Warhammer 40,000: Double Eagle by Dan Abnett

Publisher: Black Library (Audiobook – 1 January 2004)

Series: Warhammer 40,000/Sabbat Worlds

Length: 10 hours and 16 minutes

My Rating: 5 out of 5 stars

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The master of Warhammer fiction, Dan Abnett, takes to the skies with the deeply addictive and ultra epic fighter pilot novel Double Eagle.

Readers familiar with this blog will know that I have been extremely damn obsessed with Warhammer fiction the last couple of years, having spent a substantial amount of time reading and reviewing numerous books from the franchise.  Of the many Warhammer fiction authors I have read during this period, one of the most impressive is the legendary Dan Abnett, who has written so many exceptional and powerful books around the franchise, including several series considered to be the seminal texts of the extended universe.  I have had a ton of fun with many of his books, including his brilliant Eisenhorn trilogy (Xenos, Malleus and Hereticus), and he has multiple entries in my current favourite Warhammer 40,000 books list.  However, his best-known series is the iconic Gaunt’s Ghosts books, which I am currently in the middle of reading.

The Gaunt’s Ghosts books are a beloved and key series of Warhammer 40,000 fiction that seeks to give readers a moving look at the lives of the frontline human soldier in this grimdark universe.  Set in an extended, multi-planet campaign, known as the Sabbat Worlds Crusade, the Gaunt’s Ghosts books follow a ragged regiment of soldiers as they attempt to survive the dark servants of Chaos coming for them.  I am having an exceptional time reading the Gaunt’s Ghosts series, and in 2024 alone I have read two particularly epic entries, Straight Silver and Sabbat Martyr.  However, before I dive any further into the series, I decided to read the spin-off novel, Double Eagle, which I have had on my to-read list for a while now.  Double Eagle was an interesting and unique novel that follows members of an airmen wing who were introduced in the fifth Gaunt’s Ghosts book, The Guns of Tanith.  Set after their mission with the Ghosts, Double Eagle follows these pilots, including a few characters from The Guns of Tanith, in a brutal new campaign.

War has engulfed the Sabbat World system as the forces of the Imperium of Man attempt to reclaim multiple worlds invaded by the forces of Chaos.  After years of fighting, the Imperium’s crusade has reached a tipping point, with victory or defeat for the entire campaign hanging on the results of a few key battles.  While the fighting is fierce throughout the system, nowhere is it more desperate than the beleaguered world of Enothis.

After failing to conquer the Chaos footholds on Enothis, the infantry and armoured forces of the Imperium are in full retreat, attempting to traverse miles of hostile terrain to return to safe territory, all while being harassed by relentless enemy aircraft.  With the fate of the planet in the balance, the commanders of the crusade deploy multiple squadrons of Imperial fighters and bombers to Enothis to turn the entire conflict into an air war.  If the Imperial pilots can hold back the advancing tides of Chaos and allow the ground forces to regroup the war for Enothis may be won.  But if the airmen fail, then Enothis and the entire Sabbat Worlds campaign is doomed.

Amongst the pilots sent to Enothis are the elite flyers of the Phantine Air Corps.  Veterans from the recent war to liberate their home planet of Phantine, the pilots of the Phantine Air Corps are determined to do their bit in this new conflict.  But the battle for Enothis will be unlike anything seen before, as thousands of Chaos aircraft descend on the planet, hoping to obliterate the defenders.  Severely outnumbered, can even the dogged Phantine pilots hold back the approaching tide of dark air machines before the planet is conquered, especially with an unnaturally skilled Chaos ace stalking the skies, determined to bring every opposing pilot down in flames?

Just when I think that Dan Abnett couldn’t impress me even more, I go and read Double Eagle.  A brilliant, intense, and exceptionally well-written novel that focuses on a particularly cool aspect of the Warhammer universe, Double Eagle blew me away with its great characters and elaborate air combat sequences.  I had an incredible time with Double Eagle, and it gets an easy five-star rating from me.

I deeply, deeply enjoyed Double Eagle, as Abnett took the brief of a Battle of Britain-inspired Warhammer 40,000 story and applied his usual impressively detailed style and powerful character-driven storytelling to produce an outstanding and addictive read.  Perfectly spinning off from the previous Gaunt’s Ghosts books and bringing the reader to another adventure in the expansive Sabbat World Crusades, Double Eagle has a brilliant narrative loaded with action that goes hard and fast for your feels and refuses to let go once it has you firmly in your grasp.

Double Eagle starts off quickly, getting the reader across the brutal new campaign and the importance of the aerial war that emerges, you are soon introduced to multiple characters and shown some initial awesome sequences with some explosive dogfights.  From there the story moves at a fast but smart pace, as you follow several distinctive and often overlapping character arcs throughout the length of the brutal campaign on Enothis.  You really get dragged into each major protagonist’s story as they attempt to survive the flying war.  There are some excellent battle scenes in this first half of the book and Abnett really shows how epic he can make a fighter pilot dogfight very early on.  The characters each experience some highs and lows in the first half of the book, and it doesn’t take you long to get attached the protagonists and their complex personal tales within the confines of the main story.

However, it is the second half of the book where everything comes together perfectly.  Each of the protagonists experience some version of personal loss or difficulty, and the impact of the war slowly drains them, taking them to some dark places.  Abnett sets up a brilliant underdog narrative around the protagonists, as the massive fleet of Chaos airships seek to crush them.  You can really see the parallels between this narrative and the Battle for Britain at this point, especially as the tired and severely outnumbered Phantine fighters and their local allies attempt to hold back the overwhelming and often Germanic-inspired forces coming for them.  Everything leads up to a massive final confrontation, as the protagonists engage in a series of brutal and drawn-out dogfights and aerial confrontations as we lead up to the finale.  While a couple of the character arcs leading up to this are a tad unsurprising, the way that Abnett writes them makes you love every second it.  The author brings everything to an epic close with continued and captivating action that honestly is impossible not to react to at times.  There are some very powerful moments at the closes, especially when some characters get everything they want, and you come away from Double Eagle wishing Abnett had made this book even longer.

Abnett once again masterfully crafts his compelling narrative together in such an effective way that I honestly just couldn’t stop listening to this book.  Making excellent use of multiple complex perspectives, you are swiftly drawn into the lives of several ordinary soldiers drafted into the deadly aerial war against a massive opposing fleet.  Featuring a range of complex characters arcs, Abnett expertly balances the character-driven plot between the various perspectives, while also featuring an epic war story that hits in all the right places.  Abnett’s use of quick-fire perspective changes works to create an excellent and fast-paced narrative, and it works especially well in some of the novel’s more intense sequences.  Speaking of action, you can’t talk about Double Eagle without discussing the amazing and epic aerial fight scenes and dogfights that make the book so damn distinctive.  Abnett did a remarkable job of harnessing the energy and feel of classic World War II fighter combat and bringing it into the Warhammer 40,000 universe.  Featuring many, many awesome sequences of aerial combat, Double Eagle really feels like you’re in a futuristic Battle for Britain as you witness fights between small groups of fighters fending off mass raids from Chaos forces, as well as sequences from the perspective of Imperial bombers.  The resulting dogfights between advanced fighter craft works so damn well in the context of the story, and you are treated to some truly epic sequences.  I was constantly enthralled by the brilliant aerial combat and flight sequences, and Abnett did an exceptional job expressing the intensities of flight, the ultra-fast pace nature of the combat, and the craziness of a massed aerial battle.  I could have honestly spent many, many more hours listening to Abnett’s descriptions of aerial combat, and there are so many excellent writing elements to this book that drag you in.

Double Eagle also proved to be an interesting and particularly strong Warhammer 40,000 novel that is really going to appeal to a wide range of readers.  Spinning off from the Gaunt’s Ghosts books, Double Eagle is tailor made for fans of the original series, although familiarity with the Gaunt’s Ghosts books isn’t necessary to enjoy this epic book.  While there are a few references, returning characters, and discussions about the overarching Sabbat Worlds Crusade, for the most part any reader can easily dive into Double Eagle and follow the story with no issues at all.  As with most tie-in books in the franchise, Double Eagle is best enjoyed by existing Warhammer fans, who will once again enjoy Abnett’s compelling insights into the canon.  I know that I really loved the exploration of Warhammer 40,000 air combat, and I loved how Abnett explored the physics, as well as the reasons why aerial fighters are still utilised in a universe where space travel exists.  However, I also felt that Double Eagle would serve as a pretty good entry point to any new readers interested in finding out why the Warhammer 40,000 universe is so damn cool.  Indeed, readers who are a fan of aerial focused military fiction or World War II fighter combat fiction can very easily jump into the new world here, as Abnett really presents a tale they would enjoy.  I need to read more Warhammer books from Abnett (I have several currently in my queue), and I currently very excited to read the recently announced sequel to Double Eagle, Interceptor City, which is set to be released later this year.

I found that the writing element that really brought Double Eagle together where the excellent characters at the heart and soul of the plot.  Focusing on several intriguing pilot characters, Abnett dove into the mindset of these flyers and did an amazing job capturing their love of the air and their desire to be the best.  However, as the book continues, you see a darker side to many of these characters, as the toil of war drags them down into their own mental hells.  While it did take me a little while to get across every protagonist, I eventually got drawn into the excellent character-focused storylines that Abnett set up in Double Eagle, and it was great to see the return of several characters introduced in The Guns of Tanith.  This includes the Phantine flight commander, Bree Jagdea, and the bombardier Oskar Viltry.  Jagdea proves to be a great centre for much of the plot, and her steady determination to keep her flight together and survive the various rigors of war, really strike a chord with the reader.  Viltry’s narrative is a little more complex, as the veteran pilot is suffering from trauma after being shot down and captured in The Guns of Tanith.  Certain about his own impending death, Viltry spends much of the book as a morose and depressed figure, until he finds someone worth living for.  Viltry’s storyline proves to be particularly heartfelt, especially as he has a relatively nice romance angle, and I felt that Abnett really captured his trauma and desire for a better life.

Aside from Jagdea and Viltry, Double Eagle also features several other impressive perspective characters who really bring the narrative together.  This includes young Phantine pilot, Vander Marquall, who serves as a major protagonist.  A rookie pilot fighting in his first campaign, Marquall has a massive desire to prove himself.  His obsession with becoming an ace and being respected becomes an overwhelming part of his character, and you find yourself occasionally disliking him, while also simultaneously cheering him on.  Thanks to his interactions with the other characters, Marquall gets some much-needed perspective at times (that scene with his mechanic at the end was brilliant), and I felt he had one of the most complex, dark and relatable storylines in the entire book.  Abnett rounds out the characters with local pilots August Kaminsky, a wounded veteran no longer allowed to fly, and Enric Darrow, a rookie without a plane after getting shot down in the opening scenes by the novel’s big bad.  While parts of Kaminsky and Darrow’s storylines are a little predictable, you really get invested in their various battles, especially as Abnett produces some interesting character moments and interactions for them.  I especially loved the hilarious exchanges between Kaminsky and Jagdea during one fun sequence, and Darrow proves to be a very likeable and determined young character to get behind.  These main characters, plus an excellent supporting cast, were great to follow in Double Eagle, and it will be awesome to continue at least one survivor’s story in the upcoming sequel.

It should come as no surprise to anyone that I ended up listening to Double Eagle on audiobook, as there is frankly no better way to enjoy an epic Warhammer 40,000 novel.  While I always gush about how much I enjoy a Warhammer audiobook, I frankly really need to emphasise just how impressive and exceptional Double Eagle was in this format.  The many, many aerial combat sequences come across so damn well when they are read out to you, and I loved how easily it was to visualise the fast-paced and exceptional flight scenes.  You really get lost in the battles when you listen to them, and I was frankly buzzing the entire time I was listening to Double Eagle.  Part of the reason this audiobook was so damn good was the inclusion of one of my favourite audiobook narrators Toby Longworth.  Longworth has lent his voice to most of Abnett’s Warhammer 40,000 novels in recent years, and frankly the two are a match made in heaven.  The story comes across so effectively in Longworth’s voice, and he really makes every scene, especially the exciting action sequences, that little more epic.  I also really love the fantastic and compelling voices he uses for the various characters.  While a couple of character voices sounded the same as those Longworth used in the Gaunt’s Ghosts audiobooks, I felt that they perfectly fit every figure they were assigned to, and you really get drawn into the matching character arcs as a result.  Frankly this audiobook was perfect, and I had so much fun listening to it.  With a run time of just over 10 hours, the Double Eagle audiobook is very easy to power through, and that is exactly what I did.

With an elaborate, powerful and addictive story about glorious battles in the sky, Double Eagle was a particularly epic Warhammer 40,000 novel that proves impossible not to fall in love with.  Another exceptional novel from Dan Abnett, who once again shows why he is one of the best authors of Warhammer fiction, Double Eagle had me hooked from the very first chapter, and I honestly couldn’t stop reading it until the very end.  This book comes very highly recommended, and I cannot wait to read the sequel later this year.

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Warhammer 40,000: Daemonbreaker by Jude Reid

Publisher: Black Library (Audiobook – 24 August 2024)

Series: Warhammer 40,000

Length: 7 hours and 27 minutes

My Rating: 4.25 out of 5 stars

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Gird yourself in faith, fury and fire, as fantastic author Jude Reid presents her latest Warhammer 40,000 novel, Daemonbreaker, which follows a complex figure as she blazes forth into the darkness of the Warhammer 40,000 universe.

After having a wonderful time with Warhammer 40,000 novels like Deathworlder by Victoria Hayward, Lord of Excess by Rich McCormick, Siege of Vraks by Steven Lyons and Oaths of Damnation by Robbie MacNiven, there was no way I was going to stop loving this franchise this year, so I eagerly dove into the cool new audiobook, Daemonbreaker by Jude Reid.  Reid, who really impressed me last year with Creed: Ashes of Cadia (one of my favourite debuts of 2023), presents an intriguing and dark novel that follows members of the Adepta Sororitas, the Warhammer 40,000’s resident nuns-with-guns.

