The Strength of the Few by James Islington

Publisher: Text Publishing/Audible Studios (Audiobook – 11 November 2025)

Series: Hierarchy – Book Two

Length: 31 hours 8 minutes

My Rating: 5 out of 5 stars

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Australian author James Islington continues his Hierarchy series in epic form with the incredible and complex novel, The Strength of the Few, an outstanding and highly addictive fantasy novel that I had an incredible time getting through.

Back in 2023, I had the pleasure of reading the outstanding novel, The Will of the Many from James Islington, which I very quickly fell in love with.  Following a fugitive prince who finds himself enrolled in an academy for the children of the elite members of the nation that conquered his homeland, The Will of the Many had an intricate plot that forced the protagonist to deal with elaborate ancient puzzles, the unique magic of his world, unlikely friendships, deadly rebels, and all his hidden secrets potentially becoming uncovered.  I had such an amazing time reading The Will of the Many that it got a very easy five-star rating from me, and it ended up topping several of my end-of-year lists for 2023, including my favourite book, audiobook, new-to-me author and Australian fiction lists.  Unsurprisingly, I have been keen to see how the series would continue ever since I finished the final page of The Will of the Many, and the long-awaited sequel, The Strength of the Few, was one of my most anticipated novels of 2025.  I started reading The Strength of the Few the second I could, and it turned out to be another captivating read, with a plot that goes in some captivating and intense directions.

After infiltrating the Academy and running the mysterious Labyrinth, the man known to the Catenan Republic as Vis Telimus thought that he would finally understand some of the secrets of the nation that destroyed his people.  However, his encounters within the Labyrinth have instead resulted in the impossible and placed him in the firing line of an ancient evil determined to destroy his world.

While the original Vis continues to live in the Catenan Republic, attempting to avenge the massacre of his Academy classmates and friends at the Iudicium, he is unaware that the ancient devices within the Labyrinth replicated him across three separate words.  Mirrors of each other influenced and altered by different history, the worlds of Obiteum, Luceum and the world Vis already knows as Res, are divergent places, each with their own troubles, rulers and chaos.

Now one of the few beings existing across all three concurrent realities, Vis stands as the only person who can stop the upcoming Cataclysm that will burn away all he loves.  But first he needs to face the different challenges each world has for him, especially as he truly belongs in none of them.  Forced to fight, to learn how to control the unique powers his situation has granted him, and to understand the different worlds they find themselves in, all three versions of Vis will be pushed to their limits as they try to prove themselves and understand the secrets behind their unlikely journey.  If any version of Vis fails, then all their chance to stop the Cataclysm are finished.  But can Vis really survive in three separate realities, each of which is filled with beings who desperately want him dead?

Well damn, now that’s how you do a sequel.  The Strength of the Few was an incredible novel as James Islington expertly continued the elaborate and ambitious narrative of his epic Hierarchy books.  Featuring a layered story loaded with complex world-building, intricate story details and compelling characters, The Strength of the Few was an exceptional novel that gets a very easy five-star rating from me.

Islington came up with an especially complex and powerful story for The Strength of the Few, which served as a very worthy follow-up to the compelling events of the previous Hierarchy book.  Right out the gate readers are treated to an intricate plot, with the protagonist from The Will of the Many split into three different versions of himself in three separate mirror worlds.  Each version has its own very distinct narrative that revolves around that specific Vis trying to overcome the challenges of that specific world.  For example, the version of Vis on Res, the world that The Will of the Many was completely set in, continues to endure the politics of the Hierarchy, while also attempting to uncover those responsible for the massacre of his classmates at the end of the previous book.  The storyline set on Obiteum is a bit of a post-apocalyptic narrative, as Vis is forced to survive a broken world ruled by the enemy responsible for several previous Cataclysms, and must try to find a way into a forbidden city, half staffed by the living dead.  The final storyline set in Luceum offers a much more adventurous narrative, as a version of Vis that is completely unaware that he is in an alternate world, is forced to explore a new culture and attempt to survive amongst people who have no idea of his past or his destiny.

These three separate and very distinctive storylines each go in some interesting directions as the book continues, and the result is a very impressive and compelling overall narrative, especially as Islington expertly sets up necessary details in the early stages of the book and cleverly builds from there.  For most part, each of these storylines stay isolated, although some key details from each bleed into the wider narrative, and you can appreciate the significance of certain events or revelations in one storyline better thanks to the events in one of the other worlds.  Each plot line goes in some very interesting directions, with the dark politics of Res forcing Vis to engage in some complex schemes and deceptions, the struggles of Obiteum slowly getting to an isolated version of the protagonist, while positive character interactions in Luceum turn that Vis into a completely different person.  Islington starts to enhance the tension of all three storylines in the second part of the book, and there are some very amazing scenes that completely change the tone of each of the main storylines.  I felt the political instability of Res allowed for some particularly powerful moments, especially after a shocking scene about two-thirds of the way through book.  A growing war in Luceum also provides some compelling drama for that storyline, as Vis must decide what he wants in life, while the continued threat of discovery in Obiteum proves to be particularly draining.

The final third of the book contains some of the best scenes of The Strength of the Few, as Islington builds on all the novel’s great storytelling and complex worldbuilding to bring forth an epic conclusion.  Thrusting all three versions of Vis into mortal danger, the tension is particularly thick, as the protagonist and much of the supporting cast are in constant risk.  This includes a final desperate attempt to achieve his goal of killing a god in Obiteum, which hits a range of snags amongst the ancient city Vis has spent most of the book infiltrating.  At the same time, the Vis in Leceum finds himself in the middle of a deadly war, where his unique abilities and the unlikely rewards of a deadly ceremony weigh him down.  However, the most intense is the narrative set on Res, where Vis finds himself attempting to save who he can from the chaotic events brought on by those manipulating him.  Islington probably throws the book’s most shocking moments into the Res storyline, which nicely builds on a lot of the drama and intrigue from the first novel, and forces the protagonist to make some dark decisions, out of both vengeance and necessity.  One scene where the title of the book is quoted by an antagonist really sticks in the mind, and I’m not sure I’ll be able to forgive Islington with the dark bait-and-switch there.  All three of these storylines end on an interesting note that hint of destructive events for the future, and it is going to be fascinating to see how Islington continues the Hierarchy series going forward.

Thanks to the elaborate ideas that Islington had for this epic sequel, The Strength of the Few turned out to be an exceptionally written read, which provides an intense and compelling fantasy narrative, filled with some great emotional depth.  The inventive way that the author splits the book to follow three separate versions of the same protagonist worked surprisingly well, and it allowed for quite a unique character-driven story, which really showcases Islington’s writing ability.  I felt that the split between the three distinctive storylines was very well done, and these separate narrative threads each stood on their own merits, provide a distinctive experience in each.  I loved how there was something special in each of the storylines, and you got some interesting interactions, world building and different focuses with each of them.  All three were very well written, and there were honestly no weak links with any of the storylines, which is always a risk when you split the narrative like this.  I will say that the intrigue-laden narrative on Res was a particular favourite of mine, but both other storylines were also quite exceptional, and they balanced each other nicely with their alternating themes and varied character growth.  Throw in some creative expansion of the universe the narrative is set in, with its cool Will-based magic system, and three worlds each inspired by different ancient cultures (Roman, Egyptian and Celtic), and this was a very well written book, and I really appreciate how effectively Islington builds up his different worlds and showcases them to the reader.

The Strength of the Few proved to be an impressive continuation of the Hierarchy series, and I felt that Islington did an outstanding job building on the impressive fantasy elements and storylines of the first book.  However, the complex narrative split and the way that Islington dives immediately into the story does mean that The Strength of the Few is probably best enjoyed by those readers who have already gotten through The Will of the Many.  While Islington does re-examine key elements of the plot from the first book as The Strength of the Few continues, it is a very gradual process, and new readers trying to read the sequel first are likely to get confused if they don’t know some necessary details from the first book.  The Strength of the Few might have benefited from a good summary or recap at the front of the book to remind readers of some key details, especially if they haven’t had a chance to read re-read The Will of the Many since its 2023 release.  Still, for the most part, all readers should be able to follow and appreciate The Strength of the Few, especially once you get drawn into the three compelling storylines, and people who love extremely elaborate fantasy narratives with a lot of intricate detail are going to have an outstanding time.

I was once again impressed with Islington’s great characters in The Strength of the Few, as this book has a massive cast, made up of an interesting combination of figures from The Will of the Many, and new characters from the three separate worlds of the setting.  However, most of this book naturally follows the young protagonist from the first book, who is primarily known as Vis Telimus.  A studious and damaged figure who had already gone through a lot before the events of this novel, Vis has rather a unique experience in this sequel, as unbeknown to him, there are now three separate versions of him concurrently existing in the mirror worlds of this setting.

Islington perfectly sets up and utilises this three-way split of his protagonist, and readers are soon treated to three distinct variations of the protagonist, each of whom are altered by their experiences and losses, especially the two versions of Vis who lose their left arm.  It was fascinating to see how each of the Vises are influenced and changed by their respective traumas, and how their adventures are altered by the different information or people that they meet.  For example, the Vis in Res, who is essentially the same protagonist from The Will of the Many, finds himself longing for vengeance after the events of the Iudicium, and spends much of the book angry and forced to endure politics and lies.  The version of Vis on Luceum, while feeling lessened by the loss of his arm, soon finds peace in his new setting, and his eventual motivations for fighting and living are very different from his other incarnations, especially as he finds friends he can trust completely.  Finally, the Vis on Obiteum is one of the more confident incarnations of the protagonist, having full knowledge of the upcoming Cataclysm and his place in the three worlds explain early in the book.  As such, he soon becomes the most competent at utilising his Will talents and appears the most undamaged of the three due to not losing his arm.  However, in many ways the Obiteum Vis is the worst off out of all versions of the protagonist due to his isolation, the desolate surroundings, and the early expectations of murder and potential death that are thrust upon him.  I really cannot emphasise just how clever the split between these different variations of the protagonist is, especially with the subtle differences and alternate reactions to similar events or situations. It really makes for quite a distinctive and moving read, especially as all three versions of Vis experiences even greater trauma and damage as this sequel continues.

While Vis is the obvious focus of The Strength of the Few, there is a huge supporting cast utilised throughout this book, including various characters only found on each distinctive world.  Indeed, each version of Vis picks up its own supporting cast, which allows for some very different interactions in each of the major storylines.  Highlights include many of the recurring characters from the first book who serve as Vis’ friends and mentors in Res.  There is a particular focus on Eidhin and Aequa, who have an expanded role as Vis’s main confidants in this novel, and I liked some of the powerful storylines that formed around them.  Other major supporting characters from the first novel are showcased to a lesser extent in this sequel, primarily due to the book being split into three separate parts, although many of these characters still got a notable role in this sequel.

The cast supporting Vis on the desolate world of Obiteum is a lot more limited, mainly to emphasise the protagonist’s loneliness, although he does find a compelling mentor in Caeror, his adoptive uncle, who the protagonist was hunting for in the first book.  A couple of other native characters from Obiteum gain prominence later in this storyline as Vis attempts to complete his mission, and it is fascinating to see how their experiences living on a dead-world, impact their interactions with the protagonist.  Finally, the cast of the Luceum plotline represent a compelling counterpart to the supporting characters of the rest of the book.  While Vis has enemies in Luceum, he also finds several true friends who he can trust with all his secrets.  It was interesting to finally see Vis truly open up to other people, and it allowed for some very different interactions to the secrets and lies that define the protagonist in the other two storylines.  Throw in a compelling array of antagonists, as well as an entertaining manipulator who keeps chucking Vis into the deep end on Res, and this was an impressive cast for this great sequel.  It honestly was an extremely intriguing experience to have three separate casts of characters set around different versions of the protagonist.  While this narrative split did result in some restrictions when it came to character depth or a full exploration of relationships, I think the overall extended length of the book overcame this and allowed the reader to grow close to the supporting characters.  I will warn readers not to get too attached to the extended cast though, as Islington does get a little murderous as the book continues, however, all these characters are impressive while they last.

While I was lucky enough to receive a physical copy of The Strength of the Few, I ended up holding out for a little bit to listen to the audiobook version of this book instead.  I’m a big fan of audiobooks when it comes to ultra-elaborate fantasy narratives, as I tend to absorb and retain more of the details that way, and this worked out well with The Strength of the Few.  I felt that Islington’s complex story came across very effectively when read out, and all the elements, including the elaborate worldbuilding and the great character work, were well translated to the reader.  I also appreciated how the switches between the three different versions of the perspective protagonist, was easily discernible, and this was a very easy story to follow on audiobook.  The Strength of the Few audiobook saw the return of Euan Morton for narrator, who previously read out The Will of the Many, and who I quite enjoyed as a narrator of the Star Wars audiobook, Tarkin.  Morton has a very interesting cadence to his voice as a narrator, which provided a very unique edge to this audiobook.  While Morton’s narration style might not appeal to everyone, I felt that he did a good job voicing this compelling story, especially through the eyes of the complex protagonist, and his unique narration on this elaborate story worked extremely well.  I also felt that Morton excelled at pronouncing all the different names and titles that Islington featured in his plot, no matter their Roman, Celtic or Egyptian inspiration, and the characters of all three different worlds had a subtly different cadence and accent that helped to distinguish the separate storylines from each other.  As such, I really got stuck into this audiobook, powering through it quickly, even with its 31-hour runtime.  This was probably one of the more intense and moving fantasy audiobooks I had the pleasure of listening to in 2025, and I cannot recommend this format enough.

James Islington does it again with his incredible second Hierarchy novel, The Strength of the Few.  Brilliantly continuing his elaborate narrative from the first novel in a unique manner, The Strength of the Few was an ultra-addictive read, that really showcased Islington’s writing ability and imagination.  Clever, powerful and easy to get addicted to, The Strength of the Few was one of my favourite books of the year, and I cannot wait to see how Islington continues the series going forward.

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Katabasis by R. F. Kuang

Publisher: Harper Voyager (Trade Paperback – 26 August 2025)

Series: Standalone/Book One

Length: 549 pages

My Rating: 4.5 out of 5 stars

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Acclaimed author R. F. Kuang produces one of the more distinctive and intelligent fantasy novels of 2025 with her elaborate and compelling Katabasis.

Rebecca Kuang, who mostly goes by R. F. Kuang, is a very interesting author who has been making a big impact on the fantasy scene in recent years.  Known for her elaborate and dark fantasy novels that often feature strong Chinese inspiration, Kuang has written some intriguing novels over the years, including her bestselling Poppy War trilogy, as well as the standalone novels Babel (also released as Babel, or the Necessity of Violence), and her contemporary satirical novel Yellowface.  I have been meaning to read something from Kuang for a while, especially after seeing a lot of love for her works online, so I made sure to seek out a copy of her 2025 release, Katabasis.  An intricate read with some excellent academic twists, Katabasis was a compelling novel with a very unique plot.

Plot Synopsis:

Dante’s Inferno meets Susanna Clarke’s Piranesi in this all-new dark academia fantasy from R. F. Kuang, the #1 New York Times bestselling author of Babel and Yellowface, in which two graduate students must put aside their rivalry and journey to Hell to save their professor’s soul—perhaps at the cost of their own.

Katabasis, noun, Ancient Greek:

The story of a hero’s descent to the underworld

Alice Law has only ever had one goal: to become one of the brightest minds in the field of Magick. She has sacrificed everything to make that a reality: her pride, her health, her love life, and most definitely her sanity. All to work with Professor Jacob Grimes at Cambridge, the greatest magician in the world.

That is, until he dies in a magical accident that could possibly be her fault.

