Throwback Thursday – Warhammer 40,000: The Guns of Tanith by Dan Abnett

The Guns of Tanith Cover

Publisher: Black Library (Audiobook – 25 April 2002)

Series: Gaunt’s Ghosts – Book Five

Length: 10 hours and 10 minutes

My Rating: 4.5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  After having such a great time reviewing the previous Gaunt’s Ghosts novel, Honour Guard, in my last Throwback Thursday, I immediately read the fifth fantastic entry in the series, The Guns of Tanith, which proved to be just as awesome and exciting.

As I mentioned last week, I have been really getting into the works of Dan Abnett over the last year, and I now consider several of his books to be amongst the best Warhammer 40,000 novels I have had the pleasure of reading.  Not only did I deeply enjoy his epic Eisenhorn trilogy (made up of Xenos, Malleus and Hereticus) but I have also been powering through his Gaunt’s Ghosts books.  The Gaunt’s Ghosts books are some of the more iconic novels in the Warhammer 40,000 franchise and are often considered essential reading by fans of the franchise due to the captivating way they capture the gruelling experiences of ordinary human soldiers in this grim, futuristic setting.  The first four novels in the series, First and Only, Ghostmaker, Necropolis and Honour Guard, as well as the prequel novel The Vincula Insurgency, are all excellent and exciting in their own way, and I have had a ton of fun seeing the impressive war narratives set around the men of the Tanith First-and-Only, informally known as Gaunt’s Ghosts.  As I was still in the mood for some awesome action at the end of last week, I just had to keep going with these books and I quickly picked up the fifth entry, The Guns of Tanith.

As the massive Sabbat Worlds Crusade continues to pit the forces of the Imperium of Man against the foul forces of Chaos, the battlelines extend across multiple planets and systems, drawing in millions of soldiers.  The latest phase of the crusade has severely stretched the supply lines of the Imperial assault and the Chaos foes are quick to take advantage, threatening to cut off and surround the main Imperial force.  To stave off disaster, Warmaster Macaroth, needs the Tanith First-and-Only to recapture the vital promethium producing planet of Phantine so the crusade can be resupplied and continue.

Led by the heroic Colonel-Commissar Ibram Gaunt, the Tanith First-and-Only engage in a deadly airborne assault on several of the planet’s domed cities.  Relying on their unique skills of navigation and infiltration, the Ghosts prove to be vital to the operation and soon take the key city of Cirenholm.  However, holding the city proves to be harder than expected.  While preparing for the next assault, the vile murder of a freed Cirenholm civilian places a Ghost on trial and opens up the festering cultural divides within the regiment.

As Gaunt attempts to get to the bottom of the crime and ensure that the innocent are left alive, the Ghosts are given a vital mission to undertake.  A dangerous Chaos warlord has taken command of the final occupied city, Ouranberg, and his lethal command threatens to devastate an attack by the Imperials.  To ensure a successful invasion of this Chaos stronghold, a specialised team of Ghosts is tasked with infiltrating the city and assassinating the enemy leader in advance of the main assault force.  Featuring some of the best the Ghosts have to offer, the assassination squad will be forced to walk through hell to achieve their objective and not everyone will be coming back.

In this fifth entry in this amazing series, Abnett continues to impress with another powerful and captivating character-driven read that takes the Ghosts through a gruelling round of battles, tragedy and growth that proves near impossible to put down.  The Guns of Tanith was a pretty strong entry in the series, expanding on some of the interesting storylines from the first novel while also introducing a new dark scenario for the characters to deal with.

The Guns of Tanith features a fantastic narrative from Abnett that contains his usual blend of high-intensity action, character growth, and intriguing examinations of the Warhammer 40,000 universe, that make all the Gaunt’s Ghosts novels such a treat to read.  Following on from the events of the previous books in the series The Guns of Tanith is told in Abnett’s typical style, with a ton of unique character perspectives, mostly those of the Ghosts, which presents the reader with a rich and vibrant view of the events, as well as the unique, character-driven storylines that emerge.  While this fifth Gaunt’s Ghosts novel can be read as a standalone book, The Guns of Tanith does see several ongoing, character focused storylines come to a head or get even more complicated. As such, readers should really consider checking out the previous novels first so they can get the full emotional weight of the revelations and twists that emerge.

The main narrative of The Guns of Tanith is bookended by major extended battle sequences that see the Ghosts and their allies engage in elaborate fights across two separate cities.  The first of these battles, in Cirenhom, sees all the Ghosts forced to engage in a particularly bloody battle with limited ammunition against a dangerous and determined foe that has set up some elaborate traps.  This extended sequence is both epic and useful as it provides the reader with a ton of intense action to draw them into the novel while Abnett introduces the characters and storylines that this latest novel is focused on.  You also get a good overview to the new setting of Phantine, a polluted planet with a toxic atmosphere that requires multiple forms of airship to traverse.  This unique location adds some great spice to the overall story, especially as it requires the characters to learn some unique aerial skills, while also allowing Abnett to have fun featuring several impressive dogfights.  There are some great moments during this first extended battle sequence, and it sets the rest of the book up nicely.

The middle of the book is where the reader gets into the real meat of the story, especially as it lowers the intensity levels down from the action-packed introduction and allows the reader to breathe and absorb all the intriguing story elements to come.  At first, I wasn’t too keen on a quieter middle section to this novel, especially as I thought it would make The Guns of Tanith more of a bridging novel in the series, rather than a book that could stand on its own.  However, Abnett soon proved me wrong as this intriguing central storyline contained a lot of major character moments and intriguing plot lines, while also expertly setting up the final third of the book.  The main storyline explored in the centre involves a murder investigation when one of the Ghosts is accused of killing an innocent civilian.  Abnett does a great job with this murder storyline, especially as it brings in compelling mystery and legal thriller elements to it, while also driving the characters in some excellent directions.  However, the real joy of this part of the book is the focus on the camaraderie and factions within the Ghosts, and the fracturing coherence in places leads to some memorable moments later on.

The final section of the book focuses on the assault of the Phantine city, Ouranberg, and the special Ghosts mission to assassinate the Chaos warlord.  Following several supporting members of the cast, this final third of The Guns of Tanith takes these characters on a particularly dark mission through a Chaos stronghold, and Abnett throttles up the tension and brutality to the maximum, ensuring that the readers are strongly hooked on everything unfolding.  Watching the separated teams attempt to navigate through enemy territory leads to some dark and bloody sequences, and everything comes together in a brutal confrontation where all the characters get a moment to shine.  The invasion in the aftermath of this assault brings the entirety of The Guns of Tanith together in an outstanding way, as several major storylines are expertly and impressively resolved, often in ways that leave the characters even more damaged than when they started.  This is also a particularly shocking death of a major character that is guaranteed to move long-term readers of the series.  Abnett does a masterful job of setting this death up, including by showcasing several misleading near-misses, so you really don’t know who is going to live or die right up to the end.  His eventual choice is one designed to wound his readers, and you will have to come back to see how it impacts the rest of this series.  Overall, this was an extremely solid and impressive Gaunt’s Ghosts narrative, and I deeply enjoyed how Abnett continued and finalised some of the great character storylines from the previous books, while also providing the reader with more action and intrigue than they can handle.

As with most of the Gaunt’s Ghosts books, The Guns of Tanith is an open read to all those unfamiliar with the wider Warhammer 40,000 canon.  Abnett goes out of his way to make his books accessible for new readers, and he always provides enough detail and background so that anyone can catch up and enjoy the subsequent story.  However, for those fans more familiar with the Warhammer universe, there are always a ton of great elements or unique world building details that they will find particularly fascinating.  The new locations in The Guns of Tanith are pretty damn spiffing, and I had a lot of fun with the polluted planet, especially as it requires multiple arial sequences.  This is turn leads to the introduction of the Phantine XX Fighter Corps, who Abnett will go on to feature in his spin-off novel, Double Eagle, and it was fun to see how they get their start here.  For me, though, the best part of the universe expansion was Abnett’s in-depth look at the day-to-day life of the common soldier in the Imperial Guard.  While Abnett has always done a masterful job of capturing the footslogger experience in his novels, I felt that The Guns of Tanith was one of his best attempts to dive into the core of his beloved regiment.  Not only is there are lot of story focus on the various members and factions of the regiment, but Abnett also spent some time trying to explore the downtime and personal lives of the characters, and it was pretty intriguing to see the accompanying civilian baggage train of the regiment, which includes their families and other vital services.  I also personally loved the scenes that examined the problems associated with the Imperial bureaucracy as the Ghosts come up against their greatest enemy: bad paperwork.  Certain mistakes ensure that the Ghosts are left with minimal ammunition as the Departmento Munitorum orders the wrong power packs for their lasguns.  The following extended sequence which saw the regiment unable to fight effectively because their ammunition couldn’t fit their guns was an impressive part of the book and it definitely raised the stakes during the book’s introduction.

As usual, one of the major highlights of The Guns of Tanith is the amazing characters that the story focuses on, as Abnett once again fits a huge number of character-driven storylines into the book.  At this point in the series, Abnett has introduced a pretty substantial cast of characters, many of whom have ongoing storylines, and it is intriguing to see them unfold even further in The Guns of Tanith, especially as Abnett does a great job featuring most of them equally and then combining them into the larger narrative.  Many of the more intriguing character arcs in this book carry over from the previous novels and there are some great conclusions and expansions to them here that helps to improve the already great narrative of The Guns of Tanith.  At the same time, several new characters are introduced here or finally given prominence, and it was interesting to see how they fit into the already established character dynamics that Abnett has been building up.  The cohesiveness of the Ghosts as a regiment ends up becoming a huge fixture of this book as the Tanith-Verghastite divide is explored in greater detail by many of the characters.  It was fascinating to see how Abnett handled these character storylines in The Guns of Tanith, and several of them ended up being some of the best parts of the book.

As with most of the novels in the series, quite a lot of character focus goes towards the main protagonist, Colonel-Commissar Ibram Gaunt, whose experiences as the commander of this unique regiment continue to trouble him in various ways.  In The Guns of Tanith, this takes the form of his apparent unconscious bias towards the Tanith elements of his regiment over the Verghastite recruits, which is showcased by his differing reactions during two court cases.  This results in several intense interactions between Gaunt and members of his team, which helped to showcase the protagonist’s idealism and a certain degree of naiveté when it comes to Imperial politics, both of which will cause him trouble in the future.  This is also an intriguing look at the issues caused by Gaunt holding the dual rank of Colonel and Commissar, which make him simultaneously a command officer and a political officer in charge of discipline.  This is the first time the duality of his roles has caused some major problems for him, and it was interesting to see several characters question him about it.  Watching Gaunt try to balance his various hats while also maintaining the respect of his men and his superiors makes this a rather compelling novel for Gaunt and I will be intrigued to see how this affects the character in the future.

While there is always a lot of focus on Gaunt, many of the other characters have big moments here, and it is always interesting to see which characters Abnett will focus on in each particular novel.  Firstly, this is one of the Gaunt’s Ghosts books where the major characters of Colm Corbec and Elim Rawne do not get a lot of focus, as Abnett sets them aside to make room for others.  Corbec is once again wounded early on in the plot to keeps him out of the action, while Rawne, after getting a good needling into Gaunt, is showcased as the senior commander, but that’s about it.  Instead, a lot of the focus goes towards some of the newer members of the cast, such as Gol Kolea, whose attempts to balance his complex family concerns leads only to tragedy and despair for him and the reader.  Cuu continues to be a menace, while surgeon Ana Curth acts as several character’s consciences throughout the book.  The previously overlooked but surprisingly lucky Bonin finally got some prominence in this novel, and I loved finding out how he survived Necropolis.  The newer characters of Commissar Hark and Captain Ban Daur also proved to be essential parts of the plot, and I am really glad that Abnett continued to utilise them, as they helped Gaunt see the errors of several decisions while simultaneously taking on some of Gaunt’s more unorthodox methods.  Members of the original Ghosts, such as Brin Milo, Larkin, Bragg and Mkoll all had good roles in The Guns of Tanith as well, and their balanced scenes showcased different triumphs and tragedies.  Finally, I was glad that Abnett decided to keep featuring the mysterious preacher, Ayatani Zweil, after his fun introduction in Honour Guard.  Zweil is an always entertaining yet serious figure, and it was great to see him knock some sense into several characters when they needed it.  I’m honestly only scratching the surface here, as a ton of other characters were well featured throughout The Guns of Tanith as Abnett continues to build and bring together his final cast of major characters.  Each of these amazing protagonists had some superb impacts on narrative of this novel, and I cannot wait to see how Abnett continues to develop them in the later books of the series.  I am assuming it is only a matter of time until more of the characters start to die, and I am sure that will break my heart just as much as the big death in The Guns of Tanith did.

Due to my love of the format, I of course listened to The Guns of Tanith on audiobook, which is easily the best way to enjoy any Warhammer book.  I have gone on a lot about the fantastic Gaunt’s Ghosts audiobooks in recent reviews, and The Guns of Tanith has all the same advantages, as one of my favourite audiobook narrators, Toby Longworth, brings the reader right into the heart of the action with his great voice work.  Every scene is masterfully showcased by his narration, and all the characters are brought to life thanks to the great voices he utilises for them.  Longworth really stretched himself when it came to accents in this latest novel, and he features a ton of great new voices, as well as the existing tones from the previous audiobooks, to bring this entire audiobook together.  With the standard runtime of just over 10 hours, The Guns of Tanith audiobook is a real snap to power through, and I honestly finished it off in only a few days.

Unsurprisingly, I absolutely loved the fifth entry in Dan Abnett’s exceptional Gaunt’s Ghosts books, The Guns of Tanith, which proved to be another powerful and enjoyable Warhammer 40,000 novel.  Filled with Abnett’s usual impressive battles, The Guns of Tanith also had a brilliant focus on characters-driven storylines that dominated most of the plot and kept the readers hooked the entire time.  An intense, addictive, and deeply personal Gaunt’s Ghosts books, The Guns of Tanith was pretty damn outstanding and I loved every second of it.

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City of Last Chances by Adrian Tchaikovsky

City of Last Chances Cover

Publisher: W. F. Howes (Audiobook – 15 December 2022)

Series: Standalone/Book One

Length: 20 hours and 7 minutes

My Rating: 5 out of 5 stars

Amazon

Acclaimed fantasy and science fiction author Adrian Tchaikovsky delivers one of the best fantasy books of 2023 with the intricate and captivating City of Last Chances.

Over the last year I have been really getting into the works of Adrian Tchaikovsky, one of the most inventive and imaginative authors of fantasy and science fiction writing today.  Tchaikovsky is a skilled and prolific author who has been a major figure in genre since 2008.  Best known for his Shadows of the Apt, Children of Time, Echoes of the Fall and The Final Architecture series, as well as a compelling collection of standalone novels and novellas (I personally have my eye on his previous novel, Guns of the Dawn), Tchaikovsky has a great habit of creating elaborate new worlds filled with intriguing characters and scenarios.  I have only read a couple of his books so far, including Tchaikovsky’s first Warhammer 40,000 novel, Day of Ascension, and his outstanding 2022 novella, Ogres, but both were outstanding reads and I loved the epic stories both of them contained.  Because of this, Tchaikovsky’s latest standalone novel, City of Last Chances, has been on my radar for a while.  It was released last year, and I finally managed to get a copy on audiobook a short while ago and dove into it as soon as I could.  However, I was unprepared for just how captivating its story would be.

There has always been a darkness hanging over the ancient city of Ilmar.  Known colloquially as the City of Long Shadows, the City of Bad Decisions, and the City of Last Chances, Ilmar is home to many dangerous magical occurrences, including the mysterious Anchorwood at its centre, which serves as a gateway to other far-off worlds.  However, a far more sinister enemy has arrived at Ilmar, the soldiers of the Palleseen, a powerful empire seeking to bring its ideas of perfection and order to all it conquers, whether they like it or not.

After several years of occupation, Ilmar is at a tipping point.  Its citizens are fed up of the corrupt and brutal soldiers, and everyone in Ilmar, be they rebels, criminals, refugees, idealistic students or factory workers, is looking for an opportunity to strike back and make their lives better.  With these forces straining to be unleashed, all it takes is one spark to set the fire of anarchy.  That spark occurs when a powerful Palleseen official leads an ill-advised expedition into the Anchorwood, searching for additional power.  However, he is unaware that an opportunistic thief has stolen the necessary protective amulet in advance, and the expedition is massacred by the creatures that live within the wood.

As news of this crime spreads throughout the city, chaos begins to rear its head.  Everyone is searching for the valuable amulet that was stolen as it represents the greatest chance of freedom many will see, while the Palleseen soldiers are clamping down on the entire city, determined to find those responsible and make them pay.  In this chaos, a mixture of Ilmar’s citizens, including a desperate priest, a violent murderer, an unlucky thief, a duplicitous lecturer and several of the most lost people in the city, will seek to survive the oncoming storm, only to fan the flames further.  However, none are truly prepared for the full danger about to engulf Ilmar, or the heartbreak that follows with it.

