Throwback Thursday – First and Only by Dan Abnett

First and Only Cover

Publisher: Black Library (Audiobook – 1999)

Series: Gaunt’s Ghosts – Book One

Length: 10 hours

My rating: 4.5 out of 5 stars

Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For this week’s Throwback Thursday, I check out the first entry in the Gaunt’s Ghosts series, First and Only, by Dan Abnett, which proved to be a very impressive Warhammer 40,000 novel.

You only need to look through my recent Throwback Thursdays to see that I have been in a real Warhammer mood lately.  I recently got into the Gotrek and Felix series by William King, and quickly made my way through the first three books, Trollslayer, Skavenslayer and Daemonslayer, all of which were incredibly awesome.  While I have got the fourth book, Dragonslayer, ready and waiting, I decided to take a break from the fantasy Warhammer novels and dive back into the science fiction Warhammer 40,000 universe.  While I only used to play Warhammer Fantasy, I have a great appreciation for the Warhammer 40,000 lore, and I have recently enjoyed two great books in this massive franchise, Deathwatch: Shadowbreaker and Kal Jerico: Sinner’s Bounty.

While there are several intriguing Warhammer 40,000 novels on my radar, I decided to listen to the very first entry in the acclaimed Gaunt’s Ghosts series by Dan Abnett, First and Only.  Abnett is an impressive and prolific author and comic book writer who has done a lot of work across several franchises and companies, including Marvel and DC.  While he has a massive back catalogue, Abnett is best known for his input into the Warhammer extended universe.  Abnett has written an immense number of novels for the franchise, including Warhammer Fantasy books, such as the Malus Darkblade series (on my to-read list).  Most of his work is in the Warhammer 40,000 range, where he has written several major series, including the Eisenhorn and Ravenor series, as well as several major novels in the Horus Heresy extended series.  However, the most iconic of these is the Gaunt’s Ghosts series.

The long-running Gaunt’s Ghosts series follows a regiment of Imperial Guard, the basic foot-soldiers of the Imperium of Man, a major faction in the Warhammer 40,000 universe.  Starting back in 1999 with this novel, the Gaunt’s Ghost series featured 15 individual books, as well as several short stories, and only recently finished in 2019.  The Gaunt’s Ghosts series is one of the most iconic entries in the entire Warhammer 40,000 novel range, and I have heard many positive things about it over the years.  First and Only was one of the first books published by the Black Library, the Games Workshop publishing arm, and is a major feature of their catalogue.  So I felt that I was going to take the plunge and read more Warhammer novels, this would be a pretty good place to start, and boy was I glad that I did.

In the grim darkness of the far future, there is only war….

Throughout the entirety of space, the armies of the Imperium bring the fight to their enemies on every planet, battlefield and hellscape they can find.  One of the most deadly and destructive theatres of war is the massive Sabbat Worlds Crusade, where Imperial forces fight and die to defeat the armies of Chaos and bring an entire sector back into the Emperor’s light.  Many regiments of Imperial Guard have been recruited to battle in this war, but none have a background more steeped in blood and tragedy than the Tanith First and Only.

Formed to serve in the crusades from the once verdant world of Tanith, the first regiment of Tanith Imperial Guards could only watch in horror as their planet was destroyed by the forces of Chaos, with them the only survivors.  Now under the command of Colonel-Commissar Ibram Gaunt, the men of the Tanith First and Only have taken to calling themselves Gaunt’s Ghosts, due to their superior stealth skills and in recognition of the pain they feel at being the only remnants of their planet.

Fighting in the latest phase of the crusade, the Ghosts find themselves where the fighting is thickest, using their unique skills and experiences to confound the enemy and bring about impossible victories.  However, the Ghosts are about to discover that not all battles are fought on the field, and not all enemies are in front of them.  A power struggle is brewing in the upper ranks of the Crusade’s high-command, and the Ghosts have fallen right into the middle of it.  Entrusted with a mysterious encrypted data transmission by an old friend, Gaunt soon finds himself targeted by the agents of an ambitious general.  After several devastating attacks, Gaunt is forced to choose a side, especially after he uncovers a deadly secret that could destroy everything his men have fought for.  His mission will lead him to the most dangerous battlefield in the crusade, where the lines between friend and foe have never been blurrier.

Now this was a really incredible and exciting novel.  Abnett has produced an outstanding story in First and Only, and I loved how he perfectly translated the unique feel of the Warhammer 40,000 universe into a captivating narrative.  Featuring some great characters, a dark setting, and a fantastic look at this great franchise, First and Only is a captivating and explosive novel and I had an amazing time getting through it.

Abnett has produced a pretty epic story for First and Only that not only serves as an excellent introduction to the characters and wider narrative but is also full of excitement, intrigue and action.  At its core, First and Only is a tough and gritty military action adventure, that follows the Tanith First and Only through several gory fields of battle.  The narrative is broken up into several distinctive sections, set across three separate planets and one massive spaceship, as well as several shorter scenes and flashback sequences that add context and strengthen character development.  These separate sequences flow together extremely well and form a tight and compelling overarching narrative.  I loved the way in which Abnett combined his fantastic military story with treacherous and thrilling political intrigue, as the protagonists are forced to deal with treachery from their friends and attacks from their own commanders.  The author really does a great job setting up the key plot points at the start of the book, and the entire narrative seamlessly flows on after that.  I was deeply impressed by all the amazing action sequences, and I loved the author’s use of multiple character perspectives to tell a complex and powerful narrative.  The entire narrative comes together extremely well into a big, explosive conclusion.  I really enjoyed some of the great twists that were revealed in the lead-up to the conclusion and I was pleasantly surprised by several fun turns and reveals.  An overall exciting and terrific narrative, I had an absolute blast getting through this awesome novel.

One of the best things about this fun novel is the author’s great use of the dark and gothic Warhammer 40,000 setting.  Abnett obviously has a lot of love for this universe, and he painstakingly recreates it in his novel in all its fantastic and gritty glory.  As a result, the reader is treated to some outstandingly portrayed background settings of destroyed worlds, bombarded warzones, and overpopulated Imperial worlds.  This proves to be really impressive to see, and the author makes sure to use this setting to full effect, enhancing the cool narrative and making it an excellent backing for the various fight scenes.  This attention to detail also comes into play perfectly during the book’s various action sequences, and I felt that Abnett perfectly captured the unique and chaotic feel of a Warhammer 40,000 battle scene.  I have to say that I also deeply appreciated the way in which Abnett introduced the reader to the Warhammer 40,000 universe.  I personally found that very little pre-knowledge of this extended universe is needed to enjoy this book, and while those readers familiar with the game or other Warhammer novels will obviously get a lot more out of First and Only, this is actually a pretty good way to experience Warhammer 40,000 lore for the first time.

Another cool aspect of this novel was the insightful and intriguing focus on the Imperial Guard.  The Imperial Guard are the basic grunts of the Imperial faction and are often overshadowed by the flashier Space Marines in both the tabletop game and the wider extended universe.  As a result, it was cool to see a novel that focuses on a regiment of these troopers and shows them during a deadly and bloody war.  Abnett does an outstanding job capturing this faction in First and Only, diving into the psyche of the common soldier, while also showcasing their tactics, weapons, machines and motivations.  Thanks to the author’s excellent use of multiple character perspectives, you get to see various aspects of the regiment from commander down, and I loved the fascinating combination of perspectives from all the different types of soldiers and specialists.  I also really appreciated the way in which Abnett highlighted different regiments of Imperial Guard throughout the novel, which corresponds with the varied regiments and styles that can be fielded in the tabletop game.  While most of this novel focused on the Tanith First and Only, Abnett also strongly features two other regiments, the Vitrian Dragoons and the Jantine Patricians, who act as allies and rivals to the Ghosts respectfully.  It was extremely interesting to see the variations in mentality, uniforms, and tactics between these regiments, and I really enjoyed the way in which the author highlights their diverse backgrounds and planets.  This ended up being an incredible introduction to the Imperial Guard, and I imagine that quite a few Warhammer 40,000 players gained a new appreciation for this army after reading this novel.

First and Only features a fantastic collection of characters that serve as the heart and soul of the narrative.  This book follows the adventures of the Gaunt’s Ghosts regiment, and you get to see various members of this squad in action, as well as some antagonist characters.  Abnett ensures that each of the characters featured within the novel have intriguing and well-established backstories and traits, and you quickly understand their motivations.  Much of First and Only’s focus is on the leader of the Ghosts, Colonel-Commissar Ibram Gaunt, who serves as the main protagonist. Gaunt proves to be an excellent and enjoyable main character, who serves as both the regiment’s leader and its inspirational political officer.  Abnett really develops Gaunt’s personality and backstory, and all of the flashbacks focus on his past, setting up his relationship with several of the characters featured in the novel and showing how several rivalries were formed.  Other fascinating and complex characters included Colonel Corbec, who was the main secondary antagonist; Major Rawne, an officer with a hatred for Gaunt who has a pretty traumatic time in this novel; Brin Milo, Gaunt’s adjutant with extreme perception (they are obviously setting up something there); and Colonel Flense, a guardsman from a rival regiment who bears a great grudge against Gaunt.  All these characters, and more, are really fun to follow, but readers are advised not to get too attached, as this is a brutal war story.  I will admit that I initially had a little trouble connecting to several of the characters and I lost track of who the different protagonists were.  However, once I got a further into the story, I grew to know each of the distinctive characters, and I appreciated their fun characteristics and capacities.

As I have tended to do with all Warhammer recently, I grabbed the audiobook version of First and Only.  This proved to be a fantastic decision, as the First and Only audiobook was an excellent and fun production that I was able to power through quickly.  First and Only has a decent run time of 10 hours, and features some amazing voice work from veteran narrator Toby Longworth.  Longworth, who has previously narrated a swathe of Warhammer audiobooks, does an outstanding job with this novel, and he moves the narrative along at a swift and exciting pace.  I love the range of great voices Longworth brings to First and Only, and each character is given a distinctive voice that fits their personality and background perfectly.  There is a certain grim nature to the voices of many of the main characters, which reflects the dark, gothic nature of the Warhammer 40,000 universe.  He also utilises a series of different accents for some of the various Imperial Guard regiments, which helps to distinguish their divergent backgrounds and the influence of their home world.  This amazing narration turns the First and Only audiobook into an absolute treat, and this was an incredible way to enjoy this excellent book.  As Longworth provides the narration for the rest of the Gaunt’s Ghosts audiobooks, I will probably check out the rest of this series in this format, and I already know that I will have an awesome time doing so.

First and Only by Dan Arbnett is an outstanding and fantastic novel that takes the reader on an exciting journey to the heart of the Warhammer 40,000 universe.  Featuring an incredible and epic war story that makes full use of its dark setting and amazing characters, First and Only serves as a captivating first entry in the Gaunt’s Ghost series.  I had a wonderful time listening to this book, and this was one of the best Warhammer tie-in novels I have so far had the pleasure of reading.  This novel comes highly recommended, and I full intend to check out the other entries in this series in the next few years.

