Throwback Thursday – Warhammer 40,000: Kingsblade by Andy Clark

Kingsblade Cover

Publisher: Black Library (Paperback – 1 February 2017)

Series: Imperial Knights – Book One

Length: 365 pages

My Rating: 4.5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  In my latest Throwback Thursday post I look at an exciting novel about mecha fights in the Warhammer 40,000 universe with Kingsblade by Andy Clark.

I have been having so much fun with the Warhammer 40,000 books recently, especially in my Throwback Thursday columns, as I recently published reviews for Ghostmaker, Xenos, Malleus and Hereticus by Dan Abnett, and Deus Encarmine by James Swallow.  However, the fun is not over yet as I recently read the cool 2017 novel, Kingsblade by Andy Clark, who previously impressed me with his 2022 book, Steel TreadKingsblade, a lucky find I managed to pick up in a secondhand bookshop, was an outstanding read which frankly has one of the best Warhammer covers out there, as well as a great story to match it.

War is a certainty in the far future, and the Imperium of Man is constantly under threat, especially from the fell influence of Chaos.  When a planet falls, the Imperium have many forces that can be deployed to fight the invasion, but few armies are as feared or revered as the legendary Imperial Knights, giant, ancient suits of mechanised armour that support brave pilots of regal, knightly backgrounds.

When the Imperial world of Donatos falls to heresy thanks to the disruptive influence of the Word Bearers Chaos Space Marines, the Knights of the nearby planet of Adrastapol heed the call.  Leading five noble houses of Imperial Knights, as well as substantial forces from the Astra Militarum, High King Tolwyn Draconis hopes to swiftly end the insurrection and save Donatos’s soul.  However, when a great betrayal rips the very heart out of the king’s host and the flower of Adrastapol’s Knights falls, all hope looks lost.

As the battered remnants of the Imperial Knights attempt to recover, it soon becomes clear that the fate of both Donatos and Adrastapol will lie with two unblooded Knights Errant, Danial Tan Draconis and Luk Tan Chimaeros, both of whom are reeling from the actions of their parents.  On the run, outnumbered and unsure who to trust, Danial, Luk and their comrades need to find a way to strike back against the enemy especially as the World Bearers begin a massive unholy ritual, one that threatens everything.  But can these two young Knights defeat the enemy and redeem their world, or do the betrayals of their family and former comrades run too deep?

Kingsblade was an epic and incredible Warhammer 40,000 read by Clark that I had a ton of fun with.  Featuring a mecha-laden novel that contained awesome action sequence after awesome action sequence, this was a great addition to the wider Warhammer 40,000 canon and a must read for all fans of the franchise.

I had an amazing time getting through Kingsblade’s great story, especially as Clark clearly has a lot of fun fitting in as much action and mayhem as possible.  Starting with the classic Warhammer 40,000 war story, with the brave Imperial defenders arriving to save the world of Donatos, the narrative primarily focuses on several of the Imperial Knights who arrive, especially the young bloods Danial and Luk, who are thrust into the fires of war.  The first half of the book features the typical early battles and set-up you would expect, and Clark lays down some clever hints of what is to come.  Things of course take a turn for the worse after a massive betrayal, and the protagonists soon find themselves on the run, unsure of who to trust.  The major battle that follows this betrayal is pretty damn epic, especially as there is a real sense of desperation and confusion surrounding the characters, and the chaotic fallout of this pushes the protagonists in some intriguing new directions.  The second half of the novel sees the traumatised characters attempting to fight back whilst on the run, while also dealing with the many personal issues that have arisen.  Clark does a good job of blending the enjoyable action sequences with some intense character moments during this second half, and the powerful tale of camaraderie and honour that follows is one any Warhammer fan can get behind.  Everything leads up to the big, brutal and extended final battle sequence, as the characters find themselves wrapped up in a multi-sided fight to the death.  The action flies thick and fast during this last major confrontation, and the reader finds themselves on the edge of their seat the entire time, especially as there are some lethal fights and major risks to everyone involved.  The entire story comes together in a fantastic and enjoyable way, which also remains open for the sequel, and I absolutely powered through Kingsblade, especially in that epic second half.

I think that Clark presented this exciting and powerful story in a great way, and I honestly found myself pretty hooked the entire way through.  The faster pace of the story and the constant fun action sequences are very enticing, and I felt that Clark was able to balance this well with some universe building and clever character work to create an exceptional read.  The compelling range of different character perspectives is extremely effective, and I liked seeing the variety of insights and motivations that the various characters had, especially as that gives you some very deep and compelling insights into the mindset of the Imperial Knight characters.  I also liked the additional perspectives from some of the main antagonists, especially as it allowed Clark to highlight the various plots and subterfuges that the protagonists are about to walk into and attempt to disrupt.  However, the true highlight of Kingsblade is the battle sequences, especially when it comes to the Imperial Knights.  I already knew that Clark had some great ability when it came to showcasing vehicle on vehicle combat, but Kingsblade dials that up even further by showing the Imperial Knight mecha suits in action.  The action is always fast and ferocious, and you really appreciate just how crazy and brutal the fights involving the Knights are, especially as they face a range of deadly opponents.  The complex duels between rival Knight suits are particularly impressive, and you get the full sense of their intense fights thanks to Clark’s writing style, and every thrust, blast and explosion is recorded in epic detail.  I deeply appreciated how Clark wrote this epic story, and you are guaranteed to have an exciting and fun time as you get through this amazing book.

