Three Assassins by Kotaro Isaka

Three Assassins Cover

Publisher: Harvill Secker (Trade Paperback – 14 April 2022)

English Translation: Sam Malissa

Series: Standalone

Length: 254 pages

My Rating: 4.5 out of 5 stars

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Legendary Japanese author Kotaro Isaka brings us another fast-paced, intriguing and unique thriller with the English release of Three Assassins.

Last year I was lucky enough to receive a copy of the first English translation of Kotaro Isaka’s 2010 novel, Maria Bītoru (Maria Beatle), which was released in the Western world as Bullet Train ahead of a movie adaptation of the same name.  I had a lot of fun with this impressive novel which set several distinctive and crazy assassins against each other aboard a speeding bullet train.  Now, with the Bullet Train film only a couple of months away, an English version of another of Isaka’s novels, the 2004 novel Gurasuhoppā (Grasshopper) has just been released.  This novel, translated by Sam Malissa and released under the title Three Assassins, presents another intense and clever thriller read that was incredibly fun to read.

Suzuki is a former schoolteacher who has joined the notorious Tokyo criminal gang, Fräulein, to get revenge for his dead wife by killing the murderous son of the gang’s leader.  However, his revenge mission goes downhill when, moments before his flimsy cover is blown, his target falls onto the road and is run over by a van.  With the shocked gang watching on, Suzuki is sent to chase after someone he sees fleeing the scene, who the gang believes killed the leader’s son.

Convinced the man responsible is the elusive assassin known as the Pusher, Suzuki’s Fräulein contact demands that he reveal the location of the person he followed.  However, Suzuki is uncertain about whether the man is actually responsible or just a random passer-by, especially when he meets the man’s young family.  But with the gang determined for revenge, Suzuki must decide whether to pass on the information or attempt to flee for his life.  Worse, his actions have attracted the attention of other notorious assassins, each of whom have their own reasons for hunting down the Pusher.

The Whale is deadly and forlorn soul who can convince anyone to kill themselves just by talking to them, while Cicada is a talkative and deadly knife expert.  The Whale wants revenge on the Pusher for his part in a prior death, while Cicada is determined to make his own rep by killing this notorious assassin.  Both are determined to find Suzuki and have him lead them to the Pusher by any means necessary.  Can Suzuki survive the barrage of killers, gangsters and monsters being unleased upon him, or will he be forced to compromise his principles and morals to survive?

This was an awesome and exciting novel from Isaka that proved to be extremely fun to read.  Written in Isaka’s distinctive style, and featuring some unique twists, turns and characters, Three Assassins is an entertaining read that I powered through in a day and which is really worth checking out.

Three Assassins has a brilliant fast-paced story to it that readers will swiftly become addicted to.  Written in a distinctive style that emphasises odd character traits and relies heavily on intriguing anecdotes, you are quickly introduced to three captivating point of view characters: Suzuki, the Whale and Cicada.  All three have unique and compelling storylines: Suzuki is thrust into survival mode as he hunts for the elusive Pusher, the Whale is involved in political assassinations before being forced to turn on his employer, while the wildcard Cicada balances his killing desires with frustrations with his overbearing boss.  These storylines soon start to come together when the Whale and Cicada learn about Suzuki’s situation and his apparent connection with the infamous Pusher, and both try to get their hands on Suzuki before the gang does.  However, nothing is as it seems, and all three must battle with their own demons (literally in the case of the Whale), while also trying to outsmart each other and some of the other unique people populating the streets of this version of Tokyo.

All three separate character-driven storylines come together perfectly as the story progresses, and you will love seeing these amazing characters interact as each reaches their own unique destiny.  There are several fantastic and impressive confrontations towards the later part of the book, as well as some great twists, the best of which will leave you reeling and completely change how you viewed the first three quarters of the novel.  While I saw a couple of twists coming, I was pleasantly surprised by several of the reveals, revelations and story turns that occurred, and there are some fantastic moments scattered throughout this book.  I loved how fast-paced Three Assassins turned out to be and there is honestly not a single slow moment to be found as you get through it.  That, combined with its shorter length, will encourage readers to power through it in a very short amount of time, and you will not be disappointed when you see what happens with this entertaining and amusing story.

Like Bullet Train, Three Assassins is a standalone novel that requires no familiarity with any of Isaka’s previous novels to appreciate the clever story or intense action.  It does however have some interesting connections to Bullet Train that fans will really appreciate.  Three Assassins is noticeably written in a similar style to Bullet Train, with a familiar plot focused on multiple unusual Tokyo assassins, as well as certain unique types of characterisations, interactions and writing flow.  These similarities are intentional as the original Japanese version of Three Assassins, Grasshopper came out several years before Maria Beetle.  This means that Three Assassins is actually a precursor to Bullet Train, hence the stylistic similarities.  As such, Three Assassins features a couple of characters who would end up having minor roles in Bullet Train, such as the Pusher, who has a few short point-of-view chapters as the character Morning Glory in Bullet Train, and the assassin duo known as the Hornet.  I have to admit that when I read Bullet Train, I did wonder about why these characters were featured, as some relevant context appeared to be missing.  However, after reading Three Assassins I see that they were there as a reference to this preceding novel and you actually get to understand their role in Bullet Train a little better after reading this book.  I really liked the cool connections this novel had to Bullet Train, and it is really worthwhile checking Three Assassins out alongside it.  While I do think that I preferred Bullet Train a little more than Three Assassins, as its story was stronger and the characters a little more entertaining, Three Assassins really stands on its own and proves to be an excellent read.

Isaka clearly had a lot of fun with the awesome characters contained within Three Assassins, as this book features an eclectic mix of unusual and entertaining figures who make Tokyo’s underworld seem like a weird and deadly place to explore.  This novel is primarily anchored by its three main point-of-view characters, each of whom is a particularly complex and unique being that will quickly drag the reader in with their intriguing stories or antics.  This includes central character Suzuki, the former teacher turned attempted gangster, who is initially involved with this plot for revenge, and who has done some dark things in order to get there.  However, when the target of his revenge is killed and Suzuki seems to find the life of the Pusher and his family in his hands, he starts to have a real crisis of conscience and must determine what he really wants to do.  Watching him attempt to weigh up the lives of the family he encounters versus some hostages Fräulein potentially has is extremely intense and results in some major examinations of his conscience.  Suzuki also serves the role of the unenlightened character for most of the book as he is mostly ignorant of the various assassins and outrageous characters running around out there.  As such, he serves as a good introductory character for many of these unique world elements, and it was very entertaining to see him interact with some of the other characters for the first time without a clue about who or what they are.

The Whale and Cicada are both complex and weird figures for very different reasons.  The Whale is a highly unusual assassin who specialises in arranging deaths to look like suicides.  A large man with an unnatural aura, the Whale is “blessed” with a near supernatural ability to talk people into killing themselves.  This is a pretty unique and cool character trait which Isaka does a wonderful job portraying throughout Three Assassins.  Watching this character slowly and calmly talk various characters into killing themselves results in some naturally dark scenes, but they are a great part of the book and really add something to the distinctive feel of the book.  At the same time, Isaka tries to humanise the Whale to a degree by showing him to be haunted by the ghosts of everyone he has killed.  These ghosts routinely appear before him, airing their grievances with him while also blotting out his ability to see other people or things.  This serves to be an intriguing handicap for this otherwise unstoppable figure, and it proved fascinating to see this merciless killer face some substantial reservations about his work and slowly start to rethink his life and choices.  The Whale easily has some of the most complicated and intriguing scenes in the entire novel and it proves extremely fascinating to see his entire arc unfold.

Cicada, on the other hand, is a somewhat less complex figure who serves as the book’s comic relief.  A skilled knifeman who lacks empathy, Cicada has earned a reputation as a man who can take on the unpleasant jobs and is often hired to kill women and children.  However, Cicada finds himself in a very hostile working relationship with his boss and handler, Iwanishi, who treats him poorly.  This toxic relationship becomes the imperative for Cicada to engage in the hunt for the Pusher, as a form of finding his own independence, although nothing goes to plan.  Cicada is an excellent and enjoyable character, and you will quickly find yourself getting attached to the quick-talking killer, even when he does some terrible things.  The most physically gifted of all the characters, Cicada is often dragged into some of the book’s best fight scenes, and it was exciting to see his knife skills in action.  Thanks to his unique humour and continual banter, Cicada proves to be a great counterpoint to the book’s darker or more emotionally distressed characters like Suzuki and the Whale, and I think that his inclusion really helped to balance out the tone of the book.  All three characters and their chapters play off each other extremely well, and they help to form a captivating and amusing overall story.

Three Assassins was another awesome read from Kotaro Isaka that takes readers on a wild and exciting journey to Japan’s outrageous underworld of assassins.  Filled with quirky characters, surprising turns and intense action, this is a fantastic novel and you will swiftly get addicted to its entertaining and captivating story.  A must read for fans of this legendary Japanese author, especially in advance of the upcoming Bullet Train film, Three Assassins comes highly recommended and is really worth checking out.

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Outcast by Louise Carey

Outcast Cover

Publisher: Gollancz (Trade Paperback – 25 January 2022)

Series: Inscape – Book Two

Length: 394

My Rating: 4.75 out of 5

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Impressive rising science fiction author Louise Carey continues her awesome first series with Outcast, a brilliant and powerful cyberpunk thriller read that is incredibly fun and very clever.

Outcast is a sequel to Carey’s debut novel from last year, Inscape, which told a unique and intriguing story about espionage, betrayal and corporate politics in a cyberpunk world.  Set in the distant future after a major calamity, the fractured world is now ruled over by all-powerful and advanced corporations who battle for dominance while they attempt to create the latest in weaponry and bio-tech upgrades.  The protagonist of the series, Tantra, works as an intelligence operative for one of the largest companies, InTech, and investigates a mysterious theft that could have dire consequences for her company.  Filled with dystopian cyberpunk elements, such the built-in communication and information technology known as scapes, this ended up being an excellent and captivating science fiction thriller that was one of my favourite debuts of 2021.  Carey has continued her amazing series in a big way here with Outcast, which serves as an outstanding and impressive sequel to her first solo book.

Following the success of her first mission, Tantra’s life has been turned upside down.  Despite saving her company and uncovering a traitor, Tantra has been sidelined by a jealous supervisor and now works as a lowly security guard.  Worse, Tantra now knows the terrible truth: that the company who gave her everything has long controlled her mind with the invasive Harlow Programming, which she has since been freed from.  With her loyalties tested, Tantra is thrust back into the thick of the action when she discovers a bomb sent to InTech’s headquarters.

InTech soon finds itself thrust into a brutal corporate war with its main competitor, Throughfront.  The bombing of their headquarters is the latest in a series of attacks on InTech assets, and the board are desperate to get them under control.  Determining that she is their best operative to stop the culprits behind the attack, Tantra is assigned to the case.  Teaming up once again with her former partner, Cole, the brilliant scientist with severe gaps in his memory, Tantra attempts to find the culprit before they cripple InTech for good.

But, facing opposition from both deadly internal InTech politics and lethal external forces, their chance of succeeding seems slim, especially when they are banished to a remote InTech facility in the Unaffiliated Zone for the remainder of their investigation.  Barely escaping a deadly assassination attempt, this unconventional team find themselves caught in the middle of a dangerous conspiracy that is determined to bring InTech down for good.  However, when they discover that InTech is planning their own sinister machinations, will Tantra and Cole still be as eager to save their company?

Wow, Carey follows up her excellent solo debut in a big way here with Outcast.  This second book was even better than Inscape, taking the reader on a wild and action-packed adventure through the author’s unique cyberpunk world.  Bringing together some amazing characters with a powerful and thought-provoking narrative about control and the potential evils of technology, this was an exceptional read I powered through in a few short days.

Outcast has an excellent story that perfectly continues the fantastic narrative started in Inscape.  Taking place shortly after the events of the first book, Outcast sees a struggling Tantra and Cole once again placed in the middle of a big investigation with major implications, this time involving the destruction of company drones outside the city, which is impacting the company’s food supply.  At the same time, Tantra finds herself forced to deal with deadly company internal politics, while Cole finds himself involved with a mysterious rebel group who are attempting to stop InTech’s more troublesome activities, including their latest upgrade.  This forces them to venture outside of the city where they encounter unaffiliated mercenaries, enemy agents, dangerous rebels and deep secrets about InTech’s past.  The middle of this novel is filled with an excellent series of great emotional sequences, action scenes, world building, character development and shocking twists, as the protagonists get closer to finding out who is behind the attacks, as well as the true plans of their parent company.  This leads up to a brilliant final sequence where the protagonists are forced to make some very hard decisions in a great no-winners situation.  This leads up to the amazing and powerful conclusion where the protagonists, despite their best efforts, are left devastated by the events that unfolded, and which ensures that all the readers will be back for the third entry in this awesome series.

There are so many cool elements to Outcast which really help to turn it into a first-class read.  I deeply enjoyed the way the impressive story unfolded, and Carey makes great use of a couple of alternate character perspectives to tell a unique and multifaceted tale, such as the entertaining scenes told from the perspective of a smarmy and desperate secondary antagonist.  The author does a great job of combining a thriller storyline with the unique science fiction elements, and it results in a fast-paced and action-packed story that takes the time to explore certain technological implications.  There are some brilliant twists loaded throughout the book which are well paced out and ensure that the reader is constantly on their toes.  I liked how, despite the sheer amount of world building featured in the first book, Outcast still came across as an accessible novel, and new readers can probably jump into the series here.  That being said, I think you would be missing out if you didn’t try Inscape first as this sequel does an amazing job building on and expanding some excellent storylines from Carey’s debut.  However, nothing will compete with the awesome ending that this novel has, and the reader is chucked through the emotional wringer as the book’s characters are put into an impossible situation, which produces some very dark results for them.

The excellent cyberpunk science fiction elements of this series once again shine in Outcast as Carey continues to explore the advanced biotech that was such a great feature of the first novel.  Not only is a lot of this technology very cool, especially as it results in some brilliant moments in some of the action sequences, but this mind-connected technology continues to be a key part of the plot.  Multiple storylines examine the ethics behind this technology, especially as the protagonists are now fully aware of the full extent of their parent company’s attempts to program their employees’/residents’ minds using their scapes.  This leads to some intriguing and deep discussions, especially as you get to see corporate greed and a desire for control weighed up against the rights of a person and their desire for independent thought and identity.  This exciting look at the series’ unique technology becomes even more intense and important as Outcast continues, especially when certain new advancements are revealed which could have devastating impacts on all the characters.  I loved how deep and captivating some of the scenes involving this technology get, and it results in some of the best bits of the entire book.  I cannot wait to see what happens with these cool technological aspects later in the series and I imagine it is going to be very fun.

