Throwback Thursday – Warhammer 40,000: The Guns of Tanith by Dan Abnett

The Guns of Tanith Cover

Publisher: Black Library (Audiobook – 25 April 2002)

Series: Gaunt’s Ghosts – Book Five

Length: 10 hours and 10 minutes

My Rating: 4.5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  After having such a great time reviewing the previous Gaunt’s Ghosts novel, Honour Guard, in my last Throwback Thursday, I immediately read the fifth fantastic entry in the series, The Guns of Tanith, which proved to be just as awesome and exciting.

As I mentioned last week, I have been really getting into the works of Dan Abnett over the last year, and I now consider several of his books to be amongst the best Warhammer 40,000 novels I have had the pleasure of reading.  Not only did I deeply enjoy his epic Eisenhorn trilogy (made up of Xenos, Malleus and Hereticus) but I have also been powering through his Gaunt’s Ghosts books.  The Gaunt’s Ghosts books are some of the more iconic novels in the Warhammer 40,000 franchise and are often considered essential reading by fans of the franchise due to the captivating way they capture the gruelling experiences of ordinary human soldiers in this grim, futuristic setting.  The first four novels in the series, First and Only, Ghostmaker, Necropolis and Honour Guard, as well as the prequel novel The Vincula Insurgency, are all excellent and exciting in their own way, and I have had a ton of fun seeing the impressive war narratives set around the men of the Tanith First-and-Only, informally known as Gaunt’s Ghosts.  As I was still in the mood for some awesome action at the end of last week, I just had to keep going with these books and I quickly picked up the fifth entry, The Guns of Tanith.

As the massive Sabbat Worlds Crusade continues to pit the forces of the Imperium of Man against the foul forces of Chaos, the battlelines extend across multiple planets and systems, drawing in millions of soldiers.  The latest phase of the crusade has severely stretched the supply lines of the Imperial assault and the Chaos foes are quick to take advantage, threatening to cut off and surround the main Imperial force.  To stave off disaster, Warmaster Macaroth, needs the Tanith First-and-Only to recapture the vital promethium producing planet of Phantine so the crusade can be resupplied and continue.

Led by the heroic Colonel-Commissar Ibram Gaunt, the Tanith First-and-Only engage in a deadly airborne assault on several of the planet’s domed cities.  Relying on their unique skills of navigation and infiltration, the Ghosts prove to be vital to the operation and soon take the key city of Cirenholm.  However, holding the city proves to be harder than expected.  While preparing for the next assault, the vile murder of a freed Cirenholm civilian places a Ghost on trial and opens up the festering cultural divides within the regiment.

As Gaunt attempts to get to the bottom of the crime and ensure that the innocent are left alive, the Ghosts are given a vital mission to undertake.  A dangerous Chaos warlord has taken command of the final occupied city, Ouranberg, and his lethal command threatens to devastate an attack by the Imperials.  To ensure a successful invasion of this Chaos stronghold, a specialised team of Ghosts is tasked with infiltrating the city and assassinating the enemy leader in advance of the main assault force.  Featuring some of the best the Ghosts have to offer, the assassination squad will be forced to walk through hell to achieve their objective and not everyone will be coming back.

In this fifth entry in this amazing series, Abnett continues to impress with another powerful and captivating character-driven read that takes the Ghosts through a gruelling round of battles, tragedy and growth that proves near impossible to put down.  The Guns of Tanith was a pretty strong entry in the series, expanding on some of the interesting storylines from the first novel while also introducing a new dark scenario for the characters to deal with.

The Guns of Tanith features a fantastic narrative from Abnett that contains his usual blend of high-intensity action, character growth, and intriguing examinations of the Warhammer 40,000 universe, that make all the Gaunt’s Ghosts novels such a treat to read.  Following on from the events of the previous books in the series The Guns of Tanith is told in Abnett’s typical style, with a ton of unique character perspectives, mostly those of the Ghosts, which presents the reader with a rich and vibrant view of the events, as well as the unique, character-driven storylines that emerge.  While this fifth Gaunt’s Ghosts novel can be read as a standalone book, The Guns of Tanith does see several ongoing, character focused storylines come to a head or get even more complicated. As such, readers should really consider checking out the previous novels first so they can get the full emotional weight of the revelations and twists that emerge.

The main narrative of The Guns of Tanith is bookended by major extended battle sequences that see the Ghosts and their allies engage in elaborate fights across two separate cities.  The first of these battles, in Cirenhom, sees all the Ghosts forced to engage in a particularly bloody battle with limited ammunition against a dangerous and determined foe that has set up some elaborate traps.  This extended sequence is both epic and useful as it provides the reader with a ton of intense action to draw them into the novel while Abnett introduces the characters and storylines that this latest novel is focused on.  You also get a good overview to the new setting of Phantine, a polluted planet with a toxic atmosphere that requires multiple forms of airship to traverse.  This unique location adds some great spice to the overall story, especially as it requires the characters to learn some unique aerial skills, while also allowing Abnett to have fun featuring several impressive dogfights.  There are some great moments during this first extended battle sequence, and it sets the rest of the book up nicely.

The middle of the book is where the reader gets into the real meat of the story, especially as it lowers the intensity levels down from the action-packed introduction and allows the reader to breathe and absorb all the intriguing story elements to come.  At first, I wasn’t too keen on a quieter middle section to this novel, especially as I thought it would make The Guns of Tanith more of a bridging novel in the series, rather than a book that could stand on its own.  However, Abnett soon proved me wrong as this intriguing central storyline contained a lot of major character moments and intriguing plot lines, while also expertly setting up the final third of the book.  The main storyline explored in the centre involves a murder investigation when one of the Ghosts is accused of killing an innocent civilian.  Abnett does a great job with this murder storyline, especially as it brings in compelling mystery and legal thriller elements to it, while also driving the characters in some excellent directions.  However, the real joy of this part of the book is the focus on the camaraderie and factions within the Ghosts, and the fracturing coherence in places leads to some memorable moments later on.

The final section of the book focuses on the assault of the Phantine city, Ouranberg, and the special Ghosts mission to assassinate the Chaos warlord.  Following several supporting members of the cast, this final third of The Guns of Tanith takes these characters on a particularly dark mission through a Chaos stronghold, and Abnett throttles up the tension and brutality to the maximum, ensuring that the readers are strongly hooked on everything unfolding.  Watching the separated teams attempt to navigate through enemy territory leads to some dark and bloody sequences, and everything comes together in a brutal confrontation where all the characters get a moment to shine.  The invasion in the aftermath of this assault brings the entirety of The Guns of Tanith together in an outstanding way, as several major storylines are expertly and impressively resolved, often in ways that leave the characters even more damaged than when they started.  This is also a particularly shocking death of a major character that is guaranteed to move long-term readers of the series.  Abnett does a masterful job of setting this death up, including by showcasing several misleading near-misses, so you really don’t know who is going to live or die right up to the end.  His eventual choice is one designed to wound his readers, and you will have to come back to see how it impacts the rest of this series.  Overall, this was an extremely solid and impressive Gaunt’s Ghosts narrative, and I deeply enjoyed how Abnett continued and finalised some of the great character storylines from the previous books, while also providing the reader with more action and intrigue than they can handle.

As with most of the Gaunt’s Ghosts books, The Guns of Tanith is an open read to all those unfamiliar with the wider Warhammer 40,000 canon.  Abnett goes out of his way to make his books accessible for new readers, and he always provides enough detail and background so that anyone can catch up and enjoy the subsequent story.  However, for those fans more familiar with the Warhammer universe, there are always a ton of great elements or unique world building details that they will find particularly fascinating.  The new locations in The Guns of Tanith are pretty damn spiffing, and I had a lot of fun with the polluted planet, especially as it requires multiple arial sequences.  This is turn leads to the introduction of the Phantine XX Fighter Corps, who Abnett will go on to feature in his spin-off novel, Double Eagle, and it was fun to see how they get their start here.  For me, though, the best part of the universe expansion was Abnett’s in-depth look at the day-to-day life of the common soldier in the Imperial Guard.  While Abnett has always done a masterful job of capturing the footslogger experience in his novels, I felt that The Guns of Tanith was one of his best attempts to dive into the core of his beloved regiment.  Not only is there are lot of story focus on the various members and factions of the regiment, but Abnett also spent some time trying to explore the downtime and personal lives of the characters, and it was pretty intriguing to see the accompanying civilian baggage train of the regiment, which includes their families and other vital services.  I also personally loved the scenes that examined the problems associated with the Imperial bureaucracy as the Ghosts come up against their greatest enemy: bad paperwork.  Certain mistakes ensure that the Ghosts are left with minimal ammunition as the Departmento Munitorum orders the wrong power packs for their lasguns.  The following extended sequence which saw the regiment unable to fight effectively because their ammunition couldn’t fit their guns was an impressive part of the book and it definitely raised the stakes during the book’s introduction.

As usual, one of the major highlights of The Guns of Tanith is the amazing characters that the story focuses on, as Abnett once again fits a huge number of character-driven storylines into the book.  At this point in the series, Abnett has introduced a pretty substantial cast of characters, many of whom have ongoing storylines, and it is intriguing to see them unfold even further in The Guns of Tanith, especially as Abnett does a great job featuring most of them equally and then combining them into the larger narrative.  Many of the more intriguing character arcs in this book carry over from the previous novels and there are some great conclusions and expansions to them here that helps to improve the already great narrative of The Guns of Tanith.  At the same time, several new characters are introduced here or finally given prominence, and it was interesting to see how they fit into the already established character dynamics that Abnett has been building up.  The cohesiveness of the Ghosts as a regiment ends up becoming a huge fixture of this book as the Tanith-Verghastite divide is explored in greater detail by many of the characters.  It was fascinating to see how Abnett handled these character storylines in The Guns of Tanith, and several of them ended up being some of the best parts of the book.

As with most of the novels in the series, quite a lot of character focus goes towards the main protagonist, Colonel-Commissar Ibram Gaunt, whose experiences as the commander of this unique regiment continue to trouble him in various ways.  In The Guns of Tanith, this takes the form of his apparent unconscious bias towards the Tanith elements of his regiment over the Verghastite recruits, which is showcased by his differing reactions during two court cases.  This results in several intense interactions between Gaunt and members of his team, which helped to showcase the protagonist’s idealism and a certain degree of naiveté when it comes to Imperial politics, both of which will cause him trouble in the future.  This is also an intriguing look at the issues caused by Gaunt holding the dual rank of Colonel and Commissar, which make him simultaneously a command officer and a political officer in charge of discipline.  This is the first time the duality of his roles has caused some major problems for him, and it was interesting to see several characters question him about it.  Watching Gaunt try to balance his various hats while also maintaining the respect of his men and his superiors makes this a rather compelling novel for Gaunt and I will be intrigued to see how this affects the character in the future.

While there is always a lot of focus on Gaunt, many of the other characters have big moments here, and it is always interesting to see which characters Abnett will focus on in each particular novel.  Firstly, this is one of the Gaunt’s Ghosts books where the major characters of Colm Corbec and Elim Rawne do not get a lot of focus, as Abnett sets them aside to make room for others.  Corbec is once again wounded early on in the plot to keeps him out of the action, while Rawne, after getting a good needling into Gaunt, is showcased as the senior commander, but that’s about it.  Instead, a lot of the focus goes towards some of the newer members of the cast, such as Gol Kolea, whose attempts to balance his complex family concerns leads only to tragedy and despair for him and the reader.  Cuu continues to be a menace, while surgeon Ana Curth acts as several character’s consciences throughout the book.  The previously overlooked but surprisingly lucky Bonin finally got some prominence in this novel, and I loved finding out how he survived Necropolis.  The newer characters of Commissar Hark and Captain Ban Daur also proved to be essential parts of the plot, and I am really glad that Abnett continued to utilise them, as they helped Gaunt see the errors of several decisions while simultaneously taking on some of Gaunt’s more unorthodox methods.  Members of the original Ghosts, such as Brin Milo, Larkin, Bragg and Mkoll all had good roles in The Guns of Tanith as well, and their balanced scenes showcased different triumphs and tragedies.  Finally, I was glad that Abnett decided to keep featuring the mysterious preacher, Ayatani Zweil, after his fun introduction in Honour Guard.  Zweil is an always entertaining yet serious figure, and it was great to see him knock some sense into several characters when they needed it.  I’m honestly only scratching the surface here, as a ton of other characters were well featured throughout The Guns of Tanith as Abnett continues to build and bring together his final cast of major characters.  Each of these amazing protagonists had some superb impacts on narrative of this novel, and I cannot wait to see how Abnett continues to develop them in the later books of the series.  I am assuming it is only a matter of time until more of the characters start to die, and I am sure that will break my heart just as much as the big death in The Guns of Tanith did.

Due to my love of the format, I of course listened to The Guns of Tanith on audiobook, which is easily the best way to enjoy any Warhammer book.  I have gone on a lot about the fantastic Gaunt’s Ghosts audiobooks in recent reviews, and The Guns of Tanith has all the same advantages, as one of my favourite audiobook narrators, Toby Longworth, brings the reader right into the heart of the action with his great voice work.  Every scene is masterfully showcased by his narration, and all the characters are brought to life thanks to the great voices he utilises for them.  Longworth really stretched himself when it came to accents in this latest novel, and he features a ton of great new voices, as well as the existing tones from the previous audiobooks, to bring this entire audiobook together.  With the standard runtime of just over 10 hours, The Guns of Tanith audiobook is a real snap to power through, and I honestly finished it off in only a few days.

Unsurprisingly, I absolutely loved the fifth entry in Dan Abnett’s exceptional Gaunt’s Ghosts books, The Guns of Tanith, which proved to be another powerful and enjoyable Warhammer 40,000 novel.  Filled with Abnett’s usual impressive battles, The Guns of Tanith also had a brilliant focus on characters-driven storylines that dominated most of the plot and kept the readers hooked the entire time.  An intense, addictive, and deeply personal Gaunt’s Ghosts books, The Guns of Tanith was pretty damn outstanding and I loved every second of it.

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Throwback Thursday – Warhammer 40,000: Honour Guard by Dan Abnett

Warhammer 40,000 - Honour Guard Cover

Publisher: Black Library (Audiobook – July 2001)

Series: Gaunt’s Ghosts – Book Four

Length: 10 hours and 12 minutes

My Rating: 4.5 out of 5 stars

Amazon

Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For this week’s Throwback Thursday I’m still in a Warhammer 40,000 mood, so I decided to dive even further into Dan Abnett’s classic Gaunt’s Ghosts series with the fourth book, Honour Guard.

Readers of this blog will no doubt have noticed a fair increase in the number of Warhammer 40,000 novels I’ve highlighted this year, as this entire grim expanded universe has quite an addictive quality to it.  Foremost amongst these books have been the compelling works of veteran author Dan Abnett, who has written so many impressive and key parts of the Warhammer canon over the years.  I deeply enjoyed his Eisenhorn trilogy (Xenos, Malleus and Hereticus), all three of which were given pride of place in my recent post listing my favourite Warhammer 40,000 novels.  However, his best-known works are his Gaunt’s Ghosts series of books, which catalogue the adventures of the Tanith First and Only regiment of Imperial Guard, better known as Gaunt’s Ghosts.  I have had a wonderful time with the first three novels, First and Only, Ghostmaker and Necropolis, as well as the prequel novel The Vincula Insurgency, which showcased the bloody lives of the common soldier in this war-torn universe.  I have really gotten attached to this series and when I wanted a quick read, there was nothing I would rather turn to then the next Gaunt’s Ghosts book, Honour Guard.

Throughout the extended, system-spanning Sabbat World crusades, the men of the Tanith First and Only have fought against the dark forces of Chaos in every way imaginable.  Led by their heroic commander, Colonel-Commissar Ibram Gaunt, the Tanith soldiers, known colloquially as Gaunt’s Ghosts, have had many victories, but few failures.  So, when fighting on the holy Shrine World of Hagia, the Ghosts are devastated when they trigger a disastrous enemy trap that destroys a holy city and creates a psyker beacon that will draw a massive Chaos fleet down on their position.

Troubled by his failures to protect one of the most important planets in the Sabbat Worlds and made a scapegoat by his commander, Gaunt is left a broken man.  His one chance to save his career and his regiment is to lead the Tanith and an armoured company as an honour guard to a sacred shrine to recover the holy relics of Saint Sabbat.  If he can recover the relics and evacuate them from the planet before the Chaos fleet arrives, he may be able to keep the Ghosts under his command.

