Film Review – Justice League Dark: Apokolips War

Justice League Dark - Apokolips War

Studio: Warner Bros. Animation and DC Entertainment

Series: DC Universe Animated Original Movies – Film 38, DC Animated Movie Universe – Film 15

Director: Matt Peters and Christina Sotta

Producer: James Tucker

Screenplay: Mairghread Scott

Writers: Christina Sotta and Ernie Altbacker

Length: 90 minutes

My Rating: 5 out of 5 stars

For this review I am going to go a little outside my wheelhouse by reviewing the latest animated comic book adaption from DC comics, Justice League Dark: Apokolips War. Fair warning: this is going to be a rather in-depth analysis, so those people who have not seen this film yet might be better served watching it first and then coming back. I will also have a spoiler alert for a key part of the movie towards the end of the review, so keep an eye out for that.

Over the last 13 years, DC Comics have been leading the way over Marvel Comics in the distinctive field of animated movie adaptations of their comic books. While Marvel have produced a couple of decent animated films, such as Planet Hulk and Hulk Vs., the DC adaptations have been leaps and bounds ahead of them. Most of these epic DC animated films have been part of the DC Universe Animated Original Movies project, which has produced 38 distinctive animated films since 2007. There have been some rather impressive and enjoyable releases as part of this project, and I have watched each one of them as soon as they have come out.

While a lot of the DC Universe Animated Original Movies stand alone, 15 films were set within a shared universe, with the same group of voice actors reprising their roles multiple times. This shared universe, known as the DC Animated Movie Universe, started in 2013 with Justice League: The Flashpoint Paradox, and examines an alternate universe inadvertently created by the Flash. This new universe is very heavily influenced by The New 52 continuity of comics (but don’t hold that against it), and features an interesting collection of films featuring a range of different DC characters, although there is a noticeable and understandable focus on Batman and the Justice League. Justice League Dark: Apokolips War is the 15th entry in the DC Animated Movie Universe and serves as the conclusion to most of the storylines that were featured within the preceding 14 movies. This film was directed by Matt Peters and Christina Sotta, and features a story written by Christina Sotta and Ernie Altbacker, with the screenplay written by Mairghread Scott.

Following two previous attempts to conquer Earth by intergalactic tyrant and New God Darkseid, the Justice League is determined to safeguard the planet no matter what. Led by a vengeful Superman, the League launches a pre-emptive attack against Darkseid’s fortress planet of Apokolips, when it becomes clear that he intends to invade Earth again. However, the League’s attack fails miserably as they fly into a trap set by Darkseid, who uses his new troops, the Paradooms, to swiftly defeating the entire Justice League, killing or capturing most of its members.

Now, two years later, Earth has been brutally conquered by Darkseid, who has devastated the planet, and intends to drain it of its magma in order to fuel his future designs of conquest. With nearly all of Earth’s heroes killed during Darkseid’s assault, only a scattered few remain to oppose his plans. At the fore is Clark Kent, the former Superman, who has been stripped of his powers by Darkseid, and who now leads a resistance movement with his wife, Lois Lane. Determined to save the Earth no matter the cost, Clark recruits the surviving members of the League and the Teen Titans: Raven, Damian Wayne and John Constantine for one final mission.

With the help of an odd and violent group of villains, including Lex Luthor, Etrigan the Demon and Harley Quinn’s Suicide Squad, Superman and small team attempt the impossible, a second assault on Apokolips. However, even if they succeed in reaching Apokolips, they will face terrible opposition. Former members of the Justice League, including Batman and Wonder Women, have been converted into loyal soldiers for Darkseid, and they will do everything in their power to defend him. Can Superman and his team defeat Darkseid once and for all, or are these Earth’s final days?

Well damn, now that was one hell of an animated film. As I mentioned above, I have watched a ton of animated comic book adaptations but Justice League Dark: Apokolips War might just be one of the finest and most impressive animated adaptations that DC comics has ever created. This outstanding, five-star film is just plain amazing, and I had an incredible time watching it (multiple times). Apokolips War contains an intense story, pulse-pounding action, an amazing voice cast and a superb connection to prior films and comics, which helps create an epic and powerful animated movie experience. The creative team behind this movie did an exceptional job on this film, turning it into an intense and addictive viewing treat that I absolutely loved. Viewers should be warned, this is not a film for kids, as it has a well-deserved R-rating (MA15+ in Australia), which it earns very quickly and very explicitly.

At the heart of the excellent movie is an exciting and clever story that pits the broken remainder of Earth’s heroes against the ultimate villain in the DC canon. Apokolips War has such a cool concept, starting off with the entire Justice League getting taken out in the first few minutes and then abruptly jumping two years into the future, showing a world devastated by an evil alien invasion. This perfectly sets the scene for a character-driven narrative that follows the last desperate attempt of a handful of mixed protagonists, as they attempt an all-or-nothing mission with extremely high stakes. This results in all manner of character development, tragedy, intense action, and a fantastic smattering of witty humour, which all comes together into a compelling and utterly memorable overall narrative. I was deeply impressed with where the writers took this fantastic story, and I really appreciated all the existing storylines and the substantial character arcs that they were able to explore, expand on and finalise within the movie’s hour and a half run time. This was such a great story, and it worked exceedingly well with the enjoyable characters, eye-catching animation and the awesome team of voice actors to create an amazing overall film.

One of the things that I think I should address first is about whether or not you need to see the other entries in the DC Animated Movie Universe before watching Apokolips War. Due to its cool action and well-written plot, this is a film that is rather easy for viewers unfamiliar with the franchise to follow and enjoy, although a lot of the story elements will make a lot more sense if you are familiar with the DC Comics universe and characters. While you can probably get away without watching any of the previous movies, this is the 15th and final entry in an interconnected universe, so there are obviously going to be some advantages to watching these other films first. For example, you get a much better understanding of the characters, their relationships and their personalities in this universe, and having this knowledge about the characters beforehand can really increase the dramatic punch that a bunch of their actions have. I also personally enjoyed the continued storylines of this film universe, and I liked seeing how this movie wraps up a lot of character arcs and answers some interesting questions. As a result, I would strongly recommend watching some of the other movies first: The Flashpoint Paradox, Justice League: War, Justice League vs. Teen Titans, Justice League Dark, Suicide Squad: Hell to Pay, The Death of Superman and Reign of the Supermen as a bare minimum (yes, I know that calling seven movies a minimum is a bit much, but that just goes to show how intricate this animated universe was).

The creators of this movie utilise an intriguing and unique cast of characters, continuing many of the character arcs established in the prior animated movies. Fair warning: quite a few major comic book characters, including some characters who have been key additions to this animated universe, die in the opening moments of the movie, while some others only get a few scenes, often without any dialogue, before they are also killed. While this movie has quite a huge death toll, I think most of the killings do serve a purpose by motivating the surviving characters, highlighting the brutal nature of the film and its antagonist, or providing a real emotional punch to the viewer. While a large number of characters from the DC universe only get small roles, Apokolips War does contain a rather intriguing and diverse group of central characters who are extremely interesting to follow.

The main character of Apokolips War is John Constantine, the rogue magician last seen in Justice League Dark. Ever since his live action television series a few years ago, Constantine has been popping up in all manner of DC Comic adaptions. Constantine is a fantastic central protagonist, constantly moving the plot along and providing entertaining commentary and witty remarks about the events occurring around him. He also has a rather tragic storyline, which sees him full of regret and shame after he let down his love interest, Zatanna. Not only does this result in a conflict with Superman, but it also serves as a driving force throughout the movie as he tries to redeem himself. Constantine also serves as the heart of the entire movie, acting as a confidant to several characters and providing inspiration during key moments, including one impressive speech at the very end. While he is an amazing character, he was a bit overused when it came to solving problems, as he seemed to have a magical solution for nearly every obstacle that the protagonists came up against. While it does show off his resourcefulness, and his jack-of-all-trades approach to magic, I thought that it was a bit of a crutch for the story at times. Still, I loved Constantine as a protagonist, and I cannot think of anyone better to be the main character for this film.

Another character that I really appreciated throughout this movie was Superman/Clark Kent. If the recent live-action DC movies have shown us one thing, it is that Superman is a very hard character to write or portray at times, due to his powerset, his iconic nature and his somewhat dated ideals. However, the DC Animated Movie Universe is one of the few projects which has covered the character perfectly and allowed the viewer to care about him. His use in The Death of Superman and its sequel Reign of the Supermen was particularly impressive, and the creative team have followed that up extremely well with Apokolips War. In the opening scenes, he is an angry and vengeful character, recklessly determined to take the fight to Darkseid and finish him off for good. However, following his defeat, he is cast back down to Earth without his powers and with a painful liquid Kryptonite tattoo to remind him of his failure and to demoralise those people he encounters. Despite this, Superman shows his usual spirit and determination, rallying the remaining heroes to Apokolips, and is a generally fun and inspirational character. The best thing about his character, however, is his relationship with Lois Lane throughout the film. Lois is a major badass in Apokolips War, reverting to the resistance leader persona that she had in The Flashpoint Paradox and leading the various heroes and villains (whom she brings to her side after a boxing match with Harley Quinn in a very fun scene). The relationship between Lois and Clark is one of the major emotional centres of Apokolips War, and it serves as a great continuation of their entire joint character arc from their previous movies. It also leads to the most powerful and emotionally charged scene of the entire movie, which was an extremely touching and memorable moment.

The other major protagonists are the two surviving Teen Titans, Robin and Raven, who both add a lot to the plot. The Robin in this movie is the Damian Wayne version of the character, who has been a focal protagonist of several films in the DC Animated Movie Universe. While Damian Wayne is not my favourite Robin (Tim Drake for the win), he has been a solid part of this shared universe, especially in the two Teen Titans movies. In Apokolips War, Damian is his usual arrogant self, although he has grown and matured since his introduction. However, the events at the start of the film turn him to a darker path, and he ends up leading the League of Shadows like his grandfather before him. While at first reluctant, he is convinced to help their mission by Raven, to whom he had grown close in Justice League vs. Teen Titans and Teen Titans: The Judas Contract. Damian’s major scene is the eventual encounter he has with a Darkseid controlled Batman, and their emotionally charged fight sequence is a great part of the movie. Raven is also a fantastic character as she spends most of the film fighting her literal inner demon, her father, Trigon, whom she has imprisoned in the gem in her forehead. The emotional turmoil of the film and the constant conflict against her father has drained Raven, and she is a shell of herself throughout Apokolips War. Raven has some rather dark moments in this film, and her continued inner conflict is an excellent part of the plot. I really liked that the writers chose to focus on Raven, and it turned out to be an exceedingly interesting continuation of her storyline from the excellent Justice League vs. Teen Titans film. I also really enjoyed seeing the extension of the relationship between Robin and Raven. There had been some hints of a connection between the two in their previous entries in the universe, but the writing team took the time to explore it in more detail in this film. There are some rather nice moments as a result, as well as some heartbreaking sequences (this is a pretty traumatic film after all), and overall, both of them proved to be a great addition to the movie.

