Warhammer 40,000: Interceptor City by Dan Abnett

Publisher: Black Library (Audiobook – 22 February 2025)

Series: Sabbat World Crusades/Warhammer 40,000

Length: 15 hours and 35 minutes

My Rating: 5 out of 5 stars

Amazon

Take to the skies once more as legendary Warhammer 40,000 author Dan Abnett presents another ambitious and rip-roaring novel of dogfights and explosive characters in the incredible novel, Interceptor City.

Dan Abnett is an author who I have mentioned multiple times in this blog, primarily because he is one of the best and most prolific writers of Warhammer fiction.  Abnett’s impressive work is a substantial pillar of the extended Warhammer 40,000 universe, especially with his entries in the Horus Heresy range, as well as his own various unique series, several of which are amongst some of my very favourite pieces of Warhammer 40,000 fiction.  This includes his outstanding Eisenhorn novels (XenosMalleus and Hereticus), his long-running Gaunt’s Ghosts books (First and Only, Ghostmaker, Necropolis, Honour Guard, The Guns of Tanith, Straight Silver and Sabbat Martyr), as well as gripping standalone titles like Titanicus. However, one of his very best books is the exceptional Double Eagle, for which Abnett has just released a sequel.

Double Eagle was an incredible novel first released in 2004 that sought to add a new, unique vantage point to the author’s Sabbat Worlds Crusade, the massive, multi-planet war served as a background the Gaunt’s Ghosts books.  Double Eagle followed members of a regiment of fighter pilots as they sought to control the skies above the Sabbat Worlds.  An intense, beautifully written, character-driven novel, Double Eagle got an easy five-star rating from me thanks to its outstanding and epic dogfights and examples of fighter-on-fighter combat.  Double Eagle was easily one of the best Warhammer books I have ever read, and I was very excited to find out that Abnett was finally releasing a sequel.

The Emperor protects, the Aeronautica remembers!

It has been more than 20 years since the battle to save Enothis and the Sabbat Worlds Crusade continues to rage, with millions of soldiers from the Imperium of Man fighting and dying to claim the planets from the arch-enemies grasp.  For some the crusade seems like a distant event, but for those on the scarred planet of Lysander, war is a daily occurrence, especially as the air forces of Chaos constantly seek to destroy the Imperial defenders with massive bomber flights.  The latest front of this campaign is the ruined hive city of Vesperus, which the enemy is using as cover to launch bombing attacks where the Imperials least expect it.  In response, the fighter pilots of the Aeronautica Imperialis have been ordered to secure the destroyed spires and massive building and turn Vesperus into a city of interceptors.

Into this precarious warzone flies former famed fighter pilot Bree Jagdea.  No longer the heroic ace who led her squadron to victory on Enothis, Jagdea now only pilots cargo haulers, determined to stay out the fighting.  However, an encounter with an old comrade leads her back into danger when she agrees to help the war effort by driving a needed replacement fighter to the Circus 66 squadron, currently serving in the ruins of Vesperus.  Planning to leave immediately after dropping off her precious cargo, Jagdea instead finds herself conscripted to join the ranks of the squadron as they face overwhelming odds against massed opposition from the forces of Chaos.

With no way out of the fight, Jagdea must once again contend against opponents in the sky if she wants survive and escape this new hellish posting.  However, this is not the air combat she is familiar with, instead the fighting in Vesperus is a cramped and deadly affair as their fighter aircraft must fight amongst the devastated and towering buildings of the Hive, where even the slightest error could result in death.  Forced to adapt to the new urban conditions Jagdea attempts to bring out her former skills and talent to survive the enemy all around her.  But with mysterious deaths haunting the squadron and the addictive thrill of danger once again luring her in, can Jagdea once again become a hero, or will she finally face her fate in the sky?

Well damn, now that’s how you do a sequel!  Dan Abnett continues to showcase why he is one of the very best authors of Warhammer fiction with the exceptional Interceptor City.  A particularly intense and captivating read that brings back one of Abnett’s best protagonists, Interceptor City was everything I hoped it would be, and more, as this novel simply blew me away.  One of my new favourite Warhammer 40,000 novels, Interceptor City gets a very easy five-star rating from, and I love the unique direction Abnett took this long-awaited sequel.

