Throwback Thursday – Moving Pictures by Terry Pratchett

Moving PIcture Cover.jpg

Publishers: Corgi and ISIS Audiobooks (14 November 1991)

Series: Discworld – Book 10

Length: 332 pages or 10 hours and 8 minutes

My Rating: 5 out of 5 stars

Reviewed as part of my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.

Because my blog shares the name of a building featured in Terry Pratchett’s Discworld series, some people might have assumed that I am a fan.  You would be right, so very, very right.  I have loved Discworld since I was a small child, and my appreciation and respect for the complex writings of the late, great genius, Sir Terry Pratchett, has grown with me.  The Discworld series represents one of my ultimate comfort series of books.  It’s the series that I go back to at any time when I want something fun and familiar to enjoy.  I have read all of the adult books set in Discworld multiple times (I have yet to read all of the young adult ones), and it is an unusual year when I do not listen or read some of these books in my spare time.  Pretty much every single book in this series deserves five out of five stars or higher (with one or two exceptions that I may mark down to a 4.75 with a heavy, heavy heart), and you are unlikely to find any real criticisms about this book below.  After nearly a year of running this blog, the continued exclusion of a review of any of Pratchett’s Discworld is a travesty, and one that I seek to rectify in this somewhat late Throwback Thursday with a review of the 10th book in the series, Moving Pictures.

Before I review Moving Pictures, here is some quick context of the Discworld series for those people unfamiliar with these books.  Discworld is the main series of Sir Terry Pratchett, set upon the Discworld, world and mirror of worlds.  The Discworld, or the Disc, is a flat world that rests on the backs of four massive elephants, who themselves stand on the back of a gigantic turtle swimming in space, Great A’Tuin.  The Discworld itself features a huge range of different nations and continents that bear striking similarities to real-world locations.  This series is, without a doubt, the best series that utilises a combination of fantasy and satire in the entire world.  The seamless blend of the two elements is just incredible, and both elements do an unbelievable job at enhancing each other.  Before his death, Pratchett wrote 41 books in the Discworld series, six of which are considered young adult books.  While the books can be read in any real order, the series were mostly written in chronological order (with the exception of Small Gods), and events from earlier books in the series are often referenced.  Although most of the Discworld stories are self-contained, a number of the books are linked together by a recurring main character and are subsequently grouped together into subseries.  These include the Rincewind, Witches, City Watch, Death, Tiffany Arching and Moist von Lipwig subseries, in addition to a few standalone books that fall outside of any of the subseries.  Characters often appear in other Discworld books outside of their subseries, and there are a string of side or secondary characters who appear in multiple subseries and standalone books.

The book I am reviewing, Moving Pictures, is a standalone book that does not really fall within any of the main subseries.  It is sometimes considered part of minor subseries, called the Industrial Revolution subseries, with The Truth and Monstrous Regiment, but I am not a big fan of that distinction.  As it is the first Discworld book I am reviewing, you might think that it is my favourite book in the entire series, which is not true; although it does get five out of five stars from me and I have enjoyed it an amazing number of times, it is not my absolute favourite Discworld book, although it is high on the list.  It is, however, an easier one for me to review as there is a lot I can say about it.

Goodreads Synopsis:

‘Holy wood is a different sort of place. People act differently here. Everywhere else the most important things are gods or money or cattle. Here, the most important thing is to be important.’

People might say that reality is a quality that things possess in the same way that they possess weight. Sadly alchemists never really held with such a quaint notion. They think that they can change reality, shape it to their own purpose. Imagine then the damage that could be wrought if they get their hands on the ultimate alchemy: the invention of motion pictures, the greatest making of illusions. It may be a triumph of universe-shaking proportions. It’s either that or they’re about to unlock the dark terrible secret of the Holy Wood hills – by mistake…

The blurb above is a bit vague on the details of what is actually happening in Moving Pictures.  Essentially, the alchemists of Ankh-Morpork, the largest city on the Discworld (and a central location for many of the books), suddenly develop filmmaking, which they call moving pictures, and set up a filming base at the ancient and abandoned Holy Wood.  The moving pictures issue a weird siren call to the inhabitants of the Discworld, dragging all manners of people and creatures from across the lands and infecting them with their magic (not a metaphor).

