The Sandman – Act III (Audiobook), written by Neil Gaiman and performed by a full cast

Publisher: Audible Original (Audiobook – 28 September 2022)

Series: The Sandman – Volume 3

Script: Neil Gaiman and Dirk Maggs (script adapter)

Director: Dirk Maggs

Length: 11 hours and 31 minutes

My Rating: 5 out of 5 stars

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After falling in the love with the epic The Sandman comics thanks to their exceptional audiobook adaptations, I finally got to the third audiobook act in this exceptional series by Neil Gaiman, which was another amazing listen.

I have had an outstanding time listening to the first and second volumes of the audiobook adaptations of The Sandman comic.  Set partially in the DC universe, the original series, which started in 1989, is one of the most iconic comics of all time and features a unique adventure that only Neil Gaiman can come up with.  Following Dream, the anthropomorphic personification of dreams and human imagination, The Sandman is a truly amazing comic that blends horror, fantasy and superhero elements together.  Some people might be more familiar with the recent Netflix series that adapted the first couple of comics, and which has a second season on the way.

This series has proven to be extremely exceptional, with Act I perfectly introducing the characters and setting up the initial storyline, while Act II continues some of the key story points and places Dream against various foes, including Lucifer and other dangerous mythical figures.  Not only do these audiobooks feature an incredible story and powerful characters but they are brought to life by a truly awesome cast of celebrity actors and audiobook narrators who really lend their all to this performance.  As such, when going on a couple of fun road trips this year, Act III was a very easy choice to listen to, and I was extremely curious to see how this series would continue.

In a universe of strange and deadly creatures, many beings are considered immortal, but only seven siblings can truly claim to be endless.  The Endless, each a personification of a universal concept, are powerful and mesmerizing in their own way, but the most enchanting and mysterious is Dream.  Known by many names, including Morpheus, this being governs the Dreaming, a vast realm of creation’s collected dreams and stories, protecting the imagination that makes life worth living.  But circumstances outside of his control have set him on a dark path that not even he can escape from.

After being freed from captivity and deciding the future of Hell, Morpheus finds himself troubled by another failed romance, his own complex past, his previous monstrous decisions, and his often contentious relationship with his family.  Visited by his troubled youngest sibling Delirium, Dream embarks on an unusual quest alongside her to find their missing brother, the one member of the Endless to ever give up their role and responsibility, Destruction.  But their prodigal sibling does not wish to be found, and many obstacles lie between an Endless reunification.  To succeed in their quest, Morpheus will need to revisit the most painful chapter from his past.  However, no-one, not even a member of the Endless, comes away from a meeting with Destruction unscathed!

Unsurprisingly, Act III proved to be an exceptional listen, and I once again got wrapped up in the elaborate and compelling web of stories and characters that The Sandman is well known for.  Adapted once again by director Dirk Maggs and featuring all of Gaiman’s impressive storytelling and dark characterisations, The Sandman – Act III, was an outstanding listen, and one that I could not get away from.  Adapting the Brief Lives and Worlds’ End arcs of The Sandman comic, as well as several additional short stories, Act III was an exceptional addition to this series, especially with the truly exceptional voice cast.

Act III continues the same format and style of the previous The Sandman audiobook adaptations, with the comic broken into several distinctive parts to best tell the elaborate story from the comics.  The previously drawn adventures are brought to life here through a combination of excellent narration by Neil Gaiman, who covers many of the characters’ actions and movements, sound effects to represent other unseen elements, and the dialogue of the various characters, with their respective actors often describing the moments going on around them.  This results in an intriguing but complex listening experience, and with a runtime of 11 hours and 31 minutes, it is one that you can get through very quickly if you have the time.

This latest audiobook adaptation starts off in an interesting place with the short story The Song of Orpheus, which originally appeared in the Fables & Reflections collection of stories.  The Song of Orpheus is a fantastic retelling of the classic Greek myth of Orpheus, with the character reimagined as the son of Morphius and the muse Calliope, the latter of whom was featured in the story Calliope in the Dream Country collection (featured in the Act I adaptation).  Gaiman does an excellent job of bringing together the classic Greek mythology of the Orpheus legend with his own characters and the result is a seamless and complex tale.  Orpheus’ ill-fated marriage and journey to save his love is aided and hindered by the various members of the Endless, with Morpheus serving as a complex distant father figure.  The resulting story may seem familiar to those with knowledge of Greek mythology, but there are some added intriguing twists, and the inclusion of Gaiman’s characters ensure that there is even greater tragedy than the original Greek myth envisioned.

When I started this audiobook, I thought that The Song of Orpheus was interesting start to this act, and in hindsight it was quite a clever decision, as it sets up some of the other arcs extremely well.  The story ensures that listeners are well warned about the tragedy and elaborate storylines contained in Act III, while also drawing you in with its inventiveness and complexity.  It is also a brilliant production thanks to the combination of cast and background music effects.  Regé-Jean Page (of Bridgerton fame), proves to be an outstanding Orpheus, who stands as an interesting contrast to the other established voice actors of this story.  There are also some epic musical accompaniment and sound effects that prove vital in showcasing the full impact of this story, and which you honestly need when telling a story about the mythical musician Orpheus.  I felt that the musical elements of this chapter deeply helped to enhance the story, especially as there was some great sadness in the sound effects that mirrored the story.  This was honestly a very strong start to Act III, and I loved how well it led into the first main story, Brief Lives.

Brief Lives is a particularly epic main story arc for this audiobook which serves as both the plot and emotional heart of Act III.  Initially focusing on the incredibly fun character of Delirium, who we only briefly saw in Act II, Brief Lives sees Dream accompany his sister on a road trip to find their lost brother, Destruction.  This results in several intriguing mini story arcs as the mismatched and chaotic siblings travel through the mortal world, encountering their family, friends, and former associates of Destruction.  At the same time, sinister events begin to impact people associated with their search, and Dream must navigate the increased collateral damage his quest is incurring.

I really loved this arc, and I think that Brief Lives might be one of the stronger The Sandman storylines.  The road trip storyline with Dream and Delirium worked to tell this story in a fantastic manner, and I enjoyed how the author took the opportunity to quickly and effectively introduce new intriguing characters whose worlds become impacted by their interactions with the Endless.  The long-anticipated reveal about the missing Endless was great, and Gaiman loads in some intriguing examinations about family, destiny and duty.  Brief Lives is loaded with a great combination of dark mystery, the author’s gothic vibe, a fantastic layer of humour, and an intense amount of tragedy, all wrapped up with the most unique familial interactions you are likely to see in fiction.  The author takes the storylines in some interesting directions, and the resulting emotional richness proves very hard to ignore.  The ending of Brief Lives is particularly moving, with a resolution of family drama followed by additional tragedy millennia in the making.  This also proves to be quite a key story in the wider The Sandman story, with the consequences radiating out from the events of this road trip have chaotic impacts in the future.

I have to say that I was really impressed with how Brief Lives came together.  Not only does the elaborate story come across clearly and interestingly with the chapter split, but you really get drawn into every single supporting character that shows up.  I particularly enjoyed seeing Delirium getting a whole arc to shine in, and actress Kristen Schaal is perfect as the embodiment of personal chaos, bringing an immense childlike glee to the madcap antics of her character.  Schaal perfectly plays off the more serious characters in this story arc, and you can really feel the dancing chaos beneath the surface of her mind as well as how scattered and unconnected she is.  The reveal of Destruction as a character was also quite interesting, and I like the author’s take of him being a warm, thoughtful and entertaining destroyer, whose duty has deeply damaged him.  David Harewood brings some real compassion and charm to the role of Destruction, and I enjoyed how he played off the sarcastic talking dog Barnabas, voiced by veteran voice actor Harry Myers.  The portrayal of Brief Lives also makes excellent use of some musical accompaniment to enhance the emotional impact of the plot, including in some of the story’s heaviest scenes, and this ended up being the most compelling part of Act III to listen to.

The other major storyline in The Sandman – Act III, is the intriguing anthology storyline, Worlds’ End.  Like some of the previous arcs in The Sandman, Worlds’ End is more of an indirect addition to the plot, loaded with short stories that show snippets of Dream, the Endless, and other supporting characters, interacting with new and unique figures.  However, Worlds’ End is also quite distinctive, especially as Neil Gaiman surrenders his narrator duties in this arc, and instead features multiple guest narrators telling their own tales in a similar manner to The Canterbury Tales.  The plot of this arc starts with character Brant Tucker (voiced by Wil Wheaton) and his colleague crashing their car in a freak storm and then finding refuge in the mysterious Worlds’ End inn.  Within the inn, they discover multiple unusual travellers from across time and the realms, who have been scattered due to a reality storm and are seeking shelter.  To pass the time, the various guests tell stories based on their lives, which paint a complex tapestry of their experiences and the long-reaching influence of the Endless.

I have a lot of love for the various short stories that Gaiman fills The Sandman comics with, but I felt that the collection featured with Worlds’ End were some of his strongest.  There are five central stories featured within, and they each provide a complex and wildly different tale of life, loss and adventure, all set in the contexts of different worlds and experiences.  Gaiman manages to tell some complex tales in the short time he has with each entry, and the reader comes away with intriguing visions of these unique worlds and characters.  There are a few times where the narrative devolves into a story within a story, as narrators begin to recount tales that were told to them (and in a couple of cases you have a story within a story within another story).  However, even these prove to be very captivating, and it is a testament to how good a storytelling Gaiman is that readers can moved into multiple interlocking tales and still be intrigued by what is going on.  There is also a great mixture of tales here, from a Lovecraftian inspired dream tale, to a hilarious fantasy adventure told by a rambunctious Faerie, and even a classic nautical adventure tale of a handsome sailor boy, which features the return of fan favourite character Hob Gadling.  However, my favourite story was The Golden Boy, an intriguing retelling of the story of Prez Rickard, the teenage president protagonist of the classic, if short-lived, Prez comics, which proves to be quite entertaining and haunting, while also showing an idealised vision of America.

I felt that these five stories came across in a very organic way with the differing narrators, and it proved to be a lot of fun to experience the talents of several new or underutilised vocal talents in a strong way here.  Wil Wheaton was a great main narrator for the overarching story, and I felt he portrayed a good everyman character experiencing the unnatural for the first time.  Billy Boyd and Colin McFarlane both shine as narrators and central characters for their respective stories, and I quite enjoyed the performances of KJ Apa and Jon Culshaw in The Golden Boy, while Simon Jones was an impactful addition to the funeral-focused story Cerements.  These actors, and many others, helped to turn Worlds’ End into a compelling and distinctive arc, and I liked how effectively it contrasted with the other The Sandman arcs we have enjoyed.  This entire storyline ends on an ominous and prophetic note, as the listener is given a glimpse of major events to come, and Worlds’ End proved to be a great way to conclude Act III.

Overall, these main stories, as well as an additional couple of short stories, proved to be very impressive to read, and I love the complex plots and themes that the author tried to impart.  The continuation of a larger storyline, combined with multiple short stories that expands The Sandman universe, works to create an elaborate experience for the listener, and I deeply appreciate the immense imagination that Gaiman puts into his work.  The flow from larger, cohesive storylines to a series of shorter tales also works extremely well, and I love how the obvious palate cleaner short stories take on a compelling life of their own.  No matter how short, each of the stories in Act III were very well written, and the distinctive blend of dark storytelling, gothic imagination and complex characters makes for some addictive listening.  I especially love the recurring trend of normal humans, as well as other more supernatural beings, encountering the various Endless by chance, only to find their lives altered by the experience, often for the worst.  The often capricious nature of Dream, as well as some of his siblings, really comes through with Gaiman’s writing and the subsequent acting, and you cannot appreciate just how well-written these figures, and indeed the entire character cast of The Sandman, are, until you experience it for yourself.

Before we get to the end of this review, I must once again strongly compliment just how awesome these The Sandman audiobooks are.  Gaiman, Maggs and others do such an incredible job of converting the original comics into this new format, and all the original ideas, actions and compelling figures come across perfectly in the audiobook.  The combination of clever narration and on-point dialogue allows listeners to really appreciate the unfolding actions taking place, and effective sound effects add that extra layer of understanding.  Throw in some outstanding musical moments, which prove to be particularly impactful in Act III, and this entire audiobook hits the reader hard and ensures that are constantly caught up in the elaborate ideas of the original author.  All the storylines come across perfectly, with some slight alterations in the order they appear, and you really come away with an outstanding appreciation for The Sandman, even if you’ve never read the comics.

It goes without saying that Act III once again featured an incredible cast of actors and voice specialists, all of whom perfectly portray the characters they are assigned to.  I love how all the key stars from Act I and Act II, once again returned here, and their outstanding voices, combined with some awesome new figures, ensured that every word of this audiobook delighted its audience.  I have already mentioned a few key actors above, but I really want to once again highlight the outstanding recurring key cast, who do such a great job here.  Series lead James McAvoy is just perfect as Morpheus, and his resonate and powerful voice consistently captures the ethereal, arrogant, and thoughtful qualities of the titular protagonist every time.  It is such a pleasure to listen to McAvoy perform once again in Act III, and his excellent voice plays off every other actor in this audiobook so damn well.

Other key returning stars include Kat Dennings, who perfectly portrays Gaiman’s warmer, caring, female Death, who is frankly one of the best characters in the entire series.  Andy Serkis has a lot of fun as the raven Matthew, and his scenes with Dream and Delirium are hilarious.  Jeffrey Wright, Justin Vivian Bond and Miriam Margolyes each do an amazing job of bringing Destiny, Desire and Despair to life, and you can really feel their ancient power and alternating views of humanity.  Justin Vivian Bond’s portrayal of the feckless and fickle Desire is particularly noteworthy, and I love how well this unique character came across.  Multiple other actors and established audiobook narrators provide a range of compelling and memorable voices throughout Act III, including several of my favourite audiobook narrators like Ray Porter and Toby Longworth, and I loved every one of their voices.  Finally,  Neil Gaiman himself serves as an outstanding central narrator for much of the Act III.  Gaiman’s distinctive voice perfectly fits the gothic and mysterious vibe of The Sandman comics, and there is no-one else who could narrate these complex ideas and experiences, better than the author who originally came up with them.  You will frankly struggle to find a better cast of voice actors in any other audiobook out there, and this outstanding vocal team makes Act III, and indeed all The Sandman audiobooks, something extremely special to enjoy.

Act III of The Sandman audiobook was another exceptional listen and one that proves pretty impossible to stop listening to.  The combination of captivating storylines, outrageous characters, and a huge array of vocal and acting talents make this an easy five-star listen, and I can personally guarantee that The Sandman – Act III makes for an excellent accompaniment to a long road trip.  While I’m sure that recent controversies might impact this, I hope we get the fourth act in this epic series soon, and I cannot wait to see how Morpheus’s tragic and complex tale ends.

