Warhammer 40,000: Dominion Genesis by Jonathan D. Beer

Publisher: Black Library (Audiobook – 21 September 2024)

Series: Warhammer 40,000

Length: 10 hours and 47 minutes

My Rating: 4.5 out of 5 stars

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Destitute tech-priests of the Adeptus Mechanicus embark on a massive quest for redemption in the excellent 2024 Warhammer 40,000 novel, Dominion Genesis by Jonathan D. Beer.

Beer is a talented rising author in the Warhammer 40,000 fiction space who has so far impressed with two interesting books covering unique spheres of the fandom’s canon.  I deeply enjoyed his first novel, The King of the Spoil, which was a particularly epic entry in the Warhammer Crime sub-series, and which ended up being one of my favourite debuts of 2023.  Beer followed up this debut last year with his second novel, Dominion Genesis, an intriguing read that takes place in a very different Warhammer 40,000 setting.  I had an excellent time with Dominion Genesis, although I spectacularly failed to write a review for it last year.  However, with Beer’s third Warhammer 40,000 novel just released, I felt that this was a good time to finally write something about Dominion Genesis, which honestly was an awesome read.

Plot Synopsis:

Gryphonne IV is dead – one of the mightiest forge worlds in the arsenal of the Adeptus Mechanicus, succumbed to the relentless hunger of Hive Fleet Leviathan. Devoured. Lost.

The few magi that survive drift in idleness, robbed of purpose and direction. But there is one who rejects that fate.

READ IT BECAUSE
It’s the gripping tale of an Explorator desperately seeking ancient technologies from humanity’s past as she races against time to restore one of the mightiest forge worlds in the Imperium.

THE STORY
Explorator Talin Sherax seeks ancient and miraculous technologies from humanity’s distant past. When she learns of a fabled relic that could restore all that has been lost, Sherax embarks on a journey, the outcome of which could change everything. Nothing will stand in her way… even if the quest brings her to the brink of heresy.

Dominion Genesis was a particularly intense and compelling entry in the Warhammer 40,000 canon that proves quite enthralling to read.  I like how Beer managed to achieve quite a few things with this book, as he produced an excellent quest narrative with a focus on obsession, trauma and survival, while also cleverly showcasing several different factions of the Warhammer 40,000 universe.

Beer came up with a very awesome story that hits a lot of highly emotional story notes early on.  The start of Dominion Genesis was one of the more striking sequences of Warhammer fiction I have read, as the protagonist, Explorator Talin Sherax, is forced to witness the destruction of their home world.  Moving quickly into a time skip, you see a very different version of Sherax several years in the future, as she still attempts to make sense of the destruction while searching for valuable lost technology.  After a great sequence aboard a derelict spacehulk, Sherax finds a clue about a potential artifact that could help to restore her planet.  Going against the orders of her superiors, Sherax leads a crew of human soldiers and Adeptus Mechanicus forces on a quest to several deadly and hidden locations in the galaxy.  Along the way, the protagonists examine their humanity in several different forms, while also being stalked by dangerous alien fighters determined to stop them achieving their goal.

There are some great sequences in the middle of this book, as the protagonist desperately follow the clues into a trap, which shakes all the characters to their core.  After a gruelling sequence of events that help to highlight and move along several, well-constructed character development arcs, the adventure moves to its destructive conclusion.  After another disaster, the protagonists are dropped in amongst a war between rival xenos forces and must journey into the fray to achieve their goal, resulting in a brutal series of battles and the intense conclusion to the narrative.  Beer wrote in some great tragic moments as the protagonists are outmatched at nearly every turn, although many of these sequences work well to provide closure to some of the book’s various character arcs.  The conclusion to Dominion Genesis was as bleak as you would hope for a novel in the grimdark Warhammer 40,000 universe, but it provides some great closure for the main character and will keep readers very satisfied.

I felt that Dominion Genesis was a particularly good addition to the Warhammer 40,000 canon, as Beer provides a thoughtful and complex novel loaded with unique action and damaged characters trying to survive the inherent darkness of the war-torn universe.  Beer ended up producing an intense character-driven story for Dominion Genesis, and I loved the great balance between action, exploration and interaction between certain unique Warhammer races, and the focus on character elements.  I personally really enjoyed the deep dive into the Adeptus Mechanicus, with various character perspectives diving into their culture and thought processes, even though certain sections of the plot need to be altered to emulate the machine nature of the tech-priests.  Beer tried to showcase a more emotional side to the Adeptus Mechanicus in this book, especially through his protagonist which, while different from other portrays of this faction, fits the trauma-rich narrative as all these characters struggle with the loss of their home.  The author also has fun fitting in several of the main alien races of the Warhammer 40,000 universe into the story, including orks, Tyranid, Aeldari and Necrons.  While not a lot of focus is given to understanding them, they serve as good foils to the obsessed protagonists, and it was interesting to see the Mechanicus takes on these different enemies.  In the end, Dominion Genesis proved to be a compelling, and impressive standalone novel that makes great use of its Warhammer 40,000 elements.  However, be warned that this novel is probably better read by more established fans of the franchise, rather than newer readers, as Beer covers a lot of complex lore in a short period of time.

One of the key things I liked about Dominion Genesis was the rich array of compelling characters featured throughout the plot.  Beer does an outstanding job introducing and following several very damaged figures, including the protagonist Explorator Talin Sherax, who finds herself in a depressed state following the opening sequence of book.  Cutting herself off from the technological hivemind used by the rest of Adeptus Mechanicus brethren, Sherax proves to be a brilliantly complex figure in Dominion Genesis, and Beer’s take of her as the depressed member of a group known for having no emotions was really fascinating.  The author also features an interesting array of other Adeptus Mechanicus members who provide great alternate viewpoints to that of Sherax.  I really enjoyed how Beer managed to include a lot of intriguing individualism in these machine-like Adeptus Mechanicus characters, and the range of different opinions and feelings around Sherax and her mission added some interesting drama to the story. 

Finally, I must highlight the human members of the Dominion Genesis cast, who provide intriguing alternate viewpoints to cybernetic protagonists. I particularly enjoyed the focus on a depressed former Imperial Knight pilot, who, after losing his ancient war machine, decides to join the crew of Sherax’s ship.  There are some fascinating focuses on his parallel grief to that of the Adeptus Mechanicus characters, as well as his own self-anger, especially while forced to pilot a seemingly lesser machine.  Beer writes some interesting side plots around this more human character, including his relationship with an Imperial Guard regiment also aboard the ship, and he must balance his need for human contact with his own grief and arrogance.  I felt this compelling collection of distinctive characters helped to make Dominion Genesis really stand out, and I enjoyed seeing their unique interactions.

As with most Warhammer 40,000 novels I review, I ended up listening to Dominion Genesis on audiobook, which is pretty much the best way to enjoy this series.  The Dominion Genesis audiobook ended up being a lot of fun to listen to, and I managed to get through it’s near 11-hour runtime quickly.  It helped that Dominion Genesis was narrated by the very talented Colleen Prendergast, who is becoming the go-to narrator for any Warhammer 40,000 audiobook that features a human female protagonist, such as Justin D. Hill’s Cadia series, or standalone books like Creed: Ashes of Cadia by Jude Reid or Longshot by Rob Young.  Prendergast did an outstanding job bringing the various complex cast members of Dominion Genesis to life, and I particularly appreciated the skill need to voice a variety of cybernetic humans with altered or robotic voices.  This great voice work turned Dominion Genesis into a fantastic listen, and it was very easy to enjoy Beer’s outstanding and lore-heavy story when it was being read out.

Overall, Dominion Genesis was an amazing second novel by Jonathan D. Beer, who did an outstanding job pivoting to a different area of Warhammer 40,000 fiction.  I loved the complex character-driven narrative contained within Dominion Genesis, and this was one of the more enjoyable Warhammer 40,000 novels that came out last year.  I cannot wait to see how Beer continues to develop as a writer in the future, and I currently have a copy of his latest book, Tomb World, in my audiobook queue to listen to.

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Warhammer 40,000: The Emperor’s Finest by Sandy Mitchell

Publisher: Black Library (Audiobook – 7 December 2010)

Series: Ciaphas Cain – Book Seven

Length: 10 hours and 14 minutes

My Rating: 4.75 out of 5 stars

Amazon

Dive once again into the crazy adventures of the Warhammer 40,000 universe’s most undeserving hero, with the awesome Ciaphas Cain novel, The Emperor’s Finest by Sandy Mitchell.

I was recently in the mood for something familiar and fun to enjoy during a gap in my audiobook listening schedule, and the first thing that came to mind was another entry in the highly entertaining and addictive Ciaphas Cain series by Sandy Mitchell (a pseudonym of author Alex Stewart).  One of my favourite Warhammer 40,000 series, the Ciaphas Cain books chronicle the adventures of the dashing and doubtful hero of the Imperium of Man, Commissar Ciaphas Cain, a man who sensibly seeks to avoid the many, many terrifying dangers of the Warhammer 40,000 universe, but who constantly finds himself dragged into the deadliest of situations, often because of his vastly inflated legend.  I have had a wonderful time making my way through the series, with books like For the EmperorCaves of IceThe Traitor’s HandDeath or Glory, Duty Calls and Cain’s Last Stand, proving to be extremely compelling and highly entertaining.  As such, I knew well in advance of reading The Emperor’s Finest that I was going to have a brilliant time with it, and Mitchell did not disappoint.  The seventh entry in this outstanding series, The Emperor’s Finest, had an outrageous and fantastic plot behind it that throws you into the action right away.

A dangerous and terrible foe stalks several human worlds in the galaxy, and only one man is unlucky enough to face it: Commissar Ciaphas Cain.  Despite being relatively early in his illustrious career, Cain has already gained a reputation for heroics and bravery, a combination that conspires to get the Commissar into far more trouble than he wants.  However, one of his most dangerous adventures occurs when he is surrounded by the finest warriors humanity has to defend them.

Rescued from an exploding Necron ship, Cain finds himself in the care of Space Marines of the Reclaimers chapter and soon becomes their Imperial Guard liaison as part of a new campaign.  Assigned to supress a civil war on the important agricultural world of Viridia, the Reclaimers are keen to engage the enemy, and Cain finds himself reluctantly dragged in their wake, forced to once again play the rousing hero and bring the loyalists of Viridia into line.  However, as the Reclaimers begin their bloody work, it soon becomes apparent that the traitors of Viridia are far more deadly than expected, when a nefarious genestealer cult is revealed at the heart of the warring factions.

As the Space Marines engage the genestealers, the defenders of Viridia determine that they must have snuck into the system when a massive, drifting space hulk briefly appeared.  Determined to eradicate the source of this unholy threat to the Imperium, the Reclaimers lead an ambitious expedition into the warp to track down the space hulk and obtain its secrets, and Cain is naturally required to follow along.  With murderous genestealers and ravaging orks in front of him, and the far more terrifying threat of an ambitious husband-seeking noblewoman at his back, Cain and his trusty aide, Jurgen, are flung once again into the fray and must find a way to extricate themselves from the new dangers all around them.  But if anyone can survive the oncoming terrors of the space hulk, it’s the soon to be legend of the Imperium.

Sandy Mitchell continues to delightfully show just how ridiculous and entertaining the Warhammer 40,000 universe can be with this outstanding entry in his Ciaphas Cain series.  Featuring an intense plot loaded with some fantastic characters, The Emperor’s Finest takes Cain on a grand adventure filled with action, questionable heroics, and boundless fun.

As with the rest of the books in the Ciaphas Cain series, The Emperor’s Finest features a brilliant and highly entertaining story loaded with funny coincidences, complex characters and highly dangerous situations.  Following on from the immediate aftermath of the Ciaphas Cain short story, Echoes of the Tomb, the initial story sees Cain once again thrust into danger, this time supporting the Reclaimers’ attempts to wipe out a genestealer-led revolution on the planet of Viridia.  This first part of The Emperor’s Finest is a somewhat typical Ciaphas Cain narrative, with the reluctant Cain dragged into a dangerous situation thanks to his own inflated reputation.  This ensures a ton of excellent action and over-the-top scenarios, as Cain jumps from danger to danger, with many of his decisions to avoid trouble resulting in him finding an even worse scenario.  Mitchell enhances this fun by also forcing Cain to contend with supporting character, Mira DuPanya, whose entertaining exploits, foppish nature, aristocratic arrogance, and determination to stick with Cain leads to some great moments, including an unlikely romantic subplot with the protagonist.

While this was a great introduction, the plot focus of The Emperor’s Finest changes about a third of the way through into a space adventure, when the Reclaimers set out to find and cleanse the space hulk that initially corrupted Viridia, and Cain is dragged along.  This allows for some excellent space adventures, especially when Cain and the Space Marines burst out into ork space, resulting in a great boarding action sequence.  Mitchell really leans into some fun interpersonal clashes between the book’s three main characters here, especially as Cain and the always dependable Jurgen find themselves at their wits end with Mira, who continues to be a real highlight of the plot.  All this leads to the excellent final third of The Emperor’s Finest, which sees Cain and Jurgen trapped alone aboard the space hulk, facing off against genestealers and orks.  A frenetic and fast-paced extended sequence, the space hulk scenes feature some of the book’s best action, and it was fun to see Cain and Jurgen working as an effective team to achieve Cain’s goal of not dying.  Mitchell plunks in some really awesome, fast-paced sequences here, and the reader is left hanging on until the end as they wait to see how Cain escapes this time.  Everything wraps up with some final fun moments, with Cain once again coming out on top through happy accident, and I was thoroughly entertained with how the self-contained storylines around Mira came to an end.

