Throwback Thursday – Warhammer 40,000: The Guns of Tanith by Dan Abnett

The Guns of Tanith Cover

Publisher: Black Library (Audiobook – 25 April 2002)

Series: Gaunt’s Ghosts – Book Five

Length: 10 hours and 10 minutes

My Rating: 4.5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  After having such a great time reviewing the previous Gaunt’s Ghosts novel, Honour Guard, in my last Throwback Thursday, I immediately read the fifth fantastic entry in the series, The Guns of Tanith, which proved to be just as awesome and exciting.

As I mentioned last week, I have been really getting into the works of Dan Abnett over the last year, and I now consider several of his books to be amongst the best Warhammer 40,000 novels I have had the pleasure of reading.  Not only did I deeply enjoy his epic Eisenhorn trilogy (made up of Xenos, Malleus and Hereticus) but I have also been powering through his Gaunt’s Ghosts books.  The Gaunt’s Ghosts books are some of the more iconic novels in the Warhammer 40,000 franchise and are often considered essential reading by fans of the franchise due to the captivating way they capture the gruelling experiences of ordinary human soldiers in this grim, futuristic setting.  The first four novels in the series, First and Only, Ghostmaker, Necropolis and Honour Guard, as well as the prequel novel The Vincula Insurgency, are all excellent and exciting in their own way, and I have had a ton of fun seeing the impressive war narratives set around the men of the Tanith First-and-Only, informally known as Gaunt’s Ghosts.  As I was still in the mood for some awesome action at the end of last week, I just had to keep going with these books and I quickly picked up the fifth entry, The Guns of Tanith.

As the massive Sabbat Worlds Crusade continues to pit the forces of the Imperium of Man against the foul forces of Chaos, the battlelines extend across multiple planets and systems, drawing in millions of soldiers.  The latest phase of the crusade has severely stretched the supply lines of the Imperial assault and the Chaos foes are quick to take advantage, threatening to cut off and surround the main Imperial force.  To stave off disaster, Warmaster Macaroth, needs the Tanith First-and-Only to recapture the vital promethium producing planet of Phantine so the crusade can be resupplied and continue.

Led by the heroic Colonel-Commissar Ibram Gaunt, the Tanith First-and-Only engage in a deadly airborne assault on several of the planet’s domed cities.  Relying on their unique skills of navigation and infiltration, the Ghosts prove to be vital to the operation and soon take the key city of Cirenholm.  However, holding the city proves to be harder than expected.  While preparing for the next assault, the vile murder of a freed Cirenholm civilian places a Ghost on trial and opens up the festering cultural divides within the regiment.

As Gaunt attempts to get to the bottom of the crime and ensure that the innocent are left alive, the Ghosts are given a vital mission to undertake.  A dangerous Chaos warlord has taken command of the final occupied city, Ouranberg, and his lethal command threatens to devastate an attack by the Imperials.  To ensure a successful invasion of this Chaos stronghold, a specialised team of Ghosts is tasked with infiltrating the city and assassinating the enemy leader in advance of the main assault force.  Featuring some of the best the Ghosts have to offer, the assassination squad will be forced to walk through hell to achieve their objective and not everyone will be coming back.

In this fifth entry in this amazing series, Abnett continues to impress with another powerful and captivating character-driven read that takes the Ghosts through a gruelling round of battles, tragedy and growth that proves near impossible to put down.  The Guns of Tanith was a pretty strong entry in the series, expanding on some of the interesting storylines from the first novel while also introducing a new dark scenario for the characters to deal with.

The Guns of Tanith features a fantastic narrative from Abnett that contains his usual blend of high-intensity action, character growth, and intriguing examinations of the Warhammer 40,000 universe, that make all the Gaunt’s Ghosts novels such a treat to read.  Following on from the events of the previous books in the series The Guns of Tanith is told in Abnett’s typical style, with a ton of unique character perspectives, mostly those of the Ghosts, which presents the reader with a rich and vibrant view of the events, as well as the unique, character-driven storylines that emerge.  While this fifth Gaunt’s Ghosts novel can be read as a standalone book, The Guns of Tanith does see several ongoing, character focused storylines come to a head or get even more complicated. As such, readers should really consider checking out the previous novels first so they can get the full emotional weight of the revelations and twists that emerge.

The main narrative of The Guns of Tanith is bookended by major extended battle sequences that see the Ghosts and their allies engage in elaborate fights across two separate cities.  The first of these battles, in Cirenhom, sees all the Ghosts forced to engage in a particularly bloody battle with limited ammunition against a dangerous and determined foe that has set up some elaborate traps.  This extended sequence is both epic and useful as it provides the reader with a ton of intense action to draw them into the novel while Abnett introduces the characters and storylines that this latest novel is focused on.  You also get a good overview to the new setting of Phantine, a polluted planet with a toxic atmosphere that requires multiple forms of airship to traverse.  This unique location adds some great spice to the overall story, especially as it requires the characters to learn some unique aerial skills, while also allowing Abnett to have fun featuring several impressive dogfights.  There are some great moments during this first extended battle sequence, and it sets the rest of the book up nicely.

The middle of the book is where the reader gets into the real meat of the story, especially as it lowers the intensity levels down from the action-packed introduction and allows the reader to breathe and absorb all the intriguing story elements to come.  At first, I wasn’t too keen on a quieter middle section to this novel, especially as I thought it would make The Guns of Tanith more of a bridging novel in the series, rather than a book that could stand on its own.  However, Abnett soon proved me wrong as this intriguing central storyline contained a lot of major character moments and intriguing plot lines, while also expertly setting up the final third of the book.  The main storyline explored in the centre involves a murder investigation when one of the Ghosts is accused of killing an innocent civilian.  Abnett does a great job with this murder storyline, especially as it brings in compelling mystery and legal thriller elements to it, while also driving the characters in some excellent directions.  However, the real joy of this part of the book is the focus on the camaraderie and factions within the Ghosts, and the fracturing coherence in places leads to some memorable moments later on.

The final section of the book focuses on the assault of the Phantine city, Ouranberg, and the special Ghosts mission to assassinate the Chaos warlord.  Following several supporting members of the cast, this final third of The Guns of Tanith takes these characters on a particularly dark mission through a Chaos stronghold, and Abnett throttles up the tension and brutality to the maximum, ensuring that the readers are strongly hooked on everything unfolding.  Watching the separated teams attempt to navigate through enemy territory leads to some dark and bloody sequences, and everything comes together in a brutal confrontation where all the characters get a moment to shine.  The invasion in the aftermath of this assault brings the entirety of The Guns of Tanith together in an outstanding way, as several major storylines are expertly and impressively resolved, often in ways that leave the characters even more damaged than when they started.  This is also a particularly shocking death of a major character that is guaranteed to move long-term readers of the series.  Abnett does a masterful job of setting this death up, including by showcasing several misleading near-misses, so you really don’t know who is going to live or die right up to the end.  His eventual choice is one designed to wound his readers, and you will have to come back to see how it impacts the rest of this series.  Overall, this was an extremely solid and impressive Gaunt’s Ghosts narrative, and I deeply enjoyed how Abnett continued and finalised some of the great character storylines from the previous books, while also providing the reader with more action and intrigue than they can handle.

As with most of the Gaunt’s Ghosts books, The Guns of Tanith is an open read to all those unfamiliar with the wider Warhammer 40,000 canon.  Abnett goes out of his way to make his books accessible for new readers, and he always provides enough detail and background so that anyone can catch up and enjoy the subsequent story.  However, for those fans more familiar with the Warhammer universe, there are always a ton of great elements or unique world building details that they will find particularly fascinating.  The new locations in The Guns of Tanith are pretty damn spiffing, and I had a lot of fun with the polluted planet, especially as it requires multiple arial sequences.  This is turn leads to the introduction of the Phantine XX Fighter Corps, who Abnett will go on to feature in his spin-off novel, Double Eagle, and it was fun to see how they get their start here.  For me, though, the best part of the universe expansion was Abnett’s in-depth look at the day-to-day life of the common soldier in the Imperial Guard.  While Abnett has always done a masterful job of capturing the footslogger experience in his novels, I felt that The Guns of Tanith was one of his best attempts to dive into the core of his beloved regiment.  Not only is there are lot of story focus on the various members and factions of the regiment, but Abnett also spent some time trying to explore the downtime and personal lives of the characters, and it was pretty intriguing to see the accompanying civilian baggage train of the regiment, which includes their families and other vital services.  I also personally loved the scenes that examined the problems associated with the Imperial bureaucracy as the Ghosts come up against their greatest enemy: bad paperwork.  Certain mistakes ensure that the Ghosts are left with minimal ammunition as the Departmento Munitorum orders the wrong power packs for their lasguns.  The following extended sequence which saw the regiment unable to fight effectively because their ammunition couldn’t fit their guns was an impressive part of the book and it definitely raised the stakes during the book’s introduction.

As usual, one of the major highlights of The Guns of Tanith is the amazing characters that the story focuses on, as Abnett once again fits a huge number of character-driven storylines into the book.  At this point in the series, Abnett has introduced a pretty substantial cast of characters, many of whom have ongoing storylines, and it is intriguing to see them unfold even further in The Guns of Tanith, especially as Abnett does a great job featuring most of them equally and then combining them into the larger narrative.  Many of the more intriguing character arcs in this book carry over from the previous novels and there are some great conclusions and expansions to them here that helps to improve the already great narrative of The Guns of Tanith.  At the same time, several new characters are introduced here or finally given prominence, and it was interesting to see how they fit into the already established character dynamics that Abnett has been building up.  The cohesiveness of the Ghosts as a regiment ends up becoming a huge fixture of this book as the Tanith-Verghastite divide is explored in greater detail by many of the characters.  It was fascinating to see how Abnett handled these character storylines in The Guns of Tanith, and several of them ended up being some of the best parts of the book.

As with most of the novels in the series, quite a lot of character focus goes towards the main protagonist, Colonel-Commissar Ibram Gaunt, whose experiences as the commander of this unique regiment continue to trouble him in various ways.  In The Guns of Tanith, this takes the form of his apparent unconscious bias towards the Tanith elements of his regiment over the Verghastite recruits, which is showcased by his differing reactions during two court cases.  This results in several intense interactions between Gaunt and members of his team, which helped to showcase the protagonist’s idealism and a certain degree of naiveté when it comes to Imperial politics, both of which will cause him trouble in the future.  This is also an intriguing look at the issues caused by Gaunt holding the dual rank of Colonel and Commissar, which make him simultaneously a command officer and a political officer in charge of discipline.  This is the first time the duality of his roles has caused some major problems for him, and it was interesting to see several characters question him about it.  Watching Gaunt try to balance his various hats while also maintaining the respect of his men and his superiors makes this a rather compelling novel for Gaunt and I will be intrigued to see how this affects the character in the future.

While there is always a lot of focus on Gaunt, many of the other characters have big moments here, and it is always interesting to see which characters Abnett will focus on in each particular novel.  Firstly, this is one of the Gaunt’s Ghosts books where the major characters of Colm Corbec and Elim Rawne do not get a lot of focus, as Abnett sets them aside to make room for others.  Corbec is once again wounded early on in the plot to keeps him out of the action, while Rawne, after getting a good needling into Gaunt, is showcased as the senior commander, but that’s about it.  Instead, a lot of the focus goes towards some of the newer members of the cast, such as Gol Kolea, whose attempts to balance his complex family concerns leads only to tragedy and despair for him and the reader.  Cuu continues to be a menace, while surgeon Ana Curth acts as several character’s consciences throughout the book.  The previously overlooked but surprisingly lucky Bonin finally got some prominence in this novel, and I loved finding out how he survived Necropolis.  The newer characters of Commissar Hark and Captain Ban Daur also proved to be essential parts of the plot, and I am really glad that Abnett continued to utilise them, as they helped Gaunt see the errors of several decisions while simultaneously taking on some of Gaunt’s more unorthodox methods.  Members of the original Ghosts, such as Brin Milo, Larkin, Bragg and Mkoll all had good roles in The Guns of Tanith as well, and their balanced scenes showcased different triumphs and tragedies.  Finally, I was glad that Abnett decided to keep featuring the mysterious preacher, Ayatani Zweil, after his fun introduction in Honour Guard.  Zweil is an always entertaining yet serious figure, and it was great to see him knock some sense into several characters when they needed it.  I’m honestly only scratching the surface here, as a ton of other characters were well featured throughout The Guns of Tanith as Abnett continues to build and bring together his final cast of major characters.  Each of these amazing protagonists had some superb impacts on narrative of this novel, and I cannot wait to see how Abnett continues to develop them in the later books of the series.  I am assuming it is only a matter of time until more of the characters start to die, and I am sure that will break my heart just as much as the big death in The Guns of Tanith did.

Due to my love of the format, I of course listened to The Guns of Tanith on audiobook, which is easily the best way to enjoy any Warhammer book.  I have gone on a lot about the fantastic Gaunt’s Ghosts audiobooks in recent reviews, and The Guns of Tanith has all the same advantages, as one of my favourite audiobook narrators, Toby Longworth, brings the reader right into the heart of the action with his great voice work.  Every scene is masterfully showcased by his narration, and all the characters are brought to life thanks to the great voices he utilises for them.  Longworth really stretched himself when it came to accents in this latest novel, and he features a ton of great new voices, as well as the existing tones from the previous audiobooks, to bring this entire audiobook together.  With the standard runtime of just over 10 hours, The Guns of Tanith audiobook is a real snap to power through, and I honestly finished it off in only a few days.

Unsurprisingly, I absolutely loved the fifth entry in Dan Abnett’s exceptional Gaunt’s Ghosts books, The Guns of Tanith, which proved to be another powerful and enjoyable Warhammer 40,000 novel.  Filled with Abnett’s usual impressive battles, The Guns of Tanith also had a brilliant focus on characters-driven storylines that dominated most of the plot and kept the readers hooked the entire time.  An intense, addictive, and deeply personal Gaunt’s Ghosts books, The Guns of Tanith was pretty damn outstanding and I loved every second of it.

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Throwback Thursday – Warhammer 40,000: Honour Guard by Dan Abnett

Warhammer 40,000 - Honour Guard Cover

Publisher: Black Library (Audiobook – July 2001)

Series: Gaunt’s Ghosts – Book Four

Length: 10 hours and 12 minutes

My Rating: 4.5 out of 5 stars

Amazon

Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For this week’s Throwback Thursday I’m still in a Warhammer 40,000 mood, so I decided to dive even further into Dan Abnett’s classic Gaunt’s Ghosts series with the fourth book, Honour Guard.

Readers of this blog will no doubt have noticed a fair increase in the number of Warhammer 40,000 novels I’ve highlighted this year, as this entire grim expanded universe has quite an addictive quality to it.  Foremost amongst these books have been the compelling works of veteran author Dan Abnett, who has written so many impressive and key parts of the Warhammer canon over the years.  I deeply enjoyed his Eisenhorn trilogy (Xenos, Malleus and Hereticus), all three of which were given pride of place in my recent post listing my favourite Warhammer 40,000 novels.  However, his best-known works are his Gaunt’s Ghosts series of books, which catalogue the adventures of the Tanith First and Only regiment of Imperial Guard, better known as Gaunt’s Ghosts.  I have had a wonderful time with the first three novels, First and Only, Ghostmaker and Necropolis, as well as the prequel novel The Vincula Insurgency, which showcased the bloody lives of the common soldier in this war-torn universe.  I have really gotten attached to this series and when I wanted a quick read, there was nothing I would rather turn to then the next Gaunt’s Ghosts book, Honour Guard.