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Warhammer 40,000: Deathworlder by Victoria Hayward

Warhammer 40,000 - Deathworlder Cover

Publisher: Black Library (Audiobook – 23 April 2024)

Series: Warhammer 40,000

Length: 11 hours and 1 minute

My Rating: 4.75 out of 5 stars

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Debuting author Victoria Hayward presents one of the year’s most compelling entries to the Warhammer 40,000 canon, with the outstanding and grim novel, Deathworlder.

I have made no bones about how much love I have for Warhammer 40,000 extended fiction, which honestly features some of the very best media tie-in novels currently being written.  One of the things I particularly love about Warhammer fiction is the sheer range of compelling and impressive authors that are adding to the lore and narrative of this universe.  While a good chunk of the novels come from grizzled veteran Warhammer authors, the Black Library has also been cleverly utilising a range of intriguing new writers to offer fresh stories to the franchise, and some of the best books in recent years have been an author’s very first novel.  In 2023 alone there were several outstanding Warhammer 40,000 novels from first time authors, including The King of the Spoil by Jonathan D. Beer, Creed: Ashes of Cadia by Jude Reid, and Longshot by Rob Young, all of which were among my favourite debuts of the year.

2024 also looks set to a be a good year for authors making their debut through Warhammer fiction, especially when it comes to Deathworlder, the very first novel by exciting new author Victoria Hayward.  Featuring a compelling and exciting plot, Deathworlder has been on my radar for a while, and I ended up grabbing Deathworlder on audiobook as soon as I could.

There are many dangerous foes and deadly enemies stalking the galaxy in the far future, but none are as insidious, destructive and terrifying as the alien menace, the tyranids.  Made up of innumerable biological lifeforms, the tyranids traverse the galaxy, devouring entire planets and adding it to their biomass.  Hundreds of former human planets have fallen to the hivefleets of the tyranids, and the next world to be consumed is the planet of Lazulai.

Once a magnificent planet of beauty and rich resources, Lazulai is currently on the brink of destruction.  The armies of humanity were unable to hold back the invading tyranid hordes, and now the planet has begun to change as it is devoured by the alien lifeforms covering its surface.  Only a few small pockets of resistance remain, including the 903rd Catachan Night Shrikes, who garrison one of the last fortresses still standing.  However, hope remains in the most unlikely of places.

Receiving intelligence about a mysterious piece of archeotech that may hold the key for saving the entire system, Major Wulf Khan is given one final mission to retrieve the technology.  Leading a small mixed squad, Major Khan must use all the innate Catachan skills of infiltration and survival in extreme environments to lead her soldiers through the alien jungles that have sprouted up in the wake of the tyranid advance.  However, while the Catachans might be the best jungle fighters humanity has to offer, they are facing off against an unstoppable foe, capable of adapting to the greatest of obstacles.  Can Khan and her Catachans prove they are the deadliest survivors in the galaxy or will the tyranid horde consume them alongside the last remnants of Lazulai?

Deathworlder was a particularly dark and intense Warhammer 40,000 novel that grabbed my attention from the very beginning.  Hayward came up with a wonderful story that expertly highlighted the opposing Warhammer factions while also making full use of some very strong character work to tell an emotionally charged narrative.

I really liked how Deathworlder’s story unfolded as it proved to be a gritty, character-driven tale of survival.  Starting off by expertly showing the end of the planet setting and the despair being felt by the various protagonists, the story quickly moves along into the main quest, with the Catachan protagonist, Major Wulf Khan, leading a small squad of troops out to recover valuable technology before the planet dies.  The story is primarily split between the perspectives of Khan and the Cadian Lieutenant Kaede Anditz, who joins the squad as a guide towards their final objective.  This leads to an intriguing first half of the book, as the eclectic squadron of protagonists begins their trek towards the objective.  There are some dark and grim moments here, especially as large chunks of the protagonist’s comrades get killed in the lead-up to their mission, and the reader is soon engulfed in the horrifying early stages of the destruction of the planet.

The second half of Deathworlder only gets darker, as the protagonists encounter more and more obstacles on their quest.  I really appreciated how Hayward focused on the alien and human monsters that the protagonists are forced to deal with, and the author ensures that emotions are constantly running hot as the characters encounter worse and worse things.  A particularly powerful moment splits the perspectives of the book even further, while also leading to some very dark experiences.  There are some excellent action set pieces, compelling character moments, and dark examinations of humanity on the edge, through this part of the book, and I honestly found it impossible to put Deathworlder down at times as a result.  Everything leads up to the final sequence as the protagonists encounter even darker surprises and revelations as they attempt to survive.  There are several exceedingly tense moments where you are constantly left wondering if any of the protagonists are going to make it, and I loved how desperate things got.  Hayward ends everything on an intriguing note, and readers will come away very moved by how this great narrative came together.

I felt that Hayward had a great dark tone for Deathworlder that really showcases just how deadly and hopeless parts of the Warhammer 40,000 universe can be.  The focus on characters who had already accepted that they were going to die, as well as the terrible changes that a loss in this universe can result in, gave a particularly intense edge to the book, which I felt made helped it really stand out.  Things get quite dark in Deathworlder, as Hayward really wanted to highlight the terrors of the tyranid, and I honestly got a major horror vibe at times, especially when it came to some particularly gruesome deaths (the field of stuck soldiers still makes me shudder).  While there is plenty of action, tragedy and lore dumps, I felt that the author’s decision to really focus on the book’s unique characters and camaraderie was very clever, and I became really invested due to the exceptional character work.  Deathworlder also proved to be a very strong addition to the Warhammer 40,000 franchise, and Hayward ensures that there is plenty of appeal for both established fans and new readers.  Indeed, I felt that Deathworlder would be a very good entry point into the larger fiction surrounding the Warhammer 40,000 franchise, especially as Hayward’s fresh writing shows just how complex a novel set in this grimdark universe can be.

While Deathworlder would be a good entry point for new readers, established Warhammer 40,000 fans will also get quite a lot out of this book, especially as Hayward expertly highlights two exceptional factions, the Catachans and the tyranids.

Essentially an army of Rambos, the Catachans have been a fan favourite regiment for ages and are always a great inclusion to any narrative.  I have read a few books around the Catachans, including Catachan Devil by Justin Woolley.  These novels, while fun, always tend to focus on the more stereotypical aspects of the Catachans: muscles, jungle craft and big knives.  However, Hayward takes a bit more of nuanced look at the Catachans in Deathworlder, showing them to be a complicated group of soldiers who fall back on the hard-talking jungle killer personas when the going gets tough.  While one very fun character does live up to the stereotype, primarily for comedic effect, for the most part the Catachans are shown as practical survivors, who in this book, are at the end of their tethers.  As such, you see a much more compelling side to the Catachans, and it was fascinating to see how complex the members of the regiment are, as well as how damaged they are by the constant fighting and slaughter.  The author’s use of alternative perspectives allows the readers to see the Catachans in various lights, both from within their own minds, and through the eyes of the Cadian Lieutenant Kaede Anditz, who grows to respect their culture and methods as the book continues.  I really appreciated this more realistic and grounded look at the Catachans in Deathworlder, and Hayward really showcased her ability to portray an iconic human regiment.

While the Catachans get a lot of the focus, you also really need to highlight the tyranids in Deathworlder, who serve as an outstanding antagonist.  While I have enjoyed a few great books where the tyranids were terrifying monsters, including Day of Ascension by Adrian Tchaikovsky, Leviathan by Darius Hinks and Duty Calls by Sandy Mitchell, Deathworlder might be one of the best portrayals of the tyranids that I have so far read.  That is primarily because Hayward’s story is set on a world already being devoured by the tyranids.  The resulting scenes of destruction, despair and digestion prove to be quite horrific, and few writers have really captured just how disturbing this scenario would be.  I felt the various scenes where the protagonists, who themselves are being slowly digested by falling spores, encounter the continuous horrors of the dying world, were so damn good.  The human experience with these horrors is a key part of Deathworlders appeal, and the despairing reactions from both the hardened soldier protagonists, as well as civilians they encounter along the way, really sells just how horrifying the situation truly is.  Even the more typical tyranid threat is well represented in Deathworlder.  The author really captures the fear associated with hordes of ravenous, chitinous aliens as they overrun simple soldiers.  While the tyranids are occasionally depowered by the protagonist’s plot armour, for the most part they are outstanding monsters, and the constant threat they could suddenly represent, proves to be a fantastic part of the novel.  As such, fans who love tyranids are in for a real treat with Deathworlder, and seldom are they a better monstrous villain than in this book.

I cannot write my review of Deathworlder without once again mentioning the impressive characters featured within this book.  Hayward excelled at introducing and exploring complex and damaged protagonists, and their very human, very determined actions, prove to be the true heart and soul of the narrative.  You go through a lot with these characters, and their overwhelming humanity in the face of continuous horrors and loss makes for a very powerful read.  There are some great characters here, including main protagonist Major Wulf Khan, a grizzled Catachan fighter who finds her desire to complete the mission constantly challenged by the losses of those around her.  Her trusted orderly, Sergeant Rutger Haruto, proves to be an excellent backup, especially as his constant curiosity and sensible nature helps to keep his commander in check.  Alternate point-of-view character Lieutenant Kaede Anditz is another excellent addition to the cast, and I think that his unique perspective of the Catachans he suddenly finds himself serving with ensured that their compelling portrayal in Deathworlder really came through.  Anditz is also going through a lot of trauma, especially after witnessing the slaughter of every Cadian soldier on Lazulai, and Hayward really ensures that his guilt and horror really shine through in his chapters.

While the characters above are great, my favourite was probably Trooper Falke Adair.  A muscled Catachan with a heavy flamer, Adair is essentially a walking Catachan stereotype, something she really acts up as the book continues.  Crass, disrespectful and always looking for a fight, Adair steals any scene she becomes a part of, and her over-the-top mannerisms and actions are very entertaining.  However, as the book continues, and characters, particularly Anditz, get closer to her, you see that much of her bravado is a front, and she proves to be one of the most complex figures in the entire novel.

I also must highlight the brilliant character of Lamya.  A Genestealer Cult propagandist, Lamya is captured at the start of the novel and dragged along by the squad for her knowledge.  An arrogant and slightly unhinged noble turned tyranid-worshipping stooge, Lamya plays off the other characters perfectly, and her distain for those around her is so much fun.  However, the more they traverse Lazulai, the more Lamya comes face to face with the horrors that her cult helped to bring to her planet.  Caught between her own beliefs and the horrors she witnesses, Lamya goes quite insane as the book continues, while also providing some of the most compelling perspective of events in the entire novel.  Throw in a scheming Tech Priest and a silent Catachan sniper, and this proves to be an outstanding cast of main characters that you really grow attached to as you watch their intense personal and physical journey.

Unsurprisingly, I chose to check out Deathworlder on audiobook, which is just the best way to enjoy a Warhammer novel.  This was very much the case with Deathworlder, and I loved how effectively and vividly the story came across as it was being read out to me.  The exciting action, captivating characters, and horrendous horrors of the narrative really came to life, especially when read out by talented narrator Gabrielle Nellis-Pain, whose work on The King of the Spoil audiobook last year was very fun.  Nellis-Pain did another outstanding job with Deathworlder, and I love how effectively she told Hayward’s elaborate story.  I particularly enjoyed the excellent voices she gifted to the various characters within Deathworlder, and she very effectively captured the cool protagonists in all their martial glory.  This was particularly true for the over-the-top Catachan protagonists, and you could really visualise the muscular characters as she narrated.  Nellis-Pain also ensured that appropriate alternate accents were given to characters from other human factions, such as the Cadians or the Adeptus Mechanicus, and I particularly enjoyed how well the narrator expressed the mechanical nature of the latter.  I honestly believe that this book wouldn’t have been as impactful if I had physically read it, and I strongly recommend the audiobook version as a result.  Coming in with a run time of 11 hours, Deathworlder was so much fun to listen to, and you can power through it in no time at all.

With her very first novel, Deathworlder, debuting author Victoria Hayward shows she is a writing force to be a reckoned with, especially when it comes to Warhammer fiction.  Deathworlder was an outstanding Warhammer 40,000 novel that features a truly dark and intense narrative, loaded with great characters and compelling depictions of Warhammer universe.  An exceptional read from start to finish, I cannot talk this novel up enough, and I am really intrigued to see how Hayward follows up her amazing debut.

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Star Trek: The Next Generation: Pliable Truths by Dayton Ward

Star Trek - Pliable Truths Cover

Publisher: Simon & Schuster Audio (Audiobook – 21 May 2024)

Series: Star Trek: The Next Generation

Length: 11 hours

My Rating: 4.5 out of 5 stars

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Leading Star Trek author Dayton Ward presents a compelling new tie-in novel that bridges the gap between two of the franchise’s most iconic shows in the outstanding and impressive Pliable Truths.

I have mentioned a few times on this blog that Star Trek extended fiction is amongst some of the richest and most comprehensive of all the assembled tie-in fiction.  There are hundreds of intriguing novels that expand on the universe introduced in the television series and movies, all of which are highly fascinating, especially for fans of the various shows.  While I haven’t explored Star Trek extended fiction as much as some other franchises out there, I have had the pleasure of reading several outstanding books, with some of my favourites including The Captain’s Oath by Christopher L. Bennett, The Last Best Hope by Una McCormack and Die Standing by John Jackson Miller.  Due to my enjoyment of these previous books, I keep an eye out for new Star Trek releases, and I was very intrigued when I saw that Dayton Ward had released a new book, Pliable Truths.

Dayton Ward is well-known science fiction author who has made a name for himself creating tie-in fiction for several different franchises.  Ward’s most comprehensive work involves writing Star Trek novels, with the author writing an intriguing collection of different Star Trek books connected to different series.  I have read a couple of Ward’s books in recent years, including The Next Generation novel, Available Light, and the Original Series novel, Agents of Influence.  These previous books from Ward both proved to be very impressive, and I had a great time reading them.  As such, when I saw that Pliable Truths was written by Ward, I knew it was going to be another fantastic read, especially as the author has a lot of experience writing fiction for the various Star Trek series, periods and timelines.  This latest novel, Pliable Truths, while ostensibly tied-into The Next Generation series, also serves as a compelling bridging novel between the events of The Next Generation and its spin-off series, Deep Space Nine.

Following a tumultuous series of events, Starfleet has managed to thwart a planned invasion of a Federation system by the Cardassians.  Thrown into political disarray by their military defeat, the Cardassian civilian government has acceded to Starfleet demands and ordered the withdrawal from the occupied planet of Bajor.  Long enslaved by the Cardassians, the Bajorans are determined to once again rule themselves, but they first reluctantly require the assistance of the Federation.

To ensure a peaceful transition of power to the new Bajoran government, Starfleet orders Captain Jean-Luc Picard and the Enterprise to the Bajor to oversee negotiations between the Bajorans and the Cardassians.  Still recovering from his own recent trauma suffered at the hands of a Cardassians torturer, Picard is unsure if he is ready to fairly arbitrate the question of recompense and justice.  But with no other choice, Picard travels to the massive Cardassian space station orbiting Bajor, Terok Nor.

