Throwback Thursday – Warhammer 40,000: Xenos by Dan Abnett

Warhammer 40,000 - Xenos Cover

Publisher: Black Library (Audiobook – 1 May 2001)

Series: Eisenhorn – Book One

Length: 9 hours and 55 minutes

My Rating: 5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  In my latest Throwback Thursday I continue to review the awesome Warhammer 40,000 works of Dan Abnett with his impressive and dark space thriller, Xenos.

For my Throwback Thursday last week, I talked about legendary Warhammer fiction author Dan Abnett and his Gaunt’s Ghosts series, which is one of the pillars of Warhammer 40,000 fiction.  I have already had a lot of fun reading several of the Gaunt’s Ghosts novels (including First and Only, Ghostmaker and The Vincula Insurgency), so I thought I would take the opportunity to check out one of Abnett’s other major Warhammer entries, the Eisenhorn series, which I have heard some extremely good things about.  Set in a different area of the Warhammer 40,000 universe than the Gaunt’s Ghosts books, the Eisenhorn books are a darker and more intense series that follows a troubled Imperial Inquisitor hunting down a deadly conspiracy at the heart of humanity.

In the dark future, the Imperium of Man is under constant attack from aliens, monsters and daemons who seek to destroy or corrupt all within.  However, the greatest threat to the Imperium comes from within as diabolical heretics, witches and cultists work from the shadows to weaken the Imperium, worship the forces of Chaos, and bring humanity crashing down around them.  The only protection humanity has against these nefarious and hidden threats are the members of the Inquisition, deadly agents who wield great power and authority to pursue their investigations by any means necessary.

Gregor Eisenhorn is a talented and experienced Inquisitor who has long fought against the shadows constantly threatening stability and order.  When he finally corners and kills an old adversary amid a dark ritual, Eisenhorn hopes that his actions have permanently ended an ongoing source of Chaos and despair in the Imperium.  However, evidence he recovers from the crime scene hints at a greater conspiracy that threatens several local systems.

Travelling to a prosperous system hub, Eisenhorn restarts his investigation, determined to get to the bottom of this new danger.  However, he is unprepared for the full scope of the hidden forces of Chaos that wait for him, as a massive and hidden cabal rises in opposition against him.  As multiple planets within the system burn due to the action of the Chaos cultists, Eisenhorn works with a series of unique allies to bring this cult to heel before they cause irreparable damage to the Imperium.  However, the more sinister danger may come from the prize that his enemies are seeking, an ancient and dark tome of knowledge, known as the Necroteuch, which has the potential to burn the universe and turn the entire Inquisition against Eisenhorn.

Xenos was another exceptional novel from Abnett, and one that really showcases his ability to tell a varied and complex tale.  This is a dark, powerful, and impressive character-driven read, and I loved the switch to dark intrigue and heretical investigations, which made for such an incredible story.  I was an instant fan of Xenos’s clever and highly addictive plot, and I must give it a full five-star rating for how awesome it was.

I was deeply impressed with the outstanding and compelling story that Abnett featured in Xenos, especially as it was very different in style and substance to his previous works I have enjoyed.  While the Gaunt’s Ghosts novels are gritty war stories that focus on the common soldier, Xenos was a powerful and twisty space thriller that saw a determined Inquisitor attempt to root out the manipulations of Chaos far away from the battlefields.  The story itself is extremely clever and well-paced, and it swiftly draws you in with its dark events, especially its intense and action-packed introduction.  Despite killing his nemesis early in the story, Eisenhorn is forced to keep digging even further as he uncovers more conspiracies and plots.  Utilising undercover methods, interrogations, obscure evidence and a series of bloody fights, Eisenhorn and his unique comrades follow the trail across the sub-sector, attempting to discover the true plot of their enemies.  This leads to several large and memorable set pieces, and I loved the constant change of locations, especially as it allowed you to get a whole new idea of the scope of their foes plans and the desperate battles being fought to stop them.  I also enjoyed the quieter scenes that were laid out between them as they not only added some great intrigue, but also highlighted the personal nature of the protagonist’s quests and the bonds he forged along the way.  The plot is eventually resolved after several major battles, including some very trippy sequences, and I came away from this book very satisfied and wanting more, especially as Abnett laid some intriguing hints about deeper conspiracies towards the end.  I was absolutely hooked the entire way through this narrative and I had such an amazing time reading this exciting and compelling story.

Xenos was an extremely well written Warhammer novel, and I really appreciated how Abnett was able to seamlessly change writing style and tone for this darker read.  The author makes excellent use of a first-person perspective for Xenos, as the story is in a chronicle format being written by the central character of Inquisitor Eisenhorn.  This allows for a much more personal and protagonist-centric narrative which really draws you into the hunt as you see the protagonist’s obsession with capturing the heretics and ending the threat to the Imperium.  Abnett keeps the pace pretty fast and intense throughout the entirety of Xenos, even during the sequences between the main action-packed scenes, and you are constantly engaged with the hunt or the intriguing relationships between the characters.  I was personally very impressed with how Abnett was able to blend a lot of distinctive story elements together throughout Xenos to produce an excellent story.  The way that the author combines Warhammer, thriller, mystery, science fiction and even horror (the Chaos creatures can get pretty bad at times) elements together is just amazing, and it opens up the appeal of the book to a wide range of readers.  I loved the continued and powerful hunt throughout the Imperium, especially as all the protagonist’s actions and attempts to end the threat result in major consequences for those around him.  This was a deeply captivating and intense read, and I cannot empathise how addictive and fun I found it.

One of the main reasons I chose to check out Xenos and the Eisenhorn series, aside from generally loving Abnett’s writing, is it is generally considered to be one of the best series to start a dive into Warhammer fiction.  After powering through Xenos, I can confirm this as Abnett uses the lore and the darker side of the Warhammer universe to its full advantage throughout this fantastic thriller tale.  While some slight knowledge of the large Warhammer 40,000 universe might be helpful to understand parts of Xenos, new readers unfamiliar with the franchise can easily dive into this book and follow the story with no problem, and any science fiction fan can have an amazing time reading it.  Abnett patiently and competently explores key details of the Warhammer universe as the story continues, although never in a way that interferes with the captivating flow of the book.  As such, you get a good view of the overall state of humanity and the Imperium during this novel, with a particular focus on the Inquisitors and their mission.  The Inquisitors have always been a fascinating and complex part of Warhammer 40,000 lore, and this series really highlights just how dangerous their tasks are, as well as the fine line they walk in their hunt for justice and purity.  Naturally, this dive into the Inquisition will also make this book very appealing to experienced Warhammer readers as well, and Abnett is considered to be one of the best franchise authors for a reason.  I have a deep appreciation for all the cool lore elements that were featured here, and I particularly enjoyed how Xenos offers a very different story to many of the other Warhammer 40,000 books out there, and really highlights just how complex the universe can be.

I was also very impressed by the exceptional character work that Abnett featured with Xenos, as this compelling read features some great characters.  The primary figure of this book is naturally Inquisitor Gregor Eisenhorn, who serves as the main protagonist and narrator of the story.  I felt that Xenos served as a particularly good introduction to this iconic Warhammer figure, and I found myself getting quite attached to his journey.  A no-nonsense and extremely practical Inquisitor, Eisenhorn is seen by many as a cold and calculating man, although deep down he is a caring individual who feels great attachment to his friends and comrades.  Abnett portrays Eisenhorn as a pretty reasonable figure, preferring subtle investigations, which makes him appear a bit radical to some of his fellow Inquisitors whose preferred methods are to kill anyone with any potential for evil.  It was very interesting to see him as a pretty strait-laced guy in Xenos, especially as I have heard of how radical he gets in the future, and I think it was very smart of Abnett to showcase him in this way first to enhance the impact of his future actions.  However, Eisenhorn does go through a lot in Xenos, including mental, psychical and spiritual tortures, and you can really see the damage done to him and how his desire for vengeance and getting the job done by any means grows.  I cannot wait to see how his story advances in the next few books, as I know that Abnett has damaging days in store for him.

In addition to Eisenhorn, Abnett loads Xenos with a ton of interesting supporting characters, all of whom are seen through Eisenhorn’s eyes.  This includes Eisenhorn’s eccentric entourage of follows and agents, including a data-obsessed scholar, a skilled pilot, a grim justice operative and his newest associate, Bequin, a psychic blank who is drafted into the war against Chaos against her will.  This unusual team prove to be great backup to the dour Eisenhorn, and I liked the genuine connection that Eisenhorn forms with them, especially as it shows that he really isn’t the monster many people think he is.  Other characters of note include the varied and distinctive fellow inquisitors that either assist or oppose Eisenhorn, and the various deadly enemies he goes up against.  Rather than have one specific antagonist in Xenos, Abnett featured a cabal of Chaos worshipping foes, each of whom despises Eisenhorn for what he represents.  While there isn’t a massive focus on any specific villain, each of the major players in the cabal are pretty distinctive, and I liked the overall effect that Eisenhorn is fighting a multi-faced beast in Chaos, rather than a specific evil.  These outstanding characters really enhanced this epic and captivating narrative and I look forward to seeing what other insane figures show up in this series as it progresses.

