Quick Review – Fractal Noise by Christopher Paolini

Fractal Noise Cover

Publisher: Tor (Trade Paperback – 16 May 2023)

Series: Fractalverse – 0.5

Length: 287 pages

My Rating: 4.5 out of 5 stars

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Return to the epic Fractalverse of the always awesome Christopher Paolini with this standalone prequel novel, Fractal Noise, a tense and impressive dark science fiction novel.

Christopher Paolini is an author that I have been a major fan of for a very long time thanks to his iconic and epic Inheritance Cycle series.  The amazing Inheritance Cycle first debuted over 20 years ago with the amazing fantasy novel Eragon, which told the compelling story of a young hero and his dragon companion as they fight to free a conquered land.  The Inheritance Cycle series is one of my all-time favourite series due to the great story, impressive world building, and the sheer nostalgia that I hold for them.  Indeed, I am particularly excited because Paolini is also releasing a sequel to the Inheritance Cycle books later this year with Murtagh, which is one of my most anticipated reads for the second half of 2023.  However, before we get to that there is even more Paolini goodness to unwrap this year as the author has also released the intriguing science fiction novel, Fractal Noise.  A standalone prequel to his science fiction epic from a few years ago, To Sleep in a Sea of Stars, Fractal Noise was an intriguing read that I had a lot of fun reading in the last week.

Plot Synopsis:

July 25th, 2234: The crew of the Adamura discovers the Anomaly.

On the seemingly uninhabited planet Talos VII: a circular pit, 50 kilometers wide.

Its curve not of nature, but design.

Now, a small team must land and journey on foot across the surface to learn who built the hole and why.

But they all carry the burdens of lives carved out on disparate colonies in the cruel cold of space.

For some the mission is the dream of the lifetime, for others a risk not worth taking, and for one it is a desperate attempt to find meaning in an uncaring universe.

Each step they take toward the mysterious abyss is more punishing than the last.

And the ghosts of their past follow.


Fractal Noise
was a very awesome book from Paolini that I had an outstanding time getting through.  I must admit that when I first received a copy of Fractal Noise, I wasn’t too sure that I was going to read it, mainly because while I enjoyed To Sleep in a Sea of Stars, it was a bit too long and overcomplicated, and I feared this potentially unnecessary prequel would be the same.  However, I decided to give it a shot, especially as Fractal Noise was considerably shorter than the original novel in this series, and boy am I glad that I did.

Paolini sets up a simple but very effective story in Fractal Noise that is set 23 years before the events of To Sleep in a Sea of Stars, which details the discover and early exploration of a mysterious alien artefact that was mentioned in the original novel.  Just like with To Sleep in a Sea of Stars, Fractal Noise is told from the perspective of a single scientific protagonist, this time a xenobiologist names Alex Crichton, and follows them and their team as they examine a newly discovered space anomaly, an uninhabited planet with a 50km-wide perfect hole in it that is constantly relaying a continuous, overwhelming beat.  This anomaly could only have been created by a sentient species, and the scientists aboard the ship decide to journey to the planet to find any additional signs of alien life and to discover more about the hole.  However, to make it to the edge they need to land a substantial distance away and trek to it by foot in an arduous journey with many potential complications.

Paolini does a good job of quickly and effectively setting up this compelling plot in the first 50 pages of Fractal Noise while also providing great introductions to the damaged protagonist, as well as the accompanying scientists that are taking the trek with him.  However, the real story doesn’t start until the protagonists land on the planet and begin walking the distance towards the hole.  The author really goes out of his way to make this trek as arduous as possible, as the characters need to walk through wind, dust and other obstacles, all while pulling a mechanised sled behind them that slowly breaks down.  The sheer repetitiveness of this task, combined with the desolate landscape, injuries, and the unique planet that rings with a loud “thud” every few seconds, works to slowly wear down the protagonists and force them into some very dark places of their mind.  The closer they get to their goal, the harder their task becomes as the vibrations and noise produced by the hole becomes more intense and places a bigger toil on their bodies and technology.  At the same time, every setback impacts their minds even further as the four scientists soon fall to dangerous infighting as each of them is haunted by their own ghosts and their own reasons for being there.

I really liked how the entire story slowly devolved into a dark and ultra-intense psychological science fiction thriller as Paolini worked to emulate desolate real-life expeditions (such as those old-school arctic journeys), with his excellent storytelling.  The slow but unstoppable mental decline of the characters is handled perfectly, and while you are initially more worried about the protagonist, Alex Crichton, due to the recent tragedies in his life, the other characters are the ones you have to watch out for as they become more and more deranged or determined in their own ways.  Watching everyone slowly turn on each other as the journey becomes harder and harder on them is extremely compelling, and it proves hard to turn away as things get darker and darker.  The author supplements this compelling narrative with some intriguing, realistic and very-well thought out science fiction elements, especially when it comes to the physics of the planet, the obstacles they are facing, and the technology they have access to.  However, there is also a certain primitive edge to the storytelling as no matter how advanced their technology is, when it starts to fail, they are forced to dive back into more a much more basic mindset.  All this combines well with the fantastic dive into Crichton’s bleak mental state, as the protagonist begins to see the expedition as an important quest that will give him some redemption for his recent losses.

The entire story continues along this dark vein all the way to its compelling conclusion, and I was honestly pretty addicted towards the end, knocking out the last couple of hundred pages in a single night.  Watching the final snap of each protagonist was pretty brutal, but it was a necessary commutation of the complex storytelling that had been leading up to at that point.  I loved how well the barren landscape served as a background to this great story, and the constant “thump” “thump” of the planet as they drew closer gave such an outstanding atmosphere to the plot.  Paolini really pulled together an excellent read here that both serves as a continuation of his existing universe, while also giving readers a story so very different to anything that he has produced before.

Overall, I found Fractal Noise to be an outstanding and epic new novel from Christopher Paolini, which I had such a great time with.  I cannot emphasise just how intense and complex this initially simple story becomes, and the author’s ability to create forbidding settings, damaged characters, and suffocating story atmospheres has clearly grow over the years.  Due to its connections to the history of his pervious novel, Fractal Noise is perfect for fans of To Sleep in a Sea of Stars, while also being very open to new readers interested in a compelling and bleak science fiction adventure.  Fractal Noise was an exceptional read that comes very highly recommended from me and I cannot wait to see more of Paolini’s writing later this year when Murtagh comes out.

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Warhammer 40,000: Leviathan by Darius Hinks

Warhammer 40,000 - Leviathan Cover

Publisher: Black Library (Audiobook – 24 June 2023)

Series: Warhammer 40,000

Length: 12 hours and 13 minutes

My Rating: 4.5 out of 5 stars

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Prepare for all-out war as the righteous Ultramarines battle the insidious Tyranids in this epic new Warhammer 40,000 novel from Darius Hinks, Leviathan.

It has been a pretty good year for Warhammer 40,000 fiction already, with several fantastic novels coming out in 2023, including Warboss and The Lion: Son of the Forest by Mike Brooks (the latter being one of my favourite books from the first half of 2023), and Shadowsun: The Patient Hunter by Phil Kelly.  However, the hits are far from over, especially as there are several fantastic new Warhammer 40,000 novels set to come out later this year.  But before we get to those, I managed to jump onto another recent release with the outstanding novel Leviathan, written by established Warhammer author Darius Hinks.  Hinks was a new author to me, but I soon grew to appreciate his latest book, especially as it showcased a dark and intense alien invasion that made for a great story.

In the far future of the 41st millennium, the besieged Imperium of Man faces many threats, but few are more deadly, unstoppable, or insidious as the unrelenting and seemingly endless hordes of the Tyranids, an alien race determined to devour everything it encounters.  While several of the larger invading Tyranid fleets have been destroyed, a splinter tendril is making its way towards the galactic centre, threatening the very heart of the Imperium.

Standing in the way of this fleet is the fortress world of Regium, an ancient planet recently taken over by Imperial forces, it now serves as a bulwark against invasions heading towards the inner-Imperium.  Many believe that Regium is secure from all threats, but when the people of the planet are haunted by parasites, strange cults, and mysterious dreams of terrifying monsters, it soon becomes clear that a Tyranid swarm is about to descend upon them.

It falls to the decorated hero, Lieutenant Castamon of the Ultramarines, to hold Regium against the foes and keep the rest of the Imperium safe.  A veteran of many battles, Castamon believes that this new Tyranid fleet will be swiftly destroyed.  However, these Tyranids are led by something far more sinister than the Ultramarines have encountered before, something cunning and ruthless that is able to disrupt minds and outthink even the cleverest of humans.  With his forces split, Regium’s defences compromised, and his allies panicking, even the vaunted Lieutenant Castamon may be unable to save Regium from the Tyranid invasion.  However, Castamon has one last trick up his sleeve, the brilliant Ultramarine Apothecary Biologis, Vultis, whose research into the Tyranid biology might be the only thing that can stop them.  Unfortunately, the enemy knows all about the Ultramarines and their plans, and the deadly creature known as the Harbinger is coming for them.

Leviathan was a pretty awesome and intense Warhammer 40,000 novel that shines a real spotlight on one of the more insidious alien races in the canon.  Featuring a strong and at times terrifying narrative, Leviathan was a great read, and I really got caught up in Hinks’s fantastic book.

Hinks pulls together an excellent story for Leviathan, and it is one that will appeal to a range of different readers, especially those fans of Warhammer 40,000 fiction.  Set around the already troubled planet of Regium, Leviathan follows an intriguing range of different human/space marine characters as they attempt to make sense and prepare for a Tyranid invasion of their world.  The early parts of the book are dedicated to introducing the key characters and the overall setting of the story, while also attempting to cast a more psychological edge to the main story as visions, doubts and other insanities haunt the populace.  There are some great early action sequences, including a disastrous shipboard incursion, and a dark hunt in some interesting terrain, and Hinks works well to set up for the second half of the book, especially as several unique, character driven stories were introduced and given some early weight.  While I enjoyed a lot of this set up, I did find the first half of the story to be a bit slow with its pacing and I was initially having trouble getting too invested in any of the characters or story elements.  However, this changed when I got to the second half of the book.

This second half masterfully builds on all the setup and character development that occurred at the start of Leviathan and readers are in for a particularly intense and gruesome narrative from this point on.  This entire second half is dedicated to the full-on invasion of Regium, as swarms of aliens, including some new creatures, emerge to decimate the populace and challenge the protagonists.  Each of the character focused plot lines set up in the first part of the book, as well as a few additional story inclusions, are perfectly thrust into this overlying chaos, and you get to see them try to survive the oncoming horrors and monstrosities.  Hinks really pulls no punches when it comes to this Tyranid invasion, and you get to witness all the devastation, the deadly transformation of the planet, and the subsequent epic battles, as the Tyranids fight against the human and Ultramarine defenders in some epic and well-crafted set pieces.  Each storyline was really good in its own way, and together they formed a fantastic and at times over-the-top overarching narrative that successfully showcased just how overwhelming the Tyranids can be.  I loved how dark Hinks made Leviathan at times, especially as he had no qualms about killing off key characters in some particularly brutal ways, which really raised the stakes for the reader.  While I did think that a lot of the plot did rely a little on the narrative stupidity of certain characters (the Ultramarines kept forgetting everything they knew about the Tyranids), the second half of the book was extremely epic, and I had real trouble putting it down.  All the separate storylines were concluded in entertaining and fitting ways, and I particularly appreciated the final plan that Hinks introduced for the main protagonists, which really fitted the outrageous feel of a lot of the plot.  This brutal and continuously exciting second half really turned Leviathan into such a great read, and I really loved how the entire thing turned out.

Leviathan proved to be an interesting and compelling addition to the wider Warhammer canon, especially as Hinks took the opportunity to really dive into some of the factions and showcase how crazy they can be.  However, I know that Leviathan has been copping a little flack in this department, mainly because some people see it as merely a promotional novel tied-in with some of the recently announced Ultramarines and Tyranid models.  While I can definitely see that, especially as Hinks spends a lot of time highlighting some of the newer Tyranid creatures in his narrative, I still enjoyed Leviathan a lot.  His depictions of the Tyranids were one of the major highlights of the book, and I loved how much he upped the horror aspect of them, showing them to be ravenous monsters who alter and devour everything they encounter.  This might be one of the better portrayals of Tyranids that I have so far seen in Warhammer fiction, and they were certainly a lot less one-dimensional here than they are in other books.  Part of this was because of the inclusion of several newer Tyranid creatures, such as the Neurotyrant and the Norn Emissary, with both being shown as unstoppable monsters with interesting abilities.  This allowed the Tyranids to attack their prey in all new ways, and it was very fun to see the various intricate tactics they were able to come up with.  Hinks tempers some of the more commercial aspects of these creatures’ inclusion by not actually using the names of the models in Leviathan, instead all you have is the protagonist’s descriptions of them when they encounter them in person.  These personal and often deeply terrified accounts of the various Tyranid bioforms really help to showcase just how terrifying and alien they are, especially to the ordinary human, and it really added a great edge to the narrative.  This darker edge is further exacerbated by the author’s powerful examination of how the planet of Regium is altered once the Tyranids arrive.  The spores constantly raining down on the planet slowly poison the various humans as they breathe in, and the depictions of the protagonists dying from within as they inhale alien matter, while their skin starts to slowly melt is pretty damn memorable and terrifying, especially as this is the first step in turning all biological matter in the planet into edible goo.  Frankly, I don’t think I’ve ever experienced the horror that is the Tyranid better than in Leviathan, and Hinks’ brilliant use of this faction enhanced the entire book.

On top of the Tyranids, Leviathan also features another intriguing major faction, the all-time classic Ultramarines chapter of Space Marines.  I mostly liked how the various Ultramarine characters were featured in Leviathan, although I did think that Hinks could have perhaps done a little more to distinguish them from other general Space Marines.  Still, Hinks goes out of his way to make the Ultramarines as badass as possible, and you really get a sense of their courage and battle prowess, especially as the severally outnumbered Ultramarines (I won’t go into the logistics of Regium’s defence here, but it did seem a tad low for such a vital planet), managed to put up quite a showing against the Tyranid swarm.  Some of the fight sequences featuring the Ultramarines in combat were pretty damn epic, and while some Space Marines did die easily for plot effect (especially when going up against a Tyranid with a new model), I felt that Hinks did a good job highlighting just how dangerous a Space Marine can be.  Hinks really tries to cover various aspects of the Space Marines throughout Leviathan, including the reverence and respect that most normal people have for them, and while this might not be the absolute best portrayal of an Ultramarine detachment ever, it was still pretty damn good, especially in those fantastic fight sequences.

