Warhammer 40,000: Crossfire by Matthew Farrer

Publisher: Black Library (Paperback – 1 January 2003)

Series: Warhammer 40,000: Shira Calpurnia – Book One

Length: 320 pages

My Rating: 4.25 out of 5 stars

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I finally got around to reading the awesome Warhammer 40,000 novel, Crossfire.  A classic entry in the Warhammer 40,000 canon with a cool crime fiction twist, Crossfire was a great novel that serves as an excellent first entry in Farrer’s Shira Calpurnia trilogy.

In the grim future of the 41st millennium, order and control of the massive Imperium of Man is maintained through the strictest interpretation of Imperial law, with no room for variation or leniency.  The ultimate arbitrators of this law are the dedicated members of the Adeptus Arbites, elite law bringers, trained to weed out corruption, dissent and disloyalty wherever they are deployed.

Shira Calpurnia Lucina, recently promoted arbitor senioris of the Adeptus Arbites, has been assigned to the bustling dockyards of the Hydraphur system.  A glistening gem of Imperial rule dedicated to providing material to the navy, Hydraphur is a seemingly unlikely place for dissention.  But this elite planet harbours dark secrets which come to the surface after a deadly assassination attempt is made in public against Calpurnia amid the distraction and celebration of a major religious festival.

Attempting to uncover who would want her killed after only just arriving on world, Calpurnia begins her relentless investigation.  However, this is no simple case, and soon Calpurnia finds herself forced to navigate the many plots and schemes of the Hydraphur elite.  With more attacks striking close to her and the fate of the whole planet seemingly in the balance, Calpurnia must uncover all Hydraphur’s secrets before the assassins stalking her finally succeed.

Crossfire was an excellent and compelling Warhammer 40,000 novel from Farrer that proved very fun to get through.  Featuring a fantastic plot that is one of the earlier examples of a crime fiction narrative melding with the iconic Warhammer 40,000 universe, Crossfire was a great read and one that is worth checking out.

I liked the captivating story that Farrer came up with for Crossfire, which quickly gets the reader’s attention with a powerful introduction to the protagonist, as she quickly finds herself under fire from a lethal assassin.  Serving as a good start to the main investigation arc, the plot follows the protagonist as she attempts to uncover the identity of the assassin, while also learning more about the planet of Hydraphur.  While a very lore-heavy story, Farrer keeps the plot going quickly and effectively, especially as there are soon more apparent attacks against the protagonist, each of which give her more clues to follow to try and find the mastermind of the plot against her.  At the same time the protagonist gets bogged down in dealing with various other interested parties on Hydraphur, including the planet’s local elites, agents of the Imperial church, the Adeptus Mechanicus and the Inquisition, each of whom have their own interests in finding out who is trying to kill Calpurnia.

While Farrer keeps up a good pace for Crossfire as the plot continues, I do think that he might have overloaded the narrative with details about Hydraphur’s society, as well as the various plots that infest it.  While these serve as good red herring motives for the protagonist to follow, it did overcomplicate the plot at times, which slowed things down even amid some great action sequences.  Despite this, the overall narrative for Crossfire was quite strong, and you get hooked into the continued investigation, especially as the author kept raising the stakes of the case.  After some exciting scenes, everything leads up to the big final confrontation, as the protagonist fully unwinds all the conflicting conspiracies they’ve been forced to encounter.  The conclusion was a sufficiently intense and over-the-top fight, which you need in Warhammer 40,000 fiction, and I liked the clever way the protagonist was able to turn the tables on the antagonist, even if the set-up for it was a little heavy handed.  An overall excellent Warhammer 40,000 plot that nicely tells its own story, while also introducing the character for the larger trilogy.

I’ve previously had a lot of fun with previous Warhammer 40,000 novels that utilise strong crime fiction elements in their story telling, such as Bloodlines by Chris Wraight and Grim Repast by Marc Collins, as there are some outstanding crime narratives in this grimdark universe. Crossfire is an interesting early example of this utilisation of crime fiction in Warhammer 40,000 fiction, and I felt that Farrer did a pretty good job of building a compelling investigation around this fantastic setting.  The resulting story is a layered and intense read that sees the protagonist slowly unwind the case amid various battle sequences and other dark distractions.  The relevant clues, hints and misleading details are well scattered throughout the plot, and I felt there was a good amount of foreshadowing to some of the key plot reveals.  While some story elements and conspiracies came a little out of nowhere, for the most part this was a concise and ordered novel, well told through the perspective of the protagonist.  Farrer excelled at fitting a ton of interesting and heavy lore elements in the plot, and I particularly appreciated how well he utilised his setting throughout the story.  The various plots and schemes of planet’s noble families and prominent organisations, as well as the elaborate religious festival the novel is set around (ceremonial details of which are cleverly included at the start of each chapter), are expertly worked into the larger plot, and it was fascinating to see how they impacted the story and drove the investigation.

One of the more entertaining elements of Crossfire I enjoyed was the narrative’s compelling characters.  The focus is primarily around series protagonist Shira Calpurnia Lucina, the arbitor senioris through whose eyes we see the story unfold.  Calpurnia serves as an interesting central figure, especially as she provides an outsider perspective to the complex setting.  While Farrer writes Calpurnia as a somewhat bullish and highly determined figure that is initially hard to appreciate, I felt that this was an intentional choice by the author, which reflects the typical attitudes of the Arbites in the general Warhammer 40,000 setting.  Forcing her to deal with the more subtle techniques needed for the politically delicate Hydraphur brought in some interesting conflict for Calpurnia, as well as producing some interesting character growth.  Despite this, the outsider status of Calpurnia continues to be a compelling plot feature throughout Crossfire, which Farrer utilised extremely well with his writing.  The rest of the cast, while less prominent, adds some complexity to the plot, and I enjoyed the compelling array of fellow Arbites members, the gentry of Hydraphur, and other prominent figures in the planet’s hierarchy.  I particularly enjoyed the motivations of the book’s eventual antagonist, which had a great hint of madness behind it, and this was an overall excellent group of characters.

While I really enjoyed Crossfire’s compelling story, I must admit that this wasn’t the easiest Warhammer 40,000 novel to read.  The plot details of Crossfire are very dense, and it takes a lot of effort to absorb and follow the story.  I felt this was especially noticeable in the small-print paperback version I had, and you really had to focus to take everything in.  As a result, this one probably wouldn’t be a recommended starting point for a new Warhammer reader.  Farrer utilises a lot of intricate details about the Warhammer 40,000 universe that even people casually familiar with the franchise are going to struggle to follow at times.  While most new readers can probably follow along well enough through context, I would suggest it’s best enjoyed by veteran fans who will probably have a lot more fun with it.

Overall, Crossfire by Matthew Farrer was an awesome Warhammer 40,000 novel, and one that I was glad I finally got the opportunity to read.  A compelling crime fiction novel that makes great use of Farrer’s complex setting, Crossfire proved to be an exciting and interesting read.  While not the easiest novel to get through at times, Crossfire proved to be an excellent piece of Warhammer fiction and I’m hoping to get through the rest of the Shira Calpurnia trilogy soon.

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Star Trek: Lower Decks, Vol. 1: Second Contact

Publisher: IDW Publishing (Paperback – 16 September 2026)

Series: Lower Decks (2024) – Volume One

Writer: Ryan North

Artists: Derek Charm and Jack Lawrence

Length: 144 pages

My Rating: 4.5 out of 5 stars

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The hilarious adventures of the Lower Decks crew continue in the highly entertaining Star Trek comic, Second Contact, an outstanding and amusing read that will deeply appeal to all fans of the animated series.

I’ve been a little slack with my comic book reading in 2025, but one of the things I was unable to turn down was the first volume of a comic series provide new adventures for one of my favourite Star Trek television series, the comedic Lower Decks animated series.  Second Contact is the first volume of the 2024 IDW Lower Decks ongoing comic series, which follows on from the previously released miniseries.  Written by veteran comic author Ryan North and featuring art from Derek Charm and Jack Lawrence, Second Contact features issues #1-6 of this new series and contains three fantastic and awesome adventures of the chaotic crew of the U.S.S. Cerritos.

Plot Synopsis:
The crew of the U.S.S. Cerritos is back in a new ongoing comic series that’s a big, fun adventure from the hit TV show Star Trek: Lower Decks.

First up, a mysterious ghost ship appears just in time, as Mariner is becoming increasingly frustrated by the lack of thrills aboard the Cerritos! The thrill level increases significantly when the team is beamed onto an equally mysterious surface of an unknown world populated by an alien race that wishes to learn more about mentorship…through a battle royale! Enter Jadzia Dax, Montgomery Scott, Kathyrn Janeway, T’Pol, and Jean-Luc Picard as the mentors and the Lower Deckers as the mentees!

The Cerritos’ next mission is a supply run to Tavela Minor, but they first need to stop by the Alecto system to get some supplies to, uh, supply them with. However, just before they warp, they see the Alecto system isn’t only missing; it doesn’t exist. Like at all. Now they have a space mystery at hand: What could cause a whole star system to disappear?

Then, suspicious after the Cerritos docks for its second baryon sweep in the same year, Mariner sneaks into a command meeting. There, the Department of Temporal Investigations tasks the crew with finding a time traveler who is rewriting Federation history at an alarming rate. Mariner finds her friends and tells them what’s really going on…only for the timeline to change around them! Obviously, something has gone wrong with Command’s mission, and per usual, it’s now up to Mariner, Tendi, Rutherford, and Boimler to save the day!

Second Contact was a very fun and compelling addition to the Lower Decks canon that sent its loveable cast on several great new adventures.  Loaded with intriguing adventures, light-hearted character moments and the self-referential humour fans of the Lower Decks animated series will know and love, Second Contact was a great comic I had an awesome time getting through.

North comes up with three great new adventures for these first issues of the Lower Decks comic, which balances fun with some deep cuts into Star Trek lore.  Set during the animated series’ fourth season, the three stories of Second Contact each run for two issues and stand on their own extremely well, with plenty of laughs, crazy moments and some fun looks at the well-established main cast of Mariner, Tendi, Rutherford, Boimler and T’Lyn as well as the main cast bridge crew.

Of these three main storylines in Second Contact, my favourite was probably the first, which sees the Cerritos crew encounter the abandoned U.S.S. Bonadventure, a starship dedicated fans may remember from the Star Trek: The Animated Series episode The Time Trap.  However, the protagonists’ attempts to study the ship go sideways, with the five newly minted Starfleet lieutenants transported to a mysterious planet by the Excalbians in an entertaining homage to The Original Series episode, The Savage Curtain.  With each Lower Decks member paired with an iconic figure from one of the first five Star Trek live-action series, the cast are forced into a hilarious death fight scenario, which goes off the rails in some very creative ways.  North clearly had a lot of fun parodying two classic Star Trek episodes, mainly through jokes about Kirk’s actions, and the references come fast and thick here.  It’s also hard not to laugh at the viciously over-the-top interpretation of some of your favourite Star Trek characters, especially when they engage in a ridiculous, televised death match, all while the main cast critique the resulting tropes, as well as the various inconsistencies in the setting and the places they visit.  This was a very strong starting point for the series, which includes one of my favourite jokes about Boimler, who, after being paired with Picard, mentally requests the ‘Early Picard. Really stern, the super hard-ass Picard. The one who just got the Enterprise and is really mean about it for some reason’, version of the character, due to his issues with authority figures.

North keeps the intriguing narratives coming quick and fast with the next two adventures, each of which are well laid out in their respective two issues.  This includes a satirically science-heavy story, where the Cerritos investigates a disappearing system, only to encounter unlikely life from another universe.  This narrative, which features some great moments for the always entertaining and light-hearted pairing of Tendi and Rutherford, was a particularly touching inclusion, especially as North veers away from the comic’s typical comedic tone to provide a darker, and reflective conclusion.  However, the humour soon returns with the third and final story in Second Contact, which throws the cast into an unlikely time travel story.  A loving homage to Star Trek’s many time travel episodes, this story sees the five main characters chase the bridge crew and a temporal fugitive who are mucking up the timelines in several inventive ways.  Initially forced to navigate through various hostile versions of the Cerritos, filled with some ridiculous alternate alien crews, they eventually journey to classic time travel destinations the Titanic and the Late Cretaceous, all with inevitable hilarious results.  This third story was a very amusing entry that allowed the Lower Decks crew to get another taste of time travel after the hilarious crossover episode, Those Old Scientists, with the comic format allowing for some particularly inventive and over-the-top scenarios.  All three of these stories come together extremely well, and while they mostly serve as standalone adventures, it is a particularly exciting and compelling overall narrative for Second Contact that you can’t turn away from.

I really enjoyed how North pulled these first six issues together, and you get a good look at his style and understanding of both general Star Trek lore and the specific feel of Lower Decks.  The writing within these comic issues was very similar in style and substance to the animated show, with the loveable characters engaged in several bonkers missions with clever and satirical ties to the wider Star Trek universe.  The main cast of Lower Decks are perfectly captured by North’s writing, and I honestly heard all their fun lines in the character’s respective voices from the show, no matter how ridiculous the statement.  The amazing humour of the original animated series is also perfectly emulated in this comic, with a great combination of outrageous moments and references to classic Star Trek lore.  There are some truly amazing comedic moments here, including some hilarious takedowns of previous Star Trek moments, which range from subtle comments from the protagonist, to a full on bloody brawl between five of the franchise’s most iconic figures thanks to ratings-obsessed aliens.  Throw in some additional self-aware commentary at the bottom of each page from a now-omniscient Badgey, who serves as the comic’s narrator, and this was a very funny read, especially if you loved the Lower Decks show.  While they humour and storylines of the comic are geared towards the more hardcore fans of the franchise, Second Contact is open to all readers, and even those who only have a passing familiarity with Star Trek can have a blast with this comic.

