Superman: Dawnbreaker by Matt de la Peña

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Publisher: Penguin Books (Trade Paperback – 5 March 2019)

Series: DC Icons – Book 4

Length: 290 pages

My Rating: 4 out of 5 stars

Bestselling young adult fiction author Matt de la Peña attempts to put his own spin on the classic origins of one of DC Comics’ most iconic superheroes, Superman, in the fourth and final instalment of the DC Icons book series.

The DC Icons series is made up of four young adult books that present new and modernised origin stories for four of DC Comics’ most iconic and recognisable characters.  Written by some of the world’s best young adult fiction authors, this series has so far looked at Wonder Woman, Batman and Catwoman, and this final book, Dawnbreaker, takes a look at Superman.  Each of the stories in the DC Icons series stands alone and does not connect to either the main DC comic universe or the other DC Icons books.  I have so far only had the opportunity to read one of the previous books in the DC Icons series, Soulstealer by Sarah J. Maas, which presented an imaginative and captivating new version of Catwoman’s origin story.  I really liked Soulstealer when I read it late last year, and I have been looking forward to Superman: Dawnbreaker for a while.

In Dawnbreaker, the reader is taken to the sleepy Kanas town of Smallville, home to awkward high school student Clark Kent.  Clark has always been different to the other young people around him, as he is gifted with abilities that make him stronger, faster and resistant to injury.  Afraid of these powers and the potential reactions of the people around him if they found out, Clark tries to live a more ordinary life, hiding his abilities and only confiding in his parents.  However, Clark is finding it harder and harder to disguise what he can really do, especially when he has the power to help those around him.

However, Clark is not the only person with secrets in Smallville.  When Clark finds fellow student Gloria Alvarez crying one day after school, he begins to see that there is something dark at the heart of the town he loves.  People are disappearing; men are skulking around the Kent farm attempting to enter a barn that his father always keeps locked, a large corporation is buying up land around town, and several wealthy young people, including the mysterious Lex Luthor, are suddenly taking an interest in both Smallville and Clark.

Teaming up with his best friend, Lana Lang, Clark attempts to uncover what is really happening in his town.  But the further down the rabbit hole they go, the more Clark begins to realise that only his abilities will be able to stop the terrible events occurring around them.  Can Clark become the hero that his town and the world needs?

De la Peña is an award winning young adult author who has written a number of intriguing and thought-provoking books which often look at young people from disadvantaged or ethnic backgrounds.  De la Peña debuted in 2005 with Ball Don’t Lie, which was later developed into a motion picture of the same name.  Some of his other notable works include We Were Here, I Will Save You and the highly acclaimed children’s book, Last Stop on Market Street.  His most famous book is probably his second novel, Mexican WhiteBoy, which was actually banned in Tucson for five years due to its “critical race theory”.  Dawnbreaker is de la Peña’s first foray into comic book fiction.  While he has previously written some science fiction books, such as The Living and his instalment of the Infinity Ring series, Curse of the Ancients, I was interested to see how he went writing in this new genre.

I personally think that de la Peña did a great job with this book, as he was able to craft together a compelling and exciting novel that contains an excellent combination of mystery, superhero origin story and teen drama.  The mystery and young adult storylines are particularly good, and I quite enjoyed seeing where those parts of the story went.  However, I did have some minor issues with the Superman origin story part of the book, namely because I had seen this origin story so many times before.  I honestly found parts of Dawnbreaker to be very similar to some of the previous versions of Superman that I have seen in both comics or screen adaptions like the Smallville television show (which I may mention again a few times, as I was a massive fan of the show).  Of course, readers who have not already been exposed to so many iterations of Superman’s origin story will not have the same problem.

I fully recognise that this was always going to be a problem for any author attempting to write this sort of book.  For the last 81 years, Superman has been one of the most, if not the most, iconic and recognisable comic book superheros in the world.  As a result of the commercial appeal of the character, there have been so many different versions of Superman over the years, nearly all of which at some point have shown him as a younger Clark Kent living in Smallville.  Because of all of these comics, novels, movies, television shows, games and animated features, the character’s origin story has really been done to death.

Still, de la Peña does do a great job portraying the character of Clark Kent and presenting a more modern version of the hero.  In particular, he did an outstanding job of capturing the character’s identity issues.  An important part of Clark Kent/Superman’s character has always been his fear of hurting anyone with his power or exposing his family to danger.  De la Peña’s take on this character aspect is fantastic, as his version of Clark is extremely vary of using his powers anymore after he previously lost control and hurt someone.  As a result, he finds himself somewhat socially isolated in this book, as he attempts to distance himself from others to make sure they do not realise that he is different and subsequently reject or fear him.  However, events keep conspiring against him, as he keeps finding himself drawn into situations where his powers could help or save people and he has to decide what to do.  I felt that de la Peña covered this part extremely well, and the emotional and ethical internal debates that occur within the protagonist during these events were spot on and some of the best writing in the entire book.  The eventual creation of the Superman identity later in the book is a great result of some of these events, and it is shown to be a natural progression for the character.

Another issue I had with this book was how compacted the origin story felt.  While some origin stories would build up to Clark becoming Superman and an alien saviour over an extended period (although perhaps Smallville’s 10 seasons were a bit over the top), Dawnbreaker covers all of this rather quickly.  At the start of the book, Clark is a teenager with powers (mostly strength and invulnerability at that point), but he has no idea where they come from or what their full extent is.  Within a few days, he finds out that his an alien, he learns all his additional abilities (x-ray vision, heat vision, artic breath and the ability to fly) and he takes on the Superman identity for the first time.  While I certainly understand de la Peña’s desire to portray all these iconic Superman elements in this book, it did make Dawnbreaker’s story feel a bit rushed.

There is some great utilisation of characters within this book.  As I mentioned above, the examinations of Clark’s inner self are done perfectly and really cover important aspects of the character.  I also felt that de la Peña made good use of several classic Superman comic characters, specifically Lana Lang and Ma and Pa Kent, and there were a few clever references to other major characters associated with Superman.  I was a tad disappointed in the portrayal of perennial Superman villain, Lex Luthor.  While he is a key character with his own agenda, there are no real signs of the super scientist and utterly ruthless businessman he is in the comics, nor was there the close friendship that devolved into antagonism that features in some comics, as well as the excellent version that appeared in Smallville.  Still the new, original characters that appear in this book are really well done and offer some unique new inspirations for Superman that I quite enjoyed.

