Fire Made Flesh by Denny Flowers

Fire Made Flesh Cover

Publisher: Black Library (Audiobook – 5 June 2021)

Series: Necromunda

Length: 13 hours and 29 minutes

My Rating: 4.25 out of 5 stars

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Prepare to return to the violent and deadly world beneath the hive cities of Necromunda, as Denny Flowers presents an outstanding and compelling entry in the Warhammer 40,000 universe with Fire Made Flesh.

Over the last year or so I have been having fun exploring the immense extended universe that has sprung up around the Warhammer 40,000 and Warhammer Fantasy tabletop games.  I have so far read several cool entries in the Gortrex and Felix fantasy series (Trollslayer, Skavenslayer and Daemonslayer), as well as the awesome science fiction reads First and Only and Deathwatch: Shadowbreaker.  However, my favourite Warhammer novel so far was the deeply entertaining Kal Jerico: Sinner’s Bounty, which was part of the Necromunda sub-series, another tabletop game set in the gothic Warhammer 40,000 universe.

The Necromunda games and extended universe are all set in and around the towering and immense hive city, Hive Primus, capital of the industrial planet of Necromunda.  Hive Primus is a city of billions, with the inhabitants crammed together in a massive hive structure located both above and below ground.  Necromunda fiction is primarily based in the Underhive, the foundational layers of the hive and below, made up of tunnels, habitation zones and caverns, most of which have been abandoned as the hive was built up.  The Underhive is filled with various gangs and feuding families who fight in these tunnels for riches, dominance and glory.  This unique landscape makes for some impressive stories, such as the awesome narrative of the latest Necromunda novel, Fire Made Flesh.

Deep underneath Hive Primus many secrets and treasures lay hidden in the darkness, waiting to be found by bold adventurers, but none are spoken of with more reverence than the lost habitation dome, Periculus.  Periculus was once a flourishing base of commerce where both sanctioned trade and illicit dealings were held, and vast wealth was accumulated.  However, Periculus was mysteriously abandoned years ago when its inhabitants were killed, and all knowledge of its location has been lost.  Now, after years of searching, someone has rediscovered the dome, and all hell is about to break loose.

Believing that the ruins of Periculus hold innumerable treasures and opportunities, various gangsters, Guilders, hive scum and opportunists have descended into the Underhive, hoping to stake their claim.  However, none of the people moving towards Periculus are more dangerous than the revered Lord Silas Pureburn of the Guild of Fire.  Holding a monopoly on energy production in the Underhive and gifted with a holy flame from the God Emperor himself, Pureburn inspires loyalty and religious fervour wherever he goes.  However, behind his holy facade of purity and flame lies a dark soul determined to dominate everything and everyone he encounters.  One of the few people to see the truth about Pureburn is young Guilder Tempes Sol.  Sol, a scion of the Mercator Lux, the Guild of Light, has found himself bested by Pureburn many times, and he is determined to discover the truth behind his improbable works.  After an unholy accident scars Sol and leaves him with an unusual power, he is forced to flee his guild and travel to Periculus, where his only hope of redemption lies in exposing Pureburn as a fraud.

However, upon arriving at Periculus, Sol discovers a settlement on the edge.  Pureburn has gathered around him an army of religious fanatics who control Periculus through fear, fire and bloodshed.  Determined to stop his insidious influence before it is too late, Sol attempts to forge alliances with other newly arrived inhabitants of Periculus who have been disadvantaged by Pureburn.  However, the deeper Sol dives into Pureburn’s actions, the more danger he finds himself in, as this seemingly holy man hides a dark and disturbing secret.  Worse, even more terrible dangers are affecting people within the dome, as twisted creatures roam the shadows, and the humans are struck with a dark rage that drives them to great acts of violence.  As the forces within gather for a final deadly confrontation, the fate of both Periculus and the entirety of Hive Primus hangs in the balance.

Fire Made Flesh was an interesting and impressive read that did an amazing job of bringing the twisted maze of the Necromunda Underhive to life.  This was actually the debut novel of author Denny Flowers, who has previously written some fun Necromunda short fiction and novellas but had yet to produce a full-length book.  This turned out to be a pretty awesome first novel from Flowers, and I had an outstanding time getting through the intense story, especially with its unique locales and outrageous characters, and it was a fantastic piece of Necromunda fiction.