Well damn, now that was a pretty damn epic book.  Tchaikovsky has delivered an exceptionally intriguing and addictive novel in City of Last Chances that got me hooked very early on.  I was honestly blown away with the captivating and unique narrative that City of Last Chances contained, and Tchaikovsky drew me in with every fantastic detail and distinctive character.  This book gets a very easy five-star rating from me as I am still thinking about every detail of this book.

City of Last Chances has an amazing fantasy narrative at its centre, which Tchaikovsky backs up with his impressive and distinctive writing style that results in an extremely entertaining, powerful, and intense read.  City of Last Chances follows a raft of different characters as they attempt to navigate a series of deadly events following a single theft.  Tchaikovsky sets out the story in a very interesting way, and the book initially feels more like a collection of short stories than one cohesive narrative; for most of the first half of the book, each chapter acts as a semi-independent story that introduces the reader to a new character and shows their place in Ilmar.  These new characters are often supporting or named figures from a previous character’s chapter, who have their own unique stories and lives.  These character-driven stories are all quite enjoyable and compelling in their own way, and Tchaikovsky cleverly alters the tone so that some come off as very serious, some are quite dark, and others can be a little more comedic and thought provoking.  Some of my initial favourites include the funny and philosophical first chapter around the priest Yasnic and his relationship with God (which reminded me a lot of Small Gods by Terry Pratchett), Langrice’s scene-setting chapter at the mysterious Anchorage inn, and the chapter that gave a proper and humorous introduction to the grim figure of Blackmane as he finds himself about to be executed by a very cheery hangman.  Not only are these chapters very entertaining in themselves, but they effectively set up a larger narrative within City of Last Chances, while also providing great character moments and more and more glimpses into the many aspects of Ilmar.

As the book continues, the character-driven chapters begin to flow on from the preceding storylines, with the catalytic theft of the Palleseen artefact leading to bigger events down the line.  Each chapter adds its own spin to these events by showing new factions, impacted characters, or horrors within the city, or by introducing a new series of spiralling events that begin to unwind the situation even further.  As the story continues, a main cast begins to develop as more of the chapters focus on certain characters.  This really starts to bring the overarching narrative together, and soon the best parts of each unique character and their arcs begin to mingle with the other fantastic figures.  The story soon develops into a great tale of revolution with some Les Misérables vibes to it, as students, refugees, resistance fighters and factory workers begin to revolt.  The substantial main cast is worked into these events extremely well, and the reader is soon wrapped up in their powerful character arcs as well as the overarching story of Ilmar as everything begins to unfold.  Most of this is captured in a series of great chapters focused on the main cast, although new characters are still introduced right up into the end, with some unique, if brief, storylines skilfully worked into the larger narrative.  The author really pushes everything up a notch as the book comes towards the end, and every danger, unusual occurrence and strange character is unleashed to some degree.  There are some outstanding reveals, big battles, and some deeply personal moments that really help to bring the entire fantastic story together.  I particularly loved how some great story elements that were hinted at earlier in the book are brought to the fore at the end, especially as this includes some outstanding twists (Hellgram’s wife was a fun one for me).  However, the true joy is in the way that every major character gets a resolution to their emotional and complex character arcs, leaving the reader breathless in multiple ways.  I felt that Tchaikovsky wrapped everything up perfectly, and this serves as a brilliant and captivating standalone fantasy narrative.

I cannot compliment the way that Tchaikovsky presented this outstanding story enough, as his distinctive writing style really helped to compliment the epic and complex plot.  I have already mentioned his great use of different character focused chapters above, and I must once again highlight how effectively they were used to tell a cohesive and distinctive narrative with so many entertaining facets.  While it did take me a little while to fully appreciate what Tchaikovsky was trying to achieve with these semi-independent chapters, once you notice how the story is coming together through character-focused sequences, you really grow to appreciate it.  The continued change of character focus ensures that Tchaikovsky keeps the pace of City of Last Chances pretty brisk, and it is easy to quickly move through the story, especially once you get caught up in the tale of Ilmar and its people that the author is developing.  Tchaikovsky also introduces some impactful changes in tone throughout the book, as City of Last Chances runs the gauntlet from being light-hearted to emotionally draining, as the protagonists go through hell and back while also trying to deal with their own personal problems.  The author puts in some pretty intense scenes throughout this powerful story, many of which leave the characters reeling in different ways, and there are also some quite terrifying or shocking sequences as the full horror of this city is revealed in gruesome fashion.  However, these darker scenes are often undercut with some fun and amusing humour that helps to diffuse the tension at some key parts of the plot and which I found to be very refreshing.  This humour is often a little black and cynical in context, which ensures that the reader is left amused, and sometimes laughing, without the story getting too light and drifting away from its harsher content.  I really think that Tchaikovsky found the right balance here, and I rather enjoyed how he mixed everything together.  I had so much fun seeing how Tchaikovsky wove his complex tale into this book and City of Last Chances really emphasises just how talented he is as an author.

One of the key things that made City of Last Chances such a hit for me was the outstanding setting of Ilmar.  Tchaikovsky has always been exceedingly good at effectively building up an inventive and complex new setting for his stories, and this is some of his best work yet.  The author shows Ilmar through the eyes of so many different characters in this book, each of whom adds a new aspect to its history, character, and energy, as the story progresses.  This proves to be quite an effective way to introduce the setting, and the reader soon gets an impressive picture of the entire chaotic glory of this oppressed city.  I love all the aspects of this place, including the magical dimension-hopping wood and the responsibilities surrounding it, the demon powered factories, the oppressed refugee areas, the idealistic student academy and the sinister Reproach, an abandoned part of the city filled with magically cursed wretches dancing to their death.  Each of these complex and compelling elements are explored to their fullest throughout City of Last Chances and I really appreciated how Tchaikovsky built them up and then effectively featured them again later in the story.

The author also explores various parts of the world outside of Ilmar, and it is interesting to see how that impacts on the main story.  I particularly liked the use of the Palleseen as the overarching antagonists of the story and Tchaikovsky paints them as an obsessed group of fanatics trying to bring their ideas of perfection to an unwilling world.  This plays into several of Tchaikovsky usual themes about oppression and revolution, and he sets the Palleseen up as a vindictive group, who are often hamstrung by the practices and bureaucracy they force on their enemy.  The entire focus on the city of Ilmar being unleashed to face the occupiers was an excellent part of the book, and Tchaikovsky built up all the factions and chaotic nature of the city really well.  As such, Ilmar is a brilliant background setting to this great story and I really appreciated how Tchaikovsky set his story into it.

While I loved so many of City of Last Chances elements, for me the most important and powerful part of the book is the characters, as Tchaikovsky introduces the reader to a massive and captivating cast of figures who travel through the story in their own fashion.  Due to the way the story is set out, there are quite a lot of characters in City of Last Chances, with new cast members being added in every chapter, either to support the current point-of-view protagonist or to set them up for their own chapter later.  As such, there is a real focus on quickly and effectively getting to the root of each character in their first chapter, and I think that Tchaikovsky did a great job on this score.  You get to know each of these figures really quickly and you really get drawn into their unique tales and arcs, many of which are perfectly developed over the course of the book.  While the cast is pretty massive, each of these characters is given plenty of time to develop and many prove to be particularly complex and relatable as a result.

While there are so many great characters, several definitely stood out to me, especially as Tchaikovsky kept going back to them.  This includes Yasnic, the last priest of a diminished and petty god who now haunts his one follower.  Yasnic is a fantastic and occasionally comedic character, which reminded me a little of the protagonist of Terry Pratchett’s Small Gods.  While I did think that Yasnic was a bit one-note at the start of the book, he develops as the story continues, and you really appreciate just how complex and damaging his life as a priest has been, thanks to his god’s arbitrary rules, many of which have actual good reasons behind them.  Watching him try to balance his faith and connection to his god against the terrible things being done to him and the city is a key part of the book, and it leads to some emotionally powerful scenes, especially when Yasnic thinks that his god is being taken away from him against his will.

Other great characters include Langrice, the shunned owner of the Anchorage, the inn that borders the Anchorwood, and Blackmane, an Allorwen refugee and former sorcerer, who serves as a criminal pawnbroker.  Both characters are older and wearier figures who are trying to survive the harsh circumstances of their lives the best way they can.  Both are shown to be outcasts to their own people in different ways, and this leads to a compelling relationship between the two, even if they do not actually trust each other.  I also quite liked the character of Maestro Ivarn Ostravar, a lecturer at Ilmar’s Gownhall university, who acts as a great patriot to his students while actually collaborating with the Palleseen.  Ivarn is a particularly arrogant figure who manages to manipulate people’s views of him, and it is really fun to see him thrown into situations outside of his control, especially when his own reputation works against him and forces him to become the figure head of resistance.  His student, Lemya, is also a great part of the book due to her fervent idealism brought on by Ivarn’s teachings.  Off course, her naivety comes back to bite her and the other characters repeatedly, and while her actions are often a little frustrating, it is great to see her slowly realise she is being manipulated and gain some common sense.

However, to my mind the best character in the book is Ruslav, which is frankly a shock as he initially shown as a simple thug with an obsession for women.  However, Tchaikovsky keeps coming back to him as the story develops and each new situation he finds himself in makes him more complex and likeable.  His first chapter shows how his entire perspective on life is changed when he falls in love with a beautiful painting, which starts a great character arc of self-discovery and confusion for him.  Tchaikovsky keeps developing Ruslav’s story as the book continues and he soon faces more and more challenges, including a mortal injury, a hanging, and forced religion.  The latter is the most damaging to him as he is forced to give up violence, the one thing in life he is good at, to stay alive, which results in quite the existential crisis.  Watching him try to fit all the unusual events occurring to him into his insights as a street thug proves to be entertaining and very relatable, as you understand just how much of a struggle each of his new experiences are for him.  His coarse humour fits into this arc very well, and watching him swear at his new, inadvertent god and all the people of different backgrounds he is forced to deal with, makes for some very fun scenes.  However, not all of Ruslav’s storyline is comedic, as Tchaikovsky loads in continued tragedy for him as well, that really shakes him, and the reader, to their core.  The author seems to both love and hate Ruslav, and the resulting damage and development he goes through result in some of the most emotionally rich parts of City of Last Chances.  I honestly am still surprised that Ruslav turned out to be such a great character, but he and the rest of the cast really make City of Last Chances an epic book, and I am really glad I got the opportunity to dive into their unique lives.

As with many of the larger fantasy books I tend to read, I chose to seek out the City of Last Chances audiobook format, which served as an outstanding way to enjoy this fantastic and elaborate book.  This new Tchaikovsky audiobook is pretty long with a run time of just over 20 hours, and it did take me a little while to get through it, although it was very much worth the time.  I always find that listening to an audiobook helps me to absorb more detail for some books, and this was particularly useful for City of Last Chances as Tchaikovsky has once again loaded his unique setting and captivating story with so many intricate elements.  As such, I was really able to full appreciate the full complexity of the dark city of Ilmar and its many, desperate residents.

I was also extremely impressed with the voice work of narrator David Thorpe, who ensured that the listeners could full enjoy every single aspect of City of Last Chances.  Thorpe, whose narration I have not had the pleasure of before, did a spectacular job here in City of Last Chances and I honestly enjoyed every second he spent telling this story.  Not only has he got a great base voice that tells the main story at a clipped and exciting pace but he also provides a ton of impressive tones for all the characters in this book.  Every one of City of Last Chances’ unique characters is given a particularly fitting voice that captures their personalities and really helps to convey to the reader some of their key points, such as Yasnic’s meekness, Ostravar’s arrogance, or Lemya’s unbridled idealism.  Thorpe also comes up with several great accents that he uses to differentiate some of the different races and nationalities contained within the city, and I felt that this really helped to emphasise the cultural elements contained within the story.  Overall, the City of Last Chances audiobooks is pretty damn spectacular, and I loved how the entire thing came together.  I had so much fun listening to Thorpe’s great take on the characters, and this is easily the best way to enjoy this epic read.

City of Last Chances is a brilliant and wonderful novel by Adrian Tchaikovsky that I cannot start raving about.  I quickly became enthralled the outstanding and compelling narrative that he pulled together throughout City of Last Chances, and his fantastic delivery, intriguing setting, and impressive characters all drew me in.  This is easily one of the best books I have read so far in 2023 and it comes very highly recommended by The Unseen Library.  I cannot wait to see what amazing book Tchaikovsky comes up with next, as if it is any where as good as City of Last Chances, I am going to love it.

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Throwback Thursday – Warhammer 40,000: Necropolis by Dan Abnett

Warhammer 40,000 - Necropolis Cover

Publisher: Black Library (Audiobook – January 2001)

Series; Gaunt’s Ghosts – Book Three

Length: 10 hours and 23 minutes

My Rating: 4.75 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For my latest Throwback Thursday, I continue to dive into the mud and blood of the 41st century with the awesome Warhammer 40,000 novel, Necropolis by Dan Abnett.

A few weeks ago I published a Top Ten Tuesday that listed my favourite Warhammer 40,000 novels, where I featured several great and impressive authors.  However, out all these authors, the one I seemed to mention the most was the extremely talented Dan Abnett.  Abnett, a veteran contributor to Warhammer lore, is one of the major pillars of the Warhammer 40,000 canon, having written several exceedingly iconic series or novels.  I have really enjoyed some of Abnett’s books including his legendary Eisenhorn trilogy (made up of Xenos, Malleus and Hereticus) which I eagerly absorbed earlier this year.

However, one of Abnett’s most compelling series is his long-running Gaunt’s Ghosts series of books.  This great series follows the tragic and deadly members of the Tanith First and Only, an Imperial Guard regiment let by legendary Colonel-Commissar Ibram Gaunt.  Known informally as Gaunt’s Ghosts, due to their position of the being the only survivors of the destroyed planet of Tanith, the Ghosts fight for vengeance and the hope of winning a new planet.  The Gaunt’s Ghost series follows their adventures during the Sabbat World Crusades, a series of deadly campaigns in a Chaos controlled sector.  I have deeply enjoyed this cool series, mainly because it shows a particularly accurate view of the life of the common soldier in the Warhammer 40,000 universe.  The first two books, First and Only and Ghostmaker, as well as the prequel novel, The Vincula Insurgency, have served as excellent introductions to the characters and their mission, and I have been keen to continue this series.  The third book in the series, Necropolis, features a brilliant new story that throws the Ghosts deep into the absolute hell of war.

On the planet of Verghast, deep in the Sabbat Worlds, the Hive City of Verunhive has long stood as a beacon of productivity and economic success, producing vast quantities of materials for the crusading Imperial armies.  Their dominion on Verghast seems absolute, until a shocking and deadly surprise attack from the neighbouring rival city of Ferrozoica, leaves everyone in shock.  Amassing an army of millions, Ferrozoica launches a continued and brutal attack on Verunhive and its holdings, determined to bring it to its knees, and not even the hastily assembled forces of Verunhive or the fortified walls of the hive seem capable of stopping them.

To maintain the manufacturing capabilities of Verunhive, Warmaster Macaroth dispatches several regiments of Imperial Guard to Verghast to unite the people of Verunhive and help put an end to the invasion Ferrozoica.  Amongst the Imperial reinforcements are the Tanith First and Only, better known as Gaunt’s Ghosts, who are now hardened veterans after years of fighting under Colonel-Commissar Gaunt.  Arriving in Verunhive, the Ghosts discover a desperate hive, fortified by inexperienced soldiers and untested leadership, who are ill-prepared for the horrors of war that are about to be unleashed upon them.

As the Ghosts and their new allies begin a desperate fight for survival, Gaunt soon discovers that the Hive is divided, with political intrigue, ambitious officers, and old rivals, all vying to control the war.  As this division hampers the war effort, an even more dangerous discovery is made: the forces of Ferrozoica aren’t just rebelling, they are under the fell control of Chaos.  Faced with a relentless horde of enemies that won’t stop their attack for anything, can the Tanith and the defenders of Verunhive rally to hold off the enemy are will the Ghosts finally meet their match in the ruins of the corrupt Hive City?

Abnett continues to show why he is one of the very best Warhammer 40,000 authors out there with this exceptional third entry in his Gaunt’s Ghosts series.  Necropolis is a brutal and intense read that features a brilliant group of characters caught up in a desperate and deadly siege.  Action-packed and exceedingly powerful, Necropolis was an incredible addition to the series that I powered through in no time at all.

Necropolis has an outstanding and exceptional story that places the Tanith regiment in the middle of a no-win scenario.  I had heard that Necropolis had one of the best stories out of all the Gaunt’s Ghosts books, and it lives up to all the hype.  One of the reasons for this is that, in contrast to the episodic nature of the first two books, Necropolis has one consistent and continuous story that is completely focused on the battle for Verunhive.  The other major reason for me is that this book is a siege novel, which is something I particularly enjoy, and the subsequent extended war to control Verunhive was pretty damn epic as a result.