Attempting to stay neutral and calm, Picard soon finds his patience tested by the disruptive tactics of the Cardassians, as they seek to gain advantage from the chaos surrounding the withdraw.  The situation looks to become even more complicated when Ensign Ro Laren receives a message from a long-missing friend, exposing deadly secrets from inside Cardassian space.  Forced to balance the needs of the Bajorans with a desire to stop a new war erupting between the Federation and the Cardassians, Picard will need to utilise all his diplomatic skills to salvage the situation.  But can even Picard remain calm when he comes face to the face with the man responsible for his recent torture?

Dayton Ward continues to showcase why he is one of the top authors of Star Trek fiction with this compelling and intriguing read.  Serving as a brilliant bridge between two key shows, Pliable Truths has an outstanding story behind it that does an amazing job diving into the iconic lore and characters of the Star Trek universe.

Pliable Truths had a great narrative behind it that sought to simultaneously fill in certain gaps between The Next Generation and Deep Space Nine, while also producing a standalone narrative that proved quite intriguing to get into.  Set between the events of The Next Generation episode Chain of Command and the first episode of Deep Space Nine, Pliable Truth’s main story primarily follows The Next Generation cast, as well as several of the best characters from Deep Space Nine, as they attempt to help Bajor adapt to its independence.  At the same time, a separate storyline follows a group of Bajoran labours working at a Cardassian prison camp, whose freedom is threatened by the dark secrets surrounding the camp.  I very much enjoyed how both storylines unfolded, as the Cardassian labour camp part of the narrative is quite intense and focuses on a raft of intriguing new characters engaged in a game of cat and mouse, as the prisoners try to work out why they are still imprisoned and how they can save themselves.  At the same time, the storyline around the Enterprise crew and Bajor focuses on the attempts to rebuilt Bajor and the future Deep Space Nine space station, as well as the ongoing negotiations between the Cardassians and the Bajorans, moderated by Picard.

This main storyline with the established characters of the two series proves to be an entertaining and enjoyable experience, especially as Ward works in so many references and key characters.  The unique interactions between the characters from both shows, most of whom never shared screentime, is very fun, and Ward does a great job playing up both the emotional and entertainment value of these interactions.  However, the heart of this story revolves around Picard as he comes face to face with the Cardassians after the events of Chain of Command where he was tortured (“There are four lights!”).  This proves to be an emotionally charged part of the story, especially when Picard is required to deal with his former torturer Gul Madred.  As Picard is forced to deal with his trauma, his crew encounter a series of complications and sabotages they need to overcome to save the station and the planet.

Both storylines come together extremely well as Pliable Truths nears its end, and I liked how well Ward balanced these separate narrative threads.  The darker moments of the Cardassian prison planet serves as an interesting contrast to the fanservice taking place in the main storyline, and I think this combination of storylines made for quite a distinctive narrative that stood on its own.  Ward brings a certain amount of tragedy to the end of Pliable Truths, which helped to enhance some of the more positive moments of the story, including Picard regaining his confidence, and the potentially bright future for Bajor.  All the main story elements get wrapped up satisfactorily, and I liked some of the entertaining twists that Ward through in there.  An overall impressive story and one that will appeal to a lot of Star Trek fans, Pliable Truths was a great read that I couldn’t get enough of.

Now this proved to be a very interesting Star Trek novel which is primarily going to appeal to fans of the franchise.  Ward, who knows more than most about Star Trek, does a wonderful job turning Pliable Truths into a compelling bridging novel between the two key series.  Showcasing the events that lead to the Federation having a presence on Deep Space Nine and the Cardassian withdrawal from Bajor, Pliable Truth fills in a lot of the gaps between The Next Generation and Deep Space Nine.  There is a lot of detail covered here in Pliable Truths as result, and I really enjoyed Ward’s take on the story and how the intervening events likely unfolded.  As a fan of both shows, I found this to be very cool, especially as Ward layers in a ton of clever and intricate references that fans of both shows, especially Deep Space Nine, will really appreciate.  Things like Riker’s legendary win at Quarks, the early machinations of Garak, the reasons behind O’Brien’s decision to stay at the station, and more are all featured here, and Ward obviously had fun including them in his story.  Ward also takes the time to cover the various atrocities of the Cardassian occupation of Bajor, which is referenced a lot in the shows, and which becomes a key part of this plot.  Discussing the various horrors committed by the Cardassians adds a darker tinge to much of the plot, and the obviously parallels to real-life occupations, ensure the reader comes away very thoughtful.  As such, Pliable Truths really is geared towards existing Star Trek fans, although I’m sure casual readers can probably have fun with this book, especially if they have watched some of Deep Space Nine.

One of the best parts of Pliable Truths was the excellent way in which Ward presented several iconic Star Trek characters and utilised them in the plot.  All of the key characters from The Next Generation were very strongly featured in Pliable Truths to various degrees, and even a few minor recurring characters had major showings in this book.  Each of them is featured in a manner very similar to how they appeared in the show, which I deeply appreciated, and it is a testament to Ward’s abilities as an author that he made them feel very realistic here.  The most prominent of these is Captain Jean-Luc Picard, who has the most compelling storyline in the entire novel.  Picard, who in the story recently suffered from immense torture during the Chain of Command episodes, is shown to still be in mental recovery during this book, especially as his latest ordeal compounds various other traumatic experiences Picard has suffered over the years.  As such, much of this book is dedicated to Picard facing his Cardassian-related demons, which becomes the emotional heart of the story.  This becomes especially true when Picard’s former torturer appears, and their resulting scenes together are some of the strongest in the books.

Aside from The Next Generation cast, quite a lot of Pliable Truths is spent focusing on several intriguing figures who would go on to become main characters in the Deep Space Nine series.  Ward does a great job setting the scene for them to enter the plot of the new show, and I liked the way in which the author bridged the gaps between their first appearances on Deep Space Nine and their established backstories.  The includes focusing on Miles O’Brien and examining the reasons why he chose to leave the Enterprise and become an engineer on the station.  Quark and Odo get several fun sequences, Deep Space Nine antagonist Gul Dukat gets to menace around in all his arrogant glory, while Major Kira has an extended sequence with her badass abilities on full display.  However, my favourite character appearance was the always entertaining Elim Garak.  The “former” Cardassian spy turned “simple” tailor, Garak has some great moments in Pliable Truths as he starts to come to terms with his exile, as well as the growing fortunes of his former comrades/rivals.  Ward does an outstanding job capturing the hilarious nature of Garak and his cutting remarks, and he proved to be a fantastic figure in Pliable Truths, especially with his final hilarious, if sinister, scene.  I loved seeing earlier versions of several key Deep Space Nine characters in this story, especially as they also have unique interactions with their The Next Generation counterparts, and any fan of the show will have a wonderful time seeing them in action here.

As with most pieces of tie-in fiction I enjoy, I ended up listening to Pliable Truths on audiobook, which proved to be an excellent experience.  I personally find that the Star Trek books come across extremely well in this format, and at times it almost feels like you are watching one of the television shows.  A lot of this is due to the excellent narration of Robert Petkoff, who has lent his voice to many Star Trek audiobooks over the years.  One of my favourite audiobook narrators, Petkoff is well known for his ability to replicate the voices of many of the characters from the Star Trek franchise, especially the original series.  His work in Pliable Truths is pretty damn epic, especially as he brings so many classic characters to life with his great impersonations.  I felt that his versions of many of the Next Generation cast members, particularly Picard, Riker, Worf and Data, came across extremely well in Pliable Truths, and I also liked his take on the various Deep Space Nine characters that appeared, including Odo, Quark and Garak.  In addition to his great take on many of the characters from the show, Petkoff also supplies fitting voices to various new figures who only appear in this book.  In this case, Petkoff takes care to really highlight the species of the relevant character, utilising accents and tones associated with them from the show.   This excellent voice work really helped to drag me into the story, and I had a brilliant time listening to this wonderful audiobook.  Coming in with a run time of 11 hours, this is a very easy audiobook to get through quickly, and I would strongly recommend Pliable Truths in this format.

Pliable Truths was an incredible new Star Trek novel from Dayton Ward that provides fans of the franchise with some great callbacks to two classic television series.  Featuring a fantastic story and great interpretations of so many amazing characters, I had a wonderful time listening to Pliable Truths and it was one of the better audiobooks I have so far listened to in 2024.

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Warhammer 40,000: Cain’s Last Stand by Sandy Mitchell

Cain's Last Stand Cover

Publisher: Black Library (Audiobook – 1 January 2008)

Series: Ciaphas Cain – Book Six

Length: 10 hours and 30 minutes

My Rating: 4.75 out of 5 stars

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I’ve been on a real roll with the amazing Ciaphas Cain series by Sandy Mitchell (a pseudonym of Alex Stewart) lately, which is easily one of the funniest Warhammer 40,000 series out there.  Amazing books like For the Emperor, Caves of Ice, The Traitor’s Hand, Death or Glory and Duty Calls have all proved to be highly entertaining, and I like the author’s take on a less heroic figure in the martyr-filled grimdark Warhammer 40,000 universe.  As such, when in need of a particularly fun read, I made the very easy choice to power through another entry in this classic series last week with the sixth book, Cain’s Last Stand.  This was an unsurprisingly awesome book, and I loved the intriguing story that emerged.

Commissar Ciaphas Cain, legendary hero of the Imperium and self-professed fraudulent coward, has done the near impossible and survived decades of brutal service in the Imperial Guard.  Now effectively retired from active duty, Cain has returned to the planet of Perlia, which he helped save from an ork invasion early in his career, and now spends his time teaching Commissar cadets at the planet’s Schola Progenium.  However, the battle is never truly over for Cain, and soon dark forces begin to descend once again.

Half a galaxy away, Abaddon the Despoiler has launched his 13th Black Crusade, determined to invade the Imperium of Man.  While most of the fighting occurs around the fortress world of Cadia, a splinter fleet has broken off and is heading deep into the Imperium, defeating several forces sent to stop it.  When it becomes apparent that this fleet is heading directly for Perlia, Cain is once again forced into action, especially as he knows exactly what they are coming for.

An ancient alien device of devastating power lies hidden on Perlia, one capable of reshaping reality itself, and Cain is one of the few people who knows it’s there.  With no means of escape available and the fate of the galaxy in the balance, Cain is forced to lead the defence of Perlia against the oncoming Chaos tide.  With only a ramshackle army of local soldiers, militia and students from the Schola under his command, the defence of the planet looks grim, especially when faced with a charismatic Chaos lord and his fanatically loyal soldiers.  Worse, a far greater evil has its eyes on Perlia, one that Cain fears above all else.  Can the legendary hero of the Imperium pull out one last impossible victory before he rides off into the sunset, or has Cain finally met his match at the site of his greatest triumph?

Mitchell continues to bring joy to the dark Warhammer 40,000 universe with this epic sixth entry, which I had so much fun with.  Cain’s Last Stand was an excellent read, and I loved the cool and elaborate story that emerged.

I think Cain’s Last Stand might be one of my favourite stories that Mitchell has so far used for the Ciaphas Cain series, especially because it differs from the standard narrative patterns of the series, while also cleverly tying together some intriguing ongoing storylines.  Set further into the future than any of the previous books, you get to see a nearly retired Cain in action, as the series finally ties itself into the events of the 13th Black Crusade (the original version of it, not the darker recent retcon).  I liked how Mitchell takes the reader back to the setting of the fourth book, Death or Glory, and the initial scenes of Cain as a reluctant but capable teacher, were very fun.  The switch from Tyranids to Chaos as the main threat is handled extremely well, and I liked the continued niggle that even worse enemies are lurking around.  The subsequent reveal that the reason behind the invasion is due to the ancient artefact first hinted at in Death or Glory and then expanded on in Duty Calls was great, and Mitchell does an excellent job of tying the various ongoing storylines together.

The second half of Cain’s Last Stand proves to be a very fun planetary invasion arc, especially as Cain works to rally an unusual array of defenders, including untrained militia, under strength garrison forces, and his own students.  The forces of Chaos prove to be excellent foes for this story, and I liked the much more insidious nature of the threat that emerged, especially as there was a slow build to the reveal.  After plenty of action, clever ploys, some touching tragedy, and so much misdirection from the protagonist, the story eventually heads to the inevitable last stand, which cleverly mirrors a similar event from Death or Glory.  Mitchell does a great job of building up anticipation for this event, and it doesn’t disappoint as there are some excellent action sequences and fun revelations that occurred.  I particularly enjoyed the big bluff that leads to the death of a certain enemy, especially as it was a classic Cain antic.  The final reveal about the actual big bad of the story was well handled, and it leaves this storyline open for the future, which I am very excited for.  An overall excellent addition to the series that builds on the prior novels while offering existing fans something new to enjoy.

Mitchell continues to utilise the fantastic writing style that has made the other Ciaphas Cain books so much fun, and I love how it cleverly enhances the narrative of Cain’s Last Stand.  As always, the cool journal format, equipped with entertaining footnotes and in-universe texts from Inquisitor Amberley Vail, ensures that you get a frank and cynical look at events in the Warhammer 40,000 universe, and I love the inherent humour that results.  The various action scenes are exciting and fast-paced, and the constant commentary of complaints and annoyance that emerges from the protagonist are very entertaining.  This action and compelling humour are well offset by some of the darker elements of the plot, including some genuinely tragic moments, and you get thrown around the emotional ringer as a result.  This mixture of elements helped to create a much more impactful and complex read, and I appreciated some occasional seriousness to go with the impressive humour.

As with most books in the Ciaphas Cain series, Cain’s Last Stand can be read as a standalone read, especially as the author does a good job of rehashing relevant events from the prior novels.  However, for the full experience, especially when it comes to some fascinating storylines, reading the last two books would be good, and I really enjoyed how the author kept bringing the story back to these prior adventures.  While there was once again some repetition between books as Mitchell reutilises his favourite lines, I felt that the more original story and important connections to previous books ensured that Cain’s Last Stand stood out and got away from some of these minor issues.  An excellently written book that will appeal to both new readers and established fans of the series.

As always, I must give a callout to the outstanding characters featured in Cain’s Last Stand.  This of course includes Commissar Ciaphas Cain, the main protagonist and narrator, whose harrowing adventures we continue to follow.  I’ve talked a lot about the exciting dichotomy of Cain throughout my previous reviews, especially as he can be considered both a hero and a coward, and I loved seeing that occur again in Cain’s Last Stand.  Cain continues to be both a self-serving cad and a peerless commander, and it always fun to see himself plot to survive while discounting his own accomplishments.  His adventures in this book are particularly fun, and the inclusion of the protagonist as a teacher trying to get his methodology of command to Commissar cadets was a great choice from Mitchell and plays nicely on some of his offhand comments in previous books.  This, as well as the return to a planet important to his mythos, ensures that Cain has a lot to think about in Cain’s Last Stand, and I really enjoyed the way his past adventures keep coming back to haunt him.  This was a powerful adventure for Cain, and I always enjoy seeing the protagonist debate his own legacy whilst doing his trademark daring deeds.

