Throwback Thursday: Warhammer: Vampireslayer by William King

Vampireslayer Cover 2

Publisher: Black Library (Audiobook – August 2021)

Series: Gotrek and Felix – Book Six

Length: 11 hours and 13 minutes

My Rating: 4.75 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For my latest Throwback Thursday I continue my recent obsession with Warhammer Fantasy fiction by checking out another entry in the iconic Gotrek and Felix series by William King, Vampireslayer.

I have been on a real roll with looking at the cool fiction associated with the now defunct Warhammer Fantasy tabletop game over the last few weeks, including the fantastic novels Runefang and Van Horstman.  However, few Warhammer Fantasy books have grabbed my attention or interest more than the Gotrek and Felix series, which serves as one of the central pillars of Warhammer fiction.  The Gotrek and Felix books, which were originally written by William King, follow the titular characters, dwarf slayer Gotrek Gurnisson and his sworn human companion Felix Jaeger, as they journey around the Warhammer Fantasy realm, finding monsters to fight and kill, all in the hope of finding a worthy death for Gotrek.  This is an awesome and unbelievably exciting fantasy series that take the reader to some of the darkest parts of the Warhammer Fantasy world and sees them face off against all manner of crazy foes.

I have had an absolute blast getting through the Gotrek and Felix books over the last year, as there have been some cracking reads in there.  The previous books, Trollslayer, Skavenslayer, Daemonslayer, Dragonslayer and Beastslayer, have all had their own unique charm, and all of them have been well written and compelling reads.  Vampireslayer is the sixth book in the series, and as the name suggests, it pits Gotrek, Felix and their allies against one of the most dangerous creatures in the Warhammer canon, an ancient and deadly vampire count.

Following their victory at the siege of Praag, Gotrek, Felix and their surviving allies, have finally been able to relax after a never-ending series of battles. However, the ever-restless Gotrek is still determined to find a worthy death to fulfil his suicidal oath, and Felix knows it is only a matter of time before they journey out to face the rising hordes of Chaos that are building around the realms of man.  But before Gotrek and Felix can head out, a new evil rears its head; one that is far more cunning and ancient than anything they have faced before.

After accepting a job from a wealthy Praag nobleman, Gotrek and Felix find themselves investigating a mysterious man who is attempting to steal one of their client’s treasured artifacts.  But the closer they look, the more apparent it becomes that their target is no ordinary man, but a powerful ancient vampire named Adolophus Krieger, who has been stalking the streets of Praag, feasting on the innocent.  Determined to slay this beast, Gotrek and Felix’s confrontation goes poorly, when the vampire outsmarts them, steals the artifact and takes their companion, Ulrika Magdova, hostage.

Determined to save Ulrika and get their revenge on their foe, Gotrek and Felix, as well as their allies, Snorri Nosebiter, Max Schreiber and Ulrika’s father, Ivan Straghov, pursue the vampire lord.  To kill Krieger, they will have to travel to one of the most dangerous places in the Old World, the haunted lands of Sylvania.  Controlled by the Vampire Counts for generations, Sylvania is a wicked place where the dead never rest, and dark creatures lurk around every corner.  Worse, their foe is powered by an ancient artefact forged by Nagash and has designs on becoming the supreme vampire ruler, leading them in a new war against the living.  With the odds stacked against them, Gotrek, Felix and their companions must dig deep if they are to kill Krieger, rescue Ulrika and save the world.  But after spending time trapped with the vampire, can Ulrika truly be saved?

King once again shows why his Gotrek and Felix books were the defining Warhammer Fantasy series with this epic and fast-paced read.  Vampireslayer is easily one of the stronger entries in the series and takes its distinctive protagonists on an intense and captivating adventure that I deeply enjoyed.

Vampireslayer had an amazing fantasy narrative, and I think this was one of King’s more impressive and enjoyable stories.  Taking off right after Beastslayer, the initial story sees Gotrek, Felix and their allies still at the city of Praag, planning out their next adventures.  They quickly find themselves dragged into another adventure when a distant relative of Ulrika reaches out to them for help with a mysterious threat.  This initial part of the book was rather interesting, and not only does it have some great follow-ups from the previous entry in the series but it also sets up the narrative and the current characters really well.  There is a fantastic cat-and-mouse game going on in the early stages of the novel, as the protagonists attempt to discern the new evil they are going up against, while their vampiric assailant, Adolophus Krieger, puts his plans into motion.  Following the first encounter between the heroes and the vampire, which is set up and executed to drive up anticipation for later interactions, Krieger escapes and the protagonists are forced into a deadly chase across the world.

The rest of the novel is primarily set in the dread realm of Sylvania, and sees the protagonists chase after the vampire and his kidnapped victim.  This second part of the book is filled with some fun and exciting classic horror elements as the protagonists go up against a variety of foes from the vampire count’s army.  There is a lot of great action, fantastic chases, and some substantial character development occurring during this part of the novel, as the author brings together many of the threads from earlier in Vampireslayer, while also introducing some intriguing new supporting characters.  King makes particularly good use of multiple character perspectives throughout this part of the book, and I loved seeing the conflicted thoughts of the main protagonists (minus Gotrek as usual), as well as the many plots of the villain and his new minion.  This all leads up to the big confrontation between the protagonists and their foe at the legendary Drakenhof Castle, as the heroes face off against an army of the undead and the vampire himself.  The action flows thick and fast here, and King pulls no punches, showing the brutal and dark nature of the Warhammer Fantasy universe.  I did think that the final confrontation was a bit rushed, with the anticipated battle against Krieger lasting only a short while, but it was pretty fun to see.  There are a couple of good tragic moments in this conclusion, as well as some interesting developments for some long-running supporting characters, and King brings everything to a good close as a result.

I think that one of the things that made this story particularly enjoyable was that it was a lot more focused than some of the other books in the series.  This was mainly because it was the first book since Skavenslayer not to feature a sub-story that focused on recurring villain, Grey Seer Thanquol.  While Thanquol’s perspective was good for Skavenslayer, its use in the following novels, while usually very fun and entertaining, seemed a bit unnecessary and often affected the pacing or stole the impact away from the book’s actually antagonists.  This became more and more apparent in Dragonslayer and Beastslayer, especially when Thanquol’s actions rarely had any impact on the main plot.  As such, not having a Thanquol focused side story in Vampireslayer was a bit of a blessing, and it really increased the impact of the remaining storylines.  It also ensured that the parts of the book told from Krieger’s perspective really pop, as he was the only villain you could focus on.  I had a brilliant time with this impressive story and it ended up being an excellent adventure to follow.

Vampireslayer proved to be a pretty awesome entry to the wider Warhammer Fantasy universe, and I loved the cool details and references that King added in.  Like most of the books in the Gotrek and Felix saga, Vampireslayer can be read as a standalone novel (probably more so than the last three books in the series), and very little pre-knowledge about the Warhammer Fantasy or the previous books in the series is required to enjoy this excellent book.  King does a great job of once again introducing the key elements, recurring characters, and wider evils of this universe, ensuring that new readers get the information they need without making it too repetitive or boring for established fans.

One of the things that makes Vampireslayer standout a little more from some of the recent entries in the series is the move away from Chaos focused opponents and instead brings in a new faction from the universe in the form of a vampire and his undead hordes.  This is a fantastic change of pace, and I rather enjoyed seeing one of the more compelling factions from the game, even though I have bad memories of facing my brother’s Vampire Counts army.  King does a brilliant job diving into the lore and history of vampires and the general undead in the Warhammer universe, and the protagonists get a good crash course on them, which new readers will deeply appreciate.  I loved seeing a vampire antagonist in this novel, especially as it is one of the classic Vampire Counts types (a Von Carstein vampire).  This vampire has a lot of the classic European elements associated with Dracula, and it was fun to see the protagonist deal with this sort of creature, especially as Krieger takes the time to taunt them in a way they’ve never dealt with before.  King also adds in several of cool units from the Vampire Counts book, and it was pretty fun to see them in action in some brilliant fight scenes.  I also deeply enjoyed the dark setting of Sylvania, where much of the story takes place.  Sylvania, a Warhammer realm based deeply on Transylvania and ruled over by vampires, has always captured my imagination and it was fun to see it used in Vampireslayer.  You really get the sense of fear and despair surrounding the countryside, and all the locals, many of whom are just a step away from becoming some form of creature, are a depressing and scared group.  Watching the characters attempt to traverse this land was really entertaining, and I think all these awesome Warhammer Fantasy elements helped to make this great story even more impressive.

I also found some of the character work in Vampireslayer to be pretty intriguing, as King examines several great characters in this book.  The central two characters are naturally Gotrex and Felix, although not a great deal of character development went towards them in this book.  Gotrex is his usual gruff, murderous and unreadable self, who is essentially shown as an unkillable beast at this point, and you really don’t get much more from him, especially as Gotrex’s perspective is deliberately not shown.  Felix also doesn’t get much growth in this book, although he does serve as a primary narrator, recording and observing the events of the book.  Despite this lack of growth, Felix is a great everyman character to follow and it is really entertaining to see his quite reasonable reaction to facing off against the evils that gravitate towards Gotrek.

A large amount of focus went to the supporting characters of Max Schreiber and Ulrika Magdova, who have been major parts of the series since Daemonslayer.  The attention on both has been growing substantially through the last couple of books, especially in Beastslayer, and they had a massive presence in Vampireslayer.  Max, the team’s wizard, is pushed to the brink in this book after investigating a dangerous magical artefact and having his companion Ulrika kidnapped.  Max, who has always had a crush on Ulrika (it was pretty creepy at first, but better now), becomes obsessed with saving her before its too late, and this drives him to some extremes in this book.  Ulrika, on the other hand, must survive the evil attentions of the book’s villain, especially once the vampire takes an unhealthy obsession with her.  I must admit that I have always found Ulrika to be a fairly annoying character (which isn’t great when she’s usually the only female figure in the books), however, this was one of her best appearances as she goes through a physical, mental and magical wringer.  Her attempts to resist the vampire are extremely powerful and her eventual fall to darkness is one of the more compelling and best written parts of the book.  This was an excellent outing for both these supporting characters, and it actually serves as a wonderful final hurrah, as I know they don’t appear in many books in the future.

The final character from Vampireslayer that I need to talk about is the book’s primary antagonist, the titular vampire Adolophus Krieger.  Krieger, a centuries-old creature with connections to Vlad von Carstein, serves as a brilliant villain for this adventure novel, especially as King takes a substantial amount of time to dive into his history, personality and motivations.  Rebelling against his sire and attempting to become the next vampiric master of the Old World, Krieger is shown as a complex and intense being with some major issues.  Not only does he have to temper his intense ambition, but he also finds himself mentally deteriorating towards savagery and must constantly fight for control as his afterlife’s goals comes to fruition.  King does a great job capturing this compelling figure throughout the book, and I particularly enjoyed his introductory chapters where his temper and inability to suffer fools is shown with gruesome results.  Krieger has a brilliant presence throughout the novel, and he was a great villain opposite Gotrek and Felix with his gentlemanly airs (he has a great comeback to a line from Snorri Nosebiter).  I deeply enjoyed all the outstanding characters in Vampireslayer, and King did some superb work with them throughout this novel.

After reading paperback versions of Dragonslayer and Beastslayer, I’ve finally gotten back onto the Gotrek and Felix audiobooks with Vampireslayer, which was a lot of fun to listen to.  The audiobook format did an amazing job of capturing the dark tone and fast-paced action of this intense novel, and I felt that listening to Vampireslayer on audiobook really helped me appreciate a lot of the book’s more interesting details.  With a runtime of just over 11 hours, this is an easy audiobook to power through, and I personally managed to get through it in a few days.  This great audiobook was further enhanced by the excellent narration of Jonathan Keeble, who has narrated most of the other Gotrek and Felix audiobooks.  Keeble has an amazing voice for this sort of novel, and I loved the fantastic way he was able to move the story along at a brilliant pace while also enhancing the book’s horror and action elements.  I particularly loved the range of excellent voices he attributes to the various characters, many of which are carried over from his previous audiobook experiences.  All the characters get some distinctive and very fitting tones here, which I think worked extremely well.  Examples of some of the best voices include Felix, whose calm voice of reason, serves as the narrator’s base tone for most of the story; Gotrek, who is given a gruff and menacing voice that contains all the character’s barely restrained anger and regret; and even the new vampire character, Adolophus Krieger, who is gifted a French/European accent to match the classic vampire vibe that goes with the Vampire Counts characters in Warhammer, and the character’s likely origins as a Bretonnian Knight.  This expert voice work was extremely good and I had a brilliant time listening to this version of Vampireslayer.  As such, this format comes highly recommended and it is usually one of the best ways to enjoy a cool Warhammer novel.

Vampireslayer was another epic entry in the fantastic and ultra-fun Gotrek and Felix series by William King.  Bringing in a great new opponent who pushes the protagonists to new lows, this was an excellent adventure novel that shows some of the best parts of the Warhammer Fantasy world.  With a captivating and fast-paced narrative, this was one of the better entries in the series and I had an outstanding time getting through Vampireslayer.  An awesome read for all Warhammer and general fantasy fans, especially on audiobook.  I love this series so much!

Vampireslayer Cover

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Waiting on Wednesday – The Winter Soldier: Cold Front by Mackenzi Lee

Welcome to my weekly segment, Waiting on Wednesday, where I look at upcoming books that I am planning to order and review in the next few months and which I think I will really enjoy.  I run this segment in conjunction with the Can’t-Wait Wednesday meme that is currently running at Wishful Endings.  Stay tuned to see reviews of these books when I get a copy of them.  For this latest Waiting on Wednesday, I highlight a fantastic upcoming comic book tie in with the anti-hero focused The Winter Soldier: Cold Front by Mackenzi Lee.

The Winter Soldier - Cold Front Cover

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Back in 2019 I was lucky enough to listen to a copy of a fantastic young adult tie-in novel, Loki: Where Mischief Lies, by the talented Mackenzi Lee.  Where Mischief Lies was an intriguing read that followed a young Loki and showed one of his unique adventures in 19th century London, where his lies, tricks and morality where strongly tested.  This was a fantastic book and it served as a great first entry in a new Marvel young adult tie-in series from Lee, with all the planned entries looking at conflicted anti-heroes and villains from the Marvel universe.  This series was followed up last year with the intriguing Gamora and Nebula: Sisters in Arms, which looked at the two fan favourite characters from Guardians of the Galaxy, Gamora and Nebula, as they worked a complex mission for their father.  While I have not had the pleasure of reading Sisters in Arms yet, it sounded really fun and I have been meaning to check it out for a while.  Luckily, due to the standalone nature of these series, I don’t have to read it before getting excited for the next Marvel novel from Lee, as there is a third book in the series coming out early next year with The Winter Soldier: Cold Front.

Synopsis:

1954: The Winter Soldier is the Soviet Union’s greatest weapon. Assigned the most dangerous covert missions from the USSR’s secret military branch, and guided by a handler who knows him better than he knows himself, he has only one purpose: to obey orders.

But he wasn’t always the Winter Soldier . . .

1941: As World War II begins, sixteen-year old Bucky Barnes is determined to enlist in the US army—if only the local commander will stop getting in his way. When Bucky is offered enrolment in a training program with the British Special Operations Executive—the UK’s secret service—he leaps at the chance to become a hero. But Bucky has hardly touched down in London when he finds himself running from a mysterious assassin and accompanied by an English chess champion fond of red lipstick and double crosses. She’s in possession of a secret every side is desperate to get their hands on. If only they knew what it was . . .

Decades later, the Winter Soldier struggles to solve the same mystery Bucky is just beginning to uncover. As their missions intersect across time, their lives collide too—in a way that neither of them would have expected, and that will change the course of their respective wars.

