Throwback Thursday – Warhammer 40,000: Storm of Iron by Graham McNeill

Storm of Iron Cover 2

Publisher: Black Library (Audiobook – July 2002)

Series: Warhammer 40,000

Length: 11 hours and 3 minutes

My Rating: 4.5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For this latest Throwback Thursday, I dive into some old-school Warhammer 40,000 fiction with the exceptional Storm of Iron by one of the most prolific Warhammer authors, Graham McNeill.

Readers of this blog will know that I have been really getting back into Warhammer fiction in the last few years, and I have had an outstanding time reading all the exciting and captivating reads the franchise’s extended universe contains.  I have been particularly impressed by the sheer number of talented authors who contribute to this extended universe, and I already have a few favourites due to how epic and complex their novels have turned out to be.  However, one of the main contributors to the current Warhammer canon I had not really explored yet is the superbly talented Graham McNeill.  McNeill has been writing Warhammer fiction for 20 years now, and he has produced multiple books for both the Warhammer 40,000 and Warhammer Fantasy sub-franchises.  Best known for The Ambassador Chronicles, Legend of Sigma, Ultramarines and Forges of Mars series, as well as his entries in the massive Horus Heresy series, McNeill has produced some outstanding sounding books throughout his career (including several books I really want to read) and had an incalculable impact on Warhammer fiction universe.  I however, have not had too much experience with his works, although I do have several of his novels sitting on my shelf.  I am hoping to read more of his stuff in the future, but I ended up starting with one of his earlier books, the standalone Warhammer 40,000 novel, Storm of Iron.

The Adeptus Mechanicus Forge World of Hydra Cordatus is a barren and desolate place, garrisoned by Imperial Guard of the 383rd Jouran Dragoons and members of Adeptus Mechanicus, who rule from one of the mightiest and seemingly impregnable fortresses in the galaxy.  No-one ever expected that the many wars that plague the universe would ever come to a planet as seemingly inhospitable as Hydra Cordatus, but hell has descended upon the planet in the form of Chaos Space Marines from the feared Iron Warriors legion.

Under the leadership of the dread Warsmith Barban Falk, the Iron Warriors have arrived on Hydra Cordatus in substantial numbers, determined to destroy all the Imperial defenders and take the planet’s main citadel.  After a blistering landing upon the surface of the planet that cuts off all hope of relief, the Iron Warriors deploy their full force of warriors, slaves, labourers and even several corrupt Titans to assault the enemy.  But they have not chosen an easy target, as the citadel of Hydra Cordatus is no ordinary fortress.  It is an ancient and mysterious stronghold, whose walls are designed to stymy any attack, and few foes would have a chance of defeating its defences.

However, the Iron Warriors have long been considered the greatest siege warfare specialists in all the universe.  Having honed their bloody craft for millennia since their betrayal of the Emperor, the corrupt Iron Warriors soon embark on an ambitious and fast campaign that soon threatens to completely destroy the Imperial forces.  Only the arrival of members of the Iron Warrior’s greatest enemies, the Space Marines of the Imperial Fists, gives any hope to the defenders.  But can even the legendary Imperial Fists stand against the ancient fury of the Iron Warriors?  And what secrets truly lay hidden in the depths of Hydra Cordatus’s citadel?

Well, this was a pretty damn awesome Warhammer book.  McNeill did a remarkable job with Storm of Iron, producing an intense and action-packed novel that might be one of the best siege novels I have ever had the pleasure of reading.  Loaded with impressive battle-sequence after impressive battle-sequence, as well as a ton of intriguing and fun characters, Storm of Iron was an outstanding read, and I had so much fun getting through it.

I will admit that one of the things that really drew me to Storm of Iron is that it showcases a massive siege in the gothic future of the Warhammer 40,000 universe.  I have always deeply enjoyed books with sieges in them, and the Warhammer universe is naturally filled with some good examples of this, although these mostly occurred in the fantasy focussed books.  As such, I was quite intrigued to see how a science fiction siege would occur, and McNeill really did not disappoint, painting a powerful and captivating picture and using the Iron Warriors and Imperial Fists, both of whom are known for their siege craft, as central figures in the narrative.

McNeill starts Storm of Iron off with a bang, showing the Iron Warrior’s initial move as they launch a lightning-fast raid and landing upon Hydra Cordatus in the opening chapters.  From there, the siege of the citadel starts in earnest as the Iron Warriors deploy their entire army towards it.  Told from multiple character perspectives of both the attackers and defenders, you swiftly get to know all the key players of the book and see their various personal and military struggles as the siege unfolds.  The author sets everything up perfectly, and you are soon engrossed in the novel-spanning siege, which McNeill explores in intricate detail, examining the various moves and countermoves that the two sides are doing.  You get some awesome scenes throughout Storm of Iron, and it really has everything you could want from a siege book, including artillery barrages, trench warfare, sapping, sallies, reinforcements, counterattacks and desperate fighting in breaches.  The entire story moves pretty quickly, and there are barely any pauses in between battle scenes.  Any delays that do occur serve an essential part of the plot, showing the various personal issues impacting the participants, introducing new characters, or exploring some of the hidden intrigue going on within the besieged citadel.

