Warhammer 40,000: The Lion: Son of the Forest by Mike Brooks

The Lion - Son of the Forest Cover

Publisher: Black Library (Audiobook – 22 April 2023)

Series: Warhammer 40,000

Length: 12 hours and 15 minutes

My Rating: 4.75 out of 5 stars

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One of the fastest rising authors of Warhammer 40,000 fiction, Mike Brooks, returns with another exceptional read, this time covering one of the most significant events in recent Warhammer fiction, the return of Lion El’Johnson with The Lion: Son of the Forest.

At this point I think that my love for all things Warhammer is pretty well established, especially after my lengthy post earlier this year detailing my favourite Warhammer 40,000 novels.  I have been having a ton of fun in 2023 with this cool franchise, and I have just managed to finish off the newest Warhammer novel with The Lion: Son of the Forest.  This is the latest book from the very impressive Mike Brooks, who has been making a real name for himself in Warhammer 40,000 fiction and who seems to get better with every one of his books that I read.  His previous novel, Huron Blackheart: Master of the Maelstrom was a great read about an excellent established villain, and I had a lot of fun with his most recent book, Warboss, a highly entertaining novel about the always crazy orks.  However, I think that The Lion is probably his most ambitious and captivating novel yet as he covers the return of the Primarch of the Dark Angels, Lion El’Johnson.  This is a pretty big deal in Warhammer circles, and I was very impressed with how Brooks puts his own spin on the return to create an epic and powerful read.

At the dawn of the Imperium of Man, there was no force more deadly nor more loyal to the Emperor than the Dark Angels, the first Legion of Space Marines.  Led by their implacable and unstoppable Primarch and genefather, Lion El’Johnson, better known as the Lion, nothing was able to stop the Dark Angels as they crusaded from planet to planet dispensing the Emperor’s will.  However, following the events of the Horus Heresy and the Lion’s inability to save the Emperor, the Dark Angels imploded from within.  Treachery and years of resentment saw the Legion engage in a brutal and sudden civil war, which resulted in the destruction of the Dark Angel’s home world of Caliban, the scattering of the traitor Dark Angels throughout time and space as the Fallen, and the disappearance and apparent death of the Lion right when the galaxy needed him most.

Now in the 41st millennium, humanity is facing the greatest threat since the Horus Heresy.  The fall of Cadia spawned the Great Rift, a sprawling gap of daemon infested space that split the already crumbling Imperium in two, distributing travel, communications and coordination between humanity’s armies.  Into this darkness, the dread forces of Chaos emerge, destroying all before them, while other malign threats begin to eat away the remains of the Imperium.  The doom of all mankind seems certain, but hope is about to emerge in the most unlikely of places.

After a 10,000-year absence, the Lion awakens on the far-flung and devastated planet of Camarth, with no memory of how he got there.  Discovering one of his former sons, the Fallen Zabriel, the Lion soon discovers what has happened to the Imperium in his absence, as well as the terrible threats of the Great Rift and the forces of Chaos.  Unsure of his purpose or what has happened to him, the Lion sets out to preserve humanity from the forces trying to destroy it.  Rallying members of the Fallen from their long exile, the Lion begins a new campaign throughout the besieged systems of man, while trying to reconcile himself to everything he has lost.  But a dangerous and well-organised Chaos warband, the Ten Thousand Eyes, led by two of the Lion’s Fallen sons, are determined to destroy the returned Primarch and enact an ambitious plan with galaxy shattering consequences.  Can an isolated Lion survive the insanity of the 41st millennium, or has he returned only to face his doom?

Wow, now this was a pretty damn awesome Warhammer 40,000 novel.  Mike Brooks continues to really impress me with this cool new book, and I loved the elaborate and captivating tale contained within The Lion: Son of the Forest.  Featuring an intriguing and emotionally charged narrative that perfectly revives a key Warhammer 40,000 character, The Lion is an outstanding read and I think this is probably Brooks’ best Warhammer novel yet.

The Lion had a particularly interesting narrative that was firmly set around the return of Lion El’Johnson, and I loved the unique tale that Brooks came up.  The initial scenes of the book are quite fascinating as Brooks presents a symbol laden couple of chapters to show the Lion’s initial return, which I felt was a great way to start the story as it set up a lot of intriguing moments and gave the book quite a distinctive theme.  The introduction of two new alternate perspective characters a few chapters in helps to morph the story into a more typical Warhammer 40,000 narrative as it sees the Lion and other former members of the Dark Angels awaken in the current timeline.  The story soon sees the Lion reunite with one of his former sons and begin to reclaim a conquered Imperial planet from a notorious Chaos warband while trying to understand the new universe he’s in.  Getting back to his roots as a protector, the Lion soon is soon drawn into larger affairs, thanks a mysterious new ability he has obtained, and he sets out to do the right thing and right the wrongs of his past.  His actions not only lead him to more of his sons, ensuring that this book has a deep emotional heart to it, but it also leads him into conflict with a dangerous enemy, one that has big plans for him.

The Lion’s narrative is pretty epic in its scope and power as Brooks tells an exciting and compelling story about both the past and the present, and how one hero can make a difference.  The story features some great moments, including cool battles, emotional reunions, and dives into ancient history, as the characters come to grips with what the Lion’s return means to the greater universe.  Everything leads up to an ultra-intense finale as the Lion encounters a truly fallen son and is forced to reckon with the sins of his Legion and family.  I really enjoyed this epic narrative and Brooks sets out all the events extremely well, ensuring that readers will follow one excellent scene to the next.  While not every mystery is explained, the author does lay out some intriguing events that will grab a lot of Warhammer fans attention, and it leaves it open for more awesome books in the future.  I had an incredible time with The Lion and I managed to finish it off in a short amount of time.

This outstanding story is beautifully brought to life in Brooks’s capable hands as he deploys an excellent and captivating writing style throughout The Lion.  Brooks really had a tall order here in bringing back a key character from the Warhammer mythos and I think that he handled in an outstanding way by focusing on the emotional aspects of the character, rather than a pure action novel.  While The Lion does have some outstanding battle sequences designed to showcase just how epic a Space Marine can be, the focus is really on character development as Brooks examines three outstanding point of view figures while also telling an excellent narrative about characters trying to find their place in a strange new galaxy.

I loved how the author split the story across the three different perspectives, and I enjoyed how he made them so distinctive by using different styles and tenses for each of them.  For example, Baelor’s chapters use a third-person narration to show his struggles without going too deep into his head, the scenes shown from Zabriel’s eyes are written in a first person chronicle style as he recounts his story as if writing a journal, while the chapters focusing on the Lion are also in the third person, but feature a different, more epic style, which at times put me in mind of an older story or saga.  These different styles really fit the characters and their specific stories, and I appreciated how Brooks utilised these changes of styles to really tell a complex by subtly layering a classic Warhammer tale with pain, emotional damage, and uncertainty.

I felt that the author got the right balance of action and adventure with character growth, and you really get attached to the protagonists and their unique experiences in the Warhammer 40,000 universe.  I also loved how Brooks layered the story with a ton of Arthurian symbolism, as the Lion is meant to mirror King Arthur in this book, returning during his people’s darkest hour after dying during a war with his sons.  This included an excellent take on the Green Knight tale, with a dark Warhammer 40,000 twist to it, which also leads to one of the book’s funniest moments with a Monty Python homage.  I really got drawn into this outstanding story thanks to the way that Brooks told it, and this was an excellent and captivating read.

Now, this one of those Warhammer 40,000 novels that I probably wouldn’t recommend to new Warhammer readers as the story dives into some deep canon elements of the franchise.  Due to its focus on the return of Lion El’Johnson, a particularly important character that was only recently brought back in the game as a major event, The Lion is a key book in the Warhammer 40,000 expanded universe, and I felt readers needed a good understanding of the lore to fully appreciate its story.  This is because is strongly related to the history of the Dark Angels, and indeed all the Space Marines, and while Brooks does revisit and explain these events, having a more in-depth knowledge really does make that story that much clearer and more intriguing.  For those established fans of Warhammer 40,000 fiction, you are in for a real treat as Brooks expertly expands the lore while also providing some intriguing insights into established canon.  Seeing the Lion return and interact with his Fallen brethren was so damn cool, and it really tied into some of the best bits of Dark Angel lore that has been building for years and years.

I loved how the story examined both the current state of the Warhammer 40,000 universe, as well as the Horus Heresy, and it was fantastic to see characters who survived the Heresy arrive in the current universe and see what has been unleashed by the arrival of the Great Rift.  There are also a ton of jokes, references, and in-universe discussions that I had a lot of fun with, including intriguing new descriptions of events of the Horus Heresy, as well as more intriguing Dark Angels history.  I personally deeply enjoyed seeing the various ancient characters discuss the events that happened after they disappeared, and their reactions at the state of the Imperium, the deification of the Emperor to godhood, and what happened to the Dark Angels in the Lion’s absence, and this lead to some outstanding scenes.  The Lion proved to be a pretty epic piece of Warhammer 40,000 fiction and I was really impressed with how Brooks told such a unique and important story.

As I mentioned before, The Lion is a very powerful character driven novel as Brooks focuses on a cast of damaged and dispossessed figures thrust into an uncompromising future.  This is mostly clearly seen in the main character of Lion El’Johnson, the legendary Primarch of the Dark Angels and son of the Emperor, who returns after 10,000 years of mysterious disappearance.  Brooks paints quite the intriguing and complex picture around the Lion, showing him as a being out of time who, after experiencing some of the greatest losses and betrayals imaginable, awakens 10,000 years in the future with no idea of what happened to him.  The Lion is shocked at what the Imperium has become and how badly the universe has changed without him there.  Forced to reconcile with both this new future and his many failures, the older and wiser Lion heads back to the basics of his youth, protecting humans from monsters while also trying to reconnect with his lost sons, the Fallen, who he has mixed feelings about.  Brooks’s characterisation of the Lion is very different to what we’ve seen in previous novels, which I think a smart move, as the character is tired and lonely in this reality, and very much aware of the mistakes he has throughout his life.  Watching him relive some of the worst decisions he made during the Horus Heresy is very moving, and I loved how his insights into the past allowed him to move forward with his rediscovered sons and attempt to forgive them.  While there are a still a lot of questions around how the Lion returned (something I hope Brooks addresses in the future), I think that this was a pretty impressive return of such a key character, and I look forward to seeing more books focused on him.

The other major characters featured within The Lion are former Dark Angels who rebelled against their father thousands of years ago and were scattered throughout time and space following the destruction of Caliban.  Known collectively as the Fallen, these Space Marine characters have very complex feelings about Lion El’Johnson, especially as many believe he betrayed them and the Imperium, and they have all spent the intervening years being relentlessly hunted by the modern Dark Angels and their successor chapters.  This intriguing background was fertile ground for rich character development and backgrounds, and a large portion of the novel’s emotional depth relied heavily on the Lion meeting and reconciling with his lost sons.  Brooks produces several brilliant scenes that showcase the turbulent relationship between the Lion and the returning Fallen, and it was fascinating to see the Lion, a usually stubborn and proud character, admit that he was wrong and try to make amend to his sons.  I loved the intriguing group of characters that emerged in a supporting role as a result, especially as Brooks set them up as counterpoints to the Knights of the Round Table to match the Arthurian vibes around the Lion.

The most prominent of these supporting characters is Zabriel, the first Fallen that the returned Lion encounters, who serves as his guide to the new universe.  Zabriel has some amazing scenes in this book, especially as he provides the Lion with the first taste of the trauma the Fallen have experienced thanks to their father, and he makes sure the Lion knows that.  His well written chapters really capture his deep emotional conflict throughout The Lion, as he tries to reconcile the betrayals of the past with the hope that surrounds the revelation that Lion El’Johnson has returned.  His interactions with other members of the Fallen are really impressive as well, and I think he had some of the best chapters in the book.  Zabriel’s intriguing perspective is well matched by the other major point of view character, Baelor, a fellow Fallen who has chosen to continue following his former commander Seraphax, who he believes has a great plan to save the Imperium.  To achieve this goal, Seraphax has taken to wielding dark magic and is working with the followers of Chaos, forming the deadly warband, The Ten Thousand Eyes.  This forces Baelor to make a lot of compromises as he works to maintain his loyalty to Seraphax, even though they are doing terrible things.  The return of the Lion really throws Baelor for a loop, and there is a great undercurrent of denial to him as he tries to process all the implications that this has for him.  Brooks paints a brilliantly narrative of conflicted loyalty and duty around Baelor which worked wonderfully with all his chapters depicting the horrors of Chaos.  The rest of the Fallen characters in The Lion are very well written, and while some of them didn’t get a lot of focus, I loved some of the distinctive personalities that emerged.  It will be interesting to see how many of them are featured in the future, especially as there are still some secrets I wouldn’t mind knowing (who is The Red Whisper?), and I deeply appreciated how well Brooks featured them here.

To nobody’s great surprise, I checked out The Lion on audiobook, which is easily the best way to enjoy any good Warhammer novel.  Naturally, The Lion was pretty damn epic in this form, and everything about the book is greatly enhanced by the narration, as the epic story, amazing characters, and intriguing additions to the Warhammer universe, all come to life when read out.  I particularly enjoyed the voice work of Timothy Watson, who previously impressed me in last year’s Warhammer 40,000 audiobook, Krieg.  Watson has a wonderfully booming and commanding voice that worked well with all the powerful Space Marine characters in The Lion.  The narrators take on the confident and radiant tones of Lion El’Johnson was particularly awesome, and I really felt that he captured both the majesty of the character, as well as his deeper uncertainty and regret.  The other Space Marine characters are also extremely well captured, and I liked the fun range of voices that emerged, especially as they all seemed to fit that respective character and convey the key parts of their identity to the listener.  The villains are also cleverly narrated, and Watson goes out of his way to make them sound as inhuman as possible in places.  Coming in with a run time of over 12 hours, The Lion has a decent length for a Warhammer audiobook, although Watson’s fantastic narration moves the story along at a swift pace, ensuring that the listener is constantly hooked on the plot.  This entire production was just amazing, and I had an exceptional time listening to The Lion on audiobook, which is such an epic way to enjoy a Warhammer 40,000 novel.

Mike Brooks continues to rise through the ranks of Warhammer 40,000 authors with his outstanding new novel, The Lion: Son of the Forest.  The impressive and captivating read brilliantly brings back one of the most significant characters in the Warhammer canon and places him in an intense and deeply powerful tale of betrayal, forgiveness and displacement.  I had such an epic time with The Lion: Son of the Forest and this probably the best Warhammer book of 2023 so far.  I cannot wait to see what happens to this iconic character in the future, nor can wait to get my next Mike Brooks novel.  Highly recommended and required reading for all fans of Warhammer fiction.

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Warhammer 40,000: Warboss by Mike Brooks

Warhammer 40,000 - Warboss Cover

Publisher: Black Library (Audiobook – 25 March 2023)

Series: Warhammer 40,000

Length: 8 hours and 48 minutes

My Rating: 4.5 out of 5 stars

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Prepare for the ultimate battle for control as several feuding ork bosses fight to become the new leader of the Waaagh! in this amazing and highly entertaining Warhammer 40,000 novel, Warboss by Mike Brooks.

