Magnus and the Crossroads Brotherhood by Robert Fabbri

Magnus and the Crossroads Brotherhood Cover

Publisher: Corvus (Hardcover – 3 December 2019)

Series: Crossroads Brotherhood – Collected Edition

Length: 369 pages

My Rating: 4.5 stars out of 5 stars

From the mind of one of the most entertaining authors of historical fiction, Robert Fabbri, comes Magnus and the Crossroads Brotherhood, a superb collection of fun and exciting short stories set in the same universe as Fabbri’s bestselling Vespasian series.

Over the last couple of years, Fabbri’s Vespasian series has been one of my absolute favourite historical fiction series out there, so much so that Fabbri is now one of those authors whose works I will automatically buy, no questions asked. The Vespasian books, which ran between 2011 and 2019, examined the life story of the titular character, Vespasian, and showed the events that eventually led to him becoming emperor of Rome. Fabbri utilised a mixture of historical facts and a number of fictionalised potential adventures to tell an entertaining story which also mixed in some of the wildest and most over-the-top recorded tales of ancient Rome and its Emperors. This series featured a huge cast of figures from Roman history and it also made use of several fictional characters of Fabbri’s own design to move the story along. While the books featured several great fictional characters, the most significant of these was Magnus.

Marcus Salvius Magnus, mostly referred to as Magnus in the series, was Vespasian’s best friend, confidant and fixer throughout the series and was at his side for most of the wild adventures Vespasian found himself on. Magnus was the leader of the South Quirinal Crossroads Brotherhood, one of the major criminal gangs in ancient Rome, but he also worked for his patron, Vespasian’s uncle, Gaius Vespasius Pollo, and helped him and his nephews rise politically. Magnus appeared in all nine Vespasian books and was a major part of the series. Fabbri evidently enjoyed featuring him in his stories as he was also used as the protagonist of the Crossroads Brotherhood series of novellas, which featured six separate novellas released between 2011 and 2018.

Magnus and the Crossroads Brotherhood is the first full collection of the six Crossroads Brotherhood novellas, which follow the adventures of Magnus and his brethren as they navigate the dangerous criminal underbelly of ancient Rome. Set out in chronological order across several points in the Vespasian series (which was set over the course of 40-plus years), these various short stories each feature a different criminal enterprise, including fixing a chariot race, manipulating an arms dealer, and property speculation, all whilst trying to stay on top of the city’s rival criminal organisations and surviving the crazy whims of Rome’s rulers.

This was a fun and exciting book that I really enjoyed, and I am exceptionally glad that I was able to read all these great novellas inside a single book. Fabbri has produced some truly entertaining tales which not only tie in with and close up some gaps in the Vespasian series but also provide a much more in-depth look at one of the series’ more amusing characters and the criminal undertakings he was getting up to in ancient Rome.

The featured novellas were a lot of fun to read, and I really liked the clever and fast-paced stories contained within them. Fabbri did an exceptional job of using the short story format to introduce and conclude a compelling tale as this book features some absolute rippers, each of which is around 60 pages long. The author has come up with some very intriguing scenarios for each of these short stories, all of which follow Magnus as he embarks on a new scheme or implements elaborate and at times brutal plans to gain power and wealth and address some form of threat to his criminal organisation. The sheer variety of criminal enterprises that Fabbri came up with is very impressive, and I enjoyed seeing how the author imagined Roman politics and crime would have intersected. I also liked how some of the crimes that the protagonists engaged in had a more modern flair to them, such as engaging in the lucrative opium trade. Out of all of these short stories, I think my favourite was the second one featured in this book, The Racing Factions. The Racing Factions followed Magnus as he attempted to fix a chariot race, to not only make himself and his associates a lot of money but also get revenge on a crooked bookie who foolishly tried to cheat Magnus out of his winnings. This story was filled with all manner of double-crosses, plotting, manipulations and intrigue, as Magnus put all the pieces into place for his revenge, resulting in a chaotic and entertaining story that can be quickly read in a short period of time. While The Racing Factions was my favourite short story, there were honestly no weak links in this book, and I loved every novella that was included, especially as I was able to easily read their entire stories in a single session each.

While each of the novellas can easily be enjoyed as standalone stories, there are some real benefits to reading all of them within this collected edition. The main advantage is that the reader gets to see each of the stories progress in chronological order over the course of many years. This allows us to see how Magnus slowly evolves over the years, becoming more devious as he ages, and it is interesting to see what happens to the various side characters in the novellas. While some of Magnus’s companions age with their leader and seem ready to retire with him, you also get to see the rise of Magnus’s successor, Tigran. Tigran is introduced in the first novel as a street urchin, and he rises up the ranks each story, eventually becoming a viable contender for Magnus’s throne. The slowly building tension between Magnus and the ambitious Tigran is quite intriguing, and it makes for a really fun confrontation in the final book. I also liked how having all the novellas in one place allowed Fabbri to showcase the continued street war between the South Quirinal Crossroads Brotherhood and their rivals the West Viminal Brethren. The West Viminal Brethren make several plays for Magnus’s interests throughout the course of the books, and many of the criminal plans featured where Magnus’s destructive retaliation, which caused some real trouble for the West Viminal Brethren and their leader.

While the character of Vespasian only briefly appears in a couple of stories within Magnus and the Crossroads Brotherhood, this book has some major connections to the Vespasian series. While each of these novellas has their own self-contained adventures, one of the main reasons they were written was to help fill in the gaps between the various Vespasian books. As a result, some of the novellas provide background on how Vespasian or his brother came to be in some key position of power or unique place at the start of certain books within the series. There were also some examinations of how Magnus was able to readily come up with key ideas that were later used in the main books, such as how he came up with a certain inventive murder technique that was necessary to eventually eliminate one of Vespasian’s opponents. These novellas also helped explain the reasons why Magnus was often away from Rome in the company of Vespasian rather than staying in the city running his criminal brotherhood. Through short introductions that appear in front of each novella featured in this book, Fabbri explains the context of each of these and details what gaps he was trying to fill. This of course means that Magnus and the Crossroads Brotherhood is going to hold a lot more appeal to those readers who are already familiar with the Vespasian series, especially as they will have a much better appreciation for each of these novella’s backgrounds. That being said, no knowledge of any of the Vespasian books is really required to enjoy the fun stories contained within this collected edition, and Magnus and the Crossroads Brotherhood would actually be a fantastic introduction to Fabbri’s excellent historical fiction series.

I quite enjoyed the intriguing snapshots of ancient Rome that Fabbri included in each of the novellas. There are some truly fascinating aspects of Roman life explored in this book, from the popularity of the chariot races for all levels of society, the various forms of law enforcement patrolling the streets, the role criminal organisations may have played and many other cool historical elements. I personally really liked how most of the stories were centred on some form of ancient Roman festival or celebration. There are some obscure and weird festivals occurring here, from one celebration that sees organised mobs from the various neighbourhoods fight over the head of a sacrificed horse, to another festival where the Rome’s dogs are brutally punished for failing to stop an ancient invasion of the city. These prove to be distinctive and interesting backdrops for several of the stories, especially as the protagonist uses several elements of these celebrations in his schemes, in often entertaining ways. As a result, this is a great read for fans of ancient Roman fiction, and I guarantee you will find some intriguing and entertaining portrays of Roman culture and society in this book.