On the battlefields of faith and fury, few warriors in the Imperium of Man can match the battle prowess of Celestian Sacresant Aveline of the Order of the Sacred Rose.  A deadly sister of the Adepta Sororitas, devoted to killing the mutants, witches, heretics and daemons that oppose the Emperor, Aveline is always eager for greater combat, and soon finds the ultimate opportunity she has been waiting for, defending the fortress world of Cadia from the ravening forces of Chaos as they embark on their 13th Black Crusade.

However, before Aveline can join her sisters in the massive battle for Cadia, she has been assigned final sacred duty.  Sent to Orrison VIII, a minor shrine world in the Cadia Gate system, Aveline is tasked with securing the desert world for the Emperor and scouring the forces of Chaos from its surface.

Desperate to find glory on Cadia, Aveline chafes at the slow speed of the mission on Orrison VIII, especially as their primary target, a deranged Chaos sorcerer, is content with playing a slow game of cat-and-mouse with her.  However, when Aveline finally gets her chance to face the enemy, she finds herself confronting a dark foe who knows her name and has a sinister scheme to destroy her and her sisters through her own arrogance.  If Aveline is unable to stop the dark Chaos forces before her, a deadly foe will be unleashed upon Holy Terra that could destroy the heart of humanity as it faces its darkest moment.

Daemonbreaker was a fantastic and compelling Warhammer 40,000 novel that expertly features an iconic faction and looks at the faith and emotions lying beneath their militant surface.  Jude Reid continues to impress with this cool novel and I had an excellent time getting through the intense and exciting story, which seeks to bring to life the figure of Celestian Sacresant Aveline who recently got her own model in the game.

I must admit, before diving too far into this review, that I sometimes found it a little hard to connect with Daemonbreaker at times, primarily because I’ve never been a massive fan of the Adepta Sororitas as a faction.  They’re honestly a little too one-note for me at times, and I never been especially drawn to their fiction as a result.  However, I felt that Reid was able to lift her narrative above some of the inherent limitations of this faction throughout the course of the book.  It helped that Daemonbreaker was a relatively shorter Warhammer 40,000 novel, so Reid sped up the plot, which in turn kept the reader from getting bogged down.  The resulting story is exciting and intriguing, as author quickly sets up the primary plot of the hunt for Chaos on Orrison VIII, while some initial compelling action set pieces help grab the reader’s attention.

The main narrative moves at a quick pace, with the protagonist leading her force into several encounters out in the desert while battling her own emotional turmoil and disappointment.  However, everything in the story changes around the halfway point of Daemonbreaker, when the author decides to throw the entire status-quo of the book on its head.  Thanks to a combination of the protagonist’s mistake and a major Warhammer 40,000 universe event, everything gets substantially more desperate for the protagonists, and Reid goes a little nuclear stacking the odds against them.  While there are a few gaps in the storytelling, the second half of Daemonbreaker is extremely fun and exciting, as the protagonists face impossible odds and encounter the very worst the universe has to offer.  There is a ton of tragedy and some horrifying moments as the reader races towards the end of the book, and it proves harder and harder to put it down as you near the conclusion.  Reid loads up some big final battles that showcase just how grim things can get in this universe, before the expected miracle brings things to a close.  Readers come away from Daemonbreaker feeling pretty satisfied with how things come to an end, although I did feel that part of the plot was a bit thin in places.

Reid has a great handle on writing Warhammer 40,000 fiction, and this is on display again in Daemonbreaker.  There is a notable cutdown in the exposition and Reid brings the reader right into the action and carnage which made it an easier book to get through, especially considering the faction focus.  The various action sequences come across as gritty and powerful, and you can feel the raw emotions of the protagonists as they encounter their dark opponents and the dreadful things they need to overcome.  Reid ensured that this was a concise and well-contained narrative through her use of two point-of-view characters, and I appreciated the excellent alternating perspectives.  Both protagonists were very well written, with the main story around Celestian Sacresant Aveline being the most prominent.  A deadly, if arrogant, sister of the Emperor, Aveline finds her devotion challenged by her own selfish desires and issues, which leads to dark things in the middle of the book.  While I didn’t always connect with Aveline as a character, I felt that Reid wrote a rather good redemption arc around her, and she becomes a lot more likeable and relatable in the second half of the book, especially as she comes to recognise her hubris and flaws.  Recognising these things allows her to fully appreciate her fellow sisters and leads her into the right place for the final arc of the plot to unfold.

Aveline is well balanced by the second perspective character, Novitate Gwineth, a young, keen and determined figure, whose eagerness to become a member of the Adepta Sororitas is drawn from her impending doom.  Reid writes an interesting and unique Warhammer storyline around Gwineth having haemophilia, which ensures that her days on the battlefield and in life are limited.  Wishing to die as a full sister, Gwineth’s keenness becomes a key part of the plot, and I loved seeing her grow into the role she wishes, especially as her innocence and determination are a driver for the rest of the cast.  The rest of the characters within Daemonbreaker are also very fun, if sparingly used.  I do perhaps wish that the author had added in additional perspective, preferably from a villain’s point of view, as I feel that would have enhanced the narrative to a degree, especially to provide some missing plot answers or explain the motivation and plans of the antagonists.  However, for the most part, this was a very well-written story with some intriguing protagonists, and one that I had an excellent time getting through.

The author has really gotten the hang of showcasing the grim and intriguing Warhammer 40,000 universe, and I loved some of the directions and figures that she featured within Daemonbreaker.  I especially felt that Reid does an excellent job examining Adepta Sororitas faction, the Sisters of Battle, within the book.  The various different units and figures of the faction are dropped into the plot fairly seamlessly, and even someone unfamiliar with the Adepta Sororitas unit types can easily appreciate their role in the plot.  I must also once again emphasise that Reid was able to overcome my disinterest in the classic Adepta Sororitas depictions with her clever narrative and compelling writing.  While this was a great Warhammer 40,000 novel, I feel that Daemonbreaker is perhaps a book best left to established Warhammer fans, as Reid does feature some heavy lore elements, and Adepta Sororitas players will probably get the most out of it.  Still, a new reader can easily come along and have a lot of fun with Daemonbreaker, as Reid’s story gets quite intense, personal and brutal.  You may have to ignore the fact that Daemonbreaker mainly written to promote a new model released in the tabletop game, but if you can get past that, this is a book well worth checking out.

Naturally, I ended up grabbing Daemonbreaker on audiobook, as this format is the absolute best way to enjoy a Warhammer book.  I really cannot emphasise how much more epic a Warhammer 40,000 tale comes across when it is read out to you, and I always have so much more fun listening to it.  This is particularly true when it comes to all the epic action, and I felt that the carnage in Daemonbreaker was very strongly enhanced by the audiobook format, with listeners also able to appreciate the compelling characters and intriguing lore while it’s being read out to you.  With a runtime of around seven and a half hours, this is a relatively short audiobook, and one that listeners can really power through, especially when they get caught up in the action and compelling character arcs.

One of the big highlights of this audiobook for me was the fact it was narrated by the appropriately named Faith Alabi, who really dives into the complex Adeptus Sororitas characters with her voice.  Each of the key protagonists is given their own unique voice, and I liked how well Alabi expressed their holy rage, and personal issues.  Alabi’s excellent voice work is cleverly supported by some fun additional audio enhancements, which I thought was a fun way to express some unique elements of the Warhammer 40,000 canon.  For example, the cybernetic figures, such as members of the Adeptus Mechanicus, have a noticeable robotic voice modulation that really tries to capture their machine nature, while communication occurring over vox-casters (radios), are filled with static and sound effects to emulate how the voices would sound in real life.  In addition, certain audio effects give dark and otherworldly voices to the antagonists, such as a particularly booming tone that makes the dialogue of a Chaos sorcerer antagonist that more impactful, or freaky vocal effects that make a major daemon seem even more powerful.  These audio effects work extremely well alongside Alabi’s narration, and I really appreciate the effort the producers made to drag listeners further into the story.  As such, those who decide to check out Daemonbreaker on audiobook are in for a very fun treat and this is such an awesome way to enjoy this fantastic addition to the Warhammer 40,000 canon.

Daemonbreaker was another amazing Warhammer 40,000 outing from Jude Reid, and one I was very glad I checked out.  The author effectively brings the main character to life in this book while also showcasing a compelling and intense Warhammer narrative of sacrifice, tragedy and holy war.  As such, Daemonbreaker is an excellent read for all fans of Warhammer 40,000 fiction, and I cannot wait to see what Reid takes on in the future.

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Warhammer 40,000: Oaths of Damnation by Robbie MacNiven

Publisher: Black Library (Audiobook – 24 August 2024)

Series: Warhammer 40,000

Length: 10 hours and 57 minutes

My Rating: 4.5 out of 5 stars

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Prepare to follow the most damned heroes in the Warhammer 40,000 canon in the impressive and intense new novel from Robbie MacNiven, Oaths of Damnation.

Recurring readers of this blog will know that I am constantly in the mood for fun and exciting Warhammer 40,000 action, which is why I listened to the awesome new book, Oaths of Damnation, the moment I could.  Written by new-to-me veteran Warhammer author Robbie MacNiven, a man with a lot of experience writing about complex Space Marines, Oaths of Damnation was one of the more intriguing Warhammer 40,000 books of 2024, and I really loved the opportunity to check out the infamous Exorcists Space Marines Chapter.

In the far, war-torn future, the Imperium of Man is under constant attack from the forces of the Chaos gods and their deadly daemon servants.  Few within the Imperium, even amongst the legendary Space Marines of the Adeptus Astartes, can fight against the daemons of Chaos on an equal footing, but there is one Space Marines Chapter, the Exorcists, that takes the battle to them in the most unorthodox and heretical of ways.

The Exorcists are an elite and secretive Chapter of Space Marines who make the ultimate sacrifice to fight the forces of Chaos.  Willingly accepting daemonic possession as part of their initiation, prospective Exorcists need to banish the daemon within themselves to join the Chapter.  Those who succeed become fierce warriors who are now resistant to the corruption of Chaos at the cost of their own fractured souls.  However, those that fail suffer a fate worse than death as they become Broken Ones, living prisons for the daemons summoned and expelled by the rest of the Chapter.  Few in the Imperium know the sacrifices that this Chapter makes to fight the enemy; if it were to become common knowledge, all the Exorcists would be put to the flame as heretics.

As such, when a dark conspiracy sees a Broken One containing a powerful daemon, the Red Marshal, escape from the Exorcists custody, the Chapter sends a unit of its elite Hexbreakers to hunt it down before their secrets are exposed.  Led by the dogged Almoner-Lieutenant Daggan Zaidu and powerful psyker Codicier Torrin Vey, the Exorcists strike force journeys to Fidem IV, a planet littered with ancient battlefields, to hunt down the Broken One and destroy the daemons within.

But as the Exorcists battle across the planet looking for their prey, it soon becomes clear that members of the Word Bearers traitor Space Marines Legion are on Fidern IV, seeking the Broken One for their own sinister purposes.  Worse, a dangerous connection exists between Zaidu and the Red Marshal, one that could endanger the entire mission.  Can the Hexbreakers succeed and hunt down the Broken One before it is too late, or will their Chapter’s darkest secret be unleashed upon the entire Imperium in a wave of blood?

Oaths of Damnation was a particularly intriguing and intense Warhammer 40,000 novel that really showcased MacNiven’s skill as an author.  Featuring a detailed look at a particularly cool faction in the Warhammer 40,000 canon, Oaths of Damnation was an excellent and exciting read that constantly grabbed my attention and refused to let go.

I really enjoyed the fantastic narrative contained within Oaths of Damnation, especially as MacNiven was able to produce a book that allowed him to tell his own distinctive story while also expertly highlighting the Exorcists Chapter.  Oaths of Damnation’s story starts off strong, with a look at the Broken One’s bloody escape from the Exorcists’ custody, which effectively sets up the Red Marshal as a deadly antagonist.  The following story moves at a quick pace as. With only a minimal amount of exposition and introduction, the protagonists set forth to Fidern IV to find the escaped Broken One, only to encounter opposition from the desperate daemon and the Word Bearers.

What follows is a series of intense and well-written battle sequences as the Exorcists pursue their target across the planet and fight against the various forces of Chaos.  MacNiven ensures a compelling story structure, as the protagonists face determined opposition, brutal fights and unexpected setbacks on the way to victory.  The author also spends time diving into the psyche of several key characters, which adds some intriguing intensity of the plot, especially as many find themselves distracted or conflicted by the mission.  MacNiven anchors the end of story on two massive action set-pieces that push the Exorcists to the limit and force them to face their internal and external daemons.  I liked some of the fun, if not unexpected, twists that MacNiven threw in in the lead up to the final battle, and the constant prophetic hints about dark events to come really enhanced the intensity of the plot towards the end.  The final confrontation is particularly impactful and moving, especially as there are some major sacrifices being made and all manner of carnage to behold.  I really appreciated the dark ending that MacNiven left the story on, and no-one should come into Oaths of Damnation looking for a happy ending.

MacNiven did an outstanding job capturing the dark and grim nature of the Warhammer 40,000 universe with his writing, and I felt that this was an extremely strong read overall.  While there are some complex lore events contained within, for the most part Oaths of Damnations was an accessible novel, even for those readers unfamiliar with the canon (although some basic Warhammer 40,000 knowledge would be helpful).  The author does an excellent job exploring the plot through the perspective of multiple complex characters, which resulted in a very compelling read, as many of the protagonists are forced to continually overcome their literal inner daemons.  I felt that this focus on damaged characters, as well as the intriguing examination of some unique Warhammer lore, helped Oaths of Damnation escape the ‘bolter porn’ label that many Space Marine novels are painted with.  That being said, Oaths of Damnation does have some particularly striking action sequences that fans of Warhammer 40,000 battles will really enjoy.  MacNiven clearly has a gift for showcasing Space Marines in all their martial glory with his writing, and you really get a sense of their power, intensity, and sheer destructive capability.  I also deeply enjoyed how he richly depicted their fighting capability and style, and the way in which he detailed the impacts of the bolt shells, the durability of the power armour, and the strength of their attacks, was honestly some of the best representations of Space Marines in combat I have ever seen.  I really cannot emphasise how impactful MacNiven’s writing style was, and Oaths of Damnation is a great book for all Warhammer fans, especially those buzzing for some Adeptus Astartes action after playing Space Marine 2.

