Throwback Thursday – The Death of Superman

Death of Superman Poster

Studio: Warner Bros. Animation and DC Entertainment

Series: DC Universe Animated Original Movies – Film 32 / DC Animated Movie Universe – Film 11

Directors: Sam Liu and Jake Castorena

Writer: Peter J. Tomasi

Producers: Sam Liu and Amy McKenna

Length: 81 Minutes

My Rating: 5 out of 5 stars

Welcome back to my Throwback Thursday series, where I republish old reviews, review content I have enjoyed before or review older books I have only just had a chance to read.  This week, after the fun I’ve had recently reviewing Batman: Assault on Arkham and Batman: Under the Red Hood, I continue to check out some awesome DC comic book animated features, with the impressive and powerful The Death of Superman.

Easily one of the most iconic comic book arcs of all time is the 1992/1993 storyline, The Death of Superman, which (spoiler alert) saw Superman die at the hands of new villain Doomsday.  Not only did the act of actually killing off Superman shock the world but the series was a massive financial success, becoming one of the bestselling comics of all time.  Due to its popularity, DC have attempted to adapt the storyline multiple times, with Smallville, the animated Justice League show, and Batman v Superman: Dawn of Justice, all using elements of it in one form or another.  There has even been another direct animated attempt at recreating the storyline, with the 2007 release, Superman: Doomsday, the very first film of the DC Universe Animated Original Movies.  However, in my opinion, none of them successfully conveyed the tone or the fantastic story as well as the 2018 animated film, The Death of Superman.

Directed by Sam Liu and Jake Castorena and written by Peter J. Tomasi, The Death of Superman is an incredible and amazing film that really gets to grips with the original comic, while also adding in some unique details to create a memorable and deeply moving experience.  As the 32nd instalment in the DC Universe Animated Original Movies, it also sat in the joint DC Animated Movie Universe, and was a major instalment in this series, setting up several storylines that would later be utilised in later entries, such as the final film, Justice League Dark: Apokolips War.  Featuring an awesome story, a fantastic voice cast and some exceptional animation, The Death of Superman is easily one of the best films in the entire DC Animated Movie Universe and is one of my all-time favourite animated comic book adaptions.

After saving the world multiple times, both by himself and with the Justice League, Superman reigns as one of the planet’s most popular superheros, inspiring the world with his spirit and determination to do good.  His latest act of heroics saved the mayor of Metropolis from the notorious Intergang, who made use of a large arsenal of advanced weaponry, likely supplied by an apparently incarcerated Lex Luthor.  However, despite his larger-than-life personality, Superman is also Clark Kent, a down-to-earth man from small-town America, trying to make his new relationship with fellow reporter Lois Lane work.  As Clark finally opens himself up to Lois and reveals his biggest secret to her, a brand-new threat arrives on Earth, bringing with it only death and destruction.

A mysterious meteorite has rapidly entered the solar system and crashed down on Earth, landing in the ocean.  When a team sent by Luthor and a group of Atlantean soldiers arrive, they find that the meteorite was a containment pod, and inside is something monstrous.  Killing everyone it encounters, the beast escapes the ocean and makes landfall, heading towards the largest population centre it can find, Metropolis.  With no-one able to slow it down, and even the Justice League powerless against it, it falls to Superman to engage it as Earth’s last standing defender.

Engaging in battle in the heart of Metropolis, Superman and the monster, Doomsday, begin a bloody battle that tears through the streets and levels buildings.  Superman may by the strongest person on the planet, but his new foe is a deranged and unstoppable killing machine, concerned with only death, destruction, and dominance.   Can Superman once again prevail and defeat his foe or has the Man of Steel finally met his match.  Whatever, happens, the world with never be the same again, and everyone who Superman has inspired may suddenly have to deal with the death of their greatest champion.

I must admit that when I first saw that they were doing yet another adaption of The Death of Superman comic, I was a little ambivalent, as I have not been too impressed by some of the other versions out there.  However, I still grabbed a copy as soon as it came out, and I was frankly blown away by how good it was.  This film has everything you could want in a brilliant animated feature, including an exceptional story and some amazing actors, but what this film has in abundance is heart.  Throughout its run time, you swiftly become attached to the great characters contained within, especially Superman and Lois, and then you are forced to watch as they suffer the most tragic moment of their lives.  This results in an extremely moving and powerful film, which became an instant classic in my book, and it is one that I have no problem awarding a full five-star rating.

When writing this film, Peter J. Tomasi had to do a lot with a limited amount of time.  Not only did he have to produce a pretty accurate adaption of the original Death of Superman comic, but he also had to work it into the wider DC Animated Movie Universe, which had already had its own unique history.  He easily succeeded on both fronts, as The Death of Superman contains an excellent and powerful story, that I have an extremely hard time faulting in any way whatsoever.  The story starts off with a shot of Superman saving the city and painting a pretty rosy picture of himself as Metropolis’s favourite son and defender.  After the title card, which contains the grim name of the film, the movie works to quickly introduce all the key characters, relationships, and settings, most of which had only been briefly touched on in the preceding DC Animated Movie Universe films.  This makes for a rather light-hearted start to the film; however, it also works to get you to know the characters and other key aspects of the Superman mythos and backstory, and all the setup is essential for you to get the full emotional and dramatic reactions during the second half of the film.  I also liked the way in which the film is tied into the other films of the universe, mostly using the Justice League, especially Batman and Wonder Woman, and it was great to see more of that version of the League.  All of this serves as a great set-up for the intense and action-packed second act, which is where all the action and mayhem begins.

About halfway through, the film really picks up the action with the Justice League, sans Superman, engaging Doomsday in a small town.  The action here is fast and furious, as the various members of the League get their best shots in and are then taken down in some quite brutal ways.  While this is happening, Clark is on a date with a frustrated Lois, where he finally reveals to her that his is Superman.  This date scene is done really well, and Lois’s reaction to the revelations runs the full range of emotions, especially once Superman, forced to leave to confront the threat reveals his other secret: that he loves her.  This is a great scene, and it is one that helps solidify the relationship and emotional bond between Superman and Lois while also making the viewer care for the characters just a little bit more.  However, the focus is quickly changed back to the fight with Doomsday, who has managed to take out the entire League, with only Wonder Woman hanging in.  As she falls, Superman steps in and begins a massive and brutal fight throughout Metropolis.  The creative team behind The Death of Superman really do not hold back here, as they present a knockdown brawl between the two, with Superman forced to also try and save civilians as they fight.  Their battle is a truly intense and amazing extended sequence, and there are some outstanding scenes featured throughout it.  You get some great reaction shots from the various supporting characters, and Lois and Lex Luthor have some outstanding moments as well, as they get involved for various reasons.  However, despite everything, it soon becomes clear just how indestructible and dangerous Doomsday is, and how even Superman doesn’t stand a chance.

The entire film leads up to the final climatic sequence, where the inevitable finally happens and Superman dies taking down Doomsday.  This entire scene is done perfectly, with a near-defeated Superman spurred on to make one final effort against Doomsday as the monster advances towards a seemingly hopeless Lois, who reveals to a downed Clark that she loves him too.  The blow itself is beautifully rendered with a powerful and lethal shot to Doomsday, but it is the aftermath that really turns this film into a five-star watch, as Superman is fatally impaled on a spike.  Watching a grieving Lois slowly release that the love of her life is dying in her arms is so hard to watch, and the creative team really turn up waterworks with Superman giving some touching last words: “what a lucky man I was”.  The eventual death is extremely moving, with the entire world witnessing his death and Lois’s grief, while standing in absolute shock.  Even the Justice League is moved to tears, with the usually taciturn Batman’s reaction being the most telling.  This entire sequence is deeply enhanced by a brilliant orchestral score that really plays up the emotion of the scene and strikes home every time you hear it.  This is such a powerful and impactful sequence, and it is swiftly followed by a moving funeral, with all the major characters in attendance, and then a final shot of several characters reacting in a post-funeral grief while Superman superfan Bibbo Bibbowski narrates a fitting final prayer for the character.  This entire sequence leaves me breathless, even after several re-watches, and it easily one of the most moving animated sequences I have watched.  The film then does a decent wrap-up, with several concluding sequences and post-credit scenes setting up the events of the sequel film.  However, it is the moving conclusion that will stick with you well past the films end, as it really brought everything about this movie together.

While I would be plenty happy with this film with only the outstanding story and amazing conclusion, The Death of Superman is also backed up with some incredible animation and a fantastic musical score which deeply enhance this fantastic film.  The animation is really great, and I loved the designs for the various characters, most of which hark back to their original comic book appearances.  The most impressive animation is reserved for the excellent and impactful action sequences involving Doomsday.  The animators show no hesitation in showing the blood and gore as Doomsday literally tears through everything in his way.  The initial fight with the Justice League is brilliant, especially as Doomsday brutally counters all their unique abilities and absolutely destroys them.  However, it is the giant fight with Superman which is the true highlight of The Death of Superman.  This fight is pretty extraordinary, and the animators really highlight the desperation and inspiration of the two participants.  Each of them is well and truly battered, and it is really shocking to see all the damage that Superman takes throughout the fight.  There is also some very dramatic damage to the city of Metropolis, with even the Hall of Justice being turned to a pile of rumble as these two duke it out.  I cannot emphasise how awesome this animation is, and it was so cool to see these battles unfold.

I also really need to highlight the fantastic use of music throughout this film, which works well in concert with the animated sequences.  The Death of Superman features an exceptional orchestral score, with the various tunes often harking back to classic Superman music.  This music is used perfectly throughout the various scenes in this film and help to really enhance the drama or emotion of the scene.  There are some great scenes with music throughout the film, although nothing tops the fantastic climatic sequence I mentioned above.  This animation and music are so very awesome, and it was an absolute joy to behold.

This film contains a pretty cool range of different characters, including iconic heroes, major Superman supporting characters and even a few more obscure characters.  This helps to turn The Death of Superman into quite a unique and fun film, and I really loved the range of reactions and character arcs that it contained.

Unsurprisingly, the most highlighted character in the film is Superman, who is voiced by Jerry O’Connell, who voiced the character in most of the DC Animated Movie Universe entries.  Up until this point, I felt that Superman was a bit underutilised.  Most of the previous films have focused on Superman’s relationship with Wonder Woman, while also featuring him as the League’s powerhouse.  However, this is easily Superman’s film, as the writers take substantial time to examine his history, relationships, inner personality and the duality between Superman and his Clark Kent persona.  You really get some intense insights into both versions of the same person, especially when you see his evolving relationship with Lois, and you swiftly grow to care for him in a way that some of the recent live-action films really didn’t make you.  His character really shines through during the battle with Doomsday, as he refuses to stay down, especially when people’s lives are on the line, and even risks himself to save his most hated enemy.  His sheer determination and intensity is really inspirational, and it starts to hurt a little inside to see him get beaten down by his opponent.  I felt that O’Connell does such a great job portraying Superman, and he really brings out the best of the character, showing his true heart and soul, and making him such a likeable character, who, despite his alien heritage, was still so very human.  I was really impressed and shocked by how much I grew to love Superman by the end of this film, which of course, ensures that you are so moved by the final scenes.  Seeing this character die in Lois’s arms in front of the world is just heartbreaking, and you guaranteed to be moved by his portrayal in this film.