Unsurprisingly, I chose to enjoy Xenos in its audiobook format, which is frankly the best way to experience any Warhammer novel.  With a run time of just under 10 hours, I absolutely powered through this audiobook and I found that it perfectly conveyed all of Abnett’s elaborate and compelling story elements.  This was partially due to the brilliant narration of veteran voice actor Toby Longworth, who has lent his fantastic vocal talents to most of Abnett’s Warhammer books.  Longworth did another remarkable job here with Xenos, and I loved his take on this slighter darker narrative.  I deeply appreciated all the voices he provided to the characters in Xenos, especially as he is not just recycling the voices he uses in the Gaunt’s Ghosts books.  Each of the voices here are pretty fitting to their respective character and there is some fantastic variation based on plot details such as the speaker’s planet of origin, species, inclination, and personality.  This excellent voice work really enhanced my enjoyment of this captivating read and I would strongly recommend this format to anyone interested in reading Xenos.

The first entry in Dan Abnett’s Eisenhorn series, Xenos, lives up to all the hype surrounding it as it proved to be an exceptional and highly addictive read.  Perfectly combining an elaborate thriller story with the dark Warhammer 40,000 universe, Xenos was a joy to read from start to finish.  I cannot recommend this novel enough and my plan is to listen to yet another book from Abnett in the next couple of days.

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Warhammer 40,000: Kasrkin by Edoardo Albert

Warhammer 40,000 - Kasrkin Cover

Publisher: Black Library (Audiobook – 22 October 2022)

Series: Warhammer 40,000

Length: 11 hours and 3 minutes

My Rating: 4.5 out of 5 stars

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Get ready for some high-concept action in the latest awesome and exciting Warhammer 40,000 novel by Edoardo Albert, Kasrkin.

While I might be repeating myself a little, I must once again talk about the particularly amazing year I’m having when it comes to Warhammer 40,000 fiction.  There have been some outstanding Warhammer 40,00 books out in 2022, and I have done my best to listen to as many of them as possible.  Some of my personal highlights include The Wraithbone Phoenix, Outgunned, Assassinorum: Kingmaker, Ghazghkull Thraka: Prophet of the Waaagh! and Day of Ascension, just to name a few.  All these have been a ton of fun, and so when I had an open slot in my reading schedule, I naturally chose another recent Warhammer 40,000 book, Kasrkin.  Written by a new-to-me author, Edoardo Albert, who has previously created some interesting pieces of Warhammer fiction, Kasrkin is an action epic that pits a band of elite warriors on a deadly mission into the dark heart of a desert planet.

Welcome to the deadly desert world of Dasht i-Kevar, an Imperial planet currently under siege by the advanced xenos, the T’au, who have turned the usually baren planet into a bloody battlefield.  But the war is about to get even more interesting as the T’au have succeeded in shooting down an Imperial Valkyrie containing an important Astra Militarum general, whose knowledge of the Imperial Guard strategy and disposition could cause the planet to fall.

Only one group of Imperial soldiers have a chance of journeying into the harsh desert of the planet, an elite squad of Cadian Kasrkin.  Led by Captain Bharath Obeysekera, the Kasrkin are tasked to travel deep into the Great Sand Sea behind enemy lines to find the general and either recover him or kill him to keep him out of enemy hands.  The best of the best, the Kasrkin are trained to operate in any terrain and face off against any enemy.  But none of them have every encountered anything as endless, hot, or deadly as the deserts on Dasht i-Kevar.

Cut off by sandstorms and forced to journey over impossible obstacles, the Kasrkin are firmly on their own and can only rely on themselves.  But the deeper they journey in the wastes, the more they begin to realise that they are not as alone as they thought.  Other hunters are searching for the missing general, and the mysterious locals have their own games to play.  However, none of them are prepared for an ancient evil lurking far beneath the desert sands, determined to kill everything it encounters.

Another week, another exceptional Warhammer 40,000 novel that I had so much damn fun listening to.  Kasrkin was an excellent, fast-paced read that follows a compelling group of characters on an epic adventure tale.  Loaded with action, compelling characters, and a story that makes perfect use of its setting and the fantastic lore of the Warhammer 40,000 universe, Kasrkin in an epic read from Edoardo Albert that I absolutely powered through.

The story itself starts off pretty simply, with Albert introducing the reader to the Kasrkin squad and quickly setting them on their mission to find the missing general.  The early parts of the book are really focussed on allowing the reader to get their heads around the book’s premise, the characters, and the impressive desert setting, which honestly takes on a life of its own.  Initially a little slow going to build up tension and camaraderie amongst the Kasrkin, the book starts to get interesting about a third of the way in, when Albert introduces some unique world elements which show how cool and weird the Warhammer 40,000 universe can be.  From there, the story takes the protagonists closer to their objective, and I was initially a little surprised at how soon then managed to get where they were going.  However, this proves to be a bit of a ruse from Albert, as he chooses this moment to really shake everything up.

About halfway through, the entire structure of the book changes with the appearance of a new group of point of view characters, a kindred of Kroot aliens, determined to capture the general for the T’au.  This results in an awesome split in focus between the human and Kroot characters, and I loved the sudden introduction of an excellent rival group who appear equal to the Kasrkin in terms of combat ability.  However, this is not the only surprise that Albert has in store, as both the Kasrkin and the Kroot find themselves facing off against an even more deadly enemy in a fantastic new setting.  While I won’t go into too much detail about what happens next, it was a pretty epic move from Albert and one that I deeply appreciated.  The rest of the story is particularly intense and dark, and there some real horror vibes going for part of it, which fit in perfectly with the powerful narrative and darker setting.  Albert really layers on the action in the second half of the book, and I loved all the shocking and bloody places that he took his story, especially as there are several great twists and some truly engaging scenes featured throughout.  Everything comes to an excellent end, and this proves to be a particularly powerful and gripping Warhammer 40,000 read that really stands on its own.

I felt that Albert’s strong writing style helped to enhance the compelling narrative of Kasrkin and I really appreciated how the author’s style brought everything to life.  Like most Warhammer 40,000 novels, Kasrkin is a great standalone read that is very appealing for established fans of the franchise.  However, this book can also be easily enjoyed by most general science fiction or military fiction fans, especially as the author covers all the relevant lore details that you need to understand the world you are diving into.  Albert blends together some excellent storylines in this novel, and he keeps the pace steady, with a ton of brilliant action and dangerous occurrences.  I liked how the narrative kept morphing as the book progressed as what started as a compelling, if slower, desert adventure eventually turned into a high-octane war novel, before finally transforming into a desperate survival novel in a horror setting.  Albert manages these changes in style really well, and I think the constant alterations helped to keep the reader’s attention glued to all the craziness of the book. 

At the same time, the book remains a soldier’s story at heart, which is something that Warhammer fiction always excels at showing (good recent examples include Steel Tread, The Vincula Insurgency and Catachan Devil).  Watching these elite soldiers face impressive odds makes for an awesome read, especially as Albert also dives into their deeper concerns and features some deeper betrayals and intrigues.  I also cannot highlight enough how outstanding the combat sequences were in Kasrkin as Albert features some pretty hairy action scenarios.  I was particularly impressed with how well these combat scenes were enhanced by the book’s multiple character perspectives, especially once the Kroot were introduced.  Having the perspectives changed between the opponent groups as the firefights was ongoing was just brilliant, and it was amazing to see both sides of the battle, as well as the reactions from the rival teams.  All this, and more, really brought the best out of Kasrkin’s narrative and I deeply enjoyed how it was showcased.

Perhaps one of the most notable features of Kasrkin are the distinctive and memorable locations.  The reader is dragged to several great settings throughout the course of the plot, and the author takes particular pleasure in presenting them in exquisite detail.  The main location is the endless, featureless desert of Dasht i-Kevar, which the characters are forced to traverse for a good part of the book.  I got some great Dune vibes from this setting, and Albert makes this desert out to be a soulless, crushing place of shifting sands, massive unstable dunes, and intense heat, with the ability to strip the resolve and strength from the strongest of men.  Just listening to the characters traverse it made me thirsty, and you could really imagine the harsh journey they are going through.  At the same time, Albert also introduces some very unique aspects to the desert, including impossibly smooth patches of sand that move like water and mysterious water that lives deep under the surface which gives the planet some unusual life.  All these elements are very memorable, and you find yourself really feeling the intense desert surroundings as the characters push through it.  I think that Albert did a remarkable job of introducing and then utilising this harsh setting and it definitely stood out as a landmark part of the book.  A second, darker location becomes the key setting for much of the second half of Kasrkin and while I will again be brief to avoid spoilers, it was pretty damn epic.  Serving as the lair of a notable enemy, this location was a haunting and deadly setting, and one that the characters all struggled to survive in.  There are so many surprises and foes lurking in this location, and the strain of it really showed on the characters who find themselves with very little chance of survival.  I had such a great time with this location, and it, as well as the outside desert, helped to turn Kasrkin into a particularly noteworthy book.

