Waiting on Wednesday – 2023 Warhammer 40,000 Novels

Welcome to my weekly segment, Waiting on Wednesday, where I look at upcoming books that I am planning to order and review in the next few months and which I think I will really enjoy.  I run this segment in conjunction with the Can’t-Wait Wednesday meme that is currently running at Wishful Endings.  Stay tuned to see reviews of these books when I get a copy of them.  For this week’s Waiting on Wednesday I return to one of my favourite franchises, the Warhammer 40,000 universe, and look at four epic upcoming tie-in novels coming out in the next few months that I am extremely eager to get my hands on.

I have been having a particularly good year for Warhammer 40,000 fiction as I dive further and further in the franchise by reading a ton of outstanding books.  There is something about this grim and entertaining franchise that deeply appeals to me, and I have had an exceptional time getting through various books from this universe that feature brilliant authors, elaborate storylines, and a fun mixture of genres and sub-genres.  2023 has been particularly Warhammer intensive for me as I spent a ton of time earlier in the year reading several great books so I could list all my absolute favourite Warhammer 40,000 novels, which turned out extremely well.  Even since then I have been diving even deeper into the franchise, with additional books from the Gaunt’s Ghosts series by Dan Abnett, such as Necropolis, Honour Guard and The Guns of Tanith, filling up my Throwback Thursday posts, while I only just published a review for the cool standalone novel Warboss by Mike Brooks.  However, 2023 is far from over as there are still several epic new Warhammer 40,000 novels set for release.  As such, I thought I would take this opportunity to dive into the four upcoming Warhammer 40,000 novels I am most excited for, all of which are from new-to-me authors and which sound pretty damn incredible.

The first book I want to highlight in this post is the outstanding new Warhammer Crime novel, The King of the Spoil by Jonathan D. Beer.  The Warhammer Crime sub-franchise of Warhammer 40,000 is a slick and cool series of crime fiction novels that make great use of the franchises background to create some amazing reads.  Set at various points in the vast, lawless city of Varangantua, the Warhammer Crime novels have been some of my favourite books in the franchise, especially as each novels use different crime fiction elements perfectly.  Some of the best examples of this include the crime thriller romps The Wraithbone Phoenix and Dredge Runners by Alec Worley, the noir-inspired Grim Repast by Marc Collins, the intriguing buddy cop read Flesh and Steel by Guy Hayley, and the more classic crime fiction novel Bloodlines by Chris Wraight.  All these Warhammer Crime books have beyond exceptional, and I have been very eager for a new entry, which is why I am particularly excited for The King of the Spoil.

The King of the Spoil Cover

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The King of the Spoil, which is currently set for release on 4 July 2023, is another intriguing crime fiction read, set in a whole new area of Varangantua, known as the Spoil.  This novel will see the return of Beer’s protagonist info-broker Melita Voronova, from the short story, Service, which appeared in the Sanction & Sin anthology book, as she is forced to investigate a murder in the most lawless part of the city.

Plot Synopsis:

Delve into the lawless underbelly of the vast city of Varangantua in this fantastic Warhammer Crime novel.

Within the vast sprawl of Varangantua lies the Spoil. It is a broken crossroads, forsaken by the Lex, abandoned by the city’s uncaring masters, where the only choice is a slow death in the manufactories, or a quick one on the street.

And it is in turmoil.

Andreti Sorokin, the gangster king whose vicious rule brought order to the Spoil, is dead, slain in the most brutal fashion.

Melita Voronova, skilled info-broker and reluctant agent of the imperious Valtteri cartel, is tasked with uncovering the mystery of who killed Sorokin, and preventing his fragile alliance of thugs and narco-pushers from collapsing into chaos.

As street-blades clash and gang leaders turn against one another, Melita’s instincts tell her there is a larger conspiracy at work. Someone has created this crisis not merely to disrupt the Spoil, but to overturn the foundations of Varangantua itself.

Unsurprisingly, I love the sound of The King of the Spoil, which has an epic sounding narrative to it.  Watching a complex info-broker character attempting to find out who killed a legendary gangster king should be amazing, and I have no doubt this story will be loaded with twists, betrayals and a full-on gang war.  I have had so much fun with some of the great mysteries in the other Warhammer Crime books, and this unique scenario has so much damn potential for an outstanding story.  While I haven’t read Beer’s previous short story about Melita Voronova, these novels are pretty good at reintroducing the reader to the characters, and I am sure that I will have no problem diving into this one.  Frankly, based on my previous very positive experiences with the Warhammer Crime series, as well as the awesome sounding plot above, I am very confident that The King of the Spoil is going to be one of the more entertaining novels of 2023 and I am so damn excited for it.

The next book I want to highlight is the excellent sounding read, Cypher: Lord of the Fallen by John French which is set for release on 18 July 2023.  French is a well-established Warhammer author who has written several great books in the past, and I am very interested in seeing his take on one of the most compelling characters in the extended canon, Cypher.  Cypher is a mysterious and sinister figure strongly associated with the Fallen, former members of the Dark Angels Space Marines who turned traitor and are now zealously hunted by their former brothers.  Cypher is a figure of intense anarchy whose deeds have haunted the Dark Angels for millennia as they try to hunt him down, and there is some real mystery behind his try identity and intentions.

Cypher - Lord of the Fallen Cover

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Cypher: Lord of the Fallen is a very intriguing novel that will provide readers with a personal look at this mysterious figure as he tries to make his way through the most secure location in the universe, the Imperial Palace on Holy Terra.  This is another book with an exceptional plot to it, and I have to admit that I am highly intrigued to see what French pulls off in this book.

Plot Synopsis:

Delve into a great new story featuring the enigmatic Cypher!

As the Great Rift unfolds in the night sky above Terra and daemons walk upon the birth world of mankind, the Primarch Roboute Guilliman returns, heralding a dark new age.

During the breaking storm, Cypher and his band of Fallen escape from the most secure prison in the Imperium. Now loose in the Imperial Palace, they are hunted by warriors of the Dark Angels, forces of the Adeptus Custodes and Imperial Assassins. But what are Cypher’s intentions? Can anything or anyone be trusted?

Told from Cypher’s own, unreliable point of view, this tale of truth, lies and secrets sees one of the Imperium’s most mysterious figures make war at its very heart. But what are the true motivations of the Lord of the Fallen?

This sounds like another particularly cool Warhammer 40,000 novel as it will combine a great character with a fun story in the most iconic setting in the canon.  I love the idea of Cypher causing chaos in the Imperial Palace as everyone tries to hunt him adown and kill him, and it will no doubt result in several particularly intense scenes.  I also look forward to learning more about Cypher, although it sounds like he is going to be an unreliable narrator, which isn’t too surprising when you consider the character this book is focused on.  Thanks to how great this story sounds, I also have a lot of hopes for John French’s new book, and I cannot wait to read Cypher: Lord of the Fallen.  I will probably try to read the recently released novel, The Lion: Son of the Forest by Mike Brooks before I get to Cypher: Lord of the Fallen however, as the new details around the returning Dark Angels Primarch might tie into this book as well.

Longshot Cover

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The third fantastic 2023 Warhammer 40,000 novel that I want to highlight is the compelling book Longshot by Rob Young which is part of the Astra Militarum sub-series that focuses on the soldiers of the Imperium of Man.  I have often said that some of the very best Warhammer 40,000 novels are those that focus on the normal, human soldiers who are thrust into some particularly dark and weird situations.  Some of my favourite books focused on these normal humans include the Gaunt’s Ghosts books, Steel Tread by Andy Clark, Outgunned by Denny Flowers, 13th Legion by Gav Thorpe and Catachan Devil by Justin Woolley, all of which have successfully captured these human experiences and produced some exceptional reads.  This is what I am really hoping for from Longshot, which has a deeply epic plot to it.

Plot Synopsis:

Explore the life of a Cadian Sharpshooter in this great Astra Militarum novel from Black Library!

Transplant. Cadian. Sniper. Legend.

Sergeant Darya Nevic is all of these and more… but behind the stories stands a soldier haunted by the unwelcome fame her successes have brought.

During the Cadian 217th’s assault on the manufactorum world of Attruso, Darya finds herself out of her depth in a war that is fought with words as much as with weapons. As a fearsome winter closes in and her men begin to die around her, she will be forced to confront her doubts and make an impossible choice: to become the figurehead her soldiers need, or to believe the unimaginable promises of the mysterious t’au.

With the fate of her regiment in her hands, which path will she choose?

This is another exceptional sounding Warhammer 40,000 novel that I will definitely be reading when it comes out in mid-August 2023.  I love the idea of a sniper novel, especially in the dark Warhammer 40,000 universe, which will no doubt bring out the grittiness and intensity of a sniper war.  However, it sounds like Longshot is going to dive deeply into its main character as she tries to balance being a legend and hero to her comrades, while also trying to survive the nefarious propaganda of the T’au.  I think that Young is trying to replicate a Stalingrad-esque battle, à la Enemy at the Gate in this book, with the sniper battle, propaganda, and cold, cramped city warfare.  I have a feeling that this is going to be one of the more emotionally powerful Warhammer 40,000 books of the year and it is definitely pretty high on my to-read list for the second half of 2023.

Creed-Ashes of Cadia Cover

The final upcoming Warhammer 40,000 book I want to focus on this week is the pretty significant sounding read, Creed: Ashes of Cadia by Jude Reid.  Now, anyone familiar with recent Warhammer 40,000 history will know the names Creed and Cadia, both of which have played major roles in the canon.  As such, any new book that focuses on them is going to be pretty damn important and that makes it very interesting for me.  As such, Creed: Ashes of Cadia, which is set for a later 2023 release, is going to be one of my most anticipated novels of the year.

Plot Synopsis:

What does it mean to be Cadian after the Fall?

Ursula Creed has come to terms with the loss of her home world. For decades she has built a glittering career in the furthest reaches of the Imperium, far from her legendary father’s shadow. But when unexpected orders arrive from the Avening Son himself, Roboute Guilliman, the new lord castellan realises that the past may not be ready to let her go.

Dispatched into shattered remains of Cadia in search of Ursarkar E. Creed’s final battle plans, Ursula finds the planet a hellscape full of deadly secrets. What horrors claim Cadia’s corpse as their domain? What became of those left behind? What orders did Creed leave for Cadia when all was lost? And, most troubling of all, how can she succeed where her illustrious father has already failed?

Now this is a Warhammer 40,000 book that could go some places.  Not only do we get introduced to a new interesting character, one with a connection to the legendary Ursarkar Creed, but we also get to see the destroyed planet of Cadia after the catastrophic destruction of the 13th Black Crusade.  Based on this plot scenario alone, this is probably going to be one of the most important and impressive Warhammer 40,000 novels of the year and I am pretty damn excited for that.  I cannot wait to see what lies behind on Cadia and it’s going to be one of the first major views of it we’ve seen in years.  I am also very curious to see if they’ll dive into the fate of Creed senior, and it will be interesting to see why the man’s final battle plans were so important.  Like the rest of the books, I think that Creed: Ashes of Cadia has some major potential, and this one will probably have a great blend of universe building and character development.

Based on how much I have rambled on over the last few pages, I think it is clear that I am very, very keen on all these upcoming Warhammer 40,000 novels.  All four sound extremely epic and unique in their own way and I have very little doubt that I will love every single I spend with them.  Knowing me, I will probably get these novels as audiobooks, which is my preferred format for Warhammer fiction and I cannot wait to hear how each of these different tales unfolds.

Warhammer 40,000: Warboss by Mike Brooks

Warhammer 40,000 - Warboss Cover

Publisher: Black Library (Audiobook – 25 March 2023)

Series: Warhammer 40,000

Length: 8 hours and 48 minutes

My Rating: 4.5 out of 5 stars

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Prepare for the ultimate battle for control as several feuding ork bosses fight to become the new leader of the Waaagh! in this amazing and highly entertaining Warhammer 40,000 novel, Warboss by Mike Brooks.

2023 has been a big Warhammer 40,000 fiction year for me as I have been having an absolute blast reading all manner of cool novels from across the franchise (make sure to check out my recently released list about my favourite Warhammer 40,000 novels).  However, while I have read a ton of Warhammer books this year, I have not had the opportunity to read any 2023 Warhammer releases.  Well, I am on my way to rectify that by looking at the recently released Warboss by awesome author Mike Brooks, who also wrote the 2022 novel Huron Blackheart: Master of the Maelstrom.  Brooks did an outstanding job with this fantastic new book, and I had so much damn fun with Warboss and its highly entertaining and hilarious story.

In the far future of the 41st millennium, there are few things are more destructive or unstoppable than an ork warband on a rampage.  One of the most effective bands currently killing its way through the galaxy is that of Warboss Gazrot Goresnappa whose Waaagh! has conquered the once mighty human fortress world of Aranua.  After several decisive and bloody victories, the Waaagh! celebrates in front of the planet’s remaining bastion, the massive Davidia Hive.  All it will take is one final assault to totally defeat the humans on Aranua so Warboss Goresnappa can strip their resources and lead his boyz to bigger and better fights out in the stars.

However, before Goresnappa can achieve his great victory, an unfortunate accident sees him very, very dead under the giant decapitated head of a Gargant war machine.  With their leader squashed, the Waaagh! now has an opening for Warboss, and several ambitious orks from across the no-longer united clans step forward to fight for the job.  However, before the usual brawl for leadership can begin, a prophecy from the clan’s resident weirdboy, Old Morgrub, reveals that the ork gods have something very special in store for the Waaagh! and its next leader.  A mysterious gate lies underneath the human city that could transport the Waaagh! to fights anywhere in the galaxy, and whichever boss finds it first will be the new Warboss.

Forced to obey the words of the gods, the bosses engage in their own elaborate plans to breach the Hive City and claim the gate.  But which boss can triumph over the others?  Will it be the brutal Goff Big Boss Mag Dedfist, the suicidally fast Speedboss of the Evil Sunz, Zagnob Thundaskuzz, the sneaky and cunning leader of the Blood Axes, Da Genrul, or could it even be the leader of the grot uprising, the self-proclaimed prophet of Gork and Mork, Snaggi Littetoof?  All four believe that they are the only ones capable of leading the Waaagh! and they will fight tooth and nail to become Warboss.  But to succeed they’ll need to not only overcome all their rivals but the human defenders of the Hive City and an Aeldari army waiting in the depths to defend their gate.  May the best ork win!