I was also very impressed with the incredible character work featured throughout this book as Carey did a wonderful job expanding on her complex and damaged protagonists.  Like Inscape, Outcast is primarily focused on the characters of Tantra, a young intelligence officer, and Cole a formerly unethical scientist whose memory was completely erased, giving him a very different personality while retaining his brilliant mind.  These two formed a unique and fun pairing in Inscape, where they both experienced a lot of development and trauma, and it was great to see them back together again here.

Both characters had some brilliant moments throughout the novel, especially Tantra, who realised in the first book that her mind and her actions have been subtly controlled by a program her entire life.  Now rid of the Harlow Programming, Tantra is in full control of her mind, but must keep this hidden from InTech, who would kill her or reprogram her if they found out.  Forced to act like the obedient drone they think she is, Tantra chafes against the restrictions and contradictions of her superiors and the company, as she can see many of the injustices or manipulations now that her mind is solely hers.  This also results in are also some excellent ethical and loyalty implications for her as she can finally see how nefarious InTech, the company who raised her, really are, and she must decide whether she is still loyal to them.  It was especially powerful to see how her relationship with Reet, her lifelong romantic partner, has been changed.  Reet is still infected by the Harlow Programming, and Tantra can only watch as she toes the company line and fails to understand Tantra’s many concerns, criticisms or newly awakened point of view.  This puts some real strain on their relationship, and it was heartbreaking to see Tantra suffer even though she is now free.  This was easily the best character work in the entire book, and if the tragedies and hard decisions that occurred towards the end of Outcast are any indication, Tantra is going to be in for a rough ride in the third book.

Cole also had some outstanding moments in Outcast as he continues to struggle with his sense of self and identity following his memory loss and the eventual revelation that his past self was responsible for many of InTech’s evils, including the Harlow Programming.  Now mistreated and mistrusted by InTech, Cole works with a mysterious group outside of InTech to try and bring them down, while also attempting to learn more about his past actions and what led him to do what he did.  He does get some of the answers he wants as the story progresses, especially when he is reunited with an old colleague, but it only leads to tragedy and despair.  Cole’s story gets pretty dark in places, especially when he realises how InTech have repurposed and enhanced his original work, and it was fascinating to learn more about his past mistakes.

Aside from these two, there are several awesome supporting characters who also add a lot to the novel, especially as several of them are utilised as point of view characters.  This includes Douglas Kenway, a senior director at InTech and Tantra’s boss, who is determined to keep his position and power no matter what.  Convinced that Tantra is gunning for his job, he spends most of the novel trying to undermine her, while also inching closer to discovering the truth about her lack of Harlow Programming.  Kenway serves as an excellent secondary antagonist, and his dive into company politics and sabotage of the protagonist adds a fantastic and entertaining edge to the novel that I really enjoyed.  Despite his self-centred nature, Kenway does provide an intriguing alternate perspective on the events of the book, and he gives some corporate context for much of what is going on.  I also really liked how his fears were mostly realised towards the end of the book, although not in the way he expected.  I should also mention new character, Fliss, the leader of a rogue gang out in the Unaffiliated Zone who gets dragged into the conspiracy attacking InTech.  Fliss provides another great alternate perspective, especially as she and her friends have no technological upgrades to their bodies and are naturally human.  I liked the story that surrounded Fliss, especially as she struggles to control her gang when forced to work for a corporation, and she ended up being an excellent addition to the plot.  These characters, and more, help to turn Outcast into a first-rate book, and I deeply enjoyed seeing all these amazing personal stories unfold.

Louise Carey continues to shine as one of the most impressive new authors of cyberpunk fiction out there with her second novel, Outcast.  This outstanding sequel does a brilliant job of continuing the powerful storylines from Inscape, while also introducing new dangers, betrayals, and some great characters.  Filled with action, intense character moments and captivating cyberpunk science fiction elements, Outcast is a fantastic novel that proves to be exceedingly addictive and fun.  I am really starting to get hooked on this outstanding series, and all cyberpunk and science fiction fans need to do themselves a favour and check out Carey’s impressive Inscape series.

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Usagi Yojimbo: Volume 36: Tengu War! by Stan Sakai

Usagi Yojimbo - Tengu War!

Publisher: IDW (Paperback – 22 March 2022)

Series: Usagi Yojimbo – Volume 36

Writer and Artist: Stan Sakai

Art Assist: Randy Clute (The Master of Hebishima)

Colourist: Hi-Fi Design

Length: 192 pages

My Rating: 5 out of 5 stars

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Usagi IDW #15

It is that amazing time of the year when I finally get my hands on the brand-new volume of the long-running Usagi Yojimbo comic series, written and drawn by the legendary Stan Sakai.  Fans of this blog will be well aware of my all-consuming love for this amazing series that follows a roaming rabbit ronin, Miyamoto Usagi, as he traverses an intriguing alternate version of feudal Japan inhabited by anthropomorphic animals.  Not only is this one of my favourite all-time comic book series but I have been steadily reviewing some of the older volumes as part of my Throwback Thursday series (see my recent reviews for Volume 12: Grasscutter, Volume 13: Grey Shadows and Volume 14: Demon Mask).  Unfortunately, Sakai only releases one volume of this epic series a year, so it is a very big deal when I finally get my hands on the latest volume (this latest volume has been one of my most anticipated releases for 2022 for a while now).

Usagi IDW #15b

This latest volume is Tengu War!, an intriguing and powerful comic that contains some awesome and clever new tales.  Tengu War! is the 36th overall volume in this series as well as the third volume printed by the publisher IDW (other IDW Usagi Yojimbo releases include Volume 34: Bunraku and Other Stories and Volume 35: Homecoming).  I have been rather enjoying these more recent Usagi Yojimbo volumes from IDW as not only do they contain Stan Sakai’s usual impressive storylines, characters and artistic work but they are also packaged into a fantastic new format of booklet, which is slim and more aesthetically pleasing.  In addition, the IDW volumes are also released in colour, which is an interesting change of pace from the previous volumes, which were initially released in black and white.

Usagi IDW #16

Tengu War! ended up being another great volume that makes use of Sakai’s skill and art to tell several complex and entertaining tales.  Set immediately after the final comic of the previous volume and continuing several overarching storylines and themes, Tengu War! contains four unique new stories which were set out in issues #15-21 of the IDW run on the Usagi Yojimbo series.  All four stories are fun and compelling new additions to the series that each present the reader with something different and distinctive.

Usagi IDW #16b

The first entry is the volume’s main multi-issue story that sees Usagi return to visit an old teacher only to find himself embroiled in a deadly supernatural war.  Made up of the first four issues of the volume, this entry actually consists of two stories, Sojobo and Tengu War!, which act together to tell one entire story, with Sojobo containing flashbacks to Usagi’s past, and Tengu War! featuring the current issue he and his friend are facing.  Due to how closely linked these two stories are, with Sojobo providing the background to the longer Tengu War! story, I decided to talk about them as a single entity in this article.

Usagi IDW #17

These stories are set right after the events of the last volume, and swiftly tell the story of Usagi and his mostly hidden second sword master, the tengu warrior Sojobo.  Years after his first meeting with Sojobo (see Volume 18: Travels with Jotaro) but before the events that would see him become a wandering ronin, a young Usagi returned to the tengu and convinced him to take him on as a pupil, enhancing his knowledge of the sword with Sojobo’s unique teachings.  Now, years later, Usagi returns to Sojobo’s clearing to pay his respects, only to discover his former master in grave danger.  A horde of guhin (lesser-tengu) are ravaging the mountainside, determined to claim the territory for themselves, and they have Sojobo and Usagi in their sights.  To survive, Sojobo is forced to return to from his self-exile and reclaim leadership of his clan.  But even with a tengu army at their back, can Sojobo and Usagi survive the onslaught of the guhin?

Usagi IDW #17b

These two stories were an excellent start to this volume, especially as they contain all the best elements of a great Usagi Yojimbo story, with great new characters, compelling Japanese supernatural elements, and another intriguing glance at Usagi’s complex past.  The first story, Sojobo, serves as a great introduction to the entire volume, perfectly continuing from the previous Sojobo story, and redefining the relationship between the two characters, showing their mentor-mentee bond.  This sets up the rest of the Tengu War! story extremely well, as you have a good basis for Sojobo’s and Usagi’s stakes in the narrative.  From there the story evolves into a classic Usagi Yojimbo tale, with Usagi getting involved in someone else’s fight, this time involving some unique and compelling supernatural foes.  This extended story continues some brilliant character moments as Sojobo becomes reacquainted with his wife and clan, while also showing off the intractability and intense honour of the tengu.  You also get to see the evolution of the bond between Sojobo and Usagi, and there are some great discussions as the wiser and battle-hardened Usagi discusses some recent changes in his life, such as the discovery of his son.  It was also quite fascinating to see the apparent impacts that Sojobo’s training had on Usagi’s skill as a warrior, and I found it fascinating that Usagi’s fighting style is described as a combination of mortal and tengu techniques.  The subsequent fights are pretty awesome and you get some fantastic and intense battle sequences that really highlight Sakai’s artistic skill.  This all leads up to the big conclusion which contains a great mixture of action, satisfaction, camaraderie and tragedy, as victory is achieved at great cost, and the reader is left extremely satisfied with how this story turned out.

Usagi IDW #18

I have said many times before that some of the best Usagi Yojimbo stories are those where Sakai makes brilliant use of monsters, creatures or spirits from Japanese culture or mythology, and Tengu War! is a great example of this.  This cool story provides one of the best looks at the tengu, a fantastic and unique Japanese yokai (supernatural entity), in the entire Usagi Yojimbo series, and I really enjoyed the cool dive into the mythology surrounding them.  This story contains multiple different types of tengu who act as either allies or enemies, depending on their caste.  This includes the main supporting characters, Sojobo and his wife, Nozomi, who are dai-tengu, with the classic long-nosed, red-faced, humanoid-appearance that most people would associate with tengu, and who act as master warriors and wise sages.  These tengu are supported by their followers, the ko-tengu, bird-like creatures who act as samurai retainers in this comic, and I loved the cool combination of corvid features and samurai garb and mannerisms.  The final group of tengu featured within this comic are the guhin, a lesser form of tengu who act as mysterious spirits of the hills and lesser peaks.  Sakai depicts the guhin in this story in the more recent style of giant dogs (they are traditionally unseen spirits, but many modern depictions give them a canine physical form), and they come across as werewolf-like creatures, determined to take their rightful place at the top of the mountain.  These different form of tengu are explored in compelling detail, and I loved seeing the awesome scenes featuring all of them, especially as it results in some excellent fight scenes between classic tengu goblins, sentient samurai crows, and giant werewolves.  I loved this brilliant exploration of this unique part of Japanese culture (especially with the author’s comprehensive summary at the end), and it helps to enhance the outstanding overall story.

Usagi IDW #18b

We next have the dark and captivating tale, The Master of Hebishima, which provides a chilling look at the evils of revenge, obsession and fear.  In The Master of Hebishima, the wandering Usagi chances across a couple of peasants who specialise in trapping and removing the local pests, the tokage lizards.  Upon meeting them, Usagi is intrigued to discover that the trappers sell most of their catch to a mysterious hermit on the island known as Hebishima (snake island), who lives amongst the local snakes.  When one of the trappers is injured, Usagi volunteers to transport the captured tokages to Hebishima for them.  However, what he finds there will shock and haunt him, as the hermit has a surprising history with Usagi, one that lies all the way back in the infamous battle of Adachi Plain.  Faced with this surprising threat from his past, Usagi is unprepared for just how dangerous his opponent is, or what they are truly capable of.

Usagi IDW #19

The Master of Hebishima is a tight and powerful one-issue comic that may be the best entry in the entirety of the Tengu War! volume.  Perfectly set up and executed, this tale is deeply interesting and powerful, especially with its unique and intense focus.  Sakai has come up with an excellent story for this entry that not only ties into one of the key moments of Usagi’s life but which also shows the full impact of someone’s obsession and desire for revenge.  The introduction of a mysterious stranger who has a connection to Usagi and the battle of Adachi Plain (which has been such a cool part of several volumes, including Volume 2: Samurai, Volume 11: Seasons and Volume 34: Bunraku and Other Stories), is handled perfectly, and I loved his unique backstory and the fact that you never actually find out his name.  This villain’s entire history is tied to Usagi’s, and I liked the interesting symmetry in their loyalty, sense of honour and desire to serve their respective lords.  The horror elements around this mysterious hermit are just great, especially with that snake reveal, and he proves to be an excellent opponent for Usagi, who could potentially come back in some future comics (I’d be keen for that).  I was slightly disappointed that this story had nothing to do with distinctive Usagi Yojimbo villain Lord Hebi, a giant snake who serves as the principal lackey to the series’ main antagonist, but Sakai more than made up for this with all the other inclusions.  This was an extremely well-paced story, and Sakai manages to do a lot with a single issue, producing one of his more memorable stories in recent years.

Usagi IDW #19b

One of the most notable things about The Master of Hebishima is its exquisite art, some of which bears a slight difference to Sakai’s usual work.  Parts of this issue are drawn sharper and in a slightly different style to the rest of the Tengu War! volume.  This is particularly clear in the earlier panels of this issue, with some noticeable and intriguing stylistic changes to the characters and landscapes, which I thought looked like a well-enhanced version of Sakai’s usual drawings.  I assume that this is because of the influence of artist Randy Clute, who is credited as giving “art assist” for this issue.  Whatever the reason, I quite liked how this comic looked very early on, and it was interesting to see it change back to Sakai’s more typical style as the comic continued.  The rest of the art in the comic also really needs to be highlighted though, as there are some extremely memorable and shocking moments drawn within.  Not only do you get a notably spooky island of snakes for the main story but The Master of Hebishima also features a detailed flashback sequence that looks awesome, especially some of the battle sequences.  I particularly liked how the antagonist’s face was constantly obscured by shadow during these flashbacks, as it helped to make them seem more sinister and mysterious while also ramping up anticipation for the final reveal, the best part of this story.  This extended panel reveal is pretty damn freaky as the artists present a gruesome visage, accompanied by a Medusa-esque twist.  This shot of the face is particularly well drawn in impressive detail and ends up being one of the most haunting panels I have ever seen in a Usagi Yojimbo comic.  All this beautiful, if somewhat creepy, art really works to enhance this brilliant story, and it ensures that The Master of Hebishima really sticks in the mind and is well worth checking out.

Usagi IDW #20

The final story in the volume is the two-issue long story, Yukichi, another excellent character-driven narrative that introduces a fantastic new supporting character for the series.  In this story Usagi encounters a fellow rabbit samurai, Yukichi Yamamoto, on the road.  It is quickly revealed that, years ago, Yukichi was a disrespectful student at a prestigious sword school who insulted Usagi when the ronin attempted to meet his master.  Now a more mature warrior, Yukichi is delivering the sword of his dead master to the school’s successor and, after he apologises to Usagi, the two decide to travel together.  However, a rival school is determined to stop them delivering the sword by any means necessary, and they will use Usagi’s recent misadventures to justify their actions.