Grimes is now in Hell, and she’s going in after him. Because his recommendation could hold her very future in his now incorporeal hands and even death is not going to stop the pursuit of her dreams….

Nor will the fact that her rival, Peter Murdoch, has come to the very same conclusion.

With nothing but the tales of Orpheus and Dante to guide them, enough chalk to draw the Pentagrams necessary for their spells, and the burning desire to make all the academic trauma mean anything, they set off across Hell to save a man they don’t even like.

But Hell is not like the storybooks say, Magick isn’t always the answer, and there’s something in Alice and Peter’s past that could forge them into the perfect allies…or lead to their doom.

Katabasis was an outstanding novel from Kuang, who presents a highly academic and moving journey into the underworld.  Featuring a very distinctive style, Katabasis was a thoughtful and intricate fantasy read with some outstanding character moments, which really draw you in with its drama and complexity.

Kuang envisions a compelling standalone narrative for Katabasis, which combines an intelligent adventure into the afterlife with some great character-driven story elements.  Following protagonists Alice and Peter as they journey together into Hell to recover the soul of their recently deceased professor, Katabasis has a bit of a slow start to it, primarily due to the highly theoretical nature of this world’s magic system and the various ideas of Hell.  Kuang is forced to explore a lot of this in the early part of the book, but it serves as an excellent basis for the rest of the novel, especially when combined with hints at the troubled relationship between Alice and Peter, as well as their own dark histories.  Once the story gets going in earnest, it proves to be a lot more exciting, especially when exploring the different planes of Hell, and Kuang soon adds in some other dark threats that further imperil the protagonists.

The second half of Katabasis is particularly good, as the protagonists continue their journey down the various levels of Hell, now being hunted by murderous constructs and their sinister masters.  Kuang really amps up the risk factor for this part of the book, and there are some great scenes here, including one that completely changes the trajectory of the narrative.  At the same time, the author fully reveals the traumatic pasts of both protagonists, which really alters the way you see them and their motivations for undertaking this adventure.  Following some dark tragedy and excellent searches for self-discovery amongst the other trapped souls in Hell, the big threat of the story is eventually resolved, and the goal of the protagonists is reached.  Kuang does an excellent job wrapping the book up, with the final decision of the main protagonist serving as a great full-circle moment for the entire proceeding plot.  I quite liked the hopeful note that the author left her fantastic novel on, which I felt was quite fitting and allowed the reader to come away very satisfied and moved.

I felt that Kuang utilised a very distinctive, and personal style for Katabasis, that really helped her to make the classic journey into Hell story her own.  A powerful, character-driven book, Kuang brings together a great adventure narrative that is constantly enhanced by a range of academic elements and the author’s own complex magick system.  There is a substantial dive into both the concept of Hell, and the study of the novel’s archaic magick, and Kuang cleverly dives into the deep detail of both as the book continues.  Fans of Dante’s Inferno and other classic texts about Hell will love the constant references and comparisons that occur throughout the course of the story, and it was fun to see the differences between what the protagonists expect and what they experience.  I felt that this mixture of homages and the author’s own imagination was very impressive, and the author went above and beyond to set up this setting and her magick system, including with several great maps of Hell that appear in the version of the book I got.  I also felt that the author’s compelling dive into the torture that is advanced academia and the various pressures, lies and rivalries that formed was particularly gripping.  Kuang clearly adds a lot of her own experiences with academia, especially in the elite British universities, into the protagonist’s past, and it gave a gritty bit of academic realism to the plot.  It does need to be said that Kuang made her novel a little too complex at times, and there are a few sections which drag as the protagonist’s dive into obscure lore, elaborate equations, or complicated logic.  Still, for the most part Katabasis was a well-written and addictive standalone read, that will really appeal to established fans of the author.

I think that another major highlight of Katabasis was the excellent character work that Kuang featured throughout the plot.  Focused primarily on the main characters of Alice Law and Peter Mudoch, both protagonists are initially portrayed as brilliant and highly ambitious academics whose journey into Hell only seems to enhance their own rivalry.  However, as the book continues, Kuang does a masterful job of diving deeper into their backstories and showcasing more of their pasts to give their current adventure and motivations more meaning.  It turns out that both characters are a lot more damaged than you’d initially realised, due to their own experiences in academia, their interactions with their supervisor, and the crippling rivalry that has formed between them.  The slow reveal of the full extent of their damage, which also includes both characters reevaluating previous information and conclusions they’ve made, is very impressive, and each revelation adds some greater emotional heft to the plot.  Combine that with the gradual evolution and repair of the relationship between Alice and Peter as the book continues, and this was quite a powerful journey for the two protagonists, especially as they experience even more tragedy, betrayal and uncertainty in Hell.

While most of the book is focused on Alice and Peter, I do have to also highlight how well Kuang set up supporting character Professor Jacob Grimes in the Katabasis.  Despite being dead and appearing mostly in flashbacks and the memories of the protagonists, Professor Grimes serves as an influential figure in the plot, primarily for the impact he had on his various students.  Initially shown as a brilliant and supportive academic, the flashbacks shown throughout the course of Katabasis soon reveal a more malicious side to Grimes, which really changes your view of the protagonists’ journey to save him.  Kuang’s slow burn reveal of all of Grimes’s flaws and manipulation was just perfect, and I loved how your perception of this shadowy figure the plot is chasing changes the more honest and open the protagonists become.  The full extent of Grimes’s actions, and his students’ complicated feelings for him, is such a compelling part of the Katabasis’s plot, and I liked how well it’s tied into the larger problems with academia.  I really do appreciate how well Kuang set up Professor Grimes as a dark supporting figure in this book, whose influence has major implications to the story, even if he only actually appears in the present adventure once.  Throw in some other intriguing denizens of Hell, including a twisted family doing their own dark experiments on the dead in brutal fashion, and Kuang really showcased her ability to write complex and damaged characters in Katabasis.

Overall, Katabasis was a highly compelling and deeply intricate fantasy novel that was a distinctive highlight of the 2025 reading year.  I certainly got the full experience of Kuang’s intriguing imagination with this elaborate book, and the resulting story was an interesting take on dark academic fantasy.  Clever, moving and full of some unique features, Katabasis was an outstanding read that is really worth checking out.

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Days of Shattered Faith by Adrian Tchaikovsky

Publisher: Head of Zeus (Audiobook – 5 December 2024)

Series: The Tyrant Philosophers – Book Three

Length: 21 hours and 39 minutes

My Rating: 5 out 5 stars

Amazon

One of the current top authors of all things fantasy and science fiction, the improbably imaginative Adrian Tchaikovsky, continues to greatly impress with his outstanding and epic early 2025 novel, Days of Shattered Faith.

I think it is fair to say that few fantasy and science fiction authors are as consistently prolific and entertaining as the relentless Adrian Tchaikovsky, who has been continuously putting out clever books over the last few years.  While he has written many intriguing series and standalone novels throughout his career, I am more familiar with some of his more recent works, including the novella Ogres, the gripping interstellar novel Alien Clay, one of my favourite Warhammer 40,000 novels, Day of Ascension, and the hilarious and insightful robot apocalypse novel, Service Model (one of my favourite books of 2024).

While the above books are all quite exceptional, my favourite body of Tchaikovsky’s work has so far been The Tyrant Philosophers series.  A gripping, brilliant and highly amusing series, the Tyrant Philosophers novels are set in a cool fantasy world filled with magic, gods and demons, all with a fun Tchaikovsky twist to them.  With the first two books, City of Last Chances and House of Open Wounds, both of which were amongst my favourite books of 2023 (with City of Last Chances being one of the best audiobooks of 2023) the series has really grabbed my attention over the last couple of years.  Much of it is down to the author’s clever narratives that work to expand this intriguing fantasy world through some interesting overlapping characters and events.  In particular, the series examines the dark impact of the Palleseen, a conquering army of fanatics who violently supress superstition and belief in the gods in the name of expanding their own worldview of perfection and correctness.  Both the previous books in this series were quite impressive, and I was very eager to read Days of Shattered Faith when it first came out.  While I have been delayed in writing a review for this book, it proved to be an outstanding read, especially with its rich and powerful narrative.

Plot Synopsis:

Welcome to Alkhalend, Jewel of the Waters, capital of Usmai, greatest of the Successor States, inheritor to the necromantic dominion that was the Moeribandi Empire and tomorrow’s frontline in the Palleseen’s relentless march to bring Perfection and Correctness to an imperfect world.

Loret is fresh off the boat, and just in time.

As Cohort-Invigilator of Correct Appreciation, Outreach department, she’s here as aide to the Palleseen Resident, Sage-Invigilator Angilly. And Sage-Invigilator Angilly – Gil to her friends – needs a second in the spectacularly illegal, culturally offensive and diplomatically inadvisable duel she must fight at midnight.

Outreach, that part of the Pal machine that has to work within the imperfection of the rest of the world, has a lot of room for the illegal, the unconventional, the unorthodox. But just how much unorthodoxy can Gil and Loret get away with?

As a succession crisis looms, as a long-forgotten feat of necromantic engineering nears fruition, as pirate kings, lizard armies and demons gather, as old gods wane and new gods wax, sooner or later Gil and Loret will have to settle their ledger.

Just as well they are both very, very good with a blade…

Wow, what an incredible read.  Adrian Tchaikovsky continues to deeply impress with his elaborate and intense narratives, especially as he expertly continues his Tyrant Philosophers series in his distinctive and creative way.  Featuring a complex plot that follows various damaged and self-serving characters as they navigate the attempts to influence and control a mighty city, Days of Shattered Faith was an addictive read from start to finish, and I loved how the entire novel came together.  A very easy five-star read, Days of Shattered Faith was one of my favourite books and audiobooks from the first half of 2025, and I had such an exceptional time getting through it.

I really loved how Days of Shattered Faith’s story turned out, especially as Tchaikovsky managed to turn this into both a powerful standalone novel as well as a moving entry in the larger Tyrant Philosophers series.  This book has quite a complex and layered narrative to it, as it follows multiple intriguing characters through chaotic events that are about to overtake the city of Alkhalend.  Initially focusing on the two Palleseen characters, Sage-Invigilator Angilly and Cohort-Invigilator Loret, Days of Shattered Faith sees them as unlikely ambassadors in a city that mostly hates and fears the Palleseen and their attempts to subvert and control the world.  When the sudden death of Alkhalend’s ruler results in a brutal civil war, Angilly and Loret attempt to help the Palleseen supporting heir to retain the throne following a coup from his brother.  At the same time, various other figures in the city, including a familiar former priest and several unconventional doctors, attempt to survive the chaos engulfing their home.

Tchaikovsky does an excellent job building up a lot of complex storylines, details of the main setting, and character arcs in the first half of Days of Shattered Faith, all of which came into play in fantastic ways as the novel continued.  Following a large collection of complex character-driven storylines throughout the novel, Tchaikovsky moulds these together into a compelling overarching narrative, with these protagonists impacted by various major events.  This includes the brutal civil war at the centre of the novel, which completely changes the course of the narrative and sets several major characters down some compelling and dark spirals.  Due to the appearance of more Palleseen influence in the second half of the book, things in Alkhalend naturally go to hell in a variety of ways, especially when all the unconventional and imperfect methods of Angilly and her unusual Palleseen colleagues in Outreach are questioned and changed by her more by-the-book superiors, who also drop the subtle tactics when it comes to controlling the city.  This results in a darker, more intense second half of the novel, where every protagonist makes mistakes or experiences greater tragedy.  The author perfectly builds up the tension and suspense before leading up to the big revolution sequence where all the separate character arcs converge for the last time, which was as devastating and crazy as you would expect from Tchaikovsky.  Everything ends on a satisfying, heartbreaking note, especially as several characters find themselves in worse positions then when they started.  It will be very interesting to see where the wider narrative of the series goes from here, especially for the series’ recurring protagonist, but it’s clear that the events of Tchaikovsky’s universe can only get sadder from here.

Tchaikovsky has a very distinctive and compelling writing style for the Tyrant Philosophers novels that coveys his elaborate and entertaining narrative in some unique ways.  Once again relying heavily on multiple perspective changes to tell his layered story, Tchaikovsky embarks on providing a deep and personal story, set around a large collection of compelling supporting characters.  The author excels at creating elaborate and complex backgrounds for the various characters, which are worked into the larger plot extremely well, especially as each character has their own unique motivations and damage.  All these varied story elements are well woven together into one complex story, and it was fascinating to see all the different figures react to the continually changing events.  As with the previous books, Days of Shattered Faith has a range of tones within it, as Tchaikovsky works hard to produce the right balance of intrigue, action, world building and dramatic and moving character moments, all of which are done perfectly and work to create an impressive novel.  The elaborate battle sequences pair well with the subtle and often forced betrayals of the various characters, while deeper personal troubles and dark histories lurk just beneath the surface.  All these sequences are well laced with the excellent and often cynical humour of the author, which really ties the entire thing together quite nicely.  I loved how so many complex scenes were made better by the sarcastic and realistic commentary of either the characters or the narrator, which worked to highlight the dark, and often absurd nature, of so many of the fantasy elements of the story.

As with the last two books in the series, Days of Shattered Faith works well as both its own distinctive, standalone narrative and as a continuation of elements and character-focused storylines from the previous books.  Due to how it initially focuses on an original group of central characters navigating an unfamiliar setting in the series’ wider world, new readers can easily come into this series without any real pre-knowledge of the other books.  However, as the story eventually grows to focus on several major characters from the first two novels, I think those readers who know the full story of these figures and the complex events they’ve had to navigate will end up appreciating the plot of Days of Shattered Faith a little more, especially as Tchaikovsky continues to torture a certain former priest with even more tragedy and hardship.  The author also features references to events from the previous books throughout Days of Shattered Faith, and readers will find it fascinating to see how certain decisions or plots from the recurring characters, such as some vengeful religious conversion in House of Open Wounds, had larger, devastating impacts on the wider world.

Tchaikovsky once again pulls together an elaborate setting for his compelling narrative, as while Days of Shattered Faith is set in the same fantasy world as the other Tyrant Philosophers novels, much of the action occurs around the newly introduced complex city of Alkhalend.  Loaded up with cut-throat politics, various conflicting religions, distinctive magic, and various otherworldly beings who have migrated from other realities, Alkhalend is an exceptional focus for much of the plot.  Tchaikovsky excelled at introducing the various unique elements of Alkhalend and its surrounding nations in the early part of the book, and it was fascinating to see how they impacted the plot going forward.  Alkhalend honestly had so many fun and quirky unique fantasy features, and this had to be one of the more memorable settings I have had the pleasure to see in fantasy figure.

Of course, as this book is set within the Tyrant Philosophers universe, Tchaikovsky had to once again include the Palleseen, who serve as the main antagonistic group in the series.  Ideological zealots often bound by their own rules and processes as they slowly and greedily try to take over the world, all the books in this series are dedicated to examining their methods and serves as a humorous critique of militarisation and empire building.  While the previous books have either looked at the Palleseen as an occupying force or at their weaponisation of magical medical practices, Days of Shattered Faith focuses on their diplomats and how they influence conflicts in lands outside their empire.  This ends up showcasing a new side to the Palleseen machine, especially as the empire’s diplomatic department, Outreach, is made up of more fluid personnel, willing to go outside of standard practices to achieve their goals.  It was quite entertaining to see the differing methods of this empire conflict with each other, especially when it brings some conflict between the various Palleseen characters, and it added some great drama to the second half of the book.  I loved once again seeing the dangerous bureaucracy and insatiable desire for more magical material turn the Palleseen from reasonable allies to controlling occupiers as the plot continued, especially as it perfectly influenced various characters to take a new course of action.

