Throwback Thursday – Warhammer: Runefang by C. L. Werner

Runefang Cover

Publisher: Black Library (Paperback – 24 June 2008)

Series: Warhammer Fantasy

Length: 413 pages

My Rating: 4.5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For this week’s Throwback Thursday I have a look at a classic Warhammer Fantasy adventure novel with the entertaining fantasy thrill ride, Runefang.

I have been reading an awful lot of Warhammer 40,000 novels lately, but deep down my heart will always belong to the Warhammer Fantasy franchise, as that was the game that I played back in the day.  Even though the Warhammer Fantasy game has ended (replaced by The Age of Sigmar), while it was going the Black Library invested a lot of time into creating some excellent novels in this setting, which I have also been enjoy recently.  This includes the awesome Broken Honour and some of the earlier entries in the iconic Gotrek and Felix series (including Trollslayer, Skavenslayer, Daemonslayer, Dragonslayer and Beastslayer).  Even after reading these, I am still in the mood for more fun Warhammer Fantasy adventures and so I just read Runefang by established Warhammer fiction author C. L. Werner.  Werner, whose other writing credits include the Witch Hunter, Thanquol & Boneripper and The Black Plague series, came up with a compelling idea for this novel which I had a lot of fun getting through.

As civil war, discord and political instability rock the human realms of the Empire, a far greater threat marches upon it from the south.  A massive horde of undead creatures has been raised from the grave and is  cutting its way through the heavily populated province of Wissenland.  As the forces of Wissenland gather to fight, they are disheartened to find that these are not the typical shambling herd of undead horrors, but a well-organised, highly disciplined force of relentless fighters with dangerous magic backing them up.  Worse, the leader of this force is a true monster, the wight lord Zahaak, an ancient general of the legendary dark necromancer, Nagash, who has risen from his last defeat to finally achieve the victory he promised centuries before.

After several devastating slaughters, it becomes apparent that the undead force before them is unstoppable and the only way to defeat it is to kill the unkillable undead general.  In desperate need of anything that will save his realm, the Count of Wissenland and his advisors come up with an unlikely plan: recovering the Solland Runefang.  Lost years before when an orc raid destroyed the former province of Solland, the stolen Runefang, one of the legendary 12 swords signifying rulership of the Empire’s provinces, is rumoured to be the only weapon capable of killing Zahaak.

The task of finding the Runefang falls to Baron von Rabwald, who pulls together a small expedition of soldiers, knights and adventurers and leads them to the Runefang’s purported hiding place in the Worlds Edge Mountains.  However, this is no easy quest, and the chances of success are low, especially as the Worlds Edge Mountains are a notorious haunt for monsters, orcs and innumerable other dangers.  Worse, they are not the only group seeking the lost Runefang, and the fell magic of Zahaak is never far behind.  Can the expedition recover the Runefang before it is too late, or will Wissenland fall at the hands of its greatest foe from the past?

This was an outstanding and extremely exciting Warhammer Fantasy novel that I had a wonderful time reading.  C. L. Werner did an excellent job providing readers with an amazing fantasy adventure, and Runefang has a lot of great elements that will appeal to a wide range of readers.

At the heart of Runefang lies a captivating and highly enjoyable fantasy narrative that quickly drags the reader in with its impressive action, enjoyable characters, intriguing examination of the Warhammer world, and exciting adventure narrative.   Starting off with a fantastic introduction that sees the Wissenland army’s first disastrous attack against the undead horde, you are swiftly brought into the middle of the conflict as you witness the aftermath of the defeat, which also introduces several of the main characters.  Following some compelling exposition about the enemy they are facing, the story splits into two parts, with Baron von Rabwald leading most of the supporting cast off to find the lost Runefang, while the rest of the story focuses on the Count of Wissenland’s attempts to delay the undead army to give the adventurers time.  This split works really well, and seeing the disasters unfolding in Wissenland heightens the stakes of the expedition’s adventures and ensures that the reader is even more invested in its outcome.  The expedition storyline encounters multiple obstacles throughout their adventure, including monsters, traps, and orcs and goblins.  They are also forced to deal with a rival force of humans who are also hoping to claim the Runefang, untrustworthy mercenaries, as well as a traitor within their ranks who is helping the enemy.