Oh dear, oh dear, what a damn funny book.  Honestly, any Warhammer 40,000 novel that focuses on the orks is bound to be comedy gold, but Warboss is one of the better ones I have had the pleasure of reading.  Author Mike Brooks does a wonderful job of telling a tight and amazingly fun story that perfectly showcases the orks in all their green skinned glory.  I had so much fun with this book and I managed to power through Warboss in very short order.

This proved to be a pretty fast-paced and impressive story, and it’s one that I was able to have a blast listening to as it unfolded.  Primarily focusing on the various ork characters that are part of Waaagh! Goresnappa, Warboss starts off with a sudden game changer for the protagonists as the infamous Warboss Goresnappa is killed off in hilarious fashion thanks to a group of argumentative grots and the falling head of a massive war machine.  This leads several of the remaining ork bosses throwing their hats into the ring to become the Warboss, and all hell follows as a result.  Tasked with finding a hidden Aeldari gate under the human city, each of the ork bosses implements their own plans to get into the city first, whether that be through blowing down the walls, infiltrating from below, or driving around the city at high speeds, hoping for the best.  Brooks breaks the story up around the main three contenders nicely, and you soon get a good idea of their different, but very orkish strategies.  However, the story is made even more enjoyable thanks to some of the alternate perspectives that emerge.  This includes the ambitious grot Snaggi Littletoof who, after accidently killing Warboss Goresnappa, attempts his own grot uprising and tries to find the gate to gain his cause legitimacy.  Several human characters are also shown, often to add some interesting contrast to the orks, and it is fun to see their attempted counterattacks, which often leads to disaster.  This makes for an excellent first two-thirds of the book and Brooks does a great job of showcasing both the protagonists and the ork nation as a whole while also setting up a very entertaining story.

Unsurprisingly, the orks make it into the city and everyone starts arriving at the gate at the same time, often in comedic or unexpected ways.  This leads to a very fast-paced final third as everyone starts fighting everyone else to become Warboss, facing off against humans, Aeldari, and every rival faction of the Waaagh!.  Brooks showcases this final big battle in some excellent ways, and you get really drawn into the crazy carnage that follows thanks to the well-written and exciting action scenes.  The use of multiple perspectives was pretty useful here, and I liked how the author showed the same massive battle again and again, each time from the point of view of another character.  This added more detail to the brawl each time, as well as some amusing alternate opinions of events from some very different characters.  Brooks throws in some excellent twists and turns here and you are never quite certain who is going to come out on top in the battle for supremacy.  The eventual fate of every major character is pretty fantastic and really fits the storylines that have been building up throughout the book.  I personally came away from Warboss extremely satisfied and I loved all the cool developments and totally insane moments that occurred.  Overall, this was a very impressive standalone Warhammer 40,000 narrative and it is very hard not come away loving this story thanks to the awesome humour and all the fantastic, over-the-top interactions that occurred.

All fans of Warhammer fiction know that ork focused novels are some of the funniest novels out there, due to the way that they focus on the over-the-top antics of this beloved faction.  Some good examples of previous Warhammer books that strongly featured orks include Ghazghkull Thraka: Prophet of the Waaagh! by Nate Crowley (one of my favourite books of 2022) and Catachan Devil by Justin Woolley, and I think that Warboss is up there with these fantastic reads.  This outstanding book really dove into the humour as you watched the crude and eternally underestimated orks battle it out amongst each other and the other factions, often coming up with insane and funny solutions to all the deadly problems they encounter.  There honestly wasn’t a single chapter where I wasn’t laughing at some of the crazy stuff that just occurred, and Brooks had a real talent for writing from the ork perspective.  There was some great consistency in the way that the ork characters acted and thought throughout Warboss and every chapter focussed on them saw the characters using similar lingo, slang and descriptions of the other races in the Warhammer 40,000 universe.  As such, you get a great appreciation for the ork mindset and it was great to see the ork perspective on all the book’s over-the-top moments.

One of the things that I felt set Warboss aside from some other Warhammer 40,000 novels featuring orks is that Brooks didn’t fall into the trap of portraying them simply as funny simpletons.  Instead, Brooks shows that the orks are quite smart and complex in their way, it just that their culture, in comparison to humans or Aeldari, has more of a focus on violence and straightforwardness than the other races in the galaxy.  This is backed up by scene after scene of the orks utilising their skills, technology and cunning to win various encounters against seemingly smarter or more organised opponents, and it is always quite fun to see the orks looking down on their opponents for making mistakes that they wouldn’t do.  While this love of extreme violence is mostly played for fun, Brook’s also tries to show the darker side of it, as the orks are pretty damn brutal in how they deal with the humans and Aeldari they encountered.  I loved the great contrast between the ork and human characters that Brooks added into Warboss, as the humans were always so arrogant and condescending towards the orks’ intelligence, even when they were beating them.  This complete lack of understanding by most of the human characters really enhanced the various ork chapters, especially those that showed the orks managing to understand and outthink their human opponents, and I really appreciated this fantastic deeper dive into ork mindset and society.  I did think that Brooks might have made the orks slightly too overpowered in Warboss, as they manage to take on quite a few major enemies with relative ease, but this always added some fun to the story and it was interesting to see the full potential of the orks.

This deep dive into the orks is further cemented thanks to the several outstanding character arcs that Brooks set up throughout Warboss, particularly around the four main characters fighting for control of the Waaagh! in their own way.  The three ork characters Mag Dedfist, Zagnob Thundaskuzz and Genrul Uzbrag (Da Genrul), are in some ways quite similar, in that they have several similar racial tendencies towards violence or leadership.  However, each of them represents a different clan, and so they have different battle tendencies which really helps to highlight the different factions within ork society.  Mag Dedfist is a Goff, and so he relies more on classic violence and explosions to achieve his goals in the most direct ways possible.  Zagnob is an Evil Sun boss who has dedicated himself to the Kult of Speed and believes in riding the fastest vehicle he can find right towards the enemy.  The most entertaining of these is probably Da Genrul, a member of the Blood Axe clan who admire human martial ability and utilise their own take on tactics, discipline and stealth to achieve their goals, often outsmarting the humans they are aping.

I was also a big fan of the character of Snaggi Littletoof, a grot with ideas of grandeur who attempts to start a grot uprising against their cruel ork masters.  The grots (also known as gretchins, essentially goblins from classic fantasy), smaller cousins of the orks who are used as slave labour and cannon fodder, aren’t particularly well featured in most Warhammer 40,000 fiction, so I had fun with a whole character arc around them in Warboss.  Snaggi and his band of rebellious grots (Da GrotWaaagh!), are a very entertaining inclusion, and I liked the revolutionary storyline that Brooks set around them that provided both humour and an interesting look at typical grot life.  It was so much fun to see Snaggi inspiring his followers to go against their nature and rebel, especially as the orks had no idea what they heck they were doing.  Thanks to Brook’s use of Mag, Zagnob, Da Genrul and Snaggi, you get a great understanding of each of their specific faction and the author did a particularly good job of featuring each of them equally.  Indeed, thanks to the appearance of several different ork characters in a supporting role, you get a pretty good idea of nearly every major ork clan, faction and designation, and even those readers completely unfamiliar with orks can come away from this book knowing most of the key things you need to know about them.

These ork and grot protagonists are well backed up by several entertainingly arrogant human characters who honestly make the orks seem reasonable and likeable in comparison.  The best is easily Captain Armenisu Varrow, who is held prisoner by Da Genrul as his pet and tactical advisor.  Varrow goes through so much hell in this book, but is so deliciously haughty while he does so that you really can’t feel sorry for him.  Despite his ironclad belief in his own intelligence, Varrow is outsmarted time and time again, and it is just great to see him cower his way through events while still thinking he is the smart one.  His story arc is very entertaining and I loved how very dark it gets, especially at the end.  The rest of the humans are also great in their own ways, even if they are only featured for a short amount of time, and their ongoing false remarks about the abilities of the orks in the face of the carnage they are laying down always made me chuckle.  An overall great group of characters who help to turn this amazing story into something truly special.

I checked out Warboss on audiobook, which honestly is becoming my go-to format for all things Warhammer.  This proved to be another excellent decision as the Warboss audiobook was a ball of absolute fun that I had a brilliant time listening to.  Coming in with a runtime of under nine hours, this is a pretty easy audiobook to power through quickly and I managed it in a few, hilarious sessions.  The outstanding, comedy laden story really works well in the audiobook format and so many of the great jokes come across that much better when you listen to them.  It definitely helped that they brought in established Warhammer narrator Harry Myers to voice this book as he did a spectacular job here.  I have deeply enjoyed Myers in several recent Warhammer audiobooks, including The Wraithbone Phoenix by Alec Worley (one of my favourite audiobooks of 2022) and Day of Ascension by Adrian Tchaikovsky, and he has another amazing performance in Warboss.  His voice is just perfect for all the alien characters featured within this novel, and the various gruff tones of the orks and high-pitched squeals of the grots are very spot on.  In addition, several of the human characters are shown in all their arrogant finery throughout the audiobook and you really appreciate just how stupid they are through this medium.  Each character is expertly showcased to the reader through Myers’ voice, and I loved every line he read out as a result.  I also deeply enjoyed how well his narration worked to convey all the fantastic jokes loaded throughout the production, including that hilarious bit involving the ork characters failing to know the chapter numbers.  This was a such a great audiobook to listen to and I cannot recommend this format enough for Warboss as you are guaranteed to have an exceptional time listening to it.

Mike Brooks continues to impress me as an outstanding author of Warhammer fiction with his amazing novel Warboss.  A comedy heavy novel that perfectly showcases the always fun orks, Warboss is pure entertainment from start to finish that both established fans of the franchise and new readers can easily enjoy.  Brooks has a clear appreciation for this faction which really shines through in his storytelling, and I loved his great take on everything orkish.  One of the funniest and enjoyable releases of 2023 so far, this is essential reading for all interest in hilarious Warhammer fiction, and I am very glad I checked it out.

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The Tyrant Skies by David Annandale

The Tyrant Skies Cover

Publisher: Aconyte Books (Ebook – 2 May 2023)

Series: Marvel Untold

Length: 254 pages

My Rating: 4 out of 5 stars

Amazon

Two of Marvel’s greatest villains square off in this highly entertaining tie-in novel from talented author David Annandale, The Tyrant Skies.

As most people familiar with this blog will know, I am a man who loves a good tie-in novel, be it related to Star Wars, Star Trek or Warhammer.  However, one genre of tie-in books that I haven’t had a great deal experience with is those based around comic books, having only read a few in recent years, such as Loki: Where Mischief Lies by Mackenzi Lee and Catwoman: Soulstealer by Sarah J. Mass.  However, that looks set to change as I was recently lucky enough to receive a couple of particularly fun Marvel tie-in novels through Netgalley.  The first of these is The Tyrant Skies by David Annandale, which focuses on the always awesome supervillain, Doctor Doom.  Introduced as part of the Marvel Untold novel sub-series, The Tyrant Skies is the third Doctor Doom novel by Annandale, who previously released The Harrowing of Doom and Reign of the Devourer.  This third novel also has a great story to it as it sees Doom face off against an old rival, the Red Skull.

After defeating the deadly monsters that haunted his realm, Victor Von Doom has established peace within Latveria.  However, this peace is short-lived as a new danger begins to rise in the world, one with an unhealthy obsession with both Latveria and Doom.  The newly formed island nation of Wolkenland has just revealed itself to the world and quickly establishes itself as a playground for the rich and powerful, while also appearing to offer new lives for the world’s dispossessed.  However, Wolkenland hides a dark secret at its heart: it’s true ruler is the insane fascist Red Skull.

Still enraged by his failed invasion of Latveria and his humiliating defeat at the hands of Doom, Red Skull is determined to gain revenge on his enemies by using the influence and power of Wolkenland.  Utilising advanced technology and cosmic power, Red Skull transports Wolkenland to float above Latveria and begins a deadly invasion to capture the country and its advanced technology.

Doom’s only choice is to travel to Wolkenland and confront Red Skull directly, but even the might of Doctor Doom is unable to face the full power his enemy has amassed.  With his country threatened, his body weakened, and the only woman he ever loved held hostage on Wolkenland, Doom will need to use every bit of cunning, intelligence and manipulation in his possession to face down the Red Skull.  But even if he succeeds, the Red Skull has an ace up his sleeve that could destroy Latveria and break the entire world.

This was a pretty solid and deeply enjoyable novel from Annandale that tells a great story while also referencing some interesting elements from classic Marvel comics.  The story in The Tyrant Skies follows on a degree from Annandale’s last two novels and this time sees Doctor Doom and his country facing an insidious invasion from the Red Skull and his new island fortress.  The story advances at a pretty awesome pace, and the early highlights include Doom invading Wolkenland and unleashing his trademark havoc upon his foes.  After the necessary setback for the protagonist, the story evolves into an intriguing phase with a de-powered Doom leading a slave rebellion against Red Skull, while down in Latveria several of the series’ supporting characters fight off the invasion using tools featured in the prior books.  The action and intrigue were pretty non-stop the entire way through, and Annandale keeps the reader hooked to the book with some amazing and elaborate sequences.  I personally loved some of the twists that developed, especially as Annandale brings in a couple of foes that haven’t been seen in comics for a very long time, and it was great to see how Doom faced off against them.  The story does get pretty big and explosive at times, and I liked some of the great underlying examinations of tolerance, fascism and the vices of the mega-rich, all of which were used to great effect to make Doom, the brutal and deadly tyrant, actually seem like the good guy.  The author ends everyone on a pretty compelling note, and I ended up coming away from The Tyrant Skies fairly happy with the cool action-filled and entertaining story that Annandale served up.