The story picks up even further around the middle, with the arrival of the Imperial Fists Space Marines who give the defenders more of a fighting chance.  As such, you are never quite certain how the book is going to unfold, and the battle really could go any way.  I liked how McNeill balanced the book between the Chaos and Imperial characters (or the attackers and defenders), and I deeply enjoyed seeing how each side conducted their war, especially as both had to deal with internal dissension and setbacks.  I think that the narrative had a great blend of cool story elements, and the combination of action, intrigue and character work fit the story very well.  Naturally, the best part of the book is the exceptional battle scenes, and thanks to author’s detailed depictions, it is extremely easy to envision all the intense fight sequences that unfold.  There are some outstanding scenes here, and there is a little bit of everything, included destructive ranged warfare, brutal close combat fights, desperate last stands and even some over-the-top battles between the massive Titans (essentially intense mecha warfare).  This entire story comes together pretty well, and I really liked the fantastic and dark notes that McNeill left it on.  While I wasn’t too shocked by one of the book’s main twists, there honestly wasn’t a moment where I wasn’t entertained by Storm of Iron’s story, and I had such a fantastic time seeing this entire epic siege unfold.  I managed to power through this book extremely quickly, and I had so much fun seeing how this protracted battle unfolded.  As such, this is a must-read for all those who love a good siege book, and I really appreciate the awesome story that McNeill featured here.

I love all the cool Warhammer 40,000 elements that McNeill was able to fit into this awesome book, and fans of the franchise will appreciate his attention to detail and fun depictions of the various factions and their iconic regiments/toys.  While the Imperial Guard, Adeptus Mechanicus and Imperial Fists are all featured here, this book is mainly about the Iron Warriors, and it was fascinating to see them in action.  These traitorous and corrupt siege specialists have a rich history of hatred, and while the author doesn’t go completely into their fall from grace, you get a good idea of why they turned and some of the terrors they have inflicted.  Indeed, all the depictions of the Chaos side are extremely powerful, and you get an impressive view of just how twisted and dangerous they and their dark gods are.  That being said, you get a much more nuanced viewpoint of the Chaos side here than most Warhammer books have, and it was utterly fascinating to see their views on the conflict.  That, combined with some of the secrets that the Adeptus Mechanicus are hiding, continues to reinforce one of the key concepts of the Warhammer 40,000 universe: that there really are no good guys here, just winners and dead people.  Thanks to author’s ability to highlight key universe and faction details, this is one of those Warhammer 40,000 books that could serve as a great introduction to Warhammer fiction, and if a massive and bloody siege doesn’t get your attention and make you interested in this franchise, nothing will.  As such, you don’t need to come into Storm of Iron with too much pre-knowledge of the Warhammer 40,000 universe to enjoy this book, although established fans will naturally get a lot more out of it.  I am personally glad that, of all of McNeill’s books, I chose to start with Storm of Iron, especially as it apparently sets up some of his future Warhammer entries.  In particular, it introduces one of the key antagonists of his Ultramarines series, which has long been on my to-read list, and I look forward to enjoying more of McNeill’s epic Warhammer books in the future.

I also deeply appreciated some of the excellent character work that was featured within Storm of Iron.  Due to how McNeill writes the story, the book features a huge range of different point-of-view characters, broken up between the Iron Warriors and the members of the 383rd Jouran Dragoons who are defending the citadel.  While the quick-paced story and multiple character perspectives cuts down on development a little, you do get to know all the key characters very quickly, and McNeill fits in some absolutely fascinating character arcs that I deeply enjoyed.  Three of the most interesting characters are the Iron Warriors captains who are leading the assault on Hydra Cordatus, Honsou, Forrix and Kroeger.  All three are pretty interesting in their own right, with Honsou the true believer ostracised by his comrades due to his heritage, Forrix the disillusioned veteran, and Kroeger the mad berserker who is slowly going insane serving the Blood God Khorne.  Their personal storylines are all amazing, but the real fun is seeing their interactions, especially as they all hate each other and are vying for their master’s favour.  McNeill spends a lot of time with these three villains, and you really get a sense of whole Iron Warrior’s legion through their disparate viewpoints.  I will say that I didn’t think any of the Imperial characters quite measured up to these Chaos characters, especially as McNeill really worked to make them as compelling as possible.  I did deeply enjoy the character of Guardsman Julius Hawke, a slacker who finds himself alone in the wilds and serves an interesting role in the battle.  I was also quite intrigued by Lieutenant Larana Ultorian, a defiant soldier who is captured by the Chaos forces and slowly driven insane by her forced service to them.  These characters, and more, all help to turn Storm of Iron into a much more complex and powerful read, and I had a great time explore all their unique stories and histories here.

I doubt anyone is going to be too surprised that I made sure to grab the recently released audiobook version, which in my opinion is one of the best ways to enjoy a cool Warhammer book.  The Storm of Iron audiobook was a pretty good example of this, as I quickly got drawn into it, especially as the awesome action sequences became even more epic when they are read out.  With a run time of just over 11 hours, this was a decent length Warhammer audiobook, although I managed to power through it in less than a week, mainly because of how much I got caught up in the story.  I was also pretty impressed by the narration from Michael Geary, who really dove into the various roles contained within Storm of Iron’s story.  Geary clearly had a lot of fun telling this dark tale, and I felt his fast-paced narration really added the intensity and excitement of the story.  I also felt that he did a great job bringing the various characters of Storm of Iron to life, and each of the main figures is given a unique voice or accent to help set them apart.  While I liked all the cool voices he did, Geary’s take on the various Chaos Space Marines was very memorable, especially as he really captures the cruelty, hatred and dark demonic influences that affect them.  An overall excellent Warhammer audiobook, I had such an exceptional time listening to this version of Storm of Iron, and this format comes highly recommended.

Overall, I am extremely happy that I chose to read this fantastic Warhammer 40,000 novel, and it was one of the more interesting older entries in the franchise I have so far read.  The extremely talented Graham McNeill did a wonderful job on Storm of Iron, and I had such an amazing time getting through its elaborate and action-packed narrative.  This book featured such an impressive depiction of a siege in the gothic far future, and readers are in for an intense and captivating time as they see this complex battle between besiegers and defenders unfold.  Clever, compelling, and filled with pulse-pounding fun, Siege of Iron was an excellent book and I look forward to reading more of McNeill’s Warhammer books in the future.

