Dungeon Crawler Carl by Matt Dinniman

Publisher: Soundbooth Theater (Audiobook – 21 September 2020)

Series: Dungeon Crawler Carl – Book One

Length: 13 hours and 31 minutes

My Rating: 5 out of 5 stars

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Have you ever had one of those books or series that everybody seems to be talking up all the time?  Lately for me that series has been the Dungeon Crawler Carl novels by Matt Dinniman.  An intriguing LitRPG series, the Dungeon Crawler Carl books are a funky and hilarious fantasy and science fiction hybrid that places its outrageous protagonist into an unlikely alien reality show filled with subterranean dungeons inspired from classic RPGs.  A series with a very interesting premise, I have been seeing so much online about the Dungeon Crawler Carl books over the last couple of years, with everyone praising it and really talking it up.  Despite not having a lot of experience with the LitRPG genre (except for Ascension by B. F. Rockriver), I decided to check out the first novel in the series, also titled Dungeon Crawler Carl, to see what all the fuss was about, and boy did that have an excellent result.

When aliens come to Earth, first contact is far more brutal and unusual than you could ever expect.  Instead of communicating or conquering, the aliens instead instantaneously collapse every single human-made structure down into the ground, killing everyone who was inside.  Only those standing outside at the time survived, and they are given a dire choice: either remain on the planet’s now desolate surface with no shelter, or journey down into the subterranean 18-level dungeon that has been formed from humanity’s repurposed buildings.

For those few million human survivors who journey into the newly labyrinth, they soon encounter a fantasy-inspired dungeon, filled with traps, monsters, loot and other dark dangers to navigate.  These survivors, known as dungeon crawlers, need to keep moving downwards in the hope of reaching the 18th floor and the promised reward it contains.  Death and dismemberment are a near certainty in the dungeon, so contestants will need to learn how to kill mobs, find enchanted gear, learn new combat skills or magic and keep getting stronger, all before the level they are on collapses.  However, this dungeon is far more that a contest of might and magic; it is the most popular reality program in the galaxy, seen by untold trillions of aliens, and only those crawlers who can gain a strong following and rich sponsors are likely to survive.

Into this chaotic situation is thrown unlikely hero Carl.  A simple man caught outside in his underwear as he attempted to retrieve his ex-girlfriend’s cat, Princess Donut, Carl soon finds himself fighting for his life in the most ridiculous of circumstances.  Teaming up with the now sentient Princess Donut, Carl finds that the dungeon has a steep learning curve, and he will need all his resolve, cunning and the friendship of a superpowered cat to survive.  However, as Carl and Princess Donut accidently become two of the most popular contestants in the game, they will need to contend with everyone who wants them dead, both from inside the dungeon and without, as they constantly move downwards.  Dangerously overmatched, completely overwhelmed, and with a distinct lack of pants for Carl, this unlikely duo will need to learn how to survive big and show the universe and the unhinged AI controlling the game that they are worth keeping alive.

Goddammit Dinniman, how could you create something so damn addictive.  It turns out that for once the internet crowd had this 100% right, and Dungeon Crawler Carl was everything they said it would be and more.  A clever, intense and overall hilarious romp through a cool LitRPG scenario, Dungeon Crawler Carl had me hooked very early on and I absolutely powered through this epic adventure novel which I just had to give a full five-star rating.

I really, really loved the cool story in Dungeon Crawler Carl, which starts off quickly and never lets up all the way to the end.  Starting with a quick but effective introduction to Carl, which then leads to the world collapsing and him being forced to enter the dungeon with his cat, you are soon immersed in this new crazy world, with some bloody opening fights setting the crazy tone for the rest of the novel.  After an in-depth sequence that explains the rules of the world, Dungeon Crawler Carl takes off again at a fast pace made even more entertaining thanks to the introduction of the now sentient cat, Princess Donut.  Forced to keep fighting through monsters, traps and other obstacles, the action and excitement never lets up, and I really appreciated how Dinniman naturally flowed the protagonists into fresh scenarios, including unusual boss fights, explosive opportunities, and starting a meth war between goblins and fire-spitting llamas.