Throughout the extended, system-spanning Sabbat World crusades, the men of the Tanith First and Only have fought against the dark forces of Chaos in every way imaginable.  Led by their heroic commander, Colonel-Commissar Ibram Gaunt, the Tanith soldiers, known colloquially as Gaunt’s Ghosts, have had many victories, but few failures.  So, when fighting on the holy Shrine World of Hagia, the Ghosts are devastated when they trigger a disastrous enemy trap that destroys a holy city and creates a psyker beacon that will draw a massive Chaos fleet down on their position.

Troubled by his failures to protect one of the most important planets in the Sabbat Worlds and made a scapegoat by his commander, Gaunt is left a broken man.  His one chance to save his career and his regiment is to lead the Tanith and an armoured company as an honour guard to a sacred shrine to recover the holy relics of Saint Sabbat.  If he can recover the relics and evacuate them from the planet before the Chaos fleet arrives, he may be able to keep the Ghosts under his command.

Beginning the arduous pilgrimage, Gaunt and his men soon discover that the road to the shrine isn’t as clear as their intelligence indicated.  A vast enemy army lies in wait for them, and the Ghosts will have to fight every step of the way to secure their objective and make their escape.  However, there are far more mysterious forces at work behind the scenes as Gaunt and some of his men soon find themselves being driven on by religious visions of Saint Sabbat herself.  Is the holy saint talking to them, or is something more sinister manipulating them?

Honour Guard was another epic science fiction military adventure that I powered through in no time at all.  Skilfully continuing the intriguing Gaunt’s Ghost story, Abnett has produced a thoughtful and intense read that throws the protagonists into a captivating action-packed scenario that really showcases the gritty nature of the Warhammer 40,000 universe.

Honour Guard has a somewhat typical Gaunt’s Ghosts story to it, and if you’ve read the series before then you know that means great characters, intense fights with big set-piece battles, and a compelling look at the common soldier in the Warhammer 40,000 universe.  This fourth book follows on from the events of Necropolis, and Abnett quickly and ably shows the changes to the regiment that the previous adventures have wrought, especially with all the new Verghastite recruits.  Abnett starts things off with an epic series of battles as the Ghosts attempt to take a Chaos controlled city.  This opening sprawl of fights is not only intense but it expertly introduces the new setting, sets up several key story points, and lets the reader know who the main characters of Honour Guard are going to be.  From there, the characters, especially the main protagonist, Gaunt, face a major setback as the city is destroyed, their allies are killed, and a massive Chaos fleet has been summoned to destroy the holy planet they are on.  There are some great moments in this early bit of the book, especially as Abnett really dives into the impacts of the failure on Gaunt.  It also sets up the intriguing story element that Gaunt is likely to lose his command and the Ghosts will be broken up as a result.

With that set up, Abnett then drives into the meat of the story, with Gaunt leading the Ghosts and an armoured regiment as an honour guard to retrieve the sacred relics of one of the Imperium’s most important saints before the enemy fleet arrives.  Framed as an easy mission to give Gaunt an honourable send off, the mission naturally goes to hell when the Ghosts discover a vast enemy army between them and their goal.  This results in several major battles on the road, and Abnett has a lot of fun combining infantry fighting with tank warfare to make the conflicts even more impressive.  Each battle is extremely fun in its own regard, and fans of action and military combat really won’t be disappointed by Honour Guard as a result.  At the same time, there is a real focus on the characters, as several of the protagonists are going through different personal struggles, especially Gaunt.  Abnett also introduces an intriguing and moving side storyline that sees several long-running Gaunt’s Ghosts characters, who were wounded and left behind, attempt to make their own way to the conflict, guided by religious visions.  Everything leads up to a final battle sequence at the objective as the honour guard are trapped with a massive enemy force coming towards them.  Abnett naturally spends pages detailing all the bloody fighting, which serves as a great backdrop to the main story elements.  While I did think that the big finale of the book was too sudden and coincidental, it did fit into the general theme of faith and miracles that were covered in a lot of the plot.  Overall, this was another great, action-heavy narrative that I was able to sit back and enjoy.

As with all Abnett’s work, Honour Guard is extremely well written, and readers who have enjoyed any of the author’s previous books will be aware of what they are in for with this fantastic novel.  The author features a great blend of action, universe building and character development throughout his novel, and readers are ensured of constant excitement or intense, character-driven moments.  The entire story is told from multiple character perspectives, as the entire cast is well represented.  Not only does this allow the reader to get interesting updates from all the intriguing characters, many of whom have been built up in previous books, but it also ensures that you get a wide view of events featured throughout the novel, including several different perspectives of each battle.  I do think that the book was lacking a good antagonist perspective (or honestly a real antagonist character), and if Abnett would have included that, the entire story would have felt a bit more complete.  Still, the sheer number of perspectives and supporting characters ensures that the reader sees every angle of the action.  That is really great, as the battle scenes are some of the best parts of the book.  Abnett never holds back when it comes to the carnage, and every massive fight, armoured vehicle engagement and or infantry push is covered in high detail.  The author really tries to highlight the brutality and trauma of war, as well as the hell each of the soldier characters goes through, and you ended up riveted to the plot as a result, especially as no side character is safe.  I am glad that Abnett keeps up his outstanding writing throughout the Gaunt’s Ghosts series and I ended up getting really caught up in Honour Guard as a result.

This proved to be another interesting addition to both the Gaunt’s Ghosts series and the wider Warhammer 40,000 universe, and fans of both are going to have a pretty great time with this new novel.  As with most of the books in the series, Honour Guard can be read as a standalone novel, although starting with the earlier books does give the reader more insight into the characters.  Abnett really tries to make each of his novels as accessible as possible, and readers new to the series or Warhammer fiction in general can easily dive in here and have a fun time with all the military action.  However, Abnett also has a lot of fun expanding out the canon in Honour Guard, especially as you get to see more regiments of the Imperial Guard in action against the forces of Chaos.  One of the most intriguing lore aspects of Honour Guard is the examination of key elements of the Sabbat Worlds, which have been the overarching focus of this series.  In particular, there is a focus on the legendary figure of Saint Sabbat, who is a personal hero of many of the characters.  This sends the story down an interesting spiral of faith and devotion in the Imperial Cult, as many have their religious beliefs tested due to the earlier events of the story.  As such, there are some great examinations of the Imperial religion, and it is fascinating to see the potential spiritual ramifications of several events throughout the novel.  I also quite enjoyed the main setting of the planet of Hagia, which is only really featured in this novel.  Abnett sets the entire world up very quickly and you soon find yourself caught up in the fight for this religious planet which is completely dedicated to worship of the Emperor and his saints.  Abnett works several religious elements of the planet into the story extremely well, and it proves to be quite fascinating backdrop for this awesome novel.

One of the best things about Abnett’s writing is his ability to construct multiple complex and intriguing characters who all go through some great development.  This is particularly true in the Gaunt’s Ghosts books, as he has constructed a pretty massive cast of characters throughout the first three books in the series who all come into play in Honour Guard.  I really enjoyed all the amazing characters in this fourth novel, especially as there is a very interesting change of dynamics due to the Verghastite recruits joining at the end of the previous novel, Necropolis.  Not only does that mean that some of the best new characters from the previous book are once again featured here, but it builds some fantastic rivalries between the soldiers as the new Ghosts attempt to gain acceptance from the men of Tanith.  Honour Guard ended up being a fantastic litmus test for Abnett’s expanded cast, especially as it introduces some compelling cultural and gender divides to the regiment, while also ensuring that all the fantastic characters the author utilised in Necropolis don’t go to waste.

Many of these great characters really stood out to me in Honour Guard, but of course most of the focus was once again on the central protagonist of Colonel-Commissar Ibram Gaunt.  This was a pretty significant novel for Gaunt, as readers get to see him at his very lowest point after he suffers a devastating defeat.  This pushes him into a depressive spiral, which is very surprising after how controlled and confident he has been in the previous novels.  Abnett really does a great job of showcasing Gaunt’s lost confidence and internal anger, and watching him overcome it becomes an intense part of the book.  The author really dives down deep into Gaunt’s motivations throughout Honour Guard, and you come away feeling a lot closer to the character as a result.  It isn’t always easy for an author to show their main protagonist dealing with defeat and loss, but Abnett did a wonderful job of it in Honour Guard, and I think it makes Gaunt a much stronger figure as a result.

Aside from Gaunt, a lot of the other characters are really well utilised throughout Honour Guard, with some great side storylines and adventures.  Colonel Corbec’s adventure with long-running Gaunt’s Ghosts characters Dorden, Brin Milo and Bragg, had some excellent moments to it, especially as many of them are still dealing with the loss of loved ones or their planet.  Abnett also makes great use of several notable characters introduced in Necropolis like Gol Kolea, Captain Ban Daur and Ana Curth in Honour Guard.  It was great to see the author spending time developing storylines around them which will continue to build throughout the series, and I enjoyed seeing them attempting to integrate into the Tanith regiment.  Even new characters like Viktor Hark, the regiments new Commissar, the slippery and entertaining killer Cuu, and troubled Trooper Vamberfeld, all added some awesome elements to the overall story.  I liked how Hark proved to be a compelling reflection of Gaunt, while Vamberfeld showcased the traumas war can have on a soldier’s mind, while also placing him right in the middle of key events.  However, some of the best character work in Honour Guard occurred around the always entertaining Major Rawne.  Rawne, who has sworn multiple times to kill Gaunt, bears witness to his commander’s fall from grace after his defeat.  However, rather than revelling in it, Rawne ends up having a big confrontation with Gaunt towards the end of the book to snap some sense in him.  Watching this cynical character be the voice of reason to Gaunt was just brilliant, and the resulting exchange added some fantastic layers to Rawne that I deeply enjoyed.  While I really would have loved some more named antagonists, the characters overall in Honour Guard were pretty exceptional, and I really loved how Abnett worked their unique personal narratives into the wider plot.

I doubt anyone is going to be too surprised that I checked out Honour Guard on audiobook, as that has been my preferred format for all Abnett’s books.  This is mainly because the action, characters, and grim setting are always translated across so effortlessly on the audiobook, and you can really appreciate all the cool detail that Abnett includes as a result.  Coming in a just over 10 hours, the Honour Guard audiobook has a pretty typical length for a Warhammer book, and I was able to quickly power through it.  As usual, I need to highlight the amazing narration of Toby Longworth, who has lent his voice to all of Abnett’s previous books.  Longworth has an outstanding voice that really captures the tone of the story and ensures that the reader can envision every single battle taking place.  His real talent is his ability to dive into every single character Abnett comes up with and give them a fitting voice that captures their personality and emotions.  There is some impressive continuation from the previous Gaunt’s Ghosts audiobooks as Longworth brings back all the voices he previously featured there, which I deeply appreciated.  He also employs an intriguing range of accents, which help to emphasise the different planets of origin for the various characters and regiments featured in the book.  This attention to detail and impressive voice work helps to make Honour Guard, and indeed all the Gaunt’s Ghosts audiobooks really stand out, and I had a wonderful time listening to the book in this format.  Easily the best way to enjoy this fantastic novel.

Honestly, there was no question about me enjoying Honour Guard, considering how much fun I have been having with the previous Gaunt’s Ghosts books.  This fourth entry has a great story and some brilliant writing by Abnett, and readers are in for an exceptional experience of bullets, blood and explosions in some the best military fiction in the Warhammer 40,000 universe.  This was an outstanding read, and I can give no higher compliment than to say that the moment I finished off Honour Guard, I started listening to the next novel in the series, The Guns of Tanith.  I honestly cannot get enough of this incredible Warhammer 40,000 series and it will be very interesting to see what unique storylines Abnett cooks up next.

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Throwback Thursday – Warhammer 40,000: Necropolis by Dan Abnett

Warhammer 40,000 - Necropolis Cover

Publisher: Black Library (Audiobook – January 2001)

Series; Gaunt’s Ghosts – Book Three

Length: 10 hours and 23 minutes

My Rating: 4.75 out of 5 stars

Amazon

Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For my latest Throwback Thursday, I continue to dive into the mud and blood of the 41st century with the awesome Warhammer 40,000 novel, Necropolis by Dan Abnett.

A few weeks ago I published a Top Ten Tuesday that listed my favourite Warhammer 40,000 novels, where I featured several great and impressive authors.  However, out all these authors, the one I seemed to mention the most was the extremely talented Dan Abnett.  Abnett, a veteran contributor to Warhammer lore, is one of the major pillars of the Warhammer 40,000 canon, having written several exceedingly iconic series or novels.  I have really enjoyed some of Abnett’s books including his legendary Eisenhorn trilogy (made up of Xenos, Malleus and Hereticus) which I eagerly absorbed earlier this year.

However, one of Abnett’s most compelling series is his long-running Gaunt’s Ghosts series of books.  This great series follows the tragic and deadly members of the Tanith First and Only, an Imperial Guard regiment let by legendary Colonel-Commissar Ibram Gaunt.  Known informally as Gaunt’s Ghosts, due to their position of the being the only survivors of the destroyed planet of Tanith, the Ghosts fight for vengeance and the hope of winning a new planet.  The Gaunt’s Ghost series follows their adventures during the Sabbat World Crusades, a series of deadly campaigns in a Chaos controlled sector.  I have deeply enjoyed this cool series, mainly because it shows a particularly accurate view of the life of the common soldier in the Warhammer 40,000 universe.  The first two books, First and Only and Ghostmaker, as well as the prequel novel, The Vincula Insurgency, have served as excellent introductions to the characters and their mission, and I have been keen to continue this series.  The third book in the series, Necropolis, features a brilliant new story that throws the Ghosts deep into the absolute hell of war.

On the planet of Verghast, deep in the Sabbat Worlds, the Hive City of Verunhive has long stood as a beacon of productivity and economic success, producing vast quantities of materials for the crusading Imperial armies.  Their dominion on Verghast seems absolute, until a shocking and deadly surprise attack from the neighbouring rival city of Ferrozoica, leaves everyone in shock.  Amassing an army of millions, Ferrozoica launches a continued and brutal attack on Verunhive and its holdings, determined to bring it to its knees, and not even the hastily assembled forces of Verunhive or the fortified walls of the hive seem capable of stopping them.

To maintain the manufacturing capabilities of Verunhive, Warmaster Macaroth dispatches several regiments of Imperial Guard to Verghast to unite the people of Verunhive and help put an end to the invasion Ferrozoica.  Amongst the Imperial reinforcements are the Tanith First and Only, better known as Gaunt’s Ghosts, who are now hardened veterans after years of fighting under Colonel-Commissar Gaunt.  Arriving in Verunhive, the Ghosts discover a desperate hive, fortified by inexperienced soldiers and untested leadership, who are ill-prepared for the horrors of war that are about to be unleashed upon them.

As the Ghosts and their new allies begin a desperate fight for survival, Gaunt soon discovers that the Hive is divided, with political intrigue, ambitious officers, and old rivals, all vying to control the war.  As this division hampers the war effort, an even more dangerous discovery is made: the forces of Ferrozoica aren’t just rebelling, they are under the fell control of Chaos.  Faced with a relentless horde of enemies that won’t stop their attack for anything, can the Tanith and the defenders of Verunhive rally to hold off the enemy are will the Ghosts finally meet their match in the ruins of the corrupt Hive City?

Abnett continues to show why he is one of the very best Warhammer 40,000 authors out there with this exceptional third entry in his Gaunt’s Ghosts series.  Necropolis is a brutal and intense read that features a brilliant group of characters caught up in a desperate and deadly siege.  Action-packed and exceedingly powerful, Necropolis was an incredible addition to the series that I powered through in no time at all.