On top of the new setting, I was also really impressed with the outstanding Warhammer 40,000 elements contained within this great book.  As I mentioned before, Kasrkin is a book a range of readers can enjoy, and part of the reason why is that Albert spends a lot of time exploring the unique lore elements of the Warhammer 40,000 universe that come into play during the plot.  Not only does this help to introduce the universe to new readers but established fans will appreciate how deep Albert dives into the subject.  As the name of this book suggests, quite a lot of the focus revolves around the Cadian Kasrkin, the most elite special forces group in the whole Imperial Guard.  Albert showcases them perfectly throughout the book, and it was so damn epic to see them in action, especially as they live up to all the hype and work together as a particularly effective unit.  The author dives into all their particularly quirks, training and operational preferences that sets them apart from the common Astra Militarum units, and you come away with a greater appreciation for who they are and what they can do.  In addition, there is a great underlying look at how the Kasrkin are doing following the destruction of their home world of Cadia, and I loved the deeper grief that they are all suffering after their failure and the hardships they have faced.

On top of the Kasrkin, Albert also spends a substantial amount of time examining and featuring other Warhammer 40,000 factions throughout the story.  The most prominent outside of the Kasrkin are the kindred of Kroot that become the protagonist’s opponents.  During their multiple scenes, Albert dives deep into the biology, beliefs and society of the Kroot, and the reader is soon given a crash course in who they are and what they can do.  There is a particular focus on their biological abilities, with Albert exploring their avian traits, their ability to communicate in different frequencies (giving off high-pitched whistles, which made several hunting scenes particularly cool) and more.  The real focus is on the Kroot’s ability to absorb the genetic traits of anything they consume, which is a big part of their society, as they live to hunt and consume prey that can give them a greater edge in battle.  Albert really examines this hunting and eating part of their culture, and it was fascinating to see how diverse the Kroot are after eating different creatures during their travels.  This ability plays a big role in the plot, with horrific consequences, and I loved having the Kroot featured so heavily in this book, especially as I haven’t seen them in too many other pieces of Warhammer 40,000 fiction.  I also loved how Albert did some fun contrasts between the Kroot and the Kasrkin and showed that they were very similar in their abilities and mentalities (and they both refer to their groups as kin).  Watching the two sides face off against each other is a thing of beauty and it results in some complex and exciting battle scenes.

On top of the Kasrkin and the Kroot, a third major faction from the Warhammer 40,000 universe are also featured, and they become an exceptional part of the books plot in the second half of the book.  Just like with the other groups featured within Kasrkin, Albert examines and features this group extremely well, and you get a good idea of who they are and what motivates them, even if they are a little more unusual then the general examples you see in Warhammer fiction.  I was particularly impressed with how Albert used one distinctive unit from this third faction throughout the course of Kasrkin, and they prove to be brutal and terrifying hunters that haunt the point of view characters in some epic and dark ways.  I cannot emphasise how well Albert featured all these different factions throughout Kasrkin, and fans of the franchise are going to have an outstanding time seeing them all in action and facing off against each other.

I had a lot of fun with the characters featured in Kasrkin as the author features some interesting interactions and character development in a short amount of time.  Most of the book focuses on the members of the Kasrkin team, including their leader, Captain Bharath Obeysekera, a veteran officer with a lot of regrets behind him.  Albert showcases this character a lot and Obeysekera proves to be a bit more of a radical thinker than your typical Imperial soldier, which I felt fit rather well in this unusual tale of survival, and it was heartbreaking to see him try and fail to keep his squad alive.  Other great characters include Sergeant Shaan Malick, the squad’s veteran NCO, who serves as a rock for most of the book, while also playing his own selfish game.  Watching him manipulate the other characters added a great edge to the plot, and I really appreciated his realistic and understandable motivations once they were revealed.  I was also very impressed with the character of Roshant, a newly minted Commissar with family connections who joins the mission and proves to be a bit of a pain for most of it.  Initially despised by the men and seen as a coward, Roshant goes through some real soul searching in this book, and it was fascinating to see this privileged character contrasted against the rough and tough Kasrkins, especially in some dangerous situations.  The rest of Kasrkin’s cast are also pretty impressive, and Albert does a good job of balancing the narrative around a large group of characters.  There is some excellent character work in this book, and I really appreciated seeing such a fun and damaged cast go to war against each other.

Like most Warhammer 40,000 books, I chose to enjoy Kasrkin in its audiobook format, which was an absolute ton of fun.  Coming in at just over 11 hours, the Kasrkin audiobook was an excellent and quick way to experience this fantastic narrative, especially as all the many cool action sequences really seemed to pop in this format.  The real highlight of this audiobook was narrator David Seddon, whose work I previously enjoyed in the short production Dredge Runners.  Seddon did a remarkable job with the narration in Kasrkin, and I loved how he swiftly moved the book along and perfectly controlled the pacing of the audiobook.  I was also deeply impressed with the huge range of voices that he brought to the production, and he effectively captured all the characters featured in this book and gave them all distinctive and fitting voices that showcased their personalities and emotions.  Not only does he capture the various gruff and thoughtful human characters, but he also provides some great alternate voices for some of the alien characters contained within.  The avian-inspired voices of the Kroot characters reminded me a little of the Skeksis from The Dark Crystal, which was really fitting considering the Kroot’s evolutionary origins.  I also loved the deeper and more ancient voice that was used for another character, revealed later in the book, especially when combined with the various voices used for this character’s computer servant.  This outstanding voice work really helped with my enjoyment of this book, and I had a wonderful time listening to the Kasrkin audiobook.  This was easily the best way to enjoy this fantastic book, and I would strongly recommend this format to anyone interested.

The Warhammer 40,000 universe continues to enchant and amaze me with this latest tie-in book Kasrkin.  Edoardo Albert wrote a powerful and deeply intense read that sees an iconic regiment from the game go up against all manner of trouble in some exceptional settings.  Extremely addictive, relentlessly exciting, and very clever, Kasrkin was an outstanding read that I am really glad I decided to check it out.  Highly recommended, especially for fans of Warhammer 40,000 fiction.  You are guaranteed to have a great time with this excellent tie-in book.

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Warhammer 40,000: The Wraithbone Phoenix by Alec Worley

The Wraithbone Phoenix Cover

Publisher: Black Library (Audiobook – 30 August 2022)

Series: Warhammer Crime

Length: 11 hours and 6 minutes

My Rating: 4.75 out of 5 stars

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The entertaining team of Baggit and Clodde return for another Warhammer Crime adventure in the rip-roaring and deeply exciting science fiction thriller romp, The Wraithbone Phoenix by the impressive Alec Worley.

Last week I presented a review that talked about the intriguing Warhammer Crime series that combined crime fiction narratives with elements of the iconic Warhammer universe to create some amazing reads.  While some Warhammer novels already feature some intriguing crime fiction elements, such as in Necromunda novels like Kal Jericho: Sinner’s Bounty by Joshua Reynolds, the Warhammer Crime books are a much more complete melding, with cool thriller plots and complex mysteries.  I was rather intrigued by this concept, especially as I love it when authors combine wildly different genres together, and I mentioned how I planned to try out one of those books next.  Well, that book was The Wraithbone Phoenix by Alec Worley, an awesome and captivating read set in the Warhammer 40,000 universe.  A follow-up to Worley’s 2020 full-cast audiobook, Dredge Runners, The Wraithbone Phoenix is a full-length novel that brings back the protagonists of the original audiobook and puts them in another unique and deadly situation.

In the far future of the universe, there are few places more corrupt and chaotic than the crime-ridden city of Varangantua.  Life is cheap on the mean streets of Varangantua, and death waits around every corner, especially if you have a massive bounty on your head.  Unfortunately, the most wanted in the city currently are the abhuman deserters turned criminals, Baggit and Clodde.  Baggit, a tricky ratling always looking for the next score, and Clodde, his ogryn friend with a rare facility for thought, have made an enemy of one of the most dangerous men in the city, and now everyone is after their heads.  Hiding out within one of the city’s industrial salvatoriums, Baggit and Clodde have taken on new identities until the heat dies down.  However, the twos natural inclination for getting into trouble soon breaks their cover, and they are soon forced out into the open.

Desperate to find a way to pay off their debts, Baggit hears an interesting bit of news that could change all their fortunes.  One of the nearby salvatoriums is dismantling the decommissioned Imperial Navy ship, Sunstriker, the reputed home of a long-lost treasure, a xenos artifact known as the Wraithbone Phoenix.  Guided by the rumours he heard when previously served about the Sunstriker, Baggit believes that the Wraithbone Phoenix is still hidden aboard, and its value is more than enough to get rid of their bounty.

But no secrets every remain safe in Varangantua, and as Baggit and Clodde make their preparations to sneak into the Sunstriker, news of their location and their potential treasure leaks out.  Soon every criminal, bounty hunter, treasure hunter and mercenary is on their way towards the Sunstriker, desperate to claim either the bounty on Baggit and Clodde’s head, or the Wraithbone Phoenix.  Forced to face off against the very worst killers that Varangantua and its main criminal cesspool, the Dredge, has to offer, Baggit and Clodde attempt to do the impossible, recover the artefact from the ship and get out with their heads intact.  But can even the clever Baggit and the indomitable Clodde escape the deadly wave about to crash down upon them?