First and Only Cover

Throwback Thursday – Daemonslayer by William King

Daemonslayer Cover

Publisher: Black Library (Audiobook – October 2000)

Series: Gotrek and Felix – Book Three

Length: 9 hours and 38 minutes

My rating: 4.75 out of 5 stars

Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For this Throwback Thursday, I am doing a bit of a double feature by reviewing two of the outstanding entries from the iconic Warhammer Fantasy franchise’s Gotrek and Felix series by the brilliant William King.  I have just published a review for the second book in the series, Skavenslayer, and, after some rapid audiobook listening, I have also pulled together a review for the third book, Daemonslayer.

After the epic conclusion of the battle of Nuln in Skavenslayer, Dwarf Slayer Gotrek Gurnisson receives a mysterious message and immediately sets out on the road, convinced that this missive may be the key to finding his much desired glorious death.  Accompanied as always by his companion, the former poet turned reluctant adventurer Felix Jaeger, Gotrek marches to the northern parts of the Empire to meet his destiny.

Arriving at their destination, Gotrek and Felix learn that a group of dwarfs are planning an expedition to find the lost dwarf stronghold of Karag Dum, and they want Gotrek to accompany them.  Destroyed in ages past, Karag Dum now lies in the middle of the Chaos Wastes, the most dangerous place in the entire world.  Wracked by the shifting winds of magic, marauding war bands, mutating warpstone and the foul essence of Chaos, no one can cross the Chaos Wastes and survive, and only death, madness or mutation awaits those who try.  However, expedition leader Borek Forkbeard has come up with an ambitious plan to fly over the Chaos Wastes in a giant, experimental airship, designed by an unstable engineer turned Slayer.

Determined to make up for previous failed attempt to reach Karag Dum, Gotrek agrees to accompany the expedition, with an inspired Felix accompanying him.  However, even with all the advantages that the airship provides, this will still be a perilous journey.  Many dangerous things lurk in the Chaos Wastes that will not hesitate to destroy the dwarven company for their dark gods.  At the same time, Gotrek and Felix’s old foe, Grey Seer Thanquol, plots from the shadows, determined to claim the airship for the Skaven cause.  But the very worst dangers will be found at Karag Dum.  A terrible foe lies within, waiting for revenge and determined to destroy all before him.  Can even the legendary Gotrek and Felix stand up to the wrath of a deadly Bloodthirster of Khorne, especially one who appears destined to kill Gotrek and destroy all who stand with him?

I am having so much fun getting through this cool series and I really wish I had checked it out many years ago.  Daemonslayer is another incredible read that continues the fantastic Gotrek and Felix adventures that started in Trollslayer and were continued in Skavenslayer.  William King has come up with a pretty intense story for this third entry in the series, and I loved the change in writing style featured within it.  An exciting and character-driven tale, this was easily the best entry in the series so far, and I deeply enjoyed the time I spent getting through it.

Daemonslayer contains an impressive and intense narrative that proves to be extremely addictive and a lot of fun to read.  Unlike the previous novels in the series, which featured a collection of short stories, Daemonslayer is actually a complete story with one continuous narrative.  This is an interesting change of pace, and one that I think works extremely well, especially as it cut down on some of the repetition that was an issue in Trollslayer and to a lesser extent in Skavenslayer.  King writes a fantastic story that quickly gets into the action and adventure as the protagonists embark on an epic and potentially lethal quest.  While not a collection of short stories, King does break the book up into several distinctive sections, each filled some unique plot points and antagonists.  These sections are pretty linear and flow into each other extremely well, resulting in a very cohesive and entertaining narrative.  Like the rest of the novels in the Gotrek and Felix series, readers do not need a lot of background knowledge about the Warhammer Fantasy world to enjoy this book.  While I would probably suggest reading Skavenslayer first, Daemonslayer can be read as a standalone book, and all readers are generally in for a good time with this novel.

The action and adventure flies pretty fast and thick throughout Daemonslayer, with highlights including a lengthy battle against an army of Skaven towards the start of the novel, exploration in the dark tunnels of Karag Dum and the final epic fight sequence against the hordes of Chaos.  King is particularly skilled at writing exciting and powerful battle sequences, and I loved how he managed to bring the uniqueness of a large-scale Warhammer battle to life.  Part of this is because the author makes great use of multiple character perspectives throughout Daemonslayer, which allows for a richer narrative as you get to see many different angles of the same story.  This works particularly well in the first battle against the Skaven, as you get to see Grey Seer Thanquol controlling his forces, as he desperately tries to kill Gotrek and Felix.  I did think that some of the Thanquol scenes in the second half of the novel were a bit weak, especially as they were more concerned with setting up his appearance in the next novel, Dragonslayer, than influencing the plot of Daemonslayer.  Still, these scenes were great, and you are always guaranteed a laugh when dealing with this ruthless Skaven.  While there is a noticeable focus on action and death, King also works in some fantastic comedy and humour, which makes this book an absolute treat to read.  I also appreciated how dark and emotional several scenes became, especially when the protagonists are faced with the grim realities of certain terrible situation.  All of this is worked into quite an impressive adventure story, which ends up being extremely addictive and enthralling to get through.

I loved the great use of setting throughout Daemonslayer, especially as King features some of the darkest and most dangerous locations in the entire Warhammer Fantasy canon.  The most notable of these is the notorious Chaos Wastes, a dark and dangerous wasteland, completely corrupted by the Chaos gods and filled with all manner of mutants, monsters, beastmen, worshipers of Chaos and Daemons, who gather and fight throughout the wastes.  While the Chaos Wastes are primarily shown from above, King makes sure to produce some gruesome and disturbing depictions of the landscape and its inhabitants, and it proves to be a pretty horrific backdrop for a good part of the story.  I do wish that a little more of the story had been spent on the ground within the Wastes, but it was probably a wise choice to avoid, as the story could easily become bogged down there.  I also really enjoyed the lost dwarf hold of Karag Dum, where the last third of the book takes place.  King was clearly drawing some inspirations from Tolkein’s Mines of Moria when he came up with this location (Moria is also known as Khazad-dûm), with hidden doors, ancient treasures, despoiling opponent, and a giant fiery demon boss.  The scenes set within this hold are pretty claustrophobic, and King makes sure to use the dark location to its full advantage during fight scenes.  You really get a sense of the decay and destruction that has occurred within this setting over the years, and it is pretty easy to feel the despair of the various dwarf characters.  Both these major settings are really impressive, and they prove to be an excellent and fitting backdrop to a very fun and intense story.

A major strength of this book is its characters, as King continues to produce a range of complex and distinctive figures to populate his tales.  This includes protagonists Gotrek and Felix, who find themselves on their most dangerous mission yet.  Felix continues to be used as the novel’s primary point-of-view character, and it is fascinating to see his continued evolution from cowardly fop to dangerous warrior.  Despite his continued caution and reluctance to engage in fights, Felix is now regarded by everyone as a heroic figure, and he accompanies Gotrek on this latest quest with only a minimum of forbearance, despite being given an out by his friend.  King has really hit his groove when it comes to portraying Felix, and the character reigns supreme as a sarcastic, but loyal friend.  I have really grown to like Felix, and readers will become pretty invested in his tale.

After being overlooked a bit in Skavenslayer, Gotrek has a lot more focus on him in Daemonslayer, as he re-visits one of his old failures and reunites with some of his dwarf kin.  For most of the novel, Gotrek is his usual gruff and battle-hardened self, still searching for his doom while managing to kill anything that he comes across.  While this is always a lot of fun, King makes sure to feature some deeper character elements in this novel, by highlighting some of his inner feelings and giving hints at his past.  There are several compelling mentions of Gotrek’s pre-Slayer life in this book, as well as some early hints at the character’s true destiny and the dark fate surrounding him.  King also shows a surprising amount of emotion in the character for this book, and Gotrek has some moving scenes with Felix as he contemplates the mistakes of his past and his many regrets.  I really enjoyed seeing how the character’s friendship with Felix has developed over the course of the last few books, and there is even a scene where Gotrek admits he is apprehensive about journeying to the Chaos Wastes and even lets Felix know he does not have to follow him.  While all this character development is great, King also makes sure to continue to portray Gotrek as an absolute badass in Daemonslayer, as he goes up against a ton of different enemies and opponents.  The various fight scenes with Gotrek are so much fun, although I do worry that King is perhaps making Gotrek a little too overpowered, especially as he manages to defeat a Bloodthirster, literally the most dangerous creature in the entire Warhammer canon (admittedly Felix helps a lot).  I still really love this great character and I cannot wait to see what other crazy adventures he goes on in the future.

Just like his previous books, King loads Daemonslayer up with a great range of supporting characters, and several of the characters introduced in this novel end up becoming major recurring figures in the Gotrek and Felix series.  Probably my favourite was Snorri Nosebiter, a fellow dwarf Slayer, who has had way too many blows to the head.  Snorri proves to be a fun companion to Gotrek and it was interesting to see a character who makes the titular protagonist seem sane in comparison.  There was also a fun character in Varek Varigsson, who is essentially the dwarf version of Felix, except with a range of explosive devices.  In addition, you cannot overlook the dwarf engineer turned Slayer, Malakai Makaisson, and I had a good chuckle when the characters discuss the fates of his previous, unfortunately named ships.  I also really liked that King reused two of his most entertaining characters from the previous novel, the Skavens Grey Seer Thanquol and Lurk Snitchtongue.  Both serve as secondary antagonists in the story, and prove to be excellent comic reliefs, especially as their schemes constantly go against them.  It looks like King has some fun plans for Snitchtonuge in the future, and I liked the fun changes he went through.

As I did for Skavenslayer, I really need to point out the extreme lack of female characters in this book.  Daemonslayer literally had only one named female character, Ulrika Magdova, who naturally falls in love with Felix the first time they lay eyes on each other.  While this is pretty lazy writing on King’s part, at least Ulrika is a much better written character than the females featured in Skavenslayer.  Ulrika is a badass Kislev fighter, who proves to be a dangerous fighter (of course, Felix has to be just a little bit better).  Still, I have a feeling she is going to be a bit of a damsel in distress in some of the future novels, and I hope that King balances it out with some additional female characters in the future.  Overall, there are some great characters featured throughout Daemonslayer and I look forward to seeing the ones who survive in some of the other Gotrek and Felix novels.

