Warhammer 40,000: The Lion: Son of the Forest by Mike Brooks

The Lion - Son of the Forest Cover

Publisher: Black Library (Audiobook – 22 April 2023)

Series: Warhammer 40,000

Length: 12 hours and 15 minutes

My Rating: 4.75 out of 5 stars

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One of the fastest rising authors of Warhammer 40,000 fiction, Mike Brooks, returns with another exceptional read, this time covering one of the most significant events in recent Warhammer fiction, the return of Lion El’Johnson with The Lion: Son of the Forest.

At this point I think that my love for all things Warhammer is pretty well established, especially after my lengthy post earlier this year detailing my favourite Warhammer 40,000 novels.  I have been having a ton of fun in 2023 with this cool franchise, and I have just managed to finish off the newest Warhammer novel with The Lion: Son of the Forest.  This is the latest book from the very impressive Mike Brooks, who has been making a real name for himself in Warhammer 40,000 fiction and who seems to get better with every one of his books that I read.  His previous novel, Huron Blackheart: Master of the Maelstrom was a great read about an excellent established villain, and I had a lot of fun with his most recent book, Warboss, a highly entertaining novel about the always crazy orks.  However, I think that The Lion is probably his most ambitious and captivating novel yet as he covers the return of the Primarch of the Dark Angels, Lion El’Johnson.  This is a pretty big deal in Warhammer circles, and I was very impressed with how Brooks puts his own spin on the return to create an epic and powerful read.

At the dawn of the Imperium of Man, there was no force more deadly nor more loyal to the Emperor than the Dark Angels, the first Legion of Space Marines.  Led by their implacable and unstoppable Primarch and genefather, Lion El’Johnson, better known as the Lion, nothing was able to stop the Dark Angels as they crusaded from planet to planet dispensing the Emperor’s will.  However, following the events of the Horus Heresy and the Lion’s inability to save the Emperor, the Dark Angels imploded from within.  Treachery and years of resentment saw the Legion engage in a brutal and sudden civil war, which resulted in the destruction of the Dark Angel’s home world of Caliban, the scattering of the traitor Dark Angels throughout time and space as the Fallen, and the disappearance and apparent death of the Lion right when the galaxy needed him most.

Now in the 41st millennium, humanity is facing the greatest threat since the Horus Heresy.  The fall of Cadia spawned the Great Rift, a sprawling gap of daemon infested space that split the already crumbling Imperium in two, distributing travel, communications and coordination between humanity’s armies.  Into this darkness, the dread forces of Chaos emerge, destroying all before them, while other malign threats begin to eat away the remains of the Imperium.  The doom of all mankind seems certain, but hope is about to emerge in the most unlikely of places.

After a 10,000-year absence, the Lion awakens on the far-flung and devastated planet of Camarth, with no memory of how he got there.  Discovering one of his former sons, the Fallen Zabriel, the Lion soon discovers what has happened to the Imperium in his absence, as well as the terrible threats of the Great Rift and the forces of Chaos.  Unsure of his purpose or what has happened to him, the Lion sets out to preserve humanity from the forces trying to destroy it.  Rallying members of the Fallen from their long exile, the Lion begins a new campaign throughout the besieged systems of man, while trying to reconcile himself to everything he has lost.  But a dangerous and well-organised Chaos warband, the Ten Thousand Eyes, led by two of the Lion’s Fallen sons, are determined to destroy the returned Primarch and enact an ambitious plan with galaxy shattering consequences.  Can an isolated Lion survive the insanity of the 41st millennium, or has he returned only to face his doom?

Wow, now this was a pretty damn awesome Warhammer 40,000 novel.  Mike Brooks continues to really impress me with this cool new book, and I loved the elaborate and captivating tale contained within The Lion: Son of the Forest.  Featuring an intriguing and emotionally charged narrative that perfectly revives a key Warhammer 40,000 character, The Lion is an outstanding read and I think this is probably Brooks’ best Warhammer novel yet.

The Lion had a particularly interesting narrative that was firmly set around the return of Lion El’Johnson, and I loved the unique tale that Brooks came up.  The initial scenes of the book are quite fascinating as Brooks presents a symbol laden couple of chapters to show the Lion’s initial return, which I felt was a great way to start the story as it set up a lot of intriguing moments and gave the book quite a distinctive theme.  The introduction of two new alternate perspective characters a few chapters in helps to morph the story into a more typical Warhammer 40,000 narrative as it sees the Lion and other former members of the Dark Angels awaken in the current timeline.  The story soon sees the Lion reunite with one of his former sons and begin to reclaim a conquered Imperial planet from a notorious Chaos warband while trying to understand the new universe he’s in.  Getting back to his roots as a protector, the Lion soon is soon drawn into larger affairs, thanks a mysterious new ability he has obtained, and he sets out to do the right thing and right the wrongs of his past.  His actions not only lead him to more of his sons, ensuring that this book has a deep emotional heart to it, but it also leads him into conflict with a dangerous enemy, one that has big plans for him.

The Lion’s narrative is pretty epic in its scope and power as Brooks tells an exciting and compelling story about both the past and the present, and how one hero can make a difference.  The story features some great moments, including cool battles, emotional reunions, and dives into ancient history, as the characters come to grips with what the Lion’s return means to the greater universe.  Everything leads up to an ultra-intense finale as the Lion encounters a truly fallen son and is forced to reckon with the sins of his Legion and family.  I really enjoyed this epic narrative and Brooks sets out all the events extremely well, ensuring that readers will follow one excellent scene to the next.  While not every mystery is explained, the author does lay out some intriguing events that will grab a lot of Warhammer fans attention, and it leaves it open for more awesome books in the future.  I had an incredible time with The Lion and I managed to finish it off in a short amount of time.

This outstanding story is beautifully brought to life in Brooks’s capable hands as he deploys an excellent and captivating writing style throughout The Lion.  Brooks really had a tall order here in bringing back a key character from the Warhammer mythos and I think that he handled in an outstanding way by focusing on the emotional aspects of the character, rather than a pure action novel.  While The Lion does have some outstanding battle sequences designed to showcase just how epic a Space Marine can be, the focus is really on character development as Brooks examines three outstanding point of view figures while also telling an excellent narrative about characters trying to find their place in a strange new galaxy.

I loved how the author split the story across the three different perspectives, and I enjoyed how he made them so distinctive by using different styles and tenses for each of them.  For example, Baelor’s chapters use a third-person narration to show his struggles without going too deep into his head, the scenes shown from Zabriel’s eyes are written in a first person chronicle style as he recounts his story as if writing a journal, while the chapters focusing on the Lion are also in the third person, but feature a different, more epic style, which at times put me in mind of an older story or saga.  These different styles really fit the characters and their specific stories, and I appreciated how Brooks utilised these changes of styles to really tell a complex by subtly layering a classic Warhammer tale with pain, emotional damage, and uncertainty.

I felt that the author got the right balance of action and adventure with character growth, and you really get attached to the protagonists and their unique experiences in the Warhammer 40,000 universe.  I also loved how Brooks layered the story with a ton of Arthurian symbolism, as the Lion is meant to mirror King Arthur in this book, returning during his people’s darkest hour after dying during a war with his sons.  This included an excellent take on the Green Knight tale, with a dark Warhammer 40,000 twist to it, which also leads to one of the book’s funniest moments with a Monty Python homage.  I really got drawn into this outstanding story thanks to the way that Brooks told it, and this was an excellent and captivating read.

Now, this one of those Warhammer 40,000 novels that I probably wouldn’t recommend to new Warhammer readers as the story dives into some deep canon elements of the franchise.  Due to its focus on the return of Lion El’Johnson, a particularly important character that was only recently brought back in the game as a major event, The Lion is a key book in the Warhammer 40,000 expanded universe, and I felt readers needed a good understanding of the lore to fully appreciate its story.  This is because is strongly related to the history of the Dark Angels, and indeed all the Space Marines, and while Brooks does revisit and explain these events, having a more in-depth knowledge really does make that story that much clearer and more intriguing.  For those established fans of Warhammer 40,000 fiction, you are in for a real treat as Brooks expertly expands the lore while also providing some intriguing insights into established canon.  Seeing the Lion return and interact with his Fallen brethren was so damn cool, and it really tied into some of the best bits of Dark Angel lore that has been building for years and years.

I loved how the story examined both the current state of the Warhammer 40,000 universe, as well as the Horus Heresy, and it was fantastic to see characters who survived the Heresy arrive in the current universe and see what has been unleashed by the arrival of the Great Rift.  There are also a ton of jokes, references, and in-universe discussions that I had a lot of fun with, including intriguing new descriptions of events of the Horus Heresy, as well as more intriguing Dark Angels history.  I personally deeply enjoyed seeing the various ancient characters discuss the events that happened after they disappeared, and their reactions at the state of the Imperium, the deification of the Emperor to godhood, and what happened to the Dark Angels in the Lion’s absence, and this lead to some outstanding scenes.  The Lion proved to be a pretty epic piece of Warhammer 40,000 fiction and I was really impressed with how Brooks told such a unique and important story.

As I mentioned before, The Lion is a very powerful character driven novel as Brooks focuses on a cast of damaged and dispossessed figures thrust into an uncompromising future.  This is mostly clearly seen in the main character of Lion El’Johnson, the legendary Primarch of the Dark Angels and son of the Emperor, who returns after 10,000 years of mysterious disappearance.  Brooks paints quite the intriguing and complex picture around the Lion, showing him as a being out of time who, after experiencing some of the greatest losses and betrayals imaginable, awakens 10,000 years in the future with no idea of what happened to him.  The Lion is shocked at what the Imperium has become and how badly the universe has changed without him there.  Forced to reconcile with both this new future and his many failures, the older and wiser Lion heads back to the basics of his youth, protecting humans from monsters while also trying to reconnect with his lost sons, the Fallen, who he has mixed feelings about.  Brooks’s characterisation of the Lion is very different to what we’ve seen in previous novels, which I think a smart move, as the character is tired and lonely in this reality, and very much aware of the mistakes he has throughout his life.  Watching him relive some of the worst decisions he made during the Horus Heresy is very moving, and I loved how his insights into the past allowed him to move forward with his rediscovered sons and attempt to forgive them.  While there are a still a lot of questions around how the Lion returned (something I hope Brooks addresses in the future), I think that this was a pretty impressive return of such a key character, and I look forward to seeing more books focused on him.

The other major characters featured within The Lion are former Dark Angels who rebelled against their father thousands of years ago and were scattered throughout time and space following the destruction of Caliban.  Known collectively as the Fallen, these Space Marine characters have very complex feelings about Lion El’Johnson, especially as many believe he betrayed them and the Imperium, and they have all spent the intervening years being relentlessly hunted by the modern Dark Angels and their successor chapters.  This intriguing background was fertile ground for rich character development and backgrounds, and a large portion of the novel’s emotional depth relied heavily on the Lion meeting and reconciling with his lost sons.  Brooks produces several brilliant scenes that showcase the turbulent relationship between the Lion and the returning Fallen, and it was fascinating to see the Lion, a usually stubborn and proud character, admit that he was wrong and try to make amend to his sons.  I loved the intriguing group of characters that emerged in a supporting role as a result, especially as Brooks set them up as counterpoints to the Knights of the Round Table to match the Arthurian vibes around the Lion.