Among those drawn to Holy Wood are Victor Tugelbend, a former student wizard, and Theda “Ginger” Withel, a small-town girl with big dreams.  Thanks to the magical on-screen chemistry between them, Victor and Ginger quickly become the superstars of the fledgling moving pictures industry, especially when the Discworld’s most infamous salesman, Cut-Me-Own-Throat Dibbler, comes to town and takes over the studios.

However, reality on the Discworld is always a bit thin, and Lovecraftian monsters (a favourite recurring antagonist of Pratchett’s early Discworld novels) are revealed to be the ones who planted the idea of moving pictures and Holy Wood in the alchemists’ heads.  Using the new sort of magic created by Holy Wood, the creatures start to break through.  With the wizards of Unseen University, the people who are supposed to guard against these sorts of incursions, distracted by the arrival of an unconventional new Archchancellor, it is up to Victor, Ginger and a ragtag band of other Holy Wood characters to save the day.

This book has so many moving parts to it that it’s hard to know where to begin when reviewing it.  While the main story is concerned with the introduction of moving pictures into the Discworld, there are a number of other entertaining storylines going on throughout the book, each one complementing the main story and creating an amazing overall narrative.  The major appeal of this book is its sharp and intelligent satire of the movie business, which also examines the nature of a film industry in a world as crazy as the Discworld.  I also quite like all the amazing characters, either introduced or built up in this book, many of whom appear in later books in the series.

This book is absolutely hilarious and filled with a huge number of clever and outrageous jokes and observations about the film industry, all of which lie on top of Pratchett’s usual humour about day-to-day life in the Discworld and his random observations, many of which are perfectly introduced in the book’s footnotes.  The main storyline is an amazing portrayal of the hectic early days of the film industry, placed in a fantasy setting.  The cameras are powered by miniature demons (who paint the pictures really, really fast), the lighting is done by salamanders, actors of all species make up the cast, the audience eat ‘banged grains’ while watching the ‘clicks’ and the film’s monsters and villains are all trolls in crude costumes.  However, literal movie magic is making people do strange things (strange even for Discworld folk), talking animals are showing up looking for work, Dwarfs are singing “Hihohihohiho” as they work, characters routinely burst into song and dance in the rain, and one producer keeps threatening to turn people into stars, all while the book’s few straight-characters look on in bemusement.  All of this is amazing, and the sheer number of fantasy-assisted jokes throughout the book is pretty unbelievable.

At its heart, Moving Pictures is a satire and a critique about the film industry as a whole.  Quite a large amount of the story is dedicated to parodying the real-life the crazy effect that movies can have on audiences and the people who make them, as the book shows some ridiculous events.  The story also reflects the insubstantial nature of fame and the fragility of dreams surrounding the movie industry.  The fast-moving world of the film industry is also shown, although sped up even more for comedic and story value, as they film creators are constantly searching and finding new advancements in their field.  A great example of this is shown when Cut-My-Own-Throat Dibbler invents and then continually advances the art of advertisement, so that, within a few short weeks, the film industry goes from ineffective text advertisements to eye-catching posters and explorations of product placement and subliminal messages.  Pratchett handles these critiques very skilfully, and you cannot help but laugh aloud as he skewers the film industry quite cleverly throughout Moving Pictures.

Pratchett also filled Moving Pictures with a ton of references to iconic films and elements of the film industry.  Many of the characters involved with the films are caricatures of famous movie actors, with Victor playing all the typical romantic or manly male heroes of the day, and Ginger is essentially Marilyn Monroe.  Several films are parodied throughout the book, such as Gone With The Wind, which becomes Blown Away, an epic love story set around a famous Ankh-Morpork Civil War.  There is a rather good King Kong parody, in which a gigantic woman kidnaps a poor defenceless Ape (the Librarian) and drags him to the roof of the tallest tower in Ankh-Morpork, all while two wizards on a broomstick shoot at it with a crossbow, with one shouting “If it bleeds, we can kill it!”  That is only scratching the surface of the references featured within this book.  A golden figure with a name starting with O plays a big part in the story, the various studios are all parodies of real-life studios, and there a huge number of funny and subtle references to various famous films.  Examples of these include Wizard of Oz, Lassie, Lawrence of Arabia, Indiana Jones, Looney Tunes, Blues Brothers, Casablanca, Tarzan and Star Trek just to name a few.  Readers can go through this book multiple times and not pick up every detail, which is a testament to the cleverness of Pratchett and his ability to come up with some hilarious references.

