Days of Shattered Faith by Adrian Tchaikovsky

Publisher: Head of Zeus (Audiobook – 5 December 2024)

Series: The Tyrant Philosophers – Book Three

Length: 21 hours and 39 minutes

My Rating: 5 out 5 stars

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One of the current top authors of all things fantasy and science fiction, the improbably imaginative Adrian Tchaikovsky, continues to greatly impress with his outstanding and epic early 2025 novel, Days of Shattered Faith.

I think it is fair to say that few fantasy and science fiction authors are as consistently prolific and entertaining as the relentless Adrian Tchaikovsky, who has been continuously putting out clever books over the last few years.  While he has written many intriguing series and standalone novels throughout his career, I am more familiar with some of his more recent works, including the novella Ogres, the gripping interstellar novel Alien Clay, one of my favourite Warhammer 40,000 novels, Day of Ascension, and the hilarious and insightful robot apocalypse novel, Service Model (one of my favourite books of 2024).

While the above books are all quite exceptional, my favourite body of Tchaikovsky’s work has so far been The Tyrant Philosophers series.  A gripping, brilliant and highly amusing series, the Tyrant Philosophers novels are set in a cool fantasy world filled with magic, gods and demons, all with a fun Tchaikovsky twist to them.  With the first two books, City of Last Chances and House of Open Wounds, both of which were amongst my favourite books of 2023 (with City of Last Chances being one of the best audiobooks of 2023) the series has really grabbed my attention over the last couple of years.  Much of it is down to the author’s clever narratives that work to expand this intriguing fantasy world through some interesting overlapping characters and events.  In particular, the series examines the dark impact of the Palleseen, a conquering army of fanatics who violently supress superstition and belief in the gods in the name of expanding their own worldview of perfection and correctness.  Both the previous books in this series were quite impressive, and I was very eager to read Days of Shattered Faith when it first came out.  While I have been delayed in writing a review for this book, it proved to be an outstanding read, especially with its rich and powerful narrative.

Plot Synopsis:

Welcome to Alkhalend, Jewel of the Waters, capital of Usmai, greatest of the Successor States, inheritor to the necromantic dominion that was the Moeribandi Empire and tomorrow’s frontline in the Palleseen’s relentless march to bring Perfection and Correctness to an imperfect world.

Loret is fresh off the boat, and just in time.

As Cohort-Invigilator of Correct Appreciation, Outreach department, she’s here as aide to the Palleseen Resident, Sage-Invigilator Angilly. And Sage-Invigilator Angilly – Gil to her friends – needs a second in the spectacularly illegal, culturally offensive and diplomatically inadvisable duel she must fight at midnight.

Outreach, that part of the Pal machine that has to work within the imperfection of the rest of the world, has a lot of room for the illegal, the unconventional, the unorthodox. But just how much unorthodoxy can Gil and Loret get away with?

As a succession crisis looms, as a long-forgotten feat of necromantic engineering nears fruition, as pirate kings, lizard armies and demons gather, as old gods wane and new gods wax, sooner or later Gil and Loret will have to settle their ledger.

Just as well they are both very, very good with a blade…

Wow, what an incredible read.  Adrian Tchaikovsky continues to deeply impress with his elaborate and intense narratives, especially as he expertly continues his Tyrant Philosophers series in his distinctive and creative way.  Featuring a complex plot that follows various damaged and self-serving characters as they navigate the attempts to influence and control a mighty city, Days of Shattered Faith was an addictive read from start to finish, and I loved how the entire novel came together.  A very easy five-star read, Days of Shattered Faith was one of my favourite books and audiobooks from the first half of 2025, and I had such an exceptional time getting through it.

I really loved how Days of Shattered Faith’s story turned out, especially as Tchaikovsky managed to turn this into both a powerful standalone novel as well as a moving entry in the larger Tyrant Philosophers series.  This book has quite a complex and layered narrative to it, as it follows multiple intriguing characters through chaotic events that are about to overtake the city of Alkhalend.  Initially focusing on the two Palleseen characters, Sage-Invigilator Angilly and Cohort-Invigilator Loret, Days of Shattered Faith sees them as unlikely ambassadors in a city that mostly hates and fears the Palleseen and their attempts to subvert and control the world.  When the sudden death of Alkhalend’s ruler results in a brutal civil war, Angilly and Loret attempt to help the Palleseen supporting heir to retain the throne following a coup from his brother.  At the same time, various other figures in the city, including a familiar former priest and several unconventional doctors, attempt to survive the chaos engulfing their home.

Tchaikovsky does an excellent job building up a lot of complex storylines, details of the main setting, and character arcs in the first half of Days of Shattered Faith, all of which came into play in fantastic ways as the novel continued.  Following a large collection of complex character-driven storylines throughout the novel, Tchaikovsky moulds these together into a compelling overarching narrative, with these protagonists impacted by various major events.  This includes the brutal civil war at the centre of the novel, which completely changes the course of the narrative and sets several major characters down some compelling and dark spirals.  Due to the appearance of more Palleseen influence in the second half of the book, things in Alkhalend naturally go to hell in a variety of ways, especially when all the unconventional and imperfect methods of Angilly and her unusual Palleseen colleagues in Outreach are questioned and changed by her more by-the-book superiors, who also drop the subtle tactics when it comes to controlling the city.  This results in a darker, more intense second half of the novel, where every protagonist makes mistakes or experiences greater tragedy.  The author perfectly builds up the tension and suspense before leading up to the big revolution sequence where all the separate character arcs converge for the last time, which was as devastating and crazy as you would expect from Tchaikovsky.  Everything ends on a satisfying, heartbreaking note, especially as several characters find themselves in worse positions then when they started.  It will be very interesting to see where the wider narrative of the series goes from here, especially for the series’ recurring protagonist, but it’s clear that the events of Tchaikovsky’s universe can only get sadder from here.

Tchaikovsky has a very distinctive and compelling writing style for the Tyrant Philosophers novels that coveys his elaborate and entertaining narrative in some unique ways.  Once again relying heavily on multiple perspective changes to tell his layered story, Tchaikovsky embarks on providing a deep and personal story, set around a large collection of compelling supporting characters.  The author excels at creating elaborate and complex backgrounds for the various characters, which are worked into the larger plot extremely well, especially as each character has their own unique motivations and damage.  All these varied story elements are well woven together into one complex story, and it was fascinating to see all the different figures react to the continually changing events.  As with the previous books, Days of Shattered Faith has a range of tones within it, as Tchaikovsky works hard to produce the right balance of intrigue, action, world building and dramatic and moving character moments, all of which are done perfectly and work to create an impressive novel.  The elaborate battle sequences pair well with the subtle and often forced betrayals of the various characters, while deeper personal troubles and dark histories lurk just beneath the surface.  All these sequences are well laced with the excellent and often cynical humour of the author, which really ties the entire thing together quite nicely.  I loved how so many complex scenes were made better by the sarcastic and realistic commentary of either the characters or the narrator, which worked to highlight the dark, and often absurd nature, of so many of the fantasy elements of the story.

As with the last two books in the series, Days of Shattered Faith works well as both its own distinctive, standalone narrative and as a continuation of elements and character-focused storylines from the previous books.  Due to how it initially focuses on an original group of central characters navigating an unfamiliar setting in the series’ wider world, new readers can easily come into this series without any real pre-knowledge of the other books.  However, as the story eventually grows to focus on several major characters from the first two novels, I think those readers who know the full story of these figures and the complex events they’ve had to navigate will end up appreciating the plot of Days of Shattered Faith a little more, especially as Tchaikovsky continues to torture a certain former priest with even more tragedy and hardship.  The author also features references to events from the previous books throughout Days of Shattered Faith, and readers will find it fascinating to see how certain decisions or plots from the recurring characters, such as some vengeful religious conversion in House of Open Wounds, had larger, devastating impacts on the wider world.

Tchaikovsky once again pulls together an elaborate setting for his compelling narrative, as while Days of Shattered Faith is set in the same fantasy world as the other Tyrant Philosophers novels, much of the action occurs around the newly introduced complex city of Alkhalend.  Loaded up with cut-throat politics, various conflicting religions, distinctive magic, and various otherworldly beings who have migrated from other realities, Alkhalend is an exceptional focus for much of the plot.  Tchaikovsky excelled at introducing the various unique elements of Alkhalend and its surrounding nations in the early part of the book, and it was fascinating to see how they impacted the plot going forward.  Alkhalend honestly had so many fun and quirky unique fantasy features, and this had to be one of the more memorable settings I have had the pleasure to see in fantasy figure.

Of course, as this book is set within the Tyrant Philosophers universe, Tchaikovsky had to once again include the Palleseen, who serve as the main antagonistic group in the series.  Ideological zealots often bound by their own rules and processes as they slowly and greedily try to take over the world, all the books in this series are dedicated to examining their methods and serves as a humorous critique of militarisation and empire building.  While the previous books have either looked at the Palleseen as an occupying force or at their weaponisation of magical medical practices, Days of Shattered Faith focuses on their diplomats and how they influence conflicts in lands outside their empire.  This ends up showcasing a new side to the Palleseen machine, especially as the empire’s diplomatic department, Outreach, is made up of more fluid personnel, willing to go outside of standard practices to achieve their goals.  It was quite entertaining to see the differing methods of this empire conflict with each other, especially when it brings some conflict between the various Palleseen characters, and it added some great drama to the second half of the book.  I loved once again seeing the dangerous bureaucracy and insatiable desire for more magical material turn the Palleseen from reasonable allies to controlling occupiers as the plot continued, especially as it perfectly influenced various characters to take a new course of action.

As I have mentioned a few times above, Tchaikovsky loaded this novel up with an outstanding array of complex or damaged characters who are the true highlight of the plot thanks to their collective dark histories and layered motivations.  The sheer range of different characters in Days of Shattered Faith is very impressive, featuring a great mixture of locals of Alkhalend, Palleseen visitors, and other memorable figures seeking refuge in the sandy city.  Much of the plot was focused around the two members of Palleseen Outreach in the city, Sage-Invigilator Angilly and Cohort-Invigilator Loret, whose unique take on diplomacy often causes more chaos.  Angilly was a great lead for much of the plot as a pragmatic Palleseen operative, who finds her loyalty compromised by her romantic connection to the city’s crown prince.  This doomed romance leads to all manner of trouble for both characters, and the various betrayals and eventual end resulted in some of the author’s more tragic writing.  Loret, on the other hand, was a great fish out of water in this novel as she attempts to learn the rules of diplomacy and understand the many facets of Alkhalend, all while keeping her troubled past a secret.  I felt that Tchaikovsky used Loret well as a good stand in for the audience to showcase his new city setting in more detail, while her eventual development and tragic past connected to the events of the previous book proved to be a particularly compelling, if bloody, part of the plot.

The rest of the cast are also impressive, including a couple of opportunistic Palleseen operatives who have less issues with exploiting the people of Alkhalend for their own means.  I also personally enjoyed the return of several familiar figures from the previous Tyrant Philosopher novels, including the unusual batch of former military doctors who made their escape in the previous novel.  While given less focus in this novel, Tchaikovsky still makes excellent use of these fugitive doctors, and it was interesting to see how the most junior member of the troupe got upgraded to a major character now he’s a little older.  Accompanying the doctors is character now known as Happy Jack, who readers of the series may recognise as the priest of small gods from the first two novels, Yasnic.  Now bereft of his original petty deity, Jack has now found happiness and contentment in Alkhalend, especially thanks to an unlikely doomed romance.  Of course, that happiness can’t last too long, and Tchaikovsky soon returns to torturing one of his best characters, ensuring he’ll be even more compelling in the next book of the series.  Throw in the many other unusual denizens of Alkhalend, which includes pirates, necromantic priests, scheming nobles, and even a giant frog god, and the cast of Days of Shattered Faith is impressive, especially as the author carefully balances the many alternating character storylines to create an overall outstanding narrative.  I cannot wait to see what awesome characters Tchaikovsky comes up with in the rest of the series, but I’m expecting some truly fascinating figures going forward.

While I did end up buying a physical copy of Days of Shattered Faith, I ended up listening to its audiobook format instead, mainly because I had such a good time with the City of Last Chances audiobook.  Days of Shattered Faith also proved to be an incredible listen, with the audiobook format deeply enhancing the complex plot and showcasing all the excellent fantasy elements in even more detail.  Coming in with a notable runtime of nearly 22 hours, I was able to get through Days of Shattered Faith quickly, especially with the outstanding David Thorpe narrating the story.  A veteran narrator who has lent his voice to many of Tchaikovsky’s audiobooks, Thorpe did an excellent job bringing Days of Shattered Faith to life, especially as his tones and voices matched the style of the author’s writing.  Thorpe really dives into the various unique characters loaded into Days of Shattered Faith, coming up with a range of fun and fitting voices.  I felt that these voices, as well as his excellent narration of the complex fantasy plot details of this novel, turned Days of Shattered Faith into a very enjoyable audiobook, and it was such a good format to enjoy this unique story.  Easily one of the top audiobooks I have so far enjoyed in 2025, Days of Shattered Faith comes highly recommended in this format, and you are guaranteed to have an amazing time listening to it.

With even more crazy characters, distinctive fantasy elements, and a twisty and captivating plot, Days of Shattered Faith was another exceptional novel from Adrian Tchaikovsky.  A perfect continuation of the incredible Tyrant Philosophers series, Days of Shattered Faith had so many awesome elements to it, and I loved its complex story and compelling protagonists.  An outstanding read I loved so much, Days of Shattered Faith is one of the best fantasy novels of 2025, and I cannot wait to see how the rest of the series unfolds.  Indeed, the fourth book in the series, Pretenders to the Throne of God, is out in a few months’ time, and it is already shaping up to be another epic read.

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The Eye of the Bedlam Bride by Matt Dinniman

Publisher: Soundbooth Theater (Audiobook – 2 July 2023)

Series: Dungeon Crawler Carl – Book Six

Length: 26 hours and 46 minutes

My Rating: 5 out of 5 stars

Amazon

The chaotic fun of Matt Dinniman’s Dungeon Crawler Carl series continues in epic fashion with the ultra-impactful and deeply addictive sixth entry in the series, The Eye of the Bedlam Bride, an exceptional novel designed to strike hard at the reader’s emotional heartstrings.

As you might have guessed from my recent flurry of reviews for this series, I am seriously in love with the Dungeon Crawler Carl books.  An impressive and surprisingly deep LitRPG series, the Dungeon Crawler Carl novels follow a collection of compelling characters as traverse a deadly fantasy dungeon created from the ruins of all of Earth’s buildings by aliens for intergalactic viewing content.  Set around a damaged protagonist and his excitable and now sentient cat, these books are deeply addictive, and once you start the series you really can’t stop.  Indeed, I literally just chain-read the entire series, with awesome books like Dungeon Crawler Carl, Carl’s Doomsday Scenario, The Dungeon Anarchist’s Cookbook, The Gate of the Feral Gods and The Butcher’s Masquerade all proving to be outstanding reads.  I loved these previous books so much, that I instantly started listening to the sixth book in the series, The Eye of the Bedlam Bride, the first chance I got, and boy was I in for an incredible time with it.

After barely surviving the Butcher’s Masquerade and then witnessing the surprising end to the seventh floor, Carl and Princess Donut are exhausted and traumatised by recent losses.  However, they have no time for rest as they find themselves thrust into the dangerous eighth floor of the dungeon.  One of the most ambitious levels so far, the eighth floor is based on a map of Earth’s final days, filled with intangible ghosts of the humans who wandered the world mere weeks before the planet’s death.