I also must highlight some of the great characters featured within Leviathan as Hinks comes up with a diverse and compelling cast to tell the story with.  Thanks to the way the story is set out, each of the key plotlines revolves around some excellent characters, each with their own motivations, missions, and big moments, as they try to weather or escape the oncoming Tyranid doom.  Hinks crafts some great storylines for each of these major characters, and it proves easy to get invested in them, such as the tale of two ordinary farm workers who try to escape the monsters around them, the hapless Governor who finds himself out of his depth, or the proud Cadian leader who is drawn into war by the machinations of a delusional priest.  However, some of the best characters in Leviathan are members of the Ultramarines, and much of the story focuses on the elites of this chapter on Regium.  I really enjoyed these major Ultramarine characters, including the bold Lieutenant Castamon, the heroic leader who lives up to all the hype, the Apothecary Biologis, Vultis, whose analytical mind and desire for knowledge might hold the key to victory, and even the arrogant Sergeant Tanaro has his moments, especially in that powerful last scene.  However, my favourite character in the book is probably the scarred Ultramarine Baraca.  Baraca is a seemingly unkillable figure who has survived an insane amount of damage, but who has grown detached from even the rest of his battle brothers.  Despite appearing to be a mindless brute, Baraca is a deep and complex figure whose friendship with Vultis provides some emotional power to their scenes together.  Baraca honestly steals every scene he is in, especially his last, and Hinks writes a great storyline around him as he courts death, while trying to find his place in life.  All these characters, and more are very well written, and the impact they have on the plot is pretty impressive.

Like most Warhammer 40,000 content that I absorb, I chose to listen to Leviathan’s audiobook format, which is such a fantastic way to enjoy these intense stories.  I think that I made the right choice when it came to Leviathan, as this amazing audiobook really helped to throw me into the midst of the action.  Narrator Theo Solomon did an excellent job of setting a fast pace with his narration, and his descriptions of the massive battles, compelling heroics, and gruesome aliens was very fun to listen to.  While I wasn’t always the biggest fan of some of the character voices that he came up with, Solomon did produce some excellent tones for some of the main characters, particularly that of Lieutenant Castamon, who is made to sound very heroic and bold, which worked to showcase this intriguing protagonist.  As such, I felt that this was an excellent way to enjoy Leviathan, and with a run time of just over 12 hours, this isn’t a massive audiobook to get through, especially once you get caught up in the impressive second half.  I had an awesome time with Leviathan on audiobook, and I recently featured it on my favourite audiobooks from the first half of 2023 list.

Overall, I think that Leviathan was a pretty good Warhammer 40,000 novel and I was pretty impressed with my first book from Darius Hinks.  While I did have some issues with the story, especially in the early goings, this ended up being a very memorable and captivating read, especially thanks to the use of the cool Tyranid faction.  Loaded with carnage, brutal fights to the death, and complex characters dealing with an oncoming horde of clever aliens, Leviathan was an outstanding novel that deeply enjoyed.

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Warhammer 40,000: Shadowsun: The Patient Hunter by Phil Kelly

Warhammer 40,000 - Shadowsun Cover

Publisher: Black Library (Audiobook – 1 April 2023)

Series: Warhammer 40,000

Length: 8 hours and 13 minutes

My Rating: 4.25 out of 5 stars

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Veteran Warhammer 40,000 author Phil Kelly once again dives into his favourite topic, the T’au, with this new fast-paced and intense novel focused on the intriguing figure of Commander Shadowsun, Shadowsun: The Patient Hunter.

I have been having a lot of fun with Warhammer 40,000 novels this year, and I have already had the opportunity to read some major classics.  Many of these appeared in my recent Favourite Warhammer 40,000 novels list, and I have been keen to read more Warhammer fiction as a result.  As such, I decided to dive into one of the more recent Warhammer 40,000 novels, Shadowsun: The Patient Hunter, an excellent novel focusing on the intriguing T’au faction.  Shadowsun is the latest Warhammer 40,000 novel from Phil Kelly, who is probably best known for his work as a background writer on the various codexes and campaign books released as part of the Warhammer 40,000 tabletop game.  However, Kelly has also produced several Warhammer 40,000 novels over his career, with a particular focus on the T’au, having written several of the more prominent novels for the alien faction, including his Farsight novels and Blades of Damocles.  This latest book sees Kelly once again focus on Commander Shadowsun as she leads the latest T’au expansion, only to encounter more horrors than she ever expected.

Commander Shas’O Shaserra, better known to her foes as Shadowsun, has long led the forces of the T’au into war against all manner of foes.  A former contemporary of the legendary Commander Farsight, Shadowsun has since earned her own substantial reputation across various theatres.  Her latest action sees her leading the T’au Empire’s Fifth Sphere Expansion on the other side of the Startide Nexus, capturing many former Imperial worlds and bringing them under the sphere of the T’au’s influence.

A calculating tactician and a master of the philosophy of war that emulates the Patient Hunter, Shadowsun has known only success during this new phase of expansion.  But the surprise appearance of a massive fleet of decaying and indestructible warships soon throws all her plans into turmoil as she faces an enemy unlike anything T’au have dealt with before, the Chaos Space Marines of the Death Guard.

Ancient and deadly warriors sworn to the Chaos God of disease and decay, Nurgle, the Death Guard are a force unlike any other in the galaxy.  Employing deadly diseases, unstoppable daemons and other deranged horrors that defy all laws of physics and sanity, the Death Guard effortlessly brush through the T’au resistance.  Unable to counter their terrible tactics, Shadowsun desperately looks for a way to strike back against the Death Guard.  But with her own body consumed with disease and rivals within the T’au seeking their own sinister objectives, can even the great Commander Shadowsun succeed against these relentless opponents?

This was a pretty fun and intense Warhammer 40,000 novel from Phil Kelly, who had a great time really showing off two very different factions from the game.  Shadowsun: The Patient Hunter was a very interesting and action-packed read that will really appeal to fans of the Warhammer 40,000 franchise.

The plot of Shadowsun follows the character of Commander Shadowsun in her most lethal adventure yet.  This is a very brutal and quick-paced narrative that wastes no time diving into the action and intrigue to grab the readers full attention.  Starting with a good introduction to the character of Shadowsun and the complex politics of the T’au, the reader is soon introduced to the gruesome threat of the Death Guard, who soon make a major impact on the plot.  This takes the form of an extended and very over-the-top battle sequence on a T’au controlled human planet which Shadowsun was visiting, and she soon must contend with the full threat of the Death Guard.  Kelly really does not hold back at this part of the book, producing a brilliant and very lengthy connected sequence in which Shadowsun encounters the full, fly-infested horrors of Nurgle, as the Death Guard unleash their terrible might.  These scenes are pretty damn intense, at times bordering on pure horror, as the characters encounter diseases, decay, daemons and plague zombies, each of which test Shadowsun and her forces in very different ways.  This major sequence takes a substantial chunk of the book, and it really served to grab the reader’s attention early on with very high plot stakes.

The second half of the book deals with the fallout of this conflict, as an infected and weakened Shadowsun finds all her strategies and plans in ruin, and must find a new way to strike back, despite being hamstrung by internal T’au politics, a growing conflict between the T’au and their alien levies, and a sinister conspiracy from her superiors.  The resolution to this is a desperate boarding action against the Death Guard flagship, with Shadowsun leading a small force on a deadly suicide mission.  While not as extensive as the previous major confrontation, this final third of the book is extremely good, as Kelly envisions another complex battle that pits T’au tech against ancient, unclean horrors.  This sequence gets a little crazy in places, especially as Kelly brings in a couple of unique aliens as backup for the protagonist, and the Death Guard ship is loaded with horrors.  The big fights that emerge are extremely deadly and well written, and you will be enthralled at the carnage that emerges and the unique encounters that occur.  At the same time, the character of Shadowsun continues to grow as a warrior and a commander, fully trusting in her new squad of aliens, while also beginning to understand there is far more going on in the universe than her superiors have let her know.  Everything comes together extremely well, with a fun conclusion that is very satisfying for readers and leaves quite a few questions open that I am sure Kelly will try to answer in the future.  I liked the more metaphysical examination of the T’au towards the end of the book, and it gave the story a really unique conclusion that I will definitely remember.

I felt that Shadowsun was an overall pretty good Warhammer 40,000 novel as Kelly produced an excellent and highly exciting narrative that makes full use of the book’s action, heavy doses of lore intriguing characters.  The various fight sequences are very well written, and the author goes out of his way to try and capture the full horror and considerations of the battlefield, especially when regular soldiers face off against something strange and terrifying.  The two lengthy battles that much of the plot of Shadowsun focuses on are true highlights of the novel, and I love how intense, captivating and devastating the author made them.  Due to Kelly’s obvious passion for the game, this is a very, very detailed novel as the author goes out of his way to highlight the various factions, their motivations, and the state of the Warhammer 40,000 universe at this point in the canon timeline.  Every scene is loaded with some fascinating description of technology, lore, politics or factional history, which is fun in its way, especially for established fans of the games and the surrounding canon.  However, this does mean that Shadowsun might be a bit of a harder book for more casual readers to enjoy, as a certain level of understanding about the T’au is needed to fully appreciate the plot.  As such, I would probably recommend this book to fans of the T’au and dedicated Warhammer 40,000 readers, although newer readers will still be able to have some fun with Shadowsun.

Due to Kelly’s familiarity with the T’au, quite a lot of the book is dedicated to showing them in all their glory, from their advanced technology, their complex society, and their reliance on allied races to help their expansion.  While I am familiar with the T’au, I haven’t read a lot of books from their perspective, having instead only read books where they’re the enemy (Deathwatch: Shadowbreaker by Steve Parker and Kill Team by Gav Thorpe).  As such, I really appreciated this highly detailed and compelling focus on the T’au, and I had a lot of fun exploring their recent history, including their expansion throughout the galaxy.  There are so many great elements to their inclusion in Shadowsun, such as getting to see their awesome advanced weapons in combat, which are so very different from the human technology that most of the other Warhammer 40,000 books feature.  I also appreciated the compelling look at several of the client species that make up the T’au auxiliary forces, such as the Kroot.  Kelly features several intriguing different alien species throughout Shadowsun, making for some unique scenes as a result, and I appreciated the examination of their thoughts about the T’au allies, especially with how it plays into their faith and how they view the rest of the galaxy.

In addition, Kelly layers this book with so many complex bits of T’au day to day life, and you must admire his dedication and attention to detail.  Every conversation or discussion between T’au characters provides you some intriguing insights into their society, and I loved seeing their perfectionist mindsets or their fascinating interactions, such as those meaning-laden hand signals.  There are also some cool examinations of the various castes, their reliance on technology (such as Shadowsun’s two drone companions), and their desire to expand and bring word of the “Greater Good” to the rest of the galaxy.  While there is some definite love for the T’au throughout Shadowsun, Kelly also makes it a point to examine the darker side of their society, including the deadly secrets of the Fourth Sphere Expansion force and the typical manipulation of the Ethereal caste.  Commander Shadowsun, who starts the story off relatively naïve about some of the darker aspects of her race, begins to get an understanding of some of the secrets being kept from her, especially when she encounters some of the forces of Chaos and the secrets of the Warp.  The attempts to shut down any discussion about daemons or what happened to the allied species when they went through the Warp gave some of the T’au focused scenes a darker and more sinister edge, and it will be interesting to see whether Shadowsun continues to blindly follow the Ethereals in the future.  I also liked how Kelly really showcased the inherent arrogance of the T’au, especially when it comes to their opinion of other races in the universe, such as humans from the Imperium.  Their haughty belief that they understand the universe is quite amusing, especially when they come face to face with something completely insane.

To balance out the T’au, Kelly also strongly features the Chaos Space Marines of the Death Guard legion in Shadowsun, who are pretty epic antagonists.  Followers of the Chaos God Nurgle, the Death Guard are dedicated to all things disease, decay and corruption, which results in some pretty horrific mutations for their plague infested bodies.  The Death Guard are always pretty gruesome when featured in fiction, but I felt that Kelly did a particularly fantastic job of capturing them in their fully festering glory.  All the Death Guard encountered in this book are covered in putrefying mutations or growths to some degree, and Kelly really goes out of his way to describe just how unsettling they are.  This includes a compelling look at a Death Guard battle cruiser, whose interior is just covered in growths, mould, various liquids that fill up entire corridors, and loaded with so many other over-the-top elements, which really pop in Kelly’s talented hands.  I also loved how the author tries to capture the Death Guard’s highly positive and benevolent natures, which are reflections of their “kindly” god, Nurgle, and which honestly makes them even more sinister.  He further disturbs the reader by showing the Death Guard unleashing their full horrors on the T’au with, diseases, plague zombies, daemons, dark magic and more used against them, totally devastating them.

Watching the T’au get overwhelmed by these weird and terrifying elements is pretty intense, and the main T’au perspective character, Commander Shadowsun, keeps getting more disturbed by their unpredictable tactics and terrible weaponry.  I loved the compelling comparisons the author makes between the Death Guard and the T’au, and the two are honestly the antithesis of each other in aesthetics, combat styles, and mindset.  This ensures that their conflicts are pretty damn epic and watching the T’au forced to come up with some new tactic while freaking out made for some thrilling reading.  I did think that to make the Death Guard see even more threatening and dangerous, Kelly did slightly nerf the T’au in places, especially during their earlier battles, which fans of the faction probably won’t love, however, the protagonist makes up for that by taking out a Great Unclean One at one point.  Kelly’s decision to feature the Death Guard as the antagonists was an outstanding choice and one that made Shadowsun standout to me even more.

As with most Warhammer 40,000 novels that I have the pleasure of enjoying, I chose to check out Shadowsun on audiobook, which was a fun decision as always.  Coming in at just over eight hours, this was a quick audiobook to power through, especially when you get to some of the more epic battle scenes.  This format served to really enhance some of the best elements of the Shadowsun book, including the cool action and the sheer horror of some of the scenes where the protagonists go up against the forces of Nurgle.  Having someone reading out all the disgusting things this foul horde contains makes the book seem even more terrifying, which I deeply appreciated.  Narrator Helen McAlpine does a very good job bringing this compelling plot to life with her great voice work, and I really appreciated her take on several of the characters and big scenes within Shadowsun.  The voice that she gives to the main character of Commander Shadowsun is highly fitting, and I felt that McAlpine managed to capture her emotions, particularly that of distress of despair, very well throughout this audiobook.  Due to this, and more, I would once again strongly recommend this Warhammer 40,000 audiobook to anyone interested in checking out Shadowsun, as it is easily the best way to enjoy any book from this franchise.

Overall, Shadowsun: The Patient Hunter is an excellent Warhammer 40,000 novel and one that I really had a fun time with.  Phil Kelly did an outstanding job featuring the T’au again and it was great to get a deeper look at one of the more fascinating alien factions in the canon.  Loaded with action, horrifying moments, and some deep lore drops, Shadowsun is an awesome read that fans of Warhammer 40,000 fiction can have a lot of fun with.