The final thing I want to highlight about the issues contained within Second Contact was the fantastic comic art.  Made to emulate the cartoon style of the animated series, the more simplistic panels and content work well to continue the Lower Decks feel in this comic, which I appreciated as a fan of the show.  There are some interesting minor artistic and stylistic changes after issue 2, after Jack Lawrence tagged in, but both artists did a great job replicating the show’s characters, even if they also went in some amusing directions.  I personally loved some of the sequences by artist Derek Charm where he drew some panels in a manner more reminiscent of Star Trek: The Animated Series, primarily to help mock the old-school cartoon.  There are also some extremely exaggerated and evil drawings of several classic characters, including Picard, Janeway, Scotty and more, as they engage in some overly dramatic moments of villainy.  This includes a glorious double spread where these alien duplicates all switch from nice to derange in only a couple of panels, accompanied by some very crazy moments (such as Scotty casually turning the team’s spacesuits into improvised bombs), all of which added to the humour of the story.  The other artist, Jack Lawrence also has some excellent drawn moments in these comics, including a series of trippy science moments, such as a blank section of space suctioning up planets, as well an exaggerated sequence of time travel, which enhanced the narrative of these entries. This great art from Charm and Lawrence was very fun, and I enjoyed their entertaining visual takes on the Lower Decks cast.

Star Trek: Lower Decks contained in wildly entertaining fashion with this great new comic.  Featuring some fantastic stories, amazing humour and awesome artwork, Second Contact was an outstanding first volume in this series, and it was one I had a blast getting through.  Highly recommended for all Star Trek and Lower Decks fans, especially those who like self-aware jokes about this iconic franchise.

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Star Wars: Sanctuary by Lamar Giles

Publisher: Random House Audio (Audiobook – 6 August 2025)

Series: Star Wars – The Bad Batch

Length: 11 hours and 46 minutes

My Rating: 4.75 out of 5 stars

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New Star Wars author Lamar Giles presents an epic and highly entertaining novel that follows everyone’s favourite group of rogue clones, with the Bad Batch focused novel, Sanctuary.

2025 has been an awesome year for Star Wars fiction.  Between the intense political novel, The Mask of Fear by Alexander Freed, and the upcoming Darth Vader-focused novel, Master of Evil by Adam Christopher, there are some interesting and heavy books coming out to further the lore of this iconic franchise.  However, there have also been some highly entertaining entries in this canon, including the fantastic novel Sanctuary.  Written by young adult fiction author Lamar Giles, Sanctuary is the author’s very first Star Wars novel, having previously written a short story in an anthology book.  A tie-in to The Bad Batch animated series, Sanctuary was an intriguing adult Star Wars novel that wasn’t originally on my reading radar.  However, in the mood for an audiobook from a familiar franchise, I decided to check it out, and boy was I glad that I did.

After turning on the Empire and deciding to live their own lives, the members of Experimental Clone Force 99, better known as the Bad Batch, are on the run, taking odd jobs and helping the innocents of the galaxy.  Made up of the grizzled Hunter, brilliant Tech, loveable powerhouse Wrecker and child prodigy Omega, the Bad Batch members have become an unlikely family.  However, after a series of dangerous missions, the members of the squad are tired, especially with their former comrades Echo and Crosshair on their own separate journeys. 

Needing a safe place to rest, the Bad Batch have found sanctuary on the planet of Pabu.  An idyllic settlement hidden from the eyes of the Empire, Pabu appears to be the perfect place for the clones to finally settle down and escape the constant battles.  However, before they can enjoy the peace of their new home, they’ll first have to help rebuild it.  With the settlement desperate for resources after a massive tidal wave, the members of the Bad Batch team up with pirate and self-proclaimed liberator of treasures, Phee Genoa, who promises an easy payday.

Hired to recover a valuable relic from an auction house, the crew’s ploy to steal it is quickly discovered, forcing them to revert to their usual fugitive ways.  However, their escape plan becomes complicated when Phee insists that they take on a second job, ferrying a mysterious couple to safe harbour.  Going against his better judgement, Hunter agrees to take on the passengers, but soon discovers that their new cargo has many secrets.  Forced to contend with an obsessive ISB agent and murderous tycoon with dangerous connections, the Bad Batch will risk it all for their new home.  But have they finally found an enemy too dangerous to defeat?

Sanctuary was an excellent and very entertaining Star Wars novel that proved a lot of fun to read.  Perfectly bringing the characters from The Bad Batch to life for an exciting new adventure, Sanctuary was an outstanding read that featured a compelling and action-packed story of love and life in the Star Wars universe.

Giles pulled together a captivating and very fitting narrative for Sanctuary, the serves as a great addition to The Bad Batch show, while also telling its own unique story.  Set towards the end of second season of the series, right after the events of the 13th episode, Pabu, Sanctuary is a fast-paced, character-driven story that takes the protagonists into the gritty underbelly of the Star Wars universe.  Starting with a very entertaining heist sequence, which goes about as well as any of the team’s plans, the titular Bad Batch and their pirate associate Phee Goena, escape with the loot, planning to sell it to a wealthy buyer.  At the same time, they take on two passengers, pregnant woman Keshiri Sohi and her masked partner Kuuto, who require smuggling across the galaxy.  Giles does a great job setting up all these initial story elements, and he quickly adds in some compelling complications that add some exciting drama to the narrative.  This includes a righteous ISB agent, Supervisor Sendril Crane, who is hunting their passengers, as well as the squad’s potential buyer, Cellia Moten, who would prefer to kill Phee Goena rather than pay her.

After an excellent shootout sequence halfway through the book where the protagonists are forced to simultaneously resist both Crane and Moten, the book slightly slows down as Giles works in some excellent story elements for both the protagonists and antagonists.  This includes growing drama between the Bad Batch and their passengers over their various secrets and lies, which also ties in nicely to internal conflicts amongst the team.  At the same time, Crane finds himself in the sinister orbit of the highly connected Cellia Moten, with the two trying to manipulate the other for their secrets and influence.  After a series of personal scenes for the protagonists that finally get them on the same page, Giles moves the story towards the end game, with the antagonists finding out where they are hiding.  This results in a series of awesome action sequences, with all the protagonists forced to fight to escape.  All the book’s characters, including its two villains, have their moment to shine here, and there are some powerful examinations of the relationship between new characters Crane and Sohi.  After some suitably climatic moments, the book ends on a high note that fans will really enjoy.  Giles also adds in an excellent cameo at the end that serves as a cathartic conclusion to another character’s story, and which I thought was a fitting and fun way to end the book.

I really enjoyed Giles’s writing style for Sanctuary, especially as he managed to achieve a lot in this novel.  Not only do we get a fantastic Bad Batch focused narrative loaded with action, adventure and other exciting Star Wars elements, but Giles also managed to include some powerful, personal moments, as various character dramas from both the show and this specific novel are played out.  The result was a slick and fast-paced novel that quickly draws the reader in with its easy humour and fun focus on The Bad Batch’s entertaining characters.  Thanks to some excellently timed shifts in character perspective, all the key members of Sanctuary’s cast have their moment to shine.  I particularly loved parts of the book that showcased the antagonist’s journey, which served as outstandingly entertaining contrast to some of the more character-driven chapters around the protagonists.  The combination of intrigue and Imperial politics in these scenes, as well as the mind games between to delightfully devious villains, was a true highlight of the book, and it allowed Giles to up the stakes of the plot, especially when it starts diving into some deeper Star Wars elements with some excellent references.

As a fan of The Bad Batch animated series I personally really enjoyed Sanctuary as Giles perfectly captured the tone and humour of the show.  Working as a great tie-in, Sanctuary fills in some interesting gaps between two of the show’s episodes, and the author does an excellent job of examining some of the issues the characters are facing during this period.  While naturally geared towards those familiar with The Bad Batch, Giles ensures that Sanctuary isn’t too show-lore dependent, and most general Star Wars fans will be able to read this book and have a great time.  Indeed, those unfamiliar with the animated series get a good glimpse at the humour and character dynamics in this novel, and it could serve as a good entry point to show.  Even if they don’t, the author also adds in a bunch of references that anyone familiar with Star Wars will be able to appreciate.  I felt that Giles did an excellent job exploring the period the novel is set in, the early days of the Empire a couple of years after the events of Revenge of the Sith, which is one of the more fascinating times in the franchise’s lore, and it was interesting to see how some of the new characters fit into this time.  As such, Sanctuary is going to appeal to a wide range of readers, and it’s a great read for fans of the Star Wars extended universe.

I have already mentioned a few times the excellent character work in Sanctuary as Giles features a great cast for this book.  Naturally for a Bad Batch book, the titular cast get much of the focus in Sanctuary, with excellent portrayals of Hunter, Tech, Wrecker and Omega.  Giles expertly captures their personalities from the show and reproduces them in Sanctuary.  As such, you are given some very interesting insights into the minds of each of these characters at this point in the series, with a particular focus on each clone’s glance towards the future and what they want out of life.  While there are some interesting alternating characters here amongst the cast, including Omega trying to become more independent, Tech’s unlikely romance with Phee, and Wrecker’s simple desire to blow things up, much of the character development for the main cast revolves around Hunter.  Giles spends a large amount of time diving into Hunter’s issues with losing control and no longer being a soldier, as well as some of the resentment he has from Crosshair’s abandonment of the squad.  This results in several fractious family moments, especially as Hunter’s caution tends to put him at odds with the rest of the team’s desires, and his distrust of Phee and their new passengers causes some noticeable friction.  These character dramas are a compelling part of the book’s overall plot, although Giles also does a good job of showcasing the more happy-family version of the Bad Batch, which fans of the show will appreciate, considering we all know what’s coming in a few episodes time.  That being said, I’m not sure I can forgive Giles for his line about Tech’s grapnel gun never failing him.

Aside from the titular Bad Batch, Giles features several additional outstanding characters, including returning show favourite Phee Genoa.  A free-spirited pirate and treasure hunter, Phee was a breath of fresh air amongst the stuffier clone soldier protagonists, and it was entertaining to see the unique interactions she had with the other characters.  Her antagonism of the rigid Hunter was particularly fun, especially as it brought up some much-needed drama, however, it was her relationship with Tech that was a true highlight of the book.  Giles did a good expanding on the feelings hinted at in the show, and they proved to be a very distinctive couple as a result.  I felt this gave some of the upcoming events of the animated series a little bit more of a tragic air, as you try to imagine what could be, and you end up liking them in a very bittersweet way.  The main cast of protagonists were well rounded out by new figures Keshiri Sohi and the masked Kuuto.  Mysterious passengers with secret pasts who cause all manner of trouble for the main cast, Sohi and Kuuto spend much of the book seemingly untrustworthy with their own agendas.  However, thanks to some excellent reveals, as well as a couple of good flashbacks, you grow to understand the complexity around their actions, and they proved to be a compelling addition to the cast as a result.

While I really enjoyed the protagonists, I felt they somewhat got overshadowed by the book’s impressive antagonists.  This includes ISB Supervisor Sendril Crane, a diligent and intense figure on the heels of Sohi and Kuuto.  Crane has a brilliant introduction in this book, which shows off his intelligence and ruthlessness, and he only gets better from there as you come to understand his background as a spy and his obsession with Sohi.  While Crane proves to be a ruthless adversary, he is well matched by Sanctuary’s other main antagonist, Cellia Morten.  An ultra-rich, politically connected tycoon with a penchant for murder, Morten is shown to be an outstandingly deranged figure early on, and she swifty amps up her evilness as the book continues.  Giles does an exceptional job sculpting Morten into the very worst rich villain he could, especially once her motivations for killing are revealed, and it was very fun for to eventual face reality on the real power structure in the galaxy.  While both serve as great antagonists to the main cast, the real beauty of these villainous characters occurs when they interact with each other, which results in a series of manipulative conversations which are thoroughly entertaining.  I particularly enjoyed how Morten continuously got the better of the normally unflappable Crane, especially in their first meeting when she gets out being arrested by asking if he had been sent by her good friend Sheev, with her use of namedropping and connections only getting better from there.  These two antagonists played off each other perfectly, and their battle of wits and cruelty, was even more entertaining than their hunt for the protagonists.  All these great characters added so much to my enjoyment of Sanctuary, and I loved the amazing arcs and interactions that emerged.

Naturally, I ended up listening to Sanctuary on audiobook, rather than seeking out a physical copy, as the audiobook format is the absolute best way to enjoy a Star Wars novel.  I love how incredible a Star Wars novel can sound when read out, and this was particularly true with Sanctuary, as all the awesome action and great characters were so much more impactful and fun in this format.  A lot of this is due to the narration of Marc Thompson, who does an exceptional job voicing all the characters and bringing the entire book to life.  Thompson, who is one of my favourite audiobook narrators, has long been one of the top narrators of Star Wars fiction thanks to his brilliant vocal talents and ability to impersonate various characters from the shows (see my previous reviews of Thrawn and Scoundrels by Timothy Zahn and Dark Disciple by Christie Golden).  His skill was on full display in Sanctuary, especially as he perfectly voiced Hunter, Tech and Wrecker throughout this novel, as well as several other characters from the show.  I was honestly so impressed by how he managed to accurately he was able to voice the three main clones from the show, with each of their distinctive but similar voices, coming across so damn close to their voice actor in the show, Dee Bradley Baker.  At the same time, he also does a good take on Wanda Sykes’s character Phee Genoa, and even does a passible voice for Omega, which includes the New Zealand accent of actress Michelle Ang. 