As I have mentioned a few times above, Tchaikovsky loaded this novel up with an outstanding array of complex or damaged characters who are the true highlight of the plot thanks to their collective dark histories and layered motivations.  The sheer range of different characters in Days of Shattered Faith is very impressive, featuring a great mixture of locals of Alkhalend, Palleseen visitors, and other memorable figures seeking refuge in the sandy city.  Much of the plot was focused around the two members of Palleseen Outreach in the city, Sage-Invigilator Angilly and Cohort-Invigilator Loret, whose unique take on diplomacy often causes more chaos.  Angilly was a great lead for much of the plot as a pragmatic Palleseen operative, who finds her loyalty compromised by her romantic connection to the city’s crown prince.  This doomed romance leads to all manner of trouble for both characters, and the various betrayals and eventual end resulted in some of the author’s more tragic writing.  Loret, on the other hand, was a great fish out of water in this novel as she attempts to learn the rules of diplomacy and understand the many facets of Alkhalend, all while keeping her troubled past a secret.  I felt that Tchaikovsky used Loret well as a good stand in for the audience to showcase his new city setting in more detail, while her eventual development and tragic past connected to the events of the previous book proved to be a particularly compelling, if bloody, part of the plot.

The rest of the cast are also impressive, including a couple of opportunistic Palleseen operatives who have less issues with exploiting the people of Alkhalend for their own means.  I also personally enjoyed the return of several familiar figures from the previous Tyrant Philosopher novels, including the unusual batch of former military doctors who made their escape in the previous novel.  While given less focus in this novel, Tchaikovsky still makes excellent use of these fugitive doctors, and it was interesting to see how the most junior member of the troupe got upgraded to a major character now he’s a little older.  Accompanying the doctors is character now known as Happy Jack, who readers of the series may recognise as the priest of small gods from the first two novels, Yasnic.  Now bereft of his original petty deity, Jack has now found happiness and contentment in Alkhalend, especially thanks to an unlikely doomed romance.  Of course, that happiness can’t last too long, and Tchaikovsky soon returns to torturing one of his best characters, ensuring he’ll be even more compelling in the next book of the series.  Throw in the many other unusual denizens of Alkhalend, which includes pirates, necromantic priests, scheming nobles, and even a giant frog god, and the cast of Days of Shattered Faith is impressive, especially as the author carefully balances the many alternating character storylines to create an overall outstanding narrative.  I cannot wait to see what awesome characters Tchaikovsky comes up with in the rest of the series, but I’m expecting some truly fascinating figures going forward.

While I did end up buying a physical copy of Days of Shattered Faith, I ended up listening to its audiobook format instead, mainly because I had such a good time with the City of Last Chances audiobook.  Days of Shattered Faith also proved to be an incredible listen, with the audiobook format deeply enhancing the complex plot and showcasing all the excellent fantasy elements in even more detail.  Coming in with a notable runtime of nearly 22 hours, I was able to get through Days of Shattered Faith quickly, especially with the outstanding David Thorpe narrating the story.  A veteran narrator who has lent his voice to many of Tchaikovsky’s audiobooks, Thorpe did an excellent job bringing Days of Shattered Faith to life, especially as his tones and voices matched the style of the author’s writing.  Thorpe really dives into the various unique characters loaded into Days of Shattered Faith, coming up with a range of fun and fitting voices.  I felt that these voices, as well as his excellent narration of the complex fantasy plot details of this novel, turned Days of Shattered Faith into a very enjoyable audiobook, and it was such a good format to enjoy this unique story.  Easily one of the top audiobooks I have so far enjoyed in 2025, Days of Shattered Faith comes highly recommended in this format, and you are guaranteed to have an amazing time listening to it.

With even more crazy characters, distinctive fantasy elements, and a twisty and captivating plot, Days of Shattered Faith was another exceptional novel from Adrian Tchaikovsky.  A perfect continuation of the incredible Tyrant Philosophers series, Days of Shattered Faith had so many awesome elements to it, and I loved its complex story and compelling protagonists.  An outstanding read I loved so much, Days of Shattered Faith is one of the best fantasy novels of 2025, and I cannot wait to see how the rest of the series unfolds.  Indeed, the fourth book in the series, Pretenders to the Throne of God, is out in a few months’ time, and it is already shaping up to be another epic read.

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The Witcher: Crossroads of Ravens by Andrzej Sapkowski

Publisher: Gollancz (Trade Paperback – 30 September 2025)

English Translator: David French

Series: The Witcher – 0.1

Length: 310 pages

My Rating: 4.5 out of 5 stars

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Legendary fantasy author Andrzej Sapkowski returns to the epic world of The Witcher with the outstanding and awesome prequel novel, Crossroads of Ravens.

I doubt anyone familiar with fantasy fiction is unaware of the cultural juggernaut that is The Witcher franchise.  An exciting and intense fantasy series revolving around Geralt of Rivia, a wandering, monster hunting witcher who finds himself drawn into chaotic events that threaten the entire world.  The initial series birthed seven original novels that were released in Poland the 1990s (later released in English), as well as a series of short stories.  However, The Witcher novels would gain prominence around the world after they were used as the inspiration for an incredible video game series, as well as a later Netflix television show.  I personally have enjoyed several excellent pieces of The Witcher fiction over the years, including the previous novel Season of Storms.  As such, I was very happy when I received an early copy of the new prequel novel from the series, Crossroads of Ravens, which proved to be a gripping read.

Long before the events that would make him a legend, grant him the sobriquets of the White Wolf or the Butcher of Blaviken, or even before he claimed to be from Rivia, Geralt was a young, recently graduated witcher.  Descending from the witcher stronghold of Kaer Morhen for the first time, Geralt soon discovers that the world is a harsh place where ideals of heroism only get you into trouble, and that the entire continent holds nothing but disdain for his kind.

Swiftly finding himself on the wrong side of the law and a noose, Geralt is only saved by the intervention of grizzled veteran witcher Preston Holt.  An enigmatic and damaged figure with his own agenda, Holt takes the young Geralt under his wing, teaching him the true reality of being a witcher and honing the important skills that the future White Wolf needs to survive. 

Emboldened by this training, Geralt soon begins to gain fame as a witcher, serving the people previously protected by the ailing Holt.  However, as Geralt wanders the land, he finds many eyes on him, including those who hold a grudge against his order.  As new adversaries and dangerous secrets from the past are uncovered, Geralt will have to decide whether to become the noble hero he always envisioned himself to be, or the monster the world believes all witchers are.

Andrzej Sapkowski continues to expertly expand the lore of The Witcher universe with this exciting and action-packed prequel.  Crossroads of Ravens was an amazing novel that takes the readers on a series of intense adventures, loaded with intrigue, conspiracy and death that all fans of the franchise are going to have an outstanding time with.  I ended up powering through this novel in less than a day, and it proved to be a very impressive read.

Crossroads of Ravens was an outstanding and very exciting novel that piled on the action, intrigue and adventure in its fantastic story.  Starting off with an effective bang that sees a young Geralt in trouble during his first foray out as a witcher, Sapkowski does an excellent job of quickly setting up the scenario and introducing Geralt, and the reader, to a new mentor figure with the entertaining Preston Holt.  What follows is a series of compelling adventures, as Geralt initially learns from Preston, before journeying off into the wilds, facing off against various monsters and the even more troublesome human population of the land.  Sapkowski has fun placing Geralt into a new, mostly self-contained adventure each chapter of Crossroads of Ravens, the events and characters of which may reappear later in the book.  This allowed for a quick-paced and very interesting overall narrative, and it was entertaining to see the young Geralt in action.

While there is a good focus on Geralt’s independent adventures, Crossroads of Ravens has a larger, overarching narrative, that sees Geralt seeking knowledge of a historical attack on Kaer Morhen many years earlier.  Thanks to hints revealed in some of the earlier adventures, a run-in with a complex secondary antagonist, and in-universe notes from intelligence officers keeping watch on Geralt and Preston, readers get the general shape of this matter in the first half of the book, and it lies like a dark shadow over Geralt’s main adventures.  Everything comes to a head perfectly towards the last quarter of the book, as Geralt fully understands the threat towards him and those he cares about, and decides to act.  This leads to a tragic series of events, especially as Geralt faces the consequences of his action and his order’s history, while also trying to determine whether he should stay as a selfless witcher or become something far more vengeful.  Sapkowski makes sure that several open story threads from the protagonist’s previous adventures are also tied together by the end of the book, and it was interesting to see how certain plot elements from these earlier chapters came into play in the conclusion.  The result was an excellent and highly enjoyable story that serves well as both a standalone adventure and a prequel to the rest of The Witcher series.

I rather enjoyed how this great prequel Witcher novel came together, as Sapkowski imbues Crossroads of Ravens with his usual flair and wry humour.  Loaded with action, quick-paced stories and an array of unique monsters, Crossroads of Ravens was very reminiscent of early Witcher novels, especially as containing certain adventures to a specific chapter is very similar to the series’ original short-story format.  Naturally, this novel will be best enjoyed by those established fans of The Witcher franchise, especially readers of Sapkowski original novel series.  Crossroads of Ravens features various references to future events or characters in its pages, which long-running readers of the series will enjoy, and there is some great early characterization of the protagonist as well.  There are also interesting alternate versions of events readers might have seen in other media, including the historical attack on Kaer Morhen, which was featured in the Nightmare of the Wolf anime film.  While older fans will get the most of this book, anyone with any knowledge of the franchise will be able to enjoy Crossroads of Ravens to a great degree, especially as it is the earliest book in the current canon of The Witcher series.  As such, this novel will have a lot of appeal to wide array of readers, who will be in for a great time with the action and adventure.

As with all The Witcher books, Crossroads of Ravens features an excellent array of characters, including a great supporting cast around protagonist Geralt.  I very much enjoyed Geralt in this novel as Sapkowski features a young and inexperienced version of his iconic protagonist.  It was fascinating to see Geralt’s initial forays into both the world of ignorant humans, and monster hunting, especially as his reactions to both are different at a young age.  A great example of this can be seen in one adventure where Geralt attempts to save a girl turned into a striga, which parallels The Witcher short story, which is the first entry in Sapkowski’s original novel/short story collection, The Last Wish.  This adventure in Crossroads of Ravens goes very differently from the author’s original story, and it was fascinating to see how a younger, less confident Geralt dealt with the same situation.  I also quite enjoyed seeing Geralt, upon experiencing loss, go on a mission of vengeance, which threatens his previous attempts to be a respected hero rather than a monster.  I felt that Sapkowski cleverly balanced Geralt’s conflicting emotions in these sequences, and the end scene where he makes a choice about what sort of witcher he is, was a great finish to his story.  Throw in an array of excellent additional characters, including a wise, vengeful mentor, a dedicated investigator, a kind healer and many other fun figures, and Crossroads of Ravens proves to be an awesome book for fans of Sapkowski’s entertaining characters.

With another fun and captivating adventure, Andrzej Sapkowski’s The Witcher series continues in all its monster-hunting glory with Crossroads of Ravens.  An outstanding prequel novel that features an array of fantastic storylines and characters, Crossroads of Ravens serves as a highly entertaining entry in this acclaimed series that will appeal to a wide audience of fantasy fans.  I had a great time reading Crossroads of Ravens, and it’s worth checking out for anyone in the mood for fun action and an interesting narrative from an excellent established series.

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The Eye of the Bedlam Bride by Matt Dinniman

Publisher: Soundbooth Theater (Audiobook – 2 July 2023)

Series: Dungeon Crawler Carl – Book Six

Length: 26 hours and 46 minutes

My Rating: 5 out of 5 stars

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The chaotic fun of Matt Dinniman’s Dungeon Crawler Carl series continues in epic fashion with the ultra-impactful and deeply addictive sixth entry in the series, The Eye of the Bedlam Bride, an exceptional novel designed to strike hard at the reader’s emotional heartstrings.

As you might have guessed from my recent flurry of reviews for this series, I am seriously in love with the Dungeon Crawler Carl books.  An impressive and surprisingly deep LitRPG series, the Dungeon Crawler Carl novels follow a collection of compelling characters as traverse a deadly fantasy dungeon created from the ruins of all of Earth’s buildings by aliens for intergalactic viewing content.  Set around a damaged protagonist and his excitable and now sentient cat, these books are deeply addictive, and once you start the series you really can’t stop.  Indeed, I literally just chain-read the entire series, with awesome books like Dungeon Crawler Carl, Carl’s Doomsday Scenario, The Dungeon Anarchist’s Cookbook, The Gate of the Feral Gods and The Butcher’s Masquerade all proving to be outstanding reads.  I loved these previous books so much, that I instantly started listening to the sixth book in the series, The Eye of the Bedlam Bride, the first chance I got, and boy was I in for an incredible time with it.

After barely surviving the Butcher’s Masquerade and then witnessing the surprising end to the seventh floor, Carl and Princess Donut are exhausted and traumatised by recent losses.  However, they have no time for rest as they find themselves thrust into the dangerous eighth floor of the dungeon.  One of the most ambitious levels so far, the eighth floor is based on a map of Earth’s final days, filled with intangible ghosts of the humans who wandered the world mere weeks before the planet’s death.

However, this is not a perfect replica of Earth; instead these locations have been seeded with monsters and mythological figures based on twisted accounts of Earth legends, with each creature tied to the geographic area their folklore originated.  To complete this level, the crawlers are tasked with finding and capturing six of these monsters and turning them into cards, which can then be summoned to fight alongside their new owners.  Each team will need to find and convert as many powerful creatures as possible to create the best decks, especially as they will be forced to face off against mobs and other crawlers with their own cards.

Unexpectedly starting in Cuba, Carl and Donut navigate an unfamiliar location as they try to learn the new mechanics of the game.  Determined to get to the next floor, Carl and Donut endeavour to find the best monsters they can.  However, the stronger the monster, the less controllable the card, and Carl and Donut will soon have their hands full managing a strange array of summonable creatures, including the legendary demon Shi Maria, who has far more independence than they would like.  Can Carl and Donut survive this new floor of the dungeon, or will they finally be crushed by their dark secrets, troubled pasts and Carl’s slowly eroding sanity, especially once he looks into the eye of Shi Maria, the Bedlam Bride?

Just when you thought this series couldn’t get even better, Matt Dinniman amps up the intensity and complexity of his plot and characters a whole additional notch, with one of the more moving and powerful entries in the entire series.  The Eye of the Bedlam Bride was an absolute masterpiece that featured the author’s trademark LitRPG chaos, while really showcasing his impressive writing ability.  One of the best books in an already incredible series, The Eye of the Bedlam Bride was so damn good, and it gets a very easy five-star rating from me.

Dinniman pulled together another brilliant narrative for his sixth Dungeon Crawler Carl novel, as They Eye of the Bedlam Bride perfectly continued the long-running series storylines while also presenting its own unique adventure.  Thrusting the protagonists into a complex new level, Dinniman quickly showcases all the floor’s new elements, including a fun card-based combat mechanism that fits into the existing dungeon battle system surprisingly well.  While the pacing is initially a tad slower to ensure the readers fully appreciate all the necessary lore and gameplay details of this book’s plot, Dinniman quickly works to show that The Eye of the Bedlam Bride isn’t a filler novel between the pivotal fifth and seventh books.  This becomes especially clear during a major sequence that requires Carl and Donut to make a deadly choice while surrounded by several vengeful gods.  Dinniman also makes sure that a major secret from the previous book is brought into the light early, complicating protagonist relationships and presenting them with dark choices.  Dinniman swiftly follows this up with some very awesome sequences, such as Carl and Donut coming face-to-face with their most problematic card, demonic carnage in a night club, and problems from the wider universe caused by Carl’s ambitious and rebellious plots.

