Warhammer 40,000: The Vincula Insurgency by Dan Abnett

The Vincula Insurgency Cover

Publisher: Black Library (Audiobook – 21 May 2022)

Series: Ghost Dossier – Book One

Length: 6 hours and seven minutes

My Rating: 4.5 out of 5 stars

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One of the leading authors of Warhammer fiction, Dan Abnett, returns to his iconic Gaunt’s Ghosts franchise in a big way with the compelling military thriller, The Vincula Insurgency.

Few people have excelled at tie-in fiction in the same way that acclaimed author Dan Abnett has over the years.  Not only has he written multiple awesome comics and several original novels but he has contributed tie-in books to several different fandoms, including Doctor Who and Tomb Raider.  However, his most significant work has easily been within the Warhammer extended universe.  Abnett has produced a ton of impressive and compelling Warhammer novels over his career in both the Warhammer 40,000 and Warhammer Fantasy sub-series.  Some of his more notable works include some cool-sounding Warhammer comics, the Tales of Malus Darkblade novels (I’ve got a copy on my shelf waiting to be read), and some major Warhammer 40,000 novels, including multiple entries in the massive The Horus Heresy series, as well as his Eisenhorn, Ravenor and Bequin novels, which together paint one of the most complete pictures of the Imperial Inquisition).  However, I would say that his most notable series is probably the Gaunt’s Ghosts series of novels.

Set in the Warhammer 40,000 universe, the Gaunt’s Ghosts novels are part of the larger Sabbat Worlds crusades arc of fiction (which have come out of this series) following a unique regiment of soldiers, the Tanith First and Only.  The Tanith First and Only, also known as Gaunt’s Ghosts in respect to their commander, Colonel-Commissar Ibram Gaunt, are a highly skilled unit who specialise in stealth and scouting missions.  Their planet, Tanith, was destroyed shortly after their formation, hence the designation First and Only.  The Gaunt’s Ghosts series follows their battles through the Sabbat Worlds as a major part of the crusades.  This series began back in 1999 with the awesome novel, First and Only, and the latest novel, Anarch, (book 15) came out in 2019.  Generally considered one of the most iconic and compelling series in the Warhammer 40,000 universe, I have been meaning to properly read this series for ages, although so far I have only had the chance to check out First and Only.  However, Abnett recently revisited this series with the intriguing The Vincula Insurgency.  The first entry in Ghost Dossier series, which presents never-before-seen stories of the Ghosts, The Vincula Insurgency acts as a prequel to the main series and tells an impressive and fun new tale of the early regiment.

Before the battles that would make them famous throughout the Sabbat Worlds Crusades, the Tanith First and Only, under the command of Colonel-Commissar Ibram Gaunt, are still coming together as a unit.  After fighting a gruelling campaign on the planet of Voltemand, politics has forced the Tanith to remain and take over security for a backwater agricultural province and its capital, Vincula City.  Determined to get off-world and back to the frontlines, Gaunt and his regiment grudgingly prepare for the arrival of a new provincial governor and his administrators.  However, life is about to get very interesting for the Tanith forces.

A highly skilled and deadly insurgency movement has emerged within Vincular City, determined to cripple the Imperial forces within and disrupt their ability to assist the rest of the crusade.  After a series of brutal bombings, Gaunt and his troops attempt to keep the peace within the province.  However, their actions are countered at an impressive rate by the local insurgency elements, who are receiving outside help and training from a dangerous opponent who knows all the Tanith’s tricks.  Can Gaunt and his unit pull together to defeat this deadly foe?  And what happens when they discover that their mysterious opponent is linked to the Ghost’s long-dead planet?

This was another extremely awesome Warhammer novel from Abnett who has produced an intense and clever prequel to his existing Gaunt’s Ghosts novels.  The Vincula Insurgency is a relatively short novel, with a somewhat compressed story.  However, despite this length, Abnett manages to achieve quite a lot.  Not only does it set up plot points for the main series, but it also features a brilliant and very entertaining self-contained narrative that is guaranteed to keep the reader entertained.  Shown from the perspective of several of your favourite Ghosts, the author tells an excellent story that sees the protagonists under attack from a well organised insurgency group.  This results in a very fast-paced narrative that perfectly brings together the science fiction Warhammer 40,000 elements with a military thriller storyline as the Ghosts attempt to overcome the enemy attacking them from all sides.  The action flies thick and fast here, and features some impressively written battle sequences that really drag you into the heart of the fighting.  In addition, the author keeps the tension levels high throughout most of the story, and the feeling that some bad things are about to happen is never far from the reader’s mind.  The multiple character driven storylines come together extremely well within The Vincula Insurgency to create a comprehensive and powerful narrative, and I really appreciated some of the unique story elements that Abnett came up with.  This cool novel ends on an interesting note, and I will be quite intrigued to see what additional new Gaunt’s Ghosts’ stories Abnett has planned.

