The Strength of the Few by James Islington

Publisher: Text Publishing/Audible Studios (Audiobook – 11 November 2025)

Series: Hierarchy – Book Two

Length: 31 hours 8 minutes

My Rating: 5 out of 5 stars

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Australian author James Islington continues his Hierarchy series in epic form with the incredible and complex novel, The Strength of the Few, an outstanding and highly addictive fantasy novel that I had an incredible time getting through.

Back in 2023, I had the pleasure of reading the outstanding novel, The Will of the Many from James Islington, which I very quickly fell in love with.  Following a fugitive prince who finds himself enrolled in an academy for the children of the elite members of the nation that conquered his homeland, The Will of the Many had an intricate plot that forced the protagonist to deal with elaborate ancient puzzles, the unique magic of his world, unlikely friendships, deadly rebels, and all his hidden secrets potentially becoming uncovered.  I had such an amazing time reading The Will of the Many that it got a very easy five-star rating from me, and it ended up topping several of my end-of-year lists for 2023, including my favourite book, audiobook, new-to-me author and Australian fiction lists.  Unsurprisingly, I have been keen to see how the series would continue ever since I finished the final page of The Will of the Many, and the long-awaited sequel, The Strength of the Few, was one of my most anticipated novels of 2025.  I started reading The Strength of the Few the second I could, and it turned out to be another captivating read, with a plot that goes in some captivating and intense directions.

After infiltrating the Academy and running the mysterious Labyrinth, the man known to the Catenan Republic as Vis Telimus thought that he would finally understand some of the secrets of the nation that destroyed his people.  However, his encounters within the Labyrinth have instead resulted in the impossible and placed him in the firing line of an ancient evil determined to destroy his world.

While the original Vis continues to live in the Catenan Republic, attempting to avenge the massacre of his Academy classmates and friends at the Iudicium, he is unaware that the ancient devices within the Labyrinth replicated him across three separate words.  Mirrors of each other influenced and altered by different history, the worlds of Obiteum, Luceum and the world Vis already knows as Res, are divergent places, each with their own troubles, rulers and chaos.

Now one of the few beings existing across all three concurrent realities, Vis stands as the only person who can stop the upcoming Cataclysm that will burn away all he loves.  But first he needs to face the different challenges each world has for him, especially as he truly belongs in none of them.  Forced to fight, to learn how to control the unique powers his situation has granted him, and to understand the different worlds they find themselves in, all three versions of Vis will be pushed to their limits as they try to prove themselves and understand the secrets behind their unlikely journey.  If any version of Vis fails, then all their chance to stop the Cataclysm are finished.  But can Vis really survive in three separate realities, each of which is filled with beings who desperately want him dead?

Well damn, now that’s how you do a sequel.  The Strength of the Few was an incredible novel as James Islington expertly continued the elaborate and ambitious narrative of his epic Hierarchy books.  Featuring a layered story loaded with complex world-building, intricate story details and compelling characters, The Strength of the Few was an exceptional novel that gets a very easy five-star rating from me.

Islington came up with an especially complex and powerful story for The Strength of the Few, which served as a very worthy follow-up to the compelling events of the previous Hierarchy book.  Right out the gate readers are treated to an intricate plot, with the protagonist from The Will of the Many split into three different versions of himself in three separate mirror worlds.  Each version has its own very distinct narrative that revolves around that specific Vis trying to overcome the challenges of that specific world.  For example, the version of Vis on Res, the world that The Will of the Many was completely set in, continues to endure the politics of the Hierarchy, while also attempting to uncover those responsible for the massacre of his classmates at the end of the previous book.  The storyline set on Obiteum is a bit of a post-apocalyptic narrative, as Vis is forced to survive a broken world ruled by the enemy responsible for several previous Cataclysms, and must try to find a way into a forbidden city, half staffed by the living dead.  The final storyline set in Luceum offers a much more adventurous narrative, as a version of Vis that is completely unaware that he is in an alternate world, is forced to explore a new culture and attempt to survive amongst people who have no idea of his past or his destiny.

These three separate and very distinctive storylines each go in some interesting directions as the book continues, and the result is a very impressive and compelling overall narrative, especially as Islington expertly sets up necessary details in the early stages of the book and cleverly builds from there.  For most part, each of these storylines stay isolated, although some key details from each bleed into the wider narrative, and you can appreciate the significance of certain events or revelations in one storyline better thanks to the events in one of the other worlds.  Each plot line goes in some very interesting directions, with the dark politics of Res forcing Vis to engage in some complex schemes and deceptions, the struggles of Obiteum slowly getting to an isolated version of the protagonist, while positive character interactions in Luceum turn that Vis into a completely different person.  Islington starts to enhance the tension of all three storylines in the second part of the book, and there are some very amazing scenes that completely change the tone of each of the main storylines.  I felt the political instability of Res allowed for some particularly powerful moments, especially after a shocking scene about two-thirds of the way through book.  A growing war in Luceum also provides some compelling drama for that storyline, as Vis must decide what he wants in life, while the continued threat of discovery in Obiteum proves to be particularly draining.

The final third of the book contains some of the best scenes of The Strength of the Few, as Islington builds on all the novel’s great storytelling and complex worldbuilding to bring forth an epic conclusion.  Thrusting all three versions of Vis into mortal danger, the tension is particularly thick, as the protagonist and much of the supporting cast are in constant risk.  This includes a final desperate attempt to achieve his goal of killing a god in Obiteum, which hits a range of snags amongst the ancient city Vis has spent most of the book infiltrating.  At the same time, the Vis in Leceum finds himself in the middle of a deadly war, where his unique abilities and the unlikely rewards of a deadly ceremony weigh him down.  However, the most intense is the narrative set on Res, where Vis finds himself attempting to save who he can from the chaotic events brought on by those manipulating him.  Islington probably throws the book’s most shocking moments into the Res storyline, which nicely builds on a lot of the drama and intrigue from the first novel, and forces the protagonist to make some dark decisions, out of both vengeance and necessity.  One scene where the title of the book is quoted by an antagonist really sticks in the mind, and I’m not sure I’ll be able to forgive Islington with the dark bait-and-switch there.  All three of these storylines end on an interesting note that hint of destructive events for the future, and it is going to be fascinating to see how Islington continues the Hierarchy series going forward.

Thanks to the elaborate ideas that Islington had for this epic sequel, The Strength of the Few turned out to be an exceptionally written read, which provides an intense and compelling fantasy narrative, filled with some great emotional depth.  The inventive way that the author splits the book to follow three separate versions of the same protagonist worked surprisingly well, and it allowed for quite a unique character-driven story, which really showcases Islington’s writing ability.  I felt that the split between the three distinctive storylines was very well done, and these separate narrative threads each stood on their own merits, provide a distinctive experience in each.  I loved how there was something special in each of the storylines, and you got some interesting interactions, world building and different focuses with each of them.  All three were very well written, and there were honestly no weak links with any of the storylines, which is always a risk when you split the narrative like this.  I will say that the intrigue-laden narrative on Res was a particular favourite of mine, but both other storylines were also quite exceptional, and they balanced each other nicely with their alternating themes and varied character growth.  Throw in some creative expansion of the universe the narrative is set in, with its cool Will-based magic system, and three worlds each inspired by different ancient cultures (Roman, Egyptian and Celtic), and this was a very well written book, and I really appreciate how effectively Islington builds up his different worlds and showcases them to the reader.

The Strength of the Few proved to be an impressive continuation of the Hierarchy series, and I felt that Islington did an outstanding job building on the impressive fantasy elements and storylines of the first book.  However, the complex narrative split and the way that Islington dives immediately into the story does mean that The Strength of the Few is probably best enjoyed by those readers who have already gotten through The Will of the Many.  While Islington does re-examine key elements of the plot from the first book as The Strength of the Few continues, it is a very gradual process, and new readers trying to read the sequel first are likely to get confused if they don’t know some necessary details from the first book.  The Strength of the Few might have benefited from a good summary or recap at the front of the book to remind readers of some key details, especially if they haven’t had a chance to read re-read The Will of the Many since its 2023 release.  Still, for the most part, all readers should be able to follow and appreciate The Strength of the Few, especially once you get drawn into the three compelling storylines, and people who love extremely elaborate fantasy narratives with a lot of intricate detail are going to have an outstanding time.

I was once again impressed with Islington’s great characters in The Strength of the Few, as this book has a massive cast, made up of an interesting combination of figures from The Will of the Many, and new characters from the three separate worlds of the setting.  However, most of this book naturally follows the young protagonist from the first book, who is primarily known as Vis Telimus.  A studious and damaged figure who had already gone through a lot before the events of this novel, Vis has rather a unique experience in this sequel, as unbeknown to him, there are now three separate versions of him concurrently existing in the mirror worlds of this setting.

Islington perfectly sets up and utilises this three-way split of his protagonist, and readers are soon treated to three distinct variations of the protagonist, each of whom are altered by their experiences and losses, especially the two versions of Vis who lose their left arm.  It was fascinating to see how each of the Vises are influenced and changed by their respective traumas, and how their adventures are altered by the different information or people that they meet.  For example, the Vis in Res, who is essentially the same protagonist from The Will of the Many, finds himself longing for vengeance after the events of the Iudicium, and spends much of the book angry and forced to endure politics and lies.  The version of Vis on Luceum, while feeling lessened by the loss of his arm, soon finds peace in his new setting, and his eventual motivations for fighting and living are very different from his other incarnations, especially as he finds friends he can trust completely.  Finally, the Vis on Obiteum is one of the more confident incarnations of the protagonist, having full knowledge of the upcoming Cataclysm and his place in the three worlds explain early in the book.  As such, he soon becomes the most competent at utilising his Will talents and appears the most undamaged of the three due to not losing his arm.  However, in many ways the Obiteum Vis is the worst off out of all versions of the protagonist due to his isolation, the desolate surroundings, and the early expectations of murder and potential death that are thrust upon him.  I really cannot emphasise just how clever the split between these different variations of the protagonist is, especially with the subtle differences and alternate reactions to similar events or situations. It really makes for quite a distinctive and moving read, especially as all three versions of Vis experiences even greater trauma and damage as this sequel continues.

While Vis is the obvious focus of The Strength of the Few, there is a huge supporting cast utilised throughout this book, including various characters only found on each distinctive world.  Indeed, each version of Vis picks up its own supporting cast, which allows for some very different interactions in each of the major storylines.  Highlights include many of the recurring characters from the first book who serve as Vis’ friends and mentors in Res.  There is a particular focus on Eidhin and Aequa, who have an expanded role as Vis’s main confidants in this novel, and I liked some of the powerful storylines that formed around them.  Other major supporting characters from the first novel are showcased to a lesser extent in this sequel, primarily due to the book being split into three separate parts, although many of these characters still got a notable role in this sequel.

The cast supporting Vis on the desolate world of Obiteum is a lot more limited, mainly to emphasise the protagonist’s loneliness, although he does find a compelling mentor in Caeror, his adoptive uncle, who the protagonist was hunting for in the first book.  A couple of other native characters from Obiteum gain prominence later in this storyline as Vis attempts to complete his mission, and it is fascinating to see how their experiences living on a dead-world, impact their interactions with the protagonist.  Finally, the cast of the Luceum plotline represent a compelling counterpart to the supporting characters of the rest of the book.  While Vis has enemies in Luceum, he also finds several true friends who he can trust with all his secrets.  It was interesting to finally see Vis truly open up to other people, and it allowed for some very different interactions to the secrets and lies that define the protagonist in the other two storylines.  Throw in a compelling array of antagonists, as well as an entertaining manipulator who keeps chucking Vis into the deep end on Res, and this was an impressive cast for this great sequel.  It honestly was an extremely intriguing experience to have three separate casts of characters set around different versions of the protagonist.  While this narrative split did result in some restrictions when it came to character depth or a full exploration of relationships, I think the overall extended length of the book overcame this and allowed the reader to grow close to the supporting characters.  I will warn readers not to get too attached to the extended cast though, as Islington does get a little murderous as the book continues, however, all these characters are impressive while they last.

While I was lucky enough to receive a physical copy of The Strength of the Few, I ended up holding out for a little bit to listen to the audiobook version of this book instead.  I’m a big fan of audiobooks when it comes to ultra-elaborate fantasy narratives, as I tend to absorb and retain more of the details that way, and this worked out well with The Strength of the Few.  I felt that Islington’s complex story came across very effectively when read out, and all the elements, including the elaborate worldbuilding and the great character work, were well translated to the reader.  I also appreciated how the switches between the three different versions of the perspective protagonist, was easily discernible, and this was a very easy story to follow on audiobook.  The Strength of the Few audiobook saw the return of Euan Morton for narrator, who previously read out The Will of the Many, and who I quite enjoyed as a narrator of the Star Wars audiobook, Tarkin.  Morton has a very interesting cadence to his voice as a narrator, which provided a very unique edge to this audiobook.  While Morton’s narration style might not appeal to everyone, I felt that he did a good job voicing this compelling story, especially through the eyes of the complex protagonist, and his unique narration on this elaborate story worked extremely well.  I also felt that Morton excelled at pronouncing all the different names and titles that Islington featured in his plot, no matter their Roman, Celtic or Egyptian inspiration, and the characters of all three different worlds had a subtly different cadence and accent that helped to distinguish the separate storylines from each other.  As such, I really got stuck into this audiobook, powering through it quickly, even with its 31-hour runtime.  This was probably one of the more intense and moving fantasy audiobooks I had the pleasure of listening to in 2025, and I cannot recommend this format enough.

James Islington does it again with his incredible second Hierarchy novel, The Strength of the Few.  Brilliantly continuing his elaborate narrative from the first novel in a unique manner, The Strength of the Few was an ultra-addictive read, that really showcased Islington’s writing ability and imagination.  Clever, powerful and easy to get addicted to, The Strength of the Few was one of my favourite books of the year, and I cannot wait to see how Islington continues the series going forward.

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The Eye of the Bedlam Bride by Matt Dinniman

Publisher: Soundbooth Theater (Audiobook – 2 July 2023)

Series: Dungeon Crawler Carl – Book Six

Length: 26 hours and 46 minutes

My Rating: 5 out of 5 stars

Amazon

The chaotic fun of Matt Dinniman’s Dungeon Crawler Carl series continues in epic fashion with the ultra-impactful and deeply addictive sixth entry in the series, The Eye of the Bedlam Bride, an exceptional novel designed to strike hard at the reader’s emotional heartstrings.