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Warhammer 40,000: Warboss by Mike Brooks

Warhammer 40,000 - Warboss Cover

Publisher: Black Library (Audiobook – 25 March 2023)

Series: Warhammer 40,000

Length: 8 hours and 48 minutes

My Rating: 4.5 out of 5 stars

Amazon

Prepare for the ultimate battle for control as several feuding ork bosses fight to become the new leader of the Waaagh! in this amazing and highly entertaining Warhammer 40,000 novel, Warboss by Mike Brooks.

2023 has been a big Warhammer 40,000 fiction year for me as I have been having an absolute blast reading all manner of cool novels from across the franchise (make sure to check out my recently released list about my favourite Warhammer 40,000 novels).  However, while I have read a ton of Warhammer books this year, I have not had the opportunity to read any 2023 Warhammer releases.  Well, I am on my way to rectify that by looking at the recently released Warboss by awesome author Mike Brooks, who also wrote the 2022 novel Huron Blackheart: Master of the Maelstrom.  Brooks did an outstanding job with this fantastic new book, and I had so much damn fun with Warboss and its highly entertaining and hilarious story.

In the far future of the 41st millennium, there are few things are more destructive or unstoppable than an ork warband on a rampage.  One of the most effective bands currently killing its way through the galaxy is that of Warboss Gazrot Goresnappa whose Waaagh! has conquered the once mighty human fortress world of Aranua.  After several decisive and bloody victories, the Waaagh! celebrates in front of the planet’s remaining bastion, the massive Davidia Hive.  All it will take is one final assault to totally defeat the humans on Aranua so Warboss Goresnappa can strip their resources and lead his boyz to bigger and better fights out in the stars.

However, before Goresnappa can achieve his great victory, an unfortunate accident sees him very, very dead under the giant decapitated head of a Gargant war machine.  With their leader squashed, the Waaagh! now has an opening for Warboss, and several ambitious orks from across the no-longer united clans step forward to fight for the job.  However, before the usual brawl for leadership can begin, a prophecy from the clan’s resident weirdboy, Old Morgrub, reveals that the ork gods have something very special in store for the Waaagh! and its next leader.  A mysterious gate lies underneath the human city that could transport the Waaagh! to fights anywhere in the galaxy, and whichever boss finds it first will be the new Warboss.

Forced to obey the words of the gods, the bosses engage in their own elaborate plans to breach the Hive City and claim the gate.  But which boss can triumph over the others?  Will it be the brutal Goff Big Boss Mag Dedfist, the suicidally fast Speedboss of the Evil Sunz, Zagnob Thundaskuzz, the sneaky and cunning leader of the Blood Axes, Da Genrul, or could it even be the leader of the grot uprising, the self-proclaimed prophet of Gork and Mork, Snaggi Littetoof?  All four believe that they are the only ones capable of leading the Waaagh! and they will fight tooth and nail to become Warboss.  But to succeed they’ll need to not only overcome all their rivals but the human defenders of the Hive City and an Aeldari army waiting in the depths to defend their gate.  May the best ork win!

Oh dear, oh dear, what a damn funny book.  Honestly, any Warhammer 40,000 novel that focuses on the orks is bound to be comedy gold, but Warboss is one of the better ones I have had the pleasure of reading.  Author Mike Brooks does a wonderful job of telling a tight and amazingly fun story that perfectly showcases the orks in all their green skinned glory.  I had so much fun with this book and I managed to power through Warboss in very short order.

This proved to be a pretty fast-paced and impressive story, and it’s one that I was able to have a blast listening to as it unfolded.  Primarily focusing on the various ork characters that are part of Waaagh! Goresnappa, Warboss starts off with a sudden game changer for the protagonists as the infamous Warboss Goresnappa is killed off in hilarious fashion thanks to a group of argumentative grots and the falling head of a massive war machine.  This leads several of the remaining ork bosses throwing their hats into the ring to become the Warboss, and all hell follows as a result.  Tasked with finding a hidden Aeldari gate under the human city, each of the ork bosses implements their own plans to get into the city first, whether that be through blowing down the walls, infiltrating from below, or driving around the city at high speeds, hoping for the best.  Brooks breaks the story up around the main three contenders nicely, and you soon get a good idea of their different, but very orkish strategies.  However, the story is made even more enjoyable thanks to some of the alternate perspectives that emerge.  This includes the ambitious grot Snaggi Littletoof who, after accidently killing Warboss Goresnappa, attempts his own grot uprising and tries to find the gate to gain his cause legitimacy.  Several human characters are also shown, often to add some interesting contrast to the orks, and it is fun to see their attempted counterattacks, which often leads to disaster.  This makes for an excellent first two-thirds of the book and Brooks does a great job of showcasing both the protagonists and the ork nation as a whole while also setting up a very entertaining story.

Unsurprisingly, the orks make it into the city and everyone starts arriving at the gate at the same time, often in comedic or unexpected ways.  This leads to a very fast-paced final third as everyone starts fighting everyone else to become Warboss, facing off against humans, Aeldari, and every rival faction of the Waaagh!.  Brooks showcases this final big battle in some excellent ways, and you get really drawn into the crazy carnage that follows thanks to the well-written and exciting action scenes.  The use of multiple perspectives was pretty useful here, and I liked how the author showed the same massive battle again and again, each time from the point of view of another character.  This added more detail to the brawl each time, as well as some amusing alternate opinions of events from some very different characters.  Brooks throws in some excellent twists and turns here and you are never quite certain who is going to come out on top in the battle for supremacy.  The eventual fate of every major character is pretty fantastic and really fits the storylines that have been building up throughout the book.  I personally came away from Warboss extremely satisfied and I loved all the cool developments and totally insane moments that occurred.  Overall, this was a very impressive standalone Warhammer 40,000 narrative and it is very hard not come away loving this story thanks to the awesome humour and all the fantastic, over-the-top interactions that occurred.

All fans of Warhammer fiction know that ork focused novels are some of the funniest novels out there, due to the way that they focus on the over-the-top antics of this beloved faction.  Some good examples of previous Warhammer books that strongly featured orks include Ghazghkull Thraka: Prophet of the Waaagh! by Nate Crowley (one of my favourite books of 2022) and Catachan Devil by Justin Woolley, and I think that Warboss is up there with these fantastic reads.  This outstanding book really dove into the humour as you watched the crude and eternally underestimated orks battle it out amongst each other and the other factions, often coming up with insane and funny solutions to all the deadly problems they encounter.  There honestly wasn’t a single chapter where I wasn’t laughing at some of the crazy stuff that just occurred, and Brooks had a real talent for writing from the ork perspective.  There was some great consistency in the way that the ork characters acted and thought throughout Warboss and every chapter focussed on them saw the characters using similar lingo, slang and descriptions of the other races in the Warhammer 40,000 universe.  As such, you get a great appreciation for the ork mindset and it was great to see the ork perspective on all the book’s over-the-top moments.

One of the things that I felt set Warboss aside from some other Warhammer 40,000 novels featuring orks is that Brooks didn’t fall into the trap of portraying them simply as funny simpletons.  Instead, Brooks shows that the orks are quite smart and complex in their way, it just that their culture, in comparison to humans or Aeldari, has more of a focus on violence and straightforwardness than the other races in the galaxy.  This is backed up by scene after scene of the orks utilising their skills, technology and cunning to win various encounters against seemingly smarter or more organised opponents, and it is always quite fun to see the orks looking down on their opponents for making mistakes that they wouldn’t do.  While this love of extreme violence is mostly played for fun, Brook’s also tries to show the darker side of it, as the orks are pretty damn brutal in how they deal with the humans and Aeldari they encountered.  I loved the great contrast between the ork and human characters that Brooks added into Warboss, as the humans were always so arrogant and condescending towards the orks’ intelligence, even when they were beating them.  This complete lack of understanding by most of the human characters really enhanced the various ork chapters, especially those that showed the orks managing to understand and outthink their human opponents, and I really appreciated this fantastic deeper dive into ork mindset and society.  I did think that Brooks might have made the orks slightly too overpowered in Warboss, as they manage to take on quite a few major enemies with relative ease, but this always added some fun to the story and it was interesting to see the full potential of the orks.

This deep dive into the orks is further cemented thanks to the several outstanding character arcs that Brooks set up throughout Warboss, particularly around the four main characters fighting for control of the Waaagh! in their own way.  The three ork characters Mag Dedfist, Zagnob Thundaskuzz and Genrul Uzbrag (Da Genrul), are in some ways quite similar, in that they have several similar racial tendencies towards violence or leadership.  However, each of them represents a different clan, and so they have different battle tendencies which really helps to highlight the different factions within ork society.  Mag Dedfist is a Goff, and so he relies more on classic violence and explosions to achieve his goals in the most direct ways possible.  Zagnob is an Evil Sun boss who has dedicated himself to the Kult of Speed and believes in riding the fastest vehicle he can find right towards the enemy.  The most entertaining of these is probably Da Genrul, a member of the Blood Axe clan who admire human martial ability and utilise their own take on tactics, discipline and stealth to achieve their goals, often outsmarting the humans they are aping.

I was also a big fan of the character of Snaggi Littletoof, a grot with ideas of grandeur who attempts to start a grot uprising against their cruel ork masters.  The grots (also known as gretchins, essentially goblins from classic fantasy), smaller cousins of the orks who are used as slave labour and cannon fodder, aren’t particularly well featured in most Warhammer 40,000 fiction, so I had fun with a whole character arc around them in Warboss.  Snaggi and his band of rebellious grots (Da GrotWaaagh!), are a very entertaining inclusion, and I liked the revolutionary storyline that Brooks set around them that provided both humour and an interesting look at typical grot life.  It was so much fun to see Snaggi inspiring his followers to go against their nature and rebel, especially as the orks had no idea what they heck they were doing.  Thanks to Brook’s use of Mag, Zagnob, Da Genrul and Snaggi, you get a great understanding of each of their specific faction and the author did a particularly good job of featuring each of them equally.  Indeed, thanks to the appearance of several different ork characters in a supporting role, you get a pretty good idea of nearly every major ork clan, faction and designation, and even those readers completely unfamiliar with orks can come away from this book knowing most of the key things you need to know about them.

These ork and grot protagonists are well backed up by several entertainingly arrogant human characters who honestly make the orks seem reasonable and likeable in comparison.  The best is easily Captain Armenisu Varrow, who is held prisoner by Da Genrul as his pet and tactical advisor.  Varrow goes through so much hell in this book, but is so deliciously haughty while he does so that you really can’t feel sorry for him.  Despite his ironclad belief in his own intelligence, Varrow is outsmarted time and time again, and it is just great to see him cower his way through events while still thinking he is the smart one.  His story arc is very entertaining and I loved how very dark it gets, especially at the end.  The rest of the humans are also great in their own ways, even if they are only featured for a short amount of time, and their ongoing false remarks about the abilities of the orks in the face of the carnage they are laying down always made me chuckle.  An overall great group of characters who help to turn this amazing story into something truly special.

I checked out Warboss on audiobook, which honestly is becoming my go-to format for all things Warhammer.  This proved to be another excellent decision as the Warboss audiobook was a ball of absolute fun that I had a brilliant time listening to.  Coming in with a runtime of under nine hours, this is a pretty easy audiobook to power through quickly and I managed it in a few, hilarious sessions.  The outstanding, comedy laden story really works well in the audiobook format and so many of the great jokes come across that much better when you listen to them.  It definitely helped that they brought in established Warhammer narrator Harry Myers to voice this book as he did a spectacular job here.  I have deeply enjoyed Myers in several recent Warhammer audiobooks, including The Wraithbone Phoenix by Alec Worley (one of my favourite audiobooks of 2022) and Day of Ascension by Adrian Tchaikovsky, and he has another amazing performance in Warboss.  His voice is just perfect for all the alien characters featured within this novel, and the various gruff tones of the orks and high-pitched squeals of the grots are very spot on.  In addition, several of the human characters are shown in all their arrogant finery throughout the audiobook and you really appreciate just how stupid they are through this medium.  Each character is expertly showcased to the reader through Myers’ voice, and I loved every line he read out as a result.  I also deeply enjoyed how well his narration worked to convey all the fantastic jokes loaded throughout the production, including that hilarious bit involving the ork characters failing to know the chapter numbers.  This was a such a great audiobook to listen to and I cannot recommend this format enough for Warboss as you are guaranteed to have an exceptional time listening to it.

Mike Brooks continues to impress me as an outstanding author of Warhammer fiction with his amazing novel Warboss.  A comedy heavy novel that perfectly showcases the always fun orks, Warboss is pure entertainment from start to finish that both established fans of the franchise and new readers can easily enjoy.  Brooks has a clear appreciation for this faction which really shines through in his storytelling, and I loved his great take on everything orkish.  One of the funniest and enjoyable releases of 2023 so far, this is essential reading for all interest in hilarious Warhammer fiction, and I am very glad I checked it out.

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Warhammer 40,000: Outgunned by Denny Flowers

Warhammer 40,000 - Outgunned Cover

Publisher: Black Library (Audiobook – 20 August 2022)

Series: Warhammer 40,000

Length: 10 hours

My Rating: 4.75 out of 5 stars

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One of the fastest rising stars of Warhammer fiction, Denny Flowers, returns with his second novel in the Warhammer 40,000 canon, Outgunned, a deeply compelling and epic novel with a twisty and powerful story.

Last year I was lucky enough to read an interesting and memorable Warhammer 40,000 novel, Fire Made Flesh.  The debut novel of Denny Flowers, who had previously written some interesting Warhammer 40,000 short stories, Fire Made Flesh was part of the Necromunda subseries and told a fantastic story about warring factions in a spooky underworld town.  I had a lot of fun reading Fire Made Flesh, and it ended up being one of the better debuts I read in 2021.  As such, I have been eager to see how Flowers was going to follow up this debut, and I was deeply excited when I saw that he had a new novel coming out, the intriguing Outgunned.

In the far future, the soldiers of the Imperium of Man fight monsters and aliens on many battlefields and there is always a need for fresh bodies to fill the gaps in the ranks.  That is where Kile Simlex comes in.  A talented propagandist, Simlex excels at creating moving cinematic picts to inspire the people and increase recruitment to the Astra Militarum.  However, Simlex desires greater realism and seeks to travel to a battlefield to gain real footage for his greatest pict yet.

Travelling to the fetid swamp planet of Bacchus, Propagandist Simlex plans to chronicle the adventures of the Aeronautica Imperialis, the brave flying aces who traverse the skies, fighting in deadly aerial combat against the rampaging ork hordes.  In particular, he hopes to make a pict about legendary fighter ace, Lucille von Shard, considered to be the greatest pilot in the Imperium, to turn her into a renowned hero.  However, not everything is as it seems on Bacchus, and Simlex’s attempts to get footage may cost him everything.