However, this is not a perfect replica of Earth; instead these locations have been seeded with monsters and mythological figures based on twisted accounts of Earth legends, with each creature tied to the geographic area their folklore originated.  To complete this level, the crawlers are tasked with finding and capturing six of these monsters and turning them into cards, which can then be summoned to fight alongside their new owners.  Each team will need to find and convert as many powerful creatures as possible to create the best decks, especially as they will be forced to face off against mobs and other crawlers with their own cards.

Unexpectedly starting in Cuba, Carl and Donut navigate an unfamiliar location as they try to learn the new mechanics of the game.  Determined to get to the next floor, Carl and Donut endeavour to find the best monsters they can.  However, the stronger the monster, the less controllable the card, and Carl and Donut will soon have their hands full managing a strange array of summonable creatures, including the legendary demon Shi Maria, who has far more independence than they would like.  Can Carl and Donut survive this new floor of the dungeon, or will they finally be crushed by their dark secrets, troubled pasts and Carl’s slowly eroding sanity, especially once he looks into the eye of Shi Maria, the Bedlam Bride?

Just when you thought this series couldn’t get even better, Matt Dinniman amps up the intensity and complexity of his plot and characters a whole additional notch, with one of the more moving and powerful entries in the entire series.  The Eye of the Bedlam Bride was an absolute masterpiece that featured the author’s trademark LitRPG chaos, while really showcasing his impressive writing ability.  One of the best books in an already incredible series, The Eye of the Bedlam Bride was so damn good, and it gets a very easy five-star rating from me.

Dinniman pulled together another brilliant narrative for his sixth Dungeon Crawler Carl novel, as They Eye of the Bedlam Bride perfectly continued the long-running series storylines while also presenting its own unique adventure.  Thrusting the protagonists into a complex new level, Dinniman quickly showcases all the floor’s new elements, including a fun card-based combat mechanism that fits into the existing dungeon battle system surprisingly well.  While the pacing is initially a tad slower to ensure the readers fully appreciate all the necessary lore and gameplay details of this book’s plot, Dinniman quickly works to show that The Eye of the Bedlam Bride isn’t a filler novel between the pivotal fifth and seventh books.  This becomes especially clear during a major sequence that requires Carl and Donut to make a deadly choice while surrounded by several vengeful gods.  Dinniman also makes sure that a major secret from the previous book is brought into the light early, complicating protagonist relationships and presenting them with dark choices.  Dinniman swiftly follows this up with some very awesome sequences, such as Carl and Donut coming face-to-face with their most problematic card, demonic carnage in a night club, and problems from the wider universe caused by Carl’s ambitious and rebellious plots.

While all these early elements are great, The Eye of the Bedlam Bride hits its storytelling height about halfway through, as Dinniman amps up the emotional stakes of the narrative.  Forced to compete in a gruelling series of battles that test the unique fight mechanics of the floor, the protagonists find nothing but heartbreak as they near the end of the second phase of the level, including a truly horrifying and deeply personal big boss.  All this follows a series of impactful personal revelations for Carl, that hit his already fragile mental state hard and finally provides full context for character background elements that have been hinted at throughout the series.  This central part of the story was so damn heartbreaking, and you really must appreciate how Dinniman can make you laugh before loading up substantial sorrow and regret and producing some beautifully crushing sequences.  While these scenes are emotionally charged, I appreciated how Dinniman often tempered them with more heartwarming moments that show the connections the protagonists have built up during the series, and the author does some amazing character work in the second half of this book.

Everything perfectly leads up to the incredible final third of The Eye of the Bedlam Bride, as Dinniman raises the stakes as only he can.  With the protagonists forced to compete in a brutal third and final phase of the floor, events soon break down into pure chaos with undead hordes, demonic possessions, crazed gods and various rival crawlers all coming into play.  Dinniman keeps the story moving so fast in this last part of the book, as the protagonists dive into key battle after key battle.  I actually ended up listening to the last several hours in one day as I just had to see what happened next.  Following one of the most tragic scenes in the series, which nearly broke me, Carl and Donut race to save as many people as they can from the AI’s inventive endgame, leading to an all-out battle royal in the middle of Cuba.  I loved how so many story elements from the entire book came into play for the conclusion after some clever set up earlier in the plot, resulting in some very epic moments.  The ending was a brilliant mixture of humour, intense action, extra lore, and some particularly dark moments for the protagonists, which came together beautifully and ended the novel on a real high.  Throw in some last-minute reveals that really amp up the excitement for the next book, and this was pretty much a perfect narrative that is guaranteed to keep you hooked all the way the bloody end.

I honestly feel that The Eye of the Bedlam Bride was one of the best-written entries in the entire Dungeon Crawler Carl series, and frankly I am still not over every single amazing moment of this book.  Dinniman achieves so much in this impressive novel by simultaneously changing the rules of his own game while also providing the deepest examination of his complex protagonists yet.  At the same time, he makes a novel that most authors would have turned into a filler entry into one of the series’ most impactful books.  I was really impressed by how the author chose to further amp up his various storylines and character arcs in this book, and Dinniman perfectly carries on the craziness of The Butcher’s Masquerade while building up the oncoming calamity of the seventh book and the long-awaited Faction Wars.  Naturally, this means that The Eye of the Bedlam Bride is best enjoyed by those who have read all the previous Dungeon Crawler Carl books first.  Still, for those who are determined to dive in here, Dinniman provides enough context and flashbacks to ensure you can easily follow what’s happening, and there is even a fun summary at the beginning.

This sixth novel in the series brings back all the impressive humour, intense action, and great LitRPG elements that made the previous Dungeon Crawler Carl books so damn good, while also bringing in some impressive new features, primarily a fun new battle element.  I must admit that I wasn’t too sure that the card system of this level, which on paper sounded like a crazy combination of Pokémon and Yu-Gi-Oh!, was going to work.  However, I should never have doubted Dinniman as it fitted in amongst the usual chaos and over-the-top scenes perfectly.  Dinniman does an excellent job introducing and then exploring this system throughout The Eye of the Bedlam Bride it proved fun to see the characters adapt to the new rules.  There is some great progression in how these cards impact battles, and each fight with them gets increasingly hectic.  I really enjoyed how big and crazy battles with these cards could get, especially towards the end, and you won’t see protagonists facing off in card duels with gods and demons anywhere else.

There are some additional excellent elements to The Eye of the Bedlam Bride that also enhanced the epic story in some interesting ways.  This includes a haunting new setting of the book, the ghost-filled replica of the pre-dungeon Earth, which really amplifies the feeling of despair and loss that many of the characters feel.  Dinniman continues to also feature a compelling array of LitRPG elements in this novel, and you really find yourself getting drawn into the minutiae of stat updates, item benefits, spell effects, and so much more, as the author cleverly works it into the narrative.  A lot of why these RPG features are so fun is due the chaotic humour that infests every single page of this hilarious book.  The book’s comedic elements are so effortlessly funny and feature a great mixture of sudden outrageous moments with realistic reactions, the insertion of the book’s reality television elements into life-and-death struggles, often inappropriate jokes from the massive and fun supporting cast, and an array of reference focused commentary on all matters of the dungeon.  While some of the comedic moments get a little out of hand: “I need a baby seal”, they all work beautifully in the context of the book’s clever plot, and I laughed myself silly so many times during this book, including at how the day was saved thanks to, let’s say, “crab meat”.  I’m also as appalled as a certain velociraptor that some of the funniest, if weirdest, moments of the book occurred in Chapter 69.  However, what makes The Eye of the Bedlam Bride particularly good is the way in which these comedic elements are well matched by darker, tragic moments, which allows for quite on overall powerful read, especially when it comes to the characters.

Dinniman went above and beyond when it came to the character development in this book, with a particular focus on series protagonist Carl.  After several books laden with hints about his past, we finally get Carl’s full backstory, which really goes to show just how damaged he is.  Dinniman does an outstanding job showcasing this background in several powerful scenes in The Eye of the Bedlam Bride, and I really appreciate how it built on the subtle foreshadowing from the previous novels.  This existing trauma was further enhanced in this book, as Carl also finds out multiple new revelations about his family, including several that had been kept from him (which simultaneously shows just how bad a girlfriend Bea really was).  Throw in his anger and guilt from being one of the few survivors of Earth, and the trauma from all carnage he has witnessed in the dungeon, and Carl really isn’t in the best headspace for this book, and that’s even before the titular Bedlam Bride gets hold of his mind.  As such, there is a lot of dark moments for Carl to unpackage throughout this novel, and Dinniman perfectly captures his protagonist’s continued struggle to remain in control.  This deeper dive into Carl’s psyche produced some of the best scenes Dinniman has so far written in the series, and I really appreciated how these darker moments were well matched by the revelation that Carl now has a true family with Donut and his new friends.  These relationships kept him relatively sane in this book, and allowed him to remain the resilient, if explosively inclined, straight man of the book.  Dinniman also works to showcase how despite his issues and reputation, Carl has become a bit of a legendary figure for his fellow crawlers, and the big sequence at the end where he is able to convince them to follow one of his craziest plans, was just amazing.

While most of this book’s focus is on Carl and his history, the rest of the characters in The Eye of the Bedlam Bride also get their moments to shine, and you continue to appreciate just how awesome the ended cast of this series is.  This includes the other main protagonist, Princess Donut, Carl’s now sentient cat who provides much of the humour in the story thanks to her over-dramatic reactions, silliness, and feline superiority complex.  While Donut is the comedic relief of the main duo, she still has a lot of serious moments in The Eye of the Bedlam Bride, especially while serving as the emotional anchor the spiralling Carl.  Donut is also dealing with her own grief and sadness, especially after the tragedies of the previous novel, and there are some heartbreaking moments where you see her trying to push that down.  Despite her issues and immaturity, Donut role in the plot, especially as she controls the cards during most of the battles, and you get to see her tactical genius in full display.  There are some super sweet moments with Donut in this novel, and I really love how well Dinniman continues to feature the bond between her and Carl as the true heart of this series.

In addition to Carl and Donut, The Eye of the Bedlam Bride also features multiple other key members of the Dungeon Crawler Carl cast, and it is very impressive how much you care for so many of these figures.  This includes Katia, who, despite leaving the team in the previous novel, still has a major impact on the plot.  Dinniman perfectly revisits some key revelations from the end of the previous novel, that adds additional complexities to her relationship with Carl and Donut.  The protagonist’s mentor, Mordecai, also has a key role in this book, especially as you finally get the full context for his tragic past.  This background adds some additional drama to the main story, especially when Carl and Katia find themselves caught in the same feud between forces outside the dungeon that he did.  There is also a certain sweetness to Mordecai’s story in this novel, especially when you find out he’s caring for several NPC children, in ways very contrary to his usual gruff disposition.  Dinniman also perfectly brings back the various members of Carl’s guild, who form a surrogate family with each other, and whose appearance in one scene was one of the most heartwarming moments in the plot.

Other characters of note in The Eye of the Bedlam Bride include the possessed sex doll head, Samantha, whose insane declarations, unhinged actions, unsettling abilities and crazy general demeanour make her one of the funniest characters in the series.  There is also an array of over-the-top monsters and creatures that the protagonists encounter and turn into cards.  These include Uzi Jesus, a kung-fu seal, hilarious caricatures of Carl and Donut, and a crab who must overcome his ‘performance issues’ to save the day, just to name a hilarious few.  These comedic monsters were well contrasted by Shi Maria, the titular Bedlam Bride, whose dark actions amp up the intensity of this book in some powerful ways.  I also must mention a couple of recurring crawlers from previous novels who reappear in dramatic fashion in the final third of the novel, allowing for some of the book’s best moments.  One of these character ends up having one of the series’ saddest moments, and I frankly am still not over how brutally raw and tragic that whole sequence was.

While all these above characters are amazing in their own ways, my favourite character in this series remains the dungeon’s System AI.  Despite never physically appearing, the AI has a major impact on the plot, and you are constantly bombarded by its unique humour in the various descriptions and summaries it provides to Carl and the reader, often full of weird and hilarious references.  So many serious or threatening moments are turned into comedic gold by the AI’s inappropriate commentary, and anytime it provides input to the plot, you are guaranteed to laugh.  While the AI has been fun the entire series, it gets even more unhinged in this novel as it gains full sentience and takes full control of the.  Determined to continue the crawl on its own dramatic terms, the AI starts making things even weirder for the characters, throwing in its own twists and changes.  Dinniman does a wonderful job showcasing just how insane the AI is at times, including with some very worrying inclusions in its usually informative descriptions.  There are also some hilarious scenes where the AI interacts directly with the characters, including one brilliant moment when he responds to Carl’s feedback on its descriptions in a particularly petty way.  All this, and more, allows the AI to really standout in this book, and it is a testament to how good Dinniman is as an author, that a disembodied voice is one of the best characters in a series loaded with exceptional and extremely complex figures.

As with all the previous Dungeon Crawler Carl novels, I ended up listening to The Eye of the Bedlam Bride on audiobook, which is honestly the only way to enjoy the author’s fantastic and chaotic narrative.  Coming in at nearly 27 hours in length, The Eye of the Bedlam Bride was one of the longest audiobooks in the series, but you frankly don’t mind as every second you spend listening to a Dungeon Crawler Carl audiobook is so much fun.  I honestly powered through The Eye of the Bedlam Bride in no time at all, especially the concluding several hours, and I still love how audiobook format brings out all the book’s humour, tragedy and excitement.  A lot of this is down to the series’ awesome narration, which in the case of The Eye of the Bedlam Bride, includes an extended voice cast.  While there are a few voice actors for this particular audiobook, Jeff Hays remained the principal narrator, voicing nearly all the characters and the plot descriptions.  Hays is an incredible narrator, and I loved the sheer range of epic voices he brings to bear throughout the audiobook, all of which fit their associated character perfectly, with associated accents and clever tonal changes.  This includes an excellent reuse of voices for previously featured characters, while the various crazy new cast members featured in this book were also extremely cool.  My favourites for The Eye of the Bedlam Bride remain Princess Donut, who gets autotune in this audiobook to help with her singing (the sound effects for this were brilliant), and the AI running the dungeon, as Hays matches the unhinged energy of the cracked computer and conveys this insanity to the listener with amazing enthusiasm.

In addition to Jeff Hays, The Eye of the Bedlam Bride also features three other actors who voice small roles in the larger audiobook to great effect.  The most notable of these is actor Patrick Warburton, who was an awesome addition to the experience.  Initially voicing the flashback voice of Carl’s father in several heavy scenes, Warburton did an outstanding job of breathing life into a harsh figure we’d only had glimpses of in the previous books, and his appearances here had some real menace to them.  Warburton also gets to have some fun when he plays a secondary character later in the audiobook with some brilliant levels of enthusiasm.  Narrator Travis Baldree was also hilarious with his appearance in The Eye of the Bedlam Bride, voicing a giant crab who becomes one of the protagonist’s cards.  Featuring a comedic accent and some very over-the-top lines, Baldree was just amazing, and I loved the interactions he had with Hays and Warburton’s characters.  Finally, Soundbooth Theater regular Annie Ellicott returns to voice an entertaining character in a concluding skit, which was very amusing on a variety of levels.  I really loved how well these outstanding extra voice actors were fitted alongside Hays’s impressive main narration, and it allowed for a great overall listen.  Throw in the excellent sound effects of the series, some of which alter Hays’s voice in clever ways, or places a voice role into the background of a scene for some interesting ambience, and this was an exceptional audiobook that I loved so damn much.  There is honestly nothing better than a Dungeon Crawler Carl audiobook, and I must once again recommend this format with all my heart.