The supporting cast for Cain’s Last Stand was also very good, and it provided an interesting mixed of established characters, returning figures, and raft of great new comrades.  This includes Inquisitor Amberley Vail, whose role as the overarching narrator of the book, as well as the person behind the footnotes, ensures that her fun influence is felt the entire way through.  Cain’s faithful bagman, Jurgen, was also a welcome inclusion, and his loyal service and fun interactions with Cain were as great as always.  Jurgen once again showed why he is the true MVP of the Ciaphas Cain series, and you have to love the entertaining contrast between his Baldrick-esque appearance and his impressive abilities.  Other great characters include a favourite character from Death or Glory, an interesting array of fellow teachers from Cain’s Schola Progenium, and other unique comrades for the protagonist.  I particularly enjoyed the class of Commissar cadets who are being instructed by Cain, and it was fun to see the range of different personalities they had.  Throw in a smarmy Chaos warlord whose charisma and influence outweighed his abilities and stature, and you had a great cast for Cain’s Last Stand, and I had a lot of fun seeing Cain interact with them.

I once again had an outstanding time with the audiobook format of this book, and frankly there is no better way to enjoy a Ciaphas Cain novel.  Thanks to the epic and well-cast multiple narrators, readers get an amazing experience when they listen to Cain’s Last Stand, especially as it helps to really capture the crazy nature of the plot.  The main narrators are Stephen Perring and Penelope Rawlins, who voice Cain’s perspective and Inquisitor Vail’s notes respectfully.  Perring once again does an incredible job voicing the main cast of the story, especially Cain and Jurgen, while Rawlins has a lot of fun including her character’s informative, if often sarcastic, comments throughout the plot.  These two main narrators complement each other extremely well, and I always have an awesome time listening to them.  The audiobook also features the talents of additional narrators Richard Reed, John Banks and Phillipe Bosher, each of whom voice fun in-universe texts and pieces of propaganda to liven up the main plot and provide some amusing context for the main story.  I have so much love for how these narrators bring the story together and this proved to be another impressive audiobook to listen to, especially as its great style really fit the fantastic story Mitchell came up with.  With a run time of 10 hours and 30 minutes, this is a very easy audiobook to get through quickly, and I managed to finish it off in no time at all.

Cain’s Last Stand was another amazing entry in the Ciaphas Cain series by Sandy Mitchell, and I have so much love for this entertaining and fun Warhammer 40,000 series.  This sixth book was a particularly impressive entry in the series, and I loved the complex story that emerged, especially as it brings together several previous adventures from Mitchell’s outstanding protagonist.  A clever, exciting and overall funny book that I could not get enough of, Cain’s Last Stand comes highly recommended and I look forward to continuing this series in the future.

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Warhammer 40,000: Duty Calls by Sandy Mitchell

Duty Calls Cover

Publisher: Black Library (Audiobook – 22 May 2007)

Series: Ciaphas Cain – Book Five

Length: 9 hours and 37 minutes

My Rating: 4.5 out of 5 stars

Amazon

One of the most entertaining authors of Warhammer fiction, Sandy Mitchell, continues to shine with the fifth book in his excellent Ciaphas Cain series, Duty Calls.

I doubt anyone is too surprised to hear that I broke a recent lull of reading by resuming the Ciaphas Cain series.  The Ciaphas Cain books, written by Sandy Mitchell (the alternate penname of author Alex Stewart), are an outstanding series that aims to bring a little humour to the crazy and dark battles of the gothic Warhammer 40,000 universe.  I have deeply enjoyed the first four books in this series, For the Emperor, Caves of Ice, The Traitor’s Hand and Death or Glory, and this honestly is one of the very best Warhammer 40,000 series out there.

Commissar Ciaphas Cain, hero of the Imperium and self-confessed self-serving coward, continues his exciting and deadly adventures when a new dark threat rises to destroy humanity.  After his last harrowing adventure with the Valhallan 597th, Cain is keen for a less deadly experience, and his new deployment to help crack down on civil unrest on the planet of Periremunda seems to be the ticket.  However, nothing is ever simple when Cain is involved.

Upon arriving on Periremunda, Cain quickly finds his life in danger as a series of assassination attempts are made against him.  Realising that his assailants are genestealers, the deadly scouts of the Tyranid swarm, Cain begins to understand the true danger Periremunda is in, as the genstealers herald the approach a Hive Fleet.  But unstoppable hordes of alien creatures are the least of Cain’s worries as he is reunited with his old flame, Inquisitor Amberley Vail.

Ostensibly on Periremunda to help the Imperial Guard stave off the Tyranid invasion, it soon becomes apparent that Vail is there for a darker reason.  Something incredibly important has been hidden on the planet that has the potential to change the entire Imperium.  Forced to assist Vail, Cain and his trusty aide, Jurgen, find themselves thrust into the deadly intricacies of a battle between hidden underground factions.  But with hungry Tyranids all around, deadly assassins gunning for Cain and a mysterious Chaos cult causing mischief, can Cain survive his deadliest encounter yet?

Duty Calls was an awesome addition to the Ciaphas Cain series that builds on several of the prior adventures, while also testing the protagonist in some fun new ways.  I loved the interesting story contained with Duty Calls, and this was one of Mitchell’s stronger additions to the series.

This fifth Ciaphas Cain novel had a great story behind it, although I am sure that prior readers will be familiar with the overall thrust of the narrative, with the seemingly cowardly Cain arriving on a new planet to face one threat, only to discover a much more dangerous enemy hiding beneath the surface that he is forced to reluctantly face and defeat, once again accidentally proving that he is a hero.  While Mitchell does try to break this story premise up throughout the series, this is a recurring story format, which can get a little too repetitive.  However, I think that Duty Calls stands on its own feet and Mitchell does a good job distinguishing it from the previous entries in the series.  The initial hidden threat of genestealers transforms into a massive Tyranid invasion, and it proved intriguing to see the protagonist face off against the ravening alien forces.  Tyranids are easily one of the best antagonists in the entire Warhammer 40,000 canon, and while they lose a little of their fighting ability in the face of Cain’s plot armour, they proved to be a great threat in Duty Calls.

While Mitchell could have probably left Duty Calls as simply a military novel, the inclusion of major recurring character Inquisitor Amberley Vail ensures that Cain is thrust into a much more subtle form of danger alongside the Tyranid invasion.  Caught between warring factions of the Inquisition and Adeptus Mechanicus, Cain is used as a pawn in the resulting shadow war, and there are some great scenes as Cain dodges assassination attempts, hidden Chaos cults, and other unseen dangers, all while trying to work out what the elaborate conspiracy is.  Novels that focus on the plots and conspiracies of Inquisitors are always very cool in the Warhammer 40,000 universe (see my reviews for Xenos, Malleus and Hereticus by Dan Abnett), and Mitchell fits Cain into this intrigue laden story arc extremely well.  It helped that there was some excellent set-up for this in the previous novel, and it was good to get a continuation here.  The resulting combination of storylines comes together really well, and Duty Calls has a really impressive and addictive narrative that will appeal to all fans of Warhammer 40,000 fiction.

As with the previous Ciaphas Cain novels, Mitchell does a great job of balancing the various elements of Duty Calls perfectly.  While primarily a military focused science fiction read, Duty Calls also has some great elements of intrigue and espionage, which ensures extra levels of excitement and danger.  However, I feel that the best part of Duty Calls is the inherent humour that Mitchell produces, which is a real rarity in Warhammer fiction.  Most of this is due to the hilarious and cynical narration of the main character, who pulls no punches when it comes to describing how ridiculous events are and the fact that he’s caught in the middle of them.  Extra humour is also built in due to the contained chronicle format that Mitchell has set the series out in, with the protagonist’s journal entries enhanced by extra documentation, descriptions, references and notes from Cain’s associate, Inquisitor Vail.  Vail’s sarcastic take on Cain’s description of events throughout these extra notes is a lot of fun, and the additional in-universe texts and broadcasts seek to showcase just how ridiculous humanity and the Imperium has gotten in the war-torn future, with over-the-top bits of propaganda and biased historical documents.  All this adds to quite a funny book, and this built-in comedy pairs remarkably well with the more serious parts of Duty Call’s narrative to create a truly addictive and fun read.

I felt that Duty Calls was a strong entry in the Ciaphas Cain series, especially as it builds nicely off the events of the preceding novel, Death or Glory.  Due to the series looking at different time periods of Cain’s career, Duty Calls is set between the second and third books, although it makes a lot of references to the first novel, and the events of Death or Glory, which took place many years before.  While the jumps around the timeline are a little confusing, Mitchell makes it work, and I liked seeing the return of several recurring characters, as well as a continuation of some mysterious storylines from the previous book.  Despite these connections, Duty Calls also works quite well as a standalone novel, and new readers can jump into the series here without too many issues.  Indeed, Duty Calls is a good introduction to both the Tyranids and the Warhammer 40,000 universe, and the Ciaphas Cain books are very much engineered for new Warhammer fans.  I will say that after reading several Ciaphas Cain books in a row, Mitchell’s proclivity for repeating elements from his other novels is a bit more obvious, and you do get a little weary of hearing the same phrases, descriptions and character depictions again and again.  Still, Mitchell ensures that Duty Calls is a particularly entertaining read, so its easy to really get stuck into it, and I deeply enjoyed seeing this unique series continue.

As always, I must mention the great characters featured within Duty Calls.  The most prominent of these is series protagonist Ciaphas Cain, who might be one of the more complex and debated figures in the Warhammer 40,000 canon.  Shown by his own admission to be a coward and a false hero, Cain spends most of the book trying to come up with ways to avoid combat and surviving the inevitable battles that his reputation and own bad luck force him to participate in.  His memoirs are filled with cynical allusions to the methods he utilises to survive, and you can see that Mitchell is trying to emulate classic characters like Flashman or Blackadder.  However, despite the character’s constant assurances that he is no hero, you see time and time again that there is far more to Cain, as he routinely defeats the enemy, often thanks to his own caution, survival instincts and ability to inspire his fellow troops.  I love how you are constantly rooting for Cain, despite his attempts to weasel out of trouble, and his self-deprecation about his actions really makes you feel for him, especially as its apparent that he is just one filled with self-doubt after not being an over-the-top martyr like the other heroes in the Warhammer 40,000 universe.  At the same time, Cain also provides a lot of the book’s humour, as you are bombarded with his fun comments and cynical attitude about everyone he encounters.  As such, I really appreciate Cain as a central character in this series, and it is always so much fun to follow him throughout his adventures.

Aside from Cain, there is an interesting array of characters featured in Duty Calls who I had a lot of fun with.  Many of them are recurring from the previous novels, and it was good to see various familiar faces again.  This includes Cain’s faithful aide, Jurgen, who Mitchell portrays in a manner like Baldrick from Blackadder, due to his apparent gormless attitude and poor personal hygiene.  However, in many ways Jurgen is just as much a hero as Cain, often being the one to save the day with his skills and big gun, and he forms a great team with Cain, especially as his Commissar is usually the one drawing the enemy’s attention from his aide’s attacks.  I also really enjoyed seeing the return of Inquisitor Amberley Vail, both as a character in Cain’s adventures and the person publishing his memoirs.  Vail proves to be the perfect foil to Cain for many reasons, and I like how she’s the only person who can effectively manipulate Cain and doesn’t fall for his lies and schemes.  Vail constantly calls out Cain, both in person and through the footnotes she amends to his chronicles, and I love how she has his number, while also clearly caring for Cain as a partner.  Duty Calls really shows just how dangerous Vail can be though, especially as she gets into the fight and makes some tough decisions.  Other interesting characters include several familiar soldiers from the Valhallan 597th, the outrageous members of Vail’s inquisitorial retinue, and a several intriguing antagonists who prove to be great and over-the-top opponents to the sensible Cain.  All these characters added a lot to the impact of the book, and I cannot wait to see how they fit into Cain’s adventures again in the future.

Readers who have seen my previous Ciaphas Cain reviews know that the only way I am going to enjoy this series is through its audiobook format.  All Warhammer novels make awesome audiobooks, but the Ciaphas Cain audiobooks are something particularly special thanks to the use of multiple narrators.  Duty Calls features six separate narrators who add a great deal to the production thanks to their fantastic voices and entertaining takes on the characters and universe.  Most of this narration is done by the superbly talented Stephen Perring, who lends his voice to all the chapters told from Cain’s perspective.  As such, he covers most of the first-person action and adventures of the main character, and his take on the complex Cain and his colleagues is exceptional.  The way he captures the various aspects of Cain’s character through his voice work is impressive, and you really get a sense of the multiple layers surrounding his motivations.  Perring also does a really good job of capturing the other intriguing characters Cain interacts with, including his aid Jurgen, and the eclectic members of the Inquisition that crosses his path.

After Perring, the most prominent narrator is Penelope Rawlins, who provides narrations for the various inclusions written by Inquisitor Vail.  As such, Rawlin’s voice is constantly interjected into the audiobook at various points as she reads out the footnotes, context pages, and personal remarks from Vail, as she attempts to make Cain’s story more readable.  Rawlins has really perfected her Vail voice over the course of the series, and it is always great to have the playful, informative, and often gently exasperated tones of a chronicling Inquisitor come through the plot.  There is also some good contrast between Perring and Rawlins, especially as both voice the character of Vail throughout Duty Calls, and they serve as a winning main team.

The other four narrators, Emma Gregory, Richard Reed, Tara Rawson and Andrew James Spooner are also very fun, even if they are used a little sparingly.  These four narrators’ voice extracts from various in-universe texts, chronicles and new casts that Inquisitor Vail has added to Cain’s manuscripts to give them more context.  These talented narrators go all out in voicing these intriguing and often over-the-top inclusions, and I love the humorous spin their excellent narration adds to them as a result.  Gregory is particularly noteworthy, especially as she once again voices the ridiculously patriotic memoirs of an officer fighting alongside Cain, but all these extra narrators do such a great job.  This excellent and entertaining combination of voice actors and audiobook narrators turns Duty Calls into a real treat to listen to, and I honestly cannot recommend this format enough to anyone interested in checking out the Ciaphas Cain series.

I continue to fall further in love with the Ciaphas Cain series as Sandy Mitchell produces another amazing and fun story in Duty Calls.  Loaded with action, humour, and a particularly complex protagonist, Duty Calls had everything I’ve come to expect from the Ciaphas Cain series, and I deeply enjoyed how Mitchell continues to showcase the Warhammer 40,000 universe in his own distinctive way.  I can think of no better way to highlight just how much of a great time I had with Duty Calls than to reveal that I automatically started listening to the sequel Cain’s Last Stand, the moment I finished it.  Highly recommended to all Warhammer fans and new readers wanting some fun science fiction adventures.