This was a very interesting addition to the Warhammer canon as Abnett dives back into the earlier days of his established series.  The Vincula Insurgency serves as an excellent prequel to the Gaunt’s Ghosts series, and it was great to see more of the early history surrounding this awesome unit.  Abnett makes sure to load up the book with a ton of references and hints of the events that are to come in the series, which established fans will really appreciate.  However, even those readers who are unfamiliar with the Gaunt’s Ghosts series can have fun here, as Abnett tells a very inclusive narrative that anyone can enjoy, with plenty of exposition about who the Tanith are and what is happening in the Sabbat Worlds Crusades.  Indeed, The Vincula Insurgency serves as a very good introduction to the series’ characters and storylines, and many readers could use this as a jumping point into the main Gaunt’s Ghosts novels.  Abnett also takes this opportunity to do an interesting bit of lore expansion with the Tanith troops.  Due to certain plot points, the characters dive into the Tanith culture and history, which proves to be very fascinating, especially when it may connect to a new enemy.  This also serves as a very good introduction to the wider Warhammer 40,000 canon, especially as it showcases the common trooper’s role in this chaotic universe.  I often say that stories about the common Imperial soldiers result in some of the best Warhammer 40,000 novels (Steel Tread and Krieg for example), and this was extremely true in The Vincula Insurgency.  Abnett really nails the feel of an armed insurgency in the Warhammer 40,000 setting, and the parallels between the battles in this book and in some real-world conflicts are pretty uncanny (think Iraq or Afghanistan with laser rifles).  An overall excellent addition to both the Warhammer and Gaunt’s Ghost canon that is really worth checking out.

I had a lot of fun with the characters in The Vincula Insurgency, especially as Abnett features slightly younger versions of all your favourite original Gaunt’s Ghosts protagonists.  This is a slightly different version of the Ghosts that you have seen before, as they are still coming together as a regiment and aren’t yet a fully cohesive team.  Abnett does a brilliant job featuring multiple key Gaunt’s Ghosts characters in this book, with many getting their own distinctive storylines.  I liked his portrayal of unit leader Colonel-Commissar Ibram Gaunt, who is still relatively new in his command of the regiment.  While he is still incredibly confident, skilled and an absolute badass, it was interesting to see a few differences here, such as his inability to remember the names of the members of his unit.  Other key characters include Colonel Colm Corbec, the regiment’s second in command who is sent on an alternate mission for most of the book where he learns all the joys of interacting with the upper echelons of the Imperial Guard.  Major Elim Rawne, the rebellious member of the unit has a great outing in this book, not only showcasing his established resentment for Gaunt, but also featuring him in an intriguing romance with an Administratum official that deeply impacts him.  Brin Milo, the youngest member of the Tanith, also has a major arc in this book, with the novel focusing on both his uncanny insights, and his rise to become Gaunt’s official aid.  Other characters who get some good showings in this book include Ceglan Varl, Bragg, Tolin Dorden, Oan Mkoll, and more, with all of them getting their moment to shine in this book.  I had a brilliant time seeing earlier versions of these great characters, and Abnett clearly had fun revisiting them and showcasing their older attitudes.

I ended up grabbing The Vincula Insurgency audiobook, which proved to be an excellent adaptation of this book.  With a runtime of just over six hours, listeners can really speed through The Vincula Insurgency audiobook, and the story just flows along, especially with the impressive narration from Toby Longworth.  Longworth, who is one of the more prolific Warhammer narrators, having voiced all the previous Gaunt’s Ghosts novels, is a very talented voice actor who brilliantly brings this compelling story and its great characters to life.  Not only does he address every bit of action and exposition for a powerful and impressive tone, but each of the characters are given their own distinctive and fitting voice throughout the book.  I particularly liked how he gave all the Tanith characters similar accents to denote that they all come from the same planet, and it was a very nice touch, especially as it contrasts well with the various non-Tanith characters, some of whom have other, often strongly European, accents.  This incredible voice work really helped to drag me into this captivating story, and I found myself getting a lot more invested in the characters and the plot as a result.  Easily the best way to enjoy The Vincula Insurgency, this audiobook comes highly recommended.

The always impressive Dan Abnett returns with another awesome addition to his fantastic Gaunt’s Ghosts series with The Vincula Insurgency.  Featuring an outstanding and exciting prequel narrative, The Vincula Insurgency takes an earlier version of the Tanith First and Only on an intense and action-packed adventure in captured enemy territory.  Tense, fast-paced, and loaded with compelling characters, The Vincula Insurgency is an excellent and highly enjoyable Warhammer 40,000 novel that will appeal to wide range of readers.

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The Sandman – Act 1 (Audiobook) by Neil Gaiman and performed by a full cast

Sandman Act 1 Cover

Publisher: Audible Original (Audio Drama – 15 July 2020)

Series: The Sandman

Script: Neil Gaiman and Dirk Maggs (script adapter)

Director: Dirk Maggs

Cast: Neil Gaiman, James McAvoy, Kat Dennings, Taron Egerton, Riz Ahmed, Samantha Morton, Bebe Neuwirth, Andy Serkis, Michael Sheen, Justin Vivian Bond, Arthur Darvill, William Hope, Mathew Horne, Reginald D. Hunter, Sue Johnston, Paterson Joseph, Josie Lawrence, Anton Lesser, Joanna Lumley, Miriam Margolyes, Tom Alexander, Stephen Critchlow, Blake Ritson, Oris Herhuero, Karen Batke, Ray Porter, Michael Roberts, Kerry Shale, Andrew James, Simon Vance, Sandra Dickinson, Ellen Thomas, Cathy Tyson, Sandra-Mae Luyx, Amaka Okafor, Shey Greyson, Laurel Lefkow, Harry Myers, Mack Keith Roach, Laurence Bouvard, Toby Longworth, Daniel Weyman, Samantha Beart, Cliff Chapman, Felicity Duncan, Julia Winwood, Nicholas Boulton, John MacMillan, Tracy Wiles and Adam Thomas Wright.