With a particularly impressive and powerful plot, The Eye of the Bedlam Bride was one of the best books in the already incredible Dungeon Crawler Carl series, and author Matt Dinniman outdid himself when it came to diving into his damaged protagonists.  A highly inventive and captivating novel that I just couldn’t stop listening to, The Eye of the Bedlam Bride was Dinniman at his very best and you are guaranteed to have an exceptional time with this novel, and you will, like me, instantly dive into the next novel of the series, This Inevitable Ruin, just to see what happens next.

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The Dungeon Anarchist’s Cookbook by Matt Dinniman

Publisher: Soundbooth Theater (Audiobook – 19 March 2021)

Series: Dungeon Crawler Carl – Book Three

Length: 16 hours and 54 minutes

My Rating: 5 out of 5 stars

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Matt Dinniman’s elaborate tale of carnage and comedy continues with the third entry in the Dungeon Crawler Carl series, The Dungeon Anarchist’s Cookbook, another exceptional and highly addictive novel that I could not get enough of.

Those familiar with this blog will know that I recently discovered the sheer insanity that is Matt Dinniman’s epic Dungeon Crawler Carl books.  An outstanding LitRPG series that sees Earth demolished by aliens and turned into a massive, multi-layered fantasy dungeon that the surviving humans need to fight through and descend, all in the name of reality television, the Dungeon Crawler Carl novels are an incredible collection of books with some amazing depth to them as they follow two of the more explosive dungeon crawlers, the gruff Carl and his now sentient cat, Princess Donut.  I powered through the first two books in the series, Dungeon Crawler Carl and Carl’s Doomsday Scenario, in no time at all, and both were epic five-star books.  Due to how incredible these first two books were, I just had to continue the series, and I instantly started listening to the third book, The Dungeon Anarchist’s Cookbook, as soon as I finished off Carl’s Doomsday Scenario, and boy was it something special.

After the cataclysmic end to the third floor of the dungeon, Carl, Princess Donut, their dinosaur pet Mongo, and new party member Katia have arrived on the fourth floor.  This new floor opens all manner of changes for the crawlers, with sponsorship programs, advanced living quarters, new crafting areas and a leaderboard, all needing to be considered by Carl and his companions.  At the same time, the difficulty of the game is ramping up, and this new level is far more complicated than anything they have faced before.

Known as the Iron Tangle, the fourth floor of the dungeon is a mass of interwinding subway tunnels and stations built from the world’s pillaged railway systems.  Tied together in an elaborate knot, thousands of different lines populate this level, filled with random subway and train cars loaded with monsters.  To survive and find the stairs to the next floor, the crawlers need to work out the elaborate puzzle of the Iron Tangle, including which areas are safe, where the monsters are coming from, and what trains can be used to get to important destinations.  However, the dungeon’s creators have populated this floor with all manner of nasty surprises, surprises designed to swallow all the crawlers they can find.

Faced with a seemingly impossible puzzle before them, Carl, Donut and Katia will need to work with all the crawlers on the floor if they want to decipher the mystery of the Iron Tangle.  Only by coming together can the remnants of humanity survive the horrors before them and find a way to continue descending to the bottom of the dungeon.  But can Carl trust his fellow crawlers, especially now that he has a bounty on his head and a potential traitor in his own party? 

Wow, wow, wow!  I honestly didn’t believe that the series could get even better than the awesome first book, but Dinniman once again proves me wrong by producing a particularly elaborate third entry that I once again fell in love with.  Featuring a clever and memorable new scenario, The Dungeon Anarchist’s Cookbook was an exceptional continuation of the series, bringing back all Dinniman’s great characters, complex RPG elements and insane humour, and producing a particularly special story with it. This is another incredible Dungeon Crawler Carl book that gets a well-deserved five-star rating from me.

Like the previous entry in the series, the plot of The Dungeon Anarchist’s Cookbook covers the protagonists’ attempts to journey through a single level of the dungeon, in this case the massive fourth floor, which is made up of an elaborate tangle of monster-filled subway tunnels.  Thanks to The Dungeon Anarchist’s Cookbook having a longer length than the previous novels and not requiring any substantial introduction material, Dinniman is able to spend a substantial amount of time fleshing out the exploration of this level, and the primary focus of the plot focuses on the characters trying to find the various tricks of the Iron Tangle.  While the narrative of The Dungeon Anarchist’s Cookbook is a little slower paced than the previous entries in the series, you soon get engrossed in this complex adventure narrative, especially as there is the usual fun humour, cool character dynamics and the inevitable explosive solutions to all the problems the characters encounter.  Dinniman also spends time expanding on some of the background character plots and wider universe narrative threads that give greater context to the events of the dungeon.  While these parts aren’t as prevalent as in the original novel, you still get some interesting continuation of the wider conspiracies and issues surrounding the crawl and the whole series, which come into play in some compelling ways.

While the first half of the book is very awesome and has some great moments, it is the second part of The Dungeon Anarchist’s Cookbook that really ensures that readers will come away from this novel particularly happy.  Starting with a fantastic and particularly bloody rescue sequence when Carl and his associates attempt to save a bunch of trapped fellow crawlers and initiate a group stand against the horrors of the Iron Tangle, the plan swiftly breaks down in some particularly memorable ways, with the entire dynamic of the dungeon changing in a single moment.  Other great scenes, including a confrontation between Carl and one of his main enemies in the dungeon, also add to the general drama of the novel, and I love how these complex moments, as well as the entire plot of the second half of the book, perfectly flows from the great build up Dinniman featured in the first half of The Dungeon Anarchist’s Cookbook, as well as a multitude of other great plotlines the author has been building up throughout the series.

This impressive narrative eventually leads up to the big and massively destructive conclusion of the book, which was a perfect end to such a captivating novel.  Dinniman cleverly builds up the tension in the lead-up to this finale, and you know that the other shoe is about to drop in a big way.  When it does, Dinniman does not disappoint, forcing the protagonist into some elaborate life and death scenarios, including one particularly epic showdown.  I really loved how all these intense and action-packed sequences came together, and you are constantly on your edge of your seat as you wait to see what happens next.  The protagonist’s various creative plans and failed solutions in the face of these over-the-top scenarios really add to the outrageous entertainment value of the book, and I cannot emphasise enough what an awesome conclusion The Dungeon Anarchist’s Cookbook had.  The author also cleverly sets up the events for the next book, with several hints at key moments to come, and you are left eagerly waiting for even more of the series, especially after seeing how crazy and intense things got in this novel.

Dinniman did another outstanding job writing this third Dungeon Crawler Carl book, and I really appreciated how he brought the same energy and level of excitement to The Dungeon Anarchist’s Cookbook.  The reader is once again treated to an amazing amount of complex action, intriguing LitRPG elements, captivating character growth, and the author’s outstanding humour, which equates to a particularly gripping and intense read.  I liked that The Dungeon Anarchist’s Cookbook had a much more effective pace than the second novel, and the entire journey through the floor was very well set out and quite captivating.  While the labyrinthine nature of the Iron Tangle is a little hard to follow at times, I think this worked well in the context of the story, as it helped to underscore the confusing puzzle that the protagonists had to solve, and you really have to appreciate the sheer inventiveness that the author threw into this distinctive fourth floor.

As with the second novel, I felt that people interested in trying out this series really shouldn’t start with The Dungeon Anarchist’s Cookbook, and instead they need to read the preceding novels first.  While this third novel does have a bit more internal recapping, as the protagonist thinks back to key events, Dinniman does drop the reader into the story immediately after the closing moments of Carl’s Doomsday Scenario, which will confuse most new readers.  The author again builds on the cool LitRPG elements of the previous novels, adding in even more classic gaming features that the protagonists, and through them the readers, need to keep in mind as the book progresses.  All these features have an effective introduction so that anyone can understand their impact, no matter their experience with RPGs, and Dinniman works them into the wider plot extremely well.  As always, a lot of the dryer LitRPG elements of the book are made a lot more entertaining thanks to the over-the-top explanations, clever jokes, and the general insane manner in which the protagonists utilise them, and those reader’s with less interest in stats, abilities or equipment, will still have fun with the scenes focussed on them, especially as they feature some of the book’s funniest lines.  The rest of the novel also features a great comedic tone, and I laughed so many times throughout The Dungeon Anarchist’s Cookbook, especially as Dinniman keeps upping the ante with the plot and forcing the protagonist into even more ridiculous scenarios.

This great humour is well balanced by the often more serious character moments that Dinniman does a wonderful job inserting into the story.  Most of these revolve around the perspective character, Carl, who serves as the voice of the entire story.  A sarcastic, gruff and scarred figure, Carl serves as an excellent everyman protagonist for the series, and you soon get very attached to him, especially as he attempts to be the dungeon’s hero and save everyone he can.  The author builds up some really moving storylines around Carl in this third book, and I loved seeing his continued growth as the team’s unofficial leader, as his accurate insights and tactical ideas really move the plot along.  There are some very dramatic moments loaded in as Carl encounters the various dark sides of the dungeon, and I loved the big anti-authoritarian aspect to the character that Dinniman is expanding upon, especially as he witnesses more and more of the dungeon’s cruelty.  The inclusion of the titular Dungeon Anarchist’s Cookbook, a secret in-game book that gives him hints and ideas to survive in the dungeon, was a fun twist, and I loved how it gave him even more explosive ideas, while allowing the author to explore his rebellious side even more.  Despite being a mostly serious figure, there is still a lot of humour around Carl, mainly from him being the straight man in a very ridiculous place, and you have to love his very reasonable reactions to some of the weird things he witnesses.  Dinniman also continues the very funny trend of having Carl gain a well-deserved reputation of being one the craziest crawlers in the dungeon, mainly due to his tendency of solving all his problems with explosives, and there is a lot of entertainment in seeing Carl’s various plans go further off the rails than intended.

In comparison to Carl, sentient cat Princess Donut is the fun face of the team, and it’s impossible not to love her various antics and over-the-top attitudes.  Her many entertaining quirks, including her obsession with fame, hilarious insights into humans, her long-running grudge against all Cocker Spaniels, her relentless use of all-caps in chat mode, and her general cat-like personality all add a lot of amusement to the novel, and you have to love the odd-couple relationship that forms with Carl.  So many of The Dungeon Anarchist’s Cookbook’s funniest sequences result from Donut’s antics and Carl’s subsequent reactions, and this novel would not be as entertaining without her.  Despite mostly being a comedic figure, Donut does get some serious interactions with the other characters, which help to showcase her character growth and protective nature.  Her occasional vulnerable and honest discussions with Carl really highlight their bond, and she has one of the best moments in the entire book when she overreacts after a friend is hurt.  I really cannot emphasise enough what a great character Donut is, and I really love that Dinniman decided to make this hilarious sentient cat one of his main protagonists.

I also must mention the newest member of the protagonist’s party, Katia, a shy woman who has taken on a shapeshifting race that allows her to act as an effective tank.  I must admit I wasn’t too certain about Katia as a character at the start of The Dungeon Anarchist’s Cookbook, due to her understated personality and somewhat random introduction and inclusion to the team in the second half of the previous novel.  However, Dinniman steadily builds up her complex personality as the book continues, and thanks to the continued support of her new party, as well as Carl’s various attempts to hack her race features, she becomes quite an effective crawler, gaining a lot more confidence.  Her unique abilities and likeable personality nicely compliment the already existing team of Carl and Donut, and they end up becoming a well-balanced trio thanks to her inclusion.  The author also sets up an intriguing storyline around Katia’s conflicting loyalties between her previous party and the current group of Carl and Donut, which come into play perfectly during one of the novel’s big moments.  Katia ends up becoming quite an awesome part of the book thanks to these scenes, and I loved the excellent new dynamic she brings to the series.

Aside from these main three characters, The Dungeon Anarchist’s Cookbook features a really impressive supporting cast, especially as Dinniman brings back a lot of awesome characters from the previous two novels.  This includes Donut’s pet, Mongo, a giant velociraptor who was once again a fun addition to the plot.  While Mongo does get used a little less in the book thanks to the compact train cars of the setting, he made an impact when he did appear (especially to a certain gnoll) it is very entertaining to see Donut finally able to ride him.  The group’s manager, Mordecai, was once again perfect as the reluctant and exasperated mentor figure, who plays off the personalities of the main protagonists perfectly.  One excellent scene in the book ended up limiting Mordecai’s role in The Dungeon Anarchist’s Cookbook, which serves as an effective handicap for the protagonists, while also hinting at Mordecai’s traumatic past, and I look forward to the author expanding on that in the future.

This lack of Mordecai also allows for the author to feature a lot of additional characters, which fits the giant group teamwork focus of the plot, and it was fun to see some of Carl and Donut’s acquaintances from the previous two books return here, especially as several have changed in some very entertaining ways.  I need to highlight the return of antagonist Frank Q, whose big scene with Carl was one of the most powerful moments of the novel, especially as Frank seemingly gets his revenge.  Other previously mentioned antagonists, including some introduced outside the dungeon, are brought back here, often in a big way, and their interactions with Carl are always quite destructive.  Dinniman also focuses on an array of NPC characters in The Dungeon Anarchist’s Cookbook, and the dark plight of these poor figures helps to showcase both the protagonist’s empathy and the twisted nature of the entire dungeon process.  Finally, I again need to mention the hilarious AI who runs the dungeon, as the disembodied figure is easily the most hilarious character in the series thanks to his unhinged descriptions, brilliant references, and the twisted way he manipulates the crawlers to get the funniest result for the audience.  I love how Dinniman showed how the AI is starting to crack a little, especially when it begins rebelling against the corporation running the game (how dare they appeal the AI’s decisions), and I laughed so hard at so many things the AI said.  All these characters, and more, were very entertaining to follow, and I love the many rich character arcs and moments that the author cleverly inserted into the novel’s plot.

I have been having an absolute blast with the Dungeon Crawler Carl audiobooks, and I didn’t even hesitate in choosing to also listen to The Dungeon Anarchist’s Cookbook on this format.  Unsurprisingly, this was another exceptional listen as the audiobook version of The Dungeon Anarchist’s Cookbook really helped to highlight all the best aspects of the book, including the great action, amazing characters and brilliant, over-the-top humour.  Coming in at nearly 17 hours, this was the longest Dungeon Crawler Carl audiobooks yet (they only get even longer from here), although I still managed to power through it in very quick order.  A large reason this audiobook was so good was because the very talented Jeff Hays once again impressed as narrator.  Thanks to his zany voices Hays makes this audiobook truly come alive, and I love how perfectly he inhabits all the crazy and complex characters featured within this book.  There is an outstanding array of accents, parody voices, and over-the-top tones from Hays in this audiobook, and all the voices were a lot of fun, especially for some of the big or exaggerated monsters.  I again need to highlight his excellent voices for Carl and Princess Donut, and it’s just amazing how he can embody both very divergent characters.  I also loved the voice he used for the system AI, especially as Hays brings out all the disembodied figure’s sass, anger and sadistic comedy with his reading of the announcements, especially when the AI gets freaky or mad.  This Dungeon Crawler Carl audiobook also features the voice of Youtube personality The Critical Drinker, who voices a minor character in a well-done, if unnecessary, inclusion.  I felt this entire audiobook came together pretty damn perfectly, including the very funny ad for Soundbooth Theater thrown in at the end, and I honestly don’t think I would enjoy this series nearly as much if it weren’t for these fantastic audiobook productions.  I plan to listen to all future Dungeon Crawler Carl novels on audiobook, and I know I am going to have so much damn fun doing so.