I have always found the way that Pratchett utilises or re-uses his characters to be extremely fascinating; while some characters appear in multiple books, a number of his main characters, especially from his earlier books, are only used once. There are several examples of this, including Mort from Mort, Pteppic from Pyramids and Esk from Equal Rites (who did appear in a later young adult novel, but there was a significant time gap between the writing of these two books).  While Pratchett may have simply had only one story in mind for these characters, I have a feeling that he simply did not like how they turned out and decided not to use them again under any circumstances.  Mort is probably the best example of this.  Despite being the protagonist of the first Death subseries book Mort, he never appears in any of the Death subseries books again (aside from one brief flashback), and is instead replaced by his own daughter, Susan.  It is interesting to note that most of the main characters who were never or rarely used again are somewhat similar to each other, being young heroes without too many obvious flaws to them.  On the other hand, the unique main characters Pratchett creates with notable flaws, such as Rincewind, the wizard who has turned cowardice into an art form, or the overly cynical and dangerous alcoholic Sam Vimes, helm multiple books.

If I have to make one criticism about this book, it is the weak and somewhat inconsistent main characters, Victor and Ginger.  Ginger is a generic female character, and while she is a good parody of Marilyn Monroe and other early screen actresses, she is pretty one-dimensional and unlikeable.  Victor starts out with some very interesting character traits, as he is described as an extremely lazy person, whose unique brand of laziness forces him to become a brilliant student wizard in order for him to succeed in his quest to fail every test he ever takes by a certain point margin to ensure he remains a student.  However, these character traits are pretty much thrown out the window a few chapters in and he becomes a typical male hero for the rest of the book.  While this sort of straight-man character was needed for this wacky adventure, it is surprising that the character never again really shows the slightest hint of some of these earlier established character traits.  It is interesting to note that neither Victor or Ginger appear in any of the subsequent Discworld novels, so I think there is a strong possibility that Pratchett might also have disliked how these characters turned out.

While one or two of his earlier main characters were somewhat unimpressive, Pratchett always managed to make up for this by creating a range of memorable and enjoyable side characters.  It was always interesting to see which of these side characters would appear in various later books, as you knew Pratchett had to like them as well.  For example, Granny Weatherwax was a supporting character in Equal Rites, but Pratchett must have liked writing her, as she became a major character in the Discworld series, even getting her own subseries with several other witch characters.  Moving Pictures is perhaps the best example of Pratchett’s love of side characters; while Victor and Ginger never appear in the Discworld again, many of the side characters introduced or developed in this book have major roles later in the series.

For example, I was always impressed with how this book turned two minor characters from Guards! Guards!, Cut-Me-Own-Throat Dibbler and Detritus the troll, and gave them more expanded roles in Moving Pictures.  Dibbler was an opportunistic merchant who got a couple of good, if minor, scenes in Guards! Guards!, but in Moving Pictures, Pratchett transformed him into a ruthless and extremely savvy salesman who gets in the front door of every major new opportunity inflicted on the Discworld, but is often forced by circumstances back to becoming a sausage-in-a-bun merchant.  Dibbler was absolutely fantastic as the stereotypical sleazy film producer, and it is unsurprising why he suddenly became a major recurring character throughout the Discworld books, not only appearing in nearly every book set in Ankh-Morpork but also having clones of him appear in the other nations and cities, all of whom sell disgusting local delicacies.  Detritus is another great example, as he goes from the simple bouncer introduced in previous books to a troll seeking love and a new way of life.  Pratchett comes up with a great personality for Detritus in this book, and it carries through to the City Watch subseries when he joins the Watch in Men at Arms and becomes a major recurring character in this subseries and other books set around Ankh-Morpork.  Other recurring characters, Death and the Librarian, are as awesome as ever, but Dibbler and Detritus are the real standout stars of this book.

Several new characters introduced in this story also make a number of reappearances throughout the rest of the Discworld series.  A good example of this is the talking dog, Gaspode, who is a fantastic and sarcastic character through the book.  He has some great scenes, with the highlight being his friendship with Laddie, a Lassie parody and idiot who Gaspode takes under his wing.  The idea of a clever, underappreciated and sarcastic talking dog side character apparently worked so well that Pratchett found a way to return his magical intelligence and ability to speak a few books later in Men at Arms (the same book Detritus reappeared in) and he then featured in several additional books.

