Play of Shadows by Sebastien de Castell

Play of Shadows Cover

Publisher: Jo Fletcher Books (Trade Paperback – 26 March 2024)

Series: Court of Shadows – Book One

Length: 482 pages

My Rating: 5 out of 5 stars

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Prepare yourself for a riveting good time in the impressive and wildly entertaining fantasy novel, Play of Shadows by the always amazing Sebastien de Castell.

Last year I had the very great pleasure of being introduced to Sebastien de Castell when I received a copy of his book The Malevolent Seven.  Set outside his major series, The Malevolent Seven was a wickedly clever and chaotic book that followed seven dangerous mages who suddenly find themselves as humanity’s last hope.  I had a wonderful time with The Malevolent Seven, and it honestly was one of the most entertaining fantasy books I read in 2023.  As such, I was curious to read more from de Castell and I recently got the chance when I received a copy of his new novel, Play of Shadows.  Serving as the first official book in his new Court of Shadows series, Play of Shadows is set within de Castell’s overarching Greatcoats universe, where most of his novels have been set, including his original Greatcoats books, the Spellsinger series and his Argosi series.  While I haven’t had the pleasure of reading any of de Castell’s Greatcoats books before, I loved the awesome sounding story of Play of Shadows, and I decided to check it out, which proved to be a very wise decision.

Damelas Chademantaigne is one of the most unfortunate people in the entire city of Jereste.  The grandson of two legendary Greatcoats, Damelas has always had a strong sense of justice, but he lacked the skills with a sword needed to back it up.  So when he finds himself forced to accept a duel from the Vixen, the most feared duellist in the entire city, to save his ailing grandfather, his chances of surviving the night seem impossible.  However, a fleeing Damelas finds sanctuary in the most unlikely of places: the Operato Belleza and its resident acting company, the Knights of the Curtain.

Now part of the illustrious company, Damelas finds himself protected by the city’s laws regarding actors and begins to eek a living as a minor player.  However, his temporary haven soon becomes a deadly trap when one night he spontaneously manifests the spirt of the city’s greatest historical villain, Corbier, the Red-Eyed Raven.  Identified as a newly emerged Veristor, an actor who can literally bring the past to life during a play, Damelas begins to constantly hear Corbier’s voice in his head and finds himself exploring the notorious rogue’s life each time he appears on stage.  Forced to continue by the machinations of Jereste’s new duke, Damelas begins to tell the untold true history of Corbier, and it soon becomes apparent that he was far from the unrepentant monster everyone believed him to be.

As the play continues, Damelas gains the attention of the entire city, who become enthralled with finding out the truth.  However, not everyone wants the past to come out, and soon Damelas finds out just how dangerous the theatre can be as he is targeted by the city’s nobles, a militant band of bravos, and the Vixen seeking her pound of flesh.  Diving deeper into Corbier’s mind, Damelas beings to uncover a deadly conspiracy that threatens the entire realm.  But can a mere actor, even one personifying a legendary fighter, survive the onslaught of villains on his tail?  It’s going to take all of Damelas’s courage and skills as an actor, as well as the help of an eccentric collection of fellow players to make it to final curtain.

Wow, now this was an outstanding and epic book that I could just not put down.  I was unprepared for how impressive Play of Shadows would be as de Castell unleashes a brilliant and complex read, loaded with intrigue, adventure, and a ton of theatrical humour.  Entertaining and enthralling in equal measures, this was an incredible read and one that gets a full five-star review from me.

Play of Shadows is an epic book full of big personalities, big stakes, and an elaborate story of intrigue, adventure, and self-discovery.  Set in the Three Musketeer’s inspired realm of the Greatcoats books, Play of Shadows initially seems set to feature the same focus on duels, bravos and rogues, as the rest of the series as the protagonist is forced to flee a fight from the infamous duellist, the Vixen, which sets him on course for his destiny.  However, the first scene of Play of Shadows, in which Damelas escapes his pursuers by tricking his way into becoming an actor, changes expectations and perfectly sets the scene for the rest of the exciting, compelling, and wildly entertaining novel.  I love how de Castell set a fantasy novel around the theatre , and having the protagonist be an actor rather than a master swordfighter is a great touch, especially for a Greatcoats book.  Indeed, much of the book is set out like a play, which proves to be a clever guideline for the plot, while also allowing in the author’s fantastic humour about actors, the theatre, and the protagonist’s unlikely situation.

From there the story evolves into a compelling direction, as Damelas finds himself at the centre of the all the intrigue infecting the city, especially once he starts to manifest the great historical villain Corbier, the Red-Eyed Raven, as part of a legendary magical gift.  This allows him to showcase the true events surrounding the past, which differ very greatly from the established history of the city.  Due to the deep secrets hidden amongst the true history, the protagonist finds himself the target of many interested parties and becomes a tool in the battle between shadowy forces.  The plot of Play of Shadows then begins to revolve around the three separate acts of the resulting play that tells the real story of Corbier.  Each of these different acts reveal new secrets about the past that impact the present, and prove to be excellent centres for the plot, especially as each performance becomes increasingly deadly for Damelas and his fellow players, and there intense, action-packed, tragic moments occurring after each of them.

Between each of these acts of the play, Damelas is forced to interact with a variety of deadly and over-the-top figures, each of whom have a different motive to help or to kill the protagonist.  The author also uses this time to provide new insights into both the historical and present-day conspiracies being uncovered as Damelas and his friends attempt to discover the true secrets of the city.  De Castell does a really good job of building up the stakes in each of these intermissions, and there are some amazing set-pieces loaded here, from high-intensity duels, larger-scale battles between unlikely foes, and a raft of political intrigue and personal issues.  Everything leads up to Play of Shadow’s massive climax, where the final act of the play unfolds, and all the secrets are revealed.  There are some excellent twists and turns here, and while a couple of reveals are a little overly foreshadowed, the overall picture that is exposed is quite interesting and ensures that the rest of the trilogy is going to be very interesting.  The big climax fight is so over-the-top bonkers, as all manner of magic, betrayals, personal vendettas, duels, and even an outrageous monologue, are used to resolve the issue.  The reader comes away intensely satisfied, amused, and very curious about the future of the series.

Play of Shadows was a fast-paced, exciting, and continuously amusing book that was so much fun to get through, while also maintaining a darker edge that struck readers with tragedy and intense moments when they least expected it.  This set-up of the book around the various acts of the play worked extremely well, and I loved how de Castell kept bringing the book back to the importance of the arts, even in the swordcraft-focused nation of the Greatcoats series.  The magic of performance, both literal and figurative, is a major part of the book’s setting, which I thought was a clever choice from de Castell that made Play of Shadows really stand out.  Much of the book’s humour is derived from the outrageous members of the acting troupe and their takes on the dramatic events overtaking their city.  This comedic feature of the book was so much fun, and some of the best scenes involved the actors attempting to pivot the scenes around the protagonist’s unlikely visions.  Other highlights include impromptu moments that made the actors great heroes in real life, or a sudden, extremely risqué monologue that manages to keep an approaching army at bay.  This overarching action and entertaining theatre focus is well-balanced by a high level of intrigue and a dash of mystery, due to the elaborate conspiracies that seem to be infesting the city.  De Castell does an exceptional job of contrasting these intriguing elements throughout Play of Shadows, and I really got drawn into its story as a result.

As I mentioned above, Play of Shadows falls within de Castell’s wider Greatcoats universe, which I personally don’t have any experience with.  I must admit that I was initially a little wary of reading Play of Shadows, not only because I had no pre-knowledge of the other Greatcoats books, but because de Castell also released another Court of Shadows book last year with Crucible of Chaos, which serves as book zero in the series (Play of Shadows is the first official novel).  However, my fears proved to be for naught as Play of Shadows stands on its own and easily welcomes new readers in.  While there are references to the wider Greatcoats universe, having no pre-knowledge of this doesn’t impact a reader’s enjoyment or understanding of this book, and anything that does is naturally explained.  Even the inclusion of a couple of characters from the previous series towards the end of the story was well handled, and the reader can easily follow what is happening while getting a good idea about who the characters are.  The same is true for the apparent prequel, Crucible of Chaos, and people can easily start the Court of Shadows series here, rather than with book zero.  While I am sure that established Greatcoats fans would probably get a little more out of these references than I was, this is a very good book for those readers who want to experience de Castell’s style or wider universe for the first time.  As such, I would recommend Play of Shadows to all fantasy fans, and you really don’t need to do any other reading first.  I am really looking forward to seeing how the Court of Shadows series continues, and I may also go back and read some of the other Greatcoats’ books, mainly because I am really enjoying de Castell’s writing and unique stories.  I must try and read Crucible of Chaos before anything else though, and I will be interested in seeing how it unfolds and connects with this current book.

One of the great highlights of Play of Shadows is the excellent cast of characters featured throughout the book, all of whom add so much to the fantastic plot of the book.  Naturally, most of the focus goes towards central protagonist and point-of-view character Damelas Chademantaigne, whose unexpected exploits in the theatre lead to so much drama.  Damelas is a great entertaining fantasy protagonist, with a complex past, an often-irreverent take on current events that leads to a good chunk of the book’s excellent humour, and a desire to change the world, even if it wants to kill him.  De Castell works in some amazing character development for Damelas, as he attempts to escape his pragmatic past that saw him run from a duel, to become the unlikely hero of his city.  Watching him gain the skills and courage he needs thanks to the murderous spirit in his mind is just great, and de Castell does a wonderful job of highlighting his abilities as a Veristor.  The tight line between controlling his gift and insanity is quite thin, and I loved the various sequences where he tried to showcase the past on stage, only for it to go in unexpected directions.  Damelas goes through a lot in Play of Shadows, especially as he witnesses the many tragic consequences of his search for the truth, and I felt that de Castell perfectly showcases his doubts, fears and anger at how he is being manipulated.  This was some incredible character work and I look forward to seeing how de Castell features Damelas in the future books now that he has found his purpose.

The rest of the cast of Play of Shadows are also quite impressive, and I love the huge array of outrageous and memorable figures that de Castell expertly dropped into the story.  The historical ghost, Corbier the Red-Eyed Raven, was a brilliant ethereal figure in Damelas’s head, and the author has a lot of fun contrasting the instinctive and expert killer that is Corbier, with the inexperienced and pragmatic Damelas.  In addition, Damelas’s acting companions, the Knights of the Curtain, also prove to be exceptional figures, and you really grow to care for this outrageous and eclectic group of actors.  Every Knight brings something fun to the table, although my favourite had to be Damelas’s best friend, Beretto, the gentle giant, who steals every scene he’s in with his jokes, insights, and desire to ship Damelas with dangerous killers.  However, props also need to go to head actor Abastrini and director Shoville, both of whom rise above expectations and show they have heart and the true passion of an actor.  I also had a lot of fun with the Vixen, the ruthless duellist who serves as one of the best villains in the book.  Her vengeful pursuit of Damelas is a major part of the book, and the various encounters they have, especially once Damelas gains the skills and courage to fight back, are very awesome.  Throw in a beautiful assassin, a sarcastic musician who doubles as a secret agent, a duke with a complex past, and Damelas’s grandfather, a legendary retired Greatcoat who has some brilliant scenes, including one amazing sequence that shows why you don’t mess with old fighters, and the cast of Play of Shadows is something truly special.  I had so much fun witnessing the battles and hijinks of this amazing group of characters, and I cannot wait to follow their future adventures in the rest of the series.

Overall, Play of Shadows was a particularly impressive novel from Sebastien de Castell that has made me very keen to read the rest of his books.  Loaded with action, intrigue, humour, and an entertaining ode to the magic of the theatre, Play of Shadows was a remarkable and highly fun fantasy novel that I could not get enough of.  Easily one of the best books I have so far read in 2024, Play of Shadows comes highly recommended, and I cannot wait to see how this outstanding series continues.  You will not be disappointed by this book!

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Warhammer 40,000: Straight Silver by Dan Abnett

Straight Silver Cover

Publisher: Black Library (Audiobook – 1 December 2002)

Series: Gaunt’s Ghosts – Book Six

Length: 9 hours and 52 minutes

My Rating: 5 out of 5 stars

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After having a blast reading and reviewing The Traitor’s Hand, my desire for more things Warhammer 40,000 needed to be sated, so I dove into the exceptional and gritty Gaunt’s Ghost book by Dan Abnett, Straight Silver.

While there are some truly impressive Warhammer 40,000 authors out there, few can match Dan Abnett in terms of quality and impact.  One of the most significant authors of Warhammer fiction, Abnett has produced a great number of books in the franchise over the years, which includes several must-read series for all Warhammer fans.  These include his substantial contributions to the massive Horus Heresy series, as well as the iconic Inquisitor extended series.  The Inquisitor books include his impressive and highly compelling Eisenhorn trilogy, made up of Xenos, Malleus and Hereticus, and which are amongst my favourite literary trilogies.  While I am a huge fan of these novels, probably his most grounded and well-known contribution to the Warhammer 40,000 canon are the Gaunt’s Ghosts novels.

The Gaunt’s Ghosts books are an extended series that follows the members of the Tanith First-and-Only, a weary and battle-hardened regiment of Imperial Guard soldiers.  Led by Colonel-Commissar Ibram Gaunt and known for their stealth abilities and the destruction of their home planet, the Tanith First-and-Only have taken up the name Gaunt’s Ghosts and are fighting in the massive Sabbat World Crusades hoping to find a new planet to call home.  This series emphasises the common human soldier and the gruelling realities of war in the grim Warhammer 40,000 future, and it is one of the most compelling series out there.  I have had an outstanding time with this series and all the books I have read, including First and Only, Ghostmaker, Necropolis, Honour Guard, The Guns of Tanith, and the prequel novel The Vincula Insurgency, have been extremely epic and complex, perfectly blending great characters with intense action.  Despite still having several books to go, the Gaunt’s Ghosts novels are one of my favourite Warhammer 40,000 series for a very good reason and I had no hesitation diving into the next book of the series, Straight Silver, when I needed something fun to read.

As the massive Sabbat World Crusades gain traction against humanity’s enemies, the Imperial forces finally have the capacity to send aid to the long-isolated planet of Aexe Cardinal.  There the loyalist nations of the Aexe Alliances have been locked in a gruelling 40-year war against the Chaos corrupted Shadik Republic.  Amongst the Imperial reinforcements sent to Aexe Cardinal are the veteran Ghosts of the Tanith First-and-Only, who are ready to make a dent in a new foe.