I ended up grabbing the audiobook format of Daemonslayer, narrated by Jonathan Keeble.  With a relatively short runtime of 9 hours and 38 minutes, the Daemonslayer audiobook is an easy audiobook to get through, and I managed to finish it off quickly.  The audiobook format proves to be a great way to enjoy this excellent book, especially as it allows the fantastic and chaotic landscape and characters to come to life in all their ghastly glory.  Keeble continues to impress as the narrator of this series, and I love the amazing array of voices he brings to the table.  Daemonslayer really highlights just how varied his voice can be as Keeble produces a substantial number of different accents and vocal tones to capture the rich and unique cast.  This includes Scottish-sounding dwarfs, Russian-esque Kislev lancers, humans with cultured British accents and the mad, loud voice of Snorri Nosebiter.  Keeble also has to voice the various inhuman monsters that the protagonists encounter, from the great Skaven characters, to the monstrous daemons and warriors of Chaos, all of which prove very fitting and amusing.  He also brings an immense amount of passion to his narration that deeply enhances the experience of anyone listening to the book.  The way in which he gets into the various fight sequences is amazing, and you can hear the sheer excitement in his voice as he reads.  This is especially true in the final epic fight scene, and the listener soon finds themselves on the edge of their seat as Keeble works his way up to the conclusion.  This is really an impressive and amazing format to enjoy Daemonslayer in, and I cannot recommend this audiobook enough.

Daemonslayer by William King is an exceptional and amazing entry in the fantastic Gotrek and Felix tie-in series.  This awesome novel contains an epic and intense story, as its two iconic protagonists continue to explore the dark and deadly Warhammer Fantasy world.  Filled with action, adventure, comedy and some dramatic character moments, Daemonslayer is an outstanding novel that comes highly recommended for all Warhammer fans.  I look forward to seeing how the rest of the series turns out and I am really enjoying my current jaunt into the world of Warhammer tie-in fiction.

Daemonslayer 2 Cover

Throwback Thursday – Skavenslayer by William King

Skavenslayer Cover

Publisher: Black Library (Audiobook – December 1999)

Series: Gotrek and Felix – Book Two

Length: 10 hours and 30 minutes

My rating: 4.5 out of 5 stars

Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  The adventures of my two favourite Warhammer Fantasy protagonists, Gotrek and Felix, continues, with the second incredible and extremely fun entry in their series, Skavenslayer.

After their previous escapades throughout the Empire and beyond, wandering adventurer, outlaw, and writer Felix Jaeger is still reluctantly following the Dwarf Slayer Gotrek Gurnisson on his quest to find a glorious death.  After travelling to the Imperial city of Nuln, the two heroes attempt to make some money to support their travels.  However, danger is always around the corner, as the heroes find themselves thrust into the middle of a vast conspiracy when they take on a menial job.  The chittering and evil hordes of the Skaven are amassing beneath Nuln, determined to conquer the city by any means necessary.  Led by a dangerous and ambitious leader, the rat-men have several sinister plots to kill all the humans above and appropriate their city and technology for their own glorious purposes.  The only chance the city has to survive this chaos appears to be Gotrek and Felix, who are constantly dragged into the middle of the Skavens’ plots, thanks to fate, Skaven pettiness or terrible bad luck (both Felix’s and the Skaven’s).  Can the two heroes save Nuln from the Skaven hordes, or will Gotrek finally find the death he always seeks?

Wow, this is such a fun and entertaining series.  Skavenslayer is the second entry in the Gotrek and Felix series, which follows the two titular heroes as they journey throughout the Warhammer Fantasy world, battling all manner of monsters, demons and creatures.  After enjoying some of the excellent Warhammer 40,000 fiction out there (Deathwatch: Shadowbreaker and Kal Jerico: Sinner’s Bounty), I recently dove into the first Gotrek and Felix novel, Trollslayer, which contained several exciting and compelling short stories.  I loved the fantastic mixture of action, world-building and fun characters featured within Trollslayer, and within a couple of weeks I had started listening to SkavenslayerSkavenslayer proved to be another excellent novel, and I honestly think it was a slightly stronger novel than Trollslayer, thanks to its much more connected plot.  This was an outstanding read that has many amazing elements to it.

Skavenslayer contains an outstanding and deeply addictive narrative that follows Gotrek and Felix as they attempt to stop the Skaven plot to destroy the city of Nuln.  Skavenslayer is made up of several short stories linked together by Felix’s journal entries.  Unlike the previous novel, all six stories and the epilogue are linked, forming one continuous narrative and resulting in a tighter and more comprehensive read.

Skavenslayer’s first short story is Skaven’s Claw, which sees Gotrek and Felix employed as sewerjacks, guards who patrol the vast catacombs underneath Nuln.  On patrol, they chance upon a clandestine meeting between a Skaven and a human noble, placing Gotrek and Felix in the middle of a conspiracy involving the head of Nuln’s secret police.  Skaven’s Claw is an excellent first story that does a wonderful job establishing most of Skavenslayer’s plot details and introducing several key characters, including recurring antagonist Grey Seer Thanquol.  I loved the combination of action, world building and intrigue that was contained within Skaven’s Claw, and it results in an awesome, fast-paced story.  The Nuln sewers prove to be a claustrophobic and memorable setting for most of the battles.  I also enjoyed the use of secondary antagonist Fritz von Halstadt, a fanatical human who has been manipulated by the Skaven, as his story arc was very well established and quite compelling.  This is an awesome entry that gets Skavenslayer off to an impressive start.

Next up we have Gutter Runners, which sees the Clan Eshin assassin, Chang Squik, lead a group of Skaven Gutter Runners on a mission to kill Gotrek and Felix at the inn where they are working as bouncers.  This was a quick and action-packed story which proved to be a lot of compelling fun.  The action is swift and deadly, as the protagonists are attacked on multiple fronts, and there are several great battle scenes throughout.  This is a fun story that you can easily power through in one short sitting, and I felt that it did a great job keeping the reader’s attention after the fantastic introductory story.

The third entry is the fantastic and funny Night Raid, which focuses on the members of Clan Skyre, the insane Skaven engineers and weapon designers.  The leader of the Clan Skyre contingent, Heskit One-Eye, plans a raid on the Nuln College of Engineering to appropriate the latest human weapons and technology and obtain glory.  However, the jealous Grey Seer Thanquol organises a significant roadblock in the form of Gotrek and Felix.  This is another outstanding entry in the novel, and I consider it to be the most comedic and entertaining of the bunch.  Not only do you get to see amazing examples of Skaven backstabbing and betrayal but you also have an extremely funny and exciting sequence at the college, where all hell breaks loose when a Skaven gets stuck in a Steam Tank.  This story also serves as an excellent introduction to the various Skaven side-characters, and a lot of elements from Night Raid have major impacts on the rest of Skavenslayer’s story.

Up next, we have the disgusting and captivating story, Plague Monks of Pestilens.  In this story, a brewing plague strikes quick with deadly consequences.  However, this is no ordinary plague; it is a deadly concoction dreamt up by the demented plague monks of Clan Pestilens, led by the terrible Vilebroth Null.  Warned again by Thanquol, Gotrek and Felix attempt to stop the plague monks before it is too late.  Plague Monks of Pestilens is an amazing middle story that is pretty memorable.  Rather than the pure hack-and-slash narrative of the previous story, King works in an interesting mystery element, as Felix tries to work out where the plague monks are attacking from.  Once battle is joined, you are in for a dangerous and gruesome fight, especially as the author goes into full horror mode when describing the grotesque plague monks and their malformed, diseased bodies.  This is an extremely intense and disturbing story which really enhances Skavenslayer’s overall narrative and gives it the more serious edge it needed.

The penultimate story of Skavenslayer is Beasts of Moulder, which sees Gotrek and Felix attempt to stop the master mutators of Clan Moulder, led by Izak Grottle, try to unleash their latest creation.  This was a decent addition, although if I am being honest, it was probably the weakest entry in the entire book.  Not only are the stakes a little lower, but it repeats the pattern of the previous two entries.  I did quite enjoy the scene where Felix visits the palace, especially as everyone there assumes he is some sort of master monster hunter, but the rest of the story fell a little flat, especially the Elissa subplot.  Still, it fits into Skavenslayer’s narrative well and does a good job setting up the final story.

The last entry in Skavenslayer is the major concluding storyline, The Battle of Nuln.  In this story, both the citizens of Nuln and the Skaven army hiding beneath the streets have been afflicted by plague and famine.  In order to achieve victory, Thanquol leads a daring raid on the Countess’s palace during a ball, while the rest of the Skaven army attacks the city.  With Gotrek and Felix stuck in the middle of several Skaven plots, can they save the city before it is overwhelmed by rats, disease and vile Skaven magic?  The Battle of Nuln is an incredible and captivating entry that serves as the action-packed conclusion to the entire book.  King brings together all his fantastic storylines, and the readers are rewarded with an intense and extended war sequence, as the full wrath of the Skaven force is unleashed.  I deeply enjoyed this final story, and it did an outstanding job of providing satisfying, if occasionally lethal, conclusions to all the character arcs and storylines.  There is so much action going on in The Battle of Nuln, and I loved seeing the consequences of all the previous short stories finally come to the fore for both sides in the war.  An excellent and exciting conclusion that will put you in the mood for even more Gotrek and Felix.

I had an outstanding time getting through each of the short stories above, and not only are they fantastic reads on their own but together they form an impressive and intense overarching narrative.  King did a wonderful job crafting together all six stories, and I felt that the use of a single location and overarching antagonists worked extremely well, especially once you are introduced to the four iconic Skaven clans.  While some of the middle stories do suffer from plot repetition, this is still a great book which is extremely fun to read.  King ensures each story has a great combination of action, character development and humour, and each of the stories can easily be read on their own without a lot of context from the others.  This is also a very good Warhammer Fantasy novel, and readers only need minimal prior knowledge of the franchise, especially as King provides a great amount of detail and self-contained lore.  I felt that it came together perfectly, and readers are in for an exceptional time when they check this novel out.

One of the more entertaining and fun parts of this novel was King’s use of the Skaven as the villains of the story.  The giant rat-men known as Skaven are chaotic beings who, thanks to their spiteful nature, massive ambitions and weird array of abilities, weapons, magic and fighting techniques, are one of the most entertaining and recognisable races in the Warhammer Fantasy canon.  I think that King did a particularly good job bringing the Skaven to life in Skavenslayer, and they proved to be a very intriguing and memorable group of antagonists.  Not only does the author showcase several unique Skaven clans (each of them is covered in a short story), but he also captures the Skavens’ treacherous nature, speech pattern and insane pettiness.  While the Skaven have an elaborate plan, their own paranoia and self-serving mindset gets in the way of its success, and it is wonderful to see the various backstabbing, betrayals and plots that occur throughout the course of the book.  Despite this, they still prove to be a dangerous group of enemies, and they manage to hit the protagonists and the rest of the humans in Nuln in a big way.  I really enjoyed the way that King utilised the Skaven throughout this novel, especially as their duplicitous or cowardly actions are the catalyst for most of the book’s humour, and Skavenslayer is a fantastic and detailed introduction to this impressive Warhammer Fantasy faction.  That being said, there are only so many times you can hear a scared Skaven getting ready to “squirt the musk of fear”, and some different wording might have been better.

