The Eye of the Bedlam Bride by Matt Dinniman

Publisher: Soundbooth Theater (Audiobook – 2 July 2023)

Series: Dungeon Crawler Carl – Book Six

Length: 26 hours and 46 minutes

My Rating: 5 out of 5 stars

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The chaotic fun of Matt Dinniman’s Dungeon Crawler Carl series continues in epic fashion with the ultra-impactful and deeply addictive sixth entry in the series, The Eye of the Bedlam Bride, an exceptional novel designed to strike hard at the reader’s emotional heartstrings.

As you might have guessed from my recent flurry of reviews for this series, I am seriously in love with the Dungeon Crawler Carl books.  An impressive and surprisingly deep LitRPG series, the Dungeon Crawler Carl novels follow a collection of compelling characters as traverse a deadly fantasy dungeon created from the ruins of all of Earth’s buildings by aliens for intergalactic viewing content.  Set around a damaged protagonist and his excitable and now sentient cat, these books are deeply addictive, and once you start the series you really can’t stop.  Indeed, I literally just chain-read the entire series, with awesome books like Dungeon Crawler Carl, Carl’s Doomsday Scenario, The Dungeon Anarchist’s Cookbook, The Gate of the Feral Gods and The Butcher’s Masquerade all proving to be outstanding reads.  I loved these previous books so much, that I instantly started listening to the sixth book in the series, The Eye of the Bedlam Bride, the first chance I got, and boy was I in for an incredible time with it.

After barely surviving the Butcher’s Masquerade and then witnessing the surprising end to the seventh floor, Carl and Princess Donut are exhausted and traumatised by recent losses.  However, they have no time for rest as they find themselves thrust into the dangerous eighth floor of the dungeon.  One of the most ambitious levels so far, the eighth floor is based on a map of Earth’s final days, filled with intangible ghosts of the humans who wandered the world mere weeks before the planet’s death.

However, this is not a perfect replica of Earth; instead these locations have been seeded with monsters and mythological figures based on twisted accounts of Earth legends, with each creature tied to the geographic area their folklore originated.  To complete this level, the crawlers are tasked with finding and capturing six of these monsters and turning them into cards, which can then be summoned to fight alongside their new owners.  Each team will need to find and convert as many powerful creatures as possible to create the best decks, especially as they will be forced to face off against mobs and other crawlers with their own cards.

Unexpectedly starting in Cuba, Carl and Donut navigate an unfamiliar location as they try to learn the new mechanics of the game.  Determined to get to the next floor, Carl and Donut endeavour to find the best monsters they can.  However, the stronger the monster, the less controllable the card, and Carl and Donut will soon have their hands full managing a strange array of summonable creatures, including the legendary demon Shi Maria, who has far more independence than they would like.  Can Carl and Donut survive this new floor of the dungeon, or will they finally be crushed by their dark secrets, troubled pasts and Carl’s slowly eroding sanity, especially once he looks into the eye of Shi Maria, the Bedlam Bride?

Just when you thought this series couldn’t get even better, Matt Dinniman amps up the intensity and complexity of his plot and characters a whole additional notch, with one of the more moving and powerful entries in the entire series.  The Eye of the Bedlam Bride was an absolute masterpiece that featured the author’s trademark LitRPG chaos, while really showcasing his impressive writing ability.  One of the best books in an already incredible series, The Eye of the Bedlam Bride was so damn good, and it gets a very easy five-star rating from me.

Dinniman pulled together another brilliant narrative for his sixth Dungeon Crawler Carl novel, as They Eye of the Bedlam Bride perfectly continued the long-running series storylines while also presenting its own unique adventure.  Thrusting the protagonists into a complex new level, Dinniman quickly showcases all the floor’s new elements, including a fun card-based combat mechanism that fits into the existing dungeon battle system surprisingly well.  While the pacing is initially a tad slower to ensure the readers fully appreciate all the necessary lore and gameplay details of this book’s plot, Dinniman quickly works to show that The Eye of the Bedlam Bride isn’t a filler novel between the pivotal fifth and seventh books.  This becomes especially clear during a major sequence that requires Carl and Donut to make a deadly choice while surrounded by several vengeful gods.  Dinniman also makes sure that a major secret from the previous book is brought into the light early, complicating protagonist relationships and presenting them with dark choices.  Dinniman swiftly follows this up with some very awesome sequences, such as Carl and Donut coming face-to-face with their most problematic card, demonic carnage in a night club, and problems from the wider universe caused by Carl’s ambitious and rebellious plots.

While all these early elements are great, The Eye of the Bedlam Bride hits its storytelling height about halfway through, as Dinniman amps up the emotional stakes of the narrative.  Forced to compete in a gruelling series of battles that test the unique fight mechanics of the floor, the protagonists find nothing but heartbreak as they near the end of the second phase of the level, including a truly horrifying and deeply personal big boss.  All this follows a series of impactful personal revelations for Carl, that hit his already fragile mental state hard and finally provides full context for character background elements that have been hinted at throughout the series.  This central part of the story was so damn heartbreaking, and you really must appreciate how Dinniman can make you laugh before loading up substantial sorrow and regret and producing some beautifully crushing sequences.  While these scenes are emotionally charged, I appreciated how Dinniman often tempered them with more heartwarming moments that show the connections the protagonists have built up during the series, and the author does some amazing character work in the second half of this book.

Everything perfectly leads up to the incredible final third of The Eye of the Bedlam Bride, as Dinniman raises the stakes as only he can.  With the protagonists forced to compete in a brutal third and final phase of the floor, events soon break down into pure chaos with undead hordes, demonic possessions, crazed gods and various rival crawlers all coming into play.  Dinniman keeps the story moving so fast in this last part of the book, as the protagonists dive into key battle after key battle.  I actually ended up listening to the last several hours in one day as I just had to see what happened next.  Following one of the most tragic scenes in the series, which nearly broke me, Carl and Donut race to save as many people as they can from the AI’s inventive endgame, leading to an all-out battle royal in the middle of Cuba.  I loved how so many story elements from the entire book came into play for the conclusion after some clever set up earlier in the plot, resulting in some very epic moments.  The ending was a brilliant mixture of humour, intense action, extra lore, and some particularly dark moments for the protagonists, which came together beautifully and ended the novel on a real high.  Throw in some last-minute reveals that really amp up the excitement for the next book, and this was pretty much a perfect narrative that is guaranteed to keep you hooked all the way the bloody end.

I honestly feel that The Eye of the Bedlam Bride was one of the best-written entries in the entire Dungeon Crawler Carl series, and frankly I am still not over every single amazing moment of this book.  Dinniman achieves so much in this impressive novel by simultaneously changing the rules of his own game while also providing the deepest examination of his complex protagonists yet.  At the same time, he makes a novel that most authors would have turned into a filler entry into one of the series’ most impactful books.  I was really impressed by how the author chose to further amp up his various storylines and character arcs in this book, and Dinniman perfectly carries on the craziness of The Butcher’s Masquerade while building up the oncoming calamity of the seventh book and the long-awaited Faction Wars.  Naturally, this means that The Eye of the Bedlam Bride is best enjoyed by those who have read all the previous Dungeon Crawler Carl books first.  Still, for those who are determined to dive in here, Dinniman provides enough context and flashbacks to ensure you can easily follow what’s happening, and there is even a fun summary at the beginning.

This sixth novel in the series brings back all the impressive humour, intense action, and great LitRPG elements that made the previous Dungeon Crawler Carl books so damn good, while also bringing in some impressive new features, primarily a fun new battle element.  I must admit that I wasn’t too sure that the card system of this level, which on paper sounded like a crazy combination of Pokémon and Yu-Gi-Oh!, was going to work.  However, I should never have doubted Dinniman as it fitted in amongst the usual chaos and over-the-top scenes perfectly.  Dinniman does an excellent job introducing and then exploring this system throughout The Eye of the Bedlam Bride it proved fun to see the characters adapt to the new rules.  There is some great progression in how these cards impact battles, and each fight with them gets increasingly hectic.  I really enjoyed how big and crazy battles with these cards could get, especially towards the end, and you won’t see protagonists facing off in card duels with gods and demons anywhere else.

There are some additional excellent elements to The Eye of the Bedlam Bride that also enhanced the epic story in some interesting ways.  This includes a haunting new setting of the book, the ghost-filled replica of the pre-dungeon Earth, which really amplifies the feeling of despair and loss that many of the characters feel.  Dinniman continues to also feature a compelling array of LitRPG elements in this novel, and you really find yourself getting drawn into the minutiae of stat updates, item benefits, spell effects, and so much more, as the author cleverly works it into the narrative.  A lot of why these RPG features are so fun is due the chaotic humour that infests every single page of this hilarious book.  The book’s comedic elements are so effortlessly funny and feature a great mixture of sudden outrageous moments with realistic reactions, the insertion of the book’s reality television elements into life-and-death struggles, often inappropriate jokes from the massive and fun supporting cast, and an array of reference focused commentary on all matters of the dungeon.  While some of the comedic moments get a little out of hand: “I need a baby seal”, they all work beautifully in the context of the book’s clever plot, and I laughed myself silly so many times during this book, including at how the day was saved thanks to, let’s say, “crab meat”.  I’m also as appalled as a certain velociraptor that some of the funniest, if weirdest, moments of the book occurred in Chapter 69.  However, what makes The Eye of the Bedlam Bride particularly good is the way in which these comedic elements are well matched by darker, tragic moments, which allows for quite on overall powerful read, especially when it comes to the characters.

Dinniman went above and beyond when it came to the character development in this book, with a particular focus on series protagonist Carl.  After several books laden with hints about his past, we finally get Carl’s full backstory, which really goes to show just how damaged he is.  Dinniman does an outstanding job showcasing this background in several powerful scenes in The Eye of the Bedlam Bride, and I really appreciate how it built on the subtle foreshadowing from the previous novels.  This existing trauma was further enhanced in this book, as Carl also finds out multiple new revelations about his family, including several that had been kept from him (which simultaneously shows just how bad a girlfriend Bea really was).  Throw in his anger and guilt from being one of the few survivors of Earth, and the trauma from all carnage he has witnessed in the dungeon, and Carl really isn’t in the best headspace for this book, and that’s even before the titular Bedlam Bride gets hold of his mind.  As such, there is a lot of dark moments for Carl to unpackage throughout this novel, and Dinniman perfectly captures his protagonist’s continued struggle to remain in control.  This deeper dive into Carl’s psyche produced some of the best scenes Dinniman has so far written in the series, and I really appreciated how these darker moments were well matched by the revelation that Carl now has a true family with Donut and his new friends.  These relationships kept him relatively sane in this book, and allowed him to remain the resilient, if explosively inclined, straight man of the book.  Dinniman also works to showcase how despite his issues and reputation, Carl has become a bit of a legendary figure for his fellow crawlers, and the big sequence at the end where he is able to convince them to follow one of his craziest plans, was just amazing.

While most of this book’s focus is on Carl and his history, the rest of the characters in The Eye of the Bedlam Bride also get their moments to shine, and you continue to appreciate just how awesome the ended cast of this series is.  This includes the other main protagonist, Princess Donut, Carl’s now sentient cat who provides much of the humour in the story thanks to her over-dramatic reactions, silliness, and feline superiority complex.  While Donut is the comedic relief of the main duo, she still has a lot of serious moments in The Eye of the Bedlam Bride, especially while serving as the emotional anchor the spiralling Carl.  Donut is also dealing with her own grief and sadness, especially after the tragedies of the previous novel, and there are some heartbreaking moments where you see her trying to push that down.  Despite her issues and immaturity, Donut role in the plot, especially as she controls the cards during most of the battles, and you get to see her tactical genius in full display.  There are some super sweet moments with Donut in this novel, and I really love how well Dinniman continues to feature the bond between her and Carl as the true heart of this series.

In addition to Carl and Donut, The Eye of the Bedlam Bride also features multiple other key members of the Dungeon Crawler Carl cast, and it is very impressive how much you care for so many of these figures.  This includes Katia, who, despite leaving the team in the previous novel, still has a major impact on the plot.  Dinniman perfectly revisits some key revelations from the end of the previous novel, that adds additional complexities to her relationship with Carl and Donut.  The protagonist’s mentor, Mordecai, also has a key role in this book, especially as you finally get the full context for his tragic past.  This background adds some additional drama to the main story, especially when Carl and Katia find themselves caught in the same feud between forces outside the dungeon that he did.  There is also a certain sweetness to Mordecai’s story in this novel, especially when you find out he’s caring for several NPC children, in ways very contrary to his usual gruff disposition.  Dinniman also perfectly brings back the various members of Carl’s guild, who form a surrogate family with each other, and whose appearance in one scene was one of the most heartwarming moments in the plot.

Other characters of note in The Eye of the Bedlam Bride include the possessed sex doll head, Samantha, whose insane declarations, unhinged actions, unsettling abilities and crazy general demeanour make her one of the funniest characters in the series.  There is also an array of over-the-top monsters and creatures that the protagonists encounter and turn into cards.  These include Uzi Jesus, a kung-fu seal, hilarious caricatures of Carl and Donut, and a crab who must overcome his ‘performance issues’ to save the day, just to name a hilarious few.  These comedic monsters were well contrasted by Shi Maria, the titular Bedlam Bride, whose dark actions amp up the intensity of this book in some powerful ways.  I also must mention a couple of recurring crawlers from previous novels who reappear in dramatic fashion in the final third of the novel, allowing for some of the book’s best moments.  One of these character ends up having one of the series’ saddest moments, and I frankly am still not over how brutally raw and tragic that whole sequence was.

While all these above characters are amazing in their own ways, my favourite character in this series remains the dungeon’s System AI.  Despite never physically appearing, the AI has a major impact on the plot, and you are constantly bombarded by its unique humour in the various descriptions and summaries it provides to Carl and the reader, often full of weird and hilarious references.  So many serious or threatening moments are turned into comedic gold by the AI’s inappropriate commentary, and anytime it provides input to the plot, you are guaranteed to laugh.  While the AI has been fun the entire series, it gets even more unhinged in this novel as it gains full sentience and takes full control of the.  Determined to continue the crawl on its own dramatic terms, the AI starts making things even weirder for the characters, throwing in its own twists and changes.  Dinniman does a wonderful job showcasing just how insane the AI is at times, including with some very worrying inclusions in its usually informative descriptions.  There are also some hilarious scenes where the AI interacts directly with the characters, including one brilliant moment when he responds to Carl’s feedback on its descriptions in a particularly petty way.  All this, and more, allows the AI to really standout in this book, and it is a testament to how good Dinniman is as an author, that a disembodied voice is one of the best characters in a series loaded with exceptional and extremely complex figures.

As with all the previous Dungeon Crawler Carl novels, I ended up listening to The Eye of the Bedlam Bride on audiobook, which is honestly the only way to enjoy the author’s fantastic and chaotic narrative.  Coming in at nearly 27 hours in length, The Eye of the Bedlam Bride was one of the longest audiobooks in the series, but you frankly don’t mind as every second you spend listening to a Dungeon Crawler Carl audiobook is so much fun.  I honestly powered through The Eye of the Bedlam Bride in no time at all, especially the concluding several hours, and I still love how audiobook format brings out all the book’s humour, tragedy and excitement.  A lot of this is down to the series’ awesome narration, which in the case of The Eye of the Bedlam Bride, includes an extended voice cast.  While there are a few voice actors for this particular audiobook, Jeff Hays remained the principal narrator, voicing nearly all the characters and the plot descriptions.  Hays is an incredible narrator, and I loved the sheer range of epic voices he brings to bear throughout the audiobook, all of which fit their associated character perfectly, with associated accents and clever tonal changes.  This includes an excellent reuse of voices for previously featured characters, while the various crazy new cast members featured in this book were also extremely cool.  My favourites for The Eye of the Bedlam Bride remain Princess Donut, who gets autotune in this audiobook to help with her singing (the sound effects for this were brilliant), and the AI running the dungeon, as Hays matches the unhinged energy of the cracked computer and conveys this insanity to the listener with amazing enthusiasm.