However, upon arriving on Aexe Cardinal, the Ghosts are surprised to find themselves under the command of the Aexe Alliance rather than their own generals.  Forced to serve the whims of their new allies for political reasons, the Ghosts are soon thrust into the archaic way of fighting that have led the war to linger for decades.  Worse, their new commanders refuse to use the Ghosts to their full potential, and the lightly armoured scouts find themselves fighting in bloody trench warfare.

Forced to endure confined conflict in ill-maintained trenches, the Ghosts find death constantly on the horizon as raids, bombardments, gas weaponry, and their own shattered morale begin to take their toll.  To keep his regiment alive and sane, Gaunt volunteers his troops for the most dangerous missions where the Ghost’s scouting skills can be best utilised.  However, the resulting campaigns will test Gaunt and his troops to the utter limit as the relentless forces of Chaos come crashing down upon them.

Straight Silver proved to be an exceptional entry to this amazing Warhammer 40,000 series.  Featuring some powerful and gritty action that took its protagonists to dark places, this sixth entry in the Gaunt’s Ghosts series was so damn good that I managed to power through it in no time at all.

Abnett did a brilliant job coming up with a particularly intense and dark story that plants the protagonists and the reader into the middle of a gritty warzone.  The main story is initially a little basic, with the Ghosts arriving on a new planet and finding themselves caught up in another long-standing war.  However, the book takes an outstanding turn when the Ghosts, who work best as a scout force, are forced into an elaborate trench warfare scenario.  Thanks to the excellent World War I inspired setting, the Ghosts are figuratively thrust back into the past and are forced to fight an old-fashioned type of war with their lasguns going up against firearms, chemical shells, and fixed lines of trenches.  The constant grim trench battles, raids and fights across no man’s land that dominate the first half of this book are very intense, gory, and pointless, and the reader is swiftly drawn into the unusual and dangerous scenario the Ghosts find themselves in.  Abnett masterfully captures so many aspects of this grim scenario, and you have to appreciate how brutal he makes the battles and the terrible conditions the characters find themselves in.

All these initial battles are expertly shown through the eyes of the many recurring characters of the Gaunt’s Ghosts series, and you swiftly begin to feel their despair and the rising tensions within them.  This works well with many of the existing character arcs, as several figures deal with grudges, uncertainty about duty, and growing relationships.  This excellent use of character arcs and perspectives humanises the fight, and you can’t help but get dragged even more into their hopeless situations.  I particularly enjoyed how Abnett deliberately made the antagonists a purely human force, with no named enemy characters serving as the villain.  This helps to reinforce that the true antagonist of the plot is human nature and their ability to wage unforgiving war, as the two opposing armies destroy everything around them.

While Abnett could have kept the characters in the trenches for a while and still had a good book, he chooses to accelerate the plot about halfway through Straight Silver, as the Ghosts are given a chance to prove themselves by going on two deadly missions.  This splits the story, as Gaunt leads half the characters on a series of deadly raids behind enemy lines, while another small group of key characters find themselves away from the fighting as they scout a critical location in the woods.  Naturally both storylines result in deadly chaos for the relevant protagonists, but I loved how they played out.  The storyline with Gaunt was brutal infiltration across no man’s land at its finest, and there are so many shudder-inducing moments as they continuously encounter the horrors of war.  The other storyline is much more a slow burn, as the characters find themselves isolated in the woods and only have themselves to fight with, as the grudges and resentments introduced at the start of the book are refreshed.  While the characters come together when an enemy presents itself, they are still caught up in their raw emotions, and this results in some dark moments.  Both storylines are resolve in an impressive and compelling manner, and the reader will come away enthralled, excited, and a little angry, as one excellent villain gets away with everything again.  You are honestly left wanting more, especially as Abnett throws in some tantalising hints for the future, and the bloody battles and horrors of Straight Silver will stay with you long after you’ve finished.

As with most books in the Gaunt’s Ghosts series, Straight Silver can be read as a mostly standalone read, as many of the key characters and story arcs are expertly reintroduced throughout the course of the book.  While readers will always get more out of Straight Silver if they read the other Gaunt’s Ghosts books first, especially as that will allow them to become more attached to the characters, a new reader can easily pick up Straight Silver and have an outstanding time getting through it.  Straight Silver and the Gaunt’s Ghosts books can also be readily enjoyed by those people with minimal pre-knowledge of the Warhammer 40,000 universe.  The Gaunt’s Ghosts books exist in their own little pocket of the universe, with the story completely focused on their own struggle as soldiers.  As such, this makes these books perfect entry level reads for those wishing to learn more about Warhammer 40,000 fiction, and anyone with a love for science fiction or military fiction is going to love Straight Silver.

I’m always impressed with the amazing range of characters that Abnett fits into each of his Gaunt’s Ghost novels, as the author tries to constantly capture the entire experience of the regiment in a Band of Brothers sort of way.  Unlike his Eisenhorn books, which had one perspective character, the Gaunt’s Ghosts follow many different protagonists, which allows you to see a massive picture of events unfolding.  This works really well, and I loved the huge range of unique perspectives and personalities that emerged, as well as the different views of the fights and internal conflicts.  I did think that Straight Silver might have featured a few too many different perspectives, as Abnett tried to bring some new characters to the fore.  This meant that several of the established cast from the previous book didn’t have a chance to shine here and were often sidelined, while the newer characters didn’t impress as much in their first big appearance.

There were still a ton of great character arcs going on, and even with less time in the spotlight, many of these characters made the most of it.  Main protagonist Colonel-Commissar Ibram Gaunt gets a good showing, especially as he is forced into conflict with his friend, the highly moral Chief Medic Tolin Dorden, and he is forced to balance his responsibilities as a Commissar with the love he holds for his soldiers.  Newly promoted Sergeant Tona Criid proves to be an absolute badass character, and it was great to see her take command and kick butt.  Sergeant Agun Soric has some great scenes as he slowly comes to realise his latent psychic abilities, while the formerly charismatic Gol Kolea is a hard figure to read about, after suffering a head wound in the previous book and losing his intelligence.  However, the best storyline in Straight Silver involves the mad sniper Hlaine Larkin and the nefarious trooper Lijah Cuu (sure as sure).  Thanks to their interactions in the previous book, the slippery murderer Cuu has a major grudge against Larkin and is determined to kill him, just like he did Bragg.  This results in a deadly game of cat and mouse between the two, as Larkin tries to survive both the enemy and Cuu.  Cuu comes away as such a good villain for this book (even more than the enemy), and you can’t help but hate the guy, especially as there is something slick and scary in his every appearance.  These characters, and many more, helped to turn Straight Silver into an exceptional read, and you really get wrapped up in their unique experiences of war.

I doubt anyone who has every read one of my Warhammer reviews will be surprised that I ended up listening to Straight Silver on audiobook.  All Warhammer books are so much better in this format, and the Gaunt’s Ghosts audiobooks are a great example of this, especially with narrator Toby Longworth.  Longworth, who is one of my favourite audiobook narrators, has lent his voice to most of Abnett’s Warhammer audiobooks, and he always does a remarkable job moving the story along and describing the book’s epic battle sequences.  This is extremely evident in Straight Silver, and I very quickly powered through this audiobook because of how good it is.

I especially loved the awesome voices that Longworth came up with for the various characters featured throughout the book, and he goes out of his way to ensure that every figure has their own distinctive and fitting voice.  Many of these voices are carried over from the previous audiobooks, and it was great to get the continuity for each of the recurring characters, so much so that by this point listeners of the other Gaunt’s Ghosts books can figure out who is talking just by hearing their particular tone.  One thing I particularly appreciate is the range of accents that Longworth distributes across the audiobook.  Each group of soldiers, such as the original Tanith troopers, the new Verghastite recruits, and the soldiers of Aexe Cardinal, are given their own distinctive accents, and this cool attention to detail is what makes Longworth such a good narrator.  This was such an epic audiobook; with a runtime of nearly ten hours, most people can power through it, especially when they get caught up in the epic story.

Straight Silver is a particularly epic and impressive addition to the Gaunt’s Ghosts series as Dan Abnett takes his fame regiment down into battle hell.  Loaded with intense moments, a powerful background setting, and multiple engaging character arcs, Straight Silver is an exceptional read, and it is honestly one of the strongest Gaunt’s Ghosts books I have so far read.  An utterly addictive Warhammer 40,000 novel, I can give it no higher honour as a reviewer than to say the moment I finished it, I instantly grabbed the next book in the series, read it, and will be putting up a review for it now.

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The Sandman – Act II (Audiobook) by Neil Gaiman and performed by a full cast

The Sandman - Act II Cover

Publisher: Audible Original (Audio Drama – 22 September 2021)

Series: The Sandman – Volume 2

Script: Neil Gaiman and Dirk Maggs (script adapter)

Director: Dirk Maggs

Length: 13 hours and 47 minutes

My Rating: 5 out of 5 stars

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The gloomy and complex fantasy adventures of Neil Gaiman’s The Sandman continues in this epic second audiobook volume that once again brings Gaiman’s unique imagination and characters to life with an outstanding cast of actors.

Back in 2022 I had an outstanding time listening to the first volume of the audiobook adaptation of The Sandman comic.  The original series, which started in 1989, is one of the most iconic comics of all time and features a unique adventure that only someone as twisted and imaginative as Neil Gaiman can come up with.  Following Dream, the anthropomorphic personification of dreams and human imagination, The Sandman is a truly interesting comic that blends horror, fantasy and superhero storylines together.  Some people might be more familiar with the recent Netflix series that adapted the first couple of comics and which has a second season on the way.

While I loved the show, I personally had a much better time with the audiobook version of the comics that was released a couple of years ago.  Featuring a truly exceptional cast of celebrity and established audiobook narrators, the first volume of this series was so damn good, and I loved how well it established the characters and universe of The Sandman while also adapting Gaiman’s unique vibes and dark themes.  This first volume was extremely addictive, and I made sure to listen to the second volume shortly after.  The second volume, or Act II as it will be called in this review, continues the comic storyline and features some amazing stories, fun characters and new cast members.

In a universe of strange and deadly creatures, many beings are considered immortal, but only seven siblings can truly claim to be endless.  The Endless, each a personification of a certain universal or human concept, are powerful and mesmerizing in their own way, but the most enchanting and mysterious is Dream.  Known by many names, including Morpheus, this being governs the Dreaming, a vast realm of creation’s collected dreams and stories, protecting the imagination that makes life worth living.  But circumstances outside of his control have set him on a dark path that not even he can escape from.

Still dealing with the consequences of his forced absence from his realm, Morpheus is working to recover everything he lost while avoiding the enemies he made along the way.  The most powerful of these is Lucifer, the fallen angel and lord of Hell, whom Morpheus insulted when he stormed Hell to take back his stolen helm.  Despite not wishing to cross Lucifer again, Morpheus is convinced to set right the biggest wrong of his life and free his former lover from Hell.  However, he is unprepared for the reception that awaits him as Lucifer chooses to damn him in a far more sinister way: by gifting him control of his dark domain.

Finding himself in possession of the key to Hell’s gates, Lucifer must determine who will become the new ruler of Hell.  Setting up a gala in the Dreaming, Morpheus receives visits from an array of gods, demons, angels, and other immortal beings, each of whom seek to control Hell for their own reason.  Soon, Morpheus finds himself in the middle of a host of scheming beings, many of whom will turn on their host to get what they want.  At the same time, weird things are happening in the Dreaming, as an ancient and unstable realm begins to drag in inhabitants from the real world and influence the waking world.  Can Morpheus ensure his realm stays whole whilst dealing with the most dangerous beings in creation?

This was another outstanding adaptation of The Sandman comics that was so damn epic to listen to.  Adapted by director Dirk Maggs and featuring all Gaiman’s impressive storytelling and dark characterisation, The Sandman – Act II was extremely impressive, and you really get drawn into the unique world of the original comics.  Adapting issues #21-40 and #50 of the original comics, The Sandman – Act II brings together the stories of Season of Mists and A Game of You, and several entries from Fables & Reflections.  All these adaptations are so damn good, and I love the elaborate and epic cast that helps to bring the tale to life.

Due to how the audiobook is set out, there are three distinctive parts to The Sandman – Act II, which provided their own unique stories and characters.  The first of these is titled Season of Mists, and features Morpheus finding himself wrapped up in the fate of Hell.  Starting with an entertaining and dysfunctional family dinner, where Morpheus reunites with all his siblings (bar one), the story then turns to Morpheus’s biggest regret, his relationship with the ancient African queen Nada (whose story was told in the last audiobook), which trapped her soul in Hell.  Travelling to Hell to free her, Morpheus finds that Lucifer has banished all the demons and damned souls from his realm and is abdicating as ruler, leaving the key to Hell’s gates with Morpheus.  Morpheus is soon tasked with deciding the fate of the dimension, which results in a flurry of immortal beings arriving at his home to request the key.  The resulting conference proves to be highly entertaining as Morpheus is forced to deal with all manner of bargains, schemes and betrayals as everyone seeks his favour.  I loved how the entire dramatic conference unfolds, and the interactions between the various over-the-top figures and the implacable Morpheus results in some great drama and hilarious sequences.  The conclusion of this storyline is amazing, as a new irony overtakes the denizens of Hell, Morpheus finds himself meeting various beings who will change him in the future, and the seeds are set for a new story around Lucifer (as seen in his own comic and television series).

Honestly, this is probably the best part of The Sandman – Act II, as not only is Season of Mists particularly gripping, but it makes full use of both the existing voice cast and several new figures to really enhance the content.  The battle of wits between several larger-than-life characters is extremely compelling and clever, and Gaiman does a remarkable job expanding the canon of The Sandman.  There are so many subtle and delightful character interactions scattered throughout this storyline, and listeners will love the impressively devious stakes that are being discussed.  This includes some fantastic and deep soul searching for the protagonist, who is forced to revisit one of his darkest deeds.  Thanks to his own experiences of being locked away, Morpheus understands his harsh past actions a lot better, especially when prompted by members of his family.  I always appreciated how Gaiman shows that Morpheus isn’t really a hero but a force of nature who arrogantly follows his own whims.  However, in this case he is a somewhat better person, even if he is still selfish in his actions, and it takes some real prompting for him to do the right thing.

