We are Blood and Thunder by Kesia Lupo

We are Blood and Thunder Cover

Publisher: Bloomsbury YA (Trade Paperback – 4 April 2019)

Series: Standalone / Book 1

Length: 400 pages

My rating: 4.5 out of 5 stars

From first-time author Kesia Lupo comes We are Blood and Thunder, a clever, inventive and at times dark young adult fantasy novel that represents a brilliant start to a bold new fantasy world.

In the nation of Valorian, a powerful magical curse has been laid upon the city of Duke’s Forest. The curse has wrapped the entire city in a mystical storm cloud filled with death, sickness and despair. Following a series of virulent pestilences brought on by the storm cloud, the city has been placed in quarantine, although passage in or out of the cloud is already extremely difficult. Now, six years after the curse first struck Duke’s Forest, the fate of the city and all who live within will lie upon the shoulders of two young women.

Lena is a cryptling, one of the deformed or marked offspring of Duke’s Forest’s inhabitants who live in the sprawling crypts underneath the city and watch over the Ancestors, the interred dead of the city, who are worshiped as gods. Lena, whose birthmark saw her abandoned as a baby, led a quiet life below the city until strange things started happening all around her. Accused of being a mage by the magic-hating Lord Justice, Lena just barely escapes execution when she encounters Constance in the mists outside the city. Constance is the daughter of Duke’s Forest’s ruler, the Duke, and has returned to the city to reclaim what is hers. Trained as a mage, Constance recognises the magic within Lena and sends her outside the mist while she continues back to Duke’s Forest. However, this fateful meeting will have huge consequences on the lives of both women.

Once outside the mists, Lena encounters the huntsman Emris, a magic user trained to locate untrained mages like Lena, known as Rogues, who has been pursuing Constance for magical crimes she has been accused of. Emris brings Lena back to the City of Kings, the capital of Valorian, where she attempts to learn how to control her magic. However, her unusual magical abilities and status as a Rogue bring her to the attention of some of the city’s worst inhabitants. Back in Duke’s Forest, Constance finds that her city and her father have fallen under the control of the tyrannical Lord Justice. Keeping her status as a mage hidden, Constance attempts to regain control of Duke’s Forest while also searching for the source of the curse surrounding the city. As both Lena and Constance attempt to survive in their respective cities, fate keeps bringing their destinies together. The future of Duke’s Forest rests in the hands of these young women. Can they save the city, or will they be the storm that destroys it?

We are Blood and Thunder is a clever and extremely captivating young adult fantasy novel that I read a little while ago but only just got a chance to review. I wish I had gotten a review of this book up a little earlier as it is a fantastic first book and I have been quite keen to sing the author’s praises for a while. We are Blood and Thunder is the debut novel of exciting new talent Kesia Lupo and presents a powerful story filled with magic, betrayal, personal growth and the hunt for power. At the moment, We are Blood and Thunder is a standalone novel, but the author has indicated on Goodreads that she may set future books within the same universe.

The story of We are Blood and Thunder is told from the perspectives of Lupo’s two main characters, Lena and Constance. Each character narrates about half the book and tells their separate narratives through alternating chapters. This allows Lupo to tell two separate stories that are not only very different in content but which help show a far wider area of the new fantasy world that Lupo has created. I found both of the storylines contained within this book to be extremely fascinating. The first storyline, which is narrated by Lena, follows the character as she journeys to the City of Kings to learn more about magic. While there, she learns more about her mysterious powers and finds herself embroiled in the conflict between the Temples that control magic and an influential mage outside the control of the Temples who has the ear of the King. The second storyline, which is narrated by Constance, is a darker story of political intrigue, murder and dark magic within the walls of Duke’s Forest, as Constance attempts to find the heart of the storm cloud before it is too late, while also attempting to neutralise the tyrannical Lord Justice.

While the magical learning, emotional growth and world building featured within Lena’s storyline are really good, I did prefer the Constance storyline a little more. All the dark political manoeuvring within the unique setting of the cursed Duke’s Forest and the battle between Constance and the Lord Justice were pretty darn compelling, and I had a very hard time putting down the book while I was reading the Constance chapters. While both of these storylines are really good, I was quite impressed by the way that Lupo was able to combine the two separate stories together into one amazing overarching narrative. I felt that the two storylines really complemented each other and helped make each respective storyline better. For example, the explanations of this fantasy universe’s magic in Lena’s chapters help the reader understand some of the magical elements occurring in Constance’s chapters. At the same time, many of the preparations and relationships Constance forged for her desperate return to Duke’s Forest impact Lena as she uncovers dark secrets within the City of Kings. There are also a number of excellent plot twists cleverly hidden throughout the book that are slowly revealed in both storylines. I thought some of these twists, especially a big reveal towards the end of the book, were just amazing and helped turn this into an epic and electrifying story. I felt that the author’s use of the two separate storylines was an incredible way to tell the story, and the overall narrative was quite outstanding.