Storm of Iron Cover

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Throwback Thursday: Warhammer 40,000: Space Wolf by William King

Space Wolf Original Cover

Publisher: Black Library (Paperback – 1999)

Series: Ragnar series – Book One

Length: 266 pages

My Rating: 4.5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For this latest Throwback Thursday I dive into the world of the Space Wolves chapter of Space Marines with the classic Warhammer 40,000 novel, Space Wolf by William King.

The Warhammer 40,000 expanded universe is truly blessed with the sheer range of unique stories that it contains.  From pulse-pounding crime novels (Kal Jerico: Sinner’s Bounty), deeply fascinating novels about aliens (Ruin, Reign and Ghazghkull Thraka: Prophet of the Waaagh!), haunting horror tales (The Bookkeeper’s Skull), and even brutal war stories by common soldiers (Steel Tread and First and Only).  However, at the end of the day, most of the more intriguing stories focus on the iconic and awesome Space Marines.  These genetically enhanced and over-armoured warriors are often the true MVPs of the Warhammer canon, with some great series based on them (for example, the 50+ book Horus Heresy series).  There are a ton of great Warhammer 40,000 series around the Space Marines that I am exceedingly keen to get into, and I was recently lucky enough to find a copy of the first book of one of them which I immediately dived into.

That book was Space Wolf by William King, who I best know from his epic work in the Warhammer Fantasy franchise with his Gotrek and Felix series (check out my reviews for Trollslayer, Skavenslayer, Daemonslayer, Dragonslayer and Beastslayer).  Space Wolf is the first book in King’s six-part Ragnar series (also known as the Space Wolf and Wolfclaw series).  Focused on the character of Ragnar, a legendary member of the Space Wolves chapter, this series sounded really cool, especially as I have been really enjoying King’s writing lately.  I ended up having a great time with this novel which contains an awesome and very fun story.

In the far future, humanity is constantly at war with aliens, daemons, traitors, and heretics, all of whom wish to tear the massive and fragile Imperium of Man to shreds.  Humanities best and often last line of defence are the mighty Space Marines, the Emperor’s angels who fight the very worst xenos and spawns of the Chaos Gods.  Out of all the Space Marine chapters, one of the most respected, feared and honoured chapters are the Space Wolves.  Born from the genetic material of their legendary founder, Leman Russ, and bearing the touch of the wolf, the Space Wolves have stood tall time and time again.  But how does a mere man become a bestial and lethal Space Wolf?

On the planet of Fenris, Ragnar Thunderfist is a young warrior, content to work on his father’s ship and contend with the many dangers of his fierce and low-tech home world.  During a raid upon his village by a rival tribe, Ragnar is killed in a mightily duel after felling many enemies.  However, this is not the end of Ragnar’s journey; instead he finds himself waking up healed, resurrected by one of the mysterious Wolf Priests who watch over the planet.  Taken from the ruins of his village with other worthy aspirants, Ragnar learns that he has been chosen to become a member of the next generation of Space Wolves.

However, earning the right to join the Space Wolves is no easy task, and Ragnar soon embarks on a gruelling and lethal training regime that will test him to his very limit.  Working to hone himself into a living weapon, Ragnar will face trials, monsters and deadly rivalries as he attempts to prove himself.  But even if he is found worthy, the greatest trial involves the final transformation into a Space Marine.  The Canis Helix, which is implanted into all Space Wolves, bears a dangerous curse, which may turn even the strongest of wills into wild beasts.  Can Ragnar overcome the bestial rage that comes with this awesome gift, or will he lose his mind before he can serve the Emperor?  And what happens with the legions of Chaos arrive upon Fenris?

Space Wolf Cover 2

This was another exceptionally exciting and compelling read from William King, who perfectly starts another epic Warhammer series.  Space Wolf had a very different tone and structure to some of King’s other books that I have enjoyed, and I found myself getting really invested in this intriguing story of survival, self-discovery, and destiny.  Starting with an intriguing glance at the present, Space Wolf jumps back into the protagonist’s past, showing Ragnar’s formative years and the events that led to him being chosen by the Space Wolves.  Primarily told from the perspective of Ragnar, with a few sections told by an antagonistic alternate narrator, Space Wolf quickly turns into a fascinating examination of the intense training faced by potential Space Wolves recruits.  Most of the story follows the various stages of this intense military training and eventual genetic modification, and it was absolutely fascinating to see the changes the protagonist goes through.  While there is a lot of focus on expanding the lore and the character changes associated with it, King tells a concise and powerful story that really dives into the mind and personality of its protagonists.  This extended and brutal training sequence and initiations eventually leads up to the protagonist’s first mission as a Space Marine, which sees him and his team, many of whom you have also come to know, face off against an insidious foe on their own home world.  This last part of the book provides a ton of action, some intriguing horror aspects, and the introduction of a compelling antagonist who will likely show up in future entries in the series.  This final section really brings the entire narrative together extremely well, showcasing what the protagonist has been working towards, while also resolving some great character arcs.  I had a really fun time with this entire novel, and it has definitely made me keen to check out the rest of the series when I get a chance.