The book starts without the Ghosts even present, and instead Abnett takes the time to completely explore the start of the siege, showcasing the setting and introducing many of the new supporting characters and their unique storylines.  This works to set the scene beautifully and you really go into the book fully understanding just how chaotic the ensuing war is going to be.  Gaunt and the Ghosts are introduced a few chapters into Necropolis, and they are swiftly and expertly inserted into the story.  Most of the returning characters are split up around the city and given their own distinctive storylines which often merge with those of the Verunhive citizens introduced in the opening scenes.  At the same time, Gaunt finds himself involved in the political intrigue that is dominating the commanders of the city, which forces him to work with and against rival commanders, commissars and politicians.

The story moves at a pretty swift pace, and soon the reader is gifted with a series of brutal and powerful battles that drag in every major character in the book.  All these battle scenes are pretty intense and deadly, with the protagonists significantly outnumbered by the forces of Chaos.  Abnett really communicates the resulting desperation and fear that many of the characters feel, especially as the enemy starts to make further progress and the losses mount.  These impressive war scenes mesh well with the instances of political intrigue and personal conflicts that several of the characters, particularly Gaunt, are experiencing during the war, and it becomes apparent that ambition, greed and corruption are going to cause just as many problems as the war outside.  I loved the brilliant combination of character driven storylines that emerged, and all of them come together to present a comprehensive and compelling picture of the wider siege before them.

Naturally, things start going to absolute hell in the lead-up to the final act, and Gaunt and his soldiers face a huge variety of threats from both inside and outside of Verunhive.  There are some great scenes of carnage, valour and bitter personal fights during this part of the book as each of the characters attempt to survive in their own way.  Abnett really doesn’t hold back when it comes to the brutal war and readers should really not get attached to any of the characters, as the death toll is pretty significant.  Everything leads up to a final, desperate battle, and I felt that the author handled it extremely well, pitting all the key characters into some outstanding fight sequences.  I did think that the conclusion of one major fight was slightly cliched (as well as significantly underpowering the strength of a bolt pistol), but it was an overall excellent way to end the book.  All the storylines that Abnett opens in Necropolis are closed in a satisfactory way, and many of the characters leave both hopeful and a little forlorn at what they have experienced.  Abnett also leaves behind some hints of future storylines, especially around the personal lives of the Ghosts, and it looks like there is going to be a lot of changes in the next novel of the series.

Featuring a massive multi-perspective cast, Abnett tells a complex and expansive siege narrative that is guaranteed to draw the reader.  As I mentioned before, I love a good siege book, and this probably one of the better ones that I have had the pleasure of reading (I will be adding it to the next version of my Top Ten Tuesday list on the subject).  Abnett really captures the intensity and complexity of the siege of this massive Hive City, and this shines through in every major battle scene he produces.  The reader is effortlessly drawn into every gritty and lethal fight that occurs, and I love how he shows all the perils associated with war, from morale, logistics and even the insanity of the Chaos invaders.  The grim scale of the war and the massive city this book is set in are on full display as well, and you must love seeing the mechanics behind attacking this city, as well as the inherent tragedy such an invasion is having on millions.  Accompanied by an amazing amount of complex, personal stories, and some outstanding, futuristic political intrigue, and you end up with a particularly gripping and well-written tale, and its one I could listen to again and again.

One of the things that I love about Abnett’s books is the way that he so easily and cleverly works the wider Warhammer 40,000 setting into his story.  He does such a good job of including and subtly explaining every bit of relevant lore, technology or faction throughout the book and in such a way that even readers unfamiliar with the franchise can dive in here with Necropolis without any major issues.  This accessibility to new readers is further helped by the way that most of the story focuses on the battles of the common Imperial soldier, and seeing their gritty perspectives and opinions of the book’s events really makes it easier to read.  Necropolis also serves as quite a key entry in the Gaunt’s Ghosts series, and fans who enjoyed the first two books will love to see the Ghosts return to another brutal war.  While Abnett does ensure that Necropolis is accessible to people unfamiliar with the series, readers are better served going back and reading First and Only and Ghostmaker first.  This is mainly because these two books were so heavily focused on character development and introductions, and seeing this characterisation continue in Necropolis makes for a more enjoyable experience.  However, readers can still jump into Necropolis without too many issues, and anyone is guaranteed an epic time if they do.

Abnett is always particularly skilled when it comes to characters, and Necropolis is no different as it features an amazing and large cast.  This not only includes the recurring characters from the previous Gaunt’s Ghosts books, but also a series of new characters originating in Verunhive.  Abnett does a wonderful job of introducing all these new characters while also simultaneously re-establishing all the previous protagonists and their particular character arcs.  The reader ends up following a huge range of character storylines in Necropolis as a result, and it was fascinating to see all the different protagonists, both Ghost and Verunhive local, and their experiences in the war.  However, I do think that Abnett might have gone a little overboard when it came to characters in Necropolis, as it became hard to follow so many distinctive personalities at times.  I also found that some of the best characters from the first two books, such as Colm Corbec and Major Rawne, were a bit underutilised as a result.  However, you still get a lot of Gaunt, and his excellent chapters perfectly capture the insanity behind the war as Abnett once again showcases him as the noble hero, although even he is not prepared for some of the complex figures waiting for him.  I loved the contrast between Gaunt and his rival, Commissar Kowle, who is a lot more self-serving, and it was great to see more hostile interactions between Gaunt and the Royal Volpone commander General Sturm.  This ended up being a great book for characters, and I look forward to seeing how some of the supporting cast introduced in Necropolis will go in future books, especially after so many join the Ghosts at the end of the book.

As with pretty much everything else from Abnett that I have enjoyed, I chose to grab Necropolis on audiobook, which was exceptional.  Generally, all the Warhammer 40,000 novels are pretty amazing in their own way, but I have had a great time with the ones written by Abnett.  I find the format fits his epic and powerful narratives extremely well, and the intense action, world building and characters, are all highlighted perfectly in the audiobooks.  One of the main reasons for this is due to the impressive work of narrator Toby Longworth, who lends his voice to all of Abnett’s main works.  Longworth is such a great narrator and I love how he brings the intense story to life, revelling in every action, shot and bit of carnage that Abnett imagines.  His main skill is his ability to come up with a huge range of fitting and memorable voices for every major cast member, and his take on each of Abnett’s characters is always spot on.  All the characters who appeared in the previous Gaunt’s Ghosts books return with the same voices that Longworth utilised then, and I loved both the consistency with the prior audiobooks and the unique way he gets into each of the recurring characters.  The accent that he gifts all the native members of the Tanith First and Only is amazing, and it is really cool how he uses it to acknowledge their rugged history.  Longworth’s talent for accents is pushed to the limit in Necropolis, as the plot features characters from several different planets.  However, he succeeds in giving unique accents for all the different off-worlders, which included a pretty accurate Australian-esque accent, which gets my approval.  This voice work, as well as the way the format generally enhances the cool story, ensures that the Necropolis audiobook is a fantastic way to enjoy this awesome book.  With a run time of just under 10 and a half hours, listeners can easily power through this book in a few days, especially once they get caught up in the addictive narrative.

My love of the classic Gaunt’s Ghosts series keeps getting stronger and stronger as the third book, Necropolis was a particularly epic Warhammer 40,000 read.  The legendary Dan Abnett provides readers with a powerful and captivating siege story that makes full use of its dark setting and comprehensive cast of characters.  An exceptional read from start to finish, Necropolis comes highly recommended, and I cannot wait to see what happens in the next Gaunt’s Ghosts book.

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The Voyage of the Forgotten by Nick Martell

The Voyage of the Forgotten Cover

Publisher: Gollancz (Audiobook – 3 November 2022)

Series: The Legacy of the Mercenary King – Book Three

Length: 19 hour and 47 minutes

My Rating: 5 out of 5 stars

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One of the very last books I read in 2022 might be one of the very best: the latest epic novel from Nick Martell, The Voyage of the Forgotten, which showcases just how much of an impressive, rising talent this outstanding author truly is.

Since 2020, one of my absolute favourite new fantasy authors has been the very, very talented Nick Martell, who burst into the scene in a big way with his elaborate and compelling The Legacy of the Mercenary King trilogy.  This series started with The Kingdom of Liars, an exceptional book that introduced Martell’s intriguing fantasy world and distinctive protagonist Michael Kingman.  The scion of a formerly great family whose patriarch was executed for a murder he didn’t commit, Michael spent most of The Kingdom of Liars trying to prove his father’s innocence while also finding himself dragged into various conspiracies infecting his home city of Hollow.  I had an amazing time reading The Kingdom of Liars, and it ended up being one of my favourite books, audiobooks and debuts of 2020.  Martell expertly followed his first novel up a year later with the equally incredible The Two-Faced Queen, which continued many of the fantastic story threads from the first book.  However, the stakes were raised even further with the protagonist forced to deal with immortals, dragons, assassins, serial killers and more, all while trying to stop the woman he loves from killing him.  This was another exceptional read, and The Two-Faced Queen was easily one of the best books and audiobooks of 2021.  Naturally, there was no way that I would not read the third and final book in the series as soon as I could.  This third book, The Voyage of the Forgotten, was one of my most anticipated reads of 2022, and I eagerly dove into it just before the year came to a close.

After proving his father’s innocence and restoring his family’s place in Hollow society, Michael Kingman should be happy.  However, the closer he comes to victory, the more tragedy and defeat he suffers.  Not only is the love of his life, Serena, the queen of Hollow, engaged to a merchant prince with his own elaborate agenda, but dangerous conspiracies centred on Michael seem to emerge from around every corner.  His sister is enslaved to an immortal Wolven King who seeks war with his soon to be freed brothers, while his mercenary mentor, Dark, is becoming one of the most dangerous creatures in existence, using his stolen dragon magic to wreak havoc and destruction in the name of love.  However, his true enemy remains Angelo Shade, Dark’s father, who seeks to bring back his dead wife and will burn the world, and everything Michael loves, to achieve it.

Thrust once again into this deadly battle of forces outside his league or ability to comprehend, Michael only has his wits, his barely trained magic ability, and a few dedicated friends to fight against the immortal schemers who have spent years bringing their elaborate plans to fruition.  However, Michael is well used to being outclassed and underestimated by everyone he goes up against, and he resolves once again to make everyone pay to keep those he loves safe from harm.

Gathering his allies, Michael embarks on a foolish quest to fully understand all the world’s secrets that have long been hidden from him and ensure that he has the weapons to survive.  But his course of action will put him at odds with the deadly mercenaries of Regal Company, all three of the ancient Wolven Kings, and even his own mercenary company.  Defeating all of them seems impossible, but that has never stopped him from trying before.  Can even the legendary stubborn Michael Kingman succeed and achieve his goals of becoming a Mercenary King when fate itself seems set against him?  And even if he succeeds, is he willing to pay the terrible price that victory demands?

Wow oh wow, what an epic book.  Nick Martell continues to deeply impress me with his captivating story writing ability as he brings this trilogy to a powerful and momentous end that I was instantly addicted to.  The Voyage of the Forgotten was a truly exceptional read, loaded with amazing characters, elaborate fantasy lore and an intense story that refused to drop my attention.  I can find no higher praise for this book than the fact that I named it one of my favourite books of 2022 well before I had even finished it; the first half was that damn good.

Martell has come up with a pretty epic narrative for The Voyage of the Forgotten, and it is one that I will not forget in a hurry.  However, the first thing that I need to say about the story is: if you haven’t read the first two The Legacy of the Mercenary Kings novels, go back and start at the beginning.  Martell has loaded the entire series with a ton of intricate and interesting lore, and he starts rapid firing back to the events of the last two books extremely early on in the story.  While there is a useful Dramatis Personae, as well as a fun summary of previous events from one of the side characters, which helped to refresh my memory, if you haven’t read the previous books you will get lost very quickly when trying to read The Voyage of the Forgotten.  The narrator is constantly making references to previous events, revelations, or characters who only appeared in the prior books, and it can get a little confusing if you don’t know what he is talking about.  As such, I would strongly recommend reading (or re-reading) The Kingdom of Liars and The Two-Faced Queen in advance, which is a very small chore considering how amazing they are.

Now, if you’re up to speed on the prior books, you are in for a real treat when it comes to The Voyage of the Forgotten’s story.  Told mainly from the perspective of protagonist and calamity-magnet Michael Kingman, Martell weaves together an intriguing, action-packed and character-driven conclusion to the elaborate story he set up in the first two books, which also leaves a lot of room for the larger series to grow in the future.  The author once again primarily utilises a chronicle style from Michael’s perspective, which really helps to tell this unique story, especially as it forces Michael’s chaotic and hilarious personality into the story and made every scene seem that little more entertaining and personal.

The narrative itself starts quickly and effectively, with a series of fun battles, big confrontations, and a horde of vengeful dragons, all of which ensures that the reader is quickly reintroduced to the chaotic main character and the multiple tangled webs and conspiracies that he has found himself involved in.  The story quickly advances to the main issue of this book as Serena Hollow loses her memory, and Michael is forced into an epic quest to find a cure.  This of course leads Michael to fight against the entire world, as everyone is opposed to his quest, and this ends up resulting in multiple intriguing or over-the-top encounters.  At the same time, Michael is constantly trying to unravel the mysteries of the world and his many enemies.  There are some epic scenes and sequences in this first half of the book that I really fell in love with, and Martell has some fantastic writing chops behind him that makes his outrageous concepts really work and come to life.  For example, one of the best sequences in the first half of the book sees Michael trapped in his own mind, forced to experience multiple loops of a historical battle from an ancient time.  The constant death and fighting that occurs over innumerable rotations slowly drives the protagonist mad, which Martell captures perfectly in exquisite detail.  Partnered with this intriguing sequence are several scenes showing an external view of Michael’s body, which has been taken over by a malevolent entity.  This ended up being one of the best moments of the entire book, especially as it has a very fun ending.

In addition to the action, Martell continues to unwind or add to the overlying layers of conspiracies, plots and personal or historical secrets that have always been such a fun part of this series.  Several long-running story threads are finally resolved in the first half of the book, and it is so much fun to see Michael finally get quite a few intriguing answers.  Martell really does not hold back with the revelations in The Voyage of the Forgotten, and the entirety of the book is loaded with characters unburdening their secrets (at least some of them) or discussing the unique history of the wider world.  I absolutely loved every sequence where revelations about this universe and its fun inhabitants came to the surface, and it was fascinating to see how they fit into the wonderful tapestry that Martell has woven throughout this trilogy.  This universe building is further enhanced by a series of great interludes with alternate narrators, which show events outside of Michael’s knowledge and experiences.  Not only do these help to showcase some of the fun supporting characters from the first two books but it also deepens the narrative and shows what schemes his friends, and more importantly his enemies, are up to, which provides some fun foreshadowing.

Everything really comes to a head in the second half of the book as Michael and his companions are thrust towards their destinies.  After several major setbacks and further revelations that show off the sheer scope and intricacies of the story, you and the protagonist are dragged back on the road towards the final epic confrontation.  The author sets all of this off perfectly by finally answering some big secrets that have been bedevilling the protagonist since the beginning, and there is a particularly cool twist that makes you rethink every major event of the first two books.  I really loved how Martell briefly changed the narration around when this big twist is revealed and had Michael address the audience directly to reveal why he never mentioned certain details in his previous storytelling.  This helped to really sell the effectiveness of this major reveal, as well as showcase a previously unseen alternate layer to the character’s personality, and I personally thought that this was bit of pure genius from Martell.  All this leads up to the big final confrontation as Michael finally comes face to face with Angelo Shade, the main architect of his family’s pain, as well as some other surprising foes.  This big conclusion is everything you would want it to be, with some epic moments, utter tragedy and multiple character arcs coming full circle in all the right ways.  While parts of this conclusion do get a bit overly complicated and metaphysical, I felt that it came together pretty damn perfectly in ways that really fit the universe and the controversial main character to a T.  Readers will come away from this conclusion both heartbroken and hopeful, and I felt that it was an exceptional and very on-brand ending to one of the more distinctive fantasy trilogies of the last few years.

I honestly think that Martell wrapped this book up extremely well, and my only major disappointment is that there was not more crammed in, as I would have gladly listened to several more hours of it.  The exceptional narrative, backed up with extensive lore, amazing character development and the very distinctive writing style helped to make this final book really pop, and I was honestly impressed every step of the way.  I was also very happy with how Martell handled the sheer range of extensive storylines that he had set up in the previous books.  My main concern before reading the final book was that Martell would be unable to wrap up every storyline or plot point he had set up.  Indeed, there are still quite a lot of potential storylines and questions that were unresolved by the end of the book, but Martell is clearly setting up a sequel trilogy of some design in the same universe.  Some of the best ongoing storylines have been left to continue in the future, and I for one am very excited for that as I hope to spend many more years getting lost in Martell’s world.  I felt that the author was cleverly selective when it came to which storylines ended in The Voyage of the Forgotten, as he chose to close off the ones connected with protagonist Michael Kingman, while leaving others open.  This ensures that any future stories will probably focus on some of the other characters that Martell has set up in this trilogy, and indeed it is pretty clear who that will be.  I personally look forward to seeing a new take on this universe in the future, and it will be very interesting to see how the narrative continues with a major change in perspective.