As you might have guessed from my recent flurry of reviews for this series, I am seriously in love with the Dungeon Crawler Carl books.  An impressive and surprisingly deep LitRPG series, the Dungeon Crawler Carl novels follow a collection of compelling characters as traverse a deadly fantasy dungeon created from the ruins of all of Earth’s buildings by aliens for intergalactic viewing content.  Set around a damaged protagonist and his excitable and now sentient cat, these books are deeply addictive, and once you start the series you really can’t stop.  Indeed, I literally just chain-read the entire series, with awesome books like Dungeon Crawler Carl, Carl’s Doomsday Scenario, The Dungeon Anarchist’s Cookbook, The Gate of the Feral Gods and The Butcher’s Masquerade all proving to be outstanding reads.  I loved these previous books so much, that I instantly started listening to the sixth book in the series, The Eye of the Bedlam Bride, the first chance I got, and boy was I in for an incredible time with it.

After barely surviving the Butcher’s Masquerade and then witnessing the surprising end to the seventh floor, Carl and Princess Donut are exhausted and traumatised by recent losses.  However, they have no time for rest as they find themselves thrust into the dangerous eighth floor of the dungeon.  One of the most ambitious levels so far, the eighth floor is based on a map of Earth’s final days, filled with intangible ghosts of the humans who wandered the world mere weeks before the planet’s death.

However, this is not a perfect replica of Earth; instead these locations have been seeded with monsters and mythological figures based on twisted accounts of Earth legends, with each creature tied to the geographic area their folklore originated.  To complete this level, the crawlers are tasked with finding and capturing six of these monsters and turning them into cards, which can then be summoned to fight alongside their new owners.  Each team will need to find and convert as many powerful creatures as possible to create the best decks, especially as they will be forced to face off against mobs and other crawlers with their own cards.

Unexpectedly starting in Cuba, Carl and Donut navigate an unfamiliar location as they try to learn the new mechanics of the game.  Determined to get to the next floor, Carl and Donut endeavour to find the best monsters they can.  However, the stronger the monster, the less controllable the card, and Carl and Donut will soon have their hands full managing a strange array of summonable creatures, including the legendary demon Shi Maria, who has far more independence than they would like.  Can Carl and Donut survive this new floor of the dungeon, or will they finally be crushed by their dark secrets, troubled pasts and Carl’s slowly eroding sanity, especially once he looks into the eye of Shi Maria, the Bedlam Bride?

Just when you thought this series couldn’t get even better, Matt Dinniman amps up the intensity and complexity of his plot and characters a whole additional notch, with one of the more moving and powerful entries in the entire series.  The Eye of the Bedlam Bride was an absolute masterpiece that featured the author’s trademark LitRPG chaos, while really showcasing his impressive writing ability.  One of the best books in an already incredible series, The Eye of the Bedlam Bride was so damn good, and it gets a very easy five-star rating from me.

Dinniman pulled together another brilliant narrative for his sixth Dungeon Crawler Carl novel, as They Eye of the Bedlam Bride perfectly continued the long-running series storylines while also presenting its own unique adventure.  Thrusting the protagonists into a complex new level, Dinniman quickly showcases all the floor’s new elements, including a fun card-based combat mechanism that fits into the existing dungeon battle system surprisingly well.  While the pacing is initially a tad slower to ensure the readers fully appreciate all the necessary lore and gameplay details of this book’s plot, Dinniman quickly works to show that The Eye of the Bedlam Bride isn’t a filler novel between the pivotal fifth and seventh books.  This becomes especially clear during a major sequence that requires Carl and Donut to make a deadly choice while surrounded by several vengeful gods.  Dinniman also makes sure that a major secret from the previous book is brought into the light early, complicating protagonist relationships and presenting them with dark choices.  Dinniman swiftly follows this up with some very awesome sequences, such as Carl and Donut coming face-to-face with their most problematic card, demonic carnage in a night club, and problems from the wider universe caused by Carl’s ambitious and rebellious plots.

While all these early elements are great, The Eye of the Bedlam Bride hits its storytelling height about halfway through, as Dinniman amps up the emotional stakes of the narrative.  Forced to compete in a gruelling series of battles that test the unique fight mechanics of the floor, the protagonists find nothing but heartbreak as they near the end of the second phase of the level, including a truly horrifying and deeply personal big boss.  All this follows a series of impactful personal revelations for Carl, that hit his already fragile mental state hard and finally provides full context for character background elements that have been hinted at throughout the series.  This central part of the story was so damn heartbreaking, and you really must appreciate how Dinniman can make you laugh before loading up substantial sorrow and regret and producing some beautifully crushing sequences.  While these scenes are emotionally charged, I appreciated how Dinniman often tempered them with more heartwarming moments that show the connections the protagonists have built up during the series, and the author does some amazing character work in the second half of this book.

Everything perfectly leads up to the incredible final third of The Eye of the Bedlam Bride, as Dinniman raises the stakes as only he can.  With the protagonists forced to compete in a brutal third and final phase of the floor, events soon break down into pure chaos with undead hordes, demonic possessions, crazed gods and various rival crawlers all coming into play.  Dinniman keeps the story moving so fast in this last part of the book, as the protagonists dive into key battle after key battle.  I actually ended up listening to the last several hours in one day as I just had to see what happened next.  Following one of the most tragic scenes in the series, which nearly broke me, Carl and Donut race to save as many people as they can from the AI’s inventive endgame, leading to an all-out battle royal in the middle of Cuba.  I loved how so many story elements from the entire book came into play for the conclusion after some clever set up earlier in the plot, resulting in some very epic moments.  The ending was a brilliant mixture of humour, intense action, extra lore, and some particularly dark moments for the protagonists, which came together beautifully and ended the novel on a real high.  Throw in some last-minute reveals that really amp up the excitement for the next book, and this was pretty much a perfect narrative that is guaranteed to keep you hooked all the way the bloody end.

I honestly feel that The Eye of the Bedlam Bride was one of the best-written entries in the entire Dungeon Crawler Carl series, and frankly I am still not over every single amazing moment of this book.  Dinniman achieves so much in this impressive novel by simultaneously changing the rules of his own game while also providing the deepest examination of his complex protagonists yet.  At the same time, he makes a novel that most authors would have turned into a filler entry into one of the series’ most impactful books.  I was really impressed by how the author chose to further amp up his various storylines and character arcs in this book, and Dinniman perfectly carries on the craziness of The Butcher’s Masquerade while building up the oncoming calamity of the seventh book and the long-awaited Faction Wars.  Naturally, this means that The Eye of the Bedlam Bride is best enjoyed by those who have read all the previous Dungeon Crawler Carl books first.  Still, for those who are determined to dive in here, Dinniman provides enough context and flashbacks to ensure you can easily follow what’s happening, and there is even a fun summary at the beginning.

This sixth novel in the series brings back all the impressive humour, intense action, and great LitRPG elements that made the previous Dungeon Crawler Carl books so damn good, while also bringing in some impressive new features, primarily a fun new battle element.  I must admit that I wasn’t too sure that the card system of this level, which on paper sounded like a crazy combination of Pokémon and Yu-Gi-Oh!, was going to work.  However, I should never have doubted Dinniman as it fitted in amongst the usual chaos and over-the-top scenes perfectly.  Dinniman does an excellent job introducing and then exploring this system throughout The Eye of the Bedlam Bride it proved fun to see the characters adapt to the new rules.  There is some great progression in how these cards impact battles, and each fight with them gets increasingly hectic.  I really enjoyed how big and crazy battles with these cards could get, especially towards the end, and you won’t see protagonists facing off in card duels with gods and demons anywhere else.

There are some additional excellent elements to The Eye of the Bedlam Bride that also enhanced the epic story in some interesting ways.  This includes a haunting new setting of the book, the ghost-filled replica of the pre-dungeon Earth, which really amplifies the feeling of despair and loss that many of the characters feel.  Dinniman continues to also feature a compelling array of LitRPG elements in this novel, and you really find yourself getting drawn into the minutiae of stat updates, item benefits, spell effects, and so much more, as the author cleverly works it into the narrative.  A lot of why these RPG features are so fun is due the chaotic humour that infests every single page of this hilarious book.  The book’s comedic elements are so effortlessly funny and feature a great mixture of sudden outrageous moments with realistic reactions, the insertion of the book’s reality television elements into life-and-death struggles, often inappropriate jokes from the massive and fun supporting cast, and an array of reference focused commentary on all matters of the dungeon.  While some of the comedic moments get a little out of hand: “I need a baby seal”, they all work beautifully in the context of the book’s clever plot, and I laughed myself silly so many times during this book, including at how the day was saved thanks to, let’s say, “crab meat”.  I’m also as appalled as a certain velociraptor that some of the funniest, if weirdest, moments of the book occurred in Chapter 69.  However, what makes The Eye of the Bedlam Bride particularly good is the way in which these comedic elements are well matched by darker, tragic moments, which allows for quite on overall powerful read, especially when it comes to the characters.

Dinniman went above and beyond when it came to the character development in this book, with a particular focus on series protagonist Carl.  After several books laden with hints about his past, we finally get Carl’s full backstory, which really goes to show just how damaged he is.  Dinniman does an outstanding job showcasing this background in several powerful scenes in The Eye of the Bedlam Bride, and I really appreciate how it built on the subtle foreshadowing from the previous novels.  This existing trauma was further enhanced in this book, as Carl also finds out multiple new revelations about his family, including several that had been kept from him (which simultaneously shows just how bad a girlfriend Bea really was).  Throw in his anger and guilt from being one of the few survivors of Earth, and the trauma from all carnage he has witnessed in the dungeon, and Carl really isn’t in the best headspace for this book, and that’s even before the titular Bedlam Bride gets hold of his mind.  As such, there is a lot of dark moments for Carl to unpackage throughout this novel, and Dinniman perfectly captures his protagonist’s continued struggle to remain in control.  This deeper dive into Carl’s psyche produced some of the best scenes Dinniman has so far written in the series, and I really appreciated how these darker moments were well matched by the revelation that Carl now has a true family with Donut and his new friends.  These relationships kept him relatively sane in this book, and allowed him to remain the resilient, if explosively inclined, straight man of the book.  Dinniman also works to showcase how despite his issues and reputation, Carl has become a bit of a legendary figure for his fellow crawlers, and the big sequence at the end where he is able to convince them to follow one of his craziest plans, was just amazing.

While most of this book’s focus is on Carl and his history, the rest of the characters in The Eye of the Bedlam Bride also get their moments to shine, and you continue to appreciate just how awesome the ended cast of this series is.  This includes the other main protagonist, Princess Donut, Carl’s now sentient cat who provides much of the humour in the story thanks to her over-dramatic reactions, silliness, and feline superiority complex.  While Donut is the comedic relief of the main duo, she still has a lot of serious moments in The Eye of the Bedlam Bride, especially while serving as the emotional anchor the spiralling Carl.  Donut is also dealing with her own grief and sadness, especially after the tragedies of the previous novel, and there are some heartbreaking moments where you see her trying to push that down.  Despite her issues and immaturity, Donut role in the plot, especially as she controls the cards during most of the battles, and you get to see her tactical genius in full display.  There are some super sweet moments with Donut in this novel, and I really love how well Dinniman continues to feature the bond between her and Carl as the true heart of this series.

In addition to Carl and Donut, The Eye of the Bedlam Bride also features multiple other key members of the Dungeon Crawler Carl cast, and it is very impressive how much you care for so many of these figures.  This includes Katia, who, despite leaving the team in the previous novel, still has a major impact on the plot.  Dinniman perfectly revisits some key revelations from the end of the previous novel, that adds additional complexities to her relationship with Carl and Donut.  The protagonist’s mentor, Mordecai, also has a key role in this book, especially as you finally get the full context for his tragic past.  This background adds some additional drama to the main story, especially when Carl and Katia find themselves caught in the same feud between forces outside the dungeon that he did.  There is also a certain sweetness to Mordecai’s story in this novel, especially when you find out he’s caring for several NPC children, in ways very contrary to his usual gruff disposition.  Dinniman also perfectly brings back the various members of Carl’s guild, who form a surrogate family with each other, and whose appearance in one scene was one of the most heartwarming moments in the plot.

Other characters of note in The Eye of the Bedlam Bride include the possessed sex doll head, Samantha, whose insane declarations, unhinged actions, unsettling abilities and crazy general demeanour make her one of the funniest characters in the series.  There is also an array of over-the-top monsters and creatures that the protagonists encounter and turn into cards.  These include Uzi Jesus, a kung-fu seal, hilarious caricatures of Carl and Donut, and a crab who must overcome his ‘performance issues’ to save the day, just to name a hilarious few.  These comedic monsters were well contrasted by Shi Maria, the titular Bedlam Bride, whose dark actions amp up the intensity of this book in some powerful ways.  I also must mention a couple of recurring crawlers from previous novels who reappear in dramatic fashion in the final third of the novel, allowing for some of the book’s best moments.  One of these character ends up having one of the series’ saddest moments, and I frankly am still not over how brutally raw and tragic that whole sequence was.

While all these above characters are amazing in their own ways, my favourite character in this series remains the dungeon’s System AI.  Despite never physically appearing, the AI has a major impact on the plot, and you are constantly bombarded by its unique humour in the various descriptions and summaries it provides to Carl and the reader, often full of weird and hilarious references.  So many serious or threatening moments are turned into comedic gold by the AI’s inappropriate commentary, and anytime it provides input to the plot, you are guaranteed to laugh.  While the AI has been fun the entire series, it gets even more unhinged in this novel as it gains full sentience and takes full control of the.  Determined to continue the crawl on its own dramatic terms, the AI starts making things even weirder for the characters, throwing in its own twists and changes.  Dinniman does a wonderful job showcasing just how insane the AI is at times, including with some very worrying inclusions in its usually informative descriptions.  There are also some hilarious scenes where the AI interacts directly with the characters, including one brilliant moment when he responds to Carl’s feedback on its descriptions in a particularly petty way.  All this, and more, allows the AI to really standout in this book, and it is a testament to how good Dinniman is as an author, that a disembodied voice is one of the best characters in a series loaded with exceptional and extremely complex figures.

As with all the previous Dungeon Crawler Carl novels, I ended up listening to The Eye of the Bedlam Bride on audiobook, which is honestly the only way to enjoy the author’s fantastic and chaotic narrative.  Coming in at nearly 27 hours in length, The Eye of the Bedlam Bride was one of the longest audiobooks in the series, but you frankly don’t mind as every second you spend listening to a Dungeon Crawler Carl audiobook is so much fun.  I honestly powered through The Eye of the Bedlam Bride in no time at all, especially the concluding several hours, and I still love how audiobook format brings out all the book’s humour, tragedy and excitement.  A lot of this is down to the series’ awesome narration, which in the case of The Eye of the Bedlam Bride, includes an extended voice cast.  While there are a few voice actors for this particular audiobook, Jeff Hays remained the principal narrator, voicing nearly all the characters and the plot descriptions.  Hays is an incredible narrator, and I loved the sheer range of epic voices he brings to bear throughout the audiobook, all of which fit their associated character perfectly, with associated accents and clever tonal changes.  This includes an excellent reuse of voices for previously featured characters, while the various crazy new cast members featured in this book were also extremely cool.  My favourites for The Eye of the Bedlam Bride remain Princess Donut, who gets autotune in this audiobook to help with her singing (the sound effects for this were brilliant), and the AI running the dungeon, as Hays matches the unhinged energy of the cracked computer and conveys this insanity to the listener with amazing enthusiasm.