I have so much love for the narrative in Interceptor City, especially as Abnett decided to provide something very special for this sequel.  Abnett could have produced another open-skied flying story set right after the events of Double Eagle, and this probably would have been good enough to keep most Warhammer fans happy.  Instead, the author decided to raise the stakes in a big way by producing a deep and intense character-driven novel that brings back and focusses solely on a traumatised and retired version of his previous novel’s protagonist 20 years after the events of the first book, and places them into an impossible combat situation amongst suffocating spires and devastated city blocks to produce some outstanding action.

Told exclusively from the point of view of protagonist Bree Jagdea, Interceptor City went in some very interesting directions that bring the reader quickly into the fray.  Effectively setting up the unique situation on Lysander and Jagdea’s current emotional state, the story soon introduces some of the key supporting characters, before bringing Jagdea to the thick of the fighting in the devastated hive city of Vesperus.  Forced by circumstances to once again fly in combat, Jagdea finds herself in a new craft alongside an insane group of pilots trying to survive against impossible odds.  This results in the powerful main body of the plot as the traumatised Jagdea attempts to survive in an array of lethal fights amongst the massive, destroyed buildings of the Vesperus hive.

Abnett works in some incredible aerial sequences throughout Interceptor City, and you really become absorbed in the elaborate flying duels amongst the ruined buildings.  There is a great character-driven story here as Jagdea remembers her old instincts and slowly adapts to the new flying conditions she is forced to fight in.  At the same time as the brilliant action sequences, Jagdea also gets to know the other eccentric members of her new squadron, and there are some amazing character moments as she tries to understand their desperation, insanity and unique methods, while also trying to improve the survival rate of the less experienced pilots.  The flying scenes get more intense as the plot continues, especially as Jagdea regains her confidence, and you begin to understand more of the squadron’s madnesses.  There are some truly impressive story moments here, including a harrowing survival sequences and multiple complex aerial fights, that are cleverly worked together into one coherent and compelling plot.  Thanks to a great subplot, the later part of the book has a darker edge of mystery that requires to protagonist to try and understand the deeper motivations of the supporting cast.  While the solution of this mystery is somewhat obvious, it proves to be very well set up, and Abnett utilises it to masterfully increase the novel’s tension and stakes.  Interceptor City ends on a dark but fun note, as Abnett bucks against the expected final confrontation and allows the protagonist to end events on her own terms in a very over-the-top fashion.  This proved to be an extremely addictive narrative that really dives into the heart of the protagonist and provides some powerful and action-packed moments.

I loved this amazing Warhammer 40,000 novel, and I felt that Abnett presented it in such an impressive way.  Cleverly settling in as a standalone novel amongst the author’s other Sabbat World Crusade books, Interceptor City features a somewhat different style from Double Eagle, which works to make this sequel stand out on its own.  Rather than the extensive, multiple viewpoints that Double Eagle featured, Interceptor City is told exclusively from the perspective of the damaged protagonist Bree Jagdea.  While this does mean that you don’t get the full-picture war story that made Double Eagle cool, it allowed Abnett to really dive into his impressive protagonist’s story and showcase her personality and emotional state.  This ensured that this sequel was a particularly powerful and complex read, especially as Jagdea is a shadow of her former self after burning out as a pilot and crashing at her peak.  Now back into the cockpit, Jagdea is forced to come to terms with her own fears and doubt, as well as try the legacy of her past actions.  Abnett did an exceptional dive into Jagdea’s mind throughout Interceptor City, and he utilised the sole viewpoint to really explore her fears, hopes and the reasons behind her retirement.  This proved to be quite exceptional, and while readers are advised to read Double Eagle first to see this protagonist at her flying peak, new readers can easily dive into Interceptor City and appreciate its powerful emotional heart.  Throw in an over-the-top cast of eccentric pilots and killers with some additional complex and fascinating stories that the protagonist gets to know and trust, and Interceptor City has an impressive amount of character work that I found really fascinating.  Abnett layers this was a very grimdark tone, which allows the reader to full appreciate the desperate situation the protagonists are, and readers come away with an intense and impressive appreciation for the story.