Kingsblade also proved to be a very fun addition to the wider Warhammer canon, as Clark dove into one of the more intriguing human sub-factions, the Imperial Knights.  I have always loved the Imperial Knights in Warhammer fiction, and I read a particularly good book about them last year (Assassinorum: Kingmaker by Robert Rath), that showed one of their feudal planets.  As such, I was very excited to see more of them in another book and Kingsblade delivered that in spades.  Not only does Clark perfectly showcase the over-the-top power of the Imperial Knights in combat (so much epic mecha combat), but there is an intriguing dive into the history and society surrounding this faction.  The blend of advanced technology and historical knightly values is particularly fun, and you really get a sense of what the knights believe and how they fight as the book continues.  This intriguing and compelling focus on Imperial Knight lore is expertly featured throughout the plot and I loved seeing the ritual, pomp and knightly codes helping to drive the protagonists forward.  I also thought Clark did a good job of introducing some of the general concepts and elements of the wider Warhammer 40,000 universe into this book, and you get a good sense of what is happening and the history surrounding the franchise.  Due to this, and the fact that the history of the Imperial Knights is explored strongly throughout the plot, I felt that Kingsblade would make a pretty good introductory novel to the Warhammer 40,000 universe, especially as it showcases just how fun and over-the-top the franchise can be.  I look forward to seeing how Clark expands upon this Imperial Knight lore in future books, especially if he balances it with some more awesome mecha-on-mecha combat.

The most moving and compelling parts of Kingsblade were the excellent characters that Clark introduced and featured throughout the narrative.  While there are a ton of brilliant figures utilised in the plot, most of the focus was on the younger characters of Danial Tan Draconis and Luk Tan Chimaeros, two rookie knights and best friends in their first war.  Clark does a wonderful job of setting both these characters up early in the plot, and the two friends have very different personalities, with Danial being a cautious and seemingly unready knight, while Luk is impatient and headstrong.  However, both characters are pushed to their absolute limit after the pivotal early events of Kingsblade’s narrative which result in Danial becoming king, while Luk is considered to be a heretical traitor.  This results in some outstanding character-driven plot, as Danial attempts to find his inner courage and sense of duty, while Luk is forced to redeem himself and his name after those he trusted the most turned on him.  Clark ensures both character arcs are pretty damn powerful, and they are woven into the large plot extremely well, ensuring that victory is only obtained after these figures finally get their acts together.  I really liked the wonderful and moving narrative that was wrapped around Danial and Luk, and it will be interesting to see how that alters further in the series.  The rest of the characters in Kingsblade are also really cool, and I particularly enjoyed seeing events through several of the Chaos character’s perspective, especially once separate factions emerge and go to war.  An overall epic group of characters that are seamlessly fitted into the wider tale.

Andy Clark continues to impress me with his outstanding Warhammer fiction work as his 2017 release, Kingsblade, proved to be another smash hit.  Perfectly blending intense action with cool universe elements and complex characters, Kingsblade was pure fun from start to finish and a real pleasure to read.  I had an epic time getting through this book and I cannot recommend it enough for all fans of the Warhammer 40,000 universe.  I will have to try and get a copy of the intriguing sequel, Knightsblade, and I cannot wait to see how Clark continues this compelling and powerful narrative.

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Warhammer 40,000: Assassinorum: Kingmaker by Robert Rath

Assassinorum Kingmaker Cover

Publisher: Black Library (Audiobook – 2 April 2022)

Series: Warhammer 40,000

Length: 11 hours and 12 minutes

My Rating: 5 out of 5 hours

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The most lethal assassins in the Warhammer 40,000 universe go face to face with a gigantic foe in the impressive and deeply thrilling Assassinorum: Kingmaker by amazing author Robert Rath.

I know I’ve said this before, but 2022 is turning out to be a fantastic year for Warhammer fiction.  Thanks to my recent obsession with this franchise, I have been deeply enjoying all the new tie-in novels associated with this table-top game, as a bevy of talented authors seek to expand on the already massive lore.  I have already had a lot of fun with books like Steel Tread, The Bookkeeper’s Skull, Day of Ascension, Kreig, Ghazghkull Thraka: Prophet of the Waagh!, Reign and The Vincula Insurgency, but I may have just finished one of the most purely entertaining and awesome new entries, Assassinorum: Kingmaker.  Written by Robert Rath, who previously wrote the intriguing Necron focused book, The Infinite and The Divine, Assassinorum: Kingmaker had a very appealing story that instantly grabbed my attention and which ended up being an outstanding read.

In the 41st millennium, a new generation of war has engulfed the Imperium of Man, as the forces of Chaos press mankind from all sides and the recently resurrected Roboute Guilliman leads his forces on a new crusade.  Enemies attack the Imperium from all corners, often hidden in the shadows, and all the Emperor’s agents must work to find and eliminate them.  The most deadly, effective and feared of these agents are the members of the Officio Assassinorum, elite modified assassins who kill all of the Emperor’s enemies without mercy or fear, and who many believe are merely myth.

When the mechanical warriors of the Knight World of Dominion fail in their duty, the Imperial overlords task Vindicare assassin, Absolom Raithe, to travel to the planet and kill Dominion’s High Monarch, Lucien Yavarius-Khau, and managed the succession of a suitable replacement.  However, this will be no easy kill as the High Monarch has long ago bonded himself to his massive war machine, remaining permanently within its heavily armoured cockpit.  To kill this near-invulnerable king, Raithe is forced to recruit a kill-team with variable talents, featuring the Callidus assassin Sycorax and the Vanus assassin Avaaris Koln.

Infiltrating the planet using returning Knight, Sir Linoleus Rakkan, who has been co-opted into their plans, the assassins arrive to find a world in turmoil.  The planet’s two rival ruling houses are in constant battle with each other, and in the ensuing chaos, anti-Imperial sentiment is high, and the already invincible High Monarch is under heavy guard.  Seeking to infiltrate the court of Dominion, the kill team begin to manoeuvre themselves into position, while manipulating the feuding knights around them.  However, the assassins soon begin to realise that not everything is as it seems, and a dark secret lies at the heart of this noble planet.  Can Raithe’s team achieve their goals, or are they destined to die at the hands of a dangerous foe with malicious plans for the entire Imperium?

Damn! Damn! Damn! What an over-the-top and extremely cool Warhammer 40,000 novel that I deeply, deeply loved.  Robert Rath really went out of his way to make Kingmaker as awesome as possible, and the result is an extremely thrilling, electrifying and epic read, loaded with so many cool elements.  This was honestly one of the best Warhammer novels I have had the pleasure of reading and I have very little choice but to give it a full-five star read.

