Throwback Thursday – Justice League: The Flashpoint Paradox

The Flashpoint Paradox Poster

Studio: Warner Bros. Animation and DC Entertainment

Series: DC Universe Animated Original Movies – Film 18 / DC Animated Movie Universe – Film One

Director: Jay Oliva

Writer: Jim Krieg (Based on the comic by Geoff Johns and Andy Kubert)

Producer: James Tucker

Length: 81 minutes

My Rating: 5 out of 5 stars

Welcome back to my Throwback Thursday series, where I republish old reviews, review content I have enjoyed before or review older books I have only just had a chance to read.  For this week’s Throwback Thursday, I dive into a pretty damn awesome DC Comics animated film that is highly relevant at the moment with the awesome Justice League: The Flashpoint Paradox.

Like many comic book fans in the world, I went out last weekend for the epic new film offering, The Flash, which ended up being pretty damn good.  The film had a lot of great elements to it, including the return of Michael Keaton as Batman, the introduction of a great new Supergirl, and a fantastic examination of the Flash mythos.  I was also very happy to see a fresh new take on the iconic Flashpoint comic, and it will be interesting to see how that impacts any upcoming live action DC films.  While I liked what they did with the Flashpoint story, I don’t think that The Flash was the absolute best adaptation of the Flashpoint comic; instead that honour goes the focus of this article, the 2013 animated film, Justice League: The Flashpoint Paradox.

Before we talk about the film, I should give a little background about the Flashpoint comic.  Flashpoint was a major 2011 comic event, written by Geoff Johns, whose work I have deeply enjoyed in comics like Rogues’ Revenge and Teen Titans, and pencilled by Andy Kubert.  Flashpoint was a compelling alternate timeline story that ended up resetting the main DC Universe in a big way.  While I honestly have very little love for the resulting changes it caused (I will never forgive DC for The New 52), the Flashpoint comic itself is pretty good, featuring some unique and stunning ideas within it.

Flashpoint has been adapted a few times in recent years, including in several seasons of The Flash television series, and the current The Flash film takes a lot from it.  While these other adaptations are pretty good, I think that The Flashpoint Paradox did the most with it, mainly because it sticks a lot closer to the source material and provides a very gritty animated film with a brilliant cast behind it.  Directed by veteran animated film director Jay Oliva (who has directed several of my favourite animated comic book films) and written by Jim Krieg, The Flashpoint Paradox is pretty damn awesome film and it is one that I have rewatched multiple times over the years.

Barry Allen is the Flash, founding member of the Justice League, the fastest man alive and the greatest hero Central City has ever known.  However, despite all he has done and everyone he has saved, Barry still cannot shake the trauma of his mother’s murder, a tragedy that has haunted him since his childhood.  After defeating several of his greatest foes, including his archenemy, the Reverse-Flash Eobard Thawne, Barry awakens to find himself in a new world, one where his mother is still alive and the Flash never existed.  Despite the joy he feels about his mother, this new world is no paradise, instead it is on the brink of ruin.  The Atlanteans, under the command of Aquaman, and the Amazons, led by Wonder Woman, are at war, and their relentless battling and disdain for humanity, has seen the destruction of much of Europe and the death of hundreds of millions of people.

Determined to find out what is happening and to stop the war between the Atlanteans and the Amazons before it destroys the world, Barry seeks out the one man who he thinks can help him, Batman.  However, the Batman he encounters is far different from the one he knows and has very little desire to save the world.  Worse, it soon becomes apparent that the changes to the world have been caused by Thawne, whose obsession with destroying the Flash could lead to unbelievable destruction.  To save the day, Barry needs to find a way to regain his powers and unite the scattered heroes of this reality.  But with all-out war in front of him, and his own trauma catching up behind, can the Flash stop Thawne before it’s too late?  And even if he succeeds, is he truly ready for the revelations that await him?

The Flashpoint Paradox was a pretty epic film that I have a lot of love for, especially as it blends a compelling story with great aesthetics, slick animation and a brilliant cast to produce something pretty damn awesome and a lot of fun to check out.

