
Publisher: Gollancz/Penguin Audio (Audiobook – 1989)
Series: Discworld – Book Seven
Length: 9 hours and 8 minutes (Planer version)/9 hours and 53 minutes (Enoch version)
My Rating: 5 out of 5 stars
After having an amazing time checking out the new audiobook versions of Guards! Guards!, Small Gods and Moving Pictures, I continue my latest revisit to Terry Pratchett’s Discworld series. This time, I examine another one of my favourites with the deeply entertaining seventh novel in the overall series, Pyramids. An outstanding standalone Discworld novel, Pyramids is a brilliant read that sees a young king go forth and then return to the insanity of his kingdom in a fun satire of ancient Egypt and its perception in Western media.
There are many mysterious realms on the magical Discworld, which travels on the back of four giant elephants standing on the back of a giant turtle. However, few are more ancient than the tiny river kingdom of Djelibeybi. Formerly a great empire that ruled over an entire continent, Djelibeybi is a mere shadow of its former self, its wealth drained away by the pyramids constructed to house its dead kings. Nothing ever changes in Djelibeybi, that is until its young prince decides to get an education.
Prince Pteppicymon (Teppic), future ruler of the kingdom, has been sent away to the Assassins Guild of Ankh-Morpork, both to get the finest education on the Disc, and to learn a way to finally make his kingdom some money. However, upon graduating, Teppic is forced to return to home when his father suddenly dies in embarrassing circumstances.
Now the god king of Djelibeybi, Teppic hopes to modernise his kingdom and introduce the comforts of the outside world. However, Teppic has returned to a strange land he no longer understands and finds his desire for modernisation stymied by the controlling high priest Dios, whose intense love of tradition has long restricted Djelibeybi. However, despite the best attempts of Dios, change is coming to the old kingdom, as a dark figure in the finest black stalks the city, while a massive new pyramid begins to mess with reality. When disaster strikes, the people of Djelibeybi find themselves beset by both their gods and their dead, and only their king can save them. But first, Teppic will need to work out how to find his kingdom again.
Pyramids continues to stand the test of time as one of my favourite Terry Pratchett books, as this compelling and wildly entertaining Discworld novel takes you on a wild ride through ancient kingdoms and eternal tradition, and every dangerous thing that comes with them. An outstanding addition to the series that keeps you laughing the entire way through, Pyramids was peak Pratchett and gets another easy five-star rating from me.
I love the outstanding narrative that Pratchett came up with for Pyramids, which tells a fun adventure tale in an entertaining ancient Egypt facsimile. While the narrative structure of Pyramids is slightly more basic than some of Pratchett’s other books, I think it is still quite a compelling story that keeps the reader entertained from start to finish. Broken into several sections, Pyramids starts with an excellent introduction that showcases Teppic attempting to take his final exam at the Assassin’s Guild. This proves to be a great fun opener, and I loved how Pratchett interspersed the over-the-top test with multiple flashbacks that showcase both Teppic’s childhood in Djelibeybi and his early days at the guild. This works to set up a lot of key early story elements, while also serving as a memorable start, as the cool scenes of assassin testing are some of my favourites in the entire book. This first section of Pyramids ends with Teppic finding out his father has died through an unlikely divine messenger, and he returns to Djelibeybi to take the throne.
Pratchett follows up this impressive introduction with a good central part of the story as you return to Djelibeybi proper and Teppic learns the downside to being a king. Pratchett really works to explore the downsides of the kingdom, as Teppic begins to realise he is just a puppet with the high priest Dios truly in control. There are some hilarious moments here, especially when it comes to the ridiculous traditions and history of Djelibeybi, and Teppic works well as a great outsider character who finally sees how silly everything is, although he is still bullied into constructing the biggest pyramid ever. Pratchett also takes the time to introduces a colourful array of supporting characters with some compelling story arcs, including two ambitious embalmers, a disfunction family of pyramid builders, and the handmaiden Ptraci, who Teppic accidentally sentences to death. His desire to save her leads to many of these issues coming to a head, with Teppic forced to flee from Dios, only to find himself trapped outside of the kingdom when the Great Pyramid goes off and splits Djelibeybi into its own reality.