One of the things that has always impressed me about The Legacy of the Mercenary King trilogy is the elaborate and well-thought-out fantasy world that the story has been set in.  Its dark and grim nature, coupled with the intricate history, compelling magic system, and diverse people, has always added so much to the story, and this remains true in The Voyage of the Forgotten.  Because he did not shut off this universe completely, Martell was given free rein to continue to expand on his elaborate universe, and boy did he.  The reader is treated to a ton of extra information and history about this amazing world, including some of the strongest glimpses about the mysterious Wolven Kings, the world’s various immortals and other unique creatures, and their long-running battles throughout history.  There are several glimpses of the past thanks to magic, and you really learn a lot about what previously befall many of the immortal characters and how this affects their current motivations.  In addition, several new cities, islands, nations, groups and other great elements are featured heavily in the plot as Michael and his companions explore the wider world and engage on some massive sea voyages.  Martell does a great job of incorporating these new elements or character history into his wider narrative, with the protagonists either spending substantial time exploring this information, or else discussing it with the clear intention that it might become a major detail in the future.  I really enjoyed how many of the previous novel’s mysteries were answered thanks to world expansion featured in this novel, and it is very clear that Martell has a lot more planned for this fantasy world in the future.

Of course, I also need to mention the cool magical system that Martell features throughout The Voyage of the Forgotten, especially as it has some major and extremely clever implications on the plot.  Like the first two books, the main form of magic featured is Fabrication, which forces the user to sacrifice their memories to perform magic.  It is actually quite horrifying to see the consequences of Fabrication misuse, as some of the users forget friends, facts or family, and this is often enhanced by the user’s sacrifice or by the fact that they suddenly lose all concept of someone they’d grown close to.  However, this is nothing to becoming a Forgotten, someone who has completely lost their memories or sense of self, and this is strong explored in this book.  I deeply appreciate the amazing way that Martell utilises this memory loss throughout The Voyage of the Forgotten, especially when it relates to the protagonist, as he often does not remember what he is forgetting, and it is always very heartbreaking when you notice that he, or one of the supporting characters, has forgotten something or someone important.  This darker side of magic is well counterbalanced by the various impressive usages that occur throughout The Voyage of the Forgotten, and there are some rather elaborate battles that take place as a result.  Martell also does a very deep dive into the origins of magic in this novel, and you find out some interesting facts about Fabrication, as well as other magical disciplines that exist in this universe, many of which have been cleverly foreshadowed throughout the trilogy.  I really enjoyed seeing some of the over-the-top magic that was utilised by other characters throughout the various battles, and there are some very interesting moments as a result.  It will be very interesting to see what happens to the magic use in the future, especially considering the major changes to Fabrication theory that occurred at the end of The Voyage of the Forgotten, and I look forward to seeing how Martell continues that intriguing plot thread.

While I can go on about the story, setting, magic and writing, for me the true strength of The Legacy of the Mercenary King books has always been the outstanding and extremely complex characters.  This remains the case in The Voyage of the Forgotten as Martell brings many of his best characters back for a particularly emotional adventure.  There are so many major and dramatic character moments throughout this book as Martell used the end of the trilogy to wrap up multiple character storylines and events.  I really appreciated some of the fantastic development and big character moments that occurred throughout this final book in the trilogy, and fans of the first two novels are going to be very moved by what happens to their favourite characters.

The primary focus of the plot is naturally Michael Kingman.  Martell has done some real wonders around Michael Kingman in the last two books, and he has ended up being one of the most complex characters you are ever likely to encounter.  A highly damaged individual who has had his mind warped by magic, has seen his family destroyed, has been forced to live up to an impossible legacy, and has been kept apart from the love of his life, Michael has had a lot of growing to do in the last two books, and Martell has really laid on the character development.  As such, the Michael Kingman in The Voyage of the Forgotten is wiser and more mature than we have previously seen, although he still has some ways to go.  However, Martell ensures that this growth continues in this final book, as he keeps trying to become a better person, especially when faced with the certainty of his death and the loss of people he loves.  There are some major moments when Michael is forced to face damaging revelations or hard truths and each of them change him in some way, often during a pivotal and well-written scene.  Martell also cleverly includes some great secrets about his past and his life that I thought were pretty damn epic, especially as it answers some major questions about his personal history and why he is stuck in the middle of events.

Despite all this, Michael is still the same cocky bastard that he was at the start of the trilogy and his overconfidence, determination and sheer ability to enrage anyone he comes into contact with is so damn entertaining.  Seeing normally calm and collected characters trying to deal with the Michael problem always result in some of the funniest scenes, and I loved the often hilarious edge that the character brings to much of the story due to his amusing narration.  As such, you find it very hard to dislike Michael, no matter how hard you try, and his unique and heartbreaking tale is one that will appeal to many people.  Martell wraps up much of Michael’s great and intense story in this final book and it was very moving to see some of the dark sacrifices the character is forced to make to save his family and fix some of his biggest mistakes.  I guarantee you will not be prepared for everything that Michael goes through in The Voyage of the Forgotten, but you won’t be able to turn away as Martell does some dark, yet wonderful things, to his best creation.

In addition, quite a lot of the book focuses on major secondary character Serena Hollow, Queen and love of Michael’s life, who has had a turbulent relationship with her Kingman.  This relationship gets even more complex in The Voyage of the Forgotten, especially when Serena becomes a Forgotten without any idea of who she is or what her many responsibilities are.  You see a much more free version of the character in this book, and I found the differences between this person and the vengeful queen of the second book to be very intriguing.  The continued focus on the relationship between Michael and Serena hits extra hard as a result of this loss of memory, and it is fascinating and moving to see them attempt to rekindle what they had.  Honestly, their entire story is pretty tragic in this final book, but I was nice to see a powerful conclusion to their doomed love story and Martell features some damn fine character work when it comes to Serena.

Aside from Michael, The Voyage of the Forgotten features a rich and extensive cast of characters, many of whom are returning from the previous two books.  Standout characters include Dark, the mercenary killer who serves as Michael’s mentor and possibly most dangerous foe, as he attempts to find his own way to bring back the dead.  Dark is a brilliant character, and I love how Martell has written such an edge of menace around him, although by the events of The Voyage of the Forgotten Michael is pretty much immune to it, resulting in some very entertaining interactions.  You also have to love the sinister Angelo Shade as the main antagonist of the book.  Michael’s former foster father and the man responsible for his family’s downfall, Angelo has been an outstanding manipulative bugger the entire way through this trilogy, and I loved seeing more of his games in this final book.  Watching his elaborate plans come to fruition is pretty amazing, and Martell does a good job continuing to show his past and motivations, ensuring his obsession with bringing back his dead wife is mirrored by Michael’s attempts to save Serena.  Other great characters like Naomi, Chloe and Alexis have some fantastic moments in this book as the main supporters of Michael and Serena, and it was great to see some of their storylines.  The rest of the cast make some fantastic appearances as well, although it is interesting that several key characters from the first two novels only had minor appearances, and indeed I was a tad disappointed that some figures, such as amusing immortal nobleman, Charles Domet, were barely featured.  However, it is clear that Martell is saving them up for future entries in this larger series, and I look forward to seeing what happens to them next.  Overall, this was a great cast of characters and Martell should be congratulated on the amazing character work he did.

While I received a massive physical copy of The Voyage of the Forgotten, I chose to listen to the audiobook version of this book when it first came out, and boy was I glad that I did.  I have often said that the audiobook format is the perfect way to absorb vast amount of lore and universe elements (at least for me), and, with all the revelations and expansions that Martell featured here, that proved to be a major boon.  The story came across perfectly in this format, and you can easily visualise the powerful scenes, battles of wits, and some of the more outrageous actions of the characters, as they are read out to you.  It helps that this audiobook was once again narrated by one of my favourite audiobook narrators, Joe Jameson, who has impressed me before with the first two audiobooks in the series, and with his work on King of Assassins by R. J. Barker and the fun Warhammer 40,000 novel, Fire Made Flesh.  Jameson always does a remarkable job with his narration of Martell’s books, and his great tones and pacing help to move The Voyage of the Forgotten along at a fast clip.  However, the main advantage of Jameson as a narrator is the cool voices he brings out for the characters.  While I was not the biggest fan of a couple of his female voices, the majority of his narration was pretty much spot on and I felt that he really showcased the cool personalities and emotions of the key figures.  However, the best voice is saved for the main protagonist and narrator Michael Kingman, who Jameson perfectly encapsulates throughout the course of the audiobook.  Jameson really gets into Michael’s head with his narration and expertly portrays his personality, emotions and thought process.  This great portrayal of the central characters adds so much to overall quality of the entire audiobook, and my enjoyment of The Voyage of the Forgotten as a whole, and I loved every damn second of Jameson’s narration as a result.  This honestly was the best way I found to enjoy The Voyage of the Forgotten, and I very strongly recommend it as a result.  With a run time of just under 20 hours, it does take a little bit of effort to get through this audiobook, however, it is more than worth the effort as you will have a fantastic time.

If this extensive write-up didn’t give it away, I clearly deeply loved The Voyage of the Forgotten.  Nick Martell has wrapped up his The Legacy of the Mercenary King trilogy in an exceedingly epic way, and I deeply enjoyed how the elaborate, powerful, and character rich narrative came to an end.  This is some of Martell’s best work yet, and if you haven’t experienced this amazing fantasy author’s work yet, you are really missing out.  I look forward to seeing how Martell will continue this story in the future, and any follow-up trilogy that will jump to the top of my to-read list the moment it is announced.  In the meantime, make sure to check out this exceptional book, as well as the proceeding two novels in the trilogy, as The Voyage of the Forgotten gets one of the easiest five-star ratings I have ever given out.

The Voyage of the Forgotten Cover 2

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Warhammer 40,000: Flesh and Steel by Guy Haley

Flesh and Steel Cover

Publisher: Black Library (Audiobook – 3 October 2020)

Series: Warhammer Crime

Length: 9 hours and 23 minutes

My Rating: 4.75 out of 5 stars

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I’m on a major Warhammer 40,000 review roll, so after checking out the awesome books Malleus and Hereticus by Dan Abnett, Sepulturum by Nick Kyme, For the Emperor by Sandy Mitchell and Kingsblade by Andy Clark, I’m moving on to the awesome Warhammer Crime book, Flesh and Steel by Guy Haley, which proved to be an exceptional read.

I have said this several times in the past, but one of the true strengths of Warhammer 40,000 fiction is that the franchise can cover so many different types of stories or genres and still result in some epic reads.  A particularly good example of this is the Warhammer Crime subseries that melds intriguing and classic crime fiction concepts with a grim Warhammer 40,000 setting.  I have deeply enjoyed the previous Warhammer Crime books I have read, including the twisty and fast-paced crime thrillers Dredge Runners and The Wraithbone Phoenix by Alec Worley, and the noir inspired psychological thriller Grim Repast by Marc Collins.  As such, I just had to read another fantastic entry from this series with the intriguing Flesh and Steel by Guy Haley which saw a classic odd-couple police story meet a unique thriller from the Warhammer universe in glorious fashion.

The vast continent-sprawling city of Varangantua on the planet of Alecto is home to many vile and heartless crimes, most of which are ignored by the over-taxed enforcers of the Lex Alecto.  However, some murders are so spectacular that they cannot be ignored, especially when they threaten the stability of the city’s entire economy.

Probator Symeon Noctis is a man who knows all about the obscene wealth that Varangantua can produce.  A scion of one of the city’s richest houses, Noctis has fled from his cruel family and his tragic past by joining the enforcers and attempting to help the downtrodden inhabitants of the Nearsteel district.  However, even someone as jaded and cynical as Noctis is unprepared for the strangeness of his next case when a bisected corpse is discovered in a neutral zone between Nearsteel and the Adeptus Mechanicus enclave of Steelmound, the two halves of the body neatly left on either side of the border.

Forced to cooperate with the Adeptus Mechnanicus, Noctis is partnered with Procurator Rho-1 Lux of the Collegiate Extremis to investigate the crime.  But when all evidence suggests that the murder was committed by a mindless servitor, Noctis is dragged into a terrible conspiracy inside the Adeptus Mechanicus.  Faced with tech-heresy, illegal modifications to servitors and even more bodies littering the streets, Noctis and Lux need to work together to solve this insidious crime before both their organisations are dragged down.  But with more and more people gunning for them, can this unlikely duo survive to crack the case?

Now this was an awesome Warhammer Crime book.  Loaded with great, complex characters, a compelling case, and some impressive Warhammer 40,000 elements, Flesh and Steel grabs your attention from the very start and refuses to let go.  A fantastic novel that shows off just how incredible and inventive a tie-in to the Warhammer universe can be.

Flesh and Steel has a brilliant and deeply addictive narrative that I had an amazing time getting through.  Told primarily from the perspective of protagonist Probator Symeon Noctis, the plot of Flesh and Steel revolves around an intriguing murder, where two halves of the same body have been placed on either side of the border between the main city and an Adaptus Mechanicus manufacturing enclave.  With two competing jurisdictions, Noctis is forced to work with the Mechanicus investigator Rho-1 Lux, especially after the murder weapon is determined to be the victim’s servitor and additional victims are discovered.  What follows is an intriguing buddy cop romp of a unique series of murders, as certain figures throughout the city are involved in crimes involving the always terrifying mindless man/machine hybrids, servitors.  Forced to work together despite their differences, Noctis and Lux prove to be a skilled team, investigating both the Mechanicus and the businesses in the city.  At the same time, Noctis is forced to deal with other concerns, such as an impossible missing person’s case, the machinations of his wealthy family, and his own intense personal issues as he tries to reconcile his complex life and the mistakes from his past.  The result is a fantastic and moving tale that has the right blend of crime fiction, Warhammer 40,000 and character elements to it.  While the mystery surrounding the various crimes isn’t too complex, especially as the perpetrators are obvious from the outset, the resulting conspiracy, and the impacts it has on the protagonists more than makes up for it, as you are drawn into a crime story that could only occur in the Warhammer universe.  Haley ends the book on an interesting note that not only highlights the full extent of the protagonist’s personal issues but hints at future adventures and tragedies to come.

I really liked the cool setup-up surrounding this story, as well as the distinctive writing elements that Haley utilised, and I was particularly impressed with how the author was able to utilise some classic crime fiction scenarios in this unique Warhammer setting.  The concept of a bisected body left across a border forcing a joint investigation between two agencies is reminiscent of The Bridge (or The Tunnel), and I liked the intriguing spin that Haley does on this by bringing in the Adeptus Mechanicus, who most humans have a very hard time relating to.  This leads to the unique partnership between Noctis and Lux, which I felt Haley utilised to its full effect, especially as he does a remarkable job diving into each of their intriguing lives.  While I mentioned that the mystery isn’t as complex as you would hope, Haley more than makes up for it by featuring some deeply compelling character elements, as well as perfectly fitting it into the already fantastic setting of Varangantua and the wider Warhammer 40,000 universe.  I also really enjoyed the excellent way Haley told his story through the lens of Noctis’s journals.  Not only does this provide some compelling and tragic hints at what is to come but it also paints the story through Noctis’s cynical viewpoint, which I quite enjoyed, especially as his infectious humour and sarcasm helped to make this one of the more light-hearted Warhammer Crime books at times.  This distinctive and compelling read had me hooked the entire way through, and I felt that Haley came up with something extremely special for Flesh and Steel.

I was really impressed by the excellent Warhammer 40,000 elements featured, especially as some of the more distinctive elements of this universe were used to full effect to create a gripping and powerful read.  Now, as with most of the Warhammer Crime books, I felt that Flesh and Steel stood well on its own and no prior reading is needed to fully understand this book, not even the preceding short story Haley published in the No Good Men anthology.  Indeed, due to the great use of crime fiction elements, the strong focus on characters, and Haley’s attention to detail, readers unfamiliar with the franchise can easily jump into Flesh and Steel and have a good time, and it would serve as a good bridging novel for readers more familiar with crime fiction than anything else.

