Fire Made Flesh by Denny Flowers

Fire Made Flesh Cover

Publisher: Black Library (Audiobook – 5 June 2021)

Series: Necromunda

Length: 13 hours and 29 minutes

My Rating: 4.25 out of 5 stars

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Prepare to return to the violent and deadly world beneath the hive cities of Necromunda, as Denny Flowers presents an outstanding and compelling entry in the Warhammer 40,000 universe with Fire Made Flesh.

Over the last year or so I have been having fun exploring the immense extended universe that has sprung up around the Warhammer 40,000 and Warhammer Fantasy tabletop games.  I have so far read several cool entries in the Gortrex and Felix fantasy series (Trollslayer, Skavenslayer and Daemonslayer), as well as the awesome science fiction reads First and Only and Deathwatch: Shadowbreaker.  However, my favourite Warhammer novel so far was the deeply entertaining Kal Jerico: Sinner’s Bounty, which was part of the Necromunda sub-series, another tabletop game set in the gothic Warhammer 40,000 universe.

The Necromunda games and extended universe are all set in and around the towering and immense hive city, Hive Primus, capital of the industrial planet of Necromunda.  Hive Primus is a city of billions, with the inhabitants crammed together in a massive hive structure located both above and below ground.  Necromunda fiction is primarily based in the Underhive, the foundational layers of the hive and below, made up of tunnels, habitation zones and caverns, most of which have been abandoned as the hive was built up.  The Underhive is filled with various gangs and feuding families who fight in these tunnels for riches, dominance and glory.  This unique landscape makes for some impressive stories, such as the awesome narrative of the latest Necromunda novel, Fire Made Flesh.

Deep underneath Hive Primus many secrets and treasures lay hidden in the darkness, waiting to be found by bold adventurers, but none are spoken of with more reverence than the lost habitation dome, Periculus.  Periculus was once a flourishing base of commerce where both sanctioned trade and illicit dealings were held, and vast wealth was accumulated.  However, Periculus was mysteriously abandoned years ago when its inhabitants were killed, and all knowledge of its location has been lost.  Now, after years of searching, someone has rediscovered the dome, and all hell is about to break loose.

Believing that the ruins of Periculus hold innumerable treasures and opportunities, various gangsters, Guilders, hive scum and opportunists have descended into the Underhive, hoping to stake their claim.  However, none of the people moving towards Periculus are more dangerous than the revered Lord Silas Pureburn of the Guild of Fire.  Holding a monopoly on energy production in the Underhive and gifted with a holy flame from the God Emperor himself, Pureburn inspires loyalty and religious fervour wherever he goes.  However, behind his holy facade of purity and flame lies a dark soul determined to dominate everything and everyone he encounters.  One of the few people to see the truth about Pureburn is young Guilder Tempes Sol.  Sol, a scion of the Mercator Lux, the Guild of Light, has found himself bested by Pureburn many times, and he is determined to discover the truth behind his improbable works.  After an unholy accident scars Sol and leaves him with an unusual power, he is forced to flee his guild and travel to Periculus, where his only hope of redemption lies in exposing Pureburn as a fraud.

However, upon arriving at Periculus, Sol discovers a settlement on the edge.  Pureburn has gathered around him an army of religious fanatics who control Periculus through fear, fire and bloodshed.  Determined to stop his insidious influence before it is too late, Sol attempts to forge alliances with other newly arrived inhabitants of Periculus who have been disadvantaged by Pureburn.  However, the deeper Sol dives into Pureburn’s actions, the more danger he finds himself in, as this seemingly holy man hides a dark and disturbing secret.  Worse, even more terrible dangers are affecting people within the dome, as twisted creatures roam the shadows, and the humans are struck with a dark rage that drives them to great acts of violence.  As the forces within gather for a final deadly confrontation, the fate of both Periculus and the entirety of Hive Primus hangs in the balance.

Fire Made Flesh was an interesting and impressive read that did an amazing job of bringing the twisted maze of the Necromunda Underhive to life.  This was actually the debut novel of author Denny Flowers, who has previously written some fun Necromunda short fiction and novellas but had yet to produce a full-length book.  This turned out to be a pretty awesome first novel from Flowers, and I had an outstanding time getting through the intense story, especially with its unique locales and outrageous characters, and it was a fantastic piece of Necromunda fiction.

At the heart of Fire Made Flesh lies a compelling and intense story that showcases the unique and deadly battle for control of Periculus.  After some set-up to show the rediscovery of the lost dome, Flowers starts establishing the various characters and their motivations, exploring how and why they are heading to Periculus.  Told from multiple character perspectives, the reader gets an interesting look at each point-of-view character, as well as the people they travel with.  While this was a good introduction to the many complex aspects and figures of the novel, it did make the pacing of the first third of Fire Made Flesh a tad slow, with a couple of difficult sections.  However, these pacing issues are resolved around halfway through Fire Made Flesh, once all the primary characters make it to Periculus.  From that point onward, the book really picks up, especially as the reader has grown attached to protagonists by this point.  From there the rest of the story is extremely fast, with a big moment two-thirds in, resulting in utter bedlam across Periculus and thrusting each of the characters into extreme danger.  After several intense and action-packed sequences, the entire narrative gets wrapped up extremely well in a satisfying conclusion, with each of the fun character arcs set up throughout the book coming together wonderfully.  I had an absolute blast with this narrative, and I felt that it had the right blend of action, intrigue, character development and Warhammer 40,000/Necromunda detail, to keep every reader happy.  I was really impressed by how Flowers was able to bring the disparate storylines together into one entertaining read, and I ended up powering through the last half of the novel in less than a day.  I also deeply enjoyed some of the cool twists and reveals right near the end, as they contained some excellent character moments.  Interestingly, the story is left open for a sequel, and I know I will be curious to see what happens in the Underhive next time.

Fire Made Flesh is an excellent addition to the Necromunda range of fiction, and I appreciated how Flowers attempted to examine and recreate the various elements of the unique landscape and culture featured within this fictional location.  Flowers really dived into the lore surrounding Necromunda, and the reader is soon engulfed in discussions about the social order, technology, and religious zeal of the Hive City.  While the author did a good job of trying to give context to this setting and its various features, readers may get a little overwhelmed with all the unique lore elements that are shovelled into it, especially at the front of the book when Flowers was trying to set everything up.  While I managed to keep my head around what was happening and what the characters were talking about, I could easily see a reader who has less experience with Warhammer 40,000/Necromunda lore, being a bit more confused and potentially getting lost.  Still, this ended up being a great Necromunda novel, and I loved the way in which the author featured the various gangs and controlling interests.  I especially enjoyed the in-depth examination of the Guilders, Hive Primus’s merchant class, who provide the various services to keep the settlements running.  Fire Made Flesh features members from the various guilds, each of whom have different professions, including slavers, energy providers, fuel dispensers and corpse grinders (people who process bodies to produce corpse-starch, the hive’s primary food source).  Readers get a pretty intense crash course in Necromunda lore in this book and will end up having a good understanding of how Underhive works.  There are a lot of details that will appeal to long-term fans of the Necromunda game and its associated extended fiction, and they will no-doubt love to see another entertaining and dark adventure.  While there are some connections to previous novels, including some of Flower’s short-fiction, I would say its easy enough for most people familiar with the Warhammer 40,000 universe to jump into this book without getting too lost, and even general science fiction fans should be able to have fun with this novel.

