Throwback Thursday: Warhammer: Vampireslayer by William King

Vampireslayer Cover 2

Publisher: Black Library (Audiobook – August 2021)

Series: Gotrek and Felix – Book Six

Length: 11 hours and 13 minutes

My Rating: 4.75 out of 5 stars

Amazon     Book Depository

Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For my latest Throwback Thursday I continue my recent obsession with Warhammer Fantasy fiction by checking out another entry in the iconic Gotrek and Felix series by William King, Vampireslayer.

I have been on a real roll with looking at the cool fiction associated with the now defunct Warhammer Fantasy tabletop game over the last few weeks, including the fantastic novels Runefang and Van Horstman.  However, few Warhammer Fantasy books have grabbed my attention or interest more than the Gotrek and Felix series, which serves as one of the central pillars of Warhammer fiction.  The Gotrek and Felix books, which were originally written by William King, follow the titular characters, dwarf slayer Gotrek Gurnisson and his sworn human companion Felix Jaeger, as they journey around the Warhammer Fantasy realm, finding monsters to fight and kill, all in the hope of finding a worthy death for Gotrek.  This is an awesome and unbelievably exciting fantasy series that take the reader to some of the darkest parts of the Warhammer Fantasy world and sees them face off against all manner of crazy foes.

I have had an absolute blast getting through the Gotrek and Felix books over the last year, as there have been some cracking reads in there.  The previous books, Trollslayer, Skavenslayer, Daemonslayer, Dragonslayer and Beastslayer, have all had their own unique charm, and all of them have been well written and compelling reads.  Vampireslayer is the sixth book in the series, and as the name suggests, it pits Gotrek, Felix and their allies against one of the most dangerous creatures in the Warhammer canon, an ancient and deadly vampire count.

Following their victory at the siege of Praag, Gotrek, Felix and their surviving allies, have finally been able to relax after a never-ending series of battles. However, the ever-restless Gotrek is still determined to find a worthy death to fulfil his suicidal oath, and Felix knows it is only a matter of time before they journey out to face the rising hordes of Chaos that are building around the realms of man.  But before Gotrek and Felix can head out, a new evil rears its head; one that is far more cunning and ancient than anything they have faced before.

After accepting a job from a wealthy Praag nobleman, Gotrek and Felix find themselves investigating a mysterious man who is attempting to steal one of their client’s treasured artifacts.  But the closer they look, the more apparent it becomes that their target is no ordinary man, but a powerful ancient vampire named Adolophus Krieger, who has been stalking the streets of Praag, feasting on the innocent.  Determined to slay this beast, Gotrek and Felix’s confrontation goes poorly, when the vampire outsmarts them, steals the artifact and takes their companion, Ulrika Magdova, hostage.

Determined to save Ulrika and get their revenge on their foe, Gotrek and Felix, as well as their allies, Snorri Nosebiter, Max Schreiber and Ulrika’s father, Ivan Straghov, pursue the vampire lord.  To kill Krieger, they will have to travel to one of the most dangerous places in the Old World, the haunted lands of Sylvania.  Controlled by the Vampire Counts for generations, Sylvania is a wicked place where the dead never rest, and dark creatures lurk around every corner.  Worse, their foe is powered by an ancient artefact forged by Nagash and has designs on becoming the supreme vampire ruler, leading them in a new war against the living.  With the odds stacked against them, Gotrek, Felix and their companions must dig deep if they are to kill Krieger, rescue Ulrika and save the world.  But after spending time trapped with the vampire, can Ulrika truly be saved?

King once again shows why his Gotrek and Felix books were the defining Warhammer Fantasy series with this epic and fast-paced read.  Vampireslayer is easily one of the stronger entries in the series and takes its distinctive protagonists on an intense and captivating adventure that I deeply enjoyed.

Vampireslayer had an amazing fantasy narrative, and I think this was one of King’s more impressive and enjoyable stories.  Taking off right after Beastslayer, the initial story sees Gotrek, Felix and their allies still at the city of Praag, planning out their next adventures.  They quickly find themselves dragged into another adventure when a distant relative of Ulrika reaches out to them for help with a mysterious threat.  This initial part of the book was rather interesting, and not only does it have some great follow-ups from the previous entry in the series but it also sets up the narrative and the current characters really well.  There is a fantastic cat-and-mouse game going on in the early stages of the novel, as the protagonists attempt to discern the new evil they are going up against, while their vampiric assailant, Adolophus Krieger, puts his plans into motion.  Following the first encounter between the heroes and the vampire, which is set up and executed to drive up anticipation for later interactions, Krieger escapes and the protagonists are forced into a deadly chase across the world.

The rest of the novel is primarily set in the dread realm of Sylvania, and sees the protagonists chase after the vampire and his kidnapped victim.  This second part of the book is filled with some fun and exciting classic horror elements as the protagonists go up against a variety of foes from the vampire count’s army.  There is a lot of great action, fantastic chases, and some substantial character development occurring during this part of the novel, as the author brings together many of the threads from earlier in Vampireslayer, while also introducing some intriguing new supporting characters.  King makes particularly good use of multiple character perspectives throughout this part of the book, and I loved seeing the conflicted thoughts of the main protagonists (minus Gotrek as usual), as well as the many plots of the villain and his new minion.  This all leads up to the big confrontation between the protagonists and their foe at the legendary Drakenhof Castle, as the heroes face off against an army of the undead and the vampire himself.  The action flows thick and fast here, and King pulls no punches, showing the brutal and dark nature of the Warhammer Fantasy universe.  I did think that the final confrontation was a bit rushed, with the anticipated battle against Krieger lasting only a short while, but it was pretty fun to see.  There are a couple of good tragic moments in this conclusion, as well as some interesting developments for some long-running supporting characters, and King brings everything to a good close as a result.

I think that one of the things that made this story particularly enjoyable was that it was a lot more focused than some of the other books in the series.  This was mainly because it was the first book since Skavenslayer not to feature a sub-story that focused on recurring villain, Grey Seer Thanquol.  While Thanquol’s perspective was good for Skavenslayer, its use in the following novels, while usually very fun and entertaining, seemed a bit unnecessary and often affected the pacing or stole the impact away from the book’s actually antagonists.  This became more and more apparent in Dragonslayer and Beastslayer, especially when Thanquol’s actions rarely had any impact on the main plot.  As such, not having a Thanquol focused side story in Vampireslayer was a bit of a blessing, and it really increased the impact of the remaining storylines.  It also ensured that the parts of the book told from Krieger’s perspective really pop, as he was the only villain you could focus on.  I had a brilliant time with this impressive story and it ended up being an excellent adventure to follow.

Vampireslayer proved to be a pretty awesome entry to the wider Warhammer Fantasy universe, and I loved the cool details and references that King added in.  Like most of the books in the Gotrek and Felix saga, Vampireslayer can be read as a standalone novel (probably more so than the last three books in the series), and very little pre-knowledge about the Warhammer Fantasy or the previous books in the series is required to enjoy this excellent book.  King does a great job of once again introducing the key elements, recurring characters, and wider evils of this universe, ensuring that new readers get the information they need without making it too repetitive or boring for established fans.

One of the things that makes Vampireslayer standout a little more from some of the recent entries in the series is the move away from Chaos focused opponents and instead brings in a new faction from the universe in the form of a vampire and his undead hordes.  This is a fantastic change of pace, and I rather enjoyed seeing one of the more compelling factions from the game, even though I have bad memories of facing my brother’s Vampire Counts army.  King does a brilliant job diving into the lore and history of vampires and the general undead in the Warhammer universe, and the protagonists get a good crash course on them, which new readers will deeply appreciate.  I loved seeing a vampire antagonist in this novel, especially as it is one of the classic Vampire Counts types (a Von Carstein vampire).  This vampire has a lot of the classic European elements associated with Dracula, and it was fun to see the protagonist deal with this sort of creature, especially as Krieger takes the time to taunt them in a way they’ve never dealt with before.  King also adds in several of cool units from the Vampire Counts book, and it was pretty fun to see them in action in some brilliant fight scenes.  I also deeply enjoyed the dark setting of Sylvania, where much of the story takes place.  Sylvania, a Warhammer realm based deeply on Transylvania and ruled over by vampires, has always captured my imagination and it was fun to see it used in Vampireslayer.  You really get the sense of fear and despair surrounding the countryside, and all the locals, many of whom are just a step away from becoming some form of creature, are a depressing and scared group.  Watching the characters attempt to traverse this land was really entertaining, and I think all these awesome Warhammer Fantasy elements helped to make this great story even more impressive.

I also found some of the character work in Vampireslayer to be pretty intriguing, as King examines several great characters in this book.  The central two characters are naturally Gotrex and Felix, although not a great deal of character development went towards them in this book.  Gotrex is his usual gruff, murderous and unreadable self, who is essentially shown as an unkillable beast at this point, and you really don’t get much more from him, especially as Gotrex’s perspective is deliberately not shown.  Felix also doesn’t get much growth in this book, although he does serve as a primary narrator, recording and observing the events of the book.  Despite this lack of growth, Felix is a great everyman character to follow and it is really entertaining to see his quite reasonable reaction to facing off against the evils that gravitate towards Gotrek.

A large amount of focus went to the supporting characters of Max Schreiber and Ulrika Magdova, who have been major parts of the series since Daemonslayer.  The attention on both has been growing substantially through the last couple of books, especially in Beastslayer, and they had a massive presence in Vampireslayer.  Max, the team’s wizard, is pushed to the brink in this book after investigating a dangerous magical artefact and having his companion Ulrika kidnapped.  Max, who has always had a crush on Ulrika (it was pretty creepy at first, but better now), becomes obsessed with saving her before its too late, and this drives him to some extremes in this book.  Ulrika, on the other hand, must survive the evil attentions of the book’s villain, especially once the vampire takes an unhealthy obsession with her.  I must admit that I have always found Ulrika to be a fairly annoying character (which isn’t great when she’s usually the only female figure in the books), however, this was one of her best appearances as she goes through a physical, mental and magical wringer.  Her attempts to resist the vampire are extremely powerful and her eventual fall to darkness is one of the more compelling and best written parts of the book.  This was an excellent outing for both these supporting characters, and it actually serves as a wonderful final hurrah, as I know they don’t appear in many books in the future.