The creative team behind The Flashpoint Paradox did an outstanding job bringing this film together and one of the main reasons it works is the fantastic and intense story behind it.  The film itself is an exceptional adaptation of the original Flashpoint comic and much of it is a close and deliberate match to the source material.  That being said, it’s not a straight adaption as they needed to make it more accessible and take the story out of the main comic universe.  The film starts off with an exceptional sequence where the Flash faces off against the Rogues and the Reverse-Flash, who ambush him at the Flash Museum.  This scene, which sees a series of bombs threaten Flash and Central City, manages to achieve a lot of essential story points, including introducing Flash, showcasing his bitter rivalry with the self-destructive Thawne, and presenting the established version of the various Justice League characters who will later appear in the alternate timeline.  It’s also a very entertaining scene in several great ways, not only because the banter between Flash and Thawne is pretty brutal, but because it shows each member of the Justice League in action as they disarm a bomb in their own unique way.  This great intro really sets up the rest of the film, especially thanks to the clever references to Barry’s mothers’ death, and while it does make it a little more obvious whose ultimately responsible for events, it was a pretty damn epic start.

The middle part of the film is where the meat of the story is developed, as Barry arrives in the alternate universe and attempts to find out what is going on.  This part of the film resembles the source material the closest as they are pretty much doing a straight adaptation of the Flashpoint comic at this point.  However, they manage to really show off the grim reality of this new timeline very effectively in a short amount of time, and you really get to appreciate just how murderous the Amazons and the Atlanteans are, as well as how dark a world without the Justice League can be.  The creative team tell a very impactful story in this part of the film, and you must love the powerful interactions between Barry and the new Batman, as well as the emotional impacts of Barry realising just how much his universe has changed.  Everything is well capped off by the infiltration into the lab holding Superman, which is honestly way darker than what they did in the recent Flash film, especially with the horrifying aesthetics around the captured Superman.  At the same time, the growing sense of doom in the world is intensifying as the two superhuman armies prepare for war in London, and the tension is well and truly ratcheted up before the final phase of the film.

Everything leads up perfectly to the final act of The Flashpoint Paradox, which frankly is the best and most impactful part of this entire exceptional film.  The final third of the film is essentially an all-out war sequence, as the various characters descend into a three-way battle in the ruins of London, with the Atlanteans, the Amazons, and the human resistance, which includes the protagonists, fighting to kill as many enemies as possible.  This sequence is dominated by several excessively brutal fights between the heroes, and so many characters end up dead in some pretty horrible ways.  Not only are these action scenes highly polished and exciting, but they are also emotionally powerful, as the various character arcs and elements come full circle.  The best scenes are probably shared between Barry and Thawne, as they fight through the battle, debating what has happened to the world.  There are some outstanding revelations here, especially if you aren’t familiar with the source material or the other Flashpoint adaptations, and the moment when Barry figures out what truly happened is just heartbreaking, especially with Thawne’s taunting.  There is so much dramatic tension floating around, especially as Barry witnesses the full onslaught of the battle in front of him, and everything tilts on the edge of destruction.  The final brutal moments of this fight are so damn epic, and it leads up to some painful farewells and some tough decisions from Barry that will shake him forever.  This built-up emotion remains to the very end of the movie, especially as Flash manages to get closure for himself and others, and I really appreciated just how well the film ended.

On top of the epic plot and amazing concluding third, I also need to really highlight the impressive animation, stylistic choices, and fantastic musical score that accompanied it.  The animation in particular is awesome, and I loved the brilliant and iconic character designs that it depicted, especially as there is a mixture of classic character depictions, and the alternate versions that appeared in the Flashpoint universe.  The grim nature of the Flashpoint timeline serves as a powerful backdrop to the plot of The Flashpoint Paradox, and it was fantastic to see the DC universe in an even darker and more desperate light.  The best animation is naturally saved for the multiple impressive fight sequences scattered throughout the film, especially in the big war sequence at the end, and the brutality and sheer ferocity of the fights and battles are quite distinctive.  The animators honestly show no hesitation in showing blood, gore, death and even brains throughout this film, and it is even more brutal than The Flash film or the original comics, as there is barely a second in the final war where someone isn’t dying in some dramatic fashion.  There is some outstanding attention to detail during these various battles, whether it be a brutal fight in the sky, an intense duel between Cyborg and Aquaman in the middle of a warzone, or a high-speed fight through the midst of over combatants, and these are expertly portrayed and guaranteed to keep your interest with its high concept impact.  The cool time travel sequences are also a great highlight, and the clever animation around them really dial up the intensity of the film, especially during certain seminal scenes.  I’m also a big fan of the way that the major characters are presented throughout this film, and I appreciated how their designs change at various points of the film depending on which timeline is being watched.  The alternate costumes or depictions are well contrasted by the classic costumes shown at the start of the film, and I also love the subsequent subtle changes that appear at the end of the film to represent the further changes that have been created.