Length: 11 hours and 2 minutes

My Rating: 5 out of 5 stars

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Thanks to a lengthy and productive road trip, I have finally breached the realm of dreams and explored the iconic and powerful creation that is Neil Gaiman’s The Sandman.  In this review I check out the first act of its impressive full-cast audiobook adaptation.

Back in 1989, mind-bending author Neil Gaiman unleashed his most iconic comic creation when he introduced the complex and dark The Sandman.  Centred on the mysterious character of Dream, the anthropomorphic personification of dreams, The Sandman was a clever and intense hybrid of horror, fantasy and superhero storylines released as part of the Vertigo comic imprint, which was associated with the DC Comics universe.  This series was considered a revolutionary success and its unique and colourful story cemented Gaiman’s legacy in comic circles, as The Sandman and its spinoffs are still very highly regarded.

Now I must make a bit of a confession: I have never actually read The Sandman and it is a bit of a gap in my comic book knowledge.  I just never seemed to be in a position to read these comics despite hearing how good they were.  However, with the upcoming television adaptation of The Sandman set for release later this year, I thought that it was about time that I tried to check it out.  Luckily, the good folks at Audible decided to make this rather easy for me as they recently released a full-cast audiobook adaptation of The Sandman.  Not only was this a great opportunity for me to check out this cool comic in my favourite format, but this adaptation featured a truly remarkable cast of actors, with the production pulled together by the highly acclaimed Dirk Maggs.

There are many strange, unusual and powerful creatures inhabiting the universe, but only seven siblings, known as the Endless, are truly immortal.  The Endless, each a personification of a human concept, have their own realms and powers, with the most mysterious and unique belonging to Dream.  Known by many names, including Morpheus, he is the manifestation of all dreams and stories, and governs the Dreaming, the vast realm made up of creation’s collected dreams.  Unchanging since the dawn of time, Morpheus’s eternal life is about to get more complicated than he ever believed.

Summoned by a mystical cult seeking to capture his sister, Death, Morpheus finds himself trapped and powerless on Earth.  Stripped of his tools of office and placed within a magical cage, Morpheus is kept as a prisoner for over 70 years.  When he eventually escapes from his captors, Morpheus returns to his realm only to find it in tatters, with several of his servants missing and his own powers greatly weakened.  To ensure the continued stability of the Dreaming, Morpheus must endeavour to regain his full strength by recovering his lost tools of power.

However, this is no easy task as all three items have been scattered across the world and are now in the hands of several dangerous foes.  To obtain them, he will have to contend with human magician John Constantine, face down Lucifer and battle the malicious Justice League foe known as Doctor Destiny.  From dangerous demons to rogue dreams and even his own siblings, Morpheus will face great challenges and unique creations on his road back from capture.  But even if Morpheus does succeed, is he prepared for the full chaos his absence has wrought on the world?

I’ve been exceedingly foolish by neglecting The Sandman for so long.  This is such a unique and epic tale that contains powerful looks at revenge, change, human perception and the power of dreams and stories, and so much more, as Gaiman cleverly examines elements of the human psyche through the eyes of an elusive immortal.  The impressive and exceedingly memorable story contained within these early entries of The Sandman, are deeply captivating and I found myself really getting drawn into the amazing narrative and distinctive characters.  Throw in an exceptional voice cast and a brilliant audiobook production, and I honestly have no choice but to give this a full five-star review.

When I first heard about The Sandman audiobook I did wonder if it would provide a more abridged version of the narrative.  However, it appears that this production was a pretty faithful and full adaptation of issues #1-20 of The Sandman comic.  As such you get an intense and fully developed story that is guaranteed to grasp your attention and send your imagination into overdrive, especially by the two major storylines contained within these first 20 issues.  The first of these, the “More than Rubies” storyline, examines Morpheus’s capture by human occultists in the early 20th century, his decades-long imprisonment, his eventual escape, and his subsequent attempts to recover his tools of office to regain his lost power.  This storyline serves as a pretty awesome and captivating start to the entire production and it contains several distinctive and addictive chapters.  The initial chapters that deal with Morpheus’s imprisonment set up a lot of major storylines for the rest of the series, give you some fantastic early impressions of this world, introduce some key concepts and provide readers with their first compelling look at the main character.  From there, the story gets even more exciting as you follow Morpheus as he attempts to recover his items of power from some dangerous individuals.  This sets up some brilliant chapters as he deals with everyone’s favourite magician, John Constantine, in a horrific tale that provides readers with their first glimpse at the true danger of dreams.  From there, Morpheus goes straight to hell as he attempts to retain his helm from an army of demons while also dealing with the nefarious Lucifer in what is possibly one of the most entertaining parts of the entire production.  That is then followed by a particularly dark storyline that sees Morpheus forced to contend with damaged DC comics supervillain Doctor Destiny, who is using Morpheus’s own powers to destroy the world.  This initial main storyline is particularly good, with an amazing and captivating flow to it that is guaranteed to make you a fan of The Sandman.