Gaiman also makes sure to feature some additional amazing character arcs, the most intriguing being Lucifer’s when he decides to perform the ultimate rebellion against his father by abandoning Hell.  Lucifer’s portrayal by a returning Michael Sheen is exceptional, especially during his interactions with Morpheus, and his take on the events that led him to rule Hell are very powerful.  In addition to Sheen, Season of Mists also features the inclusion of several amazing new actors, each of whom are used to their full potential.  Jeffery Wright and Kristen Schaal are perfect additions to the Endless, voicing the taciturn Destiny and the bubbly Delirium respectfully.  However, it is the one-two punch of Bill Nighy as Odin and David Tennant as Loki that really sold this chapter to me.  Bill Nighy and David Tennant are two of my absolute favourite actors, and their takes on these two Norse gods are just amazing.  While Nighy brings gravitas and cruelty to Odin, Tennant’s wheedling, manipulative Loki was so damn fun, and both were the highlight of every scene there were in.  The rest of the cast in this chapter were epic as well, and this entire section was such a highlight of The Sandman – Act II, with its placement at the top of the book successfully drawing listeners in and ensuring they don’t go anywhere.

The other main storyline in The Sandman – Act II was titled A Game of You, and is an adaptation of one of the less popular comic arcs.  This story is an intriguing female-led additional to the series, which primarily follows Barbie, a minor figure from the previous The Doll’s House arc, who has uprooted her life and moved to New York to live with an eclectic mixture of residents in an apartment building.  When figures from Barbie’s long-lost dreams arrive in the waking world, Barbie is dragged back into a fantasy adventure, while her friends in New York deal with minions of the mysterious Cuckoo, a dream parasite preying on Barbie’s mind.  The resulting attempts to help Barbie result in chaos and tragedy as they trespass into the Dreaming and come face to face with Morpheus as a he fulfills an old bargain.

Now I must admit that A Game of You was a little weaker than I was hoping, especially when compared to the preceding Season of Mists.  The decision to focus on Barbie, who honestly didn’t stand out too much in her previous appearance, was an interesting choice by Gaiman, and this arc doesn’t have the most engrossing story.  However, I did still have a great time listening to this part of the audiobook, especially as it focuses on showcasing both the magic and danger of dreams, as well as the impacts that interactions with Morpheus can have on mortals.  The more distinctive fantasy focus of this story makes for a nice change of pace, and I liked how well Gaiman simultaneously showed events occurring inside and outside of the protagonist’s dreams.

One side effect of listening to A Game of You immediately after Season of Mists is that the less substantial cast is a lot more noticeable.  That’s not to say that A Game of You doesn’t have great characters.  There are some amazing figures featured here, including several unique protagonists who have compelling connections to previous story arcs from the series.  There are also some nicely progressive LGBT+ elements for a comic released in 1991-92, especially when it comes to the trans woman character, Wanda, who is handled with tact and who has a particularly impactful story arc.  There are also fewer celebrity voice appearances in this arc, although I did rather enjoy the inclusion of actress Emma Corrin of The Crown fame as the ancient witch Thessaly, as her intense and distinctive voice added a lot to this fantastic character.  While it is easy to nitpick A Game of You, especially after some of the previous arcs, this is s till a particularly impressive storyline, which is masterfully brought to life with this production, producing something that is very fun to listen to.

These two main storylines are impressively augmented by a series of short stories scattered throughout the course of the audiobook.  Most of these short stories fall between Season of Mists and A Game of You, with several more wrapping events up.  There is also a short story in the middle of Season of Mists that showcases the impacts the closure of Hell has, which leads to the Dead Boy Detectives series.  Gaiman comes up with some truly interesting and unique shorter stories to add to the main plot of the book.  Most of these stories involve various mortals or other supernatural creatures encountering either the Endless or some of Morpheus’s creations, and they usually serve as some form of cautionary tale.  I loved the intriguing underlying themes that Gaiman loaded into each story, including about the impermanence of power and examinations of the human condition, and the author also has fun in launching his distinctive characters into various historical periods.

While all the shorter stories contained in The Sandman – Act II are awesome in their own way, a couple do stand out due to their excellent stories and fantastic performances.  For example, the complex story Three Septembers and a January, retells the tale of Joshua Abraham Norton, self-declared Emperor of the United States, with Dream and his siblings shown to be responsible for his strange actions.  This story is both fascinating and dark, as you witness a man torn apart by the whims of the ethereal siblings.  Listeners grow particularly attached to this tale due to the performance of John Lithgow as Joshua Norton, who adds some excellent humour and no small amount of tragedy with his moving voice work.  Other great stories include Thermido, which sees the return of Lady Johanna Constantine from the first audiobook.  Voiced by the absolutely fabulous Joanna Lumley, this story follows Constantine as she steals into France during the height of the revolution to steal something from Robespierre.  This story was fast-paced, clever, and substantially dark, all of which helped it to stand out, especially with the compelling twists and ironic historical fates.  It was also amazing to get a whole story told by Joanna Lumley, who was somewhat underutilised in the first audiobook.  Finally, the tale August, which follows Augustus Caesar as he disguises himself as a beggar and tells his life story to a dwarf, proves to be quite impressive, especially with Brian Cox playing the titular character.  Each of these shorter stories are masterfully presented, and I loved how complex and powerful their stories were, even with the shorter length the author had to work with.

Overall, I really appreciated the entire story of this volume.  The blending of two fantastic main storylines, as well as the scattering of intriguing and unique short stories, makes for quite an epic continuous listen.  The short stories were well utilised as the director spread them out amongst the audiobook providing a good break between the two extended plotlines, as well as some fun listens in the epilogue.  Not only were all the entries in The Sandman – Act II fantastic and compelling, but each of them had such a distinctive feel that really highlights the author’s style and ability to blend various genres together into one powerful story.  The interesting array of over-the-top characters makes for quite a fantastic listen, especially as Gaiman attempts to capture the many burdens of having cosmic responsibility, while other stories look at how characters are affected by dreams and imagination.  The mixture of fantastic tales and dark moments is always cleverly undercut with moral lessons or complex observations about the human experience.  You honestly come away from The Sandman in deep thought while still being traumatised or wildly entertained by how events unfolded.  There is honestly nothing else quite like The Sandman in fiction, and I always have great admiration for the elaborate and multifaceted tales that Gaiman comes up with.

Just with the first volume of this epic audiobook collection, the production really captures the epic nature of the comic, which makes it a real joy to listen to.  Even with its runtime of nearly 14 hours, this is such an easy and addictive audiobook to listen to, and it proves hard to ever stop listening to the elaborate story that emerges.  A lot of this is down to the impressive nature of the production surrounding this audiobook, as the director goes out of his way to enhance the audio experience for the listener.  Everything about this audiobook, from the emotionally charged music, the elaborate sound effects, and the brilliant cast of actors and narrators, is designed to remind you what an imaginative and unique story you are listening to.  Heck, even the way that the various chapter titles are announced is epic, and I always get a kick out of the impressive way they are read out.  Honestly, the entire audiobook production is just perfect, and anyone who listens to it is in for an exceptional time they will not forget.

As part of my hyping up of the audiobook production, I have to highlight the sheer range of talent lending their voices to this audiobook production, without whom The Sandman – Act II would be nowhere near as exceptional as it was.  I have mentioned several of the newer voice actors in the review already, but The Sandman – Act II also featured the exceptional returning cast from the first audiobook, each of whom provided fantastic new performances that really stuck in the mind.  For example, Andy Serkis is so much fun as Matthew the Raven, while Justin Vivian Bond and Miriam Margolyes serve as fantastic and fitting versions of Desire and Despair respectively.  Kat Dennings proves to be an outstandingly effective incarnation of Death, especially as her positive portrayal captures the more compassionate and likeable version of Death that Gaiman envisioned for his comic.  Even Neil Gaiman has a key vocal role in the production, serving as the narrator who highlights events and details not captured by the dialogue.  Gaiman proves to be an impressive narrator for this story, and his distinctive and wise voice matches the feel of The Sandman perfectly.  However, most of these are overshadowed by James McAvoy, who plays the titular Sandman, Morpheus, in this production.  McAvoy is honestly perfect in this role, and the gravitas, sense of unknowing, and great sadness of this character is so perfectly portrayed by the actor’s voice.  McAvoy does such a good job portraying the imperialistic and arrogant tone and personality of Morpheus and the reader can really envision his actions and thoughts.  McAvoy honestly does the best presentation of this character it is possible to do (television series included), and you will fall in love with his take on this sinister and mysterious figure.

The Sandman – Act II is an outstanding and incredible audiobook production that does such a remarkable job of bringing more of Neil Gaiman’s iconic comic to life.  Perfectly adapting the distinctive and dark comics into a new format, listeners get the benefit of both an excellent narrative and some amazing audiobook production with a remarkable cast.  An absolute joy to listen to from start to finish, The Sandman – Act II was a brilliant follow-up to the first production, and I cannot recommend it enough.

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The Maleficent Seven by Cameron Johnston

The Maleficent Seven Cover 2

Publisher: Angry Robot (Trade Paperback – 10 August 2021)

Series: Standalone

Length: 416 pages

My Rating: 5 out of 5 stars

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One of the fastest rising authors of dark fantasy fiction, Cameron Johnston, returns with his most entertaining book yet, the outstanding and epic novel, The Maleficent Seven.

Cameron Johnston is a great author who I was lucky to come across a few years ago with his debut novel, The Traitor God.  Bought on a whim because it sounded cool, The Traitor God ended up being one of my favourite fantasy books of the year thanks to its excellent revenge storyline.  The Traitor God was such an epic read and I ended up grabbing the intriguing sequel the following year, God of Broken ThingsGod of Broken Things (one of my favourite books of 2019) proved to be an outstanding sequel, and it ensured that I would be keeping an eye out for more of Johnston’s work.  This included his 2021 novel, The Maleficent Seven, which had an awesome plot behind it.  I honestly have been meaning to read The Maleficent Seven for ages but could never fit it into my schedule.  That was until last year, when I managed to power through the entire book in a single plane ride.  The Maleficent Seven ended up being a pretty darn exceptional novel that I wish I read a hell of a lot sooner.

It is a dangerous time in the lands of Essoran, as the Lucent Empire, a nation of apparent holiness and light, continuously expands, sweeping away all opposition and either burning or converting the survivors to their faith.  Despite their apparent benevolence, the Lucent Empire has a dark side dedicated to destroying all magic, heretics, and anything it deems evil through fire, blood and death.  The final stage of their invasion is set, but to proceed they first need to cross through the mountain road, which exits at the small town of Tarnbrooke.  All looks lost for the inhabitants of Tarnbrooke, who are likely to burn in the Lucent Empire’s light, until an unlikely figure appears to lead them.

Forty years ago, the dread demonologist Black Herron led a black horde of bloodthirsty soldiers, dark creatures and monsters on a deadly campaign that rocked all Essoran.  Total conquest of the realm looked certain, until she suddenly disappeared the eve of the final battle.  Without the will of their leader to hold them together, the army fell to infighting allowing their enemies to prevail.  No one knew what happened to Black Herron, until she reappears in Tarnbrooke, having lived there in disguises for decades.

Determined to stop the Lucent Empire and their fanatical leader no matter what, Black Herron takes over the town and prepares it for siege.  But even a being as powerful as Black Herron is unable to stop an entire divinely infused army by herself.  Instead, Herron seeks to bring together the six deadly captains of her army, whose skills and ferocity helped her to nearly conquer the world.  Together, this assortment of dangerous beings, including a vampire, a necromancer, an orc chieftain, a war god, a pirate queen and a deranged alchemist, might stand a chance against the coming storm.  But first they need to learn to work together once more, especially as each of them have a very different reasons to fight with Black Herron again.

The Maleficent Seven is a powerful, captivating and fantastically over-the-top novel that showcases Cameron Johnston’s impressive writing skill and ability to bring together great characters with dark fantasy settings.

Now, as you can probably guess from the name, The Maleficent Seven is a dark fantasy take on classic films like The Magnificent Seven and its predecessor, Seven Samurai.  Johnston sets the scenario perfectly, first introducing protagonist Black Herron and her previous evil horde, which disbands in the starting chapter.  From there, we get a time skip and are introduced to the book’s antagonists in the form of the Lucent Empire, their divinely empowered inquisitors and their leader, the Falcon Prince.  Their initial actions are enough to paint them as dangerous religious zealots who use their divine light and apparent holiness as a shield for their dark ambitions.  Their quest leads them on the road to Tarnbrooke, where the elderly Black Herron waits for them, having decided to make a stand and bring together her six former captains.

The first half of the book is dedicated to recruiting the six captains, who have scattered across the world.  All evil or deadly figures, none of them particularly wants to fight another war, but each are drawn back for different reasons, including family, pride, revenge and more.  Johnston does a good job of breaking up the recruitment process throughout the early chapters, and each of the revealed captains turn out to be crazier than the last, enhancing your anticipation for how they are going to act in the coming battles.  At the same time, you get to know the Lucent Empire, as they send agents against the captains, trying to eliminate the danger they pose.  Johnston lays down some very solid groundwork in this first half of the book, and you quickly get drawn to each of the seven main characters for various reasons.  There are a great range of character arcs spread out amongst these unlikely protagonists, and while a couple of them are purposely irredeemable, the rest prove to be surprisingly likeable and complex.  Johnston also takes the time to build up the antagonist, showcasing just how sinister they truly are, while also providing some slightly predictable revelations about their leader.

The second half of the book is dedicated to the battle for Tarnbrooke, which after seeing how crazy the first half of The Maleficent Seven is, you know is going to be good.  There is some good additional setup once the captains arrive in town, with the building of siegeworks, the training of the townsfolk, and other unusual preparations, all of which is reminiscent of the films the book is an homage to.  Johnston also builds up some additional character interactions that I really enjoyed, as certain townsfolk become connected to different saviours and there is some good follow-up regarding the protagonist’s prior adventures.  The resulting siege is everything you could hope for and more.  I am a huge fan of sieges in fiction (check out my previous list on the subject) and The Maleficent Seven is a particularly good example of an epic siege, especially as Johnston goes very over-the-top when it comes to the different weapons and methods the defenders employ.  Everything from vampiric conversion, exploding pigs and drugged townspeople are used to hold the line against the enemy in several brilliant and brutal fight sequences, while a major sea battle simultaneously occurs, featuring, amongst other combatants, a giant kraken.  All the fighting is fierce, desperate, and pretty damn bleak, while the characters each go through their own intriguing and powerful journeys.  I honestly was enthralled once the main fighting started, and Johnston really did not let up until the end.