I also must talk about the fantastic use of music throughout this film, which works perfectly in concert with the animated sequences.  There are some great orchestral scores and tunes that are featured throughout the film, often in the most impact scenes, and I really liked how well they were used to enhance emotion or drama in a very powerful way.  Some of the very best scenes, including several particularly tense or pivotal sequences at the end come across as so much better thanks to the music that was overscoring it, and this really drew me further into the plot.  Combined this great music with the excellent graphics and The Flashpoint Paradox turns out to be an exceptional watch that I cannot get away from.

While the adapted plot and amazing stylistic choices help to turn this film into something special, I cannot walk away from this review without talking about the incredible cast of actors who bring this elaborate story to life.  The Flashpoint Paradox features a pretty hefty and impressive group of voice actors who each dive into their respective characters and bring forth some of the more iconic figures from the DC universe, as well as their alternate versions, in some pretty epic ways.  There is a great combination of classic character depictions, as well as the more nuanced and, in many cases, evil versions from the alternate timeline, that are featured in The Flashpoint Paradox, and the creative team brilliantly balanced the two throughout the plot.

At the centre of The Flashpoint Paradox is the Barry Allen version of the Flash, who embarks upon one of the most important missions of his life.  Expertly voiced by Justin Chambers (of Grey’s Anatomy fame), this version of the Flash is much more closely related to the classic comic portrayals (rather than Ezra Miller’s quirky version) and is an experienced and competent crime fighter.  Despite being one of the more stable superheroes out there, Barry is still haunted by the murder of his mother and his failure to save her.  Chambers really dives into this role and perfectly voices the full emotional spectrum out of Barry, showing all the deep inner pain, as well as his inherent hope, all of which really comes out throughout the film.  There are so many powerful scenes featuring Barry in the film, from his initial confusion over the new timeline, the emotional meeting with his mother, the despair at how the world turned out, and his absolute shocked resignation at who is responsible.  I also felt that the writers did an outstanding job of capturing the entire personality, key history and mythos of the Flash within this film, and you really understand his decisions and how he interacts with the other heroes.  I particularly loved his shock and pain at seeing what his friends have become in this alternate timeline, and it is so damn compelling.  Honestly, there are so many powerful moments here and I have a whole new level of respect for Chambers thanks to this film as he honestly was just magical here.

On top of the Flash, I really need to highlight two figures from the new timeline who perfectly mesh with the main character and show off just how dark events are.  The most prominent of these is easily this universes Batman, who was voiced by another Grey’s Anatomy alumni, Kevin McKidd.  Rather than being an older version of Bruce Wayne, this version of Batman is his father Thomas Wayne, who took on the cowl after Bruce was killed in Crime Alley and Martha became this universe’s Joker.  McKidd goes full on growly here for Batman, and the result is a grizzled, violent, and very murderous Dark Knight who has given up on the world in many ways.  I loved this fantastic and clever take on Batman in The Flashpoint Paradox, and it is so damn epic to watch Barry attempt to work with this very different Batman.  The shared connection of knowing Bruce gives these characters a powerful emotional bond, and McKidd kills it in several emotionally charged scenes, showcasing this Batman’s hidden heart.

I also have a lot of love for the cool version of Cyborg that appears in The Flashpoint Paradox, and honestly this is probably the grimmest and most powerful portrayal you are likely to see.  Voiced by a young Michael B. Jordan, this Cyborg is the only real superhero left in America and has been modded out into a massive tank figure who runs national security.  Out of all the figures in the film, Cyborg has the most impressive change in characterisation between timelines, especially as he goes from teenage figure to actual adult, and this is one of the first animated films that really showed what he could offer the wider DC universe.  Jordan provides a pretty good and slightly robotic voice for Cyborg here, and I loved how he was portrayed as a level-headed peacemaker, trying to save the world.  While still a little naive and idealistic, he really lives up to all the hype surrounding him in his initial introductions, especially during the final bloody battle scenes.  He honestly goes full out in this war, and it was so damn cool to see just how dangerous he could be.

