Warhammer 40,000: Duty Calls by Sandy Mitchell

Duty Calls Cover

Publisher: Black Library (Audiobook – 22 May 2007)

Series: Ciaphas Cain – Book Five

Length: 9 hours and 37 minutes

My Rating: 4.5 out of 5 stars

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One of the most entertaining authors of Warhammer fiction, Sandy Mitchell, continues to shine with the fifth book in his excellent Ciaphas Cain series, Duty Calls.

I doubt anyone is too surprised to hear that I broke a recent lull of reading by resuming the Ciaphas Cain series.  The Ciaphas Cain books, written by Sandy Mitchell (the alternate penname of author Alex Stewart), are an outstanding series that aims to bring a little humour to the crazy and dark battles of the gothic Warhammer 40,000 universe.  I have deeply enjoyed the first four books in this series, For the Emperor, Caves of Ice, The Traitor’s Hand and Death or Glory, and this honestly is one of the very best Warhammer 40,000 series out there.

Commissar Ciaphas Cain, hero of the Imperium and self-confessed self-serving coward, continues his exciting and deadly adventures when a new dark threat rises to destroy humanity.  After his last harrowing adventure with the Valhallan 597th, Cain is keen for a less deadly experience, and his new deployment to help crack down on civil unrest on the planet of Periremunda seems to be the ticket.  However, nothing is ever simple when Cain is involved.

Upon arriving on Periremunda, Cain quickly finds his life in danger as a series of assassination attempts are made against him.  Realising that his assailants are genestealers, the deadly scouts of the Tyranid swarm, Cain begins to understand the true danger Periremunda is in, as the genstealers herald the approach a Hive Fleet.  But unstoppable hordes of alien creatures are the least of Cain’s worries as he is reunited with his old flame, Inquisitor Amberley Vail.

Ostensibly on Periremunda to help the Imperial Guard stave off the Tyranid invasion, it soon becomes apparent that Vail is there for a darker reason.  Something incredibly important has been hidden on the planet that has the potential to change the entire Imperium.  Forced to assist Vail, Cain and his trusty aide, Jurgen, find themselves thrust into the deadly intricacies of a battle between hidden underground factions.  But with hungry Tyranids all around, deadly assassins gunning for Cain and a mysterious Chaos cult causing mischief, can Cain survive his deadliest encounter yet?

Duty Calls was an awesome addition to the Ciaphas Cain series that builds on several of the prior adventures, while also testing the protagonist in some fun new ways.  I loved the interesting story contained with Duty Calls, and this was one of Mitchell’s stronger additions to the series.

This fifth Ciaphas Cain novel had a great story behind it, although I am sure that prior readers will be familiar with the overall thrust of the narrative, with the seemingly cowardly Cain arriving on a new planet to face one threat, only to discover a much more dangerous enemy hiding beneath the surface that he is forced to reluctantly face and defeat, once again accidentally proving that he is a hero.  While Mitchell does try to break this story premise up throughout the series, this is a recurring story format, which can get a little too repetitive.  However, I think that Duty Calls stands on its own feet and Mitchell does a good job distinguishing it from the previous entries in the series.  The initial hidden threat of genestealers transforms into a massive Tyranid invasion, and it proved intriguing to see the protagonist face off against the ravening alien forces.  Tyranids are easily one of the best antagonists in the entire Warhammer 40,000 canon, and while they lose a little of their fighting ability in the face of Cain’s plot armour, they proved to be a great threat in Duty Calls.

While Mitchell could have probably left Duty Calls as simply a military novel, the inclusion of major recurring character Inquisitor Amberley Vail ensures that Cain is thrust into a much more subtle form of danger alongside the Tyranid invasion.  Caught between warring factions of the Inquisition and Adeptus Mechanicus, Cain is used as a pawn in the resulting shadow war, and there are some great scenes as Cain dodges assassination attempts, hidden Chaos cults, and other unseen dangers, all while trying to work out what the elaborate conspiracy is.  Novels that focus on the plots and conspiracies of Inquisitors are always very cool in the Warhammer 40,000 universe (see my reviews for Xenos, Malleus and Hereticus by Dan Abnett), and Mitchell fits Cain into this intrigue laden story arc extremely well.  It helped that there was some excellent set-up for this in the previous novel, and it was good to get a continuation here.  The resulting combination of storylines comes together really well, and Duty Calls has a really impressive and addictive narrative that will appeal to all fans of Warhammer 40,000 fiction.

As with the previous Ciaphas Cain novels, Mitchell does a great job of balancing the various elements of Duty Calls perfectly.  While primarily a military focused science fiction read, Duty Calls also has some great elements of intrigue and espionage, which ensures extra levels of excitement and danger.  However, I feel that the best part of Duty Calls is the inherent humour that Mitchell produces, which is a real rarity in Warhammer fiction.  Most of this is due to the hilarious and cynical narration of the main character, who pulls no punches when it comes to describing how ridiculous events are and the fact that he’s caught in the middle of them.  Extra humour is also built in due to the contained chronicle format that Mitchell has set the series out in, with the protagonist’s journal entries enhanced by extra documentation, descriptions, references and notes from Cain’s associate, Inquisitor Vail.  Vail’s sarcastic take on Cain’s description of events throughout these extra notes is a lot of fun, and the additional in-universe texts and broadcasts seek to showcase just how ridiculous humanity and the Imperium has gotten in the war-torn future, with over-the-top bits of propaganda and biased historical documents.  All this adds to quite a funny book, and this built-in comedy pairs remarkably well with the more serious parts of Duty Call’s narrative to create a truly addictive and fun read.

I felt that Duty Calls was a strong entry in the Ciaphas Cain series, especially as it builds nicely off the events of the preceding novel, Death or Glory.  Due to the series looking at different time periods of Cain’s career, Duty Calls is set between the second and third books, although it makes a lot of references to the first novel, and the events of Death or Glory, which took place many years before.  While the jumps around the timeline are a little confusing, Mitchell makes it work, and I liked seeing the return of several recurring characters, as well as a continuation of some mysterious storylines from the previous book.  Despite these connections, Duty Calls also works quite well as a standalone novel, and new readers can jump into the series here without too many issues.  Indeed, Duty Calls is a good introduction to both the Tyranids and the Warhammer 40,000 universe, and the Ciaphas Cain books are very much engineered for new Warhammer fans.  I will say that after reading several Ciaphas Cain books in a row, Mitchell’s proclivity for repeating elements from his other novels is a bit more obvious, and you do get a little weary of hearing the same phrases, descriptions and character depictions again and again.  Still, Mitchell ensures that Duty Calls is a particularly entertaining read, so its easy to really get stuck into it, and I deeply enjoyed seeing this unique series continue.

As always, I must mention the great characters featured within Duty Calls.  The most prominent of these is series protagonist Ciaphas Cain, who might be one of the more complex and debated figures in the Warhammer 40,000 canon.  Shown by his own admission to be a coward and a false hero, Cain spends most of the book trying to come up with ways to avoid combat and surviving the inevitable battles that his reputation and own bad luck force him to participate in.  His memoirs are filled with cynical allusions to the methods he utilises to survive, and you can see that Mitchell is trying to emulate classic characters like Flashman or Blackadder.  However, despite the character’s constant assurances that he is no hero, you see time and time again that there is far more to Cain, as he routinely defeats the enemy, often thanks to his own caution, survival instincts and ability to inspire his fellow troops.  I love how you are constantly rooting for Cain, despite his attempts to weasel out of trouble, and his self-deprecation about his actions really makes you feel for him, especially as its apparent that he is just one filled with self-doubt after not being an over-the-top martyr like the other heroes in the Warhammer 40,000 universe.  At the same time, Cain also provides a lot of the book’s humour, as you are bombarded with his fun comments and cynical attitude about everyone he encounters.  As such, I really appreciate Cain as a central character in this series, and it is always so much fun to follow him throughout his adventures.

Aside from Cain, there is an interesting array of characters featured in Duty Calls who I had a lot of fun with.  Many of them are recurring from the previous novels, and it was good to see various familiar faces again.  This includes Cain’s faithful aide, Jurgen, who Mitchell portrays in a manner like Baldrick from Blackadder, due to his apparent gormless attitude and poor personal hygiene.  However, in many ways Jurgen is just as much a hero as Cain, often being the one to save the day with his skills and big gun, and he forms a great team with Cain, especially as his Commissar is usually the one drawing the enemy’s attention from his aide’s attacks.  I also really enjoyed seeing the return of Inquisitor Amberley Vail, both as a character in Cain’s adventures and the person publishing his memoirs.  Vail proves to be the perfect foil to Cain for many reasons, and I like how she’s the only person who can effectively manipulate Cain and doesn’t fall for his lies and schemes.  Vail constantly calls out Cain, both in person and through the footnotes she amends to his chronicles, and I love how she has his number, while also clearly caring for Cain as a partner.  Duty Calls really shows just how dangerous Vail can be though, especially as she gets into the fight and makes some tough decisions.  Other interesting characters include several familiar soldiers from the Valhallan 597th, the outrageous members of Vail’s inquisitorial retinue, and a several intriguing antagonists who prove to be great and over-the-top opponents to the sensible Cain.  All these characters added a lot to the impact of the book, and I cannot wait to see how they fit into Cain’s adventures again in the future.

Readers who have seen my previous Ciaphas Cain reviews know that the only way I am going to enjoy this series is through its audiobook format.  All Warhammer novels make awesome audiobooks, but the Ciaphas Cain audiobooks are something particularly special thanks to the use of multiple narrators.  Duty Calls features six separate narrators who add a great deal to the production thanks to their fantastic voices and entertaining takes on the characters and universe.  Most of this narration is done by the superbly talented Stephen Perring, who lends his voice to all the chapters told from Cain’s perspective.  As such, he covers most of the first-person action and adventures of the main character, and his take on the complex Cain and his colleagues is exceptional.  The way he captures the various aspects of Cain’s character through his voice work is impressive, and you really get a sense of the multiple layers surrounding his motivations.  Perring also does a really good job of capturing the other intriguing characters Cain interacts with, including his aid Jurgen, and the eclectic members of the Inquisition that crosses his path.

After Perring, the most prominent narrator is Penelope Rawlins, who provides narrations for the various inclusions written by Inquisitor Vail.  As such, Rawlin’s voice is constantly interjected into the audiobook at various points as she reads out the footnotes, context pages, and personal remarks from Vail, as she attempts to make Cain’s story more readable.  Rawlins has really perfected her Vail voice over the course of the series, and it is always great to have the playful, informative, and often gently exasperated tones of a chronicling Inquisitor come through the plot.  There is also some good contrast between Perring and Rawlins, especially as both voice the character of Vail throughout Duty Calls, and they serve as a winning main team.

The other four narrators, Emma Gregory, Richard Reed, Tara Rawson and Andrew James Spooner are also very fun, even if they are used a little sparingly.  These four narrators’ voice extracts from various in-universe texts, chronicles and new casts that Inquisitor Vail has added to Cain’s manuscripts to give them more context.  These talented narrators go all out in voicing these intriguing and often over-the-top inclusions, and I love the humorous spin their excellent narration adds to them as a result.  Gregory is particularly noteworthy, especially as she once again voices the ridiculously patriotic memoirs of an officer fighting alongside Cain, but all these extra narrators do such a great job.  This excellent and entertaining combination of voice actors and audiobook narrators turns Duty Calls into a real treat to listen to, and I honestly cannot recommend this format enough to anyone interested in checking out the Ciaphas Cain series.

I continue to fall further in love with the Ciaphas Cain series as Sandy Mitchell produces another amazing and fun story in Duty Calls.  Loaded with action, humour, and a particularly complex protagonist, Duty Calls had everything I’ve come to expect from the Ciaphas Cain series, and I deeply enjoyed how Mitchell continues to showcase the Warhammer 40,000 universe in his own distinctive way.  I can think of no better way to highlight just how much of a great time I had with Duty Calls than to reveal that I automatically started listening to the sequel Cain’s Last Stand, the moment I finished it.  Highly recommended to all Warhammer fans and new readers wanting some fun science fiction adventures.

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Warhammer 40,000: Death or Glory by Sandy Mitchell

Death or Glory Cover 2

Publisher: Black Library (Audiobook – 28 February 2006)

Series: Ciaphas Cain – Book Four

Length: 8 hours and 50 minutes

My Rating: 4.75 out of 5 stars

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After recently getting through awesome Warhammer 40,000 novels like Straight Silver and Sabbat Martyr, I was in the mood for even more fantastic fiction, so I decided to check out the always reliable Ciaphas Cain series by Sandy Mitchell with Death or Glory.

The Ciaphas Cain books are an outstanding and highly entertaining Warhammer 40,000 series that shows the grimdark universe in a whole new light.  Written by talented author Sandy Mitchell (a pseudonym of Alex Stewart), the Ciaphas Cain books follow an unlikely hero, Commissar Ciaphas Cain.  Despite being a Commissar, officers who are supposed to be embodiments of duty, discipline and bravery, Cain is a highly practical and fearful man who wants to stay alive in the deadly Warhammer 40,000 universe.  However, his attempts to stay out of the fight usually result in him getting thrust into even more danger which he needs to survive using his trademark cunning and manipulation tactics.  His various adventures have also turned him into a legendary hero throughout the Imperium of Man, something that results in even more trouble for unlucky Commissar.

The Ciaphas Cain books are always a lot of fun to read, especially as Mitchell takes a comedic take to the Warhammer universe.  Loaded with unlikely coincidences, clever humour and over-the-top characters, the first three Ciaphas Cain novels, For the Emperor, Caves of Ice and The Traitor’s Hand, have been extremely awesome and this is easily one of my favourite Warhammer 40,000 series.  As such, when I needed something particularly entertaining to listen to, I chose the fourth book in the series, Death or Glory.

Relatively young Commissar Ciaphas Cain is not yet the hero of the Imperium he is fated to become, although he has already started to gain a reputation he doesn’t believe he deserves.  After stopping a genestealer infestation, Cain and the artillery unit he is attached to are ordered to the planet of Perlia, which has fallen under siege by the orks.  Happy to spend the next war far behind the lines with the artillery, Cain is unprepared for the dangers to come.