While the great writing and the impressive focus on the protagonist’s mind ensures Interceptor City had an amazing story, the true highlight of this book is the outstanding depictions of aerial combat.  Abnett somehow managed to exceed his various impressive aerial sequences from Double Eagle in this sequel, and the resulting scenes of fighter-on-fight combat were so damn impressive, especially as the author describes them in exceptional detail.  The change of scenery from open skies to cramped urban flight conditions was extremely smart, and it ensured that Interceptor City’s flight scenes really stood out.  While the protagonist isn’t facing the overwhelming numbers of enemy fighters she encountered in Double Eagle, she is now forced to deal with small groups of skilled pilots amongst the wreckage of Vesperus, flying at impossible speed where even the slightest mistake could lead to death.  This results in some extremely nerve-wracking and claustrophobic sequences, as the protagonist tries to simultaneously fight and survive the dangerous environment she is flying through.  These fight sequences were so damn cool, and I loved how Abnett slowly improved the protagonist’s performance with each flight to reflect her growing confidence and mastery of the new location.  It is honestly impossible to stop reading Interceptor City during any of these sequences, especially the massive high-stakes ones at the end, and I frankly could not believe how Abnett made the dogfights and flying scenes even more epic in this outstanding sequel.

As is my preference with all things Warhammer, I chose to check out Interceptor City on audiobook rather than seeking out a physical copy.  Warhammer audiobooks are so damn good, and I love how well the elaborate and dangerous Warhammer 40,000 setting comes across when it is read out by a skilled narrator.  Abnett’s Warhammer 40,000 novels are a great example of this, as his compelling character and intense, tailored action really comes across on audiobook, especially in the hands of one of my favourite narrators Toby Longworth.  Longworth, who has lent his voice to most of Abnett’s books, really understands the best way to present the author’s fantastic narratives, and I love his cool take on all his Warhammer novels.  This was particularly true with Interceptor City, as Longworth did a masterful job bringing this complex tale to life, moving the main plot along at a quick pace and ensuring the action sequences were as epic as possible.  The passionate way he reads out the complex dogfights is just brilliant, and I found myself getting more and more drawn into these scenes as Longworth effortlessly vocalises every turn of the fighter and every lethal explosion in a tense and powerful manner.  You really got a sense of the protagonist’s desperation and the claustrophobic flying conditions she experienced thanks to this narration, and I was honestly on the edge of my seat for some of these outstanding sequences.  Throw in Longworth’s great array of compelling voices, which perfectly match the character they are assigned to, unique space accents and all, and the full impact of this amazing Warhammer 40,000 novel really comes out in the audiobook format.  Coming in with a run time of 15 and a half hours, Interceptor City is an epic audiobook to get drawn into, and I powered through this format in no time at all.  I actually wished it was a longer audiobook, it was that much fun, and as such I cannot recommend this format enough.

Dan Abnett was once again on fire with this exceptional and impossibly impressive Warhammer 40,000 novel.  A worthy sequel with its own incredible narrative, Interceptor City was a blast from start to finish and I had such a great time getting through this ambitious read.  Powerful, exciting, and loaded with some of the best Warhammer action sequences you are likely to read, Interceptor City comes highly recommended, and this might be one of my new favourite books.  I cannot wait to see what awesome Warhammer 40,000 novel Abnett writes next, and I hope we don’t have to wait another 20 years to see a new aerial adventure from this amazing author.

Amazon

Fire Made Flesh by Denny Flowers

Fire Made Flesh Cover

Publisher: Black Library (Audiobook – 5 June 2021)

Series: Necromunda

Length: 13 hours and 29 minutes

My Rating: 4.25 out of 5 stars

Amazon     Book Depository

Prepare to return to the violent and deadly world beneath the hive cities of Necromunda, as Denny Flowers presents an outstanding and compelling entry in the Warhammer 40,000 universe with Fire Made Flesh.

Over the last year or so I have been having fun exploring the immense extended universe that has sprung up around the Warhammer 40,000 and Warhammer Fantasy tabletop games.  I have so far read several cool entries in the Gortrex and Felix fantasy series (Trollslayer, Skavenslayer and Daemonslayer), as well as the awesome science fiction reads First and Only and Deathwatch: Shadowbreaker.  However, my favourite Warhammer novel so far was the deeply entertaining Kal Jerico: Sinner’s Bounty, which was part of the Necromunda sub-series, another tabletop game set in the gothic Warhammer 40,000 universe.

