Cold War by Jonathan Maberry

Publisher: Blackstone Audio (Audiobook – 14 October 2025)

Series: NecroTek – Book Two

Length: 19 hours and 33 minutes

My Rating: 5 out of 5 stars

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The insanity and complex storytelling of Jonathan Maberry’s incredible NecroTek series continues in 2025 with the impressive and deeply intense sequel Cold War.

2025 has been a pretty awesome year for fans of Jonathan Maberry, as we have not only gotten the new Joe Ledger/Rogue Team International novel, Burn to Shine, but Maberry also continued his excellent NecroTek series.  Released in collaboration with the iconic Weird Tales magazine, the series started last year with the amazing novel, NecroTek (one of my favourite books and audiobooks of 2024), this series saw Maberry combine compelling science fiction elements with his love for Lovecraftian horror, when, in the near future, a space station of scientists and soldiers is transported across the galaxy and forced to fight eldritch horrors.  As the book continued, several of the human characters to become the titular NecroTeks, undead pilots of gigantic alien war machines, who are forced to risk the destruction of their souls to fight back against the monsters coming for them.  Due to how powerful, compelling, and occasionally scary this novel got, I have been keen for the sequel, Cold War, for quite some time, and I made sure to check it out the amazing audiobook version of it a few weeks ago.

Plot Synopsis:

In NecroTek, Asphodel space station was accidentally teleported to the far side of the galaxy, where they became embroiled in a never-ending war against ancient cosmic horrors.

But there is much more to the story …

On Earth, scientists uncover an alien spacecraft buried for millions of years beneath Antarctic ice. Inside are terrible secrets and a creature desperate to escape.

Soon the scientists studying the Artifact begin to have terrifying dreams, driving many of them to madness and acts of shocking violence. Dr. Evie Cronin and her team struggle to find answers, fully aware that they may only be found out among the stars. Their investigation brings them to the orbit of Jupiter moments before the WarpLine gun misfires. Destiny is a vicious and devious thing.

On Asphodel Station, the newly created ghost-driven NecroTek fighting machines are engaged in a desperate battle for survival against the deadly shoggoth fleets. But a new and far more dangerous race of creatures is poised to attack, both with their own fleets and with nightmares forced into the minds of the dwindling human defenders.

The group of scientists from Antarctica and the survivors on Asphodel are pitted against an unstoppable enemy. If they fail, Asphodel Station will fall, and the Outer Gods will be free to wage a war of conquest across the galaxy—to Earth itself.

Jonathan Maberry once again delivers an impressive read with his outstanding and complex Cold War.  Featuring an intense, character driven story that takes its protagonists to hell and back, Cold War was a powerful, horror-laden science fiction novel that refuses to let you go.  I loved this book so much, and it gets a very easy five-star rating from me, and I have recently featured it on my recent favourite sequels and audiobooks lists of 2025.

Maberry produced a very exciting and captivating narrative for Cold War that goes in a very different direction than I would have expected after NecroTek, but which works as a very effective and expansive sequel.  Initially showcasing the events in the aftermath of NecroTek and the first big battle for Asphodel Station, the reader is quickly and effectively reintroduced to the key characters from the first book and given an update on how they have continued to adapt to being transferred across the universe.  The early chapters of Cold War also take the reader back in time a few years before the events of the first book, when a group of scientists uncover an ancient alien artifact in the Antarctic snow, keeping it secret from the world and all the protagonists of the first book.

Cold War’s narrative soon develops an interesting and noticeably uneven split in the storylines.  While a good chunk of Cold War continues to showcase the figures on Asphodel and their multiple struggles, including the slow reveal of a new terrifying group of antagonists, much more focus is given to the Antarctic research plot line, with longer chapters dedicated to this part of the book.  While this move away from the established plot is surprising, I personally thought it was very clever, as it allowed Maberry to further expand both the cast and the lore around the threats humanity was facing, while also bringing the story back to Earth.  The cool exploration and first-contact scientific elements of this Antarctic storyline were also deeply compelling, and I got extremely absorbed in this part of Cold War’s narrative as the book continued.  While there was more of a focus on the Earth-based narrative, the story around Asphodel was still very impressive, with some complex character development, multiple ultra-exciting sequences of space combat, and a growing sense of dread as dark forces stalk the protagonists.

The final third of Cold War sees the book’s two separate storylines come together in very direct way, which allows many of the unique characters developed in both NecroTek and Cold War to come together.  While the transition to this part of the book is quite sudden, it allows for a very exciting end run of the book, as Maberry pumps up the action, and takes the protagonists through hell and back.  Maberry brings out all his best horror writing as the now combined cast are forced to contend with a terrifying array of monsters and eldritch creatures, including another zombie substitute (Maberry loves his zombies).  All the storylines from the first half pay off in this final part of Cold War, and while there aren’t too many surprises, you’re constantly on your feet as you wait to see who’s going to survive and which side characters are going to get killed off.  The author leaves Cold War on a very interesting note, and I’m already extremely curious to see where he takes the NecroTek series going forward.

Maberry utilised his distinctive and well-honed thriller writing style in Cold War, which combined nicely with the science fiction story and the overarching horror vibes to create a brilliantly intense and fast-paced read.  Once again breaking the story up into a series of short and sharp alternating perspective subchapters, Maberry constantly jumps Cold War’s story between multiple key protagonists, as well as some antagonists, to produce a wonderfully layered and powerful narrative that constantly has multiple awesome interlocking storylines on the go.  This quick-paced style works well to enhance both the book’s horror and science fiction elements, and the constant jumps also increase the tension of the plot and produce some excellent action sequences, including some truly unique and ultra-impressive space combat sequences.  There were also some new delightfully terrifying horrors determined to kill the protagonists both in their dreams and real life cleverly introduced in this novel, and Maberry did an amazing job building them up as a threat the entire book.  Maberry also effectively splits his book into two separate narratives for much of Cold War’s runtime, with alternating chapters diving between the events in the present at Asphodel Station and the prequel storyline in Antarctica.  This cool split really changed the feel and focus of Cold War compared to NecroTek, and while Maberry allowed both storylines to run mostly independently, they also worked well to support each other.  All these great writing techniques and narrative choices allowed Cold War to really stand out as a sequel, and I liked how much stronger Cold War turned out as a result.

While Cold War does work extremely well as a sequel, with the author’s excellent storytelling choices and alternating timelines really adding a lot to the story from NecroTek, it does mean that this book is probably not as accessible to new readers as some of Maberry’s other works.  Maberry does do his usual excellent job of recapping key events in the text as the book continues, so new readers do get a pretty good idea of what happened and who the key figures are.  However, the full emotional impacts of events, as well as the significance of some of the revelations coming to light in Cold War’s big prequel narrative in Antarctica really aren’t going to hit readers as hard if they haven’t read the first book.  Indeed, Cold War might be best read by established fans of Maberry, who will appreciate the author’s continued utilisation of Lovecraftian elements, as Maberry continues to showcase his love for the classic horrors with some fun science fiction twists.  Experienced Maberry readers will also be more used to the author’s extreme content, as Cold War is as dark and disturbingly over-the-top as many of his books, with some very adult horror moments.  Readers should also be on the lookout for easter eggs to some of Maberry’s works, including a fun reference to the antagonist of the Joe Ledger novel Dogs of War.  As such, this is very much a book for those readers familiar with the author, although I think new fans would be in for an excellent time.

As with most of Maberry’s writing, one of Cold War’s big strengths is its excellent contingent of complex and often highly damaged characters, whose unique interactions and experiences during these terrifying times frame the book’s captivating narrative.  Cold War contains an interesting mixture of returning figures from NecroTek and a new batch of protagonists who end up taking over a good part of the plot.  This includes Professor Evie Cronin, the leader of the expedition who discovers the alien artifact in Antarctica.  Evie serves as a great new major protagonist for the series, and Maberry’s choice to set much of Cold War’s narrative around her, ensures that the NecroTek books continue to have a strong scientific basis to their narratives.  The author really tries to capture the shock, excitement and fear that would accompany the discovery of an alien ship through Evie’s experiences in Cold War, and she serves as a relatable and likeable major focus for much of the book’s plot.  Maberry also works in a nice romance angle between Evie and shooter Jenny Spears, that serves as a big emotional part of Cold War’s plot, and which added to the stakes and impact of some of the high-tension sequences.  Of the remaining new characters introduced in Cold War, my favourite was probably Dr Torquil Brollachan, a government scientist who takes over the investigation of the alien artifact.  A complex and guarded figure, Dr Brollachan serves as an interesting foil to Evie and his secret motivations and dangerous priorities turns him into a bit of a Dr Frankenstein figure at times (an apt comparison that Dr Brollachan would appreciate), resulting in some fantastic reveals in the second part of the book.

While these new characters are impactful and have some very compelling storylines around them, their inclusion does mean that the cast introduced in NecroTek don’t get as much time to shine as they previously did.  Still Maberry keeps many of their storylines going, and all of them serve as a key part of the book’s plot.  This includes the main character from the first book, Dr Lars Soren, whose steady presence continues to be a great part of Cold War, and I enjoyed how Maberry further explored his cosmic philosophy ideas in the interludes.  The continued inclusion of the dead characters brought back as NecroTeks was also very compelling, with their experiences, including that of Bianca Petrescu, providing some complex existential elements to the plot.  I also liked how Maberry choice to focus a lot more on pilot character Lieutenant Commander Veronica Roland, better known as Calisto, who was forced to step up and lead the human pilots defending Asphodel Station.  Calisto’s struggle to become a leader, as well as the distinctive and beautifully written fighter combat sequences, are another amazing highlight, and I appreciated how well her scenes were written in this sequel.  Throw in the entertaining Irish necromancer, Lady Jessica, who spends much of the book recovering from the events of NecroTek, and the cast of Cold War was a very awesome part of this book, and I personally cannot wait to see where all their captivating and haunting personal stories go from here.

Like I have with all the other Maberry novels I have had the pleasure of reading, I ended up enjoying Cold War on audiobook, which I find is the best way to enjoy the author’s thrilling narratives.  I always find that Maberry’s dark tales and intricate and exciting writing style always translate nicely to the audiobook format, and they tend to be some of the best listens each year.  Indeed, as I mentioned above, Cold War was one of my favourite audiobooks of 2025, and I ended up powering through this new audiobook’s 19-and-a-half-hour-long runtime.  Much of Cold War’s epic success on audiobook once again lies in the narration of Maberry’s long-time audiobook collaborator, Ray Porter.  Porter, who is one of my favourite audiobook narrators, always perfectly matches the dark and sinister tones of Maberry’s writing, and I really love the sense of menace and intensity he brings to audiobooks like Cold War, as he conveys the underlying threat and fear Maberry weaves into his tales.  Porter also expertly delivers all the book’s awesome action, great humour, and other deeper emotions, to the listener and there is always a great synchronisation between Porter’s narration and the intent of Maberry’s writing.  Porter also has an outstanding array of distinctive voices for the book’s characters, and I love how he always manages to bring the best out of Cold War’s complex casts.  All these voices, including for the various new characters introduced in this sequel, were extremely fitting for their respective cast member, and I appreciate how effectively Porter portrays each figure’s emotions.  Porter also does an exceptional job voicing the sinister monsters and other eldritch figures haunting the protagonists, and the impressive array of creepy voices really emphasises the dark nature of Cold War’s story to the listener.  All this results in quite an exceptional listen, and it’s one that I cannot recommend enough.  Honestly, I don’t think it’s going to be possible for me to ever not enjoy a Maberry novel on audiobook, especially if Porter is narrating, and there is a reason these epic listens always top my best audiobook lists each year.

Maberry’s outstanding NecroTek series continues in extremely strong fashion with the extremely captivating Cold War.  Cleverly expanding on the story from the first novel, NecroTek, Cold War effortlessly kept up the terrifying tension as multiple compelling characters continue to experience the dark horrors the universe has in store for them.  I had an exceptional time with Cold War, and I have no problem letting you know that this book will be appearing in my favourite novels of 2025 later this week.  I’m also extremely excited as a Maberry fan for 2026, as not only do we have the new Joe Ledger book, Red Empire, coming out in March, but the NecroTek series will also thankfully be continuing, with a third novel, Ghosts of the Void, tentatively set for release towards the end of the year.

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Carl’s Doomsday Scenario by Matt Dinniman

Publisher: Soundbooth Theater (Audiobook – 6 January 2020)

Series: Dungeon Crawler Carl – Book Two

Length: 11 hours and 28 minutes

My Rating: 5 out of 5 stars

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After falling in love with Dungeon Crawler Carl, the first book in the epic Dungeon Crawler Carl series, I have decided to continue diving into this incredible series of adventure, friendship and adversity, with the second novel in the deeply impressive LitRPG series Carl’s Doomsday ScenarioDungeon Crawler Carl was so damn fun, and I chose to start reading this awesome sequel the very moment I finished the first book in the series.

The dungeon crawl to determine the fate of planet Earth has begun, and it is already the highest rated show in the entire galaxy.  However, the games have only just began, as the human crawlers who survived the training levels of the game now must contend with the horrors of the dungeon’s third level. 