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Warhammer 40,000: Death or Glory by Sandy Mitchell

Death or Glory Cover 2

Publisher: Black Library (Audiobook – 28 February 2006)

Series: Ciaphas Cain – Book Four

Length: 8 hours and 50 minutes

My Rating: 4.75 out of 5 stars

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After recently getting through awesome Warhammer 40,000 novels like Straight Silver and Sabbat Martyr, I was in the mood for even more fantastic fiction, so I decided to check out the always reliable Ciaphas Cain series by Sandy Mitchell with Death or Glory.

The Ciaphas Cain books are an outstanding and highly entertaining Warhammer 40,000 series that shows the grimdark universe in a whole new light.  Written by talented author Sandy Mitchell (a pseudonym of Alex Stewart), the Ciaphas Cain books follow an unlikely hero, Commissar Ciaphas Cain.  Despite being a Commissar, officers who are supposed to be embodiments of duty, discipline and bravery, Cain is a highly practical and fearful man who wants to stay alive in the deadly Warhammer 40,000 universe.  However, his attempts to stay out of the fight usually result in him getting thrust into even more danger which he needs to survive using his trademark cunning and manipulation tactics.  His various adventures have also turned him into a legendary hero throughout the Imperium of Man, something that results in even more trouble for unlucky Commissar.

The Ciaphas Cain books are always a lot of fun to read, especially as Mitchell takes a comedic take to the Warhammer universe.  Loaded with unlikely coincidences, clever humour and over-the-top characters, the first three Ciaphas Cain novels, For the Emperor, Caves of Ice and The Traitor’s Hand, have been extremely awesome and this is easily one of my favourite Warhammer 40,000 series.  As such, when I needed something particularly entertaining to listen to, I chose the fourth book in the series, Death or Glory.

Relatively young Commissar Ciaphas Cain is not yet the hero of the Imperium he is fated to become, although he has already started to gain a reputation he doesn’t believe he deserves.  After stopping a genestealer infestation, Cain and the artillery unit he is attached to are ordered to the planet of Perlia, which has fallen under siege by the orks.  Happy to spend the next war far behind the lines with the artillery, Cain is unprepared for the dangers to come.

Upon arriving in the Perlia system, the ship Cain is travelling aboard comes under ork attack and Cain has no choice but to rapidly disembark in an escape pod.  Trapped with his aid, Jurgen, Cain’s pod is shot down before they can be rescued, which results in them crashlanding on Perlia.  Hoping to find sanctuary after a harrowing adventure in space, Cain is horrified to discover that they have crashed into the wrong side of the planet and are currently stuck well behind enemy lines.

Knowing that the only way to survive the ork hordes is to rejoin the main Imperial army, Cain has no choice but to embark on a dangerous road trip across the continent.  However, with thousands of brutish orks in the way, Cain will need help to survive.  Pulling together an unlikely army of scattered troops and desperate civilians, Cain heads off into the desert, hoping to find his salvation.  Their resulting journey will pit them against the full ork army and help turn Cain into a legend known throughout the galaxy.

Death or Glory was another exceedingly fun and deeply captivating entry in the Ciaphas Cain series that once again places Mitchell’s complex protagonist in all manner of trouble.  Action-packed, clever, and filled with excellent humour, Death or Glory was an outstanding read that I could not get enough of.

I really enjoyed the awesome story that Mitchell came up with for Death and Glory, particularly because it was a somewhat fresh take on the usual narrative.  Rather than following Cain as he works with his regiment to stop a hidden threat, Death or Glory shows Cain alone (except for Jurgen) and behind enemy lines on an ork controlled world.  Acting as a prequel to the previous novels in the series, you see the slightly younger Cain attempt to find his way back to safety, only to encounter multiple groups of refugees and scattered soldiers who turn to him for leadership.  The resulting story turns into a hilarious combination of Mad Max, Laurence of Arabia, and Kelly’s Heroes, as Cain leads his band, many of whom are crewing crude ork vehicles, across the ork controlled territories, including a vast desert.  There are several amazing battle scenes that see the humans fight back against the orks in desperate situations, often won thanks in part to Cain’s tactical insight and his unlikely manoeuvres designed to keep him alive.  This is a non-stop story, and you get really drawn into the constant travel, fighting and attempts at survival that emerge.  The orks prove to be great antagonists for the story, especially as Mitchell provides them as a mostly serious enemy.  While they are slightly underpowered in the face of the unbeatable Cain, and you do see the inherently sillier side of them, Mitchell also makes sure to showcase their prowess and brutality, which keeps the stakes high and the story even more captivating.  Ending on a final battle where Cain showcases his unlikely heroism by pure chance, Death or Glory had me hooked with its story the entire way through, and I loved the fantastic scenario that Mitchell came up with.

I have mentioned in previous reviews of the Ciaphas Cain series that Mitchell has an outstanding style that really enhance the story and bring out the innate humour within.  This is once again the case for Death or Glory, as the story is primarily told in the chronicle form from Cain’s perspective.  These unvarnished insights into Cain’s mind paint a vivid and fun picture of the events he was involved in, and you get some interesting insights into his actual motivations.  This fun story is further enhanced by the fact the memoirs have been modified by Cain’s associate, Inquisitor Vail, as she adds in a variety of notes, additional information, in-universe historical texts and footnotes.  Not only are these delightful additions informative and serve as a great way to quickly insert details of the larger war into the plot, but they are also quite funny due to the author’s sarcastic tone.  I love some of the entertaining jokes that emerge in the footnotes, especially as it allows the author to quickly reference certain ridiculous elements of life in the Warhammer universe, many of which are parodies of classic British activities.  These additional notes really change the tone of the entire book, and I love how it allows Mitchell to turn Death and Glory into something far more than a typical war story.

While there is a definite focus on humour in Death or Glory, there is still a ton of action and intense adventure here, as Mitchell draws inspiration from classic desert war movies.  The carnage of the orks is bleak, the battles are hard, and the situation is desperate as Cain and his comrades navigate the desert.  These darker elements play off the humour of Death and Glory extremely well, and I loved the complex narrative that emerged.  I enjoyed how Mitchell kept up the same excellent level of humour and compelling story elements that the previous entries were known for, and there was a strong effort to keep it consistent with the previous books.  You do notice that Mitchell utilises a bit of repetition in his books, with similar lines and descriptions used again and again.  While this is not too noticeable if you take a break in between books, it is very apparent for chain readers.  Still, this is a minor issue that Mitchell does a good job of dispelling in Death or Glory with the more unique storyline.

Like most of the entries in this series, Death or Glory can be read as a standalone novel with no real pre-knowledge of the previous books needed to enjoy it.  Indeed, Death or Glory is set earlier than the other Ciaphas Cain books, so this is a good entry point to the larger series.  There are a few references to the other Ciaphas Cain books, which established fans will enjoy, and Mitchell also provides clever hints at future events Cain will have to encounter.  Death or Glory also serves as a very fun introduction to the ork faction, especially as our protagonist has never encountered them before.  This allows the reader to get a fresh outside perspective on these alien characters, while also including details that hardcore Warhammer fans will appreciate.  As such, Death or Glory proves to be an awesome addition to the series that will appeal to fans of all levels and could easily spark a new reader to fall in love with Warhammer 40,000 fiction.

A recurring highlight of this series is the fantastic characters who populate the narrative, particularly main protagonist Ciaphas Cain.  Cain is a particularly complex Warhammer 40,000 character, mainly because he is both a renowned hero and a self-serving coward who only wants to avoid a fight.  Portrayed as a fun combination of Blackadder and Flashman, Cain is shown to be purely selfish, with his every move calculated to keep himself alive.  However, through accident or something else, his plans often backfire, forcing him into over-the-top dangerous situations that ensure others see him as an amazing hero.  This is on full display in Death or Glory as Cain pulls together a band of survivors that gets far larger and more chaotic the further they get along.  Despite his plan being designed to get himself to safety, many see him as a heroic revolutionary leader, which he is forced to maintain to keep his band of protectors loyal to him.  It is quite fun to see everyone misinterpret his decisions, and several fictional historical texts showcase the process of overexaggerating his deeds in hilarious detail.  However, despite all his protestations to the reader about being a coward, you once again see that there is far more to Cain than he lets on.  Rather than being a terrible person, he is just a sensible and tactically aware figure in a universe where the actions of unachievably brave heroes are constantly lauded.  This has led Cain to completely underestimate his own self-worth, even though he is routinely shown to be an impressive fighter, clever tactician, and caring leader.  I love this complex look at Cain, especially as his self-deprecating account ensures he is even more likeable, despite his selfish habits, and you really get drawn in to his crazy adventures.

Aside from Cain, several other figures were impressive in Death or Glory.  The most prominent, at least from impact on the book, is Cain’s associate Inquisitor Vail.  Despite not actually appearing as a character in the main adventure, Vail’s presence is strongly felt as she is the one editing and presenting Cain’s fictional memoirs.  As such, you are constantly gifted with Vail’s overlying narration and notes, especially as she provides greater context to the story and translates some of Cain’s wilder claims.  Thanks to her sarcasm, as well as her personal insights into Cain’s actual character, Vail provides a fantastic alternate viewpoint of events, and it is always fun to see her call out Cain for his lies and terrible writing style.  The other major character you must talk about is Cain’s aid and reliable bodyguard, Jurgen.  The Baldrick to Cain’s Blackadder, Jurgen is generally shown to be an unhygienic, smelly, and slightly dim companion who is utterly loyal to Cain.  However, despite this appearance, Jurgen proves to be an interesting and likeable figure, and he forms an excellent partnership with Cain.  His skills are well on display in Death or Glory, mainly due to his intimate knowledge about orks, and he once again showed himself to be an unappreciated part of Cain’s ultimate victory.  Throw in a band of intriguing survivors who flock around Cain, including several capable soldiers, a somewhat insane Tech-priest and determined troop of civilians, and Death and Glory had some great characters you can’t help but root for.

I have mentioned multiple times in the past that the best way to enjoy a Warhammer 40,000 novel is in its audiobook format.  Nowhere is that truer than the Ciaphas Cain books, which make excellent use of multiple narrators to expertly adapt the fantastically funny content of the novels.  Death or Glory is an outstanding example of this, as the brilliant production and excellent narrators produced something that I powered through very shortly, even with its nearly nine-hour long runtime.  The intense action, compelling story and outstanding humour is all amazingly highlighted in this format, and I especially loved the four amazing narrators who were brought in to voice the characters.  This includes returning favourites Stephen Perring and Penelope Rawlins, who fulfill their respective roles perfectly.  Perring is probably the most prominent narrator of the bunch as he voices all the chapters told from Cain’s perspective.  Perring is an awesome narrator as he perfectly captures the chaotic characters featured within the book, especially Cain and  Jurgen.  His portrayal of Cain is probably the best, as he expertly showcases the protagonist’s exterior boldness, as well as his interior fear and deep humanity.  Jurgen of course also comes out very well, and I love how Perring captures Jurgen’s unique persona and unquestionable loyalty to Cain.

While Perring voices the main chapters, Penelope Rawlins is just as important as she voices Inquisitor Vail, who writes the prelude, chapter introductions, additional material and footnotes that are scattered throughout the book, providing editorial notes and material to make the story more organised.  Rawlins’ voice is seamlessly worked into the main plot multiple times throughout the course of the audiobook, and I like how well her inclusions work with Perring’s main narration, especially as Rawlins perfectly captures both Vail’s sarcasm and the clear admiration she has for Cain.  This audiobook would not be as entertaining or clever as it is without these clever insertions by Rawlins, and she adds just as much to the production as Perring does.  In addition, Death and Glory brings two new narrators to the series with Joe Jameson and Richard Reed, who voice in-universe historical texts and autobiographies included to provide additional context to Cain’s ramblings.  I was very happy to hear from both familiar narrators, as Jameson lent his voice to the Necromunda novel Fire Made Flesh by Denny Flowers, as well as the Legacy of the Mercenary King series by Nick Martell (The Kingdom of Liars, The Two-Faced Queen and The Voyage of the Forgotten), while Reed narrated The Infinite and the Divine by Robert Rath, The Twice-Dead King series by Nate Crowley (Ruin and Reign) and Grim Repast by Marc Collins.  I really liked Jameson and Reed’s performances as a result, although both were a little underutilised thanks to the constraints of the narrative.  Still, these four narrators provided some exceptional voice work, and I had an amazing time listening to them throughout the course of this audiobook.  As such, Death and Glory comes very highly recommended in its audiobook format, and there is no better way to enjoy this book.

Sandy Mitchell continues to write one of the most entertaining Warhammer 40,000 series out there with this fourth entry in the epic Ciaphas Cain series.  An outstanding and hilarious novel that I absolutely powered through, I cannot recommend Death or Glory enough, and you will fall in love with this brilliant book.

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Warhammer 40,000: Sabbat Martyr by Dan Abnett

Sabbat Martyr Cover

Publisher: Black Library (Audiobook – 1 December 2002)

Series: Gaunt’s Ghosts – Book Seven

Length: 10 hours and 35 minutes

My Rating: 4.75 out of 5 stars

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In addition to my review for Straight Silver, I also present a review for the impressive and epic seventh novel in Dan Abnett’s Gaunt’s Ghosts series, Sabbat Martyr.  This was an outstanding and fantastic addition that perfectly followed on from some of the previous books in the series, including Necropolis, Honour Guard and The Guns of Tanith, while also throwing the beloved protagonists into all manner of trouble.

It is a time of miracles in the Imperium of Man.  As Warmaster Macaroth continues his extensive and exhaustive Sabbat World Crusade, the forces of the Imperium are stretched like never before.  However, word has reached the ears of all the faithful in the Sabbat Worlds that the legendary Saint Sabbat has reincarnated on the isolated and pious world of Herodor.  There, in Civitas Beati, a holy city dedicated to her, the reborn Saint awaits the faithful, the pilgrims, and the mighty warriors of the Imperium.

Amongst those summoned to Herodor are the battle tested and weary soldiers of the Tanith First-and-Only, better known as Gaunt’s Ghosts.  Thanks to their previous victories, as well as their involvement in miracles associated with the Saint, the Ghosts and their leader, Colonel-Commissar Gaunt, have been personally chosen by Sabbat to be her honour guard.  However, nothing on Herodor is as it seems, and Gaunt finds himself drawn into deceptive military politics and the manipulated beliefs of the city.  Worse, the forces of the Emperor of Mankind aren’t the only ones who have heard the call of the new Saint.

As Gaunt attempts to establish order in the city, an unstoppable danger appears on the horizon in the form of the infamous followers of Chaos, the Blood Pact.  Lead by the terrible Chaos warlord, Enok Innokenti, the invading forces of Chaos have one mission: find and kill the reborn Saint, and, by doing so, rob the Imperium of hope.  Desperately outnumbered and faced with impossible odds, Gaunt and his ghosts will need to do all they can to save the Saint and the city.  However, the dread Innokenti will have the Saint’s head by any means necessary and has sent nine deadly and corrupt killers to ensure this happens.  Can Gaunt and the Tanith First-and-Only pull off a miracle in the name of their blessed saint, or is this their final battle?