You also have to love the new wizard characters that Pratchett also created for this book.  Before Moving Pictures, the faculty of Unseen University, with the exception of the Librarian and Rincewind, were replaced each book with a new group of senior wizards, thanks to the competitive nature of succession in the university.  However, this 10th book introduces a brand new and more permanent faculty of Unseen University, led by Archchancellor Mustrum Ridcully.  Ridcully is a fantastic character as he is big, loud and sporty man who is generally the complete opposite to any other wizard previously shown in the Discworld series.  I really enjoyed his storyline and found it to be one of the most entertaining in the entire book.  Pratchett must have agreed, as Ridcully became the only recurring Archchancellor in the Discworld series.  This also allowed for the creation and stabilisation of unique characters to make up the senior faculty of Unseen University, including the Bursar, the Dean, the Chair of Indefinite Studies and the Lecturer in Recent Runes.  While the other wizards have a fun romp breaking out to go see the moving pictures, the Bursar has a great story, as you get to see the first signs of madness that would afflict him throughout every other book he appears in, as he first encounters the stress associated with working under Ridcully.  I also liked the introduction of a young Ponder Stibbons, whose bad day while trying to escape from the university is pretty humorous, but also the complete departure from his later role as the only serious member of the faculty.  Thanks to their entertaining storylines, the wizards would appear in multiple books in the rest of the Discworld series, and while they never had their own specific subseries, they would get major inclusions in several other subseries, including substantial stories in The Last Continent, Soul Music, Lords and Ladies and The Hogfather, as well as their own novel, Unseen Academics.

While I have physically read most of the books in the Discworld series, including Moving Pictures, these days I tend to only listen to the audiobook formats of these books.  The Discworld audiobooks are pretty awesome, and the two narrators for the series, Nigel Planer and Stephen Briggs, both do an incredible job.  I find that the humour in the Discworld novels is massively enhanced by the narration, and I love listening to the stories this way.  At 10 hours and 8 minutes, this is not a long audiobook, and I always tend to power through these books really, really quickly.  Planer is a comedy veteran and has an awesome audiobook voice, and it is quite impressive the sheer range of different and distinctive voices he can come up with.  I also like his incredible consistency when it comes the multiple books in the Discworld series; for example, voices he creates for Moving Pictures are generally the same used for that character in later books he narrated.  The audiobook format of Moving Pictures is my preferred way to enjoy this book, and it is really worth trying out.

As you can see from my extremely long rant above, I absolutely love Moving Pictures and the Discworld series.  Pratchett created an incredibly complex and extremely funny novel that laughs right at the heart of the film industry.  The sheer range of references in this book is amazing, and the creation and enhancing of the various side characters featured in this book has massive ramifications for many of the later Discworld novels.  If you have yet to experience the joy of Terry Pratchett’s Discworld series, get on it as soon as you can.  It is well worth it, and Moving Pictures is a great place to start your Pratchett adventure.  I fully intend to review more books in this series in the future.

The Gutter Prayer by Gareth Hanrahan

The Gutter Prayer Cover.jpg

Publisher: Orbit (Paperback Edition – 17 January 2019)

Series: Black Iron Legacy (Book 1)

Length: 512 pages

My Rating: 4.5 out of 5 stars

 

From debuting author Gareth Hanrahan comes the grimdark fantasy book that everyone has been talking about, The Gutter Prayer.  This debut novel has been getting some serious hype from a lot of fantasy reviewers, so I was very happy when I got my copy earlier in the week, as it will give me a chance to check it out for myself.

For thousands of years, the large, sprawling city of Guerdon has survived against all manner of attacks and calamity.  In recent years, the city’s alchemical industry has taken off, producing powerful weapons and twisted creations to sell to Guerdon’s warring neighbours, involved in the destructive Godswar.  But with the rival nation’s eyes on Guerdon, refugees flooding into the city and the city’s various factions fighting for power, the potential for chaos is great.

