Throwback Thursday – Warhammer 40,000: Caves of Ice by Sandy Mitchell

Caves of Ice Cover

Publisher: Black Library (Audiobook – 1 February 2004)

Series: Ciaphas Cain – Book Two

Length: 6 hours and 46 minutes

My Rating: 4.5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For this latest Throwback Thursday I look at another highly entertaining entry in the hilarious Ciaphas Cain Warhammer 40,000 series with the second book, Caves of Ice.

Even after my many recent reviews of Warhammer 40,000 fiction, my obsession with this franchise is far from over, so when I had a spare second, I quickly listened to Caves of IceCaves of Ice is the second novel in Sandy Mitchell’s (a pseudonym for author Alex Stewart) iconic Ciaphas Cain series, which follows the outrageous life of Commissar Ciaphas Cain, legendary hero of the Imperium of Man, who in reality is a pragmatic survivor whose heroic reputation is the result of chance and coincidence.  I had a wonderful time reading the first book earlier in the year, For the Emperor, and not only was it an extremely funny book but it also ended up being one of the absolute best Warhammer 40,000 novels I have had the pleasure of reading.  As such, I have been looking for an opportunity to continue this series and I worked hard to slip it into my reading cycle.  This was well worth the effort as Caves of Ice is another fun and awesome read that takes the protagonist to a whole new dangerous battlefield in deadly circumstances.

After unravelling a diabolical conspiracy on Gravalax, the legendary Commissar Ciaphas Cain and the troops of the Valhallan 597th have been redeployed to a new battlefront, the ice planet of Simia Orichalcae.  Empty except for a vital promethium refinery, Simia Orichalcae has recently received a group of unwelcome guests, a warband of orks who crash landed on the planet and are making their destructive way towards the refinery with ill intent.

Happy to be facing a more conventional enemy on their preferred icy terrain, the Valhallan men and women eagerly prepare for battle.  However, Cain, in his usual pragmatic approach to life and war, is less enthusiastic about the violent battle to come and searches for any way to avoid the fighting.  Several mysterious disappearances in the tunnels beneath the refinery offer a potential escape for Cain as he leads a small squad underground to map the tunnels and discover the reasons behind the missing miners.

Cain, with his typical bad luck, finds far more than he bargained for beneath the ice.  Not only are several ferocious monsters lurking in the vast underground labyrinth, but a far more sinister foe lies there undisturbed, one that Cain has good reason to fear.  When the war and Cain’s explorations awaken this enemy, the entire planet is put at risk as this new, unrelenting danger attempts to destroy both the orks and the humans.  It once again falls to the reluctant Cain to face impossible odds and try to find a way to save his men.  But can even this legendary hero of the Imperium stop the flood of evil that is to come?

Sandy Mitchell continues his fantastic Ciaphas Cain series in a very fun way with Caves of Ice, which features another excellent story that strongly focuses on Mitchell’s reluctant hero.  Caves of Ice was a wild ride from start to finish, with a fantastic and captivating mixture of action, adventure, humour and intriguing character moments.  Taking place after the events of For the Emperor, Caves of Ice is another self-contained novel that any new reader can easily jump into.  This was a much shorter novel than the previous Ciaphas Cain book, and Mitchell provides a more direct narrative as a result.  Initially focusing on the ork invasion of Simia Orichalcae, the story is soon primarily set in the labyrinth of mines and tunnels laying underneath the refinery, where several miners have gone missing.  Attempting to avoid the fighting on the surface, Cain leads his aide Jurgen and squads of soldiers on several missions into he depths to explore the tunnels and find whatever is behind the disappearances.  What follows is an Aliens-esque series of adventures, as Cain discovers a variety of different and steadily more terrifying dangers down in the tunnels.  Each discovery forces Cain to go even deeper into danger, thanks to his heroic reputation and hidden skills, and the resultant action is pretty epic, especially when combined with Cain’s cynical and self-serving narration of events.  Everything leads up to a very explosive conclusion as the protagonist and his comrades are faced with the absolute worst their enemy has to offer them, and the resulting mess really brings everything together.  This ended up being a pretty strong sequel to For the Emperor, and I had an incredible time seeing Cain dragged into another deadly adventure.

I love the way that Mitchell portrays the various adventures of Cain in these novels, especially as it allows him to express a great range of different writing styles.  Just like with For the Emperor, Caves of Ice is primarily told from Cain’s perspective as entries from his personal memoirs.  However, this chronicle is cut through with notes and inclusions from his unintended editor, Inquisitor Vail, who provides some added context to the story through her own introductions, footnotes, inclusions of in-universe texts, and quotes from other notable characters.  These inclusions from Vail not only allow for a much wider story than the one Cain is telling (especially when it comes to the battle on the surface), but it also increases the humour of the novel by implying Cain is an unreliable narrator.  This, combined with the cynical and less-than-heroic observations and actions of the protagonist, gives the entire Ciaphas Cain series a much more comedic edge than many other Warhammer 40,000 books out there, and indeed there were several times I was cracking up laughing throughout this book.  However, Mitchell perfectly balances this lighter tone with some dark and bloody moments as the protagonist encounters all manner of deadly foes.  The action and lethal battles are recorded in exquisite detail, and you can feel the terror and fear that the protagonist feels as he constantly fights for his life.  This great blend of styles and tones really helps to make Caves of Ice stick in the mind, and I find the entire setup extremely compelling and very easy to fall in love with.

In addition to being a great Ciaphas Cain novel, I felt that Caves of Ice was a great entry in the wider Warhammer 40,000 canon.  The clever, humorous writing, and the fact the book could easily stand on its own, makes Caves of Ice an ideal place for someone to start their Warhammer 40,000 adventure, even if they are very new to the franchise.  The book provides some interesting insights into life in the Warhammer 40,000 universe, both through Cain’s insights and through the humorous or satirical texts that Inquisitor Vail adds to the book.  I really enjoy the solider-focused observations of the primary narrator and some of the supporting characters, and it is always quite compelling to see the common soldier’s reactions to the aliens and monsters they encounter.  Cain’s observations are always very sharp and funny, and his own range of experiences adds some amazing colour to the events unfolding in Caves of Ice.  Mitchell also takes the time to explore several iconic Warhammer 40,000 factions and races throughout the book and its quite interesting to see Cain’s opinions and insights into them, especially as he has a much more realistic views towards them than some of his cohorts.  Combine that with some fun insights into the day-to-day lives of soldiers in the Imperial Guard and their Commissar, and Caves of Ices proves to be quite an interesting Warhammer 40,000 novel.  I love seeing the range of different experiences that the protagonist has in this universe, and it will be fascinating to see what deadly danger he encounters in the next book.

Without a doubt, the major highlight of this series and Caves of Ice is the fantastic and compelling characters, particularly Commissar Ciaphas Cain.  Cain is one of the more entertaining figures in Warhammer 40,000 lore as he is a somewhat cowardly man who, in his mind, has accidently gained a reputation as a great hero and legendary fighter.  Just like in his previous adventure, Cain is still obsessed with staying alive and avoiding battle, often manipulating events to ensure he’s far away from the action.  Nearly all his thoughts revolve around how he can stay alive or in control, and it is often very entertaining to see his very selfish thought process in action.  At the same time, he is conscious of his image as a hero, which he also tries to maintain as dearly as his life, and this forces him into so many situations and fights he would honestly rather avoid.  His honest observations and hilarious internal reactions when events don’t go his way (which happens often), are some of the main drivers behind the book’s outrageous humour, and it is hard not to fall in love with this cheeky rogue.  While a lot of this book does focus on Cain’s attempts at survival and avoiding combat, Mitchell does take the time to focus on Cain’s good qualities.  Despite his own narration constantly trying to talk down his own abilities out of modesty (or self-loathing), Cain is shown to be a very competent fighter, explorer and commander, effectively leading his troops into battle and facing down a series of outrageous threats.  His keen insights, vast history fighting the enemies of the Imperium, and his own uncanny survival skills, actually make him an ideal champion who often succeeds against all the odds.  Indeed, with each adventure it is becoming more and more apparent that Cain is in denial about his own abilities and is suffering some form of imposter syndrome.  Whatever the case is, Cain remains a particularly entertaining and surprisingly likeable figure, and I cannot wait to see what crazy adventures he has in his next book.

Aside from Cain, Caves of Ice contains an intriguing range of characters who add to the story in several different and unique ways.  This second novel contains a fascinating range of supporting figures, including several who previously appeared in For the Emperor, as well as a few new characters as well.  The always entertaining Inquisitor Vail, despite not appearing in person, continues to have a major impact on Caves of Ice as she is the one presenting Cain’s manuscripts to the reader, often editing it to make it more reliable and cohesive.  Her insights into Cain’s adventures, mindset and unreliable narrations are very amusing, while also simultaneously impacting the reader’s perception of the protagonist and his various actions.  As such, she is a vital part of Caves of Ice, and I am glad Mitchell continues to utilise her as a narrator.  Another major character in the book is Jurgen, Cain’s aide and bodyguard who accompanies him on most of his adventures.  Portrayed as a slightly dim, relentlessly straightforward, and somewhat smelly, Jurgen is essentially the Baldrick to Cain’s Blackadder, and at times he serves as a good additional comic relief, especially in some of the more serious scenes where Cain is scared.  Despite his portrayal as a simple man, Jurgen is a very effective fighter and companion to Cain, and his love of the meltagun heavy weapon gets them out a jam plenty of times.  I liked how Mitchell also strongly hints that Jurgen is a lot smarter than anyone realises, especially when it comes to Cain’s nature, and it will be interesting to see how their friendship develops in the future.  Other great characters include Lieutenant Sulla, an exceedingly keen and annoying solider who offers some entertaining insights into the wider events of the story.  This is primarily due to the fact that Vail quotes Sulla’s memoirs throughout the book, although Mitchell writes them as pompously and badly as possible to really highlight Sulla’s character deficits.  Throw in some additional soldiers, arrogant bureaucrats, and a fanatical Adeptus Mechanicus priest who brings nothing but trouble for Cain, and you have an outstanding cast that I had a great time following.

Unsurprisingly, I chose to listen to the Caves of Ice audiobook rather than grab a physical copy, and I once again had an epic time with the fantastic audio format.  Coming in at just under seven hours, this was a relatively short Warhammer audiobook entry, and I was able to power through extremely quickly.  The audiobook format really made Caves of Ice a joy to listen to, and the entire story was beautifully portrayed throughout, especially the action scenes in the tunnels.  I was particularly happy that this production once again featured the three narrators who were utilised in For the Emperor, with the excellent team of Stephen Perring, Penelope Rawlins and Emma Gregory once again making a major impact.  All three give excellent performances in Caves of Ice, and I had a good chuckle listening to their fun and clever takes on the characters.

Perring is once again the central narrator as he voices everything in Caves of Ice shown from Cain’s perspective.  Perring has an outstanding voice, and he really brings all the characters to life in a colourful way, especially when it comes to showcasing the slippery and jaded Cain.  I also love his take on most of the supporting characters, especially Cain’s aid Jurgen, who Perring gives a very Baldrick-esque voice to.  In addition to Perring, Penelope Rawlins serves a very vital role as Inquisitor Vail in the outside narration, who is compiling Cain’s memoirs for the reader.  Rawlins voices all the extra notes that Vail adds to the proceedings, including the footnotes, several chapter introductions, and the descriptions of several in-universe texts, all of which Vail adds to give extra context to the story.  Rawlins gives Vail an awesome voice steeped in knowledge, command and a light sense of humour, and it is always very fun to see her add some honesty and truth to Cain’s version of events, especially when the footnote appears in the immediate aftermath of Cain’s false information or ignorance.  The final voice actor, Emma Gregory, is primarily used to narrate one of the major in-universe texts that is quoted throughout, the chronicles of supporting character Lieutenant Sulla (Like a Phoenix From the Flames), written many years after the events of Cave of Ice.  Gregory voices all the excerpts of Like a Phoenix From the Flames in a particularly pompous manner to match the tone of these poorly written memoirs, and you really get a sense of the self-importance Sulla must feel in the future.  This brilliant combination of narrators ensures that Caves of Ice, and indeed all the Ciaphas Cain audiobooks, really stands out, while also effectively increasing the humour of the entire production.  For that, and more, audiobooks are easily the best way to enjoy the Ciaphas Cain series and I cannot recommend it enough.

The second entry in the outstanding Ciaphas Cain series, Caves of Ice, was another exceptional novel from Sandy Mitchell that I had an awesome time reading.  Featuring an outstanding and hilarious protagonist, Caves of Ice is a great addition to one of the funniest series in the Warhammer 40,000 franchise.  I cannot recommend this book enough, and any fans of fun adventure are going to have a great time with Caves of Ice.

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Throwback Thursday – Warhammer: Giantslayer by William King

Giantslayer Cover

Publisher: Black Library (Audiobook – 3 April 2003)

Series: Gotrek and Felix – Book Seven

Length: 10 hours and 23 minutes

My Rating: 4.5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  After having a ton of fun listing my favourite Warhammer 40,000 novels last week, I dive back into Warhammer Fantasy in a big way with the seventh epic entry in William King’s Gotrek and Felix series, Giantslayer.

While the Warhammer franchise has many great series, few are as iconic or long-lasting as the epic Gotrek and Felix books.  Following a doomed dwarf Slayer Gotrek Gurnisson and his human chronicler Felix Jaeger as they travel across the Warhammer Fantasy landscape, trying to find a worthy death for Gotrek, these books are amazing and fun action-packed reads guaranteed to keep you entertained with their excellent stories.  Each of these books is an outstanding read in their own way, and I have had a wonderful time getting through the previous Gotrek and Felix books by King, including Trollslayer, Skavenslayer, Daemonslayer, Dragonslayer, Beastslayer and VampireslayerGiantslayer actually marks the end of William King’s run on the Gotrek and Felix series, and he brings his tenure of the series to a powerful and impressive end.

Following their arduous and costly battle against the vampires of Sylvania, Gotrek, Felix and their companions attempt to deal with the losses they all have suffered.  However, the evils of the Old World are never considerate of grief, and soon the heroes find themselves attacked by a horde of beastmen.  Following them to their lair, they discover a mysterious cavern full of tunnels pulsing with unnatural power.

Separated from their friends and dragged through an unnatural gateway, Gotrek and Felix find themselves transported to the legendary island of Albion, home of ancient tribes, dark forces, and massive giants.  Fate brings the two companions into contact with the legendary High Elven mage Teclis, who has journeyed to Albion to uncover the source of dangerous magical energy that threatens to sink the High Elves’ home island of Ulthuan and devastate the rest of the world.