The unlikely team of the pants-bereft hero Carl, his now sentient cat, Princess Donut, and Donut’s pet dinosaur, Mongo, have already survived great adversity in their initial forays through the dungeon, but now the game is starting to get even more chaotic.  Starting off the level with the ability to chooses new races and specialised classes, Carl and Donut have some serious upgrades to face the full horrors of the dungeon, and they are going to need it.

This new level of the dungeon, known as the Over City, is the sprawling ruin of a once vast city, laid low by a devastating calamity.  Many creatures still haunt the now destroyed streets, including the horrifying remains of a once popular circus, while in the seemingly safe town they use as a base, murdered prostitutes rain from the sky as part of a malevolent scheme.  However, while Carl and Donut face all manner of monsters and mayhem tackling these horrors and the quests that lay behind them, the greater danger may lay outside of the dungeon, as old and new enemies from the alien races descending on Earth are determined to make Carl’s journey as difficult as possible.  Can these two unlikely companions and their pet dinosaur survive the carnage to come, or is their doomed crawl through the dungeon about to come to an end?

Well damn, now that was a really impressive follow-up to the first book in the Dungeon Crawler Carl series.  Carl’s Doomsday Scenario was an outstanding novel from Dinniman that ups the craziness and ensures that you are still absolutely hooked on its brilliant storytelling, intriguing LitRPG elements and awesome humour.  I frankly couldn’t stop listening to Carl’s Doomsday Scenario, and I have to give it another five-star rating for how much fun I had with it.

Dinniman came up with another great story for Carl’s Doomsday Scenario that continues right after the events of the first book in the series.  One of the shorter novels in the series, Carl’s Doomsday Scenario avoids any recap material and instead jumps right into the plot, which covers the entire time the protagonists spend on the third level of the game.  Cleverly bringing in some cool new elements at the start, the protagonists are soon grinding through this new level.  The plot mostly focused around two of the quests that the protagonists choose to participate in, one involving a cursed circus, and the other involving a sinister plot of sacrifice and murder in one of the floor’s main towns.  Dinniman plays through both major plot elements in a similar manner to quests from a particularly deranged RPG game, and you soon get invested in both the scenarios, and the protagonist’s unusual or explosive ways of dealing with the situation.  Both major quest lines involved carnage, exploration, a dash of mystery, and an array of intriguing new characters, and allow for the protagonists to keep getting stronger and more experienced.

These quest-focused sequences are well balanced by an array of events that tie them into the larger series story of the protagonists playing the dungeon game.  The protagonists become involved in several events outside the dungeon which helps introduce long-term antagonists and hints about some of the future obstacles to come.  You also get some interesting updates about some of the recurring characters introduced in the first book, many of whom are clearly going to have a bigger impact on the story in the future.  All these elements blend well into one cohesive and exciting plot, and I loved how well Dinniman balanced the various unique story elements and kept making the overall narrative of the series even more elaborate.  These plots all come together for Carl’s Doomsday Scenario’s big finale, which was as hilariously epic as possible.  Dinniman really ramped up the tension for this final part of the book, and you are constantly on the edge of your seat as you wait to see who survives and how.  An epic story that perfectly continued the overarching Dungeon Crawler Carl narrative, while also providing some very memorable moments that allows Carl’s Doomsday Scenario to stand on its own.

I loved how Carl’s Doomsday Scenario came together, although I must point out that you really need to read Dungeon Crawler Carl first.  The plot of Carl’s Doomsday Scenario directly continues from the events of Dungeon Crawler Carl, and you could honestly combine the two to get one long novel without any issues at all.  Indeed, this story does feel a little like a bridging novel between the introductory first novel and the heavily plot laden third book, although it still works well to tell its own fun story.  While the point-of-view protagonist does recap some events in his head as the story unfolds, new readers trying to start at this second book would likely get lost in some of the plot details.  As such, this is definitely a book for those who plan to read the series from start to finish, and those that are will find that Carl’s Doomsday Scenario features all the very best elements from the initial novel, including a ton of great action, some unique LitRPG elements, and the continued side-splitting humour that made Dungeon Crawler Carl so much fun to get through.

Dinniman makes excellent continued use of the first-person perspective to paint a compelling picture of the protagonists’ journey in this second book, and you really get drawn into Carl and Princess Donut’s adventures as a result.  Thanks to the fact that they are experiencing all these scenarios for the first time, readers with all manner of LitRPG or RPG experience can easily enjoy this novel, and the author does an amazing job combining the more elaborate RPG elements into the larger exciting narrative.  There are a ton of great new elements added in for this book, with things like class and species decisions, quests, elite NPCs, towns and more, adds some additional complexity to the plot which helps to make the story even more interest.  These extensive LitRPG features are perfectly enhanced by the author’s comedic writing, and there are so many great jokes thrust into the story.  This humour is well supported by the book’s overall outrageous nature, and all the over-the-top scenarios the protagonists encounter can be exceptionally funny at times.  Thanks to how well Dinniman writes and combines these elements together, I was so invested in every part of the book, and it was fantastic to see the entire narrative unfold and watch the protagonists evolve with the game.

As with Dungeon Crawler Carl, the emotional heart of Carl’s Doomsday Scenario lies in the partnership between Carl and Princess Donut, and it was fascinating to follow these two unlikely heroes through the dungeon.  Carl continues to be the gruff and over-exasperated central character through whose eyes we see the story unfold.  A tired figure still reeling from the death of his planet, Carl continues to grimly stay alive for Donut’s sake, while also becoming more enraged at the full evils of the dungeon and the corrupt alien corporations controlling it.  I really enjoyed the practical and often quite clever way he addresses the dungeon’s many challenges, and Dinniman does a good job showcasing his evolution as a player, even though he still mainly resorts to explosives and crazy plans.  Indeed, Carl starts to develop a somewhat well-deserved reputation as a reckless figure, which is quite entertaining.

While Carl is the stoic centre of the plot, Princess Donut is the comedic heart of the Dungeon Crawler Carl series, and you just have to love her entertaining persona.  Despite being sentient, Princess Donut is still very much a cat in nature and bearing, and it is hilarious to see her exaggerated personality clash with the more subdued nature of Carl.  Her ability to get them into all manner of trouble with her fun-loving ways and lack of caution adds some great entertainment to the plot (Goddammit Donut!), while her love of attention and popularity perfectly plays into the reality television nature of the dungeon game they are in.  Donut is an outstanding personality foil to Carl, and this allows for some very entertaining moments as a duo.  However, while on the outside she is still the same silly and haughty cat you came to love in the first book, Dinniman has started to showcase Donut’s hidden depths, and there are some great moments when you come to realise that the cat is growing up and become more mature.  A lot of this lies in the heartwarming relationship between Carl and Donut as the two continue to become a true team.  I love some of the scenes when Carl and Donut are vulnerable with each other, especially when they are close to death, and you realise just how close they’ve become and how much they mean to each other.  This connection provides some amazing moments throughout Carl’s Doomsday Scenario, and you continue to become extremely invested in these two’s adventures.

Aside from Carl and Donut, there is an array of additional awesome characters featured in Carl’s Doomsday Scenario, including a combination of figures from the previous novel and some new great characters.  This includes Donut’s pet velociraptor, Mongo, who continues to grow into an even more dangerous killing machine.  Despite some continued teething troubles about Mogo’s inability to control himself, Mogo grows into a key member of the team, and that intense scene where he defends Donut from harm cements him as a wonderfully beloved pet.  The team’s NPC tutorial guide, Mordecai, gets an extended appearance in Carl’s Doomsday Scenario, becoming Donut’s reluctant manager, and I loved the fun mentor role he adds to the cast, becoming the team’s voice of reason, which is often ignored by the protagonists.  Dinniman also adds in an interesting third member of the party later in the book, who gets an effective introduction, even if they don’t play a major role in the plot this time around.  Throw in an array of determined fellow crawlers, aliens who often have beef with Carl, and some complex mobs and NPCs whose unique stories the protagonists get dragged into, and the cast of Carl’s Doomsday Scenario was so damn epic and really enhanced the overall story.

As with the first book in the series, I chose to listen to Carl’s Doomsday Scenario on audiobook, which is frankly the very best way to enjoy this incredible novel, especially as the having the crazy story and the antics of the characters read out is so much fun.  Coming in with a run time of 11 and a half hours, this is one of the shorter entries in the series, and I managed to finish off this audiobook in a few very entertaining days.  I deeply appreciate the fact that Jeff Hays continues as the narrator of this second audiobook in the series, as he really impressed me with Dungeon Crawler Carl.  Hays has an amazing array of elaborate voices that perfectly fit so many of the unique characters featured in this novel, and he carries over several of the key tones from the first audiobook for the recurring characters.  His voices for Carl and Princess Donut are particularly good, and I love how effectively he still captures their complex personalities, including Carl’s frustrations and anger, and Donut’s comedic over-excitement and infectious personality.  His best voice still probably remains the system AI running the dungeon, as the sheer amount of excitement, sarcasm and comedic timing Hays brings to reading out the AI’s notices is so damn good.  Throw in a cool array of new character voices, as well as some modulated tones for characters who have changed race or attributes, and this was such an impressive listen that will have you laughing like crazy.  I cannot recommend the audiobook format of the Dungeon Crawler Carl books enough, so do yourself a favour and make sure to check them out.

My newfound obsession with Matt Dinniman’s Dungeon Crawler Carl series continues unabated as I powered through the second book, Carl’s Doomsday Scenario, in no time at all.  an outstanding sequel that perfectly continues all the amazing story elements from the first book, while adding even more layers to the elaborate scenario.  Fast-paced, constantly entertaining, and with some impressive emotional depth to it, Carl’s Doomsday Scenario was particularly awesome, and I had an absolute blast reading it.  Indeed, I loved it so much that I once again instantly dived into the next book in the series, The Dungeon Anarchist’s Cookbook, which is proving to be just as incredible as its predecessors.

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Dungeon Crawler Carl by Matt Dinniman

Publisher: Soundbooth Theater (Audiobook – 21 September 2020)

Series: Dungeon Crawler Carl – Book One

Length: 13 hours and 31 minutes

My Rating: 5 out of 5 stars

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Have you ever had one of those books or series that everybody seems to be talking up all the time?  Lately for me that series has been the Dungeon Crawler Carl novels by Matt Dinniman.  An intriguing LitRPG series, the Dungeon Crawler Carl books are a funky and hilarious fantasy and science fiction hybrid that places its outrageous protagonist into an unlikely alien reality show filled with subterranean dungeons inspired from classic RPGs.  A series with a very interesting premise, I have been seeing so much online about the Dungeon Crawler Carl books over the last couple of years, with everyone praising it and really talking it up.  Despite not having a lot of experience with the LitRPG genre (except for Ascension by B. F. Rockriver), I decided to check out the first novel in the series, also titled Dungeon Crawler Carl, to see what all the fuss was about, and boy did that have an excellent result.

When aliens come to Earth, first contact is far more brutal and unusual than you could ever expect.  Instead of communicating or conquering, the aliens instead instantaneously collapse every single human-made structure down into the ground, killing everyone who was inside.  Only those standing outside at the time survived, and they are given a dire choice: either remain on the planet’s now desolate surface with no shelter, or journey down into the subterranean 18-level dungeon that has been formed from humanity’s repurposed buildings.

For those few million human survivors who journey into the newly labyrinth, they soon encounter a fantasy-inspired dungeon, filled with traps, monsters, loot and other dark dangers to navigate.  These survivors, known as dungeon crawlers, need to keep moving downwards in the hope of reaching the 18th floor and the promised reward it contains.  Death and dismemberment are a near certainty in the dungeon, so contestants will need to learn how to kill mobs, find enchanted gear, learn new combat skills or magic and keep getting stronger, all before the level they are on collapses.  However, this dungeon is far more that a contest of might and magic; it is the most popular reality program in the galaxy, seen by untold trillions of aliens, and only those crawlers who can gain a strong following and rich sponsors are likely to survive.

Into this chaotic situation is thrown unlikely hero Carl.  A simple man caught outside in his underwear as he attempted to retrieve his ex-girlfriend’s cat, Princess Donut, Carl soon finds himself fighting for his life in the most ridiculous of circumstances.  Teaming up with the now sentient Princess Donut, Carl finds that the dungeon has a steep learning curve, and he will need all his resolve, cunning and the friendship of a superpowered cat to survive.  However, as Carl and Princess Donut accidently become two of the most popular contestants in the game, they will need to contend with everyone who wants them dead, both from inside the dungeon and without, as they constantly move downwards.  Dangerously overmatched, completely overwhelmed, and with a distinct lack of pants for Carl, this unlikely duo will need to learn how to survive big and show the universe and the unhinged AI controlling the game that they are worth keeping alive.

Goddammit Dinniman, how could you create something so damn addictive.  It turns out that for once the internet crowd had this 100% right, and Dungeon Crawler Carl was everything they said it would be and more.  A clever, intense and overall hilarious romp through a cool LitRPG scenario, Dungeon Crawler Carl had me hooked very early on and I absolutely powered through this epic adventure novel which I just had to give a full five-star rating.

