Throwback Thursday – Star Wars: Thrawn by Timothy Zahn – Audiobook Review

Thrawn Cover.jpg

Publisher: Random House Audio (11 April 2017)

Series: Star Wars

Length: 16 hours and 56 minutes

My Rating: 5 out of 5 stars

Reviewed as part of my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.

While Disney are currently releasing quite a large number of Star Wars tie-in novels and comics, none of them quite had the history behind them that Thrawn did. Timothy Zahn is probably one of the best authors of Star Wars fiction of all time, having written several books in the previous Star Wars expanded universe (now rebranded as Star Wars Legends) before Lucasfilm was bought out in 2012. Without a doubt, his most iconic contribution to the Star Wars universe was the character of Grand Admiral Thrawn, who was introduced in his 1991 book, Heir the Empire, the first book in Zahn’s original Thrawn trilogy. Grand Admiral Thrawn was the Empire’s greatest tactician and naval commander, who led the war against the protagonists of the original Star Wars trilogy following the events of Return of the Jedi and proved to be an effective major antagonist. Thrawn swiftly became a fan favourite, and Zahn revisited the character several times.

While Thrawn was an amazing character, many assumed that he was unlikely to be seen again after Disney shelved the original expanded universe to allow for their own stories and characters. However, Disney surprised many when they announced that Thrawn would be brought back to their extended universe in the Star Wars Rebels animated show. Thrawn was introduced as the show’s main antagonist for the third and fourth season and he shone as the villain of the show, bringing his tactical abilities and unique view of war to bear against the rebels. Brought to life with the voice work of the extremely talented Lars Mikkelsen, Thrawn is easily one of my favourite things about the show’s last two seasons and was a fantastic addition to the plot.

Disney also decided to include Thrawn in their slowly building collection of Star Wars novels, with a whole new Thrawn trilogy commissioned from Timothy Zahn. Given the unique opportunity to have a second go at introducing one of his most iconic creation, Zahn has so far written two books in this series, Thrawn and Alliances. I read and reviewed Alliances last year, but I unfortunately missed getting a copy of Thrawn when it first came out. With the third and final book, Treason, coming out at the end of July, I decided to finally go back and check out an audiobook copy of Thrawn.

In the Star Wars Legends canon, Thrawn was active for a long period of time, essentially from before the events of Attack of the Clones until several years after the events of Return of the Jedi, with a lengthy service in the Imperial Navy. In this book, however, Zahn has to reintroduce his character in a much earlier and compacted period of Star Wars history, as his character could only have come to prominence between Revenge of the Sith and the third season of Star Wars Rebels in the Disney canon. I was quite keen to see this new version of the character, especially as Zahn gets to once again show how an alien managed to rise to the highest of ranks in the xenophobic Imperial military.

Several years after the fall of the Galactic Republic and the Jedi, the Empire reigns supreme throughout the galaxy and is always looking to expand its control. A routine survey of an unexplored world in Wild Space uncovers a small, ramshackle settlement with items featuring writing in an unknown alien language. As the Imperial survey team investigates, they find themselves under attack from an unseen adversary who manages to inflict heavy causalities with minimal resources. Retreating back to their ship, the Imperials discover that their attacker, a blue-skinned, blue-haired alien, has stowed away on their transport. The alien identifies himself as Mitth’raw’nuruodo, a member of the Chiss Ascendency, a legendary race from the Unknown Regions. The Imperial commander takes Mitth’raw’nuruodo, or Thrawn, to Coruscant to be presented to the Emperor, who he impresses with his tactical ability and his mysterious connection to the Clone War General, Anakin Skywalker.

Taking Thrawn into his service, the Emperor makes him an officer in the Imperial Navy, along with his translator, cadet Eli Vanto. As Thrawn and Vanto are first enrolled in the Imperial Naval Academy and then assigned junior roles on a ship, they face opposition and resentment from other members of Navy. However, thanks to Thrawn’s unparalleled tactical and strategic mind, as well as his ability to understand and predict the actions of his opponents on the battlefield, the two are able to rise in the Imperial hierarchy.

As Thrawn is quickly promoted up the ranks, he starts to become obsessed with the enigmatic Nightswan, a brilliant rogue tactician who has been helping criminals and dissidents defy the Empire across the galaxy. At the same time, Thrawn’s inability to understand the political realities of the Imperial Navy proves to be a major threat. Luckily the politically ambitious Arihnda Pryce is willing to provide help, as long Thrawn assists with her plans to gain political power and become governor of her home planet of Lothal. As rebellion spreads through the galaxy, Thrawn leads the assault to cut it down as he heads towards his promotion as Grand Admiral.

This was a pretty outstanding novel. I absolutely loved Thrawn and it is probably the best canon Star Wars novel in that I have so far had the pleasure of reading. Zahn did an amazing job revamping his iconic character by presenting a fantastic new story that not only harkens back to the author’s original novels but also fits the character perfectly into the Disney timelines. Thrawn is an excellent balance of character work, action, political intrigue and exploration of the Star Wars universe, all of which adds up to an incredible novel that I was nearly unable to stop listening to and which results in an easy five-star rating from me.

The events of this book take place over the course of nine years, between the events of Revenge of the Sith and A New Hope. More specifically, it starts 11 years after Revenge of the Sith, and continues directly at the start of the third season of Star Wars Rebels, approximately two years before A New Hope. Thrawn is split into two separate storylines: one that follows the rise of Thrawn through the Imperial Navy and another that focuses on the machinations of Arihnda Pryce as she becomes governor of Lothal. The Thrawn storyline is mostly told from the perspective of Thrawn’s companion, Eli Vanto, although a few chapters are shown from Thrawn’s perspective alone. While the two storylines start off showing Thrawn and Pryce’s separate rises to power and are not initially connected, once the two characters start working together, their stories mesh together a lot more. While I had a stronger preference for the parts of the book focussing on Thrawn, I did quite enjoy the sections focusing on Pryce, as they had some compelling elements and showed a different side of the Empire. The two separate storylines mesh together quite well, and together they tell a complete and intriguing story that highlights how the characters obtained the relevant positions in the Imperial hierarchy that they had when introduced in Star Wars Rebels.

At the heart of this book is the focus on Thrawn, an absolutely amazing central protagonist, whose escapades and adventures are some of the best parts of the book. Zahn has done an amazing job reinventing Thrawn for this new era of Star Wars history, keeping all the character traits that made him such a hit in the original expanded universe, while fitting his character timeline into a much shorter period. Thrawn is still the same highly intelligent alien with an unmatched tactical mind and an appreciation for the culture and art of the various people he encounters. However, in this universe, he achieves his rank of Grand Admiral in a far shorter period of time. Starting with his rescue on a remote planet after ambushing Imperial forces (the entire scene is a rewrite of Zahn’s 1995 short story, Mist Encounter, although with a few necessary changes), this book shows him joining the Imperial Academy, and then climbing the ranks all the way up to Grand Admiral within a few short years. The entire story of Thrawn’s early career in the Imperial Navy is absolutely fascinating, and I really enjoyed this look at the character’s history, especially as his rapid promotions were due to the multiple intriguing military actions he oversaw. His entire storyline is extremely well paced out, and the reader gets a full story that is incredibly captivating. This was a really clever reimagining of the character’s history, and it is a great story to tell.

Zahn does a great job showcasing Thrawn as an utterly brilliant individual who is clearly smarter than everyone else he encounters. There are some great characteristics to Thrawn, like the way he is able to get into his opponents’ heads and anticipate their actions and intentions. His shear analytic ability is showcased so many times throughout the book, most notably in the way that he analyses the emotions and body language of all the people he encounters. For example, whenever Thrawn is talking with someone, the reader gets a short description of the facial reactions or emotions that the character talking to Thrawn is exhibiting. I’m unsure what this looks like in the hard copy of the book, but in the audiobook version the narrator uses his chilling Thrawn voice rather than his baseline narrator voices. From these short descriptions, the reader gets an idea of what Thrawn thinks the other character is thinking, and it is deeply fascinating to see how this affects Thrawn’s actions. I loved that the author continued to show how Thrawn gains insight into a people’s culture and personalities through their art. Throughout the book, Thrawn is shown appreciating a potential opponent’s art and culture, and then using the conclusions and observations he gleams from the items to alter his strategies or the way that he deals with them. This is a fantastic character trait that I am glad Zahn continued to use in his works.

Probably one of the best things about the character of Thrawn in this book is the inventive and brilliant strategies that he comes up with to defeat his enemies. Throughout the course of the book, Thrawn utilises some deeply inventive plans for both large-scale conflicts and smaller battles, and it is always very entertaining to watch these plans come to fruition. I loved some of the strategies that Thrawn used in this book; whether he is swamping a shielded fortress with artificial tidal waves or using Clone Wars era buzz droids to take out a pirate ship, the end result is just spectacular. In many ways, the Thrawn in this book is a bit like Sherlock Holmes, if Sherlock worked for an evil space empire. His opponent, Nightswan, is essentially Moriarty (a man nearly as smart as Thrawn, who sells his tactical abilities to members of the underworld), and the author uses this to make the battle scenes even more intense, as a brilliant attack from Nightswan is countered by an even more sophisticated move from Thrawn. In addition, Thrawn also has a loyal sidekick in Eli Vanto, who is essentially the Watson to Thrawn’s Sherlock. Not only are there certain similarities between the two within the story, such as the way that Thrawn takes Vanto and train him in his methods, turning Vanto into an extremely competent strategist, but Zahn also uses him in a similar literary way to Watson in the Sherlock Holmes novels. Vanto is used as a proxy for the audience, so when he questions Thrawn on how he came up with his plans or anticipated his opponents, the audience gets a full explanation within the scope of the story. Thrawn was an extremely awesome character in this book, and his presence helps turn this into an outstanding read.