The final sequence of the main fight turns into an impressive and extremely horrific brawl for survival as the protagonists fight against increasingly desperate odds.  There are also several betrayals as certain telegraphed plots from the evil protagonists come to fruition, and everyone fights to survive and come out on top.  You will be a bit unprepared for who lives and who dies during the final few chapters as Johnston loads up some fantastic twists and cool revelations that constantly leave you guessing.  Even when you’re sure you know who is going to survive, Johnston swiftly changes everything around with a few hilariously ironic reveals, as well as some more tragic deaths.  I liked how Johnston imbued the story with a certain level of hope towards the end, even if that was somewhat overshadowed by the carnage surrounding it.  There were also some darker moments in the conclusion, as certain characters realise just how damned they truly are.  Throw in a final great twist that really tied together a hidden motivation from the very start, and Johnston ends The Maleficent Seven on the perfect note for the reader.

Johnston did a remarkable job with this awesome book, and I loved how dark, powerful, and compelling The Maleficent Seven turned out to be.  Thanks to the unique array of characters, insane fight sequences and entertaining twists, The Maleficent Seven will prove really appealing to a wide array of readers, especially as Johnston got the right balance of action, tragedy, and humour throughout the entire read.  I especially loved how well the author flipped the established concept of heroes defending a town from villains on its head with the inclusion of seven fantasy supervillains leading the charge against a holy army.  The clever reveal that the apparently good warriors are far more sinister than the literal monsters is so well handled, and it was impressive to see a classic idea so well refreshed.  Throw in some excellent world building, an interesting collection of fantasy creatures and the sheer overwhelming chaos of a desperate siege, and there is something in The Maleficent Seven for all fantasy fans.

Something I really loved about The Maleficent Seven was the cool collection of characters who made up the key cast.  All the titular seven are very well represented throughout the book, and it proves very hard not to fall in love with each crazy member of the team; thanks to the narrative split, you get some intriguing insights into their motivations, actions, and history.

Of these characters, my favourite was probably Tiarnach, the fading war god who has fallen on hard times.  Thanks to the death of all his followers and his inability to fight against the Lucent Empire, Tiarnach starts the book off as a broken, drunken figure with barely any power left.  Joining Black Herron’s cause to get revenge and some form of redemption, Tiarnach becomes the defenders’ nominal drill instructor, trying to whip the townsfolk into a fighting force.  The connection Tiarnach forms with the townsfolk, his journey towards redemption, and the fact that he is one of the few characters without ulterior motivations, ensures that readers are drawn towards him.  He easily has one of the best, most tragic character arcs in the entire book, and I really enjoyed how Johnston utilised him.  The same can also be said for the legendary orc warrior, Amogg.  Amogg leaves her responsibilities behind to sate her desire for battle and alleviate her restlessness.  Thanks to her blunt and entertaining personality, Amogg was another character the reader connects to.  However, Johnston ensured that she became a true favourite when she begins to turn the women of Tarnsdale into an effective fighting force against their will.  Watching her empower and lead a band of fighting women into battle was very impressive, and her storyline was heartwarming and bleak in equal measures.

The other five characters each have their moment to shine.  The vampire, Lorimer Felle, was a suave and brutal figure whose inability to die, connection to his one loyal servant, and desire for destruction left a major impression.  Verena, the pirate queen, was also really good, although she kind of gets overshadowed by the other characters.  Jerak the alchemist was the most unhinged, and I loved how he ended up becoming more of a danger to his friends than his enemies thanks to his gruesome experiments.  Maeven, the necromancer, has one of the more complex story arcs in the book as she blurs the line between ambition, revenge and a desire for family.  While she fights alongside the others, her own need for vengeance and power leads her down a dark path, especially with her connections to the Lucent Empire’s leader.  Maeven’s entire story goes in some very dark directions, and I appreciated the dark note Johnston left it on.  Finally, the leader of the group, Black Herron, has a very interesting storyline that runs the gambit from dark queen to unlikely hero.  Johnston does a great job showcasing her rise and fall throughout the story, and the question of why she chose to abandon her conquest and her army is a fantastic part of the book.  All these protagonists are outstanding in their own way, and I loved how Johnston was able to weave together some compelling, entertaining, and occasionally sad storylines around such wonderfully outrageous figures.

Look, with a story this awesome there was no way I wasn’t going to love The Maleficent Seven, and I think my lengthy review above proves this point extremely well.  Cameron Johnston was on fire when he wrote his third full-length novel, and The Maleficent Seven proved to be a particularly intense, clever and impressive read.  Bringing together entertaining characters with insane violence amid a classic story scenario, The Maleficent Seven proved near impossible to put down and I loved every second I spent reading it.  A highly recommended read for all fans of dark fantasy, I cannot wait to see how Johnston’s next book (coming out later this year) turns out.

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Peace Talks by Jim Butcher

Peace Talks Cover

Publisher: Penguin Audio (Audiobook – 14 July 2020)

Series: Dresden Files – Book 16

Length: 12 hours and 52 minutes

My Rating: 5 out 5 stars

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After nearly four fantastic years, I have officially come full circle with the epic Dresden Files series as I check out the final book I needed to read with the entertaining and compelling entry, Peace Talks.

Back in 2020, I had the very great pleasure of discovering Jim Butcher’s iconic Dresden Files urban fantasy series.  A powerful, action-packed, and intense read, Battle Ground was one of my favourite books and audiobooks of 2020, even though I started with the 17th entry in the series.  I had so much fun with Battle Ground that I instantly went back and listened to the first Dresden Files novel, Storm Front, which cemented my love for the series.  Since then, I have been slowly working my way through the entire Dresden Files audiobook collection, loving every second of it.  There are so many exceptional entries in this amazing series, with some of my favourites including Fool Moon, Dead Beat, Small Favour, Changes, Ghost Story, and Skin Game, just to name a few.  There was frankly not a single book in this series I didn’t love, and I had such a wonderful time with each of them.  I have been on the final stretch of this series for the last couple of months, which ended when I got through the intriguing Peace Talks.

Harry Dresden, professional wizard, White Knight, and supernatural defender of Chicago is adjusting to many of the changes in his life, including a new romance and his duties as a father.  However, things always have a way of becoming even more complicated for Dresden as the sins of his past and his twisted loyalties come back to haunt him, especially when an important gathering of supernatural entities is set to take place in his city.

Ever since Dresden destroyed the Red Court of vampires, the Fomor, an ancient and long hidden kingdom, have been making a play for power.  Their dark exploits have led them into conflict with many supernatural nations, and after years of skirmishes, the Fomor are finally ready to talk peace with the larger supernatural world in Chicago.  Assigned to summit as security for the White Council of wizards, as well as a liaison between the wizards and the Winter Court of Queen Mab, Dresden has his hands full, especially as he expects all hell to break loose.

As the various delegations descend upon Chicago, Dresden is proved right when his vampire half-brother, Thomas Raith, instigates a diplomatic incident that could lead to his death.  Forced to work with Thomas’ sister, Lara Raith, Dresden works to free his brother without starting a war.  But his actions soon draw the ire of several people close to him, especially as his loyalty to the White Council are in doubt.  Worse, an ancient evil has arrived in Chicago, one determined to destroy all chances of peace and bring about untold disaster.  Can Dresden save his brother while preparing for a force capable of destroying everything he has sworn to protect?

Peace Talks is a compelling addition to the long-running Dresden Files series that takes readers on an interesting ride in the lead up to the next big adventure.  Filled with great character moments, intriguing revelations, and some cool world-building, this was a solid addition to the series that I absolutely powered through.

Butcher comes up with a good story for Peace Talks that not only sets up some interesting plot points for later, but also tells its own unique narrative that is hard to put down.  To fully enjoy Peace Talks, you must appreciate that it is primarily a prelude for Butcher’s other 2020 release, Battle Ground, and as such a lot of story elements from it don’t get any real payoff until the second book.  As I’d already read Battle Ground before getting to Peace Talks, I could see where a lot of the hints, character arcs and storylines were going, so I think that gave me a bit more appreciation for what Butcher was doing here.

The story itself is an excellent character-driven narrative that contains a lot of great elements I really appreciated.  Starting off by showcasing the new normal for Dresden as a parent and partner, the story quickly moves along to the introduction of the summit, which brings several recurring characters back into the mix.  As various troubles begin to build on the horizon, the story introduces its major hurdle as Thomas apparently attempts to assassinate the leader of a supernatural nation.  Convinced of his innocence, Dresden reluctantly works with Thomas’ sister Lara to try to free him, resulting in a prison break sequence during a busy event.  Dresden’s determination to save his secret brother even at the risk of war begins to alienate several of his allies, including his grandfather, eventually resulting in an epic confrontation that was the highpoint of the book.  At the same time, the peace conference proves to be an intriguing addition to the plot, as you get to see some compelling interactions from multiple supporting characters, including many who haven’t been in the same book before.  The conclusion of the summit comes rather fast and shockingly, with the major antagonist for the next book arriving and making their intentions clear, and you come away greatly anticipating the chaos to come in Battle Ground.

I loved how Peace Talks came together as Butcher brings his usual charm, sharp writing and entertaining wit to the table in a big way.  Peace Talks features the trademark blend of mystery, adventure, character development, fantasy elements and snarky humour that I deeply enjoy about all the Dresden Files books, and it’s hard not to get caught up in the story.  There is a great focus on intrigue, politics and personal perception in this book, and I liked how a lot of the threats were more subtle and in the realm of future consequences rather than direct action.  Butcher also focused on setting up for the next book, and much of Peace Talks is geared towards providing context and character introductions for the coming war in Battle Ground.  While in some ways this reliance on setting things up for the next book made the events of Peace Talks seem a little less important, it was an overall strong book, and a great entry to the wider Dresden Files series.  While I do think that people should be really starting the series earlier than the 16th entry, new readers could slot themselves into the Dresden Files series here as Butcher continues his accessible style, minus a few references to some short stories.  Peace Talks also features some clever and subtle clues to major twists and big events in Battle Ground which you don’t fully appreciate until you read the following book.  I honestly came away from Peace Talks with an even greater appreciate for Butcher’s long-term writing skills, as well as his ability to expertly telegraph some major events.

I did feel that certain elements of Peace Talks did feel a bit rushed, especially when it came to the big bad who was revealed at the end of the peace summit.  Having already read Battle Ground, I was expecting more buildup for the villain Ethniu in Peace Talks, especially as she hasn’t been mentioned at all in any of the preceding 15 books.  However, she kind of just shows up, kicks ass for a few seconds, and then leaves, making her threats for the next book.  You don’t even get any history for her aside from the fact that she’s a long-dormant Titan who is annoyed at the world.  In hindsight, this is a little weak, and some explanation about who she is, how she took over the Fomor, or her history with the other magical leaders would have been good.  Butcher also failed to really set up any connection between her and Dresden before their fights in Battle Ground, which I think you needed.  This and other rushed bits of character interaction towards the end of Peace Talks weakened the overall story of both books, and it was clear that Butcher was keen to finish Peace Talks off and get into the major war sequences of the sequel.

As with most Dresden Files entries, Peace Talks excelled in the character department, which was a major highlight of the book.  Peace Talks features a huge cast of characters, most of whom are being reintroduced from previous novels so Butcher can feature them in Battle Ground.  As such, Peace Talks is loaded with some compelling interactions and character moments, especially as the protagonist must deal with a range of friends, family and foes who he hasn’t seen in years.

Naturally, most of the character work revolves around protagonist and point of view character Harry Dresden.  Dresden is such a fun character to follow, mainly because of his immaturity, sense of humour, and the lack of fear and respect he holds for powerful beings.  However, while deep down Dresden is still the same loveable rogue we’ve been following for years, he has been experiencing some major changes in his life that have had some intriguing impacts on his personality.  Peace Talks sees him dealing with a lot of these major life events in various ways, and it was interesting to see how much Dresden and his situation has changed since the start of the series.  Much of the book revolves around his changing relationships with certain people, including his new romance with Karrin Murphey, which finally came official in the previous book Skin Game.  This romance is one of the nicest parts of the whole book, and the two characters are just perfect for each other, which twists certain future emotional knives a little deeper.  It was also sweet to see Dresden as a father, even with their complicated relationship and the trauma surrounding them.

However, I think the most dramatic character relationship that was featured in Peace Talks involved Dresden and his mentor/recently revealed grandfather Ebenezar McCoy.  The two of them have been rocky for years, but their emotions finally spilled over in Peace Talks, especially when it came to Dresden’s relationship with Thomas and his plans to raise his daughter.  The anger between the two bubbles over throughout the course of Peace Talks, mainly because Dresden is forced to hide the true reasons for helping Thomas due to McCoy’s hatred of vampires.  The eventual and inevitable confrontation is very brutal as the two are unable to come to common ground and both think they are in the right.  The big fight between them is one of the best scenes in the book, and it simultaneously showed how powerful McCoy truly is while also highlighting how much more skilled Dresden has gotten over the years.  The eventual result is very heartbreaking, showcasing the fact that no one can hurt you more than family, while also containing a fun bit of sneakiness from Dresden.  It will be interesting to see where this relationship goes in the future, but it’s clear this family has some major issue to work out.

In addition, it was also particularly interesting to see Lara Wraith, leader of the White Court and Thomas’s half-sister become such a prominent character again in Peace Talks.  Butcher spent a good chunk of Peace Talks reintroducing Lara as a major character who is going to be a big part of the series going forward.  While this does result in the usual overly sexualised shenanigans that have accompanied Lara since her introduction in the infamous adult-film focused Blood Rites, Lara mostly proves to be a compelling and complex character.  Indeed, there were some moving examinations of her relationship with Thomas that showed just how much she cared for him.  While the differing goals and expectations for Thomas result in some conflict between Dresden and Lara, they prove to be an effective team, with a bit of hostility buried beneath them.  Considering these two are going to be forced to spend a lot of time together in the future, I liked how Butcher built up their relationship here, and it will be interesting to see how it develops in the future.  Overall, I felt the characters featured in Peace Talks were handled really well, and I loved the unique and powerful interactions that emerged.

As with the entire Dresden Files series, I ended up listening to Peace Talks on audiobook, and frankly there is no better way to enjoy one of these epic novels.  Coming in with a runtime just shy of 13 hours, this was slightly shorter Dresden Files book, especially when compared to the other later books in the series.  This shorter runtime allowed me to power through Peace Talks in no time at all, especially as I was once again wrapped up in the silky tones of narrator James Marsters.  Marsters, who is one of my favourite audiobook narrators, primarily due to his work in this series, is so damn good, and I love how effective he is at telling Butcher’s story.  Marsters honestly gets the tone of each scene perfectly and the way he inhabits each of the featured characters is just amazing.  I once again must highlight how well he portrays protagonist Harry Dresden in this book, and you can really sense the character’s conflicted emotions.  Due to the large cast associated with Peace Talks, Butcher needs fill in quite a few roles, including a ton of recurring figures from previous novels.  I felt that he did a great job voicing all of them, and it was fun to see him dust off a few voices that we haven’t seen in a few books.  Everything came together perfectly with Masters narration in Peace Talks, and this was another epic Dresden Files audiobook that I just loved listening to.