I really, really loved the cool story in Dungeon Crawler Carl, which starts off quickly and never lets up all the way to the end.  Starting with a quick but effective introduction to Carl, which then leads to the world collapsing and him being forced to enter the dungeon with his cat, you are soon immersed in this new crazy world, with some bloody opening fights setting the crazy tone for the rest of the novel.  After an in-depth sequence that explains the rules of the world, Dungeon Crawler Carl takes off again at a fast pace made even more entertaining thanks to the introduction of the now sentient cat, Princess Donut.  Forced to keep fighting through monsters, traps and other obstacles, the action and excitement never lets up, and I really appreciated how Dinniman naturally flowed the protagonists into fresh scenarios, including unusual boss fights, explosive opportunities, and starting a meth war between goblins and fire-spitting llamas.

The second half of Dungeon Crawler Carl goes in some very interesting direction, as the protagonists encounter other Crawlers, with some very different results, while also ensuring the full and often ultra-bonkers horrors of the first two levels of the dungeon keep coming at you hard and fast.  There is some great character development as the book continues, both literally and figuratively, and it was interesting to see the characters evolve to face the unique threats of the dungeon in their own way.  Dinniman threw in some clever and often hilarious solutions to many of the obstacles the protagonists face (although most of them involve explosives), and you’re constantly on the edge of your seat as you wait to see how they will survive going forward.  There is also some excellent universe expansion as the characters experience the reality-television obsessed world outside the dungeon, which often leads to some hints of the dangers to come later in the series.  These upcoming elements are well placed into the book, which allows the readers to anticipate what is to come, while not distracting from the main plot points.  The conclusion of Dungeon Crawler Carl comes a little after the big events of the book, but it sits in a good place as part of the wider series.  This novel ends up being an exceptional read on its own, while also being an excellent first entry in the series that perfectly sets up the many over-the-top adventures to come.

This proved to be a very cleverly put together novel, and Dinniman really excelled at utilising the unique elements of the LitRPG genre and utilising in his story.  Featuring a very cool explanation for why the protagonists are trapped in a fantasy dungeon (alien reality television show to determine the fate of the planet is an awesome plot idea), you soon get engrossed in the LitRPG themes of the book, as the characters are instantly forced to battle mobs to survive.  Due to the time limits built into the plot, the protagonists are quickly forced to adapt to the new way of living (or dying), and the reader is given a crash course in the mechanics of the game system.  I found these to be quite fascinating, and you really get engrossed in the various levelling, skills, magical items, achievements and other elements of the game, which fans of RPGs of all varieties will be familiar with.  The dungeon itself is a unique blend of classic fantasy creatures and tropes, with exaggerated elements of modern human culture, allowing for modern references to go together with fights against goblins and other creatures.  Dinniman also adds in a great reality television element to the plot, as the protagonists are forced to earn followers and appeal to a wider audience to improve their chances, like The Hunger Games on steroids.  The author does an excellent job of setting these unique elements up, and it’s a great extra edge to the typical LitRPG elements.

Dinniman ensures that these LitRPG elements continue to be quite entertaining throughout the entirety of Dungeon Crawler Carl thanks to a variety of factors, mainly humour.  Nearly every scene in this book is incredibly funny of various levels, including entertaining character interactions, reactions to over-the-top scenarios, various subtle jokes, and a large amount of more noticeable adult humour that reflects the crazy situation and big personalities of the plot.  I personally loved how Dinniman enhanced all the game elements of the book, such as item and mob descriptions, achievements, skill discussions and more, by including comedic summaries loaded with jokes, references and the barely controlled fetishes of the AI running the dungeon.  These wacky descriptions made the more LitRPG-heavy parts of the plot flow a lot better, especially as readers with less interest in RPGs can still have fun with these scenes.  Dinniman works to make various other LitRPG elements more entertaining for casual readers in various other ways, such as ensuring all the scenes featuring the chat function are quite distinct and humorous due to Princess Donut’s insistence of only writing in caps.  I honestly was left laughing out loud multiple times throughout Dungeon Crawler Carl, and the sheer ridiculousness of the story, as well as the often quite inappropriate, yet hilarious jokes, was just too much for me.

While there is a definite focus on comedy and jokes in Dungeon Crawler Carl, Dinniman also adds in some real emotional heart to the story, mainly through the focus on the protagonists.  The relationship between the perspective protagonist Carl, and the now sentient cat Princess Donut adds some excellent and powerful depth to the book, especially as they grow to be a compelling team.  While initially thrown together in unlikely fashion, the grumpy Carl and the amusing Princess Donut, who has all the smugness and confidence of a prize-winning cat, turn into the ultimate odd-couple, made even more entertaining by the fact that the cat is much more powerful than Carl.  Dinniman throws in a lot of very entertaining quirks for both characters that makes you love them; however, it is the more subtle examination of the protagonist’s deeper emotions that help to enhance this narrative even more.  This includes Carl’s deep internal anger, brought on by various factors, the despair he feels at the complete destruction of his world, and his continued attempted heroics, even when it puts him at greater risk.  I loved how both Carl and Princess Donut both grew to become quite dependent on each other as the book continued, and while there is still a lot of growth needed for both, you can see that their bond is going to be the powerful centre of the plot.

Aside from Carl and Princess Donut, Dungeon Crawler Carl is loaded with an outstanding array of characters who each bring their own brand of fun to the plot.  I personally enjoyed the protagonist’s guide, Mordecai, a veteran former crawler who provides advice on how to proceed, while also hiding the trauma of his own adventures in a previous dungeon.  There was also an array of compelling and distinctive mobs, alien night show hosts, and other creatures associated with the production, who on the surface are quite entertaining and funny, but whose deeper tragedies work to highlight just how dark the dungeon process truly is.  There are also some other distinctive fellow crawlers thrown into the plot, and it is interesting to see how humans will react to the terrible situation before them, either becoming heroes or dark villains.  Finally, I must mention the AI running the dungeon, who proves to be one of the more entertaining figures in the book, despite not appearing in person in any way.  His very over-the-top commentary and descriptions for all the game mechanics was ultra-hilarious, and there are so many great jokes there.  However, it was the AI’s more subtle actions that proved to be the funniest part of this electronically ethereal figure’s inclusion, as it guides the game to suit its own interests and desires.  This includes giving very specific items to the protagonists to produce the most amusing story, while other rewards and loot encourage Carl to remain barefoot and lacking pants throughout the game for “reasons”.  I felt that this excellent cast really matched the over-the-top story that Dinniman threw together for Dungeon Crawler Carl, and every character made an amusing and memorable impact on the story.

I ended up checking out the audiobook for Dungeon Crawler Carl, which was honestly exceptional, and I cannot emphasise enough just how effective this format enhanced Dinniman’s great story and outrageous humour.  Narrated by Jeff Hays, who might be one of my new favourite audiobook voice actors, all the action, intensity and the distinctive characters of Dungeon Crawler Carl came across exceptionally well in this format, and I absolutely loved how effectively Hays conveyed the entire craziness of this novel.  The narrator provides an excellent voice for the protagonist, Carl, that served as the base tone for most of the narration, and you really get to feel the protagonist’s fear, determination and continued exasperation, especially when he encounters all the crazy twists and inclusions.  Hays’ voices for the other characters of Dungeon Crawler Carl also helps to make this audiobook stick out.  For example, the tone that Hays choice for Mordecai perfectly fit the tired, old mentor, while his Princess Donut voice is so damn entertaining, especially as you can fully appreciate the character’s catlike nature with Hays’ high-pitched and demanding voice.  Hays also captures all the fun features of weird mobs of the dungeon, including goblins and other sentient creatures, and there are some very striking and funny voices featured there.  However, it is the tone he uses when speaking in the voice of the AI running the dungeon that is the best.  Cheerful and sarcastic, Hays perfectly captures this computer program’s weird sense of humour with his narration, and I loved the boisterous way he reads out the achievements, the skills, item stats and more, especially for more colourful descriptions that require accents or other creepier voice changes.  This outstanding narration worked on so many levels with Dinniman’s unique style, and I frankly could not get enough of listening to Dungeon Crawler Carl on audiobook, which is just the best way to check out this novel.

Overall, I had an exceptional time with Dungeon Crawler Carl, and this series instantly became my new obsession.  Fun, outrageous and constantly exciting, Dungeon Crawler Carl lives up to all the hype surrounding it, and I was really impressed with Matt Dinniman’s ability to craft a complex story that will potentially get better with each new entry.  Honestly the best way to showcase just how much I enjoyed Dungeon Crawler Carl is to reveal that as soon as I finished this first book I instantly started listening to the sequel, Carl’s Doomsday Scenario, and then the third book, The Dungeon Anarchist’s Cookbook, soon after that.  I will probably end up powering through this series in the next few months, hopefully before the eighth book comes out next year, and I cannot wait to see where Dinniman takes this beautifully unhinged plot next.

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Point Nemo by Jeremy Robinson

Point Nemo Cover

Publisher: Podium Audio (Audiobook – 5 April 2024)

Series: Standalone/Book One

Length: 9 hours and 31 minutes

My Rating: 5 out of 5 stars

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The always entertaining and intense Jeremy Robinson returns with a compelling and dark science fiction adventure that takes the reader on one hell of a mushroom trip with Point Nemo.

Jeremy Robinson is an intriguing author who has been contributing some exiting and wild books to various genres for nearly 20 years.  Best known for his over-the-top science fiction and horror thrillers, Robinson has written a ton of fantastic books over the years, including his Chess Team, Nemesis Saga and Antarktos Saga series, as well as an awesome collection of standalone novels.  I am mostly familiar with the books in Robinson’s more recent Infinite Timeline connected universe, which feature a huge collection of compelling standalone novels that gradually came together as the series continued.  I had a wonderful time with several entries from this universe, including Tribe, The Dark and Mind Bullet, the latter two of which were amongst my favourite books and audiobooks of 2021.  I have been meaning to read a lot more of Robinson’s books, and I finally got the chance when I grabbed a copy of his latest audiobook, Point Nemo.  Originally a screenplay by Robinson, the author morphed Point Nemo into a complex novel that I really got stuck into.

Alien life has been discovered, and it’s far closer to Earth than we ever realised.  Mission Specialist Julie Rohr, an astrobiologist, has been sent to the International Space Station to study a strange, migratory space dust called xylem that has unusual properties that could benefit all of humanity.  However, despite appearing benign, the xylem is both alive and extremely insidious, causing the International Space Station to fail and crash towards Earth, dragging Julie with it.  The destination of the crash landing is Point Nemo.

Lying in the heart of the South Pacific, Point Nemo is the most remote and desolate place on the entire planet.  Thanks to its strong and isolating currents, Point Nemo is essentially a dead zone, devoid of life or any form of land, which makes it the perfect place for the world governments to crash their satellites.  However, that is no longer the case, as a mysterious island has begun growing in the middle of Point Nemo without anyone knowing.  Worse, the island appears to be made up of xylem, and it has begun moving towards inhabited waters.

Determined to investigate this mysterious occurrence and rescue Julie and her research, the US government sends in a small team to find her.  Among the team is Julie’s estranged father, renowned mycologist Dr Finn Maddern, who journeys from his isolation in the Amazon rainforest to save his daughter.  However, that might prove to be harder than expected as the xylem-forged island is swiftly evolving, becoming ever more dangerous and giving birth to an array of strange and terrifying creatures.  As the team begins to suffer tragic loses, it quickly becomes apparent that the island has hostile intentions for all of humanity, and if it escapes Point Nemo, it could destroy all life on the planet.  Can Julie and her father find the secrets of the alien island before its too late, or will they end up food for the malicious life forms coming for all of humanity?

Jeremy Robinson produces another high intensity, clever, and exciting read that had me hooked the entire way through.  Point Nemo was a very impressive science fiction thriller that make excellent use of the author’s intriguing story concept to create an intriguing and haunting story.

Point Nemo had an outstanding and epic narrative behind it that is heavy on the action, intriguing science fiction elements, and just a bit of body horror, which allows for an intense and fast-paced read.  Starting off with a few explosive space station crashes, and never slowing down from there, Point Nemo grabbed my attention very early on, and I liked the unique scenarios that Robinson kept introducing to the plot.  There is a fast but comprehensive introduction to the various key players to the story, including primary protagonist and point of view character, Dr Finn Maddern, a literal jungle-man scientist who joins to the team to save his daughter.  The protagonists are soon dropped onto the mysterious island, where they quickly begin to understand the unique makeup of the island, and the unusual biological processes going on.  I felt the first half of this book was very strong, and while it loses a little of its storytelling punch due to the need to introduce the scenario, it was still extremely gripping.

