Star Wars: The High Republic: Path of Deceit by Tessa Gratton and Justina Ireland

Star Wars - Path of Deceit Cover

Publisher: Disney Lucasfilm Press (Audiobook – 4 October 2022)

Series: Star Wars: The High Republic – Phase Two

Length: 8 hours and 10 minutes

My Rating: 4.5 out of 5 stars

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The second phase of The High Republic begins with an absolute banger as the team of Tessa Gratton and Justina Ireland introduce Star Wars fans to a bold new young adult novel that ends up being epic in all the right ways with Path of Deceit.

For the last two years, Star Wars extended fiction has been firmly focused on the compelling multimedia project, The High Republic.  Set centuries before the prequel films, The High Republic takes readers to a whole new period of Star Wars history, where the Republic and the Jedi were at the absolute height of their power and influence.  However, not everything is perfect, and the Jedi characters are soon forced into conflict with dangerous forces bent on destroying them.  The first phase of The High Republic introduced readers to this new time period extremely well, while also setting up several fascinating characters, as well as the villainous Nihil, a group of space marauders who seek to destroy the order that the Republic represents.  I quickly fell in love with this cool new Star Wars subseries, and I enjoyed the massive range of different media present in this first phase, including comics, manga, children’s books, audio productions and a ton of novels.  The main story of this series is expertly told across the three main adult books, Light of the Jedi, The Rising Storm, and The Fallen Star, while other compelling, and often vital, stories take place in young adult books like Into the Dark, Out of the Shadows and Midnight Horizon, the associated comic series, as well as the audio production Tempest Runner.  This entire first phase came together extremely well, and I was really impressed with the range of stories they told, as well as the excellent new characters and elaborate new universe expansions that occurred.

After completing the first phase earlier this year, the various writers associated with The High Republic project, have just embarked on their ambitious second phase of High Republic fiction.  The second phase goes back even further into Star Wars history by being set 150 years before the events of the previous High Republic books.  The idea is that the second phase will act as a prequel to the first, showing how the Nihil were formed and the reasons behind their leader’s hatred for the Jedi.  These details will no doubt become extremely important for the third phase, while also helping the reader understand why the events of the first phase unfolded.  The first book in this second phase is Path of Deceit, written by the team of Star Wars fiction newcomer Tessa Gratton and established Star Wars writer Justina Ireland, who made a name for herself in the first phase with her young adult and middle school books.  Both authors really throw their heart into Path of Deceit, and the result in a fantastic and captivating read that presents Star Wars fans with something very epic indeed.

It is a time of exploration and discovery in the galaxy as the Republic enters an age of expansion.  Under the guidance of the Jedi, teams have been sent into the furthest corners of the Outer Rim, seeking out new planets, civilisations, and people to add to the delicate tapestry of life, diplomacy and trade that forms the basis for the Republic.  However, not all the discoveries being made are good, and many dangers lurk out in the far reaches of space.

Of these dangers, the most benign appear to be a small Force cult on the remote planet of Dalna.  Known as the Path of the Open Hand, this group believe that the Force should be free, and that no one should have the power to use and abuse it, including the Jedi.  Led by the charismatic Mother, the Path of the Open Hand is small, but features a fervent congregation of believers, including a hopeful young woman, Marda Ro.

Marda Ro always dreams of leaving Dalna to preach the message of the Path throughout the galaxy.  However, protected by her free-spirited cousin Yana Ro and held back by the Mother, Marda appears destined to remain always on Dalna.  That is until two Jedi, Jedi Knight Zallah Macri and her Padawan Kevmo Zink, arrive on Dalna, investigating the theft of several Force artifacts from surrounding systems.  Believing that the thefts are related to the Path, the two Jedi begin to investigate the group, and Marda and the young Kevmo soon form a tight bond as their connection grows.  However, not everything is as it seems on Dalna, and soon the Mother reveals a dark secret that will reverberate throughout the galaxy for centuries to come.

I have to admit that even before I started reading Path of Deceit, I kind of had some doubts about whether I was going to really enjoy it.  Not only was I surprised that this second phase of the High Republic was starting out with a young adult book, rather than the upcoming adult novel, Convergence, but I was also apprehensive about the reverse time skip between phases.  Setting this second phase 150 years before the events of the first phase was a bold choice, especially considering that The High Republic is a prequel series in itself.  However, if Path of Deceit is any indication of what is to come, then the entire second phase of The High Republic is going to be pretty damn impressive and fit into the wider High Republic extremely well.  The team of Gratton and Ireland did a remarkable job here, producing a slick, slow-burn Star Wars story that introduces many key elements of this new timeline while also giving some fantastic hints of what is to come.  I had an absolute blast getting through this book, and it is has definitely gotten me excited for the next round of High Republic fiction.

I was deeply, deeply impressed with the captivating story that the authors came up with for Path of Deceit.  Due to its position in this new High Republic phase, Gratton and Ireland had to achieve quite a lot during the narrative, not only introducing key characters and settings, but also tying them into the wider High Republic history.  However, I think they achieved this goal extremely well, and the subsequent story is very intriguing and intense.  I do need to warn people that the Path of Deceit does start of fairly slow and takes a long while for all its excellent storylines to pay off.

The book is primarily set on the planet of Dalna and follows three young central characters as they find themselves caught up in the actions of the mysterious Path of the Open Hand.  These central characters include Marda Ro, a devout member of the Path, her cousin Yana Ro, who leads the Path’s covert unit that steal Force artifacts, and Kevmo Zink, who arrives on the planet to investigate the Path and the recent thefts.  The first half of the book sees the various characters gradually get to know each other, while Marda and Kevmo grow closer, despite their different viewpoints of the Force.  As the story continues, you start to see some cracks in the serene appearance of the Path, with Yana growing more and more determined to leave as she begins to see the Mother for what she really is.  However, even with a few action scenes and a great flood sequence, the story is still moving at a gradual pace, with the authors laying down some subtle hints of what is to come.  All that changes in the last quarter of the novel, as everything comes together in a big and shocking way.  While the narrative appears to be heading in one certain direction, the authors suddenly unleash a pretty major twist that really surprised me.  This twist was extremely brilliant, not only because of how well set up it was but because its execution was very sudden and a major gamechanger.  The entire tone of the novel changes after that, with the characters taking on new roles, and you see just how well-connected Path of Deceit is to the books of Phase One.  This twist honestly makes you really appreciate the slow and careful pace of the rest of the book, and you realise just how cleverly they were setting everything up.  The entirety of Path of Deceit ends on an excellent and powerful note, and the reader is left eagerly looking forward to seeing how the rest of this second phase comes together.

The team of Gratton and Ireland set out this story in a very awesome way, and I felt that everything came together extremely well to enhance the fantastic narrative.  The split between the three main perspectives helped to produce a balanced and multifaceted narrative, and I liked seeing the distinctive alternate viewpoints of the cool events occurring.  While the pacing was initially a bit slow and there was a little less action than your typical Star Wars novel, Path of Deceit makes up for it by focusing more on the characters, setting up the new version of the universe, and featuring a great young adult story that will really appeal to the teenage audience.  The way that the characters interact and focus on their attractions is very typical of most young adult books, but I felt that it didn’t get too over-the-top.  Instead, it is just enough to help bring the younger reader in, while also still being intense and compelling enough to keep older readers still attached and entertained.  I personally deeply enjoyed how the story was presented, especially once the pace increased towards the end, and this entire novel was an absolute joy to read.

As I mentioned before, quite a lot of importance is attached to whether Path of Deceit did a good job featuring the relevant Star Wars and High Republic elements.  I say that Gratton and Ireland strongly succeeded, as they not only provided a great viewpoint of this new period of Star Wars fiction but they also provided some captivating and clever links to the first phase.  While most of the focus of Path of Deceit is primarily on one planet, so you don’t get the full galaxy view, I did like the initial glimpse of this universe.  There is a real Western frontier vibe to the entire setting, with explorers, settlers, pilgrims, and people looking for a fresh start interacting with new elements from the Outer Rim.  There are also some hints about how this version of the Republic and the Jedi are set up, and there is a very good mixture of elements that I think are going to come together very well in the future.  I also really enjoyed the mysterious and captivating Path of the Open Hand, who were introduced as an alternative Force cult who are completely opposed to the actions of the Jedi.  Their curious viewpoint of the Force, and their methods for preserving it, make for quite a fascinating group and I deeply enjoyed how they developed.  As for connections to the first High Republic phase, well let us say that Path of Deceit is a very key novel regarding this, as several key characters with connections to the future are brilliantly set up here.  So many key elements or organisations from the first phase are introduced in a completely different form here, and you will be surprised at the origins of some of the best bits from the established High Republic books.  I loved some of the impressive set up that Gratton and Ireland featured in Path of Deceit, and this young adult novel is a very key part of this phase of the High Republic, with story elements from it set to reverb through certain upcoming books all the way to the future in the third phase.

Now, one of the main questions I am sure many people are wondering is how much knowledge of the High Republic and wider Star Wars universe people need to enjoy Path of Deceit.  Naturally, as the introductory book in the second phase of an established Star Wars sub-series, people who have read the previous High Republic books are going to have a better time with Path of Deceit that readers who have not.  Not only do you have a better idea of what the earlier Star Wars period are going to look like, but you also will appreciate some of the revelations that appear in this book and have a better ability to make connections between this phase and the previous one.  As such I would strongly recommend checking out all the key previous High Republic content first (the three adult books at the very least), as you a really going to have a better time with Path of Deceit that way, especially as the big twist towards the end makes a lot more sense if you do.  However, this isn’t the absolute worst book to start the High Republic with, and maybe reading the prequel second phase first is a better way of enjoying these books.  Either way, Gratton and Ireland do a good job of making this book pretty accessible to new readers, and I think that anyone with a decent knowledge of Star Wars fiction will probably be able to enjoy and appreciate this book.

Path of Deceit contains a great group of central characters that the authors do an excellent job of introducing.  This includes three intriguing teenage protagonists who have a complex and fascinating narratives that see them engage with this new world in very different ways.  Marda Ro is the devoted adherent to the Path of the Open Hand, who believes in their mission and their leader with all her heart.  Marda has a deeply compelling and well-laid-out story arc in Path of Deceit that eventually sees her question her believes and connections to the Path once she meets Jedi Padawan Kevmo Zink.  Already feeling disconnected from the galaxy and people due to her species, which is renowned and reviled for unknown reasons, Marda was a real emotional tinderbox in this book, and her relationship with Kevmo only complicates this further.  However, the events of the book change her in a way no-one could really predict, even with the hints her name contain, and her metamorphosis from sweet character to something else is very clever and quite impactful.  I have a feeling that she is going to have one of the best character arcs in the entire second phase, and I look forward to seeing how her narrative completely unfolds.

I also like the storylines surrounding the main Jedi character, Padawan Kevmo Zink, and Marda’s cousin Yana Ro, both of whom have their own distinctive arcs that I was quite intrigued by.  Kevmo Zink is a great young Jedi character who is drawn by his own romantic urges and desire for connections as much by the Force.  Kevmo serves as a great newcomer character to Dalna and the Path of the Open Hand and provides a great alternate perspective to Marda’s strict commitment to their ways.  He also serves as an intriguing love interest to Marda, and the classic Star Wars relationship between a conflicted Jedi and a forbidden girl made for some great reading, without being too silly or over-the-top.  I had a lot of fun with Kevmo, and I liked his infectious humour and his extremely positive view of the universe.  His storyline also goes in some very surprising directions, and this ended up being a very intriguing character to follow.  Yana Ro on the other hand is a more wild and exciting addition to the cast, who acts extremely differently to her cousin Marda.  A less indoctrinated member of the Path, Yana knows that there is something rotten at their heart, and seeks a way out, mainly by stealing Force artifacts for the Mother.  Her journey is very emotionally rich, and a little bit tragic, and I had a wonderful time seeing her storyline come to fruition, especially as it puts her in a very exciting position for future entries in the series.  Yana’s realistic viewpoint of the Path, as well as her own species’ inclinations and reputation, stands in great contrast of that of Marda, and her more grounded and aggressive mindset also makes her stand out compared to Kevmo.  As such, there is a good balance of personalities in Path of Deceit amongst the point of view protagonists, and this helps to produce a fantastic and compelling read.

There are also several great side characters who add their own spice to the story.  The most prominent of these is Kevmo’s Jedi master, Zallah Macri, an extremely serious Jedi Knight who serves as Kevmo’s mentor and guide.  Zallah is a suitable cautionary figure throughout the book, trying to keep Kevmo focused on the Force and their investigation, despite his obsession with Marda.  The other side character I really want to focus on is the Mother, the Path of the Open Hand’s mysterious leader who has managed to take over the cult through to her apparent strong connection to the Force.  The Mother serves as a rather compelling antagonist throughout the book, especially as you spend most of the time wondering if she is really Force sensitive, or whether she is running a long con on her followers.  An aloof and secretive antagonist, it soon becomes very clear that the Mother has her own objectives and plans that run contrary to that of her followers, and the full extent of them proves to be very exciting and destructive.  I felt that the Mother was an excellent alternative character for Path of Deceit, especially as her plans have some major long-term impacts on the point-of-view characters, and she has some dark secrets that need to be explored further.  These, and other characters, really add to the overall strength on the novel and I deeply enjoyed the way that Gratton and Ireland introduced them and took them through a fascinating emotional ride.

As with most Star Wars novels, I chose to check out Path of Deceit’s audiobook format, which was a pleasurable and fun experience as always.  At just over eight hours, this was a relatively quick audiobook, and I managed to knock it out pretty quickly.  This format did an excellent job of presenting Path of Deceit’s compelling narrative, and I had fun having this book read out to me.  However, the real joy of a Star Wars audiobook always lies in the excellent extra production elements that have been added in.  The classic Star Wars sound effects are used very well throughout Path of Deceit’s audiobook, and hearing blasters, lightsabers and even the sounds of people in the crowds, helps to drag listeners into the story and its surrounding universe.  However, I am always more impressed with the fantastic use of the iconic Star Wars musical score that is threaded through multiple scenes in the audiobook.  Path of Deceit has a pretty cool selection of scores playing throughout it, and I liked how the music often reflected the more rural setting and the mystical elements it was exploring.  The various bits of music work extremely well at enhancing key scenes throughout the book, and there were several times when the careful application of these tunes enhanced the emotional impact of the entire book.

On top of the cool sound effects and powerful musical inclusions, much of my enjoyment of Path of Deceit’s audiobook lies in the excellent narrator who was telling the story.  Path of Deceit is narrated by actress Erin Yvette, who has done a lot of voice work recently in the video game space.  While Yvette hasn’t provided narration for too many Star Wars books yet, she did a great job here in Path of Deceit, and I loved how she read out the book.  Yvette’s voice fits the young adult tone of this Star Wars novel extremely well, and she ensures that the compelling tale is effectively shared out to the listener.  In addition, she also provides a range of excellent voices to the various characters featured throughout the book.  Each of her voices really fits the respective character, and you get a real sense of their nature, their bearing, and their emotional state as you hear Yvette narrate them.  Not only does she capture the youthful nature of characters like Kevmo Zink and Marda Ro well, but she also gets the proper Jedi character Zallah Macri, the more self-serving voice of Yana Ro, and the mystical, manipulative voice of the Mother, down perfectly.  This voice work is pretty damn impressive, and when combined with audiobook’s sound effects and outstanding Star Wars music, it helps to turn the Path of Deceit audiobook into an outstanding experience.  This was such an awesome way to enjoy this latest High Republic novel, and audiobook remains my absolute favourite way to enjoy a Star Wars tie-in book.