This brings Pyramids into a compelling interim phase, as Teppic and Ptraci find sanctuary in Ephebe, while the trapped kingdom goes to madness, as all their many beliefs come to life, although not in the way they’d hoped. I liked the fantastic contrast between the supernatural craziness going on in Djelibeybi and the more human-based chaos Teppic encounters in Ephebe as he tries to get answers out of the philosophers, before finally returning to the kingdom to save the day. Eventually able to return thanks to a thirsty camel and an easily confused sphinx, Teppic works to destroy the Great Pyramid. At the same time, several of the ongoing Djelibeybi storylines come together nicely, as the dead of the kingdom, including Teppic’s father, discover the truth about why they were mummified, and this leads to an outstanding and eventually explosive concluding sequence. Pratchett wraps this up nicely with all the key characters getting the ending they deserve, and he leaves this story on yet another hopeful note that hints at an interesting future for the characters and the kingdom.
As with all the Discworld books, Pratchett does a wonderful job of telling a fun and compelling story in Pyramids that hooks you early with its fantastic elements, entertaining plot, complex satire, and great characters. An interesting standalone entry in the Discworld series, Pyramids has a more straightforward story that is well split amongst an interesting cast of figures, each of whom find their role in the kingdom altered in some way, and I loved the chaotic plot that emerged. Pratchett has a lot of fun exploring some great themes in Pyramids, including people attempting to break free of tradition (literally), and finding yourself. The critique of unnecessary and restricting tradition works well as a central story element, and Pratchett leans into it heavily, showcasing how it can styme progress and lead to a slow death of a culture. Thanks to that author’s great use of humour, you really begin to appreciate just how damaging or ridiculous some traditions can be, and I always get a chuckle at the hilarious sequences where Teppic’s over-long title is repeatedly read out again and again.
While there is some focus on death and assassination, for the most part Pyramids is a really light-hearted entry in the series, especially as Pratchett leans into the examination of ancient Egypt with its doppelganger in Djelibeybi and resulting satirisation of how ancient Egypt is portrayed in modern culture brings much of the book’s laughs. Most of this becomes really apparent thanks to Teppic’s newly found modern sensibilities, but Pratchett also throws in some puns and lines that people with some knowledge of ancient Egypt will appreciate, and frankly I find a fun new joke every time I read this amazing book. Many of Pratchett’s more modern takes on some of more well-known elements of Egyptian culture are very fun, with a lot of jokes about mummies, the economics of pyramid building, and what handmaidens do, proved to be really entertaining.
Much of the rest of the major jokes of Pyramids revolved around the varied reactions to the crazy events that seem to occur everywhere in the Discworld. I personally laugh myself silly at the spontaneous football commentary that emerges when the various gods of Djelibeybi start to fight over the sun, and the resulting moments of theological debate end in a funny and snappy way. The sequence with the Sphinx also makes for quite an entertaining inclusion, and Teppic’s assessment and rewriting of the classic riddle into a much more correct metaphor proves to be a lot of fun. Finally, the opening assassin’s examination sequence is both tense and funny, and there is something about Pratchett imagining undergraduate assassins getting tested in a similar manner to student drivers that really shows off the inherent silliness of this series. Throw in Pratchett’s usual array of clever puns, well-placed footnotes and witty dialogue, and Pyramids turns into a particularly funny read that still makes me laugh after all these years.