Unsurprisingly, Mitchell continued to utilise the same writing style that made the rest of the Ciaphas Cain series so entertaining, with the main narrative primarily told in a journal format, written by an older Cain.  Filled with self-deprecating humour and his own narrow insights into events, the novel paints a rather compelling and frank picture of events, which Mitchell ensures is loaded with action, adventure, and a certain level of ridiculousness.  This main narration is cleverly interspersed with entertaining footnotes, commentary and in-universe texts provided by the account’s editor, Inquisitor Amberly Vail, which ensures that the story becomes even more cynical and humorous, abet with some excellent additional insights into the Warhammer 40,000 universe.  I personally found The Emperor’s Finest to be one of the funnier Ciaphas Cian novels, and I chuckled my way through several scenes, especially those where Cain’s greatest threat proves to be an ambitious and heavily armed love interest.  I really love Mitchell’s great writing style for these books, which are honestly some of the more light-hearted entries in the larger Warhammer 40,000 canon, and I felt that it helped to turn the already awesome action story of The Emperor’s Finest into a truly entertaining narrative.  While the overall general adventure narrative is relatively basic, especially after some of the preceding books that had a little more depth, this was still a great read, and those in the mood for comedy, action and amusing characters in the always grim dark Warhammer 40,000 universe are going to have fun with this seventh Ciaphas Cain book.

As with the rest of the series, The Emperor’s Finest works extremely well as a standalone novel, with no prior knowledge of the rest of the Ciaphas Cain series needed to enjoy this cool narrative.  Indeed, as The Emperor’s Finest is set relatively early in the character’s personal chronology, only a couple of the previous books are referenced or mentioned, although the short story, Echoes of the Tomb, set directly before the events of this novel, is discussed a few times.  As such, The Emperor’s Children could potentially be used as a good entry point into the larger series, especially as you get some great comedic moments and interactions in this book.  While The Emperor’s Finest does suffer from some repetition issues due to Mitchell reusing some phrases, descriptions and broad story arcs, I feel that there were enough unique elements in this book to make it stand out from the rest of the series.  This includes the inclusion of Space Marines characters for the first time in a Ciaphas Cain book, as well as the inclusion of some fun new supporting figures who add a lot of humour to the plot.  As such, I felt that The Emperor’s Finest was an outstanding addition to the overall series, and one that will appeal to both new readers and established fans of the series.

An always amazing highlight of the Ciaphas Cain novels are the great characters, and The Emperor’s Finest is an excellent example of this, featuring a fun cast of outrageous figures.  This includes protagonist and main point-of-view character, Commissar Ciaphas Cain, who is a particularly complex figure in the Warhammer 40,000 canon.  Always described by the protagonist himself as a coward and a false hero, Cain spends most of the book trying to come up with ways to avoid combat and survive the inevitable danger his reputation and own bad lack force him to participate in.  Written in a very cynical and self-deprecating manner, Mitchell always tries to emulate classic figures like Flashman or Blackadder with his depictions of Cain.  However, despite Cain’s own constant assurances that he is no hero, he often proves to be quite a skilled fighter and leader, routinely defeating the enemy through clever strategies or natural talents, and you soon figure out that the character is actually a good Commissar, even if he doesn’t believe it.  As such, Cain is a brilliantly contrary character, and it always fun to see him in action, especially in these earlier adventures where even he isn’t sure whether he’s brave or a hero.  Throw in the protagonist’s usual witty humour, sarcastic comments and overall cynical nature, which throws some entertaining shade on the entire Warhammer 40,000 universe, and Cain is a brilliant and surprisingly likeable central character that is so much fun to follow.

Aside from Cain, The Emperor’s Finest features some excellent supporting characters, including some recurring figures from the main series.  This includes Cain’s faithful aide Jurgen, a seemingly gormless and thoroughly unsanitary soldier, who is also an effective and lethal sidekick and in many ways is the true hero of the series.  While some elements of his nature are hidden due to this book being set early in the series’ timeline, Jurgen still has several moments to shine in The Emperor’s Finest, and I love how well he plays off Cian.  Another great recurring figure is Inquisitor Amberly Vail, who serves the essential role as the overarching narrator of the book as well as the person behind the footnotes.  Despite not physically appearing as a character in The Emperor’s Finest, Vail’s impact on the overarching book is undeniable, and I love hearing her commentary on Cain’s exploits while also calling out all his lies and mistakes.  Mitchell also features several stoic Space Marine characters, whose surly presence adds some interesting colour to proceedings, and whose apparently inability to see through Cain is quite amusing.

While Jurgen and Vail are great in their roles as always, I think that new character Mira DuPanya honestly stole the show in The Emperor’s Finest.  The spoiled daughter of Viridia’s governor, Mira is shown to be an early thorn in Cain’s side as she decides to accompany him into battle with her troops, despite being unqualified to lead anyone.  The early conflict between the two quickly turns into an unconventional romance, which Cain humorously regrets the entire way through, especially when Mira’s true intentions are revealed.  Mitchell honestly did a masterful job of portraying Mira in the most spoiled and foppish light, and for once Cain isn’t the most selfish character in the plot.  The hilarious interactions that occur between Mira and several of the recurring cast is often comedic gold, and I felt that this character’s presence alone helped to make The Emperor’s Finest one of the funnier books in the series.  An overall amazing cast of characters that I couldn’t get enough of.

I almost don’t need to say it at this point, but I of course checked out The Emperor’s Finest on audiobook, which frankly is the very best way to enjoy a Ciaphas Cain/Warhammer 40,000 novel.  Once again featuring an impressive cast of entertaining narrators, The Emperor’s Finest had a brisk run time of just over 10 hours, which I honestly flew through because I was having such a fun time with this audiobook.  The multiple narrators really help to capture the entertaining and crazy nature of the narrative, with Stephen Perring doing his usual exceptional job leading the narration.  His voice work in the main story, as told from Cain’s perspective, is very entertaining, and I love the extremely fitting voices that once again accompany the recurring protagonists of Cain and Jurgen, with Jurgen’s sticky tones being particularly fun.  Thanks to its compelling cast, Perring also had some additional interesting voices to feature in The Emperor’s Children, including a group of Space Marines, who Perring gives an appropriately intimidating and booming voice. However, Perring’s most entertaining, if ridiculous voice, belonged to Cain’s new love interest, Mira, upon whom Perring bestows a very grating and overly aristocratic voice, that really fits the spoiled princess persona the character had.  I honestly chuckled my way through some of the outrageous dialogue between the two, especially with Perring’s tones making them even more ridiculous.

In addition to Perring, the voice cast of The Emperor’s Finest also features the returning Penelope Rawlins, as well as additional narrators Andrew James Spooner and Helen McAlphine.  Rawlins once again does an amazing job voicing Inquisitor Vail’s notes on Cain’s account of this mission, and I loved the sarcastic yet informative tone that Rawlins has long attributed to this compelling figure.  Rawlins’s inclusions work perfectly alongside the main narration of Perring, and the way that her subtle and comedic comments are inserted into the flow of the story in this format is always extremely fun.  Throw in some excellent work from Spooner and McAlphine, who bring the contextual articles, interviews and exerts from in-universe texts to life in an amusing and striking fashion, and The Emperor’s Finest once again features some outstanding narration that really enhances Mitchell’s already awesome story.  I have so much love for how the Ciaphas Cain novels come across on audiobook, and The Emperor’s Finest once again shows why this is the very best way to enjoy this series.

Seven books in and the always fun Ciaphas Cain series remains one of the best Warhammer 40,000 series.  Sandy Mitchell did an outstanding job continuing the series with The Emperor’s Finest, which provides even more great action, fantastic comedy, and amazing character interactions.  An excellent and captivating read from start to finish, The Emperor’s Finest comes highly recommended, and I can’t wait to dive even further into the series when I get a chance.

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Warhammer 40,000: Interceptor City by Dan Abnett

Publisher: Black Library (Audiobook – 22 February 2025)

Series: Sabbat World Crusades/Warhammer 40,000

Length: 15 hours and 35 minutes

My Rating: 5 out of 5 stars

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Take to the skies once more as legendary Warhammer 40,000 author Dan Abnett presents another ambitious and rip-roaring novel of dogfights and explosive characters in the incredible novel, Interceptor City.

Dan Abnett is an author who I have mentioned multiple times in this blog, primarily because he is one of the best and most prolific writers of Warhammer fiction.  Abnett’s impressive work is a substantial pillar of the extended Warhammer 40,000 universe, especially with his entries in the Horus Heresy range, as well as his own various unique series, several of which are amongst some of my very favourite pieces of Warhammer 40,000 fiction.  This includes his outstanding Eisenhorn novels (XenosMalleus and Hereticus), his long-running Gaunt’s Ghosts books (First and Only, Ghostmaker, Necropolis, Honour Guard, The Guns of Tanith, Straight Silver and Sabbat Martyr), as well as gripping standalone titles like Titanicus. However, one of his very best books is the exceptional Double Eagle, for which Abnett has just released a sequel.

Double Eagle was an incredible novel first released in 2004 that sought to add a new, unique vantage point to the author’s Sabbat Worlds Crusade, the massive, multi-planet war served as a background the Gaunt’s Ghosts books.  Double Eagle followed members of a regiment of fighter pilots as they sought to control the skies above the Sabbat Worlds.  An intense, beautifully written, character-driven novel, Double Eagle got an easy five-star rating from me thanks to its outstanding and epic dogfights and examples of fighter-on-fighter combat.  Double Eagle was easily one of the best Warhammer books I have ever read, and I was very excited to find out that Abnett was finally releasing a sequel.

The Emperor protects, the Aeronautica remembers!

It has been more than 20 years since the battle to save Enothis and the Sabbat Worlds Crusade continues to rage, with millions of soldiers from the Imperium of Man fighting and dying to claim the planets from the arch-enemies grasp.  For some the crusade seems like a distant event, but for those on the scarred planet of Lysander, war is a daily occurrence, especially as the air forces of Chaos constantly seek to destroy the Imperial defenders with massive bomber flights.  The latest front of this campaign is the ruined hive city of Vesperus, which the enemy is using as cover to launch bombing attacks where the Imperials least expect it.  In response, the fighter pilots of the Aeronautica Imperialis have been ordered to secure the destroyed spires and massive building and turn Vesperus into a city of interceptors.

Into this precarious warzone flies former famed fighter pilot Bree Jagdea.  No longer the heroic ace who led her squadron to victory on Enothis, Jagdea now only pilots cargo haulers, determined to stay out the fighting.  However, an encounter with an old comrade leads her back into danger when she agrees to help the war effort by driving a needed replacement fighter to the Circus 66 squadron, currently serving in the ruins of Vesperus.  Planning to leave immediately after dropping off her precious cargo, Jagdea instead finds herself conscripted to join the ranks of the squadron as they face overwhelming odds against massed opposition from the forces of Chaos.

With no way out of the fight, Jagdea must once again contend against opponents in the sky if she wants survive and escape this new hellish posting.  However, this is not the air combat she is familiar with, instead the fighting in Vesperus is a cramped and deadly affair as their fighter aircraft must fight amongst the devastated and towering buildings of the Hive, where even the slightest error could result in death.  Forced to adapt to the new urban conditions Jagdea attempts to bring out her former skills and talent to survive the enemy all around her.  But with mysterious deaths haunting the squadron and the addictive thrill of danger once again luring her in, can Jagdea once again become a hero, or will she finally face her fate in the sky?

Well damn, now that’s how you do a sequel!  Dan Abnett continues to showcase why he is one of the very best authors of Warhammer fiction with the exceptional Interceptor City.  A particularly intense and captivating read that brings back one of Abnett’s best protagonists, Interceptor City was everything I hoped it would be, and more, as this novel simply blew me away.  One of my new favourite Warhammer 40,000 novels, Interceptor City gets a very easy five-star rating from, and I love the unique direction Abnett took this long-awaited sequel.

I have so much love for the narrative in Interceptor City, especially as Abnett decided to provide something very special for this sequel.  Abnett could have produced another open-skied flying story set right after the events of Double Eagle, and this probably would have been good enough to keep most Warhammer fans happy.  Instead, the author decided to raise the stakes in a big way by producing a deep and intense character-driven novel that brings back and focusses solely on a traumatised and retired version of his previous novel’s protagonist 20 years after the events of the first book, and places them into an impossible combat situation amongst suffocating spires and devastated city blocks to produce some outstanding action.

Told exclusively from the point of view of protagonist Bree Jagdea, Interceptor City went in some very interesting directions that bring the reader quickly into the fray.  Effectively setting up the unique situation on Lysander and Jagdea’s current emotional state, the story soon introduces some of the key supporting characters, before bringing Jagdea to the thick of the fighting in the devastated hive city of Vesperus.  Forced by circumstances to once again fly in combat, Jagdea finds herself in a new craft alongside an insane group of pilots trying to survive against impossible odds.  This results in the powerful main body of the plot as the traumatised Jagdea attempts to survive in an array of lethal fights amongst the massive, destroyed buildings of the Vesperus hive.