While the above main characters are great, I really need to highlight the inclusion of the entertaining side characters, who add an incredible amount of fun and excitement to the movie. At the top of this list is Etrigan the Demon, last seen in Justice League Dark. Etrigan was easily the most amusing character in the entire film, mainly because he is comically depressed following the death of the human he was bonded to, Jason Blood, in his previous appearance. Because of this, he spends most of the film following Constantine, looking for something to break him out of his stupor, and being too apathetic to take anything seriously or even to rhyme (which is a big problem for a rhyming demon). His antics are very entertaining, and every appearance he has is designed to make you laugh, right up to the end. I also loved the fantastic use of the Suicide Squad characters in this film. Harley Quinn is her usual, exceedingly violent and over-the-top self in this film, and it was fun to see her lead the Suicide Squad: “Best boss ever”. Next up you have the always dependable Captain Boomerang, who is at his sleaziest right of the bat. Boomerang is another fun addition to the team, due to his funny jabs towards the other members of the Squad, and he has some great moments, including starting an Australian/British rivalry with Constantine. However, the best member of the Suicide Squad has to be King Shark, who stands out right from his start when Constantine hilariously identifies him as one of his exes (which is a great nod to Constantine’s bisexual orientation in the comics). Unlike the pacifist King Shark we see in the Harley Quinn animated show, this version of the character is a bloodthirsty killing machine who gleefully eats several people. He also appears to only be able to only able to say one phrase: “King Shark is a shark!” which I thought was a nice homage to Groot. Pretty much every scene with King Shark is just great, and you will surprised how much fun his constant declarations of “King Shark is a shark!” becomes, especially as it leads up to an amazing joke with Captain Boomerang. I loved all four of these characters, and their inclusion was a masterstroke from the creators, due to how much heart and humour they add to the film.

No superhero movie would be complete without a great antagonist, and Apokolips War features the biggest bad in the entire DC universe, Darkseid. Darkseid has been the major villain for the entire DC Animated Movie Universe, from his destructive introduction in the Justice League: War, to his manipulations in The Death of Superman and Reign of the Supermen. As a result, Darkseid is an amazing antagonist for this movie, as you get to wrap up his storyline and see how he has been building up to this battle for the entire length of the DC Animated Movie Universe. Darkseid is exceedingly ruthless and destructive in this movie, more than living up to his reputation by brutally taking out the Justice League and killing so many protagonists and heroes. I loved his portrayal as a cold uber-tyrant, and he has some awesome scenes, such as taking out the entire Green Lantern Corp by himself, or facing off against a raft of powerful opponents (including one massive brawl against another major DC antagonist). Of course, his most evil acts revolve around his treatment of the heroes that he captures in the opening acts of the film. I have already mentioned his depowering of Superman, but that is nothing compared to what he does to other members of the League, as he turns them into twisted cybernetic monstrosities, slaved to his will. I was particularly impressed with how he managed to twist Batman’s mind, turning him into his chief enforcer and strategist. Having the ultimate hero become as ruthless as the Batman in this film is a little jarring, and I felt that it was a rather intriguing character arc to explore. I also have to mention Darkseid’s new foot soldiers, the Paradooms. Paradooms are the traditional Apokolipian soldier’s, the Parademons, who have been enhanced with the DNA of Doomsday, making them more than a match for most of the heroes in the Justice League. While the name ‘Paradooms’ is a little uninspired, they do add an exciting new element to the story, especially after the thrashing that the Justice League gave the Parademons in Justice League: War. I did think that their power levels were a little inconsistent at times, as one minute they are killing the entire Justice League, the next they are getting taken out rather easily by the Suicide Squad, but overall they were a destructive addition to the universe. I really liked this collection of antagonists, and I think that having such impressive baddies, really amped up the stakes and my enjoyment of the film.

Apokolips War has a truly impressive voice cast, with most voice actors returning after prior appearances in the DC Animated Movie Universe. At the forefront is Matt Ryan, who once again voices Constantine to perfection in this film. Anyone who has seen any live action or animated feature where Ryan portrays Constantine will know how awesome his work is, and in Apokolips War he once again shines, bringing his brand of charm and roguish appeal to the character. I also must highlight Jerry O’Connell voicing Superman in this movie. O’Connell has been killing it as Superman throughout this shared universe, and Apokolips War is some of his best work. He brings a great deal of passion to the role, and I think that his voice expertly captures all of Superman’s attributes, from his inherent positivity, to his anger at Darkseid and everything that he has done. O’Connell’s Superman also has an amazing amount of chemistry with the film’s Lois Lane, although this is not surprising, considering that Lois is voiced by O’Connell’s real-life wife, Rebecca Romijn. Romijn also does a fantastic job with Lois, and I really like her take on the character, showing of Lois’s boundless confidence and deep love for Clark. Romijn also touches on Lois’s vulnerabilities and doubts in this film, and this helps her produce one of the best and most heartfelt sequences in the entire movie.

I am also a major fan of young voice actor Stuart Allan and his take on Damian Wayne. Allan has been voicing Damian since 2014, and he has always perfectly captured the character’s arrogance and reckless personality. I like how Allan has grown up in step with the character, and his portrayal of Damian in this film adds some more restraint, uncertainty and vulnerability to the character after the opening events. Another impressive young voice actor in this movie is Taissa Farmiga, who returns to voice Raven for the third time. Farmiga has a much younger and more vulnerable take on the character of Raven than Teen Titans fans would be used to, and I think it works extremely well, showing off how scared Raven is of herself and her inherent darkness.

There is also a fantastic group of voice actors voicing the many side characters and antagonists in this movie. Candyman himself, Tony Todd, voices Darkseid, and his deep and callous take on the character, really helps to make the antagonist seem even more menacing and evil. Jason O’Mara does another amazing job as Batman in this film, and I like his more calculating take on the character, especially when he is under Darkseid’s control. Rainn Wilson is also entertaining as Lex Luthor, and he brings a real cowardly, slimy air to his parts of the film. Rosario Dawson is once again cast perfectly as Wonder Woman, and I loved her strong and confident voice for this character. John DiMaggio, Hyden Walch and Liam McIntyre all return to voice members of the Suicide Squad they have portrayed before, and they are all rather entertaining. I have already mentioned how much I loved DiMaggio’s King Shark, and it was fun to see him provide a new voice to the character after portraying him in Assault of Arkham. Walch provides another excellent turn as Harley Quinn, bringing some great energy to the character, and I think I prefer her portrayal to that of her Teen Titans co-star Tara Strong. McIntyre also does an excellent Captain Boomerang, and I personally liked it when they cast an Australian in the role, even if the character is a bit of a silly Australian caricature. While there are a couple of actors who I haven’t discussed, I think I have done enough to show how this movie has an exceedingly strong voice cast, and there was not a single miscast in the entire film.

I also have to praise the amazing animation quality featured within this movie. The animators behind Apokolips War have helped produce an incredibly slick movie with some impressive backgrounds and some fantastic and eye-popping action sequences, some of which were quite brutal and over-the-top at times. Apokolips War also features some cool and unique character designs, as many of the character had new and distinctive looks as a result of the harsh plot of the movie. This includes the depowered Superman with the Kryptonite S on his chest, half-dead cybernetic Justice League members and a whole new evil costume motif for Batman. I also have a lot of love for how the musical elements of this movie fit in with the visuals, and some of the instrumental scores that were featured really helped some key events pop out and stick in the mind, especially when combined with some of the impressive animation. For example, there is a great scene about two-thirds in where the music helps really enhances a major moment around one of the key characters, there is also a bit right at the end of the movie where the score plays extremely well with a really visually impressive moment, creating a fantastic ending for the entire movie. This helps turn Apokolips War in a visual and audible treat, and I thought that the fantastic combination of these elements helped to create an excellent movie.

 

The next paragraph gets extremely plot heavy in its discussion, so I am issuing a SPOILER ALERT.

I need to discuss how the entire movie concludes, mainly because I am in two minds about it. The film essentially ends with the entire DC Animated Movie Universe being erased out of existence, when Constantine talks the Flash into creating another Flashpoint once it becomes clear that the Earth is doomed. While it was an amazing scene, especially with the monologue that Constantine gives to convince Flash to do it and the fade to white that heralded the end of the movie, I thought it was a controversial way to end the film. Not only was it a rather predictable move thanks to several discussions about the alternative Flashpoint universe made earlier in the film (and the fact that time travel was the only obvious way to fix everything), but it also seems to do the rest of the amazing film a disservice by instantly erasing it, and it reminded me of those television episodes where major events turned out to be dream sequences or simulations. That being said, I did think it was a great way to conclude the entire DC Animated Movie Universe, which was created as a result of a Flashpoint in the very first movie, and it keeps the entire plot of this shared universe rather contained. It will be interesting to see what happens next in the DC Universe Animated Original Movies range, and whether they create a new animated shared universe in the future. I also would love if they maybe set another movie in this universe post-Apokolips War, because seeing what happened in the crumbling ruins of Earth with a depleted Justice League has a lot of story potential

SPOILERS END

 

Justice League Dark: Apokolips War is an incredible and highly recommended animated comic book adaptation, which serves as an epic and memorable conclusion to the DC Animated Movie Universe. I had an exceptional time watching this movie, especially as it blended a dark and clever story with amazing characters, impressive animation and a top-notch team of voice actors. This was an overall great film, and it might be one of the best new movies of 2020 so far (which to be fair, might be due to most films getting pushed back this year). I had a great time reviewing this animated film, and I might spend a bit of time reviewing more animated comic book movies in the future. As most of them are adaptions of existing comic books, I think this is close enough to my current focus as a reviewer to fit on this blog, and I look forward to examining some of my favourite animated comic book movies in the future.

Hit-Girl, Vol 4: In Hollywood by Kevin Smith and Pernille Ørum

Hit-Girl in Hollywood Volume 4

Publisher: Image Comics (Paperback – 19 June 2019)

Series: Hit-Girl – Volume 4

Writer: Kevin Smith

Artist: Pernille Ørum

Colourist: Sunny Gho

Letterer: Clem Robins

Lenght: 112 pages

My Rating: 3.5 out of 5 stars

Lights, camera, bloodshed and mayhem! The world’s most dangerous pre-teen assassin, Hit-Girl, travels to Hollywood in the fourth instalment of the brilliant and exciting Hit-Girl series.

Hit Girl S2 #1

This current Hit-Girl series has been a lot of fun, as it follows Hit-Girl on her world tour of destruction and vigilante justice, with a new creative team at the helm of each volume (which are each made up of four issues). I have been really getting into this series, and I loved the first three volumes, having previously reviewed the first and third volumes, Hit-Girl in Columbia and Hit-Girl in Rome. This fourth volume, Hit-Girl in Hollywood, is another interesting addition to the series, featuring the intriguing creative team of Hollywood screenwriter Kevin Smith and artist Pernille Ørum, and contains Season 2, Issues #1-4 of the Hit-Girl series.

I have to say that I was rather looking forward to this fourth volume. Not only does it have a cool-sounding premise but it also features the writing talents of Kevin Smith, who has written and directed some rather entertaining and distinctive comedy movies (my favourite is Dogma). Smith has also written several comics over the years, which have ranged from the good to the controversial. I am a massive fan of several of his comics, including the incredible Daredevil: Guardian Devil, and his run on Green Arrow back in the early 2000s, which brought back the titular character and set up one of my favourite comic book series of all time. Some of his other work has been a little less well received, such as Batman: The Widening Gyre (which featured the infamous “bladder” spasm incident), but Smith has always been able to create an entertaining story. As a result, I was rather intrigued to see his take on the character of Hit-Girl, and the result was a rather unique and memorable tale.

Hit Girl S2 #2

Mindy McCready, the pre-teen vigilante known as Hit-Girl, is living her best life, killing bad guys and distributing her lethal brand of justice across the world. However, during her most recent mission she becomes aware of something truly terrible: someone is making a big Hollywood movie of her life and it is going to feature a dramatic re-enactment of her father’s death. Determined to stop the movie from being made, Mindy travels to Hollywood to crack some heads and put the fear of Hit-Girl into the movie makers. Deciding to strike at the very top, Mindy breaks into the set to have a “talk” with the studio boss, however, she instead comes across a rather disturbing scene that she was not expecting.