With yet another explosive story, loaded with great characters, clever RPG inclusions and the author’s outstanding humour, The Dungeon Anarchist’s Cookbook was extremely epic, and I could not get enough of it.  The best book in the Dungeon Crawler Carl series so far, The Dungeon Anarchist’s Cookbook was ultra-impressive, and Matt Dinniman did an exceptional job bringing everything together.  I enjoyed this novel so much that I once again decided to start reading the next book in the series the moment I finished this one and then continued after that.  As such, I am currently in the middle of the fifth book in the series, The Butcher’s Masquerade, after loving the fourth book, Gate of the Feral Gods, and both are incredibly awesome and so much fun.

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Carl’s Doomsday Scenario by Matt Dinniman

Publisher: Soundbooth Theater (Audiobook – 6 January 2020)

Series: Dungeon Crawler Carl – Book Two

Length: 11 hours and 28 minutes

My Rating: 5 out of 5 stars

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After falling in love with Dungeon Crawler Carl, the first book in the epic Dungeon Crawler Carl series, I have decided to continue diving into this incredible series of adventure, friendship and adversity, with the second novel in the deeply impressive LitRPG series Carl’s Doomsday ScenarioDungeon Crawler Carl was so damn fun, and I chose to start reading this awesome sequel the very moment I finished the first book in the series.

The dungeon crawl to determine the fate of planet Earth has begun, and it is already the highest rated show in the entire galaxy.  However, the games have only just began, as the human crawlers who survived the training levels of the game now must contend with the horrors of the dungeon’s third level. 

The unlikely team of the pants-bereft hero Carl, his now sentient cat, Princess Donut, and Donut’s pet dinosaur, Mongo, have already survived great adversity in their initial forays through the dungeon, but now the game is starting to get even more chaotic.  Starting off the level with the ability to chooses new races and specialised classes, Carl and Donut have some serious upgrades to face the full horrors of the dungeon, and they are going to need it.

This new level of the dungeon, known as the Over City, is the sprawling ruin of a once vast city, laid low by a devastating calamity.  Many creatures still haunt the now destroyed streets, including the horrifying remains of a once popular circus, while in the seemingly safe town they use as a base, murdered prostitutes rain from the sky as part of a malevolent scheme.  However, while Carl and Donut face all manner of monsters and mayhem tackling these horrors and the quests that lay behind them, the greater danger may lay outside of the dungeon, as old and new enemies from the alien races descending on Earth are determined to make Carl’s journey as difficult as possible.  Can these two unlikely companions and their pet dinosaur survive the carnage to come, or is their doomed crawl through the dungeon about to come to an end?

Well damn, now that was a really impressive follow-up to the first book in the Dungeon Crawler Carl series.  Carl’s Doomsday Scenario was an outstanding novel from Dinniman that ups the craziness and ensures that you are still absolutely hooked on its brilliant storytelling, intriguing LitRPG elements and awesome humour.  I frankly couldn’t stop listening to Carl’s Doomsday Scenario, and I have to give it another five-star rating for how much fun I had with it.

Dinniman came up with another great story for Carl’s Doomsday Scenario that continues right after the events of the first book in the series.  One of the shorter novels in the series, Carl’s Doomsday Scenario avoids any recap material and instead jumps right into the plot, which covers the entire time the protagonists spend on the third level of the game.  Cleverly bringing in some cool new elements at the start, the protagonists are soon grinding through this new level.  The plot mostly focused around two of the quests that the protagonists choose to participate in, one involving a cursed circus, and the other involving a sinister plot of sacrifice and murder in one of the floor’s main towns.  Dinniman plays through both major plot elements in a similar manner to quests from a particularly deranged RPG game, and you soon get invested in both the scenarios, and the protagonist’s unusual or explosive ways of dealing with the situation.  Both major quest lines involved carnage, exploration, a dash of mystery, and an array of intriguing new characters, and allow for the protagonists to keep getting stronger and more experienced.

These quest-focused sequences are well balanced by an array of events that tie them into the larger series story of the protagonists playing the dungeon game.  The protagonists become involved in several events outside the dungeon which helps introduce long-term antagonists and hints about some of the future obstacles to come.  You also get some interesting updates about some of the recurring characters introduced in the first book, many of whom are clearly going to have a bigger impact on the story in the future.  All these elements blend well into one cohesive and exciting plot, and I loved how well Dinniman balanced the various unique story elements and kept making the overall narrative of the series even more elaborate.  These plots all come together for Carl’s Doomsday Scenario’s big finale, which was as hilariously epic as possible.  Dinniman really ramped up the tension for this final part of the book, and you are constantly on the edge of your seat as you wait to see who survives and how.  An epic story that perfectly continued the overarching Dungeon Crawler Carl narrative, while also providing some very memorable moments that allows Carl’s Doomsday Scenario to stand on its own.

I loved how Carl’s Doomsday Scenario came together, although I must point out that you really need to read Dungeon Crawler Carl first.  The plot of Carl’s Doomsday Scenario directly continues from the events of Dungeon Crawler Carl, and you could honestly combine the two to get one long novel without any issues at all.  Indeed, this story does feel a little like a bridging novel between the introductory first novel and the heavily plot laden third book, although it still works well to tell its own fun story.  While the point-of-view protagonist does recap some events in his head as the story unfolds, new readers trying to start at this second book would likely get lost in some of the plot details.  As such, this is definitely a book for those who plan to read the series from start to finish, and those that are will find that Carl’s Doomsday Scenario features all the very best elements from the initial novel, including a ton of great action, some unique LitRPG elements, and the continued side-splitting humour that made Dungeon Crawler Carl so much fun to get through.

Dinniman makes excellent continued use of the first-person perspective to paint a compelling picture of the protagonists’ journey in this second book, and you really get drawn into Carl and Princess Donut’s adventures as a result.  Thanks to the fact that they are experiencing all these scenarios for the first time, readers with all manner of LitRPG or RPG experience can easily enjoy this novel, and the author does an amazing job combining the more elaborate RPG elements into the larger exciting narrative.  There are a ton of great new elements added in for this book, with things like class and species decisions, quests, elite NPCs, towns and more, adds some additional complexity to the plot which helps to make the story even more interest.  These extensive LitRPG features are perfectly enhanced by the author’s comedic writing, and there are so many great jokes thrust into the story.  This humour is well supported by the book’s overall outrageous nature, and all the over-the-top scenarios the protagonists encounter can be exceptionally funny at times.  Thanks to how well Dinniman writes and combines these elements together, I was so invested in every part of the book, and it was fantastic to see the entire narrative unfold and watch the protagonists evolve with the game.

As with Dungeon Crawler Carl, the emotional heart of Carl’s Doomsday Scenario lies in the partnership between Carl and Princess Donut, and it was fascinating to follow these two unlikely heroes through the dungeon.  Carl continues to be the gruff and over-exasperated central character through whose eyes we see the story unfold.  A tired figure still reeling from the death of his planet, Carl continues to grimly stay alive for Donut’s sake, while also becoming more enraged at the full evils of the dungeon and the corrupt alien corporations controlling it.  I really enjoyed the practical and often quite clever way he addresses the dungeon’s many challenges, and Dinniman does a good job showcasing his evolution as a player, even though he still mainly resorts to explosives and crazy plans.  Indeed, Carl starts to develop a somewhat well-deserved reputation as a reckless figure, which is quite entertaining.

While Carl is the stoic centre of the plot, Princess Donut is the comedic heart of the Dungeon Crawler Carl series, and you just have to love her entertaining persona.  Despite being sentient, Princess Donut is still very much a cat in nature and bearing, and it is hilarious to see her exaggerated personality clash with the more subdued nature of Carl.  Her ability to get them into all manner of trouble with her fun-loving ways and lack of caution adds some great entertainment to the plot (Goddammit Donut!), while her love of attention and popularity perfectly plays into the reality television nature of the dungeon game they are in.  Donut is an outstanding personality foil to Carl, and this allows for some very entertaining moments as a duo.  However, while on the outside she is still the same silly and haughty cat you came to love in the first book, Dinniman has started to showcase Donut’s hidden depths, and there are some great moments when you come to realise that the cat is growing up and become more mature.  A lot of this lies in the heartwarming relationship between Carl and Donut as the two continue to become a true team.  I love some of the scenes when Carl and Donut are vulnerable with each other, especially when they are close to death, and you realise just how close they’ve become and how much they mean to each other.  This connection provides some amazing moments throughout Carl’s Doomsday Scenario, and you continue to become extremely invested in these two’s adventures.

Aside from Carl and Donut, there is an array of additional awesome characters featured in Carl’s Doomsday Scenario, including a combination of figures from the previous novel and some new great characters.  This includes Donut’s pet velociraptor, Mongo, who continues to grow into an even more dangerous killing machine.  Despite some continued teething troubles about Mogo’s inability to control himself, Mogo grows into a key member of the team, and that intense scene where he defends Donut from harm cements him as a wonderfully beloved pet.  The team’s NPC tutorial guide, Mordecai, gets an extended appearance in Carl’s Doomsday Scenario, becoming Donut’s reluctant manager, and I loved the fun mentor role he adds to the cast, becoming the team’s voice of reason, which is often ignored by the protagonists.  Dinniman also adds in an interesting third member of the party later in the book, who gets an effective introduction, even if they don’t play a major role in the plot this time around.  Throw in an array of determined fellow crawlers, aliens who often have beef with Carl, and some complex mobs and NPCs whose unique stories the protagonists get dragged into, and the cast of Carl’s Doomsday Scenario was so damn epic and really enhanced the overall story.

As with the first book in the series, I chose to listen to Carl’s Doomsday Scenario on audiobook, which is frankly the very best way to enjoy this incredible novel, especially as the having the crazy story and the antics of the characters read out is so much fun.  Coming in with a run time of 11 and a half hours, this is one of the shorter entries in the series, and I managed to finish off this audiobook in a few very entertaining days.  I deeply appreciate the fact that Jeff Hays continues as the narrator of this second audiobook in the series, as he really impressed me with Dungeon Crawler Carl.  Hays has an amazing array of elaborate voices that perfectly fit so many of the unique characters featured in this novel, and he carries over several of the key tones from the first audiobook for the recurring characters.  His voices for Carl and Princess Donut are particularly good, and I love how effectively he still captures their complex personalities, including Carl’s frustrations and anger, and Donut’s comedic over-excitement and infectious personality.  His best voice still probably remains the system AI running the dungeon, as the sheer amount of excitement, sarcasm and comedic timing Hays brings to reading out the AI’s notices is so damn good.  Throw in a cool array of new character voices, as well as some modulated tones for characters who have changed race or attributes, and this was such an impressive listen that will have you laughing like crazy.  I cannot recommend the audiobook format of the Dungeon Crawler Carl books enough, so do yourself a favour and make sure to check them out.

My newfound obsession with Matt Dinniman’s Dungeon Crawler Carl series continues unabated as I powered through the second book, Carl’s Doomsday Scenario, in no time at all.  an outstanding sequel that perfectly continues all the amazing story elements from the first book, while adding even more layers to the elaborate scenario.  Fast-paced, constantly entertaining, and with some impressive emotional depth to it, Carl’s Doomsday Scenario was particularly awesome, and I had an absolute blast reading it.  Indeed, I loved it so much that I once again instantly dived into the next book in the series, The Dungeon Anarchist’s Cookbook, which is proving to be just as incredible as its predecessors.

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Warhammer 40,000: The Emperor’s Finest by Sandy Mitchell

Publisher: Black Library (Audiobook – 7 December 2010)

Series: Ciaphas Cain – Book Seven

Length: 10 hours and 14 minutes

My Rating: 4.75 out of 5 stars

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Dive once again into the crazy adventures of the Warhammer 40,000 universe’s most undeserving hero, with the awesome Ciaphas Cain novel, The Emperor’s Finest by Sandy Mitchell.

I was recently in the mood for something familiar and fun to enjoy during a gap in my audiobook listening schedule, and the first thing that came to mind was another entry in the highly entertaining and addictive Ciaphas Cain series by Sandy Mitchell (a pseudonym of author Alex Stewart).  One of my favourite Warhammer 40,000 series, the Ciaphas Cain books chronicle the adventures of the dashing and doubtful hero of the Imperium of Man, Commissar Ciaphas Cain, a man who sensibly seeks to avoid the many, many terrifying dangers of the Warhammer 40,000 universe, but who constantly finds himself dragged into the deadliest of situations, often because of his vastly inflated legend.  I have had a wonderful time making my way through the series, with books like For the EmperorCaves of IceThe Traitor’s HandDeath or Glory, Duty Calls and Cain’s Last Stand, proving to be extremely compelling and highly entertaining.  As such, I knew well in advance of reading The Emperor’s Finest that I was going to have a brilliant time with it, and Mitchell did not disappoint.  The seventh entry in this outstanding series, The Emperor’s Finest, had an outrageous and fantastic plot behind it that throws you into the action right away.

A dangerous and terrible foe stalks several human worlds in the galaxy, and only one man is unlucky enough to face it: Commissar Ciaphas Cain.  Despite being relatively early in his illustrious career, Cain has already gained a reputation for heroics and bravery, a combination that conspires to get the Commissar into far more trouble than he wants.  However, one of his most dangerous adventures occurs when he is surrounded by the finest warriors humanity has to defend them.

Rescued from an exploding Necron ship, Cain finds himself in the care of Space Marines of the Reclaimers chapter and soon becomes their Imperial Guard liaison as part of a new campaign.  Assigned to supress a civil war on the important agricultural world of Viridia, the Reclaimers are keen to engage the enemy, and Cain finds himself reluctantly dragged in their wake, forced to once again play the rousing hero and bring the loyalists of Viridia into line.  However, as the Reclaimers begin their bloody work, it soon becomes apparent that the traitors of Viridia are far more deadly than expected, when a nefarious genestealer cult is revealed at the heart of the warring factions.

As the Space Marines engage the genestealers, the defenders of Viridia determine that they must have snuck into the system when a massive, drifting space hulk briefly appeared.  Determined to eradicate the source of this unholy threat to the Imperium, the Reclaimers lead an ambitious expedition into the warp to track down the space hulk and obtain its secrets, and Cain is naturally required to follow along.  With murderous genestealers and ravaging orks in front of him, and the far more terrifying threat of an ambitious husband-seeking noblewoman at his back, Cain and his trusty aide, Jurgen, are flung once again into the fray and must find a way to extricate themselves from the new dangers all around them.  But if anyone can survive the oncoming terrors of the space hulk, it’s the soon to be legend of the Imperium.

Sandy Mitchell continues to delightfully show just how ridiculous and entertaining the Warhammer 40,000 universe can be with this outstanding entry in his Ciaphas Cain series.  Featuring an intense plot loaded with some fantastic characters, The Emperor’s Finest takes Cain on a grand adventure filled with action, questionable heroics, and boundless fun.

As with the rest of the books in the Ciaphas Cain series, The Emperor’s Finest features a brilliant and highly entertaining story loaded with funny coincidences, complex characters and highly dangerous situations.  Following on from the immediate aftermath of the Ciaphas Cain short story, Echoes of the Tomb, the initial story sees Cain once again thrust into danger, this time supporting the Reclaimers’ attempts to wipe out a genestealer-led revolution on the planet of Viridia.  This first part of The Emperor’s Finest is a somewhat typical Ciaphas Cain narrative, with the reluctant Cain dragged into a dangerous situation thanks to his own inflated reputation.  This ensures a ton of excellent action and over-the-top scenarios, as Cain jumps from danger to danger, with many of his decisions to avoid trouble resulting in him finding an even worse scenario.  Mitchell enhances this fun by also forcing Cain to contend with supporting character, Mira DuPanya, whose entertaining exploits, foppish nature, aristocratic arrogance, and determination to stick with Cain leads to some great moments, including an unlikely romantic subplot with the protagonist.