Abnett works in some incredible aerial sequences throughout Interceptor City, and you really become absorbed in the elaborate flying duels amongst the ruined buildings.  There is a great character-driven story here as Jagdea remembers her old instincts and slowly adapts to the new flying conditions she is forced to fight in.  At the same time as the brilliant action sequences, Jagdea also gets to know the other eccentric members of her new squadron, and there are some amazing character moments as she tries to understand their desperation, insanity and unique methods, while also trying to improve the survival rate of the less experienced pilots.  The flying scenes get more intense as the plot continues, especially as Jagdea regains her confidence, and you begin to understand more of the squadron’s madnesses.  There are some truly impressive story moments here, including a harrowing survival sequences and multiple complex aerial fights, that are cleverly worked together into one coherent and compelling plot.  Thanks to a great subplot, the later part of the book has a darker edge of mystery that requires to protagonist to try and understand the deeper motivations of the supporting cast.  While the solution of this mystery is somewhat obvious, it proves to be very well set up, and Abnett utilises it to masterfully increase the novel’s tension and stakes.  Interceptor City ends on a dark but fun note, as Abnett bucks against the expected final confrontation and allows the protagonist to end events on her own terms in a very over-the-top fashion.  This proved to be an extremely addictive narrative that really dives into the heart of the protagonist and provides some powerful and action-packed moments.

I loved this amazing Warhammer 40,000 novel, and I felt that Abnett presented it in such an impressive way.  Cleverly settling in as a standalone novel amongst the author’s other Sabbat World Crusade books, Interceptor City features a somewhat different style from Double Eagle, which works to make this sequel stand out on its own.  Rather than the extensive, multiple viewpoints that Double Eagle featured, Interceptor City is told exclusively from the perspective of the damaged protagonist Bree Jagdea.  While this does mean that you don’t get the full-picture war story that made Double Eagle cool, it allowed Abnett to really dive into his impressive protagonist’s story and showcase her personality and emotional state.  This ensured that this sequel was a particularly powerful and complex read, especially as Jagdea is a shadow of her former self after burning out as a pilot and crashing at her peak.  Now back into the cockpit, Jagdea is forced to come to terms with her own fears and doubt, as well as try the legacy of her past actions.  Abnett did an exceptional dive into Jagdea’s mind throughout Interceptor City, and he utilised the sole viewpoint to really explore her fears, hopes and the reasons behind her retirement.  This proved to be quite exceptional, and while readers are advised to read Double Eagle first to see this protagonist at her flying peak, new readers can easily dive into Interceptor City and appreciate its powerful emotional heart.  Throw in an over-the-top cast of eccentric pilots and killers with some additional complex and fascinating stories that the protagonist gets to know and trust, and Interceptor City has an impressive amount of character work that I found really fascinating.  Abnett layers this was a very grimdark tone, which allows the reader to full appreciate the desperate situation the protagonists are, and readers come away with an intense and impressive appreciation for the story.

While the great writing and the impressive focus on the protagonist’s mind ensures Interceptor City had an amazing story, the true highlight of this book is the outstanding depictions of aerial combat.  Abnett somehow managed to exceed his various impressive aerial sequences from Double Eagle in this sequel, and the resulting scenes of fighter-on-fight combat were so damn impressive, especially as the author describes them in exceptional detail.  The change of scenery from open skies to cramped urban flight conditions was extremely smart, and it ensured that Interceptor City’s flight scenes really stood out.  While the protagonist isn’t facing the overwhelming numbers of enemy fighters she encountered in Double Eagle, she is now forced to deal with small groups of skilled pilots amongst the wreckage of Vesperus, flying at impossible speed where even the slightest mistake could lead to death.  This results in some extremely nerve-wracking and claustrophobic sequences, as the protagonist tries to simultaneously fight and survive the dangerous environment she is flying through.  These fight sequences were so damn cool, and I loved how Abnett slowly improved the protagonist’s performance with each flight to reflect her growing confidence and mastery of the new location.  It is honestly impossible to stop reading Interceptor City during any of these sequences, especially the massive high-stakes ones at the end, and I frankly could not believe how Abnett made the dogfights and flying scenes even more epic in this outstanding sequel.

As is my preference with all things Warhammer, I chose to check out Interceptor City on audiobook rather than seeking out a physical copy.  Warhammer audiobooks are so damn good, and I love how well the elaborate and dangerous Warhammer 40,000 setting comes across when it is read out by a skilled narrator.  Abnett’s Warhammer 40,000 novels are a great example of this, as his compelling character and intense, tailored action really comes across on audiobook, especially in the hands of one of my favourite narrators Toby Longworth.  Longworth, who has lent his voice to most of Abnett’s books, really understands the best way to present the author’s fantastic narratives, and I love his cool take on all his Warhammer novels.  This was particularly true with Interceptor City, as Longworth did a masterful job bringing this complex tale to life, moving the main plot along at a quick pace and ensuring the action sequences were as epic as possible.  The passionate way he reads out the complex dogfights is just brilliant, and I found myself getting more and more drawn into these scenes as Longworth effortlessly vocalises every turn of the fighter and every lethal explosion in a tense and powerful manner.  You really got a sense of the protagonist’s desperation and the claustrophobic flying conditions she experienced thanks to this narration, and I was honestly on the edge of my seat for some of these outstanding sequences.  Throw in Longworth’s great array of compelling voices, which perfectly match the character they are assigned to, unique space accents and all, and the full impact of this amazing Warhammer 40,000 novel really comes out in the audiobook format.  Coming in with a run time of 15 and a half hours, Interceptor City is an epic audiobook to get drawn into, and I powered through this format in no time at all.  I actually wished it was a longer audiobook, it was that much fun, and as such I cannot recommend this format enough.

Dan Abnett was once again on fire with this exceptional and impossibly impressive Warhammer 40,000 novel.  A worthy sequel with its own incredible narrative, Interceptor City was a blast from start to finish and I had such a great time getting through this ambitious read.  Powerful, exciting, and loaded with some of the best Warhammer action sequences you are likely to read, Interceptor City comes highly recommended, and this might be one of my new favourite books.  I cannot wait to see what awesome Warhammer 40,000 novel Abnett writes next, and I hope we don’t have to wait another 20 years to see a new aerial adventure from this amazing author.

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Warhammer 40,000: Leontus: Lord Solar by Rob Young

Publisher: Black Library (Audiobook – 25 January 2025)

Series: Warhammer 40,000

Length: 5 hours and 44 minutes

My Rating: 4.5 out of 5 stars

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Warhammer 40,000 fiction in 2025 starts off strong with the compelling, character-focused novel, Leontus: Lord Solar by Rob Young.

Back in 2023 I had the very great pleasure of reading my first book from Rob Young, Longshot.  A cool and intense character-driven Warhammer 40,000 novel that followed a sniper war on a T’au held world, Longshot was a fantastic first book from Young, and it ended up being one of my favourite debuts of 2023.  As such, I have been very intrigued to see how Young would continue his Warhammer fiction career, and his next novel, Leontus: Lord Solar, proved to be an excellent new entry to the Warhammer 40,000 canon.  Focused on a legendary human leader, Leontus: Lord Solar was an impactful read that I shot through very quickly.

On the world of Fortuna Minor, an Astra Militarum taskforce of soldiers from various Imperial Guard regiments encounters grave disaster.  Sent to eliminate an invading ork horde, the Astra Militarum soldiers find themselves overwhelmed on the landing fields of Fortuna Minor and are slaughtered, while their reinforcements are forced to retreat into space thanks to the orks’ fighters and spacecraft.  Surrounded, outnumbered and lacking resources, only a few humans manage to escape the massacre, including legendary hero of the Imperium of Man, Arcadian Leontus, Lord Commander of the Segmentum Solar.

One of humanity’s most dedicated defenders and a master tactician, Leontus has no intention of giving up in the face of the ork invasion, even with his armies lost and devastated.  Determined to not only survive but complete the objective of reclaiming Fortuna Minor, Leontus rallies a small group of survivors and prisoners liberated from the ork camps to his cause and begins a desperate campaign to fight ensure that the armies of the Imperium can triumph on this latest battlefield.

Effectively welding his scattered force of mismatched and poorly armed soldiers into a coherent army, Leontus soon finds success against the orks, bringing hope to his demoralised troops.  But in the face of overwhelming odds, a determined and dangerously intelligent opponent, and his own lack of resources, can even the brilliant Leontus succeed, especially when his own men begin to question his tactics and motivations?

Leontus: Lord Solar was an excellent and fun Warhammer 40,000 novel that allowed Young to bring an iconic figure from the game to life.  A compelling and exciting read, Leontus: Lord Solar was a real blast to check out, especially as Young presents an impressive and direct narrative that you quickly sink your teeth into.

This was a very fast-paced and exciting Warhammer 40,000 novel that quickly throws you into the fray and successfully keeps your attention the entire way through.  Starting off with fire and blood as the Imperial Guard regiments are devastated by orks as they land, the story sets itself around some of the main supporting characters, particularly Belgutei, an Attilan Rough Rider, and Keori Arnetz, a Catachan medic.  Fighting there way out of the killing fields, Belgutei and Arnetz, as well as a handful of other survivors, link up with the titular Leontus, who leads them to safety and initiates a desperate guerrilla campaign against the orks, bringing together scattered troops, rescuing prisoners and ambushing ork convoys.

The resulting narrative is highly compelling and action-packed, as the brilliant yet practical Leontus proves to be a skilled commander, inspiring his disparate and demoralised troops, while also engaging in some risky and intense actions.  Young does an excellent job balancing the narrative amongst the three main protagonists, as well as a couple of interesting supporting figures, and I liked how the author tended to focus more on Belgutei and Arnetz, which allowed for an intriguing outsider perspective of Leontus and his actions.  There are some powerful character interactions, especially between Leontus and Belgutei, as the two clash over strategy and the fate of the survivors, which adds some dramatic spice to the overall exciting dish.  The action scenes flow fast and heavy as the book nears its end, including some dark sacrifices, and everything leads up to a massive and intense final battle, where so many of your favourite characters are in peril.  The book ends on a complex note, as Leontus proves his status as a tactician and hero, although the reader is left to decide on his humanity.  An outstanding overall Warhammer 40,000 narrative that is guaranteed to quickly hook you and keep your attention to the end.

Young once again shows his impressive ability when it comes to writing Warhammer 40,000 fiction, and I loved the short, brutal and captivating way Leontus: Lord Solar was presented.  While I was initially worried that it would be too similar to the Ciaphas Cain book, Death or Glory, which also featured a human hero marooned on an ork-held world, Young ensured that Leontus: Lord Solar stood out on its own feet.  The quick-fire narrative, intense and tactical action sequences, and cool scenario ensured this was a distinctive read, and one guaranteed to keep your attention the entire way through.  Primarily a character-focused story around the iconic in-game figure of Arcadian Leontus, Lord Commander of the Segmentum Solar, Young does an excellent job of highlighting the protagonist and showcasing him in a compelling way.  The author chose to primarily show Leontus through the eyes of his supporting characters, which allowed for a more nuanced take on the titular protagonist, while the occasional scene shown from Leontus’ perspective hinted at plans the character is hiding from his soldiers.  Throw in some excellent supporting characters and a memorable, if somewhat underutilised antagonist (who was simultaneously awesome and freaky), and this proved to be an amazing novel with some excellent character-driven strife and complexity at its core.

As with Young’s previous book, Longshot, Leontus: Lord Solar is an outstanding piece of Warhammer 40,000 fiction, and one that would serve as a good introduction to the wider universe for new readers.  The quickfire storytelling, classic action between humans and orks, and lack of excessive lore makes Leontus: Lord Solar a very accessible read, especially as Young doesn’t excessively dive into the history of his main protagonist.  Established readers of Warhammer fiction will naturally get a little more out of this book, especially as it was very cool to see the titular character in action in all his tactical glory, and I felt that Young did an exceptional job capturing and presenting this figure.  In addition, the book also features some intriguing unit makeups as Leontus bands together an irregular force of surviving Cadians, Catachans, Kreig troopers and Attilan Rough Riders.  The interactions between the groups and Leontus was pretty fun, and I liked the mixtures of styles of battle strategies.  Of them, I felt that the Attilan Rough Riders were shown off the best, and their explosive cavalry charges were awesome to read and reminded me of Warhammer Fantasy fiction at times.  All of this and more ensured that Leontus: Lord Solar was a very cool Warhammer 40,000 novel, and it is one I would recommend to all fans of the franchise.

As I tend to with most Warhammer novels I enjoy, I decided to check out Leontus: Lord Solar on audiobook, which was another fantastic experience.  As I have stated innumerable times, Warhammer fiction really lends itself to the audiobook format, and having talented narrators read out the over-the-top stories allows for all the best bits of the universe and its grim dark themes to come to life.  This was particularly true for Leontus: Lord Solar, whose compelling character focused storylines and intense action sequences proved to be a lot of fun to listen to.  Coming in with a relatively short runtime under six hours long, dedicated listeners can really fly through Leontus: Lord Solar, and I enjoyed how quick the pace turned out to be.  I also really appreciated the choice in narrator as David Seddon is a skilled voice actor who really impressed me in previous Warhammer 40,000 audiobooks Dredge Runners and Kasrkin.  Seddon did an excellent job with Leontus: Lord Solar, as not only did he move the story along at a fantastic and enjoyable pace, but he also provided some excellent voices for the various characters.  His take on the titular Leontus was extremely good, and you get a real sense of the character’s nobility, as well as his determination to win, through the performance.  The rest of the human characters also came across extremely well, and Seddon expertly gifts them accents that cleverly corresponded to their regiment and their real-world military influence.  This great voice work really enhanced the already exciting narrative, and I found myself getting really engrossed in this audiobook version as a result.