The second half of Dungeon Crawler Carl goes in some very interesting direction, as the protagonists encounter other Crawlers, with some very different results, while also ensuring the full and often ultra-bonkers horrors of the first two levels of the dungeon keep coming at you hard and fast.  There is some great character development as the book continues, both literally and figuratively, and it was interesting to see the characters evolve to face the unique threats of the dungeon in their own way.  Dinniman threw in some clever and often hilarious solutions to many of the obstacles the protagonists face (although most of them involve explosives), and you’re constantly on the edge of your seat as you wait to see how they will survive going forward.  There is also some excellent universe expansion as the characters experience the reality-television obsessed world outside the dungeon, which often leads to some hints of the dangers to come later in the series.  These upcoming elements are well placed into the book, which allows the readers to anticipate what is to come, while not distracting from the main plot points.  The conclusion of Dungeon Crawler Carl comes a little after the big events of the book, but it sits in a good place as part of the wider series.  This novel ends up being an exceptional read on its own, while also being an excellent first entry in the series that perfectly sets up the many over-the-top adventures to come.

This proved to be a very cleverly put together novel, and Dinniman really excelled at utilising the unique elements of the LitRPG genre and utilising in his story.  Featuring a very cool explanation for why the protagonists are trapped in a fantasy dungeon (alien reality television show to determine the fate of the planet is an awesome plot idea), you soon get engrossed in the LitRPG themes of the book, as the characters are instantly forced to battle mobs to survive.  Due to the time limits built into the plot, the protagonists are quickly forced to adapt to the new way of living (or dying), and the reader is given a crash course in the mechanics of the game system.  I found these to be quite fascinating, and you really get engrossed in the various levelling, skills, magical items, achievements and other elements of the game, which fans of RPGs of all varieties will be familiar with.  The dungeon itself is a unique blend of classic fantasy creatures and tropes, with exaggerated elements of modern human culture, allowing for modern references to go together with fights against goblins and other creatures.  Dinniman also adds in a great reality television element to the plot, as the protagonists are forced to earn followers and appeal to a wider audience to improve their chances, like The Hunger Games on steroids.  The author does an excellent job of setting these unique elements up, and it’s a great extra edge to the typical LitRPG elements.

Dinniman ensures that these LitRPG elements continue to be quite entertaining throughout the entirety of Dungeon Crawler Carl thanks to a variety of factors, mainly humour.  Nearly every scene in this book is incredibly funny of various levels, including entertaining character interactions, reactions to over-the-top scenarios, various subtle jokes, and a large amount of more noticeable adult humour that reflects the crazy situation and big personalities of the plot.  I personally loved how Dinniman enhanced all the game elements of the book, such as item and mob descriptions, achievements, skill discussions and more, by including comedic summaries loaded with jokes, references and the barely controlled fetishes of the AI running the dungeon.  These wacky descriptions made the more LitRPG-heavy parts of the plot flow a lot better, especially as readers with less interest in RPGs can still have fun with these scenes.  Dinniman works to make various other LitRPG elements more entertaining for casual readers in various other ways, such as ensuring all the scenes featuring the chat function are quite distinct and humorous due to Princess Donut’s insistence of only writing in caps.  I honestly was left laughing out loud multiple times throughout Dungeon Crawler Carl, and the sheer ridiculousness of the story, as well as the often quite inappropriate, yet hilarious jokes, was just too much for me.