Flowers also makes great use of the dark and dangerous setting that is the Underhive throughout Fire Made Flesh.  The Underhive is already an awesome and well-established setting, but Flowers really tried to show just how hostile and unpredictable it could be.  There are some great descriptions of the tight walkways, giant caverns and isolated settlements which prove to be an outstanding backdrop to the dark narrative, and I had a lot of fun exploring some new locations in this novel.  Periculus itself is also an impressive setting, as the reader is treated to an intriguing look at a newly formed town that is slowly getting to its feet in the ruins of an abandoned settlement, and all the strife that comes as a result.  The depictions of the town surrounded by monsters, coated with powdered bone, and filled with fractious groups with enflamed personalities, really helps to set the mood for much of the novel, especially as it all comes crumbling down again.  I deeply enjoyed this cool setting and I think that it was an exceptional addition to a fun novel.

I also had a lot of fun with the compelling collection of characters featured in Fire Made Flesh.  Flowers made use of several entertaining point-of-view characters throughout this novel, including several protagonists of his previous short fiction reads, and this results in a vibrant and well set-up blend of personalities and compelling personas.  The central protagonist is Tempes Sol, the young Guilder genius who spends his days attempting to understand power, electricity, and technology.  Tempes has a rather rough journey in this novel, mostly brought on by his obsession with stopping the book’s antagonist, Pureburn, who has bested him in several prior encounters.  However, this time Tempes is suffering from the after-effects of a psychic attack, which has gifted him strange lightning abilities associated with his cybernetic upgrades.  Cast out of his guild and on the run, Tempes is a desperate figure in this novel, attempting to show the hypocrisy of Pureburn while also trying to redeem himself and understand his new powers.  I felt that Tempes had a very interesting storyline in this novel, and I found his personal growth and the exploration of his personal technology to be quite fascinating.  I wasn’t the biggest fan of his impulsive behaviour and self-righteous personality, but he did start to shed those as the novel progressed, while also developing a certain amount of savviness, especially when it came to some of his supposed allies.  It looks like Flowers is setting Tempes up for some interesting storylines in the future, and I would be quite keen to see this protagonist in another book at some point.

I was also a big fan of the antagonist of Fire Made Flesh, Lord Silas Pureburn.  Pureburn is another Guilder character who specialises in bringing fire and fuel to isolated communities, even when it shouldn’t be possible.  This, and his family’s legacy as keepers of a holy flame, sees him given religious reverence by the general population, as well a collection of devoted, if deranged, followers, who view him as a celebrated champion of the Emperor.  However, Pureburn is really a deceitful and manipulative being, who cares only for profit and his own selfish goals.  Flowers does an amazing job setting this antagonist up and the reader is soon pretty sick of his hypocrisy and arrogance, something that become really apparent after you read a few of his point of view chapters.  Pureburn ends up annoying or alienating every single protagonist in this book, which results in a loose alliance as everyone attempts to take him down.  I love a villain so evil that he brings different people together, and this was a great antagonist to hate, especially once you find out the true source of his power.

Aside from this compelling protagonist and entertaining antagonist, this novel also featured a great range of additional characters with whom the reader gets to spend time with.  My personal favourite had to be Lord Credence Sorrow, a corpse grinder contracted to bring food to Periculus against his will.  Sorrow is a lover of fine things, and his enjoyment of delicate items and gourmet food is at odds with his profession of turning corpses into edible powder.  This character has a brilliant amount of flair, and all his scenes are particularly entertaining, especially as he keeps finding himself stuck between some dangerous employers, resulting in quite a fun and fitting overarching storyline.  I also had a great time with the oddball partnership of Caleb Cursebound, the self-proclaimed ninth most dangerous man in the Underhive, and his silent Ratskin partner Iktomi.  These two make a great pair, especially as Caleb has all the bluster and personality, while Iktomi has a wicked amount of lethal skill, making them a surprisingly effective team, and I loved the entertaining odd-couple vibes that they gave out throughout the book.  I also must highlight Anquis, a member of the notorious Delaque family of spies and infiltrators.  Anguis spends most of the novel helping Tempes achieve his goals with her intelligence-gathering and manipulations.  However, it soon becomes quite clear that Anguis is playing her own games, and no one, especially Sol, knows what she is really after.  The final character I want to talk about is Virae the Unbroken, a Chain Lord (slaver) and pit fighter, who is hired to capture unlucky civilians and bring them to Periculus for labour purposes.  Despite initially appearing as a blunt and unforgiving figure, Virae soon proves to be one of the most complex and best-written characters in the entire novel.  Virae is a former slave herself, who proved herself to be tough and unbreakable, resulting in her title and her eventual promotion to slaver.  However, she really struggles with her profession in this novel, especially after many of her charges die on the journey to Periculus.  Her battles for survival, especially in the face of Pureburn’s evilness are pretty excellent, and I loved her eventually transformation into a bloody figure of vengeance.  This turned out to be an outstanding collection of characters, and I deeply appreciated how Flowers used them to enhance Fire Made Flesh’s great narrative and make it even more exciting and compelling.

I decided to grab the audiobook version of Fire Made Flesh.  This format has a decent run time of around 13 and a half hours, and I ended up powering through it in only a few days, especially once the story started to get very exciting and fun.  I had an outstanding time getting through this audiobook, and one of the main reasons for this was the impressive narration of Joe Jameson, whose work I have previously highlighted in awesome fantasy audiobooks like King of Assassins by R. J. Barker, and The Kingdom of Liars and The Two-Faced Queen by Nick Martell.  These previous works by Jameson have been some of best audiobooks of their respective release year, and Jameson is easily one of my favourite narrators.  He has an outstanding voice for fantasy and science fiction, and I love the way he can make a story move at a fast pace while also ensuring that the listener is absorbing all the detail and obscure lore with interest.  Jameson did a really good job of voicing each of the characters within Fire Made Flesh, and while some of the voices were very similar to those he used in the other books, I think that they fitted this new group of characters extremely well.  You get a real sense of the various emotions and personalities of each of these characters, and his affinity for voicing outrageous figures such as religious zealots and conniving businessmen proved very useful here.  I had a great time with this audiobook, and it was an amazing way to enjoy this dark and compelling story.

Fire Made Flesh by Denny Flowers is an exciting and captivating novel in the Necromunda series.  This is an entertaining and intense science fiction read that makes full use of the unique Warhammer 40,000 universe, the cool setting of the Underhive, and some great and memorable new characters, to produce an electrifying tale.  I had a fantastic time reading this book and I cannot wait to see what other adventures wait for this outrageous group of characters in any future Necromunda novels Flowers writes.

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Throwback Thursday – First and Only by Dan Abnett

First and Only Cover

Publisher: Black Library (Audiobook – 1999)

Series: Gaunt’s Ghosts – Book One

Length: 10 hours

My rating: 4.5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For this week’s Throwback Thursday, I check out the first entry in the Gaunt’s Ghosts series, First and Only, by Dan Abnett, which proved to be a very impressive Warhammer 40,000 novel.

