Warhammer 40,000: Crossfire by Matthew Farrer

Publisher: Black Library (Paperback – 1 January 2003)

Series: Warhammer 40,000: Shira Calpurnia – Book One

Length: 320 pages

My Rating: 4.25 out of 5 stars

Amazon

I finally got around to reading the awesome Warhammer 40,000 novel, Crossfire.  A classic entry in the Warhammer 40,000 canon with a cool crime fiction twist, Crossfire was a great novel that serves as an excellent first entry in Farrer’s Shira Calpurnia trilogy.

In the grim future of the 41st millennium, order and control of the massive Imperium of Man is maintained through the strictest interpretation of Imperial law, with no room for variation or leniency.  The ultimate arbitrators of this law are the dedicated members of the Adeptus Arbites, elite law bringers, trained to weed out corruption, dissent and disloyalty wherever they are deployed.

Shira Calpurnia Lucina, recently promoted arbitor senioris of the Adeptus Arbites, has been assigned to the bustling dockyards of the Hydraphur system.  A glistening gem of Imperial rule dedicated to providing material to the navy, Hydraphur is a seemingly unlikely place for dissention.  But this elite planet harbours dark secrets which come to the surface after a deadly assassination attempt is made in public against Calpurnia amid the distraction and celebration of a major religious festival.

Attempting to uncover who would want her killed after only just arriving on world, Calpurnia begins her relentless investigation.  However, this is no simple case, and soon Calpurnia finds herself forced to navigate the many plots and schemes of the Hydraphur elite.  With more attacks striking close to her and the fate of the whole planet seemingly in the balance, Calpurnia must uncover all Hydraphur’s secrets before the assassins stalking her finally succeed.

Crossfire was an excellent and compelling Warhammer 40,000 novel from Farrer that proved very fun to get through.  Featuring a fantastic plot that is one of the earlier examples of a crime fiction narrative melding with the iconic Warhammer 40,000 universe, Crossfire was a great read and one that is worth checking out.

I liked the captivating story that Farrer came up with for Crossfire, which quickly gets the reader’s attention with a powerful introduction to the protagonist, as she quickly finds herself under fire from a lethal assassin.  Serving as a good start to the main investigation arc, the plot follows the protagonist as she attempts to uncover the identity of the assassin, while also learning more about the planet of Hydraphur.  While a very lore-heavy story, Farrer keeps the plot going quickly and effectively, especially as there are soon more apparent attacks against the protagonist, each of which give her more clues to follow to try and find the mastermind of the plot against her.  At the same time the protagonist gets bogged down in dealing with various other interested parties on Hydraphur, including the planet’s local elites, agents of the Imperial church, the Adeptus Mechanicus and the Inquisition, each of whom have their own interests in finding out who is trying to kill Calpurnia.

While Farrer keeps up a good pace for Crossfire as the plot continues, I do think that he might have overloaded the narrative with details about Hydraphur’s society, as well as the various plots that infest it.  While these serve as good red herring motives for the protagonist to follow, it did overcomplicate the plot at times, which slowed things down even amid some great action sequences.  Despite this, the overall narrative for Crossfire was quite strong, and you get hooked into the continued investigation, especially as the author kept raising the stakes of the case.  After some exciting scenes, everything leads up to the big final confrontation, as the protagonist fully unwinds all the conflicting conspiracies they’ve been forced to encounter.  The conclusion was a sufficiently intense and over-the-top fight, which you need in Warhammer 40,000 fiction, and I liked the clever way the protagonist was able to turn the tables on the antagonist, even if the set-up for it was a little heavy handed.  An overall excellent Warhammer 40,000 plot that nicely tells its own story, while also introducing the character for the larger trilogy.

I’ve previously had a lot of fun with previous Warhammer 40,000 novels that utilise strong crime fiction elements in their story telling, such as Bloodlines by Chris Wraight and Grim Repast by Marc Collins, as there are some outstanding crime narratives in this grimdark universe. Crossfire is an interesting early example of this utilisation of crime fiction in Warhammer 40,000 fiction, and I felt that Farrer did a pretty good job of building a compelling investigation around this fantastic setting.  The resulting story is a layered and intense read that sees the protagonist slowly unwind the case amid various battle sequences and other dark distractions.  The relevant clues, hints and misleading details are well scattered throughout the plot, and I felt there was a good amount of foreshadowing to some of the key plot reveals.  While some story elements and conspiracies came a little out of nowhere, for the most part this was a concise and ordered novel, well told through the perspective of the protagonist.  Farrer excelled at fitting a ton of interesting and heavy lore elements in the plot, and I particularly appreciated how well he utilised his setting throughout the story.  The various plots and schemes of planet’s noble families and prominent organisations, as well as the elaborate religious festival the novel is set around (ceremonial details of which are cleverly included at the start of each chapter), are expertly worked into the larger plot, and it was fascinating to see how they impacted the story and drove the investigation.

One of the more entertaining elements of Crossfire I enjoyed was the narrative’s compelling characters.  The focus is primarily around series protagonist Shira Calpurnia Lucina, the arbitor senioris through whose eyes we see the story unfold.  Calpurnia serves as an interesting central figure, especially as she provides an outsider perspective to the complex setting.  While Farrer writes Calpurnia as a somewhat bullish and highly determined figure that is initially hard to appreciate, I felt that this was an intentional choice by the author, which reflects the typical attitudes of the Arbites in the general Warhammer 40,000 setting.  Forcing her to deal with the more subtle techniques needed for the politically delicate Hydraphur brought in some interesting conflict for Calpurnia, as well as producing some interesting character growth.  Despite this, the outsider status of Calpurnia continues to be a compelling plot feature throughout Crossfire, which Farrer utilised extremely well with his writing.  The rest of the cast, while less prominent, adds some complexity to the plot, and I enjoyed the compelling array of fellow Arbites members, the gentry of Hydraphur, and other prominent figures in the planet’s hierarchy.  I particularly enjoyed the motivations of the book’s eventual antagonist, which had a great hint of madness behind it, and this was an overall excellent group of characters.

While I really enjoyed Crossfire’s compelling story, I must admit that this wasn’t the easiest Warhammer 40,000 novel to read.  The plot details of Crossfire are very dense, and it takes a lot of effort to absorb and follow the story.  I felt this was especially noticeable in the small-print paperback version I had, and you really had to focus to take everything in.  As a result, this one probably wouldn’t be a recommended starting point for a new Warhammer reader.  Farrer utilises a lot of intricate details about the Warhammer 40,000 universe that even people casually familiar with the franchise are going to struggle to follow at times.  While most new readers can probably follow along well enough through context, I would suggest it’s best enjoyed by veteran fans who will probably have a lot more fun with it.

Overall, Crossfire by Matthew Farrer was an awesome Warhammer 40,000 novel, and one that I was glad I finally got the opportunity to read.  A compelling crime fiction novel that makes great use of Farrer’s complex setting, Crossfire proved to be an exciting and interesting read.  While not the easiest novel to get through at times, Crossfire proved to be an excellent piece of Warhammer fiction and I’m hoping to get through the rest of the Shira Calpurnia trilogy soon.

Amazon

Star Trek: Lower Decks, Vol. 1: Second Contact

Publisher: IDW Publishing (Paperback – 16 September 2026)

Series: Lower Decks (2024) – Volume One

Writer: Ryan North

Artists: Derek Charm and Jack Lawrence

Length: 144 pages

My Rating: 4.5 out of 5 stars

Amazon

The hilarious adventures of the Lower Decks crew continue in the highly entertaining Star Trek comic, Second Contact, an outstanding and amusing read that will deeply appeal to all fans of the animated series.

I’ve been a little slack with my comic book reading in 2025, but one of the things I was unable to turn down was the first volume of a comic series provide new adventures for one of my favourite Star Trek television series, the comedic Lower Decks animated series.  Second Contact is the first volume of the 2024 IDW Lower Decks ongoing comic series, which follows on from the previously released miniseries.  Written by veteran comic author Ryan North and featuring art from Derek Charm and Jack Lawrence, Second Contact features issues #1-6 of this new series and contains three fantastic and awesome adventures of the chaotic crew of the U.S.S. Cerritos.

Plot Synopsis:
The crew of the U.S.S. Cerritos is back in a new ongoing comic series that’s a big, fun adventure from the hit TV show Star Trek: Lower Decks.

First up, a mysterious ghost ship appears just in time, as Mariner is becoming increasingly frustrated by the lack of thrills aboard the Cerritos! The thrill level increases significantly when the team is beamed onto an equally mysterious surface of an unknown world populated by an alien race that wishes to learn more about mentorship…through a battle royale! Enter Jadzia Dax, Montgomery Scott, Kathyrn Janeway, T’Pol, and Jean-Luc Picard as the mentors and the Lower Deckers as the mentees!

The Cerritos’ next mission is a supply run to Tavela Minor, but they first need to stop by the Alecto system to get some supplies to, uh, supply them with. However, just before they warp, they see the Alecto system isn’t only missing; it doesn’t exist. Like at all. Now they have a space mystery at hand: What could cause a whole star system to disappear?

Then, suspicious after the Cerritos docks for its second baryon sweep in the same year, Mariner sneaks into a command meeting. There, the Department of Temporal Investigations tasks the crew with finding a time traveler who is rewriting Federation history at an alarming rate. Mariner finds her friends and tells them what’s really going on…only for the timeline to change around them! Obviously, something has gone wrong with Command’s mission, and per usual, it’s now up to Mariner, Tendi, Rutherford, and Boimler to save the day!

Second Contact was a very fun and compelling addition to the Lower Decks canon that sent its loveable cast on several great new adventures.  Loaded with intriguing adventures, light-hearted character moments and the self-referential humour fans of the Lower Decks animated series will know and love, Second Contact was a great comic I had an awesome time getting through.

North comes up with three great new adventures for these first issues of the Lower Decks comic, which balances fun with some deep cuts into Star Trek lore.  Set during the animated series’ fourth season, the three stories of Second Contact each run for two issues and stand on their own extremely well, with plenty of laughs, crazy moments and some fun looks at the well-established main cast of Mariner, Tendi, Rutherford, Boimler and T’Lyn as well as the main cast bridge crew.

Of these three main storylines in Second Contact, my favourite was probably the first, which sees the Cerritos crew encounter the abandoned U.S.S. Bonadventure, a starship dedicated fans may remember from the Star Trek: The Animated Series episode The Time Trap.  However, the protagonists’ attempts to study the ship go sideways, with the five newly minted Starfleet lieutenants transported to a mysterious planet by the Excalbians in an entertaining homage to The Original Series episode, The Savage Curtain.  With each Lower Decks member paired with an iconic figure from one of the first five Star Trek live-action series, the cast are forced into a hilarious death fight scenario, which goes off the rails in some very creative ways.  North clearly had a lot of fun parodying two classic Star Trek episodes, mainly through jokes about Kirk’s actions, and the references come fast and thick here.  It’s also hard not to laugh at the viciously over-the-top interpretation of some of your favourite Star Trek characters, especially when they engage in a ridiculous, televised death match, all while the main cast critique the resulting tropes, as well as the various inconsistencies in the setting and the places they visit.  This was a very strong starting point for the series, which includes one of my favourite jokes about Boimler, who, after being paired with Picard, mentally requests the ‘Early Picard. Really stern, the super hard-ass Picard. The one who just got the Enterprise and is really mean about it for some reason’, version of the character, due to his issues with authority figures.

North keeps the intriguing narratives coming quick and fast with the next two adventures, each of which are well laid out in their respective two issues.  This includes a satirically science-heavy story, where the Cerritos investigates a disappearing system, only to encounter unlikely life from another universe.  This narrative, which features some great moments for the always entertaining and light-hearted pairing of Tendi and Rutherford, was a particularly touching inclusion, especially as North veers away from the comic’s typical comedic tone to provide a darker, and reflective conclusion.  However, the humour soon returns with the third and final story in Second Contact, which throws the cast into an unlikely time travel story.  A loving homage to Star Trek’s many time travel episodes, this story sees the five main characters chase the bridge crew and a temporal fugitive who are mucking up the timelines in several inventive ways.  Initially forced to navigate through various hostile versions of the Cerritos, filled with some ridiculous alternate alien crews, they eventually journey to classic time travel destinations the Titanic and the Late Cretaceous, all with inevitable hilarious results.  This third story was a very amusing entry that allowed the Lower Decks crew to get another taste of time travel after the hilarious crossover episode, Those Old Scientists, with the comic format allowing for some particularly inventive and over-the-top scenarios.  All three of these stories come together extremely well, and while they mostly serve as standalone adventures, it is a particularly exciting and compelling overall narrative for Second Contact that you can’t turn away from.

