Usagi Yojimbo: Volume 36: Tengu War! by Stan Sakai

Usagi Yojimbo - Tengu War!

Publisher: IDW (Paperback – 22 March 2022)

Series: Usagi Yojimbo – Volume 36

Writer and Artist: Stan Sakai

Art Assist: Randy Clute (The Master of Hebishima)

Colourist: Hi-Fi Design

Length: 192 pages

My Rating: 5 out of 5 stars

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Usagi IDW #15

It is that amazing time of the year when I finally get my hands on the brand-new volume of the long-running Usagi Yojimbo comic series, written and drawn by the legendary Stan Sakai.  Fans of this blog will be well aware of my all-consuming love for this amazing series that follows a roaming rabbit ronin, Miyamoto Usagi, as he traverses an intriguing alternate version of feudal Japan inhabited by anthropomorphic animals.  Not only is this one of my favourite all-time comic book series but I have been steadily reviewing some of the older volumes as part of my Throwback Thursday series (see my recent reviews for Volume 12: Grasscutter, Volume 13: Grey Shadows and Volume 14: Demon Mask).  Unfortunately, Sakai only releases one volume of this epic series a year, so it is a very big deal when I finally get my hands on the latest volume (this latest volume has been one of my most anticipated releases for 2022 for a while now).

Usagi IDW #15b

This latest volume is Tengu War!, an intriguing and powerful comic that contains some awesome and clever new tales.  Tengu War! is the 36th overall volume in this series as well as the third volume printed by the publisher IDW (other IDW Usagi Yojimbo releases include Volume 34: Bunraku and Other Stories and Volume 35: Homecoming).  I have been rather enjoying these more recent Usagi Yojimbo volumes from IDW as not only do they contain Stan Sakai’s usual impressive storylines, characters and artistic work but they are also packaged into a fantastic new format of booklet, which is slim and more aesthetically pleasing.  In addition, the IDW volumes are also released in colour, which is an interesting change of pace from the previous volumes, which were initially released in black and white.

Usagi IDW #16

Tengu War! ended up being another great volume that makes use of Sakai’s skill and art to tell several complex and entertaining tales.  Set immediately after the final comic of the previous volume and continuing several overarching storylines and themes, Tengu War! contains four unique new stories which were set out in issues #15-21 of the IDW run on the Usagi Yojimbo series.  All four stories are fun and compelling new additions to the series that each present the reader with something different and distinctive.

Usagi IDW #16b

The first entry is the volume’s main multi-issue story that sees Usagi return to visit an old teacher only to find himself embroiled in a deadly supernatural war.  Made up of the first four issues of the volume, this entry actually consists of two stories, Sojobo and Tengu War!, which act together to tell one entire story, with Sojobo containing flashbacks to Usagi’s past, and Tengu War! featuring the current issue he and his friend are facing.  Due to how closely linked these two stories are, with Sojobo providing the background to the longer Tengu War! story, I decided to talk about them as a single entity in this article.

Usagi IDW #17

These stories are set right after the events of the last volume, and swiftly tell the story of Usagi and his mostly hidden second sword master, the tengu warrior Sojobo.  Years after his first meeting with Sojobo (see Volume 18: Travels with Jotaro) but before the events that would see him become a wandering ronin, a young Usagi returned to the tengu and convinced him to take him on as a pupil, enhancing his knowledge of the sword with Sojobo’s unique teachings.  Now, years later, Usagi returns to Sojobo’s clearing to pay his respects, only to discover his former master in grave danger.  A horde of guhin (lesser-tengu) are ravaging the mountainside, determined to claim the territory for themselves, and they have Sojobo and Usagi in their sights.  To survive, Sojobo is forced to return to from his self-exile and reclaim leadership of his clan.  But even with a tengu army at their back, can Sojobo and Usagi survive the onslaught of the guhin?

Usagi IDW #17b

These two stories were an excellent start to this volume, especially as they contain all the best elements of a great Usagi Yojimbo story, with great new characters, compelling Japanese supernatural elements, and another intriguing glance at Usagi’s complex past.  The first story, Sojobo, serves as a great introduction to the entire volume, perfectly continuing from the previous Sojobo story, and redefining the relationship between the two characters, showing their mentor-mentee bond.  This sets up the rest of the Tengu War! story extremely well, as you have a good basis for Sojobo’s and Usagi’s stakes in the narrative.  From there the story evolves into a classic Usagi Yojimbo tale, with Usagi getting involved in someone else’s fight, this time involving some unique and compelling supernatural foes.  This extended story continues some brilliant character moments as Sojobo becomes reacquainted with his wife and clan, while also showing off the intractability and intense honour of the tengu.  You also get to see the evolution of the bond between Sojobo and Usagi, and there are some great discussions as the wiser and battle-hardened Usagi discusses some recent changes in his life, such as the discovery of his son.  It was also quite fascinating to see the apparent impacts that Sojobo’s training had on Usagi’s skill as a warrior, and I found it fascinating that Usagi’s fighting style is described as a combination of mortal and tengu techniques.  The subsequent fights are pretty awesome and you get some fantastic and intense battle sequences that really highlight Sakai’s artistic skill.  This all leads up to the big conclusion which contains a great mixture of action, satisfaction, camaraderie and tragedy, as victory is achieved at great cost, and the reader is left extremely satisfied with how this story turned out.

Usagi IDW #18

I have said many times before that some of the best Usagi Yojimbo stories are those where Sakai makes brilliant use of monsters, creatures or spirits from Japanese culture or mythology, and Tengu War! is a great example of this.  This cool story provides one of the best looks at the tengu, a fantastic and unique Japanese yokai (supernatural entity), in the entire Usagi Yojimbo series, and I really enjoyed the cool dive into the mythology surrounding them.  This story contains multiple different types of tengu who act as either allies or enemies, depending on their caste.  This includes the main supporting characters, Sojobo and his wife, Nozomi, who are dai-tengu, with the classic long-nosed, red-faced, humanoid-appearance that most people would associate with tengu, and who act as master warriors and wise sages.  These tengu are supported by their followers, the ko-tengu, bird-like creatures who act as samurai retainers in this comic, and I loved the cool combination of corvid features and samurai garb and mannerisms.  The final group of tengu featured within this comic are the guhin, a lesser form of tengu who act as mysterious spirits of the hills and lesser peaks.  Sakai depicts the guhin in this story in the more recent style of giant dogs (they are traditionally unseen spirits, but many modern depictions give them a canine physical form), and they come across as werewolf-like creatures, determined to take their rightful place at the top of the mountain.  These different form of tengu are explored in compelling detail, and I loved seeing the awesome scenes featuring all of them, especially as it results in some excellent fight scenes between classic tengu goblins, sentient samurai crows, and giant werewolves.  I loved this brilliant exploration of this unique part of Japanese culture (especially with the author’s comprehensive summary at the end), and it helps to enhance the outstanding overall story.

Usagi IDW #18b

We next have the dark and captivating tale, The Master of Hebishima, which provides a chilling look at the evils of revenge, obsession and fear.  In The Master of Hebishima, the wandering Usagi chances across a couple of peasants who specialise in trapping and removing the local pests, the tokage lizards.  Upon meeting them, Usagi is intrigued to discover that the trappers sell most of their catch to a mysterious hermit on the island known as Hebishima (snake island), who lives amongst the local snakes.  When one of the trappers is injured, Usagi volunteers to transport the captured tokages to Hebishima for them.  However, what he finds there will shock and haunt him, as the hermit has a surprising history with Usagi, one that lies all the way back in the infamous battle of Adachi Plain.  Faced with this surprising threat from his past, Usagi is unprepared for just how dangerous his opponent is, or what they are truly capable of.

Usagi IDW #19

The Master of Hebishima is a tight and powerful one-issue comic that may be the best entry in the entirety of the Tengu War! volume.  Perfectly set up and executed, this tale is deeply interesting and powerful, especially with its unique and intense focus.  Sakai has come up with an excellent story for this entry that not only ties into one of the key moments of Usagi’s life but which also shows the full impact of someone’s obsession and desire for revenge.  The introduction of a mysterious stranger who has a connection to Usagi and the battle of Adachi Plain (which has been such a cool part of several volumes, including Volume 2: Samurai, Volume 11: Seasons and Volume 34: Bunraku and Other Stories), is handled perfectly, and I loved his unique backstory and the fact that you never actually find out his name.  This villain’s entire history is tied to Usagi’s, and I liked the interesting symmetry in their loyalty, sense of honour and desire to serve their respective lords.  The horror elements around this mysterious hermit are just great, especially with that snake reveal, and he proves to be an excellent opponent for Usagi, who could potentially come back in some future comics (I’d be keen for that).  I was slightly disappointed that this story had nothing to do with distinctive Usagi Yojimbo villain Lord Hebi, a giant snake who serves as the principal lackey to the series’ main antagonist, but Sakai more than made up for this with all the other inclusions.  This was an extremely well-paced story, and Sakai manages to do a lot with a single issue, producing one of his more memorable stories in recent years.

Usagi IDW #19b

One of the most notable things about The Master of Hebishima is its exquisite art, some of which bears a slight difference to Sakai’s usual work.  Parts of this issue are drawn sharper and in a slightly different style to the rest of the Tengu War! volume.  This is particularly clear in the earlier panels of this issue, with some noticeable and intriguing stylistic changes to the characters and landscapes, which I thought looked like a well-enhanced version of Sakai’s usual drawings.  I assume that this is because of the influence of artist Randy Clute, who is credited as giving “art assist” for this issue.  Whatever the reason, I quite liked how this comic looked very early on, and it was interesting to see it change back to Sakai’s more typical style as the comic continued.  The rest of the art in the comic also really needs to be highlighted though, as there are some extremely memorable and shocking moments drawn within.  Not only do you get a notably spooky island of snakes for the main story but The Master of Hebishima also features a detailed flashback sequence that looks awesome, especially some of the battle sequences.  I particularly liked how the antagonist’s face was constantly obscured by shadow during these flashbacks, as it helped to make them seem more sinister and mysterious while also ramping up anticipation for the final reveal, the best part of this story.  This extended panel reveal is pretty damn freaky as the artists present a gruesome visage, accompanied by a Medusa-esque twist.  This shot of the face is particularly well drawn in impressive detail and ends up being one of the most haunting panels I have ever seen in a Usagi Yojimbo comic.  All this beautiful, if somewhat creepy, art really works to enhance this brilliant story, and it ensures that The Master of Hebishima really sticks in the mind and is well worth checking out.