Beginning the arduous pilgrimage, Gaunt and his men soon discover that the road to the shrine isn’t as clear as their intelligence indicated.  A vast enemy army lies in wait for them, and the Ghosts will have to fight every step of the way to secure their objective and make their escape.  However, there are far more mysterious forces at work behind the scenes as Gaunt and some of his men soon find themselves being driven on by religious visions of Saint Sabbat herself.  Is the holy saint talking to them, or is something more sinister manipulating them?

Honour Guard was another epic science fiction military adventure that I powered through in no time at all.  Skilfully continuing the intriguing Gaunt’s Ghost story, Abnett has produced a thoughtful and intense read that throws the protagonists into a captivating action-packed scenario that really showcases the gritty nature of the Warhammer 40,000 universe.

Honour Guard has a somewhat typical Gaunt’s Ghosts story to it, and if you’ve read the series before then you know that means great characters, intense fights with big set-piece battles, and a compelling look at the common soldier in the Warhammer 40,000 universe.  This fourth book follows on from the events of Necropolis, and Abnett quickly and ably shows the changes to the regiment that the previous adventures have wrought, especially with all the new Verghastite recruits.  Abnett starts things off with an epic series of battles as the Ghosts attempt to take a Chaos controlled city.  This opening sprawl of fights is not only intense but it expertly introduces the new setting, sets up several key story points, and lets the reader know who the main characters of Honour Guard are going to be.  From there, the characters, especially the main protagonist, Gaunt, face a major setback as the city is destroyed, their allies are killed, and a massive Chaos fleet has been summoned to destroy the holy planet they are on.  There are some great moments in this early bit of the book, especially as Abnett really dives into the impacts of the failure on Gaunt.  It also sets up the intriguing story element that Gaunt is likely to lose his command and the Ghosts will be broken up as a result.

With that set up, Abnett then drives into the meat of the story, with Gaunt leading the Ghosts and an armoured regiment as an honour guard to retrieve the sacred relics of one of the Imperium’s most important saints before the enemy fleet arrives.  Framed as an easy mission to give Gaunt an honourable send off, the mission naturally goes to hell when the Ghosts discover a vast enemy army between them and their goal.  This results in several major battles on the road, and Abnett has a lot of fun combining infantry fighting with tank warfare to make the conflicts even more impressive.  Each battle is extremely fun in its own regard, and fans of action and military combat really won’t be disappointed by Honour Guard as a result.  At the same time, there is a real focus on the characters, as several of the protagonists are going through different personal struggles, especially Gaunt.  Abnett also introduces an intriguing and moving side storyline that sees several long-running Gaunt’s Ghosts characters, who were wounded and left behind, attempt to make their own way to the conflict, guided by religious visions.  Everything leads up to a final battle sequence at the objective as the honour guard are trapped with a massive enemy force coming towards them.  Abnett naturally spends pages detailing all the bloody fighting, which serves as a great backdrop to the main story elements.  While I did think that the big finale of the book was too sudden and coincidental, it did fit into the general theme of faith and miracles that were covered in a lot of the plot.  Overall, this was another great, action-heavy narrative that I was able to sit back and enjoy.

As with all Abnett’s work, Honour Guard is extremely well written, and readers who have enjoyed any of the author’s previous books will be aware of what they are in for with this fantastic novel.  The author features a great blend of action, universe building and character development throughout his novel, and readers are ensured of constant excitement or intense, character-driven moments.  The entire story is told from multiple character perspectives, as the entire cast is well represented.  Not only does this allow the reader to get interesting updates from all the intriguing characters, many of whom have been built up in previous books, but it also ensures that you get a wide view of events featured throughout the novel, including several different perspectives of each battle.  I do think that the book was lacking a good antagonist perspective (or honestly a real antagonist character), and if Abnett would have included that, the entire story would have felt a bit more complete.  Still, the sheer number of perspectives and supporting characters ensures that the reader sees every angle of the action.  That is really great, as the battle scenes are some of the best parts of the book.  Abnett never holds back when it comes to the carnage, and every massive fight, armoured vehicle engagement and or infantry push is covered in high detail.  The author really tries to highlight the brutality and trauma of war, as well as the hell each of the soldier characters goes through, and you ended up riveted to the plot as a result, especially as no side character is safe.  I am glad that Abnett keeps up his outstanding writing throughout the Gaunt’s Ghosts series and I ended up getting really caught up in Honour Guard as a result.

This proved to be another interesting addition to both the Gaunt’s Ghosts series and the wider Warhammer 40,000 universe, and fans of both are going to have a pretty great time with this new novel.  As with most of the books in the series, Honour Guard can be read as a standalone novel, although starting with the earlier books does give the reader more insight into the characters.  Abnett really tries to make each of his novels as accessible as possible, and readers new to the series or Warhammer fiction in general can easily dive in here and have a fun time with all the military action.  However, Abnett also has a lot of fun expanding out the canon in Honour Guard, especially as you get to see more regiments of the Imperial Guard in action against the forces of Chaos.  One of the most intriguing lore aspects of Honour Guard is the examination of key elements of the Sabbat Worlds, which have been the overarching focus of this series.  In particular, there is a focus on the legendary figure of Saint Sabbat, who is a personal hero of many of the characters.  This sends the story down an interesting spiral of faith and devotion in the Imperial Cult, as many have their religious beliefs tested due to the earlier events of the story.  As such, there are some great examinations of the Imperial religion, and it is fascinating to see the potential spiritual ramifications of several events throughout the novel.  I also quite enjoyed the main setting of the planet of Hagia, which is only really featured in this novel.  Abnett sets the entire world up very quickly and you soon find yourself caught up in the fight for this religious planet which is completely dedicated to worship of the Emperor and his saints.  Abnett works several religious elements of the planet into the story extremely well, and it proves to be quite fascinating backdrop for this awesome novel.

One of the best things about Abnett’s writing is his ability to construct multiple complex and intriguing characters who all go through some great development.  This is particularly true in the Gaunt’s Ghosts books, as he has constructed a pretty massive cast of characters throughout the first three books in the series who all come into play in Honour Guard.  I really enjoyed all the amazing characters in this fourth novel, especially as there is a very interesting change of dynamics due to the Verghastite recruits joining at the end of the previous novel, Necropolis.  Not only does that mean that some of the best new characters from the previous book are once again featured here, but it builds some fantastic rivalries between the soldiers as the new Ghosts attempt to gain acceptance from the men of Tanith.  Honour Guard ended up being a fantastic litmus test for Abnett’s expanded cast, especially as it introduces some compelling cultural and gender divides to the regiment, while also ensuring that all the fantastic characters the author utilised in Necropolis don’t go to waste.

Many of these great characters really stood out to me in Honour Guard, but of course most of the focus was once again on the central protagonist of Colonel-Commissar Ibram Gaunt.  This was a pretty significant novel for Gaunt, as readers get to see him at his very lowest point after he suffers a devastating defeat.  This pushes him into a depressive spiral, which is very surprising after how controlled and confident he has been in the previous novels.  Abnett really does a great job of showcasing Gaunt’s lost confidence and internal anger, and watching him overcome it becomes an intense part of the book.  The author really dives down deep into Gaunt’s motivations throughout Honour Guard, and you come away feeling a lot closer to the character as a result.  It isn’t always easy for an author to show their main protagonist dealing with defeat and loss, but Abnett did a wonderful job of it in Honour Guard, and I think it makes Gaunt a much stronger figure as a result.

Aside from Gaunt, a lot of the other characters are really well utilised throughout Honour Guard, with some great side storylines and adventures.  Colonel Corbec’s adventure with long-running Gaunt’s Ghosts characters Dorden, Brin Milo and Bragg, had some excellent moments to it, especially as many of them are still dealing with the loss of loved ones or their planet.  Abnett also makes great use of several notable characters introduced in Necropolis like Gol Kolea, Captain Ban Daur and Ana Curth in Honour Guard.  It was great to see the author spending time developing storylines around them which will continue to build throughout the series, and I enjoyed seeing them attempting to integrate into the Tanith regiment.  Even new characters like Viktor Hark, the regiments new Commissar, the slippery and entertaining killer Cuu, and troubled Trooper Vamberfeld, all added some awesome elements to the overall story.  I liked how Hark proved to be a compelling reflection of Gaunt, while Vamberfeld showcased the traumas war can have on a soldier’s mind, while also placing him right in the middle of key events.  However, some of the best character work in Honour Guard occurred around the always entertaining Major Rawne.  Rawne, who has sworn multiple times to kill Gaunt, bears witness to his commander’s fall from grace after his defeat.  However, rather than revelling in it, Rawne ends up having a big confrontation with Gaunt towards the end of the book to snap some sense in him.  Watching this cynical character be the voice of reason to Gaunt was just brilliant, and the resulting exchange added some fantastic layers to Rawne that I deeply enjoyed.  While I really would have loved some more named antagonists, the characters overall in Honour Guard were pretty exceptional, and I really loved how Abnett worked their unique personal narratives into the wider plot.

I doubt anyone is going to be too surprised that I checked out Honour Guard on audiobook, as that has been my preferred format for all Abnett’s books.  This is mainly because the action, characters, and grim setting are always translated across so effortlessly on the audiobook, and you can really appreciate all the cool detail that Abnett includes as a result.  Coming in a just over 10 hours, the Honour Guard audiobook has a pretty typical length for a Warhammer book, and I was able to quickly power through it.  As usual, I need to highlight the amazing narration of Toby Longworth, who has lent his voice to all of Abnett’s previous books.  Longworth has an outstanding voice that really captures the tone of the story and ensures that the reader can envision every single battle taking place.  His real talent is his ability to dive into every single character Abnett comes up with and give them a fitting voice that captures their personality and emotions.  There is some impressive continuation from the previous Gaunt’s Ghosts audiobooks as Longworth brings back all the voices he previously featured there, which I deeply appreciated.  He also employs an intriguing range of accents, which help to emphasise the different planets of origin for the various characters and regiments featured in the book.  This attention to detail and impressive voice work helps to make Honour Guard, and indeed all the Gaunt’s Ghosts audiobooks really stand out, and I had a wonderful time listening to the book in this format.  Easily the best way to enjoy this fantastic novel.

Honestly, there was no question about me enjoying Honour Guard, considering how much fun I have been having with the previous Gaunt’s Ghosts books.  This fourth entry has a great story and some brilliant writing by Abnett, and readers are in for an exceptional experience of bullets, blood and explosions in some the best military fiction in the Warhammer 40,000 universe.  This was an outstanding read, and I can give no higher compliment than to say that the moment I finished off Honour Guard, I started listening to the next novel in the series, The Guns of Tanith.  I honestly cannot get enough of this incredible Warhammer 40,000 series and it will be very interesting to see what unique storylines Abnett cooks up next.

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City of Last Chances by Adrian Tchaikovsky

City of Last Chances Cover

Publisher: W. F. Howes (Audiobook – 15 December 2022)

Series: Standalone/Book One

Length: 20 hours and 7 minutes

My Rating: 5 out of 5 stars

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Acclaimed fantasy and science fiction author Adrian Tchaikovsky delivers one of the best fantasy books of 2023 with the intricate and captivating City of Last Chances.

Over the last year I have been really getting into the works of Adrian Tchaikovsky, one of the most inventive and imaginative authors of fantasy and science fiction writing today.  Tchaikovsky is a skilled and prolific author who has been a major figure in genre since 2008.  Best known for his Shadows of the Apt, Children of Time, Echoes of the Fall and The Final Architecture series, as well as a compelling collection of standalone novels and novellas (I personally have my eye on his previous novel, Guns of the Dawn), Tchaikovsky has a great habit of creating elaborate new worlds filled with intriguing characters and scenarios.  I have only read a couple of his books so far, including Tchaikovsky’s first Warhammer 40,000 novel, Day of Ascension, and his outstanding 2022 novella, Ogres, but both were outstanding reads and I loved the epic stories both of them contained.  Because of this, Tchaikovsky’s latest standalone novel, City of Last Chances, has been on my radar for a while.  It was released last year, and I finally managed to get a copy on audiobook a short while ago and dove into it as soon as I could.  However, I was unprepared for just how captivating its story would be.

There has always been a darkness hanging over the ancient city of Ilmar.  Known colloquially as the City of Long Shadows, the City of Bad Decisions, and the City of Last Chances, Ilmar is home to many dangerous magical occurrences, including the mysterious Anchorwood at its centre, which serves as a gateway to other far-off worlds.  However, a far more sinister enemy has arrived at Ilmar, the soldiers of the Palleseen, a powerful empire seeking to bring its ideas of perfection and order to all it conquers, whether they like it or not.

After several years of occupation, Ilmar is at a tipping point.  Its citizens are fed up of the corrupt and brutal soldiers, and everyone in Ilmar, be they rebels, criminals, refugees, idealistic students or factory workers, is looking for an opportunity to strike back and make their lives better.  With these forces straining to be unleashed, all it takes is one spark to set the fire of anarchy.  That spark occurs when a powerful Palleseen official leads an ill-advised expedition into the Anchorwood, searching for additional power.  However, he is unaware that an opportunistic thief has stolen the necessary protective amulet in advance, and the expedition is massacred by the creatures that live within the wood.

As news of this crime spreads throughout the city, chaos begins to rear its head.  Everyone is searching for the valuable amulet that was stolen as it represents the greatest chance of freedom many will see, while the Palleseen soldiers are clamping down on the entire city, determined to find those responsible and make them pay.  In this chaos, a mixture of Ilmar’s citizens, including a desperate priest, a violent murderer, an unlucky thief, a duplicitous lecturer and several of the most lost people in the city, will seek to survive the oncoming storm, only to fan the flames further.  However, none are truly prepared for the full danger about to engulf Ilmar, or the heartbreak that follows with it.

Well damn, now that was a pretty damn epic book.  Tchaikovsky has delivered an exceptionally intriguing and addictive novel in City of Last Chances that got me hooked very early on.  I was honestly blown away with the captivating and unique narrative that City of Last Chances contained, and Tchaikovsky drew me in with every fantastic detail and distinctive character.  This book gets a very easy five-star rating from me as I am still thinking about every detail of this book.

City of Last Chances has an amazing fantasy narrative at its centre, which Tchaikovsky backs up with his impressive and distinctive writing style that results in an extremely entertaining, powerful, and intense read.  City of Last Chances follows a raft of different characters as they attempt to navigate a series of deadly events following a single theft.  Tchaikovsky sets out the story in a very interesting way, and the book initially feels more like a collection of short stories than one cohesive narrative; for most of the first half of the book, each chapter acts as a semi-independent story that introduces the reader to a new character and shows their place in Ilmar.  These new characters are often supporting or named figures from a previous character’s chapter, who have their own unique stories and lives.  These character-driven stories are all quite enjoyable and compelling in their own way, and Tchaikovsky cleverly alters the tone so that some come off as very serious, some are quite dark, and others can be a little more comedic and thought provoking.  Some of my initial favourites include the funny and philosophical first chapter around the priest Yasnic and his relationship with God (which reminded me a lot of Small Gods by Terry Pratchett), Langrice’s scene-setting chapter at the mysterious Anchorage inn, and the chapter that gave a proper and humorous introduction to the grim figure of Blackmane as he finds himself about to be executed by a very cheery hangman.  Not only are these chapters very entertaining in themselves, but they effectively set up a larger narrative within City of Last Chances, while also providing great character moments and more and more glimpses into the many aspects of Ilmar.

As the book continues, the character-driven chapters begin to flow on from the preceding storylines, with the catalytic theft of the Palleseen artefact leading to bigger events down the line.  Each chapter adds its own spin to these events by showing new factions, impacted characters, or horrors within the city, or by introducing a new series of spiralling events that begin to unwind the situation even further.  As the story continues, a main cast begins to develop as more of the chapters focus on certain characters.  This really starts to bring the overarching narrative together, and soon the best parts of each unique character and their arcs begin to mingle with the other fantastic figures.  The story soon develops into a great tale of revolution with some Les Misérables vibes to it, as students, refugees, resistance fighters and factory workers begin to revolt.  The substantial main cast is worked into these events extremely well, and the reader is soon wrapped up in their powerful character arcs as well as the overarching story of Ilmar as everything begins to unfold.  Most of this is captured in a series of great chapters focused on the main cast, although new characters are still introduced right up into the end, with some unique, if brief, storylines skilfully worked into the larger narrative.  The author really pushes everything up a notch as the book comes towards the end, and every danger, unusual occurrence and strange character is unleashed to some degree.  There are some outstanding reveals, big battles, and some deeply personal moments that really help to bring the entire fantastic story together.  I particularly loved how some great story elements that were hinted at earlier in the book are brought to the fore at the end, especially as this includes some outstanding twists (Hellgram’s wife was a fun one for me).  However, the true joy is in the way that every major character gets a resolution to their emotional and complex character arcs, leaving the reader breathless in multiple ways.  I felt that Tchaikovsky wrapped everything up perfectly, and this serves as a brilliant and captivating standalone fantasy narrative.