Magnus and the Crossroads Brotherhood is a fantastic new addition from the amazing Robert Fabbri, which proved to be an exceedingly entertaining book. I really loved being able to read all of these excellent novellas in one place and I deeply enjoyed every one of their exciting and captivating stories. This is a perfect companion piece to Fabbri’s outstanding Vespasian series, and there is quite a lot to love about this collection of fun novellas. Compelling pieces of fiction like this is one of the main reasons why Fabbri is one of my favourite historical fiction authors at the moment, and I cannot wait to get my hands on his upcoming book, To the Strongest.

Throwback Thursday – Extinction Machine by Jonathan Maberry

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Publisher: Macmillan Audio (Audiobook – 26 May 2013)

Series: Joe Ledger Series – Book Five

Length: 14 hours and 53 minutes

My Rating: 4.75 out of 5 stars

Reviewed as part of my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.

For my latest Throwback Thursday, I once again go back to one of my absolute favourite series as I check out Extinction Machine by Jonathan Maberry, the fifth book in the exciting Joe Ledger series.

Long-term readers of this blog will be familiar with my recent obsession with the Joe Ledger thriller novels. The Joe Ledger series is one of the main bodies of work from bestselling author Jonathan Maberry, which follows a secret military organisation that targets any organisations or individual who attempts to utilise the latest science and technology for their own dangerous ends. I absolutely fell in love with this series in late 2018, when I read the 10th book, Deep Silence, and I have been slowly reading my way through the earlier Joe Ledger books ever since. So far, each of the Joe Ledger books I have read has been absolutely amazing novels, and I have awarded all of them a full five stars. I also recently read the first book in Maberry’s sequel Rogue Team International series, Rage, which was released a couple of months ago and which I consider to be amongst one of the best books (and audiobooks) of 2019. I am actually reviewing Extinction Machine a little out of order, as I have already reviewed the sixth book in the series, Code Zero, despite reading Extinction Machine first.

For years, Joe Ledger and the Department of Military Sciences (DMS) have faced off against some of the most advanced and devious weapons human ingenuity and insanity is capable of creating. However, what happens when they are forced to go up against something that is literally out of their world? In Extinction Machine, a series of strange and seemingly unrelated events begin occurring around the world. America’s leading weapons manufacturers are being targeted by elaborate computer attacks that are impossible to trace. An advanced prototype stealth fighter is destroyed during its test flight by an impossibly fast craft, while sightings of UFOs are occurring all around the world. In the midst of all this chaos, the impossible happens: the President of the United States vanishes from the White House. The only evidence of his abductors is a crop circle on the White House lawn.

Despite being officially sidelined by the corrupt Vice-President, the DMS attempts to investigate after receiving a strange message from the missing President promising unprecedented destruction. Ledger and his team soon find themselves caught in the midst of massive conspiracy involving alien technology and the deepest secret of America’s military industrial complex. Can the DMS uncover the full conspiracy before it is too late, or will the world tremble at the hands of mysterious beings who want their technology back?

Extinction Machine proved to be yet another thrilling and enjoyable entry in the Joe Ledger series, and I really had a great time listening to it. Maberry has produced another fantastic and elaborate story which utilises a number of his trademark and classic storytelling elements to produce a first-rate read. The reader is once again treated to a fast-paced and captivating narrative which is enhanced by the author’s clever use of different perspectives, point-of-view characters and time periods, which not only focus on the protagonists hunt for answers but also showcases all the fascinating aspects of the villain’s complex master plan. Extinction Machine also continues to feature some outstanding action sequences and a number of amazing and relatable protagonists, including the series’ titular character, Joe Ledger, whose ultra-sarcastic narration and half-broken psyche make him one of the most fascinating and enjoyable action heroes out there. All of these familiar elements have made the previous Joe Ledger books some of my favourite thrillers out there, so I quite enjoyed the fact that Maberry once again utilised them for Extinction Machine, especially as they were once again used to great effect to produce an overall excellent story.

In addition to using all the awesome trademark storytelling elements of the Joe Ledger series, Maberry also makes Extinction Machine stand out from the existing novels in the series by including several new and exciting plot inclusions. At the centre of this is a fantastic overarching story about alien craft that have crash landed on Earth sparking a long-term hidden arms race. This is a deeply fascinating main plot point for the book, which explores a vast and complex conspiracy theory that turns out to be true, as not only have the crashed alien craft allowed the world’s leading arms manufacturers to advance their technology at an accelerated rate, but now the world’s various superpowers all have top-secret programs aimed at obtaining certain alien components and using them to construct a working alien craft, known as a T-Craft. Maberry does an amazing job of introducing the full history and breadth of this alien technology conspiracy at an excellent pace, and it was really intriguing to see him craft an action-packed story around it as Ledger and his team must try to counter not only the antagonist’s plans to utilise the alien technology for their own twisted purposes but also the unexpected consequence of all this secret work. I also think that this story was an excellent way to introduce the concept of aliens into the series as a whole, especially as it is used again in some of the later books. Having Ledger straight up face off against aliens in this book (and presumably win) would have been a bit too much, even for a series that has so far featured genetically modified Nazis and vampires. But by having the protagonists deal with self-interested humans who have spent generations researching mysterious alien technology, Maberry is able to introduce the concept at a much more controlled pace which works a heck of a lot better.

There are a number of other amazing elements introduced or utilised in this novel that were a real highlight for me. These include a several excellent action set-pieces, including a well-choreographed fight sequence out in the woods between Ledger and a lethal hit team and a large-scale assault on the enemy’s compound; some cool new characters, including a major love interest for Ledger; and the first time political attacks hampered the DMS (which later becomes a recurring theme). I also liked the idea of Ledger and his team essentially going up against the Men in Black (known here as the Fixers), who are the henchmen for the book’s antagonists. The Fixers have some devastating alien technology which really help amp up some of the action scenes, and they are also able to pull of a pretty major attack against the DMS with it. Finally, I had a real laugh at the way that one of the main antagonists, the apparently most lethal member of the Fixers, is taken down, especially as Maberry telegraphs how it’s going to happen by mentioning a certain movie scene. All of these new elements are fantastic additions to the story, and I felt that they worked extremely well with the author’s existing writing style for the Joe Ledger books to create another awesome read.

