Throwback Thursday – Moving Pictures by Terry Pratchett

Moving Pictures Cover

Publishers: Corgi and ISIS Audiobooks (14 November 1991)

Series: Discworld – Book 10

Length: 332 pages or 10 hours and 8 minutes

My Rating: 5 out of 5 stars

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Reviewed as part of my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.

Because my blog shares the name of a building featured in Terry Pratchett’s Discworld series, some people might have assumed that I am a fan.  You would be right, so very, very right.  I have loved Discworld since I was a small child, and my appreciation and respect for the complex writings of the late, great genius, Sir Terry Pratchett, has grown with me.  The Discworld series represents one of my ultimate comfort series of books.  It’s the series that I go back to at any time when I want something fun and familiar to enjoy.  I have read all of the adult books set in Discworld multiple times (I have yet to read all of the young adult ones), and it is an unusual year when I do not listen or read some of these books in my spare time.  Pretty much every single book in this series deserves five out of five stars or higher (with one or two exceptions that I may mark down to a 4.75 with a heavy, heavy heart), and you are unlikely to find any real criticisms about this book below.  After nearly a year of running this blog, the continued exclusion of a review of any of Pratchett’s Discworld is a travesty, and one that I seek to rectify in this somewhat late Throwback Thursday with a review of the 10th book in the series, Moving Pictures.

Before I review Moving Pictures, here is some quick context of the Discworld series for those people unfamiliar with these books.  Discworld is the main series of Sir Terry Pratchett, set upon the Discworld, world and mirror of worlds.  The Discworld, or the Disc, is a flat world that rests on the backs of four massive elephants, who themselves stand on the back of a gigantic turtle swimming in space, Great A’Tuin.  The Discworld itself features a huge range of different nations and continents that bear striking similarities to real-world locations.  This series is, without a doubt, the best series that utilises a combination of fantasy and satire in the entire world.  The seamless blend of the two elements is just incredible, and both elements do an unbelievable job at enhancing each other.  Before his death, Pratchett wrote 41 books in the Discworld series, six of which are considered young adult books.  While the books can be read in any real order, the series were mostly written in chronological order (with the exception of Small Gods), and events from earlier books in the series are often referenced.  Although most of the Discworld stories are self-contained, a number of the books are linked together by a recurring main character and are subsequently grouped together into subseries.  These include the Rincewind, Witches, City Watch, Death, Tiffany Arching and Moist von Lipwig subseries, in addition to a few standalone books that fall outside of any of the subseries.  Characters often appear in other Discworld books outside of their subseries, and there are a string of side or secondary characters who appear in multiple subseries and standalone books.

The book I am reviewing, Moving Pictures, is a standalone book that does not really fall within any of the main subseries.  It is sometimes considered part of minor subseries, called the Industrial Revolution subseries, with The Truth and Monstrous Regiment, but I am not a big fan of that distinction.  As it is the first Discworld book I am reviewing, you might think that it is my favourite book in the entire series, which is not true; although it does get five out of five stars from me and I have enjoyed it an amazing number of times, it is not my absolute favourite Discworld book, although it is high on the list.  It is, however, an easier one for me to review as there is a lot I can say about it.

Goodreads Synopsis:

‘Holy wood is a different sort of place. People act differently here. Everywhere else the most important things are gods or money or cattle. Here, the most important thing is to be important.’

People might say that reality is a quality that things possess in the same way that they possess weight. Sadly alchemists never really held with such a quaint notion. They think that they can change reality, shape it to their own purpose. Imagine then the damage that could be wrought if they get their hands on the ultimate alchemy: the invention of motion pictures, the greatest making of illusions. It may be a triumph of universe-shaking proportions. It’s either that or they’re about to unlock the dark terrible secret of the Holy Wood hills – by mistake…

The blurb above is a bit vague on the details of what is actually happening in Moving Pictures.  Essentially, the alchemists of Ankh-Morpork, the largest city on the Discworld (and a central location for many of the books), suddenly develop filmmaking, which they call moving pictures, and set up a filming base at the ancient and abandoned Holy Wood.  The moving pictures issue a weird siren call to the inhabitants of the Discworld, dragging all manners of people and creatures from across the lands and infecting them with their magic (not a metaphor).

Among those drawn to Holy Wood are Victor Tugelbend, a former student wizard, and Theda “Ginger” Withel, a small-town girl with big dreams.  Thanks to the magical on-screen chemistry between them, Victor and Ginger quickly become the superstars of the fledgling moving pictures industry, especially when the Discworld’s most infamous salesman, Cut-Me-Own-Throat Dibbler, comes to town and takes over the studios.

However, reality on the Discworld is always a bit thin, and Lovecraftian monsters (a favourite recurring antagonist of Pratchett’s early Discworld novels) are revealed to be the ones who planted the idea of moving pictures and Holy Wood in the alchemists’ heads.  Using the new sort of magic created by Holy Wood, the creatures start to break through.  With the wizards of Unseen University, the people who are supposed to guard against these sorts of incursions, distracted by the arrival of an unconventional new Archchancellor, it is up to Victor, Ginger and a ragtag band of other Holy Wood characters to save the day.

This book has so many moving parts to it that it’s hard to know where to begin when reviewing it.  While the main story is concerned with the introduction of moving pictures into the Discworld, there are a number of other entertaining storylines going on throughout the book, each one complementing the main story and creating an amazing overall narrative.  The major appeal of this book is its sharp and intelligent satire of the movie business, which also examines the nature of a film industry in a world as crazy as the Discworld.  I also quite like all the amazing characters, either introduced or built up in this book, many of whom appear in later books in the series.

This book is absolutely hilarious and filled with a huge number of clever and outrageous jokes and observations about the film industry, all of which lie on top of Pratchett’s usual humour about day-to-day life in the Discworld and his random observations, many of which are perfectly introduced in the book’s footnotes.  The main storyline is an amazing portrayal of the hectic early days of the film industry, placed in a fantasy setting.  The cameras are powered by miniature demons (who paint the pictures really, really fast), the lighting is done by salamanders, actors of all species make up the cast, the audience eat ‘banged grains’ while watching the ‘clicks’ and the film’s monsters and villains are all trolls in crude costumes.  However, literal movie magic is making people do strange things (strange even for Discworld folk), talking animals are showing up looking for work, Dwarfs are singing “Hihohihohiho” as they work, characters routinely burst into song and dance in the rain, and one producer keeps threatening to turn people into stars, all while the book’s few straight-characters look on in bemusement.  All of this is amazing, and the sheer number of fantasy-assisted jokes throughout the book is pretty unbelievable.

At its heart, Moving Pictures is a satire and a critique about the film industry as a whole.  Quite a large amount of the story is dedicated to parodying the real-life the crazy effect that movies can have on audiences and the people who make them, as the book shows some ridiculous events.  The story also reflects the insubstantial nature of fame and the fragility of dreams surrounding the movie industry.  The fast-moving world of the film industry is also shown, although sped up even more for comedic and story value, as they film creators are constantly searching and finding new advancements in their field.  A great example of this is shown when Cut-My-Own-Throat Dibbler invents and then continually advances the art of advertisement, so that, within a few short weeks, the film industry goes from ineffective text advertisements to eye-catching posters and explorations of product placement and subliminal messages.  Pratchett handles these critiques very skilfully, and you cannot help but laugh aloud as he skewers the film industry quite cleverly throughout Moving Pictures.

Pratchett also filled Moving Pictures with a ton of references to iconic films and elements of the film industry.  Many of the characters involved with the films are caricatures of famous movie actors, with Victor playing all the typical romantic or manly male heroes of the day, and Ginger is essentially Marilyn Monroe.  Several films are parodied throughout the book, such as Gone With The Wind, which becomes Blown Away, an epic love story set around a famous Ankh-Morpork Civil War.  There is a rather good King Kong parody, in which a gigantic woman kidnaps a poor defenceless Ape (the Librarian) and drags him to the roof of the tallest tower in Ankh-Morpork, all while two wizards on a broomstick shoot at it with a crossbow, with one shouting “If it bleeds, we can kill it!”  That is only scratching the surface of the references featured within this book.  A golden figure with a name starting with O plays a big part in the story, the various studios are all parodies of real-life studios, and there a huge number of funny and subtle references to various famous films.  Examples of these include Wizard of Oz, Lassie, Lawrence of Arabia, Indiana Jones, Looney Tunes, Blues Brothers, Casablanca, Tarzan and Star Trek just to name a few.  Readers can go through this book multiple times and not pick up every detail, which is a testament to the cleverness of Pratchett and his ability to come up with some hilarious references.

I have always found the way that Pratchett utilises or re-uses his characters to be extremely fascinating; while some characters appear in multiple books, a number of his main characters, especially from his earlier books, are only used once. There are several examples of this, including Mort from Mort, Pteppic from Pyramids and Esk from Equal Rites (who did appear in a later young adult novel, but there was a significant time gap between the writing of these two books).  While Pratchett may have simply had only one story in mind for these characters, I have a feeling that he simply did not like how they turned out and decided not to use them again under any circumstances.  Mort is probably the best example of this.  Despite being the protagonist of the first Death subseries book Mort, he never appears in any of the Death subseries books again (aside from one brief flashback), and is instead replaced by his own daughter, Susan.  It is interesting to note that most of the main characters who were never or rarely used again are somewhat similar to each other, being young heroes without too many obvious flaws to them.  On the other hand, the unique main characters Pratchett creates with notable flaws, such as Rincewind, the wizard who has turned cowardice into an art form, or the overly cynical and dangerous alcoholic Sam Vimes, helm multiple books.