The final character from Vampireslayer that I need to talk about is the book’s primary antagonist, the titular vampire Adolophus Krieger.  Krieger, a centuries-old creature with connections to Vlad von Carstein, serves as a brilliant villain for this adventure novel, especially as King takes a substantial amount of time to dive into his history, personality and motivations.  Rebelling against his sire and attempting to become the next vampiric master of the Old World, Krieger is shown as a complex and intense being with some major issues.  Not only does he have to temper his intense ambition, but he also finds himself mentally deteriorating towards savagery and must constantly fight for control as his afterlife’s goals comes to fruition.  King does a great job capturing this compelling figure throughout the book, and I particularly enjoyed his introductory chapters where his temper and inability to suffer fools is shown with gruesome results.  Krieger has a brilliant presence throughout the novel, and he was a great villain opposite Gotrek and Felix with his gentlemanly airs (he has a great comeback to a line from Snorri Nosebiter).  I deeply enjoyed all the outstanding characters in Vampireslayer, and King did some superb work with them throughout this novel.

After reading paperback versions of Dragonslayer and Beastslayer, I’ve finally gotten back onto the Gotrek and Felix audiobooks with Vampireslayer, which was a lot of fun to listen to.  The audiobook format did an amazing job of capturing the dark tone and fast-paced action of this intense novel, and I felt that listening to Vampireslayer on audiobook really helped me appreciate a lot of the book’s more interesting details.  With a runtime of just over 11 hours, this is an easy audiobook to power through, and I personally managed to get through it in a few days.  This great audiobook was further enhanced by the excellent narration of Jonathan Keeble, who has narrated most of the other Gotrek and Felix audiobooks.  Keeble has an amazing voice for this sort of novel, and I loved the fantastic way he was able to move the story along at a brilliant pace while also enhancing the book’s horror and action elements.  I particularly loved the range of excellent voices he attributes to the various characters, many of which are carried over from his previous audiobook experiences.  All the characters get some distinctive and very fitting tones here, which I think worked extremely well.  Examples of some of the best voices include Felix, whose calm voice of reason, serves as the narrator’s base tone for most of the story; Gotrek, who is given a gruff and menacing voice that contains all the character’s barely restrained anger and regret; and even the new vampire character, Adolophus Krieger, who is gifted a French/European accent to match the classic vampire vibe that goes with the Vampire Counts characters in Warhammer, and the character’s likely origins as a Bretonnian Knight.  This expert voice work was extremely good and I had a brilliant time listening to this version of Vampireslayer.  As such, this format comes highly recommended and it is usually one of the best ways to enjoy a cool Warhammer novel.

Vampireslayer was another epic entry in the fantastic and ultra-fun Gotrek and Felix series by William King.  Bringing in a great new opponent who pushes the protagonists to new lows, this was an excellent adventure novel that shows some of the best parts of the Warhammer Fantasy world.  With a captivating and fast-paced narrative, this was one of the better entries in the series and I had an outstanding time getting through Vampireslayer.  An awesome read for all Warhammer and general fantasy fans, especially on audiobook.  I love this series so much!

Vampireslayer Cover

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WWW Wednesday – 27 July 2022

WWW Wednesday is a weekly meme hosted by Taking on a World of Words, where bloggers share the books that they’ve recently finished, what they are currently reading and what books they are planning to read next. Essentially you have to answer three questions (the Three Ws):

What are you currently reading?
What did you recently finish reading?
What do you think you’ll read next?

So, let’s get to it.

What are you currently reading?

Warhammer: Vampireslayer by William King (Audiobook)

Vampireslayer Cover

Many people will be unsurprised that I have once again drifted back to the world of Warhammer with Vampireslayer, another entry in the Gotrex and Felix series by William King.  Set in the Warhammer Fantasy universe, Vampireslayer is the sixth entry in the Gotrex and Felix series, which follows a mad dwarf slayer and his human companion as they travel across the land seeking out every deadly monster they can find.  As the name suggests, Vampireslayer will see them face off against the hordes of the undead after a deadly vampire takes one of their companions. I have been deeply enjoying this epic series over the last few months, will all the previous entries (Trollslayer, Skavenslayer, Daemonslayer, Dragonslayer and Beastslayer), being extremely fun and loaded with action.  I have only just started Vampireslayer, but it is already proving to be a compelling and awesome read for me and I look forward to seeing what violence and death lies in wait for me.

What did you recently finish reading?

The Lawless Land by Boyd and Beth Morrison (Trade Paperback)

The Lawless Land Cover

 

The Omega Factor by Steve Berry (Audiobook)

The Omega Factor Cover

What do you think you’ll read next?

Stay Awake by Megan Goldin

Stay Awake Cover

 

That’s it for this week, check back in next Wednesday to see what progress I’ve made on my reading and what books I’ll be looking at next.

Throwback Thursday – Warhammer: Van Horstmann by Ben Counter

Van Horstmann Cover

Publisher: Black Library (Paperback – 1 February 2013)

Series: Warhammer Fantasy

Length: 415 pages

My Rating: 4.75 out of 5 stars

Amazon

Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For my latest Throwback Thursday I review another awesome Warhammer Fantasy novel, the compelling and unique Van Horstmann by Ben Counter.

Another week, another Warhammer tie-in novel that I must review.  I have been really diving into this franchise over the last year; to be fair, there are some incredible books there, including the two 2022 Warhammer 40,000 releases that got a full five-star rating from me, Ghazghkull Thraka: Prophet of the Waaagh! by Nate Crowley and Assassinorum: Kingmaker by Robert Rath.  Some of the best of these books are tie-ins to the now destroyed Warhammer Fantasy universe, including the novel from last week’s Throwback Thursday, Runefang by C. L. Werner.  Well, my current obsession with all things Warhammer continued again as I recently read the awesome Van Horstmann by Ben Counter.  Counter is a well-established author of Warhammer fiction, having made a ton of impressive contributions to the franchise, including his Grey Knights and Soul Drinkers series, as well as his entries in the massive Horus Heresy series.  I was really drawn to Van Horstmann when I picked it up, not only because it has a great cover (love a cover with a dragon on it), but because of its intriguing plot, which sounded extremely awesome.

In the human realm known as the Empire, magic has been feared and mistrusted through most of its history, with practitioners hunted down and burned at the stake.  However, following the Great War against Chaos, the elven mage Teclis was allowed to train various talented humans in the use of magic, establishing the eight Colleges of Magic that train scholars and battle mages to help the armies of the Empire.  Out of all the colleges that were formed, the most revered are the College of Light, whose powerful light magic can be used to push back the darkness of Chaos.

Years after its formation, a young wizard manages to find the College of Light, hidden behind a magical barrier in the Imperial capital, Altdorf.  This wandering wizard, Egrimm van Horstmann, is a talented young mage whose desire for knowledge and skill at manipulating the Wind of Hysh immediately impress his new teachers, and many believe that he will rise high in the order.  However, van Horstmann has a dark secret that burns deep within him, and knowledge, power and ambition aren’t the only reasons for his joining the Light Order.

As van Horstmann rises in the ranks of his order, it soon becomes apparent that he has a diabolical plan.  Working with dangerous forces, including daemons, cursed items and even the Chaos god Tzeentch, van Horstmann begins to manipulate his order, the other colleges, and even the emperor to get what he wants.  But the closer he gets to achieving the goal, the more enemies he makes, and soon factions within the Light Order and the greater Empire begin to move against him.  Can van Horstmann succeed in his mission before his dark purpose is discovered, or will his dastardly designs unleash the great and uncontrollable power hidden at the very heart of the College of Light?

This was an impressive and deeply captivating Warhammer Fantasy novel, and I absolutely loved the elaborate and clever narrative that Counter came up with.  Focusing on an intriguing villainous figure and crafting an addictive story around him that also explores key aspects of the franchise’s lore, Van Horstmann was an outstanding novel, and it was probably the best Warhammer fantasy novel I have read so far.

Counter has come up with an excellent and impressive narrative for Van Horstmann, which, as the name suggests, is completely focused on the character of Egrimm van Horstmann.  For those who don’t know, van Horstmann was a minor special character for the Chaos army in some of the earlier editions of the games, but he didn’t have that much background or lore surrounding him.  I personally knew him due to his name being associated with one of my favourite magical items available to Empire armies in the later editions, Van Horstmann’s Speculum, which is a very fun surprise for an unwary foe (I have fond memories of using Van Horstmann’s Speculum in a game to switch stats between my Master Engineer and my brother’s Manfred von Carstein in a duel.  The look on his face as his ultimate general was suddenly weaker than my minor hero was just hilarious).  However, Counter manages to take the short background summary of the character and uses it as the basis for this novel, expanding on the tale of van Horstmann and showing how and why he infiltrated the Light Order and ended up betraying them, which results in an epic story.

Van Horstmann has a bit of a slow start to it, as Counter takes the time to set up key parts of the story, including an intriguing prelude that examines the first wizards of the Empire and their darkest secret.  From there, the story introduces the main character, van Horstmann, and shows his entry into the Light Order and his start as a student.  The story gets quite interesting after this, especially as you see van Horstmann involved in a demonic exorcism, which quickly highlights just how ruthless and cunning he can be.  The story picks up pace from there as you begin to witness van Horstmann’s inevitable rise to power as the full scope of his desire and despicable nature become fully apparent.  Most of the middle of the book showcases the characters careful and evil manipulations, as he manages to fool everyone and become more and more powerful through deals with daemons and the Chaos gods.  There are some brilliant scenes here as you witness the full scope of his plans, from a great battle scene against the skaven, to organising several duels between the various magical factions, all in the name of gaining power.  Counter really does a good job of showcasing this viewpoint through multiple perspectives, and while much of the focus is on the gloating van Horstmann, you also see how his actions impact several supporting characters, many of whom start to get suspicious.  The entire narrative has a great dark fantasy edge to it, that occasionally borders on horror (especially when the character interacts with some of the daemons and their dark gods), and I found myself really getting drawn into this story once everything had been set up.

