Dead of Night by Simon Scarrow

Dead of Night Cover

Publisher: Headline (Trade Paperback – 14 February 2023)

Series: Berlin Wartime Thriller – Book Two

Length: 422 pages

My Rating: 4.75 out of 5 stars

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One of my favourite historical fiction authors, the always impressive Simon Scarrow, dives back into turbulent World War II Germany with his latest compelling read, Dead of Night, an excellent and intense historical thriller with a dark twist to it.

Readers of this blog will know that I have long been a fan of Simon Scarrow ever since I read his first exceptional novel many years ago.  I particularly enjoy his long-running Eagles of the Empire series, an outstanding adventure series that follows two Roman officers as they travel throughout the empire.  The Eagles of the Empire books are some of the best historical fiction I have ever read, and I have had the pleasure of reviewing several of them, including The Blood of Rome, Traitors of Rome, The Emperor’s Exile, The Honour of Rome and Death to the Emperor.  Aside from his Roman novels, Scarrow has also written several other series and standalone books set in various periods of history.  This includes his 2021 release, Blackout, a gritty and complex murder mystery set in Nazi-controlled Berlin.  Blackout was an awesome book, and I was very happy to hear that Scarrow was producing a sequel, Dead of Night, which turned out to be another outstanding read.

Berlin, January 1940.  As Germany’s invasion of Poland rolls along, the Nazis continue to take complete control of their own country.  While the people of Berlin wait to see how the Allies will retaliate, a mysterious death is about to occur with massive ramifications.  A prominent SS doctor and his wife return home, having had a seemingly normal night attending a concert with the Nazi elite of the city.  However, by the morning, the doctor will be dead in his study, the result of an apparent suicide.

After his last near-fatal brush with the Nazi state, Criminal Inspector Horst Schenke of the Berlin Kripo is determined to simply do his job and stay off the party’s radar.  However, when Ruth Frankel, the Jewish woman whose life he saved during his previous investigation, reappears, Horst is once again dragged into unwanted trouble.  The dead SS doctor is an old friend of Ruth’s family, and Ruth has promised his widow that she would help find out the truth behind his death, and Horst is her tool to do so.

Reluctantly agreeing to help, Horst looks into the case and quickly realises that the doctor’s death was no suicide.  However, his superiors soon pull him off the investigation and forbid him from digging any further.  But with his curiosity peaked, Horst cannot turn away, especially when he manages to connect the victim to the mysterious deaths of several children throughout Germany.  Determined to find the truth no matter what, Horst soon discovers a terrible secret that places him in the firing line of the entire Nazi party and other volatile factions in the city.  Can Horst survive this new case, or will the regime he despises finally take him off the board?

This was an excellent read from Scarrow, who has been on a real roll lately with his awesome books.  Dead of Night not only served as an incredible sequel to Blackout, but it also features an intense and historically powerful narrative that had me hooked from the very beginning.

Dead of Night follows several of the same characters from the first book, primarily Criminal Inspector Horst Schenke, who serves as the main protagonist and point of view character, in another intriguing and complex case.  Schenke must again work with Ruth Frankel to investigate the apparent suicide of a prominent SS doctor, which produces an intriguing and compelling early investigation storyline that I really enjoyed.  However, Schenke soon runs into political problems, as well as threats of violence, which force him to conduct a subtle investigation.  At the same time, Schenke’s socially crusading love interest, Karin, requests that he look into the mysterious deaths of several children at a remote medical institute.  This second investigation takes up a good chunk of the novel and the protagonists dive into really starts to enhance the intensity of the plot.  This is because Scarrow starts to utilise particularly sinister elements of Nazi history in the plot, which ensures that the novel gets fairly dark in tone and content.  Scarrow is very subtle in how he brings these elements to the character’s attention, and there is a lot of emotion and disgust that emerges in the story as the protagonists realise what is going on.

From there the two divergent investigations start to come together as subtle clues that the author introduced in the first half of the book are brought to light again.  The revelation of how the two cases are connected is pretty captivating, especially as it gives the ‘antagonists’ of the novel a very compelling and relatable motivation.  The protagonist is forced to make some hard decisions as they come to terms with just what is going on and this leads to some great scenes about the differences between duty and what is right.  Everything leads up to an emotionally charged confrontation which cleverly brings the entire story together and wraps up all the remaining mysteries and character arcs.  This final major sequence is pretty damn awesome and it results in some of the most dramatic and powerful moments in the entire novel.  I really liked how the entire novel came together at the end, especially as the protagonist is left in several unenviable positions while he watches his country descend further into darkness.  I felt that the entire novel was very well paced out, and it doesn’t take long for the readers to get hooked on the story, especially with the two quality mysteries that Scarrow came up with.  The blend of mystery, dark historical moments, and intriguing character interactions is pretty perfect, and it works to create a memorable and haunting tale.  Combined with some of the great twists, many of which are based around evil parts of real-life history, and I felt that Dead of Night surpassed is predecessor in some very awesome ways

For me, the best thing about Dead of Night was the fantastic and distinctive wartime setting that surrounded the plot.  Stories set in Nazi controlled Germany are always intense and dark for obvious reasons, but I felt that Scarrow did a particularly outstanding job of capturing it, especially as he pairs the dark mood with a gritty winter backdrop.  Just like with Blackout, there is a focus on the evils of the Nazi regime in Dead of Night, and quite a lot of the plot is devoted to seeing how normal citizens, including non-political police officers, view what their city and country has turned into.  There is a good focus on the fear and control that the Nazis blanket the city with, and the investigation angles of the narrative become even more complex and compelling due to the protagonist being constantly blocked by his Nazi and SS superiors.  However, the best, or worst, historical elements of the book revolve around one of the cases that Inspector Schenke is dragged into, specifically around the death of several children.  This case thrusts the protagonist right into the heart of some of the darkest things the Nazis ever did to their own people, which really gives this entire book a powerfully tragic edge.  Scarrow uses this historical inclusion to his full advantage, as not only does it provide an excellent motivation for some of the crimes being committed, but it also increases the emotional conflict of the protagonist.  Scarrow really does not hold back when it comes to showcasing these historical horrors and the readers get a full idea of what is going on and the sort of people behind it.  This dark historical inclusion really helped to turn Dead of Night’s narrative into something particularly distinctive and captivating, and I felt that Scarrow did a fantastic job of drawing the reader in by giving them knowledge of this terrible moment from history.

I also need to highlight some of the excellent characters featured within Dead of Night, several of whom carry on from the previous novel in the series.  Most of the focus is around Inspector Horst Schenke, one of the few senior police officers left in Berlin without a connection to the Nazi Party.  Dedicated to the law, Schenke, a man already traumatised by his past, keeps finding it harder and harder to do his job in the new regime.  Despite his best efforts, Schenke keeps getting dragged into the middle of the several Nazi plots and hidden schemes, which constantly place him in political danger.  I loved the deep conflict that this builds within him as he is forced to choose between ignoring what he discovers, or trying to get justice and doing something.  Further complicating matters are his relationships with the two women in his life, his girlfriend, Karin, and the Jewish women he previously saved, Ruth Frankel.  Both keep pushing him to do more to oppose the Nazis or get to the truth of crimes they are covering up, and he is forced to balance his desires to help them with his sense of pragmatism while trying to protect them from the Nazis.

Other great characters in this book include Schenke’s police backup, Sergeant Hauser and former Gestapo agent Liebwitz.  These two are great supporting characters and they provide interesting counterviews to German life, with Hauser being a more everyman figure, while Liebwitz is bound up by his Gestapo training.  Despite the apparent differences between Hauser and Liebwitz, the two work together well and serve as good support to Schenke, and I liked the fun odd-couple team that they formed.  They also have some intriguing moments throughout the book, especially when they encounter some of the horrors of the Nazi regime.  While Hauser has some great emotional reactions, especially when it comes to the death of children, Liebwitz has the more intriguing responses, as he balances his loyalty to the state with his own past experiences and conscious.  Watching him come to terms with some of the evils he witnesses makes for some powerful reading and I am glad that Scarrow added in these intriguing alternate characters.  I also really enjoyed the complex main antagonists of the story, as they had quite a powerful motivation for some of the crimes committed in the book.  While they are not as noble as they believe, the antagonist’s goal still serves to trouble the protagonist’s sense of justice, and interesting compromises have to be made as a result.  I deeply appreciated some of the deep characters that Scarrow featured in this novel and I look forward to seeing how they are utilised in any future books in the series.

Simon Scarrow continues to impress me as one of the best historical fiction authors out there with this incredible new read.  Dead of Night has a brilliant and powerful story behind it that takes full advantage of its bleak and historically rich setting.  Featuring an outstanding investigation narrative and some dark insights into the horrors of the Nazi regime, Dead of Night will easily grab your attention and ensure you will not forget it anytime soon.  A highly recommended novel from one of my favourite authors.

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White Night by Jim Butcher

White Night Cover

Publisher: Penguin Audio (Audiobook – 3 April 2007)

Series: Dresden Files – Book Nine

Length: 14 hours and 12 minutes

My Rating: 5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  In my latest Throwback Thursday post, I continue to explore the epic Dresden Files series by Jim Butcher, with the exceptional White Night.

Readers of this blog will have noticed that my last few Throwback Thursday posts have been all about the amazing Dresden Files by Jim Butcher.  One of the most impressive and recognisable urban fantasy series in the world today, the Dresden Files are brilliant novels that follow Harry Dresden, a wizard and magical protector of humanity, as he faces off against all manner of unique supernatural foes and mysteries in modern day Chicago.  This series features so many incredible books, such as Storm Front, Fool Moon, Grave Peril, Summer Knight, Death Masks, Blood Rites and Battle Ground, as well as the novella The Law, all of which are five-star reads.  I have been reading this series on and off since 2020, and I recently got back into it, managing to finish off two more books, Dead Beat and Proven Guilty in recent weeks.  These outstanding novels were also pretty exceptional, and I was in such a Dresden Files mood I ended up also listening to ninth book in the series, White Night, which turned out to be a pretty awesome decision.

Harry Dresden, wizard, private investigator, and now Warden for the White Council, is Chicago’s only defence against a range of supernatural threats lurking around its exterior.  However, due to his growing power, the extended war between the White Council and the Red Court vampires, and his new position as a Warden, a lethal magical law enforcer, the ordinary magical users of Chicago have grown to fear him and no longer consider him one of their own.  As such, Dresden is shocked to discover that several lesser practitioners in the city have either died in apparent suicides or simply disappeared.

Investigating the crimes, he discovers several mysterious messages that hint at a serial killer stalking female magic users in the city, one who seems to be taunting Dresden directly.  Diving into the city’s hidden magical underbelly, Dresden soon finds a group of minor witches living in fear, all of whom are convinced that Dresden has something to do with their comrade’s deaths.  Attempting to gain their trust, Dresden tries to find the truth, only to discover that all the evidence points towards his secret half-brother, the vampire Thomas Raith.

Unwilling to believe that his brother has become a murdering monster, Dresden dives deeper, only to discover a far more sinister plot lying beneath the surface.  The vampires of the White Court are on the hunt, and their malevolent schemes are expanding to capture all of Chicago, including Dresden and his friends, in their web.  Working with a range of allies, including wizards, gangsters and an old flame, can Dresden untangle the web and stop the White Court before every human magic user on the planet becomes the ultimate prey?

Damn, it really is proving impossible for me to have a bad time with one of the Dresden Files books.  The ninth novel in this series by Butcher, White Night, was another incredible addition and one that I absolutely inhaled in only a few short days.  Featuring a brilliant and well-written story loaded with the series’ great characters, White Night is an amazing and captivating read that gets another easy five-star rating from me.

Butcher has come up with a pretty epic story for White Night, and it was one that had me hooked the entire way through.  The narrative starts off in familiar ground for a Dresden Files novel, with Dresden helping the Chicago police with a suspicious death that might have magical implications.  Butcher draws the reader in at first by presenting them with a juicy and compelling case, that of a serial killer stalking minor magical practitioners in Chicago and leaving taunting messages or Dresden to find.  This story gets even more intriguing when it turns out that many witnesses or the victims’ friends consider Dresden to be the main suspect, not only because of circumstantial evidence, but because his damaged reputation.  Despite this, Dresden keeps trying to investigate, only to come across evidence that suggests his half-brother, Thomas, a White Court vampire, might be behind some of the crimes.  He also encounters his first love, Elaine, who has been hired by a local group of witches for protection, and who Dresden teams up with again to solve the case.

I really appreciated the investigative focus for the first third of the book, and it really reminded me of some of the more classic Dresden Files adventures that started the series off.  This initial investigation soon leads the protagonists into a pretty massive confrontation, and I loved how deadly and destructive things got around halfway through.  Butcher also works in a rather good flashback sequence at this point, which lends itself well to explaining the protagonist’s mental state and providing some excellent context to his recent actions.  As the story continues, Butcher starts to layer out and fully explore the major mystery of White Night in some fantastic ways.  Not only is one of the killers exposed after some fun revelations, but a massive, elaborate conspiracy is also revealed that places Dresden and his allies in a major predicament.  This leads up to an extended confrontation sequence in the last third of the book where Butcher really cuts loose and provides the reader with all the action and intense scenes that they can handle.  Not only is their a beautifully written duel sequence that was pretty cool to see, but Butcher than provides a massive battle sequence that had so much going for it.  There are explosions, betrayals, carnage and sacrifices here, and it is an impressive extended sequences that was near impossible to put down, especially as Butcher loads in epic surprise after epic surprise.  The entire sequence comes together perfectly, and I had so much fun with it, especially as it opens up some cool storylines for the future.  It also serves as a great conclusion to the narrative, and I was really impressed at the ongoing storylines that were either wrapped up or strengthen.  Everything comes together really well and it honestly left me wanting even more Dresden Files.

Butcher once again backs up his amazing story with some outstanding writing that always works to drag the reader write into the middle of the plot.  Featuring a great first-person perspective from Dresden that showcases his unique view of events, as well as his own deep personal concerns, Butcher moves White Night along at a swift pace, ensuring that every scene has something deeply interesting or exciting to keep the reader’s attention.  I really appreciated the great blend of elements within White Night, as Butcher cleverly balances action, adventure, humour, character growth and dark moments, which, along with the investigation elements, ensures that there is a little something for everyone in this book.  I particularly enjoyed some of the elaborate and intense major action sequences in White Night, especially that epic one at the end, and it was cool how massive and deadly some of them got.  Just like most of the previous Dresden Files novels, White Night can be read as a standalone urban fantasy adventure, as Butcher makes sure to recap and reference and relevant prior event, character or storyline so new readers can easily follow along and still have fun.  However, as this is a key novel in the series which concludes or continues several long-running storylines and character arcs, White Night is best enjoyed by those who have checked out the earlier Dresden Files books, especially as the emotional elements of some revelations or actions are greatly enhanced by continuous reading.  I always have so much fun with Butcher’s style in this series, and I felt that White Night was particularly well served by the author’s ability to tell an amazing story.