If I have to make one criticism about this book, it is the weak and somewhat inconsistent main characters, Victor and Ginger.  Ginger is a generic female character, and while she is a good parody of Marilyn Monroe and other early screen actresses, she is pretty one-dimensional and unlikeable.  Victor starts out with some very interesting character traits, as he is described as an extremely lazy person, whose unique brand of laziness forces him to become a brilliant student wizard in order for him to succeed in his quest to fail every test he ever takes by a certain point margin to ensure he remains a student.  However, these character traits are pretty much thrown out the window a few chapters in and he becomes a typical male hero for the rest of the book.  While this sort of straight-man character was needed for this wacky adventure, it is surprising that the character never again really shows the slightest hint of some of these earlier established character traits.  It is interesting to note that neither Victor or Ginger appear in any of the subsequent Discworld novels, so I think there is a strong possibility that Pratchett might also have disliked how these characters turned out.

While one or two of his earlier main characters were somewhat unimpressive, Pratchett always managed to make up for this by creating a range of memorable and enjoyable side characters.  It was always interesting to see which of these side characters would appear in various later books, as you knew Pratchett had to like them as well.  For example, Granny Weatherwax was a supporting character in Equal Rites, but Pratchett must have liked writing her, as she became a major character in the Discworld series, even getting her own subseries with several other witch characters.  Moving Pictures is perhaps the best example of Pratchett’s love of side characters; while Victor and Ginger never appear in the Discworld again, many of the side characters introduced or developed in this book have major roles later in the series.

For example, I was always impressed with how this book turned two minor characters from Guards! Guards!, Cut-Me-Own-Throat Dibbler and Detritus the troll, and gave them more expanded roles in Moving Pictures.  Dibbler was an opportunistic merchant who got a couple of good, if minor, scenes in Guards! Guards!, but in Moving Pictures, Pratchett transformed him into a ruthless and extremely savvy salesman who gets in the front door of every major new opportunity inflicted on the Discworld, but is often forced by circumstances back to becoming a sausage-in-a-bun merchant.  Dibbler was absolutely fantastic as the stereotypical sleazy film producer, and it is unsurprising why he suddenly became a major recurring character throughout the Discworld books, not only appearing in nearly every book set in Ankh-Morpork but also having clones of him appear in the other nations and cities, all of whom sell disgusting local delicacies.  Detritus is another great example, as he goes from the simple bouncer introduced in previous books to a troll seeking love and a new way of life.  Pratchett comes up with a great personality for Detritus in this book, and it carries through to the City Watch subseries when he joins the Watch in Men at Arms and becomes a major recurring character in this subseries and other books set around Ankh-Morpork.  Other recurring characters, Death and the Librarian, are as awesome as ever, but Dibbler and Detritus are the real standout stars of this book.

Several new characters introduced in this story also make a number of reappearances throughout the rest of the Discworld series.  A good example of this is the talking dog, Gaspode, who is a fantastic and sarcastic character through the book.  He has some great scenes, with the highlight being his friendship with Laddie, a Lassie parody and idiot who Gaspode takes under his wing.  The idea of a clever, underappreciated and sarcastic talking dog side character apparently worked so well that Pratchett found a way to return his magical intelligence and ability to speak a few books later in Men at Arms (the same book Detritus reappeared in) and he then featured in several additional books.

You also have to love the new wizard characters that Pratchett also created for this book.  Before Moving Pictures, the faculty of Unseen University, with the exception of the Librarian and Rincewind, were replaced each book with a new group of senior wizards, thanks to the competitive nature of succession in the university.  However, this 10th book introduces a brand new and more permanent faculty of Unseen University, led by Archchancellor Mustrum Ridcully.  Ridcully is a fantastic character as he is big, loud and sporty man who is generally the complete opposite to any other wizard previously shown in the Discworld series.  I really enjoyed his storyline and found it to be one of the most entertaining in the entire book.  Pratchett must have agreed, as Ridcully became the only recurring Archchancellor in the Discworld series.  This also allowed for the creation and stabilisation of unique characters to make up the senior faculty of Unseen University, including the Bursar, the Dean, the Chair of Indefinite Studies and the Lecturer in Recent Runes.  While the other wizards have a fun romp breaking out to go see the moving pictures, the Bursar has a great story, as you get to see the first signs of madness that would afflict him throughout every other book he appears in, as he first encounters the stress associated with working under Ridcully.  I also liked the introduction of a young Ponder Stibbons, whose bad day while trying to escape from the university is pretty humorous, but also the complete departure from his later role as the only serious member of the faculty.  Thanks to their entertaining storylines, the wizards would appear in multiple books in the rest of the Discworld series, and while they never had their own specific subseries, they would get major inclusions in several other subseries, including substantial stories in The Last Continent, Soul Music, Lords and Ladies and The Hogfather, as well as their own novel, Unseen Academics.

While I have physically read most of the books in the Discworld series, including Moving Pictures, these days I tend to only listen to the audiobook formats of these books.  The Discworld audiobooks are pretty awesome, and the two narrators for the series, Nigel Planer and Stephen Briggs, both do an incredible job.  I find that the humour in the Discworld novels is massively enhanced by the narration, and I love listening to the stories this way.  At 10 hours and 8 minutes, this is not a long audiobook, and I always tend to power through these books really, really quickly.  Planer is a comedy veteran and has an awesome audiobook voice, and it is quite impressive the sheer range of different and distinctive voices he can come up with.  I also like his incredible consistency when it comes the multiple books in the Discworld series; for example, voices he creates for Moving Pictures are generally the same used for that character in later books he narrated.  The audiobook format of Moving Pictures is my preferred way to enjoy this book, and it is really worth trying out.

As you can see from my extremely long rant above, I absolutely love Moving Pictures and the Discworld series.  Pratchett created an incredibly complex and extremely funny novel that laughs right at the heart of the film industry.  The sheer range of references in this book is amazing, and the creation and enhancing of the various side characters featured in this book has massive ramifications for many of the later Discworld novels.  If you have yet to experience the joy of Terry Pratchett’s Discworld series, get on it as soon as you can.  It is well worth it, and Moving Pictures is a great place to start your Pratchett adventure.  I fully intend to review more books in this series in the future.

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Throwback Thursday – The Andromeda Strain by Michael Crichton

The Andromeda Strain Cover.jpg

Publishers: Brilliance Audio (Audiobook Edition – 26 May 2015)

                        Knopf (12 May 1969)

Series: Standalone/Book 1

Length: 8 hours 15 minutes

My Rating: 4.5 out of 5 stars

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Reviewed as part of my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.

For this week’s Throwback Thursday I take a look at a classic techno-thriller from legendary author Michael Crichton, The Andromeda Strain.

The Andromeda Strain was released nearly 50 years ago, in May 1969, and represented a bold new direction from Crichton, who had previously done several pulpy crime novels, such as Odds On and Scratch One, under the name John Lange, as well as the medical crime thriller A Case of Need, which he wrote under the name Jeffrey Hudson.  The Andromeda Strain was considered to be part of the new techno-thriller genre and is still considered to be a major example of this genre.

I have only read three of Crichton’s books before, including Jurassic Park (for obvious reasons), The Lost World and Pirate Latitudes.  While I have always intended to go back and read some more of Crichton’s works, I have never had the time to do so.  However, with the recent announcement that The Andromeda Evolution is being released in November to correspond with the 50-year anniversary of The Andromeda Strain, I thought this would be the perfect opportunity to check out one of Crichton’s earlier books.  For that reason, I listened to the audiobook version of The Andromeda Strain narrated by David Morse.

When a military satellite comes down in the small town of Piedmont, Arizona, nearly all the residents in the town die.  They are victims of a mysterious new pathogen that either instantly clotted all the blood in their body or drove them to suicide.  The military quickly activate the Wildfire protocol, and a small government team of scientists and doctors take command of Piedmont and the satellite.

Believing that the satellite contains an extraterrestrial organism, the team bring it and the two survivors of Piedmont, an old man and a baby, to a secret and secure underground Wildfire laboratory for study.  Deep in the laboratory, the team attempt to identify and categorise the organism which has been given the codename Andromeda.  However, Andromeda is evolving a way no member of the Wildfire team believed possible, and not even the laboratory’s nuclear bomb safeguards may be enough to keep it contained.

After listening to The Andromeda Strain over a couple of days, I found it to be an extremely thrilling and complex novel that I really got into and which I am eager to review.  However, after 50 years and thousands of reviews I am not too sure how much I can really say about this book that has not already been said.  That being said, when looking at this book from a 2019 perspective, I feel that The Andromeda Strain is still an extremely strong techno-thriller, with some expert storytelling and an in-depth scientific base that is still relevant in this modern era.

In this book, Crichton utilised a very dry, detailed and scientific approach to his writing, slowly covering every aspect of the events unfolding before each of the protagonists, while also providing the reader with backstory on the characters and briefings on the various relevant scientific and political components of the book.  Despite this somewhat less exciting writing style, Crichton is still able to create quite a thrilling atmosphere throughout the book as the story gets closer to the inevitable disaster part of the plot.  Crichton really adds to the suspense by mentioning the various mistakes that the protagonist are making and hinting at all the problems going on around them that will eventually lead to the release of the Andromeda microbe.

I did feel that the book ended rather suddenly, and I was surprised that the investigation part of the story was still going with only a short amount of the book left to go.  I found it interesting that the part of the story that dealt with the release of Andromeda and the subsequent race to stop the nuclear explosion about to wipe out the lab was introduced so late in the book and solved so very quickly.  I was expecting a large portion of the story to focus on the main characters getting past all of the impressive contamination protocols in order to stop the nuclear explosion.  Instead, this was all solved within about 10 minutes of audiobook narration, or probably five to 10 pages of a normal book.  While I was surprised about this, I suppose it does make sense in the context of the rest of the story, where the characters and briefing material did mention several times that there was a three-minute delay between the bomb arming and the explosion.  This was all extremely thrilling, and I felt that the book is still capable of keeping authors on the edge of their seats.