Wow, now this was one of the most entertaining and thrilling Warhammer 40,000 novels I have read all year.  Worley has produced an amazing novel in The Wraithbone Phoenix that did a wonderful job blending Warhammer elements with an impressive crime fiction narrative.  Filled with a ton of action, some amazing humour, and so many outrageous characters, The Wraithbone Phoenix is an outstanding read that proves to be extremely addictive.

I had such a brilliant time with The Wraithbone Phoenix, especially as Worley pulled together an extremely impressive and intense narrative that is very hard to put down.  Set in a particularly crime-ridden and corrupt city, the novel sees the chaotic duo of the ratling (halfling/hobbit) Baggit and the ogryn (ogre) Clodde, get into all manner of trouble.  Featuring a range of character perspectives, the first third of the book is pretty firmly focussed on the main duo, with some fun scenes from the contemptable villain Lemuel Scratchwick.  Forced into hiding due to past mistakes, Baggit comes up with an ambitious plan to recover the Wraithbone Phoenix, a legendary xenos treasure that is rumoured to be hidden in a nearby ship being scrapped (the theft and hiding having been cleverly set up in some early interludes).  However, after Lemuel overhears and spills the beans in a very public way, the entire city knowns what the two are planning, and a horde of killers and thieves head towards the ship.  The book starts spreading its focus to several other outrageous figures, all of whom are interested in either the Wraithbone Phoenix or killing Baggit and Clodde.  The author does a wonderful job introducing each of the characters, and you soon become invested in their hunt, as all of them are pretty amusing in their own way.  The action ends up in the decommissioned ship, were everyone starts their search for the missing treasure, and it doesn’t take long for everyone to start fighting each other in a series of bloody battles.  You honestly have no idea who is going to survive the various encounters, and it is very fun to see the distinctive characters dying in surprisingly and compelling ways.  At the same time, the characters also attempt to solve the mystery of the hidden Wraithbone Phoenix, and the various hints about its initial disappearance are cleverly woven into the modern tale, requiring the protagonists to solve it.  Eventually, only a few characters are left, and there is a great series of twists and turns that sees everyone get what they truly deserve.  While I did think that Worley perhaps went one twist too far (the final one was a bit too metaphysical for my taste), the reader comes away extremely satisfied, and highly entertained.

I had a wonderful time with this awesome book, and I think that Worley did a great job setting the entire narrative out.  The combination of crime fiction elements and the great and grim Warhammer 40,000 setting worked extremely well, and you ended up with a high-octane thriller that saw futuristic and half-crazed killers go against each other in a deadly contest for money and treasure.  The use of various perspectives allows you to get to know the various outrageous killers and participants in a very short amount of time, and you are soon invested in them and their various personal struggles as they duke it out.  I was getting a very cool and cinematic vibe from this story that put me in mind of films and books like Smoking Aces, Snatch or Bullet Train, with big casts all working against each other for the same goal.  While you are generally rooting for the main two characters, it is also very fun to see the other players in action, and the multiple unique interactions all these crazy figures have results in an impressive and frenetic read.  Worley backs this up with a ton of brilliantly written and highly detailed action sequences, and you really won’t believe the range of destruction and deliciously devious deaths that occurs.  There are so many impressive and cleverly set up moments throughout this narrative, and the deaths of several characters are usually the result of some well-placed bit of trickery that occurred chapters ago.  All this action, intrigue and character development is perfectly bound together by the book’s overarching humour, which helps to balance out the more intense elements of the novel, while also keeping everything darkly funny.  There are so many good jokes or hilariously over-the-top moments scattered throughout the novel, and I had a lot of great laughs as I powered through it.  Heck, even the title, The Wraithbone Phoenix, is a play on the classic noir book/film, The Maltese Falcon.  Everything comes together so perfectly throughout the book, especially as Worley also includes several outstanding interludes, some brilliant flashbacks, and even some hilarious in-universe text excerpts and announcements, all of which add perfectly the funny, but grim, tone of the book.  This was an incredibly well written and captivating read, and it proves quite impossible to put down at times.

While The Wraithbone Phoenix does have an outstanding crime fiction narrative, this book wouldn’t be anywhere near as good if it weren’t set in the grim future of Warhammer 40,000.  Worley did a remarkable job setting the book in this futuristic world, and it was great to see the various technologies and factions from the game being utilised in a crime story.  The author really works to explain many different elements from the Warhammer 40,000 lore here, and readers new to the franchise can easily dive into this book and start appreciating its clever story and settings.  I particularly loved the primary location of the corrupt city of Varangantua.  The author expands on this city a lot in this new book, giving more depth than it had in Dredge Runners, and you see more of the massive industries the planet supports, and the terrible conditions the people forced to work there endure.  Worley continues to hammer home just how much of a dark, dystopian society Varangantua, and the larger Imperium, really is for ordinary human citizens, and that their supposedly enlightened rulers are in many ways just as bad, if not worse, than the various monsters and the forces of Chaos they fight against (at least Chaos worshippers are honest about their intentions).  You can really sense the woe and control that Varangantua’s rulers have over the populace, and this is only enhanced by the various propaganda announcements that are played at various intervals throughout the book.  The propaganda posts are very obviously biased in their attempted manipulations and exhalations for service and order, that they are all extremely funny, even as they show just how bad things are by denying them.  However, Worley takes this even further by showing the darker, criminal side that surrounds the city, and it was really cool to see just how much worse things could get.

One of the most intriguing Warhammer 40,000 elements that Worley explores in The Wraithbone Phoenix is how the Imperial abhumans are treated.  Abhumans are genetically diverse humans who come in many shapes and sizes, like the small and sneaky ratlings and the gigantic, but dumb, ogryn.  Tolerated by the Imperium for their usefulness, these abhumans are treated as second-class citizens, looked down on by everyone just for the way they were born.  While this has been explored in other books, Worley really hammers it home in The Wraithbone Phoenix, especially as the two main characters are both abhumans.  You get a brilliant examination of how abhumans are regarded throughout the Imperium, both in the Astra Militarum and in general society, and the results are pretty damn grim.  Not only do all the humans treat them terribly and generally tell them they are worthless (there is an entire litany they need to learn about them being abhorred, unclean, but forgiven), but there are multiple examples of abhumans being killed or maimed, just for what they are.  Not only is this fascinating, while also enhancing the dark nature of the Imperium and the supposedly righteous humans, but it also becomes quite a key plot point throughout the book.  There are multiple scenes that focus on the protagonists struggling to deal with the prejudice they have suffered throughout their life, which defines them and drives them.  In addition, the plot around the hidden Wraithbone Phoenix is down to a mistreated ratling trying to get his revenge after being unfairly targeted and left filled with hate.  This proves to be quite a fascinating and well-written aspect of The Wraithbone Phoenix, and I loved being able to see everything from the abhumans perspective.

I also have a lot of love for the excellent characters that Worley set his story around.  There is such a great range of distinctive and captivating characters throughout The Wraithbone Phoenix, and you really get drawn into their individual tales and battles for survival and redemption.  Most of the focus ends up going around the main characters of the book, Baggit and Clodde, abhuman Astra Militarum deserters turned criminal entrepreneurs who were introduced in Dredge Runners.  Worley ensures that new readers can quickly pick up who Baggit and Clodde are, and it was so much fun to follow this ratling/ogryn combination, especially as they continued their chaotic lives of crime.  Both protagonists have their own brilliant characteristics, including Baggit’s (I assume the name is a fun homage to Bilbo/Frodo Baggins) enjoyment of plans and schemes that never work out, and the surprisingly smart and philosophical nature of Clodde (that’s what happens when you get shot in the head).  The two characters play off each other perfectly, with Baggit taking on the role of leader and carer for his big comrade, and Clodde letting him, while also not allowing him to get away with anything, thanks to the increased understanding he has.  We get a bit more history surround these two characters, including their time in the army, and while it is not fully explored yet, you get to see the fantastic bond they have.  Baggit ends up getting a bit more of a focus in this book than Clodde, mainly because the central plot point is so tightly tied to the fate of a mistreated ratling.  Baggit, who suffered his own abuse from humans while serving, becomes obsessed with the fate of this long dead ratling, and he is determined to find out what happened to him and whether he got his revenge.  Baggit really emphasises with him as the story continues, and his obsession for answers lead him to make some big mistakes, especially once he learns all the ancient ratling’s secrets.  Both Baggit and Clodde are extremely likeable, and you can’t help but fall in love with the scheming ratling and the sweet, if brilliantly weird, ogryn.

Aside from Baggit and Clodde, Worley also fills The Wraithbone Phoenix with an eclectic mix of characters, with some very diverse storylines and characteristics to them.  The most iconic and heavily featured are the various assassins, bounty hunters and other individuals who are flocking to the Sunstriker for various reasons, be it money, treasure, or a chance of redemption (sometimes all three at once).  This list of crazy characters includes a genetically enhanced killing machine, a cult of phoenix-worshiping wackjobs, a team of elite mercenaries, an ageing bounty hunter trying to regain his reputation, a sadistic archaeologist with a love of whips, another ratling with a past connection to Baggit and Clodde, a disgraced and drunk Imperial Navy officer with a dream of finally impressing his dead mother, and the mysterious hooded assassin known only as Death.  Worley did a really good job of introducing each of these unique figures, and you swiftly get drawn into their compelling personal stories and outrageous personalities, especially after witnessing several scenes from their perspective.  While I could go on for ages about all of these dangerous people, I’m mainly just going to give a shoutout to the character of Lemuel Scratchwick, a steward at the plant Baggit and Clodde were working at, who really grows to hate the pair.  Dragged down from his high perch by them, Lemuel spends the rest of the book trying to get even and comes across as the most arrogant and detestable villain.  It is so amusing to see Lemuel in action, especially as his pride often gets the better of him and nothing goes his way, much to my delight.  He forms quite an unhealthy rivalry with Baggit which draws them both into taking stupid risks.  All these over-the-top, but deeply likeable characters, really enhanced my enjoyment of this book and I can’t wait to see what impressively outrageous figures appear in Worley’s next novel.