Necropolis has an outstanding and exceptional story that places the Tanith regiment in the middle of a no-win scenario.  I had heard that Necropolis had one of the best stories out of all the Gaunt’s Ghosts books, and it lives up to all the hype.  One of the reasons for this is that, in contrast to the episodic nature of the first two books, Necropolis has one consistent and continuous story that is completely focused on the battle for Verunhive.  The other major reason for me is that this book is a siege novel, which is something I particularly enjoy, and the subsequent extended war to control Verunhive was pretty damn epic as a result.

The book starts without the Ghosts even present, and instead Abnett takes the time to completely explore the start of the siege, showcasing the setting and introducing many of the new supporting characters and their unique storylines.  This works to set the scene beautifully and you really go into the book fully understanding just how chaotic the ensuing war is going to be.  Gaunt and the Ghosts are introduced a few chapters into Necropolis, and they are swiftly and expertly inserted into the story.  Most of the returning characters are split up around the city and given their own distinctive storylines which often merge with those of the Verunhive citizens introduced in the opening scenes.  At the same time, Gaunt finds himself involved in the political intrigue that is dominating the commanders of the city, which forces him to work with and against rival commanders, commissars and politicians.

The story moves at a pretty swift pace, and soon the reader is gifted with a series of brutal and powerful battles that drag in every major character in the book.  All these battle scenes are pretty intense and deadly, with the protagonists significantly outnumbered by the forces of Chaos.  Abnett really communicates the resulting desperation and fear that many of the characters feel, especially as the enemy starts to make further progress and the losses mount.  These impressive war scenes mesh well with the instances of political intrigue and personal conflicts that several of the characters, particularly Gaunt, are experiencing during the war, and it becomes apparent that ambition, greed and corruption are going to cause just as many problems as the war outside.  I loved the brilliant combination of character driven storylines that emerged, and all of them come together to present a comprehensive and compelling picture of the wider siege before them.

Naturally, things start going to absolute hell in the lead-up to the final act, and Gaunt and his soldiers face a huge variety of threats from both inside and outside of Verunhive.  There are some great scenes of carnage, valour and bitter personal fights during this part of the book as each of the characters attempt to survive in their own way.  Abnett really doesn’t hold back when it comes to the brutal war and readers should really not get attached to any of the characters, as the death toll is pretty significant.  Everything leads up to a final, desperate battle, and I felt that the author handled it extremely well, pitting all the key characters into some outstanding fight sequences.  I did think that the conclusion of one major fight was slightly cliched (as well as significantly underpowering the strength of a bolt pistol), but it was an overall excellent way to end the book.  All the storylines that Abnett opens in Necropolis are closed in a satisfactory way, and many of the characters leave both hopeful and a little forlorn at what they have experienced.  Abnett also leaves behind some hints of future storylines, especially around the personal lives of the Ghosts, and it looks like there is going to be a lot of changes in the next novel of the series.

Featuring a massive multi-perspective cast, Abnett tells a complex and expansive siege narrative that is guaranteed to draw the reader.  As I mentioned before, I love a good siege book, and this probably one of the better ones that I have had the pleasure of reading (I will be adding it to the next version of my Top Ten Tuesday list on the subject).  Abnett really captures the intensity and complexity of the siege of this massive Hive City, and this shines through in every major battle scene he produces.  The reader is effortlessly drawn into every gritty and lethal fight that occurs, and I love how he shows all the perils associated with war, from morale, logistics and even the insanity of the Chaos invaders.  The grim scale of the war and the massive city this book is set in are on full display as well, and you must love seeing the mechanics behind attacking this city, as well as the inherent tragedy such an invasion is having on millions.  Accompanied by an amazing amount of complex, personal stories, and some outstanding, futuristic political intrigue, and you end up with a particularly gripping and well-written tale, and its one I could listen to again and again.

One of the things that I love about Abnett’s books is the way that he so easily and cleverly works the wider Warhammer 40,000 setting into his story.  He does such a good job of including and subtly explaining every bit of relevant lore, technology or faction throughout the book and in such a way that even readers unfamiliar with the franchise can dive in here with Necropolis without any major issues.  This accessibility to new readers is further helped by the way that most of the story focuses on the battles of the common Imperial soldier, and seeing their gritty perspectives and opinions of the book’s events really makes it easier to read.  Necropolis also serves as quite a key entry in the Gaunt’s Ghosts series, and fans who enjoyed the first two books will love to see the Ghosts return to another brutal war.  While Abnett does ensure that Necropolis is accessible to people unfamiliar with the series, readers are better served going back and reading First and Only and Ghostmaker first.  This is mainly because these two books were so heavily focused on character development and introductions, and seeing this characterisation continue in Necropolis makes for a more enjoyable experience.  However, readers can still jump into Necropolis without too many issues, and anyone is guaranteed an epic time if they do.

Abnett is always particularly skilled when it comes to characters, and Necropolis is no different as it features an amazing and large cast.  This not only includes the recurring characters from the previous Gaunt’s Ghosts books, but also a series of new characters originating in Verunhive.  Abnett does a wonderful job of introducing all these new characters while also simultaneously re-establishing all the previous protagonists and their particular character arcs.  The reader ends up following a huge range of character storylines in Necropolis as a result, and it was fascinating to see all the different protagonists, both Ghost and Verunhive local, and their experiences in the war.  However, I do think that Abnett might have gone a little overboard when it came to characters in Necropolis, as it became hard to follow so many distinctive personalities at times.  I also found that some of the best characters from the first two books, such as Colm Corbec and Major Rawne, were a bit underutilised as a result.  However, you still get a lot of Gaunt, and his excellent chapters perfectly capture the insanity behind the war as Abnett once again showcases him as the noble hero, although even he is not prepared for some of the complex figures waiting for him.  I loved the contrast between Gaunt and his rival, Commissar Kowle, who is a lot more self-serving, and it was great to see more hostile interactions between Gaunt and the Royal Volpone commander General Sturm.  This ended up being a great book for characters, and I look forward to seeing how some of the supporting cast introduced in Necropolis will go in future books, especially after so many join the Ghosts at the end of the book.

As with pretty much everything else from Abnett that I have enjoyed, I chose to grab Necropolis on audiobook, which was exceptional.  Generally, all the Warhammer 40,000 novels are pretty amazing in their own way, but I have had a great time with the ones written by Abnett.  I find the format fits his epic and powerful narratives extremely well, and the intense action, world building and characters, are all highlighted perfectly in the audiobooks.  One of the main reasons for this is due to the impressive work of narrator Toby Longworth, who lends his voice to all of Abnett’s main works.  Longworth is such a great narrator and I love how he brings the intense story to life, revelling in every action, shot and bit of carnage that Abnett imagines.  His main skill is his ability to come up with a huge range of fitting and memorable voices for every major cast member, and his take on each of Abnett’s characters is always spot on.  All the characters who appeared in the previous Gaunt’s Ghosts books return with the same voices that Longworth utilised then, and I loved both the consistency with the prior audiobooks and the unique way he gets into each of the recurring characters.  The accent that he gifts all the native members of the Tanith First and Only is amazing, and it is really cool how he uses it to acknowledge their rugged history.  Longworth’s talent for accents is pushed to the limit in Necropolis, as the plot features characters from several different planets.  However, he succeeds in giving unique accents for all the different off-worlders, which included a pretty accurate Australian-esque accent, which gets my approval.  This voice work, as well as the way the format generally enhances the cool story, ensures that the Necropolis audiobook is a fantastic way to enjoy this awesome book.  With a run time of just under 10 and a half hours, listeners can easily power through this book in a few days, especially once they get caught up in the addictive narrative.

My love of the classic Gaunt’s Ghosts series keeps getting stronger and stronger as the third book, Necropolis was a particularly epic Warhammer 40,000 read.  The legendary Dan Abnett provides readers with a powerful and captivating siege story that makes full use of its dark setting and comprehensive cast of characters.  An exceptional read from start to finish, Necropolis comes highly recommended, and I cannot wait to see what happens in the next Gaunt’s Ghosts book.

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Throwback Thursday – Warhammer 40,000: Kill Team by Gav Thorpe

Kill Team Cover

Publisher: Black Library (Paperback – 1 November 2001)

Series: Last Chancers – Book Two

Length: 277 pages

My Rating: 4.5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  In my latest Throwback Thursday, I review the second epic entry in Gav Thorpe’s ultra-fun Last Chancers series with Kill Team.

I have been going through a real Warhammer phase in the last few months, especially as I have been lucky enough to find some awesome older paperbacks in second hand shops.  I was particularly happy to find a copy of was the first two books in Gav Thorpe’s Last Chancers series.  Following a rotating team of convict Imperial Guardsmen as they engage in suicide missions for their freedom, the Last Chancers books are essentially The Dirty Dozen in space, and I love the awesome and brutal stories that emerge.  The first book, 13th Legion, was one of the very best Warhammer 40,000 novels I have had the pleasure of reading, and I have been trying to fit the sequel, Kill Team, into my reading schedule for a while.  I finally got a chance last weekend, and boy was it worth making the time for as the second Last Chancers novel had another outstanding and action-packed story to it.

In the far future, the armies of the Imperium contain multitudes of scum and villains, all of whom are considered useful in the service of the Emperor.  However, after blowing his last chance at redemption after completing an impossible suicide mission, Lieutenant Kage has been cast aside, locked inside an Imperial detention centre away from the one thing he is good at, fighting the Emperor’s enemies.  When his former commander, the mysterious and ruthless Colonel Schaeffer, returns with another deadly assignment, Kage is swift to accept and become useful again, even if he no longer has a chance at freedom.

The Colonel has been tasked with leading a small, disposable team to assassinate a prominent Tau commander and he needs a new version of the 13th Penal Legion, the infamous Last Chancers, to pull the mission off.  Placed in command, Kage must recruit a ragtag group of the worst killers, deserters, and malcontents that the Imperial Guard have cast out.  Forcing them into a harsh training regime to bring them together into an effective squad, Kage soon finds himself leading a new squad of Last Chancers, many of whom are as desperate for freedom and the fight as he is.

However, their mission is another lethal suicide mission.  Working with an immoral Imperial Inquisitor, the team is covertly inserted into Tau space and must infiltrate the political and military circles surrounding their target.  But not everything is as it seems and soon the squad must content with treachery, personal enmity, and the superior technology of the Tau.  Can these new Last Chancers succeed when so many before them have perished, or will the only redemption they find be in death?

Thorpe continues to give me all the Warhammer 40,000 fun I can ever need with this amazing and intense read.  Serving as an outstanding sequel to 13th Legion, Kill Team proved to be a fun and compelling novel, loaded with action, adventure and some intriguing characters.

Readers are in for another intense and brutal story with Kill Team, as Thorpe once again utilises The Dirty Dozen format to successfully set the scene.  However, rather than having a massive regiment get whittled down until the toughest survivors are left, this time the protagonist and main narrator, Lieutenant Kage, is forced to choose his own team of criminals to lead on the Colonel’s new suicide mission.  I really enjoyed the starting scenes of Kill Team, especially as you see Kage go from cell to cell choosing the best individuals for his team, before engaging in an extended and deadly training montage, which mirrored the hell he went through in the first book.  As Kage is dealing with that, and his own substantial personal issues, the main mission of the book is set up as the Last Chancers are sent into Tau space to assassinate an ambitious, warmongering commander.  Initially infiltrating in as diplomats and mercenaries, the team travel to several Tau planets before beginning their attack.  The final third of the book is primarily focused on this deadly mission as the team find themselves in the middle of a bloody battle against the very worst the Tau can throw at them.  The subsequent fight is pretty intense and brutal, and the readers are treated to some great scenes of warfare in various unique scenarios.  The ending is well set up, with betrayals, fun reveals and some brilliant character focused moments as the team finally come together to succeed.  I do think that Thorpe might have gone one twist too many at the end, but the overall story was extremely satisfying, and I deeply enjoyed how the entire thing came together.

I had a lot of fun with this second Last Chancer’s novel, and I am really glad that The Dirty Dozen plot basis didn’t wear thin in the second entry.  Thorpe did a great job of following on from the story elements he introduced in 13th Legion, especially when it comes to the two main characters, who have a fantastic new dynamic in Kill Team.  Like the first book, Kill Team is very fast-paced, and I had a ton of fun at the start when the new characters are recruited, as well as all the awesomeness of the extended battle sequence at the end.  However, unlike the episodic storytelling Thorpe utilised in 13th Legion, Kill Team has a more straightforward plot line, which worked well to set it apart from the previous entry.  You really get dragged into the struggles of the new Last Chancers, as well as the eternally battered Kage, who serves as the book’s primary narrator.  While there are a lot of references to the first book, Kill Team can easily be read as a standalone read and it isn’t necessary to get through 13th Legion first.  However, I deeply enjoyed seeing the continued development of the protagonist and fans of the first book will probably get a lot more out of Kill Team as a result.  Unsurprisingly, a lot of the book’s focus is on the action and combat, and Thorpe really doesn’t disappoint when it comes to that.  The author does a wonderful job capturing every single firefight, brawl, and pitched battle that occurs within Kill Team, and you can see and feel every single shot, punch and stab that is thrown as a result.  The presence of a few too many characters guaranteed to survive did occasionally lessen the impact of some dramatic fight scenes, however, you still get caught up in the violence and I deeply enjoyed how well Thorpe supported his narrative with his great writing.

Kill Team also serves as an intriguing entry in the wider Warhammer 40,000 canon, especially as it is one of the stories that follows a common soldier as he experiences the alien perils of the wider galaxy.  Just like with 13th Legion, readers don’t need a lot of background knowledge of the wider Warhammer 40,000 universe to enjoy Kill Team, and the Last Chancers books are actually a pretty good introductory series for those unfamiliar with the franchise.  I loved some of the fun references and factions contained within Kill Team, not only because you get to see more of the dark side of the Imperial Guard, but you also get quite an in-depth look at the Tau.  The Tau are one of the more interesting factions in the Warhammer canon, and frankly there aren’t enough books focusing on them.  I had a lot of fun seeing them in Kill Team, mainly because you got to see the inexperienced human characters encountering them for the first time.  Their reactions at the Tau culture, politics, and weaponry, makes for a great part of the book’s middle plot, and it was really fun to see them comparing their own lives in the Imperium to what the Tau have (that scene when they’re exploring the Tau ship’s bathroom was just great).  While Thorpe did nerf the Tau when it comes to their battle prowess, as the Last Chancers mow down waves of Fire Warriors, you get a great idea of their military capability throughout Kill Team and I loved seeing the Battlesuits in action.  There are a lot of great elements that Warhammer fans will get a kick out of in Kill Team and I really enjoyed some of the stuff Thorpe added in.

For me, the real highlight of Kill Team was the exceptional character work, especially when it came to Lieutenant Kage.  Kage is a natural survivor who has gone through a lot in his life, especially since joining the Last Chancers.  The Kage we met in 13th Legion was a gritty survivor, just looking for his freedom at any cost.  However, after the success and trauma of his mission and his subsequent failure to stay out of trouble, Kage has come back a little broken and a little bit more unhinged, especially as he is now racked with guilt over the fate of his original Last Chancers.  After a lengthy, violent prison sentence, Kage is once again under the heel of Colonel Schaeffer in Kill Team.  Kage actually ends up becoming more like Schaeffer in this book, especially when he chooses, trains and controls his own team of rogues, and the realisation that he will be responsible for their deaths weighs very heavily on him.  This guilt, and his own mental trauma, plays a big part in how Kage interacts with many people in Kill Team, and there is something very wrong with Kage throughout this book.  Despite this, he is still the ruthless survivor that he was in 13th Legion, and, if anything, Thorpe possibly made him a little too unkillable and deadly for this sequel (he’s not really a common soldier anymore).  The best scenes involving Kage are still the ones when he faces off against Schaeffer, and the have some great interactions throughout the book, especially as Kage blames Schaeffer for everything that happened to him.  Kage honestly hates and fears the Colonel more than anyone else, and yet he still follows him, even though his own chance of freedom has already been spent.  This results in some brilliant encounters between the unhinged Kage and the taciturn Schaeffer, and I cannot wait to see how their relationship evolves in the other Last Chancers books.