As I mentioned before, The Tyrant Skies serves as the third book in an intriguing trilogy from Annandale that dives into Doom’s connection to his country as well as his own dark ambitions and adversaries.  I felt that The Tyrant Skies continued this story thread extremely well, and it was interesting to see how several of the recurring characters and their storylines developed as a result.  However, Annandale also makes The Tyrant Skies quite accessible to new readers as well, and if this your first Marvel novel you can dive into it with very little prior knowledge about the series.  While substantial comic or Fantastic Four knowledge isn’t needed to enjoy this book, Annandale does fill the story with several compelling references to previous comics, some of which were published a very long time ago.  Not only does the origin of Doom and Red Skull’s feud emerge from the pages of these older comics, but there are references to Doom’s dark relationship with Valeria, especially her death in the main comics, as well as other previous adventures.  Annandale also pulls one particularly intriguing feature out of a very old, obscure comic by Jack Kirby, Larry Lieber and Stan Lee, which I had honestly never heard about.  The author’s fun description about this somewhat absurd comic will get a chuckle out of aficionados of classic comics who will appreciate the intriguing references.  Annandale’s love for all things comic related really shines through with his writing, and I loved how he was able to effectively describe and bring to life several scenes that would usually need a full comic spread to appreciate.  I personally thought this was an outstanding and very clever tie-in to the larger Marvel universe and The Tyrant Skies is a great book to check out no matter how connected you are to source material.

Of course, one of the major parts of The Tyrant Skies is Annandale’s excellent portrayal of Victor von Doom, who steals any scene he is in.  Doom is probably one of the best villains (or anti-heroes, depending at how you look at him) in the entire Marvel canon, so anything featuring him is bound to be good (excluding a few Fantastic Four movies).  Annandale’s use of Doom in The Tyrant Skies is pretty spot on, and he shows the protagonist at his full power and intelligence.  I love the sheer arrogance and pride that dominates much of Doom’s character, and every scene shown from Doom’s point of view works to highlight this.  Annandale also looks deep into the powers and abilities of Doom, puling out some interesting elements of his abilities over the years.  Not only do you get to appreciate the technological prowess of Doom, but Annandale also makes sure to fully feature his magical skills, something which the mainstream media usually avoids, and even his old-school abilities to hypnotise people.  However, the best part of Doom is his sheer intelligence as he manages to outsmart anyone he goes up against, even when disadvantaged in other ways.  There are some great scenes when a de-powered and vulnerable Doom manages to secretly organise and inspire a slave revolt and lead his new followers on a deadly rampage against a superior foe.  Watching him succeed in controlling everyone just with his sheer force of personality while tactically outthinking his opponents was pretty damn epic and it really captures just how impressive Doom can be as a character.

Aside from Doom, there are several other great characters featured throughout The Tyrant Skies that add a lot to the story.  This includes the infamous villain of the story, the Red Skull, who serves as a great foil to Doom in this book.  Few villains can make Doom look like a sane, noble and reasonable figure, but the Red Skull is one of them, especially in Annandale’s hands.  The author seeks to make Red Skull as evil and diabolical as possible, causing chaos and initiating world-ending plots for petty reasons and prior defeats.  I loved seeing the rivalry between Doom and Red Skull that formed the basis for much of the novel, and the author did a great job capturing the hatred they both have for the other.  It was interesting to see Red Skull’s methods against Doom in this book, and he proves to be a very dangerous opponent, able to outsmart Doom at several turns, which works to make the novel pretty compelling and fun.  As such, Red Skull is a very impressive villain for this book and it was really something to see these two iconic figures square off once again.

I felt that the rest of the cast, which includes a combination of some over-the-top second-tier villains and several recurring figures from Annandale’s existing novels, were worked into the plot well, and there are some great scenes, especially with the characters of Doctor Elsa Orloff and Captain Kariana Verlak, who have become heroic figures within Latveria during the last two books.  I also deeply appreciated the inclusion of Valeria, Doom’s long-lost love, who is a key part of his origin story.  The powerful reunion the two have in this novel is quite impressive, especially as it is clear that Doom still has feelings for Valeria, despite her reluctance to trust him and his nature.  This was a very interesting inclusion, especially considering how their story spun out in the comics, and I am glad that the author attempted to dive into this older character element of Doom.  Throw in some craven, evil and incompetent members of the uber-wealthy, many of whom are parodies of certain business owners, and The Tyrant Skies proved to be a very rich novel in terms of character, and I liked the wider story elements that emerged thanks to this cool alternate focus.

Overall, The Tyrant Skies is an outstanding and highly entertaining novel that perfectly ties into the larger Marvel universe.  I deeply enjoyed how David Annandale set two of the genre’s best villains against each other in this novel, and I had a ton of fun with the thrilling encounters that emerged.  Featuring a great blend of story development, references to classic comics, and amazing portrayals of Doctor Doom and the Red Skull, The Tyrant Skies has something for all comic book fans, and you are guaranteed to have a fantastic time getting through this amazing novel.

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Throwback Thursday – Warhammer 40,000: The Guns of Tanith by Dan Abnett

The Guns of Tanith Cover

Publisher: Black Library (Audiobook – 25 April 2002)

Series: Gaunt’s Ghosts – Book Five

Length: 10 hours and 10 minutes

My Rating: 4.5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  After having such a great time reviewing the previous Gaunt’s Ghosts novel, Honour Guard, in my last Throwback Thursday, I immediately read the fifth fantastic entry in the series, The Guns of Tanith, which proved to be just as awesome and exciting.

As I mentioned last week, I have been really getting into the works of Dan Abnett over the last year, and I now consider several of his books to be amongst the best Warhammer 40,000 novels I have had the pleasure of reading.  Not only did I deeply enjoy his epic Eisenhorn trilogy (made up of Xenos, Malleus and Hereticus) but I have also been powering through his Gaunt’s Ghosts books.  The Gaunt’s Ghosts books are some of the more iconic novels in the Warhammer 40,000 franchise and are often considered essential reading by fans of the franchise due to the captivating way they capture the gruelling experiences of ordinary human soldiers in this grim, futuristic setting.  The first four novels in the series, First and Only, Ghostmaker, Necropolis and Honour Guard, as well as the prequel novel The Vincula Insurgency, are all excellent and exciting in their own way, and I have had a ton of fun seeing the impressive war narratives set around the men of the Tanith First-and-Only, informally known as Gaunt’s Ghosts.  As I was still in the mood for some awesome action at the end of last week, I just had to keep going with these books and I quickly picked up the fifth entry, The Guns of Tanith.

As the massive Sabbat Worlds Crusade continues to pit the forces of the Imperium of Man against the foul forces of Chaos, the battlelines extend across multiple planets and systems, drawing in millions of soldiers.  The latest phase of the crusade has severely stretched the supply lines of the Imperial assault and the Chaos foes are quick to take advantage, threatening to cut off and surround the main Imperial force.  To stave off disaster, Warmaster Macaroth, needs the Tanith First-and-Only to recapture the vital promethium producing planet of Phantine so the crusade can be resupplied and continue.

Led by the heroic Colonel-Commissar Ibram Gaunt, the Tanith First-and-Only engage in a deadly airborne assault on several of the planet’s domed cities.  Relying on their unique skills of navigation and infiltration, the Ghosts prove to be vital to the operation and soon take the key city of Cirenholm.  However, holding the city proves to be harder than expected.  While preparing for the next assault, the vile murder of a freed Cirenholm civilian places a Ghost on trial and opens up the festering cultural divides within the regiment.

As Gaunt attempts to get to the bottom of the crime and ensure that the innocent are left alive, the Ghosts are given a vital mission to undertake.  A dangerous Chaos warlord has taken command of the final occupied city, Ouranberg, and his lethal command threatens to devastate an attack by the Imperials.  To ensure a successful invasion of this Chaos stronghold, a specialised team of Ghosts is tasked with infiltrating the city and assassinating the enemy leader in advance of the main assault force.  Featuring some of the best the Ghosts have to offer, the assassination squad will be forced to walk through hell to achieve their objective and not everyone will be coming back.

In this fifth entry in this amazing series, Abnett continues to impress with another powerful and captivating character-driven read that takes the Ghosts through a gruelling round of battles, tragedy and growth that proves near impossible to put down.  The Guns of Tanith was a pretty strong entry in the series, expanding on some of the interesting storylines from the first novel while also introducing a new dark scenario for the characters to deal with.

The Guns of Tanith features a fantastic narrative from Abnett that contains his usual blend of high-intensity action, character growth, and intriguing examinations of the Warhammer 40,000 universe, that make all the Gaunt’s Ghosts novels such a treat to read.  Following on from the events of the previous books in the series The Guns of Tanith is told in Abnett’s typical style, with a ton of unique character perspectives, mostly those of the Ghosts, which presents the reader with a rich and vibrant view of the events, as well as the unique, character-driven storylines that emerge.  While this fifth Gaunt’s Ghosts novel can be read as a standalone book, The Guns of Tanith does see several ongoing, character focused storylines come to a head or get even more complicated. As such, readers should really consider checking out the previous novels first so they can get the full emotional weight of the revelations and twists that emerge.

The main narrative of The Guns of Tanith is bookended by major extended battle sequences that see the Ghosts and their allies engage in elaborate fights across two separate cities.  The first of these battles, in Cirenhom, sees all the Ghosts forced to engage in a particularly bloody battle with limited ammunition against a dangerous and determined foe that has set up some elaborate traps.  This extended sequence is both epic and useful as it provides the reader with a ton of intense action to draw them into the novel while Abnett introduces the characters and storylines that this latest novel is focused on.  You also get a good overview to the new setting of Phantine, a polluted planet with a toxic atmosphere that requires multiple forms of airship to traverse.  This unique location adds some great spice to the overall story, especially as it requires the characters to learn some unique aerial skills, while also allowing Abnett to have fun featuring several impressive dogfights.  There are some great moments during this first extended battle sequence, and it sets the rest of the book up nicely.

The middle of the book is where the reader gets into the real meat of the story, especially as it lowers the intensity levels down from the action-packed introduction and allows the reader to breathe and absorb all the intriguing story elements to come.  At first, I wasn’t too keen on a quieter middle section to this novel, especially as I thought it would make The Guns of Tanith more of a bridging novel in the series, rather than a book that could stand on its own.  However, Abnett soon proved me wrong as this intriguing central storyline contained a lot of major character moments and intriguing plot lines, while also expertly setting up the final third of the book.  The main storyline explored in the centre involves a murder investigation when one of the Ghosts is accused of killing an innocent civilian.  Abnett does a great job with this murder storyline, especially as it brings in compelling mystery and legal thriller elements to it, while also driving the characters in some excellent directions.  However, the real joy of this part of the book is the focus on the camaraderie and factions within the Ghosts, and the fracturing coherence in places leads to some memorable moments later on.

The final section of the book focuses on the assault of the Phantine city, Ouranberg, and the special Ghosts mission to assassinate the Chaos warlord.  Following several supporting members of the cast, this final third of The Guns of Tanith takes these characters on a particularly dark mission through a Chaos stronghold, and Abnett throttles up the tension and brutality to the maximum, ensuring that the readers are strongly hooked on everything unfolding.  Watching the separated teams attempt to navigate through enemy territory leads to some dark and bloody sequences, and everything comes together in a brutal confrontation where all the characters get a moment to shine.  The invasion in the aftermath of this assault brings the entirety of The Guns of Tanith together in an outstanding way, as several major storylines are expertly and impressively resolved, often in ways that leave the characters even more damaged than when they started.  This is also a particularly shocking death of a major character that is guaranteed to move long-term readers of the series.  Abnett does a masterful job of setting this death up, including by showcasing several misleading near-misses, so you really don’t know who is going to live or die right up to the end.  His eventual choice is one designed to wound his readers, and you will have to come back to see how it impacts the rest of this series.  Overall, this was an extremely solid and impressive Gaunt’s Ghosts narrative, and I deeply enjoyed how Abnett continued and finalised some of the great character storylines from the previous books, while also providing the reader with more action and intrigue than they can handle.

As with most of the Gaunt’s Ghosts books, The Guns of Tanith is an open read to all those unfamiliar with the wider Warhammer 40,000 canon.  Abnett goes out of his way to make his books accessible for new readers, and he always provides enough detail and background so that anyone can catch up and enjoy the subsequent story.  However, for those fans more familiar with the Warhammer universe, there are always a ton of great elements or unique world building details that they will find particularly fascinating.  The new locations in The Guns of Tanith are pretty damn spiffing, and I had a lot of fun with the polluted planet, especially as it requires multiple arial sequences.  This is turn leads to the introduction of the Phantine XX Fighter Corps, who Abnett will go on to feature in his spin-off novel, Double Eagle, and it was fun to see how they get their start here.  For me, though, the best part of the universe expansion was Abnett’s in-depth look at the day-to-day life of the common soldier in the Imperial Guard.  While Abnett has always done a masterful job of capturing the footslogger experience in his novels, I felt that The Guns of Tanith was one of his best attempts to dive into the core of his beloved regiment.  Not only is there are lot of story focus on the various members and factions of the regiment, but Abnett also spent some time trying to explore the downtime and personal lives of the characters, and it was pretty intriguing to see the accompanying civilian baggage train of the regiment, which includes their families and other vital services.  I also personally loved the scenes that examined the problems associated with the Imperial bureaucracy as the Ghosts come up against their greatest enemy: bad paperwork.  Certain mistakes ensure that the Ghosts are left with minimal ammunition as the Departmento Munitorum orders the wrong power packs for their lasguns.  The following extended sequence which saw the regiment unable to fight effectively because their ammunition couldn’t fit their guns was an impressive part of the book and it definitely raised the stakes during the book’s introduction.

As usual, one of the major highlights of The Guns of Tanith is the amazing characters that the story focuses on, as Abnett once again fits a huge number of character-driven storylines into the book.  At this point in the series, Abnett has introduced a pretty substantial cast of characters, many of whom have ongoing storylines, and it is intriguing to see them unfold even further in The Guns of Tanith, especially as Abnett does a great job featuring most of them equally and then combining them into the larger narrative.  Many of the more intriguing character arcs in this book carry over from the previous novels and there are some great conclusions and expansions to them here that helps to improve the already great narrative of The Guns of Tanith.  At the same time, several new characters are introduced here or finally given prominence, and it was interesting to see how they fit into the already established character dynamics that Abnett has been building up.  The cohesiveness of the Ghosts as a regiment ends up becoming a huge fixture of this book as the Tanith-Verghastite divide is explored in greater detail by many of the characters.  It was fascinating to see how Abnett handled these character storylines in The Guns of Tanith, and several of them ended up being some of the best parts of the book.