Thompson’s outstanding narration is further enhanced by the fantastic inclusion of Star Wars sound effects and music, which is an outstanding part of all Star Wars audiobooks.  The entire story really comes to life when you can hear crowd sounds and blaster fire amongst the dialogue, while the iconic Star Wars music makes several scenes just a little more epic, especially when they help remind you of moments from the films.  These extra audio inclusions pair perfectly with Thompson’s narration, and it honestly felt like you were listening to an episode of The Bad Batch with this audiobook.  I really enjoyed this full listening experience, and I ended up powering through Sanctuary’s near 12-hour long runtime in no time at all.  This was such a great listen, and this was honestly one of the better audiobooks I had the pleasure of listening to in 2025.

With a brilliant story, fun characters and a ton of action, Lamar Giles’ Star Wars novel, Sanctuary, was an outstanding hit.  An excellent tie-in novel that follows the entertaining characters from The Bad Batch animated series, Sanctuary was an impressive and exciting novel that had me hooked very early on.  A deeply compelling and addictive read, Sanctuary comes very highly recommended, especially on audiobook, and all Star Wars fans are going to have a great time with this awesome read.

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Warhammer 40,000: Final Deployment by R. S. Wilt

Publisher: Black Library (Audiobook – 30 August 2025)

Series: Warhammer 40,000

Length: 11 hours and 23 minutes

My Rating: 4.5 out of 5 stars

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Prepare for battle as R. S. Wilt presents his debut novel, Final Deployment, a captivating read that perfectly highlights bloody war in the grimdark future of the Warhammer 40,000 universe.

There are few franchises that bring me as much joy as the Warhammer 40,000 series, which follows the numerous factions of the infamously grimdark 41st millennium.  The sheer amount of imaginative stories and tales that are featured in this universe, as well as the talented authors who contribute to it, is quite impressive, and includes some major established writers.  I particularly like how the Warhammer 40,000 publishers also give some interesting opportunities to new authors looking to break into the fantasy or science fiction space.  Many aspiring authors have had their very first novel published in the Warhammer canon recently, and I deeply enjoy reading debuts from these new writers.  Examples of this include Fire Made Flesh by Denny Flowers, The King of the Spoil by Jonathan D. Beer, Ashes of Cadia by Jude Reid, Longshot by Rob Young, Deathworlder by Victoria Hayward and Lord of Excess by Rich McCormick, to name a few.  Many of these debuts are first class reads, and I’ve featured a few on my favourite Warhammer 40,000 novels lists over the years.

Due to my previous awesome experiences with debuts in this franchise, I am always very excited to check out first Warhammer 40,000 novels from new authors, especially those with epic plots.  The latest example of this is Final Deployment by R. S. Wilt, which was the author’s very first novel.  Spinning off from his previously published short story Eradicant, Final Deployment had a very exciting plot behind it that follows the most lethal human soldiers in the grimdark future, the Tempestus Scions.

In the far future, the Imperium of Man battles for survival on thousands of planet-spanning battlefields, with untold numbers of human soldiers fighting and dying every day against monsters, xenos and heretics.  Of these soldiers, none are more deadly or skilled than the Tempestus Scions.  Moulded into unquestionable killing machines from a young age with relentless training and mental manipulation, the Tempestus Scions serve as an elite force with the soldiers of mankind, taking on the missions that no other soldier could complete.

Amongst these Tempestus Scions are the fighters of First Eradicant squad of the Xian Tigers.  Led by Tempestor Traxel and “inspired” by Commissar Fennech, First Eradicant are an unusual regiment made up of several misfit Scions damaged by the battles they have seen.  Deployed to the planet of Rilis, a formerly loyal world now fighting a brutal civil war, First Eradicant is tasked with destroying the rebelling regiments and bringing order to the planet.  Utilising their superior training and equipment, First Eradicant quickly turn the tide against the enemy and being to lead the loyalist forces on Rilis to victory.  However, their success leads them discover the full strength of the traitors, as well as their dark allegiances.

After a disastrous battle that sees their loyalist allies massacred, First Eradicant find themselves facing monstrous opponents even more lethal than they are; three Chaos Space Marines from the Iron Warriors legion.  Determined to slay the ancient, genetically enhanced traitors, First Eradicant take the fight to the Iron Warriors across the planet.  However, with their leader traumatised by past battles and Commissar Fennech playing his own sinister games, can even the best human soldiers in the galaxy defeat the evolved might of the Chaos Space Marines?

R. S. Wilt starts his professional writing career off in explosive fashion with this amazing and compelling debut. Final Deployment was a deeply exciting character-driven Warhammer 40,000 story that followed several highly damaged characters as they attempted to survive the horrors of war. Intense, action-packed and deeply addictive, Final Deployment was an outstanding read that I had an incredible time getting through.

I really enjoyed the epic and deeply exciting narrative that Wilt pulled together for Final Deployment, which perfectly showcases futuristic special forces soldiers going after a deadlier opponent.  Set after the events of the author’s previous short story Eradicant, Final Deployment has a quick and effective start to it, as Wilt first sets the scene for the war on Rilis, before introducing the members of First Eradicant as they literally drop onto the scene.  Each of the protagonists, especially lethal and reckless recon trooper Norroll, gets their moment to shine in these opening scenes, which also work well to highlight Wilt’s intense writing style.  You are soon dragged into the story, and while the initial parts of the book are a tad slow, that changes with the pivotal battle around a third of the way through that sees the Chaos Space Marines arrive in bloody fashion.

Wilt did an outstanding job of changing the tone of Final Deployment after this big moment, as the protagonists find themselves heavily on the backfoot, and there are some notable PTSD elements hitting Tempestor Traxel.  The rest of the novel revolves around the protagonists attempting to hunt down and stop the Chaos Space Marines, no matter how the rest of the war is going.  The story from that point is essentially broken down into three distinctive parts, each of which showcase the very different, but equally brutal, fights against the separate deadly antagonists.  Wilt does an excellent job setting up the scenarios around these battles, which include infiltrating a deadly facility, a brutal ambush by a daemonic possessed foe, and an air drop into enemy territory, and you soon get enthralled in the protagonist’s desperate mission.  These events work extremely well as a sequential and cohesive narrative, and you get really absorbed in the mission of the slowly dwindling group of Tempestus Scions.  Everything leads up to the desperate final confrontation between the protagonists and their deadliest foe, which hits hard and keeps you guessing about who is going to survive.  I felt this entire story came together perfectly, and the ending does an excellent job wrapping up Final Deployment as a standalone Warhammer 40,000 story, with the potential left open for a sequel.  An overall excellent narrative that was quite impossible to put down at times.

While the story is very cool, I also felt that Final Deployment was extremely well written, as Wilt produces a powerful, character-driven narrative that focused on the horrors of war in the grimdark future.  Expertly utilising the iconic Warhammer 40,000 universe in this clever and brutal war story, I loved how the intense personal narratives blended with the more outrageous elements of franchise.  Wilt puts his evident skill at writing brilliant and bloody action sequences to good use in Final Deployment, and the resulting firefights and close combat sequences were some of the more intense and striking you are likely to see in Warhammer fiction.  The author maintains an excellent, fast pace throughout the entire novel, and there wasn’t a single slow moment or inclusion that didn’t play into the story in some interesting or compelling way.  I also appreciated the great use of alternate perspectives, as the story cleverly jumps between several key characters.  This is primarily utilised to showcase multiple angles to the book’s awesome action sequences, which was a ton of fun.  However, I also enjoyed how Wilt took the opportunity to examine the plot from the perspective of several interesting supporting character, including a couple of antagonists.  This helps Wilt to present an even more layered narrative, and it is always really entertaining to see the villain’s reactions to the protagonist’s actions.

Final Deployment is also an excellent and entertaining addition to the Warhammer 40,000 franchise, which works well as an exciting standalone novel.  Despite diving straight into the universe, Final Deployment is accessible to readers no matter their experience with Warhammer fiction, as the author provides a lot of intriguing universe details.  This includes the Tempestus Scions, who serve as the human faction’s ultimate special forces unit outside of the genetically enhanced Space Marines.  The author does an incredible job showcasing the skill and tactics of the Scions throughout Final Deployment, and you really appreciate that they are a highly trained and better equipped regiment.  While Wilt somewhat exaggerates the effectiveness of the Scions and their equipment for narrative purposes (especially carapace armour), you get a realistic sense of these figures in combat, and I appreciated how the characters were slowly debilitated by injuries and losses.  There is also a fascinating look at the harsh training and religious brainwashing these figures undergo, which fits the grimdark Warhammer 40,000 universe perfectly.  Other elements of Warhammer fiction are cleverly utilised here, and I loved the author’s depiction of just how dangerous Space Marines and their chaotic counterparts are compared to normal humans, even the Tempestus Scions.  The damage three Iron Warriors were able to do to the loyalist army, and the lengths the protagonists went to beat them, was so beautifully excessive, and I felt it was an appropriate amount of power scaling.  Thanks to these cool features from the Warhammer 40,000 universe, this book will primarily appeal to established fans of the franchise, although thanks to Wilt’s great writing, new readers will also have a lot of fun with it, even if they didn’t read the author’s previous short story.

While much of the appeal of Final Deployment was its epic story, great writing, and impressive action, I also felt the complex characters helped to make it even more special.  Primarily set around a group of Tempestus Scions, Final Deployment featured an intriguing look at these figures, their damaged pasts, and the struggles they experience on and off the battlefield.  Wilt does an excellent job of splitting the focus of Final Deployment over much of the extended cast, and indeed its nominal main characters, Tempestor Traxel and Commissar Fennech, don’t have that much of the book shown from their perspective.  Instead, most of the story is told through the eyes of other key members of the squad, including Norroll and the squad’s medic, Daviland.  This allows these secondary figures in the squad much more room to shine, and I felt the book was stronger as a result.  Norroll in particularly was quite a fun character.  An overly reckless Scion, Norroll finds himself caught between loyalty to Traxel and his squad, and his own death wish, and it was often really intriguing to see him in the middle of the bloodiest scenes in the book.  Daviland served as an excellent counter to Norroll’s more outrageous perspectives, especially as she is one of the saner members of the squad.  A transplant from another regiment, Daviland provides an interesting outsider’s perspective to the book, especially as she has a lot less mental damage the rest of First Eradicant.  Despite her loyalty primarily being to Fennech, Wilt writes an excellent storyline around Daviland becoming closer to her squad, and I felt that her perspective scenes were some of the more thoughtful and provided some great insights in the minds of the rest of the characters. 

Of the rest of the cast, Tempestor Traxel and Commissar Fennech, had the most presence.  Despite not serving as perspective characters, both were major parts of the book’s plot, and Wilt did an excellent job showcasing their personalities and issues through the eyes of the other protagonists.  This includes Traxel’s mental trauma at once again facing Chaos Space Marines after a previous deadly mission, and his impacted leadership adds an extra layer of difficulty to the protagonists’ mission.  Fennech, on the other hand, was a great portrayal of a classic, cold-blooded Imperial commissar, shooting allies first and never asking questions.  Fennech served an interesting role as both an ally/gun-bearing motivator, and a potential secondary antagonist to First Eradicant, especially as he questions their effectiveness and resolve.  While Fennech’s storyline doesn’t go as far as it could have, and I would have liked seeing some of the book through his steely eyes, I felt that he was an outstanding inclusion to Final Deployment’s cast that added some excellent alternative menace.

In addition to these characters, I enjoyed how the rest of First Eradicant also got their time to shine in this novel.  Featuring a mixture of existing members and later transfers from another squad, each of these characters had their own unique charm, and their compelling interactions added a lot to the novel’s enjoyment.  While there isn’t an excessive amount of development with some of these characters, which is mainly down to the mental indoctrination they’ve gone through, they were still fun to follow.  Just make sure not to get too attached to them, as the death toll in this novel is quite high.  Wilt matches these excellent perspective characters with several additional outsider characters, including several gloriously over-the-top antagonists, and the clash of styles and mentalities increased the overall fun and excitement I had with Final Deployment.

Unsurprisingly, I ended up listening to Final Deployment on audiobook, rather than seeking out a physical copy of the book.  I always find that the audiobook format brings out the very best of the grimdark Warhammer 40,000 universe and the unique characters that inhabit it, and the Final Deployment audiobook was a great example of this.  Perfectly narrated by Andrew Wincott, who previously impressed me with his voice work in Deathwatch: Shadowbreaker by Steve Parker and Huron Blackheart: Master of the Maelstrom by Mike Brooks, the intense action and harsh nature of war featured in Final Deployment really comes through in this audiobook, and I loved hearing all the intense firefight sequences come to life.  Wincott did an excellent job moving this intense story along at a quick clip, while also providing all the characters with distinctive voices that really fit their unique and gritty personalities.  The fun mixture of voices between the battle-weary human soldiers and the more unnatural forces of Chaos was extremely enjoyable, and you really get drawn into the compelling narrative as a result.  I honestly flew through the over 11-hour long audiobook in no time at all, and I loved every second I spent listening to it, especially some of the more brutal and deadly fight sequences.

Loaded with awesome action, damaged characters and an epic narrative, Final Deployment by R. S. Wilt was an incredible read and an amazing piece of Warhammer 40,000 fiction.  A fast-paced novel that follows some intense protagonists through hell and back, Final Deployment was an outstanding debut from Wilt, and comes very highly recommended, especially on audiobook.  I look forward to seeing how Wilt’s writing career continues in the future, and I am sure I will enjoy any additional contributions to the Warhammer franchise.