While there is a definite focus on comedy and jokes in Dungeon Crawler Carl, Dinniman also adds in some real emotional heart to the story, mainly through the focus on the protagonists.  The relationship between the perspective protagonist Carl, and the now sentient cat Princess Donut adds some excellent and powerful depth to the book, especially as they grow to be a compelling team.  While initially thrown together in unlikely fashion, the grumpy Carl and the amusing Princess Donut, who has all the smugness and confidence of a prize-winning cat, turn into the ultimate odd-couple, made even more entertaining by the fact that the cat is much more powerful than Carl.  Dinniman throws in a lot of very entertaining quirks for both characters that makes you love them; however, it is the more subtle examination of the protagonist’s deeper emotions that help to enhance this narrative even more.  This includes Carl’s deep internal anger, brought on by various factors, the despair he feels at the complete destruction of his world, and his continued attempted heroics, even when it puts him at greater risk.  I loved how both Carl and Princess Donut both grew to become quite dependent on each other as the book continued, and while there is still a lot of growth needed for both, you can see that their bond is going to be the powerful centre of the plot.

Aside from Carl and Princess Donut, Dungeon Crawler Carl is loaded with an outstanding array of characters who each bring their own brand of fun to the plot.  I personally enjoyed the protagonist’s guide, Mordecai, a veteran former crawler who provides advice on how to proceed, while also hiding the trauma of his own adventures in a previous dungeon.  There was also an array of compelling and distinctive mobs, alien night show hosts, and other creatures associated with the production, who on the surface are quite entertaining and funny, but whose deeper tragedies work to highlight just how dark the dungeon process truly is.  There are also some other distinctive fellow crawlers thrown into the plot, and it is interesting to see how humans will react to the terrible situation before them, either becoming heroes or dark villains.  Finally, I must mention the AI running the dungeon, who proves to be one of the more entertaining figures in the book, despite not appearing in person in any way.  His very over-the-top commentary and descriptions for all the game mechanics was ultra-hilarious, and there are so many great jokes there.  However, it was the AI’s more subtle actions that proved to be the funniest part of this electronically ethereal figure’s inclusion, as it guides the game to suit its own interests and desires.  This includes giving very specific items to the protagonists to produce the most amusing story, while other rewards and loot encourage Carl to remain barefoot and lacking pants throughout the game for “reasons”.  I felt that this excellent cast really matched the over-the-top story that Dinniman threw together for Dungeon Crawler Carl, and every character made an amusing and memorable impact on the story.

I ended up checking out the audiobook for Dungeon Crawler Carl, which was honestly exceptional, and I cannot emphasise enough just how effective this format enhanced Dinniman’s great story and outrageous humour.  Narrated by Jeff Hays, who might be one of my new favourite audiobook voice actors, all the action, intensity and the distinctive characters of Dungeon Crawler Carl came across exceptionally well in this format, and I absolutely loved how effectively Hays conveyed the entire craziness of this novel.  The narrator provides an excellent voice for the protagonist, Carl, that served as the base tone for most of the narration, and you really get to feel the protagonist’s fear, determination and continued exasperation, especially when he encounters all the crazy twists and inclusions.  Hays’ voices for the other characters of Dungeon Crawler Carl also helps to make this audiobook stick out.  For example, the tone that Hays choice for Mordecai perfectly fit the tired, old mentor, while his Princess Donut voice is so damn entertaining, especially as you can fully appreciate the character’s catlike nature with Hays’ high-pitched and demanding voice.  Hays also captures all the fun features of weird mobs of the dungeon, including goblins and other sentient creatures, and there are some very striking and funny voices featured there.  However, it is the tone he uses when speaking in the voice of the AI running the dungeon that is the best.  Cheerful and sarcastic, Hays perfectly captures this computer program’s weird sense of humour with his narration, and I loved the boisterous way he reads out the achievements, the skills, item stats and more, especially for more colourful descriptions that require accents or other creepier voice changes.  This outstanding narration worked on so many levels with Dinniman’s unique style, and I frankly could not get enough of listening to Dungeon Crawler Carl on audiobook, which is just the best way to check out this novel.