One of the most intriguing parts of Space Wolf was the way that it fits into the wider Warhammer 40,000 universe.  Specifically, this novel serves as a particularly good introduction to the legendary Space Wolves Space Marines chapter, who are one of the more popular factions in the extended universe.  King chooses to look at them from a rather unique direction, showing them purely from the perspective of the protagonist Ragnar, an inhabitant of a Norse-esque society with no concepts of space travel, advanced technology, or the wider universe outside of their lands, and whose understanding of the Emperor, the Chaos Gods, the Space Marines and more comes purely from myths and legends.  As such, for much of the novel Ragnar and his fellow initiates have no idea who the Space Wolves are, or what they have been chosen for.  The snippets they continue to get slowly inform them of the wider picture, and it was fascinating to see their blind faith that they were working towards something greater.  Their eventual initiation comes as a great shock to them, and seeing these previously simple warriors become elite Space Marines with knowledge of the wider universe results in some awesome and intriguing scenes.  I found it really fun to see the similarities and differences between the characters when they were normal and when they were Space Wolves, and it was fantastic to witness how their harsh roots results in Space Marines with some major Viking vibes to them (it’s one of the things that make them such a cool chapter).

However, King also ensures that the reader is given some intense insight into the dark side of the Space Wolves.  While their training is often harsh and lethal, and their treatment of the tribes of their home planet is very manipulative, there is something far more worrying lying beneath the surface.  The genetic manipulation that goes into creating them awakens a beast within them, with many losing their sanity or even their humanity entirely, reverting into beastlike creatures known as the Wulfen.  King does an awesome job highlighting the various ways in which the characters are changed, body and mind, throughout the course of Space Wolf, and there are some powerful scenes where they are forced to battle to control their new inner nature.  This really ends up being a particularly fascinating and well-balanced examination of the Space Wolves chapter, and I honestly could not think of a better introduction to this faction.  This cool lore, as well as the Norse-inspired aspects and Nordic-like wild settings, serve to beautifully enhance the entire narrative, and King’s choice to show all events from an uninitiated character’s perspective was just brilliant.  The use of Ragnar as a narrator also ensures that readers unfamiliar with the Warhammer franchise can also easily enjoy this novel, as they can learn about the wider universe at the same time as the protagonist.  Established fans, on the other hand, will get a lot of joy out of seeing the Space Wolves in this much detail, and they will no doubt have fun viewing the myths and unique interpretations that the various Fenris tribes place on the Space Marines and other elements of Warhammer lore.  As such, this is a novel that will really appeal to a lot of different readers, and anyone with interesting in fantasy, science fiction, or even historical fiction, will probably have a great time reading Space Wolf.

Finally, I must highlight how good Ragnar was as a point-of-view protagonist.  Not only do we get the great insights into Space Wolves initiatives that I mentioned above, but there are multiple intriguing personality and mental aspects to his character that come across extremely well in the narrative.  Ragnar starts the book as a young warrior whose life is changed in a single day as his tribe is destroyed by a rival clan, his family is killed, and he himself is killed and then resurrected by the Space Wolves.  Worse, he is resurrected alongside the man who killed him, Strybjorn Grimskull, and is forced to train and work with him, despite their hatred for each other.  This results in a great deal of inner struggle for Ragnar as he is constantly torn between his honour and new responsibilities to the Space Wolves and his desire for revenge against Strybjorn.  Watching these two constantly circle each other through the training parts of the novel is awesome, and their issues get even more intense once they undergo the genetic change and become Space Wolves with bestial urges.  These intense inner issues and rivalries proved to be an excellent central plotline for much of the novel, and I felt that they dramatically enhanced the entire narrative very well, adding in some much need drama, comradery, and character development.  I cannot wait to see more of Ragnar and his fellow Space Wolves in the future, especially after how his first mission turned out.

Overall, Space Wolf was just as impressive and awesome as I hoped it would be.  William King did an exceptional job writing a fantastic introductory Space Wolves tale, and he continues to remain one of my absolute favourite Warhammer authors, especially with the excellent range he showed here.  Readers will love this outstanding dive into the Space Wolves and the wider Warhammer 40,000 universe that this novel contains, and Space Wolf is a highly recommended novel to anyone looking for an action-packed and exciting read.

Space Wolf Cover

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The Twice-Dead King: Reign by Nate Crowley

The Twice-Dead King - Reign Cover

Publisher: Black Library (Audiobook – 15 January 2022)

Series: The Twice-Dead King – Book Two

Length: 12 hours and 3 minutes

My Rating: 4.5 out of 5 stars

Amazon     Book Depository

The fate of Oltyx and his necron dynasty is revealed in Reign, the epic and impressive second entry in The Twice-Dead King series of Warhammer 40,000 novels by Nate Crowley.

Last year I was lucky enough to listen to the fantastic and compelling Warhammer 40,000 novel, The Twice-Dead King: Ruin, which followed an exiled necron prince, Oltyx, one of the heirs to the Ithakas Dynasty.  After defending a barren rock in the far reaches of space for centuries, the immortal, metal-coated Oltyx soon encounters a grave threat of an invading alien fleet and is forced to break his exile and head back to his dynasty’s capital planet.  However, he soon discovers that his father, the king, and his court have been infected by a terrible madness and he must find a way to claim power and unite the remnants of his people before it is too late.  I had an outstanding time with Ruin and I was extremely excited when the planned second half of the series, Reign, came out a couple of weeks ago.

Reign takes place directly after the events of Ruin and sees Oltyx, now king of the Ithakas necrons, attempting to find a way to preserve his people after his capital planet was destroyed by the massed forces of the human Imperium.  With the remnants of his people crammed aboard his fleet, Oltyx searches for a safe planet to claim as their new home.  However, the forces of the Imperium are relentless in their mission to destroy all Xenos, and Oltyx’s fleet soon finds itself under pursuit from their massive crusade fleet.  At the same time, Oltyx is forced to deal with the vicious politics of the necron court, with the bickering and scheming nobles hoping to gain power at his expense.