One of the things that really surprised me about the book was the advanced level of technology that was featured within a story written and set in 1969.  Perhaps this is simply ignorance as a result of being a child of the 90s, but I feel it is more likely the result of Crichton having a great understanding of technology and potential future advances that might be utilised within a high-level government laboratory.  Certainly, the scientific features of this book are extremely impressive, and I felt that they were still extremely relevant and understandable in a 2019 context.  For example, all the extreme quarantine methods surrounding the Wildfire laboratory sound like perfectly reasonable steps that modern laboratories could use to keep pathogens contained.  All the discussions about viruses and micro-organisms were also incredibly detailed, and I felt that much of the information discussed around those is still relevant today, and modern audiences will still be able to understand and consider it quite easily.

I did find the concept of the Odd-Man Hypothesis to be extremely interesting.  In essence, the Odd-Man Hypothesis states that out of all the humans in the world, unmarried men are the most likely to make the best and most dispassionate decision in the face of an emergency.  This becomes a key part of the story, as one of the characters is designated as the Odd-Man and is the only person with the ability to shut off the laboratory’s nuclear self-destruct device.  Now this is one theory that does not translate to more modern times, although, in fairness, most of The Andromeda Strain’s characters did not take it that seriously either.  That being said, it was an extremely intriguing element to read about, and I enjoyed the discussion around its viability and use within the context of the story.

As I mentioned above, I chose to listen to The Andromeda Strain in its audiobook format.  There are actually a number of different audiobook versions of The Andromeda Strain out there, each with different narrators, such as an earlier version narrated by Chris Noth.  I ended up listening to the most recent audiobook version of this book, although I imagine a new version is sure to follow soon, especially with a sequel about to come out.  The version I listened to was narrated by actor David Morse and was released in 2015.  This version is 8 hours and 15 minutes long, and I found myself powering through it very quickly.

I think that the audiobook was a really great way to listen to The Andromeda Strain, as it allows the reader to absorb the huge amount of scientific detail and discussion a lot easier.  I felt that David Morse was an excellent narrator for this book, and that his basic narration voice perfectly fit the books tone and style.  Morse also comes up with some great voices for this book, and I was particularly impressed by his weary old man voice.  As a result, I would highly recommend the audiobook version of The Andromeda Strain, as it is definitely an outstanding way to the listen to this fantastic story.

Overall, I loved this dive back into the past and I had a lot of fun listening to this classic techno-thriller.  Crichton is an amazing author, especially when it comes to a more science-based story, and I am incredibly impressed that his story still holds up 50 years after it was first published.  I am extremely curious to see where the upcoming sequel, The Andromeda Evolution, takes the story, and how well new author Daniel H. Wilson replicates Crichton’s style.  This book has also encouraged me to check out some more of Crichton’s works, and I am looking forward to reading some more of this author’s excellent techno-thrillers, as well as some of his intriguing historical fiction pieces.

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Throwback Thursday – Teen Titans Volume 1: A Kid’s Game

Teen Titans 1 Cover.jpg

Publisher: DC Comics (Paperback Edition – 1 April 2004)

Series: Teen Titans (2003)

My Rating: 5 out of 5 stars

Writer: Geoff Johns

 Artists:  Mike McKone

                Tom Grummett

                Marlo Alquiza

                Nelson

                Jeromy Cox

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Reviewed as part of my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.

Ever since I mentioned Geoff Johns’ 2003 Teen Titans series in one of my Top Ten lists last week, I have wanted to revisit the series.  I have always loved this run of Teen Titans the most.  Something about the combination of storylines, characters and this version of the artwork always spoke to me.  It was also one of the first comic series that I read and subsequently went out of my way to get every collected edition.  Even years later I still love dusting this series off, so I figured this would be a good time to go back and have a try at reviewing parts of this series.  That is why for this Throwback Thursday I will be looking at the first collected volume of the series, Teen Titans: A Kid’s Game.

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The Teen Titans are a team of teenaged heroes in the DC universe, usually the sidekicks of the universe’s adult heroes, but also featuring several characters without mentors.  The first formation of the Teen Titans occurred in 1964 and featured the original Kid Flash (Wally West), Robin (Dick Grayson) and Aqualad (Garth).  After a short while the original Wonder Girl (Donna Troy) joined their ranks and the team started calling itself the Teen Titans before it was given its own series.  Teen Titans was DC’s attempt to appeal to the younger generation of comic book fans, and it proved to be an extremely successful series, featuring a number of DC’s younger characters, including Green Arrow’s sidekick, the original Speedy (Roy Harper), who is considered a founding member of the team.  Teen Titans went through a number of different relaunches, with probably their most famous one occurring in 1980 with the launch of the New Teen Titans series, which brought back most of the original Titans, revamped Changeling to Beast Boy and introduced a number of iconic characters, including Cyborg, Starfire and Raven.  It also introduced several of the team’s most famous villains, including Deathstroke and Trigon.  The Teen Titans are one of DC’s most iconic superhero teams and have been featured in a number of media platforms, including the amazing Teen Titans animated show, Teen Titans Go (the less said the better), the dark and surprisingly good live action Titans and a number of key story and character elements have been included in the awesome Young Justice animated show.

Teen Titans went through a number of relaunches throughout the 1980s and 1990s, but the one most relevant to the 2003 Teen Titans comic series is the 1999 Titans comic series, which followed the adventures of adult versions of the original Teen Titans, most of whom had new superhero personas.  At the same time, DC launched the Young Justice comic book series (which I have talked about before) incorporating the younger generation of sidekicks (for example a new and younger Robin and Wonder Girl).  Both these series ended after the 2003 crossover limited series, Titans/Young Justice: Graduation DayGraduation Day featured a number of important events, including the sudden death of longstanding Titans member Omen; however, the most significant event was the death of the original Wonder Girl, Donna Troy.  The resultant despair and guilt following the death of this significant character led to both the Titans and Young Justice dissolving in what was to be conclusion of both these series.

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However, shortly after this, Geoff Johns started this specific run on Teen Titans, which combined elements of the cancelled Young Justice and Titans series, with the main four characters from Young Justice teaming up with some of the classic Teen Titans.  Another new series of Outsiders started around the same time and was heavily linked to this run of Teen Titans and featured Dick Grayson and Roy Harper.  This specific run of Teen Titans lasted until 2011, when DC initiated their New 52 relaunch (which I may or may not have some issues with).  Geoff Johns was the principle writer of this series until the 2005-06 Infinite Crisis limited series, which was a significant story point for all of DC’s titles at that point.  Due to the fact that Johns was the principle writer of the Infinite Crisis series, several of the younger Teen Titans (Superboy and Wonder Girl in particular) played a key part in this big crossover event, and several storylines from the 2003 Teen Titans turned out to be heavily linked to the crossover event.

Following the tragic events of Graduation Day, the young heroes that made up the superhero team Young Justice are lost.  Tim Drake (Robin), Conner Kent (Superboy) Bart Allen (Impulse) and Cassandra Sandermark (Wonder Girl) dissolved the team in their grief over losing the original Wonder Girl, Donna Troy, and have been avoiding each other since her funeral.  They may be the sidekicks of the greatest heroes in the world, but they are all missing their friends.  Despite their reluctance to team up again, each of them accepts an invitation from Victor Stone (Cyborg) to form a new version of the Teen Titans.  With a new base in San Francisco and other veteran Titans members Starfire and Beast Boy to help as mentors, Cyborg wants to bring these young heroes together again and forge an effective team.

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However, before Cyborg can attempt to work with the four new Titans and convince them to stay on the team, a massive explosion rips through Alcatraz, endangering tourist lives.  As the Teen Titans mount a rescue, one of them is ambushed by the team’s oldest and most dangerous adversary, the world’s best assassin, Deathstroke the Terminator.  Deathstroke has long had a complicated relationship with the Teen Titans, but this time it looks like he wants to put the team down for good.  Claiming that kids should not wear costumes, he attempts to take out each member of the team, but what is the real reason behind his attack?  Can this new version of the Teen Titans survive the ruthless assassin?  What role will recently reborn Titan Raven play? Moreover, what will happen when the Justice League arrives to shut them down?

As I mentioned above, I am a huge fan in general of this entire run of Teen Titans, but this has to be one of the best instalments in the entire series.  Geoff Johns and his creative team came out of the gate swinging with this one and started the series off with a bang.  Not only does A Kid’s Game feature a fantastic storyline and contain some excellent character work, but it also serves as an outstanding first instalment of what turned out to be one of DC’s most consistent and captivating comic book series between 2003 and 2011.  The A Kids Games collected edition is made up of Teen Titans (2003) #1 – 7 and also features parts from Teen Titans/Outsiders Secret Files 2003, which can be useful for those readers unfamiliar with the characters, or at least that incarnation of them.

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The storyline contained within A Kid’s Game has a lot of fantastic elements to enjoy within it.  The initial formation of the team is handled very well, as each of them is shown to be lonely or unsatisfied with their lives without their friends, and despite their misgivings decide to join up.  The follow-up battle between the team and Deathstroke is really good, and the team learning how to fight together while uncovering their antagonist’s motivations is very exciting.  Deathstroke has a hell of an entrance in this volume when he kneecaps Impulse at the end of the second issue in what is a pretty shocking and memorable moment.  I personally loved the storyline that occurred right after this in Teen Titans 2003 #6, when the Justice League, including the mentors of each of the younger Teen Titans’ members, show up and try to meddle with how the team is run.  This results in some chaotic action and a huge amount of amazing comic book drama, as the sidekicks fight and vent their well-justified frustrations to their mentors while also coming to terms with the guilt they feel over Donna Troy’s death.  I really cannot speak highly enough about this part of the volume, and I think this was what made me initially fall in love with the series.  The final storyline shows each of the characters during the school week, when it really helps to highlight the issues that being a part of the Teen Titans is helping them face.