This leads up to the epic conclusion that sees van Horstmann’s master plan enter its final phase while his enemies begin to realise his evil nature.  This ended up being an extremely impressive conclusion, and it really becomes apparent just how much stuff Counter had set up in the first two-thirds of the book.  Everything comes together here, as compelling story elements such as van Horstmann’s long-term plans, his troubled past, all his terrible actions while part of the order, the revelations about the foundation of the Light Order, several great secondary character arcs, and the attempted investigation by van Horstmann’s enemies, all pay off.  I really appreciated the brilliant and dark way that these storylines worked out, and there are some great revelations, especially around van Horstmann’s motivations and the full scope of his careful actions.  I loved the deep and very personal reasons behind the events, especially as van Horstmann has some extremely fantastic revenge planned, which was pretty epic to behold.  The entire novel ends on a brilliant note that sets up the character for his future appearances as a special character in the tabletop game, while also stabbing home that van Horstmann isn’t the absolute master manipulator that he thought it was.  This clever conclusion was the perfect ending to this gripping plot about a conniving and dangerously intelligent villain, and it was so much fun to see how everything ended.  These final pages and the outstanding conclusion they contained, definitely increased the overall awesomeness of the entire narrative, and seeing just how well every great twist and turn was set up is incredibly awesome.

This ended up being an excellent addition to the overall Warhammer Fantasy canon, and Counter did a wonderful job of working this elaborate and impressive story into the wider universe.  As I mentioned above, Van Horstmann adapted basic character notes from an older game book, and I felt that Counter expanded on all these details extremely well, working them into the wider history of the Empire.  There are some great explorations of several key factions throughout this novel, particularly the Empire and some of the forces of Chaos, and the reader really gets an impressive view of the iconic setting of Altdorf, where much of the narrative takes place.  However, the most detailed and fascinating part of Counter’s dive into the Warhammer Fantasy world revolves around the exploration of the Colleges of Magic in the Empire.  Without a doubt, Van Horstmann contains some of the best explanations of how human wizards perceive magic that you are every likely to see in a Warhammer novel and Counter spends a ton of time examining this.  While some of the explorations surrounding magic do get a bit overly metaphysical for their own good, they are always pretty compelling to see, and I loved how there is a fun focus on the various different orders of magic, especially Light and Gold magic, as there are some awesome fights between these groups.  However, it is the Light Order that gets the most attention in this novel, as the main character is nominally a member of this group.  There is so much detail put into showcasing the Light Order’s elaborate, hidden headquarters, as well as how their particular brand of magic works, and you come away with a pretty intense understanding of this, which I deeply enjoyed.

Now, due to the sheer level of intriguing detail and Warhammer Fantasy lore contained within this novel, Van Horstmann is a book best enjoyed by those already a fan of the franchise.  Counter dives into some fantastic and occasionally obscure parts of the lore, and established Warhammer fans will really appreciate the clever touches and revelations featured within.  That being said, Counter also spends time ensuring that new readers will be able to follow the narrative rather easily, and a lot of the book’s exposition is spent establishing the history, magical elements, and some of the key factions for new readers.  As such, pretty much anyone who loves a good dark fantasy story can easily enjoy Van Horstmann as a novel, and I am sure that most people will have an excellent time with its very clever and intense narrative.  However, Warhammer fans are going to get the most out of it, and this probably isn’t the best first book for those readers interested in exploring the Warhammer Fantasy universe (the Gotrek and Felix novels, such as Trollslayer, would be my recommendation).  Nevertheless, this is an exceptional Warhammer Fantasy read that will appeal to a wide cadre of readers.

There is some great character work featured in Van Horstmann, which naturally focuses primarily on the titular character.  Counter really gets into the mind of van Horstmann in this book, and while most of the time you only see the supremely confident wizard who delights in manipulating men, wizards and daemons, there is a lot more under the surface.  This includes a tragic backstory that serves as the motivation that drives him to do all the terrible things he wants to do here.  While it would be rather easy to hate this character, especially with his inherent arrogance, I found myself getting drawn into his multiple plots and machinations, and you end up rooting for him just to see how all his plans unfold.  Despite that, it is also quite fun to see misfortune strike him, especially the fun twist at the very end of the book where his overconfidence comes back to bite him in a big way.  I had an outstanding time following van Horstmann in this fantastic novel and he proved to be a very fun central figure in this book.

Due to the massive focus on van Horstmann, Counter doesn’t spend a lot of time building up a lot of the side characters.  Despite that, there are a few interesting supporting characters and storylines that add a fair bit to the narrative and which have some compelling connections to the main plot.  Various members of the Light Order are featured throughout, and I liked the way that Counter portrayed them as mostly being quite full of themselves and unable to consider treachery from within their order.  Watching them get taken down a massive peg by van Horstmann is a little satisfying at times, especially when their fates are well deserved, although there are a few tragedies thrown in at the same time.  Other great characters include the manipulative Skull of Katam, a sentient magical skull who guides van Horstmann for its own reasons, and who served as an untrustworthy accomplice for a good part of the book.  Finally, there is also the interesting character of Witch Hunter Argenos, a rabid religious zealot who hunts agents of dark magic and the Chaos gods.  Argenos serves as a good counterpoint to many of the more magical characters, and his deep drive and desire for religious justice, helps to turn him into an excellent threat to van Horstmann.  These side characters, and more, have some interesting moments in the book, and I liked their excellent contributions that combined with Van Horstmann’s main tale in some fantastic ways.

Containing an addictive, powerful and brilliant story, Van Horstmann by Ben Counter is an incredible and awesome Warhammer Fantasy novel that follows a fantastic villain as he dives deep into the world of magic.  I loved the elaborate and captivating tale of revenge and dark power that Counter came up with here, and readers will swiftly get drawn into this amazing novel.  An excellent in the Warhammer Fantasy canon, Van Horstmann is an exceptional read that comes very highly recommended.

Amazon

Book Haul – 18 July 2022 – Second-Hand Books

In addition to my previous Book Haul post, which covered some of the recent new novels I have received from local publishers, I have also recently obtained several fantastic second-hand novels.  I have been really getting into some awesome second-hand novels lately, and so I made sure to grab a few more from both my local second-hand book shop and the recent Lifeline Book Fair (a very worthy event to check out if you’re in Canberra).  As such, this has allowed me to grab several impressive and fun older novels, including some outstanding and fun Warhammer books.  These should all be some very entertaining reads and I can’t wait to check them all out.

Salamander by Nick Kyme

Salamander Cover

I was pretty happy to grab Salamander by Nick Kyme, the first book in the author’s The Tome of Fire trilogy.  I love the sound of this book, which follows one of my favourite Space Marines chapters, and I can’t wait to check out all the amazing action and lore it no doubt contains.

 

Firedrake by Nick Kyme

Firedrake Cover

In addition to Salamander I also managed to pick up a copy of its sequel, Firedrake, which continues the story from the first book.  This means that when I get around to reading Salamander I can immediately jump over to the sequel after, which should result in some excellent chain reading.  I will have to try and keep an eye out for the third book though, but hopefully it won’t be too hard to find a copy of that.

 

Heroes of the Space Marines edited by Nick Kyme and Lindsey Priestley

Heroes of the Space Marines Cover

I also made sure to grab a copy of the Warhammer 40,000 short story collection, Heroes of the Space Marines.  As the title suggests, this fantastic novel contains multiple stories about various famous or heroic Space Marines, all of which have been written by some of the biggest names in Warhammer fiction.  This collection apparently also contains a prequel story to Nick Kyme’s two novels above, which is one of the main reasons I grabbed the book, and I will probably end up reading this before I get to Salamander.

 

The Silver Pigs by Lindsey Davis

The Silver Pigs Cover

After enjoying some of Lindsey Davis’ more recent novels (The Third Nero, Pandora’s Boy, A Capitol Death, The Grove of the Caesars, A Comedy of Terrors and Desperate Undertaking), I decided to go back and check out the author’s very first novel, The Silver Pigs.  This is the first book in the Davis’s long-running Falco series and I look forward to seeing how this entire amazing series began.

 

Enemies at Home by Lindsey Davis

Enemies at Home Cover

In addition to The Silver Pigs I also picked up the second Flavia Albia novel, Enemies at Home.  It looks like I might have missed this book when it first came out, so this seems like a chance to go back and rectify that issue.  It helps that Enemies at Home has a fantastic sounding story to it and I am extremely keen to check it out.

 

The Dragon Lords: Fool’s Gold by Jon Hollins

Fool's Gold Cover

While I was browsing along the book fair this weekend, a copy of Fool’s Gold happened to fall into my hand.  The first book in an intriguing series about a world ruled by dragons, Fool’s Gold will apparently follow a desperate band of adventurers who attempt a suicidal heist on a dragon’s lair.  I love the sound of this exciting and amazing narrative and I am very keen to see what sort of fantastic shenanigans occur as a result.

 

Rebel Winter by Steve Parker

Rebel Winter Cover

There was no way that I could turn away from the awesome sounding Warhammer action novel, Rebel Winter.  Written by Steve Parker, who also authored the exceptional Deathwatch: Shadowbreaker, Rebel Winter will follow a war between the proud Vostroyan Firstborn Imperial Guards and two separate armies of rebels and orks. Sure to be a fun and entertaining read, I look forward to quickly getting through this when I have a chance.