While there is a natural focus on Superman, in many ways The Death of Superman is just as much a film about Lois Lane.  Voiced by the talented Rebecca Romijn, this version of Lois is bold and fearless in her career but also a little guarded in her personal life, especially as she senses that Clark is hiding something from her.  This film really builds up Lois extremely well in its short run-time, and you get a great sense of who she is and what she cares about.  I felt that the character had some amazing chemistry with Clark, which really isn’t surprising as Romijn is married to O’Connell in real life, so I’m sure they channelled a lot of that film.  I really was impressed by the way they showed Lois’s growing relationship with Clark as the film progresses, and the revelation about Superman’s true identity at the centre of the film really helps to solidify it, especially once Clark declares his love for her.  The subsequent battle sees Lois go through hell, as she chases the fight throughout Metropolis and has to watch Superman continuously get beaten up.  The scene where she tries to distract Doomsday and then gives up as he turns towards her is so dramatic, especially as she follows it up with her own declaration of love for Clark.  The final grief laden scene with Superman really moves me every time, and I felt that the sheer emotion coming off Lois was just amazing.  This might be one of my all-time favourite portrayals of Lois Lane, especially as Romijn does some exceptional follow ups in later DC Animated Movie Universe films.

The other major character I really want to highlight is Lex Luthor, who was voiced by the always entertaining Rainn Wilson.  Like Superman, Lex had been really underutilised in the DC Animated Movie Universe; his reveal in the Throne of Atlantis post-credit scene really did not pan out in a meaningful way in Justice League vs. Teen Titans.  However, this dramatically changed in The Death of Superman as they go out of their way to build up the showcase and show him as the maniacal yet brilliant businessman and criminal mastermind.  The creative team did a lot with Luthor in a short amount of time, and you get a really good idea of his genius, his various plans, and his unrelenting antagonism with Superman, born out of jealousy.  He proves to be a good secondary antagonist for the film, eventually turning into an erstwhile ally, abet for his own purposes, and he has some great scenes.  I was particularly impressed by Rainn Wilson’s voice work in this film, as he brings all the arrogance he can to the film, while also giving character a bit of a slimy edge.  I think he really captured Luthor’s various nuances, and ensures you see him lose his cool when faced with defeat.  I really liked the scene where Luthor can only watch in horror as Superman, despite being beat to hell, saves his life, and that results in some interesting changes in the later films.  I also liked how they captured a bunch of fun aspects of Luthor’s character from the 1990 comics, such as a nod to the Lex Luthor II persona that appeared in The Death of Superman comic.

I also need to highlight the main antagonist, Doomsday.  Despite not saying anything, Doomsday is a major presence, mainly due to his brutality and capability for destruction.  Doomsday is perfectly introduced and I loved the slow reveal of his true form, as the suit containing him is destroyed after several fights.  I must again really highlight how cool he looks in a fight, and the battles between the Justice League, Wonder Woman and Superman are just so damn impressive and pretty intense.  This was a really good portrayal of the character that perfectly harkens back to its comic origins, and it was a nice palate-cleanser after his cave-troll look in Batman v Superman: Dawn of Justice.

The Death of Superman also contains a pretty substantial supporting cast of characters, each of whom add a fair bit to the overarching narrative of the film.  Some of the most prominent of these are the various members of the Justice League, with most of the actors from the earlier DC Animated Movie Universe films reprising their roles.  Each of these characters and their actors have been perfectly introduced in the previous films, so they are inserted into The Death of Superman with minimal effort and form a fantastic cohort around Superman.  The leading two characters are probably Batman, voiced by Jason O’Mara, and Wonder Woman, voiced by Rosario Dawson.  Both characters have unique relationships with Superman, particularly Wonder Woman, and his death really impacts them both.  I also liked the combination of Green Lantern (Nathan Fillion) and Flash (Christopher Gorham), who form a fun comedic duo, while also having some great action moments.  I had a great laugh during the Justice League meeting scene where Flash does a good imitation of Batman joining the PTA of Damien’s school, and Batman’s glaring reaction is pretty funny.

I also loved the inclusion of a couple of unique Superman supporting characters.  Despite the role he played in the original comic, I was really surprised to see so much of Bibbo Bibbowski, Superman’s biggest fan, in this film.  Bibbo is a bit of a dated character, to be honest, but he slides into this film really well, and I loved the voice work done by Charles Halford.  His comedic interactions with both Superman and Clark Kent in the early parts of the film are pretty fun, and there is something amusing about a big, rough sailor type fanboying about a superhero.  It also proves to be quite heartbreaking to see this fan watch Superman die in front of him, and you can see it really breaks him.  I felt that Bibbo’s Hail Mary prayer at the end, which overscored some great visuals of people in mourning, and the subsequent breakdown on the dock was quite touching.  I also liked Erica Luttrell’s Mercy Graves, especially as she forms a great counterpoint to Luthor, especially as she calls him out on some of his more outrageous plans.  Overall, I think that this film was incredibly well cast, and I loved the fantastic group of characters that they brought together.

The Death of Superman is a truly great and powerful animated film that continues to reign as one of my absolute favourite animated comic book adaptions.  Featuring a near-perfect adaption of one of the most iconic comic stories of all time, The Death of Superman is intense, exciting, and downright heartbreaking, as it shows the greatest hero in his final battle.  I was moved to tears the first time I saw this film, and I have so much love and admiration for the work the creative team did to revitalise the character of Superman in one short film.  A highly recommend film to watch, this is one of the better Superman adaptations (live action or animated) I have ever seen.

Supernova by Marissa Meyer

Supernova Cover

Publisher: Feiwel and Friends (Trade Paperback – 29 October 2019)

Series: Renegades – Book 3

Length: 552 pages

My Rating: 5 out of 5 stars

Lies, betrayal, anarchy! Acclaimed author Marissa Meyer brings her epic young adult series, the Renegades trilogy to an end with Supernova, an electrifying and outstanding book that I had an absolute blast reading.

Supernova is the third and final book in Meyer’s Renegades trilogy, which started in 2017 with Renegade and continued last year with the incredible Archenemies. Archenemies had to be one of my favourite young adult books of last year, so I was pretty eager to check out the final book in the series. For those of you unfamiliar with the series, the Renegades books follow the adventures of two teenagers, Nova and Adrian, in an alternate version of Earth where a number of people, known as prodigies, have superpowers. After a period of superpowered destruction and terror known as the Age of Anarchy, the world has entered a time of peace, thanks to the superhero collective known as the Renegades.

Nova is a member of the supervillain group known as Anarchists, the remnants of the followers of the world’s greatest supervillain, Ace Anarchy, who has been living in hiding since the end of the Age of Anarchy, close to death. Nova, or as she is known to the world, Nightmare, is Ace’s niece, and hates the Renegades with a passion, due to the role they played in the death of her parents, and because of the way her friends have been persecuted by the supposed heroes. In order to recover Ace’s helmet, the one item that can restore him to full power, Nova has taken on the persona of Insomnia in order to infiltrate the Renegades as a hero. However, her dedication to the Anarchists and her mission has been shaken thanks to the leader of her patrol team, Adrian.

Since joining the team, Nova has slowly fallen in love with Adrian, a romance complicated by the fact that Adrian is the son of the world’s greatest superhero, Captain Chromium, Ace Anarchy’s arch enemy and the man who Nova hates the most in the world. Adrian also has secrets of his own; while he spends his days as the Renegade Sketch, at night he is secretly the outlaw vigilante superhero known as the Sentinel, who acts outside the rules and codes of the Renegades. He is also pursuing a solo investigation into the murder of his mother, and his primary suspect is Nightmare.

Despite her steadily growing feelings for Adrian, Nova is still determined to take down the Renegades, especially after the announcement of their new secret weapon, the chemical Agent N, which can permanently depower a prodigy. Breaking into Renegade headquarters at the end of Archenemies, Nova was able to successfully recover Ace Anarchy’s helmet; however, her absence allowed Adrian and the rest of their patrol team to accidently find and capture Ace. Now with her uncle captured and awaiting execution and all her lies and deceptions coming apart, Nova must find a way to rescue Ace and bring the Renegades down. However, with new players on the board and old fears resurfacing, can Nova and Adrian survive when anarchy returns to Gatlon City, or will their combined secrets finally overwhelm the two young prodigies?

This was a pretty amazing way to end a trilogy, as Supernova is an excellent and highly addictive read that I powered through in around two days, despite its hefty 552-page length. This final book tells an exciting and compelling story in its own right, and Meyer has done an outstanding job of finishing off her series, producing an epic conclusion that ties together a number of the intriguing storylines that have been running since the first book. Those readers interested in Supernova who have not read the previous books in the series should be able to follow the plot without any issues, but in order to experience the full emotional impact of the various story elements that are concluding, it might be best to at least read Archenemies first. That being said, those readers who choose to read Supernova alone will still be in store for an incredible young adult superhero read that does a wonderful job blending together action, tragic backstory, likeable characters and a very complex and rewarding romance storyline.

One of the most enjoyable things about this series was the cool and unique world of superheros that Meyer has created. The whole background of a world that is slowly rebuilding after an extended period of anarchy is pretty darn fascinating, and it was really interesting seeing the ways that superheros are trying to maintain order in this world. Meyer has done an amazing job filling her world with a variety of memorable prodigy characters, and the sheer number of unique power sets that the author has come up with is truly impressive. All these cool and imaginative powers make for some pretty epic battle scenes when the prodigies end up fighting each other, and Meyer has come up with some thrilling large-scale battle sequences throughout her story. Overall, I found that this superhero filled world to be an excellent and creative setting for this great story, and it is one that I hope Meyer returns to in some of her future works.

Perhaps my favourite aspect of this cool superhero world is the significant amount of time spent examining the morality and motivations of the various superpowered characters. Rather than the classic superhero story where all the heroes are pure and good and all the villains are evil, the morality of the characters in the Renegades series is a lot more complex. For example, the Renegades, despite being the heroes, are willing to do anything to preserve the status quo and ensure that the Age of Anarchy never happens again, including some punishments that seem pretty extreme. They are also so strictly bound to the idea that their organisations and their codes of conduct that a vigilante like Adrian’s Sentinel persona is automatically seen as a villain, despite all the good he does, while the faults of certain Renegades who abuse the system for their own aims are overlooked. The Anarchists and other non-Renegade prodigy groups, on the other hand, despite being villains, can in many ways be seen as victims of the current system, especially as they believe that they are mostly fighting for their own personal freedoms.

This is a rather interesting dichotomy that has been fun to unwind throughout the course of the books, especially through the eyes of the series two point of view characters, Nova and Adrian. Nova, who is both an Anarchist and a Renegade, begins the series believing that the Anarchists are in the right, while the Renegades are corrupt and hypocritical. But throughout the course of the books, as she spends time with the Renegades, she begins to see that many of the heroes, especially the members of her patrol team, are good people who are mostly trying to help, and she finds herself drawn between family loyalties and her new friends. However, the heavy-handed actions of the Renegade Council, especially in this book, ensure that Nova’s loyalty to the Anarchists and her uncle remains intact. Adrian, on the other hand, was born into the Renegades and is a major supporter of them. However, when he begins to adventure as the Sentinel, he begins to see how restrictive and rigid the rules of the Renegades are and he begins to question a number of the Council’s decisions, especially when it comes to Nova. All of this leads the reader to have some very serious doubts about which characters are truly in the right, and this entire moral debate is a really fascinating overarching aspect of the book and the series as a whole.

Like the rest of the books in this series, Supernova is being marketed as a young adult novel. While this is a good book for younger readers, this novel is also easily enjoyed by older readers who will really like this clever and inventive take on the superhero genre. Due to the fact that the book contains a large amount of violence, which includes several deaths and even torture scene, Supernova is probably best left to a teenage audience, and might not be completely appropriate for younger readers.

Marissa Meyer’s Supernova offers the reader an amazing and addictive young adult novel that also serves as an exceedingly satisfying conclusion to the author’s fantastic tale of superheroes and villains. In this third and final book in the outstanding Renegades trilogy, Meyer not only does a sensational job wrapping up her series, but she also produces another exceptional story filled with superpowered action, forbidden love, an inventive alternate Earth and some intriguing discussions about morality. A first-rate read, if you have not experienced Meyer’s Renegades series before you are in for a real treat. I really hope that the author returns to this universe at some point in the future, and I will be keeping a close eye out for Meyer’s next release.