I have a lot of love for the cool fantasy setting that the Dresden Files utilises as the combination of modern-day Chicago and classic fantasy monsters and magic is always makes for an excellent story.  There are so many excellent elements to this fantasy society that Butcher has dreamed up over the years, and at this point in the series the lore and history of magic and its various factions is very well established.  Despite this, Butcher always finds intriguing new elements to dive into each book, which is something I really appreciate.  In White Night, he takes the time to look at the less powerful magic users in this society, the ones that don’t have enough magic to bother the White Council or interact with Dresden.  These somewhat marginalised magic users have created their own societies and communities as a result, and it was really interesting to see Dresden interact with them, especially as, due to his position as a Warden, they all fear what he represents, which is a fun reversal of how Dresden was persecuted at the start of the series.  I really loved seeing magic through the eyes of the little guy, and Butcher works them into the story in a very intriguing way.

The book also features quite a few White Court vampires, who feed on emotion and mental energy rather than blood.  The White Court are always a rather distinctive inclusion in any Dresden Files novel, and of course there is the requisite extremely beautiful women and focus on lust that are a key part of the White Court vampires.  However, several of the other factions of vampires are finally introduced here, those that induce and feed off fear and despair.  This adds a rather darker angle to parts of the book, especially when these abilities are unleashed at full blast, and it was interesting to see how badly it can be weaponised.  The accompanying vampiric schemes and backstabbing plans are also very fun, and Butcher manages to weave several elaborate ruses and plots into the narrative with some effective results.  These fantasy elements, and more, really help to create a distinctive and captivating read, and I cannot get enough of Butcher’s ability to come up with and utilise the inventive elements.

As always, the characters contained within White Night were pretty damn amazing, and I felt that their complex and powerful character arcs added so much value and intensity to the plot.  The focus is once again on protagonist and point-of-view character, Harry Dresden, who finds himself under all manner of immense pressure in White Night, which blows up around him in some big ways.  Not only is he dealing with the dual responsibilities of having an apprentice and being the magical law in Chicago, but he also has some major family issues and a tone of intense mental trauma that has been building up over the last few books.  A lot of this comes to a head in White Night, and Dresden actually comes across as a lot more angry and frustrated than he has in previous novels, especially after experiencing more losses and seeing some dreadful things.  Butcher writes some compelling and complex storylines around Dresden’s many emotional concerns in White Night, and it proves very intriguing and powerful to see him try to work through them, especially as he is in denial about several of the more prominent concerns.  The author does an amazing job exploring Dresden’s inner psyche here, and you come away feeling closer to him as a result.  White Night is actually a pretty significant book for Dresden’s character growth, especially as several long-running storylines about his mental state finish up here, and this ends up being a pretty satisfying read as a result, especially if you like how he was portrayed in the previous few novels.  Despite, or perhaps because of, his many issues, Dresden still brings his typical humour and complete disregard for decorum or his opponents to the table in White Night, and his fun comments and witty observations are responsible for most of the book’s comedy and entertainment.  As such, Dresden remains a pretty impressive and likeable central character, and I cannot wait to see what future adventures and pain he has coming to him in the future.

White Night also features a great supporting cast of friends and antagonists to liven up the plot in some awesome ways.  While most of the focus of the story is on Dresden, you see a lot of these characters and there are some fantastic and complex storylines written around them.  The most prominent of these characters in White Night is probably Dresden’s half-brother Thomas Raith, who has been a major figure for the last few books.  Due to his banishment from his vampire family, Thomas has been somewhat adrift in recent books, and it was clear that he had been keeping secrets from Dresden for various reasons.  Most of his secrets are finally revealed here in White Night and it was interesting to see what resulted.  Some of them are quite intriguing, some are pretty funny, and it was nice to finally get some answers, especially as it helped to strengthen the relationship between the two brothers.  Other great characters in White Night include Dresden’s former lover, Elaine, who has managed to bounce back since her last appearance and is trying to become more like Dresden by helping people; Dresden’s dog, Mouse, who is such a fun supernatural canine character; and the fallen angel in Dresden’s head Lasciel, who has some of the most emotionally powerful scenes in the book.  However, my favourite supporting character in White Night is probably Chicago gangster John Marcone, a mortal crime lord who dips his toes in supernatural affairs and often serves as an antagonist/uneasy ally of Dresden.  Marcone is always very fun in these books, especially as he and Dresden play off each other perfectly, and he is the perfect foil to the hot-headed protagonist.  His appearance in White Night is particularly good, as you get a deeper look at his true character, and realise he isn’t as evil as he appears.  Despite that, he still proves to be rather ruthless and Butcher writes some amazing and compelling scenes around him.  These characters and more add so much to the power and impact of White Night’s story, and I love how captivating and complex Butcher makes them.

I can’t talk about a Dresden Files novel without once again raving about its audiobook format.  I love, love, love the Dresden Files audiobooks, and there is honestly no substitute to listening to these amazing stories, especially when all the audiobooks feature the incredible vocal talents of actor James Marsters.  Marsters, who is one of my favourite audiobook narrators thanks to this series, is so damn talented, and his take on the Dresden Files books is very special.  This proves to be the case again in White Night, as Marsters utilises all his intensity and passion to bring this epic story to life.  His grip on all the major characters in White Night is pretty damn amazing, and I love how he manages to expertly portray all the characters, ensuring that the reader fully understands their personalities, emotions and inner thoughts when Marsters speaks in their voice.  This is particularly true for protagonist Harry Dresden, a character that Marsters has always done an incredible job voicing, and I deeply appreciated how the narrator was able to capture his full emotional turmoil in this fantastic audiobook.  This brilliant narration, as well as the great story it follows, ensures that White Night was another exceptional listen, and I had an outstanding time getting through this audiobook.  Coming in at just over 14 hours, White Night was slightly shorter than some of the other Dresden Files audiobooks out there, but it still takes a little bit to get through it.  However, it is well worth the time investment, and I cannot recommend White Night on audiobook enough.

Just like every Dresden Files novel I have read, White Night is an exceptional and captivating read that I had an absolute blast getting through.  Jim Butcher’s novels always drag me in with their brilliant storytelling, complex scenarios and fantastic characters, and White Night is one of his more intense and exciting inclusions in the series.  A highly recommended read and an outstanding addition to the series.  I will be reading more Dresden Files novels as soon as I can.

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Warhammer 40,000: The Lion: Son of the Forest by Mike Brooks

The Lion - Son of the Forest Cover

Publisher: Black Library (Audiobook – 22 April 2023)

Series: Warhammer 40,000

Length: 12 hours and 15 minutes

My Rating: 4.75 out of 5 stars

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One of the fastest rising authors of Warhammer 40,000 fiction, Mike Brooks, returns with another exceptional read, this time covering one of the most significant events in recent Warhammer fiction, the return of Lion El’Johnson with The Lion: Son of the Forest.

At this point I think that my love for all things Warhammer is pretty well established, especially after my lengthy post earlier this year detailing my favourite Warhammer 40,000 novels.  I have been having a ton of fun in 2023 with this cool franchise, and I have just managed to finish off the newest Warhammer novel with The Lion: Son of the Forest.  This is the latest book from the very impressive Mike Brooks, who has been making a real name for himself in Warhammer 40,000 fiction and who seems to get better with every one of his books that I read.  His previous novel, Huron Blackheart: Master of the Maelstrom was a great read about an excellent established villain, and I had a lot of fun with his most recent book, Warboss, a highly entertaining novel about the always crazy orks.  However, I think that The Lion is probably his most ambitious and captivating novel yet as he covers the return of the Primarch of the Dark Angels, Lion El’Johnson.  This is a pretty big deal in Warhammer circles, and I was very impressed with how Brooks puts his own spin on the return to create an epic and powerful read.

At the dawn of the Imperium of Man, there was no force more deadly nor more loyal to the Emperor than the Dark Angels, the first Legion of Space Marines.  Led by their implacable and unstoppable Primarch and genefather, Lion El’Johnson, better known as the Lion, nothing was able to stop the Dark Angels as they crusaded from planet to planet dispensing the Emperor’s will.  However, following the events of the Horus Heresy and the Lion’s inability to save the Emperor, the Dark Angels imploded from within.  Treachery and years of resentment saw the Legion engage in a brutal and sudden civil war, which resulted in the destruction of the Dark Angel’s home world of Caliban, the scattering of the traitor Dark Angels throughout time and space as the Fallen, and the disappearance and apparent death of the Lion right when the galaxy needed him most.

Now in the 41st millennium, humanity is facing the greatest threat since the Horus Heresy.  The fall of Cadia spawned the Great Rift, a sprawling gap of daemon infested space that split the already crumbling Imperium in two, distributing travel, communications and coordination between humanity’s armies.  Into this darkness, the dread forces of Chaos emerge, destroying all before them, while other malign threats begin to eat away the remains of the Imperium.  The doom of all mankind seems certain, but hope is about to emerge in the most unlikely of places.

After a 10,000-year absence, the Lion awakens on the far-flung and devastated planet of Camarth, with no memory of how he got there.  Discovering one of his former sons, the Fallen Zabriel, the Lion soon discovers what has happened to the Imperium in his absence, as well as the terrible threats of the Great Rift and the forces of Chaos.  Unsure of his purpose or what has happened to him, the Lion sets out to preserve humanity from the forces trying to destroy it.  Rallying members of the Fallen from their long exile, the Lion begins a new campaign throughout the besieged systems of man, while trying to reconcile himself to everything he has lost.  But a dangerous and well-organised Chaos warband, the Ten Thousand Eyes, led by two of the Lion’s Fallen sons, are determined to destroy the returned Primarch and enact an ambitious plan with galaxy shattering consequences.  Can an isolated Lion survive the insanity of the 41st millennium, or has he returned only to face his doom?

Wow, now this was a pretty damn awesome Warhammer 40,000 novel.  Mike Brooks continues to really impress me with this cool new book, and I loved the elaborate and captivating tale contained within The Lion: Son of the Forest.  Featuring an intriguing and emotionally charged narrative that perfectly revives a key Warhammer 40,000 character, The Lion is an outstanding read and I think this is probably Brooks’ best Warhammer novel yet.

The Lion had a particularly interesting narrative that was firmly set around the return of Lion El’Johnson, and I loved the unique tale that Brooks came up.  The initial scenes of the book are quite fascinating as Brooks presents a symbol laden couple of chapters to show the Lion’s initial return, which I felt was a great way to start the story as it set up a lot of intriguing moments and gave the book quite a distinctive theme.  The introduction of two new alternate perspective characters a few chapters in helps to morph the story into a more typical Warhammer 40,000 narrative as it sees the Lion and other former members of the Dark Angels awaken in the current timeline.  The story soon sees the Lion reunite with one of his former sons and begin to reclaim a conquered Imperial planet from a notorious Chaos warband while trying to understand the new universe he’s in.  Getting back to his roots as a protector, the Lion soon is soon drawn into larger affairs, thanks a mysterious new ability he has obtained, and he sets out to do the right thing and right the wrongs of his past.  His actions not only lead him to more of his sons, ensuring that this book has a deep emotional heart to it, but it also leads him into conflict with a dangerous enemy, one that has big plans for him.

The Lion’s narrative is pretty epic in its scope and power as Brooks tells an exciting and compelling story about both the past and the present, and how one hero can make a difference.  The story features some great moments, including cool battles, emotional reunions, and dives into ancient history, as the characters come to grips with what the Lion’s return means to the greater universe.  Everything leads up to an ultra-intense finale as the Lion encounters a truly fallen son and is forced to reckon with the sins of his Legion and family.  I really enjoyed this epic narrative and Brooks sets out all the events extremely well, ensuring that readers will follow one excellent scene to the next.  While not every mystery is explained, the author does lay out some intriguing events that will grab a lot of Warhammer fans attention, and it leaves it open for more awesome books in the future.  I had an incredible time with The Lion and I managed to finish it off in a short amount of time.

This outstanding story is beautifully brought to life in Brooks’s capable hands as he deploys an excellent and captivating writing style throughout The Lion.  Brooks really had a tall order here in bringing back a key character from the Warhammer mythos and I think that he handled in an outstanding way by focusing on the emotional aspects of the character, rather than a pure action novel.  While The Lion does have some outstanding battle sequences designed to showcase just how epic a Space Marine can be, the focus is really on character development as Brooks examines three outstanding point of view figures while also telling an excellent narrative about characters trying to find their place in a strange new galaxy.

I loved how the author split the story across the three different perspectives, and I enjoyed how he made them so distinctive by using different styles and tenses for each of them.  For example, Baelor’s chapters use a third-person narration to show his struggles without going too deep into his head, the scenes shown from Zabriel’s eyes are written in a first person chronicle style as he recounts his story as if writing a journal, while the chapters focusing on the Lion are also in the third person, but feature a different, more epic style, which at times put me in mind of an older story or saga.  These different styles really fit the characters and their specific stories, and I appreciated how Brooks utilised these changes of styles to really tell a complex by subtly layering a classic Warhammer tale with pain, emotional damage, and uncertainty.

I felt that the author got the right balance of action and adventure with character growth, and you really get attached to the protagonists and their unique experiences in the Warhammer 40,000 universe.  I also loved how Brooks layered the story with a ton of Arthurian symbolism, as the Lion is meant to mirror King Arthur in this book, returning during his people’s darkest hour after dying during a war with his sons.  This included an excellent take on the Green Knight tale, with a dark Warhammer 40,000 twist to it, which also leads to one of the book’s funniest moments with a Monty Python homage.  I really got drawn into this outstanding story thanks to the way that Brooks told it, and this was an excellent and captivating read.

Now, this one of those Warhammer 40,000 novels that I probably wouldn’t recommend to new Warhammer readers as the story dives into some deep canon elements of the franchise.  Due to its focus on the return of Lion El’Johnson, a particularly important character that was only recently brought back in the game as a major event, The Lion is a key book in the Warhammer 40,000 expanded universe, and I felt readers needed a good understanding of the lore to fully appreciate its story.  This is because is strongly related to the history of the Dark Angels, and indeed all the Space Marines, and while Brooks does revisit and explain these events, having a more in-depth knowledge really does make that story that much clearer and more intriguing.  For those established fans of Warhammer 40,000 fiction, you are in for a real treat as Brooks expertly expands the lore while also providing some intriguing insights into established canon.  Seeing the Lion return and interact with his Fallen brethren was so damn cool, and it really tied into some of the best bits of Dark Angel lore that has been building for years and years.

I loved how the story examined both the current state of the Warhammer 40,000 universe, as well as the Horus Heresy, and it was fantastic to see characters who survived the Heresy arrive in the current universe and see what has been unleashed by the arrival of the Great Rift.  There are also a ton of jokes, references, and in-universe discussions that I had a lot of fun with, including intriguing new descriptions of events of the Horus Heresy, as well as more intriguing Dark Angels history.  I personally deeply enjoyed seeing the various ancient characters discuss the events that happened after they disappeared, and their reactions at the state of the Imperium, the deification of the Emperor to godhood, and what happened to the Dark Angels in the Lion’s absence, and this lead to some outstanding scenes.  The Lion proved to be a pretty epic piece of Warhammer 40,000 fiction and I was really impressed with how Brooks told such a unique and important story.