While I really enjoyed Extinction Machine, I have to admit that it is probably my least favourite Joe Ledger book that I have read so far. To be fair, part of this might be because it falls between two of my absolute favourite entries in the series, Assassin’s Code and Code Zero, and I might be unfavourably comparing Extinction Machine to them (especially as I read these three books back-to-back in quick succession). However, in my opinion Extinction Machine’s story went a bit too slowly in places and it lacked the truly compelling villains that the other books in the series feature (even if the antagonists in this book do manage to pull off the biggest attack against DMS yet) all of which slightly tanked my enjoyment of this book. That being said, this is still an amazing read, and even my least favourite book in this series still deserves 4.75 out of 5 stars.

The audiobook is my format of choice for enjoying the Joe Ledger series, and I ended up listening to Extinction Machine over a couple of weeks while I was away travelling. The Extinction Machine audiobook runs for a little under 15 hours and is narrated by the incredible Ray Porter, who has leant his amazing vocal talents to all of the other Joe Ledger audiobooks. I have spent a lot of time over the last year singing the praises of Porter for his work with the Joe Ledger series; in my opinion, he is one of the best audiobook narrators out there. Porter has the rare ability to fully encapsulate the characters that he is voicing, and his perfect take on the character of Joe Ledger is so very impressive. Needless to say, he does another standout job with Extinction Machine, and I highly recommend this format to anyone interested in checking this book out.

Overall, I felt that Extinction Machine was another excellent addition to the Joe Ledger series, and I had a real blast checking it out. There are a lot of cool elements to this book, and I really liked where Maberry took the story this time around. This is a must-read for fans of the Joe Ledger series, and I would also highly recommend it to anyone looking for a fun and exciting science fiction thriller.

Legacy of Ash by Matthew Ward

Legacy of Ash Cover

Publisher: Orbit (Trade Paperback – 5 November 2019)

Series: Legacy trilogy – Book 1

Length: 768 pages

My Rating: 4.5 out of 5 stars

From impressive new author Matthew Ward comes Legacy of Ash, a massive and entertaining new fantasy adventure that was amongst one of my favourite debut novels of 2019.

Legacy of Ash is set within the Tressian Republic, a powerful nation controlled by a council of nobles. The Tressian Republic is beset by many dangers, including the constant threat of invasion from the massive Hadari Empire on its border; open rebellion from the nation’s southernmost lands, the Southshires, which have been seeking independence for years; and the machinations of the dark magic-wielding criminal organisation known as the Crowmarket.

When the Hadari Empire invades the Southshires, the political ambitions and old grudges of the Tressian Council results in a muted military response. It falls to Viktor Akadra, the champion of the Tressian Republic, to lead a small force to the Southshires in order to make a stand against the invaders. However, Viktor is the last person the inhabitants of the Southshires want defending them, as years before he brutally put down their last rebellion, which resulted in the death of their beloved Duchess Katya Trelan.

In order to defeat the Hadari Empire, Viktor needs to work with the children of Katya Trelan, Josiri and Calenne, both of whom hate and fear him, and who both have different plans to ensure their future freedom. However, as fate, self-interest and the future of the Southshires forces them together, these three must find a common ground if they are to survive. But even if they manage to face the forces of the Hadari Empire, far darker threats are assailing the Tressian Republic from within and they will stop at nothing to achieve their terrible goals.

Ward is an interesting new author who is probably best known for his work with Games Workshop, where he served as a principal architect for the company on many of their properties, including Warhammer, Warhammer 40,000 and their The Lord of the Rings range. However, in recent years he has turned his hand to fantasy writing, creating several novellas and short stories, as well as releasing two ebooks, Shadow of the Raven and Light of the Radiant. Legacy of Ash is Ward’s first printed novel, and it is actually set in the same universe as his previous ebooks. It is also the first book in his planned Legacy trilogy, with the second book in the trilogy, Legacy of Steel, set for release later this year.

Legacy of Ash is an excellent new read which contains an exciting and elaborate story, set in a large and creative new world and featuring a substantial group of point-of-view characters. I have actually been looking forward to Legacy of Ash for a while, as it sounded like one of the more exciting new fantasy books that were set for release in 2019, and I am very glad I got a chance to read and review it. However, readers should probably be aware in advance that this book is nearly 800 pages in length, making it a pretty substantial read, and requiring a significant investment of time in finishing it off. This took me a couple of weeks to read in full, mainly because Legacy of Ash would actually come in at number 12 on my recent Longest Novels That I Have Ever Read list. That being said, Legacy of Ash is well worth the time, as this was an amazing and fascinating new fantasy adventure.

Ward has come up with a large and impressive story for his first book, and there is a lot going on within it. The story actually splits up into two separate locations within the Tressian Republic, with half of it set down in the Southshires and the other half set up in the capital of the Republic, Tressia (with small parts also set in a couple of locations in between or within the Hadari Empire). The parts of the book set down in the Southshires deal with the impending invasion of the Hadari, the repression of the Southshire inhabitants by the Tressian council and the attempts by Viktor to work with both of the Trelan siblings. At the same time, the parts of the book set up in Tressia contains a lot of political intrigue, criminal undertakings, dark magical plans and gambits for control of the nation. Both sets of storylines are a lot of fun, and it was really amazing to see all the various story elements occurring at the same time in the different locations. In addition, these two storylines are strongly related to each other, with events happening in one location impacting characters down in the other part of the Republic. All of these story elements and character arcs come together to form an extremely compelling overarching narrative and I quite enjoyed how Legacy of Ash contained such a wide range of different plot points.

Legacy of Ash is populated with a multiple point-of-view characters from whose eyes we see this whole massive story unfold. The use of all these characters allows for a much richer and expansive story, especially as you get to see every side of all various character’s plots and plans as everyone attempts to come out on top of the events unfolding around them. In addition, nearly all of the point-of-view characters have some incredibly captivating and enjoyable character arcs, many of which reach their full potential within this book. There are such an interesting range of different character based stories going on throughout Legacy of Ash, from the mysterious divine magic that starts to infect the honourable knight Roslava Orova, the machinations and manipulations of Ebigail Kiradin, the chaotic adventures of Crowmarket member Apara Rann and the fun friendship that forms between old opponents Kurkas and Halvor. However, the main elements of character development occur around the book’s three central characters, Viktor Akadra, Josiri Trelan and Calenne Trelan. Due to history, resentments and circumstances, these three characters start the book with fairly distant or hostile relationships to each other. However, these barriers are slowly broken down as the book progresses, and each of these main characters slowly works to come to terms with each other and their own individual issues, such as Viktor’s hidden dark magic, or the expectations or resentments that surround Trelan siblings thanks to their long-dead mother. Overall, this is some fairly impressive character work, and Ward did an excellent job creating a fantastic cast for this novel, each of whom add a whole lot to book’s story.

While I did enjoy how this novel progressed and all the interesting story points and character inclusions that were featured, I do feel it was a perhaps a little too long. In particular, I really think that Ward would have been better off not featuring the book’s final antagonist (a long-dead magical queen), who starts to appear around two thirds of the way through the book. Instead, the author could have perhaps only hinted at her return and shaved off most of the final 100 pages. Not only would this make Legacy of Ash a bit more of a manageable read, but it would have allowed the author to expand on this antagonist’s motivations and history a lot more in the subsequent book, rather than having her introduction be somewhat rushed, like it was in this book. Still, the inclusion of this final antagonist led to some rather intriguing and emotional moments, and it also sets up some potentially fantastic story arcs for one of the main characters in the next book in the series.