In addition to the character of Thrawn, Zahn also looks at Governor Arihnda Pryce, another major antagonist from Star Wars Rebels. Zahn spends a good amount of time showing Pryce’s past and how she went from a nobody to a powerful planetary governor with major political connections and a history working with Grand Admiral Thrawn. I liked this look at Pryce; her story is pretty compelling and it offers a great look at the political side of the Empire. Pryce is already a pretty despicable character in Star Wars Rebels (she is responsible for the tragic death of one of the main characters), but this book does a masterful job of showing just how evil she is. While it starts off showing her experiencing early hardship and difficulties, she quickly stops being a character you can root for the moment she has any sort of power within her grasp. The way she turns on her friends and her extreme act of self-preservation towards the end of the book are pretty dark, and you cannot help but dislike the character even more after reading her full arc in this book. This was some really good character work, and Zahn does an amazing job showcasing Pryce’s motivations and despicable nature.

If you are a fan of massive and electrifying space battles, there is a lot for you to love in Thrawn. Zahn has packed this book with a huge number of large and impressive battles between Imperial ships and the various pirates and rebels that are encountered throughout the story. There are some really fun ship-to-ship battles throughout this book, and they are absolutely spectacular to watch unfold. Thanks to the brilliant adversary that Thrawn faces for most of the book, the characters face some unique opposition, such as Clone War era ships, like the vulture droids, and an impressive island base with massive guns. These result in some amazing sequences, especially when Thrawn comes up with a surprising strategy to defeat the opposition. I had a lot of fun listening to these battle sequences, and they are a real highlight I feel that many readers will enjoy.

Thrawn takes quite an interesting look at certain parts of the Star Wars universe, and fans of the series will enjoy the author’s canonical deep dive into the Empire at the height of its power. Quite a lot of time is spend showcasing the ins and outs of the Imperial Navy, and readers get a good idea of how it operates and its system of command as the main character rises through the ranks during the course of the book. In addition to the military side of the Empire, the storyline focusing on Governor Pryce highlights how brutal Imperial politics is during this period, as she attempts to gain power and influence. Zahn also includes a number of key characters from Star Wars lore and inserts them into his story. Characters such as Grand Moth Tarkin and Colonel Wullf Yularen (a background Imperial character in A New Hope who was given an expanded role in The Clone Wars animated show) are used quite successfully in this book and offer some interesting insights into additional aspects of the Empire. There are also the obligatory hints at the Death Star (seriously, nearly every piece of Star Wars fiction set in the period has some mention of a “secret Imperial project”) and other elements of the Star Wars movies. I quite enjoyed this intriguing look at the Empire between the events of the first two trilogies, and it helped with the story.

Like most Star Wars tie-in novels, Thrawn is intended more for dedicated fans of the franchise, although I felt that this book would be particularly accessible to those readers with only a basic knowledge of the Star Wars franchise. Zahn does an excellent job explaining key aspects of the Star Wars universe that fans who are only familiar with the movies might not understand, and the book features some really fun and exciting moments. As a result, this might be the perfect book to try if you are interested in exploring the Star Wars expanded universe for the first time, especially if you happened to enjoy Thrawn in Star Wars Rebels. There really is so much in here for dedicated Star Wars fans to enjoy, and those readers who grew up with Zahn’s original Thrawn trilogy will no doubt be extremely curious to see this new version of the character.

Like most of the Throwback Thursday books I review, I chose to listen to the audiobook version of Thrawn rather than read the physical copy. The Thrawn audiobook is narrated by veteran Star Wars audiobook narrator Marc Thompson and runs for 16 hours and 56 minutes. I have mentioned before that listening to a Star Wars audiobook is an intriguing experience, as the productions are filled with all manner sound effects, including a number of iconic sounds from the Star Wars franchise. Thrawn continues this tradition, featuring a huge number of sound effects in pretty much every scene. These sound effects are really effective at creating an ambiance and atmosphere, and the reader gets a whole other experience of the events occurring in the book. This includes a background susurration during parties and large gatherings or the sound of blaster fire during a battle sequence. While I really love how most of these sound effects work, I did have a slight issue with an effect used to alter the voices of a certain alien species. The producers added a high-pitched screeching echo to the voices of the aliens known as the Afe in order to simulate their unique vocal patters as described in the book. However, this sound effect is extremely distracting and unpleasant, and I found it hard to listen to the dialogue of the Afe characters. While these characters were only in the book for a short while, their voices were extremely memorable and it is hard to forget that screeching sound. On the plus side, the audiobook also featured several pieces of John Williams’s epic music from the Star Wars films at key parts of the book, which helped enhance several of the scenes and bring the audience into the story.

In addition to all the sound effects and music, the Thrawn audiobook also featured the vocal talents of narrator Marc Thompson. Thompson is an extremely talented voice actor, and his work in Thrawn was pretty amazing. He has an excellent voice for the character of Thrawn that not only sounds like Lars Mikkelsen from Star Wars Rebels but which also carries all of the character’s intelligence and charm. Thompson comes up with a great voice for Eli Vanto, utilising an accent that screams space yokel and which stands out from the voices of other Imperial characters in this book. I was also quite impressed with how Thompson was able to imitate key characters from the Star Wars universe. For example, Thompson does a great Emperor Palpatine voice and also comes up with passable imitation of Grand Moth Tarkin. I felt that Thompson really got the heart of many of the characters he narrated, whether by showcasing Thrawn’s cool intelligent manner or by replicating the arrogance that comes off many of the book’s Imperial characters. As a result, I would wholeheartedly recommend the audiobook version of Thrawn, as not only do the producers continue to make good use of sound effects and music, but they also use an amazing narrator to bring this story to life.

I had an absolute blast going back and listening to Thrawn for the first time. This is an exception piece of Star Wars fiction and Zahn does an outstanding job bringing his iconic character, Grand Admiral Thrawn, into the new Disney canon. Featuring a ton of amazingly entertaining moments and some excellent character work, Thrawn is an exceedingly fun book that will prove to be extremely appealing to both hardcore Star Wars fans and novice readers. This was a wonderful five-star read, and I cannot wait to see how Zahn wraps up this trilogy.

Star Trek: The Next Generation: Available Light by Dayton Ward – Audiobook Review

Star Trek - Available Light Cover

Publisher: Simon & Schuster Audio (9 April 2019)

Series: Star Trek

Length: 11 hours and 59 minutes

My Rating: 4 out of 5 stars

For my latest review, I dive back into the massive universe of extended books that surround the Star Trek television and movie series, with the latest novel from legendary Star Trek fiction author Dayton Ward.

When I reviewed my first piece of Star Trek fiction, The Way to the Stars by Una McCormack, a couple of months ago, I mentioned how substantial the extended book universe around Star Trek was. With a huge number of series that cover various points of the Star Trek universe and over 840 novels to accompany the various movies and television shows, there are so many additional stories and characters out there for dedicated fans to enjoy. Star Trek tie-in novels and comics were not something that I had really gotten into before The Way to the Stars, but after enjoying it, I thought that Available Light would be a good opportunity to expand my knowledge of the Star Trek universe. I also decided that I would try my first Star Trek audiobook; I chose to listen to the audiobook format of Available Light, narrated by Robert Petkoff.

Quite a large amount of the extremely large Star Trek extended universe can be attributed to the author of this book, Dayton Ward. Ward is a prolific author who has been writing Star Trek fiction since 1998 with his inclusions in the long-running Strange New Words collections of Star Trek short stories, becoming the first author to contribute to three separate volumes of this series. Since then he has written more than 20 additional inclusions in the Star Trek universe, including last year’s Star Trek Discovery: Drastic Measures, which made my Top Ten list of Books I Wish I Read in 2018.

Available Light is the latest book in a series of novels which are set after the events of the last Star Trek: The Next Generation film, Nemesis. Available Light takes place in the year 2386, set seven years after the events of Nemesis and continues to follow the adventures of the USS Enterprise E, under the command of Captain Picard. Ward has written the last three books in this specific Star Trek series and Available Light continues several of the storylines established in these previous novels.

For over 200 years, covert organisation Section 31 has policed and protected the United Federation of Planets from the shadows. Following the designs of an artificial intelligence, Control, Section 31 has committed attacks, assassinations, political interference and all manner of illegal actions to preserve the security of the Federation, without any oversight. However, thanks to the actions of Star Trek: Deep Space Nine character, Dr Julian Bashir, all of Section 31’s secrets have been published and are now out in the open for everyone to see. With the entire Federation of Planets now aware of Section 31’s actions, the Federation government and Starfleet move to arrest and prosecute all known Section 31 agents for treason against the Federation.

While numerous crimes and atrocities have been revealed, perhaps none is more controversial than Section 31’s assassination of Federation President Min Zife following his secret deposition by a group of Starfleet officers. More shocking is the revelation that one of the Starfleet officers responsible for the illegal coup d’etat that unseated Min Zife was none other than Jean-Luc Picard, the captain of the USS Enterprise E.

While the politicians and remaining commanders of Starfleet argue about the future of Picard, the Enterprise continues its exploration of the distant and uncharted Odyssean Pass. The Enterprise has come across an incredibly large and ancient spaceship adrift in the middle of nowhere and apparently abandoned. When the Enterprise’s away team boards the ship, they discover that the ship might not be as abandoned as first believed. As Picard and the Enterprise attempt to help the mysterious beings who inhabit the ship, they find their plans complicated by the arrival of a band of salvagers with designs on the massive ship.