It turns out that there is another vigilante running around Hollywood, and she has in her sights the most evil and vicious predators there are: Hollywood executives who prey on young women. Her latest vicious attack on the studio boss behind the Hit-Girl movie has garnered a large amount of attention, and Hit-Girl is now the main suspect. Hit-Girl needs to find this new vigilante and get out of town fast. But with both the FBI and the remnants of the Genovese mob family gunning for her, can Hit-Girl survive, and what happens when she meets up with a vigilante who has even more issues than she does?

Hit GIrl S2 #2b

Wow, now that was something! I have to admit that I did have a suspicion that Hit-Girl in Hollywood was going to be a rather weird entry in the series, but I was not expecting just how crazy Smith and the artistic team ended up making it. I honestly think the best way to describe this comic is with the phrase “over-the-top”, as this comic features some rather extreme examples of violence and vengeance that a lot of people are going to find rather uncomfortable. I personally found the comic to be quite entertaining, and I liked seeing the crazy character of Hit-Girl in a whole new setting, especially one that makes fun of the Hollywood elite and dramatic method actors who fall deep for their beloved craft. However, even I had to admit that this comic had some issues which made it just a little too insane to completely enjoy.

Hit GIrl S2 #3

The comic actually starts by displaying a graphic and somewhat unexplained school shooting, which is probably going to turn away a bunch of potential readers right off the bat. Hit-Girl brutally intervenes to stop the shooting (graphically killing the two teen killers), but becomes more concerned when she discovers she has an unauthorised biography which is being adapted into a movie, and she travels to Hollywood to put an end to it. Once there she discovers that another teen girl is running around town in a Hit-Girl inspired costume, castrating predatorial Hollywood executives as “Dick-Taker”, whose introduction made me crack up and stop taking this comic seriously. While I could maybe overlook the portrayal of a school shooting at the start of the comic, Dick-Taker officially made this story way too over-the-top for me, especially as Dick-Taker wears a very disturbing and artistic cape that appears to made up of the stitched together skins of the male extremities she has removed (I kid you not!).

Hit Girl S2 #3b

All of this is way too crazy, and it does not help that Hit-Girl in Hollywood’s story is a bit weak in places. The big shoot-out in the fourth issue is cool, but it all happens rather suddenly, and all the key players are in the same place at the same time, prompting Hit-Girl and Dick-Taker to team up, which happened just a little too easily for my taste. I wasn’t a big fan of seeing Hit-Girl fighting the FBI either, as she has a “no killing cops” mindset which was a big part of the end of Kick-Ass 2: Balls to the Wall. I also thought that it was a bit of a waste to use the remnants of the Genovese mob in this story, and the manner in which the final member of the family that has been the main antagonists of Hit-Girl and Kick-Ass was taken down is a tad odd.

Hit Girl S2 #4

Now, despite the flaws and over-the-top extreme nature of much of the comic, I did like parts of Hit-Girl in Hollywood, which made it a mostly fun read. This comic is chock full of gratuitous violence, expertly brought to life by the artistic team, which, let us be honest, is one of the main reasons that you would buy a Hit-Girl comic. I also really liked how the entire first issue was told completely without any dialogue, except for in the final scene. This first issue turns out to be rather cool, as watching Hit-Girl’s outrage grow as she finds out that not only did someone write a book about her but it’s being turned into a movie is pretty entertaining, and showing her sitting on the Hollywood sign saying “I see dead people” in the very last panel is a great way to foreshadow the death and destruction that is bound to follow. I also liked Smith’s take on the crazy, fake town of Hollywood, and it definitely made for an interesting setting, filled with several entertaining characters, quotes from popular movies and a relevant storyline about sexual predators in Hollywood getting what’s coming to them. The whole storyline around the origin story of Dick-Taker is also a rather intriguing version of extreme method actors, and I thought it was interesting to see how inspiring someone like Hit-Girl could potentially be to other disenfranchised young women. My favourite part of this comic had to be the emotional scenes where Hit-Girl visits the set of the Hit-Girl movie and sees them recreate the moment her father died. The combination of anger, fear, regret and sadness that is shown on Hit-Girl’s face and in her thoughts is pretty intense, and it makes for a rather great scene.

Hit Girl S2 #4b

Overall, I’d say that Hit-Girl in Hollywood is an interesting addition to the series that dials up the action and excitement but which is probably not going to be everyone’s cup of tea. I personally liked most of it, but I have to admit that parts of it were off-putting and the whole comic is a bit too crazy for its own good. Still, people looking for an extreme and explosive comic with some memorable moments to it could do a lot worse than Hit-Girl in Hollywood, and you are guaranteed to have a few laughs with this one. I am giving it 3.5 out of 5 stars, although I can imagine that a lot of other people will not be as generous with their ratings as I am. I am looking forward to seeing where the next volumes of this series go, and I cannot wait to get my next Hit-Girl fix.

Supernova by Marissa Meyer

Supernova Cover

Publisher: Feiwel and Friends (Trade Paperback – 29 October 2019)

Series: Renegades – Book 3

Length: 552 pages

My Rating: 5 out of 5 stars

Lies, betrayal, anarchy! Acclaimed author Marissa Meyer brings her epic young adult series, the Renegades trilogy to an end with Supernova, an electrifying and outstanding book that I had an absolute blast reading.

Supernova is the third and final book in Meyer’s Renegades trilogy, which started in 2017 with Renegade and continued last year with the incredible Archenemies. Archenemies had to be one of my favourite young adult books of last year, so I was pretty eager to check out the final book in the series. For those of you unfamiliar with the series, the Renegades books follow the adventures of two teenagers, Nova and Adrian, in an alternate version of Earth where a number of people, known as prodigies, have superpowers. After a period of superpowered destruction and terror known as the Age of Anarchy, the world has entered a time of peace, thanks to the superhero collective known as the Renegades.

Nova is a member of the supervillain group known as Anarchists, the remnants of the followers of the world’s greatest supervillain, Ace Anarchy, who has been living in hiding since the end of the Age of Anarchy, close to death. Nova, or as she is known to the world, Nightmare, is Ace’s niece, and hates the Renegades with a passion, due to the role they played in the death of her parents, and because of the way her friends have been persecuted by the supposed heroes. In order to recover Ace’s helmet, the one item that can restore him to full power, Nova has taken on the persona of Insomnia in order to infiltrate the Renegades as a hero. However, her dedication to the Anarchists and her mission has been shaken thanks to the leader of her patrol team, Adrian.

Since joining the team, Nova has slowly fallen in love with Adrian, a romance complicated by the fact that Adrian is the son of the world’s greatest superhero, Captain Chromium, Ace Anarchy’s arch enemy and the man who Nova hates the most in the world. Adrian also has secrets of his own; while he spends his days as the Renegade Sketch, at night he is secretly the outlaw vigilante superhero known as the Sentinel, who acts outside the rules and codes of the Renegades. He is also pursuing a solo investigation into the murder of his mother, and his primary suspect is Nightmare.

Despite her steadily growing feelings for Adrian, Nova is still determined to take down the Renegades, especially after the announcement of their new secret weapon, the chemical Agent N, which can permanently depower a prodigy. Breaking into Renegade headquarters at the end of Archenemies, Nova was able to successfully recover Ace Anarchy’s helmet; however, her absence allowed Adrian and the rest of their patrol team to accidently find and capture Ace. Now with her uncle captured and awaiting execution and all her lies and deceptions coming apart, Nova must find a way to rescue Ace and bring the Renegades down. However, with new players on the board and old fears resurfacing, can Nova and Adrian survive when anarchy returns to Gatlon City, or will their combined secrets finally overwhelm the two young prodigies?

This was a pretty amazing way to end a trilogy, as Supernova is an excellent and highly addictive read that I powered through in around two days, despite its hefty 552-page length. This final book tells an exciting and compelling story in its own right, and Meyer has done an outstanding job of finishing off her series, producing an epic conclusion that ties together a number of the intriguing storylines that have been running since the first book. Those readers interested in Supernova who have not read the previous books in the series should be able to follow the plot without any issues, but in order to experience the full emotional impact of the various story elements that are concluding, it might be best to at least read Archenemies first. That being said, those readers who choose to read Supernova alone will still be in store for an incredible young adult superhero read that does a wonderful job blending together action, tragic backstory, likeable characters and a very complex and rewarding romance storyline.

One of the most enjoyable things about this series was the cool and unique world of superheros that Meyer has created. The whole background of a world that is slowly rebuilding after an extended period of anarchy is pretty darn fascinating, and it was really interesting seeing the ways that superheros are trying to maintain order in this world. Meyer has done an amazing job filling her world with a variety of memorable prodigy characters, and the sheer number of unique power sets that the author has come up with is truly impressive. All these cool and imaginative powers make for some pretty epic battle scenes when the prodigies end up fighting each other, and Meyer has come up with some thrilling large-scale battle sequences throughout her story. Overall, I found that this superhero filled world to be an excellent and creative setting for this great story, and it is one that I hope Meyer returns to in some of her future works.

Perhaps my favourite aspect of this cool superhero world is the significant amount of time spent examining the morality and motivations of the various superpowered characters. Rather than the classic superhero story where all the heroes are pure and good and all the villains are evil, the morality of the characters in the Renegades series is a lot more complex. For example, the Renegades, despite being the heroes, are willing to do anything to preserve the status quo and ensure that the Age of Anarchy never happens again, including some punishments that seem pretty extreme. They are also so strictly bound to the idea that their organisations and their codes of conduct that a vigilante like Adrian’s Sentinel persona is automatically seen as a villain, despite all the good he does, while the faults of certain Renegades who abuse the system for their own aims are overlooked. The Anarchists and other non-Renegade prodigy groups, on the other hand, despite being villains, can in many ways be seen as victims of the current system, especially as they believe that they are mostly fighting for their own personal freedoms.

This is a rather interesting dichotomy that has been fun to unwind throughout the course of the books, especially through the eyes of the series two point of view characters, Nova and Adrian. Nova, who is both an Anarchist and a Renegade, begins the series believing that the Anarchists are in the right, while the Renegades are corrupt and hypocritical. But throughout the course of the books, as she spends time with the Renegades, she begins to see that many of the heroes, especially the members of her patrol team, are good people who are mostly trying to help, and she finds herself drawn between family loyalties and her new friends. However, the heavy-handed actions of the Renegade Council, especially in this book, ensure that Nova’s loyalty to the Anarchists and her uncle remains intact. Adrian, on the other hand, was born into the Renegades and is a major supporter of them. However, when he begins to adventure as the Sentinel, he begins to see how restrictive and rigid the rules of the Renegades are and he begins to question a number of the Council’s decisions, especially when it comes to Nova. All of this leads the reader to have some very serious doubts about which characters are truly in the right, and this entire moral debate is a really fascinating overarching aspect of the book and the series as a whole.

Like the rest of the books in this series, Supernova is being marketed as a young adult novel. While this is a good book for younger readers, this novel is also easily enjoyed by older readers who will really like this clever and inventive take on the superhero genre. Due to the fact that the book contains a large amount of violence, which includes several deaths and even torture scene, Supernova is probably best left to a teenage audience, and might not be completely appropriate for younger readers.

Marissa Meyer’s Supernova offers the reader an amazing and addictive young adult novel that also serves as an exceedingly satisfying conclusion to the author’s fantastic tale of superheroes and villains. In this third and final book in the outstanding Renegades trilogy, Meyer not only does a sensational job wrapping up her series, but she also produces another exceptional story filled with superpowered action, forbidden love, an inventive alternate Earth and some intriguing discussions about morality. A first-rate read, if you have not experienced Meyer’s Renegades series before you are in for a real treat. I really hope that the author returns to this universe at some point in the future, and I will be keeping a close eye out for Meyer’s next release.