One of the things that I really like about this volume is that each issue contains a shocking reveal at the end.  I know that some comics overuse this, but I felt that Johns and his team were pretty justified in doing this, as they were trying to up the stakes during these first comics in their new series.  A lot of significant and surprising things are revealed during each of these issues, many of which would have ground-shaking impacts not just for the Teen Titan, but for the DC universe as a whole (Spoilers ahead).  This happens right in the first issue, with the reveal that half of Superboy’s DNA comes from Lex Luthor.  Other big events occurring at the end of each issue are the kneecapping of Impulse, the revelation that Jericho was still alive inside Deathstroke, Bart’s first appearance as Kid Flash, Wonder Woman showing up to start the brawl between the League and the team and the reveal that Lex Luthor is the person leaking information about Superboy’s genetics to Robin.  Even the quiet, final issue of this volume has a big reveal at the end, with the revelation that Rose Wilson is now working with her father Deathstroke.

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The creative team behind this original run obviously had a great appreciation for some of the preceding Teen Titans series, as they utilise a number of key characters from these earlier series.  I personally thought that the issues contained with A Kid’s Game did a fantastic job of blending these old school Teen Titans storylines and character together with the former Young Justice characters, creating an excellent new dichotomy for the team.  This blend of the old and new helped create an excellent new series and was one of the best features of John’s run, and I also enjoyed the respect he showed towards the old Young Justice series.  I was also really impressed in hindsight with how well Johns and his team set up or hinted at a number of future storylines or character developments in these initial issues.  Many of these storylines (such as Superboy being a mixture of Superman and Lex Luthor’s DNA, Wonder Girl being related to Ares, Rose Wilson joining with Deathstroke, the resurrection of Raven and Jericho and the new Brother Blood) would have impacts for years to come and some are even utilised in comic series, television shows and animated movies to this day.  The creators of A Kid’s Game did an incredible job including them this early in the series, and they were really good introductions.

One of the best things about the entire 2003 run of Teen Titans is the focus on the characters and their development throughout the series.  While other volumes of this series feature some great character moments, nowhere is this more prevalent than within the issues that make up A Kid’s Game.  Most of the focus within this book is on the four characters, Robin, Superboy, Impulse and Wonder Girl, who are moving over from Young Justice to the Teen Titans.  The creators take a significant look at each of them and really work to develop each of them as substantial characters and develop them deeper than what they were within Young Justice.  With this impressive focus on developing and utilising these characters to their full potential, it is no wonder that they were utilised as such major characters during the Infinite Crisis storyline and beyond.  I also like how the older members of the team had to step up and assume a leadership role that readers had not seen before.  As a result, Cyborg and Starfire attempted to fill these leadership roles, while the slightly younger and less mature Beast Boy acts as the bridge between the two generations.  I thought that these new roles were really clever and added some new dynamics to the team.  I was also really impressed with how the creators focused on the trauma that all of the team members were feeling in the wake of Donna Troy’s death.  Each of them was racked with guilt after they were unable to help stop her death, and the anger and grief that each of them was feeling was extremely evident throughout the volume.

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Another incredible part of this initial volume was the strong look at the relationship between the sidekicks and their mentors.  Despite the high regard each of their mentors holds in the superhero world, each of these sidekicks has issues that stem from how they perceive or are treated by their mentor.  The creative team really go out of their way to highlight these issues, and many are quite clever.  For example, Superboy, who is living as Conner Kent, appears to be frustrated at living a quiet life in Smallville, but as the story progresses it becomes clear that he is having trouble living up to the legacy of not only Superman but Clark Kent as well.  Robin is stuck wondering what his future holds and it soon becomes clear that he is reluctant to become like Batman, despite the fact that his is more like him than any of the Robins that came before him.  Wonder Girl is extremely angry and rebellious throughout this volume and is beginning to doubt her mentor Wonder Woman.  This is revealed to be a side effect of her trauma at the death of Donna Troy, and it soon becomes clear that she is one most impacted by the former Wonder Girl’s death.  Finally, Bart is sick of being considered not good enough to be part of the Flash legacy, as his own mentor does not think he is responsible enough to bear the Flash name (which is ironic, considering he is the only one of these young heroes whoever takes up their mentor’s mantle).  As a result, he acts like he does not care, while deep down he craves approval and Flash’s respect.  Bart easily shows the most growth within this volume, as he takes the Kid Flash mantle for himself, dedicates himself to learning all he needs to be a hero and vows to leave the Flash in his shadow.  All of these character issues come to a head perfectly when the Justice League arrives unannounced at Titan’s Tower and they try to meddle with their sidekicks lives and there are some amazing and cathartic moments between the younger heroes and their mentors.  His is comic book character work at its very best.

I have to note the great job the artistic team does throughout these first seven issues.  There are some great new character designs, such as Superboy’s iconic new look of jeans and a superman t-shirt, something that is still utilised within the Young Justice television show.  I also liked the way that Bart looked in the Kid Flash outfit.  The artwork on the action sequences is also pretty awesome, and there are a huge number of eyepopping scenes throughout this volume.  That shot of Kid Flash getting kneecapped is very impressive and really sticks with you.  Overall, there is some fantastic artwork, which works really well with the outstanding story and character work to create an excellent first volume.

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Teen Titans: A Kid’s Game is an amazing first volume in the 2003 Teen Titans series.  I cannot speak highly enough about the storylines and the way that the creative team handle the complex young heroes.  A spectacular start to an incredible run one of DC’s most iconic series.  I fully intend to review some other volumes in this Teen Titans in the future so stay tuned for them.

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Throwback Thursday – Star Wars: Death Troopers by Joe Schreiber

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Publisher: Random House Audio (Audiobook Edition 13 October 2009)

Series: Star Wars Legends

Length: 6 hours 42 minutes

My Rating: 4.25 out of 5 stars

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Reviewed as part of my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.

In this week’s Throwback Thursday, I look at an entertaining blend of horror and Star Wars with Death Troopers, a book from the Star Wars Legends collection which I listened to in its audiobook format.

Death Troopers is set a short time before the events of Star Wars: Episode IV – A New Hope.  The Imperial prison barge Purge is the temporary home of the galaxy’s worst criminals, rebels and murderers.  Carrying over 500 prisoners, as well as guards, stormtroopers and other personnel, the ship is a floating hive of scum and villainy, where the guards are just as bad as the inmates.  En route to a permanent prison facility, the engines fail, stranding the Purge in an uninhabited area of space.  Rescue appears to be weeks away, unless the crew can fix the engines.  The discovery of an apparently deserted Star Destroyer offers hope to the Purge’s crew, but the ghost ship contains a dark secret.

A boarding party sent to scavenge parts for the Purge inadvertently brings back something lethal: a virus that spreads incredibly fast and soon infects everyone aboard the ship.  Within hours, only a few survivors are left alive: the ship’s compassionate doctor, the sadistic captain of the guards, two young teenage brothers and a certain pair of smugglers.  However, these survivors soon discover that the sudden and bloody death of everyone on the ship is the least of their problems.  Shortly after dying the bodies of the Purge’s crew and passengers violently reanimate.  These creatures are driven, unstoppable and have a hunger for the flesh of the living.  As the survivors attempt to flee the Purge, they soon find that the Star Destroyer above is not as abandoned as they had believed.  The dead have risen, and their greatest desire is to infect the entire Star Wars universe.

Zombies!  In a Star Wars book!  How can I possibly resist that?  No seriously, tell me how it is even possible not to check out a book with that sort of premise.

Death Troopers is a 2009 release from horror, thriller and tie-in novel author Joe Schreiber, who wrote several fun-sounding books between 2006 and 2015.  These novels include two additional Star Wars novels, all of which fall in the Star Wars Legends line of novels.  Indeed, his third Star Wars novel, 2014’s Maul: Lockdown, was actually the last novel released in the Star Wars Legends series of books.  His other Star Wars novel, 2011’s Red Harvest, is a prequel to Death Trooper, and is set in the Old Republic, thousands of years before the events of Death Troopers.

The Star Wars Legends series of books is the current incarnation of the old Star Wars expanded universe, which, in addition to the six Star Wars movies that George Lucas produced, included all the books, comics, video games and television series that were endorsed by Lucasfilm.  All of these entries were considered canon, so at one point there were actually proper zombies in the Star Wars canon.  While the original expanded universe did have a dedicated fan base, it did not survive the Disney buyout of Lucasfilm intact.  In order to allow for the new movies, Disney declared that, with the exception of the films and The Clone Wars television show, everything created before 25 April 2014 would no longer be considered canon.  However, rather than disavow all of these previous Star Wars media items, Disney rebranded this original expanded universe as the Star Wars Legends collection and kept it as a deep pool of ideas and characters for any future writers of the franchise.

It’s no secret that I am a bit of a Star Wars fan, having reviewed several tie-in books and comics in the last year.  While my current interest mostly lies within Disney’s expanded universe, I did grow up with a number of books and games in what is now the Star Wars Legends range.  Star Wars books and comics are going to form a significant part of my upcoming Throwback Thursday entries, but I had not intended to dive back into the Star Wars Legends range until I had gotten through all the books in the Disney expanded universe, as I wanted to stick with what is currently canon.  However, I happened to come across the cover and plot synopsis for Death Troopers the other day, and the moment I saw it I knew that I had to read it.  I immediately grabbed an audiobook copy, narrated by Sean Kenin, and started listening to it.