I also quite liked the way that de la Peña attempted to introduce relevant and divisive political and social issues into Dawnbreaker, such as racism and immigration.  This can be mainly seen in treatment of Mexican immigrants (both legal and illegal) in Smallville.  Not only have several of these immigrants gone missing without the police caring, but also people in the town are harassing some of the remaining immigrants, and there are attempts to pass a targeted stop-and-search law.  I thought this was an intriguing and thought provoking inclusion for this book, and it was interesting to see such issues discussed in a comic book tie-in novel.  A Superman book is a great place for this sort of storyline to be explored, as the character is probably the most famous illegal alien in fiction, and Clark’s empathy for these immigrants once he finds out the truth of his past is an interesting inclusion.

Like the other books in the DC Icons series, Dawnbreaker is targeted at a young adult audience.  This is quite a good book for younger audiences, as not only does it present an exciting and fun adventure at an American high school, but it would also serve as an excellent introduction of this iconic character’s origins for this younger cohort.  Younger readers will no doubt appreciate the author’s more modern take on this beloved superhero and be intrigued by how his story starts.  There is also quite a lot for older readers in this book, especially fans of comic books and Superman, and an adult audience can easily enjoy Dawnbreaker.

Superman: Dawnbreaker by Matt de la Peña is a compelling and exciting story that attempts to present an updated origin of one of comic’s most iconic superheros.  Featuring some new takes on the character of Clark Kent, as well as bringing some more contemporary issues to bear in the story, this is an fantastic and enjoyable book and one a wide range of readers can appreciate.  Dawnbreaker is an excellent conclusion to the DC Icons series, and I still fully intend to check out the first two instalments in this series in the near future.

Aurora Rising by Amie Kaufman and Jay Kristoff

Aurora Rising Cover

Publisher: Allen & Unwin (Trade Paperback – 6 May 2019)

Series: Aurora Cycle – Book 1

Length: 470 pages

My Rating: 5 out of 5 stars

The superstar team of Australian young adult fiction authors Amie Kaufman and Jay Kristoff comes together once more to create an outstanding, heartfelt and deeply entertaining new novel that may prove to be one of the best young adult books of 2019.

Kaufman and Kristoff are two of the biggest and most creative authors currently writing young adult fiction.  Kaufman is probably best known for her work with Meagan Spooner, where they have co-authored the Starbound trilogy and Unearthed series of books, the second book of which, Undying, was released earlier this year.  She is also in the process of writing her own Elementals series, with the second book, Scorch Dragons, released a month ago.  Kristoff first came into prominence with The Lotus War series, which debuted in 2012.  Since then he has also written The Nevernight Chronicle, the final book of which is set to be released in September, while his latest book, Lifel1k3, was one of the most talked about young adult releases of 2018.  Kristoff’s sequel to Lifel1k3, Dev1at3, is set to be released in a month, and he is currently working on an epic fantasy series, Empire of the Vampire, with the eponymous first book set to be released in September next year.

Kaufman and Kristoff have previously collaborated on the bestselling and award winning The Illuminae Files, a space opera epistolary series made up of three books which ran between 2015 and 2018.  Their latest collaboration, Aurora Rising, is another epic piece of young adult science fiction and is the first book in their planned Aurora Cycle series, which is currently set to feature another two books, released in 2020 and 2021.

Aurora Rising is set in the year 2380 and follows a spacefaring team of young adventurers as they attempt to save the galaxy.  In the future, humans have expanded out deep into the Milky Way, with fast intergalactic travel made possible through the Fold, dangerous space found on the other side of literal folds in the universe.  The Aurora Legion are an independent peacekeeping force made up of humans and several friendly alien races.  In order to complete their various humanitarian, exploration and peacekeeping missions, the Aurora Legion sends teams of young legionnaires, who can better withstand the rigors of the Fold, into the field.  Each team is made up of six highly trained and skilled individuals, who together can solve any problem they encounter.

Tyler Jones is the star graduating cadet of the Aurora Academy, who, thanks to his dedication and ability, will be given first pick of his fellow graduating cadets to form an elite team.  However, when an unscheduled joyride forces him to perform a risky rescue in the Fold, he misses the cadet draft, leaving him with a team of the cadets none of the other graduating squad leaders wanted.  These include (the descriptions were copied from the blurb due to accuracy):

  • His sister, Scarlet – A cocky diplomat with a blackbelt in sarcasm;
  • His best friend, Cat – A tomboy pilot who’s totally not into her squad leader, in case you were wondering;
  • Zila – a sociopath scientist with a fondness for shooting her bunkmates;
  • Finian – a smart-ass tech-whiz with the galaxy’s biggest chip on his shoulder;
  • Kal – an alien warrior with anger management issues.

Forced to make the most of his bad luck, Tyler leads his team on a routine mission that quickly turns hairy when a hostile force of aliens seek to destroy them.  However, genocidal aliens are the least of their problems, when they discover that the girl Tyler saved in the Fold, Aurora O’Malley, has stowed away on their ship.  Aurora, the only survivor of a colony ship long thought lost, is 200 years out of time and desperate to figure out what happened to her colony and the family she left behind.  The squad discovers that she is far more significant than they could ever imagine when she displays strange abilities and impossible knowledge of both the past and future.  When shadowy government agents attempt to arrest Aurora, the squad are forced to go rogue to solve the mystery and end up in a race to save the galaxy.

Aurora Rising is a spectacular read, as these skilled authors take the reader through an intense young adult science fiction adventure in an intriguing new universe.  The book’s story as a whole is an outstanding mixture of intense action, enjoyable science fiction elements and excellent character work, all wrapped up with clever storytelling that is both compelling and humorous.  There are a number of great scenes and epic moments throughout this book that really highlight this book’s unique style and the writer’s ability to tell a story.  For example, I personally liked an extended sequence that followed the protagonists as they embarked on an elaborate and seemingly impossible heist on a massive space station ruled by a vicious crime lord.  The overall result is a near perfect read that I had an absolute blast checking out.  This is an amazing piece of young adult fiction, with enough action and relatable characters to appeal to all manner of potential teen readers.  Older science fiction readers will also have a great time with this book, especially as it sets up a captivating and ambitious new trilogy that will appeal to a huge and diverse audience.