I cannot compliment the way that Tchaikovsky presented this outstanding story enough, as his distinctive writing style really helped to compliment the epic and complex plot.  I have already mentioned his great use of different character focused chapters above, and I must once again highlight how effectively they were used to tell a cohesive and distinctive narrative with so many entertaining facets.  While it did take me a little while to fully appreciate what Tchaikovsky was trying to achieve with these semi-independent chapters, once you notice how the story is coming together through character-focused sequences, you really grow to appreciate it.  The continued change of character focus ensures that Tchaikovsky keeps the pace of City of Last Chances pretty brisk, and it is easy to quickly move through the story, especially once you get caught up in the tale of Ilmar and its people that the author is developing.  Tchaikovsky also introduces some impactful changes in tone throughout the book, as City of Last Chances runs the gauntlet from being light-hearted to emotionally draining, as the protagonists go through hell and back while also trying to deal with their own personal problems.  The author puts in some pretty intense scenes throughout this powerful story, many of which leave the characters reeling in different ways, and there are also some quite terrifying or shocking sequences as the full horror of this city is revealed in gruesome fashion.  However, these darker scenes are often undercut with some fun and amusing humour that helps to diffuse the tension at some key parts of the plot and which I found to be very refreshing.  This humour is often a little black and cynical in context, which ensures that the reader is left amused, and sometimes laughing, without the story getting too light and drifting away from its harsher content.  I really think that Tchaikovsky found the right balance here, and I rather enjoyed how he mixed everything together.  I had so much fun seeing how Tchaikovsky wove his complex tale into this book and City of Last Chances really emphasises just how talented he is as an author.

One of the key things that made City of Last Chances such a hit for me was the outstanding setting of Ilmar.  Tchaikovsky has always been exceedingly good at effectively building up an inventive and complex new setting for his stories, and this is some of his best work yet.  The author shows Ilmar through the eyes of so many different characters in this book, each of whom adds a new aspect to its history, character, and energy, as the story progresses.  This proves to be quite an effective way to introduce the setting, and the reader soon gets an impressive picture of the entire chaotic glory of this oppressed city.  I love all the aspects of this place, including the magical dimension-hopping wood and the responsibilities surrounding it, the demon powered factories, the oppressed refugee areas, the idealistic student academy and the sinister Reproach, an abandoned part of the city filled with magically cursed wretches dancing to their death.  Each of these complex and compelling elements are explored to their fullest throughout City of Last Chances and I really appreciated how Tchaikovsky built them up and then effectively featured them again later in the story.

The author also explores various parts of the world outside of Ilmar, and it is interesting to see how that impacts on the main story.  I particularly liked the use of the Palleseen as the overarching antagonists of the story and Tchaikovsky paints them as an obsessed group of fanatics trying to bring their ideas of perfection to an unwilling world.  This plays into several of Tchaikovsky usual themes about oppression and revolution, and he sets the Palleseen up as a vindictive group, who are often hamstrung by the practices and bureaucracy they force on their enemy.  The entire focus on the city of Ilmar being unleashed to face the occupiers was an excellent part of the book, and Tchaikovsky built up all the factions and chaotic nature of the city really well.  As such, Ilmar is a brilliant background setting to this great story and I really appreciated how Tchaikovsky set his story into it.

While I loved so many of City of Last Chances elements, for me the most important and powerful part of the book is the characters, as Tchaikovsky introduces the reader to a massive and captivating cast of figures who travel through the story in their own fashion.  Due to the way the story is set out, there are quite a lot of characters in City of Last Chances, with new cast members being added in every chapter, either to support the current point-of-view protagonist or to set them up for their own chapter later.  As such, there is a real focus on quickly and effectively getting to the root of each character in their first chapter, and I think that Tchaikovsky did a great job on this score.  You get to know each of these figures really quickly and you really get drawn into their unique tales and arcs, many of which are perfectly developed over the course of the book.  While the cast is pretty massive, each of these characters is given plenty of time to develop and many prove to be particularly complex and relatable as a result.

While there are so many great characters, several definitely stood out to me, especially as Tchaikovsky kept going back to them.  This includes Yasnic, the last priest of a diminished and petty god who now haunts his one follower.  Yasnic is a fantastic and occasionally comedic character, which reminded me a little of the protagonist of Terry Pratchett’s Small Gods.  While I did think that Yasnic was a bit one-note at the start of the book, he develops as the story continues, and you really appreciate just how complex and damaging his life as a priest has been, thanks to his god’s arbitrary rules, many of which have actual good reasons behind them.  Watching him try to balance his faith and connection to his god against the terrible things being done to him and the city is a key part of the book, and it leads to some emotionally powerful scenes, especially when Yasnic thinks that his god is being taken away from him against his will.

Other great characters include Langrice, the shunned owner of the Anchorage, the inn that borders the Anchorwood, and Blackmane, an Allorwen refugee and former sorcerer, who serves as a criminal pawnbroker.  Both characters are older and wearier figures who are trying to survive the harsh circumstances of their lives the best way they can.  Both are shown to be outcasts to their own people in different ways, and this leads to a compelling relationship between the two, even if they do not actually trust each other.  I also quite liked the character of Maestro Ivarn Ostravar, a lecturer at Ilmar’s Gownhall university, who acts as a great patriot to his students while actually collaborating with the Palleseen.  Ivarn is a particularly arrogant figure who manages to manipulate people’s views of him, and it is really fun to see him thrown into situations outside of his control, especially when his own reputation works against him and forces him to become the figure head of resistance.  His student, Lemya, is also a great part of the book due to her fervent idealism brought on by Ivarn’s teachings.  Off course, her naivety comes back to bite her and the other characters repeatedly, and while her actions are often a little frustrating, it is great to see her slowly realise she is being manipulated and gain some common sense.

However, to my mind the best character in the book is Ruslav, which is frankly a shock as he initially shown as a simple thug with an obsession for women.  However, Tchaikovsky keeps coming back to him as the story develops and each new situation he finds himself in makes him more complex and likeable.  His first chapter shows how his entire perspective on life is changed when he falls in love with a beautiful painting, which starts a great character arc of self-discovery and confusion for him.  Tchaikovsky keeps developing Ruslav’s story as the book continues and he soon faces more and more challenges, including a mortal injury, a hanging, and forced religion.  The latter is the most damaging to him as he is forced to give up violence, the one thing in life he is good at, to stay alive, which results in quite the existential crisis.  Watching him try to fit all the unusual events occurring to him into his insights as a street thug proves to be entertaining and very relatable, as you understand just how much of a struggle each of his new experiences are for him.  His coarse humour fits into this arc very well, and watching him swear at his new, inadvertent god and all the people of different backgrounds he is forced to deal with, makes for some very fun scenes.  However, not all of Ruslav’s storyline is comedic, as Tchaikovsky loads in continued tragedy for him as well, that really shakes him, and the reader, to their core.  The author seems to both love and hate Ruslav, and the resulting damage and development he goes through result in some of the most emotionally rich parts of City of Last Chances.  I honestly am still surprised that Ruslav turned out to be such a great character, but he and the rest of the cast really make City of Last Chances an epic book, and I am really glad I got the opportunity to dive into their unique lives.

As with many of the larger fantasy books I tend to read, I chose to seek out the City of Last Chances audiobook format, which served as an outstanding way to enjoy this fantastic and elaborate book.  This new Tchaikovsky audiobook is pretty long with a run time of just over 20 hours, and it did take me a little while to get through it, although it was very much worth the time.  I always find that listening to an audiobook helps me to absorb more detail for some books, and this was particularly useful for City of Last Chances as Tchaikovsky has once again loaded his unique setting and captivating story with so many intricate elements.  As such, I was really able to full appreciate the full complexity of the dark city of Ilmar and its many, desperate residents.

I was also extremely impressed with the voice work of narrator David Thorpe, who ensured that the listeners could full enjoy every single aspect of City of Last Chances.  Thorpe, whose narration I have not had the pleasure of before, did a spectacular job here in City of Last Chances and I honestly enjoyed every second he spent telling this story.  Not only has he got a great base voice that tells the main story at a clipped and exciting pace but he also provides a ton of impressive tones for all the characters in this book.  Every one of City of Last Chances’ unique characters is given a particularly fitting voice that captures their personalities and really helps to convey to the reader some of their key points, such as Yasnic’s meekness, Ostravar’s arrogance, or Lemya’s unbridled idealism.  Thorpe also comes up with several great accents that he uses to differentiate some of the different races and nationalities contained within the city, and I felt that this really helped to emphasise the cultural elements contained within the story.  Overall, the City of Last Chances audiobooks is pretty damn spectacular, and I loved how the entire thing came together.  I had so much fun listening to Thorpe’s great take on the characters, and this is easily the best way to enjoy this epic read.

City of Last Chances is a brilliant and wonderful novel by Adrian Tchaikovsky that I cannot start raving about.  I quickly became enthralled the outstanding and compelling narrative that he pulled together throughout City of Last Chances, and his fantastic delivery, intriguing setting, and impressive characters all drew me in.  This is easily one of the best books I have read so far in 2023 and it comes very highly recommended by The Unseen Library.  I cannot wait to see what amazing book Tchaikovsky comes up with next, as if it is any where as good as City of Last Chances, I am going to love it.

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Throwback Thursday – Warhammer 40,000: Necropolis by Dan Abnett

Warhammer 40,000 - Necropolis Cover

Publisher: Black Library (Audiobook – January 2001)

Series; Gaunt’s Ghosts – Book Three

Length: 10 hours and 23 minutes

My Rating: 4.75 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For my latest Throwback Thursday, I continue to dive into the mud and blood of the 41st century with the awesome Warhammer 40,000 novel, Necropolis by Dan Abnett.

A few weeks ago I published a Top Ten Tuesday that listed my favourite Warhammer 40,000 novels, where I featured several great and impressive authors.  However, out all these authors, the one I seemed to mention the most was the extremely talented Dan Abnett.  Abnett, a veteran contributor to Warhammer lore, is one of the major pillars of the Warhammer 40,000 canon, having written several exceedingly iconic series or novels.  I have really enjoyed some of Abnett’s books including his legendary Eisenhorn trilogy (made up of Xenos, Malleus and Hereticus) which I eagerly absorbed earlier this year.

However, one of Abnett’s most compelling series is his long-running Gaunt’s Ghosts series of books.  This great series follows the tragic and deadly members of the Tanith First and Only, an Imperial Guard regiment let by legendary Colonel-Commissar Ibram Gaunt.  Known informally as Gaunt’s Ghosts, due to their position of the being the only survivors of the destroyed planet of Tanith, the Ghosts fight for vengeance and the hope of winning a new planet.  The Gaunt’s Ghost series follows their adventures during the Sabbat World Crusades, a series of deadly campaigns in a Chaos controlled sector.  I have deeply enjoyed this cool series, mainly because it shows a particularly accurate view of the life of the common soldier in the Warhammer 40,000 universe.  The first two books, First and Only and Ghostmaker, as well as the prequel novel, The Vincula Insurgency, have served as excellent introductions to the characters and their mission, and I have been keen to continue this series.  The third book in the series, Necropolis, features a brilliant new story that throws the Ghosts deep into the absolute hell of war.

On the planet of Verghast, deep in the Sabbat Worlds, the Hive City of Verunhive has long stood as a beacon of productivity and economic success, producing vast quantities of materials for the crusading Imperial armies.  Their dominion on Verghast seems absolute, until a shocking and deadly surprise attack from the neighbouring rival city of Ferrozoica, leaves everyone in shock.  Amassing an army of millions, Ferrozoica launches a continued and brutal attack on Verunhive and its holdings, determined to bring it to its knees, and not even the hastily assembled forces of Verunhive or the fortified walls of the hive seem capable of stopping them.

To maintain the manufacturing capabilities of Verunhive, Warmaster Macaroth dispatches several regiments of Imperial Guard to Verghast to unite the people of Verunhive and help put an end to the invasion Ferrozoica.  Amongst the Imperial reinforcements are the Tanith First and Only, better known as Gaunt’s Ghosts, who are now hardened veterans after years of fighting under Colonel-Commissar Gaunt.  Arriving in Verunhive, the Ghosts discover a desperate hive, fortified by inexperienced soldiers and untested leadership, who are ill-prepared for the horrors of war that are about to be unleashed upon them.

As the Ghosts and their new allies begin a desperate fight for survival, Gaunt soon discovers that the Hive is divided, with political intrigue, ambitious officers, and old rivals, all vying to control the war.  As this division hampers the war effort, an even more dangerous discovery is made: the forces of Ferrozoica aren’t just rebelling, they are under the fell control of Chaos.  Faced with a relentless horde of enemies that won’t stop their attack for anything, can the Tanith and the defenders of Verunhive rally to hold off the enemy are will the Ghosts finally meet their match in the ruins of the corrupt Hive City?

Abnett continues to show why he is one of the very best Warhammer 40,000 authors out there with this exceptional third entry in his Gaunt’s Ghosts series.  Necropolis is a brutal and intense read that features a brilliant group of characters caught up in a desperate and deadly siege.  Action-packed and exceedingly powerful, Necropolis was an incredible addition to the series that I powered through in no time at all.

Necropolis has an outstanding and exceptional story that places the Tanith regiment in the middle of a no-win scenario.  I had heard that Necropolis had one of the best stories out of all the Gaunt’s Ghosts books, and it lives up to all the hype.  One of the reasons for this is that, in contrast to the episodic nature of the first two books, Necropolis has one consistent and continuous story that is completely focused on the battle for Verunhive.  The other major reason for me is that this book is a siege novel, which is something I particularly enjoy, and the subsequent extended war to control Verunhive was pretty damn epic as a result.

The book starts without the Ghosts even present, and instead Abnett takes the time to completely explore the start of the siege, showcasing the setting and introducing many of the new supporting characters and their unique storylines.  This works to set the scene beautifully and you really go into the book fully understanding just how chaotic the ensuing war is going to be.  Gaunt and the Ghosts are introduced a few chapters into Necropolis, and they are swiftly and expertly inserted into the story.  Most of the returning characters are split up around the city and given their own distinctive storylines which often merge with those of the Verunhive citizens introduced in the opening scenes.  At the same time, Gaunt finds himself involved in the political intrigue that is dominating the commanders of the city, which forces him to work with and against rival commanders, commissars and politicians.

The story moves at a pretty swift pace, and soon the reader is gifted with a series of brutal and powerful battles that drag in every major character in the book.  All these battle scenes are pretty intense and deadly, with the protagonists significantly outnumbered by the forces of Chaos.  Abnett really communicates the resulting desperation and fear that many of the characters feel, especially as the enemy starts to make further progress and the losses mount.  These impressive war scenes mesh well with the instances of political intrigue and personal conflicts that several of the characters, particularly Gaunt, are experiencing during the war, and it becomes apparent that ambition, greed and corruption are going to cause just as many problems as the war outside.  I loved the brilliant combination of character driven storylines that emerged, and all of them come together to present a comprehensive and compelling picture of the wider siege before them.

Naturally, things start going to absolute hell in the lead-up to the final act, and Gaunt and his soldiers face a huge variety of threats from both inside and outside of Verunhive.  There are some great scenes of carnage, valour and bitter personal fights during this part of the book as each of the characters attempt to survive in their own way.  Abnett really doesn’t hold back when it comes to the brutal war and readers should really not get attached to any of the characters, as the death toll is pretty significant.  Everything leads up to a final, desperate battle, and I felt that the author handled it extremely well, pitting all the key characters into some outstanding fight sequences.  I did think that the conclusion of one major fight was slightly cliched (as well as significantly underpowering the strength of a bolt pistol), but it was an overall excellent way to end the book.  All the storylines that Abnett opens in Necropolis are closed in a satisfactory way, and many of the characters leave both hopeful and a little forlorn at what they have experienced.  Abnett also leaves behind some hints of future storylines, especially around the personal lives of the Ghosts, and it looks like there is going to be a lot of changes in the next novel of the series.