In The Winter Soldier: Cold Front, on-sale on February 7, 2023, New York Times best-selling author Mackenzi Lee explores the youth of one of Marvel’s most compelling characters, James Buchanan “Bucky” Barnes—and the enemy soldier he is forced to become.

Now, I first have to geek out a little about there being an upcoming book about the Winter Solider.  I love this cool character (pun intended) and have been a massive fan of the unique way they brought back Bucky ever since his appearance in the comics.  His brilliant use in the MCU movies has only increased my love of this character, and there are honestly few anti-heroes in the Marvel canon more conflicted than the Winter Soldier.  As such I am very excited to read a whole novel about him, especially one that sounds as great as Cold Front.

I am deeply intrigued by the amazing synopsis featured above, especially as it looks like Lee is going to use multiple time periods to tell a complex and interlocking story.  The plan to focus on various points in Bucky’s life, including his time in the army before meeting Captain America, as well as his early days as the Winter Soldier in the 1950’s Soviet Union sounds extremely awesome, and something I am very keen on.  Watching the various phases of this character’s life is going to be great, and I am particularly keen to see how the author portrays the brain-washed version of the Winter Solider in comparison to the carefree teenager.  I am also interested in seeing how the storylines interlock, and it sounds like the two time periods are going to come together in some fantastic ways.

I honestly was keen to check this book out the moment I heard that Mackenzi Lee was writing anything about the Winter Soldier.  However, Cold Front has a great plot to it, and it sounds like it is going to spend a lot of time diving into the mind of the titular character and show multiple key parts of his life.  Set for release in February 2023, Winter Soldier: Cold Front, is going to be epic, and I reckon that I am going to have an outstanding time reading this upcoming read.

Throwback Thursday – Warhammer: Van Horstmann by Ben Counter

Van Horstmann Cover

Publisher: Black Library (Paperback – 1 February 2013)

Series: Warhammer Fantasy

Length: 415 pages

My Rating: 4.75 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For my latest Throwback Thursday I review another awesome Warhammer Fantasy novel, the compelling and unique Van Horstmann by Ben Counter.

Another week, another Warhammer tie-in novel that I must review.  I have been really diving into this franchise over the last year; to be fair, there are some incredible books there, including the two 2022 Warhammer 40,000 releases that got a full five-star rating from me, Ghazghkull Thraka: Prophet of the Waaagh! by Nate Crowley and Assassinorum: Kingmaker by Robert Rath.  Some of the best of these books are tie-ins to the now destroyed Warhammer Fantasy universe, including the novel from last week’s Throwback Thursday, Runefang by C. L. Werner.  Well, my current obsession with all things Warhammer continued again as I recently read the awesome Van Horstmann by Ben Counter.  Counter is a well-established author of Warhammer fiction, having made a ton of impressive contributions to the franchise, including his Grey Knights and Soul Drinkers series, as well as his entries in the massive Horus Heresy series.  I was really drawn to Van Horstmann when I picked it up, not only because it has a great cover (love a cover with a dragon on it), but because of its intriguing plot, which sounded extremely awesome.

In the human realm known as the Empire, magic has been feared and mistrusted through most of its history, with practitioners hunted down and burned at the stake.  However, following the Great War against Chaos, the elven mage Teclis was allowed to train various talented humans in the use of magic, establishing the eight Colleges of Magic that train scholars and battle mages to help the armies of the Empire.  Out of all the colleges that were formed, the most revered are the College of Light, whose powerful light magic can be used to push back the darkness of Chaos.

Years after its formation, a young wizard manages to find the College of Light, hidden behind a magical barrier in the Imperial capital, Altdorf.  This wandering wizard, Egrimm van Horstmann, is a talented young mage whose desire for knowledge and skill at manipulating the Wind of Hysh immediately impress his new teachers, and many believe that he will rise high in the order.  However, van Horstmann has a dark secret that burns deep within him, and knowledge, power and ambition aren’t the only reasons for his joining the Light Order.

As van Horstmann rises in the ranks of his order, it soon becomes apparent that he has a diabolical plan.  Working with dangerous forces, including daemons, cursed items and even the Chaos god Tzeentch, van Horstmann begins to manipulate his order, the other colleges, and even the emperor to get what he wants.  But the closer he gets to achieving the goal, the more enemies he makes, and soon factions within the Light Order and the greater Empire begin to move against him.  Can van Horstmann succeed in his mission before his dark purpose is discovered, or will his dastardly designs unleash the great and uncontrollable power hidden at the very heart of the College of Light?

This was an impressive and deeply captivating Warhammer Fantasy novel, and I absolutely loved the elaborate and clever narrative that Counter came up with.  Focusing on an intriguing villainous figure and crafting an addictive story around him that also explores key aspects of the franchise’s lore, Van Horstmann was an outstanding novel, and it was probably the best Warhammer fantasy novel I have read so far.

Counter has come up with an excellent and impressive narrative for Van Horstmann, which, as the name suggests, is completely focused on the character of Egrimm van Horstmann.  For those who don’t know, van Horstmann was a minor special character for the Chaos army in some of the earlier editions of the games, but he didn’t have that much background or lore surrounding him.  I personally knew him due to his name being associated with one of my favourite magical items available to Empire armies in the later editions, Van Horstmann’s Speculum, which is a very fun surprise for an unwary foe (I have fond memories of using Van Horstmann’s Speculum in a game to switch stats between my Master Engineer and my brother’s Manfred von Carstein in a duel.  The look on his face as his ultimate general was suddenly weaker than my minor hero was just hilarious).  However, Counter manages to take the short background summary of the character and uses it as the basis for this novel, expanding on the tale of van Horstmann and showing how and why he infiltrated the Light Order and ended up betraying them, which results in an epic story.

Van Horstmann has a bit of a slow start to it, as Counter takes the time to set up key parts of the story, including an intriguing prelude that examines the first wizards of the Empire and their darkest secret.  From there, the story introduces the main character, van Horstmann, and shows his entry into the Light Order and his start as a student.  The story gets quite interesting after this, especially as you see van Horstmann involved in a demonic exorcism, which quickly highlights just how ruthless and cunning he can be.  The story picks up pace from there as you begin to witness van Horstmann’s inevitable rise to power as the full scope of his desire and despicable nature become fully apparent.  Most of the middle of the book showcases the characters careful and evil manipulations, as he manages to fool everyone and become more and more powerful through deals with daemons and the Chaos gods.  There are some brilliant scenes here as you witness the full scope of his plans, from a great battle scene against the skaven, to organising several duels between the various magical factions, all in the name of gaining power.  Counter really does a good job of showcasing this viewpoint through multiple perspectives, and while much of the focus is on the gloating van Horstmann, you also see how his actions impact several supporting characters, many of whom start to get suspicious.  The entire narrative has a great dark fantasy edge to it, that occasionally borders on horror (especially when the character interacts with some of the daemons and their dark gods), and I found myself really getting drawn into this story once everything had been set up.

This leads up to the epic conclusion that sees van Horstmann’s master plan enter its final phase while his enemies begin to realise his evil nature.  This ended up being an extremely impressive conclusion, and it really becomes apparent just how much stuff Counter had set up in the first two-thirds of the book.  Everything comes together here, as compelling story elements such as van Horstmann’s long-term plans, his troubled past, all his terrible actions while part of the order, the revelations about the foundation of the Light Order, several great secondary character arcs, and the attempted investigation by van Horstmann’s enemies, all pay off.  I really appreciated the brilliant and dark way that these storylines worked out, and there are some great revelations, especially around van Horstmann’s motivations and the full scope of his careful actions.  I loved the deep and very personal reasons behind the events, especially as van Horstmann has some extremely fantastic revenge planned, which was pretty epic to behold.  The entire novel ends on a brilliant note that sets up the character for his future appearances as a special character in the tabletop game, while also stabbing home that van Horstmann isn’t the absolute master manipulator that he thought it was.  This clever conclusion was the perfect ending to this gripping plot about a conniving and dangerously intelligent villain, and it was so much fun to see how everything ended.  These final pages and the outstanding conclusion they contained, definitely increased the overall awesomeness of the entire narrative, and seeing just how well every great twist and turn was set up is incredibly awesome.

This ended up being an excellent addition to the overall Warhammer Fantasy canon, and Counter did a wonderful job of working this elaborate and impressive story into the wider universe.  As I mentioned above, Van Horstmann adapted basic character notes from an older game book, and I felt that Counter expanded on all these details extremely well, working them into the wider history of the Empire.  There are some great explorations of several key factions throughout this novel, particularly the Empire and some of the forces of Chaos, and the reader really gets an impressive view of the iconic setting of Altdorf, where much of the narrative takes place.  However, the most detailed and fascinating part of Counter’s dive into the Warhammer Fantasy world revolves around the exploration of the Colleges of Magic in the Empire.  Without a doubt, Van Horstmann contains some of the best explanations of how human wizards perceive magic that you are every likely to see in a Warhammer novel and Counter spends a ton of time examining this.  While some of the explorations surrounding magic do get a bit overly metaphysical for their own good, they are always pretty compelling to see, and I loved how there is a fun focus on the various different orders of magic, especially Light and Gold magic, as there are some awesome fights between these groups.  However, it is the Light Order that gets the most attention in this novel, as the main character is nominally a member of this group.  There is so much detail put into showcasing the Light Order’s elaborate, hidden headquarters, as well as how their particular brand of magic works, and you come away with a pretty intense understanding of this, which I deeply enjoyed.

Now, due to the sheer level of intriguing detail and Warhammer Fantasy lore contained within this novel, Van Horstmann is a book best enjoyed by those already a fan of the franchise.  Counter dives into some fantastic and occasionally obscure parts of the lore, and established Warhammer fans will really appreciate the clever touches and revelations featured within.  That being said, Counter also spends time ensuring that new readers will be able to follow the narrative rather easily, and a lot of the book’s exposition is spent establishing the history, magical elements, and some of the key factions for new readers.  As such, pretty much anyone who loves a good dark fantasy story can easily enjoy Van Horstmann as a novel, and I am sure that most people will have an excellent time with its very clever and intense narrative.  However, Warhammer fans are going to get the most out of it, and this probably isn’t the best first book for those readers interested in exploring the Warhammer Fantasy universe (the Gotrek and Felix novels, such as Trollslayer, would be my recommendation).  Nevertheless, this is an exceptional Warhammer Fantasy read that will appeal to a wide cadre of readers.

There is some great character work featured in Van Horstmann, which naturally focuses primarily on the titular character.  Counter really gets into the mind of van Horstmann in this book, and while most of the time you only see the supremely confident wizard who delights in manipulating men, wizards and daemons, there is a lot more under the surface.  This includes a tragic backstory that serves as the motivation that drives him to do all the terrible things he wants to do here.  While it would be rather easy to hate this character, especially with his inherent arrogance, I found myself getting drawn into his multiple plots and machinations, and you end up rooting for him just to see how all his plans unfold.  Despite that, it is also quite fun to see misfortune strike him, especially the fun twist at the very end of the book where his overconfidence comes back to bite him in a big way.  I had an outstanding time following van Horstmann in this fantastic novel and he proved to be a very fun central figure in this book.

Due to the massive focus on van Horstmann, Counter doesn’t spend a lot of time building up a lot of the side characters.  Despite that, there are a few interesting supporting characters and storylines that add a fair bit to the narrative and which have some compelling connections to the main plot.  Various members of the Light Order are featured throughout, and I liked the way that Counter portrayed them as mostly being quite full of themselves and unable to consider treachery from within their order.  Watching them get taken down a massive peg by van Horstmann is a little satisfying at times, especially when their fates are well deserved, although there are a few tragedies thrown in at the same time.  Other great characters include the manipulative Skull of Katam, a sentient magical skull who guides van Horstmann for its own reasons, and who served as an untrustworthy accomplice for a good part of the book.  Finally, there is also the interesting character of Witch Hunter Argenos, a rabid religious zealot who hunts agents of dark magic and the Chaos gods.  Argenos serves as a good counterpoint to many of the more magical characters, and his deep drive and desire for religious justice, helps to turn him into an excellent threat to van Horstmann.  These side characters, and more, have some interesting moments in the book, and I liked their excellent contributions that combined with Van Horstmann’s main tale in some fantastic ways.

Containing an addictive, powerful and brilliant story, Van Horstmann by Ben Counter is an incredible and awesome Warhammer Fantasy novel that follows a fantastic villain as he dives deep into the world of magic.  I loved the elaborate and captivating tale of revenge and dark power that Counter came up with here, and readers will swiftly get drawn into this amazing novel.  An excellent in the Warhammer Fantasy canon, Van Horstmann is an exceptional read that comes very highly recommended.

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Warhammer 40,000: Assassinorum: Kingmaker by Robert Rath

Assassinorum Kingmaker Cover

Publisher: Black Library (Audiobook – 2 April 2022)

Series: Warhammer 40,000

Length: 11 hours and 12 minutes

My Rating: 5 out of 5 hours

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The most lethal assassins in the Warhammer 40,000 universe go face to face with a gigantic foe in the impressive and deeply thrilling Assassinorum: Kingmaker by amazing author Robert Rath.

I know I’ve said this before, but 2022 is turning out to be a fantastic year for Warhammer fiction.  Thanks to my recent obsession with this franchise, I have been deeply enjoying all the new tie-in novels associated with this table-top game, as a bevy of talented authors seek to expand on the already massive lore.  I have already had a lot of fun with books like Steel Tread, The Bookkeeper’s Skull, Day of Ascension, Kreig, Ghazghkull Thraka: Prophet of the Waagh!, Reign and The Vincula Insurgency, but I may have just finished one of the most purely entertaining and awesome new entries, Assassinorum: Kingmaker.  Written by Robert Rath, who previously wrote the intriguing Necron focused book, The Infinite and The Divine, Assassinorum: Kingmaker had a very appealing story that instantly grabbed my attention and which ended up being an outstanding read.

In the 41st millennium, a new generation of war has engulfed the Imperium of Man, as the forces of Chaos press mankind from all sides and the recently resurrected Roboute Guilliman leads his forces on a new crusade.  Enemies attack the Imperium from all corners, often hidden in the shadows, and all the Emperor’s agents must work to find and eliminate them.  The most deadly, effective and feared of these agents are the members of the Officio Assassinorum, elite modified assassins who kill all of the Emperor’s enemies without mercy or fear, and who many believe are merely myth.

When the mechanical warriors of the Knight World of Dominion fail in their duty, the Imperial overlords task Vindicare assassin, Absolom Raithe, to travel to the planet and kill Dominion’s High Monarch, Lucien Yavarius-Khau, and managed the succession of a suitable replacement.  However, this will be no easy kill as the High Monarch has long ago bonded himself to his massive war machine, remaining permanently within its heavily armoured cockpit.  To kill this near-invulnerable king, Raithe is forced to recruit a kill-team with variable talents, featuring the Callidus assassin Sycorax and the Vanus assassin Avaaris Koln.

Infiltrating the planet using returning Knight, Sir Linoleus Rakkan, who has been co-opted into their plans, the assassins arrive to find a world in turmoil.  The planet’s two rival ruling houses are in constant battle with each other, and in the ensuing chaos, anti-Imperial sentiment is high, and the already invincible High Monarch is under heavy guard.  Seeking to infiltrate the court of Dominion, the kill team begin to manoeuvre themselves into position, while manipulating the feuding knights around them.  However, the assassins soon begin to realise that not everything is as it seems, and a dark secret lies at the heart of this noble planet.  Can Raithe’s team achieve their goals, or are they destined to die at the hands of a dangerous foe with malicious plans for the entire Imperium?

