Star Trek: The Next Generation: Available Light by Dayton Ward – Audiobook Review

Star Trek - Available Light Cover

Publisher: Simon & Schuster Audio (9 April 2019)

Series: Star Trek

Length: 11 hours and 59 minutes

My Rating: 4 out of 5 stars

For my latest review, I dive back into the massive universe of extended books that surround the Star Trek television and movie series, with the latest novel from legendary Star Trek fiction author Dayton Ward.

When I reviewed my first piece of Star Trek fiction, The Way to the Stars by Una McCormack, a couple of months ago, I mentioned how substantial the extended book universe around Star Trek was. With a huge number of series that cover various points of the Star Trek universe and over 840 novels to accompany the various movies and television shows, there are so many additional stories and characters out there for dedicated fans to enjoy. Star Trek tie-in novels and comics were not something that I had really gotten into before The Way to the Stars, but after enjoying it, I thought that Available Light would be a good opportunity to expand my knowledge of the Star Trek universe. I also decided that I would try my first Star Trek audiobook; I chose to listen to the audiobook format of Available Light, narrated by Robert Petkoff.

Quite a large amount of the extremely large Star Trek extended universe can be attributed to the author of this book, Dayton Ward. Ward is a prolific author who has been writing Star Trek fiction since 1998 with his inclusions in the long-running Strange New Words collections of Star Trek short stories, becoming the first author to contribute to three separate volumes of this series. Since then he has written more than 20 additional inclusions in the Star Trek universe, including last year’s Star Trek Discovery: Drastic Measures, which made my Top Ten list of Books I Wish I Read in 2018.

Available Light is the latest book in a series of novels which are set after the events of the last Star Trek: The Next Generation film, Nemesis. Available Light takes place in the year 2386, set seven years after the events of Nemesis and continues to follow the adventures of the USS Enterprise E, under the command of Captain Picard. Ward has written the last three books in this specific Star Trek series and Available Light continues several of the storylines established in these previous novels.

For over 200 years, covert organisation Section 31 has policed and protected the United Federation of Planets from the shadows. Following the designs of an artificial intelligence, Control, Section 31 has committed attacks, assassinations, political interference and all manner of illegal actions to preserve the security of the Federation, without any oversight. However, thanks to the actions of Star Trek: Deep Space Nine character, Dr Julian Bashir, all of Section 31’s secrets have been published and are now out in the open for everyone to see. With the entire Federation of Planets now aware of Section 31’s actions, the Federation government and Starfleet move to arrest and prosecute all known Section 31 agents for treason against the Federation.

While numerous crimes and atrocities have been revealed, perhaps none is more controversial than Section 31’s assassination of Federation President Min Zife following his secret deposition by a group of Starfleet officers. More shocking is the revelation that one of the Starfleet officers responsible for the illegal coup d’etat that unseated Min Zife was none other than Jean-Luc Picard, the captain of the USS Enterprise E.

While the politicians and remaining commanders of Starfleet argue about the future of Picard, the Enterprise continues its exploration of the distant and uncharted Odyssean Pass. The Enterprise has come across an incredibly large and ancient spaceship adrift in the middle of nowhere and apparently abandoned. When the Enterprise’s away team boards the ship, they discover that the ship might not be as abandoned as first believed. As Picard and the Enterprise attempt to help the mysterious beings who inhabit the ship, they find their plans complicated by the arrival of a band of salvagers with designs on the massive ship.

I really enjoyed Available Light, as Ward presents the reader with a compelling adventure in space that really reminded me of an episode of Star Trek: The Next Generation. Ward goes deep into the Star Trek lore to produce an intriguing story for the fans, and it was quite interesting to see how the events of Available Light help shape the wider Star Trek book universe. The book makes exceptional use of advanced science and a large amount of action to make the story even more interesting and fun. I especially enjoyed the various wonderful examples of ship-to-ship combat that occurred throughout much of the book, and I found them to be extremely entertaining and exciting. Overall, this is a pretty fun read, although there are some issues when it comes to its intended audience and the distribution of its two main storylines.