2023 has been a big Warhammer 40,000 fiction year for me as I have been having an absolute blast reading all manner of cool novels from across the franchise (make sure to check out my recently released list about my favourite Warhammer 40,000 novels).  However, while I have read a ton of Warhammer books this year, I have not had the opportunity to read any 2023 Warhammer releases.  Well, I am on my way to rectify that by looking at the recently released Warboss by awesome author Mike Brooks, who also wrote the 2022 novel Huron Blackheart: Master of the Maelstrom.  Brooks did an outstanding job with this fantastic new book, and I had so much damn fun with Warboss and its highly entertaining and hilarious story.

In the far future of the 41st millennium, there are few things are more destructive or unstoppable than an ork warband on a rampage.  One of the most effective bands currently killing its way through the galaxy is that of Warboss Gazrot Goresnappa whose Waaagh! has conquered the once mighty human fortress world of Aranua.  After several decisive and bloody victories, the Waaagh! celebrates in front of the planet’s remaining bastion, the massive Davidia Hive.  All it will take is one final assault to totally defeat the humans on Aranua so Warboss Goresnappa can strip their resources and lead his boyz to bigger and better fights out in the stars.

However, before Goresnappa can achieve his great victory, an unfortunate accident sees him very, very dead under the giant decapitated head of a Gargant war machine.  With their leader squashed, the Waaagh! now has an opening for Warboss, and several ambitious orks from across the no-longer united clans step forward to fight for the job.  However, before the usual brawl for leadership can begin, a prophecy from the clan’s resident weirdboy, Old Morgrub, reveals that the ork gods have something very special in store for the Waaagh! and its next leader.  A mysterious gate lies underneath the human city that could transport the Waaagh! to fights anywhere in the galaxy, and whichever boss finds it first will be the new Warboss.

Forced to obey the words of the gods, the bosses engage in their own elaborate plans to breach the Hive City and claim the gate.  But which boss can triumph over the others?  Will it be the brutal Goff Big Boss Mag Dedfist, the suicidally fast Speedboss of the Evil Sunz, Zagnob Thundaskuzz, the sneaky and cunning leader of the Blood Axes, Da Genrul, or could it even be the leader of the grot uprising, the self-proclaimed prophet of Gork and Mork, Snaggi Littetoof?  All four believe that they are the only ones capable of leading the Waaagh! and they will fight tooth and nail to become Warboss.  But to succeed they’ll need to not only overcome all their rivals but the human defenders of the Hive City and an Aeldari army waiting in the depths to defend their gate.  May the best ork win!

Oh dear, oh dear, what a damn funny book.  Honestly, any Warhammer 40,000 novel that focuses on the orks is bound to be comedy gold, but Warboss is one of the better ones I have had the pleasure of reading.  Author Mike Brooks does a wonderful job of telling a tight and amazingly fun story that perfectly showcases the orks in all their green skinned glory.  I had so much fun with this book and I managed to power through Warboss in very short order.

This proved to be a pretty fast-paced and impressive story, and it’s one that I was able to have a blast listening to as it unfolded.  Primarily focusing on the various ork characters that are part of Waaagh! Goresnappa, Warboss starts off with a sudden game changer for the protagonists as the infamous Warboss Goresnappa is killed off in hilarious fashion thanks to a group of argumentative grots and the falling head of a massive war machine.  This leads several of the remaining ork bosses throwing their hats into the ring to become the Warboss, and all hell follows as a result.  Tasked with finding a hidden Aeldari gate under the human city, each of the ork bosses implements their own plans to get into the city first, whether that be through blowing down the walls, infiltrating from below, or driving around the city at high speeds, hoping for the best.  Brooks breaks the story up around the main three contenders nicely, and you soon get a good idea of their different, but very orkish strategies.  However, the story is made even more enjoyable thanks to some of the alternate perspectives that emerge.  This includes the ambitious grot Snaggi Littletoof who, after accidently killing Warboss Goresnappa, attempts his own grot uprising and tries to find the gate to gain his cause legitimacy.  Several human characters are also shown, often to add some interesting contrast to the orks, and it is fun to see their attempted counterattacks, which often leads to disaster.  This makes for an excellent first two-thirds of the book and Brooks does a great job of showcasing both the protagonists and the ork nation as a whole while also setting up a very entertaining story.

Unsurprisingly, the orks make it into the city and everyone starts arriving at the gate at the same time, often in comedic or unexpected ways.  This leads to a very fast-paced final third as everyone starts fighting everyone else to become Warboss, facing off against humans, Aeldari, and every rival faction of the Waaagh!.  Brooks showcases this final big battle in some excellent ways, and you get really drawn into the crazy carnage that follows thanks to the well-written and exciting action scenes.  The use of multiple perspectives was pretty useful here, and I liked how the author showed the same massive battle again and again, each time from the point of view of another character.  This added more detail to the brawl each time, as well as some amusing alternate opinions of events from some very different characters.  Brooks throws in some excellent twists and turns here and you are never quite certain who is going to come out on top in the battle for supremacy.  The eventual fate of every major character is pretty fantastic and really fits the storylines that have been building up throughout the book.  I personally came away from Warboss extremely satisfied and I loved all the cool developments and totally insane moments that occurred.  Overall, this was a very impressive standalone Warhammer 40,000 narrative and it is very hard not come away loving this story thanks to the awesome humour and all the fantastic, over-the-top interactions that occurred.

All fans of Warhammer fiction know that ork focused novels are some of the funniest novels out there, due to the way that they focus on the over-the-top antics of this beloved faction.  Some good examples of previous Warhammer books that strongly featured orks include Ghazghkull Thraka: Prophet of the Waaagh! by Nate Crowley (one of my favourite books of 2022) and Catachan Devil by Justin Woolley, and I think that Warboss is up there with these fantastic reads.  This outstanding book really dove into the humour as you watched the crude and eternally underestimated orks battle it out amongst each other and the other factions, often coming up with insane and funny solutions to all the deadly problems they encounter.  There honestly wasn’t a single chapter where I wasn’t laughing at some of the crazy stuff that just occurred, and Brooks had a real talent for writing from the ork perspective.  There was some great consistency in the way that the ork characters acted and thought throughout Warboss and every chapter focussed on them saw the characters using similar lingo, slang and descriptions of the other races in the Warhammer 40,000 universe.  As such, you get a great appreciation for the ork mindset and it was great to see the ork perspective on all the book’s over-the-top moments.

One of the things that I felt set Warboss aside from some other Warhammer 40,000 novels featuring orks is that Brooks didn’t fall into the trap of portraying them simply as funny simpletons.  Instead, Brooks shows that the orks are quite smart and complex in their way, it just that their culture, in comparison to humans or Aeldari, has more of a focus on violence and straightforwardness than the other races in the galaxy.  This is backed up by scene after scene of the orks utilising their skills, technology and cunning to win various encounters against seemingly smarter or more organised opponents, and it is always quite fun to see the orks looking down on their opponents for making mistakes that they wouldn’t do.  While this love of extreme violence is mostly played for fun, Brook’s also tries to show the darker side of it, as the orks are pretty damn brutal in how they deal with the humans and Aeldari they encountered.  I loved the great contrast between the ork and human characters that Brooks added into Warboss, as the humans were always so arrogant and condescending towards the orks’ intelligence, even when they were beating them.  This complete lack of understanding by most of the human characters really enhanced the various ork chapters, especially those that showed the orks managing to understand and outthink their human opponents, and I really appreciated this fantastic deeper dive into ork mindset and society.  I did think that Brooks might have made the orks slightly too overpowered in Warboss, as they manage to take on quite a few major enemies with relative ease, but this always added some fun to the story and it was interesting to see the full potential of the orks.

This deep dive into the orks is further cemented thanks to the several outstanding character arcs that Brooks set up throughout Warboss, particularly around the four main characters fighting for control of the Waaagh! in their own way.  The three ork characters Mag Dedfist, Zagnob Thundaskuzz and Genrul Uzbrag (Da Genrul), are in some ways quite similar, in that they have several similar racial tendencies towards violence or leadership.  However, each of them represents a different clan, and so they have different battle tendencies which really helps to highlight the different factions within ork society.  Mag Dedfist is a Goff, and so he relies more on classic violence and explosions to achieve his goals in the most direct ways possible.  Zagnob is an Evil Sun boss who has dedicated himself to the Kult of Speed and believes in riding the fastest vehicle he can find right towards the enemy.  The most entertaining of these is probably Da Genrul, a member of the Blood Axe clan who admire human martial ability and utilise their own take on tactics, discipline and stealth to achieve their goals, often outsmarting the humans they are aping.

I was also a big fan of the character of Snaggi Littletoof, a grot with ideas of grandeur who attempts to start a grot uprising against their cruel ork masters.  The grots (also known as gretchins, essentially goblins from classic fantasy), smaller cousins of the orks who are used as slave labour and cannon fodder, aren’t particularly well featured in most Warhammer 40,000 fiction, so I had fun with a whole character arc around them in Warboss.  Snaggi and his band of rebellious grots (Da GrotWaaagh!), are a very entertaining inclusion, and I liked the revolutionary storyline that Brooks set around them that provided both humour and an interesting look at typical grot life.  It was so much fun to see Snaggi inspiring his followers to go against their nature and rebel, especially as the orks had no idea what they heck they were doing.  Thanks to Brook’s use of Mag, Zagnob, Da Genrul and Snaggi, you get a great understanding of each of their specific faction and the author did a particularly good job of featuring each of them equally.  Indeed, thanks to the appearance of several different ork characters in a supporting role, you get a pretty good idea of nearly every major ork clan, faction and designation, and even those readers completely unfamiliar with orks can come away from this book knowing most of the key things you need to know about them.

These ork and grot protagonists are well backed up by several entertainingly arrogant human characters who honestly make the orks seem reasonable and likeable in comparison.  The best is easily Captain Armenisu Varrow, who is held prisoner by Da Genrul as his pet and tactical advisor.  Varrow goes through so much hell in this book, but is so deliciously haughty while he does so that you really can’t feel sorry for him.  Despite his ironclad belief in his own intelligence, Varrow is outsmarted time and time again, and it is just great to see him cower his way through events while still thinking he is the smart one.  His story arc is very entertaining and I loved how very dark it gets, especially at the end.  The rest of the humans are also great in their own ways, even if they are only featured for a short amount of time, and their ongoing false remarks about the abilities of the orks in the face of the carnage they are laying down always made me chuckle.  An overall great group of characters who help to turn this amazing story into something truly special.

I checked out Warboss on audiobook, which honestly is becoming my go-to format for all things Warhammer.  This proved to be another excellent decision as the Warboss audiobook was a ball of absolute fun that I had a brilliant time listening to.  Coming in with a runtime of under nine hours, this is a pretty easy audiobook to power through quickly and I managed it in a few, hilarious sessions.  The outstanding, comedy laden story really works well in the audiobook format and so many of the great jokes come across that much better when you listen to them.  It definitely helped that they brought in established Warhammer narrator Harry Myers to voice this book as he did a spectacular job here.  I have deeply enjoyed Myers in several recent Warhammer audiobooks, including The Wraithbone Phoenix by Alec Worley (one of my favourite audiobooks of 2022) and Day of Ascension by Adrian Tchaikovsky, and he has another amazing performance in Warboss.  His voice is just perfect for all the alien characters featured within this novel, and the various gruff tones of the orks and high-pitched squeals of the grots are very spot on.  In addition, several of the human characters are shown in all their arrogant finery throughout the audiobook and you really appreciate just how stupid they are through this medium.  Each character is expertly showcased to the reader through Myers’ voice, and I loved every line he read out as a result.  I also deeply enjoyed how well his narration worked to convey all the fantastic jokes loaded throughout the production, including that hilarious bit involving the ork characters failing to know the chapter numbers.  This was a such a great audiobook to listen to and I cannot recommend this format enough for Warboss as you are guaranteed to have an exceptional time listening to it.

Mike Brooks continues to impress me as an outstanding author of Warhammer fiction with his amazing novel Warboss.  A comedy heavy novel that perfectly showcases the always fun orks, Warboss is pure entertainment from start to finish that both established fans of the franchise and new readers can easily enjoy.  Brooks has a clear appreciation for this faction which really shines through in his storytelling, and I loved his great take on everything orkish.  One of the funniest and enjoyable releases of 2023 so far, this is essential reading for all interest in hilarious Warhammer fiction, and I am very glad I checked it out.

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Throwback Thursday – Warhammer 40,000: The Guns of Tanith by Dan Abnett

The Guns of Tanith Cover

Publisher: Black Library (Audiobook – 25 April 2002)

Series: Gaunt’s Ghosts – Book Five

Length: 10 hours and 10 minutes

My Rating: 4.5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  After having such a great time reviewing the previous Gaunt’s Ghosts novel, Honour Guard, in my last Throwback Thursday, I immediately read the fifth fantastic entry in the series, The Guns of Tanith, which proved to be just as awesome and exciting.

As I mentioned last week, I have been really getting into the works of Dan Abnett over the last year, and I now consider several of his books to be amongst the best Warhammer 40,000 novels I have had the pleasure of reading.  Not only did I deeply enjoy his epic Eisenhorn trilogy (made up of Xenos, Malleus and Hereticus) but I have also been powering through his Gaunt’s Ghosts books.  The Gaunt’s Ghosts books are some of the more iconic novels in the Warhammer 40,000 franchise and are often considered essential reading by fans of the franchise due to the captivating way they capture the gruelling experiences of ordinary human soldiers in this grim, futuristic setting.  The first four novels in the series, First and Only, Ghostmaker, Necropolis and Honour Guard, as well as the prequel novel The Vincula Insurgency, are all excellent and exciting in their own way, and I have had a ton of fun seeing the impressive war narratives set around the men of the Tanith First-and-Only, informally known as Gaunt’s Ghosts.  As I was still in the mood for some awesome action at the end of last week, I just had to keep going with these books and I quickly picked up the fifth entry, The Guns of Tanith.

As the massive Sabbat Worlds Crusade continues to pit the forces of the Imperium of Man against the foul forces of Chaos, the battlelines extend across multiple planets and systems, drawing in millions of soldiers.  The latest phase of the crusade has severely stretched the supply lines of the Imperial assault and the Chaos foes are quick to take advantage, threatening to cut off and surround the main Imperial force.  To stave off disaster, Warmaster Macaroth, needs the Tanith First-and-Only to recapture the vital promethium producing planet of Phantine so the crusade can be resupplied and continue.

Led by the heroic Colonel-Commissar Ibram Gaunt, the Tanith First-and-Only engage in a deadly airborne assault on several of the planet’s domed cities.  Relying on their unique skills of navigation and infiltration, the Ghosts prove to be vital to the operation and soon take the key city of Cirenholm.  However, holding the city proves to be harder than expected.  While preparing for the next assault, the vile murder of a freed Cirenholm civilian places a Ghost on trial and opens up the festering cultural divides within the regiment.

As Gaunt attempts to get to the bottom of the crime and ensure that the innocent are left alive, the Ghosts are given a vital mission to undertake.  A dangerous Chaos warlord has taken command of the final occupied city, Ouranberg, and his lethal command threatens to devastate an attack by the Imperials.  To ensure a successful invasion of this Chaos stronghold, a specialised team of Ghosts is tasked with infiltrating the city and assassinating the enemy leader in advance of the main assault force.  Featuring some of the best the Ghosts have to offer, the assassination squad will be forced to walk through hell to achieve their objective and not everyone will be coming back.