A major highlight of this book for Warhammer 40,000 fans is the inclusion of the very cool Space Marines Chapter, the Exorcists.  A band of secretive and hidden Space Marines who willingly allow themselves to be possessed so they can learn to fight daemons better is an awesome concept, and MacNiven did an outstanding job showcasing this to the readers of Oaths of Damnation.  With only minimal lore dumps at the start of the novel, MacNiven ensures that the reader gets a sufficient and intriguing idea of who the Exorcists are and how they become lethal daemon fighters, and it proves fascinating to dive deeper and deeper into their Chapter as the book continues.  Not only is there is a great focus on how and why they damn themselves, but I also really appreciated the comprehensive way in which MacNiven tried to explore the other side effects of becoming an Exorcists, as well as the unique culture that they share.  The concept of the lingering bond that each Exorcist holds with their Never-brother, the daemon that possessed them, so much so that they still hear fragments of their voices and gain personality traits or combat abilities reminiscent of their former possessor, was particularly cool, and the author does an excellent job of showcasing it.  MacNiven also expertly covers the concept of the Orison Cults, social and ceremonial cults of the Exorcists dedicated to specific rituals and combat styles, and which serve a vital part in the larger Exorcists culture.  It was fascinating to see the ways that the now practically soulless Exorcists try to retain their humanity throughout their day to day lives, and how they replace the holes in their being with ritual and false comradery.  This combination of Exorcists’ lore, and MacNiven’s compelling dive into the deeper motivations and minds of its members, made for outstanding reading and it fun to see this complex and damaged Chapter in action.

I also have a lot of love for the compelling main characters featured within Oaths of Damnation.  While Space Marine characters in Warhammer fiction can sometimes be a little dull, the main two protagonists of this book, Almoner-Lieutenant Daggan Zaidu and Codicier Torrin Vey, each has a complex background and connection to the target that ensures that the reader is drawn into their story.  Zaidu’s is particularly fun, as Zaidu feels substantial guilt and anger at the damage caused by the Red Marshal, as it was the daemon that formerly possessed him.  Determined to end the connection between them once and for all, Zaidu lets his recklessness control him in many parts of the book, and it was deeply compelling to see how obsessed he became.  Vey on the other hand is a veteran Space Marines librarian, who stands as the beacon of knowledge to the group.  The man responsible for Zaidu’s possession by the Red Marshal, Vey bears a lot of guilt within himself, and he works hard to keep Zaidu safe from his own anger, impatience and desperation to kill his Never-brother.  Vey and Zaidu play off each other perfectly throughout Oaths of Damnation with their troubled mentor/mentee relationship, and MacNiven makes sure to hit all the right emotional notes to get the reader involved in their tales of personal woe.

In addition to Zaidu and Vey, MacNiven provides some fantastic alternative perspectives from several other members of the Exorcists who journey to Fidem IV.  As with the main two characters, each of these Exorcists are deeply troubled and damaged because of their former daemonic possession, and each then battles with the side-effects of the process, as well as the lingering taint of their Never-brothers.  This ensures that Oaths of Damnation has a rather dour tone to it at times, but seeing these damaged, yet highly determined and loyal Space Marines in battle is powerful and really drags the reader in.  The Exorcist characters are well balanced by a raft of compelling and distinctive villains, including a darkly charismatic Dark Apostle with great ambitions and a weary veteran Word Bearer who has started to question his role in the universe.  However, the most important villain is the fallen daemon known as the Red Marshal, who hungers for freedom and a return to power.  You get several intriguing trips into the Red Marshal’s mind, and I enjoyed seeing his boiling rage and determination to regain his god’s dark favour.  These great characters really helped elevate Oaths of Damnation’s plot, and I enjoyed seeing all their respective narratives unfold.

As usual, I ended up grabbing this cool Warhammer 40,000 novel on audiobook, which is my preferred way to enjoy books from this franchise.  While all Warhammer audiobooks are great, I felt that Oaths of Damnation came across particularly well in this format, and you really got dragged into the action and excitement as it was read out to you.  I personally found myself absorbing the complex lore surrounding the Exorcists a little better while listening to it, which helped with the overall impact of the story.  Oaths of Damnation also strongly benefited from the excellent narration of Charles Armstrong.  Armstrong, who previously impressed me with his narration of the Warhammer Crime audiobook, Bloodlines by Chris Wraight, did another excellent job in Oaths of Damnation as he expertly showcased the elaborate story with his voice.  I particularly enjoyed his compelling take on the various characters featured within the novel, especially the main protagonists, and he really captured their dark inner feeling and dedication in multiple scenes.  This proved to be an epic audiobook, and, with a runtime of just under 11 hours, it is one that dedicated listeners can get through fairly quickly.  I personally would recommend this format as the best way to enjoy Oaths of Damnation, or indeed any Warhammer 40,000 novel.

Oaths of Damnation was a particularly strong and exciting piece of Warhammer 40,000 fiction that I had an incredible time getting through.  Robbie MacNiven has produced another gripping and intriguing read that cleverly dives into the complex lives of a unique Space Marines chapter, and I loved every second of it.  An intense, dark and action-packed read, Oaths of Damnation really expresses the grimdark nature of the Warhammer 40,000 universe and you’ll have a very hard time escaping once you get sucked in.

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Warhammer 40,000: Siege of Vraks by Steve Lyons

Publisher: Black Library (Audiobook – 22 June 2024)

Series: Warhammer 40,000

Length: 9 hours and 48 minutes

My Rating: 4.5 out of 5 stars

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The always impressive Steve Lyons once again dives into the wars of the legendary Death Korps of Krieg with this epic new novel that shows just how massive a Warhammer 40,000 campaign can be with the ultra-exciting and intense Siege of Vraks.

I have been having a ton of fun with Warhammer 40,000 fiction this year, as complex books like Da Big Dakka by Mike Brooks, Deathworlder by Victoria Hayward and Lord of Excess by Rich McCormick have greatly impressed me.  However, few have had the scale or pure brutality of the amazing new release, Siege of Vraks by Steve Lyons.  The third standalone book by Lyons that focuses on the Death Korps of Krieg (see my reviews for Dead Men Walking and Krieg), Siege of Vraks brings to life a massive event from the Warhammer 40,000 canon (as featured in several game books), with the long-running siege of the planet of Vraks.

In the far future, humanity has been forced to fight on many brutal battlefields, but none are as infamous as the slaughter that occurred on the planet Vraks.  Once a vital armoury world used to supply regiments throughout the Imperium of Man, Vraks has become tainted by humanity’s greatest enemy.  Thanks to a corrupted cardinal, the entirety of Vraks’s population has fallen under the sway of the Chaos Gods and have risen in rebellion against the rest of the Imperium, believing themselves to be fighting in the god Emperor’s name.

Desperate to reclaim the vital world, the Imperium has no choice but to send in a massive besieging invasion force to purge the traitors.  Only a completely relentless force has a chance of success on the bloody fields of Vraks, and to that end the stoic soldiers of the Death Korps of Krieg have been chosen to lead the attack.  Experts at sieges, fanatically stubborn, and desperate to wipe away the stain of their planet’s historical betrayal, the soldiers of Krieg are prepared to destroy their enemy no matter the cost.

However, even with the implacable Krieg soldiers leading the assault, Vraks is no simple planet to conquer.  Its massive central fortress is impregnable, and the entire population of planet has been mobilised to fight against the Krieg, equipped with the massive arsenal of weapons previously held in Vraks’s armoury.  To defeat their enemy, the Krieg will need to spend years and millions of soldiers to slowly approach and wear down Vraks’s fortresses.  But with the constant battle drawing the attention of other malign Chaos forces to Vraks, can even the massed forces of the Krieg win this impossible siege, or will these fearless soldiers finally face an army even their devotion and dedication to duty is unable to overcome?

Siege of Vraks was another particularly strong Warhammer 40,000 novel from Lyons, who excels at diving into the grimdark core of Warhammer fiction.  Filled with an insane amount of action, Siege of Vraks proves to be an intense and addictive siege novel that cleverly explores a well-established lore event and presents it in an outstanding and moving way to the reader.

The story of Siege of Vraks is one of action, sacrifice and self-discovery, as it recounts the events of the titular siege in its own compelling way.  Starting off with a quick prelude that covers the events that led up to the conflict, the main story starts a few years into the war and then goes all the way to the very conclusion of the siege which occurs after years of brutal fighting.  Rather than having one concise narrative thread, Siege of Vraks is instead made up of a series of connected storylines set around key events of the war.  Each of the initial chapters features a new central character caught up in a different battle and scenario of the war, and often focuses on them fighting in dangerous or impossible situations.  While these initial chapters are often linked by the inclusion of recurring character Confessor Ignea Tenaxus or by showing different sides to the same battle, for the most part they are unconnected and some of their messages and themes remain self-contained within the chapter.  However, as the book continues, a few point-of-view characters return for another chapter, often years removed from their last appearance.  These characters, especially Colonel Tyborc, will then continue their storylines from the previous appearances, which often play into the larger events of the overall siege in some interesting ways.  While I imagine the slightly disjointed way that Lyons tried to capture the siege might not be for everyone, especially those who would prefer seeing every event from one character’s eyes, I thought that it was extremely clever and fit into the unique mindset of the Krieg regiment.

The rest of the book takes places over a series of years as Lyons attempts to capture the entire epic and lengthy sieges.  The author includes multiple time skips here to showcase the dragging length of the battle, often interspersed with useful context inclusions that provide an overview of the carnage.  These time skips move the story along at a sensible pace and the reader is never lost, especially when it comes to the key recurring characters. While Lyons is primarily showing the carnage of war from the perspective of the fighter on the ground, you get a good understanding of just how big the scope of the fighting is, and really get drawn into the over-the-top action.  The loosely connected character arcs continue in the second half of Siege of Vraks, and there are some complex stories being featured here.  I particularly enjoyed the fascinating standalone chapter that followed the interrogation of a local inhabitant of Vraks after he defected and pretended to be a member of a Krieg regiment.  While other chapters featuring recurring character Colonel Tyborc provides some unique insights into the mindset of a Krieg soldier and what being a hero means to them.  All these chapters are loaded with some intense action, intriguing discussions, or shocking occurrences, as the horrors of war, and even darker things, take their toll on the Krieg soldiers.  Everything leads up to the conclusion of the siege, with final battles, deadly confrontations, and despair in the aftermath, leaving plenty for the reader to get drawn into.  This ended up being a particularly epic narrative which I personally really enjoyed.

As I mentioned above, Lyons features a more fractured narrative structure in Siege of Vraks that shows detailed snapshots of key parts of the larger war and the lives of certain protagonists.  Considering that the overall siege lasts many, many years and features a lot of smaller, pointless battles, this is honestly the best way of doing it, and I think that Lyons’s choice provided the best view of this conflict, while also taking the time to explore multiple characters and storylines.  The resulting book has an interesting flow to it, as you are introduced to new dark scenarios and figures in peril, and forced to watch them participate in a pointless, unrelenting conflict.  While some may not connect with the way in which Lyons dived the book between characters and time periods, I really appreciated the way it was told, and other readers’ dislike will be well bridged by the book’s awesome action.  There are so many impressive battle sequences featured throughout Siege of Vraks, and you see the Krieg soldiers and their allies face off against all manner of opposing forces, from corrupted civilians to daemons and traitor Space Marines.  All these scenes are particularly epic, as Lyons succeeds in showcasing the elaborate big battles of the franchise, and you really get drawn into the resulting carnage.  There is a palpable desperation in many of these sequences, as the Krieg soldiers face off against terrible odds, and Lyons also adds in a bit of horror in places, as Warhammer 40,000 zombies, disgusting daemons, and even more terrors enter the fray.

Due to all this cool action, Siege of Vraks is a highly accessible read to those readers unfamiliar to Warhammer fiction, and any general fans of science fiction and military fiction can have fun with the over-the-top battles featured in the book.  Indeed, I personally felt that Siege of Vraks was one of the few of the franchise novels that really captured the epic scope of a Warhammer 40,000 war, as this book captures a literal world-spanning conflict with millions upon millions of casualties.  Lyons really takes the time to explore just how devastating a full-on war in the franchise can be, and I appreciated seeing the extent of this slaughter here, compared to other Warhammer books that focus primarily on one regiment or relatively small-scale conflicts.  As such, long-term Warhammer fans will also get a lot out of Siege of Vraks, especially as Lyons really does a good job of capturing this event, which has been discussed in some of the games books for ages and showing it to the reader from the soldier’s perspective.  However, the thing that will appeal most to established Warhammer 40,000 readers, is Lyons’ portrayal of the awesome Krieg soldiers.

Due to their dour background, German World War I aesthetic, and the utter devotion to death and duty, the Krieg are a particularly popular faction in the Warhammer 40,000 games and extended fiction, and Lyons is the undisputed author of them.  His previous books have all explored different aspects of the faction, with Krieg looking at their history and the events that made them, while Dead Men Walking showed them as near-soulless automaton, especially through the eyes of the desperate civilians they were there to save.  In Siege of Vraks, Lyons goes a slightly different way and presents a more nuanced and complex portrayal  that fans of his previous works will really appreciate.  For the first time, Lyons features several Krieg perspective characters, and you are given some intriguing insights into their mind, which proves to be highly fascinating.  While on the surface they are dedicated and fanatical fighters, you do see some threads of humanity in several of the characters, such as ambition, fear and uncertainty.  I liked how Lyon tries to humanise the Krieg soldiers in places, especially around main character Colonel Tyborc who struggles with the notion of being a hero when all he wants is to fight the war and redeem his planet.  Tyborc’s arc proves to be particularly compelling in places, especially as his experiences cause him to doubt the war they are fighting in, and lead to an infamous showing of fear.  Despite this attempt at showcasing humanity, Lyons is clear that the Krieg have their own unique drive and take on human nature, such as when one Krieg character sends his older Commissar on a suicide mission because he believes its more merciful than letting him retire.  As such, there are some complex depictions of the Krieg here in Siege of Vrak, which serve as an interesting comparison to some of the author’s previous novels, and I felt that Lyons’ dive between different Krieg characters produced a very complex read.