One of the things that I always try to cover when reviewing novels related to movies, television shows and video games is whether a book is suitable only for fans of the original media or whether readers with limited background knowledge of the franchise will be able to appreciate the book. Available Light falls into the category of books which is primarily aimed towards those readers with some knowledge and appreciation of the Star Trek franchise, especially those who are fans of the books, as Ward makes use of a number of storylines that originated in other books. For example, Available Light continues to showcase the Enterprise’s exploration of the region of space known as the Odyssean Pass, which has been covered in Ward’s last three novels, Armageddon’s Arrow, Headlong Flight and Hearts and Minds. It also dramatically follows storylines started in David Mack’s 2004 novel, A Time to Heal, which detailed the assassination of Min Zife, and his 2017 Star Trek: Section 31 novel, Control, which featured the publication of Section 31’s secrets. The book also contains a huge number of references to previous Star Trek adventures that happened in other books, the movies and the television shows. This does not just include those works associated with The Next Generation, as events from other shows, such as Deep Space Nine, are also heavily referenced. As a result, fans of these existing pieces of Star Trek fiction will have a much deeper appreciation for what is going on, and they may already be invested in the storylines that have been established in these previous books.

Dedicated fans of The Next Generation television series and movies will probably be surprised about the extensive storylines established in these books. Since the events of Nemesis, the books included in these series cover a huge range of adventures and character developments of the crew of the Enterprise. Those Star Trek television and movies fans coming into this book will be surprised at events like Picard and Beverly Crusher getting married and having a son. These fans should also be prepared for the fact that only a few of The Next Generation’s main characters are really featured in Available Light. While Picard, Worf, Geordi La Forge and Beverly Crusher are still aboard the Enterprise, major characters such as Deanna Troi, Data and Wesley Crusher do not appear at all, while the character of William Riker (now an Admiral) only appears in one chapter. In their place, several new, original characters have taken on their roles and become point-of-view characters for the Enterprise. While these characters are quite intriguing, fans of the original crew may be a little disappointed not to see how the missing characters are going. Ward has also included some characters that appeared in minor roles in both The Next Generation and Deep Space Nine. These include Admiral William Ross (who appeared in 13 episodes of Deep Space Nine), Worf’s brother Martok (who also appeared in Deep Space Nine) and Philippa Louvois (the Judge Advocate General from The Next Generation episode The Measure of a Man). Not only are these characters quite interesting in their own right, but there are some significant developments for some of these characters that fans of the franchise will be deeply intrigued to see.

That being said, while a large amount of the story is quite heavy on Star Trek lore, references and tie-ins to previous storylines, Ward does an exception job making this story accessible to a wide range of readers. I am not a particularly dedicated Star Trek fan and I only have an average knowledge of the lore and the various series and movies. However, I was able to follow the story quite closely, as Ward did a fantastic job explaining and describing the events that occurred in the previous storylines and episodes that Available Light’s story follows on from. While some readers whose knowledge of Star Trek is lesser than mine might struggle a little with the book, I feel that Ward has made this book extremely accessible to most readers. However, this book will really appeal to those readers who have a prior appreciation of the Star Trek franchise.

I should mention that that this book, like many licensed Star Trek novels, is not actually considered to be canon in relation to the television shows or movies. While some books, such as the recent Star Trek Discovery books, are considered to be canon (indeed, events in The Way to the Stars were mentioned in the show), Available Light and the books that it follows on from are not. That means that events that occur in this book are unlikely to affect what happens in upcoming movies or television shows, such as the upcoming show featuring the return of Captain Picard. While reading a non-canon book like this might not appeal to some fans of the franchise, I still quite enjoyed the story, and I am intrigued to see how this separate Star Trek universe will continue.

Available Light features two separate storylines that mostly remain separate from each other. The first storyline focuses on the fallout of the events of Control, including the revelation about Section 31’s actions and the attempts by the Federation to round up and prosecute all those who worked with or for the covert organisation. The second storyline focuses on the Enterprise as they encounter the new alien ship and the various inhabitants of this new region of space. Despite the huge amount of detail used to describe the Section 31 part of the book in both the official synopsis and the synopsis I wrote above, this storyline only really takes up around one-third of Available Light, with the remaining two thirds focusing on the Enterprise and her crew. I found both storylines to be extremely fascinating and a lot of fun. The Enterprise storyline felt like a classic episode of a Star Trek television series, with the crew working together to explore an intriguing phenomenon and overcome the odds to save an innocent party. The Section 31 storyline is also really cool, and I really enjoyed seeing what happens when the existence of this organisation becomes public knowledge.

While Ward does try to bring these two separate storylines together, such as by examining Picard’s guilt at the role he played in Min Zife’s ousting and assassination and having it affect his actions in the Enterprise storyline, I did at times feel like I was reading two unrelated books. I really think this would have been a better book if Ward had focused on only one storyline. I would have really loved a book completely dedicated to the aftermath of the Section 31 reveal, including having Picard stand trial for his crimes, and I am sure that the story of the Enterprise discovering the massive ship could have been even better with some additional storytelling. Instead, the story of Picard’s trail will occur later this year in David Mack’s upcoming novel, Collateral Damage. While it was slightly disappointing to find out that Available Light’s Section 31 storyline was mostly included to set up a future book, it was still really interesting and helped created a book that was a lot of fun to read.