Featuring a massive multi-perspective cast, Abnett tells a complex and expansive siege narrative that is guaranteed to draw the reader.  As I mentioned before, I love a good siege book, and this probably one of the better ones that I have had the pleasure of reading (I will be adding it to the next version of my Top Ten Tuesday list on the subject).  Abnett really captures the intensity and complexity of the siege of this massive Hive City, and this shines through in every major battle scene he produces.  The reader is effortlessly drawn into every gritty and lethal fight that occurs, and I love how he shows all the perils associated with war, from morale, logistics and even the insanity of the Chaos invaders.  The grim scale of the war and the massive city this book is set in are on full display as well, and you must love seeing the mechanics behind attacking this city, as well as the inherent tragedy such an invasion is having on millions.  Accompanied by an amazing amount of complex, personal stories, and some outstanding, futuristic political intrigue, and you end up with a particularly gripping and well-written tale, and its one I could listen to again and again.

One of the things that I love about Abnett’s books is the way that he so easily and cleverly works the wider Warhammer 40,000 setting into his story.  He does such a good job of including and subtly explaining every bit of relevant lore, technology or faction throughout the book and in such a way that even readers unfamiliar with the franchise can dive in here with Necropolis without any major issues.  This accessibility to new readers is further helped by the way that most of the story focuses on the battles of the common Imperial soldier, and seeing their gritty perspectives and opinions of the book’s events really makes it easier to read.  Necropolis also serves as quite a key entry in the Gaunt’s Ghosts series, and fans who enjoyed the first two books will love to see the Ghosts return to another brutal war.  While Abnett does ensure that Necropolis is accessible to people unfamiliar with the series, readers are better served going back and reading First and Only and Ghostmaker first.  This is mainly because these two books were so heavily focused on character development and introductions, and seeing this characterisation continue in Necropolis makes for a more enjoyable experience.  However, readers can still jump into Necropolis without too many issues, and anyone is guaranteed an epic time if they do.

Abnett is always particularly skilled when it comes to characters, and Necropolis is no different as it features an amazing and large cast.  This not only includes the recurring characters from the previous Gaunt’s Ghosts books, but also a series of new characters originating in Verunhive.  Abnett does a wonderful job of introducing all these new characters while also simultaneously re-establishing all the previous protagonists and their particular character arcs.  The reader ends up following a huge range of character storylines in Necropolis as a result, and it was fascinating to see all the different protagonists, both Ghost and Verunhive local, and their experiences in the war.  However, I do think that Abnett might have gone a little overboard when it came to characters in Necropolis, as it became hard to follow so many distinctive personalities at times.  I also found that some of the best characters from the first two books, such as Colm Corbec and Major Rawne, were a bit underutilised as a result.  However, you still get a lot of Gaunt, and his excellent chapters perfectly capture the insanity behind the war as Abnett once again showcases him as the noble hero, although even he is not prepared for some of the complex figures waiting for him.  I loved the contrast between Gaunt and his rival, Commissar Kowle, who is a lot more self-serving, and it was great to see more hostile interactions between Gaunt and the Royal Volpone commander General Sturm.  This ended up being a great book for characters, and I look forward to seeing how some of the supporting cast introduced in Necropolis will go in future books, especially after so many join the Ghosts at the end of the book.

As with pretty much everything else from Abnett that I have enjoyed, I chose to grab Necropolis on audiobook, which was exceptional.  Generally, all the Warhammer 40,000 novels are pretty amazing in their own way, but I have had a great time with the ones written by Abnett.  I find the format fits his epic and powerful narratives extremely well, and the intense action, world building and characters, are all highlighted perfectly in the audiobooks.  One of the main reasons for this is due to the impressive work of narrator Toby Longworth, who lends his voice to all of Abnett’s main works.  Longworth is such a great narrator and I love how he brings the intense story to life, revelling in every action, shot and bit of carnage that Abnett imagines.  His main skill is his ability to come up with a huge range of fitting and memorable voices for every major cast member, and his take on each of Abnett’s characters is always spot on.  All the characters who appeared in the previous Gaunt’s Ghosts books return with the same voices that Longworth utilised then, and I loved both the consistency with the prior audiobooks and the unique way he gets into each of the recurring characters.  The accent that he gifts all the native members of the Tanith First and Only is amazing, and it is really cool how he uses it to acknowledge their rugged history.  Longworth’s talent for accents is pushed to the limit in Necropolis, as the plot features characters from several different planets.  However, he succeeds in giving unique accents for all the different off-worlders, which included a pretty accurate Australian-esque accent, which gets my approval.  This voice work, as well as the way the format generally enhances the cool story, ensures that the Necropolis audiobook is a fantastic way to enjoy this awesome book.  With a run time of just under 10 and a half hours, listeners can easily power through this book in a few days, especially once they get caught up in the addictive narrative.

My love of the classic Gaunt’s Ghosts series keeps getting stronger and stronger as the third book, Necropolis was a particularly epic Warhammer 40,000 read.  The legendary Dan Abnett provides readers with a powerful and captivating siege story that makes full use of its dark setting and comprehensive cast of characters.  An exceptional read from start to finish, Necropolis comes highly recommended, and I cannot wait to see what happens in the next Gaunt’s Ghosts book.

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Throwback Thursday – Warhammer 40,000: Kill Team by Gav Thorpe

Kill Team Cover

Publisher: Black Library (Paperback – 1 November 2001)

Series: Last Chancers – Book Two

Length: 277 pages

My Rating: 4.5 out of 5 stars

Amazon

Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  In my latest Throwback Thursday, I review the second epic entry in Gav Thorpe’s ultra-fun Last Chancers series with Kill Team.

I have been going through a real Warhammer phase in the last few months, especially as I have been lucky enough to find some awesome older paperbacks in second hand shops.  I was particularly happy to find a copy of was the first two books in Gav Thorpe’s Last Chancers series.  Following a rotating team of convict Imperial Guardsmen as they engage in suicide missions for their freedom, the Last Chancers books are essentially The Dirty Dozen in space, and I love the awesome and brutal stories that emerge.  The first book, 13th Legion, was one of the very best Warhammer 40,000 novels I have had the pleasure of reading, and I have been trying to fit the sequel, Kill Team, into my reading schedule for a while.  I finally got a chance last weekend, and boy was it worth making the time for as the second Last Chancers novel had another outstanding and action-packed story to it.

In the far future, the armies of the Imperium contain multitudes of scum and villains, all of whom are considered useful in the service of the Emperor.  However, after blowing his last chance at redemption after completing an impossible suicide mission, Lieutenant Kage has been cast aside, locked inside an Imperial detention centre away from the one thing he is good at, fighting the Emperor’s enemies.  When his former commander, the mysterious and ruthless Colonel Schaeffer, returns with another deadly assignment, Kage is swift to accept and become useful again, even if he no longer has a chance at freedom.

The Colonel has been tasked with leading a small, disposable team to assassinate a prominent Tau commander and he needs a new version of the 13th Penal Legion, the infamous Last Chancers, to pull the mission off.  Placed in command, Kage must recruit a ragtag group of the worst killers, deserters, and malcontents that the Imperial Guard have cast out.  Forcing them into a harsh training regime to bring them together into an effective squad, Kage soon finds himself leading a new squad of Last Chancers, many of whom are as desperate for freedom and the fight as he is.

However, their mission is another lethal suicide mission.  Working with an immoral Imperial Inquisitor, the team is covertly inserted into Tau space and must infiltrate the political and military circles surrounding their target.  But not everything is as it seems and soon the squad must content with treachery, personal enmity, and the superior technology of the Tau.  Can these new Last Chancers succeed when so many before them have perished, or will the only redemption they find be in death?

Thorpe continues to give me all the Warhammer 40,000 fun I can ever need with this amazing and intense read.  Serving as an outstanding sequel to 13th Legion, Kill Team proved to be a fun and compelling novel, loaded with action, adventure and some intriguing characters.

Readers are in for another intense and brutal story with Kill Team, as Thorpe once again utilises The Dirty Dozen format to successfully set the scene.  However, rather than having a massive regiment get whittled down until the toughest survivors are left, this time the protagonist and main narrator, Lieutenant Kage, is forced to choose his own team of criminals to lead on the Colonel’s new suicide mission.  I really enjoyed the starting scenes of Kill Team, especially as you see Kage go from cell to cell choosing the best individuals for his team, before engaging in an extended and deadly training montage, which mirrored the hell he went through in the first book.  As Kage is dealing with that, and his own substantial personal issues, the main mission of the book is set up as the Last Chancers are sent into Tau space to assassinate an ambitious, warmongering commander.  Initially infiltrating in as diplomats and mercenaries, the team travel to several Tau planets before beginning their attack.  The final third of the book is primarily focused on this deadly mission as the team find themselves in the middle of a bloody battle against the very worst the Tau can throw at them.  The subsequent fight is pretty intense and brutal, and the readers are treated to some great scenes of warfare in various unique scenarios.  The ending is well set up, with betrayals, fun reveals and some brilliant character focused moments as the team finally come together to succeed.  I do think that Thorpe might have gone one twist too many at the end, but the overall story was extremely satisfying, and I deeply enjoyed how the entire thing came together.

I had a lot of fun with this second Last Chancer’s novel, and I am really glad that The Dirty Dozen plot basis didn’t wear thin in the second entry.  Thorpe did a great job of following on from the story elements he introduced in 13th Legion, especially when it comes to the two main characters, who have a fantastic new dynamic in Kill Team.  Like the first book, Kill Team is very fast-paced, and I had a ton of fun at the start when the new characters are recruited, as well as all the awesomeness of the extended battle sequence at the end.  However, unlike the episodic storytelling Thorpe utilised in 13th Legion, Kill Team has a more straightforward plot line, which worked well to set it apart from the previous entry.  You really get dragged into the struggles of the new Last Chancers, as well as the eternally battered Kage, who serves as the book’s primary narrator.  While there are a lot of references to the first book, Kill Team can easily be read as a standalone read and it isn’t necessary to get through 13th Legion first.  However, I deeply enjoyed seeing the continued development of the protagonist and fans of the first book will probably get a lot more out of Kill Team as a result.  Unsurprisingly, a lot of the book’s focus is on the action and combat, and Thorpe really doesn’t disappoint when it comes to that.  The author does a wonderful job capturing every single firefight, brawl, and pitched battle that occurs within Kill Team, and you can see and feel every single shot, punch and stab that is thrown as a result.  The presence of a few too many characters guaranteed to survive did occasionally lessen the impact of some dramatic fight scenes, however, you still get caught up in the violence and I deeply enjoyed how well Thorpe supported his narrative with his great writing.

Kill Team also serves as an intriguing entry in the wider Warhammer 40,000 canon, especially as it is one of the stories that follows a common soldier as he experiences the alien perils of the wider galaxy.  Just like with 13th Legion, readers don’t need a lot of background knowledge of the wider Warhammer 40,000 universe to enjoy Kill Team, and the Last Chancers books are actually a pretty good introductory series for those unfamiliar with the franchise.  I loved some of the fun references and factions contained within Kill Team, not only because you get to see more of the dark side of the Imperial Guard, but you also get quite an in-depth look at the Tau.  The Tau are one of the more interesting factions in the Warhammer canon, and frankly there aren’t enough books focusing on them.  I had a lot of fun seeing them in Kill Team, mainly because you got to see the inexperienced human characters encountering them for the first time.  Their reactions at the Tau culture, politics, and weaponry, makes for a great part of the book’s middle plot, and it was really fun to see them comparing their own lives in the Imperium to what the Tau have (that scene when they’re exploring the Tau ship’s bathroom was just great).  While Thorpe did nerf the Tau when it comes to their battle prowess, as the Last Chancers mow down waves of Fire Warriors, you get a great idea of their military capability throughout Kill Team and I loved seeing the Battlesuits in action.  There are a lot of great elements that Warhammer fans will get a kick out of in Kill Team and I really enjoyed some of the stuff Thorpe added in.

For me, the real highlight of Kill Team was the exceptional character work, especially when it came to Lieutenant Kage.  Kage is a natural survivor who has gone through a lot in his life, especially since joining the Last Chancers.  The Kage we met in 13th Legion was a gritty survivor, just looking for his freedom at any cost.  However, after the success and trauma of his mission and his subsequent failure to stay out of trouble, Kage has come back a little broken and a little bit more unhinged, especially as he is now racked with guilt over the fate of his original Last Chancers.  After a lengthy, violent prison sentence, Kage is once again under the heel of Colonel Schaeffer in Kill Team.  Kage actually ends up becoming more like Schaeffer in this book, especially when he chooses, trains and controls his own team of rogues, and the realisation that he will be responsible for their deaths weighs very heavily on him.  This guilt, and his own mental trauma, plays a big part in how Kage interacts with many people in Kill Team, and there is something very wrong with Kage throughout this book.  Despite this, he is still the ruthless survivor that he was in 13th Legion, and, if anything, Thorpe possibly made him a little too unkillable and deadly for this sequel (he’s not really a common soldier anymore).  The best scenes involving Kage are still the ones when he faces off against Schaeffer, and the have some great interactions throughout the book, especially as Kage blames Schaeffer for everything that happened to him.  Kage honestly hates and fears the Colonel more than anyone else, and yet he still follows him, even though his own chance of freedom has already been spent.  This results in some brilliant encounters between the unhinged Kage and the taciturn Schaeffer, and I cannot wait to see how their relationship evolves in the other Last Chancers books.

Aside from Kage and Schaeffer, there is a good collection of supporting characters featured throughout Kill Team.  Most of the prominent ones are the new members of the Last Chancers who Kage recruits for the mission.  Thorpe features a great introduction for all these new characters at the start of Kill Team and you soon get drawn into their unique storylines.  Each brings something new to the book, even if it is only briefly, as you know well in advance that most, if not all, of these character are going to die.  I liked the more specialist focused characters featured in Kill Team, as it was an intriguing departure from the more generalised grunts in 13th Legion, although this did slightly pigeonhole these characters in certain ways.  Still, all the new Last Chancers characters formed an excellent base for the story, and it was fascinating to see how they interacted with Kage, who see him in the same way that Kage viewed Schaeffer in the first book.  Other awesome characters featured within Kill Team includes a wily Inquisitor, some alien diplomats and a mysterious passenger waiting in the wings.  All these, and more, add so much to the plot, and I had a great job seeing how they, and their seemingly inevitable deaths, played into this awesome book.

Overall, Kill Team was exactly the sort of fun read that I thought it would be, as Gav Thorpe did a wonderful job in this second Last Chancers book.  Loaded with action and highly damaged characters, Kill Team was another fantastic and electrifying romp through the chaotic and deadly Warhammer 40,000 universe with a crew of convicted soldiers.  Sharp, brutal, and highly addictive, I powered through Kill Team very quickly and had an awesome time doing so.  Hopefully I will be able to lay my hands on the next Last Chancers novels at some point in the future and I cannot wait to see what carnage they get up to next.

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How to Kill a Client by Joanna Jenkins

How to Kill a Client Cover

Publisher: Allen & Unwin Australia (Trade Paperback – 31 January 2023)

Series: Standalone

Length: 384 pages

My Rating: 4.5 out of 5 stars

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Australian lawyer and debuting author Joanna Jenkins introduces herself in a big way with her fantastic first novel, the legal thriller How to Kill a Client, which takes the reader on a fascinating journey to the dark side of Australia’s legal profession.

As the in-house lawyer at a powerful international mining company, Gavin Jones oversees millions of dollars’ worth of legal contracts each year, including to the Brisbane office of the Australian legal firm Howard Green.  Using them to negotiate lucrative contracts throughout Australia, Jones has become one of Howard Green’s biggest clients and the money he controls ensures that everyone at the law firm treats him like a god.

But while everyone fawns over Jones and his power, no-one actually likes him.  A cruel, petty and vindicative man, Jones has messed with the careers and lives of everyone in his orbit, especially women, who he reserves a particular disdain for.  His actions ensured the suffering of everyone he has power over, including his wife, his employees, and the female partners at Howard Green, as he seeks to wreck lives, destroy careers and give himself the lifestyle he feels he deserves.

