Quick Review – Warhammer 40,000: Witchbringer by Steven B Fischer

Publisher: Black Library (Audiobook – 25 November 2022)

Series: Warhammer 40,000/Astra Militarum

Length: nine hours and 33 minutes

My Rating: 4.25 out of 5 Stars

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Fresh Warhammer 40,000 fiction author Steven B Fischer presents Witchbringer, a compelling and particularly intense novel that dives into the complex life of an Imperial sanctioned psyker.

I have been having a lot of fun with Warhammer 40,000 fiction this year, and one of the more interesting Warhammer books that I have recently enjoyed is the awesome debut novel from Steven B Fischer, Witchbringer.  I have been meaning to review Witchbringer for a while, especially as it had a fantastic plot synopsis behind it.  As I am currently in the middle of Fischer’s latest book, Broken Crusade, I thought that this was the perfect time to highlight Witchbringer on my blog, especially as it was a clever and memorable addition to the franchise.

Plot Synopsis:

An Astra Militarum Novel

Once a Cadian captain, Glavia Aerand’s psychic talents see her pressed into service in a new role, to fight and die as a sanctioned psyker.

READ IT BECAUSE
This story offers a rare glimpse into the mysterious process of becoming a sanctioned psyker in the service of the Golden Throne, and you’ll learn what that means for those who are found strong enough to serve.

THE STORY
Suffer not the witch to live, unless by their service they might earn redemption. This is the creed of the Scholastica Psykana, a brutal foundry in which those with psychic power might be taught to serve. On the eve of her sanctioning as a primaris psyker within these very halls, Glavia Aerand, former captain of the Cadian 900th Regiment, receives a startling premonition – one concerning her old unit, and a dangerous psychic artefact hidden on the planet where they are deployed.

After a reunion she never expected – or wanted – Aerand finds herself mired in a vicious campaign on the psychically active world of Visage, where the shallow seas and endless fogs are rumoured to swallow the souls of the dead. Haunted by growing suspicions of her new commander and the manifestations of the sinister relic, Aerand must trust in her new-found abilities to keep her former comrades alive, and confront an ancient threat that could consume Visage entirely.


Witchbringer
proved to be an outstanding and particularly powerful Warhammer 40,000 novel that combines compelling insights into a unique class of human soldier with a great plot centred around damaged characters.

This cool Warhammer 40,000 book primarily focuses on Glavia Aerand, former soldier and newly sanctioned primaris psyker.  A trained and authorised witch who uses her unnatural powers to fight for the Imperium of Man, Aerand is an outcast amongst her fellow humans, who view her gifts as tainted and borderline heretical.  Starting off with a dark sequence in the Scholastica Pyskana, a gothic school aimed at training and controlling powerful psykers, the story soon moves on to the main plot when the protagonist receives a vision warning that her old regiment is in danger.  Journeying to Visage, a war-torn swamp world, Aerand finds her regiment in shambles, her former friends no longer trust her, and nobody capable of remembering the previous pysker lord assigned to them.  What follows is an exciting and intense narrative as Aerand simultaneously fights against the rebels and their native witches, while also trying to regain the trust of her comrades.  At the same time, Aerand must unravel both the dark conspiracy engulfing the planet and the secrets her commanders are hiding.

I felt that Fischer produced a compelling and exciting Warhammer 40,000 narrative that really dragged me with its intense storytelling.  The author got the right balance of unique grim Warhammer elements, complex character development, and dark intrigue, all of which melded well with the typical military fiction story fans of the franchise have come to expect.  Fischer does a brilliant job increasing the threat of his story, and the desolate swamp setting of Visage takes on a real life of its own, especially when it comes to grizzly fights against swamp witches and disturbed spirits.  At the same time, the focus on the protagonist’s isolation from her old comrades, who distrust her due to her tainted abilities, adds a great emotional heart to Witchbringer that cleverly works into the larger secrets of the main narrative.  Fischer does a great job bringing the dark plot of Witchbringer together for an exciting conclusion, and readers will appreciate the inevitable carnage that follows.  This is an overall impressive and well-written story that I had an amazing time listening to.