I really enjoyed Available Light, as Ward presents the reader with a compelling adventure in space that really reminded me of an episode of Star Trek: The Next Generation. Ward goes deep into the Star Trek lore to produce an intriguing story for the fans, and it was quite interesting to see how the events of Available Light help shape the wider Star Trek book universe. The book makes exceptional use of advanced science and a large amount of action to make the story even more interesting and fun. I especially enjoyed the various wonderful examples of ship-to-ship combat that occurred throughout much of the book, and I found them to be extremely entertaining and exciting. Overall, this is a pretty fun read, although there are some issues when it comes to its intended audience and the distribution of its two main storylines.

One of the things that I always try to cover when reviewing novels related to movies, television shows and video games is whether a book is suitable only for fans of the original media or whether readers with limited background knowledge of the franchise will be able to appreciate the book. Available Light falls into the category of books which is primarily aimed towards those readers with some knowledge and appreciation of the Star Trek franchise, especially those who are fans of the books, as Ward makes use of a number of storylines that originated in other books. For example, Available Light continues to showcase the Enterprise’s exploration of the region of space known as the Odyssean Pass, which has been covered in Ward’s last three novels, Armageddon’s Arrow, Headlong Flight and Hearts and Minds. It also dramatically follows storylines started in David Mack’s 2004 novel, A Time to Heal, which detailed the assassination of Min Zife, and his 2017 Star Trek: Section 31 novel, Control, which featured the publication of Section 31’s secrets. The book also contains a huge number of references to previous Star Trek adventures that happened in other books, the movies and the television shows. This does not just include those works associated with The Next Generation, as events from other shows, such as Deep Space Nine, are also heavily referenced. As a result, fans of these existing pieces of Star Trek fiction will have a much deeper appreciation for what is going on, and they may already be invested in the storylines that have been established in these previous books.

Dedicated fans of The Next Generation television series and movies will probably be surprised about the extensive storylines established in these books. Since the events of Nemesis, the books included in these series cover a huge range of adventures and character developments of the crew of the Enterprise. Those Star Trek television and movies fans coming into this book will be surprised at events like Picard and Beverly Crusher getting married and having a son. These fans should also be prepared for the fact that only a few of The Next Generation’s main characters are really featured in Available Light. While Picard, Worf, Geordi La Forge and Beverly Crusher are still aboard the Enterprise, major characters such as Deanna Troi, Data and Wesley Crusher do not appear at all, while the character of William Riker (now an Admiral) only appears in one chapter. In their place, several new, original characters have taken on their roles and become point-of-view characters for the Enterprise. While these characters are quite intriguing, fans of the original crew may be a little disappointed not to see how the missing characters are going. Ward has also included some characters that appeared in minor roles in both The Next Generation and Deep Space Nine. These include Admiral William Ross (who appeared in 13 episodes of Deep Space Nine), Worf’s brother Martok (who also appeared in Deep Space Nine) and Philippa Louvois (the Judge Advocate General from The Next Generation episode The Measure of a Man). Not only are these characters quite interesting in their own right, but there are some significant developments for some of these characters that fans of the franchise will be deeply intrigued to see.

That being said, while a large amount of the story is quite heavy on Star Trek lore, references and tie-ins to previous storylines, Ward does an exception job making this story accessible to a wide range of readers. I am not a particularly dedicated Star Trek fan and I only have an average knowledge of the lore and the various series and movies. However, I was able to follow the story quite closely, as Ward did a fantastic job explaining and describing the events that occurred in the previous storylines and episodes that Available Light’s story follows on from. While some readers whose knowledge of Star Trek is lesser than mine might struggle a little with the book, I feel that Ward has made this book extremely accessible to most readers. However, this book will really appeal to those readers who have a prior appreciation of the Star Trek franchise.

I should mention that that this book, like many licensed Star Trek novels, is not actually considered to be canon in relation to the television shows or movies. While some books, such as the recent Star Trek Discovery books, are considered to be canon (indeed, events in The Way to the Stars were mentioned in the show), Available Light and the books that it follows on from are not. That means that events that occur in this book are unlikely to affect what happens in upcoming movies or television shows, such as the upcoming show featuring the return of Captain Picard. While reading a non-canon book like this might not appeal to some fans of the franchise, I still quite enjoyed the story, and I am intrigued to see how this separate Star Trek universe will continue.

Available Light features two separate storylines that mostly remain separate from each other. The first storyline focuses on the fallout of the events of Control, including the revelation about Section 31’s actions and the attempts by the Federation to round up and prosecute all those who worked with or for the covert organisation. The second storyline focuses on the Enterprise as they encounter the new alien ship and the various inhabitants of this new region of space. Despite the huge amount of detail used to describe the Section 31 part of the book in both the official synopsis and the synopsis I wrote above, this storyline only really takes up around one-third of Available Light, with the remaining two thirds focusing on the Enterprise and her crew. I found both storylines to be extremely fascinating and a lot of fun. The Enterprise storyline felt like a classic episode of a Star Trek television series, with the crew working together to explore an intriguing phenomenon and overcome the odds to save an innocent party. The Section 31 storyline is also really cool, and I really enjoyed seeing what happens when the existence of this organisation becomes public knowledge.

While Ward does try to bring these two separate storylines together, such as by examining Picard’s guilt at the role he played in Min Zife’s ousting and assassination and having it affect his actions in the Enterprise storyline, I did at times feel like I was reading two unrelated books. I really think this would have been a better book if Ward had focused on only one storyline. I would have really loved a book completely dedicated to the aftermath of the Section 31 reveal, including having Picard stand trial for his crimes, and I am sure that the story of the Enterprise discovering the massive ship could have been even better with some additional storytelling. Instead, the story of Picard’s trail will occur later this year in David Mack’s upcoming novel, Collateral Damage. While it was slightly disappointing to find out that Available Light’s Section 31 storyline was mostly included to set up a future book, it was still really interesting and helped created a book that was a lot of fun to read.

Ever since Section 31 was first introduced, it has been a deeply intriguing plot point. The idea of a secret Federation security organisation that goes against nearly everything that Starfleet stands for is really clever, and it opens up a lot of possibilities. Section 31 is getting a lot of focus at the moment, as not only did they appear throughout the second season of Star Trek Discovery (which utilised the AI program Control, who appeared in several novels linked to Available Light as an antagonist) but there are apparently plans to do a Section 31 television series featuring Michelle Yeoh’s character from Discovery. As a result, it was really interesting to see this book universe version of Section 31 start to unravel in Available Light. The shock and outrage that results throughout the book are deeply intriguing, and I really liked seeing how the Federation and Starfleet reacted to the news. This really was a cool plot point, and I am extremely curious to see what happens to the organisation in future books.

As I mentioned before, I chose to listen to the audiobook version of Available Light. At just under 12 hours in length, it did not take me too long to get through this book, and I found it to be a great format to enjoy the intriguing, Star Trek based plot. I did find that listening to the story helped me pick up a lot more of the previous storylines and Star Trek references that Ward had littered throughout the book, which probably gave me a better base to enjoy the story. I found Robert Petkoff to be a really good narrator, and I really enjoyed the way that he told the story. Petkoff does a pretty good impersonation of the male characters from The Next Generation, including Picard, Worf and La Forge, and I found his Picard voice to be extremely convincing. Petkoff also did a great impersonation of Vulcan and Klingon characters throughout the book, and I thought the voices he attributed to these alien characters were quite excellent. As a result, I would strongly recommend the audiobook version of Available Light, and I am extremely glad it was the version of the book I chose to enjoy.

In the end, my second dive into the Star Trek universe was a little bit of a mixed bag. While there are some great and enjoyable story inclusions throughout Available Light, this is a book that is more aimed towards extremely dedicated Star Trek fans and features a split story that at times is more concerned with setting up future books rather than standing on its own. But I found the storylines explored within the books to be a lot fun, and I had an absolute blast listening to this captivating Star Trek tale. I am still really keen to check out additional Star Trek novels, and I hope to see where the various plots explored in this book go from here.

Superman: Dawnbreaker by Matt de la Peña

Dawnbreaker Cover.jpg

Publisher: Penguin Books (Trade Paperback – 5 March 2019)

Series: DC Icons – Book 4

Length: 290 pages

My Rating: 4 out of 5 stars

Bestselling young adult fiction author Matt de la Peña attempts to put his own spin on the classic origins of one of DC Comics’ most iconic superheroes, Superman, in the fourth and final instalment of the DC Icons book series.

The DC Icons series is made up of four young adult books that present new and modernised origin stories for four of DC Comics’ most iconic and recognisable characters.  Written by some of the world’s best young adult fiction authors, this series has so far looked at Wonder Woman, Batman and Catwoman, and this final book, Dawnbreaker, takes a look at Superman.  Each of the stories in the DC Icons series stands alone and does not connect to either the main DC comic universe or the other DC Icons books.  I have so far only had the opportunity to read one of the previous books in the DC Icons series, Soulstealer by Sarah J. Maas, which presented an imaginative and captivating new version of Catwoman’s origin story.  I really liked Soulstealer when I read it late last year, and I have been looking forward to Superman: Dawnbreaker for a while.

In Dawnbreaker, the reader is taken to the sleepy Kanas town of Smallville, home to awkward high school student Clark Kent.  Clark has always been different to the other young people around him, as he is gifted with abilities that make him stronger, faster and resistant to injury.  Afraid of these powers and the potential reactions of the people around him if they found out, Clark tries to live a more ordinary life, hiding his abilities and only confiding in his parents.  However, Clark is finding it harder and harder to disguise what he can really do, especially when he has the power to help those around him.

However, Clark is not the only person with secrets in Smallville.  When Clark finds fellow student Gloria Alvarez crying one day after school, he begins to see that there is something dark at the heart of the town he loves.  People are disappearing; men are skulking around the Kent farm attempting to enter a barn that his father always keeps locked, a large corporation is buying up land around town, and several wealthy young people, including the mysterious Lex Luthor, are suddenly taking an interest in both Smallville and Clark.