While the more heroic (or anti-heroic for Batman) characters above were great, this film would be nothing without its villains.  The most prominent of these is easily Flash’s archnemesis Eobard Thawne, better known as the Reverse Flash.  Voiced by the very talented C. Thomas Howell, Thawne is a brilliant and powerful figure in The Flashpoint Paradox, mainly because he has such a tangible hatred for Barry and his legacy.  While he is the main villain of the story, he only appears in a few short scenes, but Howell makes each and every one of them count.  The sheer contempt and bile that drips from every sentence is so important for the performance, and you quickly understand just how much he wants to destroy him, even if that means losing his own life.  Thawne’s best sequence occurs at the end of the film when he finally appears to mock Barry and reveal everything that has been done.  The joy, satisfaction and mocking appreciation for Barry is just perfect, and he has such a great villain monologue here.  Howell has one of the strongest performances in The Flashpoint Paradox and I deeply appreciated how he brought such a fun and compelling villain to life.

In addition to Thawne, The Flashpoint Paradox features two other outstanding and particularly unique antagonists in the form of militarised and anti-human versions of Aquaman and Wonder Woman.  Both characters have been twisted by a failed romance and the hatred that followed Wonder Woman’s slaying of Aquaman’s wife, and they are now brutally engaged in war to kill each other and the rest of the world.  I loved these darker and more murderous forms of these iconic characters, especially after they are shown in their more heroic guises at the start of the film, and their complex war is a destructive backdrop to the intense narrative.  Like Reverse-Flash, both are consumed by hatred, and they are willing to destroy the world rather than lose.  Despite that, there is still an obvious, if twisted, love between them, which makes their fight even more tragic.  I loved how both characters are portrayed, although I especially like how badass they make Aquaman here, especially as this was released in the pre-Jason Momoa days when Aquaman was still a bit of a joke.  Watching him destroy everyone in The Flashpoint Paradox really sets him up as a massive threat, and I deeply appreciated this fantastic change to the character.  I also loved the great casting behind these characters as well.  Aquaman is portrayed by legendary actor Cary Elwes, who honestly disappears into the role, providing a much more gruff and commanding voice than I have heard in his previous works.  The voice of Wonder Woman is provided by veteran voice actor Vanessa Marshall (Hera Syndulla from Star Wars Rebels), who is reprising the role she previously portrayed in Justice League: Crisis on Two Earths.  Both actors really get these iconic characters down perfectly, especially in their darker moments, and I loved how well they were utilised in the film, especially as they enhance the emotional power and looming threat of the narrative.

On top of the great performances above, I also must commend the use of several excellent supporting actors in smaller roles who did an outstanding job.  I as particularly happy that several actors who had previously voiced certain characters in other films and shows revisited their roles here, including some big names.  The most noticeable of these is the late great Kevin Conroy, who does an exceptional (as always) job of voicing the Bruce Wayne Batman at the beginning and end of the story.  Conway has several amazing scenes, including a particularly emotional sequence at the end that will have you in tears.  Other performers include Nathan Fillion providing a cocky voice to the Hal Jordan Green Lantern, Dana Delany once again voicing Lois Lane after voicing her the DC Animated Universe (Superman: The Animated Series, Justice League and Justice League Unlimited), and Ron Perlman revisiting his epic Teen Titans performance as Deathstroke for a short scene.  Other notable actors and characters include Danny Huston doing a quick dash as General Sam Lane and Dee Bradley Baker (the voice of all the clones in Star Wars animation, as well as several hundred other credits) doing a fantastic Etrigan the Demon.  However, my favourite of these side characters is Danny Jacobs’s portrayal of the Wildstorm Comics character Grifter.  Grifter is a brutally effective figure in the final third of the film, and he has some outstanding interactions with other characters like Batman.  This cast, and more, all add so much to the film with their brilliantly portrayed characters, and I am still blown away by the calibre of the cast that was brought together here.