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Warhammer 40,000: Dominion Genesis by Jonathan D. Beer

Publisher: Black Library (Audiobook – 21 September 2024)

Series: Warhammer 40,000

Length: 10 hours and 47 minutes

My Rating: 4.5 out of 5 stars

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Destitute tech-priests of the Adeptus Mechanicus embark on a massive quest for redemption in the excellent 2024 Warhammer 40,000 novel, Dominion Genesis by Jonathan D. Beer.

Beer is a talented rising author in the Warhammer 40,000 fiction space who has so far impressed with two interesting books covering unique spheres of the fandom’s canon.  I deeply enjoyed his first novel, The King of the Spoil, which was a particularly epic entry in the Warhammer Crime sub-series, and which ended up being one of my favourite debuts of 2023.  Beer followed up this debut last year with his second novel, Dominion Genesis, an intriguing read that takes place in a very different Warhammer 40,000 setting.  I had an excellent time with Dominion Genesis, although I spectacularly failed to write a review for it last year.  However, with Beer’s third Warhammer 40,000 novel just released, I felt that this was a good time to finally write something about Dominion Genesis, which honestly was an awesome read.

Plot Synopsis:

Gryphonne IV is dead – one of the mightiest forge worlds in the arsenal of the Adeptus Mechanicus, succumbed to the relentless hunger of Hive Fleet Leviathan. Devoured. Lost.

The few magi that survive drift in idleness, robbed of purpose and direction. But there is one who rejects that fate.

READ IT BECAUSE
It’s the gripping tale of an Explorator desperately seeking ancient technologies from humanity’s past as she races against time to restore one of the mightiest forge worlds in the Imperium.

THE STORY
Explorator Talin Sherax seeks ancient and miraculous technologies from humanity’s distant past. When she learns of a fabled relic that could restore all that has been lost, Sherax embarks on a journey, the outcome of which could change everything. Nothing will stand in her way… even if the quest brings her to the brink of heresy.

Dominion Genesis was a particularly intense and compelling entry in the Warhammer 40,000 canon that proves quite enthralling to read.  I like how Beer managed to achieve quite a few things with this book, as he produced an excellent quest narrative with a focus on obsession, trauma and survival, while also cleverly showcasing several different factions of the Warhammer 40,000 universe.

Beer came up with a very awesome story that hits a lot of highly emotional story notes early on.  The start of Dominion Genesis was one of the more striking sequences of Warhammer fiction I have read, as the protagonist, Explorator Talin Sherax, is forced to witness the destruction of their home world.  Moving quickly into a time skip, you see a very different version of Sherax several years in the future, as she still attempts to make sense of the destruction while searching for valuable lost technology.  After a great sequence aboard a derelict spacehulk, Sherax finds a clue about a potential artifact that could help to restore her planet.  Going against the orders of her superiors, Sherax leads a crew of human soldiers and Adeptus Mechanicus forces on a quest to several deadly and hidden locations in the galaxy.  Along the way, the protagonists examine their humanity in several different forms, while also being stalked by dangerous alien fighters determined to stop them achieving their goal.

There are some great sequences in the middle of this book, as the protagonist desperately follow the clues into a trap, which shakes all the characters to their core.  After a gruelling sequence of events that help to highlight and move along several, well-constructed character development arcs, the adventure moves to its destructive conclusion.  After another disaster, the protagonists are dropped in amongst a war between rival xenos forces and must journey into the fray to achieve their goal, resulting in a brutal series of battles and the intense conclusion to the narrative.  Beer wrote in some great tragic moments as the protagonists are outmatched at nearly every turn, although many of these sequences work well to provide closure to some of the book’s various character arcs.  The conclusion to Dominion Genesis was as bleak as you would hope for a novel in the grimdark Warhammer 40,000 universe, but it provides some great closure for the main character and will keep readers very satisfied.

I felt that Dominion Genesis was a particularly good addition to the Warhammer 40,000 canon, as Beer provides a thoughtful and complex novel loaded with unique action and damaged characters trying to survive the inherent darkness of the war-torn universe.  Beer ended up producing an intense character-driven story for Dominion Genesis, and I loved the great balance between action, exploration and interaction between certain unique Warhammer races, and the focus on character elements.  I personally really enjoyed the deep dive into the Adeptus Mechanicus, with various character perspectives diving into their culture and thought processes, even though certain sections of the plot need to be altered to emulate the machine nature of the tech-priests.  Beer tried to showcase a more emotional side to the Adeptus Mechanicus in this book, especially through his protagonist which, while different from other portrays of this faction, fits the trauma-rich narrative as all these characters struggle with the loss of their home.  The author also has fun fitting in several of the main alien races of the Warhammer 40,000 universe into the story, including orks, Tyranid, Aeldari and Necrons.  While not a lot of focus is given to understanding them, they serve as good foils to the obsessed protagonists, and it was interesting to see the Mechanicus takes on these different enemies.  In the end, Dominion Genesis proved to be a compelling, and impressive standalone novel that makes great use of its Warhammer 40,000 elements.  However, be warned that this novel is probably better read by more established fans of the franchise, rather than newer readers, as Beer covers a lot of complex lore in a short period of time.

One of the key things I liked about Dominion Genesis was the rich array of compelling characters featured throughout the plot.  Beer does an outstanding job introducing and following several very damaged figures, including the protagonist Explorator Talin Sherax, who finds herself in a depressed state following the opening sequence of book.  Cutting herself off from the technological hivemind used by the rest of Adeptus Mechanicus brethren, Sherax proves to be a brilliantly complex figure in Dominion Genesis, and Beer’s take of her as the depressed member of a group known for having no emotions was really fascinating.  The author also features an interesting array of other Adeptus Mechanicus members who provide great alternate viewpoints to that of Sherax.  I really enjoyed how Beer managed to include a lot of intriguing individualism in these machine-like Adeptus Mechanicus characters, and the range of different opinions and feelings around Sherax and her mission added some interesting drama to the story. 

Finally, I must highlight the human members of the Dominion Genesis cast, who provide intriguing alternate viewpoints to cybernetic protagonists. I particularly enjoyed the focus on a depressed former Imperial Knight pilot, who, after losing his ancient war machine, decides to join the crew of Sherax’s ship.  There are some fascinating focuses on his parallel grief to that of the Adeptus Mechanicus characters, as well as his own self-anger, especially while forced to pilot a seemingly lesser machine.  Beer writes some interesting side plots around this more human character, including his relationship with an Imperial Guard regiment also aboard the ship, and he must balance his need for human contact with his own grief and arrogance.  I felt this compelling collection of distinctive characters helped to make Dominion Genesis really stand out, and I enjoyed seeing their unique interactions.

As with most Warhammer 40,000 novels I review, I ended up listening to Dominion Genesis on audiobook, which is pretty much the best way to enjoy this series.  The Dominion Genesis audiobook ended up being a lot of fun to listen to, and I managed to get through it’s near 11-hour runtime quickly.  It helped that Dominion Genesis was narrated by the very talented Colleen Prendergast, who is becoming the go-to narrator for any Warhammer 40,000 audiobook that features a human female protagonist, such as Justin D. Hill’s Cadia series, or standalone books like Creed: Ashes of Cadia by Jude Reid or Longshot by Rob Young.  Prendergast did an outstanding job bringing the various complex cast members of Dominion Genesis to life, and I particularly appreciated the skill need to voice a variety of cybernetic humans with altered or robotic voices.  This great voice work turned Dominion Genesis into a fantastic listen, and it was very easy to enjoy Beer’s outstanding and lore-heavy story when it was being read out.

Overall, Dominion Genesis was an amazing second novel by Jonathan D. Beer, who did an outstanding job pivoting to a different area of Warhammer 40,000 fiction.  I loved the complex character-driven narrative contained within Dominion Genesis, and this was one of the more enjoyable Warhammer 40,000 novels that came out last year.  I cannot wait to see how Beer continues to develop as a writer in the future, and I currently have a copy of his latest book, Tomb World, in my audiobook queue to listen to.

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The Witcher: Crossroads of Ravens by Andrzej Sapkowski

Publisher: Gollancz (Trade Paperback – 30 September 2025)

English Translator: David French

Series: The Witcher – 0.1

Length: 310 pages

My Rating: 4.5 out of 5 stars

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Legendary fantasy author Andrzej Sapkowski returns to the epic world of The Witcher with the outstanding and awesome prequel novel, Crossroads of Ravens.

I doubt anyone familiar with fantasy fiction is unaware of the cultural juggernaut that is The Witcher franchise.  An exciting and intense fantasy series revolving around Geralt of Rivia, a wandering, monster hunting witcher who finds himself drawn into chaotic events that threaten the entire world.  The initial series birthed seven original novels that were released in Poland the 1990s (later released in English), as well as a series of short stories.  However, The Witcher novels would gain prominence around the world after they were used as the inspiration for an incredible video game series, as well as a later Netflix television show.  I personally have enjoyed several excellent pieces of The Witcher fiction over the years, including the previous novel Season of Storms.  As such, I was very happy when I received an early copy of the new prequel novel from the series, Crossroads of Ravens, which proved to be a gripping read.

Long before the events that would make him a legend, grant him the sobriquets of the White Wolf or the Butcher of Blaviken, or even before he claimed to be from Rivia, Geralt was a young, recently graduated witcher.  Descending from the witcher stronghold of Kaer Morhen for the first time, Geralt soon discovers that the world is a harsh place where ideals of heroism only get you into trouble, and that the entire continent holds nothing but disdain for his kind.

Swiftly finding himself on the wrong side of the law and a noose, Geralt is only saved by the intervention of grizzled veteran witcher Preston Holt.  An enigmatic and damaged figure with his own agenda, Holt takes the young Geralt under his wing, teaching him the true reality of being a witcher and honing the important skills that the future White Wolf needs to survive. 

Emboldened by this training, Geralt soon begins to gain fame as a witcher, serving the people previously protected by the ailing Holt.  However, as Geralt wanders the land, he finds many eyes on him, including those who hold a grudge against his order.  As new adversaries and dangerous secrets from the past are uncovered, Geralt will have to decide whether to become the noble hero he always envisioned himself to be, or the monster the world believes all witchers are.

Andrzej Sapkowski continues to expertly expand the lore of The Witcher universe with this exciting and action-packed prequel.  Crossroads of Ravens was an amazing novel that takes the readers on a series of intense adventures, loaded with intrigue, conspiracy and death that all fans of the franchise are going to have an outstanding time with.  I ended up powering through this novel in less than a day, and it proved to be a very impressive read.

Crossroads of Ravens was an outstanding and very exciting novel that piled on the action, intrigue and adventure in its fantastic story.  Starting off with an effective bang that sees a young Geralt in trouble during his first foray out as a witcher, Sapkowski does an excellent job of quickly setting up the scenario and introducing Geralt, and the reader, to a new mentor figure with the entertaining Preston Holt.  What follows is a series of compelling adventures, as Geralt initially learns from Preston, before journeying off into the wilds, facing off against various monsters and the even more troublesome human population of the land.  Sapkowski has fun placing Geralt into a new, mostly self-contained adventure each chapter of Crossroads of Ravens, the events and characters of which may reappear later in the book.  This allowed for a quick-paced and very interesting overall narrative, and it was entertaining to see the young Geralt in action.

While there is a good focus on Geralt’s independent adventures, Crossroads of Ravens has a larger, overarching narrative, that sees Geralt seeking knowledge of a historical attack on Kaer Morhen many years earlier.  Thanks to hints revealed in some of the earlier adventures, a run-in with a complex secondary antagonist, and in-universe notes from intelligence officers keeping watch on Geralt and Preston, readers get the general shape of this matter in the first half of the book, and it lies like a dark shadow over Geralt’s main adventures.  Everything comes to a head perfectly towards the last quarter of the book, as Geralt fully understands the threat towards him and those he cares about, and decides to act.  This leads to a tragic series of events, especially as Geralt faces the consequences of his action and his order’s history, while also trying to determine whether he should stay as a selfless witcher or become something far more vengeful.  Sapkowski makes sure that several open story threads from the protagonist’s previous adventures are also tied together by the end of the book, and it was interesting to see how certain plot elements from these earlier chapters came into play in the conclusion.  The result was an excellent and highly enjoyable story that serves well as both a standalone adventure and a prequel to the rest of The Witcher series.

I rather enjoyed how this great prequel Witcher novel came together, as Sapkowski imbues Crossroads of Ravens with his usual flair and wry humour.  Loaded with action, quick-paced stories and an array of unique monsters, Crossroads of Ravens was very reminiscent of early Witcher novels, especially as containing certain adventures to a specific chapter is very similar to the series’ original short-story format.  Naturally, this novel will be best enjoyed by those established fans of The Witcher franchise, especially readers of Sapkowski original novel series.  Crossroads of Ravens features various references to future events or characters in its pages, which long-running readers of the series will enjoy, and there is some great early characterization of the protagonist as well.  There are also interesting alternate versions of events readers might have seen in other media, including the historical attack on Kaer Morhen, which was featured in the Nightmare of the Wolf anime film.  While older fans will get the most of this book, anyone with any knowledge of the franchise will be able to enjoy Crossroads of Ravens to a great degree, especially as it is the earliest book in the current canon of The Witcher series.  As such, this novel will have a lot of appeal to wide array of readers, who will be in for a great time with the action and adventure.