The most prominent of these supporting characters is Zabriel, the first Fallen that the returned Lion encounters, who serves as his guide to the new universe.  Zabriel has some amazing scenes in this book, especially as he provides the Lion with the first taste of the trauma the Fallen have experienced thanks to their father, and he makes sure the Lion knows that.  His well written chapters really capture his deep emotional conflict throughout The Lion, as he tries to reconcile the betrayals of the past with the hope that surrounds the revelation that Lion El’Johnson has returned.  His interactions with other members of the Fallen are really impressive as well, and I think he had some of the best chapters in the book.  Zabriel’s intriguing perspective is well matched by the other major point of view character, Baelor, a fellow Fallen who has chosen to continue following his former commander Seraphax, who he believes has a great plan to save the Imperium.  To achieve this goal, Seraphax has taken to wielding dark magic and is working with the followers of Chaos, forming the deadly warband, The Ten Thousand Eyes.  This forces Baelor to make a lot of compromises as he works to maintain his loyalty to Seraphax, even though they are doing terrible things.  The return of the Lion really throws Baelor for a loop, and there is a great undercurrent of denial to him as he tries to process all the implications that this has for him.  Brooks paints a brilliantly narrative of conflicted loyalty and duty around Baelor which worked wonderfully with all his chapters depicting the horrors of Chaos.  The rest of the Fallen characters in The Lion are very well written, and while some of them didn’t get a lot of focus, I loved some of the distinctive personalities that emerged.  It will be interesting to see how many of them are featured in the future, especially as there are still some secrets I wouldn’t mind knowing (who is The Red Whisper?), and I deeply appreciated how well Brooks featured them here.

To nobody’s great surprise, I checked out The Lion on audiobook, which is easily the best way to enjoy any good Warhammer novel.  Naturally, The Lion was pretty damn epic in this form, and everything about the book is greatly enhanced by the narration, as the epic story, amazing characters, and intriguing additions to the Warhammer universe, all come to life when read out.  I particularly enjoyed the voice work of Timothy Watson, who previously impressed me in last year’s Warhammer 40,000 audiobook, Krieg.  Watson has a wonderfully booming and commanding voice that worked well with all the powerful Space Marine characters in The Lion.  The narrators take on the confident and radiant tones of Lion El’Johnson was particularly awesome, and I really felt that he captured both the majesty of the character, as well as his deeper uncertainty and regret.  The other Space Marine characters are also extremely well captured, and I liked the fun range of voices that emerged, especially as they all seemed to fit that respective character and convey the key parts of their identity to the listener.  The villains are also cleverly narrated, and Watson goes out of his way to make them sound as inhuman as possible in places.  Coming in with a run time of over 12 hours, The Lion has a decent length for a Warhammer audiobook, although Watson’s fantastic narration moves the story along at a swift pace, ensuring that the listener is constantly hooked on the plot.  This entire production was just amazing, and I had an exceptional time listening to The Lion on audiobook, which is such an epic way to enjoy a Warhammer 40,000 novel.

Mike Brooks continues to rise through the ranks of Warhammer 40,000 authors with his outstanding new novel, The Lion: Son of the Forest.  The impressive and captivating read brilliantly brings back one of the most significant characters in the Warhammer canon and places him in an intense and deeply powerful tale of betrayal, forgiveness and displacement.  I had such an epic time with The Lion: Son of the Forest and this probably the best Warhammer book of 2023 so far.  I cannot wait to see what happens to this iconic character in the future, nor can wait to get my next Mike Brooks novel.  Highly recommended and required reading for all fans of Warhammer fiction.

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Throwback Thursday – Warhammer 40,000: The Guns of Tanith by Dan Abnett

The Guns of Tanith Cover

Publisher: Black Library (Audiobook – 25 April 2002)

Series: Gaunt’s Ghosts – Book Five

Length: 10 hours and 10 minutes

My Rating: 4.5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  After having such a great time reviewing the previous Gaunt’s Ghosts novel, Honour Guard, in my last Throwback Thursday, I immediately read the fifth fantastic entry in the series, The Guns of Tanith, which proved to be just as awesome and exciting.

As I mentioned last week, I have been really getting into the works of Dan Abnett over the last year, and I now consider several of his books to be amongst the best Warhammer 40,000 novels I have had the pleasure of reading.  Not only did I deeply enjoy his epic Eisenhorn trilogy (made up of Xenos, Malleus and Hereticus) but I have also been powering through his Gaunt’s Ghosts books.  The Gaunt’s Ghosts books are some of the more iconic novels in the Warhammer 40,000 franchise and are often considered essential reading by fans of the franchise due to the captivating way they capture the gruelling experiences of ordinary human soldiers in this grim, futuristic setting.  The first four novels in the series, First and Only, Ghostmaker, Necropolis and Honour Guard, as well as the prequel novel The Vincula Insurgency, are all excellent and exciting in their own way, and I have had a ton of fun seeing the impressive war narratives set around the men of the Tanith First-and-Only, informally known as Gaunt’s Ghosts.  As I was still in the mood for some awesome action at the end of last week, I just had to keep going with these books and I quickly picked up the fifth entry, The Guns of Tanith.

As the massive Sabbat Worlds Crusade continues to pit the forces of the Imperium of Man against the foul forces of Chaos, the battlelines extend across multiple planets and systems, drawing in millions of soldiers.  The latest phase of the crusade has severely stretched the supply lines of the Imperial assault and the Chaos foes are quick to take advantage, threatening to cut off and surround the main Imperial force.  To stave off disaster, Warmaster Macaroth, needs the Tanith First-and-Only to recapture the vital promethium producing planet of Phantine so the crusade can be resupplied and continue.

Led by the heroic Colonel-Commissar Ibram Gaunt, the Tanith First-and-Only engage in a deadly airborne assault on several of the planet’s domed cities.  Relying on their unique skills of navigation and infiltration, the Ghosts prove to be vital to the operation and soon take the key city of Cirenholm.  However, holding the city proves to be harder than expected.  While preparing for the next assault, the vile murder of a freed Cirenholm civilian places a Ghost on trial and opens up the festering cultural divides within the regiment.

As Gaunt attempts to get to the bottom of the crime and ensure that the innocent are left alive, the Ghosts are given a vital mission to undertake.  A dangerous Chaos warlord has taken command of the final occupied city, Ouranberg, and his lethal command threatens to devastate an attack by the Imperials.  To ensure a successful invasion of this Chaos stronghold, a specialised team of Ghosts is tasked with infiltrating the city and assassinating the enemy leader in advance of the main assault force.  Featuring some of the best the Ghosts have to offer, the assassination squad will be forced to walk through hell to achieve their objective and not everyone will be coming back.

In this fifth entry in this amazing series, Abnett continues to impress with another powerful and captivating character-driven read that takes the Ghosts through a gruelling round of battles, tragedy and growth that proves near impossible to put down.  The Guns of Tanith was a pretty strong entry in the series, expanding on some of the interesting storylines from the first novel while also introducing a new dark scenario for the characters to deal with.

The Guns of Tanith features a fantastic narrative from Abnett that contains his usual blend of high-intensity action, character growth, and intriguing examinations of the Warhammer 40,000 universe, that make all the Gaunt’s Ghosts novels such a treat to read.  Following on from the events of the previous books in the series The Guns of Tanith is told in Abnett’s typical style, with a ton of unique character perspectives, mostly those of the Ghosts, which presents the reader with a rich and vibrant view of the events, as well as the unique, character-driven storylines that emerge.  While this fifth Gaunt’s Ghosts novel can be read as a standalone book, The Guns of Tanith does see several ongoing, character focused storylines come to a head or get even more complicated. As such, readers should really consider checking out the previous novels first so they can get the full emotional weight of the revelations and twists that emerge.

The main narrative of The Guns of Tanith is bookended by major extended battle sequences that see the Ghosts and their allies engage in elaborate fights across two separate cities.  The first of these battles, in Cirenhom, sees all the Ghosts forced to engage in a particularly bloody battle with limited ammunition against a dangerous and determined foe that has set up some elaborate traps.  This extended sequence is both epic and useful as it provides the reader with a ton of intense action to draw them into the novel while Abnett introduces the characters and storylines that this latest novel is focused on.  You also get a good overview to the new setting of Phantine, a polluted planet with a toxic atmosphere that requires multiple forms of airship to traverse.  This unique location adds some great spice to the overall story, especially as it requires the characters to learn some unique aerial skills, while also allowing Abnett to have fun featuring several impressive dogfights.  There are some great moments during this first extended battle sequence, and it sets the rest of the book up nicely.

The middle of the book is where the reader gets into the real meat of the story, especially as it lowers the intensity levels down from the action-packed introduction and allows the reader to breathe and absorb all the intriguing story elements to come.  At first, I wasn’t too keen on a quieter middle section to this novel, especially as I thought it would make The Guns of Tanith more of a bridging novel in the series, rather than a book that could stand on its own.  However, Abnett soon proved me wrong as this intriguing central storyline contained a lot of major character moments and intriguing plot lines, while also expertly setting up the final third of the book.  The main storyline explored in the centre involves a murder investigation when one of the Ghosts is accused of killing an innocent civilian.  Abnett does a great job with this murder storyline, especially as it brings in compelling mystery and legal thriller elements to it, while also driving the characters in some excellent directions.  However, the real joy of this part of the book is the focus on the camaraderie and factions within the Ghosts, and the fracturing coherence in places leads to some memorable moments later on.

The final section of the book focuses on the assault of the Phantine city, Ouranberg, and the special Ghosts mission to assassinate the Chaos warlord.  Following several supporting members of the cast, this final third of The Guns of Tanith takes these characters on a particularly dark mission through a Chaos stronghold, and Abnett throttles up the tension and brutality to the maximum, ensuring that the readers are strongly hooked on everything unfolding.  Watching the separated teams attempt to navigate through enemy territory leads to some dark and bloody sequences, and everything comes together in a brutal confrontation where all the characters get a moment to shine.  The invasion in the aftermath of this assault brings the entirety of The Guns of Tanith together in an outstanding way, as several major storylines are expertly and impressively resolved, often in ways that leave the characters even more damaged than when they started.  This is also a particularly shocking death of a major character that is guaranteed to move long-term readers of the series.  Abnett does a masterful job of setting this death up, including by showcasing several misleading near-misses, so you really don’t know who is going to live or die right up to the end.  His eventual choice is one designed to wound his readers, and you will have to come back to see how it impacts the rest of this series.  Overall, this was an extremely solid and impressive Gaunt’s Ghosts narrative, and I deeply enjoyed how Abnett continued and finalised some of the great character storylines from the previous books, while also providing the reader with more action and intrigue than they can handle.