As with most of the novels in the series, quite a lot of character focus goes towards the main protagonist, Colonel-Commissar Ibram Gaunt, whose experiences as the commander of this unique regiment continue to trouble him in various ways.  In The Guns of Tanith, this takes the form of his apparent unconscious bias towards the Tanith elements of his regiment over the Verghastite recruits, which is showcased by his differing reactions during two court cases.  This results in several intense interactions between Gaunt and members of his team, which helped to showcase the protagonist’s idealism and a certain degree of naiveté when it comes to Imperial politics, both of which will cause him trouble in the future.  This is also an intriguing look at the issues caused by Gaunt holding the dual rank of Colonel and Commissar, which make him simultaneously a command officer and a political officer in charge of discipline.  This is the first time the duality of his roles has caused some major problems for him, and it was interesting to see several characters question him about it.  Watching Gaunt try to balance his various hats while also maintaining the respect of his men and his superiors makes this a rather compelling novel for Gaunt and I will be intrigued to see how this affects the character in the future.

While there is always a lot of focus on Gaunt, many of the other characters have big moments here, and it is always interesting to see which characters Abnett will focus on in each particular novel.  Firstly, this is one of the Gaunt’s Ghosts books where the major characters of Colm Corbec and Elim Rawne do not get a lot of focus, as Abnett sets them aside to make room for others.  Corbec is once again wounded early on in the plot to keeps him out of the action, while Rawne, after getting a good needling into Gaunt, is showcased as the senior commander, but that’s about it.  Instead, a lot of the focus goes towards some of the newer members of the cast, such as Gol Kolea, whose attempts to balance his complex family concerns leads only to tragedy and despair for him and the reader.  Cuu continues to be a menace, while surgeon Ana Curth acts as several character’s consciences throughout the book.  The previously overlooked but surprisingly lucky Bonin finally got some prominence in this novel, and I loved finding out how he survived Necropolis.  The newer characters of Commissar Hark and Captain Ban Daur also proved to be essential parts of the plot, and I am really glad that Abnett continued to utilise them, as they helped Gaunt see the errors of several decisions while simultaneously taking on some of Gaunt’s more unorthodox methods.  Members of the original Ghosts, such as Brin Milo, Larkin, Bragg and Mkoll all had good roles in The Guns of Tanith as well, and their balanced scenes showcased different triumphs and tragedies.  Finally, I was glad that Abnett decided to keep featuring the mysterious preacher, Ayatani Zweil, after his fun introduction in Honour Guard.  Zweil is an always entertaining yet serious figure, and it was great to see him knock some sense into several characters when they needed it.  I’m honestly only scratching the surface here, as a ton of other characters were well featured throughout The Guns of Tanith as Abnett continues to build and bring together his final cast of major characters.  Each of these amazing protagonists had some superb impacts on narrative of this novel, and I cannot wait to see how Abnett continues to develop them in the later books of the series.  I am assuming it is only a matter of time until more of the characters start to die, and I am sure that will break my heart just as much as the big death in The Guns of Tanith did.

Due to my love of the format, I of course listened to The Guns of Tanith on audiobook, which is easily the best way to enjoy any Warhammer book.  I have gone on a lot about the fantastic Gaunt’s Ghosts audiobooks in recent reviews, and The Guns of Tanith has all the same advantages, as one of my favourite audiobook narrators, Toby Longworth, brings the reader right into the heart of the action with his great voice work.  Every scene is masterfully showcased by his narration, and all the characters are brought to life thanks to the great voices he utilises for them.  Longworth really stretched himself when it came to accents in this latest novel, and he features a ton of great new voices, as well as the existing tones from the previous audiobooks, to bring this entire audiobook together.  With the standard runtime of just over 10 hours, The Guns of Tanith audiobook is a real snap to power through, and I honestly finished it off in only a few days.

Unsurprisingly, I absolutely loved the fifth entry in Dan Abnett’s exceptional Gaunt’s Ghosts books, The Guns of Tanith, which proved to be another powerful and enjoyable Warhammer 40,000 novel.  Filled with Abnett’s usual impressive battles, The Guns of Tanith also had a brilliant focus on characters-driven storylines that dominated most of the plot and kept the readers hooked the entire time.  An intense, addictive, and deeply personal Gaunt’s Ghosts books, The Guns of Tanith was pretty damn outstanding and I loved every second of it.

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Quick Review – Warhammer 40,000: Huron Blackheart: Master of the Maelstrom by Mike Brooks

Huron Blackheart Cover

Publisher: Black Library (Audiobook – 7 May 2022)

Series: Warhammer 40,000

Length: 6 hours and 23 minutes

My Rating: 4.25 out of 5 stars

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I am really in love with the Warhammer 40,000 universe at the moment as they are producing some incredible books.  While many feature huge casts or examine vast conflicts, some of the very best Warhammer 40,000 novels provide greater context and insight into the game’s legendary characters.  These major character driven novels often result in some intriguing and powerful reads, and I love the complex stories that they tell.  One of the more interesting ones recently was the epic Huron Blackheart: Master of the Maelstrom by rising Warhammer 40,000 fiction author Mike Brooks.  This was a great and exciting read from last year, which I unfortunately never got the chance to properly review.  However, as I have just started listening to one of Brooks’s more recent novels, Warboss, I thought it would be beneficial to do a quick review of Huron Blackheart.

Plot Synopsis:

Huron Blackheart is the lord of the Red Corsairs, master of the lawless Maelstrom and its piratical denizens – but oathbreakers and renegades can seldom rely on the loyalty of their followers. With the galaxy thrown into turmoil by the return of Roboute Guilliman, the former Tyrant of Badab faces a renewed Imperium and fresh challengers emerging within his own ranks.

Huron must call on every trick he knows to stay in control – and alive. Yet even a warrior as ferocious and opportunistic as the Blood Reaver must be wary, for although there are many bargains he can strike, all power comes at a price…

Brooks has produced a very awesome and enjoyable read with Huron Blackheart which drags you in with its intense and entertaining story.  As the name suggests, the book primarily focuses on one of the more interesting characters from the wider Warhammer 40,000 canon, Huron Blackheart.  Huron Blackheart is a particularly cool character with a well-established background as a former loyal space marine who turned traitor and become a notorious pirate lord, haunting vast swathes of the Imperium.  Rather than diving into the full history of the character, Brooks instead tells a more contemporary narrative that shows the current actions of Huron Blackheart in the aftermath of the return of Roboute Guilliman.

The story sees Huron planning his next great offensive against the hated Imperium when one of his subordinates suddenly becomes a threat when he arrives with a mighty war prize, a legendary Ultramarines battle cruiser and Roboute Guilliman’s personal flagship, which the canny underling had managed to capture.  Now faced with a potential rival, Huron is further blindsided when several of his underlings ensure that a powerful daemonic relic falls out of his hands, further weakening his hold on his minions.  Forced into a corner, Huron soon finds himself caught between his murderous minions and the dark powers that surround him, and he’ll need to make a deadly decision that could change his existence and the remnants of his soul forever.

This is a pretty enjoyable and compelling overall narrative, and it is always quite a lot of fun to see events unfold from a villain’s perspective.  The author did a good job of balancing out some of the elements of the story, and the reader is treated to a great mix of Chaos politics, intense action, and a focus on the always awesome figure of Huron Blackheart.  Brooks makes good use of a multi-character perspective throughout Huron Blackheart, which is mostly effective in telling the fun and enjoyable narrative.  The main one of course is from Huron itself, which gives you some very interesting views into his mind, but several other characters are also well featured, including a captured Tech Priest who is forcibly recruited into Huron’s ranks at the start of the novel.  She provides a great outsider perspective to the entire story, and, when combined with Huron’s own cynical observances, you get a great view of the book’s events, especially all the backstabbing, politicking and carnage that emerges.  Not every character is given this great treatment however, as several of the supporting cast end up being a bit one-dimensional in places, which make their subsequent perspective shots a bit hard to care about.  Still, Brooks’s great use of perspective does capture the novel’s slightly darker and more bloody tone that some of the other Warhammer 40,000 novels out there as Brooks attempts to capture the villainous edge to every character.  I particularly enjoyed several of the scenes that showed the entire elaborate nature of Huron’s corsair organisation, and it was a lot of fun to see all the different factions, as well as several different groups of Chaos Space Marines, working together for piratical purposes.  I did think that the story itself was a little basic in places, especially when it came to its direction, and several of the twists or reveals were well telegraphed.  Still, I was pretty entertained the entire way through Huron Blackheart, and readers are guaranteed a pretty good time with the story.

Naturally for a book titled Huron Blackheart, a lot of the story is built around the exploration of who Huron is and what role he fills in the galaxy.  I must admit that this was one of those established Warhammer characters that I wasn’t particularly familiar with, so I was quite keen to see how the author would feature them.  Unsurprisingly, Brooks does a good job of setting Huron up as a particularly intense and ghastly central character for the novel, and you soon get a good idea of his motivations and the rage burning within him.  While Brooks was a little light on Huron’s full character history, readers fully understand his hatred, as well as other intriguing aspects of his character, such as his pragmatism, his deep-seated rage, and an actual understanding of the powers he has bound himself to.  I loved seeing the world through Huron’s eyes in parts of the book, especially as you see all his canny and cynical insights into the motivations of his minions and the key players of the Warhammer 40,000 universe.  Watching Huron attempt to manipulate every situation to his advantage is a ton of fun, and he cuts quite a distinctive figure in this book, even when on the losing end of a potential scheme.  Despite some of the setbacks he suffers in this novel, Huron comes away as a particularly strong and intelligent character, and it was fun to follow a Chaos leader that can control so many naturally treacherous beings.  Brooks also does a good job of tying Huron’s story into the wider current canon of the Warhammer 40,000 universe and it was fascinating to see what role Huron envisions his raiders having in the current wars of the galaxy.  There are some great references to other recent books and events, particularly when it comes the events around the captured Ultramarines ships, and I felt that this entire novel slid in nicely into this wider canon.

I ended up listening to Huron Blackheart on audiobook, which is always my preferred medium for Warhammer stories.  The Huron Blackheart audiobook ended up being a pretty awesome listen, especially with the impressive narration of Andrew Wincott.  Wincott captured every dark and bloody setting perfectly with his narration, and you got a real sense of the scale and menace of every scene, especially those focused on Huron himself.  Wincott made sure to also feature some great voices which really showed the full range of crazed figures that made up the supporting cast.  However, the best voice work was saved for Huron Blackheart himself, as Wincott wanted to inject some intensity into him.  Wincott gives him a deep, loud, and croaky voice, that perfectly captures his inhuman nature and helps readers to envision his mutilated flesh.  As such, the Huron Blackheart audiobook is an outstanding way to the enjoy the story, and with a run time of just under six and a half hours, it is one that you can power through pretty quickly.

Overall, Huron Blackheart: Master of the Maelstrom was a great Warhammer 40,000 book and I am glad that I got the chance to listen to it last year.  Mike Brooks had a lot of fun bringing the intriguing central protagonist to life in this new book, and his subsequent story of treachery and survival was interesting and easy to get through.  This was a particularly solid entry in the Warhammer canon, and all established fans of the franchise will have an excellent time with Huron Blackheart, especially in its audiobook format.

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Throwback Thursday – Warhammer 40,000: Honour Guard by Dan Abnett

Warhammer 40,000 - Honour Guard Cover

Publisher: Black Library (Audiobook – July 2001)

Series: Gaunt’s Ghosts – Book Four

Length: 10 hours and 12 minutes

My Rating: 4.5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For this week’s Throwback Thursday I’m still in a Warhammer 40,000 mood, so I decided to dive even further into Dan Abnett’s classic Gaunt’s Ghosts series with the fourth book, Honour Guard.

Readers of this blog will no doubt have noticed a fair increase in the number of Warhammer 40,000 novels I’ve highlighted this year, as this entire grim expanded universe has quite an addictive quality to it.  Foremost amongst these books have been the compelling works of veteran author Dan Abnett, who has written so many impressive and key parts of the Warhammer canon over the years.  I deeply enjoyed his Eisenhorn trilogy (Xenos, Malleus and Hereticus), all three of which were given pride of place in my recent post listing my favourite Warhammer 40,000 novels.  However, his best-known works are his Gaunt’s Ghosts series of books, which catalogue the adventures of the Tanith First and Only regiment of Imperial Guard, better known as Gaunt’s Ghosts.  I have had a wonderful time with the first three novels, First and Only, Ghostmaker and Necropolis, as well as the prequel novel The Vincula Insurgency, which showcased the bloody lives of the common soldier in this war-torn universe.  I have really gotten attached to this series and when I wanted a quick read, there was nothing I would rather turn to then the next Gaunt’s Ghosts book, Honour Guard.

Throughout the extended, system-spanning Sabbat World crusades, the men of the Tanith First and Only have fought against the dark forces of Chaos in every way imaginable.  Led by their heroic commander, Colonel-Commissar Ibram Gaunt, the Tanith soldiers, known colloquially as Gaunt’s Ghosts, have had many victories, but few failures.  So, when fighting on the holy Shrine World of Hagia, the Ghosts are devastated when they trigger a disastrous enemy trap that destroys a holy city and creates a psyker beacon that will draw a massive Chaos fleet down on their position.

Troubled by his failures to protect one of the most important planets in the Sabbat Worlds and made a scapegoat by his commander, Gaunt is left a broken man.  His one chance to save his career and his regiment is to lead the Tanith and an armoured company as an honour guard to a sacred shrine to recover the holy relics of Saint Sabbat.  If he can recover the relics and evacuate them from the planet before the Chaos fleet arrives, he may be able to keep the Ghosts under his command.

Beginning the arduous pilgrimage, Gaunt and his men soon discover that the road to the shrine isn’t as clear as their intelligence indicated.  A vast enemy army lies in wait for them, and the Ghosts will have to fight every step of the way to secure their objective and make their escape.  However, there are far more mysterious forces at work behind the scenes as Gaunt and some of his men soon find themselves being driven on by religious visions of Saint Sabbat herself.  Is the holy saint talking to them, or is something more sinister manipulating them?