Out of all the amazing Discworld novels, Pyramids might be one of the best entries for a reader to start to explore this amazing series. The very first standalone Discworld novel, Pyramids can be easily read without any knowledge of any of the previous books, and you really get a good sense of the larger setting and Pratchett’s ability to craft elaborate parodies of certain cultures or genres in a brilliant, self-contained manner. While some of the elements of Pyramids are reutilised in some of the later books (the philosopher-filled city of Ephebe for one), for the most part none of the characters or storylines here are ever revisited, and you can really dive into Pyramids at any point of your Discworld reading experience. The opening extended sequence set around Teppic’s exams and flashbacks does provide one of the best examinations of the Assassin’s Guild, a fun institution in the Discworld series, and it was really fun to see them in action here, even if the assassins do get slightly nerfed in some of the future books (especially the City Watch ones). I do personally think that Pyramids was one of his true early classics, and this book lays at the start of a very big run of some of Pratchett’s best works, especially as he fully finalised his preferred style here. As such, this is a great read for Discworld readers of all experiences, especially those looking to dip their toe into this amazing universe, and this is a very impressive example of Pratchett’s style and humour.
I do have to also provide a quick shoutout the fantastic array of characters featured within Pyramids, whose compelling storylines and well-thought-out story arcs really compliment the main narrative and help Pratchett explore his intricate central themes. The main character, Teppic, serves as a great central figure for Pyramids, and his unlikely outsiders perspective allows for much of the plot change and chaotic moments. Ptraci’s journey from passive handmaiden to unstoppable force of nature was very well handled, and I loved how Pratchett showcased just how much impact a suddenly confident woman can have on the world. I also always find it quite hilarious that the previous king, Pteppicymon XXVII, only truly finds himself in death, and his later interactions with the embalmers Dil and Gurn lead to some truly heartwarming moments. The Ptaclusp dynasty of pyramid builders added some fun family chaos to the mix, and their representation of the new generation taking over from the old was quite entertaining, even if the brothers (Ptaclusp IIa and Ptaclusp IIb) had differing views on what the future should be. Teppic’s classmates from the Assassin’s Guild also added some excellent colour, especially the overconfident Chidder, although I felt that it was a shame that most of those great characters introduced in the opening part of the book where never utilised again.
Out of all the characters featured within the book, my favourite was probably Dios, who can probably be considered the antagonist of Pyramids. The High Priest of Djelibeybi, Dios is the main administrator of the country, who strictly adheres to tradition and ritual and doesn’t allow Teppic to make any changes or independent decisions. A strict and rigid person capable of bending anyone to his will, Dios is restricting tradition personified, and the lengths he goes to keep Djelibeybi the same is quite fascinating, while his struggles to keep Teppic in line lead to some amusing moments. I honestly feel that Dios was one of Pratchett’s more compelling antagonists, as while he does some bad things he’s not actually a bad person; instead he’s someone stuck in the trap of always doing things a specific way and is incapable of thinking any other way. You honestly feel a little sympathetic for him at times, especially when the full scope of his service is revealed, and while he continues to make the wrong decisions for the future of Djelibeybi, you can kind of understand why he is the way he is. The final fate of Dios was really well written, if a little horrifying if you actually stop to think about it, although it fulfills his wish of everything staying the same. A truly complex figure who plays off the rest of the outrageous and outgoing characters extremely well, Dios really tied this book together and I loved how well Pratchett featured him in Pyramids.
Unsurprisingly to anyone who has read my other rambling Discworld reviews, I have a lot to say about Pyramids on audiobook. Audiobooks are my favourite way to enjoy any book, with the Discworld audiobooks being an exceptionally good example of how this format can make an already awesome novel even better. Like the rest of the series, Pyramids has two really good unabridged audiobook versions, both of which come really recommended by me as brilliant ways to check out a classic book from Pratchett.