 

Blood Angels: Deus Encarmine by James Swallow

Deus Encarmine Cover

One of the novels I was particularly glad to grab was the first book in James Swallow’s Blood Angels series, Deus Encarmine.  I have previously mentioned the Blood Angels’ books in my recent list about Warhammer series I want to try and read, so finding a copy of Deus Encarmine seemed like a good opportunity.  Set to follow one of the most famous, if brutal, Space Marines chapters, this sounds like a great read and I am very excited for it.

 

Blood Angels: Deus Sanguinius by James Swallow

Deus Sanguinius Cover

I also managed to get a copy of Deus Encarmine’s sequel, Deus Sanguinius, so this is another series I can do some chain reading with.

 

The Black Echo by Michael Connelly

The Black Echo Cover

I was very happy to get my hands on a copy of The Black Echo by bestselling author Michael Connelly.  I have been having a blast with Connelly’s books over the last few years, especially with his Ballard and Bosch books (such as Dark Sacred Night, The Night Fire and The Dark Hours), so I figured it was time to go back and see where it all began with the very first Bosch novel, The Black Echo.  I look forward to checking out some old school Connelly and I am extremely curious to see how different his early work is to his current novels.

 

The Poet by Michael Connelly

The Poet Cover

In addition to The Black Echo, I also grabbed another of Connelly’s older novels, The Poet.  The first book to feature recurring protagonist Jack McEvoy, this novel will follow the journalist as he dives into an elaborate conspiracy.  I really enjoyed Connelly’s latest Jack McEvoy novel, Fair Warning, a couple of years ago, and I am sure that this very first one is going to be an outstanding read.

 

 

Well that’s the end of this latest Book Haul post.  As you can see I have quite a bit of reading to do at the moment thanks to all these awesome books that have come in.  Let me know which of the above you are most interested in and make sure to check back in a few weeks to see my reviews of them.

Throwback Thursday – Warhammer: Runefang by C. L. Werner

Runefang Cover

Publisher: Black Library (Paperback – 24 June 2008)

Series: Warhammer Fantasy

Length: 413 pages

My Rating: 4.5 out of 5 stars

Amazon

Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For this week’s Throwback Thursday I have a look at a classic Warhammer Fantasy adventure novel with the entertaining fantasy thrill ride, Runefang.

I have been reading an awful lot of Warhammer 40,000 novels lately, but deep down my heart will always belong to the Warhammer Fantasy franchise, as that was the game that I played back in the day.  Even though the Warhammer Fantasy game has ended (replaced by The Age of Sigmar), while it was going the Black Library invested a lot of time into creating some excellent novels in this setting, which I have also been enjoy recently.  This includes the awesome Broken Honour and some of the earlier entries in the iconic Gotrek and Felix series (including Trollslayer, Skavenslayer, Daemonslayer, Dragonslayer and Beastslayer).  Even after reading these, I am still in the mood for more fun Warhammer Fantasy adventures and so I just read Runefang by established Warhammer fiction author C. L. Werner.  Werner, whose other writing credits include the Witch Hunter, Thanquol & Boneripper and The Black Plague series, came up with a compelling idea for this novel which I had a lot of fun getting through.

As civil war, discord and political instability rock the human realms of the Empire, a far greater threat marches upon it from the south.  A massive horde of undead creatures has been raised from the grave and is  cutting its way through the heavily populated province of Wissenland.  As the forces of Wissenland gather to fight, they are disheartened to find that these are not the typical shambling herd of undead horrors, but a well-organised, highly disciplined force of relentless fighters with dangerous magic backing them up.  Worse, the leader of this force is a true monster, the wight lord Zahaak, an ancient general of the legendary dark necromancer, Nagash, who has risen from his last defeat to finally achieve the victory he promised centuries before.

After several devastating slaughters, it becomes apparent that the undead force before them is unstoppable and the only way to defeat it is to kill the unkillable undead general.  In desperate need of anything that will save his realm, the Count of Wissenland and his advisors come up with an unlikely plan: recovering the Solland Runefang.  Lost years before when an orc raid destroyed the former province of Solland, the stolen Runefang, one of the legendary 12 swords signifying rulership of the Empire’s provinces, is rumoured to be the only weapon capable of killing Zahaak.

The task of finding the Runefang falls to Baron von Rabwald, who pulls together a small expedition of soldiers, knights and adventurers and leads them to the Runefang’s purported hiding place in the Worlds Edge Mountains.  However, this is no easy quest, and the chances of success are low, especially as the Worlds Edge Mountains are a notorious haunt for monsters, orcs and innumerable other dangers.  Worse, they are not the only group seeking the lost Runefang, and the fell magic of Zahaak is never far behind.  Can the expedition recover the Runefang before it is too late, or will Wissenland fall at the hands of its greatest foe from the past?

This was an outstanding and extremely exciting Warhammer Fantasy novel that I had a wonderful time reading.  C. L. Werner did an excellent job providing readers with an amazing fantasy adventure, and Runefang has a lot of great elements that will appeal to a wide range of readers.

At the heart of Runefang lies a captivating and highly enjoyable fantasy narrative that quickly drags the reader in with its impressive action, enjoyable characters, intriguing examination of the Warhammer world, and exciting adventure narrative.   Starting off with a fantastic introduction that sees the Wissenland army’s first disastrous attack against the undead horde, you are swiftly brought into the middle of the conflict as you witness the aftermath of the defeat, which also introduces several of the main characters.  Following some compelling exposition about the enemy they are facing, the story splits into two parts, with Baron von Rabwald leading most of the supporting cast off to find the lost Runefang, while the rest of the story focuses on the Count of Wissenland’s attempts to delay the undead army to give the adventurers time.  This split works really well, and seeing the disasters unfolding in Wissenland heightens the stakes of the expedition’s adventures and ensures that the reader is even more invested in its outcome.  The expedition storyline encounters multiple obstacles throughout their adventure, including monsters, traps, and orcs and goblins.  They are also forced to deal with a rival force of humans who are also hoping to claim the Runefang, untrustworthy mercenaries, as well as a traitor within their ranks who is helping the enemy.

This all translates into a very good and action-packed adventure, and I loved seeing all the epic events unfold through the eyes of the varied characters.  The story chugs along at a quick and exciting pace, with a good combination of action, dark moments and some fun, if grim, humour that I quite enjoyed.  Werner also ensures readers are in for a wild ride by not being sentimental when it comes to character survivability.  This became really apparent around halfway through Runefang when several key characters, many of whom had been built up in a big way for most of the narrative, were very suddenly killed off, and one of the supporting cast took the reigns as lead protagonist.  While this was a little surprising, I think it worked rather well, and it added to the suspense and drama of the tale, as the new protagonist is forced to make some big choices and deals to keep the quest alive.  Following this, the story keeps advancing at a great pace, with new foes and dangers appearing the closer the protagonists got to their goal.  This leads up to the epic final sequences of the expedition narrative, and it was fantastic to see the surviving protagonists go up against all the villains that had been chasing them in a big, extended confrontation, and Werner kept continuously hitting the reader with twists, surprises and dangers.  The reveal about the traitor in the ranks was pretty good, especially as Werner threw in an excellent red herring character (although by the time it is revealed, there were limited potential characters who it could be).  Everything comes together extremely well, with all the storylines and character arcs reaching their natural end, and I felt that it was an excellent, if rather bittersweet, conclusion.

I have to say that this was a particularly good and accessible entry in the wider Warhammer Fantasy canon, which is very well suited to this sort of immense and powerful story.  While Werner could have just phoned in Runefang with a generic adventure story set in the universe, he does a great dive into the lore.  This novel is set well before the events of most Warhammer Fantasy novels and takes place during the Age of the Three Emperors, where the Empire was split by a raging civil war.  As such, the province of Wissenland is on its own throughout the novel and must also deal with the substantial machinations of its neighbours as it fights to survive, which gives it a great additional edge of intrigue.  The author also spends a great deal of time focusing on the ruined province of Solland and the importance of its lost Runefang.  It was fascinating to see the ruins of Solland in Runefang, as it was still badly scarred by the orc invasion that destroyed it, and the impact of Wissenland’s absorption of it was quite interesting.  I also really appreciated the fantastic portrayal of the notorious Worlds Edge Mountains, the former realm of the dwarfs that is now controlled by orcs, bandits, and monsters.  The author did a really good job showing this to be a desolate and dangerous place, and he really did not disappoint when it came to featuring the variety of cool creatures and threats it contains, forcing the protagonists up against dangerous odds again and again.

Finally, I must highlight the author’s excellent use of the undead army in this book.  Rather than using the armies of the Vampire Counts or the Tomb Kings (which were the two undead factions at the time of Runefang’s release), Werner features a historic army of undead creatures who have risen after their defeat during the early days of the Empire to have their vengeance.  As such, they are a unique force of undead creatures, and I loved seeing them in action, particularly as you get some awesome reactions of terror from the human characters observing them.  Overall, I really loved the cool use of Warhammer Fantasy elements, history and settings in Runefang, and I felt that this was the sort of Warhammer novel that any fantasy fan could pick up and enjoy.

I also need to highlight all the impressive action featured throughout Runefang, and Werner has a clear talent for making fight scenes come to life in a big way.  There are so many battles throughout this book, and each of them is showcased to the reader in exquisite detail.  Whether it be a small skirmish, a one-on-one fight, a brawl against a giant monster, or a large pitched battle between armies, the author ensures that the reader gets the full sense of everything that his happening.  It was extremely cool to see all these fights unfold, and I was able to mentally see every sword swing, desperate charge and epic moment.  I liked how some of these fights emulated the battles from the table-top Warhammer Fantasy game, and you could really envision how they would have looked being played out on the board.  These action scenes combined well with the awesome and exciting story, and I think that they strongly enhanced my enjoyment of Runefang.