In addition to her excellent twin storylines, Lupo also came up with two awesome fantasy cities: the City of Kings and Duke’s Forest. The City of Kings is your classic fantasy capital with massive temples and palaces, where everything appears to be perfect and harmonious on the surface. However, there are some dark secrets at the heart of this city, and the magical politics prove to be a major threat to one of the book’s main characters. While this is a great setting, I have to say that the city of Duke’s Forest is the far more impressive setting. Even before the city was cursed, Duke’s Forest would have been an amazing fantasy setting, with its massive crypts staffed by abandoned children and its rabid intolerance of magic. However, by turning it into a city on the brink of death, surrounded by dangerous magical mists and clouds, Duke’s Forest transformed into a much more intriguing and memorable fantasy setting. Lupo does an amazing job bringing this inventive location to life, and I was impressed by the sense of despair and hopelessness that seemed to hang in the air in each chapter set in this city. These two city settings were great, and I felt that they both enhanced the book’s narratives. Duke’s Forest in particular added a sense of urgency to Constance’s hunt for the heart of the storm cloud. I am very curious to see what other locations Lupo will create for the nation of Valorian in the future, and I look forward to exploring more of this clever fantasy world.

I also quite enjoyed the interesting magical elements that the author utilised in We are Blood and Thunder. Lupo has invented some great magical lore in this book, and I had a lot of fun exploring the various aspects of it. Not only is there a city-wide magical curse but there is also a whole new system of magic for the reader to enjoy. I quite liked the intriguing magical systems that Lupo came up with, and there are a number of great elements to them. These include the vision-filled practice of mages binding their magic to a god in order to control their power, which then influences their magical power and abilities, as well as mages who don’t bind their powers and then subsequently lose control and become a Radical, a destructive being controlled by the underlying darkness in magic. These magical elements are mostly explored by Lena. As a member of an ostracised minority who lived beneath a quarantined city where all knowledge of magic was punished, Lena is a perfect character to explore Lupo’s magical elements. Lena has the same lack of knowledge of this world’s mage as the reader, so the readers get a baseline explanation of magic that also makes sense to the plot. I quite enjoyed the various magical elements that the author came up with in this book, and I am sure that she will further expand upon them in later books in this universe.

We are Blood and Thunder is an outstanding debut from Kesia Lupo which combines some amazing and complex character-based storylines with inventive fantasy settings and cool magical fantasy elements to create an awesome overall book. Lupo has some considerable skill when it comes to a compelling young adult fantasy book, and We are Blood and Thunder is an excellent first outing for this talented author. I look forward to reading more of Lupo’s work in the future, especially if she returns to the excellent world she created in We are Blood and Thunder.

Throwback Thursday: Final Crisis: Rogues’ Revenge by Geoff Johns and Scott Kolins

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Publisher: DC Comics

Publication Date – 28 July 2009

 

Reviewed as part of my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.

In the midst of the 2008 DC Comic crossover event Final Crisis lies this often overlooked and foolishly underappreciated miniseries, Final Crisis: Rogues’ Revenge, which focuses on the Flash’s most enduring villains, the Rogues.