While this was a great introduction, the plot focus of The Emperor’s Finest changes about a third of the way through into a space adventure, when the Reclaimers set out to find and cleanse the space hulk that initially corrupted Viridia, and Cain is dragged along.  This allows for some excellent space adventures, especially when Cain and the Space Marines burst out into ork space, resulting in a great boarding action sequence.  Mitchell really leans into some fun interpersonal clashes between the book’s three main characters here, especially as Cain and the always dependable Jurgen find themselves at their wits end with Mira, who continues to be a real highlight of the plot.  All this leads to the excellent final third of The Emperor’s Finest, which sees Cain and Jurgen trapped alone aboard the space hulk, facing off against genestealers and orks.  A frenetic and fast-paced extended sequence, the space hulk scenes feature some of the book’s best action, and it was fun to see Cain and Jurgen working as an effective team to achieve Cain’s goal of not dying.  Mitchell plunks in some really awesome, fast-paced sequences here, and the reader is left hanging on until the end as they wait to see how Cain escapes this time.  Everything wraps up with some final fun moments, with Cain once again coming out on top through happy accident, and I was thoroughly entertained with how the self-contained storylines around Mira came to an end.

Unsurprisingly, Mitchell continued to utilise the same writing style that made the rest of the Ciaphas Cain series so entertaining, with the main narrative primarily told in a journal format, written by an older Cain.  Filled with self-deprecating humour and his own narrow insights into events, the novel paints a rather compelling and frank picture of events, which Mitchell ensures is loaded with action, adventure, and a certain level of ridiculousness.  This main narration is cleverly interspersed with entertaining footnotes, commentary and in-universe texts provided by the account’s editor, Inquisitor Amberly Vail, which ensures that the story becomes even more cynical and humorous, abet with some excellent additional insights into the Warhammer 40,000 universe.  I personally found The Emperor’s Finest to be one of the funnier Ciaphas Cian novels, and I chuckled my way through several scenes, especially those where Cain’s greatest threat proves to be an ambitious and heavily armed love interest.  I really love Mitchell’s great writing style for these books, which are honestly some of the more light-hearted entries in the larger Warhammer 40,000 canon, and I felt that it helped to turn the already awesome action story of The Emperor’s Finest into a truly entertaining narrative.  While the overall general adventure narrative is relatively basic, especially after some of the preceding books that had a little more depth, this was still a great read, and those in the mood for comedy, action and amusing characters in the always grim dark Warhammer 40,000 universe are going to have fun with this seventh Ciaphas Cain book.

As with the rest of the series, The Emperor’s Finest works extremely well as a standalone novel, with no prior knowledge of the rest of the Ciaphas Cain series needed to enjoy this cool narrative.  Indeed, as The Emperor’s Finest is set relatively early in the character’s personal chronology, only a couple of the previous books are referenced or mentioned, although the short story, Echoes of the Tomb, set directly before the events of this novel, is discussed a few times.  As such, The Emperor’s Children could potentially be used as a good entry point into the larger series, especially as you get some great comedic moments and interactions in this book.  While The Emperor’s Finest does suffer from some repetition issues due to Mitchell reusing some phrases, descriptions and broad story arcs, I feel that there were enough unique elements in this book to make it stand out from the rest of the series.  This includes the inclusion of Space Marines characters for the first time in a Ciaphas Cain book, as well as the inclusion of some fun new supporting figures who add a lot of humour to the plot.  As such, I felt that The Emperor’s Finest was an outstanding addition to the overall series, and one that will appeal to both new readers and established fans of the series.

An always amazing highlight of the Ciaphas Cain novels are the great characters, and The Emperor’s Finest is an excellent example of this, featuring a fun cast of outrageous figures.  This includes protagonist and main point-of-view character, Commissar Ciaphas Cain, who is a particularly complex figure in the Warhammer 40,000 canon.  Always described by the protagonist himself as a coward and a false hero, Cain spends most of the book trying to come up with ways to avoid combat and survive the inevitable danger his reputation and own bad lack force him to participate in.  Written in a very cynical and self-deprecating manner, Mitchell always tries to emulate classic figures like Flashman or Blackadder with his depictions of Cain.  However, despite Cain’s own constant assurances that he is no hero, he often proves to be quite a skilled fighter and leader, routinely defeating the enemy through clever strategies or natural talents, and you soon figure out that the character is actually a good Commissar, even if he doesn’t believe it.  As such, Cain is a brilliantly contrary character, and it always fun to see him in action, especially in these earlier adventures where even he isn’t sure whether he’s brave or a hero.  Throw in the protagonist’s usual witty humour, sarcastic comments and overall cynical nature, which throws some entertaining shade on the entire Warhammer 40,000 universe, and Cain is a brilliant and surprisingly likeable central character that is so much fun to follow.

Aside from Cain, The Emperor’s Finest features some excellent supporting characters, including some recurring figures from the main series.  This includes Cain’s faithful aide Jurgen, a seemingly gormless and thoroughly unsanitary soldier, who is also an effective and lethal sidekick and in many ways is the true hero of the series.  While some elements of his nature are hidden due to this book being set early in the series’ timeline, Jurgen still has several moments to shine in The Emperor’s Finest, and I love how well he plays off Cian.  Another great recurring figure is Inquisitor Amberly Vail, who serves the essential role as the overarching narrator of the book as well as the person behind the footnotes.  Despite not physically appearing as a character in The Emperor’s Finest, Vail’s impact on the overarching book is undeniable, and I love hearing her commentary on Cain’s exploits while also calling out all his lies and mistakes.  Mitchell also features several stoic Space Marine characters, whose surly presence adds some interesting colour to proceedings, and whose apparently inability to see through Cain is quite amusing.

While Jurgen and Vail are great in their roles as always, I think that new character Mira DuPanya honestly stole the show in The Emperor’s Finest.  The spoiled daughter of Viridia’s governor, Mira is shown to be an early thorn in Cain’s side as she decides to accompany him into battle with her troops, despite being unqualified to lead anyone.  The early conflict between the two quickly turns into an unconventional romance, which Cain humorously regrets the entire way through, especially when Mira’s true intentions are revealed.  Mitchell honestly did a masterful job of portraying Mira in the most spoiled and foppish light, and for once Cain isn’t the most selfish character in the plot.  The hilarious interactions that occur between Mira and several of the recurring cast is often comedic gold, and I felt that this character’s presence alone helped to make The Emperor’s Finest one of the funnier books in the series.  An overall amazing cast of characters that I couldn’t get enough of.

I almost don’t need to say it at this point, but I of course checked out The Emperor’s Finest on audiobook, which frankly is the very best way to enjoy a Ciaphas Cain/Warhammer 40,000 novel.  Once again featuring an impressive cast of entertaining narrators, The Emperor’s Finest had a brisk run time of just over 10 hours, which I honestly flew through because I was having such a fun time with this audiobook.  The multiple narrators really help to capture the entertaining and crazy nature of the narrative, with Stephen Perring doing his usual exceptional job leading the narration.  His voice work in the main story, as told from Cain’s perspective, is very entertaining, and I love the extremely fitting voices that once again accompany the recurring protagonists of Cain and Jurgen, with Jurgen’s sticky tones being particularly fun.  Thanks to its compelling cast, Perring also had some additional interesting voices to feature in The Emperor’s Children, including a group of Space Marines, who Perring gives an appropriately intimidating and booming voice. However, Perring’s most entertaining, if ridiculous voice, belonged to Cain’s new love interest, Mira, upon whom Perring bestows a very grating and overly aristocratic voice, that really fits the spoiled princess persona the character had.  I honestly chuckled my way through some of the outrageous dialogue between the two, especially with Perring’s tones making them even more ridiculous.

In addition to Perring, the voice cast of The Emperor’s Finest also features the returning Penelope Rawlins, as well as additional narrators Andrew James Spooner and Helen McAlphine.  Rawlins once again does an amazing job voicing Inquisitor Vail’s notes on Cain’s account of this mission, and I loved the sarcastic yet informative tone that Rawlins has long attributed to this compelling figure.  Rawlins’s inclusions work perfectly alongside the main narration of Perring, and the way that her subtle and comedic comments are inserted into the flow of the story in this format is always extremely fun.  Throw in some excellent work from Spooner and McAlphine, who bring the contextual articles, interviews and exerts from in-universe texts to life in an amusing and striking fashion, and The Emperor’s Finest once again features some outstanding narration that really enhances Mitchell’s already awesome story.  I have so much love for how the Ciaphas Cain novels come across on audiobook, and The Emperor’s Finest once again shows why this is the very best way to enjoy this series.

Seven books in and the always fun Ciaphas Cain series remains one of the best Warhammer 40,000 series.  Sandy Mitchell did an outstanding job continuing the series with The Emperor’s Finest, which provides even more great action, fantastic comedy, and amazing character interactions.  An excellent and captivating read from start to finish, The Emperor’s Finest comes highly recommended, and I can’t wait to dive even further into the series when I get a chance.

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When the Moon Hits Your Eye by John Scalzi

Publisher: Tor (ebook – 25 March 2025)

Series: Standalone

Length: 336 pages

My Rating: 4.75 out of 5 stars

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Prepare for one of the most outrageous and original science fiction novels of 2025 with the fun, heartwarming and very entertaining novel, When the Moon Hits Your Eye by the always fantastic John Scalzi.

John Scalzi is a very entertaining science fiction author who has been providing his unique take on the genre for years.  Best known for Old Man’s War and The Interdependency series, Scalzi has also written a range of distinctive standalone science fiction novels that provide interesting takes on the world, as well as satirising certain elements of pop culture.  I have had a wonderful time reading novels like Redshirts, The Kaiju Preservation Society and Starter Villian, and all of them proved to be amazing books.  As such, I have been making a strong effort to read all Scalzi’s new novels, including his 2025 release, When the Moon Hits Your Eye.  A captivating read with a unique premise behind it, When the Moon Hits Your Eye was one of my most anticipated books of 2025, and I am so glad that I got the chance to read it.

Plot Synopsis:

The moon has turned into cheese.

Now humanity has to deal with it.

For some it’s an opportunity. For others it’s a moment to question their faith: In God, in science, in everything. Still others try to keep the world running in the face of absurdity and uncertainty. And then there are the billions looking to the sky and wondering how a thing that was always just there is now… something absolutely impossible.

Astronauts and billionaires, comedians and bank executives, professors and presidents, teenagers and terminal patients at the end of their lives — over the length of an entire lunar cycle, each get their moment in the moonlight. To panic, to plan, to wonder and to pray, to laugh and to grieve. All in a kaleidoscopic novel that goes all the places you’d expect, and then to so many places you wouldn’t.

It’s a wild moonage daydream. Ride this rocket.

Alright, so I knew going in that I was going to love When the Moon Hits Your Eye, primarily because it’s John Scalzi examining what happens when the moon turns to cheese, and that’s such an awesomely wacky premise.  However, even with that expectation, I was surprised at how much fun I had with When the Moon Hits Your Eye, especially as Scalzi presents a compelling, thoroughly amusing and genuinely nice book that I ended up powering through in only a couple of days. 

This was an extremely enjoyable novel, and I loved the impressive and multi-layered narrative that Scalzi was able to wrap around his original central plot idea.  Starting with a couple of great introductory chapters that showcased the people of Earth becoming aware of the makeup of the moon suddenly and inexplicably changing from rock to a cheese-like substance, the book soon evolves into a series of loosely connected stories, set over the course of the first lunar cycle of the new cheese moon.  These stories are designed to show the various reactions people in America have to the moon’s sudden change, and Scalzi has fun coming up with a range of great scenarios that only he could imagine.  Many of these involve scientists, government officials and astronauts as they explore the more scientific nature of the cheesy moon and how it impacts the larger world, and this forms the core of When the Moon Hits Your Eye’s narrative, moving the overall plot along with new developments.

These main stories are well mixed with much more personal tales of ordinary people who find the unusual world circumstances impacting their lives in various ways as they try to make sense of their new reality.  Scalzi really tries to showcase different layers of society with these stories, as he explores how religious people, philosophers, pop scientists, movie producers and even cheese shop owners would react to the unlikely scenario.  These resulting ordinary-people based narratives blended extremely well with the core storylines about the official examination of the new moon and provided the reader with an outstanding range of emotions, humour and complex character-driven tales that expertly captured the human experience and examine how people react to the unexpected and the impossible.

Scalzi goes a variety of interesting places as the overall narrative of When the Moon Hits Your Eye continues, and I appreciated how well he set out the crazy lunar cycle.  There is a more desperate edge to the second half of this book, especially as the cheese-based moon causes massive problems for the world, but this allows Scalzi to really dive into the emotional heart of the story, especially as he revisits several characters throughout the course of the book to see how these impossible events have changed their perspective and lives.  The story comes to a very interesting, if slightly sudden, end, and while I think there was room for Scalzi to possibly provide readers greater closure with some of his character arcs, I felt that his conclusion was fun and fitting, especially with its cynical, if realistic, take on Earth’s future and how it will likely look back at the past.

This ended up being a very fun and moving novel, especially as Scalzi really dove into the human side of the problem and tried to examine the various ways people would either come together and drift apart over something this insane happening.  While I’m sure some of book’s science is a little iffy, Scalzi sells the entire event in a realistic manner, and anyone can come into When the Moon Hits Your Eye and follow along with its plot, especially when it comes to the moving character-focused stories.  Scalzi has a real talent for creating some elaborate short narratives around interesting protagonists, and the cool range of cool stories set under the book’s big plot event were all quite entertaining and unique in their own way.  While some go for outright humour, others try to mirror recent real-world events, while more have much more personal and complex stories that looked at the darker side of the changes to the moon.  All feature Scalzi’s realistic and relatable characters, and I felt that the author had a great, if cynical handle, on the modern mindset and the different ways humans would react to a sudden, major event like this.

As for the many cool stories contained within When the Moon Hits Your Eye, I tended to enjoy the more outrageous or outright funny tales, primarily because Scalzi used his imagination to come up with some truly hilarious, if surprisingly realistic moments.  For example, one brilliant chapter focused on a Hollywood producer bombarded by moon and cheese focused screenplays, each one more ridiculous then the last.  Other highlights included stories following employees of an entitled uber-wealthy who wants to become the first person to eat moon cheese, a poorly received Saturday Night Live taping, and a Vegas-based narrative resulted in a very over-the-top political scandal, all of which made me chuckle.  These funnier stories were well balanced by more heartfelt narratives in unusual times, such as the tales surrounding two rival cheese shops that resulted in romance, familial reconnection, and other tales of emotional growth.  I personally found myself connecting to a particularly moving story about an aspiring and struggling fantasy author whose writing dreams are eclipsed by the changes to the moon.  Throw in several more central plot threads that move the story along in some surprisingly dark ways, including the narratives surrounding a billionaire tech-mogul with delusions of grandeur.  These stories all form quite an impressive narrative web, and I really cannot emphasise just how well they came together, nor how entertaining they are both a singular and a joint level.

John Scalzi dives into one of his craziest scenarios with When the Moon Hits Your Eye, an ultra-compelling and fantastically over-the-top novel that I couldn’t get enough of.  Smart, moving and oh-so funny, When the Moon Hits Your Eye was a breathtaking novel that brings you laughs, joy, and Scalzi’s brilliant insights into human nature.  A highly recommend book for anyone looking for something entertaining or just a little unusual.