Jim Butcher provides another powerful and intriguing addition to the Dresden Files series here in Peace Talks.  Simultaneously setting up the events for the sequel Battle Ground while also telling a powerful, character-driven tale of betrayal and family trouble, Peace Talks was a great read that proves hard to put down, especially for established fans of the series.  A highly recommended book that leads to bigger things.

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Skin Game by Jim Butcher

Skin Game Cover

Publisher: Penguin Audio (Audiobook – 27 May 2014)

Series: Dresden Files – Book 15

Length: 15 hours and 49 minutes

My Rating: 5 out of 5 stars

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I was once again in the mood for a guaranteed hit, so I looked no further than Jim Butcher’s exceptional Dresden Files series, with the 15th book Skin Game.

As readers of this blog will know, for the last couple of years I have been having a wonderful time getting through Jim Butcher’s iconic Dresden Files series.  One of the most well-known and impressive urban fantasy series, the Dresden Files follow the titular wizard, Harry Dresden, as he investigates magical crimes and protects Chicago from supernatural threats.  This series is so damn cool, and I have loved the unique combination of mystery, great characters, and intensive world building as Butcher pulls together a brilliant, modern fantasy universe.  I honestly have loved every single book in the Dresden Files series, although I feel that the last few additions I have read, including Changes, Ghost Story and Cold Days are Butcher at his finest, especially as he really built in some elaborate and original stories.  As such, I had no reservations about checking out the 15th book in the series, Skin Game, especially as it had a pretty damn awesome plot behind it.

Harry Dresden, Chicago’s sole practicing wizard and the new anointed Winter Knight, is in trouble.  Trapped on his island in the middle of Lake Michigan with a magical parasite in his head, Dresden has only days left to live.  Salvation soon appears when his boss, Queen Mab, arrives on the island, offering to save him.  However, nothing from Mab is ever free, and the conditions for her help might prove even more lethal.

To pay off an old debt, Mab has loaned out Dresden to one of his most hated and dangerous foes, the fallen angel Nicodemus Archleone.  To further his dark goals, Nicodemus is planning to break into the personal vault of the Greek god Hades to loot several valuable artefacts.  However, Nicodemus can’t do it alone and he hires a group of rogues, thieves and specialists, as well as Dresden, to pull off the job.  If they succeed, they will all come away insanely rich, but if they fail, their souls be trapped forever in the underworld.

As the job proceeds, it quickly becomes apparent that Nicodemus has no intention of letting any of his heist crew live, especially Dresden and his allies.  To survive, Dresden needs to work out how to both counter the many obstacles between them and the treasure they seek, while also finding a way to stop Nicodemus without breaking the agreements that bind the two together.  Can Dresden outsmart one of the most treacherous and deceptive beings in all creation while keeping everyone alive?  Let the games begin!

Wow, what an awesome book.  I am constantly impressed with how Butcher continues to produce outstanding and epic reads throughout this series, and nearly every Dresden Files book is better than the last.  Skin Game was a pretty great example of this, as Butcher produces one of his most entertaining stories yet with so many twists, betrayals and fantastic revelations.

I cannot emphasise enough just how cool the plot of Skin Game is, especially as Butcher comes up with a particularly clever and exciting heist storyline that the narrative is centred around.  After effectively following through from the events of the prior novel, the reader is soon thrust into the new scenario, which sees Dresden forced to work for his old enemy Nicodemus.  This leads to a classic heist scenario, with Dresden meeting Nicodemus’s unique crew, gathering up new members, and pulling together the resources need to break into the vault, even if the target is a much more supernatural than usual.  Butcher also adds in the fantastic dynamic between Dresden and Nicodemus as they plot against each other.  Both knows that the other is planning to betray them at some point, however they are forced to play by the rules in public to preserve the magical bargain between Nicodemus and Mab.  This leads to a great series of betrayals, manipulations and confrontations, as Dresden walks a thin line while trying to stop Nicodemus.  At the same time, several great recurring characters are brought back, which results in some powerful and personal character-driven storylines that I really got invested in.

There are so many great story elements ongoing through the bulk of Skin Game’s narrative, that by the time you get to the main event, the heist, you are extremely hooked.  The heist in question is everything you would hope it to be, as Dresden and his erstwhile crew of rogues, engage in some daring exploits to achieve their goals.  They are some brilliant set pieces, intriguing revelations, and several brutal twists, including one heartbreaking moment surrounding the main antagonist.  Everything leads up to the inevitable betrayal which sees Dresden and Nicodemus finally face off after dancing around each other all book.  I loved some of the scenes that followed, especially as there is a particularly great twist shown through a well-placed flashback that changes your entire perspective of the earlier story.  A subsequent sequence also presents some of the most emotionally charged moments of Skin Game, especially when it comes to one of my favourite supporting characters.  Everything gets wrapped up nicely by the end, and I loved some of the final revelations in the book, especially when you finally understand who was running the true game and why.

Butcher applies his usual excellent writing skills to Skin Game, and I love how effectively he tells this latest powerful and entertaining story; since it is once again told solely from the perspective of the protagonist, you are treated to Dresden’s typically amusing take on the events occurring around him.  This proves to be quite funny at times, although Butcher adds in a good level of drama and highly personal character development which I think balances out the book and ensures Skin Game can hit you at multiple emotional levels.  I love how Butcher experimented a bit with elements of Skin Game’s writing, especially with how he worked in some very clever, and well planned out twists and revelations, which I felt was one of the strongest points of the novel.  Butcher also really amps up the unique action, intrigue and adventure of the story, and I was constantly engrossed with how the story was going.  The depictions of the underworld and its defences were very striking, and I loved some of the unique scenarios Dresden found himself in.   This entire story come across extremely well with the writing, and I enjoyed every second I spent listening to it.

One of the things I have enjoyed getting through the Dresden Files series is how accessible Butcher makes each novel, as any entry in the series can be read somewhat independently from the others.  However, the deeper you get into the Dresden Files, the more the new book references elements from previous novels, while also building on existing storylines and character arcs.  Skin Game is a great example of this, as new readers can come in and have a wonderful time reading it, especially as Butcher does a good job explaining all the key plot points new readers might be unfamiliar with.  However, established fans of the series will get a lot more out of this book, as Butcher continues or concludes several amazing storylines here.  In particular, there are a lot of references to the last two books that featured Nicodemus as an antagonist, Death Masks and Small Favour, as Dresden continues his deadly fight against his old foe, while remembering all the previous battles that have occurred.  Several great character arcs also come full circle in Skin Game, which proves to be quite moving, especially to those readers who have laboured through the rest of the series and are already quite attached to the main cast.  As such, I probably would recommend reading the rest of the series before trying out Skin Game, mainly because you are in for a much more impactful time if you do so.  However, for those who want a fun and moving fantasy heist novel, you can easily dive into Skin Game and have an outstanding time witnessing all the betrayal, lies and deceit.

As always, one of the best elements of this Dresden Files novel was the exceptional character work.  Butcher always excels at creating complex and powerful character arcs that showcase the many different layers of each excellent protagonist and villain, and Skin Game is no exception.  Indeed, Skin Game was one of the best character-focused books Butcher has released, as it features an interesting cast and some deep and intense character arcs that showcase just how much many of the protagonists have changed.

Naturally, most of the focus of Skin Game revolves around protagonist and point-of-view character, Harry Dresden.  The wizard defender of Chicago, Dresden has gone through a hell of a lot in the last few books, which starts to catch up to him in Skin Game.  While he is still his usual flippant and disrespectful self, you can really see the cracks forming in Dresden’s psyche, especially as he balances the many responsibilities and traumas afflicting him.  Not only is his personality being altered by his decision to become the Winter Knight, but he is dealing with so much guilt for some of his recent actions.  This has made Dresden start to doubt himself, and he has trouble at times seeing whether he is still the same good guy he was at the start of the series, especially when some of his friends start to lose faith in him.  However, thanks to the help of those closest to him, Dresden regains a bit of himself as Skin Game continues, although the dark battles along the way once again take their toll on him.  Butcher works in some extremely powerful and emotional scenes around Dresden in Skin Game, especially as he finally gets closure with some other characters, including his daughter (the scene where they finally talk nearly had me in tears).  While Butcher really did amp up the heavy emotion around Dresden here, you still get a healthy dose of the protagonist’s distinctive with and humour, especially when it comes to the outrageous events, he finds himself in.  The unique situation where Dresden is forced to work with one his enemies prove a rich ground for the protagonist’s humour to come out.  It also allowed the reader to see how much smarter and more mature Dresden has become after fighting against all comers for over a decade.  I really loved how Dresden was able to anticipate many of the coming betrayals and pull together a particularly effective counter that shook up everything.  Butcher does such a great job writing Dresden, and it has been extremely fun to see this character once again grow.

Aside from Dresden, Skin Game featured an excellent collection of recurring characters from the previous books, each of whom had their own unique and powerful character arc that Butcher expertly continued with.  This includes Karrin Murphy, the former cop, who Dresden recruits as his muscle for the job.  Murphy is always one of the best characters in a Dresden Files novel, and Skin Game was a great example of this, as she once again serves as Dresden’s unwavering backup and conscience.  Skin Game proves to be a major novel for Murphy, especially as they finally resolved the romantic tension between Dresden and Murphy that had been building since the first book, Storm Front.  I really appreciate how well Butcher kept up the will-they/won’t-they atmosphere of these two characters for so long, and it was great to finally get some closure on that, even if I know I’m going to get my heart broken in Battle GroundSkin Game also saw the return of one of Butcher’s best characters, Michael Carpenter, the former Knight of the Cross who has been out of action for several books.  Michael gets back into the fray for this novel, and it was so good to finally see him return to his old ways.  The ultimate good-guy character, Michael is always a reassuring presence in any Dresden Files novel, and the interactions he has with Dresden are some of the most moving in the entire book, especially as he provides Dresden insights and emotional support like no one else can.

While I love Murphy and Michael, probably my favourite supporting character in the book is Waldo Butters.  The nerdy and kind medical examiner has been getting a real glow-up as the series continues, and you finally see how serious he has become by the events of Skin Game, especially after having to hold down the fort during Dresden’s enforced absence.  The events of the last few years have really changed Butters, and some of the interactions he has with Dresden are surprisingly intense, especially as Butters no longer trusts the main character.  Butcher had a lot of fun turning Butters into a magical superhero in Skin Game, and I loved some of the unique magical inventions that Butters uses to face off against forces way outside his weight class.  There is also the major turning point for Butters at the end of the book, where he shows just how noble he truly is, and the universe rewards him in a big way.  In many ways, Butter is the true MVP of Skin Game, and his future storyline looks very bright, especially as Butcher could easily do a whole spinoff series focused solely on him.

Of course, no Dresden Files book would be complete without a great villain, and Skin Game has one of the very best with the return of Nicodemus.  A fallen angel possessing an ancient, evil human, Nicodemus is a particularly suave and dapper figure, who always makes a huge impact when he appears.  Nicodemus falls into the role of heist leader extremely well, and I loved the fun dynamic that emerges between him and Dresden, especially as they both hate each other and known that betrayal is imminent on both fronts.  Some of the confrontations he has with the protagonists are pretty brutal, and you get to see just how dangerous he can be as a villain.  While Nicodemus is mostly his usual calm self for most of the book, certain big events push him over the edge, especially as he makes some big sacrifices.  It was both satisfying and a little heartbreaking to see him so damaged as a result, especially when the truth about the events are fully revealed.  I cannot wait to see Nicodemus return in some future books, especially as he is going to be even more dangerous and desperate.  Throw in a truly entertaining and dangerous group of fellow heisters, old enemies, Dresden’s loveable dog, Mouse, and a fantastic Greek god who proves surprisingly similar to the protagonist, and you have an incredible group of characters who help turn Skin Game into something truly special.

Unsurprisingly, I chose to listen to Skin Game on audiobook, which is frankly the best way to enjoy a Dresden Files book.  Coming in with a runtime of just under 16 hours, Skin Game was a decently long audiobook, although I was able to power through it very quickly, especially after getting caught up in Butcher’s impressive story.  As always, the audiobook format really enhances Skin Game’s presentation, and the novel’s humour, intense action and great characters really come through when read out.  Most of this is due to one of my favourite narrators, actor James Marsters, who has lent his voice to all the books in the series.  Marsters is so damn entertaining as a narrator, and I love how well he inhabits the various characters featured in the book, especially the protagonist.  Each character is given a very fitting voice, whether it be the dapper voice of Nicodemus, the calm tones of Michael Carpenter, or the hilariously British voice of Binder (which always reminds me of Spike).  Not only are these voices entertaining, but Marsters does such a good job of conveying emotion and feeling through his characters, including through the protagonist’s deep narration.  This was such a great way to enjoy Skin Game, and I cannot recommend the audiobook format of this book enough.

Overall, Skin Game proved to be an exceptional and highly addictive addition to Jim Butcher’s always impressive Dresden Files series.  Loaded with an outstanding heist story, amazing characters, and tons of sacrifice and betrayal, Skin Game was a particularly strong Dresden Files book and one I cannot recommend enough.  An incredible read that gets a very easy five-star rating from me.

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The Tainted Cup by Robert Jackon Bennett

The Tainted Cup Cover

Publisher: Hodderscape (Trade Paperback – 13 February 2024)

Series: Shadow of the Leviathan – Book One

Length: 420 pages

My Rating: 5 out of 5 stars

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Acclaimed fantasy author Robert Jackson Bennett kicks off a brilliant new series with the captivating and impressive novel, The Tainted Cup, which sees two unique investigators dive into an enthralling magical murder.

Robert Jackon Bennett is an outstanding author who has been writing since 2010 with his debut novel, Mr. Shivers.  Best known for his iconic The Divine Cities trilogy, as well as the intricate The Founders trilogy (of which I read Foundryside), Bennett has been on a real roll of late, and I have been meaning to read more of his works.  I finally got the chance when I recently received a copy of his latest novel, The Tainted Cup, an intriguing combination of the crime fiction and fantasy genres.  I instantly fell in love with The Tainted Cup’s awesome sounding plot and The Tainted Cup ended up being one of my most anticipated reads of 2024 for very good reason.