As with most of the Gaunt’s Ghosts books, The Guns of Tanith is an open read to all those unfamiliar with the wider Warhammer 40,000 canon.  Abnett goes out of his way to make his books accessible for new readers, and he always provides enough detail and background so that anyone can catch up and enjoy the subsequent story.  However, for those fans more familiar with the Warhammer universe, there are always a ton of great elements or unique world building details that they will find particularly fascinating.  The new locations in The Guns of Tanith are pretty damn spiffing, and I had a lot of fun with the polluted planet, especially as it requires multiple arial sequences.  This is turn leads to the introduction of the Phantine XX Fighter Corps, who Abnett will go on to feature in his spin-off novel, Double Eagle, and it was fun to see how they get their start here.  For me, though, the best part of the universe expansion was Abnett’s in-depth look at the day-to-day life of the common soldier in the Imperial Guard.  While Abnett has always done a masterful job of capturing the footslogger experience in his novels, I felt that The Guns of Tanith was one of his best attempts to dive into the core of his beloved regiment.  Not only is there are lot of story focus on the various members and factions of the regiment, but Abnett also spent some time trying to explore the downtime and personal lives of the characters, and it was pretty intriguing to see the accompanying civilian baggage train of the regiment, which includes their families and other vital services.  I also personally loved the scenes that examined the problems associated with the Imperial bureaucracy as the Ghosts come up against their greatest enemy: bad paperwork.  Certain mistakes ensure that the Ghosts are left with minimal ammunition as the Departmento Munitorum orders the wrong power packs for their lasguns.  The following extended sequence which saw the regiment unable to fight effectively because their ammunition couldn’t fit their guns was an impressive part of the book and it definitely raised the stakes during the book’s introduction.

As usual, one of the major highlights of The Guns of Tanith is the amazing characters that the story focuses on, as Abnett once again fits a huge number of character-driven storylines into the book.  At this point in the series, Abnett has introduced a pretty substantial cast of characters, many of whom have ongoing storylines, and it is intriguing to see them unfold even further in The Guns of Tanith, especially as Abnett does a great job featuring most of them equally and then combining them into the larger narrative.  Many of the more intriguing character arcs in this book carry over from the previous novels and there are some great conclusions and expansions to them here that helps to improve the already great narrative of The Guns of Tanith.  At the same time, several new characters are introduced here or finally given prominence, and it was interesting to see how they fit into the already established character dynamics that Abnett has been building up.  The cohesiveness of the Ghosts as a regiment ends up becoming a huge fixture of this book as the Tanith-Verghastite divide is explored in greater detail by many of the characters.  It was fascinating to see how Abnett handled these character storylines in The Guns of Tanith, and several of them ended up being some of the best parts of the book.

As with most of the novels in the series, quite a lot of character focus goes towards the main protagonist, Colonel-Commissar Ibram Gaunt, whose experiences as the commander of this unique regiment continue to trouble him in various ways.  In The Guns of Tanith, this takes the form of his apparent unconscious bias towards the Tanith elements of his regiment over the Verghastite recruits, which is showcased by his differing reactions during two court cases.  This results in several intense interactions between Gaunt and members of his team, which helped to showcase the protagonist’s idealism and a certain degree of naiveté when it comes to Imperial politics, both of which will cause him trouble in the future.  This is also an intriguing look at the issues caused by Gaunt holding the dual rank of Colonel and Commissar, which make him simultaneously a command officer and a political officer in charge of discipline.  This is the first time the duality of his roles has caused some major problems for him, and it was interesting to see several characters question him about it.  Watching Gaunt try to balance his various hats while also maintaining the respect of his men and his superiors makes this a rather compelling novel for Gaunt and I will be intrigued to see how this affects the character in the future.

While there is always a lot of focus on Gaunt, many of the other characters have big moments here, and it is always interesting to see which characters Abnett will focus on in each particular novel.  Firstly, this is one of the Gaunt’s Ghosts books where the major characters of Colm Corbec and Elim Rawne do not get a lot of focus, as Abnett sets them aside to make room for others.  Corbec is once again wounded early on in the plot to keeps him out of the action, while Rawne, after getting a good needling into Gaunt, is showcased as the senior commander, but that’s about it.  Instead, a lot of the focus goes towards some of the newer members of the cast, such as Gol Kolea, whose attempts to balance his complex family concerns leads only to tragedy and despair for him and the reader.  Cuu continues to be a menace, while surgeon Ana Curth acts as several character’s consciences throughout the book.  The previously overlooked but surprisingly lucky Bonin finally got some prominence in this novel, and I loved finding out how he survived Necropolis.  The newer characters of Commissar Hark and Captain Ban Daur also proved to be essential parts of the plot, and I am really glad that Abnett continued to utilise them, as they helped Gaunt see the errors of several decisions while simultaneously taking on some of Gaunt’s more unorthodox methods.  Members of the original Ghosts, such as Brin Milo, Larkin, Bragg and Mkoll all had good roles in The Guns of Tanith as well, and their balanced scenes showcased different triumphs and tragedies.  Finally, I was glad that Abnett decided to keep featuring the mysterious preacher, Ayatani Zweil, after his fun introduction in Honour Guard.  Zweil is an always entertaining yet serious figure, and it was great to see him knock some sense into several characters when they needed it.  I’m honestly only scratching the surface here, as a ton of other characters were well featured throughout The Guns of Tanith as Abnett continues to build and bring together his final cast of major characters.  Each of these amazing protagonists had some superb impacts on narrative of this novel, and I cannot wait to see how Abnett continues to develop them in the later books of the series.  I am assuming it is only a matter of time until more of the characters start to die, and I am sure that will break my heart just as much as the big death in The Guns of Tanith did.

Due to my love of the format, I of course listened to The Guns of Tanith on audiobook, which is easily the best way to enjoy any Warhammer book.  I have gone on a lot about the fantastic Gaunt’s Ghosts audiobooks in recent reviews, and The Guns of Tanith has all the same advantages, as one of my favourite audiobook narrators, Toby Longworth, brings the reader right into the heart of the action with his great voice work.  Every scene is masterfully showcased by his narration, and all the characters are brought to life thanks to the great voices he utilises for them.  Longworth really stretched himself when it came to accents in this latest novel, and he features a ton of great new voices, as well as the existing tones from the previous audiobooks, to bring this entire audiobook together.  With the standard runtime of just over 10 hours, The Guns of Tanith audiobook is a real snap to power through, and I honestly finished it off in only a few days.

Unsurprisingly, I absolutely loved the fifth entry in Dan Abnett’s exceptional Gaunt’s Ghosts books, The Guns of Tanith, which proved to be another powerful and enjoyable Warhammer 40,000 novel.  Filled with Abnett’s usual impressive battles, The Guns of Tanith also had a brilliant focus on characters-driven storylines that dominated most of the plot and kept the readers hooked the entire time.  An intense, addictive, and deeply personal Gaunt’s Ghosts books, The Guns of Tanith was pretty damn outstanding and I loved every second of it.

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Throwback Thursday – Warhammer 40,000: Honour Guard by Dan Abnett

Warhammer 40,000 - Honour Guard Cover

Publisher: Black Library (Audiobook – July 2001)

Series: Gaunt’s Ghosts – Book Four

Length: 10 hours and 12 minutes

My Rating: 4.5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For this week’s Throwback Thursday I’m still in a Warhammer 40,000 mood, so I decided to dive even further into Dan Abnett’s classic Gaunt’s Ghosts series with the fourth book, Honour Guard.

Readers of this blog will no doubt have noticed a fair increase in the number of Warhammer 40,000 novels I’ve highlighted this year, as this entire grim expanded universe has quite an addictive quality to it.  Foremost amongst these books have been the compelling works of veteran author Dan Abnett, who has written so many impressive and key parts of the Warhammer canon over the years.  I deeply enjoyed his Eisenhorn trilogy (Xenos, Malleus and Hereticus), all three of which were given pride of place in my recent post listing my favourite Warhammer 40,000 novels.  However, his best-known works are his Gaunt’s Ghosts series of books, which catalogue the adventures of the Tanith First and Only regiment of Imperial Guard, better known as Gaunt’s Ghosts.  I have had a wonderful time with the first three novels, First and Only, Ghostmaker and Necropolis, as well as the prequel novel The Vincula Insurgency, which showcased the bloody lives of the common soldier in this war-torn universe.  I have really gotten attached to this series and when I wanted a quick read, there was nothing I would rather turn to then the next Gaunt’s Ghosts book, Honour Guard.

Throughout the extended, system-spanning Sabbat World crusades, the men of the Tanith First and Only have fought against the dark forces of Chaos in every way imaginable.  Led by their heroic commander, Colonel-Commissar Ibram Gaunt, the Tanith soldiers, known colloquially as Gaunt’s Ghosts, have had many victories, but few failures.  So, when fighting on the holy Shrine World of Hagia, the Ghosts are devastated when they trigger a disastrous enemy trap that destroys a holy city and creates a psyker beacon that will draw a massive Chaos fleet down on their position.

Troubled by his failures to protect one of the most important planets in the Sabbat Worlds and made a scapegoat by his commander, Gaunt is left a broken man.  His one chance to save his career and his regiment is to lead the Tanith and an armoured company as an honour guard to a sacred shrine to recover the holy relics of Saint Sabbat.  If he can recover the relics and evacuate them from the planet before the Chaos fleet arrives, he may be able to keep the Ghosts under his command.

Beginning the arduous pilgrimage, Gaunt and his men soon discover that the road to the shrine isn’t as clear as their intelligence indicated.  A vast enemy army lies in wait for them, and the Ghosts will have to fight every step of the way to secure their objective and make their escape.  However, there are far more mysterious forces at work behind the scenes as Gaunt and some of his men soon find themselves being driven on by religious visions of Saint Sabbat herself.  Is the holy saint talking to them, or is something more sinister manipulating them?

Honour Guard was another epic science fiction military adventure that I powered through in no time at all.  Skilfully continuing the intriguing Gaunt’s Ghost story, Abnett has produced a thoughtful and intense read that throws the protagonists into a captivating action-packed scenario that really showcases the gritty nature of the Warhammer 40,000 universe.