Reluctantly agreeing to work with the elf mage, Gotrek and Felix travel across Albion, attempting to uncover the cause of the latest magical threat facing the world.  They soon discover that the island is far from tranquil; instead it is a dark land corrupted by magical power and the dangerous legacy of the Old Ones, the mysterious beings who created the world.  Worse, the island has been invaded by the dark forces of Chaos who are determined to harness Albion’s unique magic for themselves.  Caught between dark sorcerers, corrupted giants, an army of greenskins and the long-lasting enmity that exists between elves and dwarves, can Gotrek and Felix work with Teclis to save the world, or will the Slayer finally find his doom on Albion?

Giantslayer was another great and highly entertaining Gotrek and Felix novel that successfully showcased the outrageous protagonists while further exploring the elaborate Warhammer Fantasy universe.  This was another amazing book from William King, and I felt that he ended his run on this series on a great note, especially as Giantslayer contained a fantastic and fast-paced story.  Taking place in the immediate aftermath of Vampireslayer, Giantslayer quickly thrusts the protagonists into the midst of the action while simultaneously introducing the reader to the character of Teclis, who serves as a great additional central character.  The first few chapters of the book are pretty trippy in places, especially as all the characters find themselves trapped in a mystical realm, and the subsequent escape results in some fantastic sequences.  The characters are then transported to Albion and must explore this intriguing new landscape while trying to overcome their many personal issues, namely the animosity between Gotrek and Teclis, which adds a fun edge to the entire narrative.

King expands the story as the book continues, introducing the reader to several fantastic supporting characters from amongst the people of Albion, and soon shapes the major threat facing the world, namely the forces of Chaos overwhelming the magical energy of the island for their nefarious purposes.  King utilises an excellent series of villains at this point of the novel, including the recurring sorcerous twins who have been dogging the protagonists since Dragonslayer.  Everything eventually leads up to the massive final confrontation as the protagonists and their allies find themselves in the middle of a massive three-sided battle as they attempt to achieve their goal.  There is a ton of action, sacrifice, magical duels, and of course a giant, in this last part of the book, and King really built up an explosive and powerful conclusion to the entire novel.  I really enjoyed how this entire book came together, and it was great to see the characters embark on a final adventure under King’s reign.  While the story itself can be read as a standalone, the author does fit in a ton of references to the previous entries in the series and long-time readers will enjoy the cool callbacks.

I think that King did an interesting job of wrapping up his run on this series with this final fantastic action story, and fans of his writing style will not be disappointed with Giantslayer.  This is very much another epic hack and slash Warhammer novel, and King always manages to make that style of novel stand out, especially with his excellent attention to detail and ability to make all the fun action really pop.  The use of multiple perspectives, including through Felix, Teclis and several antagonists’ eyes, gives the reader a very wide narrative to explore, and I loved the fantastic and fun moments that emerged through their adventures.  King utilises very quick pacing for this book, so it is quite easy to power through it, especially as there is really never a dull moment as the characters jump from one deadly scenario to another.  I do have to be a little critical and point out that King is a somewhat repetitive writer; if he finds a phrase, description, or sentence that he likes, he tends to overuse it slightly throughout the plot.  This is particularly noticeable after seven Gotrek and Felix books and readers of this series will no doubt know what phrases I am talking about (wool cloaks and beads of blood).  However, while this repetition is occasionally distracting, it honestly didn’t mess up my enjoyment of the story too much and I had a ton of fun getting through Giantslayer.

Giantslayer also serves as a particularly interesting and lore-heavy addition to the Gotrek and Felix books as King spends a lot of time diving into the history of the Warhammer Fantasy world and the original creators, the Old Ones.  The book is primarily set on the island of Albion, the setting for the 2001 Warhammer Fantasy campaign series, Dark Shadows, and the author really leans heavily into the setting, showing the rain drizzled island in all its swampy and deadly glory.  King sets it a little before the events of Dark Shadows, and much like the campaign’s descriptions the island of Albion is shown as a very Celtic landscape, very much inspired by Scotland.  This serves as a brilliant background to the main story, and I loved seeing the characters traverse and fight across the various settings to achieve their goal.  As one of the few Warhammer Fantasy books set on Albion, fans of the Dark Shadows campaign can have a bit of fun with Giantslayer, and it was great to learn a little more about the local societies and the history of the island.  History really is a major part of the book, and the protagonists end up finding a lot of about Albion and the Old Ones as the story continues.  This includes a dive into the Path of the Old Ones, a series of magical gateways existing outside of the main reality which can be traversed.  The sequences set within this gateway are very trippy and dark, especially as they have been invaded by daemons, and King really knows how to make all these unique locations stand out with his excellent writing.  As a long-time Warhammer Fantasy fan who can remember the Dark Shadows campaign, I really liked the heavy lore inclusions in this book and I felt that King utilised them perfectly throughout Giantslayer to tell a powerful narrative with some really heavy stakes for the protagonists.

I need to highlight the great characters contained within Giantslayer, especially as you get to see more of the titular protagonists, Gotrek Gurnisson and Felix Jaeger.  This odd-couple pair of suicidal Slayer and pragmatic human is always a ton of fun, and King keeps this up all the way to the end, as the two characters play off each other perfectly.  Gotrek’s glee at each encounter is usually only matched by Felix’s understandable reluctance to travel into the dangerous places their quests take them, and you can always count on a sarcastic and fatalistic statement from Felix, and it makes for some amazing, if slightly predictable scenes.  King has never done a lot of character development when it comes to these protagonists and this continues again in Giantslayer.  Gotrek remains the same old unstoppable and unflappable Slayer that he always has been, constantly diving into danger, with the author never showing his perspective or providing too many hints at this past.  While King does however provide some intriguing insights in Gotrek’s seemingly unkillable nature, this was pretty much a status-quo book for Gotrek, which still has its fun moments.  Felix also had some minimal growth in this book, although King does dive into the emotional impacts that the previous adventures have had on the character, which does provide some insights into his cynical and reluctant personality.  I did like the more scholarly bent that was shown around Felix in this novel as he learns more about the history of the world and it was fun to see him finally get the idea to start writing the books that have introduced all the prior Gotrek and Felix adventures.

While the character work around Gotrek and Felix was minimal in Giantslayer, King more than makes up for this with the inclusion of the master mage Teclis, one of the more significant High Elf characters in the game.  Teclis is a very fascinating character in the lore, and I deeply enjoyed how King portrayed him throughout Giantslayer.  King amped up the arrogant, ethereal and ancient qualities of Teclis in his storytelling, and you can really feel how apart from the various human characters he is, especially in the many scenes that he narrates.  Teclis is also, by his nature, a rather darker cynical figure, even compared to other elves, and it was great to see this featured throughout the book, especially when it comes to his dealings with the other characters.  Despite this, he is still a good person whose sole concern is the preservation of his homeland and the rest of the world.  I think that King utilised him perfectly throughout Giantslayer and he served as a great alternative narrator to Felix.  I loved seeing this iconic mage in action, and it was especially fun to see him interact with Gotrek considering how antagonist dwarfs and elves are with each other.  The two engage in a petty war of words for most of the book, which proves to be highly amusing, as these usually collected characters end up bickering like children.  This makes for an extremely unique dynamic throughout the novel that I found to be highly entertaining.  King backs up Teclis with a series of great supporting characters and intriguing villains, all of whom add a certain amount of flair and strength to the story.  While King once again fails to include any substantial or distinctive female characters, except for a few minor figures, I enjoyed the excellent character inclusions to the series and you get really invested in some new personal stories in this book.

While I did manage to get a physical copy of Giantslayer (as part of the Gotrek and Felix omnibus), I ended up listening to it on audiobook out of convenience, and due to my love of the format.  Coming in at just under 10 and a half hours, this is rather easy audiobook to get through quickly, and I manage to knock it out in a couple of days.  Like most of the Gotrek and Felix books, the audiobook format for Giantslayer was very fun and I loved how it managed to enhance the epic nature of the book.  Not only does it really showcase King’s elaborate descriptions of the Warhammer world, but it also ensured that all the many action scenes really popped as you were drawn right into the heart of the battle through the cool narration.

It helped that the listener was once again treated to the awesome narration of Jonathan Keeble, a veteran voice actor and audiobook narrator who has lend his voice to a huge number of Warhammer audiobooks, including all the Gotrek and Felix books.  Keeble is a particularly skilled narrator, not only because he produces a huge number of distinctive voices but because he brings a high level of excitement to his performances that really drags the listener in.  I love how Keeble’s voice speeds up to match the carnage and the enthusiasm and energy that permeate his voice as he describes every blow or crazy moment makes you feel like you are sitting there watching it.  I also love the very fitting voices that he brings to all the characters, all of which are pretty damn perfect and a lot of fun.  The gruff and brutal voice of Gotrek and the sarcastic, scared, yet determined tones of Felix are still just as good here as they were in Trollslayer, and all the new voices introduced by Keeble in the Giantslayer audiobook work just as well.  I loved the more ethereal and arrogant voice that Keeble used for Teclis, which really fit King’s portrayal of the character in the novel, and the cool Scottish accents that the natives of Albion spoke with were very distinctive and helped to really characterise these awesome supporting figures.  Keeble also brings a great range of monster voices to the book to fit the various Chaos creatures, orcs and giants that are such a prominent feature of the plot, and I loved how dedicated he got to bringing these creatures to life with his narration.  Keeble is a very talented narrator, and his performance adds so much to this audiobook while also helping to enhance the already exciting narrative of Giantslayer.  As such, I would highly recommend the audiobook version of this book, and you are guaranteed to have a ton of fun listening to it.

Overall, I felt that William King brought his run on the iconic Gotrek and Felix to an end in a fantastic way with Giantslayer which was another awesome and electrifying entry in the series.  Featuring an epic, lore-rich story, a ton of action, and the complex and enjoyable characters that King has spent seven books developing, Giantslayer is King at his best and all Warhammer fans will have a blast with this outstanding novel.  This entire impressive series has been so much fun to get through and King’s work on these books really stand the test of time as the Gotrek and Felix series are still the premier Warhammer Fantasy books.  I will hopefully dive into the next book in the series, Orcslayer, later this year, and while it will be odd not to have it written by King, I am very intrigued to see what Nathan Long brings to the franchise.

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Warhammer 40,000: The Infinite and The Divine by Robert Rath

The Infinite and the Divine Cover

Publisher: Black Library (Audiobook – 10 October 2020)

Series: Warhammer 40,000

Length: 13 hours and 21 minutes

My Rating: 5 out of 5 stars

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Prepare to dive into one of the most entertaining and elaborate rivalries in Warhammer history with the outstanding and captivating read, The Infinite and The Divine, by the exceedingly talented Robert Rath.

Before I pause my current obsession with Warhammer fiction to pursue other recent books, I just had to read one more intriguing Warhammer 40,000 novel that I have been hearing a lot about in recent years, The Infinite and The Divine.  The debut Warhammer 40,000 novel of exceptional author Robert Rath, who previously wowed me with last year’s epic book, Assassinorum: Kingmaker (one of my favourite books and audiobooks of 2022) The Infinite and The Divine dives into one of the more unique factions in the Warhammer universe, the Necron.  This intriguing and fun novel follows two fantastic Necron characters as they engage in a bitter and lengthy feud across time and space.  Pretty much every review I’d read about The Infinite and The Divine was highly positive and I just had to try it out, and boy did it live up to all my expectations.

Long before the Imperium of Man and the Emperor existed, before the fall of the Aeldari and even before the Necrons traded their flesh away for immortal metal, there existed something far more deadly and permanent, an undying conflict between two arrogant scholars.  Even before they became immortal beings of metal, Trazyn the Infinite and Orikan The Divine were bitter rivals.  While Trazyn glorifies the past and seeks to capture and contain anything of rare or historical value, Orikan looks only to the future, divining events that are to come and hoping to find a way to become a being of energy.  But despite their differences, these two Necron are about to be drawn into the same obsession.

When Trazyn manages to obtain a rare Necron artefact, Orikan infiltrates Trazyn’s gallery to steal it, believing that it is the key to locating an ancient Necron tomb that could provide invaluable knowledge for the future of the Necrons.  However, Trazyn is unwilling to lose such a treasure, nor let Orikan’s trespass go unanswered, and swiftly snatches the artefact back, hoping to locate and plunder the tomb for himself.

So begins a battle of cat and mouse that will last millennia.  As both academics attempt to unlock the secrets of the artefact and gain the knowledge to find the tomb, they will engage in a series of deadly attacks and subterfuges to gain the advantage and destroy their opponent.  Their battles will destroy planets and shape the future of civilizations as they proceed, unheeding of the cost to those around them.  But the closer Trazyn and Orikan get to their goal, the more apparent it becomes that the treasure they seek is far beyond anything that the two rivals can ever imagine, and soon they and the entire Necron race sits on the precipice of destruction.

Wow, now that was an exceedingly epic and engaging Warhammer book.  Rath really pulled out all the stops for his debut here as The Infinite and The Divine is an incredibly clever and captivating read that I had an exceedingly hard time putting down.  Following two outstanding and petty protagonists, Rath hits the perfect blend of humour, intense action, and compelling lore expansions to elaborate Warhammer 40,000 lore, which turns The Infinite and The Divine into quite an elaborate and impressive read.

The Infinite and The Divine has a pretty epic and entertaining character driven story  that essentially boils down to two highly arrogant immortals going on an elaborate scavenger hunt across the galaxy for thousands of years, while also simultaneously engaging in a petty and deadly feud to ensure they win and their opponent fails.  This is an exceptional and highly amusing story concept which Rath utilises to his full ability, creating a captivating narrative that really drags you in and keeps you chuckling the entire way through.  The book starts with Trazyn facing off against an offshoot tribe of dinosaur-riding Aeldari, which does a lot to grab your attention while also perfectly introducing one of the main characters.  Rath keeps the momentum rolling after these initial fun fight scenes as Trazyn returns home to discover his rival, Orikan, invading his sanctum trying to steal one of his precious artefacts.  After a compelling fight that really highlights the differences between the two characters, Orikan escapes, and this sets off their bitter feud.

What follows is a series of fights and schemes across several different battlefields and locations as the two trade their advantage back and forth by claiming and then losing the artefact, all while attempting to kill each other.  There are some gloriously entertaining scraps throughout this book, especially as both Trazyn and Orikan have very different abilities and focuses, which Rath perfectly works into the story.  I have to highlight a particularly awesome and funny trial sequence near the start that played out in several different and amusing ways as Orikan uses his mastery of time to rewind events to try and get a result that favours him.  The two engage in some gloriously petty and hilarious methods to try and claim victory, and their reactions at being bested and the lengths they go to win really helps to turn this book into a fantastic and epic read.  Rath does a great job of switching attention between these two excellent characters as the book continues and I loved seeing the intriguing differences of opinions and the elaborate schemes that swirl within both their minds as they squabble.  The author adds in some great additional context of the wider universe throughout the story as well, and I loved the use of in-universe texts, such as the Necron epic The War in Heaven, at the start of each chapter, as they provide some subtle hints of what is to come.