While all these early elements are great, The Eye of the Bedlam Bride hits its storytelling height about halfway through, as Dinniman amps up the emotional stakes of the narrative.  Forced to compete in a gruelling series of battles that test the unique fight mechanics of the floor, the protagonists find nothing but heartbreak as they near the end of the second phase of the level, including a truly horrifying and deeply personal big boss.  All this follows a series of impactful personal revelations for Carl, that hit his already fragile mental state hard and finally provides full context for character background elements that have been hinted at throughout the series.  This central part of the story was so damn heartbreaking, and you really must appreciate how Dinniman can make you laugh before loading up substantial sorrow and regret and producing some beautifully crushing sequences.  While these scenes are emotionally charged, I appreciated how Dinniman often tempered them with more heartwarming moments that show the connections the protagonists have built up during the series, and the author does some amazing character work in the second half of this book.

Everything perfectly leads up to the incredible final third of The Eye of the Bedlam Bride, as Dinniman raises the stakes as only he can.  With the protagonists forced to compete in a brutal third and final phase of the floor, events soon break down into pure chaos with undead hordes, demonic possessions, crazed gods and various rival crawlers all coming into play.  Dinniman keeps the story moving so fast in this last part of the book, as the protagonists dive into key battle after key battle.  I actually ended up listening to the last several hours in one day as I just had to see what happened next.  Following one of the most tragic scenes in the series, which nearly broke me, Carl and Donut race to save as many people as they can from the AI’s inventive endgame, leading to an all-out battle royal in the middle of Cuba.  I loved how so many story elements from the entire book came into play for the conclusion after some clever set up earlier in the plot, resulting in some very epic moments.  The ending was a brilliant mixture of humour, intense action, extra lore, and some particularly dark moments for the protagonists, which came together beautifully and ended the novel on a real high.  Throw in some last-minute reveals that really amp up the excitement for the next book, and this was pretty much a perfect narrative that is guaranteed to keep you hooked all the way the bloody end.

I honestly feel that The Eye of the Bedlam Bride was one of the best-written entries in the entire Dungeon Crawler Carl series, and frankly I am still not over every single amazing moment of this book.  Dinniman achieves so much in this impressive novel by simultaneously changing the rules of his own game while also providing the deepest examination of his complex protagonists yet.  At the same time, he makes a novel that most authors would have turned into a filler entry into one of the series’ most impactful books.  I was really impressed by how the author chose to further amp up his various storylines and character arcs in this book, and Dinniman perfectly carries on the craziness of The Butcher’s Masquerade while building up the oncoming calamity of the seventh book and the long-awaited Faction Wars.  Naturally, this means that The Eye of the Bedlam Bride is best enjoyed by those who have read all the previous Dungeon Crawler Carl books first.  Still, for those who are determined to dive in here, Dinniman provides enough context and flashbacks to ensure you can easily follow what’s happening, and there is even a fun summary at the beginning.

This sixth novel in the series brings back all the impressive humour, intense action, and great LitRPG elements that made the previous Dungeon Crawler Carl books so damn good, while also bringing in some impressive new features, primarily a fun new battle element.  I must admit that I wasn’t too sure that the card system of this level, which on paper sounded like a crazy combination of Pokémon and Yu-Gi-Oh!, was going to work.  However, I should never have doubted Dinniman as it fitted in amongst the usual chaos and over-the-top scenes perfectly.  Dinniman does an excellent job introducing and then exploring this system throughout The Eye of the Bedlam Bride it proved fun to see the characters adapt to the new rules.  There is some great progression in how these cards impact battles, and each fight with them gets increasingly hectic.  I really enjoyed how big and crazy battles with these cards could get, especially towards the end, and you won’t see protagonists facing off in card duels with gods and demons anywhere else.

There are some additional excellent elements to The Eye of the Bedlam Bride that also enhanced the epic story in some interesting ways.  This includes a haunting new setting of the book, the ghost-filled replica of the pre-dungeon Earth, which really amplifies the feeling of despair and loss that many of the characters feel.  Dinniman continues to also feature a compelling array of LitRPG elements in this novel, and you really find yourself getting drawn into the minutiae of stat updates, item benefits, spell effects, and so much more, as the author cleverly works it into the narrative.  A lot of why these RPG features are so fun is due the chaotic humour that infests every single page of this hilarious book.  The book’s comedic elements are so effortlessly funny and feature a great mixture of sudden outrageous moments with realistic reactions, the insertion of the book’s reality television elements into life-and-death struggles, often inappropriate jokes from the massive and fun supporting cast, and an array of reference focused commentary on all matters of the dungeon.  While some of the comedic moments get a little out of hand: “I need a baby seal”, they all work beautifully in the context of the book’s clever plot, and I laughed myself silly so many times during this book, including at how the day was saved thanks to, let’s say, “crab meat”.  I’m also as appalled as a certain velociraptor that some of the funniest, if weirdest, moments of the book occurred in Chapter 69.  However, what makes The Eye of the Bedlam Bride particularly good is the way in which these comedic elements are well matched by darker, tragic moments, which allows for quite on overall powerful read, especially when it comes to the characters.

Dinniman went above and beyond when it came to the character development in this book, with a particular focus on series protagonist Carl.  After several books laden with hints about his past, we finally get Carl’s full backstory, which really goes to show just how damaged he is.  Dinniman does an outstanding job showcasing this background in several powerful scenes in The Eye of the Bedlam Bride, and I really appreciate how it built on the subtle foreshadowing from the previous novels.  This existing trauma was further enhanced in this book, as Carl also finds out multiple new revelations about his family, including several that had been kept from him (which simultaneously shows just how bad a girlfriend Bea really was).  Throw in his anger and guilt from being one of the few survivors of Earth, and the trauma from all carnage he has witnessed in the dungeon, and Carl really isn’t in the best headspace for this book, and that’s even before the titular Bedlam Bride gets hold of his mind.  As such, there is a lot of dark moments for Carl to unpackage throughout this novel, and Dinniman perfectly captures his protagonist’s continued struggle to remain in control.  This deeper dive into Carl’s psyche produced some of the best scenes Dinniman has so far written in the series, and I really appreciated how these darker moments were well matched by the revelation that Carl now has a true family with Donut and his new friends.  These relationships kept him relatively sane in this book, and allowed him to remain the resilient, if explosively inclined, straight man of the book.  Dinniman also works to showcase how despite his issues and reputation, Carl has become a bit of a legendary figure for his fellow crawlers, and the big sequence at the end where he is able to convince them to follow one of his craziest plans, was just amazing.

While most of this book’s focus is on Carl and his history, the rest of the characters in The Eye of the Bedlam Bride also get their moments to shine, and you continue to appreciate just how awesome the ended cast of this series is.  This includes the other main protagonist, Princess Donut, Carl’s now sentient cat who provides much of the humour in the story thanks to her over-dramatic reactions, silliness, and feline superiority complex.  While Donut is the comedic relief of the main duo, she still has a lot of serious moments in The Eye of the Bedlam Bride, especially while serving as the emotional anchor the spiralling Carl.  Donut is also dealing with her own grief and sadness, especially after the tragedies of the previous novel, and there are some heartbreaking moments where you see her trying to push that down.  Despite her issues and immaturity, Donut role in the plot, especially as she controls the cards during most of the battles, and you get to see her tactical genius in full display.  There are some super sweet moments with Donut in this novel, and I really love how well Dinniman continues to feature the bond between her and Carl as the true heart of this series.

In addition to Carl and Donut, The Eye of the Bedlam Bride also features multiple other key members of the Dungeon Crawler Carl cast, and it is very impressive how much you care for so many of these figures.  This includes Katia, who, despite leaving the team in the previous novel, still has a major impact on the plot.  Dinniman perfectly revisits some key revelations from the end of the previous novel, that adds additional complexities to her relationship with Carl and Donut.  The protagonist’s mentor, Mordecai, also has a key role in this book, especially as you finally get the full context for his tragic past.  This background adds some additional drama to the main story, especially when Carl and Katia find themselves caught in the same feud between forces outside the dungeon that he did.  There is also a certain sweetness to Mordecai’s story in this novel, especially when you find out he’s caring for several NPC children, in ways very contrary to his usual gruff disposition.  Dinniman also perfectly brings back the various members of Carl’s guild, who form a surrogate family with each other, and whose appearance in one scene was one of the most heartwarming moments in the plot.

Other characters of note in The Eye of the Bedlam Bride include the possessed sex doll head, Samantha, whose insane declarations, unhinged actions, unsettling abilities and crazy general demeanour make her one of the funniest characters in the series.  There is also an array of over-the-top monsters and creatures that the protagonists encounter and turn into cards.  These include Uzi Jesus, a kung-fu seal, hilarious caricatures of Carl and Donut, and a crab who must overcome his ‘performance issues’ to save the day, just to name a hilarious few.  These comedic monsters were well contrasted by Shi Maria, the titular Bedlam Bride, whose dark actions amp up the intensity of this book in some powerful ways.  I also must mention a couple of recurring crawlers from previous novels who reappear in dramatic fashion in the final third of the novel, allowing for some of the book’s best moments.  One of these character ends up having one of the series’ saddest moments, and I frankly am still not over how brutally raw and tragic that whole sequence was.

While all these above characters are amazing in their own ways, my favourite character in this series remains the dungeon’s System AI.  Despite never physically appearing, the AI has a major impact on the plot, and you are constantly bombarded by its unique humour in the various descriptions and summaries it provides to Carl and the reader, often full of weird and hilarious references.  So many serious or threatening moments are turned into comedic gold by the AI’s inappropriate commentary, and anytime it provides input to the plot, you are guaranteed to laugh.  While the AI has been fun the entire series, it gets even more unhinged in this novel as it gains full sentience and takes full control of the.  Determined to continue the crawl on its own dramatic terms, the AI starts making things even weirder for the characters, throwing in its own twists and changes.  Dinniman does a wonderful job showcasing just how insane the AI is at times, including with some very worrying inclusions in its usually informative descriptions.  There are also some hilarious scenes where the AI interacts directly with the characters, including one brilliant moment when he responds to Carl’s feedback on its descriptions in a particularly petty way.  All this, and more, allows the AI to really standout in this book, and it is a testament to how good Dinniman is as an author, that a disembodied voice is one of the best characters in a series loaded with exceptional and extremely complex figures.

As with all the previous Dungeon Crawler Carl novels, I ended up listening to The Eye of the Bedlam Bride on audiobook, which is honestly the only way to enjoy the author’s fantastic and chaotic narrative.  Coming in at nearly 27 hours in length, The Eye of the Bedlam Bride was one of the longest audiobooks in the series, but you frankly don’t mind as every second you spend listening to a Dungeon Crawler Carl audiobook is so much fun.  I honestly powered through The Eye of the Bedlam Bride in no time at all, especially the concluding several hours, and I still love how audiobook format brings out all the book’s humour, tragedy and excitement.  A lot of this is down to the series’ awesome narration, which in the case of The Eye of the Bedlam Bride, includes an extended voice cast.  While there are a few voice actors for this particular audiobook, Jeff Hays remained the principal narrator, voicing nearly all the characters and the plot descriptions.  Hays is an incredible narrator, and I loved the sheer range of epic voices he brings to bear throughout the audiobook, all of which fit their associated character perfectly, with associated accents and clever tonal changes.  This includes an excellent reuse of voices for previously featured characters, while the various crazy new cast members featured in this book were also extremely cool.  My favourites for The Eye of the Bedlam Bride remain Princess Donut, who gets autotune in this audiobook to help with her singing (the sound effects for this were brilliant), and the AI running the dungeon, as Hays matches the unhinged energy of the cracked computer and conveys this insanity to the listener with amazing enthusiasm.

In addition to Jeff Hays, The Eye of the Bedlam Bride also features three other actors who voice small roles in the larger audiobook to great effect.  The most notable of these is actor Patrick Warburton, who was an awesome addition to the experience.  Initially voicing the flashback voice of Carl’s father in several heavy scenes, Warburton did an outstanding job of breathing life into a harsh figure we’d only had glimpses of in the previous books, and his appearances here had some real menace to them.  Warburton also gets to have some fun when he plays a secondary character later in the audiobook with some brilliant levels of enthusiasm.  Narrator Travis Baldree was also hilarious with his appearance in The Eye of the Bedlam Bride, voicing a giant crab who becomes one of the protagonist’s cards.  Featuring a comedic accent and some very over-the-top lines, Baldree was just amazing, and I loved the interactions he had with Hays and Warburton’s characters.  Finally, Soundbooth Theater regular Annie Ellicott returns to voice an entertaining character in a concluding skit, which was very amusing on a variety of levels.  I really loved how well these outstanding extra voice actors were fitted alongside Hays’s impressive main narration, and it allowed for a great overall listen.  Throw in the excellent sound effects of the series, some of which alter Hays’s voice in clever ways, or places a voice role into the background of a scene for some interesting ambience, and this was an exceptional audiobook that I loved so damn much.  There is honestly nothing better than a Dungeon Crawler Carl audiobook, and I must once again recommend this format with all my heart.

With a particularly impressive and powerful plot, The Eye of the Bedlam Bride was one of the best books in the already incredible Dungeon Crawler Carl series, and author Matt Dinniman outdid himself when it came to diving into his damaged protagonists.  A highly inventive and captivating novel that I just couldn’t stop listening to, The Eye of the Bedlam Bride was Dinniman at his very best and you are guaranteed to have an exceptional time with this novel, and you will, like me, instantly dive into the next novel of the series, This Inevitable Ruin, just to see what happens next.

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The Butcher’s Masquerade by Matt Dinniman

Publisher: Soundbooth Theater (Audiobook – 28 February 2022)

Series: Dungeon Crawler Carl – Book Five

Length: 23 hours and 33 minutes

My Rating: 5 out of 5 stars

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The epic adventures of Carl and Princess Donut continue in the incredible fifth book of the Dungeon Crawler Carl series, The Butcher’s Masquerade, which takes the reader on an intense thrill ride loaded with fantastic comedy, crazy action and some incredibly powerful moments.

After doing little else but talk about the series for the last few weeks, I think it’s obvious that I am now a massive fan of Matt Dinniman’s Dungeon Crawler Carl series, a major LitRPG sensation that I have recently become obsessed with.  Featuring amazing books like Dungeon Crawler Carl, Carl’s Doomsday Scenario, The Dungeon Anarchist’s Cookbook and The Gate of the Feral Gods, the Dungeon Crawler Carl series has been nothing but amazing since the very first page.  These books follow reluctant adventurer Carl, his now sentient cat Princess Donut and an eclectic mix of humans and NPCs (and some goats) fighting for survival in a dungeon built under the surface of Earth by entertainment-obsessed aliens.  I have been deeply impressed with the impressive narrative contained within these previous books, so much so that I have listened to all these books in a row without break, often spending hours at a time getting through key parts of the plot.  This fifth book in the series promised to be a major entry with some key plotlines, and Dinniman did not disappoint, presenting a deep and captivating book I couldn’t turn away from.

After surviving the horrors of the previous floor and striking a blow against the wealthy Faction Wars contenders waiting for the human crawlers below, Carl, Princess Donut and their allies have arrived at the infamous sixth floor of the dungeon, better known as the Hunting Grounds.  A lush, jungle level, filled with powerful mobs, intricate quests, and conquerable towns, there are many opportunities for the crawlers to level up on this floor, but also many dangers, including those who would make the remnants of humanity their prey. 

As part of the traditional chaos of the Hunting Grounds, off-world tourists are given their first chance to enter the dungeon to participate in the carnage.  Known on this floor as hunters, these aliens seek to make money by hunting crawlers and stealing their gear.  These hunters have long made the sixth floor the most lethal level for crawlers, whose best strategy is to run and hide from the deadly aliens.  However, this season is going to be very different, especially as Carl has no intention of being hunted.