The Necromunda games and extended universe are all set in and around the towering and immense hive city, Hive Primus, capital of the industrial planet of Necromunda.  Hive Primus is a city of billions, with the inhabitants crammed together in a massive hive structure located both above and below ground.  Necromunda fiction is primarily based in the Underhive, the foundational layers of the hive and below, made up of tunnels, habitation zones and caverns, most of which have been abandoned as the hive was built up.  The Underhive is filled with various gangs and feuding families who fight in these tunnels for riches, dominance and glory.  This unique landscape makes for some impressive stories, such as the awesome narrative of the latest Necromunda novel, Fire Made Flesh.

Deep underneath Hive Primus many secrets and treasures lay hidden in the darkness, waiting to be found by bold adventurers, but none are spoken of with more reverence than the lost habitation dome, Periculus.  Periculus was once a flourishing base of commerce where both sanctioned trade and illicit dealings were held, and vast wealth was accumulated.  However, Periculus was mysteriously abandoned years ago when its inhabitants were killed, and all knowledge of its location has been lost.  Now, after years of searching, someone has rediscovered the dome, and all hell is about to break loose.

Believing that the ruins of Periculus hold innumerable treasures and opportunities, various gangsters, Guilders, hive scum and opportunists have descended into the Underhive, hoping to stake their claim.  However, none of the people moving towards Periculus are more dangerous than the revered Lord Silas Pureburn of the Guild of Fire.  Holding a monopoly on energy production in the Underhive and gifted with a holy flame from the God Emperor himself, Pureburn inspires loyalty and religious fervour wherever he goes.  However, behind his holy facade of purity and flame lies a dark soul determined to dominate everything and everyone he encounters.  One of the few people to see the truth about Pureburn is young Guilder Tempes Sol.  Sol, a scion of the Mercator Lux, the Guild of Light, has found himself bested by Pureburn many times, and he is determined to discover the truth behind his improbable works.  After an unholy accident scars Sol and leaves him with an unusual power, he is forced to flee his guild and travel to Periculus, where his only hope of redemption lies in exposing Pureburn as a fraud.

However, upon arriving at Periculus, Sol discovers a settlement on the edge.  Pureburn has gathered around him an army of religious fanatics who control Periculus through fear, fire and bloodshed.  Determined to stop his insidious influence before it is too late, Sol attempts to forge alliances with other newly arrived inhabitants of Periculus who have been disadvantaged by Pureburn.  However, the deeper Sol dives into Pureburn’s actions, the more danger he finds himself in, as this seemingly holy man hides a dark and disturbing secret.  Worse, even more terrible dangers are affecting people within the dome, as twisted creatures roam the shadows, and the humans are struck with a dark rage that drives them to great acts of violence.  As the forces within gather for a final deadly confrontation, the fate of both Periculus and the entirety of Hive Primus hangs in the balance.

Fire Made Flesh was an interesting and impressive read that did an amazing job of bringing the twisted maze of the Necromunda Underhive to life.  This was actually the debut novel of author Denny Flowers, who has previously written some fun Necromunda short fiction and novellas but had yet to produce a full-length book.  This turned out to be a pretty awesome first novel from Flowers, and I had an outstanding time getting through the intense story, especially with its unique locales and outrageous characters, and it was a fantastic piece of Necromunda fiction.

At the heart of Fire Made Flesh lies a compelling and intense story that showcases the unique and deadly battle for control of Periculus.  After some set-up to show the rediscovery of the lost dome, Flowers starts establishing the various characters and their motivations, exploring how and why they are heading to Periculus.  Told from multiple character perspectives, the reader gets an interesting look at each point-of-view character, as well as the people they travel with.  While this was a good introduction to the many complex aspects and figures of the novel, it did make the pacing of the first third of Fire Made Flesh a tad slow, with a couple of difficult sections.  However, these pacing issues are resolved around halfway through Fire Made Flesh, once all the primary characters make it to Periculus.  From that point onward, the book really picks up, especially as the reader has grown attached to protagonists by this point.  From there the rest of the story is extremely fast, with a big moment two-thirds in, resulting in utter bedlam across Periculus and thrusting each of the characters into extreme danger.  After several intense and action-packed sequences, the entire narrative gets wrapped up extremely well in a satisfying conclusion, with each of the fun character arcs set up throughout the book coming together wonderfully.  I had an absolute blast with this narrative, and I felt that it had the right blend of action, intrigue, character development and Warhammer 40,000/Necromunda detail, to keep every reader happy.  I was really impressed by how Flowers was able to bring the disparate storylines together into one entertaining read, and I ended up powering through the last half of the novel in less than a day.  I also deeply enjoyed some of the cool twists and reveals right near the end, as they contained some excellent character moments.  Interestingly, the story is left open for a sequel, and I know I will be curious to see what happens in the Underhive next time.