Another highlight of this book is its complex characters.  The most notable and prominent of these are titular protagonists, Gotrek and Felix, and it is still incredibly fun to see the unusual partnership of a doomed Dwarf Slayer and a former wealthy poet turned notorious adventurer.  Due to his position as the book’s main point of view character, much of Skavenslayer’s focus lies on Felix.  While there are still hints at his somewhat cowardly past, especially as he seems apprehensive before every single fight, Felix has become a much more fearless and dangerous being in this book, and he leads the way in several battles throughout Skavenslayer, proving himself a fantastic hero.  There are some interesting character moments for Felix throughout this book, especially as he encounters his brother, Otto, the first member of his family to reach out to him since his banishment.  There are some great comparisons between the wealthy Otto and the more adventurous Felix in Skavenslayer, and it was intriguing to see what Felix might have turned into if he was not bound to Gotrek.  I also liked how Felix developed more into his role as the sane straight man to Gotrek, and his dry humour really adds a lot of comedy to the books.  Overall, Skavenslayer is quite a strong outing for Felix, and he proves to be an outstanding central character.

Aside from Felix, the other main character is Gotrek, the mad, death-hungry Dwarf Slayer, who is constantly denied his desired doom in glorious combat due to his own unnatural skill.  Gotrek is his usual crude and disrespectful self throughout Skavenslayer, and it is an absolute joy to see him in battle, even if his portrayed as way too overpowered.  While he is a great character, Gotrek was underutilised in Skavenslayer, and he was mainly just a supporting player in the Felix-based stories, only appearing when there is a need for fighting.  Still, it was great to see him, and he does get a lot more attention in the next novel.

While Gotrek was a bit overlooked, King does a wonderful compromise by introducing an exceptional primary antagonist in the form of Grey Seer Thanquol, a powerful Skaven sorcerer who goes on to be a major recurring figure within the Gotrek and Felix novels and the wider Warhammer Fantasy universe.  Thanquol is an impressively entertaining character who represents the absolute best (or worst, depending on your point of view) of Skaven society.  He is insanely ambitious, arrogant, power-hungry and dangerous, and rose to power thanks to an unfortunate “accident” involving his predecessor, a loaded crossbow and an exploding donkey.  Due to his ambition and an unwillingness to share any glory, Thanquol spends just as much time plotting against his equally aspiring subordinates as he does attempting to conquer Nuln or kill Gotrek and Felix.  Indeed, several conflicts with the Skaven are due to Thanquol himself informing the protagonists about his rival’s plots, often through some hilarious letters which are clearly written by a Skaven (despite Thanquol’s own belief that they are masterful forgeries).  The sheer overconfidence, deluded self-belief and inability to take responsibility for his failings make Thanquol a particularly nasty antagonist, however, it is just so entertaining to see him strive and then fail, that you end up wanting him to live and succeed against his Skaven opponents.  Thanquol proves to be an excellent antagonist, and I really enjoyed seeing his alternative point-of-view which highlights the Skaven plans.  King really outdid himself coming up with this villainous rat-man, and he is one of the best things about Skavenslayer and the overall Gotrek and Felix series.

King has also filled Skavenslayer with an interesting collection of side characters who add a lot to the plot.  The author does a good job of introducing these major side characters throughout the various stories, and he manages to build them up and flesh out their personalities in a short amount of time.  There are great human supporting characters, such as Heinz and Doctor Drexler, and several fun and amusing Skaven.  The majority of these Skaven characters are leading members of the main clans who not only serve as secondary antagonists for the novel, but who are also cast as rivals to Thanquol’s rise to power.  I had a fantastic time seeing each of these Skaven characters in all their treacherous, self-serving glory, although my favourite had to be the aptly named Lurk Snitchtongue, who is a very fun and cowardly character.

If I had to make one major criticism, it would be about the complete lack of any decent female supporting characters.  While you can forgive some older fantasy books for their lack of gender diversity, it is a painfully obvious problem in Skavenslayer.  There are literally only two female characters of note within the novel, and both are badly written.  The first is Felix’s romantic partner, Elissa, who quickly becomes a major burden to the story by forming conflicts with Felix.  Their romance is thankfully over before the end of the book, and you cannot feel anything but relief as she leaves.  The other character is the ruler of Nuln, Countess Emmanuelle, who gets only a couple of lines at the end of the novel.  While her one scene does shine her in a good light, the rest of the novel hints that she is a vapid, lustful and incompetent ruler.  The underuse of female characters is probably going to be a major feature of Gotrek and Felix series in the future (for example, Daemonslayer only has one female character), however, I really hope that any who feature are written a lot better than the ones featured in Skavenslayer.

Just like I did with Trollslayer before it, I chose to listen to Skavenslayer on audiobook rather than grab a physical copy of the book.  I have a lot of love for the Warhammer Fantasy audiobooks, especially as they always perfectly capture the excitement, grim horror and elaborate fantasy of this franchise.  Skavenslayer was another great example of this, and I had a wonderful and thrilling time listening to this amazing novel in this format.  Much of the reason for this was the excellent narration by Jonathan Keeble, a brilliant narrator who has lent his voice to most of the Gotrek and Felix novels.  Keeble has an outstanding voice for dark fantasy stories such as this, and I loved the grim tone he gives to several of the characters, particularly Gotrek, as well as the sheer excitement that infects his tone whenever there is a fight sequence or dangerous scene.  Keeble also a lot of fun voicing the various Skaven characters, and he expertly mimics their high-pitched, whiney tones, which helps highlight their fickle and cowardly nature.  This excellent voice work helps turn the Skavenslayer audiobook into an absolute treat to listen to, and with a runtime of only 10 and a half hours, listeners will power through this in no time at all.

William King’s second Gotrek and Felix novel, Skavenslayer, was another outstanding and wildly enjoyable novel that I had an incredible time listening to.  Featuring a compelling connected narrative filled with intense action and fun villains, this is an amazing fantasy tale that is perfect for all Warhammer Fantasy fans.  I can think of no higher compliment for this book than to reveal that the moment I finished Skavenslayer, I immediately grabbed the next novel in the series, Daemonslayer, which proved to be just as much fun.

Skavenslayer 2

Throwback Thursday – Trollslayer by William King

Trollslayer Cover 2

Publisher: Games Workshop (Audiobook – August 1999)

Series: Gotrek and Felix – Book One

Length: 9 hours and 55 minutes

My Rating: 4.5 out of 5

Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  In this latest Throwback Thursday article, I review a classic Warhammer Fantasy novel, the iconic Trollslayer by William King.

Over the last year or so, I have started to get back into the exciting and captivating extended universe that surrounds the Warhammer tabletop game franchise.  The Warhammer games are a lot of fun to play, but I have always deeply enjoyed the rich and extensive universe that has formed around it.  This is particularly true when it comes to the extensive literary world that has been created, with a huge collection of unique novels added every year.  I personally have barely scratched the surface of this franchise, having only recently read the exciting Space Marine novel Deathwatch: Shadowbreaker, and the fun crime novel Kal Jerico: Sinner’s Bounty.  For this review, however, I veer away from the science fiction based Warhammer 40,000, and instead look at a book in the Warhammer Fantasy universe.

The Warhammer Fantasy universe is set on a fantasy world where various races and factions fight for power, immortality, dark deities, and a general desire for bloodshed (Blood for the Blood God, Skulls for the Skull Throne!) in both large-scale battles and smaller skirmishes.  I love the fantastic and thrilling world of Warhammer Fantasy, especially as I used to play (my preferred factions were the Empire and the Lizardmen).  While there are many great novels set in this universe, the most recognisable and well-established series are the Gotrek and Felix books.

The Gotrek and Felix novels are some excellent dark fantasy books that follow the titular heroes, Gotrek Gurnisson and Felix Jaeger, as they traverse their world, facing every single monster, demon or villain they can find.  Created by William King, this long-running series has also been authored by fellow writers Nathan Long, Josh Reynolds and David Guymer, the last of whom has just released the latest entry, Gitslayer.  I have always heard good things about this series over the years, and I have previously enjoyed some of the short stories featured online or in the White Dwarf magazine.  As a result, when I had the brainwave to expand my knowledge of the Warhammer canon, this is one of the main series I wanted to check out, and to do so properly, I had to start with the original novel, TrollslayerTrollslayer, which was originally released in 1999, is an interesting novel that features seven original Gotrek and Felix short stories, including Geheimnisnacht, which was originally written as a one-off in 1988.  These seven stories have been bundled together into one continuous narrative, which proves to be an excellent and entertaining fantasy adventure.

Trollslayer Cover

Felix Jaeger, the son of a wealthy merchant and student in the Imperial capital Altdorf, used to live a blameless and dull life until he met the deranged Gotrek Gurnisson.  The son of a wealthy merchant and student in the Imperial capital Altdorf, Felix’s life was changed forever when Gotrek saved his life.  Gotrek is a Slayer, a dwarf who, after committing a terrible crime, has sworn to seek out a glorious death in battle, and who now wanders the world to find a foe worthy of killing him.  After a particularly damaging night of drinking, Felix drunkenly swears to follow him on his adventures to compose an epic ballad about Gotrek’s glorious death.

Bound by his oath, Felix now reluctantly accompanies Gotrek wherever he goes.  Their latest adventures will take them far and wide, as they venture throughout the Empire and beyond, travelling to the notorious holdings of the Border Princes, the mountainous realms of the dwarves and even under the halls of the conquered dwarf city of Karak Eight Peaks.  While they experience many unique discoveries and locations, one thing remains the same: enemies lurk around every corner, and Gotrek and Felix are forced to battle against some of the most dangerous creatures in existence, including orcs, goblins, trolls, the undead, mutants, beastman and more.

However, the most dangerous foe they face may be something far more insidious and unknowable.  The fell powers of Chaos are gathering throughout the land, and Gotrek and Felix seem to constantly become wrapped up in their plots and vile missions.  With danger and deadly foes all around, will Gotrek find the glorious death he seeks, and will Felix be able to survive whatever might foe eventually manages to kill his companion?

Wow, that was a cool novel I really should have read years ago.  Trollslayer was a fantastic and exciting novel that does a great job exploring some of the more dangerous settings in the Warhammer Fantasy world with two amazing characters.  Featuring seven dark and compelling short stories, Trollslayer is an outstanding book, and I had an incredibly fun and entertaining time getting through its audiobook format.  Banded together by some journal entries which bring the separate stories together, Trollslayer has a fantastic joint narrative that presents the reader with a collection of epic adventures.

TrollSlayer-john-gravato-Gotrek-and-Felix-1st-edition-cover

The book begins with the original Gotrek and Felix short story, Geheimnisnacht (Night of Secrets).  The two companions are stuck out in the dangerous forests of the Empire during Geheimnisnacht, an auspicious night of the year.  After nearly being run over by a dark carriage on the road, Gotrek and Felix investigate the actions of a dangerous Chaos coven out in the woods, and find more than they bargained for.  This is a rather entertaining and short entry in Trollslayers that serves as a fun introduction to the main protagonists and their quest.  King does a great job setting up both characters and you soon get a fantastic glimpse into their compelling personalities.  The author presents a very dark story within this first tale, as the heroes discover and fight the true horrors of chaos.  An excellent and intense opening story that will get you pumped up for the rest of the book.