The other major storyline of this first act of The Sandman sees Morpheus attempt to contend with a new dangerous threat impacting the Dreaming.  This threat turns out to be young woman, Rose Walker, who is a powerful Dream Vortex.  To fully understand her, Morpheus finds himself getting involved in her hunt for her missing brother, and soon finds himself in conflict with several of his missing creations, each of whom has their own agenda in the real world.  At the same time, Morpheus must contend with the machinations of his powerful siblings as they attempt to manipulate him for his own ends.  This second major storyline, The Doll’s House, is an extremely good follow-up to the introductory issues and continues several plot points, with several characters returning in interesting ways.  Indeed, as you traverse through this storyline, it becomes apparent how much the author set up in the initial major storyline, and this helps to make The Doll’s House flow extremely well.  This major storyline itself is pretty damn fun, and I liked how it split between Morpheus and several of the other major players, particularly Rose Walker and The Corinthian.  The entire thing goes in some rather interesting directions, from the traumatised dreaming mind of a young boy also containing several lost superheroes, to a serial killer convention where some of Morpheus’s most dangerous creations have arrived.  This entire storyline is pretty damn twisty and trippy in places, but it comes together extremely well and has some amazing high points to it.  I particularly enjoyed the sequences depicting the serial killer convention, which was both entertaining and disturbing in equal measures but which also has an outstanding payoff to it.  The Doll’s House ends the major storylines on an extremely high note and it will ensure that you will come back for the second act desperately wanting more.

Aside from the two main storylines, The Sandman also contains several filler arcs that take place around the main storylines, including all the stories contained in the collected volume Dream Country.  While I would usually be a little disappointed to have a gap occur between some of the main storylines like this, it worked really well.  Not only do these filler chapters serve as a bit of a palate cleanser, breaking up the major storylines, but they also provide a lot of additional context for the wider The Sandman universe by expanding on many of the supporting characters, such as Morpheus’s relatives or some of the strange people he encounters through his travels.  Each of these storylines lasts for a single chapter (an issue from the comic), and are fairly self-contained, coming together and concluding in short order.  Each of these filler stories is quite intriguing in their own right, especially as these stories are a little more metaphysical and often contain a dark, thought-provoking cautionary tale.  There is also an interesting range of settings and time periods for many of these stories, as some occur many years before the events of the major storylines, due to the immortal nature of Morpheus and his siblings.  I honestly enjoyed each of these separate storylines, not only because of the fantastic ways that they expanded The Sandman universe but because of the way that each story hit a different emotional note.  My favourite was probably Men of Good Fortune (issue #13 of the comic), a brilliant story that sees Morpheus and Death encounter a man, Hob Gadling, who is certain of his desire never to die.  Intrigued, Morpheus ensures his immortality and arranges to meet him once every 100 years in the same tavern.  So begins a fantastic story that skips across centuries as you see Hob continue to exist and change through the centuries.  Watching him achieve the highs and lows of an immortal is deeply fascinating, as is his compelling and deeply personal interactions with Morpheus as they discuss his experiences and his desires to stay alive.  The conclusion of this story proves to be particularly moving, and it helps to humanise Morpheus after several issues of him being emotionally distant.  Other interesting filler arcs include Morpheus meeting with Death and following her around in her complex and sad duties, another sees William Shakespeare, who years earlier made a Faustian bargain with Morpheus, debut A Midsummer’s Night Dream to a host of elven nobility in a touching performance.  All these filler arcs, and more, add a certain gravitas to the overall book, and I think that they really helped to enhance the major storylines they were set around.

I was really impressed with all these major and minor storylines, especially as the writing behind them was particularly powerful and brilliant.  Everything flows together extremely well and you can see that Gaiman is setting up a ton of fascinating storylines for the future, while also ensuring that the current plot points stand on their own and are extremely fun.  Everything about this story is interesting, and while the author does occasionally go in some zany, grotesque and unique directions, it generally proves to be entertaining and eventually fits back into the major storylines in a great way.  Gaiman seeks to create a massive and powerful epic that not is not only filled with action and excitement but which causes the reader to stop and think about certain states of being or metaphysical aspects such as dreaming.  This is often achieved, especially in the audiobook format, with distinctive and powerful dialogues that showcase the unique attributes of the characters and the dramatic and dangerous situations they find themselves in.