Abnett pumps up the feels and brings together some amazing storylines in this seventh excellent Gaunt’s Ghosts book.  An action-packed and highly intense read, Sabbat Martyr was another exceptional read, and one that I absolutely powered through thanks to its addictive and powerful story.

Sabbat Martyr has a pretty impressive story behind it, especially as Abnett wraps up the Saint sub-series within the larger Gaunt’s Ghosts books, in a big way.  Starting off fairly typically, with the Ghosts arriving on a new world to take care of some riffraff, Abnett quickly sets the scenes and revisits several of the key existing storylines and character arcs.  However, Sabbat Martyr goes in some intriguing new directions as Gaunt and his soldiers encounter what appears to be a reborn Imperial Saint, who has inspired a new bout of religious fervour and devotion in the region.  This proves to be an interesting new angle which ties this book into the larger concerns of the Warhammer 40,000 universe, rather than focusing on the fight of the common footslogger.  I liked this change of focus, especially as it fits with the hints raised in the preceding novels, and the initial intrigues of the novel added a level of uncertainty that worked quite nicely.  A fantastic, extended battle scene ended the first third of the book nicely, especially as it leads to some big revelations and sets the scene for the second half of the book.

The second half of Sabbat Martyr is where things get really interesting.  Abnett cleverly uses the start of this half to quickly extend several great character arcs, which sets some figures up for some dark times, while others are restored in interesting ways.  However, you don’t have a chance to fully appreciate that, as Abnett then launches the reader right into a new phase of war, as deadly enemies literally rain down around the protagonists.  Essentially the entire second half of the book is pure warfare, as the forces of Chaos arrive and harry the Imperial forces on every front, including with an extended space combat sequence.  From there, the enemy arrives on Herodor in force, including the nine promised deadly killers, and all the protagonists are thrust into a deadly battle for survival.

I loved this last part of the book, especially as Abnett knows how to write an exceptional war sequence.  Expertly splitting the story between numerous point-of-view characters, the resulting carnage is epic, with the protagonists forced into intense street fighting to survive.  All these battles are well crafted, and show the protagonists at their most desperate, as they are slowly pushed back with seemingly no hope to win.  I really loved these battles, as well as the simultaneous character arcs that tied into them, and you really get drawn in towards the big climax.  I did think that Abnett slightly rushed this last half, mainly because he was trying to fit in too much at once.  While the nine killers get a good introduction, they weren’t utilised as effectively as they could have been, and their appearances are a little briefer than you would have liked.  Indeed, there is so much potential material in this second half that Abnett could have honestly fit his story across two books and really expanded everything out.  Still all the big battles are very epic, and the big climatic fight sequence proves to be everything you could have wanted.  Abnett wraps everything up with some major tragedy, as multiple character arcs come full circle in a big and emotionally charged way.  As such, readers, especially established fans of the series, come away from Sabbat Martyr shaken while Abnett clearly and decisively ends a major chapter in the Gaunt’s Ghosts series.

Abnett does a really good job bringing this epic story to life, and I deeply appreciated just how dark and intense Sabbat Martyr got in places.  Expertly utilising multiple character perspectives to tell an elaborate story, you really get sucked into the massive carnage that emerges, and I really must commend Abnett for the impressive battle scenes.  Abnett has his methodology set for the Gaunt’s Ghosts books by this point in the series, and I love how smoothly his story unwinds.  The blend of character focussed storytelling and intense action makes for an exciting read, and I really got invested in this outstanding seventh entry in the series.  I did appreciate how Abnett took his protagonists into the much wider realm of faith, saints and holy power that is well established in other Warhammer 40,000 fiction, but not something we’ve typically seen in this series.  It honestly made for a unique change of pace, and Abnett does a great job wrapping ongoing storylines around it.  I also appreciated how several loose ends and antagonists from previous novels got revisited here, including one of the big issues I had with Honour Guard which got nicely resolved here.  This does mean that unlike the other Gaunt’s Ghosts books, Sabbat Martyr is less accessible for new readers, although Abnett does a good job of summarising old storylines where needed.  As such, this proved to be an epic entry in the wider series, and I really enjoyed how this chapter of the Gaunt’s Ghosts books came to an end.

As with all the Gaunt’s Ghosts books, the heart of Sabbat Martyr lays in the extended cast of protagonists from whom the elaborate story emerges.  Abnett has a very well-established cast of characters for Sabbat Martyr, and it was frankly moving to see how this story unfolded for them.  The author does a good job splitting the story amongst the cast, and I appreciated how this book, unlike the previous novel, didn’t overdo the number of primary cast members.  The resulting character arcs and personal stories proved to be very moving and intense to different degrees, and Abnett really got dark in places, especially when it came to bringing certain character storylines full circle.

Now, I won’t go into too much detail about the characters here, because I don’t want to ruin some major parts of the book.  However, I will say that Gaunt is once again a great central figure, and it was intriguing to see him impacted by his fate, as well as the many friendships he’s made throughout the series.  In addition, Gol Kolea gets a nice addition to his story, which I really appreciated, while one of the original Ghosts, Brin Milo, finds himself going on some bold new adventures that tie in nicely to his long-hinted destiny.  The feud between Lijah Cuu and Hlaine Larkin that was such a dark and memorable part of Straight Silver, comes to a great conclusion here, and Cuu really proves to be the ultimate villain of this series.  Agun Soric’s battle with his unusual messages is another highlight, especially as Abnett works in some powerful personal struggles, as well as a very dark ending that will leave you hurting.  All these character arcs, and more, are handled perfectly and all readers, especially those who have enjoyed the rest of the series, will really appreciate how Abnett continues or concludes them here.  However, I may never forgive Abnett for the big tragedy that occurs at the end that ensures the Tanith First-and-Only will never be the same again.

It goes without saying that I ended up listening to Sabbat Martyr on audiobook, especially after how impressed I have been with the previous Gaunt’s Ghosts audiobooks.  Coming in with a run time of 10 and half hours, Sabbat Martyr was another descent length Warhammer 40,000 audiobook that I just flew through.  This format works so well to tell epic Warhammer 40,000 stories, and I loved how effectively the fight sequences came through in Sabbat Martyr, as you can so easily envision Abnett’s massive action set pieces.  A lot of how effective Sabbat Martyr’s audiobook is comes down to excellent narrator Toby Longworth, who is one of my favourite audiobook narrators.  Longworth, the established narrator for all things Gaunt’s Ghosts (as well as Abnett’s other audiobooks like, Xenos, Malleus and Hereticus), has long perfected the voices he uses within these audiobooks, and it was great to hear his established tones and voices again.  The narrator really has all the key characters down and love the fitting and effective voice each of them has.  This impressive voice work deeply enhances an already awesome story, and you really get to feel the emotions and actions of each of the characters.  I honestly had such a great time listening to the Sabbat Martyr audiobook, especially in some of the more intense action scenes which swept my imagination away, and this is easily the best format by which to enjoy this amazing book .

With fire, blood and faith, Abnett wraps up a major part of his iconic Gaunt’s Ghosts series in a big way with the epic Sabbat Martyr.  Loaded with war, personal conflict, powerful developments, and some memorable tragedy, Sabbat Martyr was a worthy and intense addition to the series, and one that I couldn’t stop listening to.  I had such an exceptional time with this book, and Sabbat Martyr, and indeed the entire Gaunt’s Ghosts series, is required reading for all Warhammer 40,000 fans.

Sabbat Martyr Cover 2

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Warhammer 40,000: Straight Silver by Dan Abnett

Straight Silver Cover

Publisher: Black Library (Audiobook – 1 December 2002)

Series: Gaunt’s Ghosts – Book Six

Length: 9 hours and 52 minutes

My Rating: 5 out of 5 stars

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After having a blast reading and reviewing The Traitor’s Hand, my desire for more things Warhammer 40,000 needed to be sated, so I dove into the exceptional and gritty Gaunt’s Ghost book by Dan Abnett, Straight Silver.

While there are some truly impressive Warhammer 40,000 authors out there, few can match Dan Abnett in terms of quality and impact.  One of the most significant authors of Warhammer fiction, Abnett has produced a great number of books in the franchise over the years, which includes several must-read series for all Warhammer fans.  These include his substantial contributions to the massive Horus Heresy series, as well as the iconic Inquisitor extended series.  The Inquisitor books include his impressive and highly compelling Eisenhorn trilogy, made up of Xenos, Malleus and Hereticus, and which are amongst my favourite literary trilogies.  While I am a huge fan of these novels, probably his most grounded and well-known contribution to the Warhammer 40,000 canon are the Gaunt’s Ghosts novels.

The Gaunt’s Ghosts books are an extended series that follows the members of the Tanith First-and-Only, a weary and battle-hardened regiment of Imperial Guard soldiers.  Led by Colonel-Commissar Ibram Gaunt and known for their stealth abilities and the destruction of their home planet, the Tanith First-and-Only have taken up the name Gaunt’s Ghosts and are fighting in the massive Sabbat World Crusades hoping to find a new planet to call home.  This series emphasises the common human soldier and the gruelling realities of war in the grim Warhammer 40,000 future, and it is one of the most compelling series out there.  I have had an outstanding time with this series and all the books I have read, including First and Only, Ghostmaker, Necropolis, Honour Guard, The Guns of Tanith, and the prequel novel The Vincula Insurgency, have been extremely epic and complex, perfectly blending great characters with intense action.  Despite still having several books to go, the Gaunt’s Ghosts novels are one of my favourite Warhammer 40,000 series for a very good reason and I had no hesitation diving into the next book of the series, Straight Silver, when I needed something fun to read.

As the massive Sabbat World Crusades gain traction against humanity’s enemies, the Imperial forces finally have the capacity to send aid to the long-isolated planet of Aexe Cardinal.  There the loyalist nations of the Aexe Alliances have been locked in a gruelling 40-year war against the Chaos corrupted Shadik Republic.  Amongst the Imperial reinforcements sent to Aexe Cardinal are the veteran Ghosts of the Tanith First-and-Only, who are ready to make a dent in a new foe.

However, upon arriving on Aexe Cardinal, the Ghosts are surprised to find themselves under the command of the Aexe Alliance rather than their own generals.  Forced to serve the whims of their new allies for political reasons, the Ghosts are soon thrust into the archaic way of fighting that have led the war to linger for decades.  Worse, their new commanders refuse to use the Ghosts to their full potential, and the lightly armoured scouts find themselves fighting in bloody trench warfare.

Forced to endure confined conflict in ill-maintained trenches, the Ghosts find death constantly on the horizon as raids, bombardments, gas weaponry, and their own shattered morale begin to take their toll.  To keep his regiment alive and sane, Gaunt volunteers his troops for the most dangerous missions where the Ghost’s scouting skills can be best utilised.  However, the resulting campaigns will test Gaunt and his troops to the utter limit as the relentless forces of Chaos come crashing down upon them.

Straight Silver proved to be an exceptional entry to this amazing Warhammer 40,000 series.  Featuring some powerful and gritty action that took its protagonists to dark places, this sixth entry in the Gaunt’s Ghosts series was so damn good that I managed to power through it in no time at all.

Abnett did a brilliant job coming up with a particularly intense and dark story that plants the protagonists and the reader into the middle of a gritty warzone.  The main story is initially a little basic, with the Ghosts arriving on a new planet and finding themselves caught up in another long-standing war.  However, the book takes an outstanding turn when the Ghosts, who work best as a scout force, are forced into an elaborate trench warfare scenario.  Thanks to the excellent World War I inspired setting, the Ghosts are figuratively thrust back into the past and are forced to fight an old-fashioned type of war with their lasguns going up against firearms, chemical shells, and fixed lines of trenches.  The constant grim trench battles, raids and fights across no man’s land that dominate the first half of this book are very intense, gory, and pointless, and the reader is swiftly drawn into the unusual and dangerous scenario the Ghosts find themselves in.  Abnett masterfully captures so many aspects of this grim scenario, and you have to appreciate how brutal he makes the battles and the terrible conditions the characters find themselves in.

All these initial battles are expertly shown through the eyes of the many recurring characters of the Gaunt’s Ghosts series, and you swiftly begin to feel their despair and the rising tensions within them.  This works well with many of the existing character arcs, as several figures deal with grudges, uncertainty about duty, and growing relationships.  This excellent use of character arcs and perspectives humanises the fight, and you can’t help but get dragged even more into their hopeless situations.  I particularly enjoyed how Abnett deliberately made the antagonists a purely human force, with no named enemy characters serving as the villain.  This helps to reinforce that the true antagonist of the plot is human nature and their ability to wage unforgiving war, as the two opposing armies destroy everything around them.

While Abnett could have kept the characters in the trenches for a while and still had a good book, he chooses to accelerate the plot about halfway through Straight Silver, as the Ghosts are given a chance to prove themselves by going on two deadly missions.  This splits the story, as Gaunt leads half the characters on a series of deadly raids behind enemy lines, while another small group of key characters find themselves away from the fighting as they scout a critical location in the woods.  Naturally both storylines result in deadly chaos for the relevant protagonists, but I loved how they played out.  The storyline with Gaunt was brutal infiltration across no man’s land at its finest, and there are so many shudder-inducing moments as they continuously encounter the horrors of war.  The other storyline is much more a slow burn, as the characters find themselves isolated in the woods and only have themselves to fight with, as the grudges and resentments introduced at the start of the book are refreshed.  While the characters come together when an enemy presents itself, they are still caught up in their raw emotions, and this results in some dark moments.  Both storylines are resolve in an impressive and compelling manner, and the reader will come away enthralled, excited, and a little angry, as one excellent villain gets away with everything again.  You are honestly left wanting more, especially as Abnett throws in some tantalising hints for the future, and the bloody battles and horrors of Straight Silver will stay with you long after you’ve finished.

As with most books in the Gaunt’s Ghosts series, Straight Silver can be read as a mostly standalone read, as many of the key characters and story arcs are expertly reintroduced throughout the course of the book.  While readers will always get more out of Straight Silver if they read the other Gaunt’s Ghosts books first, especially as that will allow them to become more attached to the characters, a new reader can easily pick up Straight Silver and have an outstanding time getting through it.  Straight Silver and the Gaunt’s Ghosts books can also be readily enjoyed by those people with minimal pre-knowledge of the Warhammer 40,000 universe.  The Gaunt’s Ghosts books exist in their own little pocket of the universe, with the story completely focused on their own struggle as soldiers.  As such, this makes these books perfect entry level reads for those wishing to learn more about Warhammer 40,000 fiction, and anyone with a love for science fiction or military fiction is going to love Straight Silver.