Usagi IDW #20

The final story in the volume is the two-issue long story, Yukichi, another excellent character-driven narrative that introduces a fantastic new supporting character for the series.  In this story Usagi encounters a fellow rabbit samurai, Yukichi Yamamoto, on the road.  It is quickly revealed that, years ago, Yukichi was a disrespectful student at a prestigious sword school who insulted Usagi when the ronin attempted to meet his master.  Now a more mature warrior, Yukichi is delivering the sword of his dead master to the school’s successor and, after he apologises to Usagi, the two decide to travel together.  However, a rival school is determined to stop them delivering the sword by any means necessary, and they will use Usagi’s recent misadventures to justify their actions.

Usagi IDW #20b

Yukichi is an amazing and fantastic story that serves as a great ending to the Tengu War! volume, especially as it combines an excellent Usagi Yojimbo story with some cool new character introductions.  This story is another one with an excellent pace to it, smartly bringing in Yukichi, revealing the history between him and Usagi, before revealing the story’s villains, the members of a dishonourable sword school.  From there the story intensifies as, after an initial confrontation, the students and instructors from the rival school attempt to kill Usagi and Yukichi, while also trying to claim a bounty on Usagi (a consequence of the main story in the previous volume, Homecoming).  This results in a brilliant climatic scene where the two protagonists take on a horde of underlings before Yukichi engages their leader in an intense duel.  This duel comes across as pretty awesome in the artwork, and you get the sense it is a real battle between master swordsmen.  The conclusion of the fight, which highlights Yukichi’s naivety compared to the more jaded Usagi, is very cool, and I liked the conclusion of the story, where Yukichi is forced to make a big decision and eventually decides to travel with Usagi.

Usagi IDW #20c

While the action, artwork, and story are great, the real highlight of this comic is the introduction of new character Yukichi, who Sakai is obviously setting up to be a big supporting figure in the overall series.  Yukichi gets an excellent and comprehensive introduction here, and you swiftly get a grasp on his personality, history and relationship with Usagi.  I mostly liked this character and his design, especially as he is a good foil to Usagi, given their divergent training history and life experiences, and his fighting style is awesome as well.  His strong sense of honour, especially when faced with the poor successor to his master, was a great inclusion, and it does bring in some similarities with Usagi.  I did think that the sudden realisation that they were cousins was a tad too coincidental, and wasn’t particularly necessary, but it does bring in a certain connection between the two which will bond them for the rest of the series.  I wasn’t the biggest fan of Yukichi’s facial design either, especially those overly large and expressive eyes.  It kind of made him look cartoonish and somewhat undercut the seriousness of some scenes.  Still, this was my only real complaint about this new character and I am very curious to see what happens with him in the future Usagi Yojimbo volumes.  I am predicting similarities to Usagi’s previous travels with Jotaro in volumes 18 and 19, and it will be interesting to see Yukichi interact with the other supporting cast members like Gen or Kitsune.  An overall excellent and impressive end to this amazing volume that wraps everything up nicely.

Usagi IDW #21

As always, I really need to highlight the fantastic and awesome artwork featured with this incredible volume as Sakai continues to enhance his excellent stories with some gripping and powerful scenes.  I have already discussed some of the best bits of art of each respective story, especially the amazing art of The Master of Hebishima, but every panel in this comic is drawn in exquisite detail.  Not only does Sakai present some great character designs, especially around the new supernatural creatures in the Tengu War! story, but you have his always impressive setting shots that perfectly highlight the beautiful Japanese natural landscape or the historical buildings.  You also must love the excellent battle sequences scattered throughout the stories.  Sakai has always excelled at conveying movement and combat with his minimalistic style, and this is brilliantly highlighted in the various comics of Tengu War!, including in elaborate group fights or one-on-one duels.  I am also really enjoying seeing these stories in colour from the get-go as part of the IDW release.  While I will always be extremely fond of Sakai’s usual black and white style, having these adventures appear in colour is also amazing, and I feel that the colour enhances some of the art, especially in The Master of Hebishima, which came up beautifully.  All this art brilliantly combines Japanese influences with western art styles and is such a joy to behold, especially as it always makes everything about the Usagi Yojimbo comics just a little bit better.

Usagi IDW #21b

Another year, another exceptional Usagi Yojimbo volume as Stan Sakai once again produces a masterful and impressive new comic.  Tengu War! is another awesome volume that presents the reader with three excellent stories that combine brilliant character work with unique narratives and outstanding artwork.  I had so much fun reading this excellent comic, and it gets another easy five-star rating from me and comes very highly recommended.

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Throwback Thursday: Green Arrow (2001): Volume 3: The Archer’s Quest by Brad Meltzer, Phil Hester and Ande Parks

Green Arrow Archer's Quest

Publisher: DC Comics (Paperback – 1 September 2004)

Series: Green Arrow Vol. 3 – Volume Three

Writer: Brad Meltzer

Penciller: Phil Hester

Inker: Ande Parks

Colourist: James Sinclair

Letterer: Sean Konot

Length: 175 pages

My Rating: 5 out of 5 stars

Amazon

Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For this week’s Throwback Thursday I check out an all-time favourite comic of mine, the third volume of the epic 2001 Green Arrow relaunch, The Archer’s Quest.

The late 1990s and early 2000s were an outstanding time for DC Comics, who produced an amazing number of epic and fascinating comic series that combined brilliant storytelling with fantastic artwork.  While there are several great series I enjoy from this period (Teen Titans comes to mind), one of my absolute favourites was the awesome 2001 relaunch of Green Arrow.  Also recorded as Green Arrow Vol. 3, this series resurrected the original Green Arrow, Oliver Queen, some years after his death.  I have an amazing amount of love for this comic; not only was it one of the first series I ever really got into but it still really stands up after all this time.  This is easily one of my all-time favourite comic book series, and the absolute pinnacle of this series was the simple, yet amazingly effective fourth volume, The Archer’s Quest.

While I probably should review some of the proceeding volumes of this series first before talking about The Archer’s Quest (such as the first volume, Quiver by Kevin Smith), I recently re-read this fantastic comic, so it has been on my mind all week.  Containing issues #16-21 of this outstanding series, The Archer’s Quest is a brilliant and captivating comic tale that really gets to grips with the protagonist as he embarks on a journey vital to his identity and history.  Featuring the brilliant writing of bestselling author Brad Meltzer (author of several amazing thriller novels, as well as some impressive DC Comics), and the artistic stylings of Phil Hester and Ande Parks, this is an exceptional comic which gets a five-star rating from me.

Green Arrow - #16

Following his unexpected resurrection after his violent death, Oliver Queen, the Green Arrow, has been returned to Earth, ready to continue the good fight.  However, no man can come back from the grave without a heavy heart, and Oliver Queen has more skeletons in his closet than most of his fellow heroes.  A chance discovery that the villain, Catman, attended his funeral leads Oliver back to his old friend, Shade, the immortal being Green Arrow trusted to round up certain artefacts of Oliver’s superhero career that could reveal his secret identity. 

Discovering that Shade failed to get several of Oliver’s most precious keepsakes, Oliver embarks on a cross-country road-trip to recover them himself.  Accompanied by his former sidekick, Roy Harper, Oliver begins visiting some of the locations most important to himself and his career as a superhero.  From the ruins of the Arrowcave to the Justice League’s orbiting Watchtower and even the Flash Museum in Central City, Oliver and Roy will attempt to find these items from the past in order to safeguard their future.

However, this will be no simple road trip, as the two heroes encounter some unexpected dangers and surprising opposition, including fellow hero the Flash and the angry zombie Solomon Grundy.  Worse, this journey will uncover some dark secrets from the past that Oliver has long hoped to keep quiet.  Can Oliver recover his treasures without his friends and family discovering who he really is, or has the past finally come back to destroy this resurrected hero?

Green Arrow - #17

The Archer’s Quest is a fantastic and powerful Green Arrow comic that takes the protagonist and his former sidekick on a wild and extremely personal adventure.  Before reading this, if you had ever pitched me a comic based around the idea of a recently resurrected superhero going on a road trip, I might have been a little dubious.  Well, it turns out that I would have been dead wrong, as Brad Meltzer produced an intense, captivating and emotionally rich narrative that is not only extremely entertaining but which contains some excellent character work, some brilliant references to the classic Green Arrow comics, and which dives deep into the psyche of a troubled and complex protagonist. 