Witchbringer was an interesting addition to the Warhammer 40,000 canon, especially as it was part of the Astra Militarum series that seeks to follow adventures of the various human soldiers fighting in the bleak future.  As such, Fischer expertly explores the sanctioned psykers of the Astra Militarum, including their training, their unique role in combat, and the way that the common trooper views them.  While I do think that Fischer overpowered his protagonist, for the most part this proved to be very fascinating novel about sanctioned psykers, and I enjoyed how the author highlighted the protagonist’s human side.  As such this is a great read for established fans of the franchise, and I am sure most Warhammer 40,000 players and fiction readers will appreciate Fischer’s excellent debut to the genre.  Fischer also ensured that there was enough context and explanation of the more complex universe elements for newer readers to follow along and anyone can probably come in and enjoy Witchbringer, especially if they love a distinctive science fiction thriller.

As with most Warhammer fiction, I chose to enjoy Witchbringer on audiobook, which is easily the best way to appreciate the franchise.  The grim dark setting and intense action of any Warhammer 40,000 novel is deeply enhanced when read out to you and I love the array of talented narrators that work to bring these amazing stories to life.  In Witchbringer’s case, it was narrated by Amy Rockson, who is relatively new to the franchise.  Rockson had a pretty good take on the unique flow of a Warhammer 40,000 audiobook, and I felt she inhabited the various characters extremely well.  The more supernatural elements of Witchbringer’s plot really came to life when read out by Rockson, and I enjoyed how much passion she injected into the various fight scenes.  With a run time of around nine and a half hours, Witchbringer proved to be an easy audiobook to get through quickly, and I had a wonderful time listening to this amazing piece of Warhammer 40,000 fiction.

Overall, Warhammer 40,000: Witchbringer proved to be an amazing book, and I really enjoyed checking out Steven B Fischer’s debut novel.  Featuring a captivating tale of mystery, mayhem and moving character moments, Witchbringer was a great addition to the Warhammer 40,000 canon, and it proved hard not to become addicted to its impressive story.  This is a powerful and excellent read from an author who looks set to be a fantastic feature of the franchise’s fiction going forward.

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Warhammer 40,000: Sepulturum by Nick Kyme

Warhammer 40,000 Sepulturum Cover

Publisher: Black Library (Audiobook – 3 March 2020)

Series: Warhammer Horror

Length: 7 hours and 9 minutes

My Rating: 4.25 out of 5 stars

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My obsession with Warhammer continues as I check out the grisly Warhammer Horror book, Sepulturum by Nick Kyme.

Over the last couple of years, I have had a lot of fun diving down into the epic Warhammer 40,000 universe.  This universe features so many epic and unique stories and characters, and I love all the fantastic tales that can be told across the genres.  One sub-genre of Warhammer fiction I’ve only had a little experience with so far is the Warhammer Horror books which, as the name suggest, blend gruesome horror elements with the already grim Warhammer universe.  I have so far enjoyed one Warhammer Horror book, the creepy and clever The Bookkeeper’s Skull by Justin Hill, which was brilliantly written and showcased.  I have been meaning to check out some other horror related Warhammer books, and when I saw that there was a zombie-centric Warhammer book, I knew it was something I would have to read.  This book is Sepulturum, a compelling read written by new-to-me author Nick Kyme.  Kyme is a veteran Warhammer writer, and I’ve got a couple of his other books sitting on my shelf already waiting for my attention.  However, my first experience of him was through Sepulturum, which proved to be a really fun and interesting adventure.