Damn! Damn! Damn! What an over-the-top and extremely cool Warhammer 40,000 novel that I deeply, deeply loved.  Robert Rath really went out of his way to make Kingmaker as awesome as possible, and the result is an extremely thrilling, electrifying and epic read, loaded with so many cool elements.  This was honestly one of the best Warhammer novels I have had the pleasure of reading and I have very little choice but to give it a full-five star read.

I really, really loved the cool story in this book, which essentially boiled down to ultra-elite assassins attempting to kill the king of a planet of mecha, which is such an awesome idea.  Despite this being a heavy concept to achieve, Rath managed to achieve it in spades, providing readers a fantastic and clever narrative that instantly grabs your attention.  This book starts off extremely well, introducing the world of Dominion, the unique mission, and the four central characters of the three assassins, and their Knight patsy, and generally setting up all the key elements of Kingmaker to ensure some outstanding moments later.  From there, the story turns into a bit of an espionage thriller, as the three assassins begin their infiltration of the court, impersonating the knight Rakkan, and coming to grips with the unique world they have arrived at.  Rath provides an excellent balance of story elements in this first half of the novel, and the reader gets a fantastic mixture of character development, massive universe building, political intrigue, spy elements and some early mecha-action, all of which is a ton of fun and ensures that the reader is firmly addicted with this novel.

While I deeply enjoyed the excellent story elements contained with this first half of Kingmaker, it’s the second half that made me a major fan of this book, as Rath amps up the action, excitement and thrills in a massive way.  Following a major, action-packed moment around the halfway mark that sees all the characters in their element, the protagonists soon have a new objective.  This leads to several great sequences of entertaining mayhem and death as the protagonists attempt to manipulate local politics to their advantage.  However, the fun doesn’t last much longer, as the book enters its final phase and big conclusion.  While it initially appears that everything is going to plan, you just know it will end badly as there is still a lot of book left to go.  However, you do not appreciate just how bad things have gotten for the protagonists until they are suddenly hit from every direction and hell reigns down all around them.

The story essentially devolves into all-out war for its last quarter, as the protagonists find themselves facing enemies all around, and all four main characters are forced go in some amazing directions at this point as they attempt to stymie the damage before them, with varying degrees of success.  Rath really pulls out all the stops here, and the reader is dragged into non-stop action on every front, from a mass of deadly mecha fights, close combat against abominations in the bowels of an ancient castle, and an intense gun fight against overwhelming numbers.  At the same time, there are a ton of big revelations occurring here as a lot of the storylines Rath has been patiently setting up throughout the rest of Kingmaker finally come to fruition.  I honestly did not notice some of the clues that Rath set out in the earlier stages of the novel, but once you realise what he has done, it really becomes apparent how much detail and planning the author put into the story.  Everything comes together extremely well at the very end, and Rath wraps up most of the storylines perfectly, leaving the reader very, very satisfied, with all their action needs firmly quenched.  However, he also leaves a couple of storylines opened, which could potentially lead to some form of sequel in the future, which I would be very excited for.  An, epic story with so much going for it!

Rath has a great and exciting writing style which I deeply enjoyed and which I found to really enhance the cool story.  The author was able to successfully blend multiple key elements together into a very cohesive narrative which delivered the right combination of action, intrigue, character moments, world building, a little humour and more.  This was a very fast-paced and exciting story, especially during some of the key moments at the centre and towards the end, and there was honestly not a single slow moment that made me even considering turning this book off.  With the use of multiple character perspectives, particularly of the four main characters, the reader is gifted a massive overarching view of the key events occurring throughout the novel, and they are always right in the centre of the story.  I particularly need to highlight the very impressive action sequences, as Rath had a real talent when it came to displaying violence and death, whether it be by the hands of the assassins, or via the multiple Knights featured throughout the book.  There is a wonderful interchange between perspectives during some of the more impressive action sequences, with the reader is shown multiple angles of key events, which really helped to enhance how epic they were.  I was really drawn to one sequence where you see a group of characters “talking” before it flashes over to another character quickly and efficiently killing everyone nearby.  Elements like this really drew me into Kingmaker’s story and were a lot of fun to see in action.

Kingmaker proves to be a very impressive addition to the Warhammer 40,000 canon, especially as Rath ensures that the reader leaves with a healthy amount of knowledge about the universe, and several major factions within it.  Ostensibly a standalone read (although there is room to expand out into an extended series), this is a book that will appeal to a wide range of Warhammer fans, especially as it focuses on two particularly unique and brilliant Imperial sub-factions, the dual use of which clash together perfectly to create an awesome narrative.  As such, a little bit of pre-knowledge about the Warhammer 40,000 universe, its recent history and the various major groups are useful to help you enjoy this story fully.  However, Rath did a great job of explaining a lot of these key universe elements throughout his story, and general science fiction fans should be able to pick up on the context easily enough.  As such, Kingmaker has a pretty broad appeal, and I loved seeing the great ways he expanded and explored some crazy groups.

The first faction that Rath deeply explored in Kingmaker is the Officio Assassinorum, the Imperium’s elite, hidden network of ruthless trained killers, who most people believe are a myth.  Trained, conditioned and modified to become the deadliest killers in the galaxy, the Officio Assassinorum are a pretty badass part of the Warhammer 40,000 universe, and there are only a few novels currently about them.  However, Rath really goes to town exploring them, and as they come together as a Kill Team to take facilitate the plot’s main mission.  Kingmaker features three different types of Imperial assassins from Officio Assassinorum temples, each of whom has their own unique skills, methods and technology.  As such, you are given a great insight into three additional sub-factions, with the Vindicare, Callidus and Vanus temples all featured here.  Rath really does a great job showcasing these different assassins throughout Kingmaker, and you come away with some major insights into how these assassins operate, what their skills are, and how they work or don’t work together.  There is also a deep and intriguing examination of the inner minds of these assassins, and you get a good idea of their opinions on the events unfolding, as well as their general thoughts on being deadly killers in service to the Emperor.  I really enjoyed the unique and compelling team-up of assassins featured in Kingmaker, and their technologically focussed attacks and elaborate methods worked well in contrast to the other major faction in this book, the Imperial Knights.

Imperial Knights are another great human sub-faction from the Warhammer 40,000 game, and one that I really didn’t know too much about before this novel.  However, that changed really quickly as, despite Kingmaker being labelled as an Assassinorum novel, Rath spent just as much time, if not more, examining members of a Knight World.  Knight Worlds in the Warhammer 40,000 universe are unique planets that have evolved into a feudal system equivalent to Earth’s medieval period, with peasants and other servants serving the noble houses who field Knights for war.  I always love seeing the cool range of different societies, cultures and technology levels throughout the Warhammer universe, and the Knight Worlds are especially fun, as they have gone out of their way to stay as a feudal society, rather than become standard Imperial worlds.  The contrast between the spoiled nobility and the poorer peasants in this futuristic context is just great, and I loved seeing so many Medieval elements being altered to fit into a degree of advanced technology, while still retaining a lot of traditional elements (e.g. footmen with laser rifles).  However, rather than riding to battle on a horse, these knights are mounted in the Imperial Knight war machines, massive mecha that, while not as large as the god-sized Titans, are still impressive walking weapons.  Rath has a lot of fun showcasing these Knights throughout Kingmaker, and you end up getting a good look at the unique machines, which are bounded to their pilot, and which contain the spirts of all their previous riders.  The impressive Knight-on-Knight battles throughout the book are extremely good, no matter their context, and I particularly enjoyed the focused look at the war machines’ apparent sentience, as the riders are bombarded with the thoughts and voices of the previous riders.

Dominion also proves to be a great and complex setting for Kingmaker, and I loved all the unique politics and elaborate back stabbings it created.  Featuring two rival houses, Stryder and Rau, as they battle for supremacy, Rath explores its rather elaborate and distinctive rulership and court as the assassin characters search for a weak spot.  Dominion’s status as a somewhat independent planet in the Imperium was also pretty intriguing, and it was fascinating to see members of the planet arguing over whether they should serve themselves or help the Emperor.  An overall deeply impressive examination of the Imperial Knights and their worlds, I deeply enjoyed how well Rath was able to work this faction into his complex narrative and it really highlighted his attention to detail and his love for the lore.

I also need to highlight the great characters featured within Kingmaker as Rath has created an excellent collection of enticing figures whose unique personal stories deeply enhanced the overall tale.  This was a fantastic group of deep and complex characters, and their statuses within this universe ensured that they all had some unique experiences.  Most of Kingmaker’s narrative is spread amongst the three members of the Assassinorum who represent a different Assassinorum Temple, and as such have very different viewpoints on the universe and the best way to operate as killers.  This provides some compelling initial conflict amongst them as they try to work together, something none of them are really good at.  However, they soon start to come together as a team as the novel continues, and they ended up playing off each other’s strengths and personalities to create an excellent, core group of protagonists.

The Assassinorum characters in Kingmaker are headlined by Absolom Raithe, the Vindicare assassin who has been appointed team leader.  An infamous sniper, tactician, and resolute loner, Raithe struggles the most with working as a team, and his initial attempts at leadership aren’t that successful.  The author adds in some additional issues for Raithe as the story continues, especially as he is forced to deal with an injury and taking on roles that are outside his comfort zone, producing some dangerous risks for the team.  However, Raithe ends up growing a lot as a leader as the book continues, while his multiple sniper scenes contain some of the best action in the entire novels.

Apart from Raithe, there is also a lot of focus on Sycorax, a Callidus assassin who specialises in infiltration and whose enhanced abilities allow her to morph her shape.  Due to her role impersonating Rakkan for most of the novel, Sycorax is one of the most significant characters in the book, and she ends up with some thrilling and intrigue laden sequences.  Watching her take on multiple personalities throughout the novel is really cool, and it was captivating to watch her more elaborate methods strongly clash with Raithe’s more direct attempts throughout the book.  Sycorax also provides the reader with some of the best and most intense insights into being an Imperial Knight pilot, as she is required to bond with Rakkan’s Knight Jester for much of the book.  Seeing an outsider character interact with Jester’s mind, which contains the spirits of its previous riders, was extremely fascinating, and you get a good sense of the difficulties and insanities involved with piloting such a machine.  In addition, the experiences and memories she obtained from the link impacted on Sycorax’s psyche and ensure that she gets some fantastic interactions with Rakkan, while also gaining a better understanding of the people and machines she is trying to manipulate.

The final assassin character in Kingmaker is Koln, a Vanus assassin with a skill in technology, data manipulation and analysis.  Even though Koln tended to get the least focus of the assassin characters, I really grew to like this tech-focused assassin, especially after her awesome introduction at the start of the book.  Koln proved to be an excellent third member of the Assassinorum team, balancing out the impulsive Raith and manipulative Sycorax well.  Her ability to kill just by manipulating some data, providing an elaborate forgery, or by hacking into a device was really fun, and I really appreciated the examination of the lesser utilised Vanus assassins.  Koln had some interesting story moments in Kingmaker, particularly towards the end of the novel, and it sounds like the author has some intriguing plans for her in the future.

I also need to highlight the character of Sir Linoleus Rakkan, a noble of Dominion who is co-opted into the plans to kill the high monarch and becomes a member of the assassin team.  At the start of the book, he is introduced as an ambitious pilot attempting to raise his fortunes.  However, after nearly being killed, he becomes a mercenary Freeblade, fighting against the forces of Chaos, before being kidnapped by the assassins.  Initially a depressed prisoner who relies heavily on drink to mask his emotional pain and the issues surrounding his disabled legs, the assassins manage to convince him to help Sycorax impersonate him on Dominion and use his return to gain access to the court.  Due to being a son of both the rival Stryder and Rau houses, Rakkan provides some great insights into both houses and the royal court, as well providing instruction on how to pilot a Knight.  It was a lot of fun to see Rakkan’s reactions to many of the early events of the book, especially as he is forced to watch himself being impersonated, providing information to help them pull off the charade.  While Rath could have left Rakkan as a useful, one-note character, he instead spent a good portion of the novel evolving Rakkan and ensuring that he ended up being a key part of the plot.  Not only does he mature greatly after witnessing some of the key moments of the mission and Sycorax’s impersonation of him, but Rath also dives into his past and the connection he has to his father, a Dominion hero whose glorious death Rakkan continually witnesses due to his connection to Jester, which his father died in.  This obsession with his family and the past eventually leads him to some big revelations in the present, and he ends up having some major and exciting moments in the last half of the novel.  Rakkan ended up being one of the most complex and entertaining characters in Kingmaker, and I really appreciate the excellent way in which the author developed him.

Aside from these four main characters, Kingmaker is loaded with an excellent group of supporting characters, most of whom are members of the Dominion nobility.  As I mentioned above, I had an amazing time seeing the diverse and contentious Knights of Dominion, especially as most of them are engaged in a brutal blood feud between the two ruling families.  Several of these noble characters have some intriguing storylines throughout Kingmaker, with an interesting focus on the members of the Court, the king’s inner circle who are hiding some major and disturbing secrets.  Of the rest of the noble characters, the best is probably Rakkan’s mother, the leader of the Stryder family, Baroness Hawthorn Astair-Rakkan, a domineering and ambitious woman who spends most of the novel trying to manipulate Rakkan for her own gain.  Baroness Hawthorn had some excellent moments throughout the novel, and I especially loved her collection of hounds, each of whom are humorously named after famous Imperial commanders, just to show off her arrogance and disrespect to the Imperial Guards.  Hawthorn’s story arc really changes towards the end of the book, and it will be interesting to see if we get some extra appearances from her in the future.  The other major supporting character of Kingmaker is Gwynne, Rakkan’s loyal Sacristan (Jester’s mechanic, a low-level Tech Priest with some additional cultural restrictions).  Gwynne serves as another ally to the main characters, and her knowledge of the Knights and their inner workings proves invaluable, as does her inquiring mind.  The author weaves some subtle, but important, storylines around Gwynne in Kingmaker, and she ends up serving a key and impressive role.  Overall, this was an excellent collection of characters, and I deeply enjoyed how well Rath used them throughout Kingmaker’s narrative.

Like many of the newer Warhammer novels I have been lucky enough to enjoy, I chose to check out Kingmaker on audiobook, which I found to be an awesome way to enjoy this book.  Coming in with a run time of just over 11 hours, this was a decently long Warhammer novel, but I honestly flew through it in just a few days, especially once I got fully addicted to its impressive story.  The audiobook format really helped me dive into the highly detailed setting and narrative, and I deeply appreciated how much more epic it made the action sequences.  Having the intense and over-the-top fighting between the various mechanical Knights was an outstanding experience, and you got the full impact of every powerful strike.  I also really enjoyed the excellent narration of veteran audiobook voice actor Gareth Armstrong, who has done a ton of other narration for the Warhammer franchise.  Armstrong’s work in Kingmaker was very good, and I loved the great array of voices he features for the various characters, capturing the ethereal and strange nature of the assassin characters and the more robust, proud and arrogant nobles of Dominion.  There was a great contrast between these two groups, and I loved how Armstrong succeeded in making every single character stand out on their own.  An overall exceptional way to enjoy this wonderful Warhammer book, the Kingmaker audiobook is without a doubt the best way to enjoy this novel, and I deeply enjoyed every single second I spent listening to it.

I think it is fair to say that I deeply enjoyed Assassinorum: Kingmaker.  Robert Rath crafted together a brilliant and exceptionally entertaining Warhammer 40,000 novel that was loaded with action, fun and great characters.  Featuring lethal assassins facing down massive Imperial Knights, Kingmaker has a little bit of everything, including political intrigue, impressive use of Warhammer elements, and some fantastic war sequences towards the end.  Easily one of the most impressive and captivating Warhammer novels of 2022, Kingmaker is a must-read for all fans of the franchise, and you are guaranteed to have an incredible time with this epic book.