Uncanny X-Men – Vol. 2: Wolverine and Cyclops

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Publisher: Marvel Comics (Trade Paperback – 2 July 2019)

Series: Uncanny X-Men (2018) – Volume 2

Writer: Matthew Rosenberg

Artists: Salvador Larroca

               John McCrea

               Juanan Ramirez

Colour Artist: Rachelle Rosenberg

Length: 136 pages

My Rating: 4.5 out of 5 stars

Prepare to enter a whole new era of X-Men comics as writer Matthew Rosenberg and artist Salvador Larroca bring forth a second volume in the new series of Uncanny X-Men and focus on the aftermath of the latest disaster to befall mutantkind.

No More X-Men!

For years, the X-Men have tried to fulfil Charles Xavier’s dream of unity between mutants and humans by being the shining examples of their species as superheroes, protecting even those people who hate and fear them. However, in one devastating moment, that dream has been smashed. The godlike mutant X-Man, in an attempt to remove all opposition to his messianic desires, combined his powers with that of the reality-bending mutant Legion in order to end all the X-Men who stood against him. In a single instant, nearly every mutant who had served as a member of the X-Men was gone, and the world reacted accordingly.

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In the aftermath of this loss, Mutantkind is on the brink of extinction. Already suffering from years of losses caused by the Genosha genocide, the M-Day Decimation, the Terrigen Mists and Disney’s wrath for being owned by Fox, the remaining Mutants are now left without their protectors. With public opinion firmly against them, government agencies hunting down and imprisoning any surviving mutants and the new mutant vaccine being made mandatory for the entire population, this looks like the end for the species. However, one mutant is desperate to change this: the original leader of the X-Men, Cyclops.

Having been recently returned from the dead, Cyclops attempts to find his way in the new world, where all his X-Men comrades have disappeared. After an encounter with the mysterious mutant Blindfold, whose cryptic visions now contain nothing but despair, Cyclops will try to do what he always does, attempt to save his species. However, with no allies willing to help and even the Avengers turning against them, Cyclops is finding it hard not to give in to despair. In a desperate move, he makes a televised plea for any remaining X-Men to join him at the remains of the X-Mansion. While at first it appears that only the X-Men’s enemies have turned up in order to kill him, one X-Man answers the call, the last person Cyclops expected to come to his aid, his long-time rival Wolverine.

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Having also just come back from the dead, Wolverine is reluctantly drawn back into Cyclops’s orbit. In their recent past these two legendary X-Men have fought, gone to war and nearly killed each other over their ideals, the future of mutantkind and the heart of Jean Grey, but now they can agree on one thing: the X-Men need to come back. Pulling together a rag tag team, including Magik, Wolfsbane, Havok, Dani Moonstar, Karma, Chamber and Jamie Madrox, Cyclops and plan to go after the biggest mutant threats they can find on order to stop additional escalations against mutants and to leave the world in a better place if this is truly the end of mutantkind. But what happens when they are forced to go up against old friends such as Banshee or Hope Summers, as they attempt to obtain their own form of justice leading a new version of the Mutant Liberation Front?

The second volume of this new series of Uncanny X-Men, Wolverine and Cyclops, is a fantastic and enjoyable comic that does a wonderful job introducing a cool new version of the X-Men following the major changes that occurred in the first volume of the series, X-Men Disassembled. Featuring issues #11-16 of the 2018 series of Uncanny X-Men, this volume does an excellent job of showcasing the new, darker version of the Marvel Universe following the disappearance of the X-Men.

Cyclops and Wolverine is written by Matthew Rosenberg, who has been working on a number of cool series for Marvel lately, including the extremely entertaining new Punisher series. In a nice sense of continuity, Rosenberg returns to write this second volume of Uncanny X-Men after completely changing everything with X-Men Disassembled. After setting up the cool story in that book, Rosenberg now puts his thoughts to exploring the aftermath of this tale, not only in this volume but in a number of future entries. For this second volume, Rosenberg is joined by artist Salvador Larroca, who provides the art for most of this book, while veteran artist Rachelle Rosenberg serves as the colourist for all the issues in this volume.

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After the previous entry in the series, the creative team was left with the interesting problem of how to run an X-Men series after you sent away all the X-Men (probably to the universe featured in the various Age of X-Man miniseries). What they came up with was a fantastic story that featured a new end of days for mutantkind and a new version of the iconic team. Since the events of the last volume, the whole world has dramatically changed for mutants. While they were never popular, now they are being actively hunted down, captured, experimented on or exterminated by government-sanctioned groups and there is no one able to stop them until this new team of X-Men come along. I really liked one of the ideas broached in the story that the X-Men, despite their attempts to be peacemakers, really only stopped this sort of government attack because they intimated the government, and now that the X-Men gone, there is nothing stopping them from ensuring there are no more mutants. As a result, this is a really interesting setting for a new X-Men series, and Rosenberg has come up with a really cool story. This is a much grimmer version of the classic X-Men story, as the team no longer has a high-tech base, matching uniforms or an advanced jet. Instead, they are a small team of rebels, hiding out in a bar and getting involved in fights for survival. This first volume contains a number of big plot moments, including the additional deaths of several mutant characters (which probably won’t last that long), noteworthy character developments (one character’s code-name gains a whole new level of significance) and the formation of an intriguing new team of X-Men.

I really enjoyed the way that the creative team set out this story in the first volume and I particularly enjoyed the first issue of the volume (Issue # 11). This issue does a wonderful job introducing the new Marvel Universe, and showing Cyclop’s difficulties coming back to such an altered world, bereft of hope for mutants. As the first issue continues, Cyclops meets several former friends and allies, such as Blindfold, Chamber, Ben Urich, Jamie Madox and Captain America, each of whom try to convince Cyclops that the X-Men are dead and that his mission is over. All of these encounters, including a second tragic meeting with Blindfold, drive Cyclops to his former home at the X-Mansion, where it appears he is truly the last X-Man, and only his enemies, such as the Reavers, the Purifiers and the Sapien League remain. However, at the last second, it is revealed that Wolverine was also on the scene and joins the fight, teaming up with Cyclops to defeat the mass of foes in the front of them in a particularly satisfying fight sequence to end the first issue. The volume then goes on to show two mini-stories, which show the reader that Wolverine had been following Cyclops for a while and had actually been helping him without the reader or Cyclops knowing it. Another story also shows why Blindfold had gotten involved and adds a whole new layer of tragedy to the story. The rest of the volume unfolds in a pretty logical way; without going into too much detail, Cyclops and Wolverine manage to form a team of X-Men, and in the following volumes they face a variety of different threats and find new allies, all of which will set up some interesting storylines for the next few volumes of the series. I liked where the story went towards the volume, and there were some really interesting developments that did a fantastic job following the strong opening issues.

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While this volume features a number of great characters, as the name suggests, the story is mostly focused around Cyclops and Wolverine, who team up again for the first time in years. These two are probably two of the most iconic X-Men ever created, and the longstanding rivalry and dislike between them has long been a recurring X-Men story arc. However, in recent years, this dislike has turned into direct antagonism, especially after the events of the 2011 miniseries, Schism, where a fight of their respective ideological differences saw them split off and lead two separate groups of X-Men. This antagonism continued through several major X-Men arcs, including Avengers vs X-Men, but it was ultimately left unresolved due to Wolverine’s death in 2014. As a result, this volume is the first time Wolverine and Cyclops have both been alive in nearly five years, and it was interesting to see the two of them finally come together again. I really enjoyed their reconciliation in this volume, especially as all it took for these two to get on the same page was two simultaneous resurrections, the complete destruction of the X-Men, one cathartic fight against a group of bigots, and a one-word greeting on the battle field.

The rest of the volume continued to build on their relationship as they work together to reform the X-Men. It is a fun return to the pre-Schism dynamic, as Wolverine once again follows Cyclops’s lead, and the two have a fun, banter-laden relationship built on mutual respect. However, Rosenberg does not ignore some of their prior conflict; rather he incorporates it into their relationship. Cyclops is fully aware that much of the X-Men’s current issues are due to his past actions, such as pushing for a more militant approach while he was the mutant leader, going to war with both the Avengers and Inhumans, and killing Professor X. As a result, he starts to rely on Logan’s opinion a lot more than some of the other X-Men, such as his brother Havok, as he knows that Wolverine won’t just agree with him if he is in the wrong again. This new era of cooperation between Cyclops and Wolverine forms a fantastic heart of this volume of Uncanny X-Men, and it was great to see these two characters back in action again after their lengthy absences.

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I rather enjoyed the artwork that was featured in Wolverine and Cyclops, and the artistic team of Larroca and the colourist Rosenberg do a good job producing an interesting art style for this volume. I personally liked the darker artistic tone quite a lot of the scenes had, which I felt reflected the tone of the series and which was also a result of the X-Men trying to remain hidden by doing their missions at night. I also liked the interesting character designs that featured in the book, as the team is forced to wear a mismatched bunch of scavenged uniforms from across the various X-Men eras, which really helped highlight the low resources and support they have. There are a number of detailed and exciting action sequences throughout the book that the artists do an amazing job bringing to life. I was particularly fond of the first major sequence, in which Cyclops and Wolverine took on the anti-mutant soldiers near the X-Mansion. It was a particularly brutal couple of pages, and I loved seeing the two main characters in action again. I also really liked the scene where Wolverine first reveals himself. The look of horror and resignation of several characters’ faces when they hear “snikt” was just beautiful. Extra art done by John McCrea and Juanan Ramirez for the two background stories, Wolverine Returns and The Last Blindfold Story, added an interesting new element to the volume, and it was cool to see their different art style in the middle of the book. Overall, this was some great artwork, and I cannot wait to see what this team produces in the future.

Wolverine and Cyclops is a bold new direction for Uncanny X-Men that I really enjoyed. With a darker universe, some interesting story directions and the return of two of the team’s most iconic characters, the X-Men have entered a brave new era, and I was glad to be there for the ride. This new creative team for Uncanny X-Men did a fantastic job reintroducing these two amazing characters, and they have proven that they have some intriguing ideas. The next volume of this series is out in October and is already one of my top comics to buy later in the year.

Quick Review – Texas Hold ‘Em edited by George R. R. Martin

Texas Hold 'Em Cover

Publisher: Harper Voyager (Trade Paperback – 6 November 2019)

Series: Wild Cards series – Book 27

              American Triad trilogy – Book 3

My Rating: 4 out of 5 stars

Texas Hold ’Em is the 27th book in the long-running Wild Cards series, which started in 1987. I read this book late last year but did not get a chance to review it until just now, so I’m just going to do a quick one.

The Wild Cards books make up one of the more interesting book series at the moment. Started by George R. R. Martin and his tabletop game friends (all of whom where fantasy and science fiction writers), this series has since expanded into a massive book franchise that has featured an impressive line-up of authors. There are a huge number of books, and the series is even currently being adapted into a couple of television series on Hulu.

Each of the Wild Cards books is made up of several short, interconnected stories written by a different author, with the entire novel edited together by Martin. Texas Hold ’Em, for example, features the talents of David Anthony Durham, Max Gladstone, Diana Rowland, Caroline Spector, Walton Simons, William F. Wu and the late Victor Milán. Melinda M. Snodgrass, who has contributed to a huge number of the previous Wild Cards books, also assisted in editing this book.

I came into this franchise fairly late and have only read the books which make up the most recent trilogy, The American Triad. I quite enjoyed the first two books in the trilogy, Mississippi Roll and Low Chicago, and was looking forward to the third and final book, Texas Hold ’Em.

Blurb:

In the aftermath of World War II, the Earth’s population was devastated by a terrifying alien virus. Those who survived changed forever. Some, known as jokers, were cursed with bizarre mental and physical mutations; others, granted superhuman abilities, became the lucky few known as aces.