In this fifth entry in this amazing series, Abnett continues to impress with another powerful and captivating character-driven read that takes the Ghosts through a gruelling round of battles, tragedy and growth that proves near impossible to put down.  The Guns of Tanith was a pretty strong entry in the series, expanding on some of the interesting storylines from the first novel while also introducing a new dark scenario for the characters to deal with.

The Guns of Tanith features a fantastic narrative from Abnett that contains his usual blend of high-intensity action, character growth, and intriguing examinations of the Warhammer 40,000 universe, that make all the Gaunt’s Ghosts novels such a treat to read.  Following on from the events of the previous books in the series The Guns of Tanith is told in Abnett’s typical style, with a ton of unique character perspectives, mostly those of the Ghosts, which presents the reader with a rich and vibrant view of the events, as well as the unique, character-driven storylines that emerge.  While this fifth Gaunt’s Ghosts novel can be read as a standalone book, The Guns of Tanith does see several ongoing, character focused storylines come to a head or get even more complicated. As such, readers should really consider checking out the previous novels first so they can get the full emotional weight of the revelations and twists that emerge.

The main narrative of The Guns of Tanith is bookended by major extended battle sequences that see the Ghosts and their allies engage in elaborate fights across two separate cities.  The first of these battles, in Cirenhom, sees all the Ghosts forced to engage in a particularly bloody battle with limited ammunition against a dangerous and determined foe that has set up some elaborate traps.  This extended sequence is both epic and useful as it provides the reader with a ton of intense action to draw them into the novel while Abnett introduces the characters and storylines that this latest novel is focused on.  You also get a good overview to the new setting of Phantine, a polluted planet with a toxic atmosphere that requires multiple forms of airship to traverse.  This unique location adds some great spice to the overall story, especially as it requires the characters to learn some unique aerial skills, while also allowing Abnett to have fun featuring several impressive dogfights.  There are some great moments during this first extended battle sequence, and it sets the rest of the book up nicely.

The middle of the book is where the reader gets into the real meat of the story, especially as it lowers the intensity levels down from the action-packed introduction and allows the reader to breathe and absorb all the intriguing story elements to come.  At first, I wasn’t too keen on a quieter middle section to this novel, especially as I thought it would make The Guns of Tanith more of a bridging novel in the series, rather than a book that could stand on its own.  However, Abnett soon proved me wrong as this intriguing central storyline contained a lot of major character moments and intriguing plot lines, while also expertly setting up the final third of the book.  The main storyline explored in the centre involves a murder investigation when one of the Ghosts is accused of killing an innocent civilian.  Abnett does a great job with this murder storyline, especially as it brings in compelling mystery and legal thriller elements to it, while also driving the characters in some excellent directions.  However, the real joy of this part of the book is the focus on the camaraderie and factions within the Ghosts, and the fracturing coherence in places leads to some memorable moments later on.

The final section of the book focuses on the assault of the Phantine city, Ouranberg, and the special Ghosts mission to assassinate the Chaos warlord.  Following several supporting members of the cast, this final third of The Guns of Tanith takes these characters on a particularly dark mission through a Chaos stronghold, and Abnett throttles up the tension and brutality to the maximum, ensuring that the readers are strongly hooked on everything unfolding.  Watching the separated teams attempt to navigate through enemy territory leads to some dark and bloody sequences, and everything comes together in a brutal confrontation where all the characters get a moment to shine.  The invasion in the aftermath of this assault brings the entirety of The Guns of Tanith together in an outstanding way, as several major storylines are expertly and impressively resolved, often in ways that leave the characters even more damaged than when they started.  This is also a particularly shocking death of a major character that is guaranteed to move long-term readers of the series.  Abnett does a masterful job of setting this death up, including by showcasing several misleading near-misses, so you really don’t know who is going to live or die right up to the end.  His eventual choice is one designed to wound his readers, and you will have to come back to see how it impacts the rest of this series.  Overall, this was an extremely solid and impressive Gaunt’s Ghosts narrative, and I deeply enjoyed how Abnett continued and finalised some of the great character storylines from the previous books, while also providing the reader with more action and intrigue than they can handle.

As with most of the Gaunt’s Ghosts books, The Guns of Tanith is an open read to all those unfamiliar with the wider Warhammer 40,000 canon.  Abnett goes out of his way to make his books accessible for new readers, and he always provides enough detail and background so that anyone can catch up and enjoy the subsequent story.  However, for those fans more familiar with the Warhammer universe, there are always a ton of great elements or unique world building details that they will find particularly fascinating.  The new locations in The Guns of Tanith are pretty damn spiffing, and I had a lot of fun with the polluted planet, especially as it requires multiple arial sequences.  This is turn leads to the introduction of the Phantine XX Fighter Corps, who Abnett will go on to feature in his spin-off novel, Double Eagle, and it was fun to see how they get their start here.  For me, though, the best part of the universe expansion was Abnett’s in-depth look at the day-to-day life of the common soldier in the Imperial Guard.  While Abnett has always done a masterful job of capturing the footslogger experience in his novels, I felt that The Guns of Tanith was one of his best attempts to dive into the core of his beloved regiment.  Not only is there are lot of story focus on the various members and factions of the regiment, but Abnett also spent some time trying to explore the downtime and personal lives of the characters, and it was pretty intriguing to see the accompanying civilian baggage train of the regiment, which includes their families and other vital services.  I also personally loved the scenes that examined the problems associated with the Imperial bureaucracy as the Ghosts come up against their greatest enemy: bad paperwork.  Certain mistakes ensure that the Ghosts are left with minimal ammunition as the Departmento Munitorum orders the wrong power packs for their lasguns.  The following extended sequence which saw the regiment unable to fight effectively because their ammunition couldn’t fit their guns was an impressive part of the book and it definitely raised the stakes during the book’s introduction.

As usual, one of the major highlights of The Guns of Tanith is the amazing characters that the story focuses on, as Abnett once again fits a huge number of character-driven storylines into the book.  At this point in the series, Abnett has introduced a pretty substantial cast of characters, many of whom have ongoing storylines, and it is intriguing to see them unfold even further in The Guns of Tanith, especially as Abnett does a great job featuring most of them equally and then combining them into the larger narrative.  Many of the more intriguing character arcs in this book carry over from the previous novels and there are some great conclusions and expansions to them here that helps to improve the already great narrative of The Guns of Tanith.  At the same time, several new characters are introduced here or finally given prominence, and it was interesting to see how they fit into the already established character dynamics that Abnett has been building up.  The cohesiveness of the Ghosts as a regiment ends up becoming a huge fixture of this book as the Tanith-Verghastite divide is explored in greater detail by many of the characters.  It was fascinating to see how Abnett handled these character storylines in The Guns of Tanith, and several of them ended up being some of the best parts of the book.

As with most of the novels in the series, quite a lot of character focus goes towards the main protagonist, Colonel-Commissar Ibram Gaunt, whose experiences as the commander of this unique regiment continue to trouble him in various ways.  In The Guns of Tanith, this takes the form of his apparent unconscious bias towards the Tanith elements of his regiment over the Verghastite recruits, which is showcased by his differing reactions during two court cases.  This results in several intense interactions between Gaunt and members of his team, which helped to showcase the protagonist’s idealism and a certain degree of naiveté when it comes to Imperial politics, both of which will cause him trouble in the future.  This is also an intriguing look at the issues caused by Gaunt holding the dual rank of Colonel and Commissar, which make him simultaneously a command officer and a political officer in charge of discipline.  This is the first time the duality of his roles has caused some major problems for him, and it was interesting to see several characters question him about it.  Watching Gaunt try to balance his various hats while also maintaining the respect of his men and his superiors makes this a rather compelling novel for Gaunt and I will be intrigued to see how this affects the character in the future.

While there is always a lot of focus on Gaunt, many of the other characters have big moments here, and it is always interesting to see which characters Abnett will focus on in each particular novel.  Firstly, this is one of the Gaunt’s Ghosts books where the major characters of Colm Corbec and Elim Rawne do not get a lot of focus, as Abnett sets them aside to make room for others.  Corbec is once again wounded early on in the plot to keeps him out of the action, while Rawne, after getting a good needling into Gaunt, is showcased as the senior commander, but that’s about it.  Instead, a lot of the focus goes towards some of the newer members of the cast, such as Gol Kolea, whose attempts to balance his complex family concerns leads only to tragedy and despair for him and the reader.  Cuu continues to be a menace, while surgeon Ana Curth acts as several character’s consciences throughout the book.  The previously overlooked but surprisingly lucky Bonin finally got some prominence in this novel, and I loved finding out how he survived Necropolis.  The newer characters of Commissar Hark and Captain Ban Daur also proved to be essential parts of the plot, and I am really glad that Abnett continued to utilise them, as they helped Gaunt see the errors of several decisions while simultaneously taking on some of Gaunt’s more unorthodox methods.  Members of the original Ghosts, such as Brin Milo, Larkin, Bragg and Mkoll all had good roles in The Guns of Tanith as well, and their balanced scenes showcased different triumphs and tragedies.  Finally, I was glad that Abnett decided to keep featuring the mysterious preacher, Ayatani Zweil, after his fun introduction in Honour Guard.  Zweil is an always entertaining yet serious figure, and it was great to see him knock some sense into several characters when they needed it.  I’m honestly only scratching the surface here, as a ton of other characters were well featured throughout The Guns of Tanith as Abnett continues to build and bring together his final cast of major characters.  Each of these amazing protagonists had some superb impacts on narrative of this novel, and I cannot wait to see how Abnett continues to develop them in the later books of the series.  I am assuming it is only a matter of time until more of the characters start to die, and I am sure that will break my heart just as much as the big death in The Guns of Tanith did.

Due to my love of the format, I of course listened to The Guns of Tanith on audiobook, which is easily the best way to enjoy any Warhammer book.  I have gone on a lot about the fantastic Gaunt’s Ghosts audiobooks in recent reviews, and The Guns of Tanith has all the same advantages, as one of my favourite audiobook narrators, Toby Longworth, brings the reader right into the heart of the action with his great voice work.  Every scene is masterfully showcased by his narration, and all the characters are brought to life thanks to the great voices he utilises for them.  Longworth really stretched himself when it came to accents in this latest novel, and he features a ton of great new voices, as well as the existing tones from the previous audiobooks, to bring this entire audiobook together.  With the standard runtime of just over 10 hours, The Guns of Tanith audiobook is a real snap to power through, and I honestly finished it off in only a few days.

Unsurprisingly, I absolutely loved the fifth entry in Dan Abnett’s exceptional Gaunt’s Ghosts books, The Guns of Tanith, which proved to be another powerful and enjoyable Warhammer 40,000 novel.  Filled with Abnett’s usual impressive battles, The Guns of Tanith also had a brilliant focus on characters-driven storylines that dominated most of the plot and kept the readers hooked the entire time.  An intense, addictive, and deeply personal Gaunt’s Ghosts books, The Guns of Tanith was pretty damn outstanding and I loved every second of it.

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Throwback Thursday – Warhammer 40,000: Necropolis by Dan Abnett

Warhammer 40,000 - Necropolis Cover

Publisher: Black Library (Audiobook – January 2001)

Series; Gaunt’s Ghosts – Book Three

Length: 10 hours and 23 minutes

My Rating: 4.75 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For my latest Throwback Thursday, I continue to dive into the mud and blood of the 41st century with the awesome Warhammer 40,000 novel, Necropolis by Dan Abnett.

A few weeks ago I published a Top Ten Tuesday that listed my favourite Warhammer 40,000 novels, where I featured several great and impressive authors.  However, out all these authors, the one I seemed to mention the most was the extremely talented Dan Abnett.  Abnett, a veteran contributor to Warhammer lore, is one of the major pillars of the Warhammer 40,000 canon, having written several exceedingly iconic series or novels.  I have really enjoyed some of Abnett’s books including his legendary Eisenhorn trilogy (made up of Xenos, Malleus and Hereticus) which I eagerly absorbed earlier this year.

However, one of Abnett’s most compelling series is his long-running Gaunt’s Ghosts series of books.  This great series follows the tragic and deadly members of the Tanith First and Only, an Imperial Guard regiment let by legendary Colonel-Commissar Ibram Gaunt.  Known informally as Gaunt’s Ghosts, due to their position of the being the only survivors of the destroyed planet of Tanith, the Ghosts fight for vengeance and the hope of winning a new planet.  The Gaunt’s Ghost series follows their adventures during the Sabbat World Crusades, a series of deadly campaigns in a Chaos controlled sector.  I have deeply enjoyed this cool series, mainly because it shows a particularly accurate view of the life of the common soldier in the Warhammer 40,000 universe.  The first two books, First and Only and Ghostmaker, as well as the prequel novel, The Vincula Insurgency, have served as excellent introductions to the characters and their mission, and I have been keen to continue this series.  The third book in the series, Necropolis, features a brilliant new story that throws the Ghosts deep into the absolute hell of war.

On the planet of Verghast, deep in the Sabbat Worlds, the Hive City of Verunhive has long stood as a beacon of productivity and economic success, producing vast quantities of materials for the crusading Imperial armies.  Their dominion on Verghast seems absolute, until a shocking and deadly surprise attack from the neighbouring rival city of Ferrozoica, leaves everyone in shock.  Amassing an army of millions, Ferrozoica launches a continued and brutal attack on Verunhive and its holdings, determined to bring it to its knees, and not even the hastily assembled forces of Verunhive or the fortified walls of the hive seem capable of stopping them.

To maintain the manufacturing capabilities of Verunhive, Warmaster Macaroth dispatches several regiments of Imperial Guard to Verghast to unite the people of Verunhive and help put an end to the invasion Ferrozoica.  Amongst the Imperial reinforcements are the Tanith First and Only, better known as Gaunt’s Ghosts, who are now hardened veterans after years of fighting under Colonel-Commissar Gaunt.  Arriving in Verunhive, the Ghosts discover a desperate hive, fortified by inexperienced soldiers and untested leadership, who are ill-prepared for the horrors of war that are about to be unleashed upon them.

As the Ghosts and their new allies begin a desperate fight for survival, Gaunt soon discovers that the Hive is divided, with political intrigue, ambitious officers, and old rivals, all vying to control the war.  As this division hampers the war effort, an even more dangerous discovery is made: the forces of Ferrozoica aren’t just rebelling, they are under the fell control of Chaos.  Faced with a relentless horde of enemies that won’t stop their attack for anything, can the Tanith and the defenders of Verunhive rally to hold off the enemy are will the Ghosts finally meet their match in the ruins of the corrupt Hive City?

Abnett continues to show why he is one of the very best Warhammer 40,000 authors out there with this exceptional third entry in his Gaunt’s Ghosts series.  Necropolis is a brutal and intense read that features a brilliant group of characters caught up in a desperate and deadly siege.  Action-packed and exceedingly powerful, Necropolis was an incredible addition to the series that I powered through in no time at all.