Overall, I had an exceptional time with Dungeon Crawler Carl, and this series instantly became my new obsession.  Fun, outrageous and constantly exciting, Dungeon Crawler Carl lives up to all the hype surrounding it, and I was really impressed with Matt Dinniman’s ability to craft a complex story that will potentially get better with each new entry.  Honestly the best way to showcase just how much I enjoyed Dungeon Crawler Carl is to reveal that as soon as I finished this first book I instantly started listening to the sequel, Carl’s Doomsday Scenario, and then the third book, The Dungeon Anarchist’s Cookbook, soon after that.  I will probably end up powering through this series in the next few months, hopefully before the eighth book comes out next year, and I cannot wait to see where Dinniman takes this beautifully unhinged plot next.

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Quick Review – The Holy Terrors by Simon R. Green

The Holy Terrors Cover

Publisher: Severn House (ebook – 6 February 2024)

Series: Standalone

Length: 214 pages

My Rating: 3.5 out of 5 stars

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Established thriller author Simon R. Green produces a fun and compelling read with The Holy Terrors, a cool book with an interesting plot idea behind it.

Plot Synopsis:

Six people locked in a haunted hall . . . Cameras watching their every move . . . And then someone dies . . . This first in a spine-tingling new paranormal mystery series from New York Times bestselling British fantasy author Simon R. Green will make you doubt your judgement – and believe in ghosts!

Welcome to Spooky Time, the hit TV ghost-hunting show where the horror is scripted . . . and the ratings are declining rapidly. What better way to up the stakes – and boost the viewership – than by locking a select group of Z-list celebrities up for the night in The Most Haunted Hall in England (TM) and live-streaming the ‘terrifying’ results?

Soon Alistair, a newly appointed Bishop, actress Diana, medium Leslie, comedian Toby and celebrity chef Indira are trapped inside Stonehaven town hall, along with June, the host and producer of the show. The group tries to settle in and put on a good show, but then strange things start happening in their hall of horrors.

What is it about this place – and why is the TV crew outside not responding? Are they even on air?

Logical Alistair attempts to keep the group’s fears at bay and rationalise the odd events, but there are things that just can’t be explained within reason . . . Can he stop a cold-blooded would-be killer – even if it’s come from beyond the grave?

This locked-room mystery with a paranormal twist is classic Simon R. Green, featuring his trademark humour and imagination, irresistible characters, and thoroughly entertaining plotting.


The Holy Terrors
was an intriguing book from Simon R. Green that I had a fun time getting through.  Short and very sweet, The Holy Terrors made good use of its compelling plot idea, which saw a bishop, a diva, a comedian, a celebrity chef, a psychic and a TV producer become trapped in a haunted town hall.  While that sounds like the set up to an elaborate joke, it produces a great plot background for an entertaining novel that you can quickly power through.

I loved the author’s idea of simultaneously parodying ghost shows and the reality television crowd, while also presenting the reader with a unique locked-room mystery scenario that might or might not be caused by supernatural forces.  Thanks to these ideas, I think the overall story was pretty good and proved to be quite exciting.  Green sets everything up nicely, and you are quickly drawn into the plot, especially as you know that there is something bad on the horizon.  After a few early scare elements, you are led nicely to the centre of the story, where one of the characters dies and the rest are left scrambling to figure out who or what is trying to kill them.  This proves to be a great backbone for much of the story, and the initial range of characters are fun.

While I enjoyed how the book was set up, I think that it slightly fell apart in the second half.  The story gets a bit silly in places, and it is easy to predict what the subsequent order of death was going to be.  I did enjoy how Green tried to keep the reader guessing about whether this was a horror novel or a murder mystery, especially as there are some great psychic inclusions, apparitions, and other mysterious occurrences.  However, despite the included misdirection, the answer to this question proved to be a bit obvious.  The eventual culprit reveal was predictable, as it was literally the most obvious suspect there, and Green’s method reveal was pretty unsubtle.  Still, the final confrontation was nicely written, and I liked the cool conclusion to the plot.  in the end, The Holy Terrors proves to be quite an easy book to get through quickly, and I manage to finish it off in two sessions.