Final Crisis was the big DC comic event of 2008, and is memorable for a number of key events, such as the apparent death of Batman, the death of the Martian Manhunter and the return of the original Flash, Barry Allen.  In addition to this main series, DC also released a number of miniseries and one-shots that served as tie-ins to the main Final Crisis storyline and which are often forgotten in light of Final Crisis big events.  I have to admit that I have never been a particularly big fan of the Final Crisis series, mainly because of the over-the-top and unnecessarily complicated storyline (you know, typical Grant Morrison writing).  However, I did really enjoy the tie-in miniseries, including the dark comic Revelations, which focuses on the Spectre and contains the horrifying image of Dr Light being turned into a candle, and the massive Legion of 3 Worlds miniseries, which saw the return of two great characters.  However, my favourite of all these miniseries has to be the subject of this review, Rogues’ Revenge, by iconic The Flash contributors Geoff Johns and Scott Kolins.
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The Rogues are a group of iconic dangerous criminals in the twin cities of Central City and Keystone City who have banded together in opposition to the Flash.  Different from the usual supervillains that inhabit the DC Universe, the Rogues have a sense of honour and mostly commit thefts rather than seeking world domination or pointless destruction.  Usually led by Captain Cold, the Rogues have featured most of the Flash’s villains at one point or another, including Heatwave, Mirror Master, Captain Boomerang, the Trickster, Weather Wizard and even Gorilla Grodd.  These characters have been recurring villains of the Flash for over 60 years and continue to be regular features of the various The Flash comics.  The Rogues are also very well represented in other media, appearing in several animated shows and movies.  One member, Captain Boomerang, appeared in the 2016 movie Suicide Squad, while the rest of the characters, especially Captain Cold and Heatwave, are major fixtures of the Arrowverse television series.

In Rogues’ Revenge, the core remaining Rogues, Captain Cold, Heatwave, Weather Wizard and the second Mirror Master, have been having one hell of a year after breaking their number one rule: never kill a speedster.  Tricked by the young psychopathic speedster Inertia, the Rogues attacked the Flash when he lost his powers and actually managed to kill him, which they never wanted to do.  Worst, the Flash that they killed was only a kid, Bart Allen, the former Impulse and Kid Flash, who had been aged up by his time in the Speed Force.  As the most wanted criminals in the world, the Rogues have spent the year being hunted by as fugitives by the collected superheroes.  Briefly imprisoned on an alien planet with the rest of the world’s supervillains, the Rogues escaped and have returned to Keystone City, once again fugitives.

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The Rogues are planning to permanently retire after their terrible mistake.  However, when Inertia escapes from his imprisonment, the Rogues decide to go on one last mission and seek revenge for Inertia’s trickery.  Joining forces with the new young and immature Trickster, the Rogues set out to break their number one rule just one more time.

However, their revenge is going to get far more complicated than they anticipated.  The supervillain prophet, Libra, is uniting the other villains for the Final Crisis and wants the Rogues by his side in his new Secret Society.  Their emphatic refusal does not go down well, and Libra sets about recruiting them by any means necessary, even if that means killing every member of the Rogues’ family to get their attention.  The former Rogue, Pied Piper, is also hunting down his former cohorts, determined to repent for the role he played in Bart Allen’s death, while powerful anti-speedster Zoom has taken Inertia under his protection and tutelage.  Against all these forces, this misfit group of killers and thieves seem incredibly outmatched, but never count the Rogues out of the fight.  Can the Rogues get their revenge, and how will they react to the return of their greatest foe, the original Flash, Barry Allen?

This fantastic miniseries is the brainchild of legendary DC writer Geoff Johns and artist Scott Kolins, who previously did a joint run in The Flash Vol 2Rogues’ Revenge is collected in a single volume and consists of the miniseries’ three issues, as well as two issues from Johns and Kolins’s run on The Flash Vol 2 issues #182 and #197, which focus on the origins of Captain Cold and Zoom respectfully.  Rogues’ Revenge is an excellent series that puts the focus onto an incredibly intriguing and very different group of villains.  Containing a superb story, some amazing artwork and some subtle, but interesting tie-ins to Final Crisis and other parts of the DC Universe, this is a really fun miniseries that is worth checking out.

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One of the things that I like the most about this miniseries is the way that Johns and Kolins really dive into their complex main characters and show what set them apart from all the other supervillains.  The reader is given a look into the psyche of each of the Rogues, and shows the deep and dark troubles that hide within their minds.  Alone, they are incredibly damaged individuals with advanced weapons, but together they are a functioning unit able to hang with the most powerful godlike beings in the universe.  Each of the Rogues is a complex and intriguing character, and the creative team do a great job highlighting this succinctly in the miniseries.  Heatwave is a pyromaniac whose life has been consumed by fire, Weather Wizard is still haunted by the fact that he murdered his brother, Mirror Master is fighting his baser instincts and his drug habit, while Trickster is a young punk who is desperately trying to join up with the other Rogues he idolises.