This book is told from the first-person perspectives of the book’s seven protagonists, which includes Aurora and all six members of Tyler’s squad, each of whom gets a series of chapters throughout the book to tell the story.  Kaufman and Kristoff make good use of the chapters each of the characters narrate and the reader gets a good idea of each character’s individual personality, as well as important snippets into their individual backstory.  The authors also try to differentiate these chapters out a bit for some of the characters.  For example, Zila’s chapters are rather short, blunt and analytical in nature, matching her personality, while Scarlet’s chapters feature her listing off the humorous pros and cons of her ex-boyfriends, figuring out which ones to stay in contact with.  I really enjoyed how the authors told the story through these seven separate narrators, as not only did it bring me closer to the characters but it allowed the authors to showcase various perspectives of some of the more impressive sequences and events, allowing for a fuller and more intense story.

Aurora Rising features an outstanding complement of main characters, as each member of the squad, including Aurora, are looked at in some detail.  I was very impressed with how the authors where able to create such expansive and intriguing backstories for all seven main characters, as each of them has their own issues or concerns.  For example, Tyler and Scarlett are living in the shadow of their dead father’s heroics and trying to make him proud, Cat is deeply in love with Tyler and is having a hard time keeping her feelings in check, and Zila struggles with her disconnection with other people brought on by her tragic past.  Other examples include the team’s two alien members: Finian, who to hides his feelings of abandonment behind his brilliance and snark; and Kal, who is torn between guilt about what his race’s warrior caste, of which he is a member, has done to his home planet and his surprising feelings for one of the other members of his squad.  Aurora is perhaps one of the most complex characters, waking after 200 years to find that everything and everyone she knew is dead and parts of her past have been hidden for nefarious reasons.  Add into that her discovery of uncontrollable mental abilities and the feeling that something mysterious is guiding her and she has a lot to worry about.  One of the best things about this book is that whilst all seven characters are fairly complex individually, the book’s true strength revolves around the fact that when these characters come together they are an extremely dysfunctional crew.  The crew starts off as a rebellious and overly sarcastic mess unable to work together effectively, even with their individual abilities and strengths.  However, as the book continues, they do learn to cooperate to a degree, and the reader is made to really care for them, both individually and as a whole.  I loved how these character relationships expanded and strengthened throughout the book, and I had a lot of fun with this humorous and entertaining group of people.

I really enjoyed the universe that Kaufman and Kristoff crafted to fit around this enjoyable and intriguing story.  Visions of humanity’s future can always be a bit hit or miss, but I thought that the science fiction setting that the authors utilise in this book, which sees humanity expanding and interacting with other races while dark secrets and wars build up in the background, to be a fun and well-thought-out setting.  The characters visit an interesting and inventive number of locations through the book, all of which really add to Aurora Rising’s adventure and action.

I liked the author’s concept of the Aurora Legion, an intergalactic peacekeeping organisation that sends teenage operatives into action due to science fiction reasons.  One of the things I quite enjoyed about this was how these teams were designed to have six members whose joint abilities and specialities would allow them to anticipate and overcome any problem.  As a result the teams are made up of:

  • Alphas – leaders
  • Faces – diplomats
  • Aces – pilots
  • Gearheads – mechanics/inventors/technicians
  • Tanks – combat specialists
  • Brains – science officers/medics

This team breakdown proved to be quite an interesting concept, even if they do sound like party roles in a MMORPG (tank, healer, DPS etc).  I liked this idea and the various characters slid into the roles quite effectively.

I also had a lot of fun with the universe-expanding insertions that Kaufman and Kristoff placed before a number of the book’s chapters.  These insertions are written as information pages being read by Aurora on her uniglass, an AI tablet called Magellan, who has a playful sense of humour and who also provides some amusing commentary within the story.  These information pages provide the reader extra information about the universe, including about the Aurora Legions, the roles of the squads’ various members, the history of the universe, alien species, locations the protagonists visit and other relevant inclusions.  While each of these pages contains universe factual information, Magellan adds humorous twists to each of these pages which are very entertaining and really fit into the easy going and entertaining mood of most of the book.  However, these information pages do change and get more serious in the darker parts of the book, which also helps prepare the reader for the shift in mood.  I loved these inclusions, not only appreciating the inventive universe building they allowed, but also the fun take on the classic idea of in-universe media inclusions.

Aurora Rising is an absolutely fantastic book that blasts off with action, humour and amazing characters to create a deeply compelling and relentlessly entertaining story.  Australian authors Kaufman and Kristoff are an outstanding writing duo, and their latest collaboration is an amazing piece of young adult fiction that brilliantly establishes their new trilogy and ensures that future instalments of the Aurora Cycle will be some of the most sought after young adult books for 2020 and 2021.  Aurora Rising comes highly recommended from me, and it is one of my favourite new young adult books of 2019 so far.

Runaways Volume 2: Best Friends Forever by Rainbow Rowell and Kris Anka

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Publisher: Marvel Comics

Publication Date – 30 October 2018

 

Recently reunited and still coming to terms with being a family again, the adventures of Marvel Comics’ favourite group of misfit youths continues in Best Friends Forever, the second volume of young adult author Rainbow Rowell and artist Kris Anika’s run on Runaways.

The Runaways, Chase, Gert, Karolina, Nico, Victor, Molly and Old Lace are finally back together and living in one of their parents’ old hideouts.  While most of the team have grown up since the last time they were all together, this does not mean that they have their lives together.  Each of the Runaways has their issues to deal with, be it Gert’s recent return to life after several years of being dead, Karolina’s relationship problems or Victor’s current existence as a disembodied head.  The only one who appears to have their life even remotely together is the team’s youngest and at times wisest member, Molly, who is enjoying her time in middle school.  But even Molly is having problems, as she is faced with a hard choice and must consider whether she actually wants to grow up.

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As Molly deliberates over the dilemma presented to her, a barrage of other arrivals impact on the Runaways.  Karolina’s girlfriend, Julie Power of Power Pack fame, is in town, which causes significant drama for Karolina and Nico, while Dr Doom has apparently appeared on their doorstep, determined to find Victor.  Can a team rife with squabbles, drama and internal strife come together to face the problems before them, or will their significant changes be too much to bear?

Runaways is still one of my favourite Marvel series.  After the revamp earlier this year, previously reviewed here, these fantastic characters are still going strong.  In this second volume, Rowell, Atkins and their creative team continue to produce some outstanding and emotional stories that are based more on the relationships between the main characters than the traditional crime-fighting storylines contained within other comics.  While they do go up against a couple of superpowered opponents within this story, none of these antagonists is truly evil, and their motivations and history are a lot more morally ambiguous than some of the previous Runaways stories.  The creative team do a fantastic job of blending highly emotional storylines with a bunch of fun and heart-warming sequences, filled with random and funny elements, such as an errant Doombot.  This all comes together into one fantastic overall story that hits all the right buttons.  This second volume contains issues #7 – #12 of this new run on Runaways.

