Quick Review – Rabbits by Terry Miles

Rabbits Cover

Publisher: Macmillan (Trade Paperback – 8 June 2021)

Series: Standalone/Book One

Length: 422 pages

My Rating: 4 out of 5 stars

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Are you ready to check out one of the most unique and creatively complex debuts of 2021?  Then buckle yourself in and get ready to play the Game, as new author Terry Miles presents his weirdly compelling science fiction thriller, Rabbits.

Synopsis:

What happens in the game, stays in the game…

Rabbits is a secret, dangerous and sometimes fatal underground game. The rewards for winning are unclear, but there are rumours of money, CIA recruitment or even immortality. Or it might unlock the universe’s greatest secrets. But everyone knows that the deeper you get, the more deadly the game becomes – and the body count is rising. Since the game first started, ten iterations have taken place… and the eleventh round is about to begin.

K can’t get enough of the game and has been trying to find a way in for years. Then Alan Scarpio, reclusive billionaire and alleged Rabbits winner, shows up out of nowhere. And he charges K with a desperate mission. Something has gone badly wrong with the game and K needs to fix it – before Eleven starts – or the world will pay the price.

Five days later, Scarpio is declared missing.

Two weeks after that Eleven begins, so K blows the deadline.

And suddenly, the fate of the entire universe is at stake.


Rabbits
is a fascinating and complex novel that I was lucky enough to receive a copy of a few weeks ago.  I have to admit that when I first received this novel I had no idea what I was in for as I was expecting something a little simpler, like a computer game giving out unique challenges.  However, Rabbits was a much more insane and complicated science fiction story than I ever imagined, as the protagonist and his friends find themselves falling down a deep rabbit hole.  The Game, also known as Rabbits, leads the protagonist into a world of shifting patterns, strange coincidences and slightly different alternate realities, as they attempt to get to the heart of the Game and the people trying to manipulate it.

In reviewing this book, I found that Rabbits is a rather hard novel to describe, especially as Miles has gone out of his way to make his narrative as unique and complex as possible.  The entire story appears at times to be a mass of convoluted ideas that revolve around the somewhat ill-defined game which forms the centre of the entire book.  As Rabbits progresses, the reader is subjected to a weird array of storylines, which mix strange patterns and coincidences, with journeys into alternate realities, overarching conspiracies and complex tale surrounding point-of-view character K.  While the plot of Rabbits is a little confusing at times, there is a really intriguing and compelling story behind this book that becomes rather addictive the more you dive into, very much like the game it describes.

Miles sets up his novel beautifully, and the reader is quickly introduced to some of the key concepts of the Game and the personal history of K.  This introduction proves to be a good grounding to the rest of the novel, and readers will quickly find themselves flying through the rest of the book, especially as they become invested in the protagonist’s quest to learn about the Game, as well as the great conspiracy that is being formed around it.  Rabbits proves to be a very fast-paced book, and I found myself getting really attached to K and his friends, who are a fun group of conspiracy obsessed nerds.  This entire story comes together with a fascinating and high-stakes conclusion, which does a good job wrapping up the entire narrative and providing the reader with some closure.  An overall fun, if unpredictable story, readers who check this one out will be in for a very interesting time.

One of the most entertaining elements of this book is the constant stream of pop-culture references that Miles loads into his story.  The plot of Rabbits is filled with mentions of all sorts of movies, games, novels and famous figures, many of which are associated in some way with the Game, either directly (such as having a code hidden within it) or indirectly (details about them are changed in a new reality).  Video games, particularly old arcade games, are strongly featured within Rabbits, and Miles provides so many different references or depictions of classic games or technology that will no-doubt appeal to game aficionados.  Other cultural items, such as the film Donnie Darko (which has its own breed of rabbit in it) and the actor Jeff Goldblum (who appears in a very disturbing video that may or may not have happened), are also worked into the story, and it was fascinating to see the various connections they potentially have to this wide-reaching game.  I really enjoyed the way Miles worked in all these references, cultural items and figures into his story, and readers will have fun recognising everything the author includes.

Rabbits ended up being a very interesting and memorable debut from Terry Miles, and I am glad that I checked it out.  I really enjoyed the complex and thrilling narrative that Rabbits which will appeal to a wide range of readers.  That being said, Rabbits will definitely not be everyone’s cup of tea, and I can see some readers struggling with it.  But I felt that Rabbits was worth making the effort to get through and I look forward to seeing what unique novels Miles comes up with in the future.

Halo: Renegades by Kelly Gay – Audiobook Review

Halo Renegades Cover.jpg

Publishers: Gallery Books and Simon & Schuster Audio (19 February 2019)

Series: Halo

Length: 8 hours 37 minutes

My Rating: 4.25 out of 5 stars

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In this review, I dive into the expanded media universe surrounding the popular Halo video game franchise, as I review one of their latest tie-in books, Renegades by Kelly Gay.