The narrative of The Archer’s Quest starts extremely strong, with Green Arrow meeting Superman at Oliver Queen’s grave.  This is a fantastic opening scene, especially once Superman hands over a series of photographs of the funeral, and I loved the focus on the harrowing realities following a resurrection.  The sombre mood is broken when Green Arrow notices a stranger in his photo amongst his closest friends.  This leads him to hunt down Catman, which also reveals the hand of Shade and the revelation that certain items from Oliver’s past are still out in the open.  This forces Green Arrow into a road trip, hunting for his artefacts and dealing with friends, enemies and family.  The first chapter packs in some much-needed action, as Green Arrow goes toe-to-toe with Solomon Grundy in an epic and brutal fight, that ends with a surprising, and gruesome, win from the protagonist.  From there, Meltzer and the artists pile up the emotional and the feels by having Oliver encounter several fellow heroes who he has complex relationships with, while also building up the nostalgia factor, with the reveal of classic Green Arrow items, locations and characters.  All this leads to some major moments, from an attempted proposal to a moving and long-awaited conversation between father and son.  However, Meltzer saves the absolute best for last with a startling revelation about the past that shows Oliver’s true character and serves as a powerful end to the entire story.  This was a beautiful, character driven story, and I think Meltzer hit all the right notes.  The pacing is perfect and there is a fantastic blend of action, character development and emotional discovery, which all comes together into one outstanding story.  The Archer’s Quest is addictive and dramatically intense from start to finish, I can read and re-read this comic for years (and I probably will).

Green Arrow - #18

One of the things that I really enjoyed about this amazing comic is the way in which Meltzer and the artists turned it into a homage to the Green Arrow comics.  The creative team spend a substantial amount of time diving back into the history and lore of the character and his comics, working them into the story in very meaningful ways.  So many key aspects of the Green Arrow comics are referenced or alluded to in some way, as the characters journey around some iconic locations, including the Arrowcave, to obtain the artefacts.  Through this dive into the past, the creative team manage to perfectly capture the various eras of Green Arrow, including the classic Golden Age comics, the grittier Silver Age comics, the road trip era with Green Lantern (which this comic really tries to emulate), and The Longbow Hunters period.  This wide range of references makes for a very intriguing and compelling comic, and it helps turn The Archer’s Quest into a must-read for all Green Arrow fans.  I loved the clever range of different artefacts that protagonists are trying to recover, including the diamond-tipped arrow from Green Arrow’s first appearance in Justice League of America, his official invitation to the Justice League, and the truck that he and Green Lantern used in their iconic road trip.  These cool artefacts really help to ramp up the nostalgia while simultaneously including key modern story elements hidden within.  The cool funeral sequence at the start of the comic also allows the creative team to reference and include a vast range of supporting characters and allies from the original comics, with a range of different figures from Oliver’s career appearing to pay their respect.  I deeply appreciated the modern analyses and descriptions of the items, locations, complex relationships, character designs, weaponry (why all the boxing gloves?) and prior adventures included in this comic, and it helps to produce a comprehensive account of these iconic events, while also bringing them up to speed with more modern comic lines.  You can really tell that the creative team behind The Archer’s Quest had a lot of affection for the preceding Green Arrow comics, and this outstanding comic proves to be an amazing and captivating love-letter to the Emerald Archer.

I deeply enjoyed the epic characters that this amazing comic followed, especially as Meltzer uses this story to dive deep into the psyche and relationships of the protagonists, especially Oliver Queen, the titular Green Arrow.  This version of the character is only recently returned from the grave, and this becomes a major part of his identity throughout the comic, driving him to fix some of the mistakes of his past while also ensuring that he never hurts his family again.  Thanks to the entire comic being narrated by Oliver, you get some very intriguing insights into Green Arrow’s mindset during this period, and you really get to know who he is and what his motivations are.  Rather than some of the typical portrayals of him as a liberal, generic arrow slinger, the creative team attempt to show him as a complex veteran hero, still deeply impacted by his resurrection and uncertain about his place in the world.  A lot of The Archer’s Quest’s narrative involves Green Arrow attempting to find pieces of his past that are significant or potentially damaging to him, and as such you get an amazing look into key events of Oliver’s past, as well as his current priorities and concerns.  I really enjoyed the storylines involved with him trying to reconcile or repair relationships with his former friends and allies, as well as an interesting development in his romantic partnership with Black Canary.

Green Arrow - #19

One of the best things about this comic is the way that Meltzer portrays Oliver as a more morally ambiguous figure, willing to make a deal with a supervillain, lie to those closest to him, and initiating undercover actions to protect identities.  There is also some great evidence of the self-destructive tendencies that would be a major defining feature of this series, as well as the complex decisions that affect those closest to him.  As such, he keeps many secrets, even from his former sidekick, such as his main motivation for recovering his old truck is to secure the Green Lantern ring Hal Jordan hid in there years ago.  However, the biggest secret involves the revelation that he always knew that his son, Conner, existed, and that he pretended he did not know who he was when they first met.  This revelation is slowly and cleverly revealed throughout the comic, first with Oliver subtly making the recovery of its hiding place his main priority, and then in the final scenes after he has a heart-to-heart with Conner, when he reveals the secret photo.  The narration during this scene sums up Green Arrow in this series perfectly: “You’re a bastard Oliver Queen.  You knew.  You always knew.  And the worst part is…. it’s still your secret.” and the entire sequence ensures you will never look at this character again in the same way.  I also musty highlight the great inclusion about Green Arrow secretly coming up with plans to protect secret identities if a hero died.  Not only is this vital to the plot of The Archer’s Quest, but it also hints at the great storyline that Meltzer would eventually use in his epic Identity Crisis, which features a proactive team of heroes mind-wiping villains and destroying personalities.  This outstanding and layered portrayal of Green Arrow in this comic is one of the defining characteristics of The Archer’s Quest, and I am blown away with this brilliant character work every time I read this volume.

The other major character of this novel is Roy Harper, his former sidekick (now Arsenal), who Oliver calls in to help him hunt down Catman.  I really enjoyed the inclusion of Roy in this comic, especially as he had been overly featured in this series (he was mostly appearing in Titans).  As such, we had not really gotten a glimpse at the current relationship between former mentor and sidekick, which has always been strained since the infamous heroine incident.  The Archer’s Quest did an amazing job bringing them back together again, and Roy really gets into the swing of the adventure, with the two characters getting back into their adventuring groove.  However, the comic also deals with the inherent mistrust between the two characters, with Roy upset that Oliver trusted Shade more than him to protect his identity after his death.  The two end up working through these issues throughout this comic, and it ended up being a fun and powerful reunion that long-term Green Arrow fans will deeply enjoy.

Green Arrow - #20

Aside from Green Arrow and Roy Harper, this comic also makes great use of several other supporting character who either bring the protagonist back to his past, or help to add some emotional weight to the story.  This includes brilliant inclusions of two fellow superheroes, Kyle Rayner and Wally West, the versions of Green Lantern and the Flash who were active at the time.  Both these younger heroes bear a major legacy that results in some complicated and moving interactions with Oliver.  One of the most important is Kyle Rayner, who has taken over the mantle of Green Lantern following the corruption and eventual death of Green Arrow’s best friend, Hal Jordan.  Since Oliver’s resurrection, their relationship has been strained, with Oliver having trouble accepting him.  This all finally comes to a head with Oliver travels to the Watchtower and encounters the young Lantern, and they have a massive heart-to-heart.  The revelations that Oliver has trouble accepting a new Lantern instead of his best friend, as well as the emotional burden Kyle also bears, especially around his first loss as a superhero (women in refrigerators man, that stuff will mess you up), all comes out, and leads to an amazingly moving scene.

I also loved the great interaction that Oliver had with Wally West outside the Flash Museum, after Wally is warned that Oliver is planning to break into it.  The two characters have a great stare-down, which sees the usually jovial Flash incredibly serious at Oliver’s attempted trespass.  Oliver’s narration about this event is pretty great, especially noting that Wally’s usual short attention span is overridden by his love of Barry Allen’s memory.  These two interactions with Green Lantern and Flash are short but extremely powerful, and it was amazing to see the strain on Oliver at being still alive, while the roles of his friends have been passed on to the next generation.  Despite the serious nature of these scenes, both had an entertaining ending with Oliver managing to outsmart his younger colleagues: “That old, lying son of a b…”.  I also liked the inclusion of Superman at the start of the comic, which was both entertaining, and played into the resurrection storyline perfectly with Superman feeling guilty about not being able to save Oliver when he died, while also being a bit of an expert on coming back to life himself.  I also enjoyed the fantastic conclusion of the Flash arc, especially as the entire break-in was to retrieve a costume-filled ring that the Flash made for Green Arrow years before, and which was a nice nod to the great friendship they used to have.

While this volume of Green Arrow does not have an antagonist per se (except for Solomon Grundy and Oliver’s self-destructive behaviour), it does feature a couple of great supervillains in a supporting role.  The first of these is Shade, the immortal shadow-powered gentleman who, despite being a villain, gained Green Arrow’s trust years ago, and was entrusted by Oliver to fulfil his post-death wishes (always chose an immortal).  Shade is a fantastic inclusion to this comic, especially as his inclusion enhances the implication that Green Arrow is a much more morally grey hero than you would initially believe.  The interactions between Shade, Green Arrow and Roy Harper are really good, and I liked the explanations for why he was unable to fulfil all his duties (I wouldn’t want to annoy Jay Garrick either).  I also really need to highlight the excellent inclusion of Thomas Blake, better known as Catman, in his first appearance in comic form in years.  Catman has always been a bit of a joke character due to his gimmick (which simultaneously rips off Catwoman and Batman at the same time), but in this comic he is shown to be a shell of even his previous ridiculous self, who is looked down on by the entire supervillain community.  Hired by Shade as his agent, Catman is hunted down by Green Arrow after attending his funeral, only to show him as an overweight and unthreatening loser.  This entire comic paints him as quite the pathetic figure and shows the downsides of being a fourth-rate villain who turned on some very powerful people.  While his appearance in this comic was more entertaining than deep, it does beautifully set up his later appearances in such comics as Villains United and Secret Six and serves as his inspiration for becoming the ultra-badass we see there.  These two villains perfectly rounded out the main cast of The Archer’s Quest, and both inclusions were fantastic and intriguing additions to the overall plot.