I am feeling a heck of a lot better about the second phase of the High Republic after powering through Path of Deceit.  The wonderful team of Tessa Gratton and Justina Ireland produced an outstanding young adult Star Wars novel that did a lot of remarkable things.  Featuring a well-crafted story that slowly but surely hooks you and some fantastic characters, Path of Deceit charts its own course while also brilliant tying into the High Republic novels that have come before.  I can’t wait to see where this phase goes following this impressive story in Path of Deceit and I am planning to read the next High Republic book as soon as I can.

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Warhammer 40,000: The Wraithbone Phoenix by Alec Worley

The Wraithbone Phoenix Cover

Publisher: Black Library (Audiobook – 30 August 2022)

Series: Warhammer Crime

Length: 11 hours and 6 minutes

My Rating: 4.75 out of 5 stars

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The entertaining team of Baggit and Clodde return for another Warhammer Crime adventure in the rip-roaring and deeply exciting science fiction thriller romp, The Wraithbone Phoenix by the impressive Alec Worley.

Last week I presented a review that talked about the intriguing Warhammer Crime series that combined crime fiction narratives with elements of the iconic Warhammer universe to create some amazing reads.  While some Warhammer novels already feature some intriguing crime fiction elements, such as in Necromunda novels like Kal Jericho: Sinner’s Bounty by Joshua Reynolds, the Warhammer Crime books are a much more complete melding, with cool thriller plots and complex mysteries.  I was rather intrigued by this concept, especially as I love it when authors combine wildly different genres together, and I mentioned how I planned to try out one of those books next.  Well, that book was The Wraithbone Phoenix by Alec Worley, an awesome and captivating read set in the Warhammer 40,000 universe.  A follow-up to Worley’s 2020 full-cast audiobook, Dredge Runners, The Wraithbone Phoenix is a full-length novel that brings back the protagonists of the original audiobook and puts them in another unique and deadly situation.

In the far future of the universe, there are few places more corrupt and chaotic than the crime-ridden city of Varangantua.  Life is cheap on the mean streets of Varangantua, and death waits around every corner, especially if you have a massive bounty on your head.  Unfortunately, the most wanted in the city currently are the abhuman deserters turned criminals, Baggit and Clodde.  Baggit, a tricky ratling always looking for the next score, and Clodde, his ogryn friend with a rare facility for thought, have made an enemy of one of the most dangerous men in the city, and now everyone is after their heads.  Hiding out within one of the city’s industrial salvatoriums, Baggit and Clodde have taken on new identities until the heat dies down.  However, the twos natural inclination for getting into trouble soon breaks their cover, and they are soon forced out into the open.

Desperate to find a way to pay off their debts, Baggit hears an interesting bit of news that could change all their fortunes.  One of the nearby salvatoriums is dismantling the decommissioned Imperial Navy ship, Sunstriker, the reputed home of a long-lost treasure, a xenos artifact known as the Wraithbone Phoenix.  Guided by the rumours he heard when previously served about the Sunstriker, Baggit believes that the Wraithbone Phoenix is still hidden aboard, and its value is more than enough to get rid of their bounty.

But no secrets every remain safe in Varangantua, and as Baggit and Clodde make their preparations to sneak into the Sunstriker, news of their location and their potential treasure leaks out.  Soon every criminal, bounty hunter, treasure hunter and mercenary is on their way towards the Sunstriker, desperate to claim either the bounty on Baggit and Clodde’s head, or the Wraithbone Phoenix.  Forced to face off against the very worst killers that Varangantua and its main criminal cesspool, the Dredge, has to offer, Baggit and Clodde attempt to do the impossible, recover the artefact from the ship and get out with their heads intact.  But can even the clever Baggit and the indomitable Clodde escape the deadly wave about to crash down upon them?

Wow, now this was one of the most entertaining and thrilling Warhammer 40,000 novels I have read all year.  Worley has produced an amazing novel in The Wraithbone Phoenix that did a wonderful job blending Warhammer elements with an impressive crime fiction narrative.  Filled with a ton of action, some amazing humour, and so many outrageous characters, The Wraithbone Phoenix is an outstanding read that proves to be extremely addictive.

I had such a brilliant time with The Wraithbone Phoenix, especially as Worley pulled together an extremely impressive and intense narrative that is very hard to put down.  Set in a particularly crime-ridden and corrupt city, the novel sees the chaotic duo of the ratling (halfling/hobbit) Baggit and the ogryn (ogre) Clodde, get into all manner of trouble.  Featuring a range of character perspectives, the first third of the book is pretty firmly focussed on the main duo, with some fun scenes from the contemptable villain Lemuel Scratchwick.  Forced into hiding due to past mistakes, Baggit comes up with an ambitious plan to recover the Wraithbone Phoenix, a legendary xenos treasure that is rumoured to be hidden in a nearby ship being scrapped (the theft and hiding having been cleverly set up in some early interludes).  However, after Lemuel overhears and spills the beans in a very public way, the entire city knowns what the two are planning, and a horde of killers and thieves head towards the ship.  The book starts spreading its focus to several other outrageous figures, all of whom are interested in either the Wraithbone Phoenix or killing Baggit and Clodde.  The author does a wonderful job introducing each of the characters, and you soon become invested in their hunt, as all of them are pretty amusing in their own way.  The action ends up in the decommissioned ship, were everyone starts their search for the missing treasure, and it doesn’t take long for everyone to start fighting each other in a series of bloody battles.  You honestly have no idea who is going to survive the various encounters, and it is very fun to see the distinctive characters dying in surprisingly and compelling ways.  At the same time, the characters also attempt to solve the mystery of the hidden Wraithbone Phoenix, and the various hints about its initial disappearance are cleverly woven into the modern tale, requiring the protagonists to solve it.  Eventually, only a few characters are left, and there is a great series of twists and turns that sees everyone get what they truly deserve.  While I did think that Worley perhaps went one twist too far (the final one was a bit too metaphysical for my taste), the reader comes away extremely satisfied, and highly entertained.

I had a wonderful time with this awesome book, and I think that Worley did a great job setting the entire narrative out.  The combination of crime fiction elements and the great and grim Warhammer 40,000 setting worked extremely well, and you ended up with a high-octane thriller that saw futuristic and half-crazed killers go against each other in a deadly contest for money and treasure.  The use of various perspectives allows you to get to know the various outrageous killers and participants in a very short amount of time, and you are soon invested in them and their various personal struggles as they duke it out.  I was getting a very cool and cinematic vibe from this story that put me in mind of films and books like Smoking Aces, Snatch or Bullet Train, with big casts all working against each other for the same goal.  While you are generally rooting for the main two characters, it is also very fun to see the other players in action, and the multiple unique interactions all these crazy figures have results in an impressive and frenetic read.  Worley backs this up with a ton of brilliantly written and highly detailed action sequences, and you really won’t believe the range of destruction and deliciously devious deaths that occurs.  There are so many impressive and cleverly set up moments throughout this narrative, and the deaths of several characters are usually the result of some well-placed bit of trickery that occurred chapters ago.  All this action, intrigue and character development is perfectly bound together by the book’s overarching humour, which helps to balance out the more intense elements of the novel, while also keeping everything darkly funny.  There are so many good jokes or hilariously over-the-top moments scattered throughout the novel, and I had a lot of great laughs as I powered through it.  Heck, even the title, The Wraithbone Phoenix, is a play on the classic noir book/film, The Maltese Falcon.  Everything comes together so perfectly throughout the book, especially as Worley also includes several outstanding interludes, some brilliant flashbacks, and even some hilarious in-universe text excerpts and announcements, all of which add perfectly the funny, but grim, tone of the book.  This was an incredibly well written and captivating read, and it proves quite impossible to put down at times.

While The Wraithbone Phoenix does have an outstanding crime fiction narrative, this book wouldn’t be anywhere near as good if it weren’t set in the grim future of Warhammer 40,000.  Worley did a remarkable job setting the book in this futuristic world, and it was great to see the various technologies and factions from the game being utilised in a crime story.  The author really works to explain many different elements from the Warhammer 40,000 lore here, and readers new to the franchise can easily dive into this book and start appreciating its clever story and settings.  I particularly loved the primary location of the corrupt city of Varangantua.  The author expands on this city a lot in this new book, giving more depth than it had in Dredge Runners, and you see more of the massive industries the planet supports, and the terrible conditions the people forced to work there endure.  Worley continues to hammer home just how much of a dark, dystopian society Varangantua, and the larger Imperium, really is for ordinary human citizens, and that their supposedly enlightened rulers are in many ways just as bad, if not worse, than the various monsters and the forces of Chaos they fight against (at least Chaos worshippers are honest about their intentions).  You can really sense the woe and control that Varangantua’s rulers have over the populace, and this is only enhanced by the various propaganda announcements that are played at various intervals throughout the book.  The propaganda posts are very obviously biased in their attempted manipulations and exhalations for service and order, that they are all extremely funny, even as they show just how bad things are by denying them.  However, Worley takes this even further by showing the darker, criminal side that surrounds the city, and it was really cool to see just how much worse things could get.

One of the most intriguing Warhammer 40,000 elements that Worley explores in The Wraithbone Phoenix is how the Imperial abhumans are treated.  Abhumans are genetically diverse humans who come in many shapes and sizes, like the small and sneaky ratlings and the gigantic, but dumb, ogryn.  Tolerated by the Imperium for their usefulness, these abhumans are treated as second-class citizens, looked down on by everyone just for the way they were born.  While this has been explored in other books, Worley really hammers it home in The Wraithbone Phoenix, especially as the two main characters are both abhumans.  You get a brilliant examination of how abhumans are regarded throughout the Imperium, both in the Astra Militarum and in general society, and the results are pretty damn grim.  Not only do all the humans treat them terribly and generally tell them they are worthless (there is an entire litany they need to learn about them being abhorred, unclean, but forgiven), but there are multiple examples of abhumans being killed or maimed, just for what they are.  Not only is this fascinating, while also enhancing the dark nature of the Imperium and the supposedly righteous humans, but it also becomes quite a key plot point throughout the book.  There are multiple scenes that focus on the protagonists struggling to deal with the prejudice they have suffered throughout their life, which defines them and drives them.  In addition, the plot around the hidden Wraithbone Phoenix is down to a mistreated ratling trying to get his revenge after being unfairly targeted and left filled with hate.  This proves to be quite a fascinating and well-written aspect of The Wraithbone Phoenix, and I loved being able to see everything from the abhumans perspective.

I also have a lot of love for the excellent characters that Worley set his story around.  There is such a great range of distinctive and captivating characters throughout The Wraithbone Phoenix, and you really get drawn into their individual tales and battles for survival and redemption.  Most of the focus ends up going around the main characters of the book, Baggit and Clodde, abhuman Astra Militarum deserters turned criminal entrepreneurs who were introduced in Dredge Runners.  Worley ensures that new readers can quickly pick up who Baggit and Clodde are, and it was so much fun to follow this ratling/ogryn combination, especially as they continued their chaotic lives of crime.  Both protagonists have their own brilliant characteristics, including Baggit’s (I assume the name is a fun homage to Bilbo/Frodo Baggins) enjoyment of plans and schemes that never work out, and the surprisingly smart and philosophical nature of Clodde (that’s what happens when you get shot in the head).  The two characters play off each other perfectly, with Baggit taking on the role of leader and carer for his big comrade, and Clodde letting him, while also not allowing him to get away with anything, thanks to the increased understanding he has.  We get a bit more history surround these two characters, including their time in the army, and while it is not fully explored yet, you get to see the fantastic bond they have.  Baggit ends up getting a bit more of a focus in this book than Clodde, mainly because the central plot point is so tightly tied to the fate of a mistreated ratling.  Baggit, who suffered his own abuse from humans while serving, becomes obsessed with the fate of this long dead ratling, and he is determined to find out what happened to him and whether he got his revenge.  Baggit really emphasises with him as the story continues, and his obsession for answers lead him to make some big mistakes, especially once he learns all the ancient ratling’s secrets.  Both Baggit and Clodde are extremely likeable, and you can’t help but fall in love with the scheming ratling and the sweet, if brilliantly weird, ogryn.

Aside from Baggit and Clodde, Worley also fills The Wraithbone Phoenix with an eclectic mix of characters, with some very diverse storylines and characteristics to them.  The most iconic and heavily featured are the various assassins, bounty hunters and other individuals who are flocking to the Sunstriker for various reasons, be it money, treasure, or a chance of redemption (sometimes all three at once).  This list of crazy characters includes a genetically enhanced killing machine, a cult of phoenix-worshiping wackjobs, a team of elite mercenaries, an ageing bounty hunter trying to regain his reputation, a sadistic archaeologist with a love of whips, another ratling with a past connection to Baggit and Clodde, a disgraced and drunk Imperial Navy officer with a dream of finally impressing his dead mother, and the mysterious hooded assassin known only as Death.  Worley did a really good job of introducing each of these unique figures, and you swiftly get drawn into their compelling personal stories and outrageous personalities, especially after witnessing several scenes from their perspective.  While I could go on for ages about all of these dangerous people, I’m mainly just going to give a shoutout to the character of Lemuel Scratchwick, a steward at the plant Baggit and Clodde were working at, who really grows to hate the pair.  Dragged down from his high perch by them, Lemuel spends the rest of the book trying to get even and comes across as the most arrogant and detestable villain.  It is so amusing to see Lemuel in action, especially as his pride often gets the better of him and nothing goes his way, much to my delight.  He forms quite an unhealthy rivalry with Baggit which draws them both into taking stupid risks.  All these over-the-top, but deeply likeable characters, really enhanced my enjoyment of this book and I can’t wait to see what impressively outrageous figures appear in Worley’s next novel.

Unsurprisingly, I chose to listen to The Wraithbone Phoenix on audiobook, which is really one of the best ways to enjoy a great Warhammer book.  This was a moderately long audiobook, coming in at just over 11 hours, and I found myself getting through it in a relatively short amount of time, including powering through the last several hours in a day trying to get to the conclusion.  This was a very fun and entertaining audiobook, and I had a great time listening to the awesome humour and intense violence unfold, especially as the narration by Harry Myers painted quite an impressive picture.  Myers, whose work I previously enjoyed in another recent Warhammer 40,000 novel, Day of Ascension by Adrian Tchaikovsky, does a pretty epic job in The Wraithbone Phoenix, and I loved his narrative take on the captivating story.  Every character in this audiobook is given their own distinctive and fitting voice, which I deeply enjoyed, especially as it helps the listener to connect more to them and the story.  Myers clearly had a lot of fun when it came to voicing all the outrageous figures and some of the voices he came up with were very amusing.  I really appreciated the squeakier voice he used for the rattling characters, as wells as the deeper boom of Clodde, and the rest of the voices he came up with were not only distinctive and fun, but they also helped to enhance the inherent traits of the character it was associated with.  For example, he really conveyed the deep arrogance and distain contained within the character of Lemuel Scrathwick, as well as he dramatic decline in sanity as the book unfolded, and I really appreciated the narrator’s attention to detail with that.  Myers really impressed me as a narrator in The Wraithbone Phoenix, and I liked how some of his scenes, namely those depicting the in-universe propaganda, were enhanced with some serious and inspiration music and sound effects, which made the absurd declarations even more hilarious.  This was such a good audiobook, and I cannot recommend it enough as a way to enjoy this epic Warhammer novel.