Ever since Section 31 was first introduced, it has been a deeply intriguing plot point. The idea of a secret Federation security organisation that goes against nearly everything that Starfleet stands for is really clever, and it opens up a lot of possibilities. Section 31 is getting a lot of focus at the moment, as not only did they appear throughout the second season of Star Trek Discovery (which utilised the AI program Control, who appeared in several novels linked to Available Light as an antagonist) but there are apparently plans to do a Section 31 television series featuring Michelle Yeoh’s character from Discovery. As a result, it was really interesting to see this book universe version of Section 31 start to unravel in Available Light. The shock and outrage that results throughout the book are deeply intriguing, and I really liked seeing how the Federation and Starfleet reacted to the news. This really was a cool plot point, and I am extremely curious to see what happens to the organisation in future books.

As I mentioned before, I chose to listen to the audiobook version of Available Light. At just under 12 hours in length, it did not take me too long to get through this book, and I found it to be a great format to enjoy the intriguing, Star Trek based plot. I did find that listening to the story helped me pick up a lot more of the previous storylines and Star Trek references that Ward had littered throughout the book, which probably gave me a better base to enjoy the story. I found Robert Petkoff to be a really good narrator, and I really enjoyed the way that he told the story. Petkoff does a pretty good impersonation of the male characters from The Next Generation, including Picard, Worf and La Forge, and I found his Picard voice to be extremely convincing. Petkoff also did a great impersonation of Vulcan and Klingon characters throughout the book, and I thought the voices he attributed to these alien characters were quite excellent. As a result, I would strongly recommend the audiobook version of Available Light, and I am extremely glad it was the version of the book I chose to enjoy.

In the end, my second dive into the Star Trek universe was a little bit of a mixed bag. While there are some great and enjoyable story inclusions throughout Available Light, this is a book that is more aimed towards extremely dedicated Star Trek fans and features a split story that at times is more concerned with setting up future books rather than standing on its own. But I found the storylines explored within the books to be a lot fun, and I had an absolute blast listening to this captivating Star Trek tale. I am still really keen to check out additional Star Trek novels, and I hope to see where the various plots explored in this book go from here.

Halo: Renegades by Kelly Gay – Audiobook Review

Halo Renegades Cover.jpg

Publishers: Gallery Books and Simon & Schuster Audio (19 February 2019)

Series: Halo

Length: 8 hours 37 minutes

My Rating: 4.25 out of 5 stars

In this review, I dive into the expanded media universe surrounding the popular Halo video game franchise, as I review one of their latest tie-in books, Renegades by Kelly Gay.

I remember way back in 2001 when we first got the X-Box, the original Halo (or Halo: Combat Evolved) was one of the first games we got on the system, and it was definitely one of the best games we had at the beginning of the platform.  The graphics on Halo were just incredible for the time, and it represented a fantastic evolution in the first-person shooter genre.  The Halo series has since expanded out in a number of addition games, including the five main games (Halo to Halo 5), two additional first-person shooters (ODST and Reach) and two real-time strategy games (Halo Wars 1 and 2).  I have ended up playing most of the games in this series and have quite enjoyed the fun action and excitement that come with the series.

Like many other video game franchises, writers have taken advantage of the Halo series’ popularity to create a range of tie-in novels, comics, animation and other media items.  There has even been talk of a live-action Halo movie for some time, although we are probably a long way off from that.  Halo is one of those games where the creators actually invested in a complex backstory and extended history, much of which is revealed within the game’s impressive cut scenes.  While I quite enjoyed the extended Halo backstory revealed in the games, I never got too into the media tie-ins associated with the franchise.  The only other book in this franchise I have read is Halo: Contact Harvest, which I bought in Philippines to supplement my reading material on an extended trip.  While I did actually really enjoy Contact Harvest, which focused on one of the most entertaining side characters in the original game trilogy, I did not have a chance to read any of the other books written about the games until now.  Since starting my blog, I am always keen to expand my range and decided to listen to the audiobook version of this book for something different.  I did have to choose between Renegades and the recently released young adult Halo book, Battle Born, but ended up going with Renegades in the end.  I may yet check out Battle Born at a later date.

