Publisher: Macmillan Audio (Audiobook – 25 March 2014)
Series: Joe Ledger series – Book Six
Length: 16 hours and 6 minutes
My Rating: 5 out of 5 stars
Reviewed as part of my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.
The ghosts of the past come back to haunt Joe Ledger and the DMS big time in this sixth book in Jonathan Maberry’s high-octane science fiction/military thriller Joe Ledger series.
For years, the Department of Military Sciences (DMS) has saved the world from some of the most deadly and insane weapons that science can create: race-specific bioweapons, genetically enhanced super soldiers, powerful plagues capable of killing people in the most horrendous way and even a pathogen that is capable of bringing its victims back to life as zombies. Each of these has been stopped by DMS agents and the legendary Joe Ledger, but these horrors are about to resurface in the most devastating of ways.
The mysterious hacker and terrorist Mother Night has been causing the DMS trouble for months, but when she broadcasts a call for anarchy, no-one is prepared for what happens next. Across America, Mother Night’s followers unleash hundreds of random acts of violence, causing horrendous amounts of terror and destruction. As Joe Ledger and the DMS attempt to counter them, a subway car full of people in New York is infected with something disturbingly familiar, the Seif-al-Din zombie pathogen that bought Ledger to the DMS in the first place.
As Ledger and Echo Team are once again forced to contend with the zombie victims of the pathogen, they find themselves targeted from several devastating angles. As the threats become more and more personal, it soon becomes apparent that they are facing someone who knows the DMS intimately and who is willing to use the most lethal tools at their disposal to win. Can Ledger and the DMS survive, or will the world burn at the hands of Mother Night?
Jonathan Maberry’s Joe Ledger books are one of my favourite series at the moment, and I love each book’s excellent blend of compelling storytelling, complex characters, over-the-top villains, electrifying action and insane plot points, which come together into fantastic, first-rate narratives. Ever since I read and got hooked on the tenth book in this series, Deep Silence, about this time last year, I have been periodically reading and reviewing the earlier novels in sequence. So far, I have read the first six novels, Patient Zero, The Dragon Factory, The King of Plagues, Assassin’s Code, The Extinction Machine and this novel, Code Zero. I am actually reviewing this book a little out of order, as I recently powered through both The Extinction Machine and Code Zero while I was away on holidays. As Code Zero is fresher in my mind, I decided to review it first, and I will hopefully get a review for The Extinction Machine up soon as well (the plan is to get it done before the next Joe Ledger book, Rage, comes out in November, but we’ll see how we go).
Considering how much I absolutely loved the rest of the books in the series, it is going to come as no surprise to anyone that I also really enjoyed Code Zero. This sixth book was pretty spectacular, and it is easily one of my favourite books in the entire series, only just being beaten out by The Dragon Factory. In Code Zero, Maberry has made sure to utilise several of the excellent features from the previous Joe Ledger books that l really love and have commented on previously, such as a first-rate story filled with intense action, a smartassed and damaged protagonist, a great group of side characters (including one of the best dogs in all of fiction) and a clever utilisation of flashbacks and multiple perspectives. This book also features some other great story and character elements that really make it stand out from the rest of the series, and which help make it such an outstanding and epic read.
I have mentioned before that one of the best things about the Joe Ledger books is the awesome antagonists that Maberry creates for each of the novels. These have so far included genetically modified Nazis, world-event manipulating masterminds and even a group of vampires. However, the villain of Code Zero, Mother Night, is perhaps one of the most interesting and complex antagonists that Maberry has come up with. Mother Night is an outstanding character who not only has a close connection with the DMS, but whose elaborate master plan does a great deal of damage. I really liked how Maberry used a series of flashback filled interludes to explore the background of this character. These flashbacks show how Mother Night is connected to all the DMS characters and examine how her exposure to various characters and threats from the previous books slowly corrupted her, and why she was compelled to become a terrorist. Despite this being the first book that Mother Night has appeared in, Maberry did a sensational job tying the character into many of the key events from the first three novels, and showing how she was actually involved with some of the previous threats. All of these cool connections really help up the personal stakes for all of the protagonists, and it allows Mother Night to actually hit Joe Ledger and his team harder than anyone else has before, resulting in an extra dramatic and compelling story.
Maberry also uses Mother Night’s plot to examine some rather interesting elements of the modern world. For example, the anarchist movement is explored in some detail, as Mother Night uses anarchist elements in her call to arms, gathering up members of America’s disenfranchised youth to form an army. There is also a rather intriguing look at the role video games can play in violence or espionage. This is not done in an attempt to demonise video games; instead Maberry, through several of the videogame savvy characters, explores how important problem-solving is for gamers, and how the skills obtained there can have real-world applications in both the espionage and defence worlds. The subsequent study of game theory and the desire to win that some gamers feel is particularly fascinating, and it adds very some interesting layers to the story and Mother Night’s overall character.
In addition to this incredible antagonist, the other thing that I absolutely loved about Code Zero is the fact that Maberry decided to bring back some of the iconic threats and story elements from the previous books in the series. Not only did the author do an outstanding job of working these pre-existing story elements into Code Zero’s plot, but their reappearance was also an excellent homage to the earlier books and a real treat for fans of the series. I really enjoyed seeing Ledger have to go up against threats like the walkers and the berserkers again, especially as each of these threats have pretty strong emotional triggers for him due to devastating previous missions. It was also really interesting to see the new and various ways that the antagonist utilised these existing elements in her own plans, and there were some really fun combinations of the insane scientific elements, such as a couple of berserkers who have been infected with Generation 12 of the Seif-al-Din Pathogen, and it’s as awesome as you’d expect.
As this is a Joe Ledger book, Code Zero is of course filled to the brim with all the action and fire fights that you could ever need. Due to the presence of so many varied threats, including some of the monsters from the previous books, Code Zero probably has some of the most intriguing fight scenes in the entire series. This book is filled with a number of elaborate battle sequences in which the protagonists face off against a variety of different opponents at the same time. These opponents can include walkers, berserkers and gunmen disguised as zombies hiding amidst the walking dead, which is just so many layers of awesome. Maberry has an exceptional talent for writing fight sequences, and all this amazing action really helps to get the adrenaline pumping. I also have to commend all of the first-rate zombie scenes in the book, as the author crafts some truly horrifying scenes that showcase how terrifying and emotional damaging it would be to face off against these undead monsters.
As with all the previous books in the Joe Ledger series, I chose to listen to the audiobook format of Code Zero which was narrated by Ray Porter. Clocking in at just over 16 hours, I managed to get through this audiobook fairly quickly, mainly because I started listening to it while on an international flight. I think it is pretty clear at this point that I really enjoy listening to the audiobook versions of the Joe Ledger books, mainly due to the narration of the outstanding Ray Porter. I have sung Porter’s praises in all of my previous reviews, and I really cannot express what a good job he does bring the series titular protagonist to live with his voice work. Code Zero was no exception, and I would strongly recommend the audiobook format to anyone even vaguely interested in this book.
Code Zero by Jonathan Maberry is another spectacular book in the Joe Ledger series, and one that I absolutely loved. Maberry continues to utilise some of the amazing story elements that made his previous six books so darn enjoyable, and he ups the ante with another exceptional antagonist and the clever reuse of memorable story elements from previous books in the series. All of this results in another science fiction/thriller masterpiece that gets an easy five out five stars from me, and it is possibly one of the most enjoyable books I have read so far this year.