Green Arrow - #21

This amazing and complex narrative is perfectly backed up by some excellent artwork from the team of Hester and Parks, who really bring this story to life in exquisite detail.  This entire comic is drawn in fantastic detail with some beautiful scenes, fantastic backdrops (including some iconic Green Arrow locations, lovingly brought to life) and entertaining sequences.  This includes some brilliant and powerful action sequences, and the artists pay particular attention to the flight, movement, and destructive potential of the arrows.  I particularly liked the awesome fight scene between Green Arrow and Solomon Grundy, which was filled with some brutal action in the tight confines of the former Arrowcave and featured some great narration from the protagonist.  I loved the character designs featured in the comic, and the classic look of Green Arrow and his companions was great.  The artists do a great job portraying emotion on the face of the characters, especially surrounding Oliver and his multiple examples of anguish and conflict.  I also appreciated the play of emotion on some of the other characters faces, especially Flash when Oliver arrives at the Flash Museum.  Seeing the grim and dark look on Flash’s face as he tries to stop Oliver is really surprising and impactful, and the artists do a fantastic job of showcasing a tense stare-down between the two as the sun starts to rise.  However, in my opinion, the best drawn sequence in the entire comic occurs at the front of the volume, when Oliver contemplates his funeral.  Shown in a series of polaroids, you see the various grieving mourners and it was fantastic to see several obscure figures from Oliver’s past appear to pay their respect.  This beautifully drawn scene is short, but it sets the scene for the rest of the volume extremely well and is an excellent way to start this fantastic comic.  I loved the way the comics in The Archer’s Quest were drawn, and they ensured that the outstanding story reached its full potential.

Overall, I have an insane amount of love for this third volume of this classic Green Arrow series, and it comes highly recommended.  The Archer’s Quest is a brilliant and powerful comic arc that perfectly combines a clever and nostalgic story, with some intense character development and a fun and enjoyable art style.  Meltzer’s narrative in this fantastic Green Arrow comic so damn amazing, and I deeply enjoyed his take of this iconic character.  I deeply enjoyed The Archer’s Quest, and it easily one of my favourite comic volumes of all time.  I am hoping to review the rest of this Green Arrow series in some future Throwback Thursday series, and I look forward to highlighting all the amazing storylines that were contained in this incredible run.

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Throwback Thursday – Batman: Under the Red Hood

Under the Red Hood Cover

Studio: Warner Bros. Animation and DC Entertainment

Series: DC Universe Animated Original Movies – Film Eight

Director: Brandon Vietti

Writer: Judd Winick

Producers: Bruce Timm and Bobbie Page

My Rating: 5 out of 5 stars

Welcome back to my Throwback Thursday series, where I republish old reviews, review content I have enjoyed before or review older books I have only just had a chance to read.  For this latest Throwback Thursday, I am going to keep following a recent trend of looking at animated movies and review Batman: Under the Red Hood.

Ever since I reviewed Justice League Dark: Apokolips War last year, I have been focusing a little more on one of my favourite forms of entertainment, animated films based on comic books.  Not only did I have a great time listing my favourite comic book based animated films and television shows, but I have also done some cool reviews for Batman: Soul of the Dragon and Batman: Assault on Arkham.  After I got some positive responses to my review for Assault on Arkham last week, I thought I would use this Throwback Thursday to highlight the incredibly awesome Batman: Under the Red Hood, which is probably my absolute favourite DC Comics inspired animated film.

Released in 2010, Under the Red Hood was an early entry in the DC Animated Originals Movies range, and it remains one of the best that they have ever done.  Directed by Brandon Vietti and written by Judd Winick, this film is an adaptation of the iconic Batman comics storyline Under the Hood, which was also written by Winick.  Not only does this film contain an excellent story that does an amazing job capturing the original comic but it also features an all-star voice cast and some excellent animation, resulting in a dark and exciting film that is also rich in emotion and tragedy.

Years ago, Batman suffered the greatest defeat in his entire crime-fighting career when the Joker did the unthinkable by brutally killing his sidekick, Jason Todd, the second Robin.  Despite this terrible loss, Batman left the Joker alive and continued his non-lethal mission for justice, fighting from the shadows to save Gotham City from its criminal element.

In the present, Gotham is controlled by the ruthless crime boss, Black Mask, who has managed to take over the entire criminal underworld.  But a new player in town, the mysterious Red Hood, is making moves to disrupt Black Mask’s interests and take control of the city.  With some incredible skills, brilliant manoeuvring and intense violence, Red Hood soon becomes a major thorn in Black Mask’s side, taking parts of the city from him.  At the same time, Red Hood has placed himself right in the path of Batman and his former sidekick, Nightwing, determined to test his abilities against those of the Dark Knight.

As Batman attempts to stop the latest wave of violence sweeping the city, he notices something disturbingly familiar about the Red Hood.  His skills and training are too familiar, and even more shocking, he knows that Batman is Bruce Wayne.  With Black Mask on the warpath, the mysterious Ra’s al Ghul watching from the shadows, and the Joker always a menacing presence in Arkham, Batman gets closer to finding out the terrible truth about who Red Hood truly is.  But is he prepared for the darkness and tragedy he will find under the hood, or will the ghosts of his past finally push Batman over the edge?

Under the Red Hood is a dramatic, exciting, and overall tragic animated feature, which is brought together beautifully to produce an epic and powerful film, anchored by an exceptional narrative.  The film starts in a very dark place, with a malicious and hilarious Joker brutally killing Robin just before Batman can save him.  This perfectly sets the tone for the entire film, as the story advances to modern times and shows a new brutal crime war between the Black Mask and newcomer the Red Hood.  At the same time, Batman becomes embroiled in their war, when he interrupts a ploy by the Red Hood to steal an Amazo superweapon.  This leads to an action-packed middle section of the film, as Batman and Nightwing attempt to capture Red Hood, who is also dealing with assassins sent by Black Mask.  After several impressive fight sequences, Batman learns the shocking truth about Red Hood’s identity (which is as a tad obvious, even for those unfamiliar with the comics), resulting in some extreme drama, as Batman is forced to confront the dangerous ghosts of his past.  As Batman attempts to come to terms with his discovery, Red Hood forces his opponents to make some dramatic moves, which work into his plans.  What follows is a fantastically powerful and intense final act, as Batman confronts Red Hood and finds out the tragic and touching reasons behind his motivations.  What follows is emotional blow after emotional blow, as Batman, Red Hood and the Joker have their final confrontation.  The aftermath of this is absolutely heartbreaking and will leave you breathless and utterly moved: “This doesn’t change anything; this doesn’t change anything at all!”  This is an epic and exceptional narrative that I have so much love for.

Under the Red Hood serves as an exceptional adaptation of the Under the Hood Batman comic storyline, although as the film and the comic share the same writer, that’s pretty understandable.  This film does a great job fitting all the key points of the comic into its 75-minute runtime, and you get the full enjoyable story, as well as some useful backstory, especially around Jason Todd’s death.  This is mostly a pretty straight adaption, although there are a few noticeable changes designed to make the movie flow a little better.  I think these changes work extremely well, and Winick adds several great new scenes into this film that make for a different and, in some ways, better experience than the comic source material.  This is mainly because the Under the Hood comic was set amid several other ongoing Batman storylines, as well as the major crossover event, Infinite Crisis, which impacted Under the Hood’s overall narrative.  As it would have been too confusing to include some of these elements in the film, their removal resulted in a few notable changes.  While this did result in a few fun parts from the comics being removed, such as having the opponents in the Batman/Red Hood team-up fight change from members of the Secret Society of Supervillains, such as Captain Nazi and Count Vertigo, to a group of mechanised martial artists (it’s still a great fight though), some of the other changes worked really well.  I loved the alterations to the Joker’s story, as it was clever to have the Red Hood orchestrate Joker’s release to kidnap him.  It also results in some amazing scenes, including that great cell scene with Black Mask, and the fantastic scene with the truck on the bridge.

One disadvantage that I felt the film version had was that the big reveal over Red Hood’s identity is a lot less impactful.  When the Under the Hood comic first came out, it was a major revelation and there were some great surprise elements to it.  However, by the time the film came out, every comic fan knew who Red Hood really was, so that really cut down on the surprise factor of the reveal.  In addition, even if you were unfamiliar with the Under the Hood comic, the Jason Todd death scene at the start of the film ensured that most viewers would be easily able to figure out this twist as soon as the mysterious Red Hood appeared.  This was kind of unavoidable though, as the rest of the film wouldn’t have made sense without the establishing scene.  I did think that the reason behind Robin’s resurrection was handled a lot better in the film.  The original story, in which he is brought back to life due to Superboy-Prime punching a dimensional barrier, never really worked for me, so having it purely be the result of a Lazarus Pit resurrection was a lot neater and simpler (well, as simple as a magical resurrection pit can be).  Overall, I think that Under the Red Hood proved to be a really good adaption of the original comic, and in many ways I felt that in enhanced the source material while also compensating for the changed canons.

I am always deeply impressed by the fantastic and well-crafted animation of Under the Red Hood.  This entire film features a constant stream of beautiful and amazing sequences that are an absolute joy to behold.  The action is seamless throughout, and the creative team make sure to feature several sequences that show off the various skills of the main characters, while also bringing some iconic scenes from the comics to life.  I really must call out the two excellent extended chase sequences, as Red Hood flees from Batman and Nightwing.  These scenes are full of excitement and major moments, and the fantastic running sequences, equipped with all the players using their various gadgets and tricks, are so cool, and they are just animated perfectly.  However, these chase scenes pale in comparison to some of the epic fight sequences featured throughout the film.  While I do deeply enjoy the Amazo fight sequences at the start of the film, which expertly highlights the way Batman and Nightwing work together as a team, the best ones are the two fights involving Batman and Red Hood.  The first of these, which sees the two former partners team up against the anime-inspired team of assassins, the Fearsome Hand of Four, is so deeply cool, especially as the amazingly drawn martial arts techniques are beautifully paired with the over-the-top gadgets (one guy gets thrown through the air with explosives several times).  The animators save the best for last, with a brutal brawl between Batman and Red Hood near the end of the film.  This impressive and dramatic fight sequence is teased throughout the entire film, and when it goes down it does not disappoint.  The two heroes go to war with each other, each of them bringing lethal fighting abilities and an entire arsenal of toys and gadgets against each other for some incredible action.  The fight goes from the alley where the two first met, to the rooftops, all the way to a dilapidated apartment bathroom, where bodies are brutally thrown through fixtures and walls.  There is so much intensity in this sequence, and the animators outdid themselves bringing this major and spectacular fight to the screen.  You will be so impressed by this terrific animation.