In addition to Jeff Hays, The Eye of the Bedlam Bride also features three other actors who voice small roles in the larger audiobook to great effect.  The most notable of these is actor Patrick Warburton, who was an awesome addition to the experience.  Initially voicing the flashback voice of Carl’s father in several heavy scenes, Warburton did an outstanding job of breathing life into a harsh figure we’d only had glimpses of in the previous books, and his appearances here had some real menace to them.  Warburton also gets to have some fun when he plays a secondary character later in the audiobook with some brilliant levels of enthusiasm.  Narrator Travis Baldree was also hilarious with his appearance in The Eye of the Bedlam Bride, voicing a giant crab who becomes one of the protagonist’s cards.  Featuring a comedic accent and some very over-the-top lines, Baldree was just amazing, and I loved the interactions he had with Hays and Warburton’s characters.  Finally, Soundbooth Theater regular Annie Ellicott returns to voice an entertaining character in a concluding skit, which was very amusing on a variety of levels.  I really loved how well these outstanding extra voice actors were fitted alongside Hays’s impressive main narration, and it allowed for a great overall listen.  Throw in the excellent sound effects of the series, some of which alter Hays’s voice in clever ways, or places a voice role into the background of a scene for some interesting ambience, and this was an exceptional audiobook that I loved so damn much.  There is honestly nothing better than a Dungeon Crawler Carl audiobook, and I must once again recommend this format with all my heart.

With a particularly impressive and powerful plot, The Eye of the Bedlam Bride was one of the best books in the already incredible Dungeon Crawler Carl series, and author Matt Dinniman outdid himself when it came to diving into his damaged protagonists.  A highly inventive and captivating novel that I just couldn’t stop listening to, The Eye of the Bedlam Bride was Dinniman at his very best and you are guaranteed to have an exceptional time with this novel, and you will, like me, instantly dive into the next novel of the series, This Inevitable Ruin, just to see what happens next.

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The Butcher’s Masquerade by Matt Dinniman

Publisher: Soundbooth Theater (Audiobook – 28 February 2022)

Series: Dungeon Crawler Carl – Book Five

Length: 23 hours and 33 minutes

My Rating: 5 out of 5 stars

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The epic adventures of Carl and Princess Donut continue in the incredible fifth book of the Dungeon Crawler Carl series, The Butcher’s Masquerade, which takes the reader on an intense thrill ride loaded with fantastic comedy, crazy action and some incredibly powerful moments.

After doing little else but talk about the series for the last few weeks, I think it’s obvious that I am now a massive fan of Matt Dinniman’s Dungeon Crawler Carl series, a major LitRPG sensation that I have recently become obsessed with.  Featuring amazing books like Dungeon Crawler Carl, Carl’s Doomsday Scenario, The Dungeon Anarchist’s Cookbook and The Gate of the Feral Gods, the Dungeon Crawler Carl series has been nothing but amazing since the very first page.  These books follow reluctant adventurer Carl, his now sentient cat Princess Donut and an eclectic mix of humans and NPCs (and some goats) fighting for survival in a dungeon built under the surface of Earth by entertainment-obsessed aliens.  I have been deeply impressed with the impressive narrative contained within these previous books, so much so that I have listened to all these books in a row without break, often spending hours at a time getting through key parts of the plot.  This fifth book in the series promised to be a major entry with some key plotlines, and Dinniman did not disappoint, presenting a deep and captivating book I couldn’t turn away from.

After surviving the horrors of the previous floor and striking a blow against the wealthy Faction Wars contenders waiting for the human crawlers below, Carl, Princess Donut and their allies have arrived at the infamous sixth floor of the dungeon, better known as the Hunting Grounds.  A lush, jungle level, filled with powerful mobs, intricate quests, and conquerable towns, there are many opportunities for the crawlers to level up on this floor, but also many dangers, including those who would make the remnants of humanity their prey. 

As part of the traditional chaos of the Hunting Grounds, off-world tourists are given their first chance to enter the dungeon to participate in the carnage.  Known on this floor as hunters, these aliens seek to make money by hunting crawlers and stealing their gear.  These hunters have long made the sixth floor the most lethal level for crawlers, whose best strategy is to run and hide from the deadly aliens.  However, this season is going to be very different, especially as Carl has no intention of being hunted.

Determined to punish everyone who has profited from his planet’s destruction, Carl takes the fight directly to the hunters, and his explosive actions soon inspire the rest of the human crawlers.  However, his very public rebellions have placed a massive target on his head, and soon the deadliest hunters in the game, including the legendary crawler killer Vrah, are on his trail.  At the same time, Carl and Donut must contend with far more dangerous human opponents, a horde of rampaging dinosaurs, the vicious whims of the AI running the dungeon, and an elite NPC whose tragic backstory they find themselves dragged into.  But the greatest threat to everyone in the Hunting Grounds lies at the end-of-floor celebration, a party where all the top crawlers will be forced to attend amongst their deadliest enemies.  Everything will be decided at The Butcher’s Masquerade, and no one will emerge unscathed.

Well goddamn, Dinniman, you really know how to throw a party.  Just when I thought this series couldn’t get even better, Dinniman presents The Butcher’s Masquerade, which throws the reader right into the carnage and barely gives you a chance to catch your breath.  Filled with epic moments, brilliant storytelling, insane humour and some of the most complex characters you are likely to find in LitRPG fiction, The Butcher’s Masquerade was an incredible and utterly addictive read that I could not turn away from.  I’m honestly still reeling from the ending of this novel, and there is no way I can give The Butcher’s Masquerade anything but a five-star rating.

I loved, loved, loved the narrative of The Butcher’s Masquerade, as Dinniman hits all the right notes to keep the reader engaged and diving even deeper into his series.  Starting off right after the chaotic events of The Gate of Feral Gods, Carl hits all manner of trouble early on, especially as his actions put a massive target on his head for every hunter.  Dinniman shows you just what kind of book The Butcher’s Masquerade is going to be early on, as Carl immediately teleports himself and Donut into the middle of the hunter base to start his own explosive campaign of resistance.  The story only gets more exciting and compelling from there, with an engaging Elite NPC storyline, various dinosaur themed quests and so much impressive action.  This action is well balanced by scenes showcasing the chaotic changes occurring out in the wider universe, as well as a particularly moving sequence where Carl and Donut are forced to deal with manipulative events with huge emotional implications.

While there are some amazing moments in this first part of the book, the events that really cemented The Butcher’s Masquerade as one of the best entries in the series occur around the middle, as Dinniman brings both fun action and deep tragedy in equal measure.  The first of these sees Carl whisked away to Crawler Con, an over-the-top convention filled with entertaining enemies, right at the moment that he and Donut find themselves under attack in the dungeon.  Knowing that he is going to be teleported back into a massive ambush, Carl spends his time at the convention trying to plan, including crowdsourcing tactics at a panel featuring an opponent’s mother.  The resulting carnage as Carl uses a fun combination of a gonorrhoea-causing arrow, necromancy, friendly fire and explosives (naturally) to defeat his enemies, all to the backdrop of ‘The Ballroom Blitz’, was so damn awesome and fun.  The fact that Dinniman immediately follows this up with one of the most heart-wrenching moments in the entire series goes to show just how talented an author Dinniman is, especially as it also works to set up an outstanding new supporting character as a complex recuring figure.

All this perfectly leads up to the big final third of the book, which starts with some major raised stakes and every ongoing storyline heading towards the titular Butcher’s Masquerade, an event where every major survivor of the floor is trapped in the same room, and the person who starts the inevitable fight is instantly killed.  The tension heading into this event is very impressive, as you wait to see who makes the first move and how the carnage will unfold, especially as the protagonist’s plan to survive has a lot of holes in it.  The contrast between Carl’s despair and the more light-hearted and frankly hilarious antics of Princess Donut (there may be a moonwalking dinosaur, just go with it) is very impressive, and you honestly don’t know what is going to happen next.  The eventual reveal of the big plan is pretty damn amazing, and the resulting over-the-top confrontation is pure Dinniman, who once again manages to exceed the craziness from the previous books with hunters, bosses, and gods.  There is some haunting tragedy thrown in amongst the carnage that really highlights just how dire the entire crawl is for the protagonists, while also concluding some powerful storylines.  However, even after this carnage and its terrible aftermath, Dinniman isn’t done with the readers, whiplashing them with some brilliant and well-telegraphed moments that change everything about the progression of the Dungeon Crawler Carl books.  So many major plot points for the series going forward have their origin in the final sequences of the book, and it will leave you wanting more as soon as possible.

Dinniman really brought all the carnage he could in The Butcher’s Masquerade, and I was really impressed with how this elaborate story unfolded for the readers.  Once again requiring knowledge of the previous novels to fully enjoy (seriously, start the Dungeon Crawler Carl books from the beginning), The Butcher’s Masquerade adds a lot of cool elements to the series, which Dinniman expertly introduces and then utilises in his massive, ongoing story.  Featuring all the cool action, adventure and over-the-top moments you’ve come to expect from the Dungeon Crawler Carl books, Dinniman really amps up the carnage in this fifth novel, while also increasing the drama and powerful character moments.  I honestly found myself sitting at the edge of my seat during some of The Butcher’s Masquerade’s big scenes, as I honestly didn’t know where the story was going to go at times.  The major show-stealing sequences were especially great, and I really appreciate how elaborate some of these scenes were, loaded with multiple moving parts and elements cleverly set up either earlier in the book or even in previous novels.  However, Dinniman ensures that all the scenes in this novel were really entertaining and there honestly are no slow or wasteful moments at all during this awesome novel.

As with the rest of the series, The Butcher’s Masquerade is loaded with a lot of elaborate RPG elements, which are worked into the story extremely well.  While the natural progression of the series and the need to include new things each book means that some original spells and abilities don’t get shown as much, while other RPG elements are somewhat overused, for the most part I feel that Dinniman ensures all the best elements are shown to the reader, and this is one of the easiest LitRPG series to enjoy.  A lot of this enjoyment is down to the outrageous humour loaded into every scene, which allows readers to absorb and even become obsessed with the progression of stats and quests, as well as the gaining of achievements and new abilities and equipment, especially as the series really doesn’t take itself as seriously as other LitRPG books.  While this humour might not be for everyone, I really loved how fun and over-the-top things got at times, and there are so many layers to the novel’s comedic charm.  This includes a combination of overreactions to crazy events, deadpan reactions to other humorous characters, and a ton of fun references, including some particularly subtle ones that are cleverly seeded throughout and may take multiple rereads to appreciate (for example, I only just got the hilarious U2 references loaded into the names of the rock cretin NPCs).  While this humour is very amazing on its own, its true strength lies in the way that Dinniman perfectly balances it with the more serious and darker elements of the narrative, providing some reprieves for the horror of the story, or even helping to emphasise the darkness surrounding the characters as they face death and despair again and again.  I really love the complex balance of themes that Dinniman manages to weave around his elaborate and often silly story, and it makes for quite an impressive read that will appeal to large audience of readers.

I’ve mentioned multiple times in previous Dungeon Crawler Carl reviews that Dinniman is extremely amazing when it comes to writing complex characters to set his stories around.  You really get drawn into the various moving character arcs in this series, many of which progress across multiple books, and it is awesome to see how these figures develop and evolve in response to the dark events of the dungeon.  The Butcher’s Masquerade is an impressive example of this, especially as Dinniman really amps up the drama surrounding several key characters, each of whom have their moment to shine in some outstanding ways.

Naturally, most of the book’s focus revolves around the series’ titular protagonist, Carl, the troubled and intense central protagonist, through whose eyes we see most of the narrative unfold.  Carl really shines in The Butcher’s Masquerade, with his anarchist persona on full display.  Determined to bring his own form of explosive justice to the various aliens profiting from the destruction of Earth and the murderous crawl, Carl eagerly faces off against the hunters who have come into the dungeon, antagonising them as only he can.  Dinniman pulls together some amazing sequences around Carl in this book, especially when it comes to facing off against the hunters in deadly situations, and I loved the methodical and often extreme ways he reacts to pressure, as well as he hilarious performance during Crawler Con.  While he is still mostly seen as the reasonable, if explosively inclined, straight man of the team, Dinniman starts to show a darker edge to Carl in this novel.  Thanks to the continued pressure of the dungeon, the various emotional revelations, his desire for revenge and his own troubled past, as well as a certain magic ring, Carl takes on a more sinister persona at times in this book, especially with the cold way he deals with his opponents.  He also finds himself struggling with all the trauma that comes his way in this new book, much of which is showcased through the appearance of “the river”, a part of his mind that is always moving and brings back his anger and memories of all the evils he has experienced.  The continued torrent of the river begins to warp Carl at times, and this is the book when he starts to become a little bit scary.  As such, there is a lot of emotional depth to Carl in this book, and Dinniman did a great job expanding on his darker personality, while still including all the elements that made him such a beloved protagonist of the previous novels.

While Carl is a brilliant main character, he is usually overshadowed in all the best ways by his sentient cat companion, Princess Donut.  A brilliantly sassy, over-emotional and deeply hilarious diva who still maintains many catlike personality traits, Donut is the perfect foil for Carl, especially when it comes to being in the spotlight, and her overly positive manner in most situations really endears her to the audience, even when she needlessly overreacts.  Dinniman has some real fun with Donut in The Butcher’s Masquerade, as the cat takes on a temporary bard class which requires her to sing to cast spells, much to everyone’s displeasure, and there are so many moments when you get to laugh at her antics.  However, much like Carl, Donut goes through some real emotional turmoil in this novel, not only getting the chance to confront her original owner Beatrice (although Carl was always her true human), but she also deals with some deep trauma as the book continues.  The author loads up some highly emotional scenes between Carl and Donut, especially in the aftermath of the climatic finale, and you grow to appreciate their complicated bond even more throughout this book, even when your heart breaks at some of the trials they must endure.  However, Donut continues to move through the dungeon in her usual over-enthusiastic manner, and it was very fun to see her finally get to perform on the big stage at the end of the titular Butcher’s Masquerade.  The pet talent show with Mongo was one of the funniest moments in the book, while her subsequent singing performance helped to highlight just how far she’d come, and the emotional impact she has on the rest of the cast.  I honestly love everything about Princess Donut, and this was probably one of her strongest appearances in the series.