The final thing I want to talk about is characters, as Runefang features an excellent and massive cast of distinctive protagonists and villains.  Now, I am not going to go into too much detail about character arcs or development here, as to do so might ruin which key characters are killed off early.  However, I have to say that I was really impressed with the awesome way that Werner introduced each of the major figures in the book.  As such, you quickly grow to like many of the figures in Runefang, especially as Werner goes out of his way to feature a unique and often damaged group of protagonists to fit the story around.  I will say that I deeply enjoyed the Baron’s notorious and scarred champion, Kessler, who has some great moments; the dwarf Skanir, who serves as cantankerous guide; and the fantastic duo of the halfling Theodo Hobshollow and his ogre sidekick, Ghrum, who were an excellent and entertaining comic relief team.  There are also some really good villains in this novel, including the bandits who are also after the Runefang (featuring a brilliantly despicable leader and an entertaining pair of cowards), and an extremely dangerous orc warlord, Uhrghul Skullcracker.  Uhrghul was a particularly fun character, and I liked both his philosophical insights about being an orc leader as well as his effective way of questioning human prisoners (eating my legs in front of me probably would get me to talk).  I did think that the main villain of Runefang Zahaak was a tad underdeveloped, even if he was shown to be an epic badass with major historical cred to his name.  However, this might have been a deliberate choice by Werner to highlight the uncomplicated nature and motivations of the undead compared to the more insidious, evil, or animalistic plots of the humans and orc villains.  I had an amazing time following these characters, just try not to get too attached to any of them.

Filled with fantastic action, a compelling adventure storyline, fun characters and great use of the Warhammer Fantasy setting, Runefang was an outstanding novel from C. L. Werner that I had an amazing time reading.  Werner really went out of his way to create the most impressive and exhilarating fantasy adventure he could, and the result is really worth checking out.  A highly recommended Warhammer fantasy novel that you are guaranteed to have fun with.

Amazon

Top Ten Tuesday – My Favourite Audiobooks from the First Half of 2022

Top Ten Tuesday is a weekly meme that currently resides at The Artsy Reader Girl and features bloggers sharing lists on various book topics.  The official topic for this week is Books Covers That Feel Like Summer, but I am going to do something a little different and instead look at my favourite audiobooks from the first half of 2022.  This is a continuation of my Top Ten list from a few weeks ago that featured my favourite overall novels from the first half of 2022.

People familiar with my blog will know that I have a great deal of love for the audiobook format, and it is one of the main ways that I tend to check out books.  Each year I enjoy a great number of different audiobooks and use the format to check out recent releases and older novels.  I have been enjoying audiobooks for years, and it is amazing the various ways in which listening to a book can enhance your enjoyment.  A great narrator can really bring you into the story, and I find that listening to a book enhances the amount of detail that you can take in.  In addition, other features, such as captivating voices, music and sound effects can really make an audiobook something special, and there some great examples of that out there.  This year alone I have listened to several outstanding audiobooks, includes some of my favourite books from early 2022.  Because I love this format so much, I thought I would take this opportunity to highlight my favourite audiobooks from the first half of the year.

To pull this list off I had a look at all the 2022 releases that I listened to on audiobook to figure out my favourites.  It turns out that I have already gone through quite a few this year so there was a very large collection of potential additions to this list.  I was eventually able to whittle it down to the ten audiobooks I consider to be the best, as well as a generous honourable mention section.  There is a bit of a crossover with my previous Favourite Books from the First Half of 2022 list, but I think there are enough new additions to make this list worthwhile.  I did prioritise audiobook production and narration over story in a few places, as outstanding narration or use of music and sound effects can enhance the plot.  I also ended up having to include quite a few Warhammer audiobooks in this list, not just because they were awesome, but because I have also listened to an inordinate amount of them in the first half of this year.  Despite this slight lack of diversity, I am pretty happy with how the overall list turned out and I think that the below entries really highlight what my favourite audiobooks from the first half of the year are.

Honourable Mentions:

Krieg, written by Steve Lyons and narrated by Timothy Watson

Warhammer 40,000 - Krieg Cover

An intriguing and action-packed Warhammer 40,000 audiobook that follows one of the more unique Imperial Guard regiments.

 

Engines of Empire, written by Richard S. Ford and narrated by a full cast

Engines of Empire Cover

A great start to a new fantasy series brought to life by a talented team of voice actors.

 

Star Wars: Brotherhood, written by Mike Chen and narrated by Jonathan Davis

Star Wars - Brotherhood Cover

A fantastic Star Wars novel that featured the excellent voice of Jonathan Davis and the exceptional music and sound effects that make every Star Wars audiobook a wonderful treat.

 

Day of Ascension, written by Adrian Tchaikovsky and narrated by Harry Myers

Day of Ascension Cover

Adrian Tchaikovsky’s freaky and fun Warhammer 40,000 debut is made even better by its audiobook format, narrated by the amazing Harry Myers.

Top Ten List:

Ghazghkull Thraka: Prophet of the Waaagh!, written by Nate Crowley and narrated by Kelly Hotten, Paul Putner and Jon Rand

Ghazghkull Thraka - Prophet of the Waaagh! Cover

An awesome Warhammer 40,000 novel about the legendary Ork warlord, Ghazghkull Thraka.  Crowley does a wonderful job writing a brilliant deep dive into this amazing figure and the excellent team of Kelly Hotten, Paul Putner and Jon Rand, really bring all the distinctive and over-the-top characters to life in an impressive fashion with their narration.  One of the best Warhammer audiobooks I have ever listened to.

 

Sierra Six, written by Mark Greaney and narrated by Jay Snyder

Sierra Six Cover

Mark Greaney’s The Gray Man series continues to shine with this latest entry in the series that explores the early days of the character, while also presenting him with an intense modern adventure.  Narrated by the always incredible Jay Snyder, this was a superb audiobook that is really worth listening to.

 

The Hunger of the Gods, written by John Gwynne and narrated by Colin Mace

The Hunger of the Gods Cover

Colin Mace helps to enhance John Gwynne’s already deeply impressive The Hunger of the Gods to even greater levels in this outstanding audiobook.  Easily the best way to enjoy this epic novel.

 

Assassinorum: Kingmaker, written by Robert Rath and narrated by Gareth Armstrong

Assassinorum Kingmaker Cover

I have so much love for this amazing Warhammer 40,000 novel that sets legendary Imperial assassins against giant medieval inspired mecha.  Everything about this book is awesome and Gareth Armstrong’s excellent narration really helps to bring all the cool battles and intrigue to life.

 

Sylvanas, written by Christie Golden and narrated by Patty Mattson

World of Warcraft - Sylvanas Cover

A book about the life of Sylvanas Windrunner read by the voice of the character from the World of Warcraft games.  Need I say more?

 

Star Wars: The Fallen Star, written by Claudia Gray and narrated by Marc Thompson

Star Wars - The Fallen Star

Legendary Star Wars narrator Marc Thompson ensured that the audiobook version of this latest major entry in The High Republic series novels was a real hit.  Perfectly combining Thompson’s amazing voice with the franchise’s classic sound effects and music, this was another exceptional Star Wars audiobook that deeply enhanced the awesome disaster narrative Claudia Gray had created.

 

The Vincula Insurgency, written by Dan Abnett and narrated by Toby Longworth

The Vincula Insurgency Cover

Dan Abnett’s outstanding return to his iconic Gaunt’s Ghosts series wouldn’t be complete without Toby Longworth providing some fantastic narration.  This was a short, but extremely sweet Warhammer 40,000 audiobook, and I loved both the intense story, and the excellent way Longworth brought the characters to life.

 

Dark Horse, written by Gregg Hurwitz and narrated by Scott Brick

Dark Horse Cover

Gregg Hurwitz provided another impressive entry in the Orphan X series this year with Dark Horse, and narrator Scott Brick was once again there to ensure that the audiobook version was a top-notch experience.

 

Steel Tread, written by Andy Clark and narrated by Remmie Milner

Steel Tread Cover

The already cramped and intense atmosphere Andy Clark brought into this compelling tank-focussed Warhammer 40,000 novel, was greatly enhanced in its audiobook format, as you got to really feel what the characters were experiencing.  Throw in some amazing narration from Remmie Milner and this proved to be an exhilarating and deeply addictive audiobook to check out.

 

Kagen the Damned, written by Jonathan Maberry and narrated by Ray Porter

Kagen the Damned Cover

The final entry on this list is the shocking and complex dark fantasy novel, Kagen the Damned, by the always incredible Jonathan Maberry, which I am currently listening to.  Thanks to the exceedingly violent story, very damaged characters, elaborate world building, and the epic voice work from one of my favourite audiobook narrators, Ray Porter, I am having an exceptional time listening to Kagen the Damned, and I had to feature on this list, even though I haven’t finished it yet.  Review to follow soon, but spoiler alert, this probably going to get a full five-star rating from me.

 

 

Well, that’s the end of this latest list.  As you can see, there have been some very good audiobooks out in the first half of 2022, even my list is a little Warhammer 40,000 heavy.  It will be interesting to see which books make the cut later in the year, especially as I currently have several major 2022 audiobooks currently sitting on my phone, waiting to be listened to.  While I get to that, make sure to let me know what your favourite audiobooks of 2022 are in the comments below.

Warhammer 40,000: Assassinorum: Kingmaker by Robert Rath

Assassinorum Kingmaker Cover

Publisher: Black Library (Audiobook – 2 April 2022)

Series: Warhammer 40,000

Length: 11 hours and 12 minutes

My Rating: 5 out of 5 hours

Amazon     Book Depository

The most lethal assassins in the Warhammer 40,000 universe go face to face with a gigantic foe in the impressive and deeply thrilling Assassinorum: Kingmaker by amazing author Robert Rath.