Honour Guard was another epic science fiction military adventure that I powered through in no time at all.  Skilfully continuing the intriguing Gaunt’s Ghost story, Abnett has produced a thoughtful and intense read that throws the protagonists into a captivating action-packed scenario that really showcases the gritty nature of the Warhammer 40,000 universe.

Honour Guard has a somewhat typical Gaunt’s Ghosts story to it, and if you’ve read the series before then you know that means great characters, intense fights with big set-piece battles, and a compelling look at the common soldier in the Warhammer 40,000 universe.  This fourth book follows on from the events of Necropolis, and Abnett quickly and ably shows the changes to the regiment that the previous adventures have wrought, especially with all the new Verghastite recruits.  Abnett starts things off with an epic series of battles as the Ghosts attempt to take a Chaos controlled city.  This opening sprawl of fights is not only intense but it expertly introduces the new setting, sets up several key story points, and lets the reader know who the main characters of Honour Guard are going to be.  From there, the characters, especially the main protagonist, Gaunt, face a major setback as the city is destroyed, their allies are killed, and a massive Chaos fleet has been summoned to destroy the holy planet they are on.  There are some great moments in this early bit of the book, especially as Abnett really dives into the impacts of the failure on Gaunt.  It also sets up the intriguing story element that Gaunt is likely to lose his command and the Ghosts will be broken up as a result.

With that set up, Abnett then drives into the meat of the story, with Gaunt leading the Ghosts and an armoured regiment as an honour guard to retrieve the sacred relics of one of the Imperium’s most important saints before the enemy fleet arrives.  Framed as an easy mission to give Gaunt an honourable send off, the mission naturally goes to hell when the Ghosts discover a vast enemy army between them and their goal.  This results in several major battles on the road, and Abnett has a lot of fun combining infantry fighting with tank warfare to make the conflicts even more impressive.  Each battle is extremely fun in its own regard, and fans of action and military combat really won’t be disappointed by Honour Guard as a result.  At the same time, there is a real focus on the characters, as several of the protagonists are going through different personal struggles, especially Gaunt.  Abnett also introduces an intriguing and moving side storyline that sees several long-running Gaunt’s Ghosts characters, who were wounded and left behind, attempt to make their own way to the conflict, guided by religious visions.  Everything leads up to a final battle sequence at the objective as the honour guard are trapped with a massive enemy force coming towards them.  Abnett naturally spends pages detailing all the bloody fighting, which serves as a great backdrop to the main story elements.  While I did think that the big finale of the book was too sudden and coincidental, it did fit into the general theme of faith and miracles that were covered in a lot of the plot.  Overall, this was another great, action-heavy narrative that I was able to sit back and enjoy.

As with all Abnett’s work, Honour Guard is extremely well written, and readers who have enjoyed any of the author’s previous books will be aware of what they are in for with this fantastic novel.  The author features a great blend of action, universe building and character development throughout his novel, and readers are ensured of constant excitement or intense, character-driven moments.  The entire story is told from multiple character perspectives, as the entire cast is well represented.  Not only does this allow the reader to get interesting updates from all the intriguing characters, many of whom have been built up in previous books, but it also ensures that you get a wide view of events featured throughout the novel, including several different perspectives of each battle.  I do think that the book was lacking a good antagonist perspective (or honestly a real antagonist character), and if Abnett would have included that, the entire story would have felt a bit more complete.  Still, the sheer number of perspectives and supporting characters ensures that the reader sees every angle of the action.  That is really great, as the battle scenes are some of the best parts of the book.  Abnett never holds back when it comes to the carnage, and every massive fight, armoured vehicle engagement and or infantry push is covered in high detail.  The author really tries to highlight the brutality and trauma of war, as well as the hell each of the soldier characters goes through, and you ended up riveted to the plot as a result, especially as no side character is safe.  I am glad that Abnett keeps up his outstanding writing throughout the Gaunt’s Ghosts series and I ended up getting really caught up in Honour Guard as a result.

This proved to be another interesting addition to both the Gaunt’s Ghosts series and the wider Warhammer 40,000 universe, and fans of both are going to have a pretty great time with this new novel.  As with most of the books in the series, Honour Guard can be read as a standalone novel, although starting with the earlier books does give the reader more insight into the characters.  Abnett really tries to make each of his novels as accessible as possible, and readers new to the series or Warhammer fiction in general can easily dive in here and have a fun time with all the military action.  However, Abnett also has a lot of fun expanding out the canon in Honour Guard, especially as you get to see more regiments of the Imperial Guard in action against the forces of Chaos.  One of the most intriguing lore aspects of Honour Guard is the examination of key elements of the Sabbat Worlds, which have been the overarching focus of this series.  In particular, there is a focus on the legendary figure of Saint Sabbat, who is a personal hero of many of the characters.  This sends the story down an interesting spiral of faith and devotion in the Imperial Cult, as many have their religious beliefs tested due to the earlier events of the story.  As such, there are some great examinations of the Imperial religion, and it is fascinating to see the potential spiritual ramifications of several events throughout the novel.  I also quite enjoyed the main setting of the planet of Hagia, which is only really featured in this novel.  Abnett sets the entire world up very quickly and you soon find yourself caught up in the fight for this religious planet which is completely dedicated to worship of the Emperor and his saints.  Abnett works several religious elements of the planet into the story extremely well, and it proves to be quite fascinating backdrop for this awesome novel.

One of the best things about Abnett’s writing is his ability to construct multiple complex and intriguing characters who all go through some great development.  This is particularly true in the Gaunt’s Ghosts books, as he has constructed a pretty massive cast of characters throughout the first three books in the series who all come into play in Honour Guard.  I really enjoyed all the amazing characters in this fourth novel, especially as there is a very interesting change of dynamics due to the Verghastite recruits joining at the end of the previous novel, Necropolis.  Not only does that mean that some of the best new characters from the previous book are once again featured here, but it builds some fantastic rivalries between the soldiers as the new Ghosts attempt to gain acceptance from the men of Tanith.  Honour Guard ended up being a fantastic litmus test for Abnett’s expanded cast, especially as it introduces some compelling cultural and gender divides to the regiment, while also ensuring that all the fantastic characters the author utilised in Necropolis don’t go to waste.

Many of these great characters really stood out to me in Honour Guard, but of course most of the focus was once again on the central protagonist of Colonel-Commissar Ibram Gaunt.  This was a pretty significant novel for Gaunt, as readers get to see him at his very lowest point after he suffers a devastating defeat.  This pushes him into a depressive spiral, which is very surprising after how controlled and confident he has been in the previous novels.  Abnett really does a great job of showcasing Gaunt’s lost confidence and internal anger, and watching him overcome it becomes an intense part of the book.  The author really dives down deep into Gaunt’s motivations throughout Honour Guard, and you come away feeling a lot closer to the character as a result.  It isn’t always easy for an author to show their main protagonist dealing with defeat and loss, but Abnett did a wonderful job of it in Honour Guard, and I think it makes Gaunt a much stronger figure as a result.

Aside from Gaunt, a lot of the other characters are really well utilised throughout Honour Guard, with some great side storylines and adventures.  Colonel Corbec’s adventure with long-running Gaunt’s Ghosts characters Dorden, Brin Milo and Bragg, had some excellent moments to it, especially as many of them are still dealing with the loss of loved ones or their planet.  Abnett also makes great use of several notable characters introduced in Necropolis like Gol Kolea, Captain Ban Daur and Ana Curth in Honour Guard.  It was great to see the author spending time developing storylines around them which will continue to build throughout the series, and I enjoyed seeing them attempting to integrate into the Tanith regiment.  Even new characters like Viktor Hark, the regiments new Commissar, the slippery and entertaining killer Cuu, and troubled Trooper Vamberfeld, all added some awesome elements to the overall story.  I liked how Hark proved to be a compelling reflection of Gaunt, while Vamberfeld showcased the traumas war can have on a soldier’s mind, while also placing him right in the middle of key events.  However, some of the best character work in Honour Guard occurred around the always entertaining Major Rawne.  Rawne, who has sworn multiple times to kill Gaunt, bears witness to his commander’s fall from grace after his defeat.  However, rather than revelling in it, Rawne ends up having a big confrontation with Gaunt towards the end of the book to snap some sense in him.  Watching this cynical character be the voice of reason to Gaunt was just brilliant, and the resulting exchange added some fantastic layers to Rawne that I deeply enjoyed.  While I really would have loved some more named antagonists, the characters overall in Honour Guard were pretty exceptional, and I really loved how Abnett worked their unique personal narratives into the wider plot.

I doubt anyone is going to be too surprised that I checked out Honour Guard on audiobook, as that has been my preferred format for all Abnett’s books.  This is mainly because the action, characters, and grim setting are always translated across so effortlessly on the audiobook, and you can really appreciate all the cool detail that Abnett includes as a result.  Coming in a just over 10 hours, the Honour Guard audiobook has a pretty typical length for a Warhammer book, and I was able to quickly power through it.  As usual, I need to highlight the amazing narration of Toby Longworth, who has lent his voice to all of Abnett’s previous books.  Longworth has an outstanding voice that really captures the tone of the story and ensures that the reader can envision every single battle taking place.  His real talent is his ability to dive into every single character Abnett comes up with and give them a fitting voice that captures their personality and emotions.  There is some impressive continuation from the previous Gaunt’s Ghosts audiobooks as Longworth brings back all the voices he previously featured there, which I deeply appreciated.  He also employs an intriguing range of accents, which help to emphasise the different planets of origin for the various characters and regiments featured in the book.  This attention to detail and impressive voice work helps to make Honour Guard, and indeed all the Gaunt’s Ghosts audiobooks really stand out, and I had a wonderful time listening to the book in this format.  Easily the best way to enjoy this fantastic novel.

Honestly, there was no question about me enjoying Honour Guard, considering how much fun I have been having with the previous Gaunt’s Ghosts books.  This fourth entry has a great story and some brilliant writing by Abnett, and readers are in for an exceptional experience of bullets, blood and explosions in some the best military fiction in the Warhammer 40,000 universe.  This was an outstanding read, and I can give no higher compliment than to say that the moment I finished off Honour Guard, I started listening to the next novel in the series, The Guns of Tanith.  I honestly cannot get enough of this incredible Warhammer 40,000 series and it will be very interesting to see what unique storylines Abnett cooks up next.

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Throwback Thursday – Warhammer 40,000: Necropolis by Dan Abnett

Warhammer 40,000 - Necropolis Cover

Publisher: Black Library (Audiobook – January 2001)

Series; Gaunt’s Ghosts – Book Three

Length: 10 hours and 23 minutes

My Rating: 4.75 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For my latest Throwback Thursday, I continue to dive into the mud and blood of the 41st century with the awesome Warhammer 40,000 novel, Necropolis by Dan Abnett.

A few weeks ago I published a Top Ten Tuesday that listed my favourite Warhammer 40,000 novels, where I featured several great and impressive authors.  However, out all these authors, the one I seemed to mention the most was the extremely talented Dan Abnett.  Abnett, a veteran contributor to Warhammer lore, is one of the major pillars of the Warhammer 40,000 canon, having written several exceedingly iconic series or novels.  I have really enjoyed some of Abnett’s books including his legendary Eisenhorn trilogy (made up of Xenos, Malleus and Hereticus) which I eagerly absorbed earlier this year.

However, one of Abnett’s most compelling series is his long-running Gaunt’s Ghosts series of books.  This great series follows the tragic and deadly members of the Tanith First and Only, an Imperial Guard regiment let by legendary Colonel-Commissar Ibram Gaunt.  Known informally as Gaunt’s Ghosts, due to their position of the being the only survivors of the destroyed planet of Tanith, the Ghosts fight for vengeance and the hope of winning a new planet.  The Gaunt’s Ghost series follows their adventures during the Sabbat World Crusades, a series of deadly campaigns in a Chaos controlled sector.  I have deeply enjoyed this cool series, mainly because it shows a particularly accurate view of the life of the common soldier in the Warhammer 40,000 universe.  The first two books, First and Only and Ghostmaker, as well as the prequel novel, The Vincula Insurgency, have served as excellent introductions to the characters and their mission, and I have been keen to continue this series.  The third book in the series, Necropolis, features a brilliant new story that throws the Ghosts deep into the absolute hell of war.

On the planet of Verghast, deep in the Sabbat Worlds, the Hive City of Verunhive has long stood as a beacon of productivity and economic success, producing vast quantities of materials for the crusading Imperial armies.  Their dominion on Verghast seems absolute, until a shocking and deadly surprise attack from the neighbouring rival city of Ferrozoica, leaves everyone in shock.  Amassing an army of millions, Ferrozoica launches a continued and brutal attack on Verunhive and its holdings, determined to bring it to its knees, and not even the hastily assembled forces of Verunhive or the fortified walls of the hive seem capable of stopping them.

To maintain the manufacturing capabilities of Verunhive, Warmaster Macaroth dispatches several regiments of Imperial Guard to Verghast to unite the people of Verunhive and help put an end to the invasion Ferrozoica.  Amongst the Imperial reinforcements are the Tanith First and Only, better known as Gaunt’s Ghosts, who are now hardened veterans after years of fighting under Colonel-Commissar Gaunt.  Arriving in Verunhive, the Ghosts discover a desperate hive, fortified by inexperienced soldiers and untested leadership, who are ill-prepared for the horrors of war that are about to be unleashed upon them.

As the Ghosts and their new allies begin a desperate fight for survival, Gaunt soon discovers that the Hive is divided, with political intrigue, ambitious officers, and old rivals, all vying to control the war.  As this division hampers the war effort, an even more dangerous discovery is made: the forces of Ferrozoica aren’t just rebelling, they are under the fell control of Chaos.  Faced with a relentless horde of enemies that won’t stop their attack for anything, can the Tanith and the defenders of Verunhive rally to hold off the enemy are will the Ghosts finally meet their match in the ruins of the corrupt Hive City?

Abnett continues to show why he is one of the very best Warhammer 40,000 authors out there with this exceptional third entry in his Gaunt’s Ghosts series.  Necropolis is a brutal and intense read that features a brilliant group of characters caught up in a desperate and deadly siege.  Action-packed and exceedingly powerful, Necropolis was an incredible addition to the series that I powered through in no time at all.