Something dark and deadly, something which hungers for blood and flesh, is stirring in the low-hive of Blackgheist.  The only person who can stop it is Inquisitor Morgravia Sanctus of the Ordo Sepulturum, whose investigation in Blackgheist revealed a terrible presence.  However, before she could act, something happened that destroyed her memories and left her scarred, broken and hunted.  Now with only one acolyte left, Morgravia attempts to find a psyker capable of restoring her mind to let her figure out what is chasing her and what their plans are.

Meeting with a broker from the criminal underworld, Morgravia believes that she has finally found the solution to her problems.  However, before she can proceed, a terrible attack is launched across Blackgheist which no one is prepared for.  The people of the hive have been turned into something violent, no-longer alive, and desperate to devour everything they come across.  These creatures are soon swarming across Blackgheist, destroying all before them and leading to untold chaos and destruction.

Soon, only small bands of survivors are left who hope to escape from the horrors surrounding them.  But as Morgravia leads one such group to safety, she soon discovers that not everything is as it seems.  Other deadly monsters are hunting throughout Blackgheist, while deranged cultists take the opportunity to seize power for themselves.  The truth behind the terrible events unfolding lies only within Morgravia’s mind, but is she truly prepared for the horrific secrets that are about to be unleashed?

Sepulturum was a fantastic and dark read that proved to be an outstanding addition to the Warhammer Horror range.  Kyme has produced a fast-paced and gruesome zombie story in an amazing novel that combines a clever story with some excellent horror elements.  The story itself is a fun zombie narrative as several characters attempt to survive a sudden onslaught of deranged and hungry former humans overrunning the city.  The story primarily focuses on the damaged Inquisitor Morgravia and a couple of her companions as they attempt to escape the horrors unleashed upon them and find its cause, although a second storyline revolves around a normal labourer, Cristo, as he tries to get his daughter to safety.  Both groups first encounter the zombie creatures in some pretty horrifying situations that leave them badly shaken and alone, and they are forced to navigate through the rest of the chaos in a daze.  Their subsequent attempts to evade the zombie creatures lead them further into danger, especially as there are other dark forces out in the city that provide additional awesome complications and conflicts, and there are betrayals, insanities and the feeling that the zombies are only a small part of the larger picture.  Everything leads up to some pretty disturbing final sequences that are loaded with brutal twists and major confrontations, especially as nobody is who they seem, and there is high need of some bloody self-sacrifice.  Readers will come away pretty satisfied with how the story ends, with horror fans no doubt liking the high body count, and the potential hint of a continuation in the future.

I loved how Kyme set out the story in Sepulturum, and it proves to be an outstanding read about survival and desperation in a Warhammer city.  The main setting for Sepulturum is already pretty gritty and unsavoury before the zombies, but everything only gets worse as the story unfolds.  The slow reveal of the zombie creatures is handled well, and I loved the slow-burn panic that sweeps the city.  The blend of character perspectives works well throughout the story, and while Morgravia and Cristo prove to be the main narrators, several other supporting cast members, often in Morgravia’s party, give an excellent alternative edge to the narrative while adding some fun moments to it.  Cristo’s separate storyline also works well in concert with the main narrative surrounding Morgravia and her survivors, and it was interesting to see their two stories play out simultaneously without the groups ever meeting.  Kyme has a lot of fun setting out some excellent elements of the story, and I particularly loved the attention to detail when it came to some of the fight scenes and the horror creatures the protagonists have to deal with.  There are also several great twists and reveals towards the end of the book, and while some are well foreshadowed, there is also one genuine surprise that I thought was pretty damn brilliant.  I did think the big conclusion ended up being a little to over-the-top metaphysical for its own good, but it was most a good ending with a fun last-minute inclusion from a whole other faction.  This ended up being a pretty good self-contained, standalone read within the wider Warhammer 40,000 universe, and not too much pre-knowledge of the Warhammer universe is needed to fully appreciate it, especially with the zombies there.  However, fans of the franchise will have the best time with it, and I felt this was a great inclusion into the wider Warhammer universe.