Unsurprisingly to anyone who has read one of my Warhammer 40,000 reviews, I chose to enjoy Siege of Vraks in its audiobook format.  I have waxed poetic many times about how awesome I find Warhammer audiobooks to be, and this proved to be the case again with Siege of Vraks.  The many intense and over-the-top battles really come across in an epic way when read to you, and I personally find that I can envision the action much more effectively this way.  I also find that the complex character interactions and personal developments that Lyons loads up into the story are expertly captured by this format, and I believe that I got a lot more out of the audiobook than reading a physical copy.  It helped that excellent narrator Timothy Watson returned for Siege of Vraks.  Watson has previously really impressed me with Lyons’ previous audiobooks, as well as in The Lion: Son of the Forest by Mike Brooks, and it was great to see him continue to add his own spin these Krieg-focused books.  Watson is very effective at conveying the excessive violence and intensity of the Warhammer universe with his narration, and you really get drawn into the action as a result.  I also really love the Germanic accents that Watson attributes to the various Krieg characters, especially as it fits into their faction aesthetic.  While the various Krieg characters all sound a little similar (which does fit into their potential clone background), the narrator does a good job differentiating between these characters, and you are never in doubt about who is talking.  This excellent narration really helped to drag me into the Siege of Vraks audiobook, and I honestly flew through its near 10 hour long run.  There is honestly no better way to enjoy Siege of Vraks then on audiobook, and you are going to have a great time doing so.

Overall, Steve Lyons’s Siege of Vraks was a particularly epic and intense piece of Warhammer 40,000 fiction, that is going to appeal to a lot of different readers.  Loaded with massive and over-the-top action sequences, Siege of Vraks had me hooked from the very beginning, especially as the author once again expertly showcases the iconic Death Korps of Krieg.  This was such a great read, and all fans of Warhammer fiction and excessively massive science fiction battles, are in for an amazing treat with Siege of Vraks.

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Warhammer 40,000: Deathworlder by Victoria Hayward

Warhammer 40,000 - Deathworlder Cover

Publisher: Black Library (Audiobook – 23 April 2024)

Series: Warhammer 40,000

Length: 11 hours and 1 minute

My Rating: 4.75 out of 5 stars

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Debuting author Victoria Hayward presents one of the year’s most compelling entries to the Warhammer 40,000 canon, with the outstanding and grim novel, Deathworlder.

I have made no bones about how much love I have for Warhammer 40,000 extended fiction, which honestly features some of the very best media tie-in novels currently being written.  One of the things I particularly love about Warhammer fiction is the sheer range of compelling and impressive authors that are adding to the lore and narrative of this universe.  While a good chunk of the novels come from grizzled veteran Warhammer authors, the Black Library has also been cleverly utilising a range of intriguing new writers to offer fresh stories to the franchise, and some of the best books in recent years have been an author’s very first novel.  In 2023 alone there were several outstanding Warhammer 40,000 novels from first time authors, including The King of the Spoil by Jonathan D. Beer, Creed: Ashes of Cadia by Jude Reid, and Longshot by Rob Young, all of which were among my favourite debuts of the year.

2024 also looks set to a be a good year for authors making their debut through Warhammer fiction, especially when it comes to Deathworlder, the very first novel by exciting new author Victoria Hayward.  Featuring a compelling and exciting plot, Deathworlder has been on my radar for a while, and I ended up grabbing Deathworlder on audiobook as soon as I could.

There are many dangerous foes and deadly enemies stalking the galaxy in the far future, but none are as insidious, destructive and terrifying as the alien menace, the tyranids.  Made up of innumerable biological lifeforms, the tyranids traverse the galaxy, devouring entire planets and adding it to their biomass.  Hundreds of former human planets have fallen to the hivefleets of the tyranids, and the next world to be consumed is the planet of Lazulai.

Once a magnificent planet of beauty and rich resources, Lazulai is currently on the brink of destruction.  The armies of humanity were unable to hold back the invading tyranid hordes, and now the planet has begun to change as it is devoured by the alien lifeforms covering its surface.  Only a few small pockets of resistance remain, including the 903rd Catachan Night Shrikes, who garrison one of the last fortresses still standing.  However, hope remains in the most unlikely of places.

Receiving intelligence about a mysterious piece of archeotech that may hold the key for saving the entire system, Major Wulf Khan is given one final mission to retrieve the technology.  Leading a small mixed squad, Major Khan must use all the innate Catachan skills of infiltration and survival in extreme environments to lead her soldiers through the alien jungles that have sprouted up in the wake of the tyranid advance.  However, while the Catachans might be the best jungle fighters humanity has to offer, they are facing off against an unstoppable foe, capable of adapting to the greatest of obstacles.  Can Khan and her Catachans prove they are the deadliest survivors in the galaxy or will the tyranid horde consume them alongside the last remnants of Lazulai?

Deathworlder was a particularly dark and intense Warhammer 40,000 novel that grabbed my attention from the very beginning.  Hayward came up with a wonderful story that expertly highlighted the opposing Warhammer factions while also making full use of some very strong character work to tell an emotionally charged narrative.

I really liked how Deathworlder’s story unfolded as it proved to be a gritty, character-driven tale of survival.  Starting off by expertly showing the end of the planet setting and the despair being felt by the various protagonists, the story quickly moves along into the main quest, with the Catachan protagonist, Major Wulf Khan, leading a small squad of troops out to recover valuable technology before the planet dies.  The story is primarily split between the perspectives of Khan and the Cadian Lieutenant Kaede Anditz, who joins the squad as a guide towards their final objective.  This leads to an intriguing first half of the book, as the eclectic squadron of protagonists begins their trek towards the objective.  There are some dark and grim moments here, especially as large chunks of the protagonist’s comrades get killed in the lead-up to their mission, and the reader is soon engulfed in the horrifying early stages of the destruction of the planet.

The second half of Deathworlder only gets darker, as the protagonists encounter more and more obstacles on their quest.  I really appreciated how Hayward focused on the alien and human monsters that the protagonists are forced to deal with, and the author ensures that emotions are constantly running hot as the characters encounter worse and worse things.  A particularly powerful moment splits the perspectives of the book even further, while also leading to some very dark experiences.  There are some excellent action set pieces, compelling character moments, and dark examinations of humanity on the edge, through this part of the book, and I honestly found it impossible to put Deathworlder down at times as a result.  Everything leads up to the final sequence as the protagonists encounter even darker surprises and revelations as they attempt to survive.  There are several exceedingly tense moments where you are constantly left wondering if any of the protagonists are going to make it, and I loved how desperate things got.  Hayward ends everything on an intriguing note, and readers will come away very moved by how this great narrative came together.

I felt that Hayward had a great dark tone for Deathworlder that really showcases just how deadly and hopeless parts of the Warhammer 40,000 universe can be.  The focus on characters who had already accepted that they were going to die, as well as the terrible changes that a loss in this universe can result in, gave a particularly intense edge to the book, which I felt made helped it really stand out.  Things get quite dark in Deathworlder, as Hayward really wanted to highlight the terrors of the tyranid, and I honestly got a major horror vibe at times, especially when it came to some particularly gruesome deaths (the field of stuck soldiers still makes me shudder).  While there is plenty of action, tragedy and lore dumps, I felt that the author’s decision to really focus on the book’s unique characters and camaraderie was very clever, and I became really invested due to the exceptional character work.  Deathworlder also proved to be a very strong addition to the Warhammer 40,000 franchise, and Hayward ensures that there is plenty of appeal for both established fans and new readers.  Indeed, I felt that Deathworlder would be a very good entry point into the larger fiction surrounding the Warhammer 40,000 franchise, especially as Hayward’s fresh writing shows just how complex a novel set in this grimdark universe can be.

While Deathworlder would be a good entry point for new readers, established Warhammer 40,000 fans will also get quite a lot out of this book, especially as Hayward expertly highlights two exceptional factions, the Catachans and the tyranids.

Essentially an army of Rambos, the Catachans have been a fan favourite regiment for ages and are always a great inclusion to any narrative.  I have read a few books around the Catachans, including Catachan Devil by Justin Woolley.  These novels, while fun, always tend to focus on the more stereotypical aspects of the Catachans: muscles, jungle craft and big knives.  However, Hayward takes a bit more of nuanced look at the Catachans in Deathworlder, showing them to be a complicated group of soldiers who fall back on the hard-talking jungle killer personas when the going gets tough.  While one very fun character does live up to the stereotype, primarily for comedic effect, for the most part the Catachans are shown as practical survivors, who in this book, are at the end of their tethers.  As such, you see a much more compelling side to the Catachans, and it was fascinating to see how complex the members of the regiment are, as well as how damaged they are by the constant fighting and slaughter.  The author’s use of alternative perspectives allows the readers to see the Catachans in various lights, both from within their own minds, and through the eyes of the Cadian Lieutenant Kaede Anditz, who grows to respect their culture and methods as the book continues.  I really appreciated this more realistic and grounded look at the Catachans in Deathworlder, and Hayward really showcased her ability to portray an iconic human regiment.

While the Catachans get a lot of the focus, you also really need to highlight the tyranids in Deathworlder, who serve as an outstanding antagonist.  While I have enjoyed a few great books where the tyranids were terrifying monsters, including Day of Ascension by Adrian Tchaikovsky, Leviathan by Darius Hinks and Duty Calls by Sandy Mitchell, Deathworlder might be one of the best portrayals of the tyranids that I have so far read.  That is primarily because Hayward’s story is set on a world already being devoured by the tyranids.  The resulting scenes of destruction, despair and digestion prove to be quite horrific, and few writers have really captured just how disturbing this scenario would be.  I felt the various scenes where the protagonists, who themselves are being slowly digested by falling spores, encounter the continuous horrors of the dying world, were so damn good.  The human experience with these horrors is a key part of Deathworlders appeal, and the despairing reactions from both the hardened soldier protagonists, as well as civilians they encounter along the way, really sells just how horrifying the situation truly is.  Even the more typical tyranid threat is well represented in Deathworlder.  The author really captures the fear associated with hordes of ravenous, chitinous aliens as they overrun simple soldiers.  While the tyranids are occasionally depowered by the protagonist’s plot armour, for the most part they are outstanding monsters, and the constant threat they could suddenly represent, proves to be a fantastic part of the novel.  As such, fans who love tyranids are in for a real treat with Deathworlder, and seldom are they a better monstrous villain than in this book.

I cannot write my review of Deathworlder without once again mentioning the impressive characters featured within this book.  Hayward excelled at introducing and exploring complex and damaged protagonists, and their very human, very determined actions, prove to be the true heart and soul of the narrative.  You go through a lot with these characters, and their overwhelming humanity in the face of continuous horrors and loss makes for a very powerful read.  There are some great characters here, including main protagonist Major Wulf Khan, a grizzled Catachan fighter who finds her desire to complete the mission constantly challenged by the losses of those around her.  Her trusted orderly, Sergeant Rutger Haruto, proves to be an excellent backup, especially as his constant curiosity and sensible nature helps to keep his commander in check.  Alternate point-of-view character Lieutenant Kaede Anditz is another excellent addition to the cast, and I think that his unique perspective of the Catachans he suddenly finds himself serving with ensured that their compelling portrayal in Deathworlder really came through.  Anditz is also going through a lot of trauma, especially after witnessing the slaughter of every Cadian soldier on Lazulai, and Hayward really ensures that his guilt and horror really shine through in his chapters.

While the characters above are great, my favourite was probably Trooper Falke Adair.  A muscled Catachan with a heavy flamer, Adair is essentially a walking Catachan stereotype, something she really acts up as the book continues.  Crass, disrespectful and always looking for a fight, Adair steals any scene she becomes a part of, and her over-the-top mannerisms and actions are very entertaining.  However, as the book continues, and characters, particularly Anditz, get closer to her, you see that much of her bravado is a front, and she proves to be one of the most complex figures in the entire novel.

I also must highlight the brilliant character of Lamya.  A Genestealer Cult propagandist, Lamya is captured at the start of the novel and dragged along by the squad for her knowledge.  An arrogant and slightly unhinged noble turned tyranid-worshipping stooge, Lamya plays off the other characters perfectly, and her distain for those around her is so much fun.  However, the more they traverse Lazulai, the more Lamya comes face to face with the horrors that her cult helped to bring to her planet.  Caught between her own beliefs and the horrors she witnesses, Lamya goes quite insane as the book continues, while also providing some of the most compelling perspective of events in the entire novel.  Throw in a scheming Tech Priest and a silent Catachan sniper, and this proves to be an outstanding cast of main characters that you really grow attached to as you watch their intense personal and physical journey.

Unsurprisingly, I chose to check out Deathworlder on audiobook, which is just the best way to enjoy a Warhammer novel.  This was very much the case with Deathworlder, and I loved how effectively and vividly the story came across as it was being read out to me.  The exciting action, captivating characters, and horrendous horrors of the narrative really came to life, especially when read out by talented narrator Gabrielle Nellis-Pain, whose work on The King of the Spoil audiobook last year was very fun.  Nellis-Pain did another outstanding job with Deathworlder, and I love how effectively she told Hayward’s elaborate story.  I particularly enjoyed the excellent voices she gifted to the various characters within Deathworlder, and she very effectively captured the cool protagonists in all their martial glory.  This was particularly true for the over-the-top Catachan protagonists, and you could really visualise the muscular characters as she narrated.  Nellis-Pain also ensured that appropriate alternate accents were given to characters from other human factions, such as the Cadians or the Adeptus Mechanicus, and I particularly enjoyed how well the narrator expressed the mechanical nature of the latter.  I honestly believe that this book wouldn’t have been as impactful if I had physically read it, and I strongly recommend the audiobook version as a result.  Coming in with a run time of 11 hours, Deathworlder was so much fun to listen to, and you can power through it in no time at all.