Upon arriving in the Perlia system, the ship Cain is travelling aboard comes under ork attack and Cain has no choice but to rapidly disembark in an escape pod.  Trapped with his aid, Jurgen, Cain’s pod is shot down before they can be rescued, which results in them crashlanding on Perlia.  Hoping to find sanctuary after a harrowing adventure in space, Cain is horrified to discover that they have crashed into the wrong side of the planet and are currently stuck well behind enemy lines.

Knowing that the only way to survive the ork hordes is to rejoin the main Imperial army, Cain has no choice but to embark on a dangerous road trip across the continent.  However, with thousands of brutish orks in the way, Cain will need help to survive.  Pulling together an unlikely army of scattered troops and desperate civilians, Cain heads off into the desert, hoping to find his salvation.  Their resulting journey will pit them against the full ork army and help turn Cain into a legend known throughout the galaxy.

Death or Glory was another exceedingly fun and deeply captivating entry in the Ciaphas Cain series that once again places Mitchell’s complex protagonist in all manner of trouble.  Action-packed, clever, and filled with excellent humour, Death or Glory was an outstanding read that I could not get enough of.

I really enjoyed the awesome story that Mitchell came up with for Death and Glory, particularly because it was a somewhat fresh take on the usual narrative.  Rather than following Cain as he works with his regiment to stop a hidden threat, Death or Glory shows Cain alone (except for Jurgen) and behind enemy lines on an ork controlled world.  Acting as a prequel to the previous novels in the series, you see the slightly younger Cain attempt to find his way back to safety, only to encounter multiple groups of refugees and scattered soldiers who turn to him for leadership.  The resulting story turns into a hilarious combination of Mad Max, Laurence of Arabia, and Kelly’s Heroes, as Cain leads his band, many of whom are crewing crude ork vehicles, across the ork controlled territories, including a vast desert.  There are several amazing battle scenes that see the humans fight back against the orks in desperate situations, often won thanks in part to Cain’s tactical insight and his unlikely manoeuvres designed to keep him alive.  This is a non-stop story, and you get really drawn into the constant travel, fighting and attempts at survival that emerge.  The orks prove to be great antagonists for the story, especially as Mitchell provides them as a mostly serious enemy.  While they are slightly underpowered in the face of the unbeatable Cain, and you do see the inherently sillier side of them, Mitchell also makes sure to showcase their prowess and brutality, which keeps the stakes high and the story even more captivating.  Ending on a final battle where Cain showcases his unlikely heroism by pure chance, Death or Glory had me hooked with its story the entire way through, and I loved the fantastic scenario that Mitchell came up with.

I have mentioned in previous reviews of the Ciaphas Cain series that Mitchell has an outstanding style that really enhance the story and bring out the innate humour within.  This is once again the case for Death or Glory, as the story is primarily told in the chronicle form from Cain’s perspective.  These unvarnished insights into Cain’s mind paint a vivid and fun picture of the events he was involved in, and you get some interesting insights into his actual motivations.  This fun story is further enhanced by the fact the memoirs have been modified by Cain’s associate, Inquisitor Vail, as she adds in a variety of notes, additional information, in-universe historical texts and footnotes.  Not only are these delightful additions informative and serve as a great way to quickly insert details of the larger war into the plot, but they are also quite funny due to the author’s sarcastic tone.  I love some of the entertaining jokes that emerge in the footnotes, especially as it allows the author to quickly reference certain ridiculous elements of life in the Warhammer universe, many of which are parodies of classic British activities.  These additional notes really change the tone of the entire book, and I love how it allows Mitchell to turn Death and Glory into something far more than a typical war story.

While there is a definite focus on humour in Death or Glory, there is still a ton of action and intense adventure here, as Mitchell draws inspiration from classic desert war movies.  The carnage of the orks is bleak, the battles are hard, and the situation is desperate as Cain and his comrades navigate the desert.  These darker elements play off the humour of Death and Glory extremely well, and I loved the complex narrative that emerged.  I enjoyed how Mitchell kept up the same excellent level of humour and compelling story elements that the previous entries were known for, and there was a strong effort to keep it consistent with the previous books.  You do notice that Mitchell utilises a bit of repetition in his books, with similar lines and descriptions used again and again.  While this is not too noticeable if you take a break in between books, it is very apparent for chain readers.  Still, this is a minor issue that Mitchell does a good job of dispelling in Death or Glory with the more unique storyline.

Like most of the entries in this series, Death or Glory can be read as a standalone novel with no real pre-knowledge of the previous books needed to enjoy it.  Indeed, Death or Glory is set earlier than the other Ciaphas Cain books, so this is a good entry point to the larger series.  There are a few references to the other Ciaphas Cain books, which established fans will enjoy, and Mitchell also provides clever hints at future events Cain will have to encounter.  Death or Glory also serves as a very fun introduction to the ork faction, especially as our protagonist has never encountered them before.  This allows the reader to get a fresh outside perspective on these alien characters, while also including details that hardcore Warhammer fans will appreciate.  As such, Death or Glory proves to be an awesome addition to the series that will appeal to fans of all levels and could easily spark a new reader to fall in love with Warhammer 40,000 fiction.

A recurring highlight of this series is the fantastic characters who populate the narrative, particularly main protagonist Ciaphas Cain.  Cain is a particularly complex Warhammer 40,000 character, mainly because he is both a renowned hero and a self-serving coward who only wants to avoid a fight.  Portrayed as a fun combination of Blackadder and Flashman, Cain is shown to be purely selfish, with his every move calculated to keep himself alive.  However, through accident or something else, his plans often backfire, forcing him into over-the-top dangerous situations that ensure others see him as an amazing hero.  This is on full display in Death or Glory as Cain pulls together a band of survivors that gets far larger and more chaotic the further they get along.  Despite his plan being designed to get himself to safety, many see him as a heroic revolutionary leader, which he is forced to maintain to keep his band of protectors loyal to him.  It is quite fun to see everyone misinterpret his decisions, and several fictional historical texts showcase the process of overexaggerating his deeds in hilarious detail.  However, despite all his protestations to the reader about being a coward, you once again see that there is far more to Cain than he lets on.  Rather than being a terrible person, he is just a sensible and tactically aware figure in a universe where the actions of unachievably brave heroes are constantly lauded.  This has led Cain to completely underestimate his own self-worth, even though he is routinely shown to be an impressive fighter, clever tactician, and caring leader.  I love this complex look at Cain, especially as his self-deprecating account ensures he is even more likeable, despite his selfish habits, and you really get drawn in to his crazy adventures.

Aside from Cain, several other figures were impressive in Death or Glory.  The most prominent, at least from impact on the book, is Cain’s associate Inquisitor Vail.  Despite not actually appearing as a character in the main adventure, Vail’s presence is strongly felt as she is the one editing and presenting Cain’s fictional memoirs.  As such, you are constantly gifted with Vail’s overlying narration and notes, especially as she provides greater context to the story and translates some of Cain’s wilder claims.  Thanks to her sarcasm, as well as her personal insights into Cain’s actual character, Vail provides a fantastic alternate viewpoint of events, and it is always fun to see her call out Cain for his lies and terrible writing style.  The other major character you must talk about is Cain’s aid and reliable bodyguard, Jurgen.  The Baldrick to Cain’s Blackadder, Jurgen is generally shown to be an unhygienic, smelly, and slightly dim companion who is utterly loyal to Cain.  However, despite this appearance, Jurgen proves to be an interesting and likeable figure, and he forms an excellent partnership with Cain.  His skills are well on display in Death or Glory, mainly due to his intimate knowledge about orks, and he once again showed himself to be an unappreciated part of Cain’s ultimate victory.  Throw in a band of intriguing survivors who flock around Cain, including several capable soldiers, a somewhat insane Tech-priest and determined troop of civilians, and Death and Glory had some great characters you can’t help but root for.

I have mentioned multiple times in the past that the best way to enjoy a Warhammer 40,000 novel is in its audiobook format.  Nowhere is that truer than the Ciaphas Cain books, which make excellent use of multiple narrators to expertly adapt the fantastically funny content of the novels.  Death or Glory is an outstanding example of this, as the brilliant production and excellent narrators produced something that I powered through very shortly, even with its nearly nine-hour long runtime.  The intense action, compelling story and outstanding humour is all amazingly highlighted in this format, and I especially loved the four amazing narrators who were brought in to voice the characters.  This includes returning favourites Stephen Perring and Penelope Rawlins, who fulfill their respective roles perfectly.  Perring is probably the most prominent narrator of the bunch as he voices all the chapters told from Cain’s perspective.  Perring is an awesome narrator as he perfectly captures the chaotic characters featured within the book, especially Cain and  Jurgen.  His portrayal of Cain is probably the best, as he expertly showcases the protagonist’s exterior boldness, as well as his interior fear and deep humanity.  Jurgen of course also comes out very well, and I love how Perring captures Jurgen’s unique persona and unquestionable loyalty to Cain.

While Perring voices the main chapters, Penelope Rawlins is just as important as she voices Inquisitor Vail, who writes the prelude, chapter introductions, additional material and footnotes that are scattered throughout the book, providing editorial notes and material to make the story more organised.  Rawlins’ voice is seamlessly worked into the main plot multiple times throughout the course of the audiobook, and I like how well her inclusions work with Perring’s main narration, especially as Rawlins perfectly captures both Vail’s sarcasm and the clear admiration she has for Cain.  This audiobook would not be as entertaining or clever as it is without these clever insertions by Rawlins, and she adds just as much to the production as Perring does.  In addition, Death and Glory brings two new narrators to the series with Joe Jameson and Richard Reed, who voice in-universe historical texts and autobiographies included to provide additional context to Cain’s ramblings.  I was very happy to hear from both familiar narrators, as Jameson lent his voice to the Necromunda novel Fire Made Flesh by Denny Flowers, as well as the Legacy of the Mercenary King series by Nick Martell (The Kingdom of Liars, The Two-Faced Queen and The Voyage of the Forgotten), while Reed narrated The Infinite and the Divine by Robert Rath, The Twice-Dead King series by Nate Crowley (Ruin and Reign) and Grim Repast by Marc Collins.  I really liked Jameson and Reed’s performances as a result, although both were a little underutilised thanks to the constraints of the narrative.  Still, these four narrators provided some exceptional voice work, and I had an amazing time listening to them throughout the course of this audiobook.  As such, Death and Glory comes very highly recommended in its audiobook format, and there is no better way to enjoy this book.

Sandy Mitchell continues to write one of the most entertaining Warhammer 40,000 series out there with this fourth entry in the epic Ciaphas Cain series.  An outstanding and hilarious novel that I absolutely powered through, I cannot recommend Death or Glory enough, and you will fall in love with this brilliant book.

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Warhammer 40,000: Sabbat Martyr by Dan Abnett

Sabbat Martyr Cover

Publisher: Black Library (Audiobook – 1 December 2002)

Series: Gaunt’s Ghosts – Book Seven

Length: 10 hours and 35 minutes

My Rating: 4.75 out of 5 stars

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In addition to my review for Straight Silver, I also present a review for the impressive and epic seventh novel in Dan Abnett’s Gaunt’s Ghosts series, Sabbat Martyr.  This was an outstanding and fantastic addition that perfectly followed on from some of the previous books in the series, including Necropolis, Honour Guard and The Guns of Tanith, while also throwing the beloved protagonists into all manner of trouble.

It is a time of miracles in the Imperium of Man.  As Warmaster Macaroth continues his extensive and exhaustive Sabbat World Crusade, the forces of the Imperium are stretched like never before.  However, word has reached the ears of all the faithful in the Sabbat Worlds that the legendary Saint Sabbat has reincarnated on the isolated and pious world of Herodor.  There, in Civitas Beati, a holy city dedicated to her, the reborn Saint awaits the faithful, the pilgrims, and the mighty warriors of the Imperium.

Amongst those summoned to Herodor are the battle tested and weary soldiers of the Tanith First-and-Only, better known as Gaunt’s Ghosts.  Thanks to their previous victories, as well as their involvement in miracles associated with the Saint, the Ghosts and their leader, Colonel-Commissar Gaunt, have been personally chosen by Sabbat to be her honour guard.  However, nothing on Herodor is as it seems, and Gaunt finds himself drawn into deceptive military politics and the manipulated beliefs of the city.  Worse, the forces of the Emperor of Mankind aren’t the only ones who have heard the call of the new Saint.

As Gaunt attempts to establish order in the city, an unstoppable danger appears on the horizon in the form of the infamous followers of Chaos, the Blood Pact.  Lead by the terrible Chaos warlord, Enok Innokenti, the invading forces of Chaos have one mission: find and kill the reborn Saint, and, by doing so, rob the Imperium of hope.  Desperately outnumbered and faced with impossible odds, Gaunt and his ghosts will need to do all they can to save the Saint and the city.  However, the dread Innokenti will have the Saint’s head by any means necessary and has sent nine deadly and corrupt killers to ensure this happens.  Can Gaunt and the Tanith First-and-Only pull off a miracle in the name of their blessed saint, or is this their final battle?

Abnett pumps up the feels and brings together some amazing storylines in this seventh excellent Gaunt’s Ghosts book.  An action-packed and highly intense read, Sabbat Martyr was another exceptional read, and one that I absolutely powered through thanks to its addictive and powerful story.

Sabbat Martyr has a pretty impressive story behind it, especially as Abnett wraps up the Saint sub-series within the larger Gaunt’s Ghosts books, in a big way.  Starting off fairly typically, with the Ghosts arriving on a new world to take care of some riffraff, Abnett quickly sets the scenes and revisits several of the key existing storylines and character arcs.  However, Sabbat Martyr goes in some intriguing new directions as Gaunt and his soldiers encounter what appears to be a reborn Imperial Saint, who has inspired a new bout of religious fervour and devotion in the region.  This proves to be an interesting new angle which ties this book into the larger concerns of the Warhammer 40,000 universe, rather than focusing on the fight of the common footslogger.  I liked this change of focus, especially as it fits with the hints raised in the preceding novels, and the initial intrigues of the novel added a level of uncertainty that worked quite nicely.  A fantastic, extended battle scene ended the first third of the book nicely, especially as it leads to some big revelations and sets the scene for the second half of the book.