I really enjoyed how North pulled these first six issues together, and you get a good look at his style and understanding of both general Star Trek lore and the specific feel of Lower Decks.  The writing within these comic issues was very similar in style and substance to the animated show, with the loveable characters engaged in several bonkers missions with clever and satirical ties to the wider Star Trek universe.  The main cast of Lower Decks are perfectly captured by North’s writing, and I honestly heard all their fun lines in the character’s respective voices from the show, no matter how ridiculous the statement.  The amazing humour of the original animated series is also perfectly emulated in this comic, with a great combination of outrageous moments and references to classic Star Trek lore.  There are some truly amazing comedic moments here, including some hilarious takedowns of previous Star Trek moments, which range from subtle comments from the protagonist, to a full on bloody brawl between five of the franchise’s most iconic figures thanks to ratings-obsessed aliens.  Throw in some additional self-aware commentary at the bottom of each page from a now-omniscient Badgey, who serves as the comic’s narrator, and this was a very funny read, especially if you loved the Lower Decks show.  While they humour and storylines of the comic are geared towards the more hardcore fans of the franchise, Second Contact is open to all readers, and even those who only have a passing familiarity with Star Trek can have a blast with this comic.

The final thing I want to highlight about the issues contained within Second Contact was the fantastic comic art.  Made to emulate the cartoon style of the animated series, the more simplistic panels and content work well to continue the Lower Decks feel in this comic, which I appreciated as a fan of the show.  There are some interesting minor artistic and stylistic changes after issue 2, after Jack Lawrence tagged in, but both artists did a great job replicating the show’s characters, even if they also went in some amusing directions.  I personally loved some of the sequences by artist Derek Charm where he drew some panels in a manner more reminiscent of Star Trek: The Animated Series, primarily to help mock the old-school cartoon.  There are also some extremely exaggerated and evil drawings of several classic characters, including Picard, Janeway, Scotty and more, as they engage in some overly dramatic moments of villainy.  This includes a glorious double spread where these alien duplicates all switch from nice to derange in only a couple of panels, accompanied by some very crazy moments (such as Scotty casually turning the team’s spacesuits into improvised bombs), all of which added to the humour of the story.  The other artist, Jack Lawrence also has some excellent drawn moments in these comics, including a series of trippy science moments, such as a blank section of space suctioning up planets, as well an exaggerated sequence of time travel, which enhanced the narrative of these entries. This great art from Charm and Lawrence was very fun, and I enjoyed their entertaining visual takes on the Lower Decks cast.

Star Trek: Lower Decks contained in wildly entertaining fashion with this great new comic.  Featuring some fantastic stories, amazing humour and awesome artwork, Second Contact was an outstanding first volume in this series, and it was one I had a blast getting through.  Highly recommended for all Star Trek and Lower Decks fans, especially those who like self-aware jokes about this iconic franchise.

Amazon

Star Wars: Sanctuary by Lamar Giles

Publisher: Random House Audio (Audiobook – 6 August 2025)

Series: Star Wars – The Bad Batch

Length: 11 hours and 46 minutes

My Rating: 4.75 out of 5 stars

Amazon

New Star Wars author Lamar Giles presents an epic and highly entertaining novel that follows everyone’s favourite group of rogue clones, with the Bad Batch focused novel, Sanctuary.

2025 has been an awesome year for Star Wars fiction.  Between the intense political novel, The Mask of Fear by Alexander Freed, and the upcoming Darth Vader-focused novel, Master of Evil by Adam Christopher, there are some interesting and heavy books coming out to further the lore of this iconic franchise.  However, there have also been some highly entertaining entries in this canon, including the fantastic novel Sanctuary.  Written by young adult fiction author Lamar Giles, Sanctuary is the author’s very first Star Wars novel, having previously written a short story in an anthology book.  A tie-in to The Bad Batch animated series, Sanctuary was an intriguing adult Star Wars novel that wasn’t originally on my reading radar.  However, in the mood for an audiobook from a familiar franchise, I decided to check it out, and boy was I glad that I did.

After turning on the Empire and deciding to live their own lives, the members of Experimental Clone Force 99, better known as the Bad Batch, are on the run, taking odd jobs and helping the innocents of the galaxy.  Made up of the grizzled Hunter, brilliant Tech, loveable powerhouse Wrecker and child prodigy Omega, the Bad Batch members have become an unlikely family.  However, after a series of dangerous missions, the members of the squad are tired, especially with their former comrades Echo and Crosshair on their own separate journeys. 

Needing a safe place to rest, the Bad Batch have found sanctuary on the planet of Pabu.  An idyllic settlement hidden from the eyes of the Empire, Pabu appears to be the perfect place for the clones to finally settle down and escape the constant battles.  However, before they can enjoy the peace of their new home, they’ll first have to help rebuild it.  With the settlement desperate for resources after a massive tidal wave, the members of the Bad Batch team up with pirate and self-proclaimed liberator of treasures, Phee Genoa, who promises an easy payday.

Hired to recover a valuable relic from an auction house, the crew’s ploy to steal it is quickly discovered, forcing them to revert to their usual fugitive ways.  However, their escape plan becomes complicated when Phee insists that they take on a second job, ferrying a mysterious couple to safe harbour.  Going against his better judgement, Hunter agrees to take on the passengers, but soon discovers that their new cargo has many secrets.  Forced to contend with an obsessive ISB agent and murderous tycoon with dangerous connections, the Bad Batch will risk it all for their new home.  But have they finally found an enemy too dangerous to defeat?

Sanctuary was an excellent and very entertaining Star Wars novel that proved a lot of fun to read.  Perfectly bringing the characters from The Bad Batch to life for an exciting new adventure, Sanctuary was an outstanding read that featured a compelling and action-packed story of love and life in the Star Wars universe.

Giles pulled together a captivating and very fitting narrative for Sanctuary, the serves as a great addition to The Bad Batch show, while also telling its own unique story.  Set towards the end of second season of the series, right after the events of the 13th episode, Pabu, Sanctuary is a fast-paced, character-driven story that takes the protagonists into the gritty underbelly of the Star Wars universe.  Starting with a very entertaining heist sequence, which goes about as well as any of the team’s plans, the titular Bad Batch and their pirate associate Phee Goena, escape with the loot, planning to sell it to a wealthy buyer.  At the same time, they take on two passengers, pregnant woman Keshiri Sohi and her masked partner Kuuto, who require smuggling across the galaxy.  Giles does a great job setting up all these initial story elements, and he quickly adds in some compelling complications that add some exciting drama to the narrative.  This includes a righteous ISB agent, Supervisor Sendril Crane, who is hunting their passengers, as well as the squad’s potential buyer, Cellia Moten, who would prefer to kill Phee Goena rather than pay her.

After an excellent shootout sequence halfway through the book where the protagonists are forced to simultaneously resist both Crane and Moten, the book slightly slows down as Giles works in some excellent story elements for both the protagonists and antagonists.  This includes growing drama between the Bad Batch and their passengers over their various secrets and lies, which also ties in nicely to internal conflicts amongst the team.  At the same time, Crane finds himself in the sinister orbit of the highly connected Cellia Moten, with the two trying to manipulate the other for their secrets and influence.  After a series of personal scenes for the protagonists that finally get them on the same page, Giles moves the story towards the end game, with the antagonists finding out where they are hiding.  This results in a series of awesome action sequences, with all the protagonists forced to fight to escape.  All the book’s characters, including its two villains, have their moment to shine here, and there are some powerful examinations of the relationship between new characters Crane and Sohi.  After some suitably climatic moments, the book ends on a high note that fans will really enjoy.  Giles also adds in an excellent cameo at the end that serves as a cathartic conclusion to another character’s story, and which I thought was a fitting and fun way to end the book.

I really enjoyed Giles’s writing style for Sanctuary, especially as he managed to achieve a lot in this novel.  Not only do we get a fantastic Bad Batch focused narrative loaded with action, adventure and other exciting Star Wars elements, but Giles also managed to include some powerful, personal moments, as various character dramas from both the show and this specific novel are played out.  The result was a slick and fast-paced novel that quickly draws the reader in with its easy humour and fun focus on The Bad Batch’s entertaining characters.  Thanks to some excellently timed shifts in character perspective, all the key members of Sanctuary’s cast have their moment to shine.  I particularly loved parts of the book that showcased the antagonist’s journey, which served as outstandingly entertaining contrast to some of the more character-driven chapters around the protagonists.  The combination of intrigue and Imperial politics in these scenes, as well as the mind games between to delightfully devious villains, was a true highlight of the book, and it allowed Giles to up the stakes of the plot, especially when it starts diving into some deeper Star Wars elements with some excellent references.

As a fan of The Bad Batch animated series I personally really enjoyed Sanctuary as Giles perfectly captured the tone and humour of the show.  Working as a great tie-in, Sanctuary fills in some interesting gaps between two of the show’s episodes, and the author does an excellent job of examining some of the issues the characters are facing during this period.  While naturally geared towards those familiar with The Bad Batch, Giles ensures that Sanctuary isn’t too show-lore dependent, and most general Star Wars fans will be able to read this book and have a great time.  Indeed, those unfamiliar with the animated series get a good glimpse at the humour and character dynamics in this novel, and it could serve as a good entry point to show.  Even if they don’t, the author also adds in a bunch of references that anyone familiar with Star Wars will be able to appreciate.  I felt that Giles did an excellent job exploring the period the novel is set in, the early days of the Empire a couple of years after the events of Revenge of the Sith, which is one of the more fascinating times in the franchise’s lore, and it was interesting to see how some of the new characters fit into this time.  As such, Sanctuary is going to appeal to a wide range of readers, and it’s a great read for fans of the Star Wars extended universe.

I have already mentioned a few times the excellent character work in Sanctuary as Giles features a great cast for this book.  Naturally for a Bad Batch book, the titular cast get much of the focus in Sanctuary, with excellent portrayals of Hunter, Tech, Wrecker and Omega.  Giles expertly captures their personalities from the show and reproduces them in Sanctuary.  As such, you are given some very interesting insights into the minds of each of these characters at this point in the series, with a particular focus on each clone’s glance towards the future and what they want out of life.  While there are some interesting alternating characters here amongst the cast, including Omega trying to become more independent, Tech’s unlikely romance with Phee, and Wrecker’s simple desire to blow things up, much of the character development for the main cast revolves around Hunter.  Giles spends a large amount of time diving into Hunter’s issues with losing control and no longer being a soldier, as well as some of the resentment he has from Crosshair’s abandonment of the squad.  This results in several fractious family moments, especially as Hunter’s caution tends to put him at odds with the rest of the team’s desires, and his distrust of Phee and their new passengers causes some noticeable friction.  These character dramas are a compelling part of the book’s overall plot, although Giles also does a good job of showcasing the more happy-family version of the Bad Batch, which fans of the show will appreciate, considering we all know what’s coming in a few episodes time.  That being said, I’m not sure I can forgive Giles for his line about Tech’s grapnel gun never failing him.

Aside from the titular Bad Batch, Giles features several additional outstanding characters, including returning show favourite Phee Genoa.  A free-spirited pirate and treasure hunter, Phee was a breath of fresh air amongst the stuffier clone soldier protagonists, and it was entertaining to see the unique interactions she had with the other characters.  Her antagonism of the rigid Hunter was particularly fun, especially as it brought up some much-needed drama, however, it was her relationship with Tech that was a true highlight of the book.  Giles did a good expanding on the feelings hinted at in the show, and they proved to be a very distinctive couple as a result.  I felt this gave some of the upcoming events of the animated series a little bit more of a tragic air, as you try to imagine what could be, and you end up liking them in a very bittersweet way.  The main cast of protagonists were well rounded out by new figures Keshiri Sohi and the masked Kuuto.  Mysterious passengers with secret pasts who cause all manner of trouble for the main cast, Sohi and Kuuto spend much of the book seemingly untrustworthy with their own agendas.  However, thanks to some excellent reveals, as well as a couple of good flashbacks, you grow to understand the complexity around their actions, and they proved to be a compelling addition to the cast as a result.

While I really enjoyed the protagonists, I felt they somewhat got overshadowed by the book’s impressive antagonists.  This includes ISB Supervisor Sendril Crane, a diligent and intense figure on the heels of Sohi and Kuuto.  Crane has a brilliant introduction in this book, which shows off his intelligence and ruthlessness, and he only gets better from there as you come to understand his background as a spy and his obsession with Sohi.  While Crane proves to be a ruthless adversary, he is well matched by Sanctuary’s other main antagonist, Cellia Morten.  An ultra-rich, politically connected tycoon with a penchant for murder, Morten is shown to be an outstandingly deranged figure early on, and she swifty amps up her evilness as the book continues.  Giles does an exceptional job sculpting Morten into the very worst rich villain he could, especially once her motivations for killing are revealed, and it was very fun for to eventual face reality on the real power structure in the galaxy.  While both serve as great antagonists to the main cast, the real beauty of these villainous characters occurs when they interact with each other, which results in a series of manipulative conversations which are thoroughly entertaining.  I particularly enjoyed how Morten continuously got the better of the normally unflappable Crane, especially in their first meeting when she gets out being arrested by asking if he had been sent by her good friend Sheev, with her use of namedropping and connections only getting better from there.  These two antagonists played off each other perfectly, and their battle of wits and cruelty, was even more entertaining than their hunt for the protagonists.  All these great characters added so much to my enjoyment of Sanctuary, and I loved the amazing arcs and interactions that emerged.