I really, really loved the cool story in this book, which essentially boiled down to ultra-elite assassins attempting to kill the king of a planet of mecha, which is such an awesome idea.  Despite this being a heavy concept to achieve, Rath managed to achieve it in spades, providing readers a fantastic and clever narrative that instantly grabs your attention.  This book starts off extremely well, introducing the world of Dominion, the unique mission, and the four central characters of the three assassins, and their Knight patsy, and generally setting up all the key elements of Kingmaker to ensure some outstanding moments later.  From there, the story turns into a bit of an espionage thriller, as the three assassins begin their infiltration of the court, impersonating the knight Rakkan, and coming to grips with the unique world they have arrived at.  Rath provides an excellent balance of story elements in this first half of the novel, and the reader gets a fantastic mixture of character development, massive universe building, political intrigue, spy elements and some early mecha-action, all of which is a ton of fun and ensures that the reader is firmly addicted with this novel.

While I deeply enjoyed the excellent story elements contained with this first half of Kingmaker, it’s the second half that made me a major fan of this book, as Rath amps up the action, excitement and thrills in a massive way.  Following a major, action-packed moment around the halfway mark that sees all the characters in their element, the protagonists soon have a new objective.  This leads to several great sequences of entertaining mayhem and death as the protagonists attempt to manipulate local politics to their advantage.  However, the fun doesn’t last much longer, as the book enters its final phase and big conclusion.  While it initially appears that everything is going to plan, you just know it will end badly as there is still a lot of book left to go.  However, you do not appreciate just how bad things have gotten for the protagonists until they are suddenly hit from every direction and hell reigns down all around them.

The story essentially devolves into all-out war for its last quarter, as the protagonists find themselves facing enemies all around, and all four main characters are forced go in some amazing directions at this point as they attempt to stymie the damage before them, with varying degrees of success.  Rath really pulls out all the stops here, and the reader is dragged into non-stop action on every front, from a mass of deadly mecha fights, close combat against abominations in the bowels of an ancient castle, and an intense gun fight against overwhelming numbers.  At the same time, there are a ton of big revelations occurring here as a lot of the storylines Rath has been patiently setting up throughout the rest of Kingmaker finally come to fruition.  I honestly did not notice some of the clues that Rath set out in the earlier stages of the novel, but once you realise what he has done, it really becomes apparent how much detail and planning the author put into the story.  Everything comes together extremely well at the very end, and Rath wraps up most of the storylines perfectly, leaving the reader very, very satisfied, with all their action needs firmly quenched.  However, he also leaves a couple of storylines opened, which could potentially lead to some form of sequel in the future, which I would be very excited for.  An, epic story with so much going for it!

Rath has a great and exciting writing style which I deeply enjoyed and which I found to really enhance the cool story.  The author was able to successfully blend multiple key elements together into a very cohesive narrative which delivered the right combination of action, intrigue, character moments, world building, a little humour and more.  This was a very fast-paced and exciting story, especially during some of the key moments at the centre and towards the end, and there was honestly not a single slow moment that made me even considering turning this book off.  With the use of multiple character perspectives, particularly of the four main characters, the reader is gifted a massive overarching view of the key events occurring throughout the novel, and they are always right in the centre of the story.  I particularly need to highlight the very impressive action sequences, as Rath had a real talent when it came to displaying violence and death, whether it be by the hands of the assassins, or via the multiple Knights featured throughout the book.  There is a wonderful interchange between perspectives during some of the more impressive action sequences, with the reader is shown multiple angles of key events, which really helped to enhance how epic they were.  I was really drawn to one sequence where you see a group of characters “talking” before it flashes over to another character quickly and efficiently killing everyone nearby.  Elements like this really drew me into Kingmaker’s story and were a lot of fun to see in action.

Kingmaker proves to be a very impressive addition to the Warhammer 40,000 canon, especially as Rath ensures that the reader leaves with a healthy amount of knowledge about the universe, and several major factions within it.  Ostensibly a standalone read (although there is room to expand out into an extended series), this is a book that will appeal to a wide range of Warhammer fans, especially as it focuses on two particularly unique and brilliant Imperial sub-factions, the dual use of which clash together perfectly to create an awesome narrative.  As such, a little bit of pre-knowledge about the Warhammer 40,000 universe, its recent history and the various major groups are useful to help you enjoy this story fully.  However, Rath did a great job of explaining a lot of these key universe elements throughout his story, and general science fiction fans should be able to pick up on the context easily enough.  As such, Kingmaker has a pretty broad appeal, and I loved seeing the great ways he expanded and explored some crazy groups.

The first faction that Rath deeply explored in Kingmaker is the Officio Assassinorum, the Imperium’s elite, hidden network of ruthless trained killers, who most people believe are a myth.  Trained, conditioned and modified to become the deadliest killers in the galaxy, the Officio Assassinorum are a pretty badass part of the Warhammer 40,000 universe, and there are only a few novels currently about them.  However, Rath really goes to town exploring them, and as they come together as a Kill Team to take facilitate the plot’s main mission.  Kingmaker features three different types of Imperial assassins from Officio Assassinorum temples, each of whom has their own unique skills, methods and technology.  As such, you are given a great insight into three additional sub-factions, with the Vindicare, Callidus and Vanus temples all featured here.  Rath really does a great job showcasing these different assassins throughout Kingmaker, and you come away with some major insights into how these assassins operate, what their skills are, and how they work or don’t work together.  There is also a deep and intriguing examination of the inner minds of these assassins, and you get a good idea of their opinions on the events unfolding, as well as their general thoughts on being deadly killers in service to the Emperor.  I really enjoyed the unique and compelling team-up of assassins featured in Kingmaker, and their technologically focussed attacks and elaborate methods worked well in contrast to the other major faction in this book, the Imperial Knights.