I know I’ve said this before, but 2022 is turning out to be a fantastic year for Warhammer fiction.  Thanks to my recent obsession with this franchise, I have been deeply enjoying all the new tie-in novels associated with this table-top game, as a bevy of talented authors seek to expand on the already massive lore.  I have already had a lot of fun with books like Steel Tread, The Bookkeeper’s Skull, Day of Ascension, Kreig, Ghazghkull Thraka: Prophet of the Waagh!, Reign and The Vincula Insurgency, but I may have just finished one of the most purely entertaining and awesome new entries, Assassinorum: Kingmaker.  Written by Robert Rath, who previously wrote the intriguing Necron focused book, The Infinite and The Divine, Assassinorum: Kingmaker had a very appealing story that instantly grabbed my attention and which ended up being an outstanding read.

In the 41st millennium, a new generation of war has engulfed the Imperium of Man, as the forces of Chaos press mankind from all sides and the recently resurrected Roboute Guilliman leads his forces on a new crusade.  Enemies attack the Imperium from all corners, often hidden in the shadows, and all the Emperor’s agents must work to find and eliminate them.  The most deadly, effective and feared of these agents are the members of the Officio Assassinorum, elite modified assassins who kill all of the Emperor’s enemies without mercy or fear, and who many believe are merely myth.

When the mechanical warriors of the Knight World of Dominion fail in their duty, the Imperial overlords task Vindicare assassin, Absolom Raithe, to travel to the planet and kill Dominion’s High Monarch, Lucien Yavarius-Khau, and managed the succession of a suitable replacement.  However, this will be no easy kill as the High Monarch has long ago bonded himself to his massive war machine, remaining permanently within its heavily armoured cockpit.  To kill this near-invulnerable king, Raithe is forced to recruit a kill-team with variable talents, featuring the Callidus assassin Sycorax and the Vanus assassin Avaaris Koln.

Infiltrating the planet using returning Knight, Sir Linoleus Rakkan, who has been co-opted into their plans, the assassins arrive to find a world in turmoil.  The planet’s two rival ruling houses are in constant battle with each other, and in the ensuing chaos, anti-Imperial sentiment is high, and the already invincible High Monarch is under heavy guard.  Seeking to infiltrate the court of Dominion, the kill team begin to manoeuvre themselves into position, while manipulating the feuding knights around them.  However, the assassins soon begin to realise that not everything is as it seems, and a dark secret lies at the heart of this noble planet.  Can Raithe’s team achieve their goals, or are they destined to die at the hands of a dangerous foe with malicious plans for the entire Imperium?

Damn! Damn! Damn! What an over-the-top and extremely cool Warhammer 40,000 novel that I deeply, deeply loved.  Robert Rath really went out of his way to make Kingmaker as awesome as possible, and the result is an extremely thrilling, electrifying and epic read, loaded with so many cool elements.  This was honestly one of the best Warhammer novels I have had the pleasure of reading and I have very little choice but to give it a full-five star read.

I really, really loved the cool story in this book, which essentially boiled down to ultra-elite assassins attempting to kill the king of a planet of mecha, which is such an awesome idea.  Despite this being a heavy concept to achieve, Rath managed to achieve it in spades, providing readers a fantastic and clever narrative that instantly grabs your attention.  This book starts off extremely well, introducing the world of Dominion, the unique mission, and the four central characters of the three assassins, and their Knight patsy, and generally setting up all the key elements of Kingmaker to ensure some outstanding moments later.  From there, the story turns into a bit of an espionage thriller, as the three assassins begin their infiltration of the court, impersonating the knight Rakkan, and coming to grips with the unique world they have arrived at.  Rath provides an excellent balance of story elements in this first half of the novel, and the reader gets a fantastic mixture of character development, massive universe building, political intrigue, spy elements and some early mecha-action, all of which is a ton of fun and ensures that the reader is firmly addicted with this novel.

While I deeply enjoyed the excellent story elements contained with this first half of Kingmaker, it’s the second half that made me a major fan of this book, as Rath amps up the action, excitement and thrills in a massive way.  Following a major, action-packed moment around the halfway mark that sees all the characters in their element, the protagonists soon have a new objective.  This leads to several great sequences of entertaining mayhem and death as the protagonists attempt to manipulate local politics to their advantage.  However, the fun doesn’t last much longer, as the book enters its final phase and big conclusion.  While it initially appears that everything is going to plan, you just know it will end badly as there is still a lot of book left to go.  However, you do not appreciate just how bad things have gotten for the protagonists until they are suddenly hit from every direction and hell reigns down all around them.

The story essentially devolves into all-out war for its last quarter, as the protagonists find themselves facing enemies all around, and all four main characters are forced go in some amazing directions at this point as they attempt to stymie the damage before them, with varying degrees of success.  Rath really pulls out all the stops here, and the reader is dragged into non-stop action on every front, from a mass of deadly mecha fights, close combat against abominations in the bowels of an ancient castle, and an intense gun fight against overwhelming numbers.  At the same time, there are a ton of big revelations occurring here as a lot of the storylines Rath has been patiently setting up throughout the rest of Kingmaker finally come to fruition.  I honestly did not notice some of the clues that Rath set out in the earlier stages of the novel, but once you realise what he has done, it really becomes apparent how much detail and planning the author put into the story.  Everything comes together extremely well at the very end, and Rath wraps up most of the storylines perfectly, leaving the reader very, very satisfied, with all their action needs firmly quenched.  However, he also leaves a couple of storylines opened, which could potentially lead to some form of sequel in the future, which I would be very excited for.  An, epic story with so much going for it!

Rath has a great and exciting writing style which I deeply enjoyed and which I found to really enhance the cool story.  The author was able to successfully blend multiple key elements together into a very cohesive narrative which delivered the right combination of action, intrigue, character moments, world building, a little humour and more.  This was a very fast-paced and exciting story, especially during some of the key moments at the centre and towards the end, and there was honestly not a single slow moment that made me even considering turning this book off.  With the use of multiple character perspectives, particularly of the four main characters, the reader is gifted a massive overarching view of the key events occurring throughout the novel, and they are always right in the centre of the story.  I particularly need to highlight the very impressive action sequences, as Rath had a real talent when it came to displaying violence and death, whether it be by the hands of the assassins, or via the multiple Knights featured throughout the book.  There is a wonderful interchange between perspectives during some of the more impressive action sequences, with the reader is shown multiple angles of key events, which really helped to enhance how epic they were.  I was really drawn to one sequence where you see a group of characters “talking” before it flashes over to another character quickly and efficiently killing everyone nearby.  Elements like this really drew me into Kingmaker’s story and were a lot of fun to see in action.

Kingmaker proves to be a very impressive addition to the Warhammer 40,000 canon, especially as Rath ensures that the reader leaves with a healthy amount of knowledge about the universe, and several major factions within it.  Ostensibly a standalone read (although there is room to expand out into an extended series), this is a book that will appeal to a wide range of Warhammer fans, especially as it focuses on two particularly unique and brilliant Imperial sub-factions, the dual use of which clash together perfectly to create an awesome narrative.  As such, a little bit of pre-knowledge about the Warhammer 40,000 universe, its recent history and the various major groups are useful to help you enjoy this story fully.  However, Rath did a great job of explaining a lot of these key universe elements throughout his story, and general science fiction fans should be able to pick up on the context easily enough.  As such, Kingmaker has a pretty broad appeal, and I loved seeing the great ways he expanded and explored some crazy groups.

The first faction that Rath deeply explored in Kingmaker is the Officio Assassinorum, the Imperium’s elite, hidden network of ruthless trained killers, who most people believe are a myth.  Trained, conditioned and modified to become the deadliest killers in the galaxy, the Officio Assassinorum are a pretty badass part of the Warhammer 40,000 universe, and there are only a few novels currently about them.  However, Rath really goes to town exploring them, and as they come together as a Kill Team to take facilitate the plot’s main mission.  Kingmaker features three different types of Imperial assassins from Officio Assassinorum temples, each of whom has their own unique skills, methods and technology.  As such, you are given a great insight into three additional sub-factions, with the Vindicare, Callidus and Vanus temples all featured here.  Rath really does a great job showcasing these different assassins throughout Kingmaker, and you come away with some major insights into how these assassins operate, what their skills are, and how they work or don’t work together.  There is also a deep and intriguing examination of the inner minds of these assassins, and you get a good idea of their opinions on the events unfolding, as well as their general thoughts on being deadly killers in service to the Emperor.  I really enjoyed the unique and compelling team-up of assassins featured in Kingmaker, and their technologically focussed attacks and elaborate methods worked well in contrast to the other major faction in this book, the Imperial Knights.

Imperial Knights are another great human sub-faction from the Warhammer 40,000 game, and one that I really didn’t know too much about before this novel.  However, that changed really quickly as, despite Kingmaker being labelled as an Assassinorum novel, Rath spent just as much time, if not more, examining members of a Knight World.  Knight Worlds in the Warhammer 40,000 universe are unique planets that have evolved into a feudal system equivalent to Earth’s medieval period, with peasants and other servants serving the noble houses who field Knights for war.  I always love seeing the cool range of different societies, cultures and technology levels throughout the Warhammer universe, and the Knight Worlds are especially fun, as they have gone out of their way to stay as a feudal society, rather than become standard Imperial worlds.  The contrast between the spoiled nobility and the poorer peasants in this futuristic context is just great, and I loved seeing so many Medieval elements being altered to fit into a degree of advanced technology, while still retaining a lot of traditional elements (e.g. footmen with laser rifles).  However, rather than riding to battle on a horse, these knights are mounted in the Imperial Knight war machines, massive mecha that, while not as large as the god-sized Titans, are still impressive walking weapons.  Rath has a lot of fun showcasing these Knights throughout Kingmaker, and you end up getting a good look at the unique machines, which are bounded to their pilot, and which contain the spirts of all their previous riders.  The impressive Knight-on-Knight battles throughout the book are extremely good, no matter their context, and I particularly enjoyed the focused look at the war machines’ apparent sentience, as the riders are bombarded with the thoughts and voices of the previous riders.