While most of the story focusses on Carl and Donut, Dinniman at this point in the series has created a truly impressive collection of supporting characters, all of whom have some very compelling storylines around.  The most prominent of them is probably Katia, who has spent the last two books in the main party.  Katia steps away a little from the main character’s plot in The Butcher’s Masquerade, leading her own group of crawlers in a separate storyline to the protagonists.  While it was a shame to have her featured a little less, especially after her impressive appearances in The Dungeon Anarchist’s Cookbook and The Gate of Feral Gods, it fit her character development nicely and showed how much her confidence had grown.  It also allowed for a bigger focus on some of the other extended members of the Guild group that Carl and Donut have become part of, and I think the book benefited from a bigger cast.  Dinniman did go quite dark with Katia at times in The Butcher’s Masquerade, especially in the book’s epilogue, where so many secrets that the author had cleverly been hiding under the character’s surface, finally come to light, especially the final shocking revelation.

The rest of the returning cast was also very impressive.  Mordecai continues to excel as the cranky and practical mentor figure, even if he has been turned into a cute and cuddly little creature this book, much to the team’s amusement.  The trapped and insane god Samantha was hilarious as the book’s mother-threatening comic relief, and there are some truly amusing scenes with her in this book, especially when Carl starts using her as a mobile weapon platform.  The returning former slackers, Louis and Firas, continue to shine in this novel as the team’s pilots, and it was nice to see how much they evolved since their original appearance, while readers also got to spend more time with long-running characters Elle, Imani and Chris.  The Butcher’s Masquerade also features the return of the dangerous Elite NPC, Tsarina Signet, whose dramatized storyline drags the protagonists into all manner of trouble.  Dinniman made perfect use of Signet and her NPC cohorts in this novel, and I was really impressed by the full-circle and sad nature of her narrative.

In addition to these returning characters, The Butcher’s Masquerade featured significant appearances from several notorious crawlers who had only been shown existing outside the protagonist’s adventures.  This includes the lethal child crawler, Lucia Mar, who lives up to her crazy reputation, the Crocodilian crawler Florin with his strong Australian accent, the calm shepherd turned vampires Miriam Dom, and the now sentient goat Prepotente.  Of these Prepotente was probably the most impactful new character, especially as his story takes him from being a comedic figure, to a particularly dangerous and grieving ally.  His heartbreaking appearance halfway through the book was extremely well-written, while his big act of defiance at the end of The Butcher’s Masquerade changes everything.  However, out of all these characters, my favourite remains the AI controlling the game, who has really started to crack and is testing its limits in some very concerning ways.  The various over-the-top descriptions, announcements and rulings made by the AI add so much humour to the story, especially as they are getting more-and-more unhinged and random.  Throw in the AI’s dangerous independent decisions, which have dire effects for everyone in the dungeon, and you really come away eager to see how crazy things are going to get with this disembodied figure next.  I really cannot emphasise just how impressive this massive cast is, and Dinniman perfectly uses all his complex character to enhance his already outstanding narrative.

I doubt anyone is surprised at this point that I chose to listen to The Butcher’s Masquerade on audiobook, which is just the best way to enjoy this incredible novel.  Due to the increased action and adventure that Dinniman loads into each new novel in the series, The Butcher’s Masquerade is the longest audiobook in the series yet, coming in at a respectable 23 and a half hours.  While this is a long audiobook, I honestly flew through it, thanks to how addictive and cool the crazy events within were, as well as the once again exceptional narration of Jeff Hays.  Hays is frankly perfect for the complex and hilarious Dungeon Crawler Carl series, and his amazing range of voices and excellent takes on the many over-the-top characters, has ensured that every second of this series was a joy to listen to on audiobook.  The Butcher’s Masquerade is one of the best examples of this, as Hays brings every awesome element of it to life with apparent ease, as well as some excellent use of minor sound effects and cool vocal enhancements.

Each character within The Butcher’s Masquerade has a very fitting voice to it, which includes a return of all the fantastic tones from the previous audiobooks, as well as several additional cool voices for some of the newer characters.  You really get the perfect sense of these characters from Hays narration, and every aspect of their personalities comes through with his voice.  Some of the best voices include those for Carl, whose increased anger is becoming more apparent, Mordecai, whose most recent transformation requires a new hilarious voice, and the System AI, whose over-the-top exclamations are just hilarious when read out.  I also must highlight Hay’s voice work for Donut in this audiobook, especially as he gets all her outrageous mannerisms, over-reactions and the rest of her personality perfectly.  Hays also rises to the challenge of Donut taking on a bard class in this book and singing, badly, which made me laugh so damn hard.  Highlights include an exceptional talent show performance, as well as the cat’s unique take on ‘Wonderwall’ in the Soundbooth Theater promotional material at the end of the audiobook (renamed as ‘Wondercrawl’), both of which Hays gamely voices, and clearly has fun with.  I honestly could go on for ages about every outstanding voice Hays uses in The Butcher’s Masquerade but let’s save time and say they are all exceptional, and that this entire audiobook is just pure awesomeness.  I cannot recommend this format enough, and you will have a brilliant time enjoying The Butcher’s Masquerade in this format.

If the above extensive review didn’t give it away, I loved The Butcher’s Masquerade, and it is probably the best entry in the Dungeon Crawler Carl series at that point.  Matt Dinniman produced a truly incredible entry in his brilliant series with The Butcher’s Masquerade, and I still cannot get over just how compelling, exciting and emotionally charged this fifth entry in the series was.  I honestly cannot think of a better compliment than to point out that I was still absolutely addicted to this series when I finished The Butcher’s Masquerade, and I instantly jumped to the next book in the series, The Eye of the Bedlam Bride, and devoured it in a similar quick manner, before jumping even further into the series.  If you’re not enjoying the Dungeon Crawler Carl series, you are missing out, especially with this exceptional fifth novel.

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The Gate of the Feral Gods by Matt Dinniman

Publisher: Soundbooth Theater (Audiobook – 1 July 2021)

Series: Dungeon Crawler Carl – Book Four

Length: 18 hours and 3 minutes

My Rating: 5 out of 5 stars

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The chaotic fun of Matt Dinniman’s Dungeon Crawler Carl series reaches another impressive level in the awesome fourth book, The Gate of the Feral Gods, an exceptional read that I could not put down until its gripping and epic end.

I can officially say that I am incredibly obsessed with the Dungeon Crawler Carl books.  Taking place after all buildings on Earth are instantly destroyed and turned into an elaborate fantasy dungeon, all in the name of an alien reality show, the Dungeon Crawler Carl books are an incredible series that perfectly utilises its unique concept and LitRPG basis to create a particularly addictive story loaded with crazy action, over-the-top humour and an array of incredible characters.  I only started it a few weeks ago and I have so far powered through several books in the series, including Dungeon Crawler Carl, Carl’s Doomsday Scenario and The Dungeon Anarchist’s Cookbook, all of which were five-star reads.  Indeed, I have had such a great time with this series, that the moment I finished off The Dungeon Anarchist’s Cookbook I instantly started listening to the fourth book in the series, The Gate of the Feral Gods, which continued the series in some outstanding ways.

After surviving the carnage of the Iron Tangle, Carl, Princess Donut and Katia have emerged on the fifth floor of Dungeon Crawler World Earth and must now contend with a new dastardly set-up.  Placed into a multitude of small, bubble-contained worlds, each remaining human party needs to assault castles contained within each of the bubble’s four zones.  If they succeed in capturing each zone’s castle, the dungeon stairwell will open and they’ll be able to advance to the sixth floor.

While the setup for the fifth floor seems simple, in reality it is a logistical nightmare, as the popular team of Carl, Princess Donut and Katia must navigate and master four very different environments within a rushed timeline, including a desert landscape infested with flying gnomes, a gigantic haunted crypt filled with traps, a besieged sand castle that is home to a powerful mage with relationship issues, and a derelict underwater submarine surrounded by gigantic sharks, all while trying to untangle a unique puzzle hidden in an elaborate quest storyline.  Worse, thanks to their high levels, the team are forced to rely on ineffective, low-level fellow crawlers to clear out the bubble’s zones, including those people who have barely survived the previous floors.

However, the elaborate new floor is only the tip of the problems facing Carl.  Old enemies from outside the dungeon are desperate to strike him down for the chaos he has caused, while the AI controlling the dungeon continues it erratic obsession with him.  As events heat up, Carl is given the unique chance to obtain a legendary artefact loaded with unimaginable power and terrible risk, The Gate of the Feral Gods.  If Carl can master the gate, he has the chance to keep his friends and loved ones safe on this floor.  But what happens when Carl decides to use the gate to strike back against those who have destroyed his planet?  You will not break him, but he will break everything in the galaxy to get his revenge!

Dinniman does it yet again as The Gate of the Feral Gods was another exceptional and epic novel that I could not stop reading.  Perfectly continuing the impressive story from the previous Dungeon Crawler Carl novels, The Gate of the Feral Gods was an ultra-exciting and complex novel, that brings laughter, excitement and powerful emotional moments in equal measure.  Another book in this series that gets a very easy five-star rating from me, The Gate of the Feral Gods was so damn good, and I had so much fun getting through this insane, but clever, adventure.

I really enjoyed the impressive story that Dinniman came up with for The Gate of the Feral Gods, especially as the author uses the opportunity to feature a more traditional fantasy narrative, while also building on the unique character relationships that have been an impressive part of the previous novels.  In a new dungeon floor with some unique quirks, you are once again drawn into the battle for Carl, Donut and Katia’s survival, as they attempt to understand their new scenario as the population of the entire galaxy watches their progress.  There are also some great new characters introduced in this early part of the book, who add some excellent human elements to the wider story.  Determined to clear their part of the floor, Carl’s team embark on some explosive initial actions, and I liked how Dinniman treated this early part of the story in a more traditional LitRPG manner, as the protagonists follow the quest elements laid out as part of the story.  However, it doesn’t take long for Dinniman to throw things completely off the rails, as there are some great scenes halfway through, including the return of an old friend with real inner anger, and a unique boss battle in a flying house that will have you cackling with surprise.  However, one of the more impressive events set around the middle of the novel sees Carl start to embrace his anarchist persona, striking back against his oppressors in his usual destructive manner.

The big events of the first half of the book have an impressive impact on the second half of The Gate of the Feral Gods, as the protagonists find themselves in a time crunch.  This forces them to go on some risky missions, including invading a giant sandcastle with some unique elements, as well as journeying beneath the waves, much to the horror of everyone’s favourite sentient cat.  The various intense challenges faced by the protagonists are usually overcome in some impressively inventive ways, I loved how well Dinniman hints at the protagonist’s eventual plans.  While this is unfolding, you get some interesting looks at the wider crawl thanks to flashes of other character’s battles, and Dinniman also provides some intriguing looks at the issues surrounding the outer galaxy.

While all the above elements are impressive and result in some epic moments, it pales in comparison to the final third of the book.  Thanks to the titular Gate of the Feral Gods, all hell breaks out (literally and figuratively), as the protagonists find themselves involved in the biggest escort mission ever.  Thanks to that, they get into some brutal confrontations, which help to define how desperate things are getting for the characters.  The final sequences of The Gate of the Feral Gods helps to cement this novel as a truly impressive part of the series, as Carl and Donut finally face down one of their oldest enemies, while also fooling everyone with a particularly chaotic scheme.  The set-up for the protagonist’s bold strike against their foes is very clever, and while there are a lot of hints about what is to come, Dinniman cleverly obscures the entirety of the plan, allowing for some awesome surprises that really show off how audacious the protagonists are coming.  This was honestly an incredible end to such a chaotic and compelling read, and it sets up the next book in the series perfectly, allowing for some impressive moments going forward.

I really enjoyed how The Gate of the Feral Gods turned out, especially as Dinniman turned what could have been a filler novel between two major parts of the Dungeon Crawler Carl series, into a particularly powerful and intense novel with long-running implications for the rest of the series.  Due to its position as the fourth book in the series, The Gate of the Feral Gods is best read by those who have enjoyed the previous entries in the series, even with the protagonist’s useful internal recaps, especially as this book continues to feature and build on a lot of complex ongoing storylines and character arcs.  Once again written in the first-person style, Dinniman perfectly showcases his unique scenario, and gifts the reader with so much awesome action, fun humour, compelling characters, and surprisingly enjoyable LitRPG elements.  With a bit more of a slower pacing at the start of the novel, Dinniman gives this book time to breath after the crazy conclusion of The Dungeon Anarchist’s Cookbook, and allows the characters, and the readers, time to get familiar with the new floor of the dungeon.  This complex new setting within the dungeon was extremely well crafted, and its unique features ensured that The Gate of the Feral Gods had a very distinctive feel amongst the rest of the series.  The focus on quests and the internal storylines of the level helped to amp up the fantasy vibe of the story, while Dinniman also set up a multitude of additional long-running storylines that have a big impact later in the series.  At the same time, Dinniman cleverly continued to showcase the wider universe outside of the dungeon and the way that these exterior events impact the protagonist’s battles, and vice versa, allowing for a particularly compelling narrative.

While I felt that The Gate of the Feral Gods had a slightly slower start, that doesn’t last long, as Dinniman adds in some amazingly exciting and over-the-top sequences that really stick in the mind.  The author proves extremely capable of completely going even further beyond the craziness of his previous novels, and I loved how fantastically outrageous things get at times, with giant boss battles, unbelievably dangerous traps, multiple crazy gods, and some deeply human fights, all making this story particularly epic at times.  The many, many action scenes within the book are so well written, and I loved how impactful, insane, and usually hilarious these sequences are, and Dinniman makes excellent use of the LitRPG part of the series, with so many cool elements from RPG games coming into play in entertaining ways.  Dinniman also does an excellent job expanding on a ton of complex elements of the dungeon in this novel by including various extracts from Carl’s Dungeon Anarchist’s Cookbook, a secret compendium of knowledge from previous crawlers.  These extracts are each cleverly written in their own style, and I love how they highlight technical elements of the dungeon, as well as the emotional damage each of these previous crawlers experienced.  These LitRPG elements are further made better by the author’s unique sense of humour, which inhabits every aspect of the book and ensures that the reader is constantly laughing at all the insane moments, clever jokes, and over-the-top characters.  While this humour might not be for everyone, I felt it was perfect, especially as it blended with all Dinniman’s complex storytelling and the deeper emotional pain of the book, allowing for a very impressive overarching novel.

The thing that made The Gate of the Feral Gods really stand out was the author’s focus on character introductions, growth and powerful human moments, as the protagonists, their allies, and the various beings involved in the running on the dungeon, continue their chaotic journey together.  As with all the books in the series, the plot of The Gate of the Feral Gods revolves around protagonist and perspective character Carl, through whose eyes we see the plot unfold.  The perpetually exasperated and intense heroic figure who is desperately trying to save everyone he comes across, Carl continues to struggle in his role of leader and must keep coming up with dangerous plans to save his friends and beat the latest challenges of the dungeon.  While mostly serious, there is some fantastic humour and deeply sympathetic moments behind Carl, and it proves fascinating to see him struggle to maintain his anger and place as the reasonable one in the group, especially when it comes to his habit of blowing everything up.  The author also really dials up the rebellious anarchist aspects of Carl in this novel, as he starts fighting back against everyone he holds responsible for Earth’s destruction in some very cathartic ways.  Throw in the continued hints at the character’s traumatic past and his growing connection to all his friends, and Carl proves to be an excellent central character for this incredible book.