With this fantastic second book, Leontus: Lord Solar, Rob Young has nicely set himself up as a rising author of Warhammer fiction, especially as he brings a compelling figure from the game to life.  Featuring some awesome action, compelling characters, and an entertaining narrative, Leontus: Lord Solar was an outstanding Warhammer 40,000 novel to start the year with, and I look forward to seeing what amazing adventures Young brings to the franchise in the future.

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Warhammer 40,000: Above and Beyond by Denny Flowers

Publisher: Black Library (Audiobook – 12 October 2024)

Series: Lucille von Shard series – Book Two

Length: 12 hours and 52 minutes

My Rating: 5 out of 5 stars

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Denny Flowers presents one of the most ambitious and captivating Warhammer 40,000 novels of 2024, with the brilliant and deliciously cynical read, Above and Beyond.

As a massive fan of all things Warhammer 40,000 fiction, I have been spending awful lot of time diving into all the recently released novels and audiobooks from the franchise (see the ever-expanding Warhammer tab to the right).  As such, I have become quite familiar with the newer authors contributing to this massive expanded grimdark universe, and there are several rising stars that my radar is firmly fixed on.  This includes the very impressive Denny Flowers, who honestly has the potential to become one of the best authors in this franchise.  While he has so far only written three books (including this one), every single new novel from Flowers is a step above the last, and I have really gotten attached to his fantastic imagination and writing style.  His first book, Fire Made Flesh, was an awesome book, and it ended up being one of my favourite debuts of 2021.  However, Fire Made Flesh was quickly overshaded in my mind by the author’s brilliant second book, Outgunned.

Outgunned was an outstanding read that dove into the darker side of the already grim Warhammer 40,000 universe in all the right ways.  Following a propaganda expert as he attempts to create an epic film based around a legendary fighter ace, Outgunned proved to be an excellent read, especially once the protagonist beings to understand just how jaded his chosen subject is.  However, a rampaging ork invasion and elaborate political intrigue on a miserable swamp planet brings events even further to a head, and the protagonists endure a gruelling and desperate battle to survive.  I really loved Outgunned thanks to its unique narrative, and it has had a proud place in my favourite Warhammer 40,000 novel list.  Due to how impressive I found Outgunned to be, I was very excited when I heard that a sequel was out this year and made sure to grab Above and Beyond the first chance I could.

Kile Simlex is a broken man.  Once one of the most successful propagandists in the Imperium of Man, Simlex’s films used to inspire untold millions in the name of the God Emperor, ensuring innumerable new recruits to humanity’s armies.  However, a cursed assignment to the swamp planet of Bacchus showed him the realities of war and innate corruption of the Imperium, while his chosen subject, the eternally cynical fighter ace Lucille von Shard, proved to be both a skilled fighter and a deadly disappointment.

Years later, Simlex is now a shadow of his former self.  Emotionally and physically scarred from his experiences on Bacchus, Simlex’s attempts to show the Imperium’s citizens the real horrors of war ensured that he was dismissed from his lofty position.  Now forced to toil as lowly scribe, Simlex has grown bitter as his footage from Bacchus was used to create a crass and untrue popular film which elevated Flight Command von Shard to the status of legendary hero.  However, Simlex is about to find his chance of redemption when he once again becomes involved with the dangerous von Shard family.

Attempting to live in obscurity, Simlex’s life is turned upside down when Shard’s brother, Commissar Tobia von Shard enters his office.  Commissar von Shard has intercepted a cryptic message sent to Simlex from Shard asking for help, and the commissar is determined to deliver assistance, one way or another.  Forced to accompany the commissar on his journey, Simlex travels to Deighton, a world in open rebellion, to discover a war being fought using propaganda films and heroic shots of Shard in action.  However, the real Shard is a shadow of her former self, worn down by war, guilt and her status as a hero, and determined to push Simlex away.  But with a deadly xenos pilot seeking to destroy her legacy, and a manipulative new propagandist controlling events from on high, Simlex and Shard both need to work together to survive.

Denny Flowers honestly gets better with every single book he writes as Above and Beyond was a particularly impressive and powerful piece of Warhammer 40,000 fiction.  Providing Flower’s own distinctive take on the glorious wars of the Warhammer 40,000 universe, Above and Beyond was a memorable, addictive and emotionally charged novel that had me hooked the entire way through with its complex context and brilliantly damaged characters.  This was such an exceptional read, and I have very little choice but to give it a well-deserved five-star rating.

Above and Beyond has an excellent and exciting narrative that both stands on its own, while also serving as a compelling sequel to Outgunned.  Shown from the perspective of former propagandist Kile Simlex, whose actions following the previous book have resulted in a substantial fall from grace, Above and Beyond sees him forced back into the chaos of war after his former muse, Lucille von Shard, apparently seeks his help.  Forcibly recruited by Shard’s commissar brother, Simlex traves to the planet Deighton, and finds himself caught up in an unusual war, as brutal Imperial soldiers fight against rebelling civilians, while expansive propaganda campaign drives the carnage to new heights.  This first part of the story is very well done, as it catches up the reader quickly to both the events of Outgunned and the subsequent fallout of Simlex’s actions, while also setting up the new storyline.

The rest of Above and Beyond’s story turns out to be exceedingly intense and compelling, as Flowers tells a particularly unique Warhammer 40,000 narrative.  While there is a focus on aerial combat and action, Above and Beyond is mostly a gritty and complex thriller, with the protagonist attempting to uncover various secrets and counter deceitful and dangerous opponents.  This results in an intense character-driven tale as you follow the tired, traumatised, and pessimistic protagonist as he attempts to uncover dark secrets while also coming into deep emotional conflict with Shard.  Flowers takes the narrative in some great directions, especially thanks to a mysterious xenos opponent, some outstanding supporting characters, and a brilliant combination of plot lines.  There are some heartbreaking scenes of tragedy, moments of powerful personal growth, a few very clever twists and a ton of compelling action, all leading up to a fantastic conclusion.  While I won’t go into too much detail here, it was all sufficiently epic, and you find yourself coming out of Above and Beyond extremely satisfied, especially as Flowers continues to develop his major protagonists in some moving and captivating ways.  The author also leaves a few storylines and questions open to explore in some potential future entries, and that is something I am particularly keen for.

Flowers has a unique style for his Lucille von Shard Warhammer 40,000 novels, and it is one that I have really come to appreciate.  Exclusively told from the perspective of main character Kile Simlex, Flowers seeks to show an alternate side to the many wars of the Warhammer 40,000 universe, one that paints the supposedly good Imperium in a harsh and selfish light.  While novels that show the many inequities and issues of the Imperium and the wider Warhammer 40,000 universe are nothing new (indeed it’s an excellent recurring theme), I felt that Flowers took it up to 11 in Above and Beyond, and I loved how superbly and relentless cynical the book got.  Flowers’s dive into the inevitable propaganda side of humanity’s war engine once again proved to be particularly fascinating, and it allowed for some fascinating sequences that highlight human nature and alternate views of the truth.  This focus on propaganda, the impacts of fighting, and the dark secrets of the Imperium, leads to a brilliantly dark, character-driven novel that goes in some excellent directions.  I appreciate how this was more of a down-to-earth, politically charged, military thriller, rather than a full-on action epic, although there still are some great flight combat sequences against shadowy foes.  This compelling and distinctive vein of storylines and themes helped to turn Above and Beyond into one of the more memorable Warhammer books of 2025, and I honestly could not stop listening to it.

I cannot emphasise enough what a clever Warhammer 40,000 novel Above and Beyond was, as Flowers dives right into the corrupt heart of this grimdark universe.  Readers are gifted with a brutally honest look behind the Imperial military curtain, and I loved seeing the protagonist’s continued realisation at just how much corruption and lies there are.  The examination of the role that propaganda plays in keeping the manipulative system in place was also very cool, especially as the book devolves into a war of misinformation and counter-films rather than a typical firefight.  This includes various scenes that show depictions of camera shots or video editing, which were not only fascinating and darkly fun, but helped ensure that Above and Beyond was a particularly distinctive read.  Throw in some intriguing looks at another major faction, whose manipulative influence on several fronts really increase the intensity of the plot, and there is a lot for veteran Warhammer 40,000 fans to sink their teeth into.

As with most Warhammer 40,000 novels, Above and Beyond can be enjoyed as a standalone novel by most readers, as does not take long to get absorbed in its haunting and powerful story.  Flowers does a great job recapping and re-examining key events from Outgunned here, which allows readers to follow the continuing storylines without issue.  Readers also don’t need an abundance of pre-knowledge about the universe to enjoy the story, although I really do appreciate how Flowers captured the gothic and dark feel of the fantastic setting surrounding the entire franchise.  However, to get the most enjoyment out of Above and Beyond, you should check out Outgunned first.  The first book in the series did an excellent job introducing the main protagonists and setting them on a dark adventure that left them damaged and with a new view of the universe around them.  Above and Beyond perfectly examines the aftermath of this first adventure, and the result is extremely moving and a little heartbreaking.  The changes in the characters’ personalities and mentalities from the first book is beautifully done, and so much of Above and Beyond’s plot and impact is focused on how both Simlex and Shard are dealing with their trauma.  Reading Outgunned first helps you appreciate Flower’s clever character writing in Above and Beyond just a little bit more, and I know I got a lot more emotional impact from this sequel because of my experiences with the first Lucille von Shard novel.

So much of Above and Beyond’s impact lies in its exceptional characters, all of whom have brilliant arcs in this book.  The most prominent of these is series protagonist and perspective character, Kile Simlex.  Once a gifted propogandist who made films without thought or question, Simlex is now a bitter shell of his former self.  His revelations about how corrupt the Imperium is and his attempt to show it with a film have led to him losing everything, and his ire has turned towards Shard, who he believes opened his eyes.  Despite being physically and mentally battered, Simlex still has his principles, which he desperately tries to maintain even when faced with danger and the insanity of the von Shards.  I loved seeing Simlex attempting to deal with his trauma throughout Above and Beyond, and it was refreshing for a Warhammer 40,000 series to dive into the consequences of the dark events that the characters witness.  Simlex proved to be a great perspective character, and I liked his insights on the world around him, especially as it is coloured with more cynicism and insight into reality of the Imperium and the wars they fight.  His appreciation for the art of film making, which includes multiple instances of him assessing other people’s propaganda creations, adds an interesting artistic edge to the book, although Flowers often utilises this to get even more cynical.  I also enjoyed the return of the protagonist’s remaining seer-skull, an ancient servo-skull designed for filming and projecting, which offers some intriguing alternate insights into the Simlex’s mind, while also containing a fun hidden twist.  Cleverly continuing the character’s storylines from the first book, while also diving into the trauma surrounding him, I felt that Flower’s writing of Simlex here was particularly good in Above and Beyond and ensured that he was an awesome centre to the entire book.

The other main protagonist of the book is Flight Commander Lucille von Shard, who enters this book as one of the Imperium’s most revered and famous fighter aces.  However, after the events of Outgunned, Shard is a changed woman, broken by her experiences and the various terrible things she has witnessed/participated in.  At the same time, she has been forcibly painted as a renowned hero of the Imperium and now finds herself with the unwanted responsibility of being a figure who inspires others to fight and die.  As such, the Shard Simlex finds in Above and Beyond is a shell of her former self, forced to play along as a propaganda figure without doing any real flying.  Despite this, Shard retains all her trademark arrogance and antagonism, and she plays off Simlex perfectly, especially as both characters blame each other for their current lives.  Flowers did an amazing job turning one of his most confident characters into a shattered being, and Shard’s change in personality in Above and Beyond is both moving and understandable.  While Shard tries to be as unlikable and hostile as possible, there is always a sense of loss and despair around her that ensures you are committed to finding out her story.  Combine that with her still excellent piloting abilities and Shard is such an outstanding alternate protagonist to Simlex, and I really appreciate the intense character work that Flowers puts into her.

Aside from Simlex and Shard, Above and Beyond is loaded up with other complex and intriguing characters, whose intense and unique contributions to the plot are quite impressive.  This includes Flight Sergeant Plient, who previously appeared in Outgunned.  Shard’s loyal mechanic and confidant, and one of Simlex’s only friends, Plient serves as the innocent voice of reason between the two protagonists and is probably the only truly good character in Above and Beyond.  Flowers perfectly reutilised Plient here, and it was fantastic to see how he grounded both the story and the quarrelling main characters.  The easiest character in the book to like, Plient was so damn good, although that should have honestly been a sign of things to come.

I also loved how we got to see more members of the infamous von Shard family.  A mysterious group of siblings who all serve at various levels of the Imperium, the von Shards are all larger-than-life characters who Simlex seem unable to get away from.  This includes the suitably heroic Commissar Tobia von Shard, whose recruitment of Simlex leads to much of the plot.  An ultra-inspiring figure, Commissar von Shard is the complete opposite to his sister in many ways, caring only for duty, honour, and serving the Imperium.  Despite his apparent dogmatic personality, there is a lot of practicality and cunning in the Commissar, which allows him to be even more effective than his office would usually allow.  The other von Shard sibling in this book, Rile von Shard, is a secretive member of the Inquisition, who melded well with his siblings, and I really appreciated the fun, competitive relationships that formed between them.  I did feel that this second von Shard was overshadowed by his unlikely companion, who honestly was one of my favourite figures in the book, although I won’t go into too much detail about him here.  Throw in some truly distinctive Warhammer 40,000 antagonists, including a mysterious xenos pilot was some brilliant monologues and an unhinged master propogandist trying to literally direct the war on Deighton, and Above and Beyond is loaded with exceptional characters, each with their own intriguing and moving arcs.  This is probably Flowers’s best character work yet, and I am so damn keen to see some of these recurring figures again and any future entries to the series.