Usagi IDW #20b

Yukichi is an amazing and fantastic story that serves as a great ending to the Tengu War! volume, especially as it combines an excellent Usagi Yojimbo story with some cool new character introductions.  This story is another one with an excellent pace to it, smartly bringing in Yukichi, revealing the history between him and Usagi, before revealing the story’s villains, the members of a dishonourable sword school.  From there the story intensifies as, after an initial confrontation, the students and instructors from the rival school attempt to kill Usagi and Yukichi, while also trying to claim a bounty on Usagi (a consequence of the main story in the previous volume, Homecoming).  This results in a brilliant climatic scene where the two protagonists take on a horde of underlings before Yukichi engages their leader in an intense duel.  This duel comes across as pretty awesome in the artwork, and you get the sense it is a real battle between master swordsmen.  The conclusion of the fight, which highlights Yukichi’s naivety compared to the more jaded Usagi, is very cool, and I liked the conclusion of the story, where Yukichi is forced to make a big decision and eventually decides to travel with Usagi.

Usagi IDW #20c

While the action, artwork, and story are great, the real highlight of this comic is the introduction of new character Yukichi, who Sakai is obviously setting up to be a big supporting figure in the overall series.  Yukichi gets an excellent and comprehensive introduction here, and you swiftly get a grasp on his personality, history and relationship with Usagi.  I mostly liked this character and his design, especially as he is a good foil to Usagi, given their divergent training history and life experiences, and his fighting style is awesome as well.  His strong sense of honour, especially when faced with the poor successor to his master, was a great inclusion, and it does bring in some similarities with Usagi.  I did think that the sudden realisation that they were cousins was a tad too coincidental, and wasn’t particularly necessary, but it does bring in a certain connection between the two which will bond them for the rest of the series.  I wasn’t the biggest fan of Yukichi’s facial design either, especially those overly large and expressive eyes.  It kind of made him look cartoonish and somewhat undercut the seriousness of some scenes.  Still, this was my only real complaint about this new character and I am very curious to see what happens with him in the future Usagi Yojimbo volumes.  I am predicting similarities to Usagi’s previous travels with Jotaro in volumes 18 and 19, and it will be interesting to see Yukichi interact with the other supporting cast members like Gen or Kitsune.  An overall excellent and impressive end to this amazing volume that wraps everything up nicely.

Usagi IDW #21

As always, I really need to highlight the fantastic and awesome artwork featured with this incredible volume as Sakai continues to enhance his excellent stories with some gripping and powerful scenes.  I have already discussed some of the best bits of art of each respective story, especially the amazing art of The Master of Hebishima, but every panel in this comic is drawn in exquisite detail.  Not only does Sakai present some great character designs, especially around the new supernatural creatures in the Tengu War! story, but you have his always impressive setting shots that perfectly highlight the beautiful Japanese natural landscape or the historical buildings.  You also must love the excellent battle sequences scattered throughout the stories.  Sakai has always excelled at conveying movement and combat with his minimalistic style, and this is brilliantly highlighted in the various comics of Tengu War!, including in elaborate group fights or one-on-one duels.  I am also really enjoying seeing these stories in colour from the get-go as part of the IDW release.  While I will always be extremely fond of Sakai’s usual black and white style, having these adventures appear in colour is also amazing, and I feel that the colour enhances some of the art, especially in The Master of Hebishima, which came up beautifully.  All this art brilliantly combines Japanese influences with western art styles and is such a joy to behold, especially as it always makes everything about the Usagi Yojimbo comics just a little bit better.

Usagi IDW #21b

Another year, another exceptional Usagi Yojimbo volume as Stan Sakai once again produces a masterful and impressive new comic.  Tengu War! is another awesome volume that presents the reader with three excellent stories that combine brilliant character work with unique narratives and outstanding artwork.  I had so much fun reading this excellent comic, and it gets another easy five-star rating from me and comes very highly recommended.

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Throwback Thursday – Identity Crisis by Brad Meltzer, Rags Morales and Michael Bair.

Identity Crisis Cover

Publisher: DC Comics (Paperback – 1 October 2005)

Series: Identity Crisis Limited Series

Writer: Brad Meltzer

Penciller: Rags Morales

Inker: Michael Bair

Letterer: Ken Lopez

Colorist: Alex Sinclair

Length: 288 pages

My Rating: 5 out 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For this week’s Throwback Thursday I take a look at one of my absolute favourite comic book limited series, the epic 2004 DC Comics event, Identity Crisis.  (Quick warning, there are spoilers ahead).

Identity Crisis #1

It is fair to say that the early to mid-2000s was one of my favourite periods of comic books, with some truly cool and epic ongoing and limited series being released.  This was particularly true for DC Comics, who produced some of their best work during this time, many of which rank amongst my all-time favourite comic series.  This easily includes the exceptional and brilliant crossover event, Identity Crisis, which to my mind is one of the best limited series ever written.

Made of seven issues, Identity Crisis combines the unique writing talent of thriller author Brad Meltzer with the artistic stylings of veteran DC Comics collaborators Rags Morales and Michael Bair.  This ended up being a near perfect combination of talents and skill, and I have a lot of love for the exceptional story, which absolutely hooks me every time, and its outstanding associated artwork.  I particularly impressed with the addition of Meltzer, who, despite his more literary background has written some of the absolute best and most human comics I have ever had the pleasure of reading, including Green Arrow: The Archer’s Quest and the two Justice League of America storylines, The Tornado’s Path and The Lightning Saga.  However, his story in Identity Crisis is particularly powerful and thought-provoking, and it ends up being a comic that completely changes everything you knew about your favourite heroes.

For years the members of the Justice League of America have protected the world from all manner of evil and destruction, always prevailing no matter the odds.  But who can protect them when someone goes after those closest to them?  And what if they actually deserve the punishment being visited upon them?

On an unremarkable night, a mysterious attacker breaks into the home of long-serving Justice League associate, Ralph Dibny, the Elongated Man, and commits a terrible crime, the murder of Ralph’s beloved wife, Sue Dibny.  With no evidence about who the killer is and no idea how they breached the Dibnys’ impressive security, the superhero community rallies behind their bereaved friend and seeks to find the killer by any means necessary.

As the rest of the heroes seek answers at any potential suspect within the supervillain community, the Elongated Man and a small group his closest friends hunt for a minor villain, Dr Light, whose secret connection to the League’s darkest moment may hold the answers they seek.  However, when a second attack occurs on another publicly known relative of a superhero, Jean Loring, the former wife of the Atom, it soon becomes clear that someone else is targeting the heroes and their loved ones.

Identity Crisis #1b

As Batman, Superman, Green Arrow and others attempt to get to the bottom of the case, cryptic threats to one hero’s relative reveal that whoever is targeting them knows all of the League’s secrets, including their hidden identities.  As even more tragedies befall the superhero community, dark secrets from the League’s past are brought into the light and no-one will be prepared for the terrible truth behind these brutal murders.  Can the League weather this latest attack, or is this the beginning of the end for the world’s greatest heroes?

Damn, no matter how many times I read this comic, the tragic and powerful events of Identity Crisis still really get to me.  This exceptional comic contains one of the most impressive narratives I have ever seen in a limited series, taking the reader on a captivating and emotional dive into the world of your favourite heroes.  Perfectly combing a dark, mysterious narrative with incredible character work and some truly amazing artistic inclusions, this comic gets an extremely easy five-star rating from me.

For Identity Crisis, Brad Meltzer really went to the well, producing an insanely compelling and moving story that relentless drags you in and introduces you to a completely new side of your favourite heroes.  Utilising his experience as a crime thriller writer, he produces a powerful, character driven superhero narrative with detailed crime fiction elements to create an exceptional and unique story.  Identity Crisis has an amazing start to it, which not only carefully introduces several key figures but also installs some dark tragedy, as the wife of a superhero is killed off.  The subsequent investigation into her murder by the enraged superhero community is extremely compelling and intense, as the emotional heroes turn over every rock and stone, much to the horror of the villains.  However, it is soon revealed that several members of the Justice League are harbouring a devastating secret, one that could reveal the identity of the killer.  This secret becomes one of the most important parts of the first half of the series, and it leads to an epic, action-packed fight sequence against a particularly dangerous foe.

Identity Crisis #2

The story starts to go in a bit of a different direction at this point, with the above secret not really panning out regarding the investigation.  However, other superhero relatives, both public and secret, are targeted, resulting in pandemonium around the characters.  I loved the narrative’s move to a more classic investigation at this point, as the heroes start following every lead they can, while more character development and big moments are explored.  This all leads up to the defining moment when another superhero loses a loved one and the identity of the killer is seemingly revealed.  However, this turns out to be a bluff, as the real killer is still hidden.  The reveal of who did it and why are revealed pretty suddenly towards the end, with some curious and clever motivations exposed.  This leads to a tragic and heartbreaking conclusion, as more secrets are revealed, dangerous lies are uncovered, and several characters leave the story more broken and destroyed than ever before.  You will be thrown through the emotional wringer as you check this comic out.

I deeply enjoyed the way that Meltzer told Identity Crisis’s excellent story, especially as it quickly and effectively engrosses the reader and ensures their undivided attention.  The author utilises a mass-character narrative that follows a substantial collection of heroes and villains, many of whom have distinctive or semi-separate storylines.  This works to tell an intriguing, rich narrative that not only has some clever dramatic components but also allows for some intriguing and compelling retcons and expansions to the already elaborate DC universe.  It is very cool how the story developed into more of a murder mystery/thriller story as the comic progressed, and this really played to Meltzer’s strengths.  The investigation is handled very well, and I liked how the superhero elements altered and enhanced it in some clever ways.  The mystery itself is complex and clever, with Meltzer adding in some great twists, false leads and compelling surprises to keep the reader guessing.  The twist about the actual killer is pretty good, and Meltzer did a great job layering in hints and clues throughout the rest of the story while also introducing a few good alternative suspects.  While the motivations and complexities surrounding the killer’s actions are great, I did think that how the protagonists worked it out was a little abrupt, and it might have been a little better if they worked it out from some earlier clues.  The use of female characters wasn’t the best either, especially as most of them are there simply to be victims in one shape or another.  Having a long-established character getting both raped and murdered in a comic as a plot device is pretty unfortunate, and some stronger female figures might have helped balance this out.  Still, this ended up being an awesome read and I deeply enjoyed how it turned out.

One of the things that I really enjoy about Identity Crisis is the interesting examinations that were included as part of the plot.  Meltzer and the artistic team obviously had a lot of fun exploring or introducing some cool aspects of the DC Universe in this series, especially when it comes to the secret or hidden lives of superheroes and supervillains.  I particularly loved the in-depth examination about how both groups are officially or unofficially organised, and there are some very intriguing views of them socialising or working together.  The inclusion of a highly organised superhero death investigation squad, made up of a range of random heroes (the Ray, the Atom, Animal Man, Mister Miracle and two of the Metal Men) is particularly clever, as is the way the various heroes organise into a vengeful posse to question potential suspects.  The deep dive into the importance of a superhero secret identity also becomes an important part of the story, especially as the loss of the secret brings pandemonium thanks to the killer stalking them.  I also loved the counterbalance look at organised villainy, and there are some excellent scenes that see the villains gathering to socialise or talk shop.  Having an organising force like the Calculator, as well as a secret space station hangout, is pretty elaborate, and the deeper look at the villains of this universe, definitely gave Identity Crisis a compelling and intricate edge.

Identity Crisis #3

However, easily the most groundbreaking and compelling new inclusion to the universe is the reveal about the unofficial league within the Justice League who have some dark secrets.  Made up of heroes Green Arrow, Black Canary, Hawkman, Zatanna and Atom, as well as the Silver Age Green Lantern and Flash, this group of heroes apparently operated separately of the main Justice League during their classic Silver Age adventures, acting as their clean-up crew.  This retcon by Meltzer provides an interesting explanation for why villains never remember the secret identities of the heroes they switch minds with or whose dreams they invade, namely they have their mind erased by Zatanna’s magic after being captured by this inner-League.  While this is already a dark move by these established heroes, it gets even worse when they are forced to reveal that they intentionally destroyed Dr Light’s brain to make him less of a threat.  This and other revelations, acts to make many of your favourite heroes appear much more morally grey and fallible, and it was a particularly impressive and monumental inclusion, that will have grave consequences down the line for the entire universe.

Unsurprisingly for something written by Meltzer, Identity Crisis contains some insanely complex and impressive characters who form the heart of the tale.  Due to the way the story is told, Identity Crisis follows a massive cast of comic characters, including several obscure or underappreciated figures.  Meltzer does a brilliant job of utilising all these established characters throughout his story, with nearly every major cast member getting a moment to shine in some way or another, and multiple figures who were underutilised or unappreciated before this comic were given brilliant and defining second chances here.  While the use of multiple focus characters had the potential for a scattered narrative, Meltzer was able to direct the flow of the story around all these various protagonists and antagonists perfectly, and you still get a tight and concise story, which also takes the time to dive into each of these figures and showcase them to their greatest degree.  As I mentioned before, there is a real focus on highlighting the darker side of the superhero characters throughout Identity Crisis, and you end up really seeing these fantastic figures in a whole new scary light.

Let’s start with Ralph and Sue Dibny.  I must admit that the very first time I ever read Identity Crisis, many years ago, I honestly had no idea who Elongated Man and his wife were, as they were a little obscure.  However, Meltzer really goes out of his way to feature them in this story (even adding in a few retcons) and you are given a great introduction to them at the start.  In just a few panels, you understand who these characters are and what they mean to each other and the other superheroes, as well as some unique characteristics and relationship quirks.  This excellent introduction makes you start to care about them just as Meltzer brings the hammer down and kills Sue.  The subsequent grief, rage and despair from Elongated Man is just heartbreaking, and you go through the rest of the comic seeing him attempt to recover from these terrible events.  This amazing use of characters at the start of the comic has a great flow-on effect to the rest of the story, and you become exceedingly invested in finding the killer as a result.

Identity Crisis #4

From there, a lot of the superhero focus goes to the surviving members of the Justice League who formed the league within the League I mentioned above.  There is some exceptional character work around some of these team members, especially as they come to terms with the decisions they made in the past and how they are impacting them now.  I loved seeing them attempt to justify their actions to the other heroes, even their darkest decisions, especially as you can understand why they did what they did, while also feeling disappointed in them.  You really get a sense of determination and shame from them as the story continues, and you see all of them go through a lot in both the past in the present story.  Despite multiple differences, this team are still friends and comrades, and watching them come together to brawl with some of the most dangerous characters is pretty heartwarming, even if darker elements lie just beneath the surface.