You cannot talk about Under the Red Hood without out mentioning the incredible collection of characters and the outstanding voice cast that perfectly portrayed each of them.  Unsurprisingly for a Batman film, the cast is anchored by the Dark Knight himself, who is voiced by the talented Bruce Greenwood.  This is a great portrayal of Batman and the writer really captured the complexities of the veteran version of this superhero.  This Batman has been fighting crime for a very long time, and has been struck by tragedy after tragedy, especially the death of Jason Todd.  This comes into play throughout the film, and there are some major emotional moments, especially in the final climatic scene with the Red Hood.  Watching this film, it is impossible not to see Batman as a tragic figure, always destined to experience heartbreak and trauma as the result of his relentless crusade.  I did love the amazing animation featured around Batman’s various fight scenes, and it contrasts nicely with some of the other characters, such as Red Hood, with more of a focus on his experience and placing the right move at the right time.  I also really enjoyed Bruce Greenwood’s portrayal of Batman, who brings a gruff and determined depiction of the character which really works.  Greenwood delivers several great dialogue sequences which show the depth and complexity of this iconic character, and I had a fantastic time following him in this film.

Another major character is the character of Jason Todd/Red Hood (I would add a spoiler alert, but after all these years it’s kind of redundant), voiced by Jensen Ackles.  The Red Hood featured in this film is an amazing and outstanding version of the character, and you run the entire emotional gambit with him.  I loved the fantastic and clever introduction of the character, where he manages to take over a large criminal organisation with just a bag and a machine gun.  This evolves into a very fun game of cat and mouse between Red Hood and Batman, while he also works to take over from Black Mask.  The eventual reveal about Red Hood works extremely well: “You haven’t lost your touch, Bruce,” and I loved the various chase scenes between the two, as well as their joint fight sequence against the Fearsome Hand of Four.  All this perfectly leads up to the great final confrontation with Batman, with a big elaborate fight scene and that extremely dramatic sequence opposite Batman.  Ackles adds some real cockiness to the character, and his various interactions with the supporting characters are pretty funny and really fun.  However, it is his sequences with Batman that are the best, as Ackles adds all the appropriate drama of a murdered child when encountering his former mentor.  The revelation of Red Hood’s motive is deeply captivating, and the entire scene where he, Batman and the Joker are reunited is so very tense and powerful.  You also have to love how the final scene in the film features the younger version of Robin on his first night of crime-fighting, as his innocence and childlike joy at being a hero stands in such contrast to his eventual fate: “This is the best day of my life.”  This is an outstanding portrayal of one of the most complex characters in the DC canon.

I also really must highlight the incredible version of the Joker that is featured in this film, who is voiced by the always entertaining John DiMaggio.  This is a great interpretation of the Joker, and you get to see just how vicious and ruthless he can be.  I love how the writers and actor did a great job capturing his insane mentality when it comes to the Batman, especially as his greatest ambition is to drive Batman insane enough to kill him.  I was honestly surprised at how awesome John DiMaggio was in this role, especially as the purely evil Joker is very different from the comedic characters he is best known for portraying.  However, he brings some very excellent menace to this character, and while there are a lot of humorous undertones to his actions, the sheer insanity and joy he has at other people’s suffering is more than evident.  Joker has some incredible scenes throughout this movie, which DiMaggio really enhances with his unique take on the character.  The opening sequence in which he beats Jason Todd half to death with a crowbar is pretty dark, despite the constant jokes, and his later confrontation with Batman in Arkham really captures his overall insanity.  However, his best sequences occur later in the film.  The first of these is the cell scene with Black Mask, where he accepts a job offer in the most boss way possible (never hand the Joker a cup of any variety).  The follow sequence on the bridge, where he attempts to draw the Red Hood out with a truck, some guys and some gasoline is really great, especially when it is revealed that the Black Mask is also amongst his hostages.  However, DiMaggio shines best in the final sequence where Batman and Red Hood finally have their dramatic showdown with the Joker in the middle.  The Joker revels in all the drama and emotion in the room, especially when Red Hood attempts to force Batman to kill Joker: “This is turning out even better than I hoped!”  The final bit of the confrontation where Joker, realising that Red Hood’s bomb will kill them all, joyfully attempts stop Batman, “This is perfect…. I’m the only one who’s going to get what they want tonight,” really captures the character’s chaotic mentality and is a great conclusion to his story arc.

The other major character in the film is Nightwing, former Robin Dick Grayson, who is portrayed by the legendary Neil Patrick Harris.  Mostly featured in the first half of the film, Nightwing serves as the traditional sidekick role, bringing a lighter comedic role to the dynamic duo and playing off the ultra-serious Batman perfectly.  I loved the fantastic coordination in the action sequences between these two, and the animators do an outstanding job showing how their fighting styles complement each other and they instantly know what the other one is doing.  Harris’s voice work is great, hyping up the characters comedic, banter-laden fight style, and while it didn’t fit as well as some other versions of Nightwing I have seen, this was still a pretty epic bit of casting.

Aside from these above four main characters, I deeply appreciated Jason Issacs and Wade Williams as Ra’s al Ghul and Black Mask respectfully.  Issacs does an outstanding job bringing the enigmatic and ruthless al Ghul to life, and it was great to see the respect and personal code this version of the character has, especially once his actions result in Jason Todd’s death.  Williams’s unhinged version of Black Mask is also incredibly good, and I loved the ultra-anger he brings to the role, especially as he slowly becomes more and more targeted by Red Hood and Batman.  His reactions to the crazy antics of the other characters is pretty fun, and you’ve got to love the look on his face when he sees Red Hood targeting him with a giant rocket launcher.  I also want to call out Kelly Hu as Black Mask’s assistant, Ms Li, a gender-swapped version of the assistant character in the comic.  Ms Li serves a pretty cool counterpart to Black Mask and is a constant calm presence in his chaotic administration, barely batting an eye at any of his angry or violent outbursts.  These great supporting characters compliment the main cast perfectly, and I felt the film’s entire collection of characters and actors helped to turn Under the Red Hood into something incredibly special.

While there have been some incredible DC animated movies out there, none have eclipsed the exceptional and awesome Batman: Under the Red Hood.  Featuring an impressive adaption of an iconic and cool comic story arc, this amazing film contains a fantastic narrative loaded with action, excitement, and intensity, as the characters engage in a dramatic and tragic battle.  With a perfect voice cast and some outstanding animation, Under the Red Hood is a must-watch animated film that I have seen and deeply enjoyed so many times.  An easy five-star watch that is highly recommended; if you love Batman, you need to see this film.

Throwback Thursday – Heroes in Crisis by Tom King and Clay Mann

Heroes in Crisis Cover

Publisher: DC Comics (Paperback – 1 October 2019)

Writer: Tom King

Artists: Clay Mann, Travis Moore, Lee Weeks, Mitch Gerads, Jorge Fornes

Colourists: Tomeu Morey, Arif Prianto, Mitch Gerads

Letterer: Clayton Cowles

Length: 234 pages

My Rating: 4 out of 5 stars

Amazon     Book Depository

Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For this latest Throwback Thursday article, I look at an interesting DC Comics crossover event from a couple of years ago, the deep and compelling Heroes in Crisis.

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Now I have to admit that I have been somewhat avoiding a lot of the recent DC crossover events, mainly because I think the universe is getting a bit too complicated, what with the multiple versions of characters and timelines.  However, I recently grabbed the Heroes in Crisis collected edition (containing all nine issues of the limited series), mostly because I had heard some conflicting reports about whether it was any good, and I thought that it would be worth seeing just what sort of comic it really was.  I was also drawn to this comic as I am major fan of Tom King and Clay Mann after the work they recently did on Batman, which featured some really cool and compelling storylines.  Heroes in Crisis turned out to be a rather fun and intriguing comic, especially as King came up with another fascinating narrative.

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After years of fighting and surviving against the very worst evils in the universe, even the greatest heroes will start to crack under the unreal pressures of their chosen lives.  Realising this and determined to help their fellow superheroes, the trinity of Superman, Batman and Wonder Woman designed Sanctuary.  Sanctuary is a hidden facility containing a cutting-edge artificial intelligence programmed to provide advanced therapy, support and counselling to any hero that needs it after harsh battles and traumatic events.  However, no sanctuary lasts forever, and after losing contact with the facility, Superman, Batman and Wonder Woman arrive to find Sanctuary in shambles and several patients brutally killed.  As the world’s superheroes reel from the deaths of friends and colleagues such as Roy Harper, Red Devil, Commander Steel, Poison Ivy and Wally West, their thoughts swiftly turn to justice.  But who is responsible for the killings, and could the culprit be one of their own?

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The answer may lie with the only two survivors of the Sanctuary massacre, the greatest hero you have never heard of, Booster Gold, and the mad clown princess, Harley Quinn.  However, Booster and Harley are both convinced that they saw the other commit the crime, and are now out to stop the other survivor by any means necessary.  As the heroes attempt to uncover the killer lurking amongst them, their world will be further turned upside down when the confessions and therapy sessions recorded at Sanctuary are leaked to the media, casting a new light on them.  Can the killer be caught before they strike again, or will this case irreparably damage the world’s greatest superheroes?  Whatever happens, the DC universe will never be the same again.