The next entry contained within Trollslayer is called Wolf Riders, which sees Gotrek and Felix at the very edge of the Empire with plans to venture to the fallen dwarf stronghold of Karak Eight Peaks.  After encountering a beautiful young woman, Felix convinces Gotrek to join the doomed expedition of a cursed, banished noble family as they journey to the Border Lands to set up their own settlement.  Hired on as guards, the two heroes are forced to protect the caravan against a ravenous Greenskin horde, who are determined to destroy every one of them.  However, the true threat may lie within the convoy, as it soon becomes clear that someone has their own nefarious plans to kill everyone journeying with them.  Wolf Riders is an incredible second entry in the collection of stories, and it is easily one of the best tales in Trollslayer.  Not only does it reinforce the likeability of the two protagonists, but it also contains its own compelling and impressive narrative.  King manages to achieve a lot in Wolf Riders, introducing a cohort of great characters, showing several intense action sequences, and even presenting a clever and malicious mystery.  The entire narrative comes together extremely well, and readers are soon wrapped up in the compelling tale of redemption and bloodshed, which culminates in a tragic and memorable ending that forever changes one protagonist.

The third story is The Dark Beneath the World, which follows on immediately after Wolf RidersThe Dark Beneath the World sees Gotrek, Felix and some new companions journey into the dwarf stronghold of Karak Eight Peaks, which was infamously conquered by greenskins and Skaven in ages past.  Seeking treasure, holy relics and a glorious battle, the adventurers will face untold horrors in the halls beneath the city.  However, nothing will prepare them for the true dangers of Karak Eight Peaks, as the restless dead are stirring in response to a monstrous presence.  This was another great story that really highlights have exciting and action packed one of these stories can be.  I love how King takes his great characters right into the heart of one of the most iconic and dangerous settings in the entire Warhammer canon, and it proves to be an amazing backdrop to this compelling story.  A brutal hack and slash epic with some very intense moments, this is an excellent and fast-paced addition to Trollslayer that was an extremely thrilling read.

From powerful action to great humour, the next entry is the slightly shorter The Mark of Slaanesh.  This story sees Gotrek and Felix return to the Empire, where they encounter some malicious cultists of the Chaos god Slaanesh in a small town.  Unfortunately for Felix, Gotrek is suffering from amnesia after a blow to the head.  Forced to shepherd a docile Slayer through the town’s many dangers, Felix takes drastic action to bring his friend back to his senses.  The Mark of Slaanesh represents a very intriguing change of pace, with more of a focus on humour, as a weary Felix is forced to contend with a pacifist Dwarf Slayer, an eccentric doctor, and comedic mutants.  There are several extremely funny moments in this short story, which helped to turn The Mark of Slaanesh into one of the most entertaining entries in the entire novel.  I particularly appreciate how King was able to craft together such a despicable central antagonist in quite a short period of time, and it was great to see his implied comeuppance towards the end of the story.

King again rapidly switches gears with the next entry in the book, Blood and Darkness, a grim war story set in the darkest forest in the Empire.  This story sees Gotrek and Felix come across a ravished village within the Drakwald Forest, which has been utterly destroyed by beastmen.  Finding a young survivor, Kat, Gotrek and Felix escort her through the woods to the next village.  However, a vengeful and ambitious champion of Chaos is close behind them, with unholy plans for Kat and anyone else she comes across.  Blood and Darkness is another exceptional entry in the series, which is probably my overall favourite Trollslayer story.  Loaded with action, fantastic new characters and a particularly gruesome premise, Blood and Darkness really stands out from some of the other stories in this book, and I was blown away by how dark King made the narrative.  I really loved the story’s complex antagonist, and the entire plot surrounding Kat comes full circle in a great way.  While it is a tad creepy to see just how young Kat is in this story, especially as Felix apparently falls in love with her in a future novel (she gets aged up like 20 years before this happens, but it is still weird), this was an impressive and powerful story that really showed how complex, powerful and mature a Warhammer story can be.

The penultimate story in Trollslayer is The Mutant Master, which again switches pace and has a more humorous tilt to it.  After being attacked on the road by a swarm of mutants, the protagonists arrive at a struggling village and soon discover that the mutants are being controlled by a sorcerer in a nearby tower.  Betrayed by the villagers, Gotrek and Felix find themselves as prisoners and soon must deal with an insidious sorcerer who shares a history with Felix.  This was another great short story that places the protagonists into a uniquely dangerous position.  King includes some excellent humour in this novel, especially in the scene where Felix and the sorcerer have a very entertaining encounter, which proves that everyone, even dark sorcerers, fall to pieces when encountering former classmates.  While much of this story is dedicated to humour, the author fits in a particularly dark moment towards the end of the novel, which pushes one protagonist further than ever.  Another awesome and memorable story, I powered through this one extremely quickly.

The final entry in this book is the intense Ulric’s ChildrenUlric’s Children sees Felix trudging through a snowed-in forest, attempting to escape the cold and the wolves.  When they hear the sounds of a fight up ahead, Felix gets separated from Gotrek, and ends up getting captured by a dangerous group of soldiers.  The soldier’s leaders end up being revealed as cultists of the Chaos god Tzeentch, who are desperate to capture a mysterious family living nearby, who have strange powers and strengths.  Caught up in their conflict, Felix soon finds himself trapped in a manor house with two very different monsters and must try to overcome the powers of Chaos that threaten to consume him.  This was another fantastic story that serves as a great conclusion to the entire novel.  While I think that Ulric’s Children was one of the weaker stories in Trollslayer, it was still a compelling and thrilling tale which readers will enjoy.  I loved the inclusion of werewolves in this novel and it was fun to see Felix attempt to overcome a dangerous foe without Gotrek’s determined backup.  With some intriguing foes and an exciting story, this is a fun and fantastic entry in the book which will leave readers wanting more Gotrek and Felix in the future.

King really has loaded Trollslayer with an amazing range of different stories that highlight the gritty adventures of two memorable and loveable characters.  I had a great time getting through each of the short stories contained within this novel, and I think that the author did a good job combining seven shorter stories together into one cohesive tale.  I love how each of the stories has some impressive action set pieces, and readers are given an in-depth look at the true dangers and darkness that inhabits the Warhammer world.  King has also ensured that each tale contains a compelling blend of humour, dramatic character development and dark fantasy elements, all of which produce an outstanding overall narrative.  It was also very cool to see just how dark and gruesome King could make his narratives, and quite a few elements of this book closely bordered the horror genre.  Since the stories were originally published in instalments, readers are in for some repetition, especially as King rehashes Gotrek and Felix’s origin in every entry, and you also get quick summaries of their prior adventures.  While this and other pieces of repetition (for example, Gotrek runs his finger over his axe blade in every tale) can be a bit annoying at times, I personally thought it was a small price to pay for such an awesome and epic book.

One of the most impressive things about Trollslayer is the complex and distinctive characters.  Naturally, the main characters are series protagonists Gotrek Gurnisson and Felix Jaeger, both of whom prove to be really fantastic and exciting characters.  King has come up with an exceptional pairing in these two characters, and I absolutely love the combination of a doomed dwarf Slayer and a disgraced human with a penchant for poetry.

As the primary narrator of the separate stories in this book, Felix gets a great deal of attention, and you really get to grips with his superb character throughout the book.  I loved the depiction of a former arrogant dandy who finds himself in a situation well over his head, and Felix has a “fun” time facing off against all sorts of monsters in this book.  While most of the novel depicts him as a bit of a coward, Felix does manage to achieve some major heroics and you cannot help but sympathise with the terrible situations he finds himself in.  While the use of multiple short stories does tend to backslide Felix’s character at times (he reverts to a coward at the start of each story), I did enjoy seeing some of the excellent development that occurs around Felix.  Not only does he grow more confident in his own abilities, but he also becomes harder with each adventure, especially as he experiences tragedy and despair around every corner.  It was actually hard to see how some of the more tragic events of the book affected him, but I really appreciated the amazing character work that King worked around him.

The titular Trollslayer, Gotrek Gurnisson, is one of the most beloved figures in Warhammer Fantasy lore, and a magnificent character who I really enjoyed.  Much of Gotrek’s past is shrouded in mystery, and all you really know is that he is a mighty warrior who previously committed some great crime that still haunts him to this day.  Determined to find a glorious death, Gotrek willingly walks into the most dangerous of places, but always survives, much to his displeasure (even doomed dwarves are far too stubborn and proud to simply let an enemy kill them).  King mostly paints Gotrek as a crude, rude and bloodthirsty being, which is a lot of fun to see.  However, there is so much more to Gotrek than killing and fighting, and you see several glimpses of his true inner self in this book, especially when he thinks about the past.  I loved how King keeps Gotrek as a mostly enigmatic figure, mostly by not showing any of the story from his point of view, and the reader is never quite sure what he is thinking or planning.  All of this results in an excellent and memorable protagonist, and I am deeply intrigued to see what sort of adventures he has in the future, as well as any revelations about his past.

Aside from Gotrek and Felix, Trollslayer contains a range of interesting and compelling characters, several of whom act as point-of-view figures at various parts of the book.  King does a really good job of introducing and utilising so many unique figures throughout his various stories, and it is simply amazing how well he can develop and establish his character in such a short amount of time.  Even though you only see some characters for a few pages, you quickly become quite invested in their stories, which is the sign of a really good author.  However, readers are advised not to get too attached to anyone, as most of the side characters will come to a gruesome and tragic end.  Still, these supporting characters are really fun, and I look forward to seeing what unique figures are introduced in future Gotrek and Felix books.

Trollslayer also features the dark and well-established background setting of the Warhammer Fantasy world, with the protagonists adventuring through many iconic locations.  King makes excellent use of this fantastic background throughout his story, and I loved seeing all the cool locations, interesting factions and dangerous monsters contained within the story.  This actually serves as a really good introduction to the Warhammer Fantasy world, and readers unfamiliar with the various aspects of Warhammer will learn a lot here.  King can really craft together some dark and dangerous locations with his writing, and I love how spooking and claustrophobic some of his settings felt, especially the ancient dwarven catacombs and the haunted, monster infested forests.  I also loved the sheer range of different creatures and races featured within Trollslayer, as the author includes as many foes as possible.  It was extremely awesome to see Gotrek and Felix cut their way through various greenskins, monsters, and servants of Chaos, and there is something for all fantasy fans within this book.  I am extremely keen to see what other monsters and races are utilised in the future novels, and I am sure they will be pretty amazing.