The second half of Sabbat Martyr is where things get really interesting.  Abnett cleverly uses the start of this half to quickly extend several great character arcs, which sets some figures up for some dark times, while others are restored in interesting ways.  However, you don’t have a chance to fully appreciate that, as Abnett then launches the reader right into a new phase of war, as deadly enemies literally rain down around the protagonists.  Essentially the entire second half of the book is pure warfare, as the forces of Chaos arrive and harry the Imperial forces on every front, including with an extended space combat sequence.  From there, the enemy arrives on Herodor in force, including the nine promised deadly killers, and all the protagonists are thrust into a deadly battle for survival.

I loved this last part of the book, especially as Abnett knows how to write an exceptional war sequence.  Expertly splitting the story between numerous point-of-view characters, the resulting carnage is epic, with the protagonists forced into intense street fighting to survive.  All these battles are well crafted, and show the protagonists at their most desperate, as they are slowly pushed back with seemingly no hope to win.  I really loved these battles, as well as the simultaneous character arcs that tied into them, and you really get drawn in towards the big climax.  I did think that Abnett slightly rushed this last half, mainly because he was trying to fit in too much at once.  While the nine killers get a good introduction, they weren’t utilised as effectively as they could have been, and their appearances are a little briefer than you would have liked.  Indeed, there is so much potential material in this second half that Abnett could have honestly fit his story across two books and really expanded everything out.  Still all the big battles are very epic, and the big climatic fight sequence proves to be everything you could have wanted.  Abnett wraps everything up with some major tragedy, as multiple character arcs come full circle in a big and emotionally charged way.  As such, readers, especially established fans of the series, come away from Sabbat Martyr shaken while Abnett clearly and decisively ends a major chapter in the Gaunt’s Ghosts series.

Abnett does a really good job bringing this epic story to life, and I deeply appreciated just how dark and intense Sabbat Martyr got in places.  Expertly utilising multiple character perspectives to tell an elaborate story, you really get sucked into the massive carnage that emerges, and I really must commend Abnett for the impressive battle scenes.  Abnett has his methodology set for the Gaunt’s Ghosts books by this point in the series, and I love how smoothly his story unwinds.  The blend of character focussed storytelling and intense action makes for an exciting read, and I really got invested in this outstanding seventh entry in the series.  I did appreciate how Abnett took his protagonists into the much wider realm of faith, saints and holy power that is well established in other Warhammer 40,000 fiction, but not something we’ve typically seen in this series.  It honestly made for a unique change of pace, and Abnett does a great job wrapping ongoing storylines around it.  I also appreciated how several loose ends and antagonists from previous novels got revisited here, including one of the big issues I had with Honour Guard which got nicely resolved here.  This does mean that unlike the other Gaunt’s Ghosts books, Sabbat Martyr is less accessible for new readers, although Abnett does a good job of summarising old storylines where needed.  As such, this proved to be an epic entry in the wider series, and I really enjoyed how this chapter of the Gaunt’s Ghosts books came to an end.

As with all the Gaunt’s Ghosts books, the heart of Sabbat Martyr lays in the extended cast of protagonists from whom the elaborate story emerges.  Abnett has a very well-established cast of characters for Sabbat Martyr, and it was frankly moving to see how this story unfolded for them.  The author does a good job splitting the story amongst the cast, and I appreciated how this book, unlike the previous novel, didn’t overdo the number of primary cast members.  The resulting character arcs and personal stories proved to be very moving and intense to different degrees, and Abnett really got dark in places, especially when it came to bringing certain character storylines full circle.

Now, I won’t go into too much detail about the characters here, because I don’t want to ruin some major parts of the book.  However, I will say that Gaunt is once again a great central figure, and it was intriguing to see him impacted by his fate, as well as the many friendships he’s made throughout the series.  In addition, Gol Kolea gets a nice addition to his story, which I really appreciated, while one of the original Ghosts, Brin Milo, finds himself going on some bold new adventures that tie in nicely to his long-hinted destiny.  The feud between Lijah Cuu and Hlaine Larkin that was such a dark and memorable part of Straight Silver, comes to a great conclusion here, and Cuu really proves to be the ultimate villain of this series.  Agun Soric’s battle with his unusual messages is another highlight, especially as Abnett works in some powerful personal struggles, as well as a very dark ending that will leave you hurting.  All these character arcs, and more, are handled perfectly and all readers, especially those who have enjoyed the rest of the series, will really appreciate how Abnett continues or concludes them here.  However, I may never forgive Abnett for the big tragedy that occurs at the end that ensures the Tanith First-and-Only will never be the same again.

It goes without saying that I ended up listening to Sabbat Martyr on audiobook, especially after how impressed I have been with the previous Gaunt’s Ghosts audiobooks.  Coming in with a run time of 10 and half hours, Sabbat Martyr was another descent length Warhammer 40,000 audiobook that I just flew through.  This format works so well to tell epic Warhammer 40,000 stories, and I loved how effectively the fight sequences came through in Sabbat Martyr, as you can so easily envision Abnett’s massive action set pieces.  A lot of how effective Sabbat Martyr’s audiobook is comes down to excellent narrator Toby Longworth, who is one of my favourite audiobook narrators.  Longworth, the established narrator for all things Gaunt’s Ghosts (as well as Abnett’s other audiobooks like, Xenos, Malleus and Hereticus), has long perfected the voices he uses within these audiobooks, and it was great to hear his established tones and voices again.  The narrator really has all the key characters down and love the fitting and effective voice each of them has.  This impressive voice work deeply enhances an already awesome story, and you really get to feel the emotions and actions of each of the characters.  I honestly had such a great time listening to the Sabbat Martyr audiobook, especially in some of the more intense action scenes which swept my imagination away, and this is easily the best format by which to enjoy this amazing book .

With fire, blood and faith, Abnett wraps up a major part of his iconic Gaunt’s Ghosts series in a big way with the epic Sabbat Martyr.  Loaded with war, personal conflict, powerful developments, and some memorable tragedy, Sabbat Martyr was a worthy and intense addition to the series, and one that I couldn’t stop listening to.  I had such an exceptional time with this book, and Sabbat Martyr, and indeed the entire Gaunt’s Ghosts series, is required reading for all Warhammer 40,000 fans.

Sabbat Martyr Cover 2

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Warhammer 40,000: Straight Silver by Dan Abnett

Straight Silver Cover

Publisher: Black Library (Audiobook – 1 December 2002)

Series: Gaunt’s Ghosts – Book Six

Length: 9 hours and 52 minutes

My Rating: 5 out of 5 stars

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After having a blast reading and reviewing The Traitor’s Hand, my desire for more things Warhammer 40,000 needed to be sated, so I dove into the exceptional and gritty Gaunt’s Ghost book by Dan Abnett, Straight Silver.

While there are some truly impressive Warhammer 40,000 authors out there, few can match Dan Abnett in terms of quality and impact.  One of the most significant authors of Warhammer fiction, Abnett has produced a great number of books in the franchise over the years, which includes several must-read series for all Warhammer fans.  These include his substantial contributions to the massive Horus Heresy series, as well as the iconic Inquisitor extended series.  The Inquisitor books include his impressive and highly compelling Eisenhorn trilogy, made up of Xenos, Malleus and Hereticus, and which are amongst my favourite literary trilogies.  While I am a huge fan of these novels, probably his most grounded and well-known contribution to the Warhammer 40,000 canon are the Gaunt’s Ghosts novels.

The Gaunt’s Ghosts books are an extended series that follows the members of the Tanith First-and-Only, a weary and battle-hardened regiment of Imperial Guard soldiers.  Led by Colonel-Commissar Ibram Gaunt and known for their stealth abilities and the destruction of their home planet, the Tanith First-and-Only have taken up the name Gaunt’s Ghosts and are fighting in the massive Sabbat World Crusades hoping to find a new planet to call home.  This series emphasises the common human soldier and the gruelling realities of war in the grim Warhammer 40,000 future, and it is one of the most compelling series out there.  I have had an outstanding time with this series and all the books I have read, including First and Only, Ghostmaker, Necropolis, Honour Guard, The Guns of Tanith, and the prequel novel The Vincula Insurgency, have been extremely epic and complex, perfectly blending great characters with intense action.  Despite still having several books to go, the Gaunt’s Ghosts novels are one of my favourite Warhammer 40,000 series for a very good reason and I had no hesitation diving into the next book of the series, Straight Silver, when I needed something fun to read.

As the massive Sabbat World Crusades gain traction against humanity’s enemies, the Imperial forces finally have the capacity to send aid to the long-isolated planet of Aexe Cardinal.  There the loyalist nations of the Aexe Alliances have been locked in a gruelling 40-year war against the Chaos corrupted Shadik Republic.  Amongst the Imperial reinforcements sent to Aexe Cardinal are the veteran Ghosts of the Tanith First-and-Only, who are ready to make a dent in a new foe.

However, upon arriving on Aexe Cardinal, the Ghosts are surprised to find themselves under the command of the Aexe Alliance rather than their own generals.  Forced to serve the whims of their new allies for political reasons, the Ghosts are soon thrust into the archaic way of fighting that have led the war to linger for decades.  Worse, their new commanders refuse to use the Ghosts to their full potential, and the lightly armoured scouts find themselves fighting in bloody trench warfare.

Forced to endure confined conflict in ill-maintained trenches, the Ghosts find death constantly on the horizon as raids, bombardments, gas weaponry, and their own shattered morale begin to take their toll.  To keep his regiment alive and sane, Gaunt volunteers his troops for the most dangerous missions where the Ghost’s scouting skills can be best utilised.  However, the resulting campaigns will test Gaunt and his troops to the utter limit as the relentless forces of Chaos come crashing down upon them.

Straight Silver proved to be an exceptional entry to this amazing Warhammer 40,000 series.  Featuring some powerful and gritty action that took its protagonists to dark places, this sixth entry in the Gaunt’s Ghosts series was so damn good that I managed to power through it in no time at all.

Abnett did a brilliant job coming up with a particularly intense and dark story that plants the protagonists and the reader into the middle of a gritty warzone.  The main story is initially a little basic, with the Ghosts arriving on a new planet and finding themselves caught up in another long-standing war.  However, the book takes an outstanding turn when the Ghosts, who work best as a scout force, are forced into an elaborate trench warfare scenario.  Thanks to the excellent World War I inspired setting, the Ghosts are figuratively thrust back into the past and are forced to fight an old-fashioned type of war with their lasguns going up against firearms, chemical shells, and fixed lines of trenches.  The constant grim trench battles, raids and fights across no man’s land that dominate the first half of this book are very intense, gory, and pointless, and the reader is swiftly drawn into the unusual and dangerous scenario the Ghosts find themselves in.  Abnett masterfully captures so many aspects of this grim scenario, and you have to appreciate how brutal he makes the battles and the terrible conditions the characters find themselves in.

All these initial battles are expertly shown through the eyes of the many recurring characters of the Gaunt’s Ghosts series, and you swiftly begin to feel their despair and the rising tensions within them.  This works well with many of the existing character arcs, as several figures deal with grudges, uncertainty about duty, and growing relationships.  This excellent use of character arcs and perspectives humanises the fight, and you can’t help but get dragged even more into their hopeless situations.  I particularly enjoyed how Abnett deliberately made the antagonists a purely human force, with no named enemy characters serving as the villain.  This helps to reinforce that the true antagonist of the plot is human nature and their ability to wage unforgiving war, as the two opposing armies destroy everything around them.

While Abnett could have kept the characters in the trenches for a while and still had a good book, he chooses to accelerate the plot about halfway through Straight Silver, as the Ghosts are given a chance to prove themselves by going on two deadly missions.  This splits the story, as Gaunt leads half the characters on a series of deadly raids behind enemy lines, while another small group of key characters find themselves away from the fighting as they scout a critical location in the woods.  Naturally both storylines result in deadly chaos for the relevant protagonists, but I loved how they played out.  The storyline with Gaunt was brutal infiltration across no man’s land at its finest, and there are so many shudder-inducing moments as they continuously encounter the horrors of war.  The other storyline is much more a slow burn, as the characters find themselves isolated in the woods and only have themselves to fight with, as the grudges and resentments introduced at the start of the book are refreshed.  While the characters come together when an enemy presents itself, they are still caught up in their raw emotions, and this results in some dark moments.  Both storylines are resolve in an impressive and compelling manner, and the reader will come away enthralled, excited, and a little angry, as one excellent villain gets away with everything again.  You are honestly left wanting more, especially as Abnett throws in some tantalising hints for the future, and the bloody battles and horrors of Straight Silver will stay with you long after you’ve finished.

As with most books in the Gaunt’s Ghosts series, Straight Silver can be read as a mostly standalone read, as many of the key characters and story arcs are expertly reintroduced throughout the course of the book.  While readers will always get more out of Straight Silver if they read the other Gaunt’s Ghosts books first, especially as that will allow them to become more attached to the characters, a new reader can easily pick up Straight Silver and have an outstanding time getting through it.  Straight Silver and the Gaunt’s Ghosts books can also be readily enjoyed by those people with minimal pre-knowledge of the Warhammer 40,000 universe.  The Gaunt’s Ghosts books exist in their own little pocket of the universe, with the story completely focused on their own struggle as soldiers.  As such, this makes these books perfect entry level reads for those wishing to learn more about Warhammer 40,000 fiction, and anyone with a love for science fiction or military fiction is going to love Straight Silver.

I’m always impressed with the amazing range of characters that Abnett fits into each of his Gaunt’s Ghost novels, as the author tries to constantly capture the entire experience of the regiment in a Band of Brothers sort of way.  Unlike his Eisenhorn books, which had one perspective character, the Gaunt’s Ghosts follow many different protagonists, which allows you to see a massive picture of events unfolding.  This works really well, and I loved the huge range of unique perspectives and personalities that emerged, as well as the different views of the fights and internal conflicts.  I did think that Straight Silver might have featured a few too many different perspectives, as Abnett tried to bring some new characters to the fore.  This meant that several of the established cast from the previous book didn’t have a chance to shine here and were often sidelined, while the newer characters didn’t impress as much in their first big appearance.