As with all The Witcher books, Crossroads of Ravens features an excellent array of characters, including a great supporting cast around protagonist Geralt.  I very much enjoyed Geralt in this novel as Sapkowski features a young and inexperienced version of his iconic protagonist.  It was fascinating to see Geralt’s initial forays into both the world of ignorant humans, and monster hunting, especially as his reactions to both are different at a young age.  A great example of this can be seen in one adventure where Geralt attempts to save a girl turned into a striga, which parallels The Witcher short story, which is the first entry in Sapkowski’s original novel/short story collection, The Last Wish.  This adventure in Crossroads of Ravens goes very differently from the author’s original story, and it was fascinating to see how a younger, less confident Geralt dealt with the same situation.  I also quite enjoyed seeing Geralt, upon experiencing loss, go on a mission of vengeance, which threatens his previous attempts to be a respected hero rather than a monster.  I felt that Sapkowski cleverly balanced Geralt’s conflicting emotions in these sequences, and the end scene where he makes a choice about what sort of witcher he is, was a great finish to his story.  Throw in an array of excellent additional characters, including a wise, vengeful mentor, a dedicated investigator, a kind healer and many other fun figures, and Crossroads of Ravens proves to be an awesome book for fans of Sapkowski’s entertaining characters.

With another fun and captivating adventure, Andrzej Sapkowski’s The Witcher series continues in all its monster-hunting glory with Crossroads of Ravens.  An outstanding prequel novel that features an array of fantastic storylines and characters, Crossroads of Ravens serves as a highly entertaining entry in this acclaimed series that will appeal to a wide audience of fantasy fans.  I had a great time reading Crossroads of Ravens, and it’s worth checking out for anyone in the mood for fun action and an interesting narrative from an excellent established series.

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Mort by Terry Pratchett

Publisher: Gollancz/Penguin Audio (Audiobook – 1987)

Series: Discworld – Book Four/Death – Book One

Length: 7 hours and 18 minutes (Planer version)/7 hours and 57 minutes (Clifford version)

My Rating: 5 out of 5 stars

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My dive into the always outstanding Discworld series by the legendary Terry Pratchett continues with one of the earlier classics, Mort, a clever and highly entertaining novel that still hits hard after all these years.

Readers of this blog will be aware of my obsession for all things Discworld, which I have been a mega fan of for many years.  I have had the very great pleasure of reading all the books in the Discworld series multiple times, and I honestly love everything about them, so much so that I even named this blog after a key setting in the series.  I’ve recently been having one of my periodic re-reads of the series, which has seen me finally review some of my favourite Discworld entries, including Pyramids, Guards! Guards!, Moving Pictures, Small Gods and Men at Arms.  The next entry in the series I decided to reread was the wonderfully compelling Mort.  The fourth book in the series, this is one of the earlier Discworld novels and serves as the first book in the Death sub-series.

They say that death comes for everybody, but on the Discworld that statement couldn’t be more true, as everyone will eventually encounter Death, the black-robed, scythe wielding skeleton who personifies the end of life.  However, not all encounters with Death are the same, as terminally unqualified teenager Mort is about to discover, as instead of taking his life, Death offers Mort a job.

Suddenly saddled with the responsibilities of being the apprentice of Death, Mort finds his life a lot more complicated.  Reaping the souls of the recently departed is one thing, but learning to walk through walls and deal with the unlikely whims of his new master is another, especially as Death seems determined to set Mort up with his adopted daughter Ysabell.  However, the big problems begin when Mort impulsively decides to change fate and save the life of a young princess destined to die.

Forced to find a way to stop the diverging threads of reality while keeping the princess alive, Mort soon discovers that being the Grim Reaper isn’t all it’s cracked up to be.  Worse, with the real Death suddenly discovering the joys of life, Mort’s own humanity is starting to slip away.  Can Mort and a group of unlikely companions save reality, or will he have to face his final judgement at the hands of the universe’s most unyielding employer?

Mort was a particularly impressive Discworld novel from Pratchett, especially as it was probably the book where the author finally found his true writing groove.  Fun, thoughtful and featuring a clever and concise story, Mort was an outstanding read, and I once again powered through in very short order.  As such, Mort gets a very well-deserved five-star rating from me and is a particularly awesome Discworld novel to check out.

I loved the very impressive story that Pratchett came up with for Mort, which takes the concept of Death finding an apprentice and going to the extreme with it.  Starting at an initially slow pace that introduces the key characters of Mort and Death, you soon get invested in Mort’s tale of young man coming into his own in a very unusual field.  Things get interesting quickly when Mort decides to save the life of a young princess destined to die and soon splits reality down the middle.  This leads to a very addictive middle section, as Mort attempts to save the princess while also ensuring reality doesn’t split apart.  At the same time, Death, who finds his time freed up thanks to his assistant, begins to wonder around the world learning about humans and trying to have fun.  The resulting outlandish interactions with Death are a great counterpoint to Mort’s storyline, especially as this results in the apprentice starting to obtain his own powers, often with hilarious results.

Everything cleverly and quickly leads up to the big final third of the novel, where a less-than-human Mort and a scrappy Ysabell attempt to do a disappeared Death’s duty, while also finding a way to save the doomed princess, whose own attempts to stay in reality have been less than successful.  At the same time, fun supporting character Albert, Death’s manservant, returns to his old profession on the Disc and tries to find the original Death, who has found his own unlikely niche in the mortal world.  This final third of Mort is extremely fun, fast-paced and surprisingly impactful, especially as the author keeps raising the stakes for the protagonists, and you are very much unable to stop reading it as you try to see where all the entertaining storylines are going.  However, it’s the inevitable showdown between Death and Mort that really ties everything together perfectly.  Their intense, deeply personal and perfectly showcased duel is amazing, especially as it expertly builds off all the character growth in the novel.  Ending on a hopeful note that sets the tone for a great character going forward, you come away from Mort very happy and with an interesting new outlook on life and its always-grinning counterpart.

I really enjoyed how Mort came together, especially as this is the Discworld novel where Pratchett perfects the style and storytelling methods that make his later novels such a treat to read.  As such, Mort is an early classic in the series, so much so that it is a perfect entry point for new Discworld fans, who get to see a lot of key ideas develop here, while also being introduced to the author’s humour and clever storytelling.  Mort definitely benefited from Pratchett developing a more concise storytelling style here, keeping the narrative a little more focused than the previous novels, and this works as a well-crafted standalone read.  Pratchett also does an outstanding job combining cool fantasy elements with outrageous humour and complex characters, and the result is a very entertaining read that will appeal to a wide range of readers.  Part coming-of-age story, part examination of an extreme mid-life crisis, Mort’s narrative hits a lot of generational notes, and while some of his ideas about splitting reality and the nature of the Discworld are a little complex, Pratchett ensures that readers can completely follow his thought all the way to the fantastic conclusion.

As with all Discworld books, Pratchett imbues Mort with an amazing level of humour, and I loved how intensely funny this novel was at times.  Despite Mort essentially being a novel about mortality and destiny, this is a very light-hearted novel thanks to the entertaining characters and the unusual situations they find themselves in.  There are several different levels of humour contained within Mort, ranging from obvious jokes and over-the-top situations to well-setup references or clever name gags, as well as the subtly funny footnotes that really dive into the absurdity of this flat world that lies atop a giant turtle.  Some of the funniest parts of Mort lie in the usually hardboiled and cynical inhabitants of the Disc suddenly encountering Death in unlikely scenarios.  This becomes particularly prevalent later in the novel when Death leaves the job to Mort and wanders the world looking to understand “fun”, and the various scenes with Death fishing, going to parties, getting drunk, gambling and even searching for a job, are particularly hilarious, especially as everyone else involved in these situations is either deeply unsettled or completely terrified.  Other great jokes involve wizards coming to terms with an apparently animated statue, very long-running bar tabs, fun, if short-lived, political intrigues, unlikely deaths, and the young protagonist upsetting everyone by unwittingly walking through walls.  I laughed myself silly multiple times in Mort, even though I had heard all the jokes many times before, and you are guaranteed to have a lot of fun with this great Discworld entry.

As with all of Pratchett’s novels, Mort features an excellent array of entertaining characters, whose unique arcs add some excellent power to book’s overall narrative.  The cast of Mort was particularly compelling and well-rounded, and I think that Pratchett did a great job of introducing some excellent new figures while also making use of one of the best side-characters in the entire series.  Unsurprisingly, most of the novel’s focus settles on the titular character of Mortimer (Mort), a young teen who unexpectedly finds himself the apprentice of Death.  Shown at the start of the book to be an awkward and unusually thoughtful figure, Mort’s storyline revolves around his attempts to fit in, learn his unlikely trade, and the interesting relationships that form thanks to his new position.  Pratchett works in a very compelling coming-of-age narrative around Mort, especially as he grows into his new role and gains the confidence that comes with finding oneself, while also walking the fine line between morality and duty.  However, there is a definite dark edge to Mort’s storyline towards the end, as Mort starts to lose his humanity and becomes more like Death, and it falls to the rest of the characters to keep him human.  Pratchett did a really good job introducing and building up Mort as a complex young character, and he ended up being one of the author’s better one-shot protagonists.

While much of the book is focused on Mort, the character who constantly steals the show is Death.  The literal personification of death on the Discworld, Death appeared in the first three novels in the series, serving as an ethereal and often entertaining figure on the sidelines who occasionally haunted the author’s original protagonist.  Pratchett cleverly expands on Death in this book, showcasing him as a wise and implacable figure doing his duty in a dispassionate way.  However, his interactions with humans, especially Mort, soon start to change his personality, especially as he becomes curious about life and tires of his eternal station.  This allows him to become a particularly entertaining figure in the second half of the book, as he roams the Disc in unlikely situations, trying to learn how to have fun.  His various ponderings on mortality and human nature result in some hilarious moments, and there are so many fantastic and funny interactions that occur here.  However, it is the final third of the book where you get a real sense of Death’s character; at first, he wistfully tries to embrace life, only to leave that behind when confronted by the actions of Mort.  The anger and sadness that accompany his return to his role and his confrontation with Mort is extremely powerful, and you can’t help but feel for him as he faces an impossible choice, as well as rejection from those he loves.  An overall excellent first deep dive into the character of Death from Pratchett, and you can really see why the author wrote several more books around this character going forward.

Aside from Mort and Death, the rest of the main cast of Mort is quite concise and contains an excellent blend of distinctive and impactful characters.  This includes Death’s adopted daughter, Ysabell, a seemingly spoiled princess and lover of over-the-top romance, who is initially antagonistic to Mort.  Despite her attitude, Ysabell soon turns into quite a likeable and sympathetic character, especially when certain traumas from her unusual life become apparent.  Due to her having some of the more emotionally poignant dialogue and character moments in the book, Ysabell is an excellent part of Mort, and I liked how Pratchett paced her storyline.  The other major resident of Death’s domain featured in this story is Albert, the mysterious servant determined to hide his past from Mort and Ysabell.  Pratchett does an excellent job of setting him up as a bigger figure within the Disc’s history, and his explosive return to form after some entertaining scenes between him and a threatening Mort are a highpoint of the book.  Other major characters include Princess Keli, a young princess who finds her sudden reign made even more difficult due her convoluted existence, and young wizard Igneous Cutwell, who serves as a great foil to the more serious Mort and Keli and becomes an excellent comic relief for the book.  Throw in an array of over-the-top minor Discworld characters whose lives briefly become that much more interesting due to their interactions with either Death or Mort, and Mort has an especially fun cast that Pratchett uses to great effect within this masterful novel.

I must once again highlight the amazing audiobook formats that are my favourite ways of enjoying the Discworld series.  I honestly have so much fun with the Discworld audiobooks, mainly because the format does such an incredible job of showcasing Pratchett’s legendary humour and inventive worldbuilding, and there is frankly no better way to enjoy this cool series.  Like the rest of the series, Mort has two particularly awesome unabridged audiobook versions, both of which come highly recommended by me.  This includes the old-school version narrated by the legendary Nigel Planer, who provided his voice to over half the unabridged Discworld audiobooks.  As with all the Discworld books he narrated, Planer does a remarkable job in this early entry in the series, and I loved the impressive array of voices that he utilised in Mort.  Due to this being the first Death audiobook, Planer had a ton of fun featuring his amazing Death voice, which combines beautifully with some of the other new character tones he had to come up with for this novel.  His great voice work also helped to showcase some of Pratchett’s excellent jokes and key bits of humour, and you really get drawn into the author’s brilliant story and fantastic writing with this classic audiobook release.

Despite my love for the Planer version of Mort, which in some ways is still the definitive audiobook version of this novel, I must also really hype up the new Mort audiobook that was recently released.  Part of the recent rerecording of the Discworld audiobooks I have spruiked in previous reviews, this new version of Mort was extremely awesome, and in some ways it surpasses the old-school version.  Coming in with a runtime of just under eight hours, around half an hour longer than the Planer version, this was a brilliant listen, especially with the impressive combined voice work of Sian Clifford, Peter Serafinowicz and Bill Nighy.

Sian Clifford (of Fleabag fame) did an excellent job as the main narrator for this audiobook, reading out most of the story and the voices of the associated cast.  This results in a swift, well-voiced and deeply compelling version of Mort, and I loved how effectively Clifford brought the story to life and helped to showcase the author’s great humour.  You really get drawn into the cool narrative as Clifford reads it out, and I enjoyed her fresh take on many aspects of the audiobook.  Despite Mort being a rather male character dominated entry in the sub-series, Clifford did an excellent job portraying the cast, and there are some great voices featured here, including of some iconic figures from other sub-series (her Rincewind voice was sufficiently terrified and grovelling).  Clifford clearly has fun when it comes to some of the more outrageous members of the cast, such as Albert, while her take on Princess Keli was excessively regal, and captured both her irritation at the events unfolding around her, while also showcasing her fear and uncertainty.  I must also highlight the voice Clifford provides for the main character, Mort, as the narrator really paints a great picture of a gangly, uncertain teenage boy who starts to come into his own as he gains confidence, and more.  I particularly enjoyed the clever voice changes that Clifford did later in the book, especially when Mort started becoming more like his employer, and the corresponding changes to Death’s voice were just perfect.  This was honestly some amazing voice work from Clifford, and I look forward to listening to her narration of the other Death audiobooks, especially once Susan is brought in as the main character.