Teaming up with his best friend, Lana Lang, Clark attempts to uncover what is really happening in his town.  But the further down the rabbit hole they go, the more Clark begins to realise that only his abilities will be able to stop the terrible events occurring around them.  Can Clark become the hero that his town and the world needs?

De la Peña is an award winning young adult author who has written a number of intriguing and thought-provoking books which often look at young people from disadvantaged or ethnic backgrounds.  De la Peña debuted in 2005 with Ball Don’t Lie, which was later developed into a motion picture of the same name.  Some of his other notable works include We Were Here, I Will Save You and the highly acclaimed children’s book, Last Stop on Market Street.  His most famous book is probably his second novel, Mexican WhiteBoy, which was actually banned in Tucson for five years due to its “critical race theory”.  Dawnbreaker is de la Peña’s first foray into comic book fiction.  While he has previously written some science fiction books, such as The Living and his instalment of the Infinity Ring series, Curse of the Ancients, I was interested to see how he went writing in this new genre.

I personally think that de la Peña did a great job with this book, as he was able to craft together a compelling and exciting novel that contains an excellent combination of mystery, superhero origin story and teen drama.  The mystery and young adult storylines are particularly good, and I quite enjoyed seeing where those parts of the story went.  However, I did have some minor issues with the Superman origin story part of the book, namely because I had seen this origin story so many times before.  I honestly found parts of Dawnbreaker to be very similar to some of the previous versions of Superman that I have seen in both comics or screen adaptions like the Smallville television show (which I may mention again a few times, as I was a massive fan of the show).  Of course, readers who have not already been exposed to so many iterations of Superman’s origin story will not have the same problem.

I fully recognise that this was always going to be a problem for any author attempting to write this sort of book.  For the last 81 years, Superman has been one of the most, if not the most, iconic and recognisable comic book superheros in the world.  As a result of the commercial appeal of the character, there have been so many different versions of Superman over the years, nearly all of which at some point have shown him as a younger Clark Kent living in Smallville.  Because of all of these comics, novels, movies, television shows, games and animated features, the character’s origin story has really been done to death.

Still, de la Peña does do a great job portraying the character of Clark Kent and presenting a more modern version of the hero.  In particular, he did an outstanding job of capturing the character’s identity issues.  An important part of Clark Kent/Superman’s character has always been his fear of hurting anyone with his power or exposing his family to danger.  De la Peña’s take on this character aspect is fantastic, as his version of Clark is extremely vary of using his powers anymore after he previously lost control and hurt someone.  As a result, he finds himself somewhat socially isolated in this book, as he attempts to distance himself from others to make sure they do not realise that he is different and subsequently reject or fear him.  However, events keep conspiring against him, as he keeps finding himself drawn into situations where his powers could help or save people and he has to decide what to do.  I felt that de la Peña covered this part extremely well, and the emotional and ethical internal debates that occur within the protagonist during these events were spot on and some of the best writing in the entire book.  The eventual creation of the Superman identity later in the book is a great result of some of these events, and it is shown to be a natural progression for the character.

Another issue I had with this book was how compacted the origin story felt.  While some origin stories would build up to Clark becoming Superman and an alien saviour over an extended period (although perhaps Smallville’s 10 seasons were a bit over the top), Dawnbreaker covers all of this rather quickly.  At the start of the book, Clark is a teenager with powers (mostly strength and invulnerability at that point), but he has no idea where they come from or what their full extent is.  Within a few days, he finds out that his an alien, he learns all his additional abilities (x-ray vision, heat vision, artic breath and the ability to fly) and he takes on the Superman identity for the first time.  While I certainly understand de la Peña’s desire to portray all these iconic Superman elements in this book, it did make Dawnbreaker’s story feel a bit rushed.

There is some great utilisation of characters within this book.  As I mentioned above, the examinations of Clark’s inner self are done perfectly and really cover important aspects of the character.  I also felt that de la Peña made good use of several classic Superman comic characters, specifically Lana Lang and Ma and Pa Kent, and there were a few clever references to other major characters associated with Superman.  I was a tad disappointed in the portrayal of perennial Superman villain, Lex Luthor.  While he is a key character with his own agenda, there are no real signs of the super scientist and utterly ruthless businessman he is in the comics, nor was there the close friendship that devolved into antagonism that features in some comics, as well as the excellent version that appeared in Smallville.  Still the new, original characters that appear in this book are really well done and offer some unique new inspirations for Superman that I quite enjoyed.

I also quite liked the way that de la Peña attempted to introduce relevant and divisive political and social issues into Dawnbreaker, such as racism and immigration.  This can be mainly seen in treatment of Mexican immigrants (both legal and illegal) in Smallville.  Not only have several of these immigrants gone missing without the police caring, but also people in the town are harassing some of the remaining immigrants, and there are attempts to pass a targeted stop-and-search law.  I thought this was an intriguing and thought provoking inclusion for this book, and it was interesting to see such issues discussed in a comic book tie-in novel.  A Superman book is a great place for this sort of storyline to be explored, as the character is probably the most famous illegal alien in fiction, and Clark’s empathy for these immigrants once he finds out the truth of his past is an interesting inclusion.

Like the other books in the DC Icons series, Dawnbreaker is targeted at a young adult audience.  This is quite a good book for younger audiences, as not only does it present an exciting and fun adventure at an American high school, but it would also serve as an excellent introduction of this iconic character’s origins for this younger cohort.  Younger readers will no doubt appreciate the author’s more modern take on this beloved superhero and be intrigued by how his story starts.  There is also quite a lot for older readers in this book, especially fans of comic books and Superman, and an adult audience can easily enjoy Dawnbreaker.

Superman: Dawnbreaker by Matt de la Peña is a compelling and exciting story that attempts to present an updated origin of one of comic’s most iconic superheros.  Featuring some new takes on the character of Clark Kent, as well as bringing some more contemporary issues to bear in the story, this is an fantastic and enjoyable book and one a wide range of readers can appreciate.  Dawnbreaker is an excellent conclusion to the DC Icons series, and I still fully intend to check out the first two instalments in this series in the near future.

Aurora Rising by Amie Kaufman and Jay Kristoff

Aurora Rising Cover

Publisher: Allen & Unwin (Trade Paperback – 6 May 2019)

Series: Aurora Cycle – Book 1

Length: 470 pages

My Rating: 5 out of 5 stars

The superstar team of Australian young adult fiction authors Amie Kaufman and Jay Kristoff comes together once more to create an outstanding, heartfelt and deeply entertaining new novel that may prove to be one of the best young adult books of 2019.

Kaufman and Kristoff are two of the biggest and most creative authors currently writing young adult fiction.  Kaufman is probably best known for her work with Meagan Spooner, where they have co-authored the Starbound trilogy and Unearthed series of books, the second book of which, Undying, was released earlier this year.  She is also in the process of writing her own Elementals series, with the second book, Scorch Dragons, released a month ago.  Kristoff first came into prominence with The Lotus War series, which debuted in 2012.  Since then he has also written The Nevernight Chronicle, the final book of which is set to be released in September, while his latest book, Lifel1k3, was one of the most talked about young adult releases of 2018.  Kristoff’s sequel to Lifel1k3, Dev1at3, is set to be released in a month, and he is currently working on an epic fantasy series, Empire of the Vampire, with the eponymous first book set to be released in September next year.

Kaufman and Kristoff have previously collaborated on the bestselling and award winning The Illuminae Files, a space opera epistolary series made up of three books which ran between 2015 and 2018.  Their latest collaboration, Aurora Rising, is another epic piece of young adult science fiction and is the first book in their planned Aurora Cycle series, which is currently set to feature another two books, released in 2020 and 2021.

Aurora Rising is set in the year 2380 and follows a spacefaring team of young adventurers as they attempt to save the galaxy.  In the future, humans have expanded out deep into the Milky Way, with fast intergalactic travel made possible through the Fold, dangerous space found on the other side of literal folds in the universe.  The Aurora Legion are an independent peacekeeping force made up of humans and several friendly alien races.  In order to complete their various humanitarian, exploration and peacekeeping missions, the Aurora Legion sends teams of young legionnaires, who can better withstand the rigors of the Fold, into the field.  Each team is made up of six highly trained and skilled individuals, who together can solve any problem they encounter.

Tyler Jones is the star graduating cadet of the Aurora Academy, who, thanks to his dedication and ability, will be given first pick of his fellow graduating cadets to form an elite team.  However, when an unscheduled joyride forces him to perform a risky rescue in the Fold, he misses the cadet draft, leaving him with a team of the cadets none of the other graduating squad leaders wanted.  These include (the descriptions were copied from the blurb due to accuracy):

  • His sister, Scarlet – A cocky diplomat with a blackbelt in sarcasm;
  • His best friend, Cat – A tomboy pilot who’s totally not into her squad leader, in case you were wondering;
  • Zila – a sociopath scientist with a fondness for shooting her bunkmates;
  • Finian – a smart-ass tech-whiz with the galaxy’s biggest chip on his shoulder;
  • Kal – an alien warrior with anger management issues.

Forced to make the most of his bad luck, Tyler leads his team on a routine mission that quickly turns hairy when a hostile force of aliens seek to destroy them.  However, genocidal aliens are the least of their problems, when they discover that the girl Tyler saved in the Fold, Aurora O’Malley, has stowed away on their ship.  Aurora, the only survivor of a colony ship long thought lost, is 200 years out of time and desperate to figure out what happened to her colony and the family she left behind.  The squad discovers that she is far more significant than they could ever imagine when she displays strange abilities and impossible knowledge of both the past and future.  When shadowy government agents attempt to arrest Aurora, the squad are forced to go rogue to solve the mystery and end up in a race to save the galaxy.