In addition to Jeff Hays, The Eye of the Bedlam Bride also features three other actors who voice small roles in the larger audiobook to great effect.  The most notable of these is actor Patrick Warburton, who was an awesome addition to the experience.  Initially voicing the flashback voice of Carl’s father in several heavy scenes, Warburton did an outstanding job of breathing life into a harsh figure we’d only had glimpses of in the previous books, and his appearances here had some real menace to them.  Warburton also gets to have some fun when he plays a secondary character later in the audiobook with some brilliant levels of enthusiasm.  Narrator Travis Baldree was also hilarious with his appearance in The Eye of the Bedlam Bride, voicing a giant crab who becomes one of the protagonist’s cards.  Featuring a comedic accent and some very over-the-top lines, Baldree was just amazing, and I loved the interactions he had with Hays and Warburton’s characters.  Finally, Soundbooth Theater regular Annie Ellicott returns to voice an entertaining character in a concluding skit, which was very amusing on a variety of levels.  I really loved how well these outstanding extra voice actors were fitted alongside Hays’s impressive main narration, and it allowed for a great overall listen.  Throw in the excellent sound effects of the series, some of which alter Hays’s voice in clever ways, or places a voice role into the background of a scene for some interesting ambience, and this was an exceptional audiobook that I loved so damn much.  There is honestly nothing better than a Dungeon Crawler Carl audiobook, and I must once again recommend this format with all my heart.

With a particularly impressive and powerful plot, The Eye of the Bedlam Bride was one of the best books in the already incredible Dungeon Crawler Carl series, and author Matt Dinniman outdid himself when it came to diving into his damaged protagonists.  A highly inventive and captivating novel that I just couldn’t stop listening to, The Eye of the Bedlam Bride was Dinniman at his very best and you are guaranteed to have an exceptional time with this novel, and you will, like me, instantly dive into the next novel of the series, This Inevitable Ruin, just to see what happens next.

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The Butcher’s Masquerade by Matt Dinniman

Publisher: Soundbooth Theater (Audiobook – 28 February 2022)

Series: Dungeon Crawler Carl – Book Five

Length: 23 hours and 33 minutes

My Rating: 5 out of 5 stars

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The epic adventures of Carl and Princess Donut continue in the incredible fifth book of the Dungeon Crawler Carl series, The Butcher’s Masquerade, which takes the reader on an intense thrill ride loaded with fantastic comedy, crazy action and some incredibly powerful moments.

After doing little else but talk about the series for the last few weeks, I think it’s obvious that I am now a massive fan of Matt Dinniman’s Dungeon Crawler Carl series, a major LitRPG sensation that I have recently become obsessed with.  Featuring amazing books like Dungeon Crawler Carl, Carl’s Doomsday Scenario, The Dungeon Anarchist’s Cookbook and The Gate of the Feral Gods, the Dungeon Crawler Carl series has been nothing but amazing since the very first page.  These books follow reluctant adventurer Carl, his now sentient cat Princess Donut and an eclectic mix of humans and NPCs (and some goats) fighting for survival in a dungeon built under the surface of Earth by entertainment-obsessed aliens.  I have been deeply impressed with the impressive narrative contained within these previous books, so much so that I have listened to all these books in a row without break, often spending hours at a time getting through key parts of the plot.  This fifth book in the series promised to be a major entry with some key plotlines, and Dinniman did not disappoint, presenting a deep and captivating book I couldn’t turn away from.

After surviving the horrors of the previous floor and striking a blow against the wealthy Faction Wars contenders waiting for the human crawlers below, Carl, Princess Donut and their allies have arrived at the infamous sixth floor of the dungeon, better known as the Hunting Grounds.  A lush, jungle level, filled with powerful mobs, intricate quests, and conquerable towns, there are many opportunities for the crawlers to level up on this floor, but also many dangers, including those who would make the remnants of humanity their prey. 

As part of the traditional chaos of the Hunting Grounds, off-world tourists are given their first chance to enter the dungeon to participate in the carnage.  Known on this floor as hunters, these aliens seek to make money by hunting crawlers and stealing their gear.  These hunters have long made the sixth floor the most lethal level for crawlers, whose best strategy is to run and hide from the deadly aliens.  However, this season is going to be very different, especially as Carl has no intention of being hunted.

Determined to punish everyone who has profited from his planet’s destruction, Carl takes the fight directly to the hunters, and his explosive actions soon inspire the rest of the human crawlers.  However, his very public rebellions have placed a massive target on his head, and soon the deadliest hunters in the game, including the legendary crawler killer Vrah, are on his trail.  At the same time, Carl and Donut must contend with far more dangerous human opponents, a horde of rampaging dinosaurs, the vicious whims of the AI running the dungeon, and an elite NPC whose tragic backstory they find themselves dragged into.  But the greatest threat to everyone in the Hunting Grounds lies at the end-of-floor celebration, a party where all the top crawlers will be forced to attend amongst their deadliest enemies.  Everything will be decided at The Butcher’s Masquerade, and no one will emerge unscathed.

Well goddamn, Dinniman, you really know how to throw a party.  Just when I thought this series couldn’t get even better, Dinniman presents The Butcher’s Masquerade, which throws the reader right into the carnage and barely gives you a chance to catch your breath.  Filled with epic moments, brilliant storytelling, insane humour and some of the most complex characters you are likely to find in LitRPG fiction, The Butcher’s Masquerade was an incredible and utterly addictive read that I could not turn away from.  I’m honestly still reeling from the ending of this novel, and there is no way I can give The Butcher’s Masquerade anything but a five-star rating.

I loved, loved, loved the narrative of The Butcher’s Masquerade, as Dinniman hits all the right notes to keep the reader engaged and diving even deeper into his series.  Starting off right after the chaotic events of The Gate of Feral Gods, Carl hits all manner of trouble early on, especially as his actions put a massive target on his head for every hunter.  Dinniman shows you just what kind of book The Butcher’s Masquerade is going to be early on, as Carl immediately teleports himself and Donut into the middle of the hunter base to start his own explosive campaign of resistance.  The story only gets more exciting and compelling from there, with an engaging Elite NPC storyline, various dinosaur themed quests and so much impressive action.  This action is well balanced by scenes showcasing the chaotic changes occurring out in the wider universe, as well as a particularly moving sequence where Carl and Donut are forced to deal with manipulative events with huge emotional implications.

While there are some amazing moments in this first part of the book, the events that really cemented The Butcher’s Masquerade as one of the best entries in the series occur around the middle, as Dinniman brings both fun action and deep tragedy in equal measure.  The first of these sees Carl whisked away to Crawler Con, an over-the-top convention filled with entertaining enemies, right at the moment that he and Donut find themselves under attack in the dungeon.  Knowing that he is going to be teleported back into a massive ambush, Carl spends his time at the convention trying to plan, including crowdsourcing tactics at a panel featuring an opponent’s mother.  The resulting carnage as Carl uses a fun combination of a gonorrhoea-causing arrow, necromancy, friendly fire and explosives (naturally) to defeat his enemies, all to the backdrop of ‘The Ballroom Blitz’, was so damn awesome and fun.  The fact that Dinniman immediately follows this up with one of the most heart-wrenching moments in the entire series goes to show just how talented an author Dinniman is, especially as it also works to set up an outstanding new supporting character as a complex recuring figure.

All this perfectly leads up to the big final third of the book, which starts with some major raised stakes and every ongoing storyline heading towards the titular Butcher’s Masquerade, an event where every major survivor of the floor is trapped in the same room, and the person who starts the inevitable fight is instantly killed.  The tension heading into this event is very impressive, as you wait to see who makes the first move and how the carnage will unfold, especially as the protagonist’s plan to survive has a lot of holes in it.  The contrast between Carl’s despair and the more light-hearted and frankly hilarious antics of Princess Donut (there may be a moonwalking dinosaur, just go with it) is very impressive, and you honestly don’t know what is going to happen next.  The eventual reveal of the big plan is pretty damn amazing, and the resulting over-the-top confrontation is pure Dinniman, who once again manages to exceed the craziness from the previous books with hunters, bosses, and gods.  There is some haunting tragedy thrown in amongst the carnage that really highlights just how dire the entire crawl is for the protagonists, while also concluding some powerful storylines.  However, even after this carnage and its terrible aftermath, Dinniman isn’t done with the readers, whiplashing them with some brilliant and well-telegraphed moments that change everything about the progression of the Dungeon Crawler Carl books.  So many major plot points for the series going forward have their origin in the final sequences of the book, and it will leave you wanting more as soon as possible.

Dinniman really brought all the carnage he could in The Butcher’s Masquerade, and I was really impressed with how this elaborate story unfolded for the readers.  Once again requiring knowledge of the previous novels to fully enjoy (seriously, start the Dungeon Crawler Carl books from the beginning), The Butcher’s Masquerade adds a lot of cool elements to the series, which Dinniman expertly introduces and then utilises in his massive, ongoing story.  Featuring all the cool action, adventure and over-the-top moments you’ve come to expect from the Dungeon Crawler Carl books, Dinniman really amps up the carnage in this fifth novel, while also increasing the drama and powerful character moments.  I honestly found myself sitting at the edge of my seat during some of The Butcher’s Masquerade’s big scenes, as I honestly didn’t know where the story was going to go at times.  The major show-stealing sequences were especially great, and I really appreciate how elaborate some of these scenes were, loaded with multiple moving parts and elements cleverly set up either earlier in the book or even in previous novels.  However, Dinniman ensures that all the scenes in this novel were really entertaining and there honestly are no slow or wasteful moments at all during this awesome novel.

As with the rest of the series, The Butcher’s Masquerade is loaded with a lot of elaborate RPG elements, which are worked into the story extremely well.  While the natural progression of the series and the need to include new things each book means that some original spells and abilities don’t get shown as much, while other RPG elements are somewhat overused, for the most part I feel that Dinniman ensures all the best elements are shown to the reader, and this is one of the easiest LitRPG series to enjoy.  A lot of this enjoyment is down to the outrageous humour loaded into every scene, which allows readers to absorb and even become obsessed with the progression of stats and quests, as well as the gaining of achievements and new abilities and equipment, especially as the series really doesn’t take itself as seriously as other LitRPG books.  While this humour might not be for everyone, I really loved how fun and over-the-top things got at times, and there are so many layers to the novel’s comedic charm.  This includes a combination of overreactions to crazy events, deadpan reactions to other humorous characters, and a ton of fun references, including some particularly subtle ones that are cleverly seeded throughout and may take multiple rereads to appreciate (for example, I only just got the hilarious U2 references loaded into the names of the rock cretin NPCs).  While this humour is very amazing on its own, its true strength lies in the way that Dinniman perfectly balances it with the more serious and darker elements of the narrative, providing some reprieves for the horror of the story, or even helping to emphasise the darkness surrounding the characters as they face death and despair again and again.  I really love the complex balance of themes that Dinniman manages to weave around his elaborate and often silly story, and it makes for quite an impressive read that will appeal to large audience of readers.

I’ve mentioned multiple times in previous Dungeon Crawler Carl reviews that Dinniman is extremely amazing when it comes to writing complex characters to set his stories around.  You really get drawn into the various moving character arcs in this series, many of which progress across multiple books, and it is awesome to see how these figures develop and evolve in response to the dark events of the dungeon.  The Butcher’s Masquerade is an impressive example of this, especially as Dinniman really amps up the drama surrounding several key characters, each of whom have their moment to shine in some outstanding ways.

Naturally, most of the book’s focus revolves around the series’ titular protagonist, Carl, the troubled and intense central protagonist, through whose eyes we see most of the narrative unfold.  Carl really shines in The Butcher’s Masquerade, with his anarchist persona on full display.  Determined to bring his own form of explosive justice to the various aliens profiting from the destruction of Earth and the murderous crawl, Carl eagerly faces off against the hunters who have come into the dungeon, antagonising them as only he can.  Dinniman pulls together some amazing sequences around Carl in this book, especially when it comes to facing off against the hunters in deadly situations, and I loved the methodical and often extreme ways he reacts to pressure, as well as he hilarious performance during Crawler Con.  While he is still mostly seen as the reasonable, if explosively inclined, straight man of the team, Dinniman starts to show a darker edge to Carl in this novel.  Thanks to the continued pressure of the dungeon, the various emotional revelations, his desire for revenge and his own troubled past, as well as a certain magic ring, Carl takes on a more sinister persona at times in this book, especially with the cold way he deals with his opponents.  He also finds himself struggling with all the trauma that comes his way in this new book, much of which is showcased through the appearance of “the river”, a part of his mind that is always moving and brings back his anger and memories of all the evils he has experienced.  The continued torrent of the river begins to warp Carl at times, and this is the book when he starts to become a little bit scary.  As such, there is a lot of emotional depth to Carl in this book, and Dinniman did a great job expanding on his darker personality, while still including all the elements that made him such a beloved protagonist of the previous novels.

While Carl is a brilliant main character, he is usually overshadowed in all the best ways by his sentient cat companion, Princess Donut.  A brilliantly sassy, over-emotional and deeply hilarious diva who still maintains many catlike personality traits, Donut is the perfect foil for Carl, especially when it comes to being in the spotlight, and her overly positive manner in most situations really endears her to the audience, even when she needlessly overreacts.  Dinniman has some real fun with Donut in The Butcher’s Masquerade, as the cat takes on a temporary bard class which requires her to sing to cast spells, much to everyone’s displeasure, and there are so many moments when you get to laugh at her antics.  However, much like Carl, Donut goes through some real emotional turmoil in this novel, not only getting the chance to confront her original owner Beatrice (although Carl was always her true human), but she also deals with some deep trauma as the book continues.  The author loads up some highly emotional scenes between Carl and Donut, especially in the aftermath of the climatic finale, and you grow to appreciate their complicated bond even more throughout this book, even when your heart breaks at some of the trials they must endure.  However, Donut continues to move through the dungeon in her usual over-enthusiastic manner, and it was very fun to see her finally get to perform on the big stage at the end of the titular Butcher’s Masquerade.  The pet talent show with Mongo was one of the funniest moments in the book, while her subsequent singing performance helped to highlight just how far she’d come, and the emotional impact she has on the rest of the cast.  I honestly love everything about Princess Donut, and this was probably one of her strongest appearances in the series.