As I mentioned before, The Lion is a very powerful character driven novel as Brooks focuses on a cast of damaged and dispossessed figures thrust into an uncompromising future.  This is mostly clearly seen in the main character of Lion El’Johnson, the legendary Primarch of the Dark Angels and son of the Emperor, who returns after 10,000 years of mysterious disappearance.  Brooks paints quite the intriguing and complex picture around the Lion, showing him as a being out of time who, after experiencing some of the greatest losses and betrayals imaginable, awakens 10,000 years in the future with no idea of what happened to him.  The Lion is shocked at what the Imperium has become and how badly the universe has changed without him there.  Forced to reconcile with both this new future and his many failures, the older and wiser Lion heads back to the basics of his youth, protecting humans from monsters while also trying to reconnect with his lost sons, the Fallen, who he has mixed feelings about.  Brooks’s characterisation of the Lion is very different to what we’ve seen in previous novels, which I think a smart move, as the character is tired and lonely in this reality, and very much aware of the mistakes he has throughout his life.  Watching him relive some of the worst decisions he made during the Horus Heresy is very moving, and I loved how his insights into the past allowed him to move forward with his rediscovered sons and attempt to forgive them.  While there are a still a lot of questions around how the Lion returned (something I hope Brooks addresses in the future), I think that this was a pretty impressive return of such a key character, and I look forward to seeing more books focused on him.

The other major characters featured within The Lion are former Dark Angels who rebelled against their father thousands of years ago and were scattered throughout time and space following the destruction of Caliban.  Known collectively as the Fallen, these Space Marine characters have very complex feelings about Lion El’Johnson, especially as many believe he betrayed them and the Imperium, and they have all spent the intervening years being relentlessly hunted by the modern Dark Angels and their successor chapters.  This intriguing background was fertile ground for rich character development and backgrounds, and a large portion of the novel’s emotional depth relied heavily on the Lion meeting and reconciling with his lost sons.  Brooks produces several brilliant scenes that showcase the turbulent relationship between the Lion and the returning Fallen, and it was fascinating to see the Lion, a usually stubborn and proud character, admit that he was wrong and try to make amend to his sons.  I loved the intriguing group of characters that emerged in a supporting role as a result, especially as Brooks set them up as counterpoints to the Knights of the Round Table to match the Arthurian vibes around the Lion.

The most prominent of these supporting characters is Zabriel, the first Fallen that the returned Lion encounters, who serves as his guide to the new universe.  Zabriel has some amazing scenes in this book, especially as he provides the Lion with the first taste of the trauma the Fallen have experienced thanks to their father, and he makes sure the Lion knows that.  His well written chapters really capture his deep emotional conflict throughout The Lion, as he tries to reconcile the betrayals of the past with the hope that surrounds the revelation that Lion El’Johnson has returned.  His interactions with other members of the Fallen are really impressive as well, and I think he had some of the best chapters in the book.  Zabriel’s intriguing perspective is well matched by the other major point of view character, Baelor, a fellow Fallen who has chosen to continue following his former commander Seraphax, who he believes has a great plan to save the Imperium.  To achieve this goal, Seraphax has taken to wielding dark magic and is working with the followers of Chaos, forming the deadly warband, The Ten Thousand Eyes.  This forces Baelor to make a lot of compromises as he works to maintain his loyalty to Seraphax, even though they are doing terrible things.  The return of the Lion really throws Baelor for a loop, and there is a great undercurrent of denial to him as he tries to process all the implications that this has for him.  Brooks paints a brilliantly narrative of conflicted loyalty and duty around Baelor which worked wonderfully with all his chapters depicting the horrors of Chaos.  The rest of the Fallen characters in The Lion are very well written, and while some of them didn’t get a lot of focus, I loved some of the distinctive personalities that emerged.  It will be interesting to see how many of them are featured in the future, especially as there are still some secrets I wouldn’t mind knowing (who is The Red Whisper?), and I deeply appreciated how well Brooks featured them here.

To nobody’s great surprise, I checked out The Lion on audiobook, which is easily the best way to enjoy any good Warhammer novel.  Naturally, The Lion was pretty damn epic in this form, and everything about the book is greatly enhanced by the narration, as the epic story, amazing characters, and intriguing additions to the Warhammer universe, all come to life when read out.  I particularly enjoyed the voice work of Timothy Watson, who previously impressed me in last year’s Warhammer 40,000 audiobook, Krieg.  Watson has a wonderfully booming and commanding voice that worked well with all the powerful Space Marine characters in The Lion.  The narrators take on the confident and radiant tones of Lion El’Johnson was particularly awesome, and I really felt that he captured both the majesty of the character, as well as his deeper uncertainty and regret.  The other Space Marine characters are also extremely well captured, and I liked the fun range of voices that emerged, especially as they all seemed to fit that respective character and convey the key parts of their identity to the listener.  The villains are also cleverly narrated, and Watson goes out of his way to make them sound as inhuman as possible in places.  Coming in with a run time of over 12 hours, The Lion has a decent length for a Warhammer audiobook, although Watson’s fantastic narration moves the story along at a swift pace, ensuring that the listener is constantly hooked on the plot.  This entire production was just amazing, and I had an exceptional time listening to The Lion on audiobook, which is such an epic way to enjoy a Warhammer 40,000 novel.

Mike Brooks continues to rise through the ranks of Warhammer 40,000 authors with his outstanding new novel, The Lion: Son of the Forest.  The impressive and captivating read brilliantly brings back one of the most significant characters in the Warhammer canon and places him in an intense and deeply powerful tale of betrayal, forgiveness and displacement.  I had such an epic time with The Lion: Son of the Forest and this probably the best Warhammer book of 2023 so far.  I cannot wait to see what happens to this iconic character in the future, nor can wait to get my next Mike Brooks novel.  Highly recommended and required reading for all fans of Warhammer fiction.

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Battle Song by Ian Ross

Battle Song Cover

Publisher: Hodder & Stoughton (Trade Paperback – 28 March 2023)

Series: Standalone/Book One

Length: 405 pages

My Rating: 4.75 out of 5 stars

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Impressive historical fiction author Ian Ross journeys away from his typical Roman history novels and instead dives into the chaos and glory of medieval England with the outstanding and highly addictive read, Battle Song.

England, 1262. Adam de Norton is a lowly squire with very few prospects to his name.  Unable to claim his family’s rightful estates, Adam’s only hope is to be knighted by his lord, which will allow him to win the glory and respect his chivalrous heart believes in.  However, his chances of even being noticed by his lord seem slim, and Adam looks set for a life of disappointment until a hunting accident leads him to his new master, the rogue knight Sir Robert de Dunstanville.

Robert de Dunstanville is a man infamous throughout England as a murderous heretic, and his anger, resentment and apparent lack of knightly virtue seem to match his devilish reputation.  A keen member of the tournament scene, Robert leads Adam to Europe, where his underhanded strategies and desire for victory over honour, prove to be highly effective.  While Adam chafes under the dishonour of his new master and the circumstances that lead them together, he soon discovers that Robert seems to have a far better idea of the realities of his world than he does.

Two years later, Robert leads Adam back to England, determined to take advantage of the chaotic political situation that emerges.  The Earl of Leicester, Simon de Montfort, has declared war against his brother-in-law, King Henry III, and now leads the barons of the realm in a rebellion, aimed at bringing reform and redressing the balance of power in the country.  As the country plunges into civil war, Robert and Adam must choose which side will give them the greatest advantage and keep them alive.  Soon caught in the middle of a desperate battle for the fate of the kingdom, will this duo get everything they think they deserve, or wind up in a bloody grave?

Ian Ross has written an exceptional and captivating historical adventure in Battle Song that I had an absolutely wonderful time reading.  Blending some great characters with an exciting story and intriguing historical detail, Battle Song is one the most thrilling and intense historical novels I have read in a while, and which is worth checking out.

Battle Song has an intense and captivating story that perfectly follows a young knight in training as he finds his destiny and gets embroiled in war.  Blending emotional personal growth with an exciting narrative from a great part of history, Ross’s narrative for this book is really addictive, and I had a ton of fun powering through it in a few days.  The story starts off great with a very strong introduction to protagonist Adam de Norton, a minor squire overlooked in life who still believes in the knightly virtues.  After a violent brawl shows his true raging potential, Adam is drafted into the service of Robert de Dunstanville, a bastard knight with a severe grudge against the king, who drags Adam to Europe for a run at the knightly tournaments.  The initial part of the book is really good as it sets up the story and the key politics of England, while also serving as an invaluable introduction to main characters.  I loved the early friction between Adam and Robert, which really helps to showcase the differences between their world views and ensures that there is some intriguing personal conflict between them throughout the book.

Ross dedicates a good chunk of the plot to following Adam, Robert and their companions, on an extended romp through the European tournaments, which are so damn fun.  The various scenes depicting the harshness of the tournaments, including the infamous melee, are some of my favourites in the book, and the author’s depiction of the chaotic violence and sheer unpredictability really appealed to me.  At the same time, this book serves as a good learning experience for the protagonist as Adam learns the realities of being a knight as he experiences love, betrayal and begins a deadly rivalry.  Ross also uses this part of the story to further dive into the start of the conflict between Simon de Montfort, as Robert meets and plots with the exiled Earl while in Europe and begins to weigh his options.

The second half of Battle Song is set back in England as Adam and Robert return home, determined to take part in the civil war to come, even if they don’t know which side to choose.  This half of the novel is pretty damn intense as Ross really dives into the intriguing and dark history of the period in some great ways.  The narrative drags the protagonists into some of the key events of the period, including riots, a dangerous siege, and several minor conflicts, as they watch the King and Simon de Montfort fight for control of the country.  This part of the book is also well layered with the personal concerns of Adam and Robert, as Adam faces a hopeless romance while witnessing some of the most vicious elements of war, while Robert continues to battle his conscience, inner-hate and survival instincts to come out on top.  There are some pretty epic scenes here and I deeply enjoyed how Ross balanced out the historical detail with the deeper part of his story.  The characters all go through setbacks, growth, and dark moments as the plot proceeds, and the reader gets caught up in their personal tales.  The battles themselves are really impressive, as Ross captures the sheer chaos of war and Adam learns what it is to kill.  I really appreciated Ross’s use of Adam as the main point-of-view character for this second half of the battle, not only because his position allows a great view of all the key historical moments, but because you see a more impassioned take on events which gives the entire narrative some great heart.  Everything leads up to the big final battle, which Ross covers perfectly, showcasing it as a metal meatgrinder of knight-on-knight combat.  There are some outstanding moments in these final pages, especially as several character arcs and storylines are cleverly finished, and I was deeply intrigued to see how the entire conflict came together.  Ross leaves everything on a satisfying conclusion and Battle Song ends up serving a particularly epic and brilliantly self-contained standalone read, which does have some potential to be continued in the future.  I deeply enjoyed this exceptional story and it was so damn addictive in places.

One of the best highlights of Battle Song is the way that Ross expertly portrays the historical period in which the book is set.  I loved the depictions of England and Europe in the 13th century featured throughout Battle Song, and Ross has a lot of fun showcasing the people, culture and politics of the people at the time.  There is a particular focus on the lives and experiences of the knightly classes as the book as shown through the eyes of a lowly squire experiencing them for the first time.  As such, you get a great idea of what it is to be both a knight and a squire as Adam grows into both roles while watching his master and peers in action.  There are some great discussions about the how knights act in life, and I loved how Ross examined how the realities of this compared to the romanticized notions of chivalry and honour that Adam had been fed growing up.  Naturally some of the best parts of the historical elements of Battle Song fall amongst the tournaments and battles that were such an amazing feature of the story.  Ross really dives into the nitty gritty detail of the tournaments, and I loved seeing the tactics and practicalities of big events like the joust and the melee.  It was also very interesting to see how these skills then translated across to the battlefield and the similarities and differences between the two proved to be deeply fascinating.  Ross really went out of his way to highlight the gritty and brutal nature of both the tournament melee and the battlefield throughout Battle Song, and I loved the high-intensity action scenes that emerged as a result.  Battle Song honestly some of the best historical battle sequences that I had seen for a while, and I found myself getting even further dragged into the story thanks to that.

In addition, I really enjoyed the compelling and impressive examination of the events of Simon de Montfort’s rebellion in 1264, one of England’s lesser-known civil wars.  The entirety of Battle Song is set around this war, and Ross really good job of showcasing the politics and the events leading up to the rebellion as Adam and Robert witness his plotting during their tournament days.  The second half of the book then examines the resulting war in high detail as the protagonists find themselves dragged into several key battles and incidents of this war, including the siege of Rochester and the decisive battle of Lewes.  The author does an outstanding job showcasing these battles as he looks at how they came about, what happened during them, and the resulting impacts it had on the war.  At the same time, Ross also tries to examine some of the key historical figures involved in this conflict, and it was very interesting to see the protagonists interact with them.  Ross initially paints this war as a battle for rights against the king, with de Montfort trying to rally the nobles behind his leadership.  However, rather than showing this as a purely noble affair, Ross also highlights some of the darker aspects of de Montfort’s campaign, including the infamous purge against the Jewish population of London at the start of the rebellion, which honestly was some of the darkest and most intense moments in the entire book.  I deeply appreciated this complex examination of the history, especially the prejudice against the Jews, and it painted both sides in morally ambiguous tones that fit the two protagonists.  Ross clearly has a real talent for portraying fascinating moments from history, and I had an outstanding time learning more about this unique and captivating period.

I was also quite impressed by the characters featured within Battle Song as Ross introduces the reader to an outstanding cast of both original characters and notable figures out of history.  The main protagonists are the duo of Adam de Norton, a poor squire who serves as the book’s point of view character, and Robert de Dunstanville, a blackhearted knight with a low opinion of the world around him.  Both characters are intriguing as they represent very different ends of the knightly spectrum.  Adam starts the book as a naïve squire who believes in honour and duty, even after years of being overlooked by his lord.  Robert, on the other hand, is a far more devious and jaded being.  A bastard with no lands of his own, Robert is upset about royal rulings made against him and takes out his anger in the tournaments, where his cunning tactics allow him to achieve many victories.  These two characters are polar opposites to begin with, however, they both start to influence the other in different ways.  Adam starts to become a little more cynical, wiser, and learns how to survive in this harsh world, eventually becoming a competent and dangerous warrior.  Robert on the other hand starts to soften as they grow closer, and the protagonist finds out that there is far more to Robert than he lets the rest of the world see.  These two play off each other, and the rest of the extended cast, extremely well, and I loved the complex mentor-mentee relationship that emerged.  These two are definitely the heart of the story, and I deeply enjoyed their compelling storylines, especially as they both experience hopeless romances, loss, disappointment, intense rivalries, betrayal and moments of glory as they journey towards the conclusion of the book.  The rest of the cast supports the story nicely, and I loved some of the interactions that emerged, as well as the clever mixture of real people from history and original characters invented for the narrative.  These great characters and their unique stories deeply enhance the quality of Battle Song and its powerful story and I was very impressed by how well Ross set them out.

With its outstanding blend of historical detail, amazing protagonists, and an intense and powerful narrative, Battle Song is a brilliant and epic read that I had such an incredible time reading.  Ian Ross produced such a great read here and this was one of the more exciting and entertaining historical fiction novels I have read all year.  Battle Song is a highly recommended historical fiction novel that is really worth checking out.

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Warhammer 40,000: Shadowsun: The Patient Hunter by Phil Kelly

Warhammer 40,000 - Shadowsun Cover

Publisher: Black Library (Audiobook – 1 April 2023)

Series: Warhammer 40,000

Length: 8 hours and 13 minutes

My Rating: 4.25 out of 5 stars

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Veteran Warhammer 40,000 author Phil Kelly once again dives into his favourite topic, the T’au, with this new fast-paced and intense novel focused on the intriguing figure of Commander Shadowsun, Shadowsun: The Patient Hunter.