Uncanny X-Men – Vol. 2: Wolverine and Cyclops

Uncanny X-Men Wolverine and Cyclops Cover.jpg

Publisher: Marvel Comics (Trade Paperback – 2 July 2019)

Series: Uncanny X-Men (2018) – Volume 2

Writer: Matthew Rosenberg

Artists: Salvador Larroca

               John McCrea

               Juanan Ramirez

Colour Artist: Rachelle Rosenberg

Length: 136 pages

My Rating: 4.5 out of 5 stars

Prepare to enter a whole new era of X-Men comics as writer Matthew Rosenberg and artist Salvador Larroca bring forth a second volume in the new series of Uncanny X-Men and focus on the aftermath of the latest disaster to befall mutantkind.

No More X-Men!

For years, the X-Men have tried to fulfil Charles Xavier’s dream of unity between mutants and humans by being the shining examples of their species as superheroes, protecting even those people who hate and fear them. However, in one devastating moment, that dream has been smashed. The godlike mutant X-Man, in an attempt to remove all opposition to his messianic desires, combined his powers with that of the reality-bending mutant Legion in order to end all the X-Men who stood against him. In a single instant, nearly every mutant who had served as a member of the X-Men was gone, and the world reacted accordingly.

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In the aftermath of this loss, Mutantkind is on the brink of extinction. Already suffering from years of losses caused by the Genosha genocide, the M-Day Decimation, the Terrigen Mists and Disney’s wrath for being owned by Fox, the remaining Mutants are now left without their protectors. With public opinion firmly against them, government agencies hunting down and imprisoning any surviving mutants and the new mutant vaccine being made mandatory for the entire population, this looks like the end for the species. However, one mutant is desperate to change this: the original leader of the X-Men, Cyclops.

Having been recently returned from the dead, Cyclops attempts to find his way in the new world, where all his X-Men comrades have disappeared. After an encounter with the mysterious mutant Blindfold, whose cryptic visions now contain nothing but despair, Cyclops will try to do what he always does, attempt to save his species. However, with no allies willing to help and even the Avengers turning against them, Cyclops is finding it hard not to give in to despair. In a desperate move, he makes a televised plea for any remaining X-Men to join him at the remains of the X-Mansion. While at first it appears that only the X-Men’s enemies have turned up in order to kill him, one X-Man answers the call, the last person Cyclops expected to come to his aid, his long-time rival Wolverine.

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Having also just come back from the dead, Wolverine is reluctantly drawn back into Cyclops’s orbit. In their recent past these two legendary X-Men have fought, gone to war and nearly killed each other over their ideals, the future of mutantkind and the heart of Jean Grey, but now they can agree on one thing: the X-Men need to come back. Pulling together a rag tag team, including Magik, Wolfsbane, Havok, Dani Moonstar, Karma, Chamber and Jamie Madrox, Cyclops and plan to go after the biggest mutant threats they can find on order to stop additional escalations against mutants and to leave the world in a better place if this is truly the end of mutantkind. But what happens when they are forced to go up against old friends such as Banshee or Hope Summers, as they attempt to obtain their own form of justice leading a new version of the Mutant Liberation Front?

The second volume of this new series of Uncanny X-Men, Wolverine and Cyclops, is a fantastic and enjoyable comic that does a wonderful job introducing a cool new version of the X-Men following the major changes that occurred in the first volume of the series, X-Men Disassembled. Featuring issues #11-16 of the 2018 series of Uncanny X-Men, this volume does an excellent job of showcasing the new, darker version of the Marvel Universe following the disappearance of the X-Men.

Cyclops and Wolverine is written by Matthew Rosenberg, who has been working on a number of cool series for Marvel lately, including the extremely entertaining new Punisher series. In a nice sense of continuity, Rosenberg returns to write this second volume of Uncanny X-Men after completely changing everything with X-Men Disassembled. After setting up the cool story in that book, Rosenberg now puts his thoughts to exploring the aftermath of this tale, not only in this volume but in a number of future entries. For this second volume, Rosenberg is joined by artist Salvador Larroca, who provides the art for most of this book, while veteran artist Rachelle Rosenberg serves as the colourist for all the issues in this volume.

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After the previous entry in the series, the creative team was left with the interesting problem of how to run an X-Men series after you sent away all the X-Men (probably to the universe featured in the various Age of X-Man miniseries). What they came up with was a fantastic story that featured a new end of days for mutantkind and a new version of the iconic team. Since the events of the last volume, the whole world has dramatically changed for mutants. While they were never popular, now they are being actively hunted down, captured, experimented on or exterminated by government-sanctioned groups and there is no one able to stop them until this new team of X-Men come along. I really liked one of the ideas broached in the story that the X-Men, despite their attempts to be peacemakers, really only stopped this sort of government attack because they intimated the government, and now that the X-Men gone, there is nothing stopping them from ensuring there are no more mutants. As a result, this is a really interesting setting for a new X-Men series, and Rosenberg has come up with a really cool story. This is a much grimmer version of the classic X-Men story, as the team no longer has a high-tech base, matching uniforms or an advanced jet. Instead, they are a small team of rebels, hiding out in a bar and getting involved in fights for survival. This first volume contains a number of big plot moments, including the additional deaths of several mutant characters (which probably won’t last that long), noteworthy character developments (one character’s code-name gains a whole new level of significance) and the formation of an intriguing new team of X-Men.

I really enjoyed the way that the creative team set out this story in the first volume and I particularly enjoyed the first issue of the volume (Issue # 11). This issue does a wonderful job introducing the new Marvel Universe, and showing Cyclop’s difficulties coming back to such an altered world, bereft of hope for mutants. As the first issue continues, Cyclops meets several former friends and allies, such as Blindfold, Chamber, Ben Urich, Jamie Madox and Captain America, each of whom try to convince Cyclops that the X-Men are dead and that his mission is over. All of these encounters, including a second tragic meeting with Blindfold, drive Cyclops to his former home at the X-Mansion, where it appears he is truly the last X-Man, and only his enemies, such as the Reavers, the Purifiers and the Sapien League remain. However, at the last second, it is revealed that Wolverine was also on the scene and joins the fight, teaming up with Cyclops to defeat the mass of foes in the front of them in a particularly satisfying fight sequence to end the first issue. The volume then goes on to show two mini-stories, which show the reader that Wolverine had been following Cyclops for a while and had actually been helping him without the reader or Cyclops knowing it. Another story also shows why Blindfold had gotten involved and adds a whole new layer of tragedy to the story. The rest of the volume unfolds in a pretty logical way; without going into too much detail, Cyclops and Wolverine manage to form a team of X-Men, and in the following volumes they face a variety of different threats and find new allies, all of which will set up some interesting storylines for the next few volumes of the series. I liked where the story went towards the volume, and there were some really interesting developments that did a fantastic job following the strong opening issues.

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While this volume features a number of great characters, as the name suggests, the story is mostly focused around Cyclops and Wolverine, who team up again for the first time in years. These two are probably two of the most iconic X-Men ever created, and the longstanding rivalry and dislike between them has long been a recurring X-Men story arc. However, in recent years, this dislike has turned into direct antagonism, especially after the events of the 2011 miniseries, Schism, where a fight of their respective ideological differences saw them split off and lead two separate groups of X-Men. This antagonism continued through several major X-Men arcs, including Avengers vs X-Men, but it was ultimately left unresolved due to Wolverine’s death in 2014. As a result, this volume is the first time Wolverine and Cyclops have both been alive in nearly five years, and it was interesting to see the two of them finally come together again. I really enjoyed their reconciliation in this volume, especially as all it took for these two to get on the same page was two simultaneous resurrections, the complete destruction of the X-Men, one cathartic fight against a group of bigots, and a one-word greeting on the battle field.

The rest of the volume continued to build on their relationship as they work together to reform the X-Men. It is a fun return to the pre-Schism dynamic, as Wolverine once again follows Cyclops’s lead, and the two have a fun, banter-laden relationship built on mutual respect. However, Rosenberg does not ignore some of their prior conflict; rather he incorporates it into their relationship. Cyclops is fully aware that much of the X-Men’s current issues are due to his past actions, such as pushing for a more militant approach while he was the mutant leader, going to war with both the Avengers and Inhumans, and killing Professor X. As a result, he starts to rely on Logan’s opinion a lot more than some of the other X-Men, such as his brother Havok, as he knows that Wolverine won’t just agree with him if he is in the wrong again. This new era of cooperation between Cyclops and Wolverine forms a fantastic heart of this volume of Uncanny X-Men, and it was great to see these two characters back in action again after their lengthy absences.

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I rather enjoyed the artwork that was featured in Wolverine and Cyclops, and the artistic team of Larroca and the colourist Rosenberg do a good job producing an interesting art style for this volume. I personally liked the darker artistic tone quite a lot of the scenes had, which I felt reflected the tone of the series and which was also a result of the X-Men trying to remain hidden by doing their missions at night. I also liked the interesting character designs that featured in the book, as the team is forced to wear a mismatched bunch of scavenged uniforms from across the various X-Men eras, which really helped highlight the low resources and support they have. There are a number of detailed and exciting action sequences throughout the book that the artists do an amazing job bringing to life. I was particularly fond of the first major sequence, in which Cyclops and Wolverine took on the anti-mutant soldiers near the X-Mansion. It was a particularly brutal couple of pages, and I loved seeing the two main characters in action again. I also really liked the scene where Wolverine first reveals himself. The look of horror and resignation of several characters’ faces when they hear “snikt” was just beautiful. Extra art done by John McCrea and Juanan Ramirez for the two background stories, Wolverine Returns and The Last Blindfold Story, added an interesting new element to the volume, and it was cool to see their different art style in the middle of the book. Overall, this was some great artwork, and I cannot wait to see what this team produces in the future.

Wolverine and Cyclops is a bold new direction for Uncanny X-Men that I really enjoyed. With a darker universe, some interesting story directions and the return of two of the team’s most iconic characters, the X-Men have entered a brave new era, and I was glad to be there for the ride. This new creative team for Uncanny X-Men did a fantastic job reintroducing these two amazing characters, and they have proven that they have some intriguing ideas. The next volume of this series is out in October and is already one of my top comics to buy later in the year.

Quick Review – Texas Hold ‘Em edited by George R. R. Martin

Texas Hold 'Em Cover

Publisher: Harper Voyager (Trade Paperback – 6 November 2019)

Series: Wild Cards series – Book 27

              American Triad trilogy – Book 3

My Rating: 4 out of 5 stars

Texas Hold ’Em is the 27th book in the long-running Wild Cards series, which started in 1987. I read this book late last year but did not get a chance to review it until just now, so I’m just going to do a quick one.

The Wild Cards books make up one of the more interesting book series at the moment. Started by George R. R. Martin and his tabletop game friends (all of whom where fantasy and science fiction writers), this series has since expanded into a massive book franchise that has featured an impressive line-up of authors. There are a huge number of books, and the series is even currently being adapted into a couple of television series on Hulu.

Each of the Wild Cards books is made up of several short, interconnected stories written by a different author, with the entire novel edited together by Martin. Texas Hold ’Em, for example, features the talents of David Anthony Durham, Max Gladstone, Diana Rowland, Caroline Spector, Walton Simons, William F. Wu and the late Victor Milán. Melinda M. Snodgrass, who has contributed to a huge number of the previous Wild Cards books, also assisted in editing this book.

I came into this franchise fairly late and have only read the books which make up the most recent trilogy, The American Triad. I quite enjoyed the first two books in the trilogy, Mississippi Roll and Low Chicago, and was looking forward to the third and final book, Texas Hold ’Em.

Blurb:

In the aftermath of World War II, the Earth’s population was devastated by a terrifying alien virus. Those who survived changed forever. Some, known as jokers, were cursed with bizarre mental and physical mutations; others, granted superhuman abilities, became the lucky few known as aces.