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One of the main aspects of this second volume of Runaways is the continued focus on the relationships between the series’ main characters.  Most of these characters are still coming to terms with being back together after all of them attempted to live lives outside of their team.  Quite a bit of Volume 2 involves the characters trying to determine what roles they have within this surrogate family, and the fact that they are not as close as they used to be.  What I liked is the way that Chase, usually the most immature member of the team, attempts to become the father of the group, matching up with the traditional female leader of the team, Nico, as the team’s mother.  This new parental role is highlighted in a funny couple of scenes where Chase and Nico use magic to become Molly’s legal guardians, a shortcut way that “seems totally legit and great”.  A lot of this volume is also focused on the romantic relationships between several of the group’s characters, including the relationship between Gert and Victor and the new romantic feelings between Nico and Carolina.  I thought the lead-in to both these relationships worked out very well and sets up some interesting potential in future volumes.  I am also very curious to see how the friendship between Victor and Chase is going to be impacted as a result of this new relationship in future volumes of this series.  I liked the way that the relationships and romantic considerations that featured between Carolina and Julie and Carolina and Nico were handled very well and with great sensitivity, and showed great representations of LGBT+ relationships.

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I also appreciated the way that Rowell and Anika continued to focus on the emotional and mental damage that the team’s exploits have had on these characters over their entire comic book history.  In this second volume, there is a significant focus on Victor, who was mentally and physically damaged during his previous appearances in Vision.  Chase and Doombot’s attempts to rebuild Victor during this volume prove to be a particularly vivid trigger for Victor, and leads to some significant emotional moments.  There is also a look at Victor’s fear of vibranium because of its addictive and mind-altering impact on him, which drove him to commit terrible acts in a previous series.  The creative team also take a look at the life of old team member Klara, the young powered girl the team rescued from abuse back in 1907 during a time-travel adventure.  It was previously revealed that Klara had been taken away from the team by the state and is now in a loving household.  A brief section of this volume is dedicated to the team finding her and attempting to bring her back into the fold, but Klara refuses to come back, as she is happy in her new life.  You have to appreciate Klara’s sound reasoning for not wanting to come back to the team, due to the death and multiple problems experienced in the previous adventures.
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One of the most significant issues that the character’s experiences have had on them is based around their negative opinions of adults.  Most of the truly terrible things in their lives have been the result of the plans of the adults they encounter, and their distrust of most adult characters has been a long-running aspect of the series.  It is interesting to see that this carries through to the new series, even though several of the characters are now actually adults.  This viewpoint is most prevalent in Gert, whose death during one of the previous run of this series means she still shares the beliefs these characters had while they were fugitives.  However, the rest of the team also have a hard time trusting other adults, such as when they assume Klara’s new adopted parents have to be evil, as every adult they have previously dealt with in similar circumstances were also evil or abusive.  This viewpoint has significant plot impacts in this second volume, as Molly, given the opportunity to stay young forever, talks to several of the other Runaways in an attempt to subtly work out their thoughts on growing up.  Most of the characters, including non-team member Julie Powers, talk somewhat negatively about their current lives and regret growing up, which tempts Molly to accept the chance to stay young.  The final message of this storyline strongly implies that growing up isn’t so bad, as even the antagonist, a young girl who has stayed 13 for 50 years, does not always want to be young.  It was also interesting to see Klara try to correct the team when they say that no adults can be trusted; having had a loving family relationship, she no longer believes that.

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The second volume of this run of Runaways continues to make use of some fun artwork throughout the various issues.  The character designs continue to be fun, and it is interesting to see some new looks and some constantly changing character designs, especially for the trendy Nico.  The art is often used for comedic affect.  Victor has a fun use throughout the book, and it is pretty humorous to see the head floating around in a number of scenes, even in a middle of a fight scene.  I also loved how throughout the course of the volume, he was given more and more advanced mobility upgrades in each scene that he appeared in, each more comedic than the last.  For example, at the start of the volume he is mostly transported in other character’s hand, his own momentum or in a backpack.  However, as the volume continues he is variously attached to a Roomba, a small tracked rover, several helium balloons (so he can get the feeling on flight back again) and eventually a new drone.  All of these are slightly ridiculous and fun, but they do not take away from the emotional nature of several scenes, and I must point out some of the awesome drawings that hint at the issues Nico is having with her magic.

The second volume of this new series of Runaways, Best Friends Forever, is another strong and emotional addition to this new version of this young adult superhero comic.  I really appreciated the creative teams continued focus on the character relationships and the emotional aspects of the characters’ lives.  Best Friends Forever is another fantastic addition to this powerful new run of Runaways, and I am excited to see what happens to this great group of characters next.

My Rating:

Four and a half stars

Throwback Thursday: Final Crisis: Rogues’ Revenge by Geoff Johns and Scott Kolins

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Publisher: DC Comics

Publication Date – 28 July 2009

 

Reviewed as part of my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.

In the midst of the 2008 DC Comic crossover event Final Crisis lies this often overlooked and foolishly underappreciated miniseries, Final Crisis: Rogues’ Revenge, which focuses on the Flash’s most enduring villains, the Rogues.

Final Crisis was the big DC comic event of 2008, and is memorable for a number of key events, such as the apparent death of Batman, the death of the Martian Manhunter and the return of the original Flash, Barry Allen.  In addition to this main series, DC also released a number of miniseries and one-shots that served as tie-ins to the main Final Crisis storyline and which are often forgotten in light of Final Crisis big events.  I have to admit that I have never been a particularly big fan of the Final Crisis series, mainly because of the over-the-top and unnecessarily complicated storyline (you know, typical Grant Morrison writing).  However, I did really enjoy the tie-in miniseries, including the dark comic Revelations, which focuses on the Spectre and contains the horrifying image of Dr Light being turned into a candle, and the massive Legion of 3 Worlds miniseries, which saw the return of two great characters.  However, my favourite of all these miniseries has to be the subject of this review, Rogues’ Revenge, by iconic The Flash contributors Geoff Johns and Scott Kolins.
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The Rogues are a group of iconic dangerous criminals in the twin cities of Central City and Keystone City who have banded together in opposition to the Flash.  Different from the usual supervillains that inhabit the DC Universe, the Rogues have a sense of honour and mostly commit thefts rather than seeking world domination or pointless destruction.  Usually led by Captain Cold, the Rogues have featured most of the Flash’s villains at one point or another, including Heatwave, Mirror Master, Captain Boomerang, the Trickster, Weather Wizard and even Gorilla Grodd.  These characters have been recurring villains of the Flash for over 60 years and continue to be regular features of the various The Flash comics.  The Rogues are also very well represented in other media, appearing in several animated shows and movies.  One member, Captain Boomerang, appeared in the 2016 movie Suicide Squad, while the rest of the characters, especially Captain Cold and Heatwave, are major fixtures of the Arrowverse television series.