Soon after arriving, Simlex begins to realise that the war on Bacchus is not going to plan.  The undermanned Aeronautica forces are being overwhelmed by the supposedly crude orks who have created an elaborate fleet of fighters and are slowly destroying Imperial forces from a hidden base.  At the same time, a mysterious sickness is destroying the planet itself, while its governor is determined to downplay the war no matter the cost.

However, his biggest threat may come from his chosen subject, as Lucille von Shard is an arrogant and disobedient pilot who has only avoided execution due to her peerless flying abilities.  Determined to make the situation work, Simlex attempts to chronicle the reluctant Shard’s skills, while also investigating the strange occurrences on Bacchus.  But is even the legendary Lucille von Shard capable of defeating the mysterious enemy waiting for them within the clouds?  The Green Storm hungers for combat, and the entire Imperium may shake as it approaches.

This was a superb and deeply impressive Warhammer 40,000 read that really highlights Flower’s growing skill as a science fiction writer.  Containing a unique and highly addictive narrative, Outgunned was an outstanding read that blended an exceptional story with some impressive glances at the wider Warhammer 40,000 universe.  I had an amazing time getting through this book and it was one of the more exciting and compelling Warhammer novels of 2022 so far.

I must admit that while I deeply enjoyed Outgunned’s brilliant narrative, it honestly wasn’t what I was expecting when I first started reading it.  Rather than a completely combat/military focused story about battles in the sky, Outgunned is a powerful and intense story that spends just as much time examining the darker aspects of the Imperium of Man as it does facing off against the ork threat.  This becomes clear very early on, especially as the opening introduction from Simlex hints at the deceit, cover-up and lies that are to come.  However, I was still unprepared for the full extent of the fantastic narrative that Flowers came up with, as he blends a lot of complex themes and components with some exceptional character work and clever universe expansions to create something truly special.

Outgunned’s narrative starts off hard and fast, quickly introducing Simlex and his propagandist ways, as well as his intentions on Bacchus, before throwing him briefly into the fray and introducing his fellow protagonist, Shard.  From there, Simlex attempts to film the flying aces in action, but he soon begins to realise that the supposedly stupid orks have developed a giant fleet of sophisticated airships and are slowly winning the battle against the Aeronautica Imperialis.  As he attempts to learn more about this, he finds himself drawn into a major conspiracy as Bacchus’s governor is determined to minimalize the impacts of the ork invasion and is actively working against it.  This forces Simlex to engage in multiple efforts, including diving into the past of his desired subject, the prickly and secretive Shard and flying on several missions against the orks, only to discover just how organised and deadly they are.  At the same time, he also attempts to understand what is truly going on with Bacchus and its people, as he finds many strange elements to them, including a spreading disease and a corrupt leader.  These well set up storylines are not only quite compelling and intriguing in their own right but they come together to tell a complex and impressive story that I was deeply addicted to.  I loved the mysteries and intrigues featured within this story, and they blended extremely well with the more combat orientated aspects of the plot and the unique character interactions that Flowers included.  Everything comes together extremely well at the end, and I loved some of the brilliant revelations and secrets that come out as the story concludes.  The entire narrative leads up to an excellent final fiery confrontation with the orks, which ties in nicely to many of the story elements featured throughout the book.  This is an overall excellent and powerful narrative that will really draw you in, especially with its unique look at the Warhammer 40,000 universe.

I deeply enjoyed the way that Flowers set out Outgunned’s narrative as there are so many great elements to it.  Told in a chronicle format from Propagandist Simlex’s perspective as he recalls the events in a more realistic and negative light.  This works to tell quite an intriguing tale, especially as you get some hints of the events of the future, and the negative tint that Simlex gives to the book’s narrative was a fantastic overall tone.  Despite this interesting narration choice, this novel has a brilliant, fast pace to it and the reader is never left in a dull spot, as there is always some cool action, fascinating intrigue or powerful dive into a character occurring throughout.  I loved the balance of story elements, and I must highlight the fantastic moments where Simlex works on his propaganda picts and dives through his recordings of the events around him.  I also had a lot of fun with the outstanding ariel combat scenes that are featured through the plot.  While they aren’t as heavily featured as you would expect from a book about the Aeronautica Imperialis, there are still some great sequences that were very fun to see.  Flowers really captures the magic and brutality of combat in in the air, and I loved some of the crazy scenes that resulted, especially against the ork stronghold.  There is also a particularly good fight sequence in the middle of a swamp that was pretty awesome, especially as it showed one character’s particular ingenuity and fighting spirit.

Outgunned served as an impressive standalone entry in the Warhammer 40,000 universe, and I deeply enjoyed how self-contained the narrative turned out to be.  Flowers also did a great job explaining most of the relevant Warhammer 40,000 elements featured within Outgunned, and I felt that this book can be easily enjoyed by most science fiction fans, although established Warhammer fans will probably get the most out of it.  I loved some of the very unique Warhammer 40,000 aspects that Flowers featured in Outgunned, as the author came up with some fantastic new elements that added so much more to the story.  I personally thought that Flowers did a really good job examining the Imperium through his character’s eyes, and you really get to see a fun new edge to it.  Not only do you get to see the Aeronautica Imperialis in action, which will appeal to many Imperial Guard fans, but you also get a cool viewpoint of the Imperium’s propaganda department.  Watching the protagonist dive into the techniques and motivations of the Imperial propagandists is quite fascinating, and it gives another great edge to the already dark and gothic Imperium that make you understand that deep down, they really aren’t the good guys they try to make out.  Throw in a fun blast of Imperial politics, as a corrupt planetary governor can manipulate the Astra Militarum for their own selfish ends, as well as some dark viewpoints of the brainwashing of young soldiers that occurred to certain characters, and you have a great, cynical view of the Imperium that I deeply enjoyed.

I was also quite impressed with the intriguing and cool viewpoint of the orks contained in Outgunned.  2022 has been a pretty good year for fascinating ork novels, such as Ghazghkull Thraka: Prophet of the Waagh! and Catachan Devil, and Outgunned offered another great look, even though you rarely get to see the creatures in person.  Instead, Flowers offers an interesting look at them through the human characters’ eyes as they try to work out just how these supposedly crude creatures are winning the war for the skies over the planet.  Watching the characters slowly realise just how ingenious and clever the orks really are is pretty fun, especially as the propagandist main character has spent most of his career showing them as stupid beasts.  As such, the book shows many fantastic examples of the complex ork culture through the eyes of characters who really don’t understand it, which I think worked to make it appear a lot more interesting and mysterious.  Established fans of the ork faction (and what Warhammer fiction reader doesn’t love the orks?), will have a blast watching the characters, especially the sheltered Simlex, try and understand their motivations and tactics, and I felt that it was a great way of showcasing the orks without having a major ork character present.  I deeply enjoyed all the awesome Warhammer 40,000 elements contained with Outgunned, and it really proved to be an amazing entry into the wider canon.

I also must quickly mention the outstanding setting of the planet Bacchus, where the entire narrative took place.  A swamp world with little agricultural value, Bacchus proves to be an unlikely battleground for the forces of the Imperium; however, with an influential governor and a corrupt ruling class enjoying the wine that it produces, it soon becomes a major warzone.  While I quite enjoyed this further example of how corrupt the Imperium is, its main benefit as a setting is the way that Flowers makes Bacchus appear as unpleasant and deadly as possible, and it provides a very distinctive and memorable background for many of the book’s fantastic scenes.  The sickly swamp setting comes across in vivid detail, and you can feel the terrible sucking feel of it, as well as the many dangers in contains.  If that wasn’t bad enough, Flowers also inserts in a mysterious rotting disease that is making Bacchus even more deadly and hostile.  This disease is worked into the larger story beautifully, and it helps to give Bacchus even more of a rotting, decaying feel that makes you wonder why anyone is still fighting the orks for it.  I deeply appreciated this unique and fantastic Warhammer 40,000 setting, and Flower’s masterful portrayal of it deeply enhanced Outgunned’s excellent story.

I also must talk about the outstanding characters contained within Outgunned as Flowers worked to create some impressive and complex central protagonists.  While there are some great supporting figures throughout Outgunned, I am going to limit myself to the main two characters who most of the story revolves around.  The first of these is Propagandist Kile Simlex, a renowned pict maker and artist who has dedicated his life to making inspirational films that inspire mankind and get them to fight the Imperium’s enemies.  Not only is this a very cool position in the Warhammer 40,000 canon, but Flowers writes Simlex in a very compelling way.  I loved how the character’s narration allows you to see the cynical hindsight of Simlex after he survived the events of the book and recounts his adventures, and it was fascinating to see the character slowly lose his faith in the Imperium and the system he has always served when confronted with the events of this book.  The constant danger, political selfishness, betrayal, misinformation and disdain of the soldiers he is trying to help really get to him as the novel progresses, and you really see him start to doubt himself.  Flowers writes some beautiful scenes around this, and the realisations that he has about the Imperium and his role in its continuing exploitation are great, even if they come back to bite him.

I also deeply enjoyed how Flowers paired Simlex with three servo-skulls who are linked to him mentally.  These skulls (literal skulls that have been turned into drones) are specifically altered to act as Simlex’s cameras, and he uses them to record the combat footage and gather information as he attempts to unravel the conspiracies of Bacchus.  The powerful link he has to these skulls ensures that his mind is often split between different perspectives, and he often views the world through these robotic eyes.  This unique method of viewing the world becomes a key part of Simlex’s character, and it was fascinating to see how connected he was to his floating skulls, who almost become characters in their own right.  Simlex proved to be an impressive centre for this entire narrative, and his dark and compelling view of the world really helped to shape this awesome book.

The other major character is Flight Commander Lucille von Shard, the greatest fighter ace in the Imperium, who Simlex is hoping to base his pict on.  Shard is the scion of a legendary Imperial family whose members are serving the Imperium in distinguished roles.  However, rather than being a dutiful solider, Shard is a brash, arrogant and rude figure who knows she’s the best, even when drunk, and is happy to tell everyone she knows.  Always depicted with a sneer on her face, Shard appears not to care about her position, and only truly loves flying, drinking and fighting.  Initially disrespectful of Simlex and everything he represents, the two eventually begin working as an antagonistic team against the orks, and Simlex soon sees Shard in a new light, especially once he discovers that much of her persona is an act.  Flowers does a truly fascinating dive into Shard throughout Outgunned, and she is easily the most interesting and complex characters in the entire novel.  There is so much hidden pain, unreasonable expectations and personality issues surrounding this character, and the hints about what drives her and the realities of her family and her past are just brilliant.  Shard honestly had a perfect character arc and Flowers did something special with this protagonist.  I honestly don’t think that Outgunned would have been as good as it was without Shard, and I had such an outstanding time getting to know her and seeing the complex backstory the author wove around her.

Like most of the Warhammer novels I enjoy, I chose to check out Outgunned in its audiobook format, which was pretty damn epic.  I loved how well the Outgunned audiobook turned out, and the format really enhanced the impressive, action-packed narrative.  The audiobook moves the already great story along at a brisk and fun pace, while also highlighting the excellent characters.  With a run time of 10 hours, this is a pretty quick audiobook to get through, and I managed to power through it in a few days.  I was particularly impressed with the voice work of narrator Phillip Sacramento, who does a wonderful job reading out this compelling book.  Sacramento has a brilliant voice for the dark gothic narrative of Outgunned, and I felt that this Irish accent gave the overall narration a little more gravitas.  I deeply enjoyed the great voices he attributed to the various characters of Outgunned, and every cast member was given a fitting voice that really worked for them.  I felt that Sacramento really captured each of these characters extremely well, and you get a real feel of their rough emotions as they attempt to navigate the terrible situations of the book.  I particularly liked the voice that was used for Lucille von Shard, as the sheer arrogance of the character practically drips into your ear, only to occasionally be replaced by a different emotion as her barriers break.  This outstanding narration added so much to my enjoyment of Outgunned, and this ended up being an exceptional way to enjoy this brilliant book.  As such, this format comes very highly recommended, and it is easily the best format to enjoy Outgunned.

With his second novel, Outgunned, Denny Flowers really showed the world what he is capable of as a Warhammer 40,000 author.  With its outstanding and captivating narrative, Outgunned rose above the author’s previous novel and was one of the better Warhammer 40,000 novels of 2022 so far.  The author wove some brilliant layers into this impressive read, and I loved the incredible characters, memorable setting and fascinating Warhammer elements that enhanced the clever story.  A must-read for all Warhammer 40,000 fans, Outgunned was an absolute pleasure to read and I can’t wait to find out what Flowers has planned next.

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Warhammer 40,000 – Ghazghkull Thraka: Prophet of the Waaagh! by Nate Crowley

Ghazghkull Thraka - Prophet of the Waaagh! Cover

Publisher: Black Library (Audiobook – 15 March 2022)

Series: Warhammer 40,000

Length: 7 hours and 30 minutes

My Rating: 5 out of 5 stars

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Prepare to read one of the most amusing and downright entertaining recent additions to the Warhammer 40,000 canon with the hilarious and brilliant Ghazghkull Thraka: Prophet of the Waaagh! by outstanding author Nate Crowley.

I have been having an immense amount of fun really diving into the massive wealth of tie-in fiction surrounding the Warhammer 40,000 tabletop game this year.  Books like Steel Tread by Andy Clarke, Krieg by Steve Lyons, The Bookkeeper’s Skull by Justin D. Hill and Day of Ascension by Adrian Tchaikovsky, have really highlighted just how diverse and intense this extended universe can be.  However, the latest tie-in novel I checked out may prove to be one of my absolute favourites, as I got to learn all about one of the most iconic ork characters in this universe with Ghazghkull Thraka: Prophet of the Waaagh!

Orks are the most notorious and dangerous creatures that roam the galaxy of the 41st millennium.  Billions upon billions of the powerful, war-loving creatures can be found throughout every sector of space, fighting anyone and anything they can find, especially each other.  However, out of all these monsters, none are more feared, respected or hated than the warlord Ghazghkull Mag Uruk Thraka, chosen of the ork gods Gork and Mork and proclaimed prophet of the Waaagh!

Throughout his legendary life, Ghazghkull has done what no other ork has been able to achieve.  Bringing together innumerable warbands into one massive horde of green, Ghazghkull has warred with every faction in the cosmos, while his infamous invasions of the Imperial planet of Armageddon are the stuff of bloody legend.  Everyone knows of his epic and rivalry with his indomitable foe, Commissar Yarrick, which turned Armageddon into a perpetual warzone, but does anyone know the true story of Ghazghkull and the events that made him?