While I loved the plot synopsis, I was worried that Death Troopers was going to be a Star Wars novel first that featured some light zombie elements and minimal gore.  However, what I was not expecting was an extremely terrifying and well-written zombie novel that makes full use of its Star Wars setting to create a dark, gruesome and somewhat scary story.  I was very impressed with Schrieber’s ability to craft an amazing zombie novel.  His creations are pretty darn terrifying, especially as the author paints some detailed and horrifying descriptions to go along with his story.  The introduction of the zombies is done perfectly, in my opinion, as Schreiber goes for a slow burn approach.  Following the introduction of the virus, the book’s survivors slowly explore the ship, searching for a way to escape.  The author slowly builds up the tension by having things move around out of the characters’ sight, the bodies slowly disappear, bloody handprints appear in places and the characters hear all sorts of noises.  The characters of course have no idea what is happening, and blame their imagination or paranoia, but the reader knows full well what is happening.  Even when the first zombie is actually seen, panic and realisation still does not immediately set in for the rest of the characters, much to the reader’s frustration.  It is not until well after halfway through Death Troopers that the zombies are revealed in all their horror, and from there the pace of the book picks up, as the characters must find a way to quickly get away from the creatures hunting them.  This slow introduction of the zombies was a fantastic part of the book and represents some outstanding horror writing from Schreiber.

Despite this being a Star Wars novel, Schreiber does not dial back on the blood, gore or horror, and there are quite a few dark scenes throughout the book.  I was on the edge of my seat for quite a lot of it and felt that this was a great piece of horror fiction.  There are quite a few dark scenes, such as cannibalism, jaunts in rooms full of body parts and some fairly gross surgical scenes, all of which Schreiber describes in shocking detail.  I did find the story to be a bit predictable in places, and it was pretty easy to predict which of the characters would live or die.  There were also quite a few unanswered questions (what the hell was the lung room for?), although they may be answered in the prequel book Schreiber wrote a couple of years later.  I also thought that the way Schreiber ended the plot line about the zombies attempting to escape the Star Destroyer and infect the rest of the universe was a bit of an anti-climax, but overall this was a pretty fun story that I quite enjoyed.

I felt that Schreiber was quite clever in his use of the Star Wars elements throughout Death Troopers.  It is quite obvious that Schreiber is a fan of the franchise and he has a wonderful understanding of the history, technology and characters that have appeared in other Star Wars works.  As a result, he is able to craft an excellent Star Wars setting for this story that presents the reader a good idea of how this book appears in relation to the rest of the franchise.  However, what I really liked was how Schreiber did not overuse the Star Wars elements, and the reader’s focus was never taken away from the zombie part of the book.  I also felt that several of the Star Wars elements really helped to enhance the horror aspects of the book.  Having the familiar turn into something different can often be quite scary for people, and to see the often-ridiculed Imperial Stormtrooper turned into a ravenous, mutilated zombie was quite something.  The inclusion of fan favourite characters Han Solo and Chewbacca was also a nice touch.  Not only do you have some familiar characters for the readers to enjoy but you also raise the stakes of the story when both of these beloved characters come close to being eaten by zombies.

Another benefit of combining Star Wars and zombie fiction is that for once characters are completely justified in not knowing what a zombie is.  There are quite a few other major zombie movies or television shows set in fictional worlds that are supposed to mirror ours, and yet the protagonists have no idea what zombies are, despite how much they are used in fiction.  This always frustrates me, and while it was a minor thing, I was very happy to read a book where the character’s lack of understanding about zombies is completely understandable.  Overall, I really liked how the author presented the Star Wars elements within the book, and I was impressed by the way he used it to make the zombie elements even scarier.

If you are tempted to check this book out, I would highly recommend that you listen to the book in its audiobook format.  At just over six and a half hours, this did not take me a long time to get through, but I was absolutely amazed at how much the audiobook format enhanced the story.  This is mainly down to the fantastic sound effects that were scattered throughout the story.  The producers of this book did a superb job inserting a range of zombie sound effects throughout the background of the book’s narration.  This includes sounds such as screams, disturbing eating sounds, moans and other assorted sounds of horror, with the continued screams being particularly off-putting.  None of these sounds overwhelm or totally distract from the narration, but I found hearing them when the narrator describes a horror scene really enhanced the tension and dread I experienced.  I also thought that the disconnected, whispered and screamed echoes of the chapter names was a very nice touch and it really added to the overall atmosphere of the book. In addition to these horror based sound effects, there are quite a few classic Star Wars sound effects for the reader to enjoy and get nostalgic about, including some of the classic music from the movies.

Sean Kenin’s narration was also extremely well done, as the narrator was able to create a series of fun and distinctive voices.  I thought that Kenin’s Han Solo was very convincing, and it sounded a lot like the movie version of the character.  I also found that having this horror story narrated to me helped bring me into the centre of the action and really experience the horror and dread that was present there.  The narration of the descriptions can be a bit disturbing at times, and I would recommend not eating during one or two scenes; trust me on that.  As a result, I would highly recommend that people wanting to check out Death Troopers should definitely use the audiobook version of it, as in my opinion it does an amazing job enhancing this already fun story.

I am happy to say that I was not disappointed by this entertaining combination of zombie literature and the iconic Star Wars universe.  This was a pretty dark story, which also includes some familiar elements from a franchise that I truly love.  Because of this I had an outstanding time reading Death Troopers and felt that it was a great example of both a zombie novel and a piece of Star Wars fiction.  In my mind the book itself is four stars out of five, but I had so much fun with its audiobook format that I am raising it up to four and a quarter stars.  An overall fantastic and unique read, Death Troopers is really worth checking out for fans of either zombies or Star Wars and is perfect for those who love both.  I am very curious to check out Schreiber’s other Star Wars books in the future, as both of them sound like a lot of fun.

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Throwback Thursday – The Dragon Factory by Jonathan Maberry

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Publishers: St. Martin Griffins

                        Blackstone Audio

Publication Date – 2 March 2010

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Reviewed as part of my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.

My quest to get through all of the books in Jonathan Maberry’s Joe Ledger series continues.  In this week’s Throwback Thursday I look at the second epic entry in what is fast becoming one of my favourite series of all time, The Dragon Factory.

It has been only a few months since former police officer Joe Ledger joined the elite and top-secret American intelligence agency, the Department of Military Sciences (DMS).  Working with the DMS and its mysterious leader, Mr Church, Ledger has helped save the country and the world from a variety of unique scientific threats.  Therefore, Ledger is extremely surprised when one morning a team from the NSA ambushes him and attempts to place him under arrest.

Without any warning, Ledger and the DMS find themselves caught in the crossfire between two rival organisations of rogue geneticists who have already drawn first blood against the DMS.  One of these organisations works on perfecting the world’s deadliest diseases, while the other seeks to create an army of genetically enhanced soldiers and terrifying animal hybrids.  Both of these factions are well funded, have remained hidden from the world’s intelligence agencies and have access to game-changing technology.  However, one has a terrifying vision for the future that they will go to any lengths to achieve.

As Ledger leads his team in an all-out war against these rival groups, they begin to uncover the full extent of these villains and the connection they have with Church and the DMS’s secret past.  The Extinction Clock has started to count down, and the entire world will be changed when it hits zero.  Forced to battle impossible odds, will Ledger be able to save the world again or will death and tragedy rain down around him?

Those who have been following my reviews in the last few months will remember that I first experienced Jonathan Maberry’s amazing Joe Ledger series when I read last year’s epic release, Deep Silence, which was among my top 10 reads of 2018Deep Silence was the 10th book in the series, and its clever writing, over-the-top elements and outstanding audiobook adaption made me immediately go back and check out the first book in the series, Patient Zero.  I found Patient Zero, with its focus on weaponised zombies, to be just as entertaining as Deep Silence, while also serving as an amazing start to the series.  Because of how much I enjoyed Deep Silence and Patient Zero, I decided to check out the other books in the Joe Ledger series as soon as possible.  The Dragon Factory is the second book in this series, and it continues the epic adventure started in Patient Zero.  Featuring excellent antagonists, fun new elements and a killer storyline, The Dragon Factory is an amazing book which I experienced in its audiobook format.

Having read the first book and the latest book in this series before reading this second instalment gave me an interesting insight when it came to reading The Dragon Factory.  While Patient Zero was a great book, I felt that The Dragon Factory is the book in the series where Maberry really hit his stride.  I found that this second book contained a much better combination of character focus, humour, intense action and the books fantastic science fiction elements.  The overall story of The Dragon Factory was absolutely incredible and extremely compelling, allowing me to rush through this book in no time at all.  I loved several of the twists that Maberry inserted into this book, although I did see the book’s big plot development coming from some distance away.  However, knowing it was coming did not lessen the impact for me, and it represents some amazing writing from the author.  There was a lot less horror elements in The Dragon Factory than the other Joe Ledger books I have read, but it still contains a healthy dose of mad-science elements, and I loved all the scientific discussions included throughout the book.

One of the best things about the Joe Ledger series is the wide range of viewpoints that the author employs to show the protagonist’s actions and to highlight the plots, schemes and planning of the various antagonists.  This allows the reader to get a much more widespread view of the various actions being taken by the book’s various characters, and the reader gets to see events that happened weeks before the book’s main storyline at various points throughout the narrative.  Maberry uses this to particular effect in The Dragon Factory, and it enhances many of the books various story elements.  I also loved how each of the main story chapters had a timer at the top counting down how many hours were left on the Extinction Clock.  I thought this was an extremely clever literary device that served at least two purposes in the book.  Not only did it add a real sense of dread to the story as the countdown leads closer and closer to a devastating event but it was also useful in highlighting the chronological order in which some of the chapters occurred, which was extremely useful during some of the later action sequences.