The second half of Point Nemo is where things really pick up, as Robinson begins to unleash the full horror of the island the protagonists find themselves trapped on.  There are some gruesome deaths, insane action sequences, and some very dark moments, as the protagonists begin to understand the full horror of the quickly evolving alien island, and desperately try to find a way to either escape or stop the island from destroying the world.  This leads up to a very desperate and compelling conclusion, as the protagonists risk everything to save the day, only to encounter tragedy and more and more deadly alien creatures.  The various action sequences littering the second half of the Point Nemo were exceptional and I really liked the sheer tension that Robinson was able inject into the book at times, especially in the final, extended struggle.  I cannot emphasise how captivating and exciting this second half of Point Nemo was, and I powered through it so damn quickly.  Robinson ends everything on an interesting note that potentially hints at a sequel to come, and I look forward to seeing how he might expand on this fantastic narrative in the future.

Robinson has a very fun and distinctive style for his novels which he reuses again for Point Nemo.  Told pretty much exclusively from the first-person perspective of his excellent and compelling protagonists Finn Maddern, the reader is quickly thrust into the action while also being treated to some very relatable insights from his protagonist.  As is typical with a Robinson book, Point Nemo moves very fast and is very explosive at time, with the protagonists quickly falling in line with the adventure into the unusual scenario.  This book did feel a little overly cinematic at times, probably because that this novel was originally a screenplay, but Robinson has done an outstanding job of fleshing out his original concept into a complete and complex book.  Readers unfamiliar with Robinson’s style might not fully appreciate the more casual dialogue and character traits that he utilises, but I think it works extremely well, especially as there is a lot of fun humour and realistic reactions spread out here.

All the protagonists are very relatable and human in their portrayal, and I found myself getting attached to those that survived.  Even those who die due to their own mistakes are quite easy to understand (to a degree, one character’s death was very frustrating), as they have very human traits of stubbornness and pride.  Protagonist Finn Maddern was easily the standout of the book, and while his brilliance and humour are typical Robinson protagonist traits, you have to love his jungle scientist background, especially as it sets him up very nicely as a protagonist for this book without turning him into an impossible action hero.  Finn’s central perspective for the vast majority of the story is very easy to follow, and Robinson builds him up as quite a complex figure with a powerful past thanks to his first-person narration.  The author does switch up the perspective of Point Nemo at times, especially towards the end, and this proves to be quite an effective writing move at times, as it really shows how serious and game-changing events are getting.  Point Nemo ended up being a very good standalone book from Robinson, which can be easily enjoyed by any reader looking for a highly thrilling read, although established fans of the author will no doubt appreciate the fun joke references to some of his other works.

I think one of the strongest elements of Point Nemo was the unique science fiction elements that Robinson came up with as the basis for his story.  A mysterious alien spore that crashes satellites, enhances biology, creates a massive, connected living island in the ocean and evolves various crazy alien creatures is an outstanding concept that the author uses to full effect in their narrative.  The author does an excellent job of breaking down the science behind these elements and presenting it to the reader in a compelling way.  There are also some fun dives into mycology, especially as Earth fungi and mushrooms bear some interesting similarities to the alien spores and play a big role in the overall story.  The unique island and its fantastic creatures prove to be an amazing part of the book, and I loved how crazy and over-the-top Robinson made them.  The various dangers and creatures encountered by the protagonists are legitimately scary at times, and Robinson allows them to make his story particularly gruesome at times.  This includes some dark body horror moments that will stick in my mind, and which allows for a particularly shocking narrative that will keep readers very engrossed.  I honestly cannot talk up Robison’s science fiction elements enough, especially as this very inventive story basis allowed for a particularly exciting and captivating narrative.

There are several series and authors out there whose works I would always recommend that potential readers should check out on audiobook.  Jeremy Robinson is one of these, as all the novels of his that I have enjoyed have been in their audiobook format, which were really damn awesome.  This is once again true for Point Nemo, which proved to be an incredible listen.  Coming in with a run time of nine and a half hours, the Point Nemo audiobook was a lot of fun, especially as it enhanced Robinson’s exciting adventure, while also showcasing the intense action in all its gory glory.  It also helped that Point Nemo was narrated by the legendary R. C. Bray, who is one of my favourite audiobook narrators.  Robinson and Bray have a great partnership going, with Bray narrating most of the author’s recent books.  Bray has an incredible voice that works extremely well for thrillers and high excitement tales, and any audiobook read by him becomes instantly better.  His tones work wonders in the first-person chapters of Point Nemo, and I loved the deep and likeable tones he assigns to the various characters.  His narration for the main character, Finn Maddern, was particularly good, and Bray really captured the multiple elements of this complex character.  I love how Bray was able to simultaneously bring out Finn’s humour, passion and intensity with his voice work, and you really get drawn into his personal journey as a result.  Due to this voice work, as well as how the story was enhanced by being read out, I would strongly recommend the audiobook format as the best way to enjoy Point Nemo.

Jeremy Robinson continues to show why he is one of the best and most insanely inventive authors of the science fiction thriller.  Point Nemo is an exciting, addictive, and slightly insane read that had me hooked all the way through, especially as Robinson brought out some amazing and impressive science fiction elements to really enhance his action-packed story.  I had such a great time with Point Nemo, especially with its audiobook format with narrator R. C. Bray, who helped to turn this into a five-star read.  I cannot recommend Point Nemo enough, and I look forward to more books from Robison in the future, especially if the audiobooks are as epic as this one was.

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Warhammer 40,000: Deathworlder by Victoria Hayward

Warhammer 40,000 - Deathworlder Cover

Publisher: Black Library (Audiobook – 23 April 2024)

Series: Warhammer 40,000

Length: 11 hours and 1 minute

My Rating: 4.75 out of 5 stars

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Debuting author Victoria Hayward presents one of the year’s most compelling entries to the Warhammer 40,000 canon, with the outstanding and grim novel, Deathworlder.

I have made no bones about how much love I have for Warhammer 40,000 extended fiction, which honestly features some of the very best media tie-in novels currently being written.  One of the things I particularly love about Warhammer fiction is the sheer range of compelling and impressive authors that are adding to the lore and narrative of this universe.  While a good chunk of the novels come from grizzled veteran Warhammer authors, the Black Library has also been cleverly utilising a range of intriguing new writers to offer fresh stories to the franchise, and some of the best books in recent years have been an author’s very first novel.  In 2023 alone there were several outstanding Warhammer 40,000 novels from first time authors, including The King of the Spoil by Jonathan D. Beer, Creed: Ashes of Cadia by Jude Reid, and Longshot by Rob Young, all of which were among my favourite debuts of the year.

2024 also looks set to a be a good year for authors making their debut through Warhammer fiction, especially when it comes to Deathworlder, the very first novel by exciting new author Victoria Hayward.  Featuring a compelling and exciting plot, Deathworlder has been on my radar for a while, and I ended up grabbing Deathworlder on audiobook as soon as I could.

There are many dangerous foes and deadly enemies stalking the galaxy in the far future, but none are as insidious, destructive and terrifying as the alien menace, the tyranids.  Made up of innumerable biological lifeforms, the tyranids traverse the galaxy, devouring entire planets and adding it to their biomass.  Hundreds of former human planets have fallen to the hivefleets of the tyranids, and the next world to be consumed is the planet of Lazulai.

Once a magnificent planet of beauty and rich resources, Lazulai is currently on the brink of destruction.  The armies of humanity were unable to hold back the invading tyranid hordes, and now the planet has begun to change as it is devoured by the alien lifeforms covering its surface.  Only a few small pockets of resistance remain, including the 903rd Catachan Night Shrikes, who garrison one of the last fortresses still standing.  However, hope remains in the most unlikely of places.

Receiving intelligence about a mysterious piece of archeotech that may hold the key for saving the entire system, Major Wulf Khan is given one final mission to retrieve the technology.  Leading a small mixed squad, Major Khan must use all the innate Catachan skills of infiltration and survival in extreme environments to lead her soldiers through the alien jungles that have sprouted up in the wake of the tyranid advance.  However, while the Catachans might be the best jungle fighters humanity has to offer, they are facing off against an unstoppable foe, capable of adapting to the greatest of obstacles.  Can Khan and her Catachans prove they are the deadliest survivors in the galaxy or will the tyranid horde consume them alongside the last remnants of Lazulai?

Deathworlder was a particularly dark and intense Warhammer 40,000 novel that grabbed my attention from the very beginning.  Hayward came up with a wonderful story that expertly highlighted the opposing Warhammer factions while also making full use of some very strong character work to tell an emotionally charged narrative.

I really liked how Deathworlder’s story unfolded as it proved to be a gritty, character-driven tale of survival.  Starting off by expertly showing the end of the planet setting and the despair being felt by the various protagonists, the story quickly moves along into the main quest, with the Catachan protagonist, Major Wulf Khan, leading a small squad of troops out to recover valuable technology before the planet dies.  The story is primarily split between the perspectives of Khan and the Cadian Lieutenant Kaede Anditz, who joins the squad as a guide towards their final objective.  This leads to an intriguing first half of the book, as the eclectic squadron of protagonists begins their trek towards the objective.  There are some dark and grim moments here, especially as large chunks of the protagonist’s comrades get killed in the lead-up to their mission, and the reader is soon engulfed in the horrifying early stages of the destruction of the planet.

The second half of Deathworlder only gets darker, as the protagonists encounter more and more obstacles on their quest.  I really appreciated how Hayward focused on the alien and human monsters that the protagonists are forced to deal with, and the author ensures that emotions are constantly running hot as the characters encounter worse and worse things.  A particularly powerful moment splits the perspectives of the book even further, while also leading to some very dark experiences.  There are some excellent action set pieces, compelling character moments, and dark examinations of humanity on the edge, through this part of the book, and I honestly found it impossible to put Deathworlder down at times as a result.  Everything leads up to the final sequence as the protagonists encounter even darker surprises and revelations as they attempt to survive.  There are several exceedingly tense moments where you are constantly left wondering if any of the protagonists are going to make it, and I loved how desperate things got.  Hayward ends everything on an intriguing note, and readers will come away very moved by how this great narrative came together.

I felt that Hayward had a great dark tone for Deathworlder that really showcases just how deadly and hopeless parts of the Warhammer 40,000 universe can be.  The focus on characters who had already accepted that they were going to die, as well as the terrible changes that a loss in this universe can result in, gave a particularly intense edge to the book, which I felt made helped it really stand out.  Things get quite dark in Deathworlder, as Hayward really wanted to highlight the terrors of the tyranid, and I honestly got a major horror vibe at times, especially when it came to some particularly gruesome deaths (the field of stuck soldiers still makes me shudder).  While there is plenty of action, tragedy and lore dumps, I felt that the author’s decision to really focus on the book’s unique characters and camaraderie was very clever, and I became really invested due to the exceptional character work.  Deathworlder also proved to be a very strong addition to the Warhammer 40,000 franchise, and Hayward ensures that there is plenty of appeal for both established fans and new readers.  Indeed, I felt that Deathworlder would be a very good entry point into the larger fiction surrounding the Warhammer 40,000 franchise, especially as Hayward’s fresh writing shows just how complex a novel set in this grimdark universe can be.

While Deathworlder would be a good entry point for new readers, established Warhammer 40,000 fans will also get quite a lot out of this book, especially as Hayward expertly highlights two exceptional factions, the Catachans and the tyranids.

Essentially an army of Rambos, the Catachans have been a fan favourite regiment for ages and are always a great inclusion to any narrative.  I have read a few books around the Catachans, including Catachan Devil by Justin Woolley.  These novels, while fun, always tend to focus on the more stereotypical aspects of the Catachans: muscles, jungle craft and big knives.  However, Hayward takes a bit more of nuanced look at the Catachans in Deathworlder, showing them to be a complicated group of soldiers who fall back on the hard-talking jungle killer personas when the going gets tough.  While one very fun character does live up to the stereotype, primarily for comedic effect, for the most part the Catachans are shown as practical survivors, who in this book, are at the end of their tethers.  As such, you see a much more compelling side to the Catachans, and it was fascinating to see how complex the members of the regiment are, as well as how damaged they are by the constant fighting and slaughter.  The author’s use of alternative perspectives allows the readers to see the Catachans in various lights, both from within their own minds, and through the eyes of the Cadian Lieutenant Kaede Anditz, who grows to respect their culture and methods as the book continues.  I really appreciated this more realistic and grounded look at the Catachans in Deathworlder, and Hayward really showcased her ability to portray an iconic human regiment.

While the Catachans get a lot of the focus, you also really need to highlight the tyranids in Deathworlder, who serve as an outstanding antagonist.  While I have enjoyed a few great books where the tyranids were terrifying monsters, including Day of Ascension by Adrian Tchaikovsky, Leviathan by Darius Hinks and Duty Calls by Sandy Mitchell, Deathworlder might be one of the best portrayals of the tyranids that I have so far read.  That is primarily because Hayward’s story is set on a world already being devoured by the tyranids.  The resulting scenes of destruction, despair and digestion prove to be quite horrific, and few writers have really captured just how disturbing this scenario would be.  I felt the various scenes where the protagonists, who themselves are being slowly digested by falling spores, encounter the continuous horrors of the dying world, were so damn good.  The human experience with these horrors is a key part of Deathworlders appeal, and the despairing reactions from both the hardened soldier protagonists, as well as civilians they encounter along the way, really sells just how horrifying the situation truly is.  Even the more typical tyranid threat is well represented in Deathworlder.  The author really captures the fear associated with hordes of ravenous, chitinous aliens as they overrun simple soldiers.  While the tyranids are occasionally depowered by the protagonist’s plot armour, for the most part they are outstanding monsters, and the constant threat they could suddenly represent, proves to be a fantastic part of the novel.  As such, fans who love tyranids are in for a real treat with Deathworlder, and seldom are they a better monstrous villain than in this book.