Honour Guard has a somewhat typical Gaunt’s Ghosts story to it, and if you’ve read the series before then you know that means great characters, intense fights with big set-piece battles, and a compelling look at the common soldier in the Warhammer 40,000 universe.  This fourth book follows on from the events of Necropolis, and Abnett quickly and ably shows the changes to the regiment that the previous adventures have wrought, especially with all the new Verghastite recruits.  Abnett starts things off with an epic series of battles as the Ghosts attempt to take a Chaos controlled city.  This opening sprawl of fights is not only intense but it expertly introduces the new setting, sets up several key story points, and lets the reader know who the main characters of Honour Guard are going to be.  From there, the characters, especially the main protagonist, Gaunt, face a major setback as the city is destroyed, their allies are killed, and a massive Chaos fleet has been summoned to destroy the holy planet they are on.  There are some great moments in this early bit of the book, especially as Abnett really dives into the impacts of the failure on Gaunt.  It also sets up the intriguing story element that Gaunt is likely to lose his command and the Ghosts will be broken up as a result.

With that set up, Abnett then drives into the meat of the story, with Gaunt leading the Ghosts and an armoured regiment as an honour guard to retrieve the sacred relics of one of the Imperium’s most important saints before the enemy fleet arrives.  Framed as an easy mission to give Gaunt an honourable send off, the mission naturally goes to hell when the Ghosts discover a vast enemy army between them and their goal.  This results in several major battles on the road, and Abnett has a lot of fun combining infantry fighting with tank warfare to make the conflicts even more impressive.  Each battle is extremely fun in its own regard, and fans of action and military combat really won’t be disappointed by Honour Guard as a result.  At the same time, there is a real focus on the characters, as several of the protagonists are going through different personal struggles, especially Gaunt.  Abnett also introduces an intriguing and moving side storyline that sees several long-running Gaunt’s Ghosts characters, who were wounded and left behind, attempt to make their own way to the conflict, guided by religious visions.  Everything leads up to a final battle sequence at the objective as the honour guard are trapped with a massive enemy force coming towards them.  Abnett naturally spends pages detailing all the bloody fighting, which serves as a great backdrop to the main story elements.  While I did think that the big finale of the book was too sudden and coincidental, it did fit into the general theme of faith and miracles that were covered in a lot of the plot.  Overall, this was another great, action-heavy narrative that I was able to sit back and enjoy.

As with all Abnett’s work, Honour Guard is extremely well written, and readers who have enjoyed any of the author’s previous books will be aware of what they are in for with this fantastic novel.  The author features a great blend of action, universe building and character development throughout his novel, and readers are ensured of constant excitement or intense, character-driven moments.  The entire story is told from multiple character perspectives, as the entire cast is well represented.  Not only does this allow the reader to get interesting updates from all the intriguing characters, many of whom have been built up in previous books, but it also ensures that you get a wide view of events featured throughout the novel, including several different perspectives of each battle.  I do think that the book was lacking a good antagonist perspective (or honestly a real antagonist character), and if Abnett would have included that, the entire story would have felt a bit more complete.  Still, the sheer number of perspectives and supporting characters ensures that the reader sees every angle of the action.  That is really great, as the battle scenes are some of the best parts of the book.  Abnett never holds back when it comes to the carnage, and every massive fight, armoured vehicle engagement and or infantry push is covered in high detail.  The author really tries to highlight the brutality and trauma of war, as well as the hell each of the soldier characters goes through, and you ended up riveted to the plot as a result, especially as no side character is safe.  I am glad that Abnett keeps up his outstanding writing throughout the Gaunt’s Ghosts series and I ended up getting really caught up in Honour Guard as a result.

This proved to be another interesting addition to both the Gaunt’s Ghosts series and the wider Warhammer 40,000 universe, and fans of both are going to have a pretty great time with this new novel.  As with most of the books in the series, Honour Guard can be read as a standalone novel, although starting with the earlier books does give the reader more insight into the characters.  Abnett really tries to make each of his novels as accessible as possible, and readers new to the series or Warhammer fiction in general can easily dive in here and have a fun time with all the military action.  However, Abnett also has a lot of fun expanding out the canon in Honour Guard, especially as you get to see more regiments of the Imperial Guard in action against the forces of Chaos.  One of the most intriguing lore aspects of Honour Guard is the examination of key elements of the Sabbat Worlds, which have been the overarching focus of this series.  In particular, there is a focus on the legendary figure of Saint Sabbat, who is a personal hero of many of the characters.  This sends the story down an interesting spiral of faith and devotion in the Imperial Cult, as many have their religious beliefs tested due to the earlier events of the story.  As such, there are some great examinations of the Imperial religion, and it is fascinating to see the potential spiritual ramifications of several events throughout the novel.  I also quite enjoyed the main setting of the planet of Hagia, which is only really featured in this novel.  Abnett sets the entire world up very quickly and you soon find yourself caught up in the fight for this religious planet which is completely dedicated to worship of the Emperor and his saints.  Abnett works several religious elements of the planet into the story extremely well, and it proves to be quite fascinating backdrop for this awesome novel.

One of the best things about Abnett’s writing is his ability to construct multiple complex and intriguing characters who all go through some great development.  This is particularly true in the Gaunt’s Ghosts books, as he has constructed a pretty massive cast of characters throughout the first three books in the series who all come into play in Honour Guard.  I really enjoyed all the amazing characters in this fourth novel, especially as there is a very interesting change of dynamics due to the Verghastite recruits joining at the end of the previous novel, Necropolis.  Not only does that mean that some of the best new characters from the previous book are once again featured here, but it builds some fantastic rivalries between the soldiers as the new Ghosts attempt to gain acceptance from the men of Tanith.  Honour Guard ended up being a fantastic litmus test for Abnett’s expanded cast, especially as it introduces some compelling cultural and gender divides to the regiment, while also ensuring that all the fantastic characters the author utilised in Necropolis don’t go to waste.

Many of these great characters really stood out to me in Honour Guard, but of course most of the focus was once again on the central protagonist of Colonel-Commissar Ibram Gaunt.  This was a pretty significant novel for Gaunt, as readers get to see him at his very lowest point after he suffers a devastating defeat.  This pushes him into a depressive spiral, which is very surprising after how controlled and confident he has been in the previous novels.  Abnett really does a great job of showcasing Gaunt’s lost confidence and internal anger, and watching him overcome it becomes an intense part of the book.  The author really dives down deep into Gaunt’s motivations throughout Honour Guard, and you come away feeling a lot closer to the character as a result.  It isn’t always easy for an author to show their main protagonist dealing with defeat and loss, but Abnett did a wonderful job of it in Honour Guard, and I think it makes Gaunt a much stronger figure as a result.

Aside from Gaunt, a lot of the other characters are really well utilised throughout Honour Guard, with some great side storylines and adventures.  Colonel Corbec’s adventure with long-running Gaunt’s Ghosts characters Dorden, Brin Milo and Bragg, had some excellent moments to it, especially as many of them are still dealing with the loss of loved ones or their planet.  Abnett also makes great use of several notable characters introduced in Necropolis like Gol Kolea, Captain Ban Daur and Ana Curth in Honour Guard.  It was great to see the author spending time developing storylines around them which will continue to build throughout the series, and I enjoyed seeing them attempting to integrate into the Tanith regiment.  Even new characters like Viktor Hark, the regiments new Commissar, the slippery and entertaining killer Cuu, and troubled Trooper Vamberfeld, all added some awesome elements to the overall story.  I liked how Hark proved to be a compelling reflection of Gaunt, while Vamberfeld showcased the traumas war can have on a soldier’s mind, while also placing him right in the middle of key events.  However, some of the best character work in Honour Guard occurred around the always entertaining Major Rawne.  Rawne, who has sworn multiple times to kill Gaunt, bears witness to his commander’s fall from grace after his defeat.  However, rather than revelling in it, Rawne ends up having a big confrontation with Gaunt towards the end of the book to snap some sense in him.  Watching this cynical character be the voice of reason to Gaunt was just brilliant, and the resulting exchange added some fantastic layers to Rawne that I deeply enjoyed.  While I really would have loved some more named antagonists, the characters overall in Honour Guard were pretty exceptional, and I really loved how Abnett worked their unique personal narratives into the wider plot.

I doubt anyone is going to be too surprised that I checked out Honour Guard on audiobook, as that has been my preferred format for all Abnett’s books.  This is mainly because the action, characters, and grim setting are always translated across so effortlessly on the audiobook, and you can really appreciate all the cool detail that Abnett includes as a result.  Coming in a just over 10 hours, the Honour Guard audiobook has a pretty typical length for a Warhammer book, and I was able to quickly power through it.  As usual, I need to highlight the amazing narration of Toby Longworth, who has lent his voice to all of Abnett’s previous books.  Longworth has an outstanding voice that really captures the tone of the story and ensures that the reader can envision every single battle taking place.  His real talent is his ability to dive into every single character Abnett comes up with and give them a fitting voice that captures their personality and emotions.  There is some impressive continuation from the previous Gaunt’s Ghosts audiobooks as Longworth brings back all the voices he previously featured there, which I deeply appreciated.  He also employs an intriguing range of accents, which help to emphasise the different planets of origin for the various characters and regiments featured in the book.  This attention to detail and impressive voice work helps to make Honour Guard, and indeed all the Gaunt’s Ghosts audiobooks really stand out, and I had a wonderful time listening to the book in this format.  Easily the best way to enjoy this fantastic novel.

Honestly, there was no question about me enjoying Honour Guard, considering how much fun I have been having with the previous Gaunt’s Ghosts books.  This fourth entry has a great story and some brilliant writing by Abnett, and readers are in for an exceptional experience of bullets, blood and explosions in some the best military fiction in the Warhammer 40,000 universe.  This was an outstanding read, and I can give no higher compliment than to say that the moment I finished off Honour Guard, I started listening to the next novel in the series, The Guns of Tanith.  I honestly cannot get enough of this incredible Warhammer 40,000 series and it will be very interesting to see what unique storylines Abnett cooks up next.

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City of Last Chances by Adrian Tchaikovsky

City of Last Chances Cover

Publisher: W. F. Howes (Audiobook – 15 December 2022)

Series: Standalone/Book One

Length: 20 hours and 7 minutes

My Rating: 5 out of 5 stars

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Acclaimed fantasy and science fiction author Adrian Tchaikovsky delivers one of the best fantasy books of 2023 with the intricate and captivating City of Last Chances.

Over the last year I have been really getting into the works of Adrian Tchaikovsky, one of the most inventive and imaginative authors of fantasy and science fiction writing today.  Tchaikovsky is a skilled and prolific author who has been a major figure in genre since 2008.  Best known for his Shadows of the Apt, Children of Time, Echoes of the Fall and The Final Architecture series, as well as a compelling collection of standalone novels and novellas (I personally have my eye on his previous novel, Guns of the Dawn), Tchaikovsky has a great habit of creating elaborate new worlds filled with intriguing characters and scenarios.  I have only read a couple of his books so far, including Tchaikovsky’s first Warhammer 40,000 novel, Day of Ascension, and his outstanding 2022 novella, Ogres, but both were outstanding reads and I loved the epic stories both of them contained.  Because of this, Tchaikovsky’s latest standalone novel, City of Last Chances, has been on my radar for a while.  It was released last year, and I finally managed to get a copy on audiobook a short while ago and dove into it as soon as I could.  However, I was unprepared for just how captivating its story would be.