However, the further the necrons run, the more apparent it becomes that the humans will never leave them alone.  Spurred on by his most loyal advisors, Oltyx embarks on a risky plan to find an ancient planet, said to be ruled over by a deadly king and his hordes.  Making use of long-lost technology, Oltyx and his people undertake a deadly trip towards their goal.  However, a far greater threat soon emerges in the very heart of his ship.  The flayer curse that has long infected his people and which drove Oltyx’s father mad has returned, and soon thousands are infected.  Forced to take drastic actions to save his people, Oltyx soon learns the full weight of responsibility and loneliness that all kings must bear.  But this king has a dark secret that will threaten the entire Ithakas Dynasty.  Can Oltyx control the dark urges that reside deep within his soul or will a new twice-dead king rise to reign over the Ithakas necrons?

Reign is an epic and exciting sequel to the first The Twice-Dead King novel, and I had a brilliant time getting through this compelling and fantastic novel.  This book has an excellent story that dives deep into the Warhammer 40,000 lore to explore one of the more mysterious races in the canon while focusing on a conflicted and damaged protagonist.

This latest The Twice-Dead King book had an intense and impressive narrative that I found myself incredibly drawn to.  Reign directly follows on from Ruin and continues several great storylines and character arcs established in the first book.  The book opens with the necrons on the run after the destruction of their crown world by the Imperium, and the recently crowned Oltyx desperately trying to produce a solution while also being assailed by doubts and regrets of his new position.  It really does not take long for the action to kick off, with the Imperium continuing their chase while Oltyx is assailed from within his own ship by treachery, dissention and doubt.  What follows is an intense chase storyline as the necron fleet tries to outrun their pursuers as Oltyx leads them to potential sanctuaries.  This eventually finds the necron travelling through a featureless void for the last half of the book, where they encounter greater internal problems as the terrifying flayer curse rears its head throughout the ships.  This results in some incredibly scary and powerful scenes that dives deeps into the protagonists’ insecurities and fears as he starts a brutal reign over his people.  All this leads up to epic conclusion, which not only features a brilliant fight scene between necrons and Space Marines, but then takes the protagonist on a deep journey to the heart of his enemies and himself.  There are some clever and powerful moments throughout the entire book, and I loved how several inclusions or continued throwaway lines really paid off.  I enjoyed how this book ended and Crowley leaves the narrative open for a follow-up, as there are a few questions left unanswered that I would really like to find out about.

Crowley has a great writing style that I felt really enhanced the intriguing and captivating Warhammer story contained within Reign.  The book’s narrative is well paced, with the plot jumping perfectly between great action sequences, touching character moments and freaky near-horror spots.  The author really lays in the detail during these scenes and the reader is swiftly drawn into the elaborate world of the necron, from the outrageous characters to the massive ships and artifacts.  This level of detail really brought the powerful narrative to life, and I was impressed with how epic and cool it made the various action sequences appear.  I particularly loved one elaborate fight sequence that saw the protagonist and his guards face off against the very best of the Angels Encarmine, including a full Death Company and a Chaplain.  This led to a destructive and intriguing duel, featuring some interesting similarities and a great clash of martial styles.  Reign is primarily a book for the dedicated Warhammer fan, especially as it focuses on an obscure race from deep within the lore.  You also really need to read the preceding book, Ruin, first, as all the key storylines follow through from there.  Some readers could probably get away with only reading the second book, especially as Crowley provide some detailed refreshing context and explanation, but I would strongly suggest going from the start to get the full experience of this fun and addictive read.

I deeply enjoyed how much Warhammer 40,000 lore that Reign features, especially as it dives into the heart of one of the most interesting factions, the necrons.  The necrons, ancient aliens with an ancient Egyptian motif who were made immortal by being encased in metal, are a fascinating race who are somewhat underutilised in Warhammer extended fiction.  However, throughout The Twice-Dead King novels, Crowley has done a wonderful job of examining everything important about the necrons and he soon expands your view of this mysterious and long-dead race, turning them into a very captivating and personable group.  Crowley really dives into the lore of the necrons, focusing on everything, such as their history, their emotions, technology, philosophies, physiology, strengths and their weaknesses.  There is a great focus on the many mental conditions impacting them thanks to their transition from flesh to metal, including the flayer curse which drives them insane and forces them to cut off the skin of their opponents and attempt to eat their flesh, despite their inability to consume anything.  The author brings each of these conditions to life, especially in Reign, and watching the various necron characters attempt to overcome the curses coming for them and impacting their friends is deeply fascinating and powerful.

I really enjoyed the intense sense of tragedy and decline that Crowley installs in the various necron characters, and you swiftly start rooting for them, despite the universe usually portraying humans as protagonists.  There are some major necron moments in this novel, and I loved the range of interesting characters, desolate settings and powerful technology that Crowley cleverly features.  You also must love seeing the rest of the universe through the necron’s ancient and somewhat arrogant eyes, as it makes for some amusing insights.  It was particularly fun to see their opinions about the human fleet coming after them, including the Space Marines of the Angels Encarmine, and their constant disbelief at their crudity and apparent success is a fun part of the book.  The Angels Encarmine are actually an interesting mirror to the necrons, as the Space Marines have also attempted to become better by enhancing their weak initial flesh.  The Angels Encarmine, a successor chapter of the Blood Angels, also share a similar bloodlust, insanity and desire for killing that the necron flayed ones have, and their appearance during the Black Rage is very similar to necrons suffering from flayers curse.  I deeply enjoyed this excellent and captivating examination of this part of the Warhammer 40,000 canon and Crowley has a brilliant understanding of this complex universe.