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Small Gods by Terry Pratchett

Publisher: Gollancz/Penguin Audio (Audiobook – 1993)

Series: Discworld – Book 13

Length: 9 hours and 55 minutes (Planer version)/11 hours and 38 minutes (Serkis version)

My Rating: 5 out of 5 stars

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Thanks to an excellent road trip, I managed to revisit several awesome entries from the iconic Discworld series by the legendary Terry Pratchett, and it is time to highlight one of the very best books that Pratchett wrote, Small Gods.

I have never made any secret of the fact that I love all things Terry Pratchett, as the Discworld books were the formative series of my youth.  A massively popular collection of loosely connected novels set on a flat world carried through space on the back of four elephants atop a giant turtle, the Discworld books present a range of unique fantasy adventures backed with exceptional comedy and satire.  This series is so much fun, and I honestly love every single Discworld book, having read them all multiple times, usually while laughing myself silly.  Indeed, I am such a big fan of this series that I named my blog after a location in the universe.  Despite my overwhelming love for all things Discworld, I haven’t reviewed too many of the books on this blog, with Moving Pictures and The Last Continent previously being the only exception.  However, thanks to some great road trips giving me opportunities for revisiting some classics, I have recently published reviews for Guards! Guards! and an additional review for Moving Pictures.  I also recently re-listened to the impressive and thoughtful 13th entry in the series, Small Gods. An outstanding standalone novel that seeks to blend religious commentary with Pratchett’s strong humour and complex satire, Small Gods is one of the more thoughtful and moving Discworld books and is a must read for all fans of the franchise.

Floating through space on the back of a giant turtle, the Discworld is a place of magic, wonders, strange creatures and, unfortunately for the mortals just trying to live their lives, gods.  Instead of the wise and beatific beings we hope them to be, the gods of the Disc are a capricious and vain lot, empowered by the belief of their human worshippers.  But what happens when a mighty god loses his believers?

The militant nation of Omnia is an empire dedicated to the fervent worship of the Great God Om, an all-powerful being who knows all, sees all and is the only true god in the world.  The problem is none of that is true.  Instead, Om is a self-obsessed god among many, who barely pays attention to the people fighting in his name.  More importantly, he is currently residing in the body of a tortoise, stripped of nearly all his divine power, and the only person who can hear him is a simple novice, Brutha, who isn’t fully convinced that the talking tortoise smiting him with tiny thunderbolts is his god.

Determined to get back on top and find out why he lost his power, Om recruits Brutha as his unlikely prophet.  However, Brutha has his own problems as the sinister head of Omnia’s Quisition, Vorbis, has taken an interest in him.  Forced to accompany Vorbis on a diplomatic mission, Brutha soon begins to understand that the world is a far bigger place than he realised, and that there is something very wrong at the heart of his nation.

As the tides of history take Brutha and Om into strange new places, the two find themselves encountering unexpected dangers, including dangerous ideas, sinister eagles, rebels determined to prove that the world isn’t round, deranged philosophers and the small gods that lurk in the dark places.  To survive, Brutha will need to have faith in his god, but more importantly, Om will need to have faith in Brutha, especially when his own religion is turned against them.

After yet another re-read, Small Gods remains one of my favourite Discworld novels, and this is one of the very best examples of Terry Pratchett’s unique style and imagination.  A hilarious, yet thought-provoking read that cleverly dissects religion, divinity and people’s beliefs, Small Gods quickly grabs your full attention and refuses to let go until it’s powerful, terminal end.

I have so much love for the outstanding narrative that Pratchett pulled together for Small Gods, which tells one of the more unique standalone tales in the Discworld series.  I must admit, even after many reads, I am still very impressed that Pratchett decided to examine the nature of religion and belief through the lens of a hilarious odd-couple story that evolves into a road trip narrative.  Starting off on a very entertaining note with the unsuspecting new prophet of Om, Brutha, encountering his god in the form of a small, battered tortoise, Pratchett does a good job of introducing the nation of Omnia and its place in the wider setting.  This proves to be an effective start to the book, and a lot of the early themes and wider issues surrounding the nation of Omnia are well set-up.  You also get a great examination of the book’s three main characters, and their compelling early interactions in Omnia sets up a lot of the book’s character-driven narratives.  After this excellent introduction, Small Gods’ plot then moves to the bordering nation of Ephebe, which proves to be an intriguing centre of the novel, not only because it has some of the more entertaining sequences, but also because it begins to expand on some of the ideas from the front of Small Gods and you are given a good understanding of both Om’s situation and Brutha’s growth as a character.

The plot of Small Gods takes a powerful turn around halfway through, when Brutha helps further Vorbis’s schemes, only to then attempt to flee and do the right thing.  However, thanks to the influence of a rival god and unexpected technology, Brutha and Om are inadvertently stranded in the desert with a helpless Vorbis.  The following extensive scenes in the desert are probably the best parts of Small Gods, especially as Brutha begins to think for himself, and the philosophical clashes he has with Om set him up as the protagonist both the reader and the Omnians need.  Pratchett really dives into what it is to be human and divine in this section of the book, and I deeply appreciate the rich character development featured within these sections of the plot.  These desert scenes become even more impactful when Pratchett throws in a major obstacle for Brutha that threatens to push him over the edge into despair.  You really feel for Brutha as he has his crisis of faith, only to maintain his humanity in the last confrontation with Vorbis.  The subsequent scene on the metal turtle was very tense, and while I know some people dislike the end of Vorbis, I thought it was a very clever sequence, especially as Pratchett set up the hunting eagle perfectly.  Pratchett continues to wrap up the rest of the narrative in a very satisfying way, and while the war sequence might have been a little unnecessary, it allowed some great character arcs to come together and showed how much Om had grown as a god.  The final scene with Brutha once again showing his humanity no matter what, ended the book on satisfying and heart-felt note, I appreciated the hopeful tone Pratchett concluded his brilliant story on.  An overall impactful and moving narrative that brought together a lot of complex plotlines and character moments and ensured you were hooked the entire way through.

I have always believed that Small Gods was one of Pratchett’s better written books, as he effortlessly blended a complex fantasy narrative that examined religion with his typically brilliant humour and some outstanding characters.  Featuring one of his most complex and thought-provoking plots, Pratchett achieves so much with his intriguing inclusions, all without slowing down the speed of the book and keeping the tension and emotional charge of the book on high.  Introducing a cool new setting, Small Gods works well as a standalone entry in the larger series that cleverly expands on some previously introduced features, such as the selfish and somewhat stupid gods of the Disc, as well as cool locations like Ephebe (which was previously featured in Pyramids).  Due to its lack of major connections to the other entries in the Discworld series, Small Gods is a rather excellent introduction to Pratchett’s style and ability to dive into heavy topics with comedic content.  Like all of Pratchett’s books, Small Gods is hilarious, and I love the many different levels of humour contained with the book, that range from obvious jokes at over-the-top situations, subtle witticisms often contain within well-placed footnotes, to clever word or name gags.  Some of this humour is so subtle that it often goes over the reader’s head the first time, and you honestly need multiple readings to full appreciate every single joke or gag that Pratchett thought up (I still discover new jokes I previously missed every time I read a Pratchett novel).

However, the thing that ensures Small Gods stands out amongst the other brilliant Discworld novels is the author’s clever and insightful breakdown of religion and godhood on the Disc, which is both fascinating and entertaining.  A lot of the book’s powerful messaging, complex themes and some of the best humour, comes out of the exploration of the divine and how it relates to both this crazy fantasy setting and the real world.  While Pratchett does provide a lot of jokes about religion throughout the ages, he does it in a very intelligent and delicate way that makes the reader think.  Rather than simply dunking on religions and focussing on the negatives, Pratchett instead subtly satirises the institutions, manipulative leaders and unthinking traditions that can often complicate or weaponise religion.  A large amount of the plot revolves around Vorbis and the Omnian church violently trying the repress the idea that the world is flat and on the back of a giant turtle.  While this is primarily a fun parody of the Catholic church’s suppression of Galileo’s claims about the Earth orbiting the sun (and which is now both funnier and sadder, thanks to flat earthers), it also examines how some people utilise religion as an excuse for violent action and manipulate faith for their own ends, which is a powerful recurring them throughout the book.

At the same time, Pratchett also focuses on a compelling central character with true faith who explores the meaning of religion and how it impacts his people.  Seeing a likable character like Brutha recognise the problems in his nation allows readers to reflect and see the flaws in the organised religions Pratchett is parodying, while also appreciating the messages that these religions should strive for.  The various complex discussions, personal revelations and jokes within Small Gods allow for a very insightful read that reportedly resonates with both atheists and pro-religious figures (Pratchett apparently received a lot of fan mail from both groups who thought Small Gods was written for them).  I personally think that Pratchett’s thoughts and messages were extremely perceptive and layered with a great understand of humanity, and indeed many his compelling criticism or organised religion and how it is weaponised are more relevant now than when Small Gods was written, especially as it could also apply to other traditional institutions that are being abused.

Pratchett perfectly rounds out this incredible writing by featuring some of his very best characters, including several very complex figures who mature and evolve throughout the course of the book’s plot.  This includes the main protagonist, Brutha, a simple novice who finds himself the only person left who can hear Om due to his genuine belief in the god rather than in the institutions that surround the religious practices.  While initially portrayed as a somewhat dull and unthinking novice, you soon begin to realise that there is much greater complexity within Brutha, as well as the fact that he is a genuinely nice person held back by his simple ideas of life and faith.  Thanks to his interactions with Om, who provides greater clarity to his religious beliefs, as well as his experiences outside his insular nation, Brutha begins to evolve quickly as a person, gaining a greater appreciation for the wider world, as well as beginning the understand that the world isn’t quite as black and white as he believed.  It was fascinating to see Brutha develop as the book continues, especially as he begins to doubt his faith and rebel against the church and the god that had been his entire life.  His interactions with Om were quite entertaining, as the two eventually become a fun duo of equals, although Brutha does get the upper hand over his god in quite an entertaining and refreshing manner.  Brutha was also well defined by his relationship with the book’s antagonist, Vorbis, and their discussions about truth prove to be quite defining for Brutha as an inspiration for his rebellion.  However, unlike the rest of the cast, Brutha resists becoming the monster that Vorbis wants him to be, and his subsequent demonstrations of faith, reason and humanity, really set him up as one of Pratchett’s best and most likeable central protagonists.

Brutha is well matched by his god, Om, who honestly is one of the best deities featured in the Discworld series.  Formerly an all-powerful and arrogant god who didn’t care about his believers, Om finds himself suddenly trapped as a helpless tortoise who must desperately cling to Brutha to survive.  Om proves to be quite a fascinating and entertaining figure in Small Gods, especially as Pratchett perfectly portrays him as formerly powerful being who must now rely on the mercy of others.  His initial arrogance is very entertaining, and his subsequent wheedling manipulation of Brutha was a great follow-up that worked to keep him in the story.  However, it was his eventual co-evolution with Brutha that turned Om into a particularly compelling protagonist.  Despite his resistance, his bond to Brutha shapes him and forces him to see the world through human eyes, and the subsequent discourse on philosophy, life and how religion should be as they wander the dessert impacts Om just as much as Brutha.  This eventually causes them to reach an interesting and heartfelt religious partnership, and it was fascinating to see the previously selfish Om risk it all to save Brutha, especially when he is confronted by other gods who act the same way he used to.  I loved seeing this powerful and positive development in a divine figure, and Om really ended up being a compelling secondary protagonist with some of the best jokes.

While Brutha and Om are the heart and soul of Small Gods, this book would not be as impactful without its brilliant villain, Vorbis.  A cruel and unflinching figure, Vorbis is probably Pratchett’s most ruthless antagonist, who utilises the mechanisms of the church to achieve his goals.  However, rather than being a purely evil figure, Vorbis is shown to be simply someone who understands human nature and uses this knowledge to achieve his self-determined goals, which in some ways is worse than an obvious villain.  Pratchett does an outstanding job showcasing Vorbis’s dark, insular nature, and you come to really appreciate just how sinister he is, especially as his actions inspire other people to do evil things to try and match him.  He becomes even more immoral when compared to the very innocent Brutha, the only person that Vorbis occasionally sees as a real threat to his plans due to his legitimate belief, and their various interactions and discussion about the true nature of the world are quite powerful.  Pratchett features Vorbis perfectly throughout the book, and his final appearances, where he finally understands his own nature, are very satisfying to behold.

The rest of the cast of Small Gods are also quite impactful in their own way.  The blind philosopher, Didactylos, proves to be a fantastic voice of reason in the story, especially compared to the rest of the insane philosophers of Ephebe, and his very simple philosophy and viewpoint on life and truth give the characters, and the readers, much to think about amongst the discussions on religion.  Didactylos’s nephew, Urn, came across perfectly as a machine-obsessed proto engineer, whose storylines go in some interesting philosophical directions, especially when he realises what his inventions will be used for.  I had a very fun chuckle at the inclusion of Cut-Me-Own-Hand-Off Dhblah, a fun Omnian equivalent to the always entertaining Ankh-Morpork native, Cut-Me-Own-Throat Dibbler, while the Sweeper, Lu Tze, gets a great introduction as a secret history monk who occasionally changes events for the better.  Finally, the zealous Sergeant Simony, who leads the internal Omnian revolution against Vorbis, proves to be a very impressive figure who, despite being a fervent misotheist (someone who hates one specific god), has a belief in freedom and the turtle that matches Brutha’s faith in Om.  Simony serves as a very good example of just how far Vorbis can drive someone trying to do the wrong thing to achieve their goals, and I felt that he matched the fervour and faith of the other major characters in some fascinating ways.  This cast of characters was overall superb, and I really appreciated how well they complimented each other’s story arcs, as well as the intelligent themes Pratchett was trying to get across.

As with all the Discworld novels, I have enjoyed Small Gods as both a physical novel and an audiobook, and frankly this epic story comes across extremely well in all formats.  However, I have a very special place in my heart for the Discworld audiobooks, and the outstanding stories, elaborate characters and impressive and clever humour always comes across extremely well in this format.  I have had the great pleasure of listening to Small Gods multiple times over the years, and I want to highlight the two different unabridged version of Small Gods.

The first audiobook version of Small Gods is the original production narrated by Nigel Planer.  Small Gods was a particularly impressive example of Planer’s voice work, as he had to come up with unique voices for a range of unusual characters.  The Planer version of Small Gods is the one that I grew up with, and it is engrained in my mind as a result, especially as the narrator effortlessly moves through Pratchett’s many complex ideas and plots and brings them out in a fantastic and humours manner.  Planer provides all the voices in his version of Small Gods, and he perfectly encapsulated all the key figures of the book with his exceptional narrations.  You really get the full range of these character’s personalities and emotions through Planer’s voice work, and I loved his clever takes on Pratchett’s distinctive cast.  As such, the Planer version of Small Gods is probably the gold standard for all Discworld fans, and it will always have a very special place in my heart.

There is also a recently released version of Small Gods that is narrated by three brilliant British talents, and which was the version I most recently enjoyed.  This new Small Gods audiobook features a runtime of around 12 hours, which is a little longer than the roughly 10-hour long Planer version and provides an interesting new take on the novel.  I really enjoyed the voice cast for this new audiobook, as not only do we once again get Peter Serafinowicz and Bill Nighy in their recurring roles, but it also features the primary narration of actor Andy Serkis.