While there is a focus on these inner-Leaguers, some of them are utilised a lot more frequently than others, particularly the original Green Arrow, Oliver Queen.  Green Arrow is an excellent figure in this comic and is probably the closest thing to a heroic narrator/central protagonist the story has.  His unique perspective on the events acts as a good foil to many of the other characters, such as Batman and Superman, and he proves to be a calm, if potentially vengeful figure for much of the story, organising many of the League actions and forensic investigations.  He also proves to be the voice of reason for the inner League, calmly justifying many of their actions and serving as a bridge between this existing group and the newer Flash and Green Lantern.  Despite his belief that they are doing the right thing, you can see some real emotion and regret in his face, especially when the further revelations about Dr Light and Batman come out.  I also appreciated the deeper look into his antagonistic relationship with Hawkman, which partially originated in the past events mentioned here, and it is interesting to see how the events of this comic impact future Green Arrow storylines.

Aside from Green Arrow, other members of this secret League who get an intriguing focus include the Atom, Ray Palmer, and his ex-wife, Jean Loring.  Due to his status as another public hero, Atom and Jean are also targeted throughout the story, and you end up getting a rather intense and fascinating look at both.  Watching their failed relationship rekindle is a nicer part of most of the comic, although eventual reveals and tragedies naturally ruin it and smash everything around.  Still, their complicated emotions and issues surrounding their fractured relationship make for some of the best parts of the comic.  I liked the interesting look at Zatanna throughout the comic, especially as she is largely responsible for some of the worst moments of this group of heroes, as she clearly feels guilty about her magic messing with the villain’s minds.  I also need to highlight the younger Flash, Wally West, who finds out about the actions of the other characters during the current events of the comic.  It is absolutely heartbreaking to see Wally learn that his mentor and predecessor, Barry Allen, was not as perfect as he imagined, and actually participated in some of the team’s worst events.  The distress he exhibits with every subsequent reveal is showcased through the comic’s art extremely well, and his subsequent guilt as he is forced to keep it secret from other Leaguers like Batman is quite noticeable.

Identity Crisis #5

As you can expect from any major DC Comics crossover event, members of DC’s Big Three are strongly featured throughout Identity Crisis.  While Wonder Woman only has a few intriguing scenes, in which you get to see both her ferocity and her kindness, there is much more of a focus on Superman and Batman.  Superman gets some great sequences throughout Identity Crisis, especially as the creative team sinisterly focus on his family and friends, all of whom are potential targets.  Watching Superman slowly get frustrated with the investigation, especially when Lois is threatened, helps to enhance the seriousness of the story, and he has some powerful moments here.  I did appreciate the way in which Meltzer attempted to paint the big blue Boy Scout in a darker light, as it is revealed that even the supposedly righteous Superman is not as innocent as you’d believe.  It is subtly implied that Superman always knew what the inner League was up to (yay for super hearing), and chose to ignore it for convenience.  This brilliant and dark suggestion that even Superman isn’t infallible is a pretty weighty one that  helps to enhance the weight and power of Identity Crisis’s narrative.

Batman is a lot more involved in the story and leads his own investigation into who is behind the killing.  Even though he does not actually appear until halfway through the comic, he is a heavy presence throughout Identity Crisis, both because of his brusque, loner ways of trying to solve the crime, but because of the dark shadows of the past.  There are multiple moments that revisit his childhood and the death of his parents, which parallels some of the other losses in Identity Crisis, and you get to see the human side of grief impacting this usually stoic character.  Batman’s storyline gets even more intense when it is revealed that part of his memory was erased by his fellow Leaguers to cover up their actions surrounding Dr Light, which is a very haunting inclusion.  Meltzer makes this even more intriguing by having Green Arrow suggest, mostly out of guilt, that Batman likely has done something similar in the past, while also acknowledging that he has likely already deduced that his memories were erased.  This really makes you consider Batman’s relationship with the rest of his heroes, and it certainly has a big impact on future Batman storylines.

The Batman impact on this story is also felt through the great focus on the current Robin, Tim Drake, who plays a surprisingly big role in the events of Identity Crisis.  At the start of the comic, Tim is one of the few members of the Bat-family who still has a father, which puts him at odds with Batman and the Robin predecessors.  As his father has only just discovered his dual identity as Robin, he becomes one of the more interesting protagonists, as the comic explores the stress of the superhero lifestyle on family.  Tim’s storyline ends up being extremely tragic when his father is murdered.  Watching Robin talk to his father over the phone as he’s about to die is just damn horrific, and your heart can’t help but break during that epically drawn-out scene where he and Batman arrive too late.  The subsequent parallel between him, Bruce Wayne and previous Robin Dick Grayson during this moment is particularly poignant, and it results in a whole new chapter of this amazing incarnation of Robin.

Identity Crisis #6

While there are a few other interestingly featured heroes in Identity Crisis, I’m going to start talking about the villains, as many of them have a brilliant role in this comic.  Thanks to Meltzer’s fantastic writing, Identity Crisis proves to be just as much about the villains as the heroes, as many of them are deeply impacted by the events disclosed here.  While I won’t reveal the identity of the killer here (I’m keeping some spoilers locked up), I will say that their motivations are pretty fascinating and provide a compelling insight into the super lifestyle.  The rest of the villains in Identity Crisis are fair game for discussion, though, and I deeply loved the creative team’s excellent examination of them.

Easily the villain I need to talk about the most is Dr Light, an old school Justice League villain who had not been really utilised in recent years.  Mostly known before this comic as the Teen Titans’ punching bag, Meltzer completely revitalised the character in Identity Crisis and, with a stroke, turned him onto one of the most deranged and dangerous figures in the entire universe.  It is revealed throughout the comic that Dr Light used to be an extremely powerful villain, but after invading an empty Watch Tower and raping Sue Dibny, the League brutally took him down, erased his memory of the event and then magically lobotomised him.  This resulted in him becoming the moronic and weakened villain who was routinely taken down by the teenage heroes and other embarrassing foes.  This entire reveal is pretty damn epic and horrifying at the same time.  Not only does Dr Light seem excessively evil and deranged in the flashback scenes, but the shocking revelations of his actions immediately make you hate him.  Meltzer’s explanation for why he turned into such as pathetic creature (aside from the real reason of capricious authors) really hits home hard, and even though Dr Light is a terrible person, you can’t believe that members of the Justice League went so far.  The subsequent scenes where Dr Light regains his memories and his powers feature some of the best artwork in the comic, and while he doesn’t do much here, the scenes with him brooding and plotting hit at his returned and future malevolence.  I deeply appreciated how much Meltzer was able to morph this villain, and while the reliance on rape for antagonist purposes is a bit low, he succeeded in making him a very hateful and despicable figure.

Aside from the killer and Dr Light, several other villains hold interesting and significant roles in Identity Crisis, and I deeply enjoyed how they were portrayed.  This includes Green Arrow villain Meryln, who serves as an interesting shadow to Oliver Queen throughout the comic (more so than usual).  While Green Arrow provides the superhero community’s viewpoint on events, Merlyn’s narration examines the supervillain community and their various reactions.  I loved his fun insights into his fellow villains, and he ends up being an interesting inclusion to the cast.  The same can be said for the Calculator, a formerly silly figure who has turned himself into a non-costumed villain who acts as an anti-Oracle, providing the villain community with tech support and intelligence by charging them $1,000 per question.  I loved this interesting revamp of this minor character, especially as this suave, behind-the-scenes information broker became his default look for years.  Calculator’s conversations and business dealings offer some compelling insights into the superhero community, and I loved the occasional jokes about his old costume.  Meltzer also makes exceptional use of one of my favourite villains, Deathstroke, who once again shows why he is the DC universe’s ultimate badass.  Hired by Dr Light to protect himself from the League, Deathstroke takes on an entire team of heroes single handily and essentially spanks them.  I love how the creative team not only showcase his insane physical abilities, but also his tactical knowhow, as he expertly takes down major heroes in brilliant ways (he takes down the Atom and Hawkman with a laser pointer, true story).  His scene in the centre of the comic is the best action sequence in Identity Crisis, and it perfectly showcased this awesome villain (seriously, give this man a movie), while also hinting at some future grudges.

Identity Crisis #7

The final character I want to talk about is the lecherous and always entertaining Captain Boomerang, who has a major role in the plot.  I absolutely loved the exceptional story that Meltzer wrote around this infamous villain, and it is easily one of his most defining depictions.  Captain Boomerang has always been shown as a bit of a joke, but this comic shows him as a fat, washed up has-been, who leaches off his fellow villains and is generally looked down upon by them.  However, he gets a very intense and emotional story in this comic, as he meets his long-lost son and starts to develop a relationship with him.  The father/son moments add a rather interesting and nice edge to the main story and seem slightly disconnected from the rest of the plot.  That is until the final killing, when it is revealed that Captain Boomerang has arrived to kill Robin’s father.  The implied suggestion that Captain Boomerang of all people might be behind the killings is pretty iconic, and I loved the split panels that contrast his phone call to his son with the phone conversation between Robin and his father.  The subsequent results of the attack, as well as the reveals in the aftermath are pretty awesome, and I really appreciated the fun second chance that Meltzer and the artistic team gave to this iconic, old-school villain.

While I have gone a lot about story elements and characters, I also really need to highlight the incredible artwork featured in Identity Crisis.  The artistic team of Rags Morales and Michael Bair did an outstanding job in this limited series, producing some of the absolute best artwork from this era of DC Comics which perfectly enhances Meltzer’s epic storytelling.  There are so many impressive and memorable artistic moments and sequences throughout Identity Crisis, and I loved the various ways in which the artists convey movement, action, and emotion in their detailed and captivating panels.  There are so many brilliant action sequences in this comic, with my favourite being the Deathstroke vs Justice League fight I mentioned above, although a few others are also very cool to see.  I also loved the character designs featured throughout Identity Crisis, especially as the creative team took the opportunity to seriously reinvent several heroes and villains.  The streamlined look of the Calculator is particularly fun, and I also loved the balding and fat version of Captain Boomerang.  While I didn’t love how a couple of characters looked (what was with the hair on Connor Hawke?), most of it was pretty exceptional, and I love how it was later reutilised by other artists.

There are multiple truly brilliant and eye-catching artistic highlights of Identity Crisis that I must highlight, including the massive and powerful funeral sequence that takes place in the early part of the series.  There is an incredibly elaborate double-page public funeral spread that shows every single emotional superhero in attendance, with the various heroes organised by team or connection to the grieving family.  The use of the multiple heroes and associates is pretty awesome, especially as there are a range of character-appropriate reactions, and I loved seeing the whole costume crowd surrounded by members of the press and public as they mourn.  You also get also some excellent and heartfelt sequences in the subsequent scenes which show the eulogies, especially when Elongated Man starts to literally deteriorate due to his grief, which is just so powerful.  Other great examples of the artist’s work include the fun flashback scenes that allowed them to draw events in various classic comic styles, that offer a little bit of simplicity compared to the darker modern spread.

I particularly loved some of the brilliant sequences that are set around Dr Light, as not only do you see him at his most dangerous in the past but you also have some outstanding scenes when he regains his memories and powers.  The excellent parallels between the Justice League’s takedown of Dr Light and their attack on Deathstroke are incredible, and the subsequent massive panel of blinding light around Dr Light’s face is perfection.  However, the absolute best-drawn sequence in Identity Crisis must be the panels leading up to the death of Robin’s father.  Watching the insane amount of emotion on Batman and Robin as they realise that Robin’s father is about to die is so damn moving, especially the anguish on Robin.  The most moving of these panels is the one that focuses on Batman’s face after Robin begs his mentor to save his father.  The look of pure dread, fear and despair on Batman’s face takes my breath away every single time I look at it, and it perfectly conveys all of Batman’s repressed feelings as he realises that history is once again going to repeat itself.  While there are some other great scenes, the above are easily the cream of the artistic crop and definitely make this comic stand out.  I have so much love for the artistic work of Morales and Bair here, and it markedly enhances the already exceptional story, turning Identity Crisis into a true epic classic.

Well, that’s pretty much everything I have to say about Identity Crisis here.  As you can no doubt guess from the excessive way I have waffled on, I have a lot of love for this exceptional comic and I’m not afraid to show it.  The brilliant creative team behind Identity Crisis did an incredible job with this comic and they really turned out something special.  Perfectly bringing together a deep and clever story with impressive artwork, amazing characters, and so much damn emotion, this comic has something for everyone and is so very highly recommended.  I deeply enjoy everything about Identity Crisis, especially how it leads to some other epic comic books (the continuation of the mindwipe stuff in Justice League of America, Green Arrow, Teen Titans and more is particularly good).  One of the most distinctive and amazing comics ever and a must read for all DC Comics fans.

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Sierra Six by Mark Greaney

Sierra Six Cover

Publisher: Sphere/Audible Audio (Audiobook – 15 February 2022)

Series: Gray Man – Book 11

Length: 15 hours and 58 minutes

My Rating: 5 out of 5 stars

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Epic thriller author Mark Greaney returns with the latest entry in his incredible Gray Man series with Sierra Six, an intense and captivating spy thriller that will grab your attention and refuse to let go until the final explosion.

Over the last few years, I have been absolutely hooked on the incredible thrillers of Mark Greaney, who is easily one of the best authors of spy fiction in the world today.  Not only did he cowrite a very cool military thriller, Red Metal (one of my favourite books and audiobooks of 2019), but he has continued his exceptional Gray Man series.  The Gray Man books follow Court Gentry, the titular Gray Man, an elite assassin and undercover operator who has worked both for and against the CIA.  This series has been so very cool, from the first novel The Gray Man (set to become a Netflix movie later this year), to the last three awesome entries, Mission Critical, One Minute Out (one of my favourite books and audiobooks of 2020) and Relentless (one of my favourite books and audiobooks of 2021).  Due to how impressive this series has been, I have been really excited to read the next book, Sierra Six, and it was one of my most anticipated releases of 2022, especially as it had a very cool plot to it.

Court Gentry, the Gray Man, is once again the world’s most wanted spy, hunted by his former employers, the CIA, and every other intelligence agency on the planet.  Looking for work, Gentry accepts an easy infiltration mission in Algeria to spy on a delegation from Pakistan.  However, the mission goes sideways when Gentry recognises one of the Pakistanis and his rookie technical officer is captured.  Chasing after the kidnappers, Gentry follows their trail to India and must relive one of the darkest moments from his past.

12 years ago, long before he became the Gray Man, Court Gentry was a talented young agent for the CIA.  Specialising in solo operations, Gentry is suddenly reassigned to Ground Branch and must work as the junior member of veteran CIA action team, Golf Sierra.  Given a new designation, Sierra Six, Gentry is forced to adapt to a new way of fighting as he and his team attempt to hunt down a dangerous terrorist leader in Pakistan.  However, their mission resulted in a high body count and a great personal loss that has haunted Gentry ever since.