In an opulent mansion in the backwater province of Daretana, an unusual case emerges when an important Imperial officer is apparently killed when a tree spontaneously erupted from his body.  Even in the unpredictable Empire of Khanum, which is constantly besieged by Leviathans, giant beings from the ocean whose blood and bodies can mutate the land and create unique contagions, this is a shocking death.

The job of discovering what caused this unusual death falls to Ana Dolabra, an Imperial investigator known both for her staggering intellect and her many oddities.  Able to make connections no-one else can, Ana begins her unique investigation, using her new assistant, Dinios Kol, as her proxy.  Din, an engraver magically altered to possess a perfect memory, acts as his boss’s eyes on the case, and begins to gather all the raw information Ana needs to uncover the full mystery.  The conclusion she makes about the case: murder!

Determining the case to be an unusual and deadly form of magical poisoning, Ana and Din manage to find one of the culprit’s accomplices.  But it quickly becomes apparent that this is only the beginning of their investigation when several engineers responsible for maintaining the great outer walls of the Empire against the Leviathan threat are killed in a similar manner in the next canton.  Determined to discover who is responsible for both the murders and the resulting Leviathan attacks, Ana and Din journey to the wall to find out more.  What they discover is an elaborate conspiracy, one that threatens the entire Empire and could result in the death of everyone to the Leviathans.

The Tainted Cup ended up being an incredible read from Bennett who masterfully blended a complex mystery with unique fantasy elements and amazing characters to tell a gripping and powerful story.  I had such a great time with this book and honestly couldn’t put it down until I worked out every secret and twist that Bennett loaded into this outstanding five-star read.

Bennett comes up with an excellent premise for The Tainted Cup that is essentially a twisty Sherlock Holmes tale of intrigue and conspiracy, set in a cool new fantasy realm besieged by giant monsters.  Told from the perspective of main character Dinios Kol, who works as the eyes of his peculiar master, Ana Dolabra, the eccentric criminal investigator, Bennett quickly and effectively introduces the mystery of a man killed when a tree explodes out of him.  I’ve read a lot of amazing mystery novels over the years, and frankly this must be one of the more unique murder tools I’ve seen, and Bennett uses it to full effect to tell such a great story.  The initial investigation proves to be quite impressive, as Ana manages to quickly solve the murder using the observations provided by Dinios, finding the catspaw responsible for this first crime in a fantastic scene that really highlights to the author what a great investigator this protagonist truly is.

However, this is only the start of the case, as several similar deaths occur in the next town over, killing multiple engineers and damaging the massive walls that protect the Empire.  The resulting chaos results in Dinios and Ana travelling to the nearby garrison town where the engineers were billeted to try and work out who is responsible and why.  The situation swiftly degenerates as the protagonists uncover additional murders, corruption, secrets and lies, as everyone tries to hide who is responsible for the killings.  What results is an elaborate and addictive investigation as Ana sends Dinios on a series of investigative missions to get closer to the truth and uncover the conspiracies infecting the Empire, while the threat of an approaching Leviathan literally looms on the horizon.  I was on the edge of my seat the entire way through the second half of the book, as I desperately waited to see who was responsible and why.  While I saw a couple of the big twists coming, the full picture that emerged was extremely impressive, and I honestly loved every clever reveal and surprise that Bennett loaded into the story.  Not only are the main mystery and the underlying conspiracies behind it solved perfectly, but Bennett sets up the entire trilogy to be something truly special.  I cannot wait to see how this series continues in the future, and I already know it is going to be amazing.

I really loved how Bennett set out The Tainted Cup, especially as his great blend of storytelling elements and genres helped to turn it into a particularly fun and captivating read.  The elaborate and intriguing mystery blended well with the other unique elements of the book, and Bennett did an outstanding job of keeping the pace of The Tainted Cup fast and exciting, layering the story with reveals and hints to keep the reader firmly attached.  There were so many times that I needed to stop reading but just couldn’t as I wanted to see what was going to happen next.  While this book is mostly a little dark and emotionally charged, Bennett also layers the plot with a good amount of humour, mostly tied into the main investigator, which I think really turned The Tainted Cup into something special.  This humour tied in nicely with both the more serious mystery and fantasy elements and helped to cut down the tension in an effective and targeted way.  Throw in some fantastically elaborate action sequences, unique fantasy battles, and vivid descriptions of the world through the eyes of a complex protagonist, and you will come away with a great appreciation for Bennett’s fantastic writing style.

One of the more memorable features of The Tainted Cup was the awesome new fantasy realm that Bennet imagined for the plot, as well as the intriguing and unique magic that infested it.  The plot of the book is completely set within the Empire of Khanum, a walled-off nation completely dedicated to protecting itself from the Leviathan, gigantic, mutated creatures from the seas that are constantly trying to make landfall and destroy everything within.  I also loved how the magical elements of The Tainted Cup revolve around the manipulation of strange plants and biological grafts that enhance the physical and mental abilities of the humans.  A lot of these plant elements are tied into the Leviathan, and it was fascinating to see the impacts it has both on the land and on the people within it.  This is a pretty awesome background for this already fantastic plot, and it reminded me pretty strongly of Attack on Titan or Pacific Rim.  Bennett does an outstanding job working the plot of The Tainted Cup around this cool background, and it was fascinating to try and work out how the protection of the wall and the threats of the Leviathan and other magical concerns plays into the main plot.  There are some unique conspiracies produced as a result, as well as a some very distinctive killers and suspects, and I was really impressed with how Bennett came up with all these new elements and ensured that become so intrinsic to the plot.  The author also makes sure to hint at some future secrets throughout The Tainted Cup, such as the true nature of the Leviathan, which I have no doubt will be revealed in future novels in a big way.

Another awesome element I really need to highlight about The Tainted Cup was the two main protagonists, Dinios Kol and Ana Dolabra.  These two honestly make this entire book, with Dinios serving as the harried subordinate while Ana is the brilliant, if slightly unhinged and blunt, investigative savant.  Bennett expertly captures the classic detective/sidekick dynamic that was made so famous with Sherlock Holmes and Watson, with Dinios serving the Watson role as point of view character and the sounding board for Ana’s observations and solutions to the various murders encountered.  Not only is this very cool in the fantasy context, but Bennett works to make Ana even more outrageous than some of the more recent Sherlock Holmes adaptations, as she is an agoraphobic, disgraced, drug-addicted figure, who mostly goes around wearing a blindfold and terrifying everyone she encounters.  I loved Ana so much, and so much of the humour of the book comes from her unusual behaviour.  Despite these eccentricities, Ana is still shown to be a brilliant investigator, and I think that Bennett masterfully found the balance between genius and madwoman for this protagonist.

I really appreciated how Dinios proves to be the perfect foil for his unusual master, and it was great to see the story unfold through his eyes, especially as he proves to be a keen student and an interesting figure in his own right.  Initially shown to be a little desperate and naive, with secrets of his own, Dinios slowly becomes more confident as the book continues, and I enjoyed seeing him come into his own the more involved with the case he became.  His student/friend relationship with Ana was heartwarming at times, and he also serves as the more responsible member of the team, using rules and commonsense to stop Ana from going too far.  Dinios gets a well-written glow-up as the book continues, thanks to a revelation about his abilities, and while that potentially makes him a little overpowered as a character, I assume that Bennett has some interesting long-term storytelling involved with them that I cannot wait to see.

Thanks to the masterful combination of mystery, unique fantasy elements and amazing characters, The Tainted Cup was an outstanding read that really showcased Robert Jackson Bennett’s ability as an author.  Inventive, entertaining, and emotionally charged, The Tainted Cup is perfect for both fans of fantasy fiction and unique mysteries, and there is so much to fall in love with here.  Easily one of the best books of 2024 so far, The Tainted Cup comes highly recommended, and I cannot wait to see how Bennett follows this amazing read off in the future.

The Tainted Cup Cover

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Saevus Corax Captures the Castle by K. J. Parker

Saevus Corax Captures the Castle Cover

Publisher: Orbit (Trade Paperback – 21 November 2023)

Series: Corax – Book Two

Length: 321 pages

My Rating: 5 out of 5 stars

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One of the funniest fantasy authors in the game presents a fantastic second entry in his closely released Corax trilogy with the hilarious and brutally brilliant Saevus Corax Captures the Castle.

In 2023, fantasy author K. J. Parker (a pseudonym of author Tom Holt), had an incredible blast of creativity as he managed to release an entire trilogy within the space of a month with the outstanding Corax series.  Set to follow an infamous battlefield salvager, the titular Saevus Corax, as he finds himself getting dragged into all manner of unusual scenarios, this series sounded so damn fun.  I was particularly intrigued, especially as these books were set in the same universe as his epic The Siege series, which featured Sixteen Ways to Defend a Walled City (one of my favourite books of 2019), How to Rule an Empire and Get Away with It (one of my favourite books of 2020) and A Practical Guide to Conquering the World (one of my favourite books of 2022).

While I managed to get all three of Parker’s Corax books last year, I only had the chance to read the first novel, Saevus Corax Deals with the Dead before 2023 ended.  This first entry in the trilogy was pretty damn incredible, and I loved the wonderful and highly entertaining story it contained, especially as it was masterfully layered with Parker’s trademark humour.  Saevus Corax Deals with the Dead got an easy five-star rating from me, and it ended up being one of my favourite books of 2023.  As such, I really want to get through the other two Corax books as soon as possible so I quickly powered through the second one, Saevus Corax Captures the Castle, last weekend.  Saeuvs Corax Captures the Castle was another outstanding read that I had such I wonderful time with.

Several years after his last outrageous adventure when he was crowned a king against his will, Saevus Corax is back to what he knows best, battlefield salvage.  While it is not the most glamorous work, it provides a living for his large crew of outcasts and rogues, as they tour their world’s many scattered battlefields, rescuing and repurposing everything they can recover from the dead.  However, a nemesis with a personal grudge will send Corax on a dangerous path he might have no escape from.

When several of his men are kidnapped, Corax’s only apparent chance to save them is to capture a delipidated castle in the middle of nowhere.  Utilising his unconventional tactics and knowledge of warfare, Corax begins his impromptu siege, only to discover that his old flame, the beautiful con artist Stauracia, is in charge of the castle’s defence, and she has no intention of losing to Corax again.

But why is Corax’s new unwelcomed employer so determined to capture the castle, and what are they hoping to achieve by using Corax’s motley crew?  The truth has the potential to plunge the whole world into war if Corax can’t keep it under wraps.  However, Corax soon finds himself distracted by revelations from his past, as he finds hope being dangled before his eyes.  Can Corax survive this latest misadventure and the dastardly rivals it brings, or has he finally met his match?

The second Corax book proved to be just as funny, addictive, and inventive as the first awesome entry, and I had such an outstanding time with Saevus Corax Captures the Castle.  Placing his wonderfully witty and world-weary protagonist on the course for more unusual conflict, Saevus Corax Captures the Castle had me fully hooked from the very first word and I just had to give it another full five-star rating.

Parker came up with a pretty clever and memorable narrative for Saevus Corax Capture the Castle, which proved to be a lot of fun to read.  Starting with another entertaining look at one of the group’s salvage jobs, the book soon places Corax’s entire group in a bad situation when members of the salvage band are kidnapped, and the only way to get them back is by capturing a castle.  So begins a battle of wits as Corax pits his innate knowledge of war and human nature against the manipulation of his old foe Stauracia, as they both try and work out why they have been charged with looking after an isolated castle.  This impromptu siege between two groups of people who do not actually want to be there proves to be quite entertaining, and it serves as a fun focus for the first half of the book.  This first half also features several flashbacks into Corax’s past, especially the events that have occurred since Saevus Corax Deals with the Dead, which provides some interesting motivations and looks at the connections between Corax and the book’s main antagonist.

Thanks to some deeply personal manipulations, there is an interesting and dramatic plot change in the second half of Saevus Corax Captures the Castle, as Corax finds himself motivated to journey alone to a forbidden nation.  This change from a siege to an independent journey actually works really well in the context of the story, and it builds on a lot of cleverly hidden elements and clues from the earlier plot.  You are really on the edge of your seat during this second part of the book, especially as Corax is in the direst of scenarios, and I loved seeing him use his understanding of people to get out of trouble.  The ending of this misguided quest proves to be very clever and a little heartbreaking, as Corax finds what he is looking for, but it’s not what he wants.  It does allow him a few bits of knowledge that let him destroy his opponents back home and get the payday, although nothing is every that simple for Corax.  I liked the intriguing tone that Parker left this second book on, especially as like the first book, the protagonist soon realises that he’s happiest when back doing what he does best.

Saevus Corax Captures the Castle features the exact same writing style as the first book in the series, which you tend to notice when you read these books in quick succession.  I personally liked this continuation of style, especially as it is what made me a fan of Parker in the first place, and it results in quite an entertaining story.  Told in a chronicle format from the perspective of main character Saevus Corax, the book is his account of events, filled with his commentary, observations and memories, to tell an intriguing tale.  Corax proves to be a very fun narrator, and his ultra-cynical take on the world has an entertaining influence on the story which is hard not to enjoy.  The resulting mixture of betrayals, manipulations and unconventional warfare really comes together into quite a comprehensive and fun story thanks to this great narration, and I was chuckling the entire way through.

The series continues to utilise the unique world that Parker came up with for both the Corax books and The Siege novels, and the fun references to some of the prior events are quite amusing.  As I mentioned in my review for Saevus Corax Deals with the Dead, this series is in some ways more of an alternate history novel rather than a fantasy book, as it does not feature any magic or unnatural elements.  Instead, we get a world of war, politics, and domineering nations, which acts as a satirical mirror of our own history.  I would still prefer some form of map up front to keep track of where the characters are going and where some of the nations being discussed are in relation to each other, but you can get by without one.  While there are a few mentions of the previous novel in the series, Saevus Corax Captures the Castle is for the most part a standalone novel, and anyone interested in a particularly fun tale can dive in here no problem.  However, I would personally suggest going from the start of the trilogy, if for no other reason than some of the jokes in this sequel are a little funnier after Saevus Corax Deals with the Dead, and you get the full understanding of the unique relationship between Corax and Stauracia.  It also solves one of the main mysteries from the first book, and it would not surprise me if a couple of story elements from this novel are featured in the third and final novel in the series.