This all translates into a very good and action-packed adventure, and I loved seeing all the epic events unfold through the eyes of the varied characters.  The story chugs along at a quick and exciting pace, with a good combination of action, dark moments and some fun, if grim, humour that I quite enjoyed.  Werner also ensures readers are in for a wild ride by not being sentimental when it comes to character survivability.  This became really apparent around halfway through Runefang when several key characters, many of whom had been built up in a big way for most of the narrative, were very suddenly killed off, and one of the supporting cast took the reigns as lead protagonist.  While this was a little surprising, I think it worked rather well, and it added to the suspense and drama of the tale, as the new protagonist is forced to make some big choices and deals to keep the quest alive.  Following this, the story keeps advancing at a great pace, with new foes and dangers appearing the closer the protagonists got to their goal.  This leads up to the epic final sequences of the expedition narrative, and it was fantastic to see the surviving protagonists go up against all the villains that had been chasing them in a big, extended confrontation, and Werner kept continuously hitting the reader with twists, surprises and dangers.  The reveal about the traitor in the ranks was pretty good, especially as Werner threw in an excellent red herring character (although by the time it is revealed, there were limited potential characters who it could be).  Everything comes together extremely well, with all the storylines and character arcs reaching their natural end, and I felt that it was an excellent, if rather bittersweet, conclusion.

I have to say that this was a particularly good and accessible entry in the wider Warhammer Fantasy canon, which is very well suited to this sort of immense and powerful story.  While Werner could have just phoned in Runefang with a generic adventure story set in the universe, he does a great dive into the lore.  This novel is set well before the events of most Warhammer Fantasy novels and takes place during the Age of the Three Emperors, where the Empire was split by a raging civil war.  As such, the province of Wissenland is on its own throughout the novel and must also deal with the substantial machinations of its neighbours as it fights to survive, which gives it a great additional edge of intrigue.  The author also spends a great deal of time focusing on the ruined province of Solland and the importance of its lost Runefang.  It was fascinating to see the ruins of Solland in Runefang, as it was still badly scarred by the orc invasion that destroyed it, and the impact of Wissenland’s absorption of it was quite interesting.  I also really appreciated the fantastic portrayal of the notorious Worlds Edge Mountains, the former realm of the dwarfs that is now controlled by orcs, bandits, and monsters.  The author did a really good job showing this to be a desolate and dangerous place, and he really did not disappoint when it came to featuring the variety of cool creatures and threats it contains, forcing the protagonists up against dangerous odds again and again.

Finally, I must highlight the author’s excellent use of the undead army in this book.  Rather than using the armies of the Vampire Counts or the Tomb Kings (which were the two undead factions at the time of Runefang’s release), Werner features a historic army of undead creatures who have risen after their defeat during the early days of the Empire to have their vengeance.  As such, they are a unique force of undead creatures, and I loved seeing them in action, particularly as you get some awesome reactions of terror from the human characters observing them.  Overall, I really loved the cool use of Warhammer Fantasy elements, history and settings in Runefang, and I felt that this was the sort of Warhammer novel that any fantasy fan could pick up and enjoy.

I also need to highlight all the impressive action featured throughout Runefang, and Werner has a clear talent for making fight scenes come to life in a big way.  There are so many battles throughout this book, and each of them is showcased to the reader in exquisite detail.  Whether it be a small skirmish, a one-on-one fight, a brawl against a giant monster, or a large pitched battle between armies, the author ensures that the reader gets the full sense of everything that his happening.  It was extremely cool to see all these fights unfold, and I was able to mentally see every sword swing, desperate charge and epic moment.  I liked how some of these fights emulated the battles from the table-top Warhammer Fantasy game, and you could really envision how they would have looked being played out on the board.  These action scenes combined well with the awesome and exciting story, and I think that they strongly enhanced my enjoyment of Runefang.