In the middle of all this, three mismatched young thieves – stranger to the city, Cari; the Stone Man, Spar; and Rat the ghoul – find their lives changed forever.  Hired by the leader of the city’s criminal element, these three thieves attempt to break into an important civic building, only to be nearly killed by a massive explosion and framed for the crime.  Pursued by the Alchemist Guild’s murderous enforcers, the Tallowmen, and the relentless thief-taker, Jere, the three friends attempt to escape their pursuers, but find themselves entangled in a terrible plot to bring destruction to the city.

Ancient creatures are rising from the city’s bloody past, and the city’s old gods are prepared to rise once again.  As Cari, Spar and Rat uncover the full extent of these gods’ power, they must contend with others who seek to use the chaos for their own ends.  With everything on the line, can the three friends find a way to stop the events unfolding, or will their failure result in the destruction of everything they hold dear?

This is Hanrahan’s first fictional book, although the author has written a number of gaming manuals and fantasy guides over the years.  However, with the evident popularity of The Gutter Prayer among the fantasy community, it seems extremely likely that this will not be Hanrahan’s only book.  Indeed, the author already has plans for a sequel, and The Gutter Prayer will form part of this planned Black Iron Legacy series.

I thought that The Gutter Prayer was an ambitious and intriguing new entry to the fantasy genre, and it is definitely worthy of the hype around it.  Hanrahan presents a wide-ranging and dark story of magic, religion and betrayal, and he sets it within an imaginative new fantasy landscape with a ton of unique fantasy elements and creatures.  The story is then based around several great characters, each of whom has their own compelling arc within the narrative.  The result is an excellent and memorable novel that showcases Hanrahan’s creativity and serves as an amazing introduction into a bold new fantasy universe.

This book contained a fantastic and intense story which focused on a variety of different characters and follows their attempts to investigate and forestall the strange events occurring around them.  I really enjoyed this story, although I had a little bit of a hard time getting into it at the start of the book due to mass of story and fantasy elements I was bombarded with.  However, I am extremely glad that I powered past this first part of the book because once I was able to place all the story elements together I appreciated the book’s wild and intricate plot.  One of the main things that I really loved about this book was the inclusion of a significant number of different characters and factions, each with their own motivations and hidden secrets.  As a result, you have no idea who is going to do what next and who is going to betray the protagonists to serve their own needs, creating an unpredictable story.  The narrative is also extremely dark, and readers should be prepared for characters dying or being altered in some way or another.  This is some fantastic storytelling from Hanrahan, and an overall clever narrative.

One of the most talked-about elements of this book is the author’s use of a huge range of unique fantasy elements.  Hanrahan has come up with and expertly utilised a ton of creative, inventive and at times just plain creepy new fantasy elements.  The best example of this has to be the Tallowmen, humans that have been turned into living candles, often as punishment for crimes.  These creatures are strong, lethal and fast, serving as the guards and law enforcers of the Alchemist Guild.  Their terrifying appearance, distinctive abilities and the glow of their candle flames as they hunt down the protagonists are extremely memorable.  Another terrifying inclusion is the Ravellers, servants of the city’s ancient gods who have the ability to unravel people out of existence and take on their appearance.  There are also the ghouls and Stone Men.  Stone Men are humans infected with a disease that slowly turns them into stone, although their condition can be held back by an alchemical compound.  The depictions of their condition are pretty horrific, and there is the interesting double-edged sword of the disease: they become stronger the more their condition progresses, but they also become less able to live normal lives.  The ghouls, humanoid creatures who feast of the dead flesh of humans, are an element that most fantasy fans will be familiar with, but Hanrahan has made some clever alterations to these creatures by expanding on their life cycle and making them a key part of the city’s history.  Another awesome creation is the Crawling Ones, a sentient hive of worms who take a human shape and are powerful magic users.

In addition to the above unique fantasy creatures, The Gutter Prayer also introduces the author’s great new twist on fantasy gods.  The world of the Dark Iron Legacy is filled with a vast pantheon of powerful gods, which forms a critical part of this universe.  Many of the deities outside of the city are engaged in a massive conflict known as the Godswar, where these gods and their followers are involved in battles against each other for supremacy.  While we get a brief look at this in The Gutter Prayer, most of the focus of this book is on the gods of Guerdon.  While a few other religions are mentioned within the city, the main two pantheons are the Kept Gods and the Black Iron Gods.  Both of these different gods are extremely intriguing, and I particularly loved the concept of the Kept Gods, who are chained and whose intake of prayer is controlled by their church to limit their power and control their actions.  The Black Iron Gods are a darker and more ancient pantheon with a great history, a horde of sinister followers and a captivating physical presence.  I also liked this universe’s concept of saints, those humans gifted power by their connection to the gods.  There are a couple of saints featured throughout the book who form an integral part of the plot, powering through the story with a range of different powers and abilities.  Quite frankly, all of these unique fantasy elements are deeply intriguing, and Hanrahan uses all of them perfectly to enhance his outstanding story.  I do hope that the Godswar will be explored in future books, as that sounded like a really fun concept that I would be deeply interested in.