Now, as Gentry works his way through Mumbai, he must face the realisation that the target of his original Sierra Six mission is still alive and active after all these years.  Determined to finish the job once and for all, Gentry works with a small team of rogue operators to find his target.  However, his old foe has initiated a bold new plan that could have devastating consequences for all of India.  Can Gentry get his revenge before it is too late, or will the ghosts of his past finally finish him off?

Greaney is in fine form with Sierra Six as he has written another excellent and intense spy thriller that I deeply enjoyed.  Containing an action-packed and multilayered narrative loaded with major set pieces, exciting spy elements and some complex characters, this was another awesome Gray Man novel from Greaney.

Sierra Six was an absolutely thrilling read and I had an outstanding time getting through the impressive and addictive narrative.  Greaney does something a little different for this book and features an excellent and intricate split timeline narrative, with the book divided between the events of the past when Gentry was part of Golf Sierra, and the current events in Mumbai which see Gentry again contending with the target of this original mission.  The narrative switches between the two timelines every chapter or two and you get a great sense of what is happening in both well-established storylines.  These two plot lines advance at a great pace throughout the entire novel and feature their own range of distinctive and fun supporting characters, some of whom appear in both the contemporary and past storylines.  I had a lot of fun with the two separate periods, and I loved how they both made excellent use of interesting characters, fantastic developments and a ton of high-octane action sequences.

The timelines support each other extremely well, with certain hints about the events of the past contained in the contemporary storyline increasing anticipation for the historical storyline, while revealed details about the villain and the young Court Gentry from 12 years ago enhance the protagonist’s current adventure.  In both cases, Gentry and his allies embark on a methodical hunt for their quarry, with a high body count accumulating as they follow various leads and respond to their opponent’s counter plays.  While primarily told from Gentry’s perspective, both timelines utilise distinctive side characters to great effect, and you see intriguing supporting perspectives, including from the antagonist, that help to widen the picture and enhance the richness of the story.  Both timelines eventually lead up to an awesome final sequence, comprised of two near-suicidal missions that the protagonist is engaged in.  This final section of the novel is extremely fast paced, especially as Greaney shortens the chapters and introduces more frequent jumps between the timelines to make everything seem even more frenetic.  Both timelines end with some incredible and awesome major set pieces, and I loved how Greaney used the end of the past storyline to set up the antagonist’s eventual return.  The novel ends on a great note, with the two separate storylines coming together perfectly, and the reader is left very satisfied, if a little moved, at the tragic ending of the events from 12 years ago.  I was extremely impressed with how this fantastic story came together, and this ended up being an addictive read with so many awesome moments in it.

Sierra Six was a particularly good entry in this already awesome series, and I loved how Greaney was able to create a book that both stands on its own as a thriller, while also serving as an amazing entry in the wider series.  This novel is structured to be very accessible to new readers, and anyone can easily pick up this book and start reading it without any knowledge of the prior entries in the series, especially as certain key elements are carefully explained when necessary.  There is also a lot for established Gray Man fans to enjoy here, as Greaney provides a bit of an origin story for his long-running protagonist.  Not only do we get to see Court Gentry do some of his earliest work for the CIA, but you also get to see his first interactions with key supporting characters, including Matthew Hanley and Zack Hightower.  I also loved a couple of fun little cameo appearances and throwaway lines that reference some of the earlier books, including the quick but enjoyable inclusion of the antagonist from the original novel.  While there is are no major continuations of some of the established storylines this is still a key and intriguing Gray Man novel, and it is one that people familiar with this series will deeply enjoy.

I was very impressed with some of the unique elements of this book, particularly those involving tradecraft, espionage work and covert combat teams.  There is a real focus on tradecraft throughout Sierra Six, and the author ensures that everything feels exceedingly realistic and gritty as the characters play their spy games.  Not only do you get to see some of the usual undercover work that Gentry excels in but you also get a great look at paramilitary combat, as the protagonist learns from scratch the rules of fighting as part of a combat team.  All this tradecraft really adds to the authenticity of the story, although it did make parts of the book a little clunky in places, especially when the narrator or the characters explain certain espionage or military elements multiple times in overly descriptive ways.

I also rather enjoyed the exciting settings of the various timelines, as Greaney takes the reader to wartime Afghanistan, Pakistan and modern-day India.  This is an interesting change of pace from most of the Gray Man novels I have read, which have been primarily set in Europe, and I liked seeing the various descriptive landscapes and unique people.  Mumbai proved to be a great setting for most of the contemporary storyline, and it was very fun to see Gentry manoeuvre his way through the crowded districts and locals.  I also really enjoyed the focus on Pakistani intelligence and the Indian underworld, which proved to be very fascinating.  For example, the fiction criminal group B-Company are clearly based on the infamous real-life D-Company, and it was quite intriguing to see them worked into the story, while also examining their origin and goals of their leadership.  All these cool tradecraft elements and intriguing settings deeply enhanced the overall story, and it made for quite a fascinating and distinctive read.

There was some rather interesting character work going on in Sierra Six as Greaney takes his fantastic protagonist to some very dark places at various points in his timeline.  I really appreciated the dive back into the period before Court Gentry became the Gray Man, and Greaney paints a compelling figure of a habitual loner with no personal attachments only at the beginning of his espionage career.  Watching Gentry join a team and try to play nice with others was a captivating part of the book, and it was fascinating to see the rookie Gentry get rattled by stuff he’ll become much more used to in the future.  Greaney also enhances Gentry’s development by including a curious, but touching, relationship in the earlier timeline, which helped to humanise Gentry a lot.  However, certain tragic elements from this help mould him into the killer we all know and love, and Greaney subtly introduced the ripples from this into the contemporary storyline.  The reader leaves Sierra Six with a much better understanding of this cool character, and I had a great time seeing more of the Gray Man’s past.

Both timelines are filled with an excellent and comprehensive cast of side characters, each of whom add a great deal to the narrative and Gentry’s development in their own way.  While there are a few recurring characters from the previous Gray Man novels, most of the focus are on newer figures, who Greaney provides with compelling and interesting backstories.  I liked how the past and modern-day storylines both featured great female side characters who helped move the story along in their own distinctive ways.  This includes the socially awkward intelligence officer Julie Marquez, from the original Golf Sierra mission, and Indian tech guru Priyanka Bandari, who Gentry is forced to work with after saving her from kidnappers.  Both female characters add to the plot a great deal, and it is fascinating to see events unfold from their eyes, especially as they have diverse life experiences and are also seeing very different versions of the protagonist.  The storylines around both women are written extremely well, and I really appreciated where both went, especially as they both included tragedy, regret and definitive action.  I also must really highlight the use of long-running supporting character Zack Hightower, who was an excellent inclusion in the historical storyline.  Zack is always a great foil to Gentry, and I really enjoyed seeing him interact with the younger, cockier version here, especially as it shows some of the earlier dynamics between them.  Watching Gentry meet his mentor and friend for the first time was great, and I really enjoyed the cool storyline that developed between them and the other members of the Golf Sierra kill team.  All these characters were extremely impressive and I had a brilliant time getting to know them throughout the course of Sierra Six.

While I did receive a paperback version of Sierra Six, I went out of my way to also get this novel on audiobook as I have had some awesome experiences with the Gray Man books in this format before.  This proved to be an excellent decision as the Sierra Six audiobook was amazing, perfectly telling the cool story while enhancing the intriguing tradecraft and action elements.  The Sierra Six audiobook has a run time just short of 16 hours and so requires a bit of a time investment to get through it, although I think this was more than worth it and dedicated listeners should be able to get through rather quickly.  I was also very happy to see that this audiobook once again featured the vocal talents of Jay Snyder, who is one of my favourite audiobook narrators at the moment.  Snyder has a gruff and distinctive voice that fits the harder spy thriller feel of this novel perfectly and drags the listener into the intense tale.  Snyder does a brilliant voice with all the characters featured within, and you get a good sense of their various emotions and feelings, especially during some of the more action-packed sequences.  I had an outstanding time listening to this audiobook and it is an excellent format for anyone interested in trying out this latest Gray Man novel.

The always impressive Mark Greaney has done it again, producing an incredible and exciting new Gray Man novel.  Sierra Six, features a bold and captivating story that cleverly utilises two distinctive timelines to tell its intense and moving tale.  Loaded with fun character, brutal action sequences, and some intriguing espionage moments, this was another outstanding book I had a brilliant time reading.  Sierra Six comes highly recommended from me and I cannot wait to get my hands on the next Greaney book.

Sierra Six Cover 2

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The Kaiju Preservation Society by John Scalzi

The Kaiju Preservation Society Cover 2

Publisher: Tor (Trade Paperback – 29 March 2022)

Series: Standalone

Length: 264 pages

My Rating: 4.5 out of 5 stars

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Prepare to save all the monsters as bestselling and madly inventive science fiction author John Scalzi presents his latest captivating and funny novel, The Kaiju Preservation Society.

I have a lot of love for imaginative author John Scalzi, who is probably best known for his Old Man’s War and The Interdependency series, both of which make great use of high-concept science fiction elements.  I personally first experienced the author when I read his standalone novel, Redshirts a couple of years ago.  This cool and clever book served as the ultimate parody of Star Trek, focusing on an Enterprise-esque spaceship whose regular crew are extremely aware that something is very wrong as they keep dying in ridiculous situations.  I had an absolute blast with Redshirts and I have been keeping a very close eye out for anything else Scalzi was writing.  As such, I was extremely excited when I saw that his new book, The Kaiju Preservation Society was coming out this year, especially as it had such a unique and interesting plot to it.

As COVID-19 starts to run rampart through New York City, Jamie Gray’s entire life is thrown upside-down when his terrible boss steals his ideas and fires him.  Forced to work as a driver for the same food delivery app he developed, Jamie despairs at his now dead-end life, until one delivery leads to a chance encounter with an old acquaintance of his, Tom, who works for a mysterious animal rights organisation.  In desperate need of a new team member to help with their next expedition, Tom offers the job to Jamie, who jumps at the chance at a high-paying job.

However, Jamie is unprepared for just how unusual his life is about to become as the expedition first journeys to the heart of Greenland, and then through a portal into a parallel Earth filled with lush jungle, an untouched atmosphere, and giant mountain-sized creatures named kaiju.  It turns out that his new employers, known as the Kaiju Preservation Society, specialise in researching and preserving these vast creatures, while also working to keep them from leaving their own, human-less world, and traversing the barrier to ours.

Enraptured by the strange new world and exciting opportunities they present; Jamie soon takes to his role as a member of the Kaiju Preservation Society.  However, his complex and dangerous new employment is about to get even harder when strange events start occurring around camp.  It soon turns out that others have found a way to cross the boundaries between worlds and they have designs on the kaiju.  Jamie and his friends must find a way to stop these intruders before their carelessness destroys a kaiju and millions of people on our world.

Scalzi has done it again, producing a clever and wildly entertaining book that makes brilliant use of a distinctive and unique idea.  I had an incredible time reading The Kaiju Preservation Society, and I really loved the cool ideas, intelligent science fiction elements, and exciting story it contained.

The author has come up with an excellent story for The Kaiju Preservation Society that proves incredibly easy to get into and enjoy.  This is a very intriguing and captivating read that quickly drags in the audience and gets them exceedingly addicted to the plot.  Being a relatively short novel, it is an extremely fast paced, self-contained read that requires no prior experience of Scalzi’s books.  It doesn’t take long for the events of the novel to unfold, with the reader soon introduced to the key characters, new friends, and the necessary set-up for the eventual dive into kaiju land.  Once through the portal, the reader is given a crash course on the rules and attributes of the new world, the various issues the staff there are forced to contend with, and the crazy people who would choose to live amongst the monsters.  After several fantastic and action-packed sequences, often broken up by several elaborate and comedic discussions between the protagonist and his friends, the book heads towards its intriguing final third, which identifies the main threat of the book and forces the characters to act.  This final bit is extremely exciting and fun, and there are several intense moments as the characters face death, tragedy and one of the smarmiest villains I have had the pleasure of reading about.  This leads up to an amazing conclusion that wraps everything up nicely and ensures everyone leaves the book incredibly satisfied.

I mostly liked how Scalzi wrote this book, especially as he clearly had a lot of fun introducing this bold new world and its many awesome features.  The author does a lot in a short amount of time, and you are soon immersed in the excellent world of Kaijus.  Told perfectly from the perspective of the main protagonist, who, like the reader, is seeing everything in this world for the first time, you quickly get a sense of all the craziness that occurs in this land, and the various issues they experience.  I loved all the unique elements Scalzi came up with, from the impossible, nuclear-powered, mountain sized monsters with their complex biology and giant parasites, to the mass of strange creatures haunting the land, the unique landscape, and the various other awesome elements.  You get a great sense of everything in this world, and Scalzi ensures that the science is both realistic and easy to understand at the same time.  This proves to be such an impressive setting for this fantastic read, and you will wish that the author had made the book even longer just to see more of this strange new world.  While there is a good focus on monsters, exploration and science, Scalzi also makes sure to lace The Kaiju Preservation Society with a great amount of comedy that proves to be extremely entertaining and amusing.  This book is filled with so many fantastic and clever jokes, which range from comedic reactions to the outrageous events occurring around them, to fun, if random, pop culture references (for example, one of the villains is inspired by Trading Places), and multiple entertaining interactions between the eccentric central cast.  You end up really getting into this excellent story as a result and it is so very fun to read.

I did have some minor issues with some of the dialogue in The Kaiju Preservation Society, as certain exchanges came across as a little clunky.  I must note the somewhat overuse of dialogue tags (he said, she said, I said) after direct speech, which is something I noticed when I read Redshirts.  While it was not as obvious or problematic in The Kaiju Preservation Society, possibly because I read a physical version rather than the listening to the audiobook, the overuse of them still stood out a little and spoiled the flow of the book at times.  I also really wish that Scalzi could be a bit more descriptive with his writing in places, especially when it comes to the kaiju and some of the characters.  For being such a key part of the plot you often don’t fully grasp what these creatures look like, with only very general descriptions of their size and shape being featured, unless an attribute is essential to the plot.  There was also a complete lack of character description throughout the book, which I found to be a little distracting, especially as I often had no idea what a person looked like.  For example, I didn’t realise character was nonbinary until halfway through the novel when they started getting a little more focus and the them/they pronouns started being used with more regularity.  While some of this stuff is a little annoying, I felt that the strong and entertaining story more than overcomes it and you end up overlooking these minor stylistic problems.

The insanely brilliant John Scalzi continues to shine with his latest kooky and compelling science fiction read, The Kaiju Preservation Society.  Filled with a wild and captivating exploration of a distinctive alternate Earth, you will quickly fall in love with this exciting and humorous story.  I had an absolute blast getting through the awesomeness that is The Kaiju Preservation Society and I would strongly recommend it to anyone looking for something light and fun to get through.