Naturally, I ended up listening to Sanctuary on audiobook, rather than seeking out a physical copy, as the audiobook format is the absolute best way to enjoy a Star Wars novel.  I love how incredible a Star Wars novel can sound when read out, and this was particularly true with Sanctuary, as all the awesome action and great characters were so much more impactful and fun in this format.  A lot of this is due to the narration of Marc Thompson, who does an exceptional job voicing all the characters and bringing the entire book to life.  Thompson, who is one of my favourite audiobook narrators, has long been one of the top narrators of Star Wars fiction thanks to his brilliant vocal talents and ability to impersonate various characters from the shows (see my previous reviews of Thrawn and Scoundrels by Timothy Zahn and Dark Disciple by Christie Golden).  His skill was on full display in Sanctuary, especially as he perfectly voiced Hunter, Tech and Wrecker throughout this novel, as well as several other characters from the show.  I was honestly so impressed by how he managed to accurately he was able to voice the three main clones from the show, with each of their distinctive but similar voices, coming across so damn close to their voice actor in the show, Dee Bradley Baker.  At the same time, he also does a good take on Wanda Sykes’s character Phee Genoa, and even does a passible voice for Omega, which includes the New Zealand accent of actress Michelle Ang. 

Thompson’s outstanding narration is further enhanced by the fantastic inclusion of Star Wars sound effects and music, which is an outstanding part of all Star Wars audiobooks.  The entire story really comes to life when you can hear crowd sounds and blaster fire amongst the dialogue, while the iconic Star Wars music makes several scenes just a little more epic, especially when they help remind you of moments from the films.  These extra audio inclusions pair perfectly with Thompson’s narration, and it honestly felt like you were listening to an episode of The Bad Batch with this audiobook.  I really enjoyed this full listening experience, and I ended up powering through Sanctuary’s near 12-hour long runtime in no time at all.  This was such a great listen, and this was honestly one of the better audiobooks I had the pleasure of listening to in 2025.

With a brilliant story, fun characters and a ton of action, Lamar Giles’ Star Wars novel, Sanctuary, was an outstanding hit.  An excellent tie-in novel that follows the entertaining characters from The Bad Batch animated series, Sanctuary was an impressive and exciting novel that had me hooked very early on.  A deeply compelling and addictive read, Sanctuary comes very highly recommended, especially on audiobook, and all Star Wars fans are going to have a great time with this awesome read.

Amazon

Warhammer 40,000: Final Deployment by R. S. Wilt

Publisher: Black Library (Audiobook – 30 August 2025)

Series: Warhammer 40,000

Length: 11 hours and 23 minutes

My Rating: 4.5 out of 5 stars

Amazon

Prepare for battle as R. S. Wilt presents his debut novel, Final Deployment, a captivating read that perfectly highlights bloody war in the grimdark future of the Warhammer 40,000 universe.

There are few franchises that bring me as much joy as the Warhammer 40,000 series, which follows the numerous factions of the infamously grimdark 41st millennium.  The sheer amount of imaginative stories and tales that are featured in this universe, as well as the talented authors who contribute to it, is quite impressive, and includes some major established writers.  I particularly like how the Warhammer 40,000 publishers also give some interesting opportunities to new authors looking to break into the fantasy or science fiction space.  Many aspiring authors have had their very first novel published in the Warhammer canon recently, and I deeply enjoy reading debuts from these new writers.  Examples of this include Fire Made Flesh by Denny Flowers, The King of the Spoil by Jonathan D. Beer, Ashes of Cadia by Jude Reid, Longshot by Rob Young, Deathworlder by Victoria Hayward and Lord of Excess by Rich McCormick, to name a few.  Many of these debuts are first class reads, and I’ve featured a few on my favourite Warhammer 40,000 novels lists over the years.

Due to my previous awesome experiences with debuts in this franchise, I am always very excited to check out first Warhammer 40,000 novels from new authors, especially those with epic plots.  The latest example of this is Final Deployment by R. S. Wilt, which was the author’s very first novel.  Spinning off from his previously published short story Eradicant, Final Deployment had a very exciting plot behind it that follows the most lethal human soldiers in the grimdark future, the Tempestus Scions.

In the far future, the Imperium of Man battles for survival on thousands of planet-spanning battlefields, with untold numbers of human soldiers fighting and dying every day against monsters, xenos and heretics.  Of these soldiers, none are more deadly or skilled than the Tempestus Scions.  Moulded into unquestionable killing machines from a young age with relentless training and mental manipulation, the Tempestus Scions serve as an elite force with the soldiers of mankind, taking on the missions that no other soldier could complete.

Amongst these Tempestus Scions are the fighters of First Eradicant squad of the Xian Tigers.  Led by Tempestor Traxel and “inspired” by Commissar Fennech, First Eradicant are an unusual regiment made up of several misfit Scions damaged by the battles they have seen.  Deployed to the planet of Rilis, a formerly loyal world now fighting a brutal civil war, First Eradicant is tasked with destroying the rebelling regiments and bringing order to the planet.  Utilising their superior training and equipment, First Eradicant quickly turn the tide against the enemy and being to lead the loyalist forces on Rilis to victory.  However, their success leads them discover the full strength of the traitors, as well as their dark allegiances.

After a disastrous battle that sees their loyalist allies massacred, First Eradicant find themselves facing monstrous opponents even more lethal than they are; three Chaos Space Marines from the Iron Warriors legion.  Determined to slay the ancient, genetically enhanced traitors, First Eradicant take the fight to the Iron Warriors across the planet.  However, with their leader traumatised by past battles and Commissar Fennech playing his own sinister games, can even the best human soldiers in the galaxy defeat the evolved might of the Chaos Space Marines?

R. S. Wilt starts his professional writing career off in explosive fashion with this amazing and compelling debut. Final Deployment was a deeply exciting character-driven Warhammer 40,000 story that followed several highly damaged characters as they attempted to survive the horrors of war. Intense, action-packed and deeply addictive, Final Deployment was an outstanding read that I had an incredible time getting through.

I really enjoyed the epic and deeply exciting narrative that Wilt pulled together for Final Deployment, which perfectly showcases futuristic special forces soldiers going after a deadlier opponent.  Set after the events of the author’s previous short story Eradicant, Final Deployment has a quick and effective start to it, as Wilt first sets the scene for the war on Rilis, before introducing the members of First Eradicant as they literally drop onto the scene.  Each of the protagonists, especially lethal and reckless recon trooper Norroll, gets their moment to shine in these opening scenes, which also work well to highlight Wilt’s intense writing style.  You are soon dragged into the story, and while the initial parts of the book are a tad slow, that changes with the pivotal battle around a third of the way through that sees the Chaos Space Marines arrive in bloody fashion.

Wilt did an outstanding job of changing the tone of Final Deployment after this big moment, as the protagonists find themselves heavily on the backfoot, and there are some notable PTSD elements hitting Tempestor Traxel.  The rest of the novel revolves around the protagonists attempting to hunt down and stop the Chaos Space Marines, no matter how the rest of the war is going.  The story from that point is essentially broken down into three distinctive parts, each of which showcase the very different, but equally brutal, fights against the separate deadly antagonists.  Wilt does an excellent job setting up the scenarios around these battles, which include infiltrating a deadly facility, a brutal ambush by a daemonic possessed foe, and an air drop into enemy territory, and you soon get enthralled in the protagonist’s desperate mission.  These events work extremely well as a sequential and cohesive narrative, and you get really absorbed in the mission of the slowly dwindling group of Tempestus Scions.  Everything leads up to the desperate final confrontation between the protagonists and their deadliest foe, which hits hard and keeps you guessing about who is going to survive.  I felt this entire story came together perfectly, and the ending does an excellent job wrapping up Final Deployment as a standalone Warhammer 40,000 story, with the potential left open for a sequel.  An overall excellent narrative that was quite impossible to put down at times.

While the story is very cool, I also felt that Final Deployment was extremely well written, as Wilt produces a powerful, character-driven narrative that focused on the horrors of war in the grimdark future.  Expertly utilising the iconic Warhammer 40,000 universe in this clever and brutal war story, I loved how the intense personal narratives blended with the more outrageous elements of franchise.  Wilt puts his evident skill at writing brilliant and bloody action sequences to good use in Final Deployment, and the resulting firefights and close combat sequences were some of the more intense and striking you are likely to see in Warhammer fiction.  The author maintains an excellent, fast pace throughout the entire novel, and there wasn’t a single slow moment or inclusion that didn’t play into the story in some interesting or compelling way.  I also appreciated the great use of alternate perspectives, as the story cleverly jumps between several key characters.  This is primarily utilised to showcase multiple angles to the book’s awesome action sequences, which was a ton of fun.  However, I also enjoyed how Wilt took the opportunity to examine the plot from the perspective of several interesting supporting character, including a couple of antagonists.  This helps Wilt to present an even more layered narrative, and it is always really entertaining to see the villain’s reactions to the protagonist’s actions.

Final Deployment is also an excellent and entertaining addition to the Warhammer 40,000 franchise, which works well as an exciting standalone novel.  Despite diving straight into the universe, Final Deployment is accessible to readers no matter their experience with Warhammer fiction, as the author provides a lot of intriguing universe details.  This includes the Tempestus Scions, who serve as the human faction’s ultimate special forces unit outside of the genetically enhanced Space Marines.  The author does an incredible job showcasing the skill and tactics of the Scions throughout Final Deployment, and you really appreciate that they are a highly trained and better equipped regiment.  While Wilt somewhat exaggerates the effectiveness of the Scions and their equipment for narrative purposes (especially carapace armour), you get a realistic sense of these figures in combat, and I appreciated how the characters were slowly debilitated by injuries and losses.  There is also a fascinating look at the harsh training and religious brainwashing these figures undergo, which fits the grimdark Warhammer 40,000 universe perfectly.  Other elements of Warhammer fiction are cleverly utilised here, and I loved the author’s depiction of just how dangerous Space Marines and their chaotic counterparts are compared to normal humans, even the Tempestus Scions.  The damage three Iron Warriors were able to do to the loyalist army, and the lengths the protagonists went to beat them, was so beautifully excessive, and I felt it was an appropriate amount of power scaling.  Thanks to these cool features from the Warhammer 40,000 universe, this book will primarily appeal to established fans of the franchise, although thanks to Wilt’s great writing, new readers will also have a lot of fun with it, even if they didn’t read the author’s previous short story.

While much of the appeal of Final Deployment was its epic story, great writing, and impressive action, I also felt the complex characters helped to make it even more special.  Primarily set around a group of Tempestus Scions, Final Deployment featured an intriguing look at these figures, their damaged pasts, and the struggles they experience on and off the battlefield.  Wilt does an excellent job of splitting the focus of Final Deployment over much of the extended cast, and indeed its nominal main characters, Tempestor Traxel and Commissar Fennech, don’t have that much of the book shown from their perspective.  Instead, most of the story is told through the eyes of other key members of the squad, including Norroll and the squad’s medic, Daviland.  This allows these secondary figures in the squad much more room to shine, and I felt the book was stronger as a result.  Norroll in particularly was quite a fun character.  An overly reckless Scion, Norroll finds himself caught between loyalty to Traxel and his squad, and his own death wish, and it was often really intriguing to see him in the middle of the bloodiest scenes in the book.  Daviland served as an excellent counter to Norroll’s more outrageous perspectives, especially as she is one of the saner members of the squad.  A transplant from another regiment, Daviland provides an interesting outsider’s perspective to the book, especially as she has a lot less mental damage the rest of First Eradicant.  Despite her loyalty primarily being to Fennech, Wilt writes an excellent storyline around Daviland becoming closer to her squad, and I felt that her perspective scenes were some of the more thoughtful and provided some great insights in the minds of the rest of the characters. 

Of the rest of the cast, Tempestor Traxel and Commissar Fennech, had the most presence.  Despite not serving as perspective characters, both were major parts of the book’s plot, and Wilt did an excellent job showcasing their personalities and issues through the eyes of the other protagonists.  This includes Traxel’s mental trauma at once again facing Chaos Space Marines after a previous deadly mission, and his impacted leadership adds an extra layer of difficulty to the protagonists’ mission.  Fennech, on the other hand, was a great portrayal of a classic, cold-blooded Imperial commissar, shooting allies first and never asking questions.  Fennech served an interesting role as both an ally/gun-bearing motivator, and a potential secondary antagonist to First Eradicant, especially as he questions their effectiveness and resolve.  While Fennech’s storyline doesn’t go as far as it could have, and I would have liked seeing some of the book through his steely eyes, I felt that he was an outstanding inclusion to Final Deployment’s cast that added some excellent alternative menace.

In addition to these characters, I enjoyed how the rest of First Eradicant also got their time to shine in this novel.  Featuring a mixture of existing members and later transfers from another squad, each of these characters had their own unique charm, and their compelling interactions added a lot to the novel’s enjoyment.  While there isn’t an excessive amount of development with some of these characters, which is mainly down to the mental indoctrination they’ve gone through, they were still fun to follow.  Just make sure not to get too attached to them, as the death toll in this novel is quite high.  Wilt matches these excellent perspective characters with several additional outsider characters, including several gloriously over-the-top antagonists, and the clash of styles and mentalities increased the overall fun and excitement I had with Final Deployment.