I think it is pretty obvious from the lengthy rant above that I have a lot of love for Justice League: The Flashpoint Paradox, and it is one of those animated films that I have watched so many times.  Thanks to its amazing cast, fantastically adapted story, intense animation and general darker vibe, The Flashpoint Paradox is a pretty spectacular animated film, and I honestly think it has the best execution of the Flashpoint comic.  It also has an awesome legacy, especially as it sets up the DC Animated Movie Universe and has impacts that range all the way to the final film, Justice League Dark: Apokolips War.  As such, I really must give this film a full five-star rating and it is a must-watch for all comic fans, especially those who like their animation a little more adult and emotionally charged.

Throwback Thursday: Green Arrow (2001): Volume 3: The Archer’s Quest by Brad Meltzer, Phil Hester and Ande Parks

Green Arrow Archer's Quest

Publisher: DC Comics (Paperback – 1 September 2004)

Series: Green Arrow Vol. 3 – Volume Three

Writer: Brad Meltzer

Penciller: Phil Hester

Inker: Ande Parks

Colourist: James Sinclair

Letterer: Sean Konot

Length: 175 pages

My Rating: 5 out of 5 stars

Amazon

Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For this week’s Throwback Thursday I check out an all-time favourite comic of mine, the third volume of the epic 2001 Green Arrow relaunch, The Archer’s Quest.

The late 1990s and early 2000s were an outstanding time for DC Comics, who produced an amazing number of epic and fascinating comic series that combined brilliant storytelling with fantastic artwork.  While there are several great series I enjoy from this period (Teen Titans comes to mind), one of my absolute favourites was the awesome 2001 relaunch of Green Arrow.  Also recorded as Green Arrow Vol. 3, this series resurrected the original Green Arrow, Oliver Queen, some years after his death.  I have an amazing amount of love for this comic; not only was it one of the first series I ever really got into but it still really stands up after all this time.  This is easily one of my all-time favourite comic book series, and the absolute pinnacle of this series was the simple, yet amazingly effective fourth volume, The Archer’s Quest.

While I probably should review some of the proceeding volumes of this series first before talking about The Archer’s Quest (such as the first volume, Quiver by Kevin Smith), I recently re-read this fantastic comic, so it has been on my mind all week.  Containing issues #16-21 of this outstanding series, The Archer’s Quest is a brilliant and captivating comic tale that really gets to grips with the protagonist as he embarks on a journey vital to his identity and history.  Featuring the brilliant writing of bestselling author Brad Meltzer (author of several amazing thriller novels, as well as some impressive DC Comics), and the artistic stylings of Phil Hester and Ande Parks, this is an exceptional comic which gets a five-star rating from me.

Green Arrow - #16

Following his unexpected resurrection after his violent death, Oliver Queen, the Green Arrow, has been returned to Earth, ready to continue the good fight.  However, no man can come back from the grave without a heavy heart, and Oliver Queen has more skeletons in his closet than most of his fellow heroes.  A chance discovery that the villain, Catman, attended his funeral leads Oliver back to his old friend, Shade, the immortal being Green Arrow trusted to round up certain artefacts of Oliver’s superhero career that could reveal his secret identity. 

Discovering that Shade failed to get several of Oliver’s most precious keepsakes, Oliver embarks on a cross-country road-trip to recover them himself.  Accompanied by his former sidekick, Roy Harper, Oliver begins visiting some of the locations most important to himself and his career as a superhero.  From the ruins of the Arrowcave to the Justice League’s orbiting Watchtower and even the Flash Museum in Central City, Oliver and Roy will attempt to find these items from the past in order to safeguard their future.

However, this will be no simple road trip, as the two heroes encounter some unexpected dangers and surprising opposition, including fellow hero the Flash and the angry zombie Solomon Grundy.  Worse, this journey will uncover some dark secrets from the past that Oliver has long hoped to keep quiet.  Can Oliver recover his treasures without his friends and family discovering who he really is, or has the past finally come back to destroy this resurrected hero?

Green Arrow - #17

The Archer’s Quest is a fantastic and powerful Green Arrow comic that takes the protagonist and his former sidekick on a wild and extremely personal adventure.  Before reading this, if you had ever pitched me a comic based around the idea of a recently resurrected superhero going on a road trip, I might have been a little dubious.  Well, it turns out that I would have been dead wrong, as Brad Meltzer produced an intense, captivating and emotionally rich narrative that is not only extremely entertaining but which contains some excellent character work, some brilliant references to the classic Green Arrow comics, and which dives deep into the psyche of a troubled and complex protagonist. 