While Carl is a great main protagonist, this series would be nothing with his sentient cat companion, Princess Donut, who continues to be the highlight of most of the scenes she is in.  An overly dramatic, imperious and fun figure who maintains many stereotypical cat elements, Donut is the heart and soul of the book, and you have to laugh at all her funny jokes, entertaining reactions and the unlikely friendships and interactions she has.  Dinniman has fun building up the cat aspect of the character in The Gate of the Feral Gods, especially in the sequence where Donut finds herself underwater, and it was so damn entertaining to see her freak the hell out at times.  Much of the book’s humour also revolves around her unlikely partnership with Carl, and the way the two play off each other is just amazing.  While most of her personality and appearance is humorous in nature, it hides a deeper heart to it, as Donut’s child-like nature ensures that she is very reliant on Carl, and it was deeply moving to see them bond even further in this novel, and you can clearly see how close they are, even during the moments when Donut is deliberately annoying her human.  Probably one of the best cat characters in modern fiction, Princess Donut is so much fun, and I deeply enjoy every scene she is in.

While most of the book’s focus is on the central pair of Carl and Princess Donut, Dinniman continues to expand the incredible supporting cast of the series in The Gate of the Feral Gods, and I loved the brilliant storylines and development that occurs around these secondary figures.  This includes the third member of the protagonist’s party, Katia, who serves as the more reasonable and responsible member of the team.  It was fascinating to see how much Katia comes into her own in this novel, especially during a period where Carl and Donut are out of the game for an extended time, and she really steps up as a compelling alternative leader to the supporting cast.  Donut’s manager, Mordecai, a former crawler with issues, was a wonderful mentor figure for much of the story, and I quite enjoyed the interactions he has with the rest of the characters, especially Carl, while his attempts to keep his charges from doing anything too crazy are often ignored.  I also continue to be deeply entertained by the AI running the dungeon, whose over-the-top commentary, descriptions and jokes, add so much awesome and often concerning humour to the story.  There were some hilarious moments in The Gate of the Feral Gods where the AI continued to act a little crazy as its personality evolves to match the dungeon’s participants, including his continued messing with Carl, his weird foot fetish, and its own rebellion against the showrunners and people outside the game who are trying to restrict its fun.  Dinniman clearly had a ton of fun when it came to writing the AI’s actions, and it is so entertaining to see how crazy things get around it.

While all these returning major characters are great, one of the best things about The Gate of the Feral Gods was the way in which Dinniman brought in outstanding new characters, as well as reintroducing figures we haven’t see for a few books.  Some of the best new characters include Louis and Firas, two out-of-their-depth crawlers whom the protagonists must rely on.  Thanks to the encouragement of Carl and the others, they start to become much more effective as the book continues, and I loved their compelling growth in The Gate of the Feral Gods, as well as their impacts in their later books of the series.  I also must mention fun new character Samantha, renamed that by Donut from Psamathe.  A minor deity of unrequited love (or crazy ex-girlfriends), Samantha is a banished god trapped in the decapitated head of a magical sex doll.  Loud, rude, crude and constantly threatening every character’s mother, Samantha is probably the most over-the-top character in the series (which is saying something), but boy is she entertaining.  Perfectly introduced amongst the chaos of this book’s story, Samantha perfectly fits in amongst the main characters and becomes a major comic relief for much of the series.  Other great characters include some other fractious crawlers, the return of Chris from the first novel, who has gone through some major personality changes, a variety of insane gods including some unfortunately named demons, and various NPCs, whose existential plight becomes a major ongoing arc in the series.  All these characters, and more, allow for quite an entertaining and at times moving novel, and I really appreciate how well Dinniman utilises them in The Gate of the Feral Gods.

As with the previous Dungeon Crawler Carl novels, I ended up listening to The Gate of the Feral Gods on audiobook, which is such an incredible experience.  These Dungeon Crawler Carl audiobook are so damn good, and it’s one of the key reasons I have been able to so effortlessly binge this entire series.  The narration, done by the very talented Jeff Hays, perfectly captures the insane and over-the-top nature of the series, and so many elements of The Gate of the Feral Gods, including its humour, the intense action, and the impressive LitRPG inclusions, are deeply enhanced by having the story read out.  Hays complements this narration with unique and very fitting voices for all the characters, and I love all the elaborate and often hilarious tones that come out as a result.  It’s impressive how many new voices Hays comes up with each audiobook, and I loved the excellent consistency between audiobooks for the recurring characters.  The long-running voices for Carl and Donut are just perfect, especially as Hays perfectly captures the various emotions hidden within both figures.  I really love how much extra humour you get from hearing Carl’s exasperated voice at times, while the entirety of Donut’s excessive personality, including her hilarious overreactions and continuous outrage, are just amazing.  The rest of the cast are also voiced extremely well, and Dinniman pulls out some fun voices and accents in this book, including an acceptable Australian accent from a crocodile-themed crawler.  However, one of my favourite voices is still the one he uses for the Dungeon AI, and it is so much fun to hear Hays’s voice the various excited, mocking and occasionally deranged announcements and descriptions from this figure.  Throw in some subtle sound effects and vocal enhancements, that add even more umph to the narration, and The Gate of the Feral Gods is an exceptional listen.  I absolutely powered through the 18-hour runtime, and I cannot recommend this format enough, as you guaranteed to have an absolute blast listening to it.

With even more incredible carnage, character development and the author’s incredible humour, The Gate of the Feral Gods was another outstanding novel from Matt Dinniman.  Perfectly continuing the extended Dungeon Crawler Carl narrative and adding in some excellent, long-term characters and elements, The Gate of the Feral Gods is an amazing entry in this epic series, and I honestly couldn’t stop enjoy this novel.  I loved The Gate of the Feral Gods so much that I instantly dove into the next book in the series, The Butcher’s Masquerade, the very second I finished it, and I am so very glad I did. 

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Carl’s Doomsday Scenario by Matt Dinniman

Publisher: Soundbooth Theater (Audiobook – 6 January 2020)

Series: Dungeon Crawler Carl – Book Two

Length: 11 hours and 28 minutes

My Rating: 5 out of 5 stars

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After falling in love with Dungeon Crawler Carl, the first book in the epic Dungeon Crawler Carl series, I have decided to continue diving into this incredible series of adventure, friendship and adversity, with the second novel in the deeply impressive LitRPG series Carl’s Doomsday ScenarioDungeon Crawler Carl was so damn fun, and I chose to start reading this awesome sequel the very moment I finished the first book in the series.

The dungeon crawl to determine the fate of planet Earth has begun, and it is already the highest rated show in the entire galaxy.  However, the games have only just began, as the human crawlers who survived the training levels of the game now must contend with the horrors of the dungeon’s third level. 

The unlikely team of the pants-bereft hero Carl, his now sentient cat, Princess Donut, and Donut’s pet dinosaur, Mongo, have already survived great adversity in their initial forays through the dungeon, but now the game is starting to get even more chaotic.  Starting off the level with the ability to chooses new races and specialised classes, Carl and Donut have some serious upgrades to face the full horrors of the dungeon, and they are going to need it.

This new level of the dungeon, known as the Over City, is the sprawling ruin of a once vast city, laid low by a devastating calamity.  Many creatures still haunt the now destroyed streets, including the horrifying remains of a once popular circus, while in the seemingly safe town they use as a base, murdered prostitutes rain from the sky as part of a malevolent scheme.  However, while Carl and Donut face all manner of monsters and mayhem tackling these horrors and the quests that lay behind them, the greater danger may lay outside of the dungeon, as old and new enemies from the alien races descending on Earth are determined to make Carl’s journey as difficult as possible.  Can these two unlikely companions and their pet dinosaur survive the carnage to come, or is their doomed crawl through the dungeon about to come to an end?

Well damn, now that was a really impressive follow-up to the first book in the Dungeon Crawler Carl series.  Carl’s Doomsday Scenario was an outstanding novel from Dinniman that ups the craziness and ensures that you are still absolutely hooked on its brilliant storytelling, intriguing LitRPG elements and awesome humour.  I frankly couldn’t stop listening to Carl’s Doomsday Scenario, and I have to give it another five-star rating for how much fun I had with it.

Dinniman came up with another great story for Carl’s Doomsday Scenario that continues right after the events of the first book in the series.  One of the shorter novels in the series, Carl’s Doomsday Scenario avoids any recap material and instead jumps right into the plot, which covers the entire time the protagonists spend on the third level of the game.  Cleverly bringing in some cool new elements at the start, the protagonists are soon grinding through this new level.  The plot mostly focused around two of the quests that the protagonists choose to participate in, one involving a cursed circus, and the other involving a sinister plot of sacrifice and murder in one of the floor’s main towns.  Dinniman plays through both major plot elements in a similar manner to quests from a particularly deranged RPG game, and you soon get invested in both the scenarios, and the protagonist’s unusual or explosive ways of dealing with the situation.  Both major quest lines involved carnage, exploration, a dash of mystery, and an array of intriguing new characters, and allow for the protagonists to keep getting stronger and more experienced.

These quest-focused sequences are well balanced by an array of events that tie them into the larger series story of the protagonists playing the dungeon game.  The protagonists become involved in several events outside the dungeon which helps introduce long-term antagonists and hints about some of the future obstacles to come.  You also get some interesting updates about some of the recurring characters introduced in the first book, many of whom are clearly going to have a bigger impact on the story in the future.  All these elements blend well into one cohesive and exciting plot, and I loved how well Dinniman balanced the various unique story elements and kept making the overall narrative of the series even more elaborate.  These plots all come together for Carl’s Doomsday Scenario’s big finale, which was as hilariously epic as possible.  Dinniman really ramped up the tension for this final part of the book, and you are constantly on the edge of your seat as you wait to see who survives and how.  An epic story that perfectly continued the overarching Dungeon Crawler Carl narrative, while also providing some very memorable moments that allows Carl’s Doomsday Scenario to stand on its own.

I loved how Carl’s Doomsday Scenario came together, although I must point out that you really need to read Dungeon Crawler Carl first.  The plot of Carl’s Doomsday Scenario directly continues from the events of Dungeon Crawler Carl, and you could honestly combine the two to get one long novel without any issues at all.  Indeed, this story does feel a little like a bridging novel between the introductory first novel and the heavily plot laden third book, although it still works well to tell its own fun story.  While the point-of-view protagonist does recap some events in his head as the story unfolds, new readers trying to start at this second book would likely get lost in some of the plot details.  As such, this is definitely a book for those who plan to read the series from start to finish, and those that are will find that Carl’s Doomsday Scenario features all the very best elements from the initial novel, including a ton of great action, some unique LitRPG elements, and the continued side-splitting humour that made Dungeon Crawler Carl so much fun to get through.

Dinniman makes excellent continued use of the first-person perspective to paint a compelling picture of the protagonists’ journey in this second book, and you really get drawn into Carl and Princess Donut’s adventures as a result.  Thanks to the fact that they are experiencing all these scenarios for the first time, readers with all manner of LitRPG or RPG experience can easily enjoy this novel, and the author does an amazing job combining the more elaborate RPG elements into the larger exciting narrative.  There are a ton of great new elements added in for this book, with things like class and species decisions, quests, elite NPCs, towns and more, adds some additional complexity to the plot which helps to make the story even more interest.  These extensive LitRPG features are perfectly enhanced by the author’s comedic writing, and there are so many great jokes thrust into the story.  This humour is well supported by the book’s overall outrageous nature, and all the over-the-top scenarios the protagonists encounter can be exceptionally funny at times.  Thanks to how well Dinniman writes and combines these elements together, I was so invested in every part of the book, and it was fantastic to see the entire narrative unfold and watch the protagonists evolve with the game.

As with Dungeon Crawler Carl, the emotional heart of Carl’s Doomsday Scenario lies in the partnership between Carl and Princess Donut, and it was fascinating to follow these two unlikely heroes through the dungeon.  Carl continues to be the gruff and over-exasperated central character through whose eyes we see the story unfold.  A tired figure still reeling from the death of his planet, Carl continues to grimly stay alive for Donut’s sake, while also becoming more enraged at the full evils of the dungeon and the corrupt alien corporations controlling it.  I really enjoyed the practical and often quite clever way he addresses the dungeon’s many challenges, and Dinniman does a good job showcasing his evolution as a player, even though he still mainly resorts to explosives and crazy plans.  Indeed, Carl starts to develop a somewhat well-deserved reputation as a reckless figure, which is quite entertaining.

While Carl is the stoic centre of the plot, Princess Donut is the comedic heart of the Dungeon Crawler Carl series, and you just have to love her entertaining persona.  Despite being sentient, Princess Donut is still very much a cat in nature and bearing, and it is hilarious to see her exaggerated personality clash with the more subdued nature of Carl.  Her ability to get them into all manner of trouble with her fun-loving ways and lack of caution adds some great entertainment to the plot (Goddammit Donut!), while her love of attention and popularity perfectly plays into the reality television nature of the dungeon game they are in.  Donut is an outstanding personality foil to Carl, and this allows for some very entertaining moments as a duo.  However, while on the outside she is still the same silly and haughty cat you came to love in the first book, Dinniman has started to showcase Donut’s hidden depths, and there are some great moments when you come to realise that the cat is growing up and become more mature.  A lot of this lies in the heartwarming relationship between Carl and Donut as the two continue to become a true team.  I love some of the scenes when Carl and Donut are vulnerable with each other, especially when they are close to death, and you realise just how close they’ve become and how much they mean to each other.  This connection provides some amazing moments throughout Carl’s Doomsday Scenario, and you continue to become extremely invested in these two’s adventures.

Aside from Carl and Donut, there is an array of additional awesome characters featured in Carl’s Doomsday Scenario, including a combination of figures from the previous novel and some new great characters.  This includes Donut’s pet velociraptor, Mongo, who continues to grow into an even more dangerous killing machine.  Despite some continued teething troubles about Mogo’s inability to control himself, Mogo grows into a key member of the team, and that intense scene where he defends Donut from harm cements him as a wonderfully beloved pet.  The team’s NPC tutorial guide, Mordecai, gets an extended appearance in Carl’s Doomsday Scenario, becoming Donut’s reluctant manager, and I loved the fun mentor role he adds to the cast, becoming the team’s voice of reason, which is often ignored by the protagonists.  Dinniman also adds in an interesting third member of the party later in the book, who gets an effective introduction, even if they don’t play a major role in the plot this time around.  Throw in an array of determined fellow crawlers, aliens who often have beef with Carl, and some complex mobs and NPCs whose unique stories the protagonists get dragged into, and the cast of Carl’s Doomsday Scenario was so damn epic and really enhanced the overall story.

As with the first book in the series, I chose to listen to Carl’s Doomsday Scenario on audiobook, which is frankly the very best way to enjoy this incredible novel, especially as the having the crazy story and the antics of the characters read out is so much fun.  Coming in with a run time of 11 and a half hours, this is one of the shorter entries in the series, and I managed to finish off this audiobook in a few very entertaining days.  I deeply appreciate the fact that Jeff Hays continues as the narrator of this second audiobook in the series, as he really impressed me with Dungeon Crawler Carl.  Hays has an amazing array of elaborate voices that perfectly fit so many of the unique characters featured in this novel, and he carries over several of the key tones from the first audiobook for the recurring characters.  His voices for Carl and Princess Donut are particularly good, and I love how effectively he still captures their complex personalities, including Carl’s frustrations and anger, and Donut’s comedic over-excitement and infectious personality.  His best voice still probably remains the system AI running the dungeon, as the sheer amount of excitement, sarcasm and comedic timing Hays brings to reading out the AI’s notices is so damn good.  Throw in a cool array of new character voices, as well as some modulated tones for characters who have changed race or attributes, and this was such an impressive listen that will have you laughing like crazy.  I cannot recommend the audiobook format of the Dungeon Crawler Carl books enough, so do yourself a favour and make sure to check them out.