I also really enjoyed seeing the continued journey of the main character and sole point-of-view character, Oltyx, who is now the king of his dynasty.  Oltyx is a great, damaged character who went through substantial growth in the last novel as he attempted to become a worthy prince and regain his honour, only to discover that his father, the king, had gone insane with the flayer curse, which forced Oltyx to kill him.  Reeling from this and the death of his brother by the humans, Oltyx takes control as the new king and instantly finds himself overcome with responsibility as external and internal threats threaten to overwhelm him.  It is extremely captivating to watch Oltyx attempt to deal with the various dangers and concerns of a king, especially as he is wracked with guilt over his many mistakes and riven with indecision over the best course from his people.  Thanks to his own internal suffering, insidious visions from the past and his own brush with the flayer curse, Oltyx makes some terrible decisions throughout Reign, and his slow descent towards tyranny and insanity is brilliantly portrayed.  The subsequent and intriguing evolution of his character is set up extremely well, and it results in some major changes for Oltyx.  I really hope that Crowley will continue the story of Oltyx in the future as there is still a lot of development and story to follow there.

Like most Warhammer novels I have checked out, I chose to enjoy Reign in its audiobook format, which ended up being a great decision.  Having the complex and detail laden story read to me really helped to cement all the key detail of Reign in my head, and it really helped to paint an incredible picture of the various settings, events and battles.  It also was a pretty quick way to enjoy this great book, as, with a runtime of around 12 hours, most fans can power through Reign in no time at all.  I must highlight the impressive narration from Richard Reed, who also lent his voice to the first book in the series.  Reed has a brilliant voice that does an excellent job bringing all the ancient, proud and inhuman necron characters to life.  I loved the magnificent and powerful tones he gave to the main character and point of view character Oltyx, and the entire rest of the cast are given extremely cool and fitting voices that highlight their distinctive and mechanised personalities.  Reed ensures that the various mental diseases and age-related degradations that the necron characters are suffering really comes through in his voicing of them, and the occasional stutter or lengthy pause between words helps to highlight just how decrepit some of the ancient necrons is an excellent touch.  This was a brilliant and addictive way to enjoy this second The Twice-Dead King novel, and I would strongly recommend Reign’s audiobook to all Warhammer fans.

Nate Crowley continues to shine as a brilliant and talented author of Warhammer fiction, as his latest book, The Twice-Dead King: Reign, was such an awesome read.  Continuing the great narrative set up in Ruin, Reign was an amazing sequel that continued to dive down into the troubled mind of its cursed, necron protagonist.  I loved the amazing and captivating story that followed, especially as it showed the necron in all their bloody glory and revealed just how complex they can be.  A must read for all fans of Warhammer 40,000 fiction; Reign is an outstanding book that I just could not get enough of.

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Deathwatch: Shadowbreaker by Steve Parker

Deathwatch Shadowbreaker Cover

Publisher: Black Library (Audiobook – 25 April 2019)

Series: Warhammer 40,000/Deathwatch – Book Two

Length: 16 hours and 37 minutes

My Rating: 4.5 out of 5 stars

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Prepare to dive into the extended universe of Warhammer 40,000 (Warhammer 40K or 40K), as science fiction author Steve Parker presents Deathwatch: Shadowbreaker, an action-packed and exceedingly exciting sequel to his 2013 novel, Deathwatch, which pits the deadly Deathwatch Space Marines against an entire planet full of T’au.

Thousands of years in the future, the galaxy is constantly at war. Humankind has survived as the massive Imperium of Man, under the divine protection of their long-dead Emperor. However, this beacon of humanity is under constant threat from all sides. Destructive alien races, demons from the warp and the traitor forces of Chaos continuously assault its borders, whilst heretics, mutants and witches attempt to destroy it from within. Over the millennia, the Imperium has created many different forces to protect their worlds from these threats; however, none is more feared or revered than the Adeptus Astartes, the Space Marines. Space Marines are legendary warriors genetically modified to become significantly stronger, larger and faster than a normal man. Swathed in power armour and armed with the deadliest of weapons, the Space Marines are a force to be reckoned with on the battlefield, bringing the Emperor’s wrath down on all who oppose them.

But even amongst these deadliest of soldiers, there is one organisation of Space Marines who are respected above all others for their fighting ability and skill, Deathwatch. Deathwatch is an elite group made up of best Space Marines veterans from across the Chapters, trained to become the ultimate tools in one of the Imperium’s holiest missions, the extermination of the xenos, the alien. Utilising the most advanced technology in the Imperium and receiving specialist instruction in the strengths and weaknesses of their foes, Deathwatch work in small kill-teams under the Ordo Xenos of the Imperial Inquisition in order to hunt down and destroy the most dangerous xenos threats in the galaxy.

Lyandro Karras, Codicier of the Death Spectres, is a powerful Space Marine Librarian serving in the Deathwatch as the leader of the kill-team, Talon Squad. Barely recovered from the disastrous events of their last mission, Karros and Talon Squad once again find themselves under the command of the mysterious Inquisitor Sigma. Their new mission takes them to a former Imperial world that has been conquered by the alien T’au, who have indoctrinated the majority of the human population into their society and philosophy. An Imperial Inquisitor, Epsilon, has gone missing in T’au space, and Sigma believes that she is being kept prisoner on the planet. Desperate to free her before the T’au extract vital secrets about the Imperium from her, Talon Squad and a force of Ordo Xenos Storm Troopers are deployed to find her. Working with the local human resistance, Talon Squad identify the prison she is located in and must work to release her before the massive T’au garrison knows they are on planet. But what happens when Epsilon refuses to accompany Talon Squad back to the Imperium?

Deathwatch: Shadowbreaker is part of the massive extended universe which has formed up around the Warhammer 40K tabletop miniature game produced by Games Workshop. Warhammer 40K, which was first released in 1987 and pits armies of science fiction miniatures against each other, has always contained an interesting and grim science fiction narrative to serve as a background to the game. With every new edition of Warhammer 40K that was released, this background narrative got more and more detailed, resulting in an extremely deep, compelling and gothic-themed fictional history surrounding all of the different races, armies and characters featured within this tabletop game. Due to the popularity of the Warhammer 40K universe, a huge amount of expanded material has also been released over the years, including several videogames, comics, board game spinoffs, an animated movie (with a remarkably good cast of British actors) and there is currently a television series in production. However, the main medium that has been utilised as part of this expanded universe is books.