Aside from Kage and Schaeffer, there is a good collection of supporting characters featured throughout Kill Team.  Most of the prominent ones are the new members of the Last Chancers who Kage recruits for the mission.  Thorpe features a great introduction for all these new characters at the start of Kill Team and you soon get drawn into their unique storylines.  Each brings something new to the book, even if it is only briefly, as you know well in advance that most, if not all, of these character are going to die.  I liked the more specialist focused characters featured in Kill Team, as it was an intriguing departure from the more generalised grunts in 13th Legion, although this did slightly pigeonhole these characters in certain ways.  Still, all the new Last Chancers characters formed an excellent base for the story, and it was fascinating to see how they interacted with Kage, who see him in the same way that Kage viewed Schaeffer in the first book.  Other awesome characters featured within Kill Team includes a wily Inquisitor, some alien diplomats and a mysterious passenger waiting in the wings.  All these, and more, add so much to the plot, and I had a great job seeing how they, and their seemingly inevitable deaths, played into this awesome book.

Overall, Kill Team was exactly the sort of fun read that I thought it would be, as Gav Thorpe did a wonderful job in this second Last Chancers book.  Loaded with action and highly damaged characters, Kill Team was another fantastic and electrifying romp through the chaotic and deadly Warhammer 40,000 universe with a crew of convicted soldiers.  Sharp, brutal, and highly addictive, I powered through Kill Team very quickly and had an awesome time doing so.  Hopefully I will be able to lay my hands on the next Last Chancers novels at some point in the future and I cannot wait to see what carnage they get up to next.

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Throwback Thursday – Warhammer 40,000: Caves of Ice by Sandy Mitchell

Caves of Ice Cover

Publisher: Black Library (Audiobook – 1 February 2004)

Series: Ciaphas Cain – Book Two

Length: 6 hours and 46 minutes

My Rating: 4.5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For this latest Throwback Thursday I look at another highly entertaining entry in the hilarious Ciaphas Cain Warhammer 40,000 series with the second book, Caves of Ice.

Even after my many recent reviews of Warhammer 40,000 fiction, my obsession with this franchise is far from over, so when I had a spare second, I quickly listened to Caves of IceCaves of Ice is the second novel in Sandy Mitchell’s (a pseudonym for author Alex Stewart) iconic Ciaphas Cain series, which follows the outrageous life of Commissar Ciaphas Cain, legendary hero of the Imperium of Man, who in reality is a pragmatic survivor whose heroic reputation is the result of chance and coincidence.  I had a wonderful time reading the first book earlier in the year, For the Emperor, and not only was it an extremely funny book but it also ended up being one of the absolute best Warhammer 40,000 novels I have had the pleasure of reading.  As such, I have been looking for an opportunity to continue this series and I worked hard to slip it into my reading cycle.  This was well worth the effort as Caves of Ice is another fun and awesome read that takes the protagonist to a whole new dangerous battlefield in deadly circumstances.

After unravelling a diabolical conspiracy on Gravalax, the legendary Commissar Ciaphas Cain and the troops of the Valhallan 597th have been redeployed to a new battlefront, the ice planet of Simia Orichalcae.  Empty except for a vital promethium refinery, Simia Orichalcae has recently received a group of unwelcome guests, a warband of orks who crash landed on the planet and are making their destructive way towards the refinery with ill intent.

Happy to be facing a more conventional enemy on their preferred icy terrain, the Valhallan men and women eagerly prepare for battle.  However, Cain, in his usual pragmatic approach to life and war, is less enthusiastic about the violent battle to come and searches for any way to avoid the fighting.  Several mysterious disappearances in the tunnels beneath the refinery offer a potential escape for Cain as he leads a small squad underground to map the tunnels and discover the reasons behind the missing miners.

Cain, with his typical bad luck, finds far more than he bargained for beneath the ice.  Not only are several ferocious monsters lurking in the vast underground labyrinth, but a far more sinister foe lies there undisturbed, one that Cain has good reason to fear.  When the war and Cain’s explorations awaken this enemy, the entire planet is put at risk as this new, unrelenting danger attempts to destroy both the orks and the humans.  It once again falls to the reluctant Cain to face impossible odds and try to find a way to save his men.  But can even this legendary hero of the Imperium stop the flood of evil that is to come?

Sandy Mitchell continues his fantastic Ciaphas Cain series in a very fun way with Caves of Ice, which features another excellent story that strongly focuses on Mitchell’s reluctant hero.  Caves of Ice was a wild ride from start to finish, with a fantastic and captivating mixture of action, adventure, humour and intriguing character moments.  Taking place after the events of For the Emperor, Caves of Ice is another self-contained novel that any new reader can easily jump into.  This was a much shorter novel than the previous Ciaphas Cain book, and Mitchell provides a more direct narrative as a result.  Initially focusing on the ork invasion of Simia Orichalcae, the story is soon primarily set in the labyrinth of mines and tunnels laying underneath the refinery, where several miners have gone missing.  Attempting to avoid the fighting on the surface, Cain leads his aide Jurgen and squads of soldiers on several missions into he depths to explore the tunnels and find whatever is behind the disappearances.  What follows is an Aliens-esque series of adventures, as Cain discovers a variety of different and steadily more terrifying dangers down in the tunnels.  Each discovery forces Cain to go even deeper into danger, thanks to his heroic reputation and hidden skills, and the resultant action is pretty epic, especially when combined with Cain’s cynical and self-serving narration of events.  Everything leads up to a very explosive conclusion as the protagonist and his comrades are faced with the absolute worst their enemy has to offer them, and the resulting mess really brings everything together.  This ended up being a pretty strong sequel to For the Emperor, and I had an incredible time seeing Cain dragged into another deadly adventure.

I love the way that Mitchell portrays the various adventures of Cain in these novels, especially as it allows him to express a great range of different writing styles.  Just like with For the Emperor, Caves of Ice is primarily told from Cain’s perspective as entries from his personal memoirs.  However, this chronicle is cut through with notes and inclusions from his unintended editor, Inquisitor Vail, who provides some added context to the story through her own introductions, footnotes, inclusions of in-universe texts, and quotes from other notable characters.  These inclusions from Vail not only allow for a much wider story than the one Cain is telling (especially when it comes to the battle on the surface), but it also increases the humour of the novel by implying Cain is an unreliable narrator.  This, combined with the cynical and less-than-heroic observations and actions of the protagonist, gives the entire Ciaphas Cain series a much more comedic edge than many other Warhammer 40,000 books out there, and indeed there were several times I was cracking up laughing throughout this book.  However, Mitchell perfectly balances this lighter tone with some dark and bloody moments as the protagonist encounters all manner of deadly foes.  The action and lethal battles are recorded in exquisite detail, and you can feel the terror and fear that the protagonist feels as he constantly fights for his life.  This great blend of styles and tones really helps to make Caves of Ice stick in the mind, and I find the entire setup extremely compelling and very easy to fall in love with.

In addition to being a great Ciaphas Cain novel, I felt that Caves of Ice was a great entry in the wider Warhammer 40,000 canon.  The clever, humorous writing, and the fact the book could easily stand on its own, makes Caves of Ice an ideal place for someone to start their Warhammer 40,000 adventure, even if they are very new to the franchise.  The book provides some interesting insights into life in the Warhammer 40,000 universe, both through Cain’s insights and through the humorous or satirical texts that Inquisitor Vail adds to the book.  I really enjoy the solider-focused observations of the primary narrator and some of the supporting characters, and it is always quite compelling to see the common soldier’s reactions to the aliens and monsters they encounter.  Cain’s observations are always very sharp and funny, and his own range of experiences adds some amazing colour to the events unfolding in Caves of Ice.  Mitchell also takes the time to explore several iconic Warhammer 40,000 factions and races throughout the book and its quite interesting to see Cain’s opinions and insights into them, especially as he has a much more realistic views towards them than some of his cohorts.  Combine that with some fun insights into the day-to-day lives of soldiers in the Imperial Guard and their Commissar, and Caves of Ices proves to be quite an interesting Warhammer 40,000 novel.  I love seeing the range of different experiences that the protagonist has in this universe, and it will be fascinating to see what deadly danger he encounters in the next book.

Without a doubt, the major highlight of this series and Caves of Ice is the fantastic and compelling characters, particularly Commissar Ciaphas Cain.  Cain is one of the more entertaining figures in Warhammer 40,000 lore as he is a somewhat cowardly man who, in his mind, has accidently gained a reputation as a great hero and legendary fighter.  Just like in his previous adventure, Cain is still obsessed with staying alive and avoiding battle, often manipulating events to ensure he’s far away from the action.  Nearly all his thoughts revolve around how he can stay alive or in control, and it is often very entertaining to see his very selfish thought process in action.  At the same time, he is conscious of his image as a hero, which he also tries to maintain as dearly as his life, and this forces him into so many situations and fights he would honestly rather avoid.  His honest observations and hilarious internal reactions when events don’t go his way (which happens often), are some of the main drivers behind the book’s outrageous humour, and it is hard not to fall in love with this cheeky rogue.  While a lot of this book does focus on Cain’s attempts at survival and avoiding combat, Mitchell does take the time to focus on Cain’s good qualities.  Despite his own narration constantly trying to talk down his own abilities out of modesty (or self-loathing), Cain is shown to be a very competent fighter, explorer and commander, effectively leading his troops into battle and facing down a series of outrageous threats.  His keen insights, vast history fighting the enemies of the Imperium, and his own uncanny survival skills, actually make him an ideal champion who often succeeds against all the odds.  Indeed, with each adventure it is becoming more and more apparent that Cain is in denial about his own abilities and is suffering some form of imposter syndrome.  Whatever the case is, Cain remains a particularly entertaining and surprisingly likeable figure, and I cannot wait to see what crazy adventures he has in his next book.

Aside from Cain, Caves of Ice contains an intriguing range of characters who add to the story in several different and unique ways.  This second novel contains a fascinating range of supporting figures, including several who previously appeared in For the Emperor, as well as a few new characters as well.  The always entertaining Inquisitor Vail, despite not appearing in person, continues to have a major impact on Caves of Ice as she is the one presenting Cain’s manuscripts to the reader, often editing it to make it more reliable and cohesive.  Her insights into Cain’s adventures, mindset and unreliable narrations are very amusing, while also simultaneously impacting the reader’s perception of the protagonist and his various actions.  As such, she is a vital part of Caves of Ice, and I am glad Mitchell continues to utilise her as a narrator.  Another major character in the book is Jurgen, Cain’s aide and bodyguard who accompanies him on most of his adventures.  Portrayed as a slightly dim, relentlessly straightforward, and somewhat smelly, Jurgen is essentially the Baldrick to Cain’s Blackadder, and at times he serves as a good additional comic relief, especially in some of the more serious scenes where Cain is scared.  Despite his portrayal as a simple man, Jurgen is a very effective fighter and companion to Cain, and his love of the meltagun heavy weapon gets them out a jam plenty of times.  I liked how Mitchell also strongly hints that Jurgen is a lot smarter than anyone realises, especially when it comes to Cain’s nature, and it will be interesting to see how their friendship develops in the future.  Other great characters include Lieutenant Sulla, an exceedingly keen and annoying solider who offers some entertaining insights into the wider events of the story.  This is primarily due to the fact that Vail quotes Sulla’s memoirs throughout the book, although Mitchell writes them as pompously and badly as possible to really highlight Sulla’s character deficits.  Throw in some additional soldiers, arrogant bureaucrats, and a fanatical Adeptus Mechanicus priest who brings nothing but trouble for Cain, and you have an outstanding cast that I had a great time following.

Unsurprisingly, I chose to listen to the Caves of Ice audiobook rather than grab a physical copy, and I once again had an epic time with the fantastic audio format.  Coming in at just under seven hours, this was a relatively short Warhammer audiobook entry, and I was able to power through extremely quickly.  The audiobook format really made Caves of Ice a joy to listen to, and the entire story was beautifully portrayed throughout, especially the action scenes in the tunnels.  I was particularly happy that this production once again featured the three narrators who were utilised in For the Emperor, with the excellent team of Stephen Perring, Penelope Rawlins and Emma Gregory once again making a major impact.  All three give excellent performances in Caves of Ice, and I had a good chuckle listening to their fun and clever takes on the characters.

Perring is once again the central narrator as he voices everything in Caves of Ice shown from Cain’s perspective.  Perring has an outstanding voice, and he really brings all the characters to life in a colourful way, especially when it comes to showcasing the slippery and jaded Cain.  I also love his take on most of the supporting characters, especially Cain’s aid Jurgen, who Perring gives a very Baldrick-esque voice to.  In addition to Perring, Penelope Rawlins serves a very vital role as Inquisitor Vail in the outside narration, who is compiling Cain’s memoirs for the reader.  Rawlins voices all the extra notes that Vail adds to the proceedings, including the footnotes, several chapter introductions, and the descriptions of several in-universe texts, all of which Vail adds to give extra context to the story.  Rawlins gives Vail an awesome voice steeped in knowledge, command and a light sense of humour, and it is always very fun to see her add some honesty and truth to Cain’s version of events, especially when the footnote appears in the immediate aftermath of Cain’s false information or ignorance.  The final voice actor, Emma Gregory, is primarily used to narrate one of the major in-universe texts that is quoted throughout, the chronicles of supporting character Lieutenant Sulla (Like a Phoenix From the Flames), written many years after the events of Cave of Ice.  Gregory voices all the excerpts of Like a Phoenix From the Flames in a particularly pompous manner to match the tone of these poorly written memoirs, and you really get a sense of the self-importance Sulla must feel in the future.  This brilliant combination of narrators ensures that Caves of Ice, and indeed all the Ciaphas Cain audiobooks, really stands out, while also effectively increasing the humour of the entire production.  For that, and more, audiobooks are easily the best way to enjoy the Ciaphas Cain series and I cannot recommend it enough.

The second entry in the outstanding Ciaphas Cain series, Caves of Ice, was another exceptional novel from Sandy Mitchell that I had an awesome time reading.  Featuring an outstanding and hilarious protagonist, Caves of Ice is a great addition to one of the funniest series in the Warhammer 40,000 franchise.  I cannot recommend this book enough, and any fans of fun adventure are going to have a great time with Caves of Ice.

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Throwback Thursday – Warhammer 40,000: 13th Legion by Gav Thorpe

13th Legion Cover 2

Publisher: Black Library (Paperback – 1 January 2001)

Series: Last Chancers – Book One

Length: 275 pages

My Rating: 4.5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For this latest Throwback Thursday, I check out a classic Warhammer 40,000 novel that has been on my to-read list for a while with 13th Legion by Gav Thorpe.