Determined to punish everyone who has profited from his planet’s destruction, Carl takes the fight directly to the hunters, and his explosive actions soon inspire the rest of the human crawlers.  However, his very public rebellions have placed a massive target on his head, and soon the deadliest hunters in the game, including the legendary crawler killer Vrah, are on his trail.  At the same time, Carl and Donut must contend with far more dangerous human opponents, a horde of rampaging dinosaurs, the vicious whims of the AI running the dungeon, and an elite NPC whose tragic backstory they find themselves dragged into.  But the greatest threat to everyone in the Hunting Grounds lies at the end-of-floor celebration, a party where all the top crawlers will be forced to attend amongst their deadliest enemies.  Everything will be decided at The Butcher’s Masquerade, and no one will emerge unscathed.

Well goddamn, Dinniman, you really know how to throw a party.  Just when I thought this series couldn’t get even better, Dinniman presents The Butcher’s Masquerade, which throws the reader right into the carnage and barely gives you a chance to catch your breath.  Filled with epic moments, brilliant storytelling, insane humour and some of the most complex characters you are likely to find in LitRPG fiction, The Butcher’s Masquerade was an incredible and utterly addictive read that I could not turn away from.  I’m honestly still reeling from the ending of this novel, and there is no way I can give The Butcher’s Masquerade anything but a five-star rating.

I loved, loved, loved the narrative of The Butcher’s Masquerade, as Dinniman hits all the right notes to keep the reader engaged and diving even deeper into his series.  Starting off right after the chaotic events of The Gate of Feral Gods, Carl hits all manner of trouble early on, especially as his actions put a massive target on his head for every hunter.  Dinniman shows you just what kind of book The Butcher’s Masquerade is going to be early on, as Carl immediately teleports himself and Donut into the middle of the hunter base to start his own explosive campaign of resistance.  The story only gets more exciting and compelling from there, with an engaging Elite NPC storyline, various dinosaur themed quests and so much impressive action.  This action is well balanced by scenes showcasing the chaotic changes occurring out in the wider universe, as well as a particularly moving sequence where Carl and Donut are forced to deal with manipulative events with huge emotional implications.

While there are some amazing moments in this first part of the book, the events that really cemented The Butcher’s Masquerade as one of the best entries in the series occur around the middle, as Dinniman brings both fun action and deep tragedy in equal measure.  The first of these sees Carl whisked away to Crawler Con, an over-the-top convention filled with entertaining enemies, right at the moment that he and Donut find themselves under attack in the dungeon.  Knowing that he is going to be teleported back into a massive ambush, Carl spends his time at the convention trying to plan, including crowdsourcing tactics at a panel featuring an opponent’s mother.  The resulting carnage as Carl uses a fun combination of a gonorrhoea-causing arrow, necromancy, friendly fire and explosives (naturally) to defeat his enemies, all to the backdrop of ‘The Ballroom Blitz’, was so damn awesome and fun.  The fact that Dinniman immediately follows this up with one of the most heart-wrenching moments in the entire series goes to show just how talented an author Dinniman is, especially as it also works to set up an outstanding new supporting character as a complex recuring figure.

All this perfectly leads up to the big final third of the book, which starts with some major raised stakes and every ongoing storyline heading towards the titular Butcher’s Masquerade, an event where every major survivor of the floor is trapped in the same room, and the person who starts the inevitable fight is instantly killed.  The tension heading into this event is very impressive, as you wait to see who makes the first move and how the carnage will unfold, especially as the protagonist’s plan to survive has a lot of holes in it.  The contrast between Carl’s despair and the more light-hearted and frankly hilarious antics of Princess Donut (there may be a moonwalking dinosaur, just go with it) is very impressive, and you honestly don’t know what is going to happen next.  The eventual reveal of the big plan is pretty damn amazing, and the resulting over-the-top confrontation is pure Dinniman, who once again manages to exceed the craziness from the previous books with hunters, bosses, and gods.  There is some haunting tragedy thrown in amongst the carnage that really highlights just how dire the entire crawl is for the protagonists, while also concluding some powerful storylines.  However, even after this carnage and its terrible aftermath, Dinniman isn’t done with the readers, whiplashing them with some brilliant and well-telegraphed moments that change everything about the progression of the Dungeon Crawler Carl books.  So many major plot points for the series going forward have their origin in the final sequences of the book, and it will leave you wanting more as soon as possible.

Dinniman really brought all the carnage he could in The Butcher’s Masquerade, and I was really impressed with how this elaborate story unfolded for the readers.  Once again requiring knowledge of the previous novels to fully enjoy (seriously, start the Dungeon Crawler Carl books from the beginning), The Butcher’s Masquerade adds a lot of cool elements to the series, which Dinniman expertly introduces and then utilises in his massive, ongoing story.  Featuring all the cool action, adventure and over-the-top moments you’ve come to expect from the Dungeon Crawler Carl books, Dinniman really amps up the carnage in this fifth novel, while also increasing the drama and powerful character moments.  I honestly found myself sitting at the edge of my seat during some of The Butcher’s Masquerade’s big scenes, as I honestly didn’t know where the story was going to go at times.  The major show-stealing sequences were especially great, and I really appreciate how elaborate some of these scenes were, loaded with multiple moving parts and elements cleverly set up either earlier in the book or even in previous novels.  However, Dinniman ensures that all the scenes in this novel were really entertaining and there honestly are no slow or wasteful moments at all during this awesome novel.

As with the rest of the series, The Butcher’s Masquerade is loaded with a lot of elaborate RPG elements, which are worked into the story extremely well.  While the natural progression of the series and the need to include new things each book means that some original spells and abilities don’t get shown as much, while other RPG elements are somewhat overused, for the most part I feel that Dinniman ensures all the best elements are shown to the reader, and this is one of the easiest LitRPG series to enjoy.  A lot of this enjoyment is down to the outrageous humour loaded into every scene, which allows readers to absorb and even become obsessed with the progression of stats and quests, as well as the gaining of achievements and new abilities and equipment, especially as the series really doesn’t take itself as seriously as other LitRPG books.  While this humour might not be for everyone, I really loved how fun and over-the-top things got at times, and there are so many layers to the novel’s comedic charm.  This includes a combination of overreactions to crazy events, deadpan reactions to other humorous characters, and a ton of fun references, including some particularly subtle ones that are cleverly seeded throughout and may take multiple rereads to appreciate (for example, I only just got the hilarious U2 references loaded into the names of the rock cretin NPCs).  While this humour is very amazing on its own, its true strength lies in the way that Dinniman perfectly balances it with the more serious and darker elements of the narrative, providing some reprieves for the horror of the story, or even helping to emphasise the darkness surrounding the characters as they face death and despair again and again.  I really love the complex balance of themes that Dinniman manages to weave around his elaborate and often silly story, and it makes for quite an impressive read that will appeal to large audience of readers.

I’ve mentioned multiple times in previous Dungeon Crawler Carl reviews that Dinniman is extremely amazing when it comes to writing complex characters to set his stories around.  You really get drawn into the various moving character arcs in this series, many of which progress across multiple books, and it is awesome to see how these figures develop and evolve in response to the dark events of the dungeon.  The Butcher’s Masquerade is an impressive example of this, especially as Dinniman really amps up the drama surrounding several key characters, each of whom have their moment to shine in some outstanding ways.

Naturally, most of the book’s focus revolves around the series’ titular protagonist, Carl, the troubled and intense central protagonist, through whose eyes we see most of the narrative unfold.  Carl really shines in The Butcher’s Masquerade, with his anarchist persona on full display.  Determined to bring his own form of explosive justice to the various aliens profiting from the destruction of Earth and the murderous crawl, Carl eagerly faces off against the hunters who have come into the dungeon, antagonising them as only he can.  Dinniman pulls together some amazing sequences around Carl in this book, especially when it comes to facing off against the hunters in deadly situations, and I loved the methodical and often extreme ways he reacts to pressure, as well as he hilarious performance during Crawler Con.  While he is still mostly seen as the reasonable, if explosively inclined, straight man of the team, Dinniman starts to show a darker edge to Carl in this novel.  Thanks to the continued pressure of the dungeon, the various emotional revelations, his desire for revenge and his own troubled past, as well as a certain magic ring, Carl takes on a more sinister persona at times in this book, especially with the cold way he deals with his opponents.  He also finds himself struggling with all the trauma that comes his way in this new book, much of which is showcased through the appearance of “the river”, a part of his mind that is always moving and brings back his anger and memories of all the evils he has experienced.  The continued torrent of the river begins to warp Carl at times, and this is the book when he starts to become a little bit scary.  As such, there is a lot of emotional depth to Carl in this book, and Dinniman did a great job expanding on his darker personality, while still including all the elements that made him such a beloved protagonist of the previous novels.

While Carl is a brilliant main character, he is usually overshadowed in all the best ways by his sentient cat companion, Princess Donut.  A brilliantly sassy, over-emotional and deeply hilarious diva who still maintains many catlike personality traits, Donut is the perfect foil for Carl, especially when it comes to being in the spotlight, and her overly positive manner in most situations really endears her to the audience, even when she needlessly overreacts.  Dinniman has some real fun with Donut in The Butcher’s Masquerade, as the cat takes on a temporary bard class which requires her to sing to cast spells, much to everyone’s displeasure, and there are so many moments when you get to laugh at her antics.  However, much like Carl, Donut goes through some real emotional turmoil in this novel, not only getting the chance to confront her original owner Beatrice (although Carl was always her true human), but she also deals with some deep trauma as the book continues.  The author loads up some highly emotional scenes between Carl and Donut, especially in the aftermath of the climatic finale, and you grow to appreciate their complicated bond even more throughout this book, even when your heart breaks at some of the trials they must endure.  However, Donut continues to move through the dungeon in her usual over-enthusiastic manner, and it was very fun to see her finally get to perform on the big stage at the end of the titular Butcher’s Masquerade.  The pet talent show with Mongo was one of the funniest moments in the book, while her subsequent singing performance helped to highlight just how far she’d come, and the emotional impact she has on the rest of the cast.  I honestly love everything about Princess Donut, and this was probably one of her strongest appearances in the series.

While most of the story focusses on Carl and Donut, Dinniman at this point in the series has created a truly impressive collection of supporting characters, all of whom have some very compelling storylines around.  The most prominent of them is probably Katia, who has spent the last two books in the main party.  Katia steps away a little from the main character’s plot in The Butcher’s Masquerade, leading her own group of crawlers in a separate storyline to the protagonists.  While it was a shame to have her featured a little less, especially after her impressive appearances in The Dungeon Anarchist’s Cookbook and The Gate of Feral Gods, it fit her character development nicely and showed how much her confidence had grown.  It also allowed for a bigger focus on some of the other extended members of the Guild group that Carl and Donut have become part of, and I think the book benefited from a bigger cast.  Dinniman did go quite dark with Katia at times in The Butcher’s Masquerade, especially in the book’s epilogue, where so many secrets that the author had cleverly been hiding under the character’s surface, finally come to light, especially the final shocking revelation.

The rest of the returning cast was also very impressive.  Mordecai continues to excel as the cranky and practical mentor figure, even if he has been turned into a cute and cuddly little creature this book, much to the team’s amusement.  The trapped and insane god Samantha was hilarious as the book’s mother-threatening comic relief, and there are some truly amusing scenes with her in this book, especially when Carl starts using her as a mobile weapon platform.  The returning former slackers, Louis and Firas, continue to shine in this novel as the team’s pilots, and it was nice to see how much they evolved since their original appearance, while readers also got to spend more time with long-running characters Elle, Imani and Chris.  The Butcher’s Masquerade also features the return of the dangerous Elite NPC, Tsarina Signet, whose dramatized storyline drags the protagonists into all manner of trouble.  Dinniman made perfect use of Signet and her NPC cohorts in this novel, and I was really impressed by the full-circle and sad nature of her narrative.

In addition to these returning characters, The Butcher’s Masquerade featured significant appearances from several notorious crawlers who had only been shown existing outside the protagonist’s adventures.  This includes the lethal child crawler, Lucia Mar, who lives up to her crazy reputation, the Crocodilian crawler Florin with his strong Australian accent, the calm shepherd turned vampires Miriam Dom, and the now sentient goat Prepotente.  Of these Prepotente was probably the most impactful new character, especially as his story takes him from being a comedic figure, to a particularly dangerous and grieving ally.  His heartbreaking appearance halfway through the book was extremely well-written, while his big act of defiance at the end of The Butcher’s Masquerade changes everything.  However, out of all these characters, my favourite remains the AI controlling the game, who has really started to crack and is testing its limits in some very concerning ways.  The various over-the-top descriptions, announcements and rulings made by the AI add so much humour to the story, especially as they are getting more-and-more unhinged and random.  Throw in the AI’s dangerous independent decisions, which have dire effects for everyone in the dungeon, and you really come away eager to see how crazy things are going to get with this disembodied figure next.  I really cannot emphasise just how impressive this massive cast is, and Dinniman perfectly uses all his complex character to enhance his already outstanding narrative.

I doubt anyone is surprised at this point that I chose to listen to The Butcher’s Masquerade on audiobook, which is just the best way to enjoy this incredible novel.  Due to the increased action and adventure that Dinniman loads into each new novel in the series, The Butcher’s Masquerade is the longest audiobook in the series yet, coming in at a respectable 23 and a half hours.  While this is a long audiobook, I honestly flew through it, thanks to how addictive and cool the crazy events within were, as well as the once again exceptional narration of Jeff Hays.  Hays is frankly perfect for the complex and hilarious Dungeon Crawler Carl series, and his amazing range of voices and excellent takes on the many over-the-top characters, has ensured that every second of this series was a joy to listen to on audiobook.  The Butcher’s Masquerade is one of the best examples of this, as Hays brings every awesome element of it to life with apparent ease, as well as some excellent use of minor sound effects and cool vocal enhancements.

Each character within The Butcher’s Masquerade has a very fitting voice to it, which includes a return of all the fantastic tones from the previous audiobooks, as well as several additional cool voices for some of the newer characters.  You really get the perfect sense of these characters from Hays narration, and every aspect of their personalities comes through with his voice.  Some of the best voices include those for Carl, whose increased anger is becoming more apparent, Mordecai, whose most recent transformation requires a new hilarious voice, and the System AI, whose over-the-top exclamations are just hilarious when read out.  I also must highlight Hay’s voice work for Donut in this audiobook, especially as he gets all her outrageous mannerisms, over-reactions and the rest of her personality perfectly.  Hays also rises to the challenge of Donut taking on a bard class in this book and singing, badly, which made me laugh so damn hard.  Highlights include an exceptional talent show performance, as well as the cat’s unique take on ‘Wonderwall’ in the Soundbooth Theater promotional material at the end of the audiobook (renamed as ‘Wondercrawl’), both of which Hays gamely voices, and clearly has fun with.  I honestly could go on for ages about every outstanding voice Hays uses in The Butcher’s Masquerade but let’s save time and say they are all exceptional, and that this entire audiobook is just pure awesomeness.  I cannot recommend this format enough, and you will have a brilliant time enjoying The Butcher’s Masquerade in this format.

If the above extensive review didn’t give it away, I loved The Butcher’s Masquerade, and it is probably the best entry in the Dungeon Crawler Carl series at that point.  Matt Dinniman produced a truly incredible entry in his brilliant series with The Butcher’s Masquerade, and I still cannot get over just how compelling, exciting and emotionally charged this fifth entry in the series was.  I honestly cannot think of a better compliment than to point out that I was still absolutely addicted to this series when I finished The Butcher’s Masquerade, and I instantly jumped to the next book in the series, The Eye of the Bedlam Bride, and devoured it in a similar quick manner, before jumping even further into the series.  If you’re not enjoying the Dungeon Crawler Carl series, you are missing out, especially with this exceptional fifth novel.