At the heart of Fire Made Flesh lies a compelling and intense story that showcases the unique and deadly battle for control of Periculus.  After some set-up to show the rediscovery of the lost dome, Flowers starts establishing the various characters and their motivations, exploring how and why they are heading to Periculus.  Told from multiple character perspectives, the reader gets an interesting look at each point-of-view character, as well as the people they travel with.  While this was a good introduction to the many complex aspects and figures of the novel, it did make the pacing of the first third of Fire Made Flesh a tad slow, with a couple of difficult sections.  However, these pacing issues are resolved around halfway through Fire Made Flesh, once all the primary characters make it to Periculus.  From that point onward, the book really picks up, especially as the reader has grown attached to protagonists by this point.  From there the rest of the story is extremely fast, with a big moment two-thirds in, resulting in utter bedlam across Periculus and thrusting each of the characters into extreme danger.  After several intense and action-packed sequences, the entire narrative gets wrapped up extremely well in a satisfying conclusion, with each of the fun character arcs set up throughout the book coming together wonderfully.  I had an absolute blast with this narrative, and I felt that it had the right blend of action, intrigue, character development and Warhammer 40,000/Necromunda detail, to keep every reader happy.  I was really impressed by how Flowers was able to bring the disparate storylines together into one entertaining read, and I ended up powering through the last half of the novel in less than a day.  I also deeply enjoyed some of the cool twists and reveals right near the end, as they contained some excellent character moments.  Interestingly, the story is left open for a sequel, and I know I will be curious to see what happens in the Underhive next time.

Fire Made Flesh is an excellent addition to the Necromunda range of fiction, and I appreciated how Flowers attempted to examine and recreate the various elements of the unique landscape and culture featured within this fictional location.  Flowers really dived into the lore surrounding Necromunda, and the reader is soon engulfed in discussions about the social order, technology, and religious zeal of the Hive City.  While the author did a good job of trying to give context to this setting and its various features, readers may get a little overwhelmed with all the unique lore elements that are shovelled into it, especially at the front of the book when Flowers was trying to set everything up.  While I managed to keep my head around what was happening and what the characters were talking about, I could easily see a reader who has less experience with Warhammer 40,000/Necromunda lore, being a bit more confused and potentially getting lost.  Still, this ended up being a great Necromunda novel, and I loved the way in which the author featured the various gangs and controlling interests.  I especially enjoyed the in-depth examination of the Guilders, Hive Primus’s merchant class, who provide the various services to keep the settlements running.  Fire Made Flesh features members from the various guilds, each of whom have different professions, including slavers, energy providers, fuel dispensers and corpse grinders (people who process bodies to produce corpse-starch, the hive’s primary food source).  Readers get a pretty intense crash course in Necromunda lore in this book and will end up having a good understanding of how Underhive works.  There are a lot of details that will appeal to long-term fans of the Necromunda game and its associated extended fiction, and they will no-doubt love to see another entertaining and dark adventure.  While there are some connections to previous novels, including some of Flower’s short-fiction, I would say its easy enough for most people familiar with the Warhammer 40,000 universe to jump into this book without getting too lost, and even general science fiction fans should be able to have fun with this novel.

Flowers also makes great use of the dark and dangerous setting that is the Underhive throughout Fire Made Flesh.  The Underhive is already an awesome and well-established setting, but Flowers really tried to show just how hostile and unpredictable it could be.  There are some great descriptions of the tight walkways, giant caverns and isolated settlements which prove to be an outstanding backdrop to the dark narrative, and I had a lot of fun exploring some new locations in this novel.  Periculus itself is also an impressive setting, as the reader is treated to an intriguing look at a newly formed town that is slowly getting to its feet in the ruins of an abandoned settlement, and all the strife that comes as a result.  The depictions of the town surrounded by monsters, coated with powdered bone, and filled with fractious groups with enflamed personalities, really helps to set the mood for much of the novel, especially as it all comes crumbling down again.  I deeply enjoyed this cool setting and I think that it was an exceptional addition to a fun novel.

I also had a lot of fun with the compelling collection of characters featured in Fire Made Flesh.  Flowers made use of several entertaining point-of-view characters throughout this novel, including several protagonists of his previous short fiction reads, and this results in a vibrant and well set-up blend of personalities and compelling personas.  The central protagonist is Tempes Sol, the young Guilder genius who spends his days attempting to understand power, electricity, and technology.  Tempes has a rather rough journey in this novel, mostly brought on by his obsession with stopping the book’s antagonist, Pureburn, who has bested him in several prior encounters.  However, this time Tempes is suffering from the after-effects of a psychic attack, which has gifted him strange lightning abilities associated with his cybernetic upgrades.  Cast out of his guild and on the run, Tempes is a desperate figure in this novel, attempting to show the hypocrisy of Pureburn while also trying to redeem himself and understand his new powers.  I felt that Tempes had a very interesting storyline in this novel, and I found his personal growth and the exploration of his personal technology to be quite fascinating.  I wasn’t the biggest fan of his impulsive behaviour and self-righteous personality, but he did start to shed those as the novel progressed, while also developing a certain amount of savviness, especially when it came to some of his supposed allies.  It looks like Flowers is setting Tempes up for some interesting storylines in the future, and I would be quite keen to see this protagonist in another book at some point.