Imperial Knights are another great human sub-faction from the Warhammer 40,000 game, and one that I really didn’t know too much about before this novel.  However, that changed really quickly as, despite Kingmaker being labelled as an Assassinorum novel, Rath spent just as much time, if not more, examining members of a Knight World.  Knight Worlds in the Warhammer 40,000 universe are unique planets that have evolved into a feudal system equivalent to Earth’s medieval period, with peasants and other servants serving the noble houses who field Knights for war.  I always love seeing the cool range of different societies, cultures and technology levels throughout the Warhammer universe, and the Knight Worlds are especially fun, as they have gone out of their way to stay as a feudal society, rather than become standard Imperial worlds.  The contrast between the spoiled nobility and the poorer peasants in this futuristic context is just great, and I loved seeing so many Medieval elements being altered to fit into a degree of advanced technology, while still retaining a lot of traditional elements (e.g. footmen with laser rifles).  However, rather than riding to battle on a horse, these knights are mounted in the Imperial Knight war machines, massive mecha that, while not as large as the god-sized Titans, are still impressive walking weapons.  Rath has a lot of fun showcasing these Knights throughout Kingmaker, and you end up getting a good look at the unique machines, which are bounded to their pilot, and which contain the spirts of all their previous riders.  The impressive Knight-on-Knight battles throughout the book are extremely good, no matter their context, and I particularly enjoyed the focused look at the war machines’ apparent sentience, as the riders are bombarded with the thoughts and voices of the previous riders.

Dominion also proves to be a great and complex setting for Kingmaker, and I loved all the unique politics and elaborate back stabbings it created.  Featuring two rival houses, Stryder and Rau, as they battle for supremacy, Rath explores its rather elaborate and distinctive rulership and court as the assassin characters search for a weak spot.  Dominion’s status as a somewhat independent planet in the Imperium was also pretty intriguing, and it was fascinating to see members of the planet arguing over whether they should serve themselves or help the Emperor.  An overall deeply impressive examination of the Imperial Knights and their worlds, I deeply enjoyed how well Rath was able to work this faction into his complex narrative and it really highlighted his attention to detail and his love for the lore.

I also need to highlight the great characters featured within Kingmaker as Rath has created an excellent collection of enticing figures whose unique personal stories deeply enhanced the overall tale.  This was a fantastic group of deep and complex characters, and their statuses within this universe ensured that they all had some unique experiences.  Most of Kingmaker’s narrative is spread amongst the three members of the Assassinorum who represent a different Assassinorum Temple, and as such have very different viewpoints on the universe and the best way to operate as killers.  This provides some compelling initial conflict amongst them as they try to work together, something none of them are really good at.  However, they soon start to come together as a team as the novel continues, and they ended up playing off each other’s strengths and personalities to create an excellent, core group of protagonists.

The Assassinorum characters in Kingmaker are headlined by Absolom Raithe, the Vindicare assassin who has been appointed team leader.  An infamous sniper, tactician, and resolute loner, Raithe struggles the most with working as a team, and his initial attempts at leadership aren’t that successful.  The author adds in some additional issues for Raithe as the story continues, especially as he is forced to deal with an injury and taking on roles that are outside his comfort zone, producing some dangerous risks for the team.  However, Raithe ends up growing a lot as a leader as the book continues, while his multiple sniper scenes contain some of the best action in the entire novels.

Apart from Raithe, there is also a lot of focus on Sycorax, a Callidus assassin who specialises in infiltration and whose enhanced abilities allow her to morph her shape.  Due to her role impersonating Rakkan for most of the novel, Sycorax is one of the most significant characters in the book, and she ends up with some thrilling and intrigue laden sequences.  Watching her take on multiple personalities throughout the novel is really cool, and it was captivating to watch her more elaborate methods strongly clash with Raithe’s more direct attempts throughout the book.  Sycorax also provides the reader with some of the best and most intense insights into being an Imperial Knight pilot, as she is required to bond with Rakkan’s Knight Jester for much of the book.  Seeing an outsider character interact with Jester’s mind, which contains the spirits of its previous riders, was extremely fascinating, and you get a good sense of the difficulties and insanities involved with piloting such a machine.  In addition, the experiences and memories she obtained from the link impacted on Sycorax’s psyche and ensure that she gets some fantastic interactions with Rakkan, while also gaining a better understanding of the people and machines she is trying to manipulate.

The final assassin character in Kingmaker is Koln, a Vanus assassin with a skill in technology, data manipulation and analysis.  Even though Koln tended to get the least focus of the assassin characters, I really grew to like this tech-focused assassin, especially after her awesome introduction at the start of the book.  Koln proved to be an excellent third member of the Assassinorum team, balancing out the impulsive Raith and manipulative Sycorax well.  Her ability to kill just by manipulating some data, providing an elaborate forgery, or by hacking into a device was really fun, and I really appreciated the examination of the lesser utilised Vanus assassins.  Koln had some interesting story moments in Kingmaker, particularly towards the end of the novel, and it sounds like the author has some intriguing plans for her in the future.

I also need to highlight the character of Sir Linoleus Rakkan, a noble of Dominion who is co-opted into the plans to kill the high monarch and becomes a member of the assassin team.  At the start of the book, he is introduced as an ambitious pilot attempting to raise his fortunes.  However, after nearly being killed, he becomes a mercenary Freeblade, fighting against the forces of Chaos, before being kidnapped by the assassins.  Initially a depressed prisoner who relies heavily on drink to mask his emotional pain and the issues surrounding his disabled legs, the assassins manage to convince him to help Sycorax impersonate him on Dominion and use his return to gain access to the court.  Due to being a son of both the rival Stryder and Rau houses, Rakkan provides some great insights into both houses and the royal court, as well providing instruction on how to pilot a Knight.  It was a lot of fun to see Rakkan’s reactions to many of the early events of the book, especially as he is forced to watch himself being impersonated, providing information to help them pull off the charade.  While Rath could have left Rakkan as a useful, one-note character, he instead spent a good portion of the novel evolving Rakkan and ensuring that he ended up being a key part of the plot.  Not only does he mature greatly after witnessing some of the key moments of the mission and Sycorax’s impersonation of him, but Rath also dives into his past and the connection he has to his father, a Dominion hero whose glorious death Rakkan continually witnesses due to his connection to Jester, which his father died in.  This obsession with his family and the past eventually leads him to some big revelations in the present, and he ends up having some major and exciting moments in the last half of the novel.  Rakkan ended up being one of the most complex and entertaining characters in Kingmaker, and I really appreciate the excellent way in which the author developed him.