I have been having a lot of fun with Warhammer 40,000 novels this year, and I have already had the opportunity to read some major classics.  Many of these appeared in my recent Favourite Warhammer 40,000 novels list, and I have been keen to read more Warhammer fiction as a result.  As such, I decided to dive into one of the more recent Warhammer 40,000 novels, Shadowsun: The Patient Hunter, an excellent novel focusing on the intriguing T’au faction.  Shadowsun is the latest Warhammer 40,000 novel from Phil Kelly, who is probably best known for his work as a background writer on the various codexes and campaign books released as part of the Warhammer 40,000 tabletop game.  However, Kelly has also produced several Warhammer 40,000 novels over his career, with a particular focus on the T’au, having written several of the more prominent novels for the alien faction, including his Farsight novels and Blades of Damocles.  This latest book sees Kelly once again focus on Commander Shadowsun as she leads the latest T’au expansion, only to encounter more horrors than she ever expected.

Commander Shas’O Shaserra, better known to her foes as Shadowsun, has long led the forces of the T’au into war against all manner of foes.  A former contemporary of the legendary Commander Farsight, Shadowsun has since earned her own substantial reputation across various theatres.  Her latest action sees her leading the T’au Empire’s Fifth Sphere Expansion on the other side of the Startide Nexus, capturing many former Imperial worlds and bringing them under the sphere of the T’au’s influence.

A calculating tactician and a master of the philosophy of war that emulates the Patient Hunter, Shadowsun has known only success during this new phase of expansion.  But the surprise appearance of a massive fleet of decaying and indestructible warships soon throws all her plans into turmoil as she faces an enemy unlike anything T’au have dealt with before, the Chaos Space Marines of the Death Guard.

Ancient and deadly warriors sworn to the Chaos God of disease and decay, Nurgle, the Death Guard are a force unlike any other in the galaxy.  Employing deadly diseases, unstoppable daemons and other deranged horrors that defy all laws of physics and sanity, the Death Guard effortlessly brush through the T’au resistance.  Unable to counter their terrible tactics, Shadowsun desperately looks for a way to strike back against the Death Guard.  But with her own body consumed with disease and rivals within the T’au seeking their own sinister objectives, can even the great Commander Shadowsun succeed against these relentless opponents?

This was a pretty fun and intense Warhammer 40,000 novel from Phil Kelly, who had a great time really showing off two very different factions from the game.  Shadowsun: The Patient Hunter was a very interesting and action-packed read that will really appeal to fans of the Warhammer 40,000 franchise.

The plot of Shadowsun follows the character of Commander Shadowsun in her most lethal adventure yet.  This is a very brutal and quick-paced narrative that wastes no time diving into the action and intrigue to grab the readers full attention.  Starting with a good introduction to the character of Shadowsun and the complex politics of the T’au, the reader is soon introduced to the gruesome threat of the Death Guard, who soon make a major impact on the plot.  This takes the form of an extended and very over-the-top battle sequence on a T’au controlled human planet which Shadowsun was visiting, and she soon must contend with the full threat of the Death Guard.  Kelly really does not hold back at this part of the book, producing a brilliant and very lengthy connected sequence in which Shadowsun encounters the full, fly-infested horrors of Nurgle, as the Death Guard unleash their terrible might.  These scenes are pretty damn intense, at times bordering on pure horror, as the characters encounter diseases, decay, daemons and plague zombies, each of which test Shadowsun and her forces in very different ways.  This major sequence takes a substantial chunk of the book, and it really served to grab the reader’s attention early on with very high plot stakes.

The second half of the book deals with the fallout of this conflict, as an infected and weakened Shadowsun finds all her strategies and plans in ruin, and must find a new way to strike back, despite being hamstrung by internal T’au politics, a growing conflict between the T’au and their alien levies, and a sinister conspiracy from her superiors.  The resolution to this is a desperate boarding action against the Death Guard flagship, with Shadowsun leading a small force on a deadly suicide mission.  While not as extensive as the previous major confrontation, this final third of the book is extremely good, as Kelly envisions another complex battle that pits T’au tech against ancient, unclean horrors.  This sequence gets a little crazy in places, especially as Kelly brings in a couple of unique aliens as backup for the protagonist, and the Death Guard ship is loaded with horrors.  The big fights that emerge are extremely deadly and well written, and you will be enthralled at the carnage that emerges and the unique encounters that occur.  At the same time, the character of Shadowsun continues to grow as a warrior and a commander, fully trusting in her new squad of aliens, while also beginning to understand there is far more going on in the universe than her superiors have let her know.  Everything comes together extremely well, with a fun conclusion that is very satisfying for readers and leaves quite a few questions open that I am sure Kelly will try to answer in the future.  I liked the more metaphysical examination of the T’au towards the end of the book, and it gave the story a really unique conclusion that I will definitely remember.

I felt that Shadowsun was an overall pretty good Warhammer 40,000 novel as Kelly produced an excellent and highly exciting narrative that makes full use of the book’s action, heavy doses of lore intriguing characters.  The various fight sequences are very well written, and the author goes out of his way to try and capture the full horror and considerations of the battlefield, especially when regular soldiers face off against something strange and terrifying.  The two lengthy battles that much of the plot of Shadowsun focuses on are true highlights of the novel, and I love how intense, captivating and devastating the author made them.  Due to Kelly’s obvious passion for the game, this is a very, very detailed novel as the author goes out of his way to highlight the various factions, their motivations, and the state of the Warhammer 40,000 universe at this point in the canon timeline.  Every scene is loaded with some fascinating description of technology, lore, politics or factional history, which is fun in its way, especially for established fans of the games and the surrounding canon.  However, this does mean that Shadowsun might be a bit of a harder book for more casual readers to enjoy, as a certain level of understanding about the T’au is needed to fully appreciate the plot.  As such, I would probably recommend this book to fans of the T’au and dedicated Warhammer 40,000 readers, although newer readers will still be able to have some fun with Shadowsun.

Due to Kelly’s familiarity with the T’au, quite a lot of the book is dedicated to showing them in all their glory, from their advanced technology, their complex society, and their reliance on allied races to help their expansion.  While I am familiar with the T’au, I haven’t read a lot of books from their perspective, having instead only read books where they’re the enemy (Deathwatch: Shadowbreaker by Steve Parker and Kill Team by Gav Thorpe).  As such, I really appreciated this highly detailed and compelling focus on the T’au, and I had a lot of fun exploring their recent history, including their expansion throughout the galaxy.  There are so many great elements to their inclusion in Shadowsun, such as getting to see their awesome advanced weapons in combat, which are so very different from the human technology that most of the other Warhammer 40,000 books feature.  I also appreciated the compelling look at several of the client species that make up the T’au auxiliary forces, such as the Kroot.  Kelly features several intriguing different alien species throughout Shadowsun, making for some unique scenes as a result, and I appreciated the examination of their thoughts about the T’au allies, especially with how it plays into their faith and how they view the rest of the galaxy.

In addition, Kelly layers this book with so many complex bits of T’au day to day life, and you must admire his dedication and attention to detail.  Every conversation or discussion between T’au characters provides you some intriguing insights into their society, and I loved seeing their perfectionist mindsets or their fascinating interactions, such as those meaning-laden hand signals.  There are also some cool examinations of the various castes, their reliance on technology (such as Shadowsun’s two drone companions), and their desire to expand and bring word of the “Greater Good” to the rest of the galaxy.  While there is some definite love for the T’au throughout Shadowsun, Kelly also makes it a point to examine the darker side of their society, including the deadly secrets of the Fourth Sphere Expansion force and the typical manipulation of the Ethereal caste.  Commander Shadowsun, who starts the story off relatively naïve about some of the darker aspects of her race, begins to get an understanding of some of the secrets being kept from her, especially when she encounters some of the forces of Chaos and the secrets of the Warp.  The attempts to shut down any discussion about daemons or what happened to the allied species when they went through the Warp gave some of the T’au focused scenes a darker and more sinister edge, and it will be interesting to see whether Shadowsun continues to blindly follow the Ethereals in the future.  I also liked how Kelly really showcased the inherent arrogance of the T’au, especially when it comes to their opinion of other races in the universe, such as humans from the Imperium.  Their haughty belief that they understand the universe is quite amusing, especially when they come face to face with something completely insane.

To balance out the T’au, Kelly also strongly features the Chaos Space Marines of the Death Guard legion in Shadowsun, who are pretty epic antagonists.  Followers of the Chaos God Nurgle, the Death Guard are dedicated to all things disease, decay and corruption, which results in some pretty horrific mutations for their plague infested bodies.  The Death Guard are always pretty gruesome when featured in fiction, but I felt that Kelly did a particularly fantastic job of capturing them in their fully festering glory.  All the Death Guard encountered in this book are covered in putrefying mutations or growths to some degree, and Kelly really goes out of his way to describe just how unsettling they are.  This includes a compelling look at a Death Guard battle cruiser, whose interior is just covered in growths, mould, various liquids that fill up entire corridors, and loaded with so many other over-the-top elements, which really pop in Kelly’s talented hands.  I also loved how the author tries to capture the Death Guard’s highly positive and benevolent natures, which are reflections of their “kindly” god, Nurgle, and which honestly makes them even more sinister.  He further disturbs the reader by showing the Death Guard unleashing their full horrors on the T’au with, diseases, plague zombies, daemons, dark magic and more used against them, totally devastating them.

Watching the T’au get overwhelmed by these weird and terrifying elements is pretty intense, and the main T’au perspective character, Commander Shadowsun, keeps getting more disturbed by their unpredictable tactics and terrible weaponry.  I loved the compelling comparisons the author makes between the Death Guard and the T’au, and the two are honestly the antithesis of each other in aesthetics, combat styles, and mindset.  This ensures that their conflicts are pretty damn epic and watching the T’au forced to come up with some new tactic while freaking out made for some thrilling reading.  I did think that to make the Death Guard see even more threatening and dangerous, Kelly did slightly nerf the T’au in places, especially during their earlier battles, which fans of the faction probably won’t love, however, the protagonist makes up for that by taking out a Great Unclean One at one point.  Kelly’s decision to feature the Death Guard as the antagonists was an outstanding choice and one that made Shadowsun standout to me even more.

As with most Warhammer 40,000 novels that I have the pleasure of enjoying, I chose to check out Shadowsun on audiobook, which was a fun decision as always.  Coming in at just over eight hours, this was a quick audiobook to power through, especially when you get to some of the more epic battle scenes.  This format served to really enhance some of the best elements of the Shadowsun book, including the cool action and the sheer horror of some of the scenes where the protagonists go up against the forces of Nurgle.  Having someone reading out all the disgusting things this foul horde contains makes the book seem even more terrifying, which I deeply appreciated.  Narrator Helen McAlpine does a very good job bringing this compelling plot to life with her great voice work, and I really appreciated her take on several of the characters and big scenes within Shadowsun.  The voice that she gives to the main character of Commander Shadowsun is highly fitting, and I felt that McAlpine managed to capture her emotions, particularly that of distress of despair, very well throughout this audiobook.  Due to this, and more, I would once again strongly recommend this Warhammer 40,000 audiobook to anyone interested in checking out Shadowsun, as it is easily the best way to enjoy any book from this franchise.

Overall, Shadowsun: The Patient Hunter is an excellent Warhammer 40,000 novel and one that I really had a fun time with.  Phil Kelly did an outstanding job featuring the T’au again and it was great to get a deeper look at one of the more fascinating alien factions in the canon.  Loaded with action, horrifying moments, and some deep lore drops, Shadowsun is an awesome read that fans of Warhammer 40,000 fiction can have a lot of fun with.

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Son of the Poison Rose by Jonathan Maberry

Son of the Poison Rose Cover

Publisher: Macmillan Audio (Audiobook – 10 January 2023)

Series: Kagen the Damned – Book Two

Length: 25 hours and 55 minutes

My Rating: 5 out of 5 stars

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One of my favourite authors, Jonathan Maberry, returns to his intriguing fantasy world in a big way with the second Kagen the Damned novel, Son of the Poison Rose.

Readers familiar with my blog will know I am a massive Jonathan Maberry fan, and the path to my current obsession with his work is well documented throughout The Unseen Library.  I started off by reading his fantastic 2018 novel, Deep Silence, quite early in my blogging career, and this ended up getting me into the rest of his exceptional Joe Ledger series, including The Dragon Factory, The King of Plagues, Predator One and Dogs of War.  I have also had a great time reading his sequel Rogue Team International series, which featured the epic books Rage (one of my favourite books and audiobooks of 2019) and Relentless (one of my favourite books and audiobooks of 2021), as well as the fun standalone novel Ink (one of my favourite books and audiobooks of 2020).  Needless to say, I have deeply enjoyed his cool books, and this only increased when he made his impact into the fantasy fiction world last year with Kagen the Damned.

Kagen the Damned was an amazing and exceptional dark fantasy novel that took the reader on a wild ride.  Set in a brutal fantasy world of Maberry’s own invention, Kagen the Damned followed the titular character of Kagen Vale, a highly regarded hero and palace guard of the Silver Empire who loses everything in a single night when the armies of the dread nation Hakkia invade with dark magic, led by the powerful and deadly Witch-king.  Forced to watch his parents, his empress, and the royal children he was sworn to protect die terrible deaths, a haunted Kagen flees, only to be further destroyed when he beholds his gods turning their back on him, damming him for his failure.  Now known as The Damned, Kagen travels the world in a daze before finally regaining his senses and launching an attack on the Witch-king at his coronation.  However, this reveals secrets that shock Kagen further and spelling doom for the entire world.  I had an epic time reading Kagen the Damned last year, and it ended up being one of my favourite books and audiobooks of 2022.  Between this and the cool Kagen the Damned novella I Say Your Name in the Dark Nights, I have been eagerly awaiting a second novel and I was very excited when I heard that Son of the Poison Rose was coming out.  Son of the Poison Rose was one of my most anticipated books of 2023 and I finally managed to read it a short while ago and it was everything I hoped it would be and more.

“There is blood on the ground between us!”

Following his failed assassination attempt on the Witch-king of Hakkia, Kagen Vale, better known as Kagen the Damned, is once again the run with his companions, Tuke Brakson and Filia alden-Bok, attempting to find safety and come up with a new strategy of survival and revenge.  While their plan to kill the Witch-king failed, their attack stopped the return of the Hakkian God, Hastur, while also opening up the possibility of war, as the Witch-king’s fellow monarchs see the Hakkians as vulnerable.  However, Kagen also uncovered the terrible secret that the Witch-king is his older brother Herepath, who has turned his back on everything he once believed in to unleash great evil upon the world.

Wandering the wilderness, Kagen, Tuke and Filia attempt to come up with a new way to strike back against the Hakkian forces.  Their journey eventually leads them to the north of the continent, where they attempt to recruit an army of nationless-rogues, mercenaries and fighters to their cause.  But force of arms alone will not be enough to stop the Witch-king, instead Kagen and his allies will need magic.  But with magic long banned within the Silver Empire, only the Hakkians have any real knowledge of the mystic arts.  To that end, Kagen turns to former nun turned spymistress, Mother Frey, who sends Kagen on a deadly mission to a long lost city in a dangerous jungle in the hopes of recovering ancient books of dark magic.