Unsurprisingly, I chose to listen to The Wraithbone Phoenix on audiobook, which is really one of the best ways to enjoy a great Warhammer book.  This was a moderately long audiobook, coming in at just over 11 hours, and I found myself getting through it in a relatively short amount of time, including powering through the last several hours in a day trying to get to the conclusion.  This was a very fun and entertaining audiobook, and I had a great time listening to the awesome humour and intense violence unfold, especially as the narration by Harry Myers painted quite an impressive picture.  Myers, whose work I previously enjoyed in another recent Warhammer 40,000 novel, Day of Ascension by Adrian Tchaikovsky, does a pretty epic job in The Wraithbone Phoenix, and I loved his narrative take on the captivating story.  Every character in this audiobook is given their own distinctive and fitting voice, which I deeply enjoyed, especially as it helps the listener to connect more to them and the story.  Myers clearly had a lot of fun when it came to voicing all the outrageous figures and some of the voices he came up with were very amusing.  I really appreciated the squeakier voice he used for the rattling characters, as wells as the deeper boom of Clodde, and the rest of the voices he came up with were not only distinctive and fun, but they also helped to enhance the inherent traits of the character it was associated with.  For example, he really conveyed the deep arrogance and distain contained within the character of Lemuel Scrathwick, as well as he dramatic decline in sanity as the book unfolded, and I really appreciated the narrator’s attention to detail with that.  Myers really impressed me as a narrator in The Wraithbone Phoenix, and I liked how some of his scenes, namely those depicting the in-universe propaganda, were enhanced with some serious and inspiration music and sound effects, which made the absurd declarations even more hilarious.  This was such a good audiobook, and I cannot recommend it enough as a way to enjoy this epic Warhammer novel.

Overall, this was an outstanding first Warhammer Crime novel from me, and I had such an incredible time getting through this book.  The Wraithbone Phoenix is an impressive and highly addictive Warhammer 40,000 read, and I loved the elaborate story that Alec Worley came up with for it.  Containing some brilliant characters, a highly entertaining story, and a great combination of crime fiction and Warhammer elements, The Wraithbone Phoenix comes highly recommended, and you are guaranteed to have an exceptional time reading this witty and intense read.

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Top Ten Tuesday – Books by My Favourite Authors That I Still Need to Read

Top Ten Tuesday is a weekly meme that currently resides at The Artsy Reader Girl and features bloggers sharing lists on various book topics.  The official topic for this week’s Top Ten Tuesday called for participants to list their favourite books with typographical covers.  However, I really didn’t have much for that one so instead I decided to dive into the backlog of topics from the Artsy Reader Girl’s past and choose one that I didn’t have a chance to do.  The one that caught my eye involved listing books by my favourite authors that I still need to read, and so that is what I am going to do.

As a reviewer, and indeed as a reader in general, it is very hard not to quickly pick up some favourite authors.  We all have that select group of awesome writers whose work just seems to naturally click with you, and you must go out of your way to read more of these books.  I honestly have quite a few of these favourite authors, and I am having a great time exploring their impressive reads.  However, due to time constraints I rarely have time to read an entire author’s catalogue of works and there is always some book or series of theirs that I need to check out.  As such, I had quite a few options to include in this latest list and I think I made some interesting choices, even if some of the authors I chose were a little predictable.

To fill out this list I went through all my favourite authors now and tried to figure out which of their books I haven’t had a chance to read yet, I would probably enjoy the most.  This resulted in a very big collection of books, which took a bit of choosing to get through.  I tried to narrow it down by excluding books that are part of a series that I am currently in the middle of reading, which removed a few books of this list (including the Dresden Files by Jim Butcher, the Gray Man series by Mark Greaney and more).  I also tried not to include recent releases from my top authors that I haven’t had a chance to read yet, as that would likely mimic some of my recent most anticipated reads lists.  This ended up being quite a fun list to pull together, so let us see what made the cut.

Honourable Mentions:

Malice by John Gwynne

Malice Cover

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Mr Mercedes by Stephen King

Mr Mercedes Cover 1

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Star Wars: Twilight Company by Alexander Freed

Star Wars - Twilight Company

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Warhammer 40,000: Xenos by Dan Abnett

Warhammer 40,000 - Xenos Cover

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Top Ten List:

The Demon Awakens by R. A. Salvatore

The Demon Awakens

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The Heroes by Joe Abercrombie

The Heroes Cover

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Sword and Scimitar by Simon Scarrow

Sword and Scimitar Cover

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Dead of Night by Jonathan Maberry

Dead of Night Maberry Cover

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Sharpe’s Eagle by Bernard Cornwell

Sharpe's Eagle Cover

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Words of Radiance by Brandon Sanderson

Words of Radiance Cover

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The Silver Pigs by Lindsey Davis

The Silver Pigs Cover

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Bright Steel by Miles Cameron

Bright Steel Cover

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The Black Echo by Michael Connelly

The Black Echo Cover

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While I Live by John Marsden

While I Live Cover

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Well, that’s the end of this list.  As you can see, there are several epic and intriguing books out there from some of my favourite authors that I really want to read.  I have no doubt that all the above books are going to be pretty damn epic and I cannot wait to eventually try them out when I get a chance.  In the meantime, let me know which books do you need to read that that were written by your favourite authors.

Warhammer 40,000 – Ghazghkull Thraka: Prophet of the Waaagh! by Nate Crowley

Ghazghkull Thraka - Prophet of the Waaagh! Cover

Publisher: Black Library (Audiobook – 15 March 2022)

Series: Warhammer 40,000

Length: 7 hours and 30 minutes

My Rating: 5 out of 5 stars

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Prepare to read one of the most amusing and downright entertaining recent additions to the Warhammer 40,000 canon with the hilarious and brilliant Ghazghkull Thraka: Prophet of the Waaagh! by outstanding author Nate Crowley.

I have been having an immense amount of fun really diving into the massive wealth of tie-in fiction surrounding the Warhammer 40,000 tabletop game this year.  Books like Steel Tread by Andy Clarke, Krieg by Steve Lyons, The Bookkeeper’s Skull by Justin D. Hill and Day of Ascension by Adrian Tchaikovsky, have really highlighted just how diverse and intense this extended universe can be.  However, the latest tie-in novel I checked out may prove to be one of my absolute favourites, as I got to learn all about one of the most iconic ork characters in this universe with Ghazghkull Thraka: Prophet of the Waaagh!

Orks are the most notorious and dangerous creatures that roam the galaxy of the 41st millennium.  Billions upon billions of the powerful, war-loving creatures can be found throughout every sector of space, fighting anyone and anything they can find, especially each other.  However, out of all these monsters, none are more feared, respected or hated than the warlord Ghazghkull Mag Uruk Thraka, chosen of the ork gods Gork and Mork and proclaimed prophet of the Waaagh!

Throughout his legendary life, Ghazghkull has done what no other ork has been able to achieve.  Bringing together innumerable warbands into one massive horde of green, Ghazghkull has warred with every faction in the cosmos, while his infamous invasions of the Imperial planet of Armageddon are the stuff of bloody legend.  Everyone knows of his epic and rivalry with his indomitable foe, Commissar Yarrick, which turned Armageddon into a perpetual warzone, but does anyone know the true story of Ghazghkull and the events that made him?

Rogue Lord Inquisitor Tytonida Falx has long attempted to discover what lurks in the minds of the xenos her order faces.  When an opportunity to find out more about Ghazghkull presents itself, she eagerly jumps at the opportunity, bringing a unique prisoner aboard her heretical ship, Ghazghkull’s banner bearer, the grot Makari.  Interrogating him, Inquisitor Falx and her team soon discover that Makari might just be the only being in the universe who knows the full truth about who, or what, Ghazghkull is, and what he plans to do next.  But, as she listens to Makari’s tale, the Inquisitor soon discovers that the shadow of Ghazghkull’s rage and desire for violence far eclipses anything that the Imperium has ever believed.

Wow, now that was a really fun and captivating read.  I knew going into Ghazghkull Thraka: Prophet of the Waaagh! that I was going to have a great time, especially after enjoying author Nate Crowley’s The Twice-Dead King novels, Ruin and Reign, but I was blown away by how awesome Ghazghkull Thraka was.  Featuring a clever and wildly entertaining story, perfectly told through various unique eyes, as well as some deeply enjoyable characters, I quickly became absorbed in the impressive story and powered through it in a couple of days.  Not only was this my favourite book from Crowley but it also probably overtakes Kal Jerico: Sinner’s Bounty as the most amusing Warhammer novel I have ever read.