I remember way back in 2001 when we first got the X-Box, the original Halo (or Halo: Combat Evolved) was one of the first games we got on the system, and it was definitely one of the best games we had at the beginning of the platform.  The graphics on Halo were just incredible for the time, and it represented a fantastic evolution in the first-person shooter genre.  The Halo series has since expanded out in a number of addition games, including the five main games (Halo to Halo 5), two additional first-person shooters (ODST and Reach) and two real-time strategy games (Halo Wars 1 and 2).  I have ended up playing most of the games in this series and have quite enjoyed the fun action and excitement that come with the series.

Like many other video game franchises, writers have taken advantage of the Halo series’ popularity to create a range of tie-in novels, comics, animation and other media items.  There has even been talk of a live-action Halo movie for some time, although we are probably a long way off from that.  Halo is one of those games where the creators actually invested in a complex backstory and extended history, much of which is revealed within the game’s impressive cut scenes.  While I quite enjoyed the extended Halo backstory revealed in the games, I never got too into the media tie-ins associated with the franchise.  The only other book in this franchise I have read is Halo: Contact Harvest, which I bought in Philippines to supplement my reading material on an extended trip.  While I did actually really enjoy Contact Harvest, which focused on one of the most entertaining side characters in the original game trilogy, I did not have a chance to read any of the other books written about the games until now.  Since starting my blog, I am always keen to expand my range and decided to listen to the audiobook version of this book for something different.  I did have to choose between Renegades and the recently released young adult Halo book, Battle Born, but ended up going with Renegades in the end.  I may yet check out Battle Born at a later date.

For those unfamiliar with the franchise, the games are set in the 26th century, after humanity has journeyed away from Earth and formed an interstellar civilisation.  Some years before the events of the first game, humanity comes into contact with an advanced alliance of alien races, collectively known as the Covenant, who engage in a brutal war against humanity.  As part of this war, a human ship fleeing the Covenant lands on an artificial ring planet, known as Halo.  The Halo rings were created millennia ago by a now extinct race of beings, the Forerunners, to stop the creatures destroying their civilisation, the parasitic race known as the Flood.  However, the only way to defeat the Flood was to wipe out all life in the galaxy to starve the Flood, and then reseed life, including humanity, back into the galaxy.  Throughout the course of the first three games, the protagonist attempts to save humanity from the Covenant and the Flood, eventually forming an alliance with elements of the Covenant and bringing the war to an end.  Halo 4 and 5 are set a few years after the original trilogy, and feature the protagonist dealing with surviving members of the Forerunners and a whole set of other threats.

Renegades is set in the year 2557, approximately around the same times as Halo 4, and follows the adventures of the human salvage ship Ace of Spades.  After the events of the book Halo: Shadow and Smoke, the crew of the Ace of Spades are still reeling from the losses they experienced and are eager to get revenge of the Sangheili (Elite) Covenant commander Gek’Lhar.  Captain Rion Forge is also determined to use the information they recovered in their last adventure to locate and rescue her father’s missing ship, the Spirit of Fire.

However, Gek’Lhar is not the only enemy they have made.  The United Nations Space Command’s (UNSC) Office of Naval Intelligence (ONI) works to collect or control all valuable or dangerous pieces off Forerunner technology in the galaxy, and the crew of the Ace of Spades are the only people aside from Gek’Lhar who have knowledge of a massive debris field filled with valuable Forerunner technology.  In the middle of a daring heist to steal information from Gek’Lhar, Forge and her crew find themselves captured by ONI operatives, who confiscate the coordinates to the debris field, as well as all the crew’s assets and salvaged technology.

Left with nothing but their ship, the Ace of Spades crew need to find the next big score, and information Forge secretly obtained from ONI during their arrest may provide them with what they need.  ONI are on route to secure a remote and desolate planet, which contains the remains of one of their ships, which apparently crashed with classified technology aboard.  The contents of the ship may be the crew’s best option to reclaim their stolen possessions, so they set out to get there first.  Beating ONI to the planet, the Ace of Spades crew make a surprising discovery of an advanced robot calling itself 313 Guilty Spark.

Halo: Renegades is a terrific novel from author Kelly Gay, who creates an exciting and compelling story with a huge number of connections to the Halo universe.  Gay is a well-established author of science fiction and fantasy fiction, best known for her Charlie Madigan series, and who also writes under the pen name of Kelly Keaton.  Renegades is the direct sequel to Gay’s 2016 novella Smoke and Shadows, but it also continues stories started in the games and introduced in The Forerunner Saga of books.