I have been in a very noticeable Warhammer 40,000 reading mood lately which has allowed me to check out a huge and varied range of books from one of my favourite franchises.  This current obsession allowed me to finally get a copy of the outstanding older Warhammer 40,000 novel, 13th Legion, which I have been hoping to get for a while.  The first book in the iconic Last Chancers series, 13th Legion is essentially billed as The Dirty Dozen in the Warhammer 40,000 universe, which is a pretty awesome concept.  It has also been written by Gav Thorpe, one of the most significant authors of Warhammer fiction that I haven’t had a chance to read too much from yet.  Thorpe has contributed a ton of novels to various parts of the larger Warhammer franchise, including Warhammer Fantasy and Warhammer 40,000, but the Last Chancer novels are the series that I have most wanted to read.  13th Legion was one of Thorpe’s first Warhammer novels and I had an awesome time getting through this epic military thriller.

In the far future of the 40th millennium, the Imperium of Man boasts innumerable regiments of loyal and brave Imperial Guard.  However, no Imperial Guard regiment is as despised, desperate and doomed as the infamous 13th Penal Legion, also known as the Last Chancers.  Made up of former Imperial Guard who have committed terrible crimes against their fellow soldiers or the Imperium and under the command of the steely and mysterious Colonel Schaeffer, each member of the 13th Legion is given one last chance to achieve redemption in the eyes of the Emperor by dying in battle.

But, after fighting on some of the harshest battlefields in the Imperium, the 13th Legion is starting to run out of men.  Out of the thousands of convicts originally drafted into the fray, only a few hundred remain, and that number is whittled down with every single conflict.  Worse, Schaeffer continues to lead them into some of the worst scenarios imaginable, and with no reinforcements in sight, it looks like his bloodlust will see every single Last Chancer killed.

However, Schaeffer is playing a far more deadly game than anyone, including convict officer Lieutenant Kage, is aware of.  Soon the remaining Last Chancers are given an opportunity that none of them expected, a full pardon and a return to service in the Imperial Guard.  But to get their pardon they need to complete one last mission: infiltrate an impregnable stronghold in the middle of a deadly battlefield and end a rebellion.  However, with deadly enemies all around, including their own commander, the Last Chancers are about to find out just how expendable they truly are.

13th Legion is a brilliant and extremely fun novel that does an amazing job of not only introducing the series, but also taking the reader of an exciting and action-packed adventure through several interesting parts of the Warhammer 40,000 universe.  Told from the perspective of Lieutenant Kage, 13th Legion  introduces you to the motley collection of characters as they are dragged into dark adventure after dark adventure in search for redemption.  Their journey in 13th Legion takes them to several unique worlds and each of the long chapters feels a bit like its own independent short story, albeit still connected through the overarching characters and the story.  Each adventure is pretty fun in its own way, with dangerous crash landings, ork invasions, Dark Eldar incursions and more, with the Last Chancers losing more and more members in stunningly ways.  All these semi-independent adventures are pretty exciting and well-written in their own way; however, they are also cleverly well-connected, making up an excellent and intense overall adventure.  Kage proves to be an excellent narrator for this, as not only does he show the plight of the common criminal solider, but he is the only person Schaeffer will confide in, which gives him slightly more insight to where the characters are going.

These intriguing, mostly self-contained storylines are also complemented by several very short inclusions and interludes that provide some intriguing context to the larger story.  Everything leads up to the big finale of the book, as the remaining Last Chancers arrive at the planet of Typhos Prime and are offered their pardon with about of the third of the novel left to go.  I must admit that I was a little surprised at how long it took to get to the final battlefield, although the set-up for this last major sequence, as well as the multiple proceeding fights and adventures did make it worth waiting for.  The final sequence is exceedingly intense and captivating as the protagonists slowly make their way into the enemy fortress using stealth, guile and an intense amount of firepower.  You are on the edge of your seat the entire way through this part of the book, and I honestly couldn’t stop reading as I wanted to see how everything unfolded.  There is so much going on in the last 100 pages of 13th Legion, including some big, brutal battles, a bunch of significant deaths, and some major revelations, including a particularly powerful one from the Colonel that makes you rethink every previous event of the book.  Everything comes together in one glorious and intense collaboration of war, betrayal and surprising heroism, and I was very satisfied with how it all unfolded.  I especially need to praise the overall conclusion of the novel, which provided a dark and ironic final twist of the knife for the protagonist Kage, while also hinting at some additional fun in the future.

I enjoyed Thorpe’s excellent writing style, which helped to really bring 13th Legion’s outstanding narrative to life in an exciting and fun way.  The central character focus and the use of larger chapters, each containing one specific adventure, gave this book a pretty epic feel at times and you really appreciate the harsh events that the protagonists go through.  Likewise, the incredible focus on the plight of the common solider, as well as the harshness of their punishment, ensures that you are really on the side of the Last Chancers, no matter how much bad stuff they are responsible for.  The great parallels to The Dirty Dozen and other similar films or series (The Suicide Squad comics, for example) are fun, and I was especially pleased when it looked like Thorpe was going to send in a dozen Last Chancers into battle.  The many, many action sequences are also a true highlight, and every intense and brutal battle really gets the blood pumping as you watch these doomed characters fight all manner of foes in bloody fashion.  My one concern about 13th Legion’s writing was the lack of a good introduction, as well as all the references to events not shown in the book.  Despite being the first Last Chancers novel, a lot of their unit history or key events from the past aren’t shown in 13th Legion.  Instead, I’m pretty sure many of the previous adventures mentioned in this book originally appeared in short story anthologies and other places such as the White Dwarf magazine.  While Thorpe did provide enough details about these events so the reader doesn’t get lost, the constant call-back to them did ruin the flow in places, and I think it might have been useful to include a few flashbacks or include some of these short stories again.  However, this was a minor issue, and I still had an epic time reading this addictive and thrilling read.

I also felt that this was an excellent entry in the wider Warhammer 40,000 canon and one that established fans will have a great time with.  Thorpe takes the reader to several unique locations throughout this wider universe throughout 13th Legion and you get a lot of experiences in the sort of dangers a soldier is likely to face out there.  I loved seeing the reaction from these mostly normal people at the various aliens and traitors they encounter, and it helped to make this novel a bit more grounded and relatable in places.  13th Legion would also make a pretty good entry place into Warhammer 40,000 fiction, especially for those who love some good military fiction/thrillers.  The Dirty Dozen inspired story of normal soldiers/criminals getting thrust into a dangerous mission is a classic plotline, and new readers can use that as a jumping point to appreciate some of the details of this universe.  It helps that Thorpe is a consistent and detailed author who makes sure to explain some of this universe more unique elements, and he is also a great author to continue following if you enjoy 13th Legion.  This book also serves as the start of a pretty interesting series and I know that I am going to keep going with the Last Chancers books in the future, especially as I have a copy of the second book, Kill Team, sitting on my shelf right now.

The final thing that I must highlight about 13th Legion was the amazing and complex characters that Thorpe introduced in this novel.  All the main characters are criminal Imperial Guardsmen who have been forced into the 13th Penal Legion, and this leaves Thorpe a great collection of chaotic and murderous characters to work with.  You get introduced to quite a few unique and fun characters throughout the course of the book, although due to the dangerous nature of the missions and the multiple violent battles, most characters don’t stick around for long.  I was a tad surprised (I really shouldn’t have been) at how brutal Thorpe was with his characters in this novel, and the resulting high death rate really enhanced the stakes of the book and ensured you were constantly on edge during a battle.

The main exception to this are the two main characters, the narrator Lieutenant Cage and Colonel Schaeffer, the mysterious commander of the regiment who handpicked each of its members.  Both are great characters in their own way.  Cage is the everyman, who has barely survived his experiences and is quite traumatised as a result, desperately seeking a way out of the situation while also trying to keep his men alive.  Cage goes through quite a lot in this book, and watching his friends die for a purpose he doesn’t understand really hits him hard and you grow pretty close to him as a result.  Schaeffer on the other hand is an aloof and distant figure who is clearly manipulating the Last Chancers for his own hidden purpose.  Thorpe really paints Schaeffer as a supremely dangerous and harsh figure who manages to keep the entire regiment of criminals inline through will and intimidation.  The reactions of the other characters when Schaeffer appears are pretty hilarious, as none of them, no matter how insane or murderous, is willing to stand up to him.  Thorpe really uses Schaeffer to his full potential throughout 13th Legion and I especially loved the brilliant revelation towards the end of the book that showed just how callous and manipulative Schaeffer was the entire time.  The intense relationship between Cage and Schaeffer is an outstanding part of the book, as Cage simultaneously fears, hates, and respects his Colonel, and each of their conversations reflects this.  Despite the enmity between the two, they do have some great interactions, especially after some of the team’s deadliest missions, and they do respect each other, especially as Cage proves to be the one Last Chancer Schaeffer relies on and would hesitate to execute.  Their final meeting in the closing pages of the book perfectly encapsulates their relationship, and I am very excited to see what happens to both in the next novel.

Overall, I had an amazing time reading 13th Legion and I felt that it was one of the most intense, exciting and fun Warhammer 40,000 novels I have had the great pleasure of reading.  Gav Thorpe made excellent use of his amazing story concept of The Dirty Dozen in the Warhammer 40,000 universe, and the resulting novel was littered with death, battles and awesome character moments.  This honestly lived up to all my expectations and I cannot wait to continue the Last Chancers series in the future.  A very highly recommended novel that any Warhammer fan will have an outstanding time with.

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Throwback Thursday – For the Emperor by Sandy Mitchell

Warhammer 40,000 - For the Emperor Cover

Publisher: Black Library (Audiobook – 23 December 2003)

Series: Ciaphas Cain – Book One

Length: 8 hours and 57 minutes

My Rating: 4.75

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I’ve already put up one Throwback Thursday post today, for the cool Warhammer 40,000 novel, Kingsblade by Andy Clark, but the fun doesn’t end there as I am also going back to 2003 and reviewing the hilarious and deviously clever novel, For the Emperor by Sandy Mitchell, which is easily one of the funniest Warhammer books I have ever read.

Anyone who has paid the slightest bit of attention to my recent review habits would probably have noticed that I am quickly and doggedly powering through a ton of the top books in the Warhammer 40,000 range of fiction.  Not only did I recently finish off the epic Eisenhorn trilogy by Dan Abnett (featuring Xenos, Malleus and Hereticus), but I have also checked out several cool standalone novels, including Grim Repast by Marc Collins, Deus Encarmine by James Swallow and Sepulturum by Nick Kyme.  All these books are exceedingly impressive examples of Warhammer 40,000 fiction that featured their own unique elements, such as galaxy spanning conspiracies, intense horror elements, or a futurist homage to classic, gritty cop stories.  However, the one thing that they all tended to lack was a substantial and notable sense of comedy.  That is where my next entry comes in as I have finally had a chance to explore the first book in the iconic Ciaphas Cain series by Sandy Mitchell (a pseudonym for author Alex Stewart), For the Emperor, which had me laughing like crazy.

In the millennia when the forces of humanity fought to maintain the Imperium of Man, many heroes have risen from amongst the ranks of the Imperial Guard, gloriously leading mankind’s armies against the traitors, the heretics and the xenos.  Of these, few are spoken of with as much reverence and respect as the famed Commissar Ciaphas Cain, a living legend of duty, honour and courage.  Known throughout the Imperium for his daring exploits that have seen him survive the harshest of battlefields and continually lead his forces to victory, Commissar Cain is considered by many to be one of the greatest heroes of the age.

However, everything everyone knows about Cain is a lie.  In reality, he is a conniving coward who only seeks to avoid the horrors of the battlefield by any means necessary, in order to survive and make it to retirement.  Blessed with remarkable survival instincts, Cain has managed to stay alive against impossible odds many times, which has led many to believe he is a true hero capable of anything.  However, Cain’s ill-earned fame and reputation is a double-edged sword, as he is constantly chosen to journey to the worst battlefields in the Imperium, where his bad luck ensures he is in the thick of the fighting.

His latest mission sees him assigned to a newly formed Imperial Guard regiment suffering from horrific infighting and a lack of discipline.  Determined to install unity and respect amongst his new regiment, primarily so they don’t shoot him in the back, Cain is confident that he has found a relatively safe assignment.  However, his bad luck once again sees him in the thick of it, as his regiment is transferred to the backwater planet Gravalax, where a delicate situation is unfolding.  The inhabitants of Gravalax are attempting to defect to the alien Tau, who come with a message of peace and the Greater Good.  Not wishing to face the Tau and their superior technology, Cain works hard to avoid an upcoming war and ensure diplomacy will prevail.

However, after the Tau ambassador is assassinated and tensions are enflamed across the planet, Cain begins to suspect that there is more in play than he previously expected.  A shadowy conspiracy is hoping to start a war between the Tau and Imperium on Gravalax, and Cain is right in the middle of their plot.  To survive and avoid yet another war, Cain needs to work with a beautiful inquisitor to find out who is behind the attempted carnage before it is too late.  But his investigation reveals a far more dangerous enemy than expected, one that is determined to destroy all before it, starting with the terrified Cain.

Wow, oh wow, now that was a pretty damn fun book.  I had heard many times before how awesome and entertaining the Ciaphas Cain books were, and For the Emperor really did not disappoint.  Featuring a compelling story loaded with clever, dark humour, For the Emperor is a very easy book to fall in love with, and I ended up coming away really impressed with Sandy Mitchell’s amazing writing and comedic ability.

For the Emperor’s narrative itself is pretty interesting as it follows Cain through one of his most notable adventures.  Told in a chronicle perspective from Cain’s own memoirs (which may or may not be the most reliable source of information), you get to see the true Commissar Cain as he finds himself thrust into another adventure.  After a quick and very intriguing introduction, with notes from Cain’s associate, Inquisitor Amberly Vail, the story initially details Cain’s attempt to unify and control the Valhallan 296th-301st composite Imperial Guard regiment (eventually the Valhallan 597th).  These initial chapters showcase many aspects of the compelling protagonist, his deep cunning and determination to avoid damage, while also taking the time to introduce several of the major supporting characters.  The story changes after a few chapters as Cain and his new regiment arrive on Gravalax, where Cain must contend with the Tau, who are influencing parts of the local population.  Unlike most Warhammer 40,000 novels, the story doesn’t revolve around a war between the Imperial Guard and the Tau; indeed the focus on the plot is avoiding the conflict as two rival races attempt to find a diplomatic solution.  Unfortunately, some hidden force is attempting to start a war between the Tau and the humans, and Cain soon finds himself trying to maintain the peace, primarily for his own benefit.  After several intriguing and entertaining side missions, the plot eventually sees Cain and the new Inquisitor Vail lead a small, expendable force into the lair of their true enemy.  While I won’t go into detail about who they face, it results in a series of gruesome and deadly battles, where Cain’s survival skills are really put to the test.  Mitchell features a ton of action, intrigue, and odd-couple team-ups for this final major sequence, and you are really drawn into the intense storytelling, with even Cain’s sense of humour failing to cut through the brutal nature of the conflict.  Everything ends on a compelling, if slightly dark note, and you come away from the story pretty damn satisfied and ready for another intriguing adventure from this hilarious protagonist.

I really liked the fun way Mitchell wrote For the Emperor, as everything is set out to enhance the inherent comedy of the book.  While there is a ton of impressive action, adventure and intrigue, at their core all the Ciaphas Cain books are very light-hearted and add a more humorous spin to the grim Warhammer universe.  Indeed, I was getting some major Blackadder vibes from For the Emperor, as much of the plot sees the supposedly noble protagonist attempting to weasel his way out of actually getting into a fight.  Pretty much every interaction or thought in this book had me chuckling in some way, and I appreciated some of the clever jokes or references that Mitchell scattered throughout.  I also deeply enjoyed the cool chronicle format of the story, as Cain’s antics are made even funnier when you see it from his eyes.  At the same time, Mitchell includes a ton of extra notes and excerpts from other in-universe texts that not only provide intriguing context, but also add to the humour, especially as the intentionally over-the-top opinions and bad writing highlights just how crazy other members of the Warhammer 40,000 universe are.  There are also a series of notes, footnotes and quotes from supporting character Inquisitor Vail sprinkled throughout the plot to provide some additional insights, often in a humorous way.  I always deeply enjoy the use of a good footnote in fiction, especially due to my love of Terry Pratchett’s novels, and I felt that Mitchell utilised them perfectly throughout For the Emperor.  Not only do they provide additional information, but Vail’s footnotes often directly contradict Cain’s opinions and descriptions of events, and ensure a much more complex and complete overall story.