Unsurprisingly, I ended up listening to Final Deployment on audiobook, rather than seeking out a physical copy of the book.  I always find that the audiobook format brings out the very best of the grimdark Warhammer 40,000 universe and the unique characters that inhabit it, and the Final Deployment audiobook was a great example of this.  Perfectly narrated by Andrew Wincott, who previously impressed me with his voice work in Deathwatch: Shadowbreaker by Steve Parker and Huron Blackheart: Master of the Maelstrom by Mike Brooks, the intense action and harsh nature of war featured in Final Deployment really comes through in this audiobook, and I loved hearing all the intense firefight sequences come to life.  Wincott did an excellent job moving this intense story along at a quick clip, while also providing all the characters with distinctive voices that really fit their unique and gritty personalities.  The fun mixture of voices between the battle-weary human soldiers and the more unnatural forces of Chaos was extremely enjoyable, and you really get drawn into the compelling narrative as a result.  I honestly flew through the over 11-hour long audiobook in no time at all, and I loved every second I spent listening to it, especially some of the more brutal and deadly fight sequences.

Loaded with awesome action, damaged characters and an epic narrative, Final Deployment by R. S. Wilt was an incredible read and an amazing piece of Warhammer 40,000 fiction.  A fast-paced novel that follows some intense protagonists through hell and back, Final Deployment was an outstanding debut from Wilt, and comes very highly recommended, especially on audiobook.  I look forward to seeing how Wilt’s writing career continues in the future, and I am sure I will enjoy any additional contributions to the Warhammer franchise.

Amazon

Warhammer 40,000: Dominion Genesis by Jonathan D. Beer

Publisher: Black Library (Audiobook – 21 September 2024)

Series: Warhammer 40,000

Length: 10 hours and 47 minutes

My Rating: 4.5 out of 5 stars

Amazon

Destitute tech-priests of the Adeptus Mechanicus embark on a massive quest for redemption in the excellent 2024 Warhammer 40,000 novel, Dominion Genesis by Jonathan D. Beer.

Beer is a talented rising author in the Warhammer 40,000 fiction space who has so far impressed with two interesting books covering unique spheres of the fandom’s canon.  I deeply enjoyed his first novel, The King of the Spoil, which was a particularly epic entry in the Warhammer Crime sub-series, and which ended up being one of my favourite debuts of 2023.  Beer followed up this debut last year with his second novel, Dominion Genesis, an intriguing read that takes place in a very different Warhammer 40,000 setting.  I had an excellent time with Dominion Genesis, although I spectacularly failed to write a review for it last year.  However, with Beer’s third Warhammer 40,000 novel just released, I felt that this was a good time to finally write something about Dominion Genesis, which honestly was an awesome read.

Plot Synopsis:

Gryphonne IV is dead – one of the mightiest forge worlds in the arsenal of the Adeptus Mechanicus, succumbed to the relentless hunger of Hive Fleet Leviathan. Devoured. Lost.

The few magi that survive drift in idleness, robbed of purpose and direction. But there is one who rejects that fate.

READ IT BECAUSE
It’s the gripping tale of an Explorator desperately seeking ancient technologies from humanity’s past as she races against time to restore one of the mightiest forge worlds in the Imperium.

THE STORY
Explorator Talin Sherax seeks ancient and miraculous technologies from humanity’s distant past. When she learns of a fabled relic that could restore all that has been lost, Sherax embarks on a journey, the outcome of which could change everything. Nothing will stand in her way… even if the quest brings her to the brink of heresy.

Dominion Genesis was a particularly intense and compelling entry in the Warhammer 40,000 canon that proves quite enthralling to read.  I like how Beer managed to achieve quite a few things with this book, as he produced an excellent quest narrative with a focus on obsession, trauma and survival, while also cleverly showcasing several different factions of the Warhammer 40,000 universe.

Beer came up with a very awesome story that hits a lot of highly emotional story notes early on.  The start of Dominion Genesis was one of the more striking sequences of Warhammer fiction I have read, as the protagonist, Explorator Talin Sherax, is forced to witness the destruction of their home world.  Moving quickly into a time skip, you see a very different version of Sherax several years in the future, as she still attempts to make sense of the destruction while searching for valuable lost technology.  After a great sequence aboard a derelict spacehulk, Sherax finds a clue about a potential artifact that could help to restore her planet.  Going against the orders of her superiors, Sherax leads a crew of human soldiers and Adeptus Mechanicus forces on a quest to several deadly and hidden locations in the galaxy.  Along the way, the protagonists examine their humanity in several different forms, while also being stalked by dangerous alien fighters determined to stop them achieving their goal.

There are some great sequences in the middle of this book, as the protagonist desperately follow the clues into a trap, which shakes all the characters to their core.  After a gruelling sequence of events that help to highlight and move along several, well-constructed character development arcs, the adventure moves to its destructive conclusion.  After another disaster, the protagonists are dropped in amongst a war between rival xenos forces and must journey into the fray to achieve their goal, resulting in a brutal series of battles and the intense conclusion to the narrative.  Beer wrote in some great tragic moments as the protagonists are outmatched at nearly every turn, although many of these sequences work well to provide closure to some of the book’s various character arcs.  The conclusion to Dominion Genesis was as bleak as you would hope for a novel in the grimdark Warhammer 40,000 universe, but it provides some great closure for the main character and will keep readers very satisfied.

I felt that Dominion Genesis was a particularly good addition to the Warhammer 40,000 canon, as Beer provides a thoughtful and complex novel loaded with unique action and damaged characters trying to survive the inherent darkness of the war-torn universe.  Beer ended up producing an intense character-driven story for Dominion Genesis, and I loved the great balance between action, exploration and interaction between certain unique Warhammer races, and the focus on character elements.  I personally really enjoyed the deep dive into the Adeptus Mechanicus, with various character perspectives diving into their culture and thought processes, even though certain sections of the plot need to be altered to emulate the machine nature of the tech-priests.  Beer tried to showcase a more emotional side to the Adeptus Mechanicus in this book, especially through his protagonist which, while different from other portrays of this faction, fits the trauma-rich narrative as all these characters struggle with the loss of their home.  The author also has fun fitting in several of the main alien races of the Warhammer 40,000 universe into the story, including orks, Tyranid, Aeldari and Necrons.  While not a lot of focus is given to understanding them, they serve as good foils to the obsessed protagonists, and it was interesting to see the Mechanicus takes on these different enemies.  In the end, Dominion Genesis proved to be a compelling, and impressive standalone novel that makes great use of its Warhammer 40,000 elements.  However, be warned that this novel is probably better read by more established fans of the franchise, rather than newer readers, as Beer covers a lot of complex lore in a short period of time.

One of the key things I liked about Dominion Genesis was the rich array of compelling characters featured throughout the plot.  Beer does an outstanding job introducing and following several very damaged figures, including the protagonist Explorator Talin Sherax, who finds herself in a depressed state following the opening sequence of book.  Cutting herself off from the technological hivemind used by the rest of Adeptus Mechanicus brethren, Sherax proves to be a brilliantly complex figure in Dominion Genesis, and Beer’s take of her as the depressed member of a group known for having no emotions was really fascinating.  The author also features an interesting array of other Adeptus Mechanicus members who provide great alternate viewpoints to that of Sherax.  I really enjoyed how Beer managed to include a lot of intriguing individualism in these machine-like Adeptus Mechanicus characters, and the range of different opinions and feelings around Sherax and her mission added some interesting drama to the story. 

Finally, I must highlight the human members of the Dominion Genesis cast, who provide intriguing alternate viewpoints to cybernetic protagonists. I particularly enjoyed the focus on a depressed former Imperial Knight pilot, who, after losing his ancient war machine, decides to join the crew of Sherax’s ship.  There are some fascinating focuses on his parallel grief to that of the Adeptus Mechanicus characters, as well as his own self-anger, especially while forced to pilot a seemingly lesser machine.  Beer writes some interesting side plots around this more human character, including his relationship with an Imperial Guard regiment also aboard the ship, and he must balance his need for human contact with his own grief and arrogance.  I felt this compelling collection of distinctive characters helped to make Dominion Genesis really stand out, and I enjoyed seeing their unique interactions.

As with most Warhammer 40,000 novels I review, I ended up listening to Dominion Genesis on audiobook, which is pretty much the best way to enjoy this series.  The Dominion Genesis audiobook ended up being a lot of fun to listen to, and I managed to get through it’s near 11-hour runtime quickly.  It helped that Dominion Genesis was narrated by the very talented Colleen Prendergast, who is becoming the go-to narrator for any Warhammer 40,000 audiobook that features a human female protagonist, such as Justin D. Hill’s Cadia series, or standalone books like Creed: Ashes of Cadia by Jude Reid or Longshot by Rob Young.  Prendergast did an outstanding job bringing the various complex cast members of Dominion Genesis to life, and I particularly appreciated the skill need to voice a variety of cybernetic humans with altered or robotic voices.  This great voice work turned Dominion Genesis into a fantastic listen, and it was very easy to enjoy Beer’s outstanding and lore-heavy story when it was being read out.

Overall, Dominion Genesis was an amazing second novel by Jonathan D. Beer, who did an outstanding job pivoting to a different area of Warhammer 40,000 fiction.  I loved the complex character-driven narrative contained within Dominion Genesis, and this was one of the more enjoyable Warhammer 40,000 novels that came out last year.  I cannot wait to see how Beer continues to develop as a writer in the future, and I currently have a copy of his latest book, Tomb World, in my audiobook queue to listen to.

Amazon

Waiting on Wednesday – 30Seven by Jeremy Robinson

Welcome to my weekly segment, Waiting on Wednesday, where I look at upcoming books that I am planning to order and review in the next few months and which I think I will really enjoy.  Stay tuned to see reviews of these books when I get a copy of them.  For this week’s Waiting on Wednesday, I highlight an outstanding science fiction thriller coming out in early 2026 with 30Seven by Jeremy Robinson.

Amazon

Over the last few years, I have been really enjoying the outstanding novels of Jeremy Robinson.  An interesting author who has who has a fantastic career writing clever, fun, and occasionally terrifying thrillers and science fiction elements novels, including his Antarktos Saga, Chess Team and Nemesis Saga series, Robinson has authored a staggering amount of fiction including additional cool series and standalone reads.

I personally got into Robinson’s work through some of the books in his interconnected Infinite Timeline series, including Tribe, The Dark and Mind Bullet (the latter two of which were amongst my favourite books and audiobooks of 2021), all of which were incredibly fun and addictive. I have also started getting into Robinson’s standalone novels, such as last year’s fantastic novel Point Nemo (one of my favourite audiobooks of 2024), and his latest exceptional novel that come out only a couple of months ago, Artifact. Artifact was a particularly epic science fiction thriller, and it has gotten me in the mood for more awesome books from Robinson.

Luckily for me and all other fans of Jeremy Robinson, we don’t need to wait much longer for the author’s next book as the highly prolific writer already has an outstanding new novel coming out very soon.  This new book, 30Seven, is set for release in January 2026, and it has already ensnared me with its cool plot that will mix an alien abduction story with an intense, character-driven thriller story that has an epic hook to it.

Plot Synopsis:

Twenty-eight people are abducted from a lakeside beach―and a killer is among them―in this twisty UFO horror novel from the bestselling author of The Others.

After a year of torment following the loss of his wife, Isabella, to a serial killer with an artistic flair, Marcus Lockwood retreats with his son, Elias, to Moose Hollow―a secluded campground in backwoods Maine―in search of healing. There, a close-knit band of lifelong campers immerses them in a warm, nostalgic experience filled with fishing, canoeing, crackling barbecues, and a taste of normalcy.

When whispers of eerie UFO sightings ignite a vigil on the beach, Marcus and Elias eagerly join the hunt for the inexplicable. But when the sky erupts in otherworldly light, they’ll get much more than they bargained for. A mysterious craft descends, and in one surreal moment, the group is abducted and transported into the unknown. Amid the chaos and disorientation, a gut-wrenching discovery terrifies Marcus:

One of them is Isabella’s killer.

I honestly am already deeply in love with the outstanding plot for 30Seven.  Only Jeremy Robinson could up the ante of an alien abduction narrative by forcing the protagonist to simultaneously deal with a serial killer responsible for his wife’s death.  Watching a likeable Robinson protagonist try to protect his child from aliens and the unknown, while also dealing with the grief and anger this revelation will bring about is going to be so damn powerful and it will be an impressive centre to this novel.  Throw in Robinson’s proven ability to craft fast-paced stories with shocking horror elements, clever, reference-laden humour, and tons of epic action, and 30Seven has so much potential to be a first rate read.