Necropolis has an outstanding and exceptional story that places the Tanith regiment in the middle of a no-win scenario.  I had heard that Necropolis had one of the best stories out of all the Gaunt’s Ghosts books, and it lives up to all the hype.  One of the reasons for this is that, in contrast to the episodic nature of the first two books, Necropolis has one consistent and continuous story that is completely focused on the battle for Verunhive.  The other major reason for me is that this book is a siege novel, which is something I particularly enjoy, and the subsequent extended war to control Verunhive was pretty damn epic as a result.

The book starts without the Ghosts even present, and instead Abnett takes the time to completely explore the start of the siege, showcasing the setting and introducing many of the new supporting characters and their unique storylines.  This works to set the scene beautifully and you really go into the book fully understanding just how chaotic the ensuing war is going to be.  Gaunt and the Ghosts are introduced a few chapters into Necropolis, and they are swiftly and expertly inserted into the story.  Most of the returning characters are split up around the city and given their own distinctive storylines which often merge with those of the Verunhive citizens introduced in the opening scenes.  At the same time, Gaunt finds himself involved in the political intrigue that is dominating the commanders of the city, which forces him to work with and against rival commanders, commissars and politicians.

The story moves at a pretty swift pace, and soon the reader is gifted with a series of brutal and powerful battles that drag in every major character in the book.  All these battle scenes are pretty intense and deadly, with the protagonists significantly outnumbered by the forces of Chaos.  Abnett really communicates the resulting desperation and fear that many of the characters feel, especially as the enemy starts to make further progress and the losses mount.  These impressive war scenes mesh well with the instances of political intrigue and personal conflicts that several of the characters, particularly Gaunt, are experiencing during the war, and it becomes apparent that ambition, greed and corruption are going to cause just as many problems as the war outside.  I loved the brilliant combination of character driven storylines that emerged, and all of them come together to present a comprehensive and compelling picture of the wider siege before them.

Naturally, things start going to absolute hell in the lead-up to the final act, and Gaunt and his soldiers face a huge variety of threats from both inside and outside of Verunhive.  There are some great scenes of carnage, valour and bitter personal fights during this part of the book as each of the characters attempt to survive in their own way.  Abnett really doesn’t hold back when it comes to the brutal war and readers should really not get attached to any of the characters, as the death toll is pretty significant.  Everything leads up to a final, desperate battle, and I felt that the author handled it extremely well, pitting all the key characters into some outstanding fight sequences.  I did think that the conclusion of one major fight was slightly cliched (as well as significantly underpowering the strength of a bolt pistol), but it was an overall excellent way to end the book.  All the storylines that Abnett opens in Necropolis are closed in a satisfactory way, and many of the characters leave both hopeful and a little forlorn at what they have experienced.  Abnett also leaves behind some hints of future storylines, especially around the personal lives of the Ghosts, and it looks like there is going to be a lot of changes in the next novel of the series.

Featuring a massive multi-perspective cast, Abnett tells a complex and expansive siege narrative that is guaranteed to draw the reader.  As I mentioned before, I love a good siege book, and this probably one of the better ones that I have had the pleasure of reading (I will be adding it to the next version of my Top Ten Tuesday list on the subject).  Abnett really captures the intensity and complexity of the siege of this massive Hive City, and this shines through in every major battle scene he produces.  The reader is effortlessly drawn into every gritty and lethal fight that occurs, and I love how he shows all the perils associated with war, from morale, logistics and even the insanity of the Chaos invaders.  The grim scale of the war and the massive city this book is set in are on full display as well, and you must love seeing the mechanics behind attacking this city, as well as the inherent tragedy such an invasion is having on millions.  Accompanied by an amazing amount of complex, personal stories, and some outstanding, futuristic political intrigue, and you end up with a particularly gripping and well-written tale, and its one I could listen to again and again.

One of the things that I love about Abnett’s books is the way that he so easily and cleverly works the wider Warhammer 40,000 setting into his story.  He does such a good job of including and subtly explaining every bit of relevant lore, technology or faction throughout the book and in such a way that even readers unfamiliar with the franchise can dive in here with Necropolis without any major issues.  This accessibility to new readers is further helped by the way that most of the story focuses on the battles of the common Imperial soldier, and seeing their gritty perspectives and opinions of the book’s events really makes it easier to read.  Necropolis also serves as quite a key entry in the Gaunt’s Ghosts series, and fans who enjoyed the first two books will love to see the Ghosts return to another brutal war.  While Abnett does ensure that Necropolis is accessible to people unfamiliar with the series, readers are better served going back and reading First and Only and Ghostmaker first.  This is mainly because these two books were so heavily focused on character development and introductions, and seeing this characterisation continue in Necropolis makes for a more enjoyable experience.  However, readers can still jump into Necropolis without too many issues, and anyone is guaranteed an epic time if they do.

Abnett is always particularly skilled when it comes to characters, and Necropolis is no different as it features an amazing and large cast.  This not only includes the recurring characters from the previous Gaunt’s Ghosts books, but also a series of new characters originating in Verunhive.  Abnett does a wonderful job of introducing all these new characters while also simultaneously re-establishing all the previous protagonists and their particular character arcs.  The reader ends up following a huge range of character storylines in Necropolis as a result, and it was fascinating to see all the different protagonists, both Ghost and Verunhive local, and their experiences in the war.  However, I do think that Abnett might have gone a little overboard when it came to characters in Necropolis, as it became hard to follow so many distinctive personalities at times.  I also found that some of the best characters from the first two books, such as Colm Corbec and Major Rawne, were a bit underutilised as a result.  However, you still get a lot of Gaunt, and his excellent chapters perfectly capture the insanity behind the war as Abnett once again showcases him as the noble hero, although even he is not prepared for some of the complex figures waiting for him.  I loved the contrast between Gaunt and his rival, Commissar Kowle, who is a lot more self-serving, and it was great to see more hostile interactions between Gaunt and the Royal Volpone commander General Sturm.  This ended up being a great book for characters, and I look forward to seeing how some of the supporting cast introduced in Necropolis will go in future books, especially after so many join the Ghosts at the end of the book.

As with pretty much everything else from Abnett that I have enjoyed, I chose to grab Necropolis on audiobook, which was exceptional.  Generally, all the Warhammer 40,000 novels are pretty amazing in their own way, but I have had a great time with the ones written by Abnett.  I find the format fits his epic and powerful narratives extremely well, and the intense action, world building and characters, are all highlighted perfectly in the audiobooks.  One of the main reasons for this is due to the impressive work of narrator Toby Longworth, who lends his voice to all of Abnett’s main works.  Longworth is such a great narrator and I love how he brings the intense story to life, revelling in every action, shot and bit of carnage that Abnett imagines.  His main skill is his ability to come up with a huge range of fitting and memorable voices for every major cast member, and his take on each of Abnett’s characters is always spot on.  All the characters who appeared in the previous Gaunt’s Ghosts books return with the same voices that Longworth utilised then, and I loved both the consistency with the prior audiobooks and the unique way he gets into each of the recurring characters.  The accent that he gifts all the native members of the Tanith First and Only is amazing, and it is really cool how he uses it to acknowledge their rugged history.  Longworth’s talent for accents is pushed to the limit in Necropolis, as the plot features characters from several different planets.  However, he succeeds in giving unique accents for all the different off-worlders, which included a pretty accurate Australian-esque accent, which gets my approval.  This voice work, as well as the way the format generally enhances the cool story, ensures that the Necropolis audiobook is a fantastic way to enjoy this awesome book.  With a run time of just under 10 and a half hours, listeners can easily power through this book in a few days, especially once they get caught up in the addictive narrative.

My love of the classic Gaunt’s Ghosts series keeps getting stronger and stronger as the third book, Necropolis was a particularly epic Warhammer 40,000 read.  The legendary Dan Abnett provides readers with a powerful and captivating siege story that makes full use of its dark setting and comprehensive cast of characters.  An exceptional read from start to finish, Necropolis comes highly recommended, and I cannot wait to see what happens in the next Gaunt’s Ghosts book.

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Throwback Thursday – Warhammer 40,000: Kill Team by Gav Thorpe

Kill Team Cover

Publisher: Black Library (Paperback – 1 November 2001)

Series: Last Chancers – Book Two

Length: 277 pages

My Rating: 4.5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  In my latest Throwback Thursday, I review the second epic entry in Gav Thorpe’s ultra-fun Last Chancers series with Kill Team.

I have been going through a real Warhammer phase in the last few months, especially as I have been lucky enough to find some awesome older paperbacks in second hand shops.  I was particularly happy to find a copy of was the first two books in Gav Thorpe’s Last Chancers series.  Following a rotating team of convict Imperial Guardsmen as they engage in suicide missions for their freedom, the Last Chancers books are essentially The Dirty Dozen in space, and I love the awesome and brutal stories that emerge.  The first book, 13th Legion, was one of the very best Warhammer 40,000 novels I have had the pleasure of reading, and I have been trying to fit the sequel, Kill Team, into my reading schedule for a while.  I finally got a chance last weekend, and boy was it worth making the time for as the second Last Chancers novel had another outstanding and action-packed story to it.

In the far future, the armies of the Imperium contain multitudes of scum and villains, all of whom are considered useful in the service of the Emperor.  However, after blowing his last chance at redemption after completing an impossible suicide mission, Lieutenant Kage has been cast aside, locked inside an Imperial detention centre away from the one thing he is good at, fighting the Emperor’s enemies.  When his former commander, the mysterious and ruthless Colonel Schaeffer, returns with another deadly assignment, Kage is swift to accept and become useful again, even if he no longer has a chance at freedom.

The Colonel has been tasked with leading a small, disposable team to assassinate a prominent Tau commander and he needs a new version of the 13th Penal Legion, the infamous Last Chancers, to pull the mission off.  Placed in command, Kage must recruit a ragtag group of the worst killers, deserters, and malcontents that the Imperial Guard have cast out.  Forcing them into a harsh training regime to bring them together into an effective squad, Kage soon finds himself leading a new squad of Last Chancers, many of whom are as desperate for freedom and the fight as he is.

However, their mission is another lethal suicide mission.  Working with an immoral Imperial Inquisitor, the team is covertly inserted into Tau space and must infiltrate the political and military circles surrounding their target.  But not everything is as it seems and soon the squad must content with treachery, personal enmity, and the superior technology of the Tau.  Can these new Last Chancers succeed when so many before them have perished, or will the only redemption they find be in death?

Thorpe continues to give me all the Warhammer 40,000 fun I can ever need with this amazing and intense read.  Serving as an outstanding sequel to 13th Legion, Kill Team proved to be a fun and compelling novel, loaded with action, adventure and some intriguing characters.

Readers are in for another intense and brutal story with Kill Team, as Thorpe once again utilises The Dirty Dozen format to successfully set the scene.  However, rather than having a massive regiment get whittled down until the toughest survivors are left, this time the protagonist and main narrator, Lieutenant Kage, is forced to choose his own team of criminals to lead on the Colonel’s new suicide mission.  I really enjoyed the starting scenes of Kill Team, especially as you see Kage go from cell to cell choosing the best individuals for his team, before engaging in an extended and deadly training montage, which mirrored the hell he went through in the first book.  As Kage is dealing with that, and his own substantial personal issues, the main mission of the book is set up as the Last Chancers are sent into Tau space to assassinate an ambitious, warmongering commander.  Initially infiltrating in as diplomats and mercenaries, the team travel to several Tau planets before beginning their attack.  The final third of the book is primarily focused on this deadly mission as the team find themselves in the middle of a bloody battle against the very worst the Tau can throw at them.  The subsequent fight is pretty intense and brutal, and the readers are treated to some great scenes of warfare in various unique scenarios.  The ending is well set up, with betrayals, fun reveals and some brilliant character focused moments as the team finally come together to succeed.  I do think that Thorpe might have gone one twist too many at the end, but the overall story was extremely satisfying, and I deeply enjoyed how the entire thing came together.

I had a lot of fun with this second Last Chancer’s novel, and I am really glad that The Dirty Dozen plot basis didn’t wear thin in the second entry.  Thorpe did a great job of following on from the story elements he introduced in 13th Legion, especially when it comes to the two main characters, who have a fantastic new dynamic in Kill Team.  Like the first book, Kill Team is very fast-paced, and I had a ton of fun at the start when the new characters are recruited, as well as all the awesomeness of the extended battle sequence at the end.  However, unlike the episodic storytelling Thorpe utilised in 13th Legion, Kill Team has a more straightforward plot line, which worked well to set it apart from the previous entry.  You really get dragged into the struggles of the new Last Chancers, as well as the eternally battered Kage, who serves as the book’s primary narrator.  While there are a lot of references to the first book, Kill Team can easily be read as a standalone read and it isn’t necessary to get through 13th Legion first.  However, I deeply enjoyed seeing the continued development of the protagonist and fans of the first book will probably get a lot more out of Kill Team as a result.  Unsurprisingly, a lot of the book’s focus is on the action and combat, and Thorpe really doesn’t disappoint when it comes to that.  The author does a wonderful job capturing every single firefight, brawl, and pitched battle that occurs within Kill Team, and you can see and feel every single shot, punch and stab that is thrown as a result.  The presence of a few too many characters guaranteed to survive did occasionally lessen the impact of some dramatic fight scenes, however, you still get caught up in the violence and I deeply enjoyed how well Thorpe supported his narrative with his great writing.

Kill Team also serves as an intriguing entry in the wider Warhammer 40,000 canon, especially as it is one of the stories that follows a common soldier as he experiences the alien perils of the wider galaxy.  Just like with 13th Legion, readers don’t need a lot of background knowledge of the wider Warhammer 40,000 universe to enjoy Kill Team, and the Last Chancers books are actually a pretty good introductory series for those unfamiliar with the franchise.  I loved some of the fun references and factions contained within Kill Team, not only because you get to see more of the dark side of the Imperial Guard, but you also get quite an in-depth look at the Tau.  The Tau are one of the more interesting factions in the Warhammer canon, and frankly there aren’t enough books focusing on them.  I had a lot of fun seeing them in Kill Team, mainly because you got to see the inexperienced human characters encountering them for the first time.  Their reactions at the Tau culture, politics, and weaponry, makes for a great part of the book’s middle plot, and it was really fun to see them comparing their own lives in the Imperium to what the Tau have (that scene when they’re exploring the Tau ship’s bathroom was just great).  While Thorpe did nerf the Tau when it comes to their battle prowess, as the Last Chancers mow down waves of Fire Warriors, you get a great idea of their military capability throughout Kill Team and I loved seeing the Battlesuits in action.  There are a lot of great elements that Warhammer fans will get a kick out of in Kill Team and I really enjoyed some of the stuff Thorpe added in.