I also need to say how impressed with the massive and complex new fantasy landscape that Ward created for his debut series. Ward has come up with a number of unique and enjoyable elements for this fantasy world, which really add a lot to the story. The central location of the Tressian Republic was a lot of fun, as it is filled with all manner of perils, conflicting ideals, fermenting hatreds and a hidden death-worshipping criminal organisation, while also featuring a number of external or divine groups or threats at the same time. I felt that the author did a good job of introducing all of these unique elements throughout the book, and I was never too lost or confused by any of the inclusions.

I also really enjoyed the huge number of battle sequences that took place throughout this harsh fantasy landscape, especially those which were enhanced by the series’ unique fantasy inclusions. For example, one massive sequence featured two armies, one with magical constructs and the other with armoured rhinos, facing off against each other as strange and divine magics rain down chaos all around them. Other scenes include a number of different characters attempting to combat the eldritch-enhanced assassins of the mysterious Crowmarket, often resulting in some really impressive battles. I also liked how Ward utilised the multiple point-of-view characters during some of these longer conflicts, ensuring that the reader got to see both sides of the battle, as well as the various thoughts and fears of the characters involved. All of this ensured that the book was chocked full of intense and exciting fantasy action, which is always a plus in my book.

Legacy of Ash by Matthew Ward was an extremely well-written and addictive fantasy debut, which I am very glad I made the effort to read cover-to-cover. Full of some excellent characters, a multi-faceted story and an intriguing new fantasy landscape, the first book in the Legacy trilogy was a really great read, and I had a lot of fun getting through it. Ward has a lot of potential as a fantasy author, and I am quite excited to see where this series goes next.

Hit-Girl, Volume 3: In Rome by Rafael Albuquerque and Rafael Scavone

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Publisher: Image Comics

Publication Date: 19 February 2019

Length: 104 pages

My Rating: 4.5 out of 5 stars

The world’s most dangerous 12-year-old, Hit-Girl, continues her world tour of crime fighting, this time heading to Rome to bring her unique brand of justice to a new group of criminals in another fantastically fun and brutal adventure.

Mindy McCready, the pre-teen vigilante killer better known as Hit-Girl, has successfully embarked on a one-girl international crusade against crime. Not only has she decimated the criminal underworld of Colombia, but she successfully eliminated a group of Canadian drug dealers while surviving all the hazards of the Great White North. Her latest adventure sees her travel to romantic and historical Rome, where a completely different breed of gangsters awaits her.

After failing to stop a masked cat-burglar stealing a bejewelled skull at the Toronto International Airport, Mindy finds herself accidently transported to Rome. Managing to recover the skull from the thief, a talented young woman known as La Gatta (the Cat), Mindy attempts to uncover who hired her to steal it and why. However, her investigation puts her firmly in the crosshairs of a dangerous and deranged mob boss, Gilistina Malvolia, who is determined the have the skull no matter what.

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Teaming up with La Gatta, Mindy faces off against Gilisina’s legion of followers in Rome in a bloody game of cat and mouse. But between killer nuns, crazed bikers and medieval monks, Mindy might have bitten off a little more than she can chew. Is Hit-Girl capable of going up against Rome’s boss of all bosses, or will she meet a gruesome end at the hands of Gilistina and the bloody saint she serves?

In Rome is the third volume of the deeply entertaining new Hit-Girl series, which has spun off from the popular Kick-Ass comics by Mark Millar. The character of Hit-Girl appeared in all of the previous Kick-Ass comics and was also the main character of the Hit-Girl limited series (now referred to as Book Two of The Dave Lizewski Years of Kick-Ass). After the end of the final series of The Dave Lizewski Kick-Ass comics, Hit-Girl decided to leave New York and go on a worldwide tour of vigilante justice. This international killing spree is covered in the ongoing Hit-Girl comic series, which started in early 2018. The Hit-Girl comics now feature a series of four issue storylines (which are later released within their own collected volume), with each storyline featuring a change of writers and artists. I really enjoyed the first volume of the Hit-Girl series, In Colombia, last year and I previously reviewed it on this blog where I gave it a full five stars. The second volume, In Canada, was an interesting follow-up, and I quite enjoyed the fun change in location.

The focus of this review is In Rome, which is the third volume of the Hit-Girl series. Containing issues #9-12 of the Hit-Girl series, this comic was written by Rafael Albuquerque and was drawn by his frequent collaborator Rafael Scavone. In Rome was an excellent addition to this amazing series, and I really enjoyed where the creative team took this fun and exciting story. Not only does it feature an enjoyable and fascinating plot, but there is some excellent character work contained within and some superb artwork, making for a deeply entertaining read.

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This third volume of Hit-Girl is a pretty crazy and over-the-top read, containing a very weird story. Not only does it continue to showcase the rampage of a 12-year-old vigilante as she takes out every bad person she comes across in the most gruesome or hyper-violent way she can, but it also features a very unique new set of opponents for her. The villain of In Rome is a murderous old lady, Gilistina Malvolia, who has managed to take control of the entire criminal underbelly of Rome. Gilistina is a former nun who, after being kicked out of her order for murder, now follows the teachings of a former Vatican assassin who was canonised as a saint. To that end, she now controls the city through fear and violence, murdering anyone who disappoints her, including a poor wannabe pasta chef in a rather fun introductory scene for her. Gilistina is after the bejewelled skull that Hit-Girl liberates, the skull of her beloved saint, and she is tearing up Rome to find her. As a result, Hit-Girl must go up against Gilistina’s minions, including nuns armed with machine guns, angel inspired bikers and monks armed with medieval weapons. This is all deeply insane and I loved every minute of it as this crazy story is a deeply fun and thrilling treat.

In addition to the fantastically kooky story, there are also some great character moments throughout the comic which add some dramatic elements to the plot. One of my favourite parts of it is Mindy’s team-up with the thief La Gatta. La Gatta, whose real name is Paola, is a master thief who gets caught up in Gilistina’s plans to obtain the saint’s skull and is forced to work with Mindy to survive. Despite being way older than Mindy, La Gatta comes across as the more scared and incapable of the two and is constantly shocked by all the extreme violence going on around her. The two girls bond throughout the book, especially over apparent similarities in their familiar situations and their relationship reminded me a bit of her dynamic with Kick-Ass (sarcastic younger girl mentoring someone older but way more out of their depth). It was nice to see her team up with a friend for once in this series, rather than with a killer she is blackmailing or the ghost of her father, and there are some generally funny moments between the two of them. It also ends in a rather good plot twist that I will be interested to see if the series comes back to at some point.