You only need to look through my recent Throwback Thursdays to see that I have been in a real Warhammer mood lately.  I recently got into the Gotrek and Felix series by William King, and quickly made my way through the first three books, Trollslayer, Skavenslayer and Daemonslayer, all of which were incredibly awesome.  While I have got the fourth book, Dragonslayer, ready and waiting, I decided to take a break from the fantasy Warhammer novels and dive back into the science fiction Warhammer 40,000 universe.  While I only used to play Warhammer Fantasy, I have a great appreciation for the Warhammer 40,000 lore, and I have recently enjoyed two great books in this massive franchise, Deathwatch: Shadowbreaker and Kal Jerico: Sinner’s Bounty.

While there are several intriguing Warhammer 40,000 novels on my radar, I decided to listen to the very first entry in the acclaimed Gaunt’s Ghosts series by Dan Abnett, First and Only.  Abnett is an impressive and prolific author and comic book writer who has done a lot of work across several franchises and companies, including Marvel and DC.  While he has a massive back catalogue, Abnett is best known for his input into the Warhammer extended universe.  Abnett has written an immense number of novels for the franchise, including Warhammer Fantasy books, such as the Malus Darkblade series (on my to-read list).  Most of his work is in the Warhammer 40,000 range, where he has written several major series, including the Eisenhorn and Ravenor series, as well as several major novels in the Horus Heresy extended series.  However, the most iconic of these is the Gaunt’s Ghosts series.

The long-running Gaunt’s Ghosts series follows a regiment of Imperial Guard, the basic foot-soldiers of the Imperium of Man, a major faction in the Warhammer 40,000 universe.  Starting back in 1999 with this novel, the Gaunt’s Ghost series featured 15 individual books, as well as several short stories, and only recently finished in 2019.  The Gaunt’s Ghosts series is one of the most iconic entries in the entire Warhammer 40,000 novel range, and I have heard many positive things about it over the years.  First and Only was one of the first books published by the Black Library, the Games Workshop publishing arm, and is a major feature of their catalogue.  So I felt that I was going to take the plunge and read more Warhammer novels, this would be a pretty good place to start, and boy was I glad that I did.

In the grim darkness of the far future, there is only war….

Throughout the entirety of space, the armies of the Imperium bring the fight to their enemies on every planet, battlefield and hellscape they can find.  One of the most deadly and destructive theatres of war is the massive Sabbat Worlds Crusade, where Imperial forces fight and die to defeat the armies of Chaos and bring an entire sector back into the Emperor’s light.  Many regiments of Imperial Guard have been recruited to battle in this war, but none have a background more steeped in blood and tragedy than the Tanith First and Only.

Formed to serve in the crusades from the once verdant world of Tanith, the first regiment of Tanith Imperial Guards could only watch in horror as their planet was destroyed by the forces of Chaos, with them the only survivors.  Now under the command of Colonel-Commissar Ibram Gaunt, the men of the Tanith First and Only have taken to calling themselves Gaunt’s Ghosts, due to their superior stealth skills and in recognition of the pain they feel at being the only remnants of their planet.

Fighting in the latest phase of the crusade, the Ghosts find themselves where the fighting is thickest, using their unique skills and experiences to confound the enemy and bring about impossible victories.  However, the Ghosts are about to discover that not all battles are fought on the field, and not all enemies are in front of them.  A power struggle is brewing in the upper ranks of the Crusade’s high-command, and the Ghosts have fallen right into the middle of it.  Entrusted with a mysterious encrypted data transmission by an old friend, Gaunt soon finds himself targeted by the agents of an ambitious general.  After several devastating attacks, Gaunt is forced to choose a side, especially after he uncovers a deadly secret that could destroy everything his men have fought for.  His mission will lead him to the most dangerous battlefield in the crusade, where the lines between friend and foe have never been blurrier.

Now this was a really incredible and exciting novel.  Abnett has produced an outstanding story in First and Only, and I loved how he perfectly translated the unique feel of the Warhammer 40,000 universe into a captivating narrative.  Featuring some great characters, a dark setting, and a fantastic look at this great franchise, First and Only is a captivating and explosive novel and I had an amazing time getting through it.

Abnett has produced a pretty epic story for First and Only that not only serves as an excellent introduction to the characters and wider narrative but is also full of excitement, intrigue and action.  At its core, First and Only is a tough and gritty military action adventure, that follows the Tanith First and Only through several gory fields of battle.  The narrative is broken up into several distinctive sections, set across three separate planets and one massive spaceship, as well as several shorter scenes and flashback sequences that add context and strengthen character development.  These separate sequences flow together extremely well and form a tight and compelling overarching narrative.  I loved the way in which Abnett combined his fantastic military story with treacherous and thrilling political intrigue, as the protagonists are forced to deal with treachery from their friends and attacks from their own commanders.  The author really does a great job setting up the key plot points at the start of the book, and the entire narrative seamlessly flows on after that.  I was deeply impressed by all the amazing action sequences, and I loved the author’s use of multiple character perspectives to tell a complex and powerful narrative.  The entire narrative comes together extremely well into a big, explosive conclusion.  I really enjoyed some of the great twists that were revealed in the lead-up to the conclusion and I was pleasantly surprised by several fun turns and reveals.  An overall exciting and terrific narrative, I had an absolute blast getting through this awesome novel.

One of the best things about this fun novel is the author’s great use of the dark and gothic Warhammer 40,000 setting.  Abnett obviously has a lot of love for this universe, and he painstakingly recreates it in his novel in all its fantastic and gritty glory.  As a result, the reader is treated to some outstandingly portrayed background settings of destroyed worlds, bombarded warzones, and overpopulated Imperial worlds.  This proves to be really impressive to see, and the author makes sure to use this setting to full effect, enhancing the cool narrative and making it an excellent backing for the various fight scenes.  This attention to detail also comes into play perfectly during the book’s various action sequences, and I felt that Abnett perfectly captured the unique and chaotic feel of a Warhammer 40,000 battle scene.  I have to say that I also deeply appreciated the way in which Abnett introduced the reader to the Warhammer 40,000 universe.  I personally found that very little pre-knowledge of this extended universe is needed to enjoy this book, and while those readers familiar with the game or other Warhammer novels will obviously get a lot more out of First and Only, this is actually a pretty good way to experience Warhammer 40,000 lore for the first time.

Another cool aspect of this novel was the insightful and intriguing focus on the Imperial Guard.  The Imperial Guard are the basic grunts of the Imperial faction and are often overshadowed by the flashier Space Marines in both the tabletop game and the wider extended universe.  As a result, it was cool to see a novel that focuses on a regiment of these troopers and shows them during a deadly and bloody war.  Abnett does an outstanding job capturing this faction in First and Only, diving into the psyche of the common soldier, while also showcasing their tactics, weapons, machines and motivations.  Thanks to the author’s excellent use of multiple character perspectives, you get to see various aspects of the regiment from commander down, and I loved the fascinating combination of perspectives from all the different types of soldiers and specialists.  I also really appreciated the way in which Abnett highlighted different regiments of Imperial Guard throughout the novel, which corresponds with the varied regiments and styles that can be fielded in the tabletop game.  While most of this novel focused on the Tanith First and Only, Abnett also strongly features two other regiments, the Vitrian Dragoons and the Jantine Patricians, who act as allies and rivals to the Ghosts respectfully.  It was extremely interesting to see the variations in mentality, uniforms, and tactics between these regiments, and I really enjoyed the way in which the author highlights their diverse backgrounds and planets.  This ended up being an incredible introduction to the Imperial Guard, and I imagine that quite a few Warhammer 40,000 players gained a new appreciation for this army after reading this novel.