So when Jones dies suddenly and suspiciously, everyone he knew is a potential suspect; thanks to his dodgy dealings and underhanded tactics, they all had a motive to kill him.  As the police begin their investigation and the lawyers at Howard Green close ranks, it falls to partner Ruth Dawson, one of the few people without a motive, to protect her firm and its secrets.  However, when her investigation reveals proof of who killed Jones and other dark secrets her firm is hiding, will Ruth reveal the truth or will she bury it to protect her firm?

How to Kill a Client is a clever and tricky novel that really showcases Jenkins’s skill as a new writer.  Blending a fantastic and compelling crime fiction narrative with intense looks at the lifestyle of members of a successful law firm, How to Kill a Client was a gripping and interesting read that is really worth checking out.

I loved the cool story contained within this book which came across as part legal thriller, part personal drama surrounding high-level professionals, and part intriguing murder mystery.  The story dives into the chaotic world surrounding the legal firm of Howard Green and its clients and effectively introduces all the key players in this drama, who have their own views on the troubles to come.  Each primary characters is connected to the eventual victim, Gavin Jones.  Jenkins spends the first half of the book showcasing Jones’s terrible nature and the various ways they are messing with everyone.  Cleverly utilising multiple character perspectives, you are soon drawn into the various main characters’ lives and soon see all the various reasons why each of them may have wanted to kill Jones, as well as some of the suspicious steps some of them took.  Jenkins perfectly sets up everything in the first part of How to Kill a Client, and by the time you reach the halfway point, you are firmly enthralled by the narrative and want to see how the rest of the book unfolds.

When the eventual death happens (a real high point) the reader is left wondering whether it was an accident, a mistake, or a deliberate action, with the evidence pointing towards a murder.  However, due to the sheer range of suspects and motives, the story produces a twisty and fun range of plotlines that you need to navigate to get to the final conclusion.  Jenkins really produces an emotional and captivating second half as you try to find out who killed Jones and why.  There are some brilliant revelations unfurled here, and I loved how some cunningly hidden clues in the first half of the book were utilised in the final mystery.  I was very impressed with the final reveals around how the killing was committed and why it happened, and you will come away from this story very satisfied, especially as Jenkins builds in some excellent character moments and ensures that all the remaining characters get a fitting end to their arcs.  I found myself getting really caught up in Jenkins’ powerful and amazing story and I honestly powered through the last half of the book very quickly to see how everything ended.

Part of the reason why How to Kill a Client is such an effective read is that Jenkins introduces an excellent cast of intriguing and complex characters who are thrust into a variety of compelling situations throughout the course of the narrative.  Each of the main cast, who Jenkins effectively builds up and utilises in the plot, are quite damaged, desperate or concerned in their own unique way, while many of the supporting characters are notably selfish or manipulative for their own ends.  Characters like Ruth Dawson and Viv Harrison give some compelling and honest insights into how women are treated in this influential professional setting, while Anne Jones shows the harsh reality of a women trapped in an abusive relationship.  At the same time, there is a great collection of supporting lawyer characters who Jenkins uses to show off the range of people and personalities one is likely to experience in Australia’s legal services.

However, out of all the characters in this book, the one I must highlight the most is probably the murder victim, Gavin Jones, mainly because he is such a despicable figure.  Jenkins really goes out of her way to make Jones into one of the most unlikable and petty characters you are ever likely to find in fiction and boy does she succeed, perfectly capturing an insecure and manipulative narcissist who enjoys controlling people.  Not only does he go out of the way to try and ruin the careers of several characters just because they are women, but he also demands attention from the male characters to feed is ego, while also abusing and controlling his wife to make him feel good.  In a very short amount of time Jenkins builds Jones up into such an unlikable character that the reader finds themselves trying to reach into the book and kill him before the murderer does.  This naturally adds quite a lot to the mystery of the book, as his malicious professional actions, deceits, violence and puppy killing (seriously, that one really angered me), ensures that everyone he came in contact with had a reason to murder him.  The huge suspect pool around this unlikable character allows Jenkins to craft an impressive murder mystery and you’ll really get drawn into finding who finally snapped and killed this infuriating character.  This villainous figure, and other great characters, all added so much to the plot of How to Kill a Client and really got invested in their stories very quickly.

One of the other features of How to Kill a Client that I particularly enjoyed was the author’s detailed and intriguing examination of an Australian law firm.  Clearly utilising all her past experiences as a lawyer, Jenkins perfectly showcases how a firm would work and act in a variety of scenarios, and you really get the senses of the day-to-day chaos the individuals working there would experience, which adds a lot of authenticity to the story.  Jenkins also dives into the backroom drama and politics that surround such entities, as the various lawyers cut deals and fight for control over various projects or clients.  There is a particularly cynical edge to the book’s portrayal of legal firms in this novel, and Jenkins shows it to be a dark and unfulfilling practice at times, especially in some of the more elite firms.  The author really showcases just how bad these companies are when it comes to the treatment of women as two of the book’s central characters are female partners in Howard Green who have to constantly deal with their male colleagues’ condescension and manipulations, and there are several pointed scenes where the arrogant male managers fail to listen to the women even when they are right.  There is also a focus on the way law firms sycophantically woo potential clients, bending over backwards to get hired, and this adds some intriguing angles to the drama.  Finally, there is also quite a dark look at the demand for profits over people, as there is a constant fear of firings and layoffs, even for the best employees.  This critical presentation of a professional law firm is pretty striking and it results in some powerful scenes throughout the course of the book, especially as the people stuck in these firms often refuse to escape it, no matter how bad it gets.  I felt this examination of the profession in Australia added so much to the outstanding story and it helps to make How to Kill a Client really stand out.

Overall, How to Kill a Client was an outstanding and captivating debut from new Australian author Joanna Jenkins and one I had a wonderful time reading.  Blending compelling legal elements with a fascinating, character-driven mystery, How to Kill a Client has a brilliant story that takes the reader on a powerful and twisty journey.  Slick, emotionally rich, and filled with exceptional characters, How to Kill a Client is one of my favourite debuts of 2023 so far, and I cannot wait to see what epic reads Jenkins will release in the future.

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The Voyage of the Forgotten by Nick Martell

The Voyage of the Forgotten Cover

Publisher: Gollancz (Audiobook – 3 November 2022)

Series: The Legacy of the Mercenary King – Book Three

Length: 19 hour and 47 minutes

My Rating: 5 out of 5 stars

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One of the very last books I read in 2022 might be one of the very best: the latest epic novel from Nick Martell, The Voyage of the Forgotten, which showcases just how much of an impressive, rising talent this outstanding author truly is.

Since 2020, one of my absolute favourite new fantasy authors has been the very, very talented Nick Martell, who burst into the scene in a big way with his elaborate and compelling The Legacy of the Mercenary King trilogy.  This series started with The Kingdom of Liars, an exceptional book that introduced Martell’s intriguing fantasy world and distinctive protagonist Michael Kingman.  The scion of a formerly great family whose patriarch was executed for a murder he didn’t commit, Michael spent most of The Kingdom of Liars trying to prove his father’s innocence while also finding himself dragged into various conspiracies infecting his home city of Hollow.  I had an amazing time reading The Kingdom of Liars, and it ended up being one of my favourite books, audiobooks and debuts of 2020.  Martell expertly followed his first novel up a year later with the equally incredible The Two-Faced Queen, which continued many of the fantastic story threads from the first book.  However, the stakes were raised even further with the protagonist forced to deal with immortals, dragons, assassins, serial killers and more, all while trying to stop the woman he loves from killing him.  This was another exceptional read, and The Two-Faced Queen was easily one of the best books and audiobooks of 2021.  Naturally, there was no way that I would not read the third and final book in the series as soon as I could.  This third book, The Voyage of the Forgotten, was one of my most anticipated reads of 2022, and I eagerly dove into it just before the year came to a close.

After proving his father’s innocence and restoring his family’s place in Hollow society, Michael Kingman should be happy.  However, the closer he comes to victory, the more tragedy and defeat he suffers.  Not only is the love of his life, Serena, the queen of Hollow, engaged to a merchant prince with his own elaborate agenda, but dangerous conspiracies centred on Michael seem to emerge from around every corner.  His sister is enslaved to an immortal Wolven King who seeks war with his soon to be freed brothers, while his mercenary mentor, Dark, is becoming one of the most dangerous creatures in existence, using his stolen dragon magic to wreak havoc and destruction in the name of love.  However, his true enemy remains Angelo Shade, Dark’s father, who seeks to bring back his dead wife and will burn the world, and everything Michael loves, to achieve it.

Thrust once again into this deadly battle of forces outside his league or ability to comprehend, Michael only has his wits, his barely trained magic ability, and a few dedicated friends to fight against the immortal schemers who have spent years bringing their elaborate plans to fruition.  However, Michael is well used to being outclassed and underestimated by everyone he goes up against, and he resolves once again to make everyone pay to keep those he loves safe from harm.

Gathering his allies, Michael embarks on a foolish quest to fully understand all the world’s secrets that have long been hidden from him and ensure that he has the weapons to survive.  But his course of action will put him at odds with the deadly mercenaries of Regal Company, all three of the ancient Wolven Kings, and even his own mercenary company.  Defeating all of them seems impossible, but that has never stopped him from trying before.  Can even the legendary stubborn Michael Kingman succeed and achieve his goals of becoming a Mercenary King when fate itself seems set against him?  And even if he succeeds, is he willing to pay the terrible price that victory demands?

Wow oh wow, what an epic book.  Nick Martell continues to deeply impress me with his captivating story writing ability as he brings this trilogy to a powerful and momentous end that I was instantly addicted to.  The Voyage of the Forgotten was a truly exceptional read, loaded with amazing characters, elaborate fantasy lore and an intense story that refused to drop my attention.  I can find no higher praise for this book than the fact that I named it one of my favourite books of 2022 well before I had even finished it; the first half was that damn good.

Martell has come up with a pretty epic narrative for The Voyage of the Forgotten, and it is one that I will not forget in a hurry.  However, the first thing that I need to say about the story is: if you haven’t read the first two The Legacy of the Mercenary Kings novels, go back and start at the beginning.  Martell has loaded the entire series with a ton of intricate and interesting lore, and he starts rapid firing back to the events of the last two books extremely early on in the story.  While there is a useful Dramatis Personae, as well as a fun summary of previous events from one of the side characters, which helped to refresh my memory, if you haven’t read the previous books you will get lost very quickly when trying to read The Voyage of the Forgotten.  The narrator is constantly making references to previous events, revelations, or characters who only appeared in the prior books, and it can get a little confusing if you don’t know what he is talking about.  As such, I would strongly recommend reading (or re-reading) The Kingdom of Liars and The Two-Faced Queen in advance, which is a very small chore considering how amazing they are.

Now, if you’re up to speed on the prior books, you are in for a real treat when it comes to The Voyage of the Forgotten’s story.  Told mainly from the perspective of protagonist and calamity-magnet Michael Kingman, Martell weaves together an intriguing, action-packed and character-driven conclusion to the elaborate story he set up in the first two books, which also leaves a lot of room for the larger series to grow in the future.  The author once again primarily utilises a chronicle style from Michael’s perspective, which really helps to tell this unique story, especially as it forces Michael’s chaotic and hilarious personality into the story and made every scene seem that little more entertaining and personal.

The narrative itself starts quickly and effectively, with a series of fun battles, big confrontations, and a horde of vengeful dragons, all of which ensures that the reader is quickly reintroduced to the chaotic main character and the multiple tangled webs and conspiracies that he has found himself involved in.  The story quickly advances to the main issue of this book as Serena Hollow loses her memory, and Michael is forced into an epic quest to find a cure.  This of course leads Michael to fight against the entire world, as everyone is opposed to his quest, and this ends up resulting in multiple intriguing or over-the-top encounters.  At the same time, Michael is constantly trying to unravel the mysteries of the world and his many enemies.  There are some epic scenes and sequences in this first half of the book that I really fell in love with, and Martell has some fantastic writing chops behind him that makes his outrageous concepts really work and come to life.  For example, one of the best sequences in the first half of the book sees Michael trapped in his own mind, forced to experience multiple loops of a historical battle from an ancient time.  The constant death and fighting that occurs over innumerable rotations slowly drives the protagonist mad, which Martell captures perfectly in exquisite detail.  Partnered with this intriguing sequence are several scenes showing an external view of Michael’s body, which has been taken over by a malevolent entity.  This ended up being one of the best moments of the entire book, especially as it has a very fun ending.

In addition to the action, Martell continues to unwind or add to the overlying layers of conspiracies, plots and personal or historical secrets that have always been such a fun part of this series.  Several long-running story threads are finally resolved in the first half of the book, and it is so much fun to see Michael finally get quite a few intriguing answers.  Martell really does not hold back with the revelations in The Voyage of the Forgotten, and the entirety of the book is loaded with characters unburdening their secrets (at least some of them) or discussing the unique history of the wider world.  I absolutely loved every sequence where revelations about this universe and its fun inhabitants came to the surface, and it was fascinating to see how they fit into the wonderful tapestry that Martell has woven throughout this trilogy.  This universe building is further enhanced by a series of great interludes with alternate narrators, which show events outside of Michael’s knowledge and experiences.  Not only do these help to showcase some of the fun supporting characters from the first two books but it also deepens the narrative and shows what schemes his friends, and more importantly his enemies, are up to, which provides some fun foreshadowing.

Everything really comes to a head in the second half of the book as Michael and his companions are thrust towards their destinies.  After several major setbacks and further revelations that show off the sheer scope and intricacies of the story, you and the protagonist are dragged back on the road towards the final epic confrontation.  The author sets all of this off perfectly by finally answering some big secrets that have been bedevilling the protagonist since the beginning, and there is a particularly cool twist that makes you rethink every major event of the first two books.  I really loved how Martell briefly changed the narration around when this big twist is revealed and had Michael address the audience directly to reveal why he never mentioned certain details in his previous storytelling.  This helped to really sell the effectiveness of this major reveal, as well as showcase a previously unseen alternate layer to the character’s personality, and I personally thought that this was bit of pure genius from Martell.  All this leads up to the big final confrontation as Michael finally comes face to face with Angelo Shade, the main architect of his family’s pain, as well as some other surprising foes.  This big conclusion is everything you would want it to be, with some epic moments, utter tragedy and multiple character arcs coming full circle in all the right ways.  While parts of this conclusion do get a bit overly complicated and metaphysical, I felt that it came together pretty damn perfectly in ways that really fit the universe and the controversial main character to a T.  Readers will come away from this conclusion both heartbroken and hopeful, and I felt that it was an exceptional and very on-brand ending to one of the more distinctive fantasy trilogies of the last few years.

I honestly think that Martell wrapped this book up extremely well, and my only major disappointment is that there was not more crammed in, as I would have gladly listened to several more hours of it.  The exceptional narrative, backed up with extensive lore, amazing character development and the very distinctive writing style helped to make this final book really pop, and I was honestly impressed every step of the way.  I was also very happy with how Martell handled the sheer range of extensive storylines that he had set up in the previous books.  My main concern before reading the final book was that Martell would be unable to wrap up every storyline or plot point he had set up.  Indeed, there are still quite a lot of potential storylines and questions that were unresolved by the end of the book, but Martell is clearly setting up a sequel trilogy of some design in the same universe.  Some of the best ongoing storylines have been left to continue in the future, and I for one am very excited for that as I hope to spend many more years getting lost in Martell’s world.  I felt that the author was cleverly selective when it came to which storylines ended in The Voyage of the Forgotten, as he chose to close off the ones connected with protagonist Michael Kingman, while leaving others open.  This ensures that any future stories will probably focus on some of the other characters that Martell has set up in this trilogy, and indeed it is pretty clear who that will be.  I personally look forward to seeing a new take on this universe in the future, and it will be very interesting to see how the narrative continues with a major change in perspective.