The story gradually focuses on one specific planet which the Necron characters visit and fight across as they attempt to unlock the mysteries of the contested artefact and the treasure it unlocks.  This part of the book is particularly intriguing, as Rath adds in some compelling examinations of the evolution of this planet, and it is fascinating to see how their feud influences the people within, often to everyone’s detriment.  Trazyn and Orikan are eventually able to unlock the secrets of the artefact, which only intensifies their conflict, and I loved some of the very fun ways that they each try to knock off their opponents, especially as it often makes their own situation even worse.  I also felt that it was very clever how the author worked in the planet’s history and culture into the solution of the main mystery, and it was great when seemingly innocuous discussions about human society were actually hints about major events to come.  Everything leads up to the final opening of the tomb they have long been searching for, which of course only unleashes more problems.  Rath did a really good job of layering in hints and clever clues about the final twist, and I deeply enjoyed the massive reveal that emerged.  The protagonists are forced to work together in several spectacular scenes which did a wonderful job of highlighting the relationship the two formed throughout the conflict, while deeply upping the stakes and providing the reader with some memorable moments and entertaining battles.  Everything ends on an amazing note, especially with some final great betrayals by the protagonists, and you come away from The Infinite and The Divine pretty damn satisfied and extremely amused.

I was deeply impressed with how Rath brought The Infinite and The Divine’s complex and entertaining story together and considering the outstanding way in which he dove into the subject matter, it is pretty remarkable that this was his first Warhammer novel.  I was always going to be very interested in a book that focused on the Necrons, one of the more intriguing and distinctive factions in the Warhammer 40,000 canon, but I felt that Rath did a particularly exceptional job at capturing the essence of these immortal beings.  The great humour and comedy that he brought to the protagonists’ eternal feud really helped to make these ethereal beings very relatable and I loved their fun and arrogant opinions about the other races in the galaxy.  Rath manages to load a lot of snark into their observations about humans, orks and other species throughout their discussions, and it was quite fascinating to see their divergent opinions on the subject, as Orikan is determined to ignore and scorn all organics, while Trazyn is fascinated by culture and hopes to study or collect everything of value they have.  However, Rath also goes a lot deeper and you get an intense and powerful examination of the Necron self, including how they feel about their current state of being, the decline of their empire and the many sacrifices they have made over the years.  This, combined with an intriguing examination of their history, culture and personalities, gives readers a great understanding of the Necron race and any fan of this faction is absolutely going to love The Infinite and The Divine.  Rath’s excellent descriptions of the events, history, and the elaborate battles and technology really paints a beautiful picture around the Necrons and I felt that he did a remarkable job fitting the story around this background lore.  I especially loved the intriguing dive into Necron magic and other technology discussions, and it was really fun to see Orikan manipulate time throughout the book to make some very epic scenes.  While a few elements were extremely lore heavy, especially when it came to decoding the artefact, this was a very good use of the Necrons, and I really hope that Rath dives into additional unique factions in the future.

Despite Rath’s impressive and compelling descriptions of the Necrons and the wider universe, I don’t think I would recommend The Infinite and The Divine to those new to the Warhammer franchise, as the sheer amount of lore might break their reading flow.  However, for those a little more familiar with the history and background of the Warhammer 40,000 universe, this is a fantastic read which would serve as an exceptional transitional novel for those interested in checking out non-human stories in this canon.  I really cannot emphasise how great a book this was for Necron fans though and I deeply enjoyed Rath’s vision of these aliens and their unique culture.

I also really must highlight the excellent and compelling central characters of this book who take the form of ancient Necrons, Trazyn the Infinite and Orikan The Divine.  Ancient Necron lords who are the masters in their respective fields, Trazyn and Orikan are both particularly entertaining and fun in their own ways, as each of them believes themselves to be the smartest person in the room at all times.  Due to this, and many other reasons, the two hate each other with a passion and they enter into their eternal feud over several perceived grievances.  There is something delightfully entertaining about watching these supposedly highly evolved, ancient and wise beings engage in such petty actions against each other, and the way they bring out the worst in each other is so glorious, especially as it permeates the entire novel with some exceptional humour.  I personally loved how both were just as bad as the other in this feud, as this ensures that you don’t actually care which one of them wins and you can just get lost in the resulting chaos.  Ironically, the two protagonists actually have a lot in common, and when they are forced to work together they prove to be an effective team capable of so much more.  There are some great flashes of a deeper potential friendship at times, although this never lasts, although it is entertaining and moving to see what could have been had their rivalry not consumed their lives.  Throw in some very unique abilities, technology and artefacts between the two, which results in some particularly entertaining scenes and battles (watching Trazyn unleash his captured collections against his foes is always fun), and these two prove to be an outstanding central focus who really bring this exceptional story together.  I had so much fun with Trazyn and Orikan and I hope we see much more of them in the future, especially if the future of their private war is revealed.

I naturally listened to The Infinite and The Divine on audiobook, which was an epic experience as always.  The audiobook versions of all the Warhammer books are very effective at conveying the cool narratives, and I felt that The Infinite and The Divine’s audiobook really helped the reader to appreciate the elaborate story and the ton of lore that Rath fit into this book.  With a run time of nearly 13 and a half hours, this is a decent length Warhammer audiobook, although dedicated readers will power through it once you get caught up in the story.  I had a lot of fun listening to this audiobook, especially as they got the very talented Richard Reed to narrate the format.  Reed is an outstanding voice actor, who has a lot of experience narrating Warhammer novels, such as the Warhammer Crime novel Grim Repast by Marc Collins.  However, the main reason that I liked the use of Reed was because he also narrated the two The Twice-Dead King audiobooks, Ruin and Reign by Nate Crowley, which also focused on the Necrons.  Reed once again expertly captures the ancient and deadly nature of these metal alien creatures in his narration, and I felt that both main characters, Trazyn and Orikan, were perfectly portrayed by him.  Their intelligence and ancient emotions are shown to the listener, and I felt that Rath did a great job of showcasing their arrogance and pettiness through his voice work.  Throw in some additional great portrayals of the other eclectic characters and aliens contained in this book, and you have an outstanding performance which really helped The Infinite and The Divine’s audiobook format shine.  As such, this is absolutely the best way to enjoy this amazing novel and I cannot recommend it enough.

Robert Rath really cemented his Warhammer fiction legacy early with The Infinite and The Divine, which is one of the best and funniest Warhammer 40,000 novels I have read.  The exceptional book presents the reader with a unique and captivating narrative that perfectly utilises the iconic Necron faction while also telling a deep, personal and humorous story of betrayal, antagonism and treasure hunting.  I absolutely loved The Infinite and The Divine and I am really regretting not reading it earlier, especially as it lives up to all the hype.  A highly recommend book that is frankly one of the better Warhammer tie-in novels out there.

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Throwback Thursday – Warhammer 40,000: 13th Legion by Gav Thorpe

13th Legion Cover 2

Publisher: Black Library (Paperback – 1 January 2001)

Series: Last Chancers – Book One

Length: 275 pages

My Rating: 4.5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For this latest Throwback Thursday, I check out a classic Warhammer 40,000 novel that has been on my to-read list for a while with 13th Legion by Gav Thorpe.

I have been in a very noticeable Warhammer 40,000 reading mood lately which has allowed me to check out a huge and varied range of books from one of my favourite franchises.  This current obsession allowed me to finally get a copy of the outstanding older Warhammer 40,000 novel, 13th Legion, which I have been hoping to get for a while.  The first book in the iconic Last Chancers series, 13th Legion is essentially billed as The Dirty Dozen in the Warhammer 40,000 universe, which is a pretty awesome concept.  It has also been written by Gav Thorpe, one of the most significant authors of Warhammer fiction that I haven’t had a chance to read too much from yet.  Thorpe has contributed a ton of novels to various parts of the larger Warhammer franchise, including Warhammer Fantasy and Warhammer 40,000, but the Last Chancer novels are the series that I have most wanted to read.  13th Legion was one of Thorpe’s first Warhammer novels and I had an awesome time getting through this epic military thriller.

In the far future of the 40th millennium, the Imperium of Man boasts innumerable regiments of loyal and brave Imperial Guard.  However, no Imperial Guard regiment is as despised, desperate and doomed as the infamous 13th Penal Legion, also known as the Last Chancers.  Made up of former Imperial Guard who have committed terrible crimes against their fellow soldiers or the Imperium and under the command of the steely and mysterious Colonel Schaeffer, each member of the 13th Legion is given one last chance to achieve redemption in the eyes of the Emperor by dying in battle.

But, after fighting on some of the harshest battlefields in the Imperium, the 13th Legion is starting to run out of men.  Out of the thousands of convicts originally drafted into the fray, only a few hundred remain, and that number is whittled down with every single conflict.  Worse, Schaeffer continues to lead them into some of the worst scenarios imaginable, and with no reinforcements in sight, it looks like his bloodlust will see every single Last Chancer killed.

However, Schaeffer is playing a far more deadly game than anyone, including convict officer Lieutenant Kage, is aware of.  Soon the remaining Last Chancers are given an opportunity that none of them expected, a full pardon and a return to service in the Imperial Guard.  But to get their pardon they need to complete one last mission: infiltrate an impregnable stronghold in the middle of a deadly battlefield and end a rebellion.  However, with deadly enemies all around, including their own commander, the Last Chancers are about to find out just how expendable they truly are.

13th Legion is a brilliant and extremely fun novel that does an amazing job of not only introducing the series, but also taking the reader of an exciting and action-packed adventure through several interesting parts of the Warhammer 40,000 universe.  Told from the perspective of Lieutenant Kage, 13th Legion  introduces you to the motley collection of characters as they are dragged into dark adventure after dark adventure in search for redemption.  Their journey in 13th Legion takes them to several unique worlds and each of the long chapters feels a bit like its own independent short story, albeit still connected through the overarching characters and the story.  Each adventure is pretty fun in its own way, with dangerous crash landings, ork invasions, Dark Eldar incursions and more, with the Last Chancers losing more and more members in stunningly ways.  All these semi-independent adventures are pretty exciting and well-written in their own way; however, they are also cleverly well-connected, making up an excellent and intense overall adventure.  Kage proves to be an excellent narrator for this, as not only does he show the plight of the common criminal solider, but he is the only person Schaeffer will confide in, which gives him slightly more insight to where the characters are going.

These intriguing, mostly self-contained storylines are also complemented by several very short inclusions and interludes that provide some intriguing context to the larger story.  Everything leads up to the big finale of the book, as the remaining Last Chancers arrive at the planet of Typhos Prime and are offered their pardon with about of the third of the novel left to go.  I must admit that I was a little surprised at how long it took to get to the final battlefield, although the set-up for this last major sequence, as well as the multiple proceeding fights and adventures did make it worth waiting for.  The final sequence is exceedingly intense and captivating as the protagonists slowly make their way into the enemy fortress using stealth, guile and an intense amount of firepower.  You are on the edge of your seat the entire way through this part of the book, and I honestly couldn’t stop reading as I wanted to see how everything unfolded.  There is so much going on in the last 100 pages of 13th Legion, including some big, brutal battles, a bunch of significant deaths, and some major revelations, including a particularly powerful one from the Colonel that makes you rethink every previous event of the book.  Everything comes together in one glorious and intense collaboration of war, betrayal and surprising heroism, and I was very satisfied with how it all unfolded.  I especially need to praise the overall conclusion of the novel, which provided a dark and ironic final twist of the knife for the protagonist Kage, while also hinting at some additional fun in the future.

I enjoyed Thorpe’s excellent writing style, which helped to really bring 13th Legion’s outstanding narrative to life in an exciting and fun way.  The central character focus and the use of larger chapters, each containing one specific adventure, gave this book a pretty epic feel at times and you really appreciate the harsh events that the protagonists go through.  Likewise, the incredible focus on the plight of the common solider, as well as the harshness of their punishment, ensures that you are really on the side of the Last Chancers, no matter how much bad stuff they are responsible for.  The great parallels to The Dirty Dozen and other similar films or series (The Suicide Squad comics, for example) are fun, and I was especially pleased when it looked like Thorpe was going to send in a dozen Last Chancers into battle.  The many, many action sequences are also a true highlight, and every intense and brutal battle really gets the blood pumping as you watch these doomed characters fight all manner of foes in bloody fashion.  My one concern about 13th Legion’s writing was the lack of a good introduction, as well as all the references to events not shown in the book.  Despite being the first Last Chancers novel, a lot of their unit history or key events from the past aren’t shown in 13th Legion.  Instead, I’m pretty sure many of the previous adventures mentioned in this book originally appeared in short story anthologies and other places such as the White Dwarf magazine.  While Thorpe did provide enough details about these events so the reader doesn’t get lost, the constant call-back to them did ruin the flow in places, and I think it might have been useful to include a few flashbacks or include some of these short stories again.  However, this was a minor issue, and I still had an epic time reading this addictive and thrilling read.

I also felt that this was an excellent entry in the wider Warhammer 40,000 canon and one that established fans will have a great time with.  Thorpe takes the reader to several unique locations throughout this wider universe throughout 13th Legion and you get a lot of experiences in the sort of dangers a soldier is likely to face out there.  I loved seeing the reaction from these mostly normal people at the various aliens and traitors they encounter, and it helped to make this novel a bit more grounded and relatable in places.  13th Legion would also make a pretty good entry place into Warhammer 40,000 fiction, especially for those who love some good military fiction/thrillers.  The Dirty Dozen inspired story of normal soldiers/criminals getting thrust into a dangerous mission is a classic plotline, and new readers can use that as a jumping point to appreciate some of the details of this universe.  It helps that Thorpe is a consistent and detailed author who makes sure to explain some of this universe more unique elements, and he is also a great author to continue following if you enjoy 13th Legion.  This book also serves as the start of a pretty interesting series and I know that I am going to keep going with the Last Chancers books in the future, especially as I have a copy of the second book, Kill Team, sitting on my shelf right now.

The final thing that I must highlight about 13th Legion was the amazing and complex characters that Thorpe introduced in this novel.  All the main characters are criminal Imperial Guardsmen who have been forced into the 13th Penal Legion, and this leaves Thorpe a great collection of chaotic and murderous characters to work with.  You get introduced to quite a few unique and fun characters throughout the course of the book, although due to the dangerous nature of the missions and the multiple violent battles, most characters don’t stick around for long.  I was a tad surprised (I really shouldn’t have been) at how brutal Thorpe was with his characters in this novel, and the resulting high death rate really enhanced the stakes of the book and ensured you were constantly on edge during a battle.