I personally loved how there were a range of different styles and elements featured throughout the plot as The Sandman didn’t conform to one particular genre.  The story could at any time jump from unique fantasy adventure to a deep character driven narrative or end up being a bleak and deeply disturbing horror tale.  For example, one of the best chapters in this act of The Sandman was a dark, disturbing and somewhat detached horror narrative they fit in right after a chapter involving the Justice League and certain Batman villains.  In this story the deadly Doctor Dee, having stolen Morpheus’s dream stone, holds several people hostage in a diner over the course of a day.  Throughout this day (which is counted down hour by hour for some impressive dramatic impact), Doctor Dee toys with his pets, diving deep into their personal lives and using disturbing elements from their past to manipulate their emotions and their reactions.  This results in several extremely disturbing hours as the bad doctor makes them experience lust, despair, hatred, animalist urges, religious zeal and more to entertain him as he waits, and it turns this chapter into a horrific experience in between some more action packed or fantasy issues.  This frequent change in genre really helps to make this first act stand out, and all the different storylines and elements work well with the overall dark gothic theme of The Sandman.  It also helps to make The Sandman a bit more accessible to different readers as there is something here for all fans of horror, fantasy and comics, although some basic knowledge of DC and Vertigo comics may be somewhat helpful.

This story is greatly helped by the complex and exceedingly memorable characters featured throughout.  The most notable of these characters is the titular Sandman himself, central character Dream/Morpheus, an immortal anthropomorphic personification who lives in creation’s dreams and serves as their lord and master.  I loved how Morpheus is portrayed in this first act as the reader really gets to sink their teeth into the character and find out what makes him tick.  Gaiman ensures you get the most out of Morpheus by immediately showing him at his worst, imprisoned for decades by humans with his powers stolen from him.  While you don’t get a lot of insight into who or what he is at the beginning, once he escapes you find out everything you need about his motivations, responsibilities and personalities.  Gaiman initially paints Morpheus as a callous and detached being, removed from humanity and more concerned with his own needs and realm than the people he interacts with.  While it does make it a little harder to root for him in some of the earlier storylines, I think this coldness helped to stoke some real mystery around the character and you wanted to find out more about him and his past.  Once the first major story arc ends and you get into some of the filler stories, especially the one involving the interaction with his sister Death, you start to understand him a lot better and soon see that his a basically good person, just with some major personality flaws brought on by his immortal existence and purpose.  Don’t get me wrong, at times he is still a pretty hard character to like, especially when details about his love life are revealed, but he is generally a lot more likeable than most of the other immortal or non-human characters you encounter, and you get really invested in his continual struggles.  By the end of his first act you will become extremely addicted to his story arc, and I cannot wait to see how Morpheus’s narrative continues in the future.

Gaiman has come up with an eclectic and distinctive group of characters to support the story, with a fantastic combination of original characters, mythological figures and even a few established DC and Vertigo comic characters.  These great characters are featured to various degrees throughout the story, with some being continuously used, while others only get brief flashes.  All of them are pretty fantastic, and I loved seeing how Gaiman worked them into his brilliant narrative.  There are so many notable characters throughout this first act to talk about, especially as they were portrayed by some outstanding actors (more on that later), and I could honestly spend pages talking about all of them, however, in the interests of saving time I might just limit it to my absolute favourites.  I must highlight Dream’s sister Death; rather than a traditional mournful or skeletal figure, Death is shown as a cheerful young woman who bears great compassion and kindness to those she reaps.  This is a really interesting change to the usual personification of Death you see in fiction, and it works really well, especially as Death here serves as a great positive foil to her dour brother Dream and the other Endless.  As such, she swiftly becomes a favourite character to follow, especially with her many different appearances.  I also must mention Gaiman’s great use of John Constantine, everyone’s favourite drunk English wizard, who has a notable chapter towards the start of the story.   Lucifer himself is also brilliant as a brief secondary antagonist, and Gaiman lays some interesting story seeds here for him.  The comedic duo of Cain and Abel brings some fun to several stories, as does Morpheus’s servant, Matthew the Raven.  Rose Walker serves as an excellent protagonist of the second major storyline, and I enjoyed her very English protector, Gilbert, who has some intriguing scenes.  Finally, I was rather impressed with the great early antagonist Doctor John Dee, better known as the Justice League villain Doctor Destiny.  Gaiman went out of his way to make Doctor Dee as creepy and deranged as possible in this comic and he has some outstanding, if shockingly horrifying, scenes throughout the More than Rubies storyline.  He, and other great villains like The Corinthian, add some intriguing danger and a ton of depravity to the story, and I had an absolute blast getting to know all these great characters.

As I mentioned before, I chose to check out the full-cast audio adaptation of The Sandman rather than reading the original comics, and this greatly impacted my experiences of how I absorbed this unique story.  However, while I probably missed out on some brilliant artwork, I think that this audio adaptation was the perfect way to enjoy this elaborate and massive story.  As far as I can tell, the audio production faithfully adapts all the comic storylines throughout its run, with the movement and action of the comic page replaced with narration, sound effects and probably altered dialogue where necessary for the benefit of the listener.  While this is probably a little different than the comic, I think that it captured the tone, characters, and intent of The Sandman exceedingly well, and the resulting production is pretty damn impressive.  Not only does it feature some brilliant acting, but the production team makes outstanding use of a ton of cool sound effects and some moving music to create something extremely special.