There were still a ton of great character arcs going on, and even with less time in the spotlight, many of these characters made the most of it.  Main protagonist Colonel-Commissar Ibram Gaunt gets a good showing, especially as he is forced into conflict with his friend, the highly moral Chief Medic Tolin Dorden, and he is forced to balance his responsibilities as a Commissar with the love he holds for his soldiers.  Newly promoted Sergeant Tona Criid proves to be an absolute badass character, and it was great to see her take command and kick butt.  Sergeant Agun Soric has some great scenes as he slowly comes to realise his latent psychic abilities, while the formerly charismatic Gol Kolea is a hard figure to read about, after suffering a head wound in the previous book and losing his intelligence.  However, the best storyline in Straight Silver involves the mad sniper Hlaine Larkin and the nefarious trooper Lijah Cuu (sure as sure).  Thanks to their interactions in the previous book, the slippery murderer Cuu has a major grudge against Larkin and is determined to kill him, just like he did Bragg.  This results in a deadly game of cat and mouse between the two, as Larkin tries to survive both the enemy and Cuu.  Cuu comes away as such a good villain for this book (even more than the enemy), and you can’t help but hate the guy, especially as there is something slick and scary in his every appearance.  These characters, and many more, helped to turn Straight Silver into an exceptional read, and you really get wrapped up in their unique experiences of war.

I doubt anyone who has every read one of my Warhammer reviews will be surprised that I ended up listening to Straight Silver on audiobook.  All Warhammer books are so much better in this format, and the Gaunt’s Ghosts audiobooks are a great example of this, especially with narrator Toby Longworth.  Longworth, who is one of my favourite audiobook narrators, has lent his voice to most of Abnett’s Warhammer audiobooks, and he always does a remarkable job moving the story along and describing the book’s epic battle sequences.  This is extremely evident in Straight Silver, and I very quickly powered through this audiobook because of how good it is.

I especially loved the awesome voices that Longworth came up with for the various characters featured throughout the book, and he goes out of his way to ensure that every figure has their own distinctive and fitting voice.  Many of these voices are carried over from the previous audiobooks, and it was great to get the continuity for each of the recurring characters, so much so that by this point listeners of the other Gaunt’s Ghosts books can figure out who is talking just by hearing their particular tone.  One thing I particularly appreciate is the range of accents that Longworth distributes across the audiobook.  Each group of soldiers, such as the original Tanith troopers, the new Verghastite recruits, and the soldiers of Aexe Cardinal, are given their own distinctive accents, and this cool attention to detail is what makes Longworth such a good narrator.  This was such an epic audiobook; with a runtime of nearly ten hours, most people can power through it, especially when they get caught up in the epic story.

Straight Silver is a particularly epic and impressive addition to the Gaunt’s Ghosts series as Dan Abnett takes his fame regiment down into battle hell.  Loaded with intense moments, a powerful background setting, and multiple engaging character arcs, Straight Silver is an exceptional read, and it is honestly one of the strongest Gaunt’s Ghosts books I have so far read.  An utterly addictive Warhammer 40,000 novel, I can give it no higher honour as a reviewer than to say the moment I finished it, I instantly grabbed the next book in the series, read it, and will be putting up a review for it now.

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Warhammer 40,000: The Traitor’s Hand by Sandy Mitchell

The Traitor's Hand Cover

Publisher: Black Library (Audiobook – 1 January 2005)

Series: Ciaphas Cain – Book Three

Length: 9 hours and 6 minutes

My Rating: 4.75 out of 5 stars

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After updating my list about my favourite Warhammer 40,000 novels last week, I was keen for more action from this awesome franchise, so I decided to quickly listen to the entertaining and fun novel, The Traitor’s Hand by Sandy Mitchell.

One of the things that I like most about the Warhammer 40,000 franchise is the sheer range of different stories and genres that can be found within it.  For example, one of the most popular series is a particularly funny and amusing series that focuses on a Blackadder-esque Imperial Commissar as he finds himself involved in all manner of over-the-top heroics.  This series is the Ciaphas Cain books, which follows the titular protagonist who has accidently become regarded as a great hero of the Imperium of Man, despite most of his actions being more for self-preservation.  The first two books in this series, For the Emperor and Caves of Ice, were extremely fun reads, and I have been meaning to check out the next book in the series for a while.  As such, when I had my recent Warhammer 40,000 craving, the third Ciaphas Cain book, The Traitor’s Hand, was an easy choice.

Commissar Ciaphas Cain, hero of the Imperium or unrepentant coward?  Constantly forced into the direst of circumstances despite doing everything in his power to avoid them, Cain has built up a reputation he considers entirely undeserved, especially as being known as a hero always seems to get him into trouble.  His latest assignment will test him like none other, especially when he is forced to go up against the great archenemy of the Imperium, the forces of Chaos.

With a Chaos fleet approaching the tidally locked planet of Adumbria, Cain and the soldiers of the Valhallan 597th are rapidly redeployed towards the planet to aid in its defence.  Despite wishing to stay off the frontlines, Cain’s experience and uncanny ability to find trouble forces him to join in the hunt for a Chaos cult hidden throughout the planet that has awakened in advance of the coming fleet.  However, the more he digs, the more he discovers that there is something far more sinister going on within the planet than anyone realises.

As the invading enemy arrives on the planet, it soon becomes apparent that two rival bands of Chaos worshippers are attacking Adumbria with very different goals in mind.  Leading the fight against the enemy, Cain needs to work out just what their objectives are before the world is destroyed in the Chaos crossfire.  However, with deadly enemy forces all around and a rival commissar determined to undermine him, can even the terminally lucky Cain stop them, especially when an old nightmare returns seeking revenge against him.

The Traitor’s Hand was an extremely awesome book from Mitchell that I had so much fun getting through.  Containing the outstanding blend of action, humour and intriguing characters that the Ciaphas Cain series is known for, The Traitor’s Hand was pretty damn epic, and I managed to power through it in about a day of intense listening.

This third Ciaphas Cain novel had a great story behind it that I had a wonderful time listening to.  While it does follow some similar story conventions to the previous books in the series, in that Cain and the Valhallan 597th arrive on a planet to face one foe, only for Cain to inadvertently discover another threat hidden under the surface, I think Mitchell did a good job distinguishing this book from the previous entries.  The introduction of a rival Commissar and alternating bands of Chaos worshippers makes for a great central storyline, and you get really involved in the battle for the planet and the attempts to discover a hidden Slaaneshi cult who are performing dark rituals.  The entire story evolves in a familiar manner, with Cain’s attempts to avoid a fight leading him into darker situations each time, while his keen insights allow him to determine where the true threat to the planet is located.  The big final sequence for The Traitor’s Hand was pretty damn awesome, as Cain leads a small force into a massive battle royale between warring Chaos warbands while also facing a dangerous foe from his past.  While the big bad’s identity was overly foreshadowed, their inclusion was very intense and lead to a gripping conclusion.  I do wonder if this repetitive story structure is going to be sustainable for the series in the future, but I really got stuck into this entertaining and exciting narrative and powered through it so damn quickly.

I absolutely loved the fun style of the Ciaphas Cain books which Mitchell once again uses to tell a fantastic story.  Primarily told from the first-person chronicle perspective as Cain recounts his many adventures, you get to see his insights into events that occur.  While on the surface this appears to be a typical Imperial Guard focused Warhammer 40,000 story, it is a much lighter read, as the book revolves around Cain’s continued attempts to get out of danger only to encounter worst problems.  It is really entertaining to see his excuses and manipulations, especially as nearly every action he does is calculated to avoid danger, which he shamelessly admits to.  The continued increase of stakes, desperate response from Cain and the inevitable lucky escape makes for some fun reading, and Mitchell does an excellent job of layering a strong amount of comedy into a usually dark universe.  This humour is expertly enhanced by the overarching narration of the book, provided by Inquisitor Vail’s editorial notes as she collates Cain’s memoirs.  Vail’s various notes, quotes and included histories of the story provides some much-needed context to the plot, while the entertaining and often sarcastic way they are delivered works extremely well.  I think that Mitchell got the right blend of humour, action, and dark moments throughout the course of The Traitor’s Hand, and I really got engrossed in the hilarious and action-packed story that emerged.  I did feel at times that Mitchell did get a bit repetitive with some of his phrases and lines, which you really notice with an extended read, but this is honestly a pretty minor complaint, and The Traitor’s Hand proved to be an amazing read.

I liked how well Mitchell featured the Warhammer 40,000 universe in The Traitor’s Hand, especially as he once again seeks to showcase the horrors of the franchise from the eyes of a human solider, even one as lucky as Ciaphas Cain.  The various Chaos factions prove to be great villains in this story, and I loved the cool comparisons between the Slaaneshi cult and the Khorne-worshipping warband.  You also get a great insight into the life of the common soldier or civilian, and it was fun to see the various responses many of them have to the reveals about Chaos and their dark designs.

Like most of the Ciaphas Cain novels The Traitor’s Hand can easily be read as a standalone book, and no real pre-knowledge of the Warhammer 40,000 universe is really needed.  Indeed, I really appreciated how efficiently Mitchell is able to ease new readers into the wider Warhammer 40,000 universe.  In addition, readers don’t really need to have checked out the prior Ciaphas Cain novels either, as Mitchell does a good job of summarising the necessary key points from these books when needed.  There were some strong references to the Ciaphas Cain short story, The Beguiling, which if you had read would have increased the impact of The Traitor’ Hand to a degree, however, it is also not necessary to have read it first, as Mitchell recaps it very well.  Overall, I felt this was a great piece of Warhammer 40,000 fiction that many people can get into.

A key highlight of any Ciaphas Cain novel is the excellent character work that Mitchell installs into the story.  This is certainly the case in The Traitor’s Hand, with most of the character work revolving around the protagonist and main point-of-view character, Commissar Ciaphas Cain.  While Mitchell has done a great job setting up this figure in the previous two books, it is always so much fun to see a story through Cain’s eyes, especially as the protagonist bears the duality of being a hero and a coward at the same time.  Fitted with a well-honed sense of survival, Cain is constantly trying to find ways to get out of danger and has proven quite adept at manipulating people to get what he wants.  However, due to bad luck or because he finds himself trapped by his own legend, Cain is constantly dragged into the most dangerous situations possible.  While it would be easy to dislike a character like this, readers quickly become aware that Cain isn’t as big a coward as he believes, and instead he is quite a skilled, brave and caring leader whose “cowardly” actions are often borne by shrewd assessment and tactical awareness.  Throw in his excellent sense of humour, his entertaining insights into the universe, and his vast experiences with the many different things trying to kill humans in the Warhammer universe, and Cain is such a great protagonist to follow.

Aside from Cain, The Traitor’s Hand features a raft of other great characters, each of whom bring a lot to the story.  For example, Inquisitor Vail, despite not appearing in person, serves a big role in the book, editing Cain’s unreliable manuscripts.  I loved her witty over-arching narration and notes throughout the book, and it was fun to have someone constantly calling out Cain for his wilder statements.  I also loved the continued inclusion of Cain’s aid, Jurgen, the man capable of killing anything in the galaxy with his trusted meltagun.  I love how Mitchell sets Jurgen up as the Baldrick to Cain’s Blackadder in this series, especially with his attitude, hygiene and loyalty, although he proves to be a vital ally.  It was also interesting to see Mitchell continue to explore just how vital Jurgen is to Cain’s success, especially due to his status as a Blank, and I love the entertaining team the two characters combine into.  New character Commissar Tomas Beije, an old school rival of Cain’s, serves as a great secondary antagonist for much of the story, and it was entertaining to finally see a character suspicious of Cain’s status as hero, especially as he looks deranged spouting out accusations we know to actually be true.  Finally, the various members of the Valhallan 597th, many of whom were introduced to us at the same time as Cain, continue to grow as characters and serve great supporting roles in the story, and it was touching to see how their relationship to the protagonist has grown over the years.

I have often said throughout my many reviews on the subject that the best way to enjoy a Warhammer 40,000 novel is its audiobook format.  Nowhere is that truer than the Ciaphas Cain audiobooks, which really capture the zany feel of the series through its excellent narration and style.  Most of this is due to the excellent use of multiple narrators, whose mixture of voices creates a particularly epic read (indeed this one of my favourite audiobook series with multiple narrators).  The Traitor’s Hand features four separate narrators, each of whom add so much to my enjoyment of this audiobook.  Each of these narrators has a distinctive role, with the amazing Stephen Perring providing the bulk of the narration in this series, as he narrates the chapters told from the protagonist’s perspective.  Perring serves as an epic centre for this audiobook, especially as he does such a good job capturing the larger-than-life Ciaphas Cain with his acting.  Perring’s take on Cain’s cocky dialogue, as well as his more honest chronicling of events, is impressive, and I love how he captured the various aspects of Cain’s character.  There are some other great voices featured throughout these chapters as well, as Perring assigns fitting and entertaining voices to each of the major characters.  My favourite of these is probably Jurgen, especially as Perring really tries to make him sound as much like Tony Robinson as possible.

While Perring does most of the narration in The Traitor’s Hand, the additional voice actors also add a lot to the story, especially Penelope Rawlins.  Rawlins voices the character of Inquisitor Vail, the Imperial Inquisitor and acquaintance of Cain who is compiling the memoirs for publication.  As such, Rawlins voices the prelude, chapter introductions and footnotes contained in this book to showcase the editorial notes that this character is adding in to make Cain’s ramblings easier to read.  Rawlins serves as a good contrast to Perring, especially as her character’s more serious tones are the direct opposite of Perring’s flippant take on Cain.  I love how seamlessly the production works Rawlins’ voice into the various points of the audiobook where her character cuts into the main story, and you really get into the groove of her explaining key details about the universe and the characters.  Throw in the additional voice work of Emma Gregory and new narrator Andrew Spooner, who give their voices to various in-universe texts that provide additional information for the reader, and you have a strong team who masterfully enhance Mitchell’s brilliant story.  These great actors really help to make this entire audiobook production so much fun to listen to, and with a runtime of just over nine hours, you can very easily sit back and listen to The Traitor’s Hand in one fantastic sitting.