The narrative of The Archer’s Quest starts extremely strong, with Green Arrow meeting Superman at Oliver Queen’s grave.  This is a fantastic opening scene, especially once Superman hands over a series of photographs of the funeral, and I loved the focus on the harrowing realities following a resurrection.  The sombre mood is broken when Green Arrow notices a stranger in his photo amongst his closest friends.  This leads him to hunt down Catman, which also reveals the hand of Shade and the revelation that certain items from Oliver’s past are still out in the open.  This forces Green Arrow into a road trip, hunting for his artefacts and dealing with friends, enemies and family.  The first chapter packs in some much-needed action, as Green Arrow goes toe-to-toe with Solomon Grundy in an epic and brutal fight, that ends with a surprising, and gruesome, win from the protagonist.  From there, Meltzer and the artists pile up the emotional and the feels by having Oliver encounter several fellow heroes who he has complex relationships with, while also building up the nostalgia factor, with the reveal of classic Green Arrow items, locations and characters.  All this leads to some major moments, from an attempted proposal to a moving and long-awaited conversation between father and son.  However, Meltzer saves the absolute best for last with a startling revelation about the past that shows Oliver’s true character and serves as a powerful end to the entire story.  This was a beautiful, character driven story, and I think Meltzer hit all the right notes.  The pacing is perfect and there is a fantastic blend of action, character development and emotional discovery, which all comes together into one outstanding story.  The Archer’s Quest is addictive and dramatically intense from start to finish, I can read and re-read this comic for years (and I probably will).

Green Arrow - #18

One of the things that I really enjoyed about this amazing comic is the way in which Meltzer and the artists turned it into a homage to the Green Arrow comics.  The creative team spend a substantial amount of time diving back into the history and lore of the character and his comics, working them into the story in very meaningful ways.  So many key aspects of the Green Arrow comics are referenced or alluded to in some way, as the characters journey around some iconic locations, including the Arrowcave, to obtain the artefacts.  Through this dive into the past, the creative team manage to perfectly capture the various eras of Green Arrow, including the classic Golden Age comics, the grittier Silver Age comics, the road trip era with Green Lantern (which this comic really tries to emulate), and The Longbow Hunters period.  This wide range of references makes for a very intriguing and compelling comic, and it helps turn The Archer’s Quest into a must-read for all Green Arrow fans.  I loved the clever range of different artefacts that protagonists are trying to recover, including the diamond-tipped arrow from Green Arrow’s first appearance in Justice League of America, his official invitation to the Justice League, and the truck that he and Green Lantern used in their iconic road trip.  These cool artefacts really help to ramp up the nostalgia while simultaneously including key modern story elements hidden within.  The cool funeral sequence at the start of the comic also allows the creative team to reference and include a vast range of supporting characters and allies from the original comics, with a range of different figures from Oliver’s career appearing to pay their respect.  I deeply appreciated the modern analyses and descriptions of the items, locations, complex relationships, character designs, weaponry (why all the boxing gloves?) and prior adventures included in this comic, and it helps to produce a comprehensive account of these iconic events, while also bringing them up to speed with more modern comic lines.  You can really tell that the creative team behind The Archer’s Quest had a lot of affection for the preceding Green Arrow comics, and this outstanding comic proves to be an amazing and captivating love-letter to the Emerald Archer.

I deeply enjoyed the epic characters that this amazing comic followed, especially as Meltzer uses this story to dive deep into the psyche and relationships of the protagonists, especially Oliver Queen, the titular Green Arrow.  This version of the character is only recently returned from the grave, and this becomes a major part of his identity throughout the comic, driving him to fix some of the mistakes of his past while also ensuring that he never hurts his family again.  Thanks to the entire comic being narrated by Oliver, you get some very intriguing insights into Green Arrow’s mindset during this period, and you really get to know who he is and what his motivations are.  Rather than some of the typical portrayals of him as a liberal, generic arrow slinger, the creative team attempt to show him as a complex veteran hero, still deeply impacted by his resurrection and uncertain about his place in the world.  A lot of The Archer’s Quest’s narrative involves Green Arrow attempting to find pieces of his past that are significant or potentially damaging to him, and as such you get an amazing look into key events of Oliver’s past, as well as his current priorities and concerns.  I really enjoyed the storylines involved with him trying to reconcile or repair relationships with his former friends and allies, as well as an interesting development in his romantic partnership with Black Canary.