Rogue Lord Inquisitor Tytonida Falx has long attempted to discover what lurks in the minds of the xenos her order faces.  When an opportunity to find out more about Ghazghkull presents itself, she eagerly jumps at the opportunity, bringing a unique prisoner aboard her heretical ship, Ghazghkull’s banner bearer, the grot Makari.  Interrogating him, Inquisitor Falx and her team soon discover that Makari might just be the only being in the universe who knows the full truth about who, or what, Ghazghkull is, and what he plans to do next.  But, as she listens to Makari’s tale, the Inquisitor soon discovers that the shadow of Ghazghkull’s rage and desire for violence far eclipses anything that the Imperium has ever believed.

Wow, now that was a really fun and captivating read.  I knew going into Ghazghkull Thraka: Prophet of the Waaagh! that I was going to have a great time, especially after enjoying author Nate Crowley’s The Twice-Dead King novels, Ruin and Reign, but I was blown away by how awesome Ghazghkull Thraka was.  Featuring a clever and wildly entertaining story, perfectly told through various unique eyes, as well as some deeply enjoyable characters, I quickly became absorbed in the impressive story and powered through it in a couple of days.  Not only was this my favourite book from Crowley but it also probably overtakes Kal Jerico: Sinner’s Bounty as the most amusing Warhammer novel I have ever read.

I had an absolute blast with the incredible story that Crowley whipped up for Ghazghkull Thraka, as it ended up being an inventive and entertaining way to showcase an iconic Warhammer figure.  Due to his prominence within the game and the extended fiction, Ghazghkull is probably one of the most utilised non-human characters in the canon, with many different novels, game books and comics already diving into his life.  As such, Crowley needed to come up with a completely new way to examine this great character that didn’t tread on any prior works.  I think his solution to this problem was exceedingly clever, as he chose to tell the story through the eyes of the most unlikely narrator and chronicler, the grot Makari, whose unique insights and worldview turned this already known backstory into something truly special.

The story starts off in the current timeline of the Warhammer 40,000 universe and shows Inquisitor Falx obtaining Makari and interrogating him about Ghazghkull.  This causes the book to dive back into the early days of Ghazghkull as Makari chronicle his master’s existence as he saw it.  As such, you get a very specific examination of Ghazghkull’s life, with a focus on his early trials, some of his pivotal moments, and more specifically his interactions with Makari.  At the same time, the story keeps jumping back to the present, with the Inquisitor and her followers interrupting to ask specific questions and discussing whether there is any truth in what he says.  The book keeps jumping between these different perspectives, and you end up with two distinctive storylines as Makari’s presence brings some big woes for the Inquisitor in the present day.  The chronicle storyline goes at a brisk pace, especially as Makari’s interrogators get him to skip or shorten specific sections, but there is a clever and impressive logic into what parts of Ghazghkull’s life are featured or ignored.  Not only are the past and present storylines exceedingly intriguing and entertaining in their own rights, but they also come together perfectly as well, with Makari’s insights into Ghazghkull and himself impacting the actions of Falx.  While the ending was slightly too metaphysical, it served as a brilliant and powerful conclusion to this great story, and I loved seeing the entire tale come full circle in some hilarious ways.

I deeply appreciated the way that Crowley put Ghazghkull Thraka’s story together, as its distinctive and clever style really helped to enhance the chronicle contained within.  The plot device of an interrogation of an alien prisoner works extremely well to set up the main narrative, and the constant interruptions, debates and revelations that occur whenever it snaps back to the present adds to the sense of mystery and mysticism surrounding the titular figure.  While Crowley takes the story in some interesting and complex directions at times, the entire novel is paced beautifully, and there is never a single boring or slow moment within the entire thing.  I particularly liked the near constant humour that was injected into the story, a fantastic side-effect of basing the book around the funny ork species, and I laughed out loud several times as I powered through this impressively amusing read.  Like many Warhammer novels, Ghazghkull Thraka can be enjoyed as a standalone read, and the author makes sure that it features a great self-contained narrative that anyone can enjoy, even those unfamiliar with the universe and the canon.  Indeed, this would be a decent introduction to the Warhammer 40,000 canon and associated extended universe, especially as it perfectly presents one of the key factions of the universe.  Most of the unique universe elements and wider history are explained sufficiently for new readers to follow along without any issues, although some could potentially get confused by the deliberate exclusion of events previously covered in other books.  Still, Ghazghkull Thraka should turn out to be an easy and entertaining read for any science fiction fan, and I thought that this Warhammer 40,000 novel was very well written and extremely clever.

One of the things I love the most about Nate Crowley’s Warhammer novels is his brilliant ability to dive into the unique alien races of the universe and then perfectly showcase their culture and mindsets.  This was the case again in Ghazghkull Thraka, where Crowley expertly dives into the heads of the various ork and grot characters.  No matter whose perspective is shown, every scene of this book features some excellent and often highly amusing depiction of greenskin culture, as Makari attempts to explain the ork perspective as well as his place in the society as a grot.  As such, you get some incredibly detailed and compelling insights into this crude and warlike race, including their brutal hierarchy, need for violence, insane technology, and very unique worldview, which generally results in most of the book’s fantastic humour.  However, rather than the dumb, brutal and one-note figures that most authors depict, Crowley really goes out his way to show that there is a lot more to orks than you realise.  Not only do you get some excellent insights into their various clans and organisations but the various ork characters are shown to be complex beings with unique needs and the ability to formulate some very cunning plans.  There is a particularly intriguing look at the ork religion that follows the gods Gork and Mork, and this novel ends up with a spiritual edge, especially as Crowley shows the orks being extremely successful because they choose to strongly believe in themselves.  As such, you see quite a unique and compelling side to the ork race in this book, and I loved how incredibly Crowley portrayed them.

Naturally, a big part of this examination of ork culture comes from the in-depth look at the life of Ghazghkull himself.  As I mentioned before, Ghazghkull is one of the best-known characters in the entire Warhammer 40,000 canon, so most veteran readers would already be quite familiar with him and his actions.  However, Crowley does an excellent job of examining a completely new side to this character, and mostly ignores his wars at Armageddon and his intense rivalry with Commissar Yarrick, both of which have been done to death in other books.  While certain parts of his history are revisited in this novel, Crowley completely changes their implications and causes, instead focusing on Ghazghkull’s unique orkish mindset and his role as the prophet of his gods.  This new take on Ghazghkull proves to be quite unique and very captivating, as he is shown to be an overburdened being, constantly pressured by his own visions and the influence of the gods to succeed and be a uniting force for his people.  While he still retains the casual violence of his race, you really see Ghazghkull as a deep thinker, and it is fascinating to see his inner ork face off against his grand ambitions and desires.  Crowley also adds some compelling supernatural elements to his character, as Ghazghkull, as seen by Makari, bears a direct connection to the gods which he can use to alter his fellows and himself.  While this isn’t too overpowered or strange, it adds a great extra layer of menace to the character, especially for the humans, and I loved seeing the Inquisitors trying to wrap their heads around the strange occurrences.  I had a lot of fun seeing this other side of Ghazghkull, and this novel ended up being a great analysis of who they are and what they represent to their race.

I also really enjoyed the inclusion of Makari as one of the central characters, and his use as the main witness to Ghazghkull’s life worked incredibly well.  While Makari has always been associated with the character of Ghazghkull, accompanying him in his battles and waving his banner as a source of luck, Crowley really changes him in this novel and paints him as an essential part of Ghazghkull’s success and relationship with the gods.  Shown to be there the moment that Ghazghkull became the prophet, Makari follows Ghazghkull through some of his big moments and it is hilarious to see his snide view on the subject, especially as, like most grots, he a massive coward who doesn’t want to be there.  A lot of this novel’s humour is derived from Makari’s observations and responses, and I loved some of the jokes set up around it.  Crowley does an awful lot with this character, and I particularly liked how the story explained certain aspects of his previous portrayals, such as the apparent multiple versions and his surprising luck.  These are worked into the story extremely well, but it’s the relationship with Ghazghkull that becomes the most fascinating.  Just like with Ghazghkull, there is a major spiritual edge to Makari, who appears to be just as chosen and important to the plan as his master.  Makari’s mystical and religious bond enables him to have a far bigger insight into Ghazghkull’s actions than anybody else, and this really enhanced the analysis of the titular character.  However, it is in Makari’s attempts to serve and help his master achieve his destiny that we see the best Makari scenes, especially when faced with Ghazghkull’s apparent depression, the manipulation of his other followers, and his own stubbornness.  While Ghazghkull does have the inherent ork reluctance to rely on a grot, and indeed he is extremely likely to kill Makari if he starts giving advice, the moments where Makari get through to him are powerful, and I really appreciated the character work surrounding them.  There are some rocky moments between them, especially when Ghazghkull becomes dismissive of his lucky grot, and Makari’s subsequent reactions is very funny and incredibly over the top, which was so very cool.  Overall, this ended up being an excellent and surprisingly compelling portrayal of Makari, and I am exceedingly glad that Crowley featured him in this novel the way he did.

Aside from the greenskin characters, a large amount of plot revolves around the team interrogating Makari.  Crowley really went out his way to create a particularly unique group of Imperial agents who bear surprising insights into the mind of the xenos.  This team is led by Inquistor Falx, a rogue Inquisitor who bears a dangerous obsession with the alien creatures.  Falx is desperate to learn everything she can about the aliens attacking the Imperium to help defeat them and finds herself stymied by the Imperium’s controlling and non-progressive government and religion.  As such, she takes some major risks in this book to understand Makari and Ghazghkull and has some unique and dangerous methods for achieving her goals that borders on the insane/heretical.  I quite liked Falx, despite her obsessive qualities, and she proved to be a great central figure for half the novels plot, especially as her frustrations, concerns and thoughts about the evils of the Imperium, are extremely understandable.

Falx also employs a unique team of interrogators to help her with Makari, including Brother Hendriksen, a Space Wolves rune priest assigned to Deathwatch who has also fallen out of favour with the Imperium thanks to his work with Falx.  Hendriksen serves as a beastly and powerful presence on Falx’s team, and he often provides a great counterpoint to the inquisitor in both technique and common sense, often despairing at her more dangerous choices.  Crowley’s diverse cast gets even larger with the truly unique character of Cassia, a female ogryn psyker who has grown as smart as a human.  This was a fantastic and extremely distinctive addition to the cast, and her surprisingly calm demeanour, which contrasts beautifully with her immense ogryn strength, works perfectly against Hendriksen’s impatience and anger.  The final member of the team is probably the most enjoyable, with the ork character, Biter (Bites-Faces-Of-The-Face-Biter-Before-It-Can-Bite).  Biter is a member of a Blood Axes mercenary band who have dealings with Falx and who sell Makari to her, remaining behind to interpret Makari’s testimony to the humans.  Due to being a member of the Blood Axes, a group who idolise human military culture, Biter is a very distinctive figure, wearing an approximation of a military uniform and appreciating complex tactics and strategy.  However, Biter is even more intelligent and cunning than most Blood Axes, and his near human tendencies really stand out, as it is pretty unexpected from an orc.  His fantastic reactions, comedic impressions of human behaviour, and determination to antagonise the Inquisitor really make him stand out, and he was an absolute joy to behold.  These four interrogators play off each other perfectly during the present-day scenes, and their arguments, discussions and interpretations of Makari’s story give it added depth, humour and impact, especially once they start realising just how valuable their prisoner is.  This entire cast was put together extremely well, and I had an incredible time with this unique and enjoyable collection of characters.

Like most Warhammer novels I check out, I chose to grab the audiobook version of Ghazghkull Thraka, which turned out to be such a wonderful and incredible listening experience.  Not only did the story absolutely fly by in this format, allowing me to get through its seven and a half hour runtime extremely quickly, but I found that the narrative and descriptions of ork life really popped when read out.  However, the best part about the Ghazghkull Thraka audiobook is the outstanding use of narrators.  This audiobook has three separate narrators, Kelly Hotten, Paul Putner and Jon Rand, each of whom have some experience narrating other Warhammer audio productions.  Not only are each of these narrators quite talented but the way they were featured in this audiobook is extremely clever, with the voice actor changing depending on who is witnessing or telling the events of the book.  For example, Kelly Hotten serves as the narrator for the various scenes and interludes where Inquisitor Falx is witnessing Makari’s interrogation, and Hotten does a brilliant job capturing the various players of these scenes, including the Inquisitor, her unique companions, and their orkish interpreter.  Paul Putner narrates the various scenes shown directly from Makari’s perspective, and he has a lot of fun in this role, not only capturing the cowardly and sneaky mannerisms of the grot protagonist, but also providing some amusing and deep voices for the ork characters.  Finally, Jon Rand has a memorable sequence voicing Brother Hendriksen when he psychically jumps into Makari’s mind and views some of the events occurring, and he gives the character a notable accent and internal growl that fit him extremely well.  The jumps between the voice actors were done perfectly and I really loved how it changed up depending on the perspective.  All three voice actors did an amazing job with their narration, and their work, plus some fun sound effects here and there, helped to turn this into such an impressive production.  Easily the best way to enjoy Ghazghkull Thraka, you will have an incredible time listening to this audiobook.

Nate Crowley continues to shine with another entry in the Warhammer 40,000 universe, with the unbelievably entertaining Ghazghkull Thraka: Prophet of the Waaagh!  Featuring a unique and deeply amusing story that re-examines on of the canon’s most iconic alien characters, Ghazghkull Thraka has a tight and cleverly written story, loaded with action, great characters and whole mess of outstanding humour.  Not only that, but this is without a doubt one of the best portrayals of the Warhammer 40,000 orks I have seen as Crowley obviously had a ton of fun bringing them to life.  Easily one of the best (and definitely the funniest) Warhammer 40,000 novels I have been lucky enough to enjoy, Ghazghkull Thraka comes extremely highly recommended, especially in its audiobook format, and is a must read for all fans of this wonderful fandom.

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Throwback Thursday: Star Wars: Darth Plagueis by James Luceno

Star Wars - Darth Plagueis Cover

Publisher: Random House Audio (Audiobook – 10 January 2012)

Series: Star Wars Legends

Length: 14 hours and 45 minutes

My Rating: 4.75 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  In my latest Throwback Thursday I look at one of the more interesting novels from the Star Wars Legends universe, Darth Plagueis by James Luceno.

With Star Wars day on the horizon, I have decided to go back and check out some of the key books in the now defunct Star Wars Legends universe.  While no longer canon, there are still some amazing books in the Legends range, including some that will no doubt serve as an inspiration for some future shows or movies.  I have already enjoyed several Legends books, such as Maul: Lockdown, Scoundrels and Death Troopers, but there are still more epic reads that I really want to check out.  Probably the one I was most interested in reading was the epic Darth Plagueis by James Luceno.  Luceno, who also wrote the fantastic novel Tarkin in the current Disney canon, is a very talented author, and I was very excited in checking out his take on the elusive and mysterious Darth Plagueis.

“Did you ever hear the tragedy of Darth Plagueis the Wise?”