I ended up listening to the Trollslayer audiobook format, which was an outstanding way to experience the awesome adventures contained within this book.  With a decent run time of just under 10 hours, I powered through this audiobook in a matter of days, especially once I got caught up in the fantastic depictions of intense action and dark creatures.  I was also really drawn in by the impressive narration of Jonathan Keeble, who has lent his voice to all the Gotrek and Felix audiobooks, as well as several other Warhammer projects and some of my favourite historical fiction novels, such as the Eagle of the Empire series.  Keeble has an epic voice, and the sheer passion that he brings to Trollslayer is immediately obvious, especially during the action scenes, where his excited voice captures the intensity and movement of the fights.  I also felt that Keeble did an exceptional job bringing all of the characters to life in an impressive way.  I particularly loved the gruff voice that he used for Gotrek, which fit the doomed dwarf warrior perfectly, and he also does a really good job voicing the often terrified Felix.  I also found some of the voices that he used for the supporting characters to be really fun and fitting, and I had a lot of love for a couple of the crazed sorcerers/alchemists they encounter, which were quite amusing.  All of this helps to turn the Trollslayer audiobook into an outstanding experience, and I think that this will be the format I check out the future Gotrek and Felix novels out in.  I might also have to consider listening to some historical fiction novels on audiobook in the future, especially as I know that Keeble will do a wonderful job narrating them.

Trollslayer by William King is an exceptional and clever Warhammer Fantasy novel that showcases the exciting and powerful adventures of the iconic Gotrek and Felix.  Serving as the main introduction to these two iconic heroes, Trollslayer contains seven outstanding and wildly entertaining short stories with some fantastic and wacky plots.  Readers who check out Trollslayer are in for a heck of a lot of fun and will swiftly become fans of this great duo and their outrageous adventures.  A highly recommended read, I suddenly have some major plans to check out more Gotrek and Felix novels in the future.

Kal Jerico: Sinner’s Bounty by Joshua Reynolds

Kal Jerico - Sinner's Bounty Cover

Publisher: Black Library (Audiobook – 29 February 2020)

Series: Necromunda – Book 11

Length: 14 hours and 43 minutes.

My Rating: 4.75 out of 5 stars

After enjoying the exciting novel Deathwatch: Shadowbreaker by Steve Parker last year I once again dive into the intricate Warhammer 40K expanded universe with another fantastic tie-in novel.  This time however, I check out the awesome pulse pounding Necromunda adventure, Kal Jerico: Sinner’s Bounty by Joshua Reynolds, which reintroduces the iconic and entertaining bounty hunter Kal Jerico.

Warhammer 40K fiction is a particularly fascinating franchise built around Games Workshop’s tabletop war game of the same name, which follows armies, heroes and monsters as they fight for supremacy in a gothic far future.  While Warhammer 40K started as models and gaming, it has since evolved into a massive expanded universe, featuring comics, video games, board games, a film, an upcoming television show and a vast collection of tie-in novels written by an impressive group of science fiction authors.  This is a really fantastic universe that I have a great deal of love for as I was a major Warhammer nerd when I was younger (heck, I’ll admit it, I’m still a Warhammer nerd).  Thanks to an incredible amount of lore, history and character bios that have been created to accompany the various iterations of the tabletop game, this universe has so much potential for great fiction and stories that are a lot of fun to explore.

While my last dive into Warhammer 40K fiction focused on the wider wars of Space Marines versus aliens, this time I am looking at something very different as I check out my first Necromunda novel.  Necromunda fiction is based around the spin-off Necromunda game which was launched in the 1990s.  Set in the same universe as the rest of Warhammer 40K, this sub-franchise takes place on the industrial planet of Necromunda, a desolate husk of a world devastated by thousands of years of pollution and expansive industrial ambition.  The stories take place within and under the Hive Cities, vast multi-layered industrial hubs resembling termite mounds that reach both high into the sky and deep underground, and which are home to untold billions of inhabitants.  Broken up with the wealthy on the top spires and the poor on the bottom and below (the Underhive), control and influence of these cities is constantly fought over by powerful clans, families, and gangs, resulting in a huge range of different conflicts, which fuel both the tabletop game and the associated fiction.  With Game Workshop’s recent relaunch of the Necromunda game a couple of years ago, several new Necromunda novels have been published, including this novel which focuses on one of the most intriguing characters ever created as part of this game, Kal Jerico.

Kal Jerico, the self-proclaimed greatest bounty hunter in Necromunda, was introduced back in 1998 in the Kal Jerico comic strip, written by Gordon Rennie and drawn by Karl Kopinski, which appeared in the Warhammer Monthly magazine.  The Kal Jerico comic ran for 30 comic strips between 1998 and 2004, although the character subsequently appeared in three Kal Jerico novels written by Will McDermott (with Gordon Rennie co-authoring the first novel), Blood Royal, Cardinal Crimson and Lasgun Wedding.  I am a bit of a Kal Jerico fan, as I was lucky enough to receive several Warhammer Monthly magazines when I was a kid and I used to really enjoy all the cool and fantastic comics contained within.  Out of all the comics, the Kal Jerico ones were always my favourite and I absolutely loved seeing the outrageous and daring adventures of this cocky bounty hunter.  My love for this character is the main reason that I decided to check Sinner’s Bounty out, and I was really interested to see a more modern take on the character years after seeing him appear in comic book form.

In the sordid depths of Hive Primus, the biggest hive city on Necromunda, a daring crime has been committed and all hell is about to break loose in the aftermath.  The infamous and manic preacher, Desolation Zoon, led a brazen robbery on a guilder tithe-hall, stealing vast quantities of weaponry, credits, imported goods and other mysterious treasures.  Now, with his band of fanatical followers, Zoon is heading downhive in an armoured mining hauler, modified with an impressive amount of firepower.  However, these zealots are not the only ones heading downhive as they are being followed by every hired gun and killer in Hive Primus, each of whom wants a piece of the massive bounty that has been placed on Zoon’s head.

At the forefront of the rogues, killers and gangers chasing after Zoon is the infamous bounty hunter Kal Jerico.  Travelling with his faithful sidekick, Scabbs, the murderous woman he was forced to marry, Yolanda, and his cyber-mastiff, Wotan, Jerico is determined to catch up to Zoon and claim both the money and the accompanying reputation boost.  To claim their prize, this unconventional team will need to traverse some of the most dangerous locations in the Underhive and face off against giant monsters, dangerous tunnel creatures and mutant cannibals, as well as all their friendly bounty hunter colleagues.

However, as they get closer to capturing Zoon, Jerico and his cohorts will swiftly discover that is far from the simple bounty mission they thought it was.  Many powerful people, both inside and outside of Hive Primus, have a stake in Zoon’s capture, and soon Jerico will face off against some old rivals who are just as likely to settle old grudges as they are to claim Zoon’s bounty.  Worst, something dark and dangerous is rising in the deeps of the Underhive, and Kal is about to find himself in the middle of a massive fight that even his unnatural good luck may be able to save him from.

Now, that was a fun novel!  Sinner’s Bounty is an awesome read that not only successfully reintroduces a fan-favourite character but which also provides a pulse-pumping science fiction adventure for reader in the mood for an exciting and captivating story.  To tell this impressive new Kal Jerico novel, the Black Library has recruited veteran tie-in author Joshua Reynolds to continue the legacy started by authors like Renni and McDermott.  Reynolds is a talented author who is well-established in Warhammer fiction, having written a substantial amount of Warhammer 40K and Warhammer fantasy novels over the years, following a wide range of different characters and storylines.  I ended up really enjoying Reynold’s Kal Jerico novel and I was deeply impressed with the excellent combination of compelling narrative, great characters, and an iconic setting, all wrapped up with a fantastic sense humour, that helped to turn Sinner’s Bounty into such an exceptional read.

Sinner’s Bounty contains an epic tale of greed, adventure and friendship in the twisting tunnels of the Underhive that provides a ton of action and excitement.  Reynolds starts this story off with a bang (well, several bangs, a multitude of bangs if I am going to be honest), setting up first the main plot catalyst in Desolation Zoon and his mission, before introducing Jerico and his partners as they encounter their first obstacle on their hunt.  This entertaining first encounter serves as a fantastic introduction to the main protagonists, and Reynolds swiftly hurries them on their way, ensuring that they encounter more of the deadly elements of life in the Underhive, such as their lethal competitors.  At the same time, Reynolds starts introducing several additional characters who embark on the same mission of catching up with Jerico and Zoon.  These additional side characters introduce some intriguing alternate viewpoints and opinions, especially as each of them have their own agendas and motivations for being there.  These alternate viewpoints work extremely well in conjunction with the main narrative around Jerico, and Reynolds starts adding more and more in as the novel progresses, with nearly every supporting character and plot point coming together towards the end of the book.  Reynolds writes up a big conclusion with every major character in the same location forced to work together to survive in a scenario that was fantastically reminiscent of The Magnificent Seven.  At the same time, every character attempts to betray each other, resulting in some extremely entertaining and fun sequences, with the reader unsure who is going to end up on top and who is going to survive.  All of this is wrapped up perfectly, with a clever and fitting conclusion to the main story, while several open story threads set up some additional stories for the future.  All of this was deeply captivating, and while I personally got hooked on the cool story within the first few pages, there is so much intense action, clever betrayals and compelling plot points, that most readers will find themselves wanting to see how this awesome book ends as quickly as possible.

While many tie-in novels in the Warhammer 40K range have a somewhat limited audience, often requiring pre-knowledge of game lore, I felt that Sinner’s Bounty was extremely accessible and can be easily enjoyed by anyone interested in a fun science fiction adventure.  Reynolds does an exceptional job introducing all the relevant elements of Necromunda throughout the course of Sinner’s Bounty, and the reader is easily able to understand what is happening and why without any issue whatsoever.  Indeed, Reynolds makes this book so accessible that I would recommend Sinner’s Bounty as a fantastic introductory novel to anyone interested in seeing what Warhammer 40K fiction is all about, especially the Necromunda subset.  At the same time, Reynolds also ensures that Sinner’s Bounty caters for established fans, as there are a ton of references to the Necromunda game, previous Kal Jerico adventures and wider Warhammer 40K lore.  Not only do huge amounts of elements from the tabletop game make it into Sinner’s Bounty’s story, but Reynolds skilfully references events that occurred within both the Kal Jerico comics and novels, recapping them for new readers while also making some jokes about the events that occurred.  This great blend of references and detail makes Sinner’s Bounty an excellent Warhammer 40K novel for all readers and you are guaranteed to have a good time no matter how familiar you are with Kal Jerico or this fictional universe.

Without a doubt one of the best highlights of this entire novel was the incredible setting of the Underhive of Necromunda.  Reynolds goes all out throughout the course of this book to bring this grim, cavernous and incredibly deadly expanded setting to life in all its gory glory, and it is spectacular.  The reader gets a real sense of how life in the dark under a massive hive city must be like and the author has included all manner of details about crumbling façade, the unusual life forms and perilous living conditions that its many, many inhabitants must face.  Naturally, this turns out to be an outstanding setting for this action-packed storyline, and I had an amazing time seeing which horror or unique landscape would appear next.  Reynolds also loads up his novel with a huge amount of additional detail about the various gangs, families, and groups that control Hive Primus and inhabit the Underhive, which proves to be deeply fascinating.  The author really goes out of his way to provide a fantastic introduction to several factions that were featured in the tabletop game, allowing readers with limited knowledge of this universe to easily follow who these groups are and how they relate to wider story and world.  All of this proved to be extremely fascinating and readers are guaranteed to want to dive back into the depths to see more outstanding adventures here.