In Rogues’ Revenge, the core remaining Rogues, Captain Cold, Heatwave, Weather Wizard and the second Mirror Master, have been having one hell of a year after breaking their number one rule: never kill a speedster.  Tricked by the young psychopathic speedster Inertia, the Rogues attacked the Flash when he lost his powers and actually managed to kill him, which they never wanted to do.  Worst, the Flash that they killed was only a kid, Bart Allen, the former Impulse and Kid Flash, who had been aged up by his time in the Speed Force.  As the most wanted criminals in the world, the Rogues have spent the year being hunted by as fugitives by the collected superheroes.  Briefly imprisoned on an alien planet with the rest of the world’s supervillains, the Rogues escaped and have returned to Keystone City, once again fugitives.

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The Rogues are planning to permanently retire after their terrible mistake.  However, when Inertia escapes from his imprisonment, the Rogues decide to go on one last mission and seek revenge for Inertia’s trickery.  Joining forces with the new young and immature Trickster, the Rogues set out to break their number one rule just one more time.

However, their revenge is going to get far more complicated than they anticipated.  The supervillain prophet, Libra, is uniting the other villains for the Final Crisis and wants the Rogues by his side in his new Secret Society.  Their emphatic refusal does not go down well, and Libra sets about recruiting them by any means necessary, even if that means killing every member of the Rogues’ family to get their attention.  The former Rogue, Pied Piper, is also hunting down his former cohorts, determined to repent for the role he played in Bart Allen’s death, while powerful anti-speedster Zoom has taken Inertia under his protection and tutelage.  Against all these forces, this misfit group of killers and thieves seem incredibly outmatched, but never count the Rogues out of the fight.  Can the Rogues get their revenge, and how will they react to the return of their greatest foe, the original Flash, Barry Allen?

This fantastic miniseries is the brainchild of legendary DC writer Geoff Johns and artist Scott Kolins, who previously did a joint run in The Flash Vol 2Rogues’ Revenge is collected in a single volume and consists of the miniseries’ three issues, as well as two issues from Johns and Kolins’s run on The Flash Vol 2 issues #182 and #197, which focus on the origins of Captain Cold and Zoom respectfully.  Rogues’ Revenge is an excellent series that puts the focus onto an incredibly intriguing and very different group of villains.  Containing a superb story, some amazing artwork and some subtle, but interesting tie-ins to Final Crisis and other parts of the DC Universe, this is a really fun miniseries that is worth checking out.

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One of the things that I like the most about this miniseries is the way that Johns and Kolins really dive into their complex main characters and show what set them apart from all the other supervillains.  The reader is given a look into the psyche of each of the Rogues, and shows the deep and dark troubles that hide within their minds.  Alone, they are incredibly damaged individuals with advanced weapons, but together they are a functioning unit able to hang with the most powerful godlike beings in the universe.  Each of the Rogues is a complex and intriguing character, and the creative team do a great job highlighting this succinctly in the miniseries.  Heatwave is a pyromaniac whose life has been consumed by fire, Weather Wizard is still haunted by the fact that he murdered his brother, Mirror Master is fighting his baser instincts and his drug habit, while Trickster is a young punk who is desperately trying to join up with the other Rogues he idolises.

Captain Cold is the most complex of them all, and his life is shown in both the miniseries and in one of the issues of The Flash Vol 2, which I have to give the producers of this volume props for including.  Captain Cold is the team’s leader and the definer of their moral code.  Because of him, the Rogues try to avoid killing where possible, do not touch drugs and have a high standard when it comes to its members, which is why they have yet to fully accept Trickster into their ranks.  Throughout Rogues’ Revenge, Captain Cold is able to control and anticipate the moods and needs of his team.  At the same time, he is able to lean on his team when it comes to his intense personal matters and the history with his family.  Issue #182 of The Flash Vol 2 does an amazing job of humanizing this character further, especially after you see him in action in the three issues of the Rogues’ Revenge miniseries.  Overall, the creative team are able showcase the close relationship the Rogues have with each other, as well as how strong they are together.

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I also enjoyed how Johnson explores the complex relationship that the Rogues have with the Flash.  Despite him being the main superhero who has been opposing them for years, the Rogues make it quite clear that they never actually wanted to kill him, mainly because they knew how much trouble they would be in if they ever succeeded in finishing him off.  The anger at how they were duped into attacking the Flash without his powers is pretty clear early in the miniseries, and there is a certain sense of regret as they describe how their attacks usually would not have killed a speedster.  They also show some remorse that the Flash that they killed was so young, as they did not realise they were really attacking Kid Flash.  While this initial examination of their relationship with the Flash is fascinating, the discussion that occurs at the end of the third Rogues’ Revenge issue is particularly interesting, as they talk about their relationship with the original Flash, Barry Allen, and how he was different from all the other Flashes.  It is a great tie-in to the other comics focusing on this character’s return, and it also brings the Rogues’ story full circle as they decide to postpone their retirement in light of the relentless pursuit that they know is coming from their original Flash.  You have also got to love the present they send to the returning Flash in order to appease his wrath for their role in Bart Allen’s death.