The final thing I want to talk about is characters, as Runefang features an excellent and massive cast of distinctive protagonists and villains.  Now, I am not going to go into too much detail about character arcs or development here, as to do so might ruin which key characters are killed off early.  However, I have to say that I was really impressed with the awesome way that Werner introduced each of the major figures in the book.  As such, you quickly grow to like many of the figures in Runefang, especially as Werner goes out of his way to feature a unique and often damaged group of protagonists to fit the story around.  I will say that I deeply enjoyed the Baron’s notorious and scarred champion, Kessler, who has some great moments; the dwarf Skanir, who serves as cantankerous guide; and the fantastic duo of the halfling Theodo Hobshollow and his ogre sidekick, Ghrum, who were an excellent and entertaining comic relief team.  There are also some really good villains in this novel, including the bandits who are also after the Runefang (featuring a brilliantly despicable leader and an entertaining pair of cowards), and an extremely dangerous orc warlord, Uhrghul Skullcracker.  Uhrghul was a particularly fun character, and I liked both his philosophical insights about being an orc leader as well as his effective way of questioning human prisoners (eating my legs in front of me probably would get me to talk).  I did think that the main villain of Runefang Zahaak was a tad underdeveloped, even if he was shown to be an epic badass with major historical cred to his name.  However, this might have been a deliberate choice by Werner to highlight the uncomplicated nature and motivations of the undead compared to the more insidious, evil, or animalistic plots of the humans and orc villains.  I had an amazing time following these characters, just try not to get too attached to any of them.

Filled with fantastic action, a compelling adventure storyline, fun characters and great use of the Warhammer Fantasy setting, Runefang was an outstanding novel from C. L. Werner that I had an amazing time reading.  Werner really went out of his way to create the most impressive and exhilarating fantasy adventure he could, and the result is really worth checking out.  A highly recommended Warhammer fantasy novel that you are guaranteed to have fun with.

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Timeless by R. A. Salvatore

Timeless Cover.jpg

Publisher: Harper Voyager

Publication Date – 4 September 2018

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From one of fantasy’s most legendary writers, R. A. Salvatore, comes another electrifying adventure of swords and steel, as Salvatore once again presents a thrilling tale of his iconic protagonist, the dark elf Drizzt Do’Urden.

Centuries ago, the city of Menzoberranzan gave birth to a drow whose talents with the blade were unsurpassed by any other practitioner.  This drow’s name was Zaknafein.  Desired by an ambitious noble house and its twisted Matron, Malice, Zaknafein would become a pawn in the battle of intrigue and positioning that have eternally plagued Menzoberranzan.  His only relief from his arduous life was his friendship with the young mercenary Jarlaxle.

Years later, a young Drizzt Do’Urden fled the city and the violent ways of his people.  However, his escape was only capable thanks to the twofold sacrifice of his father, Zaknafein, who not only allowed himself to be sacrificed to the dark goddess Lolth but also willed his resurrected body to its absolute destruction in order to stop its hunt for Drizzt in the catacombs of the Underdark.  Not only was Zaknafein his father; he was also the man responsible for Drizzt’s moral code and, most importantly, the man who taught Drizzt how to fight, turning him into the most skilled sword wielder in all of Faerun.

But now, after years of Drizzt’s adventures on the surface world, something truly amazing has happened: Zaknafein has been returned to life and has found his way to the surface world.  No-one is certain how he has been resurrected or why, but Zaknafein is determined to be reunited with his son, even if he has changed far more than he could ever imagine.

The world has also changed in the last few years.  The Sword Coast is undergoing a period of rare peace.  The dwarves, led by Drizzt’s friend King Bruenor Battlehammer, rule in Gauntlgrym, while the city of Luskan is secretly ruled by Jarlaxle and his mercenary band, Bregan D’aerthe.  With their territories connected by magical gates, Bruenor, Jarlaxle and the halfling community of Bleeding Vines have formed an alliance, ensuring the security of the realm.  However, the ambitious and greedy Lord Neverember, ruler of Neverwinter, is a constant thorn in their side as he plots to steal power from the lands around him.  While usually only a minor nuisance, Neverember has been making deals with a mysterious noble house of Waterdeep and a minor dwarven clan for vast sums of money.  As the allies investigate further, they uncover the start of a destructive demonic conspiracy that could destroy all they have built.  What foul plans are being hatched, and what will happen with Drizzt and Zaknafein find themselves in the middle of a demon stronghold?

R. A. Salvatore is one of the most experienced and enduring authors of fantasy fiction in the world today. Having written more than 60 fantasy books since his 1988 debut, Salvatore has created a number of worlds and characters across his career, from his 12 books in the Corona universe, which includes the 2018 release Child of a Mad God, to his Chronicles of Ynis Aielle trilogy, The Crimson Shadow series, The Cleric Quintet and The Spearwielder’s Tale trilogy. Salvatore is also somewhat infamously known for his foray into Star Wars fiction, with his 1999 release, Vector Prime, which saw the canonical death of Chewbacca in the original expanded universe, a decision that has since been retconned following the Disney acquisition of the franchise.  However, his most iconic and popular books would have to be his long-running series that follows the adventures of the dark elf Drizzt Do’Urden.