This was a very unique and fascinating crossover comic which contains some notable flaws, but is something that I quite enjoyed.  King, Mann, and their artistic team produced a clever comic that really dives into the minds of the collected heroes of the DC universe.  Featuring a great story, some powerful character moments and some impressive artwork, Heroes in Crisis turned out to be a fun and heartfelt comic that I had a wonderful time reading and which has really stuck in my mind.

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Heroes in Crisis has an intense and powerful character driven narrative that presents the reader with an interesting mystery, while also attempting to dive into the minds of some of the most iconic comic book characters out there.  I very much enjoyed the excellent premise that King came up with for this comic, especially as he starts the narrative off by showing several iconic heroes brutally killed around the Sanctuary within the first several pages.  At the same time, two of DC’s most unique and complex characters, Booster Gold and Harley Quinn, are fighting to the death, with both claiming that the other is responsible for the crimes.  This proves to be an excellent start to the comic which really drew me into the book, and which quickly leads into a compelling investigation angle with Booster, Harley and the DC Big Three (Superman, Batman and Wonder Woman) all working towards the same goal while also fighting amongst themselves.  At the same time, a mysterious opponent is manipulating events from the shadows, ensuring that the protagonists are distracted by the public revelations about their mental fragility.  All of this leads up to an interesting and heartfelt conclusion where the killer is finally revealed in an emotional confrontation.

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This was a rather intense and fast-paced narrative and it was clear that King was drawing a lot of inspiration from the iconic Identity Crisis crossover comic (another controversial comic that split the fan base, although I personally consider it a masterpiece).  However, unlike Identity Crisis, I think that Heroes in Crisis fell a little flat and I can see where a lot of the criticism surrounding it came from.  While this comic has a great start and the author sets up the whole mystery and characters perfectly, I felt that the ending had some major flaws to it.  The reveal of the killer, despite some hints throughout the story, is a bit of a letdown (admittedly, due to internet spoilers, I did know who it was in advance of reading this comic, but this didn’t massively impact my overall reaction).  While I could appreciate some of the motives surrounding the killer’s choices, especially as it ties into the psyche aspects of the comic, it was a bit of a weak choice that undermined an amazing and well-established character.  In addition, many aspects of the conclusion, such as the reveal, the killer’s motivations, and the eventual solution to some established problems, were unnecessarily complicated and required some major logic leaps.  I also did not quite get why King included a certain “bros before heroes” scene, as it proved to be a very odd inclusion for such a serious story.  While I did greatly enjoy the set-up, as well the impressive inclusion of flashbacks and character centric panels throughout the entire comic, this ending was a bit of a letdown that substantially affected how much I enjoyed Heroes in Crisis.

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While the flaws in the story were a little disappointing, I think that King’s excellent character work more than makes up for it.  As he has previously done with his recent run on Batman, King attempts to really dive into the heart of the characters featured within Heroes in Crisis, highlighting their complex psyches and personalities to help to draw the reader in.  I also quite liked how this comic focuses on a very unique selection of characters, including several of my personal favourites.  While much of the story follows the Big Three, with some additional inclusions from the Barry Allen Flash, the major focus of the comic is on the fun duo of Booster Gold and Harley Quinn.

Booster Gold, unconventional time traveller and the greatest hero you have never heard of, is a character I have a lot of love for, especially as he is usually shown to be a bungling hero trying to do the right thing.  Booster ends up being an excellent character in Heroes in Crisis as he desperately tries to understand who is responsible for the deaths at Sanctuary, especially as he is a suspect himself.  While much of Booster’s appearance is comical, there is a deeper sadness to him, both before the killings and after them.  King does a masterful job showing off Booster’s inner thoughts in some of his therapy sessions while also presenting him as a damaged person potentially capable of committing the murders.  I loved seeing Booster used so prominently in the comic and I hope we see more of him in the future.  The appearance of Booster also ensures that we get to see some of his robot companion, Skeets, who has a fun relationship with Booster, often pointing out the stupidity of several of his plans, such as telling the Flash that he may be responsible for Wally West’s death and not realising it would get him punched in the face.

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Heroes in Crisis also strongly features Harley Quinn, who DC have been heavily promoting recently.  Harley is her usual fun, chaotic self throughout Heroes in Crisis, although like Booster, deep down she is hurting.  King makes sure to explore the various damages that she still bears from her abusive relationship with the Joker, while also focusing on her current, relatively healthier relationship with Poison Ivy (who has a very lethal idea about therapy).  However, when Ivy is killed, Harley snaps a little and is determined to hunt down the person she thinks is responsible.  King does a great job showing off Harley’s unpredictability, humour and inner turmoil, and I liked how he presents her as a real threat, even to the likes of Superman and Batman.  Harley has a number of great moments throughout this comic, including a dangerous standoff, some great character development and some fantastic lines.  Harley also serves as a great foil to Booster, and when they are not trying to kill each other their conversations highlight their similarities, as both consider themselves failures in one way or another.  I deeply appreciated the use of Booster and Harley as key characters, and they were an outstanding focus of this comic.

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Heroes in Crisis also features a fantastic array of supporting characters, and the creative team takes full advantage of their story to bring back some great underutilised heroes.  I loved how King spent time exploring all the various characters who were massacred at the start of the novel, especially as he examines why they were there seeking help.  While there is an obvious focus on the more prominent heroes like Wally West and Poison Ivy, I had a lot of fun seeing characters like Lagoon Boy, Commander Steel and Gnarrk the Last Cro-Magnon.  King did a lot with these very minor DC characters, using a few short sequences to build them up as sympathetic and likeable characters, ensuring that the impact of their death was a little more significant to the reader.  The inclusion of Wally West was also mostly well done and I appreciated the exploration of all the trauma and pain he has gone through in the last few years (being written out of existence for a few years is a painful experience).  Batgirl and Blue Beetle (Ted Kord) also show up as supporting characters for Harley and Booster respectfully, and I quite enjoyed the examination of the unique relationships between these friends.  All of these characters really add a lot to the story and I very glad that King took the opportunity to explore and highlight how complex some of these DC heroes can be.

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While Heroes in Crisis has many good and bad qualities, without a doubt the best thing about it is the examination of traumatised heroes.  A large part of this comic’s narrative revolves around the fact that all the superheros in the DC universe are deeply traumatised or emotionally damaged because of their heroic careers, requiring them to seek treatment at Sanctuary.  While I know that some readers really disliked this portrayal of superheroes being emotionally and psychologically damaged, I personally felt that it was a clever inclusion from King that added a lot of realism to the DC universe.  Of course these heroes are going to be traumatised!  Most of them have been fighting crime or dealing with crazy people for most of their lives, experiencing innumerable tragedies and losses along the way, including dying and coming back to life multiple times.  It is honestly rather refreshing to see this acknowledged within the comics, and I deeply appreciated that King decided to feature it so prominently in Heroes in Crisis.

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One of the reasons that this psychological plotline works so well is because Heroes in Crisis features a ton of panels and scenes highlighting the heroes as they discuss their trauma.  Not only do you get glimpses at several AI assisted therapy sessions, some of which are quite intense (Lagoon Boy’s one hurts to read at times), but there are a ton of “confession” panels, which show the various heroes sitting in a special room discussing their pain to a camera.  These confession scenes are cleverly scattered throughout the comic and are worked into the story extremely well, showing the raw psyche of some of the comic’s major characters or murder suspects and providing possible motivations for their actions.  At the same time, they work to show the reader just how damaged some of your favourite heroes can be.  While there is a focus on characters who were part of the Sanctuary massacre, nearly every DC superhero makes an appearance at some point in Heroes in Crisis, talking about their pain and their sorrow.  King ensures that each of these confessions, even the single-panel ones, are really emotionally rich and moving, and you get some amazing feelings out of all of them.  Highlights for me include a great sequence with Batman lamenting the death of his sidekicks, and another one with Commander Steel, who is pretty damn traumatised by his experiences of dying, being reborn as a zombie, having his corpse mutilated, and then coming back again.  Booster, Harley and Wally West also have some very intense, story driven confessions which both moved the story along and helped to get to the roots of their issues.  I found these scenes of trauma, healing and emotions to be particularly well written and very powerful, and they are one of the main reasons I enjoyed this comic as much as I did.

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Another major highlight of Heroes in Crisis is the exceptional artwork by a massive collection of artists who banded together to produce some iconic and powerful pieces of art.  All of the scenes within this comic are very well drawn, and there is a real sense of movement, purpose and intensity in every panel.  I loved all the cool action sequences, and the artists really did not pull any punches when it came to highlighting the tragic deaths of so many different heroes.  Some of the best artwork, however, lies around the amazing and wonderful background and landscape shots throughout the comic.  There are so many fantastic shots that superimpose the characters in front of some beautiful settings, whether they be fields, sunsets or other pieces of nature.  These shots are not only visually impressive but they really add to the dramatic feel of the entire comic, especially as they remind you of the hope that so many of the damaged characters want to feel, but cannot, either because of the events of this comic or some pre-existing trauma.  The artistic team also has a lot of fun bringing to life a host of heroes from various periods of DC’s history, including some obscure characters we have not seen for a very long time.  While some of them were brought back only to die a painful death, it was great to see them again and the artwork surrounding them turned out to be superb.  I also deeply appreciated the artists’ ability to portray emotion and sorrow on the faces of each of the characters featured within Heroes in Crisis.  You get a real sense of the darkness and pain lying behind some of the characters’ eyes, especially in some unguarded moments, and it helps to enhance the emotion of the pages.  Overall, this was some impressive and memorable artwork that did a great job enhancing King’s intriguing tale.