Another impressive part of Sinner’s Bounty was the extremely likeable and distinctive characters whose adventure the readers follow during this multi-perspective narrative.  Many of these characters were originally introduced in the previous comics and novels and Reynolds does an excellent job revitalising them and fitting them into his fantastic story.  The main protagonist of Sinner’s Bounty is the titular Kal Jerico, the Underhive’s most dashing and fashionable bounty hunter.  I really enjoyed the excellent version of Jerico that appeared in this novel, and the author has styled him as a particularly bold, resourceful, vain, and exceedingly lucky figure who moves from place to place bringing chaos and destruction.  Jerico is a very entertaining character, constantly delivering witticisms and fun one-liners to his compatriots, his enemies and himself, and you cannot help but enjoy seeing everything going wrong around him as he manages to annoy or enrage everyone he comes across.  It was particularly fun to see so many other characters get drawn into the events of this book partially out of spite towards Jerico, after being bested by him in previous adventures.  Despite his outer edge of pragmatism, greed and selfishness, Sinner’s Bounty shows that Jerico has a bit of a soul when it comes to some of the other people he encounters.  Not only is he shown to care about both his companions, despite several discussions where he implies he would sell them for his own benefit, but he also has a deeply ingrained sense of honour that drives him to do the right thing, even if it puts him in greater risk.  This makes for a fantastic and enjoyable character and I had a wonderful time seeing him scamper around in the Underhive making enemies and generally pissing everyone off.

In addition to his own vaunted self, Jerico also brought along two of his long-term associates Scabbs and Yolanda, both of whom have been part of the Kal Jerico series since the beginning (Scabbs appeared in Issue #1, while Yolanda was introduced in #2).  Both characters are heavily featured in Sinner’s Bounty and proved to be an excellent addition to the story.  The most significant inclusion is probably Scabbs, Jerico’s long-time friend and sidekick with a serious skin condition (hence the name Scabbs), who often unwillingly follows Jerico into danger.  Scabbs is a fun character who serves as a great counterpoint to Jerico’s insanity, often complaining about the terrible plans and generally looking for a more intelligent way to complete the mission.  Scabbs has a rather significant character arc within Sinner’s Bounty which forces him to examine his half-ratskin (a gang/clan in Necromunda) past, especially when he encounters Amenute, a ratskin mystic who is inexplicably drawn to him.  This forces Scabbs to re-examine his loyalties to Jerico, and it is intriguing to see this character act rashly as he faces off against powerful gangs to save his new acquaintance.

Next we have Yolanda, the dangerous and unpredictable wild woman who is currently Jerico’s wife (see the previous Kal Jerico novel, Lasgun Wedding).  Despite this marital relationship with Jerico, Yolanda is a just as likely to cut her husband’s throat as she is to help him, as she only serves her own best interest or her desires to kill as many people as possible.  Yolanda is another great character, especially as the reader is constantly left waiting for her inevitable betrayal of Jerico and Scabbs (I also had a good chuckle at an early joke about a poet trying to describe Yolanda, which does not go well for the poet!).  While Yolanda is a tad one-dimensional at times, Reynolds does a good job of trying to explore her inner psyche, showcasing some interesting parallels between her and Jerico, as both fled from a cushy life in the Spire to experience the joys of the Underhive, and there are some hints of some genuine feelings for Jerico, even though the two mockingly reference their sham marriage throughout the book.  I had a lot of fun with both these supporting characters and they proved to be an excellent accompaniment to Jerico’s antics.

Aside from these three protagonists, Reynolds has also loaded up Sinner’s Bounty with a raft of side characters, each of whom has their own agenda or plan, most of which revolve around killing Jerico (the guy is very popular).  The side characters featured within this book are an intriguing combination of established Necromunda bounty hunters and power brokers (I believe several are playable characters in the tabletop game), and original characters.  As a result, the reader gets to follow a range of religious fanatics, outrageous bounty hunters, scheming gangas, deranged mutants (including an entertainingly grandiose queen) and a whole range of other intriguing figures.  Thanks to the author’s excellent use of multiple perspectives, the reader gets a useful and suitable introduction to each of these characters, ensuring that they can be easily slotted into the narrative when necessary and cause their little bit of havoc.

Out of all these supporting characters, one of my favourites had to be the Adjurator (a fancy bounty hunter) Baertrum Arturos III, who serves as a major point-of-view character and secondary antagonist for this novel.  Baertrum is a slippery and treacherous hunter who is drawn into this chase not just for money but for the opportunity to one-up Jerico, who he has a deadly rivalry with.  Baertrum’s scenes are fun to read, especially as he is usually coming up with a new way to betray the other characters, and the reader has a great time hating him throughout the book.  I also liked the character of Desolation Zoon, the mad preacher whose brazen heist is the cause of all the events of this book.  Reynolds creates a particularly intriguing character in Zoon, showcasing him as a tired old preacher who, after a lifetime of piety and bloodshed, is starting to lose his faith and question his past actions.  However, this old dog still has some holy fire in him, and readers are in for a great time seeing him lay into his enemies with sword and blistering verse in equal measure.  Zoon has some particularly fantastic exchanges with Jerico in the second half of the novel, and I really enjoyed seeing this compelling figure come to life and be utilised throughout the book.  Overall, I thought that each of the characters in this exceptional novel were pretty damn fantastic and I had an exceptional time watching them attempt to survive and betray everyone they encounter.

I chose to grab Sinner’s Bounty on audiobook, which ended up being an amazing way to experience this fantastic and compelling novel.  The Sinner’s Bounty audiobook had a decent run time of just under 15 hours, which I managed to get through in about a week with a few extended listening sessions once I really got hooked on its outrageous tale.  I had a lot of fun listening to this audiobook and I found that the cool action sequences and gloriously gory setting of the Underhive were particularly awesome in this format.  A lot of this is down to the excellent narration of the talented Mark Elstob.  Elstob, who has previously narrated a small but interesting collection of audiobooks, has a lot of fun with Sinner’s Bounty as he comes up with some unique voices for this fantastic science fiction adventure.  All of the characters are gifted with a fitting and fun voice that really captures the depth of their personality, whether they be a scheming bounty hunter, a former aristocrat or a fantastical preacher, while also modulating to match their emotional state at that time.  This makes several of the battle scenes particularly fun, especially when you have characters like Desolation Zoon shouting out religious verse during a fight.  I also really appreciated the more nasal or gravelly voices the narrator came up for the various Abhuman or mutated beings featured within the book, and it was great to have some of the more different characters identified differently (I need to give a particular shoutout to one of characters, a mutant pirate captain, to whom Elstob gives a very enjoyable Scottish accent).  Overall, this was an outstanding way to enjoy Sinner’s Bounty and I would strongly recommend it to anyone interested in this book.

Kal Jerico: Sinner’s Bounty is an outstanding Warhammer 40K novel that reintroduces the epic Kal Jerico back to his adoring public after a lengthy absence.  The always impressive Joshua Reynolds has produced another outstanding Warhammer novel, containing an exciting and compelling adventure story, equipped with an incredible setting and some fantastic characters.  This results in an addictive and entertaining novel that I had an absolutely awesome time getting through and which made me so very glad that Kal Jerico is back.  Here’s hoping that we’ll get some more Kal Jerico novels in the future, especially if they feature more of Reynolds’s epic writing.

Deathwatch: Shadowbreaker by Steve Parker

Deathwatch Shadowbreaker Cover

Publisher: Black Library (Audiobook – 25 April 2019)

Series: Warhammer 40,000/Deathwatch – Book Two

Length: 16 hours and 37 minutes

My Rating: 4.5 out of 5 stars

Prepare to dive into the extended universe of Warhammer 40,000 (Warhammer 40K or 40K), as science fiction author Steve Parker presents Deathwatch: Shadowbreaker, an action-packed and exceedingly exciting sequel to his 2013 novel, Deathwatch, which pits the deadly Deathwatch Space Marines against an entire planet full of T’au.

Thousands of years in the future, the galaxy is constantly at war. Humankind has survived as the massive Imperium of Man, under the divine protection of their long-dead Emperor. However, this beacon of humanity is under constant threat from all sides. Destructive alien races, demons from the warp and the traitor forces of Chaos continuously assault its borders, whilst heretics, mutants and witches attempt to destroy it from within. Over the millennia, the Imperium has created many different forces to protect their worlds from these threats; however, none is more feared or revered than the Adeptus Astartes, the Space Marines. Space Marines are legendary warriors genetically modified to become significantly stronger, larger and faster than a normal man. Swathed in power armour and armed with the deadliest of weapons, the Space Marines are a force to be reckoned with on the battlefield, bringing the Emperor’s wrath down on all who oppose them.

But even amongst these deadliest of soldiers, there is one organisation of Space Marines who are respected above all others for their fighting ability and skill, Deathwatch. Deathwatch is an elite group made up of best Space Marines veterans from across the Chapters, trained to become the ultimate tools in one of the Imperium’s holiest missions, the extermination of the xenos, the alien. Utilising the most advanced technology in the Imperium and receiving specialist instruction in the strengths and weaknesses of their foes, Deathwatch work in small kill-teams under the Ordo Xenos of the Imperial Inquisition in order to hunt down and destroy the most dangerous xenos threats in the galaxy.

Lyandro Karras, Codicier of the Death Spectres, is a powerful Space Marine Librarian serving in the Deathwatch as the leader of the kill-team, Talon Squad. Barely recovered from the disastrous events of their last mission, Karros and Talon Squad once again find themselves under the command of the mysterious Inquisitor Sigma. Their new mission takes them to a former Imperial world that has been conquered by the alien T’au, who have indoctrinated the majority of the human population into their society and philosophy. An Imperial Inquisitor, Epsilon, has gone missing in T’au space, and Sigma believes that she is being kept prisoner on the planet. Desperate to free her before the T’au extract vital secrets about the Imperium from her, Talon Squad and a force of Ordo Xenos Storm Troopers are deployed to find her. Working with the local human resistance, Talon Squad identify the prison she is located in and must work to release her before the massive T’au garrison knows they are on planet. But what happens when Epsilon refuses to accompany Talon Squad back to the Imperium?

Deathwatch: Shadowbreaker is part of the massive extended universe which has formed up around the Warhammer 40K tabletop miniature game produced by Games Workshop. Warhammer 40K, which was first released in 1987 and pits armies of science fiction miniatures against each other, has always contained an interesting and grim science fiction narrative to serve as a background to the game. With every new edition of Warhammer 40K that was released, this background narrative got more and more detailed, resulting in an extremely deep, compelling and gothic-themed fictional history surrounding all of the different races, armies and characters featured within this tabletop game. Due to the popularity of the Warhammer 40K universe, a huge amount of expanded material has also been released over the years, including several videogames, comics, board game spinoffs, an animated movie (with a remarkably good cast of British actors) and there is currently a television series in production. However, the main medium that has been utilised as part of this expanded universe is books.