San Antonio, home of the Alamo, is also host to the USA’s top high school jazz competition, and the musicians at Xavier Desmond High are excited to outplay their rivals. But they are also jokers; kids with super abilities and looks that make them stand out. On top of that, well, they are teenagers – prone to mischief, mishaps, and romantic misunderstandings.

Ace Michelle Pond, aka The Amazing Bubbles, thinks that her superhero know-how has prepared her to chaperone the event. But little does she know the true meaning of the saying, ‘Don’t mess with Texas’.

I found Texas Hold ‘Em to be a fun addition to this fantastic series. However, unlike the other two Wild Cards books that I have read, this one seemed to be a bit more like a young adult fiction novel. This is mainly because many of the short stories focus on teenage characters as they encounter the many ups and downs of San Antonio and the jazz competition. The rest of the stories are a pretty interesting mix of mystery, thriller and other action adventure type stories, as the various adult characters encounter a range of situations, mostly associated with protecting or wrangling their young charges. There were some good stories within this book, and fans of the franchise will appreciate the return of several recurring characters who have appeared in some of the previous books.

The stories in this book are told in a different way to the previous Wild Cards books. Rather than having several short stories told to their full extent and then connected by one split short story that overlaps with each of them, Texas Hold ’Em is instead broken up by a period of several days. Each of the days contains multiple parts of the various short stories, featuring the events of that story that happens on that day. This is a much more fragmented way to tell each story, but the chronological consistency is an interesting narrative choice. The combined short stories do make for quite a good overall narrative, although it does seem a little lower stakes than some of the previous books in the series.

One of the most interesting parts of this book is the examination of prejudice and hatred that infects each of the stories. In this universe, many of the humans who were unaffected by the Wild Card virus discriminate against Jokers and Aces; Jokers because of their disfigurations and Aces because they are afraid of them. This appears to be particularly enhanced down in San Antonio, mainly due to the appearance of the Purity Baptist Church, this universe’s version of everyone’s favourite hate group, the Westboro Baptist Church. The various protests and prejudices of the fiction group against those affected by the Wild Card virus do reflect the Westboro Baptist Church, so it was definitely an accurate depiction, and it was cool to see how they would react when confronted with someone with superpowers. That being said, the writers really needed to come up with a better term than “God’s Weenies” to refer to this group, or least stop repeating it to the degree that they did. Many of the characters in the book also encounter other forms of discrimination aside from the protests occurring outside the event, most of which mirrored discrimination real-life minority groups experience every day. This was a pretty good look at discrimination, and I liked how the various authors attempted to examine this problem by putting it in the context of the Wild Cards universe, especially as it led to some curious scenarios and interesting story moments.

Overall, this was a great new addition to the Wild Cards series. If I’m going to be honest, this was probably my least favourite book in the American Triad trilogy, but I still had fun reading it. I am interested to see what the next book in the Wild Cards universe will be like, and I will be curious to see if the show I mentioned above actually comes into being.

Superman: Dawnbreaker by Matt de la Peña

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Publisher: Penguin Books (Trade Paperback – 5 March 2019)

Series: DC Icons – Book 4

Length: 290 pages

My Rating: 4 out of 5 stars

Bestselling young adult fiction author Matt de la Peña attempts to put his own spin on the classic origins of one of DC Comics’ most iconic superheroes, Superman, in the fourth and final instalment of the DC Icons book series.

The DC Icons series is made up of four young adult books that present new and modernised origin stories for four of DC Comics’ most iconic and recognisable characters.  Written by some of the world’s best young adult fiction authors, this series has so far looked at Wonder Woman, Batman and Catwoman, and this final book, Dawnbreaker, takes a look at Superman.  Each of the stories in the DC Icons series stands alone and does not connect to either the main DC comic universe or the other DC Icons books.  I have so far only had the opportunity to read one of the previous books in the DC Icons series, Soulstealer by Sarah J. Maas, which presented an imaginative and captivating new version of Catwoman’s origin story.  I really liked Soulstealer when I read it late last year, and I have been looking forward to Superman: Dawnbreaker for a while.

In Dawnbreaker, the reader is taken to the sleepy Kanas town of Smallville, home to awkward high school student Clark Kent.  Clark has always been different to the other young people around him, as he is gifted with abilities that make him stronger, faster and resistant to injury.  Afraid of these powers and the potential reactions of the people around him if they found out, Clark tries to live a more ordinary life, hiding his abilities and only confiding in his parents.  However, Clark is finding it harder and harder to disguise what he can really do, especially when he has the power to help those around him.

However, Clark is not the only person with secrets in Smallville.  When Clark finds fellow student Gloria Alvarez crying one day after school, he begins to see that there is something dark at the heart of the town he loves.  People are disappearing; men are skulking around the Kent farm attempting to enter a barn that his father always keeps locked, a large corporation is buying up land around town, and several wealthy young people, including the mysterious Lex Luthor, are suddenly taking an interest in both Smallville and Clark.

Teaming up with his best friend, Lana Lang, Clark attempts to uncover what is really happening in his town.  But the further down the rabbit hole they go, the more Clark begins to realise that only his abilities will be able to stop the terrible events occurring around them.  Can Clark become the hero that his town and the world needs?

De la Peña is an award winning young adult author who has written a number of intriguing and thought-provoking books which often look at young people from disadvantaged or ethnic backgrounds.  De la Peña debuted in 2005 with Ball Don’t Lie, which was later developed into a motion picture of the same name.  Some of his other notable works include We Were Here, I Will Save You and the highly acclaimed children’s book, Last Stop on Market Street.  His most famous book is probably his second novel, Mexican WhiteBoy, which was actually banned in Tucson for five years due to its “critical race theory”.  Dawnbreaker is de la Peña’s first foray into comic book fiction.  While he has previously written some science fiction books, such as The Living and his instalment of the Infinity Ring series, Curse of the Ancients, I was interested to see how he went writing in this new genre.

I personally think that de la Peña did a great job with this book, as he was able to craft together a compelling and exciting novel that contains an excellent combination of mystery, superhero origin story and teen drama.  The mystery and young adult storylines are particularly good, and I quite enjoyed seeing where those parts of the story went.  However, I did have some minor issues with the Superman origin story part of the book, namely because I had seen this origin story so many times before.  I honestly found parts of Dawnbreaker to be very similar to some of the previous versions of Superman that I have seen in both comics or screen adaptions like the Smallville television show (which I may mention again a few times, as I was a massive fan of the show).  Of course, readers who have not already been exposed to so many iterations of Superman’s origin story will not have the same problem.

I fully recognise that this was always going to be a problem for any author attempting to write this sort of book.  For the last 81 years, Superman has been one of the most, if not the most, iconic and recognisable comic book superheros in the world.  As a result of the commercial appeal of the character, there have been so many different versions of Superman over the years, nearly all of which at some point have shown him as a younger Clark Kent living in Smallville.  Because of all of these comics, novels, movies, television shows, games and animated features, the character’s origin story has really been done to death.

Still, de la Peña does do a great job portraying the character of Clark Kent and presenting a more modern version of the hero.  In particular, he did an outstanding job of capturing the character’s identity issues.  An important part of Clark Kent/Superman’s character has always been his fear of hurting anyone with his power or exposing his family to danger.  De la Peña’s take on this character aspect is fantastic, as his version of Clark is extremely vary of using his powers anymore after he previously lost control and hurt someone.  As a result, he finds himself somewhat socially isolated in this book, as he attempts to distance himself from others to make sure they do not realise that he is different and subsequently reject or fear him.  However, events keep conspiring against him, as he keeps finding himself drawn into situations where his powers could help or save people and he has to decide what to do.  I felt that de la Peña covered this part extremely well, and the emotional and ethical internal debates that occur within the protagonist during these events were spot on and some of the best writing in the entire book.  The eventual creation of the Superman identity later in the book is a great result of some of these events, and it is shown to be a natural progression for the character.

Another issue I had with this book was how compacted the origin story felt.  While some origin stories would build up to Clark becoming Superman and an alien saviour over an extended period (although perhaps Smallville’s 10 seasons were a bit over the top), Dawnbreaker covers all of this rather quickly.  At the start of the book, Clark is a teenager with powers (mostly strength and invulnerability at that point), but he has no idea where they come from or what their full extent is.  Within a few days, he finds out that his an alien, he learns all his additional abilities (x-ray vision, heat vision, artic breath and the ability to fly) and he takes on the Superman identity for the first time.  While I certainly understand de la Peña’s desire to portray all these iconic Superman elements in this book, it did make Dawnbreaker’s story feel a bit rushed.

There is some great utilisation of characters within this book.  As I mentioned above, the examinations of Clark’s inner self are done perfectly and really cover important aspects of the character.  I also felt that de la Peña made good use of several classic Superman comic characters, specifically Lana Lang and Ma and Pa Kent, and there were a few clever references to other major characters associated with Superman.  I was a tad disappointed in the portrayal of perennial Superman villain, Lex Luthor.  While he is a key character with his own agenda, there are no real signs of the super scientist and utterly ruthless businessman he is in the comics, nor was there the close friendship that devolved into antagonism that features in some comics, as well as the excellent version that appeared in Smallville.  Still the new, original characters that appear in this book are really well done and offer some unique new inspirations for Superman that I quite enjoyed.

I also quite liked the way that de la Peña attempted to introduce relevant and divisive political and social issues into Dawnbreaker, such as racism and immigration.  This can be mainly seen in treatment of Mexican immigrants (both legal and illegal) in Smallville.  Not only have several of these immigrants gone missing without the police caring, but also people in the town are harassing some of the remaining immigrants, and there are attempts to pass a targeted stop-and-search law.  I thought this was an intriguing and thought provoking inclusion for this book, and it was interesting to see such issues discussed in a comic book tie-in novel.  A Superman book is a great place for this sort of storyline to be explored, as the character is probably the most famous illegal alien in fiction, and Clark’s empathy for these immigrants once he finds out the truth of his past is an interesting inclusion.

Like the other books in the DC Icons series, Dawnbreaker is targeted at a young adult audience.  This is quite a good book for younger audiences, as not only does it present an exciting and fun adventure at an American high school, but it would also serve as an excellent introduction of this iconic character’s origins for this younger cohort.  Younger readers will no doubt appreciate the author’s more modern take on this beloved superhero and be intrigued by how his story starts.  There is also quite a lot for older readers in this book, especially fans of comic books and Superman, and an adult audience can easily enjoy Dawnbreaker.

Superman: Dawnbreaker by Matt de la Peña is a compelling and exciting story that attempts to present an updated origin of one of comic’s most iconic superheros.  Featuring some new takes on the character of Clark Kent, as well as bringing some more contemporary issues to bear in the story, this is an fantastic and enjoyable book and one a wide range of readers can appreciate.  Dawnbreaker is an excellent conclusion to the DC Icons series, and I still fully intend to check out the first two instalments in this series in the near future.

Throwback Thursday – Teen Titans Volume 1: A Kid’s Game

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Publisher: DC Comics (Paperback Edition – 1 April 2004)

Series: Teen Titans (2003)

My Rating: 5 out of 5 stars

Writer: Geoff Johns

 Artists:  Mike McKone

                Tom Grummett

                Marlo Alquiza

                Nelson

                Jeromy Cox

Reviewed as part of my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.

Ever since I mentioned Geoff Johns’ 2003 Teen Titans series in one of my Top Ten lists last week, I have wanted to revisit the series.  I have always loved this run of Teen Titans the most.  Something about the combination of storylines, characters and this version of the artwork always spoke to me.  It was also one of the first comic series that I read and subsequently went out of my way to get every collected edition.  Even years later I still love dusting this series off, so I figured this would be a good time to go back and have a try at reviewing parts of this series.  That is why for this Throwback Thursday I will be looking at the first collected volume of the series, Teen Titans: A Kid’s Game.