For me, the real highlight of Kill Team was the exceptional character work, especially when it came to Lieutenant Kage.  Kage is a natural survivor who has gone through a lot in his life, especially since joining the Last Chancers.  The Kage we met in 13th Legion was a gritty survivor, just looking for his freedom at any cost.  However, after the success and trauma of his mission and his subsequent failure to stay out of trouble, Kage has come back a little broken and a little bit more unhinged, especially as he is now racked with guilt over the fate of his original Last Chancers.  After a lengthy, violent prison sentence, Kage is once again under the heel of Colonel Schaeffer in Kill Team.  Kage actually ends up becoming more like Schaeffer in this book, especially when he chooses, trains and controls his own team of rogues, and the realisation that he will be responsible for their deaths weighs very heavily on him.  This guilt, and his own mental trauma, plays a big part in how Kage interacts with many people in Kill Team, and there is something very wrong with Kage throughout this book.  Despite this, he is still the ruthless survivor that he was in 13th Legion, and, if anything, Thorpe possibly made him a little too unkillable and deadly for this sequel (he’s not really a common soldier anymore).  The best scenes involving Kage are still the ones when he faces off against Schaeffer, and the have some great interactions throughout the book, especially as Kage blames Schaeffer for everything that happened to him.  Kage honestly hates and fears the Colonel more than anyone else, and yet he still follows him, even though his own chance of freedom has already been spent.  This results in some brilliant encounters between the unhinged Kage and the taciturn Schaeffer, and I cannot wait to see how their relationship evolves in the other Last Chancers books.

Aside from Kage and Schaeffer, there is a good collection of supporting characters featured throughout Kill Team.  Most of the prominent ones are the new members of the Last Chancers who Kage recruits for the mission.  Thorpe features a great introduction for all these new characters at the start of Kill Team and you soon get drawn into their unique storylines.  Each brings something new to the book, even if it is only briefly, as you know well in advance that most, if not all, of these character are going to die.  I liked the more specialist focused characters featured in Kill Team, as it was an intriguing departure from the more generalised grunts in 13th Legion, although this did slightly pigeonhole these characters in certain ways.  Still, all the new Last Chancers characters formed an excellent base for the story, and it was fascinating to see how they interacted with Kage, who see him in the same way that Kage viewed Schaeffer in the first book.  Other awesome characters featured within Kill Team includes a wily Inquisitor, some alien diplomats and a mysterious passenger waiting in the wings.  All these, and more, add so much to the plot, and I had a great job seeing how they, and their seemingly inevitable deaths, played into this awesome book.

Overall, Kill Team was exactly the sort of fun read that I thought it would be, as Gav Thorpe did a wonderful job in this second Last Chancers book.  Loaded with action and highly damaged characters, Kill Team was another fantastic and electrifying romp through the chaotic and deadly Warhammer 40,000 universe with a crew of convicted soldiers.  Sharp, brutal, and highly addictive, I powered through Kill Team very quickly and had an awesome time doing so.  Hopefully I will be able to lay my hands on the next Last Chancers novels at some point in the future and I cannot wait to see what carnage they get up to next.

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Throwback Thursday – Warhammer 40,000: Caves of Ice by Sandy Mitchell

Caves of Ice Cover

Publisher: Black Library (Audiobook – 1 February 2004)

Series: Ciaphas Cain – Book Two

Length: 6 hours and 46 minutes

My Rating: 4.5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For this latest Throwback Thursday I look at another highly entertaining entry in the hilarious Ciaphas Cain Warhammer 40,000 series with the second book, Caves of Ice.

Even after my many recent reviews of Warhammer 40,000 fiction, my obsession with this franchise is far from over, so when I had a spare second, I quickly listened to Caves of IceCaves of Ice is the second novel in Sandy Mitchell’s (a pseudonym for author Alex Stewart) iconic Ciaphas Cain series, which follows the outrageous life of Commissar Ciaphas Cain, legendary hero of the Imperium of Man, who in reality is a pragmatic survivor whose heroic reputation is the result of chance and coincidence.  I had a wonderful time reading the first book earlier in the year, For the Emperor, and not only was it an extremely funny book but it also ended up being one of the absolute best Warhammer 40,000 novels I have had the pleasure of reading.  As such, I have been looking for an opportunity to continue this series and I worked hard to slip it into my reading cycle.  This was well worth the effort as Caves of Ice is another fun and awesome read that takes the protagonist to a whole new dangerous battlefield in deadly circumstances.

After unravelling a diabolical conspiracy on Gravalax, the legendary Commissar Ciaphas Cain and the troops of the Valhallan 597th have been redeployed to a new battlefront, the ice planet of Simia Orichalcae.  Empty except for a vital promethium refinery, Simia Orichalcae has recently received a group of unwelcome guests, a warband of orks who crash landed on the planet and are making their destructive way towards the refinery with ill intent.

Happy to be facing a more conventional enemy on their preferred icy terrain, the Valhallan men and women eagerly prepare for battle.  However, Cain, in his usual pragmatic approach to life and war, is less enthusiastic about the violent battle to come and searches for any way to avoid the fighting.  Several mysterious disappearances in the tunnels beneath the refinery offer a potential escape for Cain as he leads a small squad underground to map the tunnels and discover the reasons behind the missing miners.

Cain, with his typical bad luck, finds far more than he bargained for beneath the ice.  Not only are several ferocious monsters lurking in the vast underground labyrinth, but a far more sinister foe lies there undisturbed, one that Cain has good reason to fear.  When the war and Cain’s explorations awaken this enemy, the entire planet is put at risk as this new, unrelenting danger attempts to destroy both the orks and the humans.  It once again falls to the reluctant Cain to face impossible odds and try to find a way to save his men.  But can even this legendary hero of the Imperium stop the flood of evil that is to come?

Sandy Mitchell continues his fantastic Ciaphas Cain series in a very fun way with Caves of Ice, which features another excellent story that strongly focuses on Mitchell’s reluctant hero.  Caves of Ice was a wild ride from start to finish, with a fantastic and captivating mixture of action, adventure, humour and intriguing character moments.  Taking place after the events of For the Emperor, Caves of Ice is another self-contained novel that any new reader can easily jump into.  This was a much shorter novel than the previous Ciaphas Cain book, and Mitchell provides a more direct narrative as a result.  Initially focusing on the ork invasion of Simia Orichalcae, the story is soon primarily set in the labyrinth of mines and tunnels laying underneath the refinery, where several miners have gone missing.  Attempting to avoid the fighting on the surface, Cain leads his aide Jurgen and squads of soldiers on several missions into he depths to explore the tunnels and find whatever is behind the disappearances.  What follows is an Aliens-esque series of adventures, as Cain discovers a variety of different and steadily more terrifying dangers down in the tunnels.  Each discovery forces Cain to go even deeper into danger, thanks to his heroic reputation and hidden skills, and the resultant action is pretty epic, especially when combined with Cain’s cynical and self-serving narration of events.  Everything leads up to a very explosive conclusion as the protagonist and his comrades are faced with the absolute worst their enemy has to offer them, and the resulting mess really brings everything together.  This ended up being a pretty strong sequel to For the Emperor, and I had an incredible time seeing Cain dragged into another deadly adventure.

I love the way that Mitchell portrays the various adventures of Cain in these novels, especially as it allows him to express a great range of different writing styles.  Just like with For the Emperor, Caves of Ice is primarily told from Cain’s perspective as entries from his personal memoirs.  However, this chronicle is cut through with notes and inclusions from his unintended editor, Inquisitor Vail, who provides some added context to the story through her own introductions, footnotes, inclusions of in-universe texts, and quotes from other notable characters.  These inclusions from Vail not only allow for a much wider story than the one Cain is telling (especially when it comes to the battle on the surface), but it also increases the humour of the novel by implying Cain is an unreliable narrator.  This, combined with the cynical and less-than-heroic observations and actions of the protagonist, gives the entire Ciaphas Cain series a much more comedic edge than many other Warhammer 40,000 books out there, and indeed there were several times I was cracking up laughing throughout this book.  However, Mitchell perfectly balances this lighter tone with some dark and bloody moments as the protagonist encounters all manner of deadly foes.  The action and lethal battles are recorded in exquisite detail, and you can feel the terror and fear that the protagonist feels as he constantly fights for his life.  This great blend of styles and tones really helps to make Caves of Ice stick in the mind, and I find the entire setup extremely compelling and very easy to fall in love with.

In addition to being a great Ciaphas Cain novel, I felt that Caves of Ice was a great entry in the wider Warhammer 40,000 canon.  The clever, humorous writing, and the fact the book could easily stand on its own, makes Caves of Ice an ideal place for someone to start their Warhammer 40,000 adventure, even if they are very new to the franchise.  The book provides some interesting insights into life in the Warhammer 40,000 universe, both through Cain’s insights and through the humorous or satirical texts that Inquisitor Vail adds to the book.  I really enjoy the solider-focused observations of the primary narrator and some of the supporting characters, and it is always quite compelling to see the common soldier’s reactions to the aliens and monsters they encounter.  Cain’s observations are always very sharp and funny, and his own range of experiences adds some amazing colour to the events unfolding in Caves of Ice.  Mitchell also takes the time to explore several iconic Warhammer 40,000 factions and races throughout the book and its quite interesting to see Cain’s opinions and insights into them, especially as he has a much more realistic views towards them than some of his cohorts.  Combine that with some fun insights into the day-to-day lives of soldiers in the Imperial Guard and their Commissar, and Caves of Ices proves to be quite an interesting Warhammer 40,000 novel.  I love seeing the range of different experiences that the protagonist has in this universe, and it will be fascinating to see what deadly danger he encounters in the next book.

Without a doubt, the major highlight of this series and Caves of Ice is the fantastic and compelling characters, particularly Commissar Ciaphas Cain.  Cain is one of the more entertaining figures in Warhammer 40,000 lore as he is a somewhat cowardly man who, in his mind, has accidently gained a reputation as a great hero and legendary fighter.  Just like in his previous adventure, Cain is still obsessed with staying alive and avoiding battle, often manipulating events to ensure he’s far away from the action.  Nearly all his thoughts revolve around how he can stay alive or in control, and it is often very entertaining to see his very selfish thought process in action.  At the same time, he is conscious of his image as a hero, which he also tries to maintain as dearly as his life, and this forces him into so many situations and fights he would honestly rather avoid.  His honest observations and hilarious internal reactions when events don’t go his way (which happens often), are some of the main drivers behind the book’s outrageous humour, and it is hard not to fall in love with this cheeky rogue.  While a lot of this book does focus on Cain’s attempts at survival and avoiding combat, Mitchell does take the time to focus on Cain’s good qualities.  Despite his own narration constantly trying to talk down his own abilities out of modesty (or self-loathing), Cain is shown to be a very competent fighter, explorer and commander, effectively leading his troops into battle and facing down a series of outrageous threats.  His keen insights, vast history fighting the enemies of the Imperium, and his own uncanny survival skills, actually make him an ideal champion who often succeeds against all the odds.  Indeed, with each adventure it is becoming more and more apparent that Cain is in denial about his own abilities and is suffering some form of imposter syndrome.  Whatever the case is, Cain remains a particularly entertaining and surprisingly likeable figure, and I cannot wait to see what crazy adventures he has in his next book.

Aside from Cain, Caves of Ice contains an intriguing range of characters who add to the story in several different and unique ways.  This second novel contains a fascinating range of supporting figures, including several who previously appeared in For the Emperor, as well as a few new characters as well.  The always entertaining Inquisitor Vail, despite not appearing in person, continues to have a major impact on Caves of Ice as she is the one presenting Cain’s manuscripts to the reader, often editing it to make it more reliable and cohesive.  Her insights into Cain’s adventures, mindset and unreliable narrations are very amusing, while also simultaneously impacting the reader’s perception of the protagonist and his various actions.  As such, she is a vital part of Caves of Ice, and I am glad Mitchell continues to utilise her as a narrator.  Another major character in the book is Jurgen, Cain’s aide and bodyguard who accompanies him on most of his adventures.  Portrayed as a slightly dim, relentlessly straightforward, and somewhat smelly, Jurgen is essentially the Baldrick to Cain’s Blackadder, and at times he serves as a good additional comic relief, especially in some of the more serious scenes where Cain is scared.  Despite his portrayal as a simple man, Jurgen is a very effective fighter and companion to Cain, and his love of the meltagun heavy weapon gets them out a jam plenty of times.  I liked how Mitchell also strongly hints that Jurgen is a lot smarter than anyone realises, especially when it comes to Cain’s nature, and it will be interesting to see how their friendship develops in the future.  Other great characters include Lieutenant Sulla, an exceedingly keen and annoying solider who offers some entertaining insights into the wider events of the story.  This is primarily due to the fact that Vail quotes Sulla’s memoirs throughout the book, although Mitchell writes them as pompously and badly as possible to really highlight Sulla’s character deficits.  Throw in some additional soldiers, arrogant bureaucrats, and a fanatical Adeptus Mechanicus priest who brings nothing but trouble for Cain, and you have an outstanding cast that I had a great time following.

Unsurprisingly, I chose to listen to the Caves of Ice audiobook rather than grab a physical copy, and I once again had an epic time with the fantastic audio format.  Coming in at just under seven hours, this was a relatively short Warhammer audiobook entry, and I was able to power through extremely quickly.  The audiobook format really made Caves of Ice a joy to listen to, and the entire story was beautifully portrayed throughout, especially the action scenes in the tunnels.  I was particularly happy that this production once again featured the three narrators who were utilised in For the Emperor, with the excellent team of Stephen Perring, Penelope Rawlins and Emma Gregory once again making a major impact.  All three give excellent performances in Caves of Ice, and I had a good chuckle listening to their fun and clever takes on the characters.

Perring is once again the central narrator as he voices everything in Caves of Ice shown from Cain’s perspective.  Perring has an outstanding voice, and he really brings all the characters to life in a colourful way, especially when it comes to showcasing the slippery and jaded Cain.  I also love his take on most of the supporting characters, especially Cain’s aid Jurgen, who Perring gives a very Baldrick-esque voice to.  In addition to Perring, Penelope Rawlins serves a very vital role as Inquisitor Vail in the outside narration, who is compiling Cain’s memoirs for the reader.  Rawlins voices all the extra notes that Vail adds to the proceedings, including the footnotes, several chapter introductions, and the descriptions of several in-universe texts, all of which Vail adds to give extra context to the story.  Rawlins gives Vail an awesome voice steeped in knowledge, command and a light sense of humour, and it is always very fun to see her add some honesty and truth to Cain’s version of events, especially when the footnote appears in the immediate aftermath of Cain’s false information or ignorance.  The final voice actor, Emma Gregory, is primarily used to narrate one of the major in-universe texts that is quoted throughout, the chronicles of supporting character Lieutenant Sulla (Like a Phoenix From the Flames), written many years after the events of Cave of Ice.  Gregory voices all the excerpts of Like a Phoenix From the Flames in a particularly pompous manner to match the tone of these poorly written memoirs, and you really get a sense of the self-importance Sulla must feel in the future.  This brilliant combination of narrators ensures that Caves of Ice, and indeed all the Ciaphas Cain audiobooks, really stands out, while also effectively increasing the humour of the entire production.  For that, and more, audiobooks are easily the best way to enjoy the Ciaphas Cain series and I cannot recommend it enough.

The second entry in the outstanding Ciaphas Cain series, Caves of Ice, was another exceptional novel from Sandy Mitchell that I had an awesome time reading.  Featuring an outstanding and hilarious protagonist, Caves of Ice is a great addition to one of the funniest series in the Warhammer 40,000 franchise.  I cannot recommend this book enough, and any fans of fun adventure are going to have a great time with Caves of Ice.