While Clifford is amazing, I felt that Peter Serafinowicz clearly stole the show in Mort, playing his character to perfection.  Voicing the recurring character of Death in all the new Discworld audiobooks whenever he appears in the plot, Serafinowicz hits listeners with a deep and final tone that perfectly portrays the Discworld’s Grim Reaper in all his bony glory.  For most of the audiobooks, this is just a fun extra inclusion, as Death only appears in a few hilarious scenes.  But for Mort, this is much more of an involved role, as Death is one of the book’s main characters, and so much of the book’s humour and complex narrative is based around Death interactions with humanity.  As such, Serafinowicz has a ton of fun voice Death through various unusual situations and emotional states, all while keeping up the foreboding Death voice.  The clever and subtle changes to this voice that Serafinowicz makes are extremely impressive, and the humour that results from hearing Death engage in these unlikely scenarios and conversations cannot be overstated.  I also must highlight one brilliant sequence where Serafinowicz hilariously hummed the classic funeral march in his Death voice in response to the text describing Death walking away humming a tune.  Details like that in Serafinowicz’s performance, as well as the increased utilisation of Death in this audiobook, really enhanced the overall impact and humour of Mort, and I loved every second I spent listening to it. 

The final actor featured in this audiobook is the legendary Bill Nighy, who also has a recurring role in all the new Discworld audiobooks.  Nighy has a very important job of narrating all the various footnotes that Pratchett includes in his text, and his gentle voice really brings out the subtle humour hidden in these footnotes.  While Nighy doesn’t get much to do in Mort due to author only featuring a few footnotes in this novel, he still makes an impact, and I’ve really enjoyed how expertly he enhances these clever inclusions.  Honestly, all three of these narrators did an outstanding job in this new version of Mort, and I deeply appreciated how well their compelling performances blended into one impactful listen. As such, Mort is best enjoyed on audiobook, and whether it be the classic Planer version, or the new one with extended cast, you will have a wonderful time listening to it.

As the above rambling pages no doubt prove, I have a lot of love for Mort which was an excellent early Discworld novel from Terry Pratchett.  Featuring some excellent storytelling and fully embracing the clever writing style and comedic charm that made the later Discworld novels so damn awesome, Mort was a brilliant read, and one that proves impossible to put down.  An outstanding novel that really shows how impressive Pratchett could be as an author; Mort comes highly recommended and is guaranteed to be enjoyed by any reader.

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Men at Arms by Terry Pratchett

Publisher: Gollancz/Penguin Random (Audiobook – 1993)

Series: Discworld – Book 15/City Watch – Book Two

Length: 12 hours and 58 minutes

My Rating: 5 out of 5 stars

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After yet another re-read, the classic fantasy satire novel, Men at Arms remains as one of my favourite Discworld novels by the late, great Terry Pratchett, especially as its new audiobook version breaths fresh life into the always impressive novel.

Readers of this blog will have noticed that I have been on a real Discworld rampage lately, having re-read several books from my absolute favourite fantasy series.  Much of this is due to the recent release of a cool new audiobook version of all the Discworld books, featuring an awesome array of new narrators and vocal talents.  This new format has proven particularly awesome for books like Pyramids, Moving Pictures and Small Gods, and I have been eager to see how some of the books in my favourite Discworld sub-series, the City Watch books, come across with the new narrators.

While I have a lot of love for all the books in Terry Pratchett’s Discworld, my absolute favourites come from the City Watch sub-series.  Following the unlikely members of the Ankh-Morpork City Watch, a rag-tag team of guards generally looked down upon by the entire city, the City Watch books features an exceptional combination of fantasy and crime fiction elements, wrapped up in Pratchett’s usual satirical humour, as the protagonists investigate a series of dastardly crimes in the supernatural Discworld.  The series started perfectly with the awesome novel Guards! Guards!, which I reviewed last year, and Pratchett did an outstanding job following this up with the brilliant sequel, Men at Arms.

After saving the sprawling and eternally crime-ridden city of Ankh-Morpork from a fire-breathing dragon, the men of the Night Watch are still at work protecting the city, even though most of the city wishes they didn’t exist.  Despite their previous escapades, it’s a bad time to be a copper in Ankh-Morpork, with species tension between the dwarfs and the trolls at boiling point, while the powerful guilds disregard the Watch’s non-existent authority.  Worse, the Night Watch has been forced to accept three diversity hires, and must now contend with a mad dwarf, a thick troll and a woman (gasp) amongst their ranks.

Despite this, when an explosion at the Assassin’s Guild literally rocks the city, it falls to Captain Samuel Vimes and his small squad to investigate the heist hidden by the blast, despite the deliberate orders of the city’s tyrannical ruler to stop.  Determined to wrap up the case before his impending marriage and retirement, Vimes is soon forced to contend with a series of unusual, but seemingly linked murders, many of which have been caused by a lethal weapon never seen on the Disc.

With riots on the streets, and assassins and fools dodging their questions, all the members of the watch, including their contentious recruits, will need to work together to solve the murders before the city descends into chaos.  But how will they fare when going up against the most dangerous criminal mind the city has ever seen, one determined to bring back the Ankh-Morpork’s ancient kings, while wielding a dangerous new weapon that could change the entire Disc forever?

Even after many, many re-reads, Men at Arms continues to shine as one of Pratchett’s better books.  Featuring an epic crime fiction narrative, loaded with impressive characters, fantastic humour and great use of Pratchett’s iconic Discworld setting, Men at Arms is a complex, emotionally charged and deeply moving read that I could honestly read 100 times and still not get bored with.  A brilliant novel that unsurprisingly gets an instant five-star rating from me.

Pratchett wrote some exceptional narratives throughout his career, but few stand up to Men at Arms in terms of complexity, cleverness and emotional impact.  Expertly reintroducing the cast of Guards! Guards!, while also bringing in some impressive new support characters, Men at Arms starts off an excellent pace, as Pratchett cleverly examines the changes to the characters, sets up the new case, while also showcasing the motivations of the apparent main antagonist.  From there, it doesn’t take long for a dark series of crimes to take place, with Vimes and his squad investigating despite the apathy of the rest of the city.  Pratchett does a lot of excellent set up in the early part of the book, and the reader soon becomes invested in the investigation, especially as the book begins to follow a series of deaths, some of which were caused by a particularly deadly weapon that modern readers will be all-too familiar with.  Some great character arcs are also introduced here, as the extended cast all hit their own various problems they are forced to overcome, with Vimes dreading his eventual retirement, Carrot feeling the added responsibility, the fun buddy-cop arc between Detritus and Cuddy, and Angua dealing with her own problems.  The author sets up and expands on these arcs throughout the book perfectly, providing additional emotional impact, as well as some interesting side angles on the main storyline.

While the first half of the novel sets everything up perfectly, it is in its second half where Men at Arms truly shines.  Pratchett keeps raising the stakes of the story, with more victims, run-ins with the shadowy antagonist, and the Watch characters attempting to understand the nature of the weapon that has been turned against the city.  The author throws in some interesting wrinkles to the case, which shadow who the true villain is, while other events throw emotional shade across several of the characters.  The various connected character arcs start to come together perfectly as the book continues, and you go into the final stretch with a range of emotions around you.  While ostensibly a comedy, Pratchett chooses to hit the tragedy element of the plot really hard in the lead up to the finale, with some big moments that will leave you speechless.  The big end reveal and confrontation is exceptional, and I loved how well all the storylines and cleverly setup plot points came together.  Everything leads up to a very desperate struggle that helps to define some of the main characters in some very powerful ways.  Pratchett chooses to leave the book on a hopeful note that sets the expanded course for the future City Watch books, while also providing some interesting insights into one of the main characters and his role in the city.  An overall epic narrative that twists, turns and keeps you guessing, while constantly entertaining and emotionally charged.

As with his other books, Pratchett perfectly sets out Men at Arms with impeccable writing, and I loved how this complex novel came about.  Featuring his usual impressive blend of fantasy and humour elements at its base, Men at Arms is both intriguing and quite funny in equal measures, and I love the subtle comedy that runs through it.  Many of these scenarios involve classic fantasy scenarios being seen through the eyes of self-aware characters, allowing the situation to be taken up to an 11, with sarcastic commentary from the witnesses.  This humour is well enhanced by several of its best characters, including a fantastic new buddy cop routine, with members of two separate and historically antagonistic species forced to work together and eventually becoming friends.  Some of the other hilarious moments in the book include unlikely members of the city’s population being conscripted into the Watch, unfunny clowns, unconventional investigation methods, and other subtle humour.  You also have to love the brilliant footnotes that seek to enhance the story and showcase just how ridiculous the Discworld is by providing additional details about the universe and the people within it.  All this results in a brilliant and highly entertaining fantasy read, and that’s before you even get to the great crime fiction elements of the story.

As with Guards! Guards!, Men at Arms stands out from the rest of the Discworld series due to the way that Pratchett provides a complex and compelling crime fiction narrative.  Focused on an explosive heist that eventually results in a series of brutal murders, Men at Arms tries to envision how firearms would disrupt the Discworld.  This allows for quite a captivating crime fiction narrative, which I feel was a much better mystery than Guards! Guards!.  Advancing more into police procedural territory than its predecessor, the mystery of Men at Arms proves to be top rate, with the protagonists going after an already known villain for much of the book.  Much of the early story involves the protagonists trying to unfurl the antagonist’s plan and discover how he committed the crime, which allows for some great scenes as the Watch inexpertly investigate.  Pratchett cleverly twists the fact that think you know who the antagonist is towards the end of the book, and I love how well he switched this key story element, especially as the implied true villain of the story is far more sinister than just evil humans.  I really enjoyed how well Pratchett sets up this mystery in Men at Arms, and even after so many re-reads there are still additional subtle clues and foreshadowing that I’m only just picking up on.  The police procedural elements of the story are also extremely well handled, with a lot of humour focused around three very unlikely recruits joining the already scruffy outsiders who make up the Watch.  All these elements come together extremely perfectly and allow for readers of various genres to come into Men at Arms and have an incredible time.

Due to Pratchett’s excellent writing style, Men at Arms does work quite well as a standalone novel, and new readers can generally enjoy this book without any prior knowledge of the Discworld series, especially once they get caught up in the cool story and amazing humour.  However, I do feel that to get the best experience with Men at Arms, readers really do need to have checked out Guards! Guards! first.  The continuing storylines, history of the city and character arcs all come into play extremely well in Men at Arms, and you get a much more complete experience viewing all City Watch novels in order.  There is also a continuation of some character arcs from the standalone novel, Moving Pictures, especially as a few major characters from there get a recurring role in this new sub-series.  As such, I would say that Men at Arms is a novel more aimed towards Pratchett’s established fans, with those who loved Guards! Guards! guaranteed to enjoy its impressive sequel and the compelling direction Pratchett starts to take the City Watch books in.  It helps that the author continued to explore the crumbling and crime-ridden city that is Ankh-Morpork in this Men at Arms, providing even more details about its governance, mindset and people.  This includes really expanding on the species tension between the dwarfs and trolls and showcasing it as a major plot point while also paralleling real-life racial tensions.  This focus on dwarf and troll conflict becomes a major plot point of the Discworld going forward (especially in the later City Watch books), and its setup here was spectacular.  Combine that with the changes that happen to the Watch at the end of the book, and Men at Arms is an important entry in the wider Discworld context, especially as so many key City Watch storylines start here.

While there are so many amazing writing elements to Men at Arms, few things top the exceptional character work that ensured that this novel was far more than just a funny fantasy novel with crime fiction elements.  Instead, the complex and heartfelt dives into its extensive main cast ensured that Men at Arms was one of the more powerful and emotionally charged entries in the Discworld (a very impressive feat).  The combination of returning protagonists from previous books, as well as a few outstanding new characters, allows for a range of different plot perspectives and personal storylines, and Pratchett effortlessly works to make you invested in all these character arcs before hitting you with intense tragedy and powerful moments.

At the centre of the plot lies main character Captain Samuel Vimes, the cynical veteran leader of the Night Watch, who has finally found happiness and romance in his life.  Now on course to retire and become a man of leisure, Vimes must deal with the horror of becoming the thing he hates most: a rich civilian.  Dealing with it by diving into one last investigation, Vimes finds himself facing everything he hates about his job, including bureaucracy and the whims of powerful people, resulting in some brilliantly chaotic scenes.  While it does seem that Vimes’s role in this story is slightly diminished compared to in other City Watch books, especially in the centre, he is still a major part of the book, and Pratchett writes some excellent storylines around him being the dogged and worn-down investigator pushing against authority and trying to solve one more crime.  The focus on his identity as a copper, the sacrifices he makes for his fellow officers, as well as the horror at having to give up the job are major parts of his character arc, and there are some truly heartbreaking moments when he realises he must give it all up.  This is well balanced with his heartwarming romance with his unlikely partner, Lady Sybil Ramkin, whose well-meaning support and determination help to make Vimes a better person.  However, it is the major sequence when Vimes finally encounters the antagonist which really provides the best look at the character.  Forced to decide between being a good cop or a figure of vengeance (a battle that rears its ugly head for Vimes many times during the series), Vimes truly hits his mental and moral limit as he faces down his adversary, and it is one of the most powerful scenes in the entire Discworld series.