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The Teen Titans are a team of teenaged heroes in the DC universe, usually the sidekicks of the universe’s adult heroes, but also featuring several characters without mentors.  The first formation of the Teen Titans occurred in 1964 and featured the original Kid Flash (Wally West), Robin (Dick Grayson) and Aqualad (Garth).  After a short while the original Wonder Girl (Donna Troy) joined their ranks and the team started calling itself the Teen Titans before it was given its own series.  Teen Titans was DC’s attempt to appeal to the younger generation of comic book fans, and it proved to be an extremely successful series, featuring a number of DC’s younger characters, including Green Arrow’s sidekick, the original Speedy (Roy Harper), who is considered a founding member of the team.  Teen Titans went through a number of different relaunches, with probably their most famous one occurring in 1980 with the launch of the New Teen Titans series, which brought back most of the original Titans, revamped Changeling to Beast Boy and introduced a number of iconic characters, including Cyborg, Starfire and Raven.  It also introduced several of the team’s most famous villains, including Deathstroke and Trigon.  The Teen Titans are one of DC’s most iconic superhero teams and have been featured in a number of media platforms, including the amazing Teen Titans animated show, Teen Titans Go (the less said the better), the dark and surprisingly good live action Titans and a number of key story and character elements have been included in the awesome Young Justice animated show.

Teen Titans went through a number of relaunches throughout the 1980s and 1990s, but the one most relevant to the 2003 Teen Titans comic series is the 1999 Titans comic series, which followed the adventures of adult versions of the original Teen Titans, most of whom had new superhero personas.  At the same time, DC launched the Young Justice comic book series (which I have talked about before) incorporating the younger generation of sidekicks (for example a new and younger Robin and Wonder Girl).  Both these series ended after the 2003 crossover limited series, Titans/Young Justice: Graduation DayGraduation Day featured a number of important events, including the sudden death of longstanding Titans member Omen; however, the most significant event was the death of the original Wonder Girl, Donna Troy.  The resultant despair and guilt following the death of this significant character led to both the Titans and Young Justice dissolving in what was to be conclusion of both these series.

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However, shortly after this, Geoff Johns started this specific run on Teen Titans, which combined elements of the cancelled Young Justice and Titans series, with the main four characters from Young Justice teaming up with some of the classic Teen Titans.  Another new series of Outsiders started around the same time and was heavily linked to this run of Teen Titans and featured Dick Grayson and Roy Harper.  This specific run of Teen Titans lasted until 2011, when DC initiated their New 52 relaunch (which I may or may not have some issues with).  Geoff Johns was the principle writer of this series until the 2005-06 Infinite Crisis limited series, which was a significant story point for all of DC’s titles at that point.  Due to the fact that Johns was the principle writer of the Infinite Crisis series, several of the younger Teen Titans (Superboy and Wonder Girl in particular) played a key part in this big crossover event, and several storylines from the 2003 Teen Titans turned out to be heavily linked to the crossover event.

Following the tragic events of Graduation Day, the young heroes that made up the superhero team Young Justice are lost.  Tim Drake (Robin), Conner Kent (Superboy) Bart Allen (Impulse) and Cassandra Sandermark (Wonder Girl) dissolved the team in their grief over losing the original Wonder Girl, Donna Troy, and have been avoiding each other since her funeral.  They may be the sidekicks of the greatest heroes in the world, but they are all missing their friends.  Despite their reluctance to team up again, each of them accepts an invitation from Victor Stone (Cyborg) to form a new version of the Teen Titans.  With a new base in San Francisco and other veteran Titans members Starfire and Beast Boy to help as mentors, Cyborg wants to bring these young heroes together again and forge an effective team.

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However, before Cyborg can attempt to work with the four new Titans and convince them to stay on the team, a massive explosion rips through Alcatraz, endangering tourist lives.  As the Teen Titans mount a rescue, one of them is ambushed by the team’s oldest and most dangerous adversary, the world’s best assassin, Deathstroke the Terminator.  Deathstroke has long had a complicated relationship with the Teen Titans, but this time it looks like he wants to put the team down for good.  Claiming that kids should not wear costumes, he attempts to take out each member of the team, but what is the real reason behind his attack?  Can this new version of the Teen Titans survive the ruthless assassin?  What role will recently reborn Titan Raven play? Moreover, what will happen when the Justice League arrives to shut them down?

As I mentioned above, I am a huge fan in general of this entire run of Teen Titans, but this has to be one of the best instalments in the entire series.  Geoff Johns and his creative team came out of the gate swinging with this one and started the series off with a bang.  Not only does A Kid’s Game feature a fantastic storyline and contain some excellent character work, but it also serves as an outstanding first instalment of what turned out to be one of DC’s most consistent and captivating comic book series between 2003 and 2011.  The A Kids Games collected edition is made up of Teen Titans (2003) #1 – 7 and also features parts from Teen Titans/Outsiders Secret Files 2003, which can be useful for those readers unfamiliar with the characters, or at least that incarnation of them.

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The storyline contained within A Kid’s Game has a lot of fantastic elements to enjoy within it.  The initial formation of the team is handled very well, as each of them is shown to be lonely or unsatisfied with their lives without their friends, and despite their misgivings decide to join up.  The follow-up battle between the team and Deathstroke is really good, and the team learning how to fight together while uncovering their antagonist’s motivations is very exciting.  Deathstroke has a hell of an entrance in this volume when he kneecaps Impulse at the end of the second issue in what is a pretty shocking and memorable moment.  I personally loved the storyline that occurred right after this in Teen Titans 2003 #6, when the Justice League, including the mentors of each of the younger Teen Titans’ members, show up and try to meddle with how the team is run.  This results in some chaotic action and a huge amount of amazing comic book drama, as the sidekicks fight and vent their well-justified frustrations to their mentors while also coming to terms with the guilt they feel over Donna Troy’s death.  I really cannot speak highly enough about this part of the volume, and I think this was what made me initially fall in love with the series.  The final storyline shows each of the characters during the school week, when it really helps to highlight the issues that being a part of the Teen Titans is helping them face.

One of the things that I really like about this volume is that each issue contains a shocking reveal at the end.  I know that some comics overuse this, but I felt that Johns and his team were pretty justified in doing this, as they were trying to up the stakes during these first comics in their new series.  A lot of significant and surprising things are revealed during each of these issues, many of which would have ground-shaking impacts not just for the Teen Titan, but for the DC universe as a whole (Spoilers ahead).  This happens right in the first issue, with the reveal that half of Superboy’s DNA comes from Lex Luthor.  Other big events occurring at the end of each issue are the kneecapping of Impulse, the revelation that Jericho was still alive inside Deathstroke, Bart’s first appearance as Kid Flash, Wonder Woman showing up to start the brawl between the League and the team and the reveal that Lex Luthor is the person leaking information about Superboy’s genetics to Robin.  Even the quiet, final issue of this volume has a big reveal at the end, with the revelation that Rose Wilson is now working with her father Deathstroke.

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The creative team behind this original run obviously had a great appreciation for some of the preceding Teen Titans series, as they utilise a number of key characters from these earlier series.  I personally thought that the issues contained with A Kid’s Game did a fantastic job of blending these old school Teen Titans storylines and character together with the former Young Justice characters, creating an excellent new dichotomy for the team.  This blend of the old and new helped create an excellent new series and was one of the best features of John’s run, and I also enjoyed the respect he showed towards the old Young Justice series.  I was also really impressed in hindsight with how well Johns and his team set up or hinted at a number of future storylines or character developments in these initial issues.  Many of these storylines (such as Superboy being a mixture of Superman and Lex Luthor’s DNA, Wonder Girl being related to Ares, Rose Wilson joining with Deathstroke, the resurrection of Raven and Jericho and the new Brother Blood) would have impacts for years to come and some are even utilised in comic series, television shows and animated movies to this day.  The creators of A Kid’s Game did an incredible job including them this early in the series, and they were really good introductions.

One of the best things about the entire 2003 run of Teen Titans is the focus on the characters and their development throughout the series.  While other volumes of this series feature some great character moments, nowhere is this more prevalent than within the issues that make up A Kid’s Game.  Most of the focus within this book is on the four characters, Robin, Superboy, Impulse and Wonder Girl, who are moving over from Young Justice to the Teen Titans.  The creators take a significant look at each of them and really work to develop each of them as substantial characters and develop them deeper than what they were within Young Justice.  With this impressive focus on developing and utilising these characters to their full potential, it is no wonder that they were utilised as such major characters during the Infinite Crisis storyline and beyond.  I also like how the older members of the team had to step up and assume a leadership role that readers had not seen before.  As a result, Cyborg and Starfire attempted to fill these leadership roles, while the slightly younger and less mature Beast Boy acts as the bridge between the two generations.  I thought that these new roles were really clever and added some new dynamics to the team.  I was also really impressed with how the creators focused on the trauma that all of the team members were feeling in the wake of Donna Troy’s death.  Each of them was racked with guilt after they were unable to help stop her death, and the anger and grief that each of them was feeling was extremely evident throughout the volume.

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Another incredible part of this initial volume was the strong look at the relationship between the sidekicks and their mentors.  Despite the high regard each of their mentors holds in the superhero world, each of these sidekicks has issues that stem from how they perceive or are treated by their mentor.  The creative team really go out of their way to highlight these issues, and many are quite clever.  For example, Superboy, who is living as Conner Kent, appears to be frustrated at living a quiet life in Smallville, but as the story progresses it becomes clear that he is having trouble living up to the legacy of not only Superman but Clark Kent as well.  Robin is stuck wondering what his future holds and it soon becomes clear that he is reluctant to become like Batman, despite the fact that his is more like him than any of the Robins that came before him.  Wonder Girl is extremely angry and rebellious throughout this volume and is beginning to doubt her mentor Wonder Woman.  This is revealed to be a side effect of her trauma at the death of Donna Troy, and it soon becomes clear that she is one most impacted by the former Wonder Girl’s death.  Finally, Bart is sick of being considered not good enough to be part of the Flash legacy, as his own mentor does not think he is responsible enough to bear the Flash name (which is ironic, considering he is the only one of these young heroes whoever takes up their mentor’s mantle).  As a result, he acts like he does not care, while deep down he craves approval and Flash’s respect.  Bart easily shows the most growth within this volume, as he takes the Kid Flash mantle for himself, dedicates himself to learning all he needs to be a hero and vows to leave the Flash in his shadow.  All of these character issues come to a head perfectly when the Justice League arrives unannounced at Titan’s Tower and they try to meddle with their sidekicks lives and there are some amazing and cathartic moments between the younger heroes and their mentors.  His is comic book character work at its very best.

I have to note the great job the artistic team does throughout these first seven issues.  There are some great new character designs, such as Superboy’s iconic new look of jeans and a superman t-shirt, something that is still utilised within the Young Justice television show.  I also liked the way that Bart looked in the Kid Flash outfit.  The artwork on the action sequences is also pretty awesome, and there are a huge number of eyepopping scenes throughout this volume.  That shot of Kid Flash getting kneecapped is very impressive and really sticks with you.  Overall, there is some fantastic artwork, which works really well with the outstanding story and character work to create an excellent first volume.

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Teen Titans: A Kid’s Game is an amazing first volume in the 2003 Teen Titans series.  I cannot speak highly enough about the storylines and the way that the creative team handle the complex young heroes.  A spectacular start to an incredible run one of DC’s most iconic series.  I fully intend to review some other volumes in this Teen Titans in the future so stay tuned for them.

Catwoman: Soulstealer by Sarah J. Maas

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Publishers: Penguin Random House

                        Penguin Random House Audio

Publication Date – 7 August 2018

 

One of DC Comics’ most iconic and badass female antiheroes is re-imagined in this bold new novel from young adult fiction bestseller Sarah J. Maas.