With her very first novel, Deathworlder, debuting author Victoria Hayward shows she is a writing force to be a reckoned with, especially when it comes to Warhammer fiction.  Deathworlder was an outstanding Warhammer 40,000 novel that features a truly dark and intense narrative, loaded with great characters and compelling depictions of Warhammer universe.  An exceptional read from start to finish, I cannot talk this novel up enough, and I am really intrigued to see how Hayward follows up her amazing debut.

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Warhammer 40,000: Cain’s Last Stand by Sandy Mitchell

Cain's Last Stand Cover

Publisher: Black Library (Audiobook – 1 January 2008)

Series: Ciaphas Cain – Book Six

Length: 10 hours and 30 minutes

My Rating: 4.75 out of 5 stars

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I’ve been on a real roll with the amazing Ciaphas Cain series by Sandy Mitchell (a pseudonym of Alex Stewart) lately, which is easily one of the funniest Warhammer 40,000 series out there.  Amazing books like For the Emperor, Caves of Ice, The Traitor’s Hand, Death or Glory and Duty Calls have all proved to be highly entertaining, and I like the author’s take on a less heroic figure in the martyr-filled grimdark Warhammer 40,000 universe.  As such, when in need of a particularly fun read, I made the very easy choice to power through another entry in this classic series last week with the sixth book, Cain’s Last Stand.  This was an unsurprisingly awesome book, and I loved the intriguing story that emerged.

Commissar Ciaphas Cain, legendary hero of the Imperium and self-professed fraudulent coward, has done the near impossible and survived decades of brutal service in the Imperial Guard.  Now effectively retired from active duty, Cain has returned to the planet of Perlia, which he helped save from an ork invasion early in his career, and now spends his time teaching Commissar cadets at the planet’s Schola Progenium.  However, the battle is never truly over for Cain, and soon dark forces begin to descend once again.

Half a galaxy away, Abaddon the Despoiler has launched his 13th Black Crusade, determined to invade the Imperium of Man.  While most of the fighting occurs around the fortress world of Cadia, a splinter fleet has broken off and is heading deep into the Imperium, defeating several forces sent to stop it.  When it becomes apparent that this fleet is heading directly for Perlia, Cain is once again forced into action, especially as he knows exactly what they are coming for.

An ancient alien device of devastating power lies hidden on Perlia, one capable of reshaping reality itself, and Cain is one of the few people who knows it’s there.  With no means of escape available and the fate of the galaxy in the balance, Cain is forced to lead the defence of Perlia against the oncoming Chaos tide.  With only a ramshackle army of local soldiers, militia and students from the Schola under his command, the defence of the planet looks grim, especially when faced with a charismatic Chaos lord and his fanatically loyal soldiers.  Worse, a far greater evil has its eyes on Perlia, one that Cain fears above all else.  Can the legendary hero of the Imperium pull out one last impossible victory before he rides off into the sunset, or has Cain finally met his match at the site of his greatest triumph?

Mitchell continues to bring joy to the dark Warhammer 40,000 universe with this epic sixth entry, which I had so much fun with.  Cain’s Last Stand was an excellent read, and I loved the cool and elaborate story that emerged.

I think Cain’s Last Stand might be one of my favourite stories that Mitchell has so far used for the Ciaphas Cain series, especially because it differs from the standard narrative patterns of the series, while also cleverly tying together some intriguing ongoing storylines.  Set further into the future than any of the previous books, you get to see a nearly retired Cain in action, as the series finally ties itself into the events of the 13th Black Crusade (the original version of it, not the darker recent retcon).  I liked how Mitchell takes the reader back to the setting of the fourth book, Death or Glory, and the initial scenes of Cain as a reluctant but capable teacher, were very fun.  The switch from Tyranids to Chaos as the main threat is handled extremely well, and I liked the continued niggle that even worse enemies are lurking around.  The subsequent reveal that the reason behind the invasion is due to the ancient artefact first hinted at in Death or Glory and then expanded on in Duty Calls was great, and Mitchell does an excellent job of tying the various ongoing storylines together.

The second half of Cain’s Last Stand proves to be a very fun planetary invasion arc, especially as Cain works to rally an unusual array of defenders, including untrained militia, under strength garrison forces, and his own students.  The forces of Chaos prove to be excellent foes for this story, and I liked the much more insidious nature of the threat that emerged, especially as there was a slow build to the reveal.  After plenty of action, clever ploys, some touching tragedy, and so much misdirection from the protagonist, the story eventually heads to the inevitable last stand, which cleverly mirrors a similar event from Death or Glory.  Mitchell does a great job of building up anticipation for this event, and it doesn’t disappoint as there are some excellent action sequences and fun revelations that occurred.  I particularly enjoyed the big bluff that leads to the death of a certain enemy, especially as it was a classic Cain antic.  The final reveal about the actual big bad of the story was well handled, and it leaves this storyline open for the future, which I am very excited for.  An overall excellent addition to the series that builds on the prior novels while offering existing fans something new to enjoy.

Mitchell continues to utilise the fantastic writing style that has made the other Ciaphas Cain books so much fun, and I love how it cleverly enhances the narrative of Cain’s Last Stand.  As always, the cool journal format, equipped with entertaining footnotes and in-universe texts from Inquisitor Amberley Vail, ensures that you get a frank and cynical look at events in the Warhammer 40,000 universe, and I love the inherent humour that results.  The various action scenes are exciting and fast-paced, and the constant commentary of complaints and annoyance that emerges from the protagonist are very entertaining.  This action and compelling humour are well offset by some of the darker elements of the plot, including some genuinely tragic moments, and you get thrown around the emotional ringer as a result.  This mixture of elements helped to create a much more impactful and complex read, and I appreciated some occasional seriousness to go with the impressive humour.

As with most books in the Ciaphas Cain series, Cain’s Last Stand can be read as a standalone read, especially as the author does a good job of rehashing relevant events from the prior novels.  However, for the full experience, especially when it comes to some fascinating storylines, reading the last two books would be good, and I really enjoyed how the author kept bringing the story back to these prior adventures.  While there was once again some repetition between books as Mitchell reutilises his favourite lines, I felt that the more original story and important connections to previous books ensured that Cain’s Last Stand stood out and got away from some of these minor issues.  An excellently written book that will appeal to both new readers and established fans of the series.

As always, I must give a callout to the outstanding characters featured in Cain’s Last Stand.  This of course includes Commissar Ciaphas Cain, the main protagonist and narrator, whose harrowing adventures we continue to follow.  I’ve talked a lot about the exciting dichotomy of Cain throughout my previous reviews, especially as he can be considered both a hero and a coward, and I loved seeing that occur again in Cain’s Last Stand.  Cain continues to be both a self-serving cad and a peerless commander, and it always fun to see himself plot to survive while discounting his own accomplishments.  His adventures in this book are particularly fun, and the inclusion of the protagonist as a teacher trying to get his methodology of command to Commissar cadets was a great choice from Mitchell and plays nicely on some of his offhand comments in previous books.  This, as well as the return to a planet important to his mythos, ensures that Cain has a lot to think about in Cain’s Last Stand, and I really enjoyed the way his past adventures keep coming back to haunt him.  This was a powerful adventure for Cain, and I always enjoy seeing the protagonist debate his own legacy whilst doing his trademark daring deeds.

The supporting cast for Cain’s Last Stand was also very good, and it provided an interesting mixed of established characters, returning figures, and raft of great new comrades.  This includes Inquisitor Amberley Vail, whose role as the overarching narrator of the book, as well as the person behind the footnotes, ensures that her fun influence is felt the entire way through.  Cain’s faithful bagman, Jurgen, was also a welcome inclusion, and his loyal service and fun interactions with Cain were as great as always.  Jurgen once again showed why he is the true MVP of the Ciaphas Cain series, and you have to love the entertaining contrast between his Baldrick-esque appearance and his impressive abilities.  Other great characters include a favourite character from Death or Glory, an interesting array of fellow teachers from Cain’s Schola Progenium, and other unique comrades for the protagonist.  I particularly enjoyed the class of Commissar cadets who are being instructed by Cain, and it was fun to see the range of different personalities they had.  Throw in a smarmy Chaos warlord whose charisma and influence outweighed his abilities and stature, and you had a great cast for Cain’s Last Stand, and I had a lot of fun seeing Cain interact with them.

I once again had an outstanding time with the audiobook format of this book, and frankly there is no better way to enjoy a Ciaphas Cain novel.  Thanks to the epic and well-cast multiple narrators, readers get an amazing experience when they listen to Cain’s Last Stand, especially as it helps to really capture the crazy nature of the plot.  The main narrators are Stephen Perring and Penelope Rawlins, who voice Cain’s perspective and Inquisitor Vail’s notes respectfully.  Perring once again does an incredible job voicing the main cast of the story, especially Cain and Jurgen, while Rawlins has a lot of fun including her character’s informative, if often sarcastic, comments throughout the plot.  These two main narrators complement each other extremely well, and I always have an awesome time listening to them.  The audiobook also features the talents of additional narrators Richard Reed, John Banks and Phillipe Bosher, each of whom voice fun in-universe texts and pieces of propaganda to liven up the main plot and provide some amusing context for the main story.  I have so much love for how these narrators bring the story together and this proved to be another impressive audiobook to listen to, especially as its great style really fit the fantastic story Mitchell came up with.  With a run time of 10 hours and 30 minutes, this is a very easy audiobook to get through quickly, and I managed to finish it off in no time at all.

Cain’s Last Stand was another amazing entry in the Ciaphas Cain series by Sandy Mitchell, and I have so much love for this entertaining and fun Warhammer 40,000 series.  This sixth book was a particularly impressive entry in the series, and I loved the complex story that emerged, especially as it brings together several previous adventures from Mitchell’s outstanding protagonist.  A clever, exciting and overall funny book that I could not get enough of, Cain’s Last Stand comes highly recommended and I look forward to continuing this series in the future.

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Warhammer 40,000: Duty Calls by Sandy Mitchell

Duty Calls Cover

Publisher: Black Library (Audiobook – 22 May 2007)

Series: Ciaphas Cain – Book Five

Length: 9 hours and 37 minutes

My Rating: 4.5 out of 5 stars

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One of the most entertaining authors of Warhammer fiction, Sandy Mitchell, continues to shine with the fifth book in his excellent Ciaphas Cain series, Duty Calls.

I doubt anyone is too surprised to hear that I broke a recent lull of reading by resuming the Ciaphas Cain series.  The Ciaphas Cain books, written by Sandy Mitchell (the alternate penname of author Alex Stewart), are an outstanding series that aims to bring a little humour to the crazy and dark battles of the gothic Warhammer 40,000 universe.  I have deeply enjoyed the first four books in this series, For the Emperor, Caves of Ice, The Traitor’s Hand and Death or Glory, and this honestly is one of the very best Warhammer 40,000 series out there.

Commissar Ciaphas Cain, hero of the Imperium and self-confessed self-serving coward, continues his exciting and deadly adventures when a new dark threat rises to destroy humanity.  After his last harrowing adventure with the Valhallan 597th, Cain is keen for a less deadly experience, and his new deployment to help crack down on civil unrest on the planet of Periremunda seems to be the ticket.  However, nothing is ever simple when Cain is involved.

Upon arriving on Periremunda, Cain quickly finds his life in danger as a series of assassination attempts are made against him.  Realising that his assailants are genestealers, the deadly scouts of the Tyranid swarm, Cain begins to understand the true danger Periremunda is in, as the genstealers herald the approach a Hive Fleet.  But unstoppable hordes of alien creatures are the least of Cain’s worries as he is reunited with his old flame, Inquisitor Amberley Vail.

Ostensibly on Periremunda to help the Imperial Guard stave off the Tyranid invasion, it soon becomes apparent that Vail is there for a darker reason.  Something incredibly important has been hidden on the planet that has the potential to change the entire Imperium.  Forced to assist Vail, Cain and his trusty aide, Jurgen, find themselves thrust into the deadly intricacies of a battle between hidden underground factions.  But with hungry Tyranids all around, deadly assassins gunning for Cain and a mysterious Chaos cult causing mischief, can Cain survive his deadliest encounter yet?

Duty Calls was an awesome addition to the Ciaphas Cain series that builds on several of the prior adventures, while also testing the protagonist in some fun new ways.  I loved the interesting story contained with Duty Calls, and this was one of Mitchell’s stronger additions to the series.

This fifth Ciaphas Cain novel had a great story behind it, although I am sure that prior readers will be familiar with the overall thrust of the narrative, with the seemingly cowardly Cain arriving on a new planet to face one threat, only to discover a much more dangerous enemy hiding beneath the surface that he is forced to reluctantly face and defeat, once again accidentally proving that he is a hero.  While Mitchell does try to break this story premise up throughout the series, this is a recurring story format, which can get a little too repetitive.  However, I think that Duty Calls stands on its own feet and Mitchell does a good job distinguishing it from the previous entries in the series.  The initial hidden threat of genestealers transforms into a massive Tyranid invasion, and it proved intriguing to see the protagonist face off against the ravening alien forces.  Tyranids are easily one of the best antagonists in the entire Warhammer 40,000 canon, and while they lose a little of their fighting ability in the face of Cain’s plot armour, they proved to be a great threat in Duty Calls.