Over the years, there has been a tremendous amount of Warhammer 40K books produced, featuring the works of a number of skilled and talented science fiction authors. There are now hundreds of Warhammer 40K books currently published, covering the different periods and races featured in the tabletop game. In 2019 alone there were nearly 20 different novels, anthologies and audio dramas associated with Warhammer 40K. This is a very impressive amount of material, and I have not even mentioned the multiple book releases associated with the separate Warhammer Fantasy universe.

While I am a man of many, many different fandoms, the products of Game Workshops are among the earliest fantasy and science fiction products that I was a major enthusiast of. I was extremely into Warhammer Fantasy when I was a kid and I have many fond memories of painting and battling with the models, reading the company’s monthly White Dwarf publication and playing some of the Warhammer 40K computer games, such as Dawn of War. While I was solely playing with Warhammer Fantasy models, I did learn a lot about Warhammer 40K at the same time, especially as I really enjoyed reading all the lore and background of the various Games Workshop products. I have been meaning to read some Games Workshop fiction for a while now, and I have previously mentioned that I want to read the cool-sounding Gaunt’s Ghosts series. However, I ended up reading the recently released Deathwatch: Shadowbreaker instead, mainly because it featured two of my favourite groups from the Warhammer 40K lore, Deathwatch and the T’au, facing off. Shadowbreaker is the latest book from Steve Parker, a science fiction author, who has primarily written Warhammer 40K fiction. Shadowbreaker is his first release since 2016, and it is actually a sequel to his 2014 novel, Deathwatch, which featured the same group of primary characters.

I am actually really glad that I chose to read and review Shadowbreaker, as this excellent 40K novel contains an awesome and extremely entertaining story that features all manner of action, adventure and intrigue, while also diving deep into several fascinating parts of 40K’s lore. Shadowbreaker is an excellent sequel to the author’s previous book, Deathwatch, and Parker does an amazing job of continuing the story that was started in this prior book, while at the same time setting up some intriguing potential directions for the series to go next. Prior knowledge of the events of Deathwatch is not a necessity to enjoy this book, as Parker does a good job of re-introducing all the relevant events of the previous novel, and readers should be able to follow Shadowbreaker’s story without any real issues. Parker has created a rich narrative for this book that utilises a huge number of character viewpoints to not only examine the development within several characters but also explore a number of different angles and features of the harsh gothic universe in which this book is set. These multiple viewpoints work especially well during Shadowbreaker’s extended action sequences, as they allow Parker to show off every aspect and side of the brutal battles, resulting in some exciting and detailed combat set pieces. Shadowbreaker’s story ends up going in some rather intriguing directions, featuring some fun twists and reveals, and this was an overall fantastic and exciting story to check out.

While Shadowbreaker is an amazing novel, it might not be as appealing to those readers who are not familiar with the Warhammer 40K universe. This book is pretty lore heavy, containing a whole lot of references to history, technology, alien races and other unique aspects of this fictional universe. While I felt that Parker did a great job of explaining most of the Warhammer 40K elements that are relevant to the story, a certain amount of prior knowledge about this massive universe will really help readers understand what is going on. Do not get me wrong; readers unfamiliar with the franchise will easily be able to follow and enjoy Shadowbreaker’s story, but they may have trouble appreciating all the interesting lore references or depictions from the miniatures game. As a result, I would probably recommend this book more to established fans of the 40K universe, although casual science fiction readers are definitely going to have a good time reading this. That being said, I note that some other readers of this book who are more familiar with the actual tabletop game than me were put off by a couple of apparently incorrect depictions of weapons, armour and vehicles. While these apparent anomalies in no way impacted my enjoyment of the book (honestly, I am not knowledgeable enough about battle gear to have really picked up on this), I can imagine that this could annoy some hardcore 40K fans, so fair warning about that.

For me, one of the major appealing aspects of this book was its excellent examination of fascinating elements from the Warhammer 40K universe. As I mentioned above, the universe of the 40K games are filled with all manner of fantastic, complex and unique features which are all backed up with a ton of lore and fictional history. Parker does an awesome job of setting Shadowbreaker within this universe and he ends up utilising quite a lot of detail from the games in the story. There is actually quite a lot going on within this book. Not only do you have the primary storyline of Space Marines versus T’au but you also have storylines that relate to infighting and intrigue within the Ordo Xenos, examination of the constant threat that is the Tyranid, the machinations of the Eldar, and the long-term plots of a demon lord thrown in on top. All these various storylines actually come together really well into an outstanding story, and fans of the 40K franchise are almost guaranteed to have some mention or discussion about their preferred army or race in the game (with a couple of exceptions).

However, the thing that really excited me the most about this book was the central conflict between Deathwatch and the T’au. I am a major fan of both of those groups and have always been really intrigued by the cool lore and background that surrounds them. When I started reading this book, I was half-expecting the story to be shown purely from the perspective of the Deathwatch characters. If this had been the case, the author would have been forced to do a classic humans versus aliens storyline, where aliens are automatically the bad guys due to the Space Marines’ inherent hatred of all things alien. Therefore, I was pleasantly surprised when Parker presented a much more complex storyline which showed neither side as “good” or “evil”. Instead, thanks to the author’s excellent use of multiple perspectives, it is shown that both sides of this conflict are dominated by dangerous fanatics driven by their beliefs, either in the purity of destroying all things alien or the defining T’au philosophy of the “Greater Good”. This belief results in both sides doing some very questionable things in order to achieve their objectives, most of which result in large amounts of destruction and death. Interesting enough, it is Lyandro Karras and some of the members of Talon Squad who are the most reasonable characters in this book, and all of them have been heavily indoctrinated about the evils of the alien. This all makes for a much more intriguing and clever story, and I loved how it helped highlighted how complex this universe can get.