Serkis, who has also narrated a recent version of The Lord of the Rings books that is worth checking out, does an exceptional job in Small Gods, ensuring a very fun experience for all listeners.  While there are some tonal shifts in this audiobook that fans of the Planer version may find a little surprising or jarring, for the most part I think Serkis matches and even occasionally exceeds Nigel Planer’s performance, and I very much enjoyed his take on the book.  His basic narration of Small Gods matches Pratchett’s style and humour extremely well, and I love how effectively he moves the story along, perfectly capturing the complex tone and energy of the plot.  However, it is Serkis’s entertaining voices that were the highlight of this version of Small Gods, as the characters are each given unique tones that fit their personalities in some fantastic ways.  His voice for Brutha, the central character, was extremely good, and I loved how well Serkis captured Brutha’s transformative journey and complex personality.  Utilising a fitting rural voice for the protagonist, Serkis successfully showcases Brutha’s changing mentality and deep moral roots with his narration, and you can honestly imagine this intriguing figure every time the narrator voices him.

In comparison to Brutha, the voices for Vorbis and the Great God Om were a lot more elaborate by necessity, and I really appreciated the fantastic tones that Serkis choice for these entertaining figures.  My favourite was probably the voice used for Vorbis, as the narrator gifted this antagonist a deep, rich and lingering voice that honestly put me in mind of Tony Jay or Alan Rickman with some added oily sinisterness.  This impactful voice perfectly fit Vorbis’ menacing personality, and whenever the listener hears the voice, you know bad stuff is about to go down for the rest of the cast.  As for Om, Serkis provides him with an unrefined and laddish voice with a Liverpool accent.  This interesting voice choice matched Om’s uncaring and selfish personality extremely well, and I liked how well Serkis’s chosen tone for this divine figure played into the overarching theme that gods on the Discworld aren’t as sophisticated as everyone assumes they are.  Most of the rest of the voices in Small Gods work extremely well, with Sergeant Simony and Cut-Me-Own-Hand-Off Dhblah having memorable voices as a result.  However, I felt that the strong American accents that Serkis assigned to Didactylos and Urn really didn’t work, and failed to match the tone of the rest of the audiobook.  While Serkis was probably trying to distinguish these two from the other Ephebian philosophers, their voices honestly grated on me, and I really wish he’d have tried something else.  Still, the rest of Serkis’ voice work was amazing, and I cannot emphasise how incredible most of his narration of Small Gods turned out to be.

Serkis’s main narration was perfectly enhanced with the inclusion of Peter Serafinowicz and Bill Nighy in their recurring roles from the new Discworld audiobooks.  Serafinowicz provides the voice of Death whenever he appears in this audiobook, which is a lot of fun as Serafinowicz has an extremely entertaining Death voice that captures the anthropomorphic personification in all his skeletal glory.  His multiple appearances in Small Gods, leading key character towards the desert of judgement, were very awesome, and I loved hearing Serafinowicz converse with the other characters as Death.  The audiobook production team does an excellent job sliding the Death voice into Serkis’s main narration seamlessly, and I love it when Serafinowicz’s voice suddenly appears during dangerous scenes, heralding that someone is about to die, and ensuring there is some great tension as you watch the other characters slowly realise something is very wrong.  Nighy, on the other hand, narrates the various footnotes that Pratchett included in his text, providing an extra layer of humour.  While there are relatively few footnotes in Small Gods, it is a key role that Nighy perfectly fulfils, and his calm, consistent tones, echoing Peter Jones’s similar role in The Hitchhiker’s Guide to the Galaxy radio and TV editions really highlighted the subtle comedy of these footnotes. These three exceptional actors come together perfectly and provide an outstanding overall performance that I could not get enough of.  This was a truly exceptional audiobook that I think is on par with the previous Planer version, and I would strongly recommend both audiobooks as an amazing way to enjoy Small Gods, especially if you need to listen to something while travelling.

Well, as I am currently just getting to the end of page seven of my review for Small Gods by Terry Pratchett, I think it is a safe assumption to say that I love this amazing book.  Easily one of my favourite Discworld novels, Small Gods perfectly blends a brilliant story and amazing characters with Pratchett’s amazing wit and his uncanny insights into compelling real-world issues.  An incredible and addictive read from start to finish, Small Gods comes extremely highly recommended and can easily be enjoyed by anyone wanting a clever, funny and heartfelt read, especially on its two audiobook formats.

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Quick Review – Death on the Tiber by Lindsey Davis

Publisher: Hodder & Stoughton (Trade Paperback – 9 April 2024)

Series: Flavia Albia – Book 12

Length: 380 pages

My Rating: 4.75 out of 5 stars

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Those in the mood for a clever murder mystery in ancient Rome look no further than the 2024 entry in the long-running Flavia Albia series with Death on the Tiber by Lindsey Davis.

I am a huge fan of historical fiction, and one of my favourite ongoing historical series is the outstanding Flavia Albia books by veteran author Lindsey Davis.  The Flavia Albia books, which are a sequel series to the author’s long-running Falco series, follow a determined private investigator in ancient Rome who takes on a range of complex cases and murder investigations, often encountering many of the city’s over-the-top inhabitants.  I have had an amazing time reading this series over the years, including The Third NeroPandora’s BoyA Capitol DeathThe Grove of the Caesars (one of my favourite books of 2020), A Comedy of TerrorsDesperate Undertakings (one of my favourite books of 2022) and Fatal Legacy.  As such, I try to read every new Flavia Albia book that comes out, and after accidently avoiding it for much of 2024, I recently finished off the 12th book in the series, Death on the Tiber.


Plot Synopsis:

Rome is in chaos. The empire of a mobster chief is falling apart following his death. Rivals, fearsome relatives and associates are taking up position to vie for the spoils.

With hideous murders in the streets of Rome, a lone female traveller arrives with an agenda of her own. But when her corpse is dragged out of the river bearing signs of foul play, Flavia Alba is drawn in, concerned about her fellow Briton’s fate.

Alba’s quest to find the killer becomes deeply personal when she discovers a man at the centre of the plot is an old adversary of hers. Will she be obsessed by revenge? Can she let the past go, or will it consume her?

Death on the Tiber was a great addition to the Flavia Albia series that features its own distinctive crimes, while also cleverly tying into several of the author’s previous Falco and Flavia Albia books. 

The plot of Death on the Tiber is very compelling, as the protagonist, Flavia Albia, finds herself drawn into the investigation of a murdered tourist pulled out of the Tiber.  However, the case becomes personal for Albia when she discovers the victim’s connection to the gangster Florius, an old foe of her fathers, who years before committed unspeakable evils against Albia and who may have finally returned to Rome.  Determined to finally hunt down Florius and make him pay for his crimes, Albia begins her investigation and soon finds herself embroiled in a deadly gang war that could tip the balance of Rome’s underworld.  Forced to compete with a range of interested parties, including her own vengeful father and uncle, the Roman military and several gangsters and their families who Flavia has previously encountered through her work, the protagonist slowly begins to piece together the events that lead to the victim’s death and the connection to her quarry’s current location.

This proved to be a highly personal and complex entry in the series, and one that I felt served as a love letter to the author’s prior works.  A huge range of characters from previous Flavia Albia novels, as well as major figures from the preceding Falco books, are featured throughout Death on the Tiber as the author takes the opportunity to tie together a range of ongoing storylines related to a major antagonist of the Falco books.  This allows for quite a fascinating read, especially for those readers familiar with the previous works, and it was awesome to see Davis bring together a compelling cast of returning figures. 

The plot moves in some interesting directions as the book nears the end, and Davis adds in a range of compelling layers to the case, including disgruntled mobster wives, a big gang war for the control of Rome, and alternating bands of Roman officials seeking to disrupt events.  The conclusion for the book proves to be very emotionally charged, especially as the protagonist comes face to face with her biggest monster and finally gets some closure.  The main mystery of Death on the Tiber is also extremely well written and utilised, and Davis does an excellent job tying in a lot of the novel’s leads and investigative plots into the main hunt for the returning Florius.  While the reveal of the ultimate culprit behind the killing isn’t especially surprising, the way in which Davis addresses their fate is particularly impressive, and it leads to a very fun final moment in the book.  I loved this last little twist, which I honestly think tied the book together very nicely, and it certainly was one of the moments that has stuck with me since finishing Death on the Tiber off.

This ended up being another strong Flavia Albia book as Davis continues to utilise her trademark style in Death on the Tiber.  Focused primarily through the sarcastic and cynical Flavia, Death in the Tiber evolves into a twisty hunt for answers, that brings together mystery, criminal intrigue, and the protagonist’s various personal connections.  Davis has a very compelling way of writing her stories, and her examinations of Rome through the protagonist’s eyes are often light-hearted, sarcastic, and applying modern mentalities to the ancient society.  This results in an impressive read, especially as Davis lays down an exceptional combination mystery and revenge-focussed narrative.  While I really enjoyed how well Davis revisited multiple previous books from both the Falco and Flavia Albia series, it does mean that readers do need a bit of pre-knowledge of these earlier works to fully appreciate Death on the Tiber’s plot.  Davis does provide some much-needed context at times, which will allow some new or forgetful readers to enjoy this book, but I personally think that people should have at least read the last few Flavia Albia books before Death on the Tiber to really get this book.

Despite the series’ general comedic vibe, Death on the Tiber gets very dark at times, especially as the protagonist is forced to revisit her traumatic history.  The author does an excellent job of diving into Flavia’s trauma and pain on the subject, and it was nice for this compelling protagonist to finally get some closure.  Davis nicely balances some of these darker moments by including an extensive cast of eccentric characters, many of whom are continuing their storylines from both the Falco and Flavia Albia series, and there are some very fun moments scattered throughout Death on the Tiber as a result.  This includes a fun competitiveness with Flavia’s father, Falco, a dive into some other important parental figures in her life, as well as her very strong relationship with her supportive and relentless husband.  I personally loved the return of all the various major gangsters Flavia has dealt with over the years, and it was fun to see her try to investigate them after prior experiences.  However, two of Flavia’s female relatives end up stealing the show in Death on the Tiber, especially at the end where they showed an ironic sense of justice.  An overall great extended cast that served to connect this book to the larger series in some outstanding ways.

With Lindsey Davis’s typical impressive writing and a cool plot laden with mystery and criminal intrigue, Death on the Tiber was an amazing entry in one of my favourite historical fiction series.  Entertaining, addictive and very moving, Death on the Tiber had me hooked from the very beginning, and I wish I’d read it sooner.  I look forward to continuing the Flavia Albia series this year, especially as Davis has a cool book coming out in April set around the ruins of Pompei with There Will Be Bodies.

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Da Red Gobbo Collection by Mike Brooks, Denny Flowers and Rhuairidh James

Publisher: Black Library (Audiobook – 16 November 2024)

Series: Warhammer 40,000

Length: 11 hours and 10 minutes

My Rating: 5 out of 5 stars

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Prepare for da revolution with this collection of brilliant Warhammer 40,000 stories from three top authors, with Da Red Gobbo Collection.

Gosh this has been a great year for Warhammer 40,000 fiction, and the fun is still continuing as one of the best releases of this year just dropped with Da Red Gobbo Collection, which features five brilliant stories from awesome authors Mike Brooks, Denny Flowers and Rhuairidh James.  Featuring three novellas and two short stories, Da Red Gobbo Collection focuses on the always entertaining ork faction from Warhammer 40,000 fiction, whose brutal, hooligan-inspired mindset always leads to comedic and outrageous reads.

However, rather than your typical ork novel, the stories in this anthology collection are focused on the ork sub-species known as grots, who are the 40K equivalent of the goblins from the Warhammer Fantasy universe.  Small, cunning and cowardly, the grots, also known as gretchin, work as slaves, cannon fodder and scapegoats (scape-grots??) to the bigger orks, generally getting kicked around by their ork masters even if they do the right thing.  However, not all grots are content to live under ork oppression, and some even have the courage to fight back thanks to the legendary figure known as Da Red Gobbo.

Da Red Gobbo is a mysterious figure in the grot mythology, who arises whenever the orks push their smaller cousins too far.  Able to put aside the typical grot amnesty and selfishness, Da Red Gobbo is an icon for revolution and revolt against the orkish oppression.  But who is Da Red Gobbo?  Are they really a legendary figure going from ork warband to ork warband spreading the word of freedom, or can any grot put on the cape, hat and goggles and inspire his fellows?  Whatever the truth may be, Da Red Gobbo is here to bring a crumping, and nobody, be they human, Chaos worshipper or even the mightiest of orks, will underestimate the grots again.

I had a blast with Da Red Gobbo Collection, especially as I was able to enjoy all five stories on audiobook for the first time.  Brooks, Flowers and James have all produced exceptional stories focused on the hilarious figure of the Red Gobbo, and I like their intriguing alternative takes on this unlikely revolutionary and his origin.  Thanks to the inherent humour of the ork faction, this was a particularly entertaining and comedic novel, and I frankly laughed my way through the various stories, especially as the three excellent authors created some particularly inventive reads.

The first story in Da Red Gobbo Collection was Da Gobbo’s Revenge by Mike Brooks, which was one of the longer novellas in the collection.  Brooks is an outstanding author, and I have read quite a few of his Warhammer 40,000 books recently, including The Lion: Son the Forest and Lelith Hesperax: Queen of KnivesDa Gobbo’s Revenge was a particularly entertaining read, which is set parallel to Brook’s previous ork-focused novels, such as Warboss, Brutal Kunnin and Da Big Dakka, which have also featured fun narratives of grot revolution and rebellion.

Da Gobbo’s Revenge is a more compact narrative that follows the unlikely hero, Fingwit.  The leader of small band of grots that follow a crazed ork mek, Fingwit and his comrades find themselves in deep trouble when their boss forces them to participate in a deadly boarding action aboard an Imperial war vessel.  When the mek dies in front of them, Fingwit attempts to lead his fellow grots to complete their boss’s final mission, only to encounter human soldiers, running firefights, and dissent from amongst his fellow grots.  However, it’s the actions of an ork taskmaster that finally drives Fingwit over the edge, and he decides that the only way to survive is to become something legendary.

Da Gobbo’s Revenge is a very entertaining and fast-paced novella that provides an interesting initial look into the grot mindset while throwing them into a frenetic adventure.  Brooks hits this story with the clever and comedic style he has utilised for his other ork-focused books, and you can really appreciate his clear love for this faction, as well as his attention to detail around them.  The only story in this book told exclusively through the eyes of a grot, Da Gobbo’s Revenge fully showcases their sneakiness, their shrewd cunning, and their desire to outdo each other, and the result is hilarious, especially as they manage to outsmart various bigger opponents who completely underestimate them.  This over-the-top adventure, while very fun, takes on a more thoughtful manner towards the end once Fingwit decides to take on the mantle of the Red Gobbo to save his friends.  Seeing the previously self-obsessed Fingwit become more concerned with the fate of his fellow grots helps to hammer home the significance of the Red Gobbo to these lowly creatures, especially as he inspires them to do something truly special and unselfish.  This ending is surprisingly powerful and poignant, especially for an ork/grot focussed Warhammer 40,000 story, and Da Gobbo’s Revenge was a very strong story that serves as the perfect introduction to Da Red Gobbo Collection.

Following hot on the heels of this first excellent entry is the brilliant novella, Da Gobbo’s Demise by Denny Flowers.  Da Gobbo’s Demise was another awesome read that I was particularly keen to check out, mainly because I am a massive fan of Flowers at the moment.  One of the best rising stars of Warhammer 40,000 fiction, Flowers has deeply impressed me with his books Fire Made Flesh, Outgunned, and the outstanding 2024 release Above and BeyondDa Gobbo’s Demise was the first of Flowers’s novellas I have had the pleasure of reading, and I was very excited to check out his take on a non-human character, the result of which was extremely entertaining and fantastically fun.