However, the Witch-king is far from idle while Kagen is working against him.  With his army spread thin and the nations of the former Silver Empire all gearing up for war, the future looks grim for the usurper and his advisors.  But with new dark allies arriving every day, called to his side by magic, the Witch-king plans to unleash a magical plague, one that will turn his enemies into a ravenous, unthinking horde.  With such power at the Witch-king’s command, will Kagen’s quest reveal something powerful enough to defeat him?  And even if he does, will Kagen be able to fight his own brother?

Wow, wow, wow, what an epic and exceptional book!  Maberry can really do no wrong when it comes to his writing and this impressive sequel really hammers home what a talented author he is.  Masterfully expanding on the narrative set up in the first book, Son of the Poison Rose contains Maberry’s trademark blend of intensity, awesome action, complex characters, and dark world building that I love so much.  I absolutely powered through this lengthy novel, and it earns Maberry another easy five-star rating from me as I loved every single second I spent with it.

Maberry continues his sprawling and dark narrative in Son of the Poison Rose, as this book takes the reader in some great and captivating new directions.  Taking place in the explosive aftermath of Kagen the Damned, Son of the Poison Rose starts off in a big and action-packed way as Kagen and his allies find themselves being hunted by everything the Witch-king can throw at them.  Maberry quickly establishes his usual practice of featuring a huge number of different perspectives to showcase not only the adventures of the protagonists, but also the actions and schemes of the antagonists and the impacts that their machinations have throughout the world.  The main story of Kagen is pretty epic as it sees the protagonist and his friends struggling through new lands in the search of allies and magic.  While this results in some great scenes for Kagen in the first two thirds of the book, including a great haunted house sequence, his story here feels a little meandering at times without too much progress being made.  However, this is more than made up from the various alternate perspectives and worldbuilding that occurs in the same period.  It is so damn fascinating and entertaining to see the various dark and often horrifying plots of the antagonists come into effect as they plot for war.  These storylines blend spy thriller and dark fantasy elements together really well and you are drawn into these storylines, especially as Maberry takes the opportunity to strengthen the followers of the antagonists in some big ways.  The simultaneous build-up of other complex supporting characters, as well as the many examinations of various corners of Maberry’s new fantasy world adds to the impressive tapestry of the first two thirds of the story, and I was pretty damn hooked during this part of the book.

Maberry ramps up the intensity in the final third of the book as the various intriguing storylines he set up in the start of the novel really come to fruition.  This is headlined by Kagen and his allies travelling into a dangerous jungle nation to find a legendary ancient city where magical texts are hidden.  While I was initially concerned this part of Kagen’s story was going to be rushed, it ended up being very well written and awesome, as they encounter all manner of evils out in the jungle.  This final third of the book was again firmly enhanced by the continued dive back to the antagonists, where you see their evil plot to fill the jungle with zombies and other deadly creatures to kill Kagen and his comrades.  This results in an epic series of battles which keep you on the edge of your seat, as you know Maberry will not hesitate to kill off his characters.  The author chucks in several massive revelations around this part of the book, including finally showing the motivation behind the Witch-king’s actions, and the entire narrative ends on a big note while also expertly setting the stage for even more chaos in the following novel.  This ended up being a particularly epic story and I was firmly hooked the entire way through.

Those who are familiar with Mabbery’s novels will know that the author has a very distinctive style which has worked wonders in his many thriller novels.  Maberry successfully transported this style across to the fantasy genre last year with Kagen the Damned, and I felt it really enhanced his already impressive story.  Naturally he continues it in Son of the Poison Rose and it is still really effective at conveying the vast scope of his tale.  The main basis for his style is the utilisation of a vast number of shorter perspective chapters which showcase events from multiple characters across the narrative.  This results in a vast and complex story that not only allows the reader to see the adventures of the protagonist but also highlight the other players throughout the realm, including the antagonist, his court, the members of the resistance, and even several kings and rulers from unaligned nations who are making plans for war.  Maberry further expands out the plot by including a series of intriguing, often standalone interludes, which showcase smaller, self-contained stories within the wider universe.  These interludes are usually pretty cool, both by themselves and as extensions of the larger story, and I love how inventive and dark Maberry can be at times.  This mass of perspectives really helps to create an extensive and complex plot that has so many different aspects to it.  Seeing the protagonist and antagonist constantly reacting to the actions of each other, as well as other figures in the book, really ups the stakes and intensifies the plot, and I loved how Maberry gave this fantasy novel a strong thriller feel, especially with the continues focuses on politics, espionage and revenge.

Now, one thing about Maberry’s writing style that is not going to appeal to everyone is just how dark and disturbing the author makes the story.  Maberry is a particularly over-the-top writer at times, as he really does not hold back on the gore, violence and depravity, with the characters witnessing or causing all manner of mayhem or gruesome acts.  While this excessive violence and brutality fits the dark fantasy realm that Maberry has created, particularly as it highlights just how evil the antagonist and his legions can be, it is not going to be everyone’s cup of tea.  The torture, abuse and sadism of many scenes can be a bit much at times, and anyone that dislikes that sort of inclusion is probably best served to avoid this series.  However, for those that remain, I will point out that Maberry’s attention to bloody detail does ensure that the action sequences are extremely awesome.  The author has a gift for bringing the brutality and intensity of the battlefield to life in some truly glorious scenes, and you will be enthralled by every swing of the dagger or sword that he writes.  These action scenes are a beautiful, if bloody, highlight of this book, and the overall excessiveness of some of the scenes, especially when focusing on an over-the-top villain really plays into the wider narrative and setting.

I am still in love with the cool new dark fantasy world that Maberry created in Kagen the Damned, especially as the author took his time to populate with evil creatures, Lovecraftian gods and so much damn despair.  His first book served as a brilliant introduction to the various intriguing nations, and I deeply appreciated the intricate depictions of the Hakkian invasion, as well as the subtle and slow reintroduction of magic into this world.  Maberry continues to build up this world in several ways throughout Son of the Poison Rose, which results in some amazing story elements.  The focus on several of the other realms not seen in the first book is pretty interesting, as is the examination of the complex politics of the land as these now independent nations contemplate war with Hakkia after the concluding events of Kagen the Damned.  This builds up several great storylines as these rebelling nations and the Witch-king’s court plot different strategies to win any future wars.  Maberry also has a lot of fun exploring several new lands that were only hinted at in the previous books, and the protagonists soon end up in several unique and deadly landscapes, including cursed snowscapes with mysterious creatures, lethal jungles, and massive ruined cities dedicated to overthrown gods.  All of these locations are expertly introduced and described by Maberry, who uses them to his full advantage to increase tension and ensure that all the inevitable battles have a compelling new edge to them.

Another excellent thing that Maberry continues to do in Son of the Poison Rose is show how magic is slowly returning to the land due to the machinations of the Witch-king.  Thanks to several great chapters and interludes, you get to see the full horror as old magical creatures re-emerge, including the always reliable zombie, which plays very heavily into the plot.  Maberry is no stranger when it comes to zombies, having featured them in several books before (Patient Zero and Code Zero for example) and he uses to them to great effect here, both as political tools for the antagonist, and as rabid obstacles for the protagonists.  Other awesome features include the unstoppable, demonically powered, Razor Knight, which has a great showing at the end of the book, and it will be interesting to see how that, as well as some of the other magic unleashed in Son of the Poison Rose, come into effect in the rest of the series.  I also really appreciated how Maberry kept including a few references to his other series throughout Son of the Poison Rose, which is always a lot of fun for his established fans.  The hints of connection between this world and the settings of other books from Maberry is noticeable and fun without being too mysterious for new readers.  I especially loved the inclusion of a fantastic new villainous character who readers of the Joe Ledger books will be well familiar with under a different name, which I thought was an awesome touch for those who have read his other books.  I deeply enjoyed the impressive world building that Maberry did in Son of the Poison Rose, and I look forward to seeing how else he expands it in the rest of the series.

As always, one of the absolute best parts of Son of the Poison Rose were the exceptional, complex, and well-written characters that Maberry has expertly crafted together.  This includes a great combination of established figures from the first book, as well as a good collection of new characters who add some outstanding original spice to his second book.  Thanks to huge number of perspective chapters, the Kagen the Damned series features a pretty massive cast of damaged or sinister figures that Maberry uses to full effect to tell an elaborate overarching narrative.

Unsurprisingly, most of the focus of the book falls on series titular character, Kagen Vale, better known as Kagen the Damned.  Kagen had an outstanding introduction in the first book, where you see him lose everything, including his gods, in a single night, which drives him to great despair.  While he has managed to mostly recover from this thanks to his friends, he is still haunted by that dark night, especially after learning the truth about who the Witch-king is, as well as the identity of his heirs.  Driven by even further guilt, confusion, and anger towards his brother and his treachery, Kagen continues his impressive and emotionally rich journey in Son of the Poison Rose, and I had an outstanding time along the ride with him.  Maberry writes Kagen in an outstanding way throughout this book, and you really feel his pain and continued anger as he tries to deal with everything that has happened to him.  While he does bear some noticeable similarities to Maberry’s other major protagonist, Joe Ledger, especially when it comes to lethal prowess and severe psychological damage, I think that the author does enough to set Kagen apart, especially as his painful motivating event is a lot more raw and personal, resulting in some emotionally charged sequences.

Aside from Kagen, Maberry sets up a great supporting cast who add a lot to the main storyline while also introducing their own intriguing character moments.  It was great to see the return of Kagen’s main associates, Tuke and Filia, who continue to follow him into hell.  These three characters have great chemistry together and they form an impressive emotional centre to the story, especially as Tuke and Filia serve as Kagen’s conscience and voice of reason.  I also liked the return of Mother Frey, the clever spy mistress who is attempting to control the resistance against the Hakkians.  Her insights into the world and its political players often expands the intrigue of the story and she serves as a compelling figure in the plot.  I did find it interesting that one of the major figures from the first book, Ryssa, barely appeared in this novel after her fantastic storyline in Kagen the Damned.  However, her few appearances seem to hint at some sinister things in the future, and I look forward to seeing what Maberry organises with that.  Some of the more complicated and disturbing scenes of Son of the Poison Rose revolve around the captured Alleyn and Desalyn/Gavran and Foscor, the royal twins who were captured during the invasion, psychologically broken down, and forcibly given new identities.  These two mentally mutilated children spend the entire book trying to retain and regain their memories in some pretty dark scenes and thanks to their affliction, they run the gauntlet from sweet and damaged, to homicidal maniacs.  I felt that Maberry really showcased the twins’ mental state perfectly, and their dark storyline was an excellent addition to the plot.

However, to my mind, some of the best characters in Son of the Poison Rose are the villains, who add an entertaining and impressively sinister edge to the book, while also expanding out the political intrigue aspects of the plot.  These complex antagonists are led by the evil and destructive Witch-king, who was revealed to be Kagen’s long lost brother Herepath.  Empowered by dark magic, vengeance, and a need to keep his true identity hidden, the Witch-king continues his mission to kill Kagen and ensure that and opposition to this power is utterly destroyed.  The Witch-king proves to be a particularly malevolent figure throughout Son of the Poison Rose, even after his motivations are revealed to the reader, and he is the perfect foil to Kagen and his companions.

The Witch-king is backed up by a court of loyal, terrified advisors, each of whom are dedicated to the Witch-king’s plans, while also trying to stay alive and gather their own power.  This includes the fantastic trio of Lord Nespar, Lady Kestral and Jakob Ravensmere, each of whom have their own reasons for serving the Witch-king, and who each suffer for it in different ways, especially Kestral.  Nespar and Ravensmere deeply enhance the political thriller focus of Son of the Poison Rose, as their analysis, plotting and attempts to keep the Hakkians strong on behalf of their master results in some fantastic and powerful moments.  I also must call out the mysterious new evils that join the Witch-king’s side during Son of the Poison Rose, especially as many bring their own form of magic and despair with them.  The highlight of these new characters is the fantastic and devilish Prince of Games, a mysterious figure who comes to the Witch-king’s side to give advice, counsel and chaos.  The Prince of Games really stood out to me, not just because of his portrayal in Son of the Poison Rose but because of the great, universe-spanning implications his appearance has, and I cannot wait to see what havoc he creates throughout this series.  All of the antagonists are pretty great, and they all bring their own horror and darkness to the story, especially as they all do some pretty terrible and gruesome things to stay in power.  Honestly, every character in Son of the Poison Rose is awesome and memorable in their own way, and Maberry once again shows himself to be the master at effectively bringing together a truly complex cast of damaged and misfit figures.

In my opinion, the only way to properly enjoy a Jonathan Maberry novel is to listen to its audiobook, especially if that audiobook is narrated by the legendary Ray Porter.  This has been the case for pretty much every Maberry novel I have had the pleasure of reading, including Son of the Poison Rose, and all these epic audiobooks have been something special.  Not only do Maberry’s elaborate storylines and settings get the gravitas and exposure that they deserve in this format, but Porter’s narration really amps up the dark nature of the narrative and provides perfect depictions of the characters.  Porter, who is easily one of my favourite audiobook narrators, does another exceptional job in Son of the Poison Rose and I absolutely powered through this audiobook thanks to it.  His voice really lends itself to every dark and deadly scenario that Maberry envisions in this novel, and the way that he can convey fear, hatred and pure evil with his voice is just amazing.  His real talent lies in his ability to bring all Maberry’s complex characters to life in a particularly fitting way.  I especially love how he portrays the main protagonist, Kagen Vale, and he really captures every bit of pain, despair and resolve that this battered character contains.  Throw in a series of particularly disturbing voices for all the inhuman and horrifying creatures that the characters encounter, and this is a perfect narration that adds so much to my enjoyment of an already epic book.  With a run time of nearly 26 hours, Son of the Poison Rose is a particularly long audiobook (it would come in at number 14 on my latest Longest Audiobook I Have Ever Listened To list), but it is well worth the time investment especially once you get caught up in the twisted story.  I personally powered through it extremely quickly, as the combination of the amazing writing and impressive narration ensured I was listening to it continuously and loving every damn second of it.  As such, I must once again strongly recommend the audiobook format to anyone wanting to check out Son of the Poison Rose, and you will not be disappointed if you do as this is easily one of the best audiobooks of 2023.

I could go on for ages about Son of the Poison Rose, as Jonathan Maberry has done another exceptional job with this second Kagen the Damned novel.  Featuring an electric and addictive dark fantasy narrative, loaded with carnage, battles, great characters and an elaborate world on the brink of war, Son of the Poison Rose was a joy from start to finish, especially in its audiobook format.  This is easily one of the best fantasy books I have read all year and I cannot wait to see how Maberry continues this epic story in the future.  A masterful second book in one of the best ongoing dark fantasy series!

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The Isles of the Gods by Amie Kaufman

The Isles of the Gods Cover

Publisher: Allen & Unwin (Trade Paperback – 2 May 2023)

Series: The Isles of the Gods – Book One

Length: 456 pages

My Rating: 4.5 out of 5 stars

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One of Australia’s best young adult fantasy authors, Amie Kaufman, returns with another impressive and captivating read that combines amazing fantasy elements with a great cast of teenage characters in The Isles of the Gods.