While the focus is often on the humour, Mitchell also does write a pretty compelling military thriller as the main story, which ties well into the wider Warhammer universe.  The focus on the intense conspiracy and the outbreaks of rebellion and war fit into the more humorous feel of the book extremely well, and you get quite an impressive story as a result.  There are also some rather dark moments scattered throughout the novel as well, and they provide a rather interesting contrast to the more comedic elements.  Having the character deal with some heavy moments, like being forced to kill an innocent man, provides some great balance to the story, and despite the lighter tone, you are always reminded just how grim the overlying universe truly is.

I deeply enjoyed Mitchell’s unique take on the Warhammer universe that was featured in For the Emperor, especially thanks to who is telling the story.  Most of the Warhammer 40,000 books you experience either follow a bold warrior or a common soldier, many of whom see the universe through lens of duty or ignorance.  However, the Ciaphas Cain books provide a much more down-to-earth view as the cynical Cain sees events as they truly are and he knows deep down just how deadly the universe and his own comrades are.  I really liked this alternate view of the franchise from a protagonist and it, and the inherent humour of the story, help to make this book really stand out from some other novels.  At the same time, Mitchell adds in some compelling and fascinating insights to the Tau, and other factions to the story, which really help to expand out the universe and ensure that there is plenty there for all Warhammer readers.  The examination of a more diplomatic route from the usually xenophobic Imperium of Man was also pretty damn fascinating, and it really helps to showcase how pragmatic some of Mitchell’s characters are.  This lighter tone, as well as the fun references to some other classic Warhammer 40,000 novels, ensures that all fans of the franchise are going to have an amazing time with this book, and I personally found it to be a welcome change of pace between a few heavier Warhammer novels I have recently read.  For the Emperor would also serve as a pretty good entry point into the Warhammer 40,000 universe, especially as you get a good idea of how crazy everything is, while also getting to have a laugh at it.  As such, this is an extremely good Warhammer novel, and I now fully understand why the Ciaphas Cain books are so beloved by the fandom.

I can’t mention For the Emperor without discussing the awesome and extremely entertaining collection of characters that Mitchell successfully introduces here.  For the Emperor features a substantial and compelling cast, each of whom brings something special to the story and helps to either enhance the humour or the more serious aspects of the book in their own special way.

The most important of these characters is of course Commissar Ciaphas Cain, through whose memoirs we see most of the plot unfold.  A legendary hero of the Imperium, Cain is one of the more unique figures in Warhammer 40,000 fiction, mainly because he doesn’t deserve his inflated reputation.  While he acts the great hero and everyone is in awe of his reputation, in reality he is a craven figure who is actively trying to avoid the universe’s various wars and stay alive.  Thanks to his narration throughout the book, you see him constantly manipulating the situation to his advantage.  Literally every single action he takes is done to benefit him and him alone, with an appropriate explanation or excuse to keep people from getting suspicious.  Even his more heroic actions in the book (stopping a riot, defending the Tau ambassadors, visiting the enemy stronghold) are only done because they serve him in some way or when he can’t get out of doing it without dying or losing his ill-gained fame.  I absolutely loved this unique character feature, as not only is it hilarious to see how he manages to weasel out or manipulate situations but it ensures that he is the complete opposite of the usual gruff and ultra-serious Commissar characters that are such a big part of franchise (Gaunt and Yarrick, for example).

While it would be easy to dislike such a selfish character, you really grow to enjoy Cain and his hilarious and cynical viewpoint of the universe, which is the source of much of the book’s comedy.  It also helps that nearly every one of his actions backfires on him in some way, as his attempts to stay out of the fighting usually see him put into an even worse situation.  His intriguing narration through his journals (which have been seized and classified for political reasons), adds to the comedic and emotional impact of the story, especially as you get to see him weigh his actions with the benefit of hindsight (although he is usually unrepentant).  Of course, Cain is also the textbook definition of an unreliable narrator, and you have to wonder at the truth of his words sometimes.  I did like how Mitchell tried to show that despite his desire to avoid combat, Cain is actually a pretty capable warrior and commander, and that he wouldn’t be as effective a leader if he weren’t trying to keep up his lies.  There are also some flashes of humanity and deeper emotions scattered throughout the book, and you can see that there is a good person in there somewhere, even if it is buried far beneath his instincts for self-preservation.  Honestly, Cain might be my most favourite Warhammer character since Kal Jerico, and I had such a fun time seeing his antics in For the Emperor.

Aside from Cain, I really need to highlight Inquisitor Amberly Vail, who finds herself investigating the same conspiracy Cain gets wrapped up in.  Vail is a very fun character in this book as she not only presents the fictional version of For the Emperor to the reader, but she has a big role in the actual plot.  Vail serves as Cain’s love interest, but she also is the only person in the book who sees right through Cain and knows what he truly is.  Watching her manipulate the seasoned conman is quite cathartic, and the two make an effective and interesting team throughout the book.  However, I felt that Vail’s best contribution to the novel comes in the form of her notes and footnotes throughout the account, especially as they constantly call out Cain for his actions and keep his narration mostly honest by filling in some crucial gaps.  It as also very fun to see the various different versions of Vail that appear throughout the book, as you see both how she presents herself to the reader, and the slightly altered version of her that Cain sees.  This really makes her stand out as a central character in this series and her funny notes and corrections deeply enhanced the already entertaining plot.

Another major character I need to mention is Cain’s aide-de-camp, Jurgen, the Baldrick to Cain’s Blackadder.  A stooped, smelly and scruffy being, Mitchell has made Jurgen as Baldrick-like as possible (including a scene in which he comes up with a cunning plan), and I loved every damn second of it.  Firmly believing that Cain truly is the hero he claims to be, Jurgen faithfully serves Cain, and it is a lot of fun to see the two play off each other, especially as Jurgen is honestly the most honest and likeable character in the entire book.  The rest of the cast, which include schemers, professional soldiers, and various Tau, also have their moments, and I really liked how they were portrayed in the book.  However, they all share one particularly defining feature: they all believe Cain is a hero and are led around by his manipulations.  Watching these generally smart people fall for Cain’s lies is a great part of the book’s plot, and I had so much fun seeing them act the fool in this one specific way.  Overall, though, For the Emperor has some outstanding characters to it, and it will be fun to see how they are utilised in the other Ciaphas Cain books.

Like most Warhammer novels I have the pleasure of enjoying, I chose to listen to For the Emperor’s audiobook format, which I maintain is one of the best ways to enjoy Warhammer 40,000 fiction.  All the best narrative and stylistic elements of For the Emperor comes through at an even higher quality when you listen to them, and you really find yourself getting drawn into the complex story while also laughing at the fun characters.  I felt that the production value behind For the Emperor was particularly impressive, as the audiobook features three separate narrators in experienced voice actors Stephen Perring, Penelope Rawlins and Emma Gregory.  Perring, who I enjoyed last year in the audiobook for Engines of Empire by R. S. Ford, serves as the primary narrator for most of the book as he voices all the characters and action in the chapters of For the Emperor told from Cain’s perspective.  Perring is an extremely awesome narrator and the range of epic voices he creates for the main cast are very impressive and really capture their personalities and unique physical characteristics.  I loved the cynical, tired and falsely noble voice that Perring utilises for the main character of Cain, and you have to mention the slimy and fun voicework for the character of Jurgen as it makes him sound even more like Baldrick.  Perring also narrates a couple of the in-text extracts (those written by a male author), and he ensures that they sound even more pompous and filled with misinformation, than you would get from a simple reading.

While Perring is the main narrator, the other two featured actors have amazing performances in For the Emperor’s audiobook which really add to the overall production.  Penelope Rawlins voices the character of Inquisitor Vail during the parts of the novel she writes, mainly her notes on the events going on and the various footnotes featured throughout the plot.  Rawlins’s take on Vail is slightly different to that of Perring, and you get a stronger sense of her intelligence and power through Rawlins voice, which I felt helps to emphasise that Cain’s perspective might not be the most reliable.  The change in narrator also ensures that the various notes from Vail really pop out in comparison to the main story so you always know when Vail is speaking to correct Cain’s memory of events.  The way that the footnotes are read out exactly where they fall in the text also works extremely well, and it ensures that Cain’s misinformation never gets a chance to sit properly.  The final voice actor, Emma Gregory, also provides a few interesting sections to the audiobook, particularly as she narrates one of the recurring in-universe texts that is quoted, written by an older version of one of the supporting characters (Guardswoman Sulla, who gets promoted to a general in the future). Gregory captures the pride and arrogance of Sulla, as well as her devotion to Cain, perfectly, and I felt that this additional performance was a great part of the production.  All this incredible voice work, as well as the amazing story that it brings to life, ensures that For the Emperor’s audiobook is particularly awesome and really worth listening to.  With a runtime of just under 9 hours, this is a really easy audiobook to get through, and I powered through it in only a couple of days, mainly because of how much fun I was having, and I cannot recommend this format enough.

Look, I think it is clear to see that I loved For the Emperor and had a fantastic time reading this awesome book.  Sandy Mitchell did something pretty special with this first entry in the epic Ciaphas Cain series, and I am now a massive fan of this series and the titular character.  Loaded with so much clever humour, fantastic Warhammer elements, and a strong and surprisingly intense narrative, For the Emperor is pretty much perfect, and there is so much for people to enjoy.  As a result, this book is particularly highly recommended, and I fully intend to get more Ciaphas Cain fun and manipulations in the future.

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Throwback Thursday – Warhammer 40,000: Ghostmaker by Dan Abnett

Warhammer Ghostmaker Cover

Publisher: Black Library (Audiobook – January 2000)

Series: Gaunt’s Ghosts – Book Two

Length: 10 hours and 15 minutes

My Rating: 4.75 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For my latest Throwback Thursday, I check out another Warhammer 40,000 novel with an epic entry from Dan Abnett’s classic Gaunt’s Ghosts series, Ghostmaker.

I have been in a real Warhammer 40,000 mood lately so I thought I would continue to explore some outstanding books from legendary Warhammer author Dan Abnett.  Abnett is one of the most prolific and highly regarded contributors to the extended Warhammer universe, having created a huge range of compelling series and unique standalone books, most of which are considered the gold standard of Warhammer tie-in novels.  One of his most significant contributions to the Warhammer 40,000 universe is the Gaunt’s Ghosts series, which follows a ragtag group of human soldiers as they are dragged from deadly battleground to deadly battleground.  Made up of 15 novels, a ton of short stories and some other intriguing inclusions, the Gaunt’s Ghosts is a very iconic series in Warhammer 40,000 lore, which has spawned some awesome spinoffs and stories.  I had an outstanding time reading the first entry in the series, First and Only, and I also recently read the prequel novel, The Vincula InsurgencyGhostmaker was another impressive early entry in this series, and I had a wonderful time listening to it last week.

Colonel-Commissar Ibram Gaunt and the men of the Tanith First-and-Only, also known as Gaunt’s Ghosts, are some of the toughest soldiers serving the Imperium of Man.  The only survivors of the now dead world of Tanith, the Ghosts bear a substantial grudge against the forces of Chaos, as well as a complex relationship with their commander who saved their lives by abandoning their planet.  Now deployed to the jungle world of Monthax, the Ghosts prepare for their next inevitable battle against the Chaos host.

As the Ghosts await their next confrontation, Gaunt walks the lines, reliving the events that made his regiment what it is, while also growing close to the unique individuals he commands.  Each member of the Ghosts has their own story, and all have been forged in the crucible of war alongside their fearless commander.  But when battle is joined again the Ghosts find themselves in a unique confrontation that pulls on their tragic history and forces them to relive the worst day of their lives.  Is this the event that will forge the Ghosts into a legendary regiment, or will the survivors of Tanith break when they are needed most?

Abnett once again showcases why he is one of the very best Warhammer authors out there with this brilliant second entry in the Gaunt’s Ghosts series.  Bringing together several fantastic narratives into one character-driven plot, Ghostmaker is a key and compelling entry in this wider series that I absolutely powered through in a couple of days.

Ghostmaker is a compelling and powerful Warhammer 40,000 novel that continues to explore the intriguing members of the Tanith First-and-Only regiment.  Abnett spins a unique narrative in Ghostmaker, as this book reads more like a short-story collection than a typical novel.  Broken up by several brief sequences in the present on Monthax, most of the book revolves around a series of self-contained, character-driven background stories that showcase the history of the regiment and its members.  This includes a dive into the tragic formation of the regiment and the death of the planet Tanith, and you also get a view of some of the earliest battles the Ghosts fought in.  As Ghostmaker continues, the next series of stories each contain a more focussed narrative that dive into specific members of the regiment.  These shorter stories usually showcase one of these focus characters’ key battles or moments as a Ghost, while also diving into their personality and personal histories.  This deep dive into the key characters really helps you bond with the cast of this series in a whole new way, and I liked seeing more of these unique figures.  Everything comes to a head in the final quarter of the novel, when the story is dragged back to the conflict on Monthax as the Ghosts advance into battle.  Several key plot threads and recurring characters from the previous short stories make a reappearance here, and I loved how Abnett was able to connect this storylines together to make a cohesive and captivating overarching plot.  The final sequences are loaded with some of the deadliest fights in the entire novel, while also resolving a ton of character arcs and personal storylines raised in the previous entries.  The end result is a powerful and compelling overall story that really drags you in while giving you additional insights into some of Abnett’s best characters.

I really appreciated how Ghostmaker came together, and Abnett really showed off his writing skill by combining these shorter stories together the way he did.  I especially enjoyed how the multiple short stories gave Ghostmaker various tones as the reader continued through it.  For example, while most of the stories featured battles and war, there were also some more subtle stories of politics and investigations.  Abnett also featured some dark psychological stories as well as some deeply personal and brutal survival tales.  This variation in narratives and settings gave the book an eclectic feel, but I think that was very appropriate considering the regiment that Abnett was writing about.  All the shorter stories contained within Ghostmaker were entertaining in their own way, although a few definitely stood out over the rest.  Each story was extremely well written, concise, and fast-paced, and any leftover narrative threads are clipped off in the final entry, so the reader isn’t left wondering about anything.  The book also features a ton of awesome battle sequences in nearly every chapter and Abnett has a great skill at showing the horrors the men face during their dangerous battles, especially when they go up against supernatural or horrific foes.  Abnett also presents this book as a gritty war novel, with many of the stories focusing on the damaged and traumatised common troops who have been dragged into a series of terrible situations.  I have often said that some of the very best Warhammer novels focus on the common human soldiers (for example Steel Tread or Krieg), and Ghostmaker was one of the better examples of this I have seen in Warhammer fiction.  You really can sense the characters pain through the various chapters, especially when reminded of their home, and this makes for quite an emotionally rich read at times.