One of the most entertaining parts of The Dragon Factory was the amazing new villains that Maberry focused on.  In this book the protagonists find themselves up against two sets of geneticists, each with their own specialities and goals.  As the story progresses, the reader gets a deep understanding of both groups’ motives, plans, creations and the various moves and counter-moves they make against each other and the DMS.  Watching the two different groups attempt to attack or manipulate their rivals is an intriguing part of the plot, and it was fascinating to see the impacts the protagonist’s actions had on their villains schemes and overall plans.  Having geneticists as the villains not only allowed Maberry to create a series of memorable and destructive creatures for the protagonists to fight but it also added some very fun edges to the conflicts between the rival villain establishments.  While the motivations of one group are quite a basic, the motivations of the other group are very over the top, and the full list of their fictional crimes is quite insane.  I honestly laughed out loud when certain details about this group were revealed towards the end of the book, but it was an extremely out-there twist that I loved so much.  Maberry does a really good job of fleshing out all the main antagonists, which I think helps create a much richer and more enjoyable story.

Maberry is a bit of an action fanatic, so those readers who are looking for some fictional fights have come to the right book.  There is a huge range of different action sequences throughout this book as the DMS and the two rival groups of evil scientists unleash their forces against each other.  I am always amazed at the level of detail Maberry is able to convey in his action sequences, as he paints a vivid picture of the combat while also discussing the various tactics and techniques behind them.  For example, when the main protagonist engages a skilled opponent in an epic knife fight, not only does the reader get a great description of the battle that’s taking place but they also get an understanding of the various moves being utilised and the advantages and disadvantages of the different knives.  I really enjoy the way that the author goes into the psychology of the fight, and it really shows how much research and thought has gone into these sequences.  The genetically enhanced super soldiers and weird animal hybrids are pure fun, and provide the reader with some extreme and wildly entertaining pieces of violence.  An easy choice for any action junkie, you will not be disappointed with this read.

Joe Ledger continues to serve as a fantastic protagonist for this series, and I love his uber-sarcastic personality.  Ledger is the only point-of-view character whose chapters are told from the first person perspective.  This is an interesting differentiation which highlights Ledger’s importance to the plot and helps showcase his fighting ability.  Ledger, like Maberry, is a martial arts enthusiast, and the author uses his character’s first person perspective to really show off his fight scenes and show the devastating fight moves that he can perform.  The first-person perspective also allows Maberry to explore the unique psyche of his protagonist, as Ledger’s mind is broken up into three separate personalities following a traumatic event in his childhood.  This has always been an interesting character trait for Maberry’s protagonist, but it was especially intriguing to see how Ledger and his mind react to certain traumatic events that occurred in this other book.  Mr Church continues to shine as the best secondary character in this series, and his calm persona, mysterious past and the sheer badassery that comes off him are absolutely amazing.

Without question, the best way to check out The Dragon Factory is in its audiobook format, which goes for a very enjoyable 16 hours.  The main reason for this has to be the incredible narration from Ray Porter, who has narrated all the books in the Joe Ledger series.  The narration a great way to absorb all the action, plots and science, and Porter does an amazing job of vocalising all of the characters, especially Ledger and Mr Church.  I loved the way that Porter was able to capture Ledger’s sarcasm and humorous edge for most of the book, and then turning on a dime to capture the harder and more vicious parts of the character when he gets enraged or upset.  The voice work on Mr Church is once again exceptional; every time he voices the character I can almost see the calm and mysterious figure, and I love how Porter makes him sound like a cross between Tom Hanks and JFK.  This is some first-rate voice work, and I find it adds an incredible amount to this excellent story.

After absolutely loving Patient Zero and Deep Silence I never once doubted that I would enjoy The Dragon Factory.  I was amazed by how much fun I had with this book, which I found to be insanely addictive and near impossible to stop listening to.  Featuring all of the elements of this series that I already loved, as well as some outstanding new features, this was an insane read that I cannot recommend enough.  Without a doubt this needs to be experienced in its audiobook format, and Porter has to be one of my favourite audiobook narrators at the moment.  I am already planning to dive into the third book of this series, so keep an eye out for my review of it in the next month.

My Rating:

Five Stars

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Throwback Thursday – Promise of Blood by Brian McClellan

Promise of Blood Cover.jpg

Publishers: Orbit

                        Hachette Audio

Publication Date – 16 April 2013

Amazon

Reviewed as part of my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.

One of the saddest realities of being a bibliophile is that no matter how hard you try or how much spare time you have, no one can read every great book that comes out every year.  I am no exception to this rule, as for years I was mainly focused on the historical fiction genre.  While this is a fantastic genre to focus on, it did mean that I missed out on many of the biggest science fiction and fantasy releases for the last several years.  Ever since I expanded my attention to a range of other genres, I have been seeking out and reading a number of different fantasy or science fiction books and series, many of which I have or will review on my blog and on Goodreads.  One of the series that I have heard constantly praised by friends, fantasy fans and other book reviewers is The Powder Mage trilogy by Brian McClellan.  Nearly every fantasy reviewer and their dog has read and said good things about these books and, as a result, The Powder Mage trilogy has long been at the top of my to-read list.  So when I was recently able to fit the first book in the trilogy, Promise of Blood, into my reading schedule, I thought I would try it out and see if it lived up to everyone’s hype.

The Powder Mage trilogy are the debut novels of fantasy author Brian McClellan, and are a flintlock fantasy series, which is a modern fantasy sub-genre that features pre-industrialisation civilisations who utilise flintlock firearms with fantasy elements.  The Powder Mage trilogy started in 2013 with Promise of Blood, which the author followed up with a new book in 2014 and 2015.  Following the success of his initial trilogy, McClellan introduced a second trilogy, the Gods of Blood and Powder trilogy, which is set 10 years after the events of The Powder Mage trilogy.  This second trilogy is still ongoing, with the third and final book set to be released in November of this year.  In addition to these two main trilogies, McClellan has also written a number of novellas and short stories set in the same universe as his main books, which expand on his fantasy world.

McClellan has created a new and captivating fantasy world in order to contain the stories in his two main trilogies.  The Powder Mage trilogy is primarily set in the nation of Adro, one of nine nations that were founded thousands of years ago by the god Kresimir, which are together known as The Nine.  By the start of the first novel, Promise of Blood, the nations of The Nine have reached a level of technology equivalent to Europe’s pre-industrial revolution period, with flintlock firearms in heavy use.  Magic is also common in this world, with the nations of The Nine containing three separate levels of magical ability.  These include the privileged, extremely powerful sorcerers who can wield a range of devastating elemental abilities; the marked, lesser mages with more specific gifts; and the knacked, who have one specific magical talent, like a perfect memory or not needing to sleep.  The privileged of The Nine are generally organised into sorcery cabals, with the most powerful organised into a Royal Cabal loyal to the King of their nation.

Promise of Blood starts with Field Marshal Tamas, the highest-ranked military officer of Adro, leading a bloody coup against his country’s corrupt king and nobility.  During the coup, Tamas and his powder mages, marked whose abilities are powered by gunpowder, assassinate every member of Adro’s Royal Cabal.  However, every member of the Royal Cabal said one thing before they died, “You can’t break Kresimir’s Promise”.  In order to find out the meaning of these mysterious words, Tamas hires former police inspector Adamat to investigate.  While Adamat sets out to uncover meaning behind these mysterious final words, Tamas begins the difficult process bringing order to his country.  However, it soon becomes apparent that staging the coup was the easiest part of his endeavour.

Tamas’s coup provokes a war with the Kez, one of Adro’s rival nations in The Nine, whose previous attempts to control Adro’s king, led to Tamas overthrowing him.  As Tamas deals with assassins, Royalists, deposed nobles and Kez magicians, it soon becomes apparent that someone on Tama’s council has betrayed him.  Brought in by Tamas to investigate who betrayed him, Adamat finds his loyalties tested when mysterious figures target him and his family.  At the same time, Tama’s estranged son, Taniel Two-Shot, embarks on a hunt for a surprisingly powerful member of the Royal Cabal who escaped Tamas’s powder mages.

Both Adamat and Taniel’s missions reveal dark secrets about the formation of their country.  With dark omens in the sky and ancient legends come to life, can Tamas and his forces stop the destruction of Adro, or will the mysterious forces arrayed against them succeed in their mission to summon forth an ancient power?

To be honest, even before I heard about this trilogy from other book lovers and reviewers, I thought the synopsis was pretty cool and the idea of gunpowder-wielding mages was an interesting concept.  I listened to the audiobook format of Promise of Blood, narrated by Christian Rodska, which goes for a lengthy 19 hours.  Now the question is; did this book live up to the hype?  The answer is yes.  I loved this book, I thought it was massively creative, filled with incredible action, had some complex, if mostly male, characters and made use of some excellent fantasy elements.

I really enjoyed the story within this book and I thought it was an amazing combination of intrigue, action and fantasy storytelling.  I liked the idea of starting the book just as a successful coup had taken place and the focus on the immediate aftermath of such a significant event.  The story is essentially broken into three main parts.  About a third of the book is told from Adamat’s point of view and really focuses on the intrigue elements of the story.  Adamat at first investigates “Kresimir’s Promise”, which is a fairly interesting part of the book, as it dives into the history of the country, and quickly reveals that shadowy forces are at play behind the scenes.  This initial investigation only lasts for a short part of the book, before Adamat is drawn into the larger investigation about the traitor in Tamas’s council.  This is a very well done investigation part of the book as the reader is presented with five suspects, each of whom is hiding several secrets and many of which have suspicious employees.  In addition, Adamat has to deal with a mysterious figure who is blackmailing him, and who keeps the identity of his employer secret.  These multiple layers of intrigue and lies ensures that the reader is looking in several different directions and have a much harder time guessing who these antagonists are.