Selina Kyle is a rough street kid growing up in the slums of Gotham City.  She looks after her sister while scraping a living as a gang member and pit fighter.  When her luck finally runs out, her potential is seen by the mysterious Talia al Ghul who saves her and recruited into the League of Assassins.

Two years later, Selina has returned to Gotham City with a plan to turn the city on its head as Catwoman, the master thief and criminal mastermind.  Using the alias of the spoiled socialite Holly Vanderhees, Selina has returned at an ideal time; Batman is not in the city, away on a vital mission, and he has left his protégé Batwing behind to safeguard the city.  Initiating a series of high-profile thefts, Selina soon has the attention of Batwing and GCPD, especially when she starts teaming up with her new BFFs Poison Ivy and Harley Quinn to wreak havoc around the city.

While Batwing searches the city for this mysterious new villain, his alter ego, Luke Fox, encounters his mysterious new neighbour, Holly, and the two find themselves drawn to each other as their alter-egos battle in the night.  While Selina is able to outfox Batwing, a far more destructive force is about to be unleased upon Gotham.  Catwoman stole something from the League of Assassins and now a cadre of their most lethal assassins are descending on the city.  Will Selina be able to survive their deadly attentions, what is Catwoman’s plan, and who will be left standing in the aftermath?

This is the third book in the DC Icons series, a series of young adult books that provide re-imagined origin stories for younger versions of DC’s most iconic characters outside of the other established DC universes.  Featuring a range of different authors, the first book in the series, Wonder Woman: Warbringer, focused on Wonder Woman before she left Themyscira to become a hero, while the second book, Batman: Nightwalker, followed a teenage Bruce Wayne as he attempts to stop a series of murders in Gotham City.  A fourth book in the DC Icons series, Superman: Dawnbreaker, is currently set to be released in March 2019 and will follow a young Clark Kent as he investigates strange happenings in Smallville.

Soulstealer is the first of these DC Icons books that I have read, and I was quite impressed with the new and unique Catwoman story that it contained, as well as the cool new versions of several DC characters, including Poison Ivy, Harley Quinn and Batwing.  I listened to this book in its audiobook format, read by Julia Whelan.  I quite enjoyed having the story narrated to me, especially as it only took around 10 hours to get through.  While I initially had misgivings about whether I would like this series, after reading and loving Soulstealer I will definitely be getting a copy of Dawnbreaker when it is released next year, and Warbringer and Nightwalker will both be appearing future versions of my Throwback Thursdays reviews.

The author of Soulstealer, Sarah J. Maas, is one of the biggest names in modern young adult fiction, having written two best-selling young adult series in the last six years.  Her long-running Throne of Glass series finished earlier this year, and she has also created the A Court of Thorns and Roses series.  Soulstealer is the first Sarah J. Maas book that I have had the pleasure of reading, but after really enjoying the intricate story and fantastic characters within the novel I am keen to see what her fantasy books are like.  As a result, her Throne of Glass series is high on my list of books to check out in the future, especially after seeing just how awesome the artwork is on some of those covers and collected box sets.

Maas has installed a fantastic and clever story into her debut DC novel, and I really enjoyed how she re-imagined the origins of prominent comic book character.  Soulstealer contains a younger version of Catwoman, introducing her as a teenager gang member and focusing on her initial life of crime.  After the introductory paragraph, the story jumps ahead two years to Selina’s return to Gotham and her initial adventures as Catwoman, while also featuring several flashbacks to her training with the League of Assassins.  This main story is then told from two separate point-of-view characters, Selena and Batwing, and shows the characters in both their costumed adventures and as the people behind the masks in their civilian identities.  Soulstealer has a tight and intricate storyline that contains the perfect balance of comic book action, relationships, backstory, references and variations to comic lore, as well as a number of heists and intricate plots.  I loved Catwoman’s overall plan, as she engages in a play to take over Gotham while really nursing an ulterior motive that pits her against the League of Assassins.  I loved the slow reveal of this complex and insane plan, as well as the lengths she goes to bring her plan to pass, including making some dangerous partnerships.

One of the most interesting and significant changes that Maas makes to Catwoman’s origin story in this novel is the fact that she never meets or associates with Batman.  In nearly every previous iteration of Catwoman, her story has always been intertwined with Batman’s, as the two were usually each other’s main love interest, either as Batman and Catwoman or Bruce Wayne and Selina Kyle.  However, in Soulstealer, Catwoman is substantially younger than Batman, who starts his crusade years before she is trained by the League of Assassins.  In addition, Batman is not present in Gotham when she returns to the city and throughout the book the two characters have no interactions at all.  Instead, Catwoman’s main love interest is the Luke Fox version of Batwing, who has been defending Gotham in Batman’s absence.  This results in a similar romance plot to some of the classic Batman and Catwoman storylines, where the two characters meet and start to fall in love with each other in both of their personas, despite their apparently different personalities.  This is a fun little romance that does get serious at times, as the two characters are mirrored by their personal traumas and backstories, such as a Selina’s life on the streets and with the League, versus Luke’s PTSD as a result of his time as a marine.  There are also some great moments when the two characters face off against each other, and some of the book’s best laugh-out-loud moments came when Catwoman messes with either Batwing or Luke, sometimes at the same time.  To my mind, the funniest scene in the book had to be when Batwing, after getting injured and rescued by Catwoman, awakens half-naked in a darkened room, only to find out that he is actually in Commissioner Gordon’s spare bedroom.  The moment Luke walks out to find Gordon and his family staring at them was pretty darn funny, especially when Batwing attempted to play it off nonchalantly while silently cursing Catwoman.

One of the elements of Soulstealer that I really appreciated was the references and re-imagined versions of several DC comics characters that appeared throughout the novel.  A huge range of DC characters, many tied into the Batman comics, appear throughout the book in a number of different capacities.  The characters that appear range from the iconic to the obscure and are enough to delight both hardcore comic fans and those with a more casual knowledge of these comics.  Several major Batman characters appear throughout the story; I will refrain from mentioning the full roster of characters to cut down on spoilers, although there is one appearance that was particularly awesome.  While a number of these characters have key or interesting differences between their mainstream comic book counterparts, it is clear that Maas has a real understanding and appreciation for the lore behind these characters.  It is also incredibly fascinating to see how Maas changes these characters for the purposes of her story, and the subtle tweaks that are made to accommodate this different universe.

Of all these additional characters, two of the best and significant inclusions are fellow supervillains Poison Ivy and Harley Quinn, who team up with Catwoman to bring a little chaos to Gotham.  In the comic universe, these three supervillains occasionally form a team known as the Gotham City Sirens, and it was great to see them together in this book.  Like Catwoman, both Poison Ivy and Harley Quinn are quite young and have slightly altered origin stories which somewhat mirror the new origin story of Catwoman.  However, some of the key elements that made these characters so great in their comic book origins remain alive in these book adaptations of the characters and which work extremely well with Maas’s fantastic Soulstealer storyline.  For example, in this story, Harley is still obsessed with the Joker, no matter how much it impacts her relationship with the others, and there are a lot of discussions between Catwoman and Ivy about the roots of her obsession and insanity.  There is also a very clear and acknowledged romantic connection between Ivy and Harley that adds a really interesting element to the story, especially as Harley’s insanity stands in the way of the more serious relationship Ivy desires.  The inclusion of these characters adds in a defining friendship for a main character who has never had the option of friends before, and it’s also a lot of fun seeing these three characters work together, especially as they have such diverse skill sets and range of attitudes.  Overall, I really loved the fact that Maas included Poison Ivy and Harley Quinn as key characters in her novel, and it was a lot of fun to see her version of these young villains banding together for the first time and forming an outstanding partnership.

Rather than read a physical copy of this book, I grabbed the audiobook copy of Soulstealer and listened to that instead.  The audiobook is narrated by Julia Whelan, who does an amazing job capturing the essence of the book’s main character, Catwoman/Selina Kyle.  When focused on Catwoman’s point of view, the listener gets a real sense of the character’s emotions and attitude, and the voices that Whelan assigns to the other main female characters, Ivy, Harley and Talia, are fairly distinctive and fit well with the character.  I thought that the voice that the narrator used for the book’s other point-of-view character, Batwing/Luke Fox, was very serviceable and conveyed the character well enough.  However, I was a tad disappointed that the narrator did not do too much with several of the other iconic Batman characters in the story, such as Alfred, Batman or Commissioner Gordon, especially as these major characters have all been portrayed by amazing actors or voice actors in the past.  Still, the audiobook version is a great way to enjoy this story and it certainly helped me power through this novel quickly without forcing me to skip over any of its important elements.

Catwoman: Soulstealer is an excellent young adult superhero novel from acclaimed author Sarah J. Maas.  This book is a fantastic standalone novel that re-imagines an iconic DC comic book character.  No great previous insight into Catwoman or the DC universe is required, and those with even a glancing knowledge of the comic book characters will be able to enjoy this novel to its full potential.  This serves as a very good young adult novel that will hopefully draw in a younger generation of readers into this established universe, and I appreciated Maas’s casual inclusions of a number of LGBT+ elements.  Soulstealer comes highly recommended and it has certainly sparked my interest in checking out all the other books in the DC Icons range.

My Rating:

Four and a half stars

Young Justice – Book Three by Peter David and Todd Nauck

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Publisher: DC Comics

Publication Date – 4 December 2018

 

Before the third season of the Young Justice television show debuts after its long hiatus, go back to the comic book series that inspired it all, with the third volume of DC Comics’ reprint of the 1990s Young Justice comic book series, which includes the full collection of the Sins of Youth crossover event from 2000.

Young Justice is an interesting comic series.  Most people would probably be familiar with the 2010 television series of the same name.  The original comic book series started in the 1990s and was created in a unique period of DC Comics.  Many of the traditional sidekicks had grown up in recent years and taken on different identities to distinguish themselves from their mentors.  For example, the first Robin, Dick Grayson, had has own identity as Nightwing; the original Kid Flash, Wally West, had succeeded his mentor as the Flash; the original Wonder Girl, Donna Troy, had become Troia; while the original Speedy and Aqualad had taken on the identities of Arsenal and Tempest respectfully.  In order to fill the void, DC Comics creators in the 1990s created several new young sidekicks for their key heroes.  At the same time, with most of the former sidekicks in their early 20s, DC needed a new group of young heroes to appeal to their younger readers.  With the former sidekicks already formed up as the Titans, these younger heroes were placed into their own team, Young Justice.

Starting in 1998, this series ran alongside DC’s Titans series before both were cancelled in 2003 following the Graduation Day crossover event.  Young Justice was a successful way to launch several of its featured character outside their mentors’ orbit, much like the original Teen Titans series did for the first round of sidekicks, and many of its key characters are still used in DC Comics to this day.  Despite this, the series is probably best known for having the same name of one DC’s most popular animated shows, the Young Justice television show.  The show, which started in 2010, features a team based more on the Teen Titans comics rather than the Young Justice comics, with only one member of the original comic run of Young Justice, Superboy, appearing in the first season, although other members of the team did appear in the second season.  It did, however, make use of a number of storylines and villains from the original series, many of which were adapted into first-rate episodes.  The show received high ratings, but was cancelled after only two seasons.  However, continued petitioning from its dedicated fanbase has seen a revival of the show, with a third season airing in January 2019.  A new comic book reboot of the Young Justice comic series is also planned for 2019 and will see several of the original characters reunite for the first time in years.  Starting in 2017, DC started reprinting the original Young Justice comic run into a new set of collected editions, and this review is focused on the third volume of this reprinting.