Naturally the real highlight of Sepulturum is the zombies, and it is always fun to see how Warhammer stories turn out when combined with genres like horror, especially as this universe already has some terrifying and shocking elements to it.  The zombies in Sepulturum are interesting inclusions to the story, especially as Kyme does a good job of brutally introducing them and then unleashing them upon a wider world.  While some members of the Warhammer 40,000 universe do have some concepts of what a zombie is, the vast majority do not, so the inherent panic and horror at what the creatures are is pretty crazy, and you have to love the reactions of the people who don’t know what they are dealing with.  All the zombie scenes are pretty ferocious, and the unstoppable horde coming at you is always pretty freaky to deal with.  I did quite like how the zombies themselves weren’t exactly what you thought they were from a Warhammer 40,000 lore perspective, and their presence heralds another threat, with some creepy alternate creatures.

In addition, Kyme also enhances other dark elements of the Warhammer 40,000 universe and uses that to increase the horror feel of the book.  The author affects a brooding and repressive tone across the entire book, and all the characters are caught up in intense feelings of despair and horror at what they are experiencing and the creatures they are encountering.  Kyme also introduces some gruesome body modification elements that work well with the zombies to create a terrifying read.  Body horror, including some of the more shocking elements around servitors, argumentation and other body modifications, is always close to the surface of any Warhammer story, but it was particularly bad here, especially as some characters are dissected or have elements contained within their bodies that Kyme showcases in distressing detail.  A lot of the horror is also derived from the craziness within people’s minds, as many of the characters break down in different ways after the initial zombie attack.  Watching characters go insane in various ways, whether through suicidal thoughts or with bloody religious fervour, really adds to the overall horror elements of the book, and I felt that Kyme had the right balance between outer and inner horror throughout this book.  The combination of the darker tone, zombies and other cool horror elements, really fits into the Warhammer universe well and I enjoyed the dark tale that Kyme told around it.

As is my usual practice, I ended up listening to Sepulturum on audiobook rather than seeking out a physical copy.  As always, it proved to be pretty epic.  I always love how well the audiobook format works to enhance the fantastic stories in the Warhammer universe.  This was especially good with Sepulturum, as the audiobook version helped to bring out some darker elements of the story and make Sepulturum feel even spookier.  Narrated by veteran audiobook narrator Antonia Beamish, who has worked on several Warhammer Horror books previously, the audiobook ensured that the darker tone and desperation of the characters really came through.  You really get a sense of the characters’ panic and despair through Beamish’s great narration, and I deeply appreciated how gruesome and ghastly all the horror details sounded when she described them.  The additional voices she used for several of the characters were pretty good as well, and you end up getting a good sense of each character’s personality, especially during the terrible encounters they go through.  Beamish’s voice work really helps to bring this entire audiobook together, and this ended up being an outstanding way to enjoy Sepulturum.  With a run time of just over seven hours, you can power through this audiobook quickly, and I deeply enjoyed listening to this gory book in this format.

The Warhammer universe offers further treasures as Nick Kyme has some zombie fun in Sepulturum.  A fantastic addition to the Warhammer Horror subseries, Sepulturum takes some great characters on a particularly dark and shocking adventure loaded with all manner of horror.  It’s an excellent and exciting read for fans of both Warhammer and horror fiction.  I deeply enjoyed this book and can’t wait to try out more awesome Warhammer Horror in the future.

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Warhammer 40,000 – Ghazghkull Thraka: Prophet of the Waaagh! by Nate Crowley

Ghazghkull Thraka - Prophet of the Waaagh! Cover

Publisher: Black Library (Audiobook – 15 March 2022)

Series: Warhammer 40,000

Length: 7 hours and 30 minutes

My Rating: 5 out of 5 stars

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Prepare to read one of the most amusing and downright entertaining recent additions to the Warhammer 40,000 canon with the hilarious and brilliant Ghazghkull Thraka: Prophet of the Waaagh! by outstanding author Nate Crowley.