For those unfamiliar with the franchise, the games are set in the 26th century, after humanity has journeyed away from Earth and formed an interstellar civilisation.  Some years before the events of the first game, humanity comes into contact with an advanced alliance of alien races, collectively known as the Covenant, who engage in a brutal war against humanity.  As part of this war, a human ship fleeing the Covenant lands on an artificial ring planet, known as Halo.  The Halo rings were created millennia ago by a now extinct race of beings, the Forerunners, to stop the creatures destroying their civilisation, the parasitic race known as the Flood.  However, the only way to defeat the Flood was to wipe out all life in the galaxy to starve the Flood, and then reseed life, including humanity, back into the galaxy.  Throughout the course of the first three games, the protagonist attempts to save humanity from the Covenant and the Flood, eventually forming an alliance with elements of the Covenant and bringing the war to an end.  Halo 4 and 5 are set a few years after the original trilogy, and feature the protagonist dealing with surviving members of the Forerunners and a whole set of other threats.

Renegades is set in the year 2557, approximately around the same times as Halo 4, and follows the adventures of the human salvage ship Ace of Spades.  After the events of the book Halo: Shadow and Smoke, the crew of the Ace of Spades are still reeling from the losses they experienced and are eager to get revenge of the Sangheili (Elite) Covenant commander Gek’Lhar.  Captain Rion Forge is also determined to use the information they recovered in their last adventure to locate and rescue her father’s missing ship, the Spirit of Fire.

However, Gek’Lhar is not the only enemy they have made.  The United Nations Space Command’s (UNSC) Office of Naval Intelligence (ONI) works to collect or control all valuable or dangerous pieces off Forerunner technology in the galaxy, and the crew of the Ace of Spades are the only people aside from Gek’Lhar who have knowledge of a massive debris field filled with valuable Forerunner technology.  In the middle of a daring heist to steal information from Gek’Lhar, Forge and her crew find themselves captured by ONI operatives, who confiscate the coordinates to the debris field, as well as all the crew’s assets and salvaged technology.

Left with nothing but their ship, the Ace of Spades crew need to find the next big score, and information Forge secretly obtained from ONI during their arrest may provide them with what they need.  ONI are on route to secure a remote and desolate planet, which contains the remains of one of their ships, which apparently crashed with classified technology aboard.  The contents of the ship may be the crew’s best option to reclaim their stolen possessions, so they set out to get there first.  Beating ONI to the planet, the Ace of Spades crew make a surprising discovery of an advanced robot calling itself 313 Guilty Spark.

Halo: Renegades is a terrific novel from author Kelly Gay, who creates an exciting and compelling story with a huge number of connections to the Halo universe.  Gay is a well-established author of science fiction and fantasy fiction, best known for her Charlie Madigan series, and who also writes under the pen name of Kelly Keaton.  Renegades is the direct sequel to Gay’s 2016 novella Smoke and Shadows, but it also continues stories started in the games and introduced in The Forerunner Saga of books.

The first thing I have to talk about when it comes to Halo: Renegades is the sheer range of Halo references and backstory from across the Halo games and extended media utilised in this book.  Not only is the story set in the post-Halo 3 universe but the book takes place around the time of the events of Halo 4, with several of the events from the fourth game commented on and having some impact on the story.  In addition, one of the main protagonists of the book, Rion Forge, is the daughter of one of the main characters from the first Halo Wars, Sergeant John Forge, and Rion Forge spends a good part of this book trying to find her father and the ship from Halo Wars 1 and 2, the Spirit of FireRenegades also features 313 Guilty Spark, one of the main antagonists from the original trilogy, as a major point-of-view character in the book, and characters from the Spartan Ops additional content of Halo 4 appear in various minor roles throughout the book.  That is on top of all the information contained in the previous books in the Halo extended universe.  Renegades takes place directly after the events of Gay’s preceding Halo novella, Smoke and Shadows, and all the events that occur in that book are incredibly relevant.  In addition, the events and characters explored in The Forerunner Saga, a trilogy that dove deeply into several key Forerunner characters from the various games, also play a significant role throughout Renegades.

Now, with all these references to various games and books, how easy is the plot of Renegades to follow, especially for those with limited or only basic knowledge of the Halo universe?  I would say that Renegades is a perfect book for hardcore fans of the Halo series who have enjoyed some of the books mentioned above and who will appreciate all the references and discussion that occurs within.  People with slightly less knowledge of the franchise may struggle during certain parts of the plot and have a hard time understanding the relevance of what is happening.  Having played all the games and having done some background reading, I thought that I would be able to follow everything that was going on, but I actually struggled with some aspects of the plot, especially with the extensive discussion about ancient Forerunner characters.  While I did struggle a little, I found that as I stuck with the book, all the relevant parts were eventually explored in some additional detail, helping to fill in the picture.  I do think that the author took the reader’s knowledge of the events of all the video games a little for granted, and there were some gaps in the story that, while I was able to fill them in, people less familiar with the games might have trouble with.  That being said, Gay did a fantastic job of making the story accessible to those people who had not read her direct prequel story, Smoke and Shadows, and readers were quickly able to get a good understanding of Gay’s earlier entry into the Halo universe.  In the end, if you have very little knowledge of the Halo games, this probably is not the book for you, and while you might be able to enjoy the adventure within, you are extremely likely to get lost a number of times throughout the complex plot.