Necropolis has an outstanding and exceptional story that places the Tanith regiment in the middle of a no-win scenario.  I had heard that Necropolis had one of the best stories out of all the Gaunt’s Ghosts books, and it lives up to all the hype.  One of the reasons for this is that, in contrast to the episodic nature of the first two books, Necropolis has one consistent and continuous story that is completely focused on the battle for Verunhive.  The other major reason for me is that this book is a siege novel, which is something I particularly enjoy, and the subsequent extended war to control Verunhive was pretty damn epic as a result.

The book starts without the Ghosts even present, and instead Abnett takes the time to completely explore the start of the siege, showcasing the setting and introducing many of the new supporting characters and their unique storylines.  This works to set the scene beautifully and you really go into the book fully understanding just how chaotic the ensuing war is going to be.  Gaunt and the Ghosts are introduced a few chapters into Necropolis, and they are swiftly and expertly inserted into the story.  Most of the returning characters are split up around the city and given their own distinctive storylines which often merge with those of the Verunhive citizens introduced in the opening scenes.  At the same time, Gaunt finds himself involved in the political intrigue that is dominating the commanders of the city, which forces him to work with and against rival commanders, commissars and politicians.

The story moves at a pretty swift pace, and soon the reader is gifted with a series of brutal and powerful battles that drag in every major character in the book.  All these battle scenes are pretty intense and deadly, with the protagonists significantly outnumbered by the forces of Chaos.  Abnett really communicates the resulting desperation and fear that many of the characters feel, especially as the enemy starts to make further progress and the losses mount.  These impressive war scenes mesh well with the instances of political intrigue and personal conflicts that several of the characters, particularly Gaunt, are experiencing during the war, and it becomes apparent that ambition, greed and corruption are going to cause just as many problems as the war outside.  I loved the brilliant combination of character driven storylines that emerged, and all of them come together to present a comprehensive and compelling picture of the wider siege before them.

Naturally, things start going to absolute hell in the lead-up to the final act, and Gaunt and his soldiers face a huge variety of threats from both inside and outside of Verunhive.  There are some great scenes of carnage, valour and bitter personal fights during this part of the book as each of the characters attempt to survive in their own way.  Abnett really doesn’t hold back when it comes to the brutal war and readers should really not get attached to any of the characters, as the death toll is pretty significant.  Everything leads up to a final, desperate battle, and I felt that the author handled it extremely well, pitting all the key characters into some outstanding fight sequences.  I did think that the conclusion of one major fight was slightly cliched (as well as significantly underpowering the strength of a bolt pistol), but it was an overall excellent way to end the book.  All the storylines that Abnett opens in Necropolis are closed in a satisfactory way, and many of the characters leave both hopeful and a little forlorn at what they have experienced.  Abnett also leaves behind some hints of future storylines, especially around the personal lives of the Ghosts, and it looks like there is going to be a lot of changes in the next novel of the series.

Featuring a massive multi-perspective cast, Abnett tells a complex and expansive siege narrative that is guaranteed to draw the reader.  As I mentioned before, I love a good siege book, and this probably one of the better ones that I have had the pleasure of reading (I will be adding it to the next version of my Top Ten Tuesday list on the subject).  Abnett really captures the intensity and complexity of the siege of this massive Hive City, and this shines through in every major battle scene he produces.  The reader is effortlessly drawn into every gritty and lethal fight that occurs, and I love how he shows all the perils associated with war, from morale, logistics and even the insanity of the Chaos invaders.  The grim scale of the war and the massive city this book is set in are on full display as well, and you must love seeing the mechanics behind attacking this city, as well as the inherent tragedy such an invasion is having on millions.  Accompanied by an amazing amount of complex, personal stories, and some outstanding, futuristic political intrigue, and you end up with a particularly gripping and well-written tale, and its one I could listen to again and again.

One of the things that I love about Abnett’s books is the way that he so easily and cleverly works the wider Warhammer 40,000 setting into his story.  He does such a good job of including and subtly explaining every bit of relevant lore, technology or faction throughout the book and in such a way that even readers unfamiliar with the franchise can dive in here with Necropolis without any major issues.  This accessibility to new readers is further helped by the way that most of the story focuses on the battles of the common Imperial soldier, and seeing their gritty perspectives and opinions of the book’s events really makes it easier to read.  Necropolis also serves as quite a key entry in the Gaunt’s Ghosts series, and fans who enjoyed the first two books will love to see the Ghosts return to another brutal war.  While Abnett does ensure that Necropolis is accessible to people unfamiliar with the series, readers are better served going back and reading First and Only and Ghostmaker first.  This is mainly because these two books were so heavily focused on character development and introductions, and seeing this characterisation continue in Necropolis makes for a more enjoyable experience.  However, readers can still jump into Necropolis without too many issues, and anyone is guaranteed an epic time if they do.

Abnett is always particularly skilled when it comes to characters, and Necropolis is no different as it features an amazing and large cast.  This not only includes the recurring characters from the previous Gaunt’s Ghosts books, but also a series of new characters originating in Verunhive.  Abnett does a wonderful job of introducing all these new characters while also simultaneously re-establishing all the previous protagonists and their particular character arcs.  The reader ends up following a huge range of character storylines in Necropolis as a result, and it was fascinating to see all the different protagonists, both Ghost and Verunhive local, and their experiences in the war.  However, I do think that Abnett might have gone a little overboard when it came to characters in Necropolis, as it became hard to follow so many distinctive personalities at times.  I also found that some of the best characters from the first two books, such as Colm Corbec and Major Rawne, were a bit underutilised as a result.  However, you still get a lot of Gaunt, and his excellent chapters perfectly capture the insanity behind the war as Abnett once again showcases him as the noble hero, although even he is not prepared for some of the complex figures waiting for him.  I loved the contrast between Gaunt and his rival, Commissar Kowle, who is a lot more self-serving, and it was great to see more hostile interactions between Gaunt and the Royal Volpone commander General Sturm.  This ended up being a great book for characters, and I look forward to seeing how some of the supporting cast introduced in Necropolis will go in future books, especially after so many join the Ghosts at the end of the book.

As with pretty much everything else from Abnett that I have enjoyed, I chose to grab Necropolis on audiobook, which was exceptional.  Generally, all the Warhammer 40,000 novels are pretty amazing in their own way, but I have had a great time with the ones written by Abnett.  I find the format fits his epic and powerful narratives extremely well, and the intense action, world building and characters, are all highlighted perfectly in the audiobooks.  One of the main reasons for this is due to the impressive work of narrator Toby Longworth, who lends his voice to all of Abnett’s main works.  Longworth is such a great narrator and I love how he brings the intense story to life, revelling in every action, shot and bit of carnage that Abnett imagines.  His main skill is his ability to come up with a huge range of fitting and memorable voices for every major cast member, and his take on each of Abnett’s characters is always spot on.  All the characters who appeared in the previous Gaunt’s Ghosts books return with the same voices that Longworth utilised then, and I loved both the consistency with the prior audiobooks and the unique way he gets into each of the recurring characters.  The accent that he gifts all the native members of the Tanith First and Only is amazing, and it is really cool how he uses it to acknowledge their rugged history.  Longworth’s talent for accents is pushed to the limit in Necropolis, as the plot features characters from several different planets.  However, he succeeds in giving unique accents for all the different off-worlders, which included a pretty accurate Australian-esque accent, which gets my approval.  This voice work, as well as the way the format generally enhances the cool story, ensures that the Necropolis audiobook is a fantastic way to enjoy this awesome book.  With a run time of just under 10 and a half hours, listeners can easily power through this book in a few days, especially once they get caught up in the addictive narrative.

My love of the classic Gaunt’s Ghosts series keeps getting stronger and stronger as the third book, Necropolis was a particularly epic Warhammer 40,000 read.  The legendary Dan Abnett provides readers with a powerful and captivating siege story that makes full use of its dark setting and comprehensive cast of characters.  An exceptional read from start to finish, Necropolis comes highly recommended, and I cannot wait to see what happens in the next Gaunt’s Ghosts book.

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Throwback Thursday – Warhammer 40,000: Kill Team by Gav Thorpe

Kill Team Cover

Publisher: Black Library (Paperback – 1 November 2001)

Series: Last Chancers – Book Two

Length: 277 pages

My Rating: 4.5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  In my latest Throwback Thursday, I review the second epic entry in Gav Thorpe’s ultra-fun Last Chancers series with Kill Team.

I have been going through a real Warhammer phase in the last few months, especially as I have been lucky enough to find some awesome older paperbacks in second hand shops.  I was particularly happy to find a copy of was the first two books in Gav Thorpe’s Last Chancers series.  Following a rotating team of convict Imperial Guardsmen as they engage in suicide missions for their freedom, the Last Chancers books are essentially The Dirty Dozen in space, and I love the awesome and brutal stories that emerge.  The first book, 13th Legion, was one of the very best Warhammer 40,000 novels I have had the pleasure of reading, and I have been trying to fit the sequel, Kill Team, into my reading schedule for a while.  I finally got a chance last weekend, and boy was it worth making the time for as the second Last Chancers novel had another outstanding and action-packed story to it.

In the far future, the armies of the Imperium contain multitudes of scum and villains, all of whom are considered useful in the service of the Emperor.  However, after blowing his last chance at redemption after completing an impossible suicide mission, Lieutenant Kage has been cast aside, locked inside an Imperial detention centre away from the one thing he is good at, fighting the Emperor’s enemies.  When his former commander, the mysterious and ruthless Colonel Schaeffer, returns with another deadly assignment, Kage is swift to accept and become useful again, even if he no longer has a chance at freedom.

The Colonel has been tasked with leading a small, disposable team to assassinate a prominent Tau commander and he needs a new version of the 13th Penal Legion, the infamous Last Chancers, to pull the mission off.  Placed in command, Kage must recruit a ragtag group of the worst killers, deserters, and malcontents that the Imperial Guard have cast out.  Forcing them into a harsh training regime to bring them together into an effective squad, Kage soon finds himself leading a new squad of Last Chancers, many of whom are as desperate for freedom and the fight as he is.

However, their mission is another lethal suicide mission.  Working with an immoral Imperial Inquisitor, the team is covertly inserted into Tau space and must infiltrate the political and military circles surrounding their target.  But not everything is as it seems and soon the squad must content with treachery, personal enmity, and the superior technology of the Tau.  Can these new Last Chancers succeed when so many before them have perished, or will the only redemption they find be in death?

Thorpe continues to give me all the Warhammer 40,000 fun I can ever need with this amazing and intense read.  Serving as an outstanding sequel to 13th Legion, Kill Team proved to be a fun and compelling novel, loaded with action, adventure and some intriguing characters.

Readers are in for another intense and brutal story with Kill Team, as Thorpe once again utilises The Dirty Dozen format to successfully set the scene.  However, rather than having a massive regiment get whittled down until the toughest survivors are left, this time the protagonist and main narrator, Lieutenant Kage, is forced to choose his own team of criminals to lead on the Colonel’s new suicide mission.  I really enjoyed the starting scenes of Kill Team, especially as you see Kage go from cell to cell choosing the best individuals for his team, before engaging in an extended and deadly training montage, which mirrored the hell he went through in the first book.  As Kage is dealing with that, and his own substantial personal issues, the main mission of the book is set up as the Last Chancers are sent into Tau space to assassinate an ambitious, warmongering commander.  Initially infiltrating in as diplomats and mercenaries, the team travel to several Tau planets before beginning their attack.  The final third of the book is primarily focused on this deadly mission as the team find themselves in the middle of a bloody battle against the very worst the Tau can throw at them.  The subsequent fight is pretty intense and brutal, and the readers are treated to some great scenes of warfare in various unique scenarios.  The ending is well set up, with betrayals, fun reveals and some brilliant character focused moments as the team finally come together to succeed.  I do think that Thorpe might have gone one twist too many at the end, but the overall story was extremely satisfying, and I deeply enjoyed how the entire thing came together.

I had a lot of fun with this second Last Chancer’s novel, and I am really glad that The Dirty Dozen plot basis didn’t wear thin in the second entry.  Thorpe did a great job of following on from the story elements he introduced in 13th Legion, especially when it comes to the two main characters, who have a fantastic new dynamic in Kill Team.  Like the first book, Kill Team is very fast-paced, and I had a ton of fun at the start when the new characters are recruited, as well as all the awesomeness of the extended battle sequence at the end.  However, unlike the episodic storytelling Thorpe utilised in 13th Legion, Kill Team has a more straightforward plot line, which worked well to set it apart from the previous entry.  You really get dragged into the struggles of the new Last Chancers, as well as the eternally battered Kage, who serves as the book’s primary narrator.  While there are a lot of references to the first book, Kill Team can easily be read as a standalone read and it isn’t necessary to get through 13th Legion first.  However, I deeply enjoyed seeing the continued development of the protagonist and fans of the first book will probably get a lot more out of Kill Team as a result.  Unsurprisingly, a lot of the book’s focus is on the action and combat, and Thorpe really doesn’t disappoint when it comes to that.  The author does a wonderful job capturing every single firefight, brawl, and pitched battle that occurs within Kill Team, and you can see and feel every single shot, punch and stab that is thrown as a result.  The presence of a few too many characters guaranteed to survive did occasionally lessen the impact of some dramatic fight scenes, however, you still get caught up in the violence and I deeply enjoyed how well Thorpe supported his narrative with his great writing.

Kill Team also serves as an intriguing entry in the wider Warhammer 40,000 canon, especially as it is one of the stories that follows a common soldier as he experiences the alien perils of the wider galaxy.  Just like with 13th Legion, readers don’t need a lot of background knowledge of the wider Warhammer 40,000 universe to enjoy Kill Team, and the Last Chancers books are actually a pretty good introductory series for those unfamiliar with the franchise.  I loved some of the fun references and factions contained within Kill Team, not only because you get to see more of the dark side of the Imperial Guard, but you also get quite an in-depth look at the Tau.  The Tau are one of the more interesting factions in the Warhammer canon, and frankly there aren’t enough books focusing on them.  I had a lot of fun seeing them in Kill Team, mainly because you got to see the inexperienced human characters encountering them for the first time.  Their reactions at the Tau culture, politics, and weaponry, makes for a great part of the book’s middle plot, and it was really fun to see them comparing their own lives in the Imperium to what the Tau have (that scene when they’re exploring the Tau ship’s bathroom was just great).  While Thorpe did nerf the Tau when it comes to their battle prowess, as the Last Chancers mow down waves of Fire Warriors, you get a great idea of their military capability throughout Kill Team and I loved seeing the Battlesuits in action.  There are a lot of great elements that Warhammer fans will get a kick out of in Kill Team and I really enjoyed some of the stuff Thorpe added in.