The first thing I have to talk about when it comes to Halo: Renegades is the sheer range of Halo references and backstory from across the Halo games and extended media utilised in this book.  Not only is the story set in the post-Halo 3 universe but the book takes place around the time of the events of Halo 4, with several of the events from the fourth game commented on and having some impact on the story.  In addition, one of the main protagonists of the book, Rion Forge, is the daughter of one of the main characters from the first Halo Wars, Sergeant John Forge, and Rion Forge spends a good part of this book trying to find her father and the ship from Halo Wars 1 and 2, the Spirit of FireRenegades also features 313 Guilty Spark, one of the main antagonists from the original trilogy, as a major point-of-view character in the book, and characters from the Spartan Ops additional content of Halo 4 appear in various minor roles throughout the book.  That is on top of all the information contained in the previous books in the Halo extended universe.  Renegades takes place directly after the events of Gay’s preceding Halo novella, Smoke and Shadows, and all the events that occur in that book are incredibly relevant.  In addition, the events and characters explored in The Forerunner Saga, a trilogy that dove deeply into several key Forerunner characters from the various games, also play a significant role throughout Renegades.

Now, with all these references to various games and books, how easy is the plot of Renegades to follow, especially for those with limited or only basic knowledge of the Halo universe?  I would say that Renegades is a perfect book for hardcore fans of the Halo series who have enjoyed some of the books mentioned above and who will appreciate all the references and discussion that occurs within.  People with slightly less knowledge of the franchise may struggle during certain parts of the plot and have a hard time understanding the relevance of what is happening.  Having played all the games and having done some background reading, I thought that I would be able to follow everything that was going on, but I actually struggled with some aspects of the plot, especially with the extensive discussion about ancient Forerunner characters.  While I did struggle a little, I found that as I stuck with the book, all the relevant parts were eventually explored in some additional detail, helping to fill in the picture.  I do think that the author took the reader’s knowledge of the events of all the video games a little for granted, and there were some gaps in the story that, while I was able to fill them in, people less familiar with the games might have trouble with.  That being said, Gay did a fantastic job of making the story accessible to those people who had not read her direct prequel story, Smoke and Shadows, and readers were quickly able to get a good understanding of Gay’s earlier entry into the Halo universe.  In the end, if you have very little knowledge of the Halo games, this probably is not the book for you, and while you might be able to enjoy the adventure within, you are extremely likely to get lost a number of times throughout the complex plot.

Aside from the intensive amount of inclusions from the various Halo games and media tie-ins, I felt that Renegades was an overall awesome book that was a lot of fun to listen to.  Gay presents an entertaining character based novel that has a good amount of new, original story content while also utilising the main aspects of the Halo universe.  The author presents the story from a range of different character perspectives, allowing for a richer and fuller story for the reader to enjoy.  There is a little less action than you would expect from a Halo tie-in novel, but there are still a number of action sequences throughout the book to keep fans of combat and firefights interested.  I quite liked where the story went, and I was extremely glad that I decided to read this book.

I thought that the camaraderie of the crew of the Ace of Spades served as a good emotional heart to this story, and I liked the time that Gay spent exploring the familiar relationship that had formed among the members of the crew, and the strain that recent events had placed upon them.  I also enjoyed how the story focused on a gang of salvagers, and it was interesting to see how they fit into the wider Halo universe.  It also meant the story featured a few heists-like sequences, as the team uses intelligence rather than brute-strength to defeat their opponents.

One of the more interesting characters utilised in Renegades was the character of 313 Guilty Spark.  Spark was a Forerunner Monitor; an intelligence left behind to maintain the Halo rings and help activate them in case of another Flood infestation.  Spark appeared in all three of the original Halo games, including Halo: Combat Evolved as the main antagonist, and Halo 3, in which he was apparently killed.  However, The Forerunner Saga of books revealed he had survived the events of Halo 3 and was actually a former ancient human who had been transformed into a monitor long ago by the Forerunners.  Spark had quite a good redemption arc within this book, as well as good a redemption arc, as someone who killed off Sergeant Major Johnson deserves.  While Spark has his own agenda for most of the book, his time among the crew starts to rekindle his lost humanity and slowly turns him into a somewhat likeable character.  I did enjoy the duality that Gay portrayed within Spark, as the character tries to figure out who exactly he is: the ancient human, the Forerunner monitor or something entirely different.  His subsequent quest to find out who he is becomes a major part of the story, and it was interesting to see how it tied into the larger Halo universe, especially in relation to the Forerunners.  I was slightly disappointed that his role in the original three Halo games was not really mentioned or explored, but it was still a compelling character arc that I found to be most intriguing.