Overall, this was an outstanding first Warhammer Crime novel from me, and I had such an incredible time getting through this book.  The Wraithbone Phoenix is an impressive and highly addictive Warhammer 40,000 read, and I loved the elaborate story that Alec Worley came up with for it.  Containing some brilliant characters, a highly entertaining story, and a great combination of crime fiction and Warhammer elements, The Wraithbone Phoenix comes highly recommended, and you are guaranteed to have an exceptional time reading this witty and intense read.

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Star Wars: The Princess and the Scoundrel by Beth Revis

Star Wars - The Princess and the Scoundrel Cover

Publisher: Del Rey (Trade Paperback – 16 August 2022)

Series: Star Wars

Length: 348 pages

My Rating: 4 out of 5 stars

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Outstanding author Beth Revis presents an intriguing and enjoyable new entry in the extended Star Wars canon, with the fantastic tie-in novel, The Princess and the Scoundrel.

2022 has been a rather interesting year for Star Wars fiction.  While the focus has primarily been on the High Republic sub-series, several great authors have produced some awesome reads set around the various film trilogies (such as Star Wars: Brotherhood by Mike Chen).  However, one of the most exciting recent Star Wars tie-in novels is a character-driven read that focuses on the relationship between Han Solo and Princess Leia, The Princess and the Scoundrel, which was written by exciting author Beth Revis.  Revis, who already has some experience with the Star Wars canon, having written the 2017 novel, Rebel Rising, came up with an awesome story in The Princess and the Scoundrel that I had a wonderful time reading.  Not only does The Princess and the Scoundrel explore an interesting period of the complex and inspiring Star Wars canon, but it also contained a fantastic romantic heart that will appeal to a wider range of readers.

Goodreads Synopsis:

The Death Star is destroyed. Darth Vader is dead. The Empire is desolated. But on the forest moon of Endor, amongst the chaos of a changing galaxy, time stands still for a princess and her scoundrel.

After being frozen in carbonite, then risking everything for the Rebellion, Han is eager to stop living his life for other people. He and Leia have earned their future together, a thousand times over. And when he proposes to Leia, it’s the first time in a long time he’s had a good feeling about this. For Leia, a lifetime of fighting doesn’t truly seem over. There is work still to do, penance to pay for the dark secret she now knows runs through her veins. Her brother, Luke, is offering her that chance—one that comes with family and the promise of the Force. But when Han asks her to marry him, Leia finds her answer immediately on her lips . . . Yes.

But happily ever after doesn’t come easily. As soon as Han and Leia depart their idyllic ceremony on Endor for their honeymoon, they find themselves on the grandest and most glamorous stage of all: the Halcyon, a luxury vessel on a very public journey to the most wondrous worlds in the galaxy. Their marriage, and the peace and prosperity it represents, is a lightning rod for everyone in the galaxy—including Imperial remnants still clinging to power.

Facing their most desperate hour, the soldiers of the Empire have dispersed across the galaxy, retrenching on isolated worlds vulnerable to their influence. As the Halcyon travels from world to world, one thing becomes abundantly clear: The war is not over. But as danger draws closer, Han and Leia find that they fight their best battles not alone but as husband and wife.

I had a fantastic time getting through The Princess and the Scoundrel as Beth Revis wrote a pretty awesome and captivating Star Wars novel that covered a lot of bases.  Split between the alternating perspectives of Han and Leia, The Princess and the Scoundrel takes off right after Return of the Jedi.  While the victorious Rebellion plans their next moves, Han and Leia decide to make the most of their sudden freedom to get married after their traumatic year apart.  While both are still reeling from the events of the original trilogy, they come together in a fun wedding scene, before leaving on a glamorous trip that will be part honeymoon part propaganda show.  While initially trying to enjoy their honeymoon, both quickly fall into their old patterns, with Han chafing at the formality, while Leia continues to try and do her work as an ambassador and planner.  Arriving at an isolated ice planet, Han and Leia soon discover a destructive Imperial plot and must come together as a couple to thwart it.  This ended up being a really distinctive read, as Revis worked a more romantic plotline into the always entertaining Star Wars canon.  I loved seeing this fantastic tale of Han and Leia’s first adventure as husband and wife, and Revis ensured readers got an excellent blend of action, intrigue, and character development, as you witnessed these two amazing protagonists try to come together as a married couple.  There is a little something for everyone in this great read, and I found myself getting caught up in the action and the impressive focus on two of my favourite fictional characters.  An overall brilliant book that is really easy to enjoy and appreciate.

The Princess and the Scoundrel proved to be a very interesting addition to the current Star Wars canon.  While the romance between Han and Leia was strongly explored in the previous Legends canon, the current Disney canon has not featured it as much, and as such you see some fascinating events from their lives here for the first time.  Revis paints quite a fun picture of the sudden wedding these two have, which features entertaining interruptions from several key characters, some tricky manoeuvrings from Lando to get Han into a nice outfit, and, of course, a ton of Ewoks, while the honeymoon is as chaotic as you would expect from these two.  As such, this is a pretty key book for all fans of these two iconic characters, and I think that Revis hit an excellent tone when it came to some of these key events.  The author also fits in a lot of fantastic references and moments that a lot of Star Wars fans will appreciate, most of which are covered in a very fun way.  For example, the characters finally address that infamous kiss between Luke and Leia at the start of The Empire Strikes Back, with Han and Luke having a rather awkward conversation about it, before agreeing never to bring it up again.  Revis also makes quite good use of an interesting Han Solo villain from one of the previous canon books, and it was great to see some continuation from the previous intriguing storyline.  That, and several other amusing references, help to make this quite a key book for Star Wars fans, and I had a wonderful, nerdy time getting through it.

Aside from the direct references to the book, I was personally intrigued to see more about the period of Star Wars history that occurred in the immediate aftermath of the Death Star’s destruction in Return of the Jedi.  Despite the death of the Emperor, the war between the Empire and the Rebellion (now renamed as the New Republic), is still ongoing, and indeed some of the toughest fighting is still to come.  Several authors have covered this frenetic period in the current canon with some recent books, such as the Alphabet Squadron trilogy by Alexander Freed (made up of Alphabet Squadron, Shadow Fall and Victory’s Price).  However, I particularly enjoyed how The Princess and the Scoundrel covered this period, as it shows events literally hours after the end of the film.  Quite a bit is shown of the Rebellion’s initial strategies following the battle of Endor, as well as the Empire’s reactions to the death of the Emperor and the sudden shift in power.  While some of the wider campaigns aren’t shown, you get an interesting idea of what the military and political situation was at the time, which I deeply enjoyed.  Revis also spends time examining how members of the general public reacted to the news, and there is an interesting variation of responses.  Not only did some people straight out disbelieve that the events even occurred, with many assuming it was fake propaganda from the Rebellion, others who were associated with the Empire, or who had members of their family aboard the Death Star, acted quite hostile to the change in the established status quo.  These diverse reactions not only reflected some current real-world societal issues, but also provided a compelling insight into just how much influence the Empire had, even on the way to its downfall.  Throw in some hints and previews of the upcoming Operation Cinder, and this proved to be a very interesting addition the Star Wars canon that many established fans will really enjoy.

One of the strongest elements of The Princess and the Scoundrel is its impressive focus on the two main characters, Han Solo and Princess Leia.  While this book does contain a lot of action, intrigue and fantastic Star Wars elements, at its heart it is a romance novel between two well-established and complex characters, both of whom have experienced a lot of trauma and anguish in recent years.  Revis does a remarkable job of diving into both characters throughout the course of The Princess and the Scoundrel, and you really get a sense of their feelings, concerns and traumas following their victory.  However, there is also a great focus on their relationship, and you can really see the strong bond they have, even if they are still coming to terms with their feelings and their wildly different personalities.  I felt that Revis painted a realistic view of their relationship, which contains some difficulties early on, especially with their independent streaks.  However, the author also shows that the two characters are much stronger together, and they can work through any issues that come their way.  I think that this much better than just showing them having a fairy tale relationship, and I really appreciated the authors compelling take on one of the most iconic relationships in fiction.

Aside from their relationship, Revis also did a great job of diving into the complex emotional issues facing both central characters.  For example, Revis makes sure to explore the trauma surrounding Han after being trapped in carbonite for over a year.  Not only did he miss out on a lot of key events in his friends’ lives, but at this point of the book he has only been awake again for a few days, and some of his decisions are based on his concerns and fears about being trapped again.  Leia is also going through a lot after the discovery that Luke is her brother and, more importantly, that Darth Vader was her father.  As such, Leia spends much of the book attempting to reconcile the fact that her real father was a genocidal maniac who tortured her and is partially responsible for destroying her home planet.  This proves to be quite a deep and intriguing part of her character arc, especially since, unlike her newly discovered brother, she is unable to forgive Vader for everything he did.  There is also an interesting look at Leia’s early attempts to connect with the Force, after Luke reveals her Jedi potential.  Watching her attempts at using the Force is very fascinating, especially as she battles with her feelings about Vader while doing so and is reluctant to even try to use the abilities that he could do.  All these unique character examinations, and more, really help to showcase just how complex and traumatised Han and Leia were at this period, and how much their relationship helped them get past it.

Star Wars: The Princess and the Scoundrel by Beth Revis is an amazing read that provides Star Wars fans with something a little different to the typical tie-in novel.  Featuring a continuation of one of film’s most iconic romances, The Princess and the Scoundrels is at times touching and romantic, while also exploring the grim realities of the war-torn galaxy, all topped off with some classic Star Wars action and humour.  With an outstanding focus and understanding of its two main characters, The Princess and the Scoundrel was a fantastic novel that is well worth checking out.

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Quick review – Warhammer 40,000: Dredge Runners by Alec Worley

Dredge Runners

Publisher: Black Library (Audiobook – 8 August 2020)

Series: Warhammer Crime

Length: 1 hour and 1 minute

My Rating: 5 out of 5 stars

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Prepare to dive into the dark and fun world of the Warhammer Crime subseries with the short but incredible hilarious audio drama, Dredge Runners by Alec Worley.

Fans of this blog will be well aware of my current obsession with all things Warhammer fiction, as I have been making an effort to try out a range of their recently released books, all of which have been highly entertaining reads.  One of the main things that I love about the tie-in fiction that surrounds the Warhammer tabletop games is the sheer range of different stories that can be told, especially as the various authors associated with this franchise often go out of their way to blend it with other genres and story types.  As a result, there are several great Warhammer sub-series out there at the moment, including the Warhammer Crime books, which dive into the criminal underbelly of the Warhammer 40,000 universe and presents the readers with some intriguing and unique adventures.

I have been meaning to check out some Warhammer Crime novels for a while, especially as there are some quite fascinating sounding books already part of it.  I love the idea of the grim and gothic Warhammer universe blending with a more traditional crime fiction read, and I know I am going to have a lot of fun with all of them.  As such, when I saw that a new Warhammer Crime book, The Wraithbone Phoenix by Alec Worley, was coming out, I thought that it would be a good entry point to the wider Warhammer Crime sub-series.  However, I noticed that The Wraithbone Phoenix was actually a follow-up to a previous short story by Worley, Dredge Runners, which was released in 2020 as a full-cast audio drama.  Well, I am a reviewer who likes the get the complete picture and considering that Dredge Runners was just over an hour long I figured I would listen to it quickly to get some context before diving into The Wraithbone Phoenix.  As such, I listened to the whole of Dredge Runners in one go this morning, and it proved to be quite an amazing and amusing listen.

Goodreads Synopsis:

A Warhammer Crime Audio Drama

Baggit the ratling and Clodde the ogryn fight to survive on the mean streets of Varangantua as powerful enemies close in from all sides.

LISTEN TO IT BECAUSE
Experience the sounds of a crime-ridden city and enjoy the twists and turns of a tale starring some of the more unusual inhabitants of the Imperium of Man.

THE STORY
Baggit is a fast-talking ratling sniper with a greedy eye and loose morals. Clodde is an ogryn, a brute with a core of decency and a desire for a better life. Two abhuman deserters turned thieves, at large in the monolithic city of Varangantua, where only the tough or the ruthless survive. Having landed in debt to a savage crime lord, Baggit and Clodde end up in the crosshairs of the meanest, most puritanical sanctioner in the city. Caught between two powerful enemies, and with innocent lives at stake, the unlikely companions must think fast and hustle hard before death points a las-pistol in their direction… 

Unsurprisingly, Dredge Runners turned out to be just as amusing and fantastic as the plot synopsis suggested.  I loved the idea of two abhumans, in this case a ratling (a futuristic halfling sniper) and an ogryn (ogre), getting involved in a series of disastrous criminal enterprises after getting caught between the city’s biggest crime lord and a puritanical sanctioner (law enforcement official).  Despite its short runtime, Worley achieves a lot with Dredge Runners, perfectly introducing his excellent protagonists and taking them on a wild science fiction thriller adventure that includes hilarious exchanges, failed undercover operations and explosive heists.

Told completely through dialogue (with some sound effects giving off extra context), Dredge Runners’ story draws you in within the first few minutes as the author blends the more outrageous elements of the Warhammer 40,000 universe with a dark but amusing crime fiction narrative.  Due to the length, you do not often get the full story of the events taking place, but the subsequent reaction by the characters allows you to imagine the full destructive scope of their actions, and it often proves funnier this way.  There is a real focus on humour in this short production, and I was constantly left in stiches at some of the fantastic antics that the main characters get up to as a chaotic team.  However, the story also has some real heart to it, especially towards the end when the protagonists are forced to make some tough decisions about their future, and they find their greed crashing up against their moral responsibility to other abhumans.  Throw in some memorable and deeply cynical propaganda messages from the city authorities that shows just how corrupt and repressive the entirety of Imperial culture is in the Warhammer 40,000 universe (the one that concluded the story had me laughing hard), and this proves to be an outstanding Warhammer production that I had an absolute blast getting through.

One of the main things that Worley achieved with Dredge Runners is the successful introduction of protagonists Baggit and Clodde, who serve as a fantastic central duo.  On the surface, Baggit is a thieving rattling who serves as the team’s leader and plan maker, while Clodde is the muscle, going along with Baggit’s plans and often messing them up by not understanding them.  However, there is a lot more to both of them.  Baggit is desperate to escape the dark life they currently have in Varagantua and feels a responsibility to Clodde due to their connected past.  Clodde, on the other hand, is a rather unique and amusing ogryn character, who has an unusual intellectual side after getting shot in the head (by Baggit).  As such, Clodde comes off as surprisingly deep and philosophical, and he is way smarter than he appears, especially when it comes to Baggit’s antics.  These two play off each other perfectly, especially with Clodde acting as the group’s conscious, and their eventual attempts to get justice and do the right thing, paints them in a much different light that makes them even more likeable.