The main exception to this are the two main characters, the narrator Lieutenant Cage and Colonel Schaeffer, the mysterious commander of the regiment who handpicked each of its members.  Both are great characters in their own way.  Cage is the everyman, who has barely survived his experiences and is quite traumatised as a result, desperately seeking a way out of the situation while also trying to keep his men alive.  Cage goes through quite a lot in this book, and watching his friends die for a purpose he doesn’t understand really hits him hard and you grow pretty close to him as a result.  Schaeffer on the other hand is an aloof and distant figure who is clearly manipulating the Last Chancers for his own hidden purpose.  Thorpe really paints Schaeffer as a supremely dangerous and harsh figure who manages to keep the entire regiment of criminals inline through will and intimidation.  The reactions of the other characters when Schaeffer appears are pretty hilarious, as none of them, no matter how insane or murderous, is willing to stand up to him.  Thorpe really uses Schaeffer to his full potential throughout 13th Legion and I especially loved the brilliant revelation towards the end of the book that showed just how callous and manipulative Schaeffer was the entire time.  The intense relationship between Cage and Schaeffer is an outstanding part of the book, as Cage simultaneously fears, hates, and respects his Colonel, and each of their conversations reflects this.  Despite the enmity between the two, they do have some great interactions, especially after some of the team’s deadliest missions, and they do respect each other, especially as Cage proves to be the one Last Chancer Schaeffer relies on and would hesitate to execute.  Their final meeting in the closing pages of the book perfectly encapsulates their relationship, and I am very excited to see what happens to both in the next novel.

Overall, I had an amazing time reading 13th Legion and I felt that it was one of the most intense, exciting and fun Warhammer 40,000 novels I have had the great pleasure of reading.  Gav Thorpe made excellent use of his amazing story concept of The Dirty Dozen in the Warhammer 40,000 universe, and the resulting novel was littered with death, battles and awesome character moments.  This honestly lived up to all my expectations and I cannot wait to continue the Last Chancers series in the future.  A very highly recommended novel that any Warhammer fan will have an outstanding time with.

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Warhammer 40,000: Bloodlines by Chris Wraight

Warhammer 40,000 - Bloodlines Cover

Publisher: Black Library (Audiobook – 8 August 2020)

Series: Warhammer Crime

Length: 8 hours and 30 minutes

My Rating: 4.75 out of 5 stars

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After some of my recent awesome experiences with the Warhammer Crime series, I just had to check out the outstanding novel, Bloodlines by Chris Wraight, which has one of the best pure crime fiction stories in this entire epic franchise.

Regular readers may have noticed I have been having an absolutely amazing time getting through a ton of Warhammer 40,000 novels in recent weeks as everything about this extended franchise has been so damn fun.  One of the more intriguing sub-series of Warhammer fiction I have been tearing through has been the Warhammer Crime books which, as the name suggests, blends cool crime fiction narratives with a Warhammer 40,000 settings.  The entire series is set within the massive, corrupt city of Varangantua on the planet of Alecto, and several very talented writers have come up with some exceptional novels that perfectly showcase murder, mystery and death in the midst of this great setting.  I have so far deeply enjoyed the epic entries, Dredge Runners and The Wraithbone Phoenix by Alec Worley, Grim Repast by Marc Collins, and Flesh and Steel by Guy Haley, each of which have contained different, if equally exceptional stories.  However, few have had the excellent central mystery of the very first full-length Warhammer Crime novel, Bloodlines from new-to-me author Chris Wraight, which took a veteran cop on an intensive investigation with fantastic results.

After a lifetime working for the Varangantua Enforcers, Probator Agusto Zidarov is well aware that the only certainties in the continent-spanning city are wealth, corruption and criminality.  Tired of the games played between the warring gangs, trade combines, and nobles as they battle for control of the city’s resources, Zidarov is more concerned about his own life, family and secrets.  However, when a simple missing person investigation gets unexpectantly complicated, Zidarov will find a terrible case that he can’t turn away from.

Called to the estate of wealthy business magnate Udmil Terashova, Zidarov is ordered to find her son and heir, who has gone missing.  Forced to plumb the depths of Varangantua’s underbelly, Zidarov attempts to find any trace of the boy, who has likely just disappeared taking part in the rich’s hedonistic lifestyles.  However, when an uncovered lead places him conflict with one the city’s most ruthless gangs, Zidarov soon begins to believe that there is more to this case than he initially believed.

Discovering that the gang is involved in the notorious crime of cell draining, Zidarov’s attempts to shut them down.  However, his raid ends up being a bust, and the fallout results in a dead sanctioner, a wounded probator and a full-on war between the gang and the enforcers.  Attempting to mitigate the consequences of his actions, Zidarov soon discovers that there is far more going on behind the scenes than he ever imagined as corporate interests work to influence the investigation.  To find the truth about the city’s new crime ring and the missing noble, Zidarov is forced to probe both Varangantua’s lowest gangs and wealthiest citizens.  But can Zidarov survive the encounter with his secrets and life intact?

Bloodlines is an incredible and deeply impressive Warhammer Crime novel that I had an excellent time reading, especially as Wraight perfectly blended his crime fiction story with the cool Warhammer setting.  Featuring one of the more elaborate and intriguing cases in the Warhammer Crime books I have read so far, I absolutely powered through Bloodlines and this was truly an outstanding read.

At the heart of Bloodlines lies a pretty awesome and captivating narrative building on the basic crime fiction premise of a veteran cop attempting to solve a crime no one wants investigated.  Taking its cues from classic noir entries (I was reminded a bit of Chinatown), Bloodlines follows Probator Agusto Zidarov, a family man with a cynical view of his job and his place in the city, as he gets dragged into a missing persons case.  Initially starting off a little slow, the story quickly heats up as Zidarov attempts to find the missing heir to the wealthy Terashova family, a disappearance he assumes is a simple case of young rebellion.  However, his routine investigation into the missing lad leads him to discover a cell draining operation being run by one of the major gangs, and he shifts his investigation in an attempt to shut it down.  But when his plans go wrong and his colleagues end up injured or dead, Ziadarov finds himself on everyone’s firing line.

There are some interesting jumps in the case around halfway through as the protagonist soon realises there is far more going on than he initially believed and he is forced to simultaneously investigate both the gangs and some of the wealthiest families and businesses in the city.  I loved this gradual escalation of the stakes of the crime as the book continues, as the original missing persons case is revealed to be far more complex and intriguing than initially believed when the protagonist discovers that he is being used by everyone.  At the same time, Zidarov is forced to deal with some major personal issues, as his wife begins to resent his choices, his rebellious daughter has gone missing in a city full of predators, and certain dark secrets around Zidarov threaten to come into the light.  The eventual reveal about who is responsible for the various crimes is very clever, and I liked the subtle and effective hints and clues leading up to it as the unique motivations and plots utilised intriguing aspects of the Warhammer 40,000 universe.  Wraight ends Bloodlines on a great note as Zidarov gets justice through drastic means after a very intense and powerful confrontation with one of the book’s more intriguing and complex supporting characters.  As such, you come away from Bloodlines feeling very satisfied, although you instantly want to see more of this great character, especially as the sinister connotations about Zidarov’s dark secret indicate that some tragic events are going to befall this character in the future.

The entirety of Bloodlines was laid out extremely well by Wraight, who uses a great style to tell a complex and captivating story.  Told exclusively from Zidarov’s perspective, you are given a personal and close examination of the events of the book as Zidarov slowly and methodically investigates the various crimes.  You are quickly drawn into the elaborate narrative Wraight lays out as the author does a good job of combining an excellent crime fiction storyline with intriguing character development, all set with Varangantua and the wider Warhammer 40,000 universe.  The noir inspired elements of Varangantua really stand out in this book, especially as Zidarov is forced to simultaneously investigate both the criminal cartels and some of the city’s wealthiest residents.  Bloodlines really recalls some classic noir tales, as it focuses on the experienced and dogged investigator fighting the entire system to get answers and justice, and I loved exploring even more of this enormous city and its many colourful residents.  The whole concept of cell draining, which sees thousands of people literally drained of their essence to make life-extending products, was pretty damn horrifying, and I liked how the examination of this gave Bloodline’s crimes a distinctive feel.  Wraight’s great writing style really lends itself to producing a particularly impactful and compelling crime narrative, and I loved how the entire storyline unfolded, especially with the effective twists and the well thought out foreshadowing.  I ended up coming away from this book quite enthralled and happy and I am really excited to read more books from Wraight in the future.

One of the things that I have so far found with all the Warhammer Crime entries is that readers really need very little familiarity with the wider Warhammer 40,000 universe to appreciate these great books.  Anyone interested in a compelling and intense crime fiction story set in a cool and grim futuristic city can easy dive into one of these novels, and all these books are an awesome introduction to the Warhammer fandom.  Bloodlines is no exception to this, as Wraight writes a very accessible crime fiction thriller that anyone can enjoy while simultaneously enjoying the gothic setting.  That being said, Wraight does make excellent use of several intriguing elements from the Warhammer 40,000 lore to enhance his story and there are hints and discussions about elements outside of Varangantua, such as the Imperial Guard or the wider wars of the Imperium, which fans of the franchise will deeply appreciate.  Wraight does do an amazing job of explaining these elements so that newer readers will fully appreciate them, however, established readers will always get a little bit more out of it.  For example, the full significance of Zidarov’s secret isn’t going to be too apparent to new readers, while in-the-know fans are going to get a blast out of the potential implications.  I felt that Bloodlines has a lot to offer all readers, no matter their experiences with Warhammer, and you might find yourself falling for the franchise with this first book.

Another key aspect of the Warhammer Crime series that Wraight perfectly captured in Bloodlines was the excellent utilisation of a complex and likeable central character.  Wraight’s protagonist and main point of view character, Probator Agusto Zidarov, is a deeply intriguing figure who stands out from the other protagonists in the Warhammer Crime series for being much less of a damaged outsider.  Instead, he is a veteran probator who worked his way up to his position with a very realistic view of the world around him than most other characters, and I liked his no-nonsense approach to his job and his city which has been formed from years on the job staying alive.  Despite this veteran presence and cynicism, Zidarov is still willing to do what is right, even if it endangers him, and his dogged approach to solving the case is extremely addictive, especially as Wraight puts in some deeper motivations behind them.  I really enjoyed some of the scenes where Zidarov continuously ignores his friend’s advice and keeps going forward with the case, simply explaining to them and the reader that he is unable to let it go, and he just keeps moving forward despite the inherent weariness of the character.  This determined and tired cop persona is well balanced by the family man aspect of Zidarov, which is another intriguing element that you don’t see in a lot of Warhammer fiction, as most protagonists don’t have wives or children.  Watching him attempt to balance his family responsibilities with that of his job adds some intriguing drama to the story, and I enjoyed seeing this portrait a ‘normal’ Warhammer 40,000 family.  Wraight perfectly weaves together these dual aspects of Zidarov’s personality with a certain darker, secretive thread that really shows the character in a whole new light when revealed, and which is going to have some intriguing impacts down the line.  All of this, and more, helps to make Zidarov one of the more relatable and enjoyable protagonists I have ever enjoyed in Warhammer fiction, and I really hope that Wraight produces some additional Zidarov stories soon.

Once again, I chose to listen to this cool Warhammer novel in its audiobook format, which, as always, was an excellent and deeply fun experience.  The Bloodlines audiobook did an amazing job of bringing this intense and powerful story to life in some very fun ways.  In particular, the complex central setting of Varangantua is really shown in all its corrupt glory when you hear it being described, and I loved how the fast pacing of the audiobook kept the story rolling by.  This format of Bloodlines was also greatly helped by veteran narrator Charles Armstrong, who has so far only lent his talented voice to a few Warhammer audiobooks.  Armstrong provided an excellent performance in Bloodlines, really diving into the various complex characters and helping to showcase their unique personalities and emotions.  I loved the tired and resigned voice that Armstrong came up with for the main character, which really sells the audience on Zidarov’s veteran status which is the result of an exhaustive and draining career.  Other great voices include that fun Irish accent he gifted to supporting character Brecht, which added to his entertaining nature, as well as some excellent voices the various suspects in the main case had.  All this makes the Bloodlines audiobook the very best way to enjoy this exceptional novel and with a runtime of eight and a half hours, you can power through it in no time at all.

Overall, Bloodlines was a particularly epic entry in the Warhammer Crime series, and it is one that author Chris Wraight should be extremely proud off.  Wraight did a remarkable job of blending together an intense and clever crime fiction story with the dark and grim Warhammer 40,000 setting, and the result is a brilliantly twisted case that I couldn’t turn away from.  Combined with instantly likeable character, Bloodlines proved to be extremely fun and deeply captivating, and I loved how the entire book unfolded.  As such, Bloodlines comes extremely highly recommended and you are guaranteed to love every second of it.  I look forward to seeing how Wraight continues this character in the future, and any future books featuring Zidarov are going to be something truly amazing.

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Warhammer 40,000: Flesh and Steel by Guy Haley

Flesh and Steel Cover

Publisher: Black Library (Audiobook – 3 October 2020)

Series: Warhammer Crime

Length: 9 hours and 23 minutes

My Rating: 4.75 out of 5 stars

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I’m on a major Warhammer 40,000 review roll, so after checking out the awesome books Malleus and Hereticus by Dan Abnett, Sepulturum by Nick Kyme, For the Emperor by Sandy Mitchell and Kingsblade by Andy Clark, I’m moving on to the awesome Warhammer Crime book, Flesh and Steel by Guy Haley, which proved to be an exceptional read.

I have said this several times in the past, but one of the true strengths of Warhammer 40,000 fiction is that the franchise can cover so many different types of stories or genres and still result in some epic reads.  A particularly good example of this is the Warhammer Crime subseries that melds intriguing and classic crime fiction concepts with a grim Warhammer 40,000 setting.  I have deeply enjoyed the previous Warhammer Crime books I have read, including the twisty and fast-paced crime thrillers Dredge Runners and The Wraithbone Phoenix by Alec Worley, and the noir inspired psychological thriller Grim Repast by Marc Collins.  As such, I just had to read another fantastic entry from this series with the intriguing Flesh and Steel by Guy Haley which saw a classic odd-couple police story meet a unique thriller from the Warhammer universe in glorious fashion.

The vast continent-sprawling city of Varangantua on the planet of Alecto is home to many vile and heartless crimes, most of which are ignored by the over-taxed enforcers of the Lex Alecto.  However, some murders are so spectacular that they cannot be ignored, especially when they threaten the stability of the city’s entire economy.