While most of the story focusses on Carl and Donut, Dinniman at this point in the series has created a truly impressive collection of supporting characters, all of whom have some very compelling storylines around.  The most prominent of them is probably Katia, who has spent the last two books in the main party.  Katia steps away a little from the main character’s plot in The Butcher’s Masquerade, leading her own group of crawlers in a separate storyline to the protagonists.  While it was a shame to have her featured a little less, especially after her impressive appearances in The Dungeon Anarchist’s Cookbook and The Gate of Feral Gods, it fit her character development nicely and showed how much her confidence had grown.  It also allowed for a bigger focus on some of the other extended members of the Guild group that Carl and Donut have become part of, and I think the book benefited from a bigger cast.  Dinniman did go quite dark with Katia at times in The Butcher’s Masquerade, especially in the book’s epilogue, where so many secrets that the author had cleverly been hiding under the character’s surface, finally come to light, especially the final shocking revelation.

The rest of the returning cast was also very impressive.  Mordecai continues to excel as the cranky and practical mentor figure, even if he has been turned into a cute and cuddly little creature this book, much to the team’s amusement.  The trapped and insane god Samantha was hilarious as the book’s mother-threatening comic relief, and there are some truly amusing scenes with her in this book, especially when Carl starts using her as a mobile weapon platform.  The returning former slackers, Louis and Firas, continue to shine in this novel as the team’s pilots, and it was nice to see how much they evolved since their original appearance, while readers also got to spend more time with long-running characters Elle, Imani and Chris.  The Butcher’s Masquerade also features the return of the dangerous Elite NPC, Tsarina Signet, whose dramatized storyline drags the protagonists into all manner of trouble.  Dinniman made perfect use of Signet and her NPC cohorts in this novel, and I was really impressed by the full-circle and sad nature of her narrative.

In addition to these returning characters, The Butcher’s Masquerade featured significant appearances from several notorious crawlers who had only been shown existing outside the protagonist’s adventures.  This includes the lethal child crawler, Lucia Mar, who lives up to her crazy reputation, the Crocodilian crawler Florin with his strong Australian accent, the calm shepherd turned vampires Miriam Dom, and the now sentient goat Prepotente.  Of these Prepotente was probably the most impactful new character, especially as his story takes him from being a comedic figure, to a particularly dangerous and grieving ally.  His heartbreaking appearance halfway through the book was extremely well-written, while his big act of defiance at the end of The Butcher’s Masquerade changes everything.  However, out of all these characters, my favourite remains the AI controlling the game, who has really started to crack and is testing its limits in some very concerning ways.  The various over-the-top descriptions, announcements and rulings made by the AI add so much humour to the story, especially as they are getting more-and-more unhinged and random.  Throw in the AI’s dangerous independent decisions, which have dire effects for everyone in the dungeon, and you really come away eager to see how crazy things are going to get with this disembodied figure next.  I really cannot emphasise just how impressive this massive cast is, and Dinniman perfectly uses all his complex character to enhance his already outstanding narrative.

I doubt anyone is surprised at this point that I chose to listen to The Butcher’s Masquerade on audiobook, which is just the best way to enjoy this incredible novel.  Due to the increased action and adventure that Dinniman loads into each new novel in the series, The Butcher’s Masquerade is the longest audiobook in the series yet, coming in at a respectable 23 and a half hours.  While this is a long audiobook, I honestly flew through it, thanks to how addictive and cool the crazy events within were, as well as the once again exceptional narration of Jeff Hays.  Hays is frankly perfect for the complex and hilarious Dungeon Crawler Carl series, and his amazing range of voices and excellent takes on the many over-the-top characters, has ensured that every second of this series was a joy to listen to on audiobook.  The Butcher’s Masquerade is one of the best examples of this, as Hays brings every awesome element of it to life with apparent ease, as well as some excellent use of minor sound effects and cool vocal enhancements.

Each character within The Butcher’s Masquerade has a very fitting voice to it, which includes a return of all the fantastic tones from the previous audiobooks, as well as several additional cool voices for some of the newer characters.  You really get the perfect sense of these characters from Hays narration, and every aspect of their personalities comes through with his voice.  Some of the best voices include those for Carl, whose increased anger is becoming more apparent, Mordecai, whose most recent transformation requires a new hilarious voice, and the System AI, whose over-the-top exclamations are just hilarious when read out.  I also must highlight Hay’s voice work for Donut in this audiobook, especially as he gets all her outrageous mannerisms, over-reactions and the rest of her personality perfectly.  Hays also rises to the challenge of Donut taking on a bard class in this book and singing, badly, which made me laugh so damn hard.  Highlights include an exceptional talent show performance, as well as the cat’s unique take on ‘Wonderwall’ in the Soundbooth Theater promotional material at the end of the audiobook (renamed as ‘Wondercrawl’), both of which Hays gamely voices, and clearly has fun with.  I honestly could go on for ages about every outstanding voice Hays uses in The Butcher’s Masquerade but let’s save time and say they are all exceptional, and that this entire audiobook is just pure awesomeness.  I cannot recommend this format enough, and you will have a brilliant time enjoying The Butcher’s Masquerade in this format.

If the above extensive review didn’t give it away, I loved The Butcher’s Masquerade, and it is probably the best entry in the Dungeon Crawler Carl series at that point.  Matt Dinniman produced a truly incredible entry in his brilliant series with The Butcher’s Masquerade, and I still cannot get over just how compelling, exciting and emotionally charged this fifth entry in the series was.  I honestly cannot think of a better compliment than to point out that I was still absolutely addicted to this series when I finished The Butcher’s Masquerade, and I instantly jumped to the next book in the series, The Eye of the Bedlam Bride, and devoured it in a similar quick manner, before jumping even further into the series.  If you’re not enjoying the Dungeon Crawler Carl series, you are missing out, especially with this exceptional fifth novel.

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The Gate of the Feral Gods by Matt Dinniman

Publisher: Soundbooth Theater (Audiobook – 1 July 2021)

Series: Dungeon Crawler Carl – Book Four

Length: 18 hours and 3 minutes

My Rating: 5 out of 5 stars

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The chaotic fun of Matt Dinniman’s Dungeon Crawler Carl series reaches another impressive level in the awesome fourth book, The Gate of the Feral Gods, an exceptional read that I could not put down until its gripping and epic end.

I can officially say that I am incredibly obsessed with the Dungeon Crawler Carl books.  Taking place after all buildings on Earth are instantly destroyed and turned into an elaborate fantasy dungeon, all in the name of an alien reality show, the Dungeon Crawler Carl books are an incredible series that perfectly utilises its unique concept and LitRPG basis to create a particularly addictive story loaded with crazy action, over-the-top humour and an array of incredible characters.  I only started it a few weeks ago and I have so far powered through several books in the series, including Dungeon Crawler Carl, Carl’s Doomsday Scenario and The Dungeon Anarchist’s Cookbook, all of which were five-star reads.  Indeed, I have had such a great time with this series, that the moment I finished off The Dungeon Anarchist’s Cookbook I instantly started listening to the fourth book in the series, The Gate of the Feral Gods, which continued the series in some outstanding ways.

After surviving the carnage of the Iron Tangle, Carl, Princess Donut and Katia have emerged on the fifth floor of Dungeon Crawler World Earth and must now contend with a new dastardly set-up.  Placed into a multitude of small, bubble-contained worlds, each remaining human party needs to assault castles contained within each of the bubble’s four zones.  If they succeed in capturing each zone’s castle, the dungeon stairwell will open and they’ll be able to advance to the sixth floor.

While the setup for the fifth floor seems simple, in reality it is a logistical nightmare, as the popular team of Carl, Princess Donut and Katia must navigate and master four very different environments within a rushed timeline, including a desert landscape infested with flying gnomes, a gigantic haunted crypt filled with traps, a besieged sand castle that is home to a powerful mage with relationship issues, and a derelict underwater submarine surrounded by gigantic sharks, all while trying to untangle a unique puzzle hidden in an elaborate quest storyline.  Worse, thanks to their high levels, the team are forced to rely on ineffective, low-level fellow crawlers to clear out the bubble’s zones, including those people who have barely survived the previous floors.

However, the elaborate new floor is only the tip of the problems facing Carl.  Old enemies from outside the dungeon are desperate to strike him down for the chaos he has caused, while the AI controlling the dungeon continues it erratic obsession with him.  As events heat up, Carl is given the unique chance to obtain a legendary artefact loaded with unimaginable power and terrible risk, The Gate of the Feral Gods.  If Carl can master the gate, he has the chance to keep his friends and loved ones safe on this floor.  But what happens when Carl decides to use the gate to strike back against those who have destroyed his planet?  You will not break him, but he will break everything in the galaxy to get his revenge!

Dinniman does it yet again as The Gate of the Feral Gods was another exceptional and epic novel that I could not stop reading.  Perfectly continuing the impressive story from the previous Dungeon Crawler Carl novels, The Gate of the Feral Gods was an ultra-exciting and complex novel, that brings laughter, excitement and powerful emotional moments in equal measure.  Another book in this series that gets a very easy five-star rating from me, The Gate of the Feral Gods was so damn good, and I had so much fun getting through this insane, but clever, adventure.

I really enjoyed the impressive story that Dinniman came up with for The Gate of the Feral Gods, especially as the author uses the opportunity to feature a more traditional fantasy narrative, while also building on the unique character relationships that have been an impressive part of the previous novels.  In a new dungeon floor with some unique quirks, you are once again drawn into the battle for Carl, Donut and Katia’s survival, as they attempt to understand their new scenario as the population of the entire galaxy watches their progress.  There are also some great new characters introduced in this early part of the book, who add some excellent human elements to the wider story.  Determined to clear their part of the floor, Carl’s team embark on some explosive initial actions, and I liked how Dinniman treated this early part of the story in a more traditional LitRPG manner, as the protagonists follow the quest elements laid out as part of the story.  However, it doesn’t take long for Dinniman to throw things completely off the rails, as there are some great scenes halfway through, including the return of an old friend with real inner anger, and a unique boss battle in a flying house that will have you cackling with surprise.  However, one of the more impressive events set around the middle of the novel sees Carl start to embrace his anarchist persona, striking back against his oppressors in his usual destructive manner.

The big events of the first half of the book have an impressive impact on the second half of The Gate of the Feral Gods, as the protagonists find themselves in a time crunch.  This forces them to go on some risky missions, including invading a giant sandcastle with some unique elements, as well as journeying beneath the waves, much to the horror of everyone’s favourite sentient cat.  The various intense challenges faced by the protagonists are usually overcome in some impressively inventive ways, I loved how well Dinniman hints at the protagonist’s eventual plans.  While this is unfolding, you get some interesting looks at the wider crawl thanks to flashes of other character’s battles, and Dinniman also provides some intriguing looks at the issues surrounding the outer galaxy.

While all the above elements are impressive and result in some epic moments, it pales in comparison to the final third of the book.  Thanks to the titular Gate of the Feral Gods, all hell breaks out (literally and figuratively), as the protagonists find themselves involved in the biggest escort mission ever.  Thanks to that, they get into some brutal confrontations, which help to define how desperate things are getting for the characters.  The final sequences of The Gate of the Feral Gods helps to cement this novel as a truly impressive part of the series, as Carl and Donut finally face down one of their oldest enemies, while also fooling everyone with a particularly chaotic scheme.  The set-up for the protagonist’s bold strike against their foes is very clever, and while there are a lot of hints about what is to come, Dinniman cleverly obscures the entirety of the plan, allowing for some awesome surprises that really show off how audacious the protagonists are coming.  This was honestly an incredible end to such a chaotic and compelling read, and it sets up the next book in the series perfectly, allowing for some impressive moments going forward.

I really enjoyed how The Gate of the Feral Gods turned out, especially as Dinniman turned what could have been a filler novel between two major parts of the Dungeon Crawler Carl series, into a particularly powerful and intense novel with long-running implications for the rest of the series.  Due to its position as the fourth book in the series, The Gate of the Feral Gods is best read by those who have enjoyed the previous entries in the series, even with the protagonist’s useful internal recaps, especially as this book continues to feature and build on a lot of complex ongoing storylines and character arcs.  Once again written in the first-person style, Dinniman perfectly showcases his unique scenario, and gifts the reader with so much awesome action, fun humour, compelling characters, and surprisingly enjoyable LitRPG elements.  With a bit more of a slower pacing at the start of the novel, Dinniman gives this book time to breath after the crazy conclusion of The Dungeon Anarchist’s Cookbook, and allows the characters, and the readers, time to get familiar with the new floor of the dungeon.  This complex new setting within the dungeon was extremely well crafted, and its unique features ensured that The Gate of the Feral Gods had a very distinctive feel amongst the rest of the series.  The focus on quests and the internal storylines of the level helped to amp up the fantasy vibe of the story, while Dinniman also set up a multitude of additional long-running storylines that have a big impact later in the series.  At the same time, Dinniman cleverly continued to showcase the wider universe outside of the dungeon and the way that these exterior events impact the protagonist’s battles, and vice versa, allowing for a particularly compelling narrative.

While I felt that The Gate of the Feral Gods had a slightly slower start, that doesn’t last long, as Dinniman adds in some amazingly exciting and over-the-top sequences that really stick in the mind.  The author proves extremely capable of completely going even further beyond the craziness of his previous novels, and I loved how fantastically outrageous things get at times, with giant boss battles, unbelievably dangerous traps, multiple crazy gods, and some deeply human fights, all making this story particularly epic at times.  The many, many action scenes within the book are so well written, and I loved how impactful, insane, and usually hilarious these sequences are, and Dinniman makes excellent use of the LitRPG part of the series, with so many cool elements from RPG games coming into play in entertaining ways.  Dinniman also does an excellent job expanding on a ton of complex elements of the dungeon in this novel by including various extracts from Carl’s Dungeon Anarchist’s Cookbook, a secret compendium of knowledge from previous crawlers.  These extracts are each cleverly written in their own style, and I love how they highlight technical elements of the dungeon, as well as the emotional damage each of these previous crawlers experienced.  These LitRPG elements are further made better by the author’s unique sense of humour, which inhabits every aspect of the book and ensures that the reader is constantly laughing at all the insane moments, clever jokes, and over-the-top characters.  While this humour might not be for everyone, I felt it was perfect, especially as it blended with all Dinniman’s complex storytelling and the deeper emotional pain of the book, allowing for a very impressive overarching novel.

The thing that made The Gate of the Feral Gods really stand out was the author’s focus on character introductions, growth and powerful human moments, as the protagonists, their allies, and the various beings involved in the running on the dungeon, continue their chaotic journey together.  As with all the books in the series, the plot of The Gate of the Feral Gods revolves around protagonist and perspective character Carl, through whose eyes we see the plot unfold.  The perpetually exasperated and intense heroic figure who is desperately trying to save everyone he comes across, Carl continues to struggle in his role of leader and must keep coming up with dangerous plans to save his friends and beat the latest challenges of the dungeon.  While mostly serious, there is some fantastic humour and deeply sympathetic moments behind Carl, and it proves fascinating to see him struggle to maintain his anger and place as the reasonable one in the group, especially when it comes to his habit of blowing everything up.  The author also really dials up the rebellious anarchist aspects of Carl in this novel, as he starts fighting back against everyone he holds responsible for Earth’s destruction in some very cathartic ways.  Throw in the continued hints at the character’s traumatic past and his growing connection to all his friends, and Carl proves to be an excellent central character for this incredible book.