 Rogues’ Revenge has an impressive and well-written story that is not only a lot of fun to read but ties in nicely with the major Final Crisis crossover event that was occurring at the same time.  The central story of the tired and weary Rogues as they plan to engage in one last mission before their retirement is amazing as it allows for a deeper look at their methods, equipment and skills at defeating speedsters.  The tie-ins with Final Crisis aren’t too over-the-top and mostly relate to the return of Barry Allen and Libra’s attempts at creating a new society of supervillains.  Libra’s scheme to bring the Rogues on board is particularly fun, as he sends the team of knock-off Rogues to face them, utilising stolen copies of their weaponry.  This is a great battle scene which helps show off how the Rogues are so much more than the weapons that they wield, as they utilise their skills and experience to eliminate their opponents in short order.  The devastating and inventive uses of their weapons are very impressive, from Captain Cold’s wide beam cold field, to Weather Wizard growing a tornado inside of one of his opponents.  The Rogues’ extreme violence in this scene is explained as the characters protecting their reputation, as there have been many copycats before, which fits these old veterans perfectly.  I also really liked the reasons the Rogues give to refuse Libra’s request for them to join the Secret Society, having been burned by joining them before, and it was fun to see them predict exactly how the new Secret Society was going to come crashing down.
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The artwork within this miniseries is very impressive, and it was great to see Kolins back in The Flash saddle.  I was really impressed by the character designs Kolins used during this miniseries, as the four veteran Rogues all have their iconic costumes, but there is a beat-up and ragged look to them.  This perfectly encapsulates the terrible year the characters have been happening, and each of these characters have a tired and weary look to them after so many years of fighting.  I also cannot speak highly enough of the impressive fight sequences throughout the miniseries.  The full and at times gruesome effects of the Rogues’ weapons are in full display throughout Rogues’ Revenge, as the titular characters unleash fire, ice, weather, tricks and mirror insanity on their opponents.  The duelling walls of fire that occur between Heatwave and newcomer Burn are just gorgeous, and Weather Wizard’s various creations, such as lighting and fog, are drawn amazingly well.  I also cannot get past how impressively well Captain Cold’s ice devastation is drawn, especially when it comes to the effect the freeze ray has the human body.  This is an amazing bit of work from Kolins and the rest of the miniseries’ artistic team, and the art really helps to turn Rogues’ Revenge into a first-rate graphic novel.

Overall, Rogues’ Revenge is an outstanding tie-in miniseries that does so much to stand out from its overarching crossover event.  The focus on the Rogues, who make up one of DC’s most complex group of supervillains, is a compelling choice from the creative team, who do an incredible job showcasing these amazing characters.  Featuring an intriguing storyline and some first-rate artwork, this is a fantastic miniseries to check out, and one of my favourite underappreciated gems in the DC Universe.

My Rating:

Five Stars

Archenemies by Marissa Meyer

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Publisher: Pan

Publication Date – 6 November 2018

 

Following on from her immensely popular 2017 release, Renegades, Meyer continues her exciting tale of superpowered duplicity and intrigue with Archenemies, the second book in the Renegades trilogy.

In an alternate version of Earth, superpowers exist and those that have them are known as prodigies.  For most of this world’s history, prodigies were tormented and persecuted and many were forced to live in hiding.  That was until the Age of Anarchy, when the world’s villainous prodigies rose up and established their own world order of chaos and destruction, led by the notorious Ace Anarchy.  It was not until the rise of the superhero syndicate, the Renegades, that order was restored and prodigies were accepted as a part of society.  While most people see the Renegades as symbols of hope and virtue, there are some who have good reason to hate them.

Nova is one of these people, and her hatred has led her to live a dangerous double life.  Most of the world knows her as Insomnia, a recent recruit to the Renegades, who serves as a member of a patrol team in Gatlon City, the location of the Renegade’s headquarters.  However, Nova is also secretly Nightmare, the niece of Ace Anarchy and a member of the Anarchists, a group of villains dedicated to destroying the Renegades.  Hating the Renegades for the role she believes they played in the death of her parents, Nova has infiltrated the superhero team in the hope of discovering all their secrets in order to destroy them from within.

While she has so far maintained her cover, Nova’s mission has become complicated due to her relationship with Adrian, and the son of the people she holds most responsible for her family’s tragedy.  But Adrian has secrets of his own.  While he leads Nova’s patrol team as Sketch, Adrian is also living a double life as the Sentinel, a vigilante superhero acting outside of the codes and restrictions of the Renegades.  Although Adrian was only attempting to help, his actions as the Sentinel have placed a target on his back, and the Renegades are determined to stop rogue prodigies.

While Nova is determined to complete her primary mission and retrieve a powerful artefact from within the Renegades’ headquarters, both hers and Adrian’s lives are about to get even more complicated.  The Renegades have revealed a game-changing new weapon which forces the two young prodigies to question everything they know about what justice is.  Can they keep their respective secrets from each other, or are their worlds about to come crashing down around them?

Archenemies is the latest book from bestselling young adult author Marissa Meyer, and the second book in her Renegades trilogy.  The first book in the trilogy, Renegades was one of last year’s most successful young adult hits.  Readers may also be familiar with some of Meyer’s other young adult works include The Lunar Chronicles, a series that focuses on a dystopian science fiction reimagining of classic fairy tales; Heartless, a prequel novel to Alice in Wonderland; and the young adult graphic novel series Wires and Nerve.

This second book in the trilogy continues Meyer’s incredible story of superhero intrigue and adventure.  The central story is a captivating tale told from the point of view of both Nova and Adrian and follows them as they attempt to live their double lives in this exciting world.  The storyline that follows Nova attempting to hide her affiliations with the Anarchists as she infiltrates the Renegades is a thrilling and exhilarating narrative.  Nova is constantly on edge as she must allay the suspicions and investigations into her background and her motivations for performing certain tasks around the Renegades’ headquarters.  The character must also deal with the emotional turmoil that she experiences as she struggles to stay on her original mission of betraying the Renegades, despite some conflicting feelings she develops.  The sections of the book that focus on Adrian are also very compelling, especially as his is the direct opposite to Nova’s story, as he begins to disobey the rules of the Renegades to engage in some illegal vigilante work.  His struggles about whether to keep up his activities become a major part of his storyline, especially as he experiences some severe consequences for going into the field without backup.  He is also determined to keep his identity as the Sentinel hidden from Nova, as she particularly dislikes the Sentinel, although Adrian gets the reason for the dislike completely wrong.

These two separate storylines combine together really well into one central narrative, and Meyer does an incredible job showing how the secret actions of one of the point-of-view characters impacts on the other character.  For example, part of Adrian’s storyline focuses of his investigation into the death of his mother, a famous superhero, and his search leads him to believe that Nightmare holds the answers he is looking for.  This becomes a big problem for Nova, as she has managed to fool most of the world into believing that Nightmare is dead, and Adrian’s investigation could blow her cover.  There are also several fantastic scenes where one of the protagonists comes across a clue that the reader knows could reveal the other character’s dual lifestyle.  The suspense that Meyer creates during these sequences is subtle but effective, as the reader is left holding their breath, waiting to see if this will be the event that will lead to the inevitable part of the trilogy when the two characters find out about each other.  This second book also contains some interesting hints towards some major reveals that are likely to occur in the final book of this trilogy, as well as some urgent plot points that can only lead to some intense and action-packed scenes in Meyer’s next release.

