Publisher: Gollancz (Hardcover – 27 June 2019)
Series: The God Fragments – Book 3
Length: 440 pages
My Rating: 4 out of 5 stars
Lynx, Toil and the rest of the Cards are back for another rip-roaring fantasy adventure, as the “heroes” of Tom Lloyd’s The God Fragment series prepare to bring all manner of violence and chaos to another unsuspecting corner of their fantasy world.
Knight of Stars is the third book in The God Fragments series, which follows the adventures of Anatin’s Mercenary Deck, a band of skilled mercenaries otherwise known as the Cards, whose adventures have caused havoc across the Riven Kingdom. The Cards are so called as each member of the band are given a card number or description based on a fictional deck of cards from this universe, which corresponds to their rank within the band. This is the third series from Lloyd, who has previously written the Twilight Reign and The Empire of a Hundred Houses series. The God Fragments series has so far consisted of Stranger of the Tempest in 2016 and Princess of Blood in 2017, with each of the book titles referring to the rank one of that particular novel’s major or most significant character.
In this third book, the Cards are celebrating after surviving and getting paid for their previous adventures in the Labyrinth under the city of Jarrazir. However, their last adventure had unexpected side effects as several of the band have also been magically marked by the powerful Dugar artefact they discovered in the Labyrinth. Not only have these marks magically bound many of the Cards together but they have also had unexpected effects on the Deck’s mages, who have found their magical abilities greatly increased.
The Deck’s employer, the dangerous relic hunter and intelligence officer Toil, has found them a relatively simple job in the distant Mage Islands to take over the holdings of a defaulting gang for a powerful bank. With the prospect of good food, sun, booze, bar fights and the chance to let loose in combat, the Cards are treating it like a holiday, especially as it moves them out of reach of several powerful enemies they have recently made. While Toil seeks out allies and resources for her patron city, the company’s mages attempt to research the magical consequences of their time in the Labyrinth.
However, no mission for the Cards ever goes as planned, and the Mage Islands are a very dangerous place to visit. Between the rival mage guilds, the various gangs and the thousands of giant serpentine tsyarn that surround the city, any miss-step could lead to disaster, and none of the Cards are known for treading lightly, especially as their number includes an infamous exile from the Mage Islands who has left many enemies behind. Unsurprisingly, the members of the Deck soon find themselves in conflict with many powerful members of the Mage Islands’ hierarchy. However, the real trouble comes when several of the Cards accidently awaken something dangerous that dwells beneath the islands.
I was initially drawn to Knight of Stars by the cool plot synopsis, but I found the first 50 or so pages, which detailed the actual journey to the Mage Islands, to be very slow and a little hard to follow. This may have been partly because this was my first time exploring The God Fragment series; I have not had the pleasure of reading the first two books in the series. As a result, I spent quite a bit of time trying to come to grips with the story and the large number of returning characters who were featured in the opening pages of the book. While the summary at the start of the book does a great job of detailing the major points of the adventures that occurred in the previous books in the series, this summary only focuses on a few of the main characters. This means that new readers will not have a good basis for several of the important side characters and may struggle to work out who they are. After getting deeper into the book I was eventually able to come to grips with all of the characters, especially as more details about them were released; however, it was easy to become lost when trying to figure out who was who to begin with. It also didn’t help that the real action and intrigue didn’t really start until the characters got to the Mage Islands, as before that they are mostly stuck talking on a couple of barges. There is a brief fight with some elementals, although what they were and the reason for their presence was a bit unclear in my opinion. While I am glad that I continued past it and enjoyed the rest of story, the first part of the book might not be able to hold some new readers’ interest.
While this is not the most ideal start to the book, those readers who persevere will find that Lloyd has created an excellent and highly entertaining novel. The author has done a wonderful job of taking his band of rogues to a deadly new location within his fantasy universe and the allowing them to run wild, resulting in all manner of chaos. The overall story becomes extremely compelling the deeper you get into it, and the last 150-odd pages are pretty darn epic, featuring some big moments with some significant stakes for the protagonists. All of this results in a very enjoyable story, and I ended up have an absolute blast reading this book.
One of the main things that I liked about this book that was the non-stop fantasy action featured within it. It is obvious that Lloyd has a real talent for writing exciting combat sequences, which he uses to his full advantage by featuring a huge number of electrifying fight scenes throughout the course of his book. Many of these amazing scenes feature elements of the unique magical system that Lloyd has created for The God Fragments series, and I particularly liked the mage-guns that were a major feature of the action. Mage-guns are specialised weapons which all the Cards are armed with that fire various magical rounds of ammo to great effect. This includes electrical blast, ice shots, blasts of flame and devastating earth based shots designed to smash buildings and the ground. The author does an amazing job showcasing these unique weapons and the tactics behind them throughout the book, and they really add a whole new element to the combat sequences. While the combat for the first three quarters of the story is really cool, the fight between the Cards and the major opponents that they encounter in the last part of the book are extremely impressive and very ambitious. I would therefore heartily recommend Knight of Stars to those readers who are looking for a good piece of fantasy action, as it is an amazing feature of this book.
On top of the awesome action, the Cards of the Mercenary Deck are pretty fun. I really liked how Lloyd decided to set a story around a group of rough, fun-loving group of frankly oversexed mercenaries, as it makes for a very amusing tale. The story is told from the perspective of several members of the group, including Lynx, the original protagonist of the series; Toil, the secret agent who is funding the group; and Sitain, one of the group’s three mages. The Cards are a fun group of protagonists, most of whom have seen or done too much violence, so they now see the world through a rather cynical viewpoint. Their love for life is quite infectious, and they make for an entertaining group of narrators, with their rude and crude attitudes often coming to the fore. The Cards also have a very unique way of dealing with problems, and it is always fun to follow a group whose master plan involves starting a particularly violent bar fight. Several of the characters have interesting story arcs within this book, especially Teshen, the titular Knight of Stars, who returns to the Mage Islands to face the demons of his past. There are a couple of major developments for some of the characters in this book, and readers should be careful about some upcoming heartbreak. This is a wonderful group of characters, and I really enjoyed seeing how their story progressed in this book.
The location for this latest book, the Mage Islands, is a really cool setting for this action-packed story. The Mage Islands is a brand-new setting, located some distance away from where any of the previous books were set. The Mage Islands is home to a ramshackle city of canals, slums, lagoons and giant sloths as pack animals, and is a great backdrop for all the action and criminal activity that occurs throughout the book. Lloyd does an excellent job of portraying a hot, tropical location filled with all manner of dangers, criminals and pests. However, rather than the usual vast number of tropical bugs and insects, the city is surrounded by a huge swarm of giant monsters, the tsyarn (the monster on the cover). As you can probably guess from the name, the city is also home to a massive population of mages, and the Cards find themselves drawn into a conflict between some of the rival mage guilds. Overall, this was a fantastic location for this enjoyable story, and I look forward to seeing where the Cards end up next.
Knight of Stars is an exciting and captivating third instalment in Tom Lloyd’s The God Fragments series. While I did initially struggle to get into the story, once I stuck with it, I was able to enjoy its compelling plot, amazing action, great characters and excellent new location. This book is worth checking out, and I look forward to reading Lloyd’s future instalments in this series.