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The Gate of the Feral Gods by Matt Dinniman

Publisher: Soundbooth Theater (Audiobook – 1 July 2021)

Series: Dungeon Crawler Carl – Book Four

Length: 18 hours and 3 minutes

My Rating: 5 out of 5 stars

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The chaotic fun of Matt Dinniman’s Dungeon Crawler Carl series reaches another impressive level in the awesome fourth book, The Gate of the Feral Gods, an exceptional read that I could not put down until its gripping and epic end.

I can officially say that I am incredibly obsessed with the Dungeon Crawler Carl books.  Taking place after all buildings on Earth are instantly destroyed and turned into an elaborate fantasy dungeon, all in the name of an alien reality show, the Dungeon Crawler Carl books are an incredible series that perfectly utilises its unique concept and LitRPG basis to create a particularly addictive story loaded with crazy action, over-the-top humour and an array of incredible characters.  I only started it a few weeks ago and I have so far powered through several books in the series, including Dungeon Crawler Carl, Carl’s Doomsday Scenario and The Dungeon Anarchist’s Cookbook, all of which were five-star reads.  Indeed, I have had such a great time with this series, that the moment I finished off The Dungeon Anarchist’s Cookbook I instantly started listening to the fourth book in the series, The Gate of the Feral Gods, which continued the series in some outstanding ways.

After surviving the carnage of the Iron Tangle, Carl, Princess Donut and Katia have emerged on the fifth floor of Dungeon Crawler World Earth and must now contend with a new dastardly set-up.  Placed into a multitude of small, bubble-contained worlds, each remaining human party needs to assault castles contained within each of the bubble’s four zones.  If they succeed in capturing each zone’s castle, the dungeon stairwell will open and they’ll be able to advance to the sixth floor.

While the setup for the fifth floor seems simple, in reality it is a logistical nightmare, as the popular team of Carl, Princess Donut and Katia must navigate and master four very different environments within a rushed timeline, including a desert landscape infested with flying gnomes, a gigantic haunted crypt filled with traps, a besieged sand castle that is home to a powerful mage with relationship issues, and a derelict underwater submarine surrounded by gigantic sharks, all while trying to untangle a unique puzzle hidden in an elaborate quest storyline.  Worse, thanks to their high levels, the team are forced to rely on ineffective, low-level fellow crawlers to clear out the bubble’s zones, including those people who have barely survived the previous floors.

However, the elaborate new floor is only the tip of the problems facing Carl.  Old enemies from outside the dungeon are desperate to strike him down for the chaos he has caused, while the AI controlling the dungeon continues it erratic obsession with him.  As events heat up, Carl is given the unique chance to obtain a legendary artefact loaded with unimaginable power and terrible risk, The Gate of the Feral Gods.  If Carl can master the gate, he has the chance to keep his friends and loved ones safe on this floor.  But what happens when Carl decides to use the gate to strike back against those who have destroyed his planet?  You will not break him, but he will break everything in the galaxy to get his revenge!

Dinniman does it yet again as The Gate of the Feral Gods was another exceptional and epic novel that I could not stop reading.  Perfectly continuing the impressive story from the previous Dungeon Crawler Carl novels, The Gate of the Feral Gods was an ultra-exciting and complex novel, that brings laughter, excitement and powerful emotional moments in equal measure.  Another book in this series that gets a very easy five-star rating from me, The Gate of the Feral Gods was so damn good, and I had so much fun getting through this insane, but clever, adventure.

I really enjoyed the impressive story that Dinniman came up with for The Gate of the Feral Gods, especially as the author uses the opportunity to feature a more traditional fantasy narrative, while also building on the unique character relationships that have been an impressive part of the previous novels.  In a new dungeon floor with some unique quirks, you are once again drawn into the battle for Carl, Donut and Katia’s survival, as they attempt to understand their new scenario as the population of the entire galaxy watches their progress.  There are also some great new characters introduced in this early part of the book, who add some excellent human elements to the wider story.  Determined to clear their part of the floor, Carl’s team embark on some explosive initial actions, and I liked how Dinniman treated this early part of the story in a more traditional LitRPG manner, as the protagonists follow the quest elements laid out as part of the story.  However, it doesn’t take long for Dinniman to throw things completely off the rails, as there are some great scenes halfway through, including the return of an old friend with real inner anger, and a unique boss battle in a flying house that will have you cackling with surprise.  However, one of the more impressive events set around the middle of the novel sees Carl start to embrace his anarchist persona, striking back against his oppressors in his usual destructive manner.

The big events of the first half of the book have an impressive impact on the second half of The Gate of the Feral Gods, as the protagonists find themselves in a time crunch.  This forces them to go on some risky missions, including invading a giant sandcastle with some unique elements, as well as journeying beneath the waves, much to the horror of everyone’s favourite sentient cat.  The various intense challenges faced by the protagonists are usually overcome in some impressively inventive ways, I loved how well Dinniman hints at the protagonist’s eventual plans.  While this is unfolding, you get some interesting looks at the wider crawl thanks to flashes of other character’s battles, and Dinniman also provides some intriguing looks at the issues surrounding the outer galaxy.

While all the above elements are impressive and result in some epic moments, it pales in comparison to the final third of the book.  Thanks to the titular Gate of the Feral Gods, all hell breaks out (literally and figuratively), as the protagonists find themselves involved in the biggest escort mission ever.  Thanks to that, they get into some brutal confrontations, which help to define how desperate things are getting for the characters.  The final sequences of The Gate of the Feral Gods helps to cement this novel as a truly impressive part of the series, as Carl and Donut finally face down one of their oldest enemies, while also fooling everyone with a particularly chaotic scheme.  The set-up for the protagonist’s bold strike against their foes is very clever, and while there are a lot of hints about what is to come, Dinniman cleverly obscures the entirety of the plan, allowing for some awesome surprises that really show off how audacious the protagonists are coming.  This was honestly an incredible end to such a chaotic and compelling read, and it sets up the next book in the series perfectly, allowing for some impressive moments going forward.

I really enjoyed how The Gate of the Feral Gods turned out, especially as Dinniman turned what could have been a filler novel between two major parts of the Dungeon Crawler Carl series, into a particularly powerful and intense novel with long-running implications for the rest of the series.  Due to its position as the fourth book in the series, The Gate of the Feral Gods is best read by those who have enjoyed the previous entries in the series, even with the protagonist’s useful internal recaps, especially as this book continues to feature and build on a lot of complex ongoing storylines and character arcs.  Once again written in the first-person style, Dinniman perfectly showcases his unique scenario, and gifts the reader with so much awesome action, fun humour, compelling characters, and surprisingly enjoyable LitRPG elements.  With a bit more of a slower pacing at the start of the novel, Dinniman gives this book time to breath after the crazy conclusion of The Dungeon Anarchist’s Cookbook, and allows the characters, and the readers, time to get familiar with the new floor of the dungeon.  This complex new setting within the dungeon was extremely well crafted, and its unique features ensured that The Gate of the Feral Gods had a very distinctive feel amongst the rest of the series.  The focus on quests and the internal storylines of the level helped to amp up the fantasy vibe of the story, while Dinniman also set up a multitude of additional long-running storylines that have a big impact later in the series.  At the same time, Dinniman cleverly continued to showcase the wider universe outside of the dungeon and the way that these exterior events impact the protagonist’s battles, and vice versa, allowing for a particularly compelling narrative.

While I felt that The Gate of the Feral Gods had a slightly slower start, that doesn’t last long, as Dinniman adds in some amazingly exciting and over-the-top sequences that really stick in the mind.  The author proves extremely capable of completely going even further beyond the craziness of his previous novels, and I loved how fantastically outrageous things get at times, with giant boss battles, unbelievably dangerous traps, multiple crazy gods, and some deeply human fights, all making this story particularly epic at times.  The many, many action scenes within the book are so well written, and I loved how impactful, insane, and usually hilarious these sequences are, and Dinniman makes excellent use of the LitRPG part of the series, with so many cool elements from RPG games coming into play in entertaining ways.  Dinniman also does an excellent job expanding on a ton of complex elements of the dungeon in this novel by including various extracts from Carl’s Dungeon Anarchist’s Cookbook, a secret compendium of knowledge from previous crawlers.  These extracts are each cleverly written in their own style, and I love how they highlight technical elements of the dungeon, as well as the emotional damage each of these previous crawlers experienced.  These LitRPG elements are further made better by the author’s unique sense of humour, which inhabits every aspect of the book and ensures that the reader is constantly laughing at all the insane moments, clever jokes, and over-the-top characters.  While this humour might not be for everyone, I felt it was perfect, especially as it blended with all Dinniman’s complex storytelling and the deeper emotional pain of the book, allowing for a very impressive overarching novel.

The thing that made The Gate of the Feral Gods really stand out was the author’s focus on character introductions, growth and powerful human moments, as the protagonists, their allies, and the various beings involved in the running on the dungeon, continue their chaotic journey together.  As with all the books in the series, the plot of The Gate of the Feral Gods revolves around protagonist and perspective character Carl, through whose eyes we see the plot unfold.  The perpetually exasperated and intense heroic figure who is desperately trying to save everyone he comes across, Carl continues to struggle in his role of leader and must keep coming up with dangerous plans to save his friends and beat the latest challenges of the dungeon.  While mostly serious, there is some fantastic humour and deeply sympathetic moments behind Carl, and it proves fascinating to see him struggle to maintain his anger and place as the reasonable one in the group, especially when it comes to his habit of blowing everything up.  The author also really dials up the rebellious anarchist aspects of Carl in this novel, as he starts fighting back against everyone he holds responsible for Earth’s destruction in some very cathartic ways.  Throw in the continued hints at the character’s traumatic past and his growing connection to all his friends, and Carl proves to be an excellent central character for this incredible book.

While Carl is a great main protagonist, this series would be nothing with his sentient cat companion, Princess Donut, who continues to be the highlight of most of the scenes she is in.  An overly dramatic, imperious and fun figure who maintains many stereotypical cat elements, Donut is the heart and soul of the book, and you have to laugh at all her funny jokes, entertaining reactions and the unlikely friendships and interactions she has.  Dinniman has fun building up the cat aspect of the character in The Gate of the Feral Gods, especially in the sequence where Donut finds herself underwater, and it was so damn entertaining to see her freak the hell out at times.  Much of the book’s humour also revolves around her unlikely partnership with Carl, and the way the two play off each other is just amazing.  While most of her personality and appearance is humorous in nature, it hides a deeper heart to it, as Donut’s child-like nature ensures that she is very reliant on Carl, and it was deeply moving to see them bond even further in this novel, and you can clearly see how close they are, even during the moments when Donut is deliberately annoying her human.  Probably one of the best cat characters in modern fiction, Princess Donut is so much fun, and I deeply enjoy every scene she is in.

While most of the book’s focus is on the central pair of Carl and Princess Donut, Dinniman continues to expand the incredible supporting cast of the series in The Gate of the Feral Gods, and I loved the brilliant storylines and development that occurs around these secondary figures.  This includes the third member of the protagonist’s party, Katia, who serves as the more reasonable and responsible member of the team.  It was fascinating to see how much Katia comes into her own in this novel, especially during a period where Carl and Donut are out of the game for an extended time, and she really steps up as a compelling alternative leader to the supporting cast.  Donut’s manager, Mordecai, a former crawler with issues, was a wonderful mentor figure for much of the story, and I quite enjoyed the interactions he has with the rest of the characters, especially Carl, while his attempts to keep his charges from doing anything too crazy are often ignored.  I also continue to be deeply entertained by the AI running the dungeon, whose over-the-top commentary, descriptions and jokes, add so much awesome and often concerning humour to the story.  There were some hilarious moments in The Gate of the Feral Gods where the AI continued to act a little crazy as its personality evolves to match the dungeon’s participants, including his continued messing with Carl, his weird foot fetish, and its own rebellion against the showrunners and people outside the game who are trying to restrict its fun.  Dinniman clearly had a ton of fun when it came to writing the AI’s actions, and it is so entertaining to see how crazy things get around it.

While all these returning major characters are great, one of the best things about The Gate of the Feral Gods was the way in which Dinniman brought in outstanding new characters, as well as reintroducing figures we haven’t see for a few books.  Some of the best new characters include Louis and Firas, two out-of-their-depth crawlers whom the protagonists must rely on.  Thanks to the encouragement of Carl and the others, they start to become much more effective as the book continues, and I loved their compelling growth in The Gate of the Feral Gods, as well as their impacts in their later books of the series.  I also must mention fun new character Samantha, renamed that by Donut from Psamathe.  A minor deity of unrequited love (or crazy ex-girlfriends), Samantha is a banished god trapped in the decapitated head of a magical sex doll.  Loud, rude, crude and constantly threatening every character’s mother, Samantha is probably the most over-the-top character in the series (which is saying something), but boy is she entertaining.  Perfectly introduced amongst the chaos of this book’s story, Samantha perfectly fits in amongst the main characters and becomes a major comic relief for much of the series.  Other great characters include some other fractious crawlers, the return of Chris from the first novel, who has gone through some major personality changes, a variety of insane gods including some unfortunately named demons, and various NPCs, whose existential plight becomes a major ongoing arc in the series.  All these characters, and more, allow for quite an entertaining and at times moving novel, and I really appreciate how well Dinniman utilises them in The Gate of the Feral Gods.

As with the previous Dungeon Crawler Carl novels, I ended up listening to The Gate of the Feral Gods on audiobook, which is such an incredible experience.  These Dungeon Crawler Carl audiobook are so damn good, and it’s one of the key reasons I have been able to so effortlessly binge this entire series.  The narration, done by the very talented Jeff Hays, perfectly captures the insane and over-the-top nature of the series, and so many elements of The Gate of the Feral Gods, including its humour, the intense action, and the impressive LitRPG inclusions, are deeply enhanced by having the story read out.  Hays complements this narration with unique and very fitting voices for all the characters, and I love all the elaborate and often hilarious tones that come out as a result.  It’s impressive how many new voices Hays comes up with each audiobook, and I loved the excellent consistency between audiobooks for the recurring characters.  The long-running voices for Carl and Donut are just perfect, especially as Hays perfectly captures the various emotions hidden within both figures.  I really love how much extra humour you get from hearing Carl’s exasperated voice at times, while the entirety of Donut’s excessive personality, including her hilarious overreactions and continuous outrage, are just amazing.  The rest of the cast are also voiced extremely well, and Dinniman pulls out some fun voices and accents in this book, including an acceptable Australian accent from a crocodile-themed crawler.  However, one of my favourite voices is still the one he uses for the Dungeon AI, and it is so much fun to hear Hays’s voice the various excited, mocking and occasionally deranged announcements and descriptions from this figure.  Throw in some subtle sound effects and vocal enhancements, that add even more umph to the narration, and The Gate of the Feral Gods is an exceptional listen.  I absolutely powered through the 18-hour runtime, and I cannot recommend this format enough, as you guaranteed to have an absolute blast listening to it.

With even more incredible carnage, character development and the author’s incredible humour, The Gate of the Feral Gods was another outstanding novel from Matt Dinniman.  Perfectly continuing the extended Dungeon Crawler Carl narrative and adding in some excellent, long-term characters and elements, The Gate of the Feral Gods is an amazing entry in this epic series, and I honestly couldn’t stop enjoy this novel.  I loved The Gate of the Feral Gods so much that I instantly dove into the next book in the series, The Butcher’s Masquerade, the very second I finished it, and I am so very glad I did. 