My newfound obsession with Matt Dinniman’s Dungeon Crawler Carl series continues unabated as I powered through the second book, Carl’s Doomsday Scenario, in no time at all.  an outstanding sequel that perfectly continues all the amazing story elements from the first book, while adding even more layers to the elaborate scenario.  Fast-paced, constantly entertaining, and with some impressive emotional depth to it, Carl’s Doomsday Scenario was particularly awesome, and I had an absolute blast reading it.  Indeed, I loved it so much that I once again instantly dived into the next book in the series, The Dungeon Anarchist’s Cookbook, which is proving to be just as incredible as its predecessors.

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Dungeon Crawler Carl by Matt Dinniman

Publisher: Soundbooth Theater (Audiobook – 21 September 2020)

Series: Dungeon Crawler Carl – Book One

Length: 13 hours and 31 minutes

My Rating: 5 out of 5 stars

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Have you ever had one of those books or series that everybody seems to be talking up all the time?  Lately for me that series has been the Dungeon Crawler Carl novels by Matt Dinniman.  An intriguing LitRPG series, the Dungeon Crawler Carl books are a funky and hilarious fantasy and science fiction hybrid that places its outrageous protagonist into an unlikely alien reality show filled with subterranean dungeons inspired from classic RPGs.  A series with a very interesting premise, I have been seeing so much online about the Dungeon Crawler Carl books over the last couple of years, with everyone praising it and really talking it up.  Despite not having a lot of experience with the LitRPG genre (except for Ascension by B. F. Rockriver), I decided to check out the first novel in the series, also titled Dungeon Crawler Carl, to see what all the fuss was about, and boy did that have an excellent result.

When aliens come to Earth, first contact is far more brutal and unusual than you could ever expect.  Instead of communicating or conquering, the aliens instead instantaneously collapse every single human-made structure down into the ground, killing everyone who was inside.  Only those standing outside at the time survived, and they are given a dire choice: either remain on the planet’s now desolate surface with no shelter, or journey down into the subterranean 18-level dungeon that has been formed from humanity’s repurposed buildings.

For those few million human survivors who journey into the newly labyrinth, they soon encounter a fantasy-inspired dungeon, filled with traps, monsters, loot and other dark dangers to navigate.  These survivors, known as dungeon crawlers, need to keep moving downwards in the hope of reaching the 18th floor and the promised reward it contains.  Death and dismemberment are a near certainty in the dungeon, so contestants will need to learn how to kill mobs, find enchanted gear, learn new combat skills or magic and keep getting stronger, all before the level they are on collapses.  However, this dungeon is far more that a contest of might and magic; it is the most popular reality program in the galaxy, seen by untold trillions of aliens, and only those crawlers who can gain a strong following and rich sponsors are likely to survive.

Into this chaotic situation is thrown unlikely hero Carl.  A simple man caught outside in his underwear as he attempted to retrieve his ex-girlfriend’s cat, Princess Donut, Carl soon finds himself fighting for his life in the most ridiculous of circumstances.  Teaming up with the now sentient Princess Donut, Carl finds that the dungeon has a steep learning curve, and he will need all his resolve, cunning and the friendship of a superpowered cat to survive.  However, as Carl and Princess Donut accidently become two of the most popular contestants in the game, they will need to contend with everyone who wants them dead, both from inside the dungeon and without, as they constantly move downwards.  Dangerously overmatched, completely overwhelmed, and with a distinct lack of pants for Carl, this unlikely duo will need to learn how to survive big and show the universe and the unhinged AI controlling the game that they are worth keeping alive.

Goddammit Dinniman, how could you create something so damn addictive.  It turns out that for once the internet crowd had this 100% right, and Dungeon Crawler Carl was everything they said it would be and more.  A clever, intense and overall hilarious romp through a cool LitRPG scenario, Dungeon Crawler Carl had me hooked very early on and I absolutely powered through this epic adventure novel which I just had to give a full five-star rating.

I really, really loved the cool story in Dungeon Crawler Carl, which starts off quickly and never lets up all the way to the end.  Starting with a quick but effective introduction to Carl, which then leads to the world collapsing and him being forced to enter the dungeon with his cat, you are soon immersed in this new crazy world, with some bloody opening fights setting the crazy tone for the rest of the novel.  After an in-depth sequence that explains the rules of the world, Dungeon Crawler Carl takes off again at a fast pace made even more entertaining thanks to the introduction of the now sentient cat, Princess Donut.  Forced to keep fighting through monsters, traps and other obstacles, the action and excitement never lets up, and I really appreciated how Dinniman naturally flowed the protagonists into fresh scenarios, including unusual boss fights, explosive opportunities, and starting a meth war between goblins and fire-spitting llamas.

The second half of Dungeon Crawler Carl goes in some very interesting direction, as the protagonists encounter other Crawlers, with some very different results, while also ensuring the full and often ultra-bonkers horrors of the first two levels of the dungeon keep coming at you hard and fast.  There is some great character development as the book continues, both literally and figuratively, and it was interesting to see the characters evolve to face the unique threats of the dungeon in their own way.  Dinniman threw in some clever and often hilarious solutions to many of the obstacles the protagonists face (although most of them involve explosives), and you’re constantly on the edge of your seat as you wait to see how they will survive going forward.  There is also some excellent universe expansion as the characters experience the reality-television obsessed world outside the dungeon, which often leads to some hints of the dangers to come later in the series.  These upcoming elements are well placed into the book, which allows the readers to anticipate what is to come, while not distracting from the main plot points.  The conclusion of Dungeon Crawler Carl comes a little after the big events of the book, but it sits in a good place as part of the wider series.  This novel ends up being an exceptional read on its own, while also being an excellent first entry in the series that perfectly sets up the many over-the-top adventures to come.

This proved to be a very cleverly put together novel, and Dinniman really excelled at utilising the unique elements of the LitRPG genre and utilising in his story.  Featuring a very cool explanation for why the protagonists are trapped in a fantasy dungeon (alien reality television show to determine the fate of the planet is an awesome plot idea), you soon get engrossed in the LitRPG themes of the book, as the characters are instantly forced to battle mobs to survive.  Due to the time limits built into the plot, the protagonists are quickly forced to adapt to the new way of living (or dying), and the reader is given a crash course in the mechanics of the game system.  I found these to be quite fascinating, and you really get engrossed in the various levelling, skills, magical items, achievements and other elements of the game, which fans of RPGs of all varieties will be familiar with.  The dungeon itself is a unique blend of classic fantasy creatures and tropes, with exaggerated elements of modern human culture, allowing for modern references to go together with fights against goblins and other creatures.  Dinniman also adds in a great reality television element to the plot, as the protagonists are forced to earn followers and appeal to a wider audience to improve their chances, like The Hunger Games on steroids.  The author does an excellent job of setting these unique elements up, and it’s a great extra edge to the typical LitRPG elements.

Dinniman ensures that these LitRPG elements continue to be quite entertaining throughout the entirety of Dungeon Crawler Carl thanks to a variety of factors, mainly humour.  Nearly every scene in this book is incredibly funny of various levels, including entertaining character interactions, reactions to over-the-top scenarios, various subtle jokes, and a large amount of more noticeable adult humour that reflects the crazy situation and big personalities of the plot.  I personally loved how Dinniman enhanced all the game elements of the book, such as item and mob descriptions, achievements, skill discussions and more, by including comedic summaries loaded with jokes, references and the barely controlled fetishes of the AI running the dungeon.  These wacky descriptions made the more LitRPG-heavy parts of the plot flow a lot better, especially as readers with less interest in RPGs can still have fun with these scenes.  Dinniman works to make various other LitRPG elements more entertaining for casual readers in various other ways, such as ensuring all the scenes featuring the chat function are quite distinct and humorous due to Princess Donut’s insistence of only writing in caps.  I honestly was left laughing out loud multiple times throughout Dungeon Crawler Carl, and the sheer ridiculousness of the story, as well as the often quite inappropriate, yet hilarious jokes, was just too much for me.

While there is a definite focus on comedy and jokes in Dungeon Crawler Carl, Dinniman also adds in some real emotional heart to the story, mainly through the focus on the protagonists.  The relationship between the perspective protagonist Carl, and the now sentient cat Princess Donut adds some excellent and powerful depth to the book, especially as they grow to be a compelling team.  While initially thrown together in unlikely fashion, the grumpy Carl and the amusing Princess Donut, who has all the smugness and confidence of a prize-winning cat, turn into the ultimate odd-couple, made even more entertaining by the fact that the cat is much more powerful than Carl.  Dinniman throws in a lot of very entertaining quirks for both characters that makes you love them; however, it is the more subtle examination of the protagonist’s deeper emotions that help to enhance this narrative even more.  This includes Carl’s deep internal anger, brought on by various factors, the despair he feels at the complete destruction of his world, and his continued attempted heroics, even when it puts him at greater risk.  I loved how both Carl and Princess Donut both grew to become quite dependent on each other as the book continued, and while there is still a lot of growth needed for both, you can see that their bond is going to be the powerful centre of the plot.

Aside from Carl and Princess Donut, Dungeon Crawler Carl is loaded with an outstanding array of characters who each bring their own brand of fun to the plot.  I personally enjoyed the protagonist’s guide, Mordecai, a veteran former crawler who provides advice on how to proceed, while also hiding the trauma of his own adventures in a previous dungeon.  There was also an array of compelling and distinctive mobs, alien night show hosts, and other creatures associated with the production, who on the surface are quite entertaining and funny, but whose deeper tragedies work to highlight just how dark the dungeon process truly is.  There are also some other distinctive fellow crawlers thrown into the plot, and it is interesting to see how humans will react to the terrible situation before them, either becoming heroes or dark villains.  Finally, I must mention the AI running the dungeon, who proves to be one of the more entertaining figures in the book, despite not appearing in person in any way.  His very over-the-top commentary and descriptions for all the game mechanics was ultra-hilarious, and there are so many great jokes there.  However, it was the AI’s more subtle actions that proved to be the funniest part of this electronically ethereal figure’s inclusion, as it guides the game to suit its own interests and desires.  This includes giving very specific items to the protagonists to produce the most amusing story, while other rewards and loot encourage Carl to remain barefoot and lacking pants throughout the game for “reasons”.  I felt that this excellent cast really matched the over-the-top story that Dinniman threw together for Dungeon Crawler Carl, and every character made an amusing and memorable impact on the story.

I ended up checking out the audiobook for Dungeon Crawler Carl, which was honestly exceptional, and I cannot emphasise enough just how effective this format enhanced Dinniman’s great story and outrageous humour.  Narrated by Jeff Hays, who might be one of my new favourite audiobook voice actors, all the action, intensity and the distinctive characters of Dungeon Crawler Carl came across exceptionally well in this format, and I absolutely loved how effectively Hays conveyed the entire craziness of this novel.  The narrator provides an excellent voice for the protagonist, Carl, that served as the base tone for most of the narration, and you really get to feel the protagonist’s fear, determination and continued exasperation, especially when he encounters all the crazy twists and inclusions.  Hays’ voices for the other characters of Dungeon Crawler Carl also helps to make this audiobook stick out.  For example, the tone that Hays choice for Mordecai perfectly fit the tired, old mentor, while his Princess Donut voice is so damn entertaining, especially as you can fully appreciate the character’s catlike nature with Hays’ high-pitched and demanding voice.  Hays also captures all the fun features of weird mobs of the dungeon, including goblins and other sentient creatures, and there are some very striking and funny voices featured there.  However, it is the tone he uses when speaking in the voice of the AI running the dungeon that is the best.  Cheerful and sarcastic, Hays perfectly captures this computer program’s weird sense of humour with his narration, and I loved the boisterous way he reads out the achievements, the skills, item stats and more, especially for more colourful descriptions that require accents or other creepier voice changes.  This outstanding narration worked on so many levels with Dinniman’s unique style, and I frankly could not get enough of listening to Dungeon Crawler Carl on audiobook, which is just the best way to check out this novel.

Overall, I had an exceptional time with Dungeon Crawler Carl, and this series instantly became my new obsession.  Fun, outrageous and constantly exciting, Dungeon Crawler Carl lives up to all the hype surrounding it, and I was really impressed with Matt Dinniman’s ability to craft a complex story that will potentially get better with each new entry.  Honestly the best way to showcase just how much I enjoyed Dungeon Crawler Carl is to reveal that as soon as I finished this first book I instantly started listening to the sequel, Carl’s Doomsday Scenario, and then the third book, The Dungeon Anarchist’s Cookbook, soon after that.  I will probably end up powering through this series in the next few months, hopefully before the eighth book comes out next year, and I cannot wait to see where Dinniman takes this beautifully unhinged plot next.

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The Raven Scholar by Antonia Hodgson

Publisher: Hodderscape (Trade Paperback – 29 April 2025)

Series: The Eternal Path – Book One

Length: 646 pages

My Rating: 5 out of 5 stars

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Intriguing author Antonia Hodgson presents one of the best fantasy debuts of 2025 with The Raven Scholar, a powerful and complex novel that hooks you early and refuses to let go all the way to its shocking end.

Earlier this year I was lucky enough to receive a copy of The Raven Scholar, a massive fantasy novel with a very interesting plot idea behind it that will set up the new Eternal Path trilogy.  I had really enjoyed Hodgson’s debut novel, the historical thriller The Devil in the Marshalsea, many years ago, and I really got caught up in The Raven Scholar’s complex and brilliant story.

In the empire of Orrun, a new emperor is crowned every 24 years, with a replacement chosen from acolytes of the eight animal guardians whose blessings have warded and kept the empire in check for generations.  However, the current emperor, Bersun the Brusque, has not had a peaceful reign, marred by an attempted assassination and the subsequent execution of his attacker’s daughter.  His replacement offers a chance at a new era for Orrun, but the sins of the past continue to haunt all involved.

As the next Trials to determine the next emperor begin, seven skilled and revered young challengers emerge for the crown, and it falls to Neema Kraa, the emperor’s brilliant, if unsocial, High Scholar to organise much of the proceedings.  However, the Trials are thrown into chaos when the Raven contender is brutally murdered, and all the evidence points to Neema as the suspect.

Tasked with proving her innocence, Neema is shocked when emperor Bersun decides to make her the new Raven contender.  Suddenly facing six highly skilled rival contenders who have trained their entire lives to compete in the trials, as well as a proxy chosen by the mystical Dragon temple, Neema finds herself fighting for her life in the deadliest contests imaginable.  If she succeeds, she could take the throne, but to do so she must first survive a dark conspiracy infecting the palace, one that threatens all Orrun and could lead to a new age of darkness for the empire.  Nothing is what it seems, and with the animal guardians returning to the world, chaos is about to engulf the trials, changing its contenders forever.

With an exceptional and powerful story that I could just not put down, The Raven Scholar was a particularly amazing fantasy debut that I absolutely could not stop reading.  Clever, twisty, and continuously exciting, Antonia Hodgson really impressed me with The Raven Scholar, and due to how quickly I absorbed its over 600 pages of content, I have no choice but to give it a full five-star rating.