With The Traitor’s Hand, Sandy Mitchell continues to showcase why he is one of the strongest, and funniest, authors of Warhammer 40,000 fiction.  Filled with the series’ trademark humour, intriguing characters and intense action, The Traitor’s Hand was an entertaining audiobook from start to finish that I could not turn off.  An outstanding and highly recommend novel, The Traitor’s Hand was so damn good, and I cannot wait to see how Mitchell continues this amazing series.

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The Sandman – Act II (Audiobook) by Neil Gaiman and performed by a full cast

The Sandman - Act II Cover

Publisher: Audible Original (Audio Drama – 22 September 2021)

Series: The Sandman – Volume 2

Script: Neil Gaiman and Dirk Maggs (script adapter)

Director: Dirk Maggs

Length: 13 hours and 47 minutes

My Rating: 5 out of 5 stars

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The gloomy and complex fantasy adventures of Neil Gaiman’s The Sandman continues in this epic second audiobook volume that once again brings Gaiman’s unique imagination and characters to life with an outstanding cast of actors.

Back in 2022 I had an outstanding time listening to the first volume of the audiobook adaptation of The Sandman comic.  The original series, which started in 1989, is one of the most iconic comics of all time and features a unique adventure that only someone as twisted and imaginative as Neil Gaiman can come up with.  Following Dream, the anthropomorphic personification of dreams and human imagination, The Sandman is a truly interesting comic that blends horror, fantasy and superhero storylines together.  Some people might be more familiar with the recent Netflix series that adapted the first couple of comics and which has a second season on the way.

While I loved the show, I personally had a much better time with the audiobook version of the comics that was released a couple of years ago.  Featuring a truly exceptional cast of celebrity and established audiobook narrators, the first volume of this series was so damn good, and I loved how well it established the characters and universe of The Sandman while also adapting Gaiman’s unique vibes and dark themes.  This first volume was extremely addictive, and I made sure to listen to the second volume shortly after.  The second volume, or Act II as it will be called in this review, continues the comic storyline and features some amazing stories, fun characters and new cast members.

In a universe of strange and deadly creatures, many beings are considered immortal, but only seven siblings can truly claim to be endless.  The Endless, each a personification of a certain universal or human concept, are powerful and mesmerizing in their own way, but the most enchanting and mysterious is Dream.  Known by many names, including Morpheus, this being governs the Dreaming, a vast realm of creation’s collected dreams and stories, protecting the imagination that makes life worth living.  But circumstances outside of his control have set him on a dark path that not even he can escape from.

Still dealing with the consequences of his forced absence from his realm, Morpheus is working to recover everything he lost while avoiding the enemies he made along the way.  The most powerful of these is Lucifer, the fallen angel and lord of Hell, whom Morpheus insulted when he stormed Hell to take back his stolen helm.  Despite not wishing to cross Lucifer again, Morpheus is convinced to set right the biggest wrong of his life and free his former lover from Hell.  However, he is unprepared for the reception that awaits him as Lucifer chooses to damn him in a far more sinister way: by gifting him control of his dark domain.

Finding himself in possession of the key to Hell’s gates, Lucifer must determine who will become the new ruler of Hell.  Setting up a gala in the Dreaming, Morpheus receives visits from an array of gods, demons, angels, and other immortal beings, each of whom seek to control Hell for their own reason.  Soon, Morpheus finds himself in the middle of a host of scheming beings, many of whom will turn on their host to get what they want.  At the same time, weird things are happening in the Dreaming, as an ancient and unstable realm begins to drag in inhabitants from the real world and influence the waking world.  Can Morpheus ensure his realm stays whole whilst dealing with the most dangerous beings in creation?

This was another outstanding adaptation of The Sandman comics that was so damn epic to listen to.  Adapted by director Dirk Maggs and featuring all Gaiman’s impressive storytelling and dark characterisation, The Sandman – Act II was extremely impressive, and you really get drawn into the unique world of the original comics.  Adapting issues #21-40 and #50 of the original comics, The Sandman – Act II brings together the stories of Season of Mists and A Game of You, and several entries from Fables & Reflections.  All these adaptations are so damn good, and I love the elaborate and epic cast that helps to bring the tale to life.

Due to how the audiobook is set out, there are three distinctive parts to The Sandman – Act II, which provided their own unique stories and characters.  The first of these is titled Season of Mists, and features Morpheus finding himself wrapped up in the fate of Hell.  Starting with an entertaining and dysfunctional family dinner, where Morpheus reunites with all his siblings (bar one), the story then turns to Morpheus’s biggest regret, his relationship with the ancient African queen Nada (whose story was told in the last audiobook), which trapped her soul in Hell.  Travelling to Hell to free her, Morpheus finds that Lucifer has banished all the demons and damned souls from his realm and is abdicating as ruler, leaving the key to Hell’s gates with Morpheus.  Morpheus is soon tasked with deciding the fate of the dimension, which results in a flurry of immortal beings arriving at his home to request the key.  The resulting conference proves to be highly entertaining as Morpheus is forced to deal with all manner of bargains, schemes and betrayals as everyone seeks his favour.  I loved how the entire dramatic conference unfolds, and the interactions between the various over-the-top figures and the implacable Morpheus results in some great drama and hilarious sequences.  The conclusion of this storyline is amazing, as a new irony overtakes the denizens of Hell, Morpheus finds himself meeting various beings who will change him in the future, and the seeds are set for a new story around Lucifer (as seen in his own comic and television series).

Honestly, this is probably the best part of The Sandman – Act II, as not only is Season of Mists particularly gripping, but it makes full use of both the existing voice cast and several new figures to really enhance the content.  The battle of wits between several larger-than-life characters is extremely compelling and clever, and Gaiman does a remarkable job expanding the canon of The Sandman.  There are so many subtle and delightful character interactions scattered throughout this storyline, and listeners will love the impressively devious stakes that are being discussed.  This includes some fantastic and deep soul searching for the protagonist, who is forced to revisit one of his darkest deeds.  Thanks to his own experiences of being locked away, Morpheus understands his harsh past actions a lot better, especially when prompted by members of his family.  I always appreciated how Gaiman shows that Morpheus isn’t really a hero but a force of nature who arrogantly follows his own whims.  However, in this case he is a somewhat better person, even if he is still selfish in his actions, and it takes some real prompting for him to do the right thing.

Gaiman also makes sure to feature some additional amazing character arcs, the most intriguing being Lucifer’s when he decides to perform the ultimate rebellion against his father by abandoning Hell.  Lucifer’s portrayal by a returning Michael Sheen is exceptional, especially during his interactions with Morpheus, and his take on the events that led him to rule Hell are very powerful.  In addition to Sheen, Season of Mists also features the inclusion of several amazing new actors, each of whom are used to their full potential.  Jeffery Wright and Kristen Schaal are perfect additions to the Endless, voicing the taciturn Destiny and the bubbly Delirium respectfully.  However, it is the one-two punch of Bill Nighy as Odin and David Tennant as Loki that really sold this chapter to me.  Bill Nighy and David Tennant are two of my absolute favourite actors, and their takes on these two Norse gods are just amazing.  While Nighy brings gravitas and cruelty to Odin, Tennant’s wheedling, manipulative Loki was so damn fun, and both were the highlight of every scene there were in.  The rest of the cast in this chapter were epic as well, and this entire section was such a highlight of The Sandman – Act II, with its placement at the top of the book successfully drawing listeners in and ensuring they don’t go anywhere.

The other main storyline in The Sandman – Act II was titled A Game of You, and is an adaptation of one of the less popular comic arcs.  This story is an intriguing female-led additional to the series, which primarily follows Barbie, a minor figure from the previous The Doll’s House arc, who has uprooted her life and moved to New York to live with an eclectic mixture of residents in an apartment building.  When figures from Barbie’s long-lost dreams arrive in the waking world, Barbie is dragged back into a fantasy adventure, while her friends in New York deal with minions of the mysterious Cuckoo, a dream parasite preying on Barbie’s mind.  The resulting attempts to help Barbie result in chaos and tragedy as they trespass into the Dreaming and come face to face with Morpheus as a he fulfills an old bargain.

Now I must admit that A Game of You was a little weaker than I was hoping, especially when compared to the preceding Season of Mists.  The decision to focus on Barbie, who honestly didn’t stand out too much in her previous appearance, was an interesting choice by Gaiman, and this arc doesn’t have the most engrossing story.  However, I did still have a great time listening to this part of the audiobook, especially as it focuses on showcasing both the magic and danger of dreams, as well as the impacts that interactions with Morpheus can have on mortals.  The more distinctive fantasy focus of this story makes for a nice change of pace, and I liked how well Gaiman simultaneously showed events occurring inside and outside of the protagonist’s dreams.

One side effect of listening to A Game of You immediately after Season of Mists is that the less substantial cast is a lot more noticeable.  That’s not to say that A Game of You doesn’t have great characters.  There are some amazing figures featured here, including several unique protagonists who have compelling connections to previous story arcs from the series.  There are also some nicely progressive LGBT+ elements for a comic released in 1991-92, especially when it comes to the trans woman character, Wanda, who is handled with tact and who has a particularly impactful story arc.  There are also fewer celebrity voice appearances in this arc, although I did rather enjoy the inclusion of actress Emma Corrin of The Crown fame as the ancient witch Thessaly, as her intense and distinctive voice added a lot to this fantastic character.  While it is easy to nitpick A Game of You, especially after some of the previous arcs, this is s till a particularly impressive storyline, which is masterfully brought to life with this production, producing something that is very fun to listen to.

These two main storylines are impressively augmented by a series of short stories scattered throughout the course of the audiobook.  Most of these short stories fall between Season of Mists and A Game of You, with several more wrapping events up.  There is also a short story in the middle of Season of Mists that showcases the impacts the closure of Hell has, which leads to the Dead Boy Detectives series.  Gaiman comes up with some truly interesting and unique shorter stories to add to the main plot of the book.  Most of these stories involve various mortals or other supernatural creatures encountering either the Endless or some of Morpheus’s creations, and they usually serve as some form of cautionary tale.  I loved the intriguing underlying themes that Gaiman loaded into each story, including about the impermanence of power and examinations of the human condition, and the author also has fun in launching his distinctive characters into various historical periods.

While all the shorter stories contained in The Sandman – Act II are awesome in their own way, a couple do stand out due to their excellent stories and fantastic performances.  For example, the complex story Three Septembers and a January, retells the tale of Joshua Abraham Norton, self-declared Emperor of the United States, with Dream and his siblings shown to be responsible for his strange actions.  This story is both fascinating and dark, as you witness a man torn apart by the whims of the ethereal siblings.  Listeners grow particularly attached to this tale due to the performance of John Lithgow as Joshua Norton, who adds some excellent humour and no small amount of tragedy with his moving voice work.  Other great stories include Thermido, which sees the return of Lady Johanna Constantine from the first audiobook.  Voiced by the absolutely fabulous Joanna Lumley, this story follows Constantine as she steals into France during the height of the revolution to steal something from Robespierre.  This story was fast-paced, clever, and substantially dark, all of which helped it to stand out, especially with the compelling twists and ironic historical fates.  It was also amazing to get a whole story told by Joanna Lumley, who was somewhat underutilised in the first audiobook.  Finally, the tale August, which follows Augustus Caesar as he disguises himself as a beggar and tells his life story to a dwarf, proves to be quite impressive, especially with Brian Cox playing the titular character.  Each of these shorter stories are masterfully presented, and I loved how complex and powerful their stories were, even with the shorter length the author had to work with.

Overall, I really appreciated the entire story of this volume.  The blending of two fantastic main storylines, as well as the scattering of intriguing and unique short stories, makes for quite an epic continuous listen.  The short stories were well utilised as the director spread them out amongst the audiobook providing a good break between the two extended plotlines, as well as some fun listens in the epilogue.  Not only were all the entries in The Sandman – Act II fantastic and compelling, but each of them had such a distinctive feel that really highlights the author’s style and ability to blend various genres together into one powerful story.  The interesting array of over-the-top characters makes for quite a fantastic listen, especially as Gaiman attempts to capture the many burdens of having cosmic responsibility, while other stories look at how characters are affected by dreams and imagination.  The mixture of fantastic tales and dark moments is always cleverly undercut with moral lessons or complex observations about the human experience.  You honestly come away from The Sandman in deep thought while still being traumatised or wildly entertained by how events unfolded.  There is honestly nothing else quite like The Sandman in fiction, and I always have great admiration for the elaborate and multifaceted tales that Gaiman comes up with.

Just with the first volume of this epic audiobook collection, the production really captures the epic nature of the comic, which makes it a real joy to listen to.  Even with its runtime of nearly 14 hours, this is such an easy and addictive audiobook to listen to, and it proves hard to ever stop listening to the elaborate story that emerges.  A lot of this is down to the impressive nature of the production surrounding this audiobook, as the director goes out of his way to enhance the audio experience for the listener.  Everything about this audiobook, from the emotionally charged music, the elaborate sound effects, and the brilliant cast of actors and narrators, is designed to remind you what an imaginative and unique story you are listening to.  Heck, even the way that the various chapter titles are announced is epic, and I always get a kick out of the impressive way they are read out.  Honestly, the entire audiobook production is just perfect, and anyone who listens to it is in for an exceptional time they will not forget.