First and Only features a fantastic collection of characters that serve as the heart and soul of the narrative.  This book follows the adventures of the Gaunt’s Ghosts regiment, and you get to see various members of this squad in action, as well as some antagonist characters.  Abnett ensures that each of the characters featured within the novel have intriguing and well-established backstories and traits, and you quickly understand their motivations.  Much of First and Only’s focus is on the leader of the Ghosts, Colonel-Commissar Ibram Gaunt, who serves as the main protagonist. Gaunt proves to be an excellent and enjoyable main character, who serves as both the regiment’s leader and its inspirational political officer.  Abnett really develops Gaunt’s personality and backstory, and all of the flashbacks focus on his past, setting up his relationship with several of the characters featured in the novel and showing how several rivalries were formed.  Other fascinating and complex characters included Colonel Corbec, who was the main secondary antagonist; Major Rawne, an officer with a hatred for Gaunt who has a pretty traumatic time in this novel; Brin Milo, Gaunt’s adjutant with extreme perception (they are obviously setting up something there); and Colonel Flense, a guardsman from a rival regiment who bears a great grudge against Gaunt.  All these characters, and more, are really fun to follow, but readers are advised not to get too attached, as this is a brutal war story.  I will admit that I initially had a little trouble connecting to several of the characters and I lost track of who the different protagonists were.  However, once I got a further into the story, I grew to know each of the distinctive characters, and I appreciated their fun characteristics and capacities.

As I have tended to do with all Warhammer recently, I grabbed the audiobook version of First and Only.  This proved to be a fantastic decision, as the First and Only audiobook was an excellent and fun production that I was able to power through quickly.  First and Only has a decent run time of 10 hours, and features some amazing voice work from veteran narrator Toby Longworth.  Longworth, who has previously narrated a swathe of Warhammer audiobooks, does an outstanding job with this novel, and he moves the narrative along at a swift and exciting pace.  I love the range of great voices Longworth brings to First and Only, and each character is given a distinctive voice that fits their personality and background perfectly.  There is a certain grim nature to the voices of many of the main characters, which reflects the dark, gothic nature of the Warhammer 40,000 universe.  He also utilises a series of different accents for some of the various Imperial Guard regiments, which helps to distinguish their divergent backgrounds and the influence of their home world.  This amazing narration turns the First and Only audiobook into an absolute treat, and this was an incredible way to enjoy this excellent book.  As Longworth provides the narration for the rest of the Gaunt’s Ghosts audiobooks, I will probably check out the rest of this series in this format, and I already know that I will have an awesome time doing so.

First and Only by Dan Arbnett is an outstanding and fantastic novel that takes the reader on an exciting journey to the heart of the Warhammer 40,000 universe.  Featuring an incredible and epic war story that makes full use of its dark setting and amazing characters, First and Only serves as a captivating first entry in the Gaunt’s Ghost series.  I had a wonderful time listening to this book, and this was one of the best Warhammer tie-in novels I have so far had the pleasure of reading.  This novel comes highly recommended, and I full intend to check out the other entries in this series in the next few years.

First and Only Cover

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Kal Jerico: Sinner’s Bounty by Joshua Reynolds

Kal Jerico - Sinner's Bounty Cover

Publisher: Black Library (Audiobook – 29 February 2020)

Series: Necromunda – Book 11

Length: 14 hours and 43 minutes.

My Rating: 4.75 out of 5 stars

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After enjoying the exciting novel Deathwatch: Shadowbreaker by Steve Parker last year I once again dive into the intricate Warhammer 40K expanded universe with another fantastic tie-in novel.  This time however, I check out the awesome pulse pounding Necromunda adventure, Kal Jerico: Sinner’s Bounty by Joshua Reynolds, which reintroduces the iconic and entertaining bounty hunter Kal Jerico.

Warhammer 40K fiction is a particularly fascinating franchise built around Games Workshop’s tabletop war game of the same name, which follows armies, heroes and monsters as they fight for supremacy in a gothic far future.  While Warhammer 40K started as models and gaming, it has since evolved into a massive expanded universe, featuring comics, video games, board games, a film, an upcoming television show and a vast collection of tie-in novels written by an impressive group of science fiction authors.  This is a really fantastic universe that I have a great deal of love for as I was a major Warhammer nerd when I was younger (heck, I’ll admit it, I’m still a Warhammer nerd).  Thanks to an incredible amount of lore, history and character bios that have been created to accompany the various iterations of the tabletop game, this universe has so much potential for great fiction and stories that are a lot of fun to explore.

While my last dive into Warhammer 40K fiction focused on the wider wars of Space Marines versus aliens, this time I am looking at something very different as I check out my first Necromunda novel.  Necromunda fiction is based around the spin-off Necromunda game which was launched in the 1990s.  Set in the same universe as the rest of Warhammer 40K, this sub-franchise takes place on the industrial planet of Necromunda, a desolate husk of a world devastated by thousands of years of pollution and expansive industrial ambition.  The stories take place within and under the Hive Cities, vast multi-layered industrial hubs resembling termite mounds that reach both high into the sky and deep underground, and which are home to untold billions of inhabitants.  Broken up with the wealthy on the top spires and the poor on the bottom and below (the Underhive), control and influence of these cities is constantly fought over by powerful clans, families, and gangs, resulting in a huge range of different conflicts, which fuel both the tabletop game and the associated fiction.  With Game Workshop’s recent relaunch of the Necromunda game a couple of years ago, several new Necromunda novels have been published, including this novel which focuses on one of the most intriguing characters ever created as part of this game, Kal Jerico.

Kal Jerico, the self-proclaimed greatest bounty hunter in Necromunda, was introduced back in 1998 in the Kal Jerico comic strip, written by Gordon Rennie and drawn by Karl Kopinski, which appeared in the Warhammer Monthly magazine.  The Kal Jerico comic ran for 30 comic strips between 1998 and 2004, although the character subsequently appeared in three Kal Jerico novels written by Will McDermott (with Gordon Rennie co-authoring the first novel), Blood Royal, Cardinal Crimson and Lasgun Wedding.  I am a bit of a Kal Jerico fan, as I was lucky enough to receive several Warhammer Monthly magazines when I was a kid and I used to really enjoy all the cool and fantastic comics contained within.  Out of all the comics, the Kal Jerico ones were always my favourite and I absolutely loved seeing the outrageous and daring adventures of this cocky bounty hunter.  My love for this character is the main reason that I decided to check Sinner’s Bounty out, and I was really interested to see a more modern take on the character years after seeing him appear in comic book form.