As I mentioned before, I chose to listen to the audiobook format of this novel, narrated by Justine Eyre.  Like many tie-in novels, this is a relatively short audiobook, only going for 8 hours and 37 minutes, making it fairly easy to get through this book quickly.  I quite enjoyed listening to this book rather than reading it, as it allowed me to absorb the deep dive into the Halo lore a little easier.  I also found that the audiobook format helped enhance some of the action sequences, such as the awesome spaceship fight sequences in the centre of the book.  Justine Eyre did a fantastic job of narrating this story, and the voice she provides for the base narration and the book’s central character, Rion Forge, is perfect, encapsulating the strong and determined nature of Forge that Gay sets forth in the book.  I quite liked the voices that Eyre utilises for the other human members of the Ace of Spades crew, and she does some decent and varied voices for the book’s alien characters.  I had a little trouble liking Eyre’s voice for Guilty Spark, mainly because Tim Dadabo did such an incredible job with the character in the games; however, this did not really negatively impact my experience with Renegades.  As a result, I would definitely recommend the audiobook format of this tie-in novel, as I found it to be an awesome way to enjoy this amazing story.

Kelly Gay did an excellent job following up her 2016 Halo novella, Smoke and Shadow, and I had an absolute blast listening to Halo: Renegades.  The book contains an outstanding story that goes deep into the lore of the Halo franchise and successfully pulls in elements from several games and novels to create a fantastic overall read.  While some readers may have trouble following some parts of the story, I had a great time reading it, and I know that established fans of this particular franchise will really love Gay’s new book.  I really hope that Gay continues the story of Rion Forge, 313 Guilty Spark and the rest of the crew of the Ace of Spades in the future, and I would be quite interested to see them try to navigate the post-Halo 5 universe.  This is definitely a series that I will be keeping an eye on.

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Quick Review – OtherEarth by Jason Segel and Kirsten Miller

OtherEarth Cover.jpg

Publisher: Rock the Boat

Publication Date – 30 October 2018

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From the superstar team of comedian Jason Segel and young adult author Kirsten Miller comes the second book in their Last Reality series, OtherEarth.

Goodreads Synopsis:

Simon saved his best friend, Kat, from the clutches of the Company and their high-tech VR gaming experience, Otherworld. But it was at a steep price. Now he, Kat, and their friend Busara are on the run. They know too much. About the Company’s dark secrets. About the real-life consequences of playing Otherworld. And about Kat’s stepfather’s involvement in everything. The group is headed to New Mexico to find Simon’s old roommate, who is a tech genius and possibly the only person who can help them reveal the truth about the Company before it’s too late and the line between what’s real and what’s fantasy is erased… forever.

Imagine a future in which you can leave reality behind and give in to your greatest desires. That future is now. And the future is terrifying.

Segel and Miller are an interesting team with some history, having previously written the Nightmares series together.  While Segel is best known for his film, television and comedy work, Miller is an established young adult author, having written two additional series.

I read the first book in this series, Otherworld, late last year, and it was one of the first young adult books I actually reviewed, as I had not professionally looked at this genre much before.  After reading and enjoying the first book a lot, I started checking out more young adult books in the last year, resulting in some really fun finds and some truly excellent reads.  As a result, I was very excited to check out the follow-up to this book and I was curious to see if I would enjoy OtherEarth the same way I enjoyed Otherworld.  I have to say that overall I had a lot of fun with this second book in the Last Reality series, and it had a lot of great and memorable elements to it.

OtherEarth follows on straight after the events of Otherworld, with the protagonists on the run from the Company.  During their previous adventure, the protagonists were able to determine that the Company had been experimenting on coma victims, installing them into their high-tech video game Otherworld, and killing anyone who learns about their secrets.  Simon, Kat, Busara and newcomer Elvis are now determined to expose the sinister actions of the Company while also saving the sentient programs that have come to life within the game.

One of the interesting things I liked about OtherEarth was the way that the authors split the story between the characters going on adventures within the Otherworld game and their attempts to evade and manipulate the company in the real world.  In order to solve their real-world problems, the protagonists are forced to venture into Otherworld in order to locate the consciences of people the Company have trapped within the game in order to obtain the information or resources to shut the Company down for good.  The blend between these in-game adventures and the subsequent real-world actions they take while evading and attacking the Company works really well and helps create an intriguing story.  Both parts of these stories have some great moments, and there are some fantastic twists throughout the book that will keep the reader keen to check out the final book in this series.

The focus on video games continues to be a major part of this book, and the authors offer up a bit of a critique of the future of this medium.  In OtherEarth, every player of Otherworld is a certifiable psychopath, as the world’s richest gamers buy up the extremely exclusive access to the game.  Watching the various players use the game to fulfil their violent desires and use the game to act as gods is quite eye opening, as is the protagonist’s growing addiction to the game and the combat mechanisms within it.  The programs within Otherworld who have gained sentience also offer a unique edge to the story and it is fascinating to watch them react against the players and creators they encounter.