The character of Drizzt Do’Urden was first introduced in Salvatore’s debut novel, The Crystal Shard, which is also the first book in The Icewind Dale trilogy.  The Icewind Dale trilogy is set within the Forgotten Realms universe, a large-scale interconnected collection of fantasy books from a range of different authors, all set within the titular Forgotten Realms, a spinoff location of the Dungeons & Dragons roleplaying franchise.  The Icewind Dale trilogy featured a band of powerful characters including Drizzt, the dwarf chieftain Bruenor Battlehammer, the barbarian warrior Wulfgar, the halfling thief Regis and Bruenor’s adopted human daughter, Catti-brie.  While these characters all had their own adventures within this series, it was clear that Salvatore had intended to focus his series on Wulfgar and make him the main protagonist.

However, the character of Drizzt proved to be particularly popular with the fans.  A large amount of this may be a result of the characters anomalous nature, as not only is Drizzt a dark elf living above the surface, but he was one of the few good dark elves in fantasy fiction at that point in time.  The dark elves, also known as the drow, are a race of dark-skinned elves who live in the Underdark, the dark catacombs that lie under the continent of Faerun, in the world of Abeir-Toril.  In the Forgotten Realms universe, dark elves are generally an evil and self-serving race who consider themselves superior to the other races in the Forgotten Realms and often conduct destructive raids against the surface world.  As a result of this popularity, Salvatore chose to focus on Drizzt more and more as his series progressed.  This included establishing the character as one of the greatest practitioners of the sword in the Forgotten Realms, as well as introducing an equally matched adversary, Artemis Entreri.

This focus on Drizzt continued into Salvatore’s second Forgotten Realms series, The Dark Elf trilogy, which was a prequel series to The Icewind Dale trilogy.  The Dark Elf trilogy focused on the birth of Drizzt in the dark elf city of Menzoberranzan, a female-led society dedicated to the worship of the demonic spider god Lolth.  While this is where Drizzt was raised and first learnt how to wield his iconic dual blades, the character of Drizzt never fit in, except with his father Zaknafein, who tried to teach him that the dark elves, especially those dedicated to the worship of Lolth, were evil.  Drizzt would escape Menzoberranzan at the end of the first book in the trilogy, Homeland, and spend the next two books exploring the world outside the city, eventually coming to the surface and finding his home in the Icewind Dale.  Since then, Drizzt and his companions have undergone a number of adventures both above and below the surface of Faerun, with numerous changes impacting these protagonists.  Timeless is the 34th book to feature Drizzt or his companions, and is one of the few ongoing series still being produced in the Forgotten Realms universe.

Timeless is the first book in Salvatore’s new Noname trilogy, and while the series is invariably going to focus on Drizzt, this first book mostly takes a look at the returning Zaknafein.  As a result, the majority of the story is set in the current chronology of Salvatore’s universe and sees Zaknafein attempting to find his place in the new world he has returned to, while also exploring a new threat to the Companions of the Hall (Drizzt and his friends).  There is also a second timeline that is set many years before the events of Homeland and focuses on the early life of Zaknafein.  While both storylines are enjoyable, I found myself drawn more to the prequel storyline, which focused more on the elaborate and exciting intrigues of the drow and how Zaknafein and Jarlaxle became the drow we all came to know and love.  The contemporary storyline is mostly focused on the reuniting of Zaknafein and Drizzt after their many years apart, both in and out of text.  Their emotional reunion forms the heart of this storyline, while Zaknafein’s exploration of this new world he finds himself in is an intriguing part of the book.  A side effect of this is that some of the longstanding characters, such as Wulfgar and Bruenor, have a reduced role in the book.  While I hope they feature more later in this trilogy, I felt the story was able to survive without them.  This book also spends a lot of time setting up the storyline and threats that will form the focus of this new series.  To that end, Salvatore has done an incredible job, creating several intriguing storylines that readers will enjoy following in future books and presenting the protagonists with a number of potential threats for the series.  However, Salvatore has also ensured that the reader will be hit with some severe emotional gut-punches in this first instalment, ensuring that they are dragged into the next book in this trilogy.  I enjoyed going back and forth between these two separate storylines.  Each of these storylines complemented the other one perfectly and highlighted the character of Zaknafein in more detail.