I really need to highlight the outstanding way that this audio drama was presented, as the fantastic production melded well with Worley’s great script.  Acted out by a full cast of talented voice actors and narrators who tell the entire story through dialogue, this was a really fun Warhammer presentation to listen to, especially as the dialogue was also enhanced by some great sound effects and small bits of music.  I was particularly impressed by the voice actors, as each of them gave it their all when it came to their specific character/characters, moulding their voices to fit their distinctive traits and personalities.  The cast was led by Jon Rand (Baggit) and Paul Putner (Clodde), who I previously deeply enjoyed in Ghazghkull Thraka: Prophet of the Waaagh!.  These two actors did an outstanding job with their abhuman characters in Dredge Runners, and they play these two humorous figures perfectly, showcasing their different natures while also slowly revealing their outstanding hidden hearts.  These two are expertly matched by Emma Noakes and Kelly Hotten, who play the antagonistic crime lord and sanctioner respectively.  Noakes and Hotten both bring some outstanding menace to their roles, and I loved hearing these more serious characters attempt to deal with the chaotic main characters.  The voice cast is rounded out by veteran narrators, David Seddon and Andrew James Spooner, who narrate some of the fun supporting characters, and I loved some of the unique and compelling voices they brought to the table.  This entire audio drama comes together extremely smoothly, and listeners are constantly aware of all the actions going on in the story, especially with the fantastic cacophony of explosions, gunshots and screams that often happen around Baggit and Clodde.  I had a wonderful time listening to Dredge Runners in one go, and you will not be disappointed with this excellent audio production.

Overall, Dredge Runners was an awesome and highly impressive Warhammer 40,000 short, that is well worth checking out.  Not only did Alec Worley come up with a captivating and deeply hilarious narrative and script for this production but it features an outstanding and talented voice cast who perfectly perform it.  As such, Dredge Runners was a particularly epic introduction to the Warhammer Crime sub-series, and I had an outstanding time seeing just how amazing and unique crime fiction in the Warhammer 40,000 universe can be.  I am really glad that I chose to check out Dredge Runners first, and I honestly was surprised at just how perfectly entertaining this short audio drama turned out to be.  As such, I am giving it a five-star review and I am now extremely excited to see how the next adventure of Baggit and Clodde turns out in The Wraithbone Phoenix.

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Throwback Thursday – Warhammer 40,000: Storm of Iron by Graham McNeill

Storm of Iron Cover 2

Publisher: Black Library (Audiobook – July 2002)

Series: Warhammer 40,000

Length: 11 hours and 3 minutes

My Rating: 4.5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For this latest Throwback Thursday, I dive into some old-school Warhammer 40,000 fiction with the exceptional Storm of Iron by one of the most prolific Warhammer authors, Graham McNeill.

Readers of this blog will know that I have been really getting back into Warhammer fiction in the last few years, and I have had an outstanding time reading all the exciting and captivating reads the franchise’s extended universe contains.  I have been particularly impressed by the sheer number of talented authors who contribute to this extended universe, and I already have a few favourites due to how epic and complex their novels have turned out to be.  However, one of the main contributors to the current Warhammer canon I had not really explored yet is the superbly talented Graham McNeill.  McNeill has been writing Warhammer fiction for 20 years now, and he has produced multiple books for both the Warhammer 40,000 and Warhammer Fantasy sub-franchises.  Best known for The Ambassador Chronicles, Legend of Sigma, Ultramarines and Forges of Mars series, as well as his entries in the massive Horus Heresy series, McNeill has produced some outstanding sounding books throughout his career (including several books I really want to read) and had an incalculable impact on Warhammer fiction universe.  I however, have not had too much experience with his works, although I do have several of his novels sitting on my shelf.  I am hoping to read more of his stuff in the future, but I ended up starting with one of his earlier books, the standalone Warhammer 40,000 novel, Storm of Iron.

The Adeptus Mechanicus Forge World of Hydra Cordatus is a barren and desolate place, garrisoned by Imperial Guard of the 383rd Jouran Dragoons and members of Adeptus Mechanicus, who rule from one of the mightiest and seemingly impregnable fortresses in the galaxy.  No-one ever expected that the many wars that plague the universe would ever come to a planet as seemingly inhospitable as Hydra Cordatus, but hell has descended upon the planet in the form of Chaos Space Marines from the feared Iron Warriors legion.

Under the leadership of the dread Warsmith Barban Falk, the Iron Warriors have arrived on Hydra Cordatus in substantial numbers, determined to destroy all the Imperial defenders and take the planet’s main citadel.  After a blistering landing upon the surface of the planet that cuts off all hope of relief, the Iron Warriors deploy their full force of warriors, slaves, labourers and even several corrupt Titans to assault the enemy.  But they have not chosen an easy target, as the citadel of Hydra Cordatus is no ordinary fortress.  It is an ancient and mysterious stronghold, whose walls are designed to stymy any attack, and few foes would have a chance of defeating its defences.

However, the Iron Warriors have long been considered the greatest siege warfare specialists in all the universe.  Having honed their bloody craft for millennia since their betrayal of the Emperor, the corrupt Iron Warriors soon embark on an ambitious and fast campaign that soon threatens to completely destroy the Imperial forces.  Only the arrival of members of the Iron Warrior’s greatest enemies, the Space Marines of the Imperial Fists, gives any hope to the defenders.  But can even the legendary Imperial Fists stand against the ancient fury of the Iron Warriors?  And what secrets truly lay hidden in the depths of Hydra Cordatus’s citadel?

Well, this was a pretty damn awesome Warhammer book.  McNeill did a remarkable job with Storm of Iron, producing an intense and action-packed novel that might be one of the best siege novels I have ever had the pleasure of reading.  Loaded with impressive battle-sequence after impressive battle-sequence, as well as a ton of intriguing and fun characters, Storm of Iron was an outstanding read, and I had so much fun getting through it.

I will admit that one of the things that really drew me to Storm of Iron is that it showcases a massive siege in the gothic future of the Warhammer 40,000 universe.  I have always deeply enjoyed books with sieges in them, and the Warhammer universe is naturally filled with some good examples of this, although these mostly occurred in the fantasy focussed books.  As such, I was quite intrigued to see how a science fiction siege would occur, and McNeill really did not disappoint, painting a powerful and captivating picture and using the Iron Warriors and Imperial Fists, both of whom are known for their siege craft, as central figures in the narrative.

McNeill starts Storm of Iron off with a bang, showing the Iron Warrior’s initial move as they launch a lightning-fast raid and landing upon Hydra Cordatus in the opening chapters.  From there, the siege of the citadel starts in earnest as the Iron Warriors deploy their entire army towards it.  Told from multiple character perspectives of both the attackers and defenders, you swiftly get to know all the key players of the book and see their various personal and military struggles as the siege unfolds.  The author sets everything up perfectly, and you are soon engrossed in the novel-spanning siege, which McNeill explores in intricate detail, examining the various moves and countermoves that the two sides are doing.  You get some awesome scenes throughout Storm of Iron, and it really has everything you could want from a siege book, including artillery barrages, trench warfare, sapping, sallies, reinforcements, counterattacks and desperate fighting in breaches.  The entire story moves pretty quickly, and there are barely any pauses in between battle scenes.  Any delays that do occur serve an essential part of the plot, showing the various personal issues impacting the participants, introducing new characters, or exploring some of the hidden intrigue going on within the besieged citadel.

The story picks up even further around the middle, with the arrival of the Imperial Fists Space Marines who give the defenders more of a fighting chance.  As such, you are never quite certain how the book is going to unfold, and the battle really could go any way.  I liked how McNeill balanced the book between the Chaos and Imperial characters (or the attackers and defenders), and I deeply enjoyed seeing how each side conducted their war, especially as both had to deal with internal dissension and setbacks.  I think that the narrative had a great blend of cool story elements, and the combination of action, intrigue and character work fit the story very well.  Naturally, the best part of the book is the exceptional battle scenes, and thanks to author’s detailed depictions, it is extremely easy to envision all the intense fight sequences that unfold.  There are some outstanding scenes here, and there is a little bit of everything, included destructive ranged warfare, brutal close combat fights, desperate last stands and even some over-the-top battles between the massive Titans (essentially intense mecha warfare).  This entire story comes together pretty well, and I really liked the fantastic and dark notes that McNeill left it on.  While I wasn’t too shocked by one of the book’s main twists, there honestly wasn’t a moment where I wasn’t entertained by Storm of Iron’s story, and I had such a fantastic time seeing this entire epic siege unfold.  I managed to power through this book extremely quickly, and I had so much fun seeing how this protracted battle unfolded.  As such, this is a must-read for all those who love a good siege book, and I really appreciate the awesome story that McNeill featured here.

I love all the cool Warhammer 40,000 elements that McNeill was able to fit into this awesome book, and fans of the franchise will appreciate his attention to detail and fun depictions of the various factions and their iconic regiments/toys.  While the Imperial Guard, Adeptus Mechanicus and Imperial Fists are all featured here, this book is mainly about the Iron Warriors, and it was fascinating to see them in action.  These traitorous and corrupt siege specialists have a rich history of hatred, and while the author doesn’t go completely into their fall from grace, you get a good idea of why they turned and some of the terrors they have inflicted.  Indeed, all the depictions of the Chaos side are extremely powerful, and you get an impressive view of just how twisted and dangerous they and their dark gods are.  That being said, you get a much more nuanced viewpoint of the Chaos side here than most Warhammer books have, and it was utterly fascinating to see their views on the conflict.  That, combined with some of the secrets that the Adeptus Mechanicus are hiding, continues to reinforce one of the key concepts of the Warhammer 40,000 universe: that there really are no good guys here, just winners and dead people.  Thanks to author’s ability to highlight key universe and faction details, this is one of those Warhammer 40,000 books that could serve as a great introduction to Warhammer fiction, and if a massive and bloody siege doesn’t get your attention and make you interested in this franchise, nothing will.  As such, you don’t need to come into Storm of Iron with too much pre-knowledge of the Warhammer 40,000 universe to enjoy this book, although established fans will naturally get a lot more out of it.  I am personally glad that, of all of McNeill’s books, I chose to start with Storm of Iron, especially as it apparently sets up some of his future Warhammer entries.  In particular, it introduces one of the key antagonists of his Ultramarines series, which has long been on my to-read list, and I look forward to enjoying more of McNeill’s epic Warhammer books in the future.

I also deeply appreciated some of the excellent character work that was featured within Storm of Iron.  Due to how McNeill writes the story, the book features a huge range of different point-of-view characters, broken up between the Iron Warriors and the members of the 383rd Jouran Dragoons who are defending the citadel.  While the quick-paced story and multiple character perspectives cuts down on development a little, you do get to know all the key characters very quickly, and McNeill fits in some absolutely fascinating character arcs that I deeply enjoyed.  Three of the most interesting characters are the Iron Warriors captains who are leading the assault on Hydra Cordatus, Honsou, Forrix and Kroeger.  All three are pretty interesting in their own right, with Honsou the true believer ostracised by his comrades due to his heritage, Forrix the disillusioned veteran, and Kroeger the mad berserker who is slowly going insane serving the Blood God Khorne.  Their personal storylines are all amazing, but the real fun is seeing their interactions, especially as they all hate each other and are vying for their master’s favour.  McNeill spends a lot of time with these three villains, and you really get a sense of whole Iron Warrior’s legion through their disparate viewpoints.  I will say that I didn’t think any of the Imperial characters quite measured up to these Chaos characters, especially as McNeill really worked to make them as compelling as possible.  I did deeply enjoy the character of Guardsman Julius Hawke, a slacker who finds himself alone in the wilds and serves an interesting role in the battle.  I was also quite intrigued by Lieutenant Larana Ultorian, a defiant soldier who is captured by the Chaos forces and slowly driven insane by her forced service to them.  These characters, and more, all help to turn Storm of Iron into a much more complex and powerful read, and I had a great time explore all their unique stories and histories here.

I doubt anyone is going to be too surprised that I made sure to grab the recently released audiobook version, which in my opinion is one of the best ways to enjoy a cool Warhammer book.  The Storm of Iron audiobook was a pretty good example of this, as I quickly got drawn into it, especially as the awesome action sequences became even more epic when they are read out.  With a run time of just over 11 hours, this was a decent length Warhammer audiobook, although I managed to power through it in less than a week, mainly because of how much I got caught up in the story.  I was also pretty impressed by the narration from Michael Geary, who really dove into the various roles contained within Storm of Iron’s story.  Geary clearly had a lot of fun telling this dark tale, and I felt his fast-paced narration really added the intensity and excitement of the story.  I also felt that he did a great job bringing the various characters of Storm of Iron to life, and each of the main figures is given a unique voice or accent to help set them apart.  While I liked all the cool voices he did, Geary’s take on the various Chaos Space Marines was very memorable, especially as he really captures the cruelty, hatred and dark demonic influences that affect them.  An overall excellent Warhammer audiobook, I had such an exceptional time listening to this version of Storm of Iron, and this format comes highly recommended.

Overall, I am extremely happy that I chose to read this fantastic Warhammer 40,000 novel, and it was one of the more interesting older entries in the franchise I have so far read.  The extremely talented Graham McNeill did a wonderful job on Storm of Iron, and I had such an amazing time getting through its elaborate and action-packed narrative.  This book featured such an impressive depiction of a siege in the gothic far future, and readers are in for an intense and captivating time as they see this complex battle between besiegers and defenders unfold.  Clever, compelling, and filled with pulse-pounding fun, Siege of Iron was an excellent book and I look forward to reading more of McNeill’s Warhammer books in the future.

Storm of Iron Cover

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Waiting on Wednesday – Warhammer 40,000: Witchbringer by Steven B. Fischer

Welcome to my weekly segment, Waiting on Wednesday, where I look at upcoming books that I am planning to order and review in the next few months and which I think I will really enjoy.  I run this segment in conjunction with the Can’t-Wait Wednesday meme that is currently running at Wishful Endings.  Stay tuned to see reviews of these books when I get a copy of them.  In this latest Waiting on Wednesday, I dive back into the dark future of the Warhammer 40,000 universe with the awesome upcoming entry, Witchbringer by Steven B. Fischer

Warhammer 40,000 - Witchbringer Cover

Amazon     Book Depository

I have made no secret of my love for the Warhammer extended universe in recent years, particularly the current Warhammer 40,000 universe set in a dark far-future.  I have had an incredible time getting into the impressive and extensive extended universe that has sprung up around these iconic tabletop games, especially as the vast team of authors that contribute to it have produced some outstanding and complex novels that expertly explore the elaborate lore that has been developed since its inception.  2022 alone has been a particularly epic year for Warhammer 40,000 fiction, with exceptional books like Ghazghkull Thraka: Prophet of the Waaagh! by Nate Crowley, Assassinorum: Kingmaker by Robert Rath, The Bookkeeper’s Skull by Justin D. Hill and Day of Ascension by Adrian Tchaikovsky, all proving to be outstanding reads that perfectly explore different aspects and corners of the Warhammer universe.