However, both new and established fans will deeply appreciate Haley’s compelling and all-encompassing examination of some very interesting elements of Warhammer lore that are cleverly and expertly utilised throughout the story.  I was particularly impressed with the deep dive into the Adeptus Mechanicus, the inhuman tech-worshippers of the Imperium, who play a big role in the plot.  This was honestly one of the more intriguing novels I have so far read that deals with the Adeptus Mechanicus, and I loved the author’s depictions of their elaborate and occasionally nightmarish settlement within the wider city of Varangantua.  The protagonist spends quite a bit of time diving into their society, and I loved his cynical, if accurate, descriptions of them, as well as the apparently hypocritical role they serve in the wider Imperium.  One of the most intriguing aspects of the Adeptus Mechanicus featured in Flesh and Steel involve servitors, the cyborgs who act as mindless manual labour machines throughout the Imperium.  The creation and use of servitors, who are a common, if terrifying, background feature of the universe, becomes quite a key part of the plot, as they are end up being the murder weapons.  This helps to shape Flesh and Steel into a particularly unique mystery story, one which could only occur within the Warhammer universe, and I loved the I-Robot homages (book and the movie) that resulted from them.  Haley also treats us to several scenes that depict the creation of servitors, a process which involves lobotomising condemned criminals and turning them into barely human creations.  These scenes honestly turn Flesh and Steel into one of the most horrifying Warhammer 40,000 books out there, and these gruesome inclusions work wonders to shock both the reader and the protagonist, while also deeply enhancing the complex murder case.

In addition, Haley also spends a good amount of time expanding on the already epic setting of Varangantua, which has been such an amazing background for the rest of the Warhammer Crime novels.  There are many distinctive districts and areas to the vast city of Varangantua, and this great book introduces us to even more of them with new district of Nearsteel, which borders the Adeptus Mechanicus enclave and has its own range of issues and features.  In particular, the area is slowly dying thanks to the actions of the Mechanicus, who are killing of the industries contained within, and you get to see the decay and degradation that follows.  Haley keeps up the cool background of neon signs, dark bars, and corrupt police, that are a key feature of the wider Varangantua, and I loved the impressive Blade Runner resemblances that result.  Haley further enhances the effect of these poorer districts by also visiting the high spires and estates of Varangantua uber-wealthy, as the protagonist, a former rich boy himself, makes several visits there.  The elaborate manors, parties, and hang-outs of the gilded make for a fun and compelling comparison to the slums and desolate industrial areas of the rest of the novel, and I deeply appreciated how Haley used this multifaceted city to mirror the complex main protagonist and help show that he doesn’t really fit in anywhere.  I always have a ton of fun exploring these new areas of Varangantua, and Haley really did a great job showcasing the city, and other key Warhammer 40,000 elements throughout Flesh and Steel’s narrative.  I cannot wait to see what other crazy areas that Haley explores in some of his future books and stories, and I know I am going to love it.

While the story, the writing style, the dark setting and the cool Warhammer elements all made this book really stand out, I personally felt that the main strength of Flesh and Steel was the exceptional central characters, Probator Symeon Noctis and tech-priest Rho-1 Lux.  Haley did a remarkable job with both these complex and damaged characters and both of them carry the main story extremely well.  The combination of dramatic and tragic character arcs, combined with a fun overarching theme of them both being outsiders, is an essential part of the book’s narrative and you grow deeply connected to both the characters, and the book, as a result.

Most of the focus is on Noctis, who serves as the primary narrator, due to his personal journal (which is also an extended note to his lost daughter), being read out.  Noctis is a very fun and cocky character, who seems to treat many of the events that he encounters in an inconsequential way.  However, this is a major façade, as deep down Noctis is probably one of the most damaged and guilt-ridden characters you are likely to see in Warhammer fiction.  A member of one of the richest families on the planet, Noctis was already pretty messed up before he became a cop, due to the terrible family dynamics and his controlling father.  Further traumatic events, which are explored later in the novel, nearly break him, and he decides to escape some of his father’s control by joining the enforcers to help others.  However, his family influence and wealth still follow him and he is considered an outsider by most of his colleagues.  Despite this, Noctis doggedly continues and proves to be a very competent and capable investigator, even if he breaks all the rules and pisses off his boss to do so.  His eye for the inequity of the city and the wealthy gives the story a bit of a preachy anti-capitalist vibe, but I felt that this fit his character arc perfectly, especially as he knows better than most just how badly the lower classes are being exploited.  I also quite enjoyed how, despite Noctis’s dislike for his family’s intense wealth and intense hatred for all the nobility, he still uses their money to buy nice things for himself, including a fancy car and secure apartment.  This apparent inconsistency between what he preaches and what he does, is addressed several times by both the protagonist and other characters, and his eventual and simple explanation of, “I never said I was perfect,” is a recurring theme of this character’s existence.  Watching this conflicted and troubled figure attempt to reconcile his past and guilt with the current investigation and the people he meets is a powerful part of Flesh and Steel’s appeal, and the story would not be as strong without it.

The other major character is Procurator Rho-1 Lux, an Adeptus Mechanicus Tech Priest who acts as a detective and law enforcement officer who investigates crimes committed by or against the Mechanicus.  Lux is a great character for a number of reasons, especially as the whole idea of a Adeptus Mechanicus cop is a pretty damn cool one.  Initially shown to be an unflappable and rigid figure, you soon find a deeper layer underneath her augmentation as she proves to be just as emotionally unsure and determined for justice as Noctis.  A member of an obscure order, Lux is a rare individual who converted to the machine cult rather than being born into it.  This also makes her a bit of an outsider as she is not fully accepted by the Adeptus Mechanicus and is no longer fully human.  This forces her to accept one of the few jobs that none of the other tech priests want, and it is interesting to see her views on humanity, the Mechanicus, and the law, which surprisingly often mirror Noctis’ cynical thoughts.  Lux served as an interesting bridge between the human characters and the mysterious cyborgs of the Mechanicus, and it is fascinating to see how she changes her persona depending on who she talks to.  Haley does a wonderful job of portraying Lux’s dual persona throughout the course of Flesh and Steel, and he even shows a couple of chapters from her perspective as extracts from her data core.  These chapters have a more sterile and mechanical feel, and you see her data-laden observations in these compelling scenes.  Probably the best part of her character arc though revolves around her interactions with Noctis, as the two form a very unusual team.  Lux serves as straight person for much of Noctis’s antics, especially when it comes to their interactions with other Mechanicus figures, and usually tries to maintain her mechanical indifference.  However, the two soon form an intriguing relationship, which forces Lux to examine some of her long-hidden emotions.  I felt that the two played off each-other perfectly throughout the course of the book, and the joint explorations of their various pains and dark histories makes for quite a gripping read.  I look forward to seeing more from this distinctive and surprisingly fun duo in the future, even if Noctic’s journals hint at more tragedies to come.

As is my usual practice with Warhammer 40,000 novels, I checked out Flesh and Steel on audiobook, which proved to be an epic and deeply enjoyable experience.  Coming in at just under nine and a half hours, Flesh and Steel was a very easy audiobook to get lost in, and I felt that this amazing format really worked to enhance the exceptional story.  The journal format of Haley’s storytelling, as well as the occasional jumps to other perspectives, is expertly portrayed on audiobook and I loved how some of the darker or grander elements of the book, especially the horrors surrounding the Adeptus Mechanicus workshops, became even more distinctive or sinister when listened to.  It helps that the primary narration of Flesh and Steel was done by impressive voice actor, James Macnaughton, who really throws himself into the production.  Each of his key characters are expertly showcased through his voice work and you really get a sense of their inner selves through his performance, whether it’s Noctis’s cockiness, disdain or self-loathing, or the strangeness of Lux, Macnaughton manages to encapsulate it all with his acting and this combines extremely well with Haley’s strong character-focused writing.  A secondary voice is also utilised for the several chapters written from Lux’s perspective, and I liked how this different voice really helped to differentiate that the events were being shown from Lux’s internal processors.  This performance, combined with the usual enticement of the audiobook format, ensures that this is the best way to enjoy Flesh and Steel, and I would strongly recommend it to anyone who wants to try this epic book out.

Overall, Flesh and Steel is a pretty remarkable novel from Guy Haley that has ensured my continued addiction to all things Warhammer 40,000 and Warhammer Crime.  Featuring a complex and powerful story that simultaneously explores a compelling mystery and some brilliant characters, it is very easy to get hooked on Flesh and Steel and I had a wonderful time powering through it.  I cannot rave about this book enough and I am really hoping that Haley produces a sequel to Flesh and Steel very soon.

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Throwback Thursday – Warhammer 40,000: Hereticus by Dan Abnett

Warhammer 40,000 - Hereticus Cover

Publisher: Black Library (Audiobook – 30 July 2022)

Series: Eisenhorn – Book Three

Length: 9 hours and 48 minutes

My Rating: 5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For this latest Throwback Thursday, I finish off the outstanding and iconic Eisenhorn trilogy by legendary Warhammer author, Dan Abnett, by reviewing the exceptional novel, Hereticus.

I have mentioned several times in the last few weeks that one of my absolute favourite authors of Warhammer fiction lately is the amazingly talented Dan Abnett, whose works have shaped a generation of lore and extended fiction.  I have really enjoyed several of the books in his excellent Gaunt’s Ghosts novels, such as First and Only, Ghostmaker and The Vincula Insurgency, which provide some captivating depictions of the common soldier in the Warhammer 40,000 universe.  However, based on what I have read so far, Abnett’s best series is the epic Eisenhorn trilogy, which follows titular character Inquisitor Eisenhorn as he attempts to protect humanity from a range of diabolical threats.  The first book, Xenos, served as an excellent introduction to Eisenhorn and his major supporting characters, while Malleus showed an older Eisenhorn as he attempts to unravel a massive conspiracy painting him as the villain.  I absolutely loved these outstanding novels and they both got a full five-star rating from me, and I immediately dove into the third and final book, Hereticus, as I really wanted to find how everything ended.

For over 150 years, Inquisitor Gregor Eisenhorn has loyally served the Imperium of Men, disrupting and ending multiple conspiracies and plots by heretics, daemons, and malicious xenos.  Throughout all this time, Eisenhorn has always tried to avoid the lure of the radical path that many of his fellow inquisitors tread, determined not to be corrupted by the forces he has sworn to destroy.  But desperation can drive even the best man towards the brink and Eisenhorn’s previous deal with a dark figure is coming back to haunt him.

Overseeing a Inquisitorial examination of the planet of Durer, Eisenhorn receives news that an old foe, one who cost him the life of a dear friend, is active on world.  Assembling his forces, Eisenhorn is unprepared for the full horror that awaits him, as his enemy unleashes an ancient evil capable of destroying worlds.  Facing tragedy and near death, Eisenhorn is forced to do the unthinkable and use foul rites to summon forth a greater evil in the form of the daemonhost Cherubael to survive.

Shocked and disgusted by his actions, Eisenhorn attempts to recover and atone for his mistakes.  However, before he can begin, his manor house is raided by a dangerous army of mercenaries and all his forces throughout the sector are brutally destroyed in an instant.  On the run with only a few loyal followers left, Eisenhorn needs to discover the identity of whoever is orchestrating his downfall before it is too late.  But to defeat his enemy, Eisenhorn is forced to dive deeper into heresy and call upon dark forces that are best left untouched.  Can Eisenhorn retain his sanity and soul, or is the price of his victory his own utter damnation?

Wow, just wow.  After how epic Xenos and Malleus proved to be, I knew that there was no way that I wasn’t going to love Hereticus.  However, I was unprepared for just how brutal and intense Abnett made this final book in the Eisenhorn trilogy, as Hereticus ended up being an exceptional read that perfectly ends his great series on a very high note.  Loaded with action, intrigue, and some amazingly complex characters, Hereticus gets another five-star rating from me, and this is honestly one of the best trilogies I have ever read.

Part of the reason why I enjoyed Hereticus so much is because it has an exceptionally epic story to it that really drags you in from the offset.  Set 50 years after the events of Malleus (150 years since the start of the series), Hereticus starts off big and never really slows down.  The book has a calamitous introduction that sees Eisenhorn and his comrades forced to confront a Chaos Titan which decimates them and forces Eisenhorn to call upon his captured daemonhost Cherubael.  This fantastic introduction not only perfectly continues the story from Malleus but also shows Eisenhorn’s progression towards radicalism as he uses his new knowledge in some pretty dark ways.  Following this introduction, which splits his main team up, the story continues strongly, as there is a major and extended battle sequence in the heart of Eisenhorn’s sanctum, which sees him forced out on the run.  Becoming a fugitive from new enemies, old foes, and the Inquisition itself, the rest of the novel is a very captivating and intense character-driven read that shows a desperate Eisenhorn continue to make radical decision after radical decision, all in the name of defeating his enemies, no matter the cost.  There are some extremely moving and powerful scenes scattered through the second half of the book, as Eisenhorn comes to terms with many of his long-running comrades, many of whom do not agree with his methods, as well as some deadly confrontations.  Everything leads up to a trippy and action-packed finale, as Eisenhorn finally faces down an old enemy.  While the ultimate confrontation is short and the main antagonist only has a brief appearance in the book, the real joy of the story is the hunt to find out who they are and what they are after, with a focus on investigation, intrigue, and ethics.  The conclusion leaves everyone extremely satisfied, and Abnett leaves the series open for follow-up, even if a ton of character-centric storylines are permanently closed by a series of deaths and destruction.

The author once again does an amazing job presenting the complex story contained within Hereticus and I have a lot of love for the writing style that Abnett utilised in this series.  Blending tense galaxy-spanning intrigue with the hunt for dark forces, massive mysteries, complex revenge plots, and a focus on the corruption of the spirit, there is a ton of fun for a lot of readers in this book, and I loved the elaborate conspiracy that was the fantastic focus of the plot.  I especially enjoyed the overall theme of Hereticus that saw Abnett try and bring a lot of storylines and character arcs full circle back to the original novel in the trilogy, Xenos.  The history of all the characters in the book, as well as multiple prior events, are essential parts of Hereticus’s plot, and I loved how the author was able to tie together a ton of compelling overlying storylines that really highlights the importance of the first two novels.  The primary storytelling method, a chronicle style from Eisenhorn’s perspective, adds a lot of power and flair to the overall book, especially as it enhances the character-driven aspect of the story and gives you some intriguing insights into the conflicted protagonist’s mind.  There are a ton of great scenes showcased as result of this first-person perspective, from multiple massive battles, to intimate conversations and even a very well-written psychic interrogation sequence.  Abnett has a great eye for detail and some of the resulting action sequences and unique locations are painted in such a way that the reader fully grasped every action or cool element of the setting.  This, and so much more, really helps Hereticus’ exceptional story shine through and I had so much fun seeing how this entire novel unfolded.

Like most of Abnett’s books, Hereticus can be read as a standalone novel, especially as the author does an exceptional job of recapping key events, characters, and relationships from the previous Eisenhorn entries.  However, to get the full emotional impact of epic narrative, I would strongly recommend checking out Xenos and Malleus first, as you really understand how the character has changed over the course of the series, as well as how well the storylines have continued.  I also felt that Hereticus proved to be a particularly good entry into the wider Warhammer 40,000 canon as Abnett continues to explore some of the most intriguing parts of this grim universe, including the dark cults that are constantly a threat to the Imperium’s stability and the Inquisitors who hunt them.  The fantastic dive into the different types of Inquisitors and their different ways of fighting the enemy is pretty cool and I loved seeing the various rivalries and discussions that eventuated, especially as Eisenhorn has an opinion on everything.  This book also takes the reader to a variety of unique locations within the Warhammer universe, with several unique planets becoming key settings for the plot.  I loved seeing the variety of worlds out there in this massive universe, and Abnett has fun tying the events of this book into some of the wider canon aspects of the franchise.  I would say that overall the Eisenhorn trilogy really is one of the best series to start reading Warhammer 40,000 fiction with, especially as you get a completely different and more elaborate story than the classic military fiction plots that make up the majority of the genre.

As always, I can’t go away from an Eisenhorn book without talking about the exceptional character work that Abnett brings to the table.  This is especially true in Hereticus, as Abnett brings so many compelling character arcs to a tragic and moving end, while also ensuring that his impressive protagonist is changed forever.

As you would expect, the focus of Hereticus is on protagonist Gregor Eisenhorn, who serves as the book’s primary narrator.  I mentioned during my previous reviews of these books that I have loved the complex and powerful story that Abnett has woven around Eisenhorn.  Starting off as a relatively innocent and uncontroversial Inquisitor who was just trying to do what is right, Eisenhorn has slowly slipped down the path of the radical by employing the methods and powers of his heretical foes.  Abnett has showcased this gradual fall perfectly in the first two books, and while he made some questionable decisions out of desperation in Malleus, you still believed that he could be redeemed.  Hereticus really has you doubt this as he begins to employ darker methods during this book, which not only cost him but impact the people around him.  However, this is not entirely his fault, as forces outside of his control drive him to do so.  Pretty much every mistake that Eisenhorn has made in his past seems to come back to bite him in Hereticus, and these events, and more, force him to make hard decisions to survive and defeat foes who are even worse than him.  While he does bad things, you can fully understand and appreciate why he feels he needs to do so, even if you don’t agree with them.  Despite these bad things, Eisenhorn remains a sympathetic character for most of the book, and his own realisation that what he is doing is wrong just makes the entire story that much sadder.  However, there is a layer of arrogance over this that makes you slightly concerned about Eisenhorn’s actions, and you’re never quite sure just how far he has truly fallen.  Abnett covers Eisenhorn’s overall character arc pretty damn perfectly, and while the author throws the protagonist’s decline into overdrive in this book, it felt pretty natural and showcases just how destructive desperation is as his good intentions lead him to hell.