I was also a big fan of the antagonist of Fire Made Flesh, Lord Silas Pureburn.  Pureburn is another Guilder character who specialises in bringing fire and fuel to isolated communities, even when it shouldn’t be possible.  This, and his family’s legacy as keepers of a holy flame, sees him given religious reverence by the general population, as well a collection of devoted, if deranged, followers, who view him as a celebrated champion of the Emperor.  However, Pureburn is really a deceitful and manipulative being, who cares only for profit and his own selfish goals.  Flowers does an amazing job setting this antagonist up and the reader is soon pretty sick of his hypocrisy and arrogance, something that become really apparent after you read a few of his point of view chapters.  Pureburn ends up annoying or alienating every single protagonist in this book, which results in a loose alliance as everyone attempts to take him down.  I love a villain so evil that he brings different people together, and this was a great antagonist to hate, especially once you find out the true source of his power.

Aside from this compelling protagonist and entertaining antagonist, this novel also featured a great range of additional characters with whom the reader gets to spend time with.  My personal favourite had to be Lord Credence Sorrow, a corpse grinder contracted to bring food to Periculus against his will.  Sorrow is a lover of fine things, and his enjoyment of delicate items and gourmet food is at odds with his profession of turning corpses into edible powder.  This character has a brilliant amount of flair, and all his scenes are particularly entertaining, especially as he keeps finding himself stuck between some dangerous employers, resulting in quite a fun and fitting overarching storyline.  I also had a great time with the oddball partnership of Caleb Cursebound, the self-proclaimed ninth most dangerous man in the Underhive, and his silent Ratskin partner Iktomi.  These two make a great pair, especially as Caleb has all the bluster and personality, while Iktomi has a wicked amount of lethal skill, making them a surprisingly effective team, and I loved the entertaining odd-couple vibes that they gave out throughout the book.  I also must highlight Anquis, a member of the notorious Delaque family of spies and infiltrators.  Anguis spends most of the novel helping Tempes achieve his goals with her intelligence-gathering and manipulations.  However, it soon becomes quite clear that Anguis is playing her own games, and no one, especially Sol, knows what she is really after.  The final character I want to talk about is Virae the Unbroken, a Chain Lord (slaver) and pit fighter, who is hired to capture unlucky civilians and bring them to Periculus for labour purposes.  Despite initially appearing as a blunt and unforgiving figure, Virae soon proves to be one of the most complex and best-written characters in the entire novel.  Virae is a former slave herself, who proved herself to be tough and unbreakable, resulting in her title and her eventual promotion to slaver.  However, she really struggles with her profession in this novel, especially after many of her charges die on the journey to Periculus.  Her battles for survival, especially in the face of Pureburn’s evilness are pretty excellent, and I loved her eventually transformation into a bloody figure of vengeance.  This turned out to be an outstanding collection of characters, and I deeply appreciated how Flowers used them to enhance Fire Made Flesh’s great narrative and make it even more exciting and compelling.

I decided to grab the audiobook version of Fire Made Flesh.  This format has a decent run time of around 13 and a half hours, and I ended up powering through it in only a few days, especially once the story started to get very exciting and fun.  I had an outstanding time getting through this audiobook, and one of the main reasons for this was the impressive narration of Joe Jameson, whose work I have previously highlighted in awesome fantasy audiobooks like King of Assassins by R. J. Barker, and The Kingdom of Liars and The Two-Faced Queen by Nick Martell.  These previous works by Jameson have been some of best audiobooks of their respective release year, and Jameson is easily one of my favourite narrators.  He has an outstanding voice for fantasy and science fiction, and I love the way he can make a story move at a fast pace while also ensuring that the listener is absorbing all the detail and obscure lore with interest.  Jameson did a really good job of voicing each of the characters within Fire Made Flesh, and while some of the voices were very similar to those he used in the other books, I think that they fitted this new group of characters extremely well.  You get a real sense of the various emotions and personalities of each of these characters, and his affinity for voicing outrageous figures such as religious zealots and conniving businessmen proved very useful here.  I had a great time with this audiobook, and it was an amazing way to enjoy this dark and compelling story.