While Green proved adept at creating a chilling atmosphere and utilising it well in his story, I did have certain issues when it came to the characters.  The author does come up with six interesting main figures for the story, each of which is a celebrity reality star archetype, and there are some fascinating dives into their backstories, especially during an emotional sequence near the climax.  However, for the most part I felt these characters were underdeveloped, and Green could have showcased them a little better.  Certain relationships between some of the characters were a bit forced, and quite a few interactions felt unusual.  I also found some of the dialogue to be a bit stilted and weak in places, and it could have come across as a bit more natural.  These elements let down The Holy Terrors’ promising plot to a degree, although I still managed to have fun getting through it.

Overall, The Holy Terrors was an interesting read from Simon Green that you can have an entertaining time with.  The author’s intriguing scenario does prove quite compelling, and while certain elements of the book were not as strong as I would have hoped, you can easily power through this book in no time at all.  As such, The Holy Terrors is a great book for anyone looking for a quick and efficient novel that tries to blur the line between horror and murder mystery.

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#MurderTrending by Gretchen McNeil

#MurderTrending Cover.jpg

Publisher: Freeform Books

Australian Publication Date – 25 September 2018

World Publication Date – 7 August 2018

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From one of young adult fiction’s most thrilling authors comes a dark and captivating story of death and madness that is really going to trend online.

When seventeen-year-old Dee Guerrera awakens in a strange room dressed in a princess outfit, she knows she is about to be executed on live TV.  Falsely convicted of the murder of her stepsister, Dee has been sentenced to die on Alcatraz 2.0, America’s most popular reality television show.  Created by a mysterious television producer known only as The Postman, Alcatraz 2.0 is an island prison where America’s most notorious inmates are hunted down by a series of flamboyant and beloved executioners.

So when Dee comes face to face with one of these killers, she’s supposed to run into his murder room and suffer a terrible death for the entertainment of the masses.  However, Dee has other plans, and goes off script in a major way.  Her actions will make her the most notorious girl in the world and move her to the top of every executioner’s kill list.  Teaming up with a posse of other teenage inmates, Dee needs to quickly learn the rules of this island and figure out a way to avoid being picked off by the psychopaths stalking her.  Can Dee and her new friends, the Death Row Breakfast Club, stay alive long enough to prove Dee’s innocence?  A ghost from her past is haunting her, and Dee doesn’t have much time before her execution goes viral.

Gretchen McNeil is an experienced young adult fiction writer, whose previous work includes several books aimed at the older teen audience.  These include the horror suspense book Ten, the supernatural thriller Possess and teen murder mystery series Don’t Get Mad.  #MurderTrending is the seventh book from McNeil, and it follows in a similar vein to her previous books, with teenage protagonists fighting against a dark, murderous force.  #MurderTrending is an extremely fast-paced and crazy read that proves to be very entertaining, and is the first part of McNeil’s MurderTrending series.  A second book in this series has already been announced and #MurderFunding will be released next August, with an interesting-sounding connection to the first book.

The concept of a group of people being hunted or pitted against each other in an isolated area with the whole world watching is an idea that has been utilised many times before.  Movies and shows such as The Condemned, Death Race, Battle Royale, Dead Man Wonderland and The Hunger Games have all used this concept in one way or another.  I personally think that the plot of #MurderTrending is very similar to The Running Man, with eccentrically dressed hunters chasing after criminals, although it is easy to build a connection between this book and The Hunger Games due to the focus on teenagers.  I think that the author is very aware of these previous movies, as not only does the main character mention The Hunger Games within the book, but one of the other protagonists continually quotes old action movies, including several Arnold Schwarzenegger classics.  While this plot device has been used before, McNeil introduces some new elements, while also doubling down on the concept by making his killers and their executions as crazy and over the top as possible.  The killers in particular are extremely eccentric and include among others, an explosive orientated hipster, two murderous twins, a fashionista with some deadly accessories and a Prince Charming stand-in who hunts girls dressed as princesses through a trap-filled maze while brandishing an oversized cake knife.  As a result, this version of the prison reality television show is particularly amusing, and the over-the-top kills sometimes come across as more humorous than sinister.