One of the things that has always impressed me about The Legacy of the Mercenary King trilogy is the elaborate and well-thought-out fantasy world that the story has been set in.  Its dark and grim nature, coupled with the intricate history, compelling magic system, and diverse people, has always added so much to the story, and this remains true in The Voyage of the Forgotten.  Because he did not shut off this universe completely, Martell was given free rein to continue to expand on his elaborate universe, and boy did he.  The reader is treated to a ton of extra information and history about this amazing world, including some of the strongest glimpses about the mysterious Wolven Kings, the world’s various immortals and other unique creatures, and their long-running battles throughout history.  There are several glimpses of the past thanks to magic, and you really learn a lot about what previously befall many of the immortal characters and how this affects their current motivations.  In addition, several new cities, islands, nations, groups and other great elements are featured heavily in the plot as Michael and his companions explore the wider world and engage on some massive sea voyages.  Martell does a great job of incorporating these new elements or character history into his wider narrative, with the protagonists either spending substantial time exploring this information, or else discussing it with the clear intention that it might become a major detail in the future.  I really enjoyed how many of the previous novel’s mysteries were answered thanks to world expansion featured in this novel, and it is very clear that Martell has a lot more planned for this fantasy world in the future.

Of course, I also need to mention the cool magical system that Martell features throughout The Voyage of the Forgotten, especially as it has some major and extremely clever implications on the plot.  Like the first two books, the main form of magic featured is Fabrication, which forces the user to sacrifice their memories to perform magic.  It is actually quite horrifying to see the consequences of Fabrication misuse, as some of the users forget friends, facts or family, and this is often enhanced by the user’s sacrifice or by the fact that they suddenly lose all concept of someone they’d grown close to.  However, this is nothing to becoming a Forgotten, someone who has completely lost their memories or sense of self, and this is strong explored in this book.  I deeply appreciate the amazing way that Martell utilises this memory loss throughout The Voyage of the Forgotten, especially when it relates to the protagonist, as he often does not remember what he is forgetting, and it is always very heartbreaking when you notice that he, or one of the supporting characters, has forgotten something or someone important.  This darker side of magic is well counterbalanced by the various impressive usages that occur throughout The Voyage of the Forgotten, and there are some rather elaborate battles that take place as a result.  Martell also does a very deep dive into the origins of magic in this novel, and you find out some interesting facts about Fabrication, as well as other magical disciplines that exist in this universe, many of which have been cleverly foreshadowed throughout the trilogy.  I really enjoyed seeing some of the over-the-top magic that was utilised by other characters throughout the various battles, and there are some very interesting moments as a result.  It will be very interesting to see what happens to the magic use in the future, especially considering the major changes to Fabrication theory that occurred at the end of The Voyage of the Forgotten, and I look forward to seeing how Martell continues that intriguing plot thread.

While I can go on about the story, setting, magic and writing, for me the true strength of The Legacy of the Mercenary King books has always been the outstanding and extremely complex characters.  This remains the case in The Voyage of the Forgotten as Martell brings many of his best characters back for a particularly emotional adventure.  There are so many major and dramatic character moments throughout this book as Martell used the end of the trilogy to wrap up multiple character storylines and events.  I really appreciated some of the fantastic development and big character moments that occurred throughout this final book in the trilogy, and fans of the first two novels are going to be very moved by what happens to their favourite characters.

The primary focus of the plot is naturally Michael Kingman.  Martell has done some real wonders around Michael Kingman in the last two books, and he has ended up being one of the most complex characters you are ever likely to encounter.  A highly damaged individual who has had his mind warped by magic, has seen his family destroyed, has been forced to live up to an impossible legacy, and has been kept apart from the love of his life, Michael has had a lot of growing to do in the last two books, and Martell has really laid on the character development.  As such, the Michael Kingman in The Voyage of the Forgotten is wiser and more mature than we have previously seen, although he still has some ways to go.  However, Martell ensures that this growth continues in this final book, as he keeps trying to become a better person, especially when faced with the certainty of his death and the loss of people he loves.  There are some major moments when Michael is forced to face damaging revelations or hard truths and each of them change him in some way, often during a pivotal and well-written scene.  Martell also cleverly includes some great secrets about his past and his life that I thought were pretty damn epic, especially as it answers some major questions about his personal history and why he is stuck in the middle of events.

Despite all this, Michael is still the same cocky bastard that he was at the start of the trilogy and his overconfidence, determination and sheer ability to enrage anyone he comes into contact with is so damn entertaining.  Seeing normally calm and collected characters trying to deal with the Michael problem always result in some of the funniest scenes, and I loved the often hilarious edge that the character brings to much of the story due to his amusing narration.  As such, you find it very hard to dislike Michael, no matter how hard you try, and his unique and heartbreaking tale is one that will appeal to many people.  Martell wraps up much of Michael’s great and intense story in this final book and it was very moving to see some of the dark sacrifices the character is forced to make to save his family and fix some of his biggest mistakes.  I guarantee you will not be prepared for everything that Michael goes through in The Voyage of the Forgotten, but you won’t be able to turn away as Martell does some dark, yet wonderful things, to his best creation.

In addition, quite a lot of the book focuses on major secondary character Serena Hollow, Queen and love of Michael’s life, who has had a turbulent relationship with her Kingman.  This relationship gets even more complex in The Voyage of the Forgotten, especially when Serena becomes a Forgotten without any idea of who she is or what her many responsibilities are.  You see a much more free version of the character in this book, and I found the differences between this person and the vengeful queen of the second book to be very intriguing.  The continued focus on the relationship between Michael and Serena hits extra hard as a result of this loss of memory, and it is fascinating and moving to see them attempt to rekindle what they had.  Honestly, their entire story is pretty tragic in this final book, but I was nice to see a powerful conclusion to their doomed love story and Martell features some damn fine character work when it comes to Serena.

Aside from Michael, The Voyage of the Forgotten features a rich and extensive cast of characters, many of whom are returning from the previous two books.  Standout characters include Dark, the mercenary killer who serves as Michael’s mentor and possibly most dangerous foe, as he attempts to find his own way to bring back the dead.  Dark is a brilliant character, and I love how Martell has written such an edge of menace around him, although by the events of The Voyage of the Forgotten Michael is pretty much immune to it, resulting in some very entertaining interactions.  You also have to love the sinister Angelo Shade as the main antagonist of the book.  Michael’s former foster father and the man responsible for his family’s downfall, Angelo has been an outstanding manipulative bugger the entire way through this trilogy, and I loved seeing more of his games in this final book.  Watching his elaborate plans come to fruition is pretty amazing, and Martell does a good job continuing to show his past and motivations, ensuring his obsession with bringing back his dead wife is mirrored by Michael’s attempts to save Serena.  Other great characters like Naomi, Chloe and Alexis have some fantastic moments in this book as the main supporters of Michael and Serena, and it was great to see some of their storylines.  The rest of the cast make some fantastic appearances as well, although it is interesting that several key characters from the first two novels only had minor appearances, and indeed I was a tad disappointed that some figures, such as amusing immortal nobleman, Charles Domet, were barely featured.  However, it is clear that Martell is saving them up for future entries in this larger series, and I look forward to seeing what happens to them next.  Overall, this was a great cast of characters and Martell should be congratulated on the amazing character work he did.

While I received a massive physical copy of The Voyage of the Forgotten, I chose to listen to the audiobook version of this book when it first came out, and boy was I glad that I did.  I have often said that the audiobook format is the perfect way to absorb vast amount of lore and universe elements (at least for me), and, with all the revelations and expansions that Martell featured here, that proved to be a major boon.  The story came across perfectly in this format, and you can easily visualise the powerful scenes, battles of wits, and some of the more outrageous actions of the characters, as they are read out to you.  It helps that this audiobook was once again narrated by one of my favourite audiobook narrators, Joe Jameson, who has impressed me before with the first two audiobooks in the series, and with his work on King of Assassins by R. J. Barker and the fun Warhammer 40,000 novel, Fire Made Flesh.  Jameson always does a remarkable job with his narration of Martell’s books, and his great tones and pacing help to move The Voyage of the Forgotten along at a fast clip.  However, the main advantage of Jameson as a narrator is the cool voices he brings out for the characters.  While I was not the biggest fan of a couple of his female voices, the majority of his narration was pretty much spot on and I felt that he really showcased the cool personalities and emotions of the key figures.  However, the best voice is saved for the main protagonist and narrator Michael Kingman, who Jameson perfectly encapsulates throughout the course of the audiobook.  Jameson really gets into Michael’s head with his narration and expertly portrays his personality, emotions and thought process.  This great portrayal of the central characters adds so much to overall quality of the entire audiobook, and my enjoyment of The Voyage of the Forgotten as a whole, and I loved every damn second of Jameson’s narration as a result.  This honestly was the best way I found to enjoy The Voyage of the Forgotten, and I very strongly recommend it as a result.  With a run time of just under 20 hours, it does take a little bit of effort to get through this audiobook, however, it is more than worth the effort as you will have a fantastic time.

If this extensive write-up didn’t give it away, I clearly deeply loved The Voyage of the Forgotten.  Nick Martell has wrapped up his The Legacy of the Mercenary King trilogy in an exceedingly epic way, and I deeply enjoyed how the elaborate, powerful, and character rich narrative came to an end.  This is some of Martell’s best work yet, and if you haven’t experienced this amazing fantasy author’s work yet, you are really missing out.  I look forward to seeing how Martell will continue this story in the future, and any follow-up trilogy that will jump to the top of my to-read list the moment it is announced.  In the meantime, make sure to check out this exceptional book, as well as the proceeding two novels in the trilogy, as The Voyage of the Forgotten gets one of the easiest five-star ratings I have ever given out.

The Voyage of the Forgotten Cover 2

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Warhammer 40,000: Flesh and Steel by Guy Haley

Flesh and Steel Cover

Publisher: Black Library (Audiobook – 3 October 2020)

Series: Warhammer Crime

Length: 9 hours and 23 minutes

My Rating: 4.75 out of 5 stars

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I’m on a major Warhammer 40,000 review roll, so after checking out the awesome books Malleus and Hereticus by Dan Abnett, Sepulturum by Nick Kyme, For the Emperor by Sandy Mitchell and Kingsblade by Andy Clark, I’m moving on to the awesome Warhammer Crime book, Flesh and Steel by Guy Haley, which proved to be an exceptional read.

I have said this several times in the past, but one of the true strengths of Warhammer 40,000 fiction is that the franchise can cover so many different types of stories or genres and still result in some epic reads.  A particularly good example of this is the Warhammer Crime subseries that melds intriguing and classic crime fiction concepts with a grim Warhammer 40,000 setting.  I have deeply enjoyed the previous Warhammer Crime books I have read, including the twisty and fast-paced crime thrillers Dredge Runners and The Wraithbone Phoenix by Alec Worley, and the noir inspired psychological thriller Grim Repast by Marc Collins.  As such, I just had to read another fantastic entry from this series with the intriguing Flesh and Steel by Guy Haley which saw a classic odd-couple police story meet a unique thriller from the Warhammer universe in glorious fashion.

The vast continent-sprawling city of Varangantua on the planet of Alecto is home to many vile and heartless crimes, most of which are ignored by the over-taxed enforcers of the Lex Alecto.  However, some murders are so spectacular that they cannot be ignored, especially when they threaten the stability of the city’s entire economy.

Probator Symeon Noctis is a man who knows all about the obscene wealth that Varangantua can produce.  A scion of one of the city’s richest houses, Noctis has fled from his cruel family and his tragic past by joining the enforcers and attempting to help the downtrodden inhabitants of the Nearsteel district.  However, even someone as jaded and cynical as Noctis is unprepared for the strangeness of his next case when a bisected corpse is discovered in a neutral zone between Nearsteel and the Adeptus Mechanicus enclave of Steelmound, the two halves of the body neatly left on either side of the border.

Forced to cooperate with the Adeptus Mechnanicus, Noctis is partnered with Procurator Rho-1 Lux of the Collegiate Extremis to investigate the crime.  But when all evidence suggests that the murder was committed by a mindless servitor, Noctis is dragged into a terrible conspiracy inside the Adeptus Mechanicus.  Faced with tech-heresy, illegal modifications to servitors and even more bodies littering the streets, Noctis and Lux need to work together to solve this insidious crime before both their organisations are dragged down.  But with more and more people gunning for them, can this unlikely duo survive to crack the case?

Now this was an awesome Warhammer Crime book.  Loaded with great, complex characters, a compelling case, and some impressive Warhammer 40,000 elements, Flesh and Steel grabs your attention from the very start and refuses to let go.  A fantastic novel that shows off just how incredible and inventive a tie-in to the Warhammer universe can be.

Flesh and Steel has a brilliant and deeply addictive narrative that I had an amazing time getting through.  Told primarily from the perspective of protagonist Probator Symeon Noctis, the plot of Flesh and Steel revolves around an intriguing murder, where two halves of the same body have been placed on either side of the border between the main city and an Adaptus Mechanicus manufacturing enclave.  With two competing jurisdictions, Noctis is forced to work with the Mechanicus investigator Rho-1 Lux, especially after the murder weapon is determined to be the victim’s servitor and additional victims are discovered.  What follows is an intriguing buddy cop romp of a unique series of murders, as certain figures throughout the city are involved in crimes involving the always terrifying mindless man/machine hybrids, servitors.  Forced to work together despite their differences, Noctis and Lux prove to be a skilled team, investigating both the Mechanicus and the businesses in the city.  At the same time, Noctis is forced to deal with other concerns, such as an impossible missing person’s case, the machinations of his wealthy family, and his own intense personal issues as he tries to reconcile his complex life and the mistakes from his past.  The result is a fantastic and moving tale that has the right blend of crime fiction, Warhammer 40,000 and character elements to it.  While the mystery surrounding the various crimes isn’t too complex, especially as the perpetrators are obvious from the outset, the resulting conspiracy, and the impacts it has on the protagonists more than makes up for it, as you are drawn into a crime story that could only occur in the Warhammer universe.  Haley ends the book on an interesting note that not only highlights the full extent of the protagonist’s personal issues but hints at future adventures and tragedies to come.

I really liked the cool setup-up surrounding this story, as well as the distinctive writing elements that Haley utilised, and I was particularly impressed with how the author was able to utilise some classic crime fiction scenarios in this unique Warhammer setting.  The concept of a bisected body left across a border forcing a joint investigation between two agencies is reminiscent of The Bridge (or The Tunnel), and I liked the intriguing spin that Haley does on this by bringing in the Adeptus Mechanicus, who most humans have a very hard time relating to.  This leads to the unique partnership between Noctis and Lux, which I felt Haley utilised to its full effect, especially as he does a remarkable job diving into each of their intriguing lives.  While I mentioned that the mystery isn’t as complex as you would hope, Haley more than makes up for it by featuring some deeply compelling character elements, as well as perfectly fitting it into the already fantastic setting of Varangantua and the wider Warhammer 40,000 universe.  I also really enjoyed the excellent way Haley told his story through the lens of Noctis’s journals.  Not only does this provide some compelling and tragic hints at what is to come but it also paints the story through Noctis’s cynical viewpoint, which I quite enjoyed, especially as his infectious humour and sarcasm helped to make this one of the more light-hearted Warhammer Crime books at times.  This distinctive and compelling read had me hooked the entire way through, and I felt that Haley came up with something extremely special for Flesh and Steel.

I was really impressed by the excellent Warhammer 40,000 elements featured, especially as some of the more distinctive elements of this universe were used to full effect to create a gripping and powerful read.  Now, as with most of the Warhammer Crime books, I felt that Flesh and Steel stood well on its own and no prior reading is needed to fully understand this book, not even the preceding short story Haley published in the No Good Men anthology.  Indeed, due to the great use of crime fiction elements, the strong focus on characters, and Haley’s attention to detail, readers unfamiliar with the franchise can easily jump into Flesh and Steel and have a good time, and it would serve as a good bridging novel for readers more familiar with crime fiction than anything else.

However, both new and established fans will deeply appreciate Haley’s compelling and all-encompassing examination of some very interesting elements of Warhammer lore that are cleverly and expertly utilised throughout the story.  I was particularly impressed with the deep dive into the Adeptus Mechanicus, the inhuman tech-worshippers of the Imperium, who play a big role in the plot.  This was honestly one of the more intriguing novels I have so far read that deals with the Adeptus Mechanicus, and I loved the author’s depictions of their elaborate and occasionally nightmarish settlement within the wider city of Varangantua.  The protagonist spends quite a bit of time diving into their society, and I loved his cynical, if accurate, descriptions of them, as well as the apparently hypocritical role they serve in the wider Imperium.  One of the most intriguing aspects of the Adeptus Mechanicus featured in Flesh and Steel involve servitors, the cyborgs who act as mindless manual labour machines throughout the Imperium.  The creation and use of servitors, who are a common, if terrifying, background feature of the universe, becomes quite a key part of the plot, as they are end up being the murder weapons.  This helps to shape Flesh and Steel into a particularly unique mystery story, one which could only occur within the Warhammer universe, and I loved the I-Robot homages (book and the movie) that resulted from them.  Haley also treats us to several scenes that depict the creation of servitors, a process which involves lobotomising condemned criminals and turning them into barely human creations.  These scenes honestly turn Flesh and Steel into one of the most horrifying Warhammer 40,000 books out there, and these gruesome inclusions work wonders to shock both the reader and the protagonist, while also deeply enhancing the complex murder case.