I must admit, going in I didn’t know what to expect from The Raven Scholar, but I ended up being extremely impressed with the elaborate narrative Hodgson pulled together.  Set around a wonderfully expansive fantasy story about a tournament of skill and brains, Hodgson had to do a lot in this book, and I feel that she ended up creating something very special and particularly addictive.  Starting with an intense introduction that provides some key context for the later events of the story, Hodgson pulls a very interesting move of inflicting a dark fate on the protagonist of this initial part of the book before jumping the plot forward several years and presenting a new main perspective character.  The impacts of this introduction are well felt throughout the rest of the book’s plot, and I love the various secrets, hidden hints and impacts these first couple of chapters had.

Hodgson then moves the narrative of The Raven Scholar into the elaborate period of the tournament to determine the new Emperor of Orrun.  Primarily shown from the perspective of High Scholar Neema Kraa, an isolated figure who suddenly finds herself in the middle of proceedings when the initial Raven contender for the throne, an old rival of Neema, is murdered, and Neema is considered a potential suspect.  Attempting to investigate the crime, Neema finds herself placed as the new Raven contender and must try to survive the intense trials to come.  I love a good tournament arc in fiction, and this proved to be an extremely fun one as each of the participants had to complete several different tasks chosen by each of the participating temples, as well as compete in a series of duels between each task.  This allows for an interesting combination of physical and mental assignments, which proved to be very compelling, as you tried to see who would take the throne.

While the tournament is the narrative highlight of The Raven Scholar, it is only one part of the story, as Hodgson creates some very interesting additional arcs throughout the plot.  Namely, Neema finds herself investigating a dark conspiracy within the palace following the murder of her former contender.  The author uses her past crime fiction experience extremely well here, crafting together a very elaborate and intense mystery narrative that the protagonist is constantly dragged into.  It doesn’t take too long for her to realise the scope of the conspiracy before her, as well as who the participants in it are, although there are a lot of hidden secrets and motivations that come out as the story continues.  I really loved all the impressive twists and turns that resulted in this part of the book, and the massive overarching conspiracy blends extremely well with the tournament part of the story, with the revealed antagonists using elements of it to try and take out the Neema and other problematic contenders.  I also really appreciated how so much of the big moments of the plot flowed on from the complex introduction to the story, and Hodgson does an amazing job hiding hints at what is to come throughout the entire book.  Everything leads to the big finale of The Raven Scholar, where all the secrets come out and you are left shocked by what occurs.  I honestly didn’t see every twist coming, and I loved how Hodgson kept subverting expectations about where the plot would be going.  The book ends on a very interesting note, and you will come away very excited to see where the series goes from here, especially as the story can only get more complex and twisted.

The Raven Scholar was a really well written novel, and I must highlight how well Hodgson combined her elaborate fantasy world and it’s defining tournament, with complex characters and excellent intrigue and mystery.  The range of elements in this novel is very impressive, and I liked how well Hodgson brought them together, allowing for quite a well-layered book.  The author’s ability to insert an array of subtle hints and important details throughout the book was also amazing, with a variety of seemingly inconsequential statements, conversations or observations coming back into play at later parts of the story.  Some of these were particularly clever and I really appreciated seeing all these cool elements coming into play as the story continued.  This powerful narrative is further enhanced by the author’s intricate fantasy universe, which makes good use of its zodiac inspired system of animal guardians to create a very compelling tournament background.  The scenes throughout the tournament are a true highlight and I loved the intense action and the high stakes that accompanied them.  Throw in the machinations of several of the animal guardians, as well as the complex past of some of the characters, and there is so much to absorb and appreciate about this elaborate book.

I also really enjoyed the impressive cast of The Raven Scholar, whose unique stories added some excellent additional detail to the plot.  The main protagonist, Neema Kraa, was a great central figure in the book, especially with her complex past, poor social status, and the fact that her current advancement came as a result of her worst actions.  Neema spends much of The Raven Scholar trying to redeem her past mistakes, and her eventual placement in the tournament allows her the chance to prove herself.  You really get invested in Neema’s struggles as the book continues, and I liked how she kept evolving to meet the challenges before her, becoming a major contestant to the throne.  The rest of the contenders are all interesting in their own way, and I appreciated the compelling storylines and history that the author built around them.  This includes the Fox contender, Cain, whose complicated romantic past with Neema becomes one of the more interesting recurring plotlines in the book, while his bold nature and inappropriate sense of humour made him a firm favourite of the reader.  I personally enjoyed how Neema twisted his past a little as the plot continued, ensuring that his arc went in some surprising and dark directions, and you really feel drawn to him, especially when he annoys all the other more serious figures in the book.

Other key characters include the Tiger contender, Ruko Valit, who was a dark figure in the plot, especially as he deals with the treachery that led him to become a favourite in the tournament.  A determined and arrogant figure, Hodgson works a great potential redemption arc around Ruko, while also cleverly hinting at the destructive role he will have in the future.  Ruko’s sister Yana was a key early figure in the novel, and while you don’t get the chance to know her too well, the consequences of the actions taken around her haunt many of the characters to come.  The rest of the cast are also cool, although I will limit myself by highlighting a really sinister hidden antagonist, as well as certain animal guardians who visit the realm and interfere with some of the contenders in dramatic manners.  I personally felt the various aspects of the Raven for example were fun, not only with how part of them influences Neema, but with the narrator role the main body takes on for part of the book, which includes footnotes.  All these figures, as well as the many other compelling figures featured within the plot, help to make The Raven Scholar something very special, and I look forward to seeing how many of the fantastic character arcs Hodgson started here, continue in the future.

Overall, I found The Raven Scholar to be an extremely cool and outstanding book, especially as author Antonia Hodgson weaved together a particularly intricate and captivating narrative.  Loaded with intriguing details, clever twists, amazing characters, and so much excitement, I quickly fell in love with The Raven Scholar, and I could not stop reading it, powering through hundreds of pages at a time.  I honestly cannot recommend this book enough, and I enjoyed The Raven Scholar so much that I had to include it on my recent list of top books from the first half of 2025.  I cannot wait to see how Hodgson continues this series going forward, but I am already certain it is going to be something really awesome and very memorable.

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The Malevolent Eight by Sebastien de Castell

Publisher: Acardia (ebook – 27 May 2025)

Series: Malevolent series – Book Two

Length: 397 pages

Rating: 4.75 out of 5 stars

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The always entertaining Sebastien de Castell unleashes one of the funniest books of 2025 with the dark fantasy novel, The Malevolent Eight, a compelling and impressive sequel that I couldn’t get enough of.

Over the last couple of years, I have really become attached to the amazing Sebastien de Castell, a leading fantasy author with some outstanding stories under his belt.  Known for his impressive and varied stories, including his Greatcoats, Spellslinger and Argosi novels, de Castell has a brilliant imagination, and I love the range of complex settings and narratives he brings to life.  Some of my favourite de Castell books are from his recent The Court of Shadows fantasy murder mystery series, which serves as a sequel to his original Greatcoats books.  These include the witty and entertaining Play of Shadows (one of my favourite books of 2024) and the particularly clever Crucible of Chaos (one of my favourite audiobooks of 2024), both of which were real highlights of my reading calendar last year.  However, for this review I’m going to focus on a far more entertaining series of de Castell’s that I have had a blast with.

This series is the Malevolent collection of books, which contain dark magic, over-the-top characters and ridiculous humour.  Starting back in 2023 with The Malevolent Seven, this series followed seven morally questionable mercenary mages who come together into an unlikely team to defeat a group of dangerous wizard brothers.  However, their attempt to do the right thing spectacularly backfires on them when they are tricked into allowing the hosts of heaven and hell to simultaneously invade, turning their realm into the battleground for their final war.  I ended up having an exceptional time with The Malevolent Seven, and I really got drawn into it’s clever, if outrageous plot.  Naturally I was keen to see how the series continued, and the recently released sequel, The Malevolent Eight, has long been on my to-read list.

After a great betrayal, the mortal realm is in peril as the heavenly Lords Celestine and the dark Lords Devilish have simultaneously invaded, determined to fight their long-anticipated final battle on this unclaimed ground.  As both sides recruit as many additional human soldiers and followers as they can to their cause, the survival of humanity seems to lie in the hands of an unlikely group of rogue magic users.  Unfortunately for everyone involved, humanity’s saviours are the damn fools who caused this calamity in the first place, the insane mages better known as The Malevolent Seven.

At the head of this misfit band is Cade Ombra, a man who has known power and betrayal from both the Celestine and the Devilish and is determined to allow humans to remain free from their dual influences.  Forced to work with the most emotionally unstable group of mages and wonderists in the mortal realm, including a destruction-loving lighting slinger, a fallen angel, a righteous devil trying to serve the Celestine, an uncertain blood mage, a roguish rat admirer and their newest member, a vampiric kangaroo, Cade begins to wage a surprisingly moral war on both the Celestine and the Devish.

However, The Malevolent Seven aren’t the only beings attempting to disrupt the plans of the two invading armies.  Another group of mages, as well as a mysterious woman from Cade’s past with unimaginable power, are also fighting for their own purposes, and looking good while doing so.  Forced to contend against angels, devils, and ambitious mages, Cade will need to outthink all his enemies, while also ensuring that his own chaotic allies don’t make everything even worse.  However, the harder he fights, the more Cade begins to realise that he may have to sacrifice everything, especially when it becomes clear that the origin of the apocalypse lies in his gilded past.

De Castell continues to deeply impress with this brilliant, if somewhat unhinged, novel, as The Malevolent Eight was an exceptional dark fantasy sequel that comes very highly recommended.  Taking all the comedic craziness from the first book and amping it up to eleven, The Malevolent Eight was a perfect follow-up to de Castell’s previous narrative that takes the reader on an exceptional adventure you just won’t be able to look away from.

After having a ton of fun with the awesome first book in the series, I honestly wasn’t too sure what to expect with The Malevolent Eight’s story.  However, not even in my wildest dreams did I imagine just how unhinged, wild and downright insane this sequel’s plot would get as de Castell pumped the narrative all the way up to 11 and beyond.  Starting with a fun and particularly bloody sequence that not only reintroduces the unruly protagonists but also showcases the dark scenario that they find themselves in for this book, the readers are quickly thrust into The Malevolent Eight’s plot, and frankly after the first series of crazy events, you find yourself pretty hooked as the self-proclaimed Malevolent Seven’s attempt to fight both the armies of heaven and hell.  However, as the story progresses, the unconventional heroes soon find that there are far more dangerous beings involved in this war, including a mysterious mage with previously unknown destiny-altering magic.

Determined to find out more about their new opponent, Cade leads The Malevolent Seven to both the Lords Celestine and Devilish to find out what they know and soon begins to understand his unfortunate role in the outbreak of the apocalypse.  After some hilarious interactions with both sets of lords, the protagonists embark on a series of missions, only to encounter betrayals, hidden secrets, the consequences of Cade’s lies, capture, revelations and a surprisingly humorous torture sequence.  This leads up to the big conclusion of the story, as the protagonists find themselves in the middle of a battle against three separate sides trying to claim their world for various purposes, all while manipulative figures work from the sidelines.  This big finale for The Malevolent Eight gets a little overcomplicate and convoluted, especially as we dive into alternate realms and different realities, but the entire thing is highly entertaining to behold.  It finishes off on an interesting conclusion, which has a nice hopeful note to it (especially in comparison to the previous book), while also hinting at some dark events to come.  This is an overall quite entertaining and wild story that really highlights de Castell’s creativity and ability to craft over-the-top narratives.

I deeply enjoyed the wonderful style that de Castell utilised in The Malevolent Eight, as the author pulls together a chaotic and hilarious dark fantasy that hits a lot of over-the-top notes at the same time.  Perfectly told from the single perspective of main character Cade Ombra, The Malevolent Eight is a balls-to-the-wall blast, loaded with insane action, excessive blood, crazy moments and fantastic humour.  De Castell keeps the pace of the story moving pretty fast throughout The Malevolent Eight, and the reader absolutely powers through the fantastic combination of carnage, intrigue, and hidden motivations.  Working well as a sequel to the previous book, The Malevolent Eight cleverly returns to the author’s fun setting, which has been drastically altered due to the rival inter-dimensional armies fighting across it.  Serving as the perfect background to such an entertaining and oddball dark fantasy narrative, de Castell makes perfect use of the changed setting and existing book history to go all out with his narrative.  While a seemingly simple and insane book on the surface, de Castell also adds in some impressive extra depth to the story, including through its complex magic system and the inclusion of several alternate realms that allow or some interesting inclusions from the author’s wider fictional reserves.  There is also a great moral greyness to the entire setting, as even the most noble of people or beings in this setting is generally pretty flawed or evil in their own way, and I frankly loved how cynical things got at times.

While this is a rather dark story, loaded with brutal combat and destructive magic, de Castell keeps the overall tone of The Malevolent Eight pretty light thanks to the excellent use of humour.  This is an insanely funny book, and while there is a certain subtly to some of the comedy contained within, for the most part de Castell utilises over-the-top scenarios (such as a swearing kangaroo), unhinged dialogue (the one swearword said kangaroo can say) and silly over-reactions for his comedy, which frankly fits the overall crazy feel of The Malevolent Eight.  The author gets a consistent amount of humour out of all the crazy antics of his characters, which stays pretty damn funny all the way through and never gets too tiring or overplayed.  Highlights of The Malevolent Eight’s humour for me included a very cleverly written demonic contract that spelled out the terms of a deal with the protagonists with some unique caveats, a particularly entertaining torture sequence where the protagonist causes more discomfort for his torturers than himself, ill-timed relationships with the book’s apparent antagonist, and so many crazy conversations between the seemingly sane point-of-view protagonist and every single person he encounters.  While I’m slightly salty about de Castell’s description of the Australian accent being “halfway between some poncy foreign nobleman and an inebriated fishmonger” (ok fine, it was pretty funny), this was quite a hilarious read, and I honestly laughed out loud multiple times in public as I read through this crazy comedic book.

One of the things I appreciated about The Malevolent Eight is the way in which de Castell made it accessible to all readers, even though who didn’t read the preceding novel.  While those who have checked out The Malevolent Seven are probably going to get the most out of this novel, especially as they can continue the hilarious character arcs from the first book, I feel that new readers can easily jump into The Malevolent Eight without any real context and still follow the story perfectly.  Indeed, I quite enjoyed how well de Castell cleverly and effectively recapped the events of the previous book, especially after a two-year gap between reading The Malevolent Seven and The Malevolent Eight.  Established de Castell fans will probably appreciate the references to the author’s other series, as a new major character in the novel is from the author’s Spellslinger universe and utilises that series’ unique magic to great effect in this novel.  While those readers who have read the Spellslinger books will no doubt find this inclusion really cool, people who are less familiar with this series can still follow The Malevolent Eight’s plot without any issue, especially as the events of the other series don’t really come into play here.  As such, I would recommend The Malevolent Eight to any fantasy readers looking for a dark comedic turn, although for the sake of completeness, try The Malevolent Seven first.