Fire Made Flesh by Denny Flowers is an exciting and captivating novel in the Necromunda series.  This is an entertaining and intense science fiction read that makes full use of the unique Warhammer 40,000 universe, the cool setting of the Underhive, and some great and memorable new characters, to produce an electrifying tale.  I had a fantastic time reading this book and I cannot wait to see what other adventures wait for this outrageous group of characters in any future Necromunda novels Flowers writes.

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Total Power by Kyle Mills (based on the series by Vince Flynn)

Total Power Cover

Publisher: Simon & Schuster Audio (Audiobook – 15 September 2020)

Series: Mitch Rapp – Book 19

Length: 9 hours and 27 minutes

My Rating: 4.25 out of 5 stars

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Acclaimed thriller writer Kyle Mills returns with his latest entry in the long-running Mitch Rapp series, Total Power, a haunting and compelling new book that portrays a devastating and country-altering attack on America.

America’s top spy and assassin Mitch Rapp is back in action, and this time he’s racing to keep America from falling into the Dark Ages.  After eliminating his nemesis, Sayid Halabi, the head of ISIS, Mitch and his team have been working to clean up the remnants of Halabi’s operation before they can reorganise for another attack.  When the CIA manages to locate ISIS’s top technology expert, Mitch leads a team to intercept him and makes a disturbing discovery: the expert was on the way to meet someone who claims that they can turn out all the lights in the United States.

A rogue genius has discovered a way completely incapacitate America’s power grid and is now seeking help to make his dark dream a reality.  An attack of this magnitude has the capacity to severely incapacitate the entire country, bringing about anarchy, destruction and an unimaginable loss of life.  Desperately trying to find out who is behind this attack before it is too late, Mitch can only watch helpless as the plan is implemented and the country he loves falls dark.

As panic and confusion reigns across the country and the whole world reels from the sudden shift in power, the government desperately attempts to get the electricity flowing again.  However, due to the sheer scope of the attack and the chaotic nature of America’s power grid, repairs could take months or even years.  The only way to avoid the complete destruction of the United States is for Mitch to find the person responsible for the attack and convince him to reveal how to undo the damage and reroute power to the country.  However, this will be a search unlike anything he has done before, as he is stuck in the middle of a failing nation with no communications, no internet, no gas and with every single system he knows failing around him.  Can Mitch get the power back before it is too late and America collapses completely, or have the terrorists Mitch has spent his whole career fighting finally won?

This was another fun and addictive thriller from Kyle Mills, who continues to keep the Mitch Rapp books going strong after the passing of the series’ original writer, Vince Flynn.  Total Power is the sixth Mitch Rapp novel written by Mills and the 19th overall novel in the series, and it features the latest adventure from the titular character and his associates.  I have been really enjoying the Mitch Rapp novels over the last couple of years and I have had an amazing time reading the last two entries in the series, Red War and Lethal Agent.  This latest Mitch Rapp novel is another exciting and compelling book which makes use of an excellent concept and once again sets the series’ extremely dangerous protagonist on a destructive warpath.

Total Power is an excellent modern thriller novel that presents the reader with another exciting and action-packed narrative as American agent Mitch Rapp engages in another desperate manhunt for a new dangerous madman targeting America.  This was a really fun and compelling narrative, set around the fantastic story concept of all the power going out in the United States.  Total Power was a very fast-paced book, and the reader gets an excitement overload as they watch the protagonists attempt to stop the disaster and the subsequent frantic efforts to get the power back on.  The author makes good use of multiple point-of-view characters to tell his story, with most of the novel told from the perspective of Mitch Rapp and the main antagonist.  These two characters allow for a very interesting opposing view of the events occurring throughout America, and it is also fun to see the various moves and countermoves the two made in a bid to outsmart the other.  Other point-of-view characters were used a little more sparingly and presented a larger picture of the events occurring around the main narrative.  These disparate perspectives come together extremely well and help to create an overall captivating novel with a really fun story attached.  Mills makes sure to include all the typical Mitch Rapp hyper violence (with a few gnarly torture scenes that some readers will find a bit uncomfortable) and commentary on American politicians and foreign policy, and readers are in for an entertaining over-the-top novel as a result.