In the sordid depths of Hive Primus, the biggest hive city on Necromunda, a daring crime has been committed and all hell is about to break loose in the aftermath.  The infamous and manic preacher, Desolation Zoon, led a brazen robbery on a guilder tithe-hall, stealing vast quantities of weaponry, credits, imported goods and other mysterious treasures.  Now, with his band of fanatical followers, Zoon is heading downhive in an armoured mining hauler, modified with an impressive amount of firepower.  However, these zealots are not the only ones heading downhive as they are being followed by every hired gun and killer in Hive Primus, each of whom wants a piece of the massive bounty that has been placed on Zoon’s head.

At the forefront of the rogues, killers and gangers chasing after Zoon is the infamous bounty hunter Kal Jerico.  Travelling with his faithful sidekick, Scabbs, the murderous woman he was forced to marry, Yolanda, and his cyber-mastiff, Wotan, Jerico is determined to catch up to Zoon and claim both the money and the accompanying reputation boost.  To claim their prize, this unconventional team will need to traverse some of the most dangerous locations in the Underhive and face off against giant monsters, dangerous tunnel creatures and mutant cannibals, as well as all their friendly bounty hunter colleagues.

However, as they get closer to capturing Zoon, Jerico and his cohorts will swiftly discover that is far from the simple bounty mission they thought it was.  Many powerful people, both inside and outside of Hive Primus, have a stake in Zoon’s capture, and soon Jerico will face off against some old rivals who are just as likely to settle old grudges as they are to claim Zoon’s bounty.  Worst, something dark and dangerous is rising in the deeps of the Underhive, and Kal is about to find himself in the middle of a massive fight that even his unnatural good luck may be able to save him from.

Now, that was a fun novel!  Sinner’s Bounty is an awesome read that not only successfully reintroduces a fan-favourite character but which also provides a pulse-pumping science fiction adventure for reader in the mood for an exciting and captivating story.  To tell this impressive new Kal Jerico novel, the Black Library has recruited veteran tie-in author Joshua Reynolds to continue the legacy started by authors like Renni and McDermott.  Reynolds is a talented author who is well-established in Warhammer fiction, having written a substantial amount of Warhammer 40K and Warhammer fantasy novels over the years, following a wide range of different characters and storylines.  I ended up really enjoying Reynold’s Kal Jerico novel and I was deeply impressed with the excellent combination of compelling narrative, great characters, and an iconic setting, all wrapped up with a fantastic sense humour, that helped to turn Sinner’s Bounty into such an exceptional read.

Sinner’s Bounty contains an epic tale of greed, adventure and friendship in the twisting tunnels of the Underhive that provides a ton of action and excitement.  Reynolds starts this story off with a bang (well, several bangs, a multitude of bangs if I am going to be honest), setting up first the main plot catalyst in Desolation Zoon and his mission, before introducing Jerico and his partners as they encounter their first obstacle on their hunt.  This entertaining first encounter serves as a fantastic introduction to the main protagonists, and Reynolds swiftly hurries them on their way, ensuring that they encounter more of the deadly elements of life in the Underhive, such as their lethal competitors.  At the same time, Reynolds starts introducing several additional characters who embark on the same mission of catching up with Jerico and Zoon.  These additional side characters introduce some intriguing alternate viewpoints and opinions, especially as each of them have their own agendas and motivations for being there.  These alternate viewpoints work extremely well in conjunction with the main narrative around Jerico, and Reynolds starts adding more and more in as the novel progresses, with nearly every supporting character and plot point coming together towards the end of the book.  Reynolds writes up a big conclusion with every major character in the same location forced to work together to survive in a scenario that was fantastically reminiscent of The Magnificent Seven.  At the same time, every character attempts to betray each other, resulting in some extremely entertaining and fun sequences, with the reader unsure who is going to end up on top and who is going to survive.  All of this is wrapped up perfectly, with a clever and fitting conclusion to the main story, while several open story threads set up some additional stories for the future.  All of this was deeply captivating, and while I personally got hooked on the cool story within the first few pages, there is so much intense action, clever betrayals and compelling plot points, that most readers will find themselves wanting to see how this awesome book ends as quickly as possible.

While many tie-in novels in the Warhammer 40K range have a somewhat limited audience, often requiring pre-knowledge of game lore, I felt that Sinner’s Bounty was extremely accessible and can be easily enjoyed by anyone interested in a fun science fiction adventure.  Reynolds does an exceptional job introducing all the relevant elements of Necromunda throughout the course of Sinner’s Bounty, and the reader is easily able to understand what is happening and why without any issue whatsoever.  Indeed, Reynolds makes this book so accessible that I would recommend Sinner’s Bounty as a fantastic introductory novel to anyone interested in seeing what Warhammer 40K fiction is all about, especially the Necromunda subset.  At the same time, Reynolds also ensures that Sinner’s Bounty caters for established fans, as there are a ton of references to the Necromunda game, previous Kal Jerico adventures and wider Warhammer 40K lore.  Not only do huge amounts of elements from the tabletop game make it into Sinner’s Bounty’s story, but Reynolds skilfully references events that occurred within both the Kal Jerico comics and novels, recapping them for new readers while also making some jokes about the events that occurred.  This great blend of references and detail makes Sinner’s Bounty an excellent Warhammer 40K novel for all readers and you are guaranteed to have a good time no matter how familiar you are with Kal Jerico or this fictional universe.

Without a doubt one of the best highlights of this entire novel was the incredible setting of the Underhive of Necromunda.  Reynolds goes all out throughout the course of this book to bring this grim, cavernous and incredibly deadly expanded setting to life in all its gory glory, and it is spectacular.  The reader gets a real sense of how life in the dark under a massive hive city must be like and the author has included all manner of details about crumbling façade, the unusual life forms and perilous living conditions that its many, many inhabitants must face.  Naturally, this turns out to be an outstanding setting for this action-packed storyline, and I had an amazing time seeing which horror or unique landscape would appear next.  Reynolds also loads up his novel with a huge amount of additional detail about the various gangs, families, and groups that control Hive Primus and inhabit the Underhive, which proves to be deeply fascinating.  The author really goes out of his way to provide a fantastic introduction to several factions that were featured in the tabletop game, allowing readers with limited knowledge of this universe to easily follow who these groups are and how they relate to wider story and world.  All of this proved to be extremely fascinating and readers are guaranteed to want to dive back into the depths to see more outstanding adventures here.