Green Arrow - #19

One of the best things about this comic is the way that Meltzer portrays Oliver as a more morally ambiguous figure, willing to make a deal with a supervillain, lie to those closest to him, and initiating undercover actions to protect identities.  There is also some great evidence of the self-destructive tendencies that would be a major defining feature of this series, as well as the complex decisions that affect those closest to him.  As such, he keeps many secrets, even from his former sidekick, such as his main motivation for recovering his old truck is to secure the Green Lantern ring Hal Jordan hid in there years ago.  However, the biggest secret involves the revelation that he always knew that his son, Conner, existed, and that he pretended he did not know who he was when they first met.  This revelation is slowly and cleverly revealed throughout the comic, first with Oliver subtly making the recovery of its hiding place his main priority, and then in the final scenes after he has a heart-to-heart with Conner, when he reveals the secret photo.  The narration during this scene sums up Green Arrow in this series perfectly: “You’re a bastard Oliver Queen.  You knew.  You always knew.  And the worst part is…. it’s still your secret.” and the entire sequence ensures you will never look at this character again in the same way.  I also musty highlight the great inclusion about Green Arrow secretly coming up with plans to protect secret identities if a hero died.  Not only is this vital to the plot of The Archer’s Quest, but it also hints at the great storyline that Meltzer would eventually use in his epic Identity Crisis, which features a proactive team of heroes mind-wiping villains and destroying personalities.  This outstanding and layered portrayal of Green Arrow in this comic is one of the defining characteristics of The Archer’s Quest, and I am blown away with this brilliant character work every time I read this volume.

The other major character of this novel is Roy Harper, his former sidekick (now Arsenal), who Oliver calls in to help him hunt down Catman.  I really enjoyed the inclusion of Roy in this comic, especially as he had been overly featured in this series (he was mostly appearing in Titans).  As such, we had not really gotten a glimpse at the current relationship between former mentor and sidekick, which has always been strained since the infamous heroine incident.  The Archer’s Quest did an amazing job bringing them back together again, and Roy really gets into the swing of the adventure, with the two characters getting back into their adventuring groove.  However, the comic also deals with the inherent mistrust between the two characters, with Roy upset that Oliver trusted Shade more than him to protect his identity after his death.  The two end up working through these issues throughout this comic, and it ended up being a fun and powerful reunion that long-term Green Arrow fans will deeply enjoy.

Green Arrow - #20

Aside from Green Arrow and Roy Harper, this comic also makes great use of several other supporting character who either bring the protagonist back to his past, or help to add some emotional weight to the story.  This includes brilliant inclusions of two fellow superheroes, Kyle Rayner and Wally West, the versions of Green Lantern and the Flash who were active at the time.  Both these younger heroes bear a major legacy that results in some complicated and moving interactions with Oliver.  One of the most important is Kyle Rayner, who has taken over the mantle of Green Lantern following the corruption and eventual death of Green Arrow’s best friend, Hal Jordan.  Since Oliver’s resurrection, their relationship has been strained, with Oliver having trouble accepting him.  This all finally comes to a head with Oliver travels to the Watchtower and encounters the young Lantern, and they have a massive heart-to-heart.  The revelations that Oliver has trouble accepting a new Lantern instead of his best friend, as well as the emotional burden Kyle also bears, especially around his first loss as a superhero (women in refrigerators man, that stuff will mess you up), all comes out, and leads to an amazingly moving scene.

I also loved the great interaction that Oliver had with Wally West outside the Flash Museum, after Wally is warned that Oliver is planning to break into it.  The two characters have a great stare-down, which sees the usually jovial Flash incredibly serious at Oliver’s attempted trespass.  Oliver’s narration about this event is pretty great, especially noting that Wally’s usual short attention span is overridden by his love of Barry Allen’s memory.  These two interactions with Green Lantern and Flash are short but extremely powerful, and it was amazing to see the strain on Oliver at being still alive, while the roles of his friends have been passed on to the next generation.  Despite the serious nature of these scenes, both had an entertaining ending with Oliver managing to outsmart his younger colleagues: “That old, lying son of a b…”.  I also liked the inclusion of Superman at the start of the comic, which was both entertaining, and played into the resurrection storyline perfectly with Superman feeling guilty about not being able to save Oliver when he died, while also being a bit of an expert on coming back to life himself.  I also enjoyed the fantastic conclusion of the Flash arc, especially as the entire break-in was to retrieve a costume-filled ring that the Flash made for Green Arrow years before, and which was a nice nod to the great friendship they used to have.