As with most Warhammer novels, I chose to check out Above and Beyond on audiobook rather than a physical copy.  I personally have so much love for the audiobook format when it comes to Warhammer 40,000 fiction, and the various grimdark elements and over-the-top figures feel so much more enhanced when you have them read out to you.  Above and Beyond was a particularly impressive example of this, as the wonderful audiobook production expertly highlighted all the best bits of this fantastic novel.  I especially enjoyed the return of Phillip Sacramento as narrator, and he did another exceptional job with Above and Beyond.  Sacramento has a very distinctive voice that I felt capture the cynical and complex tone of Above and Beyond perfectly.  His portrayal of Simlex was particularly good, and I loved how he portrayed the protagonist’s emotional range and inbuilt trauma.  I also really enjoyed the voice that Sacramento used for the aeldari characters featured in Above and Beyond, especially for the main antagonist.  Sacramento gave this elusive and ancient character a cruel, arrogant and exceedingly confident voice that honestly reminded me of the Grand Admiral Thrawn from Star Wars.  I felt that this voice perfectly fit the antagonist, and his monologues were so much fun as a result.  With awesome voice work like this, the Above and Beyond audiobook was exceedingly exceptional, and I would strongly recommend it as the best way to enjoy this book, especially as it is so damn easy to power through its near 13-hour runtime.

Denny Flowers continues to showcase why he is one of the best new authors of Warhammer 40,000 fiction with the exceptional novel Above and Beyond.  A highly intelligent and powerful read that expertly builds a moving and exciting story around its damaged protagonists, Above and Beyond is Flowers’s best book yet, and I honestly could not turn away from it.  An addictive read from start to finish, Above and Beyond pulls no punches in showing off the grimdark future of the Warhammer 40,000 universe, and you will fall in love with its brilliant characters and entertaining tone.  One of my top books of the year so far, Above and Beyond comes highly recommended, especially to true fans of Warhammer fiction.

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Quick Review – Warhammer 40,000: Witchbringer by Steven B Fischer

Publisher: Black Library (Audiobook – 25 November 2022)

Series: Warhammer 40,000/Astra Militarum

Length: nine hours and 33 minutes

My Rating: 4.25 out of 5 Stars

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Fresh Warhammer 40,000 fiction author Steven B Fischer presents Witchbringer, a compelling and particularly intense novel that dives into the complex life of an Imperial sanctioned psyker.

I have been having a lot of fun with Warhammer 40,000 fiction this year, and one of the more interesting Warhammer books that I have recently enjoyed is the awesome debut novel from Steven B Fischer, Witchbringer.  I have been meaning to review Witchbringer for a while, especially as it had a fantastic plot synopsis behind it.  As I am currently in the middle of Fischer’s latest book, Broken Crusade, I thought that this was the perfect time to highlight Witchbringer on my blog, especially as it was a clever and memorable addition to the franchise.

Plot Synopsis:

An Astra Militarum Novel

Once a Cadian captain, Glavia Aerand’s psychic talents see her pressed into service in a new role, to fight and die as a sanctioned psyker.

READ IT BECAUSE
This story offers a rare glimpse into the mysterious process of becoming a sanctioned psyker in the service of the Golden Throne, and you’ll learn what that means for those who are found strong enough to serve.

THE STORY
Suffer not the witch to live, unless by their service they might earn redemption. This is the creed of the Scholastica Psykana, a brutal foundry in which those with psychic power might be taught to serve. On the eve of her sanctioning as a primaris psyker within these very halls, Glavia Aerand, former captain of the Cadian 900th Regiment, receives a startling premonition – one concerning her old unit, and a dangerous psychic artefact hidden on the planet where they are deployed.

After a reunion she never expected – or wanted – Aerand finds herself mired in a vicious campaign on the psychically active world of Visage, where the shallow seas and endless fogs are rumoured to swallow the souls of the dead. Haunted by growing suspicions of her new commander and the manifestations of the sinister relic, Aerand must trust in her new-found abilities to keep her former comrades alive, and confront an ancient threat that could consume Visage entirely.


Witchbringer
proved to be an outstanding and particularly powerful Warhammer 40,000 novel that combines compelling insights into a unique class of human soldier with a great plot centred around damaged characters.

This cool Warhammer 40,000 book primarily focuses on Glavia Aerand, former soldier and newly sanctioned primaris psyker.  A trained and authorised witch who uses her unnatural powers to fight for the Imperium of Man, Aerand is an outcast amongst her fellow humans, who view her gifts as tainted and borderline heretical.  Starting off with a dark sequence in the Scholastica Pyskana, a gothic school aimed at training and controlling powerful psykers, the story soon moves on to the main plot when the protagonist receives a vision warning that her old regiment is in danger.  Journeying to Visage, a war-torn swamp world, Aerand finds her regiment in shambles, her former friends no longer trust her, and nobody capable of remembering the previous pysker lord assigned to them.  What follows is an exciting and intense narrative as Aerand simultaneously fights against the rebels and their native witches, while also trying to regain the trust of her comrades.  At the same time, Aerand must unravel both the dark conspiracy engulfing the planet and the secrets her commanders are hiding.

I felt that Fischer produced a compelling and exciting Warhammer 40,000 narrative that really dragged me with its intense storytelling.  The author got the right balance of unique grim Warhammer elements, complex character development, and dark intrigue, all of which melded well with the typical military fiction story fans of the franchise have come to expect.  Fischer does a brilliant job increasing the threat of his story, and the desolate swamp setting of Visage takes on a real life of its own, especially when it comes to grizzly fights against swamp witches and disturbed spirits.  At the same time, the focus on the protagonist’s isolation from her old comrades, who distrust her due to her tainted abilities, adds a great emotional heart to Witchbringer that cleverly works into the larger secrets of the main narrative.  Fischer does a great job bringing the dark plot of Witchbringer together for an exciting conclusion, and readers will appreciate the inevitable carnage that follows.  This is an overall impressive and well-written story that I had an amazing time listening to.

Witchbringer was an interesting addition to the Warhammer 40,000 canon, especially as it was part of the Astra Militarum series that seeks to follow adventures of the various human soldiers fighting in the bleak future.  As such, Fischer expertly explores the sanctioned psykers of the Astra Militarum, including their training, their unique role in combat, and the way that the common trooper views them.  While I do think that Fischer overpowered his protagonist, for the most part this proved to be very fascinating novel about sanctioned psykers, and I enjoyed how the author highlighted the protagonist’s human side.  As such this is a great read for established fans of the franchise, and I am sure most Warhammer 40,000 players and fiction readers will appreciate Fischer’s excellent debut to the genre.  Fischer also ensured that there was enough context and explanation of the more complex universe elements for newer readers to follow along and anyone can probably come in and enjoy Witchbringer, especially if they love a distinctive science fiction thriller.

As with most Warhammer fiction, I chose to enjoy Witchbringer on audiobook, which is easily the best way to appreciate the franchise.  The grim dark setting and intense action of any Warhammer 40,000 novel is deeply enhanced when read out to you and I love the array of talented narrators that work to bring these amazing stories to life.  In Witchbringer’s case, it was narrated by Amy Rockson, who is relatively new to the franchise.  Rockson had a pretty good take on the unique flow of a Warhammer 40,000 audiobook, and I felt she inhabited the various characters extremely well.  The more supernatural elements of Witchbringer’s plot really came to life when read out by Rockson, and I enjoyed how much passion she injected into the various fight scenes.  With a run time of around nine and a half hours, Witchbringer proved to be an easy audiobook to get through quickly, and I had a wonderful time listening to this amazing piece of Warhammer 40,000 fiction.

Overall, Warhammer 40,000: Witchbringer proved to be an amazing book, and I really enjoyed checking out Steven B Fischer’s debut novel.  Featuring a captivating tale of mystery, mayhem and moving character moments, Witchbringer was a great addition to the Warhammer 40,000 canon, and it proved hard not to become addicted to its impressive story.  This is a powerful and excellent read from an author who looks set to be a fantastic feature of the franchise’s fiction going forward.

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Warhammer 40,000: Double Eagle by Dan Abnett

Publisher: Black Library (Audiobook – 1 January 2004)

Series: Warhammer 40,000/Sabbat Worlds

Length: 10 hours and 16 minutes

My Rating: 5 out of 5 stars

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The master of Warhammer fiction, Dan Abnett, takes to the skies with the deeply addictive and ultra epic fighter pilot novel Double Eagle.

Readers familiar with this blog will know that I have been extremely damn obsessed with Warhammer fiction the last couple of years, having spent a substantial amount of time reading and reviewing numerous books from the franchise.  Of the many Warhammer fiction authors I have read during this period, one of the most impressive is the legendary Dan Abnett, who has written so many exceptional and powerful books around the franchise, including several series considered to be the seminal texts of the extended universe.  I have had a ton of fun with many of his books, including his brilliant Eisenhorn trilogy (Xenos, Malleus and Hereticus), and he has multiple entries in my current favourite Warhammer 40,000 books list.  However, his best-known series is the iconic Gaunt’s Ghosts books, which I am currently in the middle of reading.

The Gaunt’s Ghosts books are a beloved and key series of Warhammer 40,000 fiction that seeks to give readers a moving look at the lives of the frontline human soldier in this grimdark universe.  Set in an extended, multi-planet campaign, known as the Sabbat Worlds Crusade, the Gaunt’s Ghosts books follow a ragged regiment of soldiers as they attempt to survive the dark servants of Chaos coming for them.  I am having an exceptional time reading the Gaunt’s Ghosts series, and in 2024 alone I have read two particularly epic entries, Straight Silver and Sabbat Martyr.  However, before I dive any further into the series, I decided to read the spin-off novel, Double Eagle, which I have had on my to-read list for a while now.  Double Eagle was an interesting and unique novel that follows members of an airmen wing who were introduced in the fifth Gaunt’s Ghosts book, The Guns of Tanith.  Set after their mission with the Ghosts, Double Eagle follows these pilots, including a few characters from The Guns of Tanith, in a brutal new campaign.

War has engulfed the Sabbat World system as the forces of the Imperium of Man attempt to reclaim multiple worlds invaded by the forces of Chaos.  After years of fighting, the Imperium’s crusade has reached a tipping point, with victory or defeat for the entire campaign hanging on the results of a few key battles.  While the fighting is fierce throughout the system, nowhere is it more desperate than the beleaguered world of Enothis.

After failing to conquer the Chaos footholds on Enothis, the infantry and armoured forces of the Imperium are in full retreat, attempting to traverse miles of hostile terrain to return to safe territory, all while being harassed by relentless enemy aircraft.  With the fate of the planet in the balance, the commanders of the crusade deploy multiple squadrons of Imperial fighters and bombers to Enothis to turn the entire conflict into an air war.  If the Imperial pilots can hold back the advancing tides of Chaos and allow the ground forces to regroup the war for Enothis may be won.  But if the airmen fail, then Enothis and the entire Sabbat Worlds campaign is doomed.

Amongst the pilots sent to Enothis are the elite flyers of the Phantine Air Corps.  Veterans from the recent war to liberate their home planet of Phantine, the pilots of the Phantine Air Corps are determined to do their bit in this new conflict.  But the battle for Enothis will be unlike anything seen before, as thousands of Chaos aircraft descend on the planet, hoping to obliterate the defenders.  Severely outnumbered, can even the dogged Phantine pilots hold back the approaching tide of dark air machines before the planet is conquered, especially with an unnaturally skilled Chaos ace stalking the skies, determined to bring every opposing pilot down in flames?

Just when I think that Dan Abnett couldn’t impress me even more, I go and read Double Eagle.  A brilliant, intense, and exceptionally well-written novel that focuses on a particularly cool aspect of the Warhammer universe, Double Eagle blew me away with its great characters and elaborate air combat sequences.  I had an incredible time with Double Eagle, and it gets an easy five-star rating from me.

I deeply, deeply enjoyed Double Eagle, as Abnett took the brief of a Battle of Britain-inspired Warhammer 40,000 story and applied his usual impressively detailed style and powerful character-driven storytelling to produce an outstanding and addictive read.  Perfectly spinning off from the previous Gaunt’s Ghosts books and bringing the reader to another adventure in the expansive Sabbat World Crusades, Double Eagle has a brilliant narrative loaded with action that goes hard and fast for your feels and refuses to let go once it has you firmly in your grasp.

Double Eagle starts off quickly, getting the reader across the brutal new campaign and the importance of the aerial war that emerges, you are soon introduced to multiple characters and shown some initial awesome sequences with some explosive dogfights.  From there the story moves at a fast but smart pace, as you follow several distinctive and often overlapping character arcs throughout the length of the brutal campaign on Enothis.  You really get dragged into each major protagonist’s story as they attempt to survive the flying war.  There are some excellent battle scenes in this first half of the book and Abnett really shows how epic he can make a fighter pilot dogfight very early on.  The characters each experience some highs and lows in the first half of the book, and it doesn’t take you long to get attached the protagonists and their complex personal tales within the confines of the main story.