Before this new reprinting of the original series I had not had much of a chance to read Young Justice, but it has always been high on my list of must-read comics.  This is mainly because I am such a big fan of Geoff John’s 2003 run on Teen Titans, which followed several characters from Young Justice after their team was disbanded.  This run on Teen Titans has to be one of my all-time favourite series and I was always very curious to see what happened to the characters during their Young Justice years.  So I was very happy when DC decided to reprint this original run and I have been having fun seeing these younger versions of some of my favourite characters before they got more mature and serious after the events of Graduation Day.

They are the next generation of superheroes, but being the second round of sidekicks to the leading members of the Justice League is tough, and sometimes having your own group of friends is what you need.  So Young Justice was formed: part superhero team, part friendship group.  Originally made up Robin (Tim Drake), Superboy (Kon-El/Conner Kent), Impulse (Bart Allen) and Wonder Girl (Cassandra Sandsmark), the team was later joined by new heroes Arrowette and Secret, while also being monitored by veteran hero Red Tornado.

Recent events have rocked the group and exposed them to negative attention.  The team have continuously been drawn into destructive fights and been forced to partially destroy Mount Rushmore, and Arrowette has been forced to retire after nearly killing a suspect.  At the same time, a new superhero team, Old Justice, made up of the aging sidekicks of the Golden Age of heroism, have been calling out the actions of their younger counterparts.  Railroaded by the press, politicians and even their mentors in the Justice League, the situation keeps going from bad to worse for the young heroes when they lose their base to an attack from a new superpowered group, the Point Men.

Attempting to regain public opinion, Young Justice and a supporting group of heroes attempt to hold a rally in support of young heroes, but a villainous presence wants to stop the young heroes from developing to their full potential.  A mysterious organisation, Agenda, headed by Lex Luthor’s ex-wife Contessa Erica Alexandra Del Portenza, wants to discredit all superheroes and believes that Young Justice is their weakest link.  Agenda uses the magical agent, Klarion the Witch-Boy, to cause havoc at the event, and Klarion’s magic leads to some accidental side effects.

The members of Young Justice have all been aged into adults, while their contemporaries, the members of the Justice League of America and the Justice Society of America, have all been turned into children or teenagers.  Worse, these de-aged heroes now have the emotional maturity of their age, while the members of Young Justice have the patience and wisdom of their mentors.  Forced to switch roles with the world’s greatest heroes, the members of Young Justice must find a way to not only stop the sinister machinations of Agenda but also find a way to reverse the effects of the spell.  Can Young Justice grow up to be the heroes they were always meant to be, or is the future of the DC universe a whole lot darker than anticipated?

This third volume of the reprint is another fantastic collection of a great original storyline.  I have been really enjoying this reprinting of Young Justice, and it was great to see this full collection of one of their most iconic storylines in full.  Not only does this new volume contain issues #18-19 of the original series but it also contains a huge number of tie-in storylines that feature most of the other heroes of that period of the DC universe, following their adventures as they have been de-aged or aged up.  As a result, this volume contains input from a gigantic range of DC creative talent, as the writers and artists of these other connected series do a one-shot version of the series they were working on at the time.

There is quite a lot going on in this volume and it definitely takes a while to get through.  There are a also a lot of technical and obscure comic book characters and teams that become the focus of the various stories within Young Justice Volume 3, so it might become a bit confusing for some people.  The volume is broken up by a couple of Young Justice storylines that introduce and finalise the story, while also providing the explanation for how this event unfolds and the villains responsible for it.  Once this is established, the volume goes into a series of different short stories that focus not only on the members of Young Justice but on some of the other superheros that have been caught up in the events of this crossover.  Each of these storylines show how the various heroes deal with being de-aged or turned into adults, and then follows up with an adventure, often with that particular team or hero working to find a solution to the curse afflicting them.  The four best storylines deal with the aged-up sidekick members of Young Justice (Robin, Wonder Girl, Superboy and Impulse) as they are forced to team up with teenage versions of their mentors.  There are some good jokes in this as the characters reverse roles and the younger heroes are forced to act as the mature anchors for their biggest heroes in the DC Universe.  These jokes range from Bruce Wayne being forced to pretend to be a moody Robin while his sidekick takes on the role of Batman for the first time, to Wonder Girl being forced to reign in a destructive Wonder Woman while making several snide comments about the practicality of her uniform, to a very young Flash attempting to hit on his fully grown wife.  There are also some quite heartfelt moments as the mentors are finally placed in their misunderstood sidekicks’ shoes and find a way to emphasise with them in a way they haven’t managed before.

In addition to these stories around the Young Justice sidekicks and their well-established mentors, there are a number of other interesting stories splashed through this volume.  I particularly enjoyed the short one that featured a teenage Aquaman teaming up with an adult Lagoon Boy to stop a crisis under the water.  This one is not only fun, as the teenage Aquaman is a bit of a bold ladies man, but it also shows how he was a hero even as a teenager, as he sacrifices a potential solution to his problem to restore a devastated city.  There is also a story that focuses on the Titans, which brings its founding members back to their Teen Titans days, with a storyline that reminds the readers of their classic adventures.  I was less of a fan of the storyline that focused completely on a teenage version of the Justice League, and I really disliked the storyline that contained an all-child version of the Justice Society going on an adventure.  Overall though, this huge collection of stories comes together in a fun and cohesive narrative that not only presents a massive, whole DC Universe event, but one that focuses on the core team at the heart of the adventure.

A major feature of this volume is the examination of the negative perceptions that older people have for the world’s youth.  Even 20 years later this is still incredibly relevant, as most older people these days are quite dismissive of today’s youth culture (those darn millennials).  Young Justice goes out of its way to show a group of teenagers who try to do the right thing but are constantly dismissed by adults as nuisances who do not try to see their side of the story.  After being hounded for a good part of this and the previous volume, Wonder Girl gives an impassioned speech to the media that gets the worlds attention, divides some of the older heroes and rallies several other prominent young heroes to their cause.  The creative team follows this up by putting its young heroes in the position of responsibility and showing that they can act in a mature and responsible way when given the chance, while their established mentors act irresponsibly when turned back into teenagers.  All of this is a great examination of how young people are perceived by their elders and how they can surprise you when given a chance.  This is still a great storyline to enjoy to this day and one that will resonate with the modern youth culture.

While I have been having quite a lot of fun with this re-print run of Young Justice, it may prove a little harder to get into for people who are not as familiar with some of the other 1990s DC Comics storylines which were happening at the time.  That being said, it is a series well worth getting into, especially for fans of any of the Teen Titan runs that followed the cancellation of Young Justice, as many of the members of these teams were originally featured in this series.  Fans of the Young Justice television show will probably also get a lot out of this series, as several of the show’s best storylines and villains originated in this original comic series.  Overall, Young Justice is a fantastic series that will appeal to both younger readers and well-established comic book fans.  This third volume features a full and fantastic collection of one of this series’ most iconic story events, which provides an intriguing examination of youth culture perception and a great examination of the additional hazards of being a young hero.  Extremely entertaining and a lot of fun to read, I am really glad that DC decided to do this re-print of Young Justice.

My Rating:

Four and a half stars

Runaways Volume 2: Best Friends Forever by Rainbow Rowell and Kris Anka

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Publisher: Marvel Comics

Publication Date – 30 October 2018

 

Recently reunited and still coming to terms with being a family again, the adventures of Marvel Comics’ favourite group of misfit youths continues in Best Friends Forever, the second volume of young adult author Rainbow Rowell and artist Kris Anika’s run on Runaways.

The Runaways, Chase, Gert, Karolina, Nico, Victor, Molly and Old Lace are finally back together and living in one of their parents’ old hideouts.  While most of the team have grown up since the last time they were all together, this does not mean that they have their lives together.  Each of the Runaways has their issues to deal with, be it Gert’s recent return to life after several years of being dead, Karolina’s relationship problems or Victor’s current existence as a disembodied head.  The only one who appears to have their life even remotely together is the team’s youngest and at times wisest member, Molly, who is enjoying her time in middle school.  But even Molly is having problems, as she is faced with a hard choice and must consider whether she actually wants to grow up.

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As Molly deliberates over the dilemma presented to her, a barrage of other arrivals impact on the Runaways.  Karolina’s girlfriend, Julie Power of Power Pack fame, is in town, which causes significant drama for Karolina and Nico, while Dr Doom has apparently appeared on their doorstep, determined to find Victor.  Can a team rife with squabbles, drama and internal strife come together to face the problems before them, or will their significant changes be too much to bear?

Runaways is still one of my favourite Marvel series.  After the revamp earlier this year, previously reviewed here, these fantastic characters are still going strong.  In this second volume, Rowell, Atkins and their creative team continue to produce some outstanding and emotional stories that are based more on the relationships between the main characters than the traditional crime-fighting storylines contained within other comics.  While they do go up against a couple of superpowered opponents within this story, none of these antagonists is truly evil, and their motivations and history are a lot more morally ambiguous than some of the previous Runaways stories.  The creative team do a fantastic job of blending highly emotional storylines with a bunch of fun and heart-warming sequences, filled with random and funny elements, such as an errant Doombot.  This all comes together into one fantastic overall story that hits all the right buttons.  This second volume contains issues #7 – #12 of this new run on Runaways.

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One of the main aspects of this second volume of Runaways is the continued focus on the relationships between the series’ main characters.  Most of these characters are still coming to terms with being back together after all of them attempted to live lives outside of their team.  Quite a bit of Volume 2 involves the characters trying to determine what roles they have within this surrogate family, and the fact that they are not as close as they used to be.  What I liked is the way that Chase, usually the most immature member of the team, attempts to become the father of the group, matching up with the traditional female leader of the team, Nico, as the team’s mother.  This new parental role is highlighted in a funny couple of scenes where Chase and Nico use magic to become Molly’s legal guardians, a shortcut way that “seems totally legit and great”.  A lot of this volume is also focused on the romantic relationships between several of the group’s characters, including the relationship between Gert and Victor and the new romantic feelings between Nico and Carolina.  I thought the lead-in to both these relationships worked out very well and sets up some interesting potential in future volumes.  I am also very curious to see how the friendship between Victor and Chase is going to be impacted as a result of this new relationship in future volumes of this series.  I liked the way that the relationships and romantic considerations that featured between Carolina and Julie and Carolina and Nico were handled very well and with great sensitivity, and showed great representations of LGBT+ relationships.

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I also appreciated the way that Rowell and Anika continued to focus on the emotional and mental damage that the team’s exploits have had on these characters over their entire comic book history.  In this second volume, there is a significant focus on Victor, who was mentally and physically damaged during his previous appearances in Vision.  Chase and Doombot’s attempts to rebuild Victor during this volume prove to be a particularly vivid trigger for Victor, and leads to some significant emotional moments.  There is also a look at Victor’s fear of vibranium because of its addictive and mind-altering impact on him, which drove him to commit terrible acts in a previous series.  The creative team also take a look at the life of old team member Klara, the young powered girl the team rescued from abuse back in 1907 during a time-travel adventure.  It was previously revealed that Klara had been taken away from the team by the state and is now in a loving household.  A brief section of this volume is dedicated to the team finding her and attempting to bring her back into the fold, but Klara refuses to come back, as she is happy in her new life.  You have to appreciate Klara’s sound reasoning for not wanting to come back to the team, due to the death and multiple problems experienced in the previous adventures.
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One of the most significant issues that the character’s experiences have had on them is based around their negative opinions of adults.  Most of the truly terrible things in their lives have been the result of the plans of the adults they encounter, and their distrust of most adult characters has been a long-running aspect of the series.  It is interesting to see that this carries through to the new series, even though several of the characters are now actually adults.  This viewpoint is most prevalent in Gert, whose death during one of the previous run of this series means she still shares the beliefs these characters had while they were fugitives.  However, the rest of the team also have a hard time trusting other adults, such as when they assume Klara’s new adopted parents have to be evil, as every adult they have previously dealt with in similar circumstances were also evil or abusive.  This viewpoint has significant plot impacts in this second volume, as Molly, given the opportunity to stay young forever, talks to several of the other Runaways in an attempt to subtly work out their thoughts on growing up.  Most of the characters, including non-team member Julie Powers, talk somewhat negatively about their current lives and regret growing up, which tempts Molly to accept the chance to stay young.  The final message of this storyline strongly implies that growing up isn’t so bad, as even the antagonist, a young girl who has stayed 13 for 50 years, does not always want to be young.  It was also interesting to see Klara try to correct the team when they say that no adults can be trusted; having had a loving family relationship, she no longer believes that.