Throughout the long and bloody history of the Republic, many Sith lords have risen to threaten the peace and order maintained by their hated rivals, the Jedi.  While some have put complex and deadly plans into effect, few have reached the pinnacle of power, influence or mastery of the Dark Side of the Force as the mysterious Darth Plagueis, whose malign guidance shaped the galaxy in terrible ways and introduced a great darkness.

Upon killing his master and obtaining all the power he ever desired, Darth Plagueis set out to continue his order’s greatest goal: destroying the Jedi and claiming the Republic as his own.  Using his position as a powerful member of the Banking Clan, Darth Plagueis worked to manipulate the Republic into chaos and slowly lead the Jedi to a war they had no hope of winning.  However, even a Sith as powerful as Darth Plagueis is unable to do everything on his own, and he soon seeks out a powerful Force user to take on as his apprentice, a talented politician from Naboo known only as Palpatine.

Renaming Palpatine Darth Sidious, Plagueis begins manipulating events to ensure that his apprentice becomes a major power in the Senate, planning to elevate him to the role of Supreme Chancellor while also destroying those opponents who threaten their plans.  However, despite the importance of their plan, Plagueis’s main desire is not the defeat of the Jedi but of a far older enemy, death itself.  Diving into the mysteries of the Force, Plagueis will explore avenues of power not seen for millennia as he attempts to become the immortal master of the galaxy.  But his obsession with endless life could yet be his greatest undoing.

Wow, Luceno did not disappoint with this fantastic Star Wars novel.  Darth Plagueis is an impressive and captivating read that perfectly tells the story of a particularly elusive figure.  Bringing in some heavy Star Wars elements from the extended lore, Luceno has crafted a brilliant character-driven story that I had an extraordinary time listening to.

Luceno has come up with an interesting story for the Darth Plagueis novel that achieves several goals at once.  Not only does it tell the complete story of this legendary Sith Lord but it provides some interesting context for other pieces of Star Wars fiction, while also containing a powerful story of intrigue, betrayal and darkness.  Set over a period of roughly 35 years and told from the perspectives of Darth Plagueis and Darth Sidious (with a few scenes seen from other characters, like Darth Maul), this brilliant novel does an excellent job of exploring the primary characters while also showing their malicious actions across various theatres of the Star Wars universe.  While the novel starts off a little slow, you soon become engrossed in the story as you encounter multiple layers of manipulation and politics as Plagueis attempts to control the galaxy and make his major plans.  The story is broken into three distinct periods, the first showing some of Plagueis’s early movements as a Sith Master and his initial meeting and recruitment of Sidious.  The second part of the book, set 20 years before the events of The Phantom Menace, showcases Sidious as he becomes established as a Senator as Plagueis contends with some dangerous opponents and plots as he sets up the earliest stages of his master plan.  The final third of the novel is set in the lead-up/during the events of The Phantom Menace, where you see many of the storylines come together, as well as the final chapters of the relationship between Plagueis and Sidious.

I had a really great time with this compelling story, and it is one that I feel will appeal to a lot of Star Wars fans.  While I was a little surprised at the suddenness of some of the time skips, I felt that all three major parts of the novel were really good, and I loved how well they flowed together to create one coherent and fantastic read.  The three separate time periods allow for a massive story, while also featuring some of the key moments of the main character’s lives.  Featuring a ton of intriguing and heavy bits of Star Wars lore, parts of the story do drag a little in places, especially as there is a little less action than your typical Star Wars novel.  However, I found all the politics, machinations and expansions of the Star Wars lore to be extremely fascinating, and there is a brilliant story hidden in there.  The story is also not completely bereft of action, and there are some pretty cool fight sequences scattered throughout the book, including some that show off Plagueis’s full, terrifying abilities.  This story had an excellent tone and pace to it, and I feel that everything came together extremely well and I was pretty enraptured by every damn moment of it.

Star Wars - Darth Plagueis Cover 2

This was a really good Star Wars novel, and it is one that will appeal to a wide range of fans, especially those who enjoyed the Legends range.  While Darth Plagueis is technically no longer canon, Luceno really went out of his way to connect it to the wider Star Wars canon, which is something I really appreciated about this book.  In many ways, Darth Plagueis serves as the ultimate companion to the prequel films as Luceno attempted to fill in some plot holes and unexplained bits of the movies, by exploring the entirety of the Sith’s rise to power.  Bringing in a ton of obscure lore, you get an unparalleled view of how Plagueis and Sidious manipulated events in the Legends canon to lead to the events of the films, and this really helps to fill in some gaps.  Luceno also includes multiple moments from The Phantom Menace film throughout the story, and it was pretty fascinating to see why parts of the antagonist’s plot came together like they did, as well as some excellent alternate views of certain key scenes.  I also deeply enjoyed how Darth Plagueis tied into a ton of other pieces of Star Wars Legends fiction, including books, comics and games.  Multiple prior novels are mentioned or connected to this novel in some way, and I felt that Luceno did a really good job of inserting elements from the already massive extended universe into his book and connecting the stories together and giving all of them more context and interest.  All these connections helped to create a novel that is particularly compelling and intriguing to dedicated Star Wars fans, who will love seeing the events of this book unfold.  While those fans who have only seen the movies will probably be able to enjoy this book easily enough (with only some minor confusion to some of the more obscure parts of the lore), this is a novel best enjoyed by readers who have checked out some other Star Wars Legends books and will appreciate how it fits into that wider version of the canon.

I did like a lot of the universe-building that Luceno did in this novel, as the author explored some fascinating parts of the Legends universe.  Not only does the reader get to experience a lot of obscure elements of Star Wars lore, including aliens, technology, locations and other cool things, but this also serves as one of the most impressive looks at the Sith and the Dark Side of the Force.  Due to the deep examinations of the Sith and its history by Plagueis, as well as other elements contained in the training of Palpatine, the reader is flooded with knowledge about these Dark Side users and their ways, which proves to be quite intriguing.  I had a brilliant time learning more about these deep elements of lore, especially as the characters talk about practicalities as well as history.  The difference between various forms of the Dark Side are very cool, as you see some comparisons between Plagueis’s more scientific based usage of the Force and the Dark Side sorcery preferred by Sidious.  I also found the characters’ own description and assessment of the Sith and the Force to be surprisingly deep, as the characters see themselves as more of a necessary force there to save the galaxy and the Republic from the Jedi.  Darth Plagueis also contains some fantastic detail about the history of the planet Naboo, which I also found really fascinating.  Darth Plagueis goes out of its way to explore the history of the planet and the reasons why it became a political and economic factor in the Republic in the lead-up to The Phantom Menace, and I loved seeing the political strife and manipulation that led to this initial war, as well as the rise of characters like Palpatine and Amidala.  These brilliant pieces of lore are so much fun to learn about, and I had an incredible time finding out more about the Sith in this canon.

Of course, one of the best bits of the lore that Luceno examines in this novel is the role that Darth Plagueis had in the Star Wars universe.  First mentioned in that iconic monologue in Revenge of the Sith, Plagueis remained a mostly shadowy and unknown figure until the release of this book, which serves as the ultimate guide to the character and his history.  Luceno, who at this point had been planning a Darth Plagueis story for years, does a brilliant job of telling the full story of this great character, and you get an outstanding focus on his entire life, especially his time as a Sith Master.  Plagueis, a Muun also known as Hego Damask, is portrayed as a thoughtful, powerful and manipulative being with a surprising nobility and dignity to him.  Fitted with an intriguing backstory and motivations, you see him grow into an extremely powerful Sith Lord throughout the course of the book, and it was fascinating to see all his plans and machinations.   The most significant part of the character’s motivations is his hunt for immortality through the force.  As such, you get a fantastic look at his obsessive experiments and research, as he tries to uncover this ultimate secret.  I felt that Luceno did an incredible job of working this mysterious character into the wider Star Wars canon.  There are some great moments throughout this book that show this shadowy figure manipulating key events from the shadows to bring about the events of the prequel films.  I particularly loved how Luceno fit Plagueis into some scenes from The Phantom Menace, and it is very fun to imagine him watching these moments from just outside camera shot.  This really was an incredible examination and exploration of this character, and I had so much fun finally finding out who Darth Plagueis was and how he was connected to the wider story.  Despite this story no longer being canon, this novel is really the only guide to Darth Plagueis, and it wouldn’t surprise me if it is used as the primary source material for anyone wanting to introduce him in a future film or television series.

While this book does tell the story of Darth Plagueis, in many ways it is just as much about Palpatine as it provides readers with an outstanding look at his early history.  Essentially set during the time he was Darth Plagueis’s apprentice, you get some amazing insights into who Palpatine is and how he turned to the Dark Side of the Force.  Portrayed as manipulative and insidious since birth, you get to see Palpatine at his most evil and dangerous as he learns about the Force and the Sith.  I loved how you get to see various stages of Palpatine’s early life, from his teenage years where he first learns about his powers, to his middle age where he becomes a young ambitious senator and apprentice, to his time as an experienced manipulator and Force user just before coming Supreme Chancellor.  I had a brilliant time seeing Palpatine grow as both a Sith and a politician throughout this book, and you get some fantastic views of his early interactions with key players in the Star Wars canon.  I also deeply enjoyed seeing his intriguing dynamic with Darth Plagueis.  In pretty much all his other appearances, Star Wars fans only ever see the confident and controlling Palpatine who has no-one above him.  However, in Darth Plagueis, you see a somewhat more subservient Palpatine who is forced to bow to the will of one more powerful.  Watching working under another is an interesting change of pace, although some reveals towards the end of the book (and in some other novels, such as Maul: Lockdown), show that he is never as loyal as Plagueis believes.  This truly was an outstanding depiction of Palpatine and it was so awesome to see more about our favourite soon-to-be emperor.

Aside from Plagueis and Palpatine, the Darth Plagueis novel is loaded with a ton of interesting supporting characters, many of whom had roles in the films, animated series or other pieces of Legends fiction.  These intriguing characters help to create the novel’s rich tapestry of politics, intrigue and betrayals, and all of them served some fantastic roles in the book.  I particularly enjoyed seeing the inclusion of other Sith characters like Count Dooku and Darth Maul, especially as this novel serves as a bit of an origin story for both, as you see Palpatine obtaining and training Maul as well as Plagueis and Palpatine manipulating Dooku to leave the Jedi.  I also enjoyed the intriguing look at Plagueis’s own master, Darth Tenebrous, whose brief role showed a whole other aspect to the Sith as he had his own distinctive style.  I did think that the crowd of supporting figures with their own story elements slowed the pace of the novel down a little in the middle of the book, but I ended up having a brilliant time enjoying the story set around the awesome main characters.

Unsurprisingly, I chose to listen to Darth Plagueis on audiobook rather than seeking out a physical copy of this excellent novel.  I naturally had a very fun time listening to this version of the book, which not only featured a brilliant narrator but also made excellent use of the typical Star Wars audiobook production elements.  Darth Plagueis is loaded with cool sound effects and awesome Star Wars music, all of which add to the ambiance of the story in various ways.  I particularly liked the use of John Williams’s iconic scores throughout this audiobook, which did a great job of enhancing several scenes and increasing their emotional impact.  This was particularly true for some of the darker moments in the book, as some of the music associated with the Sith, the Dark Side and death/destruction, are blasted at full volume during some key moments, such as Palpatine discovering his destructive abilities for the first time, or during a couple of massacres.  This awesome music was so cool to hear during these scenes, and you really got an increased sense of the powerful emotions and dark deeds that were going on.

I also deeply enjoyed the epic narration, as this fantastic audiobook features the vocal talents of actor Daniel Davis (whom audiences of taste will recognise as Niles from The Nanny).  Davis gives a powerful and commanding performance here, bringing some major gravitas to the role and the characters.  His voice work for the titular character, Darth Plagueis, is really good, and you get a fantastic sense of the character’s power and wisdom as the novel continues.  Davis also does a brilliant job of voicing multiple characters and species from the Star Wars films, sounding quite close to their original actors.  I loved the voice work for Palpatine, capturing much of the villain’s iconic voice, while also giving it a youthful tilt for the earlier parts of the book.  Other characters, such as Count Dooku and Darth Maul, are also expertly portrayed here, and I particularly liked Davis’s take on Christopher Lee’s amazing voice.  This outstanding voice work, combined with the sound effects and music, helped to turn this into an exceptional listen that I deeply enjoyed.  With a run time just under 15 hours, this is a descent sized Star Wars audiobook, but listeners can power through it in no time at all.  This format comes highly recommended and you will have an outstanding time listening to the Darth Plagueis audiobook.

Overall, Darth Plagueis is an impressive and addictive Star Wars Legends novel that I had an incredible time reading.  James Luceno really excels at telling complex narratives that examine character origins, and Darth Plagueis did a wonderful and comprehensive job of expanding on a mostly unknown figure.  I loved learning everything about this awesome Star Wars figure, and Luceno wove an outstanding tale of intrigue and power around him and his apprentice.  An absolute must read for all fans of the Star Wars extended universe, I cannot wait until they finally introduce this complex figure into the current canon.

Star Wars - Darth Plagueis Cover 3

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Warhammer 40,000: Day of Ascension by Adrian Tchaikovsky

Day of Ascension Cover

Publisher: Black Library (Audiobook – 29 January 2022)

Series: Warhammer 40,000

Length: 5 hours and 38 minutes

My Rating: 4.5 out of 5 stars

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Legendary science fiction and fantasy author Adrian Tchaikovsky has arrived in the Warhammer 40,000 universe with the awesome and clever novel, Day of Ascension, a deadly and wildly entertaining read that sets two brilliant factions against each other.

2022 has so far proven to be an amazing year for Warhammer fiction, with several impressive novels already released, including Steel Tread by Andy Clark and The Twice-Dead King: Reign by Nate Crowley.  However, the Warhammer 40,000 novel I have been most excited for is Day of Ascension, an awesome and unique read written by acclaimed author Adrian Tchaikovsky.  Tchaikovsky has been wowing science fiction and fantasy audiences for years, producing several impressive novels across various genres.  Not only has he written some fantastic standalone novels but he also produced highly regarded series, such as the Shadows of the Apt and Children of Time books.  I have really liked the sound of his cool novels, but I had not had a chance to read any of them yet.  Once I saw that Tchaikovsky was contributing to the extended Warhammer 40,000 universe, I knew that this would be the year I finally read something from him.  Day of Ascension is Tchaikovsky first full novel in the Warhammer universe (he previously wrote the short story Raised in Darkness), and I was deeply impressed by the brilliant and captivating story he came up with.

On the forge world of Morod, the life and soul of every human belongs to the Adeptus Mechanicus, the Imperial machine cult who provide the armies of mankind with their weaponry and war machines.  However, while the tech-priests of the Adeptus Mechanicus live in comfort and prosperity, constantly delving into the secrets of the machine, the common people of Morod have been worn down by millennia of servitude, exploitation and conscription, doomed to either die young in the mines and foundries or be turned into mindless mechanical soldiers.  In their grief and anger, the civilians of Morod have turned to a new faith that offers salvation from the harsh rule of the Mechanicus, although that devotion comes with a dark price.