Aside from these four main characters, Kingmaker is loaded with an excellent group of supporting characters, most of whom are members of the Dominion nobility.  As I mentioned above, I had an amazing time seeing the diverse and contentious Knights of Dominion, especially as most of them are engaged in a brutal blood feud between the two ruling families.  Several of these noble characters have some intriguing storylines throughout Kingmaker, with an interesting focus on the members of the Court, the king’s inner circle who are hiding some major and disturbing secrets.  Of the rest of the noble characters, the best is probably Rakkan’s mother, the leader of the Stryder family, Baroness Hawthorn Astair-Rakkan, a domineering and ambitious woman who spends most of the novel trying to manipulate Rakkan for her own gain.  Baroness Hawthorn had some excellent moments throughout the novel, and I especially loved her collection of hounds, each of whom are humorously named after famous Imperial commanders, just to show off her arrogance and disrespect to the Imperial Guards.  Hawthorn’s story arc really changes towards the end of the book, and it will be interesting to see if we get some extra appearances from her in the future.  The other major supporting character of Kingmaker is Gwynne, Rakkan’s loyal Sacristan (Jester’s mechanic, a low-level Tech Priest with some additional cultural restrictions).  Gwynne serves as another ally to the main characters, and her knowledge of the Knights and their inner workings proves invaluable, as does her inquiring mind.  The author weaves some subtle, but important, storylines around Gwynne in Kingmaker, and she ends up serving a key and impressive role.  Overall, this was an excellent collection of characters, and I deeply enjoyed how well Rath used them throughout Kingmaker’s narrative.

Like many of the newer Warhammer novels I have been lucky enough to enjoy, I chose to check out Kingmaker on audiobook, which I found to be an awesome way to enjoy this book.  Coming in with a run time of just over 11 hours, this was a decently long Warhammer novel, but I honestly flew through it in just a few days, especially once I got fully addicted to its impressive story.  The audiobook format really helped me dive into the highly detailed setting and narrative, and I deeply appreciated how much more epic it made the action sequences.  Having the intense and over-the-top fighting between the various mechanical Knights was an outstanding experience, and you got the full impact of every powerful strike.  I also really enjoyed the excellent narration of veteran audiobook voice actor Gareth Armstrong, who has done a ton of other narration for the Warhammer franchise.  Armstrong’s work in Kingmaker was very good, and I loved the great array of voices he features for the various characters, capturing the ethereal and strange nature of the assassin characters and the more robust, proud and arrogant nobles of Dominion.  There was a great contrast between these two groups, and I loved how Armstrong succeeded in making every single character stand out on their own.  An overall exceptional way to enjoy this wonderful Warhammer book, the Kingmaker audiobook is without a doubt the best way to enjoy this novel, and I deeply enjoyed every single second I spent listening to it.

I think it is fair to say that I deeply enjoyed Assassinorum: Kingmaker.  Robert Rath crafted together a brilliant and exceptionally entertaining Warhammer 40,000 novel that was loaded with action, fun and great characters.  Featuring lethal assassins facing down massive Imperial Knights, Kingmaker has a little bit of everything, including political intrigue, impressive use of Warhammer elements, and some fantastic war sequences towards the end.  Easily one of the most impressive and captivating Warhammer novels of 2022, Kingmaker is a must-read for all fans of the franchise, and you are guaranteed to have an incredible time with this epic book.

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Cyber Shogun Revolution by Peter Tieryas

Cyber Shogun Revolution

Publisher: Penguin Random House Audio (Audiobook – 3 March 2020)

Series: United States of Japan – Book Three

Length: 10 hours and 55 minutes

My Rating: 4.5 out of 5 stars

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If you like the sound of a gritty spy thriller set in an alternate version of America filled with destructive mechas, then you really need to check out Cyber Shogun Revolution, the third novel in Peter Tieryas’s outstanding United States of Japan series.

The United States of Japan novels are a fun and inventive series that is routinely described as a combination between The Man in the High Castle and Pacific Rim.  This series is set in an alternate history in which the United States lost World War II after Japan invented mechas to defeat the Allies.  Following the end of the war, the United States was split between the Japanese Empire and the Nazis, who subsequently engaged in an extended and brutal Cold War against each other.  This latest novel is set in 2020 and features an intense and thrilling new tale that is separate from the stories told in the previous two entries in the series.

Following the end of the latest war against the Nazis, the United States of Japan is facing a crisis as their corrupt governor appears to be a Nazi sympathiser, secretly doing their enemy’s bidding.  Seeking justice after a brutal Nazi attack in Kansas, mecha pilot Reiko Morikawa joins a secret organisation of high-ranking soldiers, mecha pilots and politicians, known as The Sons of War, who plot to assassinate the governor and replace him with one of their own.  While their initial plan to kill the governor goes awry, their target is still killed thanks to the intervention of the mysterious assassin and feared Nazi slayer, Bloody Mary.

However, Bloody Mary has a whole different agenda and swiftly turns against The Sons of War, assassinating key members of the organisation in a brutal strike that leaves Reiko as the only survivor.  Determined to find out why Bloody Mary betrayed them, Reiko teams up with Bishop Wakan, an agent of Japan’s secret police, the Tokko, to hunt her down and stop her plot.  Tracing a shipment of black market mecha parts to Nazi America, Reiko and Bishop travel into enemy territory to find answers and soon find themselves in the midst of a massive conspiracy.  Bloody Mary has plans to change the entire United States of Japan forever, and she does not care who dies to achieve her goal.  Can Reiko and Bishop stop her before it is too late, or will the entire world feel Bloody Mary’s wrath?

Cyber Shogun Revolution is an exciting and compelling new novel from Tieryas, which serves as the third entry in the United States of Japan series.  I have a lot of love for this series after powering through the second novel, Mecha Samurai Empire, when it came out a couple of years ago.  I have been meaning to check out this latest entry for some time now, and I was glad I was able to get around to it before the end of 2020.  This latest book was really cool, and I loved the bold new story that Tieryas was able to come up with, especially as he once again makes excellent use of his unique and captivating alternate world.