I cannot write my review of Deathworlder without once again mentioning the impressive characters featured within this book.  Hayward excelled at introducing and exploring complex and damaged protagonists, and their very human, very determined actions, prove to be the true heart and soul of the narrative.  You go through a lot with these characters, and their overwhelming humanity in the face of continuous horrors and loss makes for a very powerful read.  There are some great characters here, including main protagonist Major Wulf Khan, a grizzled Catachan fighter who finds her desire to complete the mission constantly challenged by the losses of those around her.  Her trusted orderly, Sergeant Rutger Haruto, proves to be an excellent backup, especially as his constant curiosity and sensible nature helps to keep his commander in check.  Alternate point-of-view character Lieutenant Kaede Anditz is another excellent addition to the cast, and I think that his unique perspective of the Catachans he suddenly finds himself serving with ensured that their compelling portrayal in Deathworlder really came through.  Anditz is also going through a lot of trauma, especially after witnessing the slaughter of every Cadian soldier on Lazulai, and Hayward really ensures that his guilt and horror really shine through in his chapters.

While the characters above are great, my favourite was probably Trooper Falke Adair.  A muscled Catachan with a heavy flamer, Adair is essentially a walking Catachan stereotype, something she really acts up as the book continues.  Crass, disrespectful and always looking for a fight, Adair steals any scene she becomes a part of, and her over-the-top mannerisms and actions are very entertaining.  However, as the book continues, and characters, particularly Anditz, get closer to her, you see that much of her bravado is a front, and she proves to be one of the most complex figures in the entire novel.

I also must highlight the brilliant character of Lamya.  A Genestealer Cult propagandist, Lamya is captured at the start of the novel and dragged along by the squad for her knowledge.  An arrogant and slightly unhinged noble turned tyranid-worshipping stooge, Lamya plays off the other characters perfectly, and her distain for those around her is so much fun.  However, the more they traverse Lazulai, the more Lamya comes face to face with the horrors that her cult helped to bring to her planet.  Caught between her own beliefs and the horrors she witnesses, Lamya goes quite insane as the book continues, while also providing some of the most compelling perspective of events in the entire novel.  Throw in a scheming Tech Priest and a silent Catachan sniper, and this proves to be an outstanding cast of main characters that you really grow attached to as you watch their intense personal and physical journey.

Unsurprisingly, I chose to check out Deathworlder on audiobook, which is just the best way to enjoy a Warhammer novel.  This was very much the case with Deathworlder, and I loved how effectively and vividly the story came across as it was being read out to me.  The exciting action, captivating characters, and horrendous horrors of the narrative really came to life, especially when read out by talented narrator Gabrielle Nellis-Pain, whose work on The King of the Spoil audiobook last year was very fun.  Nellis-Pain did another outstanding job with Deathworlder, and I love how effectively she told Hayward’s elaborate story.  I particularly enjoyed the excellent voices she gifted to the various characters within Deathworlder, and she very effectively captured the cool protagonists in all their martial glory.  This was particularly true for the over-the-top Catachan protagonists, and you could really visualise the muscular characters as she narrated.  Nellis-Pain also ensured that appropriate alternate accents were given to characters from other human factions, such as the Cadians or the Adeptus Mechanicus, and I particularly enjoyed how well the narrator expressed the mechanical nature of the latter.  I honestly believe that this book wouldn’t have been as impactful if I had physically read it, and I strongly recommend the audiobook version as a result.  Coming in with a run time of 11 hours, Deathworlder was so much fun to listen to, and you can power through it in no time at all.

With her very first novel, Deathworlder, debuting author Victoria Hayward shows she is a writing force to be a reckoned with, especially when it comes to Warhammer fiction.  Deathworlder was an outstanding Warhammer 40,000 novel that features a truly dark and intense narrative, loaded with great characters and compelling depictions of Warhammer universe.  An exceptional read from start to finish, I cannot talk this novel up enough, and I am really intrigued to see how Hayward follows up her amazing debut.

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Quick Review – Alien Clay by Adrian Tchaikovsky

Alien Clay Cover

Publisher: Tor (Audiobook – 28 March 2024)

Series: Standalone

Length: 13 hours and 55 minutes

My Rating: 4.5 out of 5 stars

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Adrian Tchaikovsky continues to dominate the science fiction genre with his intriguing new novel, Alien Clay, an awesome read that blends high-concept science with a fantastic and insightful look at human nature.

Chronic overachiever Adrian Tchaikovsky is an author who is swiftly becoming one of my favourite science fiction and fantasy writers.  A master of complex and highly inventive fiction, Tchaikovsky has deeply impressed me in recent years with some of his outstanding works, including Day of Ascension (one of my favourite Warhammer 40,000 novels), the novella Ogres, City of Last Chances (one of my favourite audiobooks of 2023) and House of Open Wounds (one of my favourite books of 2023).  Due to how awesome these recent books have been, I have been keeping a close eye on Tchaikovsky’s upcoming releases, and I was pleasantly surprised to find out that he had four books coming out in 2024, including three science fiction reads and a cool fantasy release.  The first out this year is the fantastic novel, Alien Clay, which saw a group of convicts deal with unnatural issues inside and outside their prison complex on a hostile alien world.

Plot Synopsis:

They travelled into the unknown and left themselves behind . . .

On the distant world of Kiln lie the ruins of an alien civilization. It’s the greatest discovery in humanity’s spacefaring history – yet who were its builders and where did they go?

Professor Arton Daghdev had always wanted to study alien life up close. Then his wishes become a reality in the worst way. His political activism sees him exiled from Earth to Kiln’s extrasolar labour camp. There, he’s condemned to work under an alien sky until he dies.

Kiln boasts a ravenous, chaotic ecosystem like nothing seen on Earth. The monstrous alien life interacts in surprising, sometimes shocking ways with the human body, so Arton will risk death on a daily basis. However, the camp’s oppressive regime might just kill him first. If Arton can somehow escape both fates, the world of Kiln holds a wondrous, terrible secret. It will redefine life and intelligence as he knows it, and might just set him free . . .


Alien Clay
was another awesome and complex read from Tchaikovsky that combined his trademark love of high-concept science fiction, with cynical examinations of human nature and society.  Set in a dark future where a tyrannical government places intense doctrinal limitations on scientific study, Alien Clay is told from the perspective of Professor Arton Daghdev, an ecologist who has been exiled to the Kiln labour camp in dramatic fashion due to his radical scientific and political thoughts.  Initially employed as a lab assistant researching the highly unusual biology and apparent extinct intelligent life on Kiln, Arton walks the thin line between rebel and survivor.  However, his actions soon lead to him to be forced to explore the planet’s surface, and the changes wrought by the alien biology outside will have a profound effect on everyone left on Kiln.

This proved to be another excellent standalone novel from Tchaikovsky, and you must appreciate his ability to craft another unique setting and set up a compelling narrative within it.  The alien planet the narrative is set around is loaded with unusual biological life that bonds with both itself and the human invaders in a very memorable manner, and I loved how weird things got at times.  Tchaikovsky blends the story of the protagonist attempting to survive on the planet, with an intriguing focus around political ideology, revolution, and scientific freedom of the future human society.  As such, Alien Clay turns into a mixture of science fiction adventure and a political dystopian thriller, as the protagonist is forced to navigate both to survive.  These elements are explored in immense detail by the author, and I loved how effortlessly he brings the unique future to life while also layering in some subtle critiques and observations about our own current society and where it is possibly going.

Tchaikovsky did a great job of showcasing all the unique features of Alien Clay through the eyes and mind of his protagonist, who is the position to understand all the science, politics, and social elements of the setting.  Loaded with a tragic and complex backstory, Arton proves to be a compelling and relatable protagonist to follow.  Forced to overcome the enforced conflicts of his society, the shock at being trapped on an alien world, his stymied scientific curiosity, and so many more setbacks, Arton attempts to find solace in the groundbreaking biology of Kiln.  However, when his plans for Kiln go out the window, thanks to the fantastically villainous warden of the prison camp, Arton and a group of other entertaining and compelling prisoners find out just how alive Kiln can be.  Tchaikovsky does an excellent job of combining various story elements, including the adventures on Kiln, Arton’s personal rebellious history, and all manner of scientific weirdness, into a single cohesive narrative, and the resulting explosive plot goes in some very interesting directions.  The author keeps the tension and intrigue up for as long as he can, including through cleverly skipping a key part of the story and only featuring it later through flashbacks.  The ending of the book is very Tchaikovsky and makes excellent use of his scientific and social observations and messaging.

I ended up listening to the audiobook version of Alien Clay, which proved to be a very enjoyable and interesting experience.  The audiobook, which had a run time of just under 14 hours, did a great job of telling Tchaikovsky’s complex story, and I appreciated how the story was presented in this format.  The unique and intriguing ideas from Tchaikovsky, both scientific and political in nature, really come across more effectively in this format, and I felt that I understood the many nuanced themes and messages that Tchaikovsky was trying to impart with his story a little better.  I also really enjoyed the narration featured in the Alien Clay as narrator Ben Allen proved to be an excellent addition to the production.  Allen did an amazing job capturing the complex figures with Alien Clay, and his compelling tones really helped to convey all the weird science and alien creatures that the protagonist encountered, as well as the intense personal issues surrounding the protagonist and his companions.  I honestly really enjoyed the Alien Clay audiobook, and I felt that this was a really great way to enjoy this compelling story.  There is also a fun interview between Allen and Tchaikovsky at the end, that will definitely appeal to fans of the author.

Overall, Alien Clay was a clever and unique science fiction novel that I had a fantastic time listening to.  Blending Adrian Tchaikovsky’s brilliant imagination and ability to tell a compelling and complex story, Alien Clay had me hooked the entire way through, and I loved how inventive and scientifically crazy the story got at times.  I am hoping to get to Tchaikovsky’s second novel of the year, Service Model, soon, and I have no doubt it is also going to be an outstanding read.

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Alien Clay Cover 2

Warhammer 40,000: Duty Calls by Sandy Mitchell

Duty Calls Cover

Publisher: Black Library (Audiobook – 22 May 2007)

Series: Ciaphas Cain – Book Five

Length: 9 hours and 37 minutes

My Rating: 4.5 out of 5 stars

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One of the most entertaining authors of Warhammer fiction, Sandy Mitchell, continues to shine with the fifth book in his excellent Ciaphas Cain series, Duty Calls.

I doubt anyone is too surprised to hear that I broke a recent lull of reading by resuming the Ciaphas Cain series.  The Ciaphas Cain books, written by Sandy Mitchell (the alternate penname of author Alex Stewart), are an outstanding series that aims to bring a little humour to the crazy and dark battles of the gothic Warhammer 40,000 universe.  I have deeply enjoyed the first four books in this series, For the Emperor, Caves of Ice, The Traitor’s Hand and Death or Glory, and this honestly is one of the very best Warhammer 40,000 series out there.

Commissar Ciaphas Cain, hero of the Imperium and self-confessed self-serving coward, continues his exciting and deadly adventures when a new dark threat rises to destroy humanity.  After his last harrowing adventure with the Valhallan 597th, Cain is keen for a less deadly experience, and his new deployment to help crack down on civil unrest on the planet of Periremunda seems to be the ticket.  However, nothing is ever simple when Cain is involved.

Upon arriving on Periremunda, Cain quickly finds his life in danger as a series of assassination attempts are made against him.  Realising that his assailants are genestealers, the deadly scouts of the Tyranid swarm, Cain begins to understand the true danger Periremunda is in, as the genstealers herald the approach a Hive Fleet.  But unstoppable hordes of alien creatures are the least of Cain’s worries as he is reunited with his old flame, Inquisitor Amberley Vail.

Ostensibly on Periremunda to help the Imperial Guard stave off the Tyranid invasion, it soon becomes apparent that Vail is there for a darker reason.  Something incredibly important has been hidden on the planet that has the potential to change the entire Imperium.  Forced to assist Vail, Cain and his trusty aide, Jurgen, find themselves thrust into the deadly intricacies of a battle between hidden underground factions.  But with hungry Tyranids all around, deadly assassins gunning for Cain and a mysterious Chaos cult causing mischief, can Cain survive his deadliest encounter yet?

Duty Calls was an awesome addition to the Ciaphas Cain series that builds on several of the prior adventures, while also testing the protagonist in some fun new ways.  I loved the interesting story contained with Duty Calls, and this was one of Mitchell’s stronger additions to the series.