Amie Kaufman is an outstanding Australian author who has produced several amazing series over the years.  While she has written individual series, such as her Elementals trilogy, Kaufman’s career has been particularly defined by her collaborations with other impressive authors, including Meagan Spooner, with whom she cowrote the Starbound trilogy and Unearthed series, and Jay Kristoff, with whom she cowrote The Illuminae Files series.  I best know Kaufman from another series she wrote with Kristoff, the Aurora Cycle trilogy.  This outstanding trilogy, which featured the amazing books Aurora Rising, Aurora Burning and Aurora’s End, told a brilliant story about a squad of teenage space peacekeepers as they attempt to save the universe from all manner of dangerous threats.  I had a lot of fun with this series, and I have been meaning to read more from both Kaufman and Kristoff for a while.  As such, I was very excited when I received a copy of Kaufman’s new young adult fantasy, The Isles of the Gods, and I made sure to read it as soon as I could.

Following a devastating war between the gods that destroyed nations, peace has reigned in the world for five hundred and one years.  This peace was hard won, as the aggressive Macean, God of risks, was only brought to heel by the actions of the warrior God Barrica and her followers from the Kingdom of Alinor.  The sacrifice of Alinor’s king allowed Barrica to imprison her brother in a deep sleep, one that Macean has been unable to awaken from in half a millennium.  With the other gods stepping back from reality, only Macean and Barrica remain in the world, with Barrica serving as eternal sentinel over her brother’s sleep.  However, as tensions once again being to rise in the world and Barrica’s power seems to fade, the people of Mellacea, loyal followers of Macean, begin to plot war with Alinor and seek to bring back Macean once again.

Selly is a young and ambitious sailor whose many desires, be they the command of her own ship or of magic, seem always just out of her reach.  Trapped by circumstance in the Alinor capital of Kirkpool, Selly plots to sneak away from her controlling ship’s captain and try to reach her father.  However, her plans are ruined when she unexpectedly runs into the cocky and flamboyant Prince Leander of Alinor.  A powerful magician generally considered a fop by his people, Leander commandeers Selly and her ship for a secret mission to the legendary Isles of the Gods, where Leander needs to perform a ritual which could end the war before it even begins.

As the journey begins, Selly finds herself clashing with the prince, who she sees as spoiled and incapable of taking his responsibilities seriously.  But as they continue, they soon find themselves caught in the middle of a disaster.  Forces from Mellacea are plotting to start the war, and their first strike destroys the diversionary fleet Leander was supposed to be travelling on.  Fleeing from enemies on all fronts, Selly and Leander will need to work with a young scholar to survive and try to achieve their goal.  But to win, they’ll need to defeat a dangerous group of killers which includes an ambitious criminal desperate to prove herself to her sister and her god, and one of Leander’s former best friends, who is determined to get revenge.  Can Selly and Leander succeed and stop the war, or will the gods once again rise to devastate the world?

Kaufman produces another elaborate and captivating read with The Isles of the Gods, which I had an outstanding time reading.  Featuring an excellent new fantasy setting, a powerful young adult narrative, and some absolutely amazing characters, The Isles of the Gods is an epic read that I managed to power through in a few fantastic days.

The Isles of the Gods has an excellent and fast-paced young adult fantasy narrative that is guaranteed to drag you in and keep you hooked the entire way through.  Starting off with a bit of useful exposition, especially in a compelling prelude, the main narrative quickly introduces the reader to the five main characters of the story through their specific perspective chapters.  While each character has their own specific story, the main plot is practically split into two as three of the characters, Selly, Leander and Keegan, attempt to head to The Isles of the Gods, while the other two characters, Jude and Laskia, are involved in the plot to kill Leander.  Kaufman builds up an intriguing and powerful story around these alternate narratives, and the reader is soon caught in the captivating journey across the sea that each of them undertakes.  Split into four parts, the story has a good flow to it as all the characters find obstacles to overcome.  This includes a nautically focused first part, an intense second part with the protagonists trapped in enemy territory, a short third part which again is strongly nautically based, while the climatic fourth part brings everything together as the reader is engulfed in tragedy and the intriguing conclusion to several character arcs and storylines.  Each part of the story is pretty exciting and emotionally powerful the entire way through as the characters engage in their respective quests while trying to deal with their many personal dramas and relationships.  There are some very dark moments loaded into the narrative and I deeply appreciated the way that Kaufman slowly teased out revelations about each character ensuring that there was always more for the reader to learn.  The Isles of the Gods ends on a very interesting note as every character completes their respective arcs and a new potential chapter of their life is revealed.  It is very clear that there is a lot more of this story to go and it will be quite intriguing to see what happens in the author’s next novel.

Kaufman utilised an excellent and easy to enjoy writing style in The Isles of the Gods that complimented the complex narrative and ensured that the reader would get really caught up in all the relevant events.  The split of the story around five separate point-of-view characters worked exceedingly well, and I really appreciated seeing multiple sides to the same events, especially as you get the perspective of protagonists, antagonists, and reluctant followers, each of which brings something very different to the story.  The short, sharp chapters from multiple perspectives really moves the story along at great pace while also leaving plenty of room to develop the characters and dive into the compelling relationships and issues between each of the protagonists.  Kaufman hits a fantastic balance between action, intrigue, humour, world building, romance and character growth throughout The Isles of the Gods, and there was barely a second that wasn’t compelling in its own way.  I particularly enjoyed the many scenes set on the water as Kaufman had a lot of fun in a primarily nautical novel.  Nautically themed fantasy books aren’t always the easiest of things for an author to pull off, but I felt Kaufman did an outstanding job with it as she crafts multiple outstanding sequences out on the waves which is often enhanced by the character’s use of magic.

As I mentioned above, The Isles of the Gods is a young adult novel, which, thanks to its excellent teenage cast, is focused towards a younger audience.  This is one of those young adult novels that will appeal to quite a large audience of readers, especially as Kaufman has featured a lot of mature themes throughout the book, including war, death, sacrifice and finding oneself.  Teenage readers will really appreciate the way that Kaufman doesn’t pull any punches with her story and leaves a lot of complex elements for them to get to grips with.  At the same time, this more mature content, intriguing new fantasy setting, and complicated characters will ensure that older readers can still have a lot of fun with this novel, and any major fantasy fan will deeply enjoy and appreciate the fantastic story that Kaufman pulled together.  As such, I would strongly recommend The Isles of the Gods to a huge range of different readers, and there is really something for everybody here.

Something that always impresses me about Amie Kaufman as an author is the way that she can create new and sophisticated new fantasy realms for each of her excellent series.  The Isles of the Gods is a particularly good example of this as Kaufman sets her narrative around a great new fantasy realm with some intriguing backstory and elements to it.  I loved the cool history, which involves fallen gods and warring nations, that the author works into the overarching plot perfectly, ensuring that all these intriguing details become quite essential to the main story.  The resulting world gets some gets some substantial exploration throughout The Isles of the Gods, and Kaufman takes the time to visit some of the more fascinating and distinctive locales in this world, while leaving the door open for more to be explored in the future.  The world itself has a good mixture of steampunk technology and magic to it, and I liked how the authors dives into the mechanics behind both religion and the spirt based elemental magic that was so key to the plot.  The recurring focus on sacrifice, which proves to be essential for both magic and the gods, was particularly noteworthy, especially as it results in some powerful moments, and it really made these fantasy elements pop.  All this creativity from Kaufman helped to turn The Isles of the Gods into an outstanding read, and I look forward to exploring more of this realm in the future.

One of the big highlights of The Isles of the Gods for me was the exceptional collection of focal characters.  The plot of this impressive fantasy novel focuses around five teenagers, each of whom have multiple chapters shown from their perspective.  Kaufman develops some amazing and moving character arcs across the book and you really get drawn into the personal stories and the intriguing relationships that form between them.

A large amount of the plot revolves around the characters of Selly and Leander, who form the emotional heart of the book.  Selly is a sailor and failed magician who is desperate to escape her current life and finally become the captain she things she deserves.  She runs straight into the beacon of overconfidence and charisma that is Leander at the start of the book and their storylines end up intertwined the entire way through.  Leander is easily the most entertaining character in the entire book and his fun manner, exceptional magical abilities and ability to charm most people will swiftly have you falling in love with him.  This works in great contrast to Selly, who is one of the few people unimpressed with Leander, and the two enter a somewhat antagonistic relationship as they clash on everything.  Of course, this eventually leads to a romance (this is young adult fiction after all), but the build up to it works really well.  The two characters play off each other perfectly, especially as they call out each other’s flaws and mistakes, and you really grow to enjoy the banter between them.  Along the way, the characters both address some of their deeper issues, such as Selly’s failure when it comes to contacting spirits and Leander’s inner fears and guilt which drives him to act so over-the-top.  Kaufman works these compelling character issues into the narrative extremely well and it helps the reader to build a stronger attachment to Leander and Selly throughout.  Their joint arc ends up being a major highlight of The Isles of the Gods, and it will be interesting to see how Kaufman continues it in the future.

The Isles of the Gods features three other point-of-view characters, each of whom has their own distinctive and compelling story arc.  The first of these is Keegan, an Alinorish noble who has run away from his family and responsibilities to try and become a scholar.  A former classmate of Leander’s, Keegan is dragged into the adventure inadvertently when Leander charters Selly’s ship on which he is a passenger.  Portrayed as asexual and a little antisocial, Keegan is a solid member of the cast who is initially reluctant to help but eventually becomes a firm companion to Selly and Leander.  His scholarly knowhow and history with Leander lead to some big moments in the novel, and he is partially responsible for Leander’s growth within the book.  Another character with a complex history with Leander is Jude, a noble bastard from Alinor who was also at school with Leander and Keegan.  However, he has since moved to Mellacea after an apparent betrayal by Leander and now works for a crime lord.  Forced into the plot to kill his former friend, Jude goes through quite a lot of conflict throughout the novel as he finds himself getting dragged deeper and deeper into the chaos against his will while also trying to understand his complex past with Leander.  Jude serves as a quite a good alternate perspective within the antagonists’ ranks, showcasing a more conflicted and human view of their actions, and his story added a lot to the plot.  The final character is Laskia, who serves as the main antagonist of the story.  The younger sister of a notorious Mellacean crime lord, Laskia is an ambitious religious fanatic, desperate to prove herself to her sister and to her god Macean.  She leads the conspiracy to kill Leander, and despite her ruthless actions is shown to be troubled and unsure of herself.  However, her ambitious and righteous fury continue to drive her on, and she has a powerful and dark arc throughout the novel that really drew me in.  Honestly, all five point-of-view characters were pretty exceptional, and it will be very interesting to see how Kaufman continues their storylines in the future.

Amie Kaufman continues to dominate the young adult fantasy scene in a big way with her latest epic book, The Isles of the Gods.  This very talented Australian author has produced another amazing and awesome read that blends complex characters, a cool new setting, and an addictive and impressive young adult fantasy narrative, that had me hooked the entire way through.  I had such a brilliant time reading The Isles of the Gods and I’m extremely keen to see how Kaufman will continue it in the future.  This is an exceptional young adult fantasy novel that you need to check out!

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Warhammer 40,000: Warboss by Mike Brooks

Warhammer 40,000 - Warboss Cover

Publisher: Black Library (Audiobook – 25 March 2023)

Series: Warhammer 40,000

Length: 8 hours and 48 minutes

My Rating: 4.5 out of 5 stars

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Prepare for the ultimate battle for control as several feuding ork bosses fight to become the new leader of the Waaagh! in this amazing and highly entertaining Warhammer 40,000 novel, Warboss by Mike Brooks.

2023 has been a big Warhammer 40,000 fiction year for me as I have been having an absolute blast reading all manner of cool novels from across the franchise (make sure to check out my recently released list about my favourite Warhammer 40,000 novels).  However, while I have read a ton of Warhammer books this year, I have not had the opportunity to read any 2023 Warhammer releases.  Well, I am on my way to rectify that by looking at the recently released Warboss by awesome author Mike Brooks, who also wrote the 2022 novel Huron Blackheart: Master of the Maelstrom.  Brooks did an outstanding job with this fantastic new book, and I had so much damn fun with Warboss and its highly entertaining and hilarious story.

In the far future of the 41st millennium, there are few things are more destructive or unstoppable than an ork warband on a rampage.  One of the most effective bands currently killing its way through the galaxy is that of Warboss Gazrot Goresnappa whose Waaagh! has conquered the once mighty human fortress world of Aranua.  After several decisive and bloody victories, the Waaagh! celebrates in front of the planet’s remaining bastion, the massive Davidia Hive.  All it will take is one final assault to totally defeat the humans on Aranua so Warboss Goresnappa can strip their resources and lead his boyz to bigger and better fights out in the stars.

However, before Goresnappa can achieve his great victory, an unfortunate accident sees him very, very dead under the giant decapitated head of a Gargant war machine.  With their leader squashed, the Waaagh! now has an opening for Warboss, and several ambitious orks from across the no-longer united clans step forward to fight for the job.  However, before the usual brawl for leadership can begin, a prophecy from the clan’s resident weirdboy, Old Morgrub, reveals that the ork gods have something very special in store for the Waaagh! and its next leader.  A mysterious gate lies underneath the human city that could transport the Waaagh! to fights anywhere in the galaxy, and whichever boss finds it first will be the new Warboss.

Forced to obey the words of the gods, the bosses engage in their own elaborate plans to breach the Hive City and claim the gate.  But which boss can triumph over the others?  Will it be the brutal Goff Big Boss Mag Dedfist, the suicidally fast Speedboss of the Evil Sunz, Zagnob Thundaskuzz, the sneaky and cunning leader of the Blood Axes, Da Genrul, or could it even be the leader of the grot uprising, the self-proclaimed prophet of Gork and Mork, Snaggi Littetoof?  All four believe that they are the only ones capable of leading the Waaagh! and they will fight tooth and nail to become Warboss.  But to succeed they’ll need to not only overcome all their rivals but the human defenders of the Hive City and an Aeldari army waiting in the depths to defend their gate.  May the best ork win!

Oh dear, oh dear, what a damn funny book.  Honestly, any Warhammer 40,000 novel that focuses on the orks is bound to be comedy gold, but Warboss is one of the better ones I have had the pleasure of reading.  Author Mike Brooks does a wonderful job of telling a tight and amazingly fun story that perfectly showcases the orks in all their green skinned glory.  I had so much fun with this book and I managed to power through Warboss in very short order.

This proved to be a pretty fast-paced and impressive story, and it’s one that I was able to have a blast listening to as it unfolded.  Primarily focusing on the various ork characters that are part of Waaagh! Goresnappa, Warboss starts off with a sudden game changer for the protagonists as the infamous Warboss Goresnappa is killed off in hilarious fashion thanks to a group of argumentative grots and the falling head of a massive war machine.  This leads several of the remaining ork bosses throwing their hats into the ring to become the Warboss, and all hell follows as a result.  Tasked with finding a hidden Aeldari gate under the human city, each of the ork bosses implements their own plans to get into the city first, whether that be through blowing down the walls, infiltrating from below, or driving around the city at high speeds, hoping for the best.  Brooks breaks the story up around the main three contenders nicely, and you soon get a good idea of their different, but very orkish strategies.  However, the story is made even more enjoyable thanks to some of the alternate perspectives that emerge.  This includes the ambitious grot Snaggi Littletoof who, after accidently killing Warboss Goresnappa, attempts his own grot uprising and tries to find the gate to gain his cause legitimacy.  Several human characters are also shown, often to add some interesting contrast to the orks, and it is fun to see their attempted counterattacks, which often leads to disaster.  This makes for an excellent first two-thirds of the book and Brooks does a great job of showcasing both the protagonists and the ork nation as a whole while also setting up a very entertaining story.