This latest entry in the United States of Japan series proved to be a fun and fast-paced novel, which sees two intense protagonists forced to investigate a lethal conspiracy in an inventive and clever setting.  Told from the alternating perspectives of its two main characters, Reiko and Bishop, this story gets off the ground quick and does not slow down one bit throughout the entire book as the protagonists quickly find themselves in the midst of all manner of intrigue and suspense.  This was a deeply exciting novel, and I liked how the author changes focus from the previous novel, writing Cyber Shogun Revolution as more of a spy thriller with alternate history and science fiction elements.  I really liked the impressive pace of this novel and I was quickly drawn in by the compelling and complex thriller that Tieryas weaves for the reader, especially as it makes great use of its setting and unique world elements to tell the entire story.  The author throws in a few good twists and turns throughout the narrative, and I quite enjoyed seeing the story unfold in all its action-packed glory.  Readers do not need to have any pre-knowledge of the United States of Japan series to enjoy this book as the narrative is mostly unrelated to the events of the previous novels, although fans of the series will no doubt enjoy seeing the various changes to the universe.  Overall, Cyber Shogun Revolution had a fantastic and exhilarating story that is guaranteed to keep the reader wildly entertained throughout the entire run of the book.

A major highlight of Cyber Shogun Revolution, and indeed the entire United States of Japan series, is the inventive and unique alternate version of the world that the author has created.  The Japanese-controlled America featured within this series is an intriguing blend of Western and Japanese culture, mixed with advanced technology and an entirely new history.  I really enjoyed seeing all the clever combinations of culture that the author featured throughout his story, and there are quite a few amusing references and ideas featured throughout.  There is a particular focus on cuisine, and Tieryas once again enthrals the reader with descriptions of intense and interesting-sounding fusion foods, many of which I would love to try out.  These descriptions of the United States of Japan are really cool, and it proves to be a rich setting for the narrative to run through, especially as it is not the shiny utopia that it appears on the surface.  The country is instead a dangerous and oppressive regime ruled over by fanatical thought police, where even a momentary slipup is enough to condemn you to a horrible fate.  Tieryas spends time really highlighting this darker side of his universe in Cyber Shogun Revolution and it ends up become a major part of the plot.  The author also takes the reader on a brief tour of Nazi-occupied America, which proves to be a particularly horrible experience (strangely enough, the Nazis are just as bad, if not worse, in this reality), mainly due to the Nazis’ reliance on bioengineering rather than machines, which results in a number of disturbing and disgusting creatures, such as their bimorphs (giant organic mechas).  The comparisons between the Japanese and Nazi controlled parts of America are really fascinating, and I am really glad the author based a bit of the story there.  Needless to say, I absolutely loved the setting for Cyber Shogun Revolution, especially as it helped create a clever and complex narrative, and I cannot wait to revisit it in some of Tieryas’s future novels.

Now there is no way that I can talk about Cyber Shogun Revolution without mentioning the mechas, the giant and powerful human-controlled battle machines which won the war for the Japanese.  Mechas are a distinctive and exciting pop culture creation, especially in anime, and Tieryas uses them to great effect throughout the entire book.  While this latest entry in the series has a definite focus on conspiracies and espionage, Tieryas still slips in several mecha fights and combat scenes.  Indeed, the entire last third of the novel sees the protagonists go up against a series of different and powerful mechas in some intense and epic sequences.  The author has clearly had some creative fun in this book as Cyber Shogun Revolution features a raft of new mechas, each with some unique or advanced piece of technology that gives them an edge over their opponents, including mechas with magnet guns, a mammoth-shaped mecha with a chainsaw trunk, and a mecha that has super speed.  This naturally leads to some fantastic and distinctive sequences, as the protagonists need to find a way to defeat the varied opponents around them.  I particularly enjoyed one sequence that saw one of the characters fighting against a rival mecha, while the other protagonist assists from the outside while riding a jetpack.  Needless to say, if you love mecha combat and fantastic battle scenes (who doesn’t?) then you are going to have a lot of fun with Cyber Shogun Revolution.

In order to tell this fantastic novel, Tieryas utilises two excellent, if damaged, point-of-view protagonists in the duo of mecha pilot Reiko Morikawa and secret agent Bishop Wakan.  After both have separate run-ins with Bloody Mary in which they are the only survivor, the two team up in order to get to the bottom of why she betrayed their nation and what her end goal really is.  Both characters are extremely interesting, mainly because they both have complex and tragic pasts which drive them towards their goals.  Tieryas does an amazing job diving down into these characters’ inner psyches, creating some truly complex characters with major flaws who the reader are inexorably drawn to.  In addition, both characters also have some intense history with Bloody Mary and some of her co-conspirators, resulting in some emotionally charged moments throughout the novel.  These two characters are also a little anti-authoritarian, having seen the dark side of their nation firsthand, which alters the way that they deal with events, and also ensures that they are a little more susceptible to their enemy’s manipulation.  I really enjoyed these amazing characters and I thought that they made for a great duo of central protagonists.

While I had initially planned to grab a paperback version of this book, I ended up splashing out and getting Cyber Shogun Revolution’s audiobook format.  This audiobook has a relatively quick runtime of just under 11 hours and was narrated by the talented Emily Woo Zeller.  Zeller, who I recently enjoyed in the Star Wars: Doctor Aphra audio drama, did an exceptional job narrating Cyber Shogun Revolution and I had an outstanding time listening to it.  Zeller came up with some fantastic and distinctive voices for the various characters featured within this novel, and the entire audiobook quickly flew by thanks to her fast-paced narration.  I also loved having the cool mecha fights being narrated to me, as hearing the action being described made it pop a lot more for me than simply reading it on a page.  Because of this, Cyber Shogun Revolution comes highly recommended in its audiobook format, and I really enjoyed hearing all the awesome action and excitement contained within this amazing novel.

Cyber Shogun Revolution is an epic and captivating novel from the amazing Peter Tieryas that serves as the third entry in his fantastic United States of Japan series.  Containing an intense story laden with action, intrigue, and treachery, all set with a clever alternate version of America, Cyber Shogun Revolution is a ball of excitement that readers will have an incredible time reading.  An excellent and fun read to check out, I look forward to exploring more of Tieryas’s outrageous universe in the future.