Dominion also proves to be a great and complex setting for Kingmaker, and I loved all the unique politics and elaborate back stabbings it created.  Featuring two rival houses, Stryder and Rau, as they battle for supremacy, Rath explores its rather elaborate and distinctive rulership and court as the assassin characters search for a weak spot.  Dominion’s status as a somewhat independent planet in the Imperium was also pretty intriguing, and it was fascinating to see members of the planet arguing over whether they should serve themselves or help the Emperor.  An overall deeply impressive examination of the Imperial Knights and their worlds, I deeply enjoyed how well Rath was able to work this faction into his complex narrative and it really highlighted his attention to detail and his love for the lore.

I also need to highlight the great characters featured within Kingmaker as Rath has created an excellent collection of enticing figures whose unique personal stories deeply enhanced the overall tale.  This was a fantastic group of deep and complex characters, and their statuses within this universe ensured that they all had some unique experiences.  Most of Kingmaker’s narrative is spread amongst the three members of the Assassinorum who represent a different Assassinorum Temple, and as such have very different viewpoints on the universe and the best way to operate as killers.  This provides some compelling initial conflict amongst them as they try to work together, something none of them are really good at.  However, they soon start to come together as a team as the novel continues, and they ended up playing off each other’s strengths and personalities to create an excellent, core group of protagonists.

The Assassinorum characters in Kingmaker are headlined by Absolom Raithe, the Vindicare assassin who has been appointed team leader.  An infamous sniper, tactician, and resolute loner, Raithe struggles the most with working as a team, and his initial attempts at leadership aren’t that successful.  The author adds in some additional issues for Raithe as the story continues, especially as he is forced to deal with an injury and taking on roles that are outside his comfort zone, producing some dangerous risks for the team.  However, Raithe ends up growing a lot as a leader as the book continues, while his multiple sniper scenes contain some of the best action in the entire novels.

Apart from Raithe, there is also a lot of focus on Sycorax, a Callidus assassin who specialises in infiltration and whose enhanced abilities allow her to morph her shape.  Due to her role impersonating Rakkan for most of the novel, Sycorax is one of the most significant characters in the book, and she ends up with some thrilling and intrigue laden sequences.  Watching her take on multiple personalities throughout the novel is really cool, and it was captivating to watch her more elaborate methods strongly clash with Raithe’s more direct attempts throughout the book.  Sycorax also provides the reader with some of the best and most intense insights into being an Imperial Knight pilot, as she is required to bond with Rakkan’s Knight Jester for much of the book.  Seeing an outsider character interact with Jester’s mind, which contains the spirits of its previous riders, was extremely fascinating, and you get a good sense of the difficulties and insanities involved with piloting such a machine.  In addition, the experiences and memories she obtained from the link impacted on Sycorax’s psyche and ensure that she gets some fantastic interactions with Rakkan, while also gaining a better understanding of the people and machines she is trying to manipulate.

The final assassin character in Kingmaker is Koln, a Vanus assassin with a skill in technology, data manipulation and analysis.  Even though Koln tended to get the least focus of the assassin characters, I really grew to like this tech-focused assassin, especially after her awesome introduction at the start of the book.  Koln proved to be an excellent third member of the Assassinorum team, balancing out the impulsive Raith and manipulative Sycorax well.  Her ability to kill just by manipulating some data, providing an elaborate forgery, or by hacking into a device was really fun, and I really appreciated the examination of the lesser utilised Vanus assassins.  Koln had some interesting story moments in Kingmaker, particularly towards the end of the novel, and it sounds like the author has some intriguing plans for her in the future.

I also need to highlight the character of Sir Linoleus Rakkan, a noble of Dominion who is co-opted into the plans to kill the high monarch and becomes a member of the assassin team.  At the start of the book, he is introduced as an ambitious pilot attempting to raise his fortunes.  However, after nearly being killed, he becomes a mercenary Freeblade, fighting against the forces of Chaos, before being kidnapped by the assassins.  Initially a depressed prisoner who relies heavily on drink to mask his emotional pain and the issues surrounding his disabled legs, the assassins manage to convince him to help Sycorax impersonate him on Dominion and use his return to gain access to the court.  Due to being a son of both the rival Stryder and Rau houses, Rakkan provides some great insights into both houses and the royal court, as well providing instruction on how to pilot a Knight.  It was a lot of fun to see Rakkan’s reactions to many of the early events of the book, especially as he is forced to watch himself being impersonated, providing information to help them pull off the charade.  While Rath could have left Rakkan as a useful, one-note character, he instead spent a good portion of the novel evolving Rakkan and ensuring that he ended up being a key part of the plot.  Not only does he mature greatly after witnessing some of the key moments of the mission and Sycorax’s impersonation of him, but Rath also dives into his past and the connection he has to his father, a Dominion hero whose glorious death Rakkan continually witnesses due to his connection to Jester, which his father died in.  This obsession with his family and the past eventually leads him to some big revelations in the present, and he ends up having some major and exciting moments in the last half of the novel.  Rakkan ended up being one of the most complex and entertaining characters in Kingmaker, and I really appreciate the excellent way in which the author developed him.

Aside from these four main characters, Kingmaker is loaded with an excellent group of supporting characters, most of whom are members of the Dominion nobility.  As I mentioned above, I had an amazing time seeing the diverse and contentious Knights of Dominion, especially as most of them are engaged in a brutal blood feud between the two ruling families.  Several of these noble characters have some intriguing storylines throughout Kingmaker, with an interesting focus on the members of the Court, the king’s inner circle who are hiding some major and disturbing secrets.  Of the rest of the noble characters, the best is probably Rakkan’s mother, the leader of the Stryder family, Baroness Hawthorn Astair-Rakkan, a domineering and ambitious woman who spends most of the novel trying to manipulate Rakkan for her own gain.  Baroness Hawthorn had some excellent moments throughout the novel, and I especially loved her collection of hounds, each of whom are humorously named after famous Imperial commanders, just to show off her arrogance and disrespect to the Imperial Guards.  Hawthorn’s story arc really changes towards the end of the book, and it will be interesting to see if we get some extra appearances from her in the future.  The other major supporting character of Kingmaker is Gwynne, Rakkan’s loyal Sacristan (Jester’s mechanic, a low-level Tech Priest with some additional cultural restrictions).  Gwynne serves as another ally to the main characters, and her knowledge of the Knights and their inner workings proves invaluable, as does her inquiring mind.  The author weaves some subtle, but important, storylines around Gwynne in Kingmaker, and she ends up serving a key and impressive role.  Overall, this was an excellent collection of characters, and I deeply enjoyed how well Rath used them throughout Kingmaker’s narrative.

Like many of the newer Warhammer novels I have been lucky enough to enjoy, I chose to check out Kingmaker on audiobook, which I found to be an awesome way to enjoy this book.  Coming in with a run time of just over 11 hours, this was a decently long Warhammer novel, but I honestly flew through it in just a few days, especially once I got fully addicted to its impressive story.  The audiobook format really helped me dive into the highly detailed setting and narrative, and I deeply appreciated how much more epic it made the action sequences.  Having the intense and over-the-top fighting between the various mechanical Knights was an outstanding experience, and you got the full impact of every powerful strike.  I also really enjoyed the excellent narration of veteran audiobook voice actor Gareth Armstrong, who has done a ton of other narration for the Warhammer franchise.  Armstrong’s work in Kingmaker was very good, and I loved the great array of voices he features for the various characters, capturing the ethereal and strange nature of the assassin characters and the more robust, proud and arrogant nobles of Dominion.  There was a great contrast between these two groups, and I loved how Armstrong succeeded in making every single character stand out on their own.  An overall exceptional way to enjoy this wonderful Warhammer book, the Kingmaker audiobook is without a doubt the best way to enjoy this novel, and I deeply enjoyed every single second I spent listening to it.

I think it is fair to say that I deeply enjoyed Assassinorum: Kingmaker.  Robert Rath crafted together a brilliant and exceptionally entertaining Warhammer 40,000 novel that was loaded with action, fun and great characters.  Featuring lethal assassins facing down massive Imperial Knights, Kingmaker has a little bit of everything, including political intrigue, impressive use of Warhammer elements, and some fantastic war sequences towards the end.  Easily one of the most impressive and captivating Warhammer novels of 2022, Kingmaker is a must-read for all fans of the franchise, and you are guaranteed to have an incredible time with this epic book.

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WWW Wednesday – 29 June 2022

WWW Wednesday is a weekly meme hosted by Taking on a World of Words, where bloggers share the books that they’ve recently finished, what they are currently reading and what books they are planning to read next. Essentially you have to answer three questions (the Three Ws):

What are you currently reading?
What did you recently finish reading?
What do you think you’ll read next?

So, let’s get to it.

What are you currently reading?

Wrong Place Wrong Time by Gillian McAllister (Trade Paperback)

Wrong Place Wrong Time Cover

I didn’t have a lot of time to read Wrong Place Wrong Time during this last week, although I did make a bit of progress earlier today.  This  time-travel orientated thriller is very good though, and I am getting really caught up in its intriguing mystery.  I will hopefully knock this book off in the next day or so and I can’t wait to see how the entire complex story comes together.

 

Warhammer 40,000: Huron Blackheart: Master of the Maelstrom by Mike Brooks

Huron Blackheart Cover

I’ve been in a major Warhammer mood lately and I ended up listening to three awesome Warhammer 40,000 audiobooks in a row.  In my defense, the first two were extremely good, and I figured I’d go for the hat-trick and try to find a third outstanding Warhammer read.  My choice ended up being the recently released Huron Blackheart: Master of the Maelstrom by Mike Brooks, which follows the marauding pirate Chaos Space Marine, Huron Blackheart, as he struggles to retain control of his damned realm.  I have already made a bit of progress with this audiobook and it is turning into a rather interesting book.  Hopefully this will slake my need for Warhammer fiction for a little while, although there are several other great Warhammer books currently sitting near the top of my to-read pile.