Another impressive part of Sinner’s Bounty was the extremely likeable and distinctive characters whose adventure the readers follow during this multi-perspective narrative.  Many of these characters were originally introduced in the previous comics and novels and Reynolds does an excellent job revitalising them and fitting them into his fantastic story.  The main protagonist of Sinner’s Bounty is the titular Kal Jerico, the Underhive’s most dashing and fashionable bounty hunter.  I really enjoyed the excellent version of Jerico that appeared in this novel, and the author has styled him as a particularly bold, resourceful, vain, and exceedingly lucky figure who moves from place to place bringing chaos and destruction.  Jerico is a very entertaining character, constantly delivering witticisms and fun one-liners to his compatriots, his enemies and himself, and you cannot help but enjoy seeing everything going wrong around him as he manages to annoy or enrage everyone he comes across.  It was particularly fun to see so many other characters get drawn into the events of this book partially out of spite towards Jerico, after being bested by him in previous adventures.  Despite his outer edge of pragmatism, greed and selfishness, Sinner’s Bounty shows that Jerico has a bit of a soul when it comes to some of the other people he encounters.  Not only is he shown to care about both his companions, despite several discussions where he implies he would sell them for his own benefit, but he also has a deeply ingrained sense of honour that drives him to do the right thing, even if it puts him in greater risk.  This makes for a fantastic and enjoyable character and I had a wonderful time seeing him scamper around in the Underhive making enemies and generally pissing everyone off.

In addition to his own vaunted self, Jerico also brought along two of his long-term associates Scabbs and Yolanda, both of whom have been part of the Kal Jerico series since the beginning (Scabbs appeared in Issue #1, while Yolanda was introduced in #2).  Both characters are heavily featured in Sinner’s Bounty and proved to be an excellent addition to the story.  The most significant inclusion is probably Scabbs, Jerico’s long-time friend and sidekick with a serious skin condition (hence the name Scabbs), who often unwillingly follows Jerico into danger.  Scabbs is a fun character who serves as a great counterpoint to Jerico’s insanity, often complaining about the terrible plans and generally looking for a more intelligent way to complete the mission.  Scabbs has a rather significant character arc within Sinner’s Bounty which forces him to examine his half-ratskin (a gang/clan in Necromunda) past, especially when he encounters Amenute, a ratskin mystic who is inexplicably drawn to him.  This forces Scabbs to re-examine his loyalties to Jerico, and it is intriguing to see this character act rashly as he faces off against powerful gangs to save his new acquaintance.

Next we have Yolanda, the dangerous and unpredictable wild woman who is currently Jerico’s wife (see the previous Kal Jerico novel, Lasgun Wedding).  Despite this marital relationship with Jerico, Yolanda is a just as likely to cut her husband’s throat as she is to help him, as she only serves her own best interest or her desires to kill as many people as possible.  Yolanda is another great character, especially as the reader is constantly left waiting for her inevitable betrayal of Jerico and Scabbs (I also had a good chuckle at an early joke about a poet trying to describe Yolanda, which does not go well for the poet!).  While Yolanda is a tad one-dimensional at times, Reynolds does a good job of trying to explore her inner psyche, showcasing some interesting parallels between her and Jerico, as both fled from a cushy life in the Spire to experience the joys of the Underhive, and there are some hints of some genuine feelings for Jerico, even though the two mockingly reference their sham marriage throughout the book.  I had a lot of fun with both these supporting characters and they proved to be an excellent accompaniment to Jerico’s antics.

Aside from these three protagonists, Reynolds has also loaded up Sinner’s Bounty with a raft of side characters, each of whom has their own agenda or plan, most of which revolve around killing Jerico (the guy is very popular).  The side characters featured within this book are an intriguing combination of established Necromunda bounty hunters and power brokers (I believe several are playable characters in the tabletop game), and original characters.  As a result, the reader gets to follow a range of religious fanatics, outrageous bounty hunters, scheming gangas, deranged mutants (including an entertainingly grandiose queen) and a whole range of other intriguing figures.  Thanks to the author’s excellent use of multiple perspectives, the reader gets a useful and suitable introduction to each of these characters, ensuring that they can be easily slotted into the narrative when necessary and cause their little bit of havoc.

Out of all these supporting characters, one of my favourites had to be the Adjurator (a fancy bounty hunter) Baertrum Arturos III, who serves as a major point-of-view character and secondary antagonist for this novel.  Baertrum is a slippery and treacherous hunter who is drawn into this chase not just for money but for the opportunity to one-up Jerico, who he has a deadly rivalry with.  Baertrum’s scenes are fun to read, especially as he is usually coming up with a new way to betray the other characters, and the reader has a great time hating him throughout the book.  I also liked the character of Desolation Zoon, the mad preacher whose brazen heist is the cause of all the events of this book.  Reynolds creates a particularly intriguing character in Zoon, showcasing him as a tired old preacher who, after a lifetime of piety and bloodshed, is starting to lose his faith and question his past actions.  However, this old dog still has some holy fire in him, and readers are in for a great time seeing him lay into his enemies with sword and blistering verse in equal measure.  Zoon has some particularly fantastic exchanges with Jerico in the second half of the novel, and I really enjoyed seeing this compelling figure come to life and be utilised throughout the book.  Overall, I thought that each of the characters in this exceptional novel were pretty damn fantastic and I had an exceptional time watching them attempt to survive and betray everyone they encounter.

I chose to grab Sinner’s Bounty on audiobook, which ended up being an amazing way to experience this fantastic and compelling novel.  The Sinner’s Bounty audiobook had a decent run time of just under 15 hours, which I managed to get through in about a week with a few extended listening sessions once I really got hooked on its outrageous tale.  I had a lot of fun listening to this audiobook and I found that the cool action sequences and gloriously gory setting of the Underhive were particularly awesome in this format.  A lot of this is down to the excellent narration of the talented Mark Elstob.  Elstob, who has previously narrated a small but interesting collection of audiobooks, has a lot of fun with Sinner’s Bounty as he comes up with some unique voices for this fantastic science fiction adventure.  All of the characters are gifted with a fitting and fun voice that really captures the depth of their personality, whether they be a scheming bounty hunter, a former aristocrat or a fantastical preacher, while also modulating to match their emotional state at that time.  This makes several of the battle scenes particularly fun, especially when you have characters like Desolation Zoon shouting out religious verse during a fight.  I also really appreciated the more nasal or gravelly voices the narrator came up for the various Abhuman or mutated beings featured within the book, and it was great to have some of the more different characters identified differently (I need to give a particular shoutout to one of characters, a mutant pirate captain, to whom Elstob gives a very enjoyable Scottish accent).  Overall, this was an outstanding way to enjoy Sinner’s Bounty and I would strongly recommend it to anyone interested in this book.

Kal Jerico: Sinner’s Bounty is an outstanding Warhammer 40K novel that reintroduces the epic Kal Jerico back to his adoring public after a lengthy absence.  The always impressive Joshua Reynolds has produced another outstanding Warhammer novel, containing an exciting and compelling adventure story, equipped with an incredible setting and some fantastic characters.  This results in an addictive and entertaining novel that I had an absolutely awesome time getting through and which made me so very glad that Kal Jerico is back.  Here’s hoping that we’ll get some more Kal Jerico novels in the future, especially if they feature more of Reynolds’s epic writing.

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Deathwatch: Shadowbreaker by Steve Parker

Deathwatch Shadowbreaker Cover

Publisher: Black Library (Audiobook – 25 April 2019)

Series: Warhammer 40,000/Deathwatch – Book Two

Length: 16 hours and 37 minutes

My Rating: 4.5 out of 5 stars

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Prepare to dive into the extended universe of Warhammer 40,000 (Warhammer 40K or 40K), as science fiction author Steve Parker presents Deathwatch: Shadowbreaker, an action-packed and exceedingly exciting sequel to his 2013 novel, Deathwatch, which pits the deadly Deathwatch Space Marines against an entire planet full of T’au.