There is a certain amount of humour and comedy throughout the book, although it is not as strictly comedic as other works by Jason Segel.  However, there are some pretty fun and amusing sequences throughout the novel.  The one that springs to mind the easiest is one particularly entertaining high-stakes sequence that suddenly devolves into a weird and comedic discussion about Dame Judi Dench in some very unusual contexts.  The combination of OtherEarth’s humour and the mostly serious nature of the story gives the book an unique flavour which comes together in a very enjoyable way.

From a young adult perspective, this book is probably best intended for an older teen audience as it contains some adult content.  While not as bad as the first book in the series, which contained a pretty inappropriate early scene in which the protagonist blackmails a couple of bitchy high school girls with their nudes, the intense action and some sexual content is probably not ideal for younger readers.  However, this book will be perfect for the older teen market, and most adult readers will have a good time reading this book.

Overall, OtherEarth is an excellent follow-up to Segel and Miller’s Otherworld, and continues their fun techno-thriller adventure.  With some great humour, an intriguing story and some interesting examinations of the gaming medium, OtherEarth is another exciting read for the older young adult audience.  This is a brilliant read that is well worth checking out.  I will personally am looking forward to the third book in the Last Reality series, OtherLife, which is coming out in October 2019.

My Rating:

Four stars

Mass Effect: Annihilation by Catherynne M. Valente

Mass Effect Annihilation Cover

Publishers: Titan Books

                        Blackstone Audio

Publication Date – 6 November 2018

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A new galaxy, a ship full of disparate alien species, what could possibly go wrong?  Veteran author Catherynne M. Valente brings to life a new adventure in the Mass Effect universe with Mass Effect: Annihilation, the third official tie-in novel to the 2017 video game, Mass Effect: Andromeda.

This was a really good piece of science fiction that expertly built on the intricate extended universe that has been created around the Mass Effect video game franchise.  I should preface this review by mentioning that I am a huge fan of this video game series, and one of the best things about it is the great universe and intriguing storylines that have been produced as a result.  While I know that many people had some valid criticisms about the latest game in the series, Andromeda, I actually really enjoyed the new addition to the series’ story and lore and had a lot of fun playing it and exploring all the additional plot that is hidden outside of the main missions.  One of the many mysteries that I hoped to get an answer about was the fate of Quarian ark, so I was very eager to read this book when I first heard about what it was going to focus on.

For those unfamiliar with the Mass Effect franchise, the first game was released in 2007 and is set in a universe where humanity has gained spaceflight and by 2183 has expanded throughout the Milky Way galaxy.  Once they were outside of our solar systems, humans met with several alien races which governed large portions of the galaxy.  The three main species, the Asari, the Salarians and the Turians, formed a ruling council on the ancient alien space station, the Citadel, which served as a capital city for these races and several other allied species.  The game series followed the human protagonist, Commander Shepard, as he (or she, depending on your settings), investigates the resurgence of the Reapers: ancient, sentient space ships who appear every 50,000 years to destroy all sentient organic life.  While Shepard is able to delay the appearance of the Reapers in the first two games, they launch a full-scale attack in Mass Effect 3, leading to significant, galaxy-changing events.

The game Mass Effect: Annihilation is based on, Mass Effect Andromeda, is the fourth Mass Effect game released and a loose sequel to the original series.  Andromeda is set over 600 years after the events of Mass Effect 3, and follows a group of explorers and colonists from the Milky Way galaxy as they travel to the Andromeda galaxy in an epic one-way trip to find new planets to settle on.  This was a result of the Andromeda Initiative, a joint exercise from a number of Citadel species in order to settle in the new galaxy.  The Initiative launched their ships to Andromeda in the period between Mass Effect 2 and 3.  Each of the main Citadel races, humans, Asari, Salarians and Turians sent an ark ship to Andromeda, each filled with 20,000 cryogenically frozen members of their respective species.  These four arks were launched at the same time, and the plan was for them to dock in the Nexus, a miniature version of the Milky Way Citadel sent in advance of the arks, which was to be used as a staging ground while the Pathfinders found and explored new planets for their races to settle on.  During the events of Mass Effect: Andromeda, mention was made of a fifth ark, built by the Quarians and filled with several other alien races, that was supposed to launch soon after the initial four arks.  However, this fifth ark made no appearance during Andromeda, and was one of the game’s unsolved mysteries, perhaps destined to never be solved, as there is currently no plans to continue the Mass Effect game franchise (although it is too big a franchise for them not to do something else with it in the future).