I’m always impressed with the amazing range of characters that Abnett fits into each of his Gaunt’s Ghost novels, as the author tries to constantly capture the entire experience of the regiment in a Band of Brothers sort of way.  Unlike his Eisenhorn books, which had one perspective character, the Gaunt’s Ghosts follow many different protagonists, which allows you to see a massive picture of events unfolding.  This works really well, and I loved the huge range of unique perspectives and personalities that emerged, as well as the different views of the fights and internal conflicts.  I did think that Straight Silver might have featured a few too many different perspectives, as Abnett tried to bring some new characters to the fore.  This meant that several of the established cast from the previous book didn’t have a chance to shine here and were often sidelined, while the newer characters didn’t impress as much in their first big appearance.

There were still a ton of great character arcs going on, and even with less time in the spotlight, many of these characters made the most of it.  Main protagonist Colonel-Commissar Ibram Gaunt gets a good showing, especially as he is forced into conflict with his friend, the highly moral Chief Medic Tolin Dorden, and he is forced to balance his responsibilities as a Commissar with the love he holds for his soldiers.  Newly promoted Sergeant Tona Criid proves to be an absolute badass character, and it was great to see her take command and kick butt.  Sergeant Agun Soric has some great scenes as he slowly comes to realise his latent psychic abilities, while the formerly charismatic Gol Kolea is a hard figure to read about, after suffering a head wound in the previous book and losing his intelligence.  However, the best storyline in Straight Silver involves the mad sniper Hlaine Larkin and the nefarious trooper Lijah Cuu (sure as sure).  Thanks to their interactions in the previous book, the slippery murderer Cuu has a major grudge against Larkin and is determined to kill him, just like he did Bragg.  This results in a deadly game of cat and mouse between the two, as Larkin tries to survive both the enemy and Cuu.  Cuu comes away as such a good villain for this book (even more than the enemy), and you can’t help but hate the guy, especially as there is something slick and scary in his every appearance.  These characters, and many more, helped to turn Straight Silver into an exceptional read, and you really get wrapped up in their unique experiences of war.

I doubt anyone who has every read one of my Warhammer reviews will be surprised that I ended up listening to Straight Silver on audiobook.  All Warhammer books are so much better in this format, and the Gaunt’s Ghosts audiobooks are a great example of this, especially with narrator Toby Longworth.  Longworth, who is one of my favourite audiobook narrators, has lent his voice to most of Abnett’s Warhammer audiobooks, and he always does a remarkable job moving the story along and describing the book’s epic battle sequences.  This is extremely evident in Straight Silver, and I very quickly powered through this audiobook because of how good it is.

I especially loved the awesome voices that Longworth came up with for the various characters featured throughout the book, and he goes out of his way to ensure that every figure has their own distinctive and fitting voice.  Many of these voices are carried over from the previous audiobooks, and it was great to get the continuity for each of the recurring characters, so much so that by this point listeners of the other Gaunt’s Ghosts books can figure out who is talking just by hearing their particular tone.  One thing I particularly appreciate is the range of accents that Longworth distributes across the audiobook.  Each group of soldiers, such as the original Tanith troopers, the new Verghastite recruits, and the soldiers of Aexe Cardinal, are given their own distinctive accents, and this cool attention to detail is what makes Longworth such a good narrator.  This was such an epic audiobook; with a runtime of nearly ten hours, most people can power through it, especially when they get caught up in the epic story.

Straight Silver is a particularly epic and impressive addition to the Gaunt’s Ghosts series as Dan Abnett takes his fame regiment down into battle hell.  Loaded with intense moments, a powerful background setting, and multiple engaging character arcs, Straight Silver is an exceptional read, and it is honestly one of the strongest Gaunt’s Ghosts books I have so far read.  An utterly addictive Warhammer 40,000 novel, I can give it no higher honour as a reviewer than to say the moment I finished it, I instantly grabbed the next book in the series, read it, and will be putting up a review for it now.

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Warhammer 40,000: The Traitor’s Hand by Sandy Mitchell

The Traitor's Hand Cover

Publisher: Black Library (Audiobook – 1 January 2005)

Series: Ciaphas Cain – Book Three

Length: 9 hours and 6 minutes

My Rating: 4.75 out of 5 stars

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After updating my list about my favourite Warhammer 40,000 novels last week, I was keen for more action from this awesome franchise, so I decided to quickly listen to the entertaining and fun novel, The Traitor’s Hand by Sandy Mitchell.

One of the things that I like most about the Warhammer 40,000 franchise is the sheer range of different stories and genres that can be found within it.  For example, one of the most popular series is a particularly funny and amusing series that focuses on a Blackadder-esque Imperial Commissar as he finds himself involved in all manner of over-the-top heroics.  This series is the Ciaphas Cain books, which follows the titular protagonist who has accidently become regarded as a great hero of the Imperium of Man, despite most of his actions being more for self-preservation.  The first two books in this series, For the Emperor and Caves of Ice, were extremely fun reads, and I have been meaning to check out the next book in the series for a while.  As such, when I had my recent Warhammer 40,000 craving, the third Ciaphas Cain book, The Traitor’s Hand, was an easy choice.

Commissar Ciaphas Cain, hero of the Imperium or unrepentant coward?  Constantly forced into the direst of circumstances despite doing everything in his power to avoid them, Cain has built up a reputation he considers entirely undeserved, especially as being known as a hero always seems to get him into trouble.  His latest assignment will test him like none other, especially when he is forced to go up against the great archenemy of the Imperium, the forces of Chaos.

With a Chaos fleet approaching the tidally locked planet of Adumbria, Cain and the soldiers of the Valhallan 597th are rapidly redeployed towards the planet to aid in its defence.  Despite wishing to stay off the frontlines, Cain’s experience and uncanny ability to find trouble forces him to join in the hunt for a Chaos cult hidden throughout the planet that has awakened in advance of the coming fleet.  However, the more he digs, the more he discovers that there is something far more sinister going on within the planet than anyone realises.

As the invading enemy arrives on the planet, it soon becomes apparent that two rival bands of Chaos worshippers are attacking Adumbria with very different goals in mind.  Leading the fight against the enemy, Cain needs to work out just what their objectives are before the world is destroyed in the Chaos crossfire.  However, with deadly enemy forces all around and a rival commissar determined to undermine him, can even the terminally lucky Cain stop them, especially when an old nightmare returns seeking revenge against him.

The Traitor’s Hand was an extremely awesome book from Mitchell that I had so much fun getting through.  Containing the outstanding blend of action, humour and intriguing characters that the Ciaphas Cain series is known for, The Traitor’s Hand was pretty damn epic, and I managed to power through it in about a day of intense listening.

This third Ciaphas Cain novel had a great story behind it that I had a wonderful time listening to.  While it does follow some similar story conventions to the previous books in the series, in that Cain and the Valhallan 597th arrive on a planet to face one foe, only for Cain to inadvertently discover another threat hidden under the surface, I think Mitchell did a good job distinguishing this book from the previous entries.  The introduction of a rival Commissar and alternating bands of Chaos worshippers makes for a great central storyline, and you get really involved in the battle for the planet and the attempts to discover a hidden Slaaneshi cult who are performing dark rituals.  The entire story evolves in a familiar manner, with Cain’s attempts to avoid a fight leading him into darker situations each time, while his keen insights allow him to determine where the true threat to the planet is located.  The big final sequence for The Traitor’s Hand was pretty damn awesome, as Cain leads a small force into a massive battle royale between warring Chaos warbands while also facing a dangerous foe from his past.  While the big bad’s identity was overly foreshadowed, their inclusion was very intense and lead to a gripping conclusion.  I do wonder if this repetitive story structure is going to be sustainable for the series in the future, but I really got stuck into this entertaining and exciting narrative and powered through it so damn quickly.

I absolutely loved the fun style of the Ciaphas Cain books which Mitchell once again uses to tell a fantastic story.  Primarily told from the first-person chronicle perspective as Cain recounts his many adventures, you get to see his insights into events that occur.  While on the surface this appears to be a typical Imperial Guard focused Warhammer 40,000 story, it is a much lighter read, as the book revolves around Cain’s continued attempts to get out of danger only to encounter worst problems.  It is really entertaining to see his excuses and manipulations, especially as nearly every action he does is calculated to avoid danger, which he shamelessly admits to.  The continued increase of stakes, desperate response from Cain and the inevitable lucky escape makes for some fun reading, and Mitchell does an excellent job of layering a strong amount of comedy into a usually dark universe.  This humour is expertly enhanced by the overarching narration of the book, provided by Inquisitor Vail’s editorial notes as she collates Cain’s memoirs.  Vail’s various notes, quotes and included histories of the story provides some much-needed context to the plot, while the entertaining and often sarcastic way they are delivered works extremely well.  I think that Mitchell got the right blend of humour, action, and dark moments throughout the course of The Traitor’s Hand, and I really got engrossed in the hilarious and action-packed story that emerged.  I did feel at times that Mitchell did get a bit repetitive with some of his phrases and lines, which you really notice with an extended read, but this is honestly a pretty minor complaint, and The Traitor’s Hand proved to be an amazing read.

I liked how well Mitchell featured the Warhammer 40,000 universe in The Traitor’s Hand, especially as he once again seeks to showcase the horrors of the franchise from the eyes of a human solider, even one as lucky as Ciaphas Cain.  The various Chaos factions prove to be great villains in this story, and I loved the cool comparisons between the Slaaneshi cult and the Khorne-worshipping warband.  You also get a great insight into the life of the common soldier or civilian, and it was fun to see the various responses many of them have to the reveals about Chaos and their dark designs.

Like most of the Ciaphas Cain novels The Traitor’s Hand can easily be read as a standalone book, and no real pre-knowledge of the Warhammer 40,000 universe is really needed.  Indeed, I really appreciated how efficiently Mitchell is able to ease new readers into the wider Warhammer 40,000 universe.  In addition, readers don’t really need to have checked out the prior Ciaphas Cain novels either, as Mitchell does a good job of summarising the necessary key points from these books when needed.  There were some strong references to the Ciaphas Cain short story, The Beguiling, which if you had read would have increased the impact of The Traitor’ Hand to a degree, however, it is also not necessary to have read it first, as Mitchell recaps it very well.  Overall, I felt this was a great piece of Warhammer 40,000 fiction that many people can get into.

A key highlight of any Ciaphas Cain novel is the excellent character work that Mitchell installs into the story.  This is certainly the case in The Traitor’s Hand, with most of the character work revolving around the protagonist and main point-of-view character, Commissar Ciaphas Cain.  While Mitchell has done a great job setting up this figure in the previous two books, it is always so much fun to see a story through Cain’s eyes, especially as the protagonist bears the duality of being a hero and a coward at the same time.  Fitted with a well-honed sense of survival, Cain is constantly trying to find ways to get out of danger and has proven quite adept at manipulating people to get what he wants.  However, due to bad luck or because he finds himself trapped by his own legend, Cain is constantly dragged into the most dangerous situations possible.  While it would be easy to dislike a character like this, readers quickly become aware that Cain isn’t as big a coward as he believes, and instead he is quite a skilled, brave and caring leader whose “cowardly” actions are often borne by shrewd assessment and tactical awareness.  Throw in his excellent sense of humour, his entertaining insights into the universe, and his vast experiences with the many different things trying to kill humans in the Warhammer universe, and Cain is such a great protagonist to follow.

Aside from Cain, The Traitor’s Hand features a raft of other great characters, each of whom bring a lot to the story.  For example, Inquisitor Vail, despite not appearing in person, serves a big role in the book, editing Cain’s unreliable manuscripts.  I loved her witty over-arching narration and notes throughout the book, and it was fun to have someone constantly calling out Cain for his wilder statements.  I also loved the continued inclusion of Cain’s aid, Jurgen, the man capable of killing anything in the galaxy with his trusted meltagun.  I love how Mitchell sets Jurgen up as the Baldrick to Cain’s Blackadder in this series, especially with his attitude, hygiene and loyalty, although he proves to be a vital ally.  It was also interesting to see Mitchell continue to explore just how vital Jurgen is to Cain’s success, especially due to his status as a Blank, and I love the entertaining team the two characters combine into.  New character Commissar Tomas Beije, an old school rival of Cain’s, serves as a great secondary antagonist for much of the story, and it was entertaining to finally see a character suspicious of Cain’s status as hero, especially as he looks deranged spouting out accusations we know to actually be true.  Finally, the various members of the Valhallan 597th, many of whom were introduced to us at the same time as Cain, continue to grow as characters and serve great supporting roles in the story, and it was touching to see how their relationship to the protagonist has grown over the years.

I have often said throughout my many reviews on the subject that the best way to enjoy a Warhammer 40,000 novel is its audiobook format.  Nowhere is that truer than the Ciaphas Cain audiobooks, which really capture the zany feel of the series through its excellent narration and style.  Most of this is due to the excellent use of multiple narrators, whose mixture of voices creates a particularly epic read (indeed this one of my favourite audiobook series with multiple narrators).  The Traitor’s Hand features four separate narrators, each of whom add so much to my enjoyment of this audiobook.  Each of these narrators has a distinctive role, with the amazing Stephen Perring providing the bulk of the narration in this series, as he narrates the chapters told from the protagonist’s perspective.  Perring serves as an epic centre for this audiobook, especially as he does such a good job capturing the larger-than-life Ciaphas Cain with his acting.  Perring’s take on Cain’s cocky dialogue, as well as his more honest chronicling of events, is impressive, and I love how he captured the various aspects of Cain’s character.  There are some other great voices featured throughout these chapters as well, as Perring assigns fitting and entertaining voices to each of the major characters.  My favourite of these is probably Jurgen, especially as Perring really tries to make him sound as much like Tony Robinson as possible.

While Perring does most of the narration in The Traitor’s Hand, the additional voice actors also add a lot to the story, especially Penelope Rawlins.  Rawlins voices the character of Inquisitor Vail, the Imperial Inquisitor and acquaintance of Cain who is compiling the memoirs for publication.  As such, Rawlins voices the prelude, chapter introductions and footnotes contained in this book to showcase the editorial notes that this character is adding in to make Cain’s ramblings easier to read.  Rawlins serves as a good contrast to Perring, especially as her character’s more serious tones are the direct opposite of Perring’s flippant take on Cain.  I love how seamlessly the production works Rawlins’ voice into the various points of the audiobook where her character cuts into the main story, and you really get into the groove of her explaining key details about the universe and the characters.  Throw in the additional voice work of Emma Gregory and new narrator Andrew Spooner, who give their voices to various in-universe texts that provide additional information for the reader, and you have a strong team who masterfully enhance Mitchell’s brilliant story.  These great actors really help to make this entire audiobook production so much fun to listen to, and with a runtime of just over nine hours, you can very easily sit back and listen to The Traitor’s Hand in one fantastic sitting.