While this audio production has many great features, without a shadow of a doubt its most defining aspect is the incredibly stacked voice cast who bring the various characters to life.  Someone clearly sold their soul to get the eventual cast for The Sandman, as some exceedingly talented actors are featured here giving some intense and powerful performances.  These great performances deeply enhance the entirety of The Sandman and turn this already outstanding story into something that you will listen to again and again.  This voice cast is led by the insanely talented James McAvoy, who voices main character Morpheus.  McAvoy is extremely good in this production, showcasing all his acting range to bring this complex character to life in all his dark, gothic and detached glory.  Thanks to the way he voices the character, listeners really get a sense of how ethereal and distant Morpheus can be, as well as the intense weight of the events of this story and the relationships he has formed.  You really get the full gambit of Morpheus’s emotions during this first act and McAvoy covers them all perfectly, embodying the character’s rage, sorrow, impatience and intense regret extremely well.  This performance really serves to enhance the character of Morpheus in this production of The Sandman, and McAvoy was the perfect actor to helm this entire series.

The rest of the voice cast is just as impressive, with several major celebrities featured here.  Taron Egerton has a notable time voicing the iconic John Constantine and his pretty damn good here, bringing the distinctive magician to life extremely well.  Edgerton brilliantly brings forth Constantine’s full emotional range throughout The Sandman, and you get a great sense of his cheeky demeanour which overlays his insane amount of guilt and despair.  This was a very good version of Constantine, and indeed after listening to this production, Edgerton would be my choice for Constantine if they chose to do another major movie with him.  In addition, Kat Dennings has a major role in this audiobook as Death.  Dennings is pretty amazing here, and she brings some real life (pun intended) to this major role, showcasing this character’s intense warmth and friendliness, as well as her exasperations when it comes to her brother.  Dennings really made this unique character her own, and I deeply enjoyed her performance.  I also had a lot of fun with Andy Serkis who voices Matthew the Raven, Dream’s messenger and servant.  Matthew is a fairly comedic role which Serkis fills perfectly, giving the raven a sarcastic and everyman feel that fit the lines really well and helped to make him a very distinctive and fun figure.

Other big-name actors include Bebe Neuwirth, who perfectly voices a prophetic cat with aspirations to change the world through dreaming.  Riz Ahmed is pretty terrifying as The Corinthian and you get some major serial killer vibes from his performance.  Arthur Davill has a great couple of appearances as William Shakespeare, while the legendary Joanna Lumley has an unfortunately short appearance as Lady Johanna Constantine, although she gets her time to shine in future productions.  Likewise, Michael Sheen has only a short appearance as Lucifer Morningstar, although he brings some incredible flair to the character, dripping style, venom and power.  Like Joanna Lumley, Sheen will get his time to shine in future instalments of this audio series, so don’t be too disappointed with his limited appearances here.  I loved William Hope as Doctor Dee, as he gives the villain some deep malevolence and insanity.  Michael Roberts and Kerry Shale are fun as Cain and Able respectfully, while Paterson Joseph has a great sequence as The Demon Choronzon.  I was also very happy to see that one of my favourite audiobook narrators, Ray Porter, was featured here, voicing multiple supporting characters.  All of Porter’s portrayals were very fun, although I think he was best as Gilbert, providing some fun British pomp to the character.  Finally, Neil Gaiman himself has a massive role in this production as the Narrator, which is pretty damn appropriate.  Gaiman is great as the narrator, with his distinctive voice perfectly moving the story along, as he describes events, actions and settings, as well as providing a massive dose of exposition.  I was really impressed with Gaiman’s continued performance here, and I honestly don’t know if anyone else could have done such an impactful and meaningful job of it.  I am honestly only just scratching the surface of this cast, as there are a ton of other actors featured throughout The Sandman in some way.  However, all of them are extremely good and their work on this show is just superb.

As you can no doubt tell from the elaborate and long-winded review above, I had an outstanding time with this audio production of The Sandman, and I am so very happy that I got to finally experience Neil Gaiman’s amazing series.  Everything about this audiobook was impressive, with an elaborate and dark narrative, gritty characters, fantastic performances and some incredible world building.  There is truly something for everybody here, as readers unfamiliar with The Sandman can easily jump in and learn everything they want to know about the series (I’m now ready for that upcoming Netflix series), while established fans will no doubt enjoy it performed by such a talented team of actors.  I had such a good time listening to this first act that once I finished, I immediately jumped into listening to the second act, which has an even better and expanded voice cast.  I will hopefully review that in a few weeks, but in the meantime do yourself a favour and listen to this incredible audio production of The Sandman, as you will not regret it.

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Throwback Thursday – First and Only by Dan Abnett

First and Only Cover

Publisher: Black Library (Audiobook – 1999)

Series: Gaunt’s Ghosts – Book One

Length: 10 hours

My rating: 4.5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For this week’s Throwback Thursday, I check out the first entry in the Gaunt’s Ghosts series, First and Only, by Dan Abnett, which proved to be a very impressive Warhammer 40,000 novel.

You only need to look through my recent Throwback Thursdays to see that I have been in a real Warhammer mood lately.  I recently got into the Gotrek and Felix series by William King, and quickly made my way through the first three books, Trollslayer, Skavenslayer and Daemonslayer, all of which were incredibly awesome.  While I have got the fourth book, Dragonslayer, ready and waiting, I decided to take a break from the fantasy Warhammer novels and dive back into the science fiction Warhammer 40,000 universe.  While I only used to play Warhammer Fantasy, I have a great appreciation for the Warhammer 40,000 lore, and I have recently enjoyed two great books in this massive franchise, Deathwatch: Shadowbreaker and Kal Jerico: Sinner’s Bounty.