What did you recently finish reading?

Warhammer 40,000: The Vincula Insurgency by Dan Abnett (Audiobook)

The Vincula Insurgency Cover

 

Warhammer 40,000: Assassinorum: Kingmaker by Robert Rath

Assassinorum Kingmaker Cover

What do you think you’ll read next?

Armored by Mark Greaney

Armored Cover (2)

 

That’s it for this week, check back in next Wednesday to see what progress I’ve made on my reading and what books I’ll be looking at next.

Warhammer 40,000: The Vincula Insurgency by Dan Abnett

The Vincula Insurgency Cover

Publisher: Black Library (Audiobook – 21 May 2022)

Series: Ghost Dossier – Book One

Length: 6 hours and seven minutes

My Rating: 4.5 out of 5 stars

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One of the leading authors of Warhammer fiction, Dan Abnett, returns to his iconic Gaunt’s Ghosts franchise in a big way with the compelling military thriller, The Vincula Insurgency.

Few people have excelled at tie-in fiction in the same way that acclaimed author Dan Abnett has over the years.  Not only has he written multiple awesome comics and several original novels but he has contributed tie-in books to several different fandoms, including Doctor Who and Tomb Raider.  However, his most significant work has easily been within the Warhammer extended universe.  Abnett has produced a ton of impressive and compelling Warhammer novels over his career in both the Warhammer 40,000 and Warhammer Fantasy sub-series.  Some of his more notable works include some cool-sounding Warhammer comics, the Tales of Malus Darkblade novels (I’ve got a copy on my shelf waiting to be read), and some major Warhammer 40,000 novels, including multiple entries in the massive The Horus Heresy series, as well as his Eisenhorn, Ravenor and Bequin novels, which together paint one of the most complete pictures of the Imperial Inquisition).  However, I would say that his most notable series is probably the Gaunt’s Ghosts series of novels.

Set in the Warhammer 40,000 universe, the Gaunt’s Ghosts novels are part of the larger Sabbat Worlds crusades arc of fiction (which have come out of this series) following a unique regiment of soldiers, the Tanith First and Only.  The Tanith First and Only, also known as Gaunt’s Ghosts in respect to their commander, Colonel-Commissar Ibram Gaunt, are a highly skilled unit who specialise in stealth and scouting missions.  Their planet, Tanith, was destroyed shortly after their formation, hence the designation First and Only.  The Gaunt’s Ghosts series follows their battles through the Sabbat Worlds as a major part of the crusades.  This series began back in 1999 with the awesome novel, First and Only, and the latest novel, Anarch, (book 15) came out in 2019.  Generally considered one of the most iconic and compelling series in the Warhammer 40,000 universe, I have been meaning to properly read this series for ages, although so far I have only had the chance to check out First and Only.  However, Abnett recently revisited this series with the intriguing The Vincula Insurgency.  The first entry in Ghost Dossier series, which presents never-before-seen stories of the Ghosts, The Vincula Insurgency acts as a prequel to the main series and tells an impressive and fun new tale of the early regiment.

Before the battles that would make them famous throughout the Sabbat Worlds Crusades, the Tanith First and Only, under the command of Colonel-Commissar Ibram Gaunt, are still coming together as a unit.  After fighting a gruelling campaign on the planet of Voltemand, politics has forced the Tanith to remain and take over security for a backwater agricultural province and its capital, Vincula City.  Determined to get off-world and back to the frontlines, Gaunt and his regiment grudgingly prepare for the arrival of a new provincial governor and his administrators.  However, life is about to get very interesting for the Tanith forces.

A highly skilled and deadly insurgency movement has emerged within Vincular City, determined to cripple the Imperial forces within and disrupt their ability to assist the rest of the crusade.  After a series of brutal bombings, Gaunt and his troops attempt to keep the peace within the province.  However, their actions are countered at an impressive rate by the local insurgency elements, who are receiving outside help and training from a dangerous opponent who knows all the Tanith’s tricks.  Can Gaunt and his unit pull together to defeat this deadly foe?  And what happens when they discover that their mysterious opponent is linked to the Ghost’s long-dead planet?

This was another extremely awesome Warhammer novel from Abnett who has produced an intense and clever prequel to his existing Gaunt’s Ghosts novels.  The Vincula Insurgency is a relatively short novel, with a somewhat compressed story.  However, despite this length, Abnett manages to achieve quite a lot.  Not only does it set up plot points for the main series, but it also features a brilliant and very entertaining self-contained narrative that is guaranteed to keep the reader entertained.  Shown from the perspective of several of your favourite Ghosts, the author tells an excellent story that sees the protagonists under attack from a well organised insurgency group.  This results in a very fast-paced narrative that perfectly brings together the science fiction Warhammer 40,000 elements with a military thriller storyline as the Ghosts attempt to overcome the enemy attacking them from all sides.  The action flies thick and fast here, and features some impressively written battle sequences that really drag you into the heart of the fighting.  In addition, the author keeps the tension levels high throughout most of the story, and the feeling that some bad things are about to happen is never far from the reader’s mind.  The multiple character driven storylines come together extremely well within The Vincula Insurgency to create a comprehensive and powerful narrative, and I really appreciated some of the unique story elements that Abnett came up with.  This cool novel ends on an interesting note, and I will be quite intrigued to see what additional new Gaunt’s Ghosts’ stories Abnett has planned.

This was a very interesting addition to the Warhammer canon as Abnett dives back into the earlier days of his established series.  The Vincula Insurgency serves as an excellent prequel to the Gaunt’s Ghosts series, and it was great to see more of the early history surrounding this awesome unit.  Abnett makes sure to load up the book with a ton of references and hints of the events that are to come in the series, which established fans will really appreciate.  However, even those readers who are unfamiliar with the Gaunt’s Ghosts series can have fun here, as Abnett tells a very inclusive narrative that anyone can enjoy, with plenty of exposition about who the Tanith are and what is happening in the Sabbat Worlds Crusades.  Indeed, The Vincula Insurgency serves as a very good introduction to the series’ characters and storylines, and many readers could use this as a jumping point into the main Gaunt’s Ghosts novels.  Abnett also takes this opportunity to do an interesting bit of lore expansion with the Tanith troops.  Due to certain plot points, the characters dive into the Tanith culture and history, which proves to be very fascinating, especially when it may connect to a new enemy.  This also serves as a very good introduction to the wider Warhammer 40,000 canon, especially as it showcases the common trooper’s role in this chaotic universe.  I often say that stories about the common Imperial soldiers result in some of the best Warhammer 40,000 novels (Steel Tread and Krieg for example), and this was extremely true in The Vincula Insurgency.  Abnett really nails the feel of an armed insurgency in the Warhammer 40,000 setting, and the parallels between the battles in this book and in some real-world conflicts are pretty uncanny (think Iraq or Afghanistan with laser rifles).  An overall excellent addition to both the Warhammer and Gaunt’s Ghost canon that is really worth checking out.

I had a lot of fun with the characters in The Vincula Insurgency, especially as Abnett features slightly younger versions of all your favourite original Gaunt’s Ghosts protagonists.  This is a slightly different version of the Ghosts that you have seen before, as they are still coming together as a regiment and aren’t yet a fully cohesive team.  Abnett does a brilliant job featuring multiple key Gaunt’s Ghosts characters in this book, with many getting their own distinctive storylines.  I liked his portrayal of unit leader Colonel-Commissar Ibram Gaunt, who is still relatively new in his command of the regiment.  While he is still incredibly confident, skilled and an absolute badass, it was interesting to see a few differences here, such as his inability to remember the names of the members of his unit.  Other key characters include Colonel Colm Corbec, the regiment’s second in command who is sent on an alternate mission for most of the book where he learns all the joys of interacting with the upper echelons of the Imperial Guard.  Major Elim Rawne, the rebellious member of the unit has a great outing in this book, not only showcasing his established resentment for Gaunt, but also featuring him in an intriguing romance with an Administratum official that deeply impacts him.  Brin Milo, the youngest member of the Tanith, also has a major arc in this book, with the novel focusing on both his uncanny insights, and his rise to become Gaunt’s official aid.  Other characters who get some good showings in this book include Ceglan Varl, Bragg, Tolin Dorden, Oan Mkoll, and more, with all of them getting their moment to shine in this book.  I had a brilliant time seeing earlier versions of these great characters, and Abnett clearly had fun revisiting them and showcasing their older attitudes.

I ended up grabbing The Vincula Insurgency audiobook, which proved to be an excellent adaptation of this book.  With a runtime of just over six hours, listeners can really speed through The Vincula Insurgency audiobook, and the story just flows along, especially with the impressive narration from Toby Longworth.  Longworth, who is one of the more prolific Warhammer narrators, having voiced all the previous Gaunt’s Ghosts novels, is a very talented voice actor who brilliantly brings this compelling story and its great characters to life.  Not only does he address every bit of action and exposition for a powerful and impressive tone, but each of the characters are given their own distinctive and fitting voice throughout the book.  I particularly liked how he gave all the Tanith characters similar accents to denote that they all come from the same planet, and it was a very nice touch, especially as it contrasts well with the various non-Tanith characters, some of whom have other, often strongly European, accents.  This incredible voice work really helped to drag me into this captivating story, and I found myself getting a lot more invested in the characters and the plot as a result.  Easily the best way to enjoy The Vincula Insurgency, this audiobook comes highly recommended.

The always impressive Dan Abnett returns with another awesome addition to his fantastic Gaunt’s Ghosts series with The Vincula Insurgency.  Featuring an outstanding and exciting prequel narrative, The Vincula Insurgency takes an earlier version of the Tanith First and Only on an intense and action-packed adventure in captured enemy territory.  Tense, fast-paced, and loaded with compelling characters, The Vincula Insurgency is an excellent and highly enjoyable Warhammer 40,000 novel that will appeal to wide range of readers.

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