For me, the real highlight of Kill Team was the exceptional character work, especially when it came to Lieutenant Kage.  Kage is a natural survivor who has gone through a lot in his life, especially since joining the Last Chancers.  The Kage we met in 13th Legion was a gritty survivor, just looking for his freedom at any cost.  However, after the success and trauma of his mission and his subsequent failure to stay out of trouble, Kage has come back a little broken and a little bit more unhinged, especially as he is now racked with guilt over the fate of his original Last Chancers.  After a lengthy, violent prison sentence, Kage is once again under the heel of Colonel Schaeffer in Kill Team.  Kage actually ends up becoming more like Schaeffer in this book, especially when he chooses, trains and controls his own team of rogues, and the realisation that he will be responsible for their deaths weighs very heavily on him.  This guilt, and his own mental trauma, plays a big part in how Kage interacts with many people in Kill Team, and there is something very wrong with Kage throughout this book.  Despite this, he is still the ruthless survivor that he was in 13th Legion, and, if anything, Thorpe possibly made him a little too unkillable and deadly for this sequel (he’s not really a common soldier anymore).  The best scenes involving Kage are still the ones when he faces off against Schaeffer, and the have some great interactions throughout the book, especially as Kage blames Schaeffer for everything that happened to him.  Kage honestly hates and fears the Colonel more than anyone else, and yet he still follows him, even though his own chance of freedom has already been spent.  This results in some brilliant encounters between the unhinged Kage and the taciturn Schaeffer, and I cannot wait to see how their relationship evolves in the other Last Chancers books.

Aside from Kage and Schaeffer, there is a good collection of supporting characters featured throughout Kill Team.  Most of the prominent ones are the new members of the Last Chancers who Kage recruits for the mission.  Thorpe features a great introduction for all these new characters at the start of Kill Team and you soon get drawn into their unique storylines.  Each brings something new to the book, even if it is only briefly, as you know well in advance that most, if not all, of these character are going to die.  I liked the more specialist focused characters featured in Kill Team, as it was an intriguing departure from the more generalised grunts in 13th Legion, although this did slightly pigeonhole these characters in certain ways.  Still, all the new Last Chancers characters formed an excellent base for the story, and it was fascinating to see how they interacted with Kage, who see him in the same way that Kage viewed Schaeffer in the first book.  Other awesome characters featured within Kill Team includes a wily Inquisitor, some alien diplomats and a mysterious passenger waiting in the wings.  All these, and more, add so much to the plot, and I had a great job seeing how they, and their seemingly inevitable deaths, played into this awesome book.

Overall, Kill Team was exactly the sort of fun read that I thought it would be, as Gav Thorpe did a wonderful job in this second Last Chancers book.  Loaded with action and highly damaged characters, Kill Team was another fantastic and electrifying romp through the chaotic and deadly Warhammer 40,000 universe with a crew of convicted soldiers.  Sharp, brutal, and highly addictive, I powered through Kill Team very quickly and had an awesome time doing so.  Hopefully I will be able to lay my hands on the next Last Chancers novels at some point in the future and I cannot wait to see what carnage they get up to next.

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Throwback Thursday – Warhammer 40,000: Caves of Ice by Sandy Mitchell

Caves of Ice Cover

Publisher: Black Library (Audiobook – 1 February 2004)

Series: Ciaphas Cain – Book Two

Length: 6 hours and 46 minutes

My Rating: 4.5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For this latest Throwback Thursday I look at another highly entertaining entry in the hilarious Ciaphas Cain Warhammer 40,000 series with the second book, Caves of Ice.

Even after my many recent reviews of Warhammer 40,000 fiction, my obsession with this franchise is far from over, so when I had a spare second, I quickly listened to Caves of IceCaves of Ice is the second novel in Sandy Mitchell’s (a pseudonym for author Alex Stewart) iconic Ciaphas Cain series, which follows the outrageous life of Commissar Ciaphas Cain, legendary hero of the Imperium of Man, who in reality is a pragmatic survivor whose heroic reputation is the result of chance and coincidence.  I had a wonderful time reading the first book earlier in the year, For the Emperor, and not only was it an extremely funny book but it also ended up being one of the absolute best Warhammer 40,000 novels I have had the pleasure of reading.  As such, I have been looking for an opportunity to continue this series and I worked hard to slip it into my reading cycle.  This was well worth the effort as Caves of Ice is another fun and awesome read that takes the protagonist to a whole new dangerous battlefield in deadly circumstances.

After unravelling a diabolical conspiracy on Gravalax, the legendary Commissar Ciaphas Cain and the troops of the Valhallan 597th have been redeployed to a new battlefront, the ice planet of Simia Orichalcae.  Empty except for a vital promethium refinery, Simia Orichalcae has recently received a group of unwelcome guests, a warband of orks who crash landed on the planet and are making their destructive way towards the refinery with ill intent.

Happy to be facing a more conventional enemy on their preferred icy terrain, the Valhallan men and women eagerly prepare for battle.  However, Cain, in his usual pragmatic approach to life and war, is less enthusiastic about the violent battle to come and searches for any way to avoid the fighting.  Several mysterious disappearances in the tunnels beneath the refinery offer a potential escape for Cain as he leads a small squad underground to map the tunnels and discover the reasons behind the missing miners.

Cain, with his typical bad luck, finds far more than he bargained for beneath the ice.  Not only are several ferocious monsters lurking in the vast underground labyrinth, but a far more sinister foe lies there undisturbed, one that Cain has good reason to fear.  When the war and Cain’s explorations awaken this enemy, the entire planet is put at risk as this new, unrelenting danger attempts to destroy both the orks and the humans.  It once again falls to the reluctant Cain to face impossible odds and try to find a way to save his men.  But can even this legendary hero of the Imperium stop the flood of evil that is to come?

Sandy Mitchell continues his fantastic Ciaphas Cain series in a very fun way with Caves of Ice, which features another excellent story that strongly focuses on Mitchell’s reluctant hero.  Caves of Ice was a wild ride from start to finish, with a fantastic and captivating mixture of action, adventure, humour and intriguing character moments.  Taking place after the events of For the Emperor, Caves of Ice is another self-contained novel that any new reader can easily jump into.  This was a much shorter novel than the previous Ciaphas Cain book, and Mitchell provides a more direct narrative as a result.  Initially focusing on the ork invasion of Simia Orichalcae, the story is soon primarily set in the labyrinth of mines and tunnels laying underneath the refinery, where several miners have gone missing.  Attempting to avoid the fighting on the surface, Cain leads his aide Jurgen and squads of soldiers on several missions into he depths to explore the tunnels and find whatever is behind the disappearances.  What follows is an Aliens-esque series of adventures, as Cain discovers a variety of different and steadily more terrifying dangers down in the tunnels.  Each discovery forces Cain to go even deeper into danger, thanks to his heroic reputation and hidden skills, and the resultant action is pretty epic, especially when combined with Cain’s cynical and self-serving narration of events.  Everything leads up to a very explosive conclusion as the protagonist and his comrades are faced with the absolute worst their enemy has to offer them, and the resulting mess really brings everything together.  This ended up being a pretty strong sequel to For the Emperor, and I had an incredible time seeing Cain dragged into another deadly adventure.

I love the way that Mitchell portrays the various adventures of Cain in these novels, especially as it allows him to express a great range of different writing styles.  Just like with For the Emperor, Caves of Ice is primarily told from Cain’s perspective as entries from his personal memoirs.  However, this chronicle is cut through with notes and inclusions from his unintended editor, Inquisitor Vail, who provides some added context to the story through her own introductions, footnotes, inclusions of in-universe texts, and quotes from other notable characters.  These inclusions from Vail not only allow for a much wider story than the one Cain is telling (especially when it comes to the battle on the surface), but it also increases the humour of the novel by implying Cain is an unreliable narrator.  This, combined with the cynical and less-than-heroic observations and actions of the protagonist, gives the entire Ciaphas Cain series a much more comedic edge than many other Warhammer 40,000 books out there, and indeed there were several times I was cracking up laughing throughout this book.  However, Mitchell perfectly balances this lighter tone with some dark and bloody moments as the protagonist encounters all manner of deadly foes.  The action and lethal battles are recorded in exquisite detail, and you can feel the terror and fear that the protagonist feels as he constantly fights for his life.  This great blend of styles and tones really helps to make Caves of Ice stick in the mind, and I find the entire setup extremely compelling and very easy to fall in love with.

In addition to being a great Ciaphas Cain novel, I felt that Caves of Ice was a great entry in the wider Warhammer 40,000 canon.  The clever, humorous writing, and the fact the book could easily stand on its own, makes Caves of Ice an ideal place for someone to start their Warhammer 40,000 adventure, even if they are very new to the franchise.  The book provides some interesting insights into life in the Warhammer 40,000 universe, both through Cain’s insights and through the humorous or satirical texts that Inquisitor Vail adds to the book.  I really enjoy the solider-focused observations of the primary narrator and some of the supporting characters, and it is always quite compelling to see the common soldier’s reactions to the aliens and monsters they encounter.  Cain’s observations are always very sharp and funny, and his own range of experiences adds some amazing colour to the events unfolding in Caves of Ice.  Mitchell also takes the time to explore several iconic Warhammer 40,000 factions and races throughout the book and its quite interesting to see Cain’s opinions and insights into them, especially as he has a much more realistic views towards them than some of his cohorts.  Combine that with some fun insights into the day-to-day lives of soldiers in the Imperial Guard and their Commissar, and Caves of Ices proves to be quite an interesting Warhammer 40,000 novel.  I love seeing the range of different experiences that the protagonist has in this universe, and it will be fascinating to see what deadly danger he encounters in the next book.

Without a doubt, the major highlight of this series and Caves of Ice is the fantastic and compelling characters, particularly Commissar Ciaphas Cain.  Cain is one of the more entertaining figures in Warhammer 40,000 lore as he is a somewhat cowardly man who, in his mind, has accidently gained a reputation as a great hero and legendary fighter.  Just like in his previous adventure, Cain is still obsessed with staying alive and avoiding battle, often manipulating events to ensure he’s far away from the action.  Nearly all his thoughts revolve around how he can stay alive or in control, and it is often very entertaining to see his very selfish thought process in action.  At the same time, he is conscious of his image as a hero, which he also tries to maintain as dearly as his life, and this forces him into so many situations and fights he would honestly rather avoid.  His honest observations and hilarious internal reactions when events don’t go his way (which happens often), are some of the main drivers behind the book’s outrageous humour, and it is hard not to fall in love with this cheeky rogue.  While a lot of this book does focus on Cain’s attempts at survival and avoiding combat, Mitchell does take the time to focus on Cain’s good qualities.  Despite his own narration constantly trying to talk down his own abilities out of modesty (or self-loathing), Cain is shown to be a very competent fighter, explorer and commander, effectively leading his troops into battle and facing down a series of outrageous threats.  His keen insights, vast history fighting the enemies of the Imperium, and his own uncanny survival skills, actually make him an ideal champion who often succeeds against all the odds.  Indeed, with each adventure it is becoming more and more apparent that Cain is in denial about his own abilities and is suffering some form of imposter syndrome.  Whatever the case is, Cain remains a particularly entertaining and surprisingly likeable figure, and I cannot wait to see what crazy adventures he has in his next book.

Aside from Cain, Caves of Ice contains an intriguing range of characters who add to the story in several different and unique ways.  This second novel contains a fascinating range of supporting figures, including several who previously appeared in For the Emperor, as well as a few new characters as well.  The always entertaining Inquisitor Vail, despite not appearing in person, continues to have a major impact on Caves of Ice as she is the one presenting Cain’s manuscripts to the reader, often editing it to make it more reliable and cohesive.  Her insights into Cain’s adventures, mindset and unreliable narrations are very amusing, while also simultaneously impacting the reader’s perception of the protagonist and his various actions.  As such, she is a vital part of Caves of Ice, and I am glad Mitchell continues to utilise her as a narrator.  Another major character in the book is Jurgen, Cain’s aide and bodyguard who accompanies him on most of his adventures.  Portrayed as a slightly dim, relentlessly straightforward, and somewhat smelly, Jurgen is essentially the Baldrick to Cain’s Blackadder, and at times he serves as a good additional comic relief, especially in some of the more serious scenes where Cain is scared.  Despite his portrayal as a simple man, Jurgen is a very effective fighter and companion to Cain, and his love of the meltagun heavy weapon gets them out a jam plenty of times.  I liked how Mitchell also strongly hints that Jurgen is a lot smarter than anyone realises, especially when it comes to Cain’s nature, and it will be interesting to see how their friendship develops in the future.  Other great characters include Lieutenant Sulla, an exceedingly keen and annoying solider who offers some entertaining insights into the wider events of the story.  This is primarily due to the fact that Vail quotes Sulla’s memoirs throughout the book, although Mitchell writes them as pompously and badly as possible to really highlight Sulla’s character deficits.  Throw in some additional soldiers, arrogant bureaucrats, and a fanatical Adeptus Mechanicus priest who brings nothing but trouble for Cain, and you have an outstanding cast that I had a great time following.

Unsurprisingly, I chose to listen to the Caves of Ice audiobook rather than grab a physical copy, and I once again had an epic time with the fantastic audio format.  Coming in at just under seven hours, this was a relatively short Warhammer audiobook entry, and I was able to power through extremely quickly.  The audiobook format really made Caves of Ice a joy to listen to, and the entire story was beautifully portrayed throughout, especially the action scenes in the tunnels.  I was particularly happy that this production once again featured the three narrators who were utilised in For the Emperor, with the excellent team of Stephen Perring, Penelope Rawlins and Emma Gregory once again making a major impact.  All three give excellent performances in Caves of Ice, and I had a good chuckle listening to their fun and clever takes on the characters.