In Rome also does a great job of looking at the unique dynamics of Hit-Girl’s character. Despite the fact that she was raised as the ultimate killing machine, Mindy is still a little girl, and this shows through in a number of different ways, from her cute civilian outfit and toys to her rather black-and-white view of criminality. There is also a tangible sense of innocence lost around her, as well as a longing for family and her dead father, as she makes sure to interfere in an attempted theft from a tourist family she witnesses. The look of despair and unhappiness on her face after she sees the happy family walk off after she helps them is pretty heartbreaking and it makes you appreciate that she’s not as emotionally put together as her confident exterior would imply. This longing for family and connection also explains her willingness to work with La Gatta, as she sees a lot of herself in her, and it also opens her up to some subtle manipulation. All of this proves to be a really intriguing addition to the story, and I am curious to see what other examinations of Hit-Girl’s character are done in future volumes of this series.

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This volume of Hit-Girl contains some pretty amazing artwork which I really enjoyed. The artistic team behind In Rome have done a great job drawing this epic adventure, and there are some awesome scenes throughout. Based on what the story is about, there is an obvious focus on all elaborate violence and death that Hit-Girl brings wherever she goes. There are some gruesome and bloody sequences throughout the book and all the different forms of fights and violence are done pretty spectacularly. I also liked the cool designs they came up with for the various characters; I was especially impressed by the realistic faces which did a fantastic job conveying all the character’s emotions. For example, you get a real sense of the anger and hatred of Gilistina (whose stooped old-lady look is a lot of fun), the despair of the various victims of either Gilistina or Hit-Girl or the complex range of emotions of Mindy, which range from joy while she kills everyone, to something more subtle and tragic when she settles down long enough to feel. This great artwork combines extremely well with the volume’s excellent story, and it produces a really enjoyable Hit-Girl comic.

Overall, I really quite enjoyed the third volume of Hit-Girl, In Rome, and I thought it was an absolutely fantastic addition to the series. This is a perfect read for anyone interested in a fun and thoroughly entertaining comic chock full of ridiculous plot points, intense action and some character work that is surprisingly deep at times. This has proven to be an outstanding series, and I really like how they change creative teams with each volume. I must make an effort to get the next few volumes of this series, and I am especially intrigued by the fourth volume in the series, In Hollywood, which was written by Kevin Smith. In the meantime, In Rome is really worth checking out, and I would definitely recommend it.

Traitors of Rome by Simon Scarrow

Traitors of Rome Cover

Publisher: Headline (Trade Paperback – 12 November 2019)

Series: Eagles of the Empire – Book 18

Length: 447 pages

My Rating: 4.5 out of 5 stars

From one of my favourite historical fiction authors, Simon Scarrow, comes the 18th book in his long-running Eagles of the Empire series, Traitors of Rome, which once again sends his protagonists, Cato and Marco, into another dangerous scenario against Rome’s enemies. This is another of Scarrow’s books I have really been looking forward to, especially after enjoying the previous entry in the series, The Blood of Rome.

In AD 56, Rome and its great eastern rival, Parthia, are on the brink of war. Both the Roman Emperor Nero and Parthia’s king, Vologases, are in need of a great victory to fully secure their rule, and Rome’s territory has already begun to experience raids from a Parthian noble. Into this chaos Tribune Cato and Centurion Marco have been sent. Leading a cohort of Praetorian Guards, Cato and Marco have been assigned to serve under General Corbulo, who has gathered a force of over 20,000 Roman soldiers to fight against the Parthians. Unfortunately, most of the men under his command are badly trained and ill-prepared for battle, and Corbulo is desperate for more time to get them into shape.

To that end, he orders Cato to lead an embassy into Parthia to negotiate a peace treaty with Vologase. This embassy’s purpose is to delay the Parthian offensive long enough for Corbulo to finalise his preparations. Leading a small group of soldiers and accompanied by one of the general’s agents, Cato makes his way into Parthia, beset by raiders and pirates, with an uncertain reception from Vologase and his nobles awaiting him.

At the same time, the small kingdom of Thapsis on the border near Parthia has risen in revolt against Roman rule. Determined to swiftly end the revolt Corbulo leads a force to retake the kingdom with Marco at his side. However, what was initially believed to be an easy victory quickly turns into an arduous campaign as the Romans encounter heavy resistance. Worse, the harsh conditions and the even harsher discipline of Corbulo soon begin to wear on the soldier’s morale and loyalty. As Cato and Marco attempt to succeed in their missions, both officers are beset by unexpected setbacks and suspicious activities. It soon becomes apparent that a Parthian spy has infiltrated the Romans and is sabotaging their efforts and stoking a mutiny amongst the Roman ranks. Can Cato and Marco catch them before it is too late, or will this be their final mission?

This latest book from Scarrow is a fantastic and enjoyable read which features a cool new story with some unique and intriguing elements to it. I really like where Scarrow took the plot in Traitors of Rome, as he utilises two separate but equally enjoyable storylines by splitting up the two protagonists and sending them on separate missions. Both of the storylines are fairly different from each other, with Marco’s storyline being the more classic Roman military operation, while Cato’s storyline features a clandestine operation behind enemy lines with major political and espionage ramifications to it. This makes for a more complex narrative, but I found that the two different storylines worked very well together, and I really enjoyed seeing both of these plots progress. Scarrow does a good job of splitting the book between these two thrilling adventures and both of these storylines are a lot of fun.

I like some of the different elements that Scarrow featured in this fantastic, action-packed story. For example, the Cato plot had a really good team-up between Cato and the mysterious “clerk” Apollonius of Perga, a shrewd and ruthless agent of the general who lives to be mysterious and who Cato does not know if he can trust. Their relationship eventually evolves into grudging mutual respect, especially after they are forced to escape from Parthia in a great part of the book which sees them pursued by the army and other opportunists across the land. The Marco plot is also really intriguing, as it focuses on the difficult campaign to conquer Thapsis and the resultant hardships faced by the Romans when their supply lines are broken. This devolves into a messy situation where the men are fast losing their morale and General Corbulo’s harsh and unjust punishments to maintain military order and discipline start to push them in the direction of a mutiny. How this whole situation breaks down over the course of the campaign is rather fascinating, and of course Marco is caught in the middle of it. These two separate storylines come together in a great way towards the end of the book, and it looks like the series will be going in a new direction for the next book.

As always, Scarrow is a master of writing excellent historical action sequences, and after 18 books his depictions of Roman military combat have gotten pretty darn good. There are a few large-scale battle scenes throughout this book which show off Roman close-combat fighting, and the reader gets to see several other Roman battle strategies put into play. There are also several smaller-scale fights, especially in the Cato storyline, where Cato and his men face off against a more disparate array of opponents, from Parthian patrols to pirates. All of these action sequences are really well written and provide the reader with all their required excitement and thrills.