Aside from the intensive amount of inclusions from the various Halo games and media tie-ins, I felt that Renegades was an overall awesome book that was a lot of fun to listen to.  Gay presents an entertaining character based novel that has a good amount of new, original story content while also utilising the main aspects of the Halo universe.  The author presents the story from a range of different character perspectives, allowing for a richer and fuller story for the reader to enjoy.  There is a little less action than you would expect from a Halo tie-in novel, but there are still a number of action sequences throughout the book to keep fans of combat and firefights interested.  I quite liked where the story went, and I was extremely glad that I decided to read this book.

I thought that the camaraderie of the crew of the Ace of Spades served as a good emotional heart to this story, and I liked the time that Gay spent exploring the familiar relationship that had formed among the members of the crew, and the strain that recent events had placed upon them.  I also enjoyed how the story focused on a gang of salvagers, and it was interesting to see how they fit into the wider Halo universe.  It also meant the story featured a few heists-like sequences, as the team uses intelligence rather than brute-strength to defeat their opponents.

One of the more interesting characters utilised in Renegades was the character of 313 Guilty Spark.  Spark was a Forerunner Monitor; an intelligence left behind to maintain the Halo rings and help activate them in case of another Flood infestation.  Spark appeared in all three of the original Halo games, including Halo: Combat Evolved as the main antagonist, and Halo 3, in which he was apparently killed.  However, The Forerunner Saga of books revealed he had survived the events of Halo 3 and was actually a former ancient human who had been transformed into a monitor long ago by the Forerunners.  Spark had quite a good redemption arc within this book, as well as good a redemption arc, as someone who killed off Sergeant Major Johnson deserves.  While Spark has his own agenda for most of the book, his time among the crew starts to rekindle his lost humanity and slowly turns him into a somewhat likeable character.  I did enjoy the duality that Gay portrayed within Spark, as the character tries to figure out who exactly he is: the ancient human, the Forerunner monitor or something entirely different.  His subsequent quest to find out who he is becomes a major part of the story, and it was interesting to see how it tied into the larger Halo universe, especially in relation to the Forerunners.  I was slightly disappointed that his role in the original three Halo games was not really mentioned or explored, but it was still a compelling character arc that I found to be most intriguing.

As I mentioned before, I chose to listen to the audiobook format of this novel, narrated by Justine Eyre.  Like many tie-in novels, this is a relatively short audiobook, only going for 8 hours and 37 minutes, making it fairly easy to get through this book quickly.  I quite enjoyed listening to this book rather than reading it, as it allowed me to absorb the deep dive into the Halo lore a little easier.  I also found that the audiobook format helped enhance some of the action sequences, such as the awesome spaceship fight sequences in the centre of the book.  Justine Eyre did a fantastic job of narrating this story, and the voice she provides for the base narration and the book’s central character, Rion Forge, is perfect, encapsulating the strong and determined nature of Forge that Gay sets forth in the book.  I quite liked the voices that Eyre utilises for the other human members of the Ace of Spades crew, and she does some decent and varied voices for the book’s alien characters.  I had a little trouble liking Eyre’s voice for Guilty Spark, mainly because Tim Dadabo did such an incredible job with the character in the games; however, this did not really negatively impact my experience with Renegades.  As a result, I would definitely recommend the audiobook format of this tie-in novel, as I found it to be an awesome way to enjoy this amazing story.

Kelly Gay did an excellent job following up her 2016 Halo novella, Smoke and Shadow, and I had an absolute blast listening to Halo: Renegades.  The book contains an outstanding story that goes deep into the lore of the Halo franchise and successfully pulls in elements from several games and novels to create a fantastic overall read.  While some readers may have trouble following some parts of the story, I had a great time reading it, and I know that established fans of this particular franchise will really love Gay’s new book.  I really hope that Gay continues the story of Rion Forge, 313 Guilty Spark and the rest of the crew of the Ace of Spades in the future, and I would be quite interested to see them try to navigate the post-Halo 5 universe.  This is definitely a series that I will be keeping an eye on.