While Vimes is the main character of the City Watch series, the focus of Men at Arms is a little more skewed more towards Corporal Carrot Ironfoundersson, as Pratchett expands on his excellent introduction in Guards! Guards!.  Now firmly a part of Ankh-Morpork society, Carrot has evolved from naïve newcomer to a seasoned police officer who knows literally everyone in the city.  Fully utilising his natural charisma, Carrot proves to be a major force for law and order in the city.  I loved how much Pratchett enhanced Carrot in this sequel, as his personality evolves due to his role and responsibility, and despite still appearing quite naïve and obedient, Carrot showcases some impressive intelligence driving much of the investigation.  I especially appreciated the various scenes where Carrot managed to outfox many of the city’s more dangerous figures who fall for the dumb copper routine.  Despite his new confidence and ability to bring out loyalty in others, Pratchett makes sure to show that Carrot isn’t infallible, and you see some vulnerability at times. Carrot also serves as the moral centre of the book, bringing out the best in the other members of the Watch.  His interactions with Vimes in the final confrontation were very heartfelt, especially as he keeps the man he admires most from doing the wrong thing, while the way he handles the antagonists goes to show that he is truly a good man, who you better pray you never face.  I also think that his talk with Vetinari at the end of the book was one of the best scenes in Men at Arms, especially as he truly surprises the Patrician, while also dancing around the tricky subject of Carrot’s potential position as heir to the throne.  His decision to refuse power and ensure that Vimes will be there instead really helps you keep faith in the good of people, and this was frankly Carrot’s best book.

I also have to highlight the fantastic and fun duo that was the newly instated watchmen, Cuddy and Detritus, the later of whom previously appeared in Moving Pictures.  An unusual dwarf and the thickest of trolls, the two make for a particularly unlikely and chaotic duo, which Pratchett uses to full effect as the book continues.  Thanks to the enmity that exists between their respective species, Cuddy and Detritus spend much of the early part of Men at Arms bickering with each other, including in one scene in the middle of a riot.  However, after being forced to work together, the two form a grudging bond, especially when Cuddy stops seeing Detritus as a dumb troll.  I loved how well Pratchett took the classic odd-couple police partner trope and twisted it around the compelling species-rivalry theme of the book, and the fun dynamic that forms between the new friends is a major highlight of the book.  The various sequences that follow the big scene that defines these two partners are some of the most powerful in the entire Discworld.

Following on the heels of Cuddy and Detritus is Angua, the other new recruit to the Night Watch.  Angua is an interesting figure in the story, mainly because she’s one of the few people able to see how ridiculous the entire Night Watch is.  The subsequent storylines surrounding her potentially doomed romance with Carrot and her desire to keep her status as a werewolf secret from everyone, add some excellent alternate perspectives to the plot, and Pratchett did an outstanding job setting her up as a compelling figure for the rest of the series.  It helped that for this first book she worked as a bit of a double act with the small talking street dog, Gaspode, who also previously appeared in Moving Pictures.  Gaspode proves to be a fantastic wise-cracking counterpoint to Angua, and it was hilarious to watch him mess with the various human characters who refuse to believe he can talk.  Their resulting storylines about investigating the crime as canines, as well as the unlikely dog rebellion brewing within the city, works well with the other character focused arcs, and it was fun to get a little more closure on Gaspode’s story after his previous appearance.

Other great supporting characters in Men at Arms includes the returning members of the City Watch, Sergeant Colon and Corporal Nobbs.  While not as well utilised in this book as the rest of the City Watch series, they still prove to be a fantastic addition to the supporting cast.  Entertaining backers to the various other character-driven storylines, both show interesting depths in this book, whether it’s Colon acting as a put-upon drill sergeant, or Nobby’s use of his quartermaster past to obtain a collection of weapons.  Other members of the city also prove to extremely entertaining, with the tyrannical Lord Vetinari being the highlight.  The way in which Vetinari manipulates Vimes throughout the entire novel, while also understanding the true nature of most of the city’s residents is highly impressive, and I love that he stayed on as a major character after Guards! Guards!.  Throw in a complex arrangement of well-hidden antagonists, including an idea of violence that takes on a familiar form, and the cast of Men at Arms proves quite exceptional.  I really cannot emphasise just how much these carefully written character arcs and complex personal storylines increased the impact and emotional power of this novel, and you will come away loving everything about them.

I doubt anyone will be too surprised that I am about to write several paragraphs about Men at Arms’s epic audiobook formats, which I have long described as the very best way to enjoy Pratchett’s stories.  I honestly love all the Discworld audiobooks and luckily for connoisseurs, there are two outstanding versions of the Men at Arms audiobook that you can check out.

The first of these is the classic edition that was released back in 1996 and which is read by Nigel Planer.  Planer, who is one of my favourite audiobook narrators, lent his voice to most of the early Discworld novels, and is a key reason why I love Discworld books in this audio format.  Planer unsurprisingly does an amazing job with Men at Arms, especially as he perfectly captures Pratchett’s complex humour and intense story arcs with his brilliant narration, with every element of the book coming across in an exceptional and addictive manner.  This includes the brilliant characters, many of whom Planer previously voiced in other Discworld books.  Planner does an amazing job once again diving into these unique characters throughout Men at Arms, and the way he effortlessly portrays each character and shows their full personality and emotional range is just amazing.  He frankly provides the definitive portrayal for all the City Watch characters, and I honestly love the passion he brings to the Men at Arms audiobook. 

While the Nigel Planer audiobook version is always going to be a favourite of mine, I also have come to deeply appreciate the latest Men at Arms audiobook.  Part of a newly released collection of Disworld audiobooks that feature an interesting array of British talents bringing their vocal skills to Pratchett’s classic tales, this new Men at Arms audiobook is very impressive and is just as easy to get lost in at the classic Planer version.  Featuring the amazing cast of Jon Culshaw, Peter Serafinowicz and Bill Nighy, this Men at Arms audiobooks has a runtime just short of 13 hours, which is a few hours longer than Planer version.  However, the excellent array of narrators really makes it worth a listen.

The heart of this new Men at Arms’ audiobook is British radio and television personality Jon Culshaw, who dove into this role in a very impressive manner.  Culshaw really makes the story his own with his take on the novel and the characters, resulting in a very different feel that fans of the original Planer version will really appreciate.  Part of the reason why it was so good was that Culshaw brought back the excellent character voices and tones he previously used in Guards! Guards!, many of which provide great and often gritty new takes on some classic characters.  This includes a much rougher and despair filled Vimes, which fits the darker places Pratchett took the character in Men at Arms, especially when he goes up against the system.  His voice for Carrot captures the same keenness and naiveté that we saw in the previous book, however Culshaw’s vocal work also backed up Carrot’s excellent character development as the protagonist came into his own.  His voices for Lord Vetinari and Nobby Nobbs were also a ton of fun, with the dark and insister tones of Vetinari stealing every scene he is in, while Culshaw’s Nobby voices sounded appropriately similar to David Bradley or Jon Pertwee, which is just hilarious.  Culshaw also did an excellent job with several newly introduced City Watch characters, and I felt he got ever new additional cast members’ voice down perfectly.  My favourite was probably the troll Detritus, as Culshaw worked hard to showcase his massive and rocky troll nature, as well as his serious and slow personality.  This excellent vocal work from Culshaw ensured that the core of this Men at Arms audiobook was extremely impressive, and I really could listen to Culshaw’s take on these epic characters all day long.

As with all books in this new collection of Discworld audiobook’s, Culshaw’s main narration was perfectly backed up by recuring voices of Bill Nighy and Peter Serafinowicz. Both play key parts in this audiobook, with Nighy providing the narration for the footnotes, while Serafinowicz was the voice of Death whenever he appeared. These performances were once again perfect, and I especially loved Nighy’s excellent work with the vital, comedic footnotes.  Nighy really enhances the impact and value of these footnotes with his calm and impressive voices, and I especially loved his take on some of the more entertaining footnotes, including one where he partially sings a bad folk song.  Serafinowicz’s role in Men at Arms is also very fun, as he brings the fan-favourite character of Death to life.  Death has several great appearances in Men at Arms, and hearing Serafinowicz’s excellent voice suddenly appear amongst the general narration really increases the impact of the character.  Both Bill Nighy and Peter Serafinowicz’s inclusions were extremely fun, and I felt that they were combined with Culshaw’s main narration in a very impressive way.  These three brilliant British talents ensured that the new version of Men at Arms was particularly impressive, and while the original audiobook will always remain one of my favourite ways to enjoy Men at Arms, this new version is very much worth a listen and will likely inspire a new generation of Discworld fans.

Well, I think that my above excessive ramblings have probably made the point by now that I deeply enjoyed Men at Arms by Terry Pratchett.  One of the best Discworld and City Watch novels, Men at Arms was a glorious, captivating and moving read that perfectly blended crime fiction, fantasy and satire into one truly addictive and impactful book.  Clever, sharp and loaded with truly exceptional characters, Men at Arms was Pratchett at his very best, and I cannot recommend this book enough, especially on audiobook.  I can think of no higher praise for Men at Arms than to once again state that I will never get bored with this exceptional book, and it inspired me to continue the series and re-listen the next City Watch book, Feet of Clay.

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Warhammer 40,000: The Emperor’s Finest by Sandy Mitchell

Publisher: Black Library (Audiobook – 7 December 2010)

Series: Ciaphas Cain – Book Seven

Length: 10 hours and 14 minutes

My Rating: 4.75 out of 5 stars

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Dive once again into the crazy adventures of the Warhammer 40,000 universe’s most undeserving hero, with the awesome Ciaphas Cain novel, The Emperor’s Finest by Sandy Mitchell.

I was recently in the mood for something familiar and fun to enjoy during a gap in my audiobook listening schedule, and the first thing that came to mind was another entry in the highly entertaining and addictive Ciaphas Cain series by Sandy Mitchell (a pseudonym of author Alex Stewart).  One of my favourite Warhammer 40,000 series, the Ciaphas Cain books chronicle the adventures of the dashing and doubtful hero of the Imperium of Man, Commissar Ciaphas Cain, a man who sensibly seeks to avoid the many, many terrifying dangers of the Warhammer 40,000 universe, but who constantly finds himself dragged into the deadliest of situations, often because of his vastly inflated legend.  I have had a wonderful time making my way through the series, with books like For the EmperorCaves of IceThe Traitor’s HandDeath or Glory, Duty Calls and Cain’s Last Stand, proving to be extremely compelling and highly entertaining.  As such, I knew well in advance of reading The Emperor’s Finest that I was going to have a brilliant time with it, and Mitchell did not disappoint.  The seventh entry in this outstanding series, The Emperor’s Finest, had an outrageous and fantastic plot behind it that throws you into the action right away.

A dangerous and terrible foe stalks several human worlds in the galaxy, and only one man is unlucky enough to face it: Commissar Ciaphas Cain.  Despite being relatively early in his illustrious career, Cain has already gained a reputation for heroics and bravery, a combination that conspires to get the Commissar into far more trouble than he wants.  However, one of his most dangerous adventures occurs when he is surrounded by the finest warriors humanity has to defend them.

Rescued from an exploding Necron ship, Cain finds himself in the care of Space Marines of the Reclaimers chapter and soon becomes their Imperial Guard liaison as part of a new campaign.  Assigned to supress a civil war on the important agricultural world of Viridia, the Reclaimers are keen to engage the enemy, and Cain finds himself reluctantly dragged in their wake, forced to once again play the rousing hero and bring the loyalists of Viridia into line.  However, as the Reclaimers begin their bloody work, it soon becomes apparent that the traitors of Viridia are far more deadly than expected, when a nefarious genestealer cult is revealed at the heart of the warring factions.

As the Space Marines engage the genestealers, the defenders of Viridia determine that they must have snuck into the system when a massive, drifting space hulk briefly appeared.  Determined to eradicate the source of this unholy threat to the Imperium, the Reclaimers lead an ambitious expedition into the warp to track down the space hulk and obtain its secrets, and Cain is naturally required to follow along.  With murderous genestealers and ravaging orks in front of him, and the far more terrifying threat of an ambitious husband-seeking noblewoman at his back, Cain and his trusty aide, Jurgen, are flung once again into the fray and must find a way to extricate themselves from the new dangers all around them.  But if anyone can survive the oncoming terrors of the space hulk, it’s the soon to be legend of the Imperium.

Sandy Mitchell continues to delightfully show just how ridiculous and entertaining the Warhammer 40,000 universe can be with this outstanding entry in his Ciaphas Cain series.  Featuring an intense plot loaded with some fantastic characters, The Emperor’s Finest takes Cain on a grand adventure filled with action, questionable heroics, and boundless fun.

As with the rest of the books in the Ciaphas Cain series, The Emperor’s Finest features a brilliant and highly entertaining story loaded with funny coincidences, complex characters and highly dangerous situations.  Following on from the immediate aftermath of the Ciaphas Cain short story, Echoes of the Tomb, the initial story sees Cain once again thrust into danger, this time supporting the Reclaimers’ attempts to wipe out a genestealer-led revolution on the planet of Viridia.  This first part of The Emperor’s Finest is a somewhat typical Ciaphas Cain narrative, with the reluctant Cain dragged into a dangerous situation thanks to his own inflated reputation.  This ensures a ton of excellent action and over-the-top scenarios, as Cain jumps from danger to danger, with many of his decisions to avoid trouble resulting in him finding an even worse scenario.  Mitchell enhances this fun by also forcing Cain to contend with supporting character, Mira DuPanya, whose entertaining exploits, foppish nature, aristocratic arrogance, and determination to stick with Cain leads to some great moments, including an unlikely romantic subplot with the protagonist.