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Waiting on Wednesday – Cyber Shogun Revolution by Peter Tieryas

Welcome to my weekly segment, Waiting on Wednesday, where I look at upcoming books that I am planning to order and review in the next few months and which I think I will really enjoy.  I run this segment in conjunction with the Can’t-Wait Wednesday meme that is currently running at Wishful Endings. Stay tuned to see reviews of these books when I get a copy of them.

Cyber Shogun Revolution.jpg

Now, this is an upcoming book that I know is going to have a cool concept and be filled with some epic action sequences. If you could not tell from the funky title or awesome-looking cover, Cyber Shogun Revolution is a very unique book, and one that I am very keen to read. Cyber Shogun Revolution follows on from author Peter Tieryas’ previous books, United States of Japan and Mecha Samurai Empire, all of which are set in the same universe. I had the great pleasure of reading Mecha Samurai Empire last year after seeing and falling in love with the plot and the cover in the bookshop. Mecha Samurai Empire was an extremely fun and compelling read, and I cannot wait to check out the latest book in the loosely connected United States of Japan series, which is quite rightly described as a cross between The Man in the High Castle and Pacific Rim.

The United States of Japan books are set in a clever alternate version of our world, where Japan and the Nazis won World War II instead of the allies. The war was mainly won thanks to Japan’s creation of the mecha, gigantic piloted military machines, which allowed the Japanese to soundly defeat the American forces. In the aftermath of the war, the former United States of America was split between Japan and Germany, with the western states becoming the United States of Japan, a territory of the Japanese Empire. American society has since been strongly influenced by Japanese culture and customs, world history has been re-written to paint Japan’s war conduct in a better light and the world is in a golden age of technology, with the mechas making Japan the main military superpower. However, ever since the end of the war, tensions between Japan and the Nazis have slowly been increasing, and Germany even attacked the United States of Japan with their biomorphs (organic mechas) during the last book.

Cyber Shogun Revolution, which is set 20 years after the events of Mecha Samurai Empire, will apparently follow a whole new group of characters in this inventive alternate history universe and has a really intriguing plot synopsis:

Goodreads Synopsis:

NO ONE SURVIVES AN ALLIANCE WITH THE NAZIS. NOT WITHOUT USE OF FORCE.

California, 2020. After a severe injury, ace mecha designer and pilot Reiko Morikawa is recruited to a secret organization plotting a revolt against the corrupt governor (and Nazi sympathizer) of the United States of Japan. When their plan to save the USJ from itself goes awry, the mission is only saved from failure because the governor is killed by an assassin known as Bloody Mary. But the assassin isn’t satisfied with just the governor.

Bishop Wakana used to be a cop. Now he’s an agent of the Tokko, the secret police. Following the trail of a Nazi scientist, Bishop discovers a web of weapons smuggling, black market mecha parts–and a mysterious assassin. This killer once hunted Nazis but now seems to be targeting the USJ itself. As the leaders of the United States of Japan come to realize the devil’s bargain they made in their uneasy alliance with the Nazis, Bishop and Reiko are hot on the trail of Bloody Mary, trying to stop her before it’s too late.

I really like the sound of this plot synopsis and I am looking forward to checking out the latest book in this awesome series. This sounds like such a different adventure to the last one, which mainly focused on the training of the mecha pilots and their skills in battle. Instead, the synopsis indicates that Cyber Shogun Revolution will be a lot more like a spy thriller, and I am curious to see how such a book plays out in this inventive alternate universe setting.

From some of the comments that Peter Tieryas has written on Goodreads and Twitter, it looks like the book is going to spend a good amount of time looking at Bloody Mary, the assassin who is targeting high-ranking members of the United States of Japan government. I am extremely curious about this character and I hope we get to see a lot about her history and motivations. I am also pretty excited because Tieryas noted on his latest Goodreads post for Cyber Shogun Revolution that the machine featured on the outstanding cover of this book is called the Sygma, an anti-mecha machine. Based on its nifty blood-red covering, I am going to go out on a limb here and assume that it belongs to Bloody Mary. If that is the case, that offers some rather intriguing options for this book, and I am imagining some epic mecha fights between Rose and her targets or pursuers.

I am actually really looking forward to this book. I had such a good time reading Mecha Samurai Empire last year that I have been eagerly keeping an eye out for any news of a potential sequel. The details of this third book in the United States of Japan series sound very encouraging, and at this point Cyber Shogun Revolution is extremely high on the list of books I want to read next year, especially if it contains more of the amazing mecha action that was such an awesome feature of Mecha Samurai Empire. Cyber Shogun Revolution is set to be released in March 2020, and I could not be any more excited for it.

Mecha Samurai Empire by Peter Tieryas

Mecha Samurai Empire Cover

Publisher: Ace

Publication Date – 18 September 2018

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Prepare to experience one hell of an adventure in this follow-up to Peter Tieryas’s successful United States of Japan, in this incredibly exciting read that can best be described as The Man in the High Castle meets Pacific Rim.

Mecha Samurai Empire is set in an alternate version of our history, in which Japan and the Nazis won World War II.  This change to the outcome of the war was a result of the creation of the mecha, gigantic piloted military machines which gave the Japanese an unparallel advantage against the American forces.  In the aftermath of the war, America was split between Japan and Germany, who created distinct territories.  The western states, including California, became part of the United States of Japan, with its inhabitants swearing fealty to the Emperor.

In the 50 years that followed the end of the war, the United States of Japan entered an age of prosperity and technological advancement, and the development of more advanced mecha made them the most feared and effective military power in the world.  In addition to their military control, Japanese culture and custom has also been incorporated into American society, history has been rewritten and Japan’s wartime atrocities have been whitewashed.

In California, young student Makoto Fujimoto has only one dream: to become a mecha pilot and defend his country against the terrorists who killed his parents.  Unfortunately, Mac lacks the grades or political connections to achieve a placement in the mecha pilot training course at the elite Berkeley Military Academy, and his attempts to pass the special military exam end disastrously.  However, a chance encounter with rebel American forces allows him the opportunity to join up with a civilian mecha security company.  While his new role might not provide him much action, it might ensure his future placement at Berkeley.  But when Mac’s first mission goes horribly wrong, it might take all of his luck and skill just to survive.