I have been having an immense amount of fun really diving into the massive wealth of tie-in fiction surrounding the Warhammer 40,000 tabletop game this year.  Books like Steel Tread by Andy Clarke, Krieg by Steve Lyons, The Bookkeeper’s Skull by Justin D. Hill and Day of Ascension by Adrian Tchaikovsky, have really highlighted just how diverse and intense this extended universe can be.  However, the latest tie-in novel I checked out may prove to be one of my absolute favourites, as I got to learn all about one of the most iconic ork characters in this universe with Ghazghkull Thraka: Prophet of the Waaagh!

Orks are the most notorious and dangerous creatures that roam the galaxy of the 41st millennium.  Billions upon billions of the powerful, war-loving creatures can be found throughout every sector of space, fighting anyone and anything they can find, especially each other.  However, out of all these monsters, none are more feared, respected or hated than the warlord Ghazghkull Mag Uruk Thraka, chosen of the ork gods Gork and Mork and proclaimed prophet of the Waaagh!

Throughout his legendary life, Ghazghkull has done what no other ork has been able to achieve.  Bringing together innumerable warbands into one massive horde of green, Ghazghkull has warred with every faction in the cosmos, while his infamous invasions of the Imperial planet of Armageddon are the stuff of bloody legend.  Everyone knows of his epic and rivalry with his indomitable foe, Commissar Yarrick, which turned Armageddon into a perpetual warzone, but does anyone know the true story of Ghazghkull and the events that made him?

Rogue Lord Inquisitor Tytonida Falx has long attempted to discover what lurks in the minds of the xenos her order faces.  When an opportunity to find out more about Ghazghkull presents itself, she eagerly jumps at the opportunity, bringing a unique prisoner aboard her heretical ship, Ghazghkull’s banner bearer, the grot Makari.  Interrogating him, Inquisitor Falx and her team soon discover that Makari might just be the only being in the universe who knows the full truth about who, or what, Ghazghkull is, and what he plans to do next.  But, as she listens to Makari’s tale, the Inquisitor soon discovers that the shadow of Ghazghkull’s rage and desire for violence far eclipses anything that the Imperium has ever believed.

Wow, now that was a really fun and captivating read.  I knew going into Ghazghkull Thraka: Prophet of the Waaagh! that I was going to have a great time, especially after enjoying author Nate Crowley’s The Twice-Dead King novels, Ruin and Reign, but I was blown away by how awesome Ghazghkull Thraka was.  Featuring a clever and wildly entertaining story, perfectly told through various unique eyes, as well as some deeply enjoyable characters, I quickly became absorbed in the impressive story and powered through it in a couple of days.  Not only was this my favourite book from Crowley but it also probably overtakes Kal Jerico: Sinner’s Bounty as the most amusing Warhammer novel I have ever read.

I had an absolute blast with the incredible story that Crowley whipped up for Ghazghkull Thraka, as it ended up being an inventive and entertaining way to showcase an iconic Warhammer figure.  Due to his prominence within the game and the extended fiction, Ghazghkull is probably one of the most utilised non-human characters in the canon, with many different novels, game books and comics already diving into his life.  As such, Crowley needed to come up with a completely new way to examine this great character that didn’t tread on any prior works.  I think his solution to this problem was exceedingly clever, as he chose to tell the story through the eyes of the most unlikely narrator and chronicler, the grot Makari, whose unique insights and worldview turned this already known backstory into something truly special.