Captain Cold is the most complex of them all, and his life is shown in both the miniseries and in one of the issues of The Flash Vol 2, which I have to give the producers of this volume props for including.  Captain Cold is the team’s leader and the definer of their moral code.  Because of him, the Rogues try to avoid killing where possible, do not touch drugs and have a high standard when it comes to its members, which is why they have yet to fully accept Trickster into their ranks.  Throughout Rogues’ Revenge, Captain Cold is able to control and anticipate the moods and needs of his team.  At the same time, he is able to lean on his team when it comes to his intense personal matters and the history with his family.  Issue #182 of The Flash Vol 2 does an amazing job of humanizing this character further, especially after you see him in action in the three issues of the Rogues’ Revenge miniseries.  Overall, the creative team are able showcase the close relationship the Rogues have with each other, as well as how strong they are together.

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I also enjoyed how Johnson explores the complex relationship that the Rogues have with the Flash.  Despite him being the main superhero who has been opposing them for years, the Rogues make it quite clear that they never actually wanted to kill him, mainly because they knew how much trouble they would be in if they ever succeeded in finishing him off.  The anger at how they were duped into attacking the Flash without his powers is pretty clear early in the miniseries, and there is a certain sense of regret as they describe how their attacks usually would not have killed a speedster.  They also show some remorse that the Flash that they killed was so young, as they did not realise they were really attacking Kid Flash.  While this initial examination of their relationship with the Flash is fascinating, the discussion that occurs at the end of the third Rogues’ Revenge issue is particularly interesting, as they talk about their relationship with the original Flash, Barry Allen, and how he was different from all the other Flashes.  It is a great tie-in to the other comics focusing on this character’s return, and it also brings the Rogues’ story full circle as they decide to postpone their retirement in light of the relentless pursuit that they know is coming from their original Flash.  You have also got to love the present they send to the returning Flash in order to appease his wrath for their role in Bart Allen’s death.

 Rogues’ Revenge has an impressive and well-written story that is not only a lot of fun to read but ties in nicely with the major Final Crisis crossover event that was occurring at the same time.  The central story of the tired and weary Rogues as they plan to engage in one last mission before their retirement is amazing as it allows for a deeper look at their methods, equipment and skills at defeating speedsters.  The tie-ins with Final Crisis aren’t too over-the-top and mostly relate to the return of Barry Allen and Libra’s attempts at creating a new society of supervillains.  Libra’s scheme to bring the Rogues on board is particularly fun, as he sends the team of knock-off Rogues to face them, utilising stolen copies of their weaponry.  This is a great battle scene which helps show off how the Rogues are so much more than the weapons that they wield, as they utilise their skills and experience to eliminate their opponents in short order.  The devastating and inventive uses of their weapons are very impressive, from Captain Cold’s wide beam cold field, to Weather Wizard growing a tornado inside of one of his opponents.  The Rogues’ extreme violence in this scene is explained as the characters protecting their reputation, as there have been many copycats before, which fits these old veterans perfectly.  I also really liked the reasons the Rogues give to refuse Libra’s request for them to join the Secret Society, having been burned by joining them before, and it was fun to see them predict exactly how the new Secret Society was going to come crashing down.
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The artwork within this miniseries is very impressive, and it was great to see Kolins back in The Flash saddle.  I was really impressed by the character designs Kolins used during this miniseries, as the four veteran Rogues all have their iconic costumes, but there is a beat-up and ragged look to them.  This perfectly encapsulates the terrible year the characters have been happening, and each of these characters have a tired and weary look to them after so many years of fighting.  I also cannot speak highly enough of the impressive fight sequences throughout the miniseries.  The full and at times gruesome effects of the Rogues’ weapons are in full display throughout Rogues’ Revenge, as the titular characters unleash fire, ice, weather, tricks and mirror insanity on their opponents.  The duelling walls of fire that occur between Heatwave and newcomer Burn are just gorgeous, and Weather Wizard’s various creations, such as lighting and fog, are drawn amazingly well.  I also cannot get past how impressively well Captain Cold’s ice devastation is drawn, especially when it comes to the effect the freeze ray has the human body.  This is an amazing bit of work from Kolins and the rest of the miniseries’ artistic team, and the art really helps to turn Rogues’ Revenge into a first-rate graphic novel.

Overall, Rogues’ Revenge is an outstanding tie-in miniseries that does so much to stand out from its overarching crossover event.  The focus on the Rogues, who make up one of DC’s most complex group of supervillains, is a compelling choice from the creative team, who do an incredible job showcasing these amazing characters.  Featuring an intriguing storyline and some first-rate artwork, this is a fantastic miniseries to check out, and one of my favourite underappreciated gems in the DC Universe.

My Rating:

Five Stars