Honestly, after having so much fun with Artifact earlier this year, there was no way I wasn’t going to pick up the next standalone novel from Jeremy Robinson.  However, thanks to the outrageous and captivating plot synopsis above, I am now even more eager to read 30Seven and it is currently one of the novels that I’m most eager for in early 2026.  I have absolutely no doubt I am going to power through this outstanding read, especially if the audiobook version is once again narrated by the legendary R. C. Bray, and I fully expect to give 30Seven a full five-star rating when I get my eager hands on it.

Artifact by Jeremy Robinson

Publisher: Podium Audio (Audiobook – 26 August 2025)

Series: Standalone

Length: 9 hours and 56 minutes

My Rating: 5 out of 5 stars

Amazon

One of my very favourite authors of outrageous fiction, Jeremy Robinson, returns with another intense and horrifying science fiction thriller, Artifact, a captivating and powerful novel I couldn’t get enough of.

Jeremy Robinson is an outstanding author who has a fantastic career writing clever, fun, and occasionally terrifying thrillers, often featuring intriguing science fiction elements.  Best known for his Antarktos Saga, Chess Team and Nemesis Saga series, Robinson has written a staggering amount of fiction over the years, including additional cool series and standalone reads.  I personally got into Robinson’s work a few years ago when I read a few books from his massive, interconnected Infinite Timeline series, including Tribe, The Dark and Mind Bullet (the latter two of which were amongst my favourite books and audiobooks of 2021), all of which were incredibly fun and addictive.  I have also started getting into Robinson’s standalone novels, such as last year’s fantastic novel Point Nemo (one of my favourite audiobooks of 2024), which contain some amazing stories.  As such, I was very excited when I got a copy of Robinson’s awesome new novel, Artifact, on audiobook, which sounded extremely amazing.  I honestly started listening to Artifact the same day I found out about it, and boy was I glad that I did.

Plot Synopsis:

In an isolated Alaskan town, the local sheriff uncovers a secret lab where generative A.I. and bioprinting have unleashed grotesque, living anomalies—and now, something monstrous is loose.

Sheriff Colton Graves prefers the quiet life in Raven’s Rest, Alaska, a remote town accessible only by tunnel and home to a hardy mix of locals and secrets buried in the ice. But when a camel wanders down Main Street—its head grotesquely sprouting a dozen eyes—Colton knows his quiet days are over. The bizarre incident leads him to NovaGen, a nearby research facility constructed inside a Cold War bunker, buried in the mountains above town. There, a trail of blood and eerie silence hints at something far more sinister than an escaped animal experiment.

With his deputies—the sharp-witted Tali and rookie Ethan—Colton recruits a few trusted locals, including the unshakable Marit, Tali’s sister, the intimidating ‘Grizz’ Norval, and Edgar ‘Old Red’ Rydell, an aging man plagued by demons from when he worked at the bunker during its covert cold war days.

Together, they investigate the abandoned lab. What begins as a search for missing scientists soon reveals chilling evidence: pools of blood without bodies, cryptic warnings left behind, a bloody six-fingered handprint, and the revelation of a new technology: a generative A.I. capable of printing living organisms. As they descend deeper into the lab, it becomes clear that the answers they seek may come at a terrifying cost—and that what was made in the dark may not be content to stay there.

Jeremy Robinson once again greatly impresses with his new thriller Artifact.  A complex and deeply clever read loaded with weird science, fantastic humour and incredible action, Artifact was an exceptional read that had me hooked very early on and kept my attention all the way to the end.  A particularly intense novel with so many amazing elements to it, Artifact gets a full five-star rating from me, especially on audiobook, and I ended up powering through it so damn quickly.

I deeply enjoyed the compelling and fast-paced narrative that Robinson featured in Artifact, which amps up the intrigue and excitement quickly and keeps it going all the way to the very end.  Starting with an enticing inciting event of a multi-eyed camel arriving in the middle of a snowed-over Alaskan town, the initial narrative of Artifact is quick and effective, with the protagonists quickly realising that something dark has occurred at the nearby and mysterious NovaGen facility.  Pulling together a band of scrappy locals, the group begin their decent into the facility, only to encounter mysterious creatures and tragic death.

Robinson soon takes the novel into twisted science fiction territory as you are shown the variety of experiments taking place in the facility.  In particular, the staff of NovaGen are bio-printing monsters and other creatures, which has inevitably gone wrong.  Forced to put an end to the experiments and save the town from potential destruction, Colton and his team continue to descend the various levels of the facility, all while being hunted by the worst monsters humans can imagine.  The author does an excellent job of building and maintaining tension throughout Artifact’s story, and you are expertly drawn into the personal struggles of the characters as they try to understand and withstand the horrors of the facility.  There are some outstanding twists and sudden deaths as the story draws towards its conclusion, and I enjoyed the mixture of shocking moments and well-crafted reveals many chapters in the making, which results in an outstanding novel where you never quite know what is happening next.  Robinson ends the book on a mostly hopeful note, along with an amusing cliffhanger, and this proved to be an impressive standalone narrative that is guaranteed to entertain.

I felt that the author pulled Artifact together in a very entertaining manner that allowed for the maximum thrills, tension and character development.  Perfectly utilising the first-person perspective that Robinson is so fond of, Artifact is a great standalone read that requires no prior knowledge of the author’s other works to enjoy (although there are a few fun references established fans will chuckle at).  The author does an excellent job of effectively setting out the key elements of Artifact throughout its run, including with the advanced science elements of the book.  These science elements are both compelling and quite interesting, and you can tell that Robinson did a bit of research into the subject.  This research allowed the author to envision some dark and horrifying creations of potentially realistic science, and I loved how the creatures the protagonist encounter was a combination of weaponised efficiency and dark human imagination.

These fantastic science fiction creations, and the dark conspiracy that birthed them, work well with the author’s Michael Crichton inspired scenario, to create a lot of excellent tension and uncertainty that keeps readers constantly on the edge of their seat.  I loved the constant uncertainty of what traumatising event was about to come out of nowhere next, and there are some great twists and reveals scattered throughout this captivating novel.  Throw in a series of particularly thrilling action sequences as the protagonists face off against printed monstrosities and the other disturbing denizens of NovaGen, and there is a lot to love about how Artifact was written, especially as it perfectly enhances Robinson’s fantastic and captivating narrative.

My favourite elements of Artifact were the complex and compelling characters whom Robinson set his narrative around.  Robinson has always excelled at creating entertaining characters, and I think he did a wonderful job pulling together a layered cast of Alaskan outcasts and rogues to fill the pages of Artifact.

The most prominent of these characters is main protagonist Sheriff Colton Graves, from whose perspective we see the events of this book unfold.  Colton is a widowed lawman who enjoys the simple life at Raven’s Rest, but who quickly rises to the challenge when strangeness invades his town.  Effectively established as a compelling and solid centre to the book’s plot, Colton is an easy character to like thanks to his fun humour, clever insights and leadership skills.  However, Robinson makes Colton even more interesting as the book continues by revealing some fascinating character details that are expertly weaved into the story.  This includes a new romance for Colton that helps him to move forward from his dead wife and serves as his inspiration to continue pushing through the horrors of the NovaGen lab.  In addition to this, the story reveals that Colton has autism and hypersensitivity, and these conditions have strong impacts on the plot and the way the perspective protagonist interacts with the world.  Robinson does an exceptional job really diving into these fascinating aspects of his protagonist, and it was clear that the author was trying to showcase the conditions as accurately as possible based on his own personal experiences.  I think that Robinson really succeeded in showcasing these character elements, and while certain aspects are no doubt enhanced to fit in with the science fiction aspects of the book, it was mostly realistic.  I really enjoyed how Robinson made Colton a particularly likeable and relatable protagonist, and he helps to make Artifact a very distinctive read.

In addition to Colton, Robinson loads up Artifact with a great collection of memorable supporting characters who are perfectly utilised in the narrative and add some entertaining spice on top of the protagonist.  Highlights for me include the troubled and mysterious Old Red, a survivalist with dark connections to facility, who serves as the groups guide and secret badass.  I also had a lot of fun with Grizz, a tough, bear-killing lady with the scars to prove it.  Colton’s deputy, Tali, was the perfect backup for the protagonist, while her sister, Marit, proved to be an excellent love interest to Colton, which resulted in some complicated and emotional sequences.  The rest of the cast, including some unique figures found in the bunker, are also quite entertaining, be they friend, bio-engineered organism, or evil antagonist, and I loved some of the amazing interactions that emerged.  I will warn readers not to get too attached to any characters, as most figures don’t last as long as you’d want, but Robinson makes full use of every character he features, even if they only have a brief life in the book.

As with all the previous Robinson novels I’ve enjoyed, I chose to check out Artifact on audiobook, which was a ton of fun.  I have always found that Robinson’s novels come across particularly well on audiobook, and Artifact was no exception as I powered through its near 10-hour long runtime very quickly.  Part of the reason why I had such a great time with this audiobook is the return of one of my favourite audiobook narrators R. C. Bray.  Bray, who has lent his voice to most of Robinson’s audiobooks, is a truly exceptional narrator, and I just love any story read out in his gravelly and distinctive voice.  This was particularly true for Artifact, where the intense action and the horrifying descriptions of the laboratory’s contents were so much more impactful thanks to Bray’s calm and powerful take on events.  Bray also expertly showcases each of the key characters of the novel, and I felt he developed fitting and personal voices for each of the members of the cast.  While I love Bray’s voice for Old Red and the slacker Jimmy, his best work was saved for main protagonist and point-of-view character Colton.  Bray has long perfected voicing Robinson’s various first-perspective protagonists, and he always manages to cover their complex personalities, dialogue and interactions extremely well.  His take on Colton was very moving in Artifact, and I felt that Bray really enhanced Robinson’s depictions of this character’s quirks and unique viewpoints on life.  Due to this impressive narration, and Robinson’s general cinematic writing style, the Artifact audiobook is exceptional, and it’s easily the best way to enjoy this novel.

With all the chaotic action, crazy science fiction elements, and great character I’ve come to expect from Jeremy Robinson, Artifact was an outstanding novel I had a blast getting through.  Featuring a thrilling plot, laden with shocks and monsters, Artifact grabs the reader’s attention early and refuses to let go.  This book comes very highly recommended from me, especially on audiobook, and anyone keen for a horror-filled and deeply intense thriller is going to have an outstanding time with Artifact.

Amazon

Waiting on Wednesday – Red Empire by Jonathan Maberry

Welcome to my weekly segment, Waiting on Wednesday, where I look at upcoming books that I am planning to order and review in the next few months and which I think I will really enjoy.  Stay tuned to see reviews of these books when I get a copy of them.  For this latest Waiting on Wednesday, I examine one of my most anticipated upcoming thrillers for 2026 with the epic new Rogue Team International novel from Jonathan Maberry, Red Empire.

Amazon

I have made no secret over the years about just how much I enjoy the crazy works of author Jonathan Maberry.  A highly inventive author with a knack for awesome action sequences and a love of horror, Maberry has been writing impressive novels since 2006, with his chilling Pine Deep series.  Since then, he has gone on to write a stagging variety of novels, including the zombie apocalypse Rot & Ruin and Dead of Night series, his V-War comic series, as well as several awesome standalone novels like the disturbing Ink.  Maberry has also had fun diving into the fantasy and science fiction genre in recent years, including his exceptional Kagen the Damned dark fantasy trilogy, made up of Kagen the Damned (one of my favourite books and audiobooks of 2022), Son of the Poison Rose (one of my favourite books and audiobooks of 2023), and The Dragon in Winter (one of my favourite books and audiobooks of 2024), as well as the science fiction novel NeckroTek (the sequel of which, Cold War, I’m hoping to read soon).

While I’m a huge fan of all the above series, my favourite body of Maberry’s work remains his iconic and long-running Joe Ledger series.  Following the titular troubled protagonist as he works as a part of an elite government special forces team detailed to stopping terrorist attacks or criminal organisations using advanced and unusual technology, the Joe Ledger novels were impressive and complex thrillers with over-the-top science fiction or horror elements. The original series, which ran for 10 books, features some amazing novels, including Patient Zero, The Dragon Factory, Assassin’s Code, Predator One and Deep Silence just to name a few. Each of these novels were amazing reads on their own, although I also got really drawn into the ongoing storylines and recurring villains.

Following the end of the original Joe Ledger books, Maberry continued many of his storylines in the sequel Rogue Team International series, bringing back the major characters and setting them up as independent intelligence operatives working for themselves. This series was also extremely exciting, and I have appreciated the way in which the author has continued some of the complex story arcs and villainous narratives from the first series. The Rogue Team International books have so far featured Rage (one of my favourite books and audiobooks of 2019), Relentless (one of my favourite books and audiobooks of 2021), Cave 13 (one of my favourite books and audiobooks of 2023) and the 2025 release, Burn to Shine, each of which have been pretty damn amazing and filled with some dark and captivating narratives.

Due to how much I love this extended series, I am already quite excited about the next upcoming Rogue Team International book coming out in early 2026, Red Empire.  Set to be the fifth entry in the Rogue Team International series and the 15th overall Joe ledger novel, Red Empire has an intriguing plot that sees an old enemy of Ledger and his organization engage in a new plot to destroy the world, while shocking secrets and ancient mysteries come to light.  Set for release in March 2026, Red Empire sounds amazing, and I am already extremely eager to get my hands on it.