Aurora Rising is a spectacular read, as these skilled authors take the reader through an intense young adult science fiction adventure in an intriguing new universe.  The book’s story as a whole is an outstanding mixture of intense action, enjoyable science fiction elements and excellent character work, all wrapped up with clever storytelling that is both compelling and humorous.  There are a number of great scenes and epic moments throughout this book that really highlight this book’s unique style and the writer’s ability to tell a story.  For example, I personally liked an extended sequence that followed the protagonists as they embarked on an elaborate and seemingly impossible heist on a massive space station ruled by a vicious crime lord.  The overall result is a near perfect read that I had an absolute blast checking out.  This is an amazing piece of young adult fiction, with enough action and relatable characters to appeal to all manner of potential teen readers.  Older science fiction readers will also have a great time with this book, especially as it sets up a captivating and ambitious new trilogy that will appeal to a huge and diverse audience.

This book is told from the first-person perspectives of the book’s seven protagonists, which includes Aurora and all six members of Tyler’s squad, each of whom gets a series of chapters throughout the book to tell the story.  Kaufman and Kristoff make good use of the chapters each of the characters narrate and the reader gets a good idea of each character’s individual personality, as well as important snippets into their individual backstory.  The authors also try to differentiate these chapters out a bit for some of the characters.  For example, Zila’s chapters are rather short, blunt and analytical in nature, matching her personality, while Scarlet’s chapters feature her listing off the humorous pros and cons of her ex-boyfriends, figuring out which ones to stay in contact with.  I really enjoyed how the authors told the story through these seven separate narrators, as not only did it bring me closer to the characters but it allowed the authors to showcase various perspectives of some of the more impressive sequences and events, allowing for a fuller and more intense story.

Aurora Rising features an outstanding complement of main characters, as each member of the squad, including Aurora, are looked at in some detail.  I was very impressed with how the authors where able to create such expansive and intriguing backstories for all seven main characters, as each of them has their own issues or concerns.  For example, Tyler and Scarlett are living in the shadow of their dead father’s heroics and trying to make him proud, Cat is deeply in love with Tyler and is having a hard time keeping her feelings in check, and Zila struggles with her disconnection with other people brought on by her tragic past.  Other examples include the team’s two alien members: Finian, who to hides his feelings of abandonment behind his brilliance and snark; and Kal, who is torn between guilt about what his race’s warrior caste, of which he is a member, has done to his home planet and his surprising feelings for one of the other members of his squad.  Aurora is perhaps one of the most complex characters, waking after 200 years to find that everything and everyone she knew is dead and parts of her past have been hidden for nefarious reasons.  Add into that her discovery of uncontrollable mental abilities and the feeling that something mysterious is guiding her and she has a lot to worry about.  One of the best things about this book is that whilst all seven characters are fairly complex individually, the book’s true strength revolves around the fact that when these characters come together they are an extremely dysfunctional crew.  The crew starts off as a rebellious and overly sarcastic mess unable to work together effectively, even with their individual abilities and strengths.  However, as the book continues, they do learn to cooperate to a degree, and the reader is made to really care for them, both individually and as a whole.  I loved how these character relationships expanded and strengthened throughout the book, and I had a lot of fun with this humorous and entertaining group of people.

I really enjoyed the universe that Kaufman and Kristoff crafted to fit around this enjoyable and intriguing story.  Visions of humanity’s future can always be a bit hit or miss, but I thought that the science fiction setting that the authors utilise in this book, which sees humanity expanding and interacting with other races while dark secrets and wars build up in the background, to be a fun and well-thought-out setting.  The characters visit an interesting and inventive number of locations through the book, all of which really add to Aurora Rising’s adventure and action.

I liked the author’s concept of the Aurora Legion, an intergalactic peacekeeping organisation that sends teenage operatives into action due to science fiction reasons.  One of the things I quite enjoyed about this was how these teams were designed to have six members whose joint abilities and specialities would allow them to anticipate and overcome any problem.  As a result the teams are made up of:

  • Alphas – leaders
  • Faces – diplomats
  • Aces – pilots
  • Gearheads – mechanics/inventors/technicians
  • Tanks – combat specialists
  • Brains – science officers/medics

This team breakdown proved to be quite an interesting concept, even if they do sound like party roles in a MMORPG (tank, healer, DPS etc).  I liked this idea and the various characters slid into the roles quite effectively.

I also had a lot of fun with the universe-expanding insertions that Kaufman and Kristoff placed before a number of the book’s chapters.  These insertions are written as information pages being read by Aurora on her uniglass, an AI tablet called Magellan, who has a playful sense of humour and who also provides some amusing commentary within the story.  These information pages provide the reader extra information about the universe, including about the Aurora Legions, the roles of the squads’ various members, the history of the universe, alien species, locations the protagonists visit and other relevant inclusions.  While each of these pages contains universe factual information, Magellan adds humorous twists to each of these pages which are very entertaining and really fit into the easy going and entertaining mood of most of the book.  However, these information pages do change and get more serious in the darker parts of the book, which also helps prepare the reader for the shift in mood.  I loved these inclusions, not only appreciating the inventive universe building they allowed, but also the fun take on the classic idea of in-universe media inclusions.

Aurora Rising is an absolutely fantastic book that blasts off with action, humour and amazing characters to create a deeply compelling and relentlessly entertaining story.  Australian authors Kaufman and Kristoff are an outstanding writing duo, and their latest collaboration is an amazing piece of young adult fiction that brilliantly establishes their new trilogy and ensures that future instalments of the Aurora Cycle will be some of the most sought after young adult books for 2020 and 2021.  Aurora Rising comes highly recommended from me, and it is one of my favourite new young adult books of 2019 so far.

Halo: Renegades by Kelly Gay – Audiobook Review

Halo Renegades Cover.jpg

Publishers: Gallery Books and Simon & Schuster Audio (19 February 2019)

Series: Halo

Length: 8 hours 37 minutes

My Rating: 4.25 out of 5 stars

In this review, I dive into the expanded media universe surrounding the popular Halo video game franchise, as I review one of their latest tie-in books, Renegades by Kelly Gay.

I remember way back in 2001 when we first got the X-Box, the original Halo (or Halo: Combat Evolved) was one of the first games we got on the system, and it was definitely one of the best games we had at the beginning of the platform.  The graphics on Halo were just incredible for the time, and it represented a fantastic evolution in the first-person shooter genre.  The Halo series has since expanded out in a number of addition games, including the five main games (Halo to Halo 5), two additional first-person shooters (ODST and Reach) and two real-time strategy games (Halo Wars 1 and 2).  I have ended up playing most of the games in this series and have quite enjoyed the fun action and excitement that come with the series.

Like many other video game franchises, writers have taken advantage of the Halo series’ popularity to create a range of tie-in novels, comics, animation and other media items.  There has even been talk of a live-action Halo movie for some time, although we are probably a long way off from that.  Halo is one of those games where the creators actually invested in a complex backstory and extended history, much of which is revealed within the game’s impressive cut scenes.  While I quite enjoyed the extended Halo backstory revealed in the games, I never got too into the media tie-ins associated with the franchise.  The only other book in this franchise I have read is Halo: Contact Harvest, which I bought in Philippines to supplement my reading material on an extended trip.  While I did actually really enjoy Contact Harvest, which focused on one of the most entertaining side characters in the original game trilogy, I did not have a chance to read any of the other books written about the games until now.  Since starting my blog, I am always keen to expand my range and decided to listen to the audiobook version of this book for something different.  I did have to choose between Renegades and the recently released young adult Halo book, Battle Born, but ended up going with Renegades in the end.  I may yet check out Battle Born at a later date.

For those unfamiliar with the franchise, the games are set in the 26th century, after humanity has journeyed away from Earth and formed an interstellar civilisation.  Some years before the events of the first game, humanity comes into contact with an advanced alliance of alien races, collectively known as the Covenant, who engage in a brutal war against humanity.  As part of this war, a human ship fleeing the Covenant lands on an artificial ring planet, known as Halo.  The Halo rings were created millennia ago by a now extinct race of beings, the Forerunners, to stop the creatures destroying their civilisation, the parasitic race known as the Flood.  However, the only way to defeat the Flood was to wipe out all life in the galaxy to starve the Flood, and then reseed life, including humanity, back into the galaxy.  Throughout the course of the first three games, the protagonist attempts to save humanity from the Covenant and the Flood, eventually forming an alliance with elements of the Covenant and bringing the war to an end.  Halo 4 and 5 are set a few years after the original trilogy, and feature the protagonist dealing with surviving members of the Forerunners and a whole set of other threats.

Renegades is set in the year 2557, approximately around the same times as Halo 4, and follows the adventures of the human salvage ship Ace of Spades.  After the events of the book Halo: Shadow and Smoke, the crew of the Ace of Spades are still reeling from the losses they experienced and are eager to get revenge of the Sangheili (Elite) Covenant commander Gek’Lhar.  Captain Rion Forge is also determined to use the information they recovered in their last adventure to locate and rescue her father’s missing ship, the Spirit of Fire.

However, Gek’Lhar is not the only enemy they have made.  The United Nations Space Command’s (UNSC) Office of Naval Intelligence (ONI) works to collect or control all valuable or dangerous pieces off Forerunner technology in the galaxy, and the crew of the Ace of Spades are the only people aside from Gek’Lhar who have knowledge of a massive debris field filled with valuable Forerunner technology.  In the middle of a daring heist to steal information from Gek’Lhar, Forge and her crew find themselves captured by ONI operatives, who confiscate the coordinates to the debris field, as well as all the crew’s assets and salvaged technology.