In addition, Haley also spends a good amount of time expanding on the already epic setting of Varangantua, which has been such an amazing background for the rest of the Warhammer Crime novels.  There are many distinctive districts and areas to the vast city of Varangantua, and this great book introduces us to even more of them with new district of Nearsteel, which borders the Adeptus Mechanicus enclave and has its own range of issues and features.  In particular, the area is slowly dying thanks to the actions of the Mechanicus, who are killing of the industries contained within, and you get to see the decay and degradation that follows.  Haley keeps up the cool background of neon signs, dark bars, and corrupt police, that are a key feature of the wider Varangantua, and I loved the impressive Blade Runner resemblances that result.  Haley further enhances the effect of these poorer districts by also visiting the high spires and estates of Varangantua uber-wealthy, as the protagonist, a former rich boy himself, makes several visits there.  The elaborate manors, parties, and hang-outs of the gilded make for a fun and compelling comparison to the slums and desolate industrial areas of the rest of the novel, and I deeply appreciated how Haley used this multifaceted city to mirror the complex main protagonist and help show that he doesn’t really fit in anywhere.  I always have a ton of fun exploring these new areas of Varangantua, and Haley really did a great job showcasing the city, and other key Warhammer 40,000 elements throughout Flesh and Steel’s narrative.  I cannot wait to see what other crazy areas that Haley explores in some of his future books and stories, and I know I am going to love it.

While the story, the writing style, the dark setting and the cool Warhammer elements all made this book really stand out, I personally felt that the main strength of Flesh and Steel was the exceptional central characters, Probator Symeon Noctis and tech-priest Rho-1 Lux.  Haley did a remarkable job with both these complex and damaged characters and both of them carry the main story extremely well.  The combination of dramatic and tragic character arcs, combined with a fun overarching theme of them both being outsiders, is an essential part of the book’s narrative and you grow deeply connected to both the characters, and the book, as a result.

Most of the focus is on Noctis, who serves as the primary narrator, due to his personal journal (which is also an extended note to his lost daughter), being read out.  Noctis is a very fun and cocky character, who seems to treat many of the events that he encounters in an inconsequential way.  However, this is a major façade, as deep down Noctis is probably one of the most damaged and guilt-ridden characters you are likely to see in Warhammer fiction.  A member of one of the richest families on the planet, Noctis was already pretty messed up before he became a cop, due to the terrible family dynamics and his controlling father.  Further traumatic events, which are explored later in the novel, nearly break him, and he decides to escape some of his father’s control by joining the enforcers to help others.  However, his family influence and wealth still follow him and he is considered an outsider by most of his colleagues.  Despite this, Noctis doggedly continues and proves to be a very competent and capable investigator, even if he breaks all the rules and pisses off his boss to do so.  His eye for the inequity of the city and the wealthy gives the story a bit of a preachy anti-capitalist vibe, but I felt that this fit his character arc perfectly, especially as he knows better than most just how badly the lower classes are being exploited.  I also quite enjoyed how, despite Noctis’s dislike for his family’s intense wealth and intense hatred for all the nobility, he still uses their money to buy nice things for himself, including a fancy car and secure apartment.  This apparent inconsistency between what he preaches and what he does, is addressed several times by both the protagonist and other characters, and his eventual and simple explanation of, “I never said I was perfect,” is a recurring theme of this character’s existence.  Watching this conflicted and troubled figure attempt to reconcile his past and guilt with the current investigation and the people he meets is a powerful part of Flesh and Steel’s appeal, and the story would not be as strong without it.

The other major character is Procurator Rho-1 Lux, an Adeptus Mechanicus Tech Priest who acts as a detective and law enforcement officer who investigates crimes committed by or against the Mechanicus.  Lux is a great character for a number of reasons, especially as the whole idea of a Adeptus Mechanicus cop is a pretty damn cool one.  Initially shown to be an unflappable and rigid figure, you soon find a deeper layer underneath her augmentation as she proves to be just as emotionally unsure and determined for justice as Noctis.  A member of an obscure order, Lux is a rare individual who converted to the machine cult rather than being born into it.  This also makes her a bit of an outsider as she is not fully accepted by the Adeptus Mechanicus and is no longer fully human.  This forces her to accept one of the few jobs that none of the other tech priests want, and it is interesting to see her views on humanity, the Mechanicus, and the law, which surprisingly often mirror Noctis’ cynical thoughts.  Lux served as an interesting bridge between the human characters and the mysterious cyborgs of the Mechanicus, and it is fascinating to see how she changes her persona depending on who she talks to.  Haley does a wonderful job of portraying Lux’s dual persona throughout the course of Flesh and Steel, and he even shows a couple of chapters from her perspective as extracts from her data core.  These chapters have a more sterile and mechanical feel, and you see her data-laden observations in these compelling scenes.  Probably the best part of her character arc though revolves around her interactions with Noctis, as the two form a very unusual team.  Lux serves as straight person for much of Noctis’s antics, especially when it comes to their interactions with other Mechanicus figures, and usually tries to maintain her mechanical indifference.  However, the two soon form an intriguing relationship, which forces Lux to examine some of her long-hidden emotions.  I felt that the two played off each-other perfectly throughout the course of the book, and the joint explorations of their various pains and dark histories makes for quite a gripping read.  I look forward to seeing more from this distinctive and surprisingly fun duo in the future, even if Noctic’s journals hint at more tragedies to come.

As is my usual practice with Warhammer 40,000 novels, I checked out Flesh and Steel on audiobook, which proved to be an epic and deeply enjoyable experience.  Coming in at just under nine and a half hours, Flesh and Steel was a very easy audiobook to get lost in, and I felt that this amazing format really worked to enhance the exceptional story.  The journal format of Haley’s storytelling, as well as the occasional jumps to other perspectives, is expertly portrayed on audiobook and I loved how some of the darker or grander elements of the book, especially the horrors surrounding the Adeptus Mechanicus workshops, became even more distinctive or sinister when listened to.  It helps that the primary narration of Flesh and Steel was done by impressive voice actor, James Macnaughton, who really throws himself into the production.  Each of his key characters are expertly showcased through his voice work and you really get a sense of their inner selves through his performance, whether it’s Noctis’s cockiness, disdain or self-loathing, or the strangeness of Lux, Macnaughton manages to encapsulate it all with his acting and this combines extremely well with Haley’s strong character-focused writing.  A secondary voice is also utilised for the several chapters written from Lux’s perspective, and I liked how this different voice really helped to differentiate that the events were being shown from Lux’s internal processors.  This performance, combined with the usual enticement of the audiobook format, ensures that this is the best way to enjoy Flesh and Steel, and I would strongly recommend it to anyone who wants to try this epic book out.

Overall, Flesh and Steel is a pretty remarkable novel from Guy Haley that has ensured my continued addiction to all things Warhammer 40,000 and Warhammer Crime.  Featuring a complex and powerful story that simultaneously explores a compelling mystery and some brilliant characters, it is very easy to get hooked on Flesh and Steel and I had a wonderful time powering through it.  I cannot rave about this book enough and I am really hoping that Haley produces a sequel to Flesh and Steel very soon.

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Throwback Thursday – Warhammer 40,000: Hereticus by Dan Abnett

Warhammer 40,000 - Hereticus Cover

Publisher: Black Library (Audiobook – 30 July 2022)

Series: Eisenhorn – Book Three

Length: 9 hours and 48 minutes

My Rating: 5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For this latest Throwback Thursday, I finish off the outstanding and iconic Eisenhorn trilogy by legendary Warhammer author, Dan Abnett, by reviewing the exceptional novel, Hereticus.

I have mentioned several times in the last few weeks that one of my absolute favourite authors of Warhammer fiction lately is the amazingly talented Dan Abnett, whose works have shaped a generation of lore and extended fiction.  I have really enjoyed several of the books in his excellent Gaunt’s Ghosts novels, such as First and Only, Ghostmaker and The Vincula Insurgency, which provide some captivating depictions of the common soldier in the Warhammer 40,000 universe.  However, based on what I have read so far, Abnett’s best series is the epic Eisenhorn trilogy, which follows titular character Inquisitor Eisenhorn as he attempts to protect humanity from a range of diabolical threats.  The first book, Xenos, served as an excellent introduction to Eisenhorn and his major supporting characters, while Malleus showed an older Eisenhorn as he attempts to unravel a massive conspiracy painting him as the villain.  I absolutely loved these outstanding novels and they both got a full five-star rating from me, and I immediately dove into the third and final book, Hereticus, as I really wanted to find how everything ended.

For over 150 years, Inquisitor Gregor Eisenhorn has loyally served the Imperium of Men, disrupting and ending multiple conspiracies and plots by heretics, daemons, and malicious xenos.  Throughout all this time, Eisenhorn has always tried to avoid the lure of the radical path that many of his fellow inquisitors tread, determined not to be corrupted by the forces he has sworn to destroy.  But desperation can drive even the best man towards the brink and Eisenhorn’s previous deal with a dark figure is coming back to haunt him.

Overseeing a Inquisitorial examination of the planet of Durer, Eisenhorn receives news that an old foe, one who cost him the life of a dear friend, is active on world.  Assembling his forces, Eisenhorn is unprepared for the full horror that awaits him, as his enemy unleashes an ancient evil capable of destroying worlds.  Facing tragedy and near death, Eisenhorn is forced to do the unthinkable and use foul rites to summon forth a greater evil in the form of the daemonhost Cherubael to survive.

Shocked and disgusted by his actions, Eisenhorn attempts to recover and atone for his mistakes.  However, before he can begin, his manor house is raided by a dangerous army of mercenaries and all his forces throughout the sector are brutally destroyed in an instant.  On the run with only a few loyal followers left, Eisenhorn needs to discover the identity of whoever is orchestrating his downfall before it is too late.  But to defeat his enemy, Eisenhorn is forced to dive deeper into heresy and call upon dark forces that are best left untouched.  Can Eisenhorn retain his sanity and soul, or is the price of his victory his own utter damnation?

Wow, just wow.  After how epic Xenos and Malleus proved to be, I knew that there was no way that I wasn’t going to love Hereticus.  However, I was unprepared for just how brutal and intense Abnett made this final book in the Eisenhorn trilogy, as Hereticus ended up being an exceptional read that perfectly ends his great series on a very high note.  Loaded with action, intrigue, and some amazingly complex characters, Hereticus gets another five-star rating from me, and this is honestly one of the best trilogies I have ever read.

Part of the reason why I enjoyed Hereticus so much is because it has an exceptionally epic story to it that really drags you in from the offset.  Set 50 years after the events of Malleus (150 years since the start of the series), Hereticus starts off big and never really slows down.  The book has a calamitous introduction that sees Eisenhorn and his comrades forced to confront a Chaos Titan which decimates them and forces Eisenhorn to call upon his captured daemonhost Cherubael.  This fantastic introduction not only perfectly continues the story from Malleus but also shows Eisenhorn’s progression towards radicalism as he uses his new knowledge in some pretty dark ways.  Following this introduction, which splits his main team up, the story continues strongly, as there is a major and extended battle sequence in the heart of Eisenhorn’s sanctum, which sees him forced out on the run.  Becoming a fugitive from new enemies, old foes, and the Inquisition itself, the rest of the novel is a very captivating and intense character-driven read that shows a desperate Eisenhorn continue to make radical decision after radical decision, all in the name of defeating his enemies, no matter the cost.  There are some extremely moving and powerful scenes scattered through the second half of the book, as Eisenhorn comes to terms with many of his long-running comrades, many of whom do not agree with his methods, as well as some deadly confrontations.  Everything leads up to a trippy and action-packed finale, as Eisenhorn finally faces down an old enemy.  While the ultimate confrontation is short and the main antagonist only has a brief appearance in the book, the real joy of the story is the hunt to find out who they are and what they are after, with a focus on investigation, intrigue, and ethics.  The conclusion leaves everyone extremely satisfied, and Abnett leaves the series open for follow-up, even if a ton of character-centric storylines are permanently closed by a series of deaths and destruction.

The author once again does an amazing job presenting the complex story contained within Hereticus and I have a lot of love for the writing style that Abnett utilised in this series.  Blending tense galaxy-spanning intrigue with the hunt for dark forces, massive mysteries, complex revenge plots, and a focus on the corruption of the spirit, there is a ton of fun for a lot of readers in this book, and I loved the elaborate conspiracy that was the fantastic focus of the plot.  I especially enjoyed the overall theme of Hereticus that saw Abnett try and bring a lot of storylines and character arcs full circle back to the original novel in the trilogy, Xenos.  The history of all the characters in the book, as well as multiple prior events, are essential parts of Hereticus’s plot, and I loved how the author was able to tie together a ton of compelling overlying storylines that really highlights the importance of the first two novels.  The primary storytelling method, a chronicle style from Eisenhorn’s perspective, adds a lot of power and flair to the overall book, especially as it enhances the character-driven aspect of the story and gives you some intriguing insights into the conflicted protagonist’s mind.  There are a ton of great scenes showcased as result of this first-person perspective, from multiple massive battles, to intimate conversations and even a very well-written psychic interrogation sequence.  Abnett has a great eye for detail and some of the resulting action sequences and unique locations are painted in such a way that the reader fully grasped every action or cool element of the setting.  This, and so much more, really helps Hereticus’ exceptional story shine through and I had so much fun seeing how this entire novel unfolded.

Like most of Abnett’s books, Hereticus can be read as a standalone novel, especially as the author does an exceptional job of recapping key events, characters, and relationships from the previous Eisenhorn entries.  However, to get the full emotional impact of epic narrative, I would strongly recommend checking out Xenos and Malleus first, as you really understand how the character has changed over the course of the series, as well as how well the storylines have continued.  I also felt that Hereticus proved to be a particularly good entry into the wider Warhammer 40,000 canon as Abnett continues to explore some of the most intriguing parts of this grim universe, including the dark cults that are constantly a threat to the Imperium’s stability and the Inquisitors who hunt them.  The fantastic dive into the different types of Inquisitors and their different ways of fighting the enemy is pretty cool and I loved seeing the various rivalries and discussions that eventuated, especially as Eisenhorn has an opinion on everything.  This book also takes the reader to a variety of unique locations within the Warhammer universe, with several unique planets becoming key settings for the plot.  I loved seeing the variety of worlds out there in this massive universe, and Abnett has fun tying the events of this book into some of the wider canon aspects of the franchise.  I would say that overall the Eisenhorn trilogy really is one of the best series to start reading Warhammer 40,000 fiction with, especially as you get a completely different and more elaborate story than the classic military fiction plots that make up the majority of the genre.

As always, I can’t go away from an Eisenhorn book without talking about the exceptional character work that Abnett brings to the table.  This is especially true in Hereticus, as Abnett brings so many compelling character arcs to a tragic and moving end, while also ensuring that his impressive protagonist is changed forever.

As you would expect, the focus of Hereticus is on protagonist Gregor Eisenhorn, who serves as the book’s primary narrator.  I mentioned during my previous reviews of these books that I have loved the complex and powerful story that Abnett has woven around Eisenhorn.  Starting off as a relatively innocent and uncontroversial Inquisitor who was just trying to do what is right, Eisenhorn has slowly slipped down the path of the radical by employing the methods and powers of his heretical foes.  Abnett has showcased this gradual fall perfectly in the first two books, and while he made some questionable decisions out of desperation in Malleus, you still believed that he could be redeemed.  Hereticus really has you doubt this as he begins to employ darker methods during this book, which not only cost him but impact the people around him.  However, this is not entirely his fault, as forces outside of his control drive him to do so.  Pretty much every mistake that Eisenhorn has made in his past seems to come back to bite him in Hereticus, and these events, and more, force him to make hard decisions to survive and defeat foes who are even worse than him.  While he does bad things, you can fully understand and appreciate why he feels he needs to do so, even if you don’t agree with them.  Despite these bad things, Eisenhorn remains a sympathetic character for most of the book, and his own realisation that what he is doing is wrong just makes the entire story that much sadder.  However, there is a layer of arrogance over this that makes you slightly concerned about Eisenhorn’s actions, and you’re never quite sure just how far he has truly fallen.  Abnett covers Eisenhorn’s overall character arc pretty damn perfectly, and while the author throws the protagonist’s decline into overdrive in this book, it felt pretty natural and showcases just how destructive desperation is as his good intentions lead him to hell.