Plot Synopsis:

In the next novel in the Joe Ledger and Rogue Team International series by New York Times bestselling author Jonathan Maberry, the team faces new and old enemies alike as a bioengineered version of The Black Death surfaces.

Hundreds of years after the first waves of the bubonic plague swept through Europe, a new, more dangerous version threatens London. Joe Ledger’s old enemy the Red Empire—reborn as a far more powerful political and military group—has bioengineered a weaponized version of yersinia pestis—the bacteria responsible for The Black Death that killed tens of millions in the Middle Ages.

As Joe Ledger and Rogue Team International race against the clock to put a stop to the Red Empire’s plans, they’re sucked into the strange and mysterious past of the man called Mr. Church. Secrets come to light that make even his staunchest allies wonder who –and more precisely what—Church really is.

With whispers of an elixir vitae—or elixir of life—circling, Joe Ledger and Rogue Team International are facing the highest possible stakes in their work together yet. As the tension builds and the balance between life and death sways precariously, it seems like tragic losses among them might be inevitable.

Oh yeah, I am already very excited for this.  Based on this above synopsis, Maberry has pulled together another intriguing plot for Red Empire, and I’m looking forward to seeing it unfold.  Seeing the return of an old enemy organisation, the sinister Red Empire, is going to be amazing, especially as they attempt to unleash a deadly biological weapon upon the world.  I look forward to seeing the plot revolve around this new battle between Ledger and his foes, and I’m expecting a lot of epic action and intense carnage as a result.

While the focus on the Red Empire and their new strain of the Black Death will be awesome, the part of the synopsis that I, and most long-term Joe Ledger fans, are most interested in, is the section that talks about the secret origins of Mr Church.  Church, the founder and leader of the titular organisation and its predecessor government department, has long been an enigmatic figure, bending world leaders to his will and boasting an insane set of skills and contacts to save the day.  Maberry has strongly hinted about a supernatural origin to Mr Church over the years, including in the shocking final scene of Burn to Shine.  However, the full details of who, or what, Mr Church is, as well as his connection to his chaotic antagonist Nicodemus, has yet to be completely revealed.  From the sounds of the synopsis above, as well as some details revealed by Maberry, it looks like we are finally going to get the full origin story of Mr Church in Red Empire.  I’ve honestly been waiting for this background on one of Maberry’s best characters for years, and I cannot emphasise just how excited I am to finally find out the true tale of Mr Church and the origins of his war against evil.

I think it’s very clear from this long Waiting on Wednesday post that I’m very keen to get my hands on Red Empire next year.  This upcoming Joe Ledger/Rogue Team International novel from Jonathan Maberry sounds so damn cool, and I cannot wait to see all the carnage and trauma that the author will unleash upon his fans with this new book.  Throw in the fact that Maberry is finally going to reveal one of his series’ most intriguing and long-running secrets, and this is already one of the books I most excited to read next year.  I can guarantee that I will be listening to Red Empire the very second it comes out, and I already know I’m going to love everything about it.

The Eye of the Bedlam Bride by Matt Dinniman

Publisher: Soundbooth Theater (Audiobook – 2 July 2023)

Series: Dungeon Crawler Carl – Book Six

Length: 26 hours and 46 minutes

My Rating: 5 out of 5 stars

Amazon

The chaotic fun of Matt Dinniman’s Dungeon Crawler Carl series continues in epic fashion with the ultra-impactful and deeply addictive sixth entry in the series, The Eye of the Bedlam Bride, an exceptional novel designed to strike hard at the reader’s emotional heartstrings.

As you might have guessed from my recent flurry of reviews for this series, I am seriously in love with the Dungeon Crawler Carl books.  An impressive and surprisingly deep LitRPG series, the Dungeon Crawler Carl novels follow a collection of compelling characters as traverse a deadly fantasy dungeon created from the ruins of all of Earth’s buildings by aliens for intergalactic viewing content.  Set around a damaged protagonist and his excitable and now sentient cat, these books are deeply addictive, and once you start the series you really can’t stop.  Indeed, I literally just chain-read the entire series, with awesome books like Dungeon Crawler Carl, Carl’s Doomsday Scenario, The Dungeon Anarchist’s Cookbook, The Gate of the Feral Gods and The Butcher’s Masquerade all proving to be outstanding reads.  I loved these previous books so much, that I instantly started listening to the sixth book in the series, The Eye of the Bedlam Bride, the first chance I got, and boy was I in for an incredible time with it.

After barely surviving the Butcher’s Masquerade and then witnessing the surprising end to the seventh floor, Carl and Princess Donut are exhausted and traumatised by recent losses.  However, they have no time for rest as they find themselves thrust into the dangerous eighth floor of the dungeon.  One of the most ambitious levels so far, the eighth floor is based on a map of Earth’s final days, filled with intangible ghosts of the humans who wandered the world mere weeks before the planet’s death.

However, this is not a perfect replica of Earth; instead these locations have been seeded with monsters and mythological figures based on twisted accounts of Earth legends, with each creature tied to the geographic area their folklore originated.  To complete this level, the crawlers are tasked with finding and capturing six of these monsters and turning them into cards, which can then be summoned to fight alongside their new owners.  Each team will need to find and convert as many powerful creatures as possible to create the best decks, especially as they will be forced to face off against mobs and other crawlers with their own cards.

Unexpectedly starting in Cuba, Carl and Donut navigate an unfamiliar location as they try to learn the new mechanics of the game.  Determined to get to the next floor, Carl and Donut endeavour to find the best monsters they can.  However, the stronger the monster, the less controllable the card, and Carl and Donut will soon have their hands full managing a strange array of summonable creatures, including the legendary demon Shi Maria, who has far more independence than they would like.  Can Carl and Donut survive this new floor of the dungeon, or will they finally be crushed by their dark secrets, troubled pasts and Carl’s slowly eroding sanity, especially once he looks into the eye of Shi Maria, the Bedlam Bride?

Just when you thought this series couldn’t get even better, Matt Dinniman amps up the intensity and complexity of his plot and characters a whole additional notch, with one of the more moving and powerful entries in the entire series.  The Eye of the Bedlam Bride was an absolute masterpiece that featured the author’s trademark LitRPG chaos, while really showcasing his impressive writing ability.  One of the best books in an already incredible series, The Eye of the Bedlam Bride was so damn good, and it gets a very easy five-star rating from me.

Dinniman pulled together another brilliant narrative for his sixth Dungeon Crawler Carl novel, as They Eye of the Bedlam Bride perfectly continued the long-running series storylines while also presenting its own unique adventure.  Thrusting the protagonists into a complex new level, Dinniman quickly showcases all the floor’s new elements, including a fun card-based combat mechanism that fits into the existing dungeon battle system surprisingly well.  While the pacing is initially a tad slower to ensure the readers fully appreciate all the necessary lore and gameplay details of this book’s plot, Dinniman quickly works to show that The Eye of the Bedlam Bride isn’t a filler novel between the pivotal fifth and seventh books.  This becomes especially clear during a major sequence that requires Carl and Donut to make a deadly choice while surrounded by several vengeful gods.  Dinniman also makes sure that a major secret from the previous book is brought into the light early, complicating protagonist relationships and presenting them with dark choices.  Dinniman swiftly follows this up with some very awesome sequences, such as Carl and Donut coming face-to-face with their most problematic card, demonic carnage in a night club, and problems from the wider universe caused by Carl’s ambitious and rebellious plots.

While all these early elements are great, The Eye of the Bedlam Bride hits its storytelling height about halfway through, as Dinniman amps up the emotional stakes of the narrative.  Forced to compete in a gruelling series of battles that test the unique fight mechanics of the floor, the protagonists find nothing but heartbreak as they near the end of the second phase of the level, including a truly horrifying and deeply personal big boss.  All this follows a series of impactful personal revelations for Carl, that hit his already fragile mental state hard and finally provides full context for character background elements that have been hinted at throughout the series.  This central part of the story was so damn heartbreaking, and you really must appreciate how Dinniman can make you laugh before loading up substantial sorrow and regret and producing some beautifully crushing sequences.  While these scenes are emotionally charged, I appreciated how Dinniman often tempered them with more heartwarming moments that show the connections the protagonists have built up during the series, and the author does some amazing character work in the second half of this book.

Everything perfectly leads up to the incredible final third of The Eye of the Bedlam Bride, as Dinniman raises the stakes as only he can.  With the protagonists forced to compete in a brutal third and final phase of the floor, events soon break down into pure chaos with undead hordes, demonic possessions, crazed gods and various rival crawlers all coming into play.  Dinniman keeps the story moving so fast in this last part of the book, as the protagonists dive into key battle after key battle.  I actually ended up listening to the last several hours in one day as I just had to see what happened next.  Following one of the most tragic scenes in the series, which nearly broke me, Carl and Donut race to save as many people as they can from the AI’s inventive endgame, leading to an all-out battle royal in the middle of Cuba.  I loved how so many story elements from the entire book came into play for the conclusion after some clever set up earlier in the plot, resulting in some very epic moments.  The ending was a brilliant mixture of humour, intense action, extra lore, and some particularly dark moments for the protagonists, which came together beautifully and ended the novel on a real high.  Throw in some last-minute reveals that really amp up the excitement for the next book, and this was pretty much a perfect narrative that is guaranteed to keep you hooked all the way the bloody end.

I honestly feel that The Eye of the Bedlam Bride was one of the best-written entries in the entire Dungeon Crawler Carl series, and frankly I am still not over every single amazing moment of this book.  Dinniman achieves so much in this impressive novel by simultaneously changing the rules of his own game while also providing the deepest examination of his complex protagonists yet.  At the same time, he makes a novel that most authors would have turned into a filler entry into one of the series’ most impactful books.  I was really impressed by how the author chose to further amp up his various storylines and character arcs in this book, and Dinniman perfectly carries on the craziness of The Butcher’s Masquerade while building up the oncoming calamity of the seventh book and the long-awaited Faction Wars.  Naturally, this means that The Eye of the Bedlam Bride is best enjoyed by those who have read all the previous Dungeon Crawler Carl books first.  Still, for those who are determined to dive in here, Dinniman provides enough context and flashbacks to ensure you can easily follow what’s happening, and there is even a fun summary at the beginning.

This sixth novel in the series brings back all the impressive humour, intense action, and great LitRPG elements that made the previous Dungeon Crawler Carl books so damn good, while also bringing in some impressive new features, primarily a fun new battle element.  I must admit that I wasn’t too sure that the card system of this level, which on paper sounded like a crazy combination of Pokémon and Yu-Gi-Oh!, was going to work.  However, I should never have doubted Dinniman as it fitted in amongst the usual chaos and over-the-top scenes perfectly.  Dinniman does an excellent job introducing and then exploring this system throughout The Eye of the Bedlam Bride it proved fun to see the characters adapt to the new rules.  There is some great progression in how these cards impact battles, and each fight with them gets increasingly hectic.  I really enjoyed how big and crazy battles with these cards could get, especially towards the end, and you won’t see protagonists facing off in card duels with gods and demons anywhere else.

There are some additional excellent elements to The Eye of the Bedlam Bride that also enhanced the epic story in some interesting ways.  This includes a haunting new setting of the book, the ghost-filled replica of the pre-dungeon Earth, which really amplifies the feeling of despair and loss that many of the characters feel.  Dinniman continues to also feature a compelling array of LitRPG elements in this novel, and you really find yourself getting drawn into the minutiae of stat updates, item benefits, spell effects, and so much more, as the author cleverly works it into the narrative.  A lot of why these RPG features are so fun is due the chaotic humour that infests every single page of this hilarious book.  The book’s comedic elements are so effortlessly funny and feature a great mixture of sudden outrageous moments with realistic reactions, the insertion of the book’s reality television elements into life-and-death struggles, often inappropriate jokes from the massive and fun supporting cast, and an array of reference focused commentary on all matters of the dungeon.  While some of the comedic moments get a little out of hand: “I need a baby seal”, they all work beautifully in the context of the book’s clever plot, and I laughed myself silly so many times during this book, including at how the day was saved thanks to, let’s say, “crab meat”.  I’m also as appalled as a certain velociraptor that some of the funniest, if weirdest, moments of the book occurred in Chapter 69.  However, what makes The Eye of the Bedlam Bride particularly good is the way in which these comedic elements are well matched by darker, tragic moments, which allows for quite on overall powerful read, especially when it comes to the characters.