Fire Made Flesh is an excellent addition to the Necromunda range of fiction, and I appreciated how Flowers attempted to examine and recreate the various elements of the unique landscape and culture featured within this fictional location.  Flowers really dived into the lore surrounding Necromunda, and the reader is soon engulfed in discussions about the social order, technology, and religious zeal of the Hive City.  While the author did a good job of trying to give context to this setting and its various features, readers may get a little overwhelmed with all the unique lore elements that are shovelled into it, especially at the front of the book when Flowers was trying to set everything up.  While I managed to keep my head around what was happening and what the characters were talking about, I could easily see a reader who has less experience with Warhammer 40,000/Necromunda lore, being a bit more confused and potentially getting lost.  Still, this ended up being a great Necromunda novel, and I loved the way in which the author featured the various gangs and controlling interests.  I especially enjoyed the in-depth examination of the Guilders, Hive Primus’s merchant class, who provide the various services to keep the settlements running.  Fire Made Flesh features members from the various guilds, each of whom have different professions, including slavers, energy providers, fuel dispensers and corpse grinders (people who process bodies to produce corpse-starch, the hive’s primary food source).  Readers get a pretty intense crash course in Necromunda lore in this book and will end up having a good understanding of how Underhive works.  There are a lot of details that will appeal to long-term fans of the Necromunda game and its associated extended fiction, and they will no-doubt love to see another entertaining and dark adventure.  While there are some connections to previous novels, including some of Flower’s short-fiction, I would say its easy enough for most people familiar with the Warhammer 40,000 universe to jump into this book without getting too lost, and even general science fiction fans should be able to have fun with this novel.

Flowers also makes great use of the dark and dangerous setting that is the Underhive throughout Fire Made Flesh.  The Underhive is already an awesome and well-established setting, but Flowers really tried to show just how hostile and unpredictable it could be.  There are some great descriptions of the tight walkways, giant caverns and isolated settlements which prove to be an outstanding backdrop to the dark narrative, and I had a lot of fun exploring some new locations in this novel.  Periculus itself is also an impressive setting, as the reader is treated to an intriguing look at a newly formed town that is slowly getting to its feet in the ruins of an abandoned settlement, and all the strife that comes as a result.  The depictions of the town surrounded by monsters, coated with powdered bone, and filled with fractious groups with enflamed personalities, really helps to set the mood for much of the novel, especially as it all comes crumbling down again.  I deeply enjoyed this cool setting and I think that it was an exceptional addition to a fun novel.

I also had a lot of fun with the compelling collection of characters featured in Fire Made Flesh.  Flowers made use of several entertaining point-of-view characters throughout this novel, including several protagonists of his previous short fiction reads, and this results in a vibrant and well set-up blend of personalities and compelling personas.  The central protagonist is Tempes Sol, the young Guilder genius who spends his days attempting to understand power, electricity, and technology.  Tempes has a rather rough journey in this novel, mostly brought on by his obsession with stopping the book’s antagonist, Pureburn, who has bested him in several prior encounters.  However, this time Tempes is suffering from the after-effects of a psychic attack, which has gifted him strange lightning abilities associated with his cybernetic upgrades.  Cast out of his guild and on the run, Tempes is a desperate figure in this novel, attempting to show the hypocrisy of Pureburn while also trying to redeem himself and understand his new powers.  I felt that Tempes had a very interesting storyline in this novel, and I found his personal growth and the exploration of his personal technology to be quite fascinating.  I wasn’t the biggest fan of his impulsive behaviour and self-righteous personality, but he did start to shed those as the novel progressed, while also developing a certain amount of savviness, especially when it came to some of his supposed allies.  It looks like Flowers is setting Tempes up for some interesting storylines in the future, and I would be quite keen to see this protagonist in another book at some point.