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The second volume of this run of Runaways continues to make use of some fun artwork throughout the various issues.  The character designs continue to be fun, and it is interesting to see some new looks and some constantly changing character designs, especially for the trendy Nico.  The art is often used for comedic affect.  Victor has a fun use throughout the book, and it is pretty humorous to see the head floating around in a number of scenes, even in a middle of a fight scene.  I also loved how throughout the course of the volume, he was given more and more advanced mobility upgrades in each scene that he appeared in, each more comedic than the last.  For example, at the start of the volume he is mostly transported in other character’s hand, his own momentum or in a backpack.  However, as the volume continues he is variously attached to a Roomba, a small tracked rover, several helium balloons (so he can get the feeling on flight back again) and eventually a new drone.  All of these are slightly ridiculous and fun, but they do not take away from the emotional nature of several scenes, and I must point out some of the awesome drawings that hint at the issues Nico is having with her magic.

The second volume of this new series of Runaways, Best Friends Forever, is another strong and emotional addition to this new version of this young adult superhero comic.  I really appreciated the creative teams continued focus on the character relationships and the emotional aspects of the characters’ lives.  Best Friends Forever is another fantastic addition to this powerful new run of Runaways, and I am excited to see what happens to this great group of characters next.

My Rating:

Four and a half stars

Throwback Thursday: Final Crisis: Rogues’ Revenge by Geoff Johns and Scott Kolins

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Publisher: DC Comics

Publication Date – 28 July 2009

 

Reviewed as part of my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.

In the midst of the 2008 DC Comic crossover event Final Crisis lies this often overlooked and foolishly underappreciated miniseries, Final Crisis: Rogues’ Revenge, which focuses on the Flash’s most enduring villains, the Rogues.

Final Crisis was the big DC comic event of 2008, and is memorable for a number of key events, such as the apparent death of Batman, the death of the Martian Manhunter and the return of the original Flash, Barry Allen.  In addition to this main series, DC also released a number of miniseries and one-shots that served as tie-ins to the main Final Crisis storyline and which are often forgotten in light of Final Crisis big events.  I have to admit that I have never been a particularly big fan of the Final Crisis series, mainly because of the over-the-top and unnecessarily complicated storyline (you know, typical Grant Morrison writing).  However, I did really enjoy the tie-in miniseries, including the dark comic Revelations, which focuses on the Spectre and contains the horrifying image of Dr Light being turned into a candle, and the massive Legion of 3 Worlds miniseries, which saw the return of two great characters.  However, my favourite of all these miniseries has to be the subject of this review, Rogues’ Revenge, by iconic The Flash contributors Geoff Johns and Scott Kolins.
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The Rogues are a group of iconic dangerous criminals in the twin cities of Central City and Keystone City who have banded together in opposition to the Flash.  Different from the usual supervillains that inhabit the DC Universe, the Rogues have a sense of honour and mostly commit thefts rather than seeking world domination or pointless destruction.  Usually led by Captain Cold, the Rogues have featured most of the Flash’s villains at one point or another, including Heatwave, Mirror Master, Captain Boomerang, the Trickster, Weather Wizard and even Gorilla Grodd.  These characters have been recurring villains of the Flash for over 60 years and continue to be regular features of the various The Flash comics.  The Rogues are also very well represented in other media, appearing in several animated shows and movies.  One member, Captain Boomerang, appeared in the 2016 movie Suicide Squad, while the rest of the characters, especially Captain Cold and Heatwave, are major fixtures of the Arrowverse television series.

In Rogues’ Revenge, the core remaining Rogues, Captain Cold, Heatwave, Weather Wizard and the second Mirror Master, have been having one hell of a year after breaking their number one rule: never kill a speedster.  Tricked by the young psychopathic speedster Inertia, the Rogues attacked the Flash when he lost his powers and actually managed to kill him, which they never wanted to do.  Worst, the Flash that they killed was only a kid, Bart Allen, the former Impulse and Kid Flash, who had been aged up by his time in the Speed Force.  As the most wanted criminals in the world, the Rogues have spent the year being hunted by as fugitives by the collected superheroes.  Briefly imprisoned on an alien planet with the rest of the world’s supervillains, the Rogues escaped and have returned to Keystone City, once again fugitives.

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The Rogues are planning to permanently retire after their terrible mistake.  However, when Inertia escapes from his imprisonment, the Rogues decide to go on one last mission and seek revenge for Inertia’s trickery.  Joining forces with the new young and immature Trickster, the Rogues set out to break their number one rule just one more time.

However, their revenge is going to get far more complicated than they anticipated.  The supervillain prophet, Libra, is uniting the other villains for the Final Crisis and wants the Rogues by his side in his new Secret Society.  Their emphatic refusal does not go down well, and Libra sets about recruiting them by any means necessary, even if that means killing every member of the Rogues’ family to get their attention.  The former Rogue, Pied Piper, is also hunting down his former cohorts, determined to repent for the role he played in Bart Allen’s death, while powerful anti-speedster Zoom has taken Inertia under his protection and tutelage.  Against all these forces, this misfit group of killers and thieves seem incredibly outmatched, but never count the Rogues out of the fight.  Can the Rogues get their revenge, and how will they react to the return of their greatest foe, the original Flash, Barry Allen?

This fantastic miniseries is the brainchild of legendary DC writer Geoff Johns and artist Scott Kolins, who previously did a joint run in The Flash Vol 2Rogues’ Revenge is collected in a single volume and consists of the miniseries’ three issues, as well as two issues from Johns and Kolins’s run on The Flash Vol 2 issues #182 and #197, which focus on the origins of Captain Cold and Zoom respectfully.  Rogues’ Revenge is an excellent series that puts the focus onto an incredibly intriguing and very different group of villains.  Containing a superb story, some amazing artwork and some subtle, but interesting tie-ins to Final Crisis and other parts of the DC Universe, this is a really fun miniseries that is worth checking out.

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One of the things that I like the most about this miniseries is the way that Johns and Kolins really dive into their complex main characters and show what set them apart from all the other supervillains.  The reader is given a look into the psyche of each of the Rogues, and shows the deep and dark troubles that hide within their minds.  Alone, they are incredibly damaged individuals with advanced weapons, but together they are a functioning unit able to hang with the most powerful godlike beings in the universe.  Each of the Rogues is a complex and intriguing character, and the creative team do a great job highlighting this succinctly in the miniseries.  Heatwave is a pyromaniac whose life has been consumed by fire, Weather Wizard is still haunted by the fact that he murdered his brother, Mirror Master is fighting his baser instincts and his drug habit, while Trickster is a young punk who is desperately trying to join up with the other Rogues he idolises.

Captain Cold is the most complex of them all, and his life is shown in both the miniseries and in one of the issues of The Flash Vol 2, which I have to give the producers of this volume props for including.  Captain Cold is the team’s leader and the definer of their moral code.  Because of him, the Rogues try to avoid killing where possible, do not touch drugs and have a high standard when it comes to its members, which is why they have yet to fully accept Trickster into their ranks.  Throughout Rogues’ Revenge, Captain Cold is able to control and anticipate the moods and needs of his team.  At the same time, he is able to lean on his team when it comes to his intense personal matters and the history with his family.  Issue #182 of The Flash Vol 2 does an amazing job of humanizing this character further, especially after you see him in action in the three issues of the Rogues’ Revenge miniseries.  Overall, the creative team are able showcase the close relationship the Rogues have with each other, as well as how strong they are together.

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I also enjoyed how Johnson explores the complex relationship that the Rogues have with the Flash.  Despite him being the main superhero who has been opposing them for years, the Rogues make it quite clear that they never actually wanted to kill him, mainly because they knew how much trouble they would be in if they ever succeeded in finishing him off.  The anger at how they were duped into attacking the Flash without his powers is pretty clear early in the miniseries, and there is a certain sense of regret as they describe how their attacks usually would not have killed a speedster.  They also show some remorse that the Flash that they killed was so young, as they did not realise they were really attacking Kid Flash.  While this initial examination of their relationship with the Flash is fascinating, the discussion that occurs at the end of the third Rogues’ Revenge issue is particularly interesting, as they talk about their relationship with the original Flash, Barry Allen, and how he was different from all the other Flashes.  It is a great tie-in to the other comics focusing on this character’s return, and it also brings the Rogues’ story full circle as they decide to postpone their retirement in light of the relentless pursuit that they know is coming from their original Flash.  You have also got to love the present they send to the returning Flash in order to appease his wrath for their role in Bart Allen’s death.

 Rogues’ Revenge has an impressive and well-written story that is not only a lot of fun to read but ties in nicely with the major Final Crisis crossover event that was occurring at the same time.  The central story of the tired and weary Rogues as they plan to engage in one last mission before their retirement is amazing as it allows for a deeper look at their methods, equipment and skills at defeating speedsters.  The tie-ins with Final Crisis aren’t too over-the-top and mostly relate to the return of Barry Allen and Libra’s attempts at creating a new society of supervillains.  Libra’s scheme to bring the Rogues on board is particularly fun, as he sends the team of knock-off Rogues to face them, utilising stolen copies of their weaponry.  This is a great battle scene which helps show off how the Rogues are so much more than the weapons that they wield, as they utilise their skills and experience to eliminate their opponents in short order.  The devastating and inventive uses of their weapons are very impressive, from Captain Cold’s wide beam cold field, to Weather Wizard growing a tornado inside of one of his opponents.  The Rogues’ extreme violence in this scene is explained as the characters protecting their reputation, as there have been many copycats before, which fits these old veterans perfectly.  I also really liked the reasons the Rogues give to refuse Libra’s request for them to join the Secret Society, having been burned by joining them before, and it was fun to see them predict exactly how the new Secret Society was going to come crashing down.
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The artwork within this miniseries is very impressive, and it was great to see Kolins back in The Flash saddle.  I was really impressed by the character designs Kolins used during this miniseries, as the four veteran Rogues all have their iconic costumes, but there is a beat-up and ragged look to them.  This perfectly encapsulates the terrible year the characters have been happening, and each of these characters have a tired and weary look to them after so many years of fighting.  I also cannot speak highly enough of the impressive fight sequences throughout the miniseries.  The full and at times gruesome effects of the Rogues’ weapons are in full display throughout Rogues’ Revenge, as the titular characters unleash fire, ice, weather, tricks and mirror insanity on their opponents.  The duelling walls of fire that occur between Heatwave and newcomer Burn are just gorgeous, and Weather Wizard’s various creations, such as lighting and fog, are drawn amazingly well.  I also cannot get past how impressively well Captain Cold’s ice devastation is drawn, especially when it comes to the effect the freeze ray has the human body.  This is an amazing bit of work from Kolins and the rest of the miniseries’ artistic team, and the art really helps to turn Rogues’ Revenge into a first-rate graphic novel.

Overall, Rogues’ Revenge is an outstanding tie-in miniseries that does so much to stand out from its overarching crossover event.  The focus on the Rogues, who make up one of DC’s most complex group of supervillains, is a compelling choice from the creative team, who do an incredible job showcasing these amazing characters.  Featuring an intriguing storyline and some first-rate artwork, this is a fantastic miniseries to check out, and one of my favourite underappreciated gems in the DC Universe.

My Rating:

Five Stars