Left with nothing but their ship, the Ace of Spades crew need to find the next big score, and information Forge secretly obtained from ONI during their arrest may provide them with what they need.  ONI are on route to secure a remote and desolate planet, which contains the remains of one of their ships, which apparently crashed with classified technology aboard.  The contents of the ship may be the crew’s best option to reclaim their stolen possessions, so they set out to get there first.  Beating ONI to the planet, the Ace of Spades crew make a surprising discovery of an advanced robot calling itself 313 Guilty Spark.

Halo: Renegades is a terrific novel from author Kelly Gay, who creates an exciting and compelling story with a huge number of connections to the Halo universe.  Gay is a well-established author of science fiction and fantasy fiction, best known for her Charlie Madigan series, and who also writes under the pen name of Kelly Keaton.  Renegades is the direct sequel to Gay’s 2016 novella Smoke and Shadows, but it also continues stories started in the games and introduced in The Forerunner Saga of books.

The first thing I have to talk about when it comes to Halo: Renegades is the sheer range of Halo references and backstory from across the Halo games and extended media utilised in this book.  Not only is the story set in the post-Halo 3 universe but the book takes place around the time of the events of Halo 4, with several of the events from the fourth game commented on and having some impact on the story.  In addition, one of the main protagonists of the book, Rion Forge, is the daughter of one of the main characters from the first Halo Wars, Sergeant John Forge, and Rion Forge spends a good part of this book trying to find her father and the ship from Halo Wars 1 and 2, the Spirit of FireRenegades also features 313 Guilty Spark, one of the main antagonists from the original trilogy, as a major point-of-view character in the book, and characters from the Spartan Ops additional content of Halo 4 appear in various minor roles throughout the book.  That is on top of all the information contained in the previous books in the Halo extended universe.  Renegades takes place directly after the events of Gay’s preceding Halo novella, Smoke and Shadows, and all the events that occur in that book are incredibly relevant.  In addition, the events and characters explored in The Forerunner Saga, a trilogy that dove deeply into several key Forerunner characters from the various games, also play a significant role throughout Renegades.

Now, with all these references to various games and books, how easy is the plot of Renegades to follow, especially for those with limited or only basic knowledge of the Halo universe?  I would say that Renegades is a perfect book for hardcore fans of the Halo series who have enjoyed some of the books mentioned above and who will appreciate all the references and discussion that occurs within.  People with slightly less knowledge of the franchise may struggle during certain parts of the plot and have a hard time understanding the relevance of what is happening.  Having played all the games and having done some background reading, I thought that I would be able to follow everything that was going on, but I actually struggled with some aspects of the plot, especially with the extensive discussion about ancient Forerunner characters.  While I did struggle a little, I found that as I stuck with the book, all the relevant parts were eventually explored in some additional detail, helping to fill in the picture.  I do think that the author took the reader’s knowledge of the events of all the video games a little for granted, and there were some gaps in the story that, while I was able to fill them in, people less familiar with the games might have trouble with.  That being said, Gay did a fantastic job of making the story accessible to those people who had not read her direct prequel story, Smoke and Shadows, and readers were quickly able to get a good understanding of Gay’s earlier entry into the Halo universe.  In the end, if you have very little knowledge of the Halo games, this probably is not the book for you, and while you might be able to enjoy the adventure within, you are extremely likely to get lost a number of times throughout the complex plot.

Aside from the intensive amount of inclusions from the various Halo games and media tie-ins, I felt that Renegades was an overall awesome book that was a lot of fun to listen to.  Gay presents an entertaining character based novel that has a good amount of new, original story content while also utilising the main aspects of the Halo universe.  The author presents the story from a range of different character perspectives, allowing for a richer and fuller story for the reader to enjoy.  There is a little less action than you would expect from a Halo tie-in novel, but there are still a number of action sequences throughout the book to keep fans of combat and firefights interested.  I quite liked where the story went, and I was extremely glad that I decided to read this book.

I thought that the camaraderie of the crew of the Ace of Spades served as a good emotional heart to this story, and I liked the time that Gay spent exploring the familiar relationship that had formed among the members of the crew, and the strain that recent events had placed upon them.  I also enjoyed how the story focused on a gang of salvagers, and it was interesting to see how they fit into the wider Halo universe.  It also meant the story featured a few heists-like sequences, as the team uses intelligence rather than brute-strength to defeat their opponents.

One of the more interesting characters utilised in Renegades was the character of 313 Guilty Spark.  Spark was a Forerunner Monitor; an intelligence left behind to maintain the Halo rings and help activate them in case of another Flood infestation.  Spark appeared in all three of the original Halo games, including Halo: Combat Evolved as the main antagonist, and Halo 3, in which he was apparently killed.  However, The Forerunner Saga of books revealed he had survived the events of Halo 3 and was actually a former ancient human who had been transformed into a monitor long ago by the Forerunners.  Spark had quite a good redemption arc within this book, as well as good a redemption arc, as someone who killed off Sergeant Major Johnson deserves.  While Spark has his own agenda for most of the book, his time among the crew starts to rekindle his lost humanity and slowly turns him into a somewhat likeable character.  I did enjoy the duality that Gay portrayed within Spark, as the character tries to figure out who exactly he is: the ancient human, the Forerunner monitor or something entirely different.  His subsequent quest to find out who he is becomes a major part of the story, and it was interesting to see how it tied into the larger Halo universe, especially in relation to the Forerunners.  I was slightly disappointed that his role in the original three Halo games was not really mentioned or explored, but it was still a compelling character arc that I found to be most intriguing.

As I mentioned before, I chose to listen to the audiobook format of this novel, narrated by Justine Eyre.  Like many tie-in novels, this is a relatively short audiobook, only going for 8 hours and 37 minutes, making it fairly easy to get through this book quickly.  I quite enjoyed listening to this book rather than reading it, as it allowed me to absorb the deep dive into the Halo lore a little easier.  I also found that the audiobook format helped enhance some of the action sequences, such as the awesome spaceship fight sequences in the centre of the book.  Justine Eyre did a fantastic job of narrating this story, and the voice she provides for the base narration and the book’s central character, Rion Forge, is perfect, encapsulating the strong and determined nature of Forge that Gay sets forth in the book.  I quite liked the voices that Eyre utilises for the other human members of the Ace of Spades crew, and she does some decent and varied voices for the book’s alien characters.  I had a little trouble liking Eyre’s voice for Guilty Spark, mainly because Tim Dadabo did such an incredible job with the character in the games; however, this did not really negatively impact my experience with Renegades.  As a result, I would definitely recommend the audiobook format of this tie-in novel, as I found it to be an awesome way to enjoy this amazing story.

Kelly Gay did an excellent job following up her 2016 Halo novella, Smoke and Shadow, and I had an absolute blast listening to Halo: Renegades.  The book contains an outstanding story that goes deep into the lore of the Halo franchise and successfully pulls in elements from several games and novels to create a fantastic overall read.  While some readers may have trouble following some parts of the story, I had a great time reading it, and I know that established fans of this particular franchise will really love Gay’s new book.  I really hope that Gay continues the story of Rion Forge, 313 Guilty Spark and the rest of the crew of the Ace of Spades in the future, and I would be quite interested to see them try to navigate the post-Halo 5 universe.  This is definitely a series that I will be keeping an eye on.

Throwback Thursday – Star Wars: Death Troopers by Joe Schreiber

Death Troopers Cover.jpg

Publisher: Random House Audio (Audiobook Edition 13 October 2009)

Series: Star Wars Legends

Length: 6 hours 42 minutes

My Rating: 4.25 out of 5 stars

 

Reviewed as part of my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.

In this week’s Throwback Thursday, I look at an entertaining blend of horror and Star Wars with Death Troopers, a book from the Star Wars Legends collection which I listened to in its audiobook format.

Death Troopers is set a short time before the events of Star Wars: Episode IV – A New Hope.  The Imperial prison barge Purge is the temporary home of the galaxy’s worst criminals, rebels and murderers.  Carrying over 500 prisoners, as well as guards, stormtroopers and other personnel, the ship is a floating hive of scum and villainy, where the guards are just as bad as the inmates.  En route to a permanent prison facility, the engines fail, stranding the Purge in an uninhabited area of space.  Rescue appears to be weeks away, unless the crew can fix the engines.  The discovery of an apparently deserted Star Destroyer offers hope to the Purge’s crew, but the ghost ship contains a dark secret.

A boarding party sent to scavenge parts for the Purge inadvertently brings back something lethal: a virus that spreads incredibly fast and soon infects everyone aboard the ship.  Within hours, only a few survivors are left alive: the ship’s compassionate doctor, the sadistic captain of the guards, two young teenage brothers and a certain pair of smugglers.  However, these survivors soon discover that the sudden and bloody death of everyone on the ship is the least of their problems.  Shortly after dying the bodies of the Purge’s crew and passengers violently reanimate.  These creatures are driven, unstoppable and have a hunger for the flesh of the living.  As the survivors attempt to flee the Purge, they soon find that the Star Destroyer above is not as abandoned as they had believed.  The dead have risen, and their greatest desire is to infect the entire Star Wars universe.

Zombies!  In a Star Wars book!  How can I possibly resist that?  No seriously, tell me how it is even possible not to check out a book with that sort of premise.

Death Troopers is a 2009 release from horror, thriller and tie-in novel author Joe Schreiber, who wrote several fun-sounding books between 2006 and 2015.  These novels include two additional Star Wars novels, all of which fall in the Star Wars Legends line of novels.  Indeed, his third Star Wars novel, 2014’s Maul: Lockdown, was actually the last novel released in the Star Wars Legends series of books.  His other Star Wars novel, 2011’s Red Harvest, is a prequel to Death Trooper, and is set in the Old Republic, thousands of years before the events of Death Troopers.