On top of Eisenhorn, Hereticus features a bevy of compelling supporting characters who add their own complex spin to the story.  Many of the supporting characters from the first two books are once again featured in this third Eisenhorn novel, and I really appreciated how Abnett sought to bring many of their arcs and storylines full circle here.  Unfortunately for fans of the series, wrapping up their storylines results in most of the supporting character’s deaths or severe injury, and quite a substantial number of supporting figures from the first two books have their final appearance here.  While I won’t go into too much detail, several of these deaths are pretty damn tragic, especially after they follow on from some noble self-sacrifices or major character moments.  I was honestly shocked at how brutal Abnett was when it came to killing off his supporting characters, but all of these instances really worked in the context of the story and ensured that Hereticus ended up being particularly memorable.  Before these major deaths, though, the author dives into the powerful relationships that each of these supporting characters has with Eisenhorn, and there are some deeply emotional moments scattered through, especially as each of them have their own opinion about Eisenhorn’s recent actions and whether he has gone too far.  Watching his oldest friends become disgusted or outraged by his actions really hammers home how far Eisenhorn has fallen, especially as he drags several characters down with him.  Throw in some outstanding central antagonists, all of whom have a complex history with Eisenhorn, and some intriguing cameos from the previous novels, and this was an exceptionally character rich novel designed to hit you in the feels.

As with all of Abnett’s books to date, I grabbed the audiobook version of Hereticus, which was once again an exceptional way to enjoy this amazing novel.  Coming in at just under 10 hours and featuring the impressive narration of Abnett’s go-to audiobook narrator, Toby Longworth, this format was an excellent way to enjoy this book, and I managed to power through this entire story in no time at all.  Longworth really brings the entire story to life with his excellent narration, and he makes sure to infuse all the characters with a ton of personality, while also tailoring their voices to match their history and physical (or metaphysical) attributes.  I also thought that several of the best scenes of this book, including some desperate battles, a cool interrogation scene, and some particularly poignant character interactions, were made even more epic in this format, as the exceptional acting from Longworth showcased them in a way they truly deserved.  I was utterly enthralled the entire way through Hereticus’s audiobook and this was easily the best way to experience Abnett’s compelling tale.

Overall, I felt that Hereticus was a pretty amazing book and a suitably epic finale to Dan Abnett’s original Eisenhorn trilogy.  Bringing together a powerful story with some unique Warhammer 40,000 elements and an exceptional dive into the mind of a fallen inquisitor, Hereticus was utterly addictive and ended up being one of the best Warhammer books I have ever read.  I was really impressed with how Abnett concluded this incredible trilogy, and I felt that Hereticus was an excellent final entry that tied together some of the complex storylines from the first two books.  I cannot recommend this entire trilogy enough; it truly is one of the cornerstones of Warhammer 40,000 fiction.  I look forward to reading more from Abnett in the future, especially as there are several spin-offs associated with this trilogy, as well as a recently released fourth Eisenhorn book in The Magos.  However, I think I will try and get through some Gaunt’s Ghosts books first, before diving back into Abnett’s Inquisitor stories, although if I ever want a powerful Warhammer thriller, I know where to look.

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Throwback Thursday – Warhammer 40,000: Malleus by Dan Abnett

Warhammer 40,000 - Malleus Cover

Publisher: Black Library (Trade Paperback – 27 December 2001)

Series: Eisenhorn – Book Two

Length: 10 hours and 13 hours

My Rating: 5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For this week’s Throwback Thursday, I continue my extensive dive into the Warhammer 40,000 universe with the awesome, galaxy-spanning thriller, Malleus by Dan Abnett.

For one of my latest Throwback Thursday reviews, I took a look at one of Dan Abnett’s iconic Warhammer 40,000 novels, Xenos, the first book in the incredible Eisenhorn trilogy.  This fantastic book, which followed Inquisitor Gregor Eisenhorn, a hunter of dark influences in the Imperium of Man, was a clever and compelling read that saw Eisenhorn face off against a range of terrible foes who seek to destroy humanity from within.  I had an outstanding time with Xenos, which really showcased Abnett’s skill as an author (I have also really enjoyed his Gaunt’s Ghosts novels, including First and Only, Ghostmaker and The Vincula Insurgency).  Indeed, I enjoyed it so much that I quickly decided to continue the Eisenhorn trilogy by listening to the second book in the series, Malleus, another exceptional read that takes its protagonist on another dark and engrossing adventure.

In the 41st Millennium, the dark enemies of mankind, whether they be heretical, daemonic, or alien in nature, continue to try and destroy the Imperium of Man from within.  It falls to dedicated inquisitors, such as Gregor Eisenhorn, to battle their malign influences by whatever means they deem necessary.  But what happens when the very institutions that Eisenhorn has long fought to uphold are turned against him?

Whilst battling against deadly alien influences on an isolated planet, Eisenhorn is made aware of certain allegations against his character which suggest that he has been corrupted by the influence of Chaos.  Initially planning to ignore the rumours and continue his vital work safeguarding humanity, his plans are put on hold when a terrible act of destruction unfolds on the planet of Thracian Primaris.  Investigating its causes, Eisenhorn is thrust into another deadly conspiracy, one tied to a foe he last encountered 100 years before, the daemonhost Cherubael.

Chasing after Cherubael and his minions, Eisenhorn attempts to discover what their latest unholy plan is.  However, his investigation reveals that Cherubael is just a pawn, and that the true mastermind of the plot he has uncovered may be a fellow inquisitor.  However, before Eisenhorn can find and confront them, he himself is declared a heretic and renegade by puritan members of his order, forcing him to flee.  Chased by the members of the Ordo Malleus, as well as other deadly hunters loyal to Imperium, Eisenhorn must work outside the bounds of his usual authority to prove his innocence and find the true culprits.  But to defeat his enemies, Eisenhorn may be forced to cross a dangerous line and become the very thing he has sworn to destroy.

Damn, Abnett was on a major roll when he wrote the Eisenhorn novels, as the second book, Malleus, is getting another five-star rating from me.  Brilliantly combining a taut and intrigue-laden plot with the darkest elements of the Warhammer 40,000 universe, Malleus is an addictive and powerful read that proves near impossible to stop listening to.

Malleus has an incredible story that I found to be pretty damn addictive.  Set 100 years after the events of Xenos, Malleus continues to follow Inquisitor Eisenhorn as he investigates several malign cults and figures throughout his sub-sector of space.  The story soon ties into some of the lingering storylines from Xenos as the daemonhost Cherubael makes another appearance, framing Eisenhorn as a heretic.  After a massive and suitably destructive series of events, Eisenhorn is thrust into a whole new investigation, trying to finally hunt down the figures that vexed him during the events of Xenos.  Traversing the sector in pursuit of Cherubael and other rogue inquisitors, Eisenhorn finds himself thrust into battle after hopeless battle, and his constant losses war with his determination to finish the case.  The protagonist faces several major hurdles towards the middle of the book, including capture and imprisonment by a fellow inquisitor for false crimes.  Eventually escaping, Eisenhorn spends much of the book as a fugitive hunted by loyalist forces, which is an exciting new element that Abnett plays to full effect to enhance the plot.  The overarching mystery/conspiracy plot of the book comes together extremely well, and I loved the outstanding investigation angle that follows as Eisenhorn desperately tries to find the evidence that not only ends the threat but exonerates him.  This hunt for answers is actually set over a substantial period of time, mainly due to the delays associated with space travel, but this only increases the power of the plot as you witness Eisenhorn lose years of his life being hunted.  Everything leads up to a massive confrontation with plenty of bloody battles and dangerous decisions that leave several fantastic characters dead or damaged.  The ultimate conclusion is pretty impressive, especially as Abnett really starts to showcase his protagonist’s inevitable fall from grace here, and he leaves the book on a particularly dark note that was so damn awesome.

Just like with Xenos, Abnett has a fantastic writing style that really helps to enhance Malleus’s narrative and make the book very addictive and exciting.  Perfectly utilising an excellent chronicle style that allows you to see inside Eisenhorn’s head, you are swiftly drawn into the complex plot.  Abnett keeps up a swift and intense pace the entire way through, and you barely have a moment to stop and breathe before the next intriguing event takes over.  The blend of intrigue, Inquisition politics, sector-spanning conspiracies, complex character development, unique Warhammer concerns, and impressive action is a heady mix and you get really get caught up in the hunt for the antagonists and Eisenhorn’s fight to prove his innocence.  I loved how intense and deadly some of the crazy battle scenes got and Abnett has great skill at showcasing his characters in mortal danger.  His attention to detail also results in some breathtaking sequences, and I was really impressed by that epic parade sequence, especially its ultra-chaotic ending.  Abnett also takes the time in Malleus to set up some future storylines and alternate books, with some fun hints at novellas/short stories you should check out, while also quickly introducing his next major protagonist, Ravenor.  All these brilliant writing elements, and more, really help to drag you into this elaborate narrative, and I deeply enjoyed the more intrigue-focused stories that are the hallmark of the Eisenhorn books.  A worthy and powerful sequel to Xenos that really showcases the awesome characters and continues the outstanding and elaborate storylines.

I really loved the elaborate Warhammer 40,000 elements that Abnett featured within Malleus as the author dives right into the heart of the Inquisition and their battles.  Just like with Xenos, you get a great understanding of the various internal threats that the Imperium faces in this universe, as Eisenhorn attempts to combat various conspiracies and threats.  However, there is also a much deeper look at the inner workings of the often hidden Inquisition Ordos, especially as Eisenhorn is forced to work against the factions associated with them, including the Ordo Malleus, who think he has been compromised.  The ensuing hunt for answers leads the protagonist, and by extension the reader, on a mighty chase around various unique planets in the Imperium, including Cadia before the fall, and Abnett has a lot of fun exploring the intriguing elements associated with these locations, as well as the general lore surrounding inquisitors, daemons and more.  I did find it interesting that one of the major McGuffins of the book, the mysterious pylons of Cadia, ended up seeming a little more important in hindsight after the 13th Black Crusade, and you have to wonder if the antagonist’s villainous plan didn’t actually have some merit.  I felt that this was a particularly awesome Warhammer 40,000 book and I deeply appreciated how the universe’s unique elements and lore were able to seamlessly support the elaborate tale that Abnett wrote here.  Due to Abnett’s detailed and compelling writing style, new Warhammer readers could easily start their exploration of the franchise with Malleus and get a rather good idea of the universe.  However, I would really recommend starting with Xenos, as you get a much better introduction to key details and characters there.  An overall exceptional read that makes full use of the massive, extended setting.

A highlight of any Abnett book is always the outstanding and highly complex characters, and Malleus has those in spades.  The focus is once again on series protagonist and narrator, Gregor Eisenhorn, who grows as a character with each passing adventure.  I really liked how Abnett portrayed Eisenhorn in Malleus and his compelling mission for justice and redemption is pretty intense.  The Eisenhorn here is a different creature to that in Xenos, especially as, after 100 additional years in the Inquisition, he is a lot more experienced and skilled in his work.  Now commanding a small army of followers, Eisenhorn has different methods and resources than before, but the same determination, loyalty and kindness (at least compared to other inquisitors) is still there.  However, Malleus sees Eisenhorn go through some major battles, both mentally and physically, as he is forced to confront an enemy within his own order while defending his own methods and character.  Watching him declared a heretic by his fellow inquisitors is pretty brutal, and Abnett throws in a heartbreaking prison scene to keep the readers intrigued.  These events, coupled with some personal losses, and the continued presence of beings far more powerful than him, force Eisenhorn to make deals and cross lines he really shouldn’t.  I love how each of the Eisenhorn books show the protagonist’s slow fall towards radicalism, and Malleus is an interesting starting point for that, as you understand why Eisenhorn is forced to go down this route.  While he ends the book with most of his humanity and integrity intact, that brilliant final scene shows that he is getting awfully comfortable with his feet over a line he previously feared, and I cannot wait to see how far he falls in the next Eisenhorn novel.

On top of Eisenhorn, Abnett features a pretty awesome collection of supporting characters who assist the inquisitor in his investigation and they each add their own distinctive personality to the narrative.  There is a good continuation of character arcs from the first book as several of his followers from Xenos make a return here, including the entertaining Savant Aemos, former Arbites investigator Fischig and his dedicated psychic blank Bequin.  Each of them is a little older, wiser and more familiar with the hardships of being an inquisitor’s acolyte, and I liked the stronger relationships that developed amongst them, particularly Bequin, who really comes into her own in this book as a veteran.  There are several interesting new characters added as well, such as the bounty hunter Nayl or brash pilot Medea Betancore (replacing her father Midas), and I felt that their distinctive personalities added a fun and entertaining edge to the narrative.  I was surprised that new character Gideon Ravenor, who goes on to get his own spinoff series, only had a relatively small appearance in this book, as I figured he would be a pretty major character to get his own story.  Still, he gets a good introduction here and it will be interesting to see how his arc plays out in the future.

Malleus also features several intriguing antagonists, each of whom test Eisenhorn and his colleagues in different ways.  While there are the usual array of cultists, aliens and other creatures, most of the antagonists in this novel prove to be other inquisitors, who are either working on their own radical plots or who believe that Eisenhorn is the true heretic who needs to be stopped.  This adds a very interesting dynamic to the story and it was fascinating to see the varied philosophies and plots amongst the rival orders and factions.  I did find it interesting that the main villain of the story, a mysterious inquisitor acting from the shadows, only had a very minor appearance in the book, and while you feel his presence, a bigger appearance from him might have been in order.  However, this character is more than made up for by his principal minion, the daemonhost Cherubael, who returns after his fantastic appearance in Xenos.  Cherubael is a brilliantly sinister character who steals every single scene they are in thanks to their menacing monologues and intriguing insights.  The outstanding obsession he forms with Eisenhorn is a great deal of fun and I loved seeing this evil figure toy with the inquisitor and force him to go to great lengths to defeat him.  Abnett really knows how to write an outstanding character, even in a limited amount of time, and it will be fascinating to see what happens to these characters in the next Eisenhorn book.

I of course chose to listen to Malleus on audiobook, as it is my preferred way of enjoying great Warhammer books, and I was not disappointed with how it turned out.  This fantastic format once again deeply enhanced the quality of the story and you can practically see the awesome battle scenes and other breath-taking elements of the wider Warhammer 40,000 universe.  Narrator Toby Longworth, who is the go-to narrator for all of Abnett’s Warhammer audiobooks, does another outstanding job with Malleus, and I loved how he was able to keep the pace of the production going.  He also has an outstanding voice that really conveys the dark and dangerous nature of the universe, while also perfectly bringing the characters to life.  I deeply appreciated how Longworth made sure to utilise the same character tones that he previously featured in Xenos here, and it gave the Malleus audiobook a great sense of continuation.  All the new characters are also given excellent voices, and I loved how awesome he made them sound, especially the more supernatural or alien beings that the protagonist comes across.  I was frankly hooked on this audiobook from the very start, and it is an exceptional way to enjoy this epic narrative.  With a run time of just over 10 hours, I managed to power through this audiobook very quickly, and this is definitely the best format for the Eisenhorn series.

Dan Abnett continues to showcase why he is one of the absolute best Warhammer authors out there with the second book in his superb and beloved Eisenhorn trilogy, Malleus.  Featuring a powerful and incredibly captivating narrative of conspiracy, heretics and desperation, Malleus takes Abnett’s compelling protagonist on an even darker journey of despair, compromise and hard choices.  Brutal, intense and impossible to put down, Malleus is easily one of the best Warhammer books I have ever read, and I cannot get over how exceptional it was.  A very highly recommended book, I plan to check out the third and final Eisenhorn book soon as I can to see how this epic series ends.

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