The story starts off in the current timeline of the Warhammer 40,000 universe and shows Inquisitor Falx obtaining Makari and interrogating him about Ghazghkull.  This causes the book to dive back into the early days of Ghazghkull as Makari chronicle his master’s existence as he saw it.  As such, you get a very specific examination of Ghazghkull’s life, with a focus on his early trials, some of his pivotal moments, and more specifically his interactions with Makari.  At the same time, the story keeps jumping back to the present, with the Inquisitor and her followers interrupting to ask specific questions and discussing whether there is any truth in what he says.  The book keeps jumping between these different perspectives, and you end up with two distinctive storylines as Makari’s presence brings some big woes for the Inquisitor in the present day.  The chronicle storyline goes at a brisk pace, especially as Makari’s interrogators get him to skip or shorten specific sections, but there is a clever and impressive logic into what parts of Ghazghkull’s life are featured or ignored.  Not only are the past and present storylines exceedingly intriguing and entertaining in their own rights, but they also come together perfectly as well, with Makari’s insights into Ghazghkull and himself impacting the actions of Falx.  While the ending was slightly too metaphysical, it served as a brilliant and powerful conclusion to this great story, and I loved seeing the entire tale come full circle in some hilarious ways.

I deeply appreciated the way that Crowley put Ghazghkull Thraka’s story together, as its distinctive and clever style really helped to enhance the chronicle contained within.  The plot device of an interrogation of an alien prisoner works extremely well to set up the main narrative, and the constant interruptions, debates and revelations that occur whenever it snaps back to the present adds to the sense of mystery and mysticism surrounding the titular figure.  While Crowley takes the story in some interesting and complex directions at times, the entire novel is paced beautifully, and there is never a single boring or slow moment within the entire thing.  I particularly liked the near constant humour that was injected into the story, a fantastic side-effect of basing the book around the funny ork species, and I laughed out loud several times as I powered through this impressively amusing read.  Like many Warhammer novels, Ghazghkull Thraka can be enjoyed as a standalone read, and the author makes sure that it features a great self-contained narrative that anyone can enjoy, even those unfamiliar with the universe and the canon.  Indeed, this would be a decent introduction to the Warhammer 40,000 canon and associated extended universe, especially as it perfectly presents one of the key factions of the universe.  Most of the unique universe elements and wider history are explained sufficiently for new readers to follow along without any issues, although some could potentially get confused by the deliberate exclusion of events previously covered in other books.  Still, Ghazghkull Thraka should turn out to be an easy and entertaining read for any science fiction fan, and I thought that this Warhammer 40,000 novel was very well written and extremely clever.

One of the things I love the most about Nate Crowley’s Warhammer novels is his brilliant ability to dive into the unique alien races of the universe and then perfectly showcase their culture and mindsets.  This was the case again in Ghazghkull Thraka, where Crowley expertly dives into the heads of the various ork and grot characters.  No matter whose perspective is shown, every scene of this book features some excellent and often highly amusing depiction of greenskin culture, as Makari attempts to explain the ork perspective as well as his place in the society as a grot.  As such, you get some incredibly detailed and compelling insights into this crude and warlike race, including their brutal hierarchy, need for violence, insane technology, and very unique worldview, which generally results in most of the book’s fantastic humour.  However, rather than the dumb, brutal and one-note figures that most authors depict, Crowley really goes out his way to show that there is a lot more to orks than you realise.  Not only do you get some excellent insights into their various clans and organisations but the various ork characters are shown to be complex beings with unique needs and the ability to formulate some very cunning plans.  There is a particularly intriguing look at the ork religion that follows the gods Gork and Mork, and this novel ends up with a spiritual edge, especially as Crowley shows the orks being extremely successful because they choose to strongly believe in themselves.  As such, you see quite a unique and compelling side to the ork race in this book, and I loved how incredibly Crowley portrayed them.