The Star Wars Legends series of books is the current incarnation of the old Star Wars expanded universe, which, in addition to the six Star Wars movies that George Lucas produced, included all the books, comics, video games and television series that were endorsed by Lucasfilm.  All of these entries were considered canon, so at one point there were actually proper zombies in the Star Wars canon.  While the original expanded universe did have a dedicated fan base, it did not survive the Disney buyout of Lucasfilm intact.  In order to allow for the new movies, Disney declared that, with the exception of the films and The Clone Wars television show, everything created before 25 April 2014 would no longer be considered canon.  However, rather than disavow all of these previous Star Wars media items, Disney rebranded this original expanded universe as the Star Wars Legends collection and kept it as a deep pool of ideas and characters for any future writers of the franchise.

It’s no secret that I am a bit of a Star Wars fan, having reviewed several tie-in books and comics in the last year.  While my current interest mostly lies within Disney’s expanded universe, I did grow up with a number of books and games in what is now the Star Wars Legends range.  Star Wars books and comics are going to form a significant part of my upcoming Throwback Thursday entries, but I had not intended to dive back into the Star Wars Legends range until I had gotten through all the books in the Disney expanded universe, as I wanted to stick with what is currently canon.  However, I happened to come across the cover and plot synopsis for Death Troopers the other day, and the moment I saw it I knew that I had to read it.  I immediately grabbed an audiobook copy, narrated by Sean Kenin, and started listening to it.

While I loved the plot synopsis, I was worried that Death Troopers was going to be a Star Wars novel first that featured some light zombie elements and minimal gore.  However, what I was not expecting was an extremely terrifying and well-written zombie novel that makes full use of its Star Wars setting to create a dark, gruesome and somewhat scary story.  I was very impressed with Schrieber’s ability to craft an amazing zombie novel.  His creations are pretty darn terrifying, especially as the author paints some detailed and horrifying descriptions to go along with his story.  The introduction of the zombies is done perfectly, in my opinion, as Schreiber goes for a slow burn approach.  Following the introduction of the virus, the book’s survivors slowly explore the ship, searching for a way to escape.  The author slowly builds up the tension by having things move around out of the characters’ sight, the bodies slowly disappear, bloody handprints appear in places and the characters hear all sorts of noises.  The characters of course have no idea what is happening, and blame their imagination or paranoia, but the reader knows full well what is happening.  Even when the first zombie is actually seen, panic and realisation still does not immediately set in for the rest of the characters, much to the reader’s frustration.  It is not until well after halfway through Death Troopers that the zombies are revealed in all their horror, and from there the pace of the book picks up, as the characters must find a way to quickly get away from the creatures hunting them.  This slow introduction of the zombies was a fantastic part of the book and represents some outstanding horror writing from Schreiber.

Despite this being a Star Wars novel, Schreiber does not dial back on the blood, gore or horror, and there are quite a few dark scenes throughout the book.  I was on the edge of my seat for quite a lot of it and felt that this was a great piece of horror fiction.  There are quite a few dark scenes, such as cannibalism, jaunts in rooms full of body parts and some fairly gross surgical scenes, all of which Schreiber describes in shocking detail.  I did find the story to be a bit predictable in places, and it was pretty easy to predict which of the characters would live or die.  There were also quite a few unanswered questions (what the hell was the lung room for?), although they may be answered in the prequel book Schreiber wrote a couple of years later.  I also thought that the way Schreiber ended the plot line about the zombies attempting to escape the Star Destroyer and infect the rest of the universe was a bit of an anti-climax, but overall this was a pretty fun story that I quite enjoyed.

I felt that Schreiber was quite clever in his use of the Star Wars elements throughout Death Troopers.  It is quite obvious that Schreiber is a fan of the franchise and he has a wonderful understanding of the history, technology and characters that have appeared in other Star Wars works.  As a result, he is able to craft an excellent Star Wars setting for this story that presents the reader a good idea of how this book appears in relation to the rest of the franchise.  However, what I really liked was how Schreiber did not overuse the Star Wars elements, and the reader’s focus was never taken away from the zombie part of the book.  I also felt that several of the Star Wars elements really helped to enhance the horror aspects of the book.  Having the familiar turn into something different can often be quite scary for people, and to see the often-ridiculed Imperial Stormtrooper turned into a ravenous, mutilated zombie was quite something.  The inclusion of fan favourite characters Han Solo and Chewbacca was also a nice touch.  Not only do you have some familiar characters for the readers to enjoy but you also raise the stakes of the story when both of these beloved characters come close to being eaten by zombies.

Another benefit of combining Star Wars and zombie fiction is that for once characters are completely justified in not knowing what a zombie is.  There are quite a few other major zombie movies or television shows set in fictional worlds that are supposed to mirror ours, and yet the protagonists have no idea what zombies are, despite how much they are used in fiction.  This always frustrates me, and while it was a minor thing, I was very happy to read a book where the character’s lack of understanding about zombies is completely understandable.  Overall, I really liked how the author presented the Star Wars elements within the book, and I was impressed by the way he used it to make the zombie elements even scarier.

If you are tempted to check this book out, I would highly recommend that you listen to the book in its audiobook format.  At just over six and a half hours, this did not take me a long time to get through, but I was absolutely amazed at how much the audiobook format enhanced the story.  This is mainly down to the fantastic sound effects that were scattered throughout the story.  The producers of this book did a superb job inserting a range of zombie sound effects throughout the background of the book’s narration.  This includes sounds such as screams, disturbing eating sounds, moans and other assorted sounds of horror, with the continued screams being particularly off-putting.  None of these sounds overwhelm or totally distract from the narration, but I found hearing them when the narrator describes a horror scene really enhanced the tension and dread I experienced.  I also thought that the disconnected, whispered and screamed echoes of the chapter names was a very nice touch and it really added to the overall atmosphere of the book. In addition to these horror based sound effects, there are quite a few classic Star Wars sound effects for the reader to enjoy and get nostalgic about, including some of the classic music from the movies.

Sean Kenin’s narration was also extremely well done, as the narrator was able to create a series of fun and distinctive voices.  I thought that Kenin’s Han Solo was very convincing, and it sounded a lot like the movie version of the character.  I also found that having this horror story narrated to me helped bring me into the centre of the action and really experience the horror and dread that was present there.  The narration of the descriptions can be a bit disturbing at times, and I would recommend not eating during one or two scenes; trust me on that.  As a result, I would highly recommend that people wanting to check out Death Troopers should definitely use the audiobook version of it, as in my opinion it does an amazing job enhancing this already fun story.

I am happy to say that I was not disappointed by this entertaining combination of zombie literature and the iconic Star Wars universe.  This was a pretty dark story, which also includes some familiar elements from a franchise that I truly love.  Because of this I had an outstanding time reading Death Troopers and felt that it was a great example of both a zombie novel and a piece of Star Wars fiction.  In my mind the book itself is four stars out of five, but I had so much fun with its audiobook format that I am raising it up to four and a quarter stars.  An overall fantastic and unique read, Death Troopers is really worth checking out for fans of either zombies or Star Wars and is perfect for those who love both.  I am very curious to check out Schreiber’s other Star Wars books in the future, as both of them sound like a lot of fun.

Mass Effect: Annihilation by Catherynne M. Valente

Mass Effect Annihilation Cover.jpg

Publishers: Titan Books

                        Blackstone Audio

Publication Date – 6 November 2018

 

A new galaxy, a ship full of disparate alien species, what could possibly go wrong?  Veteran author Catherynne M. Valente brings to life a new adventure in the Mass Effect universe with Mass Effect: Annihilation, the third official tie-in novel to the 2017 video game, Mass Effect: Andromeda.

This was a really good piece of science fiction that expertly built on the intricate extended universe that has been created around the Mass Effect video game franchise.  I should preface this review by mentioning that I am a huge fan of this video game series, and one of the best things about it is the great universe and intriguing storylines that have been produced as a result.  While I know that many people had some valid criticisms about the latest game in the series, Andromeda, I actually really enjoyed the new addition to the series’ story and lore and had a lot of fun playing it and exploring all the additional plot that is hidden outside of the main missions.  One of the many mysteries that I hoped to get an answer about was the fate of Quarian ark, so I was very eager to read this book when I first heard about what it was going to focus on.

For those unfamiliar with the Mass Effect franchise, the first game was released in 2007 and is set in a universe where humanity has gained spaceflight and by 2183 has expanded throughout the Milky Way galaxy.  Once they were outside of our solar systems, humans met with several alien races which governed large portions of the galaxy.  The three main species, the Asari, the Salarians and the Turians, formed a ruling council on the ancient alien space station, the Citadel, which served as a capital city for these races and several other allied species.  The game series followed the human protagonist, Commander Shepard, as he (or she, depending on your settings), investigates the resurgence of the Reapers: ancient, sentient space ships who appear every 50,000 years to destroy all sentient organic life.  While Shepard is able to delay the appearance of the Reapers in the first two games, they launch a full-scale attack in Mass Effect 3, leading to significant, galaxy-changing events.