This fifth Ciaphas Cain novel had a great story behind it, although I am sure that prior readers will be familiar with the overall thrust of the narrative, with the seemingly cowardly Cain arriving on a new planet to face one threat, only to discover a much more dangerous enemy hiding beneath the surface that he is forced to reluctantly face and defeat, once again accidentally proving that he is a hero.  While Mitchell does try to break this story premise up throughout the series, this is a recurring story format, which can get a little too repetitive.  However, I think that Duty Calls stands on its own feet and Mitchell does a good job distinguishing it from the previous entries in the series.  The initial hidden threat of genestealers transforms into a massive Tyranid invasion, and it proved intriguing to see the protagonist face off against the ravening alien forces.  Tyranids are easily one of the best antagonists in the entire Warhammer 40,000 canon, and while they lose a little of their fighting ability in the face of Cain’s plot armour, they proved to be a great threat in Duty Calls.

While Mitchell could have probably left Duty Calls as simply a military novel, the inclusion of major recurring character Inquisitor Amberley Vail ensures that Cain is thrust into a much more subtle form of danger alongside the Tyranid invasion.  Caught between warring factions of the Inquisition and Adeptus Mechanicus, Cain is used as a pawn in the resulting shadow war, and there are some great scenes as Cain dodges assassination attempts, hidden Chaos cults, and other unseen dangers, all while trying to work out what the elaborate conspiracy is.  Novels that focus on the plots and conspiracies of Inquisitors are always very cool in the Warhammer 40,000 universe (see my reviews for Xenos, Malleus and Hereticus by Dan Abnett), and Mitchell fits Cain into this intrigue laden story arc extremely well.  It helped that there was some excellent set-up for this in the previous novel, and it was good to get a continuation here.  The resulting combination of storylines comes together really well, and Duty Calls has a really impressive and addictive narrative that will appeal to all fans of Warhammer 40,000 fiction.

As with the previous Ciaphas Cain novels, Mitchell does a great job of balancing the various elements of Duty Calls perfectly.  While primarily a military focused science fiction read, Duty Calls also has some great elements of intrigue and espionage, which ensures extra levels of excitement and danger.  However, I feel that the best part of Duty Calls is the inherent humour that Mitchell produces, which is a real rarity in Warhammer fiction.  Most of this is due to the hilarious and cynical narration of the main character, who pulls no punches when it comes to describing how ridiculous events are and the fact that he’s caught in the middle of them.  Extra humour is also built in due to the contained chronicle format that Mitchell has set the series out in, with the protagonist’s journal entries enhanced by extra documentation, descriptions, references and notes from Cain’s associate, Inquisitor Vail.  Vail’s sarcastic take on Cain’s description of events throughout these extra notes is a lot of fun, and the additional in-universe texts and broadcasts seek to showcase just how ridiculous humanity and the Imperium has gotten in the war-torn future, with over-the-top bits of propaganda and biased historical documents.  All this adds to quite a funny book, and this built-in comedy pairs remarkably well with the more serious parts of Duty Call’s narrative to create a truly addictive and fun read.

I felt that Duty Calls was a strong entry in the Ciaphas Cain series, especially as it builds nicely off the events of the preceding novel, Death or Glory.  Due to the series looking at different time periods of Cain’s career, Duty Calls is set between the second and third books, although it makes a lot of references to the first novel, and the events of Death or Glory, which took place many years before.  While the jumps around the timeline are a little confusing, Mitchell makes it work, and I liked seeing the return of several recurring characters, as well as a continuation of some mysterious storylines from the previous book.  Despite these connections, Duty Calls also works quite well as a standalone novel, and new readers can jump into the series here without too many issues.  Indeed, Duty Calls is a good introduction to both the Tyranids and the Warhammer 40,000 universe, and the Ciaphas Cain books are very much engineered for new Warhammer fans.  I will say that after reading several Ciaphas Cain books in a row, Mitchell’s proclivity for repeating elements from his other novels is a bit more obvious, and you do get a little weary of hearing the same phrases, descriptions and character depictions again and again.  Still, Mitchell ensures that Duty Calls is a particularly entertaining read, so its easy to really get stuck into it, and I deeply enjoyed seeing this unique series continue.

As always, I must mention the great characters featured within Duty Calls.  The most prominent of these is series protagonist Ciaphas Cain, who might be one of the more complex and debated figures in the Warhammer 40,000 canon.  Shown by his own admission to be a coward and a false hero, Cain spends most of the book trying to come up with ways to avoid combat and surviving the inevitable battles that his reputation and own bad luck force him to participate in.  His memoirs are filled with cynical allusions to the methods he utilises to survive, and you can see that Mitchell is trying to emulate classic characters like Flashman or Blackadder.  However, despite the character’s constant assurances that he is no hero, you see time and time again that there is far more to Cain, as he routinely defeats the enemy, often thanks to his own caution, survival instincts and ability to inspire his fellow troops.  I love how you are constantly rooting for Cain, despite his attempts to weasel out of trouble, and his self-deprecation about his actions really makes you feel for him, especially as its apparent that he is just one filled with self-doubt after not being an over-the-top martyr like the other heroes in the Warhammer 40,000 universe.  At the same time, Cain also provides a lot of the book’s humour, as you are bombarded with his fun comments and cynical attitude about everyone he encounters.  As such, I really appreciate Cain as a central character in this series, and it is always so much fun to follow him throughout his adventures.

Aside from Cain, there is an interesting array of characters featured in Duty Calls who I had a lot of fun with.  Many of them are recurring from the previous novels, and it was good to see various familiar faces again.  This includes Cain’s faithful aide, Jurgen, who Mitchell portrays in a manner like Baldrick from Blackadder, due to his apparent gormless attitude and poor personal hygiene.  However, in many ways Jurgen is just as much a hero as Cain, often being the one to save the day with his skills and big gun, and he forms a great team with Cain, especially as his Commissar is usually the one drawing the enemy’s attention from his aide’s attacks.  I also really enjoyed seeing the return of Inquisitor Amberley Vail, both as a character in Cain’s adventures and the person publishing his memoirs.  Vail proves to be the perfect foil to Cain for many reasons, and I like how she’s the only person who can effectively manipulate Cain and doesn’t fall for his lies and schemes.  Vail constantly calls out Cain, both in person and through the footnotes she amends to his chronicles, and I love how she has his number, while also clearly caring for Cain as a partner.  Duty Calls really shows just how dangerous Vail can be though, especially as she gets into the fight and makes some tough decisions.  Other interesting characters include several familiar soldiers from the Valhallan 597th, the outrageous members of Vail’s inquisitorial retinue, and a several intriguing antagonists who prove to be great and over-the-top opponents to the sensible Cain.  All these characters added a lot to the impact of the book, and I cannot wait to see how they fit into Cain’s adventures again in the future.

Readers who have seen my previous Ciaphas Cain reviews know that the only way I am going to enjoy this series is through its audiobook format.  All Warhammer novels make awesome audiobooks, but the Ciaphas Cain audiobooks are something particularly special thanks to the use of multiple narrators.  Duty Calls features six separate narrators who add a great deal to the production thanks to their fantastic voices and entertaining takes on the characters and universe.  Most of this narration is done by the superbly talented Stephen Perring, who lends his voice to all the chapters told from Cain’s perspective.  As such, he covers most of the first-person action and adventures of the main character, and his take on the complex Cain and his colleagues is exceptional.  The way he captures the various aspects of Cain’s character through his voice work is impressive, and you really get a sense of the multiple layers surrounding his motivations.  Perring also does a really good job of capturing the other intriguing characters Cain interacts with, including his aid Jurgen, and the eclectic members of the Inquisition that crosses his path.

After Perring, the most prominent narrator is Penelope Rawlins, who provides narrations for the various inclusions written by Inquisitor Vail.  As such, Rawlin’s voice is constantly interjected into the audiobook at various points as she reads out the footnotes, context pages, and personal remarks from Vail, as she attempts to make Cain’s story more readable.  Rawlins has really perfected her Vail voice over the course of the series, and it is always great to have the playful, informative, and often gently exasperated tones of a chronicling Inquisitor come through the plot.  There is also some good contrast between Perring and Rawlins, especially as both voice the character of Vail throughout Duty Calls, and they serve as a winning main team.

The other four narrators, Emma Gregory, Richard Reed, Tara Rawson and Andrew James Spooner are also very fun, even if they are used a little sparingly.  These four narrators’ voice extracts from various in-universe texts, chronicles and new casts that Inquisitor Vail has added to Cain’s manuscripts to give them more context.  These talented narrators go all out in voicing these intriguing and often over-the-top inclusions, and I love the humorous spin their excellent narration adds to them as a result.  Gregory is particularly noteworthy, especially as she once again voices the ridiculously patriotic memoirs of an officer fighting alongside Cain, but all these extra narrators do such a great job.  This excellent and entertaining combination of voice actors and audiobook narrators turns Duty Calls into a real treat to listen to, and I honestly cannot recommend this format enough to anyone interested in checking out the Ciaphas Cain series.

I continue to fall further in love with the Ciaphas Cain series as Sandy Mitchell produces another amazing and fun story in Duty Calls.  Loaded with action, humour, and a particularly complex protagonist, Duty Calls had everything I’ve come to expect from the Ciaphas Cain series, and I deeply enjoyed how Mitchell continues to showcase the Warhammer 40,000 universe in his own distinctive way.  I can think of no better way to highlight just how much of a great time I had with Duty Calls than to reveal that I automatically started listening to the sequel Cain’s Last Stand, the moment I finished it.  Highly recommended to all Warhammer fans and new readers wanting some fun science fiction adventures.

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Quick Review – Fractal Noise by Christopher Paolini

Fractal Noise Cover

Publisher: Tor (Trade Paperback – 16 May 2023)

Series: Fractalverse – 0.5

Length: 287 pages

My Rating: 4.5 out of 5 stars

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Return to the epic Fractalverse of the always awesome Christopher Paolini with this standalone prequel novel, Fractal Noise, a tense and impressive dark science fiction novel.

Christopher Paolini is an author that I have been a major fan of for a very long time thanks to his iconic and epic Inheritance Cycle series.  The amazing Inheritance Cycle first debuted over 20 years ago with the amazing fantasy novel Eragon, which told the compelling story of a young hero and his dragon companion as they fight to free a conquered land.  The Inheritance Cycle series is one of my all-time favourite series due to the great story, impressive world building, and the sheer nostalgia that I hold for them.  Indeed, I am particularly excited because Paolini is also releasing a sequel to the Inheritance Cycle books later this year with Murtagh, which is one of my most anticipated reads for the second half of 2023.  However, before we get to that there is even more Paolini goodness to unwrap this year as the author has also released the intriguing science fiction novel, Fractal Noise.  A standalone prequel to his science fiction epic from a few years ago, To Sleep in a Sea of Stars, Fractal Noise was an intriguing read that I had a lot of fun reading in the last week.

Plot Synopsis:

July 25th, 2234: The crew of the Adamura discovers the Anomaly.

On the seemingly uninhabited planet Talos VII: a circular pit, 50 kilometers wide.

Its curve not of nature, but design.

Now, a small team must land and journey on foot across the surface to learn who built the hole and why.

But they all carry the burdens of lives carved out on disparate colonies in the cruel cold of space.

For some the mission is the dream of the lifetime, for others a risk not worth taking, and for one it is a desperate attempt to find meaning in an uncaring universe.

Each step they take toward the mysterious abyss is more punishing than the last.

And the ghosts of their past follow.


Fractal Noise
was a very awesome book from Paolini that I had an outstanding time getting through.  I must admit that when I first received a copy of Fractal Noise, I wasn’t too sure that I was going to read it, mainly because while I enjoyed To Sleep in a Sea of Stars, it was a bit too long and overcomplicated, and I feared this potentially unnecessary prequel would be the same.  However, I decided to give it a shot, especially as Fractal Noise was considerably shorter than the original novel in this series, and boy am I glad that I did.

Paolini sets up a simple but very effective story in Fractal Noise that is set 23 years before the events of To Sleep in a Sea of Stars, which details the discover and early exploration of a mysterious alien artefact that was mentioned in the original novel.  Just like with To Sleep in a Sea of Stars, Fractal Noise is told from the perspective of a single scientific protagonist, this time a xenobiologist names Alex Crichton, and follows them and their team as they examine a newly discovered space anomaly, an uninhabited planet with a 50km-wide perfect hole in it that is constantly relaying a continuous, overwhelming beat.  This anomaly could only have been created by a sentient species, and the scientists aboard the ship decide to journey to the planet to find any additional signs of alien life and to discover more about the hole.  However, to make it to the edge they need to land a substantial distance away and trek to it by foot in an arduous journey with many potential complications.