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Carl’s Doomsday Scenario by Matt Dinniman

Publisher: Soundbooth Theater (Audiobook – 6 January 2020)

Series: Dungeon Crawler Carl – Book Two

Length: 11 hours and 28 minutes

My Rating: 5 out of 5 stars

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After falling in love with Dungeon Crawler Carl, the first book in the epic Dungeon Crawler Carl series, I have decided to continue diving into this incredible series of adventure, friendship and adversity, with the second novel in the deeply impressive LitRPG series Carl’s Doomsday ScenarioDungeon Crawler Carl was so damn fun, and I chose to start reading this awesome sequel the very moment I finished the first book in the series.

The dungeon crawl to determine the fate of planet Earth has begun, and it is already the highest rated show in the entire galaxy.  However, the games have only just began, as the human crawlers who survived the training levels of the game now must contend with the horrors of the dungeon’s third level. 

The unlikely team of the pants-bereft hero Carl, his now sentient cat, Princess Donut, and Donut’s pet dinosaur, Mongo, have already survived great adversity in their initial forays through the dungeon, but now the game is starting to get even more chaotic.  Starting off the level with the ability to chooses new races and specialised classes, Carl and Donut have some serious upgrades to face the full horrors of the dungeon, and they are going to need it.

This new level of the dungeon, known as the Over City, is the sprawling ruin of a once vast city, laid low by a devastating calamity.  Many creatures still haunt the now destroyed streets, including the horrifying remains of a once popular circus, while in the seemingly safe town they use as a base, murdered prostitutes rain from the sky as part of a malevolent scheme.  However, while Carl and Donut face all manner of monsters and mayhem tackling these horrors and the quests that lay behind them, the greater danger may lay outside of the dungeon, as old and new enemies from the alien races descending on Earth are determined to make Carl’s journey as difficult as possible.  Can these two unlikely companions and their pet dinosaur survive the carnage to come, or is their doomed crawl through the dungeon about to come to an end?

Well damn, now that was a really impressive follow-up to the first book in the Dungeon Crawler Carl series.  Carl’s Doomsday Scenario was an outstanding novel from Dinniman that ups the craziness and ensures that you are still absolutely hooked on its brilliant storytelling, intriguing LitRPG elements and awesome humour.  I frankly couldn’t stop listening to Carl’s Doomsday Scenario, and I have to give it another five-star rating for how much fun I had with it.

Dinniman came up with another great story for Carl’s Doomsday Scenario that continues right after the events of the first book in the series.  One of the shorter novels in the series, Carl’s Doomsday Scenario avoids any recap material and instead jumps right into the plot, which covers the entire time the protagonists spend on the third level of the game.  Cleverly bringing in some cool new elements at the start, the protagonists are soon grinding through this new level.  The plot mostly focused around two of the quests that the protagonists choose to participate in, one involving a cursed circus, and the other involving a sinister plot of sacrifice and murder in one of the floor’s main towns.  Dinniman plays through both major plot elements in a similar manner to quests from a particularly deranged RPG game, and you soon get invested in both the scenarios, and the protagonist’s unusual or explosive ways of dealing with the situation.  Both major quest lines involved carnage, exploration, a dash of mystery, and an array of intriguing new characters, and allow for the protagonists to keep getting stronger and more experienced.

These quest-focused sequences are well balanced by an array of events that tie them into the larger series story of the protagonists playing the dungeon game.  The protagonists become involved in several events outside the dungeon which helps introduce long-term antagonists and hints about some of the future obstacles to come.  You also get some interesting updates about some of the recurring characters introduced in the first book, many of whom are clearly going to have a bigger impact on the story in the future.  All these elements blend well into one cohesive and exciting plot, and I loved how well Dinniman balanced the various unique story elements and kept making the overall narrative of the series even more elaborate.  These plots all come together for Carl’s Doomsday Scenario’s big finale, which was as hilariously epic as possible.  Dinniman really ramped up the tension for this final part of the book, and you are constantly on the edge of your seat as you wait to see who survives and how.  An epic story that perfectly continued the overarching Dungeon Crawler Carl narrative, while also providing some very memorable moments that allows Carl’s Doomsday Scenario to stand on its own.

I loved how Carl’s Doomsday Scenario came together, although I must point out that you really need to read Dungeon Crawler Carl first.  The plot of Carl’s Doomsday Scenario directly continues from the events of Dungeon Crawler Carl, and you could honestly combine the two to get one long novel without any issues at all.  Indeed, this story does feel a little like a bridging novel between the introductory first novel and the heavily plot laden third book, although it still works well to tell its own fun story.  While the point-of-view protagonist does recap some events in his head as the story unfolds, new readers trying to start at this second book would likely get lost in some of the plot details.  As such, this is definitely a book for those who plan to read the series from start to finish, and those that are will find that Carl’s Doomsday Scenario features all the very best elements from the initial novel, including a ton of great action, some unique LitRPG elements, and the continued side-splitting humour that made Dungeon Crawler Carl so much fun to get through.

Dinniman makes excellent continued use of the first-person perspective to paint a compelling picture of the protagonists’ journey in this second book, and you really get drawn into Carl and Princess Donut’s adventures as a result.  Thanks to the fact that they are experiencing all these scenarios for the first time, readers with all manner of LitRPG or RPG experience can easily enjoy this novel, and the author does an amazing job combining the more elaborate RPG elements into the larger exciting narrative.  There are a ton of great new elements added in for this book, with things like class and species decisions, quests, elite NPCs, towns and more, adds some additional complexity to the plot which helps to make the story even more interest.  These extensive LitRPG features are perfectly enhanced by the author’s comedic writing, and there are so many great jokes thrust into the story.  This humour is well supported by the book’s overall outrageous nature, and all the over-the-top scenarios the protagonists encounter can be exceptionally funny at times.  Thanks to how well Dinniman writes and combines these elements together, I was so invested in every part of the book, and it was fantastic to see the entire narrative unfold and watch the protagonists evolve with the game.

As with Dungeon Crawler Carl, the emotional heart of Carl’s Doomsday Scenario lies in the partnership between Carl and Princess Donut, and it was fascinating to follow these two unlikely heroes through the dungeon.  Carl continues to be the gruff and over-exasperated central character through whose eyes we see the story unfold.  A tired figure still reeling from the death of his planet, Carl continues to grimly stay alive for Donut’s sake, while also becoming more enraged at the full evils of the dungeon and the corrupt alien corporations controlling it.  I really enjoyed the practical and often quite clever way he addresses the dungeon’s many challenges, and Dinniman does a good job showcasing his evolution as a player, even though he still mainly resorts to explosives and crazy plans.  Indeed, Carl starts to develop a somewhat well-deserved reputation as a reckless figure, which is quite entertaining.

While Carl is the stoic centre of the plot, Princess Donut is the comedic heart of the Dungeon Crawler Carl series, and you just have to love her entertaining persona.  Despite being sentient, Princess Donut is still very much a cat in nature and bearing, and it is hilarious to see her exaggerated personality clash with the more subdued nature of Carl.  Her ability to get them into all manner of trouble with her fun-loving ways and lack of caution adds some great entertainment to the plot (Goddammit Donut!), while her love of attention and popularity perfectly plays into the reality television nature of the dungeon game they are in.  Donut is an outstanding personality foil to Carl, and this allows for some very entertaining moments as a duo.  However, while on the outside she is still the same silly and haughty cat you came to love in the first book, Dinniman has started to showcase Donut’s hidden depths, and there are some great moments when you come to realise that the cat is growing up and become more mature.  A lot of this lies in the heartwarming relationship between Carl and Donut as the two continue to become a true team.  I love some of the scenes when Carl and Donut are vulnerable with each other, especially when they are close to death, and you realise just how close they’ve become and how much they mean to each other.  This connection provides some amazing moments throughout Carl’s Doomsday Scenario, and you continue to become extremely invested in these two’s adventures.

Aside from Carl and Donut, there is an array of additional awesome characters featured in Carl’s Doomsday Scenario, including a combination of figures from the previous novel and some new great characters.  This includes Donut’s pet velociraptor, Mongo, who continues to grow into an even more dangerous killing machine.  Despite some continued teething troubles about Mogo’s inability to control himself, Mogo grows into a key member of the team, and that intense scene where he defends Donut from harm cements him as a wonderfully beloved pet.  The team’s NPC tutorial guide, Mordecai, gets an extended appearance in Carl’s Doomsday Scenario, becoming Donut’s reluctant manager, and I loved the fun mentor role he adds to the cast, becoming the team’s voice of reason, which is often ignored by the protagonists.  Dinniman also adds in an interesting third member of the party later in the book, who gets an effective introduction, even if they don’t play a major role in the plot this time around.  Throw in an array of determined fellow crawlers, aliens who often have beef with Carl, and some complex mobs and NPCs whose unique stories the protagonists get dragged into, and the cast of Carl’s Doomsday Scenario was so damn epic and really enhanced the overall story.

As with the first book in the series, I chose to listen to Carl’s Doomsday Scenario on audiobook, which is frankly the very best way to enjoy this incredible novel, especially as the having the crazy story and the antics of the characters read out is so much fun.  Coming in with a run time of 11 and a half hours, this is one of the shorter entries in the series, and I managed to finish off this audiobook in a few very entertaining days.  I deeply appreciate the fact that Jeff Hays continues as the narrator of this second audiobook in the series, as he really impressed me with Dungeon Crawler Carl.  Hays has an amazing array of elaborate voices that perfectly fit so many of the unique characters featured in this novel, and he carries over several of the key tones from the first audiobook for the recurring characters.  His voices for Carl and Princess Donut are particularly good, and I love how effectively he still captures their complex personalities, including Carl’s frustrations and anger, and Donut’s comedic over-excitement and infectious personality.  His best voice still probably remains the system AI running the dungeon, as the sheer amount of excitement, sarcasm and comedic timing Hays brings to reading out the AI’s notices is so damn good.  Throw in a cool array of new character voices, as well as some modulated tones for characters who have changed race or attributes, and this was such an impressive listen that will have you laughing like crazy.  I cannot recommend the audiobook format of the Dungeon Crawler Carl books enough, so do yourself a favour and make sure to check them out.

My newfound obsession with Matt Dinniman’s Dungeon Crawler Carl series continues unabated as I powered through the second book, Carl’s Doomsday Scenario, in no time at all.  an outstanding sequel that perfectly continues all the amazing story elements from the first book, while adding even more layers to the elaborate scenario.  Fast-paced, constantly entertaining, and with some impressive emotional depth to it, Carl’s Doomsday Scenario was particularly awesome, and I had an absolute blast reading it.  Indeed, I loved it so much that I once again instantly dived into the next book in the series, The Dungeon Anarchist’s Cookbook, which is proving to be just as incredible as its predecessors.

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Dungeon Crawler Carl by Matt Dinniman

Publisher: Soundbooth Theater (Audiobook – 21 September 2020)

Series: Dungeon Crawler Carl – Book One

Length: 13 hours and 31 minutes

My Rating: 5 out of 5 stars

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Have you ever had one of those books or series that everybody seems to be talking up all the time?  Lately for me that series has been the Dungeon Crawler Carl novels by Matt Dinniman.  An intriguing LitRPG series, the Dungeon Crawler Carl books are a funky and hilarious fantasy and science fiction hybrid that places its outrageous protagonist into an unlikely alien reality show filled with subterranean dungeons inspired from classic RPGs.  A series with a very interesting premise, I have been seeing so much online about the Dungeon Crawler Carl books over the last couple of years, with everyone praising it and really talking it up.  Despite not having a lot of experience with the LitRPG genre (except for Ascension by B. F. Rockriver), I decided to check out the first novel in the series, also titled Dungeon Crawler Carl, to see what all the fuss was about, and boy did that have an excellent result.

When aliens come to Earth, first contact is far more brutal and unusual than you could ever expect.  Instead of communicating or conquering, the aliens instead instantaneously collapse every single human-made structure down into the ground, killing everyone who was inside.  Only those standing outside at the time survived, and they are given a dire choice: either remain on the planet’s now desolate surface with no shelter, or journey down into the subterranean 18-level dungeon that has been formed from humanity’s repurposed buildings.

For those few million human survivors who journey into the newly labyrinth, they soon encounter a fantasy-inspired dungeon, filled with traps, monsters, loot and other dark dangers to navigate.  These survivors, known as dungeon crawlers, need to keep moving downwards in the hope of reaching the 18th floor and the promised reward it contains.  Death and dismemberment are a near certainty in the dungeon, so contestants will need to learn how to kill mobs, find enchanted gear, learn new combat skills or magic and keep getting stronger, all before the level they are on collapses.  However, this dungeon is far more that a contest of might and magic; it is the most popular reality program in the galaxy, seen by untold trillions of aliens, and only those crawlers who can gain a strong following and rich sponsors are likely to survive.

Into this chaotic situation is thrown unlikely hero Carl.  A simple man caught outside in his underwear as he attempted to retrieve his ex-girlfriend’s cat, Princess Donut, Carl soon finds himself fighting for his life in the most ridiculous of circumstances.  Teaming up with the now sentient Princess Donut, Carl finds that the dungeon has a steep learning curve, and he will need all his resolve, cunning and the friendship of a superpowered cat to survive.  However, as Carl and Princess Donut accidently become two of the most popular contestants in the game, they will need to contend with everyone who wants them dead, both from inside the dungeon and without, as they constantly move downwards.  Dangerously overmatched, completely overwhelmed, and with a distinct lack of pants for Carl, this unlikely duo will need to learn how to survive big and show the universe and the unhinged AI controlling the game that they are worth keeping alive.

Goddammit Dinniman, how could you create something so damn addictive.  It turns out that for once the internet crowd had this 100% right, and Dungeon Crawler Carl was everything they said it would be and more.  A clever, intense and overall hilarious romp through a cool LitRPG scenario, Dungeon Crawler Carl had me hooked very early on and I absolutely powered through this epic adventure novel which I just had to give a full five-star rating.

I really, really loved the cool story in Dungeon Crawler Carl, which starts off quickly and never lets up all the way to the end.  Starting with a quick but effective introduction to Carl, which then leads to the world collapsing and him being forced to enter the dungeon with his cat, you are soon immersed in this new crazy world, with some bloody opening fights setting the crazy tone for the rest of the novel.  After an in-depth sequence that explains the rules of the world, Dungeon Crawler Carl takes off again at a fast pace made even more entertaining thanks to the introduction of the now sentient cat, Princess Donut.  Forced to keep fighting through monsters, traps and other obstacles, the action and excitement never lets up, and I really appreciated how Dinniman naturally flowed the protagonists into fresh scenarios, including unusual boss fights, explosive opportunities, and starting a meth war between goblins and fire-spitting llamas.

The second half of Dungeon Crawler Carl goes in some very interesting direction, as the protagonists encounter other Crawlers, with some very different results, while also ensuring the full and often ultra-bonkers horrors of the first two levels of the dungeon keep coming at you hard and fast.  There is some great character development as the book continues, both literally and figuratively, and it was interesting to see the characters evolve to face the unique threats of the dungeon in their own way.  Dinniman threw in some clever and often hilarious solutions to many of the obstacles the protagonists face (although most of them involve explosives), and you’re constantly on the edge of your seat as you wait to see how they will survive going forward.  There is also some excellent universe expansion as the characters experience the reality-television obsessed world outside the dungeon, which often leads to some hints of the dangers to come later in the series.  These upcoming elements are well placed into the book, which allows the readers to anticipate what is to come, while not distracting from the main plot points.  The conclusion of Dungeon Crawler Carl comes a little after the big events of the book, but it sits in a good place as part of the wider series.  This novel ends up being an exceptional read on its own, while also being an excellent first entry in the series that perfectly sets up the many over-the-top adventures to come.