However, it is the second half of the book where everything comes together perfectly.  Each of the protagonists experience some version of personal loss or difficulty, and the impact of the war slowly drains them, taking them to some dark places.  Abnett sets up a brilliant underdog narrative around the protagonists, as the massive fleet of Chaos airships seek to crush them.  You can really see the parallels between this narrative and the Battle for Britain at this point, especially as the tired and severely outnumbered Phantine fighters and their local allies attempt to hold back the overwhelming and often Germanic-inspired forces coming for them.  Everything leads up to a massive final confrontation, as the protagonists engage in a series of brutal and drawn-out dogfights and aerial confrontations as we lead up to the finale.  While a couple of the character arcs leading up to this are a tad unsurprising, the way that Abnett writes them makes you love every second it.  The author brings everything to an epic close with continued and captivating action that honestly is impossible not to react to at times.  There are some very powerful moments at the closes, especially when some characters get everything they want, and you come away from Double Eagle wishing Abnett had made this book even longer.

Abnett once again masterfully crafts his compelling narrative together in such an effective way that I honestly just couldn’t stop listening to this book.  Making excellent use of multiple complex perspectives, you are swiftly drawn into the lives of several ordinary soldiers drafted into the deadly aerial war against a massive opposing fleet.  Featuring a range of complex characters arcs, Abnett expertly balances the character-driven plot between the various perspectives, while also featuring an epic war story that hits in all the right places.  Abnett’s use of quick-fire perspective changes works to create an excellent and fast-paced narrative, and it works especially well in some of the novel’s more intense sequences.  Speaking of action, you can’t talk about Double Eagle without discussing the amazing and epic aerial fight scenes and dogfights that make the book so damn distinctive.  Abnett did a remarkable job of harnessing the energy and feel of classic World War II fighter combat and bringing it into the Warhammer 40,000 universe.  Featuring many, many awesome sequences of aerial combat, Double Eagle really feels like you’re in a futuristic Battle for Britain as you witness fights between small groups of fighters fending off mass raids from Chaos forces, as well as sequences from the perspective of Imperial bombers.  The resulting dogfights between advanced fighter craft works so damn well in the context of the story, and you are treated to some truly epic sequences.  I was constantly enthralled by the brilliant aerial combat and flight sequences, and Abnett did an exceptional job expressing the intensities of flight, the ultra-fast pace nature of the combat, and the craziness of a massed aerial battle.  I could have honestly spent many, many more hours listening to Abnett’s descriptions of aerial combat, and there are so many excellent writing elements to this book that drag you in.

Double Eagle also proved to be an interesting and particularly strong Warhammer 40,000 novel that is really going to appeal to a wide range of readers.  Spinning off from the Gaunt’s Ghosts books, Double Eagle is tailor made for fans of the original series, although familiarity with the Gaunt’s Ghosts books isn’t necessary to enjoy this epic book.  While there are a few references, returning characters, and discussions about the overarching Sabbat Worlds Crusade, for the most part any reader can easily dive into Double Eagle and follow the story with no issues at all.  As with most tie-in books in the franchise, Double Eagle is best enjoyed by existing Warhammer fans, who will once again enjoy Abnett’s compelling insights into the canon.  I know that I really loved the exploration of Warhammer 40,000 air combat, and I loved how Abnett explored the physics, as well as the reasons why aerial fighters are still utilised in a universe where space travel exists.  However, I also felt that Double Eagle would serve as a pretty good entry point to any new readers interested in finding out why the Warhammer 40,000 universe is so damn cool.  Indeed, readers who are a fan of aerial focused military fiction or World War II fighter combat fiction can very easily jump into the new world here, as Abnett really presents a tale they would enjoy.  I need to read more Warhammer books from Abnett (I have several currently in my queue), and I currently very excited to read the recently announced sequel to Double Eagle, Interceptor City, which is set to be released later this year.

I found that the writing element that really brought Double Eagle together where the excellent characters at the heart and soul of the plot.  Focusing on several intriguing pilot characters, Abnett dove into the mindset of these flyers and did an amazing job capturing their love of the air and their desire to be the best.  However, as the book continues, you see a darker side to many of these characters, as the toil of war drags them down into their own mental hells.  While it did take me a little while to get across every protagonist, I eventually got drawn into the excellent character-focused storylines that Abnett set up in Double Eagle, and it was great to see the return of several characters introduced in The Guns of Tanith.  This includes the Phantine flight commander, Bree Jagdea, and the bombardier Oskar Viltry.  Jagdea proves to be a great centre for much of the plot, and her steady determination to keep her flight together and survive the various rigors of war, really strike a chord with the reader.  Viltry’s narrative is a little more complex, as the veteran pilot is suffering from trauma after being shot down and captured in The Guns of Tanith.  Certain about his own impending death, Viltry spends much of the book as a morose and depressed figure, until he finds someone worth living for.  Viltry’s storyline proves to be particularly heartfelt, especially as he has a relatively nice romance angle, and I felt that Abnett really captured his trauma and desire for a better life.

Aside from Jagdea and Viltry, Double Eagle also features several other impressive perspective characters who really bring the narrative together.  This includes young Phantine pilot, Vander Marquall, who serves as a major protagonist.  A rookie pilot fighting in his first campaign, Marquall has a massive desire to prove himself.  His obsession with becoming an ace and being respected becomes an overwhelming part of his character, and you find yourself occasionally disliking him, while also simultaneously cheering him on.  Thanks to his interactions with the other characters, Marquall gets some much-needed perspective at times (that scene with his mechanic at the end was brilliant), and I felt he had one of the most complex, dark and relatable storylines in the entire book.  Abnett rounds out the characters with local pilots August Kaminsky, a wounded veteran no longer allowed to fly, and Enric Darrow, a rookie without a plane after getting shot down in the opening scenes by the novel’s big bad.  While parts of Kaminsky and Darrow’s storylines are a little predictable, you really get invested in their various battles, especially as Abnett produces some interesting character moments and interactions for them.  I especially loved the hilarious exchanges between Kaminsky and Jagdea during one fun sequence, and Darrow proves to be a very likeable and determined young character to get behind.  These main characters, plus an excellent supporting cast, were great to follow in Double Eagle, and it will be awesome to continue at least one survivor’s story in the upcoming sequel.

It should come as no surprise to anyone that I ended up listening to Double Eagle on audiobook, as there is frankly no better way to enjoy an epic Warhammer 40,000 novel.  While I always gush about how much I enjoy a Warhammer audiobook, I frankly really need to emphasise just how impressive and exceptional Double Eagle was in this format.  The many, many aerial combat sequences come across so damn well when they are read out to you, and I loved how easily it was to visualise the fast-paced and exceptional flight scenes.  You really get lost in the battles when you listen to them, and I was frankly buzzing the entire time I was listening to Double Eagle.  Part of the reason this audiobook was so damn good was the inclusion of one of my favourite audiobook narrators Toby Longworth.  Longworth has lent his voice to most of Abnett’s Warhammer 40,000 novels in recent years, and frankly the two are a match made in heaven.  The story comes across so effectively in Longworth’s voice, and he really makes every scene, especially the exciting action sequences, that little more epic.  I also really love the fantastic and compelling voices he uses for the various characters.  While a couple of character voices sounded the same as those Longworth used in the Gaunt’s Ghosts audiobooks, I felt that they perfectly fit every figure they were assigned to, and you really get drawn into the matching character arcs as a result.  Frankly this audiobook was perfect, and I had so much fun listening to it.  With a run time of just over 10 hours, the Double Eagle audiobook is very easy to power through, and that is exactly what I did.

With an elaborate, powerful and addictive story about glorious battles in the sky, Double Eagle was a particularly epic Warhammer 40,000 novel that proves impossible not to fall in love with.  Another exceptional novel from Dan Abnett, who once again shows why he is one of the best authors of Warhammer fiction, Double Eagle had me hooked from the very first chapter, and I honestly couldn’t stop reading it until the very end.  This book comes very highly recommended, and I cannot wait to read the sequel later this year.

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Warhammer 40,000: Siege of Vraks by Steve Lyons

Publisher: Black Library (Audiobook – 22 June 2024)

Series: Warhammer 40,000

Length: 9 hours and 48 minutes

My Rating: 4.5 out of 5 stars

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The always impressive Steve Lyons once again dives into the wars of the legendary Death Korps of Krieg with this epic new novel that shows just how massive a Warhammer 40,000 campaign can be with the ultra-exciting and intense Siege of Vraks.

I have been having a ton of fun with Warhammer 40,000 fiction this year, as complex books like Da Big Dakka by Mike Brooks, Deathworlder by Victoria Hayward and Lord of Excess by Rich McCormick have greatly impressed me.  However, few have had the scale or pure brutality of the amazing new release, Siege of Vraks by Steve Lyons.  The third standalone book by Lyons that focuses on the Death Korps of Krieg (see my reviews for Dead Men Walking and Krieg), Siege of Vraks brings to life a massive event from the Warhammer 40,000 canon (as featured in several game books), with the long-running siege of the planet of Vraks.

In the far future, humanity has been forced to fight on many brutal battlefields, but none are as infamous as the slaughter that occurred on the planet Vraks.  Once a vital armoury world used to supply regiments throughout the Imperium of Man, Vraks has become tainted by humanity’s greatest enemy.  Thanks to a corrupted cardinal, the entirety of Vraks’s population has fallen under the sway of the Chaos Gods and have risen in rebellion against the rest of the Imperium, believing themselves to be fighting in the god Emperor’s name.

Desperate to reclaim the vital world, the Imperium has no choice but to send in a massive besieging invasion force to purge the traitors.  Only a completely relentless force has a chance of success on the bloody fields of Vraks, and to that end the stoic soldiers of the Death Korps of Krieg have been chosen to lead the attack.  Experts at sieges, fanatically stubborn, and desperate to wipe away the stain of their planet’s historical betrayal, the soldiers of Krieg are prepared to destroy their enemy no matter the cost.

However, even with the implacable Krieg soldiers leading the assault, Vraks is no simple planet to conquer.  Its massive central fortress is impregnable, and the entire population of planet has been mobilised to fight against the Krieg, equipped with the massive arsenal of weapons previously held in Vraks’s armoury.  To defeat their enemy, the Krieg will need to spend years and millions of soldiers to slowly approach and wear down Vraks’s fortresses.  But with the constant battle drawing the attention of other malign Chaos forces to Vraks, can even the massed forces of the Krieg win this impossible siege, or will these fearless soldiers finally face an army even their devotion and dedication to duty is unable to overcome?

Siege of Vraks was another particularly strong Warhammer 40,000 novel from Lyons, who excels at diving into the grimdark core of Warhammer fiction.  Filled with an insane amount of action, Siege of Vraks proves to be an intense and addictive siege novel that cleverly explores a well-established lore event and presents it in an outstanding and moving way to the reader.

The story of Siege of Vraks is one of action, sacrifice and self-discovery, as it recounts the events of the titular siege in its own compelling way.  Starting off with a quick prelude that covers the events that led up to the conflict, the main story starts a few years into the war and then goes all the way to the very conclusion of the siege which occurs after years of brutal fighting.  Rather than having one concise narrative thread, Siege of Vraks is instead made up of a series of connected storylines set around key events of the war.  Each of the initial chapters features a new central character caught up in a different battle and scenario of the war, and often focuses on them fighting in dangerous or impossible situations.  While these initial chapters are often linked by the inclusion of recurring character Confessor Ignea Tenaxus or by showing different sides to the same battle, for the most part they are unconnected and some of their messages and themes remain self-contained within the chapter.  However, as the book continues, a few point-of-view characters return for another chapter, often years removed from their last appearance.  These characters, especially Colonel Tyborc, will then continue their storylines from the previous appearances, which often play into the larger events of the overall siege in some interesting ways.  While I imagine the slightly disjointed way that Lyons tried to capture the siege might not be for everyone, especially those who would prefer seeing every event from one character’s eyes, I thought that it was extremely clever and fit into the unique mindset of the Krieg regiment.

The rest of the book takes places over a series of years as Lyons attempts to capture the entire epic and lengthy sieges.  The author includes multiple time skips here to showcase the dragging length of the battle, often interspersed with useful context inclusions that provide an overview of the carnage.  These time skips move the story along at a sensible pace and the reader is never lost, especially when it comes to the key recurring characters. While Lyons is primarily showing the carnage of war from the perspective of the fighter on the ground, you get a good understanding of just how big the scope of the fighting is, and really get drawn into the over-the-top action.  The loosely connected character arcs continue in the second half of Siege of Vraks, and there are some complex stories being featured here.  I particularly enjoyed the fascinating standalone chapter that followed the interrogation of a local inhabitant of Vraks after he defected and pretended to be a member of a Krieg regiment.  While other chapters featuring recurring character Colonel Tyborc provides some unique insights into the mindset of a Krieg soldier and what being a hero means to them.  All these chapters are loaded with some intense action, intriguing discussions, or shocking occurrences, as the horrors of war, and even darker things, take their toll on the Krieg soldiers.  Everything leads up to the conclusion of the siege, with final battles, deadly confrontations, and despair in the aftermath, leaving plenty for the reader to get drawn into.  This ended up being a particularly epic narrative which I personally really enjoyed.