While there are several intriguing Warhammer 40,000 novels on my radar, I decided to listen to the very first entry in the acclaimed Gaunt’s Ghosts series by Dan Abnett, First and Only.  Abnett is an impressive and prolific author and comic book writer who has done a lot of work across several franchises and companies, including Marvel and DC.  While he has a massive back catalogue, Abnett is best known for his input into the Warhammer extended universe.  Abnett has written an immense number of novels for the franchise, including Warhammer Fantasy books, such as the Malus Darkblade series (on my to-read list).  Most of his work is in the Warhammer 40,000 range, where he has written several major series, including the Eisenhorn and Ravenor series, as well as several major novels in the Horus Heresy extended series.  However, the most iconic of these is the Gaunt’s Ghosts series.

The long-running Gaunt’s Ghosts series follows a regiment of Imperial Guard, the basic foot-soldiers of the Imperium of Man, a major faction in the Warhammer 40,000 universe.  Starting back in 1999 with this novel, the Gaunt’s Ghost series featured 15 individual books, as well as several short stories, and only recently finished in 2019.  The Gaunt’s Ghosts series is one of the most iconic entries in the entire Warhammer 40,000 novel range, and I have heard many positive things about it over the years.  First and Only was one of the first books published by the Black Library, the Games Workshop publishing arm, and is a major feature of their catalogue.  So I felt that I was going to take the plunge and read more Warhammer novels, this would be a pretty good place to start, and boy was I glad that I did.

In the grim darkness of the far future, there is only war….

Throughout the entirety of space, the armies of the Imperium bring the fight to their enemies on every planet, battlefield and hellscape they can find.  One of the most deadly and destructive theatres of war is the massive Sabbat Worlds Crusade, where Imperial forces fight and die to defeat the armies of Chaos and bring an entire sector back into the Emperor’s light.  Many regiments of Imperial Guard have been recruited to battle in this war, but none have a background more steeped in blood and tragedy than the Tanith First and Only.

Formed to serve in the crusades from the once verdant world of Tanith, the first regiment of Tanith Imperial Guards could only watch in horror as their planet was destroyed by the forces of Chaos, with them the only survivors.  Now under the command of Colonel-Commissar Ibram Gaunt, the men of the Tanith First and Only have taken to calling themselves Gaunt’s Ghosts, due to their superior stealth skills and in recognition of the pain they feel at being the only remnants of their planet.

Fighting in the latest phase of the crusade, the Ghosts find themselves where the fighting is thickest, using their unique skills and experiences to confound the enemy and bring about impossible victories.  However, the Ghosts are about to discover that not all battles are fought on the field, and not all enemies are in front of them.  A power struggle is brewing in the upper ranks of the Crusade’s high-command, and the Ghosts have fallen right into the middle of it.  Entrusted with a mysterious encrypted data transmission by an old friend, Gaunt soon finds himself targeted by the agents of an ambitious general.  After several devastating attacks, Gaunt is forced to choose a side, especially after he uncovers a deadly secret that could destroy everything his men have fought for.  His mission will lead him to the most dangerous battlefield in the crusade, where the lines between friend and foe have never been blurrier.

Now this was a really incredible and exciting novel.  Abnett has produced an outstanding story in First and Only, and I loved how he perfectly translated the unique feel of the Warhammer 40,000 universe into a captivating narrative.  Featuring some great characters, a dark setting, and a fantastic look at this great franchise, First and Only is a captivating and explosive novel and I had an amazing time getting through it.

Abnett has produced a pretty epic story for First and Only that not only serves as an excellent introduction to the characters and wider narrative but is also full of excitement, intrigue and action.  At its core, First and Only is a tough and gritty military action adventure, that follows the Tanith First and Only through several gory fields of battle.  The narrative is broken up into several distinctive sections, set across three separate planets and one massive spaceship, as well as several shorter scenes and flashback sequences that add context and strengthen character development.  These separate sequences flow together extremely well and form a tight and compelling overarching narrative.  I loved the way in which Abnett combined his fantastic military story with treacherous and thrilling political intrigue, as the protagonists are forced to deal with treachery from their friends and attacks from their own commanders.  The author really does a great job setting up the key plot points at the start of the book, and the entire narrative seamlessly flows on after that.  I was deeply impressed by all the amazing action sequences, and I loved the author’s use of multiple character perspectives to tell a complex and powerful narrative.  The entire narrative comes together extremely well into a big, explosive conclusion.  I really enjoyed some of the great twists that were revealed in the lead-up to the conclusion and I was pleasantly surprised by several fun turns and reveals.  An overall exciting and terrific narrative, I had an absolute blast getting through this awesome novel.