There has always been a darkness hanging over the ancient city of Ilmar.  Known colloquially as the City of Long Shadows, the City of Bad Decisions, and the City of Last Chances, Ilmar is home to many dangerous magical occurrences, including the mysterious Anchorwood at its centre, which serves as a gateway to other far-off worlds.  However, a far more sinister enemy has arrived at Ilmar, the soldiers of the Palleseen, a powerful empire seeking to bring its ideas of perfection and order to all it conquers, whether they like it or not.

After several years of occupation, Ilmar is at a tipping point.  Its citizens are fed up of the corrupt and brutal soldiers, and everyone in Ilmar, be they rebels, criminals, refugees, idealistic students or factory workers, is looking for an opportunity to strike back and make their lives better.  With these forces straining to be unleashed, all it takes is one spark to set the fire of anarchy.  That spark occurs when a powerful Palleseen official leads an ill-advised expedition into the Anchorwood, searching for additional power.  However, he is unaware that an opportunistic thief has stolen the necessary protective amulet in advance, and the expedition is massacred by the creatures that live within the wood.

As news of this crime spreads throughout the city, chaos begins to rear its head.  Everyone is searching for the valuable amulet that was stolen as it represents the greatest chance of freedom many will see, while the Palleseen soldiers are clamping down on the entire city, determined to find those responsible and make them pay.  In this chaos, a mixture of Ilmar’s citizens, including a desperate priest, a violent murderer, an unlucky thief, a duplicitous lecturer and several of the most lost people in the city, will seek to survive the oncoming storm, only to fan the flames further.  However, none are truly prepared for the full danger about to engulf Ilmar, or the heartbreak that follows with it.

Well damn, now that was a pretty damn epic book.  Tchaikovsky has delivered an exceptionally intriguing and addictive novel in City of Last Chances that got me hooked very early on.  I was honestly blown away with the captivating and unique narrative that City of Last Chances contained, and Tchaikovsky drew me in with every fantastic detail and distinctive character.  This book gets a very easy five-star rating from me as I am still thinking about every detail of this book.

City of Last Chances has an amazing fantasy narrative at its centre, which Tchaikovsky backs up with his impressive and distinctive writing style that results in an extremely entertaining, powerful, and intense read.  City of Last Chances follows a raft of different characters as they attempt to navigate a series of deadly events following a single theft.  Tchaikovsky sets out the story in a very interesting way, and the book initially feels more like a collection of short stories than one cohesive narrative; for most of the first half of the book, each chapter acts as a semi-independent story that introduces the reader to a new character and shows their place in Ilmar.  These new characters are often supporting or named figures from a previous character’s chapter, who have their own unique stories and lives.  These character-driven stories are all quite enjoyable and compelling in their own way, and Tchaikovsky cleverly alters the tone so that some come off as very serious, some are quite dark, and others can be a little more comedic and thought provoking.  Some of my initial favourites include the funny and philosophical first chapter around the priest Yasnic and his relationship with God (which reminded me a lot of Small Gods by Terry Pratchett), Langrice’s scene-setting chapter at the mysterious Anchorage inn, and the chapter that gave a proper and humorous introduction to the grim figure of Blackmane as he finds himself about to be executed by a very cheery hangman.  Not only are these chapters very entertaining in themselves, but they effectively set up a larger narrative within City of Last Chances, while also providing great character moments and more and more glimpses into the many aspects of Ilmar.

As the book continues, the character-driven chapters begin to flow on from the preceding storylines, with the catalytic theft of the Palleseen artefact leading to bigger events down the line.  Each chapter adds its own spin to these events by showing new factions, impacted characters, or horrors within the city, or by introducing a new series of spiralling events that begin to unwind the situation even further.  As the story continues, a main cast begins to develop as more of the chapters focus on certain characters.  This really starts to bring the overarching narrative together, and soon the best parts of each unique character and their arcs begin to mingle with the other fantastic figures.  The story soon develops into a great tale of revolution with some Les Misérables vibes to it, as students, refugees, resistance fighters and factory workers begin to revolt.  The substantial main cast is worked into these events extremely well, and the reader is soon wrapped up in their powerful character arcs as well as the overarching story of Ilmar as everything begins to unfold.  Most of this is captured in a series of great chapters focused on the main cast, although new characters are still introduced right up into the end, with some unique, if brief, storylines skilfully worked into the larger narrative.  The author really pushes everything up a notch as the book comes towards the end, and every danger, unusual occurrence and strange character is unleashed to some degree.  There are some outstanding reveals, big battles, and some deeply personal moments that really help to bring the entire fantastic story together.  I particularly loved how some great story elements that were hinted at earlier in the book are brought to the fore at the end, especially as this includes some outstanding twists (Hellgram’s wife was a fun one for me).  However, the true joy is in the way that every major character gets a resolution to their emotional and complex character arcs, leaving the reader breathless in multiple ways.  I felt that Tchaikovsky wrapped everything up perfectly, and this serves as a brilliant and captivating standalone fantasy narrative.

I cannot compliment the way that Tchaikovsky presented this outstanding story enough, as his distinctive writing style really helped to compliment the epic and complex plot.  I have already mentioned his great use of different character focused chapters above, and I must once again highlight how effectively they were used to tell a cohesive and distinctive narrative with so many entertaining facets.  While it did take me a little while to fully appreciate what Tchaikovsky was trying to achieve with these semi-independent chapters, once you notice how the story is coming together through character-focused sequences, you really grow to appreciate it.  The continued change of character focus ensures that Tchaikovsky keeps the pace of City of Last Chances pretty brisk, and it is easy to quickly move through the story, especially once you get caught up in the tale of Ilmar and its people that the author is developing.  Tchaikovsky also introduces some impactful changes in tone throughout the book, as City of Last Chances runs the gauntlet from being light-hearted to emotionally draining, as the protagonists go through hell and back while also trying to deal with their own personal problems.  The author puts in some pretty intense scenes throughout this powerful story, many of which leave the characters reeling in different ways, and there are also some quite terrifying or shocking sequences as the full horror of this city is revealed in gruesome fashion.  However, these darker scenes are often undercut with some fun and amusing humour that helps to diffuse the tension at some key parts of the plot and which I found to be very refreshing.  This humour is often a little black and cynical in context, which ensures that the reader is left amused, and sometimes laughing, without the story getting too light and drifting away from its harsher content.  I really think that Tchaikovsky found the right balance here, and I rather enjoyed how he mixed everything together.  I had so much fun seeing how Tchaikovsky wove his complex tale into this book and City of Last Chances really emphasises just how talented he is as an author.

One of the key things that made City of Last Chances such a hit for me was the outstanding setting of Ilmar.  Tchaikovsky has always been exceedingly good at effectively building up an inventive and complex new setting for his stories, and this is some of his best work yet.  The author shows Ilmar through the eyes of so many different characters in this book, each of whom adds a new aspect to its history, character, and energy, as the story progresses.  This proves to be quite an effective way to introduce the setting, and the reader soon gets an impressive picture of the entire chaotic glory of this oppressed city.  I love all the aspects of this place, including the magical dimension-hopping wood and the responsibilities surrounding it, the demon powered factories, the oppressed refugee areas, the idealistic student academy and the sinister Reproach, an abandoned part of the city filled with magically cursed wretches dancing to their death.  Each of these complex and compelling elements are explored to their fullest throughout City of Last Chances and I really appreciated how Tchaikovsky built them up and then effectively featured them again later in the story.

The author also explores various parts of the world outside of Ilmar, and it is interesting to see how that impacts on the main story.  I particularly liked the use of the Palleseen as the overarching antagonists of the story and Tchaikovsky paints them as an obsessed group of fanatics trying to bring their ideas of perfection to an unwilling world.  This plays into several of Tchaikovsky usual themes about oppression and revolution, and he sets the Palleseen up as a vindictive group, who are often hamstrung by the practices and bureaucracy they force on their enemy.  The entire focus on the city of Ilmar being unleashed to face the occupiers was an excellent part of the book, and Tchaikovsky built up all the factions and chaotic nature of the city really well.  As such, Ilmar is a brilliant background setting to this great story and I really appreciated how Tchaikovsky set his story into it.

While I loved so many of City of Last Chances elements, for me the most important and powerful part of the book is the characters, as Tchaikovsky introduces the reader to a massive and captivating cast of figures who travel through the story in their own fashion.  Due to the way the story is set out, there are quite a lot of characters in City of Last Chances, with new cast members being added in every chapter, either to support the current point-of-view protagonist or to set them up for their own chapter later.  As such, there is a real focus on quickly and effectively getting to the root of each character in their first chapter, and I think that Tchaikovsky did a great job on this score.  You get to know each of these figures really quickly and you really get drawn into their unique tales and arcs, many of which are perfectly developed over the course of the book.  While the cast is pretty massive, each of these characters is given plenty of time to develop and many prove to be particularly complex and relatable as a result.

While there are so many great characters, several definitely stood out to me, especially as Tchaikovsky kept going back to them.  This includes Yasnic, the last priest of a diminished and petty god who now haunts his one follower.  Yasnic is a fantastic and occasionally comedic character, which reminded me a little of the protagonist of Terry Pratchett’s Small Gods.  While I did think that Yasnic was a bit one-note at the start of the book, he develops as the story continues, and you really appreciate just how complex and damaging his life as a priest has been, thanks to his god’s arbitrary rules, many of which have actual good reasons behind them.  Watching him try to balance his faith and connection to his god against the terrible things being done to him and the city is a key part of the book, and it leads to some emotionally powerful scenes, especially when Yasnic thinks that his god is being taken away from him against his will.

Other great characters include Langrice, the shunned owner of the Anchorage, the inn that borders the Anchorwood, and Blackmane, an Allorwen refugee and former sorcerer, who serves as a criminal pawnbroker.  Both characters are older and wearier figures who are trying to survive the harsh circumstances of their lives the best way they can.  Both are shown to be outcasts to their own people in different ways, and this leads to a compelling relationship between the two, even if they do not actually trust each other.  I also quite liked the character of Maestro Ivarn Ostravar, a lecturer at Ilmar’s Gownhall university, who acts as a great patriot to his students while actually collaborating with the Palleseen.  Ivarn is a particularly arrogant figure who manages to manipulate people’s views of him, and it is really fun to see him thrown into situations outside of his control, especially when his own reputation works against him and forces him to become the figure head of resistance.  His student, Lemya, is also a great part of the book due to her fervent idealism brought on by Ivarn’s teachings.  Off course, her naivety comes back to bite her and the other characters repeatedly, and while her actions are often a little frustrating, it is great to see her slowly realise she is being manipulated and gain some common sense.