On top of Eisenhorn, Hereticus features a bevy of compelling supporting characters who add their own complex spin to the story.  Many of the supporting characters from the first two books are once again featured in this third Eisenhorn novel, and I really appreciated how Abnett sought to bring many of their arcs and storylines full circle here.  Unfortunately for fans of the series, wrapping up their storylines results in most of the supporting character’s deaths or severe injury, and quite a substantial number of supporting figures from the first two books have their final appearance here.  While I won’t go into too much detail, several of these deaths are pretty damn tragic, especially after they follow on from some noble self-sacrifices or major character moments.  I was honestly shocked at how brutal Abnett was when it came to killing off his supporting characters, but all of these instances really worked in the context of the story and ensured that Hereticus ended up being particularly memorable.  Before these major deaths, though, the author dives into the powerful relationships that each of these supporting characters has with Eisenhorn, and there are some deeply emotional moments scattered through, especially as each of them have their own opinion about Eisenhorn’s recent actions and whether he has gone too far.  Watching his oldest friends become disgusted or outraged by his actions really hammers home how far Eisenhorn has fallen, especially as he drags several characters down with him.  Throw in some outstanding central antagonists, all of whom have a complex history with Eisenhorn, and some intriguing cameos from the previous novels, and this was an exceptionally character rich novel designed to hit you in the feels.

As with all of Abnett’s books to date, I grabbed the audiobook version of Hereticus, which was once again an exceptional way to enjoy this amazing novel.  Coming in at just under 10 hours and featuring the impressive narration of Abnett’s go-to audiobook narrator, Toby Longworth, this format was an excellent way to enjoy this book, and I managed to power through this entire story in no time at all.  Longworth really brings the entire story to life with his excellent narration, and he makes sure to infuse all the characters with a ton of personality, while also tailoring their voices to match their history and physical (or metaphysical) attributes.  I also thought that several of the best scenes of this book, including some desperate battles, a cool interrogation scene, and some particularly poignant character interactions, were made even more epic in this format, as the exceptional acting from Longworth showcased them in a way they truly deserved.  I was utterly enthralled the entire way through Hereticus’s audiobook and this was easily the best way to experience Abnett’s compelling tale.

Overall, I felt that Hereticus was a pretty amazing book and a suitably epic finale to Dan Abnett’s original Eisenhorn trilogy.  Bringing together a powerful story with some unique Warhammer 40,000 elements and an exceptional dive into the mind of a fallen inquisitor, Hereticus was utterly addictive and ended up being one of the best Warhammer books I have ever read.  I was really impressed with how Abnett concluded this incredible trilogy, and I felt that Hereticus was an excellent final entry that tied together some of the complex storylines from the first two books.  I cannot recommend this entire trilogy enough; it truly is one of the cornerstones of Warhammer 40,000 fiction.  I look forward to reading more from Abnett in the future, especially as there are several spin-offs associated with this trilogy, as well as a recently released fourth Eisenhorn book in The Magos.  However, I think I will try and get through some Gaunt’s Ghosts books first, before diving back into Abnett’s Inquisitor stories, although if I ever want a powerful Warhammer thriller, I know where to look.

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Throwback Thursday – Warhammer 40,000: Malleus by Dan Abnett

Warhammer 40,000 - Malleus Cover

Publisher: Black Library (Trade Paperback – 27 December 2001)

Series: Eisenhorn – Book Two

Length: 10 hours and 13 hours

My Rating: 5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For this week’s Throwback Thursday, I continue my extensive dive into the Warhammer 40,000 universe with the awesome, galaxy-spanning thriller, Malleus by Dan Abnett.

For one of my latest Throwback Thursday reviews, I took a look at one of Dan Abnett’s iconic Warhammer 40,000 novels, Xenos, the first book in the incredible Eisenhorn trilogy.  This fantastic book, which followed Inquisitor Gregor Eisenhorn, a hunter of dark influences in the Imperium of Man, was a clever and compelling read that saw Eisenhorn face off against a range of terrible foes who seek to destroy humanity from within.  I had an outstanding time with Xenos, which really showcased Abnett’s skill as an author (I have also really enjoyed his Gaunt’s Ghosts novels, including First and Only, Ghostmaker and The Vincula Insurgency).  Indeed, I enjoyed it so much that I quickly decided to continue the Eisenhorn trilogy by listening to the second book in the series, Malleus, another exceptional read that takes its protagonist on another dark and engrossing adventure.

In the 41st Millennium, the dark enemies of mankind, whether they be heretical, daemonic, or alien in nature, continue to try and destroy the Imperium of Man from within.  It falls to dedicated inquisitors, such as Gregor Eisenhorn, to battle their malign influences by whatever means they deem necessary.  But what happens when the very institutions that Eisenhorn has long fought to uphold are turned against him?

Whilst battling against deadly alien influences on an isolated planet, Eisenhorn is made aware of certain allegations against his character which suggest that he has been corrupted by the influence of Chaos.  Initially planning to ignore the rumours and continue his vital work safeguarding humanity, his plans are put on hold when a terrible act of destruction unfolds on the planet of Thracian Primaris.  Investigating its causes, Eisenhorn is thrust into another deadly conspiracy, one tied to a foe he last encountered 100 years before, the daemonhost Cherubael.

Chasing after Cherubael and his minions, Eisenhorn attempts to discover what their latest unholy plan is.  However, his investigation reveals that Cherubael is just a pawn, and that the true mastermind of the plot he has uncovered may be a fellow inquisitor.  However, before Eisenhorn can find and confront them, he himself is declared a heretic and renegade by puritan members of his order, forcing him to flee.  Chased by the members of the Ordo Malleus, as well as other deadly hunters loyal to Imperium, Eisenhorn must work outside the bounds of his usual authority to prove his innocence and find the true culprits.  But to defeat his enemies, Eisenhorn may be forced to cross a dangerous line and become the very thing he has sworn to destroy.

Damn, Abnett was on a major roll when he wrote the Eisenhorn novels, as the second book, Malleus, is getting another five-star rating from me.  Brilliantly combining a taut and intrigue-laden plot with the darkest elements of the Warhammer 40,000 universe, Malleus is an addictive and powerful read that proves near impossible to stop listening to.

Malleus has an incredible story that I found to be pretty damn addictive.  Set 100 years after the events of Xenos, Malleus continues to follow Inquisitor Eisenhorn as he investigates several malign cults and figures throughout his sub-sector of space.  The story soon ties into some of the lingering storylines from Xenos as the daemonhost Cherubael makes another appearance, framing Eisenhorn as a heretic.  After a massive and suitably destructive series of events, Eisenhorn is thrust into a whole new investigation, trying to finally hunt down the figures that vexed him during the events of Xenos.  Traversing the sector in pursuit of Cherubael and other rogue inquisitors, Eisenhorn finds himself thrust into battle after hopeless battle, and his constant losses war with his determination to finish the case.  The protagonist faces several major hurdles towards the middle of the book, including capture and imprisonment by a fellow inquisitor for false crimes.  Eventually escaping, Eisenhorn spends much of the book as a fugitive hunted by loyalist forces, which is an exciting new element that Abnett plays to full effect to enhance the plot.  The overarching mystery/conspiracy plot of the book comes together extremely well, and I loved the outstanding investigation angle that follows as Eisenhorn desperately tries to find the evidence that not only ends the threat but exonerates him.  This hunt for answers is actually set over a substantial period of time, mainly due to the delays associated with space travel, but this only increases the power of the plot as you witness Eisenhorn lose years of his life being hunted.  Everything leads up to a massive confrontation with plenty of bloody battles and dangerous decisions that leave several fantastic characters dead or damaged.  The ultimate conclusion is pretty impressive, especially as Abnett really starts to showcase his protagonist’s inevitable fall from grace here, and he leaves the book on a particularly dark note that was so damn awesome.

Just like with Xenos, Abnett has a fantastic writing style that really helps to enhance Malleus’s narrative and make the book very addictive and exciting.  Perfectly utilising an excellent chronicle style that allows you to see inside Eisenhorn’s head, you are swiftly drawn into the complex plot.  Abnett keeps up a swift and intense pace the entire way through, and you barely have a moment to stop and breathe before the next intriguing event takes over.  The blend of intrigue, Inquisition politics, sector-spanning conspiracies, complex character development, unique Warhammer concerns, and impressive action is a heady mix and you get really get caught up in the hunt for the antagonists and Eisenhorn’s fight to prove his innocence.  I loved how intense and deadly some of the crazy battle scenes got and Abnett has great skill at showcasing his characters in mortal danger.  His attention to detail also results in some breathtaking sequences, and I was really impressed by that epic parade sequence, especially its ultra-chaotic ending.  Abnett also takes the time in Malleus to set up some future storylines and alternate books, with some fun hints at novellas/short stories you should check out, while also quickly introducing his next major protagonist, Ravenor.  All these brilliant writing elements, and more, really help to drag you into this elaborate narrative, and I deeply enjoyed the more intrigue-focused stories that are the hallmark of the Eisenhorn books.  A worthy and powerful sequel to Xenos that really showcases the awesome characters and continues the outstanding and elaborate storylines.

I really loved the elaborate Warhammer 40,000 elements that Abnett featured within Malleus as the author dives right into the heart of the Inquisition and their battles.  Just like with Xenos, you get a great understanding of the various internal threats that the Imperium faces in this universe, as Eisenhorn attempts to combat various conspiracies and threats.  However, there is also a much deeper look at the inner workings of the often hidden Inquisition Ordos, especially as Eisenhorn is forced to work against the factions associated with them, including the Ordo Malleus, who think he has been compromised.  The ensuing hunt for answers leads the protagonist, and by extension the reader, on a mighty chase around various unique planets in the Imperium, including Cadia before the fall, and Abnett has a lot of fun exploring the intriguing elements associated with these locations, as well as the general lore surrounding inquisitors, daemons and more.  I did find it interesting that one of the major McGuffins of the book, the mysterious pylons of Cadia, ended up seeming a little more important in hindsight after the 13th Black Crusade, and you have to wonder if the antagonist’s villainous plan didn’t actually have some merit.  I felt that this was a particularly awesome Warhammer 40,000 book and I deeply appreciated how the universe’s unique elements and lore were able to seamlessly support the elaborate tale that Abnett wrote here.  Due to Abnett’s detailed and compelling writing style, new Warhammer readers could easily start their exploration of the franchise with Malleus and get a rather good idea of the universe.  However, I would really recommend starting with Xenos, as you get a much better introduction to key details and characters there.  An overall exceptional read that makes full use of the massive, extended setting.

A highlight of any Abnett book is always the outstanding and highly complex characters, and Malleus has those in spades.  The focus is once again on series protagonist and narrator, Gregor Eisenhorn, who grows as a character with each passing adventure.  I really liked how Abnett portrayed Eisenhorn in Malleus and his compelling mission for justice and redemption is pretty intense.  The Eisenhorn here is a different creature to that in Xenos, especially as, after 100 additional years in the Inquisition, he is a lot more experienced and skilled in his work.  Now commanding a small army of followers, Eisenhorn has different methods and resources than before, but the same determination, loyalty and kindness (at least compared to other inquisitors) is still there.  However, Malleus sees Eisenhorn go through some major battles, both mentally and physically, as he is forced to confront an enemy within his own order while defending his own methods and character.  Watching him declared a heretic by his fellow inquisitors is pretty brutal, and Abnett throws in a heartbreaking prison scene to keep the readers intrigued.  These events, coupled with some personal losses, and the continued presence of beings far more powerful than him, force Eisenhorn to make deals and cross lines he really shouldn’t.  I love how each of the Eisenhorn books show the protagonist’s slow fall towards radicalism, and Malleus is an interesting starting point for that, as you understand why Eisenhorn is forced to go down this route.  While he ends the book with most of his humanity and integrity intact, that brilliant final scene shows that he is getting awfully comfortable with his feet over a line he previously feared, and I cannot wait to see how far he falls in the next Eisenhorn novel.

On top of Eisenhorn, Abnett features a pretty awesome collection of supporting characters who assist the inquisitor in his investigation and they each add their own distinctive personality to the narrative.  There is a good continuation of character arcs from the first book as several of his followers from Xenos make a return here, including the entertaining Savant Aemos, former Arbites investigator Fischig and his dedicated psychic blank Bequin.  Each of them is a little older, wiser and more familiar with the hardships of being an inquisitor’s acolyte, and I liked the stronger relationships that developed amongst them, particularly Bequin, who really comes into her own in this book as a veteran.  There are several interesting new characters added as well, such as the bounty hunter Nayl or brash pilot Medea Betancore (replacing her father Midas), and I felt that their distinctive personalities added a fun and entertaining edge to the narrative.  I was surprised that new character Gideon Ravenor, who goes on to get his own spinoff series, only had a relatively small appearance in this book, as I figured he would be a pretty major character to get his own story.  Still, he gets a good introduction here and it will be interesting to see how his arc plays out in the future.

Malleus also features several intriguing antagonists, each of whom test Eisenhorn and his colleagues in different ways.  While there are the usual array of cultists, aliens and other creatures, most of the antagonists in this novel prove to be other inquisitors, who are either working on their own radical plots or who believe that Eisenhorn is the true heretic who needs to be stopped.  This adds a very interesting dynamic to the story and it was fascinating to see the varied philosophies and plots amongst the rival orders and factions.  I did find it interesting that the main villain of the story, a mysterious inquisitor acting from the shadows, only had a very minor appearance in the book, and while you feel his presence, a bigger appearance from him might have been in order.  However, this character is more than made up for by his principal minion, the daemonhost Cherubael, who returns after his fantastic appearance in Xenos.  Cherubael is a brilliantly sinister character who steals every single scene they are in thanks to their menacing monologues and intriguing insights.  The outstanding obsession he forms with Eisenhorn is a great deal of fun and I loved seeing this evil figure toy with the inquisitor and force him to go to great lengths to defeat him.  Abnett really knows how to write an outstanding character, even in a limited amount of time, and it will be fascinating to see what happens to these characters in the next Eisenhorn book.

I of course chose to listen to Malleus on audiobook, as it is my preferred way of enjoying great Warhammer books, and I was not disappointed with how it turned out.  This fantastic format once again deeply enhanced the quality of the story and you can practically see the awesome battle scenes and other breath-taking elements of the wider Warhammer 40,000 universe.  Narrator Toby Longworth, who is the go-to narrator for all of Abnett’s Warhammer audiobooks, does another outstanding job with Malleus, and I loved how he was able to keep the pace of the production going.  He also has an outstanding voice that really conveys the dark and dangerous nature of the universe, while also perfectly bringing the characters to life.  I deeply appreciated how Longworth made sure to utilise the same character tones that he previously featured in Xenos here, and it gave the Malleus audiobook a great sense of continuation.  All the new characters are also given excellent voices, and I loved how awesome he made them sound, especially the more supernatural or alien beings that the protagonist comes across.  I was frankly hooked on this audiobook from the very start, and it is an exceptional way to enjoy this epic narrative.  With a run time of just over 10 hours, I managed to power through this audiobook very quickly, and this is definitely the best format for the Eisenhorn series.

Dan Abnett continues to showcase why he is one of the absolute best Warhammer authors out there with the second book in his superb and beloved Eisenhorn trilogy, Malleus.  Featuring a powerful and incredibly captivating narrative of conspiracy, heretics and desperation, Malleus takes Abnett’s compelling protagonist on an even darker journey of despair, compromise and hard choices.  Brutal, intense and impossible to put down, Malleus is easily one of the best Warhammer books I have ever read, and I cannot get over how exceptional it was.  A very highly recommended book, I plan to check out the third and final Eisenhorn book soon as I can to see how this epic series ends.

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Star Wars: The High Republic: Convergence by Zoraida Córdova

Star Wars - Convergence Cover

Publisher: Del Rey/Penguin Random House Audio (Audiobook – 15 November 2022)

Series: Star WarsThe High Republic

Length: 13 hours and 28 minutes

My Rating: 4.75 out of 5 stars

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The next phase of the High Republic is in excellent form as outstanding author Zoraida Córdova presents a particularly awesome new tie-in novel with Star Wars: Convergence.

For last couple of years, the focus of the Star Wars extended universe has been The High Republic, an intriguing prequel series of tie-in media that expands and explores the iconic Star Wars universe in the centuries before the Skywalker Saga.  Set hundreds of years before The Phantom Menace, the High Republic series examines the Republic and the Jedi at the height of their influence, as well as the many dangers they encountered during this time.  I have had an awesome time with the High Republic series, and there are some excellent stories contained within this elaborate prequel sub-series, written by a great collection of writers.  Highlights so far include the main novels Light of the Jedi, The Rising Storm and The Fallen Star, as well as great young adult novels such as Midnight Horizon, all of which come very highly recommended.