Naturally, a big part of this examination of ork culture comes from the in-depth look at the life of Ghazghkull himself.  As I mentioned before, Ghazghkull is one of the best-known characters in the entire Warhammer 40,000 canon, so most veteran readers would already be quite familiar with him and his actions.  However, Crowley does an excellent job of examining a completely new side to this character, and mostly ignores his wars at Armageddon and his intense rivalry with Commissar Yarrick, both of which have been done to death in other books.  While certain parts of his history are revisited in this novel, Crowley completely changes their implications and causes, instead focusing on Ghazghkull’s unique orkish mindset and his role as the prophet of his gods.  This new take on Ghazghkull proves to be quite unique and very captivating, as he is shown to be an overburdened being, constantly pressured by his own visions and the influence of the gods to succeed and be a uniting force for his people.  While he still retains the casual violence of his race, you really see Ghazghkull as a deep thinker, and it is fascinating to see his inner ork face off against his grand ambitions and desires.  Crowley also adds some compelling supernatural elements to his character, as Ghazghkull, as seen by Makari, bears a direct connection to the gods which he can use to alter his fellows and himself.  While this isn’t too overpowered or strange, it adds a great extra layer of menace to the character, especially for the humans, and I loved seeing the Inquisitors trying to wrap their heads around the strange occurrences.  I had a lot of fun seeing this other side of Ghazghkull, and this novel ended up being a great analysis of who they are and what they represent to their race.

I also really enjoyed the inclusion of Makari as one of the central characters, and his use as the main witness to Ghazghkull’s life worked incredibly well.  While Makari has always been associated with the character of Ghazghkull, accompanying him in his battles and waving his banner as a source of luck, Crowley really changes him in this novel and paints him as an essential part of Ghazghkull’s success and relationship with the gods.  Shown to be there the moment that Ghazghkull became the prophet, Makari follows Ghazghkull through some of his big moments and it is hilarious to see his snide view on the subject, especially as, like most grots, he a massive coward who doesn’t want to be there.  A lot of this novel’s humour is derived from Makari’s observations and responses, and I loved some of the jokes set up around it.  Crowley does an awful lot with this character, and I particularly liked how the story explained certain aspects of his previous portrayals, such as the apparent multiple versions and his surprising luck.  These are worked into the story extremely well, but it’s the relationship with Ghazghkull that becomes the most fascinating.  Just like with Ghazghkull, there is a major spiritual edge to Makari, who appears to be just as chosen and important to the plan as his master.  Makari’s mystical and religious bond enables him to have a far bigger insight into Ghazghkull’s actions than anybody else, and this really enhanced the analysis of the titular character.  However, it is in Makari’s attempts to serve and help his master achieve his destiny that we see the best Makari scenes, especially when faced with Ghazghkull’s apparent depression, the manipulation of his other followers, and his own stubbornness.  While Ghazghkull does have the inherent ork reluctance to rely on a grot, and indeed he is extremely likely to kill Makari if he starts giving advice, the moments where Makari get through to him are powerful, and I really appreciated the character work surrounding them.  There are some rocky moments between them, especially when Ghazghkull becomes dismissive of his lucky grot, and Makari’s subsequent reactions is very funny and incredibly over the top, which was so very cool.  Overall, this ended up being an excellent and surprisingly compelling portrayal of Makari, and I am exceedingly glad that Crowley featured him in this novel the way he did.

Aside from the greenskin characters, a large amount of plot revolves around the team interrogating Makari.  Crowley really went out his way to create a particularly unique group of Imperial agents who bear surprising insights into the mind of the xenos.  This team is led by Inquistor Falx, a rogue Inquisitor who bears a dangerous obsession with the alien creatures.  Falx is desperate to learn everything she can about the aliens attacking the Imperium to help defeat them and finds herself stymied by the Imperium’s controlling and non-progressive government and religion.  As such, she takes some major risks in this book to understand Makari and Ghazghkull and has some unique and dangerous methods for achieving her goals that borders on the insane/heretical.  I quite liked Falx, despite her obsessive qualities, and she proved to be a great central figure for half the novels plot, especially as her frustrations, concerns and thoughts about the evils of the Imperium, are extremely understandable.