However, to my mind the best character in the book is Ruslav, which is frankly a shock as he initially shown as a simple thug with an obsession for women.  However, Tchaikovsky keeps coming back to him as the story develops and each new situation he finds himself in makes him more complex and likeable.  His first chapter shows how his entire perspective on life is changed when he falls in love with a beautiful painting, which starts a great character arc of self-discovery and confusion for him.  Tchaikovsky keeps developing Ruslav’s story as the book continues and he soon faces more and more challenges, including a mortal injury, a hanging, and forced religion.  The latter is the most damaging to him as he is forced to give up violence, the one thing in life he is good at, to stay alive, which results in quite the existential crisis.  Watching him try to fit all the unusual events occurring to him into his insights as a street thug proves to be entertaining and very relatable, as you understand just how much of a struggle each of his new experiences are for him.  His coarse humour fits into this arc very well, and watching him swear at his new, inadvertent god and all the people of different backgrounds he is forced to deal with, makes for some very fun scenes.  However, not all of Ruslav’s storyline is comedic, as Tchaikovsky loads in continued tragedy for him as well, that really shakes him, and the reader, to their core.  The author seems to both love and hate Ruslav, and the resulting damage and development he goes through result in some of the most emotionally rich parts of City of Last Chances.  I honestly am still surprised that Ruslav turned out to be such a great character, but he and the rest of the cast really make City of Last Chances an epic book, and I am really glad I got the opportunity to dive into their unique lives.

As with many of the larger fantasy books I tend to read, I chose to seek out the City of Last Chances audiobook format, which served as an outstanding way to enjoy this fantastic and elaborate book.  This new Tchaikovsky audiobook is pretty long with a run time of just over 20 hours, and it did take me a little while to get through it, although it was very much worth the time.  I always find that listening to an audiobook helps me to absorb more detail for some books, and this was particularly useful for City of Last Chances as Tchaikovsky has once again loaded his unique setting and captivating story with so many intricate elements.  As such, I was really able to full appreciate the full complexity of the dark city of Ilmar and its many, desperate residents.

I was also extremely impressed with the voice work of narrator David Thorpe, who ensured that the listeners could full enjoy every single aspect of City of Last Chances.  Thorpe, whose narration I have not had the pleasure of before, did a spectacular job here in City of Last Chances and I honestly enjoyed every second he spent telling this story.  Not only has he got a great base voice that tells the main story at a clipped and exciting pace but he also provides a ton of impressive tones for all the characters in this book.  Every one of City of Last Chances’ unique characters is given a particularly fitting voice that captures their personalities and really helps to convey to the reader some of their key points, such as Yasnic’s meekness, Ostravar’s arrogance, or Lemya’s unbridled idealism.  Thorpe also comes up with several great accents that he uses to differentiate some of the different races and nationalities contained within the city, and I felt that this really helped to emphasise the cultural elements contained within the story.  Overall, the City of Last Chances audiobooks is pretty damn spectacular, and I loved how the entire thing came together.  I had so much fun listening to Thorpe’s great take on the characters, and this is easily the best way to enjoy this epic read.

City of Last Chances is a brilliant and wonderful novel by Adrian Tchaikovsky that I cannot start raving about.  I quickly became enthralled the outstanding and compelling narrative that he pulled together throughout City of Last Chances, and his fantastic delivery, intriguing setting, and impressive characters all drew me in.  This is easily one of the best books I have read so far in 2023 and it comes very highly recommended by The Unseen Library.  I cannot wait to see what amazing book Tchaikovsky comes up with next, as if it is any where as good as City of Last Chances, I am going to love it.

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Throwback Thursday – Warhammer 40,000: Necropolis by Dan Abnett

Warhammer 40,000 - Necropolis Cover

Publisher: Black Library (Audiobook – January 2001)

Series; Gaunt’s Ghosts – Book Three

Length: 10 hours and 23 minutes

My Rating: 4.75 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For my latest Throwback Thursday, I continue to dive into the mud and blood of the 41st century with the awesome Warhammer 40,000 novel, Necropolis by Dan Abnett.

A few weeks ago I published a Top Ten Tuesday that listed my favourite Warhammer 40,000 novels, where I featured several great and impressive authors.  However, out all these authors, the one I seemed to mention the most was the extremely talented Dan Abnett.  Abnett, a veteran contributor to Warhammer lore, is one of the major pillars of the Warhammer 40,000 canon, having written several exceedingly iconic series or novels.  I have really enjoyed some of Abnett’s books including his legendary Eisenhorn trilogy (made up of Xenos, Malleus and Hereticus) which I eagerly absorbed earlier this year.

However, one of Abnett’s most compelling series is his long-running Gaunt’s Ghosts series of books.  This great series follows the tragic and deadly members of the Tanith First and Only, an Imperial Guard regiment let by legendary Colonel-Commissar Ibram Gaunt.  Known informally as Gaunt’s Ghosts, due to their position of the being the only survivors of the destroyed planet of Tanith, the Ghosts fight for vengeance and the hope of winning a new planet.  The Gaunt’s Ghost series follows their adventures during the Sabbat World Crusades, a series of deadly campaigns in a Chaos controlled sector.  I have deeply enjoyed this cool series, mainly because it shows a particularly accurate view of the life of the common soldier in the Warhammer 40,000 universe.  The first two books, First and Only and Ghostmaker, as well as the prequel novel, The Vincula Insurgency, have served as excellent introductions to the characters and their mission, and I have been keen to continue this series.  The third book in the series, Necropolis, features a brilliant new story that throws the Ghosts deep into the absolute hell of war.

On the planet of Verghast, deep in the Sabbat Worlds, the Hive City of Verunhive has long stood as a beacon of productivity and economic success, producing vast quantities of materials for the crusading Imperial armies.  Their dominion on Verghast seems absolute, until a shocking and deadly surprise attack from the neighbouring rival city of Ferrozoica, leaves everyone in shock.  Amassing an army of millions, Ferrozoica launches a continued and brutal attack on Verunhive and its holdings, determined to bring it to its knees, and not even the hastily assembled forces of Verunhive or the fortified walls of the hive seem capable of stopping them.

To maintain the manufacturing capabilities of Verunhive, Warmaster Macaroth dispatches several regiments of Imperial Guard to Verghast to unite the people of Verunhive and help put an end to the invasion Ferrozoica.  Amongst the Imperial reinforcements are the Tanith First and Only, better known as Gaunt’s Ghosts, who are now hardened veterans after years of fighting under Colonel-Commissar Gaunt.  Arriving in Verunhive, the Ghosts discover a desperate hive, fortified by inexperienced soldiers and untested leadership, who are ill-prepared for the horrors of war that are about to be unleashed upon them.

As the Ghosts and their new allies begin a desperate fight for survival, Gaunt soon discovers that the Hive is divided, with political intrigue, ambitious officers, and old rivals, all vying to control the war.  As this division hampers the war effort, an even more dangerous discovery is made: the forces of Ferrozoica aren’t just rebelling, they are under the fell control of Chaos.  Faced with a relentless horde of enemies that won’t stop their attack for anything, can the Tanith and the defenders of Verunhive rally to hold off the enemy are will the Ghosts finally meet their match in the ruins of the corrupt Hive City?

Abnett continues to show why he is one of the very best Warhammer 40,000 authors out there with this exceptional third entry in his Gaunt’s Ghosts series.  Necropolis is a brutal and intense read that features a brilliant group of characters caught up in a desperate and deadly siege.  Action-packed and exceedingly powerful, Necropolis was an incredible addition to the series that I powered through in no time at all.

Necropolis has an outstanding and exceptional story that places the Tanith regiment in the middle of a no-win scenario.  I had heard that Necropolis had one of the best stories out of all the Gaunt’s Ghosts books, and it lives up to all the hype.  One of the reasons for this is that, in contrast to the episodic nature of the first two books, Necropolis has one consistent and continuous story that is completely focused on the battle for Verunhive.  The other major reason for me is that this book is a siege novel, which is something I particularly enjoy, and the subsequent extended war to control Verunhive was pretty damn epic as a result.

The book starts without the Ghosts even present, and instead Abnett takes the time to completely explore the start of the siege, showcasing the setting and introducing many of the new supporting characters and their unique storylines.  This works to set the scene beautifully and you really go into the book fully understanding just how chaotic the ensuing war is going to be.  Gaunt and the Ghosts are introduced a few chapters into Necropolis, and they are swiftly and expertly inserted into the story.  Most of the returning characters are split up around the city and given their own distinctive storylines which often merge with those of the Verunhive citizens introduced in the opening scenes.  At the same time, Gaunt finds himself involved in the political intrigue that is dominating the commanders of the city, which forces him to work with and against rival commanders, commissars and politicians.

The story moves at a pretty swift pace, and soon the reader is gifted with a series of brutal and powerful battles that drag in every major character in the book.  All these battle scenes are pretty intense and deadly, with the protagonists significantly outnumbered by the forces of Chaos.  Abnett really communicates the resulting desperation and fear that many of the characters feel, especially as the enemy starts to make further progress and the losses mount.  These impressive war scenes mesh well with the instances of political intrigue and personal conflicts that several of the characters, particularly Gaunt, are experiencing during the war, and it becomes apparent that ambition, greed and corruption are going to cause just as many problems as the war outside.  I loved the brilliant combination of character driven storylines that emerged, and all of them come together to present a comprehensive and compelling picture of the wider siege before them.

Naturally, things start going to absolute hell in the lead-up to the final act, and Gaunt and his soldiers face a huge variety of threats from both inside and outside of Verunhive.  There are some great scenes of carnage, valour and bitter personal fights during this part of the book as each of the characters attempt to survive in their own way.  Abnett really doesn’t hold back when it comes to the brutal war and readers should really not get attached to any of the characters, as the death toll is pretty significant.  Everything leads up to a final, desperate battle, and I felt that the author handled it extremely well, pitting all the key characters into some outstanding fight sequences.  I did think that the conclusion of one major fight was slightly cliched (as well as significantly underpowering the strength of a bolt pistol), but it was an overall excellent way to end the book.  All the storylines that Abnett opens in Necropolis are closed in a satisfactory way, and many of the characters leave both hopeful and a little forlorn at what they have experienced.  Abnett also leaves behind some hints of future storylines, especially around the personal lives of the Ghosts, and it looks like there is going to be a lot of changes in the next novel of the series.

Featuring a massive multi-perspective cast, Abnett tells a complex and expansive siege narrative that is guaranteed to draw the reader.  As I mentioned before, I love a good siege book, and this probably one of the better ones that I have had the pleasure of reading (I will be adding it to the next version of my Top Ten Tuesday list on the subject).  Abnett really captures the intensity and complexity of the siege of this massive Hive City, and this shines through in every major battle scene he produces.  The reader is effortlessly drawn into every gritty and lethal fight that occurs, and I love how he shows all the perils associated with war, from morale, logistics and even the insanity of the Chaos invaders.  The grim scale of the war and the massive city this book is set in are on full display as well, and you must love seeing the mechanics behind attacking this city, as well as the inherent tragedy such an invasion is having on millions.  Accompanied by an amazing amount of complex, personal stories, and some outstanding, futuristic political intrigue, and you end up with a particularly gripping and well-written tale, and its one I could listen to again and again.