The latest batch of High Republic books are currently part of the second phase of the series, which acts as a prequel to the first and upcoming third High Republic phases.  Set even further back in the Star Wars timeline, the second phase provides intriguing context to the previous entries, including the origins of the main antagonists and the reason for their hatred of the Jedi.  I have so far read the preceding second phase novel, The Path of Deceit, a fantastic young adult read, and I have been excited for Convergence for some time.  Written by talented new Star Wars author Zoraida Córdova, Convergence was an amazing read that I had a wonderful time listening to.

It is a time of great expansion, exploration and diplomatic strides in the galaxy as the Republic seeks to expand its influence.  Led by the Jedi, Republic pathfinder teams are constantly journeying out into the furthest reaches of the galaxy, seeking out new civilizations and planets.  However, not everyone is excited to see the Republic or the Jedi, and chaos is always around the corner.

Nowhere is this clearer than the closely neighbouring planets of Eiram and E’ronoh, which have been at war for generations.  Bound to the fighting by hatred and years of conflict, the end of both planets looks to be near, as the war has resulted in nothing but drought, starvation and despair.  However, after an unexpected tragedy brings the two heirs of Eiram and E’ronoh together for the first time, a solution to the ongoing war comes clear and the mediating Republic are able to broker a marriage alliance between the two royal families.

But before wedding preparations can begin, an attempt is made on the lives of the young couple, which once again brings the planets close to war.  Determined to keep the peace, young Jedi Knight Gella Nattai is chosen to act as the couple’s bodyguard and journeys across both planets with them as they attempt to sell the peace to their people.  A serious and dedicated Jedi, Gella is unprepared for another companion for the journey as Republic Chancellor Kyong also sends her son, Axel Greylark, to represent the Republic.  A rogue and cad of the highest quality, Axel swiftly gets under the group’s skin, especially as his disdain for all Jedi, including Gella, is plainly evident.  However, the new companions need to work as a team, as they find themselves caught in a deadly conspiracy that can impact not only the warring planets but the entire Republic.  Can they get to the bottom of this plot before it is too late, and are they truly ready for the consequences if they do?

Damn, now this was a pretty awesome Star Wars novel from a very talented author.  Córdova came up with a remarkable and powerful narrative for Convergence that not only contained its own brilliant character-driven plot, but which also sets up some awesome narrative threads for the future.  I had an amazing time getting through Convergence, and it was one of the better Star Wars books I read in 2022.

Córdova brings out an impressive and complex story for Convergence that drags you in quickly and hits you with a ton of great elements from this new High Republic era.  Primarily set around the war-torn twin worlds of Eiram and E’ronoh, Convergence starts off with the two once again on the brink of war after an unfortunate space battle.  However, the battle leads to the intervention of the Jedi and the Republic, who attempt to force peace, as well as the chance meeting between the planet’s two royal heirs.  What follows is a compelling bout of political intrigue, as the two planets negotiate, while various elements with ulterior motives try to sabotage it.  This early part of the book is pretty damn compelling, as the author spends a good amount of time introducing the complex characters as well as the well-crafted background setting and war story arc.

Thanks to some mysterious murders and sabotages, the middle of Convergence evolves into an exciting road-trip narrative, as the two royals, their new Jedi bodyguard and the unrepentant party boy Axel Greylark, embark on a goodwill mission to both planets, which results in further action and adventure, while also taking the time to build up the four main characters and establish some intriguing relationships between them.  After some excellent and often heartbreaking sequences, the story enters a whole new phase as the deadly outside influences trying to disrupt the peace process are revealed.  There are series of great twists and turns around here, including one massive reveal that severely impacts a major character, and everything you think you know about the plot is changed as hidden motivations are revealed.  The last third of the book is easily the most exciting, as you wait for the various characters to explode when everything is brought to the light and the full scope of the various plots are revealed.  The author really amps up the action towards the end, including one of the most chaotic wedding sequences in Star Wars history, and there is no shortage of intense interactions as certain characters come face to face.  Everyone walks away from Convergence with their emotional and excitement buckets filled and I really appreciated the fantastic swings that Córdova took in this major High Republic book.

I deeply enjoyed how this excellent narrative came together, and Córdova has a great writing style that lends itself to an intense character-driven plot.  Told from multiple compelling character perspectives, Córdova has produced an excellent narrative that combines adventure, intrigue and character growth with the lore-heavy Star Wars universe.  While there is plenty of action and some great universe building featured here, most of the book is constructed around intense character emotions as the central protagonists attempt to overcome their pasts and the dangerous secrets they all hide.  The author keeps the pace of Convergence’s narrative pretty constant throughout, and there were no major areas that slowed down or got stuck, and I enjoyed the continued build-up of disasters and betrayals that occurred.  The various action scenes featured throughout a very well written and make sure to highlight both the emotion behind each battle, but the iconic Star Wars elements such as the Jedi.  There is also a great sense of mystery and betrayal throughout the book that gives it a powerful overarching tone, and you really get drawn in trying to see how the characters are going to implode with their own inner chaos.  It really proved quite impossible not to enjoy this captivating read, and I really think that Córdova showcased just how impressive her writing ability is with this outstanding read.

In addition to having an outstanding story, Convergence also serves as a great entry in the second phase of the High Republic and I loved how it continued certain awesome storylines as a key novel in this sub-series.  I have mentioned a couple of times previously on my blog that I was surprised they started off the second phase of this sub-series with the young adult book, Path of Deceit.  However, after getting through Convergence, I now completely understand why they did this, as the more subtle Path of Deceit really helped to set up certain key overarching plot elements, as well as the wilder aspect of this period of the Star Wars timeline.  Convergence had a narrower narrative focus which, which really benefited from not having to introduce a whole new batch of major antagonists in too much detail.  Córdova was able to expertly utilise and then expand some of the elements from Path of Deceit throughout Convergence’s narrative, which I think really enhanced the overall story, and made it a bit more gripping and connected with the wider series.  I do think that at this point in the High Republic, Convergence is a very hard novel for those non-Star Wars fans to easily jump in and fully appreciate.  A lot of the joy of Convergence and the other books in the prequel second phase is in seeing the origins of key characters, organisations or events that are featured or discussed in the first phase.  As such, you can only fully appreciate this book if you have read a few of the key novels from the first phase, and this makes Convergence a little less accessible as a result.  Luckily, Convergence really is geared towards established fans of the franchise, who are guaranteed to have a wonderful time with this book.

I really must highlight the outstanding settings that were such a key part of Convergence’s narrative and tone.  Part of this comes from the even earlier timeline that the book is set in, as this period of the High Republic is a lot wilder and less civilized in places, more resembling a space western than the golden age seen in the first phase.  While the story doesn’t spend a lot of time in the wider Star Wars universe, you get an idea of the different society and times in this new phase, and it really feels like a period of flux and new ideas.  However, the story primarily takes place on the twin worlds of Eiram and E’ronoh, both of which have been featured to a degree during the first phase (Into the Dark and The Fallen Star for example).  Both planets are shown in even more detail in Convergence, especially as the characters spend most of the book there.  Stuck in an endless cycle of war and destruction, both Eiram and E’ronoh are in very dire straits when Convergence begins, which adds a great layer of politics, strife, and desperate characters to the narrative.  The protagonists are forced to dive into the history and culture of both planets to resolve the war, which reveals some major emotional edges as the dark similarities and differences between them make peace seem impossible.  Córdova does a remarkable job highlighting both planets throughout the course of Convergence and I really cannot emphasise how impressive they were as a background setting, especially as there is a tangible tension and threat of violence permeating both.  I deeply enjoyed this cool setting and I look forward to seeing another author’s take on these planets, and the wider Star Wars universe at this time in the next High Republic books.

While I loved the epic story and impressive Star Wars elements, the best part about Convergence for me was the exceptional characters that Córdova introduced and strongly featured throughout the course of the narrative.  Each character is pretty intriguing in their own way, and many are clearly set to become central figures in this second phase and will no doubt be reutilised again by other authors in the future.  The plot of Convergence, however, primarily rests around four complex and well-written protagonists who tend to serve as the main point-of-view characters of the book.

The first two characters I need to talk about are Jedi Knight Gella Nattai and political scion Axel Greylark, who form an intriguing odd-couple pairing for much of the book.  Gella is naturally the more serious and stoic Jedi character, who is dealing with regrets and uncertainty after a failed mission that saw the order lose confidence in her.  Now forced to work under more experienced Jedi Masters, Gella is uncertain what her future holds, but her impulsive nature brings her into the middle of the conflict on the two warring planets.  She is eventually relegated to the role of bodyguard for the royal characters and is teamed up with Axel, who is easily the most entertaining and fun character in this entire book.  The son of one of the Supreme Chancellors, Axel is a pampered rogue and troublemaker who spends most of the book gambling, flirting and doing irresponsible things (think Lando dialled up to 11).  Introduced in a very entertaining early chapter which ends with him shooting up an illegal casino, Axel is sent by his mother to the twin planets as her envoy and is recruited as an extra bodyguard when things go bad.  He immediately goes to work annoying Gella, not just because of her uptight personality, but because he also has a great dislike of the Jedi in general after they failed his family as a child.  While it is easy to see Axel as a one-note character, he is one of the most complex figures in the entire novel and he has one of the best character arcs.  I loved the unique partnership he formed with Gella, which initially begins with great antagonism but eventually morphs into something else, that really changes both for the better.  Of course, there is a further great twist around Axel that changes the entirety of his story, and it will be fascinating to see how that evolves in some future books.

The other two major characters are the heirs to Eiram and E’ronoh, Princess Xiri A’lbaran of Eiram and Prince Phan-tu Zenn of E’ronoh, who suddenly find the fate of both worlds resting on their shoulders when they have a chance meeting.  Both are very different from each other as Xiri is a tough and practical warrior from a proud lineage, while Phan-tu is a kind and somewhat gentle former orphan who was adopted into the royal family.  Despite their differences, both are dedicated to their respective planets and initiate the peace process through an arranged marriage that will unite their houses.  While initially uncertain of each other, the two begin to grow closer as the book continues, not only because of their duty but because of their legitimate feelings as they prove themselves to their future spouse.  The author features a slow-burn romance between the two that builds throughout the course of the story and has a lot of roadblocks to it, including both characters’ families and pasts filled with tragedy.  Xiri and Phan-tu prove to be exceptional partners as the book proceeds, and I also really enjoyed the fantastic friendship group they formed with Gella and Axel during their travels, as the four stay to play off each other perfectly.  These four end up really carrying the book on their shoulders, and I really must compliment Córdova on how well they were crafted and the amazing stories woven around them.  Backed up by an amazing supporting cast of big personalities, this was an amazing character-focused book, and I cannot wait to see how some of these figures are featured in future High Republic works.

I doubt that anyone who is familiar with my blog and my love for Star Wars novels is going to be too surprised that I chose to check out Convergence on audiobook rather than reading the physical book I received.  I love, love, love all the Star Wars audiobooks, especially as the production team behind them always features iconic Star Wars sound effects and music throughout the runtime, which I find adds to the overall ambience and emotional impact of the plot.  Convergence was another exceptional example of this, and I especially enjoyed how the awesome music made every major scene feel that little more epic.  At the same time, Convergence also featured the outstanding voice work of Marc Thompson, who is easily one of the best Star Wars audiobook narrators of all time.  I always enjoy Thompson’s brilliant voice work in Star Wars fiction (such as in the audiobooks for Thrawn, Chaos Rising, Greater Good, Lesser Evil, Scoundrels, Dark Disciple and more), and he once again hit it out of the park in Convergence, giving each of the characters their own distinctive voice that really brought out their personalities and inner emotions.  I really loved some of the cool voices that Thompson brought out for Convergence, especially as they were well tailored for the relevant characters and their backgrounds, and this ended up being an epic performance from him that allowed listeners to power through the audiobook.  Coming in with a runtime of roughly 13 and a half hours, Convergence has a decent length, but dedicated listeners should have no trouble powering through it quickly.  I personally thought this was an outstanding way to enjoy this amazing book, and I even featured Convergence on my favourite audiobooks of 2022 list before I’d even finished it.

The brilliant High Republic series of Star Wars fiction continues to roll on at an unstoppable pace with the latest epic read, Convergence by Zoraida Córdova.  Featuring an exceptional plot, amazingly complex characters and serving as an intriguing prequel to the previous run of High Republic books, Convergence was an outstanding read that I cannot recommend enough.  One of the best Star Wars books of 2022, Convergence was extremely impressive and captivating and I am now very excited to check out all the High Republic entries of 2023.

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Throwback Thursday – Warhammer 40,000: Xenos by Dan Abnett

Warhammer 40,000 - Xenos Cover

Publisher: Black Library (Audiobook – 1 May 2001)

Series: Eisenhorn – Book One

Length: 9 hours and 55 minutes

My Rating: 5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  In my latest Throwback Thursday I continue to review the awesome Warhammer 40,000 works of Dan Abnett with his impressive and dark space thriller, Xenos.

For my Throwback Thursday last week, I talked about legendary Warhammer fiction author Dan Abnett and his Gaunt’s Ghosts series, which is one of the pillars of Warhammer 40,000 fiction.  I have already had a lot of fun reading several of the Gaunt’s Ghosts novels (including First and Only, Ghostmaker and The Vincula Insurgency), so I thought I would take the opportunity to check out one of Abnett’s other major Warhammer entries, the Eisenhorn series, which I have heard some extremely good things about.  Set in a different area of the Warhammer 40,000 universe than the Gaunt’s Ghosts books, the Eisenhorn books are a darker and more intense series that follows a troubled Imperial Inquisitor hunting down a deadly conspiracy at the heart of humanity.

In the dark future, the Imperium of Man is under constant attack from aliens, monsters and daemons who seek to destroy or corrupt all within.  However, the greatest threat to the Imperium comes from within as diabolical heretics, witches and cultists work from the shadows to weaken the Imperium, worship the forces of Chaos, and bring humanity crashing down around them.  The only protection humanity has against these nefarious and hidden threats are the members of the Inquisition, deadly agents who wield great power and authority to pursue their investigations by any means necessary.

Gregor Eisenhorn is a talented and experienced Inquisitor who has long fought against the shadows constantly threatening stability and order.  When he finally corners and kills an old adversary amid a dark ritual, Eisenhorn hopes that his actions have permanently ended an ongoing source of Chaos and despair in the Imperium.  However, evidence he recovers from the crime scene hints at a greater conspiracy that threatens several local systems.

Travelling to a prosperous system hub, Eisenhorn restarts his investigation, determined to get to the bottom of this new danger.  However, he is unprepared for the full scope of the hidden forces of Chaos that wait for him, as a massive and hidden cabal rises in opposition against him.  As multiple planets within the system burn due to the action of the Chaos cultists, Eisenhorn works with a series of unique allies to bring this cult to heel before they cause irreparable damage to the Imperium.  However, the more sinister danger may come from the prize that his enemies are seeking, an ancient and dark tome of knowledge, known as the Necroteuch, which has the potential to burn the universe and turn the entire Inquisition against Eisenhorn.

Xenos was another exceptional novel from Abnett, and one that really showcases his ability to tell a varied and complex tale.  This is a dark, powerful, and impressive character-driven read, and I loved the switch to dark intrigue and heretical investigations, which made for such an incredible story.  I was an instant fan of Xenos’s clever and highly addictive plot, and I must give it a full five-star rating for how awesome it was.

I was deeply impressed with the outstanding and compelling story that Abnett featured in Xenos, especially as it was very different in style and substance to his previous works I have enjoyed.  While the Gaunt’s Ghosts novels are gritty war stories that focus on the common soldier, Xenos was a powerful and twisty space thriller that saw a determined Inquisitor attempt to root out the manipulations of Chaos far away from the battlefields.  The story itself is extremely clever and well-paced, and it swiftly draws you in with its dark events, especially its intense and action-packed introduction.  Despite killing his nemesis early in the story, Eisenhorn is forced to keep digging even further as he uncovers more conspiracies and plots.  Utilising undercover methods, interrogations, obscure evidence and a series of bloody fights, Eisenhorn and his unique comrades follow the trail across the sub-sector, attempting to discover the true plot of their enemies.  This leads to several large and memorable set pieces, and I loved the constant change of locations, especially as it allowed you to get a whole new idea of the scope of their foes plans and the desperate battles being fought to stop them.  I also enjoyed the quieter scenes that were laid out between them as they not only added some great intrigue, but also highlighted the personal nature of the protagonist’s quests and the bonds he forged along the way.  The plot is eventually resolved after several major battles, including some very trippy sequences, and I came away from this book very satisfied and wanting more, especially as Abnett laid some intriguing hints about deeper conspiracies towards the end.  I was absolutely hooked the entire way through this narrative and I had such an amazing time reading this exciting and compelling story.