Another third of the book is told from Taniel’s point of view, and follows him as he first hunts down a powerful privileged, and then finds himself stuck in the middle of a large battle for the survival of Adro.  While there are quite a lot of reveals about some of the book’s underlying fantasy elements in this part of the book, the main focus is on the action, as Taniel and his allies fight a number of opponents, and Taniel reveals while he is known as Two-Shot.  There is some interesting character work in this section as Taniel works through his feelings for his father, finds himself having to choose between obeying orders and the life of his best friend, and him coming to terms with his weird relationship with the powerful female character, Ka-poel.

The final main part of the book is told from the point-of-view of Tamas himself, and deals with the fallout from his coup and the multitude of issues he has to deal with in the aftermath.  The parts of the book focusing on Tamas are the most important chapters within Promise of Blood, as they bridge the other two sections of the book due to Taniel and Adamat not really interacting too much during the book.  The Tamas chapters have the best balance of Promise of Bloods’ excellent combination of fantasy elements, intrigue and action.  Throughout these chapters, Tamas is constantly forced to deal with the political infighting and betrayals occurring all around him, while also being targeted by assassination or capture by his various enemies.  Tamas also encounters a number of hints about the true nature of the fantasy events impacting Adro, including from a bizarre chef, and I loved the layers of intrigue that surrounded something most of the characters believed was a myth.  I really liked Tamas as a character, and I found him to be an intriguing combination of a calm, tactical genius and an absolute rage monster.  Despite alienating most of the people around him, especially Taniel, deep down Tamas is a good man who has been forced to make the hard decisions no-one else will.  However, when enraged he is an absolute terror to behold, especially to someone who has crossed his friends or family, and during these scenes of anger he gives several of the best lines, such as the one that appears on the cover:  “The age of kings is dead, and I have killed it”.  He is an absolutely great character and a fantastic focus for this trilogy.

In addition to these three main characters, a small portion of the book is narrated by female character Nila.  Nila’s character really is not explored too much in Promise of Blood, although she is given a good introduction, and I understand she will become a much bigger character in the next books in the trilogy.  On top of the main characters, there are several excellent side characters who really make this book extra awesome.  This includes Tamas’s bodyguard, Olem, a sarcastic and funny man who acts as Tamas’s moral compass for much of the book, and who also has certain ideas about people shooting his dog.  There is also Sousmith, Adamat’s bodyguard, a former boxer who acts as a fun foil to Adamat’s detective character.  While several characters at the Mountain Watch are also enjoyable, you have to love Ka-poel, the mute, witch who serves as Taniel’s spotter.  She has some crazy magic to her, and I have a vague feeling (without knowing anything about the plot of the future books) that she is some sort of young god or something.  I liked the way that Ka-poel was able to express everything, despite being a completely non-verbal character, although the implied romance between her and Taniel was a tad weird, especially as it started the moment he realised she was older than she looked.

The world building in this book is extremely impressive and it serves as an outstanding introduction to the key elements of the series’s universe.  While the other magical and fantasy elements of this book are pretty awesome, I especially loved the powder mages, and their magic is easily the best part of the book.  The powder mages have a unique blend of abilities, all of which are powered by eating or snorting gunpowder.  Consuming the powder gives them focus, enhanced perception, great strength and stamina.  In addition, they have control over gunpowder, igniting at will, and using their abilities to manipulate bullets in flight.  Each of the characters have different abilities on top of that.  Tamas can ricochet bullets around a room; Taniel can fire bullets further than anyone else, as well as firing two bullets at once; while another powder mage, Vlora, can ignite powder from a distance.  These characters in battle are absolutely fantastic, and I love it when these characters, especially Tamas, fully unleash their abilities.  The fight scenes between the powder mages and the privileged were exceptionally amazing, and I loved the contrast between the more traditional fantasy magic of the privileged and McClellan’s more unique powder magic.  That being said, when the privileged unleash their abilities they can be much more destructive, and some of their fights are pretty impressive.

I had a wonderful time listening to the audiobook format of Promise of Blood, and I thought that it was a spectacular way to enjoy this amazing story.  The action sequences, especially when the magic and bullets are flying, really come to life when narrated, and audiobooks always help me absorb complex new fantasy worlds such as the one in this series.  Rodska’s narration is really well done, and I found that he really captured the essence of the characters.  I especially thought he got the gruff and powerful voice of Tamas down perfectly, and it was an extremely realistic personification of the character’s voice.  I really hope that Rodska does the narration for the other books in McClellan’s series, and I would easily recommend the audiobook format of Promise of Blood to anyone interested in this series.

Overall, I really loved Promise of Blood and I found that it lived up to its substantial hype.  It’s easily a five-star novel in my eyes.  I loved this book so much that I am planning to listen to the remaining books in The Powder Mage trilogy as soon as I can, and I will probably also try and listen to the first two books in the Gods of Blood and Powder before the final book comes out in November.  McClellan is a fantasy genius, and anybody who loves action and explosions should invest the time to read this book.

My Rating:

Five Stars

Amazon

Throwback Thursday – The Way of Kings by Brandon Sanderson

The Way of Kings Cover.jpg

Publishers: Tor Books

                       Macmillan Audio

Publication Date – 31 August 2010

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Reviewed as part of my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.

In this week’s Throwback Thursday I will be reviewing one of the best pieces of fantasy fiction from the last decade: The Way of Kings by Brandon Sanderson.  I listened to this book for the first time earlier in the year and have been seeking to review it for some time.  However, I just finished reading the latest Brandon Sanderson book, Skyward, which I will be reviewing next week, and decided that this would be the perfect opportunity to finally get a review of The Way of Kings together.

Brandon Sanderson is one of the best writers of fantasy and science fiction in the world today, with several iconic series created by him.  These include the Mistborn series, the Wax and Wayne series, the Warbreaker series, The Reckoners series and his latest book, Skyward, which serves as the first book of his new Skyward series, just to name a few.  Perhaps the biggest indication of how highly regarded Sanderson is the fact that he was the author chosen to finish off Robert Jordan’s iconic Wheel of Time series of fantasy books, generally considered one of the most important fantasy series ever created, and the second bestselling series since The Lord of the Rings.  Following Jordan’s death, Sanderson put several of his series on hold to write the final three books in the Wheel of Time series, finishing off these epic fantasy novels with the help of Jordan’s notes.

The Way of Kings is the first book in Sanderson’s most iconic series, The Stormlight Archives, an epic fantasy series set in gigantic fantasy world.  The Stormlight Archives is a massive series from Sanderson with at least 10 books currently planned.  The first three of these books have already been released, with a fourth planned for 2020.  Each of these books is a massive undertaking to read, each totalling over 1,000 pages.  I chose to listen to The Way of Kings in its audiobook format, read by Michael Kramer and Kate Reading.  At over 45 hours in length, it does take a while to get through, but it was well worth it for the epic adventure within.

The Stormlight Archives is set within the world of Roshar, which has seen much chaos and bloodshed and is constantly beset by powerful storms, known as highstorms.  Centuries ago, a recurring event, known as the Desolation, unleashed the demonic Voidbringers upon the lands, devastating all before it.  To counter these creatures, the legendary Knights Radiant were formed.  They were powerful warriors with magical powers who wielded the epic magical armour and swords known as Shardplate and Shardblades.  After years of fighting, the Desolation was stopped and the Voidbringers defeated.  With their task complete, the Knights Radiant abandoned their weapons and disappeared.  Centuries later, when the main story is set, these events have become myths and legends, with many doubting that they ever existed.  However, the remaining pieces of Shardplate and Shardblades have become valuable commodities to the warring nations that have sprung up since the end of the Desolation, as they allow normal men to become the mightiest of warriors.

The main story of The Way of Kings begins with the assassination of the powerful King of Alethkar, Gavilar Kholin by Szeth-son-son-Vallano, apparently on the order of the Parshendi, a recently discovered race of humanoids who Gavilar was seeking peace with.  This killing results in a war between the Alethi and the Parshendi on the Shattered Plains.  After years of fighting, the war has mostly stymied, with neither side gaining a significant advantage, as the two armies compete for magical resources on the Plains.

This book has three distinctive main plot lines that lie mostly unconnected throughout the course of the novel.  The first plot follows the brother of the slain King Gavilar, Dalinar Kholin, and his sons, as they serve the new king on the Shattered Plains.  After years of fighting, Dalinar has grown weary of war and the competitive and caste based Alethkar way of life and attempts to find solace in the ancient book The Way of Kings, a volume that his brother became obsessed with before his death.  Questioning the merits of his people’s current ways of life, Dalinar attempts to find a way to unite the squabbling highprinces in a final strike against the Parshendi, while also dealing with visions of the past that affect his ability to lead.

The second plot line follows Kaladin, a former solider to an Alethi lord.  Kaladin was betrayed and has been sold into slavery.  Transported to the Shattered Plains, Kaladin is forced to become a bridgeman, carrying the heavy bridges into battle that the armies require to cross the canyons and broken landscape of the Shattered Plains.  Bridgeman have low life expectancies and are usually targeted first by the Parshendi in the battles that dominate the plains.  Determined to survive, Kaladin attempts to form his unit of bridgemen into an effective team in order to minimise casualties in each battle.  But the lord he serves has no interesting in having his bridgeman survive, and Kaladin must utilise newly discovered magical abilities if he is to keep his unit alive.  A part of this storyline also follows a younger Kaladin and shows how he gained his skills and abilities, and the events that resulted in his enslavement.