Dinniman went above and beyond when it came to the character development in this book, with a particular focus on series protagonist Carl.  After several books laden with hints about his past, we finally get Carl’s full backstory, which really goes to show just how damaged he is.  Dinniman does an outstanding job showcasing this background in several powerful scenes in The Eye of the Bedlam Bride, and I really appreciate how it built on the subtle foreshadowing from the previous novels.  This existing trauma was further enhanced in this book, as Carl also finds out multiple new revelations about his family, including several that had been kept from him (which simultaneously shows just how bad a girlfriend Bea really was).  Throw in his anger and guilt from being one of the few survivors of Earth, and the trauma from all carnage he has witnessed in the dungeon, and Carl really isn’t in the best headspace for this book, and that’s even before the titular Bedlam Bride gets hold of his mind.  As such, there is a lot of dark moments for Carl to unpackage throughout this novel, and Dinniman perfectly captures his protagonist’s continued struggle to remain in control.  This deeper dive into Carl’s psyche produced some of the best scenes Dinniman has so far written in the series, and I really appreciated how these darker moments were well matched by the revelation that Carl now has a true family with Donut and his new friends.  These relationships kept him relatively sane in this book, and allowed him to remain the resilient, if explosively inclined, straight man of the book.  Dinniman also works to showcase how despite his issues and reputation, Carl has become a bit of a legendary figure for his fellow crawlers, and the big sequence at the end where he is able to convince them to follow one of his craziest plans, was just amazing.

While most of this book’s focus is on Carl and his history, the rest of the characters in The Eye of the Bedlam Bride also get their moments to shine, and you continue to appreciate just how awesome the ended cast of this series is.  This includes the other main protagonist, Princess Donut, Carl’s now sentient cat who provides much of the humour in the story thanks to her over-dramatic reactions, silliness, and feline superiority complex.  While Donut is the comedic relief of the main duo, she still has a lot of serious moments in The Eye of the Bedlam Bride, especially while serving as the emotional anchor the spiralling Carl.  Donut is also dealing with her own grief and sadness, especially after the tragedies of the previous novel, and there are some heartbreaking moments where you see her trying to push that down.  Despite her issues and immaturity, Donut role in the plot, especially as she controls the cards during most of the battles, and you get to see her tactical genius in full display.  There are some super sweet moments with Donut in this novel, and I really love how well Dinniman continues to feature the bond between her and Carl as the true heart of this series.

In addition to Carl and Donut, The Eye of the Bedlam Bride also features multiple other key members of the Dungeon Crawler Carl cast, and it is very impressive how much you care for so many of these figures.  This includes Katia, who, despite leaving the team in the previous novel, still has a major impact on the plot.  Dinniman perfectly revisits some key revelations from the end of the previous novel, that adds additional complexities to her relationship with Carl and Donut.  The protagonist’s mentor, Mordecai, also has a key role in this book, especially as you finally get the full context for his tragic past.  This background adds some additional drama to the main story, especially when Carl and Katia find themselves caught in the same feud between forces outside the dungeon that he did.  There is also a certain sweetness to Mordecai’s story in this novel, especially when you find out he’s caring for several NPC children, in ways very contrary to his usual gruff disposition.  Dinniman also perfectly brings back the various members of Carl’s guild, who form a surrogate family with each other, and whose appearance in one scene was one of the most heartwarming moments in the plot.

Other characters of note in The Eye of the Bedlam Bride include the possessed sex doll head, Samantha, whose insane declarations, unhinged actions, unsettling abilities and crazy general demeanour make her one of the funniest characters in the series.  There is also an array of over-the-top monsters and creatures that the protagonists encounter and turn into cards.  These include Uzi Jesus, a kung-fu seal, hilarious caricatures of Carl and Donut, and a crab who must overcome his ‘performance issues’ to save the day, just to name a hilarious few.  These comedic monsters were well contrasted by Shi Maria, the titular Bedlam Bride, whose dark actions amp up the intensity of this book in some powerful ways.  I also must mention a couple of recurring crawlers from previous novels who reappear in dramatic fashion in the final third of the novel, allowing for some of the book’s best moments.  One of these character ends up having one of the series’ saddest moments, and I frankly am still not over how brutally raw and tragic that whole sequence was.

While all these above characters are amazing in their own ways, my favourite character in this series remains the dungeon’s System AI.  Despite never physically appearing, the AI has a major impact on the plot, and you are constantly bombarded by its unique humour in the various descriptions and summaries it provides to Carl and the reader, often full of weird and hilarious references.  So many serious or threatening moments are turned into comedic gold by the AI’s inappropriate commentary, and anytime it provides input to the plot, you are guaranteed to laugh.  While the AI has been fun the entire series, it gets even more unhinged in this novel as it gains full sentience and takes full control of the.  Determined to continue the crawl on its own dramatic terms, the AI starts making things even weirder for the characters, throwing in its own twists and changes.  Dinniman does a wonderful job showcasing just how insane the AI is at times, including with some very worrying inclusions in its usually informative descriptions.  There are also some hilarious scenes where the AI interacts directly with the characters, including one brilliant moment when he responds to Carl’s feedback on its descriptions in a particularly petty way.  All this, and more, allows the AI to really standout in this book, and it is a testament to how good Dinniman is as an author, that a disembodied voice is one of the best characters in a series loaded with exceptional and extremely complex figures.

As with all the previous Dungeon Crawler Carl novels, I ended up listening to The Eye of the Bedlam Bride on audiobook, which is honestly the only way to enjoy the author’s fantastic and chaotic narrative.  Coming in at nearly 27 hours in length, The Eye of the Bedlam Bride was one of the longest audiobooks in the series, but you frankly don’t mind as every second you spend listening to a Dungeon Crawler Carl audiobook is so much fun.  I honestly powered through The Eye of the Bedlam Bride in no time at all, especially the concluding several hours, and I still love how audiobook format brings out all the book’s humour, tragedy and excitement.  A lot of this is down to the series’ awesome narration, which in the case of The Eye of the Bedlam Bride, includes an extended voice cast.  While there are a few voice actors for this particular audiobook, Jeff Hays remained the principal narrator, voicing nearly all the characters and the plot descriptions.  Hays is an incredible narrator, and I loved the sheer range of epic voices he brings to bear throughout the audiobook, all of which fit their associated character perfectly, with associated accents and clever tonal changes.  This includes an excellent reuse of voices for previously featured characters, while the various crazy new cast members featured in this book were also extremely cool.  My favourites for The Eye of the Bedlam Bride remain Princess Donut, who gets autotune in this audiobook to help with her singing (the sound effects for this were brilliant), and the AI running the dungeon, as Hays matches the unhinged energy of the cracked computer and conveys this insanity to the listener with amazing enthusiasm.

In addition to Jeff Hays, The Eye of the Bedlam Bride also features three other actors who voice small roles in the larger audiobook to great effect.  The most notable of these is actor Patrick Warburton, who was an awesome addition to the experience.  Initially voicing the flashback voice of Carl’s father in several heavy scenes, Warburton did an outstanding job of breathing life into a harsh figure we’d only had glimpses of in the previous books, and his appearances here had some real menace to them.  Warburton also gets to have some fun when he plays a secondary character later in the audiobook with some brilliant levels of enthusiasm.  Narrator Travis Baldree was also hilarious with his appearance in The Eye of the Bedlam Bride, voicing a giant crab who becomes one of the protagonist’s cards.  Featuring a comedic accent and some very over-the-top lines, Baldree was just amazing, and I loved the interactions he had with Hays and Warburton’s characters.  Finally, Soundbooth Theater regular Annie Ellicott returns to voice an entertaining character in a concluding skit, which was very amusing on a variety of levels.  I really loved how well these outstanding extra voice actors were fitted alongside Hays’s impressive main narration, and it allowed for a great overall listen.  Throw in the excellent sound effects of the series, some of which alter Hays’s voice in clever ways, or places a voice role into the background of a scene for some interesting ambience, and this was an exceptional audiobook that I loved so damn much.  There is honestly nothing better than a Dungeon Crawler Carl audiobook, and I must once again recommend this format with all my heart.

With a particularly impressive and powerful plot, The Eye of the Bedlam Bride was one of the best books in the already incredible Dungeon Crawler Carl series, and author Matt Dinniman outdid himself when it came to diving into his damaged protagonists.  A highly inventive and captivating novel that I just couldn’t stop listening to, The Eye of the Bedlam Bride was Dinniman at his very best and you are guaranteed to have an exceptional time with this novel, and you will, like me, instantly dive into the next novel of the series, This Inevitable Ruin, just to see what happens next.

Amazon

The Butcher’s Masquerade by Matt Dinniman

Publisher: Soundbooth Theater (Audiobook – 28 February 2022)

Series: Dungeon Crawler Carl – Book Five

Length: 23 hours and 33 minutes

My Rating: 5 out of 5 stars

Amazon

The epic adventures of Carl and Princess Donut continue in the incredible fifth book of the Dungeon Crawler Carl series, The Butcher’s Masquerade, which takes the reader on an intense thrill ride loaded with fantastic comedy, crazy action and some incredibly powerful moments.

After doing little else but talk about the series for the last few weeks, I think it’s obvious that I am now a massive fan of Matt Dinniman’s Dungeon Crawler Carl series, a major LitRPG sensation that I have recently become obsessed with.  Featuring amazing books like Dungeon Crawler Carl, Carl’s Doomsday Scenario, The Dungeon Anarchist’s Cookbook and The Gate of the Feral Gods, the Dungeon Crawler Carl series has been nothing but amazing since the very first page.  These books follow reluctant adventurer Carl, his now sentient cat Princess Donut and an eclectic mix of humans and NPCs (and some goats) fighting for survival in a dungeon built under the surface of Earth by entertainment-obsessed aliens.  I have been deeply impressed with the impressive narrative contained within these previous books, so much so that I have listened to all these books in a row without break, often spending hours at a time getting through key parts of the plot.  This fifth book in the series promised to be a major entry with some key plotlines, and Dinniman did not disappoint, presenting a deep and captivating book I couldn’t turn away from.

After surviving the horrors of the previous floor and striking a blow against the wealthy Faction Wars contenders waiting for the human crawlers below, Carl, Princess Donut and their allies have arrived at the infamous sixth floor of the dungeon, better known as the Hunting Grounds.  A lush, jungle level, filled with powerful mobs, intricate quests, and conquerable towns, there are many opportunities for the crawlers to level up on this floor, but also many dangers, including those who would make the remnants of humanity their prey. 

As part of the traditional chaos of the Hunting Grounds, off-world tourists are given their first chance to enter the dungeon to participate in the carnage.  Known on this floor as hunters, these aliens seek to make money by hunting crawlers and stealing their gear.  These hunters have long made the sixth floor the most lethal level for crawlers, whose best strategy is to run and hide from the deadly aliens.  However, this season is going to be very different, especially as Carl has no intention of being hunted.

Determined to punish everyone who has profited from his planet’s destruction, Carl takes the fight directly to the hunters, and his explosive actions soon inspire the rest of the human crawlers.  However, his very public rebellions have placed a massive target on his head, and soon the deadliest hunters in the game, including the legendary crawler killer Vrah, are on his trail.  At the same time, Carl and Donut must contend with far more dangerous human opponents, a horde of rampaging dinosaurs, the vicious whims of the AI running the dungeon, and an elite NPC whose tragic backstory they find themselves dragged into.  But the greatest threat to everyone in the Hunting Grounds lies at the end-of-floor celebration, a party where all the top crawlers will be forced to attend amongst their deadliest enemies.  Everything will be decided at The Butcher’s Masquerade, and no one will emerge unscathed.

Well goddamn, Dinniman, you really know how to throw a party.  Just when I thought this series couldn’t get even better, Dinniman presents The Butcher’s Masquerade, which throws the reader right into the carnage and barely gives you a chance to catch your breath.  Filled with epic moments, brilliant storytelling, insane humour and some of the most complex characters you are likely to find in LitRPG fiction, The Butcher’s Masquerade was an incredible and utterly addictive read that I could not turn away from.  I’m honestly still reeling from the ending of this novel, and there is no way I can give The Butcher’s Masquerade anything but a five-star rating.

I loved, loved, loved the narrative of The Butcher’s Masquerade, as Dinniman hits all the right notes to keep the reader engaged and diving even deeper into his series.  Starting off right after the chaotic events of The Gate of Feral Gods, Carl hits all manner of trouble early on, especially as his actions put a massive target on his head for every hunter.  Dinniman shows you just what kind of book The Butcher’s Masquerade is going to be early on, as Carl immediately teleports himself and Donut into the middle of the hunter base to start his own explosive campaign of resistance.  The story only gets more exciting and compelling from there, with an engaging Elite NPC storyline, various dinosaur themed quests and so much impressive action.  This action is well balanced by scenes showcasing the chaotic changes occurring out in the wider universe, as well as a particularly moving sequence where Carl and Donut are forced to deal with manipulative events with huge emotional implications.

While there are some amazing moments in this first part of the book, the events that really cemented The Butcher’s Masquerade as one of the best entries in the series occur around the middle, as Dinniman brings both fun action and deep tragedy in equal measure.  The first of these sees Carl whisked away to Crawler Con, an over-the-top convention filled with entertaining enemies, right at the moment that he and Donut find themselves under attack in the dungeon.  Knowing that he is going to be teleported back into a massive ambush, Carl spends his time at the convention trying to plan, including crowdsourcing tactics at a panel featuring an opponent’s mother.  The resulting carnage as Carl uses a fun combination of a gonorrhoea-causing arrow, necromancy, friendly fire and explosives (naturally) to defeat his enemies, all to the backdrop of ‘The Ballroom Blitz’, was so damn awesome and fun.  The fact that Dinniman immediately follows this up with one of the most heart-wrenching moments in the entire series goes to show just how talented an author Dinniman is, especially as it also works to set up an outstanding new supporting character as a complex recuring figure.