As I have mentioned a few times above, one of the major strengths of this book, and indeed the entire Gaunt’s Ghosts series, are the outstanding characters that Abnett focuses his stories around.  Throughout the course of the series, Abnett has introduced a great core of complex central protagonists who you really grow attached to.  However, Ghostmaker perhaps gives the best look at these characters, as it showcases their histories while also chucking them into deadly and deeply personal situations.  You really grow attached to these protagonists as the book proceeds and Abnett crafts some outstanding and wildly entertaining narratives around many of the cast, which are really fun to read.

As with most books in the series, a lot of Ghostmaker’s plot is focussed on the central character of Colonel-Commissar Ibram Gaunt, the Ghost’s commander.  Abnett continues to paint Gaunt as a caring and charismatic leader who recognises the sacrifice his men have made and is determined to keep as many of them alive as possible.  Most of Gaunt’s personal history before the events of Tanith was covered in the last book, and Abnett doesn’t rehash that in Ghostmaker.  Instead, you get to see Gaunt’s actions during and after the fall of Tanith, and I loved the examination of the guilt and responsibility he feels for abandoning the planet.  While the first chapter of this book primarily focuses on Gaunt, he also appears as a major figure in all the other protagonist’s stories, and it was fascinating to see the other Ghost’s opinions of him, especially as many have both resentment and respect for him.

Ghostmaker also spends a ton of time exploring several other key Ghosts, and Abnett does an excellent job of perfectly utilising all these great characters.  There are some brilliant tales surrounding these figures, and many also appear as supporting characters in other chapters, with some storylines crossing over.  Naturally, some of the characters stand out a little more than others, due to having personal plots that were particularly fun or intense.  Colm Corbec, the regiment’s second-in-command, is a major figure throughout most of the book, and I liked how Abnett expanded on him and focused on his different leadership style to Gaunt.  The story surrounding the seemingly stupid Trooper Bragg was extremely funny, especially with the slow-burn reveal of the character’s deep cunning, and you must love how funny and likeable Bragg is.  The story around the Ghosts’ medical officer, Tolin Dorden, was also very good, as it not only highlighted his position as the oldest Ghost, but also his refusal to sacrifice a life.  Other highlights include the trippy story of ace sniper Hlaine Larkin, who loses his mind during a mission, or the intense and compelling tale of elite scout Sergeant Mkoll, whose keen senses serve him well in the most hostile of environments.

However, I felt that the best two stories in Ghostmaker revolved around the characters of Major Rawne and Brin Milo.  Rawne is a murderous and slippery character who bears a great deal of hate and disdain towards Gaunt following the destruction of Tanith.  His story sees himself and Gaunt trapped together on an ice planet, which forces the two to work together.  Seeing the hateful Rawne trying to work out whether to kill Gaunt in cold blood or resolve their differences another time, makes for some compelling reading, and Rawne is probably one of the most complex and intense figures in the series.  Milo on the other hand is Gaunt’s young adjutant and the only civilian who survived the destruction of Tanith.  Milo serves a unique position in the Ghosts, and I really appreciated how Abnett explored how the rest of the regiment views him.  Milo’s story was particularly good, as politics sees him getting investigated by an Imperial Inquisitor for potentially having psychic abilities.  The scene where Milo manages to outplay the Inquisitor during his interrogation is one of the best scenes in the entire book and it really shows you just how clever he is, while also hinting at a potentially deeper secret.  All these characters, and more, help to turn Ghostmaker into a particularly enjoyable and fun read and I was very glad that Abnett gave us a closer look at the main supporting cast in this novel.

I felt that Ghostmaker was a great addition to the wider Warhammer 40,000 canon, as well as a great entry in the Gaunt’s Ghosts series.  While it is the second novel in the series, readers can easily get into Ghostmaker without any knowledge of the prior books, especially as Abnett spends so much time exploring the characters and the unit’s history.  While some of the narrative is set after the events of First and Only, Abnett does a great job reintroducing any relevant elements again in Ghostmaker and you don’t need too much pre-knowledge to enjoy the plot.  Ghostmaker would also serve as an interesting entry point for those who aren’t familiar with the Warhammer 40,000 franchise.  Abnett makes his novel very accessible to new readers, and I liked how he carefully and subtly introduced key elements of the wider universe, mainly those that concern the common soldiers.  The continued expansion of the Sabbat Worlds Crusade made for an interesting background to the book, and Abnett introduces or references several factions or regiments here that will go on to have a bigger role in later novels.  For example, Ghostmaker introduces readers to the Royal Volpone regiment (better known as the Bluebloods), who serve as rivals to the Ghosts and who recently got their own novel.  I had an incredible time diving back into the Warhammer 40,000 universe in Ghostmaker, and Abnett did a great job of expanding this already elaborate universe.

As with most Warhammer novels I enjoy, I chose to listen to Ghostmaker’s audiobook version, which was an excellent way to dive into this compelling read.  The audiobook format really allows the reader to get transported into the middle of the epic fights that are the hallmark of this fantastic series, while also ensuring that the reader absorbs all the key information about the surrounding universe.  Coming in at just over 10 hours in length, this is an easy audiobook to get through quickly, and I tore through the Ghostmaker audiobook in short order.  It helped that Ghostmaker was narrated by the very talented Toby Longworth, who voices most of Abnett’s Warhammer audiobooks.  Longworth has an excellent voice that fits the intense, character-rich tone of Ghostmaker extremely well, and he can move the plot along at a fast and compelling pace.  In addition, he has a brilliant take on all the key characters featured within the series and he provides everyone with a unique and fitting voice.  He also has the fantastic ability to capture the emotions and personality traits of the various characters with his tones, and you really get inside their heads when he talks.  This was an outstanding audiobook and I would strongly recommend it as the best way to enjoy this amazing novel.

Overall, Ghostmaker was a fantastic and impressive read by Dan Abnett and I am really glad I took the time to read another Gaunt’s Ghosts novel.  Featuring a distinctive format and some amazing character-driven stories, Ghostmaker beautifully expanded on the groundwork Abnett laid down in First and Only and this serves as an excellent and powerful addition to the series.  I deeply enjoyed this book, and I can think of no better way to illustrate this than to mention the fact that the moment I finished Ghostmaker I immediately started listening to the other Dan Abnett audiobook I had loaded on my phone, Xenos.  I really cannot recommend this series enough, and if you are interested in trying out some Warhammer 40,000 fiction, then the Gaunt’s Ghost series is the perfect place to start.

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Warhammer 40,000: Kasrkin by Edoardo Albert

Warhammer 40,000 - Kasrkin Cover

Publisher: Black Library (Audiobook – 22 October 2022)

Series: Warhammer 40,000

Length: 11 hours and 3 minutes

My Rating: 4.5 out of 5 stars

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Get ready for some high-concept action in the latest awesome and exciting Warhammer 40,000 novel by Edoardo Albert, Kasrkin.

While I might be repeating myself a little, I must once again talk about the particularly amazing year I’m having when it comes to Warhammer 40,000 fiction.  There have been some outstanding Warhammer 40,00 books out in 2022, and I have done my best to listen to as many of them as possible.  Some of my personal highlights include The Wraithbone Phoenix, Outgunned, Assassinorum: Kingmaker, Ghazghkull Thraka: Prophet of the Waaagh! and Day of Ascension, just to name a few.  All these have been a ton of fun, and so when I had an open slot in my reading schedule, I naturally chose another recent Warhammer 40,000 book, Kasrkin.  Written by a new-to-me author, Edoardo Albert, who has previously created some interesting pieces of Warhammer fiction, Kasrkin is an action epic that pits a band of elite warriors on a deadly mission into the dark heart of a desert planet.

Welcome to the deadly desert world of Dasht i-Kevar, an Imperial planet currently under siege by the advanced xenos, the T’au, who have turned the usually baren planet into a bloody battlefield.  But the war is about to get even more interesting as the T’au have succeeded in shooting down an Imperial Valkyrie containing an important Astra Militarum general, whose knowledge of the Imperial Guard strategy and disposition could cause the planet to fall.

Only one group of Imperial soldiers have a chance of journeying into the harsh desert of the planet, an elite squad of Cadian Kasrkin.  Led by Captain Bharath Obeysekera, the Kasrkin are tasked to travel deep into the Great Sand Sea behind enemy lines to find the general and either recover him or kill him to keep him out of enemy hands.  The best of the best, the Kasrkin are trained to operate in any terrain and face off against any enemy.  But none of them have every encountered anything as endless, hot, or deadly as the deserts on Dasht i-Kevar.

Cut off by sandstorms and forced to journey over impossible obstacles, the Kasrkin are firmly on their own and can only rely on themselves.  But the deeper they journey in the wastes, the more they begin to realise that they are not as alone as they thought.  Other hunters are searching for the missing general, and the mysterious locals have their own games to play.  However, none of them are prepared for an ancient evil lurking far beneath the desert sands, determined to kill everything it encounters.

Another week, another exceptional Warhammer 40,000 novel that I had so much damn fun listening to.  Kasrkin was an excellent, fast-paced read that follows a compelling group of characters on an epic adventure tale.  Loaded with action, compelling characters, and a story that makes perfect use of its setting and the fantastic lore of the Warhammer 40,000 universe, Kasrkin in an epic read from Edoardo Albert that I absolutely powered through.

The story itself starts off pretty simply, with Albert introducing the reader to the Kasrkin squad and quickly setting them on their mission to find the missing general.  The early parts of the book are really focussed on allowing the reader to get their heads around the book’s premise, the characters, and the impressive desert setting, which honestly takes on a life of its own.  Initially a little slow going to build up tension and camaraderie amongst the Kasrkin, the book starts to get interesting about a third of the way in, when Albert introduces some unique world elements which show how cool and weird the Warhammer 40,000 universe can be.  From there, the story takes the protagonists closer to their objective, and I was initially a little surprised at how soon then managed to get where they were going.  However, this proves to be a bit of a ruse from Albert, as he chooses this moment to really shake everything up.

About halfway through, the entire structure of the book changes with the appearance of a new group of point of view characters, a kindred of Kroot aliens, determined to capture the general for the T’au.  This results in an awesome split in focus between the human and Kroot characters, and I loved the sudden introduction of an excellent rival group who appear equal to the Kasrkin in terms of combat ability.  However, this is not the only surprise that Albert has in store, as both the Kasrkin and the Kroot find themselves facing off against an even more deadly enemy in a fantastic new setting.  While I won’t go into too much detail about what happens next, it was a pretty epic move from Albert and one that I deeply appreciated.  The rest of the story is particularly intense and dark, and there some real horror vibes going for part of it, which fit in perfectly with the powerful narrative and darker setting.  Albert really layers on the action in the second half of the book, and I loved all the shocking and bloody places that he took his story, especially as there are several great twists and some truly engaging scenes featured throughout.  Everything comes to an excellent end, and this proves to be a particularly powerful and gripping Warhammer 40,000 read that really stands on its own.

I felt that Albert’s strong writing style helped to enhance the compelling narrative of Kasrkin and I really appreciated how the author’s style brought everything to life.  Like most Warhammer 40,000 novels, Kasrkin is a great standalone read that is very appealing for established fans of the franchise.  However, this book can also be easily enjoyed by most general science fiction or military fiction fans, especially as the author covers all the relevant lore details that you need to understand the world you are diving into.  Albert blends together some excellent storylines in this novel, and he keeps the pace steady, with a ton of brilliant action and dangerous occurrences.  I liked how the narrative kept morphing as the book progressed as what started as a compelling, if slower, desert adventure eventually turned into a high-octane war novel, before finally transforming into a desperate survival novel in a horror setting.  Albert manages these changes in style really well, and I think the constant alterations helped to keep the reader’s attention glued to all the craziness of the book. 

At the same time, the book remains a soldier’s story at heart, which is something that Warhammer fiction always excels at showing (good recent examples include Steel Tread, The Vincula Insurgency and Catachan Devil).  Watching these elite soldiers face impressive odds makes for an awesome read, especially as Albert also dives into their deeper concerns and features some deeper betrayals and intrigues.  I also cannot highlight enough how outstanding the combat sequences were in Kasrkin as Albert features some pretty hairy action scenarios.  I was particularly impressed with how well these combat scenes were enhanced by the book’s multiple character perspectives, especially once the Kroot were introduced.  Having the perspectives changed between the opponent groups as the firefights was ongoing was just brilliant, and it was amazing to see both sides of the battle, as well as the reactions from the rival teams.  All this, and more, really brought the best out of Kasrkin’s narrative and I deeply enjoyed how it was showcased.

Perhaps one of the most notable features of Kasrkin are the distinctive and memorable locations.  The reader is dragged to several great settings throughout the course of the plot, and the author takes particular pleasure in presenting them in exquisite detail.  The main location is the endless, featureless desert of Dasht i-Kevar, which the characters are forced to traverse for a good part of the book.  I got some great Dune vibes from this setting, and Albert makes this desert out to be a soulless, crushing place of shifting sands, massive unstable dunes, and intense heat, with the ability to strip the resolve and strength from the strongest of men.  Just listening to the characters traverse it made me thirsty, and you could really imagine the harsh journey they are going through.  At the same time, Albert also introduces some very unique aspects to the desert, including impossibly smooth patches of sand that move like water and mysterious water that lives deep under the surface which gives the planet some unusual life.  All these elements are very memorable, and you find yourself really feeling the intense desert surroundings as the characters push through it.  I think that Albert did a remarkable job of introducing and then utilising this harsh setting and it definitely stood out as a landmark part of the book.  A second, darker location becomes the key setting for much of the second half of Kasrkin and while I will again be brief to avoid spoilers, it was pretty damn epic.  Serving as the lair of a notable enemy, this location was a haunting and deadly setting, and one that the characters all struggled to survive in.  There are so many surprises and foes lurking in this location, and the strain of it really showed on the characters who find themselves with very little chance of survival.  I had such a great time with this location, and it, as well as the outside desert, helped to turn Kasrkin into a particularly noteworthy book.

On top of the new setting, I was also really impressed with the outstanding Warhammer 40,000 elements contained within this great book.  As I mentioned before, Kasrkin is a book a range of readers can enjoy, and part of the reason why is that Albert spends a lot of time exploring the unique lore elements of the Warhammer 40,000 universe that come into play during the plot.  Not only does this help to introduce the universe to new readers but established fans will appreciate how deep Albert dives into the subject.  As the name of this book suggests, quite a lot of the focus revolves around the Cadian Kasrkin, the most elite special forces group in the whole Imperial Guard.  Albert showcases them perfectly throughout the book, and it was so damn epic to see them in action, especially as they live up to all the hype and work together as a particularly effective unit.  The author dives into all their particularly quirks, training and operational preferences that sets them apart from the common Astra Militarum units, and you come away with a greater appreciation for who they are and what they can do.  In addition, there is a great underlying look at how the Kasrkin are doing following the destruction of their home world of Cadia, and I loved the deeper grief that they are all suffering after their failure and the hardships they have faced.

On top of the Kasrkin, Albert also spends a substantial amount of time examining and featuring other Warhammer 40,000 factions throughout the story.  The most prominent outside of the Kasrkin are the kindred of Kroot that become the protagonist’s opponents.  During their multiple scenes, Albert dives deep into the biology, beliefs and society of the Kroot, and the reader is soon given a crash course in who they are and what they can do.  There is a particular focus on their biological abilities, with Albert exploring their avian traits, their ability to communicate in different frequencies (giving off high-pitched whistles, which made several hunting scenes particularly cool) and more.  The real focus is on the Kroot’s ability to absorb the genetic traits of anything they consume, which is a big part of their society, as they live to hunt and consume prey that can give them a greater edge in battle.  Albert really examines this hunting and eating part of their culture, and it was fascinating to see how diverse the Kroot are after eating different creatures during their travels.  This ability plays a big role in the plot, with horrific consequences, and I loved having the Kroot featured so heavily in this book, especially as I haven’t seen them in too many other pieces of Warhammer 40,000 fiction.  I also loved how Albert did some fun contrasts between the Kroot and the Kasrkin and showed that they were very similar in their abilities and mentalities (and they both refer to their groups as kin).  Watching the two sides face off against each other is a thing of beauty and it results in some complex and exciting battle scenes.