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Warhammer 40,000: The Vincula Insurgency by Dan Abnett

The Vincula Insurgency Cover

Publisher: Black Library (Audiobook – 21 May 2022)

Series: Ghost Dossier – Book One

Length: 6 hours and seven minutes

My Rating: 4.5 out of 5 stars

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One of the leading authors of Warhammer fiction, Dan Abnett, returns to his iconic Gaunt’s Ghosts franchise in a big way with the compelling military thriller, The Vincula Insurgency.

Few people have excelled at tie-in fiction in the same way that acclaimed author Dan Abnett has over the years.  Not only has he written multiple awesome comics and several original novels but he has contributed tie-in books to several different fandoms, including Doctor Who and Tomb Raider.  However, his most significant work has easily been within the Warhammer extended universe.  Abnett has produced a ton of impressive and compelling Warhammer novels over his career in both the Warhammer 40,000 and Warhammer Fantasy sub-series.  Some of his more notable works include some cool-sounding Warhammer comics, the Tales of Malus Darkblade novels (I’ve got a copy on my shelf waiting to be read), and some major Warhammer 40,000 novels, including multiple entries in the massive The Horus Heresy series, as well as his Eisenhorn, Ravenor and Bequin novels, which together paint one of the most complete pictures of the Imperial Inquisition).  However, I would say that his most notable series is probably the Gaunt’s Ghosts series of novels.

Set in the Warhammer 40,000 universe, the Gaunt’s Ghosts novels are part of the larger Sabbat Worlds crusades arc of fiction (which have come out of this series) following a unique regiment of soldiers, the Tanith First and Only.  The Tanith First and Only, also known as Gaunt’s Ghosts in respect to their commander, Colonel-Commissar Ibram Gaunt, are a highly skilled unit who specialise in stealth and scouting missions.  Their planet, Tanith, was destroyed shortly after their formation, hence the designation First and Only.  The Gaunt’s Ghosts series follows their battles through the Sabbat Worlds as a major part of the crusades.  This series began back in 1999 with the awesome novel, First and Only, and the latest novel, Anarch, (book 15) came out in 2019.  Generally considered one of the most iconic and compelling series in the Warhammer 40,000 universe, I have been meaning to properly read this series for ages, although so far I have only had the chance to check out First and Only.  However, Abnett recently revisited this series with the intriguing The Vincula Insurgency.  The first entry in Ghost Dossier series, which presents never-before-seen stories of the Ghosts, The Vincula Insurgency acts as a prequel to the main series and tells an impressive and fun new tale of the early regiment.

Before the battles that would make them famous throughout the Sabbat Worlds Crusades, the Tanith First and Only, under the command of Colonel-Commissar Ibram Gaunt, are still coming together as a unit.  After fighting a gruelling campaign on the planet of Voltemand, politics has forced the Tanith to remain and take over security for a backwater agricultural province and its capital, Vincula City.  Determined to get off-world and back to the frontlines, Gaunt and his regiment grudgingly prepare for the arrival of a new provincial governor and his administrators.  However, life is about to get very interesting for the Tanith forces.

A highly skilled and deadly insurgency movement has emerged within Vincular City, determined to cripple the Imperial forces within and disrupt their ability to assist the rest of the crusade.  After a series of brutal bombings, Gaunt and his troops attempt to keep the peace within the province.  However, their actions are countered at an impressive rate by the local insurgency elements, who are receiving outside help and training from a dangerous opponent who knows all the Tanith’s tricks.  Can Gaunt and his unit pull together to defeat this deadly foe?  And what happens when they discover that their mysterious opponent is linked to the Ghost’s long-dead planet?

This was another extremely awesome Warhammer novel from Abnett who has produced an intense and clever prequel to his existing Gaunt’s Ghosts novels.  The Vincula Insurgency is a relatively short novel, with a somewhat compressed story.  However, despite this length, Abnett manages to achieve quite a lot.  Not only does it set up plot points for the main series, but it also features a brilliant and very entertaining self-contained narrative that is guaranteed to keep the reader entertained.  Shown from the perspective of several of your favourite Ghosts, the author tells an excellent story that sees the protagonists under attack from a well organised insurgency group.  This results in a very fast-paced narrative that perfectly brings together the science fiction Warhammer 40,000 elements with a military thriller storyline as the Ghosts attempt to overcome the enemy attacking them from all sides.  The action flies thick and fast here, and features some impressively written battle sequences that really drag you into the heart of the fighting.  In addition, the author keeps the tension levels high throughout most of the story, and the feeling that some bad things are about to happen is never far from the reader’s mind.  The multiple character driven storylines come together extremely well within The Vincula Insurgency to create a comprehensive and powerful narrative, and I really appreciated some of the unique story elements that Abnett came up with.  This cool novel ends on an interesting note, and I will be quite intrigued to see what additional new Gaunt’s Ghosts’ stories Abnett has planned.

This was a very interesting addition to the Warhammer canon as Abnett dives back into the earlier days of his established series.  The Vincula Insurgency serves as an excellent prequel to the Gaunt’s Ghosts series, and it was great to see more of the early history surrounding this awesome unit.  Abnett makes sure to load up the book with a ton of references and hints of the events that are to come in the series, which established fans will really appreciate.  However, even those readers who are unfamiliar with the Gaunt’s Ghosts series can have fun here, as Abnett tells a very inclusive narrative that anyone can enjoy, with plenty of exposition about who the Tanith are and what is happening in the Sabbat Worlds Crusades.  Indeed, The Vincula Insurgency serves as a very good introduction to the series’ characters and storylines, and many readers could use this as a jumping point into the main Gaunt’s Ghosts novels.  Abnett also takes this opportunity to do an interesting bit of lore expansion with the Tanith troops.  Due to certain plot points, the characters dive into the Tanith culture and history, which proves to be very fascinating, especially when it may connect to a new enemy.  This also serves as a very good introduction to the wider Warhammer 40,000 canon, especially as it showcases the common trooper’s role in this chaotic universe.  I often say that stories about the common Imperial soldiers result in some of the best Warhammer 40,000 novels (Steel Tread and Krieg for example), and this was extremely true in The Vincula Insurgency.  Abnett really nails the feel of an armed insurgency in the Warhammer 40,000 setting, and the parallels between the battles in this book and in some real-world conflicts are pretty uncanny (think Iraq or Afghanistan with laser rifles).  An overall excellent addition to both the Warhammer and Gaunt’s Ghost canon that is really worth checking out.

I had a lot of fun with the characters in The Vincula Insurgency, especially as Abnett features slightly younger versions of all your favourite original Gaunt’s Ghosts protagonists.  This is a slightly different version of the Ghosts that you have seen before, as they are still coming together as a regiment and aren’t yet a fully cohesive team.  Abnett does a brilliant job featuring multiple key Gaunt’s Ghosts characters in this book, with many getting their own distinctive storylines.  I liked his portrayal of unit leader Colonel-Commissar Ibram Gaunt, who is still relatively new in his command of the regiment.  While he is still incredibly confident, skilled and an absolute badass, it was interesting to see a few differences here, such as his inability to remember the names of the members of his unit.  Other key characters include Colonel Colm Corbec, the regiment’s second in command who is sent on an alternate mission for most of the book where he learns all the joys of interacting with the upper echelons of the Imperial Guard.  Major Elim Rawne, the rebellious member of the unit has a great outing in this book, not only showcasing his established resentment for Gaunt, but also featuring him in an intriguing romance with an Administratum official that deeply impacts him.  Brin Milo, the youngest member of the Tanith, also has a major arc in this book, with the novel focusing on both his uncanny insights, and his rise to become Gaunt’s official aid.  Other characters who get some good showings in this book include Ceglan Varl, Bragg, Tolin Dorden, Oan Mkoll, and more, with all of them getting their moment to shine in this book.  I had a brilliant time seeing earlier versions of these great characters, and Abnett clearly had fun revisiting them and showcasing their older attitudes.

I ended up grabbing The Vincula Insurgency audiobook, which proved to be an excellent adaptation of this book.  With a runtime of just over six hours, listeners can really speed through The Vincula Insurgency audiobook, and the story just flows along, especially with the impressive narration from Toby Longworth.  Longworth, who is one of the more prolific Warhammer narrators, having voiced all the previous Gaunt’s Ghosts novels, is a very talented voice actor who brilliantly brings this compelling story and its great characters to life.  Not only does he address every bit of action and exposition for a powerful and impressive tone, but each of the characters are given their own distinctive and fitting voice throughout the book.  I particularly liked how he gave all the Tanith characters similar accents to denote that they all come from the same planet, and it was a very nice touch, especially as it contrasts well with the various non-Tanith characters, some of whom have other, often strongly European, accents.  This incredible voice work really helped to drag me into this captivating story, and I found myself getting a lot more invested in the characters and the plot as a result.  Easily the best way to enjoy The Vincula Insurgency, this audiobook comes highly recommended.

The always impressive Dan Abnett returns with another awesome addition to his fantastic Gaunt’s Ghosts series with The Vincula Insurgency.  Featuring an outstanding and exciting prequel narrative, The Vincula Insurgency takes an earlier version of the Tanith First and Only on an intense and action-packed adventure in captured enemy territory.  Tense, fast-paced, and loaded with compelling characters, The Vincula Insurgency is an excellent and highly enjoyable Warhammer 40,000 novel that will appeal to wide range of readers.

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Star Wars: Brotherhood by Mike Chen

Star Wars - Brotherhood Cover

Publisher: Penguin Random House Audio (Audiobook – 10 May 2022)

Series: Star Wars

Length: 12 hours and 46 minutes

My Rating: 4.25 out of 5 stars

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2022 is a great time to be a Star Wars fan as we are currently being bombarded with a string of awesome shows, cool comics, and fantastic novels (a movie also would be nice, but apparently there are issues there).  Fans like me are currently having a great time with the Obi-Wan Kenobi live-action show that has been all manners of fun, especially as it brings Ewan McGregor and Hayden Christensen back to their iconic roles as Obi-Wan Kenobi and Anakin Skywalker.  However, this is not the only recent Star Wars release that focuses on this iconic duo, as author Mike Chen presents Star Wars: Brotherhood.  This is Chen’s first Star Wars novel and follows these two great characters as they embark on a dangerous political adventure right after the events of the film, Attack of the Clones.

It is dark days for the galaxy as the destructive Clone Wars between the Republic and the Separatists have just begun.  As the galaxy splits down the middle and more and more systems join the war on opposing sides, the Jedi begin to take a new role as soldiers, the fragile peace they have long guarded slowly disappearing.

When an explosion devastates the neutral planet of Cato Neimoidia, home of the Trade Federation, the Republic is blamed by Count Dooku and the Separatists.  Desperate to keep Cato Neimoidia from joining the Separatists, the Jedi dispatch Obi-Wan Kenobi to the planet to investigate the explosion and attempt to maintain the peace.  However, Obi-Wan has his work cut out from him as he encounters a hostile planet, blinded by mourning and a long history of prejudice from the Republic.  Worse, not everyone wants him to solve the crime, as Count Dooku’s sinister agent, Asajj Ventress, is also on Cato Neimoidia, attempting to turn the populace against the Republic.

At the same time, Anakin Skywalker has been promoted to the rank of Jedi Knight and works to balance his new responsibilities with his secret marriage.  Despite orders not to intervene on Cato Neimoidia, when Obi-Wan finds himself in himself trouble, Anakin races to help him, dragging along a promising Jedi youngling.  However, with their relationship forever changed by Anakin’s promotion, can the two Jedi brothers still work together as they attempt to grow beyond master and apprentice?

This was a fantastic new addition to the Star Wars canon that fans of the franchise are really going to enjoy.  Containing an interesting character-driven story, Brotherhood was a great first outing from Chen, who successfully explored some of the best characters and settings of the Star Wars universe.

Brotherhood has a rather interesting multi-perspective narrative that I felt was pretty good.  This cool Star Wars novel is set right at the start of the Clone Wars and seeks to not only highlight some early aspects of the conflict but also dive into the minds of the iconic protagonists, Obi-Wan Kenobi and Anakin Skywalker.  The book has a strong start to it, with a devastating bombing going off on a neutral planet that forces Kenobi to investigate by himself.  Arriving on a planet thick with emotion, undue influences and conspiracies, Kenobi finds himself in all manner of danger, while his former apprentice, Anakin, is forced into a far less interesting mission.  Chen does a good job introducing the key elements of this book, and you soon get invested in the protagonists’s storylines, as well as the deeper emotions raging within them and other supporting characters about the bombing and wider events in the galaxy.

While I liked the start of the book, the centre of Brotherhood honestly dragged for me.  Now part of this is because I had to have a break from audiobooks for a few weeks, but even when I started listening to Brotherhood again, I had a hard time making much progress.  The slow investigation and Anakin’s slightly lumbering narrative, combined with the occasionally unnecessary plot around Mil Alibeth, just didn’t hold my attention as much as I had hoped, and it ended up being a bit of slog to get through it.  Luckily, the pace really picks up towards the end as the various storylines start to coalesce into a more compelling and exciting read.  I managed to get through the final third of the novel a heck of a lot quicker, and I was substantially invested in the characters, including a few supporting figures, and the narrative as a result.  Everything comes together pretty well in the end and Chen delivers a mostly satisfying conclusion that hints at the wider threat to come.  An overall entertaining, if slightly staggered narrative, I did have a lot of fun getting through it.

I mostly enjoyed how Brotherhood was written, as Chen did an outstanding job of blending compelling plot elements with deep character development and some fantastic universe-building.  The main story itself features a mixture of investigation, conspiracy and personal conflicts, as Obi-Wan visits a hostile planet impacted by all manner of anger and mistrust.  The author makes excellent use of multiple character perspectives to tell a complete and wide-ranging narrative.  While a good portion of the plot focuses on the main two characters, Chen routinely throws in the perspective of several great supporting figures, including some antagonists, and it was fantastic to get some alternate views on the events occurring.  As I mentioned above, I found the pacing was a bit off in the middle of the novel, and there were certain parts of the story that I had a harder time getting through.  For the most part, though, the book flowed pretty well, and the switch between various characters helped facilitate that.  While this is primarily a character-focused book, I did think that Chen did spend way too much time having his characters over-analyse everything in their heads, as the constant contemplation of their emotions or actions slowed the story down in places.  However, I did think that the author was particularly good at capturing action, with some brilliant and intense scenes featured throughout the book.  The ones that really shined to me where the sequences that showcased the Jedi character’s abilities in battle, as Chen made them come to life in a vibrant and powerful way.  Overall, I thought that this was a mostly well written story, I loved how Chen’s distinctive style helped to enhance the narrative in places.

Brotherhood proves to be a particularly interesting piece of Star Wars fiction as Chen sought to not only expand on the main characters but also explore the wider universe during the early Clone Wars period.  Written mostly as a standalone novel, Brotherhood has a lot of interesting canon elements that established fans of the franchise will deeply enjoy.  The book is closely connected with both the events of the second prequel film, Attack of the Clones, and the following Clone Wars animated series.  It was also apparently written somewhat in sync with another 2022 Star Wars novel, Queen’s Hope by E. K. Johnston, which I haven’t had a chance to read.  However, despite this, most readers familiar with the films should easily be able to jump in and read Brotherhood without any issues as Chen does a great job of explaining all the key characters, concepts and other elements.  There is also a ton of stuff for established fans of the franchise to enjoy as Chen spends a bit of time adding in some interesting elements and some great fan service.