Unsurprisingly, the orks make it into the city and everyone starts arriving at the gate at the same time, often in comedic or unexpected ways.  This leads to a very fast-paced final third as everyone starts fighting everyone else to become Warboss, facing off against humans, Aeldari, and every rival faction of the Waaagh!.  Brooks showcases this final big battle in some excellent ways, and you get really drawn into the crazy carnage that follows thanks to the well-written and exciting action scenes.  The use of multiple perspectives was pretty useful here, and I liked how the author showed the same massive battle again and again, each time from the point of view of another character.  This added more detail to the brawl each time, as well as some amusing alternate opinions of events from some very different characters.  Brooks throws in some excellent twists and turns here and you are never quite certain who is going to come out on top in the battle for supremacy.  The eventual fate of every major character is pretty fantastic and really fits the storylines that have been building up throughout the book.  I personally came away from Warboss extremely satisfied and I loved all the cool developments and totally insane moments that occurred.  Overall, this was a very impressive standalone Warhammer 40,000 narrative and it is very hard not come away loving this story thanks to the awesome humour and all the fantastic, over-the-top interactions that occurred.

All fans of Warhammer fiction know that ork focused novels are some of the funniest novels out there, due to the way that they focus on the over-the-top antics of this beloved faction.  Some good examples of previous Warhammer books that strongly featured orks include Ghazghkull Thraka: Prophet of the Waaagh! by Nate Crowley (one of my favourite books of 2022) and Catachan Devil by Justin Woolley, and I think that Warboss is up there with these fantastic reads.  This outstanding book really dove into the humour as you watched the crude and eternally underestimated orks battle it out amongst each other and the other factions, often coming up with insane and funny solutions to all the deadly problems they encounter.  There honestly wasn’t a single chapter where I wasn’t laughing at some of the crazy stuff that just occurred, and Brooks had a real talent for writing from the ork perspective.  There was some great consistency in the way that the ork characters acted and thought throughout Warboss and every chapter focussed on them saw the characters using similar lingo, slang and descriptions of the other races in the Warhammer 40,000 universe.  As such, you get a great appreciation for the ork mindset and it was great to see the ork perspective on all the book’s over-the-top moments.

One of the things that I felt set Warboss aside from some other Warhammer 40,000 novels featuring orks is that Brooks didn’t fall into the trap of portraying them simply as funny simpletons.  Instead, Brooks shows that the orks are quite smart and complex in their way, it just that their culture, in comparison to humans or Aeldari, has more of a focus on violence and straightforwardness than the other races in the galaxy.  This is backed up by scene after scene of the orks utilising their skills, technology and cunning to win various encounters against seemingly smarter or more organised opponents, and it is always quite fun to see the orks looking down on their opponents for making mistakes that they wouldn’t do.  While this love of extreme violence is mostly played for fun, Brook’s also tries to show the darker side of it, as the orks are pretty damn brutal in how they deal with the humans and Aeldari they encountered.  I loved the great contrast between the ork and human characters that Brooks added into Warboss, as the humans were always so arrogant and condescending towards the orks’ intelligence, even when they were beating them.  This complete lack of understanding by most of the human characters really enhanced the various ork chapters, especially those that showed the orks managing to understand and outthink their human opponents, and I really appreciated this fantastic deeper dive into ork mindset and society.  I did think that Brooks might have made the orks slightly too overpowered in Warboss, as they manage to take on quite a few major enemies with relative ease, but this always added some fun to the story and it was interesting to see the full potential of the orks.

This deep dive into the orks is further cemented thanks to the several outstanding character arcs that Brooks set up throughout Warboss, particularly around the four main characters fighting for control of the Waaagh! in their own way.  The three ork characters Mag Dedfist, Zagnob Thundaskuzz and Genrul Uzbrag (Da Genrul), are in some ways quite similar, in that they have several similar racial tendencies towards violence or leadership.  However, each of them represents a different clan, and so they have different battle tendencies which really helps to highlight the different factions within ork society.  Mag Dedfist is a Goff, and so he relies more on classic violence and explosions to achieve his goals in the most direct ways possible.  Zagnob is an Evil Sun boss who has dedicated himself to the Kult of Speed and believes in riding the fastest vehicle he can find right towards the enemy.  The most entertaining of these is probably Da Genrul, a member of the Blood Axe clan who admire human martial ability and utilise their own take on tactics, discipline and stealth to achieve their goals, often outsmarting the humans they are aping.

I was also a big fan of the character of Snaggi Littletoof, a grot with ideas of grandeur who attempts to start a grot uprising against their cruel ork masters.  The grots (also known as gretchins, essentially goblins from classic fantasy), smaller cousins of the orks who are used as slave labour and cannon fodder, aren’t particularly well featured in most Warhammer 40,000 fiction, so I had fun with a whole character arc around them in Warboss.  Snaggi and his band of rebellious grots (Da GrotWaaagh!), are a very entertaining inclusion, and I liked the revolutionary storyline that Brooks set around them that provided both humour and an interesting look at typical grot life.  It was so much fun to see Snaggi inspiring his followers to go against their nature and rebel, especially as the orks had no idea what they heck they were doing.  Thanks to Brook’s use of Mag, Zagnob, Da Genrul and Snaggi, you get a great understanding of each of their specific faction and the author did a particularly good job of featuring each of them equally.  Indeed, thanks to the appearance of several different ork characters in a supporting role, you get a pretty good idea of nearly every major ork clan, faction and designation, and even those readers completely unfamiliar with orks can come away from this book knowing most of the key things you need to know about them.

These ork and grot protagonists are well backed up by several entertainingly arrogant human characters who honestly make the orks seem reasonable and likeable in comparison.  The best is easily Captain Armenisu Varrow, who is held prisoner by Da Genrul as his pet and tactical advisor.  Varrow goes through so much hell in this book, but is so deliciously haughty while he does so that you really can’t feel sorry for him.  Despite his ironclad belief in his own intelligence, Varrow is outsmarted time and time again, and it is just great to see him cower his way through events while still thinking he is the smart one.  His story arc is very entertaining and I loved how very dark it gets, especially at the end.  The rest of the humans are also great in their own ways, even if they are only featured for a short amount of time, and their ongoing false remarks about the abilities of the orks in the face of the carnage they are laying down always made me chuckle.  An overall great group of characters who help to turn this amazing story into something truly special.

I checked out Warboss on audiobook, which honestly is becoming my go-to format for all things Warhammer.  This proved to be another excellent decision as the Warboss audiobook was a ball of absolute fun that I had a brilliant time listening to.  Coming in with a runtime of under nine hours, this is a pretty easy audiobook to power through quickly and I managed it in a few, hilarious sessions.  The outstanding, comedy laden story really works well in the audiobook format and so many of the great jokes come across that much better when you listen to them.  It definitely helped that they brought in established Warhammer narrator Harry Myers to voice this book as he did a spectacular job here.  I have deeply enjoyed Myers in several recent Warhammer audiobooks, including The Wraithbone Phoenix by Alec Worley (one of my favourite audiobooks of 2022) and Day of Ascension by Adrian Tchaikovsky, and he has another amazing performance in Warboss.  His voice is just perfect for all the alien characters featured within this novel, and the various gruff tones of the orks and high-pitched squeals of the grots are very spot on.  In addition, several of the human characters are shown in all their arrogant finery throughout the audiobook and you really appreciate just how stupid they are through this medium.  Each character is expertly showcased to the reader through Myers’ voice, and I loved every line he read out as a result.  I also deeply enjoyed how well his narration worked to convey all the fantastic jokes loaded throughout the production, including that hilarious bit involving the ork characters failing to know the chapter numbers.  This was a such a great audiobook to listen to and I cannot recommend this format enough for Warboss as you are guaranteed to have an exceptional time listening to it.

Mike Brooks continues to impress me as an outstanding author of Warhammer fiction with his amazing novel Warboss.  A comedy heavy novel that perfectly showcases the always fun orks, Warboss is pure entertainment from start to finish that both established fans of the franchise and new readers can easily enjoy.  Brooks has a clear appreciation for this faction which really shines through in his storytelling, and I loved his great take on everything orkish.  One of the funniest and enjoyable releases of 2023 so far, this is essential reading for all interest in hilarious Warhammer fiction, and I am very glad I checked it out.

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The Tyrant Skies by David Annandale

The Tyrant Skies Cover

Publisher: Aconyte Books (Ebook – 2 May 2023)

Series: Marvel Untold

Length: 254 pages

My Rating: 4 out of 5 stars

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Two of Marvel’s greatest villains square off in this highly entertaining tie-in novel from talented author David Annandale, The Tyrant Skies.

As most people familiar with this blog will know, I am a man who loves a good tie-in novel, be it related to Star Wars, Star Trek or Warhammer.  However, one genre of tie-in books that I haven’t had a great deal experience with is those based around comic books, having only read a few in recent years, such as Loki: Where Mischief Lies by Mackenzi Lee and Catwoman: Soulstealer by Sarah J. Mass.  However, that looks set to change as I was recently lucky enough to receive a couple of particularly fun Marvel tie-in novels through Netgalley.  The first of these is The Tyrant Skies by David Annandale, which focuses on the always awesome supervillain, Doctor Doom.  Introduced as part of the Marvel Untold novel sub-series, The Tyrant Skies is the third Doctor Doom novel by Annandale, who previously released The Harrowing of Doom and Reign of the Devourer.  This third novel also has a great story to it as it sees Doom face off against an old rival, the Red Skull.

After defeating the deadly monsters that haunted his realm, Victor Von Doom has established peace within Latveria.  However, this peace is short-lived as a new danger begins to rise in the world, one with an unhealthy obsession with both Latveria and Doom.  The newly formed island nation of Wolkenland has just revealed itself to the world and quickly establishes itself as a playground for the rich and powerful, while also appearing to offer new lives for the world’s dispossessed.  However, Wolkenland hides a dark secret at its heart: it’s true ruler is the insane fascist Red Skull.

Still enraged by his failed invasion of Latveria and his humiliating defeat at the hands of Doom, Red Skull is determined to gain revenge on his enemies by using the influence and power of Wolkenland.  Utilising advanced technology and cosmic power, Red Skull transports Wolkenland to float above Latveria and begins a deadly invasion to capture the country and its advanced technology.

Doom’s only choice is to travel to Wolkenland and confront Red Skull directly, but even the might of Doctor Doom is unable to face the full power his enemy has amassed.  With his country threatened, his body weakened, and the only woman he ever loved held hostage on Wolkenland, Doom will need to use every bit of cunning, intelligence and manipulation in his possession to face down the Red Skull.  But even if he succeeds, the Red Skull has an ace up his sleeve that could destroy Latveria and break the entire world.

This was a pretty solid and deeply enjoyable novel from Annandale that tells a great story while also referencing some interesting elements from classic Marvel comics.  The story in The Tyrant Skies follows on a degree from Annandale’s last two novels and this time sees Doctor Doom and his country facing an insidious invasion from the Red Skull and his new island fortress.  The story advances at a pretty awesome pace, and the early highlights include Doom invading Wolkenland and unleashing his trademark havoc upon his foes.  After the necessary setback for the protagonist, the story evolves into an intriguing phase with a de-powered Doom leading a slave rebellion against Red Skull, while down in Latveria several of the series’ supporting characters fight off the invasion using tools featured in the prior books.  The action and intrigue were pretty non-stop the entire way through, and Annandale keeps the reader hooked to the book with some amazing and elaborate sequences.  I personally loved some of the twists that developed, especially as Annandale brings in a couple of foes that haven’t been seen in comics for a very long time, and it was great to see how Doom faced off against them.  The story does get pretty big and explosive at times, and I liked some of the great underlying examinations of tolerance, fascism and the vices of the mega-rich, all of which were used to great effect to make Doom, the brutal and deadly tyrant, actually seem like the good guy.  The author ends everyone on a pretty compelling note, and I ended up coming away from The Tyrant Skies fairly happy with the cool action-filled and entertaining story that Annandale served up.

As I mentioned before, The Tyrant Skies serves as the third book in an intriguing trilogy from Annandale that dives into Doom’s connection to his country as well as his own dark ambitions and adversaries.  I felt that The Tyrant Skies continued this story thread extremely well, and it was interesting to see how several of the recurring characters and their storylines developed as a result.  However, Annandale also makes The Tyrant Skies quite accessible to new readers as well, and if this your first Marvel novel you can dive into it with very little prior knowledge about the series.  While substantial comic or Fantastic Four knowledge isn’t needed to enjoy this book, Annandale does fill the story with several compelling references to previous comics, some of which were published a very long time ago.  Not only does the origin of Doom and Red Skull’s feud emerge from the pages of these older comics, but there are references to Doom’s dark relationship with Valeria, especially her death in the main comics, as well as other previous adventures.  Annandale also pulls one particularly intriguing feature out of a very old, obscure comic by Jack Kirby, Larry Lieber and Stan Lee, which I had honestly never heard about.  The author’s fun description about this somewhat absurd comic will get a chuckle out of aficionados of classic comics who will appreciate the intriguing references.  Annandale’s love for all things comic related really shines through with his writing, and I loved how he was able to effectively describe and bring to life several scenes that would usually need a full comic spread to appreciate.  I personally thought this was an outstanding and very clever tie-in to the larger Marvel universe and The Tyrant Skies is a great book to check out no matter how connected you are to source material.

Of course, one of the major parts of The Tyrant Skies is Annandale’s excellent portrayal of Victor von Doom, who steals any scene he is in.  Doom is probably one of the best villains (or anti-heroes, depending at how you look at him) in the entire Marvel canon, so anything featuring him is bound to be good (excluding a few Fantastic Four movies).  Annandale’s use of Doom in The Tyrant Skies is pretty spot on, and he shows the protagonist at his full power and intelligence.  I love the sheer arrogance and pride that dominates much of Doom’s character, and every scene shown from Doom’s point of view works to highlight this.  Annandale also looks deep into the powers and abilities of Doom, puling out some interesting elements of his abilities over the years.  Not only do you get to appreciate the technological prowess of Doom, but Annandale also makes sure to fully feature his magical skills, something which the mainstream media usually avoids, and even his old-school abilities to hypnotise people.  However, the best part of Doom is his sheer intelligence as he manages to outsmart anyone he goes up against, even when disadvantaged in other ways.  There are some great scenes when a de-powered and vulnerable Doom manages to secretly organise and inspire a slave revolt and lead his new followers on a deadly rampage against a superior foe.  Watching him succeed in controlling everyone just with his sheer force of personality while tactically outthinking his opponents was pretty damn epic and it really captures just how impressive Doom can be as a character.

Aside from Doom, there are several other great characters featured throughout The Tyrant Skies that add a lot to the story.  This includes the infamous villain of the story, the Red Skull, who serves as a great foil to Doom in this book.  Few villains can make Doom look like a sane, noble and reasonable figure, but the Red Skull is one of them, especially in Annandale’s hands.  The author seeks to make Red Skull as evil and diabolical as possible, causing chaos and initiating world-ending plots for petty reasons and prior defeats.  I loved seeing the rivalry between Doom and Red Skull that formed the basis for much of the novel, and the author did a great job capturing the hatred they both have for the other.  It was interesting to see Red Skull’s methods against Doom in this book, and he proves to be a very dangerous opponent, able to outsmart Doom at several turns, which works to make the novel pretty compelling and fun.  As such, Red Skull is a very impressive villain for this book and it was really something to see these two iconic figures square off once again.