While Mitchell could have probably left Duty Calls as simply a military novel, the inclusion of major recurring character Inquisitor Amberley Vail ensures that Cain is thrust into a much more subtle form of danger alongside the Tyranid invasion.  Caught between warring factions of the Inquisition and Adeptus Mechanicus, Cain is used as a pawn in the resulting shadow war, and there are some great scenes as Cain dodges assassination attempts, hidden Chaos cults, and other unseen dangers, all while trying to work out what the elaborate conspiracy is.  Novels that focus on the plots and conspiracies of Inquisitors are always very cool in the Warhammer 40,000 universe (see my reviews for Xenos, Malleus and Hereticus by Dan Abnett), and Mitchell fits Cain into this intrigue laden story arc extremely well.  It helped that there was some excellent set-up for this in the previous novel, and it was good to get a continuation here.  The resulting combination of storylines comes together really well, and Duty Calls has a really impressive and addictive narrative that will appeal to all fans of Warhammer 40,000 fiction.

As with the previous Ciaphas Cain novels, Mitchell does a great job of balancing the various elements of Duty Calls perfectly.  While primarily a military focused science fiction read, Duty Calls also has some great elements of intrigue and espionage, which ensures extra levels of excitement and danger.  However, I feel that the best part of Duty Calls is the inherent humour that Mitchell produces, which is a real rarity in Warhammer fiction.  Most of this is due to the hilarious and cynical narration of the main character, who pulls no punches when it comes to describing how ridiculous events are and the fact that he’s caught in the middle of them.  Extra humour is also built in due to the contained chronicle format that Mitchell has set the series out in, with the protagonist’s journal entries enhanced by extra documentation, descriptions, references and notes from Cain’s associate, Inquisitor Vail.  Vail’s sarcastic take on Cain’s description of events throughout these extra notes is a lot of fun, and the additional in-universe texts and broadcasts seek to showcase just how ridiculous humanity and the Imperium has gotten in the war-torn future, with over-the-top bits of propaganda and biased historical documents.  All this adds to quite a funny book, and this built-in comedy pairs remarkably well with the more serious parts of Duty Call’s narrative to create a truly addictive and fun read.

I felt that Duty Calls was a strong entry in the Ciaphas Cain series, especially as it builds nicely off the events of the preceding novel, Death or Glory.  Due to the series looking at different time periods of Cain’s career, Duty Calls is set between the second and third books, although it makes a lot of references to the first novel, and the events of Death or Glory, which took place many years before.  While the jumps around the timeline are a little confusing, Mitchell makes it work, and I liked seeing the return of several recurring characters, as well as a continuation of some mysterious storylines from the previous book.  Despite these connections, Duty Calls also works quite well as a standalone novel, and new readers can jump into the series here without too many issues.  Indeed, Duty Calls is a good introduction to both the Tyranids and the Warhammer 40,000 universe, and the Ciaphas Cain books are very much engineered for new Warhammer fans.  I will say that after reading several Ciaphas Cain books in a row, Mitchell’s proclivity for repeating elements from his other novels is a bit more obvious, and you do get a little weary of hearing the same phrases, descriptions and character depictions again and again.  Still, Mitchell ensures that Duty Calls is a particularly entertaining read, so its easy to really get stuck into it, and I deeply enjoyed seeing this unique series continue.

As always, I must mention the great characters featured within Duty Calls.  The most prominent of these is series protagonist Ciaphas Cain, who might be one of the more complex and debated figures in the Warhammer 40,000 canon.  Shown by his own admission to be a coward and a false hero, Cain spends most of the book trying to come up with ways to avoid combat and surviving the inevitable battles that his reputation and own bad luck force him to participate in.  His memoirs are filled with cynical allusions to the methods he utilises to survive, and you can see that Mitchell is trying to emulate classic characters like Flashman or Blackadder.  However, despite the character’s constant assurances that he is no hero, you see time and time again that there is far more to Cain, as he routinely defeats the enemy, often thanks to his own caution, survival instincts and ability to inspire his fellow troops.  I love how you are constantly rooting for Cain, despite his attempts to weasel out of trouble, and his self-deprecation about his actions really makes you feel for him, especially as its apparent that he is just one filled with self-doubt after not being an over-the-top martyr like the other heroes in the Warhammer 40,000 universe.  At the same time, Cain also provides a lot of the book’s humour, as you are bombarded with his fun comments and cynical attitude about everyone he encounters.  As such, I really appreciate Cain as a central character in this series, and it is always so much fun to follow him throughout his adventures.

Aside from Cain, there is an interesting array of characters featured in Duty Calls who I had a lot of fun with.  Many of them are recurring from the previous novels, and it was good to see various familiar faces again.  This includes Cain’s faithful aide, Jurgen, who Mitchell portrays in a manner like Baldrick from Blackadder, due to his apparent gormless attitude and poor personal hygiene.  However, in many ways Jurgen is just as much a hero as Cain, often being the one to save the day with his skills and big gun, and he forms a great team with Cain, especially as his Commissar is usually the one drawing the enemy’s attention from his aide’s attacks.  I also really enjoyed seeing the return of Inquisitor Amberley Vail, both as a character in Cain’s adventures and the person publishing his memoirs.  Vail proves to be the perfect foil to Cain for many reasons, and I like how she’s the only person who can effectively manipulate Cain and doesn’t fall for his lies and schemes.  Vail constantly calls out Cain, both in person and through the footnotes she amends to his chronicles, and I love how she has his number, while also clearly caring for Cain as a partner.  Duty Calls really shows just how dangerous Vail can be though, especially as she gets into the fight and makes some tough decisions.  Other interesting characters include several familiar soldiers from the Valhallan 597th, the outrageous members of Vail’s inquisitorial retinue, and a several intriguing antagonists who prove to be great and over-the-top opponents to the sensible Cain.  All these characters added a lot to the impact of the book, and I cannot wait to see how they fit into Cain’s adventures again in the future.

Readers who have seen my previous Ciaphas Cain reviews know that the only way I am going to enjoy this series is through its audiobook format.  All Warhammer novels make awesome audiobooks, but the Ciaphas Cain audiobooks are something particularly special thanks to the use of multiple narrators.  Duty Calls features six separate narrators who add a great deal to the production thanks to their fantastic voices and entertaining takes on the characters and universe.  Most of this narration is done by the superbly talented Stephen Perring, who lends his voice to all the chapters told from Cain’s perspective.  As such, he covers most of the first-person action and adventures of the main character, and his take on the complex Cain and his colleagues is exceptional.  The way he captures the various aspects of Cain’s character through his voice work is impressive, and you really get a sense of the multiple layers surrounding his motivations.  Perring also does a really good job of capturing the other intriguing characters Cain interacts with, including his aid Jurgen, and the eclectic members of the Inquisition that crosses his path.

After Perring, the most prominent narrator is Penelope Rawlins, who provides narrations for the various inclusions written by Inquisitor Vail.  As such, Rawlin’s voice is constantly interjected into the audiobook at various points as she reads out the footnotes, context pages, and personal remarks from Vail, as she attempts to make Cain’s story more readable.  Rawlins has really perfected her Vail voice over the course of the series, and it is always great to have the playful, informative, and often gently exasperated tones of a chronicling Inquisitor come through the plot.  There is also some good contrast between Perring and Rawlins, especially as both voice the character of Vail throughout Duty Calls, and they serve as a winning main team.

The other four narrators, Emma Gregory, Richard Reed, Tara Rawson and Andrew James Spooner are also very fun, even if they are used a little sparingly.  These four narrators’ voice extracts from various in-universe texts, chronicles and new casts that Inquisitor Vail has added to Cain’s manuscripts to give them more context.  These talented narrators go all out in voicing these intriguing and often over-the-top inclusions, and I love the humorous spin their excellent narration adds to them as a result.  Gregory is particularly noteworthy, especially as she once again voices the ridiculously patriotic memoirs of an officer fighting alongside Cain, but all these extra narrators do such a great job.  This excellent and entertaining combination of voice actors and audiobook narrators turns Duty Calls into a real treat to listen to, and I honestly cannot recommend this format enough to anyone interested in checking out the Ciaphas Cain series.

I continue to fall further in love with the Ciaphas Cain series as Sandy Mitchell produces another amazing and fun story in Duty Calls.  Loaded with action, humour, and a particularly complex protagonist, Duty Calls had everything I’ve come to expect from the Ciaphas Cain series, and I deeply enjoyed how Mitchell continues to showcase the Warhammer 40,000 universe in his own distinctive way.  I can think of no better way to highlight just how much of a great time I had with Duty Calls than to reveal that I automatically started listening to the sequel Cain’s Last Stand, the moment I finished it.  Highly recommended to all Warhammer fans and new readers wanting some fun science fiction adventures.

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Warhammer 40,000: Death or Glory by Sandy Mitchell

Death or Glory Cover 2

Publisher: Black Library (Audiobook – 28 February 2006)

Series: Ciaphas Cain – Book Four

Length: 8 hours and 50 minutes

My Rating: 4.75 out of 5 stars

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After recently getting through awesome Warhammer 40,000 novels like Straight Silver and Sabbat Martyr, I was in the mood for even more fantastic fiction, so I decided to check out the always reliable Ciaphas Cain series by Sandy Mitchell with Death or Glory.

The Ciaphas Cain books are an outstanding and highly entertaining Warhammer 40,000 series that shows the grimdark universe in a whole new light.  Written by talented author Sandy Mitchell (a pseudonym of Alex Stewart), the Ciaphas Cain books follow an unlikely hero, Commissar Ciaphas Cain.  Despite being a Commissar, officers who are supposed to be embodiments of duty, discipline and bravery, Cain is a highly practical and fearful man who wants to stay alive in the deadly Warhammer 40,000 universe.  However, his attempts to stay out of the fight usually result in him getting thrust into even more danger which he needs to survive using his trademark cunning and manipulation tactics.  His various adventures have also turned him into a legendary hero throughout the Imperium of Man, something that results in even more trouble for unlucky Commissar.

The Ciaphas Cain books are always a lot of fun to read, especially as Mitchell takes a comedic take to the Warhammer universe.  Loaded with unlikely coincidences, clever humour and over-the-top characters, the first three Ciaphas Cain novels, For the Emperor, Caves of Ice and The Traitor’s Hand, have been extremely awesome and this is easily one of my favourite Warhammer 40,000 series.  As such, when I needed something particularly entertaining to listen to, I chose the fourth book in the series, Death or Glory.

Relatively young Commissar Ciaphas Cain is not yet the hero of the Imperium he is fated to become, although he has already started to gain a reputation he doesn’t believe he deserves.  After stopping a genestealer infestation, Cain and the artillery unit he is attached to are ordered to the planet of Perlia, which has fallen under siege by the orks.  Happy to spend the next war far behind the lines with the artillery, Cain is unprepared for the dangers to come.

Upon arriving in the Perlia system, the ship Cain is travelling aboard comes under ork attack and Cain has no choice but to rapidly disembark in an escape pod.  Trapped with his aid, Jurgen, Cain’s pod is shot down before they can be rescued, which results in them crashlanding on Perlia.  Hoping to find sanctuary after a harrowing adventure in space, Cain is horrified to discover that they have crashed into the wrong side of the planet and are currently stuck well behind enemy lines.

Knowing that the only way to survive the ork hordes is to rejoin the main Imperial army, Cain has no choice but to embark on a dangerous road trip across the continent.  However, with thousands of brutish orks in the way, Cain will need help to survive.  Pulling together an unlikely army of scattered troops and desperate civilians, Cain heads off into the desert, hoping to find his salvation.  Their resulting journey will pit them against the full ork army and help turn Cain into a legend known throughout the galaxy.

Death or Glory was another exceedingly fun and deeply captivating entry in the Ciaphas Cain series that once again places Mitchell’s complex protagonist in all manner of trouble.  Action-packed, clever, and filled with excellent humour, Death or Glory was an outstanding read that I could not get enough of.

I really enjoyed the awesome story that Mitchell came up with for Death and Glory, particularly because it was a somewhat fresh take on the usual narrative.  Rather than following Cain as he works with his regiment to stop a hidden threat, Death or Glory shows Cain alone (except for Jurgen) and behind enemy lines on an ork controlled world.  Acting as a prequel to the previous novels in the series, you see the slightly younger Cain attempt to find his way back to safety, only to encounter multiple groups of refugees and scattered soldiers who turn to him for leadership.  The resulting story turns into a hilarious combination of Mad Max, Laurence of Arabia, and Kelly’s Heroes, as Cain leads his band, many of whom are crewing crude ork vehicles, across the ork controlled territories, including a vast desert.  There are several amazing battle scenes that see the humans fight back against the orks in desperate situations, often won thanks in part to Cain’s tactical insight and his unlikely manoeuvres designed to keep him alive.  This is a non-stop story, and you get really drawn into the constant travel, fighting and attempts at survival that emerge.  The orks prove to be great antagonists for the story, especially as Mitchell provides them as a mostly serious enemy.  While they are slightly underpowered in the face of the unbeatable Cain, and you do see the inherently sillier side of them, Mitchell also makes sure to showcase their prowess and brutality, which keeps the stakes high and the story even more captivating.  Ending on a final battle where Cain showcases his unlikely heroism by pure chance, Death or Glory had me hooked with its story the entire way through, and I loved the fantastic scenario that Mitchell came up with.

I have mentioned in previous reviews of the Ciaphas Cain series that Mitchell has an outstanding style that really enhance the story and bring out the innate humour within.  This is once again the case for Death or Glory, as the story is primarily told in the chronicle form from Cain’s perspective.  These unvarnished insights into Cain’s mind paint a vivid and fun picture of the events he was involved in, and you get some interesting insights into his actual motivations.  This fun story is further enhanced by the fact the memoirs have been modified by Cain’s associate, Inquisitor Vail, as she adds in a variety of notes, additional information, in-universe historical texts and footnotes.  Not only are these delightful additions informative and serve as a great way to quickly insert details of the larger war into the plot, but they are also quite funny due to the author’s sarcastic tone.  I love some of the entertaining jokes that emerge in the footnotes, especially as it allows the author to quickly reference certain ridiculous elements of life in the Warhammer universe, many of which are parodies of classic British activities.  These additional notes really change the tone of the entire book, and I love how it allows Mitchell to turn Death and Glory into something far more than a typical war story.