As with The Malevolent Seven, this excellent sequel features a fantastic cast of compelling damaged characters whose unique and often quite outrageous stories helped to ensure The Malevolent Eight was an impressive read.  Cleverly building on the storylines of the previous book, The Malevolent Eight features the immoral characters who make up titular Malevolent Seven attempting to be heroes in this book, often with mixed results.  This includes main protagonist and point-of-view character Cade Ombra, the leader of group and a man with quite a complex past.  Shown in the previous book to be a power hunger survivor with a conscience, The Malevolent Eight really dives into his characterisation even further as you look at his past as an arrogant holy warrior and his eventual fall from grace to work with demons.  His complex past becomes a key part of The Malevolent Eight’s plot, especially as much of the current issues lie in his past mistakes, and it was quite moving to see Cade attempt to make amends, especially as it gets him into even more trouble.  Despite this, Cade is still a massive bastard at times, and his manipulative nature and evil strategic mind are some of his greatest weapons.  Serving as the apparent straight man to a group of crazy friends, Cade sees himself as the sole voice of reason in the entire book, and it was fascinating to see his compelling perspective unwind throughout the book, especially when he faces certain realities about his friends and what he must do for redemption.

The rest of the cast of The Malevolent Eight is pretty crazy in comparison to Cade (at least from his perspective), and it was so much fun to see these outrageous personalities interact with each other.  My favourite supporting character is still the rude and crude Corrigan Blight, a thunder mage who serves as Cade’s unwieldly second.  Despite his outward appearance as an idiot controlled by his element (I mean, he is), Corrigan is a surprisingly deep figure and his ability to act as Cade’s conscious really highlights their great friendship.  The rest of the returning members of The Malevolent Seven, which includes a rat mage, a fallen angel, a holy demon and an uncertain blood mage, are slightly less well featured in this book, although de Castell does dive into their uncharacteristic attempts to be heroes, and their always fun interactions as a group allowed for some amazing moments.  I also must mention the newest member of team, Temper, a giant, swearing, vampiric kangaroo who has joined the team since the events of the first book.  Temper was quite a surprising figure to behold, and de Castell cleverly keeps the kangaroo’s origins somewhat hidden from the reader for much of the plot, allowing you to really enjoy his random presence without thinking too much about it.  This main cast was so much fun, and de Castell tops it off with a new magic user from Cade’s dark past with surprising connections to the Spellslinger universe, Cade’s former demonic benefactor whose intrigue, and paella, is to die for, and a variety of high demon lords and celestial beings whose motivations are never black and white.  These characters, and more, ensure that The Malevolent Eight is an exceptional read from start to finish, and I deeply enjoyed seeing these crazy characters in action.

Sebastien de Castell was in rare form with his impressive new dark fantasy novel, The Malevolent Eight.  A bold sequel that takes all the best elements from the first book and amps them up to a hilarious new height, The Malevolent Eight was an extremely entertaining read, with some brilliant comedic charm that worked well with the damaged characters and very dark fantasy elements.  Outrageous and excessive in all the best ways, The Malevolent Eight was such a great read and I couldn’t get enough of de Castell’s latest ultra-fun offering.  Make sure to also keep an eye out for de Castell’s other 2025 novel, Our Lady of Blades, later this year, which I strongly feel is going to be even more amazing.

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The Last Hour Between Worlds by Melissa Caruso

Publisher: Orbit (Trade Paperback – 26 November 2024)

Series: The Echo Archives – Book One

Length: 389 pages

My Rating: 4.5 out of 5 stars

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Take a bold leap through various time loops with one of the more exciting and clever fantasy novels of 2024, The Last Hour Between Worlds by Melissa Caruso.

Melissa Caruso is a very talented author who has been producing brilliant female-led fantasy fiction since her debut in 2017.  Starting with her outstanding Swords and Fire trilogy (The Tethered Mage, The Defiant Heir and The Unbound Empire) and continuing with her sequel Rooks and Ruins trilogy, Caruso made a big impact the first several years of career, and her writing has only gotten stronger since.  As such, I made it a big priority to get my hands on her 2024 novel, The Last Hour Between Worlds, which I had the pleasure of reading at the start of this year.  The first book in the author’s new The Echo Archives series, The Last Hour Between Worlds sets up a cool new fantasy series with a murder mystery twist behind it and some great story ideas.

Plot Synopsis:

A whip-smart adventure fantasy packed with rival guilds, reality-bending magic, and sapphic pining, The Last Hour Between Worlds is the brilliant launch of a new series from David Gemmell Award-nominated author, Melissa Caruso.

Kembral Thorne is spending a few hours away from her newborn, and she’s determined to enjoy herself at this party no matter what. But when the guests start dropping dead, Kem has no choice but to get to work. She is a Hound, after all, and she can’t help picking up the scent of trouble.

She’s not the only one. Her professional and personal nemesis, notorious burglar Rika Nonesuch, is on the prowl. They quickly identify what’s causing the a mysterious grandfather clock that sends them down an Echo every time it chimes. In each strange new layer of reality, time resets and a sinister figure appears to perform a blood-soaked ritual.

As Kem and Rika fall into increasingly macabre versions of their city, they’ll need to rely on their wits—and each other—to unravel the secret of the clock and save their home. 

The Last Hour Between Worlds was a particularly elaborate and compelling read that had me hooked from the start and kept dragging me along, much like its characters were dragged down through death and echoes.  Sharp, intense and featuring a ton of unique world-building, The Last Hour Between Worlds was a bold read that cleverly sets up a great new fantasy series.

I had a brilliant time with The Last Hour Between Worlds, as Caruso features a complex narrative with compelling stakes that proved hard to put down.  Starting off with a good introduction to the protagonist, Kembral Thorne, a nearly retired Hound and expert at travelling through the various arcane Echoes that exists under her city, and several other key characters as they are entertained at a party held by a prominent city politician.  It doesn’t take long for the action to kick off as several dark denizens from the Echoes arrive at the party, determined to kill certain guests and drag the entire gathering down into the reality below.  Dragged along with it, Kembral finds herself stuck in a dark time loop which only she remembers thanks to an interaction with a mysterious grandfather clock.  Forced to watch her friends and colleagues brutally murdered and dropped into a deeper Echo with each variation of the loop, Kembral seeks a way to stop the recurring murders and ensure that everyone comes out alive.

The plot goes in some interesting directions as The Last Hour Between Worlds continues, and it soon becomes apparent that Kembral and the rest of the humans are caught up in a deadly power struggle between the Empyrean, the masters of the Echoes, who are using this event as a key piece in their games.  Forced to team up with the only other person who can remember events, her nemesis and potential love interest, Rika Nonesuch, the two work through various iterations of the time loop, figuring out more clues about the event and trying knock all the competing Empyrean out of the time loop before the final chime of the clock.  This results in an entertaining, exciting and complex storyline, which Caruso sets up extremely well.  The blend of human and magical intrigues that the protagonists are forced to navigate allows for a very compelling story, and I loved all the cool twists that emerge, as well as the deeper personal struggles between Kembral and Rika.  It all leads up to the big conclusion at the final Echo, as the two desperately fight to ensure everyone survives.  I felt that Caruso set up an excellent ending for The Last Hour Between Worlds, especially as this story is wrapped up in a satisfying manner, while also hinting at some more dark adventures to come.

I really enjoyed how cleverly The Last Hour Between Worlds came together.  The slick blend of unique fantasy elements, a cool time-loop mechanism, and the layers of intrigue surrounding events was particularly impressive, and I really got hooked on the story because of how well these elements were utilised.  The time-loop part of the book was especially great, and the way in which Caruso kept reframing the story in each successive Echo ensured that you were constantly on your feet and you never quite knew what was going to happen next.  The underlying setting and magic of The Last Hour Between Worlds was also quite clever, as Caruso envisioned an elaborate array of alternating dimensions and dark creatures that mirror the humans above in twisted ways that the protagonists need to overcome and bargain with.  While I think that some of the elements of the setting could have perhaps been explored in a little more detail before the major events of the plot kicked off, for the most part readers can come in and completely follow what is happening in the plot without any issues.  The resulting action, well-hidden twists, and cool character interactions really enhance The Last Hour Between Worlds’ already compelling narrative, and you won’t be able to turn away from Caruso’s new fantasy adventure.

The final thing I want to talk about were the great characters featured within The Last Hour Between Worlds, with the focus primarily being around the heated pairing of Kembral Thorne and Rika Nonesuch.  A fun case of attracted opposites with lots of history, the law-abiding Kembral and the roguish thief Rika are the perfect foils for each other, and I love their heated interactions.  Despite their initial mistrust, the two soon begin to work together to survive and find their old feelings rekindling.  Caruso nicely slow burns their inevitable romantic attachment, , and they must work through a lot of mistrust, hidden secrets, and their own perceived slights to get there.  The rest of the cast is also interesting and entertaining, and you get quite attached to them as the time loops continue, even though some wind up temporarily dead.  Several are these characters are slated to have bigger roles in the upcoming sequel to The Last Hour Between Worlds, and I cannot wait to see what happens there.  Throw in some excellent dark mystical figures in the Empyrean, who act as either antagonists or shadowy figures on the sidelines, and this was a stacked set of characters that Caruso clearly has some intriguing plans for.

With a slick plot, a great mixture of fantasy adventure of murder mystery hijinks, and some entertaining characters, The Last Hour Between Worlds was an outstanding novel from Melissa Caruso, who continues to showcase why she is one of fantasy fictions most inventive rising stars.  Serving as a great starting point to a new series, The Last Hour Between Worlds comes highly recommended, and I loved its powerful and complex plot.  I honestly cannot wait to see where Caruso takes The Echo Archives series next, although the upcoming sequel, The Last Soul Among Wolves, sounds particularly awesome.

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A Tide of Black Steel by Anthony Ryan

Publisher: Orbit (Audiobook – 24 September 2024)

Series: Age of Wrath – Book One

Length: 19 hours and 20 minutes

My Rating: 5 out of 5 stars

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After finally getting something up for We Solve Murders, I continue trying to publish long-overdue reviews for some of the better books of 2024, including the highly captivating fantasy novel A Tide of Black Steel by Anthony Ryan.

Veteran fantasy author Anthony Ryan is an author I have been really learning to enjoy in recent years, especially as I fell in love with his epic The Covenant of Steel series.  Following a young rogue who takes on the mantle of a warrior, spy, strategist and most importantly a scribe throughout his complicated and danger-filled life, The Covenant of Steel novels were an impressive collection of books loaded with great characters, a compelling chronicle style and some brilliant twists.  All three books in the series, including The Pariah (one of my favourite books and audiobooks of 2021), The Martyr (one of my favourite books and audiobooks of 2022), and The Traitor (one of my favourite books and audiobooks of 2023), were instant five-star reads from me, and I had so much fun getting through them.  As such, I was very excited to find out about Ryan’s new novel, A Tide of Black Steel, especially as it serves as a sequel to The Covenant of Steel series.  The first book in the author’s new Age of Wrath series, A Tide of Black Steel sets up a mighty fantasy tale that I had a brilliant time with.

Plot Synopsis:

From the international bestselling author Anthony Ryan comes the spectacular first novel in a new epic new fantasy trilogy inspired by Norse mythology. A new age has dawned. An age of blood and steel. An age of wrath.

The land of Ascarlia, a fabled realm of bloodied steel and epic sagas, has been ruled by the Sister Queens for centuries. No one has dared question their rule. Until now.

Whispers speak of longships of mysterious tattooed warriors, sailing under the banners of a murderous cult of oath-breakers long thought extinct. A tide of black steel that threatens to vanquish all in its path.

Thera of the Blackspear, favoured servant of the Sister Queens, is ordered to uncover the truth. As Thera sails north, her reviled brother, Felnir, sets out on his own adventure. He hopes to find the Vault of the Altvar – the treasure room of the gods – and win the Sister Queens’ favour at his sister’s expense.

Both siblings – along with a brilliant young scribe and a prisoner with a terrifying, primal power – will play a part in the coming storm.

The Age of Wrath has begun.

A Tide of Black Steel was another outstanding novel by Anthony Ryan that provided readers with a cool and layered fantasy adventure.  Cleverly expanding the fantasy universe introduced in The Covenant of Steel books, A Tide of Black Steel brings together several interesting storylines into one exciting read with a very different tone to the author’s previous novels.  Powerful, action-packed, and featuring some interesting twists and turns, A Tide of Black Steel gets a full five-star rating from me, and it was one of my favourite books and audiobooks of 2024.

I really enjoyed how this cool novel turned out, especially as Ryan introduced an ambitious and powerful new narrative that combines bold, seafaring adventures with some complex world-building to create an outstanding read.  Serving as a loosely connected sequel to the author’s The Covenant of Steel books and told through the eyes of four compelling protagonists, the plot of A Tide of Black Steel breaks off into several divergent threads that each have their own charm while also individually exploring a dangerous new enemy threatening the world.  These perspective characters include Ruhlin, a young man who is captured for his mysterious magical abilities and must try to escape from dangerous new masters who want to use his gifts in the fighting ring.  At the same time, Thera of the Blackspear, an agent of the Sister Queens of Ascarlia, investigates a mysterious series of raids against Ascarlia’s borders, travelling to the most isolated islands of the nation.  Finally, Thera’s brother, Felnir, and the young scholar Elvine, are tasked with trying to find an ancient treasure horde and the dark secrets it contains.

Apart from Thera and Felnir’s perspective chapters, which are strongly linked for much of the book, these major storylines are kept mostly separate from each other, allowing for three separate adventures to occur simultaneously.  All these arcs were equally interesting and provided some cool alternate perspective and themes to the book, with Ruhlin’s being a dark coming-of-age plot, Thera’s being a brutal series of battles and investigation, while the combined plot of Felnir and Elvine was a great mixture of exploration, redemption and secrets.  While I was a little more drawn to Felnir and Elvine’s plotlines at times, primarily because of a couple of secretive supporting characters that hinted at a great connection between this book and The Covenant of Steel series, I honestly had a brilliant time with all the storylines, and they combined nicely into one compelling and cohesive overall plot.  All these storylines progress nicely, amping up the stakes and enhancing the adventure until they reach some thrilling conclusions where some big reveals come to pass.  While I saw a few of the twists coming, the impact of these arc conclusions was really impressive, and I came away from A Tide of Black Steel wanting more, especially as there was a cool and brutal cliff-hanger that is going to result in dark moments for the series going forward.

Ryan gave it a real classic adventure feel that worked in the context of the plot.  The author used a very different writing style here compared to The Covenant of Steel novels, as this latest book was a multi-character epic that lacked the chronicle style of the previous trilogy.  While this change in style while remaining the same universe could be potentially jarring, I think it worked quite well, and I enjoyed the complex and entertaining narrative that emerged.  Ryan proved adept at splitting the narrative between various protagonists, and the diverging perspective chapters blended well into a large and compelling story, with only occasional crossovers.  The reveal of key plot points in one perspective arc was well utilised in some of the other protagonist’s chapters, and I really enjoyed the tight, character-driven narrative that emerged.

As I have mentioned a few times, A Tide of Black Steel and the Age of Wrath series it is a part of are a sequel to Ryan’s The Covenant of Steel series, which the author uses to full effect to makes this novel even more enticing and fun.  Set years after the conclusion of The Traitor, A Tide of Black Steel takes place in a new setting, Ascarlia, a neighbouring realm to the lands featured in The Covenant of Steel books and features several characters with interesting connections to figures from the previous trilogy, including that series’ main protagonist.  Ryan has a wonderful time diving into this new setting, which has a distinctive Norse/Viking feel compared to the more traditional medieval Europe vibe of the previous novels.  This allows for an entirely new focus on naval combat, a boat and island focused culture and Norse-inspired military tactics, which really helps to set A Tide of Black Steel apart.  Ryan utilises all these elements to great effect in this new book, and the multiple longship-on-longship battles and clashes at the shield wall were impactful, as well as the well-researched and beautifully written depictions of maritime activity and nautical life.  I deeply enjoyed this expansion of Ryan’s universe, and the focus on a whole new realm within this world really opened the story options and allowed new protagonists and threats to shine.