Meyer also continues the intriguing romance angle between the two main characters that began in the first book of the trilogy.  Rather than being ultra-intense, this romantic subplot comes across as more of a slow burn, as Nova and Adrian both like each other but are reluctant to act on their feelings due to the dual lives they are secretly leading.  Nova does spend most of the book attempting to heat this relationship up, but this is more in an attempt to seduce Adrian in order to help her further her goals for the Anarchists.  However, she truly has feelings for him, which continue to develop throughout the course of Archenemies.  There are several nice scenes throughout the book as the two point-of-view characters attempt to initiate the relationship, and despite the deceitful backdrop of the story, their relationship starts to feel like a genuine, heartfelt romance.  The eventual reveals about both characters’ secret identities will no doubt result in some significant drama within the next book, and readers will be interested to see the final result of this relationship.  For those interested in a less complicated romantic story, there is also a lighter romance angle between Renegades side characters Smokescreen and Red Assassin.  Their sweet and awkward flirting and courtship will be instantly recognisable and relatable to most readers, and you can’t help but hope that the two characters will realise how much they like each other.

I quite enjoyed the fantastic world that Meyer has created for the Renegades trilogy.  A world filled with superpowered beings is an excellent place to set an intrigue-studded young adult series such as this.  The creative and thrilling story of infiltration and morality is amplified by the rich number of superhero elements throughout the book.  There are a huge number of diverse superpowers, as well as mysterious and dangerous artefacts and weapons.  Meyer has created a number of interesting and unique superpowers, including a woman who makes practical weapons out of her own blood and a man whose power is to make people see the wonder in everything.  The sheer amount of different powers and technology available thanks to the author’s imagination allows for a number of cool fight scenes and action sequences throughout the book, which plays wonderfully with the other elements of the story.  A superb and creative background location.

While Archenemies’s dramatic story and fun superhero-based location forms a fantastic base for this novel, one of my favourite parts of the book was the moral and ethical issues raised by various characters throughout the story.  Both point-of-view characters have different opinions about whether the Renegades or the Anarchists are in the right and what constitutes justice.  While Nova’s opinions about the Renegades could potentially be explained away as brainwashing from her uncle and the other Anarchists, several of the actions and attitudes she encounters while undercover seem to justify her beliefs.  Her belief that the Anarchists might be in the right is supported by the fact that most of the remaining members of the team of villains seem to be really nice people who are supportive and helpful to Nova.  Several members also have somewhat tragic backgrounds which highlight why they choose to live their lives apart from the rest of society.  Adrian, on the other hand, has been raised to believe in the Renegades’ methods and code, but he has started to find them too restrictive and begins fighting crime outside them in his guise as the Sentinel.  However, he finds himself targeted by the Renegades for doing heroics outside of their code, and begins to wonder if they are making the right decisions, a feeling that becomes amplified thanks to his interactions with Nova.  Meyer further complicates matters by diving into the history of the prodigy persecution and discussing how it only ended when the villains rose up and took control, and this current golden age of super heroes only exists because they did.

This moral debate about what a group of superheroes should be able to do is further amplified by the introduction of the Renegades’ new weapon, Agent N, a formula that can permanently remove the powers of any prodigy.  Nova, in her guise as Insomnia, argues strongly against the Renegades’ policy of wilfully administrating Agent N against any rogue prodigy they encounter, believing that they don’t have the right to decide who gets to have powers and who doesn’t.  While her debates are mostly ignored by her team members, her concerns are validated thanks to the actions of a rogue team of Renegades who abuse Agent N in the field.  There is a great scene when Adrian as the Sentinel attempts to stop them committing a terrible crime, and these rogue Renegades actually believe they are still morally superior to Sentinel because they are members of a super team, and he’s not.  Despite her misgivings, Nova still utilises Agent N to achieve her own goals, and justifies it as being for the greater good.  Thanks to a series of escalating situations within the story, by the end of the book, the reader is left wondering which side, if either, is completely in the right, which personally has got me very excited for the final book in the trilogy.

Archenemies, the second book in the Renegades trilogy, is a captivating and excellent read from Meyer which presents a superb story about dual identities in a morally grey superhero universe.  While aimed at a young adult audience, this series will prove to be incredibly intriguing to older readers and is easily suitable for a younger teen audience.  Probably best read after enjoying the first book in the trilogy, Archenemies is still quite easy to follow for those who chose to enter the Renegades series at the second book, due to its detailed descriptions of major plot points that occurred earlier in the series.  I had a lot of fun with Archenemies and will definitely be checking out the final book in the trilogy when it comes out next year.  An incredible adventure from Meyer, this book comes highly recommended.

My Rating:

Four and a half stars

 

 

 

Low Chicago Edited by George R. R. Martin

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Publisher: Harper Voyager

Publication Date – 12 June 2018

 

From of eight of the world’s leading science fiction and fantasy writers comes the latest addition to the superhero-filled Wild Cards universe, edited by fantasy legend George R. R. Martin.

Wild Cards is one of the more interesting series currently running in the world today due to its distinctive anthology format and the unusual way the series came into existence.  The stories that would eventually form the Wild Cards books were originally written as part of a lengthy Superworld role-playing game campaign that had Martin as gamemaster.  Martin and the other players, all of whom were science fiction writers, created elaborate backstories for the campaign and characters, which were eventually incorporated into the first book in the series, a dark and gritty superhero based anthology also called Wild Cards.  The following entries in the series, despite routinely changing authors, tended to follow the same format as the original book by combining together a series of short stories into a connected narrative.  Low Chicago is the 25th Wild Cards book to be released since the 1987 debut, with two other entries due to be published later in 2018.

The Wild Cards books are set in an alternative universe where an alien virus, known as the Wild Card virus, was released in 1946 above New York City.  This virus affected thousands throughout the planet, killing most of the people it came into contact with and altering the DNA of the survivors.  The vast majority of the infected who remained alive were mutated physically and are now referred to as Jokers.  However, a small percentage gained superhuman abilities and powers and are referred to as Aces.  The stories that followed have been set between 1946 and a time period that usually corresponds to the book’s real world publication date.

In Low Chicago, Martin continues to serve as editor.  The book includes input from two long-running Wild Cards contributors, John J. Miller and Melinda M. Snodgrass, who authored stories in the original Wild Cards.  There is also input from previous contributors Paul Cornell, Marko Kloos, Mary Anne Mohanraj and Kevin Andrew Murphy, as well as newcomers to the series, Saladin Ahmed and Christopher Rowe.