The game Mass Effect: Annihilation is based on, Mass Effect Andromeda, is the fourth Mass Effect game released and a loose sequel to the original series.  Andromeda is set over 600 years after the events of Mass Effect 3, and follows a group of explorers and colonists from the Milky Way galaxy as they travel to the Andromeda galaxy in an epic one-way trip to find new planets to settle on.  This was a result of the Andromeda Initiative, a joint exercise from a number of Citadel species in order to settle in the new galaxy.  The Initiative launched their ships to Andromeda in the period between Mass Effect 2 and 3.  Each of the main Citadel races, humans, Asari, Salarians and Turians sent an ark ship to Andromeda, each filled with 20,000 cryogenically frozen members of their respective species.  These four arks were launched at the same time, and the plan was for them to dock in the Nexus, a miniature version of the Milky Way Citadel sent in advance of the arks, which was to be used as a staging ground while the Pathfinders found and explored new planets for their races to settle on.  During the events of Mass Effect: Andromeda, mention was made of a fifth ark, built by the Quarians and filled with several other alien races, that was supposed to launch soon after the initial four arks.  However, this fifth ark made no appearance during Andromeda, and was one of the game’s unsolved mysteries, perhaps destined to never be solved, as there is currently no plans to continue the Mass Effect game franchise (although it is too big a franchise for them not to do something else with it in the future).

The Mass Effect games have inspired a number of additional media releases over the years.  Four Mass Effect books were written between 2007 and 2012 to correspond with the original game trilogy, as well as a number of comic book series.  Following the release of Mass Effect: Andromeda in 2017, a new trilogy of books was commissioned which further explored key events or characters mentioned in the fourth game.  Annihilation is the third and final book in the Mass Effect: Andromeda book trilogy.

As the Reaper fleet begins to appear in the Milky Way galaxy, a fifth ark is launched by the Andromeda Initiative to bring another 20,000 settlers to the Andromeda galaxy.  Built by the planetless Quarians, the ark Keelah Si’yah is the only ark to hold colonists from a number of different races, including Quarians, Drell, Elcor, Batarians, Volus and Hanar.  Despite having different outlooks, opinions, biological requirements and reasons to leave the Milky Way, these races are united in their decision to reach the new galaxy and find new planets to settle on.

As the ship reaches the end of its 600-year long journey, problems are soon identified aboard the ship.  One of the ark’s Sleepwalker teams, a small team of individuals tasked with checking on the status of the ark as it flies through space, is suddenly awoken years before the Keelah Si’yah is scheduled to dock with the Nexus.  The ship’s virtual intelligence has identified certain discrepancies in the readings of several Drell cryopods.  Investigating the pods, the Sleepwalker team find that their inhabitants have died from a disease, something that is supposed to be impossible while frozen.  Even worse, the ships systems are all reporting that everything is fine, and that the inhabitants of the pods are still alive.

The Sleepwalker team quickly discover that the dead colonists have all been infected by a virulent disease, one that seems capable of jumping across to the vastly different alien species.  The team are desperate to find out the cause of the disease, but their investigation is severely hampered by a number of system failures across the ark, while the ship’s computers continue to insist that everything is all right.  As the failing systems start to randomly unfreeze more and more colonists, the disease quickly spreads across the ark.  It soon becomes apparent that the disease has been artificially created, and that someone is launching a deliberate attack against the Keelah Si’yah and its crew.  As the various colonists turn on each other in fear and confusion, can the Sleepwalker team find a cure and uncover who is behind the attack, or will everyone on the ark die before reaching Andromeda?

The author of this book, Catherynne M. Valente is not an author I was very familiar with before listening to Annihilation, but she appears to have produced a wide range of different novels, some of which are quite quirky in content.  I do remember seeing and trying to get a copy of her 2018 release, Space Opera, earlier this year, mainly because it sounded like such a fun read, what with it essentially being Eurovision in space.  Luckily, I was able to obtain a copy of Annihilation a week ago and powered through its audiobook format, narrated by Tom Taylorson.

Mass Effect: Annihilation has an exciting and intriguing story that expands on the established lore of the Mass Effect universe while also providing the reader with a compelling science fiction mystery.  The story is broken up into three main parts: the characters attempting to identify and cure the disease, the attempts to fix the ship’s broken system and an investigation into who or what initiated the attack on the ark and its inhabitants.  As a result, there is a good combination of medical, technical and investigative scenes that come together into a rather intriguing overall narrative.  There is not a lot of action, but the focus on the various problems around the ship is very interesting.  The link between the various parts of the book and the final solution to who is behind them was also quite clever and the reasons behind it were quite interesting.  There are some certain dark moments, especially when it comes to the reveal of who was behind it.  Annihilation is obviously going to appeal a lot more to readers who are familiar with the games and who enjoy the backstory of this series, but this is a great story with plenty for other readers to enjoy, and I felt that Valente makes this story accessible for outside readers.

One of the most interesting parts about Annihilation is the fact that the book focuses on the less prominent alien races in the Mass Effect universe.  Aside from one prologue that follows a human, every single character is a member of six less common races in the lore and games, the Quarians, Drell, Volus, Batarians, Hana and Elcor.  This is unique, as the games and the previous novels tend to mostly focus on human characters, or feature a significant number of characters from the games more prominent races, such as the token sexy alien species, the Asari, or the gigantic and war loving Krogan.  The other main council races, the Turians and the Salarians, are also extremely prominent compared to the six races featured within this book, with great Turian and Salarian characters appearing frequently in the games or the books (I am the very model of a scientist Salarian).  In pretty much all of the games, the protagonist can choose members of the above aliens to be a part of the team.  However, Annihilation completely changes this around, as four of the six races that the book focuses on have never had usable characters in any of the games and are mostly minor side characters.  Of the other two races, the Quarians do get a good examination within the games, with one of their members quite a key character.  The Drell are explored to a much lesser degree, although badass Drell assassin Thane Krios as a useable teammate in the second game.

I was pleasantly surprised to read a book where these six less commonly featured races were so prominent.  Valente has a great understanding of these races and spends a significant part of the book exploring each race’s various quirks, important parts of their biology, culture, society or lifestyle, as well as certain parts of their history.  The author does a fantastic job expressing all these racial traits throughout the book, and even new readers to the franchise can quickly gain an understanding of what these species are and what is key to all of them.  For example, Valente is able to expertly capture the various speech characteristics of each of the races featured in Annihilation.  This includes the heavy breathing of the Volus, the lack of personal pronouns in the Hanar’s dialogue, the rolling stream of Drell memories that they say aloud when flashing back to important memories, and even the Elcor habit of prefacing their sentences with their emotional state.  These are all done incredibly consistently throughout the book and really add a lot of authenticity to the story.  These vocal patterns can also be particularly entertaining, especially when it comes to the Elcors, as nothing is more amusing than having an angry Elcor calmly telling everyone how enraged he is.  The various alien species did have the potential to make the investigation into the virus hard to understand, but the author cleverly got around this by having the characters compare the disease, cures and other relevant aspects to common and recognisable human disease.  Overall, these alien inclusions are fantastic, and it was great to see these more obscure fictional species finally get the limelight in a Mass Effect story.

While the alien races as a whole are great inclusions in Annihilation, Valente has also created some amazing characters to make up the Sleepwalker team investigating the issues plaguing the ark.  These characters include the team’s leader, Quarian Senna’Nir vas Keelah Si’yah, Drell detective Anax Therion, Elcor doctor Yorrik, former Batarian crime lord Borbala Ferank, Volus tailor Irit Non and a religiously fanatic Hanar apothecary.  Each of these characters is pretty fun, and all of them have demons in their past that are explored throughout the book.  For example, Senna’Nir is obsessed by computer intelligences, something that is forbidden by the other Quarians following a terrible event in their history.  As a result, Senna’Nir spends large portions of the book coming to terms with his secret obsession, and it is quite an interesting subplot which also allows the introduction of one of the best side characters, a sassy Quarian grandmother virtual intelligence.  Each of the characters’ backstories is fairly compelling and each add a lot to the story.  Borbal Ferank’s crime lord persona is also a lot of fun throughout the book, as she casually mentions her previous crimes and familiar betrayals that are quite common for Batarians.  There are also the mysteries around Anax, as the ultimate infiltrator gives several versions of her past throughout the book to various characters to get the answers and stories she requires.

Easily the best character in Annihilation is Yorrik, the Shakespeare-obsessed Elcor doctor who spends the entire book trying to cure the virus infecting the ark.  He was extremely amusing throughout the entire book, as he spend significant parts of the book dropping jokes in his emotionless tone, or attempting to engage his companions in discussion about his extremely long Elcor adaptions of Hamlet or Macbeth.  Yorrik is a fantastic character throughout the entire book, and he is definitely the person the reader gets the most attached to.  Never have Shakespearian quotes been more appropriate for the fate of an alien.  I also really loved the unique partnership between Anax and Borbala.  The detective and criminal make a great team, and the two have a lot of fun investigating the attack on the ship, and it was great seeing the two of them get closer to each other through the course of the book.  Valente has done an incredible job with the characters in this book, and their histories, relationships and unique viewpoints really make this novel awesome.

I listened to the audiobook version of Annihilation, which I found to be an amazing way to enjoy this book.  At just under nine hours long, this is an easy audiobook to get through, but it is one I had a lot of fun with.  One of the best things about the audiobook version was the fact that they got Tom Taylorson, the voice of the male protagonist in Mass Effect: Andromeda, to narrate this audiobook, which is just awesome for those people who have played the game.  Taylorson does an excellent job portraying each of the characters in this book and I loved all the voices he came up with.  He also managed to get all of the unique voice patterns and vocal particularities of the various alien species down perfectly, and each alien species sounded exactly as they did in the games.  This is an outstanding piece of audiobook narration, which really added a lot to how much I enjoyed this book.

Overall, I am going to give Mass Effect: Annihilation a rating of four and a half stars.  I will admit that one of the main reasons I am giving it such a high rating is because of my love of all things Mass Effect and because of how much I love the franchises lore and expanded fictional history.  I am aware that people who are not as familiar with Mass Effect may not enjoy it as much, but I hope that most readers will appreciate the great characters, interesting story and excellent audiobook adaption.  This is great piece of science fiction and an excellent tie-in novel that is a perfect read for fans of the Mass Effect franchise.

My Rating:

Four and a half stars