As part of my hyping up of the audiobook production, I have to highlight the sheer range of talent lending their voices to this audiobook production, without whom The Sandman – Act II would be nowhere near as exceptional as it was.  I have mentioned several of the newer voice actors in the review already, but The Sandman – Act II also featured the exceptional returning cast from the first audiobook, each of whom provided fantastic new performances that really stuck in the mind.  For example, Andy Serkis is so much fun as Matthew the Raven, while Justin Vivian Bond and Miriam Margolyes serve as fantastic and fitting versions of Desire and Despair respectively.  Kat Dennings proves to be an outstandingly effective incarnation of Death, especially as her positive portrayal captures the more compassionate and likeable version of Death that Gaiman envisioned for his comic.  Even Neil Gaiman has a key vocal role in the production, serving as the narrator who highlights events and details not captured by the dialogue.  Gaiman proves to be an impressive narrator for this story, and his distinctive and wise voice matches the feel of The Sandman perfectly.  However, most of these are overshadowed by James McAvoy, who plays the titular Sandman, Morpheus, in this production.  McAvoy is honestly perfect in this role, and the gravitas, sense of unknowing, and great sadness of this character is so perfectly portrayed by the actor’s voice.  McAvoy does such a good job portraying the imperialistic and arrogant tone and personality of Morpheus and the reader can really envision his actions and thoughts.  McAvoy honestly does the best presentation of this character it is possible to do (television series included), and you will fall in love with his take on this sinister and mysterious figure.

The Sandman – Act II is an outstanding and incredible audiobook production that does such a remarkable job of bringing more of Neil Gaiman’s iconic comic to life.  Perfectly adapting the distinctive and dark comics into a new format, listeners get the benefit of both an excellent narrative and some amazing audiobook production with a remarkable cast.  An absolute joy to listen to from start to finish, The Sandman – Act II was a brilliant follow-up to the first production, and I cannot recommend it enough.

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Warhammer 40,000: Da Big Dakka by Mike Brooks

Da Big Dakka Cover

Publisher: Black Library (Audiobook – 24 February 2024)

Series: Warhammer 40,000: Ufthak Blackhawk – Book Two

Length: 9 hours and 25 minutes

My Rating: 4.75 out of 5 stars

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I have been really punching out the Warhammer reviews this week, and the final one I want to bring up is the exceedingly fun novel Da Big Dakka by Mike Brooks.

Mike Brooks is an outstanding author, who has been killing it with his amazing novels in the Warhammer 40,000 universe with elaborate tales featuring some unique figures.  I really enjoyed his dark novel, Huron Blackheart: Master of the Maelstrom, and The Lion: Son of the Forest was one of my favourite books and audiobooks of 2023.  However, out of all of Brooks’s books, the most entertaining, exciting and outright funny are his novels that focus on the ork faction.  Orks are always a fantastic group in Warhammer fiction, but Brooks has some amazing insights into these rowdy creatures.  His previous ork novels, Brutal Kunnin and Warboss, have both been awesome, but I honestly think his latest book, Da Big Dakka, is his best yet.

Ufthak Blackhawk, big boss of Da Tekwaaagh! is in trouble.  Sent far away into the stars by his Warboss, Da Meklord, to find loot and a good scrap, Ufthak has found barely anything to steal or fight, and now Da Meklord wants his tribute.  Determined to find one big score, Ufthak is awarded a unique opportunity when his new grot servant reveals the webway, mysterious ancient portals which can lead to all sorts of unusual places.  However, he has no way of entering the webway, that is until someone opens it for him.

Dhaemira Thraex is a powerful and ambitious drukhari archon, who seeks to empower her cabal and become leader of her section of the dark city of Commorragh.  To that end, Dhaemira brings Ufthak and his horde into Commorragh, hoping to use the threat they present to unite her rivals behind her.  Confident of a swift victory against the unorganised orks, it quickly becomes apparent that Dhaemira has underestimated the danger she has unleashed.

After years of fighting and getting stronger, Ufthak is no longer the simple ork he once was.  Instead, he is now a monstrous foe who excels at killing, and who has a plan to get everything he wants.  But can even the new and improved Ufthak stand against the worst that the twisted and malevolent drukhari have to throw at him, especially when treachery sprouts within his own ranks in the most unlikely of places?

Mike Brooks presents one of his funniest and most exciting novels yet as Da Big Dakka hits all the right notes for me.  Utterly hilarious, loaded with over-the-top characters, and featuring two extremely awesome factions from the Warhammer 40,000 universe, Da Big Dakka had me hooked from the moment I started listening to it and refused to let go until the very last laugh.

Da Big Dakka had a great story behind it, and I liked how Brooks set it up as a direct sequel to Brutal Kunnin (which I read recently in preparation for the release of this book), while also featuring elements from WarbossDa Big Dakka is more of a dark comedy than a serious Warhammer 40,000 novel, which is to be expected when you have a book focused on the orks.  The premise behind Da Big Dakka is simple: the orks under the command of the evolving Ufthak Blackhawk have found themselves inside the drukhari city of Commorragh and must pit their savage battle skills and crude intellect against the subtle tactics of their drukhari hosts.

The drukhari, whose scenes are primarily told from the perspective of Dhaemira Thraex, initially see the orks as a minor threat, and they are more concerned with their intrigues to take them seriously.  However, underestimating the orks never works out for anyone, and soon Ufthak has launched a series of insane and unpredictable counterattacks that force the drukhari to work together.  As this happens, Ufthak finds himself being secretly undermined by one of his grots, Snaggi Littletoof (who previously appeared in Warboss), who his determined to lead a grot uprising and finds himself in all manner of trouble as a result.  All three of these storylines come together in a big way towards the end of the book, as all the schemes, outrageous plans and badly organised rebellions, are decided in one big brawl.  The final results of Da Big Dakka are pretty damn awesome, as there are some deliciously ironic comeuppances, interesting character development, and entertaining hints about what Brooks plans to do in the future.

While there are notable similarities between Da Big Dakka and the previous novel, Brutal Kunnin, as the book follows a similar thread of orks rampaging across a new world facing off against arrogant enemies, it’s hard not to fall in love with this book.  You can clearly see that Brooks has evolved his style since Brutal Kunnin, and this sequel was a much stronger novel.  A lot of this was down to the inclusion of one of the best characters from Warboss, who added in an extra comedic angle to the plot that vibed wonderfully with the other storylines.  Brooks also amped up the petty political intrigue and plotting with the non-ork parts of the book, with the drukhari serving as an excellent antithesis to the orks.  There was also a great deal more character development when it came to the protagonist, which helped to strengthen a lot of the plot.  This split between these three main point of view characters was pretty damn perfect, and their alternating views of events helped to produce a very strong story.

In addition, there was excellent added complexity to Da Big Dakka’s humour, which I had a brilliant time with.  While most of the comedy is based around the over-the-top antics of the orks, there is also some darker, more subtle comedic elements spread throughout the plot which plays off the other jokes extremely well.  A lot of this based around ironic events, in-universe jokes, and hilarious betrayals, which really added up as the book progressed.  I found myself laughing out loud multiple times while listening to Da Big Dakka, and this was one of the funnier books of 2024.  Throw in a ton of over-the-top fight scenes, most of which serves to enhance the already epic story, and you have an outstanding and captivating book with pure fun at its heart.

One of the things that I always enjoy about Warhammer 40,000 fiction is the shear range of different stories and styles that can be told.  Da Big Dakka for example is a much more light-hearted book that focuses on two alien races that don’t always get a lot of focus in the extended fiction.  As such, this book has a great deal of appeal for those unfamiliar with Warhammer, as Brooks is required to dive into these factions without weighing the reader down with too much heavy plot.  New readers can easily enjoy this book without any real pre-knowledge or conceptions about the Warhammer 40,000 universe and still have an outstanding time with the unique story and characters.  It can also be readily enjoyed by those who haven’t read the preceding two novels, Brutal Kunnin and Warboss, as Brooks makes the story very accessible.  Naturally, established fans and those who have read Brooks’ prior novels will get a lot more out of Da Big Dakka, mainly because there is some interesting progression of character arcs, and because Brooks provides outstanding look at the orks and the drukhari.

As with his previous two novels, I was deeply impressed with how Brooks portrayed the orks in Da Big Dakka.  The orks are always a very entertaining bunch, and their hooligan-esque actions, desire to fight, and unique outlook on life makes for some fun reading.  Pretty much every book that features an ork character is bound to be more on the comedic side, and Brooks delivers this in spades, loading up the story with a ton of funny observations, in-jokes and outrageous behaviours that proved to be exceedingly entertaining.  Brooks really amps up the unpredictable nature of the orks in Da Big Dakka, and there was a good recurring theme about being underestimated.  While Brooks went a little light on describing ork technology and the different clans, mainly because he’s covered that before, there was an interesting look at ork psychology and biology which showcased why they fight and how it benefits them.  The author also featured a great look at the ork sub-race known as the grots, who have an expanded role in this book.  Smaller, weaker and extremely bullied members of the ork race, the grots serve as a snivelling slave caste, and offer some fun comedic relief.  A good part of the plot revolves around the grots and their cowardly nature, and it was really entertaining to see Brooks’s take on their mindset and place in ork society, especially when one of their number tries something different.  Honestly every scene featuring a major ork character was entertaining or interesting in some way or another, and I really love how well Brooks portrays this awesome faction.

While Da Big Dakka is mostly dedicated to the orks, Brooks also spends a ton of time focusing on one of the more intriguing factions in the canon, the drukhari.  Previously known as the dark eldar, the drukhari are one of the more underutilised groups in Warhammer 40,000 fiction, and it was great to see them here.  Essentially evil space elves, the drukhari live in an extra-dimensional city and require the pain of others to survive (think the Cenobites from Hellraiser).  As Da Big Dakka is primarily set in a section of their city and features a drukhari as a main character, Brooks showcases a lot of the drukhari lore in this book, which was really cool.  This book features an in-depth look at the drukhari, with their unique units, weaponry and vehicles strongly featured.  However, Brooks goes even deeper than that, focusing on the politics of the drukhari characters, the various alliances that bind them, and entire basis of their existence.  I loved the fascinating examination of why they require pain to survive, as well as their thoughts on mortality, and this became a key part of the book’s plot.  You get a real clash of styles between the two factions, and the orks are constantly frustrated by the hit-and-run tactics of the drukhari (or the spikiez, as the orks know them).  I also loved how cool the city of Commorragh proved as a background to the plot, and Brooks features several unique drukhari structures and locations that made for some great battlefields.  The entire final sequence takes place in one of their arenas, and it was very fun to see the protagonist face off against some of the drukhari captives.  I honestly really loved that Brooks featured the drukhari here, and I hope we see more Warhammer authors use them in the future as they are so underutilised.

I also must highlight the excellent character work featured within Da Big Dakka, as Brooks featured some amazing figures whose unique insights added so much to the impact of this book.  The primary character is the ork big boss, Ufthak Blackhawk, who previously served as the protagonist of Brutal Kunnin.  Since we last saw him, Ufthak has literally grown into his role as a boss, as his victories have transformed Ufthak into a massive monster.  This physical growth has also resulted in him becoming smarter, and a lot of his storyline revolves around him utilising this new intellect for the first time.  It also makes him more ambitious and insightful, and it was fascinating to see him interact with the other characters in the book, especially the main drukhari figure.  Indeed, the one scene where they have a frank conversation was probably one of my favourites in the entire book, with Ufthak proving to be her intellectual match.  Despite this newfound and somewhat unwanted ability to think, Ufthak is still an ork at heart and he acts accordingly, with lots of destruction and carnage coming from him alone.  Ufthak is also a major source of comedy as his cynical, hilarious, and often surprisingly accurate insights into the drukhari, his fellow orks, and the other races of the galaxy, are so funny.  It will be interesting to see what adventures Brooks has planned for Ufthak in the future, as he is clearly positioning him to be a major recurring figure in his books.

Aside from Ufthak, the other two major characters of the book are the drukhari archon, Dhaemira Thraex and the grot Snaggi Littletoof, both of whom add some great alternate elements to the story.  Dhaemira is a ruthless drukhari strategist, who revels in schemes, plots and ambitious powerplays.  The person ultimately responsible for much of the carnage in Da Big Dakka, Dhaemira proves to be a fantastic figure to follow, especially as the reader gets most of their view of the drukhari from her.  Dhaemira proves to be an excellent alternative protagonist to Ufthak, mainly because the two are so different, and it was fascinating to see their clash of styles and personality, even though they have more common ground then you would expect.  I really loved Dhaemira’s narrative, which goes in some interesting directions, including an unlikely romance, and it really played off the ork perspective chapters so well.

The final key ingredient to this mix was Snaggi Littletoof, the self-proclaimed Grotboss and prophet of Gork and Mork.  Snaggi, who previously appeared in Warboss, is determined to lead a grot rebellion to overthrow the orks and place him in charge.  Unfortunately, Snaggi is held back due to the stupidity of his minions, as well as his own inaccurate sense of self-importance.  His entire storyline of attempted rebellion was a welcome addition to the plot as it served an interesting middle ground between Ufthak’s direct actions and Dhaemira’s more subtle plots.  It also added some excellent additional humour, as Snaggi’s various schemes to take over the ork band, go in some interesting directions that often balance unlikely success with massive failure.  This fantastic combination of characters was so much fun, and I really loved how well Brooks introduced them and balanced them out throughout Da Big Dakka.

I checked out this Warhammer novel in its audiobook format, which is the best way to enjoy the over-the-top action and big personalities of this franchise.  Da Big Dakka is a great example of this, and I love how all the amazing scenes and fun fights really come to life when they are read out to you.  In Da Big Dakka’s case, a lot of this is due to narrator Harry Myers, who is quickly becoming one of my favourite Warhammer audiobook voice actors.  Not only has he really impressed me in Brooks’s previous ork audiobook, Warboss, but Myers was also brilliant narrating two of my all-time favourite Warhammer 40,000 novels, Day of Ascension by Adrian Tchaikovsky and The Wraithbone Phoenix by Alec Worley.  Myers has such an amazing and booming voice and a great British accent that really fits the hooligan-aesthetics of the orks.  He effectively works through a series of voices in Da Big Dakka, that includes the commanding voice of main character Ufthak Blackhawk, and the high-pitched whiny voices of the various grots.  While his voice wasn’t always the most effective for conveying the subtle mannerisms of the ethereal drukhari, Myer still did an excellent job portraying them throughout this book, and I loved how efficiently and entertainingly he moved the plot along.  I honestly don’t think I would have had as much fun with Da Big Dakka without Myers’s narration, and with a run time just short of nine and a half hours, this is a very easy audiobook to get through and enjoy.