Da Gobbo’s Demise follows a small herd of grots who find themselves alone and in trouble when their taskmaster, Runtherd Killaskun, is suddenly killed, and they are left without any ork supervision.  This proves particularly problematic for Killaskun’s right-hand grot, Redsnot, as he knows that his fellow grots will be looking to even the score against him for enforcing Killaskun’s orders.  However, the grots soon find themselves in deeper trouble when they are surrounded by a horde of Chaos cultists determined to kill them and take the church they are hiding in.  Determined to survive, Redsnot seeks to take advantage of the situation and be the leader the grots need.  However, his genius plan is ruined by the surprise appearance of Da Red Gobbo, hero of all grot-kind.  But Redsnot isn’t going to be upstaged by anyone, even if the Red Gobbo trying to save his life.  But luckily even legends are susceptible to a knife in the back.

This was another particularly fun and awesome novella that really showcase Flowers’ ability to write a clever, funny and very cynical story that I could not get enough off.  I honestly really enjoyed where Flowers took the story, especially as it ended up being a Home Alone-inspired siege, where the hilariously cruel grots hold off a bunch of incompetent cultists by any means necessary.  The constant bickering and dissent on both sides of the conflict was just great, and there are some very amusing moments as the grots use their natural cunning to outsmart their opponent.  The entire story moves quickly, and I found myself constantly laughing due to the outrageous antics of everyone involved.

Flowers makes Da Gobbo’s Demise’s story even more entertaining and funny through amazing use of multiple character perspectives, as in addition to showing events through Redsnot’s eyes, the author also features the viewpoint of the Chaos cultists besieging them, including a traitor commissar hoping for glory under his new gods.  There are some brilliant contrasts between the bickering grots and the disorganised cultists, especially when it comes to their different leaders.  While the chaos cultists are controlled by fear, and their leader becomes more and more demented the more failure he encounters, the usually contentious grots become surprisingly well organised thanks to the appearance of Da Red Gobbo, who resolves most of their petty arguments and turns them into an effective team.  I especially enjoyed the way in which Da Red Gobbo manages to effectively undermine and outsmart Redsnot at every turn, especially as it leads to yet another compelling bit of character growth for the main protagonist as he learns to fight for something bigger than himself.  The resulting story turns into a wonderfully bloody mess of over-the-top characters and outrageous antics, and I laughed my way through it.  Another outstanding outing from Flowers that perfectly expanded on the opening momentum of Da Gobbo’s Revenge and ensured that readers are firmly enthralled by Da Red Gobbo Collection as this point in the book.

The next entry in Da Red Gobbo Collection is the short story Da Wrong Type of Green, also by Denny Flowers.  A quick and exciting read, Da Wrong Type of Green is a direct prequel to Da Gobbo’s Demise that, shows the events immediately leading up to the novella’s opening scene.  Featuring the exact same style and most of the same characters, Da Wrong Type of Green gives some fun additional context to Da Gobbo’s Demise that I rather enjoyed seeing, especially as I had such a brilliant time with Flower’s longer novella.  I particularly enjoyed seeing the protagonist’s relationship with their former ork leader, Runtherd Killaskun, which really enhanced some of the themes of freedom and revolution that Flowers featured in novella.  While the inclusion of this story does feel a tad unnecessary, especially as you don’t really need to read it to appreciate Da Gobbo’s Demise, it was an interesting story, and one that you can get through very quickly.

Following these two stories by Flowers, readers are then led to the book’s third novella, the amusing and outrageous entry, Da Gobbo Rides Again, by Rhuairidh James.  James, who has previously written several interesting Warhammer 40,000 short stories, honestly produces one of the best entries in Da Red Gobbo Collection, and I was really blown away by his intriguing and original take on the focal character, especially as he examines the revolution and the relationship between orks and grots in a very different manner.

Da Gobbo Rides Again follows the ork painboy Stimma, who arrives back to camp only to discover something strange happening to his warband’s grots.  Rather than being their usual sneaky selves, the grots have all become exceedingly compliant and helpful, completely throwing off the usual anarchic rhythms of the ork encampment.  Ordered by his warboss to fix the problem, Stimma and his grot assistant, Goggulz, try to shake the grots out of their malaise and back to their previous sly and murderous mentality.  They soon determine that the only way to inspire the grots is to give them a Red Gobbo to stir them up.  However, with no Red Gobbo to hand, Stimma decides to create one, but first he needs to understand what the Red Gobbo is and how he comes into being.  But the further he dives into the mysteries of the Red Gobbo, the closer he comes to the truth, and not even an ork as ruthless as Stimma is prepared for what he finds.

This was such a brilliant entry from James, and I loved the elaborate and very memorable story he comes up with.  I love how he decided to tell the story through the eyes of an ork master, rather than another grot, which allows for a unique new perspective in the tale of Da Red Gobbo.  The central story focusing on the dispirited grots was very clever, and James’s concept of compliant grots being more dangerous to the orks than rebellious ones was a fun take.  The resulting story of Stimma’s attempt to create his own Red Gobbo is both hilarious and philosophical in nature, and you must love the ork mentality when it comes to grots and their so-called heroes.  This attempt at science also leads the protagonist to various ork experts, and while this is mostly a novella about grots, the fun and in-depth dive into the oddboyz, those orks with special skills such as meks and weirdboyz, proves to be really amusing and detailed.  I especially loved Jame’s take on the painboyz, the orks’ highly experimental medics, especially as it results in some hilarious discussions about ‘medicine’.

However, the thing that I loved most about Da Gobbo Rides Again is the main twist of the story.  Thanks in part to having read the other novellas first, you can easily see where Stimma’s plan is going to go, even if the orks cannot due to their blind spot when it comes to their smaller cousins.  As such, you get to watch in joy as James openly works to bring this twist to fruition bit by bit, and it is very satisfying when it all comes together.  This fantastic buildup works extremely well amongst the general chaos of the ork camp, while the fun relationship that builds between Stimma and Goggulz makes it even more delicious.  Throw in some very interesting sequences that explore the unusual past of the orks and their relationship to grot-kind, as well as a great scene that brings together Da Gobbo Rides Again with the other novellas in this collection, and this was an impressive entry that I could not get enough of.  I honestly cannot emphasise enough just how amazing Da Gobbo Rides Again was, and I hope we get a full-length novel from James at some point in the future as I know I will deeply enjoy it.

The final entry within Da Red Gobbo Collection is The Instigator.  Also written by James, The Instigator is a prequel to Da Gobbo Rides Again which was originally released in the White Dwarf magazine.  This story tells of the first time a young Stimma encountered a Red Gobbo, when he accompanies an ork raiding party when it attempts to board a spaceship.  However, nothing goes to plan, especially when the orks find an unexpected enemy hidden within the ship, led by an unlikely commander.  This story does a great job of showcasing events that were hinted at within Da Gobbo Rides Again and presenting them in a very different way than Stimma remembers them, especially as events were a little more desperate than he cares to admit.  James amps up the tension in this short but sweet story, which shows just how scary grots can be for orks, while also providing a fantastic opponent for the plot.  The Instigator proves to be a great follow-up for Da Gobbo Rides Again, and I really enjoyed seeing the seeds for Stimma’s later idea around Da Red Gobbo be planted.

This ended up being a very awesome overall collection of Warhammer 40,000 stories, and I love the impressive and relentlessly comedic tales that these excellent authors came up with.  I loved how the three main novellas perfectly complemented each other, building on the work of the preceding stories, while also standing on their own feet.  Brooks, Flowers and James really had fun when it came to these stories, and I love how you get some unique takes on the orks and the grots, although the general ork humour does carry through very well for all of them.  I also deeply enjoyed how each author showcased a different aspect of the Red Gobbo character, and the three separate incarnations of the Red Gobbo you witness paints a fascinating picture of this unique being in the Warhammer canon.  All three authors really outdid themselves in how they brought this figure to life, and their amazing stories were a true joy to read.

Unsurprisingly, I chose to listen to Da Red Gobbo Collection on audiobook, a format which always deeply enhances Warhammer fiction, especially as the crazy characters, unlikely scenarios and dark settings really pop when read out loud.  Warhammer 40,000 audiobooks that feature the orks are always particularly awesome, as the outrageous aliens are so damn entertaining especially when you get a great narrator voicing them.  As such, I was very keen to listen to Da Red Gobbo Collection, especially as it provided the first audiobook adaptations of several existing short stories and novellas, which ensured a whole new way to appreciate these clever tales.  I was also excited because British actor Harry Myers was attached to narrate Da Red Gobbo Collection.  A very talented narrator who has brought some of my favourite Warhammer 40,000 books to life, including The Wraithbone Phoenix and Day of Ascension, Myers has a fantastically entertaining voice that really fits some of the outrageous figures in this universe.  Myers particularly excels at voice ork characters (he previously narrated Warboss and Da Big Dakka by Mike Brooks), and his voice perfectly fits the rough and crude orks in so many entertaining ways.  He also does a great job of capturing the smaller and cowardly grots, and you really get a great sense of their scared, weaselly and backstabbing ways through his narration.  I also loved how each character comes out in this audiobook, and I was very impressed that Myers featured variety with his voice work, providing the various grots different voices, even when he moved on to a new story.  This was such an epic listen, and I really cannot recommend Da Red Gobbo Collection on audiobook enough.  Coming in with a runtime of just over 11 hours, this is a slightly long but very easy audiobook to power through, and there is honestly no better way to enjoy Da Red Gobbo Collection than by listening to it in this format.

Da Red Gobbo Collection was an exceptional Warhammer 40,000 book that I had so much damn fun getting through.  Thanks to the outstanding team of Mike Brooks, Denny Flowers and Rhuairidh James, you are gifted with some very impressive stories that prove to be exceedingly addictive.  Insanely addictive and extremely hilarious, Da Red Gobbo Collection will bring a smile to any Warhammer fan, and even new readers will be able to have an amazing time with it.  As such, I must give this collection a full five-star rating, as each author delivered something very special that came together perfectly.

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Quick Review – The Wrong Hands by Mark Billingham

Publisher: Sphere (Trade Paperback – 25 June 2024)

Series: DS Declan Miller – Book Two

Length: 405 pages

My Rating: 4.25 out of 5 stars

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Bestselling crime fiction author Mark Billingham continues his DS Declan Miller series with the highly entertaining read, The Wrong Hands.

Billingham is an intriguing British crime fiction author who has an impressive catalogue of books to his name.  Best known for his long running DI Tom Thorne series, Billingham has also written an array of compelling standalone novels and audiobook exclusives.  His latest body of work is his DS Declan Miller series, which is a light-hearted crime fiction series focusing on an array of over-the-top characters.  Starting with The Last Dance, the DS Declan Miller books follow an eccentric police detective as he investigates unusual crimes in Blackpool, including the murder of his own wife.  The Wrong Hands is the second book in the series, and it proved to be another cooky investigation with a highly entertaining plot behind it.

Plot Synopsis:

This is one case Detective Miller won’t want to open . . .

The second rip-roaring mystery from multi-award-winning number international bestseller Mark Billingham starring Detective Miller: unique, unconventional, and criminally underestimated…

Unconventional Detective Declan Miller has a problem. Well, two problems. First, there’s his dead wife and her yet-to-be-solved murder. He really should stop talking to her ghosts…

Second, and most pressing, a young man has just appeared on his doorstep with a briefcase . . . containing a pair of severed hands. Miller knows this case is proof of a contract killing commissioned by local ne’er do well Wayne Cutler—a man he suspects might also be responsible for his wife’s death. Now Miller has leverage, but unfortunately, he also has something that both Cutler and a villainous fast-food kingpin are desperate to get hold of.

Sprinkle in a Midsomer Murders-obsessed hitman, a psychotic welder, and a woman driven over the edge by a wayward Crème Egg, and Miller is in a mess that even he might not be able to dance his way out of.


The Wrong Hands
was a highly entertaining and slightly outrageous crime fiction read that sets the author’s distinctive police detective protagonist against an unlikely assortment of criminals in a wacky, fast-paced plot.  Starting off with a very entertaining opening sequence that sees a world-class assassin and a local crime boss severely embarrassed by two local youths who managed to steal vital evidence, the book only gets even more fun from there as DS Declan Miller comes into possession of a pair of hands that could prove the key to locking up his rival and solving the murder of his dead wife.  However, to get there, Miller must first catch a dangerous killer, determine who the hands belong to, and protect anyone associated with the thieves responsible for the whole debacle.

I had an amazing time with this story, as Billingham loaded his plot with a huge array of over-the-top characters, each of whom proved fun to follow.  The plot moves at a very fast pace, and the author loads up some interesting clues and set-ups that result in some fantastic twists.  Much of the plot turns into an unlikely game of cat and mouse as Miller and his colleagues try to find the assassin before he strikes down everyone involved with the case.  I liked the captivating tension and unique story moments that led up to the big confrontation and the eventual solution to the book’s main plot proves to be quite enjoyable, especially as the villains are brought down from an unexpected source.  However, I must admit that I felt the author’s solution to the big crime of the series, the murder of the protagonist’s wife, didn’t get the epic solution it deserves, especially as the culprit kind of comes out of nowhere.  Still, this was an overall fantastic read and you really get wrapped up in the clever story.

Billingham utilises a distinctive stye that combines humour with compelling crime fiction scenarios.  While slightly derivative of the current craze around comedic murder mystery novels, The Wrong Hands still proved to be extremely entertaining, and I found the entire oddball scenario to be very compelling.  The quick change in focus between the various memorable figures involved in the case helped to give the novel some additional depth and comedic power, and I loved seeing the different angles to this entertaining narrative.  In addition, I felt that Billingham did a great job making The Wrong Hands a very accessible and easy to read book.  While The Wrong Hands does serve as a sequel to The Last Dance, new readers can easily dive into this latest book from Billingham without any issue, and the author ensures all the key plot points are expertly rehashed, allowing anyone to come in and have a great time with this fantastic novel.

While I loved the plot of The Wrong Hands and the way it was presented, the real fun lies in the unique characters themselves, as Billingham brings together an amazing and varied cast of niche crooks, crazed killers and troubled cops.  While I did think that Billingham may have tried a little too hard to make his protagonist, the dance-loving, unusual fact-spouting, rat-owning DS Declan Miller seem as quirky as possible, he still proved to be a great character to follow, and I felt that the author perfectly captured his grief, guilt and obsession with finding his wife’s killer.  His partner, DS Sara Xiu, proved to be an excellent foil to Miller, and even with her issues she worked as an enjoyable straight figure to Miller’s eccentric persona.  However, it is Billingham’s villains that really make The Wrong Hands stand out, as the author utilises an excellent collection of outrageous rogues.  This includes two crime bosses with alternate product focuses, whose neglectful family life proves to be their downfall, an elite assassin with a less-than-perfect naming convention and a love for Midsomer Murders, and a psychotic welder with some major issues.  These fantastically dark characters added a lot of impact to The Wrong Hands, and I loved seeing how their entertaining and often ironic storylines came together.

Overall, The Wrong Hands was an awesome and very fun new book from Mark Billingham, who let his ridiculous side loose to produce a fantastic crime fiction read.  Fast, funny, and loaded with outrageously complicated characters, The Wrong Hands is an easy book to get lost in, and I am glad I decided to pick it up.

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