The final storyline follows Shallan Davar, a minor noblewoman and scholar who seeks the patronage of Jasnah Kholin, the current king’s sister, who is Dalinar’s niece.  While Shallan succeeds in becoming Jasnah’s apprentice, she is really plotting to steal an item of great value from Jasnah that will ensure her families survival.  But as she makes her plans, she finds herself embroiled in a series of plots while also uncovering her own powerful magic.

In addition to these three main storylines, there are a series of interludes that help build up the world in which The Stormlight Chronicles is set, while also briefly introducing a number of characters who are likely to become major players in future volumes of this series.  Each interlude also features an extended sequence that focuses on Szeth-son-son-Vallano, the assassin forced to kill King Gavilar, as he finds himself controlled by a mysterious organisation that appears to be behind many of the books more mysterious events.

Quite frankly, there is so much going on within The Way of Kings.  Not only are there several substantial storylines that combine together into one massive and captivating overall narrative, but Sanderson also creates a massive and detailed new fantasy world with significant history and character backstories to form the basis of this massive series.  It is actually quite amazing that Sanderson has managed to combine so much together into one book without it getting away from him, but The Way of Kings is proof that it is possible.

Without a doubt, the most impressive thing about The Way of Kings is the sheer amount of world building that Sanderson is able to cram into one book.  There is so much that forms the basis of The Stormlight Archive’s universe, from its magical based technology, to the iconic weapons and armour, the unique battle tactics, the creatures found within, the caste system based upon eye colour and this world’s history.  Every different nation appears to have its own unique and fascinating culture, all of which come into play within the plot of the story in some way or another.  For example, the Shin culture results in the character of Szeth-son-son-Vallano becoming a servant to whoever holds his Oathstone, while the Alethi culture produces quite a lot of backstabbing and conflict due to the competitive nature of its citizens.  There are some really fun cultural details added into these world cultures, such as women being the sole scholars of this world, while men do not even learn to read, or several cultures requiring all the women to wear gloves on one hand.

In addition to the culture, the world of Roshar is pretty impressive in itself.  One of the most distinctive and defining features of Roshar is the continuous gigantic storms, known as high storms, that devastate the land on a regular basis.  As a result, the people have had to adapt to these conditions, and there are a number of interludes where the protagonists have to shelter for periods from the storm.  I loved the way that Sanderson was able to come up with a range of impacts that these destructive storms would have on this world, such as the way that plants would grow and become reactive in response to constantly being hit by storms.  A large portion of the story is set around the landscape known as the Shattered Plains, which, as the name suggested, is a shattered landscape made up of a series of massive canyons and gaps between plateaus, haunted by giant monsters and prone to flash floods during high storms.  There are a number of massive battles and smaller explorations occurring in this landscape throughout the book, and it serves as a distinctive background which quite a number of fantastic plot points build up around.

All of this world building is quite incredible, but it is also impressive in the way that Sanderson has linked this world to some of the other series he has created or is currently planning to create.  This shared universe, known as The Cosmere, is made up of a number of worlds where some of his fantasy books are set.  The books in The Cosmere share several characters who travel from world to world, as well as some overarching themes and plot points.  For example, some of the chaos that the characters explore is the result of a massive conflict that affects all the books within The Cosmere universe.  There are several aspects of this explored within The Way of Kings, and it results in some interesting storytelling.

In addition to the massive world in which this book is set, Sanderson has filled The Way of Kings with a series of incredible storylines.  I really enjoyed each of the storylines, as each of them added something different to the book.  The storylines that focused on Dalinar Kholin and his family provide the reader with large-scale battles and a deep look at the culture, history and lifestyle of one of the main nations on Roshar, while also exploring the mystery of the disappearing Knights Radiant.  The storylines that are mostly told from the point of view of Shallan Davar are a bit slower paced, but contain an intriguing storyline of research, teaching, ethical deliberations, various plots and even a planned heist of a magical item.  Without a doubt however, my favourite storylines focused on the Kaladin and his attempts to turn his bridgemen into a cohesive unit.  These storylines contain some great scenes of comradery, friendship and training, while also allowing for some intense and clever battle sequences.  The storylines focusing on Kaladin’s youth were among my least favourite in the entire book, but they were still intriguing as they allowed the reader to see how Kaladin gained his complicated personality, his hatred for the world’s noble class and his determination to save lives.  In addition, I have no doubt that all that backstory will serve an important part in a future book in the series.  All three of these main storylines, as well as the shorter stories contained within the interludes, come together perfectly to form a complex narrative that interweaves subtly for most of the book.  While there are some brief mentions or crossovers for the majority of The Way of Kings, Sanderson does not focus too much on bringing these characters together until the very end of the story.  This allows Sanderson to set up each of these main characters and their associated minor characters in more detail, and allows them to be defined on their own terms.

I really loved how each of the main point-of-view characters within The Way of Kings is incredibly complicated.  For example, Dalinar Kholin is a person who spent years becoming the most feared warrior in the world.  Nicknamed the Blackthorn, his skill in battle and bloodlust helped unite Alethkar under his brother’s rule and he was considered the epitome of Alethi warrior culture.  However, after the death of his brother, Dalinar is weighed down with guilt, and his desire to follow ancient codes of conduct and the teachings of The Way of Kings causes him to doubt everything he previously knew.  Szeth-son-son-Vallano, is a killer without peer, but he is not in control of his own actions, due to becoming Truthless.  Forced to obey whoever holds his Oathstone, Szeth is constantly forced to kill for a rotating string of masters, and he despairs at the death he deals around him.  Finally there is Kaladin, a man so full of regret and despair for the friends and family he has lost, he is constantly drawn to the brink of sanity.  He is brought out of his stupor by his desire to help the men on his bridge crew and his relationship with the spren Syl, and is a fantastic character to follow, especially when Sanderson spends time simultaneously examining his past and previous tragedies.  Each of these storylines also features a huge number of intriguing side characters, and the reader can get quite attached to a number of these, especially the members of Kaladin’s bridge crew, who unfortunately have a short life expectancy.

Those people who like a healthy dose of action with their incredible storytelling will not be disappointed with The Way of Kings, as it features an incredible number of battles and warfare throughout its various storylines.  There are so many different and unique action sequences throughout this book for the reader to enjoy, and the inclusion of the epic magical weapons and armour, Shardblades and Shardplate, in many of these scenes provide some truly awesome moments.  There are a number of fantastic large-scale battles throughout the book, often with the character of Dalinar leading the charge.  However, I always quite enjoyed the sequences where Kaladin and his bridge crew are forced to carry a massive bridge at the front of the army.  These scenes are always extremely intense as the bridgemen come under intense fire and many die in the attempts to cross the gorges that make up the Shattered Plains.  As the book continues, Kaladin and his crew experiment with a number of different techniques and strategies to try and stay alive during these assaults, with varied and intriguing results.

While all the above scenes are pretty epic, nothing can top the sequences where Szeth-son-son-Vallano unleashes his full potential.  Szeth has unique magical abilities and wields a powerful Shardblade so is quite a powerful opponent, even against Full Shardbearers (those wielding both a Shardblade and Shardplate, essentially indestructible warriors).  There are two great scenes where Szeth unleashes his abilities against his opponents.  The first time is one of the best opening scenes in fantasy fiction as he storms the palace of King Gavilar, taking out a number of opponents with his abilities.  Quite frankly, if this scene were to be the first thing that was shown in an adaption of this series, it has the potential to be one of the most epic opening moments in movie or television history.  This is actually topped later in the book, when Szeth falls into a trap against one of his targets, who utilises a number of Shardbearers against him.  This scene is great not only because it has a number of additional opponents for the assassin but because Szeth unleashes his full rage when he realises how many people his opponent has sacrificed to trap Szeth.  All of these action sequences are fairly epic, and are enough to make any action junkie extremely happy.

At this point, I have not had the chance to read any additional books in The Stormlight Archive, mainly as I have not had time to dive into such a big book with so many other great reads coming out this year.  That being said, I fully appreciate how much of a great introduction to this series The Way of Kings is.  It sets up so much of the universe and starts each of these major storylines and introduces several fantastic main characters.  I have no doubt that future books in these storylines will be awesome, and I really appreciate how well Sanderson introduces his series.  I fully intend to read the next books in this series soon, and my goal is to get through the second and third book in The Stormlight Archive before the fourth book is released in 2020.

I listened to the audiobook version of The Way of Kings and have to say it was an incredible way to enjoy this incredible book.  The publishers utilise two separate narrators, Michael Kramer and Kate Reading, who split the book between them.  Kramer reads the chapters told from male characters’ point of view, while Reading does the same for chapters told from a female characters’ point of view.  Both of these narrators are pretty epic and do an amazing job portraying their various characters and bringing them to life.  I would mostly recommend using the audiobook version of The Way of Kings because I find it helps the reader remember all the insane amount of information, detail and lore that the author has crammed into this book.  I also loved the way that the narration dragged me into the centre of some of these epic battles, and it is definitely one of the best ways to enjoy The Way of Kings.

Overall, The Way of Kings is an incredible piece of fantasy fiction and really lives up to the hype.  This is the perfect book to start exploring Sanderson’s work, and readers can expect a massive read, chock full of intricate and detailed world building, intense and unique action and a series of outstanding characters.  This is some of the best fantasy fiction you will ever read.  Clear out your calendar and make room to read this book.

My Rating:

Five Stars

Amazon