Overall, Traitors of Rome was another fantastic addition to Scarrow’s outstanding Eagles of the Empire series. Scarrow has produced another intense and exciting adventure story which goes in some cool new directions and once again puts his likeable protagonists in the middle of some major conflicts with their lives on the line. This is still one of my favourite historical fiction series of all time and is probably the best long-running Roman military sagas out there. It does feel like this series is starting to wrap up, especially as Marco gets married in this book and starts talking about retirement; however, this might be some sort of prelude to a great tragedy that keeps him in the army. Still, I am very much looking forward to the next book in the series, and I cannot wait to see where the story goes next.

The Bone Ships by R. J. Barker

The Bone Ships Cover

Publisher: Hachette Audio (Audiobook – 24 September 2019)

Series: The Tide Child – Book One

Length: 17 hours and 2 minutes

My Rating: 5 out of 5 stars

From one of the brightest new stars in fantasy fiction, R. J. Barker, comes The Bone Ships, a remarkable and extremely captivating new adventure that can be described as Gaunt’s Ghosts meets Moby Dick in an incredibly inventive new fantasy world.

Barker has been making some serious waves in the fantasy genre over the last couple of years, ever since bursting onto the scene in 2017 with his debut novel, Age of Assassins, which started The Wounded Kingdom trilogy. He quickly followed this up in 2018, when he released the second and third books in this trilogy, Blood of Assassins and King of Assassins. I absolutely loved all three books in this trilogy, although I haven’t yet reviewed King of Assassins. Spoiler: it does get five out of five stars from me and recently made my Top Ten pre-2019 Books list.

As a result, I was very excited earlier in the year when I found out that Barker was writing a whole new series. The Bone Ships is the first book in The Tide Child series, and it has been pretty high up on my to-read list for a while, as I have featured it on both my Top Ten Most Anticipated July-December 2019 Releases and my Top Ten Books I Would Like to Read by the End of 2019 lists. I ended up listening to the audiobook version of The Bone Ships, narrated by Jude Owusu, and what I found was an excellent and inventive fantasy read that might just be one of my favourite books of 2019.

For generations the rival nations of the Hundred Isles and the Gaunt Islands have been fighting each other for dominance of the vast oceans that make up their world. In order to fight this bitter conflict, great ships of war were constructed using the bones of the giant sea dragons, the arakeesian, as only these boneships could withstand the rigours of battle and all the horrors the seas contain. However, years of warfare and shipbuilding has taken a terrible toll, as the arakeesian are now all extinct, and both sides’ supplies of dragon bone are nearing their end.

Of all the remaining boneships in the Hundred Isles fleet, none are considered lower than a black ship. Black ships are ships of the dead, where every crewmember aboard has been condemned to die in shame, unless they can redeem themselves through some great act of bravery. However, the crew of the black ship Tide Child have no intention of performing any acts of bravery, and they and their shipwife, Joron Twiner, are content to drink themselves into oblivion—that is, until the arrival of “Lucky” Meas Gillbryn.

Meas is one of the most respected and feared commanders in all the Hundred Isles, but she has recently been disgraced and banished to Tide Child. Quickly taking control of the ship from Joron, Meas works to turn Tide Child and its crew around and make it into an efficient and proud crew of sailors, because they have a dangerous mission to undertake. The first sea dragon in a generation has been spotted, and whichever side hunts it down and claims its bones will gain a distinct advantage in the war. However, Meas has a different plan in mind, and sets out to protect the dragon from all who want it. Facing off against rival ships, raiders, pirates and treachery from within, can the crew of Tide Child survive to become the stuff of legend, or will their death sentence finally be carried out?

Well damn! Now that was a pretty awesome read! This latest offering from Barker was a superb and elaborate tale of redemption, adversity, camaraderie and adventure on the high seas. Not only is it based on an inventive premise and an elaborate new fantasy world but it contains a first-rate and compelling story that I absolutely loved. This is an absolutely fantastic story which is paced out extremely well and, after the necessary introductions, quickly turns into an addictive yarn with a number of clever elements to it. The end result is a powerful and enjoyable tale which is a wonderful self-contained story but which also sets up some intriguing storylines for any future instalments of this new series.

At the heart of The Bone Ships is an excellent story of camaraderie, respect and selfish people coming together to be part of something bigger. The main setting for the book, the boneship Tide Child, is completely crewed by condemned men and women, most of whom have given up on any form of redemption and are more concerned with petty crime and getting drunk. However, when Meas enters the picture, she quickly turns them into an efficient crew and reignites their pride as sailors and soldiers for their nation. This evolves into a really good redemption arc, as the entire crew really starts to come together as a close-knit team and are eventually given a task which could make them all heroes. The vast majority of the crew subsequently rise to the challenge, so much so that their usually hard-as-nails and determined shipwife is at one point willing to sacrifice everything to save them. This is a pretty fun and amazing part of the story, and it helps that Barker spends time introducing a number of key members of the crew and building them up as likeable characters. There are quite a few fantastic and enjoyable characters scattered throughout the story, and their inclusion really helps the reader grow to care about the people on the ship.

The best character relationship in the book can be seen between the two main characters, Joron Twiner and Meas. Joron is book’s point-of-view character and starts the story off as a drunken, apathetic wreck. Upon losing the position of shipwife to Meas, he expects to be placed at the bottom of the ship’s pecking order, but Meas keeps him on as her deckkeeper (first mate), despite her evident low opinion of him. Throughout the course of the book, these two characters grow closer and eventually become something closer to friends, while at the same time they both show considerable growth as characters. Meas spends a lot of time mentoring Joron, and he slowly moves on from his personal despair to become a respected and capable officer on the ship. Moreover, Joron slowly begins to lose the resentment he holds for Meas for taking his position as shipwife, and starts to really respect her, and see why she is a better commander of the ship. At the same time, Joron also starts to better understand what drives Meas, and why she is so determined to succeed in her mission. The two make for a wonderful partnership, and I think that Barker did a particularly fantastic job with the character of Meas, and I loved his portrayal of her as a rough, tough captain with a secret heart of gold.

While all the character elements I mention above are pretty spectacular, to my mind, one of the most striking and enjoyable things about The Bone Ships is the excellent nautical elements that the author was able to work into the story. I have to say that I was very impressed that Barker, whose previous series was set entirely on land, was able to come up with a detailed and exciting story set mostly aboard a ship, especially as he was utilising these elements for the first time in this book. The author installs a huge amount of nautical detail into his story, and the depictions of life and work aboard a ship of war was pretty amazing, so much so that at times, the reader feels like they are actually aboard this ship. I felt that Barker did an amazing job of combining these cool nautical details with the new fantasy elements he introduced in this book to produce a truly unique adventure on the high seas. I also loved all the shipboard action and combat that occurred throughout the course of the book. There were some really elaborate battles set throughout the story, from an attack on the Tide Child from a flotilla of smaller boats, to a wide-ranging battle between opposing groups of larger ships. The utilisation of unique tactics and fantasy elements, such as powerful crossbows, wind magic and the fact that they are fighting above a giant sea dragon, make for some truly thrilling and exciting battle sequences, which were an absolute treat to read. I am so glad that Barker decided to set this story on the open seas, as it made for truly amazing novel.