I felt that the rest of the cast, which includes a combination of some over-the-top second-tier villains and several recurring figures from Annandale’s existing novels, were worked into the plot well, and there are some great scenes, especially with the characters of Doctor Elsa Orloff and Captain Kariana Verlak, who have become heroic figures within Latveria during the last two books.  I also deeply appreciated the inclusion of Valeria, Doom’s long-lost love, who is a key part of his origin story.  The powerful reunion the two have in this novel is quite impressive, especially as it is clear that Doom still has feelings for Valeria, despite her reluctance to trust him and his nature.  This was a very interesting inclusion, especially considering how their story spun out in the comics, and I am glad that the author attempted to dive into this older character element of Doom.  Throw in some craven, evil and incompetent members of the uber-wealthy, many of whom are parodies of certain business owners, and The Tyrant Skies proved to be a very rich novel in terms of character, and I liked the wider story elements that emerged thanks to this cool alternate focus.

Overall, The Tyrant Skies is an outstanding and highly entertaining novel that perfectly ties into the larger Marvel universe.  I deeply enjoyed how David Annandale set two of the genre’s best villains against each other in this novel, and I had a ton of fun with the thrilling encounters that emerged.  Featuring a great blend of story development, references to classic comics, and amazing portrayals of Doctor Doom and the Red Skull, The Tyrant Skies has something for all comic book fans, and you are guaranteed to have a fantastic time getting through this amazing novel.

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Throwback Thursday – Warhammer 40,000: The Guns of Tanith by Dan Abnett

The Guns of Tanith Cover

Publisher: Black Library (Audiobook – 25 April 2002)

Series: Gaunt’s Ghosts – Book Five

Length: 10 hours and 10 minutes

My Rating: 4.5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  After having such a great time reviewing the previous Gaunt’s Ghosts novel, Honour Guard, in my last Throwback Thursday, I immediately read the fifth fantastic entry in the series, The Guns of Tanith, which proved to be just as awesome and exciting.

As I mentioned last week, I have been really getting into the works of Dan Abnett over the last year, and I now consider several of his books to be amongst the best Warhammer 40,000 novels I have had the pleasure of reading.  Not only did I deeply enjoy his epic Eisenhorn trilogy (made up of Xenos, Malleus and Hereticus) but I have also been powering through his Gaunt’s Ghosts books.  The Gaunt’s Ghosts books are some of the more iconic novels in the Warhammer 40,000 franchise and are often considered essential reading by fans of the franchise due to the captivating way they capture the gruelling experiences of ordinary human soldiers in this grim, futuristic setting.  The first four novels in the series, First and Only, Ghostmaker, Necropolis and Honour Guard, as well as the prequel novel The Vincula Insurgency, are all excellent and exciting in their own way, and I have had a ton of fun seeing the impressive war narratives set around the men of the Tanith First-and-Only, informally known as Gaunt’s Ghosts.  As I was still in the mood for some awesome action at the end of last week, I just had to keep going with these books and I quickly picked up the fifth entry, The Guns of Tanith.

As the massive Sabbat Worlds Crusade continues to pit the forces of the Imperium of Man against the foul forces of Chaos, the battlelines extend across multiple planets and systems, drawing in millions of soldiers.  The latest phase of the crusade has severely stretched the supply lines of the Imperial assault and the Chaos foes are quick to take advantage, threatening to cut off and surround the main Imperial force.  To stave off disaster, Warmaster Macaroth, needs the Tanith First-and-Only to recapture the vital promethium producing planet of Phantine so the crusade can be resupplied and continue.

Led by the heroic Colonel-Commissar Ibram Gaunt, the Tanith First-and-Only engage in a deadly airborne assault on several of the planet’s domed cities.  Relying on their unique skills of navigation and infiltration, the Ghosts prove to be vital to the operation and soon take the key city of Cirenholm.  However, holding the city proves to be harder than expected.  While preparing for the next assault, the vile murder of a freed Cirenholm civilian places a Ghost on trial and opens up the festering cultural divides within the regiment.

As Gaunt attempts to get to the bottom of the crime and ensure that the innocent are left alive, the Ghosts are given a vital mission to undertake.  A dangerous Chaos warlord has taken command of the final occupied city, Ouranberg, and his lethal command threatens to devastate an attack by the Imperials.  To ensure a successful invasion of this Chaos stronghold, a specialised team of Ghosts is tasked with infiltrating the city and assassinating the enemy leader in advance of the main assault force.  Featuring some of the best the Ghosts have to offer, the assassination squad will be forced to walk through hell to achieve their objective and not everyone will be coming back.

In this fifth entry in this amazing series, Abnett continues to impress with another powerful and captivating character-driven read that takes the Ghosts through a gruelling round of battles, tragedy and growth that proves near impossible to put down.  The Guns of Tanith was a pretty strong entry in the series, expanding on some of the interesting storylines from the first novel while also introducing a new dark scenario for the characters to deal with.

The Guns of Tanith features a fantastic narrative from Abnett that contains his usual blend of high-intensity action, character growth, and intriguing examinations of the Warhammer 40,000 universe, that make all the Gaunt’s Ghosts novels such a treat to read.  Following on from the events of the previous books in the series The Guns of Tanith is told in Abnett’s typical style, with a ton of unique character perspectives, mostly those of the Ghosts, which presents the reader with a rich and vibrant view of the events, as well as the unique, character-driven storylines that emerge.  While this fifth Gaunt’s Ghosts novel can be read as a standalone book, The Guns of Tanith does see several ongoing, character focused storylines come to a head or get even more complicated. As such, readers should really consider checking out the previous novels first so they can get the full emotional weight of the revelations and twists that emerge.

The main narrative of The Guns of Tanith is bookended by major extended battle sequences that see the Ghosts and their allies engage in elaborate fights across two separate cities.  The first of these battles, in Cirenhom, sees all the Ghosts forced to engage in a particularly bloody battle with limited ammunition against a dangerous and determined foe that has set up some elaborate traps.  This extended sequence is both epic and useful as it provides the reader with a ton of intense action to draw them into the novel while Abnett introduces the characters and storylines that this latest novel is focused on.  You also get a good overview to the new setting of Phantine, a polluted planet with a toxic atmosphere that requires multiple forms of airship to traverse.  This unique location adds some great spice to the overall story, especially as it requires the characters to learn some unique aerial skills, while also allowing Abnett to have fun featuring several impressive dogfights.  There are some great moments during this first extended battle sequence, and it sets the rest of the book up nicely.

The middle of the book is where the reader gets into the real meat of the story, especially as it lowers the intensity levels down from the action-packed introduction and allows the reader to breathe and absorb all the intriguing story elements to come.  At first, I wasn’t too keen on a quieter middle section to this novel, especially as I thought it would make The Guns of Tanith more of a bridging novel in the series, rather than a book that could stand on its own.  However, Abnett soon proved me wrong as this intriguing central storyline contained a lot of major character moments and intriguing plot lines, while also expertly setting up the final third of the book.  The main storyline explored in the centre involves a murder investigation when one of the Ghosts is accused of killing an innocent civilian.  Abnett does a great job with this murder storyline, especially as it brings in compelling mystery and legal thriller elements to it, while also driving the characters in some excellent directions.  However, the real joy of this part of the book is the focus on the camaraderie and factions within the Ghosts, and the fracturing coherence in places leads to some memorable moments later on.

The final section of the book focuses on the assault of the Phantine city, Ouranberg, and the special Ghosts mission to assassinate the Chaos warlord.  Following several supporting members of the cast, this final third of The Guns of Tanith takes these characters on a particularly dark mission through a Chaos stronghold, and Abnett throttles up the tension and brutality to the maximum, ensuring that the readers are strongly hooked on everything unfolding.  Watching the separated teams attempt to navigate through enemy territory leads to some dark and bloody sequences, and everything comes together in a brutal confrontation where all the characters get a moment to shine.  The invasion in the aftermath of this assault brings the entirety of The Guns of Tanith together in an outstanding way, as several major storylines are expertly and impressively resolved, often in ways that leave the characters even more damaged than when they started.  This is also a particularly shocking death of a major character that is guaranteed to move long-term readers of the series.  Abnett does a masterful job of setting this death up, including by showcasing several misleading near-misses, so you really don’t know who is going to live or die right up to the end.  His eventual choice is one designed to wound his readers, and you will have to come back to see how it impacts the rest of this series.  Overall, this was an extremely solid and impressive Gaunt’s Ghosts narrative, and I deeply enjoyed how Abnett continued and finalised some of the great character storylines from the previous books, while also providing the reader with more action and intrigue than they can handle.

As with most of the Gaunt’s Ghosts books, The Guns of Tanith is an open read to all those unfamiliar with the wider Warhammer 40,000 canon.  Abnett goes out of his way to make his books accessible for new readers, and he always provides enough detail and background so that anyone can catch up and enjoy the subsequent story.  However, for those fans more familiar with the Warhammer universe, there are always a ton of great elements or unique world building details that they will find particularly fascinating.  The new locations in The Guns of Tanith are pretty damn spiffing, and I had a lot of fun with the polluted planet, especially as it requires multiple arial sequences.  This is turn leads to the introduction of the Phantine XX Fighter Corps, who Abnett will go on to feature in his spin-off novel, Double Eagle, and it was fun to see how they get their start here.  For me, though, the best part of the universe expansion was Abnett’s in-depth look at the day-to-day life of the common soldier in the Imperial Guard.  While Abnett has always done a masterful job of capturing the footslogger experience in his novels, I felt that The Guns of Tanith was one of his best attempts to dive into the core of his beloved regiment.  Not only is there are lot of story focus on the various members and factions of the regiment, but Abnett also spent some time trying to explore the downtime and personal lives of the characters, and it was pretty intriguing to see the accompanying civilian baggage train of the regiment, which includes their families and other vital services.  I also personally loved the scenes that examined the problems associated with the Imperial bureaucracy as the Ghosts come up against their greatest enemy: bad paperwork.  Certain mistakes ensure that the Ghosts are left with minimal ammunition as the Departmento Munitorum orders the wrong power packs for their lasguns.  The following extended sequence which saw the regiment unable to fight effectively because their ammunition couldn’t fit their guns was an impressive part of the book and it definitely raised the stakes during the book’s introduction.

As usual, one of the major highlights of The Guns of Tanith is the amazing characters that the story focuses on, as Abnett once again fits a huge number of character-driven storylines into the book.  At this point in the series, Abnett has introduced a pretty substantial cast of characters, many of whom have ongoing storylines, and it is intriguing to see them unfold even further in The Guns of Tanith, especially as Abnett does a great job featuring most of them equally and then combining them into the larger narrative.  Many of the more intriguing character arcs in this book carry over from the previous novels and there are some great conclusions and expansions to them here that helps to improve the already great narrative of The Guns of Tanith.  At the same time, several new characters are introduced here or finally given prominence, and it was interesting to see how they fit into the already established character dynamics that Abnett has been building up.  The cohesiveness of the Ghosts as a regiment ends up becoming a huge fixture of this book as the Tanith-Verghastite divide is explored in greater detail by many of the characters.  It was fascinating to see how Abnett handled these character storylines in The Guns of Tanith, and several of them ended up being some of the best parts of the book.

As with most of the novels in the series, quite a lot of character focus goes towards the main protagonist, Colonel-Commissar Ibram Gaunt, whose experiences as the commander of this unique regiment continue to trouble him in various ways.  In The Guns of Tanith, this takes the form of his apparent unconscious bias towards the Tanith elements of his regiment over the Verghastite recruits, which is showcased by his differing reactions during two court cases.  This results in several intense interactions between Gaunt and members of his team, which helped to showcase the protagonist’s idealism and a certain degree of naiveté when it comes to Imperial politics, both of which will cause him trouble in the future.  This is also an intriguing look at the issues caused by Gaunt holding the dual rank of Colonel and Commissar, which make him simultaneously a command officer and a political officer in charge of discipline.  This is the first time the duality of his roles has caused some major problems for him, and it was interesting to see several characters question him about it.  Watching Gaunt try to balance his various hats while also maintaining the respect of his men and his superiors makes this a rather compelling novel for Gaunt and I will be intrigued to see how this affects the character in the future.

While there is always a lot of focus on Gaunt, many of the other characters have big moments here, and it is always interesting to see which characters Abnett will focus on in each particular novel.  Firstly, this is one of the Gaunt’s Ghosts books where the major characters of Colm Corbec and Elim Rawne do not get a lot of focus, as Abnett sets them aside to make room for others.  Corbec is once again wounded early on in the plot to keeps him out of the action, while Rawne, after getting a good needling into Gaunt, is showcased as the senior commander, but that’s about it.  Instead, a lot of the focus goes towards some of the newer members of the cast, such as Gol Kolea, whose attempts to balance his complex family concerns leads only to tragedy and despair for him and the reader.  Cuu continues to be a menace, while surgeon Ana Curth acts as several character’s consciences throughout the book.  The previously overlooked but surprisingly lucky Bonin finally got some prominence in this novel, and I loved finding out how he survived Necropolis.  The newer characters of Commissar Hark and Captain Ban Daur also proved to be essential parts of the plot, and I am really glad that Abnett continued to utilise them, as they helped Gaunt see the errors of several decisions while simultaneously taking on some of Gaunt’s more unorthodox methods.  Members of the original Ghosts, such as Brin Milo, Larkin, Bragg and Mkoll all had good roles in The Guns of Tanith as well, and their balanced scenes showcased different triumphs and tragedies.  Finally, I was glad that Abnett decided to keep featuring the mysterious preacher, Ayatani Zweil, after his fun introduction in Honour Guard.  Zweil is an always entertaining yet serious figure, and it was great to see him knock some sense into several characters when they needed it.  I’m honestly only scratching the surface here, as a ton of other characters were well featured throughout The Guns of Tanith as Abnett continues to build and bring together his final cast of major characters.  Each of these amazing protagonists had some superb impacts on narrative of this novel, and I cannot wait to see how Abnett continues to develop them in the later books of the series.  I am assuming it is only a matter of time until more of the characters start to die, and I am sure that will break my heart just as much as the big death in The Guns of Tanith did.

Due to my love of the format, I of course listened to The Guns of Tanith on audiobook, which is easily the best way to enjoy any Warhammer book.  I have gone on a lot about the fantastic Gaunt’s Ghosts audiobooks in recent reviews, and The Guns of Tanith has all the same advantages, as one of my favourite audiobook narrators, Toby Longworth, brings the reader right into the heart of the action with his great voice work.  Every scene is masterfully showcased by his narration, and all the characters are brought to life thanks to the great voices he utilises for them.  Longworth really stretched himself when it came to accents in this latest novel, and he features a ton of great new voices, as well as the existing tones from the previous audiobooks, to bring this entire audiobook together.  With the standard runtime of just over 10 hours, The Guns of Tanith audiobook is a real snap to power through, and I honestly finished it off in only a few days.

Unsurprisingly, I absolutely loved the fifth entry in Dan Abnett’s exceptional Gaunt’s Ghosts books, The Guns of Tanith, which proved to be another powerful and enjoyable Warhammer 40,000 novel.  Filled with Abnett’s usual impressive battles, The Guns of Tanith also had a brilliant focus on characters-driven storylines that dominated most of the plot and kept the readers hooked the entire time.  An intense, addictive, and deeply personal Gaunt’s Ghosts books, The Guns of Tanith was pretty damn outstanding and I loved every second of it.

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