This proved to be a very cleverly put together novel, and Dinniman really excelled at utilising the unique elements of the LitRPG genre and utilising in his story.  Featuring a very cool explanation for why the protagonists are trapped in a fantasy dungeon (alien reality television show to determine the fate of the planet is an awesome plot idea), you soon get engrossed in the LitRPG themes of the book, as the characters are instantly forced to battle mobs to survive.  Due to the time limits built into the plot, the protagonists are quickly forced to adapt to the new way of living (or dying), and the reader is given a crash course in the mechanics of the game system.  I found these to be quite fascinating, and you really get engrossed in the various levelling, skills, magical items, achievements and other elements of the game, which fans of RPGs of all varieties will be familiar with.  The dungeon itself is a unique blend of classic fantasy creatures and tropes, with exaggerated elements of modern human culture, allowing for modern references to go together with fights against goblins and other creatures.  Dinniman also adds in a great reality television element to the plot, as the protagonists are forced to earn followers and appeal to a wider audience to improve their chances, like The Hunger Games on steroids.  The author does an excellent job of setting these unique elements up, and it’s a great extra edge to the typical LitRPG elements.

Dinniman ensures that these LitRPG elements continue to be quite entertaining throughout the entirety of Dungeon Crawler Carl thanks to a variety of factors, mainly humour.  Nearly every scene in this book is incredibly funny of various levels, including entertaining character interactions, reactions to over-the-top scenarios, various subtle jokes, and a large amount of more noticeable adult humour that reflects the crazy situation and big personalities of the plot.  I personally loved how Dinniman enhanced all the game elements of the book, such as item and mob descriptions, achievements, skill discussions and more, by including comedic summaries loaded with jokes, references and the barely controlled fetishes of the AI running the dungeon.  These wacky descriptions made the more LitRPG-heavy parts of the plot flow a lot better, especially as readers with less interest in RPGs can still have fun with these scenes.  Dinniman works to make various other LitRPG elements more entertaining for casual readers in various other ways, such as ensuring all the scenes featuring the chat function are quite distinct and humorous due to Princess Donut’s insistence of only writing in caps.  I honestly was left laughing out loud multiple times throughout Dungeon Crawler Carl, and the sheer ridiculousness of the story, as well as the often quite inappropriate, yet hilarious jokes, was just too much for me.

While there is a definite focus on comedy and jokes in Dungeon Crawler Carl, Dinniman also adds in some real emotional heart to the story, mainly through the focus on the protagonists.  The relationship between the perspective protagonist Carl, and the now sentient cat Princess Donut adds some excellent and powerful depth to the book, especially as they grow to be a compelling team.  While initially thrown together in unlikely fashion, the grumpy Carl and the amusing Princess Donut, who has all the smugness and confidence of a prize-winning cat, turn into the ultimate odd-couple, made even more entertaining by the fact that the cat is much more powerful than Carl.  Dinniman throws in a lot of very entertaining quirks for both characters that makes you love them; however, it is the more subtle examination of the protagonist’s deeper emotions that help to enhance this narrative even more.  This includes Carl’s deep internal anger, brought on by various factors, the despair he feels at the complete destruction of his world, and his continued attempted heroics, even when it puts him at greater risk.  I loved how both Carl and Princess Donut both grew to become quite dependent on each other as the book continued, and while there is still a lot of growth needed for both, you can see that their bond is going to be the powerful centre of the plot.

Aside from Carl and Princess Donut, Dungeon Crawler Carl is loaded with an outstanding array of characters who each bring their own brand of fun to the plot.  I personally enjoyed the protagonist’s guide, Mordecai, a veteran former crawler who provides advice on how to proceed, while also hiding the trauma of his own adventures in a previous dungeon.  There was also an array of compelling and distinctive mobs, alien night show hosts, and other creatures associated with the production, who on the surface are quite entertaining and funny, but whose deeper tragedies work to highlight just how dark the dungeon process truly is.  There are also some other distinctive fellow crawlers thrown into the plot, and it is interesting to see how humans will react to the terrible situation before them, either becoming heroes or dark villains.  Finally, I must mention the AI running the dungeon, who proves to be one of the more entertaining figures in the book, despite not appearing in person in any way.  His very over-the-top commentary and descriptions for all the game mechanics was ultra-hilarious, and there are so many great jokes there.  However, it was the AI’s more subtle actions that proved to be the funniest part of this electronically ethereal figure’s inclusion, as it guides the game to suit its own interests and desires.  This includes giving very specific items to the protagonists to produce the most amusing story, while other rewards and loot encourage Carl to remain barefoot and lacking pants throughout the game for “reasons”.  I felt that this excellent cast really matched the over-the-top story that Dinniman threw together for Dungeon Crawler Carl, and every character made an amusing and memorable impact on the story.

I ended up checking out the audiobook for Dungeon Crawler Carl, which was honestly exceptional, and I cannot emphasise enough just how effective this format enhanced Dinniman’s great story and outrageous humour.  Narrated by Jeff Hays, who might be one of my new favourite audiobook voice actors, all the action, intensity and the distinctive characters of Dungeon Crawler Carl came across exceptionally well in this format, and I absolutely loved how effectively Hays conveyed the entire craziness of this novel.  The narrator provides an excellent voice for the protagonist, Carl, that served as the base tone for most of the narration, and you really get to feel the protagonist’s fear, determination and continued exasperation, especially when he encounters all the crazy twists and inclusions.  Hays’ voices for the other characters of Dungeon Crawler Carl also helps to make this audiobook stick out.  For example, the tone that Hays choice for Mordecai perfectly fit the tired, old mentor, while his Princess Donut voice is so damn entertaining, especially as you can fully appreciate the character’s catlike nature with Hays’ high-pitched and demanding voice.  Hays also captures all the fun features of weird mobs of the dungeon, including goblins and other sentient creatures, and there are some very striking and funny voices featured there.  However, it is the tone he uses when speaking in the voice of the AI running the dungeon that is the best.  Cheerful and sarcastic, Hays perfectly captures this computer program’s weird sense of humour with his narration, and I loved the boisterous way he reads out the achievements, the skills, item stats and more, especially for more colourful descriptions that require accents or other creepier voice changes.  This outstanding narration worked on so many levels with Dinniman’s unique style, and I frankly could not get enough of listening to Dungeon Crawler Carl on audiobook, which is just the best way to check out this novel.

Overall, I had an exceptional time with Dungeon Crawler Carl, and this series instantly became my new obsession.  Fun, outrageous and constantly exciting, Dungeon Crawler Carl lives up to all the hype surrounding it, and I was really impressed with Matt Dinniman’s ability to craft a complex story that will potentially get better with each new entry.  Honestly the best way to showcase just how much I enjoyed Dungeon Crawler Carl is to reveal that as soon as I finished this first book I instantly started listening to the sequel, Carl’s Doomsday Scenario, and then the third book, The Dungeon Anarchist’s Cookbook, soon after that.  I will probably end up powering through this series in the next few months, hopefully before the eighth book comes out next year, and I cannot wait to see where Dinniman takes this beautifully unhinged plot next.

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The Raven Scholar by Antonia Hodgson

Publisher: Hodderscape (Trade Paperback – 29 April 2025)

Series: The Eternal Path – Book One

Length: 646 pages

My Rating: 5 out of 5 stars

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Intriguing author Antonia Hodgson presents one of the best fantasy debuts of 2025 with The Raven Scholar, a powerful and complex novel that hooks you early and refuses to let go all the way to its shocking end.

Earlier this year I was lucky enough to receive a copy of The Raven Scholar, a massive fantasy novel with a very interesting plot idea behind it that will set up the new Eternal Path trilogy.  I had really enjoyed Hodgson’s debut novel, the historical thriller The Devil in the Marshalsea, many years ago, and I really got caught up in The Raven Scholar’s complex and brilliant story.

In the empire of Orrun, a new emperor is crowned every 24 years, with a replacement chosen from acolytes of the eight animal guardians whose blessings have warded and kept the empire in check for generations.  However, the current emperor, Bersun the Brusque, has not had a peaceful reign, marred by an attempted assassination and the subsequent execution of his attacker’s daughter.  His replacement offers a chance at a new era for Orrun, but the sins of the past continue to haunt all involved.

As the next Trials to determine the next emperor begin, seven skilled and revered young challengers emerge for the crown, and it falls to Neema Kraa, the emperor’s brilliant, if unsocial, High Scholar to organise much of the proceedings.  However, the Trials are thrown into chaos when the Raven contender is brutally murdered, and all the evidence points to Neema as the suspect.

Tasked with proving her innocence, Neema is shocked when emperor Bersun decides to make her the new Raven contender.  Suddenly facing six highly skilled rival contenders who have trained their entire lives to compete in the trials, as well as a proxy chosen by the mystical Dragon temple, Neema finds herself fighting for her life in the deadliest contests imaginable.  If she succeeds, she could take the throne, but to do so she must first survive a dark conspiracy infecting the palace, one that threatens all Orrun and could lead to a new age of darkness for the empire.  Nothing is what it seems, and with the animal guardians returning to the world, chaos is about to engulf the trials, changing its contenders forever.

With an exceptional and powerful story that I could just not put down, The Raven Scholar was a particularly amazing fantasy debut that I absolutely could not stop reading.  Clever, twisty, and continuously exciting, Antonia Hodgson really impressed me with The Raven Scholar, and due to how quickly I absorbed its over 600 pages of content, I have no choice but to give it a full five-star rating.

I must admit, going in I didn’t know what to expect from The Raven Scholar, but I ended up being extremely impressed with the elaborate narrative Hodgson pulled together.  Set around a wonderfully expansive fantasy story about a tournament of skill and brains, Hodgson had to do a lot in this book, and I feel that she ended up creating something very special and particularly addictive.  Starting with an intense introduction that provides some key context for the later events of the story, Hodgson pulls a very interesting move of inflicting a dark fate on the protagonist of this initial part of the book before jumping the plot forward several years and presenting a new main perspective character.  The impacts of this introduction are well felt throughout the rest of the book’s plot, and I love the various secrets, hidden hints and impacts these first couple of chapters had.

Hodgson then moves the narrative of The Raven Scholar into the elaborate period of the tournament to determine the new Emperor of Orrun.  Primarily shown from the perspective of High Scholar Neema Kraa, an isolated figure who suddenly finds herself in the middle of proceedings when the initial Raven contender for the throne, an old rival of Neema, is murdered, and Neema is considered a potential suspect.  Attempting to investigate the crime, Neema finds herself placed as the new Raven contender and must try to survive the intense trials to come.  I love a good tournament arc in fiction, and this proved to be an extremely fun one as each of the participants had to complete several different tasks chosen by each of the participating temples, as well as compete in a series of duels between each task.  This allows for an interesting combination of physical and mental assignments, which proved to be very compelling, as you tried to see who would take the throne.

While the tournament is the narrative highlight of The Raven Scholar, it is only one part of the story, as Hodgson creates some very interesting additional arcs throughout the plot.  Namely, Neema finds herself investigating a dark conspiracy within the palace following the murder of her former contender.  The author uses her past crime fiction experience extremely well here, crafting together a very elaborate and intense mystery narrative that the protagonist is constantly dragged into.  It doesn’t take too long for her to realise the scope of the conspiracy before her, as well as who the participants in it are, although there are a lot of hidden secrets and motivations that come out as the story continues.  I really loved all the impressive twists and turns that resulted in this part of the book, and the massive overarching conspiracy blends extremely well with the tournament part of the story, with the revealed antagonists using elements of it to try and take out the Neema and other problematic contenders.  I also really appreciated how so much of the big moments of the plot flowed on from the complex introduction to the story, and Hodgson does an amazing job hiding hints at what is to come throughout the entire book.  Everything leads to the big finale of The Raven Scholar, where all the secrets come out and you are left shocked by what occurs.  I honestly didn’t see every twist coming, and I loved how Hodgson kept subverting expectations about where the plot would be going.  The book ends on a very interesting note, and you will come away very excited to see where the series goes from here, especially as the story can only get more complex and twisted.

The Raven Scholar was a really well written novel, and I must highlight how well Hodgson combined her elaborate fantasy world and it’s defining tournament, with complex characters and excellent intrigue and mystery.  The range of elements in this novel is very impressive, and I liked how well Hodgson brought them together, allowing for quite a well-layered book.  The author’s ability to insert an array of subtle hints and important details throughout the book was also amazing, with a variety of seemingly inconsequential statements, conversations or observations coming back into play at later parts of the story.  Some of these were particularly clever and I really appreciated seeing all these cool elements coming into play as the story continued.  This powerful narrative is further enhanced by the author’s intricate fantasy universe, which makes good use of its zodiac inspired system of animal guardians to create a very compelling tournament background.  The scenes throughout the tournament are a true highlight and I loved the intense action and the high stakes that accompanied them.  Throw in the machinations of several of the animal guardians, as well as the complex past of some of the characters, and there is so much to absorb and appreciate about this elaborate book.

I also really enjoyed the impressive cast of The Raven Scholar, whose unique stories added some excellent additional detail to the plot.  The main protagonist, Neema Kraa, was a great central figure in the book, especially with her complex past, poor social status, and the fact that her current advancement came as a result of her worst actions.  Neema spends much of The Raven Scholar trying to redeem her past mistakes, and her eventual placement in the tournament allows her the chance to prove herself.  You really get invested in Neema’s struggles as the book continues, and I liked how she kept evolving to meet the challenges before her, becoming a major contestant to the throne.  The rest of the contenders are all interesting in their own way, and I appreciated the compelling storylines and history that the author built around them.  This includes the Fox contender, Cain, whose complicated romantic past with Neema becomes one of the more interesting recurring plotlines in the book, while his bold nature and inappropriate sense of humour made him a firm favourite of the reader.  I personally enjoyed how Neema twisted his past a little as the plot continued, ensuring that his arc went in some surprising and dark directions, and you really feel drawn to him, especially when he annoys all the other more serious figures in the book.

Other key characters include the Tiger contender, Ruko Valit, who was a dark figure in the plot, especially as he deals with the treachery that led him to become a favourite in the tournament.  A determined and arrogant figure, Hodgson works a great potential redemption arc around Ruko, while also cleverly hinting at the destructive role he will have in the future.  Ruko’s sister Yana was a key early figure in the novel, and while you don’t get the chance to know her too well, the consequences of the actions taken around her haunt many of the characters to come.  The rest of the cast are also cool, although I will limit myself by highlighting a really sinister hidden antagonist, as well as certain animal guardians who visit the realm and interfere with some of the contenders in dramatic manners.  I personally felt the various aspects of the Raven for example were fun, not only with how part of them influences Neema, but with the narrator role the main body takes on for part of the book, which includes footnotes.  All these figures, as well as the many other compelling figures featured within the plot, help to make The Raven Scholar something very special, and I look forward to seeing how many of the fantastic character arcs Hodgson started here, continue in the future.

Overall, I found The Raven Scholar to be an extremely cool and outstanding book, especially as author Antonia Hodgson weaved together a particularly intricate and captivating narrative.  Loaded with intriguing details, clever twists, amazing characters, and so much excitement, I quickly fell in love with The Raven Scholar, and I could not stop reading it, powering through hundreds of pages at a time.  I honestly cannot recommend this book enough, and I enjoyed The Raven Scholar so much that I had to include it on my recent list of top books from the first half of 2025.  I cannot wait to see how Hodgson continues this series going forward, but I am already certain it is going to be something really awesome and very memorable.

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