In the hierarchy of Morod’s Adeptus Mechanicus, Genetor Gammat Triskellian is considered a joke due to his focus on improving the flesh rather than replacing it with machinery.  Constantly overlooked by his superiors and given the most menial of tasks, Triskellian looks to find a way to advance his research and end the corruption he sees holding the order back.  When he uncovers a particularly interesting genetic strain in the populace of Morod, he thinks it could be the answer to all his prayers, one that could enhance his science and revolutionise the advancements of his order.

Digging further, he finds evidence of an unusual and twisted religious congregation operating throughout the planet, preaching rebellion and the destruction of the tech-priests, while awaiting the return of long-gone angels who will turn the planet into a paradise.  Seeking to use this congregation to his own advantage, Triskellian captures young, idealistic infiltrator Davien to find out more about her mutated family.  But as his plans begin to come into effect, Triskellian is about to discover that not everyone is meant to rule, and that the forces he seeks to control are far more dangerous and hungrier than he could possibly know.

What an epic and impressive read!  Tchaikovsky has dived into this franchise with great relish, producing an exceptional and powerful piece of Warhammer 40,000 fiction that is not only exciting and action packed, but also extremely thought provoking as the author examines some of this universe’s most complex and intriguing factions.

I had a lot of fun with the incredible story contained within Day of Ascension, as Tchaikovsky takes the reader on an intense and dark journey.  The main premise of this book is a fun one: what if an ambitious Imperial tech-priest attempts to utilise the deadly power of a Genestealer Cult for his own machinations?  The answer: absolute chaos as an entire world implodes in the fires of revolution, destruction and religious zeal.  This was a great story that Tchaikovsky sets up brilliantly in the early stages, quickly introducing the corrupt world of Morod, the choking hierarchy of the Adeptus Mechanicus, and the malignant underlying Genestealer Cult attempting to manipulate events from the shadows.  After this great introduction, the remaining story happens at a very fast pace, especially as this overall novel is fairly short (193 pages, or just over five and a half hours on audiobook).  The political and scientific intrigue of point-of-view character Triskellian runs straight into the revolutionary aspirations of the Genestealer Cult’s Davien with the expected destructive results.  I loved the brilliant clash of styles that occur between these two groups, and all the betrayal, manipulation and alien influences melds perfectly with the non-stop action and revolution.  This quickly leads up to a destructive and powerful conclusion that I deeply enjoyed and will leave you reeling in multiple ways.  There were some absolutely amazing twists towards the end, and I loved the resultant terrifying consequences to the wider universe which were really cool and deliciously ironic.  Tchaikovsky ends everything on a captivating and dark note which will leave readers extremely satisfied after getting engrossed in the impressive story.  This is an epic narrative that drags you right into the very heart of the worst parts of the Warhammer 40,000 universe.

I really must commend Tchaikovsky’s first dive into the Warhammer 40,000 universe as the author has a noticeable appreciation for this franchise and canon.  I loved how he expertly focused the story on two particularly sinister factions within this universe, while also making excellent use of an Imperial Forge World as the main setting of this book.  The two main factions of this novel are the tech-priest of the Adeptus Mechanicus and an undercover Genestealer Cult, the dangerous human/alien hybrids who act as infiltrators and forerunners of the Tyranids.  Tchaikovsky ensures that the reader gets an exceptional and detailed look at both factions, and you are soon immersed in their lore, politics, and motivations, which is just so fascinating.  There are so many cool things about this, from the unique interactions of the cybernetic tech-priests and the mechanical soldiers to the slow infiltration and incorporation of the Genestealers who spark revolution throughout the planet.  However, the best thing about this is the way in which Tchaikovsky’s expertly showcases one of the most inescapable facts of the Warhammer 40,000 universe: there are no actual good guys here; just self-serving fanatics with their own terrible agendas formed from a universe constantly at war.  This is so brilliantly highlighted in the fact that halfway through the book you find yourself on the side of the alien infiltrators, who are taking advantage of the terrible conditions on Morod to spark a revolution.  However, no matter how beneficial and beatific they may appear, preaching about angels and the better days ahead, there is still an amazing sinister edge to them, especially if you know what horrors they are actually referring to.  I loved how brilliantly these two unique and corrupt Warhammer factions are played off each other, and it proves to be an excellent background to this awesome novel.

Like most Warhammer tie-in novels, Day of Ascension is probably best enjoyed by those fans of the franchise, especially as Tchaikovsky looks at some obscure and unique parts of the canon.  While maybe a little too-lore heavy to serve as the best introduction to the Warhammer 40,000 universe, I felt that this is an easy enough book for new fans to get into, especially if they are established science fiction fans.  Tchaikovsky ensures that the various story elements feature the right amount of detail and I the various factions are introduced extremely well especially to new readers.  I do feel that readers who don’t quite understand what the Genestealers and their Tyranid masters are might not get the true horror of this book and its conclusion, and I personally enjoyed the novel more because I knew what the true nature of the Genestealer’s plans were.  However, new readers probably will get the full benefit of this as it is made pretty clear from the context.  As such, I would probably recommend this to both established Warhammer fans and general science fiction readers, especially if they have enjoyed Tchaikovsky’s writings in the past, and I know a lot of people with have a great deal of fun with this.

I deeply enjoyed the cool and over-the-top characters featured throughout Day of Ascension, especially the main two characters, Triskellian and Davien, who act as the point-of-view characters for the novel.  Both are fantastic figures who are fully enveloped in the massive machines of their organisations, whether they like it or not, and who spend much of the book trying to battle what they see as their oppressors.  As such they form a brilliant tandem of opposing views, which perfectly shapes the morally grey nature of the narrative and makes it very unclear which one of these inherently terrible people you should be rooting for.  I particularly liked the character of Triskellian as the author envisions him as a thoroughly underappreciated middle management figure who is ignored and ridiculed by his superiors who fail to understand his work.  This constant mistreatment causes Triskellian to snap in this novel and he starts doing some darker deeds to gain what he believes is rightfully his.  I loved seeing this brilliantly portrayed figure, who will be clearly understood by anyone whose worked under an idiot boss, slowly slip off the deep end and attempt to use an evil alien cult to fulfil his objectives.  This character has some amazing moments, and it was so much fun seeing him try to manipulate events around him, only to be surprised that nothing goes to plan.  I also found his focus on genetics and biology to be quite fascinating, especially for a tech-priest, and his obsession with alterations on the flesh ended up having some intriguing parallels with the objectives of the Genestealer cult.

Davien, on the other hand, is an oppressed member of Morod’s population who acts as an infiltrator and spy for the Genestealer Cult she is a part of.  Frustrated by the slow pace of the promised revolution and the eventual appearance of their “saviours”, Davien has some outstanding scenes throughout Day of Ascension as she tries to save her loved ones from the machinations of the tech-priests.  Her rise in status and closeness to the powers that guide her family occur at the exact same time that she starts to have doubts about her organisations purpose, and the subsequent internal battle is extremely powerful and captivating, especially if you know just how right she is to be worried about the future.  Davien goes through a lot of growth, and it is fascinating to see what happens during her character arc, especially when it comes to her interactions with Triskellian and the influences of the beings guiding the cult.  Day of Ascension also has several great supporting characters who get their moments to shine throughout the book.  While most of them are a bit over-the-top in their appearance and personality, they prove to be very entertaining and I loved the outrageous and mechanically deformed highly ranked tech-priests who so badly enrage the protagonists.  There is a particularly good twist surrounding one of the minor support characters that I thought was extremely brilliant, especially as there is some subtle set up for it earlier on, and it results in an outstanding ending for the entire book.  An overall excellent cast of characters make this shorter Warhammer novel really shine.

Just like most of the Warhammer novels I have had the pleasure of reading, I chose to check out Day of Ascension in its audiobook format, which was an impressive and enjoyable experience.  As I mentioned above, this audiobook has a very short runtime and you can quickly power through it, especially once you get stuck into the intriguing and clever story.  I deeply enjoyed how this format enhanced this great narrative, and it was a lot of fun to hear all the chaos and destruction being read to you.  I must commend the narrator of Day of Ascension, actor Harry Myers, who did an exceptional job here.  I loved Myers’ great voice, which at times strongly reminded me of Stephen Fry, which is a definite plus.  Myers really dives into the various characters here, and I loved the brilliant edges he gives to them, especially the main character Triskellian.  You can really sense Triskellian’s frustration, ambition and internal outrage as the events of the novel proceeds, and this helps you to get into the mind of this entertaining figure.  An extremely cool way to enjoy Day of Ascension, I would strongly recommend this format to anyone interesting in checking out this great Warhammer 40,000 novel.

With this clever and exciting novel, Adrian Tchaikovsky has a brilliant debut in the Warhammer 40,000 universe.  Day of Ascension is an epic and intriguing novel that takes a fascinating look at two exceptional factions from the Warhammer canon and brings them together in a dark and entertaining battle of wills and manipulation.  Containing a tight, addictive story, some great characters, and a deep examination on some of the best parts of the Warhammer 40,000 universe, Day of Ascension is an outstanding read.  I really hope that Tchaikovsky writes more Warhammer fiction in the future as he absolutely killed it here.

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The Twice-Dead King: Reign by Nate Crowley

The Twice-Dead King - Reign Cover

Publisher: Black Library (Audiobook – 15 January 2022)

Series: The Twice-Dead King – Book Two

Length: 12 hours and 3 minutes

My Rating: 4.5 out of 5 stars

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The fate of Oltyx and his necron dynasty is revealed in Reign, the epic and impressive second entry in The Twice-Dead King series of Warhammer 40,000 novels by Nate Crowley.

Last year I was lucky enough to listen to the fantastic and compelling Warhammer 40,000 novel, The Twice-Dead King: Ruin, which followed an exiled necron prince, Oltyx, one of the heirs to the Ithakas Dynasty.  After defending a barren rock in the far reaches of space for centuries, the immortal, metal-coated Oltyx soon encounters a grave threat of an invading alien fleet and is forced to break his exile and head back to his dynasty’s capital planet.  However, he soon discovers that his father, the king, and his court have been infected by a terrible madness and he must find a way to claim power and unite the remnants of his people before it is too late.  I had an outstanding time with Ruin and I was extremely excited when the planned second half of the series, Reign, came out a couple of weeks ago.

Reign takes place directly after the events of Ruin and sees Oltyx, now king of the Ithakas necrons, attempting to find a way to preserve his people after his capital planet was destroyed by the massed forces of the human Imperium.  With the remnants of his people crammed aboard his fleet, Oltyx searches for a safe planet to claim as their new home.  However, the forces of the Imperium are relentless in their mission to destroy all Xenos, and Oltyx’s fleet soon finds itself under pursuit from their massive crusade fleet.  At the same time, Oltyx is forced to deal with the vicious politics of the necron court, with the bickering and scheming nobles hoping to gain power at his expense.

However, the further the necrons run, the more apparent it becomes that the humans will never leave them alone.  Spurred on by his most loyal advisors, Oltyx embarks on a risky plan to find an ancient planet, said to be ruled over by a deadly king and his hordes.  Making use of long-lost technology, Oltyx and his people undertake a deadly trip towards their goal.  However, a far greater threat soon emerges in the very heart of his ship.  The flayer curse that has long infected his people and which drove Oltyx’s father mad has returned, and soon thousands are infected.  Forced to take drastic actions to save his people, Oltyx soon learns the full weight of responsibility and loneliness that all kings must bear.  But this king has a dark secret that will threaten the entire Ithakas Dynasty.  Can Oltyx control the dark urges that reside deep within his soul or will a new twice-dead king rise to reign over the Ithakas necrons?

Reign is an epic and exciting sequel to the first The Twice-Dead King novel, and I had a brilliant time getting through this compelling and fantastic novel.  This book has an excellent story that dives deep into the Warhammer 40,000 lore to explore one of the more mysterious races in the canon while focusing on a conflicted and damaged protagonist.

This latest The Twice-Dead King book had an intense and impressive narrative that I found myself incredibly drawn to.  Reign directly follows on from Ruin and continues several great storylines and character arcs established in the first book.  The book opens with the necrons on the run after the destruction of their crown world by the Imperium, and the recently crowned Oltyx desperately trying to produce a solution while also being assailed by doubts and regrets of his new position.  It really does not take long for the action to kick off, with the Imperium continuing their chase while Oltyx is assailed from within his own ship by treachery, dissention and doubt.  What follows is an intense chase storyline as the necron fleet tries to outrun their pursuers as Oltyx leads them to potential sanctuaries.  This eventually finds the necron travelling through a featureless void for the last half of the book, where they encounter greater internal problems as the terrifying flayer curse rears its head throughout the ships.  This results in some incredibly scary and powerful scenes that dives deeps into the protagonists’ insecurities and fears as he starts a brutal reign over his people.  All this leads up to epic conclusion, which not only features a brilliant fight scene between necrons and Space Marines, but then takes the protagonist on a deep journey to the heart of his enemies and himself.  There are some clever and powerful moments throughout the entire book, and I loved how several inclusions or continued throwaway lines really paid off.  I enjoyed how this book ended and Crowley leaves the narrative open for a follow-up, as there are a few questions left unanswered that I would really like to find out about.

Crowley has a great writing style that I felt really enhanced the intriguing and captivating Warhammer story contained within Reign.  The book’s narrative is well paced, with the plot jumping perfectly between great action sequences, touching character moments and freaky near-horror spots.  The author really lays in the detail during these scenes and the reader is swiftly drawn into the elaborate world of the necron, from the outrageous characters to the massive ships and artifacts.  This level of detail really brought the powerful narrative to life, and I was impressed with how epic and cool it made the various action sequences appear.  I particularly loved one elaborate fight sequence that saw the protagonist and his guards face off against the very best of the Angels Encarmine, including a full Death Company and a Chaplain.  This led to a destructive and intriguing duel, featuring some interesting similarities and a great clash of martial styles.  Reign is primarily a book for the dedicated Warhammer fan, especially as it focuses on an obscure race from deep within the lore.  You also really need to read the preceding book, Ruin, first, as all the key storylines follow through from there.  Some readers could probably get away with only reading the second book, especially as Crowley provide some detailed refreshing context and explanation, but I would strongly suggest going from the start to get the full experience of this fun and addictive read.