With The Traitor’s Hand, Sandy Mitchell continues to showcase why he is one of the strongest, and funniest, authors of Warhammer 40,000 fiction.  Filled with the series’ trademark humour, intriguing characters and intense action, The Traitor’s Hand was an entertaining audiobook from start to finish that I could not turn off.  An outstanding and highly recommend novel, The Traitor’s Hand was so damn good, and I cannot wait to see how Mitchell continues this amazing series.

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The Sandman – Act II (Audiobook) by Neil Gaiman and performed by a full cast

The Sandman - Act II Cover

Publisher: Audible Original (Audio Drama – 22 September 2021)

Series: The Sandman – Volume 2

Script: Neil Gaiman and Dirk Maggs (script adapter)

Director: Dirk Maggs

Length: 13 hours and 47 minutes

My Rating: 5 out of 5 stars

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The gloomy and complex fantasy adventures of Neil Gaiman’s The Sandman continues in this epic second audiobook volume that once again brings Gaiman’s unique imagination and characters to life with an outstanding cast of actors.

Back in 2022 I had an outstanding time listening to the first volume of the audiobook adaptation of The Sandman comic.  The original series, which started in 1989, is one of the most iconic comics of all time and features a unique adventure that only someone as twisted and imaginative as Neil Gaiman can come up with.  Following Dream, the anthropomorphic personification of dreams and human imagination, The Sandman is a truly interesting comic that blends horror, fantasy and superhero storylines together.  Some people might be more familiar with the recent Netflix series that adapted the first couple of comics and which has a second season on the way.

While I loved the show, I personally had a much better time with the audiobook version of the comics that was released a couple of years ago.  Featuring a truly exceptional cast of celebrity and established audiobook narrators, the first volume of this series was so damn good, and I loved how well it established the characters and universe of The Sandman while also adapting Gaiman’s unique vibes and dark themes.  This first volume was extremely addictive, and I made sure to listen to the second volume shortly after.  The second volume, or Act II as it will be called in this review, continues the comic storyline and features some amazing stories, fun characters and new cast members.

In a universe of strange and deadly creatures, many beings are considered immortal, but only seven siblings can truly claim to be endless.  The Endless, each a personification of a certain universal or human concept, are powerful and mesmerizing in their own way, but the most enchanting and mysterious is Dream.  Known by many names, including Morpheus, this being governs the Dreaming, a vast realm of creation’s collected dreams and stories, protecting the imagination that makes life worth living.  But circumstances outside of his control have set him on a dark path that not even he can escape from.

Still dealing with the consequences of his forced absence from his realm, Morpheus is working to recover everything he lost while avoiding the enemies he made along the way.  The most powerful of these is Lucifer, the fallen angel and lord of Hell, whom Morpheus insulted when he stormed Hell to take back his stolen helm.  Despite not wishing to cross Lucifer again, Morpheus is convinced to set right the biggest wrong of his life and free his former lover from Hell.  However, he is unprepared for the reception that awaits him as Lucifer chooses to damn him in a far more sinister way: by gifting him control of his dark domain.

Finding himself in possession of the key to Hell’s gates, Lucifer must determine who will become the new ruler of Hell.  Setting up a gala in the Dreaming, Morpheus receives visits from an array of gods, demons, angels, and other immortal beings, each of whom seek to control Hell for their own reason.  Soon, Morpheus finds himself in the middle of a host of scheming beings, many of whom will turn on their host to get what they want.  At the same time, weird things are happening in the Dreaming, as an ancient and unstable realm begins to drag in inhabitants from the real world and influence the waking world.  Can Morpheus ensure his realm stays whole whilst dealing with the most dangerous beings in creation?

This was another outstanding adaptation of The Sandman comics that was so damn epic to listen to.  Adapted by director Dirk Maggs and featuring all Gaiman’s impressive storytelling and dark characterisation, The Sandman – Act II was extremely impressive, and you really get drawn into the unique world of the original comics.  Adapting issues #21-40 and #50 of the original comics, The Sandman – Act II brings together the stories of Season of Mists and A Game of You, and several entries from Fables & Reflections.  All these adaptations are so damn good, and I love the elaborate and epic cast that helps to bring the tale to life.

Due to how the audiobook is set out, there are three distinctive parts to The Sandman – Act II, which provided their own unique stories and characters.  The first of these is titled Season of Mists, and features Morpheus finding himself wrapped up in the fate of Hell.  Starting with an entertaining and dysfunctional family dinner, where Morpheus reunites with all his siblings (bar one), the story then turns to Morpheus’s biggest regret, his relationship with the ancient African queen Nada (whose story was told in the last audiobook), which trapped her soul in Hell.  Travelling to Hell to free her, Morpheus finds that Lucifer has banished all the demons and damned souls from his realm and is abdicating as ruler, leaving the key to Hell’s gates with Morpheus.  Morpheus is soon tasked with deciding the fate of the dimension, which results in a flurry of immortal beings arriving at his home to request the key.  The resulting conference proves to be highly entertaining as Morpheus is forced to deal with all manner of bargains, schemes and betrayals as everyone seeks his favour.  I loved how the entire dramatic conference unfolds, and the interactions between the various over-the-top figures and the implacable Morpheus results in some great drama and hilarious sequences.  The conclusion of this storyline is amazing, as a new irony overtakes the denizens of Hell, Morpheus finds himself meeting various beings who will change him in the future, and the seeds are set for a new story around Lucifer (as seen in his own comic and television series).

Honestly, this is probably the best part of The Sandman – Act II, as not only is Season of Mists particularly gripping, but it makes full use of both the existing voice cast and several new figures to really enhance the content.  The battle of wits between several larger-than-life characters is extremely compelling and clever, and Gaiman does a remarkable job expanding the canon of The Sandman.  There are so many subtle and delightful character interactions scattered throughout this storyline, and listeners will love the impressively devious stakes that are being discussed.  This includes some fantastic and deep soul searching for the protagonist, who is forced to revisit one of his darkest deeds.  Thanks to his own experiences of being locked away, Morpheus understands his harsh past actions a lot better, especially when prompted by members of his family.  I always appreciated how Gaiman shows that Morpheus isn’t really a hero but a force of nature who arrogantly follows his own whims.  However, in this case he is a somewhat better person, even if he is still selfish in his actions, and it takes some real prompting for him to do the right thing.

Gaiman also makes sure to feature some additional amazing character arcs, the most intriguing being Lucifer’s when he decides to perform the ultimate rebellion against his father by abandoning Hell.  Lucifer’s portrayal by a returning Michael Sheen is exceptional, especially during his interactions with Morpheus, and his take on the events that led him to rule Hell are very powerful.  In addition to Sheen, Season of Mists also features the inclusion of several amazing new actors, each of whom are used to their full potential.  Jeffery Wright and Kristen Schaal are perfect additions to the Endless, voicing the taciturn Destiny and the bubbly Delirium respectfully.  However, it is the one-two punch of Bill Nighy as Odin and David Tennant as Loki that really sold this chapter to me.  Bill Nighy and David Tennant are two of my absolute favourite actors, and their takes on these two Norse gods are just amazing.  While Nighy brings gravitas and cruelty to Odin, Tennant’s wheedling, manipulative Loki was so damn fun, and both were the highlight of every scene there were in.  The rest of the cast in this chapter were epic as well, and this entire section was such a highlight of The Sandman – Act II, with its placement at the top of the book successfully drawing listeners in and ensuring they don’t go anywhere.

The other main storyline in The Sandman – Act II was titled A Game of You, and is an adaptation of one of the less popular comic arcs.  This story is an intriguing female-led additional to the series, which primarily follows Barbie, a minor figure from the previous The Doll’s House arc, who has uprooted her life and moved to New York to live with an eclectic mixture of residents in an apartment building.  When figures from Barbie’s long-lost dreams arrive in the waking world, Barbie is dragged back into a fantasy adventure, while her friends in New York deal with minions of the mysterious Cuckoo, a dream parasite preying on Barbie’s mind.  The resulting attempts to help Barbie result in chaos and tragedy as they trespass into the Dreaming and come face to face with Morpheus as a he fulfills an old bargain.

Now I must admit that A Game of You was a little weaker than I was hoping, especially when compared to the preceding Season of Mists.  The decision to focus on Barbie, who honestly didn’t stand out too much in her previous appearance, was an interesting choice by Gaiman, and this arc doesn’t have the most engrossing story.  However, I did still have a great time listening to this part of the audiobook, especially as it focuses on showcasing both the magic and danger of dreams, as well as the impacts that interactions with Morpheus can have on mortals.  The more distinctive fantasy focus of this story makes for a nice change of pace, and I liked how well Gaiman simultaneously showed events occurring inside and outside of the protagonist’s dreams.

One side effect of listening to A Game of You immediately after Season of Mists is that the less substantial cast is a lot more noticeable.  That’s not to say that A Game of You doesn’t have great characters.  There are some amazing figures featured here, including several unique protagonists who have compelling connections to previous story arcs from the series.  There are also some nicely progressive LGBT+ elements for a comic released in 1991-92, especially when it comes to the trans woman character, Wanda, who is handled with tact and who has a particularly impactful story arc.  There are also fewer celebrity voice appearances in this arc, although I did rather enjoy the inclusion of actress Emma Corrin of The Crown fame as the ancient witch Thessaly, as her intense and distinctive voice added a lot to this fantastic character.  While it is easy to nitpick A Game of You, especially after some of the previous arcs, this is s till a particularly impressive storyline, which is masterfully brought to life with this production, producing something that is very fun to listen to.

These two main storylines are impressively augmented by a series of short stories scattered throughout the course of the audiobook.  Most of these short stories fall between Season of Mists and A Game of You, with several more wrapping events up.  There is also a short story in the middle of Season of Mists that showcases the impacts the closure of Hell has, which leads to the Dead Boy Detectives series.  Gaiman comes up with some truly interesting and unique shorter stories to add to the main plot of the book.  Most of these stories involve various mortals or other supernatural creatures encountering either the Endless or some of Morpheus’s creations, and they usually serve as some form of cautionary tale.  I loved the intriguing underlying themes that Gaiman loaded into each story, including about the impermanence of power and examinations of the human condition, and the author also has fun in launching his distinctive characters into various historical periods.

While all the shorter stories contained in The Sandman – Act II are awesome in their own way, a couple do stand out due to their excellent stories and fantastic performances.  For example, the complex story Three Septembers and a January, retells the tale of Joshua Abraham Norton, self-declared Emperor of the United States, with Dream and his siblings shown to be responsible for his strange actions.  This story is both fascinating and dark, as you witness a man torn apart by the whims of the ethereal siblings.  Listeners grow particularly attached to this tale due to the performance of John Lithgow as Joshua Norton, who adds some excellent humour and no small amount of tragedy with his moving voice work.  Other great stories include Thermido, which sees the return of Lady Johanna Constantine from the first audiobook.  Voiced by the absolutely fabulous Joanna Lumley, this story follows Constantine as she steals into France during the height of the revolution to steal something from Robespierre.  This story was fast-paced, clever, and substantially dark, all of which helped it to stand out, especially with the compelling twists and ironic historical fates.  It was also amazing to get a whole story told by Joanna Lumley, who was somewhat underutilised in the first audiobook.  Finally, the tale August, which follows Augustus Caesar as he disguises himself as a beggar and tells his life story to a dwarf, proves to be quite impressive, especially with Brian Cox playing the titular character.  Each of these shorter stories are masterfully presented, and I loved how complex and powerful their stories were, even with the shorter length the author had to work with.

Overall, I really appreciated the entire story of this volume.  The blending of two fantastic main storylines, as well as the scattering of intriguing and unique short stories, makes for quite an epic continuous listen.  The short stories were well utilised as the director spread them out amongst the audiobook providing a good break between the two extended plotlines, as well as some fun listens in the epilogue.  Not only were all the entries in The Sandman – Act II fantastic and compelling, but each of them had such a distinctive feel that really highlights the author’s style and ability to blend various genres together into one powerful story.  The interesting array of over-the-top characters makes for quite a fantastic listen, especially as Gaiman attempts to capture the many burdens of having cosmic responsibility, while other stories look at how characters are affected by dreams and imagination.  The mixture of fantastic tales and dark moments is always cleverly undercut with moral lessons or complex observations about the human experience.  You honestly come away from The Sandman in deep thought while still being traumatised or wildly entertained by how events unfolded.  There is honestly nothing else quite like The Sandman in fiction, and I always have great admiration for the elaborate and multifaceted tales that Gaiman comes up with.

Just with the first volume of this epic audiobook collection, the production really captures the epic nature of the comic, which makes it a real joy to listen to.  Even with its runtime of nearly 14 hours, this is such an easy and addictive audiobook to listen to, and it proves hard to ever stop listening to the elaborate story that emerges.  A lot of this is down to the impressive nature of the production surrounding this audiobook, as the director goes out of his way to enhance the audio experience for the listener.  Everything about this audiobook, from the emotionally charged music, the elaborate sound effects, and the brilliant cast of actors and narrators, is designed to remind you what an imaginative and unique story you are listening to.  Heck, even the way that the various chapter titles are announced is epic, and I always get a kick out of the impressive way they are read out.  Honestly, the entire audiobook production is just perfect, and anyone who listens to it is in for an exceptional time they will not forget.

As part of my hyping up of the audiobook production, I have to highlight the sheer range of talent lending their voices to this audiobook production, without whom The Sandman – Act II would be nowhere near as exceptional as it was.  I have mentioned several of the newer voice actors in the review already, but The Sandman – Act II also featured the exceptional returning cast from the first audiobook, each of whom provided fantastic new performances that really stuck in the mind.  For example, Andy Serkis is so much fun as Matthew the Raven, while Justin Vivian Bond and Miriam Margolyes serve as fantastic and fitting versions of Desire and Despair respectively.  Kat Dennings proves to be an outstandingly effective incarnation of Death, especially as her positive portrayal captures the more compassionate and likeable version of Death that Gaiman envisioned for his comic.  Even Neil Gaiman has a key vocal role in the production, serving as the narrator who highlights events and details not captured by the dialogue.  Gaiman proves to be an impressive narrator for this story, and his distinctive and wise voice matches the feel of The Sandman perfectly.  However, most of these are overshadowed by James McAvoy, who plays the titular Sandman, Morpheus, in this production.  McAvoy is honestly perfect in this role, and the gravitas, sense of unknowing, and great sadness of this character is so perfectly portrayed by the actor’s voice.  McAvoy does such a good job portraying the imperialistic and arrogant tone and personality of Morpheus and the reader can really envision his actions and thoughts.  McAvoy honestly does the best presentation of this character it is possible to do (television series included), and you will fall in love with his take on this sinister and mysterious figure.

The Sandman – Act II is an outstanding and incredible audiobook production that does such a remarkable job of bringing more of Neil Gaiman’s iconic comic to life.  Perfectly adapting the distinctive and dark comics into a new format, listeners get the benefit of both an excellent narrative and some amazing audiobook production with a remarkable cast.  An absolute joy to listen to from start to finish, The Sandman – Act II was a brilliant follow-up to the first production, and I cannot recommend it enough.

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