The Mass Effect games have inspired a number of additional media releases over the years.  Four Mass Effect books were written between 2007 and 2012 to correspond with the original game trilogy, as well as a number of comic book series.  Following the release of Mass Effect: Andromeda in 2017, a new trilogy of books was commissioned which further explored key events or characters mentioned in the fourth game.  Annihilation is the third and final book in the Mass Effect: Andromeda book trilogy.

As the Reaper fleet begins to appear in the Milky Way galaxy, a fifth ark is launched by the Andromeda Initiative to bring another 20,000 settlers to the Andromeda galaxy.  Built by the planetless Quarians, the ark Keelah Si’yah is the only ark to hold colonists from a number of different races, including Quarians, Drell, Elcor, Batarians, Volus and Hanar.  Despite having different outlooks, opinions, biological requirements and reasons to leave the Milky Way, these races are united in their decision to reach the new galaxy and find new planets to settle on.

As the ship reaches the end of its 600-year long journey, problems are soon identified aboard the ship.  One of the ark’s Sleepwalker teams, a small team of individuals tasked with checking on the status of the ark as it flies through space, is suddenly awoken years before the Keelah Si’yah is scheduled to dock with the Nexus.  The ship’s virtual intelligence has identified certain discrepancies in the readings of several Drell cryopods.  Investigating the pods, the Sleepwalker team find that their inhabitants have died from a disease, something that is supposed to be impossible while frozen.  Even worse, the ships systems are all reporting that everything is fine, and that the inhabitants of the pods are still alive.

The Sleepwalker team quickly discover that the dead colonists have all been infected by a virulent disease, one that seems capable of jumping across to the vastly different alien species.  The team are desperate to find out the cause of the disease, but their investigation is severely hampered by a number of system failures across the ark, while the ship’s computers continue to insist that everything is all right.  As the failing systems start to randomly unfreeze more and more colonists, the disease quickly spreads across the ark.  It soon becomes apparent that the disease has been artificially created, and that someone is launching a deliberate attack against the Keelah Si’yah and its crew.  As the various colonists turn on each other in fear and confusion, can the Sleepwalker team find a cure and uncover who is behind the attack, or will everyone on the ark die before reaching Andromeda?

The author of this book, Catherynne M. Valente is not an author I was very familiar with before listening to Annihilation, but she appears to have produced a wide range of different novels, some of which are quite quirky in content.  I do remember seeing and trying to get a copy of her 2018 release, Space Opera, earlier this year, mainly because it sounded like such a fun read, what with it essentially being Eurovision in space.  Luckily, I was able to obtain a copy of Annihilation a week ago and powered through its audiobook format, narrated by Tom Taylorson.

Mass Effect: Annihilation has an exciting and intriguing story that expands on the established lore of the Mass Effect universe while also providing the reader with a compelling science fiction mystery.  The story is broken up into three main parts: the characters attempting to identify and cure the disease, the attempts to fix the ship’s broken system and an investigation into who or what initiated the attack on the ark and its inhabitants.  As a result, there is a good combination of medical, technical and investigative scenes that come together into a rather intriguing overall narrative.  There is not a lot of action, but the focus on the various problems around the ship is very interesting.  The link between the various parts of the book and the final solution to who is behind them was also quite clever and the reasons behind it were quite interesting.  There are some certain dark moments, especially when it comes to the reveal of who was behind it.  Annihilation is obviously going to appeal a lot more to readers who are familiar with the games and who enjoy the backstory of this series, but this is a great story with plenty for other readers to enjoy, and I felt that Valente makes this story accessible for outside readers.

One of the most interesting parts about Annihilation is the fact that the book focuses on the less prominent alien races in the Mass Effect universe.  Aside from one prologue that follows a human, every single character is a member of six less common races in the lore and games, the Quarians, Drell, Volus, Batarians, Hana and Elcor.  This is unique, as the games and the previous novels tend to mostly focus on human characters, or feature a significant number of characters from the games more prominent races, such as the token sexy alien species, the Asari, or the gigantic and war loving Krogan.  The other main council races, the Turians and the Salarians, are also extremely prominent compared to the six races featured within this book, with great Turian and Salarian characters appearing frequently in the games or the books (I am the very model of a scientist Salarian).  In pretty much all of the games, the protagonist can choose members of the above aliens to be a part of the team.  However, Annihilation completely changes this around, as four of the six races that the book focuses on have never had usable characters in any of the games and are mostly minor side characters.  Of the other two races, the Quarians do get a good examination within the games, with one of their members quite a key character.  The Drell are explored to a much lesser degree, although badass Drell assassin Thane Krios as a useable teammate in the second game.