While Carl is a great main protagonist, this series would be nothing with his sentient cat companion, Princess Donut, who continues to be the highlight of most of the scenes she is in.  An overly dramatic, imperious and fun figure who maintains many stereotypical cat elements, Donut is the heart and soul of the book, and you have to laugh at all her funny jokes, entertaining reactions and the unlikely friendships and interactions she has.  Dinniman has fun building up the cat aspect of the character in The Gate of the Feral Gods, especially in the sequence where Donut finds herself underwater, and it was so damn entertaining to see her freak the hell out at times.  Much of the book’s humour also revolves around her unlikely partnership with Carl, and the way the two play off each other is just amazing.  While most of her personality and appearance is humorous in nature, it hides a deeper heart to it, as Donut’s child-like nature ensures that she is very reliant on Carl, and it was deeply moving to see them bond even further in this novel, and you can clearly see how close they are, even during the moments when Donut is deliberately annoying her human.  Probably one of the best cat characters in modern fiction, Princess Donut is so much fun, and I deeply enjoy every scene she is in.

While most of the book’s focus is on the central pair of Carl and Princess Donut, Dinniman continues to expand the incredible supporting cast of the series in The Gate of the Feral Gods, and I loved the brilliant storylines and development that occurs around these secondary figures.  This includes the third member of the protagonist’s party, Katia, who serves as the more reasonable and responsible member of the team.  It was fascinating to see how much Katia comes into her own in this novel, especially during a period where Carl and Donut are out of the game for an extended time, and she really steps up as a compelling alternative leader to the supporting cast.  Donut’s manager, Mordecai, a former crawler with issues, was a wonderful mentor figure for much of the story, and I quite enjoyed the interactions he has with the rest of the characters, especially Carl, while his attempts to keep his charges from doing anything too crazy are often ignored.  I also continue to be deeply entertained by the AI running the dungeon, whose over-the-top commentary, descriptions and jokes, add so much awesome and often concerning humour to the story.  There were some hilarious moments in The Gate of the Feral Gods where the AI continued to act a little crazy as its personality evolves to match the dungeon’s participants, including his continued messing with Carl, his weird foot fetish, and its own rebellion against the showrunners and people outside the game who are trying to restrict its fun.  Dinniman clearly had a ton of fun when it came to writing the AI’s actions, and it is so entertaining to see how crazy things get around it.

While all these returning major characters are great, one of the best things about The Gate of the Feral Gods was the way in which Dinniman brought in outstanding new characters, as well as reintroducing figures we haven’t see for a few books.  Some of the best new characters include Louis and Firas, two out-of-their-depth crawlers whom the protagonists must rely on.  Thanks to the encouragement of Carl and the others, they start to become much more effective as the book continues, and I loved their compelling growth in The Gate of the Feral Gods, as well as their impacts in their later books of the series.  I also must mention fun new character Samantha, renamed that by Donut from Psamathe.  A minor deity of unrequited love (or crazy ex-girlfriends), Samantha is a banished god trapped in the decapitated head of a magical sex doll.  Loud, rude, crude and constantly threatening every character’s mother, Samantha is probably the most over-the-top character in the series (which is saying something), but boy is she entertaining.  Perfectly introduced amongst the chaos of this book’s story, Samantha perfectly fits in amongst the main characters and becomes a major comic relief for much of the series.  Other great characters include some other fractious crawlers, the return of Chris from the first novel, who has gone through some major personality changes, a variety of insane gods including some unfortunately named demons, and various NPCs, whose existential plight becomes a major ongoing arc in the series.  All these characters, and more, allow for quite an entertaining and at times moving novel, and I really appreciate how well Dinniman utilises them in The Gate of the Feral Gods.

As with the previous Dungeon Crawler Carl novels, I ended up listening to The Gate of the Feral Gods on audiobook, which is such an incredible experience.  These Dungeon Crawler Carl audiobook are so damn good, and it’s one of the key reasons I have been able to so effortlessly binge this entire series.  The narration, done by the very talented Jeff Hays, perfectly captures the insane and over-the-top nature of the series, and so many elements of The Gate of the Feral Gods, including its humour, the intense action, and the impressive LitRPG inclusions, are deeply enhanced by having the story read out.  Hays complements this narration with unique and very fitting voices for all the characters, and I love all the elaborate and often hilarious tones that come out as a result.  It’s impressive how many new voices Hays comes up with each audiobook, and I loved the excellent consistency between audiobooks for the recurring characters.  The long-running voices for Carl and Donut are just perfect, especially as Hays perfectly captures the various emotions hidden within both figures.  I really love how much extra humour you get from hearing Carl’s exasperated voice at times, while the entirety of Donut’s excessive personality, including her hilarious overreactions and continuous outrage, are just amazing.  The rest of the cast are also voiced extremely well, and Dinniman pulls out some fun voices and accents in this book, including an acceptable Australian accent from a crocodile-themed crawler.  However, one of my favourite voices is still the one he uses for the Dungeon AI, and it is so much fun to hear Hays’s voice the various excited, mocking and occasionally deranged announcements and descriptions from this figure.  Throw in some subtle sound effects and vocal enhancements, that add even more umph to the narration, and The Gate of the Feral Gods is an exceptional listen.  I absolutely powered through the 18-hour runtime, and I cannot recommend this format enough, as you guaranteed to have an absolute blast listening to it.

With even more incredible carnage, character development and the author’s incredible humour, The Gate of the Feral Gods was another outstanding novel from Matt Dinniman.  Perfectly continuing the extended Dungeon Crawler Carl narrative and adding in some excellent, long-term characters and elements, The Gate of the Feral Gods is an amazing entry in this epic series, and I honestly couldn’t stop enjoy this novel.  I loved The Gate of the Feral Gods so much that I instantly dove into the next book in the series, The Butcher’s Masquerade, the very second I finished it, and I am so very glad I did. 

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Warhammer 40,000: Interceptor City by Dan Abnett

Publisher: Black Library (Audiobook – 22 February 2025)

Series: Sabbat World Crusades/Warhammer 40,000

Length: 15 hours and 35 minutes

My Rating: 5 out of 5 stars

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Take to the skies once more as legendary Warhammer 40,000 author Dan Abnett presents another ambitious and rip-roaring novel of dogfights and explosive characters in the incredible novel, Interceptor City.

Dan Abnett is an author who I have mentioned multiple times in this blog, primarily because he is one of the best and most prolific writers of Warhammer fiction.  Abnett’s impressive work is a substantial pillar of the extended Warhammer 40,000 universe, especially with his entries in the Horus Heresy range, as well as his own various unique series, several of which are amongst some of my very favourite pieces of Warhammer 40,000 fiction.  This includes his outstanding Eisenhorn novels (XenosMalleus and Hereticus), his long-running Gaunt’s Ghosts books (First and Only, Ghostmaker, Necropolis, Honour Guard, The Guns of Tanith, Straight Silver and Sabbat Martyr), as well as gripping standalone titles like Titanicus. However, one of his very best books is the exceptional Double Eagle, for which Abnett has just released a sequel.

Double Eagle was an incredible novel first released in 2004 that sought to add a new, unique vantage point to the author’s Sabbat Worlds Crusade, the massive, multi-planet war served as a background the Gaunt’s Ghosts books.  Double Eagle followed members of a regiment of fighter pilots as they sought to control the skies above the Sabbat Worlds.  An intense, beautifully written, character-driven novel, Double Eagle got an easy five-star rating from me thanks to its outstanding and epic dogfights and examples of fighter-on-fighter combat.  Double Eagle was easily one of the best Warhammer books I have ever read, and I was very excited to find out that Abnett was finally releasing a sequel.

The Emperor protects, the Aeronautica remembers!

It has been more than 20 years since the battle to save Enothis and the Sabbat Worlds Crusade continues to rage, with millions of soldiers from the Imperium of Man fighting and dying to claim the planets from the arch-enemies grasp.  For some the crusade seems like a distant event, but for those on the scarred planet of Lysander, war is a daily occurrence, especially as the air forces of Chaos constantly seek to destroy the Imperial defenders with massive bomber flights.  The latest front of this campaign is the ruined hive city of Vesperus, which the enemy is using as cover to launch bombing attacks where the Imperials least expect it.  In response, the fighter pilots of the Aeronautica Imperialis have been ordered to secure the destroyed spires and massive building and turn Vesperus into a city of interceptors.

Into this precarious warzone flies former famed fighter pilot Bree Jagdea.  No longer the heroic ace who led her squadron to victory on Enothis, Jagdea now only pilots cargo haulers, determined to stay out the fighting.  However, an encounter with an old comrade leads her back into danger when she agrees to help the war effort by driving a needed replacement fighter to the Circus 66 squadron, currently serving in the ruins of Vesperus.  Planning to leave immediately after dropping off her precious cargo, Jagdea instead finds herself conscripted to join the ranks of the squadron as they face overwhelming odds against massed opposition from the forces of Chaos.

With no way out of the fight, Jagdea must once again contend against opponents in the sky if she wants survive and escape this new hellish posting.  However, this is not the air combat she is familiar with, instead the fighting in Vesperus is a cramped and deadly affair as their fighter aircraft must fight amongst the devastated and towering buildings of the Hive, where even the slightest error could result in death.  Forced to adapt to the new urban conditions Jagdea attempts to bring out her former skills and talent to survive the enemy all around her.  But with mysterious deaths haunting the squadron and the addictive thrill of danger once again luring her in, can Jagdea once again become a hero, or will she finally face her fate in the sky?

Well damn, now that’s how you do a sequel!  Dan Abnett continues to showcase why he is one of the very best authors of Warhammer fiction with the exceptional Interceptor City.  A particularly intense and captivating read that brings back one of Abnett’s best protagonists, Interceptor City was everything I hoped it would be, and more, as this novel simply blew me away.  One of my new favourite Warhammer 40,000 novels, Interceptor City gets a very easy five-star rating from, and I love the unique direction Abnett took this long-awaited sequel.

I have so much love for the narrative in Interceptor City, especially as Abnett decided to provide something very special for this sequel.  Abnett could have produced another open-skied flying story set right after the events of Double Eagle, and this probably would have been good enough to keep most Warhammer fans happy.  Instead, the author decided to raise the stakes in a big way by producing a deep and intense character-driven novel that brings back and focusses solely on a traumatised and retired version of his previous novel’s protagonist 20 years after the events of the first book, and places them into an impossible combat situation amongst suffocating spires and devastated city blocks to produce some outstanding action.

Told exclusively from the point of view of protagonist Bree Jagdea, Interceptor City went in some very interesting directions that bring the reader quickly into the fray.  Effectively setting up the unique situation on Lysander and Jagdea’s current emotional state, the story soon introduces some of the key supporting characters, before bringing Jagdea to the thick of the fighting in the devastated hive city of Vesperus.  Forced by circumstances to once again fly in combat, Jagdea finds herself in a new craft alongside an insane group of pilots trying to survive against impossible odds.  This results in the powerful main body of the plot as the traumatised Jagdea attempts to survive in an array of lethal fights amongst the massive, destroyed buildings of the Vesperus hive.

Abnett works in some incredible aerial sequences throughout Interceptor City, and you really become absorbed in the elaborate flying duels amongst the ruined buildings.  There is a great character-driven story here as Jagdea remembers her old instincts and slowly adapts to the new flying conditions she is forced to fight in.  At the same time as the brilliant action sequences, Jagdea also gets to know the other eccentric members of her new squadron, and there are some amazing character moments as she tries to understand their desperation, insanity and unique methods, while also trying to improve the survival rate of the less experienced pilots.  The flying scenes get more intense as the plot continues, especially as Jagdea regains her confidence, and you begin to understand more of the squadron’s madnesses.  There are some truly impressive story moments here, including a harrowing survival sequences and multiple complex aerial fights, that are cleverly worked together into one coherent and compelling plot.  Thanks to a great subplot, the later part of the book has a darker edge of mystery that requires to protagonist to try and understand the deeper motivations of the supporting cast.  While the solution of this mystery is somewhat obvious, it proves to be very well set up, and Abnett utilises it to masterfully increase the novel’s tension and stakes.  Interceptor City ends on a dark but fun note, as Abnett bucks against the expected final confrontation and allows the protagonist to end events on her own terms in a very over-the-top fashion.  This proved to be an extremely addictive narrative that really dives into the heart of the protagonist and provides some powerful and action-packed moments.

I loved this amazing Warhammer 40,000 novel, and I felt that Abnett presented it in such an impressive way.  Cleverly settling in as a standalone novel amongst the author’s other Sabbat World Crusade books, Interceptor City features a somewhat different style from Double Eagle, which works to make this sequel stand out on its own.  Rather than the extensive, multiple viewpoints that Double Eagle featured, Interceptor City is told exclusively from the perspective of the damaged protagonist Bree Jagdea.  While this does mean that you don’t get the full-picture war story that made Double Eagle cool, it allowed Abnett to really dive into his impressive protagonist’s story and showcase her personality and emotional state.  This ensured that this sequel was a particularly powerful and complex read, especially as Jagdea is a shadow of her former self after burning out as a pilot and crashing at her peak.  Now back into the cockpit, Jagdea is forced to come to terms with her own fears and doubt, as well as try the legacy of her past actions.  Abnett did an exceptional dive into Jagdea’s mind throughout Interceptor City, and he utilised the sole viewpoint to really explore her fears, hopes and the reasons behind her retirement.  This proved to be quite exceptional, and while readers are advised to read Double Eagle first to see this protagonist at her flying peak, new readers can easily dive into Interceptor City and appreciate its powerful emotional heart.  Throw in an over-the-top cast of eccentric pilots and killers with some additional complex and fascinating stories that the protagonist gets to know and trust, and Interceptor City has an impressive amount of character work that I found really fascinating.  Abnett layers this was a very grimdark tone, which allows the reader to full appreciate the desperate situation the protagonists are, and readers come away with an intense and impressive appreciation for the story.