San Antonio, home of the Alamo, is also host to the USA’s top high school jazz competition, and the musicians at Xavier Desmond High are excited to outplay their rivals. But they are also jokers; kids with super abilities and looks that make them stand out. On top of that, well, they are teenagers – prone to mischief, mishaps, and romantic misunderstandings.

Ace Michelle Pond, aka The Amazing Bubbles, thinks that her superhero know-how has prepared her to chaperone the event. But little does she know the true meaning of the saying, ‘Don’t mess with Texas’.

I found Texas Hold ‘Em to be a fun addition to this fantastic series. However, unlike the other two Wild Cards books that I have read, this one seemed to be a bit more like a young adult fiction novel. This is mainly because many of the short stories focus on teenage characters as they encounter the many ups and downs of San Antonio and the jazz competition. The rest of the stories are a pretty interesting mix of mystery, thriller and other action adventure type stories, as the various adult characters encounter a range of situations, mostly associated with protecting or wrangling their young charges. There were some good stories within this book, and fans of the franchise will appreciate the return of several recurring characters who have appeared in some of the previous books.

The stories in this book are told in a different way to the previous Wild Cards books. Rather than having several short stories told to their full extent and then connected by one split short story that overlaps with each of them, Texas Hold ’Em is instead broken up by a period of several days. Each of the days contains multiple parts of the various short stories, featuring the events of that story that happens on that day. This is a much more fragmented way to tell each story, but the chronological consistency is an interesting narrative choice. The combined short stories do make for quite a good overall narrative, although it does seem a little lower stakes than some of the previous books in the series.

One of the most interesting parts of this book is the examination of prejudice and hatred that infects each of the stories. In this universe, many of the humans who were unaffected by the Wild Card virus discriminate against Jokers and Aces; Jokers because of their disfigurations and Aces because they are afraid of them. This appears to be particularly enhanced down in San Antonio, mainly due to the appearance of the Purity Baptist Church, this universe’s version of everyone’s favourite hate group, the Westboro Baptist Church. The various protests and prejudices of the fiction group against those affected by the Wild Card virus do reflect the Westboro Baptist Church, so it was definitely an accurate depiction, and it was cool to see how they would react when confronted with someone with superpowers. That being said, the writers really needed to come up with a better term than “God’s Weenies” to refer to this group, or least stop repeating it to the degree that they did. Many of the characters in the book also encounter other forms of discrimination aside from the protests occurring outside the event, most of which mirrored discrimination real-life minority groups experience every day. This was a pretty good look at discrimination, and I liked how the various authors attempted to examine this problem by putting it in the context of the Wild Cards universe, especially as it led to some curious scenarios and interesting story moments.

Overall, this was a great new addition to the Wild Cards series. If I’m going to be honest, this was probably my least favourite book in the American Triad trilogy, but I still had fun reading it. I am interested to see what the next book in the Wild Cards universe will be like, and I will be curious to see if the show I mentioned above actually comes into being.

Waiting of Wednesday – Loki: Where Mischief Lies by Mackenzi Lee

Welcome to my weekly segment, Waiting on Wednesday, where I look at upcoming books that I am planning to order and review in the next few months and which I think I will really enjoy.  Stay tuned to see reviews of these books when I get a copy of them.

I am a man that loves a good and complex anti-hero story, so for this week’s Waiting on Wednesday I check out an absolutely spectacular-sounding book that is set to be released in September 2019: Loki: Where Mischief Lies.

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Loki: Where Mischief Lies is the first of three young adult novels that acclaimed author Mackenzi Lee has been contracted to write by Marvel Comics. Each of these books will focus on a different Marvel anti-hero and will feature a historical setting. The first of these anti-heroes is the master of mischief himself, Loki, Prince of Asgard, who, thanks to the Marvel Cinematic Universe, has to be one of the most popular comic book villains at the moment.

Even before Tom Hiddleston brought him to life with some significant swagger in the MCU, the character of Loki has been a major figure in the Marvel Comics universe. A re-imagining of the Norse god of mischief, Loki is portrayed as a powerful magician who battles against his brother, the superhero Thor, out of jealousy or for control of Asgard or the world. He has been a recurring Marvel villain for over 60 years and is the villain responsible for the formation of the Avengers. Over the years, a large amount of complexity has been added to his character, with some significant developments to his motivations and history, and a number of notable shifts in his allegiance and relationship with Thor and the rest of Asgard. As a result, I am quite eager to see any sort of novel written about Loki, especially one that sounds as awesome as this one.

Goodreads Synopsis:
Before the days of going toe-to-toe with the Avengers, a younger Loki is desperate to prove himself heroic and capable, while it seems everyone around him suspects him of inevitable villainy and depravity . . . except for Amora. Asgard’s resident sorceress-in-training feels like a kindred spirit-someone who values magic and knowledge, who might even see the best in him.

But when Loki and Amora cause the destruction of one of Asgard’s most prized possessions, Amora is banished to Earth, where her powers will slowly and excruciatingly fade to nothing. Without the only person who ever looked at his magic as a gift instead of a threat, Loki slips further into anguish and the shadow of his universally adored brother, Thor.

When Asgardian magic is detected in relation to a string of mysterious murders on Earth, Odin sends Loki to investigate. As he descends upon nineteenth-century London, Loki embarks on a journey that leads him to more than just a murder suspect, putting him on a path to discover the source of his power-and who he’s meant to be.

There are so many amazing elements to unwrap in the plot synopsis, but the bottom line is I think I am going to like this. Not only do we have a comic book novelisation focusing on an amazing character, but we have Loki investigating murders in 19th century London. Historical fiction is one of my favourite genres, and a murder mystery in 19th century London is always a great basis for a good story. Combine that with comic book shenanigans and a young Loki investigating the crimes, and you have a book with insane amounts of potential.

I am also quite excited by the choice of author for this trilogy. Mackenzi Lee is a fantastic author known for her unique and powerful novels, most of which are set in 19th century England. I am very much looking forward to seeing her take on the character of Loki, and I cannot wait to see what sort of backstory and conflicted thought processes she attributes to this amazing character.

One of the things about Where Mischief Lies that is getting a lot of attention is the author’s apparent intention to make Loki a genderfluid and pansexual character. This is based on a tweet from December 2017, in which Lee responds to someone’s question about Loki being queer in her upcoming book. Lee correctly points out that Loki “is a canonically pansexual and gender fluid character” and then ends it with “So.”. Based on that, quite a lot of people are assuming she will explore this aspect of the character in her book. Loki’s gender identity and sexuality have been featured in many comics, with the character reincarnating as a female several times, and there are also some examples of Loki romancing members of various genders. I am quite interested in seeing how much of this is explored in Where Mischief Lies, and I am sure it will result in quite an intriguing part of the story.

I am uncertain whether I will grab a physical copy of this book or try to get it on audiobook. While I love the awesome cover for Where Mischief Lies and imagine it would look great on a hardcover book, I do love a good audiobook and I have had excellent experiences with comic book based audiobooks in the past. They have also gotten Marc Thompson, one of the best Star Wars audiobook narrators, to narrate this book. I have recently finished listening to one of his Star Wars audiobooks and would be really intrigued to see what voice he would attribute to Loki and the other iconic Marvel characters.

This has the potential to be an outstanding novel, and I am really looking forward to seeing how Lee tackles the character of Loki. The plot of this book sounds like a huge amount of fun, and I am sure there will be some amazing story and character developments throughout the book. I think this is going to be one of the best tie-in novels of the year and I plan to get it as soon as it comes out.

Superman: Dawnbreaker by Matt de la Peña

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Publisher: Penguin Books (Trade Paperback – 5 March 2019)

Series: DC Icons – Book 4

Length: 290 pages

My Rating: 4 out of 5 stars

Bestselling young adult fiction author Matt de la Peña attempts to put his own spin on the classic origins of one of DC Comics’ most iconic superheroes, Superman, in the fourth and final instalment of the DC Icons book series.

The DC Icons series is made up of four young adult books that present new and modernised origin stories for four of DC Comics’ most iconic and recognisable characters.  Written by some of the world’s best young adult fiction authors, this series has so far looked at Wonder Woman, Batman and Catwoman, and this final book, Dawnbreaker, takes a look at Superman.  Each of the stories in the DC Icons series stands alone and does not connect to either the main DC comic universe or the other DC Icons books.  I have so far only had the opportunity to read one of the previous books in the DC Icons series, Soulstealer by Sarah J. Maas, which presented an imaginative and captivating new version of Catwoman’s origin story.  I really liked Soulstealer when I read it late last year, and I have been looking forward to Superman: Dawnbreaker for a while.

In Dawnbreaker, the reader is taken to the sleepy Kanas town of Smallville, home to awkward high school student Clark Kent.  Clark has always been different to the other young people around him, as he is gifted with abilities that make him stronger, faster and resistant to injury.  Afraid of these powers and the potential reactions of the people around him if they found out, Clark tries to live a more ordinary life, hiding his abilities and only confiding in his parents.  However, Clark is finding it harder and harder to disguise what he can really do, especially when he has the power to help those around him.

However, Clark is not the only person with secrets in Smallville.  When Clark finds fellow student Gloria Alvarez crying one day after school, he begins to see that there is something dark at the heart of the town he loves.  People are disappearing; men are skulking around the Kent farm attempting to enter a barn that his father always keeps locked, a large corporation is buying up land around town, and several wealthy young people, including the mysterious Lex Luthor, are suddenly taking an interest in both Smallville and Clark.

Teaming up with his best friend, Lana Lang, Clark attempts to uncover what is really happening in his town.  But the further down the rabbit hole they go, the more Clark begins to realise that only his abilities will be able to stop the terrible events occurring around them.  Can Clark become the hero that his town and the world needs?

De la Peña is an award winning young adult author who has written a number of intriguing and thought-provoking books which often look at young people from disadvantaged or ethnic backgrounds.  De la Peña debuted in 2005 with Ball Don’t Lie, which was later developed into a motion picture of the same name.  Some of his other notable works include We Were Here, I Will Save You and the highly acclaimed children’s book, Last Stop on Market Street.  His most famous book is probably his second novel, Mexican WhiteBoy, which was actually banned in Tucson for five years due to its “critical race theory”.  Dawnbreaker is de la Peña’s first foray into comic book fiction.  While he has previously written some science fiction books, such as The Living and his instalment of the Infinity Ring series, Curse of the Ancients, I was interested to see how he went writing in this new genre.

I personally think that de la Peña did a great job with this book, as he was able to craft together a compelling and exciting novel that contains an excellent combination of mystery, superhero origin story and teen drama.  The mystery and young adult storylines are particularly good, and I quite enjoyed seeing where those parts of the story went.  However, I did have some minor issues with the Superman origin story part of the book, namely because I had seen this origin story so many times before.  I honestly found parts of Dawnbreaker to be very similar to some of the previous versions of Superman that I have seen in both comics or screen adaptions like the Smallville television show (which I may mention again a few times, as I was a massive fan of the show).  Of course, readers who have not already been exposed to so many iterations of Superman’s origin story will not have the same problem.

I fully recognise that this was always going to be a problem for any author attempting to write this sort of book.  For the last 81 years, Superman has been one of the most, if not the most, iconic and recognisable comic book superheros in the world.  As a result of the commercial appeal of the character, there have been so many different versions of Superman over the years, nearly all of which at some point have shown him as a younger Clark Kent living in Smallville.  Because of all of these comics, novels, movies, television shows, games and animated features, the character’s origin story has really been done to death.