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Throwback Thursday – Warhammer 40,000: 13th Legion by Gav Thorpe

13th Legion Cover 2

Publisher: Black Library (Paperback – 1 January 2001)

Series: Last Chancers – Book One

Length: 275 pages

My Rating: 4.5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For this latest Throwback Thursday, I check out a classic Warhammer 40,000 novel that has been on my to-read list for a while with 13th Legion by Gav Thorpe.

I have been in a very noticeable Warhammer 40,000 reading mood lately which has allowed me to check out a huge and varied range of books from one of my favourite franchises.  This current obsession allowed me to finally get a copy of the outstanding older Warhammer 40,000 novel, 13th Legion, which I have been hoping to get for a while.  The first book in the iconic Last Chancers series, 13th Legion is essentially billed as The Dirty Dozen in the Warhammer 40,000 universe, which is a pretty awesome concept.  It has also been written by Gav Thorpe, one of the most significant authors of Warhammer fiction that I haven’t had a chance to read too much from yet.  Thorpe has contributed a ton of novels to various parts of the larger Warhammer franchise, including Warhammer Fantasy and Warhammer 40,000, but the Last Chancer novels are the series that I have most wanted to read.  13th Legion was one of Thorpe’s first Warhammer novels and I had an awesome time getting through this epic military thriller.

In the far future of the 40th millennium, the Imperium of Man boasts innumerable regiments of loyal and brave Imperial Guard.  However, no Imperial Guard regiment is as despised, desperate and doomed as the infamous 13th Penal Legion, also known as the Last Chancers.  Made up of former Imperial Guard who have committed terrible crimes against their fellow soldiers or the Imperium and under the command of the steely and mysterious Colonel Schaeffer, each member of the 13th Legion is given one last chance to achieve redemption in the eyes of the Emperor by dying in battle.

But, after fighting on some of the harshest battlefields in the Imperium, the 13th Legion is starting to run out of men.  Out of the thousands of convicts originally drafted into the fray, only a few hundred remain, and that number is whittled down with every single conflict.  Worse, Schaeffer continues to lead them into some of the worst scenarios imaginable, and with no reinforcements in sight, it looks like his bloodlust will see every single Last Chancer killed.

However, Schaeffer is playing a far more deadly game than anyone, including convict officer Lieutenant Kage, is aware of.  Soon the remaining Last Chancers are given an opportunity that none of them expected, a full pardon and a return to service in the Imperial Guard.  But to get their pardon they need to complete one last mission: infiltrate an impregnable stronghold in the middle of a deadly battlefield and end a rebellion.  However, with deadly enemies all around, including their own commander, the Last Chancers are about to find out just how expendable they truly are.

13th Legion is a brilliant and extremely fun novel that does an amazing job of not only introducing the series, but also taking the reader of an exciting and action-packed adventure through several interesting parts of the Warhammer 40,000 universe.  Told from the perspective of Lieutenant Kage, 13th Legion  introduces you to the motley collection of characters as they are dragged into dark adventure after dark adventure in search for redemption.  Their journey in 13th Legion takes them to several unique worlds and each of the long chapters feels a bit like its own independent short story, albeit still connected through the overarching characters and the story.  Each adventure is pretty fun in its own way, with dangerous crash landings, ork invasions, Dark Eldar incursions and more, with the Last Chancers losing more and more members in stunningly ways.  All these semi-independent adventures are pretty exciting and well-written in their own way; however, they are also cleverly well-connected, making up an excellent and intense overall adventure.  Kage proves to be an excellent narrator for this, as not only does he show the plight of the common criminal solider, but he is the only person Schaeffer will confide in, which gives him slightly more insight to where the characters are going.

These intriguing, mostly self-contained storylines are also complemented by several very short inclusions and interludes that provide some intriguing context to the larger story.  Everything leads up to the big finale of the book, as the remaining Last Chancers arrive at the planet of Typhos Prime and are offered their pardon with about of the third of the novel left to go.  I must admit that I was a little surprised at how long it took to get to the final battlefield, although the set-up for this last major sequence, as well as the multiple proceeding fights and adventures did make it worth waiting for.  The final sequence is exceedingly intense and captivating as the protagonists slowly make their way into the enemy fortress using stealth, guile and an intense amount of firepower.  You are on the edge of your seat the entire way through this part of the book, and I honestly couldn’t stop reading as I wanted to see how everything unfolded.  There is so much going on in the last 100 pages of 13th Legion, including some big, brutal battles, a bunch of significant deaths, and some major revelations, including a particularly powerful one from the Colonel that makes you rethink every previous event of the book.  Everything comes together in one glorious and intense collaboration of war, betrayal and surprising heroism, and I was very satisfied with how it all unfolded.  I especially need to praise the overall conclusion of the novel, which provided a dark and ironic final twist of the knife for the protagonist Kage, while also hinting at some additional fun in the future.

I enjoyed Thorpe’s excellent writing style, which helped to really bring 13th Legion’s outstanding narrative to life in an exciting and fun way.  The central character focus and the use of larger chapters, each containing one specific adventure, gave this book a pretty epic feel at times and you really appreciate the harsh events that the protagonists go through.  Likewise, the incredible focus on the plight of the common solider, as well as the harshness of their punishment, ensures that you are really on the side of the Last Chancers, no matter how much bad stuff they are responsible for.  The great parallels to The Dirty Dozen and other similar films or series (The Suicide Squad comics, for example) are fun, and I was especially pleased when it looked like Thorpe was going to send in a dozen Last Chancers into battle.  The many, many action sequences are also a true highlight, and every intense and brutal battle really gets the blood pumping as you watch these doomed characters fight all manner of foes in bloody fashion.  My one concern about 13th Legion’s writing was the lack of a good introduction, as well as all the references to events not shown in the book.  Despite being the first Last Chancers novel, a lot of their unit history or key events from the past aren’t shown in 13th Legion.  Instead, I’m pretty sure many of the previous adventures mentioned in this book originally appeared in short story anthologies and other places such as the White Dwarf magazine.  While Thorpe did provide enough details about these events so the reader doesn’t get lost, the constant call-back to them did ruin the flow in places, and I think it might have been useful to include a few flashbacks or include some of these short stories again.  However, this was a minor issue, and I still had an epic time reading this addictive and thrilling read.

I also felt that this was an excellent entry in the wider Warhammer 40,000 canon and one that established fans will have a great time with.  Thorpe takes the reader to several unique locations throughout this wider universe throughout 13th Legion and you get a lot of experiences in the sort of dangers a soldier is likely to face out there.  I loved seeing the reaction from these mostly normal people at the various aliens and traitors they encounter, and it helped to make this novel a bit more grounded and relatable in places.  13th Legion would also make a pretty good entry place into Warhammer 40,000 fiction, especially for those who love some good military fiction/thrillers.  The Dirty Dozen inspired story of normal soldiers/criminals getting thrust into a dangerous mission is a classic plotline, and new readers can use that as a jumping point to appreciate some of the details of this universe.  It helps that Thorpe is a consistent and detailed author who makes sure to explain some of this universe more unique elements, and he is also a great author to continue following if you enjoy 13th Legion.  This book also serves as the start of a pretty interesting series and I know that I am going to keep going with the Last Chancers books in the future, especially as I have a copy of the second book, Kill Team, sitting on my shelf right now.

The final thing that I must highlight about 13th Legion was the amazing and complex characters that Thorpe introduced in this novel.  All the main characters are criminal Imperial Guardsmen who have been forced into the 13th Penal Legion, and this leaves Thorpe a great collection of chaotic and murderous characters to work with.  You get introduced to quite a few unique and fun characters throughout the course of the book, although due to the dangerous nature of the missions and the multiple violent battles, most characters don’t stick around for long.  I was a tad surprised (I really shouldn’t have been) at how brutal Thorpe was with his characters in this novel, and the resulting high death rate really enhanced the stakes of the book and ensured you were constantly on edge during a battle.

The main exception to this are the two main characters, the narrator Lieutenant Cage and Colonel Schaeffer, the mysterious commander of the regiment who handpicked each of its members.  Both are great characters in their own way.  Cage is the everyman, who has barely survived his experiences and is quite traumatised as a result, desperately seeking a way out of the situation while also trying to keep his men alive.  Cage goes through quite a lot in this book, and watching his friends die for a purpose he doesn’t understand really hits him hard and you grow pretty close to him as a result.  Schaeffer on the other hand is an aloof and distant figure who is clearly manipulating the Last Chancers for his own hidden purpose.  Thorpe really paints Schaeffer as a supremely dangerous and harsh figure who manages to keep the entire regiment of criminals inline through will and intimidation.  The reactions of the other characters when Schaeffer appears are pretty hilarious, as none of them, no matter how insane or murderous, is willing to stand up to him.  Thorpe really uses Schaeffer to his full potential throughout 13th Legion and I especially loved the brilliant revelation towards the end of the book that showed just how callous and manipulative Schaeffer was the entire time.  The intense relationship between Cage and Schaeffer is an outstanding part of the book, as Cage simultaneously fears, hates, and respects his Colonel, and each of their conversations reflects this.  Despite the enmity between the two, they do have some great interactions, especially after some of the team’s deadliest missions, and they do respect each other, especially as Cage proves to be the one Last Chancer Schaeffer relies on and would hesitate to execute.  Their final meeting in the closing pages of the book perfectly encapsulates their relationship, and I am very excited to see what happens to both in the next novel.

Overall, I had an amazing time reading 13th Legion and I felt that it was one of the most intense, exciting and fun Warhammer 40,000 novels I have had the great pleasure of reading.  Gav Thorpe made excellent use of his amazing story concept of The Dirty Dozen in the Warhammer 40,000 universe, and the resulting novel was littered with death, battles and awesome character moments.  This honestly lived up to all my expectations and I cannot wait to continue the Last Chancers series in the future.  A very highly recommended novel that any Warhammer fan will have an outstanding time with.

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Warhammer 40,000: Bloodlines by Chris Wraight

Warhammer 40,000 - Bloodlines Cover

Publisher: Black Library (Audiobook – 8 August 2020)

Series: Warhammer Crime

Length: 8 hours and 30 minutes

My Rating: 4.75 out of 5 stars

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After some of my recent awesome experiences with the Warhammer Crime series, I just had to check out the outstanding novel, Bloodlines by Chris Wraight, which has one of the best pure crime fiction stories in this entire epic franchise.

Regular readers may have noticed I have been having an absolutely amazing time getting through a ton of Warhammer 40,000 novels in recent weeks as everything about this extended franchise has been so damn fun.  One of the more intriguing sub-series of Warhammer fiction I have been tearing through has been the Warhammer Crime books which, as the name suggests, blends cool crime fiction narratives with a Warhammer 40,000 settings.  The entire series is set within the massive, corrupt city of Varangantua on the planet of Alecto, and several very talented writers have come up with some exceptional novels that perfectly showcase murder, mystery and death in the midst of this great setting.  I have so far deeply enjoyed the epic entries, Dredge Runners and The Wraithbone Phoenix by Alec Worley, Grim Repast by Marc Collins, and Flesh and Steel by Guy Haley, each of which have contained different, if equally exceptional stories.  However, few have had the excellent central mystery of the very first full-length Warhammer Crime novel, Bloodlines from new-to-me author Chris Wraight, which took a veteran cop on an intensive investigation with fantastic results.

After a lifetime working for the Varangantua Enforcers, Probator Agusto Zidarov is well aware that the only certainties in the continent-spanning city are wealth, corruption and criminality.  Tired of the games played between the warring gangs, trade combines, and nobles as they battle for control of the city’s resources, Zidarov is more concerned about his own life, family and secrets.  However, when a simple missing person investigation gets unexpectantly complicated, Zidarov will find a terrible case that he can’t turn away from.

Called to the estate of wealthy business magnate Udmil Terashova, Zidarov is ordered to find her son and heir, who has gone missing.  Forced to plumb the depths of Varangantua’s underbelly, Zidarov attempts to find any trace of the boy, who has likely just disappeared taking part in the rich’s hedonistic lifestyles.  However, when an uncovered lead places him conflict with one the city’s most ruthless gangs, Zidarov soon begins to believe that there is more to this case than he initially believed.

Discovering that the gang is involved in the notorious crime of cell draining, Zidarov’s attempts to shut them down.  However, his raid ends up being a bust, and the fallout results in a dead sanctioner, a wounded probator and a full-on war between the gang and the enforcers.  Attempting to mitigate the consequences of his actions, Zidarov soon discovers that there is far more going on behind the scenes than he ever imagined as corporate interests work to influence the investigation.  To find the truth about the city’s new crime ring and the missing noble, Zidarov is forced to probe both Varangantua’s lowest gangs and wealthiest citizens.  But can Zidarov survive the encounter with his secrets and life intact?

Bloodlines is an incredible and deeply impressive Warhammer Crime novel that I had an excellent time reading, especially as Wraight perfectly blended his crime fiction story with the cool Warhammer setting.  Featuring one of the more elaborate and intriguing cases in the Warhammer Crime books I have read so far, I absolutely powered through Bloodlines and this was truly an outstanding read.

At the heart of Bloodlines lies a pretty awesome and captivating narrative building on the basic crime fiction premise of a veteran cop attempting to solve a crime no one wants investigated.  Taking its cues from classic noir entries (I was reminded a bit of Chinatown), Bloodlines follows Probator Agusto Zidarov, a family man with a cynical view of his job and his place in the city, as he gets dragged into a missing persons case.  Initially starting off a little slow, the story quickly heats up as Zidarov attempts to find the missing heir to the wealthy Terashova family, a disappearance he assumes is a simple case of young rebellion.  However, his routine investigation into the missing lad leads him to discover a cell draining operation being run by one of the major gangs, and he shifts his investigation in an attempt to shut it down.  But when his plans go wrong and his colleagues end up injured or dead, Ziadarov finds himself on everyone’s firing line.

There are some interesting jumps in the case around halfway through as the protagonist soon realises there is far more going on than he initially believed and he is forced to simultaneously investigate both the gangs and some of the wealthiest families and businesses in the city.  I loved this gradual escalation of the stakes of the crime as the book continues, as the original missing persons case is revealed to be far more complex and intriguing than initially believed when the protagonist discovers that he is being used by everyone.  At the same time, Zidarov is forced to deal with some major personal issues, as his wife begins to resent his choices, his rebellious daughter has gone missing in a city full of predators, and certain dark secrets around Zidarov threaten to come into the light.  The eventual reveal about who is responsible for the various crimes is very clever, and I liked the subtle and effective hints and clues leading up to it as the unique motivations and plots utilised intriguing aspects of the Warhammer 40,000 universe.  Wraight ends Bloodlines on a great note as Zidarov gets justice through drastic means after a very intense and powerful confrontation with one of the book’s more intriguing and complex supporting characters.  As such, you come away from Bloodlines feeling very satisfied, although you instantly want to see more of this great character, especially as the sinister connotations about Zidarov’s dark secret indicate that some tragic events are going to befall this character in the future.