While the great writing and the impressive focus on the protagonist’s mind ensures Interceptor City had an amazing story, the true highlight of this book is the outstanding depictions of aerial combat.  Abnett somehow managed to exceed his various impressive aerial sequences from Double Eagle in this sequel, and the resulting scenes of fighter-on-fight combat were so damn impressive, especially as the author describes them in exceptional detail.  The change of scenery from open skies to cramped urban flight conditions was extremely smart, and it ensured that Interceptor City’s flight scenes really stood out.  While the protagonist isn’t facing the overwhelming numbers of enemy fighters she encountered in Double Eagle, she is now forced to deal with small groups of skilled pilots amongst the wreckage of Vesperus, flying at impossible speed where even the slightest mistake could lead to death.  This results in some extremely nerve-wracking and claustrophobic sequences, as the protagonist tries to simultaneously fight and survive the dangerous environment she is flying through.  These fight sequences were so damn cool, and I loved how Abnett slowly improved the protagonist’s performance with each flight to reflect her growing confidence and mastery of the new location.  It is honestly impossible to stop reading Interceptor City during any of these sequences, especially the massive high-stakes ones at the end, and I frankly could not believe how Abnett made the dogfights and flying scenes even more epic in this outstanding sequel.

As is my preference with all things Warhammer, I chose to check out Interceptor City on audiobook rather than seeking out a physical copy.  Warhammer audiobooks are so damn good, and I love how well the elaborate and dangerous Warhammer 40,000 setting comes across when it is read out by a skilled narrator.  Abnett’s Warhammer 40,000 novels are a great example of this, as his compelling character and intense, tailored action really comes across on audiobook, especially in the hands of one of my favourite narrators Toby Longworth.  Longworth, who has lent his voice to most of Abnett’s books, really understands the best way to present the author’s fantastic narratives, and I love his cool take on all his Warhammer novels.  This was particularly true with Interceptor City, as Longworth did a masterful job bringing this complex tale to life, moving the main plot along at a quick pace and ensuring the action sequences were as epic as possible.  The passionate way he reads out the complex dogfights is just brilliant, and I found myself getting more and more drawn into these scenes as Longworth effortlessly vocalises every turn of the fighter and every lethal explosion in a tense and powerful manner.  You really got a sense of the protagonist’s desperation and the claustrophobic flying conditions she experienced thanks to this narration, and I was honestly on the edge of my seat for some of these outstanding sequences.  Throw in Longworth’s great array of compelling voices, which perfectly match the character they are assigned to, unique space accents and all, and the full impact of this amazing Warhammer 40,000 novel really comes out in the audiobook format.  Coming in with a run time of 15 and a half hours, Interceptor City is an epic audiobook to get drawn into, and I powered through this format in no time at all.  I actually wished it was a longer audiobook, it was that much fun, and as such I cannot recommend this format enough.

Dan Abnett was once again on fire with this exceptional and impossibly impressive Warhammer 40,000 novel.  A worthy sequel with its own incredible narrative, Interceptor City was a blast from start to finish and I had such a great time getting through this ambitious read.  Powerful, exciting, and loaded with some of the best Warhammer action sequences you are likely to read, Interceptor City comes highly recommended, and this might be one of my new favourite books.  I cannot wait to see what awesome Warhammer 40,000 novel Abnett writes next, and I hope we don’t have to wait another 20 years to see a new aerial adventure from this amazing author.

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Quick Review – Death on the Tiber by Lindsey Davis

Publisher: Hodder & Stoughton (Trade Paperback – 9 April 2024)

Series: Flavia Albia – Book 12

Length: 380 pages

My Rating: 4.75 out of 5 stars

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Those in the mood for a clever murder mystery in ancient Rome look no further than the 2024 entry in the long-running Flavia Albia series with Death on the Tiber by Lindsey Davis.

I am a huge fan of historical fiction, and one of my favourite ongoing historical series is the outstanding Flavia Albia books by veteran author Lindsey Davis.  The Flavia Albia books, which are a sequel series to the author’s long-running Falco series, follow a determined private investigator in ancient Rome who takes on a range of complex cases and murder investigations, often encountering many of the city’s over-the-top inhabitants.  I have had an amazing time reading this series over the years, including The Third NeroPandora’s BoyA Capitol DeathThe Grove of the Caesars (one of my favourite books of 2020), A Comedy of TerrorsDesperate Undertakings (one of my favourite books of 2022) and Fatal Legacy.  As such, I try to read every new Flavia Albia book that comes out, and after accidently avoiding it for much of 2024, I recently finished off the 12th book in the series, Death on the Tiber.


Plot Synopsis:

Rome is in chaos. The empire of a mobster chief is falling apart following his death. Rivals, fearsome relatives and associates are taking up position to vie for the spoils.

With hideous murders in the streets of Rome, a lone female traveller arrives with an agenda of her own. But when her corpse is dragged out of the river bearing signs of foul play, Flavia Alba is drawn in, concerned about her fellow Briton’s fate.

Alba’s quest to find the killer becomes deeply personal when she discovers a man at the centre of the plot is an old adversary of hers. Will she be obsessed by revenge? Can she let the past go, or will it consume her?

Death on the Tiber was a great addition to the Flavia Albia series that features its own distinctive crimes, while also cleverly tying into several of the author’s previous Falco and Flavia Albia books. 

The plot of Death on the Tiber is very compelling, as the protagonist, Flavia Albia, finds herself drawn into the investigation of a murdered tourist pulled out of the Tiber.  However, the case becomes personal for Albia when she discovers the victim’s connection to the gangster Florius, an old foe of her fathers, who years before committed unspeakable evils against Albia and who may have finally returned to Rome.  Determined to finally hunt down Florius and make him pay for his crimes, Albia begins her investigation and soon finds herself embroiled in a deadly gang war that could tip the balance of Rome’s underworld.  Forced to compete with a range of interested parties, including her own vengeful father and uncle, the Roman military and several gangsters and their families who Flavia has previously encountered through her work, the protagonist slowly begins to piece together the events that lead to the victim’s death and the connection to her quarry’s current location.

This proved to be a highly personal and complex entry in the series, and one that I felt served as a love letter to the author’s prior works.  A huge range of characters from previous Flavia Albia novels, as well as major figures from the preceding Falco books, are featured throughout Death on the Tiber as the author takes the opportunity to tie together a range of ongoing storylines related to a major antagonist of the Falco books.  This allows for quite a fascinating read, especially for those readers familiar with the previous works, and it was awesome to see Davis bring together a compelling cast of returning figures. 

The plot moves in some interesting directions as the book nears the end, and Davis adds in a range of compelling layers to the case, including disgruntled mobster wives, a big gang war for the control of Rome, and alternating bands of Roman officials seeking to disrupt events.  The conclusion for the book proves to be very emotionally charged, especially as the protagonist comes face to face with her biggest monster and finally gets some closure.  The main mystery of Death on the Tiber is also extremely well written and utilised, and Davis does an excellent job tying in a lot of the novel’s leads and investigative plots into the main hunt for the returning Florius.  While the reveal of the ultimate culprit behind the killing isn’t especially surprising, the way in which Davis addresses their fate is particularly impressive, and it leads to a very fun final moment in the book.  I loved this last little twist, which I honestly think tied the book together very nicely, and it certainly was one of the moments that has stuck with me since finishing Death on the Tiber off.

This ended up being another strong Flavia Albia book as Davis continues to utilise her trademark style in Death on the Tiber.  Focused primarily through the sarcastic and cynical Flavia, Death in the Tiber evolves into a twisty hunt for answers, that brings together mystery, criminal intrigue, and the protagonist’s various personal connections.  Davis has a very compelling way of writing her stories, and her examinations of Rome through the protagonist’s eyes are often light-hearted, sarcastic, and applying modern mentalities to the ancient society.  This results in an impressive read, especially as Davis lays down an exceptional combination mystery and revenge-focussed narrative.  While I really enjoyed how well Davis revisited multiple previous books from both the Falco and Flavia Albia series, it does mean that readers do need a bit of pre-knowledge of these earlier works to fully appreciate Death on the Tiber’s plot.  Davis does provide some much-needed context at times, which will allow some new or forgetful readers to enjoy this book, but I personally think that people should have at least read the last few Flavia Albia books before Death on the Tiber to really get this book.

Despite the series’ general comedic vibe, Death on the Tiber gets very dark at times, especially as the protagonist is forced to revisit her traumatic history.  The author does an excellent job of diving into Flavia’s trauma and pain on the subject, and it was nice for this compelling protagonist to finally get some closure.  Davis nicely balances some of these darker moments by including an extensive cast of eccentric characters, many of whom are continuing their storylines from both the Falco and Flavia Albia series, and there are some very fun moments scattered throughout Death on the Tiber as a result.  This includes a fun competitiveness with Flavia’s father, Falco, a dive into some other important parental figures in her life, as well as her very strong relationship with her supportive and relentless husband.  I personally loved the return of all the various major gangsters Flavia has dealt with over the years, and it was fun to see her try to investigate them after prior experiences.  However, two of Flavia’s female relatives end up stealing the show in Death on the Tiber, especially at the end where they showed an ironic sense of justice.  An overall great extended cast that served to connect this book to the larger series in some outstanding ways.

With Lindsey Davis’s typical impressive writing and a cool plot laden with mystery and criminal intrigue, Death on the Tiber was an amazing entry in one of my favourite historical fiction series.  Entertaining, addictive and very moving, Death on the Tiber had me hooked from the very beginning, and I wish I’d read it sooner.  I look forward to continuing the Flavia Albia series this year, especially as Davis has a cool book coming out in April set around the ruins of Pompei with There Will Be Bodies.

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Usagi Yojimbo: Volume 40: The Crow by Stan Sakai

Publisher: Dark Horse Comics (Paperback – 21 January 2025)

Series: Usagi Yojimbo – Volume 40

Length: 152 pages

My Rating: 5 out of 5 stars

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Stan Sakai’s iconic Usagi Yojimbo comic series powers through to its 40th volume, with the compelling and action-packed collection, The Crow, which proves to be another intense and impressive read.

Readers of this blog will know that I have a lot of love for the amazing Usagi Yojimbo series by Stan Sakai, which has remained one of my favourite comic series for years.  Following a rabbit ronin in an alternate version of Feudal Japan populated by anthropomorphic animals, the Usagi Yojimbo series combines cool art and great characters with a fantastic Japanese samurai aesthetic to create a particularly awesome comic series.  I love the various elaborate stories and scenarios that Sakai comes up with for the Usagi Yojimbo comics, and it is a real highlight of my reading year to check out the new Usagi Yojimbo volume.

This latest volume, The Crow, is the 40th collected volume of the long-running Usagi Yojimbo comic and contains issues #275 to #279 of the series.  This is the second volume of the current Dark Horse Comics run of Usagi Yojimbo, which started last year with volume 39, Ice and Snow (one of my favourite books of 2024), and continues some of the ongoing storylines from the other recent volumes.  This volume is once again written and drawn by Sakai, with Hi-Fi Colour Design colouring in Sakai’s illustrations.  The Crow was another interesting addition to the series I was really looking forward to, as it follows Usagi and his unlikely companions into deadly danger.

Following their encounter in the mountains with the murderous Jei, Miyamoto Usagi and his cousin, Yamamoto Yukichi, have finally escaped the freezing north of Japan and have journeyed to warmer climes.  However, just because they are out of the ice and snow doesn’t mean they have escaped trouble.

Closing in on the nearest town, Usagi and Yukichi come across a man being attacked by four ruffians.  Interceding in the fight and driving the attackers off, Usagi and Yukichi initially believe that the man they rescued was a merchant being robbed.  However, when they arrive at their destination, they find the place overrun by disreputable bounty hunters on the hunt for a big reward, including Usagi’s old companions Gen and Stray Dog.  Once again conned into paying for lunch, Usagi and Yukichi are shocked to discover that the focus of the bounty hunters’ attention is the person they saved, a dangerous bandit warlord known as Jimmu due to his crow companion.

Despite their intentions to avoid the hunt for Jimmu, the two rabbit ronin find themselves dragged into the fight by the deadly mercenary Inuyoshi, another acquaintance of Usagi who is also seeking Jimmu’s bounty.  Initially forced into conflict with Inuyoshi, Usagi and his friends soon find themselves unlikely allies of Inuyoshi’s bounty hunter band, as they must work together to take down Jimmu and his massive bandit army.  But with skilled warriors on both sides, and no mercy on the horizon, will Usagi and his associates survive unscathed?

The Crow was another exceptional comic from Sakai, who continues his Usagi Yojimbo series with masterful style.  Featuring one major story that pitted the protagonists against an array of deadly warriors, The Crow had me hooked from the very beginning, and I finished the entire volume within an hour of getting my hands on it.  An outstanding comic with great art and some brilliant character arcs, The Crow unsurprisingly gets a full five-star rating from me and was so damn good.

I felt that The Crow had a particularly strong story behind it, as Sakai continues his recent trend of featuring a single multi-issue story in the volume, rather than a series of smaller short stories like in many of his earlier volumes.  This allowed the author to produce a complex, interwoven narrative that features several intriguing character-focused storylines.  Featuring the old classic start, with Usagi and Yukichi rescuing a traveller from assailants, you are drawn into familiar Usagi Yojimbo ground of bandits and bounty hunters, as the rabbit samurai encounter two of Usagi’s oldest companions, the money-focused Gen and Stray Dog.  This allows for some excellent early story tension, as the naïve and highly honourable Yukichi clashes with the morally flexible and cynical bounty hunters, especially when they discover that the traveller Yukichi helped was the notorious bandit chief Jimmu.  Sakai quickly moves the story into its central arc, when Yukichi is kidnapped by returning figure Inuyoshi, who seeks to keep Usagi, Gen and Stray Dog out of his hunt for Jimmu.

This kidnapping arc proved to be quite interesting, especially as the formerly honourable Inuyoshi verbally clashes with Yukichi and is forced to find his honour in the face of betrayals within his own gang of bounty hunters.  I really enjoyed some of the compelling interactions between some of the cast in the central part of the story, and Sakai cleverly works events so that Usagi and his friends can find and rescue Yukichi.  This central part of the story also features some great action sequences, especially a brutal, multi-page ambush by Jimmu who robs a merchant convoy.  The revelation about the true size of Jimmu’s bandit army inevitably results in Usagi’s group teaming up with Inuyoshi to find and defeat Jimmu, which results in a massive battle that takes up most of the final quarter of the volume.  This battle was everything you could hope for, and Sakai is in fine form with his drawings as he portrays the various fights.  The final duels between bounty hunters and Jimmu have some outstanding and memorable moments, and Sakai ensures there is some powerful tragedy that will live with a certain protagonist.  Sakai ensures that all the key character-driven story arcs are well wrapped up, and there are some touching moments that perfectly define some of the major protagonist’s personalities or struggles in this volume, which I felt made The Crow really stand out.  A very impressive overall story from Sakai, that shows just how interesting and intense his writing can be, even when he returns to his well-trodden tales of bandits and bounty hunters.

One of the things that I felt Sakai did particularly well in The Crow was to feature an array of great characters, whose combined arcs come together extremely well in the context of the larger story.  There is an awesome collection of characters in this volume, including old favourites, returning one-shot figures, and some intriguing new characters who proved to be excellent additions to the overall story.  Sakai does an excellent job balancing a number of these character storylines within the course of The Crow’s four issues, and there are some moving and compelling moments as a result.