Still, de la Peña does do a great job portraying the character of Clark Kent and presenting a more modern version of the hero.  In particular, he did an outstanding job of capturing the character’s identity issues.  An important part of Clark Kent/Superman’s character has always been his fear of hurting anyone with his power or exposing his family to danger.  De la Peña’s take on this character aspect is fantastic, as his version of Clark is extremely vary of using his powers anymore after he previously lost control and hurt someone.  As a result, he finds himself somewhat socially isolated in this book, as he attempts to distance himself from others to make sure they do not realise that he is different and subsequently reject or fear him.  However, events keep conspiring against him, as he keeps finding himself drawn into situations where his powers could help or save people and he has to decide what to do.  I felt that de la Peña covered this part extremely well, and the emotional and ethical internal debates that occur within the protagonist during these events were spot on and some of the best writing in the entire book.  The eventual creation of the Superman identity later in the book is a great result of some of these events, and it is shown to be a natural progression for the character.

Another issue I had with this book was how compacted the origin story felt.  While some origin stories would build up to Clark becoming Superman and an alien saviour over an extended period (although perhaps Smallville’s 10 seasons were a bit over the top), Dawnbreaker covers all of this rather quickly.  At the start of the book, Clark is a teenager with powers (mostly strength and invulnerability at that point), but he has no idea where they come from or what their full extent is.  Within a few days, he finds out that his an alien, he learns all his additional abilities (x-ray vision, heat vision, artic breath and the ability to fly) and he takes on the Superman identity for the first time.  While I certainly understand de la Peña’s desire to portray all these iconic Superman elements in this book, it did make Dawnbreaker’s story feel a bit rushed.

There is some great utilisation of characters within this book.  As I mentioned above, the examinations of Clark’s inner self are done perfectly and really cover important aspects of the character.  I also felt that de la Peña made good use of several classic Superman comic characters, specifically Lana Lang and Ma and Pa Kent, and there were a few clever references to other major characters associated with Superman.  I was a tad disappointed in the portrayal of perennial Superman villain, Lex Luthor.  While he is a key character with his own agenda, there are no real signs of the super scientist and utterly ruthless businessman he is in the comics, nor was there the close friendship that devolved into antagonism that features in some comics, as well as the excellent version that appeared in Smallville.  Still the new, original characters that appear in this book are really well done and offer some unique new inspirations for Superman that I quite enjoyed.

I also quite liked the way that de la Peña attempted to introduce relevant and divisive political and social issues into Dawnbreaker, such as racism and immigration.  This can be mainly seen in treatment of Mexican immigrants (both legal and illegal) in Smallville.  Not only have several of these immigrants gone missing without the police caring, but also people in the town are harassing some of the remaining immigrants, and there are attempts to pass a targeted stop-and-search law.  I thought this was an intriguing and thought provoking inclusion for this book, and it was interesting to see such issues discussed in a comic book tie-in novel.  A Superman book is a great place for this sort of storyline to be explored, as the character is probably the most famous illegal alien in fiction, and Clark’s empathy for these immigrants once he finds out the truth of his past is an interesting inclusion.

Like the other books in the DC Icons series, Dawnbreaker is targeted at a young adult audience.  This is quite a good book for younger audiences, as not only does it present an exciting and fun adventure at an American high school, but it would also serve as an excellent introduction of this iconic character’s origins for this younger cohort.  Younger readers will no doubt appreciate the author’s more modern take on this beloved superhero and be intrigued by how his story starts.  There is also quite a lot for older readers in this book, especially fans of comic books and Superman, and an adult audience can easily enjoy Dawnbreaker.

Superman: Dawnbreaker by Matt de la Peña is a compelling and exciting story that attempts to present an updated origin of one of comic’s most iconic superheros.  Featuring some new takes on the character of Clark Kent, as well as bringing some more contemporary issues to bear in the story, this is an fantastic and enjoyable book and one a wide range of readers can appreciate.  Dawnbreaker is an excellent conclusion to the DC Icons series, and I still fully intend to check out the first two instalments in this series in the near future.

Throwback Thursday – Teen Titans Volume 1: A Kid’s Game

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Publisher: DC Comics (Paperback Edition – 1 April 2004)

Series: Teen Titans (2003)

My Rating: 5 out of 5 stars

Writer: Geoff Johns

 Artists:  Mike McKone

                Tom Grummett

                Marlo Alquiza

                Nelson

                Jeromy Cox

Reviewed as part of my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.

Ever since I mentioned Geoff Johns’ 2003 Teen Titans series in one of my Top Ten lists last week, I have wanted to revisit the series.  I have always loved this run of Teen Titans the most.  Something about the combination of storylines, characters and this version of the artwork always spoke to me.  It was also one of the first comic series that I read and subsequently went out of my way to get every collected edition.  Even years later I still love dusting this series off, so I figured this would be a good time to go back and have a try at reviewing parts of this series.  That is why for this Throwback Thursday I will be looking at the first collected volume of the series, Teen Titans: A Kid’s Game.

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The Teen Titans are a team of teenaged heroes in the DC universe, usually the sidekicks of the universe’s adult heroes, but also featuring several characters without mentors.  The first formation of the Teen Titans occurred in 1964 and featured the original Kid Flash (Wally West), Robin (Dick Grayson) and Aqualad (Garth).  After a short while the original Wonder Girl (Donna Troy) joined their ranks and the team started calling itself the Teen Titans before it was given its own series.  Teen Titans was DC’s attempt to appeal to the younger generation of comic book fans, and it proved to be an extremely successful series, featuring a number of DC’s younger characters, including Green Arrow’s sidekick, the original Speedy (Roy Harper), who is considered a founding member of the team.  Teen Titans went through a number of different relaunches, with probably their most famous one occurring in 1980 with the launch of the New Teen Titans series, which brought back most of the original Titans, revamped Changeling to Beast Boy and introduced a number of iconic characters, including Cyborg, Starfire and Raven.  It also introduced several of the team’s most famous villains, including Deathstroke and Trigon.  The Teen Titans are one of DC’s most iconic superhero teams and have been featured in a number of media platforms, including the amazing Teen Titans animated show, Teen Titans Go (the less said the better), the dark and surprisingly good live action Titans and a number of key story and character elements have been included in the awesome Young Justice animated show.

Teen Titans went through a number of relaunches throughout the 1980s and 1990s, but the one most relevant to the 2003 Teen Titans comic series is the 1999 Titans comic series, which followed the adventures of adult versions of the original Teen Titans, most of whom had new superhero personas.  At the same time, DC launched the Young Justice comic book series (which I have talked about before) incorporating the younger generation of sidekicks (for example a new and younger Robin and Wonder Girl).  Both these series ended after the 2003 crossover limited series, Titans/Young Justice: Graduation DayGraduation Day featured a number of important events, including the sudden death of longstanding Titans member Omen; however, the most significant event was the death of the original Wonder Girl, Donna Troy.  The resultant despair and guilt following the death of this significant character led to both the Titans and Young Justice dissolving in what was to be conclusion of both these series.

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However, shortly after this, Geoff Johns started this specific run on Teen Titans, which combined elements of the cancelled Young Justice and Titans series, with the main four characters from Young Justice teaming up with some of the classic Teen Titans.  Another new series of Outsiders started around the same time and was heavily linked to this run of Teen Titans and featured Dick Grayson and Roy Harper.  This specific run of Teen Titans lasted until 2011, when DC initiated their New 52 relaunch (which I may or may not have some issues with).  Geoff Johns was the principle writer of this series until the 2005-06 Infinite Crisis limited series, which was a significant story point for all of DC’s titles at that point.  Due to the fact that Johns was the principle writer of the Infinite Crisis series, several of the younger Teen Titans (Superboy and Wonder Girl in particular) played a key part in this big crossover event, and several storylines from the 2003 Teen Titans turned out to be heavily linked to the crossover event.

Following the tragic events of Graduation Day, the young heroes that made up the superhero team Young Justice are lost.  Tim Drake (Robin), Conner Kent (Superboy) Bart Allen (Impulse) and Cassandra Sandermark (Wonder Girl) dissolved the team in their grief over losing the original Wonder Girl, Donna Troy, and have been avoiding each other since her funeral.  They may be the sidekicks of the greatest heroes in the world, but they are all missing their friends.  Despite their reluctance to team up again, each of them accepts an invitation from Victor Stone (Cyborg) to form a new version of the Teen Titans.  With a new base in San Francisco and other veteran Titans members Starfire and Beast Boy to help as mentors, Cyborg wants to bring these young heroes together again and forge an effective team.

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However, before Cyborg can attempt to work with the four new Titans and convince them to stay on the team, a massive explosion rips through Alcatraz, endangering tourist lives.  As the Teen Titans mount a rescue, one of them is ambushed by the team’s oldest and most dangerous adversary, the world’s best assassin, Deathstroke the Terminator.  Deathstroke has long had a complicated relationship with the Teen Titans, but this time it looks like he wants to put the team down for good.  Claiming that kids should not wear costumes, he attempts to take out each member of the team, but what is the real reason behind his attack?  Can this new version of the Teen Titans survive the ruthless assassin?  What role will recently reborn Titan Raven play? Moreover, what will happen when the Justice League arrives to shut them down?

As I mentioned above, I am a huge fan in general of this entire run of Teen Titans, but this has to be one of the best instalments in the entire series.  Geoff Johns and his creative team came out of the gate swinging with this one and started the series off with a bang.  Not only does A Kid’s Game feature a fantastic storyline and contain some excellent character work, but it also serves as an outstanding first instalment of what turned out to be one of DC’s most consistent and captivating comic book series between 2003 and 2011.  The A Kids Games collected edition is made up of Teen Titans (2003) #1 – 7 and also features parts from Teen Titans/Outsiders Secret Files 2003, which can be useful for those readers unfamiliar with the characters, or at least that incarnation of them.

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The storyline contained within A Kid’s Game has a lot of fantastic elements to enjoy within it.  The initial formation of the team is handled very well, as each of them is shown to be lonely or unsatisfied with their lives without their friends, and despite their misgivings decide to join up.  The follow-up battle between the team and Deathstroke is really good, and the team learning how to fight together while uncovering their antagonist’s motivations is very exciting.  Deathstroke has a hell of an entrance in this volume when he kneecaps Impulse at the end of the second issue in what is a pretty shocking and memorable moment.  I personally loved the storyline that occurred right after this in Teen Titans 2003 #6, when the Justice League, including the mentors of each of the younger Teen Titans’ members, show up and try to meddle with how the team is run.  This results in some chaotic action and a huge amount of amazing comic book drama, as the sidekicks fight and vent their well-justified frustrations to their mentors while also coming to terms with the guilt they feel over Donna Troy’s death.  I really cannot speak highly enough about this part of the volume, and I think this was what made me initially fall in love with the series.  The final storyline shows each of the characters during the school week, when it really helps to highlight the issues that being a part of the Teen Titans is helping them face.

One of the things that I really like about this volume is that each issue contains a shocking reveal at the end.  I know that some comics overuse this, but I felt that Johns and his team were pretty justified in doing this, as they were trying to up the stakes during these first comics in their new series.  A lot of significant and surprising things are revealed during each of these issues, many of which would have ground-shaking impacts not just for the Teen Titan, but for the DC universe as a whole (Spoilers ahead).  This happens right in the first issue, with the reveal that half of Superboy’s DNA comes from Lex Luthor.  Other big events occurring at the end of each issue are the kneecapping of Impulse, the revelation that Jericho was still alive inside Deathstroke, Bart’s first appearance as Kid Flash, Wonder Woman showing up to start the brawl between the League and the team and the reveal that Lex Luthor is the person leaking information about Superboy’s genetics to Robin.  Even the quiet, final issue of this volume has a big reveal at the end, with the revelation that Rose Wilson is now working with her father Deathstroke.