One of the more interesting things featured within this novel is the examination of the early days of the Clone Wars.  This hasn’t been greatly explored in the current canon too much, so it was cool to see the start of the war, with some of the earlier battles, conflicts and issues surrounding this galactic civil war.  Chen spends a bit of time showcasing how the Clone Army was incorporated into the existing Republic structure, as well as the militarisation of the Jedi as they became commanders and generals.  There is also an interesting examination of the rise of extremism during the Clone Wars, as various factions start to cause trouble outside the actions of the main armies.  As a result, Brotherhood serves as an excellent bridging novel between Attack of the Clones and some of the preceding material, and I loved how Chen spent time setting up a few things for the Clones Wars animated series, although the sudden and unexplained appearance of a female clone was a bit odd.  I also had a lot of fun seeing some of Palpatine’s machinations here as he subtly manipulates events to get the Jedi even more involved in the war and more integrated with the clones.  There are also some key moments of the corruption of Anakin that occur here, and it was fascinating to see the moment that Anakin revealed his massacre of the Sand People to his future master.

While I deeply appreciated all the above, the most fascinating bit of Star Wars universe-building in Brotherhood had to revolve around the planet of Cato Neimoidia, the capital of the Trade Federation as Chen really went out of his way to explore this planet and its people, the Neimoidians.  For years the Neimoidians have mostly been seen as the exploitive and evil villains from The Phantom Menace and were never really explored in that much detail.  Chen spends a massive part of the book providing a deeper look at them and it soon becomes quite a compelling part of the novel.  In particular, the Neimoidians and their Trade Federation are shown to be mostly neutral, trying to stay out of the war and disavowing the actions of Nute Gunray and his faction who are supporting the Separatists.  When Obi-Wan arrives at Cato Neimoidia, he is introduced to their rich culture, unique society and a distinctive mindset that relies heavily on calculation and risk-assessment.  However, Obi-Wan soon discovers that there is far more to being a Neimoidian than he ever realised, as the Neimoidians have a long history of being ignored, ridiculed and prejudiced against by the Republic.  This long history of abuse, combined with the bombings on their planet, proves to be a deeply captivating and powerful part of the story.  All these great Star Wars elements add a lot to the narrative of Brotherhood, and I had an outstanding time seeing all the clever new ways that Chen worked to expand and explore this iconic universe.

While the story and Star Wars universe are key parts of this book, Chen spends most of his time working on the characters.  Brotherhood features a great cast of point-of-view protagonists who all have their own deep and unique journey through the book.  However, the focus is on the pairing of Obi-Wan Kenobi and Anakin Skywalker, whose relationship lies at the core of the book.  Both characters are featured very heavily throughout Brotherhood, and you are soon deeply invested in their individual narratives as well as their joint story.  Chen paces out their appearances together very well, and you get to see them act as both a team and independently, although one of the main themes of the book is the examination of how well they work together as a team and how close they are.  The author spends a lot of time exploring the unique relationship this master and apprentice duo have especially now that Anakin has become a full Jedi and they are now equals.  This proves to be a fascinating element to focus on and I loved how powerful the character work around the pair and their relationship was.

On an individual level, Chen spares most of the focus to look at Anakin, who is going through a lot at this point in his life.  Not only is he dealing with the sudden abilities of having to be a Jedi, but he is now secretly married to Padme, is trying to get used to his new robotic hand, and also bearing some anger and guilt at his actions of Tatooine.  This presents many complications for Anakin, and he is constantly battling his emotions, desires and the feelings of disconnection that he feels to the rest of the Jedi.  Chen does a great job of exploring the complex emotions and history surrounding Anakin, and you get a real sense of the inner conflict he feels all the time, especially when it is reflected in other characters.  He does end up coming to grips with many of these issues as the book progresses, although some of them remain, leading to darker events in the future.  The author’s focus on Obi-Wan is a little less intense, although there are still some very interesting elements there.  Most of Obi-Wan’s concerns reflect his current mission as he finds himself dealing with a culture he doesn’t understand and whose emotions he has trouble responding to.  At the same time, Obi-Wan is deeply concerned for Anakin, and his constant worries and examinations of their strained relationship deeply impact him.  I found it fascinating to see Obi-Wan’s observations during this period, especially as he witnesses and chooses to ignore some warning signs around Anakin.  Chen does a good job of trying to establish the more confident and wiser version of Obi-Wan that we see in The Clone Wars and Revenge of the Sith, and I it was very fun to see him negotiating and investigation on Cato Neimoidia.

Aside from these central characters, Brotherhood contains some other great characters whose storylines prove quite fascinating.  The most prominent of these is Jedi youngling Mil Alibeth, whose unique connection to the Force makes her very sensitive to the pain people are feeling, so much so that she spends much of her earliest appearances trying to cut herself off from the Force.  Mil finds an unlikely mentor in Anakin in this novel, and I appreciated the impromptu master-apprentice relationship they formed, especially as it benefits them both.  Two Neimoidian characters, royal guards Ruug Quamom and Ketar Kor, also serve a significant role in the story, although in two different ways.  The younger Ketar, whose family suffered greatly due to Republic prejudice, is extremely hostile to Obi-Wan and becomes a secondary antagonist, driven by his rage, anger and the manipulations of others.  Ruug, on the other hand, is a veteran soldier and commando whose more cynical world view, a result of her long life of violence and black ops missions, allows her to see past her emotions and investigate the bombing properly.  This results in Ruug becoming an ally to Obi-Wan as she tries to find the truth to save her people from more pain.  Ketar and Ruug serve as interesting counterpoints to the Neimoidian emotional spectrum, and their separate impacts on the story are extremely fascinating.  You really grow to like Ruug through the book, especially as she sticks to her principles, while Ketar, despite being an easily manipulated idiot, is one of the more understandable Star Wars antagonists you will encounter in, and his dive towards extremism is both powerful and understandable.

I also loved seeing fan favourite The Clone Wars’ character Asajj Ventress in this book, who serves as Brotherhood’s primary antagonist.  The events of this book represent Ventress’s first canon interactions with Obi-Wan and Anakin, and it was fascinating to see them attempt to work out who or what Ventress is.  Ventress ends up being very slippery and manipulative throughout Brotherhood, and she swiftly outmanoeuvres Obi-Wan by playing to the Neimoidian prejudices and emotions.  I loved seeing this early Ventress appearance, and her conversations with Obi-Wan are really fun, especially as Ventress’s sarcasm, venom and contempt shine through in every sentence, only to be met by Obi-Wan’s politeness.  This ended up being a great first major outing for Ventress, and I really enjoyed seeing how her rivalry with the Jedi began.  The interactions, development and introductions of these great characters serve to really strengthen Brotherhood as a whole and I had a great time seeing Chen’s interpretations about all this amazing figures.

Naturally, I decided to check out the audiobook version of Brotherhood, which turned out to be an excellent decision.  The Brotherhood audiobook was a fun experience that once again makes great use the classic and iconic Star Wars sound effects and music to enhance the story.  At 12 hours and 46 minutes, this is a pretty standard length for a Star Wars audiobook, although it took me a little while to get through it.  I had a lot of fun again with the sound effects which do a great job providing the ambient noise of the story that helps to bring the listener into the story.  In addition, the always awesome Star Wars score is utilised to amazing effect during key parts of the book, and it is really impressive how much John Williams’s epic music can increase the impact of a scene.

In addition to the music and sound effects, the Brotherhood audiobook is greatly enhanced by its excellent narrator, Jonathan Davis.  Davis is one of the best Star Wars narrators out there and his outstanding voice has been well utilised over the years.  I have personally enjoyed Davis works in several fantastic audiobooks such as in Lords of the Sith, Kenobi, Maul: Lockdown, Master & Apprentice, Dooku: Jedi Lost, Doctor Aphra and Tempest Runner, and he is always great value for money.  This was once again true for Brotherhood, as Davis does an outstanding job presenting the complex story to the listener while also bringing the various characters to life.  Davis does a particularly good Obi-Wan Kenobi voice, which really helped here considering the character’s prominence in the plot.  The rest of his voices are also very good, with multiple major and iconic characters come across in distinctive ways that fit how they have been portrayed in other media, particularly Yoda.  In addition, the various new characters introduced in Brotherhood are also gifted fantastic and appropriate voices that allow the listener to distinguish who is talking.  This excellent voice work, alongside the music and sound effects, really helps listeners to enjoy the compelling story and this is easily the best format to enjoy Brotherhood in.

This was another awesome addition to the rapidly expanding canon of the Star Wars universe.  Mike Chen’s Brotherhood had an impressive and compelling narrative that not only explores some intriguing areas of Star Wars lore, but which also perfectly features two of its most iconic protagonists.  A fantastic read that will appeal to anyone currently enjoying the Star Wars universe, Brotherhood is really worth checking out and I look forward to seeing what other awesome novels are added to this brilliant, expanded universe later this year.

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Throwback Thursday: Warhammer 40,000: Space Wolf by William King

Space Wolf Original Cover

Publisher: Black Library (Paperback – 1999)

Series: Ragnar series – Book One

Length: 266 pages

My Rating: 4.5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For this latest Throwback Thursday I dive into the world of the Space Wolves chapter of Space Marines with the classic Warhammer 40,000 novel, Space Wolf by William King.

The Warhammer 40,000 expanded universe is truly blessed with the sheer range of unique stories that it contains.  From pulse-pounding crime novels (Kal Jerico: Sinner’s Bounty), deeply fascinating novels about aliens (Ruin, Reign and Ghazghkull Thraka: Prophet of the Waaagh!), haunting horror tales (The Bookkeeper’s Skull), and even brutal war stories by common soldiers (Steel Tread and First and Only).  However, at the end of the day, most of the more intriguing stories focus on the iconic and awesome Space Marines.  These genetically enhanced and over-armoured warriors are often the true MVPs of the Warhammer canon, with some great series based on them (for example, the 50+ book Horus Heresy series).  There are a ton of great Warhammer 40,000 series around the Space Marines that I am exceedingly keen to get into, and I was recently lucky enough to find a copy of the first book of one of them which I immediately dived into.

That book was Space Wolf by William King, who I best know from his epic work in the Warhammer Fantasy franchise with his Gotrek and Felix series (check out my reviews for Trollslayer, Skavenslayer, Daemonslayer, Dragonslayer and Beastslayer).  Space Wolf is the first book in King’s six-part Ragnar series (also known as the Space Wolf and Wolfclaw series).  Focused on the character of Ragnar, a legendary member of the Space Wolves chapter, this series sounded really cool, especially as I have been really enjoying King’s writing lately.  I ended up having a great time with this novel which contains an awesome and very fun story.

In the far future, humanity is constantly at war with aliens, daemons, traitors, and heretics, all of whom wish to tear the massive and fragile Imperium of Man to shreds.  Humanities best and often last line of defence are the mighty Space Marines, the Emperor’s angels who fight the very worst xenos and spawns of the Chaos Gods.  Out of all the Space Marine chapters, one of the most respected, feared and honoured chapters are the Space Wolves.  Born from the genetic material of their legendary founder, Leman Russ, and bearing the touch of the wolf, the Space Wolves have stood tall time and time again.  But how does a mere man become a bestial and lethal Space Wolf?

On the planet of Fenris, Ragnar Thunderfist is a young warrior, content to work on his father’s ship and contend with the many dangers of his fierce and low-tech home world.  During a raid upon his village by a rival tribe, Ragnar is killed in a mightily duel after felling many enemies.  However, this is not the end of Ragnar’s journey; instead he finds himself waking up healed, resurrected by one of the mysterious Wolf Priests who watch over the planet.  Taken from the ruins of his village with other worthy aspirants, Ragnar learns that he has been chosen to become a member of the next generation of Space Wolves.

However, earning the right to join the Space Wolves is no easy task, and Ragnar soon embarks on a gruelling and lethal training regime that will test him to his very limit.  Working to hone himself into a living weapon, Ragnar will face trials, monsters and deadly rivalries as he attempts to prove himself.  But even if he is found worthy, the greatest trial involves the final transformation into a Space Marine.  The Canis Helix, which is implanted into all Space Wolves, bears a dangerous curse, which may turn even the strongest of wills into wild beasts.  Can Ragnar overcome the bestial rage that comes with this awesome gift, or will he lose his mind before he can serve the Emperor?  And what happens with the legions of Chaos arrive upon Fenris?

Space Wolf Cover 2

This was another exceptionally exciting and compelling read from William King, who perfectly starts another epic Warhammer series.  Space Wolf had a very different tone and structure to some of King’s other books that I have enjoyed, and I found myself getting really invested in this intriguing story of survival, self-discovery, and destiny.  Starting with an intriguing glance at the present, Space Wolf jumps back into the protagonist’s past, showing Ragnar’s formative years and the events that led to him being chosen by the Space Wolves.  Primarily told from the perspective of Ragnar, with a few sections told by an antagonistic alternate narrator, Space Wolf quickly turns into a fascinating examination of the intense training faced by potential Space Wolves recruits.  Most of the story follows the various stages of this intense military training and eventual genetic modification, and it was absolutely fascinating to see the changes the protagonist goes through.  While there is a lot of focus on expanding the lore and the character changes associated with it, King tells a concise and powerful story that really dives into the mind and personality of its protagonists.  This extended and brutal training sequence and initiations eventually leads up to the protagonist’s first mission as a Space Marine, which sees him and his team, many of whom you have also come to know, face off against an insidious foe on their own home world.  This last part of the book provides a ton of action, some intriguing horror aspects, and the introduction of a compelling antagonist who will likely show up in future entries in the series.  This final section really brings the entire narrative together extremely well, showcasing what the protagonist has been working towards, while also resolving some great character arcs.  I had a really fun time with this entire novel, and it has definitely made me keen to check out the rest of the series when I get a chance.

One of the most intriguing parts of Space Wolf was the way that it fits into the wider Warhammer 40,000 universe.  Specifically, this novel serves as a particularly good introduction to the legendary Space Wolves Space Marines chapter, who are one of the more popular factions in the extended universe.  King chooses to look at them from a rather unique direction, showing them purely from the perspective of the protagonist Ragnar, an inhabitant of a Norse-esque society with no concepts of space travel, advanced technology, or the wider universe outside of their lands, and whose understanding of the Emperor, the Chaos Gods, the Space Marines and more comes purely from myths and legends.  As such, for much of the novel Ragnar and his fellow initiates have no idea who the Space Wolves are, or what they have been chosen for.  The snippets they continue to get slowly inform them of the wider picture, and it was fascinating to see their blind faith that they were working towards something greater.  Their eventual initiation comes as a great shock to them, and seeing these previously simple warriors become elite Space Marines with knowledge of the wider universe results in some awesome and intriguing scenes.  I found it really fun to see the similarities and differences between the characters when they were normal and when they were Space Wolves, and it was fantastic to witness how their harsh roots results in Space Marines with some major Viking vibes to them (it’s one of the things that make them such a cool chapter).

However, King also ensures that the reader is given some intense insight into the dark side of the Space Wolves.  While their training is often harsh and lethal, and their treatment of the tribes of their home planet is very manipulative, there is something far more worrying lying beneath the surface.  The genetic manipulation that goes into creating them awakens a beast within them, with many losing their sanity or even their humanity entirely, reverting into beastlike creatures known as the Wulfen.  King does an awesome job highlighting the various ways in which the characters are changed, body and mind, throughout the course of Space Wolf, and there are some powerful scenes where they are forced to battle to control their new inner nature.  This really ends up being a particularly fascinating and well-balanced examination of the Space Wolves chapter, and I honestly could not think of a better introduction to this faction.  This cool lore, as well as the Norse-inspired aspects and Nordic-like wild settings, serve to beautifully enhance the entire narrative, and King’s choice to show all events from an uninitiated character’s perspective was just brilliant.  The use of Ragnar as a narrator also ensures that readers unfamiliar with the Warhammer franchise can also easily enjoy this novel, as they can learn about the wider universe at the same time as the protagonist.  Established fans, on the other hand, will get a lot of joy out of seeing the Space Wolves in this much detail, and they will no doubt have fun viewing the myths and unique interpretations that the various Fenris tribes place on the Space Marines and other elements of Warhammer lore.  As such, this is a novel that will really appeal to a lot of different readers, and anyone with interesting in fantasy, science fiction, or even historical fiction, will probably have a great time reading Space Wolf.