When I first heard that this book was coming out, the thing that really drew me to it was the awesome-sounding plot concept of all the power going out in America, which I thought would be a really cool basis for a thriller story.  Mills delivered in spades, and I was really happy to find out just how amazing a story concept it really was.  The author spends a substantial amount of time exploring how such a catastrophic blackout event could occur in America.  It was deeply fascinating, if a little troubling, to learn more about America’s power grid, as well as how potentially easy it could be for something like this to occur.  Indeed, Mills makes a note at the start of the audiobook that he actually had to invent very little of this concept and that a lot of the novel is based off historical events and public reports (although he does alter or fictionalise some details and locations).  Mills also makes sure to explore just how severe and deadly a sustained, nationwide power outage could be.  Spoiler alert: it would apparently get pretty damn bad.  There are some riveting and disturbing depictions of America completely devoid of power, with all manner of lawlessness, looting, and anarchy as the country quickly falls apart and people have no ability to keep themselves alive.  Mills does not pull punches in these depictions and I personally found them to be realistic, especially after seeing what happened in America in 2020, and a little terrifying.  Naturally, this fictionally powerless America proves to be an amazing setting for this thriller novel, and it was fantastic to see Mitch Rapp and the other characters attempt to navigate around the broken country.  All the subsequent barriers and issues that pop up add a lot of tension and excitement to an already action-packed narrative, especially as it’s entirely possible that Mitch could be taken out by citizens of the country he has long tried to protect.  All of this is an outstanding story concept and I am extremely glad that Mills ended up using it in one of his novels even if it did leave me a little paranoid (here’s hoping that our power grid is a little more stable down here in Australia).

If I had to level any real criticisms towards Total Power, it would probably be around the characters.  While I did enjoy seeing the various characters attempt to navigate their way through this latest crisis and the wasteland of a United States without power, most of the characters were really over-the-top and a bit unrealistic.  For example, Mitch Rapp is his usual ultra-violent, sociopathic self, hardly ever hesitating to kill someone, even a bunch of American citizens who are in his way.  While he is a fun action star to follow after, it was hard to root for him when he is constantly being a cold-hearted murderer the entire time.  I also was not the biggest fan of the main antagonist, the genius who shuts down the power.  Mills portrays him as a supremely arrogant man, completely high on himself and obsessed with becoming a major historical figure like Caesar or Genghis Khan (you know, history’s greatest role models).  While I can appreciate Mills wanting to make him an unlikeable villain for the sake of the reader he might have gone a tad overboard with this as pretty much every sentence or thought that the antagonist makes is either something extremely egotistical about himself or insulting towards the people he is seeing, often with sexist or racist overtones.  That being said, it was extremely satisfying to see this villain’s plans going up in smoke around him as Mitch closes in on him, especially since you do want to kill him yourself after listening to him for a few hours.  I did like the fun side character, Jed Jones, a survivalist who gains celebrity status in the post-blackout America thanks to his informative radio shows.  Jed was a rather entertaining figure and I liked the idea of a backwater doomsday prepper becoming the most famous person in the country thanks to his knowhow.  The book ended up featuring an interesting array of side characters who added some interesting diversity to the cast and showed some of the different experiences facing the American people.  Indeed, one of the few things that they had in common were similar opinions about America’s politicians and political elite, in that all of them are pretty much all useless parasites, something that gets mentioned multiple times.  Overall, the characters for this novel weren’t too bad and while some of these characterisations are a little distracting it did not really disrupt my enjoyment of Total Power, and I had a fantastic time seeing how they dealt with the problems in this setting.

Rather than grab a physical copy of this latest Mitch Rapp novel, I ended up enjoying the audiobook version of Total Power.  The Total Power audiobook has a run time of around nine and a half hours and is narrated by veteran audiobook narrator George Guidall, who is one of the most prolific audiobook narrators in the world.  This proved to be a rather easy audiobook to get through and I was able to finish it off in a short period of time.  It was fun to listen to listen to Total Power’s story and I felt myself getting drawn into the narrative as a result.  I do have to admit that Guidall is really not one of my favourite vocal talents.  Do not get me wrong, Guidall does a great job with this book, especially as his deep voice has a lot of gravitas to it which works well with thriller novels.  However, Guidall does sound a bit tired at times (to be fair, he is in his 80s), and his range of voices is a tad limited.  Despite this I still really enjoyed the Total Power audiobook and it is definitely an excellent way to check out this latest Mitch Rapp novel.

Total Power by Kyle Mills is a great new entry in Vince Flynn’s Mitch Rapp series that I ended up really enjoying.  Featuring an excellent thriller story set around an impressive and compelling plot concept, Mills presents the reader with an exciting and bloody adventure across an America without any power.  Total Power proved to be quite an exciting and awesome read, and I am really glad that I listened to it.

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