Low Chicago starts in 2017, where a high-stakes poker game has been set up in the city’s famous Palmer House Hotel by a prominent mafia boss.  Each of the seven players has a one million dollar buy-in, and is allowed to bring two attendants including bodyguards.  However, all hell breaks loose when a mysterious assailant targets one of the players, causing the other players and attendants, many of whom are powerful Aces, to unleash their abilities throughout the room.  In the middle of the chaos one of the bodyguards unleashes his own mysterious power and accidently scatters everyone in the room back in time.

Now with history changing outside the hotel, it falls to John Nighthawk and the Sleeper, Croyd Crenson, to travel back to various points of Chicago’s past and find the people trapped there before the present unravels.  But among those who have been sent back are some of the world’s most dangerous criminals, who have decided to change time for their own benefit.  Stuck throughout key points of Chicago’s history, can the time travellers be recovered before the present is permanently altered?

Like many of the books in the franchise, Low Chicago is an anthology featuring several short stories that have been combined together into one overarching and interconnected narrative.  Each of the short stories is unique and features one or more of the characters sent back in time, or inhabitants of the timeline they encounter.  Whilst these short stories all have the same starting plot point, they all have different focuses thanks to that story’s specific characters or time periods.  As a result there are several varied stories, each with their own unique features.  For example, the story Stripes, by Markos Kloos, features a fantastic narrative about the half-human, half-tiger character Khan being trapped in Chicago in 1929 and getting involved in the events surrounding the St. Valentine’s Day Massacre.  Not only is the narrative about an obviously powered individual attempting to influence such an iconic moment in a mob war fun and exciting, but Kloos also includes some significant and heartfelt ethical and emotional decisions that really make you feel for the character of Khan.  At the same time, the story Meathooks on Ice is a complex and emotional story from Saladin Ahmed that focuses on a young and troubled Ace, Meathooks, as he attempts to find redemption and his place in the world back in prehistoric times.

In addition to the overarching time travel plot feature, each of these short stories is also connected together by the characters of John Nighthawk and Croyd Crenson, who could be considered the book’s main protagonists.  Nighthawk and Crenson either appear in the stories themselves or later interact with a story’s central character in order to resolve the specific storyline.  Nighthawk and Crenson are also the main characters of the book’s central storyline, A Long Night at the Palmer House, written by one of the founding authors of Wild Cards, John J. Miller.  This central storyline, told from the viewpoint of John Nighthawk, a character created by Miller in a previous book, is broken up into 11 parts and spread between Low Chicago’s other stories.  The first part of this storyline features the initial poker game and shows the events leading up to the other characters being sent back in time, while the reminder of this storyline focuses on the protagonists’ attempts to find them.  Large portions of this storyline directly tie into Low Chicago’s other short stories, but there are also some sections where they hunt down characters not featured in any of the other short stories.  Miller has included some great scenes in this central storyline, and they get particularly compelling when they encounter the results of the other characters meddling in time and they have to discuss the ethical implications of resetting the timeline.  One particularly outstanding example of this is a sequence that requires the characters to navigate through and fix up a messed up dystopia caused by one of the runaway Aces.

Despite the different authors and the varied content of Low Chicago’s stories, many of the entries complement each other and fit together really well as a result.  Nearly all of the stories contain links to the Wild Cards universe, make full use of Chicago’s rich history, have a comparable dark humour, feature intense action sequences, tell the story in the third person from point of view characters, and have a very similar pace.  There is however, one story that doesn’t follow this trend.  A Bit of a Dinosaur, by Paul Cornell, stands out from the rest of the entries in Low Chicago, as it breaks from third person narration that the other authors utilised, and is instead written in the first person.  Cornell capitalises on this by ramping up the humour in the story and making it a little lighter in tone than the other stories in the book.  The first line of A Bit of a Dinosaur, “I think it’s important to say, immediately, that I am no way responsible for the extinction of the dinosaurs” really sets the tone for this whole short story and it only gets better from there.

One of the most enjoyable parts of Low Chicago is the rich history of the book’s titular city, Chicago.  Throughout all of the short stories, the reader is transported to various periods of Chicago’s history in order to witness several of the most significant events in the city’s past.  These include The Great Chicago Fire of 1871, the Black Sox scandal of 1919, the opening of the first Playboy Club, the St. Valentine’s Day Massacre, the disastrous 1968 Democratic National Convention and the 1893 World’s Columbian Exposition.  All of the authors take significant pains to explore the significance of these events and the impact they had on Chicago and the rest of America.  The reader is given a crash course in the history of these proceedings, and also experiences the author’s interpretation of several key historical figures.  Many of these events occurred before the 1946 release of the Wild Card virus which removed the Wild Cards universe storyline from real world history, and it is fun to watch these events get altered due to the inclusion of several super-powered beings.  It is also extremely fascinating to see the various authors’ interpretations of the historical occurrences that happened after 1946, as they occur in a world where superpowers and mutations are rampant.  As a result, the authors have provided some inventive and captivating alterations that will prove to be highly enjoyable for the reader.

Fans of the Wild Cards universe will also love the deep connections that Low Chicago’s stories have with the rest of the franchise.  In addition to some interesting and complex new characters, Low Chicago features a huge range of characters who originated in the previous Wild Cards books.  There is a deep focus on the history of many of these characters and the readers get to see them placed in a range of unique and compelling situations.  In addition, the authors make full use of the overarching time travel storyline as they visit a range of characters who were killed off in previous books or whose main adventures occurred in storylines set many years before 2017.  Long-time fans of this series will love the inclusion of or nods to these early characters, especially as several have significant roles in the narrative.

Readers unfamiliar with this series may be slightly overwhelmed at the start of the book, but all of the authors contributing to Low Chicago do an amazing job of providing the relevant exposition and explanation for all the characters and the overall history of the Wild Cards universe.  Indeed, Low Chicago might be a perfect book for first time readers of the Wild Cards franchise, as the huge range of characters and the focus on time travel provides the reader with a huge amount of backstory and history that the previous books did not need to contain.

Low Chicago is an outstanding new release that is a sensational and memorable inclusion to one of the best science fiction series currently on the market.  It makes incredible use of its distinctive anthology format and the overarching time travel storyline throughout Chicago’s history that is an inspired and marvellous in its execution.  Low Chicago really stands out from the rest of the books in the Wild Cards franchise and readers will not be disappointed by this latest offering.

My Rating:

Four and a half stars