Finally, I must highlight how good Ragnar was as a point-of-view protagonist.  Not only do we get the great insights into Space Wolves initiatives that I mentioned above, but there are multiple intriguing personality and mental aspects to his character that come across extremely well in the narrative.  Ragnar starts the book as a young warrior whose life is changed in a single day as his tribe is destroyed by a rival clan, his family is killed, and he himself is killed and then resurrected by the Space Wolves.  Worse, he is resurrected alongside the man who killed him, Strybjorn Grimskull, and is forced to train and work with him, despite their hatred for each other.  This results in a great deal of inner struggle for Ragnar as he is constantly torn between his honour and new responsibilities to the Space Wolves and his desire for revenge against Strybjorn.  Watching these two constantly circle each other through the training parts of the novel is awesome, and their issues get even more intense once they undergo the genetic change and become Space Wolves with bestial urges.  These intense inner issues and rivalries proved to be an excellent central plotline for much of the novel, and I felt that they dramatically enhanced the entire narrative very well, adding in some much need drama, comradery, and character development.  I cannot wait to see more of Ragnar and his fellow Space Wolves in the future, especially after how his first mission turned out.

Overall, Space Wolf was just as impressive and awesome as I hoped it would be.  William King did an exceptional job writing a fantastic introductory Space Wolves tale, and he continues to remain one of my absolute favourite Warhammer authors, especially with the excellent range he showed here.  Readers will love this outstanding dive into the Space Wolves and the wider Warhammer 40,000 universe that this novel contains, and Space Wolf is a highly recommended novel to anyone looking for an action-packed and exciting read.

Space Wolf Cover

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The Sandman – Act 1 (Audiobook) by Neil Gaiman and performed by a full cast

Sandman Act 1 Cover

Publisher: Audible Original (Audio Drama – 15 July 2020)

Series: The Sandman

Script: Neil Gaiman and Dirk Maggs (script adapter)

Director: Dirk Maggs

Cast: Neil Gaiman, James McAvoy, Kat Dennings, Taron Egerton, Riz Ahmed, Samantha Morton, Bebe Neuwirth, Andy Serkis, Michael Sheen, Justin Vivian Bond, Arthur Darvill, William Hope, Mathew Horne, Reginald D. Hunter, Sue Johnston, Paterson Joseph, Josie Lawrence, Anton Lesser, Joanna Lumley, Miriam Margolyes, Tom Alexander, Stephen Critchlow, Blake Ritson, Oris Herhuero, Karen Batke, Ray Porter, Michael Roberts, Kerry Shale, Andrew James, Simon Vance, Sandra Dickinson, Ellen Thomas, Cathy Tyson, Sandra-Mae Luyx, Amaka Okafor, Shey Greyson, Laurel Lefkow, Harry Myers, Mack Keith Roach, Laurence Bouvard, Toby Longworth, Daniel Weyman, Samantha Beart, Cliff Chapman, Felicity Duncan, Julia Winwood, Nicholas Boulton, John MacMillan, Tracy Wiles and Adam Thomas Wright.

Length: 11 hours and 2 minutes

My Rating: 5 out of 5 stars

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Thanks to a lengthy and productive road trip, I have finally breached the realm of dreams and explored the iconic and powerful creation that is Neil Gaiman’s The Sandman.  In this review I check out the first act of its impressive full-cast audiobook adaptation.

Back in 1989, mind-bending author Neil Gaiman unleashed his most iconic comic creation when he introduced the complex and dark The Sandman.  Centred on the mysterious character of Dream, the anthropomorphic personification of dreams, The Sandman was a clever and intense hybrid of horror, fantasy and superhero storylines released as part of the Vertigo comic imprint, which was associated with the DC Comics universe.  This series was considered a revolutionary success and its unique and colourful story cemented Gaiman’s legacy in comic circles, as The Sandman and its spinoffs are still very highly regarded.

Now I must make a bit of a confession: I have never actually read The Sandman and it is a bit of a gap in my comic book knowledge.  I just never seemed to be in a position to read these comics despite hearing how good they were.  However, with the upcoming television adaptation of The Sandman set for release later this year, I thought that it was about time that I tried to check it out.  Luckily, the good folks at Audible decided to make this rather easy for me as they recently released a full-cast audiobook adaptation of The Sandman.  Not only was this a great opportunity for me to check out this cool comic in my favourite format, but this adaptation featured a truly remarkable cast of actors, with the production pulled together by the highly acclaimed Dirk Maggs.

There are many strange, unusual and powerful creatures inhabiting the universe, but only seven siblings, known as the Endless, are truly immortal.  The Endless, each a personification of a human concept, have their own realms and powers, with the most mysterious and unique belonging to Dream.  Known by many names, including Morpheus, he is the manifestation of all dreams and stories, and governs the Dreaming, the vast realm made up of creation’s collected dreams.  Unchanging since the dawn of time, Morpheus’s eternal life is about to get more complicated than he ever believed.

Summoned by a mystical cult seeking to capture his sister, Death, Morpheus finds himself trapped and powerless on Earth.  Stripped of his tools of office and placed within a magical cage, Morpheus is kept as a prisoner for over 70 years.  When he eventually escapes from his captors, Morpheus returns to his realm only to find it in tatters, with several of his servants missing and his own powers greatly weakened.  To ensure the continued stability of the Dreaming, Morpheus must endeavour to regain his full strength by recovering his lost tools of power.

However, this is no easy task as all three items have been scattered across the world and are now in the hands of several dangerous foes.  To obtain them, he will have to contend with human magician John Constantine, face down Lucifer and battle the malicious Justice League foe known as Doctor Destiny.  From dangerous demons to rogue dreams and even his own siblings, Morpheus will face great challenges and unique creations on his road back from capture.  But even if Morpheus does succeed, is he prepared for the full chaos his absence has wrought on the world?

I’ve been exceedingly foolish by neglecting The Sandman for so long.  This is such a unique and epic tale that contains powerful looks at revenge, change, human perception and the power of dreams and stories, and so much more, as Gaiman cleverly examines elements of the human psyche through the eyes of an elusive immortal.  The impressive and exceedingly memorable story contained within these early entries of The Sandman, are deeply captivating and I found myself really getting drawn into the amazing narrative and distinctive characters.  Throw in an exceptional voice cast and a brilliant audiobook production, and I honestly have no choice but to give this a full five-star review.

When I first heard about The Sandman audiobook I did wonder if it would provide a more abridged version of the narrative.  However, it appears that this production was a pretty faithful and full adaptation of issues #1-20 of The Sandman comic.  As such you get an intense and fully developed story that is guaranteed to grasp your attention and send your imagination into overdrive, especially by the two major storylines contained within these first 20 issues.  The first of these, the “More than Rubies” storyline, examines Morpheus’s capture by human occultists in the early 20th century, his decades-long imprisonment, his eventual escape, and his subsequent attempts to recover his tools of office to regain his lost power.  This storyline serves as a pretty awesome and captivating start to the entire production and it contains several distinctive and addictive chapters.  The initial chapters that deal with Morpheus’s imprisonment set up a lot of major storylines for the rest of the series, give you some fantastic early impressions of this world, introduce some key concepts and provide readers with their first compelling look at the main character.  From there, the story gets even more exciting as you follow Morpheus as he attempts to recover his items of power from some dangerous individuals.  This sets up some brilliant chapters as he deals with everyone’s favourite magician, John Constantine, in a horrific tale that provides readers with their first glimpse at the true danger of dreams.  From there, Morpheus goes straight to hell as he attempts to retain his helm from an army of demons while also dealing with the nefarious Lucifer in what is possibly one of the most entertaining parts of the entire production.  That is then followed by a particularly dark storyline that sees Morpheus forced to contend with damaged DC comics supervillain Doctor Destiny, who is using Morpheus’s own powers to destroy the world.  This initial main storyline is particularly good, with an amazing and captivating flow to it that is guaranteed to make you a fan of The Sandman.

The other major storyline of this first act of The Sandman sees Morpheus attempt to contend with a new dangerous threat impacting the Dreaming.  This threat turns out to be young woman, Rose Walker, who is a powerful Dream Vortex.  To fully understand her, Morpheus finds himself getting involved in her hunt for her missing brother, and soon finds himself in conflict with several of his missing creations, each of whom has their own agenda in the real world.  At the same time, Morpheus must contend with the machinations of his powerful siblings as they attempt to manipulate him for his own ends.  This second major storyline, The Doll’s House, is an extremely good follow-up to the introductory issues and continues several plot points, with several characters returning in interesting ways.  Indeed, as you traverse through this storyline, it becomes apparent how much the author set up in the initial major storyline, and this helps to make The Doll’s House flow extremely well.  This major storyline itself is pretty damn fun, and I liked how it split between Morpheus and several of the other major players, particularly Rose Walker and The Corinthian.  The entire thing goes in some rather interesting directions, from the traumatised dreaming mind of a young boy also containing several lost superheroes, to a serial killer convention where some of Morpheus’s most dangerous creations have arrived.  This entire storyline is pretty damn twisty and trippy in places, but it comes together extremely well and has some amazing high points to it.  I particularly enjoyed the sequences depicting the serial killer convention, which was both entertaining and disturbing in equal measures but which also has an outstanding payoff to it.  The Doll’s House ends the major storylines on an extremely high note and it will ensure that you will come back for the second act desperately wanting more.

Aside from the two main storylines, The Sandman also contains several filler arcs that take place around the main storylines, including all the stories contained in the collected volume Dream Country.  While I would usually be a little disappointed to have a gap occur between some of the main storylines like this, it worked really well.  Not only do these filler chapters serve as a bit of a palate cleanser, breaking up the major storylines, but they also provide a lot of additional context for the wider The Sandman universe by expanding on many of the supporting characters, such as Morpheus’s relatives or some of the strange people he encounters through his travels.  Each of these storylines lasts for a single chapter (an issue from the comic), and are fairly self-contained, coming together and concluding in short order.  Each of these filler stories is quite intriguing in their own right, especially as these stories are a little more metaphysical and often contain a dark, thought-provoking cautionary tale.  There is also an interesting range of settings and time periods for many of these stories, as some occur many years before the events of the major storylines, due to the immortal nature of Morpheus and his siblings.  I honestly enjoyed each of these separate storylines, not only because of the fantastic ways that they expanded The Sandman universe but because of the way that each story hit a different emotional note.  My favourite was probably Men of Good Fortune (issue #13 of the comic), a brilliant story that sees Morpheus and Death encounter a man, Hob Gadling, who is certain of his desire never to die.  Intrigued, Morpheus ensures his immortality and arranges to meet him once every 100 years in the same tavern.  So begins a fantastic story that skips across centuries as you see Hob continue to exist and change through the centuries.  Watching him achieve the highs and lows of an immortal is deeply fascinating, as is his compelling and deeply personal interactions with Morpheus as they discuss his experiences and his desires to stay alive.  The conclusion of this story proves to be particularly moving, and it helps to humanise Morpheus after several issues of him being emotionally distant.  Other interesting filler arcs include Morpheus meeting with Death and following her around in her complex and sad duties, another sees William Shakespeare, who years earlier made a Faustian bargain with Morpheus, debut A Midsummer’s Night Dream to a host of elven nobility in a touching performance.  All these filler arcs, and more, add a certain gravitas to the overall book, and I think that they really helped to enhance the major storylines they were set around.

I was really impressed with all these major and minor storylines, especially as the writing behind them was particularly powerful and brilliant.  Everything flows together extremely well and you can see that Gaiman is setting up a ton of fascinating storylines for the future, while also ensuring that the current plot points stand on their own and are extremely fun.  Everything about this story is interesting, and while the author does occasionally go in some zany, grotesque and unique directions, it generally proves to be entertaining and eventually fits back into the major storylines in a great way.  Gaiman seeks to create a massive and powerful epic that not is not only filled with action and excitement but which causes the reader to stop and think about certain states of being or metaphysical aspects such as dreaming.  This is often achieved, especially in the audiobook format, with distinctive and powerful dialogues that showcase the unique attributes of the characters and the dramatic and dangerous situations they find themselves in.

I personally loved how there were a range of different styles and elements featured throughout the plot as The Sandman didn’t conform to one particular genre.  The story could at any time jump from unique fantasy adventure to a deep character driven narrative or end up being a bleak and deeply disturbing horror tale.  For example, one of the best chapters in this act of The Sandman was a dark, disturbing and somewhat detached horror narrative they fit in right after a chapter involving the Justice League and certain Batman villains.  In this story the deadly Doctor Dee, having stolen Morpheus’s dream stone, holds several people hostage in a diner over the course of a day.  Throughout this day (which is counted down hour by hour for some impressive dramatic impact), Doctor Dee toys with his pets, diving deep into their personal lives and using disturbing elements from their past to manipulate their emotions and their reactions.  This results in several extremely disturbing hours as the bad doctor makes them experience lust, despair, hatred, animalist urges, religious zeal and more to entertain him as he waits, and it turns this chapter into a horrific experience in between some more action packed or fantasy issues.  This frequent change in genre really helps to make this first act stand out, and all the different storylines and elements work well with the overall dark gothic theme of The Sandman.  It also helps to make The Sandman a bit more accessible to different readers as there is something here for all fans of horror, fantasy and comics, although some basic knowledge of DC and Vertigo comics may be somewhat helpful.

This story is greatly helped by the complex and exceedingly memorable characters featured throughout.  The most notable of these characters is the titular Sandman himself, central character Dream/Morpheus, an immortal anthropomorphic personification who lives in creation’s dreams and serves as their lord and master.  I loved how Morpheus is portrayed in this first act as the reader really gets to sink their teeth into the character and find out what makes him tick.  Gaiman ensures you get the most out of Morpheus by immediately showing him at his worst, imprisoned for decades by humans with his powers stolen from him.  While you don’t get a lot of insight into who or what he is at the beginning, once he escapes you find out everything you need about his motivations, responsibilities and personalities.  Gaiman initially paints Morpheus as a callous and detached being, removed from humanity and more concerned with his own needs and realm than the people he interacts with.  While it does make it a little harder to root for him in some of the earlier storylines, I think this coldness helped to stoke some real mystery around the character and you wanted to find out more about him and his past.  Once the first major story arc ends and you get into some of the filler stories, especially the one involving the interaction with his sister Death, you start to understand him a lot better and soon see that his a basically good person, just with some major personality flaws brought on by his immortal existence and purpose.  Don’t get me wrong, at times he is still a pretty hard character to like, especially when details about his love life are revealed, but he is generally a lot more likeable than most of the other immortal or non-human characters you encounter, and you get really invested in his continual struggles.  By the end of his first act you will become extremely addicted to his story arc, and I cannot wait to see how Morpheus’s narrative continues in the future.