I was pleasantly surprised to read a book where these six less commonly featured races were so prominent.  Valente has a great understanding of these races and spends a significant part of the book exploring each race’s various quirks, important parts of their biology, culture, society or lifestyle, as well as certain parts of their history.  The author does a fantastic job expressing all these racial traits throughout the book, and even new readers to the franchise can quickly gain an understanding of what these species are and what is key to all of them.  For example, Valente is able to expertly capture the various speech characteristics of each of the races featured in Annihilation.  This includes the heavy breathing of the Volus, the lack of personal pronouns in the Hanar’s dialogue, the rolling stream of Drell memories that they say aloud when flashing back to important memories, and even the Elcor habit of prefacing their sentences with their emotional state.  These are all done incredibly consistently throughout the book and really add a lot of authenticity to the story.  These vocal patterns can also be particularly entertaining, especially when it comes to the Elcors, as nothing is more amusing than having an angry Elcor calmly telling everyone how enraged he is.  The various alien species did have the potential to make the investigation into the virus hard to understand, but the author cleverly got around this by having the characters compare the disease, cures and other relevant aspects to common and recognisable human disease.  Overall, these alien inclusions are fantastic, and it was great to see these more obscure fictional species finally get the limelight in a Mass Effect story.

While the alien races as a whole are great inclusions in Annihilation, Valente has also created some amazing characters to make up the Sleepwalker team investigating the issues plaguing the ark.  These characters include the team’s leader, Quarian Senna’Nir vas Keelah Si’yah, Drell detective Anax Therion, Elcor doctor Yorrik, former Batarian crime lord Borbala Ferank, Volus tailor Irit Non and a religiously fanatic Hanar apothecary.  Each of these characters is pretty fun, and all of them have demons in their past that are explored throughout the book.  For example, Senna’Nir is obsessed by computer intelligences, something that is forbidden by the other Quarians following a terrible event in their history.  As a result, Senna’Nir spends large portions of the book coming to terms with his secret obsession, and it is quite an interesting subplot which also allows the introduction of one of the best side characters, a sassy Quarian grandmother virtual intelligence.  Each of the characters’ backstories is fairly compelling and each add a lot to the story.  Borbal Ferank’s crime lord persona is also a lot of fun throughout the book, as she casually mentions her previous crimes and familiar betrayals that are quite common for Batarians.  There are also the mysteries around Anax, as the ultimate infiltrator gives several versions of her past throughout the book to various characters to get the answers and stories she requires.

Easily the best character in Annihilation is Yorrik, the Shakespeare-obsessed Elcor doctor who spends the entire book trying to cure the virus infecting the ark.  He was extremely amusing throughout the entire book, as he spend significant parts of the book dropping jokes in his emotionless tone, or attempting to engage his companions in discussion about his extremely long Elcor adaptions of Hamlet or Macbeth.  Yorrik is a fantastic character throughout the entire book, and he is definitely the person the reader gets the most attached to.  Never have Shakespearian quotes been more appropriate for the fate of an alien.  I also really loved the unique partnership between Anax and Borbala.  The detective and criminal make a great team, and the two have a lot of fun investigating the attack on the ship, and it was great seeing the two of them get closer to each other through the course of the book.  Valente has done an incredible job with the characters in this book, and their histories, relationships and unique viewpoints really make this novel awesome.

I listened to the audiobook version of Annihilation, which I found to be an amazing way to enjoy this book.  At just under nine hours long, this is an easy audiobook to get through, but it is one I had a lot of fun with.  One of the best things about the audiobook version was the fact that they got Tom Taylorson, the voice of the male protagonist in Mass Effect: Andromeda, to narrate this audiobook, which is just awesome for those people who have played the game.  Taylorson does an excellent job portraying each of the characters in this book and I loved all the voices he came up with.  He also managed to get all of the unique voice patterns and vocal particularities of the various alien species down perfectly, and each alien species sounded exactly as they did in the games.  This is an outstanding piece of audiobook narration, which really added a lot to how much I enjoyed this book.

Overall, I am going to give Mass Effect: Annihilation a rating of four and a half stars.  I will admit that one of the main reasons I am giving it such a high rating is because of my love of all things Mass Effect and because of how much I love the franchises lore and expanded fictional history.  I am aware that people who are not as familiar with Mass Effect may not enjoy it as much, but I hope that most readers will appreciate the great characters, interesting story and excellent audiobook adaption.  This is great piece of science fiction and an excellent tie-in novel that is a perfect read for fans of the Mass Effect franchise.

My Rating:

Four and a half stars

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Season of Storms by Andrzej Sapkowski

Season of Storms Cover

Publication: Gollancz

English Edition Translated by David A. French

Publication Date – 19 April 2018

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The legendary Andrzej Sapkowski returns with a fun and exhilarating addition to one of the best fantasy franchises to ever come out of Europe, The Witcher.