A lot of the volume focuses on the three longer-term recurring members of the cast, Gen, Stray Dog and Usagi himself, who are the veteran presence in The Crow.  While they are featured quite prominently, Sakai doesn’t provide a massive amount of development for them, as they mostly fall into the same routines as they previously have, with Gen being the money-fixated conman, Stray Dog being the seemingly selfish and unfriendly killer, while Usagi is his usual honourable self.  I did like how Sakai once again painted Usagi more as a mature and world-weary figure, especially when compared to Yukichi, and it was interesting to see how much more realistic he is here than in some of his earlier encounters with Gen and Stray Dog.  Sakai also has fun once again featuring the dichotomy of Stray Dog, whose selfish outer-shell is cleverly balanced by his actual charitable actions, which are used to great effect for a secondary character towards the end of the volume.  Finally, Gen was his usual self, although considering how fun that is, I was happy with the result.

While these three long-running figures were well utilised, I felt that Sakai did his work with two more recent, returning additions to the Usagi Yojimbo universe with Yamamoto Yukichi and the mercenary Inuyoshi.  Yukichi, Usagi’s cousin introduced in volume 36: Tengu War!, has proven to be an interesting traveling companion for the protagonist, especially as he is very similar to a younger Usagi.  His naivety and unbending belief in honour without compromise is on full display in this volume, especially in his first interaction with Gen and Stray Dog, and it is interesting to compare him to the now more flexible Usagi.  Inuyoshi on the other hand is an intriguing figure who was introduced in the story The Sword of Narukami in the series’ 27th volume, A Town Called Hell.  A formerly honourable samurai betrayed by his lord’s heir, Inuyoshi has become a much more deadly and disreputable figure since his last encounter with Usagi.  I really liked how Sakai devolved Inuyoshi since his last appearance, both in his art and personality, as while he still maintains some of his honour, he has become even more ruthless, going so far as to capture Yukichi to keep Usagi and his companions away.  These two characters are in a way antithesis of each other, with one strictly holding onto samurai ideals while the other has abandoned them and is now more interested in money and survival.  The two play off each other extremely well, despite some major fractious moments, and I liked how they both gain something from the experience, with Yukichi getting a lesson in the real world, while Inuyoshi remembers some of his old honour.  Inuyoshi’s appearance here also perfectly wraps up some of the open storylines from The Sword of Narukami, and I appreciated that Sakai finally provided some closure for a one-off tale from several years ago.

Aside from these great major characters, Sakai rounds out the cast of The Crow with some additional fun figures who each add some fantastic elements to the comic.  The volume’s main antagonist, Jimmu, proves to be a ruthless and competent outlaw leader, and I liked how his crow companion gave him a distinctive edge and allowed for some intriguing and well-drawn battle scenes.  The street urchin, Isamu, was a great mischievous figure who reminded me of a young, but brave, version of the recurring Snitch character.  Isamu has some fantastic interactions with some of the main characters, and it wouldn’t surprise me if we see more of him in the future.  Finally, Sakai has fun including a comedic merchant duo who get caught up in one of Jimmu’s raids.  Their entertaining banter during several scenes had me chuckling, especially when their newly discovered brotherhood is ruined by some ill-matched confessions, and they provided an excellent bit of humour amongst the darker story elements.  These great characters all filled their roles perfectly, and I deeply enjoyed how effectively Sakai utilised them in this fantastic narrative.

As with all the Usagi Yojimbo comics, I really need to highlight Sakai’s exceptional artwork featured within The Crow.  Sakai does another remarkable artistic job in this latest volume, and the comics are just gorgeous as he effortlessly brings his elaborate stories and characters to life with his amazing drawings.  All the characters are lovingly drawn, and their resultant actions, especially the cool battle sequences, are so intense and expressive.  I was particularly impressed with Sakai’s portrayal of rival samurai Inuyoshi, who had previously appeared once some years ago.  It was absolutely fascinating to see how Sakai’s drawing style has changed in the intervening years (I had a look at A Town Called Hell after reading The Crow), as Inuyoshi has so much more detail and depth in this appearance.  His scarred and somewhat more deranged appearance perfectly matched his darker personality, and I really think that he looked even more impressive in colour, which has only been a recurring feature since volume 34, Bunraku and Other Stories

These excellent character drawings are only matched by Sakai’s superb landscape drawings, which provide beautiful and powerful pictures of the story’s background setting.  These background drawings, whether they be depictions of historic Japanese towns or of the shaded natural forests, come across extremely well, and you really feel yourself becoming immersed in the setting as a result.  I must once again mention the awesome action scenes scattered throughout The Crow.  Sakai is a master of drawing epic sword clashes in his comic style, and you can feel every thrust and cut that the various samurai characters make.  Highlights for me this time included two massive group battle sequences that each have their own fantastic moments, cool duels against the bandit leader and his bird companion, and a somewhat graphic but very well-drawn decapitation panel which was both epic and gnarly.  This art once again perfectly enhances and compliments Sakai’s outstanding writing, and I love how even after 40 Usagi Yojimbo volumes, Sakai is still producing such masterful and moving pictures.

Stan Sakai continues to impress and wow me with his outstanding Usagi Yojimbo comic series.  This latest volume, The Crow, was another captivating comic, loaded with striking drawings, intense action, and some excellent samurai characters.  I felt that The Crow was a particularly strong entry in this always incredible series, and I am so very glad we were gifted a volume this early in the year.  I am hoping that we will get another volume later in 2025, but until then, do yourself a favour and make sure to check out the first exceptional 40 volumes of one of the best ongoing comic series.

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Nemesis by Gregg Hurwitz

Publisher: Michael Joseph (Trade Paperback – 18 February 2025)

Series: Orphan X – Book 10

Length: 493 pages

My Rating: 5 out of 5 stars

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One of my favourite thriller authors, Gregg Hurwitz, returns with a powerful and particularly addictive new entry in his Orphan X series with the emotionally charged and pulse-pounding read, Nemesis.

Gregg Hurwitz is an author I have had a wonderful time enjoying over the last few years, primarily thanks to his exceptional Orphan X books.  Following former government assassin Evan Smoak, formerly known as Orphan X, this compelling thriller series explores Smoak’s vigilante actions as the Nowhere Man, a source of lethal justice for those who can’t get help anywhere else.  I started reading these books several years ago with the amazing fourth entry, Out of the Dark, which saw the protagonist go to war with a corrupt US President, and I have been hooked ever since, grabbing every subsequent entry in the series.  This includes the outstanding novels Into the FireProdigal SonDark HorseThe Last Orphan and Lone Wolf, each of which did an intriguing job of continuing the series while also exploring Hurwitz’s complex protagonist and his unlikely family.  I really enjoyed all these books, and I have been eagerly awaiting the 10th novel, Nemesis, for a while now, especially as it promised to follow on from the intriguing cliff-hanger at the end of Lone Wolf.

No greater friend.  No worse enemy.

Evan Smoak, the Nowhere Man, has spent years taking on impossible vigilante missions, while also keeping his former government owners at bay.  No matter how hard the mission, Smoak always succeeds, in no small part to the group of loyal friends who have his back.  But Evan is about to discover the sad truth that it’s those closest to you that can cause you the most pain.

After foiling a lethal assassin with a penchant for taking out innocent bystanders, Evan is disturbed to discover that the assassin’s weapons were sourced from his trusted comrade and armourer, Tommy Stojack.  Shocked and determined to get answers, an emotionally compromised Evan finds himself unwilling to forgive Tommy for his lapse in moral code, and the two strong-willed warriors soon find themselves at odds.  When Evan’s next attempt to talk sees him ambushed by a flurry of thugs and shooters, he decides that it’s time to go to war, even if that means killing his best friend.

However, Tommy has his own problems to deal with.  Receiving a call for help from the son of an old war buddy, Tommy travels to a dying American town, filled with anger, corruption and racial tension.  Attempting to honour his debts, Tommy finds himself mentoring a group of neglected and angry young men whose uninformed actions have led to tragedy.  However, Tommy’s seemingly simple mission soon turns deadly when Evan arrives in town and takes issue with the actions of those under Tommy’s protection.  Thrown into opposite moral paths and plagued by assassins, local troubles and their own substantial personal issues, Evan and Tommy find themselves in conflict, with everyone around them caught in the crossfire.

Hurwitz continues to shine as one of the premier authors of thriller fiction with this particularly intense and complex entry in his Orphan X series.  Featuring a compelling plot loaded with action and captivating character moments, Nemesis was an addictive read that hits the reader hard and never gives them a chance to recover.  This was probably one of my favourite Orphan X books so far, and thanks to Hurwitz’s brilliant writing, I have very little choice but to give Nemesis a full five-star rating.

I was really impressed with the plot for Nemesis, which honestly went in some compelling directions that I didn’t expect, but which provides great closure and intense character moments, while also loaded up with the series’ trademark action.  Following on from Lone Wolf, Nemesis sees a preoccupied protagonist, Evan Smoak, distracted and distressed by the revelations that his best friend and armourer Tommy Stojack supplied weapons to a deadly assassin who killed multiple innocent people in the previous book.  Forced by his moral code into a confrontation, Evan finds himself in conflict with a stubborn and unapologetic Tommy.  However, what starts as a major disagreement between friends turns into a full-on war, when the two find themselves on different sides of an ethical fence, while also fending off assassins and killers after Tommy.

Hurwitz paced this narrative out extremely well, with a great intro and an early action set piece that worked to showcase the protagonist’s emotional instability.  The initial confrontation between Evan and Tommy sparks up the intensity of the plot, and the reader becomes engaged in seeing how the conflict between them will continue, especially after the second sequence forces Evan to fight for his life.  The author then takes the book in a very interesting direction, as Tommy journeys to a small town in heartland America to help the son of an old comrade and finds himself mentoring a group of young want-to-be militia members who have gotten into trouble.  Hurwitz spends a lot of time focusing on Tommy’s attempts to guide the group and trying to gently resolve the dark things they have done.

While this journey to middle-America initially seemed an odd choice for plot progression, Hurwitz utilises it perfectly to showcase Tommy’s character and the differences in approach and personality between him and Evan.  Conflict inevitably emerges when Evan arrives and attempts to solve matters in a black-and-white manner, forcing Tommy to intervene.  This provides even greater emotional turmoil, and I loved how well the author set it out.  You find yourself getting really drawn into the nuanced situation that emerges, and I loved seeing the alternating methods and personalities of the two protagonists.  After an impressive action sequence where Evan and Tommy come together one time to face off against a scary group of assassins, Hurwitz sets up the book’s final confrontations, which are loaded with some brilliant moments that pushes both main characters to the edge.  I deeply enjoyed how Hurwitz resolved the entire situation, and you are on the edge of your seat the entire time, which results in a particularly addictive read.  I honestly was very satisfied with this book, right up to the final twist, which was impactful and clever, but for which I may never forgive Hurwitz.  This was easily one of Hurwitz’s best narratives, and I really appreciated the complex, character-driven thriller storyline he envisioned for this latest Orphan X book.

Hurwitz did an exceptional job bringing Nemesis’s complex and captivating narrative together, and I honestly feel that this is some of his best writing.  Featuring a fantastic continuation of the ongoing series, Nemesis had the perfect blend of action, intrigue and character-focused drama, which allowed for quite an addictive read.  The various action sequences scattered throughout the book are intense, brutal and very-well put together, and I loved how they showcase the various moods of the protagonist, as we go from his usual smooth sequences to more frenetic fights when he is emotionally compromised.  While these typical thriller elements are a lot of fun, it is the focus on the characters and the intense emotions between them that makes Nemesis particularly impressive.  Hurwitz sometimes struggles with the balance between action and character development, but I felt that this one was perfect, especially as he featured an array of damaged figures, including two former best friends in deep conflict.  While I do think that Nemesis could have gone without another manufactured conflict between Evan and his ward, Joey, for the most part it was exceptional to see the various character interactions and dives into the protagonist’s psyche that emerged.  This blended extremely well with the overarching thriller narrative and the fantastic action of the plot, and resulted in a particularly powerful read that, while more emotionally charged than most thrillers, worked extremely well in the context of this series.  I really appreciated how carefully Hurwitz set out these elements in Nemesis, and there is really something for everyone here including some thought-provoking discussions, awesome action scenes, and some major emotional moments that will hit you hard and really stick with you.

As with most books in the Orphan X series, Nemesis can be read as a standalone novel, as Hurwitz does an excellent job of recapping key events, elements and characters from the previous novels for new readers.  I personally felt that to get the full emotional impact of Nemesis, readers really need to have read some of the previous books in the series first.  Not only does the cause of the key conflict of Nemesis occur in the previous novel, Lone Wolf, but seeing just how close the emotionally shuttered Evan is with Tommy ensures you understand the emotional stakes of Nemesis and how far apart these two former friends have gotten.  However, if you decide to make Nemesis your first entry in the Orphan X series, you’ll still be in for an amazing treat, and I feel that Hurwitz features enough context and recaps to allow any reader to enjoy Nemesis.  This honestly was a very impressive book in the Orphan X series, and it will be very interesting to see where Hurwitz goes with this next.  The author has set up some big emotional hurdles for the next novel, and I look forward to seeing how his protagonist overcomes them.

As I have mentioned a few times above, I felt that Hurwitz’s character work was the element that made Nemesis particularly exceptional.  Not only does Hurwitz cleverly build on a range of existing character storylines and developments from the previous book but he also introduces several compelling one-off characters whose interactions with the main cast make for some impressively powerful moments.  Naturally a lot of the development is reserved for series protagonist Evan Smoak, the former government assassin turned vigilante.  Evan has always been an exceptionally complex character due to his unusual upbringing, lack of emotional awareness and OCD, and many books have dealt with his inability to deal with other people in his life.  Hurwitz does an excellent job revisiting that here in Nemesis as Evan faces another emotional hurdle when he is forced to come into conflict with his one true friend.  The emotional stress this puts him under turns him into a bit more of a deranged and careless creature.  The fantastic emotional range showed by Evan in Nemesis was fascinating, and Hurwitz writes some great story moments around his anger, poor judgement and strict moral code.  Few Orphan X books have pushed the protagonist in more ways than Nemesis, and I honestly felt every emotional bruise that occurred in this book, including the final one that is going to have some major repercussions for the protagonist.