Gaiman has come up with an eclectic and distinctive group of characters to support the story, with a fantastic combination of original characters, mythological figures and even a few established DC and Vertigo comic characters.  These great characters are featured to various degrees throughout the story, with some being continuously used, while others only get brief flashes.  All of them are pretty fantastic, and I loved seeing how Gaiman worked them into his brilliant narrative.  There are so many notable characters throughout this first act to talk about, especially as they were portrayed by some outstanding actors (more on that later), and I could honestly spend pages talking about all of them, however, in the interests of saving time I might just limit it to my absolute favourites.  I must highlight Dream’s sister Death; rather than a traditional mournful or skeletal figure, Death is shown as a cheerful young woman who bears great compassion and kindness to those she reaps.  This is a really interesting change to the usual personification of Death you see in fiction, and it works really well, especially as Death here serves as a great positive foil to her dour brother Dream and the other Endless.  As such, she swiftly becomes a favourite character to follow, especially with her many different appearances.  I also must mention Gaiman’s great use of John Constantine, everyone’s favourite drunk English wizard, who has a notable chapter towards the start of the story.   Lucifer himself is also brilliant as a brief secondary antagonist, and Gaiman lays some interesting story seeds here for him.  The comedic duo of Cain and Abel brings some fun to several stories, as does Morpheus’s servant, Matthew the Raven.  Rose Walker serves as an excellent protagonist of the second major storyline, and I enjoyed her very English protector, Gilbert, who has some intriguing scenes.  Finally, I was rather impressed with the great early antagonist Doctor John Dee, better known as the Justice League villain Doctor Destiny.  Gaiman went out of his way to make Doctor Dee as creepy and deranged as possible in this comic and he has some outstanding, if shockingly horrifying, scenes throughout the More than Rubies storyline.  He, and other great villains like The Corinthian, add some intriguing danger and a ton of depravity to the story, and I had an absolute blast getting to know all these great characters.

As I mentioned before, I chose to check out the full-cast audio adaptation of The Sandman rather than reading the original comics, and this greatly impacted my experiences of how I absorbed this unique story.  However, while I probably missed out on some brilliant artwork, I think that this audio adaptation was the perfect way to enjoy this elaborate and massive story.  As far as I can tell, the audio production faithfully adapts all the comic storylines throughout its run, with the movement and action of the comic page replaced with narration, sound effects and probably altered dialogue where necessary for the benefit of the listener.  While this is probably a little different than the comic, I think that it captured the tone, characters, and intent of The Sandman exceedingly well, and the resulting production is pretty damn impressive.  Not only does it feature some brilliant acting, but the production team makes outstanding use of a ton of cool sound effects and some moving music to create something extremely special.

While this audio production has many great features, without a shadow of a doubt its most defining aspect is the incredibly stacked voice cast who bring the various characters to life.  Someone clearly sold their soul to get the eventual cast for The Sandman, as some exceedingly talented actors are featured here giving some intense and powerful performances.  These great performances deeply enhance the entirety of The Sandman and turn this already outstanding story into something that you will listen to again and again.  This voice cast is led by the insanely talented James McAvoy, who voices main character Morpheus.  McAvoy is extremely good in this production, showcasing all his acting range to bring this complex character to life in all his dark, gothic and detached glory.  Thanks to the way he voices the character, listeners really get a sense of how ethereal and distant Morpheus can be, as well as the intense weight of the events of this story and the relationships he has formed.  You really get the full gambit of Morpheus’s emotions during this first act and McAvoy covers them all perfectly, embodying the character’s rage, sorrow, impatience and intense regret extremely well.  This performance really serves to enhance the character of Morpheus in this production of The Sandman, and McAvoy was the perfect actor to helm this entire series.

The rest of the voice cast is just as impressive, with several major celebrities featured here.  Taron Egerton has a notable time voicing the iconic John Constantine and his pretty damn good here, bringing the distinctive magician to life extremely well.  Edgerton brilliantly brings forth Constantine’s full emotional range throughout The Sandman, and you get a great sense of his cheeky demeanour which overlays his insane amount of guilt and despair.  This was a very good version of Constantine, and indeed after listening to this production, Edgerton would be my choice for Constantine if they chose to do another major movie with him.  In addition, Kat Dennings has a major role in this audiobook as Death.  Dennings is pretty amazing here, and she brings some real life (pun intended) to this major role, showcasing this character’s intense warmth and friendliness, as well as her exasperations when it comes to her brother.  Dennings really made this unique character her own, and I deeply enjoyed her performance.  I also had a lot of fun with Andy Serkis who voices Matthew the Raven, Dream’s messenger and servant.  Matthew is a fairly comedic role which Serkis fills perfectly, giving the raven a sarcastic and everyman feel that fit the lines really well and helped to make him a very distinctive and fun figure.

Other big-name actors include Bebe Neuwirth, who perfectly voices a prophetic cat with aspirations to change the world through dreaming.  Riz Ahmed is pretty terrifying as The Corinthian and you get some major serial killer vibes from his performance.  Arthur Davill has a great couple of appearances as William Shakespeare, while the legendary Joanna Lumley has an unfortunately short appearance as Lady Johanna Constantine, although she gets her time to shine in future productions.  Likewise, Michael Sheen has only a short appearance as Lucifer Morningstar, although he brings some incredible flair to the character, dripping style, venom and power.  Like Joanna Lumley, Sheen will get his time to shine in future instalments of this audio series, so don’t be too disappointed with his limited appearances here.  I loved William Hope as Doctor Dee, as he gives the villain some deep malevolence and insanity.  Michael Roberts and Kerry Shale are fun as Cain and Able respectfully, while Paterson Joseph has a great sequence as The Demon Choronzon.  I was also very happy to see that one of my favourite audiobook narrators, Ray Porter, was featured here, voicing multiple supporting characters.  All of Porter’s portrayals were very fun, although I think he was best as Gilbert, providing some fun British pomp to the character.  Finally, Neil Gaiman himself has a massive role in this production as the Narrator, which is pretty damn appropriate.  Gaiman is great as the narrator, with his distinctive voice perfectly moving the story along, as he describes events, actions and settings, as well as providing a massive dose of exposition.  I was really impressed with Gaiman’s continued performance here, and I honestly don’t know if anyone else could have done such an impactful and meaningful job of it.  I am honestly only just scratching the surface of this cast, as there are a ton of other actors featured throughout The Sandman in some way.  However, all of them are extremely good and their work on this show is just superb.

As you can no doubt tell from the elaborate and long-winded review above, I had an outstanding time with this audio production of The Sandman, and I am so very happy that I got to finally experience Neil Gaiman’s amazing series.  Everything about this audiobook was impressive, with an elaborate and dark narrative, gritty characters, fantastic performances and some incredible world building.  There is truly something for everybody here, as readers unfamiliar with The Sandman can easily jump in and learn everything they want to know about the series (I’m now ready for that upcoming Netflix series), while established fans will no doubt enjoy it performed by such a talented team of actors.  I had such a good time listening to this first act that once I finished, I immediately jumped into listening to the second act, which has an even better and expanded voice cast.  I will hopefully review that in a few weeks, but in the meantime do yourself a favour and listen to this incredible audio production of The Sandman, as you will not regret it.

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Throwback Thursday – Warhammer: Broken Honour by Robert Earl

Warhammer - Broken Honour Cover

Publisher: Black Library (Paperback – 22 February 2011)

Series: Warhammer Fantasy

Length: 411 pages

My Rating: 4 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For my latest Throwback Thursday, I look at a cool standalone entry in the Warhammer Fantasy canon with the 2011 novel, Broken Honour by Robert Earl.

Damn it has been fun getting back into Warhammer fiction over the last couple of years, especially as there have been so many amazing and epic recent additions to the franchise.  I have really been having fun with the huge variety of stories associated with these iconic tabletop games, and while I have been mostly focused on the science-fiction based Warhammer 40,000 novels, I have also been dabbling with the Warhammer Fantasy subgenre.  Set in a chaotic and war-ridden world filled with all manner of creatures from classic fantasy, the Warhammer Fantasy novels contain fun and dark adventures, such as the Gotrek and Felix novels (check out my reviews for Trollslayer, Skavenslayer, Daemonslayer, Dragonslayer and Beastslayer).  I was lucky to recently find several cool Warhammer books in a second-hand shop, and I immediately dived into a particularly fun fantasy novel, Broken Honour, written by a new-to-me author, Robert Earl, who had written various other interesting Warhammer novels.  Set before the 2015 destruction of this setting and the start of the Age of Sigma, Broken Honour was a fantastic and entertaining read with a great story to it.

Chaos has once again invaded the realms of man, this time in the Imperial state of Hochland.  The ravenous beastman hordes are emerging from their deep forest lairs to begin their annual raids of the human settlements to destroy, despoil and feast on the people within.  As the armies of Hochland gather to repel them, they find themselves outmatched and outsmarted at every turn.  A powerful and dangerously intelligent beastman lord has risen to command the herd, and his unusual tactics may spell the end for every human living in Hochland.

As the Hochland baron and his advisors attempt to withstand the new threat advancing towards them, they desperately seek out any fighting men they can find.  Sensing opportunity, mercenary Captain Eriksson, a veteran fighter for sale currently only missing a regiment to command, arrives at the capital.  Keen to take advantage of the current chaos, Eriksson buys the freedom of a large group of prisoners to form a new free company.  Promised freedom and pardons for their crimes if they fight, the prisoners form a reluctant and ill-trained regiment, the Gentleman’s Free Company of Hergig, who hope to avoid the brunt of the battle in the back.

However, Eriksson and his troops soon find themselves in the very thick of the fighting, as those above them seek to use his unit to in the very worst ways.  Forced to contend with ravenous monsters, political intrigue, and a villainous lord with everything to lose, Eriksson and the Gentleman’s Free Company of Hergig will need to come together and hone their skills if they are to survive.  Can this band of rogues, thieves and criminals regain their lost honour and find redemption on the battlefield, or will they find only death and destruction as humanities most bestial enemies come to claim them?

Broken Honour was an awesome addition to the Warhammer Fantasy canon that I had an amazing time getting through.  Earl produced an exceedingly exciting and action-packed read that is essentially The Dirty Dozen in the Warhammer Fantasy universe (it is also comparable to the Last Chancers series from Warhammer 40,000).  Obviously, with a plot like that, I knew that I was going to have a lot of fun with this book, and Earl really did not disappoint.  While the narrative is a tad by the numbers, it is a pretty cool military fantasy narrative that is worked well into the Warhammer Fantasy setting.  The entire story flows really well, with the antagonists introduced up front and the protagonist, Eriksson, and his unwilling soldiers brought in quickly after that.  From there you follow the paroled Free Company as they are dragged from one conflict to the next and forced to contend with overwhelming odds.  As such, the book is loaded with a ton of outstanding action and brutal fight sequences that are guaranteed to keep you entertained.  Earl makes excellent use of multiple character perspectives to tell a deep and wide-ranging narrative, and you soon get dragged into several different character arcs, including several surrounding the antagonists.  Not only do you get to see into the heart of the beastman camp, but there are several brilliant sequences told from the perspective of a villainous Hochland noble who is trying to kill the protagonists.  This all ends up being a pretty exciting and fantastic story, and I found myself getting really caught up in the novel, powering through it very quickly.  Everything comes together really well into a great self-contained adventure, although a couple of character arcs didn’t get the conclusions that they deserved, and some storylines are never revisited, despite Earl leaving the story open for a sequel.  Despite that, Broken Honour was an excellent, easy novel to check out, and you are guaranteed to have a great time reading it.

I really liked how well Broken Honour slotted into the established Warhammer Fantasy setting, and this was a great addition to the overall canon.  Earl focuses his narrative around two particularly intriguing factions from the game here, the villainous beastmen and the human armies of the Empire, specifically from the state of Hochland.  I loved the insight into both, especially the beastmen, and the author really brings them to life in exquisite detail.  You can really feel the monstrous power, the Chaos infused evil and the beast-like mentalities contained within these creatures, and they prove to be excellent and brutal antagonists for the entire novel.  At the same time, there are some awesome insights into the soldiers of the Empire, and I loved the various depictions of their battle tactics and the various regiments.  While Earl does dive into these various Warhammer factions throughout Broken Honour, readers don’t need to know too much about them to enjoy the series, as the author does an amazing job introducing them and explaining what they are, and any fan of fantasy or dark fantasy would have a great time with this book.  Indeed, Broken Honour would serve as an excellent introduction to the Warhammer Fantasy canon for those readers unfamiliar with its details, as the story encapsulates the constant struggles and battles that occur within it, as well as the fun and larger-than-life characters it focuses on.  As such, this is a really good and entertaining Warhammer novel that will really appeal to both established fans and potential newcomers.

I really must highlight some of the great characters featured within Broken Honour, as Earl has come up with a wonderful and compelling group of figures to set the story around.  Most of the plot naturally revolves around the members of the Gentleman’s Free Company of Hergig, who are formed to face the threat within it.  Made up of over 120 former criminals, you don’t get to know all the members, but most of the ones who are featured are extremely fun and very memorable.  The leader, Captain Eriksson, proves to be a canny veteran who can manipulate events and his superiors in his favour to field a force in the war and get a lot of money.  Despite his mercenary attitude, Eriksson proves to have a conscious and builds up a fair bit of loyalty to his men, and this character growth really helps endear him to the reader.  Most of the other named Free Company members are a rather interesting and cool.  The drummer boy, Dolf, for example, proves to be an excellent human MacGuffin in the narrative as political plots revolve around his survival.  Other members of the Free Company that stood out to me include the tired veteran Sergeant Alter, the possibly mad former warrior priest Gunter, and the wily quartermaster Porter, whose moneymaking schemes and remarkable survival ability rounds out the character dynamics extremely well.

While I had fun with these protagonists, the best characters within Broken Honour are easily the baddies, with several great antagonist figures really coming together perfectly throughout the book.  The most prominent of these is Beastlord Gulkroth, who leads the beastman armies in the book.  Empowered by dark magics which have enhanced him even further than the rest of his kind, Gulkroth proves to be an intimidating and compelling figure in the novel, especially as his grasp of strategy, tactics and patience are highly unusual amongst his race.  Gulkroth spends the bulk of the novel balancing this newfound intelligence against his bestial nature, and it proves extremely interesting to see both sides of his personality come into conflict, especially as it impacts how his army attacks.  While Gulkroth is a fascinating figure, the best antagonist is Viksberg, a cowardly noble who was the sole human survivor of the first battle in the book thanks to his spinelessness behaviour.  Despite this, he manipulates the situation to make him appear as a hero and gets promoted as a result, killing anyone who knows the truth of his actions.  This eventually forces him to contend with Eriksson’s regiment, as one of them is a witness to his crimes, and he tries to get all of them killed on multiple occasions.  Viksberg’s continued attempts to kill the protagonists through indirect means really adds to the intrigue and enjoyment of the entire novel, and it was exceedingly entertaining to watch his various plots unfold.  Earl really goes out of his way to make Viksberg as despicable as possible, and you end up really disliking the entitled bugger, especially as he gets better characters killed.  You end up rooting against Viksberg in the hope that he’ll get his just deserts, only to be disappointed when he manages to survive to fight another day, which is both frustrating and extremely fun.  These brilliant antagonists, and all the other characters, add so much to the overall plot of Broken Honour, and I really appreciated the work that Earl put into his various characters.

Overall, Broken Honour by Robert Earl was an awesome and deeply entertaining Warhammer novel that I had a delightful time with.  The straightforward story is very exciting and contains some impressive character arcs that unfold to produce a riveting tale, while also providing all the action and bloodshed I could ever want in the iconic Warhammer Fantasy setting.  While I am a little disappointed that Earl didn’t write any additional novels featuring the characters in Broken Honour, I still had an awesome time with this book and it’s a great read for both Warhammer fans and those general fantasy readers.  Highly recommended!