Thousands of years in the future, the galaxy is constantly at war. Humankind has survived as the massive Imperium of Man, under the divine protection of their long-dead Emperor. However, this beacon of humanity is under constant threat from all sides. Destructive alien races, demons from the warp and the traitor forces of Chaos continuously assault its borders, whilst heretics, mutants and witches attempt to destroy it from within. Over the millennia, the Imperium has created many different forces to protect their worlds from these threats; however, none is more feared or revered than the Adeptus Astartes, the Space Marines. Space Marines are legendary warriors genetically modified to become significantly stronger, larger and faster than a normal man. Swathed in power armour and armed with the deadliest of weapons, the Space Marines are a force to be reckoned with on the battlefield, bringing the Emperor’s wrath down on all who oppose them.

But even amongst these deadliest of soldiers, there is one organisation of Space Marines who are respected above all others for their fighting ability and skill, Deathwatch. Deathwatch is an elite group made up of best Space Marines veterans from across the Chapters, trained to become the ultimate tools in one of the Imperium’s holiest missions, the extermination of the xenos, the alien. Utilising the most advanced technology in the Imperium and receiving specialist instruction in the strengths and weaknesses of their foes, Deathwatch work in small kill-teams under the Ordo Xenos of the Imperial Inquisition in order to hunt down and destroy the most dangerous xenos threats in the galaxy.

Lyandro Karras, Codicier of the Death Spectres, is a powerful Space Marine Librarian serving in the Deathwatch as the leader of the kill-team, Talon Squad. Barely recovered from the disastrous events of their last mission, Karros and Talon Squad once again find themselves under the command of the mysterious Inquisitor Sigma. Their new mission takes them to a former Imperial world that has been conquered by the alien T’au, who have indoctrinated the majority of the human population into their society and philosophy. An Imperial Inquisitor, Epsilon, has gone missing in T’au space, and Sigma believes that she is being kept prisoner on the planet. Desperate to free her before the T’au extract vital secrets about the Imperium from her, Talon Squad and a force of Ordo Xenos Storm Troopers are deployed to find her. Working with the local human resistance, Talon Squad identify the prison she is located in and must work to release her before the massive T’au garrison knows they are on planet. But what happens when Epsilon refuses to accompany Talon Squad back to the Imperium?

Deathwatch: Shadowbreaker is part of the massive extended universe which has formed up around the Warhammer 40K tabletop miniature game produced by Games Workshop. Warhammer 40K, which was first released in 1987 and pits armies of science fiction miniatures against each other, has always contained an interesting and grim science fiction narrative to serve as a background to the game. With every new edition of Warhammer 40K that was released, this background narrative got more and more detailed, resulting in an extremely deep, compelling and gothic-themed fictional history surrounding all of the different races, armies and characters featured within this tabletop game. Due to the popularity of the Warhammer 40K universe, a huge amount of expanded material has also been released over the years, including several videogames, comics, board game spinoffs, an animated movie (with a remarkably good cast of British actors) and there is currently a television series in production. However, the main medium that has been utilised as part of this expanded universe is books.

Over the years, there has been a tremendous amount of Warhammer 40K books produced, featuring the works of a number of skilled and talented science fiction authors. There are now hundreds of Warhammer 40K books currently published, covering the different periods and races featured in the tabletop game. In 2019 alone there were nearly 20 different novels, anthologies and audio dramas associated with Warhammer 40K. This is a very impressive amount of material, and I have not even mentioned the multiple book releases associated with the separate Warhammer Fantasy universe.

While I am a man of many, many different fandoms, the products of Game Workshops are among the earliest fantasy and science fiction products that I was a major enthusiast of. I was extremely into Warhammer Fantasy when I was a kid and I have many fond memories of painting and battling with the models, reading the company’s monthly White Dwarf publication and playing some of the Warhammer 40K computer games, such as Dawn of War. While I was solely playing with Warhammer Fantasy models, I did learn a lot about Warhammer 40K at the same time, especially as I really enjoyed reading all the lore and background of the various Games Workshop products. I have been meaning to read some Games Workshop fiction for a while now, and I have previously mentioned that I want to read the cool-sounding Gaunt’s Ghosts series. However, I ended up reading the recently released Deathwatch: Shadowbreaker instead, mainly because it featured two of my favourite groups from the Warhammer 40K lore, Deathwatch and the T’au, facing off. Shadowbreaker is the latest book from Steve Parker, a science fiction author, who has primarily written Warhammer 40K fiction. Shadowbreaker is his first release since 2016, and it is actually a sequel to his 2014 novel, Deathwatch, which featured the same group of primary characters.

I am actually really glad that I chose to read and review Shadowbreaker, as this excellent 40K novel contains an awesome and extremely entertaining story that features all manner of action, adventure and intrigue, while also diving deep into several fascinating parts of 40K’s lore. Shadowbreaker is an excellent sequel to the author’s previous book, Deathwatch, and Parker does an amazing job of continuing the story that was started in this prior book, while at the same time setting up some intriguing potential directions for the series to go next. Prior knowledge of the events of Deathwatch is not a necessity to enjoy this book, as Parker does a good job of re-introducing all the relevant events of the previous novel, and readers should be able to follow Shadowbreaker’s story without any real issues. Parker has created a rich narrative for this book that utilises a huge number of character viewpoints to not only examine the development within several characters but also explore a number of different angles and features of the harsh gothic universe in which this book is set. These multiple viewpoints work especially well during Shadowbreaker’s extended action sequences, as they allow Parker to show off every aspect and side of the brutal battles, resulting in some exciting and detailed combat set pieces. Shadowbreaker’s story ends up going in some rather intriguing directions, featuring some fun twists and reveals, and this was an overall fantastic and exciting story to check out.

While Shadowbreaker is an amazing novel, it might not be as appealing to those readers who are not familiar with the Warhammer 40K universe. This book is pretty lore heavy, containing a whole lot of references to history, technology, alien races and other unique aspects of this fictional universe. While I felt that Parker did a great job of explaining most of the Warhammer 40K elements that are relevant to the story, a certain amount of prior knowledge about this massive universe will really help readers understand what is going on. Do not get me wrong; readers unfamiliar with the franchise will easily be able to follow and enjoy Shadowbreaker’s story, but they may have trouble appreciating all the interesting lore references or depictions from the miniatures game. As a result, I would probably recommend this book more to established fans of the 40K universe, although casual science fiction readers are definitely going to have a good time reading this. That being said, I note that some other readers of this book who are more familiar with the actual tabletop game than me were put off by a couple of apparently incorrect depictions of weapons, armour and vehicles. While these apparent anomalies in no way impacted my enjoyment of the book (honestly, I am not knowledgeable enough about battle gear to have really picked up on this), I can imagine that this could annoy some hardcore 40K fans, so fair warning about that.