While A Tide of Black Steel stands on its own extremely well, the events of The Covenant of Steel books are routinely referenced, and there are some very interesting connections between it and this new series.  As such, I feel that A Tide of Black Steel is a book that fans of Ryan’s previous series are going particularly enjoy, especially as they eagerly await any clues or hints about the open story threads from the end of The Covenant of Steel novels.  I know I was constantly curious to see whether some of the characters with more mysterious pasts were going to be revealed as figures we’d previously seen in the other series, and the result of that was pretty good.  I also liked how the use Ascarlia in this book finally provided a good follow-up to a key part of the first The Covenant of Steel novel, The Pariah, and I really enjoyed seeing Ryan expand on these events, including bringing back an antagonist from that book and making them a key supporting character here.  Despite all these references, those readers interested in checking out A Tide of Black Steel without reading The Covenant of Steel novels first are still guaranteed a good time, especially as Ryan provides all the relevant background and refreshes your mind about details relevant to the plot.  Still, for the full emotional attachment and background, I would recommend reading the other trilogy first, especially as they are excellent pieces of fantasy fiction.

I should also take the time to mention the excellent array of characters featured within A Tide of Black Steel, as Ryan introduces four outstanding central protagonists, as well as a great collection of supporting figures.  These characters are used to full effect throughout the course of the plot, and you grow attached to several, especially when you learn their background and motivations.  Each of the four perspective protagonists set an own excellent tone for their chapters, and I frankly enjoyed seeing all their separate adventures and differing mindsets.  Watching all of them overcome adversity, lies and issues from their past was quite impressive, and Ryan sets up some interesting, long-running character arcs that are going to be really interesting to see conclude in the future books.  The supporting cast was also quite impressive, and Ryan introduced a range of fantastic characters who were usually exclusive to a particular protagonist.  I personally enjoyed seeing a couple of Ascarlian-related characters previously featured in The Pariah return here, include Margnus Gruinskard, whose deadly duel in his previous appearance directly led to much of the carnage in the previous trilogy.  A couple of mysterious prisoners who find themselves tied to two of the protagonists also added a great deal of interest to the plot, and it was fascinating to see how they connected into the larger plot of the overall series, as well as their personal connection to a key character of this book.  I deeply enjoyed this fantastic cast, and their complex storylines added so much to the overall plot of A Tide of Black Steel.

While I was lucky enough to receive a copy of the A Tide of Black Steel paperback, I ended up listening to the audiobook version instead, primarily because I previously had such a great time with The Covenant of Steel audiobooks.  This proved to be an outstanding choice, especially as the audiobook version really helped to showcase the extended scope of Ryan’s fantasy world, while also enhancing the cool action sequences.  I personally really appreciated that they brought back narrator Steven Brand for A Tide of Black Steel, especially after he did such an awesome job voicing The Covenant of Steel audiobooks.  Brand really gets Ryan’s writing style, and he once again perfectly voiced all the key elements of the plot through his narration.  His take on the large cast of characters was particularly impressive, and each of the compelling figures featured in the plot was perfectly portrayed, with their complex personalities on full display.  I absolutely sped through A Tide of Black Steel’s nearly 20 hour long run time thanks to both the great story and the excellent narration, and this ended up being a particularly amazing audiobook that I deeply enjoyed.  A highly recommended listen and one of the best ways to experience Ryan’s cool new series.

Overall, A Tide of Black Steel was an outstanding fantasy novel, and one I really should have written something about earlier.  Cleverly expanding Ryan’s previously utilised fantasy world to create a compelling Norse-inspired fantasy adventure loaded with twists and hidden secrets, A Tide of Black Steel was a very worthy follow-up to The Covenant of Steel books and takes the reader on a very wild ride.  Exciting, intense and featuring some impressive characters, A Tide of Black Steel was extremely good, and there is a reason it was one of my favourite books from last year.  I cannot wait to see how Ryan continues the Age of Wrath series this year, and the upcoming sequel, Born of an Iron Storm, already sounds particularly awesome.

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A Drop of Corruption by Robert Jackson Bennett

Publisher: Hodderscape (ebook – 8 April 2025)

Series: Shadow of the Leviathan – Book Two

Length: 432 pages

My Rating: 5 out of 5 stars

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Robert Jackson Bennett continues to shine brightly with the epic second novel in his Shadow of the Leviathan series, A Drop of Corruption, an exceptional and incredible fantasy murder mystery that I could not get enough of.

Robert Jackson Bennett is an awesome author who has produced some impressive fantasy series over the last few years.  Best known for his Divine Cities and Founders trilogies, Bennett has consistently wowed audiences with his elaborate settings, great characters and intricate narratives.  However, even though I knew how good an author Bennett was, I honestly was not prepared for how much I would enjoy his 2024 novel, The Tainted Cup.

The Tainted Cup was a truly outstanding novel that saw Bennett bring together the fantasy and murder mystery genres into an exceptional and highly addictive fusion.  The first book in the author’s Shadow of the Leviathan series, The Tainted Cup followed the young assistant to an unnaturally gifted investigator as they attempted to solve several murders brought about by magical grass.  Set in a powerful Empire constantly under attack from giant leviathans, The Tainted Cup was a truly epic read, and I loved the elaborate narrative that emerged, as Bennett perfectly set a highly clever mystery amongst the chaotic and highly detailed fantasy setting.  The result was a five-star novel that ended up being one of my favourite books of 2024.  I really cannot emphasise enough just how good The Tainted Cup was, and I think it goes without saying that I was very keen to continue the series after that outstanding first entry.  As such, the second Shadow of the Leviathan novel, A Drop of Corruption, was one of my most anticipated books of this year, and it really did not disappoint.

On the borders of the Empire of Khanum lies the small canton of Yarrowdale, part of an independent kingdom that is reluctantly set to join the Empire.  A dank and impoverished land filled with swamps and waterways, the only thing of importance for the Empire in Yarrowdale is the high-security compound known as the Shroud.  A top-secret lab where the best scientists from the Empire dissect fallen leviathans to harvest the transformative magic found in their blood, the Shroud keeps Yarrowdale on the map and its inclusion in the Empire an inevitability.  However, when an impossible crime takes place within its borders, all eyes within the Empire will be looking towards it.

An important Imperial Treasury officer on assignment to Yarrowdale has gone missing, seemingly disappearing into thin air inside his locked and guarded quarters.  Needing answers, the Empire calls upon its most unlikely hero, the brilliant, and possibly insane, special investigator Ana Dolabra.  Accompanied by her loyal and often exasperated assistant, Dinios Kol, Ana soon invokes her uncanny talent for observations and ability to make unlikely connections to find answers.  But despite quickly working out how the victim disappeared, Ana discerns that the crime was only the first move in a diabolical master plan.

A dangerous and clever killer is stalking Yarrowdale, one with the ability to think ten steps ahead and effortlessly cover their tracks.  Worse, the killer has devious designs on the Shroud and is willing to use the facilities own dark science against it, crippling the Empire’s ability to defend itself.  To save the Empire, Ana and Din will need to discern the killer’s schemes and stop them before it is too late.  But have the pair finally met an opponent even more brilliant that Ana?

Wow, wow, wow, now that was an outstanding book!  Robert Jackson Bennett once again impresses to the extreme as A Drop of Corruption was an incredible read that I honestly could not put down.  Another excellent blend of brilliant mystery and inventive fantasy fiction, A Drop of Corruption was so damn good, and I loved every single second I spent absorbed in its captivating pages.  A very easy five-star read and one of the very best fantasy novels of 2025.

I just loved the story Bennett cooked up for A Drop of Corruption, and frankly I am still thinking about its many elaborate twists, turns and revelations.  Starting off with a good introduction to Yarrowdale, a setting starkly different to the locations from the previous book, the reader is soon brought up to speed about the unusual case within the isolated canton.  Told exclusively from the perspective of assistant investigator Dinios Kol, you soon become emmeshed in finding out how the treasury official disappeared from his guarded room, with his body soon discovered in the nearby waterways.  Thanks to the combination of Kol’s enhanced memory and the unique mind of lead investigator Ana Dolabra, the manner of the victim’s disappearance becomes apparent; however, this only raises more questions and reveals a dangerous killer stalking the canton.

Now I guarantee that at this point of the story you will be extremely hooked, thanks to the compelling mystery that is developing, as well as the intriguing characters, cool new setting and the hints of a very clever killer capable of outthinking the protagonists.  Following some cool moments that indicate just how far the killer is willing to go to achieve their goals, Bennett cleverly ties his mystery into some of the fantastic elements of the setting, including Yarrowdale politics, and the hidden science of the Apothetikal, the branch of the Empire dedicated to the biological alchemy that enhances people.  The author really raises the stakes as the book continues, especially with dangerous bioweapons, essential scientific advances, and ancient political turmoil all impacting the plot.  Bennett keeps the shocks going with several impressive scenes, especially the killer works to alter the destiny of both Yarrowdale and the Empire.

This leads up to the very exciting and fast-paced final third of the book, where all the pieces of the mystery come together.  Despite knowing the identity of their opponent, the protagonists are forced to work overtime to try and catch them as they constantly stay multiple steps ahead of them.  The protagonists are soon forced to take drastic action to get answers, and there are some great scenes as some interesting revelations come to light and various characters are forced to face the consequences of their actions.  After a particularly powerful scene that hints at dark secrets that will likely become a bigger problem later in the series, Bennett masterfully builds up to the final confrontation, where Ana provides her final deductions, and chaos reigns as a result.  This entire conclusion was so damn clever, and it was very satisfying to see Ana bring all the story threads and hidden elements of the mystery together in the climatic revelation scene.   This all results in a thoughtful, moving but overall satisfying end to the book that perfectly wraps everything up, and allows the series to continue.  Readers are guaranteed to come away from A Drop of Corruption very happy, and I know that I am even more eager to continue this series after this exceptional second outing.

As with the first Shadow of the Leviathan novel, A Drop of Corruption was an outstanding and captivating blend of fantasy and murder mystery storytelling elements, as Bennett wraps a particularly impressive investigation narrative around a distinctive fantasy setting.  In many ways an over-the-top fantasy Sherlock Holmes novel, A Drop of Corruption was so damn addictive, with no slow moments as the protagonists follow a deadly trail of a dangerous and unnatural killer.  The mystery itself is just perfect, and I loved how well the author enhanced the elaborate investigation with his own unique fantasy elements, carefully blending them together to create and even more elaborate tale.  Thanks to the constant revelations, carefully hidden clues, sudden outrageous twists and some very entertaining characters, I honestly found myself unable to put this book down, as I couldn’t wait to see what amazing reveal was coming next.  Bennett also successfully balanced the darker tone of the narrative with his own excellent character-driven humour, which ensured some lighter moments amongst the serious investigation and dangerous results.  This humour, which mostly lay around the author’s outrageous detective protagonist, often had me chuckling out loud, while never overpowering the murder mystery or fantasy elements.  Working well as either a standalone novel or a sequel to The Tainted Cup, there is something very fun for everyone in this book, and all fans of either fantasy or crime fiction can have a brilliant time here.

In addition to featuring a cool story with some wonderful blended elements, A Drop of Corruption also served as a great expansion of the outstanding fantasy realm introduced in The Tainted Cup.  I personally loved the overarching setting of the Empire of Khanum, which not only features gigantic, mutated monsters constantly attacking its walls from the sea, but also features a unique magical system of biological grafts originating from leviathan blood that alters people, animals and plants to benefit the Empire.  Many of these unique elements are on full display in A Drop of Corruption, with the focus on new grafts, research into the leviathans, and the existing enhancements of the protagonists all serving as key plot points in the main mystery.  Highlights include dangerous bio-weapons, grafts that turn the antagonist into a particularly dangerous opponent, and an elaborate look inside the research station known as the Shroud.  These unique fantasy elements are well re-introduced and expanded on as the novel continues and allowed for quite a unique crime fiction read as they are cleverly inserted into the plot.

Bennett also uses this book to explore new areas of his fantasy setting, particularly by introducing Yarrowdale, a semi-autonomous nation under the Empire’s influence that has yet to officially join it.  Filled with its own people, politics and history, as well as the influence of the Apothetikal, who have one of their most important bases there, Yarrowdale is a very different place to the previous settings featured in The Tainted Cup, and Bennett paints an elaborate picture of swamps, waterways and disgruntled locals who have their own opinions about joining the Empire.  As with the existing fantasy and setting elements of the book, Bennett expertly introduces and utilises this new setting into his narrative, and it serves as an effective and compelling background to the plot, especially when the case gets even more complicated, and the protagonists are forced to become involved in Yarrowdale politics and its royal family.  These scenes also allow Bennett to engage in a bit of social commentary, especially when it comes to the overall wickedness of kings (or other autocratic rulers), and it was fascinating to read his notes at the end where he expands on some of these points.  I really enjoyed this complex additional world building from Bennett, especially with how well it was utilised in the main story, and every new glimpse of the Empire of Khanum makes me an even bigger fan of this series.

I must also highlight the two awesome main protagonists that helped to make A Drop of Corruption so impressive, as Dinios Kol and Ana Dolabra were a highly entertaining duo.  Featuring an often exasperated but loyal subordinate working for a brilliant and eccentric detective, Bennett once again achieves the iconic detective/sidekick dynamic that fans of Sherlock Holmes will be familiar with.  In this case, Dinios serves the Watson role as the book’s only point of view, which allows him to be the sounding board for the mad detective, in this case Ana, while also being present for all of her deductions.  As such the reader, through Dinios’ eyes and ears, get the full explanation for how Ana reached her conclusion as she brings her assistant up to date.

This method of splitting the load between the detective and the sidekick is a classic for a reason, and I loved seeing the compelling story emerge from Dinios’s perspective, as he was front and centre for all the case’s twists and turns.  He was also a witness to all the crazy behaviour of his boss, and Ana did not disappoint, being her usual disrespectful and slightly unhinged self.  Most of the book’s humour came from Ana’s insane behaviour and the reactions of the other characters seeing it, which, alongside her incredible detective skills, is quickly making her one of my favourite fictional detectives.  I really enjoyed the dynamic that continued in this sequel novel between Dinios and Ana, and you get a great balance of eccentric genius and troubled young apprentice throughout the story.  While this partnership hits some snags in this book, especially as Dinios dreams of a more heroic career while Ana proves to be her usual impossible self, it proves to be a strong centre to the book, especially as certain revelations bring them even closer together.  A truly incredible central pair of protagonists whose entertaining antics I could not get enough of.  Throw in a great selection of supporting characters, including an intelligent and enhanced local assistant who manages to out-sass the protagonist, a multitude of suspicious individuals who have their own secrets around Yarrowdale, and an antagonist who is built up to be an insanely intelligent opponent for the protagonists, and this really ends up being an exceptional, character focused novel with some real emotional heart to it.

Overall, A Drop of Corruption was another exceptional novel from Robert Jackson Bennett, who did a truly outstanding job continuing his Shadow of the Leviathan series.  A Drop of Corruption was so damn good, and I loved every single part of this epic fantasy and crime fiction hybrid.  I honestly cannot recommend this book enough, and it easily one of the top fantasy reads of the year.

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