While the overarching plot premise of an island prison has been used before, McNeil cleverly enhances this story with some great imitation of the current social media and internet communities.  The entire adventure is being livestreamed to the outside world, and is considered to be the most popular form of entertainment in America.  As a result, the world is constantly talking about the murders on social media, and the author has included sections of a number of fictional forums at the end of several chapters, where various online personalities talk about the events in a number of ways.  This includes praise for the inventive kills, requests, opinions on the various inmates, conspiracy theories and competitions to make the most viral #.  These are particularly intriguing and compelling inclusions that also add a bit of realism to the story, as the reader can easily imagine that social media activity like this would totally happen in a dystopian world where executions are streamed as a form of entertainment.  In addition to all the discussion and use of social media in the story, the protagonist also talks about the various internet fandoms, fan clubs, gambling, merchandise, shipping, fan theories, fan fiction and message boards that have formed up around Alcatraz 2.0.  This is again a fascinating inclusion, with a smack of predictive realism to it, and I utterly loved McNeil’s inventive and modern inclusions around the classic murder prison/reality show concept.  It also sounds like this concept will become a major part of the next book in the series, and I am very keen to see how that turns out.

I thought that the overall story for this book was very well done and created an intriguing and entertaining narrative that was really easy to enjoy.  In addition to her ingenious use of the overarching plot device and setting, McNeil has also created a compelling and thrilling story that is filled with a number of great twists and intense scenes where the book’s fun characters are put into real peril.  While the reveal of the final boss is strongly tied into the character’s past, and isn’t too shocking, how that character gets there is fairly clever, and the twist about the mastermind of the island was pretty surprising.  While the ease with which the protagonist was able to defeat some of the infamous murderers who served as secondary antagonists at the end of the book is a bit unbelievable, I did find myself really hooked on this great story, and I powered through the book to find out how it was going to end.

#MurderTrending is marketed towards a young adult audience, and it’s the sort of amusing and crazy book I would have enjoyed when I was younger.  Due to the large amount of violence and pretty graphic killings, I would suggest that this book is probably more appropriate for an older teenage audience, but based on today’s standards it’s really not too bad.  Out of all the potential readers, the older teenage audience will probably enjoy McNeil’s use of social media and internet cultures the most, as they will be able to relate to the characters and fandom subculture of the people posting on social media within the book.  This is one of those young adult books that would really appeal to older readers, and I would really recommend this to anyone who is looking for an enjoyable and over-the-top read.

Gretchen McNeil is once again at top form as she presents a bloody and action-packed young adult adventure.  Featuring a fun and unrestrained take on a classic fictional plot device and some very ingenious use of current social media and internet trends, this extremely entertaining story is a fantastic read for both teenagers and older readers alike.  #MurderTrending is one of the craziest reads of 2018, and I cannot wait to see what insanity McNeil brings to her next adventure.

My Rating:

Four stars

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Ascension by Victor Dixen

Ascension Cover

Publisher: Hot Key Books

English Edition Translated by Daniel Hahn

Publication Date – 28 June 2018

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The first book in the bestselling French Phobos series is finally here.  Ascension is a fun guilty pleasure read geared towards a young adult audience that explores the dark side of reality television.

In the near future, a private company has bought NASA and is about to send the first humans to Mars as part of the Genesis program.  However, this will not be a typical voyage to another planet; it will be the most ambitious reality television show of all time.  The international group of young astronauts has been chosen through a worldwide contest, and the entire voyage into space will be broadcast back to Earth to be viewed by the masses.  Not only will these six young men and six young women colonise Mars but they will also be expected to pair up into couples by the time they reach Mars through an insane bought of speed-dating.

The boys and girls will be placed into separate bays of the same spaceship and will only be allowed to interact with the person of their choosing for six minutes each week.  In these six minutes they will meet and try to seduce their counterparts and attempt to determine who their perfect match is.  By the end of their trip, each of them must choose a partner to marry and live with once they reach the red planet.