Aside from Evan, the main character of Nemesis was the protagonist’s former friend turned opposing figure, Tommy Stojack.  Tommy, the gruff and cantankerous old soldier, has always been one of the more entertaining characters in the Orphan X books, and it has always been fun to see the unlikely friendship between him and Evan.  Given a much larger role in Nemesis, Tommy serves as a secondary protagonist and major point of view character, which really suits him.  I deeply enjoyed seeing more of Tommy’s perspective, especially as it is starkly different to Evans.  His interactions with many of the supporting characters of Nemesis really help to showcase his personality and mindset, especially when he takes on a stern mentor role for several younger characters.  However, it is the intense and strained relationship with Evan that is the major highlight of this book, as Hurwitz provides a compelling deep dive into their friendship.  Thanks to both characters pride and belief that they are right, the two face off several times in this book, proving that friends really make the worse enemies.  I really appreciate how well Hurwitz used Tommy in Nemesis, and the emotionally charged circumstances that surround his inclusion help to deeply enhance this book.

Aside from Evan and Tommy, there is a very fun and intriguing supporting cast in Nemesis who add to the story in some compelling ways.  Evan’s ward, Joey Morales, is her usual fun, rebel self, and while I think some of her conflicts with Evan are a little unnecessary, I liked her continued coming-of-age storylines, as well as a fun scene she has with Orphan V.  I felt that the highlight of the supporting characters was a small group of rebellious, angry young men who Tommy chooses to look out for.  Although they’re a hard group of characters to initially like, Hurwitz provides some fascinating context to their actions as the story continues.  I really appreciate the intelligent social commentary that Hurwitz featured around these characters, and you end up feeling a little sorry for them, despite what they have done.  Throw in some great villains, including four related assassins who are honestly quite freaky in their appearances, and this was an outstanding cast of characters, whose complex and captivating personal stories and interactions ensure that Nemesis is a particularly powerful read.

The always impressive Gregg Hurwitz continues his Orphan X series in incredible manner with Nemesis.  An exception and memorable entry in this always fun series, Nemesis had a brilliant and emotionally charged narrative behind it, loaded with amazing character moments.  Guaranteed to hook you with its fun action and complex character dynamics, Nemesis was so damn good, and I am still not over all of Hurwitz’s excellent, and brutal, twists.

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Warhammer 40,000: Leontus: Lord Solar by Rob Young

Publisher: Black Library (Audiobook – 25 January 2025)

Series: Warhammer 40,000

Length: 5 hours and 44 minutes

My Rating: 4.5 out of 5 stars

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Warhammer 40,000 fiction in 2025 starts off strong with the compelling, character-focused novel, Leontus: Lord Solar by Rob Young.

Back in 2023 I had the very great pleasure of reading my first book from Rob Young, Longshot.  A cool and intense character-driven Warhammer 40,000 novel that followed a sniper war on a T’au held world, Longshot was a fantastic first book from Young, and it ended up being one of my favourite debuts of 2023.  As such, I have been very intrigued to see how Young would continue his Warhammer fiction career, and his next novel, Leontus: Lord Solar, proved to be an excellent new entry to the Warhammer 40,000 canon.  Focused on a legendary human leader, Leontus: Lord Solar was an impactful read that I shot through very quickly.

On the world of Fortuna Minor, an Astra Militarum taskforce of soldiers from various Imperial Guard regiments encounters grave disaster.  Sent to eliminate an invading ork horde, the Astra Militarum soldiers find themselves overwhelmed on the landing fields of Fortuna Minor and are slaughtered, while their reinforcements are forced to retreat into space thanks to the orks’ fighters and spacecraft.  Surrounded, outnumbered and lacking resources, only a few humans manage to escape the massacre, including legendary hero of the Imperium of Man, Arcadian Leontus, Lord Commander of the Segmentum Solar.

One of humanity’s most dedicated defenders and a master tactician, Leontus has no intention of giving up in the face of the ork invasion, even with his armies lost and devastated.  Determined to not only survive but complete the objective of reclaiming Fortuna Minor, Leontus rallies a small group of survivors and prisoners liberated from the ork camps to his cause and begins a desperate campaign to fight ensure that the armies of the Imperium can triumph on this latest battlefield.

Effectively welding his scattered force of mismatched and poorly armed soldiers into a coherent army, Leontus soon finds success against the orks, bringing hope to his demoralised troops.  But in the face of overwhelming odds, a determined and dangerously intelligent opponent, and his own lack of resources, can even the brilliant Leontus succeed, especially when his own men begin to question his tactics and motivations?

Leontus: Lord Solar was an excellent and fun Warhammer 40,000 novel that allowed Young to bring an iconic figure from the game to life.  A compelling and exciting read, Leontus: Lord Solar was a real blast to check out, especially as Young presents an impressive and direct narrative that you quickly sink your teeth into.

This was a very fast-paced and exciting Warhammer 40,000 novel that quickly throws you into the fray and successfully keeps your attention the entire way through.  Starting off with fire and blood as the Imperial Guard regiments are devastated by orks as they land, the story sets itself around some of the main supporting characters, particularly Belgutei, an Attilan Rough Rider, and Keori Arnetz, a Catachan medic.  Fighting there way out of the killing fields, Belgutei and Arnetz, as well as a handful of other survivors, link up with the titular Leontus, who leads them to safety and initiates a desperate guerrilla campaign against the orks, bringing together scattered troops, rescuing prisoners and ambushing ork convoys.

The resulting narrative is highly compelling and action-packed, as the brilliant yet practical Leontus proves to be a skilled commander, inspiring his disparate and demoralised troops, while also engaging in some risky and intense actions.  Young does an excellent job balancing the narrative amongst the three main protagonists, as well as a couple of interesting supporting figures, and I liked how the author tended to focus more on Belgutei and Arnetz, which allowed for an intriguing outsider perspective of Leontus and his actions.  There are some powerful character interactions, especially between Leontus and Belgutei, as the two clash over strategy and the fate of the survivors, which adds some dramatic spice to the overall exciting dish.  The action scenes flow fast and heavy as the book nears its end, including some dark sacrifices, and everything leads up to a massive and intense final battle, where so many of your favourite characters are in peril.  The book ends on a complex note, as Leontus proves his status as a tactician and hero, although the reader is left to decide on his humanity.  An outstanding overall Warhammer 40,000 narrative that is guaranteed to quickly hook you and keep your attention to the end.

Young once again shows his impressive ability when it comes to writing Warhammer 40,000 fiction, and I loved the short, brutal and captivating way Leontus: Lord Solar was presented.  While I was initially worried that it would be too similar to the Ciaphas Cain book, Death or Glory, which also featured a human hero marooned on an ork-held world, Young ensured that Leontus: Lord Solar stood out on its own feet.  The quick-fire narrative, intense and tactical action sequences, and cool scenario ensured this was a distinctive read, and one guaranteed to keep your attention the entire way through.  Primarily a character-focused story around the iconic in-game figure of Arcadian Leontus, Lord Commander of the Segmentum Solar, Young does an excellent job of highlighting the protagonist and showcasing him in a compelling way.  The author chose to primarily show Leontus through the eyes of his supporting characters, which allowed for a more nuanced take on the titular protagonist, while the occasional scene shown from Leontus’ perspective hinted at plans the character is hiding from his soldiers.  Throw in some excellent supporting characters and a memorable, if somewhat underutilised antagonist (who was simultaneously awesome and freaky), and this proved to be an amazing novel with some excellent character-driven strife and complexity at its core.

As with Young’s previous book, Longshot, Leontus: Lord Solar is an outstanding piece of Warhammer 40,000 fiction, and one that would serve as a good introduction to the wider universe for new readers.  The quickfire storytelling, classic action between humans and orks, and lack of excessive lore makes Leontus: Lord Solar a very accessible read, especially as Young doesn’t excessively dive into the history of his main protagonist.  Established readers of Warhammer fiction will naturally get a little more out of this book, especially as it was very cool to see the titular character in action in all his tactical glory, and I felt that Young did an exceptional job capturing and presenting this figure.  In addition, the book also features some intriguing unit makeups as Leontus bands together an irregular force of surviving Cadians, Catachans, Kreig troopers and Attilan Rough Riders.  The interactions between the groups and Leontus was pretty fun, and I liked the mixtures of styles of battle strategies.  Of them, I felt that the Attilan Rough Riders were shown off the best, and their explosive cavalry charges were awesome to read and reminded me of Warhammer Fantasy fiction at times.  All of this and more ensured that Leontus: Lord Solar was a very cool Warhammer 40,000 novel, and it is one I would recommend to all fans of the franchise.

As I tend to with most Warhammer novels I enjoy, I decided to check out Leontus: Lord Solar on audiobook, which was another fantastic experience.  As I have stated innumerable times, Warhammer fiction really lends itself to the audiobook format, and having talented narrators read out the over-the-top stories allows for all the best bits of the universe and its grim dark themes to come to life.  This was particularly true for Leontus: Lord Solar, whose compelling character focused storylines and intense action sequences proved to be a lot of fun to listen to.  Coming in with a relatively short runtime under six hours long, dedicated listeners can really fly through Leontus: Lord Solar, and I enjoyed how quick the pace turned out to be.  I also really appreciated the choice in narrator as David Seddon is a skilled voice actor who really impressed me in previous Warhammer 40,000 audiobooks Dredge Runners and Kasrkin.  Seddon did an excellent job with Leontus: Lord Solar, as not only did he move the story along at a fantastic and enjoyable pace, but he also provided some excellent voices for the various characters.  His take on the titular Leontus was extremely good, and you get a real sense of the character’s nobility, as well as his determination to win, through the performance.  The rest of the human characters also came across extremely well, and Seddon expertly gifts them accents that cleverly corresponded to their regiment and their real-world military influence.  This great voice work really enhanced the already exciting narrative, and I found myself getting really engrossed in this audiobook version as a result.

With this fantastic second book, Leontus: Lord Solar, Rob Young has nicely set himself up as a rising author of Warhammer fiction, especially as he brings a compelling figure from the game to life.  Featuring some awesome action, compelling characters, and an entertaining narrative, Leontus: Lord Solar was an outstanding Warhammer 40,000 novel to start the year with, and I look forward to seeing what amazing adventures Young brings to the franchise in the future.

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Quick Review – Warhammer: The Horus Heresy: Eidolon: The Auric Hammer by Marc Collins

Publisher: Black Library (Audiobook – 22 October 2024)

Series: Warhammer: The Horus Heresy

Length: 6 hours and 26 minutes

My Rating: 4 out of 5 stars

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2024 was a great year for Warhammer fiction, especially as the Black Library released a ton of awesome books across the various sub-series and franchises, including The Horus Heresy series, which serves as a major prequel to the Warhammer 40,000 books I usually look at.  One of the last releases of the year was The Horus Heresy character novel, Eidolon: The Auric Hammer.  Written by Marc Collins, who previously impressed me with his Warhammer Crime novel, Grim Repast, Eidolon: The Auric Hammer was a fast-paced and compelling read that dove into the twisted mind of an ambitious traitor as he travels to the final battle of the great war.


Plot Synopsis:

A Horus Heresy Novel

Lord Commander Primus Eidolon has claimed many titles along the annals of his infamy. He is the Exemplar and the Risen, the Soul-Severed, and the Auric Hammer. Now, fallen far from his primarch’s grace, he carves a path to Terra, where the culmination of Horus’ grand heresy awaits.

READ IT BECAUSE

Eidolon has been a key figure of the Emperor’s Children Legion from the beginning. Now, on the eve of the Siege of Terra, he’s fallen far from grace and is facing a long overdue reckoning for his many misdeeds during the Horus Heresy. Can he come to terms with his tainted legacy?

THE STORY

Coaxed and goaded by the wiles of the warp – and an entity whose whispered truths stretch even his credulity – Eidolon finds himself stranded around the world of Tatricala, where the ghosts of his past haunt every fated step. Now he must choose which life he wants to lead… and how much of his soul he is willing to sacrifice for it.

If Eidolon cannot banish his daemons, then they will surely take him for their own.


Eidolon: The Auric Hammer
was an excellent addition to the canon, and one that will really appeal to those readers who dove into the extended Horus Heresy series.  Like many of the Horus Heresy character books, The Auric Hammer focuses on one of the interesting supporting characters in the larger franchise and provides a compelling story around them, while also diving into their past.  In this case, Marc Collins tells a quick and entertaining story around Eidolon, one of the commanders of the now fallen Emperor’s Children legion, who has given in to the hedonism and worship of Slaanesh, the Chaos God of pleasure and obsession.

Collins does a great job effectively introducing the character of Eidolon and thrusting readers into his personal madness.  I must admit that I haven’t read any of the other Horus Heresy novels before, so I wasn’t especially familiar with the character of Eidolon, which did slightly reduce my appreciation for this book.  However, readers with even moderate knowledge of Warhammer 40,000 lore and the Horus Heresy can easily follow along with Collin’s quick story without too much difficulty.  Collins breaks this into a couple of fun parts, with a fight against daemons on the protagonist’s ship leading to an impromptu invasion of an isolated planet alongside “allies”.  However, nothing goes to plan as Eidolon and his comrades find themselves best by the dark plots of a daemonic entity who desires to destroy him.

This last third of the book is probably the best, as Collins envisions a series of daemonic encounters that play in the ravaged psyches of the various Emperor’s Children characters.  While I had a hard time connecting to some of the supporting cast members (Collins might have been better off with a more tightly focused narrative), it was interesting to see their various struggles, especially as it effectively showed how far their legion had fallen.  Eidolon’s personal inner struggle was the strongest part of the book, especially as Collins dove into his many issues, including his ambition, resentments and the anger he has with the various father figures in his life.  The protagonist comes out of this book stronger, and I particularly loved the reveal about who was behind everything at the end of the novel.  The confrontation that Eidolon had with this figure was extremely entertaining, and you come away appreciating just how suicidally stubborn Eidolon can be.

As is my habit with most Warhammer fiction, I chose to check out The Auric Hammer on audiobook, mainly because it was voiced by one of my favourite audiobook narrators, Toby Longworth.  A very effective narrator, Longworth perfectly captures the various elaborately dark characters featured with The Auric Hammer, and I love how he brings readers into the outrageous and grim Warhammer universe.  Longworth’s already impressive voice is enhanced in various sequences by cool sound effects that help to showcase the various daemonic creatures that the protagonist encounters.  These effects and Longworth’s fantastic voicework really make you appreciate the eldritch power and inherent evilness the various figures they represented, and I felt it did wonders on bringing me further into the narrative.  Combine that with the excellent way in which Longworth captures the intense dark emotions of Eidolon, including his frustration and disgust at his Primarch’s actions and abandonment of him, and this proves to be an outstanding and addictive audiobook.  Featuring a relatively short runtime of just under six and a half hours, The Auric Hammer is an easy audiobook to get through quickly, and I had a lot of fun knocking it off in a couple of enjoyable sessions.

Overall, Eidolon: The Auric Hammer was an awesome and exciting Warhammer audiobook from Marc Collins that is worth checking out.  Cleverly focusing on an intriguing figure in the canon while also expanding on the massive Horus Heresy series, The Auric Hammer really grabbed my attention, and I had a great time getting through it.  An excellent Warhammer book to check out, especially if you have been enjoying the other Horus Heresy books.

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