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Heroes in Crisis was a very interesting and memorable comic which I had a great time reading.  While it does have some flaws, I think that the creative team behind it managed to create a very touching character driven narrative that succeeded in highlighting the vulnerabilities of several iconic DC superheroes.  I had an amazing time reading this comic and it is definitely worth checking out, especially if you are interested in exploring the damaged minds of some of your favourite heroes.

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Throwback Thursday: Usagi Yojimbo: Volume 11: Seasons by Stan Sakai

Usagi Yojimbo Seasons

Publisher: Dark Horse Books (Paperback – 1999)

Series: Usagi Yojimbo – Book 11

Length: 198 pages

My Rating: 5 out of 5 stars

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Reviewed as part of my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.

It has been a while since I have done a Usagi Yojimbo Throwback Thursday, but after doing a Waiting on Wednesday for the next upcoming volume in this epic series, Homecoming, I was in a Usagi mood and decided to write something extra.  As a result, I check out the 11th Usagi Yojimbo volume by the legendary Stan Sakai, Seasons.

Seasons is a fantastic and spectacular entry in the series that presents the reader with a series of great Usagi Yojimbo adventures that follow the rabbit ronin Miyamoto Usagi as he traverses his version of feudal Japan during the various seasons of the year.  This is a key entry in the series as it sets up a number of storylines for the next several volumes while also introducing some great new characters.  Needless to say, I had an incredible time reading this volume of the series and I have a lot of love for a number of the stories contained within it.  Seasons contains issues #7-12 of the Dark Horse Comics run on the Usagi Yojimbo series, as well as stories taken from the Usagi Yojimbo Colour Special.  This results in 11 separate stories throughout the volume, made up of single-issue entries and a couple of shorter tales, all of which contain an impressive and deeply enjoyable story with beautiful artwork.

USagi #7

The first story featured within Seasons is The Withered Field, an epic story of samurai honour and the warrior’s way.  In this story, Usagi is visiting a famed fencing school with the hope of challenging some of its instructors to test his skill.  However, before he can issue his challenge, all of the school’s instructors are beaten by another ronin, Nakamura Koji, a skilled swordsman who demands a fight with the school’s master.  As he waits for his challenge, Usagi befriends him and discovers that he was once a famed sword master himself, who began the warrior’s pilgrimage after suffering a humiliating defeat at the hands of a mysterious and unconventional swordsman.  Now determined to find this swordsman and rechallenge him, Nakamura Koji shows great interest in Usagi, especially when they must content with treachery from the fencing school.

The Withered Field is an outstanding story that serves as a compelling and powerful start to this volume.  I really enjoyed the amazing narrative that examined honour and martial prowess, with Usagi encountering a famed warrior who is even better than he is.  This great story does an excellent job of introducing the character of Nakamura Koji, who becomes a major figure in some of the future volumes in this series and who has an interesting connection to Usagi and his past.  The entire storyline around the two ronin facing off against the fencing school is extremely cool and action packed, and it appears to take a lot of influence from the second entry in the iconic 1950s Samurai film trilogy (which follows the adventures of Miyamoto Musashi, the historical samurai who serves as an inspiration for Usagi), Duel of Ichijoji Temple, with the students attempting to stop the wandering ronin from defeating their master.  There are amazing action sequences throughout this story, with Usagi and Nakamura Koji engaging in several awesome duels.  I particularly loved the opening sequence where Koji goes through the pre-fight forms before facing off in his sparring match against a fencing school instructor.  The eventual reveal that the samurai who defeated Koji when he was younger was Usagi’s mentor, Katsuichi, comes as little surprise, but it sets up an amazing story later in the series which makes this great story a must read for fans of Usagi Yojimbo.

Seasons’ second story is the thrilling but haunting A Promise in the Snow, which sees Usagi travelling through a snowy mountain pass during the height of winter.  As he trudges along, he comes across bandits attacking an innocent merchant and his servants.  Intervening, Usagi is able to slay all the bandits, but not before they severely wound the merchant.  Usagi finds the merchant’s young daughter and promises to save her father, carrying him back to his village.  However, the mountain passes are treacherous, and Usagi must contend with harsh weather, a pack of hungry wild tokage lizards and a dangerous avalanche.  But no matter what the mountain throws at him, nothing will prepare Usagi for the great shock awaiting him at the end of his journey. 

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This is a great entry in this volume that features a desperate struggle for survival in a dangerous location.  Sakai came up with an epic story for A Promise in the Snow, and I really love seeing Usagi power through great trials and tribulations to keep his promise to a young girl.  There are some beautifully drawn scenes throughout this story, and Sakai does a fantastic job bringing the snowy landscape to life in all its wondrous, deadly glory.  I also loved the way in which Sakai’s drawings highlighted Usagi’s struggles to get through the tough terrain; you can see him get more and more weary with each obstacle he encounters.  This story has a fantastic ending that is reminiscent of a lot of classic ghost tales, and looking back you see that Sakai set this twist up brilliantly, with tons of little clues.  Overall, this was an exceptional story which is a true highlight of this volume.

Next up with have the action-packed, intriguing story, The Conspiracy of Eight.  In this entry, Usagi is visiting the temple of his friend, priest Sanshobo, when an injured samurai wearing the crest of the notorious Lord Hikiji arrives at the gate.  The samurai bears a dangerous letter that names eight conspirators who are plotting against the Shogun.  As Usagi and Sanshobo debate what to do with the information, a large force of ronin arrives at the temple, determined to claim the injured samurai and kill all witnesses. 

This is another fantastic entry in Seasons that once again sees Usagi drawn into a major conspiracy impacting the realm.  There are a lot of cool elements to this story, such as Usagi and Sanshobo being forced to mount a defence of the temple from a dangerous siege.  This is a great, fast-paced story, and I really liked the unique battle scenes, especially the monks with staffs facing off against sword-wielding bandits.  Many of the plot elements contained within this tale come into play in several later Usagi Yojimbo stories, including one featured later in this volume, and I think Sakai did an exceptional job introducing them in The Conspiracy of Eight.  I also liked seeing the return of Sanshobo, the wise and noble priest and former samurai general.  Sanshobo serves as a good foil to Usagi’s more impulsive nature, cautioning him about acting in the affairs of great lords and counselling him that his proposed actions could lead to the death of many people.  While mainly a figure of wisdom, Sanshobo also serves as a great leader, utilising his experiences as a general to defend his temple and keep his monks alive.  The Conspiracy of Eight ends up being a very solid and enjoyable entry in this volume and I very much enjoyed seeing Sakai solidify a great new side character.

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Right after The Conspiracy of Eight comes another intriguing story that is primarily set within Sanshobo’s temple, Snakes and Blossoms.  In this entry, Usagi tells two short tales to Sanshobo: one that describes a crazy misadventure he had, and another that describes some important lessons from his past.  This two shorter tales work as sub-stories to Snakes and Blossoms and ensures that it is a distinctive entry in Seasons.  The first of the shorter tales is titled Hebi, which is set shortly after the events of the final story in Volume 7: Gen’s Story and sees Usagi and Gen once again lost following one of Gen’s shortcuts.  As the two ronin wander the unused paths, Gen saves Usagi from a wild snake that attempts to kill him.  However, Gen’s heroic actions has unexpected consequences when the two travellers are confronted by a mysterious nun at an abandoned temple later that night.  This was a rather cool horror story that exemplifies the sort of weird situations that Usagi can find himself in.  I loved the way in which Sakai plays Usagi and Gen off each other, and there are some very humorous interactions between this oddball pairing.  There is also some really insane artwork in this short story, and I loved the fantastic and scary sight of a giant snake emerging from its disguise to try and kill the protagonists. 

The other short story contained within Snakes and Blossoms is the cute tale, The Courage of the PlumThe Courage of the Plum takes place during Usagi’s childhood when he is training with his master, Katsuichi.  As the two walk through the snow, Katsuichi attempts to teach his student the various hidden aspects of nature around them, including the trees, each of which can represent human virtues.  The young Usagi is particularly intrigued by Katsuichi’s description of the humble plum tree as brave, and Katsuichi schools Usagi on how this smaller tree can be braver than the mightiest of oaks.  I always enjoy the depictions of Usagi’s unorthodox training under Katsuichi, as the student and teacher have a very amusing dynamic, and The Courage of the Plum turned out to be a delightful shorter entry with some intriguing philosophical discussion and some lovely drawings of the winter landscape.  Overall, Hebi and The Courage of Plum make for a fantastic combination of tales and I quite enjoyed seeing these two unique, short stories come together.

Up next in Seasons is an amazing shorter entry, Return to Adachi Plain, which sees Usagi journey back to the site of his greatest defeat, Adachi Plain, the battlefield where his lord Mifune (named after actor Toshiro Mifune, who starred in multiple classic samurai films that Sakai references in his works, including as Miyamoto Musashi in the Samurai trilogy), was killed in front of him.  Flashing back to tragic events that started his wandering lifestyle, Usagi remembers the battle in greater detail and the reader sees not only the role he played in saving the head of his lord from mutilation but also the first time he came directly in conflict with the villainous Lord Hikiji. 

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Return to Adachi Plain is a fantastic entry in this series as it is essentially one big war sequence, showing Usagi amid a violent battle from his past.  This story expands on the war sequence that was shown in Volume 2: Samurai, and it was really cool to see more of this battle, especially the combat scene between Usagi and Hikiji, which serves as the origin for Usagi’s distinctive forehead scar.  A fantastic shorter story that provides greater depth to Usagi’s role in this major defeat, this battle sequence was later reused in colour in Volume 34: Bunraku and Other Stories, and the events disclosed within is likely to come up in the upcoming Volume 35: Homecoming.