As I mentioned above, Lyons features a more fractured narrative structure in Siege of Vraks that shows detailed snapshots of key parts of the larger war and the lives of certain protagonists.  Considering that the overall siege lasts many, many years and features a lot of smaller, pointless battles, this is honestly the best way of doing it, and I think that Lyons’s choice provided the best view of this conflict, while also taking the time to explore multiple characters and storylines.  The resulting book has an interesting flow to it, as you are introduced to new dark scenarios and figures in peril, and forced to watch them participate in a pointless, unrelenting conflict.  While some may not connect with the way in which Lyons dived the book between characters and time periods, I really appreciated the way it was told, and other readers’ dislike will be well bridged by the book’s awesome action.  There are so many impressive battle sequences featured throughout Siege of Vraks, and you see the Krieg soldiers and their allies face off against all manner of opposing forces, from corrupted civilians to daemons and traitor Space Marines.  All these scenes are particularly epic, as Lyons succeeds in showcasing the elaborate big battles of the franchise, and you really get drawn into the resulting carnage.  There is a palpable desperation in many of these sequences, as the Krieg soldiers face off against terrible odds, and Lyons also adds in a bit of horror in places, as Warhammer 40,000 zombies, disgusting daemons, and even more terrors enter the fray.

Due to all this cool action, Siege of Vraks is a highly accessible read to those readers unfamiliar to Warhammer fiction, and any general fans of science fiction and military fiction can have fun with the over-the-top battles featured in the book.  Indeed, I personally felt that Siege of Vraks was one of the few of the franchise novels that really captured the epic scope of a Warhammer 40,000 war, as this book captures a literal world-spanning conflict with millions upon millions of casualties.  Lyons really takes the time to explore just how devastating a full-on war in the franchise can be, and I appreciated seeing the extent of this slaughter here, compared to other Warhammer books that focus primarily on one regiment or relatively small-scale conflicts.  As such, long-term Warhammer fans will also get a lot out of Siege of Vraks, especially as Lyons really does a good job of capturing this event, which has been discussed in some of the games books for ages and showing it to the reader from the soldier’s perspective.  However, the thing that will appeal most to established Warhammer 40,000 readers, is Lyons’ portrayal of the awesome Krieg soldiers.

Due to their dour background, German World War I aesthetic, and the utter devotion to death and duty, the Krieg are a particularly popular faction in the Warhammer 40,000 games and extended fiction, and Lyons is the undisputed author of them.  His previous books have all explored different aspects of the faction, with Krieg looking at their history and the events that made them, while Dead Men Walking showed them as near-soulless automaton, especially through the eyes of the desperate civilians they were there to save.  In Siege of Vraks, Lyons goes a slightly different way and presents a more nuanced and complex portrayal  that fans of his previous works will really appreciate.  For the first time, Lyons features several Krieg perspective characters, and you are given some intriguing insights into their mind, which proves to be highly fascinating.  While on the surface they are dedicated and fanatical fighters, you do see some threads of humanity in several of the characters, such as ambition, fear and uncertainty.  I liked how Lyon tries to humanise the Krieg soldiers in places, especially around main character Colonel Tyborc who struggles with the notion of being a hero when all he wants is to fight the war and redeem his planet.  Tyborc’s arc proves to be particularly compelling in places, especially as his experiences cause him to doubt the war they are fighting in, and lead to an infamous showing of fear.  Despite this attempt at showcasing humanity, Lyons is clear that the Krieg have their own unique drive and take on human nature, such as when one Krieg character sends his older Commissar on a suicide mission because he believes its more merciful than letting him retire.  As such, there are some complex depictions of the Krieg here in Siege of Vrak, which serve as an interesting comparison to some of the author’s previous novels, and I felt that Lyons’ dive between different Krieg characters produced a very complex read.

Unsurprisingly to anyone who has read one of my Warhammer 40,000 reviews, I chose to enjoy Siege of Vraks in its audiobook format.  I have waxed poetic many times about how awesome I find Warhammer audiobooks to be, and this proved to be the case again with Siege of Vraks.  The many intense and over-the-top battles really come across in an epic way when read to you, and I personally find that I can envision the action much more effectively this way.  I also find that the complex character interactions and personal developments that Lyons loads up into the story are expertly captured by this format, and I believe that I got a lot more out of the audiobook than reading a physical copy.  It helped that excellent narrator Timothy Watson returned for Siege of Vraks.  Watson has previously really impressed me with Lyons’ previous audiobooks, as well as in The Lion: Son of the Forest by Mike Brooks, and it was great to see him continue to add his own spin these Krieg-focused books.  Watson is very effective at conveying the excessive violence and intensity of the Warhammer universe with his narration, and you really get drawn into the action as a result.  I also really love the Germanic accents that Watson attributes to the various Krieg characters, especially as it fits into their faction aesthetic.  While the various Krieg characters all sound a little similar (which does fit into their potential clone background), the narrator does a good job differentiating between these characters, and you are never in doubt about who is talking.  This excellent narration really helped to drag me into the Siege of Vraks audiobook, and I honestly flew through its near 10 hour long run.  There is honestly no better way to enjoy Siege of Vraks then on audiobook, and you are going to have a great time doing so.

Overall, Steve Lyons’s Siege of Vraks was a particularly epic and intense piece of Warhammer 40,000 fiction, that is going to appeal to a lot of different readers.  Loaded with massive and over-the-top action sequences, Siege of Vraks had me hooked from the very beginning, especially as the author once again expertly showcases the iconic Death Korps of Krieg.  This was such a great read, and all fans of Warhammer fiction and excessively massive science fiction battles, are in for an amazing treat with Siege of Vraks.

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Warhammer 40,000: Deathworlder by Victoria Hayward

Warhammer 40,000 - Deathworlder Cover

Publisher: Black Library (Audiobook – 23 April 2024)

Series: Warhammer 40,000

Length: 11 hours and 1 minute

My Rating: 4.75 out of 5 stars

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Debuting author Victoria Hayward presents one of the year’s most compelling entries to the Warhammer 40,000 canon, with the outstanding and grim novel, Deathworlder.

I have made no bones about how much love I have for Warhammer 40,000 extended fiction, which honestly features some of the very best media tie-in novels currently being written.  One of the things I particularly love about Warhammer fiction is the sheer range of compelling and impressive authors that are adding to the lore and narrative of this universe.  While a good chunk of the novels come from grizzled veteran Warhammer authors, the Black Library has also been cleverly utilising a range of intriguing new writers to offer fresh stories to the franchise, and some of the best books in recent years have been an author’s very first novel.  In 2023 alone there were several outstanding Warhammer 40,000 novels from first time authors, including The King of the Spoil by Jonathan D. Beer, Creed: Ashes of Cadia by Jude Reid, and Longshot by Rob Young, all of which were among my favourite debuts of the year.

2024 also looks set to a be a good year for authors making their debut through Warhammer fiction, especially when it comes to Deathworlder, the very first novel by exciting new author Victoria Hayward.  Featuring a compelling and exciting plot, Deathworlder has been on my radar for a while, and I ended up grabbing Deathworlder on audiobook as soon as I could.

There are many dangerous foes and deadly enemies stalking the galaxy in the far future, but none are as insidious, destructive and terrifying as the alien menace, the tyranids.  Made up of innumerable biological lifeforms, the tyranids traverse the galaxy, devouring entire planets and adding it to their biomass.  Hundreds of former human planets have fallen to the hivefleets of the tyranids, and the next world to be consumed is the planet of Lazulai.

Once a magnificent planet of beauty and rich resources, Lazulai is currently on the brink of destruction.  The armies of humanity were unable to hold back the invading tyranid hordes, and now the planet has begun to change as it is devoured by the alien lifeforms covering its surface.  Only a few small pockets of resistance remain, including the 903rd Catachan Night Shrikes, who garrison one of the last fortresses still standing.  However, hope remains in the most unlikely of places.

Receiving intelligence about a mysterious piece of archeotech that may hold the key for saving the entire system, Major Wulf Khan is given one final mission to retrieve the technology.  Leading a small mixed squad, Major Khan must use all the innate Catachan skills of infiltration and survival in extreme environments to lead her soldiers through the alien jungles that have sprouted up in the wake of the tyranid advance.  However, while the Catachans might be the best jungle fighters humanity has to offer, they are facing off against an unstoppable foe, capable of adapting to the greatest of obstacles.  Can Khan and her Catachans prove they are the deadliest survivors in the galaxy or will the tyranid horde consume them alongside the last remnants of Lazulai?

Deathworlder was a particularly dark and intense Warhammer 40,000 novel that grabbed my attention from the very beginning.  Hayward came up with a wonderful story that expertly highlighted the opposing Warhammer factions while also making full use of some very strong character work to tell an emotionally charged narrative.

I really liked how Deathworlder’s story unfolded as it proved to be a gritty, character-driven tale of survival.  Starting off by expertly showing the end of the planet setting and the despair being felt by the various protagonists, the story quickly moves along into the main quest, with the Catachan protagonist, Major Wulf Khan, leading a small squad of troops out to recover valuable technology before the planet dies.  The story is primarily split between the perspectives of Khan and the Cadian Lieutenant Kaede Anditz, who joins the squad as a guide towards their final objective.  This leads to an intriguing first half of the book, as the eclectic squadron of protagonists begins their trek towards the objective.  There are some dark and grim moments here, especially as large chunks of the protagonist’s comrades get killed in the lead-up to their mission, and the reader is soon engulfed in the horrifying early stages of the destruction of the planet.

The second half of Deathworlder only gets darker, as the protagonists encounter more and more obstacles on their quest.  I really appreciated how Hayward focused on the alien and human monsters that the protagonists are forced to deal with, and the author ensures that emotions are constantly running hot as the characters encounter worse and worse things.  A particularly powerful moment splits the perspectives of the book even further, while also leading to some very dark experiences.  There are some excellent action set pieces, compelling character moments, and dark examinations of humanity on the edge, through this part of the book, and I honestly found it impossible to put Deathworlder down at times as a result.  Everything leads up to the final sequence as the protagonists encounter even darker surprises and revelations as they attempt to survive.  There are several exceedingly tense moments where you are constantly left wondering if any of the protagonists are going to make it, and I loved how desperate things got.  Hayward ends everything on an intriguing note, and readers will come away very moved by how this great narrative came together.

I felt that Hayward had a great dark tone for Deathworlder that really showcases just how deadly and hopeless parts of the Warhammer 40,000 universe can be.  The focus on characters who had already accepted that they were going to die, as well as the terrible changes that a loss in this universe can result in, gave a particularly intense edge to the book, which I felt made helped it really stand out.  Things get quite dark in Deathworlder, as Hayward really wanted to highlight the terrors of the tyranid, and I honestly got a major horror vibe at times, especially when it came to some particularly gruesome deaths (the field of stuck soldiers still makes me shudder).  While there is plenty of action, tragedy and lore dumps, I felt that the author’s decision to really focus on the book’s unique characters and camaraderie was very clever, and I became really invested due to the exceptional character work.  Deathworlder also proved to be a very strong addition to the Warhammer 40,000 franchise, and Hayward ensures that there is plenty of appeal for both established fans and new readers.  Indeed, I felt that Deathworlder would be a very good entry point into the larger fiction surrounding the Warhammer 40,000 franchise, especially as Hayward’s fresh writing shows just how complex a novel set in this grimdark universe can be.

While Deathworlder would be a good entry point for new readers, established Warhammer 40,000 fans will also get quite a lot out of this book, especially as Hayward expertly highlights two exceptional factions, the Catachans and the tyranids.

Essentially an army of Rambos, the Catachans have been a fan favourite regiment for ages and are always a great inclusion to any narrative.  I have read a few books around the Catachans, including Catachan Devil by Justin Woolley.  These novels, while fun, always tend to focus on the more stereotypical aspects of the Catachans: muscles, jungle craft and big knives.  However, Hayward takes a bit more of nuanced look at the Catachans in Deathworlder, showing them to be a complicated group of soldiers who fall back on the hard-talking jungle killer personas when the going gets tough.  While one very fun character does live up to the stereotype, primarily for comedic effect, for the most part the Catachans are shown as practical survivors, who in this book, are at the end of their tethers.  As such, you see a much more compelling side to the Catachans, and it was fascinating to see how complex the members of the regiment are, as well as how damaged they are by the constant fighting and slaughter.  The author’s use of alternative perspectives allows the readers to see the Catachans in various lights, both from within their own minds, and through the eyes of the Cadian Lieutenant Kaede Anditz, who grows to respect their culture and methods as the book continues.  I really appreciated this more realistic and grounded look at the Catachans in Deathworlder, and Hayward really showcased her ability to portray an iconic human regiment.

While the Catachans get a lot of the focus, you also really need to highlight the tyranids in Deathworlder, who serve as an outstanding antagonist.  While I have enjoyed a few great books where the tyranids were terrifying monsters, including Day of Ascension by Adrian Tchaikovsky, Leviathan by Darius Hinks and Duty Calls by Sandy Mitchell, Deathworlder might be one of the best portrayals of the tyranids that I have so far read.  That is primarily because Hayward’s story is set on a world already being devoured by the tyranids.  The resulting scenes of destruction, despair and digestion prove to be quite horrific, and few writers have really captured just how disturbing this scenario would be.  I felt the various scenes where the protagonists, who themselves are being slowly digested by falling spores, encounter the continuous horrors of the dying world, were so damn good.  The human experience with these horrors is a key part of Deathworlders appeal, and the despairing reactions from both the hardened soldier protagonists, as well as civilians they encounter along the way, really sells just how horrifying the situation truly is.  Even the more typical tyranid threat is well represented in Deathworlder.  The author really captures the fear associated with hordes of ravenous, chitinous aliens as they overrun simple soldiers.  While the tyranids are occasionally depowered by the protagonist’s plot armour, for the most part they are outstanding monsters, and the constant threat they could suddenly represent, proves to be a fantastic part of the novel.  As such, fans who love tyranids are in for a real treat with Deathworlder, and seldom are they a better monstrous villain than in this book.