While I have been enjoying the cool variety of Warhammer novels coming out, I have always maintained that some of the best books in this franchise follow the common human solider as they attempt to fight against the vast armies of monsters and demons arrayed against them.  Indeed, there have been several particularly good examples of these in recent years, from the Gaunt’s Ghosts books by Dan Abnett (such as First and Only and The Vincular Insurgency), to more recent books like Steel Tread by Andy Clark, Krieg by Steven Lyons, Catachan Devil by Justin Woolley and Outgunned by Denny Flowers.  All these impressive books did a fantastic job diving into the complex and often short-lived soldiers of the Imperium of Man, and I loved the way they all highlighted some of the more iconic regiments and soldiers fighting in the universe various wars, often through some clever and deeply compelling narratives.

Due to how awesome some of these recent soldier-focused Warhammer books have been, I have been keeping a close out for any more upcoming entries in this franchise and I was very excited to see that a very cool one is coming out in December 2022.  This book, Witchbringer by new author Steven B. Fischer, will explore a whole new aspect of the Astra Militarum in another bold and fun adventure.

Plot Synopsis:

Delve in to the Scholastica Psykana in this great novel from Black Library

Suffer not the witch to live, unless by their service they might earn redemption.

This is the creed of the scholastica psykana, a brutal foundry in which those with psychic power might be taught to serve. On the eve of her sanctioning as a primaris psyker within these very halls, Glavia Aerand, former captain of the Cadian 900th Regiment, receives a startling premonition – one concerning her old unit and a dangerous psychic artefact hidden on the planet where they are deployed.

After a reunion she never expected – or wanted – Aerand finds herself mired in a vicious campaign on the psychically active world of Visage, where the shallow seas and endless fogs are rumoured to swallow the souls of the dead. Haunted by growing suspicions of her new commander and the manifestations of the sinister relic, Aerand must trust in her new-found abilities to keep her former comrades alive, and confront an ancient threat that could consume Visage entirely.


Ok, now this is a very awesome sounding
Warhammer 40,000 book.  The idea of a sanctioned psyker, a being who is barely tolerated by every other human in the Imperium, being forced to return to help a regiment they used to command, has so much damn potential.  With this plot alone, Fischer has already guaranteed that Witchbringer is going to be one of the more emotionally charged Warhammer novels of the year, especially as the return of protagonist Glavia Aerand, is going to raise so much tension and fear within an already stressed regiment.  I am also extremely excited for the deep dive in the lethal but maligned sanctioned primaris psykers, especially as it sounds like we are going to get a look at the scholastica psykana, the deadly and cruel schools that turns people with psychic powers into loyal and controllable weapons.  Throw in a mysterious artefact, an untrustworthy replacement commander, a deadly planet and a likely ton of cool Warhammer action, and this book has so much going for it.

Look, due to how much I have been loving all the recent additions to the Warhammer 40,000 franchise, there is no way I am going to miss Witchbringer when it comes out later this year.  However, after reading the above awesome synopsis, I am now pretty damn excited for this book and I think it has the potential to be one of the more intriguing and compelling Warhammer entries of the year.  I can’t wait to see how Steven B. Fischer’s first Warhammer 40,000 novel turns out and I have a feeling Witchbringer is going to be something extremely memorable.

Warhammer 40,000: Outgunned by Denny Flowers

Warhammer 40,000 - Outgunned Cover

Publisher: Black Library (Audiobook – 20 August 2022)

Series: Warhammer 40,000

Length: 10 hours

My Rating: 4.75 out of 5 stars

Amazon

One of the fastest rising stars of Warhammer fiction, Denny Flowers, returns with his second novel in the Warhammer 40,000 canon, Outgunned, a deeply compelling and epic novel with a twisty and powerful story.

Last year I was lucky enough to read an interesting and memorable Warhammer 40,000 novel, Fire Made Flesh.  The debut novel of Denny Flowers, who had previously written some interesting Warhammer 40,000 short stories, Fire Made Flesh was part of the Necromunda subseries and told a fantastic story about warring factions in a spooky underworld town.  I had a lot of fun reading Fire Made Flesh, and it ended up being one of the better debuts I read in 2021.  As such, I have been eager to see how Flowers was going to follow up this debut, and I was deeply excited when I saw that he had a new novel coming out, the intriguing Outgunned.

In the far future, the soldiers of the Imperium of Man fight monsters and aliens on many battlefields and there is always a need for fresh bodies to fill the gaps in the ranks.  That is where Kile Simlex comes in.  A talented propagandist, Simlex excels at creating moving cinematic picts to inspire the people and increase recruitment to the Astra Militarum.  However, Simlex desires greater realism and seeks to travel to a battlefield to gain real footage for his greatest pict yet.

Travelling to the fetid swamp planet of Bacchus, Propagandist Simlex plans to chronicle the adventures of the Aeronautica Imperialis, the brave flying aces who traverse the skies, fighting in deadly aerial combat against the rampaging ork hordes.  In particular, he hopes to make a pict about legendary fighter ace, Lucille von Shard, considered to be the greatest pilot in the Imperium, to turn her into a renowned hero.  However, not everything is as it seems on Bacchus, and Simlex’s attempts to get footage may cost him everything.

Soon after arriving, Simlex begins to realise that the war on Bacchus is not going to plan.  The undermanned Aeronautica forces are being overwhelmed by the supposedly crude orks who have created an elaborate fleet of fighters and are slowly destroying Imperial forces from a hidden base.  At the same time, a mysterious sickness is destroying the planet itself, while its governor is determined to downplay the war no matter the cost.

However, his biggest threat may come from his chosen subject, as Lucille von Shard is an arrogant and disobedient pilot who has only avoided execution due to her peerless flying abilities.  Determined to make the situation work, Simlex attempts to chronicle the reluctant Shard’s skills, while also investigating the strange occurrences on Bacchus.  But is even the legendary Lucille von Shard capable of defeating the mysterious enemy waiting for them within the clouds?  The Green Storm hungers for combat, and the entire Imperium may shake as it approaches.

This was a superb and deeply impressive Warhammer 40,000 read that really highlights Flower’s growing skill as a science fiction writer.  Containing a unique and highly addictive narrative, Outgunned was an outstanding read that blended an exceptional story with some impressive glances at the wider Warhammer 40,000 universe.  I had an amazing time getting through this book and it was one of the more exciting and compelling Warhammer novels of 2022 so far.

I must admit that while I deeply enjoyed Outgunned’s brilliant narrative, it honestly wasn’t what I was expecting when I first started reading it.  Rather than a completely combat/military focused story about battles in the sky, Outgunned is a powerful and intense story that spends just as much time examining the darker aspects of the Imperium of Man as it does facing off against the ork threat.  This becomes clear very early on, especially as the opening introduction from Simlex hints at the deceit, cover-up and lies that are to come.  However, I was still unprepared for the full extent of the fantastic narrative that Flowers came up with, as he blends a lot of complex themes and components with some exceptional character work and clever universe expansions to create something truly special.

Outgunned’s narrative starts off hard and fast, quickly introducing Simlex and his propagandist ways, as well as his intentions on Bacchus, before throwing him briefly into the fray and introducing his fellow protagonist, Shard.  From there, Simlex attempts to film the flying aces in action, but he soon begins to realise that the supposedly stupid orks have developed a giant fleet of sophisticated airships and are slowly winning the battle against the Aeronautica Imperialis.  As he attempts to learn more about this, he finds himself drawn into a major conspiracy as Bacchus’s governor is determined to minimalize the impacts of the ork invasion and is actively working against it.  This forces Simlex to engage in multiple efforts, including diving into the past of his desired subject, the prickly and secretive Shard and flying on several missions against the orks, only to discover just how organised and deadly they are.  At the same time, he also attempts to understand what is truly going on with Bacchus and its people, as he finds many strange elements to them, including a spreading disease and a corrupt leader.  These well set up storylines are not only quite compelling and intriguing in their own right but they come together to tell a complex and impressive story that I was deeply addicted to.  I loved the mysteries and intrigues featured within this story, and they blended extremely well with the more combat orientated aspects of the plot and the unique character interactions that Flowers included.  Everything comes together extremely well at the end, and I loved some of the brilliant revelations and secrets that come out as the story concludes.  The entire narrative leads up to an excellent final fiery confrontation with the orks, which ties in nicely to many of the story elements featured throughout the book.  This is an overall excellent and powerful narrative that will really draw you in, especially with its unique look at the Warhammer 40,000 universe.

I deeply enjoyed the way that Flowers set out Outgunned’s narrative as there are so many great elements to it.  Told in a chronicle format from Propagandist Simlex’s perspective as he recalls the events in a more realistic and negative light.  This works to tell quite an intriguing tale, especially as you get some hints of the events of the future, and the negative tint that Simlex gives to the book’s narrative was a fantastic overall tone.  Despite this interesting narration choice, this novel has a brilliant, fast pace to it and the reader is never left in a dull spot, as there is always some cool action, fascinating intrigue or powerful dive into a character occurring throughout.  I loved the balance of story elements, and I must highlight the fantastic moments where Simlex works on his propaganda picts and dives through his recordings of the events around him.  I also had a lot of fun with the outstanding ariel combat scenes that are featured through the plot.  While they aren’t as heavily featured as you would expect from a book about the Aeronautica Imperialis, there are still some great sequences that were very fun to see.  Flowers really captures the magic and brutality of combat in in the air, and I loved some of the crazy scenes that resulted, especially against the ork stronghold.  There is also a particularly good fight sequence in the middle of a swamp that was pretty awesome, especially as it showed one character’s particular ingenuity and fighting spirit.

Outgunned served as an impressive standalone entry in the Warhammer 40,000 universe, and I deeply enjoyed how self-contained the narrative turned out to be.  Flowers also did a great job explaining most of the relevant Warhammer 40,000 elements featured within Outgunned, and I felt that this book can be easily enjoyed by most science fiction fans, although established Warhammer fans will probably get the most out of it.  I loved some of the very unique Warhammer 40,000 aspects that Flowers featured in Outgunned, as the author came up with some fantastic new elements that added so much more to the story.  I personally thought that Flowers did a really good job examining the Imperium through his character’s eyes, and you really get to see a fun new edge to it.  Not only do you get to see the Aeronautica Imperialis in action, which will appeal to many Imperial Guard fans, but you also get a cool viewpoint of the Imperium’s propaganda department.  Watching the protagonist dive into the techniques and motivations of the Imperial propagandists is quite fascinating, and it gives another great edge to the already dark and gothic Imperium that make you understand that deep down, they really aren’t the good guys they try to make out.  Throw in a fun blast of Imperial politics, as a corrupt planetary governor can manipulate the Astra Militarum for their own selfish ends, as well as some dark viewpoints of the brainwashing of young soldiers that occurred to certain characters, and you have a great, cynical view of the Imperium that I deeply enjoyed.

I was also quite impressed with the intriguing and cool viewpoint of the orks contained in Outgunned.  2022 has been a pretty good year for fascinating ork novels, such as Ghazghkull Thraka: Prophet of the Waagh! and Catachan Devil, and Outgunned offered another great look, even though you rarely get to see the creatures in person.  Instead, Flowers offers an interesting look at them through the human characters’ eyes as they try to work out just how these supposedly crude creatures are winning the war for the skies over the planet.  Watching the characters slowly realise just how ingenious and clever the orks really are is pretty fun, especially as the propagandist main character has spent most of his career showing them as stupid beasts.  As such, the book shows many fantastic examples of the complex ork culture through the eyes of characters who really don’t understand it, which I think worked to make it appear a lot more interesting and mysterious.  Established fans of the ork faction (and what Warhammer fiction reader doesn’t love the orks?), will have a blast watching the characters, especially the sheltered Simlex, try and understand their motivations and tactics, and I felt that it was a great way of showcasing the orks without having a major ork character present.  I deeply enjoyed all the awesome Warhammer 40,000 elements contained with Outgunned, and it really proved to be an amazing entry into the wider canon.

I also must quickly mention the outstanding setting of the planet Bacchus, where the entire narrative took place.  A swamp world with little agricultural value, Bacchus proves to be an unlikely battleground for the forces of the Imperium; however, with an influential governor and a corrupt ruling class enjoying the wine that it produces, it soon becomes a major warzone.  While I quite enjoyed this further example of how corrupt the Imperium is, its main benefit as a setting is the way that Flowers makes Bacchus appear as unpleasant and deadly as possible, and it provides a very distinctive and memorable background for many of the book’s fantastic scenes.  The sickly swamp setting comes across in vivid detail, and you can feel the terrible sucking feel of it, as well as the many dangers in contains.  If that wasn’t bad enough, Flowers also inserts in a mysterious rotting disease that is making Bacchus even more deadly and hostile.  This disease is worked into the larger story beautifully, and it helps to give Bacchus even more of a rotting, decaying feel that makes you wonder why anyone is still fighting the orks for it.  I deeply appreciated this unique and fantastic Warhammer 40,000 setting, and Flower’s masterful portrayal of it deeply enhanced Outgunned’s excellent story.

I also must talk about the outstanding characters contained within Outgunned as Flowers worked to create some impressive and complex central protagonists.  While there are some great supporting figures throughout Outgunned, I am going to limit myself to the main two characters who most of the story revolves around.  The first of these is Propagandist Kile Simlex, a renowned pict maker and artist who has dedicated his life to making inspirational films that inspire mankind and get them to fight the Imperium’s enemies.  Not only is this a very cool position in the Warhammer 40,000 canon, but Flowers writes Simlex in a very compelling way.  I loved how the character’s narration allows you to see the cynical hindsight of Simlex after he survived the events of the book and recounts his adventures, and it was fascinating to see the character slowly lose his faith in the Imperium and the system he has always served when confronted with the events of this book.  The constant danger, political selfishness, betrayal, misinformation and disdain of the soldiers he is trying to help really get to him as the novel progresses, and you really see him start to doubt himself.  Flowers writes some beautiful scenes around this, and the realisations that he has about the Imperium and his role in its continuing exploitation are great, even if they come back to bite him.

I also deeply enjoyed how Flowers paired Simlex with three servo-skulls who are linked to him mentally.  These skulls (literal skulls that have been turned into drones) are specifically altered to act as Simlex’s cameras, and he uses them to record the combat footage and gather information as he attempts to unravel the conspiracies of Bacchus.  The powerful link he has to these skulls ensures that his mind is often split between different perspectives, and he often views the world through these robotic eyes.  This unique method of viewing the world becomes a key part of Simlex’s character, and it was fascinating to see how connected he was to his floating skulls, who almost become characters in their own right.  Simlex proved to be an impressive centre for this entire narrative, and his dark and compelling view of the world really helped to shape this awesome book.