The next story in this volume is a relatively short entry called The CrossingThe Crossing is set aboard a small passenger ship where a group of rowdy peasants sing and dance to a fun folk song on deck.  However, during the climax of the performance, one of the peasants accidently bumps into an arrogant samurai who takes offence and moves to kill the transgressor, until a fellow passenger intervenes.  Unfortunately for everyone involved, the Good Samaritan isn’t Usagi; instead it is the demon spearman Jei. 

This is a captivating darker story that once again highlights just how dangerous and deranged Jei, one of the best antagonists in the entire Usagi Yojimbo series, is.  Sakai has written an extremely clever tale here that does a wonderful job showcasing Jei’s compelling nature as both a defender of the innocent and a raging psychopath who views nearly everyone as evil in form or another.  It’s fantastic watching the expressions on the peasants’ faces turn from relief to absolute terror as they slowly realise just how crazy Jei is, and you have to love that entertaining ending with the unsuspecting dock worker.  The Crossing serves as an excellent follow-up to several other shorter Jei stories that appeared in recent volumes, including The Nature of the Viper (which appeared in Volume 9: Daisho) and Black Soul (which appeared in Volume 10: The Brink of Life and Death), and this ends up being an impressive and compelling filler story in this volume.

Usagi #11

The shorter entries keep on coming! The Patience of the Spider introduces a new compelling character, General Ikeda.  Ikeda is a famed warrior and general who led a revolt against the Geishu Clan years ago (when the clan was ruled by the father of Usagi’s friend Lord Noriyuki).  When his revolt fails and his army is vanquished, Ikeda and two of his retainers flee to an abandoned farm and determine that their next course of action is to hide and wait.  Using a patient web-building spider as inspiration, Ikeda and his comrades show fortitude and restraint by disguising themselves as peasants and farming the land as they wait for the opportune moment.  However, as the years pass and Ikeda gains a family and faces the many harsh trials and dangers that await a peasant farmer, he begins to see the world differently, until the once notorious general is a completely new person, one with very different desires and dreams.

The Patience of the Spider is an outstanding example of how Sakai can quickly build up an intriguing and powerful character and ensure that the reader is utterly transfixed by their tale.  While this entry is relatively short, it is very impactful and may be one of the best stories in Seasons.  The tale of General Ikeda, as he faces the many different hardships of peasant life, including drought, bandits, floods and great personal loss, while also experiencing great joy and community, is extremely well written.  It proves to be extremely captivating to see this resolute man slowly change his nature as life overcomes him.  This also proves to be an excellent introduction to the character of Ikeda, who will go on to have a substantial role in the two big Grasscutter storylines, and his amazing character arc has an exceptional start here.  A very impressive and powerful tale, The Patience of the Spider is an amazing character-driven narrative from Sakai that is an absolute treat to read.

The next story featured in Seasons is the curious tale, The Lord of the Owls, which sees Usagi encounter a strange fellow traveller.  As Usagi stops at an inn, he witnesses a group of ruffians follow after a mysterious hooded samurai walking the road with the intention of robbing him.  Following them, Usagi witnesses the figure quickly kill the bandits after first startling him with his hypnotic and powerful gaze.  This man is eventually introduced as Oyama Tadanori, the mysterious Lord of the Owls, who reputedly can see the future and who claims that his destiny is intertwined with Usagi. 

Usagi #12

This was an interesting story that presents the reader with a lot of curious and unanswered questions.  While the main story is rather good, especially when it comes to the fate of the greedy bandits, the reader is left extremely mystified by the Lord of the Owls and his powers of prediction.  This entry opens up a rather fascinating storyline that is still not complete; despite an appearance in a later comic, Usagi is still waiting to uncover more about this figure and their combined destiny.  While I am hopeful that this story will pay off somewhere down the line, but in the meantime this particular entry has some great action sequences, a fun new character and some stunning landscape shots, which makes it really worth checking out. 

Up next with have a clever story, The First Tenet, which deals with the machination and inside politics of the Neko Ninja clan.  In this entry, Kagemaru, the second in command of the Neko Ninja, makes a move to betray his commander, Chizu, by reporting some of her recent personal missions to Lord Hebi, Lord Hikiji’s chief advisor.  Hebi, who is enraged by the news that Chizu is moving the Neko Ninja against the interests of Lord Hikiji, considers supporting Kagemura but is reluctant, especially as “deceit is the first tenet of the ninja”.  However, Kagemaru has subtle ways of getting what he wants, and soon Hebi finds himself in a dangerous situation that will change the future of the Neko Ninja forever. 

The First Tenet is a great story that masterfully shows of the duplicitous internal politics of the Neko Ninja and the supporters of Lord Hikiji.  The storyline started here will eventually have some interesting implications for major side character Chizu, and Sakai does a fantastic job setting it up.  I loved all the plotting and subterfuge that appears in this story, and it proves to be a fun and clever read.  I also love the massive battle scene that occurs in the middle of the tale, and it was particularly cool to see Lord Hebi, a massive snake, finally get into a fight.  Hebi is a terrifying figure to behold in combat, and it is worth reading this story just to see that.  An excellent and exciting addition to Seasons, I really enjoyed The First Tenet, especially as it leads to a lot of outstanding ninja storylines down the road.

Usagi Colour Special - Green Persimmon

Seasons’ penultimate story is The Obakeneko of the Geishu Clan, a chilling supernatural tale that sees Usagi and his companions face off against a malignant spirit.  As Usagi draws closer to the lands of his friends in the Geishu Clan, he stops outside a ruined mansion where he suddenly recalls the last time he was there.  Flashing back to shortly after the events of Volume 4: The Dragon Bellow Conspiracy, Usagi, Gen and Tomoe are travelling back to Geishu lands and attempt to seek shelter at a beautiful mansion.  The mansion belongs to the Lady Takagi, a mysterious woman who provides them with rooms and food and seems quite happy for the company.  However, as the night continues, Tomoe grows suspicious with their host and attempts to investigate, eventually revealing that Lady Takagi is a demon who is determined to kill and eat her guests. 

This was a very fast-paced and exciting tale that provides an awesome horror edge to the stories contained with Seasons.  I love it when Sakai features iconic Japanese supernatural monsters in his tale as they always prove to be outstanding and fearsome opponents for the protagonists.  The monster featured within The Obakeneko of the Geishu Clan is no exception, and I loved the freaky tale based around her and the desperate fight for survival that Usagi and his friends are forced to undertake.  While Sakai mostly focuses on the horror aspects of this story, I liked how he included a few humorous moments, such as including a great reference to Sakai’s prior comic, Groo the Wanderer: “did I err?”, as well as the funny concluding moment that sees Usagi fleeing in terror from a couple of woodcutters.  This was a really fantastic supernatural tale and it is always cool to see Sakai’s amazing depictions of these inventive Japanese monsters.

The final story in this excellent volume is the intense and action-packed Green Persimmon.  In this story Usagi, who is on his way to the Geishu lands, comes across a dying Geishu retainer who entrusts Usagi with delivering a mysterious package to his lord.  Opening the package reveals a simple and seemingly unremarkable ceramic green persimmon.  However, moments after receiving the persimmon, Usagi is attacked by a band of armed samurai who are desperate to reclaim it at all costs.  Managing to defeat his attackers, Usagi continues along the rough and windy coast road to the Geishu lands, but he encounters even more men determined to reclaim the persimmon and is soon forced to fight for his life as his attackers employ ruthless means to kill him.

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Green Persimmon is an awesome and fantastic story that I deeply enjoyed, and which holds a great deal of significance for me.  This was actually the first Usagi Yojimbo story that I ever read, as a colour version of this story appeared in a magazine aimed at younger teens down here in Australia when I was a lot younger.  This story really stuck with me over the years due to the exciting story and cool action sequences, and it was one of the main reasons (along with Usagi’s appearances in the Teenage Mutant Ninja Turtles cartoons) that I decided to check out the Usagi Yojimbo comics in later life.  Needless to say, I am still very impressed with Green Persimmon years later; it is an enjoyable and memorable story to end this 11th volume.  I love the fluid combat sequences in this issue, including Usagi throwing the persimmon into the air and killing all his opponents before deftly catching it, and there are also some great banter scenes between Usagi and his attackers.  I also enjoyed the epic scene where Usagi finds himself trapped within a field of flame thanks to a flurry of fire arrows around him.  Not only is it cool that Usagi successfully survives by utilising the lessons of the legend of Prince Yamato Takeru and the Grass-Cutting Sword (the full events of which are drawn by Sakai in the next volume), but when he emerges from the ground covered in soot and dirt, he looks particularly demonic and enraged as he faces his opponents, making for an epic and amazing scene.  All of this is set to a fantastically drawn background of the rugged coastal landscape, which proves to be a fantastic setting for the various combat scenes.  If I had to offer any criticism about this story, it would be that the conclusion and reveal of the purpose of the ceramic persimmon did not really go anywhere and there were no mentions of this victory over series antagonist, Lord Hikiji, ever again.  However, I still really love this entry as Green Persimmon has so many cool and impressive elements to it and it is a great end note for this volume.

Seasons is another fantastic and incredible comic by Stan Sakai that sees Usagi engage in some captivating and intriguing adventures.  Featuring a cool mixture of different Usagi Yojimbo tales, Seasons is an amazing entry in the series.  I absolutely love a lot of the stories contained within this volume, which are once again anchored by outstanding character and breathtaking artwork.  This volume gets a full five-star rating from me and comes highly recommended.  On a side note, I am very glad that I decided to do another Usagi Yojimbo comic in a Throwback Thursday article as I have a lot of fun reviewing them.  I might have to skip ahead a volume for my next Throwback Thursday, as I cannot find my copy of Volume 12, Grasscutter.  However, I will either find it or get a new copy soon, as Grasscutter is too major a storyline to miss.  I hope you enjoy the review and make sure to check out some of the other reviews I have done of this epic and amazing series.

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