The Kaiju Preservation Society Cover

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Throwback Thursday: Usagi Yojimbo: Volume 14: Demon Mask by Stan Sakai

Usagi Yojimbo - Demon Mask Cover

Publisher: Dark Horse Comics (Paperback – March 2001)

Series: Usagi Yojimbo – Book 14

Length: 224 pages

My Rating: 5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  In this latest Throwback Thursday I once again dive into the awesome and elaborate world of Usagi Yojimbo as I check out the 14th epic volume, Demon Mask.

It feels good to be on a Usagi Yojimbo review streak here at The Unseen Library, and I have been having a lot of fun diving into some of the awesome middle volumes of one of my absolute favourite comic series.  My last two Throwback Thursday reviews of the 12th Usagi Yojimbo volume, Grasscutter, and the 13th volume, Grey Shadows, were really fun to pull together, and I really had no choice but to also have a look at the 14th volume this week with Demon Mask.

Usagi #31

Demon Mask is another excellent addition to the Usagi Yojimbo series that unsurprisingly gets a full five-star rating from me.  Exclusively written and drawn by Stan Sakai, this impressive entry once again follows the rabbit ronin Miyamoto Usagi as he continues his action-packed adventures through the anthropomorphic animal filled version of feudal Japan this series is set in.  Containing issues #31-38 of the Dark Horse Comics run on the series, as well as a few additional issues from associated magazines, Demon Mask continues the trend of featuring several shorter stories, while also leading back towards the next volume, Grasscutter II, which will contain a big crossover story.  I deeply enjoyed all the cool stories in this volume, and there are some real classics here.

The first story contained within Demon Mask is the entertaining and elaborate tale, The Inn on Moon Shadow Hill.  In this story, a travelling Usagi comes across a mysterious inn surrounded by strange sights and an unusual group of patrons.  The land surrounding the inn is apparently haunted, filled with all manner of monsters, demons and obakemono (haunts), which attracts many wealthy individuals to the safe inn to watch.  However, Usagi is soon drawn into a hefty wager with an arrogant merchant and must travel outside the inn to encounter the haunts and the forces behind them.

This is quite an amusing story that perfectly combines Sakai’s fantastic humour with his love of classic Japanese monsters and haunts.  The entire story comes together really well, first introducing the situation, and then forcing Usagi outside to face the ghosts after making a bet.  The subsequent reveal of the various monsters and creatures is pretty spectacular, and Sakai goes out of his way to include as many uniquely Japanese legendary creatures as possible, especially in one breathtaking and elaborate panel.  I really enjoyed the fun twist that occurred here, especially as it allowed Usagi to win his bet with the merchant, and his over-the-top explanation of what he experienced was pretty damn amusing with all the exaggerated facial expressions and reactions from Usagi and his audience.  This ends on a very satisfying and entertaining note, and The Inn on Moon Shadow Hill ended up being a fantastic and light-hearted start to the entire volume.

Usagi #32

Following on from the first fun story is the touching tale, A Life of Mush.  In this story Usagi encounters a brash peasant boy, Eizo, who wishes to become a warrior to avoid the farmer’s simple lifestyle (a life of eating mush).  However, Eizo soon grows tired of Usagi’s honourable warrior philosophy and attempts to befriend a group of bandits, only to discover that there is more to life and battle than brashness and toughness.  This was a great shorter story that presents an interesting outside perspective on the life of a warrior in this setting.  I liked the comparison between a child’s view of a warrior to Usagi’s intense dedication and spiritual thoughts, which in fairness, does seem a little more boring.  The subsequent events provide a fantastic lesson on perception and life choices, as Eizo and the bandits he encounters discover just how tough a true warrior like Usagi can be.  A compelling and thoughtful addition to the volume, A Life of Mush was a powerful and clever read.

The next story is a shorter entry, Deserters, which brings us back to the iconic Neko Ninja and their leader, Chizu.  Deserters examines a tragic tale of two Neko Ninja, Take and Saruko, who attempt to leave the Neko Ninja and start a new life together.  Captured by their fellows, they are taken before Chizu for trial, and must soon face the treachery and manipulation of Chizu’s ambitious second in command, Kagemaru.  This was another excellent shorter entry in Demon Mask, especially as it combines some quick, but efficient, character introductions, with some inherent tragedy and betrayal.  The result of the story, while a little predictable, ends up being very moving, and you can’t help but feel for the star-crossed lovers.  I also really like how this shorter entry turns out to be an interesting bridging story between several of the plot lines in the 11th volume, Seasons, and some of the big storylines in the next few volumes.  A surprisingly important and powerful story, Deserters is a great read that adds a lot to the overall volume.

Usagi #33

Up next, we have the rather entertaining and fun story, A Potter’s Tale, which makes great use of amusing coincidences to create a fantastic and hilarious story.  A Potter’s Tale sees the notorious thief, Samo, steal a precious jewel from a wealthy merchant and have to stash it.  Choosing an unfired pot in a small pottery shop, Samo makes the vessel distinctive before he is brought in for questioning.  Unfortunately, Usagi is staying with the same family of potters and chaos ensues when Usagi and his friends take a liking to Samo’s inadvertent innovation.

This is a great story that always gets a good laugh out of me when I read it.  While a rather quick story, Sakai manages to achieve a lot with it, setting up the base of the humour quickly and ensuring that the reader becomes invested with both the potters and the caddish thief.  The subsequent fantastic use of surprises, reveals and coincidences results in some amusing scenes, especially when the unlucky thief discovers that he must give up all his ill-gotten loot to fix his mistake.  The reveal that all his endeavours are for naught and his loot has returned to its original owner, in a roundabout way, is pretty entertaining, as is the ironic comeuppance he gets for his actions.  Sakai makes sure to enhance this story by featuring a compelling look at traditional Japanese pottery making (I love it when he examines authentic Japanese industries or art forms), and there are some beautiful sequences drawn as a result.  Easily one of the most entertaining stories in this volume, I deeply enjoyed A Potter’s Tale, and it is always guaranteed to crack me up.

Usagi #34

Sakai follows this funny story with another shorter entry, The Missive, which sees Nakamura Koji’s request for a duel reach Usagi’s master, Katsuichi.  Reflecting on the matter of honour brought before him, Katsuichi remembers a moment from Usagi’s childhood and the lessons it contains.  This was another quick but excellent entry from Sakai, which once again highlights how much he can do with only a few short pages.  Not only do we get an excellent bridging storyline between a good entry in the 11th volume, Seasons, and another future volume, but you also get an interesting reveal about a major supporting character.  Throw in an amusing childhood tale about a young Usagi, and you have an entertaining and unique entry that helps to break up the flow of the overall volume.

Now we get to the main event of the volume, with the three-issue story, The Mystery of the Demon Mask.  After receiving a dire warning about his future, Usagi ventures into a new town, only to witness a deadly duel between a fellow ronin and a mysterious opponent wearing a demon mask.  Encountering the police, including the venerable Inspector Kojo, Usagi soon learns that the killer, known as Demon Mask, has been targeting and killing ronin around town.  Helping with the investigation, Usagi encounters all manner of potential suspects as he also finds himself firmly in Demon Mask’s sites.

Usagi #35

The Mystery of the Demon Mask is probably the best story in the entire volume, and Sakai has put a lot of effort into developing a powerful and elaborate murder mystery storyline in this unique Japanese setting.  The entire story has a great flow to it, quickly introducing the villain, the murderous Demon Mask, and then introducing Usagi to the various players involved in the investigation.  From there Usagi is thrust into several dangerous situations as Demon Mask stalks him and other masterless samurai around the town.  There are several complex and intriguing characters introduced during this story, each of whom is a potential suspect.  This story ends on a big finale, with Demon Mask exposed as he faces off against Usagi in a deadly duel.  Sakai does a brilliant job of revealing who the killer is, and I really appreciated the various subtle clues scattered throughout the story to set this up.  This ended up being quite a fantastic murder mystery story that works extremely well despite the limitations of the shorter comic form.  The motivations behind the killer are pretty heartbreaking, and I really appreciated Sakai’s portrayal of their madness and grief.  There is an excellent focus on fighting and duels throughout this story, especially as Demon Mask engages several skilled samurai in personal combat, and I loved seeing all these fights unfold.  An excellent entry that has a brilliant balance of mystery, complex characters, classic Japanese elements and comic book action.

Following on from this awesome murder mystery story, we have another intriguing dive into Japanese mythology and monsters with the spooky story, Kumo.  In this story, Usagi, who is eager to reach his friends, takes a shortcut across the mountains and finds himself in an isolated village, surrounded by an unusual number of spiders and an insane amount of webbing.  When the innkeeper’s daughter is kidnapped in an improbable attack, it becomes apparent that something more is haunting the village, and that Usagi’s only hope might be another traveller in town, Sasuke.

Usagi #36

This was another particularly good entry in Demon Mask; I always love Sakai’s more supernatural narratives.  The story premise is somewhat typical, with Usagi arriving in a troubled town that needs his help, this time in defeating the monsters haunting them.  The subsequent conflict with this threat gets pretty wild, not just because of the cool monster (in this case a Spider Goblin and her giant spider minions), but also because it introduces the intriguing side character of Sasuke.  Sasuke, also known as The Demon Queller, is a mystical monster hunter who travels around Japan taking down supernatural threats (no doubt with Kansas blaring in the background).  Sasuke goes on to become a major recurring character within this series, having most recently appeared in the 34th volume, Bunraku and Other Stories (where he does some cool Demon Slayer-esque sword fighting).  However, he gets a very awesome introduction here in Kumo, with Sakai perfectly setting up the character’s mystique, as well as his powerful magical abilities.  This story literally sees Sasuke summon up a giant frog to fight a Spider Goblin, which has so many levels of awesome to it, and I loved seeing the magic on monster fight that ensures.  Another fantastic story that makes excellent use of Japan’s rich spiritual and mythological past, I always have an outstanding time reading Kumo.

The final major story in this volume is the intriguing tale, Reunion.  Usagi returns to the monastery of his friend, priest Sanshobo, only to discover it under attack by brigands, apparently after a rich merchant sheltering inside.  Working with Sanshobo and a recovered Gen, Usagi must find a way to overcome the brigand horde and save the monastery from attack.  However, the real threat may already be inside the walls, and soon Usagi, Sanshobo and Gen must overcome a dangerous enemy determined to take the most precious treasure, the legendary sword Grasscutter.

Usagi #37

Reunion was another fun entry which ended the main Demon Mask stories on a compelling and interesting note.  While a distinctive story itself, Reunion is primarily focused on setting up the events of the following major volume, Grasscutter II.  This presents a fun scenario where Sanshobo’s temple is attacked (again, it honesty gets attacked a lot), while the real danger remains inside the wall.  There are several fun parts to this story, from Usagi’s attempted infiltration of the gang, the many fight scenes against to the bandits, to the dangerous confrontation against the disguised adversaries within the temple.  This proved to be an excellent story, and it was great to see Sanshobo and Gen again, especially as they prepare for their next epic adventure.

While Reunion concludes the main stories, this volume also has a couple of shorter stories that were contained in other publications, such as Dark Horse Presents (vol. 1) #140, Dark Horse Presents Annual #3, Wizard Magazine #3, Oni Double Feature #11, and Dark Horse Extra #20-23.  These short stories provide a couple of quick, highly amusing tales which leave the reader smiling as they close the volume.  Sakai achieves a lot in these shorter stories, and each has an entertaining or moving story, even if they only last for only a page.  The most detailed of these was the entertaining Death and Taxes, which sees Usagi fighting bandits for a conniving and amusingly clever peasant.  There is also the sweet little story, A Funny Thing Happened on the Way to the Tournament, which shows a young Usagi meeting his future friend (and love interest) Tomoe Ame when they were children.  The short but powerful Netsuke sees Usagi reflect on a former comrade, while The Leaping Ninja has a hilarious one-page tale about an acrobatic infiltrator who leaps before he looks.  The final story was the intense Tsuru, which sees Usagi encounter a member of the Koroshi assassins with a love for paper cranes, who has a contract out on Usagi, resulting in a fantastic duel.  Despite their length, each of these stories features all of Sakai’s usual attention to detail and excellent story writing, and it was great to see these excellent examples of the creators shorter writing style.

Usagi #38

I must once again highlight all the incredible artwork featured in this impressive volume, as Sakai continues to showcase all his amazing artistic talent.  Pretty much every panel in this volume is filled with some excellent and powerful art, as Sakai tells his complex tales.  There is the usual brilliant focus on Japanese landscapes and towns, and Sakai has such a talent for capturing all the elaborate cultural elements of the period, as well as the beautiful locations that dotted Japan.  While all the art is really well drawn in this volume, I definitely have to highlight a few panels in particular.  The first story, The Inn on Moon Shadow Hill, has so many great drawings of creatures and haunts from Japanese folklore, and there is one brilliant panel were all of them are they facing Usagi at once.  The spider goblin and her minions in Kumo are also very cool and spooky, and the various scenes where they fight a samurai like Usagi and the magical Sasuke are pretty extraordinary.  I also loved the awesome character design on the antagonist Demon Mask from the main story.  Not only does it bear an interesting similarity to Usagi’s main foe, Jai (who himself is based on a character with distinctive mask), but it looks so dangerous and intimidating, especially when they silently engage in battle.  I deeply enjoyed the exceptional artwork in Demon Mask, and Sakai has once again shown how much feeling and emotion he can portray with his brush and ink.

Another week, another epic and incredible Usagi Yojimbo volume reviewed on my blog.  The 14th volume of this outstanding series, Demon Mask, was another awesome comic as Stan Sakai provides his usual blend of impressive writing, stunning artwork, and powerful characters.  Featuring several memorable and exciting short stories, Demon Mask serves as an excellent and wonderful entry in this wider series, and it is one that I always look forward to reading.  A highly recommended read, Sakai really can do no wrong with this exceptional series.

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Warhammer 40,000: Krieg by Steve Lyons

Warhammer 40,000 - Krieg Cover

Publisher: Black Library (Audiobook – 29 January 2022)

Series: Warhammer 40,000

Length: 9 hours and 33 minutes

My Rating: 4.5 out of 5 stars

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Death, dishonour and duty all collide as impressive author Steve Lyons returns to the epic Warhammer 40,000 universe with Krieg, which dives into the origins of one the most iconic regiments of Imperial Guard out there, the Death Korps of Krieg.

Damn this has been a good year for Warhammer fiction so far.  We may only be in March, but 2022 has already produced a great collection of awesome Warhammer novels, including Steel Tread, The Twice-Dead King: Reign and Day of Ascension.  I have deeply enjoyed all these cool books, and when another awesome sounding tie-in novel was released on audiobook, I just had to grab it.