Mike Brooks continues to impress me with his outstanding and epic contributions to the Warhammer 40,000 franchise, especially as he so clearly grows as an author with each book he writes.  His latest novel, Da Big Dakka, is a captivating and deeply hilarious piece of Warhammer fiction that tells an awesome story, while also expertly using the franchise’s most unique factions.  Wildly entertaining, incredibly funny, and subtly clever, Da Big Dakka was particularly fun to read and comes highly recommended.  I cannot wait to see what wonderous piece of Warhammer fiction Mike Brooks will write next, as I know I am going to love it.

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Warhammer: The Old World: Lords of the Lance by Graham McNeill

Lords of the Lance Cover

Publisher: Black Library (Audiobook – 20 January 2024)

Series: The Old World – Book One

Length: 12 hours and 5 minutes

My Rating: 4.5 out of 5 stars

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One of Warhammer’s very best authors brings fans back to the Old World in the gripping and action-packed fantasy adventure, Lords of the Lance by Graham McNeill.

As a long-time Warhammer fan, I love many of the different areas of the Warhammer fandom, including the grim dark science fiction Warhammer 40,000 universe.  However, my heart will always belong to Warhammer Fantasy, mainly because it was the game I played as a kid and where I first learned to love the franchise.  I deeply enjoyed all the fiction associated with the overarching fantasy setting, especially those set in the Old World, the main continent where most of the battles and wars took place.  Series like the Gotrek and Felix books (Trollslayer, Skavenslayer, Daemonslayer, Dragonslayer, Beastslayer, Vampireslayer and Giantslayer), as well as standalone books including Grudge Bearer, Van Horstmann, Runefang and Broken Honour, have all proven to be pretty damn awesome, and this is probably one of my absolute favourite fantasy settings.

Unfortunately, Games Worshop ceased the Warhammer Fantasy game several years ago, by having the in-game big bad win the final war against the forces of good and literally blow up the entirety of the setting.  This explosive conclusion ended all the ongoing novels, comics and characters from this universe, and Games Workshop subsequently ignored Warhammer Fantasy, prioritising Warhammer 40,000 and Age of Sigmar models and fiction.  However, Games Workshop are returning to their original fantasy world with The Old World.  Set hundreds of years before the end of the Warhammer Fantasy world, The Old World brings back the classic armies, figures, and history of this realm, while also introducing a whole new range of models.  As part of that, they are once again setting fiction in their fantasy realm and the first book back is Lords of the Lance by acclaimed Warhammer author Graham McNeill, who has really impressed me in the past with books like Storm of Iron.

Even centuries before the final war with the forces of Chaos, the Old World is still a dangerous place, where monsters, dark creatures and the forces of Chaos seek to destroy everything.  There are many dangerous places throughout the Old World, but few are more sinister than the Land of the Dead, an abandoned wasteland where the ancient and powerful nation of Khemri once stood.  Haunted by the evil actions of the dread necromancer Nagash, the former realm of Khemri is now ruled by the unliving Tomb Kings.  In this realm of sand, skeletons and death, only the greatest of warriors can hope to enter and survive, especially if they are on a noble quest.

Baron Lothar Aquilena is a great knight who has carved out territory in the lawless realm of the Border Princes.  However, despite his prowess, skilled warriors, and clever advisers, he is powerless when his son goes missing in the Land of the Dead, taken captive by the risen Amaranthine Queen, who seeks revenge against those who previously defeated her.  Desperate, Baron Lothar has no choice but to call in a debt of honour owed to him by his Bretonnian cousin, Duke Carrad of Quenelles, years after they suffered a falling out.  Despite the enmity between them, Duke Carrad leads his knights to Lothar’s realm, determined to repay the debt owed.

United in their mission, despite a mostly unwelcome reception by Baron Lothar, the knights of Bretonnia and the men of the Border Princes begin their quest to the Lands of the Dead.  However, crossing the deserts of Khemri is no easy task, and the loosely combined force soon experience the treacherous sand, blazing heat, unnatural creatures, and the forces of the dead.  Despite these obstacles, the host approach the giant tombs of Khemri, ready to save the Baron’s son.  However, nothing is as it seems, and soon the assembled knights and their retainers encounter a deadly enemy that none of them are prepared for.

Graham McNeill made me fall in love with the Old World once again as he provides a powerful and intense character-driven adventure across an iconic setting.  Lords of the Lance was a pretty damn awesome novel and I had such an epic time getting through it.

Due to this book being the first entry in The Old World canon, McNeill had a lot of pressure on his plate as he had to simultaneously bring back an established setting, tie-it into a recent model release, while also telling a powerful story that stood on its own.  I think that he succeeded on all fronts as Lords of the Lance proved to be quite an addictive read that contained some amazing features of the setting while also dragging the reader in with his elaborate storytelling.

The narrative of Lords of the Lance had a very classic fantasy quest feel to it, which honestly was a joy to see, and which fit this setting extremely well.  Starting off with an effective introduction, the story quickly proceeds with the two antagonistic lords leading their combined force towards the desert.  The narrative is effectively told from a few compelling and complex point-of-view characters, with several additional supporting characters standing in the wings.  The first half of the book is all about introducing and building up the protagonists, and there was a little less action than I was expecting, with McNeill content to firmly establish his story.  I think this build-up was very necessary as it ensured the second half was particularly epic, and there was still some good battles and compelling developments scattered throughout to keep readers interested.  This initial foray across the desert didn’t last as long as I thought it would, and McNeill brings the adventurers to their goal very quickly.  This allows him to enact an intriguing twist, which while telegraphed, was written brilliantly and changed the entire tone of the book.

This results in a frenetic, powerful, and impressive second half that sees the protagonists forced to abandon their quest and flee for their lives.  Constantly pursued, the knights and their retainers quickly traverse several of the most dangerous locations in the Old World while facing all manner of grave threats.  There are some brilliant and powerful scenes featured here as McNeill hits the protagonists hard, including with one particularly heartbreaking equine sacrifice.  I also loved the extended mini-siege sequence, as the Bretonnians face off against an awesome new foe in some of the best action scenes in the book.  McNeill also really enhances several character arcs during this half and the resulting development and emotional revelations empower the overall story, especially as the reader has become quite attached to the protagonists at this point.  Everything leads up to the final confrontation as the battered protagonists finally face their foes in one final charge.  The intensity and emotional power that leads up to this big confrontation cannot be understated, and I found myself very invested in seeing how everything came together.  The author keeps you on the edge of your feet right until the end and I really enjoyed how everything came together, although I was expecting some more tragedy.  Still, I came away from Lords of the Lance very satisfied, and McNeill leaves the story open for a sequel, while also providing one last tie to the latest release of models.

I liked how McNeill styled his narrative in Lords of the Lance, as you can tell he was trying to give it a more classic fantasy feel.  There is a lot of bold stating of titles, repetition of points, and depictions of knights, honour and magic, which gave the book an elaborate tone that I rather enjoyed, especially as it really fits the Arthurian-inspired Bretonnian faction who were the main focus of the story.  The resulting story is rich in both character work, action sequences, and intriguing Warhammer inclusions, with McNeill hitting an excellent balance of the features that had me quite hooked.  I really need to highlight some of the amazing action sequences, especially as McNeill provides such a fantastic variety of fight scenes to get the blood pumping.  The various knightly charges are a true highlight, and you can feel the thunder of the horse and power of the rushing knights, especially as McNeill endeavours to capture all the powerful details about them.  Other intense scenes also do an amazing job of enflaming the imagination, and I really loved how intricate and desperate some of the battles turned out to be.  I also really need to highlight the outstanding locations that much of this story was set in, especially as McNeill goes out of his way to make them come alive.  The deserts of Khemri are particularly vivid, and their use as a lethal and wearying backdrop is great, turning it into another foe the protagonists need to overcome.  The Marshes of Madness were also very awesome, offering another dangerous trudging location and I loved the alternate threats that they posed.  McNeill did such a great job of bringing this story together, and this great blend of story elements helped to produce an exquisite read.

I personally loved the intriguing version of the Bretonnians and the Tomb Kings that were featured within Lords of the Lance.  McNeill expertly captured the intensity, desire for honour, and compelling nature of the Bretonnian characters, as well as their prowess in combat (the scenes where they charge as cavalry are really well done).  The Tomb Kings are also shown to be an excellent antagonistic force, and while you don’t see anything from their perspective, the relentless pursuit they give and the anger contained within them is palpable at times.  A couple of other factions are also featured to a degree, mostly as additional threats for the Bretonnian characters, and I really enjoyed how well McNeill used some of them, especially during one horror-filled siege.  However, I understand that some readers had some issues with how McNeill portrayed these factions, mainly revolving around lore inconsistencies, which has led to a bit of review bombing.  While I’m no lore expert, I honestly barely noticed anything too problematic myself.  From what I could see, the most common complaints about the Bretonnian seem to be around the inclusion of female knights (gasp, oh my stars, clutch my pearls!), and one knight using a bow (seems like a pretty sensible weapon for someone riding a pegasus to me).  I will admit that some elements about the Tomb Kings, from their slightly more antagonist portrayal (they are usually a lot more neutral/good orientated), and the fact they raised some knights from the dead, was a little off lore, but I think that was mostly McNeill trying to make them even more threatening.  Honestly, most readers won’t even notice or care about these issues, and I personally didn’t let it get in my way of enjoying a great story.

For me, one of the best things about Lords of the Lance were the powerful, complex and memorable band of characters that the story was set around.  McNeill did an amazing job coming up with a cast of new and fantastic protagonists, each of whom had their own unique journey and background, which effortlessly flowed into the book’s main narrative.  You really become attached to many of these characters as Lords of the Lance progresses, and I loved how character-driven this book turned out to be.

One of the main characters of the book is Corentin Varo, equerry to Duke Carrard and known as The Knight of Quills due to his use as a clerk rather than a warrior.  Determined to prove himself, and to get over a tragic romance, Varo eagerly embarks on this quest, but chafes as his lord holds him back.  Varo proves to be an intriguing and compelling main protagonist, especially as you get invested in his tale of attempted heroism and valour.  McNeill does a good slow-burn story around Varo, as he slowly proves to others and himself that he is a worthy knight and leader, and he proves to be a good calm, central figure for most of the plot.  There are also some intriguing, if obvious, hints about his personal history, that while interesting, doesn’t have a major payoff in this book but could get explored in the future.  Varo is well matched by Karolina Lothar, who serves as the female lead of Lords of the Lance.  The daughter of Baron Lothar and a skilled knight, Karolina serves as the voice of reason for her father’s host and tries to bridge the gap between the two forces.  She forms a friendship with Varo as the book progresses and the two become a pretty impressive team.  I liked how naturally McNeill included Karolina as a strong female character and he paints an interesting picture of her family concerns, her grief as the book continues, and her martial prowess.  These two form a great centre for much of the plot and I liked the chemistry that grew between them, especially after their rough journey encourages them to let go of the past and look to the future.

Aside from Varo and Karolina, several other characters really stood out to me in Lords of the Lance, and I really enjoyed they fantastic storylines.  The most prominent of these is probably Sigurd of Yvaire, the deaf son of a nobleman who was left unknighted due to his affliction and who accompanies the Bretonnians on their quest leading the peasant host.  Sigurd ends up being the heart and soul of the book, and you get invested in his story as he finds both romance and self-worth on his journey.  I also had a lot of love for Bastien, the young and brash Knight Errant.  Bastien starts the book as an annoying cad who antagonises the other characters like Varo.  However, as the book continues, you eventually see that much of his brashness is an illusion, and he is a surprisingly thoughtful figure.  It is a testament to how good a writer McNeill is that you end up caring for Bastien after his annoying start.  Thanks to certain moments of bravery, and some notable setbacks, you really see just how noble Bastien is, and he ended up being one of my favourite characters.  Finally, I must highlight Sir Leodegar of the Golden Hart, a legendary Grail Knight who accompanies the army for duty, destiny, and to protect the Handmaidens of the Lady.  The epitome of the Bretonnian knightly code, Sir Leodegar is an imposing, memorable and incredibly noble figure who serves as a mentor to Varo, stealing every scene he’s in.  I loved how well McNeill captured the supernatural nature of the Grail Knights, and the depiction of this ethereal figure is quite fascinating, especially as the author also looks at the dark side of their duty.  These characters, and more, really enhanced Lords of the Lance’s great narrative, and I love the unique storylines that McNeill wove around them.

My love for Warhammer audiobooks is well known, so naturally I listened to Lords of the Lance.  Coming in at just over 12 hours, this is a decently long Warhammer audiobook that I was able to power through in short order.  I felt that the audiobook format did an outstanding job bringing this elaborate and intense story to life, and you really get a sense of the intense action, powerful characters, and the amazing scenery when you have it read out to you.  I particularly enjoyed the narration by Peter Kenny, who has a well-established pedigree when it comes to narrating fantasy audiobooks.  Kenny utilises a series of great voices that perfectly fit many of the characters featured within Lords of the Lance.  All the main cast come across extremely well here, and I loved the determination you get through some of the main characters like Karolina and Varo, the brashness of Bastien, and other intriguing figures.  I personally also thought he did a good job accurately voicing the deaf character, Sigurd, although I understand if some people found that a little controversial.  Still, this was an outstanding way to enjoy this remarkable book and I would strongly recommend the audiobook version to anyone interested in checking out Lords of the Lance, although it no longer seems to be available in this format.

Graham McNeill continues to show why he is one of the best authors of Warhammer fiction as he takes readers back to the Old World in Lords of the Lance.  Featuring a complex story, powerful characters, and a ton of adventure, Lords of the Lance was extremely fun to read, and I loved seeing a story set back in the iconic setting.  This book is best enjoyed by established fans of the franchise, especially those who remember the Warhammer Fantasy days, although new readers will have a great time here as McNeill provides an intense and fun standalone read.  Highly recommended, I hope we get more Old World books soon.