The other major character is Flight Commander Lucille von Shard, the greatest fighter ace in the Imperium, who Simlex is hoping to base his pict on.  Shard is the scion of a legendary Imperial family whose members are serving the Imperium in distinguished roles.  However, rather than being a dutiful solider, Shard is a brash, arrogant and rude figure who knows she’s the best, even when drunk, and is happy to tell everyone she knows.  Always depicted with a sneer on her face, Shard appears not to care about her position, and only truly loves flying, drinking and fighting.  Initially disrespectful of Simlex and everything he represents, the two eventually begin working as an antagonistic team against the orks, and Simlex soon sees Shard in a new light, especially once he discovers that much of her persona is an act.  Flowers does a truly fascinating dive into Shard throughout Outgunned, and she is easily the most interesting and complex characters in the entire novel.  There is so much hidden pain, unreasonable expectations and personality issues surrounding this character, and the hints about what drives her and the realities of her family and her past are just brilliant.  Shard honestly had a perfect character arc and Flowers did something special with this protagonist.  I honestly don’t think that Outgunned would have been as good as it was without Shard, and I had such an outstanding time getting to know her and seeing the complex backstory the author wove around her.

Like most of the Warhammer novels I enjoy, I chose to check out Outgunned in its audiobook format, which was pretty damn epic.  I loved how well the Outgunned audiobook turned out, and the format really enhanced the impressive, action-packed narrative.  The audiobook moves the already great story along at a brisk and fun pace, while also highlighting the excellent characters.  With a run time of 10 hours, this is a pretty quick audiobook to get through, and I managed to power through it in a few days.  I was particularly impressed with the voice work of narrator Phillip Sacramento, who does a wonderful job reading out this compelling book.  Sacramento has a brilliant voice for the dark gothic narrative of Outgunned, and I felt that this Irish accent gave the overall narration a little more gravitas.  I deeply enjoyed the great voices he attributed to the various characters of Outgunned, and every cast member was given a fitting voice that really worked for them.  I felt that Sacramento really captured each of these characters extremely well, and you get a real feel of their rough emotions as they attempt to navigate the terrible situations of the book.  I particularly liked the voice that was used for Lucille von Shard, as the sheer arrogance of the character practically drips into your ear, only to occasionally be replaced by a different emotion as her barriers break.  This outstanding narration added so much to my enjoyment of Outgunned, and this ended up being an exceptional way to enjoy this brilliant book.  As such, this format comes very highly recommended, and it is easily the best format to enjoy Outgunned.

With his second novel, Outgunned, Denny Flowers really showed the world what he is capable of as a Warhammer 40,000 author.  With its outstanding and captivating narrative, Outgunned rose above the author’s previous novel and was one of the better Warhammer 40,000 novels of 2022 so far.  The author wove some brilliant layers into this impressive read, and I loved the incredible characters, memorable setting and fascinating Warhammer elements that enhanced the clever story.  A must-read for all Warhammer 40,000 fans, Outgunned was an absolute pleasure to read and I can’t wait to find out what Flowers has planned next.

Amazon

Warhammer 40,000: Catachan Devil by Justin Woolley

Catachan Devil Cover

Publisher: Black Library (Audiobook – 29 March 2022)

Series: Warhammer 40,000/Astra Militarum – Book Two

Length: 9 hours and 14 minutes

My Rating: 4.5 out of 5 stars

Amazon     Book Depository

Another iconic regiment of the Astra Militarum is on full display in the new Warhammer 40,000 novel by talented author Justin Woolley, with the intense and action-packed read Catachan Devil.

2022 is shaping up to be a particularly epic year for Warhammer 40,000 fiction, with a ton of brilliant novels coming out that cover a range of factions and sides of the surprisingly massive and highly compelling extended universe surrounding the famous tabletop games.  Some of the best Warhammer books of the year include Ghazghkull Thraka: Prophet of the Waaagh! by Nate Crowley and Assassinorum: Kingmaker by Robert Rath, which both got five-star ratings from me.  However, I have also been really drawn to the impressive novels that examine the basic human troopers of the Imperium of Man.  These soldiers, members of the Astra Militarum, better known as the Imperial Guard, come from many different planets, and are forged into unique fighters by the harsh conditions of their worlds.  I have had a great time reading some of the recent books about them, such as Steel Tread, Krieg and The Vincula Insurgency, especially as the authors dive deep into the psyches of the regiments and their members to unearth their history, mentality, and their opinions of the deadly wars they are fighting.  As such, I was excited when I saw that there was a cool book coming out that followed the legendary Catachan Jungle Fighters, Catachan Devil by Justin Woolley.

Deep in the 41st century, where war and death surrounds the fragile Imperium of Man, many serve the Imperium as soldiers of the Astra Militarum.  However, not all Imperial Guard are created equal, as Trooper Torvin of the newly formed Skadi Second Infantry is about to find out.  Conscripted to fight in the Emperor’s wars, the poorly trained and terrified Torvin suddenly finds himself on the jungle world of Gondwa VI, expected to go up against the brutal and ever-growing greenskin threat.  However, fate is about to place him in the path of a far more dangerous group of fighters.

The lone survivor of his regiment after their vital outpost is overrun and captured by orks, Torvin is accused of cowardice and faces death by firing squad.  However, he is given a chance at redemption by joining up with the men chosen to retake his fallen outpost, the legendary and lethal men of the Catachan 57th Jungle Fighters.  Led by Colonel Haskell ‘Hell Fist’ Aldalon, the Catachans are masters of stealth and jungle fighting, and the 57th Jungle Fighters have a particular grudge to bear against the orks.

Accompanying a small detachment of Catachan Devils to the fallen fortress, Torvin is in awe of the Catachan’s skill and lethality, while they view him with nothing but disdain.  Forced into the fight, Torvin soon discovers that the Catachans are just as likely to turn on him for his incompetence as they are to kill the orks they are hunting.  If he wants to survive, Torvin will need to forget his standard training and fight his hardest to gain the respect of the Catachans.  However, not even the Catachans are fully prepared for the opponents waiting for them; these orks are aware of their strengths and have taken to emulating their tactics and style.  May the best commandos win!

Woolley’s first full Warhammer 40,000 novel was a real hit, and I loved how Catachan Devil provided the reader with a powerful and deeply exciting science fiction tale that also highlights one of the more distinctive factions from the tabletop game.  Catachan Devil has a brilliant and deeply compelling story to it that I found myself powering through in only a few days.  A standalone Warhammer 40,000 book, Catachan Devil takes the reader into heart of the action quickly by introducing two of the main protagonists in the early goings of the book and showing their arrival on Gondwa VI.  These initial chapters primarily focus on the character of Trooper Torvin and show his initial attempts at being an Imperial Guardsman and his unfortunate first encounter with the orks and their fun point-of-view character.  Following this, you are introduced to the Catachans and their leader, Colonel Aldalon, who are brought in to clean up the mess made by Torvin’s regiment.

While it was a tad surprising not to see any Catachan characters until a third of the way in, I think it worked, as all the previous events set up the main narrative extremely well, while also showcasing the dearth in skill of the human soldiers at that point.  The rest of the book follows at a brilliant pace, taking the various characters on an intense and ultra-exciting adventure.  The rest of the story has a great blend of combat, universe building and character development splattered throughout it, as the three central characters all evolve in different ways as they fight against their own issues and their various opponents.  Woolley takes Catachan Devil’s narrative in some interesting directions, and I enjoyed the examination of the Catachan mission and the work done to build up a worthy set of adversaries.  This all leads up to some brilliant and highly exciting final confrontations between the Catachans and their foes, and I loved the fantastic way that Woolley was able to wrap up the main narrative of this book, as well as the three central character storylines.  Everything comes together extremely well, and readers will come away very satisfied, although if they are anything like me, they will be wanting more, even if that is a tad unreasonable.  While Catachan Devil does work as a standalone narrative, Woolley does leave some options for a sequel open in the future, which I personally would be quite interested to see.  An awesome and highly addictive narrative that was really fun to get through.

I enjoyed the way that Catachan Devil was put together as Woolley wrote it in an enjoyable and captivating way.  While this book is primarily designed to highlight a specific regiment of Imperial Guard, something that Woolley does really well, it still contains a brilliant and extremely fun narrative that can be easily enjoyed by anyone familiar with Warhammer 40,000.  However, Catachan Devil would serve as a rather good introductory novel for new readers of the franchise.  Catachan Devil contains an excellent blend of damaged characters, impressive action sequences and entertaining humour that anyone can have an awesome time with this book, and I personally found myself laughing myself silly at times (there is a fun scene where some orks are trying to lure the Catachans out), while also getting drawn into some powerful character arcs.  The entire book is very well paced out, and I particularly enjoyed how Woolley perfectly utilised three central character perspectives to tell a layered and intriguing tale.  Seeing three very different perspectives of the events occurring in Catachan Devil adds to the humour and complexity of the tale, and the three unique main characters play off each other extremely well to create an outstanding book.  I had such a great time getting through Catachan Devil and it was an exceptional addition to the Warhammer 40,000 canon.

Without a doubt the highlight of this book is the focus on the iconic Imperial Guard regiment, the Catachan Jungle Fighters.  The Catachans are a fan-favourite regiment with a distinctive look strongly based on Green Berets in Vietnam (or more likely around Rambo).  Portrayed as tough, disrespectful, and extremely deadly warriors whose fighting ability is a result of their upbringing on a jungle Death World, the Catachans have long captured the imagination of the Warhammer fandom, and they have some of the coolest models in the game.  Due to their popularity, the Catachans have featured in multiple tie-in novels and comics before, but I felt that Woolley did a particularly good job of examining this iconic faction throughout this book.  Indeed, the author really goes out of his way to showcase just how cool and impressive the Catachans are, and the reader gets an intriguing deep dive into their history, mentality and deadly ability in combat.

I felt that the way Woolley set out Catachan Devils really helped to highlight just how skilled and different they are from typical Imperial Guards.  Woolley ensures that there is a very fun and compelling comparison between the Catachans and the other Imperial Guards by first showing a normal regiment of troopers getting slaughtered by the orks while relying on their standard training.  From there, the Catachans are shown from various perspectives: an insider one from their commander, and two outsider perspectives, including from a poorly trained guardsman, which really helps to highlight the differences between the typical soldiers and these badass Jungle Fighters.  Watching the Catachans’ various ambushes, sneak attacks and brutal close combat fights was pretty amazing, and I loved the way that Woolley worked to highlight the practical aspects of their skills and techniques.  You learn a lot about the Catachans throughout this book, as all the point-of-view characters learn or reminisce about the things that drive them and the full applications of their skills and training.  I definitely came away from Catachan Devil with a new appreciation for this faction, and I loved how well Woolley focused the book on them.

To tell Catachan Devil’s fantastic story, Woolley centred the narrative on three point-of-view characters who each have multiple chapters told from their perspective.  These three characters proved to be a winning narrative combination, and you get a powerful and intriguing story as a result.  While each of them has their own distinctive personal narrative, their stories come together throughout the book, and it proves very entertaining to see their different takes on the same events.  This use of three characters was very effective, especially as you get drawn into their personal stories in some powerful ways.

The first character is Trooper Torvin, a rookie Imperial Guard from the ill-fated and newly formed Skadi Second Infantry.  Torvin, who was drafted into the Imperial Guard against his will, is thrust into the deep end on this book and soon finds himself forced to work with the Catachans, even though his inexperience and lack of any jungle training make him a major liability.  Woolley makes good use of Torvin throughout Catachan Devil, and he is the primary example used to show the differences between the common solider and the Catachans.  There are a ton of great examples scattered throughout the book that showcases the difference between a draftee like Torvin and the Catachans, who are raised from babies to be tough soldiers, from the lack of training, the bad information about opponents, and the way he lugs around a ton of unnecessary gear.  I particularly enjoyed the way in which several exerts from The Imperial Infantryman’s Uplifting Primer, an in-universe propaganda document, are quoted throughout Torvin’s chapters, often with ridiculous and untrue information that leads the character astray.

While much of Torvin’s story arc is used to highlight the Catachans, Woolley also inserts a compelling and emotionally rich narrative around Torvin as you witness his experiences as a newly minted Imperial Guard.  I felt that Woolley did an amazing job capturing the fear and uncertainty that a draftee like Torvin would experience.  The hesitation and reluctance that Torvin goes through feels very realistic, and the subsequent reactions from his superiors, most of whom would kill him if they knew what he was feeling, really got me to care for Torvin early on, and it was a great portrayal of a common man in the insane Warhammer 40,000 universe.  Naturally, Torvin develops as the book continues, especially once he is with the Catachans, and there are several great scenes as he slowly works to emulate his new comrades and gain their respect.  While it is slow going, Torvin eventually finds his courage and comes to terms with the fact that he is going to be an Imperial Guardsman for the rest of his life, and he really develops in a realistic manner.  Woolley did some brilliant character work here in Torvin, and I really appreciated how his character arc turned out.

The second major character in Catachan Devil is Colonel Haskell Aldalon, the Catachan commander known as Hell Fist due to the Power Fist he wields.  Aldalon is a lifelong soldier who has spent his entire life surviving and fighting in jungle warfare.  Portrayed as a gruff and unforgiving figure who fits the mould of the tough, impossibly muscled Catachans extremely well, Aldalon is Torvin’s polar opposite and is an interesting character as a result.  While Aldalon doesn’t change much in the book, he is dealing with some deep emotional issues after a big loss in his unit’s last battle.  He spends most of Catachan Devil keeping his emotions in check, and he ends up making several mistakes and fighting in a very un-Catachan way, just so he can kill some orks.  Aldalon is the most damaged figure in the entire novel, and it proves to be quite moving to witness him come to terms with his grief and despair to regain his old mindset.  I really grew attached to this old soldier as the book progressed and his impressive viewpoint added a lot to the quality of the entire narrative.

It is a little ironic that in a book all about the Catachans, one of my favourite characters is an ork.  Readers will be blown away by the incredible figure of Nogrok Sneakyguts.  Nogrok serves as the book’s primary antagonist and third point of view character and is a rather interesting figure that offers a fantastic alternate perspective on events.  Rather than the ultra-violent orks you typically see in Warhammer fiction, Nogrok is something special as he is a Blood Axe Kommando, an ork who has grown enamoured with human ideas of tactics and battle strategy, and who attempts to emulate these ideas in battle.  In particular, Nogrok has spent time observing the Catachans in combat and starts to use their ideas of infiltration, camouflage and sneaky kills, rather than the standard ork strategy of running towards the enemy screaming “WAAAAAAGH!”  Unfortunately for Nogrok, he is currently under the control of a warboss from another clan who doesn’t believe in tactics and is constantly berating Nogrok for his human ideas and suggestions.  I loved how Nogrok spent the entire book idolising the Catachans, and it was impressive to see an antagonistic perspective on them, especially as Nogrok acted more like a demented fanboy than anything else.  The comparisons between Nogrok’s opinions about the Catachans and his fellow orks are very entertaining, and it was so much fun seeing the long-suffering character trying and failing to talk sense into his stronger boss.  Woolley writes some interesting character development into Nogrok throughout Catachan Devil, and he ends up serving as an outstanding foil to Aldalon, especially as there is some major history between them.  Between all of this, and all the hilarious scenes featuring ork society and the hilarious discussions he becomes involved with, Nogrok’s chapters quickly ended up being a favourite of mine, and I loved how Woolley was able to build up the Catachans from this enemy viewpoint in a very funny way.