On top of the Kasrkin and the Kroot, a third major faction from the Warhammer 40,000 universe are also featured, and they become an exceptional part of the books plot in the second half of the book.  Just like with the other groups featured within Kasrkin, Albert examines and features this group extremely well, and you get a good idea of who they are and what motivates them, even if they are a little more unusual then the general examples you see in Warhammer fiction.  I was particularly impressed with how Albert used one distinctive unit from this third faction throughout the course of Kasrkin, and they prove to be brutal and terrifying hunters that haunt the point of view characters in some epic and dark ways.  I cannot emphasise how well Albert featured all these different factions throughout Kasrkin, and fans of the franchise are going to have an outstanding time seeing them all in action and facing off against each other.

I had a lot of fun with the characters featured in Kasrkin as the author features some interesting interactions and character development in a short amount of time.  Most of the book focuses on the members of the Kasrkin team, including their leader, Captain Bharath Obeysekera, a veteran officer with a lot of regrets behind him.  Albert showcases this character a lot and Obeysekera proves to be a bit more of a radical thinker than your typical Imperial soldier, which I felt fit rather well in this unusual tale of survival, and it was heartbreaking to see him try and fail to keep his squad alive.  Other great characters include Sergeant Shaan Malick, the squad’s veteran NCO, who serves as a rock for most of the book, while also playing his own selfish game.  Watching him manipulate the other characters added a great edge to the plot, and I really appreciated his realistic and understandable motivations once they were revealed.  I was also very impressed with the character of Roshant, a newly minted Commissar with family connections who joins the mission and proves to be a bit of a pain for most of it.  Initially despised by the men and seen as a coward, Roshant goes through some real soul searching in this book, and it was fascinating to see this privileged character contrasted against the rough and tough Kasrkins, especially in some dangerous situations.  The rest of Kasrkin’s cast are also pretty impressive, and Albert does a good job of balancing the narrative around a large group of characters.  There is some excellent character work in this book, and I really appreciated seeing such a fun and damaged cast go to war against each other.

Like most Warhammer 40,000 books, I chose to enjoy Kasrkin in its audiobook format, which was an absolute ton of fun.  Coming in at just over 11 hours, the Kasrkin audiobook was an excellent and quick way to experience this fantastic narrative, especially as all the many cool action sequences really seemed to pop in this format.  The real highlight of this audiobook was narrator David Seddon, whose work I previously enjoyed in the short production Dredge Runners.  Seddon did a remarkable job with the narration in Kasrkin, and I loved how he swiftly moved the book along and perfectly controlled the pacing of the audiobook.  I was also deeply impressed with the huge range of voices that he brought to the production, and he effectively captured all the characters featured in this book and gave them all distinctive and fitting voices that showcased their personalities and emotions.  Not only does he capture the various gruff and thoughtful human characters, but he also provides some great alternate voices for some of the alien characters contained within.  The avian-inspired voices of the Kroot characters reminded me a little of the Skeksis from The Dark Crystal, which was really fitting considering the Kroot’s evolutionary origins.  I also loved the deeper and more ancient voice that was used for another character, revealed later in the book, especially when combined with the various voices used for this character’s computer servant.  This outstanding voice work really helped with my enjoyment of this book, and I had a wonderful time listening to the Kasrkin audiobook.  This was easily the best way to enjoy this fantastic book, and I would strongly recommend this format to anyone interested.

The Warhammer 40,000 universe continues to enchant and amaze me with this latest tie-in book Kasrkin.  Edoardo Albert wrote a powerful and deeply intense read that sees an iconic regiment from the game go up against all manner of trouble in some exceptional settings.  Extremely addictive, relentlessly exciting, and very clever, Kasrkin was an outstanding read that I am really glad I decided to check it out.  Highly recommended, especially for fans of Warhammer 40,000 fiction.  You are guaranteed to have a great time with this excellent tie-in book.

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Throwback Thursday – Warhammer 40,000: Storm of Iron by Graham McNeill

Storm of Iron Cover 2

Publisher: Black Library (Audiobook – July 2002)

Series: Warhammer 40,000

Length: 11 hours and 3 minutes

My Rating: 4.5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For this latest Throwback Thursday, I dive into some old-school Warhammer 40,000 fiction with the exceptional Storm of Iron by one of the most prolific Warhammer authors, Graham McNeill.

Readers of this blog will know that I have been really getting back into Warhammer fiction in the last few years, and I have had an outstanding time reading all the exciting and captivating reads the franchise’s extended universe contains.  I have been particularly impressed by the sheer number of talented authors who contribute to this extended universe, and I already have a few favourites due to how epic and complex their novels have turned out to be.  However, one of the main contributors to the current Warhammer canon I had not really explored yet is the superbly talented Graham McNeill.  McNeill has been writing Warhammer fiction for 20 years now, and he has produced multiple books for both the Warhammer 40,000 and Warhammer Fantasy sub-franchises.  Best known for The Ambassador Chronicles, Legend of Sigma, Ultramarines and Forges of Mars series, as well as his entries in the massive Horus Heresy series, McNeill has produced some outstanding sounding books throughout his career (including several books I really want to read) and had an incalculable impact on Warhammer fiction universe.  I however, have not had too much experience with his works, although I do have several of his novels sitting on my shelf.  I am hoping to read more of his stuff in the future, but I ended up starting with one of his earlier books, the standalone Warhammer 40,000 novel, Storm of Iron.

The Adeptus Mechanicus Forge World of Hydra Cordatus is a barren and desolate place, garrisoned by Imperial Guard of the 383rd Jouran Dragoons and members of Adeptus Mechanicus, who rule from one of the mightiest and seemingly impregnable fortresses in the galaxy.  No-one ever expected that the many wars that plague the universe would ever come to a planet as seemingly inhospitable as Hydra Cordatus, but hell has descended upon the planet in the form of Chaos Space Marines from the feared Iron Warriors legion.

Under the leadership of the dread Warsmith Barban Falk, the Iron Warriors have arrived on Hydra Cordatus in substantial numbers, determined to destroy all the Imperial defenders and take the planet’s main citadel.  After a blistering landing upon the surface of the planet that cuts off all hope of relief, the Iron Warriors deploy their full force of warriors, slaves, labourers and even several corrupt Titans to assault the enemy.  But they have not chosen an easy target, as the citadel of Hydra Cordatus is no ordinary fortress.  It is an ancient and mysterious stronghold, whose walls are designed to stymy any attack, and few foes would have a chance of defeating its defences.

However, the Iron Warriors have long been considered the greatest siege warfare specialists in all the universe.  Having honed their bloody craft for millennia since their betrayal of the Emperor, the corrupt Iron Warriors soon embark on an ambitious and fast campaign that soon threatens to completely destroy the Imperial forces.  Only the arrival of members of the Iron Warrior’s greatest enemies, the Space Marines of the Imperial Fists, gives any hope to the defenders.  But can even the legendary Imperial Fists stand against the ancient fury of the Iron Warriors?  And what secrets truly lay hidden in the depths of Hydra Cordatus’s citadel?

Well, this was a pretty damn awesome Warhammer book.  McNeill did a remarkable job with Storm of Iron, producing an intense and action-packed novel that might be one of the best siege novels I have ever had the pleasure of reading.  Loaded with impressive battle-sequence after impressive battle-sequence, as well as a ton of intriguing and fun characters, Storm of Iron was an outstanding read, and I had so much fun getting through it.

I will admit that one of the things that really drew me to Storm of Iron is that it showcases a massive siege in the gothic future of the Warhammer 40,000 universe.  I have always deeply enjoyed books with sieges in them, and the Warhammer universe is naturally filled with some good examples of this, although these mostly occurred in the fantasy focussed books.  As such, I was quite intrigued to see how a science fiction siege would occur, and McNeill really did not disappoint, painting a powerful and captivating picture and using the Iron Warriors and Imperial Fists, both of whom are known for their siege craft, as central figures in the narrative.

McNeill starts Storm of Iron off with a bang, showing the Iron Warrior’s initial move as they launch a lightning-fast raid and landing upon Hydra Cordatus in the opening chapters.  From there, the siege of the citadel starts in earnest as the Iron Warriors deploy their entire army towards it.  Told from multiple character perspectives of both the attackers and defenders, you swiftly get to know all the key players of the book and see their various personal and military struggles as the siege unfolds.  The author sets everything up perfectly, and you are soon engrossed in the novel-spanning siege, which McNeill explores in intricate detail, examining the various moves and countermoves that the two sides are doing.  You get some awesome scenes throughout Storm of Iron, and it really has everything you could want from a siege book, including artillery barrages, trench warfare, sapping, sallies, reinforcements, counterattacks and desperate fighting in breaches.  The entire story moves pretty quickly, and there are barely any pauses in between battle scenes.  Any delays that do occur serve an essential part of the plot, showing the various personal issues impacting the participants, introducing new characters, or exploring some of the hidden intrigue going on within the besieged citadel.

The story picks up even further around the middle, with the arrival of the Imperial Fists Space Marines who give the defenders more of a fighting chance.  As such, you are never quite certain how the book is going to unfold, and the battle really could go any way.  I liked how McNeill balanced the book between the Chaos and Imperial characters (or the attackers and defenders), and I deeply enjoyed seeing how each side conducted their war, especially as both had to deal with internal dissension and setbacks.  I think that the narrative had a great blend of cool story elements, and the combination of action, intrigue and character work fit the story very well.  Naturally, the best part of the book is the exceptional battle scenes, and thanks to author’s detailed depictions, it is extremely easy to envision all the intense fight sequences that unfold.  There are some outstanding scenes here, and there is a little bit of everything, included destructive ranged warfare, brutal close combat fights, desperate last stands and even some over-the-top battles between the massive Titans (essentially intense mecha warfare).  This entire story comes together pretty well, and I really liked the fantastic and dark notes that McNeill left it on.  While I wasn’t too shocked by one of the book’s main twists, there honestly wasn’t a moment where I wasn’t entertained by Storm of Iron’s story, and I had such a fantastic time seeing this entire epic siege unfold.  I managed to power through this book extremely quickly, and I had so much fun seeing how this protracted battle unfolded.  As such, this is a must-read for all those who love a good siege book, and I really appreciate the awesome story that McNeill featured here.

I love all the cool Warhammer 40,000 elements that McNeill was able to fit into this awesome book, and fans of the franchise will appreciate his attention to detail and fun depictions of the various factions and their iconic regiments/toys.  While the Imperial Guard, Adeptus Mechanicus and Imperial Fists are all featured here, this book is mainly about the Iron Warriors, and it was fascinating to see them in action.  These traitorous and corrupt siege specialists have a rich history of hatred, and while the author doesn’t go completely into their fall from grace, you get a good idea of why they turned and some of the terrors they have inflicted.  Indeed, all the depictions of the Chaos side are extremely powerful, and you get an impressive view of just how twisted and dangerous they and their dark gods are.  That being said, you get a much more nuanced viewpoint of the Chaos side here than most Warhammer books have, and it was utterly fascinating to see their views on the conflict.  That, combined with some of the secrets that the Adeptus Mechanicus are hiding, continues to reinforce one of the key concepts of the Warhammer 40,000 universe: that there really are no good guys here, just winners and dead people.  Thanks to author’s ability to highlight key universe and faction details, this is one of those Warhammer 40,000 books that could serve as a great introduction to Warhammer fiction, and if a massive and bloody siege doesn’t get your attention and make you interested in this franchise, nothing will.  As such, you don’t need to come into Storm of Iron with too much pre-knowledge of the Warhammer 40,000 universe to enjoy this book, although established fans will naturally get a lot more out of it.  I am personally glad that, of all of McNeill’s books, I chose to start with Storm of Iron, especially as it apparently sets up some of his future Warhammer entries.  In particular, it introduces one of the key antagonists of his Ultramarines series, which has long been on my to-read list, and I look forward to enjoying more of McNeill’s epic Warhammer books in the future.

I also deeply appreciated some of the excellent character work that was featured within Storm of Iron.  Due to how McNeill writes the story, the book features a huge range of different point-of-view characters, broken up between the Iron Warriors and the members of the 383rd Jouran Dragoons who are defending the citadel.  While the quick-paced story and multiple character perspectives cuts down on development a little, you do get to know all the key characters very quickly, and McNeill fits in some absolutely fascinating character arcs that I deeply enjoyed.  Three of the most interesting characters are the Iron Warriors captains who are leading the assault on Hydra Cordatus, Honsou, Forrix and Kroeger.  All three are pretty interesting in their own right, with Honsou the true believer ostracised by his comrades due to his heritage, Forrix the disillusioned veteran, and Kroeger the mad berserker who is slowly going insane serving the Blood God Khorne.  Their personal storylines are all amazing, but the real fun is seeing their interactions, especially as they all hate each other and are vying for their master’s favour.  McNeill spends a lot of time with these three villains, and you really get a sense of whole Iron Warrior’s legion through their disparate viewpoints.  I will say that I didn’t think any of the Imperial characters quite measured up to these Chaos characters, especially as McNeill really worked to make them as compelling as possible.  I did deeply enjoy the character of Guardsman Julius Hawke, a slacker who finds himself alone in the wilds and serves an interesting role in the battle.  I was also quite intrigued by Lieutenant Larana Ultorian, a defiant soldier who is captured by the Chaos forces and slowly driven insane by her forced service to them.  These characters, and more, all help to turn Storm of Iron into a much more complex and powerful read, and I had a great time explore all their unique stories and histories here.

I doubt anyone is going to be too surprised that I made sure to grab the recently released audiobook version, which in my opinion is one of the best ways to enjoy a cool Warhammer book.  The Storm of Iron audiobook was a pretty good example of this, as I quickly got drawn into it, especially as the awesome action sequences became even more epic when they are read out.  With a run time of just over 11 hours, this was a decent length Warhammer audiobook, although I managed to power through it in less than a week, mainly because of how much I got caught up in the story.  I was also pretty impressed by the narration from Michael Geary, who really dove into the various roles contained within Storm of Iron’s story.  Geary clearly had a lot of fun telling this dark tale, and I felt his fast-paced narration really added the intensity and excitement of the story.  I also felt that he did a great job bringing the various characters of Storm of Iron to life, and each of the main figures is given a unique voice or accent to help set them apart.  While I liked all the cool voices he did, Geary’s take on the various Chaos Space Marines was very memorable, especially as he really captures the cruelty, hatred and dark demonic influences that affect them.  An overall excellent Warhammer audiobook, I had such an exceptional time listening to this version of Storm of Iron, and this format comes highly recommended.

Overall, I am extremely happy that I chose to read this fantastic Warhammer 40,000 novel, and it was one of the more interesting older entries in the franchise I have so far read.  The extremely talented Graham McNeill did a wonderful job on Storm of Iron, and I had such an amazing time getting through its elaborate and action-packed narrative.  This book featured such an impressive depiction of a siege in the gothic far future, and readers are in for an intense and captivating time as they see this complex battle between besiegers and defenders unfold.  Clever, compelling, and filled with pulse-pounding fun, Siege of Iron was an excellent book and I look forward to reading more of McNeill’s Warhammer books in the future.

Storm of Iron Cover

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