Shadowbreaker contains quite a bit of information about how the legendary Deathwatch operates, which is just downright fascinating, and I can imagine a lot of readers would be really interested to learn more about. While there was a lot more about the layout of the organisation and their training in the initial Deathwatch book, readers of Shadowbreaker learn a lot about them in this book. For example, Shadowbreaker contains information about Deathwatch’s unique relationship with the Inquisition, their skills in battle, their knowledge of the aliens they fight and the fact their ranks consist of Space Marines from various chapters. All of this is really cool, and there were a fantastic central organisation to centre the book on.

I also quite enjoyed the examination of the different Space Marines that make up the various Deathwatch kill-teams featured within this book. Thanks to the author’s use of multiple character perspectives, the reader gets to see through the eyes of a number of Space Marine characters. Parker cleverly utilises this to show off the varied personalities of the Space Marines, and it was interesting to see how diverse these genetically enhanced and indoctrinated killing machines can really be. A lot of this is due to the specific Chapters that they come from, as each character seems to reflect the traits of their Chapter and their founding father. I liked how the multiple perspectives helped highlight he different fighting styles of the various members of the Deathwatch kill-team, especially as each of them utilises different weapons and tactics to achieve their goals, reflecting the defining skills of their original Chapter. For example, the Raven Guard character continuously utilises a jump pack and lightning claws in his fights, while the Imperial Fist preferred to use heavy weapons. These different combat techniques add an extra layer of spice to the various fight sequences, and I really liked seeing the different characters in action. I was also really intrigued by the author’s deep dive into the history and peculiarities of two of the lesser-known Space Marine chapters, the Death Spectres and the Exorcists. Parker reveals some really interesting facts about these two Chapters, mostly when these respective characters think back on their past or their Chapter. I really didn’t know that much about these two Chapters before this book, and I really enjoyed learning more about them, especially as they have some very cool and unique traits (one summons and betrays demons for an initiation test; the other has a mysterious glass throne hidden on their home planet). As a result, fans of Space Marine history and lore are really going to love this book, and even non-fans will appreciate the world-building associated with them.

In addition to the intriguing examination of Deathwatch and other Space Marine Chapters, Parker also features an excellent look at one my favourite races in the Warhammer 40K universe, the T’au (or Tau). The T’au are probably the newest race in 40K canon (although that was quite a few years ago) and have been featured in a couple of books and have even had their own video game, Fire Warrior. T’au are a young race of aliens whose empire has quickly expanded in recent years thanks to their advanced technology and wiliness to incorporate alien races into their empire. Their sudden expansion has made them a real threat to the stagnant Imperium of Man. Parker does an amazing job incorporating the T’au into this book, and there are some fantastic depictions of their technology and unique physiology. The T’au serve as excellent primary antagonists for this book, and Parker takes an interesting view of them, diving into the darker side of their empire. Thanks to the various character perspectives contained within Shadowbreaker, the reader gets to see more than their typical depiction as a beatific race who merely wish to share their technology and their message of the “Greater Good” throughout the universe. Instead, you get to understand how slavishly devoted to their philosophy they really are, and the lengths that some of them will go to achieve their race’s goals. There are some really interesting discussions about how they control the populations they conquer, as well as some brief but curious mentions of T’au who do not follow the Greater Good and are persecuted or punished for this. I also really liked the detailed examination of a human world that is being ruled by the T’au, especially as you get to see all the various benefits and downfalls of this control. The fact that neither the T’au nor the Imperium actually care about the planet or its people is a bit of a dark spot in the novel, and some of the conclusions of the book reveal just how much better off this planet would have been on its own. If I had one complaint about Parker’s depiction of the T’au, it would be that they went down way too easily in a fight. While a couple of their units and commanders were able to hold their own for a bit, the rest of the T’au forces were pretty much slaughtered in one-sided battles throughout the book. While I appreciate that the author was probably trying to demonstrate Deathwatch’s skill at killing aliens, I think he could have perhaps added in a bit more of a fight from this popular race. Still, I really enjoyed this inclusion of the T’au, and I need to check out some other books that feature them.

I ended up listening to the audiobook format of Shadowbreaker, which was narrated by Andrew Wincott. Shadowbreaker clocks in at just over 16½ hours, so it is a fairly substantial audiobook which takes a little bit of effort to get through. I was very impressed by this format of the book, and I personally found it a great way to absorb all the amazing things occurring in the story. Wincott is a really good narrator, coming up with some distinctive and appropriate voices for the huge raft of characters that were featured in this book. I really liked how Wincott was able to capture the emotion and mood of the various characters, and I was especially impressed with the harsher tone that he took for many of the Imperial characters, which fitted perfectly into the gothic style of the Imperium. As a result, I would highly recommend the audiobook format of Shadowbreaker to anyone who is interested in checking this book out, and it is a wonderful way to enjoy this great piece of Warhammer 40K fiction.

Deathwatch: Shadowbreaker by Steve Parker was an incredible read which I found to be extremely entertaining and which proved to be a perfect reintroduction for me to the Warhammer 40,000 franchise. Parker presents an exciting and compelling story that dives deep into the universe’s lore while also exploring some of the complexities of the various featured races and armies. Overall, this is an outstanding novel and I am really glad that I checked it out. I fully intend to read more Warhammer 40K fiction in the future, especially after enjoying this book so much, and I hope that Parker continues his Deathwatch books in the future as well.

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