Over the years, there has been a tremendous amount of Warhammer 40K books produced, featuring the works of a number of skilled and talented science fiction authors. There are now hundreds of Warhammer 40K books currently published, covering the different periods and races featured in the tabletop game. In 2019 alone there were nearly 20 different novels, anthologies and audio dramas associated with Warhammer 40K. This is a very impressive amount of material, and I have not even mentioned the multiple book releases associated with the separate Warhammer Fantasy universe.

While I am a man of many, many different fandoms, the products of Game Workshops are among the earliest fantasy and science fiction products that I was a major enthusiast of. I was extremely into Warhammer Fantasy when I was a kid and I have many fond memories of painting and battling with the models, reading the company’s monthly White Dwarf publication and playing some of the Warhammer 40K computer games, such as Dawn of War. While I was solely playing with Warhammer Fantasy models, I did learn a lot about Warhammer 40K at the same time, especially as I really enjoyed reading all the lore and background of the various Games Workshop products. I have been meaning to read some Games Workshop fiction for a while now, and I have previously mentioned that I want to read the cool-sounding Gaunt’s Ghosts series. However, I ended up reading the recently released Deathwatch: Shadowbreaker instead, mainly because it featured two of my favourite groups from the Warhammer 40K lore, Deathwatch and the T’au, facing off. Shadowbreaker is the latest book from Steve Parker, a science fiction author, who has primarily written Warhammer 40K fiction. Shadowbreaker is his first release since 2016, and it is actually a sequel to his 2014 novel, Deathwatch, which featured the same group of primary characters.

I am actually really glad that I chose to read and review Shadowbreaker, as this excellent 40K novel contains an awesome and extremely entertaining story that features all manner of action, adventure and intrigue, while also diving deep into several fascinating parts of 40K’s lore. Shadowbreaker is an excellent sequel to the author’s previous book, Deathwatch, and Parker does an amazing job of continuing the story that was started in this prior book, while at the same time setting up some intriguing potential directions for the series to go next. Prior knowledge of the events of Deathwatch is not a necessity to enjoy this book, as Parker does a good job of re-introducing all the relevant events of the previous novel, and readers should be able to follow Shadowbreaker’s story without any real issues. Parker has created a rich narrative for this book that utilises a huge number of character viewpoints to not only examine the development within several characters but also explore a number of different angles and features of the harsh gothic universe in which this book is set. These multiple viewpoints work especially well during Shadowbreaker’s extended action sequences, as they allow Parker to show off every aspect and side of the brutal battles, resulting in some exciting and detailed combat set pieces. Shadowbreaker’s story ends up going in some rather intriguing directions, featuring some fun twists and reveals, and this was an overall fantastic and exciting story to check out.

While Shadowbreaker is an amazing novel, it might not be as appealing to those readers who are not familiar with the Warhammer 40K universe. This book is pretty lore heavy, containing a whole lot of references to history, technology, alien races and other unique aspects of this fictional universe. While I felt that Parker did a great job of explaining most of the Warhammer 40K elements that are relevant to the story, a certain amount of prior knowledge about this massive universe will really help readers understand what is going on. Do not get me wrong; readers unfamiliar with the franchise will easily be able to follow and enjoy Shadowbreaker’s story, but they may have trouble appreciating all the interesting lore references or depictions from the miniatures game. As a result, I would probably recommend this book more to established fans of the 40K universe, although casual science fiction readers are definitely going to have a good time reading this. That being said, I note that some other readers of this book who are more familiar with the actual tabletop game than me were put off by a couple of apparently incorrect depictions of weapons, armour and vehicles. While these apparent anomalies in no way impacted my enjoyment of the book (honestly, I am not knowledgeable enough about battle gear to have really picked up on this), I can imagine that this could annoy some hardcore 40K fans, so fair warning about that.

For me, one of the major appealing aspects of this book was its excellent examination of fascinating elements from the Warhammer 40K universe. As I mentioned above, the universe of the 40K games are filled with all manner of fantastic, complex and unique features which are all backed up with a ton of lore and fictional history. Parker does an awesome job of setting Shadowbreaker within this universe and he ends up utilising quite a lot of detail from the games in the story. There is actually quite a lot going on within this book. Not only do you have the primary storyline of Space Marines versus T’au but you also have storylines that relate to infighting and intrigue within the Ordo Xenos, examination of the constant threat that is the Tyranid, the machinations of the Eldar, and the long-term plots of a demon lord thrown in on top. All these various storylines actually come together really well into an outstanding story, and fans of the 40K franchise are almost guaranteed to have some mention or discussion about their preferred army or race in the game (with a couple of exceptions).

However, the thing that really excited me the most about this book was the central conflict between Deathwatch and the T’au. I am a major fan of both of those groups and have always been really intrigued by the cool lore and background that surrounds them. When I started reading this book, I was half-expecting the story to be shown purely from the perspective of the Deathwatch characters. If this had been the case, the author would have been forced to do a classic humans versus aliens storyline, where aliens are automatically the bad guys due to the Space Marines’ inherent hatred of all things alien. Therefore, I was pleasantly surprised when Parker presented a much more complex storyline which showed neither side as “good” or “evil”. Instead, thanks to the author’s excellent use of multiple perspectives, it is shown that both sides of this conflict are dominated by dangerous fanatics driven by their beliefs, either in the purity of destroying all things alien or the defining T’au philosophy of the “Greater Good”. This belief results in both sides doing some very questionable things in order to achieve their objectives, most of which result in large amounts of destruction and death. Interesting enough, it is Lyandro Karras and some of the members of Talon Squad who are the most reasonable characters in this book, and all of them have been heavily indoctrinated about the evils of the alien. This all makes for a much more intriguing and clever story, and I loved how it helped highlighted how complex this universe can get.

Shadowbreaker contains quite a bit of information about how the legendary Deathwatch operates, which is just downright fascinating, and I can imagine a lot of readers would be really interested to learn more about. While there was a lot more about the layout of the organisation and their training in the initial Deathwatch book, readers of Shadowbreaker learn a lot about them in this book. For example, Shadowbreaker contains information about Deathwatch’s unique relationship with the Inquisition, their skills in battle, their knowledge of the aliens they fight and the fact their ranks consist of Space Marines from various chapters. All of this is really cool, and there were a fantastic central organisation to centre the book on.

I also quite enjoyed the examination of the different Space Marines that make up the various Deathwatch kill-teams featured within this book. Thanks to the author’s use of multiple character perspectives, the reader gets to see through the eyes of a number of Space Marine characters. Parker cleverly utilises this to show off the varied personalities of the Space Marines, and it was interesting to see how diverse these genetically enhanced and indoctrinated killing machines can really be. A lot of this is due to the specific Chapters that they come from, as each character seems to reflect the traits of their Chapter and their founding father. I liked how the multiple perspectives helped highlight he different fighting styles of the various members of the Deathwatch kill-team, especially as each of them utilises different weapons and tactics to achieve their goals, reflecting the defining skills of their original Chapter. For example, the Raven Guard character continuously utilises a jump pack and lightning claws in his fights, while the Imperial Fist preferred to use heavy weapons. These different combat techniques add an extra layer of spice to the various fight sequences, and I really liked seeing the different characters in action. I was also really intrigued by the author’s deep dive into the history and peculiarities of two of the lesser-known Space Marine chapters, the Death Spectres and the Exorcists. Parker reveals some really interesting facts about these two Chapters, mostly when these respective characters think back on their past or their Chapter. I really didn’t know that much about these two Chapters before this book, and I really enjoyed learning more about them, especially as they have some very cool and unique traits (one summons and betrays demons for an initiation test; the other has a mysterious glass throne hidden on their home planet). As a result, fans of Space Marine history and lore are really going to love this book, and even non-fans will appreciate the world-building associated with them.

In addition to the intriguing examination of Deathwatch and other Space Marine Chapters, Parker also features an excellent look at one my favourite races in the Warhammer 40K universe, the T’au (or Tau). The T’au are probably the newest race in 40K canon (although that was quite a few years ago) and have been featured in a couple of books and have even had their own video game, Fire Warrior. T’au are a young race of aliens whose empire has quickly expanded in recent years thanks to their advanced technology and wiliness to incorporate alien races into their empire. Their sudden expansion has made them a real threat to the stagnant Imperium of Man. Parker does an amazing job incorporating the T’au into this book, and there are some fantastic depictions of their technology and unique physiology. The T’au serve as excellent primary antagonists for this book, and Parker takes an interesting view of them, diving into the darker side of their empire. Thanks to the various character perspectives contained within Shadowbreaker, the reader gets to see more than their typical depiction as a beatific race who merely wish to share their technology and their message of the “Greater Good” throughout the universe. Instead, you get to understand how slavishly devoted to their philosophy they really are, and the lengths that some of them will go to achieve their race’s goals. There are some really interesting discussions about how they control the populations they conquer, as well as some brief but curious mentions of T’au who do not follow the Greater Good and are persecuted or punished for this. I also really liked the detailed examination of a human world that is being ruled by the T’au, especially as you get to see all the various benefits and downfalls of this control. The fact that neither the T’au nor the Imperium actually care about the planet or its people is a bit of a dark spot in the novel, and some of the conclusions of the book reveal just how much better off this planet would have been on its own. If I had one complaint about Parker’s depiction of the T’au, it would be that they went down way too easily in a fight. While a couple of their units and commanders were able to hold their own for a bit, the rest of the T’au forces were pretty much slaughtered in one-sided battles throughout the book. While I appreciate that the author was probably trying to demonstrate Deathwatch’s skill at killing aliens, I think he could have perhaps added in a bit more of a fight from this popular race. Still, I really enjoyed this inclusion of the T’au, and I need to check out some other books that feature them.

I ended up listening to the audiobook format of Shadowbreaker, which was narrated by Andrew Wincott. Shadowbreaker clocks in at just over 16½ hours, so it is a fairly substantial audiobook which takes a little bit of effort to get through. I was very impressed by this format of the book, and I personally found it a great way to absorb all the amazing things occurring in the story. Wincott is a really good narrator, coming up with some distinctive and appropriate voices for the huge raft of characters that were featured in this book. I really liked how Wincott was able to capture the emotion and mood of the various characters, and I was especially impressed with the harsher tone that he took for many of the Imperial characters, which fitted perfectly into the gothic style of the Imperium. As a result, I would highly recommend the audiobook format of Shadowbreaker to anyone who is interested in checking this book out, and it is a wonderful way to enjoy this great piece of Warhammer 40K fiction.

Deathwatch: Shadowbreaker by Steve Parker was an incredible read which I found to be extremely entertaining and which proved to be a perfect reintroduction for me to the Warhammer 40,000 franchise. Parker presents an exciting and compelling story that dives deep into the universe’s lore while also exploring some of the complexities of the various featured races and armies. Overall, this is an outstanding novel and I am really glad that I checked it out. I fully intend to read more Warhammer 40K fiction in the future, especially after enjoying this book so much, and I hope that Parker continues his Deathwatch books in the future as well.