Mecha Samurai Empire is an intriguing and exciting new novel from Tieryas and is the second book set in the United States of Japan universe.  Mecha Samurai Empire is not a direct sequel to the first book, United States of Japan, but it does contain a number of the story ideas that Tieryas did explore in his first book, and includes appearances from some of its characters.

As soon as I saw this book in the store and found out it featured mecha battles in an alternate timeline, I knew I was going to have to read it.  Because of the very enticing story concept, I did find myself going into this book with some very high expectations.  After reading it I am very pleased to say that I was not disappointed in the slightest, as I found Mecha Samurai Empire to be an incredibly entertaining book that makes full use of its unique elements and likeable characters to create an addictive story.  If you enjoyed the original United States of Japan, then you will definitely love this latest addition to the universe, that not only continues to highlight Tieryas’s marvellous alternate world, but which ramps the incredible mecha action.

The mecha are definitely the stars of this book, and the author spends a significant amount of time focusing on them and highlighting their importance in this new world.  Most readers of this book are going to be looking for some electrifying mecha combat, and Tieryas delivers this in abundance.  There is a huge amount of different types of mecha action, including training simulations, friendly competitions, small-scale battles between smaller mecha, larger battles between gigantic mechas and Nazi bimorphs (organic mechas), and there is even a large elimination tournament between various mecha pilots.  I’m a sucker for a good tournament, but this had to be one of my favourite extended sequences in the entire book.  Not only is there some incredible action during these tournament battles but the inclusion of multiple pilots allows the author to show off the various mecha battle techniques and fight styles as the competitors go at each other with a variety of close-combat weapons.  I also really enjoyed an earlier sequence when the protagonist finds himself piloting a small crab mecha by himself and must overcome several cannibalised mecha piloted by fanatical American rebels.  During these scenes Mac has to use all his training and skills, as well as the limited resources available to him in order to beat a larger force of opponents, and it is a very gripping scene to read.  Aside from the awesome action scenes, Tieryas has also chosen to present the reader with a much more in-depth view of the mecha in his universe.  The book contains the history of the mecha; the required training, simulations and the teamwork; discussion about famous mecha pilots; examinations of tactics and battle plans; mecha research; and even a look at the cultural impact of the mecha and the reverence shown to the pilots.  All of this additional information is deeply fascinating and really adds a lot to the book as the readers are shown they are more than just weapons.  If you’ve ever enjoyed the idea of mecha combat before, this is definitely the book for you.

While the mecha battles are one of this book’s best features, readers are also treated to an intriguing and memorable alternate history setting where the Axis powers won World War II and ended up taking control of the United States of America.  Tieryas has done an absolutely amazing job of creating a version of America that has been under Japanese control for 50 years, and it is fascinating to see how the author imagines this world would look.  In order to show the reader how the world came to be this way, Tieryas comes up with a clever alternate history of World War II and the years that followed it.  For example, Tieryas explores how a different strategy during the war could lead to a different outcome.  In this case, Japan joined the war by attacking Russia with the Nazis rather than America in the Pacific.  There is also some clever mirroring of real-life history, as the two main victorious world powers, Japan and Germany, end up in a cold war after splitting their conquered territory between them.

In addition to the changes in histories, Tieryas has also been quite inventive when it comes to the impact that a Japanese conquest would have on the culture of America.  While the Japanese influence on these territories in the book is quite noticeable, the author has come up with some captivating combinations between the two distinctive cultures.  I personally though that the way Tieryas continued to provide the reader with a ton of detailed descriptions of the food his characters were having was a very nice touch, as this showcased just how prominent Japanese food is in occupied America, while also featuring some curious examples of fusion cuisine.  It’s also interesting to see how much more advanced certain technology appears to be in this universe, a fact which can be attributed to the research into mecha technology and the fact that Japanese and Nazi scientists were able to operate with the world’s resources, including human test subjects, and a completely unchecked lack of morals.  There is also a dystopian element around this whole country, as there are a range of elements that show how controlling and despotic the United States of Japan government really is.  This is a continuation of the storyline from United States of Japan, and Tieryas continues to explore the nation’s hidden World War II war crimes, the rewriting of history, the use of propaganda, nationwide indoctrination, installed national pride and the fact that the characters are living in thinly disguised police state.  All of this serves to be an amazing background to this book that is both intriguing to explore and adds to the dramatic actions of the characters.

The story of Mecha Samurai Empire is strongly driven by the character development of the narrator and the other protagonists as they attempt to find their place in the world.  The main character and narrator, Mac, is an interesting focal character as the story is primarily set around his attempts to navigate this world and achieve his dream of becoming a mecha pilot.  Due to his past and the tragedy he experiences, Mac has a lot of self-doubt and other emotional baggage.  It is moving to see him getting through these barriers in order to become the hero his friends and country need.  I also got really attached to several of the supporting characters, especially Nori, Chieko, Kujira and Kazu, who we get to see develop in a similar manner to Mac.  Each of these characters has some distinctive character traits and motivations, and it’s cool to see how their personalities affect their mecha combat style.  It’s also intriguing to see the various levels of indoctrination and love for their country that these characters have, especially when they start to experience the darker side of the country and at times infuriating military commanders.  Another superb subplot is the relationship between Mac and Griselda, an exchange student from Nazi Germany.  Despite being old friends, their relationship is constantly criticised or forbidden by the other Japanese or German characters, and the constant us or them attitude is an accurate mirror of similar relationships throughout history.  It was a real treat to watch these characters develop throughout the course of the book, and the final fates of some these characters may leave readers reeling.

Award-winning author Peter Tieryas once again delivers another addictive and captivating story set in an alternate history version of the United States of America.  Making full use of this clever and creative setting, Tieryas packs his story full of pulse-pounding action as his characters pilot giant mecha in a variety of well-written and exciting battles.  With some real heart and emotional depth, Mecha Samurai Empire is so much more than its fun and memorable concept and comes highly recommended for all readers.

My Rating:

Four and a half stars

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