Probator Symeon Noctis is a man who knows all about the obscene wealth that Varangantua can produce.  A scion of one of the city’s richest houses, Noctis has fled from his cruel family and his tragic past by joining the enforcers and attempting to help the downtrodden inhabitants of the Nearsteel district.  However, even someone as jaded and cynical as Noctis is unprepared for the strangeness of his next case when a bisected corpse is discovered in a neutral zone between Nearsteel and the Adeptus Mechanicus enclave of Steelmound, the two halves of the body neatly left on either side of the border.

Forced to cooperate with the Adeptus Mechnanicus, Noctis is partnered with Procurator Rho-1 Lux of the Collegiate Extremis to investigate the crime.  But when all evidence suggests that the murder was committed by a mindless servitor, Noctis is dragged into a terrible conspiracy inside the Adeptus Mechanicus.  Faced with tech-heresy, illegal modifications to servitors and even more bodies littering the streets, Noctis and Lux need to work together to solve this insidious crime before both their organisations are dragged down.  But with more and more people gunning for them, can this unlikely duo survive to crack the case?

Now this was an awesome Warhammer Crime book.  Loaded with great, complex characters, a compelling case, and some impressive Warhammer 40,000 elements, Flesh and Steel grabs your attention from the very start and refuses to let go.  A fantastic novel that shows off just how incredible and inventive a tie-in to the Warhammer universe can be.

Flesh and Steel has a brilliant and deeply addictive narrative that I had an amazing time getting through.  Told primarily from the perspective of protagonist Probator Symeon Noctis, the plot of Flesh and Steel revolves around an intriguing murder, where two halves of the same body have been placed on either side of the border between the main city and an Adaptus Mechanicus manufacturing enclave.  With two competing jurisdictions, Noctis is forced to work with the Mechanicus investigator Rho-1 Lux, especially after the murder weapon is determined to be the victim’s servitor and additional victims are discovered.  What follows is an intriguing buddy cop romp of a unique series of murders, as certain figures throughout the city are involved in crimes involving the always terrifying mindless man/machine hybrids, servitors.  Forced to work together despite their differences, Noctis and Lux prove to be a skilled team, investigating both the Mechanicus and the businesses in the city.  At the same time, Noctis is forced to deal with other concerns, such as an impossible missing person’s case, the machinations of his wealthy family, and his own intense personal issues as he tries to reconcile his complex life and the mistakes from his past.  The result is a fantastic and moving tale that has the right blend of crime fiction, Warhammer 40,000 and character elements to it.  While the mystery surrounding the various crimes isn’t too complex, especially as the perpetrators are obvious from the outset, the resulting conspiracy, and the impacts it has on the protagonists more than makes up for it, as you are drawn into a crime story that could only occur in the Warhammer universe.  Haley ends the book on an interesting note that not only highlights the full extent of the protagonist’s personal issues but hints at future adventures and tragedies to come.

I really liked the cool setup-up surrounding this story, as well as the distinctive writing elements that Haley utilised, and I was particularly impressed with how the author was able to utilise some classic crime fiction scenarios in this unique Warhammer setting.  The concept of a bisected body left across a border forcing a joint investigation between two agencies is reminiscent of The Bridge (or The Tunnel), and I liked the intriguing spin that Haley does on this by bringing in the Adeptus Mechanicus, who most humans have a very hard time relating to.  This leads to the unique partnership between Noctis and Lux, which I felt Haley utilised to its full effect, especially as he does a remarkable job diving into each of their intriguing lives.  While I mentioned that the mystery isn’t as complex as you would hope, Haley more than makes up for it by featuring some deeply compelling character elements, as well as perfectly fitting it into the already fantastic setting of Varangantua and the wider Warhammer 40,000 universe.  I also really enjoyed the excellent way Haley told his story through the lens of Noctis’s journals.  Not only does this provide some compelling and tragic hints at what is to come but it also paints the story through Noctis’s cynical viewpoint, which I quite enjoyed, especially as his infectious humour and sarcasm helped to make this one of the more light-hearted Warhammer Crime books at times.  This distinctive and compelling read had me hooked the entire way through, and I felt that Haley came up with something extremely special for Flesh and Steel.

I was really impressed by the excellent Warhammer 40,000 elements featured, especially as some of the more distinctive elements of this universe were used to full effect to create a gripping and powerful read.  Now, as with most of the Warhammer Crime books, I felt that Flesh and Steel stood well on its own and no prior reading is needed to fully understand this book, not even the preceding short story Haley published in the No Good Men anthology.  Indeed, due to the great use of crime fiction elements, the strong focus on characters, and Haley’s attention to detail, readers unfamiliar with the franchise can easily jump into Flesh and Steel and have a good time, and it would serve as a good bridging novel for readers more familiar with crime fiction than anything else.

However, both new and established fans will deeply appreciate Haley’s compelling and all-encompassing examination of some very interesting elements of Warhammer lore that are cleverly and expertly utilised throughout the story.  I was particularly impressed with the deep dive into the Adeptus Mechanicus, the inhuman tech-worshippers of the Imperium, who play a big role in the plot.  This was honestly one of the more intriguing novels I have so far read that deals with the Adeptus Mechanicus, and I loved the author’s depictions of their elaborate and occasionally nightmarish settlement within the wider city of Varangantua.  The protagonist spends quite a bit of time diving into their society, and I loved his cynical, if accurate, descriptions of them, as well as the apparently hypocritical role they serve in the wider Imperium.  One of the most intriguing aspects of the Adeptus Mechanicus featured in Flesh and Steel involve servitors, the cyborgs who act as mindless manual labour machines throughout the Imperium.  The creation and use of servitors, who are a common, if terrifying, background feature of the universe, becomes quite a key part of the plot, as they are end up being the murder weapons.  This helps to shape Flesh and Steel into a particularly unique mystery story, one which could only occur within the Warhammer universe, and I loved the I-Robot homages (book and the movie) that resulted from them.  Haley also treats us to several scenes that depict the creation of servitors, a process which involves lobotomising condemned criminals and turning them into barely human creations.  These scenes honestly turn Flesh and Steel into one of the most horrifying Warhammer 40,000 books out there, and these gruesome inclusions work wonders to shock both the reader and the protagonist, while also deeply enhancing the complex murder case.

In addition, Haley also spends a good amount of time expanding on the already epic setting of Varangantua, which has been such an amazing background for the rest of the Warhammer Crime novels.  There are many distinctive districts and areas to the vast city of Varangantua, and this great book introduces us to even more of them with new district of Nearsteel, which borders the Adeptus Mechanicus enclave and has its own range of issues and features.  In particular, the area is slowly dying thanks to the actions of the Mechanicus, who are killing of the industries contained within, and you get to see the decay and degradation that follows.  Haley keeps up the cool background of neon signs, dark bars, and corrupt police, that are a key feature of the wider Varangantua, and I loved the impressive Blade Runner resemblances that result.  Haley further enhances the effect of these poorer districts by also visiting the high spires and estates of Varangantua uber-wealthy, as the protagonist, a former rich boy himself, makes several visits there.  The elaborate manors, parties, and hang-outs of the gilded make for a fun and compelling comparison to the slums and desolate industrial areas of the rest of the novel, and I deeply appreciated how Haley used this multifaceted city to mirror the complex main protagonist and help show that he doesn’t really fit in anywhere.  I always have a ton of fun exploring these new areas of Varangantua, and Haley really did a great job showcasing the city, and other key Warhammer 40,000 elements throughout Flesh and Steel’s narrative.  I cannot wait to see what other crazy areas that Haley explores in some of his future books and stories, and I know I am going to love it.

While the story, the writing style, the dark setting and the cool Warhammer elements all made this book really stand out, I personally felt that the main strength of Flesh and Steel was the exceptional central characters, Probator Symeon Noctis and tech-priest Rho-1 Lux.  Haley did a remarkable job with both these complex and damaged characters and both of them carry the main story extremely well.  The combination of dramatic and tragic character arcs, combined with a fun overarching theme of them both being outsiders, is an essential part of the book’s narrative and you grow deeply connected to both the characters, and the book, as a result.

Most of the focus is on Noctis, who serves as the primary narrator, due to his personal journal (which is also an extended note to his lost daughter), being read out.  Noctis is a very fun and cocky character, who seems to treat many of the events that he encounters in an inconsequential way.  However, this is a major façade, as deep down Noctis is probably one of the most damaged and guilt-ridden characters you are likely to see in Warhammer fiction.  A member of one of the richest families on the planet, Noctis was already pretty messed up before he became a cop, due to the terrible family dynamics and his controlling father.  Further traumatic events, which are explored later in the novel, nearly break him, and he decides to escape some of his father’s control by joining the enforcers to help others.  However, his family influence and wealth still follow him and he is considered an outsider by most of his colleagues.  Despite this, Noctis doggedly continues and proves to be a very competent and capable investigator, even if he breaks all the rules and pisses off his boss to do so.  His eye for the inequity of the city and the wealthy gives the story a bit of a preachy anti-capitalist vibe, but I felt that this fit his character arc perfectly, especially as he knows better than most just how badly the lower classes are being exploited.  I also quite enjoyed how, despite Noctis’s dislike for his family’s intense wealth and intense hatred for all the nobility, he still uses their money to buy nice things for himself, including a fancy car and secure apartment.  This apparent inconsistency between what he preaches and what he does, is addressed several times by both the protagonist and other characters, and his eventual and simple explanation of, “I never said I was perfect,” is a recurring theme of this character’s existence.  Watching this conflicted and troubled figure attempt to reconcile his past and guilt with the current investigation and the people he meets is a powerful part of Flesh and Steel’s appeal, and the story would not be as strong without it.

The other major character is Procurator Rho-1 Lux, an Adeptus Mechanicus Tech Priest who acts as a detective and law enforcement officer who investigates crimes committed by or against the Mechanicus.  Lux is a great character for a number of reasons, especially as the whole idea of a Adeptus Mechanicus cop is a pretty damn cool one.  Initially shown to be an unflappable and rigid figure, you soon find a deeper layer underneath her augmentation as she proves to be just as emotionally unsure and determined for justice as Noctis.  A member of an obscure order, Lux is a rare individual who converted to the machine cult rather than being born into it.  This also makes her a bit of an outsider as she is not fully accepted by the Adeptus Mechanicus and is no longer fully human.  This forces her to accept one of the few jobs that none of the other tech priests want, and it is interesting to see her views on humanity, the Mechanicus, and the law, which surprisingly often mirror Noctis’ cynical thoughts.  Lux served as an interesting bridge between the human characters and the mysterious cyborgs of the Mechanicus, and it is fascinating to see how she changes her persona depending on who she talks to.  Haley does a wonderful job of portraying Lux’s dual persona throughout the course of Flesh and Steel, and he even shows a couple of chapters from her perspective as extracts from her data core.  These chapters have a more sterile and mechanical feel, and you see her data-laden observations in these compelling scenes.  Probably the best part of her character arc though revolves around her interactions with Noctis, as the two form a very unusual team.  Lux serves as straight person for much of Noctis’s antics, especially when it comes to their interactions with other Mechanicus figures, and usually tries to maintain her mechanical indifference.  However, the two soon form an intriguing relationship, which forces Lux to examine some of her long-hidden emotions.  I felt that the two played off each-other perfectly throughout the course of the book, and the joint explorations of their various pains and dark histories makes for quite a gripping read.  I look forward to seeing more from this distinctive and surprisingly fun duo in the future, even if Noctic’s journals hint at more tragedies to come.

As is my usual practice with Warhammer 40,000 novels, I checked out Flesh and Steel on audiobook, which proved to be an epic and deeply enjoyable experience.  Coming in at just under nine and a half hours, Flesh and Steel was a very easy audiobook to get lost in, and I felt that this amazing format really worked to enhance the exceptional story.  The journal format of Haley’s storytelling, as well as the occasional jumps to other perspectives, is expertly portrayed on audiobook and I loved how some of the darker or grander elements of the book, especially the horrors surrounding the Adeptus Mechanicus workshops, became even more distinctive or sinister when listened to.  It helps that the primary narration of Flesh and Steel was done by impressive voice actor, James Macnaughton, who really throws himself into the production.  Each of his key characters are expertly showcased through his voice work and you really get a sense of their inner selves through his performance, whether it’s Noctis’s cockiness, disdain or self-loathing, or the strangeness of Lux, Macnaughton manages to encapsulate it all with his acting and this combines extremely well with Haley’s strong character-focused writing.  A secondary voice is also utilised for the several chapters written from Lux’s perspective, and I liked how this different voice really helped to differentiate that the events were being shown from Lux’s internal processors.  This performance, combined with the usual enticement of the audiobook format, ensures that this is the best way to enjoy Flesh and Steel, and I would strongly recommend it to anyone who wants to try this epic book out.

Overall, Flesh and Steel is a pretty remarkable novel from Guy Haley that has ensured my continued addiction to all things Warhammer 40,000 and Warhammer Crime.  Featuring a complex and powerful story that simultaneously explores a compelling mystery and some brilliant characters, it is very easy to get hooked on Flesh and Steel and I had a wonderful time powering through it.  I cannot rave about this book enough and I am really hoping that Haley produces a sequel to Flesh and Steel very soon.

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Throwback Thursday – For the Emperor by Sandy Mitchell

Warhammer 40,000 - For the Emperor Cover

Publisher: Black Library (Audiobook – 23 December 2003)

Series: Ciaphas Cain – Book One

Length: 8 hours and 57 minutes

My Rating: 4.75

Amazon

I’ve already put up one Throwback Thursday post today, for the cool Warhammer 40,000 novel, Kingsblade by Andy Clark, but the fun doesn’t end there as I am also going back to 2003 and reviewing the hilarious and deviously clever novel, For the Emperor by Sandy Mitchell, which is easily one of the funniest Warhammer books I have ever read.

Anyone who has paid the slightest bit of attention to my recent review habits would probably have noticed that I am quickly and doggedly powering through a ton of the top books in the Warhammer 40,000 range of fiction.  Not only did I recently finish off the epic Eisenhorn trilogy by Dan Abnett (featuring Xenos, Malleus and Hereticus), but I have also checked out several cool standalone novels, including Grim Repast by Marc Collins, Deus Encarmine by James Swallow and Sepulturum by Nick Kyme.  All these books are exceedingly impressive examples of Warhammer 40,000 fiction that featured their own unique elements, such as galaxy spanning conspiracies, intense horror elements, or a futurist homage to classic, gritty cop stories.  However, the one thing that they all tended to lack was a substantial and notable sense of comedy.  That is where my next entry comes in as I have finally had a chance to explore the first book in the iconic Ciaphas Cain series by Sandy Mitchell (a pseudonym for author Alex Stewart), For the Emperor, which had me laughing like crazy.