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The creative team behind this original run obviously had a great appreciation for some of the preceding Teen Titans series, as they utilise a number of key characters from these earlier series.  I personally thought that the issues contained with A Kid’s Game did a fantastic job of blending these old school Teen Titans storylines and character together with the former Young Justice characters, creating an excellent new dichotomy for the team.  This blend of the old and new helped create an excellent new series and was one of the best features of John’s run, and I also enjoyed the respect he showed towards the old Young Justice series.  I was also really impressed in hindsight with how well Johns and his team set up or hinted at a number of future storylines or character developments in these initial issues.  Many of these storylines (such as Superboy being a mixture of Superman and Lex Luthor’s DNA, Wonder Girl being related to Ares, Rose Wilson joining with Deathstroke, the resurrection of Raven and Jericho and the new Brother Blood) would have impacts for years to come and some are even utilised in comic series, television shows and animated movies to this day.  The creators of A Kid’s Game did an incredible job including them this early in the series, and they were really good introductions.

One of the best things about the entire 2003 run of Teen Titans is the focus on the characters and their development throughout the series.  While other volumes of this series feature some great character moments, nowhere is this more prevalent than within the issues that make up A Kid’s Game.  Most of the focus within this book is on the four characters, Robin, Superboy, Impulse and Wonder Girl, who are moving over from Young Justice to the Teen Titans.  The creators take a significant look at each of them and really work to develop each of them as substantial characters and develop them deeper than what they were within Young Justice.  With this impressive focus on developing and utilising these characters to their full potential, it is no wonder that they were utilised as such major characters during the Infinite Crisis storyline and beyond.  I also like how the older members of the team had to step up and assume a leadership role that readers had not seen before.  As a result, Cyborg and Starfire attempted to fill these leadership roles, while the slightly younger and less mature Beast Boy acts as the bridge between the two generations.  I thought that these new roles were really clever and added some new dynamics to the team.  I was also really impressed with how the creators focused on the trauma that all of the team members were feeling in the wake of Donna Troy’s death.  Each of them was racked with guilt after they were unable to help stop her death, and the anger and grief that each of them was feeling was extremely evident throughout the volume.

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Another incredible part of this initial volume was the strong look at the relationship between the sidekicks and their mentors.  Despite the high regard each of their mentors holds in the superhero world, each of these sidekicks has issues that stem from how they perceive or are treated by their mentor.  The creative team really go out of their way to highlight these issues, and many are quite clever.  For example, Superboy, who is living as Conner Kent, appears to be frustrated at living a quiet life in Smallville, but as the story progresses it becomes clear that he is having trouble living up to the legacy of not only Superman but Clark Kent as well.  Robin is stuck wondering what his future holds and it soon becomes clear that he is reluctant to become like Batman, despite the fact that his is more like him than any of the Robins that came before him.  Wonder Girl is extremely angry and rebellious throughout this volume and is beginning to doubt her mentor Wonder Woman.  This is revealed to be a side effect of her trauma at the death of Donna Troy, and it soon becomes clear that she is one most impacted by the former Wonder Girl’s death.  Finally, Bart is sick of being considered not good enough to be part of the Flash legacy, as his own mentor does not think he is responsible enough to bear the Flash name (which is ironic, considering he is the only one of these young heroes whoever takes up their mentor’s mantle).  As a result, he acts like he does not care, while deep down he craves approval and Flash’s respect.  Bart easily shows the most growth within this volume, as he takes the Kid Flash mantle for himself, dedicates himself to learning all he needs to be a hero and vows to leave the Flash in his shadow.  All of these character issues come to a head perfectly when the Justice League arrives unannounced at Titan’s Tower and they try to meddle with their sidekicks lives and there are some amazing and cathartic moments between the younger heroes and their mentors.  His is comic book character work at its very best.

I have to note the great job the artistic team does throughout these first seven issues.  There are some great new character designs, such as Superboy’s iconic new look of jeans and a superman t-shirt, something that is still utilised within the Young Justice television show.  I also liked the way that Bart looked in the Kid Flash outfit.  The artwork on the action sequences is also pretty awesome, and there are a huge number of eyepopping scenes throughout this volume.  That shot of Kid Flash getting kneecapped is very impressive and really sticks with you.  Overall, there is some fantastic artwork, which works really well with the outstanding story and character work to create an excellent first volume.

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Teen Titans: A Kid’s Game is an amazing first volume in the 2003 Teen Titans series.  I cannot speak highly enough about the storylines and the way that the creative team handle the complex young heroes.  A spectacular start to an incredible run one of DC’s most iconic series.  I fully intend to review some other volumes in this Teen Titans in the future so stay tuned for them.

Catwoman: Soulstealer by Sarah J. Maas

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Publishers: Penguin Random House

                        Penguin Random House Audio

Publication Date – 7 August 2018

 

One of DC Comics’ most iconic and badass female antiheroes is re-imagined in this bold new novel from young adult fiction bestseller Sarah J. Maas.

Selina Kyle is a rough street kid growing up in the slums of Gotham City.  She looks after her sister while scraping a living as a gang member and pit fighter.  When her luck finally runs out, her potential is seen by the mysterious Talia al Ghul who saves her and recruited into the League of Assassins.

Two years later, Selina has returned to Gotham City with a plan to turn the city on its head as Catwoman, the master thief and criminal mastermind.  Using the alias of the spoiled socialite Holly Vanderhees, Selina has returned at an ideal time; Batman is not in the city, away on a vital mission, and he has left his protégé Batwing behind to safeguard the city.  Initiating a series of high-profile thefts, Selina soon has the attention of Batwing and GCPD, especially when she starts teaming up with her new BFFs Poison Ivy and Harley Quinn to wreak havoc around the city.

While Batwing searches the city for this mysterious new villain, his alter ego, Luke Fox, encounters his mysterious new neighbour, Holly, and the two find themselves drawn to each other as their alter-egos battle in the night.  While Selina is able to outfox Batwing, a far more destructive force is about to be unleased upon Gotham.  Catwoman stole something from the League of Assassins and now a cadre of their most lethal assassins are descending on the city.  Will Selina be able to survive their deadly attentions, what is Catwoman’s plan, and who will be left standing in the aftermath?

This is the third book in the DC Icons series, a series of young adult books that provide re-imagined origin stories for younger versions of DC’s most iconic characters outside of the other established DC universes.  Featuring a range of different authors, the first book in the series, Wonder Woman: Warbringer, focused on Wonder Woman before she left Themyscira to become a hero, while the second book, Batman: Nightwalker, followed a teenage Bruce Wayne as he attempts to stop a series of murders in Gotham City.  A fourth book in the DC Icons series, Superman: Dawnbreaker, is currently set to be released in March 2019 and will follow a young Clark Kent as he investigates strange happenings in Smallville.

Soulstealer is the first of these DC Icons books that I have read, and I was quite impressed with the new and unique Catwoman story that it contained, as well as the cool new versions of several DC characters, including Poison Ivy, Harley Quinn and Batwing.  I listened to this book in its audiobook format, read by Julia Whelan.  I quite enjoyed having the story narrated to me, especially as it only took around 10 hours to get through.  While I initially had misgivings about whether I would like this series, after reading and loving Soulstealer I will definitely be getting a copy of Dawnbreaker when it is released next year, and Warbringer and Nightwalker will both be appearing future versions of my Throwback Thursdays reviews.

The author of Soulstealer, Sarah J. Maas, is one of the biggest names in modern young adult fiction, having written two best-selling young adult series in the last six years.  Her long-running Throne of Glass series finished earlier this year, and she has also created the A Court of Thorns and Roses series.  Soulstealer is the first Sarah J. Maas book that I have had the pleasure of reading, but after really enjoying the intricate story and fantastic characters within the novel I am keen to see what her fantasy books are like.  As a result, her Throne of Glass series is high on my list of books to check out in the future, especially after seeing just how awesome the artwork is on some of those covers and collected box sets.

Maas has installed a fantastic and clever story into her debut DC novel, and I really enjoyed how she re-imagined the origins of prominent comic book character.  Soulstealer contains a younger version of Catwoman, introducing her as a teenager gang member and focusing on her initial life of crime.  After the introductory paragraph, the story jumps ahead two years to Selina’s return to Gotham and her initial adventures as Catwoman, while also featuring several flashbacks to her training with the League of Assassins.  This main story is then told from two separate point-of-view characters, Selena and Batwing, and shows the characters in both their costumed adventures and as the people behind the masks in their civilian identities.  Soulstealer has a tight and intricate storyline that contains the perfect balance of comic book action, relationships, backstory, references and variations to comic lore, as well as a number of heists and intricate plots.  I loved Catwoman’s overall plan, as she engages in a play to take over Gotham while really nursing an ulterior motive that pits her against the League of Assassins.  I loved the slow reveal of this complex and insane plan, as well as the lengths she goes to bring her plan to pass, including making some dangerous partnerships.

One of the most interesting and significant changes that Maas makes to Catwoman’s origin story in this novel is the fact that she never meets or associates with Batman.  In nearly every previous iteration of Catwoman, her story has always been intertwined with Batman’s, as the two were usually each other’s main love interest, either as Batman and Catwoman or Bruce Wayne and Selina Kyle.  However, in Soulstealer, Catwoman is substantially younger than Batman, who starts his crusade years before she is trained by the League of Assassins.  In addition, Batman is not present in Gotham when she returns to the city and throughout the book the two characters have no interactions at all.  Instead, Catwoman’s main love interest is the Luke Fox version of Batwing, who has been defending Gotham in Batman’s absence.  This results in a similar romance plot to some of the classic Batman and Catwoman storylines, where the two characters meet and start to fall in love with each other in both of their personas, despite their apparently different personalities.  This is a fun little romance that does get serious at times, as the two characters are mirrored by their personal traumas and backstories, such as a Selina’s life on the streets and with the League, versus Luke’s PTSD as a result of his time as a marine.  There are also some great moments when the two characters face off against each other, and some of the book’s best laugh-out-loud moments came when Catwoman messes with either Batwing or Luke, sometimes at the same time.  To my mind, the funniest scene in the book had to be when Batwing, after getting injured and rescued by Catwoman, awakens half-naked in a darkened room, only to find out that he is actually in Commissioner Gordon’s spare bedroom.  The moment Luke walks out to find Gordon and his family staring at them was pretty darn funny, especially when Batwing attempted to play it off nonchalantly while silently cursing Catwoman.

One of the elements of Soulstealer that I really appreciated was the references and re-imagined versions of several DC comics characters that appeared throughout the novel.  A huge range of DC characters, many tied into the Batman comics, appear throughout the book in a number of different capacities.  The characters that appear range from the iconic to the obscure and are enough to delight both hardcore comic fans and those with a more casual knowledge of these comics.  Several major Batman characters appear throughout the story; I will refrain from mentioning the full roster of characters to cut down on spoilers, although there is one appearance that was particularly awesome.  While a number of these characters have key or interesting differences between their mainstream comic book counterparts, it is clear that Maas has a real understanding and appreciation for the lore behind these characters.  It is also incredibly fascinating to see how Maas changes these characters for the purposes of her story, and the subtle tweaks that are made to accommodate this different universe.