As you would expect from a first-person perspective novel like this, most of the focus is on the titular Saevus Corax, whose unique adventures we are following.  Corax is a very typical Parker protagonist, in that he is an intelligent and cynical being who would rather live a simple life doing what he does best, but instead finds himself thrust into complex and dangerous events.  This proves to be a fun character dynamic, and I loved seeing the often-exasperated Corax forced to deal with people trying to outsmart and manipulate him while he is just trying to do the right thing.  Luckily his strong ability to understand how people think and then use that to outplay them often keeps him out of trouble, and it is quite entertaining to see him casually stop a clever enemy plan, just because they are doing exactly what he would.  His distrustful, intense, and often very honest outlook on life really impacts how the reader sees the world he lives in, and you really grow to appreciate his take on events, especially as he knows everyone is out to get him.  However, readers do get to see another side of Corax in this second book, especially as you get to see how his one previous attempt at romance worked out, and the impacts its tragic ending has on him cause him to act out in some big ways.  As such, this is a very intriguing book for this great character, and I had a wonderful time seeing him develop even further.

Aside from Corax, the cast of Saevus Corax Captures the Castle is pretty fun, as Parker comes up with an interesting group of self-centred, occasionally loyal, but mostly treacherous figures to partner up with our favourite rogue.  The most prominent of these is Stauracia, who was both a secondary antagonist of the first novel and the protagonist’s love interest.  Stauracia is a con-artist who has run afoul of Corax and his group before, and who finds herself forced to work both with and against them in this novel.  Smart, manipulative, and utterly lovely, Stauracia is the perfect foil for the more subdued Corax, and they have some amazing chemistry in this book.  I loved the unique relationship that bloomed between them that is often driven more by dislike or mistrust than anything else, but both of them come away a bit better from knowing the other.  Other major characters include the group of unlikely companions that make up Corax’s battlefield scavengers.  Their constant bickering makes for a fun background to many scenes, and I like how they are usually annoyed with Corax’s antics, although they keep following because no-one else could do the job better.  Throw in a great villain, whose prior connections to Corax result in some brutal plots against him, and the cast of Saevus Corax Capture the Castle are extremely entertaining, and I loved seeing the unique narrative that formed around them.

Overall, Saevus Corax Captures the Castle was a highly fun and utterly amazing novel from K. J. Parker that I cannot recommend enough.  Featuring all the humour, entertaining cynicism and clever characters that made the first Corax book so incredible, Saevus Corax Captures the Castle serves as an outstanding sequel that continues the series in an awesome way.  An outstanding and epic read, this was such a great book and I cannot wait to read the final Corax novel as soon as I can.

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Throwback Thursday – Cold Days by Jim Butcher

Cold Days Cover

Publisher: Penguin Audio (Audiobook – 27 November 2012)

Series: Dresden Files – Book 14

Length: 18 hours and 47 minutes

My Rating: 5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For this week’s Throwback Thursday, I check out yet another exceptional entry in Jim Butcher’s outstanding Dresden Files urban fantasy series with Cold Days.

Readers of this blog will know that I have been having an incredible time getting through the epic Dresden Files series by Jim Butcher.  An iconic urban fantasy series, the Dresden Files follows maverick wizard Harry Dresden as he defends the city of Chicago from all manner of supernatural threats.  This series is so impressive, and I have been steadily making my way through out it since 2020.  My previous burst of reading saw me get through four of these amazing books in a row, including Small Favor, Turn Coat, Changes and Ghost Story, and while that momentarily sated my interest in this series, I am still very keen to continue, and I’m hoping to finish it off this year.  I’m already off to a good start as I just knocked off the 14th book in the series, Cold Days, which proved to be another gripping and clever read.

Despite his best efforts, professional wizard Harry Dresden is once again alive, and his troubles are only just beginning.  Forced into a Faustian deal to gain the power he needed to save his daughter, Dresden, now finds himself indebted to Mab, Queen of Air and Darkness and ruler of the Winter Court of the Faerie.  While he’d hoped his murder would get him out of this dark responsibility, Mab had other plans and now Dresden finds himself dragged back to life as the Winter Knight, Mab’s personal champion and hitman.

Determined not to fall under the alluring sway of his new position and power, Dresden finds himself once again thrust into the middle of a conflict outside of his abilities when Mab sets him on his first mission, killing her own immortal daughter.  Grappling with such an impossible task, Dresden returns to his beloved Chicago, only to find even more trouble awaiting him there.  Demonreach, the mystical island in the middle of Lake Michigan that Dresden bound himself to, is under magical siege, and it if falls, billions will die.

With only 24 hours to complete both his allotted assassination and save Demonreach, Dresden soon finds himself under attack from all manner of foes, including manipulative faeries, dangerous beings originating from outside of reality, and former friends with new agendas.  To survive, Dresden will need to reconnect with his old allies and work with them to prevent a dark cataclysm.  But faced with impossible choices and hidden enemies, Dresden soon finds himself unsure who to trust.  Worse, his new powers are working to change him into something primal and dark.  Can Harry defeat both his foes and his own inner darkness before it is too late?

I doubt anyone is going to be surprised to find out that I loved Cold Days.  Butcher did a wonderful job continuing his exceptional series, especially as he presents the reader with a complex and intriguing new adventure, loaded with mystery, sacrifice and surprises.  A gripping read from start to finish, Cold Days gets another easy five-star rating from me, and I had an amazing time getting through it.

At this point in the series, Butcher had been on a real roll, and the last two books, Changes and Ghost Story, had exceptional stories that dramatically shifted the status quo for the protagonist.  This trend continued in Cold Days as Butcher simultaneously reintroduced Dresden back to the world after his death, showed his first adventure as the Winter Knight, and provided some massive detail about the major antagonist that his been hinted about since the start of the series.  I honestly was hooked on Cold Days the second I started it, especially as it begins with a particularly entertaining training montage, before dumping the protagonist right into the midst of complex Winter Court politics.  From there, Dresden is given an impossible task, and his attempts to understand his new mission reveal additional obstacles, including the danger posed by Demonreach.  This swiftly morphs into a classic Dresden Files novel, with the protagonist attempting to solve several concurrent mysteries, while entertaining antagonists try to take him off the board.  A lot of the story involves the always fascinating and manipulative Faeries, and I liked how well Butcher expanded the lore surrounding them.  Naturally, this means that the protagonist must deal with politics, intrigue, and so many betrayals, as he finds himself in the middle of their deadly games.

Once Dresden fully understands the stakes of his new mission, he is forced to make some big decisions, especially as the true antagonists of this book are obscured and hidden.  Everything leads up to a massive and extended final confrontation, which was pretty damn awesome to see, especially as Dresden leads some interesting forces to war and finds himself going up against some big players.  There are some brilliant and well-setup twists at the end of Cold Days that really highlight just how manipulative a certain character is, as well as how good Butcher is at planning ahead with his writing, and the status-quo of the series changes once again.  This entire story was so damn entertaining, clever and moving, and I just flew through it.

As always, I love the excellent first-person style that Butcher utilises to tell his Dresden Files stories, and Cold Days came across in a fun and entertaining way.  Told exclusively from the perspective of protagonist Harry Dresden, you are given a front row seat to the chaotic events of the book as they occur, and I always love the fantastic blend of mystery, action, humour and character moments that result from this.  Cold Days was a particularly good example of this, and it featured an amazing pace, loaded with major set pieces and powerful interactions between the protagonist and other characters.  The action scenes were particularly fun, and I loved how well Butcher was able to enhance the battles with the continuously expanding lore surrounding his excellent series.  Everything about this book was a lot of fun, and this ended up being an impressive entry in the wilder Dresden Files series.

One of the things I particularly enjoyed about Cold Days was the intriguing and impressive ways that Butcher provides some massive expansions to his universe.  Cold Days features some major revelations which completely shift the entire perspective of the Dresden Files, especially as you get some reveals about who the true antagonists of previous books were.  The protagonist’s place in this universe is greatly enhanced, as not only does he get some major power boosts but the true responsibilities of certain posts he took on are revealed.  As such, the stakes of Cold Days and the future books in the series are now higher than ever, which I personally enjoyed.  These changes were an outstanding natural progression of story elements from the previous 13 novels, and it was great to get some payoffs to some of the clever hints Butcher has been lacing into the series since book one.  Because of this, I would strongly recommend that readers go back and read the series from the start rather than beginning with Cold Days, as you will get so much more out of it.  At the very least, I think you need to read the previous two novels, Changes and Ghost Story first, as some of the major story elements and character arcs from there are concluded or continued here.  However, if you decide to start reading the series here at Cold Days, you should still be able to follow along, especially as Butcher always ensures that key elements and characters are always succinctly and effectively reintroduced.

I must really highlight the excellent character work featured in Cold Days, as Butcher does an outstanding job featuring a huge cast of fascinating figures, each of whom plays an important role in the complex plot.  Naturally most of this focus revolves around the point of view protagonist, Harry Dresden, who has been going through a real emotional and personal roller coaster in the last few books.  Not only did he recently find out he had a daughter who was hidden from him, but he was forced to accept a deal with Mab to save her, which he then tried to get out of by dying.  Fully resurrected by the start of Cold Days, Dresden is forced to deal with the consequences of his choices.  It was interesting to see the usually moral and independent Dresden under the control of a historically malevolent figure like Mab, and his attempts to understand her motivations and his place in this new regime are a huge part of the plot.  At the same time, his new powers are slowly changing him, and he is constantly forced to fight back against various primal urges.  This results in some very interesting personal moments, especially as Dresden is finally properly reunited with his friends and family.  I loved how emotional and powerful parts of this book get, especially as Dresden comes to terms with some of the darker moments and thoughts that have plagued him over the last few adventures.  As such, this is an important entry in Dresden’s personal story, and I look forward to seeing what other develops occur in the future.  Of course, while this book does get emotional and moving at times, Dresden was still mostly the same funny and disrespectful figure he always was, and much of Cold Days’ humour was derived from him making fun of and picking fights with people way outside his weight class.  I have so much love for most of Dresden’s character traits, even when being turned slowly evil, and Cold Days is so much more entertaining with him as the narrator.

In addition to Dresden, Cold Days featured a great batch of returning figures, each of whose storylines are also expanded on once Dresden returns.  I loved some of the interactions that occurred in Cold Days, especially as we once again got to see the fun sibling relationship Dresden has with his brother, Thomas, and there was finally some movement on the long-simmering romance between Dresden and Karin Murphy.  It was great to also see more of recurring characters Butters, Bob the skull and Dresden’s dog, Mouse, who are all quite entertaining in their own way.  However, I think the most interesting character development occurred around Dresden’s apprentice, Molly Carpenter.  Like Dresden, Molly has gone through a ton of trauma in the last few books, and it was great to see her mostly on her feet in this novel.  Of course, as Butcher is a cruel author, we had to know it wouldn’t last, and some very significant changes occur to Molly in the big conclusion.  Butcher did a great job setting the scene for these changes, and it will be interesting to see how much her personality changes in the next few books.  I still don’t love the constant hints about a potential romance between Dresden and Molly that were featured here; if they ever get together in a future book, it will be gross.

Aside from these familiar figures, Butcher also loads Cold Days up with nearly every Faerie character and figure he had, including several sinister new antagonists.  The Dresden Files books featuring the Faerie Courts and characters can often be quite entertaining and I think Butcher did a really good job of showcasing the intricate figures who make up these courts in Cold Days. Mab was a fantastic, dark and sinister figure for much of the book as Dresden’s new master, and I enjoyed how she cast a big shadow over much of the plot.  While mostly shown to be villainous, Butcher did attempt to humanise her in places, and it was great to finally get some more depth around her.  The rest of Faeries all had their own unique purpose in the story, and you are never quite certain whose side they are on, especially when more revelations come through as part of this book.  All the characters in Cold Days were very impressive and well-written, and I really appreciated how their complex character arcs helped to enhance an already powerful story.

As usual, I ended up enjoying Cold Days on audiobook, which is honestly just the best way to enjoy a Dresden Files novel.  Coming in with a run time of just under 19 hours, Cold Days was one of the longest Dresden Files audiobooks, but I still managed to power through it in one fantastic week.  Butcher’s outstanding storytelling is always deeply enhanced by this format, and you really get the full experience of the action, unique fantasy elements and cool characters through it.  Of course, the epic voice work from long-running narrator James Marsters is a huge factor in this.  Marsters always moves the story along perfectly, and it is hard not to get caught up in the plot when he dives into the cool features and narrative.  I still really love all the unique and enthusiastic voices he brings to the table, and all the characters, be they new or established, came across perfectly here.  I always deeply appreciate how well Marsters can dive into protagonist and point of view character Harry Dresden, and his narration once again pulled out all this character’s pain, inner turmoil, and relentless cheek.  Marsters also has a lot of fun with the various monsters, faeries and other ethereal figures featured throughout Cold Days, and he always ensures these mysterious creatures come across as something inhuman or terrifying.  This great voicework really turns the Cold Days audiobook into something deeply addictive and fun, and I really cannot recommend this format enough.

Look, there was no way I wasn’t going to enjoy Cold Days, as frankly the entirety of the Dresden Files series has been pretty damn impressive.  However, I felt that Jim Butcher did a really good job with this 14th book, as Cold Days features a compelling and emotionally charged narrative that expertly continues some of the most impressive storylines from the last few entries.  Loaded with action, compelling lore expansion, and Butcher’s distinctive humour, Cold Days was an exceptional book that I cannot recommend enough.  I love this series so much and I cannot wait to finish it off this year.

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Warhammer 40,000: The Fall of Cadia by Robert Rath

Warhammer 40,000 - The Fall of Cadia Cover

Publisher: Black Library (Audiobook – 5 August 2023)

Series: Warhammer 40,000

Length: 19 hours and 42 minutes

My Rating: 5 out of 5 stars

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Cadia Stands!  I ended 2023 on a very high note with one of the best Warhammer 40,000 novels of the year that follows one of the biggest events in the franchise’s recent lore, The Fall of Cadia by Robert Rath.

There were several amazing Warhammer 40,000 novels released in 2023, with some of my favourites including The Lion: Son of the Forest and Warboss by Mike Brooks, The King of the Spoil by Jonathan D. Beer and Cypher: Lord of the Fallen by John French, just to name a few.  However, in terms of sheer scale, epic battles, and larger-than-life characters, my favourite will have to be The Fall of Cadia.  As the name suggests, The Fall of Cadia follows the final battle for the planet of Cadia at the end of the 13th Black Crusade, which was a major campaign in the Warhammer 40,000 tabletop game.  The original 13th Black Crusade campaign happened back in 2003, with the official result being something of a draw.  However, in 2017, Games Workshop retconned the campaign to result in a much more substantial Chaos victory, which ended up having substantial impacts on the wider lore of the franchise, effectively reshaping the entire Warhammer 40,000 universe.