While there is a definite focus on humour in Death or Glory, there is still a ton of action and intense adventure here, as Mitchell draws inspiration from classic desert war movies.  The carnage of the orks is bleak, the battles are hard, and the situation is desperate as Cain and his comrades navigate the desert.  These darker elements play off the humour of Death and Glory extremely well, and I loved the complex narrative that emerged.  I enjoyed how Mitchell kept up the same excellent level of humour and compelling story elements that the previous entries were known for, and there was a strong effort to keep it consistent with the previous books.  You do notice that Mitchell utilises a bit of repetition in his books, with similar lines and descriptions used again and again.  While this is not too noticeable if you take a break in between books, it is very apparent for chain readers.  Still, this is a minor issue that Mitchell does a good job of dispelling in Death or Glory with the more unique storyline.

Like most of the entries in this series, Death or Glory can be read as a standalone novel with no real pre-knowledge of the previous books needed to enjoy it.  Indeed, Death or Glory is set earlier than the other Ciaphas Cain books, so this is a good entry point to the larger series.  There are a few references to the other Ciaphas Cain books, which established fans will enjoy, and Mitchell also provides clever hints at future events Cain will have to encounter.  Death or Glory also serves as a very fun introduction to the ork faction, especially as our protagonist has never encountered them before.  This allows the reader to get a fresh outside perspective on these alien characters, while also including details that hardcore Warhammer fans will appreciate.  As such, Death or Glory proves to be an awesome addition to the series that will appeal to fans of all levels and could easily spark a new reader to fall in love with Warhammer 40,000 fiction.

A recurring highlight of this series is the fantastic characters who populate the narrative, particularly main protagonist Ciaphas Cain.  Cain is a particularly complex Warhammer 40,000 character, mainly because he is both a renowned hero and a self-serving coward who only wants to avoid a fight.  Portrayed as a fun combination of Blackadder and Flashman, Cain is shown to be purely selfish, with his every move calculated to keep himself alive.  However, through accident or something else, his plans often backfire, forcing him into over-the-top dangerous situations that ensure others see him as an amazing hero.  This is on full display in Death or Glory as Cain pulls together a band of survivors that gets far larger and more chaotic the further they get along.  Despite his plan being designed to get himself to safety, many see him as a heroic revolutionary leader, which he is forced to maintain to keep his band of protectors loyal to him.  It is quite fun to see everyone misinterpret his decisions, and several fictional historical texts showcase the process of overexaggerating his deeds in hilarious detail.  However, despite all his protestations to the reader about being a coward, you once again see that there is far more to Cain than he lets on.  Rather than being a terrible person, he is just a sensible and tactically aware figure in a universe where the actions of unachievably brave heroes are constantly lauded.  This has led Cain to completely underestimate his own self-worth, even though he is routinely shown to be an impressive fighter, clever tactician, and caring leader.  I love this complex look at Cain, especially as his self-deprecating account ensures he is even more likeable, despite his selfish habits, and you really get drawn in to his crazy adventures.

Aside from Cain, several other figures were impressive in Death or Glory.  The most prominent, at least from impact on the book, is Cain’s associate Inquisitor Vail.  Despite not actually appearing as a character in the main adventure, Vail’s presence is strongly felt as she is the one editing and presenting Cain’s fictional memoirs.  As such, you are constantly gifted with Vail’s overlying narration and notes, especially as she provides greater context to the story and translates some of Cain’s wilder claims.  Thanks to her sarcasm, as well as her personal insights into Cain’s actual character, Vail provides a fantastic alternate viewpoint of events, and it is always fun to see her call out Cain for his lies and terrible writing style.  The other major character you must talk about is Cain’s aid and reliable bodyguard, Jurgen.  The Baldrick to Cain’s Blackadder, Jurgen is generally shown to be an unhygienic, smelly, and slightly dim companion who is utterly loyal to Cain.  However, despite this appearance, Jurgen proves to be an interesting and likeable figure, and he forms an excellent partnership with Cain.  His skills are well on display in Death or Glory, mainly due to his intimate knowledge about orks, and he once again showed himself to be an unappreciated part of Cain’s ultimate victory.  Throw in a band of intriguing survivors who flock around Cain, including several capable soldiers, a somewhat insane Tech-priest and determined troop of civilians, and Death and Glory had some great characters you can’t help but root for.

I have mentioned multiple times in the past that the best way to enjoy a Warhammer 40,000 novel is in its audiobook format.  Nowhere is that truer than the Ciaphas Cain books, which make excellent use of multiple narrators to expertly adapt the fantastically funny content of the novels.  Death or Glory is an outstanding example of this, as the brilliant production and excellent narrators produced something that I powered through very shortly, even with its nearly nine-hour long runtime.  The intense action, compelling story and outstanding humour is all amazingly highlighted in this format, and I especially loved the four amazing narrators who were brought in to voice the characters.  This includes returning favourites Stephen Perring and Penelope Rawlins, who fulfill their respective roles perfectly.  Perring is probably the most prominent narrator of the bunch as he voices all the chapters told from Cain’s perspective.  Perring is an awesome narrator as he perfectly captures the chaotic characters featured within the book, especially Cain and  Jurgen.  His portrayal of Cain is probably the best, as he expertly showcases the protagonist’s exterior boldness, as well as his interior fear and deep humanity.  Jurgen of course also comes out very well, and I love how Perring captures Jurgen’s unique persona and unquestionable loyalty to Cain.

While Perring voices the main chapters, Penelope Rawlins is just as important as she voices Inquisitor Vail, who writes the prelude, chapter introductions, additional material and footnotes that are scattered throughout the book, providing editorial notes and material to make the story more organised.  Rawlins’ voice is seamlessly worked into the main plot multiple times throughout the course of the audiobook, and I like how well her inclusions work with Perring’s main narration, especially as Rawlins perfectly captures both Vail’s sarcasm and the clear admiration she has for Cain.  This audiobook would not be as entertaining or clever as it is without these clever insertions by Rawlins, and she adds just as much to the production as Perring does.  In addition, Death and Glory brings two new narrators to the series with Joe Jameson and Richard Reed, who voice in-universe historical texts and autobiographies included to provide additional context to Cain’s ramblings.  I was very happy to hear from both familiar narrators, as Jameson lent his voice to the Necromunda novel Fire Made Flesh by Denny Flowers, as well as the Legacy of the Mercenary King series by Nick Martell (The Kingdom of Liars, The Two-Faced Queen and The Voyage of the Forgotten), while Reed narrated The Infinite and the Divine by Robert Rath, The Twice-Dead King series by Nate Crowley (Ruin and Reign) and Grim Repast by Marc Collins.  I really liked Jameson and Reed’s performances as a result, although both were a little underutilised thanks to the constraints of the narrative.  Still, these four narrators provided some exceptional voice work, and I had an amazing time listening to them throughout the course of this audiobook.  As such, Death and Glory comes very highly recommended in its audiobook format, and there is no better way to enjoy this book.

Sandy Mitchell continues to write one of the most entertaining Warhammer 40,000 series out there with this fourth entry in the epic Ciaphas Cain series.  An outstanding and hilarious novel that I absolutely powered through, I cannot recommend Death or Glory enough, and you will fall in love with this brilliant book.

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Warhammer 40,000: Sabbat Martyr by Dan Abnett

Sabbat Martyr Cover

Publisher: Black Library (Audiobook – 1 December 2002)

Series: Gaunt’s Ghosts – Book Seven

Length: 10 hours and 35 minutes

My Rating: 4.75 out of 5 stars

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In addition to my review for Straight Silver, I also present a review for the impressive and epic seventh novel in Dan Abnett’s Gaunt’s Ghosts series, Sabbat Martyr.  This was an outstanding and fantastic addition that perfectly followed on from some of the previous books in the series, including Necropolis, Honour Guard and The Guns of Tanith, while also throwing the beloved protagonists into all manner of trouble.

It is a time of miracles in the Imperium of Man.  As Warmaster Macaroth continues his extensive and exhaustive Sabbat World Crusade, the forces of the Imperium are stretched like never before.  However, word has reached the ears of all the faithful in the Sabbat Worlds that the legendary Saint Sabbat has reincarnated on the isolated and pious world of Herodor.  There, in Civitas Beati, a holy city dedicated to her, the reborn Saint awaits the faithful, the pilgrims, and the mighty warriors of the Imperium.

Amongst those summoned to Herodor are the battle tested and weary soldiers of the Tanith First-and-Only, better known as Gaunt’s Ghosts.  Thanks to their previous victories, as well as their involvement in miracles associated with the Saint, the Ghosts and their leader, Colonel-Commissar Gaunt, have been personally chosen by Sabbat to be her honour guard.  However, nothing on Herodor is as it seems, and Gaunt finds himself drawn into deceptive military politics and the manipulated beliefs of the city.  Worse, the forces of the Emperor of Mankind aren’t the only ones who have heard the call of the new Saint.

As Gaunt attempts to establish order in the city, an unstoppable danger appears on the horizon in the form of the infamous followers of Chaos, the Blood Pact.  Lead by the terrible Chaos warlord, Enok Innokenti, the invading forces of Chaos have one mission: find and kill the reborn Saint, and, by doing so, rob the Imperium of hope.  Desperately outnumbered and faced with impossible odds, Gaunt and his ghosts will need to do all they can to save the Saint and the city.  However, the dread Innokenti will have the Saint’s head by any means necessary and has sent nine deadly and corrupt killers to ensure this happens.  Can Gaunt and the Tanith First-and-Only pull off a miracle in the name of their blessed saint, or is this their final battle?

Abnett pumps up the feels and brings together some amazing storylines in this seventh excellent Gaunt’s Ghosts book.  An action-packed and highly intense read, Sabbat Martyr was another exceptional read, and one that I absolutely powered through thanks to its addictive and powerful story.

Sabbat Martyr has a pretty impressive story behind it, especially as Abnett wraps up the Saint sub-series within the larger Gaunt’s Ghosts books, in a big way.  Starting off fairly typically, with the Ghosts arriving on a new world to take care of some riffraff, Abnett quickly sets the scenes and revisits several of the key existing storylines and character arcs.  However, Sabbat Martyr goes in some intriguing new directions as Gaunt and his soldiers encounter what appears to be a reborn Imperial Saint, who has inspired a new bout of religious fervour and devotion in the region.  This proves to be an interesting new angle which ties this book into the larger concerns of the Warhammer 40,000 universe, rather than focusing on the fight of the common footslogger.  I liked this change of focus, especially as it fits with the hints raised in the preceding novels, and the initial intrigues of the novel added a level of uncertainty that worked quite nicely.  A fantastic, extended battle scene ended the first third of the book nicely, especially as it leads to some big revelations and sets the scene for the second half of the book.

The second half of Sabbat Martyr is where things get really interesting.  Abnett cleverly uses the start of this half to quickly extend several great character arcs, which sets some figures up for some dark times, while others are restored in interesting ways.  However, you don’t have a chance to fully appreciate that, as Abnett then launches the reader right into a new phase of war, as deadly enemies literally rain down around the protagonists.  Essentially the entire second half of the book is pure warfare, as the forces of Chaos arrive and harry the Imperial forces on every front, including with an extended space combat sequence.  From there, the enemy arrives on Herodor in force, including the nine promised deadly killers, and all the protagonists are thrust into a deadly battle for survival.

I loved this last part of the book, especially as Abnett knows how to write an exceptional war sequence.  Expertly splitting the story between numerous point-of-view characters, the resulting carnage is epic, with the protagonists forced into intense street fighting to survive.  All these battles are well crafted, and show the protagonists at their most desperate, as they are slowly pushed back with seemingly no hope to win.  I really loved these battles, as well as the simultaneous character arcs that tied into them, and you really get drawn in towards the big climax.  I did think that Abnett slightly rushed this last half, mainly because he was trying to fit in too much at once.  While the nine killers get a good introduction, they weren’t utilised as effectively as they could have been, and their appearances are a little briefer than you would have liked.  Indeed, there is so much potential material in this second half that Abnett could have honestly fit his story across two books and really expanded everything out.  Still all the big battles are very epic, and the big climatic fight sequence proves to be everything you could have wanted.  Abnett wraps everything up with some major tragedy, as multiple character arcs come full circle in a big and emotionally charged way.  As such, readers, especially established fans of the series, come away from Sabbat Martyr shaken while Abnett clearly and decisively ends a major chapter in the Gaunt’s Ghosts series.

Abnett does a really good job bringing this epic story to life, and I deeply appreciated just how dark and intense Sabbat Martyr got in places.  Expertly utilising multiple character perspectives to tell an elaborate story, you really get sucked into the massive carnage that emerges, and I really must commend Abnett for the impressive battle scenes.  Abnett has his methodology set for the Gaunt’s Ghosts books by this point in the series, and I love how smoothly his story unwinds.  The blend of character focussed storytelling and intense action makes for an exciting read, and I really got invested in this outstanding seventh entry in the series.  I did appreciate how Abnett took his protagonists into the much wider realm of faith, saints and holy power that is well established in other Warhammer 40,000 fiction, but not something we’ve typically seen in this series.  It honestly made for a unique change of pace, and Abnett does a great job wrapping ongoing storylines around it.  I also appreciated how several loose ends and antagonists from previous novels got revisited here, including one of the big issues I had with Honour Guard which got nicely resolved here.  This does mean that unlike the other Gaunt’s Ghosts books, Sabbat Martyr is less accessible for new readers, although Abnett does a good job of summarising old storylines where needed.  As such, this proved to be an epic entry in the wider series, and I really enjoyed how this chapter of the Gaunt’s Ghosts books came to an end.

As with all the Gaunt’s Ghosts books, the heart of Sabbat Martyr lays in the extended cast of protagonists from whom the elaborate story emerges.  Abnett has a very well-established cast of characters for Sabbat Martyr, and it was frankly moving to see how this story unfolded for them.  The author does a good job splitting the story amongst the cast, and I appreciated how this book, unlike the previous novel, didn’t overdo the number of primary cast members.  The resulting character arcs and personal stories proved to be very moving and intense to different degrees, and Abnett really got dark in places, especially when it came to bringing certain character storylines full circle.