One of the other things that I liked about The Bone Ships was the excellent new dark fantasy world that Barker created for this new series. Barker has a real talent for this, as seen in The Wounded Kingdom trilogy, and he did it again for this latest book, where the reader is given a fascinating glimpse into a large, ocean dominated world, with all manner of unique fantasy elements in it. This new world is a harsh and deadly place, filled with a huge number of deadly sea beasts that can kill a man in a number of gruesome ways. Into this, Barker also introduces a fun new ship-based culture, complete with a matriarchal society, an intriguing religion and enslaved wind-controlling bird-people. In addition, the two nations that are showcased in this first book are locked in a massive, generations-old conflict, which has completely consumed their societies. I felt that the author did a good job of introducing all the elements of his new world to the reader in a timely and complete manner, and there was never any deficit of knowledge that reduces the reader’s enjoyment of the book. There are so many tiny details that Barker installs in this world, such as the use of paint for good luck, the rarity of metals (island nations, not much room for mines) and the gender bending of ship names and titles (ships are thought of as male, while the captain is called shipwife, no matter their actual gender). All of this, as well as the cool new fantasy elements that Barker comes up with for the story, such as the giant sea-dragons whose bones are used for shipbuilding (what a concept!), make for an exceedingly fascinating background for this fun story.

As I mentioned above, I chose to listen to the audiobook version The Bone Ships, narrated by the talented Jude Owusu. It ran for just over 17 hours in length, which I was able to power through extremely quickly, especially once the story really got going. I have to say that I was really glad that I decided to utilise the audiobook format, as I felt that it helped me visualise all the cool action and excitement that was occurring aboard Tide Child. In addition, I always find that the audiobook format helps me appreciate all the details of a story’s universe, and this was definitely true for The Bone Ships, as I was really able to dive in and fully experience the great new fantasy world in all its glory.

I also have to say how impressed I was with Jude Owusu’s excellent narration of this audiobook. Owusu has a fantastic voice, which I felt really fit into the nautical theme of the entire book. He also comes up with some very distinctive and fitting voices for the various characters that feature within the book, which I felt helped bring out many of these characters personalities. I was particularly impressed with the harsh and commanding voice that he utilised for Meas, and the various sequences where she was barking out orders and threats aboard the ship were a real treat to listen to, as it perfectly encapsulated the shipwife. Other standout characters that Owusu brought to life include Mevans, who the narrator gifted with an exceedingly cheerful voice which fit his personality perfectly, and the mysterious Gullaime, whose narration contained a certain birdy quality to. I also have to commend the real and obvious enthusiasm that Owusu brought to the role. I have always found that enthusiastic narrators can make an audiobook truly come to life, and Owusu was a really good example of this. Not only did his voice contain some noticeable excitement when he narrated the various action sequences throughout the book, but he really got into voicing elements of the story, such as the various shanty-like rhymes that Barker installed throughout the story, or the various nautical response of the crew. The way that he shouted out “Ey” (the sailor’s way of saying yes) multiple times throughout the book was a lot of fun, and I could feel the infectious enthusiasm of the crew while he did this. The sheer passion and vocal skill that Owusu puts into this audiobook is just fantastic, and I cannot recommend this format enough, as it was an amazing way to enjoy this epic book.

The Bone Ships by R. J. Barker is an absolutely outstanding read that I cannot recommend enough. Barker is quickly becoming one of the most impressive new fantasy authors out there, and he honestly gets better with every book he writes. The Bone Ships had so many cool elements to it, and any readers who check it out will be quickly hooked by its captivating story and bold adventure. I cannot wait to see where Barker will take this story next, and I would strongly encourage any reader looking for their next amazing fantasy tale, to check out this great new book. Also, how awesome is the cover for this book!!

Throwback Thursday – Star Wars: Scoundrels by Timothy Zahn

Star Wars Scoundrels Cover

Publisher: Random House Audio (Audiobook – 1 January 2013)

Series: Star Wars Legends

Length: 13 hours and 57 minutes

My Rating: 4.5 out of 5 stars

Reviewed as part of my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.

If you like the sound of a widely entertaining read that combines a clever heist-themed storyline with iconic Star Wars elements, then you need to check out Star Wars: Scoundrels by Timothy Zahn.

Scoundrels is set shortly after the events of A New Hope and follows Han and Chewie after they have temporarily left their friends in the Rebel Alliance to return to their old jobs as smugglers. The two are desperate to make some money in order to repay Han’s debt to Jabba the Hutt and have travelled to the planet of Wukkar to meet a contact. Instead of their contact, Han and Chewie are approached by a local businessman who wishes to recruit the pair to help him break into a local crime lord’s supposedly impenetrable vault to recover a vast fortune in stolen credits.

Lured in by the promise of a rich reward, Han sets about recruiting a team of highly skilled thieves, con artists and specialists, including their old friend Lando Calrissian, to help them pull off the heist. However, as they start to put together a master plan to enter the vault, they make a startling discovery: their target is a high-ranking member of the notorious Black Sun crime syndicate, who is currently hosting one of the organisation’s most powerful leaders. More importantly, in addition to the stolen credits, the vault now contains a collection of Black Sun’s blackmail files, which are a vital and closely guarded part of their operation.

Still determined to pull off the job, Han and his team need to work out a way to break into the unbreakable vault without painting a massive target on their backs. However, they are not the only group interested in the blackmail files, as an ambitious Imperial Intelligence agent is determined to capture them. Caught between two of the most powerful organisations in the entire galaxy, these scoundrels will need every trick up their sleeve to survive and raid the vaults. But when the stakes are this high, can any of them really be trusted?

Scoundrels is a fast-paced and well-written novel that does an outstanding job setting a compelling and entertaining heist story inside the Star Wars universe. This book was written by legendary Star Wars author Timothy Zahn, who I have mentioned several times before on my blog, especially for his recent Thrawn trilogy (Thrawn, Alliances and Treason). Scoundrels is a standalone novel that was released in 2013 and was the last Star Wars novel Zahn wrote before the Disney buyout of Lucasfilm. As a result, Scoundrels technically never happened in the current canon of the franchise and is instead part of the Star Wars Legends range.

At the heart of this novel is a complex and amazing heist storyline that sees the protagonists attempt to steal a vast fortune from a high-security vault. Scoundrels, or Solo’s Eleven, as I started to think of it, features a pretty classic heist set-up, with an impossible job offered and accepted, Solo building up a team of skilled criminals to help him pull off the job, recon, various complications, and then the attempt to break into the vault. I did find in some ways this part of the story was a bit typical and derivative of other examples of the heist genre, although I think a lot of the reason why I was having these thoughts is because I saw Rick and Morty’s excellent take-down of heist movies, One Crew over the Crewcoo’s Morty, immediately before I started reading this book (literally all I could think whenever a new crew member was recruited was “You son of a bitch, I’m in”).