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Warhammer 40,000 – Brutal Kunnin by Mike Brooks

Brutal Kunnin Cover

Publisher: Black Library (Audiobook – 22 June 2001)

Series: Warhammer 40,000: Ufthak Blackhawk – Book One

Length: 8 hours and 20 minutes

My Rating: 4.5 out of 5 stars

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Get ready for a scrap as one of the fastest rising authors Warhammer fiction, Mike Brooks, presents a fast-paced and wildly entertaining book that follows the orks as they bring carnage to a new planet with Brutal Kunnin.

One of the most impressive rising stars in Warhammer fiction at the moment is Mike Brooks, who has been on an outstanding roll lately.  An excellent talent with a great understanding of Warhammer lore and factions, Brooks has written several impressive novels in the last few years, all of which have contained clever stories featuring unique figures from the franchise.  I have had a wonderful time with several of these books, with Huron Blackheart: Master of the Maelstrom, Warboss and The Lion: Son of the Forest (one of my favourite books and audiobooks of 2023) being outstanding in their own way.  Because Brooks has some intriguing books coming out this year, I thought I would go back and check out one of his first major contributions to the Warhammer 40,000 canon with the thrilling novel, Brutal Kunnin, which I ended up having an amazing time with.

Out of all the dangerous creatures that infest the known galaxy, few things have more potential for violence and destruction than an ork warband.  Unfortunately for the Adeptus Mechanicus forge world of Hephaesto, they are about to caught in the middle of two rival warbands ready to show each other just who the hardest gits truly are.

Ufthak Blackhawk is a newly minted nob in the fleet of Da Meklord, who eagerly follows his boss to Hephaesto, looking for loot, glory, and the chance to break some skulls.  However, when Da Meklord forces arrive in orbit, they soon discover that another ork force is already there, as the ships of Freebooter Kaptin Badrukk lay siege to the planet.  Rather than fighting each other, Da Meklord and Badrukk form a temporary alliance to kill the human defenders before turning on each other.

Leading his troops to the surface, Ufthak looks ready to prove himself, only to find himself coming face to face with the most advanced weaponry and upgraded troops in the entire Imperium of Man.  However, even the highly specialised and disciplined soldiers of the Adeptus Mechanicus are unprepared for the green tide about to roll down upon them, especially when their troops are bogged down by incompetent leaders and infighting from within.  Worse, a darker threat lies waiting in the bowels of Hephaesto, one that has no qualms about killing both ork and augmented humans to achieve its bloody goals.  Can Ufthak lead his troops to victory against all comers, including an enemy that even he can’t headbutt into submission?

Brutal Kunnin was a particularly fun and thrilling novel from Brooks that takes great looks at two fantastic Warhammer factions, while also presenting an action-packed story.  Funny, brutal and loaded with laughs, this is a particularly awesome novel that makes great use of the ork faction.

I really enjoyed the fantastic story featured within Brutal Kunnin, especially as Brook produced an addictive and exciting read.  The trick with ork focused Warhammer 40,000 novel is that you usually aren’t going to get a serious story out of it; instead the writer needs to lean into the humour surrounding the whole faction.  Brooks did a really good job of this, as he primarily focuses on the volatile orks as they land on Hephaesto and begin fighting against both the Adeptus Mechanicus soldiers and other orks due to the rival fleets in order.  While this is extremely fun, it doesn’t necessarily result in a complete or fully engrossing story, so Brooks cleverly adds in a parallel storyline which helps to turn Brutal Kunnin into something particularly awesome.

This secondary storyline follows members of the Adeptus Mechanicus, particularly Zaefa Varaz, who serves as an alternative protagonist, as they witness the ork invasion unfold.  About half the book is told from the perspective of the various Adeptus Mechanicus characters, which adds a lot of meat to the story.  Not only do you get the entertaining perspective of smart characters being completely unprepared for the unusual and direct actions of the orks, but there is a lot of internal conflict as the planet’s leadership fight amongst themselves.  At the same time, various conspiracies lurking beneath Hephaesto’s surface comes to life which present even greater threats to the defenders.  I really loved how well the intrigue laden human characters contrasted with the straightforward, action-packed ork chapters, and it helped to produce a very effective story.  Brooks loads in some big set pieces as the story rushes by, and you really get drawn into the carnage that unfolds as the orks get closer to their goal and all hell breaks loose within the main city of Hephaesto.  The author sets up a very entertaining ending for Brutal Kunnin, with the right characters coming away on top, while others get their just deserts.  An overall exceedingly amusing, exciting, and cleverly set up story that you can’t put down.

I felt that Brooks did a really good job of setting out Brutal Kunnin’s story, especially with the split between the ork perspective and that of the inhabitants of Hephaesto.  The ork chapters are exclusively shown from Ufthak Blackhawk’s perspective, while the rest of the book is shown from multiple point-of-view characters to tell their side of the narrative.  Having only one ork protagonist was a clever choice from Brooks, as it ensured that side of the story was focused, character driven and didn’t get watered down with a group of similar ork characters.  I loved how well Brooks was able to express the unique perspectives of the various characters throughout the course of Brutal Kunnin, and you really get the sense of how each of these races sees the universe.  The various ork chapters are naturally loaded with humour, mostly brought on by their unique insights into the humans they face, and you have to laugh at some of the outrageous events that occur there.  This humour blends in nicely with the more serious chapters focusing on the Adeptus Mechanicus, and Brook hits the right balance between silly and intense here.  The resulting action is also very well written, and Brook made sure to fill up the story with so many compelling and over-the-top fights, which anyone can appreciate.

Unlike some of the more elaborate Warhammer novels out there, I felt that Brutal Kunnin was particularly accessible to new readers, and indeed could be a good entry point into the Warhammer 40,000 universe.  Brooks really leaned into showing how crazy and dark this universe can be throughout the course of the book, and the unique humour, over-the-top action, and interesting figures will appeal to a wide audience, especially to those interested in seeing what Warhammer 40,000 is all about.  Of course, there is a lot in it for established fans of the franchise, especially as Brooks brings several fantastic factions to life.

Naturally most of this focus revolved around the orks, who are always some of the funniest figures in the canon.  Essentially the Warhammer universe’s answer to football hooligans, the orks are the rude, crude, and always entertaining green horde, who only live for a fight.  You know what you are in for with an ork book.  Brooks did a particularly good job of capturing the orks in Brutal Kunnin, especially as you see them from both interior and exterior perspectives.  Most of what you see comes from the eyes of Ufthak Blackhawk, whose insights into the ork horde, its leaders, and the unique culture of violence, strength and domination, prove quite intriguing and usually entertaining.  Blackhawk’s chapters are loaded with the typical ork humour, as well as the entertaining observations of the humans they face, and I loved how well Brooks captured the ork mind.  This is well complemented by scenes shown from the perspective of the orks opponents, most of whom are completely unable to comprehend the threat coming towards them.  Indeed, much of the ork’s success is due to the other factions underestimating them, and it was quite satisfying to see some of the more arrogant characters lose badly due to their false preconceptions.  Other distinctive characters also have some compelling views about the orks, with one daemon’s insights in the matter being particularly fascinating.  If I had one complaint about the orks in Brutal Kunnin, it would be that Brooks somewhat overpowers them, as they tear through everything in front of them.  While this worked for narrative purposes, and showcased just how advantaged the orks were by their opponent’s arrogance, I could see fans of the other factions getting a little annoyed about how quickly the orks take down some big units.  Still, this is a very minor complaint, and I felt that Brutal Kunnin ended up being a pretty awesome book about the orks, and I loved how much fun Brooks had writing this faction.

Aside from the orks, Brutal Kunnin has a surprisingly in-depth look at the Adeptus Mechanicus, the Tech Priests of Mars.  Essentially humanity’s mechanics, inventors, and mass production specialists, the Adeptus Mechanicus worship technology and live to perfect their devices and expand their knowledge.  About half the book is shown from several Adeptus Mechanicus personalities on the planet as they attempt to fight back against the orks, and there are various scenes that showcase their combat capabilities, weird units, and excessive augmentation.  However, the true highlight of Brook’s use of the Adeptus Mechanicus characters, was how well he captured their ambitious and machine altered mindset.  Every scene featuring an Adeptus Mechanicus character has that figures perception and mind influenced by internal calculations and computer augmentations, which helped to show how most of this faction are more machine than man.  However, no matter how augmented they are, these characters are still human, especially when it comes to their ambitious, desires, and inability to work together.  In many ways, the main antagonist of Brutal Kunnin was these character’s hubris rather than the orks, as these big personalities were often more concerned with each other, and this cost them dearly.  Throw in a mysterious outsider from another faction, and Brutal Kunnin ends up being a pretty interesting piece of Warhammer 40,000 fiction, that fans will have a lot of fun with.

As with most Warhammer novels I have the pleasure of enjoying, I chose to check out Brutal Kunnin on audiobook rather than seeking out a physical copy.  Naturally this proved to be a pretty fun experience as Brutal Kunnin has an outstanding audiobook format that really enhances the amazing and fun story of this book.  With a run time of nearly eight and a half hours, this is a pretty typical sized Warhammer audiobook which I was able to power through quickly thanks to its fast-paced story.  It also helped that Brutal Kunnin had an awesome narrator in Tom Allenby.  Allenby is a narrator who I wasn’t familiar with before this book, but he quickly impressed me with his excellent range of voices.  Allenby proved quite adept at voicing the various inhuman figures in the story, whether it be an ork or a member of the Adeptus Mechanicus.  He did such a good job capturing the essence of these figures throughout the production, and I loved how all the various characters got their own unique voice that proved fitting to their personalities.  Allenby also did a great job of narrating the intense and entertaining action throughout the course of Brutal Kunnin, and the listener really gets a good sense of what is going on.  As such, I would strongly recommend the Brutal Kunnin audiobook format to anyone interested in checking this piece of Warhammer fiction out, as you guaranteed to have an amazing time with it.

Mike Brooks continues to impress me with his outstanding additions to the Warhammer canon.  Brutal Kunnin was a pretty damn amazing read that showcased the author’s ability to showcase some of the more distinctive figures from the game.  This was a wildly entertaining and exciting Warhammer 40,000 novel that comes very highly recommended.

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Waiting on Wednesday – Warhammer 40,000: Deathworlder by Victoria Hayward

Welcome to my weekly segment, Waiting on Wednesday, where I look at upcoming books that I am planning to order and review in the next few months and which I think I will really enjoy.  I run this segment in conjunction with the Can’t-Wait Wednesday meme that is currently running at Wishful Endings.  Stay tuned to see reviews of these books when I get a copy of them.  For this week’s Waiting on Wednesday, I check out one of the most exciting upcoming novels from the awesome Warhammer 40,000 franchise with Deathworlder by Victoria Hayward.

Warhammer 40,000 - Deathworlder Cover

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We have just come out of an awesome year for Warhammer 40,000 fiction.  2023 featured some outstanding novels from this incredible grim dark franchise, with books like Warboss and The Lion: Son of the Forest by Mike Brooks, Creed: Ashes of Cadia by Jude Reid, The King of the Spoil by Jonathan D. Beer, Cypher: Lord of the Fallen by John French and The Fall of Cadia by Robert Rath (one of my favourite books and audiobooks of 2023) all proving to be exceptional reads.  2024 is also shaping up to be particularly awesome year for fiction from my favourite franchise, with several outstanding novels teased or announced already.  Of them, the one I am currently most excited for is the dark and gritty Deathworlder by Victoria Hayward.

The debut novel from Hayward, who has previously written several intriguing Warhammer short stories, Deathworlder is currently set for release in late April 2024.  I have a lot of love for this book already, especially as its epic plot will pit two extreme factions from the game against each other in the ultimate battle of survival.

Plot Synopsis:

Catachans vs Tyranids – Who Are the Deadliest Predators in This New Astra Militarum Novel?

Lazulai is a world beyond the brink, its battle against the tyranids all but lost. Once-magnificent cities lie in ruin. The seas boil. The skies crack. Horrific alien bioforms devour. In mere days the planet will be consumed.

The 903rd Catachan ‘Night Shrikes’ defend one of the last fortresses still standing. Led by Major Wulf Khan, to die fighting is all that is expected of them… until she is given one last mission: to lead a squad through the apocalypse and recover a piece of archeotech that may doom or deliver the entire Lazulai System.

Facing insurmountable odds and zero hope for aid, the major must hold her squad together as they pick their way through an endless xenos jungle. The enemy is merciless, relentless, endlessly adaptable and formidably resourceful… but so too is Khan.

Now this sounds like a pretty damn epic book.  I always say that some of the very best Warhammer 40,000 are those that focus on human soldiers placed into impossible situations, and some of the best recent books such as Steel Tread by Andy Clark, Krieg by Steve Lyons and Longshot by Rob Young serving as pretty good examples of this.  As such, I cannot wait to see another impressive, character-driven read in this franchise, especially as it will focus on the always fun Catachans.  The soldiers of the Catachan regiments are some of the most popular and iconic in the game, as they are essentially over-the-top jungle fighters, literally based on Rambo.  I had a lot of fun with the last novel that focused on them, Catachan Devil by Justin Woolley, and I cannot wait to see them in action again, especially if they are going toe-to-toe with the Tyranids.

As one of the more sinister factions in the Warhammer 40,000 canon, the Tyranids are showcased as ravenous, alien monsters, who slowly digest any planet they come across.  The last novel I read focussing the Tyranids, Leviathan by Darius Hinks, was very terrifying, and Deathworlder sounds even cooler, as it will pit the ultimate human jungle fighters against these insanely stealthy and deadly aliens.  Deathworlder honestly sounds like Predator turned up to 11, which is a concept that we can all get behind.  Throw in the drama surrounding a doomed and abandoned group of soldiers slowly getting killed off, and Deathworlder has so much potential.

Honestly, the moment I found out that Deathworlder was going to pit the Catachans against the Tyranids, I knew I was going to read it.  Victoria Hayward has come up with an outstanding scenario, that features some of the very best things that I love in a Warhammer 40,000 novel, plus more.  Deathworlder sounds like such a cool debut, and I plan to read it the very second it comes out.