In the millennia when the forces of humanity fought to maintain the Imperium of Man, many heroes have risen from amongst the ranks of the Imperial Guard, gloriously leading mankind’s armies against the traitors, the heretics and the xenos.  Of these, few are spoken of with as much reverence and respect as the famed Commissar Ciaphas Cain, a living legend of duty, honour and courage.  Known throughout the Imperium for his daring exploits that have seen him survive the harshest of battlefields and continually lead his forces to victory, Commissar Cain is considered by many to be one of the greatest heroes of the age.

However, everything everyone knows about Cain is a lie.  In reality, he is a conniving coward who only seeks to avoid the horrors of the battlefield by any means necessary, in order to survive and make it to retirement.  Blessed with remarkable survival instincts, Cain has managed to stay alive against impossible odds many times, which has led many to believe he is a true hero capable of anything.  However, Cain’s ill-earned fame and reputation is a double-edged sword, as he is constantly chosen to journey to the worst battlefields in the Imperium, where his bad luck ensures he is in the thick of the fighting.

His latest mission sees him assigned to a newly formed Imperial Guard regiment suffering from horrific infighting and a lack of discipline.  Determined to install unity and respect amongst his new regiment, primarily so they don’t shoot him in the back, Cain is confident that he has found a relatively safe assignment.  However, his bad luck once again sees him in the thick of it, as his regiment is transferred to the backwater planet Gravalax, where a delicate situation is unfolding.  The inhabitants of Gravalax are attempting to defect to the alien Tau, who come with a message of peace and the Greater Good.  Not wishing to face the Tau and their superior technology, Cain works hard to avoid an upcoming war and ensure diplomacy will prevail.

However, after the Tau ambassador is assassinated and tensions are enflamed across the planet, Cain begins to suspect that there is more in play than he previously expected.  A shadowy conspiracy is hoping to start a war between the Tau and Imperium on Gravalax, and Cain is right in the middle of their plot.  To survive and avoid yet another war, Cain needs to work with a beautiful inquisitor to find out who is behind the attempted carnage before it is too late.  But his investigation reveals a far more dangerous enemy than expected, one that is determined to destroy all before it, starting with the terrified Cain.

Wow, oh wow, now that was a pretty damn fun book.  I had heard many times before how awesome and entertaining the Ciaphas Cain books were, and For the Emperor really did not disappoint.  Featuring a compelling story loaded with clever, dark humour, For the Emperor is a very easy book to fall in love with, and I ended up coming away really impressed with Sandy Mitchell’s amazing writing and comedic ability.

For the Emperor’s narrative itself is pretty interesting as it follows Cain through one of his most notable adventures.  Told in a chronicle perspective from Cain’s own memoirs (which may or may not be the most reliable source of information), you get to see the true Commissar Cain as he finds himself thrust into another adventure.  After a quick and very intriguing introduction, with notes from Cain’s associate, Inquisitor Amberly Vail, the story initially details Cain’s attempt to unify and control the Valhallan 296th-301st composite Imperial Guard regiment (eventually the Valhallan 597th).  These initial chapters showcase many aspects of the compelling protagonist, his deep cunning and determination to avoid damage, while also taking the time to introduce several of the major supporting characters.  The story changes after a few chapters as Cain and his new regiment arrive on Gravalax, where Cain must contend with the Tau, who are influencing parts of the local population.  Unlike most Warhammer 40,000 novels, the story doesn’t revolve around a war between the Imperial Guard and the Tau; indeed the focus on the plot is avoiding the conflict as two rival races attempt to find a diplomatic solution.  Unfortunately, some hidden force is attempting to start a war between the Tau and the humans, and Cain soon finds himself trying to maintain the peace, primarily for his own benefit.  After several intriguing and entertaining side missions, the plot eventually sees Cain and the new Inquisitor Vail lead a small, expendable force into the lair of their true enemy.  While I won’t go into detail about who they face, it results in a series of gruesome and deadly battles, where Cain’s survival skills are really put to the test.  Mitchell features a ton of action, intrigue, and odd-couple team-ups for this final major sequence, and you are really drawn into the intense storytelling, with even Cain’s sense of humour failing to cut through the brutal nature of the conflict.  Everything ends on a compelling, if slightly dark note, and you come away from the story pretty damn satisfied and ready for another intriguing adventure from this hilarious protagonist.

I really liked the fun way Mitchell wrote For the Emperor, as everything is set out to enhance the inherent comedy of the book.  While there is a ton of impressive action, adventure and intrigue, at their core all the Ciaphas Cain books are very light-hearted and add a more humorous spin to the grim Warhammer universe.  Indeed, I was getting some major Blackadder vibes from For the Emperor, as much of the plot sees the supposedly noble protagonist attempting to weasel his way out of actually getting into a fight.  Pretty much every interaction or thought in this book had me chuckling in some way, and I appreciated some of the clever jokes or references that Mitchell scattered throughout.  I also deeply enjoyed the cool chronicle format of the story, as Cain’s antics are made even funnier when you see it from his eyes.  At the same time, Mitchell includes a ton of extra notes and excerpts from other in-universe texts that not only provide intriguing context, but also add to the humour, especially as the intentionally over-the-top opinions and bad writing highlights just how crazy other members of the Warhammer 40,000 universe are.  There are also a series of notes, footnotes and quotes from supporting character Inquisitor Vail sprinkled throughout the plot to provide some additional insights, often in a humorous way.  I always deeply enjoy the use of a good footnote in fiction, especially due to my love of Terry Pratchett’s novels, and I felt that Mitchell utilised them perfectly throughout For the Emperor.  Not only do they provide additional information, but Vail’s footnotes often directly contradict Cain’s opinions and descriptions of events, and ensure a much more complex and complete overall story.

While the focus is often on the humour, Mitchell also does write a pretty compelling military thriller as the main story, which ties well into the wider Warhammer universe.  The focus on the intense conspiracy and the outbreaks of rebellion and war fit into the more humorous feel of the book extremely well, and you get quite an impressive story as a result.  There are also some rather dark moments scattered throughout the novel as well, and they provide a rather interesting contrast to the more comedic elements.  Having the character deal with some heavy moments, like being forced to kill an innocent man, provides some great balance to the story, and despite the lighter tone, you are always reminded just how grim the overlying universe truly is.

I deeply enjoyed Mitchell’s unique take on the Warhammer universe that was featured in For the Emperor, especially thanks to who is telling the story.  Most of the Warhammer 40,000 books you experience either follow a bold warrior or a common soldier, many of whom see the universe through lens of duty or ignorance.  However, the Ciaphas Cain books provide a much more down-to-earth view as the cynical Cain sees events as they truly are and he knows deep down just how deadly the universe and his own comrades are.  I really liked this alternate view of the franchise from a protagonist and it, and the inherent humour of the story, help to make this book really stand out from some other novels.  At the same time, Mitchell adds in some compelling and fascinating insights to the Tau, and other factions to the story, which really help to expand out the universe and ensure that there is plenty there for all Warhammer readers.  The examination of a more diplomatic route from the usually xenophobic Imperium of Man was also pretty damn fascinating, and it really helps to showcase how pragmatic some of Mitchell’s characters are.  This lighter tone, as well as the fun references to some other classic Warhammer 40,000 novels, ensures that all fans of the franchise are going to have an amazing time with this book, and I personally found it to be a welcome change of pace between a few heavier Warhammer novels I have recently read.  For the Emperor would also serve as a pretty good entry point into the Warhammer 40,000 universe, especially as you get a good idea of how crazy everything is, while also getting to have a laugh at it.  As such, this is an extremely good Warhammer novel, and I now fully understand why the Ciaphas Cain books are so beloved by the fandom.

I can’t mention For the Emperor without discussing the awesome and extremely entertaining collection of characters that Mitchell successfully introduces here.  For the Emperor features a substantial and compelling cast, each of whom brings something special to the story and helps to either enhance the humour or the more serious aspects of the book in their own special way.

The most important of these characters is of course Commissar Ciaphas Cain, through whose memoirs we see most of the plot unfold.  A legendary hero of the Imperium, Cain is one of the more unique figures in Warhammer 40,000 fiction, mainly because he doesn’t deserve his inflated reputation.  While he acts the great hero and everyone is in awe of his reputation, in reality he is a craven figure who is actively trying to avoid the universe’s various wars and stay alive.  Thanks to his narration throughout the book, you see him constantly manipulating the situation to his advantage.  Literally every single action he takes is done to benefit him and him alone, with an appropriate explanation or excuse to keep people from getting suspicious.  Even his more heroic actions in the book (stopping a riot, defending the Tau ambassadors, visiting the enemy stronghold) are only done because they serve him in some way or when he can’t get out of doing it without dying or losing his ill-gained fame.  I absolutely loved this unique character feature, as not only is it hilarious to see how he manages to weasel out or manipulate situations but it ensures that he is the complete opposite of the usual gruff and ultra-serious Commissar characters that are such a big part of franchise (Gaunt and Yarrick, for example).

While it would be easy to dislike such a selfish character, you really grow to enjoy Cain and his hilarious and cynical viewpoint of the universe, which is the source of much of the book’s comedy.  It also helps that nearly every one of his actions backfires on him in some way, as his attempts to stay out of the fighting usually see him put into an even worse situation.  His intriguing narration through his journals (which have been seized and classified for political reasons), adds to the comedic and emotional impact of the story, especially as you get to see him weigh his actions with the benefit of hindsight (although he is usually unrepentant).  Of course, Cain is also the textbook definition of an unreliable narrator, and you have to wonder at the truth of his words sometimes.  I did like how Mitchell tried to show that despite his desire to avoid combat, Cain is actually a pretty capable warrior and commander, and that he wouldn’t be as effective a leader if he weren’t trying to keep up his lies.  There are also some flashes of humanity and deeper emotions scattered throughout the book, and you can see that there is a good person in there somewhere, even if it is buried far beneath his instincts for self-preservation.  Honestly, Cain might be my most favourite Warhammer character since Kal Jerico, and I had such a fun time seeing his antics in For the Emperor.

Aside from Cain, I really need to highlight Inquisitor Amberly Vail, who finds herself investigating the same conspiracy Cain gets wrapped up in.  Vail is a very fun character in this book as she not only presents the fictional version of For the Emperor to the reader, but she has a big role in the actual plot.  Vail serves as Cain’s love interest, but she also is the only person in the book who sees right through Cain and knows what he truly is.  Watching her manipulate the seasoned conman is quite cathartic, and the two make an effective and interesting team throughout the book.  However, I felt that Vail’s best contribution to the novel comes in the form of her notes and footnotes throughout the account, especially as they constantly call out Cain for his actions and keep his narration mostly honest by filling in some crucial gaps.  It as also very fun to see the various different versions of Vail that appear throughout the book, as you see both how she presents herself to the reader, and the slightly altered version of her that Cain sees.  This really makes her stand out as a central character in this series and her funny notes and corrections deeply enhanced the already entertaining plot.

Another major character I need to mention is Cain’s aide-de-camp, Jurgen, the Baldrick to Cain’s Blackadder.  A stooped, smelly and scruffy being, Mitchell has made Jurgen as Baldrick-like as possible (including a scene in which he comes up with a cunning plan), and I loved every damn second of it.  Firmly believing that Cain truly is the hero he claims to be, Jurgen faithfully serves Cain, and it is a lot of fun to see the two play off each other, especially as Jurgen is honestly the most honest and likeable character in the entire book.  The rest of the cast, which include schemers, professional soldiers, and various Tau, also have their moments, and I really liked how they were portrayed in the book.  However, they all share one particularly defining feature: they all believe Cain is a hero and are led around by his manipulations.  Watching these generally smart people fall for Cain’s lies is a great part of the book’s plot, and I had so much fun seeing them act the fool in this one specific way.  Overall, though, For the Emperor has some outstanding characters to it, and it will be fun to see how they are utilised in the other Ciaphas Cain books.

Like most Warhammer novels I have the pleasure of enjoying, I chose to listen to For the Emperor’s audiobook format, which I maintain is one of the best ways to enjoy Warhammer 40,000 fiction.  All the best narrative and stylistic elements of For the Emperor comes through at an even higher quality when you listen to them, and you really find yourself getting drawn into the complex story while also laughing at the fun characters.  I felt that the production value behind For the Emperor was particularly impressive, as the audiobook features three separate narrators in experienced voice actors Stephen Perring, Penelope Rawlins and Emma Gregory.  Perring, who I enjoyed last year in the audiobook for Engines of Empire by R. S. Ford, serves as the primary narrator for most of the book as he voices all the characters and action in the chapters of For the Emperor told from Cain’s perspective.  Perring is an extremely awesome narrator and the range of epic voices he creates for the main cast are very impressive and really capture their personalities and unique physical characteristics.  I loved the cynical, tired and falsely noble voice that Perring utilises for the main character of Cain, and you have to mention the slimy and fun voicework for the character of Jurgen as it makes him sound even more like Baldrick.  Perring also narrates a couple of the in-text extracts (those written by a male author), and he ensures that they sound even more pompous and filled with misinformation, than you would get from a simple reading.

While Perring is the main narrator, the other two featured actors have amazing performances in For the Emperor’s audiobook which really add to the overall production.  Penelope Rawlins voices the character of Inquisitor Vail during the parts of the novel she writes, mainly her notes on the events going on and the various footnotes featured throughout the plot.  Rawlins’s take on Vail is slightly different to that of Perring, and you get a stronger sense of her intelligence and power through Rawlins voice, which I felt helps to emphasise that Cain’s perspective might not be the most reliable.  The change in narrator also ensures that the various notes from Vail really pop out in comparison to the main story so you always know when Vail is speaking to correct Cain’s memory of events.  The way that the footnotes are read out exactly where they fall in the text also works extremely well, and it ensures that Cain’s misinformation never gets a chance to sit properly.  The final voice actor, Emma Gregory, also provides a few interesting sections to the audiobook, particularly as she narrates one of the recurring in-universe texts that is quoted, written by an older version of one of the supporting characters (Guardswoman Sulla, who gets promoted to a general in the future). Gregory captures the pride and arrogance of Sulla, as well as her devotion to Cain, perfectly, and I felt that this additional performance was a great part of the production.  All this incredible voice work, as well as the amazing story that it brings to life, ensures that For the Emperor’s audiobook is particularly awesome and really worth listening to.  With a runtime of just under 9 hours, this is a really easy audiobook to get through, and I powered through it in only a couple of days, mainly because of how much fun I was having, and I cannot recommend this format enough.

Look, I think it is clear to see that I loved For the Emperor and had a fantastic time reading this awesome book.  Sandy Mitchell did something pretty special with this first entry in the epic Ciaphas Cain series, and I am now a massive fan of this series and the titular character.  Loaded with so much clever humour, fantastic Warhammer elements, and a strong and surprisingly intense narrative, For the Emperor is pretty much perfect, and there is so much for people to enjoy.  As a result, this book is particularly highly recommended, and I fully intend to get more Ciaphas Cain fun and manipulations in the future.