I deeply enjoyed how much Warhammer 40,000 lore that Reign features, especially as it dives into the heart of one of the most interesting factions, the necrons.  The necrons, ancient aliens with an ancient Egyptian motif who were made immortal by being encased in metal, are a fascinating race who are somewhat underutilised in Warhammer extended fiction.  However, throughout The Twice-Dead King novels, Crowley has done a wonderful job of examining everything important about the necrons and he soon expands your view of this mysterious and long-dead race, turning them into a very captivating and personable group.  Crowley really dives into the lore of the necrons, focusing on everything, such as their history, their emotions, technology, philosophies, physiology, strengths and their weaknesses.  There is a great focus on the many mental conditions impacting them thanks to their transition from flesh to metal, including the flayer curse which drives them insane and forces them to cut off the skin of their opponents and attempt to eat their flesh, despite their inability to consume anything.  The author brings each of these conditions to life, especially in Reign, and watching the various necron characters attempt to overcome the curses coming for them and impacting their friends is deeply fascinating and powerful.

I really enjoyed the intense sense of tragedy and decline that Crowley installs in the various necron characters, and you swiftly start rooting for them, despite the universe usually portraying humans as protagonists.  There are some major necron moments in this novel, and I loved the range of interesting characters, desolate settings and powerful technology that Crowley cleverly features.  You also must love seeing the rest of the universe through the necron’s ancient and somewhat arrogant eyes, as it makes for some amusing insights.  It was particularly fun to see their opinions about the human fleet coming after them, including the Space Marines of the Angels Encarmine, and their constant disbelief at their crudity and apparent success is a fun part of the book.  The Angels Encarmine are actually an interesting mirror to the necrons, as the Space Marines have also attempted to become better by enhancing their weak initial flesh.  The Angels Encarmine, a successor chapter of the Blood Angels, also share a similar bloodlust, insanity and desire for killing that the necron flayed ones have, and their appearance during the Black Rage is very similar to necrons suffering from flayers curse.  I deeply enjoyed this excellent and captivating examination of this part of the Warhammer 40,000 canon and Crowley has a brilliant understanding of this complex universe.

I also really enjoyed seeing the continued journey of the main character and sole point-of-view character, Oltyx, who is now the king of his dynasty.  Oltyx is a great, damaged character who went through substantial growth in the last novel as he attempted to become a worthy prince and regain his honour, only to discover that his father, the king, had gone insane with the flayer curse, which forced Oltyx to kill him.  Reeling from this and the death of his brother by the humans, Oltyx takes control as the new king and instantly finds himself overcome with responsibility as external and internal threats threaten to overwhelm him.  It is extremely captivating to watch Oltyx attempt to deal with the various dangers and concerns of a king, especially as he is wracked with guilt over his many mistakes and riven with indecision over the best course from his people.  Thanks to his own internal suffering, insidious visions from the past and his own brush with the flayer curse, Oltyx makes some terrible decisions throughout Reign, and his slow descent towards tyranny and insanity is brilliantly portrayed.  The subsequent and intriguing evolution of his character is set up extremely well, and it results in some major changes for Oltyx.  I really hope that Crowley will continue the story of Oltyx in the future as there is still a lot of development and story to follow there.

Like most Warhammer novels I have checked out, I chose to enjoy Reign in its audiobook format, which ended up being a great decision.  Having the complex and detail laden story read to me really helped to cement all the key detail of Reign in my head, and it really helped to paint an incredible picture of the various settings, events and battles.  It also was a pretty quick way to enjoy this great book, as, with a runtime of around 12 hours, most fans can power through Reign in no time at all.  I must highlight the impressive narration from Richard Reed, who also lent his voice to the first book in the series.  Reed has a brilliant voice that does an excellent job bringing all the ancient, proud and inhuman necron characters to life.  I loved the magnificent and powerful tones he gave to the main character and point of view character Oltyx, and the entire rest of the cast are given extremely cool and fitting voices that highlight their distinctive and mechanised personalities.  Reed ensures that the various mental diseases and age-related degradations that the necron characters are suffering really comes through in his voicing of them, and the occasional stutter or lengthy pause between words helps to highlight just how decrepit some of the ancient necrons is an excellent touch.  This was a brilliant and addictive way to enjoy this second The Twice-Dead King novel, and I would strongly recommend Reign’s audiobook to all Warhammer fans.

Nate Crowley continues to shine as a brilliant and talented author of Warhammer fiction, as his latest book, The Twice-Dead King: Reign, was such an awesome read.  Continuing the great narrative set up in Ruin, Reign was an amazing sequel that continued to dive down into the troubled mind of its cursed, necron protagonist.  I loved the amazing and captivating story that followed, especially as it showed the necron in all their bloody glory and revealed just how complex they can be.  A must read for all fans of Warhammer 40,000 fiction; Reign is an outstanding book that I just could not get enough of.

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Leviathan Falls by James S. A. Corey

Leviathan Falls Cover

Publisher: Orbit/Recorded Books (Audiobook – 30 November 2021)

Series: The Expanse – Book Nine

Length: 19 hours and 40 minutes

My Rating: 4.5 out of 5 stars

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For my last review of 2021 I check out the epic and highly anticipated final book in the iconic The Expanse series by James S. A. Corey, Leviathan Falls.

For the last ten years the science fiction genre has been dominated by the impressive and captivating The Expanse series.  Written by James S. A. Corey, the joint pen name of authors Daniel Abraham and Ty Franck, The Expanse series consists of nine awesome novels that navigate the troubles and wars of future humans in both our solar system, and other systems accessed by ancient alien technology.  This has been a pretty amazing series which has moved from wars between Earth, Mars and the Belt, to intergalactic travel and battles between galactic empires and interdimensional aliens.  I have been really enjoying this series lately, and the last two novels, Persepolis Rising and Tiamat’s Wrath were extremely fun, especially as they utilised the conquering Laconian Empire, which forced the protagonists to form a rebel movement known as the underground.

The plot of Leviathan Falls starts a few months after the events of Tiamat’s Wrath, which saw the underground destroy Laconia’s shipyards and free James Holden, captain of the Rocinante, and Teresa Duarte, the daughter of the Laconian high consul.  Now the Rocinante flies throughout the various settled systems attempting to keep the underground alive and bring down the faltering Laconian Empire.  At the same time, unnatural and destructive alien forces, disturbed by the intergalactic technology used to traverse space, are reaching into our universe and attempting to exterminate all human life.

The best hope for humanity may lie in the hands of the Laconian high consul, Winston Duarte, whose alien enhancements have given him unnatural insight into the universe.  However, Winston Duarte is currently missing, having vanished from his room as he attempts to unleash his ambitious master plan.  To find him, the Laconians unleash their ultimate hunter, Colonel Aliana Tanaka, who focuses on the Rocinante, determined to use Teresa as bait.  At the same time, Dr Elvi Okoye leads a desperate scientific mission to uncover the secrets of the ancient aliens whose technology has allowed humanity to expand throughout the universe.  But her progress is dependent on the lives of the mysterious half-alien children in her care, whose ability to connect with the past could save the future.

As the situation in the universe becomes even more desperate, the crew of Rocinante are once again thrust into the midst of the battle for humanity’s survival.  Entering a desperate alliance and faced with near certain extinction, the Rocinante and their allies embark on a final battle for the future.  However, not only are they facing the malevolent forces from outside their universe, but also the radical and altered Winston Duarte, whose plan to save the species comes with an impossible price.  Can Holden and his crew stop him before it is too late, or is the final chapter in humanity’s story?

Leviathan Falls was another intense and impressive science fiction read from Corey, who brings this epic series to an end in a big way.  This ninth and final Expanse novel had a captivating and intense narrative filled with amazing and realistic science fiction elements, complex characters, and a fitting and heartbreaking conclusion that wraps everything up extremely well.  This ended up being a fantastic novel and I was glad I had a chance to see how everything finished up.

There is a great narrative for this book that takes the reader on a powerful and compelling ride as the authors seek to wrap everything up.  Leviathan Falls continues several of the storylines set up in the previous novels, especially Tiamat’s Wrath, and takes them towards their inevitable conclusion.  Told through multiple characters, including several minor figures, this is a slow-burn narrative that methodically sets up the various storylines and explores them to their full extent.  The story gets quite complex in places as the protagonists attempt to survive not only the various battles between the Laconians and the underground but also the malevolent entities attempting to take them down from another universe.  The first half of the story focuses on a cat-and-mouse battle between the protagonists on the Rocinante and the Laconian Colonel Tanaka, while there are some interesting examinations of Elvi’s attempts to understand the threat facing humanity.  These storylines lead up to a big event that sets up the intense and exciting second half of the novel and forces the previously disparate characters to come together and face the major threat.  This results in a massive, extended sequence that forces several characters to make some major decisions, and a moving conclusion that is both devastating and a fitting ending to the franchise.

The team behind The Expanse have a really unique writing style that I think fits the epic scope of their series.  Using an intense amount of description, as well as some colourful analogies, the authors paint a brilliant picture of the events occurring around them that perfectly encapsulates the insanities and complexities of the situation.  The Expanse series is known for its realistic approach to science fiction, and this continues through in Leviathan Falls as the reader gets a real sense of the awesome nature of space flight through the various characters’ eyes.  While some of the science fiction elements are obviously invented solely for the narrative, most of the human technology in this book appears to be quite realistic and well thought out.  I also love the cool take on space travel, communication and fights, with many of the events in space taking hours or days to complete due to distance and light delays.  This is particularly impressive during the battle sequences which rely more on calculations and manoeuvres than fast-paced firepower, and it really added to the intensity of multiple scenes throughout the book.

While I enjoyed the narrative and the way that the authors told the story, Leviathan Falls did drag a little in places.  I honestly think they could have streamlined this into a better novel by taking out, say, 50 to 100 pages, and I personally would have cut all the chapters told from the perspective of Kit Kamal, which have no major impact on the overall story.  I also think that the authors went a tad overboard in places trying to make some of the elements and experiences seem a little cleverer than they needed to be, such as certain long-winded interludes.  While I understand that this is their writing style and it usually works, I felt that it made parts of the book a little unwieldy and unnecessarily complex.  Being the grand finale, it was also a very inaccessible novel for new readers, especially as so much of the plot relies on knowledge of some of the preceding books, particularly Persepolis Rising and Tiamat’s Wrath.  However, the rest of Leviathan Falls story more than compensates for some of the above issues, and this still ended up being an excellent and compelling read.

Fans of this series will no doubt appreciate some of the excellent world building that took place in Leviathan Falls.  The author introduces some interesting and compelling expansions of various elements of lore and technology within this universe, especially when it comes to the two ancient alien races who the protagonists have been encountering throughout the series.  It was rather fascinating to see how certain elements were utilised throughout the plot, and they ended up enhancing the narrative extremely well.  I loved all the use of alien technology, especially as there are some great call-backs to the previous books and the weird molecules and artefacts the protagonists previously encountered.  There was also a good wrap up with the universe that I really appreciated, and it think it ends everything on a compelling and interesting note.

Leviathan Falls features an impressive cast of complex characters, and the multiple perspectives are used to great effect throughout the book to craft a massive and elaborate narrative.  I liked the cool range of characters in this book, especially as it primarily focuses on the well-established cast from the previous novels, as well as one great new antagonist.  The vast array of perspectives proves to be a lot of fun to explore, although I do question the necessity of one or two overutilised point-of-view characters.  I also appreciated some of the development that occurred around the recurring cast of the series.  This included a tangible sense of weariness that multiple characters experienced, especially the series’ long-running protagonists, which helped to reflect how they have aged and evolved over the years, especially in the face of so much adversity.  There are also a couple of interesting inclusions that I quite enjoyed, including one excellent character whose return will come as a pleasant surprise to fans of The Expanse.

There are several extremely awesome characters that I really must highlight in this book, including protagonist James Holden, the captain of the Rocinante and main character of the series.  Holden has gone through a lot throughout The Expanse novels, and it shows in Leviathan Falls.  The character is clearly dealing with some PTSD following his extended imprisonment in the prior novel, and there are some compelling and intense trauma storylines around him.  Holden has a particularly major moment in this novel, and it ended up being an interesting and moving novel for this great central character.  Aside from Holden, you also must love the work put into the surviving crew members of the Rocinante, Naomi Nagata, Amos Burton and Alex Kamal, each of whom have their own interesting storylines and serve as great point-of-view characters.  I particularly enjoyed the increased focus on Naomi now that she’s the head of the underground, and it was still fascinating to see her as a confident and capable leader.  Amos’s storyline was also rather interesting, especially after he died and was resurrected by alien technology in the previous novel.  This gives him some unique perspectives throughout the book, although there were only so many times you can hear about the “unnatural pauses” he now has.

In addition to the Rocinante crew members, several other exceptional characters also really stood out to me.  I continued to enjoy the inclusion of Elvi Okoye, the brilliant scientist who was drafted into the Laconian military force as the leading expert on alien technology.  Elvi offers most of the scientific insight into the events occurring in the novel, and it was interesting to see her experiences as she attempts to understand the ancient alien technology and discover a solution to the mysterious attacks plaguing the various human systems.  I also really appreciated Colonel Aliana Tanaka, a Laconian soldier who is sent to track down the missing Winston Duarte by hounding the Rocinante and trying to take back Teresa Duarte.  Despite being a new character, Tanaka has one of the best arcs in the entire novel, as she is forced to contend with not only the boldness of the protagonists but also her own instabilities and issues.  While she initially appears to be a mostly rage filled attack-dog, the author soon expands on her character and backstory turning her into a very complex and somewhat sympathetic figure.  This is particularly true after a major event results in an unwelcome intrusion in her mind, and her inability to cope makes her even wilder and angrier.  These brilliant characters really helped to enhance Leviathan Fall’s plot and it was an absolute pleasure to see all the great character driven story arcs come to an end.

While I did receive a physical copy of Leviathan Falls, I ended up listening to the audiobook version to fit this book into my reading schedule.  This was a pretty good audiobook, and I had a fantastic time getting through it.  Leviathan Falls has a decent run time of just under 20 hours, which did take me a while to get through, especially in some of the spots where my engagement slipped a little.  Despite the length, this was a fantastic audiobook adaptation and I appreciated the impressive narration from Jefferson Mays, who has previously lent his voice to all the previous The Expanse novels.  Mays’ voice seems to fit the massive and epic format of the series extremely well and I found myself appreciating and following some of the heavy scientific elements, battle sequences and intriguing analogies a bit better with his work.  He also provides some excellent voices to the various characters featured in the series which fit their various personalities and helped to showcase their emotions.  I had an awesome time listening to this latest audiobook and it is an impressive way to check this novel out.

After nine epic novels, The Expanse series by James S. A. Corey finally comes to end with the fantastic Leviathan Falls.  This final book does an excellent job of tying together the various story threads from the previous novels and giving this impressive series the outstanding conclusion it deserves.  Filled with complex characters, a powerful and rich science fiction setting, and an intriguing central storyline, Leviathan Falls was an awesome read.  An amazing and cool conclusive episode, Leviathan Falls is really worth checking out and I loved its compelling and exciting story.

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