This change ended up being a pretty significant event, and Games Workshop provided some major write-ups about it that summarised the events and their explosive aftermath.  Indeed, the lore events initiated in this event have already been featured in several novels, and most of the current Warhammer 40,000 fiction examines the consequences of this campaign.  However, there has yet to be a novel solely dedicated to trying to capture the entirety of the action at the end, until now with The Fall of Cadia by Robert Rath.  Rath was a great choice of author to write this book as he is a truly amazing author of Warhammer 40,000 fiction.  His previous novels, Assassinorum: Kingmaker (one of my favourite books and audiobooks of 2022) and The Infinite and the Divine, have both been exceptional five-star reads, telling elaborate, character-driven stories that cleverly capture complex aspects of Warhammer 40,000 lore and turn them into impressive and addictive reads.  As such, he was the perfect choice to write The Fall of Cadia and he succeeded in creating a deeply moving and epic novel that perfectly brought the chaotic events that ended this infamous war to life.

In the far future of the 41st Millenium, few battlefields are more significant or more soaked in blood than that of Cadia.  A fortress world for the Imperium of Man, Cadia stands in the shadow of the Eye of Terror, a blazing rift that serves as a gateway into the Warp and the realm of the Chaos gods.  For any substantial invasion by the forces of Chaos into the Imperium to be successful, Cadia needs to be taken and destroyed, and for that task the Chaos Gods have chosen the Warmaster of the Black Legion, Abaddon the Despoiler.  Abaddon is a legendary warrior of hatred and spite who alone is capable of welding together the unruly and contentious forces of Chaos.  Over the millennia, Abaddon has launched 12 Black Crusades against Cadia, leading an unholy alliance of monsters, daemons, cultists and traitor Space Marines to battle.  However, each time Cadia has held, at great cost to the desperate Imperial defenders.  But now, as the forces of Chaos appear stronger than ever before, a 13th Black Crusade has been declared, one that looks set to destroy Cadia forever.

The Fall of Cadia starts well into the 13th Black Crusade, as, after weeks of heavy fighting, the forces of Cadia and humanity once again appear victorious, with the armies of Chaos retreating on all fronts.  However, despite the apparent victory over the heretics and the dark gods of Chaos, Lord Castellan Ursarkar Creed is uneasy, believing that the victory was too easy.  As the celebrations continue, Creed is soon proved right, as the Eye of Terror disgorges a new enemy force unmatched in size and deadly potential since the legendary Horus Heresy.

At its head flies a dread Blackstone Fortress, an alien superweapon capable of intense destruction and now crewed personally by Abaddon.  Faced with this threat, Creed attempts to bring together the various elements of humanities defenders, including legendary Space Marines, virtuous Sisters of Battle, the inhuman soldiers of the Adeptus Mechanicus, and the outmatched by steely rank-and-file troops of Cadia, determined to save their home.

As the final invasion of Cadia begins, Creed organises the defence the best he can to hold back the oncoming horde on land, in the sky, in space, and even far behind Cadian lines in their seemingly safe cities.  If Creed has any hope of succeeding, he will need to bring together the scattered armies of the Imperium on Cadia into a single cohesive force, but not all of the defenders are fighting for the same goals.  Even if these armies come together, can the legendary Creed hold off the fury of Abaddon and his dark gods?  Cadia’s last stand has begun, but who will be left alive at its end?

Robert Rath continues to showcase just how varied and impressive his talent for writing Warhammer 40,000 fiction is as he captures the incredible events of the last siege of Cadia.  The Fall of Cadia is epic in every way possible, as it presents the reader with a great coverage of these key lore events and the characters involved.  Elaborate, intense, and featuring so much damn carnage and war, The Fall of Cadia is an incredibly addictive read that got a very easy five-star rating from me.

I think it is important to point out that Robert Rath had a difficult task ahead of him when he was chosen to novelise the events surrounding the end of the 13th Black Crusade.  A lot of detailed lore has been written around this event, not only in the various guides, rulebooks and other material associated with the tabletop game but also in several years worth of novels and extended fiction that focused on the aftermath of the war.  Any novelisation about these events ran the risk of being a stale retelling of events that all Warhammer 40,000 fans already know about.  However, Rath rose to the challenge and presented a powerful, intense and memorable depiction of the events that really drags the readers in while showing just how incredible and epic a piece of Warhammer fiction can be.

To tell the events of The Fall of Cadia, Rath elected to cover everything in a massive, multilayered, character-driven narrative, told from every perspective imaginable.  Starting towards the final days of the battle, when Abaddon unleashes his true invasion of Cadia, the reader is soon engrossed a range of different storylines that cover many different angles of the battle.  Not only do we get to see the overall strategy of both sides but the reader is also thrust into personal wars and fights across the theatre.  So many amazing moments are covered, including a desperate last stand in the mountains, battles in the sky and space, Chaos infiltration in the cities, criminal enterprises, even internal dissension amongst the Chaos command.  These scenes are usually shown through the eyes of a complex characters, whose desperate fight for Cadia helps to define them and presents the reader with some impressive and captivating character arcs.  All these varied conflicts are expertly portrayed by Rath, who does a wonderful job capturing the intensity, brutality and lack of humanity involved in warfare, as his characters suffer on every battlefield imaginable.  The sheer epic and destructive nature of these conflicts really come across in Rath’s writing style, and I honestly visualised many of the scenes being described in cinematic detail in my head.

The first half of the book primarily focuses on these various scattered storylines, and it was a lot of fun to see the different theatres of war, especially as you start to get attached to the major characters.  All the battles featured are pretty awesome and intense in their own way, and I really have to emphasise just how skilled Rath is at bringing all the different elaborate bits of combat to life.  The complex story pieces start to come together in the second half, especially as each of the characters find themselves drawn to the same battlefields.  I really appreciated how the storylines tied together, and there are some brilliant moments featured here.  I also felt that the multiple deus ex machina moments towards the conclusion of a big battle sequence that Rath needed to include because they were part of the lore was handled about as well as they could be.  Rath did some good set-up for the most important of them earlier in the plot, and I liked how in many instances he tried to examine it from the perspective of the common soldier looking for miracles, so it often did not seem too ridiculous.

Everything leads up to the big final battle in the last third of the novel, and despite knowing how it was going to end, I still was extremely invested in the plot and eager to see how everything came about.  A lot of this was because I deeply enjoyed the compelling character arcs of the newer protagonists, but I was also very interested in seeing how Rath envisioned some of the more essential events.  The author really did not disappoint, as these epic and groundbreaking moments were expertly showcased to the reader in a powerful and captivating way.  The big deaths were pretty shocking and hurtful, especially if you did not know they were coming, and the major conflicts were so damn epic in their scope and impact.  The final devastating blows of the war really hit hard, especially as the climatic events featured some deeply personal moments alongside the mass devastation, which made everything that much more powerful.  I really loved how everything came together, and the poetic conclusion that highlighted the final fights of the surviving protagonists is going to stay with me for some time.  I am so damn impressed with how much passion and emotion that Rath was able to stick into this massive war story, and I honestly loved every single second spent reading The Fall of Cadia.

In addition to the amazing story, I really need to highlight the impressive array of characters featured throughout The Fall of Cadia.  Rath did a wonderful job of presenting the massive events of this book through a range of intriguing character perspectives on every side of the conflict, and there is a fantastic combination of new characters and established Warhammer 40,000 figures.  The author really tried to cover The Fall of Cadia’s narrative from every single angle he possibly could, and the resulting combination of generals, common soldiers, legendary warriors, ancient traitors and other interested onlookers, helped to make this Warhammer 40,000 story even more powerful and layered.  This includes several Chaos characters, whose tainted perspectives allow for a compelling view of both sides of the conflict.  The Fall of Cadia’s character arcs are mostly self-contained for the majority of the book, with their focus usually on that particular figure or theatre of the war.  However, there are some clever and moving interactions between the characters as the novel continues, and it is testament to Rath’s writing style and ability to create a massive web of overlaying character storylines that these interactions fit together so well into a cohesive and powerful narrative.  Rath really dove into the complex lives and personalities of every character he featured, even those that died quite quickly, and the resulting character arcs really added to the emotional impact of The Fall of Cadia.  You become heavily invested in these characters as a result, and waiting to see who survives the war is an important part of experiencing this novel.

So many big personalities were expertly featured throughout The Fall of Cadia and every reader is going to come away with their own favourites.  The better character arcs I personally loved included that of Major Marda Hellsker, who is forced to lead a desperate last stand for much of the book and grows into the leadership position thrust upon her.  Captain Hanna Keztral’s exploits in the sky also make for great reading, especially as she desperately tries to gain respect whilst flying an unarmed aircraft.  You also have to love the storylines surrounding Salvar Ghent, Cadia’s premier gangster, as he tries to exploit the war to his advantage before finding himself thrust into a much more prominent role.  I particularly loved how well Ghent interacted with some of the major figures in the book, and his entire storyline was one of the most entertaining.  The insatiable Necron collector Trazyn the Infinite was also a great inclusion in the plot, and Rath clearly had fun bringing back this hilarious character after featuring him so heavily in The Infinite and the Divine, and I got a good laugh at several of his pivotal scenes and petty moments.

However, the best characters in The Fall of Cadia had to be the opposing leaders of the war, Lord Castellan Ursarkar Creed and Abaddon the Despoiler.  Both are major figures in Warhammer 40,000 lore and Rath ensured that they were done justice in this novel.  Creed is shown to be a rough but brilliant commander, capable of inspiring an entire world while also suffering from the stresses of constantly being on the losing side.  I particularly enjoyed the subsequent inclusion of Colour Sergeant Jarran Kell alongside Creed as his long-suffering aide and best friend, and the two make for a very powerful character combination for many of the scenes shown from the defenders’ perspective.  Abaddon on the other hand is presented as the absolute beast that he is, and his obsessive desire to destroy Cadia is palpable.  I deeply appreciated that Rath showcased Abaddon as the ultimate villain in this universe, and his appearances were always exceedingly impactful.  Many of Abaddon’s appearances were cleverly shown through the eyes of his loyal servant, Dravura Morkath, whose rose-tinted opinions of her master barely covered the restrained evil within this figure.  I quite enjoyed Dravura as a character, especially as she has the most intriguing insights into the Chaos ranks, and the resolution of her storyline with Abaddon might be one of the most heartbreaking in the entire book.  These characters, and so much more, were such a brilliant part of The Fall of Cadia, and they helped turn what could have been a simple retelling of the lore into a particularly powerful and moving novel.

As with most Warhammer 40,000 novels, I feel that The Fall of Cadia is going to appeal to those fans of the franchise who already have a grip on the basics of the lore and main characters and can fully appreciate just how massive an event this book was.  Due to the material the book is based on, there were a lot of crazy events and characters featured here, some of which would be obscure even to casual fans of the game.  While Rath does an outstanding job of explaining and exploring the most important of these elements, some readers might occasionally be confused at what is going on or how certain characters came into being.  Still, I feel that most new readers can still have an exceptional time with this book, especially as the epic battles, impressive characters, and heartfelt military focused story, is so damn good.  The Fall of Cadia might even be a great gateway novel for those people trying to get into Warhammer 40,000 fiction, and it sure as hell encouraged me to read more Warhammer fiction.

One of the other things that I really appreciated about The Fall of Cadia was the way that Rath tried to paint a more nuanced picture of the planet of Cadia itself.  Cadia is usually portrayed as a bastion of military prowess and resistance without some of the issues other planets in the Imperium had, so it was quite interesting to see Rath’s different take on the subject, showing Cadia to be a planet with hidden issues and dissent.  In particular, Rath examines the problematic social structure of Cadia, where the active military are notably prioritized and those people who could not fight or be assigned other roles were considered a second-class citizen.  I loved how well Rath examined and focused on the issues surrounding this unique military class system, and it became a surprising key part of the book.  Indeed, the motivations of several characters are highly tied into these issues, with many seeking to prove themselves after being considered lesser for their contributions.  It also serves as an intriguing motivation for several antagonistic figures, and I loved just how well Rath was able to weave the structure of a planet into these intriguing character traits.  This, and more, really showcased Rath’s inventiveness and appreciation for the little details of the Warhammer 40,000 universe, and it is one of the reasons why I really enjoy his novels.

As with most Warhammer 40,000 novels, I chose to enjoy The Fall of Cadia on audiobook, which proved to be a very smart decision on my behalf as it was one of my favourite audiobooks of the year.  Coming in with a runtime of just under 20 hours, The Fall of Cadia is a bit longer than your typical Warhammer 40,000 audiobook, which reflects the massive story Rath came up with for this epic read.  I really loved how well this audiobook format brought the epic nature of this narrative to life and the many battles, wars, and unique characters felt even more impressive when read out.  I enjoyed the narration of Mark Elstob, who has previously lent his voice to other great Warhammer audiobooks, including Kal Jerico: Sinner’s Bounty by Josh Reynolds.  Elstob’s narration of The Fall of Cadia is extremely good, and I loved how passionately he presented every big event and piece of action.  I really enjoyed some of the great voices he came up with for the cast of The Fall of Cadia, and every larger-than-life character was gifted a fitting tone that perfectly captured their personalities and intensity.  His voices for the opposing leaders of the battle, Abaddon the Despoiler and Ursarkar Creed, are amazing examples of this, and you really get awesome impressions of both character’s opposing determination and charisma in some outstanding sequences.  I really cannot emphasise just how incredible this audiobook version of The Fall of Cadia is and it is definitely the best way to enjoy this world-shattering story.

Overall, The Fall of Cadia is a pretty exceptional piece of Warhammer 40,000 fiction that did such an impressive job of capturing this intriguing event from the game’s substantial lore.  Robert Rath is such an impressive author, and I am really glad he had the opportunity to cut loose and present this massive inclusion to the Warhammer 40,000 franchise.  The Fall of Cadia is easily one of my favourite books of 2023, and I loved how Rath told such an epic war tale in such a powerful and memorable way.  I honestly hope they make a movie based around this book in the future, because it would be so damn spectacular.  A highly recommended read that no Warhammer 40,000 fan should be without.

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