While this was a great introduction, the plot focus of The Emperor’s Finest changes about a third of the way through into a space adventure, when the Reclaimers set out to find and cleanse the space hulk that initially corrupted Viridia, and Cain is dragged along.  This allows for some excellent space adventures, especially when Cain and the Space Marines burst out into ork space, resulting in a great boarding action sequence.  Mitchell really leans into some fun interpersonal clashes between the book’s three main characters here, especially as Cain and the always dependable Jurgen find themselves at their wits end with Mira, who continues to be a real highlight of the plot.  All this leads to the excellent final third of The Emperor’s Finest, which sees Cain and Jurgen trapped alone aboard the space hulk, facing off against genestealers and orks.  A frenetic and fast-paced extended sequence, the space hulk scenes feature some of the book’s best action, and it was fun to see Cain and Jurgen working as an effective team to achieve Cain’s goal of not dying.  Mitchell plunks in some really awesome, fast-paced sequences here, and the reader is left hanging on until the end as they wait to see how Cain escapes this time.  Everything wraps up with some final fun moments, with Cain once again coming out on top through happy accident, and I was thoroughly entertained with how the self-contained storylines around Mira came to an end.

Unsurprisingly, Mitchell continued to utilise the same writing style that made the rest of the Ciaphas Cain series so entertaining, with the main narrative primarily told in a journal format, written by an older Cain.  Filled with self-deprecating humour and his own narrow insights into events, the novel paints a rather compelling and frank picture of events, which Mitchell ensures is loaded with action, adventure, and a certain level of ridiculousness.  This main narration is cleverly interspersed with entertaining footnotes, commentary and in-universe texts provided by the account’s editor, Inquisitor Amberly Vail, which ensures that the story becomes even more cynical and humorous, abet with some excellent additional insights into the Warhammer 40,000 universe.  I personally found The Emperor’s Finest to be one of the funnier Ciaphas Cian novels, and I chuckled my way through several scenes, especially those where Cain’s greatest threat proves to be an ambitious and heavily armed love interest.  I really love Mitchell’s great writing style for these books, which are honestly some of the more light-hearted entries in the larger Warhammer 40,000 canon, and I felt that it helped to turn the already awesome action story of The Emperor’s Finest into a truly entertaining narrative.  While the overall general adventure narrative is relatively basic, especially after some of the preceding books that had a little more depth, this was still a great read, and those in the mood for comedy, action and amusing characters in the always grim dark Warhammer 40,000 universe are going to have fun with this seventh Ciaphas Cain book.

As with the rest of the series, The Emperor’s Finest works extremely well as a standalone novel, with no prior knowledge of the rest of the Ciaphas Cain series needed to enjoy this cool narrative.  Indeed, as The Emperor’s Finest is set relatively early in the character’s personal chronology, only a couple of the previous books are referenced or mentioned, although the short story, Echoes of the Tomb, set directly before the events of this novel, is discussed a few times.  As such, The Emperor’s Children could potentially be used as a good entry point into the larger series, especially as you get some great comedic moments and interactions in this book.  While The Emperor’s Finest does suffer from some repetition issues due to Mitchell reusing some phrases, descriptions and broad story arcs, I feel that there were enough unique elements in this book to make it stand out from the rest of the series.  This includes the inclusion of Space Marines characters for the first time in a Ciaphas Cain book, as well as the inclusion of some fun new supporting figures who add a lot of humour to the plot.  As such, I felt that The Emperor’s Finest was an outstanding addition to the overall series, and one that will appeal to both new readers and established fans of the series.

An always amazing highlight of the Ciaphas Cain novels are the great characters, and The Emperor’s Finest is an excellent example of this, featuring a fun cast of outrageous figures.  This includes protagonist and main point-of-view character, Commissar Ciaphas Cain, who is a particularly complex figure in the Warhammer 40,000 canon.  Always described by the protagonist himself as a coward and a false hero, Cain spends most of the book trying to come up with ways to avoid combat and survive the inevitable danger his reputation and own bad lack force him to participate in.  Written in a very cynical and self-deprecating manner, Mitchell always tries to emulate classic figures like Flashman or Blackadder with his depictions of Cain.  However, despite Cain’s own constant assurances that he is no hero, he often proves to be quite a skilled fighter and leader, routinely defeating the enemy through clever strategies or natural talents, and you soon figure out that the character is actually a good Commissar, even if he doesn’t believe it.  As such, Cain is a brilliantly contrary character, and it always fun to see him in action, especially in these earlier adventures where even he isn’t sure whether he’s brave or a hero.  Throw in the protagonist’s usual witty humour, sarcastic comments and overall cynical nature, which throws some entertaining shade on the entire Warhammer 40,000 universe, and Cain is a brilliant and surprisingly likeable central character that is so much fun to follow.

Aside from Cain, The Emperor’s Finest features some excellent supporting characters, including some recurring figures from the main series.  This includes Cain’s faithful aide Jurgen, a seemingly gormless and thoroughly unsanitary soldier, who is also an effective and lethal sidekick and in many ways is the true hero of the series.  While some elements of his nature are hidden due to this book being set early in the series’ timeline, Jurgen still has several moments to shine in The Emperor’s Finest, and I love how well he plays off Cian.  Another great recurring figure is Inquisitor Amberly Vail, who serves the essential role as the overarching narrator of the book as well as the person behind the footnotes.  Despite not physically appearing as a character in The Emperor’s Finest, Vail’s impact on the overarching book is undeniable, and I love hearing her commentary on Cain’s exploits while also calling out all his lies and mistakes.  Mitchell also features several stoic Space Marine characters, whose surly presence adds some interesting colour to proceedings, and whose apparently inability to see through Cain is quite amusing.

While Jurgen and Vail are great in their roles as always, I think that new character Mira DuPanya honestly stole the show in The Emperor’s Finest.  The spoiled daughter of Viridia’s governor, Mira is shown to be an early thorn in Cain’s side as she decides to accompany him into battle with her troops, despite being unqualified to lead anyone.  The early conflict between the two quickly turns into an unconventional romance, which Cain humorously regrets the entire way through, especially when Mira’s true intentions are revealed.  Mitchell honestly did a masterful job of portraying Mira in the most spoiled and foppish light, and for once Cain isn’t the most selfish character in the plot.  The hilarious interactions that occur between Mira and several of the recurring cast is often comedic gold, and I felt that this character’s presence alone helped to make The Emperor’s Finest one of the funnier books in the series.  An overall amazing cast of characters that I couldn’t get enough of.

I almost don’t need to say it at this point, but I of course checked out The Emperor’s Finest on audiobook, which frankly is the very best way to enjoy a Ciaphas Cain/Warhammer 40,000 novel.  Once again featuring an impressive cast of entertaining narrators, The Emperor’s Finest had a brisk run time of just over 10 hours, which I honestly flew through because I was having such a fun time with this audiobook.  The multiple narrators really help to capture the entertaining and crazy nature of the narrative, with Stephen Perring doing his usual exceptional job leading the narration.  His voice work in the main story, as told from Cain’s perspective, is very entertaining, and I love the extremely fitting voices that once again accompany the recurring protagonists of Cain and Jurgen, with Jurgen’s sticky tones being particularly fun.  Thanks to its compelling cast, Perring also had some additional interesting voices to feature in The Emperor’s Children, including a group of Space Marines, who Perring gives an appropriately intimidating and booming voice. However, Perring’s most entertaining, if ridiculous voice, belonged to Cain’s new love interest, Mira, upon whom Perring bestows a very grating and overly aristocratic voice, that really fits the spoiled princess persona the character had.  I honestly chuckled my way through some of the outrageous dialogue between the two, especially with Perring’s tones making them even more ridiculous.

In addition to Perring, the voice cast of The Emperor’s Finest also features the returning Penelope Rawlins, as well as additional narrators Andrew James Spooner and Helen McAlphine.  Rawlins once again does an amazing job voicing Inquisitor Vail’s notes on Cain’s account of this mission, and I loved the sarcastic yet informative tone that Rawlins has long attributed to this compelling figure.  Rawlins’s inclusions work perfectly alongside the main narration of Perring, and the way that her subtle and comedic comments are inserted into the flow of the story in this format is always extremely fun.  Throw in some excellent work from Spooner and McAlphine, who bring the contextual articles, interviews and exerts from in-universe texts to life in an amusing and striking fashion, and The Emperor’s Finest once again features some outstanding narration that really enhances Mitchell’s already awesome story.  I have so much love for how the Ciaphas Cain novels come across on audiobook, and The Emperor’s Finest once again shows why this is the very best way to enjoy this series.

Seven books in and the always fun Ciaphas Cain series remains one of the best Warhammer 40,000 series.  Sandy Mitchell did an outstanding job continuing the series with The Emperor’s Finest, which provides even more great action, fantastic comedy, and amazing character interactions.  An excellent and captivating read from start to finish, The Emperor’s Finest comes highly recommended, and I can’t wait to dive even further into the series when I get a chance.

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Waiting on Wednesday – Star Wars: Master of Evil by Adam Christopher

Welcome to my weekly segment, Waiting on Wednesday, where I look at upcoming books that I am planning to order and review in the next few months and which I think I will really enjoy.  Stay tuned to see reviews of these books when I get a copy of them.  In this week’s Waiting on Wednesday, I look at an intriguing and compelling upcoming Star Wars novel, with Master of Evil by Adam Christopher.

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After a couple of years of inadvertently avoiding extended Star Wars fiction (mainly because I’ve been more focussed on Warhammer 40,000 fiction), I’ve been making a big effort to try and grab or highlight some of the newer Star Wars novels, including the compelling early rebellion focused novel, The Mask of Fear by Alexander Freed that came out earlier this year.  While there are a few other cool Star Wars books coming out in the second half of 2025, the one that has really caught my eye is the complex and character-focused book, Master of Evil by Adam Christopher.

Christopher, who previously wrote the sequel-trilogy set-up novel, Shadow of the Sith (which is still on my to-read list), is returning to his Sith focus in a big way with Master of Evil.  Set for release in November 2025, Master of Evil will follow Darth Vader on his journey deeper into the dark side of the force, as he embarks on a quest to conquer death.  Sure to be complex, character-driven and intense, Master of Evil sounds like an exceptional read, and I love it’s compelling, lore-focussed plot synopsis.

Plot Synopsis:

After Revenge of the Sith, a newly forged Darth Vader hunts for the secrets of life and death under the watchful eye of Emperor Palpatine.

In the wake of Emperor Palpatine’s rise to power, the true nature of his most sinister enforcer remains a mystery. Darth Vader is a dominant yet illusive figure: the shadow cast by a malignant Imperial regime, unknowable to even its top officials. But even as his humanity gives way to myth, Vader remains haunted by the promises of the dark side, seeking the ultimate power that his master has hinted at but withheld—the power to conquer death itself.

On the volcanic world of Mustafar, Vader undertakes a dark ritual, bleeding a kyber crystal to forge his lightsaber. This act unleashes a power far greater than he anticipated, giving him a glimpse into the limitless potential of the Force.

Vader is determined to follow this vision, even if it means defying his master’s orders. Yet he finds the Emperor suspiciously supportive of his mission, even sending Vader to the Diso system to investigate rumors of a Force-wielding shaman able to raise the dead. At his side are a cadre of the Emperor’s scarlet-robed Royal Guard, led by Colonel Halland Goth—a decorated soldier with a very personal interest in Vader’s mission.

Even as the Emperor’s true motivations reveal themselves, Vader falls deeper into obsession. His journey takes him far across the galaxy, chasing rumors and phantoms. But no matter how far he travels, he cannot escape the shadows within his own soul. Haunted by the echoes of his past, Vader circles the true resolution to his quest: only once all weakness is purged can he become a master of evil.

I am really intrigued by Master of Evil’s plot, and I think its one that has an awful lot of potential, especially for hardcore Star Wars fans.  Frankly any book that follows Darth Vader, especially during his early days as a Sith Lord, is going to be an instant get for me, and I am extremely curious to see Vader settling into his role as the Emperor’s shadowy enforcer.  You’ll have to assume that this will result in quite a personal and character-focused plot, as the scarred and emotional Vader tries to come to term with all that he’s done and all that he’s lost.  The extra focus on Vader learning more about the dark side of the Force, especially with how it relates to stopping death, is going to be fascinating, and I look forward to seeing how the central character moves further away from the heroic Anakin to the resolute and merciless Vader.

Naturally, the above plot synopsis sounds pretty lore-heavy, so I imagine that Master of Evil isn’t going to be a book aimed towards more casual Star Wars fans.  I personally love some of the more lore-heavy Star Wars novels and comics, such as Charles Soules’ Darth Vader: Dark Lord of the Sith comic series, that was set in a similar period, and they can make some very compelling and personal reads.  Indeed, it looks like Christopher is going to be revisiting some of the elements that Soule introduced in this comic, and it will be interesting to see where Christopher takes some of these more obscure bits of the lore in Master of Evil.

Overall, I think that Master of Evil has a ton of potential, and it could end up being one of the top pieces of Star Wars extended universe fiction out in 2025.  I love the complex story synopsis above, especially as Star Wars fans will be blessed with one of the first Darth Vader novels in years, and I am excited to dive into the mind of a young Vader as he learns more about the evil he has dedicated his life to.  I look forward to seeing Adam Christopher’s take on one of fiction’s most iconic villains, and if Master of Evil’s story is as half as cool as its fantastic cover, then we’re in for an awesome time with this book.