I had an absolute blast with the incredible story that Crowley whipped up for Ghazghkull Thraka, as it ended up being an inventive and entertaining way to showcase an iconic Warhammer figure.  Due to his prominence within the game and the extended fiction, Ghazghkull is probably one of the most utilised non-human characters in the canon, with many different novels, game books and comics already diving into his life.  As such, Crowley needed to come up with a completely new way to examine this great character that didn’t tread on any prior works.  I think his solution to this problem was exceedingly clever, as he chose to tell the story through the eyes of the most unlikely narrator and chronicler, the grot Makari, whose unique insights and worldview turned this already known backstory into something truly special.

The story starts off in the current timeline of the Warhammer 40,000 universe and shows Inquisitor Falx obtaining Makari and interrogating him about Ghazghkull.  This causes the book to dive back into the early days of Ghazghkull as Makari chronicle his master’s existence as he saw it.  As such, you get a very specific examination of Ghazghkull’s life, with a focus on his early trials, some of his pivotal moments, and more specifically his interactions with Makari.  At the same time, the story keeps jumping back to the present, with the Inquisitor and her followers interrupting to ask specific questions and discussing whether there is any truth in what he says.  The book keeps jumping between these different perspectives, and you end up with two distinctive storylines as Makari’s presence brings some big woes for the Inquisitor in the present day.  The chronicle storyline goes at a brisk pace, especially as Makari’s interrogators get him to skip or shorten specific sections, but there is a clever and impressive logic into what parts of Ghazghkull’s life are featured or ignored.  Not only are the past and present storylines exceedingly intriguing and entertaining in their own rights, but they also come together perfectly as well, with Makari’s insights into Ghazghkull and himself impacting the actions of Falx.  While the ending was slightly too metaphysical, it served as a brilliant and powerful conclusion to this great story, and I loved seeing the entire tale come full circle in some hilarious ways.

I deeply appreciated the way that Crowley put Ghazghkull Thraka’s story together, as its distinctive and clever style really helped to enhance the chronicle contained within.  The plot device of an interrogation of an alien prisoner works extremely well to set up the main narrative, and the constant interruptions, debates and revelations that occur whenever it snaps back to the present adds to the sense of mystery and mysticism surrounding the titular figure.  While Crowley takes the story in some interesting and complex directions at times, the entire novel is paced beautifully, and there is never a single boring or slow moment within the entire thing.  I particularly liked the near constant humour that was injected into the story, a fantastic side-effect of basing the book around the funny ork species, and I laughed out loud several times as I powered through this impressively amusing read.  Like many Warhammer novels, Ghazghkull Thraka can be enjoyed as a standalone read, and the author makes sure that it features a great self-contained narrative that anyone can enjoy, even those unfamiliar with the universe and the canon.  Indeed, this would be a decent introduction to the Warhammer 40,000 canon and associated extended universe, especially as it perfectly presents one of the key factions of the universe.  Most of the unique universe elements and wider history are explained sufficiently for new readers to follow along without any issues, although some could potentially get confused by the deliberate exclusion of events previously covered in other books.  Still, Ghazghkull Thraka should turn out to be an easy and entertaining read for any science fiction fan, and I thought that this Warhammer 40,000 novel was very well written and extremely clever.

One of the things I love the most about Nate Crowley’s Warhammer novels is his brilliant ability to dive into the unique alien races of the universe and then perfectly showcase their culture and mindsets.  This was the case again in Ghazghkull Thraka, where Crowley expertly dives into the heads of the various ork and grot characters.  No matter whose perspective is shown, every scene of this book features some excellent and often highly amusing depiction of greenskin culture, as Makari attempts to explain the ork perspective as well as his place in the society as a grot.  As such, you get some incredibly detailed and compelling insights into this crude and warlike race, including their brutal hierarchy, need for violence, insane technology, and very unique worldview, which generally results in most of the book’s fantastic humour.  However, rather than the dumb, brutal and one-note figures that most authors depict, Crowley really goes out his way to show that there is a lot more to orks than you realise.  Not only do you get some excellent insights into their various clans and organisations but the various ork characters are shown to be complex beings with unique needs and the ability to formulate some very cunning plans.  There is a particularly intriguing look at the ork religion that follows the gods Gork and Mork, and this novel ends up with a spiritual edge, especially as Crowley shows the orks being extremely successful because they choose to strongly believe in themselves.  As such, you see quite a unique and compelling side to the ork race in this book, and I loved how incredibly Crowley portrayed them.

Naturally, a big part of this examination of ork culture comes from the in-depth look at the life of Ghazghkull himself.  As I mentioned before, Ghazghkull is one of the best-known characters in the entire Warhammer 40,000 canon, so most veteran readers would already be quite familiar with him and his actions.  However, Crowley does an excellent job of examining a completely new side to this character, and mostly ignores his wars at Armageddon and his intense rivalry with Commissar Yarrick, both of which have been done to death in other books.  While certain parts of his history are revisited in this novel, Crowley completely changes their implications and causes, instead focusing on Ghazghkull’s unique orkish mindset and his role as the prophet of his gods.  This new take on Ghazghkull proves to be quite unique and very captivating, as he is shown to be an overburdened being, constantly pressured by his own visions and the influence of the gods to succeed and be a uniting force for his people.  While he still retains the casual violence of his race, you really see Ghazghkull as a deep thinker, and it is fascinating to see his inner ork face off against his grand ambitions and desires.  Crowley also adds some compelling supernatural elements to his character, as Ghazghkull, as seen by Makari, bears a direct connection to the gods which he can use to alter his fellows and himself.  While this isn’t too overpowered or strange, it adds a great extra layer of menace to the character, especially for the humans, and I loved seeing the Inquisitors trying to wrap their heads around the strange occurrences.  I had a lot of fun seeing this other side of Ghazghkull, and this novel ended up being a great analysis of who they are and what they represent to their race.

I also really enjoyed the inclusion of Makari as one of the central characters, and his use as the main witness to Ghazghkull’s life worked incredibly well.  While Makari has always been associated with the character of Ghazghkull, accompanying him in his battles and waving his banner as a source of luck, Crowley really changes him in this novel and paints him as an essential part of Ghazghkull’s success and relationship with the gods.  Shown to be there the moment that Ghazghkull became the prophet, Makari follows Ghazghkull through some of his big moments and it is hilarious to see his snide view on the subject, especially as, like most grots, he a massive coward who doesn’t want to be there.  A lot of this novel’s humour is derived from Makari’s observations and responses, and I loved some of the jokes set up around it.  Crowley does an awful lot with this character, and I particularly liked how the story explained certain aspects of his previous portrayals, such as the apparent multiple versions and his surprising luck.  These are worked into the story extremely well, but it’s the relationship with Ghazghkull that becomes the most fascinating.  Just like with Ghazghkull, there is a major spiritual edge to Makari, who appears to be just as chosen and important to the plan as his master.  Makari’s mystical and religious bond enables him to have a far bigger insight into Ghazghkull’s actions than anybody else, and this really enhanced the analysis of the titular character.  However, it is in Makari’s attempts to serve and help his master achieve his destiny that we see the best Makari scenes, especially when faced with Ghazghkull’s apparent depression, the manipulation of his other followers, and his own stubbornness.  While Ghazghkull does have the inherent ork reluctance to rely on a grot, and indeed he is extremely likely to kill Makari if he starts giving advice, the moments where Makari get through to him are powerful, and I really appreciated the character work surrounding them.  There are some rocky moments between them, especially when Ghazghkull becomes dismissive of his lucky grot, and Makari’s subsequent reactions is very funny and incredibly over the top, which was so very cool.  Overall, this ended up being an excellent and surprisingly compelling portrayal of Makari, and I am exceedingly glad that Crowley featured him in this novel the way he did.

Aside from the greenskin characters, a large amount of plot revolves around the team interrogating Makari.  Crowley really went out his way to create a particularly unique group of Imperial agents who bear surprising insights into the mind of the xenos.  This team is led by Inquistor Falx, a rogue Inquisitor who bears a dangerous obsession with the alien creatures.  Falx is desperate to learn everything she can about the aliens attacking the Imperium to help defeat them and finds herself stymied by the Imperium’s controlling and non-progressive government and religion.  As such, she takes some major risks in this book to understand Makari and Ghazghkull and has some unique and dangerous methods for achieving her goals that borders on the insane/heretical.  I quite liked Falx, despite her obsessive qualities, and she proved to be a great central figure for half the novels plot, especially as her frustrations, concerns and thoughts about the evils of the Imperium, are extremely understandable.