The entirety of Bloodlines was laid out extremely well by Wraight, who uses a great style to tell a complex and captivating story.  Told exclusively from Zidarov’s perspective, you are given a personal and close examination of the events of the book as Zidarov slowly and methodically investigates the various crimes.  You are quickly drawn into the elaborate narrative Wraight lays out as the author does a good job of combining an excellent crime fiction storyline with intriguing character development, all set with Varangantua and the wider Warhammer 40,000 universe.  The noir inspired elements of Varangantua really stand out in this book, especially as Zidarov is forced to simultaneously investigate both the criminal cartels and some of the city’s wealthiest residents.  Bloodlines really recalls some classic noir tales, as it focuses on the experienced and dogged investigator fighting the entire system to get answers and justice, and I loved exploring even more of this enormous city and its many colourful residents.  The whole concept of cell draining, which sees thousands of people literally drained of their essence to make life-extending products, was pretty damn horrifying, and I liked how the examination of this gave Bloodline’s crimes a distinctive feel.  Wraight’s great writing style really lends itself to producing a particularly impactful and compelling crime narrative, and I loved how the entire storyline unfolded, especially with the effective twists and the well thought out foreshadowing.  I ended up coming away from this book quite enthralled and happy and I am really excited to read more books from Wraight in the future.

One of the things that I have so far found with all the Warhammer Crime entries is that readers really need very little familiarity with the wider Warhammer 40,000 universe to appreciate these great books.  Anyone interested in a compelling and intense crime fiction story set in a cool and grim futuristic city can easy dive into one of these novels, and all these books are an awesome introduction to the Warhammer fandom.  Bloodlines is no exception to this, as Wraight writes a very accessible crime fiction thriller that anyone can enjoy while simultaneously enjoying the gothic setting.  That being said, Wraight does make excellent use of several intriguing elements from the Warhammer 40,000 lore to enhance his story and there are hints and discussions about elements outside of Varangantua, such as the Imperial Guard or the wider wars of the Imperium, which fans of the franchise will deeply appreciate.  Wraight does do an amazing job of explaining these elements so that newer readers will fully appreciate them, however, established readers will always get a little bit more out of it.  For example, the full significance of Zidarov’s secret isn’t going to be too apparent to new readers, while in-the-know fans are going to get a blast out of the potential implications.  I felt that Bloodlines has a lot to offer all readers, no matter their experiences with Warhammer, and you might find yourself falling for the franchise with this first book.

Another key aspect of the Warhammer Crime series that Wraight perfectly captured in Bloodlines was the excellent utilisation of a complex and likeable central character.  Wraight’s protagonist and main point of view character, Probator Agusto Zidarov, is a deeply intriguing figure who stands out from the other protagonists in the Warhammer Crime series for being much less of a damaged outsider.  Instead, he is a veteran probator who worked his way up to his position with a very realistic view of the world around him than most other characters, and I liked his no-nonsense approach to his job and his city which has been formed from years on the job staying alive.  Despite this veteran presence and cynicism, Zidarov is still willing to do what is right, even if it endangers him, and his dogged approach to solving the case is extremely addictive, especially as Wraight puts in some deeper motivations behind them.  I really enjoyed some of the scenes where Zidarov continuously ignores his friend’s advice and keeps going forward with the case, simply explaining to them and the reader that he is unable to let it go, and he just keeps moving forward despite the inherent weariness of the character.  This determined and tired cop persona is well balanced by the family man aspect of Zidarov, which is another intriguing element that you don’t see in a lot of Warhammer fiction, as most protagonists don’t have wives or children.  Watching him attempt to balance his family responsibilities with that of his job adds some intriguing drama to the story, and I enjoyed seeing this portrait a ‘normal’ Warhammer 40,000 family.  Wraight perfectly weaves together these dual aspects of Zidarov’s personality with a certain darker, secretive thread that really shows the character in a whole new light when revealed, and which is going to have some intriguing impacts down the line.  All of this, and more, helps to make Zidarov one of the more relatable and enjoyable protagonists I have ever enjoyed in Warhammer fiction, and I really hope that Wraight produces some additional Zidarov stories soon.

Once again, I chose to listen to this cool Warhammer novel in its audiobook format, which, as always, was an excellent and deeply fun experience.  The Bloodlines audiobook did an amazing job of bringing this intense and powerful story to life in some very fun ways.  In particular, the complex central setting of Varangantua is really shown in all its corrupt glory when you hear it being described, and I loved how the fast pacing of the audiobook kept the story rolling by.  This format of Bloodlines was also greatly helped by veteran narrator Charles Armstrong, who has so far only lent his talented voice to a few Warhammer audiobooks.  Armstrong provided an excellent performance in Bloodlines, really diving into the various complex characters and helping to showcase their unique personalities and emotions.  I loved the tired and resigned voice that Armstrong came up with for the main character, which really sells the audience on Zidarov’s veteran status which is the result of an exhaustive and draining career.  Other great voices include that fun Irish accent he gifted to supporting character Brecht, which added to his entertaining nature, as well as some excellent voices the various suspects in the main case had.  All this makes the Bloodlines audiobook the very best way to enjoy this exceptional novel and with a runtime of eight and a half hours, you can power through it in no time at all.

Overall, Bloodlines was a particularly epic entry in the Warhammer Crime series, and it is one that author Chris Wraight should be extremely proud off.  Wraight did a remarkable job of blending together an intense and clever crime fiction story with the dark and grim Warhammer 40,000 setting, and the result is a brilliantly twisted case that I couldn’t turn away from.  Combined with instantly likeable character, Bloodlines proved to be extremely fun and deeply captivating, and I loved how the entire book unfolded.  As such, Bloodlines comes extremely highly recommended and you are guaranteed to love every second of it.  I look forward to seeing how Wraight continues this character in the future, and any future books featuring Zidarov are going to be something truly amazing.

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Throwback Thursday – For the Emperor by Sandy Mitchell

Warhammer 40,000 - For the Emperor Cover

Publisher: Black Library (Audiobook – 23 December 2003)

Series: Ciaphas Cain – Book One

Length: 8 hours and 57 minutes

My Rating: 4.75

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I’ve already put up one Throwback Thursday post today, for the cool Warhammer 40,000 novel, Kingsblade by Andy Clark, but the fun doesn’t end there as I am also going back to 2003 and reviewing the hilarious and deviously clever novel, For the Emperor by Sandy Mitchell, which is easily one of the funniest Warhammer books I have ever read.

Anyone who has paid the slightest bit of attention to my recent review habits would probably have noticed that I am quickly and doggedly powering through a ton of the top books in the Warhammer 40,000 range of fiction.  Not only did I recently finish off the epic Eisenhorn trilogy by Dan Abnett (featuring Xenos, Malleus and Hereticus), but I have also checked out several cool standalone novels, including Grim Repast by Marc Collins, Deus Encarmine by James Swallow and Sepulturum by Nick Kyme.  All these books are exceedingly impressive examples of Warhammer 40,000 fiction that featured their own unique elements, such as galaxy spanning conspiracies, intense horror elements, or a futurist homage to classic, gritty cop stories.  However, the one thing that they all tended to lack was a substantial and notable sense of comedy.  That is where my next entry comes in as I have finally had a chance to explore the first book in the iconic Ciaphas Cain series by Sandy Mitchell (a pseudonym for author Alex Stewart), For the Emperor, which had me laughing like crazy.

In the millennia when the forces of humanity fought to maintain the Imperium of Man, many heroes have risen from amongst the ranks of the Imperial Guard, gloriously leading mankind’s armies against the traitors, the heretics and the xenos.  Of these, few are spoken of with as much reverence and respect as the famed Commissar Ciaphas Cain, a living legend of duty, honour and courage.  Known throughout the Imperium for his daring exploits that have seen him survive the harshest of battlefields and continually lead his forces to victory, Commissar Cain is considered by many to be one of the greatest heroes of the age.

However, everything everyone knows about Cain is a lie.  In reality, he is a conniving coward who only seeks to avoid the horrors of the battlefield by any means necessary, in order to survive and make it to retirement.  Blessed with remarkable survival instincts, Cain has managed to stay alive against impossible odds many times, which has led many to believe he is a true hero capable of anything.  However, Cain’s ill-earned fame and reputation is a double-edged sword, as he is constantly chosen to journey to the worst battlefields in the Imperium, where his bad luck ensures he is in the thick of the fighting.

His latest mission sees him assigned to a newly formed Imperial Guard regiment suffering from horrific infighting and a lack of discipline.  Determined to install unity and respect amongst his new regiment, primarily so they don’t shoot him in the back, Cain is confident that he has found a relatively safe assignment.  However, his bad luck once again sees him in the thick of it, as his regiment is transferred to the backwater planet Gravalax, where a delicate situation is unfolding.  The inhabitants of Gravalax are attempting to defect to the alien Tau, who come with a message of peace and the Greater Good.  Not wishing to face the Tau and their superior technology, Cain works hard to avoid an upcoming war and ensure diplomacy will prevail.

However, after the Tau ambassador is assassinated and tensions are enflamed across the planet, Cain begins to suspect that there is more in play than he previously expected.  A shadowy conspiracy is hoping to start a war between the Tau and Imperium on Gravalax, and Cain is right in the middle of their plot.  To survive and avoid yet another war, Cain needs to work with a beautiful inquisitor to find out who is behind the attempted carnage before it is too late.  But his investigation reveals a far more dangerous enemy than expected, one that is determined to destroy all before it, starting with the terrified Cain.

Wow, oh wow, now that was a pretty damn fun book.  I had heard many times before how awesome and entertaining the Ciaphas Cain books were, and For the Emperor really did not disappoint.  Featuring a compelling story loaded with clever, dark humour, For the Emperor is a very easy book to fall in love with, and I ended up coming away really impressed with Sandy Mitchell’s amazing writing and comedic ability.

For the Emperor’s narrative itself is pretty interesting as it follows Cain through one of his most notable adventures.  Told in a chronicle perspective from Cain’s own memoirs (which may or may not be the most reliable source of information), you get to see the true Commissar Cain as he finds himself thrust into another adventure.  After a quick and very intriguing introduction, with notes from Cain’s associate, Inquisitor Amberly Vail, the story initially details Cain’s attempt to unify and control the Valhallan 296th-301st composite Imperial Guard regiment (eventually the Valhallan 597th).  These initial chapters showcase many aspects of the compelling protagonist, his deep cunning and determination to avoid damage, while also taking the time to introduce several of the major supporting characters.  The story changes after a few chapters as Cain and his new regiment arrive on Gravalax, where Cain must contend with the Tau, who are influencing parts of the local population.  Unlike most Warhammer 40,000 novels, the story doesn’t revolve around a war between the Imperial Guard and the Tau; indeed the focus on the plot is avoiding the conflict as two rival races attempt to find a diplomatic solution.  Unfortunately, some hidden force is attempting to start a war between the Tau and the humans, and Cain soon finds himself trying to maintain the peace, primarily for his own benefit.  After several intriguing and entertaining side missions, the plot eventually sees Cain and the new Inquisitor Vail lead a small, expendable force into the lair of their true enemy.  While I won’t go into detail about who they face, it results in a series of gruesome and deadly battles, where Cain’s survival skills are really put to the test.  Mitchell features a ton of action, intrigue, and odd-couple team-ups for this final major sequence, and you are really drawn into the intense storytelling, with even Cain’s sense of humour failing to cut through the brutal nature of the conflict.  Everything ends on a compelling, if slightly dark note, and you come away from the story pretty damn satisfied and ready for another intriguing adventure from this hilarious protagonist.

I really liked the fun way Mitchell wrote For the Emperor, as everything is set out to enhance the inherent comedy of the book.  While there is a ton of impressive action, adventure and intrigue, at their core all the Ciaphas Cain books are very light-hearted and add a more humorous spin to the grim Warhammer universe.  Indeed, I was getting some major Blackadder vibes from For the Emperor, as much of the plot sees the supposedly noble protagonist attempting to weasel his way out of actually getting into a fight.  Pretty much every interaction or thought in this book had me chuckling in some way, and I appreciated some of the clever jokes or references that Mitchell scattered throughout.  I also deeply enjoyed the cool chronicle format of the story, as Cain’s antics are made even funnier when you see it from his eyes.  At the same time, Mitchell includes a ton of extra notes and excerpts from other in-universe texts that not only provide intriguing context, but also add to the humour, especially as the intentionally over-the-top opinions and bad writing highlights just how crazy other members of the Warhammer 40,000 universe are.  There are also a series of notes, footnotes and quotes from supporting character Inquisitor Vail sprinkled throughout the plot to provide some additional insights, often in a humorous way.  I always deeply enjoy the use of a good footnote in fiction, especially due to my love of Terry Pratchett’s novels, and I felt that Mitchell utilised them perfectly throughout For the Emperor.  Not only do they provide additional information, but Vail’s footnotes often directly contradict Cain’s opinions and descriptions of events, and ensure a much more complex and complete overall story.

While the focus is often on the humour, Mitchell also does write a pretty compelling military thriller as the main story, which ties well into the wider Warhammer universe.  The focus on the intense conspiracy and the outbreaks of rebellion and war fit into the more humorous feel of the book extremely well, and you get quite an impressive story as a result.  There are also some rather dark moments scattered throughout the novel as well, and they provide a rather interesting contrast to the more comedic elements.  Having the character deal with some heavy moments, like being forced to kill an innocent man, provides some great balance to the story, and despite the lighter tone, you are always reminded just how grim the overlying universe truly is.

I deeply enjoyed Mitchell’s unique take on the Warhammer universe that was featured in For the Emperor, especially thanks to who is telling the story.  Most of the Warhammer 40,000 books you experience either follow a bold warrior or a common soldier, many of whom see the universe through lens of duty or ignorance.  However, the Ciaphas Cain books provide a much more down-to-earth view as the cynical Cain sees events as they truly are and he knows deep down just how deadly the universe and his own comrades are.  I really liked this alternate view of the franchise from a protagonist and it, and the inherent humour of the story, help to make this book really stand out from some other novels.  At the same time, Mitchell adds in some compelling and fascinating insights to the Tau, and other factions to the story, which really help to expand out the universe and ensure that there is plenty there for all Warhammer readers.  The examination of a more diplomatic route from the usually xenophobic Imperium of Man was also pretty damn fascinating, and it really helps to showcase how pragmatic some of Mitchell’s characters are.  This lighter tone, as well as the fun references to some other classic Warhammer 40,000 novels, ensures that all fans of the franchise are going to have an amazing time with this book, and I personally found it to be a welcome change of pace between a few heavier Warhammer novels I have recently read.  For the Emperor would also serve as a pretty good entry point into the Warhammer 40,000 universe, especially as you get a good idea of how crazy everything is, while also getting to have a laugh at it.  As such, this is an extremely good Warhammer novel, and I now fully understand why the Ciaphas Cain books are so beloved by the fandom.

I can’t mention For the Emperor without discussing the awesome and extremely entertaining collection of characters that Mitchell successfully introduces here.  For the Emperor features a substantial and compelling cast, each of whom brings something special to the story and helps to either enhance the humour or the more serious aspects of the book in their own special way.