For one of the contestants, Léonor, the Genesis program is her chance to escape from a planet where she has only ever experienced pain.  The one-way trip is the biggest opportunity of her life and she is eager for glory and love.  But as they move further away from Earth, Léonor begins to learn that this journey is far more dangerous than she had expected.  A deadly conspiracy surrounds this journey and it is far too late for regrets.

Ascension is written by Victor Dixen, a French author who has contributed multiple series to the Young Adult genre.  His previous works included a reimagination of classic fairy tales in the Animale series, and the science fiction based The Strange Case of Jack Spark series.  Ascension is part one of his exciting Phobos series, which was first published in France back in 2015.  Phobos will be the first of Dixen’s series to be translated into English, with the next two books in the series, Distortion and Collison both set to be published in English within the next year.

Ascension is a fantastic book with a lot of parts to it that make for a highly compelling and interesting read.  The overarching concept of a space exploration being turned into a reality television contest is a little crazy, but Dixen has some great explanations for this plot set-up that sound actually plausible and realistic.  With the current political craziness around the world and humanity’s constant fascination with reality television, you can’t help but think that this could be a distinct possibility.

Dixen is a talented author who is able to perfectly recreate the feel of a large-scale reality television show within his book, with all of the worst parts included.  The male and female contestants are kept apart from each other for the whole journey and are constantly aware of the world watching them through all the cameras, and they act accordingly.  Dixen shows off the various ways the producers are trying to manipulate the contestants, such as misleading messages from their host and group showings of each contestant’s ratings and accrued prize money, all in the name of creating drama.  There are also a number of scenes that show large groups of people watching the show and becoming obsessed with it in a way reminiscent of the early days of Big Brother and American Idol.  There are fun inclusions to show this off, such as having scenes where people back on Earth change their hairstyles and looks to match their favourite contestant, the contestants’ home countries showing massive support for them, and a fun scene where a cynic has to listen to other people gossip about the show.

While the parts of the book reminiscent of a typical reality television show are fantastic by themselves, they are taken to a whole other level when they are seen in conjunction with the backstage production meetings scenes.  Reality television show production meetings are probably already fairly sinister but Dixen is really able to amp this up by showing the show’s producers and host engaged in some ominous discussions involving deaths, murder, manipulation and their own bonuses.  Ascension contains a great main antagonist in Serena McBee, the host.  Serena is pretty much the ultimate villain for young people, as she acts like their friend while she tries to manipulate them, thinking she knows everything about them and how to control them.  All of these sinister surroundings create a compelling read that will really draw the reader in.

I have to admit that when I started to read Ascension the last thing I thought I would be interested in would be the potential relationships between the contestants.  However, Dixen puts significant effort into introducing the 12 contestants and describing their personalities and histories, ensuring the reader becomes invested in their futures.  While Léonor is the main character that the author focuses on, the reader is also shown many of the dating segments that the other contestants are involved with to dramatic effect.  There are also a number of discussions between the female characters as they discuss their tragic histories, their hopes for the future and who their preferred partners will be.  As a result, the reader does find themselves really caring about the characters becoming extremely interested in who will end up with whom.

Dixen also enhances his terrific narrative inclusions, sinister overtones and compelling character interactions with a range of useful visual elements included in the text.  These include flyers for the show, tables with the results of the contestants’ prize money and survey results, and detailed technical diagrams of the spaceship and the Mars habitations.  The diagrams of the ship help the readers visualise the ship and habitats, while the flyers and tables make them feel like part of the show’s audience.  These elements are well used within Ascension and are a great addition to the book.

Ascension by Victor Dixen is an exciting and invigorating young adult read that can now finally be enjoyed by an English-speaking audience.  Readers will love how the author has included an extremely realistic reality television setting into a dramatic science fiction story filled with all the emotion and manipulation you would expect from the trashiest of dating shows out there.  This crazy and brilliant read should captivate the young adult audience of the English-speaking world, just like it did with its French-speaking audience, and I will be keeping an eye out for the next two parts of this series.

My Rating:

Four stars

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