Like I have with most of the Warhammer 40,000 novels, I listened to Catachan Devil on audiobook, and I felt that this was the superior format to experience it in.  Catachan Devil ended up being a pretty exciting and fun audiobook experience, and the format works really well to enhance the action sequences and ensure that listeners can quickly power through its enjoyable narrative.  With a run time of over nine hours, this is a relatively easy audiobook to get through, and I managed to polish it off in only a few days.  I was particularly impressed with the narration by Joe Shire, who did a remarkable job with Catachan Devil.  Not only does he bring all the action and excitement to life with his excellent tone, but he also provides some fantastic voices to the various characters featured within.  All the key characters are given distinctive and very fitting voices for their dialogue, and you can really feel the emotion, anguish and bloodlust that the various figures felt.  I especially loved the various ork voices that Shire came up with throughout the book, and he captured the hilarious and vicious nature of these extremely fun characters, ensuring that all their jokes are delivered to the listener perfectly.  I had so much fun listening to Catachan Devil on audiobook and this format comes highly recommended as the best way to enjoy this epic read.

Catachan Devil by Justin Woolley was an impressive and highly entertaining Warhammer 40,000 novel that I had an incredible time reading.  Featuring a fantastic central cast, some awesome humour, compelling action and three outstanding central characters, Catachan Devil really grabbed my attention, and I had a wonderful time getting through it.  A guaranteed fun read that will appeal to both established Warhammer fans and general science fiction readers alike.

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Star Wars: The High Republic: Midnight Horizon by Daniel José Older

Star Wars - Midnight Horizon Cover

Publisher: Disney Lucasfilm Press (Audiobook – 1 February 2022)

Series: Star Wars – The High Republic

Length: 10 hours and 5 minutes

My Rating: 4.75 out of 5 stars

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The first phase of The High Republic Star Wars novels continues to come to an intriguing end with the phase’s third young adult entry, Midnight Horizon, a deeply exciting and fun novel from the talented Daniel José Older.

Since the start of 2021, fans of Star Wars fiction have been granted a unique treat in the form of The High Republic books, a Star Wars sub-series set hundreds of years before the events of the films.  Set at the height of the Republic, the High Republic era is loaded with dangers for the Jedi, particularly that of the Nihil, dangerous raiders who seek to raid, pillage, and destabilise order, while their mysterious leader attempts a far more ambitious plan: the destruction of the Jedi.  Broken down into three phases, the first phase was pretty epic and set up the entire High Republic premise extremely well.  This phase has featured a great collection, including the three main adult novels, Light of the Jedi, The Rising Storm, The Fallen Star; some intriguing young adult books; the audio drama Tempest Runner; two awesome comic book series; as well as some other media releases.  However, this first phase has come to an end, and I just managed to finish off one of the novels that served as its conclusion with Midnight Horizon.

Midnight Horizon is the third young adult fiction novel set within the first High Republic phase, and it is probably the best.  This book was written by Daniel José Older, who has authored several great Star Wars novels over his career, including Last Shot, which was one of the books that started my recent obsession with Star Wars extended fiction, and who has been one of the key contributors to The High RepublicMidnight Horizon is set around the same time as the last adult book of the phase, The Fallen Star, and continues storylines from some of the previous books, including the other two young adult books Into the Dark and Out of the Shadows, as well as the Star Wars Adventures comic series and the junior novel Race to Crashpoint Tower.

Following the devastating Nihil attack on the Republic Fair, the Nihil raiders are finally on the run from the Jedi of Starlight Beacon.  However, not everything is as it seems, and several mysterious events and attacks are beginning to occur around the galaxy.  One of the more alarming rumours of Nihil activity has been sent from the planet of Corellia, home of the galaxy’s premier shipyards, where a now missing diplomatic bodyguard was attacked by mysterious killers wearing Nihil garb.

Determined to ensure that the chaos of the Nihil does not spread to the core planets of the Republic, the Jedi dispatch the small team of Jedi Masters Cohmac Vitus and Kantam Sy, as well as Padawans Reath Silas and Ram Jomaram, to investigate.  All four Jedi have substantial experience dealing with the Nihil, but each of them is going through their own personal internal battles as they struggle to deal with recent losses.  Nevertheless, the Jedi embark upon their investigation into Corellia and soon find unusual help from young security specialist Crash, the employer and friend of the missing bodyguard.

While Cohmac and Kantam attempt to investigate through official channels, Reath and Ram work with the chaotic Crash and her unusual security specialists to infiltrate Corellia’s high society.  Crash believes that one of her elite clients has knowledge about the Nihil infiltrators and embarks on an ambitious plan to draw them out, setting up Jedi associate Zeen as a famous singer.  However, nobody is prepared for the Nihil’s plans, both on Corellia and at Starlight Beacon, and chaos is about to be unleashed upon the Jedi and all of Corellia.  Can the Jedi stand against their foe when all hope seems lost, or will the Nihil continue to sweep across the entire galaxy?

Midnight Horizon was an exceptional entry in the High Republic series, and I was particularly impressed with the cool and epic story it contained.  Older came up with a brilliant and powerful narrative that combines a fast-paced story with great characters and some interesting High Republic developments.

This entry in the High Republic range had a very distinctive and compelling young adult story that sees all manner of chaos and action befall its protagonists.  Older wrote a very fast-paced, character driven narrative that takes the reader to the world of Corellia.  Drawing in an interesting team of entertaining and chaotic protagonists, all of whom are going through some major issues, Older sets them on a path to a major confrontation, while all of them try to come to terms with their roiling emotions.  The author sets most of the story up extremely well at the start of the book, and the reader soon gets quickly invested in seeing the Jedi investigate the Nihil on Corellia.  The story goes in some very interesting directions as everyone tries to identify the Nihil plot, with the best ones following the two Jedi Padawans as they team up with young bodyguard Crash.  Crash has some elaborate and over-the-top plans that she drags them into, including tricking a rare species eating diva named Crufeela, and this proves to be a lot of fun, while also setting up the final act of the story.  At the same time, Older also throws in some intriguing flashbacks to one of the character’s pasts, as well as showing a few scenes outside of Corellia, all of which adds some greater context to the story as well as adding to the amazing emotional depth of the novel.

Everything comes together brilliantly in the final third of Midnight Horizon, where the Nihil plot on Corellia is revealed, simultaneously occurring at the revelation of the fall of Starlight Beacon (which you knew was coming).  I must admit that until this final third, I kind of found Midnight Horizon to be a bit by the numbers, although undeniably fun, but the way everything came about near the end was pretty awesome, as the characters are thrust into an all-out war.  There are multiple pitched battles, tragic deaths and surprise reveals occurring during this part of the book, and you are constantly hit with big moment after big moment as it continues.  I honestly couldn’t stop at this point in the book, as I desperately wanted to see what happened next, and I was sure that I was seconds away from bursting into either tears or cheers.  My determination to continue really paid off, as Older saved the best revelation for right near the end as there is a really big moment that changes everything and is sure to get every Star Wars fan deeply excited.  Older leaves everything on an exciting and powerful note, and readers will come away feeling deeply moved.  It will definitely keep them highly interested in The High Republic as a whole.

The author really worked to give Midnight Horizon an extremely fast pace, and it is near impossible not to swiftly power through this book as it blurs around you.  Shown from the perspective of all the key protagonists, you get a great sense of all the impressive events occurring throughout the book, while also getting some powerful and intense examinations into their respective heads.  Older presents the reader with an excellent blend of universe building, character work, humour and action throughout Midnight Horizon, and there is a little something for everyone here, guaranteeing that it keeps your constant interest and attention.  I do think that the story as a whole could have benefited from greater development of the book’s villains.  They honestly came a bit out of nowhere towards the end and you really didn’t get an appreciation of who they were (some of it is explored in some of Older’s other works).  I really wish that Older would have shown a few more scenes from the villain’s point of view, highlighting the establishment of their plans a little better, and I felt that really would have increased the impact of the book, but I still had a lot of fun with it.

Midnight Horizon also proved to be a pretty good young adult novel, especially as it shows multiple compelling and well-written teenage characters in dangerous situations, and I loved the powerful exploration of their unique issues, especially the constant uncertainty and doubt about what they are doing.  There are also some major LGBT+ elements scattered throughout this novel, which I thought were done really well, as you get a range of different relationships, orientations, sexualities and fluid genders throughout the book, and I loved seeing this sort of inclusivity in Star Wars.  I also liked the easier flow that Older featured in the novel, which I felt was associated with the younger characters, and it worked quite well to quickly and efficiently tell this book’s fantastic narrative.  While this is a young adult book, there are some great darker themes that all readers will appreciate, and I loved how it developed into a brutal and powerful war at the end.

Midnight Horizon proved to be an interesting entry in the wider High Republic series, as it served as one of the last books in the first phase.  Since it is set alongside The Fallen Star, the readers get a whole other side of this key tragedy in Midnight Horizon, as the established characters all witness the fall of Starlight Beacon and the corresponding changes to the galaxy.  At the same time, it does some interesting exploring of the key planet of Corellia during this period, gives some hints about some events that will appear in the upcoming second High Republic phase, while also setting up some other key moments for the future.  However, the most significant thing that Midnight Horizon does for the High Republic is continue and conclude multiple key storylines and character plot lines that were started in other bits of work, such as the other High Republic young adult books.  It also provides an intriguing sequel to Older’s junior fiction novel, Race to Crashpoint Tower, and actually serves as the conclusion to The High Republic Adventures comic series, also written by Older.  The High Republic Adventures was one of the major comic lines for this phase of the sub-series, and fans of it really need to check this book out as it details the fates of several of its main characters.  I had a great time seeing how some of these storylines continue in Midnight Horizon, and Older did a great job of bringing everything together in this novel, while also making it quite accessible to newer readers who haven’t had a chance to read the comics.  That being said, good knowledge of the preceding High Republic works is probably a good thing to have for this novel, although Older does make sure to give as much background as possible as he goes.

As I have mentioned a few times throughout this review, Midnight Horizon was highly character focused, as the author brings in an interesting collection of main characters to base the story around.  All the major point-of-view characters have been featured in previous pieces of High Republic fiction before (mostly in Older’s work), and the author ensures that they all get detailed and compelling storylines in this novel that not only revisit their complex appearances in previous books, but also brings all their storylines to an intriguing close for this phase.  Older also spend a substantial time diving into the minds of these protagonists, which added some impressive emotional depth to the book, as all the characters experience deep traumas or regrets, especially after fighting the Nihil for so long.  This resulted in quite a moving read, and while I do think that Older might have used a few too-many supporting characters, this ended up being an exceptional character focused novel, and I really appreciated the clever way the author explored his protagonists and showed the events of this book through their eyes.

The best two characters in this book are the two Jedi Padawans, Reath Silas and Ram Jomaram, who serves as Midnight Horizon’s heart and soul.  I was particularly keen to see Reath Silas again, as he has been the constant protagonist of the High Republic young adult books and is a pretty major figure as a result.  Older is the third Star Wars author who has featured Reath as one of their main characters, and I do like how consistent the various authors have been while showcasing his growth and emotional damage.  Reath is going through quite a lot in Midnight Horizon, as he continues to try and balance his duty as a Jedi with the mass trauma he has experience in the last two books, his conflicted emotions, penchant for personal connections, and general uncertainty about what he is doing.  Despite this, he proves to be a steadfast and dependable character, and it is hard not to grow attached to his continued story, especially as he has developed so much from the first book from scholarly shut-in to badass warrior.  Reath’s narrative comes full circle in Midnight Horizon, and fans of this character will really appreciate how Older features him in this book.

I also had a lot of fun with Ram Jomaram, who was such a joy to follow.  Ram is an eccentric and unusual Padawan who first appeared in the concurrently released The Rising Storm and Race to Crashpoint Tower.  A mechanical genius with poor social skills and who is always accompanied by a group of Bonbraks (tiny sentient creatures), Ram brings most of the fun to the book with his antics and complete lack of situational awareness.  While I initially didn’t like Jam (mainly because I found out he was the Jedi who first came up with calling cool things “Wizard”), he really grows on you quickly with is exceedingly perky personality.  It was so much fun to see him in action throughout the book, and he gets into some unusual situations as a result.  Despite mostly being a friendly and cheerful figure, Ram is also going through some major emotions in Midnight Horizon, as he witnessed his home planet get ravaged by the Nihil in The Rising Storm, and he is now very uncertain about the emotions he feels while getting into battle.  This sees Ram form a great friendship with Reath throughout the book, and the two play off each other extremely well, bringing not only some fun humour but an interesting mentor-mentee connection.  Ram ends up showing everyone just how much of a badass he is towards the end of the book, and I honestly had an amazing time getting to know this character.

There is also an interesting focus on the two Jedi Masters, Cohmac Vitus and Kantam Sy.  Both go through some interesting and major moments in Midnight Horizon, and you really get some powerful insights from both.  Cohmac’s story is an intense and intriguing examination of trauma as you see this Master continue to struggle with his history and inability to process emotion.  These issues have been building within Cohmac since his introduction in Into the Dark, and it was fascinating to see them continue to impact him here, especially once he discovers what happened at Starlight Beacon to one of his closest friends.  Kantam Sy is a nonbinary character who has been primarily featured in The High Republic Adventures comic.  You get a much more in-depth look at Kantam in this book, especially as Older spends time developing several flashbacks around him that examine his complex past as one of Yoda’s students.  Kantam’s team-up with Cohmac proves to be an intriguing part of the book’s plot, and it was compelling to see the more balanced Kantam witness Cohmac’s building anger and frustration.

The final two major characters are Zeen and Crash, both of whom have some interesting storylines in this book.  Zeen, a Force-sensitive teen who assists the Jedi, is one of the main characters from The High Republic Adventures comic, and many of her storylines are finished off here a little abruptly although in some interesting ways.  Most of her storyline is focused around her growing romantic relationship with Padawan Lula Talisola, who she has been close with during the series, and the resultant internal conflict as she tries to decide whether to act on it.  There are also some more damaging emotional moments for Zeen as she comes to terms with the actions of her old friend Kamerat and the tragedy of Starlight Beacon.  The other character is Alys Ongwa, better known as Crash, a diplomatic protection officer who specialises in protecting Corellia’s fractious and deadly political elite.  Crash is an interesting character who was first introduced in a one-shot comic written by Older, Crash and the Crew Do What They Do, and it was interesting to see her brought back here.  A skilled bodyguard and leader, Crash is an intense and highly motivated figure who enacts multiple crazy schemes to get what she wants, while also trying to be a good friend and boss.  Crash hits some major crossroads in Midnight Horizon, especially when she is forced to balance her oath as a bodyguard against justice for her friend and the safety of her city, and she is constantly forced to keep her own intense emotions in check.  I found Crash to be one of the most entertaining and enjoyable figures in Midnight Horizon and watching her and her chaotic crew of bodyguards in action is a lot of fun, especially when she plays of all the other protagonists really well, bringing out the recklessness in all of them.  However, Crash is also quite emotionally vulnerable, and it was nice to see her try to become a better friend while also working on her romantic attachments to a beautiful alien singer and lifelong friend.  I had a wonderful time with all these major characters in Midnight Horizon, and Older did a remarkable job highlighting them and ensuring the reader was aware of their many issues.