For me, one of the major appealing aspects of this book was its excellent examination of fascinating elements from the Warhammer 40K universe. As I mentioned above, the universe of the 40K games are filled with all manner of fantastic, complex and unique features which are all backed up with a ton of lore and fictional history. Parker does an awesome job of setting Shadowbreaker within this universe and he ends up utilising quite a lot of detail from the games in the story. There is actually quite a lot going on within this book. Not only do you have the primary storyline of Space Marines versus T’au but you also have storylines that relate to infighting and intrigue within the Ordo Xenos, examination of the constant threat that is the Tyranid, the machinations of the Eldar, and the long-term plots of a demon lord thrown in on top. All these various storylines actually come together really well into an outstanding story, and fans of the 40K franchise are almost guaranteed to have some mention or discussion about their preferred army or race in the game (with a couple of exceptions).

However, the thing that really excited me the most about this book was the central conflict between Deathwatch and the T’au. I am a major fan of both of those groups and have always been really intrigued by the cool lore and background that surrounds them. When I started reading this book, I was half-expecting the story to be shown purely from the perspective of the Deathwatch characters. If this had been the case, the author would have been forced to do a classic humans versus aliens storyline, where aliens are automatically the bad guys due to the Space Marines’ inherent hatred of all things alien. Therefore, I was pleasantly surprised when Parker presented a much more complex storyline which showed neither side as “good” or “evil”. Instead, thanks to the author’s excellent use of multiple perspectives, it is shown that both sides of this conflict are dominated by dangerous fanatics driven by their beliefs, either in the purity of destroying all things alien or the defining T’au philosophy of the “Greater Good”. This belief results in both sides doing some very questionable things in order to achieve their objectives, most of which result in large amounts of destruction and death. Interesting enough, it is Lyandro Karras and some of the members of Talon Squad who are the most reasonable characters in this book, and all of them have been heavily indoctrinated about the evils of the alien. This all makes for a much more intriguing and clever story, and I loved how it helped highlighted how complex this universe can get.

Shadowbreaker contains quite a bit of information about how the legendary Deathwatch operates, which is just downright fascinating, and I can imagine a lot of readers would be really interested to learn more about. While there was a lot more about the layout of the organisation and their training in the initial Deathwatch book, readers of Shadowbreaker learn a lot about them in this book. For example, Shadowbreaker contains information about Deathwatch’s unique relationship with the Inquisition, their skills in battle, their knowledge of the aliens they fight and the fact their ranks consist of Space Marines from various chapters. All of this is really cool, and there were a fantastic central organisation to centre the book on.

I also quite enjoyed the examination of the different Space Marines that make up the various Deathwatch kill-teams featured within this book. Thanks to the author’s use of multiple character perspectives, the reader gets to see through the eyes of a number of Space Marine characters. Parker cleverly utilises this to show off the varied personalities of the Space Marines, and it was interesting to see how diverse these genetically enhanced and indoctrinated killing machines can really be. A lot of this is due to the specific Chapters that they come from, as each character seems to reflect the traits of their Chapter and their founding father. I liked how the multiple perspectives helped highlight he different fighting styles of the various members of the Deathwatch kill-team, especially as each of them utilises different weapons and tactics to achieve their goals, reflecting the defining skills of their original Chapter. For example, the Raven Guard character continuously utilises a jump pack and lightning claws in his fights, while the Imperial Fist preferred to use heavy weapons. These different combat techniques add an extra layer of spice to the various fight sequences, and I really liked seeing the different characters in action. I was also really intrigued by the author’s deep dive into the history and peculiarities of two of the lesser-known Space Marine chapters, the Death Spectres and the Exorcists. Parker reveals some really interesting facts about these two Chapters, mostly when these respective characters think back on their past or their Chapter. I really didn’t know that much about these two Chapters before this book, and I really enjoyed learning more about them, especially as they have some very cool and unique traits (one summons and betrays demons for an initiation test; the other has a mysterious glass throne hidden on their home planet). As a result, fans of Space Marine history and lore are really going to love this book, and even non-fans will appreciate the world-building associated with them.

In addition to the intriguing examination of Deathwatch and other Space Marine Chapters, Parker also features an excellent look at one my favourite races in the Warhammer 40K universe, the T’au (or Tau). The T’au are probably the newest race in 40K canon (although that was quite a few years ago) and have been featured in a couple of books and have even had their own video game, Fire Warrior. T’au are a young race of aliens whose empire has quickly expanded in recent years thanks to their advanced technology and wiliness to incorporate alien races into their empire. Their sudden expansion has made them a real threat to the stagnant Imperium of Man. Parker does an amazing job incorporating the T’au into this book, and there are some fantastic depictions of their technology and unique physiology. The T’au serve as excellent primary antagonists for this book, and Parker takes an interesting view of them, diving into the darker side of their empire. Thanks to the various character perspectives contained within Shadowbreaker, the reader gets to see more than their typical depiction as a beatific race who merely wish to share their technology and their message of the “Greater Good” throughout the universe. Instead, you get to understand how slavishly devoted to their philosophy they really are, and the lengths that some of them will go to achieve their race’s goals. There are some really interesting discussions about how they control the populations they conquer, as well as some brief but curious mentions of T’au who do not follow the Greater Good and are persecuted or punished for this. I also really liked the detailed examination of a human world that is being ruled by the T’au, especially as you get to see all the various benefits and downfalls of this control. The fact that neither the T’au nor the Imperium actually care about the planet or its people is a bit of a dark spot in the novel, and some of the conclusions of the book reveal just how much better off this planet would have been on its own. If I had one complaint about Parker’s depiction of the T’au, it would be that they went down way too easily in a fight. While a couple of their units and commanders were able to hold their own for a bit, the rest of the T’au forces were pretty much slaughtered in one-sided battles throughout the book. While I appreciate that the author was probably trying to demonstrate Deathwatch’s skill at killing aliens, I think he could have perhaps added in a bit more of a fight from this popular race. Still, I really enjoyed this inclusion of the T’au, and I need to check out some other books that feature them.

I ended up listening to the audiobook format of Shadowbreaker, which was narrated by Andrew Wincott. Shadowbreaker clocks in at just over 16½ hours, so it is a fairly substantial audiobook which takes a little bit of effort to get through. I was very impressed by this format of the book, and I personally found it a great way to absorb all the amazing things occurring in the story. Wincott is a really good narrator, coming up with some distinctive and appropriate voices for the huge raft of characters that were featured in this book. I really liked how Wincott was able to capture the emotion and mood of the various characters, and I was especially impressed with the harsher tone that he took for many of the Imperial characters, which fitted perfectly into the gothic style of the Imperium. As a result, I would highly recommend the audiobook format of Shadowbreaker to anyone who is interested in checking this book out, and it is a wonderful way to enjoy this great piece of Warhammer 40K fiction.

Deathwatch: Shadowbreaker by Steve Parker was an incredible read which I found to be extremely entertaining and which proved to be a perfect reintroduction for me to the Warhammer 40,000 franchise. Parker presents an exciting and compelling story that dives deep into the universe’s lore while also exploring some of the complexities of the various featured races and armies. Overall, this is an outstanding novel and I am really glad that I checked it out. I fully intend to read more Warhammer 40K fiction in the future, especially after enjoying this book so much, and I hope that Parker continues his Deathwatch books in the future as well.

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