However, this was still an incredibly entertaining novel and Zahn did create a storyline that was unique in a number of ways. In particular, Zahn makes excellent use of the technology (a combination of pre-introduced technology and stuff that Zahn made up himself) and the political turmoil in the Star Wars Legends universe to create a truly captivating piece of crime fiction. The story is loaded with all manner of twists, turns and doublecrosses, and I really enjoyed a number of the big reveals that were featured throughout the book (the character reveal at the very end of the book was pretty cool, for example). The entire plan for breaking into the vault and stealing its contents was also extremely clever and memorable, containing an excellent combination of subtly, manipulation, improvisation and number of massive explosive distractions. Also, the way they actually got out of the heavily armed compound was very cool, and definitely one of the best heist moves I’ve ever seen. All of this results in a first-rate heist thriller storyline which I deeply enjoyed and which has actually put me in the mood for more heist-centric books.

Another great part of Scoundrels is the fantastic group of characters that the story focuses on. Not only does the book showcase the classic partnership of Han and Chewie but we also get to see more of the suavest man in the galaxy, Lando Calrissian. Han is a great leader for the team, able to come up with a cool plan and improvise when they are faced with chaos, while Lando shines as the charismatic front man of the operation, able to charm or swindle everyone he comes in contact with. Quite a bit of time is spent exploring the turbulent relationship between Han and Lando at this point of their friendship, as several prior operations (some of which were featured in other novels and comics in the Star Wars Legends range) have fallen through, resulting in some bad blood between them. While both claim that they have forgiven the other for the sake of this operation, they both have a lot of doubts and are worried that the other is going to screw them over. This adds a whole bunch of extra drama to the story and ends in a rather entertaining and typical manner.

In addition to Han, Chewie and Lando, the rest of the heist crew is made up of some strong and distinctive characters who are a lot of fun. All of these characters bring a lot of team, and at no point did any of them feel unnecessary to the plot. Zahn also goes out of his way to establish each of these characters separate backstories and motivations, which adds a large amount of substance to their inclusion. As these different motivations mean that there is also a constant potential for betrayal and sabotage, which is another layer to the heist aspect of the book. There is also a great look at the Black Sun underboss and his main security chief as they attempt to understand the threat coming their way, while also trying to stay on the right side of the powerful Black Sun overlord, who is staying at the manor and playing mind games with them. There is a growing sense of desperation and irrationality from the two of them as the various manipulations push them closer to the edge, so much so that a deal with Darth Vader actually seems like a tempting offer. I also loved the inclusion of the Imperial Intelligence agent who attempts to utilise the planned heist for his own ends. His ambitious attempts to undermine Black Sun are interesting, and he brings a whole new edge to the overall story. All of these amazing characters add so many different things to the books plot and it was a lot of fun to see how their various character arcs progressed.

As I mentioned above, Scoundrels falls within the now non-canon Star Wars Legends expanded universe. While I have not read a lot of fiction from the Star Wars Legends range recently (with the exception of Death Troopers by Joe Schreiber), I have always been impressed with the wide range of different stories and plot lines that make it up, many of which are being utilised or referenced to in the current canon (the inclusion of Zahn’s character of Grand Admiral Thrawn in the Star Wars Rebels animated show is a prime example of this). However, there are some significant differences between the two canons, and some of these can be seen in Scoundrels.

One of the most noticeable differences between these two canons is the dominance of the Black Sun crime syndicate. While they only have a few minor appearances in the current canon (and they potentially would not have been included at all if they did not show up in a couple of episodes of The Clone Wars animated show, which remained canon after the buy-out), there were a major part of the original canon as one of the premier criminal organisations the protagonists would go up against. A lot of this comes out of the 1996 novel, Shadows of the Empire (which I actually read a long, long time ago), which showed the Black Sun leader, Prince Xizor, having nearly as much power and influence as the Emperor, and as a result, was a major rival for Darth Vader. Much of the book’s plot that involves the members of Black Sun or the Imperial Intelligence agent revolves around this rivalry, as the agent is hoping to damage Black Sun to gain favour with Vader. The protagonists, knowing this, also attempt to use this conflict to their advantage, and it becomes a major part of the book. The examination of the various criminal organisations available during this period is also pretty darn fascinating, and it serves as a wonderful, larger setting behind the main story.

In addition to this focus on the criminal underbelly that was featured in the old canon, Zahn made sure to fill his book with all manner of references to other books and comics in the Star Wars Legends canon, especially those that featured Han, Chewie and Lando. No specific knowledge of these events is needed to understand these references, as Zahn makes sure to explain the necessary parts, which mostly revolve around Han having terrible luck when it comes to prior jobs. Other examples of the history and unique storylines that existed in the old Star Wars canon are also pretty fascinating, but you do not need to be an expert on any of this to enjoy Scoundrels. Indeed, anyone who has seen the original trilogy will be fully able to appreciate the cool story contained within, although, as always, those Star Wars fans with a bit more background knowledge of the franchise will get a bit more enjoyment out of this book.

Like a great many of the Star Wars books I enjoy, I ended up listening to the audiobook format of Scoundrels. Narrated by Marc Thompson, it runs for just under 14 hours, which makes it slightly longer than most Star Wars audiobooks. Scoundrels contains all the fun features of a typical Star Wars audiobook format, with the narration permeated with all manner of iconic Star Wars music and sound effects. I love hearing the amazing Star Wars music as I have the story read to me, and in many places having the music played really enhances the emotion or the significance of a scene. Scoundrels also contains an impressive abundance of various sound effects which are utilised in nearly every scene. Having blaster fire sizzling past your ears in a fire fight or listening to the gentle susurration of the crowd in a big party sequence is just amazing, and it helps bring the story to life as you listen. I was also very impressed with the way that they showed how helmets and comm links could distort a character’s voice, and the use of sound effects for Chewbacca’s communications was a smart choice.

I also have to say how impressed I was with Marc Thompson’s narration of this book. Thompson is one of the premier narrators of the Star Wars audiobook, having lent his vocal talents to a number of novels in both the Star Wars Legends and Disney canons, including for the recently released Resistance Reborn. I have previously listened to Thompson’s narration for the first book in Zahn’s recent Thrawn trilogy, and I loved the work he did on that, especially when it came to the voice he produced for the trilogy’s titular character. He also does an extraordinary job with this format of Scoundrels, producing a huge number of unique and memorable voices for the various characters featured within it. His portrayals of Han and Lando were very accurate, especially Han’s voice, and that really helped me enjoy this novel so much more. Scoundrels was a first-rate audiobook, and I would strongly recommend this format to anyone who wishes to enjoy this book.

Star Wars: Scoundrels was an outstanding read, and I cannot praise the clever combination of a heist storyline with Star Wars elements enough. Zahn really is one of the best authors of Star Wars fiction out there, and I was never in any doubt that I would love this novel. He has a new book coming out in a few months, and I am very much looking forward to it. In the meantime, I will have to check out a few more of his earlier books, and I might also look up some other novels in the Star Wars Legends range.