One of the best things about this fun novel is the author’s great use of the dark and gothic Warhammer 40,000 setting.  Abnett obviously has a lot of love for this universe, and he painstakingly recreates it in his novel in all its fantastic and gritty glory.  As a result, the reader is treated to some outstandingly portrayed background settings of destroyed worlds, bombarded warzones, and overpopulated Imperial worlds.  This proves to be really impressive to see, and the author makes sure to use this setting to full effect, enhancing the cool narrative and making it an excellent backing for the various fight scenes.  This attention to detail also comes into play perfectly during the book’s various action sequences, and I felt that Abnett perfectly captured the unique and chaotic feel of a Warhammer 40,000 battle scene.  I have to say that I also deeply appreciated the way in which Abnett introduced the reader to the Warhammer 40,000 universe.  I personally found that very little pre-knowledge of this extended universe is needed to enjoy this book, and while those readers familiar with the game or other Warhammer novels will obviously get a lot more out of First and Only, this is actually a pretty good way to experience Warhammer 40,000 lore for the first time.

Another cool aspect of this novel was the insightful and intriguing focus on the Imperial Guard.  The Imperial Guard are the basic grunts of the Imperial faction and are often overshadowed by the flashier Space Marines in both the tabletop game and the wider extended universe.  As a result, it was cool to see a novel that focuses on a regiment of these troopers and shows them during a deadly and bloody war.  Abnett does an outstanding job capturing this faction in First and Only, diving into the psyche of the common soldier, while also showcasing their tactics, weapons, machines and motivations.  Thanks to the author’s excellent use of multiple character perspectives, you get to see various aspects of the regiment from commander down, and I loved the fascinating combination of perspectives from all the different types of soldiers and specialists.  I also really appreciated the way in which Abnett highlighted different regiments of Imperial Guard throughout the novel, which corresponds with the varied regiments and styles that can be fielded in the tabletop game.  While most of this novel focused on the Tanith First and Only, Abnett also strongly features two other regiments, the Vitrian Dragoons and the Jantine Patricians, who act as allies and rivals to the Ghosts respectfully.  It was extremely interesting to see the variations in mentality, uniforms, and tactics between these regiments, and I really enjoyed the way in which the author highlights their diverse backgrounds and planets.  This ended up being an incredible introduction to the Imperial Guard, and I imagine that quite a few Warhammer 40,000 players gained a new appreciation for this army after reading this novel.

First and Only features a fantastic collection of characters that serve as the heart and soul of the narrative.  This book follows the adventures of the Gaunt’s Ghosts regiment, and you get to see various members of this squad in action, as well as some antagonist characters.  Abnett ensures that each of the characters featured within the novel have intriguing and well-established backstories and traits, and you quickly understand their motivations.  Much of First and Only’s focus is on the leader of the Ghosts, Colonel-Commissar Ibram Gaunt, who serves as the main protagonist. Gaunt proves to be an excellent and enjoyable main character, who serves as both the regiment’s leader and its inspirational political officer.  Abnett really develops Gaunt’s personality and backstory, and all of the flashbacks focus on his past, setting up his relationship with several of the characters featured in the novel and showing how several rivalries were formed.  Other fascinating and complex characters included Colonel Corbec, who was the main secondary antagonist; Major Rawne, an officer with a hatred for Gaunt who has a pretty traumatic time in this novel; Brin Milo, Gaunt’s adjutant with extreme perception (they are obviously setting up something there); and Colonel Flense, a guardsman from a rival regiment who bears a great grudge against Gaunt.  All these characters, and more, are really fun to follow, but readers are advised not to get too attached, as this is a brutal war story.  I will admit that I initially had a little trouble connecting to several of the characters and I lost track of who the different protagonists were.  However, once I got a further into the story, I grew to know each of the distinctive characters, and I appreciated their fun characteristics and capacities.

As I have tended to do with all Warhammer recently, I grabbed the audiobook version of First and Only.  This proved to be a fantastic decision, as the First and Only audiobook was an excellent and fun production that I was able to power through quickly.  First and Only has a decent run time of 10 hours, and features some amazing voice work from veteran narrator Toby Longworth.  Longworth, who has previously narrated a swathe of Warhammer audiobooks, does an outstanding job with this novel, and he moves the narrative along at a swift and exciting pace.  I love the range of great voices Longworth brings to First and Only, and each character is given a distinctive voice that fits their personality and background perfectly.  There is a certain grim nature to the voices of many of the main characters, which reflects the dark, gothic nature of the Warhammer 40,000 universe.  He also utilises a series of different accents for some of the various Imperial Guard regiments, which helps to distinguish their divergent backgrounds and the influence of their home world.  This amazing narration turns the First and Only audiobook into an absolute treat, and this was an incredible way to enjoy this excellent book.  As Longworth provides the narration for the rest of the Gaunt’s Ghosts audiobooks, I will probably check out the rest of this series in this format, and I already know that I will have an awesome time doing so.

First and Only by Dan Arbnett is an outstanding and fantastic novel that takes the reader on an exciting journey to the heart of the Warhammer 40,000 universe.  Featuring an incredible and epic war story that makes full use of its dark setting and amazing characters, First and Only serves as a captivating first entry in the Gaunt’s Ghost series.  I had a wonderful time listening to this book, and this was one of the best Warhammer tie-in novels I have so far had the pleasure of reading.  This novel comes highly recommended, and I full intend to check out the other entries in this series in the next few years.

First and Only Cover

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