This latest book is Krieg by veteran science fiction author Steve Lyons.  Lyons is a new author to me, but he comes with an impressive pedigree in tie-in fiction, having written several Warhammer novels and short stories, a ton of Doctor Who novels and audio dramas, and several other intriguing novels.  I knew that I was probably going to love Krieg and I turned out to be right, as this fantastic and dark Warhammer 40,000 novel contains an intense and captivating tale of a legendary regiment.

In the grim future of the universe, there is only bloodshed and death, especially near the system-spanning Octarius War, where two brutal alien races battle for supremacy, and Imperial forces fight to stop their conflict spilling out into the greater Imperium.  However, the latest round of fighting sees a massive orc ship break through Imperial lines and crash into the massive city of Hive Arathron.  As the desperate Imperial forces fail to contain the invading orcs, all hope looks lost until a new set of deadly reinforcements arrive: the Death Korps of Krieg.

The Death Korps of Krieg are a legendary unit of peerless soldiers who are utterly fearless in battle, fanatically loyal to the Emperor, and who seem to harbour an unnatural desire to die in battle.  But who are the men of Krieg under their gasmasks and coats, and why do they fight so hard to regain their lost honour?  The answer lies thousands of years ago when Krieg attempted to cede from the Imperium, thrusting the planet into a brutal civil war.  In the end, one man stepped forward to end the fighting, and his decision doomed Krieg to become a blasted wasteland where only soldiers are grown.

As the fighting around Hive Arathron continues, many of their fellow soldiers and inquisitorial observers begin to doubt the loyalty and sanity of the Death Korps, especially when their unusual habits and creeds keep them apart from the other members of the Astra Militarium.  However, a deadly discovery deep inside the Hive will show the Imperium just how invaluable the men of Krieg are, especially when history seeks to repeat itself.  Can the Death Korps succeed against the xenos, or will Hive Arathron and its planet soon share a similar fate to Krieg?

The Warhammer 40,000 hits just keep on coming as Krieg turned out to be a truly awesome read.  Steve Lyons has produced an epic and intense novel here, and I loved the brilliant story that not only showcased a dangerous alien threat but which also examined the past of an iconic and captivating faction.

I thought that Lyons came up with an exceptional and captivating narrative for Krieg, which takes the reader on several parallel journeys throughout the history of the Warhammer 40,000 universe.  I have said multiple times before that I think some of the best Warhammer stories out there focus on the common troops, and I was proved right again as Lyons does a brilliant dive into the mind of the average solider when they experience the very worst of circumstances.  The primary storyline is set in the modern era of the canon and shows a regiment of Krieg Imperial Guard dropped into the battle for Hive Arathron to fight the orcs.  This section, which is told entirely from the perspective of supporting non-Krieg characters, shows the Death Korps in battle, with a specific highlight on their unusual appearance and practices.  At the same time, another storyline dives back into the past and shows the civil war that occurred on Krieg and the events that led up to the destruction of the planet and the formation of the modern Death Korps.  Both these storylines take up about half the book and they present the reader with two unique and interesting tales which work to complement the story from the other timeline while also depicting their own brutal military actions.  The stories start to come together towards the end when the protagonists of the contemporary storyline discover nuclear weapons in Hive Arathron, which they need to recover.  This leads to an interesting conclusion that results in some clever parallels between the historical events and the current storyline.  All this leads to a satisfying, if grim, conclusion that reveals the various fates of the supporting characters and wraps up the remaining story elements.

I was really impressed with how Krieg was written, and I think that Lyon did a really good job here.  The story ended up perfectly toeing the line between examining the lore and history of the universe and providing the reader with all the necessary excitement and adventure.  I think the decision to split the book between the two separate timelines was pretty clever, and I had a brilliant time reading the unique storylines it produced.  Both timelines were really good, and I loved the grim and powerful plot points they contained, especially as the protagonists within both suffered defeats, setbacks and brutal character realisations.  If I had to choose a favourite it would probably be the historical storyline set on Krieg, mainly because it shows the more desperate situation and substantially more character development and tragedy.  The twin storylines also did a wonderful job complementing each other, ensuring that the reader gets two separate sides of the titular regiment.  It also results in a series of different battle sequences, and I loved the interesting comparisons between a protracted civil war and a short and brutal fight against orcs.  Krieg ended up being a good standalone read, with a concise, well-paced and beautifully set-up narrative that is pretty easy to get addicted to, especially once both storylines descend into the hell of battle.  This also proved to be an extremely accessible tie-in to the Warhammer 40,000 universe, with Lyons ensuring that newer readers can easily follow what is happening with a minimal of explanation about the universe.  As such I would strongly recommend this book to a wide range of readers, and both experienced Warhammer fans and general science fiction readers will really appreciate the powerful and action-packed story contained within.

Unsurprisingly for a novel named Krieg, there is an extensive and fascinating examination of the Death Korps of Krieg in this book.  Lyons does a brilliant job of diving into this distinctive Warhammer faction, and this novel ended up being a very detailed and impressive love letter towards the infamous regiment.  Every aspect of the modern regiment is shown in exquisite detail, and you get an extremely powerful look at their design, uniform (which is based on the uniforms of World War I German trench fighters), fighting style, equipment, unique regiments, and more, including the iconic Death Riders (I was so very happy they were included, especially as you get several great fight scenes with them, including against orc bikers).  However, the real focus is on their unusual behaviour, including their determination to die in combat, their complete resolve and the fact that they never remove their masks.  Lyons really hammers home the unusualness of this regiment by only showing the modern Krieg soldiers through the eyes of regular soldiers or member of the Inquisition, all of whom are at a loss about what the Krieg are or why they fight so hard.

However, while these outsider characters are left wondering about many of these events, the readers get multiple insights thanks to the chapters that explore the historical civil war on Krieg.  Lyons does an incredible job of portraying this conflict, and it is fascinating to see the events that led up to it and the lengthy and costly war that followed.  Watching the opposing mentalities on Krieg during this time is really fascinating, and you soon get caught up in the dramatic battle that follows, especially as the situation continues to deteriorate over time.  I loved how the origins of the Krieg’s many idiosyncrasies are featured here, and you soon see what necessitated the use of certain equipment or behaviours.  The real highlight is the eventual destruction of Krieg and the subsequent formation of the modern version of the Death Korps.  The scenes that cover this destruction are pretty damn brutal, and watching the slow transition from typical soldiers to the eventual shrouded figures is extremely compelling and awesome.  I really appreciated the way in which Lyons showed off the various stages of the Krieg regiments, and the use of both the historical version of the regiment and its current formation really helped to highlight just how distinctive and cool they are.  While there are still a few secrets left hidden (what’s under the mask??), the reader leaves this book with an impressive appreciation for this awesome regiment, and it wouldn’t surprise me if it convinces several Warhammer 40,000 players to start using the Death Korps in their games.

A quick shoutout also needs to go to the fantastic characters featured throughout Krieg.  Lyons makes use of a large cast to tell this interesting story, and I liked the excellent mixture that this novel contained.  The characters featured in the contemporary line are primarily made up of non-Krieg fighters who serve as an interesting counterpoint to the nameless, faceless Death Korp soldiers.  This includes Inquisitor Ven Bruin, an older witch hunter who leads the search for the hidden weapons in Hive Arathron.  Ven Bruin is a lot gentler and less cynical that a typical Imperial Inquisitor, and he has some intriguing viewpoints on the situation, with his decisions tempered by experience and weariness.  Ven Bruin ends up holding multiple secrets throughout Krieg, and it is emotional to see him impacted by his multiple hard decisions and the lives they cost.  You also get the compelling viewpoint of Sergeant Renick, a Cadian soldier who fights alongside the Krieg.  Renick, who is a surprisingly good female character for a Warhammer novel, gives the common soldier’s viewpoint of events, and I loved seeing her slow opinion change of the Death Korps after seeing them in action against the orcs.

While there are some great characters in the Hive Arathron storyline, Lyons saves his best character work for the historical storyline on Krieg, which highlights the key people in the deadly civil war that destroyed the planet.  While there are several intriguing figures here, most of the focus is given to Colonel Jurten, the Imperial Guard commander who fights to keep Krieg in the Imperium.  Jurten is a weary veteran character who borders on the fanatical, especially when it comes to saving his home from himself.  Throughout the course of the book, you see Jurten fight a desperate war for his believes that culminates in him making a terrible decision that will impact his people for generations.  Watching Jurten’s substantial resolve slowly chip away throughout the book is very intense, and Lyon really shows the weight his beliefs and determination bear on him, especially after he makes the very worst of choices.  The other characters in this past storyline serve as an excellent support cast, and it was great to see their concerns and opinions about the battles being fought, especially compared to the resilient Jurten.  My favourite is probably the mysterious Adeptus Mechanicus tech-priest, Greel, who acts as the devil on Jurten’s shoulder, convincing him to make the tough decision about the future of Krieg.  I am still a little uncertain whether Greel was a hero or a villain (probably both; it is Warhammer), and I would be curious to find out more about him and his motivations in the future.  An excellent group of characters, I would be interested to see more of some of them in the future.

Unsurprisingly, I made sure to grab the audiobook version of Krieg, which ended up being another excellent and enjoyable experience.  I deeply enjoy Warhammer audiobooks, especially as they tend to enhance the grim and brutal stories, while also highlighting all the cool details about the Warhammer universe.  I had amazing time with the Krieg audiobook, and with a runtime of only 9 hours and 33 minutes, this was a pretty easy audiobook to get through.  The audiobook did an excellent job capturing the grim battles and blasted warzones featured throughout this awesome novel, and I could easily envisage every fight and every brutal decision.  I was also really impressed with the voice work of narrator Timothy Watson, who brought a ton of gravitas and intensity to this book.  Watson’s voice fit perfectly into this grim universe, and he did an outstanding job of capturing the various larger-than-life characters featured within, while also providing great Germanic accents to all the characters who originated from Krieg.  You really get a brilliant range of voices throughout Krieg, and I loved Watson’s ability to showcase the devotion, despair and weariness of all these great figures.  Another brilliant and wonderful Warhammer audiobook, this is easily the best way to enjoy this amazing tie-in book.

Overall, Krieg by Steven Lyons was another awesome Warhammer 40,000 novel that did a wonderful job of examining one of the game’s more unique and enjoyable faction.  Containing an action-packed narrative that highlighted the fantastic Death Korps of Krieg and showcased the events that made the soldiers they are today; Krieg was an addictive and clever read.  I loved the excellent use of a split timeline narrative, especially when it dove back into the civil war on Krieg, and the result was a grim and haunting tale of regret, duty and honour.  Highly recommended to all fans of Warhammer 40,000, you will love this beautiful and moving love letter to the iconic Death Korps and their tragic origins.

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Engines of Empire by R. S. Ford

Engines of Empire Cover

Publisher: Hachette Audio (Audiobook – 18 January 2022)

Series: The Age of Uprising – Book One

Length: 22 hours and 3 minutes

My Rating: 4.25 out of 5 stars

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Bestselling fantasy author R. S. Ford starts off an intriguing and compelling new epic fantasy series with the powerful Engines of Empire, a great read that I had a wonderful time reading.

Ford is an author who has been writing some interesting books in the last few years.  His big works include the Steelhaven and War of the Archons series, both of which have some very intriguing plots.  While I have not had the pleasure of reading any of his previous work, I have heard some great things about his War of the Archons books, and I might have to go back and check it out at some point.  After reading some early positive reviews of Ford’s latest novel, Engines of Empire, I decided to check it out, grabbing an audiobook version, which proved to be extremely good.  This cool book serves as the first entry in Ford’s new The Age of Uprising series and sets the scene for a captivating and exciting new trilogy.

For generations, the nation of Torwyn has been ruled by the Guilds, industrial powerhouses who provide the nation its food, weapons, transportation and invaluable devices that fuse magic with technology.  One of the most prominent Guilds is the Hawkspurs, an ancient and powerful family who have long held the empire together and ensured its position in the world.  However, the current generation of Hawkspurs are about to find that everything they thought they knew is about to change.

As the matriarch of the family, Rosomon Hawkspur, attempts to maintain her family’s status and standing in Torwyn’s capital, the Anvil, her children each head off to find their own destinies.  The oldest son, Conall, departs to the empire’s distant frontier to prove his worth as a military commander.  The rebellious and magical Hawkspur daughter, Tyreta, is sent to an important imperial holding to facilitate her training as the future head of the family business.  The youngest son, Fulren, a talented artificer, finds himself involved in foreign politics when he is tasked with guiding an emissary from a powerful rival nation.

However, forces of chaos, fanaticism and destruction are all around them, and soon all the Hawkspurs are placed in mortal danger.  At the frontier, Conall attempts to prove himself, but only finds rejection and hints at a rising evil.  Tyreta’s reckless actions place her in mortal danger, and her only path to salvation lies in understanding the people her nation has hurt the most.  Back in the Anvil, Fulren is framed for murder and is soon banished to a hostile foreign nation ruled by dark gods.  Rosomon, desperate to save her fractured family, finds herself thrust into the middle treachery and dark revolution, as unseen hands plot against the guilds.  As the entirety of the world changes all around them and dangerous forces reveal themselves, can the Hawkspurs endure, or will they, and the entirety of Torwyn, come to utter ruin?

Engines of Empire was a captivating and entertaining fantasy epic that transports the reader to intricate new world, filled with interesting characters, political intrigue, and intense action, and makes for an excellent and exciting read.

At the centre of Engines of Empire is a massive and complex narrative that fully explores the various main characters while also plunging the intriguing new setting into chaos and anarchy.  Ford utilises a great multiple perspective storytelling device that splits the overall book into some compelling, separate chunks.  The story initially has four distinctive storylines that follow the Hawkspur family members as they go off on their own separate adventures.  This results in an interesting blend of plotlines as you have a more military story with Conall, a survival/adventure storyline with Tyreta, Rosomon’s political intrigue narrative, and Fulren’s life-or-death struggle in a foreign land.  These storylines are mostly unconnected to each other and not only allow the point of view protagonists to grow and develop independently with their own group of supporting characters, but it also ensures that the reader gets to explore various aspects of the new fantasy realm and see the range of different problems affecting it.  These four storylines develop at a reasonable and compelling pace, and the reader soon is drawn into their individual storylines, as well as some of the overlapping conspiracies that are featured throughout.  A fifth point-of-view character is introduced about halfway through the novel, which mainly acts to bolster one of the existing storylines and proves to be an excellent feature filled with action and espionage.  This leads to the final stretch of the novel, where several big events and twists occur that shake the foundation of the novel and take it in an excellent new direction.  Several of the separate plot lines start to come together more closely towards the end, and there are some excellent moments as the characters reunite to face a common foe.  This leads to an exciting and intense conclusion that takes several of the character storylines in interesting direction and sets up the rest of the trilogy extremely well.