Geralt of Rivia is a Witcher, a powerful mutant tasked with protecting ordinary people from the monsters that infest the various kingdoms and lands of the Continent.  Witchers wield a range of weapons in the fight against evil, from magical signs to powerful potions.  However, their main weapons are two swords: one made of steel, the other made of silver.  These swords are a symbol of status for a Witcher and are irreplaceable.

However, after being falsely arrested by corrupt city guards, Geralt’s swords disappear, having been stolen by unknown thieves.  Upon his release, Geralt will move heaven and earth to reclaim his weapons.  But all manner of people desire the weapons of a Witcher, and his search only throws up false leads.

The theft could not have come at a worse time.  In order to obtain his freedom, Geralt is coerced by the sorceress known as Coral into hunting a demon around the sorcerer stronghold of Rissberg.  Geralt must determine who among the fortress’s scheming sorcerers is summoning the demon forth, and stop their rampage.  At the same time, he and his old friend Dandelion must contend with the various plots taking place within the court of the King of Kerack as his heirs battle for power.

Can Geralt contend with the foes set against him, or will the loss of his faithful swords result in his destruction?

Sapkowski is one of the most popular and well-known writers of fantasy fiction in Central and Eastern Europe, where his books have achieved a cult following.  Sapkowski is best known for The Witcher series of books.  This series, which was mostly written in the 1990s, focuses on the monster hunter Geralt of Rivia and his adventures throughout Sapkowski’s dark fantasy landscape.  These books served as the basis for the popular video game series of the same name, which is how many people would be familiar with Sapkowski’s characters and stories.  The Witcher books were also adapted into both a movie and television series in Poland, called The Hexer, and Netflix has recently commissioned a new American television series based on the books, also called The Witcher, which is currently in the early stages of production.

Season of Storms is the latest The Witcher book Sapkowski has released.  It was originally published in 2013 in Polish, but an English translation of the book has only just been published.  This is a standalone book that is set between some of Sapkowski’s original short stories which were captured in his second book, The Last Wish.  While Season of Storms is a standalone book, it does contain a number of hints to some The Witcher stories chronologically set after it.  It also features a number of characters from the other books in the series, including a series of interludes that focus on Nimue, who appeared in two previous books and who many may recognise as the Lady of the Lake of Arthurian legends.  The scenes featuring Nimue in Season of Storms are set more than a hundred years after the rest of The Witcher books and contain some potential hints about the eventual fate of the series’ main characters, as well as some cryptic discussions between characters that could be open to some interesting interpretations.  As a result, people who have read the other books in the franchise will really appreciate Season of Storms for these call-backs and references.  However, while the book may be especially appealing to past readers, it is also a perfect place for readers unfamiliar with Sapkowski’s work to get started, as it does not rely on other books in the series for plot details.

Sapkowski continues to explore his fantastic fantasy world in this latest book, as Geralt quests into new areas of the Continent.  Most of the story focuses on locations and settings not previously explored in previous books of the series, giving fans of this franchise a much wider view of this detailed fantasy world.  Knowledge of the world is also expanded through the fun use of excerpts from in-universe fictional books, which offers a range of entertaining facts and jokes.  Readers will also be impressed by the wide number of foes and monsters that Sapkowski has fit in this book.  Throughout the story Geralt has to contend with magical mutations, humanoid hybrids, powerful magic users, werewolves, kitsunes, gangsters and marauding soldiers.  This rich array of opponents adds a lot to the story’s excitement and is wildly appropriate for a story about a monster hunter.

Another notable part of Season of Storms is the range of intriguing mysteries Geralt needs to solve in order to complete his quest and survive.  These mysteries are interspersed throughout the story’s fantasy adventure and include the main mystery of who stole Geralt’s swords, the political mysteries in the Kingdom of Kerack and the investigation into why summoned demons are attacking communities in the forest.  These mysteries have a large level of sophistication and do a great job of keeping the readers interested and intrigued throughout the book.  The various mysteries also combine really well with the book’s fantasy elements and strike a good balance within the book.  This exceptional combination of elements within Season of Storms impressively captivates the readers and creates an enticing overall story.

The latest book in The Witcher franchise is a brilliant new adventure that stands just to the side of the previous short stories and established longer series.  Season of Storms provides pulse pounding adventure in Sapkowski’s beloved fantasy world while also telling a series of intense interlocked stories that make great use of several riveting mysteries to drag in the reader’s attention.  This is definitely a strong recommendation for those readers who have enjoyed Sapkowski’s literary works in the past.  However, general fantasy fans and those who have only experienced The Witcher franchise through the games will enjoy this excellent and electrifying read.

My Rating:

Four stars

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