Paolini does a good job of quickly and effectively setting up this compelling plot in the first 50 pages of Fractal Noise while also providing great introductions to the damaged protagonist, as well as the accompanying scientists that are taking the trek with him.  However, the real story doesn’t start until the protagonists land on the planet and begin walking the distance towards the hole.  The author really goes out of his way to make this trek as arduous as possible, as the characters need to walk through wind, dust and other obstacles, all while pulling a mechanised sled behind them that slowly breaks down.  The sheer repetitiveness of this task, combined with the desolate landscape, injuries, and the unique planet that rings with a loud “thud” every few seconds, works to slowly wear down the protagonists and force them into some very dark places of their mind.  The closer they get to their goal, the harder their task becomes as the vibrations and noise produced by the hole becomes more intense and places a bigger toil on their bodies and technology.  At the same time, every setback impacts their minds even further as the four scientists soon fall to dangerous infighting as each of them is haunted by their own ghosts and their own reasons for being there.

I really liked how the entire story slowly devolved into a dark and ultra-intense psychological science fiction thriller as Paolini worked to emulate desolate real-life expeditions (such as those old-school arctic journeys), with his excellent storytelling.  The slow but unstoppable mental decline of the characters is handled perfectly, and while you are initially more worried about the protagonist, Alex Crichton, due to the recent tragedies in his life, the other characters are the ones you have to watch out for as they become more and more deranged or determined in their own ways.  Watching everyone slowly turn on each other as the journey becomes harder and harder on them is extremely compelling, and it proves hard to turn away as things get darker and darker.  The author supplements this compelling narrative with some intriguing, realistic and very-well thought out science fiction elements, especially when it comes to the physics of the planet, the obstacles they are facing, and the technology they have access to.  However, there is also a certain primitive edge to the storytelling as no matter how advanced their technology is, when it starts to fail, they are forced to dive back into more a much more basic mindset.  All this combines well with the fantastic dive into Crichton’s bleak mental state, as the protagonist begins to see the expedition as an important quest that will give him some redemption for his recent losses.

The entire story continues along this dark vein all the way to its compelling conclusion, and I was honestly pretty addicted towards the end, knocking out the last couple of hundred pages in a single night.  Watching the final snap of each protagonist was pretty brutal, but it was a necessary commutation of the complex storytelling that had been leading up to at that point.  I loved how well the barren landscape served as a background to this great story, and the constant “thump” “thump” of the planet as they drew closer gave such an outstanding atmosphere to the plot.  Paolini really pulled together an excellent read here that both serves as a continuation of his existing universe, while also giving readers a story so very different to anything that he has produced before.

Overall, I found Fractal Noise to be an outstanding and epic new novel from Christopher Paolini, which I had such a great time with.  I cannot emphasise just how intense and complex this initially simple story becomes, and the author’s ability to create forbidding settings, damaged characters, and suffocating story atmospheres has clearly grow over the years.  Due to its connections to the history of his pervious novel, Fractal Noise is perfect for fans of To Sleep in a Sea of Stars, while also being very open to new readers interested in a compelling and bleak science fiction adventure.  Fractal Noise was an exceptional read that comes very highly recommended from me and I cannot wait to see more of Paolini’s writing later this year when Murtagh comes out.

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Warhammer 40,000: Leviathan by Darius Hinks

Warhammer 40,000 - Leviathan Cover

Publisher: Black Library (Audiobook – 24 June 2023)

Series: Warhammer 40,000

Length: 12 hours and 13 minutes

My Rating: 4.5 out of 5 stars

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Prepare for all-out war as the righteous Ultramarines battle the insidious Tyranids in this epic new Warhammer 40,000 novel from Darius Hinks, Leviathan.

It has been a pretty good year for Warhammer 40,000 fiction already, with several fantastic novels coming out in 2023, including Warboss and The Lion: Son of the Forest by Mike Brooks (the latter being one of my favourite books from the first half of 2023), and Shadowsun: The Patient Hunter by Phil Kelly.  However, the hits are far from over, especially as there are several fantastic new Warhammer 40,000 novels set to come out later this year.  But before we get to those, I managed to jump onto another recent release with the outstanding novel Leviathan, written by established Warhammer author Darius Hinks.  Hinks was a new author to me, but I soon grew to appreciate his latest book, especially as it showcased a dark and intense alien invasion that made for a great story.

In the far future of the 41st millennium, the besieged Imperium of Man faces many threats, but few are more deadly, unstoppable, or insidious as the unrelenting and seemingly endless hordes of the Tyranids, an alien race determined to devour everything it encounters.  While several of the larger invading Tyranid fleets have been destroyed, a splinter tendril is making its way towards the galactic centre, threatening the very heart of the Imperium.

Standing in the way of this fleet is the fortress world of Regium, an ancient planet recently taken over by Imperial forces, it now serves as a bulwark against invasions heading towards the inner-Imperium.  Many believe that Regium is secure from all threats, but when the people of the planet are haunted by parasites, strange cults, and mysterious dreams of terrifying monsters, it soon becomes clear that a Tyranid swarm is about to descend upon them.

It falls to the decorated hero, Lieutenant Castamon of the Ultramarines, to hold Regium against the foes and keep the rest of the Imperium safe.  A veteran of many battles, Castamon believes that this new Tyranid fleet will be swiftly destroyed.  However, these Tyranids are led by something far more sinister than the Ultramarines have encountered before, something cunning and ruthless that is able to disrupt minds and outthink even the cleverest of humans.  With his forces split, Regium’s defences compromised, and his allies panicking, even the vaunted Lieutenant Castamon may be unable to save Regium from the Tyranid invasion.  However, Castamon has one last trick up his sleeve, the brilliant Ultramarine Apothecary Biologis, Vultis, whose research into the Tyranid biology might be the only thing that can stop them.  Unfortunately, the enemy knows all about the Ultramarines and their plans, and the deadly creature known as the Harbinger is coming for them.

Leviathan was a pretty awesome and intense Warhammer 40,000 novel that shines a real spotlight on one of the more insidious alien races in the canon.  Featuring a strong and at times terrifying narrative, Leviathan was a great read, and I really got caught up in Hinks’s fantastic book.

Hinks pulls together an excellent story for Leviathan, and it is one that will appeal to a range of different readers, especially those fans of Warhammer 40,000 fiction.  Set around the already troubled planet of Regium, Leviathan follows an intriguing range of different human/space marine characters as they attempt to make sense and prepare for a Tyranid invasion of their world.  The early parts of the book are dedicated to introducing the key characters and the overall setting of the story, while also attempting to cast a more psychological edge to the main story as visions, doubts and other insanities haunt the populace.  There are some great early action sequences, including a disastrous shipboard incursion, and a dark hunt in some interesting terrain, and Hinks works well to set up for the second half of the book, especially as several unique, character driven stories were introduced and given some early weight.  While I enjoyed a lot of this set up, I did find the first half of the story to be a bit slow with its pacing and I was initially having trouble getting too invested in any of the characters or story elements.  However, this changed when I got to the second half of the book.

This second half masterfully builds on all the setup and character development that occurred at the start of Leviathan and readers are in for a particularly intense and gruesome narrative from this point on.  This entire second half is dedicated to the full-on invasion of Regium, as swarms of aliens, including some new creatures, emerge to decimate the populace and challenge the protagonists.  Each of the character focused plot lines set up in the first part of the book, as well as a few additional story inclusions, are perfectly thrust into this overlying chaos, and you get to see them try to survive the oncoming horrors and monstrosities.  Hinks really pulls no punches when it comes to this Tyranid invasion, and you get to witness all the devastation, the deadly transformation of the planet, and the subsequent epic battles, as the Tyranids fight against the human and Ultramarine defenders in some epic and well-crafted set pieces.  Each storyline was really good in its own way, and together they formed a fantastic and at times over-the-top overarching narrative that successfully showcased just how overwhelming the Tyranids can be.  I loved how dark Hinks made Leviathan at times, especially as he had no qualms about killing off key characters in some particularly brutal ways, which really raised the stakes for the reader.  While I did think that a lot of the plot did rely a little on the narrative stupidity of certain characters (the Ultramarines kept forgetting everything they knew about the Tyranids), the second half of the book was extremely epic, and I had real trouble putting it down.  All the separate storylines were concluded in entertaining and fitting ways, and I particularly appreciated the final plan that Hinks introduced for the main protagonists, which really fitted the outrageous feel of a lot of the plot.  This brutal and continuously exciting second half really turned Leviathan into such a great read, and I really loved how the entire thing turned out.

Leviathan proved to be an interesting and compelling addition to the wider Warhammer canon, especially as Hinks took the opportunity to really dive into some of the factions and showcase how crazy they can be.  However, I know that Leviathan has been copping a little flack in this department, mainly because some people see it as merely a promotional novel tied-in with some of the recently announced Ultramarines and Tyranid models.  While I can definitely see that, especially as Hinks spends a lot of time highlighting some of the newer Tyranid creatures in his narrative, I still enjoyed Leviathan a lot.  His depictions of the Tyranids were one of the major highlights of the book, and I loved how much he upped the horror aspect of them, showing them to be ravenous monsters who alter and devour everything they encounter.  This might be one of the better portrayals of Tyranids that I have so far seen in Warhammer fiction, and they were certainly a lot less one-dimensional here than they are in other books.  Part of this was because of the inclusion of several newer Tyranid creatures, such as the Neurotyrant and the Norn Emissary, with both being shown as unstoppable monsters with interesting abilities.  This allowed the Tyranids to attack their prey in all new ways, and it was very fun to see the various intricate tactics they were able to come up with.  Hinks tempers some of the more commercial aspects of these creatures’ inclusion by not actually using the names of the models in Leviathan, instead all you have is the protagonist’s descriptions of them when they encounter them in person.  These personal and often deeply terrified accounts of the various Tyranid bioforms really help to showcase just how terrifying and alien they are, especially to the ordinary human, and it really added a great edge to the narrative.  This darker edge is further exacerbated by the author’s powerful examination of how the planet of Regium is altered once the Tyranids arrive.  The spores constantly raining down on the planet slowly poison the various humans as they breathe in, and the depictions of the protagonists dying from within as they inhale alien matter, while their skin starts to slowly melt is pretty damn memorable and terrifying, especially as this is the first step in turning all biological matter in the planet into edible goo.  Frankly, I don’t think I’ve ever experienced the horror that is the Tyranid better than in Leviathan, and Hinks’ brilliant use of this faction enhanced the entire book.

On top of the Tyranids, Leviathan also features another intriguing major faction, the all-time classic Ultramarines chapter of Space Marines.  I mostly liked how the various Ultramarine characters were featured in Leviathan, although I did think that Hinks could have perhaps done a little more to distinguish them from other general Space Marines.  Still, Hinks goes out of his way to make the Ultramarines as badass as possible, and you really get a sense of their courage and battle prowess, especially as the severally outnumbered Ultramarines (I won’t go into the logistics of Regium’s defence here, but it did seem a tad low for such a vital planet), managed to put up quite a showing against the Tyranid swarm.  Some of the fight sequences featuring the Ultramarines in combat were pretty damn epic, and while some Space Marines did die easily for plot effect (especially when going up against a Tyranid with a new model), I felt that Hinks did a good job highlighting just how dangerous a Space Marine can be.  Hinks really tries to cover various aspects of the Space Marines throughout Leviathan, including the reverence and respect that most normal people have for them, and while this might not be the absolute best portrayal of an Ultramarine detachment ever, it was still pretty damn good, especially in those fantastic fight sequences.

I also must highlight some of the great characters featured within Leviathan as Hinks comes up with a diverse and compelling cast to tell the story with.  Thanks to the way the story is set out, each of the key plotlines revolves around some excellent characters, each with their own motivations, missions, and big moments, as they try to weather or escape the oncoming Tyranid doom.  Hinks crafts some great storylines for each of these major characters, and it proves easy to get invested in them, such as the tale of two ordinary farm workers who try to escape the monsters around them, the hapless Governor who finds himself out of his depth, or the proud Cadian leader who is drawn into war by the machinations of a delusional priest.  However, some of the best characters in Leviathan are members of the Ultramarines, and much of the story focuses on the elites of this chapter on Regium.  I really enjoyed these major Ultramarine characters, including the bold Lieutenant Castamon, the heroic leader who lives up to all the hype, the Apothecary Biologis, Vultis, whose analytical mind and desire for knowledge might hold the key to victory, and even the arrogant Sergeant Tanaro has his moments, especially in that powerful last scene.  However, my favourite character in the book is probably the scarred Ultramarine Baraca.  Baraca is a seemingly unkillable figure who has survived an insane amount of damage, but who has grown detached from even the rest of his battle brothers.  Despite appearing to be a mindless brute, Baraca is a deep and complex figure whose friendship with Vultis provides some emotional power to their scenes together.  Baraca honestly steals every scene he is in, especially his last, and Hinks writes a great storyline around him as he courts death, while trying to find his place in life.  All these characters, and more are very well written, and the impact they have on the plot is pretty impressive.