Falx also employs a unique team of interrogators to help her with Makari, including Brother Hendriksen, a Space Wolves rune priest assigned to Deathwatch who has also fallen out of favour with the Imperium thanks to his work with Falx.  Hendriksen serves as a beastly and powerful presence on Falx’s team, and he often provides a great counterpoint to the inquisitor in both technique and common sense, often despairing at her more dangerous choices.  Crowley’s diverse cast gets even larger with the truly unique character of Cassia, a female ogryn psyker who has grown as smart as a human.  This was a fantastic and extremely distinctive addition to the cast, and her surprisingly calm demeanour, which contrasts beautifully with her immense ogryn strength, works perfectly against Hendriksen’s impatience and anger.  The final member of the team is probably the most enjoyable, with the ork character, Biter (Bites-Faces-Of-The-Face-Biter-Before-It-Can-Bite).  Biter is a member of a Blood Axes mercenary band who have dealings with Falx and who sell Makari to her, remaining behind to interpret Makari’s testimony to the humans.  Due to being a member of the Blood Axes, a group who idolise human military culture, Biter is a very distinctive figure, wearing an approximation of a military uniform and appreciating complex tactics and strategy.  However, Biter is even more intelligent and cunning than most Blood Axes, and his near human tendencies really stand out, as it is pretty unexpected from an orc.  His fantastic reactions, comedic impressions of human behaviour, and determination to antagonise the Inquisitor really make him stand out, and he was an absolute joy to behold.  These four interrogators play off each other perfectly during the present-day scenes, and their arguments, discussions and interpretations of Makari’s story give it added depth, humour and impact, especially once they start realising just how valuable their prisoner is.  This entire cast was put together extremely well, and I had an incredible time with this unique and enjoyable collection of characters.

Like most Warhammer novels I check out, I chose to grab the audiobook version of Ghazghkull Thraka, which turned out to be such a wonderful and incredible listening experience.  Not only did the story absolutely fly by in this format, allowing me to get through its seven and a half hour runtime extremely quickly, but I found that the narrative and descriptions of ork life really popped when read out.  However, the best part about the Ghazghkull Thraka audiobook is the outstanding use of narrators.  This audiobook has three separate narrators, Kelly Hotten, Paul Putner and Jon Rand, each of whom have some experience narrating other Warhammer audio productions.  Not only are each of these narrators quite talented but the way they were featured in this audiobook is extremely clever, with the voice actor changing depending on who is witnessing or telling the events of the book.  For example, Kelly Hotten serves as the narrator for the various scenes and interludes where Inquisitor Falx is witnessing Makari’s interrogation, and Hotten does a brilliant job capturing the various players of these scenes, including the Inquisitor, her unique companions, and their orkish interpreter.  Paul Putner narrates the various scenes shown directly from Makari’s perspective, and he has a lot of fun in this role, not only capturing the cowardly and sneaky mannerisms of the grot protagonist, but also providing some amusing and deep voices for the ork characters.  Finally, Jon Rand has a memorable sequence voicing Brother Hendriksen when he psychically jumps into Makari’s mind and views some of the events occurring, and he gives the character a notable accent and internal growl that fit him extremely well.  The jumps between the voice actors were done perfectly and I really loved how it changed up depending on the perspective.  All three voice actors did an amazing job with their narration, and their work, plus some fun sound effects here and there, helped to turn this into such an impressive production.  Easily the best way to enjoy Ghazghkull Thraka, you will have an incredible time listening to this audiobook.

Nate Crowley continues to shine with another entry in the Warhammer 40,000 universe, with the unbelievably entertaining Ghazghkull Thraka: Prophet of the Waaagh!  Featuring a unique and deeply amusing story that re-examines on of the canon’s most iconic alien characters, Ghazghkull Thraka has a tight and cleverly written story, loaded with action, great characters and whole mess of outstanding humour.  Not only that, but this is without a doubt one of the best portrayals of the Warhammer 40,000 orks I have seen as Crowley obviously had a ton of fun bringing them to life.  Easily one of the best (and definitely the funniest) Warhammer 40,000 novels I have been lucky enough to enjoy, Ghazghkull Thraka comes extremely highly recommended, especially in its audiobook format, and is a must read for all fans of this wonderful fandom.

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Deathwatch: Shadowbreaker by Steve Parker

Deathwatch Shadowbreaker Cover

Publisher: Black Library (Audiobook – 25 April 2019)

Series: Warhammer 40,000/Deathwatch – Book Two

Length: 16 hours and 37 minutes

My Rating: 4.5 out of 5 stars

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Prepare to dive into the extended universe of Warhammer 40,000 (Warhammer 40K or 40K), as science fiction author Steve Parker presents Deathwatch: Shadowbreaker, an action-packed and exceedingly exciting sequel to his 2013 novel, Deathwatch, which pits the deadly Deathwatch Space Marines against an entire planet full of T’au.

Thousands of years in the future, the galaxy is constantly at war. Humankind has survived as the massive Imperium of Man, under the divine protection of their long-dead Emperor. However, this beacon of humanity is under constant threat from all sides. Destructive alien races, demons from the warp and the traitor forces of Chaos continuously assault its borders, whilst heretics, mutants and witches attempt to destroy it from within. Over the millennia, the Imperium has created many different forces to protect their worlds from these threats; however, none is more feared or revered than the Adeptus Astartes, the Space Marines. Space Marines are legendary warriors genetically modified to become significantly stronger, larger and faster than a normal man. Swathed in power armour and armed with the deadliest of weapons, the Space Marines are a force to be reckoned with on the battlefield, bringing the Emperor’s wrath down on all who oppose them.

But even amongst these deadliest of soldiers, there is one organisation of Space Marines who are respected above all others for their fighting ability and skill, Deathwatch. Deathwatch is an elite group made up of best Space Marines veterans from across the Chapters, trained to become the ultimate tools in one of the Imperium’s holiest missions, the extermination of the xenos, the alien. Utilising the most advanced technology in the Imperium and receiving specialist instruction in the strengths and weaknesses of their foes, Deathwatch work in small kill-teams under the Ordo Xenos of the Imperial Inquisition in order to hunt down and destroy the most dangerous xenos threats in the galaxy.

Lyandro Karras, Codicier of the Death Spectres, is a powerful Space Marine Librarian serving in the Deathwatch as the leader of the kill-team, Talon Squad. Barely recovered from the disastrous events of their last mission, Karros and Talon Squad once again find themselves under the command of the mysterious Inquisitor Sigma. Their new mission takes them to a former Imperial world that has been conquered by the alien T’au, who have indoctrinated the majority of the human population into their society and philosophy. An Imperial Inquisitor, Epsilon, has gone missing in T’au space, and Sigma believes that she is being kept prisoner on the planet. Desperate to free her before the T’au extract vital secrets about the Imperium from her, Talon Squad and a force of Ordo Xenos Storm Troopers are deployed to find her. Working with the local human resistance, Talon Squad identify the prison she is located in and must work to release her before the massive T’au garrison knows they are on planet. But what happens when Epsilon refuses to accompany Talon Squad back to the Imperium?

Deathwatch: Shadowbreaker is part of the massive extended universe which has formed up around the Warhammer 40K tabletop miniature game produced by Games Workshop. Warhammer 40K, which was first released in 1987 and pits armies of science fiction miniatures against each other, has always contained an interesting and grim science fiction narrative to serve as a background to the game. With every new edition of Warhammer 40K that was released, this background narrative got more and more detailed, resulting in an extremely deep, compelling and gothic-themed fictional history surrounding all of the different races, armies and characters featured within this tabletop game. Due to the popularity of the Warhammer 40K universe, a huge amount of expanded material has also been released over the years, including several videogames, comics, board game spinoffs, an animated movie (with a remarkably good cast of British actors) and there is currently a television series in production. However, the main medium that has been utilised as part of this expanded universe is books.

Over the years, there has been a tremendous amount of Warhammer 40K books produced, featuring the works of a number of skilled and talented science fiction authors. There are now hundreds of Warhammer 40K books currently published, covering the different periods and races featured in the tabletop game. In 2019 alone there were nearly 20 different novels, anthologies and audio dramas associated with Warhammer 40K. This is a very impressive amount of material, and I have not even mentioned the multiple book releases associated with the separate Warhammer Fantasy universe.

While I am a man of many, many different fandoms, the products of Game Workshops are among the earliest fantasy and science fiction products that I was a major enthusiast of. I was extremely into Warhammer Fantasy when I was a kid and I have many fond memories of painting and battling with the models, reading the company’s monthly White Dwarf publication and playing some of the Warhammer 40K computer games, such as Dawn of War. While I was solely playing with Warhammer Fantasy models, I did learn a lot about Warhammer 40K at the same time, especially as I really enjoyed reading all the lore and background of the various Games Workshop products. I have been meaning to read some Games Workshop fiction for a while now, and I have previously mentioned that I want to read the cool-sounding Gaunt’s Ghosts series. However, I ended up reading the recently released Deathwatch: Shadowbreaker instead, mainly because it featured two of my favourite groups from the Warhammer 40K lore, Deathwatch and the T’au, facing off. Shadowbreaker is the latest book from Steve Parker, a science fiction author, who has primarily written Warhammer 40K fiction. Shadowbreaker is his first release since 2016, and it is actually a sequel to his 2014 novel, Deathwatch, which featured the same group of primary characters.