Now, I won’t go into too much detail about the characters here, because I don’t want to ruin some major parts of the book.  However, I will say that Gaunt is once again a great central figure, and it was intriguing to see him impacted by his fate, as well as the many friendships he’s made throughout the series.  In addition, Gol Kolea gets a nice addition to his story, which I really appreciated, while one of the original Ghosts, Brin Milo, finds himself going on some bold new adventures that tie in nicely to his long-hinted destiny.  The feud between Lijah Cuu and Hlaine Larkin that was such a dark and memorable part of Straight Silver, comes to a great conclusion here, and Cuu really proves to be the ultimate villain of this series.  Agun Soric’s battle with his unusual messages is another highlight, especially as Abnett works in some powerful personal struggles, as well as a very dark ending that will leave you hurting.  All these character arcs, and more, are handled perfectly and all readers, especially those who have enjoyed the rest of the series, will really appreciate how Abnett continues or concludes them here.  However, I may never forgive Abnett for the big tragedy that occurs at the end that ensures the Tanith First-and-Only will never be the same again.

It goes without saying that I ended up listening to Sabbat Martyr on audiobook, especially after how impressed I have been with the previous Gaunt’s Ghosts audiobooks.  Coming in with a run time of 10 and half hours, Sabbat Martyr was another descent length Warhammer 40,000 audiobook that I just flew through.  This format works so well to tell epic Warhammer 40,000 stories, and I loved how effectively the fight sequences came through in Sabbat Martyr, as you can so easily envision Abnett’s massive action set pieces.  A lot of how effective Sabbat Martyr’s audiobook is comes down to excellent narrator Toby Longworth, who is one of my favourite audiobook narrators.  Longworth, the established narrator for all things Gaunt’s Ghosts (as well as Abnett’s other audiobooks like, Xenos, Malleus and Hereticus), has long perfected the voices he uses within these audiobooks, and it was great to hear his established tones and voices again.  The narrator really has all the key characters down and love the fitting and effective voice each of them has.  This impressive voice work deeply enhances an already awesome story, and you really get to feel the emotions and actions of each of the characters.  I honestly had such a great time listening to the Sabbat Martyr audiobook, especially in some of the more intense action scenes which swept my imagination away, and this is easily the best format by which to enjoy this amazing book .

With fire, blood and faith, Abnett wraps up a major part of his iconic Gaunt’s Ghosts series in a big way with the epic Sabbat Martyr.  Loaded with war, personal conflict, powerful developments, and some memorable tragedy, Sabbat Martyr was a worthy and intense addition to the series, and one that I couldn’t stop listening to.  I had such an exceptional time with this book, and Sabbat Martyr, and indeed the entire Gaunt’s Ghosts series, is required reading for all Warhammer 40,000 fans.

Sabbat Martyr Cover 2

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Warhammer 40,000: Straight Silver by Dan Abnett

Straight Silver Cover

Publisher: Black Library (Audiobook – 1 December 2002)

Series: Gaunt’s Ghosts – Book Six

Length: 9 hours and 52 minutes

My Rating: 5 out of 5 stars

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After having a blast reading and reviewing The Traitor’s Hand, my desire for more things Warhammer 40,000 needed to be sated, so I dove into the exceptional and gritty Gaunt’s Ghost book by Dan Abnett, Straight Silver.

While there are some truly impressive Warhammer 40,000 authors out there, few can match Dan Abnett in terms of quality and impact.  One of the most significant authors of Warhammer fiction, Abnett has produced a great number of books in the franchise over the years, which includes several must-read series for all Warhammer fans.  These include his substantial contributions to the massive Horus Heresy series, as well as the iconic Inquisitor extended series.  The Inquisitor books include his impressive and highly compelling Eisenhorn trilogy, made up of Xenos, Malleus and Hereticus, and which are amongst my favourite literary trilogies.  While I am a huge fan of these novels, probably his most grounded and well-known contribution to the Warhammer 40,000 canon are the Gaunt’s Ghosts novels.

The Gaunt’s Ghosts books are an extended series that follows the members of the Tanith First-and-Only, a weary and battle-hardened regiment of Imperial Guard soldiers.  Led by Colonel-Commissar Ibram Gaunt and known for their stealth abilities and the destruction of their home planet, the Tanith First-and-Only have taken up the name Gaunt’s Ghosts and are fighting in the massive Sabbat World Crusades hoping to find a new planet to call home.  This series emphasises the common human soldier and the gruelling realities of war in the grim Warhammer 40,000 future, and it is one of the most compelling series out there.  I have had an outstanding time with this series and all the books I have read, including First and Only, Ghostmaker, Necropolis, Honour Guard, The Guns of Tanith, and the prequel novel The Vincula Insurgency, have been extremely epic and complex, perfectly blending great characters with intense action.  Despite still having several books to go, the Gaunt’s Ghosts novels are one of my favourite Warhammer 40,000 series for a very good reason and I had no hesitation diving into the next book of the series, Straight Silver, when I needed something fun to read.

As the massive Sabbat World Crusades gain traction against humanity’s enemies, the Imperial forces finally have the capacity to send aid to the long-isolated planet of Aexe Cardinal.  There the loyalist nations of the Aexe Alliances have been locked in a gruelling 40-year war against the Chaos corrupted Shadik Republic.  Amongst the Imperial reinforcements sent to Aexe Cardinal are the veteran Ghosts of the Tanith First-and-Only, who are ready to make a dent in a new foe.

However, upon arriving on Aexe Cardinal, the Ghosts are surprised to find themselves under the command of the Aexe Alliance rather than their own generals.  Forced to serve the whims of their new allies for political reasons, the Ghosts are soon thrust into the archaic way of fighting that have led the war to linger for decades.  Worse, their new commanders refuse to use the Ghosts to their full potential, and the lightly armoured scouts find themselves fighting in bloody trench warfare.

Forced to endure confined conflict in ill-maintained trenches, the Ghosts find death constantly on the horizon as raids, bombardments, gas weaponry, and their own shattered morale begin to take their toll.  To keep his regiment alive and sane, Gaunt volunteers his troops for the most dangerous missions where the Ghost’s scouting skills can be best utilised.  However, the resulting campaigns will test Gaunt and his troops to the utter limit as the relentless forces of Chaos come crashing down upon them.

Straight Silver proved to be an exceptional entry to this amazing Warhammer 40,000 series.  Featuring some powerful and gritty action that took its protagonists to dark places, this sixth entry in the Gaunt’s Ghosts series was so damn good that I managed to power through it in no time at all.

Abnett did a brilliant job coming up with a particularly intense and dark story that plants the protagonists and the reader into the middle of a gritty warzone.  The main story is initially a little basic, with the Ghosts arriving on a new planet and finding themselves caught up in another long-standing war.  However, the book takes an outstanding turn when the Ghosts, who work best as a scout force, are forced into an elaborate trench warfare scenario.  Thanks to the excellent World War I inspired setting, the Ghosts are figuratively thrust back into the past and are forced to fight an old-fashioned type of war with their lasguns going up against firearms, chemical shells, and fixed lines of trenches.  The constant grim trench battles, raids and fights across no man’s land that dominate the first half of this book are very intense, gory, and pointless, and the reader is swiftly drawn into the unusual and dangerous scenario the Ghosts find themselves in.  Abnett masterfully captures so many aspects of this grim scenario, and you have to appreciate how brutal he makes the battles and the terrible conditions the characters find themselves in.

All these initial battles are expertly shown through the eyes of the many recurring characters of the Gaunt’s Ghosts series, and you swiftly begin to feel their despair and the rising tensions within them.  This works well with many of the existing character arcs, as several figures deal with grudges, uncertainty about duty, and growing relationships.  This excellent use of character arcs and perspectives humanises the fight, and you can’t help but get dragged even more into their hopeless situations.  I particularly enjoyed how Abnett deliberately made the antagonists a purely human force, with no named enemy characters serving as the villain.  This helps to reinforce that the true antagonist of the plot is human nature and their ability to wage unforgiving war, as the two opposing armies destroy everything around them.

While Abnett could have kept the characters in the trenches for a while and still had a good book, he chooses to accelerate the plot about halfway through Straight Silver, as the Ghosts are given a chance to prove themselves by going on two deadly missions.  This splits the story, as Gaunt leads half the characters on a series of deadly raids behind enemy lines, while another small group of key characters find themselves away from the fighting as they scout a critical location in the woods.  Naturally both storylines result in deadly chaos for the relevant protagonists, but I loved how they played out.  The storyline with Gaunt was brutal infiltration across no man’s land at its finest, and there are so many shudder-inducing moments as they continuously encounter the horrors of war.  The other storyline is much more a slow burn, as the characters find themselves isolated in the woods and only have themselves to fight with, as the grudges and resentments introduced at the start of the book are refreshed.  While the characters come together when an enemy presents itself, they are still caught up in their raw emotions, and this results in some dark moments.  Both storylines are resolve in an impressive and compelling manner, and the reader will come away enthralled, excited, and a little angry, as one excellent villain gets away with everything again.  You are honestly left wanting more, especially as Abnett throws in some tantalising hints for the future, and the bloody battles and horrors of Straight Silver will stay with you long after you’ve finished.

As with most books in the Gaunt’s Ghosts series, Straight Silver can be read as a mostly standalone read, as many of the key characters and story arcs are expertly reintroduced throughout the course of the book.  While readers will always get more out of Straight Silver if they read the other Gaunt’s Ghosts books first, especially as that will allow them to become more attached to the characters, a new reader can easily pick up Straight Silver and have an outstanding time getting through it.  Straight Silver and the Gaunt’s Ghosts books can also be readily enjoyed by those people with minimal pre-knowledge of the Warhammer 40,000 universe.  The Gaunt’s Ghosts books exist in their own little pocket of the universe, with the story completely focused on their own struggle as soldiers.  As such, this makes these books perfect entry level reads for those wishing to learn more about Warhammer 40,000 fiction, and anyone with a love for science fiction or military fiction is going to love Straight Silver.

I’m always impressed with the amazing range of characters that Abnett fits into each of his Gaunt’s Ghost novels, as the author tries to constantly capture the entire experience of the regiment in a Band of Brothers sort of way.  Unlike his Eisenhorn books, which had one perspective character, the Gaunt’s Ghosts follow many different protagonists, which allows you to see a massive picture of events unfolding.  This works really well, and I loved the huge range of unique perspectives and personalities that emerged, as well as the different views of the fights and internal conflicts.  I did think that Straight Silver might have featured a few too many different perspectives, as Abnett tried to bring some new characters to the fore.  This meant that several of the established cast from the previous book didn’t have a chance to shine here and were often sidelined, while the newer characters didn’t impress as much in their first big appearance.

There were still a ton of great character arcs going on, and even with less time in the spotlight, many of these characters made the most of it.  Main protagonist Colonel-Commissar Ibram Gaunt gets a good showing, especially as he is forced into conflict with his friend, the highly moral Chief Medic Tolin Dorden, and he is forced to balance his responsibilities as a Commissar with the love he holds for his soldiers.  Newly promoted Sergeant Tona Criid proves to be an absolute badass character, and it was great to see her take command and kick butt.  Sergeant Agun Soric has some great scenes as he slowly comes to realise his latent psychic abilities, while the formerly charismatic Gol Kolea is a hard figure to read about, after suffering a head wound in the previous book and losing his intelligence.  However, the best storyline in Straight Silver involves the mad sniper Hlaine Larkin and the nefarious trooper Lijah Cuu (sure as sure).  Thanks to their interactions in the previous book, the slippery murderer Cuu has a major grudge against Larkin and is determined to kill him, just like he did Bragg.  This results in a deadly game of cat and mouse between the two, as Larkin tries to survive both the enemy and Cuu.  Cuu comes away as such a good villain for this book (even more than the enemy), and you can’t help but hate the guy, especially as there is something slick and scary in his every appearance.  These characters, and many more, helped to turn Straight Silver into an exceptional read, and you really get wrapped up in their unique experiences of war.

I doubt anyone who has every read one of my Warhammer reviews will be surprised that I ended up listening to Straight Silver on audiobook.  All Warhammer books are so much better in this format, and the Gaunt’s Ghosts audiobooks are a great example of this, especially with narrator Toby Longworth.  Longworth, who is one of my favourite audiobook narrators, has lent his voice to most of Abnett’s Warhammer audiobooks, and he always does a remarkable job moving the story along and describing the book’s epic battle sequences.  This is extremely evident in Straight Silver, and I very quickly powered through this audiobook because of how good it is.

I especially loved the awesome voices that Longworth came up with for the various characters featured throughout the book, and he goes out of his way to ensure that every figure has their own distinctive and fitting voice.  Many of these voices are carried over from the previous audiobooks, and it was great to get the continuity for each of the recurring characters, so much so that by this point listeners of the other Gaunt’s Ghosts books can figure out who is talking just by hearing their particular tone.  One thing I particularly appreciate is the range of accents that Longworth distributes across the audiobook.  Each group of soldiers, such as the original Tanith troopers, the new Verghastite recruits, and the soldiers of Aexe Cardinal, are given their own distinctive accents, and this cool attention to detail is what makes Longworth such a good narrator.  This was such an epic audiobook; with a runtime of nearly ten hours, most people can power through it, especially when they get caught up in the epic story.

Straight Silver is a particularly epic and impressive addition to the Gaunt’s Ghosts series as Dan Abnett takes his fame regiment down into battle hell.  Loaded with intense moments, a powerful background setting, and multiple engaging character arcs, Straight Silver is an exceptional read, and it is honestly one of the strongest Gaunt’s Ghosts books I have so far read.  An utterly addictive Warhammer 40,000 novel, I can give it no higher honour as a reviewer than to say the moment I finished it, I instantly grabbed the next book in the series, read it, and will be putting up a review for it now.

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