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Throwback Thursday – Warhammer 40,000: Kingsblade by Andy Clark

Kingsblade Cover

Publisher: Black Library (Paperback – 1 February 2017)

Series: Imperial Knights – Book One

Length: 365 pages

My Rating: 4.5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  In my latest Throwback Thursday post I look at an exciting novel about mecha fights in the Warhammer 40,000 universe with Kingsblade by Andy Clark.

I have been having so much fun with the Warhammer 40,000 books recently, especially in my Throwback Thursday columns, as I recently published reviews for Ghostmaker, Xenos, Malleus and Hereticus by Dan Abnett, and Deus Encarmine by James Swallow.  However, the fun is not over yet as I recently read the cool 2017 novel, Kingsblade by Andy Clark, who previously impressed me with his 2022 book, Steel TreadKingsblade, a lucky find I managed to pick up in a secondhand bookshop, was an outstanding read which frankly has one of the best Warhammer covers out there, as well as a great story to match it.

War is a certainty in the far future, and the Imperium of Man is constantly under threat, especially from the fell influence of Chaos.  When a planet falls, the Imperium have many forces that can be deployed to fight the invasion, but few armies are as feared or revered as the legendary Imperial Knights, giant, ancient suits of mechanised armour that support brave pilots of regal, knightly backgrounds.

When the Imperial world of Donatos falls to heresy thanks to the disruptive influence of the Word Bearers Chaos Space Marines, the Knights of the nearby planet of Adrastapol heed the call.  Leading five noble houses of Imperial Knights, as well as substantial forces from the Astra Militarum, High King Tolwyn Draconis hopes to swiftly end the insurrection and save Donatos’s soul.  However, when a great betrayal rips the very heart out of the king’s host and the flower of Adrastapol’s Knights falls, all hope looks lost.

As the battered remnants of the Imperial Knights attempt to recover, it soon becomes clear that the fate of both Donatos and Adrastapol will lie with two unblooded Knights Errant, Danial Tan Draconis and Luk Tan Chimaeros, both of whom are reeling from the actions of their parents.  On the run, outnumbered and unsure who to trust, Danial, Luk and their comrades need to find a way to strike back against the enemy especially as the World Bearers begin a massive unholy ritual, one that threatens everything.  But can these two young Knights defeat the enemy and redeem their world, or do the betrayals of their family and former comrades run too deep?

Kingsblade was an epic and incredible Warhammer 40,000 read by Clark that I had a ton of fun with.  Featuring a mecha-laden novel that contained awesome action sequence after awesome action sequence, this was a great addition to the wider Warhammer 40,000 canon and a must read for all fans of the franchise.

I had an amazing time getting through Kingsblade’s great story, especially as Clark clearly has a lot of fun fitting in as much action and mayhem as possible.  Starting with the classic Warhammer 40,000 war story, with the brave Imperial defenders arriving to save the world of Donatos, the narrative primarily focuses on several of the Imperial Knights who arrive, especially the young bloods Danial and Luk, who are thrust into the fires of war.  The first half of the book features the typical early battles and set-up you would expect, and Clark lays down some clever hints of what is to come.  Things of course take a turn for the worse after a massive betrayal, and the protagonists soon find themselves on the run, unsure of who to trust.  The major battle that follows this betrayal is pretty damn epic, especially as there is a real sense of desperation and confusion surrounding the characters, and the chaotic fallout of this pushes the protagonists in some intriguing new directions.  The second half of the novel sees the traumatised characters attempting to fight back whilst on the run, while also dealing with the many personal issues that have arisen.  Clark does a good job of blending the enjoyable action sequences with some intense character moments during this second half, and the powerful tale of camaraderie and honour that follows is one any Warhammer fan can get behind.  Everything leads up to the big, brutal and extended final battle sequence, as the characters find themselves wrapped up in a multi-sided fight to the death.  The action flies thick and fast during this last major confrontation, and the reader finds themselves on the edge of their seat the entire time, especially as there are some lethal fights and major risks to everyone involved.  The entire story comes together in a fantastic and enjoyable way, which also remains open for the sequel, and I absolutely powered through Kingsblade, especially in that epic second half.

I think that Clark presented this exciting and powerful story in a great way, and I honestly found myself pretty hooked the entire way through.  The faster pace of the story and the constant fun action sequences are very enticing, and I felt that Clark was able to balance this well with some universe building and clever character work to create an exceptional read.  The compelling range of different character perspectives is extremely effective, and I liked seeing the variety of insights and motivations that the various characters had, especially as that gives you some very deep and compelling insights into the mindset of the Imperial Knight characters.  I also liked the additional perspectives from some of the main antagonists, especially as it allowed Clark to highlight the various plots and subterfuges that the protagonists are about to walk into and attempt to disrupt.  However, the true highlight of Kingsblade is the battle sequences, especially when it comes to the Imperial Knights.  I already knew that Clark had some great ability when it came to showcasing vehicle on vehicle combat, but Kingsblade dials that up even further by showing the Imperial Knight mecha suits in action.  The action is always fast and ferocious, and you really appreciate just how crazy and brutal the fights involving the Knights are, especially as they face a range of deadly opponents.  The complex duels between rival Knight suits are particularly impressive, and you get the full sense of their intense fights thanks to Clark’s writing style, and every thrust, blast and explosion is recorded in epic detail.  I deeply appreciated how Clark wrote this epic story, and you are guaranteed to have an exciting and fun time as you get through this amazing book.

Kingsblade also proved to be a very fun addition to the wider Warhammer canon, as Clark dove into one of the more intriguing human sub-factions, the Imperial Knights.  I have always loved the Imperial Knights in Warhammer fiction, and I read a particularly good book about them last year (Assassinorum: Kingmaker by Robert Rath), that showed one of their feudal planets.  As such, I was very excited to see more of them in another book and Kingsblade delivered that in spades.  Not only does Clark perfectly showcase the over-the-top power of the Imperial Knights in combat (so much epic mecha combat), but there is an intriguing dive into the history and society surrounding this faction.  The blend of advanced technology and historical knightly values is particularly fun, and you really get a sense of what the knights believe and how they fight as the book continues.  This intriguing and compelling focus on Imperial Knight lore is expertly featured throughout the plot and I loved seeing the ritual, pomp and knightly codes helping to drive the protagonists forward.  I also thought Clark did a good job of introducing some of the general concepts and elements of the wider Warhammer 40,000 universe into this book, and you get a good sense of what is happening and the history surrounding the franchise.  Due to this, and the fact that the history of the Imperial Knights is explored strongly throughout the plot, I felt that Kingsblade would make a pretty good introductory novel to the Warhammer 40,000 universe, especially as it showcases just how fun and over-the-top the franchise can be.  I look forward to seeing how Clark expands upon this Imperial Knight lore in future books, especially if he balances it with some more awesome mecha-on-mecha combat.

The most moving and compelling parts of Kingsblade were the excellent characters that Clark introduced and featured throughout the narrative.  While there are a ton of brilliant figures utilised in the plot, most of the focus was on the younger characters of Danial Tan Draconis and Luk Tan Chimaeros, two rookie knights and best friends in their first war.  Clark does a wonderful job of setting both these characters up early in the plot, and the two friends have very different personalities, with Danial being a cautious and seemingly unready knight, while Luk is impatient and headstrong.  However, both characters are pushed to their absolute limit after the pivotal early events of Kingsblade’s narrative which result in Danial becoming king, while Luk is considered to be a heretical traitor.  This results in some outstanding character-driven plot, as Danial attempts to find his inner courage and sense of duty, while Luk is forced to redeem himself and his name after those he trusted the most turned on him.  Clark ensures both character arcs are pretty damn powerful, and they are woven into the large plot extremely well, ensuring that victory is only obtained after these figures finally get their acts together.  I really liked the wonderful and moving narrative that was wrapped around Danial and Luk, and it will be interesting to see how that alters further in the series.  The rest of the characters in Kingsblade are also really cool, and I particularly enjoyed seeing events through several of the Chaos character’s perspective, especially once separate factions emerge and go to war.  An overall epic group of characters that are seamlessly fitted into the wider tale.

Andy Clark continues to impress me with his outstanding Warhammer fiction work as his 2017 release, Kingsblade, proved to be another smash hit.  Perfectly blending intense action with cool universe elements and complex characters, Kingsblade was pure fun from start to finish and a real pleasure to read.  I had an epic time getting through this book and I cannot recommend it enough for all fans of the Warhammer 40,000 universe.  I will have to try and get a copy of the intriguing sequel, Knightsblade, and I cannot wait to see how Clark continues this compelling and powerful narrative.

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Throwback Thursday – Warhammer 40,000: Hereticus by Dan Abnett

Warhammer 40,000 - Hereticus Cover

Publisher: Black Library (Audiobook – 30 July 2022)

Series: Eisenhorn – Book Three

Length: 9 hours and 48 minutes

My Rating: 5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For this latest Throwback Thursday, I finish off the outstanding and iconic Eisenhorn trilogy by legendary Warhammer author, Dan Abnett, by reviewing the exceptional novel, Hereticus.

I have mentioned several times in the last few weeks that one of my absolute favourite authors of Warhammer fiction lately is the amazingly talented Dan Abnett, whose works have shaped a generation of lore and extended fiction.  I have really enjoyed several of the books in his excellent Gaunt’s Ghosts novels, such as First and Only, Ghostmaker and The Vincula Insurgency, which provide some captivating depictions of the common soldier in the Warhammer 40,000 universe.  However, based on what I have read so far, Abnett’s best series is the epic Eisenhorn trilogy, which follows titular character Inquisitor Eisenhorn as he attempts to protect humanity from a range of diabolical threats.  The first book, Xenos, served as an excellent introduction to Eisenhorn and his major supporting characters, while Malleus showed an older Eisenhorn as he attempts to unravel a massive conspiracy painting him as the villain.  I absolutely loved these outstanding novels and they both got a full five-star rating from me, and I immediately dove into the third and final book, Hereticus, as I really wanted to find how everything ended.

For over 150 years, Inquisitor Gregor Eisenhorn has loyally served the Imperium of Men, disrupting and ending multiple conspiracies and plots by heretics, daemons, and malicious xenos.  Throughout all this time, Eisenhorn has always tried to avoid the lure of the radical path that many of his fellow inquisitors tread, determined not to be corrupted by the forces he has sworn to destroy.  But desperation can drive even the best man towards the brink and Eisenhorn’s previous deal with a dark figure is coming back to haunt him.

Overseeing a Inquisitorial examination of the planet of Durer, Eisenhorn receives news that an old foe, one who cost him the life of a dear friend, is active on world.  Assembling his forces, Eisenhorn is unprepared for the full horror that awaits him, as his enemy unleashes an ancient evil capable of destroying worlds.  Facing tragedy and near death, Eisenhorn is forced to do the unthinkable and use foul rites to summon forth a greater evil in the form of the daemonhost Cherubael to survive.

Shocked and disgusted by his actions, Eisenhorn attempts to recover and atone for his mistakes.  However, before he can begin, his manor house is raided by a dangerous army of mercenaries and all his forces throughout the sector are brutally destroyed in an instant.  On the run with only a few loyal followers left, Eisenhorn needs to discover the identity of whoever is orchestrating his downfall before it is too late.  But to defeat his enemy, Eisenhorn is forced to dive deeper into heresy and call upon dark forces that are best left untouched.  Can Eisenhorn retain his sanity and soul, or is the price of his victory his own utter damnation?

Wow, just wow.  After how epic Xenos and Malleus proved to be, I knew that there was no way that I wasn’t going to love Hereticus.  However, I was unprepared for just how brutal and intense Abnett made this final book in the Eisenhorn trilogy, as Hereticus ended up being an exceptional read that perfectly ends his great series on a very high note.  Loaded with action, intrigue, and some amazingly complex characters, Hereticus gets another five-star rating from me, and this is honestly one of the best trilogies I have ever read.

Part of the reason why I enjoyed Hereticus so much is because it has an exceptionally epic story to it that really drags you in from the offset.  Set 50 years after the events of Malleus (150 years since the start of the series), Hereticus starts off big and never really slows down.  The book has a calamitous introduction that sees Eisenhorn and his comrades forced to confront a Chaos Titan which decimates them and forces Eisenhorn to call upon his captured daemonhost Cherubael.  This fantastic introduction not only perfectly continues the story from Malleus but also shows Eisenhorn’s progression towards radicalism as he uses his new knowledge in some pretty dark ways.  Following this introduction, which splits his main team up, the story continues strongly, as there is a major and extended battle sequence in the heart of Eisenhorn’s sanctum, which sees him forced out on the run.  Becoming a fugitive from new enemies, old foes, and the Inquisition itself, the rest of the novel is a very captivating and intense character-driven read that shows a desperate Eisenhorn continue to make radical decision after radical decision, all in the name of defeating his enemies, no matter the cost.  There are some extremely moving and powerful scenes scattered through the second half of the book, as Eisenhorn comes to terms with many of his long-running comrades, many of whom do not agree with his methods, as well as some deadly confrontations.  Everything leads up to a trippy and action-packed finale, as Eisenhorn finally faces down an old enemy.  While the ultimate confrontation is short and the main antagonist only has a brief appearance in the book, the real joy of the story is the hunt to find out who they are and what they are after, with a focus on investigation, intrigue, and ethics.  The conclusion leaves everyone extremely satisfied, and Abnett leaves the series open for follow-up, even if a ton of character-centric storylines are permanently closed by a series of deaths and destruction.

The author once again does an amazing job presenting the complex story contained within Hereticus and I have a lot of love for the writing style that Abnett utilised in this series.  Blending tense galaxy-spanning intrigue with the hunt for dark forces, massive mysteries, complex revenge plots, and a focus on the corruption of the spirit, there is a ton of fun for a lot of readers in this book, and I loved the elaborate conspiracy that was the fantastic focus of the plot.  I especially enjoyed the overall theme of Hereticus that saw Abnett try and bring a lot of storylines and character arcs full circle back to the original novel in the trilogy, Xenos.  The history of all the characters in the book, as well as multiple prior events, are essential parts of Hereticus’s plot, and I loved how the author was able to tie together a ton of compelling overlying storylines that really highlights the importance of the first two novels.  The primary storytelling method, a chronicle style from Eisenhorn’s perspective, adds a lot of power and flair to the overall book, especially as it enhances the character-driven aspect of the story and gives you some intriguing insights into the conflicted protagonist’s mind.  There are a ton of great scenes showcased as result of this first-person perspective, from multiple massive battles, to intimate conversations and even a very well-written psychic interrogation sequence.  Abnett has a great eye for detail and some of the resulting action sequences and unique locations are painted in such a way that the reader fully grasped every action or cool element of the setting.  This, and so much more, really helps Hereticus’ exceptional story shine through and I had so much fun seeing how this entire novel unfolded.