One of the things that I love about Abnett’s books is the way that he so easily and cleverly works the wider Warhammer 40,000 setting into his story.  He does such a good job of including and subtly explaining every bit of relevant lore, technology or faction throughout the book and in such a way that even readers unfamiliar with the franchise can dive in here with Necropolis without any major issues.  This accessibility to new readers is further helped by the way that most of the story focuses on the battles of the common Imperial soldier, and seeing their gritty perspectives and opinions of the book’s events really makes it easier to read.  Necropolis also serves as quite a key entry in the Gaunt’s Ghosts series, and fans who enjoyed the first two books will love to see the Ghosts return to another brutal war.  While Abnett does ensure that Necropolis is accessible to people unfamiliar with the series, readers are better served going back and reading First and Only and Ghostmaker first.  This is mainly because these two books were so heavily focused on character development and introductions, and seeing this characterisation continue in Necropolis makes for a more enjoyable experience.  However, readers can still jump into Necropolis without too many issues, and anyone is guaranteed an epic time if they do.

Abnett is always particularly skilled when it comes to characters, and Necropolis is no different as it features an amazing and large cast.  This not only includes the recurring characters from the previous Gaunt’s Ghosts books, but also a series of new characters originating in Verunhive.  Abnett does a wonderful job of introducing all these new characters while also simultaneously re-establishing all the previous protagonists and their particular character arcs.  The reader ends up following a huge range of character storylines in Necropolis as a result, and it was fascinating to see all the different protagonists, both Ghost and Verunhive local, and their experiences in the war.  However, I do think that Abnett might have gone a little overboard when it came to characters in Necropolis, as it became hard to follow so many distinctive personalities at times.  I also found that some of the best characters from the first two books, such as Colm Corbec and Major Rawne, were a bit underutilised as a result.  However, you still get a lot of Gaunt, and his excellent chapters perfectly capture the insanity behind the war as Abnett once again showcases him as the noble hero, although even he is not prepared for some of the complex figures waiting for him.  I loved the contrast between Gaunt and his rival, Commissar Kowle, who is a lot more self-serving, and it was great to see more hostile interactions between Gaunt and the Royal Volpone commander General Sturm.  This ended up being a great book for characters, and I look forward to seeing how some of the supporting cast introduced in Necropolis will go in future books, especially after so many join the Ghosts at the end of the book.

As with pretty much everything else from Abnett that I have enjoyed, I chose to grab Necropolis on audiobook, which was exceptional.  Generally, all the Warhammer 40,000 novels are pretty amazing in their own way, but I have had a great time with the ones written by Abnett.  I find the format fits his epic and powerful narratives extremely well, and the intense action, world building and characters, are all highlighted perfectly in the audiobooks.  One of the main reasons for this is due to the impressive work of narrator Toby Longworth, who lends his voice to all of Abnett’s main works.  Longworth is such a great narrator and I love how he brings the intense story to life, revelling in every action, shot and bit of carnage that Abnett imagines.  His main skill is his ability to come up with a huge range of fitting and memorable voices for every major cast member, and his take on each of Abnett’s characters is always spot on.  All the characters who appeared in the previous Gaunt’s Ghosts books return with the same voices that Longworth utilised then, and I loved both the consistency with the prior audiobooks and the unique way he gets into each of the recurring characters.  The accent that he gifts all the native members of the Tanith First and Only is amazing, and it is really cool how he uses it to acknowledge their rugged history.  Longworth’s talent for accents is pushed to the limit in Necropolis, as the plot features characters from several different planets.  However, he succeeds in giving unique accents for all the different off-worlders, which included a pretty accurate Australian-esque accent, which gets my approval.  This voice work, as well as the way the format generally enhances the cool story, ensures that the Necropolis audiobook is a fantastic way to enjoy this awesome book.  With a run time of just under 10 and a half hours, listeners can easily power through this book in a few days, especially once they get caught up in the addictive narrative.

My love of the classic Gaunt’s Ghosts series keeps getting stronger and stronger as the third book, Necropolis was a particularly epic Warhammer 40,000 read.  The legendary Dan Abnett provides readers with a powerful and captivating siege story that makes full use of its dark setting and comprehensive cast of characters.  An exceptional read from start to finish, Necropolis comes highly recommended, and I cannot wait to see what happens in the next Gaunt’s Ghosts book.

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Throwback Thursday – Warhammer 40,000: Kill Team by Gav Thorpe

Kill Team Cover

Publisher: Black Library (Paperback – 1 November 2001)

Series: Last Chancers – Book Two

Length: 277 pages

My Rating: 4.5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  In my latest Throwback Thursday, I review the second epic entry in Gav Thorpe’s ultra-fun Last Chancers series with Kill Team.

I have been going through a real Warhammer phase in the last few months, especially as I have been lucky enough to find some awesome older paperbacks in second hand shops.  I was particularly happy to find a copy of was the first two books in Gav Thorpe’s Last Chancers series.  Following a rotating team of convict Imperial Guardsmen as they engage in suicide missions for their freedom, the Last Chancers books are essentially The Dirty Dozen in space, and I love the awesome and brutal stories that emerge.  The first book, 13th Legion, was one of the very best Warhammer 40,000 novels I have had the pleasure of reading, and I have been trying to fit the sequel, Kill Team, into my reading schedule for a while.  I finally got a chance last weekend, and boy was it worth making the time for as the second Last Chancers novel had another outstanding and action-packed story to it.

In the far future, the armies of the Imperium contain multitudes of scum and villains, all of whom are considered useful in the service of the Emperor.  However, after blowing his last chance at redemption after completing an impossible suicide mission, Lieutenant Kage has been cast aside, locked inside an Imperial detention centre away from the one thing he is good at, fighting the Emperor’s enemies.  When his former commander, the mysterious and ruthless Colonel Schaeffer, returns with another deadly assignment, Kage is swift to accept and become useful again, even if he no longer has a chance at freedom.

The Colonel has been tasked with leading a small, disposable team to assassinate a prominent Tau commander and he needs a new version of the 13th Penal Legion, the infamous Last Chancers, to pull the mission off.  Placed in command, Kage must recruit a ragtag group of the worst killers, deserters, and malcontents that the Imperial Guard have cast out.  Forcing them into a harsh training regime to bring them together into an effective squad, Kage soon finds himself leading a new squad of Last Chancers, many of whom are as desperate for freedom and the fight as he is.

However, their mission is another lethal suicide mission.  Working with an immoral Imperial Inquisitor, the team is covertly inserted into Tau space and must infiltrate the political and military circles surrounding their target.  But not everything is as it seems and soon the squad must content with treachery, personal enmity, and the superior technology of the Tau.  Can these new Last Chancers succeed when so many before them have perished, or will the only redemption they find be in death?

Thorpe continues to give me all the Warhammer 40,000 fun I can ever need with this amazing and intense read.  Serving as an outstanding sequel to 13th Legion, Kill Team proved to be a fun and compelling novel, loaded with action, adventure and some intriguing characters.

Readers are in for another intense and brutal story with Kill Team, as Thorpe once again utilises The Dirty Dozen format to successfully set the scene.  However, rather than having a massive regiment get whittled down until the toughest survivors are left, this time the protagonist and main narrator, Lieutenant Kage, is forced to choose his own team of criminals to lead on the Colonel’s new suicide mission.  I really enjoyed the starting scenes of Kill Team, especially as you see Kage go from cell to cell choosing the best individuals for his team, before engaging in an extended and deadly training montage, which mirrored the hell he went through in the first book.  As Kage is dealing with that, and his own substantial personal issues, the main mission of the book is set up as the Last Chancers are sent into Tau space to assassinate an ambitious, warmongering commander.  Initially infiltrating in as diplomats and mercenaries, the team travel to several Tau planets before beginning their attack.  The final third of the book is primarily focused on this deadly mission as the team find themselves in the middle of a bloody battle against the very worst the Tau can throw at them.  The subsequent fight is pretty intense and brutal, and the readers are treated to some great scenes of warfare in various unique scenarios.  The ending is well set up, with betrayals, fun reveals and some brilliant character focused moments as the team finally come together to succeed.  I do think that Thorpe might have gone one twist too many at the end, but the overall story was extremely satisfying, and I deeply enjoyed how the entire thing came together.

I had a lot of fun with this second Last Chancer’s novel, and I am really glad that The Dirty Dozen plot basis didn’t wear thin in the second entry.  Thorpe did a great job of following on from the story elements he introduced in 13th Legion, especially when it comes to the two main characters, who have a fantastic new dynamic in Kill Team.  Like the first book, Kill Team is very fast-paced, and I had a ton of fun at the start when the new characters are recruited, as well as all the awesomeness of the extended battle sequence at the end.  However, unlike the episodic storytelling Thorpe utilised in 13th Legion, Kill Team has a more straightforward plot line, which worked well to set it apart from the previous entry.  You really get dragged into the struggles of the new Last Chancers, as well as the eternally battered Kage, who serves as the book’s primary narrator.  While there are a lot of references to the first book, Kill Team can easily be read as a standalone read and it isn’t necessary to get through 13th Legion first.  However, I deeply enjoyed seeing the continued development of the protagonist and fans of the first book will probably get a lot more out of Kill Team as a result.  Unsurprisingly, a lot of the book’s focus is on the action and combat, and Thorpe really doesn’t disappoint when it comes to that.  The author does a wonderful job capturing every single firefight, brawl, and pitched battle that occurs within Kill Team, and you can see and feel every single shot, punch and stab that is thrown as a result.  The presence of a few too many characters guaranteed to survive did occasionally lessen the impact of some dramatic fight scenes, however, you still get caught up in the violence and I deeply enjoyed how well Thorpe supported his narrative with his great writing.

Kill Team also serves as an intriguing entry in the wider Warhammer 40,000 canon, especially as it is one of the stories that follows a common soldier as he experiences the alien perils of the wider galaxy.  Just like with 13th Legion, readers don’t need a lot of background knowledge of the wider Warhammer 40,000 universe to enjoy Kill Team, and the Last Chancers books are actually a pretty good introductory series for those unfamiliar with the franchise.  I loved some of the fun references and factions contained within Kill Team, not only because you get to see more of the dark side of the Imperial Guard, but you also get quite an in-depth look at the Tau.  The Tau are one of the more interesting factions in the Warhammer canon, and frankly there aren’t enough books focusing on them.  I had a lot of fun seeing them in Kill Team, mainly because you got to see the inexperienced human characters encountering them for the first time.  Their reactions at the Tau culture, politics, and weaponry, makes for a great part of the book’s middle plot, and it was really fun to see them comparing their own lives in the Imperium to what the Tau have (that scene when they’re exploring the Tau ship’s bathroom was just great).  While Thorpe did nerf the Tau when it comes to their battle prowess, as the Last Chancers mow down waves of Fire Warriors, you get a great idea of their military capability throughout Kill Team and I loved seeing the Battlesuits in action.  There are a lot of great elements that Warhammer fans will get a kick out of in Kill Team and I really enjoyed some of the stuff Thorpe added in.