Guerdon is a decent grimdark fantasy city, and it serves as the primary setting for most of the city.  The city’s range of interesting and unique residence allows for a fascinating overall story and makes this a fantastic setting.  I really like how the city is home to a range of competing factions, such as the Alchemists, the Church, the criminal organisation known as the Brotherhood, politicians and the city’s non-human races, each of whom have different plans for the future of the city.  This is a pretty typical dark, crime-ridden fantasy city, but it works really well as a setting for this story.  The author’s deep exploration of the history of his fantasy city served as a useful plot point, and I love how the city’s past came back to haunt it in a number of ways.

I have to say that I was really impressed with Hanrahan’s character work within this book.  The author introduces a number of amazing characters, most of whom get deep and satisfying story arcs.  The main three characters are particularly great.  I really liked Spar, who is not only the son of one of the city’s most famous criminals, but who is also a Stone Man.  It is through this character’s eyes that we get the best view of the living hell of life as a Stone Man, as Spar is forced to deal with all the unpleasant side effects that his condition brings.  At the same time he must deal with his family legacy as he fights to achieve his father’s dream of a more noble Brotherhood while forced to work for its current corrupt leader.  Rat the ghoul is another interesting character.  As a ghoul, he is generally supposed to live under the city, but he likes living above the streets with his friends.  Rat is constantly conflicted between loyalty to his friends and to his race’s ancient promises, as well as dislike for the traditional ghoul lifestyle.  Finally, there is the mysterious young thief, Cari, who holds a dark secret in her past.  Cari is a rebellious young female protagonist who is developing strange new powers.  The exploration of her past and her abilities is a key part of the book and a good basis for a large portion of this plot.  I liked the way that these three characters cared for each other and how their stories remain interconnected even as they have their own unique adventures within the story.

While these three main characters serve as an extremely powerful narrative base for The Gutter Prayer, the author also focuses on a couple of additional point-of-view characters, including the veteran thief-taker, Jere; Cari’s cousin, Eladora; and the saint of the Kept Gods, Arla.  These characters do not get as large a focus as the book’s three main characters, but their parts of the book are quite significant.  Each of them also has a full character arc within the book, and they all develop or change in substantial ways.  Jere is a grizzled private investigator obsessed with taking down the Brotherhood, and his investigations for the first two-thirds of the book provide the reader with some vital plot detail.  I really liked the end to Jere’s character arc, which was both dark and satisfying.  Eladora is a sheltered scholar who gets a rather rude awakening about life throughout the course of this book.  Eladora is not my favourite character, but I did like her gradual transformation from damsel in distress to something more useful.  Finally, there is Arla, who would have to be my favourite side character.  Arla is a saint of the Kept Gods blessed with fiery powers as a result.  Arla is a badass and entertaining character who spends most of the book fighting her opponents with her fiery sword and generally not acting in a way most people would consider saint-like.  I especially love when she utilises her god-empowered voice to command people, as she is usually swearing while doing this.  This comes up in the text in all caps, and you have to imagine it sounds pretty impressive in this book’s audiobook format.  There were a number of other entertaining side or minor characters throughout the book that the author put to good use, and I will enjoy seeing what role they will play in any future books in the series.

Overall, I truly enjoyed The Gutter Prayer and was impressed by Hanrahan’s magnificent debut.  This was an excellent piece of grimdark fantasy which expertly combined some very inventive fantasy elements together with a fantastic story and some excellent characters.  With this first book Hanrahan has shown some incredible talent as a fantasy storyteller whose outstanding imagination is his biggest asset.  This is a highly recommended book which lives up to the substantial hype surrounding it.  I am already extremely keen for any additional books in the Black Iron Legacy, especially as the interview at the end of the book implies that Hanrahan has some brilliant ideas for the rest of the series.