Like most of Abnett’s books, Hereticus can be read as a standalone novel, especially as the author does an exceptional job of recapping key events, characters, and relationships from the previous Eisenhorn entries.  However, to get the full emotional impact of epic narrative, I would strongly recommend checking out Xenos and Malleus first, as you really understand how the character has changed over the course of the series, as well as how well the storylines have continued.  I also felt that Hereticus proved to be a particularly good entry into the wider Warhammer 40,000 canon as Abnett continues to explore some of the most intriguing parts of this grim universe, including the dark cults that are constantly a threat to the Imperium’s stability and the Inquisitors who hunt them.  The fantastic dive into the different types of Inquisitors and their different ways of fighting the enemy is pretty cool and I loved seeing the various rivalries and discussions that eventuated, especially as Eisenhorn has an opinion on everything.  This book also takes the reader to a variety of unique locations within the Warhammer universe, with several unique planets becoming key settings for the plot.  I loved seeing the variety of worlds out there in this massive universe, and Abnett has fun tying the events of this book into some of the wider canon aspects of the franchise.  I would say that overall the Eisenhorn trilogy really is one of the best series to start reading Warhammer 40,000 fiction with, especially as you get a completely different and more elaborate story than the classic military fiction plots that make up the majority of the genre.

As always, I can’t go away from an Eisenhorn book without talking about the exceptional character work that Abnett brings to the table.  This is especially true in Hereticus, as Abnett brings so many compelling character arcs to a tragic and moving end, while also ensuring that his impressive protagonist is changed forever.

As you would expect, the focus of Hereticus is on protagonist Gregor Eisenhorn, who serves as the book’s primary narrator.  I mentioned during my previous reviews of these books that I have loved the complex and powerful story that Abnett has woven around Eisenhorn.  Starting off as a relatively innocent and uncontroversial Inquisitor who was just trying to do what is right, Eisenhorn has slowly slipped down the path of the radical by employing the methods and powers of his heretical foes.  Abnett has showcased this gradual fall perfectly in the first two books, and while he made some questionable decisions out of desperation in Malleus, you still believed that he could be redeemed.  Hereticus really has you doubt this as he begins to employ darker methods during this book, which not only cost him but impact the people around him.  However, this is not entirely his fault, as forces outside of his control drive him to do so.  Pretty much every mistake that Eisenhorn has made in his past seems to come back to bite him in Hereticus, and these events, and more, force him to make hard decisions to survive and defeat foes who are even worse than him.  While he does bad things, you can fully understand and appreciate why he feels he needs to do so, even if you don’t agree with them.  Despite these bad things, Eisenhorn remains a sympathetic character for most of the book, and his own realisation that what he is doing is wrong just makes the entire story that much sadder.  However, there is a layer of arrogance over this that makes you slightly concerned about Eisenhorn’s actions, and you’re never quite sure just how far he has truly fallen.  Abnett covers Eisenhorn’s overall character arc pretty damn perfectly, and while the author throws the protagonist’s decline into overdrive in this book, it felt pretty natural and showcases just how destructive desperation is as his good intentions lead him to hell.

On top of Eisenhorn, Hereticus features a bevy of compelling supporting characters who add their own complex spin to the story.  Many of the supporting characters from the first two books are once again featured in this third Eisenhorn novel, and I really appreciated how Abnett sought to bring many of their arcs and storylines full circle here.  Unfortunately for fans of the series, wrapping up their storylines results in most of the supporting character’s deaths or severe injury, and quite a substantial number of supporting figures from the first two books have their final appearance here.  While I won’t go into too much detail, several of these deaths are pretty damn tragic, especially after they follow on from some noble self-sacrifices or major character moments.  I was honestly shocked at how brutal Abnett was when it came to killing off his supporting characters, but all of these instances really worked in the context of the story and ensured that Hereticus ended up being particularly memorable.  Before these major deaths, though, the author dives into the powerful relationships that each of these supporting characters has with Eisenhorn, and there are some deeply emotional moments scattered through, especially as each of them have their own opinion about Eisenhorn’s recent actions and whether he has gone too far.  Watching his oldest friends become disgusted or outraged by his actions really hammers home how far Eisenhorn has fallen, especially as he drags several characters down with him.  Throw in some outstanding central antagonists, all of whom have a complex history with Eisenhorn, and some intriguing cameos from the previous novels, and this was an exceptionally character rich novel designed to hit you in the feels.

As with all of Abnett’s books to date, I grabbed the audiobook version of Hereticus, which was once again an exceptional way to enjoy this amazing novel.  Coming in at just under 10 hours and featuring the impressive narration of Abnett’s go-to audiobook narrator, Toby Longworth, this format was an excellent way to enjoy this book, and I managed to power through this entire story in no time at all.  Longworth really brings the entire story to life with his excellent narration, and he makes sure to infuse all the characters with a ton of personality, while also tailoring their voices to match their history and physical (or metaphysical) attributes.  I also thought that several of the best scenes of this book, including some desperate battles, a cool interrogation scene, and some particularly poignant character interactions, were made even more epic in this format, as the exceptional acting from Longworth showcased them in a way they truly deserved.  I was utterly enthralled the entire way through Hereticus’s audiobook and this was easily the best way to experience Abnett’s compelling tale.

Overall, I felt that Hereticus was a pretty amazing book and a suitably epic finale to Dan Abnett’s original Eisenhorn trilogy.  Bringing together a powerful story with some unique Warhammer 40,000 elements and an exceptional dive into the mind of a fallen inquisitor, Hereticus was utterly addictive and ended up being one of the best Warhammer books I have ever read.  I was really impressed with how Abnett concluded this incredible trilogy, and I felt that Hereticus was an excellent final entry that tied together some of the complex storylines from the first two books.  I cannot recommend this entire trilogy enough; it truly is one of the cornerstones of Warhammer 40,000 fiction.  I look forward to reading more from Abnett in the future, especially as there are several spin-offs associated with this trilogy, as well as a recently released fourth Eisenhorn book in The Magos.  However, I think I will try and get through some Gaunt’s Ghosts books first, before diving back into Abnett’s Inquisitor stories, although if I ever want a powerful Warhammer thriller, I know where to look.

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Warhammer 40,000: Sepulturum by Nick Kyme

Warhammer 40,000 Sepulturum Cover

Publisher: Black Library (Audiobook – 3 March 2020)

Series: Warhammer Horror

Length: 7 hours and 9 minutes

My Rating: 4.25 out of 5 stars

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My obsession with Warhammer continues as I check out the grisly Warhammer Horror book, Sepulturum by Nick Kyme.

Over the last couple of years, I have had a lot of fun diving down into the epic Warhammer 40,000 universe.  This universe features so many epic and unique stories and characters, and I love all the fantastic tales that can be told across the genres.  One sub-genre of Warhammer fiction I’ve only had a little experience with so far is the Warhammer Horror books which, as the name suggest, blend gruesome horror elements with the already grim Warhammer universe.  I have so far enjoyed one Warhammer Horror book, the creepy and clever The Bookkeeper’s Skull by Justin Hill, which was brilliantly written and showcased.  I have been meaning to check out some other horror related Warhammer books, and when I saw that there was a zombie-centric Warhammer book, I knew it was something I would have to read.  This book is Sepulturum, a compelling read written by new-to-me author Nick Kyme.  Kyme is a veteran Warhammer writer, and I’ve got a couple of his other books sitting on my shelf already waiting for my attention.  However, my first experience of him was through Sepulturum, which proved to be a really fun and interesting adventure.

Something dark and deadly, something which hungers for blood and flesh, is stirring in the low-hive of Blackgheist.  The only person who can stop it is Inquisitor Morgravia Sanctus of the Ordo Sepulturum, whose investigation in Blackgheist revealed a terrible presence.  However, before she could act, something happened that destroyed her memories and left her scarred, broken and hunted.  Now with only one acolyte left, Morgravia attempts to find a psyker capable of restoring her mind to let her figure out what is chasing her and what their plans are.

Meeting with a broker from the criminal underworld, Morgravia believes that she has finally found the solution to her problems.  However, before she can proceed, a terrible attack is launched across Blackgheist which no one is prepared for.  The people of the hive have been turned into something violent, no-longer alive, and desperate to devour everything they come across.  These creatures are soon swarming across Blackgheist, destroying all before them and leading to untold chaos and destruction.

Soon, only small bands of survivors are left who hope to escape from the horrors surrounding them.  But as Morgravia leads one such group to safety, she soon discovers that not everything is as it seems.  Other deadly monsters are hunting throughout Blackgheist, while deranged cultists take the opportunity to seize power for themselves.  The truth behind the terrible events unfolding lies only within Morgravia’s mind, but is she truly prepared for the horrific secrets that are about to be unleashed?

Sepulturum was a fantastic and dark read that proved to be an outstanding addition to the Warhammer Horror range.  Kyme has produced a fast-paced and gruesome zombie story in an amazing novel that combines a clever story with some excellent horror elements.  The story itself is a fun zombie narrative as several characters attempt to survive a sudden onslaught of deranged and hungry former humans overrunning the city.  The story primarily focuses on the damaged Inquisitor Morgravia and a couple of her companions as they attempt to escape the horrors unleashed upon them and find its cause, although a second storyline revolves around a normal labourer, Cristo, as he tries to get his daughter to safety.  Both groups first encounter the zombie creatures in some pretty horrifying situations that leave them badly shaken and alone, and they are forced to navigate through the rest of the chaos in a daze.  Their subsequent attempts to evade the zombie creatures lead them further into danger, especially as there are other dark forces out in the city that provide additional awesome complications and conflicts, and there are betrayals, insanities and the feeling that the zombies are only a small part of the larger picture.  Everything leads up to some pretty disturbing final sequences that are loaded with brutal twists and major confrontations, especially as nobody is who they seem, and there is high need of some bloody self-sacrifice.  Readers will come away pretty satisfied with how the story ends, with horror fans no doubt liking the high body count, and the potential hint of a continuation in the future.

I loved how Kyme set out the story in Sepulturum, and it proves to be an outstanding read about survival and desperation in a Warhammer city.  The main setting for Sepulturum is already pretty gritty and unsavoury before the zombies, but everything only gets worse as the story unfolds.  The slow reveal of the zombie creatures is handled well, and I loved the slow-burn panic that sweeps the city.  The blend of character perspectives works well throughout the story, and while Morgravia and Cristo prove to be the main narrators, several other supporting cast members, often in Morgravia’s party, give an excellent alternative edge to the narrative while adding some fun moments to it.  Cristo’s separate storyline also works well in concert with the main narrative surrounding Morgravia and her survivors, and it was interesting to see their two stories play out simultaneously without the groups ever meeting.  Kyme has a lot of fun setting out some excellent elements of the story, and I particularly loved the attention to detail when it came to some of the fight scenes and the horror creatures the protagonists have to deal with.  There are also several great twists and reveals towards the end of the book, and while some are well foreshadowed, there is also one genuine surprise that I thought was pretty damn brilliant.  I did think the big conclusion ended up being a little to over-the-top metaphysical for its own good, but it was most a good ending with a fun last-minute inclusion from a whole other faction.  This ended up being a pretty good self-contained, standalone read within the wider Warhammer 40,000 universe, and not too much pre-knowledge of the Warhammer universe is needed to fully appreciate it, especially with the zombies there.  However, fans of the franchise will have the best time with it, and I felt this was a great inclusion into the wider Warhammer universe.

Naturally the real highlight of Sepulturum is the zombies, and it is always fun to see how Warhammer stories turn out when combined with genres like horror, especially as this universe already has some terrifying and shocking elements to it.  The zombies in Sepulturum are interesting inclusions to the story, especially as Kyme does a good job of brutally introducing them and then unleashing them upon a wider world.  While some members of the Warhammer 40,000 universe do have some concepts of what a zombie is, the vast majority do not, so the inherent panic and horror at what the creatures are is pretty crazy, and you have to love the reactions of the people who don’t know what they are dealing with.  All the zombie scenes are pretty ferocious, and the unstoppable horde coming at you is always pretty freaky to deal with.  I did quite like how the zombies themselves weren’t exactly what you thought they were from a Warhammer 40,000 lore perspective, and their presence heralds another threat, with some creepy alternate creatures.

In addition, Kyme also enhances other dark elements of the Warhammer 40,000 universe and uses that to increase the horror feel of the book.  The author affects a brooding and repressive tone across the entire book, and all the characters are caught up in intense feelings of despair and horror at what they are experiencing and the creatures they are encountering.  Kyme also introduces some gruesome body modification elements that work well with the zombies to create a terrifying read.  Body horror, including some of the more shocking elements around servitors, argumentation and other body modifications, is always close to the surface of any Warhammer story, but it was particularly bad here, especially as some characters are dissected or have elements contained within their bodies that Kyme showcases in distressing detail.  A lot of the horror is also derived from the craziness within people’s minds, as many of the characters break down in different ways after the initial zombie attack.  Watching characters go insane in various ways, whether through suicidal thoughts or with bloody religious fervour, really adds to the overall horror elements of the book, and I felt that Kyme had the right balance between outer and inner horror throughout this book.  The combination of the darker tone, zombies and other cool horror elements, really fits into the Warhammer universe well and I enjoyed the dark tale that Kyme told around it.

As is my usual practice, I ended up listening to Sepulturum on audiobook rather than seeking out a physical copy.  As always, it proved to be pretty epic.  I always love how well the audiobook format works to enhance the fantastic stories in the Warhammer universe.  This was especially good with Sepulturum, as the audiobook version helped to bring out some darker elements of the story and make Sepulturum feel even spookier.  Narrated by veteran audiobook narrator Antonia Beamish, who has worked on several Warhammer Horror books previously, the audiobook ensured that the darker tone and desperation of the characters really came through.  You really get a sense of the characters’ panic and despair through Beamish’s great narration, and I deeply appreciated how gruesome and ghastly all the horror details sounded when she described them.  The additional voices she used for several of the characters were pretty good as well, and you end up getting a good sense of each character’s personality, especially during the terrible encounters they go through.  Beamish’s voice work really helps to bring this entire audiobook together, and this ended up being an outstanding way to enjoy Sepulturum.  With a run time of just over seven hours, you can power through this audiobook quickly, and I deeply enjoyed listening to this gory book in this format.

The Warhammer universe offers further treasures as Nick Kyme has some zombie fun in Sepulturum.  A fantastic addition to the Warhammer Horror subseries, Sepulturum takes some great characters on a particularly dark and shocking adventure loaded with all manner of horror.  It’s an excellent and exciting read for fans of both Warhammer and horror fiction.  I deeply enjoyed this book and can’t wait to try out more awesome Warhammer Horror in the future.

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