Like most Warhammer 40,000 content that I absorb, I chose to listen to Leviathan’s audiobook format, which is such a fantastic way to enjoy these intense stories.  I think that I made the right choice when it came to Leviathan, as this amazing audiobook really helped to throw me into the midst of the action.  Narrator Theo Solomon did an excellent job of setting a fast pace with his narration, and his descriptions of the massive battles, compelling heroics, and gruesome aliens was very fun to listen to.  While I wasn’t always the biggest fan of some of the character voices that he came up with, Solomon did produce some excellent tones for some of the main characters, particularly that of Lieutenant Castamon, who is made to sound very heroic and bold, which worked to showcase this intriguing protagonist.  As such, I felt that this was an excellent way to enjoy Leviathan, and with a run time of just over 12 hours, this isn’t a massive audiobook to get through, especially once you get caught up in the impressive second half.  I had an awesome time with Leviathan on audiobook, and I recently featured it on my favourite audiobooks from the first half of 2023 list.

Overall, I think that Leviathan was a pretty good Warhammer 40,000 novel and I was pretty impressed with my first book from Darius Hinks.  While I did have some issues with the story, especially in the early goings, this ended up being a very memorable and captivating read, especially thanks to the use of the cool Tyranid faction.  Loaded with carnage, brutal fights to the death, and complex characters dealing with an oncoming horde of clever aliens, Leviathan was an outstanding novel that deeply enjoyed.

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Warhammer 40,000: Shadowsun: The Patient Hunter by Phil Kelly

Warhammer 40,000 - Shadowsun Cover

Publisher: Black Library (Audiobook – 1 April 2023)

Series: Warhammer 40,000

Length: 8 hours and 13 minutes

My Rating: 4.25 out of 5 stars

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Veteran Warhammer 40,000 author Phil Kelly once again dives into his favourite topic, the T’au, with this new fast-paced and intense novel focused on the intriguing figure of Commander Shadowsun, Shadowsun: The Patient Hunter.

I have been having a lot of fun with Warhammer 40,000 novels this year, and I have already had the opportunity to read some major classics.  Many of these appeared in my recent Favourite Warhammer 40,000 novels list, and I have been keen to read more Warhammer fiction as a result.  As such, I decided to dive into one of the more recent Warhammer 40,000 novels, Shadowsun: The Patient Hunter, an excellent novel focusing on the intriguing T’au faction.  Shadowsun is the latest Warhammer 40,000 novel from Phil Kelly, who is probably best known for his work as a background writer on the various codexes and campaign books released as part of the Warhammer 40,000 tabletop game.  However, Kelly has also produced several Warhammer 40,000 novels over his career, with a particular focus on the T’au, having written several of the more prominent novels for the alien faction, including his Farsight novels and Blades of Damocles.  This latest book sees Kelly once again focus on Commander Shadowsun as she leads the latest T’au expansion, only to encounter more horrors than she ever expected.

Commander Shas’O Shaserra, better known to her foes as Shadowsun, has long led the forces of the T’au into war against all manner of foes.  A former contemporary of the legendary Commander Farsight, Shadowsun has since earned her own substantial reputation across various theatres.  Her latest action sees her leading the T’au Empire’s Fifth Sphere Expansion on the other side of the Startide Nexus, capturing many former Imperial worlds and bringing them under the sphere of the T’au’s influence.

A calculating tactician and a master of the philosophy of war that emulates the Patient Hunter, Shadowsun has known only success during this new phase of expansion.  But the surprise appearance of a massive fleet of decaying and indestructible warships soon throws all her plans into turmoil as she faces an enemy unlike anything T’au have dealt with before, the Chaos Space Marines of the Death Guard.

Ancient and deadly warriors sworn to the Chaos God of disease and decay, Nurgle, the Death Guard are a force unlike any other in the galaxy.  Employing deadly diseases, unstoppable daemons and other deranged horrors that defy all laws of physics and sanity, the Death Guard effortlessly brush through the T’au resistance.  Unable to counter their terrible tactics, Shadowsun desperately looks for a way to strike back against the Death Guard.  But with her own body consumed with disease and rivals within the T’au seeking their own sinister objectives, can even the great Commander Shadowsun succeed against these relentless opponents?

This was a pretty fun and intense Warhammer 40,000 novel from Phil Kelly, who had a great time really showing off two very different factions from the game.  Shadowsun: The Patient Hunter was a very interesting and action-packed read that will really appeal to fans of the Warhammer 40,000 franchise.

The plot of Shadowsun follows the character of Commander Shadowsun in her most lethal adventure yet.  This is a very brutal and quick-paced narrative that wastes no time diving into the action and intrigue to grab the readers full attention.  Starting with a good introduction to the character of Shadowsun and the complex politics of the T’au, the reader is soon introduced to the gruesome threat of the Death Guard, who soon make a major impact on the plot.  This takes the form of an extended and very over-the-top battle sequence on a T’au controlled human planet which Shadowsun was visiting, and she soon must contend with the full threat of the Death Guard.  Kelly really does not hold back at this part of the book, producing a brilliant and very lengthy connected sequence in which Shadowsun encounters the full, fly-infested horrors of Nurgle, as the Death Guard unleash their terrible might.  These scenes are pretty damn intense, at times bordering on pure horror, as the characters encounter diseases, decay, daemons and plague zombies, each of which test Shadowsun and her forces in very different ways.  This major sequence takes a substantial chunk of the book, and it really served to grab the reader’s attention early on with very high plot stakes.

The second half of the book deals with the fallout of this conflict, as an infected and weakened Shadowsun finds all her strategies and plans in ruin, and must find a new way to strike back, despite being hamstrung by internal T’au politics, a growing conflict between the T’au and their alien levies, and a sinister conspiracy from her superiors.  The resolution to this is a desperate boarding action against the Death Guard flagship, with Shadowsun leading a small force on a deadly suicide mission.  While not as extensive as the previous major confrontation, this final third of the book is extremely good, as Kelly envisions another complex battle that pits T’au tech against ancient, unclean horrors.  This sequence gets a little crazy in places, especially as Kelly brings in a couple of unique aliens as backup for the protagonist, and the Death Guard ship is loaded with horrors.  The big fights that emerge are extremely deadly and well written, and you will be enthralled at the carnage that emerges and the unique encounters that occur.  At the same time, the character of Shadowsun continues to grow as a warrior and a commander, fully trusting in her new squad of aliens, while also beginning to understand there is far more going on in the universe than her superiors have let her know.  Everything comes together extremely well, with a fun conclusion that is very satisfying for readers and leaves quite a few questions open that I am sure Kelly will try to answer in the future.  I liked the more metaphysical examination of the T’au towards the end of the book, and it gave the story a really unique conclusion that I will definitely remember.

I felt that Shadowsun was an overall pretty good Warhammer 40,000 novel as Kelly produced an excellent and highly exciting narrative that makes full use of the book’s action, heavy doses of lore intriguing characters.  The various fight sequences are very well written, and the author goes out of his way to try and capture the full horror and considerations of the battlefield, especially when regular soldiers face off against something strange and terrifying.  The two lengthy battles that much of the plot of Shadowsun focuses on are true highlights of the novel, and I love how intense, captivating and devastating the author made them.  Due to Kelly’s obvious passion for the game, this is a very, very detailed novel as the author goes out of his way to highlight the various factions, their motivations, and the state of the Warhammer 40,000 universe at this point in the canon timeline.  Every scene is loaded with some fascinating description of technology, lore, politics or factional history, which is fun in its way, especially for established fans of the games and the surrounding canon.  However, this does mean that Shadowsun might be a bit of a harder book for more casual readers to enjoy, as a certain level of understanding about the T’au is needed to fully appreciate the plot.  As such, I would probably recommend this book to fans of the T’au and dedicated Warhammer 40,000 readers, although newer readers will still be able to have some fun with Shadowsun.

Due to Kelly’s familiarity with the T’au, quite a lot of the book is dedicated to showing them in all their glory, from their advanced technology, their complex society, and their reliance on allied races to help their expansion.  While I am familiar with the T’au, I haven’t read a lot of books from their perspective, having instead only read books where they’re the enemy (Deathwatch: Shadowbreaker by Steve Parker and Kill Team by Gav Thorpe).  As such, I really appreciated this highly detailed and compelling focus on the T’au, and I had a lot of fun exploring their recent history, including their expansion throughout the galaxy.  There are so many great elements to their inclusion in Shadowsun, such as getting to see their awesome advanced weapons in combat, which are so very different from the human technology that most of the other Warhammer 40,000 books feature.  I also appreciated the compelling look at several of the client species that make up the T’au auxiliary forces, such as the Kroot.  Kelly features several intriguing different alien species throughout Shadowsun, making for some unique scenes as a result, and I appreciated the examination of their thoughts about the T’au allies, especially with how it plays into their faith and how they view the rest of the galaxy.

In addition, Kelly layers this book with so many complex bits of T’au day to day life, and you must admire his dedication and attention to detail.  Every conversation or discussion between T’au characters provides you some intriguing insights into their society, and I loved seeing their perfectionist mindsets or their fascinating interactions, such as those meaning-laden hand signals.  There are also some cool examinations of the various castes, their reliance on technology (such as Shadowsun’s two drone companions), and their desire to expand and bring word of the “Greater Good” to the rest of the galaxy.  While there is some definite love for the T’au throughout Shadowsun, Kelly also makes it a point to examine the darker side of their society, including the deadly secrets of the Fourth Sphere Expansion force and the typical manipulation of the Ethereal caste.  Commander Shadowsun, who starts the story off relatively naïve about some of the darker aspects of her race, begins to get an understanding of some of the secrets being kept from her, especially when she encounters some of the forces of Chaos and the secrets of the Warp.  The attempts to shut down any discussion about daemons or what happened to the allied species when they went through the Warp gave some of the T’au focused scenes a darker and more sinister edge, and it will be interesting to see whether Shadowsun continues to blindly follow the Ethereals in the future.  I also liked how Kelly really showcased the inherent arrogance of the T’au, especially when it comes to their opinion of other races in the universe, such as humans from the Imperium.  Their haughty belief that they understand the universe is quite amusing, especially when they come face to face with something completely insane.

To balance out the T’au, Kelly also strongly features the Chaos Space Marines of the Death Guard legion in Shadowsun, who are pretty epic antagonists.  Followers of the Chaos God Nurgle, the Death Guard are dedicated to all things disease, decay and corruption, which results in some pretty horrific mutations for their plague infested bodies.  The Death Guard are always pretty gruesome when featured in fiction, but I felt that Kelly did a particularly fantastic job of capturing them in their fully festering glory.  All the Death Guard encountered in this book are covered in putrefying mutations or growths to some degree, and Kelly really goes out of his way to describe just how unsettling they are.  This includes a compelling look at a Death Guard battle cruiser, whose interior is just covered in growths, mould, various liquids that fill up entire corridors, and loaded with so many other over-the-top elements, which really pop in Kelly’s talented hands.  I also loved how the author tries to capture the Death Guard’s highly positive and benevolent natures, which are reflections of their “kindly” god, Nurgle, and which honestly makes them even more sinister.  He further disturbs the reader by showing the Death Guard unleashing their full horrors on the T’au with, diseases, plague zombies, daemons, dark magic and more used against them, totally devastating them.

Watching the T’au get overwhelmed by these weird and terrifying elements is pretty intense, and the main T’au perspective character, Commander Shadowsun, keeps getting more disturbed by their unpredictable tactics and terrible weaponry.  I loved the compelling comparisons the author makes between the Death Guard and the T’au, and the two are honestly the antithesis of each other in aesthetics, combat styles, and mindset.  This ensures that their conflicts are pretty damn epic and watching the T’au forced to come up with some new tactic while freaking out made for some thrilling reading.  I did think that to make the Death Guard see even more threatening and dangerous, Kelly did slightly nerf the T’au in places, especially during their earlier battles, which fans of the faction probably won’t love, however, the protagonist makes up for that by taking out a Great Unclean One at one point.  Kelly’s decision to feature the Death Guard as the antagonists was an outstanding choice and one that made Shadowsun standout to me even more.

As with most Warhammer 40,000 novels that I have the pleasure of enjoying, I chose to check out Shadowsun on audiobook, which was a fun decision as always.  Coming in at just over eight hours, this was a quick audiobook to power through, especially when you get to some of the more epic battle scenes.  This format served to really enhance some of the best elements of the Shadowsun book, including the cool action and the sheer horror of some of the scenes where the protagonists go up against the forces of Nurgle.  Having someone reading out all the disgusting things this foul horde contains makes the book seem even more terrifying, which I deeply appreciated.  Narrator Helen McAlpine does a very good job bringing this compelling plot to life with her great voice work, and I really appreciated her take on several of the characters and big scenes within Shadowsun.  The voice that she gives to the main character of Commander Shadowsun is highly fitting, and I felt that McAlpine managed to capture her emotions, particularly that of distress of despair, very well throughout this audiobook.  Due to this, and more, I would once again strongly recommend this Warhammer 40,000 audiobook to anyone interested in checking out Shadowsun, as it is easily the best way to enjoy any book from this franchise.

Overall, Shadowsun: The Patient Hunter is an excellent Warhammer 40,000 novel and one that I really had a fun time with.  Phil Kelly did an outstanding job featuring the T’au again and it was great to get a deeper look at one of the more fascinating alien factions in the canon.  Loaded with action, horrifying moments, and some deep lore drops, Shadowsun is an awesome read that fans of Warhammer 40,000 fiction can have a lot of fun with.

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