For me, the real highlight of Kill Team was the exceptional character work, especially when it came to Lieutenant Kage.  Kage is a natural survivor who has gone through a lot in his life, especially since joining the Last Chancers.  The Kage we met in 13th Legion was a gritty survivor, just looking for his freedom at any cost.  However, after the success and trauma of his mission and his subsequent failure to stay out of trouble, Kage has come back a little broken and a little bit more unhinged, especially as he is now racked with guilt over the fate of his original Last Chancers.  After a lengthy, violent prison sentence, Kage is once again under the heel of Colonel Schaeffer in Kill Team.  Kage actually ends up becoming more like Schaeffer in this book, especially when he chooses, trains and controls his own team of rogues, and the realisation that he will be responsible for their deaths weighs very heavily on him.  This guilt, and his own mental trauma, plays a big part in how Kage interacts with many people in Kill Team, and there is something very wrong with Kage throughout this book.  Despite this, he is still the ruthless survivor that he was in 13th Legion, and, if anything, Thorpe possibly made him a little too unkillable and deadly for this sequel (he’s not really a common soldier anymore).  The best scenes involving Kage are still the ones when he faces off against Schaeffer, and the have some great interactions throughout the book, especially as Kage blames Schaeffer for everything that happened to him.  Kage honestly hates and fears the Colonel more than anyone else, and yet he still follows him, even though his own chance of freedom has already been spent.  This results in some brilliant encounters between the unhinged Kage and the taciturn Schaeffer, and I cannot wait to see how their relationship evolves in the other Last Chancers books.

Aside from Kage and Schaeffer, there is a good collection of supporting characters featured throughout Kill Team.  Most of the prominent ones are the new members of the Last Chancers who Kage recruits for the mission.  Thorpe features a great introduction for all these new characters at the start of Kill Team and you soon get drawn into their unique storylines.  Each brings something new to the book, even if it is only briefly, as you know well in advance that most, if not all, of these character are going to die.  I liked the more specialist focused characters featured in Kill Team, as it was an intriguing departure from the more generalised grunts in 13th Legion, although this did slightly pigeonhole these characters in certain ways.  Still, all the new Last Chancers characters formed an excellent base for the story, and it was fascinating to see how they interacted with Kage, who see him in the same way that Kage viewed Schaeffer in the first book.  Other awesome characters featured within Kill Team includes a wily Inquisitor, some alien diplomats and a mysterious passenger waiting in the wings.  All these, and more, add so much to the plot, and I had a great job seeing how they, and their seemingly inevitable deaths, played into this awesome book.

Overall, Kill Team was exactly the sort of fun read that I thought it would be, as Gav Thorpe did a wonderful job in this second Last Chancers book.  Loaded with action and highly damaged characters, Kill Team was another fantastic and electrifying romp through the chaotic and deadly Warhammer 40,000 universe with a crew of convicted soldiers.  Sharp, brutal, and highly addictive, I powered through Kill Team very quickly and had an awesome time doing so.  Hopefully I will be able to lay my hands on the next Last Chancers novels at some point in the future and I cannot wait to see what carnage they get up to next.

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How to Kill a Client by Joanna Jenkins

How to Kill a Client Cover

Publisher: Allen & Unwin Australia (Trade Paperback – 31 January 2023)

Series: Standalone

Length: 384 pages

My Rating: 4.5 out of 5 stars

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Australian lawyer and debuting author Joanna Jenkins introduces herself in a big way with her fantastic first novel, the legal thriller How to Kill a Client, which takes the reader on a fascinating journey to the dark side of Australia’s legal profession.

As the in-house lawyer at a powerful international mining company, Gavin Jones oversees millions of dollars’ worth of legal contracts each year, including to the Brisbane office of the Australian legal firm Howard Green.  Using them to negotiate lucrative contracts throughout Australia, Jones has become one of Howard Green’s biggest clients and the money he controls ensures that everyone at the law firm treats him like a god.

But while everyone fawns over Jones and his power, no-one actually likes him.  A cruel, petty and vindicative man, Jones has messed with the careers and lives of everyone in his orbit, especially women, who he reserves a particular disdain for.  His actions ensured the suffering of everyone he has power over, including his wife, his employees, and the female partners at Howard Green, as he seeks to wreck lives, destroy careers and give himself the lifestyle he feels he deserves.

So when Jones dies suddenly and suspiciously, everyone he knew is a potential suspect; thanks to his dodgy dealings and underhanded tactics, they all had a motive to kill him.  As the police begin their investigation and the lawyers at Howard Green close ranks, it falls to partner Ruth Dawson, one of the few people without a motive, to protect her firm and its secrets.  However, when her investigation reveals proof of who killed Jones and other dark secrets her firm is hiding, will Ruth reveal the truth or will she bury it to protect her firm?

How to Kill a Client is a clever and tricky novel that really showcases Jenkins’s skill as a new writer.  Blending a fantastic and compelling crime fiction narrative with intense looks at the lifestyle of members of a successful law firm, How to Kill a Client was a gripping and interesting read that is really worth checking out.

I loved the cool story contained within this book which came across as part legal thriller, part personal drama surrounding high-level professionals, and part intriguing murder mystery.  The story dives into the chaotic world surrounding the legal firm of Howard Green and its clients and effectively introduces all the key players in this drama, who have their own views on the troubles to come.  Each primary characters is connected to the eventual victim, Gavin Jones.  Jenkins spends the first half of the book showcasing Jones’s terrible nature and the various ways they are messing with everyone.  Cleverly utilising multiple character perspectives, you are soon drawn into the various main characters’ lives and soon see all the various reasons why each of them may have wanted to kill Jones, as well as some of the suspicious steps some of them took.  Jenkins perfectly sets up everything in the first part of How to Kill a Client, and by the time you reach the halfway point, you are firmly enthralled by the narrative and want to see how the rest of the book unfolds.

When the eventual death happens (a real high point) the reader is left wondering whether it was an accident, a mistake, or a deliberate action, with the evidence pointing towards a murder.  However, due to the sheer range of suspects and motives, the story produces a twisty and fun range of plotlines that you need to navigate to get to the final conclusion.  Jenkins really produces an emotional and captivating second half as you try to find out who killed Jones and why.  There are some brilliant revelations unfurled here, and I loved how some cunningly hidden clues in the first half of the book were utilised in the final mystery.  I was very impressed with the final reveals around how the killing was committed and why it happened, and you will come away from this story very satisfied, especially as Jenkins builds in some excellent character moments and ensures that all the remaining characters get a fitting end to their arcs.  I found myself getting really caught up in Jenkins’ powerful and amazing story and I honestly powered through the last half of the book very quickly to see how everything ended.

Part of the reason why How to Kill a Client is such an effective read is that Jenkins introduces an excellent cast of intriguing and complex characters who are thrust into a variety of compelling situations throughout the course of the narrative.  Each of the main cast, who Jenkins effectively builds up and utilises in the plot, are quite damaged, desperate or concerned in their own unique way, while many of the supporting characters are notably selfish or manipulative for their own ends.  Characters like Ruth Dawson and Viv Harrison give some compelling and honest insights into how women are treated in this influential professional setting, while Anne Jones shows the harsh reality of a women trapped in an abusive relationship.  At the same time, there is a great collection of supporting lawyer characters who Jenkins uses to show off the range of people and personalities one is likely to experience in Australia’s legal services.

However, out of all the characters in this book, the one I must highlight the most is probably the murder victim, Gavin Jones, mainly because he is such a despicable figure.  Jenkins really goes out of her way to make Jones into one of the most unlikable and petty characters you are ever likely to find in fiction and boy does she succeed, perfectly capturing an insecure and manipulative narcissist who enjoys controlling people.  Not only does he go out of the way to try and ruin the careers of several characters just because they are women, but he also demands attention from the male characters to feed is ego, while also abusing and controlling his wife to make him feel good.  In a very short amount of time Jenkins builds Jones up into such an unlikable character that the reader finds themselves trying to reach into the book and kill him before the murderer does.  This naturally adds quite a lot to the mystery of the book, as his malicious professional actions, deceits, violence and puppy killing (seriously, that one really angered me), ensures that everyone he came in contact with had a reason to murder him.  The huge suspect pool around this unlikable character allows Jenkins to craft an impressive murder mystery and you’ll really get drawn into finding who finally snapped and killed this infuriating character.  This villainous figure, and other great characters, all added so much to the plot of How to Kill a Client and really got invested in their stories very quickly.

One of the other features of How to Kill a Client that I particularly enjoyed was the author’s detailed and intriguing examination of an Australian law firm.  Clearly utilising all her past experiences as a lawyer, Jenkins perfectly showcases how a firm would work and act in a variety of scenarios, and you really get the senses of the day-to-day chaos the individuals working there would experience, which adds a lot of authenticity to the story.  Jenkins also dives into the backroom drama and politics that surround such entities, as the various lawyers cut deals and fight for control over various projects or clients.  There is a particularly cynical edge to the book’s portrayal of legal firms in this novel, and Jenkins shows it to be a dark and unfulfilling practice at times, especially in some of the more elite firms.  The author really showcases just how bad these companies are when it comes to the treatment of women as two of the book’s central characters are female partners in Howard Green who have to constantly deal with their male colleagues’ condescension and manipulations, and there are several pointed scenes where the arrogant male managers fail to listen to the women even when they are right.  There is also a focus on the way law firms sycophantically woo potential clients, bending over backwards to get hired, and this adds some intriguing angles to the drama.  Finally, there is also quite a dark look at the demand for profits over people, as there is a constant fear of firings and layoffs, even for the best employees.  This critical presentation of a professional law firm is pretty striking and it results in some powerful scenes throughout the course of the book, especially as the people stuck in these firms often refuse to escape it, no matter how bad it gets.  I felt this examination of the profession in Australia added so much to the outstanding story and it helps to make How to Kill a Client really stand out.

Overall, How to Kill a Client was an outstanding and captivating debut from new Australian author Joanna Jenkins and one I had a wonderful time reading.  Blending compelling legal elements with a fascinating, character-driven mystery, How to Kill a Client has a brilliant story that takes the reader on a powerful and twisty journey.  Slick, emotionally rich, and filled with exceptional characters, How to Kill a Client is one of my favourite debuts of 2023 so far, and I cannot wait to see what epic reads Jenkins will release in the future.

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