I am actually really glad that I chose to read and review Shadowbreaker, as this excellent 40K novel contains an awesome and extremely entertaining story that features all manner of action, adventure and intrigue, while also diving deep into several fascinating parts of 40K’s lore. Shadowbreaker is an excellent sequel to the author’s previous book, Deathwatch, and Parker does an amazing job of continuing the story that was started in this prior book, while at the same time setting up some intriguing potential directions for the series to go next. Prior knowledge of the events of Deathwatch is not a necessity to enjoy this book, as Parker does a good job of re-introducing all the relevant events of the previous novel, and readers should be able to follow Shadowbreaker’s story without any real issues. Parker has created a rich narrative for this book that utilises a huge number of character viewpoints to not only examine the development within several characters but also explore a number of different angles and features of the harsh gothic universe in which this book is set. These multiple viewpoints work especially well during Shadowbreaker’s extended action sequences, as they allow Parker to show off every aspect and side of the brutal battles, resulting in some exciting and detailed combat set pieces. Shadowbreaker’s story ends up going in some rather intriguing directions, featuring some fun twists and reveals, and this was an overall fantastic and exciting story to check out.

While Shadowbreaker is an amazing novel, it might not be as appealing to those readers who are not familiar with the Warhammer 40K universe. This book is pretty lore heavy, containing a whole lot of references to history, technology, alien races and other unique aspects of this fictional universe. While I felt that Parker did a great job of explaining most of the Warhammer 40K elements that are relevant to the story, a certain amount of prior knowledge about this massive universe will really help readers understand what is going on. Do not get me wrong; readers unfamiliar with the franchise will easily be able to follow and enjoy Shadowbreaker’s story, but they may have trouble appreciating all the interesting lore references or depictions from the miniatures game. As a result, I would probably recommend this book more to established fans of the 40K universe, although casual science fiction readers are definitely going to have a good time reading this. That being said, I note that some other readers of this book who are more familiar with the actual tabletop game than me were put off by a couple of apparently incorrect depictions of weapons, armour and vehicles. While these apparent anomalies in no way impacted my enjoyment of the book (honestly, I am not knowledgeable enough about battle gear to have really picked up on this), I can imagine that this could annoy some hardcore 40K fans, so fair warning about that.

For me, one of the major appealing aspects of this book was its excellent examination of fascinating elements from the Warhammer 40K universe. As I mentioned above, the universe of the 40K games are filled with all manner of fantastic, complex and unique features which are all backed up with a ton of lore and fictional history. Parker does an awesome job of setting Shadowbreaker within this universe and he ends up utilising quite a lot of detail from the games in the story. There is actually quite a lot going on within this book. Not only do you have the primary storyline of Space Marines versus T’au but you also have storylines that relate to infighting and intrigue within the Ordo Xenos, examination of the constant threat that is the Tyranid, the machinations of the Eldar, and the long-term plots of a demon lord thrown in on top. All these various storylines actually come together really well into an outstanding story, and fans of the 40K franchise are almost guaranteed to have some mention or discussion about their preferred army or race in the game (with a couple of exceptions).

However, the thing that really excited me the most about this book was the central conflict between Deathwatch and the T’au. I am a major fan of both of those groups and have always been really intrigued by the cool lore and background that surrounds them. When I started reading this book, I was half-expecting the story to be shown purely from the perspective of the Deathwatch characters. If this had been the case, the author would have been forced to do a classic humans versus aliens storyline, where aliens are automatically the bad guys due to the Space Marines’ inherent hatred of all things alien. Therefore, I was pleasantly surprised when Parker presented a much more complex storyline which showed neither side as “good” or “evil”. Instead, thanks to the author’s excellent use of multiple perspectives, it is shown that both sides of this conflict are dominated by dangerous fanatics driven by their beliefs, either in the purity of destroying all things alien or the defining T’au philosophy of the “Greater Good”. This belief results in both sides doing some very questionable things in order to achieve their objectives, most of which result in large amounts of destruction and death. Interesting enough, it is Lyandro Karras and some of the members of Talon Squad who are the most reasonable characters in this book, and all of them have been heavily indoctrinated about the evils of the alien. This all makes for a much more intriguing and clever story, and I loved how it helped highlighted how complex this universe can get.

Shadowbreaker contains quite a bit of information about how the legendary Deathwatch operates, which is just downright fascinating, and I can imagine a lot of readers would be really interested to learn more about. While there was a lot more about the layout of the organisation and their training in the initial Deathwatch book, readers of Shadowbreaker learn a lot about them in this book. For example, Shadowbreaker contains information about Deathwatch’s unique relationship with the Inquisition, their skills in battle, their knowledge of the aliens they fight and the fact their ranks consist of Space Marines from various chapters. All of this is really cool, and there were a fantastic central organisation to centre the book on.

I also quite enjoyed the examination of the different Space Marines that make up the various Deathwatch kill-teams featured within this book. Thanks to the author’s use of multiple character perspectives, the reader gets to see through the eyes of a number of Space Marine characters. Parker cleverly utilises this to show off the varied personalities of the Space Marines, and it was interesting to see how diverse these genetically enhanced and indoctrinated killing machines can really be. A lot of this is due to the specific Chapters that they come from, as each character seems to reflect the traits of their Chapter and their founding father. I liked how the multiple perspectives helped highlight he different fighting styles of the various members of the Deathwatch kill-team, especially as each of them utilises different weapons and tactics to achieve their goals, reflecting the defining skills of their original Chapter. For example, the Raven Guard character continuously utilises a jump pack and lightning claws in his fights, while the Imperial Fist preferred to use heavy weapons. These different combat techniques add an extra layer of spice to the various fight sequences, and I really liked seeing the different characters in action. I was also really intrigued by the author’s deep dive into the history and peculiarities of two of the lesser-known Space Marine chapters, the Death Spectres and the Exorcists. Parker reveals some really interesting facts about these two Chapters, mostly when these respective characters think back on their past or their Chapter. I really didn’t know that much about these two Chapters before this book, and I really enjoyed learning more about them, especially as they have some very cool and unique traits (one summons and betrays demons for an initiation test; the other has a mysterious glass throne hidden on their home planet). As a result, fans of Space Marine history and lore are really going to love this book, and even non-fans will appreciate the world-building associated with them.

In addition to the intriguing examination of Deathwatch and other Space Marine Chapters, Parker also features an excellent look at one my favourite races in the Warhammer 40K universe, the T’au (or Tau). The T’au are probably the newest race in 40K canon (although that was quite a few years ago) and have been featured in a couple of books and have even had their own video game, Fire Warrior. T’au are a young race of aliens whose empire has quickly expanded in recent years thanks to their advanced technology and wiliness to incorporate alien races into their empire. Their sudden expansion has made them a real threat to the stagnant Imperium of Man. Parker does an amazing job incorporating the T’au into this book, and there are some fantastic depictions of their technology and unique physiology. The T’au serve as excellent primary antagonists for this book, and Parker takes an interesting view of them, diving into the darker side of their empire. Thanks to the various character perspectives contained within Shadowbreaker, the reader gets to see more than their typical depiction as a beatific race who merely wish to share their technology and their message of the “Greater Good” throughout the universe. Instead, you get to understand how slavishly devoted to their philosophy they really are, and the lengths that some of them will go to achieve their race’s goals. There are some really interesting discussions about how they control the populations they conquer, as well as some brief but curious mentions of T’au who do not follow the Greater Good and are persecuted or punished for this. I also really liked the detailed examination of a human world that is being ruled by the T’au, especially as you get to see all the various benefits and downfalls of this control. The fact that neither the T’au nor the Imperium actually care about the planet or its people is a bit of a dark spot in the novel, and some of the conclusions of the book reveal just how much better off this planet would have been on its own. If I had one complaint about Parker’s depiction of the T’au, it would be that they went down way too easily in a fight. While a couple of their units and commanders were able to hold their own for a bit, the rest of the T’au forces were pretty much slaughtered in one-sided battles throughout the book. While I appreciate that the author was probably trying to demonstrate Deathwatch’s skill at killing aliens, I think he could have perhaps added in a bit more of a fight from this popular race. Still, I really enjoyed this inclusion of the T’au, and I need to check out some other books that feature them.

I ended up listening to the audiobook format of Shadowbreaker, which was narrated by Andrew Wincott. Shadowbreaker clocks in at just over 16½ hours, so it is a fairly substantial audiobook which takes a little bit of effort to get through. I was very impressed by this format of the book, and I personally found it a great way to absorb all the amazing things occurring in the story. Wincott is a really good narrator, coming up with some distinctive and appropriate voices for the huge raft of characters that were featured in this book. I really liked how Wincott was able to capture the emotion and mood of the various characters, and I was especially impressed with the harsher tone that he took for many of the Imperial characters, which fitted perfectly into the gothic style of the Imperium. As a result, I would highly recommend the audiobook format of Shadowbreaker to anyone who is interested in checking this book out, and it is a wonderful way to enjoy this great piece of Warhammer 40K fiction.

Deathwatch: Shadowbreaker by Steve Parker was an incredible read which I found to be extremely entertaining and which proved to be a perfect reintroduction for me to the Warhammer 40,000 franchise. Parker presents an exciting and compelling story that dives deep into the universe’s lore while also exploring some of the complexities of the various featured races and armies. Overall, this is an outstanding novel and I am really glad that I checked it out. I fully intend to read more Warhammer 40K fiction in the future, especially after enjoying this book so much, and I hope that Parker continues his Deathwatch books in the future as well.

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