As with most Star Wars novels I read, I chose to grab a copy of Midnight Horizon’s audiobook format, which was the usual exceptional experience.  Featuring a short run time of just over 10 hours, Midnight Horizon is a quick and fun audiobook to get through, and I loved the various ways this format enhanced the fantastic story.  As usual, Midnight Horizon features all the amazing Star Wars sound effects for lightsabers, blasters and ships, which are used to punctuate the story elements being described and perfectly bring listeners into the moment.  It also made good use of some of the classic Star Wars music, which, even though it was used a little more sparingly in Midnight Horizon, deeply added to the atmosphere of the book and perfectly enhanced the emotional impact of several key scenes.

While the sound effects and music where as cool as always, the thing that really impressed me about the Midnight Horizon audiobook was the great choice of narrator in Todd Haberkorn.  I didn’t realise that Haberkorn was going to narrate this book until I started listening to it, and I was pretty blown away the second I realised that I got to listen to an audiobook read by Natsu himself.  I am a massive fan of Haberkorn’s work as the English voice actor for dubs of awesome anime like Fairy Tail and Full Metal Alchemist Brotherhood, so it was really cool to have him narrate this audiobook.  Not only that, but Haberkorn did an outstanding job bringing the various characters to life in Midnight Horizon and moving the story along at a blistering and fantastic pace.  Haberkorn’s voice perfectly fit the frenetic energy of this story, and I loved the distinctive and very fitting voices he gifted to the novel’s eccentric characters.  He also had a lot of fun voicing some of the unique alien creatures featured in the book, such as the Bonbraks, and he got to do a particularly good Yoda voice as well.  I had an absolute blast listening to Haberkorn narrate this awesome audiobook, and when combined with the great music and impressive sound effects, this was an exceptional way to listen to Midnight Horizon.  I would highly recommend this format as a result, and it probably added a few points to my overall rating because of how impressive it was.

Overall, Midnight Horizon was an excellent High Republic young adult novel that was a real treat to read.  Daniel José Older came up with an outstanding and fun story that was both exciting and powerful as he dives into his various fantastic and damaged protagonists.  Loaded with some awesome moments and epic developments, this was a great addition to the Star Wars canon, and I loved every second I spent listening to it.

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Throwback Thursday: Warhammer: Vampireslayer by William King

Vampireslayer Cover 2

Publisher: Black Library (Audiobook – August 2021)

Series: Gotrek and Felix – Book Six

Length: 11 hours and 13 minutes

My Rating: 4.75 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For my latest Throwback Thursday I continue my recent obsession with Warhammer Fantasy fiction by checking out another entry in the iconic Gotrek and Felix series by William King, Vampireslayer.

I have been on a real roll with looking at the cool fiction associated with the now defunct Warhammer Fantasy tabletop game over the last few weeks, including the fantastic novels Runefang and Van Horstman.  However, few Warhammer Fantasy books have grabbed my attention or interest more than the Gotrek and Felix series, which serves as one of the central pillars of Warhammer fiction.  The Gotrek and Felix books, which were originally written by William King, follow the titular characters, dwarf slayer Gotrek Gurnisson and his sworn human companion Felix Jaeger, as they journey around the Warhammer Fantasy realm, finding monsters to fight and kill, all in the hope of finding a worthy death for Gotrek.  This is an awesome and unbelievably exciting fantasy series that take the reader to some of the darkest parts of the Warhammer Fantasy world and sees them face off against all manner of crazy foes.

I have had an absolute blast getting through the Gotrek and Felix books over the last year, as there have been some cracking reads in there.  The previous books, Trollslayer, Skavenslayer, Daemonslayer, Dragonslayer and Beastslayer, have all had their own unique charm, and all of them have been well written and compelling reads.  Vampireslayer is the sixth book in the series, and as the name suggests, it pits Gotrek, Felix and their allies against one of the most dangerous creatures in the Warhammer canon, an ancient and deadly vampire count.

Following their victory at the siege of Praag, Gotrek, Felix and their surviving allies, have finally been able to relax after a never-ending series of battles. However, the ever-restless Gotrek is still determined to find a worthy death to fulfil his suicidal oath, and Felix knows it is only a matter of time before they journey out to face the rising hordes of Chaos that are building around the realms of man.  But before Gotrek and Felix can head out, a new evil rears its head; one that is far more cunning and ancient than anything they have faced before.

After accepting a job from a wealthy Praag nobleman, Gotrek and Felix find themselves investigating a mysterious man who is attempting to steal one of their client’s treasured artifacts.  But the closer they look, the more apparent it becomes that their target is no ordinary man, but a powerful ancient vampire named Adolophus Krieger, who has been stalking the streets of Praag, feasting on the innocent.  Determined to slay this beast, Gotrek and Felix’s confrontation goes poorly, when the vampire outsmarts them, steals the artifact and takes their companion, Ulrika Magdova, hostage.

Determined to save Ulrika and get their revenge on their foe, Gotrek and Felix, as well as their allies, Snorri Nosebiter, Max Schreiber and Ulrika’s father, Ivan Straghov, pursue the vampire lord.  To kill Krieger, they will have to travel to one of the most dangerous places in the Old World, the haunted lands of Sylvania.  Controlled by the Vampire Counts for generations, Sylvania is a wicked place where the dead never rest, and dark creatures lurk around every corner.  Worse, their foe is powered by an ancient artefact forged by Nagash and has designs on becoming the supreme vampire ruler, leading them in a new war against the living.  With the odds stacked against them, Gotrek, Felix and their companions must dig deep if they are to kill Krieger, rescue Ulrika and save the world.  But after spending time trapped with the vampire, can Ulrika truly be saved?

King once again shows why his Gotrek and Felix books were the defining Warhammer Fantasy series with this epic and fast-paced read.  Vampireslayer is easily one of the stronger entries in the series and takes its distinctive protagonists on an intense and captivating adventure that I deeply enjoyed.

Vampireslayer had an amazing fantasy narrative, and I think this was one of King’s more impressive and enjoyable stories.  Taking off right after Beastslayer, the initial story sees Gotrek, Felix and their allies still at the city of Praag, planning out their next adventures.  They quickly find themselves dragged into another adventure when a distant relative of Ulrika reaches out to them for help with a mysterious threat.  This initial part of the book was rather interesting, and not only does it have some great follow-ups from the previous entry in the series but it also sets up the narrative and the current characters really well.  There is a fantastic cat-and-mouse game going on in the early stages of the novel, as the protagonists attempt to discern the new evil they are going up against, while their vampiric assailant, Adolophus Krieger, puts his plans into motion.  Following the first encounter between the heroes and the vampire, which is set up and executed to drive up anticipation for later interactions, Krieger escapes and the protagonists are forced into a deadly chase across the world.

The rest of the novel is primarily set in the dread realm of Sylvania, and sees the protagonists chase after the vampire and his kidnapped victim.  This second part of the book is filled with some fun and exciting classic horror elements as the protagonists go up against a variety of foes from the vampire count’s army.  There is a lot of great action, fantastic chases, and some substantial character development occurring during this part of the novel, as the author brings together many of the threads from earlier in Vampireslayer, while also introducing some intriguing new supporting characters.  King makes particularly good use of multiple character perspectives throughout this part of the book, and I loved seeing the conflicted thoughts of the main protagonists (minus Gotrek as usual), as well as the many plots of the villain and his new minion.  This all leads up to the big confrontation between the protagonists and their foe at the legendary Drakenhof Castle, as the heroes face off against an army of the undead and the vampire himself.  The action flows thick and fast here, and King pulls no punches, showing the brutal and dark nature of the Warhammer Fantasy universe.  I did think that the final confrontation was a bit rushed, with the anticipated battle against Krieger lasting only a short while, but it was pretty fun to see.  There are a couple of good tragic moments in this conclusion, as well as some interesting developments for some long-running supporting characters, and King brings everything to a good close as a result.

I think that one of the things that made this story particularly enjoyable was that it was a lot more focused than some of the other books in the series.  This was mainly because it was the first book since Skavenslayer not to feature a sub-story that focused on recurring villain, Grey Seer Thanquol.  While Thanquol’s perspective was good for Skavenslayer, its use in the following novels, while usually very fun and entertaining, seemed a bit unnecessary and often affected the pacing or stole the impact away from the book’s actually antagonists.  This became more and more apparent in Dragonslayer and Beastslayer, especially when Thanquol’s actions rarely had any impact on the main plot.  As such, not having a Thanquol focused side story in Vampireslayer was a bit of a blessing, and it really increased the impact of the remaining storylines.  It also ensured that the parts of the book told from Krieger’s perspective really pop, as he was the only villain you could focus on.  I had a brilliant time with this impressive story and it ended up being an excellent adventure to follow.

Vampireslayer proved to be a pretty awesome entry to the wider Warhammer Fantasy universe, and I loved the cool details and references that King added in.  Like most of the books in the Gotrek and Felix saga, Vampireslayer can be read as a standalone novel (probably more so than the last three books in the series), and very little pre-knowledge about the Warhammer Fantasy or the previous books in the series is required to enjoy this excellent book.  King does a great job of once again introducing the key elements, recurring characters, and wider evils of this universe, ensuring that new readers get the information they need without making it too repetitive or boring for established fans.

One of the things that makes Vampireslayer standout a little more from some of the recent entries in the series is the move away from Chaos focused opponents and instead brings in a new faction from the universe in the form of a vampire and his undead hordes.  This is a fantastic change of pace, and I rather enjoyed seeing one of the more compelling factions from the game, even though I have bad memories of facing my brother’s Vampire Counts army.  King does a brilliant job diving into the lore and history of vampires and the general undead in the Warhammer universe, and the protagonists get a good crash course on them, which new readers will deeply appreciate.  I loved seeing a vampire antagonist in this novel, especially as it is one of the classic Vampire Counts types (a Von Carstein vampire).  This vampire has a lot of the classic European elements associated with Dracula, and it was fun to see the protagonist deal with this sort of creature, especially as Krieger takes the time to taunt them in a way they’ve never dealt with before.  King also adds in several of cool units from the Vampire Counts book, and it was pretty fun to see them in action in some brilliant fight scenes.  I also deeply enjoyed the dark setting of Sylvania, where much of the story takes place.  Sylvania, a Warhammer realm based deeply on Transylvania and ruled over by vampires, has always captured my imagination and it was fun to see it used in Vampireslayer.  You really get the sense of fear and despair surrounding the countryside, and all the locals, many of whom are just a step away from becoming some form of creature, are a depressing and scared group.  Watching the characters attempt to traverse this land was really entertaining, and I think all these awesome Warhammer Fantasy elements helped to make this great story even more impressive.

I also found some of the character work in Vampireslayer to be pretty intriguing, as King examines several great characters in this book.  The central two characters are naturally Gotrex and Felix, although not a great deal of character development went towards them in this book.  Gotrex is his usual gruff, murderous and unreadable self, who is essentially shown as an unkillable beast at this point, and you really don’t get much more from him, especially as Gotrex’s perspective is deliberately not shown.  Felix also doesn’t get much growth in this book, although he does serve as a primary narrator, recording and observing the events of the book.  Despite this lack of growth, Felix is a great everyman character to follow and it is really entertaining to see his quite reasonable reaction to facing off against the evils that gravitate towards Gotrek.

A large amount of focus went to the supporting characters of Max Schreiber and Ulrika Magdova, who have been major parts of the series since Daemonslayer.  The attention on both has been growing substantially through the last couple of books, especially in Beastslayer, and they had a massive presence in Vampireslayer.  Max, the team’s wizard, is pushed to the brink in this book after investigating a dangerous magical artefact and having his companion Ulrika kidnapped.  Max, who has always had a crush on Ulrika (it was pretty creepy at first, but better now), becomes obsessed with saving her before its too late, and this drives him to some extremes in this book.  Ulrika, on the other hand, must survive the evil attentions of the book’s villain, especially once the vampire takes an unhealthy obsession with her.  I must admit that I have always found Ulrika to be a fairly annoying character (which isn’t great when she’s usually the only female figure in the books), however, this was one of her best appearances as she goes through a physical, mental and magical wringer.  Her attempts to resist the vampire are extremely powerful and her eventual fall to darkness is one of the more compelling and best written parts of the book.  This was an excellent outing for both these supporting characters, and it actually serves as a wonderful final hurrah, as I know they don’t appear in many books in the future.

The final character from Vampireslayer that I need to talk about is the book’s primary antagonist, the titular vampire Adolophus Krieger.  Krieger, a centuries-old creature with connections to Vlad von Carstein, serves as a brilliant villain for this adventure novel, especially as King takes a substantial amount of time to dive into his history, personality and motivations.  Rebelling against his sire and attempting to become the next vampiric master of the Old World, Krieger is shown as a complex and intense being with some major issues.  Not only does he have to temper his intense ambition, but he also finds himself mentally deteriorating towards savagery and must constantly fight for control as his afterlife’s goals comes to fruition.  King does a great job capturing this compelling figure throughout the book, and I particularly enjoyed his introductory chapters where his temper and inability to suffer fools is shown with gruesome results.  Krieger has a brilliant presence throughout the novel, and he was a great villain opposite Gotrek and Felix with his gentlemanly airs (he has a great comeback to a line from Snorri Nosebiter).  I deeply enjoyed all the outstanding characters in Vampireslayer, and King did some superb work with them throughout this novel.

After reading paperback versions of Dragonslayer and Beastslayer, I’ve finally gotten back onto the Gotrek and Felix audiobooks with Vampireslayer, which was a lot of fun to listen to.  The audiobook format did an amazing job of capturing the dark tone and fast-paced action of this intense novel, and I felt that listening to Vampireslayer on audiobook really helped me appreciate a lot of the book’s more interesting details.  With a runtime of just over 11 hours, this is an easy audiobook to power through, and I personally managed to get through it in a few days.  This great audiobook was further enhanced by the excellent narration of Jonathan Keeble, who has narrated most of the other Gotrek and Felix audiobooks.  Keeble has an amazing voice for this sort of novel, and I loved the fantastic way he was able to move the story along at a brilliant pace while also enhancing the book’s horror and action elements.  I particularly loved the range of excellent voices he attributes to the various characters, many of which are carried over from his previous audiobook experiences.  All the characters get some distinctive and very fitting tones here, which I think worked extremely well.  Examples of some of the best voices include Felix, whose calm voice of reason, serves as the narrator’s base tone for most of the story; Gotrek, who is given a gruff and menacing voice that contains all the character’s barely restrained anger and regret; and even the new vampire character, Adolophus Krieger, who is gifted a French/European accent to match the classic vampire vibe that goes with the Vampire Counts characters in Warhammer, and the character’s likely origins as a Bretonnian Knight.  This expert voice work was extremely good and I had a brilliant time listening to this version of Vampireslayer.  As such, this format comes highly recommended and it is usually one of the best ways to enjoy a cool Warhammer novel.

Vampireslayer was another epic entry in the fantastic and ultra-fun Gotrek and Felix series by William King.  Bringing in a great new opponent who pushes the protagonists to new lows, this was an excellent adventure novel that shows some of the best parts of the Warhammer Fantasy world.  With a captivating and fast-paced narrative, this was one of the better entries in the series and I had an outstanding time getting through Vampireslayer.  An awesome read for all Warhammer and general fantasy fans, especially on audiobook.  I love this series so much!

Vampireslayer Cover

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