All this perfectly leads up to the big final third of the book, which starts with some major raised stakes and every ongoing storyline heading towards the titular Butcher’s Masquerade, an event where every major survivor of the floor is trapped in the same room, and the person who starts the inevitable fight is instantly killed.  The tension heading into this event is very impressive, as you wait to see who makes the first move and how the carnage will unfold, especially as the protagonist’s plan to survive has a lot of holes in it.  The contrast between Carl’s despair and the more light-hearted and frankly hilarious antics of Princess Donut (there may be a moonwalking dinosaur, just go with it) is very impressive, and you honestly don’t know what is going to happen next.  The eventual reveal of the big plan is pretty damn amazing, and the resulting over-the-top confrontation is pure Dinniman, who once again manages to exceed the craziness from the previous books with hunters, bosses, and gods.  There is some haunting tragedy thrown in amongst the carnage that really highlights just how dire the entire crawl is for the protagonists, while also concluding some powerful storylines.  However, even after this carnage and its terrible aftermath, Dinniman isn’t done with the readers, whiplashing them with some brilliant and well-telegraphed moments that change everything about the progression of the Dungeon Crawler Carl books.  So many major plot points for the series going forward have their origin in the final sequences of the book, and it will leave you wanting more as soon as possible.

Dinniman really brought all the carnage he could in The Butcher’s Masquerade, and I was really impressed with how this elaborate story unfolded for the readers.  Once again requiring knowledge of the previous novels to fully enjoy (seriously, start the Dungeon Crawler Carl books from the beginning), The Butcher’s Masquerade adds a lot of cool elements to the series, which Dinniman expertly introduces and then utilises in his massive, ongoing story.  Featuring all the cool action, adventure and over-the-top moments you’ve come to expect from the Dungeon Crawler Carl books, Dinniman really amps up the carnage in this fifth novel, while also increasing the drama and powerful character moments.  I honestly found myself sitting at the edge of my seat during some of The Butcher’s Masquerade’s big scenes, as I honestly didn’t know where the story was going to go at times.  The major show-stealing sequences were especially great, and I really appreciate how elaborate some of these scenes were, loaded with multiple moving parts and elements cleverly set up either earlier in the book or even in previous novels.  However, Dinniman ensures that all the scenes in this novel were really entertaining and there honestly are no slow or wasteful moments at all during this awesome novel.

As with the rest of the series, The Butcher’s Masquerade is loaded with a lot of elaborate RPG elements, which are worked into the story extremely well.  While the natural progression of the series and the need to include new things each book means that some original spells and abilities don’t get shown as much, while other RPG elements are somewhat overused, for the most part I feel that Dinniman ensures all the best elements are shown to the reader, and this is one of the easiest LitRPG series to enjoy.  A lot of this enjoyment is down to the outrageous humour loaded into every scene, which allows readers to absorb and even become obsessed with the progression of stats and quests, as well as the gaining of achievements and new abilities and equipment, especially as the series really doesn’t take itself as seriously as other LitRPG books.  While this humour might not be for everyone, I really loved how fun and over-the-top things got at times, and there are so many layers to the novel’s comedic charm.  This includes a combination of overreactions to crazy events, deadpan reactions to other humorous characters, and a ton of fun references, including some particularly subtle ones that are cleverly seeded throughout and may take multiple rereads to appreciate (for example, I only just got the hilarious U2 references loaded into the names of the rock cretin NPCs).  While this humour is very amazing on its own, its true strength lies in the way that Dinniman perfectly balances it with the more serious and darker elements of the narrative, providing some reprieves for the horror of the story, or even helping to emphasise the darkness surrounding the characters as they face death and despair again and again.  I really love the complex balance of themes that Dinniman manages to weave around his elaborate and often silly story, and it makes for quite an impressive read that will appeal to large audience of readers.

I’ve mentioned multiple times in previous Dungeon Crawler Carl reviews that Dinniman is extremely amazing when it comes to writing complex characters to set his stories around.  You really get drawn into the various moving character arcs in this series, many of which progress across multiple books, and it is awesome to see how these figures develop and evolve in response to the dark events of the dungeon.  The Butcher’s Masquerade is an impressive example of this, especially as Dinniman really amps up the drama surrounding several key characters, each of whom have their moment to shine in some outstanding ways.

Naturally, most of the book’s focus revolves around the series’ titular protagonist, Carl, the troubled and intense central protagonist, through whose eyes we see most of the narrative unfold.  Carl really shines in The Butcher’s Masquerade, with his anarchist persona on full display.  Determined to bring his own form of explosive justice to the various aliens profiting from the destruction of Earth and the murderous crawl, Carl eagerly faces off against the hunters who have come into the dungeon, antagonising them as only he can.  Dinniman pulls together some amazing sequences around Carl in this book, especially when it comes to facing off against the hunters in deadly situations, and I loved the methodical and often extreme ways he reacts to pressure, as well as he hilarious performance during Crawler Con.  While he is still mostly seen as the reasonable, if explosively inclined, straight man of the team, Dinniman starts to show a darker edge to Carl in this novel.  Thanks to the continued pressure of the dungeon, the various emotional revelations, his desire for revenge and his own troubled past, as well as a certain magic ring, Carl takes on a more sinister persona at times in this book, especially with the cold way he deals with his opponents.  He also finds himself struggling with all the trauma that comes his way in this new book, much of which is showcased through the appearance of “the river”, a part of his mind that is always moving and brings back his anger and memories of all the evils he has experienced.  The continued torrent of the river begins to warp Carl at times, and this is the book when he starts to become a little bit scary.  As such, there is a lot of emotional depth to Carl in this book, and Dinniman did a great job expanding on his darker personality, while still including all the elements that made him such a beloved protagonist of the previous novels.

While Carl is a brilliant main character, he is usually overshadowed in all the best ways by his sentient cat companion, Princess Donut.  A brilliantly sassy, over-emotional and deeply hilarious diva who still maintains many catlike personality traits, Donut is the perfect foil for Carl, especially when it comes to being in the spotlight, and her overly positive manner in most situations really endears her to the audience, even when she needlessly overreacts.  Dinniman has some real fun with Donut in The Butcher’s Masquerade, as the cat takes on a temporary bard class which requires her to sing to cast spells, much to everyone’s displeasure, and there are so many moments when you get to laugh at her antics.  However, much like Carl, Donut goes through some real emotional turmoil in this novel, not only getting the chance to confront her original owner Beatrice (although Carl was always her true human), but she also deals with some deep trauma as the book continues.  The author loads up some highly emotional scenes between Carl and Donut, especially in the aftermath of the climatic finale, and you grow to appreciate their complicated bond even more throughout this book, even when your heart breaks at some of the trials they must endure.  However, Donut continues to move through the dungeon in her usual over-enthusiastic manner, and it was very fun to see her finally get to perform on the big stage at the end of the titular Butcher’s Masquerade.  The pet talent show with Mongo was one of the funniest moments in the book, while her subsequent singing performance helped to highlight just how far she’d come, and the emotional impact she has on the rest of the cast.  I honestly love everything about Princess Donut, and this was probably one of her strongest appearances in the series.

While most of the story focusses on Carl and Donut, Dinniman at this point in the series has created a truly impressive collection of supporting characters, all of whom have some very compelling storylines around.  The most prominent of them is probably Katia, who has spent the last two books in the main party.  Katia steps away a little from the main character’s plot in The Butcher’s Masquerade, leading her own group of crawlers in a separate storyline to the protagonists.  While it was a shame to have her featured a little less, especially after her impressive appearances in The Dungeon Anarchist’s Cookbook and The Gate of Feral Gods, it fit her character development nicely and showed how much her confidence had grown.  It also allowed for a bigger focus on some of the other extended members of the Guild group that Carl and Donut have become part of, and I think the book benefited from a bigger cast.  Dinniman did go quite dark with Katia at times in The Butcher’s Masquerade, especially in the book’s epilogue, where so many secrets that the author had cleverly been hiding under the character’s surface, finally come to light, especially the final shocking revelation.

The rest of the returning cast was also very impressive.  Mordecai continues to excel as the cranky and practical mentor figure, even if he has been turned into a cute and cuddly little creature this book, much to the team’s amusement.  The trapped and insane god Samantha was hilarious as the book’s mother-threatening comic relief, and there are some truly amusing scenes with her in this book, especially when Carl starts using her as a mobile weapon platform.  The returning former slackers, Louis and Firas, continue to shine in this novel as the team’s pilots, and it was nice to see how much they evolved since their original appearance, while readers also got to spend more time with long-running characters Elle, Imani and Chris.  The Butcher’s Masquerade also features the return of the dangerous Elite NPC, Tsarina Signet, whose dramatized storyline drags the protagonists into all manner of trouble.  Dinniman made perfect use of Signet and her NPC cohorts in this novel, and I was really impressed by the full-circle and sad nature of her narrative.

In addition to these returning characters, The Butcher’s Masquerade featured significant appearances from several notorious crawlers who had only been shown existing outside the protagonist’s adventures.  This includes the lethal child crawler, Lucia Mar, who lives up to her crazy reputation, the Crocodilian crawler Florin with his strong Australian accent, the calm shepherd turned vampires Miriam Dom, and the now sentient goat Prepotente.  Of these Prepotente was probably the most impactful new character, especially as his story takes him from being a comedic figure, to a particularly dangerous and grieving ally.  His heartbreaking appearance halfway through the book was extremely well-written, while his big act of defiance at the end of The Butcher’s Masquerade changes everything.  However, out of all these characters, my favourite remains the AI controlling the game, who has really started to crack and is testing its limits in some very concerning ways.  The various over-the-top descriptions, announcements and rulings made by the AI add so much humour to the story, especially as they are getting more-and-more unhinged and random.  Throw in the AI’s dangerous independent decisions, which have dire effects for everyone in the dungeon, and you really come away eager to see how crazy things are going to get with this disembodied figure next.  I really cannot emphasise just how impressive this massive cast is, and Dinniman perfectly uses all his complex character to enhance his already outstanding narrative.

I doubt anyone is surprised at this point that I chose to listen to The Butcher’s Masquerade on audiobook, which is just the best way to enjoy this incredible novel.  Due to the increased action and adventure that Dinniman loads into each new novel in the series, The Butcher’s Masquerade is the longest audiobook in the series yet, coming in at a respectable 23 and a half hours.  While this is a long audiobook, I honestly flew through it, thanks to how addictive and cool the crazy events within were, as well as the once again exceptional narration of Jeff Hays.  Hays is frankly perfect for the complex and hilarious Dungeon Crawler Carl series, and his amazing range of voices and excellent takes on the many over-the-top characters, has ensured that every second of this series was a joy to listen to on audiobook.  The Butcher’s Masquerade is one of the best examples of this, as Hays brings every awesome element of it to life with apparent ease, as well as some excellent use of minor sound effects and cool vocal enhancements.

Each character within The Butcher’s Masquerade has a very fitting voice to it, which includes a return of all the fantastic tones from the previous audiobooks, as well as several additional cool voices for some of the newer characters.  You really get the perfect sense of these characters from Hays narration, and every aspect of their personalities comes through with his voice.  Some of the best voices include those for Carl, whose increased anger is becoming more apparent, Mordecai, whose most recent transformation requires a new hilarious voice, and the System AI, whose over-the-top exclamations are just hilarious when read out.  I also must highlight Hay’s voice work for Donut in this audiobook, especially as he gets all her outrageous mannerisms, over-reactions and the rest of her personality perfectly.  Hays also rises to the challenge of Donut taking on a bard class in this book and singing, badly, which made me laugh so damn hard.  Highlights include an exceptional talent show performance, as well as the cat’s unique take on ‘Wonderwall’ in the Soundbooth Theater promotional material at the end of the audiobook (renamed as ‘Wondercrawl’), both of which Hays gamely voices, and clearly has fun with.  I honestly could go on for ages about every outstanding voice Hays uses in The Butcher’s Masquerade but let’s save time and say they are all exceptional, and that this entire audiobook is just pure awesomeness.  I cannot recommend this format enough, and you will have a brilliant time enjoying The Butcher’s Masquerade in this format.

If the above extensive review didn’t give it away, I loved The Butcher’s Masquerade, and it is probably the best entry in the Dungeon Crawler Carl series at that point.  Matt Dinniman produced a truly incredible entry in his brilliant series with The Butcher’s Masquerade, and I still cannot get over just how compelling, exciting and emotionally charged this fifth entry in the series was.  I honestly cannot think of a better compliment than to point out that I was still absolutely addicted to this series when I finished The Butcher’s Masquerade, and I instantly jumped to the next book in the series, The Eye of the Bedlam Bride, and devoured it in a similar quick manner, before jumping even further into the series.  If you’re not enjoying the Dungeon Crawler Carl series, you are missing out, especially with this exceptional fifth novel.

Amazon