Xenos was an extremely well written Warhammer novel, and I really appreciated how Abnett was able to seamlessly change writing style and tone for this darker read.  The author makes excellent use of a first-person perspective for Xenos, as the story is in a chronicle format being written by the central character of Inquisitor Eisenhorn.  This allows for a much more personal and protagonist-centric narrative which really draws you into the hunt as you see the protagonist’s obsession with capturing the heretics and ending the threat to the Imperium.  Abnett keeps the pace pretty fast and intense throughout the entirety of Xenos, even during the sequences between the main action-packed scenes, and you are constantly engaged with the hunt or the intriguing relationships between the characters.  I was personally very impressed with how Abnett was able to blend a lot of distinctive story elements together throughout Xenos to produce an excellent story.  The way that the author combines Warhammer, thriller, mystery, science fiction and even horror (the Chaos creatures can get pretty bad at times) elements together is just amazing, and it opens up the appeal of the book to a wide range of readers.  I loved the continued and powerful hunt throughout the Imperium, especially as all the protagonist’s actions and attempts to end the threat result in major consequences for those around him.  This was a deeply captivating and intense read, and I cannot empathise how addictive and fun I found it.

One of the main reasons I chose to check out Xenos and the Eisenhorn series, aside from generally loving Abnett’s writing, is it is generally considered to be one of the best series to start a dive into Warhammer fiction.  After powering through Xenos, I can confirm this as Abnett uses the lore and the darker side of the Warhammer universe to its full advantage throughout this fantastic thriller tale.  While some slight knowledge of the large Warhammer 40,000 universe might be helpful to understand parts of Xenos, new readers unfamiliar with the franchise can easily dive into this book and follow the story with no problem, and any science fiction fan can have an amazing time reading it.  Abnett patiently and competently explores key details of the Warhammer universe as the story continues, although never in a way that interferes with the captivating flow of the book.  As such, you get a good view of the overall state of humanity and the Imperium during this novel, with a particular focus on the Inquisitors and their mission.  The Inquisitors have always been a fascinating and complex part of Warhammer 40,000 lore, and this series really highlights just how dangerous their tasks are, as well as the fine line they walk in their hunt for justice and purity.  Naturally, this dive into the Inquisition will also make this book very appealing to experienced Warhammer readers as well, and Abnett is considered to be one of the best franchise authors for a reason.  I have a deep appreciation for all the cool lore elements that were featured here, and I particularly enjoyed how Xenos offers a very different story to many of the other Warhammer 40,000 books out there, and really highlights just how complex the universe can be.

I was also very impressed by the exceptional character work that Abnett featured with Xenos, as this compelling read features some great characters.  The primary figure of this book is naturally Inquisitor Gregor Eisenhorn, who serves as the main protagonist and narrator of the story.  I felt that Xenos served as a particularly good introduction to this iconic Warhammer figure, and I found myself getting quite attached to his journey.  A no-nonsense and extremely practical Inquisitor, Eisenhorn is seen by many as a cold and calculating man, although deep down he is a caring individual who feels great attachment to his friends and comrades.  Abnett portrays Eisenhorn as a pretty reasonable figure, preferring subtle investigations, which makes him appear a bit radical to some of his fellow Inquisitors whose preferred methods are to kill anyone with any potential for evil.  It was very interesting to see him as a pretty strait-laced guy in Xenos, especially as I have heard of how radical he gets in the future, and I think it was very smart of Abnett to showcase him in this way first to enhance the impact of his future actions.  However, Eisenhorn does go through a lot in Xenos, including mental, psychical and spiritual tortures, and you can really see the damage done to him and how his desire for vengeance and getting the job done by any means grows.  I cannot wait to see how his story advances in the next few books, as I know that Abnett has damaging days in store for him.

In addition to Eisenhorn, Abnett loads Xenos with a ton of interesting supporting characters, all of whom are seen through Eisenhorn’s eyes.  This includes Eisenhorn’s eccentric entourage of follows and agents, including a data-obsessed scholar, a skilled pilot, a grim justice operative and his newest associate, Bequin, a psychic blank who is drafted into the war against Chaos against her will.  This unusual team prove to be great backup to the dour Eisenhorn, and I liked the genuine connection that Eisenhorn forms with them, especially as it shows that he really isn’t the monster many people think he is.  Other characters of note include the varied and distinctive fellow inquisitors that either assist or oppose Eisenhorn, and the various deadly enemies he goes up against.  Rather than have one specific antagonist in Xenos, Abnett featured a cabal of Chaos worshipping foes, each of whom despises Eisenhorn for what he represents.  While there isn’t a massive focus on any specific villain, each of the major players in the cabal are pretty distinctive, and I liked the overall effect that Eisenhorn is fighting a multi-faced beast in Chaos, rather than a specific evil.  These outstanding characters really enhanced this epic and captivating narrative and I look forward to seeing what other insane figures show up in this series as it progresses.

Unsurprisingly, I chose to enjoy Xenos in its audiobook format, which is frankly the best way to experience any Warhammer novel.  With a run time of just under 10 hours, I absolutely powered through this audiobook and I found that it perfectly conveyed all of Abnett’s elaborate and compelling story elements.  This was partially due to the brilliant narration of veteran voice actor Toby Longworth, who has lent his fantastic vocal talents to most of Abnett’s Warhammer books.  Longworth did another remarkable job here with Xenos, and I loved his take on this slighter darker narrative.  I deeply appreciated all the voices he provided to the characters in Xenos, especially as he is not just recycling the voices he uses in the Gaunt’s Ghosts books.  Each of the voices here are pretty fitting to their respective character and there is some fantastic variation based on plot details such as the speaker’s planet of origin, species, inclination, and personality.  This excellent voice work really enhanced my enjoyment of this captivating read and I would strongly recommend this format to anyone interested in reading Xenos.

The first entry in Dan Abnett’s Eisenhorn series, Xenos, lives up to all the hype surrounding it as it proved to be an exceptional and highly addictive read.  Perfectly combining an elaborate thriller story with the dark Warhammer 40,000 universe, Xenos was a joy to read from start to finish.  I cannot recommend this novel enough and my plan is to listen to yet another book from Abnett in the next couple of days.

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Dead Man’s Hand by James J. Butcher

Dead Man's Hand Cover

Publisher: Ace (Hardcover – 29 November 2022)

Series: The Unorthodox Chronicles – Book One

Length: 373 pages

My Rating: 4.5 out of 5 stars

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Murder, magic and mayhem are about to be unleashed in the impressive urban fantasy debut from exciting new author James J. Butcher, Dead Man’s Hand.

I think it is fair to say that no recent urban fantasy book has intrigued me more than the compelling Dead Man’s Hand by James J. Butcher.  Not only did it have a striking cover, a cool name, and an awesome synopsis, but the author himself is very interesting.  Despite the fact this is his first novel, Butcher is a name that comes with some expectations, due to him being the son of legendary fantasy author Jim Butcher.  Jim Butcher has pretty much set himself up as the gold standard of urban fantasy fiction thanks to his iconic Dresden Files series that follows wizards in modern Chicago.  I am a pretty big fan of the Dresden Files and when I first heard that Jim Butcher’s son was releasing his own book, I was immediately curious about it.  As such, I made sure to get a copy of Dead Man’s Hand as soon as it came out, and I was very happy that I did.  The first book in his series, The Unorthodox Chronicles, Dead Man’s Hand was a superb read that I had an amazing time getting through.

On the mean streets of Boston, a dark murder has occurred whose ramifications will shake the city’s magical community.  The victim was Samantha Mansgraf, an extremely powerful witch and one of the most effective agents of the Department of Unorthodox Affairs, the government department that polices magic users and keeps the peace between the ordinary Usuals and the paranormal Unorthodox.  Her body has been found mangled and tortured, and the only clue is a secret message she left behind which simply reads, “Kill Grimsby.”

This message can only relate to one person, Grimshaw Griswald Grimsby, whose future as an Auditor for the Department of Unorthodox Affairs was unceremoniously ruined by the victim.  Now working in a terrible fast food job extremely close to where Mansgraf was killed, Grimsby seems the most likely suspect for her murder.  However, there is one major flaw in this theory; Grimsby is magically incapable of committing the crime.  Only able to cast a few minor spells and hampered by an old injury, there is no way that Grimsby could have killed the victim.  But this fact isn’t going to be enough to stop everyone coming after him.

Targeted by both the Department and the monsters actually responsible for Mansgraf’s murder, Grimsby finds himself in a whole lot of trouble.  His only hope of survival is to team up with Mansgraf’s old partner, the legendary Huntsman Leslie Mayflower, an expert at killing all things magical, and find out who is really behind this gruesome murder.  However, Grimsby and Mayflower soon find themselves caught in the midst of a deadly magical conspiracy, one where every potential loose end needs to be killed.  To survive, Grimsby and Mayflower will need to dig deep and uncover the darkest secrets from Boston’s magical community.  However, can an old broken down Hunstman and a failed witch manage to take on the evil coming for them, or are they about to be as dead as Mansgraf?

Butcher comes out the gate swinging with his first magical adventure, and I really enjoyed the result.  Dead Man’s Hand is a clever and cool new novel that sets up Butcher’s planned series while also presenting the reader with a captivating character driven story, filled with mystery, murder and magical mayhem.  I managed to knock this book out in a couple of days, and it proved to be a wonderful and impressive debut.

Dead Man’s Hand has a great urban fantasy narrative to it that follows two interesting and complex characters caught in the middle of a magical conspiracy.  Butcher kicks the story off quickly, with Mayflower getting involved in the hunt for his former partner’s killer, which leads him to Grimsby, who is initially a suspect, until it becomes very clear he couldn’t have pulled off such a destructive killing.  When Grimsby is attacked by the apparent murderer, the two start to work together and they focus their investigation into finding a dangerous artefact that the victim had hidden before her death.  That leads them into all manner of trouble, including demonic gangsters, freaky constructs, and Department agents, all of whom are coming after them with lethal intent.  This results in a great twisty and slick narrative, as the characters need to uncover multiple mysteries while also confronting the many unusual creatures coming for them.  There are several great action-packed confrontations loaded into this book, and Butcher makes excellent use of his distinctive new magical universe to create some memorable sequences.  Everything leads up to a big and powerful conclusion where, after some personal betrayals, the two protagonists are forced to come together to take out the culprit and save the day.  While the ultimate reveal of who the killer is was a little predictable, Butcher did it in an entertaining way and the stakes were pretty damn high by the end of it.  Butcher also ramped up the tension for the final confrontation and you honestly had no idea how the book was going to conclude and who was going to pull through.  I was personally hooked all the way to end and I came away pretty happy with the conclusion, especially as Butcher sets up some potential sequels in the future and I have a feeling that this is the first entry in an awesome long-running series.

I quite enjoyed Butcher’s writing style for Dead Man’s Hand and I think that the excellent story came across really well in the end.  The story moved at a very quick pace, and Butcher really did not slow down for anything, hitting the reader with a ton of action, intrigue and moving character development from start to finish.  Like most good urban fantasy novels, Dead Man’s Hand had a fantastic blend of mystery and fantasy elements, and you are soon swept up in the hunt for the magical killer, especially as it reveals a complex and deadly conspiracy.  This helped to create quite a compelling and exciting read, which comes across like a buddy-cop romp thanks to the entertaining partnership between the two main characters.  The story is broken up between these two character’s perspectives and you get to see how they come together as a dysfunctional but effective team, and I loved the fun veteran/extreme-rookie dynamic that their partnership achieved.  Butcher further enhances the story by featuring a ton of comedic humour, most of which was brought in by the chatty and snarky main character.  Readers will no doubt notice that Butcher took some inspiration from his father when it came to writing humour, especially when it came to the main character’s snark, as well as some of the very over the top scenes and inclusions.  There are some pretty ridiculous moments, especially surrounding the character of Grimsby (his stint as a food entertainer was fun at the start), and things only get more over the top as you go (let’s just say that there is something very interesting in a box, and leave it at that).  While this was amusing, I was glad that most of the focus remained on the more serious elements of the book, which came together extremely well.  This ended up being a very strongly written book, especially for a debut, and I was pretty impressed with Butcher’s great style and writing ability.

Butcher’s series, The Unorthodox Chronicles, has an interesting urban fantasy setting to it, and I was impressed with the new world.  While I am sure that some will try to unfairly compare it to his father’s urban fantasy world, I felt that Butcher did a good job making it stand out on its own the reader is successfully introduced to many cool key details in this first book.  This series takes place in a version of Boston where the world is aware that magic exists, and magical creatures and magic users are kept in line by the Department of Unorthodox Affairs and their deadly agents known as Auditors.  I was quite intrigued by the inherent bureaucracy surrounding an unhidden magical world and it was fun how wizards are treated in a world where people are aware of them.  The visible magic itself is pretty simple, but effective, with magic users drawing their own inner-magic (Impetus) from within and launching it out using simple keyword spells.  Some of the effects of these spells are pretty fun and the protagonist manages to achieve a lot with some very basic combinations.  Butcher further populates his world with some freaky magical creatures, who give the book a darker and intense edge, especially those human familiars, who make for quite an effective and deadly enemy.  However, one of the most distinctive features of this universe is the Elsewhere, a dark, alternate magical realm that most wizards can perceive and which have its own rules.  The Elsewhere is so weird and crazy that all magic users need eye protection on all the time or else they will be driven mad by the things they see.  One excellent extended sequence sees the protagonist forced to visit the realm (which can be achieved by travelling through mirrors), and it came across as a pretty gruesome place to journey, thanks to all the creepy creatures and its inherent time dilation.  I loved all the cool details contained in this new world and I am quite excited to see how Butcher plans to expand on it in the future.

Aside from the amazing story and intriguing fantasy elements, one of the main strengths of Dead Man’s Hand was its excellent main two characters, who Butcher uses to great effect as alternating narrators of the story.  Both central protagonists are very damaged and complex in their own ways, and their eventual team-up helps them both to develop and escape the ruts they find themselves in at the start of the book.  The main character is Grimshaw Griswald Grimsby, an orphaned wizard who was badly scarred as a child in a fire that killed his family.  Grimsby previously attempted to become an Auditor for the Department, but he found his path blocked by the murder victim, mainly due to his inability to do complex spells and because his scars weaken his magic.  Now trapped in an embarrassing dead-end job, Grimsby starts the book off depressed and resentful, with zero confidence in himself.  However, this changes as the story continues and he is able to prove himself to his new mentor character, Mayflower, who, while gruff, helps mould him into a better person.  The one thing he cannot change is his motor mouth as Grimsby is constantly talking and joking, giving off a magical level of snark.  Much of the book’s humour comes from Grimsby’s irreverent view of the world and there are some great jokes flying out his mouth here.  I also loved seeing Grimsby’s inventiveness throughout the book, especially as he can only really cast three weaker spells, which requires him to be very imaginative in how he uses them, especially in self-defence.  There are also some fantastic storylines surrounding his traumatic past, as well as some more contemporary storylines about whether he actually belongs in this dangerous lifestyle or whether he should seek a quieter life.  While it would be easy to compare Grimsby to another snarky urban fantasy protagonist (say the one written by Butcher senior), I think that Grimsby stands on his own, and there are still quite a few layers for Butcher to uncover in the future.

The other major character is Leslie Mayflower, better known as the Huntsman, a bitter retired agent who specialises in killing magical creatures and beings.  Eternally grouchy and bitter at the Department, Mayflower dives into the case seeking revenge and comes across Grimsby, eventually partnering with him.  Mayflower is the direct opposite to Grimsby for much of the book, and I loved how Butcher portrayed him as a past-his-prime killer who returns for one last job.  Shown to be full of regret, self-loathing and a desire for revenge, Mayflower was a powerful part of the book, especially once Butcher pairs him with Grimsby.  These two made for a great team, and watching the positive Grimsby start to have an impact on Mayflower’s personality was a fun part of the book.  Despite still being mistrustful for most of the book, Mayflower soon grows to appreciate the partnership with Grimsby, and it was quite moving to see the character have something to live for again.  While you do see a lot of his personality and intensity in Dead Man’s Hand, I liked that Butcher was a little vague when it came to his past, and I am hoping that the author will dive into more of his history in future books.  Both central protagonists were extremely well written and very damaged in their own way, and this makes for a great story focus, especially as there are some excellent scenes when they start working together.

Overall, I thought that Dead Man’s Hand was an excellent and captivating first book from James J. Butcher, and it is one that I had an amazing time reading.  Fast-paced, hilarious, and filled with all manner of magical chaos, Dead Man’s Hand served as a powerful and enjoyable first entry in the author’s new series, and it comes highly recommended as a result.  I will definitely be grabbing the next book in this series when it comes out and I look forward to seeing how Butcher’s career progresses from here.

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