Of all these additional characters, two of the best and significant inclusions are fellow supervillains Poison Ivy and Harley Quinn, who team up with Catwoman to bring a little chaos to Gotham.  In the comic universe, these three supervillains occasionally form a team known as the Gotham City Sirens, and it was great to see them together in this book.  Like Catwoman, both Poison Ivy and Harley Quinn are quite young and have slightly altered origin stories which somewhat mirror the new origin story of Catwoman.  However, some of the key elements that made these characters so great in their comic book origins remain alive in these book adaptations of the characters and which work extremely well with Maas’s fantastic Soulstealer storyline.  For example, in this story, Harley is still obsessed with the Joker, no matter how much it impacts her relationship with the others, and there are a lot of discussions between Catwoman and Ivy about the roots of her obsession and insanity.  There is also a very clear and acknowledged romantic connection between Ivy and Harley that adds a really interesting element to the story, especially as Harley’s insanity stands in the way of the more serious relationship Ivy desires.  The inclusion of these characters adds in a defining friendship for a main character who has never had the option of friends before, and it’s also a lot of fun seeing these three characters work together, especially as they have such diverse skill sets and range of attitudes.  Overall, I really loved the fact that Maas included Poison Ivy and Harley Quinn as key characters in her novel, and it was a lot of fun to see her version of these young villains banding together for the first time and forming an outstanding partnership.

Rather than read a physical copy of this book, I grabbed the audiobook copy of Soulstealer and listened to that instead.  The audiobook is narrated by Julia Whelan, who does an amazing job capturing the essence of the book’s main character, Catwoman/Selina Kyle.  When focused on Catwoman’s point of view, the listener gets a real sense of the character’s emotions and attitude, and the voices that Whelan assigns to the other main female characters, Ivy, Harley and Talia, are fairly distinctive and fit well with the character.  I thought that the voice that the narrator used for the book’s other point-of-view character, Batwing/Luke Fox, was very serviceable and conveyed the character well enough.  However, I was a tad disappointed that the narrator did not do too much with several of the other iconic Batman characters in the story, such as Alfred, Batman or Commissioner Gordon, especially as these major characters have all been portrayed by amazing actors or voice actors in the past.  Still, the audiobook version is a great way to enjoy this story and it certainly helped me power through this novel quickly without forcing me to skip over any of its important elements.

Catwoman: Soulstealer is an excellent young adult superhero novel from acclaimed author Sarah J. Maas.  This book is a fantastic standalone novel that re-imagines an iconic DC comic book character.  No great previous insight into Catwoman or the DC universe is required, and those with even a glancing knowledge of the comic book characters will be able to enjoy this novel to its full potential.  This serves as a very good young adult novel that will hopefully draw in a younger generation of readers into this established universe, and I appreciated Maas’s casual inclusions of a number of LGBT+ elements.  Soulstealer comes highly recommended and it has certainly sparked my interest in checking out all the other books in the DC Icons range.

My Rating:

Four and a half stars

Young Justice – Book Three by Peter David and Todd Nauck

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Publisher: DC Comics

Publication Date – 4 December 2018

 

Before the third season of the Young Justice television show debuts after its long hiatus, go back to the comic book series that inspired it all, with the third volume of DC Comics’ reprint of the 1990s Young Justice comic book series, which includes the full collection of the Sins of Youth crossover event from 2000.

Young Justice is an interesting comic series.  Most people would probably be familiar with the 2010 television series of the same name.  The original comic book series started in the 1990s and was created in a unique period of DC Comics.  Many of the traditional sidekicks had grown up in recent years and taken on different identities to distinguish themselves from their mentors.  For example, the first Robin, Dick Grayson, had has own identity as Nightwing; the original Kid Flash, Wally West, had succeeded his mentor as the Flash; the original Wonder Girl, Donna Troy, had become Troia; while the original Speedy and Aqualad had taken on the identities of Arsenal and Tempest respectfully.  In order to fill the void, DC Comics creators in the 1990s created several new young sidekicks for their key heroes.  At the same time, with most of the former sidekicks in their early 20s, DC needed a new group of young heroes to appeal to their younger readers.  With the former sidekicks already formed up as the Titans, these younger heroes were placed into their own team, Young Justice.

Starting in 1998, this series ran alongside DC’s Titans series before both were cancelled in 2003 following the Graduation Day crossover event.  Young Justice was a successful way to launch several of its featured character outside their mentors’ orbit, much like the original Teen Titans series did for the first round of sidekicks, and many of its key characters are still used in DC Comics to this day.  Despite this, the series is probably best known for having the same name of one DC’s most popular animated shows, the Young Justice television show.  The show, which started in 2010, features a team based more on the Teen Titans comics rather than the Young Justice comics, with only one member of the original comic run of Young Justice, Superboy, appearing in the first season, although other members of the team did appear in the second season.  It did, however, make use of a number of storylines and villains from the original series, many of which were adapted into first-rate episodes.  The show received high ratings, but was cancelled after only two seasons.  However, continued petitioning from its dedicated fanbase has seen a revival of the show, with a third season airing in January 2019.  A new comic book reboot of the Young Justice comic series is also planned for 2019 and will see several of the original characters reunite for the first time in years.  Starting in 2017, DC started reprinting the original Young Justice comic run into a new set of collected editions, and this review is focused on the third volume of this reprinting.

Before this new reprinting of the original series I had not had much of a chance to read Young Justice, but it has always been high on my list of must-read comics.  This is mainly because I am such a big fan of Geoff John’s 2003 run on Teen Titans, which followed several characters from Young Justice after their team was disbanded.  This run on Teen Titans has to be one of my all-time favourite series and I was always very curious to see what happened to the characters during their Young Justice years.  So I was very happy when DC decided to reprint this original run and I have been having fun seeing these younger versions of some of my favourite characters before they got more mature and serious after the events of Graduation Day.

They are the next generation of superheroes, but being the second round of sidekicks to the leading members of the Justice League is tough, and sometimes having your own group of friends is what you need.  So Young Justice was formed: part superhero team, part friendship group.  Originally made up Robin (Tim Drake), Superboy (Kon-El/Conner Kent), Impulse (Bart Allen) and Wonder Girl (Cassandra Sandsmark), the team was later joined by new heroes Arrowette and Secret, while also being monitored by veteran hero Red Tornado.

Recent events have rocked the group and exposed them to negative attention.  The team have continuously been drawn into destructive fights and been forced to partially destroy Mount Rushmore, and Arrowette has been forced to retire after nearly killing a suspect.  At the same time, a new superhero team, Old Justice, made up of the aging sidekicks of the Golden Age of heroism, have been calling out the actions of their younger counterparts.  Railroaded by the press, politicians and even their mentors in the Justice League, the situation keeps going from bad to worse for the young heroes when they lose their base to an attack from a new superpowered group, the Point Men.

Attempting to regain public opinion, Young Justice and a supporting group of heroes attempt to hold a rally in support of young heroes, but a villainous presence wants to stop the young heroes from developing to their full potential.  A mysterious organisation, Agenda, headed by Lex Luthor’s ex-wife Contessa Erica Alexandra Del Portenza, wants to discredit all superheroes and believes that Young Justice is their weakest link.  Agenda uses the magical agent, Klarion the Witch-Boy, to cause havoc at the event, and Klarion’s magic leads to some accidental side effects.

The members of Young Justice have all been aged into adults, while their contemporaries, the members of the Justice League of America and the Justice Society of America, have all been turned into children or teenagers.  Worse, these de-aged heroes now have the emotional maturity of their age, while the members of Young Justice have the patience and wisdom of their mentors.  Forced to switch roles with the world’s greatest heroes, the members of Young Justice must find a way to not only stop the sinister machinations of Agenda but also find a way to reverse the effects of the spell.  Can Young Justice grow up to be the heroes they were always meant to be, or is the future of the DC universe a whole lot darker than anticipated?

This third volume of the reprint is another fantastic collection of a great original storyline.  I have been really enjoying this reprinting of Young Justice, and it was great to see this full collection of one of their most iconic storylines in full.  Not only does this new volume contain issues #18-19 of the original series but it also contains a huge number of tie-in storylines that feature most of the other heroes of that period of the DC universe, following their adventures as they have been de-aged or aged up.  As a result, this volume contains input from a gigantic range of DC creative talent, as the writers and artists of these other connected series do a one-shot version of the series they were working on at the time.

There is quite a lot going on in this volume and it definitely takes a while to get through.  There are a also a lot of technical and obscure comic book characters and teams that become the focus of the various stories within Young Justice Volume 3, so it might become a bit confusing for some people.  The volume is broken up by a couple of Young Justice storylines that introduce and finalise the story, while also providing the explanation for how this event unfolds and the villains responsible for it.  Once this is established, the volume goes into a series of different short stories that focus not only on the members of Young Justice but on some of the other superheros that have been caught up in the events of this crossover.  Each of these storylines show how the various heroes deal with being de-aged or turned into adults, and then follows up with an adventure, often with that particular team or hero working to find a solution to the curse afflicting them.  The four best storylines deal with the aged-up sidekick members of Young Justice (Robin, Wonder Girl, Superboy and Impulse) as they are forced to team up with teenage versions of their mentors.  There are some good jokes in this as the characters reverse roles and the younger heroes are forced to act as the mature anchors for their biggest heroes in the DC Universe.  These jokes range from Bruce Wayne being forced to pretend to be a moody Robin while his sidekick takes on the role of Batman for the first time, to Wonder Girl being forced to reign in a destructive Wonder Woman while making several snide comments about the practicality of her uniform, to a very young Flash attempting to hit on his fully grown wife.  There are also some quite heartfelt moments as the mentors are finally placed in their misunderstood sidekicks’ shoes and find a way to emphasise with them in a way they haven’t managed before.

In addition to these stories around the Young Justice sidekicks and their well-established mentors, there are a number of other interesting stories splashed through this volume.  I particularly enjoyed the short one that featured a teenage Aquaman teaming up with an adult Lagoon Boy to stop a crisis under the water.  This one is not only fun, as the teenage Aquaman is a bit of a bold ladies man, but it also shows how he was a hero even as a teenager, as he sacrifices a potential solution to his problem to restore a devastated city.  There is also a story that focuses on the Titans, which brings its founding members back to their Teen Titans days, with a storyline that reminds the readers of their classic adventures.  I was less of a fan of the storyline that focused completely on a teenage version of the Justice League, and I really disliked the storyline that contained an all-child version of the Justice Society going on an adventure.  Overall though, this huge collection of stories comes together in a fun and cohesive narrative that not only presents a massive, whole DC Universe event, but one that focuses on the core team at the heart of the adventure.

A major feature of this volume is the examination of the negative perceptions that older people have for the world’s youth.  Even 20 years later this is still incredibly relevant, as most older people these days are quite dismissive of today’s youth culture (those darn millennials).  Young Justice goes out of its way to show a group of teenagers who try to do the right thing but are constantly dismissed by adults as nuisances who do not try to see their side of the story.  After being hounded for a good part of this and the previous volume, Wonder Girl gives an impassioned speech to the media that gets the worlds attention, divides some of the older heroes and rallies several other prominent young heroes to their cause.  The creative team follows this up by putting its young heroes in the position of responsibility and showing that they can act in a mature and responsible way when given the chance, while their established mentors act irresponsibly when turned back into teenagers.  All of this is a great examination of how young people are perceived by their elders and how they can surprise you when given a chance.  This is still a great storyline to enjoy to this day and one that will resonate with the modern youth culture.

While I have been having quite a lot of fun with this re-print run of Young Justice, it may prove a little harder to get into for people who are not as familiar with some of the other 1990s DC Comics storylines which were happening at the time.  That being said, it is a series well worth getting into, especially for fans of any of the Teen Titan runs that followed the cancellation of Young Justice, as many of the members of these teams were originally featured in this series.  Fans of the Young Justice television show will probably also get a lot out of this series, as several of the show’s best storylines and villains originated in this original comic series.  Overall, Young Justice is a fantastic series that will appeal to both younger readers and well-established comic book fans.  This third volume features a full and fantastic collection of one of this series’ most iconic story events, which provides an intriguing examination of youth culture perception and a great examination of the additional hazards of being a young hero.  Extremely entertaining and a lot of fun to read, I am really glad that DC decided to do this re-print of Young Justice.

My Rating:

Four and a half stars