The most important of these characters is of course Commissar Ciaphas Cain, through whose memoirs we see most of the plot unfold.  A legendary hero of the Imperium, Cain is one of the more unique figures in Warhammer 40,000 fiction, mainly because he doesn’t deserve his inflated reputation.  While he acts the great hero and everyone is in awe of his reputation, in reality he is a craven figure who is actively trying to avoid the universe’s various wars and stay alive.  Thanks to his narration throughout the book, you see him constantly manipulating the situation to his advantage.  Literally every single action he takes is done to benefit him and him alone, with an appropriate explanation or excuse to keep people from getting suspicious.  Even his more heroic actions in the book (stopping a riot, defending the Tau ambassadors, visiting the enemy stronghold) are only done because they serve him in some way or when he can’t get out of doing it without dying or losing his ill-gained fame.  I absolutely loved this unique character feature, as not only is it hilarious to see how he manages to weasel out or manipulate situations but it ensures that he is the complete opposite of the usual gruff and ultra-serious Commissar characters that are such a big part of franchise (Gaunt and Yarrick, for example).

While it would be easy to dislike such a selfish character, you really grow to enjoy Cain and his hilarious and cynical viewpoint of the universe, which is the source of much of the book’s comedy.  It also helps that nearly every one of his actions backfires on him in some way, as his attempts to stay out of the fighting usually see him put into an even worse situation.  His intriguing narration through his journals (which have been seized and classified for political reasons), adds to the comedic and emotional impact of the story, especially as you get to see him weigh his actions with the benefit of hindsight (although he is usually unrepentant).  Of course, Cain is also the textbook definition of an unreliable narrator, and you have to wonder at the truth of his words sometimes.  I did like how Mitchell tried to show that despite his desire to avoid combat, Cain is actually a pretty capable warrior and commander, and that he wouldn’t be as effective a leader if he weren’t trying to keep up his lies.  There are also some flashes of humanity and deeper emotions scattered throughout the book, and you can see that there is a good person in there somewhere, even if it is buried far beneath his instincts for self-preservation.  Honestly, Cain might be my most favourite Warhammer character since Kal Jerico, and I had such a fun time seeing his antics in For the Emperor.

Aside from Cain, I really need to highlight Inquisitor Amberly Vail, who finds herself investigating the same conspiracy Cain gets wrapped up in.  Vail is a very fun character in this book as she not only presents the fictional version of For the Emperor to the reader, but she has a big role in the actual plot.  Vail serves as Cain’s love interest, but she also is the only person in the book who sees right through Cain and knows what he truly is.  Watching her manipulate the seasoned conman is quite cathartic, and the two make an effective and interesting team throughout the book.  However, I felt that Vail’s best contribution to the novel comes in the form of her notes and footnotes throughout the account, especially as they constantly call out Cain for his actions and keep his narration mostly honest by filling in some crucial gaps.  It as also very fun to see the various different versions of Vail that appear throughout the book, as you see both how she presents herself to the reader, and the slightly altered version of her that Cain sees.  This really makes her stand out as a central character in this series and her funny notes and corrections deeply enhanced the already entertaining plot.

Another major character I need to mention is Cain’s aide-de-camp, Jurgen, the Baldrick to Cain’s Blackadder.  A stooped, smelly and scruffy being, Mitchell has made Jurgen as Baldrick-like as possible (including a scene in which he comes up with a cunning plan), and I loved every damn second of it.  Firmly believing that Cain truly is the hero he claims to be, Jurgen faithfully serves Cain, and it is a lot of fun to see the two play off each other, especially as Jurgen is honestly the most honest and likeable character in the entire book.  The rest of the cast, which include schemers, professional soldiers, and various Tau, also have their moments, and I really liked how they were portrayed in the book.  However, they all share one particularly defining feature: they all believe Cain is a hero and are led around by his manipulations.  Watching these generally smart people fall for Cain’s lies is a great part of the book’s plot, and I had so much fun seeing them act the fool in this one specific way.  Overall, though, For the Emperor has some outstanding characters to it, and it will be fun to see how they are utilised in the other Ciaphas Cain books.

Like most Warhammer novels I have the pleasure of enjoying, I chose to listen to For the Emperor’s audiobook format, which I maintain is one of the best ways to enjoy Warhammer 40,000 fiction.  All the best narrative and stylistic elements of For the Emperor comes through at an even higher quality when you listen to them, and you really find yourself getting drawn into the complex story while also laughing at the fun characters.  I felt that the production value behind For the Emperor was particularly impressive, as the audiobook features three separate narrators in experienced voice actors Stephen Perring, Penelope Rawlins and Emma Gregory.  Perring, who I enjoyed last year in the audiobook for Engines of Empire by R. S. Ford, serves as the primary narrator for most of the book as he voices all the characters and action in the chapters of For the Emperor told from Cain’s perspective.  Perring is an extremely awesome narrator and the range of epic voices he creates for the main cast are very impressive and really capture their personalities and unique physical characteristics.  I loved the cynical, tired and falsely noble voice that Perring utilises for the main character of Cain, and you have to mention the slimy and fun voicework for the character of Jurgen as it makes him sound even more like Baldrick.  Perring also narrates a couple of the in-text extracts (those written by a male author), and he ensures that they sound even more pompous and filled with misinformation, than you would get from a simple reading.

While Perring is the main narrator, the other two featured actors have amazing performances in For the Emperor’s audiobook which really add to the overall production.  Penelope Rawlins voices the character of Inquisitor Vail during the parts of the novel she writes, mainly her notes on the events going on and the various footnotes featured throughout the plot.  Rawlins’s take on Vail is slightly different to that of Perring, and you get a stronger sense of her intelligence and power through Rawlins voice, which I felt helps to emphasise that Cain’s perspective might not be the most reliable.  The change in narrator also ensures that the various notes from Vail really pop out in comparison to the main story so you always know when Vail is speaking to correct Cain’s memory of events.  The way that the footnotes are read out exactly where they fall in the text also works extremely well, and it ensures that Cain’s misinformation never gets a chance to sit properly.  The final voice actor, Emma Gregory, also provides a few interesting sections to the audiobook, particularly as she narrates one of the recurring in-universe texts that is quoted, written by an older version of one of the supporting characters (Guardswoman Sulla, who gets promoted to a general in the future). Gregory captures the pride and arrogance of Sulla, as well as her devotion to Cain, perfectly, and I felt that this additional performance was a great part of the production.  All this incredible voice work, as well as the amazing story that it brings to life, ensures that For the Emperor’s audiobook is particularly awesome and really worth listening to.  With a runtime of just under 9 hours, this is a really easy audiobook to get through, and I powered through it in only a couple of days, mainly because of how much fun I was having, and I cannot recommend this format enough.

Look, I think it is clear to see that I loved For the Emperor and had a fantastic time reading this awesome book.  Sandy Mitchell did something pretty special with this first entry in the epic Ciaphas Cain series, and I am now a massive fan of this series and the titular character.  Loaded with so much clever humour, fantastic Warhammer elements, and a strong and surprisingly intense narrative, For the Emperor is pretty much perfect, and there is so much for people to enjoy.  As a result, this book is particularly highly recommended, and I fully intend to get more Ciaphas Cain fun and manipulations in the future.

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Throwback Thursday – Warhammer 40,000: Kingsblade by Andy Clark

Kingsblade Cover

Publisher: Black Library (Paperback – 1 February 2017)

Series: Imperial Knights – Book One

Length: 365 pages

My Rating: 4.5 out of 5 stars

Amazon

Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  In my latest Throwback Thursday post I look at an exciting novel about mecha fights in the Warhammer 40,000 universe with Kingsblade by Andy Clark.

I have been having so much fun with the Warhammer 40,000 books recently, especially in my Throwback Thursday columns, as I recently published reviews for Ghostmaker, Xenos, Malleus and Hereticus by Dan Abnett, and Deus Encarmine by James Swallow.  However, the fun is not over yet as I recently read the cool 2017 novel, Kingsblade by Andy Clark, who previously impressed me with his 2022 book, Steel TreadKingsblade, a lucky find I managed to pick up in a secondhand bookshop, was an outstanding read which frankly has one of the best Warhammer covers out there, as well as a great story to match it.

War is a certainty in the far future, and the Imperium of Man is constantly under threat, especially from the fell influence of Chaos.  When a planet falls, the Imperium have many forces that can be deployed to fight the invasion, but few armies are as feared or revered as the legendary Imperial Knights, giant, ancient suits of mechanised armour that support brave pilots of regal, knightly backgrounds.

When the Imperial world of Donatos falls to heresy thanks to the disruptive influence of the Word Bearers Chaos Space Marines, the Knights of the nearby planet of Adrastapol heed the call.  Leading five noble houses of Imperial Knights, as well as substantial forces from the Astra Militarum, High King Tolwyn Draconis hopes to swiftly end the insurrection and save Donatos’s soul.  However, when a great betrayal rips the very heart out of the king’s host and the flower of Adrastapol’s Knights falls, all hope looks lost.

As the battered remnants of the Imperial Knights attempt to recover, it soon becomes clear that the fate of both Donatos and Adrastapol will lie with two unblooded Knights Errant, Danial Tan Draconis and Luk Tan Chimaeros, both of whom are reeling from the actions of their parents.  On the run, outnumbered and unsure who to trust, Danial, Luk and their comrades need to find a way to strike back against the enemy especially as the World Bearers begin a massive unholy ritual, one that threatens everything.  But can these two young Knights defeat the enemy and redeem their world, or do the betrayals of their family and former comrades run too deep?

Kingsblade was an epic and incredible Warhammer 40,000 read by Clark that I had a ton of fun with.  Featuring a mecha-laden novel that contained awesome action sequence after awesome action sequence, this was a great addition to the wider Warhammer 40,000 canon and a must read for all fans of the franchise.

I had an amazing time getting through Kingsblade’s great story, especially as Clark clearly has a lot of fun fitting in as much action and mayhem as possible.  Starting with the classic Warhammer 40,000 war story, with the brave Imperial defenders arriving to save the world of Donatos, the narrative primarily focuses on several of the Imperial Knights who arrive, especially the young bloods Danial and Luk, who are thrust into the fires of war.  The first half of the book features the typical early battles and set-up you would expect, and Clark lays down some clever hints of what is to come.  Things of course take a turn for the worse after a massive betrayal, and the protagonists soon find themselves on the run, unsure of who to trust.  The major battle that follows this betrayal is pretty damn epic, especially as there is a real sense of desperation and confusion surrounding the characters, and the chaotic fallout of this pushes the protagonists in some intriguing new directions.  The second half of the novel sees the traumatised characters attempting to fight back whilst on the run, while also dealing with the many personal issues that have arisen.  Clark does a good job of blending the enjoyable action sequences with some intense character moments during this second half, and the powerful tale of camaraderie and honour that follows is one any Warhammer fan can get behind.  Everything leads up to the big, brutal and extended final battle sequence, as the characters find themselves wrapped up in a multi-sided fight to the death.  The action flies thick and fast during this last major confrontation, and the reader finds themselves on the edge of their seat the entire time, especially as there are some lethal fights and major risks to everyone involved.  The entire story comes together in a fantastic and enjoyable way, which also remains open for the sequel, and I absolutely powered through Kingsblade, especially in that epic second half.

I think that Clark presented this exciting and powerful story in a great way, and I honestly found myself pretty hooked the entire way through.  The faster pace of the story and the constant fun action sequences are very enticing, and I felt that Clark was able to balance this well with some universe building and clever character work to create an exceptional read.  The compelling range of different character perspectives is extremely effective, and I liked seeing the variety of insights and motivations that the various characters had, especially as that gives you some very deep and compelling insights into the mindset of the Imperial Knight characters.  I also liked the additional perspectives from some of the main antagonists, especially as it allowed Clark to highlight the various plots and subterfuges that the protagonists are about to walk into and attempt to disrupt.  However, the true highlight of Kingsblade is the battle sequences, especially when it comes to the Imperial Knights.  I already knew that Clark had some great ability when it came to showcasing vehicle on vehicle combat, but Kingsblade dials that up even further by showing the Imperial Knight mecha suits in action.  The action is always fast and ferocious, and you really appreciate just how crazy and brutal the fights involving the Knights are, especially as they face a range of deadly opponents.  The complex duels between rival Knight suits are particularly impressive, and you get the full sense of their intense fights thanks to Clark’s writing style, and every thrust, blast and explosion is recorded in epic detail.  I deeply appreciated how Clark wrote this epic story, and you are guaranteed to have an exciting and fun time as you get through this amazing book.

Kingsblade also proved to be a very fun addition to the wider Warhammer canon, as Clark dove into one of the more intriguing human sub-factions, the Imperial Knights.  I have always loved the Imperial Knights in Warhammer fiction, and I read a particularly good book about them last year (Assassinorum: Kingmaker by Robert Rath), that showed one of their feudal planets.  As such, I was very excited to see more of them in another book and Kingsblade delivered that in spades.  Not only does Clark perfectly showcase the over-the-top power of the Imperial Knights in combat (so much epic mecha combat), but there is an intriguing dive into the history and society surrounding this faction.  The blend of advanced technology and historical knightly values is particularly fun, and you really get a sense of what the knights believe and how they fight as the book continues.  This intriguing and compelling focus on Imperial Knight lore is expertly featured throughout the plot and I loved seeing the ritual, pomp and knightly codes helping to drive the protagonists forward.  I also thought Clark did a good job of introducing some of the general concepts and elements of the wider Warhammer 40,000 universe into this book, and you get a good sense of what is happening and the history surrounding the franchise.  Due to this, and the fact that the history of the Imperial Knights is explored strongly throughout the plot, I felt that Kingsblade would make a pretty good introductory novel to the Warhammer 40,000 universe, especially as it showcases just how fun and over-the-top the franchise can be.  I look forward to seeing how Clark expands upon this Imperial Knight lore in future books, especially if he balances it with some more awesome mecha-on-mecha combat.

The most moving and compelling parts of Kingsblade were the excellent characters that Clark introduced and featured throughout the narrative.  While there are a ton of brilliant figures utilised in the plot, most of the focus was on the younger characters of Danial Tan Draconis and Luk Tan Chimaeros, two rookie knights and best friends in their first war.  Clark does a wonderful job of setting both these characters up early in the plot, and the two friends have very different personalities, with Danial being a cautious and seemingly unready knight, while Luk is impatient and headstrong.  However, both characters are pushed to their absolute limit after the pivotal early events of Kingsblade’s narrative which result in Danial becoming king, while Luk is considered to be a heretical traitor.  This results in some outstanding character-driven plot, as Danial attempts to find his inner courage and sense of duty, while Luk is forced to redeem himself and his name after those he trusted the most turned on him.  Clark ensures both character arcs are pretty damn powerful, and they are woven into the large plot extremely well, ensuring that victory is only obtained after these figures finally get their acts together.  I really liked the wonderful and moving narrative that was wrapped around Danial and Luk, and it will be interesting to see how that alters further in the series.  The rest of the characters in Kingsblade are also really cool, and I particularly enjoyed seeing events through several of the Chaos character’s perspective, especially once separate factions emerge and go to war.  An overall epic group of characters that are seamlessly fitted into the wider tale.

Andy Clark continues to impress me with his outstanding Warhammer fiction work as his 2017 release, Kingsblade, proved to be another smash hit.  Perfectly blending intense action with cool universe elements and complex characters, Kingsblade was pure fun from start to finish and a real pleasure to read.  I had an epic time getting through this book and I cannot recommend it enough for all fans of the Warhammer 40,000 universe.  I will have to try and get a copy of the intriguing sequel, Knightsblade, and I cannot wait to see how Clark continues this compelling and powerful narrative.

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