Perring is once again the central narrator as he voices everything in Caves of Ice shown from Cain’s perspective.  Perring has an outstanding voice, and he really brings all the characters to life in a colourful way, especially when it comes to showcasing the slippery and jaded Cain.  I also love his take on most of the supporting characters, especially Cain’s aid Jurgen, who Perring gives a very Baldrick-esque voice to.  In addition to Perring, Penelope Rawlins serves a very vital role as Inquisitor Vail in the outside narration, who is compiling Cain’s memoirs for the reader.  Rawlins voices all the extra notes that Vail adds to the proceedings, including the footnotes, several chapter introductions, and the descriptions of several in-universe texts, all of which Vail adds to give extra context to the story.  Rawlins gives Vail an awesome voice steeped in knowledge, command and a light sense of humour, and it is always very fun to see her add some honesty and truth to Cain’s version of events, especially when the footnote appears in the immediate aftermath of Cain’s false information or ignorance.  The final voice actor, Emma Gregory, is primarily used to narrate one of the major in-universe texts that is quoted throughout, the chronicles of supporting character Lieutenant Sulla (Like a Phoenix From the Flames), written many years after the events of Cave of Ice.  Gregory voices all the excerpts of Like a Phoenix From the Flames in a particularly pompous manner to match the tone of these poorly written memoirs, and you really get a sense of the self-importance Sulla must feel in the future.  This brilliant combination of narrators ensures that Caves of Ice, and indeed all the Ciaphas Cain audiobooks, really stands out, while also effectively increasing the humour of the entire production.  For that, and more, audiobooks are easily the best way to enjoy the Ciaphas Cain series and I cannot recommend it enough.

The second entry in the outstanding Ciaphas Cain series, Caves of Ice, was another exceptional novel from Sandy Mitchell that I had an awesome time reading.  Featuring an outstanding and hilarious protagonist, Caves of Ice is a great addition to one of the funniest series in the Warhammer 40,000 franchise.  I cannot recommend this book enough, and any fans of fun adventure are going to have a great time with Caves of Ice.

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Throwback Thursday – Warhammer: Giantslayer by William King

Giantslayer Cover

Publisher: Black Library (Audiobook – 3 April 2003)

Series: Gotrek and Felix – Book Seven

Length: 10 hours and 23 minutes

My Rating: 4.5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  After having a ton of fun listing my favourite Warhammer 40,000 novels last week, I dive back into Warhammer Fantasy in a big way with the seventh epic entry in William King’s Gotrek and Felix series, Giantslayer.

While the Warhammer franchise has many great series, few are as iconic or long-lasting as the epic Gotrek and Felix books.  Following a doomed dwarf Slayer Gotrek Gurnisson and his human chronicler Felix Jaeger as they travel across the Warhammer Fantasy landscape, trying to find a worthy death for Gotrek, these books are amazing and fun action-packed reads guaranteed to keep you entertained with their excellent stories.  Each of these books is an outstanding read in their own way, and I have had a wonderful time getting through the previous Gotrek and Felix books by King, including Trollslayer, Skavenslayer, Daemonslayer, Dragonslayer, Beastslayer and VampireslayerGiantslayer actually marks the end of William King’s run on the Gotrek and Felix series, and he brings his tenure of the series to a powerful and impressive end.

Following their arduous and costly battle against the vampires of Sylvania, Gotrek, Felix and their companions attempt to deal with the losses they all have suffered.  However, the evils of the Old World are never considerate of grief, and soon the heroes find themselves attacked by a horde of beastmen.  Following them to their lair, they discover a mysterious cavern full of tunnels pulsing with unnatural power.

Separated from their friends and dragged through an unnatural gateway, Gotrek and Felix find themselves transported to the legendary island of Albion, home of ancient tribes, dark forces, and massive giants.  Fate brings the two companions into contact with the legendary High Elven mage Teclis, who has journeyed to Albion to uncover the source of dangerous magical energy that threatens to sink the High Elves’ home island of Ulthuan and devastate the rest of the world.

Reluctantly agreeing to work with the elf mage, Gotrek and Felix travel across Albion, attempting to uncover the cause of the latest magical threat facing the world.  They soon discover that the island is far from tranquil; instead it is a dark land corrupted by magical power and the dangerous legacy of the Old Ones, the mysterious beings who created the world.  Worse, the island has been invaded by the dark forces of Chaos who are determined to harness Albion’s unique magic for themselves.  Caught between dark sorcerers, corrupted giants, an army of greenskins and the long-lasting enmity that exists between elves and dwarves, can Gotrek and Felix work with Teclis to save the world, or will the Slayer finally find his doom on Albion?

Giantslayer was another great and highly entertaining Gotrek and Felix novel that successfully showcased the outrageous protagonists while further exploring the elaborate Warhammer Fantasy universe.  This was another amazing book from William King, and I felt that he ended his run on this series on a great note, especially as Giantslayer contained a fantastic and fast-paced story.  Taking place in the immediate aftermath of Vampireslayer, Giantslayer quickly thrusts the protagonists into the midst of the action while simultaneously introducing the reader to the character of Teclis, who serves as a great additional central character.  The first few chapters of the book are pretty trippy in places, especially as all the characters find themselves trapped in a mystical realm, and the subsequent escape results in some fantastic sequences.  The characters are then transported to Albion and must explore this intriguing new landscape while trying to overcome their many personal issues, namely the animosity between Gotrek and Teclis, which adds a fun edge to the entire narrative.

King expands the story as the book continues, introducing the reader to several fantastic supporting characters from amongst the people of Albion, and soon shapes the major threat facing the world, namely the forces of Chaos overwhelming the magical energy of the island for their nefarious purposes.  King utilises an excellent series of villains at this point of the novel, including the recurring sorcerous twins who have been dogging the protagonists since Dragonslayer.  Everything eventually leads up to the massive final confrontation as the protagonists and their allies find themselves in the middle of a massive three-sided battle as they attempt to achieve their goal.  There is a ton of action, sacrifice, magical duels, and of course a giant, in this last part of the book, and King really built up an explosive and powerful conclusion to the entire novel.  I really enjoyed how this entire book came together, and it was great to see the characters embark on a final adventure under King’s reign.  While the story itself can be read as a standalone, the author does fit in a ton of references to the previous entries in the series and long-time readers will enjoy the cool callbacks.

I think that King did an interesting job of wrapping up his run on this series with this final fantastic action story, and fans of his writing style will not be disappointed with Giantslayer.  This is very much another epic hack and slash Warhammer novel, and King always manages to make that style of novel stand out, especially with his excellent attention to detail and ability to make all the fun action really pop.  The use of multiple perspectives, including through Felix, Teclis and several antagonists’ eyes, gives the reader a very wide narrative to explore, and I loved the fantastic and fun moments that emerged through their adventures.  King utilises very quick pacing for this book, so it is quite easy to power through it, especially as there is really never a dull moment as the characters jump from one deadly scenario to another.  I do have to be a little critical and point out that King is a somewhat repetitive writer; if he finds a phrase, description, or sentence that he likes, he tends to overuse it slightly throughout the plot.  This is particularly noticeable after seven Gotrek and Felix books and readers of this series will no doubt know what phrases I am talking about (wool cloaks and beads of blood).  However, while this repetition is occasionally distracting, it honestly didn’t mess up my enjoyment of the story too much and I had a ton of fun getting through Giantslayer.

Giantslayer also serves as a particularly interesting and lore-heavy addition to the Gotrek and Felix books as King spends a lot of time diving into the history of the Warhammer Fantasy world and the original creators, the Old Ones.  The book is primarily set on the island of Albion, the setting for the 2001 Warhammer Fantasy campaign series, Dark Shadows, and the author really leans heavily into the setting, showing the rain drizzled island in all its swampy and deadly glory.  King sets it a little before the events of Dark Shadows, and much like the campaign’s descriptions the island of Albion is shown as a very Celtic landscape, very much inspired by Scotland.  This serves as a brilliant background to the main story, and I loved seeing the characters traverse and fight across the various settings to achieve their goal.  As one of the few Warhammer Fantasy books set on Albion, fans of the Dark Shadows campaign can have a bit of fun with Giantslayer, and it was great to learn a little more about the local societies and the history of the island.  History really is a major part of the book, and the protagonists end up finding a lot of about Albion and the Old Ones as the story continues.  This includes a dive into the Path of the Old Ones, a series of magical gateways existing outside of the main reality which can be traversed.  The sequences set within this gateway are very trippy and dark, especially as they have been invaded by daemons, and King really knows how to make all these unique locations stand out with his excellent writing.  As a long-time Warhammer Fantasy fan who can remember the Dark Shadows campaign, I really liked the heavy lore inclusions in this book and I felt that King utilised them perfectly throughout Giantslayer to tell a powerful narrative with some really heavy stakes for the protagonists.

I need to highlight the great characters contained within Giantslayer, especially as you get to see more of the titular protagonists, Gotrek Gurnisson and Felix Jaeger.  This odd-couple pair of suicidal Slayer and pragmatic human is always a ton of fun, and King keeps this up all the way to the end, as the two characters play off each other perfectly.  Gotrek’s glee at each encounter is usually only matched by Felix’s understandable reluctance to travel into the dangerous places their quests take them, and you can always count on a sarcastic and fatalistic statement from Felix, and it makes for some amazing, if slightly predictable scenes.  King has never done a lot of character development when it comes to these protagonists and this continues again in Giantslayer.  Gotrek remains the same old unstoppable and unflappable Slayer that he always has been, constantly diving into danger, with the author never showing his perspective or providing too many hints at this past.  While King does however provide some intriguing insights in Gotrek’s seemingly unkillable nature, this was pretty much a status-quo book for Gotrek, which still has its fun moments.  Felix also had some minimal growth in this book, although King does dive into the emotional impacts that the previous adventures have had on the character, which does provide some insights into his cynical and reluctant personality.  I did like the more scholarly bent that was shown around Felix in this novel as he learns more about the history of the world and it was fun to see him finally get the idea to start writing the books that have introduced all the prior Gotrek and Felix adventures.

While the character work around Gotrek and Felix was minimal in Giantslayer, King more than makes up for this with the inclusion of the master mage Teclis, one of the more significant High Elf characters in the game.  Teclis is a very fascinating character in the lore, and I deeply enjoyed how King portrayed him throughout Giantslayer.  King amped up the arrogant, ethereal and ancient qualities of Teclis in his storytelling, and you can really feel how apart from the various human characters he is, especially in the many scenes that he narrates.  Teclis is also, by his nature, a rather darker cynical figure, even compared to other elves, and it was great to see this featured throughout the book, especially when it comes to his dealings with the other characters.  Despite this, he is still a good person whose sole concern is the preservation of his homeland and the rest of the world.  I think that King utilised him perfectly throughout Giantslayer and he served as a great alternative narrator to Felix.  I loved seeing this iconic mage in action, and it was especially fun to see him interact with Gotrek considering how antagonist dwarfs and elves are with each other.  The two engage in a petty war of words for most of the book, which proves to be highly amusing, as these usually collected characters end up bickering like children.  This makes for an extremely unique dynamic throughout the novel that I found to be highly entertaining.  King backs up Teclis with a series of great supporting characters and intriguing villains, all of whom add a certain amount of flair and strength to the story.  While King once again fails to include any substantial or distinctive female characters, except for a few minor figures, I enjoyed the excellent character inclusions to the series and you get really invested in some new personal stories in this book.

While I did manage to get a physical copy of Giantslayer (as part of the Gotrek and Felix omnibus), I ended up listening to it on audiobook out of convenience, and due to my love of the format.  Coming in at just under 10 and a half hours, this is rather easy audiobook to get through quickly, and I manage to knock it out in a couple of days.  Like most of the Gotrek and Felix books, the audiobook format for Giantslayer was very fun and I loved how it managed to enhance the epic nature of the book.  Not only does it really showcase King’s elaborate descriptions of the Warhammer world, but it also ensured that all the many action scenes really popped as you were drawn right into the heart of the battle through the cool narration.

It helped that the listener was once again treated to the awesome narration of Jonathan Keeble, a veteran voice actor and audiobook narrator who has lend his voice to a huge number of Warhammer audiobooks, including all the Gotrek and Felix books.  Keeble is a particularly skilled narrator, not only because he produces a huge number of distinctive voices but because he brings a high level of excitement to his performances that really drags the listener in.  I love how Keeble’s voice speeds up to match the carnage and the enthusiasm and energy that permeate his voice as he describes every blow or crazy moment makes you feel like you are sitting there watching it.  I also love the very fitting voices that he brings to all the characters, all of which are pretty damn perfect and a lot of fun.  The gruff and brutal voice of Gotrek and the sarcastic, scared, yet determined tones of Felix are still just as good here as they were in Trollslayer, and all the new voices introduced by Keeble in the Giantslayer audiobook work just as well.  I loved the more ethereal and arrogant voice that Keeble used for Teclis, which really fit King’s portrayal of the character in the novel, and the cool Scottish accents that the natives of Albion spoke with were very distinctive and helped to really characterise these awesome supporting figures.  Keeble also brings a great range of monster voices to the book to fit the various Chaos creatures, orcs and giants that are such a prominent feature of the plot, and I loved how dedicated he got to bringing these creatures to life with his narration.  Keeble is a very talented narrator, and his performance adds so much to this audiobook while also helping to enhance the already exciting narrative of Giantslayer.  As such, I would highly recommend the audiobook version of this book, and you are guaranteed to have a ton of fun listening to it.

Overall, I felt that William King brought his run on the iconic Gotrek and Felix to an end in a fantastic way with Giantslayer which was another awesome and electrifying entry in the series.  Featuring an epic, lore-rich story, a ton of action, and the complex and enjoyable characters that King has spent seven books developing, Giantslayer is King at his best and all Warhammer fans will have a blast with this outstanding novel.  This entire impressive series has been so much fun to get through and King’s work on these books really stand the test of time as the Gotrek and Felix series are still the premier Warhammer Fantasy books.  I will hopefully dive into the next book in the series, Orcslayer, later this year, and while it will be odd not to have it written by King, I am very intrigued to see what Nathan Long brings to the franchise.

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