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Warhammer 40,000 – Ghazghkull Thraka: Prophet of the Waaagh! by Nate Crowley

Ghazghkull Thraka - Prophet of the Waaagh! Cover

Publisher: Black Library (Audiobook – 15 March 2022)

Series: Warhammer 40,000

Length: 7 hours and 30 minutes

My Rating: 5 out of 5 stars

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Prepare to read one of the most amusing and downright entertaining recent additions to the Warhammer 40,000 canon with the hilarious and brilliant Ghazghkull Thraka: Prophet of the Waaagh! by outstanding author Nate Crowley.

I have been having an immense amount of fun really diving into the massive wealth of tie-in fiction surrounding the Warhammer 40,000 tabletop game this year.  Books like Steel Tread by Andy Clarke, Krieg by Steve Lyons, The Bookkeeper’s Skull by Justin D. Hill and Day of Ascension by Adrian Tchaikovsky, have really highlighted just how diverse and intense this extended universe can be.  However, the latest tie-in novel I checked out may prove to be one of my absolute favourites, as I got to learn all about one of the most iconic ork characters in this universe with Ghazghkull Thraka: Prophet of the Waaagh!

Orks are the most notorious and dangerous creatures that roam the galaxy of the 41st millennium.  Billions upon billions of the powerful, war-loving creatures can be found throughout every sector of space, fighting anyone and anything they can find, especially each other.  However, out of all these monsters, none are more feared, respected or hated than the warlord Ghazghkull Mag Uruk Thraka, chosen of the ork gods Gork and Mork and proclaimed prophet of the Waaagh!

Throughout his legendary life, Ghazghkull has done what no other ork has been able to achieve.  Bringing together innumerable warbands into one massive horde of green, Ghazghkull has warred with every faction in the cosmos, while his infamous invasions of the Imperial planet of Armageddon are the stuff of bloody legend.  Everyone knows of his epic and rivalry with his indomitable foe, Commissar Yarrick, which turned Armageddon into a perpetual warzone, but does anyone know the true story of Ghazghkull and the events that made him?

Rogue Lord Inquisitor Tytonida Falx has long attempted to discover what lurks in the minds of the xenos her order faces.  When an opportunity to find out more about Ghazghkull presents itself, she eagerly jumps at the opportunity, bringing a unique prisoner aboard her heretical ship, Ghazghkull’s banner bearer, the grot Makari.  Interrogating him, Inquisitor Falx and her team soon discover that Makari might just be the only being in the universe who knows the full truth about who, or what, Ghazghkull is, and what he plans to do next.  But, as she listens to Makari’s tale, the Inquisitor soon discovers that the shadow of Ghazghkull’s rage and desire for violence far eclipses anything that the Imperium has ever believed.

Wow, now that was a really fun and captivating read.  I knew going into Ghazghkull Thraka: Prophet of the Waaagh! that I was going to have a great time, especially after enjoying author Nate Crowley’s The Twice-Dead King novels, Ruin and Reign, but I was blown away by how awesome Ghazghkull Thraka was.  Featuring a clever and wildly entertaining story, perfectly told through various unique eyes, as well as some deeply enjoyable characters, I quickly became absorbed in the impressive story and powered through it in a couple of days.  Not only was this my favourite book from Crowley but it also probably overtakes Kal Jerico: Sinner’s Bounty as the most amusing Warhammer novel I have ever read.

I had an absolute blast with the incredible story that Crowley whipped up for Ghazghkull Thraka, as it ended up being an inventive and entertaining way to showcase an iconic Warhammer figure.  Due to his prominence within the game and the extended fiction, Ghazghkull is probably one of the most utilised non-human characters in the canon, with many different novels, game books and comics already diving into his life.  As such, Crowley needed to come up with a completely new way to examine this great character that didn’t tread on any prior works.  I think his solution to this problem was exceedingly clever, as he chose to tell the story through the eyes of the most unlikely narrator and chronicler, the grot Makari, whose unique insights and worldview turned this already known backstory into something truly special.

The story starts off in the current timeline of the Warhammer 40,000 universe and shows Inquisitor Falx obtaining Makari and interrogating him about Ghazghkull.  This causes the book to dive back into the early days of Ghazghkull as Makari chronicle his master’s existence as he saw it.  As such, you get a very specific examination of Ghazghkull’s life, with a focus on his early trials, some of his pivotal moments, and more specifically his interactions with Makari.  At the same time, the story keeps jumping back to the present, with the Inquisitor and her followers interrupting to ask specific questions and discussing whether there is any truth in what he says.  The book keeps jumping between these different perspectives, and you end up with two distinctive storylines as Makari’s presence brings some big woes for the Inquisitor in the present day.  The chronicle storyline goes at a brisk pace, especially as Makari’s interrogators get him to skip or shorten specific sections, but there is a clever and impressive logic into what parts of Ghazghkull’s life are featured or ignored.  Not only are the past and present storylines exceedingly intriguing and entertaining in their own rights, but they also come together perfectly as well, with Makari’s insights into Ghazghkull and himself impacting the actions of Falx.  While the ending was slightly too metaphysical, it served as a brilliant and powerful conclusion to this great story, and I loved seeing the entire tale come full circle in some hilarious ways.

I deeply appreciated the way that Crowley put Ghazghkull Thraka’s story together, as its distinctive and clever style really helped to enhance the chronicle contained within.  The plot device of an interrogation of an alien prisoner works extremely well to set up the main narrative, and the constant interruptions, debates and revelations that occur whenever it snaps back to the present adds to the sense of mystery and mysticism surrounding the titular figure.  While Crowley takes the story in some interesting and complex directions at times, the entire novel is paced beautifully, and there is never a single boring or slow moment within the entire thing.  I particularly liked the near constant humour that was injected into the story, a fantastic side-effect of basing the book around the funny ork species, and I laughed out loud several times as I powered through this impressively amusing read.  Like many Warhammer novels, Ghazghkull Thraka can be enjoyed as a standalone read, and the author makes sure that it features a great self-contained narrative that anyone can enjoy, even those unfamiliar with the universe and the canon.  Indeed, this would be a decent introduction to the Warhammer 40,000 canon and associated extended universe, especially as it perfectly presents one of the key factions of the universe.  Most of the unique universe elements and wider history are explained sufficiently for new readers to follow along without any issues, although some could potentially get confused by the deliberate exclusion of events previously covered in other books.  Still, Ghazghkull Thraka should turn out to be an easy and entertaining read for any science fiction fan, and I thought that this Warhammer 40,000 novel was very well written and extremely clever.

One of the things I love the most about Nate Crowley’s Warhammer novels is his brilliant ability to dive into the unique alien races of the universe and then perfectly showcase their culture and mindsets.  This was the case again in Ghazghkull Thraka, where Crowley expertly dives into the heads of the various ork and grot characters.  No matter whose perspective is shown, every scene of this book features some excellent and often highly amusing depiction of greenskin culture, as Makari attempts to explain the ork perspective as well as his place in the society as a grot.  As such, you get some incredibly detailed and compelling insights into this crude and warlike race, including their brutal hierarchy, need for violence, insane technology, and very unique worldview, which generally results in most of the book’s fantastic humour.  However, rather than the dumb, brutal and one-note figures that most authors depict, Crowley really goes out his way to show that there is a lot more to orks than you realise.  Not only do you get some excellent insights into their various clans and organisations but the various ork characters are shown to be complex beings with unique needs and the ability to formulate some very cunning plans.  There is a particularly intriguing look at the ork religion that follows the gods Gork and Mork, and this novel ends up with a spiritual edge, especially as Crowley shows the orks being extremely successful because they choose to strongly believe in themselves.  As such, you see quite a unique and compelling side to the ork race in this book, and I loved how incredibly Crowley portrayed them.

Naturally, a big part of this examination of ork culture comes from the in-depth look at the life of Ghazghkull himself.  As I mentioned before, Ghazghkull is one of the best-known characters in the entire Warhammer 40,000 canon, so most veteran readers would already be quite familiar with him and his actions.  However, Crowley does an excellent job of examining a completely new side to this character, and mostly ignores his wars at Armageddon and his intense rivalry with Commissar Yarrick, both of which have been done to death in other books.  While certain parts of his history are revisited in this novel, Crowley completely changes their implications and causes, instead focusing on Ghazghkull’s unique orkish mindset and his role as the prophet of his gods.  This new take on Ghazghkull proves to be quite unique and very captivating, as he is shown to be an overburdened being, constantly pressured by his own visions and the influence of the gods to succeed and be a uniting force for his people.  While he still retains the casual violence of his race, you really see Ghazghkull as a deep thinker, and it is fascinating to see his inner ork face off against his grand ambitions and desires.  Crowley also adds some compelling supernatural elements to his character, as Ghazghkull, as seen by Makari, bears a direct connection to the gods which he can use to alter his fellows and himself.  While this isn’t too overpowered or strange, it adds a great extra layer of menace to the character, especially for the humans, and I loved seeing the Inquisitors trying to wrap their heads around the strange occurrences.  I had a lot of fun seeing this other side of Ghazghkull, and this novel ended up being a great analysis of who they are and what they represent to their race.

I also really enjoyed the inclusion of Makari as one of the central characters, and his use as the main witness to Ghazghkull’s life worked incredibly well.  While Makari has always been associated with the character of Ghazghkull, accompanying him in his battles and waving his banner as a source of luck, Crowley really changes him in this novel and paints him as an essential part of Ghazghkull’s success and relationship with the gods.  Shown to be there the moment that Ghazghkull became the prophet, Makari follows Ghazghkull through some of his big moments and it is hilarious to see his snide view on the subject, especially as, like most grots, he a massive coward who doesn’t want to be there.  A lot of this novel’s humour is derived from Makari’s observations and responses, and I loved some of the jokes set up around it.  Crowley does an awful lot with this character, and I particularly liked how the story explained certain aspects of his previous portrayals, such as the apparent multiple versions and his surprising luck.  These are worked into the story extremely well, but it’s the relationship with Ghazghkull that becomes the most fascinating.  Just like with Ghazghkull, there is a major spiritual edge to Makari, who appears to be just as chosen and important to the plan as his master.  Makari’s mystical and religious bond enables him to have a far bigger insight into Ghazghkull’s actions than anybody else, and this really enhanced the analysis of the titular character.  However, it is in Makari’s attempts to serve and help his master achieve his destiny that we see the best Makari scenes, especially when faced with Ghazghkull’s apparent depression, the manipulation of his other followers, and his own stubbornness.  While Ghazghkull does have the inherent ork reluctance to rely on a grot, and indeed he is extremely likely to kill Makari if he starts giving advice, the moments where Makari get through to him are powerful, and I really appreciated the character work surrounding them.  There are some rocky moments between them, especially when Ghazghkull becomes dismissive of his lucky grot, and Makari’s subsequent reactions is very funny and incredibly over the top, which was so very cool.  Overall, this ended up being an excellent and surprisingly compelling portrayal of Makari, and I am exceedingly glad that Crowley featured him in this novel the way he did.

Aside from the greenskin characters, a large amount of plot revolves around the team interrogating Makari.  Crowley really went out his way to create a particularly unique group of Imperial agents who bear surprising insights into the mind of the xenos.  This team is led by Inquistor Falx, a rogue Inquisitor who bears a dangerous obsession with the alien creatures.  Falx is desperate to learn everything she can about the aliens attacking the Imperium to help defeat them and finds herself stymied by the Imperium’s controlling and non-progressive government and religion.  As such, she takes some major risks in this book to understand Makari and Ghazghkull and has some unique and dangerous methods for achieving her goals that borders on the insane/heretical.  I quite liked Falx, despite her obsessive qualities, and she proved to be a great central figure for half the novels plot, especially as her frustrations, concerns and thoughts about the evils of the Imperium, are extremely understandable.

Falx also employs a unique team of interrogators to help her with Makari, including Brother Hendriksen, a Space Wolves rune priest assigned to Deathwatch who has also fallen out of favour with the Imperium thanks to his work with Falx.  Hendriksen serves as a beastly and powerful presence on Falx’s team, and he often provides a great counterpoint to the inquisitor in both technique and common sense, often despairing at her more dangerous choices.  Crowley’s diverse cast gets even larger with the truly unique character of Cassia, a female ogryn psyker who has grown as smart as a human.  This was a fantastic and extremely distinctive addition to the cast, and her surprisingly calm demeanour, which contrasts beautifully with her immense ogryn strength, works perfectly against Hendriksen’s impatience and anger.  The final member of the team is probably the most enjoyable, with the ork character, Biter (Bites-Faces-Of-The-Face-Biter-Before-It-Can-Bite).  Biter is a member of a Blood Axes mercenary band who have dealings with Falx and who sell Makari to her, remaining behind to interpret Makari’s testimony to the humans.  Due to being a member of the Blood Axes, a group who idolise human military culture, Biter is a very distinctive figure, wearing an approximation of a military uniform and appreciating complex tactics and strategy.  However, Biter is even more intelligent and cunning than most Blood Axes, and his near human tendencies really stand out, as it is pretty unexpected from an orc.  His fantastic reactions, comedic impressions of human behaviour, and determination to antagonise the Inquisitor really make him stand out, and he was an absolute joy to behold.  These four interrogators play off each other perfectly during the present-day scenes, and their arguments, discussions and interpretations of Makari’s story give it added depth, humour and impact, especially once they start realising just how valuable their prisoner is.  This entire cast was put together extremely well, and I had an incredible time with this unique and enjoyable collection of characters.

Like most Warhammer novels I check out, I chose to grab the audiobook version of Ghazghkull Thraka, which turned out to be such a wonderful and incredible listening experience.  Not only did the story absolutely fly by in this format, allowing me to get through its seven and a half hour runtime extremely quickly, but I found that the narrative and descriptions of ork life really popped when read out.  However, the best part about the Ghazghkull Thraka audiobook is the outstanding use of narrators.  This audiobook has three separate narrators, Kelly Hotten, Paul Putner and Jon Rand, each of whom have some experience narrating other Warhammer audio productions.  Not only are each of these narrators quite talented but the way they were featured in this audiobook is extremely clever, with the voice actor changing depending on who is witnessing or telling the events of the book.  For example, Kelly Hotten serves as the narrator for the various scenes and interludes where Inquisitor Falx is witnessing Makari’s interrogation, and Hotten does a brilliant job capturing the various players of these scenes, including the Inquisitor, her unique companions, and their orkish interpreter.  Paul Putner narrates the various scenes shown directly from Makari’s perspective, and he has a lot of fun in this role, not only capturing the cowardly and sneaky mannerisms of the grot protagonist, but also providing some amusing and deep voices for the ork characters.  Finally, Jon Rand has a memorable sequence voicing Brother Hendriksen when he psychically jumps into Makari’s mind and views some of the events occurring, and he gives the character a notable accent and internal growl that fit him extremely well.  The jumps between the voice actors were done perfectly and I really loved how it changed up depending on the perspective.  All three voice actors did an amazing job with their narration, and their work, plus some fun sound effects here and there, helped to turn this into such an impressive production.  Easily the best way to enjoy Ghazghkull Thraka, you will have an incredible time listening to this audiobook.

Nate Crowley continues to shine with another entry in the Warhammer 40,000 universe, with the unbelievably entertaining Ghazghkull Thraka: Prophet of the Waaagh!  Featuring a unique and deeply amusing story that re-examines on of the canon’s most iconic alien characters, Ghazghkull Thraka has a tight and cleverly written story, loaded with action, great characters and whole mess of outstanding humour.  Not only that, but this is without a doubt one of the best portrayals of the Warhammer 40,000 orks I have seen as Crowley obviously had a ton of fun bringing them to life.  Easily one of the best (and definitely the funniest) Warhammer 40,000 novels I have been lucky enough to enjoy, Ghazghkull Thraka comes extremely highly recommended, especially in its audiobook format, and is a must read for all fans of this wonderful fandom.

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