The first of these audiobook formats is the old-school version narrated by the legendary Nigel Planer. I have mentioned Planer a few times over the years due to his exceptional work voicing over half the unabridged Discworld audiobooks and he remains one of my favourite audiobook narrators as a result. His ability to come up with new character voices for every single audiobook was just incredible, and I love all his cool vocal choices, especially in Pyramids. His take on the various characters was quite inspired, and you really get all the characters’ unique personalities, including Teppic’s modern spirit, Dios’s controlling reliance on tradition, the exasperation of the dead former king, and the overpowering personality of Ptraci. Planer also perfectly showcases all the best jokes in Pyramids, including the fantastic over-the-top sequences where Dios repeats Teppic’s title, or the hilarious scene where the priest provides commentary for the divine fight for the sun. I have so much love for all of Planer’s original Discworld work, and Pyramids is a particular favourite of mine as he takes that verbal gags that Pratchett sets up and makes them his own.
While the Planer version of Pyramids was the one that I grew up with, I have also had the pleasure of listening to the newer Pyramids audiobook that provides a fresh take on the story. Part of the same Discworld audiobook series I have recently enjoyed for Guards! Guards!, Moving Pictures and Small Gods, this new version of Pyramids was also extremely good with some great voice work and a compelling pace. Featuring a runtime just shy of 10 hours, this new audiobook is slightly longer than the Planer version and features the amazing voice work of Alfred Enoch, Bill Nighy and Peter Serafinowicz, with Enoch acting as the main narrator.
Enoch, who is probably best known for his role in the Harry Potter films, did an outstanding job as the main narrator for Pyramids, and I really appreciate his take on the compelling story. His more youthful voice gave this version of Pyramids some additional energy, and you really move through the main story extremely quickly as a result. I also really enjoyed how some of the protagonists turned out in this version of Pyramids, and while Enoch lacks the full range of fun character voices that Planer had, he still provides some impressive and fitting tones that expertly captures the various characters. I felt that his voice for Teppic was especially well done, with his hopeful personality really shining through, while his voice for Dios had the commanding and controlling edge that it needed. I felt that Dios was probably Enoch’s best voice, especially when it comes to the repetitive gag of having to intone Teppic’s full title. I also actually quite like the voice he used for Ptraci, which was markedly different to the voice that Planer utilised in his version. Enoch’s Ptraci voice was a little more curious and confident at times, and I got a much different personality vibe in this version which was quite interesting. Enoch also ensured that his version of Pyramids stood out by pronouncing some of the character names in a different manner to Planer, mainly because he kept the P silent when it appears at some of the names (for example, Ptraci becomes Traci). While this was a noticeable difference from the Planer version, I really liked it, as it actually captured Pratchett’s intended pronunciation based on how P is used in ancient Egyptian. This ended up being an exceptional performance from Enoch, and one that I had a lot of fun with.
On top of Enoch’s main narration, this version of Pyramids also featured the voices of Bill Nighy and Peter Serafinowicz, who have the same roles in every audiobook of this new run. Both play key parts in this audiobook, with Nighy voicing the various footnotes, while Serafinowicz was the voice of Death whenever he appeared. Both provided an exceptional performance here, with Nighy in particular giving some excellent gravitas to the essential and humour-laden footnotes. Serafinowicz’s role in Pyramids was a little more limited, mainly because Death only appeared a couple of scenes, but he really captured this awesome anthropomorphic personification perfectly when he did appear, providing a booming and impactful Death voice that was a lot of fun to hear. Both Bill Nighy and Peter Serafinowicz’s inclusions were worked into Enoch’s overarching narration extremely well, and I felt that the three complemented each other nicely throughout the audiobook. This ended up being an overall impressive take on Pyramids, and the new narrators really knew what they were doing here. As such, this version also comes recommended, and while the Nigel Planer version is still living in my head rent free, this new take on Pyramids was very fun and I enjoyed hearing some new voices take it on.
Overall, Pyramids proved to be quite an awesome book, and I really think it was one of Terry Pratchett’s better early Discworld novels. Featuring an outstanding story with some fantastic humour, Pyramids is an absolute joy to read, and I loved seeing the author’s distinctive parody of ancient Egypt. Clever and loaded with complex comedic gold, Pyramids still cracks me up every time I read it, and I cannot recommend this book enough to anyone interested in checking out the exceptional Discworld books, especially in either of its epic audiobook formats.