Falx also employs a unique team of interrogators to help her with Makari, including Brother Hendriksen, a Space Wolves rune priest assigned to Deathwatch who has also fallen out of favour with the Imperium thanks to his work with Falx.  Hendriksen serves as a beastly and powerful presence on Falx’s team, and he often provides a great counterpoint to the inquisitor in both technique and common sense, often despairing at her more dangerous choices.  Crowley’s diverse cast gets even larger with the truly unique character of Cassia, a female ogryn psyker who has grown as smart as a human.  This was a fantastic and extremely distinctive addition to the cast, and her surprisingly calm demeanour, which contrasts beautifully with her immense ogryn strength, works perfectly against Hendriksen’s impatience and anger.  The final member of the team is probably the most enjoyable, with the ork character, Biter (Bites-Faces-Of-The-Face-Biter-Before-It-Can-Bite).  Biter is a member of a Blood Axes mercenary band who have dealings with Falx and who sell Makari to her, remaining behind to interpret Makari’s testimony to the humans.  Due to being a member of the Blood Axes, a group who idolise human military culture, Biter is a very distinctive figure, wearing an approximation of a military uniform and appreciating complex tactics and strategy.  However, Biter is even more intelligent and cunning than most Blood Axes, and his near human tendencies really stand out, as it is pretty unexpected from an orc.  His fantastic reactions, comedic impressions of human behaviour, and determination to antagonise the Inquisitor really make him stand out, and he was an absolute joy to behold.  These four interrogators play off each other perfectly during the present-day scenes, and their arguments, discussions and interpretations of Makari’s story give it added depth, humour and impact, especially once they start realising just how valuable their prisoner is.  This entire cast was put together extremely well, and I had an incredible time with this unique and enjoyable collection of characters.

Like most Warhammer novels I check out, I chose to grab the audiobook version of Ghazghkull Thraka, which turned out to be such a wonderful and incredible listening experience.  Not only did the story absolutely fly by in this format, allowing me to get through its seven and a half hour runtime extremely quickly, but I found that the narrative and descriptions of ork life really popped when read out.  However, the best part about the Ghazghkull Thraka audiobook is the outstanding use of narrators.  This audiobook has three separate narrators, Kelly Hotten, Paul Putner and Jon Rand, each of whom have some experience narrating other Warhammer audio productions.  Not only are each of these narrators quite talented but the way they were featured in this audiobook is extremely clever, with the voice actor changing depending on who is witnessing or telling the events of the book.  For example, Kelly Hotten serves as the narrator for the various scenes and interludes where Inquisitor Falx is witnessing Makari’s interrogation, and Hotten does a brilliant job capturing the various players of these scenes, including the Inquisitor, her unique companions, and their orkish interpreter.  Paul Putner narrates the various scenes shown directly from Makari’s perspective, and he has a lot of fun in this role, not only capturing the cowardly and sneaky mannerisms of the grot protagonist, but also providing some amusing and deep voices for the ork characters.  Finally, Jon Rand has a memorable sequence voicing Brother Hendriksen when he psychically jumps into Makari’s mind and views some of the events occurring, and he gives the character a notable accent and internal growl that fit him extremely well.  The jumps between the voice actors were done perfectly and I really loved how it changed up depending on the perspective.  All three voice actors did an amazing job with their narration, and their work, plus some fun sound effects here and there, helped to turn this into such an impressive production.  Easily the best way to enjoy Ghazghkull Thraka, you will have an incredible time listening to this audiobook.

Nate Crowley continues to shine with another entry in the Warhammer 40,000 universe, with the unbelievably entertaining Ghazghkull Thraka: Prophet of the Waaagh!  Featuring a unique and deeply amusing story that re-examines on of the canon’s most iconic alien characters, Ghazghkull Thraka has a tight and cleverly written story, loaded with action, great characters and whole mess of outstanding humour.  Not only that, but this is without a doubt one of the best portrayals of the Warhammer 40,000 orks I have seen as Crowley obviously had a ton of fun bringing them to life.  Easily one of the best (and definitely the funniest) Warhammer 40,000 novels I have been lucky enough to enjoy, Ghazghkull Thraka comes extremely highly recommended, especially in its audiobook format, and is a must read for all fans of this wonderful fandom.

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