I cannot write my review of Deathworlder without once again mentioning the impressive characters featured within this book.  Hayward excelled at introducing and exploring complex and damaged protagonists, and their very human, very determined actions, prove to be the true heart and soul of the narrative.  You go through a lot with these characters, and their overwhelming humanity in the face of continuous horrors and loss makes for a very powerful read.  There are some great characters here, including main protagonist Major Wulf Khan, a grizzled Catachan fighter who finds her desire to complete the mission constantly challenged by the losses of those around her.  Her trusted orderly, Sergeant Rutger Haruto, proves to be an excellent backup, especially as his constant curiosity and sensible nature helps to keep his commander in check.  Alternate point-of-view character Lieutenant Kaede Anditz is another excellent addition to the cast, and I think that his unique perspective of the Catachans he suddenly finds himself serving with ensured that their compelling portrayal in Deathworlder really came through.  Anditz is also going through a lot of trauma, especially after witnessing the slaughter of every Cadian soldier on Lazulai, and Hayward really ensures that his guilt and horror really shine through in his chapters.

While the characters above are great, my favourite was probably Trooper Falke Adair.  A muscled Catachan with a heavy flamer, Adair is essentially a walking Catachan stereotype, something she really acts up as the book continues.  Crass, disrespectful and always looking for a fight, Adair steals any scene she becomes a part of, and her over-the-top mannerisms and actions are very entertaining.  However, as the book continues, and characters, particularly Anditz, get closer to her, you see that much of her bravado is a front, and she proves to be one of the most complex figures in the entire novel.

I also must highlight the brilliant character of Lamya.  A Genestealer Cult propagandist, Lamya is captured at the start of the novel and dragged along by the squad for her knowledge.  An arrogant and slightly unhinged noble turned tyranid-worshipping stooge, Lamya plays off the other characters perfectly, and her distain for those around her is so much fun.  However, the more they traverse Lazulai, the more Lamya comes face to face with the horrors that her cult helped to bring to her planet.  Caught between her own beliefs and the horrors she witnesses, Lamya goes quite insane as the book continues, while also providing some of the most compelling perspective of events in the entire novel.  Throw in a scheming Tech Priest and a silent Catachan sniper, and this proves to be an outstanding cast of main characters that you really grow attached to as you watch their intense personal and physical journey.

Unsurprisingly, I chose to check out Deathworlder on audiobook, which is just the best way to enjoy a Warhammer novel.  This was very much the case with Deathworlder, and I loved how effectively and vividly the story came across as it was being read out to me.  The exciting action, captivating characters, and horrendous horrors of the narrative really came to life, especially when read out by talented narrator Gabrielle Nellis-Pain, whose work on The King of the Spoil audiobook last year was very fun.  Nellis-Pain did another outstanding job with Deathworlder, and I love how effectively she told Hayward’s elaborate story.  I particularly enjoyed the excellent voices she gifted to the various characters within Deathworlder, and she very effectively captured the cool protagonists in all their martial glory.  This was particularly true for the over-the-top Catachan protagonists, and you could really visualise the muscular characters as she narrated.  Nellis-Pain also ensured that appropriate alternate accents were given to characters from other human factions, such as the Cadians or the Adeptus Mechanicus, and I particularly enjoyed how well the narrator expressed the mechanical nature of the latter.  I honestly believe that this book wouldn’t have been as impactful if I had physically read it, and I strongly recommend the audiobook version as a result.  Coming in with a run time of 11 hours, Deathworlder was so much fun to listen to, and you can power through it in no time at all.

With her very first novel, Deathworlder, debuting author Victoria Hayward shows she is a writing force to be a reckoned with, especially when it comes to Warhammer fiction.  Deathworlder was an outstanding Warhammer 40,000 novel that features a truly dark and intense narrative, loaded with great characters and compelling depictions of Warhammer universe.  An exceptional read from start to finish, I cannot talk this novel up enough, and I am really intrigued to see how Hayward follows up her amazing debut.

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Warhammer 40,000: Cain’s Last Stand by Sandy Mitchell

Cain's Last Stand Cover

Publisher: Black Library (Audiobook – 1 January 2008)

Series: Ciaphas Cain – Book Six

Length: 10 hours and 30 minutes

My Rating: 4.75 out of 5 stars

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I’ve been on a real roll with the amazing Ciaphas Cain series by Sandy Mitchell (a pseudonym of Alex Stewart) lately, which is easily one of the funniest Warhammer 40,000 series out there.  Amazing books like For the Emperor, Caves of Ice, The Traitor’s Hand, Death or Glory and Duty Calls have all proved to be highly entertaining, and I like the author’s take on a less heroic figure in the martyr-filled grimdark Warhammer 40,000 universe.  As such, when in need of a particularly fun read, I made the very easy choice to power through another entry in this classic series last week with the sixth book, Cain’s Last Stand.  This was an unsurprisingly awesome book, and I loved the intriguing story that emerged.

Commissar Ciaphas Cain, legendary hero of the Imperium and self-professed fraudulent coward, has done the near impossible and survived decades of brutal service in the Imperial Guard.  Now effectively retired from active duty, Cain has returned to the planet of Perlia, which he helped save from an ork invasion early in his career, and now spends his time teaching Commissar cadets at the planet’s Schola Progenium.  However, the battle is never truly over for Cain, and soon dark forces begin to descend once again.

Half a galaxy away, Abaddon the Despoiler has launched his 13th Black Crusade, determined to invade the Imperium of Man.  While most of the fighting occurs around the fortress world of Cadia, a splinter fleet has broken off and is heading deep into the Imperium, defeating several forces sent to stop it.  When it becomes apparent that this fleet is heading directly for Perlia, Cain is once again forced into action, especially as he knows exactly what they are coming for.

An ancient alien device of devastating power lies hidden on Perlia, one capable of reshaping reality itself, and Cain is one of the few people who knows it’s there.  With no means of escape available and the fate of the galaxy in the balance, Cain is forced to lead the defence of Perlia against the oncoming Chaos tide.  With only a ramshackle army of local soldiers, militia and students from the Schola under his command, the defence of the planet looks grim, especially when faced with a charismatic Chaos lord and his fanatically loyal soldiers.  Worse, a far greater evil has its eyes on Perlia, one that Cain fears above all else.  Can the legendary hero of the Imperium pull out one last impossible victory before he rides off into the sunset, or has Cain finally met his match at the site of his greatest triumph?

Mitchell continues to bring joy to the dark Warhammer 40,000 universe with this epic sixth entry, which I had so much fun with.  Cain’s Last Stand was an excellent read, and I loved the cool and elaborate story that emerged.

I think Cain’s Last Stand might be one of my favourite stories that Mitchell has so far used for the Ciaphas Cain series, especially because it differs from the standard narrative patterns of the series, while also cleverly tying together some intriguing ongoing storylines.  Set further into the future than any of the previous books, you get to see a nearly retired Cain in action, as the series finally ties itself into the events of the 13th Black Crusade (the original version of it, not the darker recent retcon).  I liked how Mitchell takes the reader back to the setting of the fourth book, Death or Glory, and the initial scenes of Cain as a reluctant but capable teacher, were very fun.  The switch from Tyranids to Chaos as the main threat is handled extremely well, and I liked the continued niggle that even worse enemies are lurking around.  The subsequent reveal that the reason behind the invasion is due to the ancient artefact first hinted at in Death or Glory and then expanded on in Duty Calls was great, and Mitchell does an excellent job of tying the various ongoing storylines together.

The second half of Cain’s Last Stand proves to be a very fun planetary invasion arc, especially as Cain works to rally an unusual array of defenders, including untrained militia, under strength garrison forces, and his own students.  The forces of Chaos prove to be excellent foes for this story, and I liked the much more insidious nature of the threat that emerged, especially as there was a slow build to the reveal.  After plenty of action, clever ploys, some touching tragedy, and so much misdirection from the protagonist, the story eventually heads to the inevitable last stand, which cleverly mirrors a similar event from Death or Glory.  Mitchell does a great job of building up anticipation for this event, and it doesn’t disappoint as there are some excellent action sequences and fun revelations that occurred.  I particularly enjoyed the big bluff that leads to the death of a certain enemy, especially as it was a classic Cain antic.  The final reveal about the actual big bad of the story was well handled, and it leaves this storyline open for the future, which I am very excited for.  An overall excellent addition to the series that builds on the prior novels while offering existing fans something new to enjoy.

Mitchell continues to utilise the fantastic writing style that has made the other Ciaphas Cain books so much fun, and I love how it cleverly enhances the narrative of Cain’s Last Stand.  As always, the cool journal format, equipped with entertaining footnotes and in-universe texts from Inquisitor Amberley Vail, ensures that you get a frank and cynical look at events in the Warhammer 40,000 universe, and I love the inherent humour that results.  The various action scenes are exciting and fast-paced, and the constant commentary of complaints and annoyance that emerges from the protagonist are very entertaining.  This action and compelling humour are well offset by some of the darker elements of the plot, including some genuinely tragic moments, and you get thrown around the emotional ringer as a result.  This mixture of elements helped to create a much more impactful and complex read, and I appreciated some occasional seriousness to go with the impressive humour.

As with most books in the Ciaphas Cain series, Cain’s Last Stand can be read as a standalone read, especially as the author does a good job of rehashing relevant events from the prior novels.  However, for the full experience, especially when it comes to some fascinating storylines, reading the last two books would be good, and I really enjoyed how the author kept bringing the story back to these prior adventures.  While there was once again some repetition between books as Mitchell reutilises his favourite lines, I felt that the more original story and important connections to previous books ensured that Cain’s Last Stand stood out and got away from some of these minor issues.  An excellently written book that will appeal to both new readers and established fans of the series.

As always, I must give a callout to the outstanding characters featured in Cain’s Last Stand.  This of course includes Commissar Ciaphas Cain, the main protagonist and narrator, whose harrowing adventures we continue to follow.  I’ve talked a lot about the exciting dichotomy of Cain throughout my previous reviews, especially as he can be considered both a hero and a coward, and I loved seeing that occur again in Cain’s Last Stand.  Cain continues to be both a self-serving cad and a peerless commander, and it always fun to see himself plot to survive while discounting his own accomplishments.  His adventures in this book are particularly fun, and the inclusion of the protagonist as a teacher trying to get his methodology of command to Commissar cadets was a great choice from Mitchell and plays nicely on some of his offhand comments in previous books.  This, as well as the return to a planet important to his mythos, ensures that Cain has a lot to think about in Cain’s Last Stand, and I really enjoyed the way his past adventures keep coming back to haunt him.  This was a powerful adventure for Cain, and I always enjoy seeing the protagonist debate his own legacy whilst doing his trademark daring deeds.

The supporting cast for Cain’s Last Stand was also very good, and it provided an interesting mixed of established characters, returning figures, and raft of great new comrades.  This includes Inquisitor Amberley Vail, whose role as the overarching narrator of the book, as well as the person behind the footnotes, ensures that her fun influence is felt the entire way through.  Cain’s faithful bagman, Jurgen, was also a welcome inclusion, and his loyal service and fun interactions with Cain were as great as always.  Jurgen once again showed why he is the true MVP of the Ciaphas Cain series, and you have to love the entertaining contrast between his Baldrick-esque appearance and his impressive abilities.  Other great characters include a favourite character from Death or Glory, an interesting array of fellow teachers from Cain’s Schola Progenium, and other unique comrades for the protagonist.  I particularly enjoyed the class of Commissar cadets who are being instructed by Cain, and it was fun to see the range of different personalities they had.  Throw in a smarmy Chaos warlord whose charisma and influence outweighed his abilities and stature, and you had a great cast for Cain’s Last Stand, and I had a lot of fun seeing Cain interact with them.

I once again had an outstanding time with the audiobook format of this book, and frankly there is no better way to enjoy a Ciaphas Cain novel.  Thanks to the epic and well-cast multiple narrators, readers get an amazing experience when they listen to Cain’s Last Stand, especially as it helps to really capture the crazy nature of the plot.  The main narrators are Stephen Perring and Penelope Rawlins, who voice Cain’s perspective and Inquisitor Vail’s notes respectfully.  Perring once again does an incredible job voicing the main cast of the story, especially Cain and Jurgen, while Rawlins has a lot of fun including her character’s informative, if often sarcastic, comments throughout the plot.  These two main narrators complement each other extremely well, and I always have an awesome time listening to them.  The audiobook also features the talents of additional narrators Richard Reed, John Banks and Phillipe Bosher, each of whom voice fun in-universe texts and pieces of propaganda to liven up the main plot and provide some amusing context for the main story.  I have so much love for how these narrators bring the story together and this proved to be another impressive audiobook to listen to, especially as its great style really fit the fantastic story Mitchell came up with.  With a run time of 10 hours and 30 minutes, this is a very easy audiobook to get through quickly, and I managed to finish it off in no time at all.

Cain’s Last Stand was another amazing entry in the Ciaphas Cain series by Sandy Mitchell, and I have so much love for this entertaining and fun Warhammer 40,000 series.  This sixth book was a particularly impressive entry in the series, and I loved the complex story that emerged, especially as it brings together several previous adventures from Mitchell’s outstanding protagonist.  A clever, exciting and overall funny book that I could not get enough of, Cain’s Last Stand comes highly recommended and I look forward to continuing this series in the future.

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