While this volume of Green Arrow does not have an antagonist per se (except for Solomon Grundy and Oliver’s self-destructive behaviour), it does feature a couple of great supervillains in a supporting role.  The first of these is Shade, the immortal shadow-powered gentleman who, despite being a villain, gained Green Arrow’s trust years ago, and was entrusted by Oliver to fulfil his post-death wishes (always chose an immortal).  Shade is a fantastic inclusion to this comic, especially as his inclusion enhances the implication that Green Arrow is a much more morally grey hero than you would initially believe.  The interactions between Shade, Green Arrow and Roy Harper are really good, and I liked the explanations for why he was unable to fulfil all his duties (I wouldn’t want to annoy Jay Garrick either).  I also really need to highlight the excellent inclusion of Thomas Blake, better known as Catman, in his first appearance in comic form in years.  Catman has always been a bit of a joke character due to his gimmick (which simultaneously rips off Catwoman and Batman at the same time), but in this comic he is shown to be a shell of even his previous ridiculous self, who is looked down on by the entire supervillain community.  Hired by Shade as his agent, Catman is hunted down by Green Arrow after attending his funeral, only to show him as an overweight and unthreatening loser.  This entire comic paints him as quite the pathetic figure and shows the downsides of being a fourth-rate villain who turned on some very powerful people.  While his appearance in this comic was more entertaining than deep, it does beautifully set up his later appearances in such comics as Villains United and Secret Six and serves as his inspiration for becoming the ultra-badass we see there.  These two villains perfectly rounded out the main cast of The Archer’s Quest, and both inclusions were fantastic and intriguing additions to the overall plot.

Green Arrow - #21

This amazing and complex narrative is perfectly backed up by some excellent artwork from the team of Hester and Parks, who really bring this story to life in exquisite detail.  This entire comic is drawn in fantastic detail with some beautiful scenes, fantastic backdrops (including some iconic Green Arrow locations, lovingly brought to life) and entertaining sequences.  This includes some brilliant and powerful action sequences, and the artists pay particular attention to the flight, movement, and destructive potential of the arrows.  I particularly liked the awesome fight scene between Green Arrow and Solomon Grundy, which was filled with some brutal action in the tight confines of the former Arrowcave and featured some great narration from the protagonist.  I loved the character designs featured in the comic, and the classic look of Green Arrow and his companions was great.  The artists do a great job portraying emotion on the face of the characters, especially surrounding Oliver and his multiple examples of anguish and conflict.  I also appreciated the play of emotion on some of the other characters faces, especially Flash when Oliver arrives at the Flash Museum.  Seeing the grim and dark look on Flash’s face as he tries to stop Oliver is really surprising and impactful, and the artists do a fantastic job of showcasing a tense stare-down between the two as the sun starts to rise.  However, in my opinion, the best drawn sequence in the entire comic occurs at the front of the volume, when Oliver contemplates his funeral.  Shown in a series of polaroids, you see the various grieving mourners and it was fantastic to see several obscure figures from Oliver’s past appear to pay their respect.  This beautifully drawn scene is short, but it sets the scene for the rest of the volume extremely well and is an excellent way to start this fantastic comic.  I loved the way the comics in The Archer’s Quest were drawn, and they ensured that the outstanding story reached its full potential.

Overall, I have an insane amount of love for this third volume of this classic Green Arrow series, and it comes highly recommended.  The Archer’s Quest is a brilliant and powerful comic arc that perfectly combines a clever and nostalgic story, with some intense character development and a fun and enjoyable art style.  Meltzer’s narrative in this fantastic Green Arrow comic so damn amazing, and I deeply enjoyed his take of this iconic character.  I deeply enjoyed The Archer’s Quest, and it easily one of my favourite comic volumes of all time.  I am hoping to review the rest of this Green Arrow series in some future Throwback Thursday series, and I look forward to highlighting all the amazing storylines that were contained in this incredible run.

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