I really liked how Engines of Empire came together as Ford wrote an excellent fantasy tale that made sure to cover a vast range of people and places.  The entirety of Engines of Empire has a great combination of story elements that ensures there is something for all sorts of readers here, including massive world building, great action, clever political intrigue, dangerous adventures or interesting characters.  I particularly enjoyed the great use of five character driven storylines centred on different point-of-view protagonists.  Not only did they come together well to produce a great overall narrative but they also provided the reader with several unique adventures with their own appeal.  I particularly enjoyed Fulren’s story, as it featured an excellent blend of interesting world building in a rival nation ruled by dark magic and impressive character moments.  Tyreta’s jungle-based survival mission was also really cool, especially with the intriguing side characters and brutal combat, while the fifth storyline introduced halfway through the book was filled with some amazing sequences and intriguing international espionage.  Unfortunately, the remaining two storylines surrounding Rosomon and Conall were a little slower and I didn’t have as much fun reading them, even with their respective political intrigue and desert action elements.  I struggled a little to get through these specific storylines at times, especially towards the centre of the novel, and it slowed down my overall reading of Engines of Empire.  Still, both storylines end on interesting notes, and I think they might have more potential in the sequel.

Due to the narrative being focused on five specific central characters, Ford spends a lot of time in Engines of Empire exploring and building up some of the characters.  The main protagonists are the four members of the Hawkspur family, Rosomon, Conall, Tyreta and Fulren, each of whom have their own skill.  Due to certain tragedies in their past, the family is a bit dysfunctional, and there is a noticeable distance between them.  I liked seeing each of them go on their own distinctive journey throughout the book, and each of them does develop to a degree, especially Fulren and Tyreta.  However, I did find myself getting rather frustrated with some of the protagonists as the book continued, especially as there is a lot of narrative stupidity and inconsistent character work.  This is particularly true for Conall, who comes across as a whiney idiot for most of the novel, while Rosomon, who is supposed to be a brilliant leader and tactician, is soundly outsmarted at every turn and can’t even see the most obvious of traps.  I felt these negative character traits deeply impacted their individual storylines, and it made them harder to care for.  On the other hand, I felt the fifth point-of-view character, Lancelin Jagdor, rounded out the main cast extremely well.  Lancelin is a master swordsman who has a very complicated relationship with the Hawkspurs.  He finds himself getting dragged into their issues about halfway through the book, and I think his interesting outlook and unique experiences help to balance out the less enjoyable protagonists and produce a better story.

Aside from these five main protagonists, Ford has also included a great collection of supporting characters.  These supporting characters are usually unique to one of the main protagonists’ storylines and are primarily shown through their eyes.  Many of these characters prove to be allies or friends of the protagonist, although there are a few good antagonists thrown in there as well.  Some of my favourites include Sted, Conall’s hard-drinking second in command, whose fun, no nonsense personality helps to enhance Conall’s storyline to a degree.  I also had fun with Kosma Khonos, a ruthless Torwyn spy in the kingdom of Nyrakkis, Saranor the Bleeder, an over-the-top barbarian war chief, and Wenis, a foreign witch who becomes both a jailor and love interest to Fulren, which ends up being one of the more interesting relationships in the entire novel.  This huge web of supporting characters really helps to enhance the overall story and I look forward to seeing some of these elaborate and distinctive figures again in the future.

I was deeply impressed with the amazing new fantasy world featured in Engines of Empire, and it appears that Ford spent a significant amount of time developing it.  The main setting for the novel is the fascinating nation of Torwyn, a former religious nation that has been taken over by the Guilds, industrial powerhouses who now hold sway over the various industries.  Torwyn is built up beautifully by Ford, and you soon get the full sense of it, including its intriguing industrial aspects, magic-powered technology, dragon-based religion, and ruthless politics.  The arrangement of Torwyn leads to an intense civil war that looks set to shape the future of much of the novel and serves as a brutal and fantastic central setting for several storylines.  While Torwyn proves to be an exceptional area to explore, Ford goes above and beyond and takes the reader to several other intriguing locations within and without it.  Thanks to the adventurous characters, you see some of the more desolate and dangerous locations in the lands, such as the jungle-covered Sundered Isles, the war riven frontier, the snow-covered, barbarian-infested Huntan Reach, and the magical controlled nation of Nyrakkis.  While all these locations were pretty cool, I particularly loved the dive into Nyrakkis, which proved to be a very intricate location filled with intrigue and demonic magic.  The jungles of the Sundered Isles were also extremely awesome, and Ford provides an interesting examination of the tribes who were displaced by the Torwyn settlers, especially as Tyreta spends time amongst them and getting to know their culture.  Throw in an interesting blend of different magical practices and technologies, as well as a few fun creatures (giant war eagles and beast men for the win), and you have an extremely awesome world that I can’t wait to return to in the future books.

I ended up grabbing the audiobook version of Engines of Empire, which ended up being a very enjoyable experience.  With a run time of just over 22 hours, this is a pretty substantial audiobook (it would have come in at number 18 on my Top Ten Longest Audiobooks list), and it did take a fair bit of effort to get through, especially in some of the slower parts of the story.  Despite its length, I think that it is worth the time to get through this audiobook, especially as it proves to be an excellent way to absorb Engines of Empire’s story.  I always find myself really connecting more to new fantasy settings and characters in this format, and this happened again with Engines of Empire, as I really found myself absorbing all the interesting details about this world.  I also loved how the Engines of Empire audiobook had several different narrators including Alison Campbell, Ciaran Saward, Phoebe McIntosh, Ewan Goddard, Andrew Kingston, Martin Reeve and Stephen Perry.  These narrators provide a rich and powerful audible tapestry, with one narrator assigned to voice all the chapters told from the perspective of a specific point-of-view character.  Not only do the narrators do a good job capturing the personalities of the main characters they are portraying but they also provide some fun voices for the various supporting figures and antagonists.  While it is occasionally odd to hear a narrator start voicing a character who had appeared in other chapters, this ended being a great collection of voices and I loved how well they all brought the characters to life.  An overall excellent audiobook, I would strongly recommend this format to anyone who wants to check out Engines of Empire and I had a brilliant time listening to it.

I have to say that I was quite impressed with my first book from R. S. Ford.  Engines of Empire was an excellent read that takes the reader on an epic fantasy adventure.  Making awesome use of a big cast of characters, Ford transports his audience to a brilliant and elaborate fantasy realm filled with adventure, intrigue and betrayal.  I had an amazing time getting throughout Ford’s captivating narrative, and I loved the exception world building that he did.  While I didn’t enjoy all of the characters, Engines of Empire ended up being an outstanding read that does a wonderful job setting up his next The Age of Uprising novel.  A great fantasy novel that is really worth checking out, especially in its audiobook format.

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Dark Horse by Gregg Hurwitz

Dark Horse Cover

Publisher: Michael Joseph (Audiobook – 15 February 2022)

Series: Orphan X – Book Seven

Length: 454 pages

My Rating: 5 out of 5 stars

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One of the top spy thriller authors in the world today, Gregg Hurwitz, returns with the latest book in his exciting and captivating Orphan X series, Dark Horse.

Over the last few years, I have been having an absolute blast checking out the epic Orphan X series by Hurwitz, which has featured some amazing and extremely fun reads.  The series started back in 2016 with Orphan X, which introduced the former government assassin turned vigilante known as Orphan X.  Since then, the Orphan X series has expanded to seven great books, each of which pushed the protagonist against some dangerous and ruthless foes.  I have deeply enjoyed the last few books, including Out of the Dark, which set Orphan X against the corrupt President of the United States; Into the Fire, which was one of the top audiobooks of 2020; and Prodigal Son, a fantastic and exciting dive into the world of advanced military technology.  All these novels have been really good and I was quite excited to see what Hurwitz had planned for his latest book, Dark Horse.

After barely surviving a deadly explosion in his sanctuary, Evan Smoak, the former government assassin known as Orphan X, has returned to his mostly usual life.  Once again taking up his persona as the elite vigilante, the Nowhere Man, Evan attempts to balance his dangerous activities with the unusual romantic and familial bonds he has formed.  However, his latest case will push him like none before as he finds himself thrust into a deadly and conflict between two notorious criminal organisations.

Aragon Urrea is a lifelong criminal who has established himself in south Texas as a major underworld figure.  Operating a subtle and profitable undercover drug smuggling operation, Aragon has set himself as the patron of his local area, supplying employment, help and justice to those who need it, while ensuring the love and loyalty of everyone surrounding him.  However, despite all his power and influence, Aragon has one weak spot, his teenage daughter, Anjelina, who is kidnapped by one of the most vicious and notorious drug cartels.  Now held captive in the cartel’s impregnable stronghold, Aragon has no way to rescue her, and in desperation he turns to a man even more dangerous than him, the Nowhere Man.

Despite his misgivings about working for a drug kingpin, Evan soon finds himself drawn to Aragon’s side to save Anjelina, and discovers his new client is an honourable man worthy of his help.  Forced to contend with dangerous murderers, drug dealers and psychopaths, Evan starts his attempt to infiltrate the cartel’s ranks and enter their fortress.  However, what he discovers inside the fortress will change the entire mission and force Evan to attempt an impossible rescue.  But can even the Nowhere Man defeat an entire drug cartel by himself, or has this legendary spy finally met his match?

This was another great novel from Hurwitz that combines an intense and action-soaked story with deep character moments and powerful self-examinations, all of which comes together into one heck of a novel.  I had a brilliant time with Dark Horse, and it was an awesome continuation of the Orphan X series.

Dark Horse has an excellent narrative that I found to be extremely captivating and fun, especially as it pits the protagonist against a brutal drug cartel.  The story has an interesting start, introducing the client and his kidnapped daughter, before resetting the story towards Evan and showing how he survived the cliff-hanger conclusion of the last novel.  From there, Evan is slowly drawn into Aragon Urrea’s life as the drug lord convinces him to save his daughter, which eventually leads to the Nowhere Man attempting to infiltrate the rival cartel.  This leads to some impressive and dark scenes as Evan draws the attention of the cartel and starts to gain the trust of their deranged leader.  This central part of the book is very powerful, especially as the protagonist finds out several complications to his plans and witnesses the true evil of his target.  At the same time, Evan is dealing with multiple personal problems, as issues with his friends, family and love interest all impact upon his mind, resulting in a richer narrative.  This all leads up to the epic and destructive final major sequence where Orphan X is unleashed and takes out his opponents in some very clever and brutal ways.  The book ends on a satisfying conclusion which touches on many of the brilliant character moments built up throughout the novel, while certain hints at the events of future novels will ensure that you come back for me.

I love how Hurwitz told the cool story in Dark Horse.  Like the rest of the novels in the series, Dark Horse can be read as a bit of a standalone read, although Orphan X fans will really enjoy seeing the continuation of certain storylines, especially those raised in the last couple of books.  Readers are in for the suspense, intense and highly detailed action, and intriguing dives into the complex character that have been such a distinctive feature of this series, and I loved how they improved the cool new story Hurwitz came up with.  The scenes set down in Mexico are particularly dark, and I found myself inevitable drawn to the over-the-top depictions of cartel country and the dangerous people living there.  I also need to highlight a particularly gruesome scene inside a drug house in San Bernardino, which will leave you shocked and reeling, especially with Hurwitz’s descriptive writing.  There was a very interesting focus on ethics, morality and personal emotion throughout Dark Horse, with two very different drug organisations shown.  Evan’s attempts to decide whether the person he is trying to help is a good person become a key part of the story, and I enjoyed the captivating comparisons between the protagonist and the various people he interacts with throughout the novel.  I do think that Hurwitz could have perhaps sacrificed a little of this philosophical introspection and replaced it with some more action or suspense in a few of the slower parts of the novel, but overall this was an impressive and highly enjoyable read.

Hurwitz has once again loaded his novel with some complex and intriguing characters who add a substantial amount to the story.  The most prominent of these is main protagonist Evan Smoak, the titular Orphan X.  Evan is a particularly complicated figure who Hurwitz has been carefully building over the entire series.  Raised since childhood to be an assassin, Evan lacks many of the appropriate social skills people are supposed to have.  This, combined with his intense OCD and lack of emotional awareness, ensures he has difficulties adjusting to everyday life now that he is mostly retired from his assassin work.  His many issues cause multiple strains on his relationships in Dark Horse and it is very compelling to see him continue to adapt and improve as a person.  Evan also experiences many revelations in this novel, especially when it comes to the complex people and families he encounters.  Seeing people who strive to be good like him while also supporting evil or illegal actions really impacts him, and it proves to be very intriguing to see him attempt comprehend what sort of person he is and the people he is dealing with.

In addition to Evan, Dark Horse contains an interesting collection of supporting character who round out the story and ensure that the main character’s life is even more complex and meaningful.  Dark Horse makes use of a good combination of recurring characters from the previous novel and several new figures, including several over-the-top and menacing antagonists.  A large amount of focus is placed on new character, Aragon Urrea, who in many ways is a similar figure to Evan, as he is a genuinely good person, but he does bad things to achieve his goals.  There is also the character of Anjelina, who finds herself as a secondary point-of-view character in parts of Dark Horse.  A young, scared teenager, Anjelina makes some dangerous decisions in this novel and Hurwitz throws in some great surprises about her actual motivations and mindset.  I also really enjoyed seeing more of some of the recurring characters from the previous novels.  Evan’s main love interest, Mia, goes through some dark moments in this book, which adds to the emotional weight on the protagonist’s shoulders.  It was also cool to see more of Joey and Peter, Evan’s substitute children, whose interactions with the protagonist go to show how unprepared and damaged he truly is.  Throw in the residence of Evan’s building, who have some entertaining and frustrating interactions with Evan, and you have a fantastic cast for this novel that proves to be extremely fascinating to follow.

While I did receive a physical copy of this novel, I ended up listening to the audiobook version of Dark Horse, which was a fun and enjoyable experience.  Dark Horse’s audiobook has a run time of just over 15 hours, and proves to be easy enough to power through, especially when you get caught up in the cool story.  I loved having this cool action-packed story read to me, and I found it helped me to really envision the great fight scenes, as well as context with the multitude of compelling characters.  This great audiobook also features the impressive voice work of Scott Brick, a veteran narrator of thriller audiobooks, including the previous Orphan X books, as well as entries in the Cotton Malone series by Steve Berry (The Malta Exchange, The Warsaw Protocol and The Kaiser’s Web).  Brick has an excellent voice that really lends itself to the spy thriller genre.  I felt that he perfectly captured many of the great characters in this novel, and he ensured that their full range of emotions and reactions were on full display.  This amazing voice work helped to turn the Dark Horse audiobook into a real treat, and I am very glad that I decided to enjoy it in this format.

With the awesome and impressive Dark Horse, Gregg Hurwitz presents an excellent continuation to his outstanding Orphan X series.  Containing an epic story filled with cool action, entertaining sequences and impressive characters, Dark Horse is a captivating and addictive read that is really worth checking out.

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