I was also a big fan of the antagonist of Fire Made Flesh, Lord Silas Pureburn.  Pureburn is another Guilder character who specialises in bringing fire and fuel to isolated communities, even when it shouldn’t be possible.  This, and his family’s legacy as keepers of a holy flame, sees him given religious reverence by the general population, as well a collection of devoted, if deranged, followers, who view him as a celebrated champion of the Emperor.  However, Pureburn is really a deceitful and manipulative being, who cares only for profit and his own selfish goals.  Flowers does an amazing job setting this antagonist up and the reader is soon pretty sick of his hypocrisy and arrogance, something that become really apparent after you read a few of his point of view chapters.  Pureburn ends up annoying or alienating every single protagonist in this book, which results in a loose alliance as everyone attempts to take him down.  I love a villain so evil that he brings different people together, and this was a great antagonist to hate, especially once you find out the true source of his power.

Aside from this compelling protagonist and entertaining antagonist, this novel also featured a great range of additional characters with whom the reader gets to spend time with.  My personal favourite had to be Lord Credence Sorrow, a corpse grinder contracted to bring food to Periculus against his will.  Sorrow is a lover of fine things, and his enjoyment of delicate items and gourmet food is at odds with his profession of turning corpses into edible powder.  This character has a brilliant amount of flair, and all his scenes are particularly entertaining, especially as he keeps finding himself stuck between some dangerous employers, resulting in quite a fun and fitting overarching storyline.  I also had a great time with the oddball partnership of Caleb Cursebound, the self-proclaimed ninth most dangerous man in the Underhive, and his silent Ratskin partner Iktomi.  These two make a great pair, especially as Caleb has all the bluster and personality, while Iktomi has a wicked amount of lethal skill, making them a surprisingly effective team, and I loved the entertaining odd-couple vibes that they gave out throughout the book.  I also must highlight Anquis, a member of the notorious Delaque family of spies and infiltrators.  Anguis spends most of the novel helping Tempes achieve his goals with her intelligence-gathering and manipulations.  However, it soon becomes quite clear that Anguis is playing her own games, and no one, especially Sol, knows what she is really after.  The final character I want to talk about is Virae the Unbroken, a Chain Lord (slaver) and pit fighter, who is hired to capture unlucky civilians and bring them to Periculus for labour purposes.  Despite initially appearing as a blunt and unforgiving figure, Virae soon proves to be one of the most complex and best-written characters in the entire novel.  Virae is a former slave herself, who proved herself to be tough and unbreakable, resulting in her title and her eventual promotion to slaver.  However, she really struggles with her profession in this novel, especially after many of her charges die on the journey to Periculus.  Her battles for survival, especially in the face of Pureburn’s evilness are pretty excellent, and I loved her eventually transformation into a bloody figure of vengeance.  This turned out to be an outstanding collection of characters, and I deeply appreciated how Flowers used them to enhance Fire Made Flesh’s great narrative and make it even more exciting and compelling.

I decided to grab the audiobook version of Fire Made Flesh.  This format has a decent run time of around 13 and a half hours, and I ended up powering through it in only a few days, especially once the story started to get very exciting and fun.  I had an outstanding time getting through this audiobook, and one of the main reasons for this was the impressive narration of Joe Jameson, whose work I have previously highlighted in awesome fantasy audiobooks like King of Assassins by R. J. Barker, and The Kingdom of Liars and The Two-Faced Queen by Nick Martell.  These previous works by Jameson have been some of best audiobooks of their respective release year, and Jameson is easily one of my favourite narrators.  He has an outstanding voice for fantasy and science fiction, and I love the way he can make a story move at a fast pace while also ensuring that the listener is absorbing all the detail and obscure lore with interest.  Jameson did a really good job of voicing each of the characters within Fire Made Flesh, and while some of the voices were very similar to those he used in the other books, I think that they fitted this new group of characters extremely well.  You get a real sense of the various emotions and personalities of each of these characters, and his affinity for voicing outrageous figures such as religious zealots and conniving businessmen proved very useful here.  I had a great time with this audiobook, and it was an amazing way to enjoy this dark and compelling story.

Fire Made Flesh by Denny Flowers is an exciting and captivating novel in the Necromunda series.  This is an entertaining and intense science fiction read that makes full use of the unique Warhammer 40,000 universe, the cool setting of the Underhive, and some great and memorable new characters, to produce an electrifying tale.  I had a fantastic time reading this book and I cannot wait to see what other adventures wait for this outrageous group of characters in any future Necromunda novels Flowers writes.

Amazon     Book Depository