While The Icewind Dale trilogy and the series that followed it are excellent pieces of fantasy fiction, my favourite Drizzt Do’Urden series has always been The Dark Elf trilogy, which I consider one of the best origin story arcs in all of fantasy fiction.  As a result, I was always going to enjoy any novel tied to this prequel trilogy.  Timeless contains a number of call-backs to this original trilogy and works to provide the reader with some interesting and unexplored backstory for the great character of Zaknafein, including how he became associated with the house of Do’Urden.  It also shows the formation of his distinctive character traits, such as his sense of mercy, his hatred of the female dark elves who enslaved him and his intense rebellion against the drow’s patron goddess, Lolth.  Some of the most emotional parts of this original trilogy revolved around Drizzt and Zaknafein as they attempted to escape from the harsh landscape of Menzoberranzan and Zaknafein’s eventual sacrifices to save his son from Lolth’s evil grasp.  Therefore it was amazing to see the two of them finally reunite after all these years in the most appropriate manner possible: a duel.  Watching Drizzt slowly realise that the person fighting against him is actually his long lost father is incredible and something that I really enjoyed.

It was also a lot of fun to see the earlier days of one of my favourite characters, Jarlaxle.  Jarlaxle is a flamboyant and deceptively cunning drow mercenary who is one of the most compelling characters in Salvatore’s books.  The character was first introduced in the second book of The Dark Elf trilogy, Exile, and quickly revealed himself to be a very memorable character.  Salvatore utilised him in a number of his follow-up series, and even gave him his own trilogy with Artemis Entreri.  I was therefore very happy to see him in both timelines of Timeless, as it provides the reader with some great entertainment as well as answering some interesting questions, like how he came up with his distinctive look.  His bromance with Zaknafein was another fun part of both storylines, and I liked seeing the previous connection these two great characters had with each other.  Overall, fans of Salvatore’s preceding books, especially The Dark Elf trilogy will love Timeless and become engrossed in seeing one of the most impactful characters in Drizzt’s life return after more than 20 years and 30 books.

As you would expect from a novel about Drizzt Do’Urden and Zaknafein, two of the most pumped-up sword users in all of fantasy fiction, there is an absolute ton of action and swordplay in this book.  Throughout the course of Timeless, the father and son duo engage in a number of exciting battles and extravagant duels as they face off against a variety of different foes in both of the book’s timelines.  There is so much going on in this book for readers to enjoy, from battles against demonic foes to Zaknafein and Jarlaxle taking on the most devious of drow opponents they can find in the prequel timeline.  The halfling Regis, who is generally one of the most entertaining characters in Salvatore’s books, also has an amazing sequence as he infiltrates a hidden vault, using a combination of alchemy, daring do and the well-honed thieves’ instincts and skills he has been displaying since The Crystal Shard.  Jarlaxle also steals any fight scene he is involved with, using his various magical devices and hidden weapons to cause all manner of chaos against his opponents, resulting in some of the most entertaining parts of the books.

However, easily the best action sequences have to be the duels between Drizzt and Zaknafein.  These two blade masters are generally regarded as the two best fighters in all of the Forgotten Realms and have not faced each other since the early 1990s.  As a result, Salvatore presents several highly detailed duels between the father and son.  These duels are written in incredible detail and Salvatore does a fantastic job highlighting the speed, intensity and skill that these two combatants have as they battle against each other in scenes which hark back to their original amazing duels in Homeland.  Ultimately, Salvatore is once again able to capture the magic that these two combatants had in their original appearances and their fights take on a completely new edge with the emotional intensity of these characters’ reunion.

Salvatore has once again provided his readers with an exhilarating adventure that pits the monsters and villains of the Forgotten Realms against your favourite fantasy heroes.  This is definitely a book that will have the most impact for existing fans of Salvatore’s Forgotten Realms novels, and as such I really enjoyed Timeless.  While newer readers may have a little trouble following the plot after 34 books worth of backstory (39 if you include The Cleric Quintet), Salvatore’s writing will ensure they get an electrifying adventure that will encourage them to look back at the original books in this series.  An outstanding fantasy adventure from one of the best writers in the business, this is fantastic read that is well worth checking out.

My Rating:

Four and a half stars

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